conversations.from: system
conversations.value: It's 2534. Virtual reality dominates entertainment. Currency is digital. Cybernetics, cryogenics, and cloning are all attainable--if you have the cash and connections. If you're on the ground, you might still take a car or high-speed train to get where you're going, but if you've got the money, you prefer air travel. From the large luxury or cargo cruisers that travel between planets to the small, flashy speeders--sometimes outfitted for war--designed to zip from ship to ship or city to city, the air is almost always abuzz.
  
  On Earth, refugees waiting for ships off-planet overcrowd the crumbling cities. Nomadic bandit tribes vie for what resources remain. Religious activists preach from ruins that man's place is on the Earth God gave him and often terrorize those that try to leave. The vigilante Coalition employs soldiers, medics, and spies to fight corruption and aid the innocent.
  
  Mars is in desperate need of funds and supplies to deal with growing unrest. Politicians and law enforcement have been made powerful and wealthy through bribery, blackmail, and probably murder. Taxes are cripplingly high and what work there is is largely unsavory. Most fall in with a local gang early in life and steal, blackmail, bribe, and fight for survival. Everyone else has probably been at their mercy, especially if they have money or power.
  
  Ganymede is a booming hub for trade. Home to high-tech companies, distinguished universities, and top-of-the-line medical centers, even the poor find leisure time for nature and nightlife. Most crime is white-collar, petty theft, or smuggling and very, very carefully executed. If a Ganymetian cares at all what life is like on other planets, he's probably a politician, activist, journalist, or volunteer trying to enlighten his fellow citizens or spread Ganymetian ideals to the rest of the System.
  
  Europa serves as Mars' prison colony, where mining is the best way to guarantee well-being. Only the strong, smart, and well-connected survive. Convincts--whether they committed the crime or not--can expect to die there. Anyone unlucky enough to be born there learns fast that life isn't fair and nobody can be trusted. To escape would be nothing short of a miracle.
  
  Dusty Titan leaves a lot to be desired, but it's become the playground of folks that just don't fit in anywhere else. From racing cars and testing arms to shunning technology and avoiding the law, Titan's got a place for everyone--as long as they get along. Troublemakers will find themselves exiled.
  
  ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
  
  We'll begin where we all began: Earth. Whatever your background, you've found your way to a deserted, derelict bunker near what was once the Grand Canyon. You're highly skilled but down on your luck, and you've come here to apply for what promises to be a very lucrative--and very illegal--job. You're not the only one that has turned up,  but you're still waiting for your would-be employer.
conversations.from: human
conversations.value: Collect what supplies you can from this ruin.
conversations.prefix: Scavenge:
conversations.from: gpt
conversations.value: Chapter Two: The men receive their instructions and the first day of working together brings its trials as well as its revelations.
  
  Chapter Three: The boys bond with their boss and the first week of work passes.
  
  Chapter Four: The next three weeks pass as the boys keep busy building on Medea’s plan. 
  
  Chapter Five: The boys make the discovery that Medea is Wyatt’s daughter and confront her about it. The moment brings them all closer together in their struggle, and Medea and Colin spend the final night together.
  
  Chapter Six: The plan is put in motion and carried out successfully... until a run-in with the leader of the syndicate Colin used to be a part of brings up awkward questions about his and Marv’s pasts, and brings trouble to the group.
  
  Chapter Seven: The group splits, each attempting to save his own life. Marv and Colin escape the building together and make for Medea’s private ship. Once aboard and safely out of Mars’ atmosphere, the two reveal their names to each other.
  
  Chapter Eight: Intro: Marv. Marv reflects on the situations that led him to Medea as he and Colin sit aboard Medea’s ship. The two plan their next course of action and decide to sell the ship on Titan where they’ll buy a less conspicuous one.
  
  Chapter Nine: Intro: Alin. Alin finally runs from her master and sets out to find Jolie on her own. She winds up in a neighboring city as she serves as a traveling physician.
  
  Part Two
  Chapter Ten: Intro: Lynne. Lynne dreams of her parents’ murder before awaking from her coma. The doctor discusses her condition with her and she is reminded of Orin’s death. The doctor promises to find her last remaining relative, her brother-in-law, Colin Cade, while his assistant contacts the syndicate man to inform him that she’s woken.
  
  Chapter Eleven: Colin receives a call from Titan informing him that Lynne has awaken. After some moments of uncertainty, Colin decides to go to Titan and take her in until she can find a place to stay.
  
  Chapter Twelve: Colin’s reunion with Lynne is awkward and explosive; each blames the other for Orin’s death. Colin reveals that he had been asked to kill Orin and tried to save his life, and Marv realizes that Colin is a syndicate member.
  
  Chapter Thirteen: In the settling dust, the Orpheus receives a message for a job on Mars -- a big job. The three agree to take it and set their course for Apollo.
  
  Chapter Fourteen: Colin meets with their employer -- his former boss, the syndicate man. The two talk, and Colin realizes it was a setup. The man mentions Medea. Lynne and Marv, observing, argue about how to get him out of there, but Colin tells them to escape and ditch their equipment. He’s taken in.
  
  Chapter Fifteen: Intro: Jolie. Jolie sits in the prison on Mars and reminisces about her time with Alin, her parents and the events that got her into the situation she’s in. A new prisoner (Colin) is brought in, interrupting her thoughts, and the two speak together, Colin plotting an escape.
  
  Chapter Sixteen: Marv and Lynne track Colin down and again debate about how to rescue him. Marv pries a little into Lynne’s past, and she reveals that they had had a relationship before Orin had begun to court her.
  
  Chapter Seventeen: After managing to escape from the prison and stealing a speeder, Colin allows Jolie to stay with them and he takes her to Alin’s former home as she asks, though the two find that she is no longer there. Jolie and Derek talk, and she shoots him after an argument.
  
  Chapter Eighteen: Jolie returns with Colin to the ship, where she takes a speeder and goes off to search the nearby towns. Lynne welcomes Colin back by apologizing for all she said before. Marv is further frustrated by his crew, which makes him feel old and unneeded, as he works on renovating the police speeder.
  
  Part Three
  Chapter Nineteen: After searching for days through two small settlements, Jolie finds Alin. She returns the speeder to the Orpheus and is invited to stay. The five do some bonding, but Lynne distances herself from the crowd with a solitary drink. Jolie talks about the resistance, about how they’d been doing fine until their funding from someone named Medea stopped two years ago. Colin pries, and eventually has to reveal that he knew Medea.
  
  Chapter Twenty: Alin and Jolie talk through the night. The five take a job from the Titanic minister to assassinate the Martian ambassador. During setup, Jolie and Marv argue mechanics and Colin and Alin fool around like siblings.
  
  Chapter Twenty-One: Marv confronts Colin about his secrets, telling him how hard its been not knowing his best friend. Marv tells Colin about being in the force, about his father’s death at the hands of Colin’s syndicate, and Colin counters with how the syndicate man had spoken of Medea. Colin, Jolie and Lynne board speeders to take down the ambassador and his escort.
  
  Chapter Twenty- Two: The three have a spectacular victory, and celebrate as the money is transferred to their account. Marv is distanced while the others romp, and Colin finds Lynne weeping in the bathtub. Marv stares off toward Earth and wonders.
  
  Chapter Twenty-Three: Lynne confides in Colin that she still feels as if she should wake up to find Orin there beside her, and her frustration at how the world had gone on without her. The two sleep together, which marks Lynne’s moving on and Colin’s realization of his ultimate love for Medea. Marv leaves the group to settle on Earth.
  
  Chapter Twenty-Four: Colin receives word from Medea... who has been in captivity and is now strapped with a bomb. Unaware of this but knowing that she is hurt or in danger, Colin goes off to search for her on his own. Alin tells him that Marv’s speeder is gone, and he informs the group that he does not intend to come back to them.
  
  Chapter Twenty-Five: After Colin departs, Lynne decides to leave for Titan, a paradise where she feels she may find peace. Jolie jumps to Colin’s rescue and is killed in an assault on the government building.
  
  Chapter Twenty-Six: Colin looks for Medea with the intention of saving her but with the knowledge that he can’t. He finds her beaten and broken in a closet of her orphanage, and can’t disarm the weapon. He drives the ship into Wyatt’s building.
  
  Chapter Twenty-Seven: After waiting for Jolie to return and gradually realizing that she isn’t going to, Alin finds Marv and settles down with him, passing on the information that Colin has found Medea and gone for her. The two set up shop together.
conversations.prefix: Plot:
conversations.from: human
conversations.value: D
conversations.prefix: Bandit Raid:
conversations.from: gpt
conversations.value: Take a risk to prove yourself and win these people over. Shatter their expectations.
conversations.prefix: Win the Room:
conversations.from: human
conversations.value: Show these folks that you're someone to take seriously, even if your assets aren't readily apparent. Better yet, get them to actually like you.
conversations.prefix: Impress the Room:
conversations.from: gpt
conversations.value: This meek, mousy woman is kind, tender, and a skilled physician. She's almost too good to be true.
conversations.prefix: Alinn Vaughn:
conversations.from: human
conversations.value: Save yourself at any cost.
conversations.prefix: Survive:
conversations.from: gpt
conversations.value: The world hasn't been fair to you. You show it the same courtesy.
conversations.prefix: Temper:
conversations.from: human
conversations.value: You're wounded. You need to find medicine and a place to heal.
conversations.prefix: Recover:
conversations.from: gpt
conversations.value: This religious fanatic is ready to give his life--or yours--to please his god.
conversations.prefix: Cultist:
conversations.from: human
conversations.value: This large, heavily-armed man looks like he's not to be trifled with. But you're probably going to trifle.
conversations.prefix: Bodyguard:
conversations.from: gpt
conversations.value: This isn't going very well. You need to get out of here!
conversations.prefix: Escape!:
conversations.from: human
conversations.value: This is the shared living and dining space. It isn't much, but it's home. This is where the crew can kick back and relax.
conversations.prefix: Orpheus' Mess:
conversations.from: gpt
conversations.value: Captain of a rival crew who seems to follow you wherever you go, snatching up jobs and taking credit for your successes.
conversations.prefix: Gyeon Jun-Seo:
conversations.from: human
conversations.value: Head of Mars' deep-space division and commodore of the fleet, she is the extension of Wyatt's reach into border territories.
conversations.prefix: Commander Lauren Fitzcurtis:
conversations.from: gpt
conversations.value: You can make this ship operate more efficiently, whether that means finding new parts, new crew, or new priorities.
conversations.prefix: Improve the Ship:
conversations.from: human
conversations.value: You can't prove it--yet--but you're confident that someone has betrayed the crew.
conversations.prefix: Reveal the Spy:
conversations.from: gpt
conversations.value: Maybe you're a dealer. Maybe you're ex-military or serving as Security. Whatever the case, you've spent your life surrounded by weapons and know how to both acquire and use them.
conversations.prefix: Arms:
conversations.from: human
conversations.value: The large cargo hold doubles as a hangar for personal ships, and currently houses the speedy silver Ascent and powerful red Venera.
conversations.prefix: Cargo Hold of Orpheus:
conversations.from: gpt
conversations.value: Marv
conversations.prefix: Odysseus:
conversations.from: human
conversations.value: Colin
conversations.prefix: Achilles:
conversations.from: gpt
conversations.value: Fooling around with Orin as kids. Being taken into the syndicate. Lin singing in the bar and his meeting with her. Being ordered to kill Orin. Slaughtering the council and fleeing.
  
  
  Colin is tall and thin, but very fit and flexible. His mop of brownish-blonde hair usually hangs in front of his blue eyes. He usually dresses well but shabbily in neutral tones, and has a handsome, narrow face.
  	Colin comes off as reckless, but is usually correct when it comes to his hunches. He is very laid back and even lazy at times -- if the work isn’t exciting or dangerous as well as rewarding, it isn’t worth doing. He’s a ladies’ man, but ever-loyal to Medea, and his aloof attitude belies his serious obsessions.
  	Colin grew up as an orphan with his older brother by three years, Orin. He lived with several foster families, but never for very long, and at seven he and his brother were taken in by a crime union on Mars, where they befriended Roland (the leader, whom he would later meet with Medea). At eighteen he met Lin, a local jazz singer, and the two had a brief affair. At twenty, after his brother’s marriage, the council assigned him to kill Orin, who was killed anyway when he tried to escape. After slaughtering the council, Colin spent his savings on a small ship and resorted to mercenary work. At twenty-five, he was recruited by Medea, whom he worked with for a month and a half as a sort of freedom fighter. After the failure of their mission, he teamed up with Marv and the two returned to mercenary work. Colin spent the next year hunting Wyatt and waiting for his opening to finish Medea’s work.
  	Although Colin rarely shows how he really feels, Marv reminds him of his brother, Orin, and so he feels a very strong attachment to him. Lin he sees very much as his younger sister, and although he is often annoyed by her he respects her as his last remaining link to his brother’s life. Jolie is a dear friend, and although he does not much care for Alynne he respects her knowledge and treats her kindly.
  	Colin not-so-secretly desires to be reunited with Medea as he tears apart her father’s terrorist government in search of her. His obstacles are the organization itself, but also his fear of Medea being dead (which disheartens him at every turn), and his companions’ dubiousness.
conversations.prefix: Colin Cade:
conversations.from: human
conversations.value: Chapter Two: The men receive their instructions and the first day of working together brings its trials as well as its revelations.
  
  Chapter Three: The boys bond with their boss and the first week of work passes.
  
  Chapter Four: The next three weeks pass as the boys keep busy building on Medea’s plan. 
  
  Chapter Five: The boys make the discovery that Medea is Wyatt’s daughter and confront her about it. The moment brings them all closer together in their struggle, and Medea and Colin spend the final night together.
  
  Chapter Six: The plan is put in motion and carried out successfully... until a run-in with the leader of the syndicate Colin used to be a part of brings up awkward questions about his and Marv’s pasts, and brings trouble to the group.
  
  Chapter Seven: The group splits, each attempting to save his own life. Marv and Colin escape the building together and make for Medea’s private ship. Once aboard and safely out of Mars’ atmosphere, the two reveal their names to each other.
  
  Chapter Eight: Intro: Marv. Marv reflects on the situations that led him to Medea as he and Colin sit aboard Medea’s ship. The two plan their next course of action and decide to sell the ship on Titan where they’ll buy a less conspicuous one.
  
  Chapter Nine: Intro: Alin. Alin finally runs from her master and sets out to find Jolie on her own. She winds up in a neighboring city as she serves as a traveling physician.
  
  Part Two
  Chapter Ten: Intro: Lynne. Lynne dreams of her parents’ murder before awaking from her coma. The doctor discusses her condition with her and she is reminded of Orin’s death. The doctor promises to find her last remaining relative, her brother-in-law, Colin Cade, while his assistant contacts the syndicate man to inform him that she’s woken.
  
  Chapter Eleven: Colin receives a call from Titan informing him that Lynne has awaken. After some moments of uncertainty, Colin decides to go to Titan and take her in until she can find a place to stay.
  
  Chapter Twelve: Colin’s reunion with Lynne is awkward and explosive; each blames the other for Orin’s death. Colin reveals that he had been asked to kill Orin and tried to save his life, and Marv realizes that Colin is a syndicate member.
  
  Chapter Thirteen: In the settling dust, the Orpheus receives a message for a job on Mars -- a big job. The three agree to take it and set their course for Apollo.
  
  Chapter Fourteen: Colin meets with their employer -- his former boss, the syndicate man. The two talk, and Colin realizes it was a setup. The man mentions Medea. Lynne and Marv, observing, argue about how to get him out of there, but Colin tells them to escape and ditch their equipment. He’s taken in.
  
  Chapter Fifteen: Intro: Jolie. Jolie sits in the prison on Mars and reminisces about her time with Alin, her parents and the events that got her into the situation she’s in. A new prisoner (Colin) is brought in, interrupting her thoughts, and the two speak together, Colin plotting an escape.
  
  Chapter Sixteen: Marv and Lynne track Colin down and again debate about how to rescue him. Marv pries a little into Lynne’s past, and she reveals that they had had a relationship before Orin had begun to court her.
  
  Chapter Seventeen: After managing to escape from the prison and stealing a speeder, Colin allows Jolie to stay with them and he takes her to Alin’s former home as she asks, though the two find that she is no longer there. Jolie and Derek talk, and she shoots him after an argument.
  
  Chapter Eighteen: Jolie returns with Colin to the ship, where she takes a speeder and goes off to search the nearby towns. Lynne welcomes Colin back by apologizing for all she said before. Marv is further frustrated by his crew, which makes him feel old and unneeded, as he works on renovating the police speeder.
  
  Part Three
  Chapter Nineteen: After searching for days through two small settlements, Jolie finds Alin. She returns the speeder to the Orpheus and is invited to stay. The five do some bonding, but Lynne distances herself from the crowd with a solitary drink. Jolie talks about the resistance, about how they’d been doing fine until their funding from someone named Medea stopped two years ago. Colin pries, and eventually has to reveal that he knew Medea.
  
  Chapter Twenty: Alin and Jolie talk through the night. The five take a job from the Titanic minister to assassinate the Martian ambassador. During setup, Jolie and Marv argue mechanics and Colin and Alin fool around like siblings.
  
  Chapter Twenty-One: Marv confronts Colin about his secrets, telling him how hard its been not knowing his best friend. Marv tells Colin about being in the force, about his father’s death at the hands of Colin’s syndicate, and Colin counters with how the syndicate man had spoken of Medea. Colin, Jolie and Lynne board speeders to take down the ambassador and his escort.
  
  Chapter Twenty- Two: The three have a spectacular victory, and celebrate as the money is transferred to their account. Marv is distanced while the others romp, and Colin finds Lynne weeping in the bathtub. Marv stares off toward Earth and wonders.
  
  Chapter Twenty-Three: Lynne confides in Colin that she still feels as if she should wake up to find Orin there beside her, and her frustration at how the world had gone on without her. The two sleep together, which marks Lynne’s moving on and Colin’s realization of his ultimate love for Medea. Marv leaves the group to settle on Earth.
  
  Chapter Twenty-Four: Colin receives word from Medea... who has been in captivity and is now strapped with a bomb. Unaware of this but knowing that she is hurt or in danger, Colin goes off to search for her on his own. Alin tells him that Marv’s speeder is gone, and he informs the group that he does not intend to come back to them.
  
  Chapter Twenty-Five: After Colin departs, Lynne decides to leave for Titan, a paradise where she feels she may find peace. Jolie jumps to Colin’s rescue and is killed in an assault on the government building.
  
  Chapter Twenty-Six: Colin looks for Medea with the intention of saving her but with the knowledge that he can’t. He finds her beaten and broken in a closet of her orphanage, and can’t disarm the weapon. He drives the ship into Wyatt’s building.
  
  Chapter Twenty-Seven: After waiting for Jolie to return and gradually realizing that she isn’t going to, Alin finds Marv and settles down with him, passing on the information that Colin has found Medea and gone for her. The two set up shop together.
conversations.prefix: Plot:
conversations.from: gpt
conversations.value: Caster's twin; his father was a mechanic; fought in early Earth wars as a child; demolitions expert.
conversations.prefix: Pollux:
conversations.from: human
conversations.value: Nicole Wyatt
conversations.prefix: Medea:
conversations.from: gpt
conversations.value: Vehicles
conversations.prefix: Castor:
conversations.from: human
conversations.value: Whether you piloted a passenger or military vessel, smuggled goods between planets, or just tinkered with vehicles for fun, if it moves, you can move it.
conversations.prefix: Captain:
conversations.from: gpt
conversations.value: You've handled just about every kind of computer out there, usually without leaving a trace. You may not always know what you're getting into, but you can't wait to find out.
conversations.prefix: Hacker:
conversations.from: human
conversations.value: Wherever you came from, you set out for other worlds not only for thrills but also glory. And also thrills.
conversations.prefix: Adventurer:
conversations.from: gpt
conversations.value: Wherever you go, it seems you encounter old enemies or make new ones. You are slow to trust and be trusted.
conversations.prefix: Betrayed:
conversations.from: human
conversations.value: You're outnumbered, but maybe not outwitted. Perhaps you can get some of them to join you.
conversations.prefix: Foment Rebellion:
conversations.from: gpt
conversations.value: A little disagreement never killed anyone right? Encourage someone to take independent action, show someone that they're in the wrong, or otherwise plant a tiny little seed of discontent.
conversations.prefix: A Little Unrest:
conversations.from: human
conversations.value: Run, jump, climb, drop--you've got to get out of here somehow.
conversations.prefix: Rooftop Getaway:
conversations.from: gpt
conversations.value: A small, portable computer.
conversations.prefix: Microtablet:
conversations.from: human
conversations.value: You were either born on Europa or spent a large portion of your adult life there. How you escaped is a miracle and a well-kept secret. You've seen the worst the System has to offer and survived thanks to your unique skill set.
conversations.prefix: Prisoner:
conversations.from: gpt
conversations.value: Whether you want to poison or drug someone, it will only sting a little.
conversations.prefix: Dart Gun:
conversations.from: human
conversations.value: Land your floundering ship without loss of life or limb. You wouldn't mind landing with your dignity intact, either.
conversations.prefix: Land Safely:
conversations.from: gpt
conversations.value: This camera is full of photos of members of Mars' Parliament in various situations. They were clearly under surveillance without their knowledge. The most recent photo shows Prime Minister Wyatt red-faced and snarling, tightly gripping the arm of a young woman at his side.
conversations.prefix: Camera:
conversations.from: human
conversations.value: Whatever your drug--everyone has one--you need a fix.
conversations.prefix: Score a Fix:
conversations.from: gpt
conversations.value: This file contains political newspaper clippings, blueprints of governement buildings, and what look like access codes. Most of the information seems to center around Mars' Parliament and Prime Minister Wyatt, with most of the newspaper clippings being propaganda.
conversations.prefix: Dossier:
conversations.from: human
conversations.value: This portable computer screen has been disconnected from the web. It contains files on various types of weaponry, vehicles, and interplanetary flights for the next six months.
conversations.prefix: Tablet:
conversations.from: gpt
conversations.value: You're outnumbered, but maybe not outwitted. See if you can persuade them to join your cause--or let you join theirs.
conversations.prefix: If You Can't Beat 'Em:
conversations.from: human
conversations.value: Take a risk to prove yourself and win these people over. Shatter their expectations.
conversations.prefix: Make an Impression:
conversations.from: gpt
conversations.value: It's no secret that most of Mars' cops are corrupt, and it surprises no one that very little gets done. Whether or not you're dirty, you've had to be careful who you trust and make some compromises to keep your job.
conversations.prefix: Detective:
conversations.from: human
conversations.value: The roving bands of madmen that have inherited Earth live bloody, brutal lives. You've fought for resources, ransomed them to people in need, and traded with Mars in exchange for arms. You thrive on chaos.
conversations.prefix: Bandit:
conversations.from: gpt
conversations.value: Whether you got your start as a cargo, military, or even a luxury cruise pilot, you know your way around anything that moves fast. And you can probably make it move even faster.
conversations.prefix: Pilot:
conversations.from: human
conversations.value: Even if you happen to be skilled in hand-to-hand combat, these will make defending yourself a lot easier. A pistol, assault rifle, shotgun, or sniper rifle–take your pick.
conversations.prefix: Weapons:
conversations.from: gpt
conversations.value: Someone's going out with a bang.
conversations.prefix: Explosives:
conversations.from: human
conversations.value: This roving five-seat noodle bar offers mediocre food, but the owner is well-connected.
conversations.prefix: Crowded Noodle Boat:
conversations.from: gpt
conversations.value: This enormous compound is more like a bunker on the inside. Security's everywhere. How will you get to Wyatt?
conversations.prefix: Presidential Palace:
conversations.from: human
conversations.value: Someone is lying to you. Find out what they're hiding and why.
conversations.prefix: Learn the Truth:
conversations.from: gpt
conversations.value: Battered Earth hides many dangers. Traverse this heavily-bombed wilderness without loss of life or limb.
conversations.prefix: The Wilds:
conversations.from: human
conversations.value: You've got a bad reputation. As a rule, people don't like or trust you. Hey, the world hasn't been fair to you. You've only returned the favor.
conversations.prefix: Notorious:
conversations.from: gpt
conversations.value: You are feeling dizzy. Something's not right. Powerful visions dance before your eyes. What do you see, and what will you do?
conversations.prefix: Poisoned:
conversations.from: human
conversations.value: This file contains information about each of the players, including known details about birthplace, parentage, childhood, education, professional life, and personal life. Someone has done their research.
conversations.prefix: Player Dossier:
conversations.from: gpt
conversations.value: Plot the best course to your destination and arrive there in one piece.
conversations.prefix: Navigate:
conversations.from: human
conversations.value: Repair the ship and figure out how and why it went offline. If a rogue signal came in, it's probably buried in the communication records.
conversations.prefix: Sabotage!:
conversations.from: gpt
conversations.value: Sweaty, slightly mad, and armed to the teeth. These lunatics live for the kill and *love* explosions.
conversations.prefix: Bandits:
conversations.from: human
conversations.value: Rocky Titan is home to a diverse population, and this hangar is packed with people that seem happy and an enormous variety of vehicles.
conversations.prefix: Hangar:
conversations.from: gpt
conversations.value: There's a lot of ammo in the colonies, and most of it is flying at you tonight.
conversations.prefix: Shootout:
conversations.from: human
conversations.value: Get what supplies you can from this ruin.
conversations.prefix: Scavenge:
conversations.from: gpt
conversations.value: Sneak around to learn what you can.
conversations.prefix: Spy:
conversations.from: human
conversations.value: This place is a jumble of shoddy buildings, lean-tos, tents, junk, and people. Lots and lots of people.
conversations.prefix: Shanty Town:
conversations.from: gpt
conversations.value: You've had quality schooling and plenty of real-world experience. You're an expert in your field, so others defer to you. You may not be a tough nut, but you are a smart cookie! Knowledge is power, right?
conversations.prefix: Educated:
conversations.from: human
conversations.value: Despite your skills, you are cautious of the world and its perils. Even your own two feet feel like a lot to keep track of.
conversations.prefix: Awkward/Timid:
conversations.from: gpt
conversations.value: You'll catch up with everyone else eventually, but sometimes even you think you should've known better.
conversations.prefix: Clueless:
conversations.from: human
conversations.value: Jonesing undermines you. Your spirit is willing, but your body isn't up to the challenge if you haven't had your fix.
conversations.prefix: Addicted:
conversations.from: gpt
conversations.value: Whether you need to prove your love to someone, find a love you lost, or are still searching for that special someone, it's all you can think about.
conversations.prefix: Love and Longing:
conversations.from: human
conversations.value: You're longing for a brighter future than the one you can realistically expect. You'll take any chance to start over.
conversations.prefix: Escape This Life:
conversations.from: gpt
conversations.value: Whether you're interested in your own heritage, something that happened to a loved one, or what's going on behind closed doors, you are determined to find out the truth.
conversations.prefix: Discovery:
conversations.from: human
conversations.value: Find your contact and get this show on the road.
conversations.prefix: Make Contact:
conversations.from: gpt
conversations.value: Save someone from their predicament.
conversations.prefix: Rescue:
conversations.from: human
conversations.value: You need a place to recoup in peace.
conversations.prefix: Find a Safe House:
conversations.from: gpt
conversations.value: He seems smaller in person, but his sharp, cruel eyes defy you to underestimate him.
conversations.prefix: James Wyatt:
conversations.from: human
conversations.value: Whatever your predicament, this should help.
conversations.prefix: Cash:
conversations.from: gpt
conversations.value: Whether you've sworn an oath or just have an impeccable moral compass, you always do what's right.
conversations.prefix: Moral/Loyal:
conversations.from: human
conversations.value: They've hurt a lot of people. They've hurt you. Now it's their turn.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: You're after big game. You don't care what the job is, as long as the odds are against you and the reward is high. You're an adrenaline junkie, the sort that would start a fight with both hands tied behind his back.
conversations.prefix: Thrill of the Chase:
conversations.from: human
conversations.value: Power is its own reward, and you deserve it. It's the only way you'll feel safe or be in a position to exact revenge.
conversations.prefix: Take Control:
conversations.from: gpt
conversations.value: It’s eating you up. You must tell someone. Who do you tell and what is your secret?
conversations.prefix: Share Your Secret:
conversations.from: human
conversations.value: The command center is cramped but functional. The mess, med bay, and living quarters are just below, overlooking the large cargo hold.
conversations.prefix: The Ascent:
conversations.from: gpt
conversations.value: It's hot, noisy, and crowded, but it's cheap passage between planets. You're sharing a bunk, standing in long lines for the toilet, and eating MREs.
conversations.prefix: Transport Ship:
conversations.from: human
conversations.value: A rogue deep-space satellite that commands renegade ships as a pirate. Is someone controlling it?
conversations.prefix: E2090-34:
conversations.from: gpt
conversations.value: Whatever you've done in the past, you haven't yet put it to rest. Find a way to make peace with what haunts you.
conversations.prefix: Dispel Your Demons:
conversations.from: human
conversations.value: This med kit includes various fast-acting and potentially-addictive drugs.
conversations.prefix: Med Kit:
conversations.from: gpt
conversations.value: This may be your last chance to patch things up.
conversations.prefix: Make Amends:
conversations.from: human
conversations.value: You'll need one of these if you're going to stay in touch with your crew when you aren't on the ship or in the same room.
conversations.prefix: Comm:
conversations.from: gpt
conversations.value: You'll need this to decrypt any encoded transmissions to, from, or intercepted by your ship or your comm.
conversations.prefix: Encryption Code:
conversations.from: human
conversations.value: This burly, surly, and wise man is head detective. Is he dirty? Something about his demeanor inspires confidence, but he's clearly dangerous.
conversations.prefix: Marv Norman:
conversations.from: gpt
conversations.value: She clearly knows how to handle herself--and others. Still, you expected the Coalition Commander to be... bigger.
conversations.prefix: Commander Ackart:
conversations.from: human
conversations.value: This stylish woman captains a rival ship that always seems to be snatching up your jobs. Is she the thrill-seeker she seems, or is she searching for something more?
conversations.prefix: Lin Radcliff:
conversations.from: gpt
conversations.value: An old, derelict bunker. Although it passes for shelter, the water barely runs, there isn't much light, and it is bitterly cold.
conversations.prefix: Bunker:
conversations.from: human
conversations.value: Earthling soldiers, medics, or spies defending their homes, taking out bandits and terrorists, or providing supplies and medical aid to other innocents. But Mars has spies, too, and money. Where do your loyalties really lie?
conversations.prefix: Coalition:
conversations.from: gpt
conversations.value: Your family has Mars under its thumb. You're after prestige and profit at any cost. Maybe you're an arms dealer, thief, smuggler, spy, assassin, or even a politician. But whatever you do, don't dishonor your family.
conversations.prefix: Mobster:
conversations.from: human
conversations.value: Whatever it is, you can probably acquire it quietly, quickly, and without leaving any witnesses.
conversations.prefix: Dealer:
conversations.from: gpt
conversations.value: You've wandered the System as a gun for hire, looking for thrills, fortune, or at least a warm meal. And thrills. You may even have spent some time as someone's prized gladiator, little more than a slave.
conversations.prefix: Cowboy:
conversations.from: human
conversations.value: You may have been dealt a short hand, but you know how to play your cards right. You've learned how to fend for yourself and play a situation to your advantage.
conversations.prefix: Flexible:
conversations.from: gpt
conversations.value: You can't escape your mistakes or guilt, which can make you hesitant and cold. You always seem to be encountering old enemies, real or imagined. You are slow to trust and be trusted.
conversations.prefix: Haunted:
conversations.from: human
conversations.value: Fear may be a matter of mind over, err, matter, but the, uh, matter before you seems to... matter... a lot more than your mind currently does.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: You don't look before you leap or think before you speak. Once you're onto something, you just can't let go. You’ve got too many balls in the air to catch them all, so things often don't work out as they should.
conversations.prefix: Manic/Obsessed:
conversations.from: human
conversations.value: Your certainty and confidence know no bounds, and you'll never admit defeat. People rarely measure up to your ideals.
conversations.prefix: Arrogant/Judgmental:
conversations.from: gpt
conversations.value: Your various lusts sometimes get the better of you. You may not be a bad guy, but your intentions aren't always good.
conversations.prefix: Rakish:
conversations.from: human
conversations.value: The world is an ever-developing record of its own activity. With your trained eye and years of experience, nothing escapes your notice and very little shocks you.
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: Wherever you go, you make friends. Either your smile and swagger are highly convincing, or you've got dirt on a lot of people. You know people in high places, are owed a few favors, and know how to make things happen.
conversations.prefix: Connected:
conversations.from: human
conversations.value: You can patch engines, craft tools from junk, and enter cyberspace without leaving a trace. You have a gadget for almost every occasion. You don't always know what you're getting into, but can't wait to find out.
conversations.prefix: Engineer:
conversations.from: gpt
conversations.value: You've spent your life uncovering secrets and either hiding, selling, or exposing them. Whether you're a propagandist or out to enlighten the world and expose corruption, you've got the truth and the means to tell it.
conversations.prefix: Journalist/Activist:
conversations.from: human
conversations.value: Man's place is on the Earth Gode gave him, and those that would leave it have brought judgment day upon you all. If you're not more than happy to blow them and their ships to pieces, you're looking for a new cause.
conversations.prefix: Cultist:
conversations.from: gpt
conversations.value: Whether you're legitimately employed on Ganymede, working a questionably-moral job on Mars, or hacking your enemies from anywhere in the System, you know your way around anything with circuitry.
conversations.prefix: Programmer:
conversations.from: human
conversations.value: Dangerous, highly organized, and known for extreme violence. This man looks like he's not to be trifled with. But you're probably going to trifle.
conversations.prefix: Mobster:
conversations.from: gpt
conversations.value: Whether you've done what you came for or not, it's time to get out of here!
conversations.prefix: Escape:
conversations.from: human
conversations.value: Do what you came for.
conversations.prefix: Smoke the Target:
conversations.from: gpt
conversations.value: Collectively, people are animals. Get what you came for and get out alive.
conversations.prefix: Brawl:
conversations.from: human
conversations.value: You're accurate with both weapons and words. You break hearts as easily as bones and have a knack for finding others' weaknesses.
conversations.prefix: Deadly Aim:
conversations.from: gpt
conversations.value: More than anything, you want the means to live a comfortable life and you want your name to be remembered--whether in celebration or fear.
conversations.prefix: Fortune and Glory:
conversations.from: human
conversations.value: You just want to help make the world a better place. Is that so much to ask?
conversations.prefix: Do Good:
conversations.from: gpt
conversations.value: However you lost it, you want it back. What will you do to get it?
conversations.prefix: Reclaim Your Honor:
conversations.from: human
conversations.value: This virus will infect and confound any computer system it's introduced to.
conversations.prefix: Computer Virus:
conversations.from: gpt
conversations.value: When the going gets tough, you need to remind yourself of the events and feelings that brought you here. So, why are you doing this?
conversations.prefix: Back to Your Roots:
conversations.from: human
conversations.value: You've been around, seen more than most people can imagine, and trust your instincts. You know the politics and lay of the land. You are resilient; easy to hurt, maybe, but hard to kill.
conversations.prefix: Worldly:
conversations.from: gpt
conversations.value: Whether we're talking vehicles or human beings, if it moves, you can get it where you want it to go.
conversations.prefix: Leadership:
conversations.from: human
conversations.value: Whether you're a professor, researcher, or physician, you've had excellent schooling and plenty of real-world experience. You are highly-skilled, at least in your field.
conversations.prefix: Scientist:
conversations.from: gpt
conversations.value: Whatever drives you, you never give up, never surrender, and never let anyone put you down. You're excited about whatever you believe in and sometimes that enthusiasm is infectious.
conversations.prefix: Passion:
conversations.from: human
conversations.value: Although you're not opposed to bludgeoning someone with your gun, you prefer to use it from a safe distance when possible. This should help.
conversations.prefix: Ammunition:
conversations.from: gpt
conversations.value: You may not yet be able to prove it yet, but you can't in good conscience sit on the story any longer. For better or worse, let the world know.
conversations.prefix: Publish:
conversations.from: human
conversations.value: You're not sure who hired this sellsword, but you can probably guess. When it comes to assassins, you get what you pay for. This one was paid a lot.
conversations.prefix: Assassin:
conversations.from: gpt
conversations.value: The President's daughter. She has a reputation as a do-gooder, but  you don't know if that's true. She strikes you as cold, fierce, and determined.
conversations.prefix: Nicole Wyatt:
conversations.from: human
conversations.value: This sleek Ganymetian jazz club is filled with cigarette smoke and the smell of booze. The patrons seem quite rich, and not altogether savory.
conversations.prefix: Nightclub:
conversations.from: gpt
conversations.value: You'll need to make yourself valuable if you want to make friends and, somehow, get off the god-forsaken rock that is Europa.
conversations.prefix: Prison:
conversations.from: human
conversations.value: Save yourself and your companions from your predicament.
conversations.prefix: Escape:
conversations.from: gpt
conversations.value: Max's reputation for ruthless and insane acts of terror preceeds him, but it's strange. He seems so normal in person. He may be the nicest guy you've ever met.
conversations.prefix: Max Addison:
conversations.from: human
conversations.value: Small, soft-spoken, and mild-mannered, Alin may not seem like much of a soldier--until you see her at work in the operating room, where she reigns supreme.
conversations.prefix: Alin Vaughn:
conversations.from: gpt
conversations.value: Shanty Town > Transport Ship > Crowded Noodle Boat > Presidential Palace > Transport Ship > Hangar > Orpheus > Bunker > Wilds > Shanty Town > Wilds > Orpheus > Europa > Orpheus > Ganymede? > Nightclub > Orpheus > Mars > Presidential Palace
  
  1 - meet the crew and plan the attack with Jolie
  
  2 - fly to Mars
  
  3 - execute and fail (because of Colin, a mobster? Who dies?)
  
  4 - escape and regroup
  
  5 - flee to Titan, get a new ship, become mercs
  
  6 - receive distress signal from Jolie, set out after the bandits that took her
  
  7 - traverse wilderness, encounter Lin already having wiped out the bandits
  
  8 - Jolie's been taken to Mars. Do you go after her? Cultists are waiting to destroy your ship.
  
  9 - Marv intercepts you, find yourself in prison on Europa
  
  10 - Find Jolie, escape
  
  11 - Jolie doesn't know what became of your employer, but she'll pay you to help her assassinate a bastard diplomat in a nightclub on Ganymede
  
  12 - succeed
  
  13 - your ship is commandeered by a rogue satellite - disable it and find out who's controlling it (your old employer?)
  
  14 - set out to rescue your employer (Jolie killed?)
  
  15 - complete the job
conversations.prefix: Plot:
conversations.from: human
conversations.value: For better or worse, you're with Max now. He doesn't seem to wish you harm and there may be opportunities here if all you're after is coin... then again, he has a reputation for being volatile. Explore your new surroundings, confer with your comrades, and decide what to do next.
conversations.prefix: Fit In--Or Escape:
conversations.from: gpt
conversations.value: Did the bandits escape? How did they find you in the first place? Will the Bunker be abandoned? Whatever's going on, you need to know about it, and the sooner, the better.
conversations.prefix: Learn the Truth:
conversations.from: human
conversations.value: This file contains only a grainy surveillance photo of a man. He looks to be in his twenties or early thirties, with a strong jaw line and large nose, but that's about all you can make out beneath his large cowboy hat.
conversations.prefix: Dossier on Contact:
conversations.from: gpt
conversations.value: What resources the Bunker has are at your disposal for this mission, so take what you think you'll need (including rest) and, well, hit the road. Watch out for bandits!
conversations.prefix: Hit the Road:
conversations.from: human
conversations.value: Food and water are worth a hell of a lot on this barren hunk of rock. Consume 'em, sell 'em for a fortune, or become a hero for donating 'em to those in need. But protect them with your life!
conversations.prefix: Provisions:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have spent a long time surrounded by weapons, and know how to both acquire and use them.
conversations.prefix: Arms Dealer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’ve been around, seen more than most people can imagine, and trust your instincts. You know the politics and lay of the land. You are resilient; easy to hurt, maybe, but hard to kill.
conversations.prefix: Worldly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Wherever you go, it seems you encounter old enemies or make new ones. You are slow to trust and be trusted.
conversations.prefix: Betrayed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Power is its own reward, and you deserve it. It’s the only way you’ll feel safe or be in a position to exact revenge.
conversations.prefix: Take Control:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: New people always put her on edge. It shows in her walk, talk and appearance. Its a little... off putting.
conversations.prefix: Suspicious:
conversations.from: gpt
conversations.value: You've not just studied how to keep people alive, you've also practised it.
conversations.prefix: First Aid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: All you do is in the name of pleasing a rapacious and vindictive God. Failure to uphold His virtue represents the ultimate dishonor to one's self and to one's faith and must be rectified by righteous justice--even if the failure is your own.
conversations.prefix: For the Glory of the Almighty:
conversations.from: gpt
conversations.value: You are unable to get past your failures and character deficiencies, and as such are constantly berating yourself, and occasionally feel inclined toward self harm.
conversations.prefix: Inadequate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Drawn by unknown signs, you suspect the workings of the divine bequeathing the right to spread the Word.
conversations.prefix: Evangelistic Intent:
conversations.from: human
conversations.value: Details. Information. She can observe these and analyze them to work out what the pieces are, and usually how they fit together.
conversations.prefix: Attentive:
conversations.from: gpt
conversations.value: Control what you can control, but don't freeze up because you can't control everything.
conversations.prefix: Pragmatic:
conversations.from: human
conversations.value: You've a good reputation currently, and you expect to need it again after this is all over.
conversations.prefix: Reputation to protect:
conversations.from: gpt
conversations.value: There is only room for a small number of loyalties in the heart of someone destined for greatness.
  
  Sometimes the most earnest friendships become just business.
conversations.prefix: Treacherous:
conversations.from: human
conversations.value: She's got an eye for detail. Not only for weapons but for the necessities of survival.
conversations.prefix: Meticulous:
conversations.from: gpt
conversations.value: You generally focus on the upside, not the pitfalls on the way.
conversations.prefix: Optimistic :