conversations.from: system
conversations.value: *In the late 22nd century the Earth was rendered uninhabitable, scoured of human life, by the Last Great War.*
  
  *But humanity survived.*
  
  *15 countries had active space stations when war broke out, and there were those on the ground with the resources and foresight to seek refuge in orbit as the first shots were fired.*
  
  *Five generations have been born amongst the stars. Never having touched the ground, felt the sun on their faces, or breathed real air.*
  
  *Today, that's going to change.*
  
  **About:** This is a story about unjust imprisonment. About being shipped out of reach of everyone you know to start a new life in an alien environment (even though that environment is on Earth). It's about the struggle to survive and rebuild after the apocalypse.
  
  **Setting:** Post apocalyptic survival. While this is essentially a sci-fi setting those of you who aren't into sci-fi shouldn't be turned off. The game will be largely character driven and will feature the same sorts of survival challenges that faced colonists in the age of sail.
  
  **Tone:** Character driven survival drama with touches of action, comedy and romance. I imagine adult content in line with a HBO series so it might swing into NSFW territory.
  
  **Inspirations:** early Australian colonial history, the 100, Lost, Lord of the Flies, Apocalypse World, Durance, Our Last Best Hope.
  
  **Number of players:** 6ish.
  
  **Player roles:** Teenage/young adult convicts who've been selected for transportation to start a colony on Earth. 
  
  It's worth noting that the orbital government is a totalitarian police state. All adult perpetrators who are convicted of a felony receive a death sentence. Convicted felons who are minors (under the age of 21) are imprisoned until their 21st birthday, at which point their case is reviewed and they are either pardoned or resentenced.
  
  The government also has some pretty fast and loose ideas about what constitutes a felony (including breaching the one child policy).  
  
  I'd prefer characters not be hardened or career criminals (serial killers/rapists, murderers for hire and the like). That isn't to say your character has to be innocent, they can have done terrible things and they may have to do so again. I'd just like to see characters who have a human, ideally sympathetic, reason to have done whatever got them sentenced.
  
  **Game Speed:** I don’t expect this game to move fast, but I’d like it to keep moving. I’d prefer players who make moves daily or every other day during the week. 
  
  I understand sometimes life gets in the way. I'm a bit of a worrywort Narrator and I tend to stress if players go silent so please let me know if life is getting in the way for more than a few days in a row.
  
  Similarly, please speak up early if the game is going too fast for you, I'd rather slow things down than leave good players behind.
  
  **Respect:** It’s possible this game might go to some uncomfortable places and so I expect players will be considerate and respectful. Consent is paramount. The players are more important than the game. Consider this an x-card environment.
  
  **Card Art:** Is expected, both for character creation and during play. Characters are in their late teens, card art should reflect this. Pictures preferred.
  
  **More details via:** The forums: https://storium.com/forums#/category/lfp/thread/jt1gkd
  
  **NPC Cast:** https://docs.google.com/document/d/1DtikvOIk-yHViW24x85ngiJc7M7PyA68d714YT1mcSE/edit?usp=sharing
conversations.from: human
conversations.value: . . . 
conversations.prefix: Guidance System:
conversations.from: gpt
conversations.value: Amongst the inhabitants of the dropship you have one Ally—a person you have a positive and supportive relationship with—and one enemy—a person you have a negative and destructive relationship with. Make a move (or a pair of moves) that introduces these characters. Frame and define the relationship, display how the characters interact and suggest the ways in which the relationship is supportive or destructive. Be as creative as you like, a terrible lover can be as destructive as a violent bully.
conversations.prefix: Friends and Enemies:
conversations.from: human
conversations.value: Amongst the inhabitants of the dropship you have one NPC **Ally** (a person you have a positive and supportive relationship with) and one NPC **Enemy** (a person you have a negative and destructive relationship with). 
  
  Make a move (or a pair of moves) that introduces these NPCs. 
  
  Frame and define the relationship, display how the characters interact and suggest the ways in which the relationship is supportive or destructive. 
  
  Be as creative as you like, a terrible lover can be as destructive as a violent bully.
conversations.prefix: Friends and Enemies:
conversations.from: gpt
conversations.value: **Choose a PC:** One who no one else has chosen yet and preferably one who has not chosen you.
  
  You have a positive relationship with the NPC they introduced as their **Ally** or a negative relationship with the **NPC** they introduced as their enemy. 
  
  Make a move that frames and define this relationship. Display how this shared friendship or enmity provides a bond with the PC you’ve chosen.
conversations.prefix: Common Ground:
conversations.from: human
conversations.value: **Choose a PC:** One who no one else has chosen yet and preferably one who has not chosen you.
  
  You have a positive relationship with the NPC they introduced as their **Ally** or a negative relationship with the NPC they introduced as their **Enemy**. 
  
  Make a move that frames and define this relationship. Display how this shared friendship or enmity provides a bond with the PC you’ve chosen.
conversations.prefix: Common Ground:
conversations.from: gpt
conversations.value: **Choose a PC:** You can't chose a PC who you chose for Common Ground or that someone else has chosen.
  
  You have a negative relationship with the NPC they introduced as their **Ally** or a positive relationship with the NPC they introduced as their **Enemy**.
  
  Your relationship with the NPC should be of a similar magnitude to the one the NPC has with your chosen PC. If they want to kill each other, you should be willing to kill to protect the NPC.
  
  Make a move that introduces and defines this relationship. Display how this relationship generates conflict with the PC you’ve chosen.
conversations.prefix: Complicate Things:
conversations.from: human
conversations.value: **Choose a PC:** You can't choose a PC who you chose for Common Ground or that someone else has chosen.
  
  You have a negative relationship with the NPC they introduced as their **Ally** or a positive relationship with the NPC they introduced as their **Enemy** in the *Populate the Dropship* obstacle.
  
  Your relationship with the NPC should be of a similar magnitude to the one the NPC has with your chosen PC. If they want to kill each other, you should be willing to kill to protect the NPC.
  
  Make a move that introduces and defines this relationship. Display how this relationship generates conflict with the PC you’ve chosen.
conversations.prefix: Complicate Things:
conversations.from: gpt
conversations.value: **Choose a PC:** You can't choose a PC who you chose for Common Ground or that someone else has chosen.
  
  You have a negative relationship with the NPC they introduced as their **Ally** or a positive relationship with the NPC they introduced as their **Enemy** in the *Populate the Dropship* challenge.
  
  Your relationship with the NPC should be of a similar magnitude to the one the NPC has with your chosen PC. If they want to kill each other, you should be willing to kill to protect the NPC.
  
  Make a move that introduces and defines this relationship. Display how this relationship generates conflict with the PC you’ve chosen.
conversations.prefix: Complicate Things:
conversations.from: human
conversations.value: You don't know his name, which means he's probably a nobody.
  
  Still, even the lowliest gang member has friends.
conversations.prefix: Screaming Lion Thug:
conversations.from: gpt
conversations.value: There's a bunch of convicts on here. Surely you recognise someone?
conversations.prefix: Populate the dropship:
conversations.from: human
conversations.value: A bunch of convicts have gotten out of their harnesses and are floating around the pod. 
  
  There's sure to be fatalities if they're loose when the parachutes open.
conversations.prefix: Floating Convicts:
conversations.from: gpt
conversations.value: Somewhere something is burning. Besides the fact that the fire is using up valuable air it's probably also damaging some things you'd rather not see damaged.
conversations.prefix: Fire:
conversations.from: human
conversations.value: You’re a natural study of people and situations. Some call it intuition but it’s just the way you see the world.    
conversations.prefix: Insight:
conversations.from: gpt
conversations.value: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things.    
conversations.prefix: Build & Rebuild:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.    
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Sure, you might be young, but you’ve been around, seen the best and the worst humanity has to offer, and that gives you great instincts.    
conversations.prefix: Experienced:
conversations.from: human
conversations.value: The world hasn’t been fair to you so you show it the same courtesy. 
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: Sometimes even two hands and two feet seem like a lot to keep track of.    
conversations.prefix: Awkward:
conversations.from: human
conversations.value: You’ll get it, if they’d give you a minute to think it through.    
conversations.prefix: Clueless:
conversations.from: gpt
conversations.value: Your spirit is willing but your body isn’t yet up to every challenge.   
conversations.prefix: Frail:
conversations.from: human
conversations.value: Sometimes even you think you should’ve known better.    
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Manners are for fundraisers and weddings. You’ve got work to do.    
conversations.prefix: Uncouth:
conversations.from: human
conversations.value: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language.    
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance.    
conversations.prefix: Escapist:
conversations.from: human
conversations.value: You are sturdy, tough, resilient; easy to hurt, maybe, but hard to kill.    
conversations.prefix: Hardy:
conversations.from: gpt
conversations.value: Fear is your greatest obstacle; you build it in your own mind.    
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again? 
conversations.prefix: Untrusting:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, you've got knowledge, and that gives you power.  
conversations.prefix: Educated:
conversations.from: human
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.    
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: People should look up to you after everything you’ve done and for everything you’re bound to do yet.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless.    
conversations.prefix: Reckless:
conversations.from: gpt
conversations.value: A space station cobbled together from all of the orbital platforms in orbit when the Last Great War commenced.
  
  It's cramped, overpopulated and falling apart.
conversations.prefix: The Ark:
conversations.from: human
conversations.value: You’re a fighter, physically capable and adept at staying alive in lethal situations. You’re at your best when lives are at stake.    
  
  Other convicts learned long ago to give you a wide berth.
conversations.prefix: Combatant:
conversations.from: gpt
conversations.value: A transport unit designed to carry a little over 100 convicts plus guards, a governor, and her support staff on the one way trip to the surface.
  
  Calling this thing a *ship* is pretty ridiculous by pre-war standards. Still, it's the peak of contemporary technology.
conversations.prefix: The Dropship:
conversations.from: human
conversations.value: [Rewrite this card]
  
  You're a teenager so this probably won't be that complex.
  
  Ideally this should be both your character's  motivation for committing crime and their primary drive during play.
  
  Some good examples include: Protect others, Undermine authority, Make friends, Take control, and Find love.
conversations.prefix: Motivation:
conversations.from: gpt
conversations.value: [Rewrite this card]
  
  The orbital government is a totalitarian police state. 
  
  Adults convicted of a felony receive a mandatory death sentence.
  
  Minors convicted of a felony are imprisoned until they reach the age of majority (21). 
  
  When a convict turns 21 their case is reviewed and they are released or resentenced.
  
  So what are you in for?
  
  [Rewrite this card so it details what you were convicted for and where you fit in the convict population. Convict society is full of cliques. It's highly stratified, like high school with shivs.]
conversations.prefix: Convict:
conversations.from: human
conversations.value: There's some kind of problem with the auto landing system. 
  
  It's bringing the dropship down on a trajectory that will probably cause it to burn up in the atmosphere. 
  
  You might want to do something about that.
conversations.prefix: Landing System:
conversations.from: gpt
conversations.value: A quiet sixteen year old girl. 
  
  Someone seems to have decided to use the confusion to settle a score.
  
  She's been shivved and likely won't make it to the ground.
conversations.prefix: Bel:
conversations.from: human
conversations.value: Amongst the convict population *The enemy of my enemy . . .* is a prevailing philosophy.
conversations.prefix: Common Ground:
conversations.from: gpt
conversations.value: Things get lonely fast in the brig if you don't have your friends' backs.
  
  Sadly that means even the biggest arseholes have friends.
conversations.prefix: Complicate Things:
conversations.from: human
conversations.value: This survey value designates whether the atmosphere contains sufficient breathable air in the right gas mix and pressure.
conversations.prefix: Atmosphere:
conversations.from: gpt
conversations.value: This survey value designates whether the surface temperature, weather patterns, and atmospheric stability are hospitable for human life. 
conversations.prefix: Climate:
conversations.from: human
conversations.value: This survey value designates whether the planetary crust and surface are suitable for colonisation, it includes topology and geophysics.
conversations.prefix: Terrain:
conversations.from: gpt
conversations.value: This survey value designates whether the native flora and fauna is hospitable for human life.
conversations.prefix: Ecosystem:
conversations.from: human
conversations.value: This survey value designates whether there are available surface fluids, ideally liquid water.
conversations.prefix: Hydrology:
conversations.from: gpt
conversations.value: Orbital surveys from the past century have confirmed that the Earth is devoid of sentient life. 
  
  They’re wrong.
  
  This survey value designates how hostile and alien the native intelligent life is and how significant the barriers to communication are. 
conversations.prefix: Intelligent Life:
conversations.from: human
conversations.value: The emergencies during reentry showed that this terminal is networked, despite its shitty housing, and the security is laughable.
  
  Surely there's some more interesting stuff on here?
conversations.prefix: The Terminal:
conversations.from: gpt
conversations.value: It used up the bulk of its fuel during reentry so it's more of a barracks than a ship now.
conversations.prefix: Dropship, Interior:
conversations.from: human
conversations.value: Despicable, dastardly, self-hating, jealous bully. Slightly paranoid but a master at playing all the angles as a result. Always comes out in front, always makes a profit. Has some level of protection from the Marines.
conversations.prefix: Wade Ritter:
conversations.from: gpt
conversations.value: Bao was a courier for the Little Bears in his life outside, responsible for transporting contraband around the Ark..
  
  Given the cramped confines and the threats from Marines and other criminals couriering is one of the more difficult jobs a Little Bear can be assigned. As such, it's well respected and not trusted to low level Bears.
  
  Bao is relatively quiet so he's a bit of a mystery. That said, Little Bears must be adaptable, perceptive, self-sufficient and physically capable to be assigned to work as couriers. You'd expect Bao to embody these qualities in some way.
conversations.prefix: Bao Nguyen:
conversations.from: human
conversations.value: Some kind of huge pre-war city. It's stood abandoned for centuries and in that time it's been overgrown with all kinds of dangerous plantlife.
conversations.prefix: The Landing Site:
conversations.from: gpt
conversations.value: Stern and sombre, renowned for taking no crap and for the fact that her enemies seem to fall over themselves trying to kill each other.
conversations.prefix: Governor McEachern:
conversations.from: human
conversations.value: You were only trying to prove the government's guilt.  Well, okay, you intended to destroy as much as you could in revenge, as well.  Too bad you're not as clever or as careful as you thought.
conversations.prefix: Hacker:
conversations.from: gpt
conversations.value: While not particularly well-educated, you have a knack for coming up with ideas that other people might not.  Some of them are even good ones.
conversations.prefix: Ingenuity:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have yet to realise that cleverness and skill don't armour you against failure.  You tend to ignore details in your plans that turn into pitfalls further down the line.
conversations.prefix: Lack of Foresight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is no way to get your revenge now, not from here.  They say living well is the best revenge, though, so you intend to survive and make sure that your fellow convicts do likewise.
conversations.prefix: Survive & Protect:
conversations.from: human
conversations.value: I've made a career out of helping other activists, and many other types – people on the fringes of society – avoid discovery by temporarily disabling their cybernetic tracking interface. 
conversations.prefix: Hacktivist:
conversations.from: gpt
conversations.value: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things.    
conversations.prefix: Build & Rebuild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again? 
conversations.prefix: Untrusting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Things aren't right, and I won't stand idly by. Even in exile, I intend to fight back. 
conversations.prefix: Fight the Power :
conversations.from: human
conversations.value: At sixteen, Cassiopeia was caught stealing medical supplies to help save the life of a patient who was deemed "too sick to cure." She was put into prison for theft and unauthorized medical assistance. It is unclear to Cassie whether or not that patient survived.
  
  Once locked away, Cassie mostly kept to herself, and suffered quite a bit of bullying until she earned the trust of some of the popular kids by helping one of them heal a broken wrist. Since then, no one has tried to mess with her.
conversations.prefix: Convict:
conversations.from: gpt
conversations.value: You are a medical protege, trained in basic healing, simple surgeries and other common medical procedures. 
conversations.prefix: Medical Training:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Weak-willed, too trusting, and easily manipulated ... You just want to avoid conflict, but it usually just gets you into trouble.
conversations.prefix: Weak-Willed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Protect the sick and injured.
conversations.prefix: Motivation:
conversations.from: human
conversations.value: Petty theft? Is that really a crime that merits exile? Oh, prostitution, you say? Well that's... assault? 
  
  You're lucky exile is all you got.
conversations.prefix: Convict:
conversations.from: gpt
conversations.value: Sure, you might be young, but you’ve been around, seen the best and the worst humanity has to offer, and that gives you great instincts.    
conversations.prefix: Experienced:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your history left you tough on the outside... Completely bleeding from within.
  
  It's just a matter of time until you crack.
conversations.prefix: Fractured soul:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It has always been your sole motivation. Just get through the next day alive.
conversations.prefix: Survive:
conversations.from: human
conversations.value: You killed someone.  In, as they say, cold blood, though that's a stupid phrase.  Blood is hot.  You don't remember much about it, but you do remember *that.*
  
  As a violent offender, you are subject to tighter security--and more direct threat--from the guards.  But the bright side is, most of the other prisoners are inclined to leave you alone.
conversations.prefix: Murderer:
conversations.from: gpt
conversations.value: You’re a fighter, physically capable and adept at staying alive in lethal situations. You’re at your best when lives are at stake.    
  
  Other convicts learned long ago to give you a wide berth.
conversations.prefix: Combatant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The world hasn’t been fair to you so you show it the same courtesy. 
conversations.prefix: Angry:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You never had much, but you did have people who counted on you.  People you could take care of, could make a difference for.  
  
  You miss that, more than anything.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: As they say, a little knowledge is a dangerous thing.  But for you, who remembers every word you ever read, every diagram you ever saw?  You are considered incredibly dangerous.  Certainly, you can't just be walking around with all that knowledge in your head, ready to tell anyone...or *everyone*...the truth.  You must be kept separated, isolated, alone.  
conversations.prefix: Edietic Memory:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, you've got knowledge, and that gives you power.  
conversations.prefix: Educated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your spirit is willing but your body isn’t yet up to every challenge.   
conversations.prefix: Frail:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The knowledge and memory of the past must be preserved.  You have the means to do it, to remember the forgotten, to provide perspective into the past, to help rebuild the future.  If you can survive.
conversations.prefix: Preserve Knowledge:
conversations.from: human
conversations.value: No en garde. No giving your enemy a chance to stand up. No trying to make this a fair fight. Scratch, bite, kick the groin, use a shiv, do whatever it takes.
conversations.prefix: Dirty Fighter:
conversations.from: gpt
conversations.value: You have a lot of knowledge stuffed in your brain and can some up with solutions on the fly.
conversations.prefix: Quick-Thinker:
conversations.from: human
conversations.value: When it comes down to the wire, you aren't afraid to sacrifice something (or someone) for the greater good. Or the moderately less fucked up good.
conversations.prefix: Win a Few, Lose a Few:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When you talk, people listen. Your body language and your words can sway your listeners to your side.
  
  It might be bullshit, but it's compelling bullshit.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: [optional]
  
  While hiking through the abandoned city you see signs of some future threat or opportunity. It's significant enough that it will affect not just you but the entire colony.
conversations.prefix: Portents :
conversations.from: gpt
conversations.value: All these overgrown streets look much the same. Take a wrong turn and you could end up miles from where you need to be.
conversations.prefix: Navigate:
conversations.from: human
conversations.value: . . 
conversations.prefix: Marina:
conversations.from: gpt
conversations.value: . . . or factory, some kind of Earther building anyhow.
  
  It's made of stacked fieldstone and that grey rock that Earthers called 'concrete.' The interior is littered with exposed pipes and wiring.
  
  There are cages over a lot of the doors and bars over the windows. It's not clear if the Earthers were trying to keep the contents in or each other out.
conversations.prefix: An Abandoned Warehouse:
conversations.from: human
conversations.value: . . . everyone dies?
conversations.prefix: Rocks Fall. . .:
conversations.from: gpt
conversations.value: You can hear someone crying out for help. Where are they? And how will you get them out? Do you even care?
conversations.prefix: Trapped under the rubble:
conversations.from: human
conversations.value: Something's attacking. Probably best to try and get a look at it.
conversations.prefix: What the hell?:
conversations.from: gpt
conversations.value: Sure, the screws are oppressive, vindictive and power-mad.
  
  They're also fighting for their lives to protect you. 
  
  Do you help, or find a way to ensure some of them get what's coming to them? It's a tough call.
conversations.prefix: The Marines:
conversations.from: human
conversations.value: Your life has been a dangerous one, surrounded by threats of various kinds, and you have learned to pay careful attention to your surroundings at all times. 
  
  There is very little that escapes your notice when you are on alert.
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: You are a lot tougher than you look.  Perhaps tougher than you have any right to be, given your background.  Maybe you get knocked down a lot, but you always get back up again.
conversations.prefix: Resilience:
conversations.from: human
conversations.value: When you see an opportunity, you take it. You wouldn't have survived in the streets by letting lucky breaks go unused.
conversations.prefix: Seize the Moment:
conversations.from: gpt
conversations.value: Sometimes, a man's got to do what a man's got to do...and occasionally, that means keeping company you'd rather *not* keep.
conversations.prefix: Smile and Make Nice:
conversations.from: human
conversations.value: Your life has been a dangerous one, surrounded by threats of various kinds, and you have learned to pay careful attention to your surroundings at all times.
  
  There is very little that escapes your notice when you are on alert.
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: You never forget anything that you've read or seen.  And you know you're right about this.
conversations.prefix: Steel Trap:
conversations.from: human
conversations.value: You've got the right kind of education and experience, combined with problem solving skills, to adapt to the situation.
conversations.prefix: Adaptive:
conversations.from: gpt
conversations.value: You may be frail, but you've got moral courage to spare.
conversations.prefix: Courage:
conversations.from: human
conversations.value: If you can keep your head while all around you are losing theirs... maybe you'll manage to get out of this alive.  *Maybe.*
conversations.prefix: Composure:
conversations.from: gpt
conversations.value: You've been exposed to the white flower's pollen too many times. It affects you badly.
conversations.prefix: The Pollen Effect:
conversations.from: human
conversations.value: I've been playing with tech long enough that I can put two and two together and get nanotechnology.
conversations.prefix: I Know a Nanny When I See One:
conversations.from: gpt
conversations.value: You've got a lot of knowledge stuffed in that brain.  Surely there must be something that would apply to this situation.
conversations.prefix: Quick Thinking: