conversations.from: system
conversations.value: In a bleak northern landscape, where the sworn oath is just as much a force of nature as the ice and snow, you will seek an answer to the question: why are the ancient stones singing? Come and explore the world of Ironsworn (http://www.ironswornrpg.com) : the rules-light rpg of axe and spear and ritual magic.
  
  Hello! This is an original scenario for the tabletop rpg Ironsworn. In a bleak landscape inspired partly by the TV show Vikings, that part of Game of Thrones where they went north of the Wall, and maybe a dash of Lord of the Rings, players take on the role of the Ironsworn - warriors, sorcerers, and brigands who swear vows on a piece of iron. Whether it was a sword, a coin, or just a rusty nail, it doesn’t matter - an oath sworn on iron must be fulfilled, or the world will fall apart. Or your part of it, anyway.
  
  This game will use Storium to explore a typical situation in the Iron Lands - a prophetic dream has troubled the sleep of an entire village for weeks. In the dream, an ancient standing stone in a far-off pasture has begun to sing. A council of all the village has determined that someone must swear an oath to go and find out what the dreams mean, but who will swear that vow?
  
  You guys, that’s who.
  
conversations.from: human
conversations.value: Huddled in a dark forest, your village consists of a few hundred people that you've known all your life and would die to protect.
conversations.prefix: Your village, Stormrest:
conversations.from: gpt
conversations.value: Everyone in the village who can carry an axe (which means everyone who can vote) has gathered inside the chief's longhouse to discuss the troubling dreams.
conversations.prefix: The Moot:
conversations.from: human
conversations.value: You've been raised to protect the village, and have learned all the ways of war. As the designated protector of the village, you also have the best gear - a sword with a glorious history, and good armour painted blood red.
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You have an important job - ranging into the wilderness to bring back meat and hides for the village. You're skilled with the bow and the spear, and can live off the land for weeks at a time. 
conversations.prefix: Hunter:
conversations.from: human
conversations.value: Since your earliest days, the world has spoken to you, in whispers on the wind, murmurs from the trees, and in dreams. Dreams. Not daydreams, not fantasies. *Dreams*. Since childhood your hair has been stark white. 
conversations.prefix: Mystic:
conversations.from: gpt
conversations.value: You are equally skilled with forge, tools, or just your bare hands, and can easily create or repair any common item. With time and preparation, you can craft truly beautiful and useful weapons, jewelery, or cunning mechanisms.
conversations.prefix: Artisan:
conversations.from: human
conversations.value: Your physical strength and determination are a thing of legend. *Local* legend, true, but still legend.
conversations.prefix: Use your strength:
conversations.from: gpt
conversations.value: You have spent endless hours studying the old tapestries, conversing with the elders, and meditating on what you have learned. In many situations, you know the right answer -- but can you make people listen?
conversations.prefix: Consider the wisdom:
conversations.from: human
conversations.value: You are familiar with all the local area, have spoken with travelers to learn about far off lands, and know all the ways of forest, animal, and even monster.
conversations.prefix: Survive in the Wild:
conversations.from: gpt
conversations.value: You draw on your hard-won lore and your connection to the Other to perform a ritual to protect, seek out, or frighten. Other uses of ritual are less obvious...
conversations.prefix: Cast the Ritual:
conversations.from: human
conversations.value: Your best days are behind you, and now your eyes grow dim and your limbs weak. Can you fulfill this one last quest with honour, or will you fall by the wayside?
conversations.prefix: Aging:
conversations.from: gpt
conversations.value: Sometime in the past, you broke an iron vow. Nobody (and that includes the spirits and somehow all the people that you meet on the road) can really trust you or believe in you.
conversations.prefix: Oathbreaker:
conversations.from: human
conversations.value: In a time of crisis, you failed. There's no other way to put it. You failed. Now you doubt yourself at every turn, and hesitate where others forge ahead. 
conversations.prefix: Despairing:
conversations.from: gpt
conversations.value: Your family has never done well in the village, for whatever reason. Your personal gear (axe, wooden shield, pack) are of poor quality and can fall apart at any time, and the other villagers do not take you seriously. 
conversations.prefix: Poor:
conversations.from: human
conversations.value: You have sworn an Iron Vow to find out the meaning of the dreams, whether they be good or ill, and take action on what you learn.
conversations.prefix: Be the dreamseeker:
conversations.from: gpt
conversations.value: You will protect the Dreamseeker until they complete their vow.
conversations.prefix: Protect the Oathgiver:
conversations.from: human
conversations.value: Whether because of your  youth, your past failures, or your current bad reputation, you aren't taken seriously. That's going to change. Now.
conversations.prefix: Prove yourself:
conversations.from: gpt
conversations.value: Surely the best end for a Ironsworn is their death for a greater purpose.
conversations.prefix: Find an honourable death:
conversations.from: human
conversations.value: Hard bread, cured meats, extra bandages...everything you need to survive in the Wild. 
  
  For a while, anyway.
conversations.prefix: Food and supplies:
conversations.from: gpt
conversations.value: text
conversations.prefix: The deep woods:
conversations.from: human
conversations.value: You are a skilled storyteller, poet, and entertainer. In the long winter's night, when everyone is cooped up in the longhouses, your abilities have prevented more than one riot.
conversations.prefix: Skald:
conversations.from: gpt
conversations.value: You weave a web of words, helping your audience to see things differently, to understand a problem, or just to relax and listen for a while.
conversations.prefix: Tell the story:
conversations.from: human
conversations.value: They say that honour is the coin beyond price. You would like to dispute that.
conversations.prefix: Greedy:
conversations.from: gpt
conversations.value: You bear the invisible scars of an attack by a ghostly horror. Perhaps this quest will help you heal.
conversations.prefix: Heal the wounds:
conversations.from: human
conversations.value: You stand in the middle of the Moot, hold up a piece of iron -- an axe, perhaps -- and swear an iron vow to (if you have Follow the Dream) find that singing stone and learn its secrets or (if not) protect the Dreamseekers with your life. You are now Ironsworn.
conversations.prefix: Swear the iron vow (for Sonja only):
conversations.from: gpt
conversations.value: You gather supplies.  Horses are borrowed, packs are loaded, goodbyes are said, perhaps some regrets are spoken. In a few hours you will gather outside the gates and head on your adventure.  
conversations.prefix: The journey begins:
conversations.from: human
conversations.value: You stand in the middle of the Moot, hold up a piece of iron -- an axe, perhaps -- and swear an iron vow to (if you have Follow the Dream) find that singing stone and learn its secrets or (if not) protect the Dreamseekers with your life. You are now Ironsworn.
conversations.prefix: Swear the iron vow (for Bjorn only):
conversations.from: gpt
conversations.value: You stand in the middle of the Moot, hold up a piece of iron -- an axe, perhaps -- and swear an iron vow to (if you have Follow the Dream) find that singing stone and learn its secrets or (if not) protect the Dreamseekers with your life. You are now Ironsworn.
conversations.prefix: Swear the iron vow (for Eira only):
conversations.from: human
conversations.value: You stand in the middle of the Moot, hold up a piece of iron -- an axe, perhaps -- and swear an iron vow to (if you have Follow the Dream) find that singing stone and learn its secrets or (if not) protect the Dreamseekers with your life. You are now Ironsworn.
conversations.prefix: Swear the iron vow (for Balder only):
conversations.from: gpt
conversations.value: You stand in the middle of the Moot, hold up a piece of iron -- an axe, perhaps -- and swear an iron vow to (if you have Follow the Dream) find that singing stone and learn its secrets or (if not) protect the Dreamseekers with your life. You are now Ironsworn.
conversations.prefix: Swear the iron vow (for Himli only):
conversations.from: human
conversations.value: You stand in the middle of the Moot, hold up a piece of iron -- an axe, perhaps -- and swear an iron vow to (if you have Follow the Dream) find that singing stone and learn its secrets or (if not) protect the Dreamseekers with your life. You are now Ironsworn.
conversations.prefix: Swear the iron vow (for Reuben only):
conversations.from: gpt
conversations.value: The Ironsworn disperse to gather supplies. Horses are borrowed, packs are loaded, goodbyes are said, perhaps some regrets are spoken. In a few hours you will gather outside the gates and head on your adventure.  
conversations.prefix: Prepare for the Journey :
conversations.from: human
conversations.value: Bears in winter are sacred, not to be hunted without a blessing from the God-talker and Thalandin’s permission. Neither of which you have. 
  Special Rule: for this challenge only, Food and Supply cards count as Strong plays, not Neutral. 
conversations.prefix: Bear!:
conversations.from: gpt
conversations.value: She has ten winters, at most, and needs your help. But isn't the Quest more important than saving a stranger?
conversations.prefix: Little Katja:
conversations.from: human
conversations.value: The lean winter has driven this pack to the desperate extreme of stalking a group of humans. They hang back a hundred feet, but easily keep pace, seeming to settle in for a long hunt. You can see the hunger in their eyes. You can almost hear their thoughts. *Soon, the two-legs rest. Soon, the two-legs make a mistake. *
conversations.prefix: Wolves approach:
conversations.from: gpt
conversations.value: You're cut, battered and sore. Every so often the pain makes you hesitate, but you can usually force yourself to keep moving. You need to be careful to avoid infection.
conversations.prefix: Wounded:
conversations.from: human
conversations.value: The family resemblance is unmistakable - you need to talk to her!
conversations.prefix: Katje's Mother:
conversations.from: gpt
conversations.value: The old warrior has lost touch with reality, but he still has many warriors in the hall. You need to calm him down at once, or there'll be bloodshed!
conversations.prefix: Angry chieftain:
conversations.from: human
conversations.value: The feasting goes a little overboard, and the villagers ply you with far more wine and ale than most of you are accustomed to. 
conversations.prefix: Keep your wits about you:
conversations.from: gpt
conversations.value: The waters run fast and wild. You're going in the right direction, but it's not clear exactly where you should cross, nor how to do so safely. 
conversations.prefix: Rapids:
conversations.from: human
conversations.value: The gangling 12-foot-tall monster is coming straight at you. There's no time for clever tricks...this is a straight-up fight!
conversations.prefix: Troll!:
conversations.from: gpt
conversations.value: Balder is bleeding from a nasty head wound, and needs immediate care - including sheltering him from the oncoming mob of cheering villagers!
conversations.prefix: To Balder's Aid:
conversations.from: human
conversations.value: A solitary figure, Ragnar is the village godtalker. He may know the meaning of these dreams.
conversations.prefix: Ragnar Arison:
conversations.from: gpt
conversations.value: You search for days, going from valley to valley, looking for the one that matches your dreams.
conversations.prefix: Find the clearing:
conversations.from: human
conversations.value: Puzzled, you cast about for clues, wandering almost in shock around the Stone, the skeleton at its feet, and the nearby long hummocks in the grass. 
conversations.prefix: Investigate the Stone:
conversations.from: gpt
conversations.value: You are connected to the spirit animal Ferret. You can tap into its cunning, celerity and fierceness when you need it. But don't forget it will have a cost...
conversations.prefix: Follow your Spirit Guide:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes, you ride the Ferret, sometimes, the Ferret rides you, unleashing on the world its sharpest and most violent side
conversations.prefix: The Wild Side:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Since your earliest days, the world has spoken to you, in whispers on the wind, murmurs from the trees, and in dreams. Dreams. Not daydreams, not fantasies. Dreams. Since childhood your hair has been stark white.
conversations.prefix: Mystic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: What one lacks in raw capacity, one must make up for with quick thinking and force of will. A cool head will get you through quite a few scraps.
conversations.prefix: Wit and Grit:
conversations.from: human
conversations.value: Quick, strong, reputable, eager to put everything right. It's only natural that a few decisions get rushed, along the way. So what if you don't know what you're doing?
conversations.prefix: Perils of Youth:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are  young, inexperanced. Many don't listen so you have learned to bite your tongue, even if what you have to say is important. You don't yet trust yourself to know what's best. 
conversations.prefix: Youth:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The vividness of the dreams that flash upon your sleeping eye are primordial in finding the stones. But sometimes they resurge with violence.
conversations.prefix: Dream's Burden:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were the first to dream about the stone, and have the world whispers to you through the wind, murmurs from the trees, and in your vivid dreams of predestinate nature. Since childhood your hair has been stark white.
conversations.prefix: The First Dreamer:
conversations.from: gpt
conversations.value: a
conversations.prefix: Fulfill the Dream:
conversations.from: human
conversations.value: You have your mother's sensitivity, and your father's pragmatism. You spent endless hours in studying the old tapestries, conversing with the elders, and meditating on what you have learned. In many situations, you know the right answer – but can you make people listen?
conversations.prefix: Intelligence:
conversations.from: gpt
conversations.value: You have sworn an Iron Vow to find out the meaning of the dreams, which have been haunting you all your life. You wish to find peace with the burden it has laid on your shoulders.
conversations.prefix: The Dream's Meaning:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: An orphan with great potential.
conversations.prefix: Waif:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A poor orphan not taken seriously.
conversations.prefix: Laughing Stock:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: One who grew up on his own.
conversations.prefix: Forest Orphan:
conversations.from: gpt
conversations.value: Reuben knows that it's now or never ......
conversations.prefix: The Time Has Come:
conversations.from: human
conversations.value: Others in the village have actively prepared Eira for this day, helping her interpret the dreams and readying her for the journey. It's the safe bet.
conversations.prefix: Village Benefactors:
conversations.from: gpt
conversations.value: You act first and think second. It might get you in trouble occasionally, but your celerity and reflexes are top-notch, and it helps you save a lot of time.
conversations.prefix: Fast Thinker:
conversations.from: human
conversations.value: Eira's path to greatness comes at the cost of her freedom, and the freedom others. With parents like these, who needs enemies?
conversations.prefix: Parental Oversight:
conversations.from: gpt
conversations.value: Though there are no adventures in your own past, you've spent your life hearing and telling about the adventures of others.
conversations.prefix: Head Full of Stories:
conversations.from: human
conversations.value: You have good planning skills, as you have good judgement with regards to what might be needed in the future.
conversations.prefix: Foresight:
conversations.from: gpt
conversations.value: Left to fend for yourself, you wouldn't last a day in the wilderness.
conversations.prefix: Tenderfoot:
conversations.from: human
conversations.value: What to do ......
conversations.prefix: Befuddled:
conversations.from: gpt
conversations.value: Even though you have no children or grandchildren of your own, you have a motherly air.
conversations.prefix: Everybody's Grandma:
conversations.from: human
conversations.value: Doing what one must do.
conversations.prefix: Standing With A Friend:
conversations.from: gpt
conversations.value: Your feeling of protecting children often leads you to disfavor. You fail to realize that they are, inherently children, and thus you have difficulty being assertive, especially with girls.
conversations.prefix: Bad with Children:
conversations.from: human
conversations.value: Feeling very uncomfortable.
conversations.prefix: Scared And Losing His Temper:
conversations.from: gpt
conversations.value: Eira's panache and youthful charm cements her legacy. She can be nothing other than a hero of legend. At the very least, an instant hit with the parents.
conversations.prefix: Hair of Fire, Heart of Gold:
conversations.from: human
conversations.value: You can't resist the call of a party. Whenever food, drinks, songs and dances are around, you lose track of time and forget your priorities
conversations.prefix: Willpo... what?:
conversations.from: gpt
conversations.value: You’ve been to far away places and have fought beasts before. It has been awhile though.
conversations.prefix: Old Experience:
conversations.from: human
conversations.value: Vast patience is not the same as infinite patience&mdash;something that even you sometimes forget about yourself.
conversations.prefix: All Wells Have Bottoms:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Detecting
conversations.prefix: Sleuth:
conversations.from: human
conversations.value: Perhaps by examining the other graves, or by looking for omens, or even asking the mysterious woman for her help one more time, you will learn how to help her rest.
conversations.prefix: Find her peace:
conversations.from: gpt
conversations.value: Balder is a classic viking. Through and through and very set in his ways.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: Balder often spends his time in his head, in a warmer place, far away and long ago.
  
  Eira will being him home.
conversations.prefix: Thinking & Eira:
conversations.from: gpt
conversations.value: Jera is the rune of Harvest, a symbol profoundly bound to the seasons, to the passing of time. It usually is associated with the ending of a cycle and the beginning of a new one. After winter comes spring, after the rain comes the sun and the blooming seeds.
conversations.prefix: Jera - The Harvest: