conversations.from: system
conversations.value: The World of Athas
  
  “Athas is an endless wasteland, yet it has a majestic and stark beauty. When first light casts its emerald hues over the Sea of Silt, or when sunset spreads its orange flame over the Mekillot Mountains, the world’s feral beauty stirs the untamed heart in each of us. It is a call to take up spear and dagger, to flee the cities, to go and see what lurks out in the barrenness.”
  
  —The Wanderer’s Journal
  
   
  Dark Sun® it’s not your typical heroic fantasy setting inspired by Lord of the Rings, this is a unique setting where nothing is what you’re used to. So, to begin with your adventure, here are some things you need to know:
  
  1. THE WORLD IS A DESERT
  
  Athas is a hot, arid planet covered with endless seas of dunes, lifeless salt flats, stony wastes, rocky bad lands, thorny scrublands, and worse. From the first moments of dawn, the crimson sun beats down from an olive tinged sky. Temperatures routinely exceed 100 degrees F. by midmorning and can reach 130 degrees or more by late afternoon. The wind is like the blast of a furnace, offering no relief from the oppressive heat. Dust and sand borne on the breeze coat everything with yellow-orange silt.
  
  2. THE WORLD IS SAVAGE
  
  Life on Athas is brutal and short. Bloodthirsty raiders, greedy slavers, and hordes of inhuman savages over run the deserts and wastelands. The cities are little better; each chokes in the grip of an ageless tyrant. The institution of slavery is widespread on Athas, and many unfortunates spend their lives in chains, toiling for brutal taskmasters.
  
  3. METAL IS SCARCE
  
  Most arms and armor are made of bone, stone, wood, and other such materials. Mail or plate armor exists only in the treasuries of the sorcerer-kings. Steel blades are almost priceless, weapons that many heroes never see during their lifetimes.
  
  4. ARCANE MAGIC DEFILES THE WORLD
  
  The reckless use of arcane magic during ancient wars reduced Athas to a wasteland. To cast an arcane spell, one must gather power from the living world nearby. Plants wither to black ash, crippling pain wracks animals and people, and the soil is sterilized; nothing can grow in that spot again. It is possible to cast spells with care, preserving the world and avoiding any more damage to it, but defiling offers more power than preserving.
  
  5. SORCERER-KINGS RULE THE CITY-STATES
  
  Terrible defilers of immense power rule all but one of the city-states. These mighty spellcasters have held their thrones for centuries; no one alive remembers a time before the sorcerer-kings. Some claim to be gods, and some claim to serve gods. Some are brutal oppressors, where others are more subtle in their tyranny.
  
  6. GODS ARE SILENT
  
  Long ago, when the planet was green, the brutal might of the primordials overcame the gods. Today, Athas is a world without deities. There are no clerics, no paladins, and no prophets or religious orders. 
  
  In the absence of divine influence, other powers have come to prominence in the world. Psionic power is well known and widely practiced on Athas; even unintelligent desert monsters can have deadly psionic abilities. Shamans and druids call upon the primal powers of the world, which are often sculpted by the influence of elemental power.
  
  7. FIERCE MONSTERS ROAM THE WORLD
  
  The desert planet has its own deadly ecology. Athas has no cattle, swine, or horses; instead, people tend flocks of erdlus, ride on kanks or crodlus, and draw wagons with inixes and mekillots. Wild creatures such as lions, bears, and wolves are nonexistent. In their place are terrors such as the id fiend, the baazrag, and the tembo.
  
  8. FAMILIAR RACES AREN’T WHAT YOU EXPECT
  
  Typical fantasy stereotypes don’t apply to Athasian heroes. In many D&D® settings, elves are wise, benevolent forest dwellers who guard their homelands from intrusions of evil. On Athas, elves are a nomadic race of herders, raiders, peddlers, and thieves. Halflings aren’t amiable riverfolk; they’re xenophobic headhunters and cannibals who hunt and kill trespassers in their mountain forests. Goliaths or half-giants, as they are commonly known are brutal mercenaries who serve as elite guards and enforcers for the sorcerer kings and their templars in many city-states.
  So who would like to play in that setting ?
  
  I have been playing and DMing for a while now and that is probably my favorite setting but it is also one of the hardest to play in as character. It changes a lot from the usual DnD setting.
  
  I'll be very proactive in creating the characters and doing a very wide screening so PM me with ideas but please first read up on the world. 
  
  I'm going to follow the Ash of Athas game where player start in a renegade (anti-system) cell dedicated to bringing life back to the world. 
  
  Athas is not a "Good vs Evil" setting so I won't take alignment into account, even for spells. 
  
  There is no rush. 
conversations.from: human
conversations.value: You take some time to take your bearings and understand what is going on. 
conversations.prefix: Lay of the land:
conversations.from: gpt
conversations.value: A beautifull woman who has surely done something terribly wrong to be here. 
  
  She was part of the Vieled Alliance before being betrayed and has many contact in the region. 
  
conversations.prefix: Coley Sandstill:
conversations.from: human
conversations.value: You manage to find a small piece of ore. It's not pure at all but still a treasure. 
conversations.prefix: Ore:
conversations.from: gpt
conversations.value: Gladiatorial games and fights are a part of the way the people of Athas entertain themselves. 
conversations.prefix: Pit Fight:
conversations.from: human
conversations.value: You use a distraction to get what you want. 
  You never know when you are going to get another or need that tool you just added to your stach. 
conversations.prefix: Grab an opporunity :
conversations.from: gpt
conversations.value: A small but serviceable piece of ceramic. 
  
  It can be used in many different cays. 
conversations.prefix: Ceramic:
conversations.from: human
conversations.value: Trained in the arts of both brain and brawn, you are one tough cookie.
conversations.prefix: Mul Psychic Warrior:
conversations.from: gpt
conversations.value: Best of both worlds means you've got something for everything, even if your matter is stronger than your mind.
conversations.prefix: Mind *and* Matter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Violence solves all problems by creating much bigger problems
conversations.prefix: Violent:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've left the pit fight behind. Now that you're out in the world, what will you do?
conversations.prefix: Not learned, but learning:
conversations.from: human
conversations.value: Abandoned by his parents as an infant, he was left on the doorstep of an orphanage. He spent his life on the street, constantly getting into and out of trouble.
conversations.prefix: Half-Elf Rogue:
conversations.from: gpt
conversations.value: Surviving on the street means knowing how to get when the getting is good. He is skilled at quick escapes and dextrous liberations of unsuspecting purses.
conversations.prefix: Fast:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: No one ever cared for him, and he doesn't much care for anyone else in return. He's made it this far on his own and he cares little for the sympathy -- or pity -- of others.
conversations.prefix: Indifferent:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He desperately wants acceptance even as he pushes everyone away. He understands the importance of other people for survival on Athas and wants to not live hand-to-mouth and constantly running from authorities.
conversations.prefix: Acceptance:
conversations.from: human
conversations.value: blah blah
  
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: A human trained in the forbidden arcane arts.  A preserver, having chosen to never take more from the planet than it can give.
conversations.prefix: Human Wizard:
conversations.from: human
conversations.value: Of solid intelligence and good wit, you can rely on your words to get out of trouble.
conversations.prefix: Clever:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Confrontation (if the stakes are high enough) and battle (under all circumstances) can drive you to run and hide.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: More than anything else, you are afraid of your secrets getting out.  Your relatives, your activities, your magic - none of it will help you should it be revealed.
conversations.prefix: Keep my secrets:
conversations.from: gpt
conversations.value: Words come out of your mouth but they don't really mean anything...
conversations.prefix: Babbling:
conversations.from: human
conversations.value: You’re good with people and talking your way out of things. Getting people to go along with your schemes comes from many years of practice. 
conversations.prefix: Persuasion :
conversations.from: gpt
conversations.value: You're hardier than most, and can go without much resources for a while longer. You also know just how hard it is on most to survive in this world, given what you've seen. 
conversations.prefix: Knows Hardship:
conversations.from: human
conversations.value: Water is life, and you choose to fight for it
conversations.prefix: Tri-kreen water cleric:
conversations.from: gpt
conversations.value: You can survive in the desert for almost an infinite time, barring sapient dangers of course.
conversations.prefix: Survivalist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Okay, so you lay eggs, think that elves smell delicious, have mandrils and an extra set of feet. 
  That does not make you a monster, does it?
conversations.prefix: Distrusted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Athas is beautiful, if you know where to look. We should make it better, rather than defiling it.
conversations.prefix: Make Athas a better place:
conversations.from: human
conversations.value: Using the natural psionic abilities of her race to the fullest.
conversations.prefix: Thri-Kreen mind mage:
conversations.from: gpt
conversations.value: She counts on her mental abilities, both psionic and intellect to conquer most tasks.
conversations.prefix: Powerful mind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: She feels like she should be the leader of whatever pack she is a part of.
conversations.prefix: Desire for dominance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: After having lost her original pack she now wanders hoping to find another group to form a pack bond with.
conversations.prefix: Find a pack: