conversations.from: system
conversations.value: Dreamwalking Rules:
  
  Shadow-forms can only touch non-living materials.
  Injuries sustained in the Dreamworld stay in the Dreamworld.
  Injuries sustained as shadow-forms transfer to the Set.
  Death in the Dreamworld transfers to the Set and vice-versa.
  
  
  PREMISE
  
  Dreamwalkers is a game featuring characters loosely based on those from the works of Lewis Carroll. Players will take on the role of Dreamwalkers, characters from one of six different worlds led in their dreams by the Alis, steward of good dreams. The six worlds from which the Dreamwalkers come are out of phase from each other. The Nightmare King, steward of nightmares, hopes to bring them into phase and under his rule with the help of a council known as the Ring. The Ring is comprised of the overlords of the six planets, each of whom has a somewhat tenuous grip over their world. The Alis must lead her own team of Dreamwalkers to overthrow the Nightmare King and his Ring or all worlds will fall.
  
  REGARDING THE PLOT
  
  By day the Dreamwalkers will be trying to stop their individual villains. In dreams they will work together to try and stop the Nightmare King. Events and worlds will overlap eventually, but the format will start by switching between waking and sleeping worlds from scene to scene. There is a general plot line in place for the events which will take place in the dream world (three points and a final confrontation), but I do not have anything planned for the waking worlds as for how to stop the individual members of the ring, so expect to have to give me more inspirational sparks there. I will likely have each villain have its own scene as part of the “final confrontation” a la mini-bosses-leading-up-to-the-final-boss, though depending on how things hash out, it’s possible you could stop them before you reach the Nightmare King himself.
  
  REGARDING THE ALIS
  
  “The Alis” is actually a title. When one Alis dies, another is born. Each one is different and it is possible for your Alis to die. You have infinite Alis’s really, but of course that does affect the story, so do with that what you will. The Alis is also the only one in your party with the capacity to directly change the Dreamworld itself (call up a storm, create a pit, call up creatures). Given that the Nightmare King and The Alis have equal powers, they cannot overcome the other entirely on their own. Likewise, though the Nightmare King can be killed, another will be born in his place should that happen. An Alis or Nightmare King can be born as any age, race, gender, height, weight, etc.
  
  REGARDING THE DREAMWORLD
  
  The Dreamworld is where everyone’s consciousness goes when they sleep. Though the Nightmare King and/or Alis affect what each individual sees, there is a regular (though not tangible/physical) world behind the illusions. An easier way to think of it might be that the Dreamworld is the backstage area of a theatre, with the Nightmare King and Alis as tech crew and people’s dreams as the plays on stage. When one becomes a Dreamwalker, they see the dreamworld as it is, not as the Nightmare King and Alis make it appear to be (they see the backstage area instead of a show). Though the Dreamworld itself cannot be directly changed by Dreamwalkers (they cannot call up a storm, create a pit, etc.), they can interact with items/creatures inside it just as they would with items/creatures on their own worlds. It is also generally affected by the dream states of the collective consciousnesses visiting it. Essentially if you guys do a bad job at stopping your baddies and everyone on your planets is suffering, their dreams are all going to be bad and the Dreamworld will get more stormy or windy or scary, whereas if everyone is starting to have good dreams, it will become more sunny, cheerful, etc.
conversations.from: human
conversations.value: You are small and extremely stealthy, with full on ears, fur and a tail.
conversations.prefix: Dormouse:
conversations.from: gpt
conversations.value: You are seeking information regarding the Queen of Hearts to pass on to the others.
conversations.prefix: Find Information:
conversations.from: human
conversations.value: The Set is the collective term for the six planets from which each of the Dreamwalkers come.
conversations.prefix: The Set:
conversations.from: gpt
conversations.value: The world from which Elix Hatter comes. It is ruled over by the Warden, who keeps the pariah down while keeping the prime ignorant.
conversations.prefix: Ambriel:
conversations.from: human
conversations.value: It's a normal day for you. What does that look like?
conversations.prefix: Get through the day (White Rabbit):
conversations.from: gpt
conversations.value: It's a normal day for you. What does that look like?
conversations.prefix: Get through the day (Prince):
conversations.from: human
conversations.value: It's a normal day for you. What does that look like?
conversations.prefix: Get through the day (Dormouse):
conversations.from: gpt
conversations.value: Just a regular day for you. What's that look like?
conversations.prefix: Get through the day (Hatter):
conversations.from: human
conversations.value: It's a normal day for you. What does that look like?
conversations.prefix: Get through the day (Walrus):
conversations.from: gpt
conversations.value: It's a normal day for you. What does that look like?
conversations.prefix: Get through the day (March Hare):
conversations.from: human
conversations.value: It's a normal day for you. What does that look like?
conversations.prefix: Get through the day (copy):
conversations.from: gpt
conversations.value: "Hey! Who turned out the lights?"
  
  Get a light source so you can see what you're doing.
conversations.prefix: Light:
conversations.from: human
conversations.value: The Alis is bleeding in more places than is suitable for continuing to stay alive. If left untended, she will die.
conversations.prefix: Save the Alis:
conversations.from: gpt
conversations.value: The world where consciousness goes when one falls asleep. Co-ruled by the Nightmare King and The Alis, stewards of nightmares and good dreams. The dreamworld is directly affected by the collective dreams of the consciousnesses visiting it and can be manipulated by the Nightmare King and The Alis.
conversations.prefix: Dreamworld:
conversations.from: human
conversations.value: Steward of good dreams, The Alis has the ability to directly manipulate the dreamworld. If the current Alis dies, a new one is born to take their place. An Alis can be born at any age, race, gender, height or weight.  Abilities and general role is retained while personality and much knowledge is lost.
conversations.prefix: The Alis:
conversations.from: gpt
conversations.value: Something, or many somethings, are on your trail. No doubt meeting them will not be a pleasant occasion.
conversations.prefix: Creatures in the woods:
conversations.from: human
conversations.value: A woman you've never seen before has fallen down a hole the bottom of which you can't see, calling to you for help. Do you follow or flee?
conversations.prefix: Down the Alis Hole:
conversations.from: gpt
conversations.value: You want that promotion. Please Erzi Lon and you might get bumped out of day to day shooting and ducking.
conversations.prefix: Make the Grade (Franz):
conversations.from: human
conversations.value: You have new information that could help take down the Cheshire Cat. You need to get to Carabas ASAP.
conversations.prefix: Get to Carabas (Dormouse):
conversations.from: gpt
conversations.value: One of the Sea Turtle's officials wants a meeting with Carpenter. Go see what he wants and keep him away from your secrets.
conversations.prefix: Meet the Sea Turtle's Man (Walrus):
conversations.from: human
conversations.value: You're in jail. You don't want to be in jail. You don't want mom to know you're in jail. Try to get out of jail.
conversations.prefix: Prison problems (Prince):
conversations.from: gpt
conversations.value: The son of one of your greatest enemies has just been dropped in your collective laps. His fate now lies in your hands.
conversations.prefix: The Prince's Fate:
conversations.from: human
conversations.value: The world from which you hail is full of war and destruction, you are slightly larger in build than the average human, you are strong, and you are skilled with many weapons.
conversations.prefix: Hare of the March:
conversations.from: gpt
conversations.value: You have the capacity to affect time in short spurts. To stop, advance or even rewind it.
conversations.prefix: Time Guard:
conversations.from: human
conversations.value: We'll have already discussed this in auditions. Just fill it in.
conversations.prefix: Create Your Own:
conversations.from: gpt
conversations.value: We'll have discussed this already in auditions. Just fill it in here.
conversations.prefix: Create your own:
conversations.from: human
conversations.value: The officers are in grave danger until you free them.
conversations.prefix: Save the officers (Franz, Dormouse, Walrus):
conversations.from: gpt
conversations.value: Incapacitate or kill Barr's men.
conversations.prefix: Stop Barr's Men (Franz, Dormouse, Walrus):
conversations.from: human
conversations.value: The Queen has sent a couple of goons to keep you company. Yeah...not so much.
conversations.prefix: Lose your "friends" (Viktor):
conversations.from: gpt
conversations.value: You are looking for information to prove the Alis wrong.
conversations.prefix: Find information (Viktor):
conversations.from: human
conversations.value: Two stagecoaches are on your doorstep. Get rid of them.
conversations.prefix: Warden's Men (Hatter):
conversations.from: gpt
conversations.value: Sent by the Nightmare King, they are humans/animals enslaved to evil desires. Killing them will kill them in real life, so they must be stopped by non-lethal moves.
conversations.prefix: Wraiths:
conversations.from: human
conversations.value: Land of the Hares of the March.
conversations.prefix: Lievre:
conversations.from: gpt
conversations.value: A Colonel under General Barr, it is rumored he could give you the information you need to reach Barr.
conversations.prefix: Colonel Zakary Arden:
conversations.from: human
conversations.value: The Jabberwocky lives somewhere in the swamp ahead. Find his home and alert the other team before he finds you.
conversations.prefix: Find the Jabberwocky:
conversations.from: gpt
conversations.value: The Kingdom of Hearts, led by the Queen of Hearts with Prince Viktor as the rightful heir.
conversations.prefix: Kingdom of Hearts:
conversations.from: human
conversations.value: That man was after the prince, and possibly the queen. Stop him!
conversations.prefix: Find the Man in Red:
conversations.from: gpt
conversations.value: The Queen's men have always been a nuisance, and now they know about the dreamwalkers. Find some way to turn their loyalty to you from the queen, or another way to get rid of them.
conversations.prefix: From Lackeys to Allies:
conversations.from: human
conversations.value: The two men who the Queen assigned to watch her son are about to warn the guards of the Dreamwalkers' arrival and Eldrun. Stop them, however you can.
conversations.prefix: The Queen's Lackeys:
conversations.from: gpt
conversations.value: Statistics show that most soldiers don't fire at the enemy even if they have a clear shot. Not this hare. You are known for your robust and diverse fighting skills and unflinching perseverance.
conversations.prefix: Killing Intent:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The war has gone for too long. Even someone as resilient as you eventually gets tired of fighting.
conversations.prefix: War-Weary:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Since childhood, the Hare was taught that life is precious and must be cherished. The war has made him repeatedly do the opposite. How will he cope with this confusion?
conversations.prefix: Find The Reason To Keep Fighting:
conversations.from: human
conversations.value: You are a pirate, stealing and reselling banned books from the emperor under the guise of a law-abiding librarian. 
conversations.prefix: Pirate-Librarian:
conversations.from: gpt
conversations.value: You can remember in detail sections of text - you're particularly good at memorizing poems, for example - and this comes in handy especially when you need to know which books you're supposed to have read as Carpenter and which ones you "have no knowledge of"/need to get your hands on to sell. 
conversations.prefix: Memory:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You suffer from a mild fear of the open sea, which only manifests when you're sailing out into larger bodies of water than the waterways inside the city, or when you're directly in the water yourself (as a result, you can't swim). 
conversations.prefix: Thalassophobia:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't want to be found out as the Walrus, and generally prefer to stay under the radar and not draw attention to yourself. 
conversations.prefix: Stay Hidden:
conversations.from: human
conversations.value: You are a prince. You've been pampered, schooled and trained to rule a kingdom for your entire life. So, it's no surprise that you are a spoiled, charming and learned man.
conversations.prefix: Prince of the Realm:
conversations.from: gpt
conversations.value: Your presence is enchanting. Literally. You have the power to bend weaker minds, make them like you. You can't outright control people, but at your peak you can instill love verging on fanaticism.
conversations.prefix: Enchanting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You believe that you are better than everyone else and sometimes you don't hide it well. You have no problem interrupting, scolding or snubbing anyone you don't think rates your time, which is pretty much everyone.
conversations.prefix: Haughty:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your mother has coddled you for years. You are a man now, it's time for you to make your own decisions and learn the hard way.
conversations.prefix: Make My Own Mistakes:
conversations.from: human
conversations.value: Trained by the military, you are skilled in combat and tactical strategy. You are fueled by the desire to train and assemble groups in order to carry out militaristic duties, including protecting the innocent.  
conversations.prefix: Guerrilla Leader :
conversations.from: gpt
conversations.value: You have a vast knowledge of natural and chemical compounds and metal alloys. This gives you the ability to determine the components of any type of matter as well as craft poisons, natural remedies and unique weapons.         
conversations.prefix: Full Metal Alchemist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You become confused in  high stress situations and cannot fully explain yourself or act accordingly. Your fears become irrational and make it hard to concentrate on any task.   
conversations.prefix: Bad Trip:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You dream of a world where the people of the Prime and Pariah can be at peace again. The only person that stands in your way is, The Warden. You must overthrow him, and end his reign of tyranny.  
conversations.prefix: The Warden:
conversations.from: human
conversations.value: One of the Guard's most peculiar and unique agents. You have the ability to affect the flow of time in 30 second bursts, forward, rewind, or pause. Your goal is to keep progression of time constant. 
conversations.prefix: Time Guard:
conversations.from: gpt
conversations.value: You are a man that counts seconds, you live in a world of order, from cause to effect. Anything so much as moves a centimeter, you will be on it like a rabbit on a carrot.
conversations.prefix: Meticulousness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A strength can also be a downfall. If anything refuses to be in order, follow a ritual, or if anyone is a second too late, you flip out. You panic and hyperventilate, thus making yourself lose your own mind
conversations.prefix: OCD:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Time is linear, it always moves forward and it must never be messed with. If the Sorrow King succeeds in his selfish plans, your  world will be gone. And you know that you will not be able to cope with that.
conversations.prefix: Order:
conversations.from: human
conversations.value: Your presence radiates expereince and knowledge. You have seen the worst of it and now fight to make the best of it.  
conversations.prefix: Leadership:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You once fought alongside your brother in his bloody conquests. Now that you've turned against him, you have few allies You have enemies on both sides and are haunted to be your brutal past. 
conversations.prefix: Sins of the Past:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your brother, General Barr, must be stopped. His brutality and thirst for dominance lays waste to everything. Who is fueling his war machine? Will it take killing your own brother to end this?
conversations.prefix: End Tyranny:
conversations.from: gpt
conversations.value: As part of the Resistance, you pass messages, gather intelligence, and organize attacks against the Cheshire Cat’s forces.
conversations.prefix: Spy:
conversations.from: human
conversations.value: You’re quick, clever, and fit through small spaces. A natural acrobat, both physically and mentally.
conversations.prefix: Agile:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will never love again.
conversations.prefix: Cold:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will defeat the Cheshire Cat.
conversations.prefix: Throw Back the Cat:
conversations.from: gpt
conversations.value: Yes, you are a control-freak. But what could be worse than a klutzy and bumbling control freak?
conversations.prefix: Frazzled:
conversations.from: human
conversations.value: After having lost your wife and daughter in a fire and seen the onslaught of hundreds of men and women in the Pariah, you are compelled to take action when someone is in need of help. 
conversations.prefix: Damsel in Distress :
conversations.from: gpt
conversations.value: You aren't really the best with reacting quickly or landing accurate blows. Adequate hiding skills are the extent of your physical ability. 
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: Your uncanny nature, odd way of thinking, and future gadgetry sometimes bring you the maddest of ideas...that actually happen to work out quite well.
conversations.prefix: Mad man with a watch:
conversations.from: gpt
conversations.value: You have both the accuracy and the precision required to efficiently snuff out the flickering flame of life.
conversations.prefix: Marksmanship:
conversations.from: human
conversations.value: Hare-ist? Lepist? What matters is that you believe the value and agency of sentient beings individually and collectively, and generally prefer critical thinking and evidence over established doctrine or faith. Not too useful when you have to obediently follow orders. 
conversations.prefix: Humanist:
conversations.from: gpt
conversations.value: Sometimes, no matter what you do, you're just too late. 
conversations.prefix: Too Late:
conversations.from: human
conversations.value: Recollecting that you once killed 3 unarmed men in cold blood, you find it impossible to make the same mistake twice. Guilt has tied your hands in deciding the fate of a prisoner of war. 
conversations.prefix: Powerless:
conversations.from: gpt
conversations.value: Heights, edges, pretty much anywhere you could conceivably fall terrify you. You freeze up and panic when you encounter any danger of falling.
conversations.prefix: Fear of Heights:
conversations.from: human
conversations.value: There isn't much to work with out on the open ocean or on an enemy craft, so sometimes you have to make do. 
conversations.prefix: Resourceful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: An employee of the President, Cheshire Cat, and the Resistance whom work against him.
conversations.prefix: Double Agent:
conversations.from: human
conversations.value: A precise and accurate memory for spaces, sounds, and smells.
conversations.prefix: Impressive Memory:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Responsible for the life of Tod, the Cheshire Cat's secret weapon.
conversations.prefix: Childminder:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Indebted to the Dormouse for his role in the death of her family; he will see an end to the Cheshire Cat but will do it his way.
conversations.prefix: Pay a Debt:
conversations.from: gpt
conversations.value: It seems like you are stuck with your new companions. Companions thought were just a dream and first and you got off on the wrong foot. If you are going to get any of the respect you deserve you need to get them to like and trust you.
conversations.prefix: Earn their trust:
conversations.from: human
conversations.value: Able to rapidly analyze a problem and make the most difficult connections, can form and execute a plan at a moment's notice.
conversations.prefix: Logical:
conversations.from: gpt
conversations.value: Though he wasn't born with a silver tongue, Prince Viktor has is one of the most practiced lairs in his kingdom. With good reason. Spurned Lovers, their husbands, guards, courtiers. You name it, he's lied or implied his way out of virtually every embarrassing situation you can think of.
conversations.prefix: Practiced Liar: