conversations.from: system
conversations.value: Twenty Five years ago, Queen Aestra was elected by the Vaermark to rule the kingdom of Sydekat.
  
  Twenty years ago, her cousin Haelaek brought forth an army of demons and darkness and took the throne for himself.  Chief among his weapons of war was the Lichwyrm - a malevolent draconic sorcerer - brought back to bitter, undead existence in service to Haelaek
  
  Two days ago, a mysterious traveler with a black wagon rolled into the village of Trevale.  Where he was going, or what was in his wagon, he would not say.  Only that he was waiting for someone.
  
  Last night, he got into an argument with the town drunk and ended up stabbed for his troubles.  His last words begged someone, anyone, to meet with Taenvor and get the wagon to the old temple at Ailios.
  
  This morning, the dragon’s egg he had been hiding in the back of the wagon hatched.
  
  * * *
  The Last Dragon Heir is a simple high fantasy tale of several townsfolk finding themselves in the midst of an adventure that will not only change their lives, but quite possibly rescue their kingdom from the reign of the usurper Haelaek and place a legitimately elected ruler on the throne of Sydekat.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: In your youth, you joined the fight against the Usurper - and lost.  Trevale was supposed to be a place to build a new life, but your old one won't leave you alone.
conversations.prefix: Retired Soldier:
conversations.from: gpt
conversations.value: You apprenticed yourself to Thyrgrim in hopes of learning real magic.  So far, you've learned a few tricks and how to clean his house and alphabetize his books.  There has to be something more out there.
conversations.prefix: Aprentice Wizard:
conversations.from: human
conversations.value: Whether it's because of a string of broken hearts, or a few too many things you "borrowed" and "forgot" to return, if there's trouble in the town, people usually assume you're behind it.  It may be time to find a new town
conversations.prefix: Town Troublemaker:
conversations.from: gpt
conversations.value: You've heard the stories of the war, and of the conquests of the Dragon Lords.  Now's your chance to follow in their footsteps and defeat evil!
conversations.prefix: Wide-Eyed Youth:
conversations.from: human
conversations.value: You don't know if the resistance is real, but you've always found a way to cause trouble for the Usurper's agents when they've been around.  And you haven't even gotten caught... so far.
conversations.prefix: Future Resistance Fighter:
conversations.from: gpt
conversations.value: By the time Ailios succumbed to siege, the usurpation was over and Haelaek had claimed the throne.
  The city has lain nearly empty since that day.
conversations.prefix: Ailios, The Empty City:
conversations.from: human
conversations.value: The unknown contact of the mysterious man
conversations.prefix: Taenvor:
conversations.from: gpt
conversations.value: The old wizard who lives just outside of town.  He's not too friendly, but he does help out when the town needs it - provided someone's brave enough to ask.
conversations.prefix: Thyrgrim:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: The door is locked, but something inside clearly needs help - that and any surprises in the wagon are best dealt with now.
conversations.prefix: Open the Wagon Door:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: You run into the inn to find Burrick for help.  Maybe he knows what happened to the stranger’s keys.
conversations.prefix: Get Help - Burrick:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper (copy):
conversations.from: gpt
conversations.value: You hurry to Thyrgrim’s tower, hoping the wizard can help.
  
conversations.prefix: Get Help - Thyrgrim:
conversations.from: human
conversations.value: Yeah, letting the Usurper’s men discover the dragon would not be a good thing.  Some of you might be ready to fight, but not here, not now.  You don’t want any collateral damage.
conversations.prefix: Hide the Dragon:
conversations.from: gpt
conversations.value: Sure, Thyrgrim said where to find it… there are still a lot of books to sort through.
conversations.prefix: Find the Book (Tayella):
conversations.from: human
conversations.value: The baby dragon is going to need food too.  Now you just need to persuade the other townsfolk to give it…
conversations.prefix: Milk and Eggs:
conversations.from: gpt
conversations.value: With the livestock, you’re going to need a bigger wagon.  Since that’s not an option, a second one will have to do.
conversations.prefix: Wagon Ho!:
conversations.from: human
conversations.value: Village Home of the Lord Mayor - the village jail can be found in the cellars.
conversations.prefix: The Lord Mayor's House:
conversations.from: gpt
conversations.value: What is up with this guy, anyway?  Is he really nice?  Or does he suspect something?  Or could it be both?
conversations.prefix: The Kindly Guard:
conversations.from: human
conversations.value: What *did* happen to Tayella's father, anyway?  You know he's back at the Lord Mayor's house, but now what?
conversations.prefix: A Father's Fate:
conversations.from: gpt
conversations.value: This book detailing the life and times of a dragon sage is your best bet for taking care of the hatchling.  Hopefully it is enough
conversations.prefix: Memoirs of Gyazkar:
conversations.from: human
conversations.value: A large contingent of the Usurper’s guards, standing between you and the way out of town.
conversations.prefix: Usurper's Guardsmen:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You made a mistake and it gnaws at you, clouding your judgement. 
conversations.prefix: Guilt:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Once you give your word you keep it no matter what.  People know they can depend on you.
conversations.prefix: Trustwothy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You felt trapped in your old life, now's your chance to make a fresh start and be someone new, someone without your baggage. 
conversations.prefix: Escape:
conversations.from: human
conversations.value: You apprenticed yourself to Thyrgrim in hopes of learning real magic. So far, you’ve learned a few tricks and how to clean his house and alphabetize his books. There has to be something more out there.    
conversations.prefix: Apprentice Wizard:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The last war left many scars and despite living a full gentle life in the countryside away from all the fighting and conflict those scars just aren't healing. Guess the country life wasn't the remedy after all
conversations.prefix: Make Peace with your past:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not the safest job in the world, but there really aren't "safe" jobs these days anyways, are there?
conversations.prefix: Hunter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't know who you are and though you have learned to survive it haunts you. 
  
  
conversations.prefix: Foundling:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't know what but something inside you is different. Power courses through you when you most need it. 
  
  You can't control it yet but it will make a difference one day. You are sure of it. 
conversations.prefix: Unknown Power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have been looking for who or what you are for so long that you sometimes have a hard time staying focused. 
conversations.prefix: Distracted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Things can't stay like this. 
  
  You have to learn more about yourself. 
  
  Even if it kills you. 
conversations.prefix: Hear Me Roar. :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: "Look, I ain't in this for your revolution, and I'm not in it for you, princess. I expect to be well paid. I'm in it for the money.”
conversations.prefix: In It For the Money:
conversations.from: human
conversations.value: Cunning and wily, you know how to get out of a sticky situation, whether by using your quick wit, your quick feet or...other means. 
  
  Han Solo: Over my dead body!
  Greedo: That's the idea... I've been looking forward to this for a long time.
  Han Solo: Yeah, I'll bet you have. 
conversations.prefix: Sneaky:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: "What good is a reward if you ain't around to use it?" 
  
conversations.prefix: Cautious :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Disorganized, easily distracted.
conversations.prefix: Scatterbrained:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Physically strong and fit.
conversations.prefix: Strong:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have gained many skills working hard for many people and training when you had some free time.
  
  It might take time but you can do anything you set your mind to.
conversations.prefix: Hard Worker:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You usually let others talk first before you make decisions. 
  
  You prefer to be sure before investing in something.
conversations.prefix: Modest:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You care about a lot of things, but expressing yourself is not a strong point of yours. 
conversations.prefix: Deadpan:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You apprenticed yourself to Thyrgrim in hopes of learning real magic. So far, you’ve learned a few tricks and how to clean his house and alphabetize his books. There has to be something more out there.    
conversations.prefix: Aprentice Wizard:
conversations.from: gpt
conversations.value: Simple observations help you learn more than what books or lessons may provide.
  
conversations.prefix: Quick Study:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The bard has the power of the voice which she uses for good or ill.  Sometimes both.
conversations.prefix: Bard:
conversations.from: human
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.  
conversations.prefix: Charming:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are looking for a family, a place, something, anything by which to identify yourself.
conversations.prefix: A Place to Belong:
conversations.from: human
conversations.value: Magic is something you want to hone as much as possible. Thyrgrim may be a decent teacher, but you want to seek its less conventional uses.
conversations.prefix: Magical Prowess:
conversations.from: gpt
conversations.value: You have difficulty understanding what emotion others are feeling or expressing the emotion that you are feeling. Not that you don't feel it, but you don't quite understand it.
conversations.prefix: Detached:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You assume control of the situation and take up responsibility.
conversations.prefix: Take Charge:
conversations.from: human
conversations.value: It's useful to be able to get into locked places--and who needs keys?
conversations.prefix: Lockpick:
conversations.from: gpt
conversations.value: With the strength equal to that of many men. Many things are possible.
conversations.prefix: Incredible Strength:
conversations.from: human
conversations.value: You are calm in the face of adversity; after all what is panicking going to do?
conversations.prefix: Levelheaded:
conversations.from: gpt
conversations.value: You often worry that you ask to much of people or aren't doing enough yourself. 
conversations.prefix: Anxious:
conversations.from: human
conversations.value: Stories describe life, make it seem better than it is.  They also make excellent fodder for ideas.
conversations.prefix: Storyteller:
conversations.from: gpt
conversations.value: No matter what situation you find yourself in you can come up with a plan. 
conversations.prefix: Quick Witted:
conversations.from: human
conversations.value: You are only as good as your confidence.  When nervous, you are not as good at your avocation.
conversations.prefix: Nervous: