conversations.from: system
conversations.value: It is late evening, about the time when the taproom of The Hanged Man tips over the edge into drunken rowdiness.  The patrons are calling for the entertainment to begin, cheerful and raucous, unaware of any threat more terrible than that of running out of ale in their mugs. 
  
  And then the door bursts open.  A cold cruel wind blasts those sitting closest.  A man bolts inside, clutching at his throat and whimpering about witchcraft and demons... and then drops dead, without a mark to show what killed him.
  
  The taproom erupts into chaos.
  
  But, before the ever-predictable locals can call for retaliation against the nearby village of goblin "witches", the wise-woman Brynja stands and begins to speak, her voice quiet but her words heard by all.
  
  And *somehow*, after she has spoken, five adventurers find themselves torn away from their plans for the evening and sent out on a quest to discover the truth.  Wherever that may lead.  Whatever it takes.
conversations.from: human
conversations.value: A roadside coaching inn with an ominous name.  The taproom is lively and cheerful, and they say that the entertainment is usually first rate.
conversations.prefix: The Hanged Man:
conversations.from: gpt
conversations.value: The wise-woman or mystic of the nearby village of Last Resort. She is well respected in these parts, and when she speaks most people will listen.
conversations.prefix: Brynja:
conversations.from: human
conversations.value: A young healer-priest, dedicated to the service of the Lord of Light.
conversations.prefix: Acolyte:
conversations.from: gpt
conversations.value: A crack shot with a bow and arrow.
conversations.prefix: Archer:
conversations.from: human
conversations.value: Master of story and song. Preserver of the ancient oral tradition.  Weaver of tales and strange magic.
conversations.prefix: Bard:
conversations.from: gpt
conversations.value: An elf living among humans, isolated from the army and elven culture.
conversations.prefix: Elven Exile:
conversations.from: human
conversations.value: A warrior whose blade is sworn to the Order of the Protector's Heart.
conversations.prefix: Temple Guardian:
conversations.from: gpt
conversations.value: A wanderer who lives by wit and guile, perhaps through criminal means.
conversations.prefix: Rogue:
conversations.from: human
conversations.value: A young goblin from a distant village, eager to learn about the world.
conversations.prefix: Goblin Explorer:
conversations.from: gpt
conversations.value: A professional adventurer, willing to work for anyone who can pay the fee.
conversations.prefix: Mercenary:
conversations.from: human
conversations.value: An inventor and creator of small-scale machinery and other gadgets.
conversations.prefix: Artificer:
conversations.from: gpt
conversations.value: A consummate hunter, more at home in the forest than in a town or city.
conversations.prefix: Woodsman:
conversations.from: human
conversations.value: The nearest village to The Hanged Man.  A major trading route runs through here, and the ominous Camberley Wood looms to the west.
conversations.prefix: Last Resort:
conversations.from: gpt
conversations.value: Local rumours claim that witches once used the Wood for their terrible rituals. The superstitious tend to stay away.
conversations.prefix: Camberley Wood:
conversations.from: human
conversations.value: The goblins who live here call it Yametsa, but the Last Resort locals simply refer to the place as 'the goblin village'.
conversations.prefix: Goblin Village:
conversations.from: gpt
conversations.value: Whether or not there were ever witches in the Woods, rituals *were* carried out here.  The archaeologists at the digsite are trying to find out more.
conversations.prefix: Camberley Digsite:
conversations.from: human
conversations.value: The wise-woman's parlour seems like a perfectly normal room in a perfectly normal house.
conversations.prefix: Brynja's Parlour:
conversations.from: gpt
conversations.value: Literate and instilled with theoretical knowledge.
conversations.prefix: Educated:
conversations.from: human
conversations.value: Pleasant in character, with a knack for persuasion.
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: A manual labourer employed by the Warden's Temple and sent to assist at the archaeological digs.
conversations.prefix: Calder:
conversations.from: human
conversations.value: Quick to recover from fatigue or injury.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.value: The main route from Last Resort to Thorpe Merwick.  It is not a very great distance, though the road winds around the land of several local farms.
conversations.prefix: The Road:
conversations.from: human
conversations.value: The largest town in the area, somehow both bustling and rather picturesque.
conversations.prefix: Thorpe Merwick:
conversations.from: gpt
conversations.value: Leaps into danger without looking or thinking first.
conversations.prefix: Impulsive:
conversations.from: human
conversations.value: You've always felt that a life without excitement isn't worth living.
conversations.prefix: Seek Adventure:
conversations.from: gpt
conversations.value: You want to make a name for yourself, perhaps even have bards tell your tale.
conversations.prefix: Forge Your Legend:
conversations.from: human
conversations.value: Perhaps a less-than-noble goal, but money *does* make the world go round.
conversations.prefix: Raise Money:
conversations.from: gpt
conversations.value: There's a big world out there, and you want to see as much of it as you can.
conversations.prefix: Explore:
conversations.from: human
conversations.value: A strange circle of stones on a hillside.  An archaeological dig crew has been working here to uncover its secrets.
conversations.prefix: Stone Circle:
conversations.from: gpt
conversations.value: In this devastated camp, perhaps there are clues to be found within the small makeshift cabin used by the foreman.
conversations.prefix: Site Foreman's Cabin:
conversations.from: human
conversations.value: You can't live in the past, so it's time to step forward into a new future.
conversations.prefix: Build A New Life:
conversations.from: gpt
conversations.value: You don't want them to catch you, so you are forced to keep running.
conversations.prefix: Stay One Step Ahead:
conversations.from: human
conversations.value: You are bound by your promises and your honour.  Fulfil your duty.
conversations.prefix: Uphold Your Oath:
conversations.from: gpt
conversations.value: You don't know if you can ever make up for what you did, but you have to try.
conversations.prefix: Redeem Yourself:
conversations.from: human
conversations.value: Life as an adventurer isn't all about money or fame.  Do what you can to help.
conversations.prefix: Help Others:
conversations.from: gpt
conversations.value: Quick, nimble and good at dodging blows.
conversations.prefix: Agile:
conversations.from: human
conversations.value: Clever with words and adept at manipulation.
conversations.prefix: Persuasive:
conversations.from: gpt
conversations.value: Notices things that others would probably miss.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: Calm and composed even under extreme pressure.
conversations.prefix: Serene:
conversations.from: gpt
conversations.value: Difficult to distract from the goals you set.
conversations.prefix: Determined:
conversations.from: human
conversations.value: Strong of spirit and willing to face up to fear.
conversations.prefix: Courageous:
conversations.from: gpt
conversations.value: Keen-eyed and good at noticing small details.
conversations.prefix: Observant:
conversations.from: human
conversations.value: Difficult to distract or dissuade from a goal.
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: Smart, shrewd and rather prone to scheming.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: Seasoned, well-travelled and ready for anything.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: Inflexible and unwilling to admit to being wrong.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: Not yet particularly wise to the ways of the world.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: A little too ready to think the worst of everyone.
conversations.prefix: Cynical:
conversations.from: human
conversations.value: Frequently thoughtless and heedless of danger.
conversations.prefix: Impulsive:
conversations.from: gpt
conversations.value: Possessed of a short fuse and furious temper.
conversations.prefix: Angry:
conversations.from: human
conversations.value: Known far and wide, but not for anything good.
conversations.prefix: Notorious:
conversations.from: gpt
conversations.value: Brutally honest, emphasis on the 'brutal'.
conversations.prefix: Blunt:
conversations.from: human
conversations.value: Unsympathetic towards the hardships of others.
conversations.prefix: Callous:
conversations.from: gpt
conversations.value: Unable to focus for very long on a single task.
conversations.prefix: Distractible:
conversations.from: human
conversations.value: Easily offended and prone to fits of ego.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: A member of the Warden's church, both learned and versed in fighting styles.
conversations.prefix: Scholar:
conversations.from: human
conversations.value: A young person with a dream of glory and the drive to make it reality.
conversations.prefix: Novice Adventurer:
conversations.from: gpt
conversations.value: You want to show those who doubted you just how capable you really are.
conversations.prefix: Prove Your Worth:
conversations.from: human
conversations.value: Thorpe Merwick's main healer, she relies more on elven science than herblore or mysticism.
conversations.prefix: Arianne:
conversations.from: gpt
conversations.value: Thorpe Merwick's chronicler bard, responsible for the preservation of the region's traditional tales and songs.
conversations.prefix: Olya:
conversations.from: human
conversations.value: Thorpe Merwick's blacksmith and weapons crafting expert.  A practical man, albeit one with a solid interest in the history of his trade.
conversations.prefix: Vin:
conversations.from: gpt
conversations.value: A Temple dedicated to the Warden.  Most of the archaeologists from the digsites came from here.
conversations.prefix: Temple of the Divine Enigma:
conversations.from: human
conversations.value: Responsible for all of the official actions of this Temple to the Warden.  If anyone can tell you more about the Stone Circle digsite, it's him.
conversations.prefix: Head Scholar:
conversations.from: gpt
conversations.value: Custodian of the rare and obscure texts held by the Temple.  She controls access to the stone circle digsite.
conversations.prefix: Proctor of the Arcana:
conversations.from: human
conversations.value: This road will take you to Arrenford, where with any luck you will be able to find the answers you seek.
conversations.prefix: East Road:
conversations.from: gpt
conversations.value: A village on the road east to Arrenford.
conversations.prefix: Lanham Mortimer:
conversations.from: human
conversations.value: A fairly large town, built on the Arren river just as it descends from its mountain source.
conversations.prefix: Arrenford:
conversations.from: gpt
conversations.value: This Temple of the Warden is said to possess ancient writings on the old religion of Vidaris.
conversations.prefix: Temple of Arcane Knowledge:
conversations.from: human
conversations.value: This vast archive is run by the Warden's church, and is said to possess some ancient writings on the old religions of Vidaris.
conversations.prefix: Library of Arcane Knowledge:
conversations.from: gpt
conversations.value: The road up into the foothills of these mountains is narrow and treacherous.  Best take care and move slowly, lest you not arrive at all.
conversations.prefix: The Ascent:
conversations.from: human
conversations.value: The outer and inner gates of the fortress.  There are old bones here, and sorrow and death pervade the air like perfume.
conversations.prefix: Stronghold Courtyard:
conversations.from: gpt
conversations.value: There are old bones here, and sorrow and death pervade the air like perfume.
conversations.prefix: Inner Courtyard:
conversations.from: human
conversations.value: You can't get into the main keep, but maybe you can learn something from the writings here.
conversations.prefix: Archives:
conversations.from: gpt
conversations.value: Arrenford's oldest inn, and the home of a strange historical society who call themselves "The Light of Suibhne".
conversations.prefix: The Blade & Stars:
conversations.from: human
conversations.value: The main keep of the Stronghold of the Fury.  The priestess' inner sanctum lies somewhere within.
conversations.prefix: Stronghold Keep:
conversations.from: gpt
conversations.value: These rooms have remained untouched since the last mortal days of Yseult, and yet nothing has decayed.  Something uncanny is at work here.
conversations.prefix: Inner Sanctum:
conversations.from: human
conversations.value: A grey mist.  Shapes form.  Where are you?  What is this place?
conversations.prefix: A Soulscape or a Hallucination:
conversations.from: gpt
conversations.value: You have never been so glad to feel stone beneath your feet.
conversations.prefix: Return to Reality:
conversations.from: human
conversations.value: A vile conglomerate of unholy priestess and evil god, inhabiting the mortal form of a hapless archaeologist from Camberley.
conversations.prefix: Ysolde:
conversations.from: gpt
conversations.value: A wise and respected shaman, said to be in touch with what the goblins call the "Soul of the World".
conversations.prefix: Shaman Jaska:
conversations.from: human
conversations.value: A strange man has fallen into the inn's taproom.  Is he ill?  Injured?  Unconscious?  Dying?  And is there anything you can do to help him?
conversations.prefix: Interruption:
conversations.from: gpt
conversations.value: Or, as the locals tend to call it, witchcraft.
  
  (This card tips a challenge towards a **strong** outcome.  How impressive its effects are depends on which other cards are played.)
conversations.prefix: Herbalism:
conversations.from: human
conversations.value: You know one end of a sword from the other.
  
  (This card tips a challenge towards a **strong** outcome.  How impressive its effects are depends on which other cards are played.)
conversations.prefix: Combat Training:
conversations.from: gpt
conversations.value: When it goes wrong, it goes *really* wrong...
  
  (This card tips a challenge towards a **weak** outcome.  All of these cards must be used before your skill assets will refresh.)
conversations.prefix: Critical Failure:
conversations.from: human
conversations.value: You know one end of a sword from the other.
  
  (This card tips a challenge towards a **strong** outcome.  How impressive its effects are depends on which other cards are played.)
conversations.prefix: Combat Training (copy):
conversations.from: gpt
conversations.value: You know how to make things dead.
  
  ((This card tips a challenge towards a **strong** outcome. How impressive its effects are depends on which other cards are played.) 
conversations.prefix: Fighting Skills:
conversations.from: human
conversations.value: You sneak, you skulk and you have no idea how *that* got into your pocket...
  
  (This card tips a challenge towards a **strong** outcome. How impressive its effects are depends on what other cards are played.)  
conversations.prefix: Sneak Thief:
conversations.from: gpt
conversations.value: You know how to survive away from civilisation.
  
  (This card tips a challenge towards a **strong** outcome. How impressive its effects are depends on which other cards are played.)  
conversations.prefix: Forest Lore:
conversations.from: human
conversations.value: He claims to be dying, seems not to know where he is.  And yet there is nothing wrong with him... physically, at least.
conversations.prefix: Panicked Man:
conversations.from: gpt
conversations.value: You asked the villagers and/or inn patrons about the man.  Did you learn anything?   What? 
conversations.prefix: Questions:
conversations.from: human
conversations.value: You tried to procure some useful supplies for the expedition.  What did you look for and did you find it?
conversations.prefix: Supplies:
conversations.from: gpt
conversations.value: You almost certainly wouldn't have *chosen* to travel together, but here you all are.  How are you going to deal with the situation?
conversations.prefix: Forced Friends:
conversations.from: human
conversations.value: An assortment of useful things that Bridgid likes to carry with her.  Better to be prepared for anything.
conversations.prefix: Woodsman's Kit:
conversations.from: gpt
conversations.value: A blanket, a knife and some stolen food items.
conversations.prefix: Basic Supplies:
conversations.from: human
conversations.value: Contains various mind altering substances and some minor poisons.
conversations.prefix: Bag of Tricks:
conversations.from: gpt
conversations.value: The first step is to find out what's going on in these woods.  But can you get the goblins to tell you?
conversations.prefix: Goblin Diplomacy:
conversations.from: human
conversations.value: See what the goblins can tell you about the man and what he might have been doing in the forest.
conversations.prefix: Those Who Seek Evil:
conversations.from: gpt
conversations.value: *"Ask yourself what it is that **you** want, not what you have been told you will be."*
conversations.prefix: Jaska's Advice:
conversations.from: human
conversations.value: *"Not everything is meant for you to touch, and not everything is safe for you to take.  Some things are better not discovered."*
conversations.prefix: Jaska's Advice:
conversations.from: gpt
conversations.value: *"You will have to let go of this charade someday.  You think you have nothing left to lose--but you are wrong."*
conversations.prefix: Jaska's Advice:
conversations.from: human
conversations.value: *"By healing others you will find the means to heal yourself.  By serving the land you will return to it."*
conversations.prefix: Jaska's Advice:
conversations.from: gpt
conversations.value: *"Faith is a strange thing, but you have neither broken nor forsaken it.  Only forgive **yourself**, and it is done."*
conversations.prefix: Jaska's Advice:
conversations.from: human
conversations.value: Before you can find your answers, you'll have to find this digsite that you've been told about.
conversations.prefix: On The Way To The Digsite:
conversations.from: gpt
conversations.value: https://docs.google.com/forms/d/1mMcrt8BVbIWfgiRMIdOLgT28POaT4P29bJAKwsYL7lk/viewform
conversations.prefix: Purpose:
conversations.from: human
conversations.value: The digsite has clearly been ransacked and the people have fled or been killed.  Find out what happened.
conversations.prefix: Fate:
conversations.from: gpt
conversations.value: A coaching inn on the main road, several miles from the village of Thorpe Merwick.
conversations.prefix: The Broken Harp:
conversations.from: human
conversations.value: The man who gave this shard to Vin claimed that it had the power to slay demons.  Vin doesn't believe in such nonsense, of course--but do you?
conversations.prefix: Shard of Metal:
conversations.from: gpt
conversations.value: What is this second site?  Should you go to see it--and will the Warden's clergy allow you to do so?
conversations.prefix: About the Digsite:
conversations.from: human
conversations.value: https://docs.google.com/forms/d/1FecuVGk2KGVAPmzennTJJ8UgKGFINjB-ZXohchUB6RQ/viewform
conversations.prefix: Stone Circle:
conversations.from: gpt
conversations.value: What have you got yourself into?  And what lies ahead?
conversations.prefix: The Coming Darkness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A member of the Warden's faithful, both learned and ready for action.
conversations.prefix: Scholar:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A wise-woman and healer, providing comfort and guidance to the village.
conversations.prefix: Mystic:
conversations.from: human
conversations.value: The world is a mysterious place, and you want to learn all of its secrets.
conversations.prefix: Understanding:
conversations.from: gpt
conversations.value: Unable to resist the urge to speak in riddles.
conversations.prefix: Cryptic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Master of the forge, more used to making swords than wielding them.
conversations.prefix: Blacksmith:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Or that's what they call you, anyway. A master of herblore and healing, a purveyor of wisdom passed down from woman to woman over the ages, and a dab hand with a broom.
conversations.prefix: Witch:
conversations.from: human
conversations.value: You've led a useful life, and picked up plenty of skills and a sensible streak to go with them.
conversations.prefix: Practical:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: For all your practical skills, there are some things you just don't learn living in a cottage in the woods.
conversations.prefix: Sheltered:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There's a big world out there, and you want to see as much of it as you can.
conversations.prefix: Explore:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can't help but investigate what you don't understand. Your hands pick and pocket with a mind of their own.
conversations.prefix: Curious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Keen-eyed and good at noticing small details.
conversations.prefix: Observant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A young goblin from a distant village, eager to learn about the world.
conversations.prefix: Goblin Explorer:
conversations.from: gpt
conversations.value: You’ve always felt that a life without excitement isn’t worth living.
conversations.prefix: Seek Adventure:
conversations.from: human
conversations.value: A consummate hunter, more at home in the forest than in a town or city.   
conversations.prefix: Woodsman:
conversations.from: gpt
conversations.value: Seasoned, well-travelled and ready for anything.  
conversations.prefix: Experienced:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A little too ready to think the worst of everyone.    
conversations.prefix: Cynical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You thought it was impossible, but maybe, just maybe... 
conversations.prefix: End the Curse:
conversations.from: human
conversations.value: A professional adventurer, willing to work for anyone who can pay the fee. 
conversations.prefix: Mercenary:
conversations.from: gpt
conversations.value: Perhaps it's your self-deprecating humor. Maybe it's your laid-back demeanor. One way or the other, people find you pretty easy to talk to.
conversations.prefix:  Disarming:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sure, you know how to swing a sword and win a fight, but you don't really know who you are outside of battle. Your sure-footedness flees the moment you leave your comfort zone.
conversations.prefix:  Uncertain:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to make a name for yourself, perhaps even have bards tell your tale.
conversations.prefix: Forge Your Legend:
conversations.from: human
conversations.value: Your confidence - when you have it - gives assurance to others. 
conversations.prefix: Calming Presence:
conversations.from: gpt
conversations.value: You look weird, you know strange things no one else knows, and no one's sure where you came from. All-in-all, folk don't always react terribly well to your presence, however well-meaning you are.
conversations.prefix: Peculiar:
conversations.from: human
conversations.value: You keep yourself apart from most folk for reasons of your own. 
conversations.prefix: Loner:
conversations.from: gpt
conversations.value: You're older than you look, and your patience has dwindled as the years passed.
conversations.prefix: Too Old for this Shit:
conversations.from: human
conversations.value: You're super weird, but somehow people still seem to find it endearing sometimes. 
conversations.prefix: Strangely Endearing:
conversations.from: gpt
conversations.value: You strive for peace, seeking to neutralize conflict with your calm attitude.
conversations.prefix: Diplomatic:
conversations.from: human
conversations.value: You have an air about you; people tend to trust that you're sincere.
conversations.prefix: Trustworthy:
conversations.from: gpt
conversations.value: You've got a few screws loose. Most would say that not everything's accounted for up top. 
conversations.prefix: Not All There:
conversations.from: human
conversations.value: Good for sneaking. Not good for hauling, mauling, or manual labor.
conversations.prefix: Small:
conversations.from: gpt
conversations.value: You've been around these parts a fair bit. 
conversations.prefix: Local Knowledge:
conversations.from: human
conversations.value: You were taught how to read and study at an early age; you know how to research and draw logical connections from what you read.
conversations.prefix: Learnéd:
conversations.from: gpt
conversations.value: Good things come to those who wait. 
conversations.prefix: Patient:
conversations.from: human
conversations.value: You're not so much bending the truth as reaching your conversational goals a little faster!
conversations.prefix: Fingers Crossed:
conversations.from: gpt
conversations.value: You're distracted a little too easily. Sometimes you just can't focus on the real prize for want of a more immediate one. 
conversations.prefix: Easily Distracted:
conversations.from: human
conversations.value: A member of the Order of the Stalwart Blade, one of the rare martial defenders of the Warden's faith.
conversations.prefix: Temple Warrior:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A member of the Order of the Stalwart Blade, one of the rare martial defenders of the Warden's faith.
conversations.prefix: Temple Warrior:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Quick to see a slight where none was intended.
conversations.prefix: Defensive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A manual worker in the employ of the Temple of the Divine Enigma.
conversations.prefix: Temple Labourer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You aren't really attuned to social niceties and you don't tend to mince with words. Sometimes you put your foot in it by making assumptions, or missing conversational nuances.
conversations.prefix: Blunt:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Though it may seem odd to some considering your demeanor, you actually are paying close attention to your surroundings. Perhaps it's how you've kept yourself safe so far. 
conversations.prefix: Observant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Master of story and song. Preserver of the ancient oral tradition. Weaver of tales and strange magic.
conversations.prefix: Bard:
conversations.from: human
conversations.value: You draw others to admire and confide in you as easily as breathing.
conversations.prefix: Enchanting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will never let this go, even if it kills you. And it might do just that.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will see Rose's King restored to his throne, and her death avenged.
conversations.prefix: See Justice Done:
conversations.from: gpt
conversations.value: Master of story and song. Preserver of the ancient oral tradition. Weaver of tales and strange magic.
conversations.prefix: Bard:
conversations.from: human
conversations.value: You draw others to admire and confide in you as easily as breathing.
conversations.prefix: Enchanting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will never let this go, even if it kills you.
conversations.prefix: Obsessive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will see Rose avenged, and her King restored to his rightful throne.
conversations.prefix: See Justice Done:
conversations.from: gpt
conversations.value: Master of story and song. Preserver of the ancient oral tradition. Weaver of tales and strange magic.
conversations.prefix: Bard:
conversations.from: human
conversations.value: You draw others to admire and confide in you as easily as breathing.
conversations.prefix: Enchanting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will never let this go, even if it kills you.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will see Rose avenged, and her King restored to his rightful throne.
conversations.prefix: See Justice Done:
conversations.from: gpt
conversations.value: Master of story and song. Preserver of the ancient oral tradition. Weaver of tales and strange magic.
conversations.prefix: Bard:
conversations.from: human
conversations.value: You draw others to admire and confide in you as easily as breathing.
conversations.prefix: Enchanting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will never let go, even if it kills you. Some things are worth dying for.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will see Rose avenged, and restore her King to his rightful throne.
conversations.prefix: See Justice Done: