conversations.from: system
conversations.value: **Host's Note:**
  
  *This game was started by [jephque](https://storium.com/user/jephque), creator of the* Hunters of the Damned *setting and series, as a standalone prequel to the original game which [shares the same title](https://storium.com/game/hunters-of-the-damned/chapter-1/scene-1).*
  
  ---
  
  The land of Osnain is beset by the Dark. It is a faceless, insidious, and corruptive force; capable of twisting the human heart, soul, and mind towards madness and evil, until the body reflects the corruption within, until they become Damned, and join the Dark forever.
  
  There is no kind and loving force in this land, and only by resisting the Dark do the people of Osnain get by.
  
  The Ordo Lux has dedicated itself to stopping the spread of the Dark through the years, and has established cathedrals through the lands to bring the people together. There is a dark secret to the Order of Light, however. The Slayers. A hand selected group of those who have been caught in the act of murdering an innocent, the most corrupting act that a human can commit. Those caught are offered the chance of redemption through service to the Ordo Lux, or to be slain outright. Those who have murdered seem to gain some power in recognizing the influence of the Dark, and are able to do battle with the minions of the Dark.
  These Slayers are overseen by the Confessors, a group of militant monks, charged with ensuring that their charges do not succumb to the Dark, and to slay those who do. If the Slayer they are assigned to guard is mortally wounded in a fight against the Dark, the Confessor is charged with ending the Slayer’s life, and ensuring that their are no remains to be used by the Dark’s minions. 
  
  This setting is inspired by others such as the Witch Hunters of Warhammer, and The Witcher. Technology is limited to gunpowder weapons that are slow to reload, but effective against the unholy terrors. Several normal humans could expect to deal with a creature of the Dark, but a Slayer could do it on their own, due to the Dark’s influence over them. The Dark itself is not a tangible force, though those under its influence sometimes think they are spoken to by the Dark in their minds, either through pleas or threats. The Dark may send its minions: humans or animals that it twists to its purpose to attack and spread misery. Or it may simply work to corrupt, either a whole town, a single person, or even a section of land, until it is an unwholesome place of evil.
  
  The dynamic between characters is a large focus. Is your relationship with your Confessor formal, or casual? Do you see them as a comrade, or a slave driver? As a Confessor, do you seek to control your charge, or do you give them leeway, and trust their skill?
  
  There is no true magic to speak of in this setting, but Slayers are powerful fighters against the Dark though they are forbidden firearms by the Ordo. Confessors are trained in many skills to better serve their charges, and readily employ their firearms in a fight.
  
  **This is another HotD story, in rotating format, and set well before the original. No real goals in mind to start with, but lets see where things go.**
conversations.from: human
conversations.value: A member of the specially appointed order of confessors. Assigned to watch over the Slayers, to ensure that they do not succumb to the corruption of the Dark, and when needed, to grant the redemptive final boon of a clean death if a mortal wound is received.
conversations.prefix: Confessor:
conversations.from: gpt
conversations.value: Your service to the Ordo Lux began with at least one murder, and an oath made to your first confessor in order to avoid the noose. The words were not important, so long as you swore to fight the forces of the Dark. You’ve seen, fought and killed many terrible things over years of service; will you hold to your oath?
conversations.prefix: Veteran Slayer:
conversations.from: human
conversations.value: Warrior, criminal, or willing volunteer. Whatever your background, you have committed murder which brings your soul under the sway of the Dark. Your damnation however, will give you an advantage in locating and destroying the minions of the Dark.
conversations.prefix: Slayer:
conversations.from: gpt
conversations.value: A member of the specially appointed order of confessors. Assigned to watch over the Slayers, to ensure that they do not succumb to the corruption of the Dark, and when needed, to grant the redemptive final boon of a clean death if a mortal wound is received.
conversations.prefix: Novice Confessor (copy):
conversations.from: human
conversations.value: Your determination and strength keep you on your feet.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.value: Faced with a serious injury, Luc may not be capable of keeping up the pace.
conversations.prefix: Injured:
conversations.from: human
conversations.value: This land is harsh and full of dangers. You rely on your skill and those of others to ensure that you live another day.
conversations.prefix: Survival:
conversations.from: gpt
conversations.value: The mercy of the Ordo. A long, but easily concealable dagger. Suited for parrying. Traditionally used in granting a Slayer the boon of release.  
conversations.prefix: Ordo Dagger :
conversations.from: human
conversations.value: The judgement of the Ordo. While rare, they are the most effective weapon that anyone but a Slayer can wield against the minions of the Dark.
  Traditionally used in executing heretics.  
conversations.prefix: Flintlock Pistol:
conversations.from: gpt
conversations.value: A sea raider's preferred weapons. The fearsome bearded axe paired with a heavy shield make Sidbjorn a force to be reckoned with.
conversations.prefix: Battleaxe:
conversations.from: human
conversations.value: Heavy bladed fighting man's spear. Long enough to keep the foe at a distance, but with enough heft for deft thrusts. Paired with a shield Richter will hold the line.
conversations.prefix: Infantry Spear:
conversations.from: gpt
conversations.value: The elegance of the rapier's slender blade is matched by the murderous efficiency of Jude's main gauche. 
conversations.prefix: Rapier and Dagger:
conversations.from: human
conversations.value: Numerous hills and small valleys make up the outskirts of the Blackroots before the true mountainous terrain begins.
conversations.prefix: Blackroot Mountains foothills:
conversations.from: gpt
conversations.value: A confrontation with creatures of the Dark. What is it that you face?
conversations.prefix: Battle in the night:
conversations.from: human
conversations.value: To be completed before Part 2. 
  Surrounded by the trees and what lurks just out of sight within them, the Slayers led by Jodas must get to open ground.
conversations.prefix: Part 1. An orderly withdrawal:
conversations.from: gpt
conversations.value: (Luc and Ayrin)
  The two Confessors have avoided the fight so far, but will be vulnerable unless they can rejoin their charges. 
conversations.prefix: Regroup:
conversations.from: human
conversations.value: A battle on open ground favors the Ordo. Let them come!
conversations.prefix: Part 2. Confronting the Darkness:
conversations.from: gpt
conversations.value: Bad luck, negative external forces, out of control
  
  What was supposed to be a simple initiate's patrol ended in serious injuries and lack of a decisive confrontation. 
conversations.prefix: The Wheel of Fortune (reversed):
conversations.from: human
conversations.value: A sullied grave. Unknowing resting place of an artifact of tremendous value, which has both beckoned and driven mad all manner of Dark creature.
  
  *He was said to have conquered all of the known world, and that without understanding the power of what he held. Imagine what he could have done had he known what we do. He would be a god-king, invincible and immortal.*
  
  -Marten Osnain, letter to a brother.
conversations.prefix: Cullfield, Tomb of the Conqueror:
conversations.from: gpt
conversations.value: A thick, long-abandoned volume,  detailing the history of the Parish and the surrounding region.
  
  Within these pages lies the story of how this place came to be forgotten.
conversations.prefix: Weatherd Tome:
conversations.from: human
conversations.value: This fortress parish was once home to a number of residents, and thus has a number of hallways and rooms lingering out of sight from the main chamber.
conversations.prefix: Dark Corners:
conversations.from: gpt
conversations.value: A small, ordinary cross, once bound to some pious man or woman's rosary.
  
  It is cool to the touch, and conveys a sense of calm when held firmly.
conversations.prefix: Silver Cross:
conversations.from: human
conversations.value: Scour the parish, searching for some entrance to the underground catacombs.
  
  At the doorway awaits a patient guardian.
conversations.prefix: Descent Discovery:
conversations.from: gpt
conversations.value: A hidden treasure of a mischievous monk, an ancient,well-preserved  bottle made in secret beneath the Parish.
  
  High alcohol content, burns well when ignited.
conversations.prefix: Cullfield's Secret Spicewine:
conversations.from: human
conversations.value: Decrepit, dark and worst of all, inhabited, this maze of tunnels is far, far older than the parish above. Mysteries surround these catacombs; why was this burial ground built, and what is this monster that's been forced down here?
conversations.prefix: Cullfield Catacombs:
conversations.from: gpt
conversations.value: These catacombs are dark and mysterious, and give you the distinct impression that you're being watched. Stay on your guard.
conversations.prefix: Explore:
conversations.from: human
conversations.value: Fire is a tool as old as man itself.
conversations.prefix: Torch:
conversations.from: gpt
conversations.value: The maze seems to be a hopeless task, with no end in sight. Better to retrace your steps and find your companions.
conversations.prefix: Find Yourselves:
conversations.from: human
conversations.value: Tricks on the eyes, or something more sinister? As you walk, you're now sure that you're not alone - and it may not be the beast you thought that pursues you.
conversations.prefix: Ghosts in the Dark:
conversations.from: gpt
conversations.value: You've found it - the monster that was responsible for wiping out an entire parish. Now, you must end it.
conversations.prefix: The Voice in the Dark:
conversations.from: human
conversations.value: The siren wasn't the only creature trapped in these catacombs. Confronted by ghosts of your own past, you'll have to hope that the others made it out as you find your own way to the surface.
conversations.prefix: Escape! (Ayrin/Richter):
conversations.from: gpt
conversations.value: The hills are green and fertile, and would make great pastures, but people shy away from living so far away from safety and protection of larger settlements. As such, the hills are wild and hard to traverse, yet beatiful.
conversations.prefix: Ynale hills:
conversations.from: human
conversations.value: With your horses, you left behind your supplies. Facing a long trip on foot, providing yourselvea with enough food becomes a priority.
conversations.prefix: Eating out:
conversations.from: gpt
conversations.value: You need to traverse a wild, uncivilised area. Getting your bearings is of the essence.
conversations.prefix: Finding your way:
conversations.from: human
conversations.value: A group of bandits has a camp nearby. They are a threat, but their ill gotten gains do seem like an opportunity as well.
conversations.prefix: Local bandits:
conversations.from: gpt
conversations.value: You were assigned a ward, one of a dark nature. On a daily basis you need to both watch over them, and rely with your life on them. Who is that person, that has now become such an important part of your life?
conversations.prefix: Know thy Slayer:
conversations.from: human
conversations.value: You were given someone to watch over you, so you do not fall to the Darkness completely. Who is the person you are to trust so deeply, to share the dark corners of your soul?
conversations.prefix: Know thy Confessor:
conversations.from: gpt
conversations.value: What you do while you wait for word from Whitekiln.
conversations.prefix: Personal Agenda (Ayrin):
conversations.from: human
conversations.value: What you do while you wait for word from Whitekiln.
conversations.prefix: Personal Agenda (Jude):
conversations.from: gpt
conversations.value: What you do while you wait for word from Whitekiln.
conversations.prefix: Personal Agenda (Richter):
conversations.from: human
conversations.value: What you do while you wait for word from Whitekiln.
conversations.prefix: Personal Agenda (Luc) :
conversations.from: gpt
conversations.value: What you do while you wait for word from Whitekiln.
conversations.prefix: Personal Agenda (Sidbjorn):
conversations.from: human
conversations.value: What you do while you wait for word from Whitekiln.
conversations.prefix: Personal Agenda (Jodas):
conversations.from: gpt
conversations.value: Held in the jail cells of asgfsg
conversations.prefix: The Prisoners:
conversations.from: human
conversations.value: The largest and richest city in Osnain, and the unofficial capitol.
conversations.prefix: Esterwinter:
conversations.from: gpt
conversations.value: Brother Pivel wants to place the same gang of bandit thugs that tried to kill you not long ago into your care on a dangerous road.
  
  Some instinct says this may not end well.
conversations.prefix: A Prisoner Dilemma:
conversations.from: human
conversations.value: Continuing on the highway towards Cullfield, an uneasy air persists among the band of Hunters.
  
  Clear the air, or let your temper get the better of you.
conversations.prefix: Evening Travels:
conversations.from: gpt
conversations.value: Stalwart, in a way, that he presses on in his schemes even in the face of such madness.
  Without his cronies, and most of his mind, he is a lesser threat, but he is in the way of victory.
conversations.prefix: Felk, Found Wanting:
conversations.from: human
conversations.value: The creature has been disturbed, and the hunt is afoot. Now the only question - are the party the hunters, or the hunted?
conversations.prefix: Roc Wight's Nest:
conversations.from: gpt
conversations.value: A pair of older hunters, obviously veterans of many battles.
  
  Their bond seems strong, but how fond can a Confessor really grow of his savage Slayer?
conversations.prefix: Ian Wicker/Wind-Lash:
conversations.from: human
conversations.value: The dilapidated, empty husk of a former village. The townsfolk seem to have been hunted to extinction by this latest dark horror.
conversations.prefix: Deserted Village:
conversations.from: gpt
conversations.value: The newcomers have rapidly proven to be as much trouble as expected. This coming fight will test the strength of their word, and see for the first time if they will actually keep it.
conversations.prefix: The Prisoners:
conversations.from: human
conversations.value: The abandoned storefronts and houses of the town serve as ample cover for an attack or defense. But they are equally as a maze.
conversations.prefix: Roc-Wight's nest:
conversations.from: gpt
conversations.value: The two behemoths in the center of the town aren't the only remaining inhabitants.
conversations.prefix: A brief skirmish:
conversations.from: human
conversations.value: Once a sergeant-under-arms in a lord's army. Now a Slayer in service to the Ordo Lux, bound to his Confessor, the Lady Ayrin Aurey. 
  
  What fate awaits the spear man? 
conversations.prefix: Richter:
conversations.from: gpt
conversations.value: A veteran brought to the brink in his long years of service, and a killer of men, women, and children. 
  How dangerous a tool; a Confessor tainted by the Darkness. Given free reign, and possessing the power of the Slayers.
  
  Will he keep to the way of the Ordo? 
conversations.prefix: Jodas Blackthaw:
conversations.from: human
conversations.value: Scavenged from the smithy by Zayvir for its satisfying heft and the raven's beak curve of the armor rending spike. Runes speaking of the sky and the stooping kill of predation were hastily traced upon it.     
conversations.prefix: War Mace:
conversations.from: gpt
conversations.value: Far too many to fight in a regular engagement. Why would these beasts be after the Roc-Wight, and does it matter? 
conversations.prefix: Vermin Swarm:
conversations.from: human
conversations.value: A rare and destructive avian creature of the Darkness. 
conversations.prefix: Roc-Wight:
conversations.from: gpt
conversations.value: An Ordo Confessor, by the looks of him. He needs some rope to finish... something.
conversations.prefix: The Hangman:
conversations.from: human
conversations.value: The veteran Slayer is gone, and Wicker is not being forthcoming with his whereabouts. Where could he have gone and, more importantly, what could a Slayer like him being doing *alone?*
conversations.prefix: Find Wind-Lash:
conversations.from: gpt
conversations.value: *(Thom Beckley only)*
  
  New faces, new arms, new friends, new foes. Such is the life of transience.
conversations.prefix: Newcomers:
conversations.from: human
conversations.value: A cruel curve, fit for paring flesh. The blade honed finely, despite the world-worn grips.
conversations.prefix: Farm Scythe:
conversations.from: gpt
conversations.value: This strange, bewildering place has sprung up out of nowhere. All around you are sights and scents that you have never experienced before. 
  
  When in Rome...
conversations.prefix: Explore:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The pride of the highborn, married to the fervor of the religious, can beget a nigh unstoppable force of will. 
conversations.prefix: Conviction:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Zeal untempered by the guiding hand of experience often rings hollow in trying times.
conversations.prefix: Naiveté:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The nobles have failed the people they were supposed to protect and lead. But not you. You will earn the blue of your blood, even if it means you must spill it.
conversations.prefix: Prove Yourself:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You run your mouth. You're rude. Your sense of humor is sick. Not everyone likes that. 
conversations.prefix: Crass:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: *'Forgive me, father, for I have sinned.'*
conversations.prefix: Redemption:
conversations.from: gpt
conversations.value: You're up for a good scrap any day and can take the hits you earn. 
conversations.prefix: Bruiser:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A life spent navigating the tumultuous seas has hardened you, made you strong. To be a Stormrider is to match the strength of a typhoon, the speed of a lightning strike, and the wisdom of the ocean god Ruach.
conversations.prefix: Stormborn:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Thrown far from any familiar water, your knowledge of customs and language in this strange land is limited.
  
  You will have a hard time finding common ground with anyone.
conversations.prefix: Astray:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A Stormrider is nothing without glory, and to be a prisoner in a land where you should be a conqueror is a terrible, honorless fate. 
  
  Only the greatest of deeds will redeem you in the eyes of the gods.
conversations.prefix: Legend Beckons:
conversations.from: human
conversations.value: Trained to remain calm under any circumstanes, even when facing high risk of death.
  "When enemy is charging all you need to do is stand and thrust. You know how to thrust, but can you stand?"
conversations.prefix: Disciplined:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Having lost most people he knew, Richter has a problem making any sort of connections with other people.
conversations.prefix: I don't need friends. Friends die...:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Those who know only war, only ever feel alive in the midst of battle with their lives on the line. They move from one battlefield to another until they die.
conversations.prefix: There is only war:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A member of the specially appointed order of confessors. Your horrific experiences as a confessor have driven you to murder many innocents in the past, and now you struggle to control the Dark that runs beneath your skin.
conversations.prefix: Corrupted Confessor:
conversations.from: human
conversations.value: You've been a part of the Ordo Lux for as long as it can be remembered. This has given you the tools and experience needed to diffuse conflict through dialog when available, and through brute force when not.
conversations.prefix: Strength through experience:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The forces of the Dark gnaw at your bones and being, and it's only through constant, careful control of yourself that you're able to resist them. You're deliberately distant, physically and mentally, to avoid hurting yourself and others. This causes you to be cold, curt, and occasionally distracted.
conversations.prefix: Control through restraint:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You require constant focus to keep control of yourself, including daily meditation sessions and strenuous physical and mental exercises. The rewards of this focus are unparalleled strength, a sage's wisdom, and an emotional control worthy of the hardest veteran or oldest monk.
conversations.prefix: Knowledge through focus:
conversations.from: gpt
conversations.value: Stormriders see single combat as almost a religious experience. When confronted with a solitary, strong enemy, all thoughts of military tactics go off the side of the boat.
conversations.prefix: Leash-less Hound:
conversations.from: human
conversations.value: Is there something sharp pointed at your face right this second? No? Then who bloody cares!
conversations.prefix: Flippant:
conversations.from: gpt
conversations.value: Battered, bloodied, but unbowed. Humans are weak individually, but when working together...
conversations.prefix: Strength in numbers:
conversations.from: human
conversations.value: The burden of your sacred duty is ever present. It keeps your mind sharp, your purpose keen, when the horror of the Dark falls.
conversations.prefix: Focused:
conversations.from: gpt
conversations.value: A careful assessment of the situation at hand can make all the difference.
conversations.prefix: Observant:
conversations.from: human
conversations.value: Some just don't become as used to fear and danger as they should, no matter how long they stand in their dreadful presence. 
conversations.prefix: Evergreen:
conversations.from: gpt
conversations.value: Sidbjorn cut his teeth on the wide open planes and endless seas of his homeland, and thus is averse to small, dark spaces.
conversations.prefix: Claustrophobic:
conversations.from: human
conversations.value: Having seen his brothers in arms die, one by his own hand, this man will never know peace. Or is this Dark reahing out to him?
conversations.prefix: "I see dead people":
conversations.from: gpt
conversations.value: When dealt a bitter hand by fate, one must learn to rely on oneself.  
conversations.prefix: Unfortunate Son:
conversations.from: human
conversations.value: You've faced ghosts and demons enough to fill several tomes with your nightmares. There is no further place for the horrors of the dark to stain your soul.
conversations.prefix: Through the blazing darkness:
conversations.from: gpt
conversations.value: Another entity found home in this body. One coming from the Dark itself. It is powerful, but has it's own twisted agenda.
conversations.prefix: Dark Companion:
conversations.from: human
conversations.value: Even in chains, no Stormborn is kept down for long.
conversations.prefix: Unbound Strength.:
conversations.from: gpt
conversations.value: It's the only way to get things running the way they should. Works in the army, works on civilians too.
conversations.prefix: Coercion:
conversations.from: human
conversations.value: The long arm of the Order can reach you anywhere. But will it support you or strike you down?
conversations.prefix: Frienemy within Ordo Lux:
conversations.from: gpt
conversations.value: In the times between bloody battles, Sidbjorn is surprisingly reserved.
  
  His ambition makes him curious and attentive, and despite being seen as a barbarian he is an apt learner.
conversations.prefix: Calm Within:
conversations.from: human
conversations.value: For each slayer recruited, another one killed. You've been through hell, and have no sympathy for those who would embrace it with anything less than noble intent.
conversations.prefix: Distaste for the Damned:
conversations.from: gpt
conversations.value: You think too much, at times. This, of course, leads to attendant issues such as indecision, over-cautiousness, and the occasional spot of soft-heartedness. 
conversations.prefix: Contemplative:
conversations.from: human
conversations.value: Accusations of weakness or unworthiness are unbearable to Luc's mind.
conversations.prefix: Prideful:
conversations.from: gpt
conversations.value: Inexperience and jumping to conclusions can prove to be fatal mistakes.
conversations.prefix: Overzealous:
conversations.from: human
conversations.value: Interaction with others isn't your strong suit. Doubly so when dealing with disrespect, or those who wouldn't care to listen.
conversations.prefix: Irritable:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Those of the Unsettled North find their considerable strength in the hardships of snow and stone. You are no exception.
conversations.prefix: Virago:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You hail from an insular people, wary of outsiders. Here, in a foreign land, everyone is suspicious.
conversations.prefix: Cold:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your mother was killed in a raid, and now your every thought is crowded by nightmares manifest. Vengeance will bring you respite.
  
  It must.
conversations.prefix: Ease Her Spirit:
conversations.from: human
conversations.value: You are able to deal with situations decisively and realistically rather than dithering over what-ifs.
conversations.prefix: Pragmatic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You became a Confessor because you learned that you could do what had to be done, even if it destroyed you inside.  You are always there when your Slayer needs you, but it is painful to become close to the one you must watch.
conversations.prefix: Sorrow:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You could care less whether you live or die.  You live to protect your charge--either from external dangers or from him or herself.
conversations.prefix: Protect Your Charge:
conversations.from: gpt
conversations.value: You are nimble, both in action and speech, able to position yourself where you see best fit.
conversations.prefix: Dextrous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You often find yourself unconcerned with the struggles of others, or preoccupied with your own matters.
conversations.prefix: Distant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You will find no rest until every being you deem evil is wiped from the face of the earth.
conversations.prefix: Slay Every Last Villain:
conversations.from: human
conversations.value: The double-edged sword of your obsession. Playing with fire as much as you have has given you plenty of knowledge on how to wield it efficiently. 
conversations.prefix: Firebug:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: *(Thom Beckley only)*
  The Bazaar means business, but what business could you possibly have with a horde of lunatics?
conversations.prefix: Hangman's Agenda:
conversations.from: human
conversations.value: The Veteran Confessor seemed greatly troubled by this place and has plunged headlong into the Bazaar. Find him, or don't. How important could one man be?
conversations.prefix: Follow Wicker:
conversations.from: gpt
conversations.value: *(Sidbjorn only)*
  
  You have found yourself opposite the veteran Slayer, now a husk of his former self. Two evils must be navigated: kill him and end his suffering, or let him live and prolong it.
conversations.prefix: Slay Wind-Lash:
conversations.from: human
conversations.value: *(Lady Ayrin Aurey only)*
  
  Wicker has stormed into the Bazaar, killed the ringmaster’s pets and now stands unmoving amidst his masterpiece of carnage. Figure him out.
conversations.prefix: A Deal With The Devil:
conversations.from: gpt
conversations.value: Something runs unchecked over your body, passed on by the husk of a once-great man.
  
  *Your turn.*
conversations.prefix: Wicker's Gift:
conversations.from: human
conversations.value: A debt repaid by the Bazaar merchant. He is privy to many secrets, but has chosen to share this one with you.
  
  *(Use to gain insight on a situation)*
conversations.prefix: Dwrcan's Secret:
conversations.from: gpt
conversations.value: A ten foot shadow, a core with pointed limbs jutting out at odd intervals. Others have tried to slay it and failed, but die it must.
conversations.prefix: Spider Darkling:
conversations.from: human
conversations.value: The Dark typically manifests itself in more subtle forms, but this brute is nonetheless a formidable opponent.
conversations.prefix: Giant Darkling:
conversations.from: gpt
conversations.value: Once an agent of the Light, this Slayer has since been corrupted by the forces of evil and turned into... something else.
conversations.prefix: Consumed Slayer:
conversations.from: human
conversations.value: A towering behemoth, uninjured despite heavy involvement in the battle. It needs to be slain before the tide of battle can turn in the Ordo's favor.
conversations.prefix: Skull Darkling:
conversations.from: gpt
conversations.value: A weathered Slayer brandishing a lengthy cleaver. He will follow your orders, should you have any.
conversations.prefix: Bjorn Htorr:
conversations.from: human
conversations.value: A long-haired Slayer, proficient with throwing knives and close combat. His Confessor perished early in the fight, but his efforts are steadfast.
conversations.prefix: Rhyss Cobb:
conversations.from: gpt
conversations.value: A Confessor with seemingly boundless reserves of energy. She is one of the few to remain unscathed throughout the fight.
conversations.prefix: Reeve Adelina:
conversations.from: human
conversations.value: A newly-recruited Confessor, new to all of this but dedicated regardless. He bears a long flintlock rifle and appears to be an expert shot.
conversations.prefix: Ivote Hubelet:
conversations.from: gpt
conversations.value: The wolf-like creatures return, now at the bidding of the Reclaimers.
  
  Fend them off with what strength you have.
conversations.prefix: Lycanthrope Pack:
conversations.from: human
conversations.value: The wolf-like creatures are back, now at the bidding of the Reclaimers. Fend them off with what little strength you have left.
conversations.prefix: Lycanthrope Pack:
conversations.from: gpt
conversations.value: Scarred from a recent battle, it stands a full meter above it's kin, musclebound and fiercely intelligent.
conversations.prefix: Lycanthrope Alpha:
conversations.from: human
conversations.value: Sudden, disruptive change.
  
  Granted for slaying the Huge Darkling.
conversations.prefix: The Tower:
conversations.from: gpt
conversations.value: Earning your just deserts.
  
  Awarded for felling the Consumed Slayer.
conversations.prefix: Judgement:
conversations.from: human
conversations.value: Lord Johan Kalimut and the Roc-Wight were both sacrificed to the Orb's ritual, and this is what emerged.
  Face the Interloper's true nature, and put an end to that which haunts Cullfield and its forests.
  
  *"The secret words coveted by all men, the answer to a riddle most ancient; this is my gift to you, blood of Kalimut. This is your inheritance."*
  -Kalimut family saying.
conversations.prefix: Sphinx:
conversations.from: gpt
conversations.value: Your emotions do not betray you. You remain calm and level-headed in even the worst of situations.
conversations.prefix: Controlled:
conversations.from: human
conversations.value: The futility of the Confessor's path inevitably rears its head when the newly invested Confessor faces the world as it is. 
conversations.prefix: Your place in the world:
conversations.from: gpt
conversations.value: After rallying them against the swarm of vermin there has been a grudging respect from the prisoners toward their captors. Of course, whether or not that respect is genuine remains to be seen. 
conversations.prefix: Rapport with the prisoners :
conversations.from: human
conversations.value: You have a deep understanding with fire and know how to use it to your advantage.
conversations.prefix: Pyromaniac:
conversations.from: gpt
conversations.value: Your unhealthy obsession is a double-edged sword. You often think things are under control when they're really, really not.
conversations.prefix: Pyromaniac:
conversations.from: human
conversations.value: This is a familiar smell, a rare and savored taste.
conversations.prefix: The scent of prey:
conversations.from: gpt
conversations.value: You were raised in the tutelage of acolytes of the Skies. Your way of life is grounded in your beliefs, and you will pursue any end that protects them.
conversations.prefix: Zealot: