conversations.from: system
conversations.value: **Duplicate of a game started by BloodiedPorcelain, and adopted by the players in order to continue with it when she disappeared.**
  
  **First 3 scenes are [here](https://storium.com/game/heroes-hazards-and-history/act-1/scene-1) **
  
  Society as we know it fell generations ago. No one remembers how it happened, really… but as society collapsed and people died out, the remaining population was forced to re-examine their priorities. Were skills like reading and writing really necessary in a world where just coming across your next meal could be a challenge? Did your ability to fix a radio matter if batteries were in scarce supply?
  
  As people slowly gave up the things that made humans “advanced” and regressed to basic survival, memories and knowledge of the Old World were lost, buried in the mausoleums of their old cities and towns. These places have become death traps to the average person: rarely fertile enough to support life for long, overgrown and populated with dangerous animals, and home only to the most brave and intrepid (or just plain stupid) of people.
  
  Several generations have passed since The Fall, and now that people are slowly beginning to settle and find some semblance of stability again, the call is spreading for those brave, those few, those crazy to explore the ruins of the Old World and return with treasures in abundance. Books that have minimal damage have become coveted possessions of both collectors and scholars, old technology such as cell phones and remotes is examined and displayed in private collections. Working guns are hard to come by and ammunition is in short supply.
  
  You are one of those rare souls that wants to brave life outside your Colony. Whether you’re out to explore, to find treasure and get rich, or to discover the secrets of the Old World, you can find your purpose by starting or joining an expedition in to the dangers of the Old World ruins!
conversations.from: human
conversations.value: It’s a basic, old relic from the Old World, but it’s one of the only working ones you’ve ever seen in your life, and it could just save you in a pinch.
conversations.prefix: Handgun:
conversations.from: gpt
conversations.value: Yes, a literal torch, made from ripped fabric, sticks, and dipped in some sort of flammable liquid. Batteries that work are rare and few and far too valuable to waste on flashlights, so this will have to do.
conversations.prefix: Torch:
conversations.from: human
conversations.value: A faded, incomplete map of the old subway lines. The subway hasn’t been active since the Old World, and its tunnels are like a dark, foreboding labyrinth. But this can help you find your way around - and out.
conversations.prefix: A Map of the Subway:
conversations.from: gpt
conversations.value: A folded up piece of paper with notes and sketched drawings of large, heavy looking books. They are numbered and have half-finished words on the spine. The numbers are 4, 10, and 17.
conversations.prefix: Notes:
conversations.from: human
conversations.value: Made of heavy metals you don’t truly know the name of, they’re cumbersome but might one day prove useful. Unfortunately, they’re also old, so you won’t have any idea how much life is really left in them until put to the test.
conversations.prefix: Chains and Shackles:
conversations.from: gpt
conversations.value: Aluminium, so relatively lightweight for a crowbar, but it will still help you with breaking and entering, and make a serviceable weapon, if needs be.
conversations.prefix: Crowbar:
conversations.from: human
conversations.value: Drop the cards you'd used before on here to get us back to where we were.
conversations.prefix: Ditch Cards (Hawk):
conversations.from: gpt
conversations.value: Drop the cards you'd used before on here to get us back to where we were.
conversations.prefix: Ditch Cards (Downtown):
conversations.from: human
conversations.value: Drop the cards you'd used before on here to get us back to where we were.
conversations.prefix: Ditch Cards (Arcade):
conversations.from: gpt
conversations.value: Drop the cards you'd used before on here to get us back to where we were.
conversations.prefix: Ditch Cards (Serendipity):
conversations.from: human
conversations.value: Are you ready? Is there something you still need to do? Where will you spend the night? 
conversations.prefix: Final Preparations:
conversations.from: gpt
conversations.value: The descendants of domestic hounds, long ago driven feral.
conversations.prefix: Wild Dogs:
conversations.from: human
conversations.value: Your barely a few hours out of Bay Colony, and already she needs a hand!
conversations.prefix: Saving Serendipity (optional):
conversations.from: gpt
conversations.value: A young scholar, eager to prove herself. Completely out of her depth.
conversations.prefix: Serendipity*:
conversations.from: human
conversations.value: Rusted and crumbling, and picked over long ago by scavengers. Still, might be something they missed...
conversations.prefix: Ancient Train Car*:
conversations.from: gpt
conversations.value: Given to you by Simon Salvo, includes food, water and other useful items.
conversations.prefix: General supplies:
conversations.from: human
conversations.value: Overgrown and desolate, folk rarely take this route to the city, if they're stupid enough to go at all.
conversations.prefix: Old Railway:
conversations.from: gpt
conversations.value: Squatting at the very edge of the suburbs, and littered with the husks of old trains.
conversations.prefix: Abandoned Railyard:
conversations.from: human
conversations.value: A storm is brewing and night is falling, seek shelter!
conversations.prefix: Find Shelter:
conversations.from: gpt
conversations.value: You have the map, but is it enough? Guide the group without getting completely turned around.
conversations.prefix: Navigate the Tunnels (Serendipity):
conversations.from: human
conversations.value: Not literally, of course, but the deep blackness of these ancient passages, although abandoned by man, are still dangerous. Crumbling walls, poor footing, creeping vermin, and who knows what else?
conversations.prefix: Attack the Darkness:
conversations.from: gpt
conversations.value: While this is probably not the time to be poking around, you just can’t help yourself. You get distracted from your main task to go investigate something of interest. What is it?
conversations.prefix: Something Interesting Over Here…:
conversations.from: human
conversations.value: Something has awoken deep in the tunnels--and it’s coming for you. Get somewhere safe before it catches you!
conversations.prefix: Escape the Beast:
conversations.from: gpt
conversations.value: If someone can delay the creature somehow, it might give everyone else a better chance of getting away. Risky job, though...
conversations.prefix: Distract the Beast (Optional):
conversations.from: human
conversations.value: You can feel an air current, but the way out and up isn't obvious.
conversations.prefix: Investigate the Exit:
conversations.from: gpt
conversations.value: You might end up having to spend the night here, better look around and find the best spot to set up in, or if there's anything useful around
conversations.prefix: Investigate the Station:
conversations.from: human
conversations.value: Are you going to stay the night here, or get up to the surface? (Play your vote assets on this, I'm sure your move will indicate your choice)
conversations.prefix: Stay or Go?:
conversations.from: gpt
conversations.value: Everyone gets one
conversations.prefix: Vote:
conversations.from: human
conversations.value: Someone broken, battered, and dying was thrown down here...
conversations.prefix: Investigate the Victim:
conversations.from: gpt
conversations.value: You've found your way back. Was there a story in that? Tell this in a flashback as you rejoin the others.
conversations.prefix: Rejoin the Others (Arcade: Optional):
conversations.from: human
conversations.value: He seems more akin to Serendipity than the others: healthy, well-fed, and well-spoken. But it was his dad you found--drawing the attackers away from his son. Will the boy trust you, and does he know anything of use to you?
conversations.prefix: Little Boy Lost:
conversations.from: gpt
conversations.value: Open up a little. You might even find you like each other. (Or not!)
conversations.prefix: Reach Out:
conversations.from: human
conversations.value: You're going to have to work as a team. It might be an idea to try to get to know the others a little.
conversations.prefix: Make a Connection (Optional):
conversations.from: gpt
conversations.value: They're looking for firewood, but they wouldn't pass up an oppertunity to rob and murder some colony folk.
conversations.prefix: Hide:
conversations.from: human
conversations.value: They're a tough crowd at the best of times. Now Calico is in-charge, so you better bring your A-game.
conversations.prefix: Impress the Howlers (Hawk + Downtown):
conversations.from: gpt
conversations.value: Your friends are in the wolves den...maybe there's a way you can help from afar!
conversations.prefix: Tail the Raiders (Serdendipity + Arcade):
conversations.from: human
conversations.value: They’re far out of their territory, and after a failed assault on Bay Colony. Calico seems like a man possessed, and if the other Howlers know what’s up, they’re not talking. It’ll take some more intense snooping to get to the bottom of this.
conversations.prefix: What Are the Howlers Doing? (Hawk):
conversations.from: gpt
conversations.value: Cal’s trying for the direct approach, and so that means you are, too. But it’s taking a while. Can you speed it up before night falls?
conversations.prefix: Get In the Front Door (Hawk and Downtown):
conversations.from: human
conversations.value: While the Howlers mess around at the front, you’re well positioned to find a different way inside. Virgil’s blueprints should help with that.
conversations.prefix: Get In Another Way (Arcade and Sere):
conversations.from: gpt
conversations.value: It might give away your location, but you can try to let the Howlers know they’re about to be attacked. Hawk and Downtown are still out there with them!
conversations.prefix: Warning Sign (Arcade & Sere):
conversations.from: human
conversations.value: Crazed cannibals are on the attack, and they’re not being especially discriminating about who they kill (and presumably eat). There’s far too many to defeat, so your best hope is to get in that building.
conversations.prefix: Cityfolk:
conversations.from: gpt
conversations.value: 4 people on a mission, 3 raiders, and a missing kid, a missing raider, and something valuable that need to be found. Time to make a deal  
conversations.prefix: Strike a Deal(Downtown and Hawk):
conversations.from: human
conversations.value: Where has the kid gone?
conversations.prefix: Find Virgil:
conversations.from: gpt
conversations.value: Front door is secured, but there is the basement doors, and who knows what's upstairs
conversations.prefix: Secure the Area:
conversations.from: human
conversations.value: What you're after is in here someplace, but even with Virgil's father's notes, where do you start?
conversations.prefix: Book Hunt:
conversations.from: gpt
conversations.value: [Arcade and Hawk] Not even bastards keep bastards’ agreements all the time.
conversations.prefix: Honor is Overrated:
conversations.from: human
conversations.value: [Downtown and Serendipity] Facing the facts, Virgil is either dead or holed up somewhere and safe for now. But can you accept logic?
conversations.prefix: Little Boy Lost-er:
conversations.from: gpt
conversations.value: You're here to do a job. Time to be about it.
conversations.prefix: Do Your Stuff (Arcade):
conversations.from: human
conversations.value: You're here to do a job. Time to be about it.
conversations.prefix: Do Your Stuff (Hawk):
conversations.from: gpt
conversations.value: You're here to do a job. Time to be about it.
conversations.prefix: Do Your Stuff (Downtown):
conversations.from: human
conversations.value: You're here to do a job. Time to be about it.
conversations.prefix: Do Your Stuff (Serendipity):
conversations.from: gpt
conversations.value: You need to find that area marked on the map and get inside.
  
  (The individual moves will also help to get the characters to the big blank space. These are optional pips for assets, to get you a refresh, or whatever.)
conversations.prefix: The Big Blank Space:
conversations.from: human
conversations.value: Hamilton is keeping the object of your desires safe. But who--or what--is Hamilton?
conversations.prefix: Find Hamilton:
conversations.from: gpt
conversations.value: There are clues in the notes, but can you work them out?
conversations.prefix: Crack the code!:
conversations.from: human
conversations.value: A narrow passage is all that stands between you and your objective.
conversations.prefix: The Last Hurdle (Hawk):
conversations.from: gpt
conversations.value: Something is coming. You have many enemies at your back. The best defence, is proper preparation. 
conversations.prefix: Make ready:
conversations.from: human
conversations.value: There’s plenty here untouched....and valuable.
conversations.prefix: Loot:
conversations.from: gpt
conversations.value: A couple of Howlers with a point to prove. Or maybe they just want to get out of all this with a bit of money to their name- who could blame them?
conversations.prefix: Nixie & Smokey:
conversations.from: human
conversations.value: Mean, devious and an all round prick. Cal is here, and he isn't leaving empty handed.
conversations.prefix: Calico:
conversations.from: gpt
conversations.value: You’re here for one reason and one reason only: loot! Everything you manage to bring back in good shape from the old world ruins is potential currency. Collectors, scholars, and eccentrics will pay a pretty price for a single book.
conversations.prefix: Treasure Hunter:
conversations.from: human
conversations.value: This life has made you tough. You might bend, but you won’t break.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don’t take kindly to being told what to do.
conversations.prefix: Defiant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’ve spent your life dedicated to studying the old world, learning its secrets and puzzling out its mysteries. But you can only learn so much if you don’t get out and experience it first hand!
conversations.prefix: Scholar:
conversations.from: gpt
conversations.value: Don’t try to push me where you want me to go. I’ve got my own path to follow.
conversations.prefix: Make My Own Path:
conversations.from: human
conversations.value: You’re not one to give up, no matter the challenge.
conversations.prefix: Driven:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Perhaps you’ve read one too many old world books. Either way, you ascribe meaning to everything- and in a world where the practical thrive, your over-thinking can get people hurt.
conversations.prefix: Sentimental:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will bring as much lost knowledge as you can back from your expedition, and in doing so, earn your place among scholars.
conversations.prefix: Knowledge and vindication:
conversations.from: gpt
conversations.value: Hey, you made a promise. Also, the alternative is death.
  
  Maybe if they’re feeling charitable they’ll call you ‘sword-for-hire’ or ‘mercenary.’ That’d be sweet of them.
conversations.prefix: Ex-Raider:
conversations.from: human
conversations.value: You don’t mind stepping out of your comfort zone once and a while.
conversations.prefix: Bold:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You tend to work piecemeal, ignoring the bigger picture for the immediate thrill.
conversations.prefix: Unstructured:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’ve done some bad things that many people would happily string you up for–if they could. One day they might just do it. But a mission like this might be just that way to atone…
conversations.prefix: Get Out of Jail Free:
conversations.from: gpt
conversations.value: For every problem there’s a solution, and you’re good at finding them.
conversations.prefix: Practical:
conversations.from: human
conversations.value: You’ll show them what you’re made of.
conversations.prefix: Driven:
conversations.from: gpt
conversations.value: You aren’t super good with people. Your eagerness to please often leads to needy, irritating or obtuse behaviour.
conversations.prefix: Socially-Awkward:
conversations.from: human
conversations.value: You strive to keep everybody happy, and broker compromise.
conversations.prefix: Diplomatic:
conversations.from: gpt
conversations.value: You have a severe lack of sensitivity, refinement, and–more than you care to admit–intelligence.
conversations.prefix: Crass:
conversations.from: human
conversations.value: You look tough, you are tough, and you make it clear you are not to be trifled with.
conversations.prefix: Intimidating:
conversations.from: gpt
conversations.value: You can pick a lock, wiggle through a small window, or scale a building… and you can do it all while being quiet. You’re the one the team turns to when they need to get in to a locked building or room, or when they need to get through a space filled with traps.
  
conversations.prefix: Infiltration Specialist:
conversations.from: human
conversations.value: When it comes to making due with what you have, you shine. Improvised tools, improbable but working fixes, you are good at coming up with a different way to do things when the right way isn’t an option
conversations.prefix: Ingenuity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Adherence to the way of the tribe colors your view of the world and others
conversations.prefix: Fervent Believer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This is your calling, to teach those willing to learn and protect them from the dangers they don’t yet know exist.
conversations.prefix: Protect and Guide:
conversations.from: gpt
conversations.prefix: Outsider:
conversations.from: human
conversations.value: Sometimes, you don't even know what you have, but its useful
conversations.prefix: Resourceful:
conversations.from: gpt
conversations.value: You had too much to drink. Best case scenario, you wake up with a splitting headache.
conversations.prefix: Over-Indulged:
conversations.from: human
conversations.value: You may be a bit unhinged and wild, but there's sense somewhere in that head.
conversations.prefix: Crazy, Not Stupid:
conversations.from: gpt
conversations.value: You're used to fending for yourself. Becoming part of a team may have teething problems.
conversations.prefix: Solo Traveler:
conversations.from: human
conversations.value: The view is always better from the top
conversations.prefix: Inventive climbing skills:
conversations.from: gpt
conversations.value: You're going to make sure you get your share, and more, if you can manage it.
conversations.prefix: Greedy:
conversations.from: human
conversations.value: You might not be a hardy survivor, but you will fight tooth and nail to stay alive.
conversations.prefix: Self-Preservation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know that things are not always as they seem.
conversations.prefix: Suspicious:
conversations.from: human
conversations.value: Insensitive, cold, maybe even a bit heartless. You call it *realistic.*
  
  It's a cruel world.
conversations.prefix: Callous:
conversations.from: gpt
conversations.value: Sometimes you envy people the easy relationships that you struggle to form.
conversations.prefix: Solitary:
conversations.from: human
conversations.value: You are good at many things, direct combat is not one of them
conversations.prefix: Unskilled Fighter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a variety of things which are questionably useful except when they are the perfect things in questionable situations
conversations.prefix: Resourceful:
conversations.from: human
conversations.value: You're easily frightened. It can make you a burden to your friends.
conversations.prefix: Panicked:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Everyone is important to this task, just getting the book isn't enough, it needs to be gotten without leaving anyone behind
conversations.prefix: Complete the task, with everyone:
conversations.from: gpt
conversations.value: People see a small, unthreatening person. It suits you to keep it that way.
conversations.prefix: Underestimated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When the biggest, best tool in your toolbox is a hammer, you long to spy nails.
conversations.prefix: Forceful:
conversations.from: gpt
conversations.value: You are in your element right now, comfortable with what you're doing and how you're doing it
conversations.prefix: What I Do Best:
conversations.from: human
conversations.value: You're seeing something that could frighten even the bravest souls...and you're far from that.
conversations.prefix: Terrified:
conversations.from: gpt
conversations.value: You might be strange bedfellows, but these people are all you have.
conversations.prefix: Loyal:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're used to covering up weakness with a show of strength. You're pretty good at it, too.
conversations.prefix: Game Face:
conversations.from: gpt
conversations.value: Thinking like your enemy is good, but thinking of facing yourself makes for better defenses
conversations.prefix: What would I do:
conversations.from: human
conversations.value: You can read!
conversations.prefix: Literate:
conversations.from: gpt
conversations.value: Without it, you'd be dead. You're still here, so...
conversations.prefix: Survival Instinct:
conversations.from: human
conversations.value: I mean...it wasn't a *formal* schooling. But you have been told some things, and overheard many more. 
conversations.prefix: (Sort-of) Educated:
conversations.from: gpt
conversations.value: Its drawings, not documents, but they are very precise and more helpful than expected
conversations.prefix: Detailed Records:
conversations.from: human
conversations.value: Reading was never a useful life skill for you
conversations.prefix: Illiterate:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Time to be through with this job, and through with raiding. Time to find your way out.
conversations.prefix: GTFO:
conversations.from: gpt
conversations.value: You're good at what you do, but usually it's not all that careful or intellectual. 
conversations.prefix: Ain't Much for Plans:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This place is special- it needs to be documented. What else matters?
conversations.prefix: Distracted:
conversations.from: gpt
conversations.value: You’re so close, but if the rest of you want in, you’re going to have to muster the strength for one last push.
conversations.prefix: Open the gates!:
conversations.from: human
conversations.value: A child, Mike’s from civilisation. Surrounded by thugs and wild men. The ninth circle seems cushy, by comparison. 
conversations.prefix: Little boy found:
conversations.from: gpt
conversations.value: Nixie, Smokey and Beth know one thing: Cal’s dead, and that makes you the next hardest  around.
conversations.prefix: The Big Dog:
conversations.from: human
conversations.value: A bit of checking around quickly reveals that the wall stretching from this building goes right over--and through?--the river. And one side of the river is much, *much* lower than the other. That’s certainly unusual. But is there anything else?
conversations.prefix: Check the Area:
conversations.from: gpt
conversations.value: This building is locked up tight. However, it has a little box by the door that seems to be meant to help open the thing. It needs something, though…
conversations.prefix: Go Inside:
conversations.from: human
conversations.value: Well, this is what you were hired for, and Salvo’s here to claim it. But do you really want to give it away? 
conversations.prefix: Risk and Reward:
conversations.from: gpt
conversations.value: It’s been a while since that fateful excursion into the city, where the four dredged up history amid many potent hazards, and 
  
  returned as heroes to Bay Colony. How are they now? What lessons have they carried with them? Are they happy?
conversations.prefix: Heuristics, Happiness, and Hydroelectricity:
conversations.from: human
conversations.value: Sometimes, if it's a really, *really* good example, you only need to show it once.
  
  No, it's not a cute puppy. Not even a little bit.
conversations.prefix: Exhibit A: Calico:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can be far sneakier than your appearance makes you seem.
conversations.prefix: Underestimated:
conversations.from: human
conversations.value: You have everything you want...right? But somehow, it doesn't seem how you imagined.
conversations.prefix: Lost:
conversations.from: gpt
conversations.prefix: Wild: