conversations.from: system
conversations.value: A Game based on The Mortal Instruments / Shadowhunters TV show. Alternative universe. This is for CANON characters only.
  
  What if Clary Fray had been told in time for her mother never to have been frozen? What if Jocelyn had time to take her to the Institute, to introduce her around? What if, when Valentine rose, Clary was already aware of her parentage? How would that have affected Jace? Or Alec? Or Magnus? 
  
  Would Hodge have still betrayed them? Would Simon have become a vampire? Would Alec have tried to marry Lydia?
  
  This game will take place during the first book/season of TMI Shadowhunters and will operate in this alternate universe.
  
  The game begins on Clary's 18th birthday, after she's just discovered the news of her parentage. Everyone is out that night to celebrate, including some people that Jocelyn herself has invited to help her explain some things...
conversations.from: human
conversations.value: Newbie vampires often struggle with the thirst being too real.
  
  “The Night Children are a wise and careful people. Any scheme that draws their ire draws my suspicions.”
  –Meliorn, City of Glass
  
  (Read more: http://shadowhunters.wikia.com/wiki/Vampires)
conversations.prefix: Fledgling:
conversations.from: gpt
conversations.value: There's a ritual for everything if you just try hard enough.
  
  “The Night Children are a wise and careful people. Any scheme that draws their ire draws my suspicions.”
  –Meliorn, City of Glass
  
  (Read more: http://shadowhunters.wikia.com/wiki/Vampires)
conversations.prefix: Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  So, you're a werewolf? You turn into a terrifying creature on the full moon? You're also pretty badass and hang out in a Chinese restaurant. Everything has it's perks.
  
  (Read more: http://shadowhunters.wikia.com/wiki/Werewolves)
conversations.prefix: Werewolf Pup:
conversations.from: gpt
conversations.value: So, you're a werewolf? You turn into a terrifying creature on the full moon? You're also pretty badass and hang out in a Chinese restaurant. Everything has it's perks.
  
  (Read more: http://shadowhunters.wikia.com/wiki/Werewolves)
conversations.prefix: Werewolf:
conversations.from: human
conversations.value: Chaotic Neutral
  
  "Do not sign any contracts or agree to any bargains with faeries. Faeries love to haggle but will usually do so only if they are sure they will win. Do not eat or drink anything a faerie gives you. Do not go attend their magical revels under the hills. They will paint a beautiful picture of what awaits you there, but its beauty is false and hollow. Do not tease a faerie about their height. Do not expect direct answers to direct questions. Do expect indirect answers to indirect questions.	”
  –The Shadowhunter's Codex
  
  (Read more: http://shadowhunters.wikia.com/wiki/Faeries)
conversations.prefix: Fairy (Unseelie):
conversations.from: gpt
conversations.value: You're like the Death Eaters had a child with... Oh wait-
  
  You rose up against the Clave, tried to wipe out the other races, followed a mad man and you'll continue to do so. The only way to defeat the demonic forces is to side with Valentine, after all.
  
  (Read more: http://shadowhunters.wikia.com/wiki/The_Circle)
conversations.prefix: Circle Member:
conversations.from: human
conversations.value: Chaotic Good
  
  "Do not sign any contracts or agree to any bargains with faeries. Faeries love to haggle but will usually do so only if they are sure they will win. Do not eat or drink anything a faerie gives you. Do not go attend their magical revels under the hills. They will paint a beautiful picture of what awaits you there, but its beauty is false and hollow. Do not tease a faerie about their height. Do not expect direct answers to direct questions. Do expect indirect answers to indirect questions.	”
  –The Shadowhunter's Codex
  
  (Read more: http://shadowhunters.wikia.com/wiki/Faeries)
conversations.prefix: Fairy (Seelie):
conversations.from: gpt
conversations.value: You may live forever, have insurmountable power, but at the end of the day, you still feel the whole scope of human emotion.
  
  “And there walked warlocks, in all their bat-winged, cat-eyed glory...”
  –Clary's view of New York, City of Bones
  
  (Read more: http://shadowhunters.wikia.com/wiki/Warlock)
conversations.prefix: Warlock:
conversations.from: human
conversations.value: You're not much better than the Circle Members, though you do less *outright* killing of the Downworlders I guess...
  
  (Read more: http://shadowhunters.wikia.com/wiki/The_Clave)
conversations.prefix: Member of the Clave:
conversations.from: gpt
conversations.value: The Law is hard but it is the Law.
  
  (Read more: http://shadowhunters.wikia.com/wiki/Shadowhunters)
conversations.prefix: Shadowhunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, even for a Downworlder.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or hunting or Mundane things, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Alec likes this.
conversations.prefix: Bow and Arrow:
conversations.from: gpt
conversations.value: Powerful warlock spells.
conversations.prefix: The Book of the White:
conversations.from: human
conversations.value: Warlock, Shadowhunter or Parabatai, you can attempt to track with this!
  
  Warlock: 80% chance of success
  Parabatai: 60% chance of success
  Shadowhunter: 20% chance of success.
conversations.prefix: Magic: Tracking:
conversations.from: gpt
conversations.value: If you're a warlock you can do this without help... if you're anyone else you better find yourself a warlock willing to help.
conversations.prefix: Magic: Summoning:
conversations.from: human
conversations.value: Do NOT ask where this came from.
conversations.prefix: Human Blood:
conversations.from: gpt
conversations.value: Because sometimes you're not fighting demons.
conversations.prefix: Stave:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Just call its name and away you go!
conversations.prefix: Shadowhunter Blade:
conversations.from: human
conversations.value: Did you know they can fly?
conversations.prefix: Keys to Downworlder Bike:
conversations.from: gpt
conversations.value: A photo of youngsters in love dressed in Victorian clothing. Written on the back it says “Magnus and Camille.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Where the beats are strong and the Downworlders and Mundanes party together.
conversations.prefix: New York: Pandemonium:
conversations.from: gpt
conversations.value: Don't eat ANYTHING. Very in touch with nature. Honestly, everything's either hallucinogenic or poisonous. Just don't. (Also now featuring doors to Alternate Dimensions!)
conversations.prefix: Idris: Seelie Realm:
conversations.from: human
conversations.value: Where the Silent Brothers live. Duh.
conversations.prefix: Unknown: The Silent City:
conversations.from: gpt
conversations.value: Where the werewolves serve Chow Mein to the masses. No one questions the food safety standards here.
conversations.prefix: New York: The Jade Wolf:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: New York: Brooklyn Garden Cemetery:
conversations.from: gpt
conversations.value: Where the Shadowhunters call home and where Shadowhunter missions are issued from.
conversations.prefix: New York: The Institute:
conversations.from: human
conversations.value: The Shadowhunters world, away from the main areas of the Mundane world.
conversations.prefix: Idris (General Area):
conversations.from: gpt
conversations.value: A Downworlder diner. Avoid the fairy food.
conversations.prefix: New York: Taki's Diner:
conversations.from: human
conversations.value: WHO DARES DISTURB THE HIGH WARLOCK OF BROOKLYN?
conversations.prefix: New York: Magnus' Lair:
conversations.from: gpt
conversations.value: Be careful if you drop in for a bite, the Vampires are not known for being too accepting of people.
conversations.prefix: New York: Hotel DuMort:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you remain undetected? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: human
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: gpt
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: human
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: Where the Shadowhunters train in battle
conversations.prefix: New York Institute Training Grounds:
conversations.from: gpt
conversations.value: The office for the head of the Institute.
conversations.prefix: New York Institute Office:
conversations.from: human
conversations.value: Where Brooklyn's finest serve their people. Unless there's demons involved, of course. They honestly know nothing about that.
conversations.prefix: New York: Brooklyn PD:
conversations.from: gpt
conversations.value: Where the Circle Members play
conversations.prefix: Unknown: Valentine's Hideout:
conversations.from: human
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: human
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: human
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: gpt
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Fledgling:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Warlock:
conversations.from: human
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Shadowhunter:
conversations.from: gpt
conversations.value: Be careful if you drop in for a bite.
conversations.prefix: Hotel DuMort:
conversations.from: human
conversations.value: Where the Shadowhunters call home.
conversations.prefix: New York Institute:
conversations.from: gpt
conversations.value: Don't eat ANYTHING.
conversations.prefix: Seelie Realm:
conversations.from: human
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: The Jade Wolf:
conversations.from: gpt
conversations.value: A quaint little cottage in England, just outside London. Protected by a giant ring of FIRE.
conversations.prefix: London: The House of Ragnor Fell:
conversations.from: human
conversations.value: Where the Fray family live(d).
conversations.prefix: New York: Clary Fray's House:
conversations.from: gpt
conversations.value: Where Simon Lewis live(d).
conversations.prefix: New York: Simon Lewis' House:
conversations.from: human
conversations.value: Where the werewolves serve Chow Mein to the masses. No one questions the food safety standards here.
conversations.prefix: The Jade Wolf:
conversations.from: gpt
conversations.value: Where the Silent Brothers live. Duh.
conversations.prefix: The Silent City:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Brooklyn Garden Cemetery:
conversations.from: gpt
conversations.value: The Shadowhunters world, away from the main areas of the Mundane world.
conversations.prefix: Idris:
conversations.from: human
conversations.value: Where the beats are strong and the Downworlders and Mundanes party together.
conversations.prefix: Pandemonium:
conversations.from: gpt
conversations.value: Be careful if you drop in for a bite, the Vampires are not known for being too accepting of people.
conversations.prefix: Hotel DuMort:
conversations.from: human
conversations.value: WHO DARES DISTURB THE HIGH WARLOCK OF BROOKLYN?
conversations.prefix: Magnus' Lair:
conversations.from: gpt
conversations.value: Where the Shadowhunters call home and where Shadowhunter missions are issued from.
conversations.prefix: New York Institute:
conversations.from: human
conversations.value: Don't eat ANYTHING. Very in touch with nature. Honestly, everything's either hallucinogenic or poisonous. Just don't. (Also now featuring doors to Alternate Dimensions!)
conversations.prefix: Seelie Realm:
conversations.from: gpt
conversations.value: Where the Unseelies are. Of  course.
conversations.prefix: Idris: Unseelie Court:
conversations.from: human
conversations.value: Don't eat ANYTHING. Very in touch with nature. Honestly, everything's either hallucinogenic or poisonous. Just don't. (Also now featuring doors to Alternate Dimensions!)
conversations.prefix: Seelie Realm:
conversations.from: gpt
conversations.value: A Downworlder diner. Avoid the fairy food.
conversations.prefix: Taki's Diner:
conversations.from: human
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: gpt
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: human
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: gpt
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: human
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: gpt
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: human
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Creates Shadowhunters, controls demons, destroys families.
conversations.prefix: The Mortal Cup:
conversations.from: human
conversations.value: Warlocks can create portals, but others can use those already set up to travel through them. If there's a portal, you can use it.
conversations.prefix: Magic: Portals:
conversations.from: gpt
conversations.value: Warlocks can turn you into things. Sometimes, other items can too. Be careful of the drinks at Downworlder parties.
conversations.prefix: Magic: Transmorgification:
conversations.from: human
conversations.value: Because you draw as well as Michael-Angelo apparently.
conversations.prefix: Art Supplies:
conversations.from: gpt
conversations.value: Thank you Magnus Bane.
conversations.prefix: Tarot Cards:
conversations.from: human
conversations.value: Where you can learn all the runes you need to be a Shadowhunter!
conversations.prefix: The Book of the Grey:
conversations.from: gpt
conversations.value: If you're a Shadowhunter, you probably already have one of these. If you're not, it's likely it won't work for you, but who knows, it might be useful if you can get it to an ally of yours.
conversations.prefix: Stele:
conversations.from: human
conversations.value: You're like an asshole parent who lets his kids run wild, but perhaps your heart was in the right place once?
  
  (Read more: http://shadowhunters.wikia.com/wiki/Angels)
conversations.prefix: Angel:
conversations.from: gpt
conversations.value: You're an asshole.
  
  (Read more: http://shadowhunters.wikia.com/wiki/Greater_Demons)
conversations.prefix: Demon:
conversations.from: human
conversations.value: You are quite, uh, magical.
conversations.prefix: Magical:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: A shadowhunter archive that contains the shadowhunter codex. There's one on every continent.
conversations.prefix: Great Library (General):
conversations.from: gpt
conversations.value: The City of Glass itself, the home city of the Nephilim and the Capital of Idris.
conversations.prefix: Alicante (General):
conversations.from: human
conversations.value: The Shadowhunters world, away from the main areas of the Mundane world.
conversations.prefix: Idris:
conversations.from: gpt
conversations.value: In Idris. There's something not quite right about this lake...
conversations.prefix: Idris: Lake Lyn:
conversations.from: human
conversations.value: A grand plain, perfect for a battle I guess?
conversations.prefix: Idris: Brocelind Plain:
conversations.from: gpt
conversations.value: Used by various Downworlders to hide, and to train those from Shadowhunter Academy. It used to be bigger than it is.
conversations.prefix: Idris: Brocelind Forest:
conversations.from: human
conversations.value: Where the Clave meets and the official home of the Consul and the Inquisitor.
conversations.prefix: Alicante: The Gard:
conversations.from: gpt
conversations.value: A square with a statue of Raziel in the center. Quite a chill place to hang out.
conversations.prefix: Alicante: Angel Square:
conversations.from: human
conversations.value: The Great Hall of the Angel is the place where the Accords were signed. There's a fountain in the shape of a mermaid.
conversations.prefix: Alicante: The Accords Hall:
conversations.from: gpt
conversations.value: Part-storehouse, part-museum, part-research center. Where the Iron Sisters live.
conversations.prefix: Alicante: The Armory:
conversations.from: human
conversations.value: Where the Iron sisters live and for women only.
conversations.prefix: Unknown: Adamant Citadel:
conversations.from: gpt
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Brooklyn Garden Cemetery:
conversations.from: human
conversations.value: Be careful if you drop in for a bite, the Vampires are not known for being too accepting of people.
conversations.prefix: Hotel DuMort:
conversations.from: gpt
conversations.value: WHO DARES DISTURB THE HIGH WARLOCK OF BROOKLYN?
conversations.prefix: Magnus' Lair:
conversations.from: human
conversations.value: Where the Shadowhunters call home and where Shadowhunter missions are issued from.
conversations.prefix: New York Institute:
conversations.from: gpt
conversations.value: Where the beats are strong and the Downworlders and Mundanes party together.
conversations.prefix: Pandemonium:
conversations.from: human
conversations.value: Don't eat ANYTHING. Very in touch with nature. Honestly, everything's either hallucinogenic or poisonous. Just don't. (Also now featuring doors to Alternate Dimensions!)
conversations.prefix: Seelie Realm:
conversations.from: gpt
conversations.value: Don't eat ANYTHING. Very in touch with nature. Honestly, everything's either hallucinogenic or poisonous. Just don't. (Also now featuring doors to Alternate Dimensions!)
conversations.prefix: New York: Seelie Realm:
conversations.from: human
conversations.value: A Downworlder diner. Avoid the fairy food.
conversations.prefix: Taki's Diner:
conversations.from: gpt
conversations.value: A Downworlder diner. Avoid the fairy food.
conversations.prefix: New York: Taki's Diner:
conversations.from: human
conversations.value: Where the werewolves serve Chow Mein to the masses. No one questions the food safety standards here.
conversations.prefix: The Jade Wolf:
conversations.from: gpt
conversations.value: Where the Silent Brothers live. Duh.
conversations.prefix: The Silent City:
conversations.from: human
conversations.value: A city in Peru that holds a special place in the heart of some warlocks.
conversations.prefix: Arequipa (General):
conversations.from: gpt
conversations.value: Alright, bruv?
conversations.prefix: London (General):
conversations.from: human
conversations.value: Located in Fleet Street. Beautiful interior.
conversations.prefix: London: The Institute:
conversations.from: gpt
conversations.value: You could meet here for centuries and it could still be magical.
conversations.prefix: London: Blackfriars Bridge:
conversations.from: human
conversations.value: Don't start a fight with Six-Fingered Nigel.
conversations.prefix: London: Devil Tavern:
conversations.from: gpt
conversations.value: The City of Angels... is what the Mundanes call it. Downworlders know better.
conversations.prefix: Los Angeles (General):
conversations.from: human
conversations.value: The Institute of Los Angeles. The Los Angeles Institute. The place in Los Angeles that is called an Institute.
conversations.prefix: Los Angeles: The Institute:
conversations.from: gpt
conversations.value: If Luke doesn't work for the NYPD, you can bet he's working here.
conversations.prefix: New York: Garroway Books and Curios:
conversations.from: human
conversations.value: Where he grows books and... er... something?
conversations.prefix: New York: Luke's Farm:
conversations.from: gpt
conversations.value: It's a werewolf bar. Be a werewolf. Geez, it's not hard to follow the rules.
conversations.prefix: New York: Hunter's Moon:
conversations.from: human
conversations.value: Best coffee in Brooklyn.
conversations.prefix: New York: Java Jones:
conversations.from: gpt
conversations.value: It's a hospital, abandoned and creepy and apparently used to treat smallpox or as a mental asylum. It's undoubtedly full of deranged ghosts who died in pain. Stay away.
conversations.prefix: New York: Renwick's:
conversations.from: human
conversations.value: It's a hospital. If you get injured, come here.
conversations.prefix: New York: Beth Israel Hospital:
conversations.from: gpt
conversations.value: Sometimes you can hear some really terrible indie bands here.
conversations.prefix: New York: Alto Bar:
conversations.from: human
conversations.value: We know he has one, we just can't imagine what he uses it for.
conversations.prefix: Paris: Magnus' Apartment:
conversations.from: gpt
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: human
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: You're a master of Runework.
conversations.prefix: Runes:
conversations.from: human
conversations.value: You seem to be able to get Downworlders/Shadowhunters to listen to you.
conversations.prefix: Diplomacy:
conversations.from: gpt
conversations.value: Follow the laws of the Clave, regardless of its impact on yourself or those around you.
conversations.prefix: The Law is the Law:
conversations.from: human
conversations.value: Find a way to revive a person you love, either from death or from being a Downworlder (vampire, werewolf, warlock etc). Do you truly want to?
conversations.prefix: Revive Your Loved One:
conversations.from: gpt
conversations.value: To understand who you are and where you came from.
conversations.prefix: Know Thyself:
conversations.from: human
conversations.value: To make sure that your presence, no matter what, does no more harm to anyone.
conversations.prefix: Do No Harm:
conversations.from: gpt
conversations.value: There's a werewolf and something is seriously wrong with him. No one can tell what but he needs help desperately before he bites everyone in this place.
conversations.prefix: Poor Werewolf:
conversations.from: human
conversations.value: You're not a Downworlder, but you are a story that is told to naughty Shadowhunter children to keep them in line.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Circle Member:
conversations.from: gpt
conversations.value: When you're not telling the truth, you're busy trying to avoid it.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Fairy (Seelie):
conversations.from: human
conversations.value: Mischief, mayhem and madness - and who cares who gets in the way?
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: Fairy (Unseelie):
conversations.from: gpt
conversations.value: Your body is calling for the blood of the Mundanes, you can't say "God" anymore. Can you truly get through this?
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Fledgling:
conversations.from: human
conversations.value: You're one of the most Senior Shadowhunters and in charge of far too much.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Member of the Clave:
conversations.from: gpt
conversations.value: The Law is hard but it is the Law.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Shadowhunter:
conversations.from: human
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Vampire:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Werewolf:
conversations.from: human
conversations.value: You have lived what seems forever, but honestly, sometimes you think you're just as clueless as the Mundanes.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Warlock:
conversations.from: gpt
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Werewolf Pup:
conversations.from: human
conversations.value: You're not a Downworlder, but you are a story that is told to naughty Shadowhunter children to keep them in line.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Circle Member:
conversations.from: gpt
conversations.value: You rose up against the Clave, tried to wipe out the other races, followed a mad man and you'll continue to do so. The only way to defeat the demonic forces is to side with Valentine, after all.
conversations.prefix: Circle Member:
conversations.from: human
conversations.value: When you're not telling the truth, you're busy trying to avoid it.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Fairy (Seelie):
conversations.from: gpt
conversations.value: Mischief, mayhem and madness - and who cares who gets in the way?
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: Fairy (Unseelie):
conversations.from: human
conversations.value: When you're not telling the truth, you're busy trying to avoid it.
  
  "Do not sign any contracts or agree to any bargains with faeries. Faeries love to haggle but will usually do so only if they are sure they will win. Do not eat or drink anything a faerie gives you. Do not go attend their magical revels under the hills. They will paint a beautiful picture of what awaits you there, but its beauty is false and hollow. Do not tease a faerie about their height. Do not expect direct answers to direct questions. Do expect indirect answers to indirect questions.	”
  –The Shadowhunter's Codex
  
  Due to the legend of their origins, the faeries are associated with the beauty of angels and the viciousness and malevolence of demons. Besides angels, they are the least understood of all magical people—the great ancient mystery in the Shadow World. Although they are widely believed to be hybrid descendants of demons and angels—something that their kind has seemingly not bothered to deny—faeries possess human souls just as other Downworlders do, and they are counted as members of the human race by the denizens of Heaven.
  
  (Taken from: http://shadowhunters.wikia.com/wiki/Faeries)
conversations.prefix: Fairy (Seelie):
conversations.from: gpt
conversations.value: The Good Kind...
  
  When you're not telling the truth, you're busy trying to avoid it.
  
  "Do not sign any contracts or agree to any bargains with faeries. Faeries love to haggle but will usually do so only if they are sure they will win. Do not eat or drink anything a faerie gives you. Do not go attend their magical revels under the hills. They will paint a beautiful picture of what awaits you there, but its beauty is false and hollow. Do not tease a faerie about their height. Do not expect direct answers to direct questions. Do expect indirect answers to indirect questions.	”
  –The Shadowhunter's Codex
  
  Due to the legend of their origins, the faeries are associated with the beauty of angels and the viciousness and malevolence of demons. Besides angels, they are the least understood of all magical people—the great ancient mystery in the Shadow World. Although they are widely believed to be hybrid descendants of demons and angels—something that their kind has seemingly not bothered to deny—faeries possess human souls just as other Downworlders do, and they are counted as members of the human race by the denizens of Heaven.
  
  (Taken from: http://shadowhunters.wikia.com/wiki/Faeries)
conversations.prefix: Fairy (Seelie):
conversations.from: human
conversations.value: The Bad Kind...
  
  When you're not telling the truth, you're busy trying to avoid it.
  
  "Do not sign any contracts or agree to any bargains with faeries. Faeries love to haggle but will usually do so only if they are sure they will win. Do not eat or drink anything a faerie gives you. Do not go attend their magical revels under the hills. They will paint a beautiful picture of what awaits you there, but its beauty is false and hollow. Do not tease a faerie about their height. Do not expect direct answers to direct questions. Do expect indirect answers to indirect questions.	”
  –The Shadowhunter's Codex
  
  Due to the legend of their origins, the faeries are associated with the beauty of angels and the viciousness and malevolence of demons. Besides angels, they are the least understood of all magical people—the great ancient mystery in the Shadow World. Although they are widely believed to be hybrid descendants of demons and angels—something that their kind has seemingly not bothered to deny—faeries possess human souls just as other Downworlders do, and they are counted as members of the human race by the denizens of Heaven.
  
  (Taken from: http://shadowhunters.wikia.com/wiki/Faeries)
conversations.prefix: Fairy (Unseelie):
conversations.from: gpt
conversations.value: Your body is calling for the blood of the Mundanes, you can't say "God" anymore. Can you truly get through this?
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Fledgling:
conversations.from: human
conversations.value: “The Night Children are a wise and careful people. Any scheme that draws their ire draws my suspicions.”
  –Meliorn, City of Glass
  
  Vampires, also known as the Children of the Night, are a species of Downworlders. Along with werewolves, vampires are humans infected with a demon disease. However, unlike the former, vampires are considered "undead"; that is, their bodies are no longer alive in the sense that living humans' are. Their undeparted human souls reside within their own animated corpses, kept intact and animated by the demon disease and energy.
  
  (Taken from: http://shadowhunters.wikia.com/wiki/Vampires)
conversations.prefix: Fledgling:
conversations.from: gpt
conversations.value: You rose up against the Clave, tried to wipe out the other races, followed a mad man and you'll continue to do so. The only way to defeat the demonic forces is to side with Valentine, after all.
  
  (Read more: http://shadowhunters.wikia.com/wiki/The_Circle)
conversations.prefix: Circle Member:
conversations.from: human
conversations.value: You're one of the most Senior Shadowhunters and in charge of far too much.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Member of the Clave:
conversations.from: gpt
conversations.value: The Law is hard but it is the Law.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Shadowhunter:
conversations.from: human
conversations.value: Chaotic Good
  
  When you're not telling the truth, you're busy trying to avoid it.
  
  "Do not sign any contracts or agree to any bargains with faeries. Faeries love to haggle but will usually do so only if they are sure they will win. Do not eat or drink anything a faerie gives you. Do not go attend their magical revels under the hills. They will paint a beautiful picture of what awaits you there, but its beauty is false and hollow. Do not tease a faerie about their height. Do not expect direct answers to direct questions. Do expect indirect answers to indirect questions.	”
  –The Shadowhunter's Codex
  
  Due to the legend of their origins, the faeries are associated with the beauty of angels and the viciousness and malevolence of demons. Besides angels, they are the least understood of all magical people—the great ancient mystery in the Shadow World. Although they are widely believed to be hybrid descendants of demons and angels—something that their kind has seemingly not bothered to deny—faeries possess human souls just as other Downworlders do, and they are counted as members of the human race by the denizens of Heaven.
  
  (Taken from: http://shadowhunters.wikia.com/wiki/Faeries)
conversations.prefix: Fairy (Seelie):
conversations.from: gpt
conversations.value: The Law is hard but it is the Law.
  
  Shadowhunters, also known as Nephilim, are a secretive race of beings who are humans born with angelic blood. They are the appointed warriors on Earth of the Angel Raziel. They are appointed specifically to control and preside over the Shadow World, as well as over the demons and Downworlders who inhabit it. They have fought the demonic forces valiantly for well over the span of a thousand years, creating their own culture and civilization within human society. Their mandate is to keep the peace in the Shadow World and keep it hidden from the mundane world while protecting the inhabitants of both worlds.
  
  Despite their ancestry, Shadowhunters are mortal and therefore vulnerable to old age and death; however, their angelic blood endows them with special abilities that allow them to achieve feats beyond humanly possible through the application of angelic runes.
  
  (Taken from: http://shadowhunters.wikia.com/wiki/Shadowhunters)
conversations.prefix: Shadowhunter:
conversations.from: human
conversations.value: Lawful Good
  
  The Law is hard but it is the Law.
  
  (Read more: http://shadowhunters.wikia.com/wiki/Shadowhunters)
conversations.prefix: Shadowhunter:
conversations.from: gpt
conversations.value: Chaotic Neutral
  
  When you're not telling the truth, you're busy trying to avoid it.
  
  "Do not sign any contracts or agree to any bargains with faeries. Faeries love to haggle but will usually do so only if they are sure they will win. Do not eat or drink anything a faerie gives you. Do not go attend their magical revels under the hills. They will paint a beautiful picture of what awaits you there, but its beauty is false and hollow. Do not tease a faerie about their height. Do not expect direct answers to direct questions. Do expect indirect answers to indirect questions.	”
  –The Shadowhunter's Codex
  
  Due to the legend of their origins, the faeries are associated with the beauty of angels and the viciousness and malevolence of demons. Besides angels, they are the least understood of all magical people—the great ancient mystery in the Shadow World. Although they are widely believed to be hybrid descendants of demons and angels—something that their kind has seemingly not bothered to deny—faeries possess human souls just as other Downworlders do, and they are counted as members of the human race by the denizens of Heaven.
  
  (Taken from: http://shadowhunters.wikia.com/wiki/Faeries)
conversations.prefix: Fairy (Unseelie):
conversations.from: human
conversations.value: Newbie vampires often struggle with the thirst being too real.
  
  “The Night Children are a wise and careful people. Any scheme that draws their ire draws my suspicions.”
  –Meliorn, City of Glass
  
  Vampires, also known as the Children of the Night, are a species of Downworlders. Along with werewolves, vampires are humans infected with a demon disease. However, unlike the former, vampires are considered "undead"; that is, their bodies are no longer alive in the sense that living humans' are. Their undeparted human souls reside within their own animated corpses, kept intact and animated by the demon disease and energy.
  
  (Taken from: http://shadowhunters.wikia.com/wiki/Vampires)
conversations.prefix: Fledgling:
conversations.from: gpt
conversations.value: You're not much better than the Circle Members, though you do less *outright* killing of the Downworlders I guess...
  
  The Clave is the collective name for the political body made up of all active Shadowhunters. The Clave keeps and interprets the Law, and makes decisions about the guidance of the Nephilim through history as it unfolds and decides on important matters that affect the Nephilim.
  
  (Taken from: http://shadowhunters.wikia.com/wiki/The_Clave)
conversations.prefix: Member of the Clave:
conversations.from: human
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Vampire:
conversations.from: gpt
conversations.value: You have lived what seems forever, but honestly, sometimes you think you're just as clueless as the Mundanes.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Warlock:
conversations.from: human
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Werewolf:
conversations.from: gpt
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Werewolf Pup:
conversations.from: human
conversations.value: You're just a normal human, like everybody else!
conversations.prefix: Mundane:
conversations.from: gpt
conversations.value: You can move faster than normal humans should be able to.
conversations.prefix: Superhuman Speed:
conversations.from: human
conversations.value: You are just stronger than most people.
conversations.prefix: Superhuman Strength:
conversations.from: gpt
conversations.value: If you're ingenius, I'm sure you can use these in a fight, right?
conversations.prefix: Cocktails:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't like authority, having it or heeding it. And, to be quite honest, it hast gotten you into trouble ...a lot. 
conversations.prefix: Anarchy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've known for a long time that you don't. And you can see it in others. 
  
  Whether you show it outwardly or not, all you really want is a safe place to belong, be yourself, and be accepted. 
conversations.prefix: Belong:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have this habit of just keeping on going, no matter how bad things get.
conversations.prefix: Resilience:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: