conversations.from: system
conversations.value: https://sites.google.com/site/ewdarkerskies/setting
  
  The year is 2022. But this story starts thirty years ago when the world changed. Some say it ended the day that the Gates appeared. Others say that it was a great awakening.
  
  The Gates first appeared as huge dome structures that covered expanses of the world. They were solid and made of a new form of energy. Contact with anyone inside was impossible.
  
  At the same time a quarter of the stars disappeared from the sky. All in a band leaving a dark line across the night sky.
  
  After a week the structures disappeared as suddenly as they had appeared. However, the land that had been beyond was obviously and irrevocably changed. Some zones looked twisted as if the original landscape had been poorly merged with some alien place. Others looked as if many years had passed, but the flora observed was nothing known to Earth. At first it seemed as if all the people who had been trapped beyond were dead, but soon survivors started stumbling past the boundary with no memory of the past week.
  
  With them some stars returned, but they were not the stars that had been there before. These were new and unknown stars.
  
  People who were sent into the strange zones either died in inexplicable ways or went murderously and destructively insane. With the clear boundaries and alien landscapes the zones came to be called Gates. Seeing that they were harmful governments and corporations acted quickly around the world to contain the toxic borders.
  
  The people who survived the initial Gate phenomena started to display strange behaviors at first and later the ability to do things that defied our very understanding of the world. In a word they had magic. These were the first Espers to walk the world. They were often unstable and none of them fully integrated with their abilities.
   
  Some of them died in the early days.  Through uncontrolled use of their abilities, murder, or collapsing into schismed personalities.  Every time an Esper died one of the new stars vanished.
   
  Study of a connection between the Gates, the new stars, and the Espers began in earnest.
  
  What was found was that these Espers had a connection to the Gates as well. They were able to enter them with no ill effects. They were also able to bring back things from the other side. Things that caused a huge jump in technology. A new technology emerged that combines magic and technology, called magitek.
  
  Seen as valuable assets Espers were rounded up by governments and corporations. To this day Espers belong to either a corporation or to a government.
  
  With the aid of magitek telescopes it was found that every Esper had their own star. From it could be gleaned the power of an Esper and if they were using their power or not. This became a tool in finding and containing Espers.
  
  Eventually some children started being born along with new stars. As they aged they displayed the powers of an Esper. They were dubbed the "second wave" and those that emerged from the Gates "first wave." The naming convention has stayed even as the years passed.
  
  *You will all be playing second wave Espers that are part of the Farlight Foundation. A large corporation situated in upstate New York. New York city is now the host of two partly overlapping Gates. Farlight Foundation works primarily with the phenomena of those Gates.*
  
  *In basic terms Espers have elemental powers and some have mixed elements that lead to interesting powers. I've covered them all as they are known, but if you have an idea please do share. I am also rather sparse on Strengths and Weaknesses. I hit a blank so absolutely feel free to come up with something awesome.*
  
  *Not covered in the blip above is Urge. All Espers have one. It is like another being inside of an Esper. A being that their powers flow from. It also seems to exert some influence over the behavior of  the Esper. Second wave Espers are more in sync having grown up with the influence. How active and sentient you'd like your Urge to be is up to you.*
conversations.from: human
conversations.value: Describe an NPC on your team and describe your Urge.
conversations.prefix: Filling in the World:
conversations.from: gpt
conversations.value: You can take more physical punishment than even your typical Esper.
conversations.prefix: Tough:
conversations.from: human
conversations.value: Make your own subplot (which will be better than anything I could think of)
conversations.prefix: Make Your Own:
conversations.from: gpt
conversations.value: White Star, Fire and Earth Aspect.
  *Loyal, inventive, steady.*
  When you are a hammer everything looks like a nail, but when your heart is a forge you see how things can be changed and improved. Your powers are that of the manipulation of metals.
  
conversations.prefix: The Forge:
conversations.from: human
conversations.value: The Farlight Foundation headquarters.
conversations.prefix: Farlight Foundation:
conversations.from: gpt
conversations.value: You have maintained connections outside of the Farlight Foundation. Connections that are overlooked or blessed by management. These connections remain beneficial to you.
conversations.prefix: Well Connected:
conversations.from: human
conversations.value: Pulsar, Earth and Air Aspect.
  *Methodical, meticulous, logical.*
  From up high you can see so much. The wind whistles around the stones of your heart and sings to you of things far beyond your sight. Yours is the power of clairvoyance. 
conversations.prefix: The Spire:
conversations.from: gpt
conversations.value: Blue Star, Fire Aspect.
  *Aggressive, primal, heedless.*
  There is a fire in your heart, perhaps more literally than it is in others. It drives you to take action when others would falter. Your powers are that of the creation and manipulation of fire.
conversations.prefix: The Blaze:
conversations.from: human
conversations.value: Blue Star, Water Aspect.
  *Emotional, insightful, contemplative.*
  Inside you is a deep stillness. Others can sense it in you and often seek you out for your counsel. Your powers are that of the manipulation of water everywhere it is found. You are, however, unable to change its state to a gas or solid.
  
conversations.prefix: The Deep:
conversations.from: gpt
conversations.value: White Star, Air and Water Aspect.
  *Aloof, distant, resilience.*
  Ice is beautiful and much stronger than most give it credit. Your heart is cold, but that allows you to step back and view the playing field. Your powers are that of the creation and manipulation of ice in all its forms. You are, however, unable to change its state to a liquid.
conversations.prefix: The Frost:
conversations.from: human
conversations.value: White Star, Fire and Air Aspect.
  *Academic, perceptive, leadership*
  Your heart is a light that those around you are drawn to. Yours is to lead with honesty and well thought out plans. Your power is that of creating solid objects out of the light around you.
conversations.prefix: The Light:
conversations.from: gpt
conversations.value: Blue Star, Earth Aspect.
  *Stalwart, strong, patient.*
  The earth is strong. It waits and endures even as it is changed on the surface. Your heart holds the solid warmth of the earth below. Yours is the power to manipulate stone and earth.
  
conversations.prefix: The Stone:
conversations.from: human
conversations.value: Pulsar, Fire and Water Aspect.
  *Volatile, powerful, intense.*
  Your heart is the most conflicted of all the Esper aspects. Yet that is the conflict that gives you great power. Those around you can sense that power and respect it. Yours is the power to create and manipulate electricity.
conversations.prefix: The Storm:
conversations.from: gpt
conversations.value: White Star, Earth and Water Aspect.
  *Compassionate, energetic.*
  Your heart is like the rushing of the tide. Full of energy, and energy that cleanses and smooths. Your power is that of healing anything that is broken or injured.
conversations.prefix: The Shore:
conversations.from: human
conversations.value: Blue Star, Air Aspect.
  *Perceptive, thoughtful, free.*
  Your heart reaches far and wide. If only you could do the same. Yours is the power to manipulate the air around and near you. You, however, are unable to change the air on a molecular level.
  
conversations.prefix: The Wind:
conversations.from: gpt
conversations.value: You and your Urge are in sync. Working with it and your powers is effortless.
conversations.prefix: Synchronization :
conversations.from: human
conversations.value: You are a natural with anything that fires a projectile. Your skill is unsurpassed.
conversations.prefix: Gunslinger:
conversations.from: gpt
conversations.value: You are in sync with your Urge. Too much in sync. You have great difficulty in resisting its influence.
conversations.prefix: Subsumed:
conversations.from: human
conversations.value: Physically you are a pushover.
conversations.prefix: Weak:
conversations.from: gpt
conversations.value: Somehow you lost a limb or two. You have a magitek replacement. Which is nearly as good as the real thing. However, it requires maintenance and power. It can malfunction and even be removed.
conversations.prefix: Magitek Limb(s):
conversations.from: human
conversations.value: Time to fill out the members of your team.
conversations.prefix: Team building!:
conversations.from: gpt
conversations.value: Use this challenge when the previous one is completed.
conversations.prefix: Team building 2:
conversations.from: human
conversations.value: Your team's headquarters in Farlight. It's pretty comfortable. There is an area with desks where you can work at a computer station, an area with comfortable seating, and a conference table.
conversations.prefix: Team Office:
conversations.from: gpt
conversations.value: You're being sent out to a gate, like right this moment. Time to grab your gear. How ready are you?
conversations.prefix: Saddle up:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your temper burns hot, and sometimes it gets the better of you.
conversations.prefix: Volatile:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Tova has resigned herself to this new life, but she's found no meaning in it. Severed from her sense of self and purpose, she swings between shutting down and lashing out. She needs to find something (or someone) to connect to, to fill that void where friends, family, and aspirations used to be.
conversations.prefix: Find What Matters:
conversations.from: human
conversations.value: You run faster, jump higher, and dodge more nimbly than even most espers. With your superb balance and acrobatic ability, there are few places you can't reach.
conversations.prefix: Move Like the Wind:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: All Farlight operatives are well-trained, but you are newer than most and still have a lot to learn.
conversations.prefix: Inexperienced:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Kayla has spent most of her life being close to her family, even more so than most teenagers thanks to the dependence created by her disability. Leaving them behind to join the Farlight Foundation has been an extreme change. Compound that with the changes brought on by having fully functioning limbs once again and it's as though she's living an entirely new life. At this point, she's not entirely sure she's made the right decision. She's lonely, overwhelmed, and feels as though she's trapped in this new, uncertain life.
conversations.prefix: A New Life:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: David has a mentor, a father figure, at the corporation - Dr. Michael Sommer.  David isn't actually aware of this, but it's possible that Dr. Sommer has been training him in such a way that it is becoming more likely that he will lose control of his powers.  He's also been leaving hints; papers left out when they shouldn't have been, things like this, that Michael may have siblings.  Michael has never confronted his mentor about this, but is very curious, and also very scared, to find out if either of these things are true, and why they might be.
conversations.prefix: Finding a family: