conversations.from: system
conversations.value: Even with magic prognostication and its revelations, it was simple human mistakes that discovered the New World. A trader, blown off course and hopelessly lost, stumbled upon the untouched shores of a previously unknown continent. When they returned home, the news sent a jolt through the lax nobility and calcified Church. Now these ancient houses stir themselves to lay claim to these lands before the rising masses of merchants and laborers can.
  
  The New World itself is more than just an unclaimed expanse. The first early inland expeditions found magical artifacts much like those few ancient powers preserved in the most powerful noble houses. They suggest that maybe our ancestors once lived here too, but there is no sign of them now. There are multitudes of strange beasts, but no person has yet been found.
  
  All the better for the expansive goals of the old powers. Without prior occupants, every stretch of land is an opportunity for those with the means to take it. Who will rise in this new expanse? And what will they make of it?
  
  The journey might be the hardest part, the months aboard a rolling boat on survival rations of hardtack and jerky. That’s done now, the coast is in sight, a new adventure is beginning.
  
conversations.from: human
conversations.value: You were raised to lead others, mastering the noble magics to stand in command of an army and rain destruction on your enemies.
  
  ...
  
  Suggested Strength: Trained War Wizard
  
  Suggested Weakness: Sheltered Noble
conversations.prefix: Master & Commander:
conversations.from: gpt
conversations.value: The gods have made a wonderful world and set you in it, your heart rejoices and spreads their word. Too bad not everyone wants to hear it.
  
  ...
  
  Suggested Strength: Passionate Faith
  
  Suggested Weakness: Stubborn
conversations.prefix: Firebrand:
conversations.from: human
conversations.value: The sea is your parent, your teacher, your priest, your undertaker. You've learned every lesson it has to offer, even a few you aren't supposed to know.
  
  ...
  
  Suggested Strength: Hedge Magic
  
  Suggested Weakness: Short Temper
conversations.prefix: Salty Sailor:
conversations.from: gpt
conversations.value: You made your life. You've fought for what you have, doing battle for coin and glory wherever they can be found.
  
  ...
  
  Suggested Strength: Blademaster
  
  Suggested Weakness: Surly
conversations.prefix: Freebooter:
conversations.from: human
conversations.value: Coin makes things happen. Or goods, or favors. Business, really, is what gives people power. And you're all business.
  
  ...
  
  Suggested Strength: Dealmaking
  
  Suggested Weakness: Credibility
conversations.prefix: All Business:
conversations.from: gpt
conversations.value: There's no greater goal than knowledge. Why then aim for the things knowledge brings, like power or wealth? You're a scholar, pursuing the truest power: truth.
  
  ...
  
  Suggested Strength: Vast Knowledge
  
  Suggested Weakness: Distracted
conversations.prefix: Scholar:
conversations.from: human
conversations.value: They can't rightly get rid of you, a poor child without home or family. So you tag along on adventures, overhear discussions not meant for your ears, and live the most free life you can.
  
  ...
  
  Suggested Strength: Street Smarts
  
  Suggested Weakness: Weak
conversations.prefix: Urchin:
conversations.from: gpt
conversations.value: Your life is a journey. You go to the far new corners of the world, to the lost places, the forbidden places. And, gods willing, you make it back again.
  
  ...
  
  Suggested Strength: Survivor
  
  Suggested Weakness: Superstitious
conversations.prefix: Explorer:
conversations.from: human
conversations.value: You're trained in the noble magics and their use in the highest of pursuits: war.
conversations.prefix: Trained War Wizard:
conversations.from: gpt
conversations.value: The gods are with you, in your heart, and what more could you need?
conversations.prefix: Passionate Faith:
conversations.from: human
conversations.value: The nobles say their blood carries magic, but you have it anyway, crafting subtle spells from natural talent.
conversations.prefix: Hedge Magic:
conversations.from: gpt
conversations.value: Your skill with a blade can bring your opponents to their knees, or off of them.
conversations.prefix: Blademaster:
conversations.from: human
conversations.value: Negotiation is second nature to you. You can tell what someone wants and use that to get what you want from them.
conversations.prefix: Dealmaking:
conversations.from: gpt
conversations.value: You're like a book. Or a small library.
conversations.prefix: Vast Knowledge:
conversations.from: human
conversations.value: There's no wilderness like the streets, and you've lived on them for long enough to know how to live anywhere.
conversations.prefix: Street Smarts:
conversations.from: gpt
conversations.value: It may not be pretty, but you always seem to find a way to make it through still breathing.
conversations.prefix: Survivor:
conversations.from: human
conversations.value: Not everybody grew up in a palace, and sometimes it shows.
conversations.prefix: Sheltered Noble:
conversations.from: gpt
conversations.value: You're right. They're wrong. This might cause problems.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: When things go wrong, you get angry. People don't like you when you're angry.
conversations.prefix: Short Temper:
conversations.from: gpt
conversations.value: Social graces are for people who don't have anything important to do.
conversations.prefix: Surly:
conversations.from: human
conversations.value: To them, you're just a hack.
conversations.prefix: Credibility:
conversations.from: gpt
conversations.value: There's so much to see, hear, consider, is it your fault you sometimes don't look where you're walking?
conversations.prefix: Distracted:
conversations.from: human
conversations.value: Scrounging for food and shelter tends to leave you a little weak.
conversations.prefix: Weak:
conversations.from: gpt
conversations.value: You wouldn't be so bound by all these little rituals if they didn't work, right?
conversations.prefix: Superstitious:
conversations.from: human
conversations.value: You'll be great, someday. Show them.
conversations.prefix: Make a Name for Yourself:
conversations.from: gpt
conversations.value: The gods have blessed you with true faith and a voice to speard it with.
conversations.prefix: Spread the Word:
conversations.from: human
conversations.value: Your magic would get you killed by the nobility in the Old World. Who knows what will happen here?
conversations.prefix: Secret Magic:
conversations.from: gpt
conversations.value: You came to this New World to shake off the shackles of the old powers.
conversations.prefix: All Shall Be Free:
conversations.from: human
conversations.value: A New World is one big untapped market.
conversations.prefix: Make Money:
conversations.from: gpt
conversations.value: Someone you love came to the New World ahead of you, but you haven't heard from them since. Where'd they go?
conversations.prefix: Lost Family:
conversations.from: human
conversations.value: You managed to get your hands on a map that claims to show the way to something valuable in the New World.
conversations.prefix: A Secret Map:
conversations.from: gpt
conversations.value: Ever since you got close to this new coast, your dreams have been showing you the future before it comes to pass.
conversations.prefix: Dreams & Portents:
conversations.from: human
conversations.value: You're wanted in the Old World, and hoping to craft a better life here.
conversations.prefix: A New Life:
conversations.from: gpt
conversations.value: It's cold, windy, and wet. You'll need someplace to sleep and eat, maybe a fire to keep the animals at bay.
conversations.prefix: Make a Camp:
conversations.from: human
conversations.value: You're under attack. Find a way to drive them off or secure your position.
conversations.prefix: Safety (For Now):
conversations.from: gpt
conversations.value: There's power here for sure, but where is it from? How does it work? How can you take advantage of it?
conversations.prefix: Decipher an Arcane Power:
conversations.from: human
conversations.value: Everyone will make a deal with the right encouragement. You just have to find the right person and right encouragement.
conversations.prefix: A Bargain:
conversations.from: gpt
conversations.value: They're wrong, obviously. You just have to convince them of that.
conversations.prefix: Change Their Minds:
conversations.from: human
conversations.value: Law may not be strong here, but it still matters to many.
conversations.prefix: Change the Law:
conversations.from: gpt
conversations.value: Power isn't given freely, it's taken through word and deed.
conversations.prefix: Claim Power:
conversations.from: human
conversations.value: It's you and them, a fight to decide it. There's rules, but there's cheats too.
conversations.prefix: Win a Duel:
conversations.from: gpt
conversations.value: Show them you deserve their regard.
conversations.prefix: Impress Them:
conversations.from: human
conversations.value: The New World is full of secrets and mysteries ripe for the taking.
conversations.prefix: Learn Something New:
conversations.from: gpt
conversations.value: You're safe here. Through location, defenses, and luck, you don't have to worry about beasts on four legs or two.
conversations.prefix: A Safe Place:
conversations.from: human
conversations.value: Like nothing you've ever seen, can this be a natural creature even on this new land?
conversations.prefix: A Strange Carcass:
conversations.from: gpt
conversations.value: Once you see how magic works, it's all so simple.
conversations.prefix: An Arcane Insight:
conversations.from: human
conversations.value: Food, water, kindling, and more. Everything you need to live for a while.
conversations.prefix: Supplies:
conversations.from: gpt
conversations.value: Magic flows from places of power, and this one is yours. Use it wisely.
conversations.prefix: A Place of Power:
conversations.from: human
conversations.value: Maps are easy to come by, but a good map is something special.
conversations.prefix: A Good Map:
conversations.from: gpt
conversations.value: It says who you are, and why they should listen to you. Sometimes that's all it takes.
conversations.prefix: Letter of Introduction:
conversations.from: human
conversations.value: The leaves are all the wrong shapes, but people say they can drive off a demon or cure a surplus of blood.
conversations.prefix: Strange Herbs:
conversations.from: gpt
conversations.value: Even the people who don't claim to care look at this badge in wonder. They may not know why you have it, but it's surely impressive.
conversations.prefix: Badge of Honor:
conversations.from: human
conversations.value: It leaks a little, veers to one side, and looks like it'll roll over any time now. But it'll get you through a few journeys.
conversations.prefix: A Boat:
conversations.from: gpt
conversations.value: Somewhere there's a warm dry bed. That place is not here. This is a long grey stretch of storm-wracked rocks. You might want to try to get to the other place.
conversations.prefix: A Stormy Beach:
conversations.from: human
conversations.value: The heart of the village's governance, this is where the council meets and grievances are heard.
conversations.prefix: The Meeting Hall:
conversations.from: gpt
conversations.value: The trees stop suddenly, giving way to tall green grass and a single intricately-worked stone of unknown purpose.
conversations.prefix: The Stone’s Clearing:
conversations.from: human
conversations.value: Whatever lives here, it's been eating better than you. The bones that crunch underfoot are gnawed clean.
conversations.prefix: A Beast's Den:
conversations.from: gpt
conversations.value: The trees grow deep and dense, channeling you into small paths and streambeds.
conversations.prefix: Deep Woods:
conversations.from: human
conversations.value: The waters move fast and sharp, flushing over well-worn rocks and soggy roots.
conversations.prefix: Dagger River:
conversations.from: gpt
conversations.value: The unofficial heart of the village, where the real decisions are made.
conversations.prefix: The Town Square:
conversations.from: human
conversations.value: The only decent place to get a drink. Also the only place to get a drink.
conversations.prefix: Deadtree Tavern:
conversations.from: gpt
conversations.value: A show of power in the form of a home.
conversations.prefix: The Governor’s House:
conversations.from: human
conversations.value: The natural features shelter the cove from the waves and storms, making it an ideal place to land small boats.
conversations.prefix: A Safe Cove:
conversations.from: gpt
conversations.value: Rain from every direction and wind that could carry away a small goat; staying warm long enough to find shelter will be a challenge.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: Not so much as some hardtack and a bottle of ale. Without some basic supplies you're doomed.
conversations.prefix: No Supplies:
conversations.from: gpt
conversations.value: Endless grey rain and green trees butt up against each other.  Who knows where you are.
conversations.prefix: Lost:
conversations.from: human
conversations.value: It's said to be the size of a cow, with six clawed legs and a whip-like tail that'll take you right off your feet before it rips you apart with its fangs. But you can't trust every rumor. Hopefully.
conversations.prefix: The Beast:
conversations.from: gpt
conversations.value: The madness of crowds has these people in a frenzy, ready to lash out, break down, or run and hide.
conversations.prefix: Panicked Villagers:
conversations.from: human
conversations.value: The spells cast here are an older stranger magic than anything you've seen before, and they don't seem to like you.
conversations.prefix: Old Magic:
conversations.from: gpt
conversations.value: After a while the perpetual grey mist (or is it a fine rain?) starts to seem magical, like it's out to get you. Even if it's not, it's still like walking through a cloud.
conversations.prefix: Grey Mist:
conversations.from: human
conversations.value: People are afraid, and people who are afraid make poor decisions.
conversations.prefix: Fear, Uncertainty, and Doubt:
conversations.from: gpt
conversations.value: Old ways die hard.
conversations.prefix: The Way Things Should Be Done:
conversations.from: human
conversations.value: Older than dirt and about as clean, but as reliable a friend as you'll ever find.
conversations.prefix: Old Thom:
conversations.from: gpt
conversations.value: The eldest of the Tyle children, she watches her brothers and sisters now that disease claimed their parents.
conversations.prefix: Ferdina Tyle:
conversations.from: human
conversations.value: The wealthiest man for a week's travel in any direction, Marco Huler is content to live a comfortable life (or as comfortable as life can be here).
conversations.prefix: Marco Huler:
conversations.from: gpt
conversations.value: A member of the town council known for his stringent views on carrying on the laws and ceremonies of the Old World.
conversations.prefix: Councilman Jurdel:
conversations.from: human
conversations.value: The leader of the town council, Lucil Porten is respected by everyone for her deep concern for the community.
conversations.prefix: Councilwoman Porten:
conversations.from: gpt
conversations.value: Nominally the duly appointed Royal Governor, in fact Delphen Hywell has little actual power aside from her considerable reserves of money and supplies.
conversations.prefix: Governor Hywell:
conversations.from: human
conversations.value: A cartographer by trade, Leonard saw the New World as his chance for greatness. Since then he's found the life of an explorer to not be to his liking.
conversations.prefix: Leonard Jurdel:
conversations.from: gpt
conversations.value: A woodsman, Peyter is will-liked for bringing little gifts from his rangings to entertain the children and woo the girls.
conversations.prefix: Peyter Tyle:
conversations.from: human
conversations.value: A lifelong sailor, Kelow is about as useful on land as a fish.
conversations.prefix: First Mate Kelow:
conversations.from: gpt
conversations.value: Appointed by the town council as a steward, Mitel manages the town's resources to try to maintain enough stock to survive the next crisis.
conversations.prefix: Mitel Setyre:
conversations.from: human
conversations.value: The crew of the *Vermillion* is made up of a mix of experienced and novice sailors.
conversations.prefix: Nervous Sailors:
conversations.from: gpt
conversations.value: A cave near the beach; a refuge from the storm... unless it will be underwater soon.
conversations.prefix: The (safe?) Cave:
conversations.from: human
conversations.value: You're off course for Kingsdock, but not that far off course.  The sailors aren't sure of the exact distance or direction to Kingsdock, however.
conversations.prefix: Which way to go?:
conversations.from: gpt
conversations.value: The natural features shelter the cave from the waves and storms, making it an ideal place to stay in the wild.
conversations.prefix: A Safe Cave:
conversations.from: human
conversations.value: The natural features shelter the cove from the waves and storms, making it an ideal place to land small boats.
conversations.prefix: A Safe Cove (copy):
conversations.from: gpt
conversations.value: The natural features shelter the cave from the waves and storms, making it an ideal place to stay in the wild.
conversations.prefix: A Safe Cave:
conversations.from: human
conversations.value: The crew of the *Vermillion* is made up of a mix of experienced and novice sailors.
conversations.prefix: Wounded Sailors:
conversations.from: gpt
conversations.value: You hear strange rustling in the depths of the cave.  What is it?
conversations.prefix: Rustling in the depths of the  cave:
conversations.from: human
conversations.value: Endless grey rain and green trees butt up against an equally endless blue sea. Who knows where you are.
conversations.prefix: Lost:
conversations.from: gpt
conversations.value: The stone head grants you a vision of the past and/or the future.  What do you see?
conversations.prefix: Vision (Cassandra):
conversations.from: human
conversations.value: The stone head grants you a vision of the past and/or the future.  What do you see?
conversations.prefix: Vision (Coranicus):
conversations.from: gpt
conversations.value: The stone head grants you a vision of the past and/or the future.  What do you see?
conversations.prefix: Vision (Emilia):
conversations.from: human
conversations.value: The stone head grants you a vision of the past and/or the future.  What do you see?
conversations.prefix: Vision (Rogan):
conversations.from: gpt
conversations.value: The stone head grants you a vision of the past and/or the future.  What do you see?
conversations.prefix: Vision (Norval):
conversations.from: human
conversations.value: The Stone gives a sense of waiting for something in response to the vision it granted you.  What do you do to form your bond with the stone?
conversations.prefix: Claim the Stone (Individual outcomes):
conversations.from: gpt
conversations.value: A large crowd of herbivores rushes through the clearing, flattening everything in their path.
conversations.prefix: Stampede!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were born of a great house and bare a noble name. But the brothers that came before you have inherited everything of worth leaving you without the wealth and title you believe you so justly deserve. You will get what you are owed by any means necessary.
conversations.prefix: Minor nobility :
conversations.from: gpt
conversations.value: You intend to take what you believe is owed you - no matter the cost to others. 
conversations.prefix: Wealth and power:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were hired to serve as protection for the explorers - even if they don't all need it. No one knows what lies in wait in the New World, and it's better to be safe than sorry.
conversations.prefix: Hired Guard:
conversations.from: gpt
conversations.value: You have nothing left to lose. This makes you reckless at times. While you would never intentionally put others in danger, you have little regard for your own safety.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: Everything that tied you to the Old World has been lost. You seek to forget the past and find new purpose.
conversations.prefix: Starting Over:
conversations.from: gpt
conversations.value: You've been taught on how to survive a shipwreck by the best of sailors.
conversations.prefix: Shipwreck Training:
conversations.from: human
conversations.value: You like to tell jokes, and most of the time, they're not bad! But... maybe right _now_ isn't the correct time to be cracking out poop jokes.
conversations.prefix: Bad Timing:
conversations.from: gpt
conversations.value: He takes his feelings out on others - good or bad. It doesn’t make him a good team player. 
conversations.prefix: Projects his feelings :
conversations.from: human
conversations.value: You speak your mind a bit too freely. This may offend some, driving them to spite you.
conversations.prefix: Frank to a Fault:
conversations.from: gpt
conversations.value: You've earned your degree and license. Emphasis on earned. They don't just hand those out, nowadays... do they?
conversations.prefix: Medical Expertise:
conversations.from: human
conversations.value: You are disliked but you are still important. Someone values you enough to keep you alive. 
conversations.prefix: Valued:
conversations.from: gpt
conversations.value: You're still weak and confused from the drawbacks of your magic. You won't be very helpful until you get lots and lots of rest.
conversations.prefix: Disoriented:
conversations.from: human
conversations.value: You're still weak and confused from the drawbacks of your magic. You won't be much help in this state.
conversations.prefix: Disoriented:
conversations.from: gpt
conversations.value: You love your family, and even though they may not be around right now, you still admire them very much. You smile upon the good times and you will even fondly remember them during the bad times.
conversations.prefix: Familial Love:
conversations.from: human
conversations.value: Your naturally inquisitive nature drives your actions. It's hard to resist a strange new opportunity.
conversations.prefix: Curious:
conversations.from: gpt
conversations.value: You are self-indulgent, covetous and materialistic. You don’t like giving anything up.
conversations.prefix: Greedy :
conversations.from: human
conversations.value: You recently lost a loved one. At the moment, their memory brings more pain than joy.
conversations.prefix: Grief: