conversations.from: system
conversations.value: The year is 1935. The place is Woodperry Hall.
  
  Woodperry Hall is the ancestral home of the Buckshaw family, who have lived in these parts since the English civil wars. It is set in the hilly idyllic countryside between the tiny hamlets of Beckley and Stanton-St-John near Oxford, England.
  
  It has however, in the words of Aunt Victoria, seen better days.
  
  The narrator for this story is the aging, though still remarkably vigorous Lord James Edward Buckshaw, CBE, the house's current owner. Your character will be one of the residents or guests of this 1930s English country manor house.
  
  This is a game about murder.
  
  One of you will die. All of you will uncover secrets. And, at the end, one of you will be exposed as the murderer by the intrepid Inspector Albert Swinton, of the Oxford Police.
  
  An experiment, and  (hopefully) the first in a series of Inspector Swinton mysteries set in the late 1930s around Oxford, England. The character that dies in Act I will get to describe their demise, then take the role of Inspector Swinton in Act II, and in the final scene reveal the murderer and their motive.
  
  Players should feel free to create their own, unique  Subplot cards based on the examples provided that fit into the era and genre of the story. Also, feel free to suggest new Natures as well during your character creation.
  
  [I'm hoping for five players, however I'll start at four players, because the doors are always open for later guests to make an appearance at Woodperry Hall.]
  
  [*I had one character disappear for weeks, playing Franklin Buckshaw, Lord Buckshaw's eldest son, so am looking for someone to arrive at the door as we move into Saturday evening after dinner, or perhaps Sunday at the church flower fair. The day a murder will take place. Please use the previous story as a reference for your character. Thank you.*]
conversations.from: human
conversations.value: Once an aspiring actress, a woman whose charms have lead her far.
conversations.prefix: The Second Lady Buckshaw:
conversations.from: gpt
conversations.value: A mysterious letter benefiting one of the characters that has suddenly become lost. Perhaps deliberately.
conversations.prefix: A Letter Goes Missing:
conversations.from: human
conversations.value: A son or daughter of Lord Buckshaw and the first Lady (Katherine) Buckshaw. Perhaps spoiled, good-looking, or vain, certainly a product of your breeding and upbringing.
conversations.prefix: A Child:
conversations.from: gpt
conversations.value: Your character can reveal a previously unknown friendship with another character that will smooth over parts of the story.
conversations.prefix: A Friendship:
conversations.from: human
conversations.value: Expose a scandalous secret about the second (current) Lady Buckshaw.
  
  [Note: One-time only. And not so shocking that it breaks the whole story, please.]
conversations.prefix: Expose A Secret:
conversations.from: gpt
conversations.value: Lord Buckshaw's devoted English setter takes a fancy to you. Or at least likes you for a moment.
conversations.prefix: Rex:
conversations.from: human
conversations.value: You've just heard something said, by someone important, that you can, at an appropriate moment, be used to your advantage or turn it back onto the speaker and make them very uncomfortable.
conversations.prefix: A Slip Of The Tongue:
conversations.from: gpt
conversations.value: During a scene, describe the world of the Woodperry estate in the 1930s. Add to the make-up of the world. You can describe manor itself, the grounds, the hamlets of Beckley and Stanton-St-John, Oxford, the coming war, family life, or more details about your character.
conversations.prefix: Add Detail:
conversations.from: human
conversations.value: A character may have an unexpected and revealing conversation with someone who must, regardless of their nature or usual disposition towards you, actually be sympathetic to you and "on your side".
conversations.prefix: A Conversation:
conversations.from: gpt
conversations.value: Your character can recall something from the past, perhaps even a trivial thing, that ties Woodperry and a resident or guest to something darker.
conversations.prefix: A Memory:
conversations.from: human
conversations.value: Use your character's background to help suggest a next scene using appropriate dialogue or action.
conversations.prefix: Drive A Scene:
conversations.from: gpt
conversations.value: Your character wants to reveal a secret (non-romantic) desire they have kept hidden for many years.
conversations.prefix: Reveal A Desire:
conversations.from: human
conversations.value: You may play this card to have the narrator reveal some piece of background information that you, **alone**, will be able to use later.
conversations.prefix: Background Tidbit:
conversations.from: gpt
conversations.value: You have noticed something that you can use to your advantage. As long as this detail fits the plot, you may choose to make up whatever your character needs at some convenient point in the story.
conversations.prefix: Something Seen:
conversations.from: human
conversations.value: Expose a scandalous secret about the second (current) Lady Buckshaw.
  
  [Note: Not so shocking that it breaks the whole story, please.]
conversations.prefix: A Scandalous Secret:
conversations.from: gpt
conversations.value: One of the staff will, most likely, perform a small but discrete favour for you, when requested.
  
  [Can **not** be used to affect Stevens, Harry Dogger or Grace Miller.]
conversations.prefix: A Favour:
conversations.from: human
conversations.value: A letter that benefits one of the characters is found and can be produced when needed. What a jolly good stroke of luck!
conversations.prefix: A Letter Is Found:
conversations.from: gpt
conversations.value: Something from the past that, when revealed, will be quite a shock to everyone involved in the story.
conversations.prefix: A Secret:
conversations.from: human
conversations.value: Your character wants to have a (possibly private) conversation with another character.
  
  [Note: Other players will (privately) vote to judge how appropriate and well-played that secondary scene is, and then the Narrator will award Assets for well-acted scenes.]
conversations.prefix: Engage Another Character:
conversations.from: gpt
conversations.value: Add or suggest a reason or motive to the story during a scene or dialogue to help explain why a *specific* character would wind up being the one who is murdered.
conversations.prefix: A Reason:
conversations.from: human
conversations.value: Have a confrontation with another character. It can't be violent, but it will end badly for one of you in some way.
  
  [This will take place in-game in a custom scene with just the two of you.]
conversations.prefix: Confrontation:
conversations.from: gpt
conversations.value: Your character can reveal a previously unknown connection to a person of power, influence, wealth or opportunity that can alter the story.
conversations.prefix: A Connection:
conversations.from: human
conversations.value: Your goal is to reveal, at an opportune moment, the truth about one of the other characters or any of the supporting cast who appear in the story. 
  
  [Note: It **can not** be about the current Lady Buckshaw, any police officer, Victoria or Albert Buckshaw, or Dogger.]
conversations.prefix: Not Who They Seem:
conversations.from: gpt
conversations.value: Someone now owes you something. A tidbit of information, a small favour, a personal word to the right people.
conversations.prefix: A Favour:
conversations.from: human
conversations.value: You have a friend in high (or perhaps low) places and that connection is worth something small, but significant for you.
conversations.prefix: A Connection:
conversations.from: gpt
conversations.value: You have money from a previously unknown source that can possibly help another character out.
conversations.prefix: A Windfall:
conversations.from: human
conversations.value: Actually, you'd be thrilled to not have to attend. And fortunately, a circumstance arises that allows you to miss out on what would be a rather boring affair.
conversations.prefix: Wouldn't Miss It For The World:
conversations.from: gpt
conversations.value: Your character wants to find and reveal a clue that relates to what's going on at Woodperry.
conversations.prefix: Find A Clue:
conversations.from: human
conversations.value: On the northern-most corner of the Woodperry property near the boundary river are the remains of a small Roman building nestled among heavy trees.
conversations.prefix: Roman Ruins:
conversations.from: gpt
conversations.value: Professor of ancient history at Oxford who is in charge of the study and excavation of the Roman building ruins on the Woodperry Hall estate. Demanding, impatient with the uneducated, and high-strung.
conversations.prefix: Professor Henry Miller:
conversations.from: human
conversations.value: Dr. Douglas Evenington, Oxford physician. Aloof, talented and a brilliant surgeon with a passion for books and fly-fishing. Highly opinionated.
conversations.prefix: The Family Doctor:
conversations.from: gpt
conversations.value: A strength the character will reveal later.
conversations.prefix: Wild:
conversations.from: human
conversations.value: A weakness the character will reveal later.
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The kitchen of Woodperry where the Miss Moore is in charge. Downstairs.
conversations.prefix: The Kitchen:
conversations.from: human
conversations.value: One of the many elegant bedrooms at Woodperry.
conversations.prefix: A Bedroom:
conversations.from: gpt
conversations.value: One of the handful of servants quarters still in use at Woodperry.
conversations.prefix: The Servant's Quarters:
conversations.from: human
conversations.value: The over-privledged Earl of the local shire with too much time on his hands, a gruff manner, no common sense, and too many friends in high places.
conversations.prefix: The Earl of Woolston:
conversations.from: gpt
conversations.value: Perhaps the vase fell off the second floor veranda on its own? Or the stairs to the attic rooms had just decayed to the point of breaking? Or that car in the village that rainy night was simply trying to avoid something else? Maybe.
conversations.prefix: An Accident:
conversations.from: human
conversations.value: It's a slower pace, here in the country. Things get done when they get done, and there's not much to do about that. Why not a game of croquet, in the mean-time?
conversations.prefix: Ah! The Countryside!:
conversations.from: gpt
conversations.value: What you've asked for recently is sure to be found in the files somewhere. But it seems like delay has become the norm in this affair. Might we suggest a few more days if you please, sir or madam?
conversations.prefix: Just Misplaced, Sir:
conversations.from: human
conversations.value: One can't keep one's debts at bay for too long. Richard Erskine is employed with one of Raymond Eames' smaller financial firms. Eventually, the creditors will show up and start requiring payment.
conversations.prefix: The Creditor:
conversations.from: gpt
conversations.value: One of the local hamlets has a problem that needs to be resolved by Lord Buckshaw.
conversations.prefix: The Village Council:
conversations.from: human
conversations.value: Your character is no longer in love with another character.
conversations.prefix: Not In Love, Anymore:
conversations.from: gpt
conversations.value: You don't care for another character or what is going on at Woodperry.
conversations.prefix: Uncaring:
conversations.from: human
conversations.value: You are guilt about something that occurred in the recent or distant past.
conversations.prefix: Guilt:
conversations.from: gpt
conversations.value: You remain maddened about some trivial slight that happened yesterday, or perhaps years ago.
conversations.prefix: Anger:
conversations.from: human
conversations.value: Something that a character notices or finds that turns out to be vitally important in the story.
conversations.prefix: Another Clue:
conversations.from: gpt
conversations.value: Your current financial situation is best called precarious and, at worst, the cause of some major problems or embarrassment with various creditors at your heels.
conversations.prefix: Broke:
conversations.from: human
conversations.value: Someone was somewhere else, perhaps with someone else, when that something occured.
conversations.prefix: An Alibi:
conversations.from: gpt
conversations.value: Somewhere on the extensive grounds of the 400+ acre Woodperry estate.
conversations.prefix: The Grounds:
conversations.from: human
conversations.value: The quiet hamlet of Beckley. A church, two pubs, a post office, a small library, and a small general store. One police constable. Located about a mile north and west of Woodperry Hall.
conversations.prefix: Beckley:
conversations.from: gpt
conversations.value: 60 year old cousin of Lord Buckshaw. Somewhat estranged from his mother, Victoria. Amateur botanist and former Foreign Office clerk with an unwavering and intelligent gaze. Lives at a gentleman's club in Oxford.
conversations.prefix: Albert Buckshaw:
conversations.from: human
conversations.value: A place where country gentlemen and ladies stroll, families picnic and play croquet, and also the place where whispered conversations take place and secrets are kept.
conversations.prefix: The Gardens:
conversations.from: gpt
conversations.value: Where the gentleman of the manor goes to work, studies his stamp collection, and for his quiet time.
conversations.prefix: Lord Buckshaw's Study:
conversations.from: human
conversations.value: The butler at Woodperry. Proper, prim and an absolutely unflappable man. Smells faintly of sandalwood.
conversations.prefix: Stevens:
conversations.from: gpt
conversations.value: A place where people gather to socialize.
conversations.prefix: The Parlour:
conversations.from: human
conversations.value: The Buckshaw family lawyer, Charles Watson. Works for the highly prestigious and notable law firm Scuffle & Dustcough in the city of Oxford.
conversations.prefix: The Lawyer:
conversations.from: gpt
conversations.value: One of many elegant bath rooms where the residents and guests of Buckshaw take their bath and while away their cares.
conversations.prefix: A Bath Room:
conversations.from: human
conversations.value: The indispensable lady in waiting for her mistress Helen, the second Lady Buckshaw.
conversations.prefix: Grace Miller:
conversations.from: gpt
conversations.value: The cook at Woodperry. She knows all the current village gossip.
conversations.prefix: Mrs. Moore:
conversations.from: human
conversations.value: The room where formal dinners take place, and everyone makes their appearance dressed in gowns or ties and tails.
conversations.prefix: The Dining Room:
conversations.from: gpt
conversations.value: The family English setter. A favourite of Lord Buckshaw.
conversations.prefix: Rex:
conversations.from: human
conversations.value: The librarian in the hamlet of Beckley. Distantly related to the Buckshaws. Madly in love with Harry Dogger (*and well suited for him, too*).
conversations.prefix: Katherine Sinclair:
conversations.from: gpt
conversations.value: An elegant, dark-paneled room for quiet study and contemplation. And billiards, cards and smoking.
conversations.prefix: The Study:
conversations.from: human
conversations.value: An obvious clue that leads the story or investigation off into an area that has nothing at all to do with what is really going on.
conversations.prefix: A Red Herring:
conversations.from: gpt
conversations.value: A quiet place to take breakfast that looks out onto the gardens.
conversations.prefix: Breakfast Room:
conversations.from: human
conversations.value: Lord Buckshaw's personal secretary. Mr. Dogger served as his Lordship's batsman in the first world war and remains devoted to the man. Suffers from bad dreams and moments of being unaware of his surroundings.
conversations.prefix: Harry Dogger:
conversations.from: gpt
conversations.value: The mining and investment business run by the Buckshaw family in London.
conversations.prefix: The Company:
conversations.from: human
conversations.value: The constable in the hamlet of Beckley. Dull and a bit plodding, but with an extensive knowledge of local goings-on. Does not like being called "Reggie".
conversations.prefix: Constable Reginald Millbank:
conversations.from: gpt
conversations.value: The vicar of the small Anglican church in Buckley. Tall, forceful, deeply religious, and a bit of an annoying busybody.
conversations.prefix: The Reverend Robert Dales:
conversations.from: human
conversations.value: Raymond Eames, the Buckshaw family banker and trust fund manager. Based in London. Hates to travel.
conversations.prefix: The Banker:
conversations.from: gpt
conversations.value: Lord Buckshaw's aunt and a frequent visitor to Woodperry. Her 86 years hide a sharp mind and a strong opinion about the Buckshaw legacy.
conversations.prefix: Aunt Victoria de Havilland Buckshaw:
conversations.from: human
conversations.value: Oxford police. Inspector Swinton's right hand man. Eager, very bright, keen on the latest forensic bits and bobs, but often jumps to conclusions too quickly.
conversations.prefix: Detective Sgt. Bains:
conversations.from: gpt
conversations.value: The young maid at Woodperry. Some find her a bit meek and nothing more than unremarkable, despite her fiery red hair, but for others ...
conversations.prefix: Jane:
conversations.from: human
conversations.value: Something that was delibrately said or insinuated, for whatever reason, that simply isn't true.
conversations.prefix: A Lie:
conversations.from: gpt
conversations.value: Something that happens that if not corrected, will lead people down false paths.
conversations.prefix: A Mistake:
conversations.from: human
conversations.value: A relative or Lord or (first) Lady Buckshaw, who has reappeared in Woodperry after many years away.
conversations.prefix: A Relative:
conversations.from: gpt
conversations.value: Your character has an unfortunate weakness for drink, drugs or another addiction that may get you in trouble.
conversations.prefix: Off The Wagon:
conversations.from: human
conversations.value: It's time to pay the piper, whatever their demands.
conversations.prefix: A Debt:
conversations.from: gpt
conversations.value: A distant relative that appears in Woodperry and may be the cause of an unfortunate  complication.
conversations.prefix: A Distant Relative:
conversations.from: human
conversations.value: Something that someone said, or pointed out, that deliberately or accidentally  misleads.
conversations.prefix: A Distraction:
conversations.from: gpt
conversations.value: You are so infatuated with another character that you can never admit or perhaps even notice their flaws. You might do anything for this person.
conversations.prefix: Infatuated:
conversations.from: human
conversations.value: You have business, perhaps unfinished, with the Buckshaw family. Your relationship could be generous or strained.
conversations.prefix: A Business Partner:
conversations.from: gpt
conversations.value: Something that a character notices or finds that turns out to be vitally important in the story.
conversations.prefix: A Clue:
conversations.from: human
conversations.value: Someone "common" who the family silently (or quite openly) disapproves of, and yet they have a connection or hook into one of the Buckshaw family or guests.
conversations.prefix: An Outsider:
conversations.from: gpt
conversations.value: Your background places you firmly from the hamlets of either Beckley and Stanton-St-John. Your family may be older than even the Buckshaws.
conversations.prefix: A Local:
conversations.from: human
conversations.value: Your background, up-bringing, or current fame and wealth means you have occasion to be visiting Woodperry.
conversations.prefix: A Guest:
conversations.from: gpt
conversations.value: The first child of Lord and the first (dearly departed) Lady Buckshaw. You have had a greatly pampered life and privileged upbringing, that has left you slightly vain and entitled.
conversations.prefix: A Buckshaw Child:
conversations.from: human
conversations.value: You can keep nothing to yourself. No detail is too small for you not to mention in well-intentioned but idle conversations with inappropriate parties.
conversations.prefix: Gossip:
conversations.from: gpt
conversations.value: Much younger than the current Lord Buckshaw, your charms, charisma and prior notoriety have made gained you a significant place in the world of upper-class Oxfordshire.
  
  [Note: Only ONE allowed.]
conversations.prefix: The Second Lady Buckshaw:
conversations.from: human
conversations.value: Your current emotions or position in life often leads to open envy, jealousy or rivalry with another character.
conversations.prefix: Envy:
conversations.from: gpt
conversations.value: Your character is quite self-centred, vain, and even narcissistic, and believe that most of what happens at Woodperry and beyond revolve around you and your wants.
conversations.prefix: Vain:
conversations.from: human
conversations.value: Your character happens to be in the right place at the right time to make things happen that benefit you.
conversations.prefix: In The Right Place:
conversations.from: gpt
conversations.value: Your charming nature and sunny disposition put everyone at ease. You are the talk of the party, your smile dazzles, and your ability to make anyone feel the centre of attention is well-known.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: You notice every little thing that goes on around you. Colours, sounds, shapes, textures, whispered conversations, knowing looks between characters.
conversations.prefix: Sharp-Eyed:
conversations.from: gpt
conversations.value: The second child of Lord and the first (dearly departed) Lady Buckshaw. Your mother's death when you were merely four years old has left a lasting emptiness and sense of guilt. You are the more impetuous and "wild" of the two siblings.
conversations.prefix: A Buckshaw Child:
conversations.from: human
conversations.value: You lack integrity and are easily bribable or manipulated with rewards, and are easily corrupted if you can get something you desire.
conversations.prefix: Corruptible:
conversations.from: gpt
conversations.value: Nothing seems to phase you. You have a quiet nature and temperament, and can calm even the most hysterical person with your  steady voice and even reasoning.
conversations.prefix: Level-headed:
conversations.from: human
conversations.value: You have lost the love of your life through some unfortunate circumstance. You're moody, quiet, withdrawn at times, and pine for your lost love.
conversations.prefix: Heartbroken:
conversations.from: gpt
conversations.value: Your character has some of the Buckshaw Irish blood in you because lady luck seems to often smile on you in your life and affairs.
conversations.prefix: Lucky:
conversations.from: human
conversations.value: Your memory is the talk of the county. Your school tests required no effort and you can recall the dates and details of even trivial events without hesitation.
conversations.prefix: Like It Was Yesterday:
conversations.from: gpt
conversations.value: You can "read" people as if they were an open book. No one can keep secrets from you, and you can usually tell if someone if lying or being not fully truthful.
conversations.prefix: I Know What You're Thinking:
conversations.from: human
conversations.value: You have an intelligence that is nearly unmatched in all of England. You make connections between bits of information easily, but can be highly intense and focussed at times.
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.value: Your character is prone to physical outbursts and displays of rage and anger. You have been known to break things that get in your way.
conversations.prefix: Violent:
conversations.from: human
conversations.value: You wish to leave Woodperry and hope to never return. You will do nothing outrageous or blatantly obvious to ensure this, but will move the plot of the story towards a point that ensures your character never returns.
conversations.prefix: Never Return:
conversations.from: gpt
conversations.value: After the murder takes place, you desperately want to help solve the crime, even if that means muddling about and getting in the way of the Inspector Swinton's investigation.
conversations.prefix: Help The Investigation:
conversations.from: human
conversations.value: Be social and always be with other characters so that you can contribute to the scene that is currently ongoing.
conversations.prefix: Be Involved:
conversations.from: gpt
conversations.value: Do something that betters your character's position in life. Break out of your character and in an appropriate moment be kinder, more engaged, less jealous, perhaps even show empathy for another character's plight etc. But only for a moment, though.
conversations.prefix: Better Yourself:
conversations.from: human
conversations.value: Your character no longer cares for politics and wealth because you know another war is inevitable.
conversations.prefix: Pessimism:
conversations.from: gpt
conversations.value: The first world war, only 17 years ago, has left you scarred and bitter. You hope to wreak this same emotional havoc on others.
conversations.prefix: Wounded:
conversations.from: human
conversations.value: Your business, finances, ideas or connections are failing and your life seems to heading toward ruin.
conversations.prefix: Failing:
conversations.from: gpt
conversations.value: You want to make everything right and proper again at Woodperry. The people, the house, the business, the whole bloody atmosphere.
conversations.prefix: Helpful:
conversations.from: human
conversations.value: You will do anything to gain power and wealth, and even move yourself into the Woodperry home permanently.
conversations.prefix: Greed:
conversations.from: gpt
conversations.value: You are happy, in ways you've never felt before. You will do everything in your power to share this feeling with others.
conversations.prefix: Joyful:
conversations.from: human
conversations.value: You want to create something new. Something that will make the world (or at least England) stand up and take notice.
conversations.prefix: Create:
conversations.from: gpt
conversations.value: One of the highly valued senior staff members of the Buckshaw's African mining operations who keeps that business running like a well-oiled Rolls Royce.
conversations.prefix: Staff:
conversations.from: human
conversations.value: The elegantly furnished bedroom of the second Lady Buckshaw. Attached to Lord Buckshaw's own bedroom through an adjacent passage.
conversations.prefix: Lady Buckshaw's Bedroom:
conversations.from: gpt
conversations.value: The cavernous space that is meant to hold parties and balls. Rarely used these days.
conversations.prefix: The Hall:
conversations.from: human
conversations.value: An immense display of wild English flowers, carefully tended to by a gardener who comes up daily from Beckley.
conversations.prefix: The Garden Flowers:
conversations.from: gpt
conversations.value: Your character reveals a previously unknown friendship with, or even a deep love for, another character at Woodperry.
conversations.prefix: A Friendship (or Love):
conversations.from: human
conversations.value: Something that was concerning you has been death with.
conversations.prefix: A Problem Goes Away:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: One of the highly valued members of the household staff who keeps Woodperry running like a well-oiled Rolls Royce.
conversations.prefix: Staff:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Things are not going well for you. You need to spin things to your advantage. You'll do whatever it takes, making friends and enemies alike to keep you out of jail, or worse, dead.
conversations.prefix: Save Your Skin:
conversations.from: gpt
conversations.value: Much younger than the current Lord Buckshaw, your charms, charisma and prior notoriety have gained you a significant place in the world of upper-class Oxfordshire.
  
  There can be only one.
conversations.prefix: The Second Lady Buckshaw:
conversations.from: human
conversations.value: Your character happens to be in the right place at the right time to make things happen that benefit you.
conversations.prefix: In The Right Place:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your character is quite self-centred, vain, and even narcissistic, and believe that most of what happens at Woodperry and beyond revolve around you and your wants.
conversations.prefix: Vain:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are guilt about something that occurred in the recent or distant past.
conversations.prefix: Guilt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Buckshaws? Never heard of them. Just passing through, you know. What's a 'Woodperry'?
conversations.prefix: Clueless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Not that it's any of your business, but a lot of interesting stuff seems to be going on. It all seems so fascinating!
conversations.prefix: Curious:
conversations.from: gpt
conversations.value: Although Helen doesn't come from the upper echelons of society, she has a knack with all sorts of people.
conversations.prefix: Socially adept:
conversations.from: human
conversations.value: What? You're not a poor liar, what are you talking about? 
  
  Alright, dishonesty has never been your strong suit. Still, it never hurts to try.
conversations.prefix: Poor Liar:
conversations.from: gpt
conversations.value: Handsome and well-dressed, your charm can be used to woo others to your side
conversations.prefix: Handsome:
conversations.from: human
conversations.value: You are a Freemason. It lends itself to excellent networking opportunities... and perhaps more?
conversations.prefix: The Poor Widow's Son:
conversations.from: gpt
conversations.value: Years spent among your fellow luminaries of the London elite have given you a keen and sparkling sense of timing and delivery, backed by a well of half-cynical and clever bon mots.
conversations.prefix: Witty:
conversations.from: human
conversations.prefix: Wild: