conversations.from: system
conversations.value: An unofficial Lacuna game session.  My group has an ongoing Lacuna chronicle at (http://tagsessions.blogspot.com/search?q=lacuna) and one of its unique traits is the roster of players change, but the over-all metaplot is interconnected.  This is to now open the game to even more players worldwide.
  
  The game will be using Jared Sorensen's Lacuna (http://www.memento-mori.com/) game.  All players are requested to use the provided cards in character creation.    Knowledge of the game is NOT necessary.   Actually, knowing NOTHING of the game other than you are recruits to become Mystery Agents is all you will need to know for now.
  
  Memory Loss is common in the Blue City.
  
  
  ---
  May 19 edit:  The game has sort of started, but I am still hopeful to get 2 more players to join.  I want to max out this game to 4 players.  No more.
  
  Additional players may be added once any of the 4 die. :-)
conversations.from: human
conversations.value: You have a slight injury on your body.
conversations.prefix: INJURY: Force loss:
conversations.from: gpt
conversations.value: The winding stairs mean lots of blind corners.  Can you get to the roof in time?
conversations.prefix: Get to the Roof!:
conversations.from: human
conversations.value: You have to locate the other Mystery Agents before proceeding with the Mission.
conversations.prefix: Find the other Agents:
conversations.from: gpt
conversations.value: The object looks like a pin with a question mark upon a white and black well.  However, in the Blue City, the face of the pin is a button, which when depressed, allows one to open a Lacuna.
conversations.prefix: Lacuna Device (copy):
conversations.from: human
conversations.value: .. something about myself.
  
  Describe  something about your character you want to establish as a fact.
conversations.prefix: I remember...:
conversations.from: gpt
conversations.value: .. something about myself.
  
  Describe  something about your character you want to establish as a fact.
conversations.prefix: I remember... (copy):
conversations.from: human
conversations.value: With memories so fleeting, its hard to know if Agent Ward can be trusted.  But trusting her might be the only way to understand what is really happening!
conversations.prefix: Fight the Paranoia:
conversations.from: gpt
conversations.value: The stairwell isn't that far away.
conversations.prefix: Keep Running!:
conversations.from: human
conversations.value: ...something about myself.
conversations.prefix: I recall...:
conversations.from: gpt
conversations.value: Try to find a chance to rest when you can. But be careful not to expose yourself or the group.
conversations.prefix: Heart Rate Rising:
conversations.from: human
conversations.value: The winding stairs mean lots of blind corners.  Can you get to the roof in time?
conversations.prefix: Get to the Roof! (copy):
conversations.from: gpt
conversations.value: Should be good for a few uses.
conversations.prefix: Length of cable:
conversations.from: human
conversations.value: The winding stairs mean lots of blind corners.  Can you get to the floor in time?
conversations.prefix: Get to the Floor!:
conversations.from: gpt
conversations.value: The name is familiar.
conversations.prefix: I recall him...:
conversations.from: human
conversations.value: Can you get the door open?
conversations.prefix: Padlocked Door (copy):
conversations.from: gpt
conversations.value: Can you get the door open?
conversations.prefix: Padlocked Door:
conversations.from: human
conversations.value: Found underneath his seat
conversations.prefix: Rocky's Pistol:
conversations.from: gpt
conversations.value: You appear in Deep Blue wearing this on your face.
  You can use this card to represent wearing it again in later scenes.
conversations.prefix: Rocky:ʞsaɯ ɹǝɥɔɹa:
conversations.from: human
conversations.value: The tiny device looks like a black and white pin of a question mark.  The face, however, can be depressed like a button to activate it.
conversations.prefix: Lacuna Device:
conversations.from: gpt
conversations.value: Found underneath his seat
conversations.prefix: U's Pistol:
conversations.from: human
conversations.value: You are hurt.
  Reflect having trouble with mobility.  You can play this card  later in a scene where the injury affects your chosen action.
conversations.prefix: INJURY:
conversations.from: gpt
conversations.value: You appear in Deep Blue wearing this on your face.
  You can use this card to represent wearing it again in later scenes.
conversations.prefix: U: ɹǝllıʇ ʇuǝƃɐ:
conversations.from: human
conversations.value: The object looks like a pin with a question mark upon a white and black well.  However, in the Blue City, the face of the pin is a button, which when depressed, allows one to open a Lacuna.
conversations.prefix: Lacuna Device:
conversations.from: gpt
conversations.value: If the Receptionist feels you are ready, she will proceed.
conversations.prefix: Continue with Recruitment:
conversations.from: human
conversations.value: You have a gun.
conversations.prefix: Gun:
conversations.from: gpt
conversations.value: A pair of metal handcuffs.  Without any keys.
conversations.prefix: Handcuffs:
conversations.from: human
conversations.value: Found underneath his seat
conversations.prefix: Aldwin's Pistol:
conversations.from: gpt
conversations.value: Crushed hand.  You may play this card to reflect how the crushed hand later interferes with your actions.
conversations.prefix: INJURY:
conversations.from: human
conversations.value: You appear in Deep Blue wearing this on your face.
  You can use this card to represent wearing it again in later scenes.
conversations.prefix: Aldwin: ʞsaɯ llǝʇ:
conversations.from: gpt
conversations.value: You have  a gun.
  
conversations.prefix: Luger:
conversations.from: human
conversations.value: Found underneath his seat
conversations.prefix: Fab's Pistol:
conversations.from: gpt
conversations.value: You appear in Deep Blue wearing this on your face.
  You can use this card to represent wearing it again in later scenes.
conversations.prefix: Fab: ɹǝʇxǝp llǝʇ:
conversations.from: human
conversations.value: Each player needs to play a card.
conversations.prefix: Land on the Automated Window Washer:
conversations.from: gpt
conversations.value: Fight!
conversations.prefix: Soldier Spiders:
conversations.from: human
conversations.value: The room is well lit, with white walls and a brown wood floor. A television screen hangs on the far wall with a small service table underneath it.  Empty display sleeves flank the walls. White chairs and a brown table complete the room.
  
  Plants flank the wall where the door leading out stands.    None of you recall when you arrived in this room, or the trip going here.
conversations.prefix: Recruitment Room:
conversations.from: gpt
conversations.value: You are at the Blue City.
  You believe you have been here before.
  
  Memory Loss however is quite common in the Blue City.
conversations.prefix: The Blue City:
conversations.from: human
conversations.value: Dressed in an office suit, the Recruitment Officer often smiles and makes you feel welcome.
  
  Her answers, however, are given with an unexpected weight behind them.  You feel not heeding them is not the wisest thing to do.
conversations.prefix: Recruitment Officer : Applicant D:
conversations.from: gpt
conversations.value: You need to find the room you are looking for.  But in the Blue City, only Readers can read any text in here.
  
  Not to mention, you are not sure if you are not alone.
conversations.prefix: Find the Room:
conversations.from: human
conversations.value: You need to reach Control.  Callers can instantly reach out to Control, but others needs to find a Hard Line.
  
  Can you find it?
conversations.prefix: Find the Hard Line:
conversations.from: gpt
conversations.value: You are a person of strength, physical actions and feats of dexterity and prowess are your most notable trait.
conversations.prefix: Force:
conversations.from: human
conversations.value: You are a person of intellect and mental fortitude.  You are perceptive, if not capable of great feats of deduction.
conversations.prefix: Instinct:
conversations.from: gpt
conversations.value: You are a person who navigates red tape, and requisitions better than most.  You also somehow have retained memories and knowledge of the Blue City.
conversations.prefix: Access:
conversations.from: human
conversations.value: You can read text and numbers in the Blue City.
conversations.prefix: Writer:
conversations.from: gpt
conversations.value: You can communicate with distant Agents and Control even without a Hard Line.
conversations.prefix: Caller:
conversations.from: human
conversations.value: You can detect if the Personality in front of you is lying.
conversations.prefix: Judge:
conversations.from: gpt
conversations.value: You can change you appearance to match any other Personality.
conversations.prefix: Spy:
conversations.from: human
conversations.value: You are somehow able to resist injury that would kill most people.
conversations.prefix: Bulletproof:
conversations.from: gpt
conversations.value: This is quite a common weakness affecting all Mystery Agents in the Blue City.
conversations.prefix: Memory Loss:
conversations.from: human
conversations.value: You hope to find out more information on who you are.
conversations.prefix: Who am I?:
conversations.from: gpt
conversations.value: Standard security guard flashlight.  Heavy enough to use as a weapon.
conversations.prefix: Flashlight:
conversations.from: human
conversations.value: Find the other Agents
  You have to locate the other Mystery Agents before proceeding with the Mission.
conversations.prefix: FIND THE OTHER AGENTS:
conversations.from: gpt
conversations.value: Choose a Leader
  One of you must become the Leader of the group for the Mission.
conversations.prefix: CHOOSE A LEADER:
conversations.from: human
conversations.value: Why are we working for this place?  Who are these people?
conversations.prefix: What Company is this?:
conversations.from: gpt
conversations.value: Where is this Blue City?  Why is it so strange?
conversations.prefix: What is the Blue City?:
conversations.from: human
conversations.value: The way out is up.
conversations.prefix: Long Corridor:
conversations.from: gpt
conversations.value: Disguise removed, Agent Ward is no longer the Recruitment Officer. 
  
  But is she what she claims to be?
conversations.prefix: Agent Ward (Recruitment Officer):
conversations.from: human
conversations.value: The room is well lit, with white walls and a brown wood floor. A television screen hangs on the far wall with a small service table underneath it.  Empty display sleeves flank the walls. White chairs and a brown table complete the room.
  
  Plants flank the wall where the door leading out stands.    None of you recall when you arrived in this room, or the trip going here.
conversations.prefix: Recruitment Room (copy):
conversations.from: gpt
conversations.value: Dressed in an office suit, the Recruitment Officer often smiles and makes you feel welcome.
  
  Her answers, however, are given with an unexpected weight behind them.  You feel not heeding them is not the wisest thing to do.
conversations.prefix: Recruitment Officer (copy):
conversations.from: human
conversations.value: Are they security?  Are they agents? 
  
  Clearly they mean business.
conversations.prefix: Three men in suits:
conversations.from: gpt
conversations.value: Can you all clear the distance?
conversations.prefix: The Leap!:
conversations.from: human
conversations.value: The heavy door locks behind you, giving you a bit more time.  Up or Down?
  Agent Ward said up.
conversations.prefix: Stairwell:
conversations.from: gpt
conversations.value: Try to find a chance to rest when you can. But be careful not to expose yourself or the group.
conversations.prefix: Heart Rate Rising (copy):
conversations.from: human
conversations.value: You faintly recall the garden being an option.  You don't recall for what.
conversations.prefix: Find the Garden:
conversations.from: gpt
conversations.value: He seems insistent.  But clearly defers to the boy officer.
conversations.prefix: Archer, Tell, Tiller: Soldier:
conversations.from: human
conversations.value: German soldiers with spider-like faces.
conversations.prefix: Tiller:  German Soldiers:
conversations.from: gpt
conversations.value: The Officer is about to act!
conversations.prefix: Archer, Tell: The Officer:
conversations.from: human
conversations.value: This should get us around.
conversations.prefix: Unimog truck:
conversations.from: gpt
conversations.value: The Recruitment Officer is a hippopotamus in a suit.  He speaks fluent English.  He does not seem to realize he is a hippopotamus.
conversations.prefix: ɹǝɔıɟɟo ʇuǝɯʇınɹɔǝɹ:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a knack gauging the emotional and mental state of the people around you. You are capable of reading the superficial attitudes and relationship in the vicinity. 
conversations.prefix: Intuitive:
conversations.from: gpt
conversations.value: Agent Key is generally disregarded as dangerous by her peers due to her stature and gender. That is a mistake on their part.
conversations.prefix: Appearances are Deceptive:
conversations.from: human
conversations.value: Though your mind does not remember the moves, your body does. You have high skill in martial arts and an instinctive grasp of what you can and cannot accomplish with it, even if you don't remember your years of training.
conversations.prefix: Martial Arts:
conversations.from: gpt
conversations.value: As an unfortunate side effect of your fast mind and highly trained instincts, when pressed into a tense situation you tend to make a snap decisions that may not always be for the best in the long run.
conversations.prefix: Impulsive:
conversations.from: human
conversations.value: When posed with a problem, you don't attack it head on.  Instead you find alternate means of accomplishing your task.  Such as loosening a door from it's hinges rather than picking the lock.
conversations.prefix: Out of the Box:
conversations.from: gpt
conversations.value: Joining the "rolls" of two players in order to get past a Force challenge.
conversations.prefix: Teamwork:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When push comes to shove, you follow orders. Striking your own path is a risk that could lead to loss or injury or worse. At least by obeying a directive, someone else can be responsible if it fails.
conversations.prefix: Following Orders:
conversations.from: gpt
conversations.value: You have a knack of making people agree with your decisions
conversations.prefix: Persuasive:
conversations.from: human
conversations.value: Should be good for a few uses.  Works well for getting people tied up.
conversations.prefix: Length of cable:
conversations.from: gpt
conversations.value: "I remember... I always preferred sniper rifles, but in a pinch this will most certainly do."
conversations.prefix: Gun Training:
conversations.from: human
conversations.value: You feel unusually comfortable in Deep Blue. Things somehow make sense you more than in the Blue City.
conversations.prefix: Drinking the Deep Blue: