conversations.from: system
conversations.value: Things haven't been going so well for you lately, but you haven't given up on your plan to leave a *major* mark on the Empire. Thus, you've traveled to the town of Schoppendorf, where you've heard that a woodcarver with a shadowy past is planning a bold and bloody revolution.
conversations.from: human
conversations.value: This looks strangely familiar....
conversations.prefix: Drawing of Nurgle Cult Object:
conversations.from: gpt
conversations.value: These plans are surprisingly detailed.
conversations.prefix: Plans to Infiltrate:
conversations.from: human
conversations.value: This short letter seems to be from Johann's brother, Stephan. It laments that they have not seen each other in several months and asks him to return to Altdorf as soon as possible, as Stephan has some important family news to deliver.
conversations.prefix: A Letter from Stephan:
conversations.from: gpt
conversations.value: The major buildings in Schoppendorf are marked on this map. The Temple of Bauseele is circled, and the woods around it are depicted in detail.
conversations.prefix: Map of the Area:
conversations.from: human
conversations.value: You can't *exactly* remember any of their names, but you might remember their faces...and they'd definitely be willing to do you a favor at some point.
conversations.prefix: Adoring Young Gentlemen:
conversations.from: gpt
conversations.value: These writings detail the cult worship and beliefs of followers of Nurgle. 
conversations.prefix: Manuscripts and Notes about Nurgle:
conversations.from: human
conversations.value: A series of careful notes detailing the meeting times and places of the local Cult of Bauseele and connecting them to Bauseele worship elsewhere in the Empire.
conversations.prefix: Notes about the Local Cult of Bauseele:
conversations.from: gpt
conversations.value: While the library holds hundreds of notes and manuscripts about illness and healing, this leather-bound set of books about the plague seems to hold the knowledge most useful to your current plight.
conversations.prefix: A Set of Books about Plague:
conversations.from: human
conversations.value: Time to plan! What's the best approach to take out the cult of Nurgle? What will the Sisters buy as a reasonable plan of attack, and what kind of backup will you ask of them?
conversations.prefix: In the Old World, Plans Never Go Awry:
conversations.from: gpt
conversations.value: You were *sort of* paying attention on your way here. Can you find your way back?
conversations.prefix: Get Out of the Woods:
conversations.from: human
conversations.value: You've shared something important with whats-his-name at the bar and his brother, whosawhatsis. Although he's not likely to go out of his way to help, he might be a good source of information in the future.
conversations.prefix: Sad Old Friends:
conversations.from: gpt
conversations.value: This is a strange metal symbol. You can't figure out if it was meant to be worn. It doesn't have a loop at the top for a chain or a pin on the back. In fact, you can't really figure out much about it.
conversations.prefix: Some Weird Metal Symbol Thing:
conversations.from: human
conversations.value: Tamla's shaggy, unkempt brother Andric is itching for a fight, especially since you seem to have taken over the family's duties.
conversations.prefix: To Fight or Not to Fight:
conversations.from: gpt
conversations.value: Sometimes even the noblest heroes can't take the taunting.
conversations.prefix: Run Away!!:
conversations.from: human
conversations.value: Once you make up your mind, you stick with it through thick or thin, often forgetting or dismissing other, more sensible, possibilities altogether.
conversations.prefix: Steadfast:
conversations.from: gpt
conversations.value: If it's weird-looking and it moves, get it! Now! For the Empire!
conversations.prefix: Kill Monsters!:
conversations.from: human
conversations.value: You never forget a face, a figure, a fact, a poem, a song, a color...anything, really. You can recall the tiniest details if only you focus when you first come into contact with them. Unfortunately, that sometimes means that you forget the social niceties while you're concentrating.
conversations.prefix: Excellent Memory:
conversations.from: gpt
conversations.value: You never settle down; there's always some plot, and it's likely that you'll pay the price for it. You can't help but tell others your suspicions constantly.
conversations.prefix: Paranoid:
conversations.from: human
conversations.value: You see the long-term implications of every move and can play out the possible outcomes of a situation in your head. This means you also see short-term losses as inevitable, which sometimes makes your friends unhappy when they realize you see them as "short-term losses."
conversations.prefix: Tactical:
conversations.from: gpt
conversations.value: Your body can take an obscene amount of punishment, and you like to demonstrate your 'abilities' by punching your fist through wooden walls, drinking whole casks of ale, headbutting sheep to death, and laughing heartily at your own vomit.
conversations.prefix: Frater!:
conversations.from: human
conversations.value: In a more dignified society, they might hail you as a "storyteller," but you're basically a talented liar with an ear for detail and a flair for drama. You can get a person's attention and hold it or convince him of all sorts of things if only you have enough time. From time to time, though, you forget which details were embellishments and which were facts.
conversations.prefix: Polished Liar:
conversations.from: gpt
conversations.value: Keeping tidy is a mania with you. Mud, blood, guts, rat parts--all of these things horrify you, and exposure to them mean that you feel the need to clean up immediately, convenience be damned.
conversations.prefix: Tidy:
conversations.from: human
conversations.value: You are always sick. You're sniffling, coughing, running a fever, or struggling with a headache most of the time. Although you can hide it to focus on the job at hand, others are often put off by you, and your performance can suffer because of your constant illnesses.
conversations.prefix: Beloved of Nurgle:
conversations.from: gpt
conversations.value: You've learned a thing or two about the Chaos Gods in your time, and you recognize their magics when they're at work. Given that knowing *too* much about Chaos has a problematic tendency to end in hangings, it's often hard to explain why particular situations upset you so much.
conversations.prefix: Knows A Thing or Two About Chaos:
conversations.from: human
conversations.value: You enjoy pulling the wings off of flies in your free time, and the time when that cart ran over that fluffy puppy is one of the funniest things you can remember. You have to expend a lot of energy keeping your unusual attitudes to yourself, and sometimes they leak out, anyway.
conversations.prefix: Not Quite Right:
conversations.from: gpt
conversations.value: Your parents loved you a little too much. Now you think you're equal to any task, no matter how big, and no matter how little your experience. You're also incredibly hostile when you fail, because *you* obviously didn't cause the problem.
conversations.prefix: Overconfident:
conversations.from: human
conversations.value: You're good looking. *Really* good looking. People want to know you, want to be around you, and want your good opinion. You're often given gifts and you're always treated better than your companions. Of course, people also tend to think that you're not very smart and that you need far more help than you actually do.
conversations.prefix: Astoundingly Good-Looking:
conversations.from: gpt
conversations.value: You can bend magical energies to your will, and you're fairly good at manipulating the outcomes. Or at least you're better than the other people of your Order, many of whom have wound up dead in terrible accidents.
conversations.prefix: Not Really All That Bad with Magic:
conversations.from: human
conversations.value: You told them you could read and write. Really what you meant is that you could pick out a handful of words and hold a pen in a fashion that convinces someone standing at five hundred paces that you are literate. Still, you can't give the lie up now.
conversations.prefix: Prefers Not To:
conversations.from: gpt
conversations.value: You screwed up. You're wanted or hunted or just generally talked about in unpleasant ways. It's time to fix that.
conversations.prefix: Restore your Good Name:
conversations.from: human
conversations.value: When you were a child, you had an exciting and terrible run-in with greenskins. Now, your mind returns to them over and over again. You collect stories, visit strange caves, and try to catch their scent while traveling. Others are less enchanted by your penchant for "orc scent," however, and you must spend time convincing them that your hobby has meaning.
conversations.prefix: Obsessed with Orcs:
conversations.from: gpt
conversations.value: Those *bastards*. You'll get even with them someday.
conversations.prefix: Destroy Your Parents' Good Name:
conversations.from: human
conversations.value: You'd like to be famous, for better or worse.
conversations.prefix: Have your Name Go Down in History:
conversations.from: gpt
conversations.value: People can't be trusted, at least not until they cease to move.
conversations.prefix: Kill People!:
conversations.from: human
conversations.value: There's something *unusual* happening to your body after that horrifying night. You have to spend some time each day tending to it, and you have to dress strangely in order to hide it from the others. You're not sure it upsets you, though. It's so comforting, despite its occasional moistness.
conversations.prefix: Marked by Chaos:
conversations.from: gpt
conversations.value: You feel so alone in the dangerous Empire. If only you had someone to hear your ideas, support your schemes, and maybe even read your poetry. Especially the 315-stanza mock epic.
conversations.prefix: Find a Single Friend. Just One. Honestly.:
conversations.from: human
conversations.value: The people in power absolutely *should not*  stay in power.
conversations.prefix: !@#$ the Man:
conversations.from: gpt
conversations.value: 'Everyman' may be noble, but he certainly doesn't know what's good for him. You, on the other hand, *do* know what's good for him.
conversations.prefix: Protect the People from their Own Delusions:
conversations.from: human
conversations.value: She *deserved* poisoning. Therefore, you did not deserve to be let go from your former position. Or put on trial. Or condemned.
conversations.prefix: Apothecary:
conversations.from: gpt
conversations.value: This poor, ugly world. If only you could make one thing to make it a brighter, better place.
conversations.prefix: Create Something of Genuine Beauty:
conversations.from: human
conversations.value: If you can't beat them to death *all* the time, you might as well have some fun!
conversations.prefix: Have Fun in this Dreary World, Whatever the Cost:
conversations.from: gpt
conversations.value: It's a dangerous world out there, and sometimes you have to do what needs to be done. But you'd prefer for it not to involve blood.
conversations.prefix: Avoid Killing:
conversations.from: human
conversations.value: Only Sigmar can help us in our time of need, and you want to stay as close to his presence on earth as possible. You'd like everyone else to do so, too.
conversations.prefix: Remain Devoted to Sigmar:
conversations.from: gpt
conversations.value: You study Shyish, the Lore of Death, and revel in the certainty of death. You have honed your abilities until you can see and speak to spirits. Now the spirits speak fretfully about a coming time of trials, and they've led you here to find others who might help you put an end to something that none of them quite understand.
conversations.prefix: Wizard of the Amethyst Order:
conversations.from: human
conversations.value: You control one of the most powerful guilds in this little town. Although you play politics in order to keep your guild in good standing, you're sure that those bastards on the Town Council have it in for you.
conversations.prefix: Guildmaster:
conversations.from: gpt
conversations.value: Once, you patrolled the roads outside Altdorf, keeping incoming merchants and outgoing nobles safe. After the incident, though, you left the Wardens late at night, promising never to return.
conversations.prefix: Former Road Warden:
conversations.from: human
conversations.value: You spent most of your life in the Altdorf sewers catching vermin. Although you grew up on tales of Skaven, you never believed them...at least not until you saw one, in all its beastly glory. Since you were drunk that day, (as you are on most days,) nobody believes you. Laughed out of the Ratcatchers' Guild, you left Altdorf to make a new life for yourself.
conversations.prefix: Ratcatcher:
conversations.from: gpt
conversations.value: It's been so goddamned *boring* since the last war ended. You've deteriorated physically a bit too much to join a town guard in any city that would suit you, but you are in good enough shape to help start a few fistfights out here amongst these bumpkins.
conversations.prefix: Veteran:
conversations.from: human
conversations.value: You study Azyr, the Lore of Heavens, in order to understand destiny and fate...and sometimes to change it. What you've seen in the stars lately, though, has you troubled, and you've sought out others who believe that times are changing, too.
conversations.prefix: Wizard of the Celestial Order:
conversations.from: gpt
conversations.value: How do you search the corpse? What do you glean from it?
conversations.prefix: Dead Men Tell Brief Tales With Lots of Imagery:
conversations.from: human
conversations.value: You always seem to get lucky in everything you do. No matter what the situation, things seem to go your way. Most people say you are blessed by Sigmar, although some whisper that there's a darker force behind your continual good luck.
conversations.prefix: Favored by Sigmar:
conversations.from: gpt
conversations.value: The do-it-all medical man of the poor, you can provide a close shave or lance a boil, often with the same instrument. Blood and guts don't faze you, but you have a quick temper when it comes to those who don't pay on time.
conversations.prefix: Barber-Surgeon:
conversations.from: human
conversations.value: Within hours of setting foot in a town, you know everyone worth knowing--and everyone worth avoiding. You are a master at playing sides against one another. This also means that everyone knows you...and sometimes your schemes aren't as appreciated as they might be.
conversations.prefix: Everyone's Frienemy:
conversations.from: gpt
conversations.value: Someone or some*thing* has a vendetta against you. They'll stop at nothing to get even with you for a perceived or real slight. You'll need to convince your allies that you're a safe bet even though the signs that they're coming for you are all around.
conversations.prefix: Marked:
conversations.from: human
conversations.value: Get into the Cult and make Timm Berr believe that you belong.
conversations.prefix: One of Us:
conversations.from: gpt
conversations.value: It's a heavy metal shovel.
conversations.prefix: One Metal Shovel:
conversations.from: human
conversations.value: Although his hat and cloak have been removed, this muscular, scarred, and tattooed man is still remarkable. What will you do with him?
conversations.prefix: A Witch Hunter's Body:
conversations.from: gpt
conversations.value: The Chaos gods are out there. They're real, and they're dangerous. If only you can use your talents to stop them from harming innocents.
conversations.prefix: Protect the People from Chaos:
conversations.from: human
conversations.value: No one doubts your almost fanatical devotion to Sigmar Heldenhammer. However, your understanding of many of the Cult's beliefs is unorthodox, to say the least.
conversations.prefix: Priest of Sigmar:
conversations.from: gpt
conversations.value: Once, you hunted alongside the Emperor himself, but now you have been cast out of his service and make your way in the world with your keen knowledge of forestry and your memory of court politics.
conversations.prefix: Hunter:
conversations.from: human
conversations.value: Animals love you. They come out of the woods to admire you as you walk along a forest path and climb through your window at night when you stay at an inn. This is charming when the animal is a fluffy squirrel or a baby bird, but it's less cute when it's a gigantic bear or a whole host of wasps...and that's not to mention the way people talk about you as though you are cursed.
conversations.prefix: Attracts Animals:
conversations.from: gpt
conversations.value: At one time, this farm must have been one of the most prosperous in the town. Now, though, it's dilapidated, and the animals look a bit strange.
conversations.prefix: The Farm Yard:
conversations.from: human
conversations.value: Frank enjoys farming to an incredible extent. You've never known anyone with such a great interest in…fertilizer.
conversations.prefix: Frank:
conversations.from: gpt
conversations.value: Who *is* that hooded man? And how in Sigmar's name does he keep that collar so clean?
conversations.prefix: The Green Man:
conversations.from: human
conversations.value: Unlike most coldly calculating Witch Hunters, Witch Hunter Captain Solvane has a hair-trigger temper. You're not sure if that makes him more or less human.
conversations.prefix: Witch Hunter Captain Solvane:
conversations.from: gpt
conversations.value: You need to prove your worth to The Movement by taking on a dangerous mission. Which one will you take, and how can you make it clear that you'll succeed?
conversations.prefix: Trustworthy New Recruits:
conversations.from: human
conversations.value: This is a pile of animal excrement. You'll need to figure out how to transport it.
conversations.prefix: A Pile of…You Know:
conversations.from: gpt
conversations.value: The dense forest east of Schoppendorf is a challenge to navigate under the best circumstances. You, of course, are not in the best circumstances.
conversations.prefix: The Forest East of Schoppendorf:
conversations.from: human
conversations.value: Can you figure out roughly which direction you've traveled and how far?
conversations.prefix: Keep Your Wits About You:
conversations.from: gpt
conversations.value: The common room of this Inn isn't fancy, but it is comfortable. It's most prominent feature is the open fire pit in the center of the room.
conversations.prefix: Field Side Inn Common Room:
conversations.from: human
conversations.value: There appears to be a body inside the pig pen. Will you retrieve it, or are some things best left alone?
conversations.prefix: Who Is That Faceless Man?:
conversations.from: gpt
conversations.value: You saw some movement behind the barn or were told there was some movement behind the barn. Who's there? Can you catch him/her?
conversations.prefix: Stop!:
conversations.from: human
conversations.value: You've been invited to a party. Perhaps you will make it out alive. Perhaps.
conversations.prefix: Good @#$$ing Luck with this Whole !@##ed Up Thing:
conversations.from: gpt
conversations.value: Like the outside, the interior of the farmhouse has seen better days. You find yourself wondering if Frank actually cooks with those rusting utensils.
conversations.prefix: Old Frank's Farmhouse (Interior):
conversations.from: human
conversations.value: The Field Side Inn on the Timberplatz has large, spacious rooms, many with multiple beds for the trappers and tradesmen who come through the town in groups.
conversations.prefix: The Field Side Inn:
conversations.from: gpt
conversations.value: There's a Witch Hunter at your door. You know, the sort of person who won't take it in stride that you're just about to go infiltrate a Cult of Nurgle. No humor, those guys.
conversations.prefix: Holy !@#$ That's a !@#ing Witch Hunter, You Guys:
conversations.from: human
conversations.value: Violet really should not have destroyed Garrow's fruit cart.
conversations.prefix: John Garrow:
conversations.from: gpt
conversations.value: The little whitewashed Temple sits on a hill behind a courtyard filled with pleasant-smelling medicinal herbs.
conversations.prefix: Outside the Temple of Shallya:
conversations.from: human
conversations.value: The Sisters of Shallya are known for their empathy and their hatred of Nurgle. Will they be empathetic to you, O Ones Who Carry Trinkets of Nurgle But Are Really Rather Good People At Heart Mostly, (Except for the Murders)?
conversations.prefix: The Sisters of Shallya:
conversations.from: gpt
conversations.value: ...is generally a real pain in the ass, to be honest.
conversations.prefix: A Friend in Need...:
conversations.from: human
conversations.value: It is nobler in the mind to assuage your curiosity or to get the hell out of here?
conversations.prefix: To See or Not To See:
conversations.from: gpt
conversations.value: Stephan's house is surprisingly nice, especially for this neighborhood. You would expect to see these furnishings in a house *much* nearer to the nobles' quarter.
conversations.prefix: Stephan Plauen's House (Interior):
conversations.from: human
conversations.value: Will you agree to the Witch Hunter's terms and work for the Empire, defy him and continue your work for the nameless rebellion, or play both sides against each other and decide later?
conversations.prefix: Double Agents? Triple Agents?:
conversations.from: gpt
conversations.value: These plain brown robes have simple rope ties around the waist.
conversations.prefix: Robes of Bauseele:
conversations.from: human
conversations.value: You've got to get this Witch Hunter out of here, but how?
conversations.prefix: Get the Body Out Unnoticed:
conversations.from: gpt
conversations.value: Fire, water, herbs, and meat make for a good soup or an *even better* test of faith. With a rising fire and surrounded by the Sisters, you have a minute or two to react to your dilemma and not much room to maneuver. Can you find something constructive to do, or do you use your few seconds to commit your faith unto a god or gods of your choosing?
conversations.prefix: Where is Your God Now?:
conversations.from: human
conversations.value: You are *literally* in hot water right now. You did this to yourselves. I just want to point that out.
conversations.prefix: In Hot Water:
conversations.from: gpt
conversations.value: Andric's sister has made a really, really terrible choice. Perhaps a series of them.
conversations.prefix: Tamla:
conversations.from: human
conversations.value: !@#$ these cultists. I mean, seriously, @#$! them. They need some broken noses and bleeding shins.
conversations.prefix: Kill Killy Killy Kill Kill Kill (With Killing):
conversations.from: gpt
conversations.value: !@#$ these cultists. I mean, seriously, @#$! them. They need some broken noses and bleeding shins.
conversations.prefix: Kill Killy Killy Kill Kill Kill (With Killing):
conversations.from: human
conversations.value: This delightful underground space has all the modern amenities: dirt, decaying bodies, spiders and webs, and Cultists of Nurgle!
conversations.prefix: A Delightful Underground Catacomb:
conversations.from: gpt
conversations.value: You're on the street that runs from the Timberplatz and out of town. It runs past the Temple of Bauseele.
conversations.prefix: A Street Near the Cult:
conversations.from: human
conversations.value: Time to plan! What's the best approach to take out the cult of Nurgle and/or Bauseele? What will the Sisters buy as a reasonable plan of attack, and what kind of backup will you ask of them?
conversations.prefix: In the Old World, Plans Never Go Awry:
conversations.from: gpt
conversations.value: Something is Up. You aren't sure what it is yet. Will you give away the game before finding out?
conversations.prefix: Be Cool, Man. Be Cool.:
conversations.from: human
conversations.value: A set of large, painted tents has taken up residence in the middle of the Timberplatz.
conversations.prefix: A Betented Timberplatz:
conversations.from: gpt
conversations.value: A Witch Hunter Captain has arrived with a retinue, and you are incredibly conscious that you carry with you several talisman objects from a Cult of Nurgle. You're also accompanied by a terribly sick girl. You're also dressed in the robes of the Cult of Bauseele. Oh, !@#$. 
conversations.prefix: What Fresh Hell is This, and How Do I Hide From It?:
conversations.from: human
conversations.value: Stephan Plauen lives at the center of a set of dingy, connected cottage-like dwellings. Despite the general grime surrounding his place, he's got a marvelous sign.
conversations.prefix: Stephan Plauen's House (Outside):
conversations.from: gpt
conversations.value: Alas, poor Andric. You knew him well, which meant that you knew that things usually went poorly for him.
conversations.prefix: Andric:
conversations.from: human
conversations.value: Something isn't quite right about Stephan, but you can't put your finger on it. It's not the hat, though, because things still seem off even when he removes it.
conversations.prefix: Stephan Plauen:
conversations.from: gpt
conversations.value: All of these tunnels look very similar to you. It's almost as though some cruel hand has created them to thwart your ability to make a sensible map of them.
conversations.prefix: A Maze of Twisty Little Passages, All Alike:
conversations.from: human
conversations.value: These tunnels are manmade. There must be some markings, some logic, *something* you can use to figure out how to get out of here, right? RIGHT?
conversations.prefix: Surely There's Some Logic at Work Here:
conversations.from: gpt
conversations.value: Something is moving around in the dark, scratching and skittering. The noise is faint...for now.
conversations.prefix: What's that Noise?:
conversations.from: human
conversations.value: The tunnel is filling with vicious, biting, red, round, fungoid creatures. You've never seen so many of these creatures on the loose at once.
conversations.prefix: Is the Plural of Squig 'Squig' or 'Squigs'? Because There Are a Lot of These.:
conversations.from: gpt
conversations.value: Someone annoying and dangerous is looking for you, and it's probably a good idea to convince them that you aren't at home.
conversations.prefix: Ssssssshhh! ("Avon Calling!"):
conversations.from: human
conversations.value: Wilhelm's arm has been shredded in the altercation with the squigs. You're pretty sure that piece of meat the squigs fought over came from his arm. In fact, you can see some bone just hanging out right there. Wow. That's gross. You'll need to do something about that ASAP.
conversations.prefix: Let's Give Him a Hand:
conversations.from: gpt
conversations.value: Faragast's leg could use a little tending. It's not nearly as gross as Wilhelm's arm, but it could use a little tending.
conversations.prefix: He's Got a Leg Up:
conversations.from: human
conversations.value: This tent holds more wealth than most men see in their lifetimes, put together with taste and subtlety. You wonder how the Witch Hunter has come to set up office here.
conversations.prefix: Jack Slovane's Tent:
conversations.from: gpt
conversations.value: Alora is a small woman with pale, almost colorless hair and bright blue eyes. She seems to be the Witch Hunter's Assistant of Inquiries, which probably means she has a sharp tongue and an even sharper blade.
conversations.prefix: Alora:
conversations.from: human
conversations.value: Har, har, har. Except not. People are getting trampled, things are being set on fire, and you just hear the familiar sound of breaking glass. 
conversations.prefix: This is a Riot!:
conversations.from: gpt
conversations.value: It's a nice evening, clear and bright, and it's time to see the sights and find what you can find.
conversations.prefix: Investigatory Outing:
conversations.from: human
conversations.value: Well, *this* seems as much metaphorical as physical. At least it's peaceful for the moment.
conversations.prefix: A Crossroads:
conversations.from: gpt
conversations.value: The Temple is a large, wooden structure with very heavy doors and very narrow windows. You'll need to find a way to get in to get to the altar and the discs.
conversations.prefix: First: Get In. Somehow.:
conversations.from: human
conversations.value: You need to get into that root cellar, preferably quietly. You also need to deal with the boy who's coming your way. 
conversations.prefix: To Shush or Not to Shush (& Therefore to Bash):
conversations.from: gpt
conversations.value: That thing is horrible and it smells bad. It also seems to be your new boyfriend's sister. Welcome to the family!
conversations.prefix: Keep It Together: Violet:
conversations.from: human
conversations.value: You realize that the skin covering that girl's face is rather like what's cropping up on your arm. Can you keep it together after this realization?
conversations.prefix: Keep It Together: Faragast:
conversations.from: gpt
conversations.value: Whatever you signed up for, it sure as fuck wasn't this madness. What even *is* that thing? It's certainly not anything natural. Why did you kick open that door?!
conversations.prefix: Keep It Together: Wilhelm:
conversations.from: human
conversations.value: Kannter is being suffocated by woodlice. Any ideas about how to make that stop?
conversations.prefix: Lice, You Guys!:
conversations.from: gpt
conversations.value: You channel the Winds of Magic to find out something important about the situation.
conversations.prefix: Prophesy:
conversations.from: human
conversations.value: The cultist you've captured is now a sniveling ball of fear. Can you calm him enough to get him to talk? What do you want to know?
conversations.prefix: Make Him Talk:
conversations.from: gpt
conversations.value: It's entirely conceivable that that thing that used to be Andric's sister may possible be eating him. And by "may possibly," I mean, "is probably definitely."
conversations.prefix: Family Entanglements:
conversations.from: human
conversations.value: You want to have a chat with your companion about how things are going.
conversations.prefix: A Friendly Talk: Kannter:
conversations.from: gpt
conversations.value: You must find and decide what to do with Tamla. Will you decide she is a menace or do you think she can be saved?
conversations.prefix: Deal with Tamla:
conversations.from: human
conversations.value: If Andric was right, you can supposedly enter the underground stores of the Temple of Bauseele through this door. What else is down there, you aren't sure.
conversations.prefix: Cellar Door:
conversations.from: gpt
conversations.value: You want to have a chat with your companion about how things are going.
conversations.prefix: A Friendly Talk: Violet:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He cannot lie, part of the price he paid for being a seer. Not all his words are prophecies, though some are, and he can certainly be wrong! Which is which, though?
conversations.prefix: Speaks Only Truth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: 'Everyman' may be noble, but he certainly doesn't know what's good for him. Better that he not hear the inexorable beat of fate's drum, or he might ... overreact.
conversations.prefix: Protect the Delusions of the People:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Nothing gets you down. Ever. It's really annoying actually.
conversations.prefix: Relentlessly Optimistic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Even a broken clock is right twice a day. His clock is broken in so many places, let me tell you.
conversations.prefix: Improbably Accurate Intuition:
conversations.from: human
conversations.value: Your personality is not small. It is big and it is fierce and it is undeniable. Your body, on the other hand, is petite. You're barely five feet tall, and you don't weight much. This is occasionally a liability.
conversations.prefix: Tiny (But Fierce):
conversations.from: gpt
conversations.value: You may play the fool from time to time, but you know what's going.
conversations.prefix: Nobody's Fool:
conversations.from: human
conversations.value: He is easily influenced by alcohol and other substances.
conversations.prefix: You say "Lightweight," I say "Cheap Date":
conversations.from: gpt
conversations.value: You have a meek and quiet nature that leads people to assume you mean no harm and will cause no trouble. This makes it easy to stab them in the back but difficult to grab their attention any other way...
conversations.prefix: Ain't No Bother, Me:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Who knew they taught moves like that in wizard school?
  
  Must've been an extracurricular.
conversations.prefix: Handy with a Blade:
conversations.from: gpt
conversations.value: Now that you have friends, you're *super protective* of them. Nobody hurts them. *Nobody*.
conversations.prefix: Don't You Fucking Touch My Friends:
conversations.from: human
conversations.value: Perhaps it's foolhardy loyalty. When you choose to protect someone or work with them, you don't back down. It's who you are.
conversations.prefix: "Back the fuck off.":
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Chaos gods are out there. They're real, and they're dangerous. If only you can use your talents to stop them from harming innocents.
conversations.prefix: Protect the People from Chaos:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Risks are part of life. You embrace that part of life, and most of the time it works out.
conversations.prefix: Fortune Favors the Bold:
conversations.from: gpt
conversations.value: Even a broken clock is right twice a day. His clock is broken in so many places, let me tell you.
conversations.prefix: Improbably Accurate Intuition:
conversations.from: human
conversations.value: A good hunter knows how to sling a knot. He's got to make snares, fix bowstring, and tie up his quarry for butchering, after all. Do it long enough, and you might even learn a trick or two. Comes with the job.
conversations.prefix: Handy with Rope:
conversations.from: gpt
conversations.value: The flesh of the world is rife with maggots. Time to cut them out and crush them beneath a spade. 
conversations.prefix: Purge the Sickness:
conversations.from: human
conversations.value: As before, I want another one of it!
conversations.prefix: Ain't No Trouble, Me:
conversations.from: gpt
conversations.value: You don't always think things all the way through before you do them. It's part of your charm.
conversations.prefix: Poor Impulse Control:
conversations.from: human
conversations.value: Social graces and warm tones are not your strong suit. You just forget such things because you'd rather cut to the chase or be alone.
conversations.prefix: Not A People Person:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're not rich, not to the eyes of some folk. All other folk, though, have less than you. 
conversations.prefix: Made a Farthing Or Two:
conversations.from: human
conversations.value: Hey, it's not always sunshine and roses, but you have a particular talent for seeing the worst in a situation, and then making sure everybody else sees it too.
conversations.prefix: Kind of a Downer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's a dangerous world out there, and sometimes you have to do what needs to be done. But you'd prefer for it not to involve blood.
conversations.prefix: Avoid Killing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Shiny things, beautiful ideas, old memories, spitting up blood: there are many things vying for Faragast's attention at any given moment.
conversations.prefix: Distracted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Between tough jobs and tough situations, you've been in a lot of tight spots, and you've learned a few things while scrapping your way out of them. It's mostly just trivial stuff, but every once in awhile, that little bit of survivalist minutiae comes in awful handy. 
conversations.prefix: Been Around the Block:
conversations.from: human
conversations.value: Headshots. Legshots. Hits to the vitals. All of these things are essentially useless when the thing you're shooting at is basically an ambulatory mushroom. And if you don't know how to kill something, it's terrifying.
conversations.prefix: Fungaphobe:
conversations.from: gpt
conversations.value: Blood doesn't bother you. You've seen enough fights and delivered enough wounds to not be phased by it anymore. You even know a bit about how to stop the bleeding 
conversations.prefix: Not At All Squeamish :
conversations.from: human
conversations.value: People are just pigs walking upright, right? Same difference.
conversations.prefix: Not A People Person:
conversations.from: gpt
conversations.value: What I told you was true.
  
  From a certain point of view.
conversations.prefix: Truth Artistry:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Tamla was your friend, and she died before her time. You're going to make them pay. All of them. When will it be enough?
conversations.prefix: Avenge Tamla:
conversations.from: human
conversations.value: When you set your mind to it, you can be *really* convincing.
conversations.prefix: Astonishingly Convincing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Living is such a basic task.
  
  But *you* try living when you're coughing up cockroaches and trying to decipher the ways of this magical pestilence.
conversations.prefix: Stay Alive to Cure the Plague:
conversations.from: gpt
conversations.value: Faragast has felt worse.
  
  Actually, that's a lie.
  
  Every other moment of his live has felt better than this.
conversations.prefix: A Wee Bit Under the Weather:
conversations.from: human
conversations.value: Sometimes, there is a pig when you need one.
conversations.prefix: Attracts Animals:
conversations.from: gpt
conversations.value: When Vi throws herself into something, she goes all the way. She often doesn't wait to think about how it might affect her health or safety.
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When the shit hits the proverbial, everyone gets splattered, but Kannter likes to be the least messy and the one holding the fan. 
conversations.prefix: Smelling of Roses:
conversations.from: human
conversations.value: Kannter's lived in Schoppendorf man and boy, and he knows it asshole to elbow.
conversations.prefix: Back of Me Hand:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Maybe it's the arm that's turning blue being special. 
  
  Maybe he just lifts, bro.
conversations.prefix: Stronger Than You Expect:
conversations.from: human
conversations.value: People are just animals. Kill the sick ones, hunt down the predators. Do what is needed. No time for "feelings". 
conversations.prefix: Pigs is Pigs:
conversations.from: gpt
conversations.value: You've seen a lot of shit at this point, and you have broken yet. Quite. If that which doesn't kill you makes you stronger, you should be pretty damn strong by now.
conversations.prefix: Steely Reserve:
conversations.from: human
conversations.value: It takes a lot to upset you, but when you *get* upset, hell hath no fury.
conversations.prefix: Temper, Temper:
conversations.from: gpt
conversations.value: After all you've seen and done, you still just want to help make the world a better place.
conversations.prefix: Still an Optimist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: