conversations.from: system
conversations.value: *From Gaea's trembles they rise
  A tide of darkness, old not wise
  The skies will darken, creatures howl
  The end of all, all befouled*
  
  *Before the Chaos can conspire
  To doom all life with its desire
  The Maiden will come with Light
  To dispel the Darkness and the Night*
  
  *With her she brings The Seer
  Warning her of trouble near
  Speaking of the yet unknown
  Where to seek the dangers sown*
  
  *But two alone is not enough
  So with them: Her Guards, gruff
  Magi, wrought with magic strong
  And Thieves to right the wrong*
  
  *Her Counsel words of wisdom brings
  Of paths to choose and other things
  The Bard, The Beggar follow too
  Writing, watching, worlds anew*
  
  *Even The Fool will be along
  To keep all merry with song
  For as the times grow ever dark
  The spirit of humanity is the spark.*
  
  *-- Excerpt from "The Prophecy", epic poem by the ancient Seer Caliteh. Widely studied and known to some degree in modern culture, it is now generally regarded as the Seer's one false prophecy.*
  
  ---
  
  
  **The World**
  
  Gaea is a world much like Earth, only magic and monsters abound. Humans live with Elves, Dwarves, Halfings, Half-orcs, and all manner of other creatures, many of which are much less common than Humans. There are kingdoms throughout the world; certainly there are wars. Sometimes they are between the so-called 'good' races, the ones aligned with Humans and Elves. Other times those of the 'evil' races - Orcs, Goblins, Shadowspeakers, and more - will strike against the human claimed territories, but they are driven back to the mountains and caves they live in. There has not been a great war with the evil races in some time; in fact, all nations have been quite peaceful of late.
  
  Our story begins in the human kingdom of Erl, a vast expanse that covers the majority of its continent. Land of all climates are within its borders, along with most sorts of races who at the very least tolerate the rule of the human king. The northernmost reaches of which reach the Malspun Mountains, the place where good folk do not go.
  
  For more information on Gaea, please see this document: https://docs.google.com/document/d/1QAvy2LP-HG2cr5EhsZj_xkO2Z85efeV4gnh8z4XupxM/edit?usp=sharing
  
  **The Premise**
  
  You are members of the prophecy - though you are not yet aware of your nature. You feel drawn to the town of Rosehip, one of the largest towns in northern Erl - though you may not be aware of this subconscious direction to this place. There is, at first, no signs of danger, but soon after arriving your realize your destiny...
  
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: These plants can heal.. as long as you know how to use them.
conversations.prefix: Medicinal Herbs:
conversations.from: gpt
conversations.value: Even your masks have masks.
conversations.prefix: Spare Masks:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A religious idol pendant dedicated to Urthrack, god of the mountains, stone, and wilds.
conversations.prefix: Idol:
conversations.from: human
conversations.value: An excellent hunting bow and quiver full of arrows.
conversations.prefix: Bow and Arrows:
conversations.from: gpt
conversations.value: Good for magic, walking, and bashing people over the head.
conversations.prefix: Sturdy Branch Staff:
conversations.from: human
conversations.value: Well-worn playing cards from much use on the road.
conversations.prefix: Deck of Playing Cards:
conversations.from: gpt
conversations.value: What's inside? A surprise!
conversations.prefix: Bag of Tricks:
conversations.from: human
conversations.value: Small enough to often go unnoticed. Sharp enough to protect yourself.
conversations.prefix: A Small Dagger:
conversations.from: gpt
conversations.value: Identical blades; both sharp and deadly.
conversations.prefix: Twin Knives:
conversations.from: human
conversations.value: Rosehip's premier Inn near the center of town, run by Master Pelas and his family.
conversations.prefix: The Old Mare:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: All buildings of importance - inn, tavern, mayor's house, church, blacksmith and other merchants - circle the large square in the center of town. A large platform sits to one side, and a fountain is in the middle.
conversations.prefix: Rosehip Town Square:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: Wild boar roam the northern foothills of Rosehip. It shouldn't be a *boar*ing time hunting them.
conversations.prefix: Boar Hunting:
conversations.from: gpt
conversations.value: A table has been set up for arm-wrestling, complete with a judge, many contestants, and betting.
conversations.prefix: Arm-wrestling Contest:
conversations.from: human
conversations.value: A festival riddle-solving contest. Three contestants enter to take turns solving progressively harder riddles, as presented by Ol' Milly, the resident herbalist.
conversations.prefix: Battle of Wits:
conversations.from: gpt
conversations.value: Stands upon stands are covered with all sorts of delicious looking festival food!
conversations.prefix: Festival Food:
conversations.from: human
conversations.value: The rules are as follows - no hands, no outside help, and all the pie goes into the belly!
conversations.prefix: Pie-Eating Contest:
conversations.from: gpt
conversations.value: A few citizens take turns telling fables of the midsummer festival. Most include Rahzna and how Her light is at its strongest.
conversations.prefix: Storytelling:
conversations.from: human
conversations.value: The center square around Rosehip's fountain has been set aside for dancing. A small band plays upbeat folk tunes as people dance around.
conversations.prefix: Dance:
conversations.from: gpt
conversations.value: A man calls over people to try out the Test of Strength. It's a tall tower made of wood with a groove in the center. A bell at the top rings when someone strong enough hits a lever at the bottom with a hammer.
conversations.prefix: Test of Strength:
conversations.from: human
conversations.value: Many of the vendors sell small Midsummer trinkets; small necklaces, sun toys for children, pinwheels, and so on.
conversations.prefix: Trinkets:
conversations.from: gpt
conversations.value: A rare flower in Northern Erl, known for its restorative properties. It's small cream-colored blooms are nearly perfect globes.
conversations.prefix: Moonflowers:
conversations.from: human
conversations.value: Igburt Royster is Lord Mayor of Rosehip; a position appointed to him. He takes pride in increasing Rosehip's trade and commerce growth on 'the edge of civilization', which may be a bit of an exaggeration.
conversations.prefix: Lord Mayor Royster:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: Cynthia Bernhart is the Head of Town Council, an elected official in the town who advises the Lord Mayor on the common man. It is a thankless job.
conversations.prefix: Madam Bernhart:
conversations.from: gpt
conversations.value: Son of the Lord Mayor, Salitious 'Sal' Royster imagines a much less stuffy life for himself.
conversations.prefix: Salitious 'Sal' Royster:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Captain of the Guard in Rosehip. World weary.
conversations.prefix: Hersham Willis:
conversations.from: human
conversations.value: *With her she brings The Seer
  Warning her of trouble near
  Speaking of the yet unknown
  Where to seek the dangers sown*
conversations.prefix: The Seer:
conversations.from: gpt
conversations.value: *The Maiden will come with Light
  To dispel the Darkness and the Night*
conversations.prefix: The Maiden:
conversations.from: human
conversations.value: *Even The Fool will be along
  To keep all merry with song*
conversations.prefix: The Fool:
conversations.from: gpt
conversations.value: *Magi, wrought with magic strong*
conversations.prefix: Her Mage:
conversations.from: human
conversations.value: *So with them: Her Guards, gruff*
conversations.prefix: Her Guard:
conversations.from: gpt
conversations.value: *And Thieves to right the wrong*
conversations.prefix: Her Thief:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: human
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A mini-armory on your person - including swords, knives, daggers, and small hand crossbows - allows you to pull the right weapon for the right situation.
conversations.prefix: Sharp Implements:
conversations.from: gpt
conversations.value: Picks the locks that ail ya.
conversations.prefix: Thieves' Tools:
conversations.from: human
conversations.value: Over 100 feet of silk rope; study yet lightweight.
conversations.prefix: Rope:
conversations.from: gpt
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Just a plain old walking stick.
conversations.prefix: Walking Stick:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: gpt
conversations.value: Is it the inn?
conversations.prefix: Building:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: human
conversations.value: Wild boar roam the northern foothills of Rosehip. It shouldn't be a *boar*ing time hunting them.
conversations.prefix: Boar-Hunting:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: s
conversations.prefix: Moonflowers:
conversations.from: gpt
conversations.value: Broken brambles, trampled grasses... you didn't leave this trail through this wilderness.
conversations.prefix: Suspicious Trails:
conversations.from: human
conversations.value: A skillful and conniving thief. Definitely Rhonwen's "brother".
conversations.prefix: Walkul Carter:
conversations.from: gpt
conversations.value: A town in the northern part of Erl near the Malspun Mountains.
conversations.prefix: Rosehip:
conversations.from: human
conversations.value: A rare flower (as rated by Rylik’s ‘Common Flora of Northern Erl’) found in Northern Erl. Widely sought for its restorative properties. Also used in certain rituals involved in Eda worship. Appearance is a creamy white, small yet each blossom is in the globe shape.
conversations.prefix: Moonflower:
conversations.from: gpt
conversations.value: Numerous goblins attack Rosehip's Solstice feast! They are attacking people in the town square and are aiming to kill.
conversations.prefix: Goblin Attack!:
conversations.from: human
conversations.value: Small, old, dirty, but yours.
conversations.prefix: Hand Mirror:
conversations.from: gpt
conversations.value: *clinkle clink*
conversations.prefix: Chains:
conversations.from: human
conversations.value: Anyone care for a tune?
conversations.prefix: Lute:
conversations.from: gpt
conversations.value: This so-called Seer if not the cause of the Darkness - why should he be blamed?
conversations.prefix: Defend Calén:
conversations.from: human
conversations.value: The call has been made. Will you take heed?
conversations.prefix: Decide:
conversations.from: gpt
conversations.value: Opulent and located in the center of town, it is the very picture of a *Lord* Mayor's home.
conversations.prefix: The Mayor's House:
conversations.from: human
conversations.value: Goblins and their allies lie thick around Rosehip. Best to avoid the multitude...
conversations.prefix: Avoid Patrols:
conversations.from: gpt
conversations.value: They are dark.
conversations.prefix: Dark Woods:
conversations.from: human
conversations.value: After a time, Walkul returns, saying he found a camp of Orcs not too far ahead. They have captured a Dwarven woman.
conversations.prefix: Prisoner:
conversations.from: gpt
conversations.value: Orcs have attacked your camp. Defend yourselves!
conversations.prefix: Orc Ambush:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: She is intelligent and educated about the facts of the land.
conversations.prefix: Gift-Split:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sounds ... Thunder, pops, cracks that are VERY LOUD  and dark shadows can play havoc with her nerves and temporarily unsettle her ability to have clear thoughts/thinking.
conversations.prefix: Phobias:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Nothing will make you back down. 
conversations.prefix: Intrepid:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been away from... Well, everything, for quite some time. It's hard to get back into the swing of things.
conversations.prefix: Broken:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dexterous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things … and put them where you say they belong.
conversations.prefix: Retrieve What's Lost:
conversations.from: human
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: S
conversations.prefix: EdcuTED:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: *Fools rush in, love or gold*
  *Fate's bobbin theirs to hold*
  
  Whether by unconscious skill, the boon of some capricious god, or simple luck, things tend to work out for you more often than not.
conversations.prefix: Fate-Touched:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: *Even fools may howl at the moon*
  *Or put the kids to bed at noon!*
  
  Whether you know it or not, madness taints your brilliance like blood-drops in a pristine pool. 
conversations.prefix: Moon-Touched:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: *Pity the fool and her folly*
  *For one is not quite so silly!*
  
  You have never understood the world, nor it you. Perhaps that is one mystery worth solving? Ah... but which one?
conversations.prefix: A Fool and Her Folly:
conversations.from: gpt
conversations.value: You spend a lot of time thinking about the world. This has given you insight into a great many things.
conversations.prefix: Introspective:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: From birth, you have been an outcast, never welcomed into any society, never fitting in.
conversations.prefix: Outcast:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You crave a place where you can feel a sense of belonging. A place you can call home.
conversations.prefix: Belong:
conversations.from: human
conversations.value: *Divining, dowsing,*
  *Spirits and scrying,*
  *Necromance vile*
  *And sleight of smile,*
  *The fool alone knows*
  *Who among all goes.*
conversations.prefix: Esotericism:
conversations.from: gpt
conversations.value: You always know exactly what's happening and how to handle it! Even when you don't.
conversations.prefix: Overconfident :
conversations.from: human
conversations.value: You've lived on a mountain all your life. There isn't a single thing there that *isn't* heavy.
conversations.prefix: Sheer Strength:
conversations.from: gpt
conversations.value: While being the offspring of evil certainly has drawbacks, you've learned to accept it and draw upon its strengths.
conversations.prefix: Orcish Heritage:
conversations.from: human
conversations.value: Fornication upon the constabulary!
conversations.prefix: Authority Figures:
conversations.from: gpt
conversations.value: No matter how much Adriel would like to forget it, he is still the son of Lord Taranis of Erl. Maybe that can be helpful in this situation. 
conversations.prefix: Lord Status:
conversations.from: human
conversations.value: You seek knowledge for knowledge's own sake. You enjoy learning about the world.
conversations.prefix: Investigative:
conversations.from: gpt
conversations.value: Please, you've lived on a mountain. You've had to face much worse foes to get your meals.
conversations.prefix: Easy Prey:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: *A word or three from the man in chains,*
  
  *Left a torn body and a heart cleft in twain.*
conversations.prefix: Her Counsel:
conversations.from: gpt
conversations.value: Words are so easily spun, and when you utter them, believed even easier.
  
  *A dead man wades the grass, but a wise man sees the snake in its midst.*
conversations.prefix: Silver-tongued:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your worship is often seen as immoral or baseless. Few wish to be acquainted with a heretical priest.
conversations.prefix: Faith of Flesh:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Few believe in themselves, so you do it for them. Perhaps you can bring those around you to your way of thinking.
conversations.prefix: Spread the Faith:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: *The happy man sits, sun in his eyes*
  
  *A secret on his lips, fraying knot to untie.*
conversations.prefix: The Beggar:
conversations.from: gpt
conversations.value: Either your facade has become your very skin, or the illusion goes deeper than any can fathom.
  
  *Smile from throne to gallows.*
conversations.prefix: Unmasked:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Pox eats at more of your mind each day. Soon your thoughts will fray into nothing, like everything else.
  
  *King and beggar, side by side, one day we all feed the crows.*
conversations.prefix: Maddening:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: These strings try to find you, bind you, take you far away into the darkness.
  
  Not all go quietly when prophecy beckons, especially not one who has known what you have known.
  
  *Know this, my royal friend: This one knows this is not the end.*
conversations.prefix: Weave of Fate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: *A world so vast and mysteries full*
  *And you dabble in one small pool?*
  
  So much world, so little time. Few things hold your attention long enough for... well, anything.
conversations.prefix: Flighty:
conversations.from: human
conversations.value: Master of singing and instruments large and small (relative to the size of a Halfling, anyway).
  
  Bender of fire, shape changer of light. Yes, he can create such illusions from his songs (Unless he messes it up, then things can get a bit iffy).
  
  All in all, he favors his ale, and avoids violence as much as Halflingly possible.
  
  
conversations.prefix: The Bard:
conversations.from: gpt
conversations.value: Sometimes, outcomes are due simply to fate, karma, or the amusement of some watching God.
conversations.prefix: Dumb Luck:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It did kill the cat, if you haven't heard.
conversations.prefix: Curious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Master of singing and instruments large and small (relative to a Halfling size, anyway).
  
  Bender of fire, shaper of light, creating illusion with  his songs (or annoyances when the song isn't so sweet).
conversations.prefix: The Bard:
conversations.from: human
conversations.value: Sometimes, an outcome is based on karma, or fate, or the whims of an onlooking God.
conversations.prefix: Dumb Luck:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It did kill the cat, or so I've heard.
conversations.prefix: Curiosity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: *Though the lightning strike and thunder roll*
  *Ever safe is the unruffled soul*
  
  Man cannot fly above the storm - but he *can* stand insouciant amid its winds. After all, it's raining up ahead as well...
conversations.prefix: Calm in the Storm:
conversations.from: gpt
conversations.value: A rare ability for an already rare form of magic. An adept druid may change their shape at will into the form of any animal they have befriended.
conversations.prefix: Animal Form:
conversations.from: human
conversations.value: The thrill of the fight, the visceral display. . .
  
  It's hard to come off of such a high.
conversations.prefix: Blood Addled:
conversations.from: gpt
conversations.value: You know how to move fast and quiet.
conversations.prefix: Stealth:
conversations.from: human
conversations.value: A familiarity with death grants you a connection with it. 
  
  Fate works in mending and rending, and each make noises down the strings.
conversations.prefix: Down the String:
conversations.from: gpt
conversations.value: Giving things thought is good. Giving things too much thought can be crippling.
conversations.prefix: Contemplative: