conversations.from: system
conversations.value: The City of Belgaerd. It's known by many names: the Silver Sunset, the Sapphire City, and the Concrete Kingdom to name a few. One of the free city-states, Belgaerd is a stewpot of different races and cultures, and a bastion of research into magical theory and cutting edge artificing. Industry tycoons make their fortunes in its towering buildings and movie stars throw parties in elegant rooftop gardens. It is the jewel of the west, a shining example of civilization for all the world.
  
  But it wasn't so long ago that Belgaerd was an untamed wilderness, a small, struggling township kept alive by bold adventurers, a tenacious city guard, inspired mages, and the dedication of the faithful. The rise of technology and ubiquitous magic makes those days of danger seem far away, but despite forced integration of the civilized races' long-time enemies--trolls, orcs, goblins, and others--the streets are just as dangerous as the dungeons they replaced ever were. 
  
  Be careful the streets you choose to walk and the monsters you choose to trust. And always keep a trusty wand at your side.
conversations.from: human
conversations.value: You have a strong personality--whether it is your suave and charm or your ten thousand yard stare, you command attention.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: You've been trained in the arcane arts--magic. Not that magic is uncommon, but you actually understand magical theory and can cast spells.
conversations.prefix: Arcane Education:
conversations.from: human
conversations.value: Although almost sized like a toy in most races' hands, the little kobold's weapon is fully functional. It operates like a sort of hand-crossbow without any sort of magic at all, provided one has bolts. Then there's the autocasting; in this case, it's a cone of fire.
  
  The kobold might be little, but he knew his gear.
conversations.prefix: Caen's Cross-caster:
conversations.from: gpt
conversations.value: The kobold definitely has his own agenda, and he hasn't been completely forthcoming with information. Find out what his mission is, and why he's so interested in Aisling Tristane.
conversations.prefix: Discover Caen's Angle:
conversations.from: human
conversations.value: On a simple, silver link chain sits a small silver pendant with a tiny sapphire in its center. No other markings, no magical aura. A simple inherited trinket from Aisling's human mother.
conversations.prefix: Mother's Sapphire Necklace:
conversations.from: gpt
conversations.value: A lot of open space, a large central building, and a hive-like complex of smaller temporary structures.
conversations.prefix: Marc Lord's Movie Lot:
conversations.from: human
conversations.value: You're at the scene of the murder for the first time. It's cold, but there might be clues.
conversations.prefix: Jorgin: Crime Scene Investigation:
conversations.from: gpt
conversations.value: Ben suspects a very powerful ritual was being built here, based on Aisling's description of the fractured, poetic, sing-songy script. But what was it for?
conversations.prefix: Aisling & Bones: Set, Props, and Script:
conversations.from: human
conversations.value: A cheap apartment in the bad side of town, sparsely furnished--and utterly covered with amateur artwork and all the tools to make it.
conversations.prefix: Aisling's Refuge:
conversations.from: gpt
conversations.value: Tallest building in Belgaerd, built square in the middle of downtown. It's a symbol of the city-state's spirit and drive for cutting edge innovation, an achievement recognized across the continent. And at the top sits Marc Lord's private penthouse.
conversations.prefix: Halifax Tower:
conversations.from: human
conversations.value: The Belgaerd City Guard are still based in the old fort that was established on the town's original founding. Though greatly modernized and refrubished, the building remains a squat, rustic landmark in the center of the downtown area, like an old dwarf stubbornly resisting the closeness of younger, taller colleagues.
conversations.prefix: "The Fort" BCG Headquarters:
conversations.from: gpt
conversations.value: Robinson Wharf is where most of the industry passes in and out of the city. No pleasure crafts or fine resorts here, it's all grim, golem dust, and goblins in these parts.
conversations.prefix: Robinson Wharf:
conversations.from: human
conversations.value: A large structure of crowded living space, mostly relegated to clannish goblins, though the occasional gang of orcs might swing by to lord over the inhabitants.
conversations.prefix: Begley Tenements:
conversations.from: gpt
conversations.value: Named for an infamous alchemical ingredient, the Lark's Tongue is an underground speakeasy catering to the less reputable members of society. While drinking is no longer entirely illegal, most of the 'good' concoctions are, and this establishment supplies them.
conversations.prefix: The Lark's Tongue:
conversations.from: human
conversations.value: Enjoying preferred status as an acceptable purveyor of alcohol, the faerie-run Dyrnamell Vineyard is a hot spot for socialites, nobles, and the otherwise wealthy or influential. Most of its wealth exists in a pocket dimension, but they have enough of a showing at the city's edge for tours and lavish parties.
conversations.prefix: Dyrnamell Vineyard:
conversations.from: gpt
conversations.value: Still under construction, this monument is being funded by the powerful dwarven mogul Bendix Stormhill. Rumor has it the tower will be the tallest ever built.
conversations.prefix: Bendix Tower:
conversations.from: human
conversations.value: Bart is a satyr with the BCG, and is the veteran in charge of unusual cases. Basically, he gets the dung nobody else wants to deal with.
conversations.prefix: Sgt. Bartholomew Dunn:
conversations.from: gpt
conversations.value: Dwarven tycoon of the shipping industry. He runs Belgaerd's imports and exports, and is rumored to be involved in demi-human trafficking, as well.
conversations.prefix: Bendix Stormhill:
conversations.from: human
conversations.value: Once a cleric and adventurer for the God of the Sunrise, Lynn now develops new potions and salves--or runs the corporation doing so, at least. Castle Cures is a powerful force in the industry, though some of their drive for efficiency has had questionable results for the public.
conversations.prefix: Kaelynn Castle:
conversations.from: gpt
conversations.value: Dungeon delver turned private investigator, Leander has had trouble converting from the life of an adventurer to one of a civil, law-abiding citizen.
conversations.prefix: Leander Blackwood:
conversations.from: human
conversations.value: Former halfling prostitute turned information broker and general troublemaking street rat. Often assists Blackwood in his investigations.
conversations.prefix: Kitra:
conversations.from: gpt
conversations.value: Singing sensation based in the city known for her lavish lifestyle, and seductive flair. Often performs at renown hotspots, and has entirely too many connections to the underground.
conversations.prefix: Ren:
conversations.from: human
conversations.value: Ogre crime boss and food connoisseur. 
conversations.prefix: Archibald "Archie" [Surname]:
conversations.from: gpt
conversations.value: Dwarven golem mechanic and former adventurer. Artificer.
conversations.prefix: Jiurnen:
conversations.from: human
conversations.value: Tough customers who found you in the wrong neighborhood.
conversations.prefix: Orcish Thugs:
conversations.from: gpt
conversations.value: Former adventurer--a fighter, who has since had trouble finding respectable employment. Has a drinking problem and currently works as a security guard on the docks
conversations.prefix: Davin deWitt:
conversations.from: human
conversations.value: Other species have no particular reason to trust you. Can you show them you are trustworthy?
conversations.prefix: Make a good impression:
conversations.from: gpt
conversations.value: A man has been murdered, and the scene is a mess. Who done it?
conversations.prefix: Find the next clue:
conversations.from: human
conversations.value: Whether an old, hardened veteran or an enthusiastic young recruit, you're one of the BCG's elite, a detective. When someone's needed to investigate a complicated crime, it gets sent to you. If only they didn't always give you the rotten ones.
conversations.prefix: BCG Detective:
conversations.from: gpt
conversations.value: They don't like using the term 'Necromancer' these days, but that's what you are. You spend your days analyzing dead bodies and exploring the countless ways hapless citizens die--for the benefit of the City Guard, of course.
  
  Most people don't like to acknowledge who you are and what you do, and your magic is highly monitored. But the things you can do... Sometimes you want to tell the regulations to go to the nine hells. You could probably even send them there.
conversations.prefix: City Biomancer:
conversations.from: human
conversations.value: Whatever you do, you do it with style. You may not be the best, brightest, or brawniest, but you are the most memorable.
conversations.prefix: Flashy:
conversations.from: gpt
conversations.value: Solving problems with your brain--a skill that never goes out of style.
conversations.prefix: Clever:
conversations.from: human
conversations.value: Think about consequences? Why? Just get the damn thing done.
conversations.prefix: Reckless:
conversations.from: gpt
conversations.value: Physical strength has never been your strong suit.
conversations.prefix: Weak:
conversations.from: human
conversations.value: It's not enough to get things done, you want to get things done *correctly*. 
conversations.prefix: Careful:
conversations.from: gpt
conversations.value: You aren't human--you aren't even one of the dominant civilized species. In fact, you're the kind of creature people openly scorn.
conversations.prefix: Sub-species:
conversations.from: human
conversations.value: You don't really like dealing with people. You'd rather just watch or listen--or better yet, never go to a social event.
conversations.prefix: Timid Personality:
conversations.from: gpt
conversations.value: There are so many things worth getting angry about these days. You're easy to set off.
conversations.prefix: Short Temper:
conversations.from: human
conversations.value: Sluggish and uncoordinated. If it's a situation that calls for grace, it's probably not going to go well for you.
conversations.prefix: Clumsy:
conversations.from: gpt
conversations.value: You think you know what you're doing--sometimes you probably do. Just not nearly as much as you think you do.
conversations.prefix: Overconfident:
conversations.from: human
conversations.value: You've made a bad move in your past--a criminal move--and got caught. Now you're making up for it.
conversations.prefix: Trouble with the Law:
conversations.from: gpt
conversations.value: Someone wronged you, and now you're out to settle the score.
conversations.prefix: Vendetta:
conversations.from: human
conversations.value: Whether it's potions, pixie sticks, or good old booze, there's something you can't imagine living without. You don't *need* it, of course... but why wouldn't you have it?
conversations.prefix: Addicted:
conversations.from: gpt
conversations.value: Not everyone is doing well with 'civilization.' You see injustice in how the other races are treated, and you want to make it right.
conversations.prefix: Non-human Rights:
conversations.from: human
conversations.value: Someone depends on you for protection and safety; you have a dependent. 
conversations.prefix: Warden:
conversations.from: gpt
conversations.value: You want power, fame, knowledge--something. And you're on a quest to obtain it at all costs.
conversations.prefix: Ambitious:
conversations.from: human
conversations.value: Someone wants you dead. You'd much rather that didn't happen.
conversations.prefix: Hunted:
conversations.from: gpt
conversations.value: You've been around long enough, and now it's time to pass down your wisdom and knowledge to the next generation.
conversations.prefix: Mentor:
conversations.from: human
conversations.value: The gods haven't had the most stellar record of late, and many people have stopped believing altogether--but not you. You're dedicated to restoring the faith.
conversations.prefix: Faithful:
conversations.from: gpt
conversations.value: They call you a 'G-man', local slang for a guardsman. You're a rank-and-file law enforcement official trying to keep the peace and enforce the law with what tools the city will give you.
  
  So usually you're left to your own wits, resolve, and grit to get the job done. The city's become a dangerous place, and you're on the front line. If only the average citizen knew all you did for them...
  
conversations.prefix: G-Man:
conversations.from: human
conversations.value: Sometimes it's not enough to trust the law. Sometimes you need to take matters into your own hands and pay top dollar for someone a little more skilled--and a little less tied up by red tape. You're that someone.
  
  Could be you used to be a detective and got sick of it, or you used to be an adventurer before that sort of thing became frowned upon. Whatever the case, you have unique skills... as long as your clients are willing to pay.
conversations.prefix: Private Eye:
conversations.from: gpt
conversations.value: Nobody likes you, but everybody needs you. The city just doesn't work without people like you. Filing papers, managing regulations, running audits, and otherwise keeping the smooth magi-technological machine that is the city government running.
  
  You have savvy, you have brains, and you know all the ins and outs of the law--and who to bribe, and who to play it straight with. 
conversations.prefix: Bureaucrat:
conversations.from: human
conversations.value: So, not everyone gets to live in fancy towers and with posh rooftop gardens. Sometimes you're one of the have-nots. You might not be a criminal, per se, but you're not exactly living clean, whatever your job.
  
  It's not all bad, though--you have your freedom, at least, and most people will think twice about giving you a hard time. You know how to handle the thugs and which criminals to duck, and which fellow at the market square is probably a hitman. But at the end of the day, you're still scum, and most of the city would be happy to be rid of you.
conversations.prefix: Street Rat:
conversations.from: gpt
conversations.value: Religion used to be strong throughout the world--until Broken Night, when all the races learned that priests had been hiding several critical truths from them. 
  
  But you held fast, while others abandoned the faith, and now you've dedicated your life to returning wayward souls to the Holy Circle. 
  
  Maybe you were a priest, or once an adventuring paladin championing the faith, or perhaps you're a younger convert. Whatever the case, you've held true to those long-standing virtues and ideals. You believe it might be the one thing left that can save this city, awash with darkness.
conversations.prefix: Remnant of the Faith:
conversations.from: human
conversations.value: Whether you're one of the city's noble families, a rich socialite, or an actor of great repute, you are one of the 'haves.' You have money, attend lavish parties, and are the talk of the gossip papers. Why? Well, that's up to you.
  
  But be careful. Life of the rich and famous isn't all luxury and ease. You're also a massive target, and even the rich haven't been at the top of the food chain for very long. Sooner or later, someone will be gunning for you. If they aren't already.
conversations.prefix: Celebrity:
conversations.from: gpt
conversations.value: Speed is on your side. Whether you need to get somewhere in a hurry or need to get something done swiftly, it's in your wheelhouse.
conversations.prefix: Quick:
conversations.from: human
conversations.value: Sometimes there's just no replacement for raw strength, toughness, and tenacity--whether physical or otherwise.
conversations.prefix: Forceful:
conversations.from: gpt
conversations.value: If you can't do something legal, do something hidden.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: One of the Beaumont's many, many cemeteries. It's one of the older ones, only slightly removed from the bustle of downtown.
conversations.prefix: Beaumont Cemetery:
conversations.from: gpt
conversations.value: [For Jorgin and Aisling] With all of this new information, what do you do next?
conversations.prefix: Determine Your Next Move:
conversations.from: human
conversations.value: [For Ben] You need to get out--now.
conversations.prefix: Get Out of the Crypt:
conversations.from: gpt
conversations.value: The abandoned temple of Mother Miraan, including its deep crypt and the little, scummy bar nesting on the upper levels of said crypt. Not to mention the expansive--and ruined--main hall, assorted cloisters...
conversations.prefix: Abandoned Temple of Mother Miraan:
conversations.from: human
conversations.value: Also called the Slutty Seraph, this dive of an establishment has been carved out of the vacated crypts of an abandoned temple to Mother Miraan, one of the principal deities of the Holy Hectad. With flagging membership in all of the religious orders, this church has long since closed its doors. It was easy enough for an enterprising orc to establish an illicit bar here, when the ghettos began overtaking the area.
conversations.prefix: The Dancing Deity:
conversations.from: gpt
conversations.value: Lascivious goblins and orcs, drunk out of their mind, looking for a good time. They want to make Miss Tristane their good time.
conversations.prefix: Undo Attention:
conversations.from: human
conversations.value: A bronze-scaled kobold with beady, bluish eyes, a battered pair of spectacles, and a loaded crossbow-caster. Short, stern, and absurdly determined. Enjoys a functional suit with room for a tail. But please, no shoes.
conversations.prefix: Incaendiarius "Caen" Auctrix Aes Domitor:
conversations.from: gpt
conversations.value: The biomancer's account is known. Now, about that kobold...
conversations.prefix: Find Clues [Part 2]:
conversations.from: human
conversations.value: Appears like any other government building from the outside--stately, statuesque. Inside, it was quite different.
conversations.prefix: City Morgue:
conversations.from: gpt
conversations.value: A mysterious kobold bureaucrat, an injured biomancer, a faceless dead man... each of these holds clues. Can you find them?
  
  I'll hold a separate challenge for each piece of this puzzle. Whoever moves first can establish the first of the three sources for investigation.
conversations.prefix: Find Clues [Part 1]:
conversations.from: human
conversations.value: One of the trendiest places to eat, this dwarf-run restaurant gets its name from its daily special, always cleverly named for the weather--and reputedly always unique. It has been a fixture in Belgaerd almost since its founding, though it wasn't until a decade or two ago that it became truly exclusive.
conversations.prefix: Gallifer's Weathervane:
conversations.from: gpt
conversations.value: An opportunity to discuss your various clues and determine your next course of action--and a place to speak to Caen and ask any questions that need asking. also, it's lunch! Enjoy yourselves a little.
conversations.prefix: Lunchtime Meeting:
conversations.from: human
conversations.value: Last clue! You've finally found the body of the victim, devoid of face, left to die. Hopefully Ben can tell you something...
conversations.prefix: Find Clues [Part 3]:
conversations.from: gpt
conversations.value: A dirty, oversized thug with bad hygiene, worse etiquette, and a makeshift club made out of a light pole. 
conversations.prefix: Big Hexing Ogre:
conversations.from: human
conversations.value: The gritty streets of Belgaerd.
conversations.prefix: Belgaerd Streets:
conversations.from: gpt
conversations.value: There is more to Belgaerd than lives on the surface. A city rebuilt 3 times hides many things under its streets...
conversations.prefix: Undercity:
conversations.from: human
conversations.value: A 'third floor basement,' the dwarf's home is more vault than domicile, and he likes it that way. Sturdy, no windows, but oddly homey.
conversations.prefix: Jorgin's Abode:
conversations.from: gpt
conversations.value: This is your best chance to figure out the purpose behind the ritual Marc Lord--or his imposter--has created. Can you figure it out?
conversations.prefix: Determine the purpose of the ritual:
conversations.from: human
conversations.value: Ritual aside, this is a chance to investigate Lord himself. Jorgin noticed earlier that there must be some divinatory information being sent offsite. Maybe it's here? Surely Lord has even more clues here, at the heart of his empire.
conversations.prefix: Investigate Lord's Home:
conversations.from: gpt
conversations.value: There doesn't seem to be any way to escape--right now--but they haven't gagged you. Why not try to weasal some information out of them?
conversations.prefix: Find the Angle:
conversations.from: human
conversations.value: Only heard of in rumor, this place isn't even supposed to exist. A temple, dedicated to *something,* buried deep in the Undercity. 
conversations.prefix: Temple of the Deep:
conversations.from: gpt
conversations.value: The Book, the Man, the Temple--all things are aligned, and now Olaf's long-buried power is threatening to burst
conversations.prefix: Olaf's Awakening:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Time in the Morgue, among all the dead, changes a person. Pallid skin and clammy hands, a sense of morbid humor and that smell of chemicals that can't be washed out.  
  It does not put people at ease, and most tend to avoid you. 
conversations.prefix: Morgue Touched:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You quest for something that is not allowed, but is rumored to exist.  A forbidden tome of lore, or a drug that will cure a disease, but comes at a cost.  What ever it is you seek, there will be problems getting it and the consequences of your  action may be far reaching.
conversations.prefix: Forbidden Knowledge:
conversations.from: human
conversations.value: Sometimes people think its strange you keep all those odd things in your hidden pockets, but when the chips are down you have the deck of cards (or whatever it is you need that can reasonably fit in a pants pocket).
conversations.prefix: I have just the thing:
conversations.from: gpt
conversations.value: When you run out of what keeps you grounded, you might fly off the handle.
conversations.prefix: The Well is Dry:
conversations.from: human
conversations.value: Not Bad Cop
conversations.prefix: Good Cop:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: No matter how hard you try, being around a lady is a flummoxing thing.  You never seem to say the right thing, you fumble for both the door and the right words. A smooth operator you are not.
conversations.prefix: Not a lady's man.:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You stay on target and are appropriately thinking about the task on hand.
conversations.prefix: Focused:
conversations.from: gpt
conversations.value: The quest for the Atlas of Souls is nearly complete, but is it more important than his friends?
conversations.prefix: Atlas Shrugged:
conversations.from: human
conversations.prefix: Wild: