conversations.from: system
conversations.value: Dragons have not been seen in the country of Elladion for more than a thousand years. Once they were the pride of the country, as deadly as they were beautiful and tame to only a select few. The Elkai, dragon riders, died out along with their mounts.
  
  A few short days ago a ragged man, half blind and starving stumbled into the country’s capital Neyrodel. From his razed mind bubbled many things, most useless, but peculiar of all were his ramblings of dragons.
  
  Dragons, he said, he’d seen one and followed it to where it nested off the land and across the water to an isle far off in the Eastern sea. There, he claimed, lay not one, but hundreds of stones the colour of jewels. Dragon’s eggs, not yet hatched.
  
  Many dismissed this as the ramblings of the mad, but among these naysayers, even more ears were pricking in hope. Only a few days later people were leaving in search of this Isle, warriors, pirates and Nobles, there was no distinguishing these explorers who traveled with a common goal.
  
  Will you find the Isle of Dragons?
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip. What does it unlock?
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: A wooden token which when presented at any stables will provide the individual with a mount
conversations.prefix: Stable Token :
conversations.from: gpt
conversations.value: A letter to the head of the Merchant Caravan heading east. Presenting this letter to the Master will buy you safety in the first leg of your journey
conversations.prefix: Tavoc's Letter:
conversations.from: human
conversations.value: A small pouch of coins
conversations.prefix: Bag of Coins:
conversations.from: gpt
conversations.value: The crest of Lord Ruelen Cedryn depicting his bear sigil. The talisman gives all of your actions the power his name carries. So long as you carry the talisman, you are under the protection house of Cedryn.
conversations.prefix: Cedryn Talisman:
conversations.from: human
conversations.value: A blue and white dragon egg
conversations.prefix: Dragon Egg:
conversations.from: gpt
conversations.value: The Scarlet Blades are after you, and you cannot rest easy while they put yourself and your friends in danger.
conversations.prefix: Free Your Name:
conversations.from: human
conversations.value: A holy man in tune with the gods and all things spiritual    
conversations.prefix: Shaman:
conversations.from: gpt
conversations.value: Nobles have power and wealth, now perhaps you're in search of more.  
conversations.prefix: Noble:
conversations.from: human
conversations.value: Hired by someone with money to find and return with a dragon egg. Sell swords work for those with the biggest pockets    
conversations.prefix: Sell Sword:
conversations.from: gpt
conversations.value: For some reason you've decided to leave your home behind in search of the Isle.    
conversations.prefix: Royalty:
conversations.from: human
conversations.value: A writer of fiction and history, you're along to record a journey of heroes    
conversations.prefix: Scribe:
conversations.from: gpt
conversations.value: You appeared out of nowhere with no past or likely future unless you can find a place for yourself    
conversations.prefix: Stranger:
conversations.from: human
conversations.value: Fleet of foot and agile, able to run faster than most   
conversations.prefix: Fast:
conversations.from: gpt
conversations.value: A natural born leader, able take the lead and control a situation    
conversations.prefix: Leader:
conversations.from: human
conversations.value: You're persuasive and can usually talk your way into and out of a situation    
conversations.prefix: Silver Tongue:
conversations.from: gpt
conversations.value: You aren't deterred by pain or fear    
conversations.prefix: Courageous:
conversations.from: human
conversations.value: Mysterious and strange, you always seem to known more than you let on   
conversations.prefix: Mystic:
conversations.from: gpt
conversations.value: You tend to trip over your own feet    
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: Unwilling to admit error or give up
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You're not good at sharing your goals or anything else    
conversations.prefix: Selfish:
conversations.from: human
conversations.value: You seek knowledge of dragons and their past    
conversations.prefix: Seeker of Wisdom:
conversations.from: gpt
conversations.value: A descendant of the Rider's of the past, you hope to follow in your ancestor's steps    
conversations.prefix: Elkai Child:
conversations.from: human
conversations.value: The tales of dragons are nothing but a children's story, you're only along to prove it    
conversations.prefix: Non-Believer :
conversations.from: gpt
conversations.value: You hope to bring honor to yourself and your family 
conversations.prefix: Honor :
conversations.from: human
conversations.value: If the dragons are alive, then there is hope for their riders. You hope to reawaken this legend    
conversations.prefix: Revive the Elkai:
conversations.from: gpt
conversations.value: On-shore for a bit of vacation, the tales of dragons are driving you back to sea
conversations.prefix: Pirate:
conversations.from: human
conversations.value: The prospect of adventure excites you and drives you more than anything else
conversations.prefix: Adventure!:
conversations.from: gpt
conversations.value: Your task has been set, you must find the Isle.
conversations.prefix: Find the Isle of Dragons:
conversations.from: human
conversations.value: Your task has been set, you must find the Isle.
conversations.prefix: Find the Isle of Dragons (copy):
conversations.from: gpt
conversations.value: Scour the streets in search of anything you might need to buy. This includes, equipment, food and weapons.
conversations.prefix: Be Prepared:
conversations.from: human
conversations.value: Trade your stable tokens for a free horse in any city stables.
conversations.prefix: Saddle Up:
conversations.from: gpt
conversations.value: There's someone on your tail, so you'd better find out who and why with haste.
conversations.prefix: Identify the Followers:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: You go wherever your interest take you, and find thrill at the idea of adventure  
  
conversations.prefix: Adventurer:
conversations.from: human
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: You can whip up meals with the best of them, though if you're planning on making a dragon omelette, there may be some trouble.   
conversations.prefix: Cook:
conversations.from: human
conversations.value: A seller of wares and goods, not usually known for adventuring, but you're making an exception.  
conversations.prefix: Merchant:
conversations.from: gpt
conversations.value: The ability to move and act undetected    
conversations.prefix: Stealth:
conversations.from: human
conversations.value: Others are searching for their own dark desires, you seek to protect the dragons from these individuals
conversations.prefix: Protect the Dragons:
conversations.from: gpt
conversations.value: A small, homely inn with a roaring fire in the corner and round tables that always seem to be bustling with activity.  
conversations.prefix: Blackwater Inn:
conversations.from: human
conversations.value: Rushes into situations without thinking   
conversations.prefix: Rash:
conversations.from: gpt
conversations.value: A knowledge of the world has given you another type of wisdom and skill set.   
conversations.prefix: Worldly:
conversations.from: human
conversations.value: A fickle Inkeeper with a round belly. If you don't have a flyer, you'll need to get past him another way
conversations.prefix: Rhennick Wold:
conversations.from: gpt
conversations.value: Tales of the worth of dragon's and their eggs drive you towards finding one. You hope to retire in a palace of gold by the end of your affair    
conversations.prefix: Riches Galore:
conversations.from: human
conversations.value: Some past deed has brought shame upon you, you believe finding and returning with a dragon egg will redeem you in the eyes of someone you care about  
conversations.prefix: Shamed:
conversations.from: gpt
conversations.value: A reserved man with a long face and a brooding disposition
conversations.prefix: Lonin Crestwatcher:
conversations.from: human
conversations.value: The storm of coming down hard and fast, find shelter from the downpoor
conversations.prefix: Seek Shelter:
conversations.from: gpt
conversations.value: Leave the town undiscovered by those that would try to stop you
conversations.prefix: Escape Rhonidel:
conversations.from: human
conversations.value: The Scarlet Blades are hot on your tail as you race to the gates of Rhonidel
conversations.prefix: The Chase:
conversations.from: gpt
conversations.value: A russet-haired merchant known for his speedy delivery and 'disappearing' caravans.  
conversations.prefix: Tovac:
conversations.from: human
conversations.value: Time is of the essence. Tavoc has enlisted your aid in preparing the caravans for departure.
conversations.prefix: Of the Essence :
conversations.from: gpt
conversations.value: A barrel-chested, large man with a crooked nose and shaved head
conversations.prefix: Majhal:
conversations.from: human
conversations.value: A sprawling landscape, flat with few deviations. The foliage is a combination of tall, tussock grass, as well as willowy blades of crystalline glass. The harsh environment is home to an array of strange predators and prey seen nowhere else in the world. 
conversations.prefix: Glass Plains:
conversations.from: gpt
conversations.value: Figure out a way to escape your bondage.
  
conversations.prefix: (Ariel) Escape!:
conversations.from: human
conversations.value: This man doesn't seem to be of the nice sort. It might be a good idea to take care of him, before he takes care of you.
conversations.prefix: Beckett Carter:
conversations.from: gpt
conversations.value: Two pieces of splintered wood that used to be a staff. 
conversations.prefix: Broken Staff:
conversations.from: human
conversations.value: A long poled staff with a two-pronged bladed edge
conversations.prefix: Hsu Quandao:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A thin-bladed dagger with a worn leather-bound hilt.
conversations.prefix: Dagger:
conversations.from: gpt
conversations.value: A dagger taken from the bounty-hunter's camp. It is perfectly normal, though heavier than usual thanks to the solid gem buried in the weapon's hilt.
conversations.prefix: Heavy Dagger:
conversations.from: human
conversations.value: The remains of a staff, this stick is smooth and average in length, with one splintered, pointed end.
conversations.prefix: Pointed Stick:
conversations.from: gpt
conversations.value: A long series of braided leather secured to a thick, wooden handle.
conversations.prefix: Whip:
conversations.from: human
conversations.value: A regular steel longsword with with an ornately carved hilt depicting a curling dragon.
conversations.prefix: Sword:
conversations.from: gpt
conversations.value: A short handle with a crescent shaped blade attached to the end.
conversations.prefix: Crescent Axe:
conversations.from: human
conversations.value: A long polearm with a single blade sharpened to a fierce point, made for cutting and stabbing.
conversations.prefix: Voulge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Something has been taken from you, and reaching this island may be your only chance to get it back.
conversations.prefix: Take Back What's Yours:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Swordsmanship is an art form few have truly displayed. It is one of ferocity and yet calm serene movements embraced by just as much strength as grace. This particular use is for one handed double edged weapons.
conversations.prefix: One Handed Swordsman:
conversations.from: gpt
conversations.value: From years of living on the street as well as being a vendor yourself, you have acquired a certain skill set that has proved most valuable in the market place. 
conversations.prefix: Haggle:
conversations.from: human
conversations.value: You have an uncanny knack for detecting noises, spotting patterns and oddities and singling out objectives.
conversations.prefix: Keen Senses:
conversations.from: gpt
conversations.value: You're quite used to throwing  or firing things, whether it be from rooftop or street-side.
conversations.prefix: Sure-Shot:
conversations.from: human
conversations.value: Whether it's the change in the weather or the recent events, you're in a bit of a mood.
conversations.prefix: Moody:
conversations.from: gpt
conversations.value: Sturdy in mind and body due to your life experiences
conversations.prefix: Strong:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Acts before thinking.
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have come against  me, prepare to die.
conversations.prefix: Merciless: