conversations.from: system
conversations.value: In the icy wilds of Nolmar, there are two seasons: Winter and Deepwinter. 
  
  Each year, as Winter wanes, the Herdunost--great, wide, horned beasts with thick grey hides of fur masking pounds of steaming meat and hooves like steel that graze the hardy shrubs of the Herdplanes--venture South in droves. 
  
  As the Herdunost march on, the strongest of the Nortskar and Paeltuth tribes venture out into the Northern Herdplanes to reap what meat they may for their people. Your people.
  
  Those that are too old, too young, the sickly, the crippled, the injured or otherwise incapable remain in the village. It never takes longer than a week for the hunters to return.
  
  It has been three. 
  
  
conversations.from: human
conversations.value: Home of the Paeltuth tribe, this village sits to the south of Nortskar Hold. The waters of The Godless Gape are to the West, and a great wall of mountains are to the east. To the south are the Southern Herdplains, the last fields of snow before the Herdunost disappear beyond your borders in Deepwinter.
conversations.prefix: Paeltuth Hold:
conversations.from: gpt
conversations.value: You've had your time in The Hunt, and your time beneath this sky grows shorter by the day. Whether because your eyes have nearly gone, your bones pain you too greatly, or your skin has grown too thin for the trials of The Hunt, you were left behind with the others.
conversations.prefix: Longtooth:
conversations.from: human
conversations.value: You've yet to test yourself against the wilderness. You're still considered a child and haven't yet come of age. For this reason, you were deemed unfit for The Hunt and left behind with the others of your tribe.
conversations.prefix: Youngblood:
conversations.from: gpt
conversations.value: You were born with a bad leg, your back is crooked, or some accident of your youth has crippled you in kind. Whatever cripples you, you are not able to keep pace with the hunters of your tribe, and so you were left behind.
conversations.prefix: Incapable:
conversations.from: human
conversations.value: You've some experience with the trials of the season. Whether it be a passing familiarity with the Herdunost, or the environment in general, this will not be your first Deepwinter--and hopefully not your last.
conversations.prefix: Not Your First Snow:
conversations.from: gpt
conversations.value: You're no scrawny thing. You can take a punch and deal one in kind, relative to your age. You're not supremely chiseled, but you're dense as hell--physically speaking.
conversations.prefix: Heavily Built:
conversations.from: human
conversations.value: It takes a lot to make you wary. You've had your share of nightmares and lived--so far.
conversations.prefix: Brave:
conversations.from: gpt
conversations.value: What you might lack physically, you make up for with agility of mind. You've a knack for critical thinking, and it tends to save you--most times.
conversations.prefix: Problem Solver:
conversations.from: human
conversations.value: You're very easily frightened. Whether is a snapping twig, a darting shadow, or just finding yourself alone, you do NOT handle fear well.
conversations.prefix: Jumpy:
conversations.from: gpt
conversations.value: It's hard for you to get going, whether you're too heavy, too old, or were crippled at birth, you're 
   often slow to move.
conversations.prefix: Sluggish:
conversations.from: human
conversations.value: Manual Labor, physical confrontation, even lifting moderate weight can be an issue for you. 
conversations.prefix: Physically Weak:
conversations.from: gpt
conversations.value: Someone you care for left with the hunters and has not returned. You now intend to find them.
conversations.prefix: Loss:
conversations.from: human
conversations.value: Nothing like this has ever happened before. The person to uncover the truth of it will doubtless be remembered forever. You want to be that person.
conversations.prefix: Renown:
conversations.from: gpt
conversations.value: As, potentially, one of the last few members of your people remaining, you feel you owe it to the rest of your people to discover what's happened.
conversations.prefix: Duty:
conversations.from: human
conversations.value: You are looked down upon for some crime you committed in the past. By returning from this quest with answers, you hope to clear your name.
conversations.prefix: Redemption:
conversations.from: gpt
conversations.value: In this arctic land of Nolmar, it is impossible for an individual to survive on their own. You've kept close to your people for that reason alone, but are not allowed to participate in the hunt because of some crime or slight you have committed against your people in the past.
conversations.prefix: Outcast:
conversations.from: human
conversations.value: The cloak of The Eldest is not unfamiliar to those who have witnessed death firsthand. His face is cloaked in shadow, as is the rest of his form. Bright eyes leer out at you from beneath the void of his hood as he keeps to the edge of your sight, flickering in the corner of your eye.
conversations.prefix: Grindhelf:
conversations.from: gpt
conversations.value: The wide, opal, equine face of The Caller watches, cold, from beneath the ice, framed with sea-green fins and keen horns. Her milky, wet eyes are fixed upon you where you stand. Beneath your feet, there is a churning of the sea and the pale, ghostly coil of her body. These are the last sights of any who are called.
conversations.prefix: The Caller:
conversations.from: human
conversations.value: The Nortskar elder is hunched and scowling in his age. His thin, ashen brow is permanently furrowed above his hawk-like nose, his chin trembling with each breath as though mumbling in silence. Tall and thin, his piercing green eyes watch you reproachfully.
conversations.prefix: Ivar Nifrson:
conversations.from: gpt
conversations.value: The Nortskar hold is a sprawling village of fisheries and huts along the northern bank of The Godless Gape. The center of a tall tree has been stripped of bark and bough and stands at the center of the village as a place of meeting, celebration, and ceremony. It is often bustling and relatively pleasant, now the wind whistles along lonely stones that mark the paths beneath shadowy homes.
conversations.prefix: Nortskar Hold:
conversations.from: human
conversations.value: There are like-minded individuals amongst the throng of helpless citizens now clustered around Nortskar's central square. Find them, and together, you may find answers.
conversations.prefix: Find Eachother:
conversations.from: gpt
conversations.value: The Healer of the Paeltuth tribe has a cold reputation. Notoriously self-interested, she is often more concerned with her own interests and personal gain than that of her people, and shows an almost analytical interest in the weaknesses of the human body. It is not uncommon for her people to succumb to their illnesses under her care.
conversations.prefix: Nolga Olgadottir:
conversations.from: human
conversations.value: Those children that are present appear unsettled by Nolga's anger. Find some way to calm their nerves, the last thing they need in their current state is undue stress or worry.
conversations.prefix: Calm the Children:
conversations.from: gpt
conversations.value: Between buildings and slick, ice-ridden banks of mud, this footroad winds past dark, echoing homes sparsely populated with coughing denizens who stoop low in the shadows of the night. All travellers find themselves upon the footroad, for it leads anywhere and everywhere in the Nortskar Hold.
conversations.prefix: Nortskar Footroad (Night):
conversations.from: human
conversations.value: Good for hitting things with, or throwing.
conversations.prefix: Fist-Sized Stone:
conversations.from: gpt
conversations.value: Nothing from within the healer's hut can be heard clearly now. The best vantage point would be a nearby window. To investigate further will require a certain amount of stealth.
conversations.prefix: Investigate (Einar):
conversations.from: human
conversations.value: Three old men are sharing rumors in the corner. Frys and Ivar have been mentioned, as have the communers in the Deepmoot Lodge.
  
  It may be worth the effort to hear their thoughts on the situation.
conversations.prefix: Gossiping Oldfolk (Katla, Theodore, Askel):
conversations.from: gpt
conversations.value: The fire is beginning to wane. Wood is, no doubt, piled nearby, but someone will need to go and fetch it.
conversations.prefix: Feed the Fire (Katla, Askel, Theodore):
conversations.from: human
conversations.value: A handful of the other Nolmari here seem capable. There is a foreigner, an injured hunter, an apprentice healer, and a woman that might as well be invisible for her silence and nature. Sounds like the beginnings of a fellowship.
conversations.prefix: Meet up with the Others:
conversations.from: gpt
conversations.value: A small assortment of food for the road is wrapped, roughly, in treated herdunost skin. 
  
  Dried fish jerky and small, vitamin-rich shrubstalks are held within. Enough to feed one adult or two children for two days travel, or three if used sparingly. Thrown together, the food is without spice or flavor, but it will keep you from starving on the road.
conversations.prefix: Rations:
conversations.from: human
conversations.value: Little more than a single large Herdunost tent and some dried tendon to tie it off, this "tent" might keep the snow off the ground long enough for a decent night of sleep, or some shelter from tough weather. It's big enough for two to lay side-by-side beneath it.
conversations.prefix: Herdunost-hide tent:
conversations.from: gpt
conversations.value: You're not quite familiar with a specific NPC. It may prove useful to learn a bit more about him/her. Make it clear which NPC you're trying to find out more about.
conversations.prefix: Gather Info - Key NPC:
conversations.from: human
conversations.value: Some of the bystanders here may know more than they let on. It might be worth investigating, but not all rumors are born from truth.
conversations.prefix: Gather Rumors:
conversations.from: gpt
conversations.value: The trip to The Deepmoot takes 2-3 days, depending on weather and other unpredictable conditions.
  It would be best to be prepared, individually and as a whole group.
conversations.prefix: Prepare for the Journey:
conversations.from: human
conversations.value: The Nolmari that will be left behind will be under the care and protection of a healer that is not known for her compassion or selflessness.
  
  Maybe you'll take one more look at the lot before you head out.
conversations.prefix: Prepare the People:
conversations.from: gpt
conversations.value: You've spent nearly all your  life training under the healer of your tribe, familiarizing yourself with the herbs and spells that fend off the cold touch of Grindhelf. 
  
  Your work was too important to the tribe for you to go hunting, so you stayed behind. But now you are beginning to wonder if your skills would have better served the hunters instead....
conversations.prefix: Healer's Apprentice:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've developed a quick mind, working as a healer. You've had to be able to look at a problem and quickly (and correctly) find a solution. This skill translates over into non-injury-related problems as well.
conversations.prefix: Problem solver:
conversations.from: human
conversations.value: You believe that everyone should do their best to help one another. Your gods were brothers, after all (or perhaps the same person). It's upsetting that not everyone shares your point of view. 
conversations.prefix: Overly Idealistic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Without the hunters and the Herdunost meat, everyone is going to starve. As a healer, it's your responsibility to ensure that doesn't happen.
conversations.prefix: Everybody Lives:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your leg has never been the same ever since the hunt that shamed you in the eyes of your people. It's hard to function without pain, and sometimes it gives way without warning.
conversations.prefix: Leg Injury:
conversations.from: gpt
conversations.value: Your leg has never been the same ever since the hunt that disgraced you in the eyes of your people. It’s hard to function without pain, and sometimes it gives way without warning.
conversations.prefix: Leg Injury:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't seek redemption. But even as your people ignore you, they will have to live on, knowing they owe their very lives - and the answers - to an outcast.
  
  This is good enough.
conversations.prefix: Thorn In Their Side:
conversations.from: human
conversations.value: Before your disgrace and your injury, you were a skilled hunter, well-versed in the tracking and outdoor skills needed to survive the journey to the Northern Herdplains.
conversations.prefix: Hunter:
conversations.from: gpt
conversations.value: You aren't familiar with the ways of the Nolmar people nor are you accustomed to the harsh climate of the land. Even if you had known about the hunt, you would have been wholly unprepared for it.
conversations.prefix: Stranger:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't give up easily. Even when all the odds seem stacked against you, when you feel frightened and alone, you push through.
conversations.prefix: Enduring:
conversations.from: human
conversations.value: Manual Labor, physical confrontation, even lifting moderate weight can be an issue for you. On top of that, you are woefully unprepared for the trials that Deepwinter will bring.
conversations.prefix: Physically Weak:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Not only are you documenting the culture around you, you are trying to fit in. Learning the language and building relationships with people may be vital to your survival, but you are enjoying it as well.
conversations.prefix: A New Home:
conversations.from: gpt
conversations.value: Having spent years moving silently and remaining unnoticed, you have developed quite a knack for going unseen. You know how to move quickly without making noise and are able to hide amidst your surroundings.
  
  Image: https://www.flickr.com/photos/136328698@N02/24480505594
conversations.prefix: Stealthy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your are trapped in your own mind by constant fear and paranoia. Every shadow seems like a monster waiting to strike and every step leading to misery and death. Your fear consumes you and is nearly impossible to overcome.
conversations.prefix: Paranoid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've spent most of your life looking after others. Whether it is nature or socialization, you naturally assume the role of care-giver. 
conversations.prefix: Caring:
conversations.from: human
conversations.value: Whether through your own inclinations, or as the result of your own mistakes, you prefer to go it alone, apart from the company of others.
conversations.prefix: Lone Wolf:
conversations.from: gpt
conversations.value: You are very afraid of confrontation and avoid talking to people when ever possible.
conversations.prefix: Silent:
conversations.from: human
conversations.value: Whether it is new people, new things or new events, you want to get to the bottom of the matter and find out everything you can. Most people have something they like talking about, and they take well to your interest.
conversations.prefix: Curious:
conversations.from: gpt
conversations.value: You know what it is like to be afraid and you know how to distract people from that fear. 
conversations.prefix: Empathetic :
conversations.from: human
conversations.value: You're a great reader. At least, when it comes to books. When it comes to atmosphere, people, and body language, not so much.
conversations.prefix: Socially Oblivious:
conversations.from: gpt
conversations.value: Surviving as an outcast is difficult, forcing you to learn to identify and efficiently utilise your resources.
  
  A little can go a long way.
conversations.prefix: Resourceful:
conversations.from: human
conversations.value: While you have empathy to spare, you've spent most of your time in the Healer's Hut, studying death and disease. When it comes to interacting socially outside of a healer-patient relationship, you falter. 
conversations.prefix: Isolated:
conversations.from: gpt
conversations.value: You are reckless and brash, preferring to charge in and take risks that a seasoned, patient hunter would be horrified by.
  
  Sometimes, this pays off. More often than not, it doesn't.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: Who can focus on grim realities when there is such an interesting culture to discover all around? Your scholarly pursuits could get in the way of your survival.
conversations.prefix: Distracted:
conversations.from: gpt
conversations.value: You try your best, but communicating by waving your hands and repeating the same few words over and over again doesn't leave a lot of room for subtlety and depth.
conversations.prefix: Lost in Translation:
conversations.from: human
conversations.value: You are not the most patient of men. Why waste time when you ought to be getting things done *now*?
conversations.prefix: Impatient: