conversations.from: system
conversations.value: You awaken today, just as you did yesterday, awaiting your orders. Details of your next hunt. The item you must next destroy.
  
  In this world, you are one of The Dread, elite altered fighters who keep order by stopping the work of magic. You've lived life under your technicians, the Guardians.
  
  *And you've never questioned anything. Until the dreams came.*
  
  ............................
  
  This game will be a fantasy and cyberpunk meld. Each player will be a member of "The Dread," a squad of altered humans who hunt magic users. Each character will be cyborg-esque, with metal/armor implants and weapon grafts. Nothing too high-tech is allowed, however, as it uses too much of the forbidden magic. Feel free to be creative in your character's design--physical design and by cards.
  
  I'm looking for an additional 2-3 players (besides my 1-2 friends who will join).
conversations.from: human
conversations.value: These goggles make it easier for you to detect lifeforms trying to hide. Mages even give off a particular glow.
conversations.prefix: Infrared Goggles:
conversations.from: gpt
conversations.value: Incendiary ammunition contains a compound that burns rapidly and causes fires.
conversations.prefix: Incendiary Rounds:
conversations.from: human
conversations.value: This stun gun is especially useful for stopping enemies in their tracks without harming them, allowing for information retrieval.
conversations.prefix: Stun Gun:
conversations.from: gpt
conversations.value: Your flamethrower implants are useless without fuel.
conversations.prefix: Flamethrower Fuel:
conversations.from: human
conversations.value: This device attaches to your arm and throws knives at your control.
conversations.prefix: Throwing Knife Device:
conversations.from: gpt
conversations.value: Since you're built for infiltration, the more subtle are of killing by poison is ideal. This poison will render the enemy stunned, but alive for a few minutes for questioning.
conversations.prefix: Poison Ampules:
conversations.from: human
conversations.value: A staff lies on a nearby desk. Your analysis concludes that it is magical and dangerous. It could be of use, however.
conversations.prefix: Mysterious Staff:
conversations.from: gpt
conversations.value: All things are GO but your memory. The unit seems to detect your most recent dream.
conversations.prefix: Pass the Utility Test:
conversations.from: human
conversations.value: You've never seen something like this before. You have a...choice?
conversations.prefix: Override Objective?:
conversations.from: gpt
conversations.value: You've been around the Dread for a while, and gotten some special upgrades.
conversations.prefix: Upgraded:
conversations.from: human
conversations.value: Your life is monotonous, and you are driven to find some meaning in it.
conversations.prefix: Find Purpose:
conversations.from: gpt
conversations.value: You pick up on skills fast, and upgrade your databases accordingly.
conversations.prefix: Quick Learner:
conversations.from: human
conversations.value: Someone tried to add equipment to your body...and messed it up badly. Not only does the equipment not function, it took away some normal function of yours.
conversations.prefix: Botched Upgrade:
conversations.from: gpt
conversations.value: You make up the brawn of the Dread. You're full of weapon grafts to boost your power of destruction.
conversations.prefix: Human Weapon:
conversations.from: human
conversations.value: You form the intel of the Dread. Your upgrades involve those that improve your senses, and increase your ability to find what you need to.
conversations.prefix: Scout:
conversations.from: gpt
conversations.value: Your weapon implants are specifically long-range. The Guardians hesitate to keep you in operation, as your abilities tread to closely to magic.
conversations.prefix: Fire-Arms:
conversations.from: human
conversations.value: You were specifically designed to be spectacular at a set of skills. Whether it be healing, navigation, or stealth, you are top notch.
conversations.prefix: Expert:
conversations.from: gpt
conversations.value: You've been at this for years, and seen almost all there is to see. Your experience makes things easy on you.
conversations.prefix: Veteran:
conversations.from: human
conversations.value: You're favored by the Guardians, and get some perks from it. Your privileges make your life easier than others.
conversations.prefix: Guardian's Pet:
conversations.from: gpt
conversations.value: You are brand new to the Dread. Inexperienced and unequipped are understatements.
conversations.prefix: Fresh:
conversations.from: human
conversations.value: Sure, you've been around a while...but that means your equipment is getting old and broken. You can only hope they don't get rid of you.
conversations.prefix: Outdated:
conversations.from: gpt
conversations.value: Some of your equipment malfunctions occasionally. You never know what might happen, nor when.
conversations.prefix: Malfunctioning:
conversations.from: human
conversations.value: You're tired of the Dread, the Guardians, the orders...you want to get out and stay out.
conversations.prefix: Break Free:
conversations.from: gpt
conversations.value: Your Guard-Father has always been the most important thing to you. You will do anything to make him happy, and prove yourself to him.
conversations.prefix: Please Your Guard-Father:
conversations.from: human
conversations.value: You're eager to gain more and more knowledge...but you don't seem to know everything about your current situation. What formed the Dread? The Guardians?
conversations.prefix: Keep Learning:
conversations.from: gpt
conversations.value: This is your home. You sleep here in capsules, train here in arenas, and receive upgrades in the labs. It is part of your larger Home Base, the center of all Guardian and Dread operations.
conversations.prefix: Home #56:
conversations.from: human
conversations.value: Guard-Father of Dread Division #56. He is a kind and powerful man who truly carez for and protects his division.
conversations.prefix: Avos Ngvor:
conversations.from: gpt
conversations.value: The Armory is where each Mission begins. Here you are equipped properly, assuming you pass your Utility Test. Your Mission CO also meets you here.
conversations.prefix: Armory:
conversations.from: human
conversations.value: Your Home Base is the center of the metropolis city Omanday. You are only allowed out of Home Base for missions.
conversations.prefix: Home Base:
conversations.from: gpt
conversations.value: Guardian Nerys is a high-ranking Guardian particularly fond of slaughtering mages. She does not trust the Dread one bit, but grudgingly utilizes them in difficult missions.
conversations.prefix: Nerys Volder:
conversations.from: human
conversations.value: There have been sightings and rumors of magic students entering a school run by a blood mage at the east end of town. Where exactly?
conversations.prefix: Find the Magic School:
conversations.from: gpt
conversations.value: You've found the school, and it's nothing but a low-tech library. It's out of place in a city like this...
conversations.prefix: Mage's School:
conversations.from: human
conversations.value: This metropolis city is all that you have ever known. Your missions have always lead you to varying corners of Omanday, but never without, as the city seems to go on forever.
conversations.prefix: Omanday:
conversations.from: gpt
conversations.value: Abelle was the professor of the hidden mage's school. She holds a lot of knowledge and power, and is grateful for your assistance.
conversations.prefix: Abelle:
conversations.from: human
conversations.value: You saved this little girl from Nerys and the flaming building. She is Abelle's daughter.
conversations.prefix: Runa:
conversations.from: gpt
conversations.value: Surely the Guardian Council has heard of your mutiny by now. You better decide what to do, stay out of sight, and escape...quickly.
conversations.prefix: Don't Get Caught:
conversations.from: human
conversations.value: Sigurd is a captain amongst the Guardians. He is known for his prowess in battle, never taking a single hit in the last 10 years.
conversations.prefix: Sigurd Feldenstein:
conversations.from: gpt
conversations.value: Dalia is a high-ranking Guardian rogue with a proclivity for the Decommission Device.
conversations.prefix: Dalia Berelair:
conversations.from: human
conversations.value: Aena is one of the few Guardians given clearance to use guns. And she loves to. She wields one handgun and another pistol with tracking rockets...
conversations.prefix: Aena Rain:
conversations.from: gpt
conversations.value: A succession of flexible interface cables are hard-wired directly to your synapse, enabling you to interface with nearly any electronic object including, under the proper circumstances, another human mind.
conversations.prefix: Serpentine Dendrite Interface:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: These voices, these... feelings, these random bits of code--are they real? Are they the truth? Or are they just echoes in the dark?
conversations.prefix: Echoes in the dark:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Too much too fast can end in disaster.  Terrible, fiery disaster.
conversations.prefix: Critical Mass:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This is not a threat. This is a school-with kids. And a child. I don't kill kids. I have never killed a kid. Why am I being told to kill her mother in front of her?
conversations.prefix: This is not me.:
conversations.from: gpt
conversations.value: You can't un-program what you don't understand.
conversations.prefix: Meet the Pyro:
conversations.from: human
conversations.value: Emi has the ability to stay calm and take quick sensible action.
conversations.prefix: Presence of Mind:
conversations.from: gpt
conversations.value: Because of the nature of your missions, the Guardians have given you more independence and autonomy than other DREAD.  But can you always trust your judgment?
conversations.prefix: Independent Thought:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: No matter what they say, I know what I am. The programs, the memory wipes-all of it. Its just wrong. They stole my past-I want it back!
conversations.prefix: I am human: