conversations.from: system
conversations.value: It's the beginning of the Winter of 1149. It's cold, and the first snow is due any day now. The settlements are stocking up on food and other supplies and the mice of the Guard are busy making sure everything in Lockhaven is ready for the coming cold.
  
  Most patrols have already returned to Lockhaven, although a few are still out...
  
  **Narrator Notes:**
  
  I'm trying to recreate an experience closer to the Mouse Guard RPG, so I added things like Skills and Health, that I'm handling using Items given to characters at the beginning of the story.
  
  &#9733; Map of the Territories in 1149: http://goo.gl/i1cfXq
conversations.from: human
conversations.value: A common farmhand or hunter in an uncommon situation with uncommon potential.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Naïve
conversations.prefix: The Fabled Farmer:
conversations.from: gpt
conversations.value: Wizened and weary from a lifetime of experiences, but with one good adventure left to undertake.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Frail
conversations.prefix: A Knight, Once:
conversations.from: human
conversations.value: A devoted young person intent on becoming a wizard, like in the tales. More eager than ready.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Would-be Wizard:
conversations.from: gpt
conversations.value: Noble-born heir to a castle, title, and lands that need rebuilding.
  
  ...
  
  Suggested Strength: Charming
  
  Suggested Weakness: Misinformed
conversations.prefix: Heir to a Broken Castle:
conversations.from: human
conversations.value: Sovereign ruler of a land in need of farmers, pioneers, and heroes.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Obsessed
conversations.prefix: Liege to an Empty Land:
conversations.from: gpt
conversations.value: Student of the greatest heroic thief the land has ever known.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Apprentice to the Shadowcat:
conversations.from: human
conversations.value: Last descendant of the land’s great hero, who died in battle against the terrible dragon.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Dull-witted
conversations.prefix: Secret Child of the Dragonslayer:
conversations.from: gpt
conversations.value: Follower of a sacred tradition intent on protecting the old lore with wisdom and force.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Contemplative
conversations.prefix: Monk of a Sacred Order:
conversations.from: human
conversations.value: Frontier survivalist and traveller of the Wild Plains and lands surrounding.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Oafish
conversations.prefix: Ranger of the Wild Plains:
conversations.from: gpt
conversations.value: Practitioner of the old ways, speaker with spirits, and reader of the land.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Obsessed
conversations.prefix: Shaman of the Old Stones:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Afraid to the point of hindrance.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: Tending toward thought over action to the point that it causes you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Dull of mind, like a blunted blade.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Mistaken or mistaught about some important things.
conversations.prefix: Misinformed:
conversations.from: human
conversations.value: Preoccupied with things, perhaps troubles or plans, to the point of hindrance.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Scheming, conspiratorial, or careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Woegotten listens to the footfalls on the ground, hears what the earth hears. It knows things. Learn them for yourself.
conversations.prefix: The Knowledge of the Earth:
conversations.from: gpt
conversations.value: Love isn’t always destined. It is often about choices. You seek love, not for destiny to heal hearts.
conversations.prefix: Love Not Fated:
conversations.from: human
conversations.value: Finding and bearing a bright leaf will allow you to adopt a knighthood in service not to a lord but to the land.
conversations.prefix: A Bright Leaf Makes One a Knight:
conversations.from: gpt
conversations.value: Find someone to teach you the ways of wizardry so that you can gain the power to help people.
conversations.prefix: A Wizard’s Ways:
conversations.from: human
conversations.value: People respect might and strength. Earn their respect.
conversations.prefix: Might’s Shadow:
conversations.from: gpt
conversations.value: The Interlopers left secrets buried throughout the land. Better you have them than your enemies.
conversations.prefix: Echoes of the Interlopers:
conversations.from: human
conversations.value: You cannot ignore the marks of the Interlopers, even if they’re gone. The land has changed and you with it.
conversations.prefix: Unions:
conversations.from: gpt
conversations.value: Help Sair Eleanor and Once-Queen Ashurna understand each other so a new peace can reign.
conversations.prefix: A New Peace:
conversations.from: human
conversations.value: Those who will not make peace must be bled. That is how they come to understand.
conversations.prefix: Slay Your Enemies:
conversations.from: gpt
conversations.value: The fate of the land is cultivated, not decreed, not foretold. Let it be known.
conversations.prefix: No Prophecies:
conversations.from: human
conversations.value: Find Grandfather Hyzal’s grove. They say those who find it are owed a lesson by the old man.
conversations.prefix: Find Grandfather Hyzal’s Grove:
conversations.from: gpt
conversations.value: The Scriveners have hidden a book gathering letters dispatched by the Interlopers. It reveals their true intent. Find it.
conversations.prefix: Recover the Ruler’s Book:
conversations.from: human
conversations.value: Beat Sair Droge to the treasure he seeks, whatever it is, and perhaps reveal the kind of man he is along the way.
conversations.prefix: Discover Sair Droge’s Treasure:
conversations.from: gpt
conversations.value: Find a weapon that will convince people—even you—that you may one day be a knight.
conversations.prefix: A Worthy Weapon:
conversations.from: human
conversations.value: The Shadowcat has been prisoner too long. Free her and maybe she’ll help you out of thanks.
conversations.prefix: Free the Shadowcat:
conversations.from: gpt
conversations.value: None can see all with clarity but the Elephant King communes with the sky — learn what it predicts for you.
conversations.prefix: An Audience with the Elephant King:
conversations.from: human
conversations.value: Restore a treasure taken by the Interlopers to its rightful place.
conversations.prefix: Return the Treasure:
conversations.from: gpt
conversations.value: Your lineage is remembered in a once-forbidden song. Find someone to teach it to you.
conversations.prefix: Learn the Song:
conversations.from: human
conversations.value: It’s eating you up. You must tell someone. Who do you tell and what is your secret?
conversations.prefix: Share Your Secret:
conversations.from: gpt
conversations.value: The ghost of the Dragonslayer bids you to embark on a dangerous quest. Are you the sort to undertake such a deed?
conversations.prefix: The Call of the Ghost:
conversations.from: human
conversations.value: A sturdy yet flexible spear made in the old style for close combat or throwing.
conversations.prefix: Traditional Spear:
conversations.from: gpt
conversations.value: A sword, direct and simple, crafted in the fashion of the strangers to the land.
conversations.prefix: Stranger Sword:
conversations.from: human
conversations.value: This tall, unyielding shield offers great protection but weighs a whole lot.
conversations.prefix: Great Shield:
conversations.from: gpt
conversations.value: A simple lion carving wrought from blue stone, symbolic of Lionshall.
conversations.prefix: Votive Lion:
conversations.from: human
conversations.value: This large, etched elephant tusk is half a symbol of sovereignty; royal couples would each get one.
conversations.prefix: Raw Ivory Scepter:
conversations.from: gpt
conversations.value: Carved into driftwood and half-burnt, this crude map was meant to be destroyed.
conversations.prefix: Map to Hyzal’s Grove:
conversations.from: human
conversations.value: The Elephant King’s magic word is not a word at all yet it influences sky and storms.
conversations.prefix: The Elephant King’s Word of Power:
conversations.from: gpt
conversations.value: A scale, supposedly from the terrible dragon, branded with the sigil of the Dragonslayer.
conversations.prefix: Dragon’s Scale:
conversations.from: human
conversations.value: A bright leaf of the kind once worn by warriors and knights of the land. One hasn’t grown in years.
conversations.prefix: A Single Bright Leaf:
conversations.from: gpt
conversations.value: This simple iron key unlocks the secret sanctuary in the Scrivener’s Monastery.
conversations.prefix: Key to the Secret Sanctuary:
conversations.from: human
conversations.value: Among the last of the lingering Interloper castles in the land, left behind to heal divisions and tend the land.
conversations.prefix: Lionshall:
conversations.from: gpt
conversations.value: Sacred and frightening, this holy site lays in a narrow valley ringed by ancient and mysterious graveyards.
conversations.prefix: The Old Stones:
conversations.from: human
conversations.value: From this ridge, the sprawling Wild Plains stretch as far as the eye can see, subject to the Elephant King’s rule.
conversations.prefix: Ridge Over the Wild Plains:
conversations.from: gpt
conversations.value: Perhaps the only remaining monastery in the kingdom, perched on a precipice overlooking abandoned lands.
conversations.prefix: Scrivener’s Monastery:
conversations.from: human
conversations.value: Hidden in the rocks beneath the monastery is a vault of scrolls and texts protected from looting Interlopers.
conversations.prefix: Secret Sanctuary:
conversations.from: gpt
conversations.value: “Castle of Fiery Skies.” A broken castle built by Interlopers and abandoned in their withdrawal.
conversations.prefix: Mathrumha Sum:
conversations.from: human
conversations.value: A castle built before the arrival of the Interlopers, apparently to protect the tombs of ancient rulers.
conversations.prefix: The Ossuary at Darhamshua:
conversations.from: gpt
conversations.value: A burnt tower on the spot where the dragonslayer vowed to protect the kingdom from the beast’s fire.
conversations.prefix: Monument to the Dragonslayer:
conversations.from: human
conversations.value: Over the length of its run from the mountains to the sea, the River Vast changes character many times.
conversations.prefix: The Banks of the River Vast:
conversations.from: gpt
conversations.value: The secret retreat of Grandfather Hyzal, hidden among the thorn-trees.
conversations.prefix: Hyzal’s Grove:
conversations.from: human
conversations.value: Help the locals rebuild the gates of this village.
conversations.prefix: Rebuild:
conversations.from: gpt
conversations.value: Walk the wrong path to the Old Stones and they shall not listen to your prayers.
conversations.prefix: Respect the Old Stones:
conversations.from: human
conversations.value: A lion, seemingly crazed, stalks this land. Find its lair.
conversations.prefix: Track the Angry Lion:
conversations.from: gpt
conversations.value: It is a trying passage but that is the point.
conversations.prefix: Climb to the Monastery:
conversations.from: human
conversations.value: Reach the place where the Shadowcat is held. Do not be seen. This is your chance at an audience with her.
conversations.prefix: Sneak to the Shadowcat’s Dungeon:
conversations.from: gpt
conversations.value: The castle’s obelisk shattered during the siege. Gather the pieces and read what’s etched upon them.
conversations.prefix: Gather the Treasures of Fiery Skies:
conversations.from: human
conversations.value: Somewhere in the ossuary is a vault where Interlopers hid stolen treasures. Find the secret door.
conversations.prefix: Find the Hidden Tomb:
conversations.from: gpt
conversations.value: Honor the dragonslayer by reciting a song of his battles.
conversations.prefix: Sing the Dragonslayer’s Song:
conversations.from: human
conversations.value: The ruins of the bridge make passage easy enough if you can leap from stone to stone.
conversations.prefix: Cross the River Vast:
conversations.from: gpt
conversations.value: Reach Hyzal’s Grove without letting the trees taste your blood.
conversations.prefix: Slip Between the Thorn-Trees:
conversations.from: human
conversations.value: Most praised of the surviving Knights of Lionshall, who remained in the kingdom for love of the land.
conversations.prefix: Sair Eleanor of Lionshall:
conversations.from: gpt
conversations.value: This notorious thief and tomb-robber is both loved and hated across the kingdom. She was captured last summer.
conversations.prefix: The Shadowcat:
conversations.from: human
conversations.value: A wise but sad spirit that inhabits the Old Stones deep in the Wild Plains and speaks through the stones themselves.
conversations.prefix: Woegotten of the Stones:
conversations.from: gpt
conversations.value: Grand and ancient, huge and cunning, fearsome and generous, King of the Plains, Speaker for the Skies.
conversations.prefix: The Elephant King:
conversations.from: human
conversations.value: Addled in his age, the eldest of the wizards of the Old Stones was called a warlock by the Interlopers.
conversations.prefix: Grandfather Hyzal:
conversations.from: gpt
conversations.value: This knight from the castle of Dragonseye remained in the land to seek lost treasures and maintain his station.
conversations.prefix: Sair Droge of Dragonseye:
conversations.from: human
conversations.value: When the Interlopers left the kingdom, Ashurna abdicated her throne and rejoined her people to rule differently.
conversations.prefix: Ashurna the Once-Queen:
conversations.from: gpt
conversations.value: Born to indigenous parents and raised as a knight of the kingdom, she tried to unite the lands and paid a price.
conversations.prefix: Sair Enora of the Bright Leaves:
conversations.from: human
conversations.value: Is it a ghost or a vision? Does the Dragonslayer still haunt the kingdom, goading would-be heroes to their dooms?
conversations.prefix: Ghost of the Dragonslayer:
conversations.from: gpt
conversations.value: Tender of the tavern near the ruins of Mathrumha Sum.
conversations.prefix: Vantan Castlekeeper:
conversations.from: human
conversations.value: You will do what it takes to find and rescue the mice taken from Ferndale by the weasels.
conversations.prefix: Rescue the Ferndale Mice:
conversations.from: gpt
conversations.value: Is it a ghost or a trick of the light? You can't be sure.
conversations.prefix: Ghost:
conversations.from: human
conversations.value: He's been the mayor of Barkstone for more years than anybody remember. Short, gruffy, doesn't seem to like outsiders that much.
conversations.prefix: Rhisiart, the Mayor:
conversations.from: gpt
conversations.value: A rough-looking mouse, accused of murder.
conversations.prefix: Hagg:
conversations.from: human
conversations.value: A burrow hidden deep under some tree roots, it doesn't seem to have been used in a very long time.
conversations.prefix: Abandoned Burrow:
conversations.from: gpt
conversations.value: Built into the trunk of a locust tree, it is home to artisans and craftsmice.
conversations.prefix: Barkstone:
conversations.from: human
conversations.value: The treeline ends abruptly, and the grass may not provide enough cover for those venturing into the clearing itself.
conversations.prefix: Clearing Edge:
conversations.from: gpt
conversations.value: The trees block most of the sun, and the ground is covered in old leaves and branches.
conversations.prefix: Woods:
conversations.from: human
conversations.value: Between the birds and ants eating some, and the grains lost among the grass, you might manage to recover half of it.
conversations.prefix: Collecting the grain:
conversations.from: gpt
conversations.value: Frontier survivalist and traveller of the Wild.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Oafish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: You dedicated your whole life to the pursue and protection of the old lore and wisdom.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Contemplative
conversations.prefix: Scholar:
conversations.from: gpt
conversations.value: The remains of an unknown mouse, dead long ago.
conversations.prefix: Bones:
conversations.from: human
conversations.value: In command of some measure of power that looks magical to most folks. Whether it is supernatural or scientific, you're not telling.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: This tall, unyielding shield offers great protection but weighs a whole lot.
conversations.prefix: Great Shield:
conversations.from: human
conversations.value: A few coins. It's not much, but may prove useful.
conversations.prefix: Money:
conversations.from: gpt
conversations.value: Give the old bones a proper burial, so the ghost can find its peace.
conversations.prefix: A Resting Place:
conversations.from: human
conversations.value: A mother and her pup were robbed of their supplies. They need some food to hold them up until they reach their destination.
conversations.prefix: Hungry Mice:
conversations.from: gpt
conversations.value: A bright, fragile leaf of the kind said to once have been worn by warriors and knights of times past.
  
  Only tales remain of their existence, the secret to their making lost for many, many years.
  
  Maybe someone could learn from this one.
conversations.prefix: A Single Glass Leaf:
conversations.from: human
conversations.value: An administrator manages towns, cities and other groups of mice. He writes laws, allocates money for budgets, files reports and distributes resources.
conversations.prefix: Skill: Administrator:
conversations.from: gpt
conversations.value: You can sacrifice a little of your health -- when applicable -- to move a Challenge along. If you run out, you're Incapacitated.
conversations.prefix: Health:
conversations.from: human
conversations.value: Perhaps the most favored weapon of the mice of the Guard.
conversations.prefix: Weapon: Sword:
conversations.from: gpt
conversations.value: You want to finish this mission in the best possible way, either by bringing extra information back to Lockhaven, finishing the mission in record time, or helping as many mice as you can along the way. Maybe they'll tell stories about it later.
conversations.prefix: This one is for the books:
conversations.from: human
conversations.value: An archivist is a mouse who specializes in writing accounts of events for historical records. They are also adept at plumbing the depths of archives and libraries for information.
conversations.prefix: Skill: Archivist:
conversations.from: gpt
conversations.value: A persuader convinces another mouse to do what he wants in a friendly manner. A persuader shows you why it’s in your own best interest to help him out.
conversations.prefix: Skill: Persuader:
conversations.from: human
conversations.value: The survivalist knows how to make shelters, find water, build fires and jury-rig tools.
conversations.prefix: Skill: Survivalist:
conversations.from: gpt
conversations.value: A sturdy longbow and a quiver of straight arrows. Just don't let your foes get too close to you.
conversations.prefix: Weapon: Bow and Arrows:
conversations.from: human
conversations.value: You want to use this opportunity to learn what is happening around the settlements.
conversations.prefix: Explore the Territories:
conversations.from: gpt
conversations.value: This map shows all the settlements within the Territories and their relative size. It's old and a little outdated, though, so a survey is planned for next year.
  
  ...
  
  For a link to a viewable map of the Territories in 1149, click on the link in the game description (click on the little arrow under the game title banner at the top of the page).
conversations.prefix: Map:
conversations.from: human
conversations.value: A scout is adept at spotting predators on the prowl, sneaking behind enemy lines, trailing targets and finding hidden things.
conversations.prefix: Skill: Scout:
conversations.from: gpt
conversations.value: A special type of medicine made only by the science mice of Sprucetuck, using the sap from the spruce tree that houses the town.
conversations.prefix: Sprucebrew Elixir:
conversations.from: human
conversations.value: You want to complete your assigned patrol and return to Lockhaven safe and sound.
conversations.prefix: Return to Lockhaven:
conversations.from: gpt
conversations.value: Loremice study the ways and habits of animals. Using their knowledge, they can perform rudimentary communications and discern the nature of the animal.
conversations.prefix: Skill: Loremouse:
conversations.from: human
conversations.value: They're small and light but can be deadly on trained hands.
conversations.prefix: Weapon: Throwing Knives:
conversations.from: gpt
conversations.value: You're somewhere between Ferndale and the border of Darkheather.
conversations.prefix: The Wilderness:
conversations.from: human
conversations.value: A baker makes savory bread, delicious cookies and sweet cakes.
conversations.prefix: Skill: Baker:
conversations.from: gpt
conversations.value: The night will be here soon and the cold and snow will not help the situation. You need to find shelter for the survivors soon.
conversations.prefix: Find Shelter:
conversations.from: human
conversations.value: Many of the townsmice are wounded and sick from exposure. They need help.
conversations.prefix: Wounded:
conversations.from: gpt
conversations.value: A few weasels are chasing the fleeing mice. They're angry and are killing any mice they can catch.
conversations.prefix: Weasels:
conversations.from: human
conversations.value: The Old Inn is a very old establishment, famous for its fruit pies.
conversations.prefix: The Old Inn:
conversations.from: gpt
conversations.value: The home of the Guard.
conversations.prefix: Lockhaven:
conversations.from: human
conversations.value: So. Many. Bats.
  
  They don't seem happy to see you, either.
conversations.prefix: Bats:
conversations.from: gpt
conversations.value: A cunning and dangerous enemy.
conversations.prefix: Fox:
conversations.from: human
conversations.value: The matriarch of the Guard.
conversations.prefix: Gwendolyn:
conversations.from: gpt
conversations.value: Stern but fair, she's the boss inside these walls.
conversations.prefix: Lili, the Innkeeper:
conversations.from: human
conversations.value: A bunch of drunken mice. Or maybe that's an act? Seem to be looking for trouble.
conversations.prefix: Ruffians:
conversations.from: gpt
conversations.value: The light from the outside doesn't reach back here.
conversations.prefix: Darkness:
conversations.from: human
conversations.value: It blocks visibility and soon you are not sure where you are.
conversations.prefix: Thick Fog:
conversations.from: gpt
conversations.value: Martial prowess is the sign of a dedicated mind. One must always strive to perfect his skills.
conversations.prefix: A Sword that is never used gets Rusty:
conversations.from: human
conversations.value: Wisdom is knowing when to pull your sword out of its scabbard. Strenght is a tool to be used in moderation.
conversations.prefix: A Sword that is used too much gets Dull:
conversations.from: gpt
conversations.value: Loyalty, dedication and obedience are at the heart of the Guard. The mission is more important than the needs of any Mouse.
conversations.prefix: Duty above all:
conversations.from: human
conversations.value: Everybody needs to feel like they belong. A tree without deep roots topples easily.
conversations.prefix: Home is where the Hearth is:
conversations.from: gpt
conversations.value: Never forget what you stand for. Without Mice, there would be no Territories.
conversations.prefix: It matters not what you fight:
conversations.from: human
conversations.value: Lockhaven and the Guard play a critical role in the safety of the Territories, and they must be protected at all costs.
conversations.prefix: Keeping the Peace:
conversations.from: gpt
conversations.value: Preservation of lore and knowledge are the most worthwhile pursuits. Without them, our society does not have a future.
conversations.prefix: Knowledge is Power:
conversations.from: human
conversations.value: Love isn’t always destined. It is often about choices. You seek love, not for destiny to heal hearts.
conversations.prefix: Love Not Fated:
conversations.from: gpt
conversations.value: People respect might and strength. Earn their respect.
conversations.prefix: Might’s Shadow:
conversations.from: human
conversations.value: Wizened and weary from a lifetime of experiences, but with one good adventure left to undertake.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Oldfur
  
  **Starts with 4 Skills and 3 Health.**
conversations.prefix: Guard Captain:
conversations.from: gpt
conversations.value: Still a learning the ropes, hoping to one day achieve greatness, if you survive that long.
  
  ...
  
  Suggested Strength: Young
  
  Suggested Weakness: Innocent
  
  **Starts with 1 Skill and 6 Health.**
conversations.prefix: Tenderpaw:
conversations.from: human
conversations.value: Experienced and devoted member of the Guard, still in your prime.
  
  ...
  
  Suggested Strength: Stoic
  
  Suggested Weakness: Driven
  
  **Starts with 3 Skills and 4 Health.**
conversations.prefix: Patrol Guard:
conversations.from: gpt
conversations.value: The wise mouse listens to the footfalls on the ground, hears what the earth hears. It knows things. Learn them for yourself.
conversations.prefix: The Knowledge of the Earth:
conversations.from: human
conversations.value: A sturdy yet flexible spear made in the old style for close combat or throwing.
conversations.prefix: Weapon: Spear:
conversations.from: gpt
conversations.value: The survivors are disorganised and confused. and they may not be able to follow your instructions in order to reach safety. You need to restore some of their morale and help them get going.
conversations.prefix: Morale:
conversations.from: human
conversations.value: A few battle-hardened fishers, by the looks of them. Probably nothing you'd want to face without reinforcements.
conversations.prefix: Fisher Raiding Party:
conversations.from: gpt
conversations.value: What is this weasel doing out here by himself? Is he a scout, a sentinel, or a defector?
conversations.prefix: Lone Weasel:
conversations.from: human
conversations.value: It's cold, the snow makes it hard to walk. The wind chill cuts you to the bone.
conversations.prefix: Winter Weather:
conversations.from: gpt
conversations.value: Sprucetuck is built inside the trunk of a tall, old spruce tree. It is the home of mouse science in the Territories.
conversations.prefix: Sprucetuck:
conversations.from: human
conversations.value: Heavy and sharp. Perfect for splitting wood or heads.
conversations.prefix: Weapon: Axe:
conversations.from: gpt
conversations.value: A quiver of javelins. They're light and pointy, and can be thrown quite far if one has the technique.
conversations.prefix: Weapon: Javelins:
conversations.from: human
conversations.value: Good reach and flexibility of use, although somewhat cumbersome in close quarters.
conversations.prefix: Weapon: Polearm:
conversations.from: gpt
conversations.value: A simple wooden staff. Can be used to assist walking or as a bludgeoning weapon.
conversations.prefix: Weapon: Staff:
conversations.from: human
conversations.value: A good balance of offense and defense, trading some mobility and attack for some protection.
conversations.prefix: Weapon: Sword and Shield:
conversations.from: gpt
conversations.value: Located inside a lone tree among a field of ferns, Ferndale's fiddleheads are a delicacy sought after in the early spring.
conversations.prefix: Ferndale:
conversations.from: human
conversations.value: An empty, snow covered field stretches as far as you can see. It would take days to go around it.
conversations.prefix: Open ground:
conversations.from: gpt
conversations.value: Generally in good terms with mice, hares will sometimes exchange services for payment in grain. Not all mice know how to speak to them, though.
conversations.prefix: Hares:
conversations.from: human
conversations.value: An apiarist is a specialist who raises bees and harvests their honey and wax.
conversations.prefix: Skill: Apiary:
conversations.from: gpt
conversations.value: A boatcrafter specializes in all things boats! He can make a variety of craft, from leaf boats to wooden plank boats. He can also use his knowledge to navigate waterways.
conversations.prefix: Skill: Boatcrafter:
conversations.from: human
conversations.value: The brewer’s always a popular mouse. He makes beer for the towns to drink. In some towns, the water is not good to drink, so beer’s all there is!
conversations.prefix: Skill: Brewer:
conversations.from: gpt
conversations.value: Armorers forge armor and weapons for the Guard and town militias.
conversations.prefix: Skill: Armorer:
conversations.from: human
conversations.value: A carpenter makes useful items out of wood, like chairs, doors, cabinets, ladders, joints, pulleys and levers.
conversations.prefix: Skill: Carpenter:
conversations.from: gpt
conversations.value: A cartographer creates and interprets maps.
conversations.prefix: Skill: Cartographer:
conversations.from: human
conversations.value: Every patrol needs a cook. Your cook can make that hunger go away when you’re out in the wild, far from home or a cozy pub.
conversations.prefix: Skill: Cook:
conversations.from: gpt
conversations.value: A deceiver uses lies, half-truths, ugly truth, soothing platitudes and intimidation to get what he wants.
conversations.prefix: Skill: Deceiver:
conversations.from: human
conversations.value: Mice are not natural fighters. The Fighter skill teaches them to overcome their natural inhibitions so they can capture, disable or even kill an opponent—using their bare paws or any of the variety of weapons available.
conversations.prefix: Skill: Fighter:
conversations.from: gpt
conversations.value: Haggler is a specialized social skill used for bargaining over prices of goods and services. Haggler can be used to increase the price of something you’re selling or to convince someone that your services are worth paying for.
conversations.prefix: Skill: Haggler:
conversations.from: human
conversations.value: Glaziers make glass vessels, window panes and lenses. The works of glaziers are rare and highly sought after—they’re fragile and expensive to make.
conversations.prefix: Skill: Glazier:
conversations.from: gpt
conversations.value: Harvesters are very important to the towns and cities of the Territories. These mice make forays into the wilds to gather grains, seeds, roots, herbs and other necessities.
conversations.prefix: Skill: Harvester:
conversations.from: human
conversations.value: The healer keeps mice whole and healthy. A healer knows how to use herbs and medicine. A healer can also create poultices and potions to aid mice in their recovery.
conversations.prefix: Skill: Healer:
conversations.from: gpt
conversations.value: The hunter is an intrepid mouse who journeys out into the wild and confronts animals— grazers, scavengers and even predators. He uses his skill and cunning to stalk, trap, drive off or kill his quarry.
conversations.prefix: Skill: Hunter:
conversations.from: human
conversations.value: The insectrist is a specialist who uses insects— beetles, caterpillars, worms, etc.—for a variety of purposes. He trains beetles to act as labor, uses caterpillars and spiders to spin silk, and worms to aerate soil for the harvesters. Crickets can be taught to act as weather watchers and trains of ants formed to transport small goods.
conversations.prefix: Skill: Insectrist:
conversations.from: gpt
conversations.value: An instructor knows how to transmit skills to another character.
conversations.prefix: Skill: Instructor:
conversations.from: human
conversations.value: Laborers are the bulk of the workforce for the mouse towns and cities. They gather wood for the carpenters, stone for the masons and metal for the smiths. They dig ditches, carry stuff and generally just do what they are told.
conversations.prefix: Skill: Laborer:
conversations.from: gpt
conversations.value: A militarist is one who understands how to organize, supply and command a force of mice
  for battle. Militarists are rare among the mice. It is against mouse nature to gather in force and hurl themselves into the slaughter in an ordered
  fashion.
conversations.prefix: Skill: Militarist:
conversations.from: human
conversations.value: A miller uses a millstone to grind substances into powders so they can be used in cooking, brewing and industry.
conversations.prefix: Skill: Miller:
conversations.from: gpt
conversations.value: An orator makes speeches to sway crowds. This skill isn’t for convincing your friend, it is for moving a group to action.
conversations.prefix: Skill: Orator:
conversations.from: human
conversations.value: A pathfinder makes and marks paths between the mouse towns and cities, and to various resources and landmarks like streams, springs, lakes or fields of herbs. The Pathfinder skill is one of the most important skills.
conversations.prefix: Skill: Pathfinder:
conversations.from: gpt
conversations.value: Potters create a variety of vessels for drinking, cooking and storing food.
conversations.prefix: Skill: Potter:
conversations.from: human
conversations.value: Scientists are learned mice. This skill combines astronomy, biology, chemistry, earth science and physics.
conversations.prefix: Skill: Scientist:
conversations.from: gpt
conversations.value: Smiths make tools—needles, cutting implements, cooking implements and craftsmouse tools—and other hardware like hinges, bearings and nails. Smith is not a weapon-making skill.
conversations.prefix: Skill: Smith:
conversations.from: human
conversations.value: Stonemasons cut stone and use it to make walls, bridges, arches and buildings.
conversations.prefix: Skill: Stonemason:
conversations.from: gpt
conversations.value: The Weather Watcher skill is about spotting clouds, noting the direction of the wind, and detecting the amount of moisture in the air, correlated with celestial phenomena and signs present in soil and flora.
conversations.prefix: Skill: Weather Watcher:
conversations.from: human
conversations.value: A weaver can manufacture fabric and create cloaks, aprons, blankets, sheets and tapestries.
conversations.prefix: Skill: Weaver:
conversations.from: gpt
conversations.value: [Describe area of knowledge or experience]
conversations.prefix: Skill: [topic]-wise:
conversations.from: human
conversations.value: Many mice earn their keep working outside the towns. They scour the surrounding forest and bring the results of their work back into town for sale. While at their labors, they must remain alert for predators and bad weather. Those that keep at it for too long become paranoid and skittish.
conversations.prefix: Alert:
conversations.from: gpt
conversations.value: Mice with this trait have big paws. They’re good at physical tasks requiring sturdy, broad paws like Stonemason or Carpenter or Laborer. They’re a bit clumsy with tasks requiring fine or delicate work.
conversations.prefix: Bigpaw:
conversations.from: human
conversations.value: The bodyguard is trained to protect his charge from harm, danger and exposure. Bodyguards are often a valuable asset, but they can become overprotective and hinder or impede the one they are to protect.
conversations.prefix: Bodyguard:
conversations.from: gpt
conversations.value: The brave never hesitate to step into the unknown. They are susceptible to wild tales of far-off places and dangerous adventures. Brave mice almost universally detest being called cowards. It’s the surest way to earn their ire.
conversations.prefix: Brave:
conversations.from: human
conversations.value: Calm mice are difficult to anger and are adept at shrugging off any emotion that does manage to burden their heart. However, they risk becoming too sedate and perhaps missing a threat.
conversations.prefix: Calm:
conversations.from: gpt
conversations.value: Clever mice are useful in all fields. They are adept at figuring answers to pernicious problems. However, the Territories are rife with tales of clever mice who were too smart for their own good.
conversations.prefix: Clever:
conversations.from: human
conversations.value: Cunning mice are adept at deceit and plotting traps. They are often either arrogant or, if caught at their games, known as dishonest.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Mice with the Deep Ear trait have keen hearing, but it does make them susceptible to loud noises and the general din of the big cities.
conversations.prefix: Deep Ear:
conversations.from: human
conversations.value: Determined mice focus their energies on accomplishing their goals. While this is a useful characteristic, it can turn from determination to tunnel vision.
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: Extroverts are adept at meeting mice or introducing themselves to strangers. However, they often lead public or semipublic lives and are easy to track down, even when they don’t want to be.
conversations.prefix: Extrovert:
conversations.from: human
conversations.value: Generous mice always seem to have something to give to others, even if it means going without themselves.
conversations.prefix: Generous:
conversations.from: gpt
conversations.value: Some mice possess a poise and grace like unto a stalking cat or wheeling jay. However, these mice must take care not to be injured or hurt, lest they lose their youthful gifts.
conversations.prefix: Graceful:
conversations.from: human
conversations.value: Those who live or were raised in Lockhaven have a special relationship with the Guard. They know its inner workings, its needs and travails. Living so closely with the Guard earns these mice a trait called Guard’s Honor. They are more intimately connected to the financial and social body of the Guard and are trusted to a greater degree. Should a mouse ever betray that trust, he is cast out—out of Lockhaven and perhaps even beyond the scent border.
conversations.prefix: Guard’s Honor:
conversations.from: gpt
conversations.value: Hard-working mice are renowned for their work ethic. No mouse works harder or labors longer than them! Of course, these same hard workers rarely take a holiday, and some work themselves right into the grave.
conversations.prefix: Hard Worker:
conversations.from: human
conversations.value: Some mice, like the learned mice of Sprucetuck, are renowned for their inquisitive nature. They are always searching for meaning and truth. Which, of course, leads them into all manner of dangerous situations.
conversations.prefix: Inquisitive:
conversations.from: gpt
conversations.value: The Guard is always in need of strong leaders. Such mice have a rare quality that inspires groups of mice to listen to them, even when they speak softly or indirectly. But it is important that these leaders do not abuse their powers and remain capable of following orders themselves.
conversations.prefix: Leader:
conversations.from: human
conversations.value: Occasionally, a mouse is born with an abnormally long tail. With a little practice, he can train himself to do all manner of tricks with it. Of course, it’s forever getting caught in doors, wrapped in wheels, trodden upon and yanked.
conversations.prefix: Longtail:
conversations.from: gpt
conversations.value: Quite the opposite of Lost mice, those with natural bearings always seem to know where they are. They also tend to have a wanderlust that makes them uncomfortable when in cities or towns for too long.
conversations.prefix: Natural Bearings:
conversations.from: human
conversations.value: A nimble mouse is adept at leaping and climbing. When out of the spotlight, though, they can be just as clumsy as everyone else, if not more so.
conversations.prefix: Nimble:
conversations.from: gpt
conversations.value: Open-minded mice are very liberal and forward-thinking, like the mice of Shaleburrow. They are an open-minded people. This is reflected in their democratic government and proliferation of many different types of schools.
conversations.prefix: Open-Minded:
conversations.from: human
conversations.value: A quick-witted mouse acts on instinct, without need for thought or consideration. While this attribute is clearly useful, it can lead to difficulties when patience and planning are required.
conversations.prefix: Quick-Witted:
conversations.from: gpt
conversations.value: Rational mice are possessed of steady,
  rational thought. They are persuasive when using their logic and reason. But they lose their veneer of education if they let emotion get the better of them.
conversations.prefix: Rational:
conversations.from: human
conversations.value: A sharp-eyed mouse is always welcome on patrol. He makes a good scout or hunter. Sometimes, after staring at the brush for days on end, the sharp-eyed mouse can get a little jumpy.
conversations.prefix: Sharp-Eyed:
conversations.from: gpt
conversations.value: Most mice in the Territories are about the same height. Every so often, a proud mother bears forth a strapping young mouse who sprouts up taller than the rest. Certainly a useful attribute for helping mum get the jam down from the cupboard or bossing around brothers and sisters. Not so useful when it’s time to duck into that tiny little bolt hole.
conversations.prefix: Tall:
conversations.from: human
conversations.value: Certain mice have naturally sharp teeth, and they’re not above using them in a fight or another close situation. These mice also have problems with bruxing—grinding their teeth. They can keep their fellow patrol mice up all night when they grind their teeth in their sleep!
conversations.prefix: Sharptooth:
conversations.from: gpt
conversations.value: Skeptical mice are always watching for lies and deceit, a good quality. It can go too far when the skeptic thinks even the truthful are liars.
conversations.prefix: Skeptical:
conversations.from: human
conversations.value: Steady paws often come from a tradition of skilled labor, specifically smiths. Some smiths value their hands so highly, they’ve taken out insurance policies with local banks!
conversations.prefix: Steady Paws:
conversations.from: gpt
conversations.value: A thoughtful mouse will ponder all of his options and all possible courses of action before making a decision. This is very useful when there’s time to plan or ponder, but useless when it’s time to act with haste.
conversations.prefix: Thoughtful:
conversations.from: human
conversations.value: Some mice are built tougher than others. They’re better at coping with injury and sickness, but this quality also leads to a certain hubris. They’re vulnerable to another mouse who plays into their strength.
conversations.prefix: Tough:
conversations.from: gpt
conversations.value: Some mice have an extremely keen sense of smell. These mice are said to have the “wolf’s snout,” a reference to the mouse’s most feared enemy and the most dangerous predator. The trait is useful when hunting, but a mouse with this gift must take care that he does not become savage and bestial like the wolves.
conversations.prefix: Wolf’s Snout:
conversations.from: human
conversations.value: This mouse, no matter his actual age, is vigorous and youthful. He’s healthy and rarely gets tired or sick. The youthful exuberance often comes with a youthful impatience.
conversations.prefix: Young:
conversations.from: gpt
conversations.value: A stoic mouse never complains about the hardships of life in the Guard. He accepts them and soldiers on. However, this same quality makes him emotionally remote and difficult to reach in matters of empathy, love  and compassion.
conversations.prefix: Stoic:
conversations.from: human
conversations.value: Some mice are born with an innate sense of the weather, others learn it through experience— they feel it in their bones. Of course, when you can accurately predict the weather, everyone blames the rain on you.
conversations.prefix: Weather Sense:
conversations.from: gpt
conversations.value: Wisdom is a rare thing in this day and age. Many mice are quick to judge and don’t remember the lessons of the past. This mouse carries wisdom with him that helps him see truth and the right path to action. But he must constantly fight his own inner demons lest that wisdom turn to arrogance and pride.
conversations.prefix: Wise:
conversations.from: human
conversations.value: Some guardmice grow bitter in the field. They feel all their efforts are for nothing. This may protect them from the many and varied disappointments of life in the Guard, but it also burdens them. They have trouble taking an optimistic course.
conversations.prefix: Bitter:
conversations.from: gpt
conversations.value: The bold rush into action without a thought for their own safety. Daring stratagems and reckless abandon are hallmarks of the bold. Forethought and caution are not for these mice.
conversations.prefix: Bold:
conversations.from: human
conversations.value: Compassionate mice are able to see and understand a problem from their opponent’s viewpoint. This is a great benefit in many situations, but it makes duty difficult when ruthless action is called for.
conversations.prefix: Compassionate:
conversations.from: gpt
conversations.value: Curious mice are always eager to learn and on the lookout for new aspects to life in the Territories. But there’s a cautionary saying in Lockhaven, “Curiosity killed the mouse first,” that all mice should keep in mind.
conversations.prefix: Curious:
conversations.from: human
conversations.value: Driven mice follow their beliefs no matter what the cost. However, if they are not careful, that cost can prove to be very dear.
conversations.prefix: Driven:
conversations.from: gpt
conversations.value: Times are lean in the Territories, but a few mice manage to put on the stones, usually by hanging around the bakery.
conversations.prefix: Fat:
conversations.from: human
conversations.value: There was an adage in Walnutpeck, “A fearful mouse is a wise mouse.” In other words, it’s better to flee a potential predator than wait around to be surprised. Of course, this instinct preserves mice who live in dangerous areas, but it hurts them when they come into the more civilized towns and have to deal with polite society.
conversations.prefix: Fearful:
conversations.from: gpt
conversations.value: Fearless fighters charge into the face of danger without a thought for their own safety. However, they tend to forget when discretion should come before valor.
conversations.prefix: Fearless:
conversations.from: human
conversations.value: Fiery mice know how to stir up a crowd, but they are quick to anger.
conversations.prefix: Fiery:
conversations.from: gpt
conversations.value: Certain mice are known for their strong independent streak. They prefer to do things on their own, their way. They feel that helping paws just get in the way.
conversations.prefix: Independent:
conversations.from: human
conversations.value: Innocent mice have an honesty and simplicity about them that makes their requests difficult to deny. However, they are often naive to the world’s true nature.
conversations.prefix: Innocent:
conversations.from: gpt
conversations.value: Life in the Guard hardens some mice and makes them callous. This protects them from the folly of youthful ideals and heroism, but it also makes them stubborn regarding new ideas.
conversations.prefix: Jaded:
conversations.from: human
conversations.value: Some mice have no sense of direction. They’re useless at Pathfinding, but conversely, their wandering treks make them difficult to track down.
conversations.prefix: Lost:
conversations.from: gpt
conversations.value: An oldfur is a mouse who’s past his prime physically. Even so, oldfurs hold the collected wisdom of generations who have gone before.
conversations.prefix: Oldfur:
conversations.from: human
conversations.value: Mice are quiet by nature, but these mice are even more so. They’re quiet in everything they do— the way they speak, the way they work and the way they walk. Some sink so far into quietude, they have difficulty coming out of their shells.
conversations.prefix: Quiet:
conversations.from: gpt
conversations.value: Mice in the Guard are often scarred by their experiences. They’re tough, and not easily flustered by injury or fear, but they are also maimed or psychologically scarred by their experiences.
conversations.prefix: Scarred:
conversations.from: human
conversations.value: Some mice are shorter than others. They are particularly adept at slipping through cracks and getting into hard-to-reach places. Of course, they have a difficult time getting the plates and jars out of the cupboard.
  
conversations.prefix: Short:
conversations.from: gpt
conversations.value: It’s always good to keep a slim build, but it’s important for mice to stay healthy, too.
conversations.prefix: Skinny:
conversations.from: human
conversations.value: It is good to stand for what you believe in, just be careful of taking too hard a stance. Other mice may dismiss you as being intractable and unhelpful.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: Life among the mice of the Territories is not one of complete harmony. There are schemes and plots hatched. The suspicious mouse is always on the watch for such plots. Of course, he’s also much more prone to seeing a plot even when there is none.
conversations.prefix: Suspicious:
conversations.from: human
conversations.value: With a few years of service under your belt, you still have to find your place among the Guard's veterans.
  
  ...
  
  Suggested Strength: Determined
  
  Suggested Weakness: Bold
  
  **Starts with 2 Skills and 5 Health.**
conversations.prefix: Guardmouse:
conversations.from: gpt
conversations.value: You've been with the Guard for more years than you care to remember. Your scars bear witness to the hardships you've been through.
  
  ...
  
  Suggested Strenght: Leader
  
  Suggested Weakness: Bitter
  
  **Starts with 3 Skills and 4 Health.**
conversations.prefix: Patrol Leader:
conversations.from: human
conversations.value: Something bad happened here. You need to find out what.
conversations.prefix: Search for clues:
conversations.from: gpt
conversations.value: There could still be some micefolk in here, you need to look for them.
conversations.prefix: Search for Survivors:
conversations.from: human
conversations.value: A tiny settlement in the middle of nowhere, barely hanging in existence.
conversations.prefix: Beaker's Hollow:
conversations.from: gpt
conversations.value: Between winter, predators and a weasel army out there, you might be sending them to their death.
conversations.prefix: Runners:
conversations.from: human
conversations.value: Kell, Roderic and Bard are willing to take the risk and take your message to Lockhaven, but you might be sending them to their death.
conversations.prefix: Runners:
conversations.from: gpt
conversations.value: Brynn, Sig, Ort and Marien took charge when things got tough.
conversations.prefix: Townsmice leaders:
conversations.from: human
conversations.value: He's Beaker's Hollow's elder, and eldest. His word carries a lot of weight with the villagers.
conversations.prefix: Graer:
conversations.from: gpt
conversations.value: Wisdom is a rare thing in this day and age. Many mice are quick to judge and don’t remember the lessons of the past. This mouse carries wisdom with him that helps him see truth and the right path to action. But he must constantly fight his own inner demons lest that wisdom turn to arrogance and pride.
conversations.prefix: Wise:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There was an adage in Walnutpeck, “A fearful mouse is a wise mouse.” In other words, it’s better to flee a potential predator than wait around to be surprised. Of course, this instinct preserves mice who live in dangerous areas, but it hurts them when they come into the more civilized towns and have to deal with polite society.
conversations.prefix: Fearful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Lockhaven and the Guard play a critical role in the safety of the Territories, and they must be protected at all costs.
conversations.prefix: Keeping the Peace:
conversations.from: human
conversations.value: Still a learning the ropes, hoping to one day achieve greatness, if you survive that long.
  
  ...
  
  Suggested Strength: Young
  
  Suggested Weakness: Innocent
  
  **Starts with 1 Skill and 6 Health.**
conversations.prefix: 1) Tenderpaw:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Curious mice are always eager to learn and on the lookout for new aspects to life in the Territories. But there’s a cautionary saying in Lockhaven, “Curiosity killed the mouse first,” that all mice should keep in mind.
conversations.prefix: Curious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Wisdom is knowing when to pull your sword out of its scabbard. Strenght is a tool to be used in moderation.
conversations.prefix: A Sword that is used too much gets Dull:
conversations.from: gpt
conversations.value: Frontier Survivalist & Traveler of the wilds. This is a subset of Guardmouse, reserved for dedicated field agents. 
conversations.prefix: RANGER:
conversations.from: human
conversations.value: Cunning mice are adept at deceit and plotting traps. They are often either arrogant or, if caught at their games, known as dishonest.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Life in the Guard hardens some mice and makes them callous. This protects them from the folly of youthful ideals and heroism, but it also makes them stubborn regarding new ideas.
conversations.prefix: Jaded:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The archivists of the Guard have a long tradition of the careful documentation and cataloguing of the history and politics of the Territories.  These librarians are known for their attention to details.
conversations.prefix: Eye for Detail:
conversations.from: gpt
conversations.value: A guard mouse always wants to be honest with their willing helpers, but sometimes a little too much information may scare them away.
conversations.prefix: Too much information:
conversations.from: human
conversations.value: Rivers has no mercy for those that prey upon Mousekind. 
conversations.prefix: Ruthless:
conversations.from: gpt
conversations.value: Joceyln becomes furious and  goes on a rampage slashing at weasels.
conversations.prefix: Fury:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The famous Lockhaven archives boast Talunund's famous *Potions and Poisons*
conversations.prefix: Herbalist:
conversations.from: human
conversations.value: It doesn't happen often, but when it does, Bartholomew can lose his temper.
conversations.prefix: Angry: