conversations.from: system
conversations.value: You remember.
  
  Shouting. Screaming. A blinding flash. Searing pain.
  
  And then everything fades to black.
  ______________________________
  "Wake up."
  
  You try to lift your head, but it feels fogged and clouded. Your limbs feel heavy, and try as you might, you can't seem to move them. Your throat feels parched and dry as you open your mouth to reply, and whatever you wanted to say is lost in faintest of croaks.
  
  "I said wake up, yer good fer nothin' slug!"
  
  The command is emphasized with a boot applied to the small of your back, with just enough force to send you sprawling to the floor from the cot you were lying on. As pain lances through your body, you are prodded again.
  
  "Las' chance. Or yer gonna regret it."
  
  Forcing your eyes open in the gloom, the first thing you see is the stout woman looming over you with a stick raised threateningly in one hand. The second thing you notice sends a chill through your veins, even as you try to make sense of all that is happening.
  
  The iron bars of a prison cell.
conversations.from: human
conversations.value: All that you once knew has faded to black. What can you salvage from the darkness?
conversations.prefix: Remember...:
conversations.from: gpt
conversations.value: The most important thing that your character remembers about himself/herself.
conversations.prefix: Create Your Own:
conversations.from: human
conversations.value: You're an old hand at this.
conversations.prefix: Create Your Own:
conversations.from: gpt
conversations.value: This one, too.
conversations.prefix: Create Your Own:
conversations.from: human
conversations.value: The first few scenes will involve escaping the place you've found yourself in; there's also the overarching 'regain your memory' thing. Let me know if any other info's needed.
conversations.prefix: Create Your Own:
conversations.from: gpt
conversations.value: One of the cells for the prisoners. Men and women live in different blocks.
conversations.prefix: Prison Cell:
conversations.from: human
conversations.value: The gladiatorial arena where battles to the death are held to sate the appetite of a bloodthirsty crowd.
conversations.prefix: Nomachos Arena:
conversations.from: gpt
conversations.value: A large hall with uncomfortable wooden tables and chairs, and nothing else.
conversations.prefix: Mess Hall:
conversations.from: human
conversations.value: You are exhausted, and the world seems to spin around you. Getting up and staying up seems an impossible feat.
conversations.prefix: Recover:
conversations.from: gpt
conversations.value: One of the guards in the women's prison. Aggressive, loud mouthed, and rather overly fond of dishing out punishment.
conversations.prefix: Dabria:
conversations.from: human
conversations.value: She has a weak form of lightning magic that paralyzes. She entertains herself by talking to prisoners, claiming it makes her job more interesting.
conversations.prefix: Astra:
conversations.from: gpt
conversations.value: A port city beside the sea. More commonly known as the city of thieves.
conversations.prefix: Thalas City:
conversations.from: human
conversations.value: A room full of miscellaneous items. Odds and ends, potions, and other things.
conversations.prefix: Storage Room:
conversations.from: gpt
conversations.value: Whatever this prison is, you shouldn't be here. The sooner you can get out, the better.
conversations.prefix: Escape:
conversations.from: human
conversations.value: Various things lie around the room. There are bottles, small pouches and some herb bundles. No weapons, though.
conversations.prefix: Opportunities:
conversations.from: gpt
conversations.value: A small pouch of herbs that energize the user and keep them from being sleepy when eaten.
conversations.prefix: Herbs of Awakening:
conversations.from: human
conversations.value: A variety of practice weapons are stored in the different racks. Do any of them feel familiar?
conversations.prefix: Weapons Rack:
conversations.from: gpt
conversations.value: Dabria's supposed to be testing your abilities. She probably won't stop at that, unless you can throw a wrench into her plans.
conversations.prefix: "Sparring" :
conversations.from: human
conversations.value: A prisoner who's been here for a while. She's survived, so she's probably got methods. Or connections.
conversations.prefix: Alexis:
conversations.from: gpt
conversations.value: This *is* a dungeon cell, but it is old and poorly maintained. Is there perhaps something you could exploit in a later escape attempt?
conversations.prefix: Little Faults:
conversations.from: human
conversations.value: Alexis' brother.
conversations.prefix: Ajax:
conversations.from: gpt
conversations.value: One of the most violent prisoners. Was once a bully boy.
conversations.prefix: Stelios (The Crusher):
conversations.from: human
conversations.value: Stelios is headed your way, and will likely recognize you if he catches sight of you. Can you avoid a confrontation?
conversations.prefix: Confrontation:
conversations.from: gpt
conversations.value: A prison where condemned criminals are sent, so they may give something back to society before they die. Or that's how the story goes, anyway.
conversations.prefix: Nomachos Prison:
conversations.from: human
conversations.value: If you are to escape the prison, there are some locations that would be good to commit to memory, if you get the opportunity to find out where they are.
conversations.prefix: Floor Plans:
conversations.from: gpt
conversations.value: The menial tasks are grueling, and the days are long. How are you holding up?
conversations.prefix: Endurance:
conversations.from: human
conversations.value: Real weapons and real armour. Lots of it, in varying conditions.
conversations.prefix: The Armoury:
conversations.from: gpt
conversations.value: A guard dog, presumably belonging to one of the new arrivals. And it looks pretty angry.
conversations.prefix: An Additional Guard:
conversations.from: human
conversations.value: A bow and dagger stolen from the armoury of the Nomachos Prison. 
  
  Counts as **strength** or **neutral**, depending on situation.
conversations.prefix: Weapons:
conversations.from: gpt
conversations.value: It's time to make a quick getaway. 
conversations.prefix: Ride Like The Wind:
conversations.from: human
conversations.value: The forests in the area around Nomanchos Prison. It stretches most of the way to Thalas City.
conversations.prefix: Forests:
conversations.from: gpt
conversations.value: Knowing your ally better seems like a wise move.
conversations.prefix: Alexis' Past:
conversations.from: human
conversations.value: It seems like it's about to rain. Will you spend the night warm, comfortable and fed, or cold, uncomfortable and hungry?
conversations.prefix: Setting Up Camp:
conversations.from: gpt
conversations.value: It is evident that you are being tracked. How will you lose your pursuers, and will you succeed in your attempt?
conversations.prefix: Pursuit:
conversations.from: human
conversations.value: The entrance to Thalas is guarded by several unfriendly looking guards. They police the traffic in and out of the city, slowing it to a mere crawl. 
conversations.prefix: City Gates:
conversations.from: gpt
conversations.value: The city walls are sheer and impregnable. Or are they? 
conversations.prefix: Scouting The Terrain:
conversations.from: human
conversations.value: One of various locations that the rebels use to hide from their pursuers.
conversations.prefix: Hideout :
conversations.from: gpt
conversations.value: One of the leaders of the rebellion. He seems to know something of the events leading to your fall.
conversations.prefix: Petros:
conversations.from: human
conversations.value: Who are these people? Why do they know you? Whose side are they on? And most importantly, can you trust them? 
conversations.prefix: Enemy of my Enemy:
conversations.from: gpt
conversations.value: Is this finally the time where you can get some concrete answers about who you are and what you did?
conversations.prefix: Questions Upon Questions:
conversations.from: human
conversations.value: A much needed break from all the action that has happened so far. How will you spend it?
conversations.prefix: Recovery:
conversations.from: gpt
conversations.value: Protector of Lord Nikolos
conversations.prefix: Man:
conversations.from: human
conversations.value: This secret is one you have fought hard to keep, but now the time has come for it to be told. What happens in the aftermath?
conversations.prefix: Leap of Faith:
conversations.from: gpt
conversations.value: This is what you were meant to do.
conversations.prefix: Justice:
conversations.from: human
conversations.value: A character from May's past who is evidently important to her and is keen to vouch for her.
conversations.prefix: Linnet:
conversations.from: gpt
conversations.value: Can you catch up with the saboteurs without alerting them to your presence?
conversations.prefix: Tailing The Saboteurs:
conversations.from: human
conversations.value: This is what you were meant for, even if you don't fully remember it. But perhaps it might be better to take a prisoner for questioning?
conversations.prefix: The Hunt:
conversations.from: gpt
conversations.value: You've caught the saboteurs, but do they know anything useful?
conversations.prefix: Interrogation:
conversations.from: human
conversations.value: Now that you have returned to the organization you are working with, they are eager for your help. How do you fit yourself in?
conversations.prefix: The Resistance:
conversations.from: gpt
conversations.value: You spent a great deal of time here before you lost your memories. Perhaps people, places or events might spark some [recall](https://docs.google.com/forms/d/e/1FAIpQLSdjIQMIwa_MFQ18g6FqKjpSPAPqdh-ND0C1_352UrVnLQoNEQ/viewform?usp=sf_link)?
conversations.prefix: Memories of the Past:
conversations.from: human
conversations.value: *"And yet you act as if there is some ideal order in the world, as if there is some **rightness** in the universe by which it may be judged."*
  --Terry Pratchett
conversations.prefix: Justice:
conversations.from: gpt
conversations.value: You are seldom at a loss for words or actions.
conversations.prefix: Quick-Witted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If it needs to be done, you can do it yourself.
  
  Even if you really can't.
conversations.prefix: Self-Reliant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's just another target.  Maybe your hardest yet.
conversations.prefix: Hunt Down the Truth:
conversations.from: human
conversations.value: Who were you?  Why did this happen to you?  Wait... *what* happened to you?
conversations.prefix: Find The Truth:
conversations.from: gpt
conversations.value: Whatever happens, you know how to survive.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: You avoid familiarity and intimacy with others.
conversations.prefix: Reserved:
conversations.from: gpt
conversations.value: Injustice and oppression don't sit well with you.
conversations.prefix: Principled:
conversations.from: human
conversations.value: Once committed, nothing can deter or sway you.
conversations.prefix: Implacable:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You keep your cool even under pressure.
conversations.prefix: Composed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Just because you don't know who's out to get you doesn't mean *everyone* is.
conversations.prefix: Distrustful:
conversations.from: human
conversations.value: You always try to find a common sense solution.
conversations.prefix: Practical:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have more than one aim, and cannot commit fully to any of them.
conversations.prefix: Divided: