conversations.from: system
conversations.value: The great Cataclysm has come... and gone... and Humanity Has Survived... 
  
  In the aftermath of the God's wraith mankind had struggled to survive... and to redeem itself, for the apocalypse, the near death of the world... was the fault of Man.
  
  Thirty years ago now (The events in Edifice I being now ten years past) the Empire of Man in their hubris sought to betray the Gods and steal their power... they said it was to drive the darkness from the world forever; to create a land of never ending light. This was called, by historians, to be the Folly of Man, for the Gods, both light and dark, knew the world must have balance to survive.
  
  Little did Mankind know of the War that raged in the Heavens themselves.
  
  Mankind split into four 'Known' factions. The Church of Light, The Order of Sorcery, The Brotherhood and the Way of the Wood. Other lesser factions, such as the Dark Coven and the Cult of Dark Fire lurked in the shadows awaiting there chance at supremacy. 
  
  The Church directly demanded of the gods to destroy its enemies and cleanse the world of darkness. The Order and its Archmages sought to bind the Gods and use them to fuel their magics. The Brotherhood and the monks and psions that filled its ranks thought to ascend to Godhood themselves, while the followers of the Way, disgusted by the audacity of man, and its abuse of mother earth, decided to cleanse the land in fire. 
  Indiscriminately and without prejudice. 
  
  Only death resulted... but even Death has her followers and Dark Powers arose in the gap that was left. 
  
  The gods brought their wrath on the world, the Orders shattered, and mankind was left broken and alone. 
  
  But Mankind clung to life... and hero and villains alike arose to herald mankind into this new 'Godless' age.
  
  The dark Age of Strife is still upon us. Strength, steel, and anarchy still reign, though people fight against it. Humanity is still scattered and afraid. The creatures of night hunt us, we who broke the world. The other races of light, those who don’t seek to eradicate us, have gone into seclusion, turning their backs on us as the gods did... all but the Orcs who we won to our cause by virtue of might and honor. 
  
  Then 'Death' was reborn... and with her arrival legions of abominations assaulted Mankind driving it once again almost to extension. 
  
  Humanity didn't unify, it once again turned in on itself because of our greed and petty ambitions. The City of Haven, Mankind's new 'shinning' Capitol almost fell but the people had to blame someone... it blamed there 'heroes' and has chased their own would be saviors, those who still lived, into hiding. 
  
  The Duke Marcus Mathias is dead, his followers scattered, having sacrificed themselves to drive back the new 'goddess' of death's thrust of slaughter and carnage. But the final blow to end his noble life was landed by... another...
  
  The mobs then turned on the Druid Luc, driving him into the forests... blaming him for the shortages of food, even though he had brought them the very berries they ate with every meal. 
  
  The scant survivors of the Army of the light where forced to flee Haven. Those captured by Vladd's new Order where forced to join and swear blood oaths... or be executed. The New Blood Order, a dark police... became an oppressive fist, forcing the Dread Pirate Draega, there one time ally, to set sail for lands unknown.
  
  The last report of Maxine Guile was of her weeping over the broken corpse of a little girl. One she and Marcus had saved log before... With her friends gone... her lover dead, and a city screaming for her blood... she packed her bags and turning her back on the crazed Havenite mob as they screamed... witch, heretic, and worse at her back despite all she had done to shield them. 
  
  In the void left, and as the false 'Goddess' of Death's power began to drain Vladd finally had his day. He could have saved Marcus that day, but he broke the man's neck instead, draining him of his last few drops of blood. He then siphoned the 'Goddess' of her remaining power.
  
  Now Haven is Ruled by Vladd the Black and again the people know fear. With his staggering Vampiric mastery gifted to him by House Halal he has drained the Power of the Duke of Haven, a master of the Light, a Dragon and even a God. 
  
  Humanity thought it knew fear... It... knew NOTHING.
  
  
  
  
  
  
  Note to players: This is a dark, cruel medieval setting - an apocalyptic world ravaged by magic and abandoned by the gods good and evil alike. Early technology, steam and gears are man’s new magic. The old powers still infuse the world but only grant power to those who walk their Paths. Humanity is hunted and threatened at every turn. 
  
  Keep that in mind when making a character in Edifice II. Suggested reading: Edifice of Man.
  
  **Legal Disclosure: This game does not own the rights to any  images used, and or likeness of any thing used and or described.**
conversations.from: human
conversations.value: Example Card: The player has the Strength of Legend and can use it for incredible feats!
  
  Make your own Strength card to show what your character excels at!
conversations.prefix: Legendary Strength:
conversations.from: gpt
conversations.value: Example Card: The player has the Strength of Legend and can use it for incredible feats!
  
  Make your own Strength card to show what your character excels at!
conversations.prefix: Legendary Might!:
conversations.from: human
conversations.value: Example Card: The player has the Charisma of a donkey.. an Ugly Donkey... not like the one from Shrek.
  
  Make your own weakness card to show what your character DOESN'T excel at!
conversations.prefix: Dbag:
conversations.from: gpt
conversations.value: Example Card: A character’s central motivation in the story — the thing that drives their actions more than anything else.
  
  I want to do... what?
conversations.prefix: Found a Cult!:
conversations.from: human
conversations.value: NOTE: any character can be a fighter, a strategist, a rogue, barbarian, archer, etc... the NATURE is the Path that person has walked where their Extraordinary powers comes into play. The Light, The Darkness, Blood magics, Demonic infusion, Master of Innovation, Psionic.. Whatever... what is your characters Power 'Theme"
  They may dabble in other things but what is there style?
conversations.prefix: Multi-Example: please Read.:
conversations.from: gpt
conversations.value: Your powers comes from your ingenuity. A new Age is here and where all the forms of Mysticism failed. Industry and Invention will prevail. Gadgets, Gunpowder and Alloy will give Man the edge he needs now. 
conversations.prefix: Path of Mechanical Ingunity:
conversations.from: human
conversations.value: The Gods no longer grant direct power to the Priest, Templar and Paladins like the did before the Cataclysm. Though, some have been able to harness this power still... as to how... or what it means... no one knows. 
conversations.prefix: Path of Eternal Light:
conversations.from: gpt
conversations.value: Magic is still around for those who would seek out its mysteries. An old Tomb, scroll or other hidden relic of the Arcane could change the one who unearths it into a powerful force... or burn them to senders. 
conversations.prefix: Path of Arcane Knowledge:
conversations.from: human
conversations.value: The power of Nature is primal, savage and deadly. Where it can create... it can destroy but it always seeks balance. This power is ancient, possible the first harnessed by early man as they tracked lunar cycles.
conversations.prefix: Path of Natural Order:
conversations.from: gpt
conversations.value: There are whispers of Cults and other darker forces harnessing the very power of ones life force... through blood. The practitioners own for some things... or the blood of many others for the greater rewards of this dark art. 
conversations.prefix: Path of Blood:
conversations.from: human
conversations.value: These Psionic Masters channel their own mind to effect the world around them. Some Dominate others while others can more things just with a though. They can be great warriors or scholars. Because of the rigorous training of both mind and body this takes most of this Paths members are of a Monk Order. Known as the Way.
conversations.prefix: Path of Mind and Spirit.:
conversations.from: gpt
conversations.value: The Dark is what nightmares are made of, what children fear. Not much is known of this forgotten art, though ancient stories speak of assassins striking from shadow to shadow at speeds that could could be missed in a blink. Of blades of pure night that could puncture a heart leaving no trace on skin or even kill through the fear of eternal dark itself. . 
conversations.prefix: Path of Darkness. :
conversations.from: human
conversations.value: Before the great Cataclysmic events that shattered the world, Gods sired may offspring with the mortals they reigned over. Those children lived lives that made them the worlds greatest heroes… or villains. In turn,they themselves had children, and so on and so on. In your blood is the breath of Creation. How much of your ancestors powers burns in your veins? 
conversations.prefix: Path of Deific Heritage :
conversations.from: gpt
conversations.value: Your body is a vessel... one that you share. Some do this willingly for the Entity  that entwines itself to your sole can offer great power... for a price. So are forced into this through a myriad of ways. Daemons relish slaughter, chaos and ruin... and they make this unholy pack to bring these things to the mortal world. 
conversations.prefix: Path of the Demonic Bond.:
conversations.from: human
conversations.value: They care not for the balance of the Followers of the Way of the wood. Where the Druids seek balance, and Elementalist seeks to control. Primal elements bent to give the wielder incredible power. Storms, earthquakes, tidal waves or droughts can be summoned and controlled by Masters of the Path. Strength and durability of Stone. The Speed of rushing rapids, or the burning touch of Fire. 
conversations.prefix: Path of the Elementalist :
conversations.from: gpt
conversations.value: Shunned even by the old Arcane College, the art focuses on Death in all forms. Causing it, controlling it and eluding it. Black Ice that can freeze a man's sole, to hordes of animated warriors, a true necromancer is a terrible foe. The Order of the Light had all but stamped this Path from the land, but in the wake of the Cataclysm.. old secrets 'arise'. 
conversations.prefix: Path of the Necormaner:
conversations.from: human
conversations.value: Another ancient and lost Path has found its way back  is the Summoner. Able to pull great and terrible beasts from the Ether itself to come to bidding of the few who dare take up this Path. From smaller creatures that can live inside the summoner and knit their flesh to creatures who act as a second sin giving chitin armor to Horrible Monsters from the darkest pits to fight as their masters Champion.  
conversations.prefix: Path of the Summoner:
conversations.from: gpt
conversations.value: The Great Dragons, like the Gods, where know to sire offspring with humans. People who have the blood of the Dragon coursing through their veins from this ancient union, know great physical prowess as well as being able to draw on some of the primal powers of creation to create terrifying and powerful effects. 
conversations.prefix: Path of Dragon Ancestry :
conversations.from: human
conversations.value: Haven, the 'last' Bastion of Humanity. It has become a dark, oppressive place. Humanity huddles within for lack of anywhere else to go.
conversations.prefix: Haven :
conversations.from: gpt
conversations.value: Each droplet consolidates into living nightmare. Why or how it is happening none know. 
conversations.prefix: Shadow Rain:
conversations.from: human
conversations.value: A Champion of the Dark is a herald of doom, a bringer of nightmare and a fayer of souls. 
conversations.prefix: Champion of the Dark:
conversations.from: gpt
conversations.value: A Titanic beast from Legend. 
conversations.prefix: The Kraken:
conversations.from: human
conversations.value: The Ruler of Haven. He is a master of Unholy and Blood magics as well as being part vampire. He is an accomplished warrior and dark paladin. He has  drawn power from Dragons, Gods and men alike and literally brims with power. 
conversations.prefix: Lord Vladd:
conversations.from: gpt
conversations.value: Cohort and Consort to Lord Vladd, she is a power house in her own right. Deadly with blade or plot she keeps Vladd's rule strong. 
conversations.prefix: Seraphina Halal:
conversations.from: human
conversations.value: Consort to the black Dragon Mekarth’Carin-Sivath, even though he is a mere human, though some whisper made immortal by the great Dragon. He has impressive psionic powers. That he used to Help Vladd's realm.
conversations.prefix: Dorn.:
conversations.from: gpt
conversations.value: An ancient Black Dragon. She once wanted to end all human life for its hunting of her kin and the slaying of her first children. Now she has partnered with Vladd, for through his power, she and Dorn have sired a new generation of Dragon. 
conversations.prefix: Mekarth’Carin-Sivath:
conversations.from: human
conversations.value: One of Carin and Dorn's children. Though only ten years old his 'human' Dragon-Knight form appears in his mid thirties and his Dragon form is large enough to ride. 
conversations.prefix: Agroth:
conversations.from: gpt
conversations.value: One of Carin and Dorn's children, she is the sister to Agroth. She like her brother prefer to appear in their human form as older and the siblings are powers unto their own right. 
conversations.prefix: Mellenth:
conversations.from: human
conversations.value: What can you make with this!?
conversations.prefix: Kraken Blood:
conversations.from: gpt
conversations.value: What can you make with this?!
conversations.prefix: Oily, shadow... blood?:
conversations.from: human
conversations.value: Ambushed! 
conversations.prefix: Thugs!:
conversations.from: gpt
conversations.value: Your hungry!
conversations.prefix: Food! You anit got none, till you got 'buns' hun.:
conversations.from: human
conversations.value: You feel like you know him.
conversations.prefix: The mysterious man.:
conversations.from: gpt
conversations.value: Those taken by the oily rain. It leaks from their body, as mortal flesh cannot hold the power essence long. 
conversations.prefix: The possessed :
conversations.from: human
conversations.value: Its a mob of angry people! They wanna hurt you!
conversations.prefix: A mob of angry people!:
conversations.from: gpt
conversations.value: The image fills your mind, site and ears with vengeful intent. 
conversations.prefix: Ghostly image. :
conversations.from: human
conversations.value: It looks mad! Possibly even rabid!
conversations.prefix: The Squirrel :
conversations.from: gpt
conversations.value: The Legions of Vladd the Black. Some Vampire, some thrall, all elite soldiers, gruelingly drilled to rigid perfection.
conversations.prefix: Blood Guard:
conversations.from: human
conversations.value: Its a Prison...
conversations.prefix: Prison:
conversations.from: gpt
conversations.value: An undead Orc champion, own noble in life, has become twisted and monstrous in dead. 
conversations.prefix: Undead Orc!:
conversations.from: human
conversations.value: The Light of hope infuses by being, allowing me to enhance myself and others to physical heights. I can heal wounds and purge sickness and I stand as a shield against the darkness that threatens to engulf our world. 
conversations.prefix: Paladin of the Light!:
conversations.from: gpt
conversations.value: I infuse myself with the Light of Hope to rebuke my enemies!
conversations.prefix: Holy Strength!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Before I was brought to the light... I walked in shadow. The past has a way of catching up with you. 
conversations.prefix: I once was lost, thought now I'm Found:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Though Marcus is gone... his legacy and ideals of peace and hope live on through me.
conversations.prefix: To live up the the ideal my mentor left. :
conversations.from: human
conversations.value: Before the great Cataclysmic events that shattered the world, Gods sired may offspring with the mortals they reigned over. Those children lived lives that made them the worlds greatest heroes... or villains. In turn, they themselves had children, and so on and so on. In your blood is the breath of Creation. How much of your ancestors powers burns in your veins?
conversations.prefix: Deific Bloodine:
conversations.from: gpt
conversations.value: Your Strength is the stuff of Legend.
conversations.prefix: Legendary Might!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is no challenge you cannot overcome, and no foe who can match you... at least that is what you think. 
conversations.prefix: Overconfidant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He is back, and you know he will try it all over again should he get the chance... You cant let that happen. 
conversations.prefix: To stop him!:
conversations.from: human
conversations.value: A Blood Hunter has tapped into the dark and ancient power of blood magic to infuse their attacks with dark energy and to instill their enemies with blood curses.  All at the cost of a piece of their own vitality.  
conversations.prefix: Bloodborne Power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: To be a Blood Hunter is to give in to a life of solitude.  You are useful to some until the job it done, shunned by others, and feared by more. Your power comes with a price...
conversations.prefix: Loner:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You hunt the hunters... those creatures of the night that seek to destroy mankind.  Some of these fiends are obvious. Others mascaraed as members of humanity, waiting to strike. You will strike first! 
conversations.prefix: Cleanse the Realm:
conversations.from: gpt
conversations.value: The power of the machinist lies in in their ability to see the connections between their mechanical designs and that of nature. Organic machinist can see the weak points in natures design and can fix these "flaws". 
conversations.prefix: Organic Machinery:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Machinist have a a hard time at drawing the line between which "parts" are available to be taken for their own.  They have a compulsion to dismantle everything to see how and why they work in order to incorporate it into their next design.
conversations.prefix: Material Procurement:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Tempest. Tsunami. Earthquake. Blizzard. Conflagration. 
  
  Cataclysm.
  
  The wrath of the Mother is as powerful as it is indifferent. When an Elementalist allows the power of the Storm to possess them, it is said they become just as dangerous.
conversations.prefix: Storm Rider:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Faith is a virtue. Zealotry is your vice.
conversations.prefix: Zealot:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Creation unto now has been in hands of gods....not anymore it is time to make the ultimate machine out of all the most powerful creatures and sophisticated machinery to dethrone whatever deity dare impose their will on those that do not wish it.
conversations.prefix: To Rival Gods:
conversations.from: human
conversations.value: Only when tyranny is obliterated can humankind know true freedom.
conversations.prefix: Establish Anarchy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Living things have a will of their own, but they can be persuaded.
conversations.prefix: Nature's Power:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't fit into your current surroundings. History, bias, and cultural differences create conflict.
conversations.prefix: Discrimination:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Life is hard and the world is harsh. You try to make it a better place.
conversations.prefix: Alleviate Suffering:
conversations.from: human
conversations.value: You've mastered the art of dispatching your opponents quietly and quickly.
conversations.prefix: Assassin's Training:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're quick to anger.  Sometimes even the smallest comment or inconvenience will set you off.
conversations.prefix: Short Tempered:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: In a show of force and will, the summoner can project forth from the roil of creation a creature in the blink of an eye. 
  
conversations.prefix: Quickened Projection:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The downside of being able to create things from nothing is that you see the world in much the same way - full of enemies, shadows, and plots waiting to spring forth when you least expect it. 
conversations.prefix: Paranoia :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The world is in shambles - the gods are gone, technology is bringing change, and the balance of power is shifting. Now is the time to to gain prestige and make your fortune. 
conversations.prefix: Climb the Ladder:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A group of bounty hunters stalks you.  You intend to get them before then get you!
conversations.prefix: Hunt the Hunters:
conversations.from: gpt
conversations.value: Being raised from a young age to lead you're goddesses army, you know what it takes to motivate and lead both the living and the dead. 
conversations.prefix: The Commander:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Years of freighting for what you thought would save the world from the wicked, who plunged the planet into a dark,  dangerous hole, you have started to see that the ways of you'ur goddess where as misguided as the wicked. 
conversations.prefix:  Doubtfulness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Though you have started to doubt who the true wicked ones are, you still strive to find and destroy the ones who plunge the world into darkness by  utilizing your magic and lessons of your goddess. 
conversations.prefix: Distraction of the Wicked :
conversations.from: human
conversations.value: The arcane might of the ancient dragons flows through you veins, allowing you to tap into the power of your draconic ancestors.
conversations.prefix: Draconic Bloodline:
conversations.from: gpt
conversations.value: The primal rage of ancient dragons lies dormant just below the surface. During times of great stress and large expenditures of arcane might, this dormant force can rise to the surface.
conversations.prefix: Duality:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You search for a way to chain the beast within.  Be it an artifact, or magical ritual, you search for a way to suppress the monster inside you.
conversations.prefix: Shackle the beast:
conversations.from: human
conversations.value: You have an array of gadgets created by Jocelyn.  Ranging from various types of grenades to a custom made flintlock pistol.
conversations.prefix: Gadgets:
conversations.from: gpt
conversations.value: You have honed your craft into a formidable weapon. With arcane might, you are able to shield allies, or decimate foes as you unleash the fury of the elements.
conversations.prefix: Battle Mage:
conversations.from: human
conversations.value: Blood magic is perhaps the most potent magic known, but it comes with a price. The very life essence of the user is consumed to fuel it's power; their intricate blood-runes a visible symbol of their sacrifice. 
  
  Wielders of this dark art must renew their rituals or risk draining themselves of life completely.
conversations.prefix: Paid in Blood:
conversations.from: gpt
conversations.value: Coursing with ancient blood-energy, a Slayer's blades are his weapon of choice. The power of the runes etched in a weave of blood and magic is legendary.
conversations.prefix: Blood-Runed Blade:
conversations.from: human
conversations.value: You are able to cast on the fly.  A quick spell can mean the difference between life and death.
conversations.prefix: Quick Cast:
conversations.from: gpt
conversations.value: Your sister.  Armed with guns, grenades and a level head, she balances you out.  Without her you'd surely revert back to your old ruthless ways!
conversations.prefix: Jocelyn:
conversations.from: human
conversations.value: Usin magic in different unique ways that most do not deem normal necromancy.  Always having the magic and learning to manipulate it in what she saw fit, before knowing what her magic was  and what others believe she could do. 
conversations.prefix:  Abnormal Magic: