conversations.from: system
conversations.value: The far future: but not necessarily ours. The people of Alpha Sector (there's no Beta yet, but they're working on it) have enjoyed a century of peace. At least in the places that matter.
  
  But the shadowy Exigent Organisation, which obviously doesn't really exist, finds this... unprofitable. It encourages laziness. How can you prepare for the worst if you're not at your best?
  
  An irreverent science-fantasy tale of political intrigue and psionics and robots.
  
  [Old hand at GMing but very new to Storium!]
conversations.from: human
conversations.value: You have a certain, um, physicality that few can match. You can barge through crowds and barriers, you can wield and wear heavy equipment without issue, and you have a punch that even robots notice.
conversations.prefix: Brawn (copy):
conversations.from: gpt
conversations.value: You have a certain, um, physicality that few can match. You can barge through crowds and barriers, you can wield and wear heavy equipment without issue, and you have a punch that even robots notice.
conversations.prefix: Brawn:
conversations.from: human
conversations.value: Fast and graceful, you're skilled at evading harm and navigating even the most hazardous terrain. Your acrobatic manoeuvres help you traverse obstacles and keep your balance.
conversations.prefix: Agility:
conversations.from: gpt
conversations.value: Your physique can be somewhat limiting when you're attempting to use a door built for an alt-human half your size, or trying to squeeze yourself through the narrow maintenance passages of a space station.
conversations.prefix: Big:
conversations.from: human
conversations.value: You excel at what you do, and sometimes you can push yourself that little bit further and surprise even yourself. Whether you call it adrenaline or destiny, it can save the day.
conversations.prefix: Edge:
conversations.from: gpt
conversations.value: Something about you— your face, your gait, even the neural pattern signature of your mind— is very memorable or unique and it's not always possible for you to hide it. Not helpful if you're trying to pass unnoticed.
conversations.prefix: Distinctive:
conversations.from: human
conversations.value: Your hardiness is such that it's like having natural armour. You can survive all sorts of dangerous encounters.
conversations.prefix: Toughness:
conversations.from: gpt
conversations.value: This pronged box is a high-tech sabotage device: jabbing the scrambler into an exposed part of a machine is enough to send it haywire.
conversations.prefix: Scrambler:
conversations.from: human
conversations.value: People would not believe how many times you've chased down runners. You're getting good at it.
conversations.prefix: The Chase:
conversations.from: gpt
conversations.value: People would not believe how many times you've chased down runners. You're getting good at it.
conversations.prefix: The Chase (copy):
conversations.from: human
conversations.value: Possibly because of phase turbulence, or possibly because you're drunk... but this could've gone better.
conversations.prefix: A Poor Start:
conversations.from: gpt
conversations.value: The ship is set to phase away to an unknown location.
conversations.prefix: Scheduled Phaseshift:
conversations.from: human
conversations.value: A canister is hissing and sending a jet of purple gas into the air. Now the carriage is filled with noxious mist, irritating eyes and throats.
conversations.prefix: Gas Cloud:
conversations.from: gpt
conversations.value: Difficult terrain barely registers for you, and no one can keep up when you sprint. You can ascend walls like a spider and jump between rooftops like... well. Whatever urban animal is currently infesting the rooftops.
conversations.prefix: Freerunner:
conversations.from: human
conversations.value: Your luck can be so ridiculously bad that it borders on the supernatural. It'd be good fodder for comedy if it wasn't actually happening to you. You might call it a curse. If such a ludicrous thing even existed.
conversations.prefix: Jinxed:
conversations.from: gpt
conversations.value: Various munitions, capable of penetrating virtually any armour. Flashbangs, grenades, proximity mines... Even plasma-based breach charges. Blast doors fall before them.
conversations.prefix: Armoury Supplies:
conversations.from: human
conversations.value: The owner of the phase beacon doesn't seem very happy.
conversations.prefix: Being Hailed:
conversations.from: gpt
conversations.value: He doesn't even have a glaive. These gangers don't have a very consistent brand.
conversations.prefix: Guard:
conversations.from: human
conversations.value: Four unsmiling men with rifles. Probably low-calibre, so as not to threaten the integrity of the station's hull.
conversations.prefix: Guards:
conversations.from: gpt
conversations.value: The trio are back, and they've swapped their vests and batons for ceramic-lined jackets and plasma rifles. They don't look like that confident with the big, unwieldy guns.
conversations.prefix: Rizzen's Posse:
conversations.from: human
conversations.value: You're not sure if they even watched the same fight as you did. They're stubbornly insisting that you set the drone off in the first place.
conversations.prefix: Witnesses:
conversations.from: gpt
conversations.value: Something in the files points to an apartment complex on the planet Risrecht: apparently this is Team Six's current base of operations.
conversations.prefix: Dataset 1:
conversations.from: human
conversations.value: Meyer knows a little about the Schism. Sometimes you find gear on outworlds, gear that simply couldn't have been left behind by colonists. Bizarrely, in some respects outworlders can be better informed about Schismatic tech than modern tech.
  
  The second Schism isn't something he's heard of, but that kind of talk sounds a lot like the End cult. Nihilistic and powerful, the war against them was before Meyer's time, but a lot of people died fighting those apocalyptic death-worshippers on the frontier.
conversations.prefix: Schism data:
conversations.from: gpt
conversations.value: A patchy (but damning) recording catching Lennox leaving the ship.
conversations.prefix: Surveillance Footage:
conversations.from: human
conversations.value: The cabinet in the little medibay is filled with all manner of top-brand stims and enhancers. A few are even illegal in most systems.
conversations.prefix: Stimulants:
conversations.from: gpt
conversations.value: If anyone in the Sector would know about the Exigent Organisation, it would be SHARD. DePaul is confused by how much of the data is classified: it's very rare for SHARD to redact information.
  
  The pertinent details are that the Exigent Organisation is very real, and that SHARD now refuses to do any kind of business with them. They seem to have cooperated in the past but each now finds the other's methods to be incompatible with their own.
  
  SHARD consider the Organisation to be a rare equal in the field of tech. This alone makes them dangerous.
conversations.prefix: SHARD's Intel:
conversations.from: human
conversations.value: Sapient, ancient, and often irritatingly enigmatic, Paleons stick to themselves. To SHARD this is a great loss. Their technology is obscene: nanotech that repairs in the blink of an eye, fusion weapons that skewer capital ships with a single lance of heat.
  
  Paleons are in great demand, either as allies or as research subjects. There's no evidence of a Paleon-ran system being hacked by anything short of another Paleon, and when they upload to a mobile platform (...a robot or mech, as the rest of the Sector just calls them) they prove incredibly dangerous.
conversations.prefix: Paleon intel:
conversations.from: gpt
conversations.value: You know a little about the Glaives in your line of work. They used to be a big deal but have since shrank away into near-obscurity: many wouldn't  even classify them as a syndicate any more.
  
  Founded by disgraced High Council arbiters, the gang was named after the ornate, mostly-ceremonial pole-arms that the arbiters carry.
conversations.prefix: Syndicate Knowledge:
conversations.from: human
conversations.value: Although severely reduced in number, you have your reasons for believing they still pose a threat.
conversations.prefix: Track Team Six:
conversations.from: gpt
conversations.value: A nanotech blade designed to disintegrate in the victim's body. Exquisitely sharp, impossible to trace, and thoroughly illegal.
conversations.prefix: Ice knife:
conversations.from: human
conversations.value: Her black stealth armour makes her oddly conspicuous out in the open. She's packing a plasma rifle: and now that she's exposed, she has no qualms about using it.
conversations.prefix: Duality Operative:
conversations.from: gpt
conversations.value: The Vigilance Movement is one of the Sector's oldest factions. The Vigilantes uphold the law and seek justice but also attempt to monetise both. Vigilantes are private investigators and bounty-hunters and usually, but not always, work alone. More money that way.
  
  Vigilantes will accept contracts on any lawbreaker regardless of their status or influence. Even the CEOs of supercorps have been brought in... or brought down. Some people respect that, but others loathe them for it.
conversations.prefix: Vigilante:
conversations.from: human
conversations.value: You act with precision and finesse and pay little attention to distractions, but plenty of attention to the little details that others often miss.
conversations.prefix: Focus:
conversations.from: gpt
conversations.value: You have quite the forceful personality. You're daring and brave and can be stoic in the face of horrific peril. You find it easier to persuade people, but they find it harder to sway you.
conversations.prefix: Willpower:
conversations.from: human
conversations.value: Whether or not it shows, you have wide and varied knowledge and you're quick to assimilate the new. Unanswered questions and unsolved mysteries don't last long when you're around.
conversations.prefix: Intellect:
conversations.from: gpt
conversations.value: You have a certain, um, imposing physicality that few can match. You can barge through crowds and barriers, you can wield and wear heavy equipment without issue, and you have a punch that even robots notice.
conversations.prefix: Brawn:
conversations.from: human
conversations.value: Implants are often glamorised but managing them can be a real pain. Malfunctions and repair costs are a constant issue and various weapons are specifically designed to disable them.
conversations.prefix: Cyborg:
conversations.from: gpt
conversations.value: It may be hereditary or the result of  injury, but some people are especially vulnerable to psionic incursion or mind-altering substances. Sometimes merely being in a psionor's presence is enough to disorientate or hurt you.
conversations.prefix: Glassmind:
conversations.from: human
conversations.value: A reliance on common performance enhancers can still lead to side effects and withdrawal symptoms. There's so much in your system that additional toxins or allergens can easily take you over the edge.
conversations.prefix: Juicer:
conversations.from: gpt
conversations.value: A condition that bestows psi resistance... at the cost of making you shunned by psi-practitioners, who find your mind's presence uncomfortable. Sometimes even neural interfaces and beneficial stims don't work properly.
conversations.prefix: Blockhead:
conversations.from: human
conversations.value: A different part of Alpha Sector. Probably. It's hard to tell when the ship's instruments are all dead.
conversations.prefix: Space:
conversations.from: gpt
conversations.value: A kind of fragmentation grenade that fires off nanite clusters that can alter their own trajectories. Friendly-fire instances are minimised whereas enemy casualties are maximised.
conversations.prefix: Smart Bomb:
conversations.from: human
conversations.value: Sometimes you just can't help yourself. Rash and reckless, you have a tendency to say (or do) things that you'll later come to regret.
conversations.prefix: Impulsive:
conversations.from: gpt
conversations.value: Whether it's amazing intuition or sheer luck, you're sometimes aware of things that nobody should have been able to see coming.
conversations.prefix: Insight:
conversations.from: human
conversations.value: You're at home with all of Alpha Sector's endless modes of etiquette, on backstreets and ballroom floors, in embassies and warzones. You know how to push people's buttons and get under their skin.
conversations.prefix: Social:
conversations.from: gpt
conversations.value: Aptitude with all of Alpha Sector's weird and wonderful technologies. The use and abuse of everything from doors to computers to starships. You can hack, repair, or sabotage nearly anything.
conversations.prefix: Tech:
conversations.from: human
conversations.value: You're not from around these parts. As a citizen of a frontier world, some of the cultures or technologies you encounter are completely alien to you and can often take you by surprise.
conversations.prefix: Outworlder:
conversations.from: gpt
conversations.value: You're wanted by a major player in Alpha Sector. Their desire to lock you up informs everything you do: who knows when you'll be caught by a surveillance feed... or a hostile operative? It makes a body paranoid.
conversations.prefix: Wanted:
conversations.from: human
conversations.value: Shaped by their homeworld's environment or by ancient tampering with their genes, an alt-human can be maladapted for some situations or environments. Your physiology also confuses certain doctors.
conversations.prefix: Alt-human:
conversations.from: gpt
conversations.value: You're practically aglow with inner vitality. Bodily threats such as toxins or diseases don't trouble your constitution and your stamina is effectively limitless. It's also very hard to get you drunk.
conversations.prefix: Health:
conversations.from: human
conversations.value: You've made a powerful enemy, but you pride yourself on giving as good as you get. You need to figure out who they are and take them out of the picture before the parade of assassins starts to bore you.
conversations.prefix: Nemesis:
conversations.from: gpt
conversations.value: Jealous colleagues readily dragged your reputation through the mud and even went as far as framing you for petty crimes. You want to clean up your image. If it means embarrassing a few of those jerks, so much the better.
conversations.prefix: Disgraced:
conversations.from: human
conversations.value: As simple as it gets: someone very important to you was hurt or even killed. Not content with merely responding in kind, your goal is to utterly devastate the faction responsible so it can never happen again.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: Nobody really leaves the Exigent Organisation. But you tried. They humoured you, and for a while you thought you were free. But now they want you to spy on your new team... or else they'll show you what they usually do to deserters.
conversations.prefix: Exigent:
conversations.from: human
conversations.value: You want to make history, to become synonymous with your chosen skillset... a task you've approached with religious fervour and dedication. You've sought out these challenges because you aim to be the best of the best.
conversations.prefix: Grandmaster:
conversations.from: gpt
conversations.value: A friend or relative has been locked away without trial. And it's all part of a cover-up to mask revolting corruption in the Colonial Council: corruption that you're in a position to expose.
conversations.prefix: Injustice:
conversations.from: human
conversations.value: There's no easy way to put this... the High Council wants you, dead or alive, and the whole of Alpha Sector will readily believe that you're a dangerous, uncontrollable psion. Perhaps they're right.
conversations.prefix: Renegade:
conversations.from: gpt
conversations.value: A major faction has good reason to dislike you, or at least thinks that they do. While they'd never break the law, they do everything they can to block your progress and undermine your every move.
conversations.prefix: Enmity:
conversations.from: human
conversations.value: You're good, but maybe not as good as you think. Your ego drives you to do complicated, fancy things when something simpler would get the job done. This can backfire spectacularly but you're yet to learn your lesson.
conversations.prefix: Hubris:
conversations.from: gpt
conversations.value: Your dedication to your ideals or loyalty to your cause can get in the way. Sometimes you reject the easy options because you don't think it's the right thing to do, no matter the risk or consequences.
conversations.prefix: Zeal:
conversations.from: human
conversations.value: Skill with medicine and biology. Diagnosis, rattling off information about the local fauna and flora, mixing up something bubbly and suspicious in the lab that nevertheless cures a disease. Or simulates one...
conversations.prefix: Medic:
conversations.from: gpt
conversations.value: If Social is a strength that gets you noticed, Stealth is the opposite. With subterfuge, misdirection and concealment, you can pick pockets, perform clever feints and sneak past the keenest of senses (and sensors).
conversations.prefix: Stealth:
conversations.from: human
conversations.value: These eerie luminescent insects are very large and very angry. Someone has riled them up but they don't seem to care that it wasn't you.
conversations.prefix: Wraith wasps:
conversations.from: gpt
conversations.value: You have a mission of utmost importance! Either it's top secret or the powers that be haven't quite figured out what you need to do yet. It'd help if they got a move on.
conversations.prefix: Duty:
conversations.from: human
conversations.value: You're in it to get filthy rich. You don't even mind sharing some of it, because that's how goddamn rich you'll be if this contract/mission/inadvisable expedition into another dimension works out.
conversations.prefix: Motherlode:
conversations.from: gpt
conversations.value: With their Association as the biggest civilian employer, the Domarian Legion is easily the biggest military. Technically every Domarian citizen is employed by their gargantuan nationalised industry, and so the vast majority of Legionaries aren't soldiers and will never see combat.
  
  Those that do, however, are considered peerless combatants. Legionaries are also considered disciplined and humourless, and that's what you'd expect from the army tasked with upholding the Colonial Council's decrees.
conversations.prefix: Legionary:
conversations.from: human
conversations.value: You're part of the illustrious Mercenary League, Alpha Sector's self-regulated answer to the proliferation of private military companies. Leaguer divisions exist to maintain the peace for those that can afford it. 
  
  A division calls for roles of many kinds, but every trooper is expected to keep fit and sharp. A Leaguer's posting is often dull so constant training fills the void. The soldiers of other militaries tend to see Mercs as pampered poseurs at best and as money-grubbing parasites at worst.
conversations.prefix: Mercenary:
conversations.from: gpt
conversations.value: The sprawling Maintenance Association is Alpha Sector's biggest employer. Technicians, engineers, and labourers of all stripes register with this Domarian initiative that's part trade union, part bureaucratic monolith.
  
  Association workers are well trained and well paid but get little time off. Association hazard pay means even the most deadly frontier worlds have a ready supply of colonists and construction workers.
conversations.prefix: Associate:
conversations.from: human
conversations.value: The Scientific and Historical Artefacts Research Division was originally yet another Domarian initiative: SHARD has since become independent, seizing and researching ancient artefacts and, perhaps paradoxically, leaking its own findings when it thinks the knowledge should be public. Rival R&D departments are infuriated by how often their own potential patents have been nullified.
  
  For all their eccentricities, no one would deny the expertise of SHARD's researchers and operatives, to whom dangerous experimental tech is mundane.
conversations.prefix: SHARD:
conversations.from: gpt
conversations.value: Your recent life of luxury has dulled your skills in ways you might not expect. You're out of practise and people make a lot of assumptions about your motives or sincerity. And sometimes your fans are annoying.
conversations.prefix: Famous:
conversations.from: human
conversations.value: Once the humble Extrasensory Protection Society, the High Council is now a hereditary cabal, a superpower comparable to the Legion itself. They treat the rest of Alpha Sector's psionic populace like a lucrative commodity.
  
  By law, every psion must be trained by the Highs. And for the rest of their life a percentage of their earnings will go back to the High Council as payment.
  
  The High Council's power and influence cannot be ignored, as much as the likes of the Legion would like to do so. But not every psi-practitioner agrees with their idea of a "meritocracy" where the best psionors rule.
conversations.prefix: High Council:
conversations.from: gpt
conversations.value: Some people call it tacky, but they're just not sophisticated enough to appreciate the opulence of the Diamond Hill Casino. Not that the diamonds studding every surface can possibly be real.
conversations.prefix: Foyer:
conversations.from: human
conversations.value: A half-ton box on wheels, this simple unassuming robot has decided to start smashing things to pieces with its multiple arms.
conversations.prefix: Berserk janitor drone:
conversations.from: gpt
conversations.value: A stepping stone between the planet Arqinfore's two star ports and its largest mines, Fireant Outpost sees a lot of traffic. At least by the standards of a frontier planet. 
  
  Ultimately it's little more than a village of shacks set up to aid and assist any travellers on the road or the ageing train line.
conversations.prefix: Fireant Outpost:
conversations.from: human
conversations.value: Worlds like this have their own odd little takes on the law, and Rizzen is an odd little lawman on the take. Even as relative newcomers to the world you've heard rumours of his corruption.
conversations.prefix: Deputy Rizzen:
conversations.from: gpt
conversations.value: A bespoke luxury cruiser manufactured by the Limmen·Stellar supercorporation. A high-tech paradise, but there are still service staff. Robot butlers haven't been in style for centuries.
conversations.prefix: Crystal Dancer:
conversations.from: human
conversations.value: The "engineer" is running to the opposite end of the train. She's fast, and armed, and keeps trying to report back to someone with her communicator.
conversations.prefix: Catch the Saboteur:
conversations.from: gpt
conversations.value: The poor train is little more than inconvenient blockage on the line at this point.
conversations.prefix: Ruined 310 to Starport 2:
conversations.from: human
conversations.value: It becomes apparent that the cab is in flames and the engine is going into overdrive. Although mostly  carrying freight, there are still dozens of passengers on this thing!
conversations.prefix: Runaway Train:
conversations.from: gpt
conversations.value: Five men and women, including one military-grade cyborg and one powerful telekinetic. The others have photonic assault rifles and reactive plate armour.
conversations.prefix: Team Six:
conversations.from: human
conversations.value: There are High Councillors on-board, but the vast majority of guests are non-psions, and even the ones that are have little combat experience. The civilians could easily be hurt in a crossfire.
conversations.prefix: Passengers and Crew:
conversations.from: gpt
conversations.value: Various munitions, capable of penetrating virtually any armour. Flashbangs, grenades, proximity mines... Even plasma-based breach charges. Blast doors fall before them.
conversations.prefix: Armoury Supplies (copy):
conversations.from: human
conversations.value: Kelthozen gives off a palpable aura of power. He might be a psion, or a cyborg, or some kind of alt-human. Or perhaps it's just that his smugness is so preternaturally dense that you can inhale it.
conversations.prefix: Kelthozen:
conversations.from: gpt
conversations.value: Fast and graceful, you're skilled at evading harm and reacting quickly to threats. Your acrobatic manoeuvres help you traverse obstacles and keep your balance.
conversations.prefix: Agility:
conversations.from: human
conversations.value: You're well-versed in all forms of fighting. You feel at home up close and personal, or at a distance exchanging pot-shots with photon rifles.
conversations.prefix: Combat:
conversations.from: gpt
conversations.value: A young supercorporation by the standards of Alpha Sector, Duality is barely a century old. They've already secured numerous high-prestige contracts such as supplying arms to the Mercenary League. And some assume this phenomenal success was achieved through espionage.
  
  The Corporation is secretive to the point of paranoia and their employees are loyal to the point of cultism. They even have their own constructed language: Dualist, an ever-changing form of encryption.
  
  Many factions have no choice but to do business with Duality, but this doesn't mean they don't resent it.
conversations.prefix: Duality Corporation:
conversations.from: human
conversations.value: Called the Low Council by the High Council. And this is one of the reasons why they loathe each other.
  
  The sluggish democracy of the Colonial Council keeps Alpha Sector intact. When the Council makes a decree, the Legion must enforce it. And it's been that way since the Council's inception.
  
  Amongst all the admins and security staff, it's sometimes hard to determine who's working for the Council as a whole and who's working to further a Councilmember's personal agenda.
conversations.prefix: Colonial Council:
conversations.from: gpt
conversations.value: The EX-44 ship's computer. While no doubt highly sophisticated, the computer's not exactly a people person. Or a person at all, technically.
  
  It's rare to encounter an AI that forsakes personality in favour of raw intellect but the Exigent Organisation must have their own priorities. Even military mainframes tend to be more personable.
conversations.prefix: EX-44A Computer:
conversations.from: human
conversations.value: Alpha Sector's infrastructure is based off the phase beacon network, allowing transport and communication throughout known space.
  
  According to Kelthozen the EX-44 can travel free of the confines of beacons: if this is true, it's literally the smallest craft capable of such a feat. Most others are gargantuan, larger than cities or even continents, with populations that rival some planets.
conversations.prefix: EX-44 Prototype Phasecraft:
conversations.from: gpt
conversations.value: You have time to perform a few last minute tasks before the phasedrive kicks in. You can ready yourselves in your own ways and use EX-44A's insight to help decide on a plan of attack. So to speak.
conversations.prefix: Prepare for First Mission:
conversations.from: human
conversations.value: A brightly coloured frigate serving the High Council. Not the largest of ships, but certainly more than capable of swatting the EX-44.
conversations.prefix: HCS Noble Wolf:
conversations.from: gpt
conversations.value: A tall woman with piercing eyes and hair so pale it's practically transparent. Clearly heavily genemodded, and heavily armed too judging by the bulges beneath her coat.
conversations.prefix: Op One:
conversations.from: human
conversations.value: Property of the Glaives, a syndicate of former High Council arbiters. The gang has definitely seen better days... and so has their station.
conversations.prefix: Glaive Station:
conversations.from: gpt
conversations.value: You're being tailed by the High Councillor's Merc lackeys: dangerous, expensive lackeys. As Burke will attest, money talks. Sometimes it sings and dances.
conversations.prefix: Mercs:
conversations.from: human
conversations.value: You need a beacon to phase to, and you need to bypass the encryption on the Glaives' own beacon. Fortunately, with the seized computers and 44A respectively, both goals are achievable. 
conversations.prefix: Pursue Team Six:
conversations.from: gpt
conversations.value: Ominous ramblings. On the surface- yet another attempt to augment psionics with bionics, but these fragmented reports make it sound sinister and dangerous. The name doesn't help: the Martyr Project.
conversations.prefix: Dataset 2:
conversations.from: human
conversations.value: Alpha Sector's reporters seek truth, and they know one truth all too well: capturing a renegade on camera can be even more lucrative than capturing the renegade themselves. Once verified as genuine, footage of the (in)famous can sell for thousands or even millions to the right buyer.
   
  Some expose the corrupt heart of governments, some just want to strip away all semblance of a celebrity's privacy, but Chasers excel at finding themselves in the position to make that happen.
conversations.prefix: Chaser:
conversations.from: gpt
conversations.value: Popular with tourists, to the point that the cities' growth threatens the very woodland Risrecht is famous for. Sickly-sweet mists rise from the unique plants. 
conversations.prefix: Risrecht:
conversations.from: human
conversations.value: SHARD's intra-division rivalries baffle outsiders and insiders alike, so god only knows who this man answers to.
conversations.prefix: Acquisition Unit Observer:
conversations.from: gpt
conversations.value: SHARD's intra-division rivalries baffle outsiders and insiders alike, so god only knows who this man answers to.
conversations.prefix: Acquisition Unit Observer:
conversations.from: human
conversations.value: Reaching Risrecht's surface is simple: but alighting anywhere near to Team Six's potential location is a different matter.
conversations.prefix: Making Planetfall:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Once the humble Extrasensory Protection Society, the High Council is now a hereditary cabal, a superpower comparable to the Legion itself. They treat the rest of Alpha Sector's psionic populace like a lucrative commodity.
  
  By law, every psion must be trained by the Highs. And for the rest of their life a percentage of their earnings will go back to the High Council as payment.
  
  The High Council's power and influence cannot be ignored, as much as the likes of the Legion would like to do so. But not every psi-practitioner agrees with their idea of a "meritocracy" where the best psionors rule.
conversations.prefix: High Council:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Compared to the radioactive duststorms back on Racqral, this stuff barely registers. Between his gear and his grit Meyer's at home in toxic environments.
conversations.prefix: Hazmat:
conversations.from: gpt
conversations.value: You can't shoot, can't punch and hate the smell of napalm in the morning.
conversations.prefix: Useless in a Fight:
conversations.from: human
conversations.value: It doesn't happen.  It shouldn't happen.  But with the right telekinetic nudge, somehow, it does.  Lucky you.
conversations.prefix: Fluke:
conversations.from: gpt
conversations.value: "Good. Bad. I'm the guy with the gun."
  
  Burke's a mercenary, sure, but he's no sadist. Cruelty is bad for business, and no one likes a bully.
  
  Still, money talks, morality walks, Burke listens.
conversations.prefix: Pragmatic:
conversations.from: human
conversations.value: Burke's experience with psions is limited, largely by choice. The notion that someone might be able to get into his thoughts and uncover his dirty secrets terrifies him. The latent paranoia that comes from repeated use of stims only makes matters worse.
conversations.prefix: Vulnerable Psyche:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You see what you want to see - everything else is unimportant and can be safely ignored.
conversations.prefix: Tunnel Vision:
conversations.from: human
conversations.value: A kind word and a gun was never Meyer's style. Generally the gun sufficed.
conversations.prefix: Undiplomatic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Mercenaries who can't negotiate don't last long. It's more important than being able to shoot straight. Burke is far from the best, especially when he's all juiced up, but if circumstances require, he can talk real fancy like.
conversations.prefix: Shrewd Negotiator:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: "It's important to me that you come out ahead in this scenario.  Luckily, I know just how to guide you to the proper outcome."
conversations.prefix: For Your Own Good:
conversations.from: human
conversations.value: Surprise!! Who doesn't like surprises? Well, Burke, for starters. Poor planning gets folks killed, but even the most prepared merc gets blindsided from time to time. Burke's reaction is often swift and deadly.
conversations.prefix: Twitchy: