conversations.from: system
conversations.value: Years ago the valley was green, and animals ran free through golden fields of grain.  The princess Argenta ruled over this peaceful land and the people were secure and happy.  Then one day a warrior riding a red dragon appeared in the skies over the princess’ castle and almost overnight the tiny kingdom fell into ruin.  Now only ruins and rumors remain, and what legends there are tell of a fabulous ruby still hidden somewhere within the Palace of the Silver Princess.  
conversations.from: human
conversations.value: This is a ruthless place filled with terror.  The ruler of this chaotic nightmare is Lady D’hmis.  She rules this barony with a firm and unforgiving hand.
conversations.prefix: Gulluvia:
conversations.from: gpt
conversations.value: Once a peaceful shire. Gulluvian soldiers now camp outside, terrorizing the surrounding countryside.
conversations.prefix: Dead Mule:
conversations.from: human
conversations.value: A small farming village, still untouched by D'hmis. 
conversations.prefix: N’Sau:
conversations.from: gpt
conversations.value: This lovely little village is governed by a distant cousin of D'hmis. Under his governace, the laws of Gulluvia are followed to the letter.
conversations.prefix: Thorold:
conversations.from: human
conversations.value: A tiny village populated mainly by halfings -  though human folk, elves and dwarves live here too. 
conversations.prefix: Mere:
conversations.from: gpt
conversations.value: A canton on the other side of the woods.
conversations.prefix: Velders:
conversations.from: human
conversations.value: A mysterious swamp surrounded by a veil of ever-present mist.
conversations.prefix: Misty Swamp:
conversations.from: gpt
conversations.value: This is a desolate place inhibited by evil beings.
conversations.prefix: Abaddon Woods:
conversations.from: human
conversations.value: This ugly, dead, tall range forms a protective shield that keeps the mist from Misty Swamp from spreading into the neighboring farmlands.
conversations.prefix: Moorfowl Mountains:
conversations.from: gpt
conversations.value: These low pine–covered mountains see the sunlight infrequently. 
conversations.prefix: Thunder Mountains:
conversations.from: human
conversations.value: A small place, run by an old man and his daughter
conversations.prefix: Gulluvia - Tinker Shop:
conversations.from: gpt
conversations.value: The palace in in ruins. The valley it sits in is dead.
conversations.prefix: Palace of the Silver Princess:
conversations.from: human
conversations.value: 1
conversations.prefix: Entry Level:
conversations.from: gpt
conversations.value: 1A
conversations.prefix: Entry Level:
conversations.from: human
conversations.value: 1B
conversations.prefix: Entry Level:
conversations.from: gpt
conversations.value: 1C
conversations.prefix: Entry Level:
conversations.from: human
conversations.value: 1D
conversations.prefix: Entry Level:
conversations.from: gpt
conversations.value: 1D
conversations.prefix: Entry Level:
conversations.from: human
conversations.value: 1E
conversations.prefix: Entry Level:
conversations.from: gpt
conversations.value: .
conversations.prefix: Entry to the palace:
conversations.from: human
conversations.value: 2
conversations.prefix: 2nd Level:
conversations.from: gpt
conversations.value: Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. Their power is usually channeled through healing magics.
conversations.prefix: Cleric:
conversations.from: human
conversations.value: Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face. 
conversations.prefix: Fighter:
conversations.from: gpt
conversations.value: Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
conversations.prefix: Rogue:
conversations.from: human
conversations.value: Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value:  Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. 
  They are also trained as fighters.
conversations.prefix: Cleric:
conversations.from: human
conversations.value: You believe in miracles and magic that comes from your god. You believe enough, in fact, that your powers extend to your companions as well.
conversations.prefix: Belief in the Divine:
conversations.from: gpt
conversations.value: Strength is more than just pure muscles - but you have those, too.
conversations.prefix: Strong:
conversations.from: human
conversations.value: You have a knack for... borrowing things without their proper owners knowing. And your fingers dance over the inner workings of traps.
conversations.prefix: Fast Hands:
conversations.from: gpt
conversations.value: You assimilate new spells quickly, and are proficient at the ones you already know.
conversations.prefix: Scholar:
conversations.from: human
conversations.value: You only have a certain number of spells prepared, and have to rest in order to use them again.
conversations.prefix: Knowledge is only so Much:
conversations.from: gpt
conversations.value: Jewelry and coins prove a powerful distraction - so much that you sometimes set off a trap that you *know* how to disarm.
conversations.prefix: Distractable:
conversations.from: human
conversations.value: When you are facing down an opponent, you sometimes lose track of everything else but the battle right in front of you.
conversations.prefix: Narrow-vision:
conversations.from: gpt
conversations.value: You refuse to believe that there is any way other than your own way.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: You do everything in your gods' name. And everything you do is because it is something *he/she* wants.
conversations.prefix: For the Glory of Divinity:
conversations.from: gpt
conversations.value: You want more places to see, more people to fight.
conversations.prefix: Adventure!:
conversations.from: human
conversations.value: What else would a thief want?
conversations.prefix: Treasure, of course...:
conversations.from: gpt
conversations.value: There is always just *one*  more scroll to learn.
conversations.prefix: Knowledge:
conversations.from: human
conversations.value: This, the main tavern in Gulluvia is rather unsatisfactory. The beer tends to be stale, the food burnt around the edges, and the common room is often in a disgraceful state.
  
conversations.prefix: Gulluvia - The Scarlet Vixen:
conversations.from: gpt
conversations.value: In spite of how young she looks, the hard glint in her eyes and her broken nose promises trouble if you come asking for it. 
conversations.prefix: Bar Maiden:
conversations.from: human
conversations.value: One of the oldest women in Gulluvia, she has some stories to tell - if she likes you enough.
conversations.prefix: Marjorie:
conversations.from: gpt
conversations.value: Tired and dull, these people work day in and day out.
conversations.prefix: Townsfolk:
conversations.from: human
conversations.value: A rough sketch, barely deserving of the title of map. Faded and torn around the edges.
conversations.prefix: Faded Map:
conversations.from: gpt
conversations.value: With fiery red hair, and bright green eyes, she is the daughter of a tinker who makes his home in Gulluvia. She runs most of the errands for her father as she is the only female of the household. She is shy, except when it comes to superstitions, which she believes fiercely in.
conversations.prefix: Zappora:
conversations.from: human
conversations.value: A half-elf, she is the daughter of a tinker who makes his home in Gulluvia. In spite of her mixed-blood she runs most of the errands for her father as she is the only female of the household. She is shy, except when it comes to superstitions, which she believes fiercely in.
conversations.prefix: Zappora (copy):
conversations.from: gpt
conversations.value: This is a decent map.
conversations.prefix: Area Map:
conversations.from: human
conversations.value: These bushes are more of  a nuisance than a real threat.
conversations.prefix: Archer Bushes:
conversations.from: gpt
conversations.value: With all the differing personalities, is it possible to get on the road in a timely manner?
conversations.prefix: Getting on the road:
conversations.from: human
conversations.value: This jovial fellow, who, though aged, still retains his a thick head of white hair and clear steel blue eyes.
conversations.prefix: Lamdomon:
conversations.from: gpt
conversations.value: Each camp poses a different challenge.
conversations.prefix: Setting up Camp:
conversations.from: human
conversations.value: Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. Usually channeled into healing magics.
conversations.prefix: Cleric:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: If you live by the sword, you die by the sword- unless your mastery of it is unparalleled.
conversations.prefix: Warrior:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When it comes to swordfighting, anyone can swing a blade- but few can truly use a sword well.
conversations.prefix: Mastery of the Blade:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For a long time this character has dealt with a bad sickness. It's claimed countless lives of others, yet it only hinders this one.
conversations.prefix: A Sickness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Worth enough to buy a kingdom, some say. Enough to buy an empire. It might also make a sweet necklace.
conversations.prefix: The Ruby:
conversations.from: human
conversations.value: You are a collector of facts and histories both large and trifling.  The habits and customs of people everywhere get stored away for future use and you are always on the look out for more.
conversations.prefix: Keeper of Knowledge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes the world can be too distracting and promises that you make are not met or tasks you undertake are not fulfilled. 
conversations.prefix: Fickle:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This character has a famous family member in a different class than them. The need to always live up to their own expectations is one of the primary motivations.
conversations.prefix: I am Good Enough:
conversations.from: gpt
conversations.value: Wisdom stems from a great many sources. A knowledgeable tutor. A hundred books on every subject under the sun. A half-lifetime spent travelling the world and doing one's damnedest to figure it out. Thankfully, you've got all three under your belt. 
conversations.prefix: Wise:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Magic - if correctly used - can do many astounding things. Summoning tidal waves of fire or turning an enemy to stone are a part that arsenal, but a draining one. And in that recovery period, as one gathers their wits and steels themselves to fight on, they are vulnerable. A knife, an arrow, a well placed trap. Any would kill. 
conversations.prefix: Frail:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger.
conversations.prefix: Bard:
conversations.from: gpt
conversations.value: You have a knack for getting on the good side of people. Not for the good of them, that's for sure but it always helps to be the best looking and most charming guy in the group.
conversations.prefix: Con man:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being the shady guy that you are there are some people, honestly a lot of people you rever to as 'old acquaintances'and you'd like to forget them. Too bad they still remember you...
conversations.prefix: Those pesky old friends:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ranged weapons are your life's work, but not to worry.  
  
  You never miss.  EVER.
conversations.prefix: You Never Miss:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know someone in the area who might be able to tell you the lay of the land. 
conversations.prefix: Local Acquaintance:
conversations.from: gpt
conversations.value: You might not be able to make a silk purse out of sow's ear, but you can certainly make something to keep your money in.
  
  Also, you know what won't kill you if you eat it.
conversations.prefix: Wildcrafter:
conversations.from: human
conversations.value: Sweet talking is a skill just like pickpocketing. And with enough practice even the most hardened brute can still be likable. 
conversations.prefix: Charming: