conversations.from: system
conversations.value: Once upon a time in a land of magic, monsters, myths and mayhem...
  
   The world is run by the chaotic and shape-shifting dragons; elves live in the forests alongside dryads, satyrs and centaurs; trolls lurk under bridges; humans ride unicorns and slay giants; wizards can bend the very fabric of reality (sometimes) and witches turn men to frogs. 
  
  This is Enchantland. You begin your story on a murky spring day in the humble and rainy town of Generia, a very generic fantasy town. Are you an elf travelling to the cities for the first time or a human who grew up in the muddy streets? Or perhaps you are a shape changed dragon off to seek your own fortune, or a wizard seeking knowledge and magic?
  
  ***Enchantland is looking for another player! If you enjoy puns and silliness, read through the scenes we have and come join the fun!***
  
  *Hi! I'll be your narrator here in Enchantland, I hope you have fun playing and writing with me! As you can probably glean from the name, this story isn't trying to take itself too seriously! I do, however, have just a few ground rules that I think will help you decide if this story is right for you!*
   
  *1) I expect everyone to actually read the narrative and respond to any direct interactions narrator characters have with your character. If your character asks a narrator character a question during a regular move, end your move there so I have a chance to respond.*
   
  *2) I can't keep the story moving if you don't play cards on the obstacles. Winning the challenges is how you get control! Remember, narrator characters in the scene are watching your every move, so an impression can be made on them towards completing the challenge even when interacting with other player characters. Strength and Weakness cards help you reveal character traits; Subplot cards reveal back story and motivations; Goal cards can be further motivation for your character and Assets are items that can help with challenges too, but these aren't the way to win control of the story!*
  
  *3) Please don't write for other people's characters without expressed permission in the commentaries (so everyone can see its okay) or I will ask for revisions. Don't write for narrator characters unless you have both **won their challenge** and **you have control of the story!** If you don't have control, you can't write narrator characters. Leave them for me.*
  
  *4) Lastly, when you have won control of the story I expect you to take control! Use the parameters set for the outcomes on the obstacle cards and the cards you used to win control, and just go wild! As the narrator I don't want to have complete control. The more creative you are, the more it challenges me to step up! That being said, if your move makes no sense within the setting and scene, I'll ask for revisions.*
  
  *When you make your characters feel free to come up with your own cards! I've provided some visual references on the pre-made cards that really, I think, set the tone I'm going for here. I'll try to check the game twice a day, but lets all be respectful of each others real lives and commitments that might draw us away from Storium. Anyway, that's all I have to say really! Who's ready to play?*
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: The defender of the forests and the keeper of arboreal secrets. The woodland warrior
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Centaur:
conversations.from: gpt
conversations.value: A powerful psychotropic that allows the user to see inner beauty on the outside.
conversations.prefix: Pixiedust:
conversations.from: human
conversations.value: A foamy, delicious, flagon of ale.
conversations.prefix: A Flagon of Ale:
conversations.from: gpt
conversations.value: Every satyr can play the panflute, but some know the mystic secrets of beast charming and use it to call the aid of the wild.
conversations.prefix: Reed Panflute:
conversations.from: human
conversations.value: A card inscribed with a rune that allows you to communicate with Yld from a distance. Show this to a licensing officer to be referred for a Party Pass.
conversations.prefix: Yld Manskis Calling Card:
conversations.from: gpt
conversations.value: This bow was crafted just for Nerelia, it is perfectly balanced and well oiled.
conversations.prefix: Nerelia's Hand Crafted Bow:
conversations.from: human
conversations.value: Nature magic is second nature to Nymphs. What could be more magical than a song?
conversations.prefix: The Song of My People:
conversations.from: gpt
conversations.value: A card inscribed with a rune that allows you to communicate with Felfrim from a distance. Show this to a licensing officer to be referred for a Party Pass.
conversations.prefix: Felfrim Grays Calling Card:
conversations.from: human
conversations.value: A shiny, non nondescript magical amulet. It obviously contains some kind of low level magic, but what?
conversations.prefix: Magical Medalion:
conversations.from: gpt
conversations.value: Someones carved "Derek" into it.
conversations.prefix: Bo Staff:
conversations.from: human
conversations.value: Old finger bones used for augury and divination
conversations.prefix: Finger Bones of Nas Damas:
conversations.from: gpt
conversations.value: A slashing weapon, the curved blade is suited for cavalry as well as foot.
conversations.prefix: Scimitar:
conversations.from: human
conversations.value: A young dragon's fire may not be as devastating as a fully matured dragon - but you're still able to spew out a small inferno.
conversations.prefix: Young Dragon's Breath:
conversations.from: gpt
conversations.value: Why use one little crossbow, when you can use two?
conversations.prefix: A Pair of Hand Crossbows:
conversations.from: human
conversations.value: Well weighted daggers make both an excellent long and short range weapon.
conversations.prefix: Daggers:
conversations.from: gpt
conversations.value: Some people perform tricks with magic. Some people are trickier than that.
conversations.prefix: Sleight of Hand:
conversations.from: human
conversations.value: The agents of the Guild have handed five wannabes their cards. It's time to follow the instructions given by the cards, and to head to the Licensing Offices.
conversations.prefix: Meet Your Party:
conversations.from: gpt
conversations.value: A tough captain in the city watch of Generia, he's a Level Five in the LG and works with them still as a liaison.
conversations.prefix: Ward Redcloak:
conversations.from: human
conversations.value: A piece of paper with the LG insignia, formerly entitling you to your assigned Quest.
conversations.prefix: Party Pass:
conversations.from: gpt
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Wat Greenfoot, a Satyr from the Lyphigrean Wood has been trying to get into the city all morning to sell his hand made flutes.
conversations.prefix: Wat Greenfoot:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to have seen strange and violent travelers wandering around Generia.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: human
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: gpt
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: Dragons rule this land, but every dragon must seek his own fortune and power.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Obsessed
conversations.prefix: Young (Shape Changed) Dragon:
conversations.from: human
conversations.value: You'll do anything to amass hordes of wealth and the power that comes with it.
conversations.prefix: Get Rich Quick:
conversations.from: gpt
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: human
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Satyr:
conversations.from: human
conversations.value: The elves of the Grays family line have lived within Generia for generations. Everyone knows Fel, the prodigal son returned from his long adventures now a high standing Guild leader in the LG.
conversations.prefix: Felfrim Grays:
conversations.from: gpt
conversations.value: Everyone knows that every morning the LG meets for breakfast at the Dragon. The place is always filled with adventurers making asses of themselves for attention. Why not join in?
conversations.prefix: Impress The Guild Leaders:
conversations.from: human
conversations.value: As part of her training, Nerelia learned to make her own bow. The beautifully cut emerald was a gift for completing her training.
conversations.prefix: Nerelia's Handcrafted Bow:
conversations.from: gpt
conversations.value: A venerable old wizard with a reputation of great skill, when he's not drunk. Once a wizard of celebrity status, he just got too old for the job. He's not completely washed up, the LG still finds use for him.
conversations.prefix: Yld Manski:
conversations.from: human
conversations.value: The Nymphs are known for their powerful nature magic. What could be more powerful or moving as a song?
conversations.prefix: The Song of your People:
conversations.from: gpt
conversations.value: A young dragon's fire may not be as devastating as a fully matured dragon - but you're still able to spew out a small inferno.
conversations.prefix: Dragon's Fire:
conversations.from: human
conversations.value: Generia is a relatively clean town, bustling with activity. The streets are filled with all sorts of interesting merchant carts and street performers.
conversations.prefix: Streets of Generia:
conversations.from: gpt
conversations.value: Carl the Monkey has always been impressed with his human. How easily he learns tricks! Why, it only took him a week to teach him to play that grinder organ! Isn't that impressive?
conversations.prefix: Carl the Monkey:
conversations.from: human
conversations.value: A short blonde gnomish bard who plays the flute, Pyk Pokyt has lived in Generia all his life. He grew up in these muddy streets, but always found a way to amuse himself in what he considers such a boring town. He has his Level One License, but isn't actively working towards leveling higher.
conversations.prefix: Pyk Pokyt:
conversations.from: gpt
conversations.value: They aren't open on Sundays. Normally, but perhaps exceptions could be made?
conversations.prefix: Find the Licencing Office:
conversations.from: human
conversations.value: Open Monday through Saturday, 9:00 am to 4:00 pm. The line-up always starts forming to get in around 8:00 am, so come early if you're looking to apply for LOLs!
conversations.prefix: Licensing Guild Offices:
conversations.from: gpt
conversations.value: Just because you've been given an agents calling card doesn't mean you don't have to fill out the proper legal documents.
conversations.prefix: Unnecessary Forms:
conversations.from: human
conversations.value: Ridiculously fancy and relatively impractical
conversations.prefix: Ritual Kris:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: Nothing in here is amazing, but it's a rather large horde of discarded Level One items too good to be junked.
conversations.prefix: Guild Hall LOL Armory:
conversations.from: gpt
conversations.value: Beyond the walls of the city of Generia you must investigate the scene of the crime. Or perhaps into the woods, to search where the mad adventurer says he encountered these oddly dressed strangers.
conversations.prefix: The Scene of the Crime:
conversations.from: human
conversations.value: It's odd that the elder dragon would have been flying around the city. In broad daylight. Investigate his motives.
conversations.prefix: The Senators Flight:
conversations.from: gpt
conversations.value: You may as well start looking for these oddly dressed strangers in weird hats. If they actually exist. 
conversations.prefix: Oddly Dressed Strangers:
conversations.from: human
conversations.value: Whit was bringing eggs and milk from her farm to the city to sell when the Senator fell from the skies.
conversations.prefix: Whitney 'Whit' Ness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: These beings from folklore are notorious for their tricks, and it's sometimes hard to tell which Court they are from.
conversations.prefix: Fae:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's nice to believe the best of people, but perhaps it's time for a little reality.
conversations.prefix: Idealistic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are the embodiment of nature concerned not with good or evil but with keeping the balance of the world.
conversations.prefix: Nymph:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A spirit of nature if separated too long from your element your strength and vitality wanes.
conversations.prefix: Bound to Nature:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Fresh from training, you're confident in your abilities and eager to demonstrate what you've learned.
conversations.prefix: Rise to the Challenge:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your ideals may be outdated, but none can doubt how sincerely you believe them.
conversations.prefix: Earnest:
conversations.from: gpt
conversations.value: You are always on top of the latest fashion trends and have a knack for picking the right cut of fabric.
conversations.prefix: Outstanding Fashion Sense.:
conversations.from: human
conversations.value: Santon is fond of small fluffy things.
conversations.prefix: Animal lover:
conversations.from: gpt
conversations.value: Sometimes you just want to do a thing!!!
conversations.prefix: Eager:
conversations.from: human
conversations.value: Your ignorance of the human world leaves you unable to accept things at anything but face value.  
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: Santon rarely gets to the point without at least some reference to a lore or legend to support his argument. On occasion he forgets the original point and just lapses into moral teaching.
conversations.prefix: Long-winded: