conversations.from: system
conversations.value: Plagued by demonic incursions, those in the land of Sanctuary fight hard for their survival. Through the tragedies and occasional triumphs, the flood of energies and magic which ruin regions and cities also imbue items with magical energy. Sanctuary is a land of endless treasure for those with the will and ability to seek it.  Some use these treasures to help heal the land while others choose to enrich only themselves.
  
  No matter what path treasure-seekers take, the dangers lurking the wild lands of Sanctuary do not care. They will eat your heart without regards to your corruption or purity.
conversations.from: human
conversations.value: Find Koitono. Learn about your background and how it relates to that which you seek. In order to get the whereabouts of the item, you must pay the trader's price, which is steep.
conversations.prefix: Pay the Price:
conversations.from: gpt
conversations.value: You want to find something of use or value in the jungle.  It could be something that expresses beauty, useful knowledge, or a strange new herb.
conversations.prefix: Nature's Blessing:
conversations.from: human
conversations.value: Found on the husk, this silver ring grants the wearer the ability to return damage they receive back to the entity that caused it. It comes with a very real price.  Can you use the ring while staying away from its curse?
conversations.prefix: Ring of Thorns:
conversations.from: gpt
conversations.value: Found on the husk, this silver ring grants the wearer the ability to return damage they receive back to the entity that caused it. It comes with a very real price. Can you use the ring while staying away from its curse?
conversations.prefix: Ring of Thorns:
conversations.from: human
conversations.value: Experience the familiar sights and smells of your home. Re-acquaint yourself with the resilient people of the Docks. 
  
  What happened to your mother?
conversations.prefix: Homecoming:
conversations.from: gpt
conversations.value: You take responsibility for the whole group getting where they wish to go safely. You will be let down if anyone gets seriously hurt.
conversations.prefix: Safe Travel:
conversations.from: human
conversations.value: Where do the Iron Wolves have to go for their final rest? Karacen plans to find out.
conversations.prefix: Return the Iron Wolves where they belong:
conversations.from: gpt
conversations.value: Speak to the Necromancer Nemaug.  Find where in the city the item you seek is, and find out a revealing bit about your destiny.
conversations.prefix: Speak to Nemaug:
conversations.from: human
conversations.value: the spirits of the lost Iron Wolves dwells within you.
conversations.prefix: Spirit Energy:
conversations.from: gpt
conversations.value: Where is that scumbag mayor? Why did he come here? Someone in the Docks has info and you need to find out who that is and what they can tell you.
conversations.prefix: Where is Barric?:
conversations.from: human
conversations.value: Barbarians are savage wanderers who never flinch from close-quarters combat. Mighty ground stomps, leaping attacks and dual-wielded slashes leave a barbarian’s enemies dead in their boots and send any survivors fleeing for cover.
  
  Thanks to their size and strength, barbarians can dominate a melee with nearly any combination of weapon and approach, though they tend towards massive and imposing weaponry. Barbarians are no strangers to the pains of battle, and often fare better in the midst of several opponents, taking and giving cuts, than when attempting to chase down single targets.
  
  Barbarians’ attacks are primarily melee focused. Their quick weapon swings whittle down the number of weaker foes in seconds, while their slower, ground-shaking slams and stomps can send approaching hordes reeling and crack the armor of mightier foes.
conversations.prefix: Barbarian:
conversations.from: gpt
conversations.value: Monks are sacred warriors who channel divine power through sheer force of will. Healing waves, mantras of protection and attacks empowered with holy might are all within their purview.
  
  Skilled monks deliver rapid-fire attacks unarmed or with a variety of well-balanced weapons. In combat, they emphasize high maneuverability over staying power, darting in and out of melees and avoiding protracted slugfests.
  
  Monks’ attacks are primarily melee-focused. They can eliminate single foes with extreme damage, or deliver short-range area-of-effect assaults with waves of elemental power that emanate from palm strikes or crescent kicks.
conversations.prefix: Monk:
conversations.from: human
conversations.value: You can overcome challenges through creative and innovative strategies.
conversations.prefix: Quick Wits:
conversations.from: gpt
conversations.value: Nothing can touch, and anything that can touch you won't do so for long.  You can keep enemies chasing you until they become exhausted.
conversations.prefix: Agile Defense:
conversations.from: human
conversations.value: You can make difficult shots in difficult situations when you need to.
conversations.prefix: Perfect Aim:
conversations.from: gpt
conversations.value: Nothing stands in the way of your physical might.
conversations.prefix: Overwhelming Strength:
conversations.from: human
conversations.value: You combine speed and power in a way that allows you to perform manuevers that no one else can.
conversations.prefix: Supreme Athleticism:
conversations.from: gpt
conversations.value: your endurance is the thing of legend.  You can outlast anyone or anything.
conversations.prefix: Tireless:
conversations.from: human
conversations.value: You can create a way to parlay in the most unlikely of circumstances.  It might be a brief respite from a fight, but sometimes a chance to talk is all you need.
conversations.prefix: Ersatz Diplomat:
conversations.from: gpt
conversations.value: Your physical presence is enough to cause others to back down or run away.
conversations.prefix: Imposing Figure:
conversations.from: human
conversations.value: You can strategically manipulate someon's emotions from one state to another.
conversations.prefix: Dramaturge:
conversations.from: gpt
conversations.value: Caldeum was once the proudest city in all of Kehjistan, the trade capital of the entire world. Caldeum was never seen as the heart of the empire, even though it rivaled Viz-Jun, and later Kurast, in size, and those who called Caldeum their home liked it that way. Even when the Mage Clan Wars erupted, the battles were never tolerated to affect trade in Caldeum, for while politics and magic may be important, trifling with trade is a serious matter."
  
  http://diablo.wikia.com/wiki/Caldeum
conversations.prefix: Caldeum:
conversations.from: human
conversations.value: You wish to arrive relatively uninjured at the abandoned city of Kurast, to find the treasures that you need.
conversations.prefix: Journey to Kurast:
conversations.from: gpt
conversations.value: Whatever you do, people find some reason to view you favorably
conversations.prefix: Undeserved Charisma:
conversations.from: human
conversations.value: Not much is new to you.  You've seen so much and learned so much in your travels that you often recognize the solution to a problem as it appears.
  
  "I've seen that before..."
conversations.prefix: Worldly:
conversations.from: gpt
conversations.value: You can turn any part of your being or anything around you into a lethal weapon.  You are deadly with a conventional weapon, but you are even more lethal without, as you become completely unpredictable and hard to read.
conversations.prefix: Living Weapon:
conversations.from: human
conversations.value: You can do anything in the service of other people.  Whenever you are helping an ally, you rise into your best self, accomplishing things you normally cannot.
conversations.prefix: Loyal:
conversations.from: gpt
conversations.value: You know what to do to survive in the wilderness.  You have trained and instinctive reflexes on what to do and what not to do in untamed and unpredictable environments.
conversations.prefix: Survivor:
conversations.from: human
conversations.value: The offspring of an angel and a demon, you appear human, but have longevity and powers far beyond that of any mortal.
  
  Most nephalem are unaware of their origins, but no matter if you know or don't know, you know that you are different and have special abilities that arise when you need them most.
conversations.prefix: Nephalem:
conversations.from: gpt
conversations.value: You will do anything for treasure.  What's more, nothing can satiate this lust.  More is more is more for you.
conversations.prefix: Greedy:
conversations.from: human
conversations.value: You try to avoid conflicts whenever possible. If a fight looks fair, you may run from it, or minimize your involvement in some way.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: You speak boldly, even when you shouldn't.  You make as many enemies as you make friends.
conversations.prefix: Brash:
conversations.from: human
conversations.value: You are not the normal age for a treasure seeker or adventurer. Since you are no longer in your physical prime, you are susceptible to mishaps or being undone by someone younger.
conversations.prefix: Old Bones:
conversations.from: gpt
conversations.value: You are not stupid, but you can be extremely literal in your interpretation of events.  Sometimes complex ideas or problems elude your grasp.
conversations.prefix: Simple-Minded:
conversations.from: human
conversations.value: Whether you believe in them or not, the gods have abandoned you.  You are not cursed or blessed, but simply are a vacuum for luck to fall into.  Sometimes misfortune cascades upon you.
conversations.prefix: Godless:
conversations.from: gpt
conversations.value: You act without thinking and are quick to anger.
conversations.prefix: Tempestuous:
conversations.from: human
conversations.value: You have principles from which you will not swerve, even when they cause you massive inconvenience.
conversations.prefix: Overly Principled:
conversations.from: gpt
conversations.value: You have problems asserting yourself and making your true desires known.
conversations.prefix: Meek:
conversations.from: human
conversations.value: You are great at high level thinking, but often lose sight of the very important details that make your dreams reality.
conversations.prefix: Dreamer:
conversations.from: gpt
conversations.value: When things get physical, you can't stop until something is dead or broken. Your sadism is boundless.
conversations.prefix: Murderous:
conversations.from: human
conversations.value: You have a talent for giving mercy to those who least deserve it.  There is a chance that anyone granted a reprieve by you pays your good deeds with ill intentions...plus interest.
conversations.prefix: Thankless Mercy:
conversations.from: gpt
conversations.value: You find it hard to agree with a good plan if it is not yours. You often have to do things the hard way (but at least it's your way!).
conversations.prefix: Contrarian:
conversations.from: human
conversations.value: You suffer from a curse that strikes you at certain (i.e. the worst) times.
conversations.prefix: Cursed:
conversations.from: gpt
conversations.value: You have an infirmity of some sort.  Normally your powers and skills allow you to make it a non-factor, but sometimes that infirmity asserts itself, making its presence felt in a situation where there is no substitute for having a capability.
  
  *(example: if your character is blind he runs into a situation where there is no replacement for regular vision)*
conversations.prefix: Differently Abled:
conversations.from: human
conversations.value: Magelust is a term used for those who hoard arcane items and tools at all costs.  
  
  You are the definition of the term, acquiring magic for the sake of acquisition. 
  
  What will you do to get magic?  What won't you do?
conversations.prefix: Magelust:
conversations.from: gpt
conversations.value: The formal capital of Kehjistan, Kurast lies abandoned, overtaken many years ago by Mephisto's forces.  Though he was driven back, Kehjistan's ruler decided to relocate the capital in Caldeum.  The only thing found in Kurast now is lost treasure and terrible danger.
conversations.prefix: Ruins of Kurast:
conversations.from: human
conversations.value: Kurast is surrounded by lush jungles. Many seeking treasures in Kurast never get there, stopped in the jungle due to lack of survival skills or the sheer danger of the bizarre fauna and flora.
conversations.prefix: The Jungle:
conversations.from: gpt
conversations.value: Flying snakes that spit venom, couatls  can be easily dispatched, if you can catch them...and if there weren't so damn many of them.
conversations.prefix: HORDE: Couatl:
conversations.from: human
conversations.value: The jungle is hot and humid. Half the plants can't be safely eaten, and the other half move!  The demonic energies have begun to warp even the trees and vines.  While most aren't sentient, many have developed any ability to trap and attack unwanted visitors.
conversations.prefix: TERRAIN: Living Flora:
conversations.from: gpt
conversations.value: Crusaders are unbending champions of faith and law. These living fortresses use impenetrable plate and towering shields to wade through scores of foes, leaving demonic bodies smoldering in their wake.
  
  The thick of battle is unforgiving, but crusaders rush in without hesitation, relying on holy magic and heavy armor to guarantee victory. Well-trained crusaders are adept at deflecting attacks entirely, often shrugging off massive blows that would fell lesser combatants. If pressed, they can sacrifice speed and mobility for pure staying power.
  
  Bone-crunching flails and wicked shields are perfect for melee, but crusaders are hardly limited to extinguishing evil at close range. When one of these divinely empowered warriors joins battle, blazing fire and blinding light follow, smiting entire packs of enemies who dare to resist judgment.
conversations.prefix: Crusader:
conversations.from: human
conversations.value: Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acrid poison clouds, and wasting curses.
  
  The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes.
  
  Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands.
conversations.prefix: Witch Doctor:
conversations.from: gpt
conversations.value: Demon hunters are relentless vigilantes who execute their infernal targets with an arsenal of ranged weapons. They crouch and take aim far from danger, relying on bows, deadly traps, and projectiles to swiftly bring an end to the creatures that haunt their world.
  
  With sweeping blasts of shot, wide salvos of arrows and timed explosives at their disposal, demon hunters excel at devastating groups of foes who cluster together. Hunters’ pinpoint accuracy also allows them to deal with stronger monsters at a distance: they can snipe at key targets or fall back while snapping off kill shots at advancing foes.
  
  However, demon hunters’ focus on ranged combat and limited melee-weapons training leave them in danger when they’re cornered or surrounded. Evasive skills like defensive rolls and jumps, as well as targeted attacks that hamstring and slow enemies, are as crucial to survival as any arrow in a hunter’s quiver.
conversations.prefix: Demon Hunter:
conversations.from: human
conversations.value: Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. They manipulate all manner of forces to disintegrate, burn, and freeze their foes, and they can control time and light to teleport, create powerful illusions, and deflect oncoming attacks.
  
  Wizards grip wands and staves to focus their less potent magics, blasting at their enemies while gathering the energy or time necessary to destroy them in a dazzling hail of arcane might.
  
  With few exceptions, wizard attacks are conducted at a distance, away from danger. As living artillery, wizards are well suited to relying on long-range destructive power.
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: the brains behind the living section of jungle. Most of his senses have atrophied and bonded into the forest.
conversations.prefix: The Husk:
conversations.from: human
conversations.value: One of the fiercest fighting companies in Kehjistan, the Iron Wolves are known for their combat excellence.  The ghosts bearing their traditional armor seems to carry that spirit with them in a more literal sense.  It seems that you can only interact with is their armor, though if their incorporeal forms or weapons contact you the results are chilling.
conversations.prefix: Ghost Horsemen:
conversations.from: gpt
conversations.value: The only place where civilization can be found in Kurast, the Docks have survived improbably for many years.  The population here has actually managed to grow, picking up stragglers and strangers such as your group.
conversations.prefix: The Docks:
conversations.from: human
conversations.value: This demon knows only hate. It seeks a vessel, but so far, none could withstand its presence for more than a moment.
conversations.prefix: Harmunn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Something dark and awful in your past has challenged your faith. Doubt begins to creep in around the edges, threatening the very foundation of why and how you fight the rising tide of evil.
conversations.prefix: Broken Faith:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You carry many secrets. So many that you are a puzzle to yourself—parts of your past have been locked away from you. Solving that puzzle will reveal the path to salvation or damnation, yes—but it will also transform who you are, and how others see you.
conversations.prefix: Revelations:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are hunted, a wanted man on the run from a dangerous and powerful authority. You may or may not have done anything morally wrong, but there's no arguing you broke someone's rules of good order.
conversations.prefix: Outlaw:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The power you wield is not totally yours, nor does it entirely obey you. You have kept it reigned in well enough so far, but you need to settle scores with its origin soon. Clock's ticking.
conversations.prefix: barely-contained power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are marked as something other than human, an outsider. People fear you and sometimes hate you because of it.
conversations.prefix: Marked:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Humans are sometimes the worst monsters of all. Track Barric down and make him pay.
conversations.prefix: Vendetta:
conversations.from: gpt
conversations.value: The Wizard's power is only as weak as their will.
conversations.prefix: Power Unbridled:
conversations.from: human
conversations.value: You have potions, traps, mixtures, specialized weapons, and all sorts of tools for virtually every situation. You never go into a situation without preparing first.
conversations.prefix: Always Prepared:
conversations.from: gpt
conversations.value: Sometimes the Wizard's power doesn't behave in expected ways.
conversations.prefix: Uncertain Control: