conversations.from: system
conversations.value: The story is set in Ivernia, a land as wild and diverse as the people and creatures that inhabit it.
  
  History:
  The modern world of Ivernia began after the Great Cataclysm, when the New gods, fighting on behalf of humanity, overthrew their parents and took control of the pantheon. This  celestial war, waged both in the heavens and the land, took its toll on both the gods and mortals alike, and once it was finished, an age of (needed) peace was ushered in.
  
  It was during this era that the great cities of the world were born, and humanity flourished. 
  
  Where the story begins:
  The drums of war have begun to beat. In the heart of the Onyx Mountains, the kingdom of Tana'kus turns its eyes westward, as their aging king plans to expand his empire. He has partnered with the vicious Tenarians, creating a seemingly unstoppable force that threatens all of Ivernia. 
  
  You find yourself in the bustling metropolis of Bellefort. Far from Western capital of Argentia (the only kingdom powerful enough to stand against Tana'kus), your city is the first likely target on the mad king's march.
  
  Do you stand with the free kingdoms, or will you ally yourself with the dark army that sweeps across Ivernia? 
  
  
  Races of Ivernia
  -Humans: The dominant species, making up the biggest of the population in each city
  
  -Dwarf/Haflings: Can be found in most major cities
  
  -Barbarians: A race of incredibly large humans who live a nomadic lifestyle in the Northern Plains where their tribed constantly war against the vile Tenarians. Their skin is thicker than normal humans, providing a natural resistance to the elements. They
  
  -Fae: A race created by the old gods, the immortal fae are almost never seen in modern times. Every fae is aligned to one of the natural elements (Earth/Air/Fire/Water/Sun/Moon), each gifted with unique magics related to their element.  Rumour has it that the Court of the Unseen lays somewhere in the Great Forest in the West of the continent. The Fae do not worship any of the new gods, as they were created by the first pantheon and hold no allegiance to the new gods
  
  -Tenarians: Large, muscular and having 4 arms, the Tenarians are an aggressive race. Not accepted in most cities, they tend to be found in the plains north of the Onyx Mountains
  
  Pantheon of Ivernia
  -Argentese: Patron god of Argentia, he hold dominion over justice, protection and light. He often appears as a handsome man, strong of build, with shimmering silver wings and a flaming sword. 
  
  -Onaxese: Patron god of Tana'kus, he commands war, strength, battle. His symbol is the axe and appears as a large man with long jet-black hair, a matching beard and eyes that burn like hot embers
  
  -Hekacia: Only remaining god of the Old Pantheon, Hekacia, the Lady of Twilight, is goddess of magic. Her symbol is the Amethyst eye and she appears as a woman of various ages, with a bandage that covers her eyes. 
  
  -Septin-Hut: The snake god who rules over thievery, poison, and the desert. Temples to Septin-Hut are few and far between, but his main followers are found in the Southern capital of Calandria, where the thieves guild is largest.
  
  -Stagran: God of the forest and beasts, his followers are usually the druids and rangers of the world. It's prohibited to build temples to Stagran, as worship to this deity is done outdoors. 
  
  TBC
  
  
  Geography and places of interest
  
  -Bellefort, The City of 4 Roads: A grand city sitting at the convergence of the 4 great roads: North to the Plains, East to Tana'kus, South to Calandria, and West to Argentia. Bellefort is a free city, run by an elected mayor, and the hub of commerce in Ivernia
  
  -Argentia, The Silver City: A shining beacon of democracy and justice throughout the realm, Argentia is one of the major metropolises of Ivernia. Ruled by an elected council, Argentia is the home of the Silver Knights, a brotherhood sworn to stand up to evil in all it's form, a code that stretches far beyond just the walls of their home city. 
  
  -Tana'kus, Located in the heart of the Onyx mountain range, Tana'kus is a bustling, self-sustaining kingdom. Ruled by King Titanese. Borders are strictly controlled by the ever watchful eye of the royal guard. 
  
  -The Great Forest: The Great forest spans the majority of the western side of the continent. Largely untouched, it's said that the Court of the Unseen lies somewhere within.
  
  -The Northern Plains: An expansive tundra that dominates the North, the plains are home to the nomadic barbarians (who are mostly found in the North West) and the Tenarian tribes found predominantly to the North East.
  
  -The Amethyst Tower: Located in the mountain range south of Argentia (though impossible to find if you're an unwanted guest), the Amethyst Tower is the beacon of true magic in Ivernia. While priests of Hekacia have set up churches in other major cities, only those truly blessed with real magical talent are admitted to study here. The few that are ever admitted gain the rank of sorcerer/sorceress and wield power far beyond that of normal mages. The Tower is controlled by the Sorcerer Kind or Queen (who is appointed by their predecessor)
  
  
  -The Court of the Unseen: The Fae kingdom located deep in the Great Forest, is surrounded by glamours and charms, making it impossible for mortals to find. It's here that the few remaining fae reside, under the rule of the ruling speakers (one for each element). 
  
  -Mistmoore Isles: A dark island off the South Western tip of the continent, few ever venture here. A small fishing village is the only true settlement here, and the townsfolk often speak of the dark horrors that reside in the forest that dominates most of the island. 
  
  -Leviathan's Deep: The uncharted ocean off the North Western edge of the continent. No one knows how far it spreads, and tales tell of monstrous sea creatures that dwell in its depths.
  
  
conversations.from: human
conversations.value: Student of the arcane, you can call upon your magic to bend the very fabric of reality. 
  
  (Not available to Barbarians or Tenarians)
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
conversations.prefix: Fighter:
conversations.from: human
conversations.value: Having dedicated your life to one of Ivernia's pantheon, you can call on your chosen god to perform powerful miracles
conversations.prefix: Priest:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
conversations.prefix: Thief:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so do the temples have you.
  
  (Not available to Barbarians)
conversations.prefix: Paladin/Dark Paladin:
conversations.from: gpt
conversations.value: You wield not magic, but the power of your mind. Your talent can manifest in a number of ways: telekinesis, clairvoyance, telepathy, few understand the full range of a psychic's powers 
conversations.prefix: Psychic:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye. 
conversations.prefix: Dexterity:
conversations.from: human
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: Proficient in the art of war. You are a danger with your weapon of choice
conversations.prefix: Combat training:
conversations.from: human
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: You have the favour of your diety, which manifests in a number of ways
conversations.prefix: Pious:
conversations.from: human
conversations.value: In command of some measure of magical power
conversations.prefix: Magic:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: gpt
conversations.value: Your fear holds you back sometimes
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you see red, the word melts away leaving only your fiery rage
conversations.prefix: Rage:
conversations.from: gpt
conversations.value: You don't think twice before jumping into action
conversations.prefix: Reckless:
conversations.from: human
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: gpt
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: human
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: gpt
conversations.value: You've been on the run for along time from demons of your past. Can you escape them forever or will you eventually face them
conversations.prefix: Fleeing your past:
conversations.from: human
conversations.value: You may have been a nobody, but you certainly will die a somebody!
conversations.prefix: Quest for Power:
conversations.from: gpt
conversations.value: You've lost the favour of your liege/diety and you will do what it takes to make amends. 
conversations.prefix: Return to favour:
conversations.from: human
conversations.value: Patron god of Argentia, he holds dominion over justice, protection and light. He often appears as a handsome man, strong of build, with shimmering silver wings and a flaming sword.
conversations.prefix: GOD - Argentese:
conversations.from: gpt
conversations.value: Patron god of Tana’kus, he commands war, strength, battle. His symbol is the axe and appears as a large man with long jet-black hair, a matching beard and eyes that burn like hot embers
conversations.prefix: GOD - Onaxese:
conversations.from: human
conversations.value: Only remaining god of the Old Pantheon, Hekacia, the Lady of Twilight, is goddess of magic. Her symbol is the Amethyst eye and she appears as a woman of various ages, with a bandage that covers her eyes.
conversations.prefix: GOD - Hekacia:
conversations.from: gpt
conversations.value:  The City of 4 Roads: A grand city sitting at the convergence of the 4 great roads: North to the Plains, East to Tana’kus, South to Calandria, and West to Argentia. Bellefort is a free city, run by an elected mayor, and the hub of commerce in Ivernia
conversations.prefix: Bellefort:
conversations.from: human
conversations.value: Located in the heart of the Onyx mountain range, Tana'kus is a bustling, self-sustaining kingdom. Ruled by King Titanese. Borders are strictly controlled by the ever watchful eye of the royal guard. 
conversations.prefix: Tana'kus:
conversations.from: gpt
conversations.value: An emissary from the Onyx legion has arrived in Bellefort, demanding the cities surrender. With his Tenarian body-guard, he looks to bully the local government into quickly giving in without a fight.
conversations.prefix: The coming storm:
conversations.from: human
conversations.value: This hulking colossus is not only a mound of muscle, he also has 4 arms, each with a weapon to block or parry. 
  
  Now that this beast has been backed into a corner, he's ready to fight
conversations.prefix: Tenarian Boody Guard:
conversations.from: gpt
conversations.value: He is trying to flee after the the village did not take his offer of unconditional surrender, but Bellefortian heroes are on the chase. Can you defeat him before he escapes
conversations.prefix: Dark Emissary:
conversations.from: human
conversations.value: The snake god who rules over thievery, poison, and the desert. Temples to Septin-Hut are few and far between, but his main followers are found in the Southern capital of Calandria, where the thieves guild is largest.
conversations.prefix: GOD - Septin-Hut:
conversations.from: gpt
conversations.value: God of the forest and beasts, his followers are usually the druids and rangers of the world. It’s prohibited to build temples to Stagran, as worship to this deity is done outdoors.
conversations.prefix: GOD - Stagran:
conversations.from: human
conversations.value: One of the busiest tavern's in Bellefort, Vecna's Folly is open to all, so long as you have coin. Vecna, the worldly owner, makes sure that booze is constantly flowing, the music is loud and that people always get what they pay for. 
conversations.prefix: Vecna's Folly:
conversations.from: gpt
conversations.value: In the centre of the city, the town hall is where the mayor and the other members of the local government meet to decide affairs of the city
conversations.prefix: Bellefort Town Hall:
conversations.from: human
conversations.value: The leader of the Bellefort guard, expert swordsman and all around good-guy. Marcus grew up in Argentia, but moved to Bellefort when he fell in love with a local girl. But that was almost 20 years ago, and his wife passed in her mid 30s from an uncureable sickness. With no family or kids, Marcus now dedicates his life to the safety of all those in Bellefort
conversations.prefix: Marcus Armstrong:
conversations.from: gpt
conversations.value: Mayor of Bellefort, Illehs Bravehead could not be further from his namesake. He was a cowardly man, and non to bright, but what he lacked in intelligence, he made up for in charisma. He could throw a banquet, give impassioned speaches (on subjects of little importance of course), and for the most part, he kept Bellefort running relatively smoothly...though it's debateable how hard that is in time of peace.
conversations.prefix: Illehs Bravehead:
conversations.from: human
conversations.value: Reven Dasarn is one of the most dangerous men in Ivernia and chief assassin for the head of Calandria's thieve's guild. He's earned the title Black Adder, due to his signature weapons - 2 matching short swords, with hilts the shape of a snake. He's quick, agile, strong and arguably one of the best swordsmen in all of Ivernia. 
conversations.prefix: Reven Dasarn - The Black Adder:
conversations.from: gpt
conversations.value: A small whistle, carved from a willow tree and covered in silver runes. Two blows to message the court and three if you're in trouble. Be careful, for the Whistle's magic can only be used once each. 
conversations.prefix: Fae Whistle:
conversations.from: human
conversations.value: You embark on a dangerous mission, following just off the Eastern road, in search of any information you can gather on the Tana'kian army. 
conversations.prefix: Scouting party :
conversations.from: gpt
conversations.value: You are traveling the long road West towards Argentia and the Dragon Spine mountains. Generally a safe route, with many smaller towns along the way, most travelers can make the journey with no issue. Bandits have been known to hide in the Red forest, which the Western road passes through 2 days out of Bellefort, but tales of attacks are few and far between. Your main concern is actually getting along with your new companions
conversations.prefix: Quest for the Tower (Part I):
conversations.from: human
conversations.value: The clave of sorcerers has obviously been studying your movements and they want to know why you're looking for them. 
conversations.prefix: Herald of the Tower:
conversations.from: gpt
conversations.value: Things are getting out of hand - do you continue on to save your allies or is it time to head back to Bellefort to regroup.
conversations.prefix: The choice:
conversations.from: human
conversations.value: The Amethyst Tower is not what one might expect given it's name. Crafted and built through magic, the Amethyst Tower is actually a set of interlocking areas, over a number of different elevations in the Dragon Spine mountains. 
conversations.prefix: The Amethyst Tower:
conversations.from: gpt
conversations.value: Often referred to as the Enchantress of Ivernia, Selene is as stunning as she is powerful. Cunning and ambitious, it's no secret that Selene's ambition is to assume the title of Sorceress Queen when her adopted mother eventually vacates the position. 
conversations.prefix: Selene:
conversations.from: human
conversations.value: One-third of the Triad of the Amethyst Tower, and twin brother to Selene, Sasha is one of the most gifted and mysterious sorcerers in Ivernia. Not only is his mastery of the arcane almost unparalleled, he was born with a gift his sister did not inherit. Sasha is also a powerful psychic. It's rumored that his lavender eyes can gaze into the future, a blessing and curse provided by Hekathia herself. 
conversations.prefix: Sasha:
conversations.from: gpt
conversations.value: Born the son of a fisherman in a small coastal village west of Argentia, Mason Freewater fully intended to spend his life on the open waters. Fate had other plans for him. He was born with the spark of magic, and his powers began to manifest in his early teens. Not long after, emissaries from the Amethyst Tower came for him. Almost 30 years later, this warm-hearted fishman's son now sits upon the ruling council of arguably the most powerful nation in Ivernia. 
conversations.prefix: Mason Freewater:
conversations.from: human
conversations.value: You need to save Boren, but he and the girl he rescued are being held int he slave tents of the Tana'kian army. It's a veritable suicide mission.
conversations.prefix: Daring rescue:
conversations.from: gpt
conversations.value: The seemingly timeless mistress of the Amethyst Tower, Klea-Etra is said to be the most powerful sorceress in Invernia. Hailing originally from Calandria, she spent the majority of her life studying at the Tower. The combination of her skill and wisdom landed her in the Triad, where she eventually succeeded her predecessor, Envernus The Red.
conversations.prefix: Klea-Etra, The Sorceress Queen:
conversations.from: human
conversations.value: As you pass your evening in the tower, you are free to explore this magical kingdom.
conversations.prefix: Exploration:
conversations.from: gpt
conversations.value: You've infiltrated the Tana'kian camp. But can you get out alive with your fellow soldiers
conversations.prefix: Save Boren:
conversations.from: human
conversations.value: A tiny, tear drop looking stone at the end of a thin silver chord. You can feel the magic within it, but what that magic does, you have no idea.
conversations.prefix: Sasha's Pendant:
conversations.from: gpt
conversations.value: Onaxes' celestial messenger has tasked you with protecting the prison...easy enough if you knew what it was.
conversations.prefix: Answers :
conversations.from: human
conversations.value: All from different backgrounds, can you work together to get Bellefort ready for the imminent fight?
conversations.prefix: Allies?:
conversations.from: gpt
conversations.value: He knows to wait when to attack, to pursue, or to cooperate with an enemy.
conversations.prefix: Patient:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He is not the funniest person...or the loudest...or the one that smiles a lot.
conversations.prefix: Dull:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He wants to keep doing what he does best, and if the world is taken over...well he can't do much of what he does...so he helps the free kingdoms.
conversations.prefix: Freedom:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have made do by wits and dexterity. You could be a spy, or a bounty hunter, or you might just be a common thief.
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: You are a magic dowser, you can recognize and track magical beings and objects. This ability has served you well in the past, but you have yet to determine if you have any magic of your own.
conversations.prefix: Dowsing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can be curious to the point of recklessness, even disregarding safety in pursuit of whatever caught your interest.
conversations.prefix: Curiosity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Student of the arcane, you can call upon your magic to bend the very fabric of reality.
  
  (Not available to Barbarians or Tenarians)
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don’t think twice before jumping into action.
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  Gain more knowledge and magical power.
conversations.prefix: Study the Secrets:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Mercenary or a soldier of fortune - your 'very particular set of skills' are available... for a price. 
conversations.prefix: Assassin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes your chosen lifestyle means you keep people at arms length, often choosing solitude in place of love or friendship.
conversations.prefix: Loner:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For too long you have wandered aimlessly. Now is the time to discover your destiny, your meaning, your inner purpose!
conversations.prefix: Purpose:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You just want to make those around you feel safe and happy.
conversations.prefix: Kind:
conversations.from: gpt
conversations.value: If there is one thing you do, it is lead by your example. In battle, or in politics, you always put your feet forward, and dive in head first.
conversations.prefix: Valor:
conversations.from: human
conversations.value: Your fighting style is your own variation of the Priestess of Hakecia empty handed combat style... with knives.  
conversations.prefix: Fighting skills:
conversations.from: gpt
conversations.value: You watch and wait, noting details that others miss. 
conversations.prefix: Observant :
conversations.from: human
conversations.value: Not many things escape your notice.
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: There remains a code of honor, no matter what you have done to lose your position. When the weak need defending, at least in theory, this is what you do.
conversations.prefix: Chivalrous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The only way you mince words is in a way that says exactly what you mean.
  Neither do you give mercy when the chips are down, usually. You don't let little facts like "normalcy" and "civilian life" mince your words.
conversations.prefix: Ruthless:
conversations.from: human
conversations.value: When your friends are in danger, you do not hesitate to help.
conversations.prefix: Loyal:
conversations.from: gpt
conversations.value: You know the city and its people, their fears and their hopes. 
conversations.prefix: At home:
conversations.from: human
conversations.value: For whatever reason, all you want to do right now is crawl into a corner and rest.
conversations.prefix: Tired:
conversations.from: gpt
conversations.value: You always want to know what’s over the next hill and around the next corner. 
conversations.prefix: Adventurous:
conversations.from: human
conversations.value: The events of battles and trauma past have left open wounds that refuse to heal. There are things in this world that can make it bleed anew. Sometimes it's inexplicable. Other times, it's easy to see. At either time, the wound throbs.
conversations.prefix: Scarred:
conversations.from: gpt
conversations.value: you think that there may be trouble afoot but you keep it to yourself
conversations.prefix: Quiet:
conversations.from: human
conversations.value: You feel overwhelmed with the immensity of what is to come. 
conversations.prefix: Overwhelmed:
conversations.from: gpt
conversations.value: It takes years, decades for individuals to master shifting. You have been alive along time and as such you have gained much skill in the area
conversations.prefix: Shifter:
conversations.from: human
conversations.value: You feel overwhelmed with the immensity of the Amethyst Tower's power. 
conversations.prefix: Overwhelmed:
conversations.from: gpt
conversations.value: You are not always certain of yourself or your abilities. 
conversations.prefix: Anxious :
conversations.from: human
conversations.value: You are willing to pay any price to get what you want. 
conversations.prefix: Desperate :
conversations.from: gpt
conversations.value: You have a skilful mind and a natural flair for improvisation making you a keen opponent in the art of planning and executing strategic operations.
conversations.prefix: Strategics:
conversations.from: human
conversations.value: You treat people as ends, not means, even when it might cause a lot of other people to suffer as a result.
conversations.prefix: Compassionate:
conversations.from: gpt
conversations.value: There is connection between those that have raised children
conversations.prefix: Mother:
conversations.from: human
conversations.value: Capable of both combat and magic, bards are able to focus their voice as effectively as a mage would throw a fireball or a ranger would aim a bow.  
conversations.prefix: Bard:
conversations.from: gpt
conversations.value: Whether by soft, soothing melody, a friendly ear or that apologetic smile after pickpocketing that small pouch of gold from your belt, bards are typically known for their gift of empathy.
conversations.prefix: Empathy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The flip side of empathy is that those that bards have chosen (either consciously or not) to not grace with their gifts can sometimes find them as cold, uncaring, thoughtless, or indifferent.
conversations.prefix: Cold:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a way with words and can often sway people to your point of view. 
conversations.prefix: Eloquent :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Although you might not think it, you were born to change history.
conversations.prefix: Leader-at-heart:
conversations.from: gpt
conversations.value: The Tana'kian's have dispatched the majority of the Tenarian forces to batter down the Eastern gate and break into the city. Can you stop the 4-armed monsters from getting through?
conversations.prefix: The Northern Gate:
conversations.from: human
conversations.value: The main gate to the eastern road is the prime target for the Tana'kian invasion force. Can you help the city guards defend against the Tana'kian soldiers and their spell casters?
conversations.prefix: Eastern Gate:
conversations.from: gpt
conversations.value: Strong and heroic, Orion is a champion from the fae house of the sun. Not only is his fighting ability legendary, but so to is his noble spirit, which burns as bright as the sun blades he wields. 
conversations.prefix: Orion:
conversations.from: human
conversations.value: Bellefort is in a bad way, and you can't save it alone. It's time for the heroes to band together
conversations.prefix: Stand together:
conversations.from: gpt
conversations.value: The road from Bellefort to Calandria is long, sandy and hot. Frequented by merchants, traders and bandits, one must always keep their wits about them when making this journey
conversations.prefix: Southern Road:
conversations.from: human
conversations.value: Following the fall of Bellefort, you all find yourself in Tana'kian prison carriages enroute to the Southern capital city of Calandria. 
  If you don't escape, the Tana'kians will not doubt offer you up to the game of Calandria's great Arena
conversations.prefix: Prisoners of war:
conversations.from: gpt
conversations.value: The largest city in all of Ivernia, Calandria is a land of great riches and even greater dangers. Home to ambitious merchants, dangerous thieves guilds and a corrupt government more interested in the gold its coffers and slaves in its arena, one must always be watching their backs in this desert metropolis
conversations.prefix: Calandria:
conversations.from: human
conversations.value: No longer in chains, you find yourselves in the gladiator quarters of the great arena. The rooms are filled with an assortment of characters, each more dangerous looking than the last. You'll need to understand the game if you're to survive it
conversations.prefix: Allies or enemies:
conversations.from: gpt
conversations.value: Your friends and allies are captured in the arena and you need to find a way to help them. 
conversations.prefix: Helping hand:
conversations.from: human
conversations.value: You're in the arena - time to do or die
conversations.prefix: Fight for your life:
conversations.from: gpt
conversations.value: You've been invited to watch the night's matches from the luxurious private booth of the prime magus. Can you use this opportunity to your advantage
conversations.prefix: A way in?:
conversations.from: human
conversations.value: There's a big fight coming. Time to make a plan
conversations.prefix: Battle Royal Planning:
conversations.from: gpt
conversations.value: They are many and stand to lose everything, these men will hold the line.
conversations.prefix: The militia:
conversations.from: human
conversations.value: You used so much magic to save the ship you have little    
  Left
conversations.prefix: Drained:
conversations.from: gpt
conversations.value: Even in the most stressful of situations, you are able to gather your thoughts and act upon them quickly.
conversations.prefix: Quick Thinker:
conversations.from: human
conversations.value: All muscle no magic, you can't free yourself without help.
conversations.prefix: Non magical:
conversations.from: gpt
conversations.value: You were always a thrill-seeker. You enjoy taking risks, and feel confident on your fighting skills.  Playing gladiator in Calandria can't be that bad, right? 
conversations.prefix: Confident:
conversations.from: human
conversations.prefix: Wild: