conversations.from: system
conversations.value: Ah’radoun
  
  The arid lands. 
  
  It is a jealous region, resentful of the world around it, for all that is denied. It is said that the world has a great sea, but none in the arid lands will hear of it without a laugh. If there were to be such astonishing quantities of water, somewhere beyond the edges of the sand, the badlands, and the thirsty rocks, then it would never reach here. 
  
  The northlands, believed to be a verdant place, are forever cloven from Ah’radoun by the grand fortress mountains. The southron border is where demons dwell in the black scar, canyons and crevices where the land was shorn from the earth below, a place where creatures of the underworld reach into the sky to squeeze thunder and rain from the clouds. Eastward, the desert’s expanse falls off the world into the sea - a sea of sand, impassable and infinite, where no caravan has ever ventured more than a month’s journey before turning back, or been swallowed. 
  
  Last, most enviable of all, The west is the purview of The Empires. It is said that in these great lands, they have long ago tamed and chained weather itself, the great magic required allowing not a drop nor gust to arrive in Ah’radoun.
  
  Amidst the great western wastes of Ah'radoun lies the city of Korras'Zor, the Merchant Metropilis. Situated at the crossroads of the ancient trade roads and ruled by a council of powerful figures, the great city suffers under the yoke of a growing drought, slowly sapping it's strength. Tensions run high as aquifers run low, and bandits and opportunistic traders are but the weakest of threats to the city - And perhaps, the wastes beyond. 
  
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You once crafted the likeness of life, preparing bodies in the City of Ash. Now, granted divine power to shape common bone and rare wood, your creative endeavors are not so limited.
conversations.prefix: Shaper:
conversations.from: gpt
conversations.value: You have great power - And you fervently wish for people to know the role you've played. But those you trust, who told you of destiny, have enacted your promise not to reveal the real source of your talents...
conversations.prefix: Hide the truth:
conversations.from: human
conversations.value: The small animal that clings inside your jacket is a reminder of Nyx, the freedom and power of travel. You look down your nose at those burdened with too much wealth to carry.
conversations.prefix: Disdain the overburdened:
conversations.from: gpt
conversations.value: How much of what they say about the Empire is true? Deserter or Soldier, does it make a difference? Who speaks for the Imperials in the city? Can they be trusted at all?
conversations.prefix: Watch the City for Imperial Agents:
conversations.from: human
conversations.value: Miraen is getting pure, clean water from somewhere. Where does it come from? Does it attract Aberrations? Why do his Caravans make uneventful journeys  more often than others?
conversations.prefix: Investigate Miraen's water source:
conversations.from: gpt
conversations.value: Steadfast, balding and with grey in his goatee, he 'convenes' the council and makes the final decision in matters of the city.
conversations.prefix: Balshorn, The Moneychanger:
conversations.from: human
conversations.value: Broken ground stretches as far as the eye can see, shimmering in the heat of day.
conversations.prefix: The Western Wastes:
conversations.from: gpt
conversations.value: Korras'Zor is a beacon of civilization in the waste, second only to the City of Ash in size - and much more hospitable.
conversations.prefix: Merchant Metropolis:
conversations.from: human
conversations.value: Abandoned and desiccated, the channels and fountains of this ancient stonework once flowed with bountiful water...
conversations.prefix: Desert Temple:
conversations.from: gpt
conversations.value: An enormous beast unfurls from it's nest. One might wonder where it gets sustenance out here, a question it answers by rearing up and attacking.
conversations.prefix: Giant Spider:
conversations.from: human
conversations.value: Beneath the sands, there is water. This enormous aquifer is low, but the equally enormous pumps at the center seem inoperative...
conversations.prefix: Underground Lake:
conversations.from: gpt
conversations.value: Miraen has a keen sense for good business, and the charm and acumen to take whatever he wishes for.
conversations.prefix: Miraen, the Merchant Prince:
conversations.from: human
conversations.value: Mail-Captain of Korras'Zor and a world traveler, Matrolka has been to nearly every corner of the western waste, carried by blazing current or caravan.
conversations.prefix: Matrolka:
conversations.from: gpt
conversations.value: You face destiny with the lore of the land and a well balanced knife. The wastes are your home, its animals your allies, and a collection of fine blades your stock and trade.
conversations.prefix: Dust Warrior:
conversations.from: human
conversations.value: A child of two traditions, you've grown into the druidic ways and oppose the abberant, but never forgot a childhood filled with swordplay and the arcane arts. You wield sand raider steel as easily as nature's fury.
conversations.prefix: Gatekeeper:
conversations.from: gpt
conversations.value: The knowledge stored in your tome and staff reshape your world,  bolster allies bodies, and strengthen their steel. You've remade yourself many times before, too but hopefully, this time is the last.
conversations.prefix: Transmuter:
conversations.from: human
conversations.value: Older and deadlier than any apiarists who tend her hive, the horse-sized  matron of  the hive is a very tempermental, but vital, monarch
conversations.prefix: Zula, The Hive-Tyrant:
conversations.from: gpt
conversations.value: You grew up in the shadow of The Wall, but while you can turn a simple climbing kit into a deadly weapon, it is furious determination that drives you to survive the challenges of the wastes.
conversations.prefix: Mountaineer:
conversations.from: human
conversations.value: Though you may wield a great blade sacred to your religion, your faith itself shields and protects your allies, leaving both hands free to face down the greatest of foes from the front lines.
conversations.prefix: Defender:
conversations.from: gpt
conversations.value: The proud, but friendly barkeep of one city's finest taverns. Everyone was fond of the fellow. Real shame, the way he died.
conversations.prefix: Bullard Bronzewage:
conversations.from: human
conversations.value: Enormous jaws snap from the very sand beneath one's feet. Writhing riding beasts crush and devour while nobody is at the reins.
conversations.prefix: Rampaging Ashworm:
conversations.from: gpt
conversations.value: Exiled from a vast trading family in the east, intrigue and infighting are second nature to you. A fierce reputation and a quick tongue are weapons as real as your rapier, and a decent education never hurts in a fight.
conversations.prefix: Duelist:
conversations.from: human
conversations.value: You follow none of the surface gods, but instead worship the dwarven heroes who gave their lives to seal evil beneath the earth. You preach of their sacrifice - and command their agents, the elementals.
conversations.prefix: Earthbound:
conversations.from: gpt
conversations.value: True magical talent takes you far, but mundane tricks are often plenty to impress a crowd. You only feel like making them when you're appreciated, but they can stand in for simple minor magical effects.
conversations.prefix: Bag of Tricks:
conversations.from: human
conversations.value: Heroes are not mere characters in ancient story - You walk among them! You seek to encourage their heroic virtue without feeding their egos, and pushing them off the path of humble greatness.
conversations.prefix: Epic Lorekeeper:
conversations.from: gpt
conversations.value: This weapon may not strike with great force, but when touched with magic the point finds targets with unerring precision, especially when tasked to throw foes off balance.
conversations.prefix: Precise Polearm:
conversations.from: human
conversations.value: The sand raiders (known among themselves as 'Elves') craft these unique and beautiful blades. Yours reminds you of imperfect childhood training, but makes an ideal focus for all magic.
conversations.prefix: Sand Raider Scimitar:
conversations.from: gpt
conversations.value: This twisting, almost organic looking staff of light, sturdy metal and ceramic is a lens and last resort for your magic. It bolsters your shaping magics, or can hold a final spell for when all else is expended.
conversations.prefix: Transmuter's Staff:
conversations.from: human
conversations.value: Street life taught you to fight with fist and staff but only when you must. Years of climbing and tending the Giant Bee hive have honed your athletic talents, and given you a mastery of domestic beasts.
conversations.prefix: Apiarist:
conversations.from: gpt
conversations.value: A bird of ash and fire destroyed your home, but the sorcerous caravan who raised you taught you everything about performance, sorcery, and using it to help your companions persevere.
conversations.prefix: Magician:
conversations.from: human
conversations.value: You told stories at the family inn, and only later saw your subtle magics had made them true. Your wild talent became too real and you left, learning to read people, and save power for your own coming destiny.
conversations.prefix: Fortuneteller:
conversations.from: gpt
conversations.value: You know that you bear a great destiny, because agents of it have told you. You are not a prophesied hero - your role is to be a correction to an off-kilter world. You just wish you could tell them all what you knew.
conversations.prefix: Touched by Destiny:
conversations.from: human
conversations.value: Whether an outsider or merely absent in recent years, your life has a gap - but the skills you've shown since seem to be helping people. The trail begins nearby, but you're  afraid you might find you were someone else.
conversations.prefix: Kind Stranger:
conversations.from: gpt
conversations.value: A great wonder of the wastes once imperiled you. You should have died, but the stars guided you home - Then began speaking to you. You trust them, but you hide your worship. Others would not understand.
conversations.prefix: Stargazer:
conversations.from: human
conversations.value: The wastes have always called to you, but you've seen up close what societies can do to it. Clinging to your convictions and putting the wilds first bolsters your  strength and determination
conversations.prefix: Waste Warden:
conversations.from: gpt
conversations.value: You wear your honesty and devotion to it on your sleeve. You know others will seek to  take advantage of you, but in turn, your truthful heart is plain to see for those who value honesty in the duplicitous wastes.
conversations.prefix: One Honest Heart:
conversations.from: human
conversations.value: Wood is rare in the wastes, all the moreso this unnaturaly light, yet durable hardwood. This fighting staff is carved into ornate, easily gripped shapes and bears nearly any weight.
conversations.prefix: Darkwood Staff:
conversations.from: gpt
conversations.value: Nyx is a primordial aspect of travel, and so the Order of Messengers follows in his pawprints. Some call you mercenary or selfish, but Nyx demands such self-interest in exchange for gifts of swift travels.
conversations.prefix: Disciple of Nyx:
conversations.from: human
conversations.value: Residents of The Wastes know that the gods walk among them, but few know the truth - The gods are dying. The cycle is natural, but oddly accelerated. Someone must put them to rest, so they can be renewed.
conversations.prefix: Cycle's Harbinger:
conversations.from: gpt
conversations.value: You turned your back on the western empire of your birth, and learned to respect the value of strange beliefs, rituals, and practices of the wastes. Respect for odd societies has earned you the use of their secrets.
conversations.prefix: People's Champion:
conversations.from: human
conversations.value: You are a devotee to the strengths of Humility and Patience, as much as any gods you pay service to. This idyllic worship sustains a channel to positive forces, assisting you in caring for the sick and wounded.
conversations.prefix: Daervish Virtue:
conversations.from: gpt
conversations.value: The sky darkens. The very air thickens. Your lungs ache - and the distant, orange wall  it is still on the horizon, but howling closer.
conversations.prefix: Cataclysmic Sandstorm:
conversations.from: human
conversations.value: Their concealing suits and strange masks make them mysterious; Their curved blades and dire magic make them dangerous.
conversations.prefix: Sandraider War party:
conversations.from: gpt
conversations.value: Hammers, Pitons, Picks and rope. They are mundane tools, but in your expert hands they come to life. The kit emulates whips, daggers, warhammers, picks and polearms in your grasp.
conversations.prefix: Weaponized Climbing Kit:
conversations.from: human
conversations.value: The crescent moon and eye of your deity, this chip of flint can be used to turn your powers of banishing undead to controlling elementals or bolstering their strength. Lacking an elemental, it can conjure one too.
conversations.prefix: Flint Crescent:
conversations.from: gpt
conversations.value: This weapon is exquisitely balanced, and flies farther and truer than any other piece of steel you've held. Others are bothered by the motif of closed, alien eyes, but you're more practical than they are.
conversations.prefix: Dagger of Eyes:
conversations.from: human
conversations.value: This scabbard for a thin blade seems to be finely wrought from leather, yet under pressure the hide appears to be from a much sturdier beast. It is balanced and usable as a blunt weapon or tool,in addition to its beauty.
conversations.prefix: Combat Scabbard:
conversations.from: gpt
conversations.value: Waste dwellers typically eschew heavy armor. The Imperial Expeditionary Force customized these sturdy field suits with fins and other innovative adaptations to combat the perils of heat.
conversations.prefix: Imperial Expeditionary Mail:
conversations.from: human
conversations.value: "Sometimes, these things just refuse to budge, sometimes for days at a time. It's why all the Cavarans keep spares, but, not a luxury we got."
conversations.prefix: Stubborn Cameleopardel:
conversations.from: gpt
conversations.value: "... And sometimes, somethin' spooks em, an all the bad instincts an' habits come up all at once. Worst spots, ya gotta put em down."
conversations.prefix: Vicious Cameleopardel:
conversations.from: human
conversations.value: Any ware, and any danger  one can find crossing the great trade roads by caravan may be found as well in Korras' Zor's  immense, bustling Bazaar.
conversations.prefix: The Bazaar:
conversations.from: gpt
conversations.value: Only wide enough for the smallest caravan, the sand-repelling cobbles of these roads are more markers of the routes between cities than usable roadways.
conversations.prefix: The Trade Roads:
conversations.from: human
conversations.value: A natural spring trickles from this split peak, fed from the aquifers in rock below. A cult of monastic warriors trains upon the twin stone peaks.
conversations.prefix: The Crag:
conversations.from: gpt
conversations.value: Runed, obsidian statues of winged lions flank the grand southwestern gate, and the road stretches to the dusty horizon.
conversations.prefix: The Obsidian Gates:
conversations.from: human
conversations.value: Hideous creatures that  swim beneath the sands and shrug off the sharpest of blades. Best be lucky, skilled, or armed with great magic.
conversations.prefix: Crawling Aberrations:
conversations.from: gpt
conversations.value: Startled animals, wounded handlers, and damaged carts - Only inside the walls will the caravan be safe.
conversations.prefix: Get the Caravan to safety:
conversations.from: human
conversations.value: A waystation for wealthy caravan patrons and owners, the House of Pipe and Poem is also the center of scholarly study in Korras’Zor.
conversations.prefix: The Pipe and Poem:
conversations.from: gpt
conversations.value: Something is afoot in Korras'Zor and beyond. What can a band of strangers like yourselves do about it?
conversations.prefix: Decide your next move...:
conversations.from: human
conversations.value: It is because of the apiary that the great fields of desert wild-lfowers surrounding the city flourish. A great tower of honey comb wrapped in scaffolding, the apiary creates honey in abundance, adding to the ability of the city to sustain its growing population.
conversations.prefix: The Apiary:
conversations.from: gpt
conversations.value: Bisell bears the fair skin and fair hair of someone who has not spent a life - or even years - in the wastes, yet he wears the armored harness of the apiarists.
conversations.prefix: Bisell, Apiarist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: