conversations.from: system
conversations.value: Set on the desert world of Athas, Dark Sun is about the struggle for survival.
  
  Nine city-states cling to life in the Tablelands. Until recently, they were ruled by powerful Sorcerer-Kings, both tyrants and protectors. Now, only five remain; the other cities are cast into chaos and violent strife. Soon, the desert may swallow them, as it has so many times before. The wastes are riddled with the ruins of cities long dead.
  
  It is a world where magic drains the very essence of life. Ancient wars have left vast swaths of the planet sterile; even now, druids fight a losing battle to preserve the environment. To practice magic is to tempt death at the hands of the mob, yet the cities themselves are ruled by the most powerful of defilers.
  
  Athas has a single, crimson sun and two moons named Ral and Guthay.
  
  Dark Sun features a number of important distinguishing features that differentiate it from other settings. 
  
  The brutal climate and the oppressive rule of the sorcerer-kings have created a corrupt, blood thirsty, and desperate culture that leaves little room for chivalric virtues common to fantasy settings (hence why paladins are excluded from the setting). 
  
  Slavery is wide spread, the people are violent, and monsters roam the wastes beyond the safe havens of the city-states and villages. 
  
  Arcane magic draws its power from the life force of plants or living creatures with the potential to cause tremendous harm to the environment. As a result, wizards and other arcane casters are despised and must practice in secret. 
  
  Psionics are extremely common with nearly every living thing having at least a modicum of psionic ability. 
  
  Due to a scarcity of metal weapons and armor are made from natural materials such as bone, stone, wood, carapace or obsidian.
  
  Athas has no deities and no formal religions other than the false cults created by the sorcerer-kings. Clerics and druids instead draw power from the Inner Planes/Elemental Chaos.
   
conversations.from: human
conversations.value: Create a Background. 
  
  Race and Class. are in the description. 
conversations.prefix: Make your own:
conversations.from: gpt
conversations.value: Decide what strength define your character.
conversations.prefix: Make your own:
conversations.from: human
conversations.value: Define your weakness here
conversations.prefix: Make your own. :
conversations.from: gpt
conversations.value: Power, freedom , love .. make your choice.
conversations.prefix: Make your own. :
conversations.from: human
conversations.value: This is a harsh world you live in and sometimes it is better to help each other
conversations.prefix: Stick together:
conversations.from: gpt
conversations.value: It's not in your nature to lay and die. On Athas you are not dead until buried and you only need one opportunity.
conversations.prefix: Don't stay idle:
conversations.from: human
conversations.value: You are used to the hardship of life but here you have no choice but to rely on others, something you aren't used to.
conversations.prefix: Survive:
conversations.from: gpt
conversations.value: Former pit fighter.
conversations.prefix: Remok:
conversations.from: human
conversations.value: Tribe-less elf. 
conversations.prefix: Ashoon Ka :
conversations.from: gpt
conversations.value: Female human. She has been a slave all her life. 
conversations.prefix: Neema:
conversations.from: human
conversations.value: This creature eats away your psionic powers and scars your brain in the process. 
conversations.prefix: mind eater:
conversations.from: gpt
conversations.value:  This raw piece of wood can be used as a weapon in the right hands. 
conversations.prefix: Wooden Rod:
conversations.from: human
conversations.value: Typical bully disguised as law and enforcers
conversations.prefix: Guard:
conversations.from: gpt
conversations.value: This sword of iron is eaten by time. It is almost more valuable as a exchange token than a weapon. 
  
  You have no idea how it got here. Ancient ruins nearby ? 
  
  One swing and it will surely break. 
conversations.prefix: Iron sword:
conversations.from: human
conversations.value: You are in a rush and need to hide. But where ? 
conversations.prefix: Find the way:
conversations.from: gpt
conversations.value: The night in the wasteland is dangerous. Even a few meters away from the campfire and your companion can spell your doom. 
  
  Still some risks are worth taking.
conversations.prefix: Into the night:
conversations.from: human
conversations.value: You use some skill or just or just plain luck to notice something hidden. 
conversations.prefix: Hidden :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Earth Elemental Genasi
conversations.prefix: Genasi - Earth:
conversations.from: human
conversations.value: Alidere's deep connection to nature allows her to influence the plants and animals nearby to come to her aid.
conversations.prefix: Nature Manipulation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Powerful and omnipresent, 
  air is naturally strong against earth creatures.
conversations.prefix: Air:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Alidere's ultimate goal is to restore the balance of the elements in the world. The defilers have wreaked havoc on nature and she is determined to reverse the damage they have done and save the people of the world from extinction. 
conversations.prefix: Restoration:
conversations.from: gpt
conversations.value: Rank-and-file Mul soldier bred for combat and *only* combat.
conversations.prefix: Mul - Fighter:
conversations.from: human
conversations.value: Beyond the blood-tinged rage, battle-lust, and clamoring night-terrors rests a certain serenity, a clarity of purpose unknown to many other races.
conversations.prefix: Sincerity in Strength:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Knowing nothing of the world beyond oft causes deep, gouging fear that compels one to cope in the only way they know how-violence.
conversations.prefix: Deep-Rooted Fear:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A soldier is a soldier only when they have orders and an enemy. Lacking these, what does one become?
  
  After a life-time of single-minded purpose, a profound void engulfs the lost soldier. New purpose is needed, and the only way to find it is to keep marching.
conversations.prefix: The Long March:
conversations.from: gpt
conversations.value: While the oldest intelligent race of Athas, the diminutive halflings of today bear little resemblance to their ancient forebears. Today they typically inhabit fading forests and jungles and tend toward the feral and uncivilized. Their penchant for psionic ability is no more or less impressive than the average sapient Athasian.
conversations.prefix: Halfling Psionicist:
conversations.from: human
conversations.value: Self-awareness and awareness on the greater world around you are paramount. Most of the harsh world's perils can be overcome or avoided with the application of careful forethought.
conversations.prefix: Wise:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You lack for physical prowess, largely due to your small stature.
conversations.prefix: Puny:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The depredations of the arcanist taskmasters are decaying the world that was. Amass the knowledge, resources, and skills necessary to defeat the defilers once and for all.
conversations.prefix: Save the Withering Green:
conversations.from: gpt
conversations.value: You will stop at nothing to accomplish your goals, even if it seems that failure is inevitable. 
conversations.prefix: Determination:
conversations.from: human
conversations.value: Some might call it stubbornness. You have a powerful will that threads through but even goes beyond your psionic capabilities. You would rather destroy yourself than to be broken by another and you have the strength to do just that when the time comes.
conversations.prefix: Resolve:
conversations.from: gpt
conversations.value: You are slim and slender and can easily squeeze through tight spaces that others cannot.
conversations.prefix: Slight of Build:
conversations.from: human
conversations.value: Trained from birth to traverse the inhospital environments of Athas.
conversations.prefix: Dwarven Ranger:
conversations.from: gpt
conversations.value: He knows the desert dunes of Athas well and knows how to survive them.
conversations.prefix: Natural Explorer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Grimbul has a temper that has never been calmed. He'll get angry at the slightest insult and knows how to carry a grudge.
conversations.prefix: Dwarf born fury:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Grimbul has been fighting someone's fight for so long he can't remember doing anything else, and he's tired of it. All he wants to do is find a place to settle down and be in peace.
conversations.prefix: Find Peace:
conversations.from: human
conversations.value: Many years surviving in the desert has trained Grimbul to notice the smallest details.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Grimbul has hardly eaten the last few days and he is tired and unfocused.
conversations.prefix: Starved:
conversations.from: human
conversations.value: Cast out very early because he was useless as working force or had no future as a fighter. Picked up by an old air cleric he learned to trust the wind and the wind only. Keeping him out of trouble or bringing him in the middle of it. As a Goliath he is considered for his race in strenght.
conversations.prefix: Half-giant, Air cleric:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Thanks to constantly listening to the wind. Mannux learned to pick up all that is carried by its currents to his ears.
conversations.prefix: Keen hearing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: At important moments Mannux is not quite there, Listening to what others do not perceive.... Inactivly waiting on guidance.
conversations.prefix: Airhead:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Years ago Mannux heard from a powerfull artifact called the skies eye. He believes if he can finds this he can use it build up a temple with followers around it and restore the rightfull faith in the air again.
conversations.prefix: find the skies eye:
conversations.from: human
conversations.value: Thanks to constantly listening and talking to the wind. Mannux gets boons back from it. hearing more keenly at others at times. get a boost of swiftness. A sudden warning. Not knowing why he trust these gifts/omens with his life.
conversations.prefix: Friend to the winds:
conversations.from: gpt
conversations.prefix: Wild: