conversations.from: system
conversations.value: An unlikely group of heroes happen upon the rights to a guild hall and set out across the land of Lorestir to make a name for themselves slaying beasts and taking contracts. A traditional fantasy setting built around the idea of fellowship and fun created by questing, combat, and a compelling story.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: Buried deep in the oldest part of the city, this prestigious and reclusive Guild only recruits members every decade or so. Find them!
conversations.prefix: Locate the Irongarde Guild Hall:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Borin knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Borin:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Ostagillian was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of Ostagillian:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: The Copper Water Inn is the local tavern in Grey Cliffe where weary adventurers rest their heads, chat about conquests and pick up a contract or two from the bounty board.
conversations.prefix: The Copper Water Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: A portion of the imperial capitol city that is heavily populated by ruins and ancient remnants of the Old Kingdom. Some say dangerous organizations lay their heads here, as to avoid suspicion.
conversations.prefix: The Old Kingdom District - Grey Cliffe:
conversations.from: human
conversations.value: A bustling tavern in the Ardent district of Ostagillian, home to some of the finest wine and ales in the northern kingdom.
conversations.prefix: The Dragon's Crown Inn:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: Rolling hills and deep valleys carved away by the stone of ancient mountain ranges. Dangerous and fraught with peril for the ill prepared traveler.
conversations.prefix: The Wilds:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told or tell one himself.
conversations.prefix: Lief the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: A very quiet man with a rugged and dangerous appearance. Getting him to speak about anything appears to be a challenge though it seems that he is more than what meets the eye.
conversations.prefix: Strom:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he wasn't always as gentle.
conversations.prefix: Brother Borin:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: A seasoned old fighter with stories to tell and technique to teach. He now resides in Grey Cliffe as the resident Guildmaster of The Irongarde.
conversations.prefix: Primus Hydale:
conversations.from: human
conversations.value: Sergeant-at-arms of the Irongarde and right hand of the Guild. A close personal friend of the guildmaster from a conflict long passed. His temperament is most likened to mountain lion by those who know him. 
conversations.prefix: Valkon Hrigardsun:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Home of the Irongarde in Grey Cliffe. A vestige leftover from the old kingdom that has been re-purposed as a place for the members of the Irongarde to socialize, meet, and in some cases live.
conversations.prefix: The Guild Hall:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Lief the Innkeeper:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: Unwashed, brash, and most of all dangerous. Men like these spend a life time learning how to hate other people for arbitrary reasons.
conversations.prefix: Local Thugs:
conversations.from: gpt
conversations.value: He wanted to make a necklace... Now you can too!
conversations.prefix: Thug Leader's Ear:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: human
conversations.value: A symbol bearing the insignia of the Irongarde that can be used to coerce or intimidate, depending on where you may find yourself. 
conversations.prefix: Guild Seal:
conversations.from: gpt
conversations.value: Navigate the treacherous wilds with the rest of the Irongarde and reach the silver city alive, or at least in one piece.
conversations.prefix: Reach Ostagillian:
conversations.from: human
conversations.value: In ancient texts in the Farrador arcanaeum bestiaries and legends, a basilisk is a legendary reptile reputed to be king of serpents and said to have the power to cause death with a single glance. 
conversations.prefix: Basilisk:
conversations.from: gpt
conversations.value: Old legends say that having a Basilisk's eye can bring one good luck in their journeys.
conversations.prefix: Eye of the Basilisk (Petrified):
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: A bustling tavern in the Ardent district of Ostagillian, home to some of the finest wine and ales in the northern kingdom.
conversations.prefix: The Dragon's Crown Inn:
conversations.from: human
conversations.value: Winding cobblestone pathways home to traders, merchants, cutpurses and the occasional golden opportunity.
conversations.prefix: The Streets of Ostagillian:
conversations.from: gpt
conversations.value: The lowest form of scum this side of the Malaberi channel. Men that will kill you and pillage your corpse for nothing more than a look their way they didn't quite like.
conversations.prefix: Cut throats:
conversations.from: human
conversations.value: The busiest gathering point for merchants and traders in Ostagillian. Named after the late Primarch Gregor.
conversations.prefix: Primarch Square:
conversations.from: gpt
conversations.value: A man Primus was intent that the new bloods find and bring to him alive.
  Searching the Ardent district couldn't hurt.
conversations.prefix: Find Gellor Kandabad:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: These crowds make accomplishing anything difficult. Can't these people get out of the way!
conversations.prefix: Merchant Quarter Crowds:
conversations.from: human
conversations.value: A building containing any and all information concerning Ostagillian or it's lesser outlying territories.
conversations.prefix: Hall of Records:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You love ale and nothing can take you away from it. It's not a problem though. You totally have a handle on it.
conversations.prefix: Addiction:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your Reputation precedes you, and the things that people about you are downright ridiculous... or are they?  
conversations.prefix: Live up to your legend:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Quick of mind, you cut right to the chase to put the puzzle pieces in place.
conversations.prefix: Sharp:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Don't judge a book by its cover
conversations.prefix: Unexpected :
conversations.from: gpt
conversations.value: A warlock is an arcane spellcaster who gains power through pacts with powerful entities, most commonly devils, elder evils of the Far Realm, fey, or demons.
conversations.prefix: Warlock:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know what lies beyond the veil for you, and it’s not good. Because of this, you are afraid of dying more than most mortals. This can lead to charges of cowardice. If only these fools knew the truth…
conversations.prefix: Thanatophobia:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In exchange for power, you made a deal for a soul. But you didn’t realize it wasn’t for your soul, but an innocent. You will find a way to rescue her spirit from the beyond, even if that means you’ll have to go there yourself.
conversations.prefix: Deal With A Devil:
conversations.from: human
conversations.value: There’s something about you that makes people listen to what you have to say. Your voice is almost hypnotic at times. More often than not, folks follow your suggestions. Most of the time, it even works out for them…
conversations.prefix: Magically Persuasive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've acquired a collection of small and interesting objects of curiosity during your extensive travels.
conversations.prefix: Trinkets:
conversations.from: human
conversations.value: You've experienced an awakening of your beliefs and your powers, but at the cost of being exiled from your tribe and branded a 'witch'. You now seek the author of the tome you found as well as your new place in the world.
conversations.prefix: Witch of the Wilds:
conversations.from: gpt
conversations.value: Nothing aggravates you more than being slighted, through either words or actions.
conversations.prefix: Touchy:
conversations.from: human
conversations.value: You've already been betrayed by your own kind once before. Who's to say strangers won't do the same?
conversations.prefix: Suspicious:
conversations.from: gpt
conversations.value: A beam of crackling energy streaks toward a creature.
conversations.prefix: Spirit Blast:
conversations.from: human
conversations.value: Your god may not approve of your unconventional ways, but he still helps in your time of need.
conversations.prefix: Strength of Cuthbert:
conversations.from: gpt
conversations.value: It is said that a Black hands skill with stealth and subterfuge are preternatural.  That the shadows are in lew with the men of the cloth.  Others venture that the secrets of the dancing shadows is that the Black hand have learned how to respect the darkness, and it treats them as equals.
conversations.prefix: Dancing shadows:
conversations.from: human
conversations.value: Entertainment, romance, and a little dash of adventure make a Bard whole.
conversations.prefix: Bard:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Everyone loves a tall tale about a lover's quarrel or a grand battle, and you're going to give it to them!
conversations.prefix: Song:
conversations.from: human
conversations.value: Your four hundred years of life haven't been completely devoted to steal. You have a secret passion for the written word. 
conversations.prefix: Well Read: