conversations.from: system
conversations.value: Fight for Gaia in the Wyld West!
  'Pocalypse is a new lil town that is being established in the Nevada desert. The majority of Garou tribes are trying to build a Sept around one of Gaias holy places. 
  But not all is peaceful. Two nearby septs, one of only Red Talon and one of the two Pure Tribes struggle for power. And, of course, the minions of the Wyrm are always nearby too. 
  Will the town boom or bust?
conversations.from: human
conversations.value: These cards represent Garou gifts.
conversations.prefix: Gifts:
conversations.from: gpt
conversations.value: Derived from the Latin gluttire, meaning to gulp down or swallow, gluttony (Latin, gula) is the over-indulgence and over-consumption of anything to the point of waste.
conversations.prefix: Gluttony:
conversations.from: human
conversations.value: Sloth (Latin, Socordia) can entail different vices. While sloth is sometimes defined as physical laziness, spiritual laziness is emphasized. Failing to develop spiritually is key to becoming guilty of sloth.
conversations.prefix: Sloth:
conversations.from: gpt
conversations.value: In almost every list, pride (Latin, superbia), or hubris (Greek), is considered the original and most serious of the seven deadly sins, and the source of the others. It is identified as believing that one is essentially better than others, failing to acknowledge the accomplishments of others, and excessive admiration of the personal self.
conversations.prefix: Pride:
conversations.from: human
conversations.value: Lust, or lechery (carnal "luxuria") is an intense desire. It is a general term for desire. Therefore lust could involve the intense desire of money, food, fame, power or sex.
conversations.prefix: Lust:
conversations.from: gpt
conversations.value: Greed (Latin, avaritia), also known as avarice, cupidity or covetousness, is, like lust and gluttony, a sin of excess.
conversations.prefix: Greed:
conversations.from: human
conversations.value: Wrath (Latin, ira), also known as "rage", may be described as inordinate and uncontrolled feelings of hatred and anger. Wrath, in its purest form, presents with self-destructiveness, violence, and hate that may provoke feuds that can go on for centuries. Wrath may persist long after the person who did another a grievous wrong is dead. Feelings of anger can manifest in different ways, including impatience, revenge, and self-destructive behavior, such as drug abuse or suicide.
conversations.prefix: Wrath:
conversations.from: gpt
conversations.value: Like greed and lust, Envy (Latin, invidia) is characterized by an insatiable desire. Envy is similar to jealousy in that they both feel discontent towards someone's traits, status, abilities, or rewards. The difference is the envious also desire the entity and covet it.
conversations.prefix: Envy:
conversations.from: human
conversations.value: These cards represent Garou gifts.
conversations.prefix: Gifts (copy):
conversations.from: gpt
conversations.value: This card represents abilities the character might use in the course of the game.
conversations.prefix: Ability:
conversations.from: human
conversations.value: You know how to kill things with guns. Get a gun, shoot something, kill it...
conversations.prefix: Firearms:
conversations.from: gpt
conversations.value: The town's main saloon. Drinks & food are available for a price.
conversations.prefix: The Silver Bullet Saloon:
conversations.from: human
conversations.value: Sheriff of the town and Warder of the Sept
  
  Get of Fenris 
  Ahroun
conversations.prefix: Sheriff John Thornton:
conversations.from: gpt
conversations.value: Boarding and training horses.
conversations.prefix: Smythe's Livery & Corral:
conversations.from: human
conversations.value: This tribe is the lowest and most hated by the other Garou. They are street-dwellers and look similar to jackals.
conversations.prefix: Bone Gnawer:
conversations.from: gpt
conversations.value: A peaceful tribe that desires harmony.
conversations.prefix: Child of Gaia:
conversations.from: human
conversations.value: Owner of the Music Hall and Sept Talesinger
  
  Fianna
  Galliard
conversations.prefix: Samuel Worthington:
conversations.from: gpt
conversations.value: Owner of the Silver Bullet Saloon and Sept Beta.
  
  Shadow Lord 
  Ahroun
conversations.prefix: Joshua Logan:
conversations.from: human
conversations.value: Town's school marm & the Septs Den Mother
  
  Black Fury
  Ragabash
conversations.prefix: Marion Parker:
conversations.from: gpt
conversations.value: A bit of high brow in the town. Live entertainment in the week-ends.
conversations.prefix: Worthington's Music Hall:
conversations.from: human
conversations.value: Auspice of the new moon, the Trickster. The Questioner of the Ways. Ragabash have a duty to question Garou society and, by so doing to show what needs to be changed and what doesn't.
  Those born beneath the new moon are the tricksters and fools of Garou society. They challenge the Garou's traditional ways in order to help discard traditions that are outdated. Their tricks and pranks teach wisdom and humility to those who would listen. However, most Garou have little respect for the role of the Ragabash and consider them little more than pranksters. In addition, they also tend to be the assassins of the Garou, using Gifts to help them remain undetected.
conversations.prefix: Ragabash:
conversations.from: gpt
conversations.value: Like broken bones, the cemetery is littered with various tombstones.
conversations.prefix: Boot Hill:
conversations.from: human
conversations.value: Mayor of the town & Alpha of the Sept.
  
  Silver Fang 
  Philodox
conversations.prefix: Mayor Thomas Hawthorne:
conversations.from: gpt
conversations.value: They tried and tried, but the rumored silver vein was never found.
conversations.prefix: Abandoned Mine:
conversations.from: human
conversations.value: It's cheap and plenty of rooms for folks to crash for the night.
conversations.prefix: Blakeney's Boarding House:
conversations.from: gpt
conversations.value: Fortitude is possessed by those who wish to temper themselves in a crucible of fire. Every gain, every long-held belief or ability or skill is absolutely useless unless it is tested to the very extremes.
conversations.prefix: Fortitude:
conversations.from: human
conversations.value: Sloth is laziness and lack of gumption. Why do something oneself if others can do so instead?.
conversations.prefix: Sloth:
conversations.from: gpt
conversations.value: The innocent must be protected and atrocities and cruelties must be punished. The cost is negligible; justice must be given for those who cannot acquire it themselves.
conversations.prefix: Justice:
conversations.from: human
conversations.value: Desire. Uncontrolled desire. This is the embodiment of Lust. It need not be sexual; humans are afflicted with many desires beyond that of the flesh, though it may encompass that as well.
conversations.prefix: Lust:
conversations.from: gpt
conversations.value: Wrath is uncontrolled, undirected anger and fury.
conversations.prefix: Wrath:
conversations.from: human
conversations.value: Auspice of the half moon, the Mediator, Counsellor and Judge. The Keeper of the Ways. The Philodox are tasked with knowing the laws of the Garou by heart, thus discerning right and wrong as well as settling disagreements.
  Those born under the half moon are the arbitrators and judges of the Garou. They are charged with keeping the traditions of the Garou. However, they also strive for balance and harmony amidst the hot tempers of Garou. They are often jacks-of-all trades and can speak with the spirits almost as well as a Theurge, yet fight just as well as an Ahroun. The Philodox are the traditional leaders of the Garou.
conversations.prefix: Philodox:
conversations.from: gpt
conversations.value: Charity is generosity, sharing, giving instead of receiving. It is altruism in its purest form, and rarely found in people that walk the streets of modern times.
conversations.prefix: Charity:
conversations.from: human
conversations.value: Faith is belief. It offers a much-needed rock in a selfish, chaotic world, and can often give a person a feeling of stability as the sands crumble beneath that person's feet.
conversations.prefix: Faith:
conversations.from: gpt
conversations.value: No matter what happens, it may be overcome. No matter how horrid things are, there will be a dawn to crash through the tearing darkness. This is at the heart of all those who hold the Virtue of Hope.
conversations.prefix: Hope:
conversations.from: human
conversations.value: Prudence is wisdom and restraint. It is the ability to see through foolish courses of action and choose one that might be better-suited in the long run.
conversations.prefix: Prudence:
conversations.from: gpt
conversations.value: Temperance is moderation and balance in all things. It is never wise to indulge in one extreme or the other.
conversations.prefix: Temperance:
conversations.from: human
conversations.value: Envy is greed. Envy means one covets. Envy means one desires that which others have.
conversations.prefix: Envy:
conversations.from: gpt
conversations.value: Gluttony is indulgence. It may not necessarily be indulging in food, but indulging in drugs, drink...excesses of any kind.
conversations.prefix: Gluttony:
conversations.from: human
conversations.value: Much like Envy, Greed is the epitome of desire. Those afflicted by Greed WANT. They want and they want and they will never be sated.
conversations.prefix: Greed:
conversations.from: gpt
conversations.value: Pride is self-confidence gone awry and morphed into a tumor, a cancerous lesion that boils and bubbles over into something greater.
conversations.prefix: Pride:
conversations.from: human
conversations.value: Auspice of the full moon, the Warrior. The Protector of the Ways. While all Garou are warriors, the Ahroun excel at the arts of war, even if they are often unstable. Their task is to enforce the ways with skill, tactics and, if necessary, with brute strength.
  Those born beneath the full moon are the natural warriors of the Garou. No Garou is incompetent at fighting, but the Ahrouns excel at it. They often lead the Garou during times of war or when there are no Philodox in the pack.
conversations.prefix: Ahroun:
conversations.from: gpt
conversations.value: Auspice of the crescent moon, the Seer and Shaman. The Searcher of the Ways. The Theurge serve as intercessors between their Garou brethren and the spirits.
  Those born beneath the crescent moon are the mystics and seers of the Garou. They have a natural affinity with the spirits and can speak with them, either persuading them to join their cause or forcing them to do their bidding like sorcerers. They are often associated with healing as well.
conversations.prefix: Theurge:
conversations.from: human
conversations.value: Auspice of the gibbous moon, the Bard. The Lover of the Ways. The Galliard remind the other Garou of their heritage and history with their passion for the ways of the garou.
  Those born beneath the gibbous moon are filled with passion that bursts forth in glorious song and hot tempers. They are the warrior-bards of legend taking time out from their art to fight and from their fighting to sing rousing tales or weave intricate stories. They are often joyous and make good company, usually.
conversations.prefix: Galliard:
conversations.from: gpt
conversations.value: The wide open desert around the town.
conversations.prefix: The Western Desert:
conversations.from: human
conversations.value: This tribe originated in Greece and are usually women only. They defend the disappearing wilderness.
conversations.prefix: Black Fury:
conversations.from: gpt
conversations.value: A group of Celtic singers and storytellers that love to drink and sing but also have the job of preserving and recording Garou history.
conversations.prefix: Fianna:
conversations.from: human
conversations.value: These are warrior Garou that live for battle. They are usually first in line to fight the Wyrm.
conversations.prefix: Get of Fenris:
conversations.from: gpt
conversations.value: The only tribe that has been able to adapt to "modern cities". Due to their workings with technology and finances other tribes distrust them.
conversations.prefix: Iron Rider:
conversations.from: human
conversations.value: ***Restricted***
  The members of this tribe are lupus only, they hate all hominids. They love the wilderness and tend to be the most beast-like of the Garou.
conversations.prefix: Red Talon:
conversations.from: gpt
conversations.value: They are martial artists that protect others from the Wyrm.
conversations.prefix: Stargazer:
conversations.from: human
conversations.value: These Garou are cocky and powerful, they want to control the other Garou and human society as well.
conversations.prefix: Shadow Lord:
conversations.from: gpt
conversations.value: This is a mysterious group that travels from one caern to another.
conversations.prefix: Silent Strider:
conversations.from: human
conversations.value: They are like Garou royalty. Their leaders also suffer a strain of madness.
conversations.prefix: Silver Fang:
conversations.from: gpt
conversations.value: ***Restricted***
  They are very cunning and secretive and also have incredibly strong magical powers.
conversations.prefix: Uktena:
conversations.from: human
conversations.value: ***Restricted***
  This tribe was nearly wiped out, but those that survived are strong in the ways of spiritualism and war.
conversations.prefix: Wendigo:
conversations.from: gpt
conversations.value: On the desert flatland is an amazing formation of cacti that form a ring around a settlement of tepees. This is the territory of the Pure Tribes, trying the keep the ways.
conversations.prefix: Sept of the Prickly Wall:
conversations.from: human
conversations.value: This Bane resembles a cross between a man and a lizard.
conversations.prefix: Bane:
conversations.from: gpt
conversations.value: The biggest baddest Dancer
conversations.prefix: Dancer Alpha:
conversations.from: human
conversations.value: Ugly as sin and born in it as well.
conversations.prefix: Dancer Beta:
conversations.from: gpt
conversations.value: Runt of the Pack.
conversations.prefix: Dancer Omega:
conversations.from: human
conversations.value: Towns preacher and Septs Rite Master
  
  Child of Gaia 
  Theurge
conversations.prefix: Reverand Edward Blakely:
conversations.from: gpt
conversations.value: Set in the jagged rocky mountains nearby, this is the Red Talons stronghold. They fight against the encroaching monkeys.
conversations.prefix: Sept of Gaia's Teeth:
conversations.from: human
conversations.value: Heart of the Caern and place of worship
conversations.prefix: Hope's Chapel:
conversations.from: gpt
conversations.value: The desert gives way to a natural trail down into a sheer cliffed canon.
conversations.prefix: Box Canyon:
conversations.from: human
conversations.value: A grotesque half man half rattlesnake of an abomination.
conversations.prefix: Bane:
conversations.from: gpt
conversations.value: A lone Black Spiral Dancer out scouting.
  He's probably a Metis, if he's lucky. He's mangy and it seems part cactus.
conversations.prefix: Dancer Scout:
conversations.from: human
conversations.value: Knowing where you are going keeps you from getting lost... or worse.
conversations.prefix: Tracking:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: These cards represent Garou gifts.
  
  Sense Wyrm
conversations.prefix: Gifts:
conversations.from: human
conversations.value: These cards represent Garou gifts.
conversations.prefix: Gifts:
conversations.from: gpt
conversations.value: You know how to kill things with guns. Pick up a gun, shoot something, kill it...
conversations.prefix: Firearms:
conversations.from: human
conversations.value: The Ahroun is usually the leader of the pack in combat, and this gift strengthens that role. By channeling his courage and resolve, the Ahroun increases the resolve of his brethren.
conversations.prefix: Inspiration:
conversations.from: gpt
conversations.value: Razor Claws
conversations.prefix: Gifts: