conversations.from: system
conversations.value: *(interview transcript)*
  
  **Interviewer:** Crystal Rivers; Paranormal Weekly News
  
  **Interviewee:** Alexander Holland; Debunkers Inc.
  
  **Interview Setting:** An independent coffee shop in Holborn; Central London
  
  **(start of interview)**
  
  *Interviewer:* What exactly is a debunker, Mr Holland?
  
  *Interviewee:* Please, call me Alex. *pauses to drink from his cup of black coffee* Well, Crystal… I may call you Crystal, right? Anyway, a debunker is a person who attempts to discredit claims which are believed to be false.
  
  *Interviewer:* In the case of your group these claims are of a supernatural nature, correct?
  
  *Interviewee:* *nods* Yes. Urban legends, ghost stories, creature sightings and the like.
  
  *Interviewer:* These supernatural claims, how do you go about proving them to be untrue?
  
  *Interviewee:* It is difficult to prove a negative, Crystal… but through research and ‘eyewitness’ interviews… much like this one, we can at least discredit them. Bring facts to light, if you will.
  
  *Interviewer:* OK. Have you ever ran across a claim you couldn’t discredit?
  
  *Interviewee:* *chuckles* We wouldn't be very good at our jobs if we had, now would we?
  
  *Interviewer:* That’s true, I guess. I probably wouldn’t be here interviewing you if you weren’t good. You have mentioned ‘we’... who exactly are the others you speak of?
  
  *Interviewee:* Besides myself, there is of course my sister, Sandy. As of now, the others would like to remain nameless, but they are all disbelievers like we are.
  
  *Interviewer:* Is it true what they say about twins? That they have some kind of psychic connection?
  
  *Interviewee:* Let me discredit that one right now. *closer to the microphone* My sister and I are living proof that twins are simply siblings which shared a womb. We in no way have any psychic connection. *away from the microphone* We barely have anything in common.
  
  *Interviewer:* Except for your shared disbelief in all things supernatural.
  
  *Interviewee:* True. *raises his coffee in a mock toast*
  
  *Interviewer:* What claim are you in London to discredit?
  
  *Interviewee:* We are here investigating the resurfaced claims of a clawed creature who attacks its victims by leaping at them and tearing them to shreds. *chuckles* Most unseemly. *pause* It has been dubbed Spring-Heeled Jack. *laughs*
  
  *Interviewer:* The attacks do seem to be legitimate, Alex.
  
  *Interviewee:* No doubt the attacks are, but a creature with claws? Come now. More likely to be Batman, if you ask me.
  
  *Interviewer:* That’s a great quote… I think I’ll end my story with that. Thank you for your time, Alex.
  
  *Interviewee:* A pleasure, Crystal.
  
  **=============================**
  
  ***Some Game Details***
  
  **What** - A game based in part on shows like *Supernatural*. The story revolves around a group posing as ‘debunkers’ who travel the world fighting the evils that urban legends and folklore are based on. The different storylines will all be based on ‘real life’ folktales throughout the world.
  
  **Where & When** - The game takes place all over the world in modern times. If you’ve watched shows like *Supernatural* before you should have a pretty good idea of what kinds of things to expect as far as technology, magic, etc. **Note** - The games I run tend to be based on research, but in no way are they meant to be considered 100% accurate. They are works of fiction, taking place in worlds of *our* creation.
  
  **Who** - The characters are all members of a group called *Debunkers Inc*. Roles will be defined on the Nature cards provided. Strengths and Weaknesses should reflect your character’s personality or a skill which would be useful to the group. **Note** - Characters evolve through the story they are in. Keep this in mind when playing your character and considering the characters others are building. Using little things from your character’s past will help progress your character through the story. (ex. Your character played baseball while in college, because of this they have a more athletic approach to some situations, or even have a higher endurance than someone who never played the game.) These are also things to consider when developing Wild cards.
  
  
  ***Additional Notes***
  
  **Note on Content** - This game may at times contain adult themes; violence and some sexuality. For that reason I will be marking it NSFW. If at any time you are bothered please let the narrator know and the scene can be taken to GoogleDocs to be played out if necessary.
  
  **Note on Player Control** - Unless you have permission from the player which is expressed in the commentary or have worked together outside the game (ie, GoogleDoc) there should be no control of other people’s characters being taken (this includes dialogue and actions). Notes will be included on the amount of control allowed for each NPC.
  
  **Note on Game Speed** - From my time playing on Storium I’ve seen that game speed is never guaranteed. So, although it will be set to normal, I will advance the story as quickly or slowly as I deem appropriate. That being said, I also hope that it levels out to a normal speed and will do my best to make this happen. A lot of games start out very fast due to player excitement, so be prepared for this when applying.
  
  **Note on Word Count** - I have disabled the word count limit for this game as to allow players to be more verbose. Please try not to take advantage of this by posting very long moves all the time. (It can be hard for others to absorb all the information, and they may miss something that was of some importance.) Also, do not feel that you have to make a longer post just because you can. Sometimes a short post can be all you need to make your point. Keep in mind that making a move that consists of one or two lines usually does not help move the story along.
  
  **Note on Comments** - At no time should you take to the commentary to criticize another players writing. Helpful and constructive comments are fine. But, no verbal attacks or ‘flaming’ will be tolerated. If you do find you have a problem with one of the other players please contact me and I will do my best to resolve the issue to the benefit of everyone.
conversations.from: human
conversations.value: **Greta**
  
  During the interview with *Brassington* you are able to pick out a detail you think may be important to the case.
conversations.prefix: Get An Earful:
conversations.from: gpt
conversations.value: **Pachu'a**
  
  A simple handshake can tell you a lot about a person. 
  
  **Things of Interest**
  
  *Brassington* is not spiritual in any way; not believing in a higher power of any kind. She is promiscuous by nature and keeps a poor diet. She is a very honest person, almost to a fault. She shows no signs of mental illness.
conversations.prefix: Clue - Touch:
conversations.from: human
conversations.value: **Dayna**
  
  Sitting near the front door to *Brassington's* home are the keys she mentioned using to fend off her assailant. The blood on them seems too dark to be human, but that could be a trick of the eyes. The smell which still clings to them, however, has the stench of rotting eggs.
conversations.prefix: Clue - Keys:
conversations.from: gpt
conversations.value: **Sandy**
  
  *Brassington's* description of her attacker fits the old urban legend of Spring-Heeled Jack perfectly. One detail is different though, she insists it must have been some kind of hallucination, but he seemed to have electric blue eyes, even though the news reported them to be red. While describing the attack, she mentions scratching her attacker's hand with her keys.
conversations.prefix: Clue - Eyewitness Description:
conversations.from: human
conversations.value: The Holland twins are the group’s resident researchers. They track down possible cases and try to find the best possible ways to take care of the problems. The twins have a psychic connection. 
  
  **The twins are not a choice as nature, unless discussed previously with the narrator.**
conversations.prefix: The Twins:
conversations.from: gpt
conversations.value: Hunters tend to tackle problems head-on, using both cunning and traditional weapons. 
  
  **I am looking for one hunter and will choose the player based on the applications submitted.**
conversations.prefix: Hunter:
conversations.from: human
conversations.value: This person usually has no real belief set, at times using whatever resources are available to confront the evils they’re not even sure exist. They rely heavily on the other members of the group, being a follower more than a leader. 
  
  **I will accept one application for an every man at the beginning of the game based on those submitted, if more players are added later they will be of this nature.**
conversations.prefix: Every Man:
conversations.from: gpt
conversations.value: What is one thing which really holds your character back?
  
  *insert a personality flaw or something that hinders your character here*
  
  *add an image*
conversations.prefix: Weakness:
conversations.from: human
conversations.value: No one knows what drives your character more than you.
  
  *insert a character motivation here*
  
  *add an image*
conversations.prefix: Subplot:
conversations.from: gpt
conversations.value: What is one thing your character uses to overcome a challenge?
  
  *insert a personality trait or useful skill here*
  
  *add an image*
conversations.prefix: Strength:
conversations.from: human
conversations.value: The Devout is a person of faith. They tend to focus on spiritual belief and magic when facing a problem. 
  
  **I am looking for one devout and will choose the player based on the applications submitted.**
conversations.prefix: Devout:
conversations.from: gpt
conversations.value: More commonly referred to simply as sulfur, this foul-smelling, yellow powder is produced by living organisms and in this quantity a sure sign that you are dealing with some kind of demon.
conversations.prefix: Clue ~ Hydrogen Sulfide:
conversations.from: human
conversations.value: There is blood found on the wall of the alley where Brassington claims to have been attacked. Probably has nothing to do with the case... or does it?
conversations.prefix: Clue ~ Bloody Wall:
conversations.from: gpt
conversations.value: *Clerkenwell Green* lies at the center of the old village of Clerkenwell. Built in 1782 and extended during the Victorian era, it is comprised of the church, a mixture of housing, offices and pubs. The name is something of a historical relic—*Clerkenwell Green* has had no grass for over 300 years.
conversations.prefix: Clerkenwell Green:
conversations.from: human
conversations.value: The alley where *Ms Brassington* claims to have been attacked by *Spring-Heeled Jack*.
conversations.prefix: Alley :
conversations.from: gpt
conversations.value: The most recent person to claim to have seen *Spring-Heeled Jack*. She seems distraught but sane, despite the fact that she thinks she must have been hallucinating.
  
  *Brassington* works as a bartender at a pub near the alley where she was attacked. She lives alone and her family live in Holborn, London. She doesn't see them often. She is single and never married.
conversations.prefix: Vera Brassington:
conversations.from: human
conversations.value: **Sandy**
  
  *Brassington's* description of her attacker fits the old urban legend of Spring-Heeled Jack perfectly. One detail is different though, she insists it must have been some kind of hallucination, but he seemed to have electric blue eyes, even though the news reported them to be red. While describing the attack, she mentions scratching her attacker's hand with her keys.
conversations.prefix: Clue - Eyewitness Description:
conversations.from: gpt
conversations.value: Alexander Holland is a bit obsessed with the supernatural and has been most of his life. With his sister in tow, he quit college to pursue this passion. He is one of the founding members of *Debunkers Inc* and the self-proclaimed leader. If this bothers any of the other members he doesn't appear to notice. he serves as one of the team's researchers, along with his twin sister, Sandy. And is the one who usually tracks down their next case.
conversations.prefix: Alex Holland:
conversations.from: human
conversations.value: Alex has rented out the drawing room at the hotel that the *Debunker Inc* team is staying at in *Clerkenwell Green* to use as a meeting place while working the *Spring-Heeled Jack* case.
conversations.prefix: Drawing Room:
conversations.from: gpt
conversations.value: **~ Jamie Fox Only ~**
  
  After finding out where the team of *Debunkers Inc* was going to be, you laid in wait in hopes of following them unnoticed as they investigate their current case.
conversations.prefix: Follow:
conversations.from: human
conversations.value: **Dayna**
  
  Sitting near the front door to *Brassington's* home are the keys she mentioned using to fend off her assailant. The blood on them seems too dark to be human, but that could be a trick of the eyes. The smell which still clings to them, however, has the stench of rotting eggs.
conversations.prefix: Clue - Keys:
conversations.from: gpt
conversations.value: **Pachu'a**
  
  A simple handshake can tell you a lot about a person. 
  
  **Things of Interest**
  
  *Brassington* is not spiritual in any way; not believing in a higher power of any kind. She is promiscuous by nature and keeps a poor diet. She is a very honest person, almost to a fault. She shows no signs of mental illness.
conversations.prefix: Clue - Touch:
conversations.from: human
conversations.value: **~Jamie Fox Only~**
  
  With a little bit of ingenuity and a good map, you have been able to track *Debunkers Inc* to the home of *Vera Brassington* outside *Clerkenwell Green*.
conversations.prefix: Locate the team of Debunkers Inc:
conversations.from: gpt
conversations.value: The morgue is used for the storage of human corpses awaiting identification or removal for autopsy or disposal by burial, cremation or other method. One wall of the room is completely taken up by the refrigerated storage chambers.
conversations.prefix: City Morgue:
conversations.from: human
conversations.value: The *Clerkenwell* city coroner is an well-spoken, older man. He tries, unsuccessfully, to make light of the whole subject of death. He insists the attacks must have been animal related, even though he admits he can't think of an animal that would have made the cuts found on the victims. The cuts seem almost surgically precise. Not all, but a couple, of the victims have what appeared to be burns, but the coroner has no idea what could have caused them or if the had anything to do with the attacks which killed them.
conversations.prefix: Peter Thornton:
conversations.from: gpt
conversations.value: You're interview tactics haven't been the best. *Vera Brassington* is more upset now than when you first arrived and even worse, she's starting to think the whole team might be insane. One wrong word could have the woman telling you to leave... **now**.
conversations.prefix: A Very Distraught Victim:
conversations.from: human
conversations.value: You are good at noticing details about the people and places around you and piecing them together to see the bigger picture.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have lots of book smarts and theoretical knowledge, but not very much real world experience. 
conversations.prefix: Bookworm:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to delve into the world of the supernatural to find out what grains of truth are to be found in the myths.
conversations.prefix: Research:
conversations.from: gpt
conversations.value: Hunters tend to tackle problems head-on, using both cunning and traditional weapons. 
  
conversations.prefix: Hunter:
conversations.from: human
conversations.value: Dayna is the self appointed protector of Alex and Sandy. The lengths she'll go to protect these two from harm is in a word... terrifying. 
conversations.prefix: Protective:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There's a certain immature air around Dayna. Whether its a crude sex joke, or dark humor during an investigation a person can count on her to attempt to lighten the mood. 
  
  That said, those who really know her also know she uses this tactic to hide her own lack of self-worth. The tool to finish the job. 
conversations.prefix: Immature:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Is there anything more in life? What else do you need? Except maybe a pretty exceptional beast of a car.
  
  Right now Dayna is pretty 'content' where she's at. 
conversations.prefix: Sex, Hunting, and Rock n' Roll.:
conversations.from: gpt
conversations.value: You're sure of yourself and your abilities--it's pretty rare that you fail in your attempts at . . . just about anything.
conversations.prefix: Confident:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's rare you think before speaking, look before jumping, *or* actually think through what you're about to do. 
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: *"Life's just a game, and I'm gonna play it 'till I win."*
  
  You're just out to have some fun. Why think of the consequences when there's so many other things you could be doing to spend the time?
conversations.prefix: Have Fun:
conversations.from: human
conversations.value: The Devout is a person of faith. They tend to focus on spiritual belief and magic when facing a problem. 
conversations.prefix: Devout:
conversations.from: gpt
conversations.value: Favored by his ancestors, Pac has a special connection to the Spirit World from which his powers also derive from.    
conversations.prefix: Shaman:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Due to the fact that he lived many years in the Reservation and he seems more interested in the Spirits than human beings, Pac finds social interaction very difficult.    
conversations.prefix: Socially Imept:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Like his forefathers before him, Pachu'a's mission is simple - rid the world of the monsters that plague it. 
conversations.prefix: Cleanse The World:
conversations.from: human
conversations.value: You have an analytical turn of mind and will often use logic and deduction to solve problems.
conversations.prefix: Analytical:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sandy is a smart, well-educated woman, but has grown up in her brother's shadow. As a result she can lack faith in her own abilities.
conversations.prefix: Underconfident:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: People seem determined to undermine your faith in yourself. Family have told you from childhood that you're not as smart as your brother. Academics think parapsychology is a load of hokum and your masters was a waste of effort. It's time to prove them wrong.
conversations.prefix: Prove Them Wrong:
conversations.from: gpt
conversations.value: She may no longer be saying anything. But an angry Dayna isn't a helpful Dayna. Nor is she a pleasant person to be around.  
conversations.prefix: Pissed off: