conversations.from: system
conversations.value: You are immortal. Born hundreds of years ago, you are not alone. There are others like you--some good, some evil. For centuries, you have battled other immortals with holy ground your only refuge. You cannot die, unless you lose your head and with it, your power. In the end, there can be only one.
  
  ----------
  
  The game will be set in present day, New York City. It is the time of the Gathering, when immortals will be compelled to gather and fight until there is only one remaining. Don't lose your head.
  
  If you are not familiar with Highlander, I recommend you check it out on Netflix. While I want to include as much of the Highlander canon as possible, I am specifically excluding the events of Highlander II, Highlander: The Final Dimension and Highlander: The Source.
  
  Feel free to come up with your own strengths and weaknesses. I am curious to see what ideas people come up with.
conversations.from: human
conversations.value: How did you ever live before your phone could do everything?
conversations.prefix: Smart Phone:
conversations.from: gpt
conversations.value: The weapon of choice for an immortal.
conversations.prefix: Sword:
conversations.from: human
conversations.value: "Fast cars and faster women." Sometimes old age has it's benefits.
conversations.prefix: Aston Martin Vanquish Volante:
conversations.from: gpt
conversations.value: How did you ever live before your phone could do everything?
conversations.prefix: Smart Phone (copy):
conversations.from: human
conversations.value: The weapon of choice for an immortal.
conversations.prefix: Sword (copy):
conversations.from: gpt
conversations.value: The symbol of the Watchers is tattooed on your wrist.
conversations.prefix: Watcher Tattoo:
conversations.from: human
conversations.value: The 1911 has been in service for decades and is one of the most reliable firearms ever made.
conversations.prefix: 1911 Handgun:
conversations.from: gpt
conversations.value: For those trained in their use, swords aren't the only weapons present in the Game.
conversations.prefix: Butterfly Knives:
conversations.from: human
conversations.value: You are immortal. Born hundreds of years ago, you are not alone. There are others like you—some good, some evil. For centuries, you have battled other immortals with holy ground your only refuge. You cannot die, unless you lose your head and with it, your power. In the end, there can be only one.
conversations.prefix: Immortal:
conversations.from: gpt
conversations.value: The Brooklyn Bridge in New York City.
conversations.prefix: Brooklyn Bridge:
conversations.from: human
conversations.value: You are a Watcher. Part of a secret society of men and women who observe and record, but never interfere. You know the truth about Immortals. In the end, there can be only one.
conversations.prefix: Watcher:
conversations.from: gpt
conversations.value: **Immortal Only**
  
  The Game is only lost if you lose your head. Keep yours until the end and the prize is yours.
conversations.prefix: Don't Lose Your Head:
conversations.from: human
conversations.value: One of the most distinguished landmarks in all of New York City. Appropriate that immortals should choose to battle here.
conversations.prefix: One World Trade Center:
conversations.from: gpt
conversations.value: You strive to be a good man and live your life with a moral code.
conversations.prefix: Code of Honor:
conversations.from: human
conversations.value: Many immortals have learned to use their blade simply through longevity. You trained at the hand of a master.
conversations.prefix: Mastery of the Sword:
conversations.from: gpt
conversations.value: You're not afraid to use every advantage you can to turn the tide of a fight in your favor.
conversations.prefix: Dirty Fighting:
conversations.from: human
conversations.value: A high priestess to Amon-Ra, Rania has lived since before the pyramids were built.
conversations.prefix: Rania:
conversations.from: gpt
conversations.value: Try as you might, you cannot acquit yourself of the fear of death.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: Fate is one of the newest upscale restaurants in NYC. Reservations must be made a month in advance.
conversations.prefix: Fate:
conversations.from: gpt
conversations.value: You can't blame them as they're just doing their job, but police questions and immortals have never been a good mix.
conversations.prefix: Avoid Police Questioning:
conversations.from: human
conversations.value: The head of the Watchers in NYC. He likes to hog the spotlight and will often assign himself to high profile immortals within the area.
conversations.prefix: Patrick Gray:
conversations.from: gpt
conversations.value: You were just a child when you became an immortal. Little did you know that you would be stuck in that body for the rest of your long life.
conversations.prefix: Died Young:
conversations.from: human
conversations.value: After seeing friends and loved ones lost to the Game, you have lost your taste for it and are no longer willing to kill your enemies.
conversations.prefix: Pacifist:
conversations.from: gpt
conversations.value: Whether by luck or fate, no one witnessed your death and rebirth as an immortal. Because of this, you have not had to assume a false identity.
conversations.prefix: No Need to Hide:
conversations.from: human
conversations.value: You are relatively young (by immortal standards) and as a result, you do not have the same level of skill and experience as those who may hunt you.
conversations.prefix: Inexperienced:
conversations.from: gpt
conversations.value: You don't just injure and die like a mortal, you think like a mortal. You have perspective on all of recorded history, but you still want to see things resolved within your lifetime and it influences your judgment.  
conversations.prefix: Trapped by Mortality:
conversations.from: human
conversations.value: You have the ability to understand the Game like no other. This skill can be gained either through superior intelligence, a lifetime of experience or better access to information.
conversations.prefix: Master Strategist:
conversations.from: gpt
conversations.value: You have a strong desire to teach those with less experience than you.
conversations.prefix: Teach Others:
conversations.from: human
conversations.value: **Watcher Only**
  
  Despite the teachings of the Watchers, you have elected to choose a side. You act to influence the Game toward good or evil.
conversations.prefix: Neutrality Be Damned:
conversations.from: gpt
conversations.value: He is old, born in Sparta somewhere around 1600 B.C. Since that time he has served in every militia and military organization that he could get into.
conversations.prefix: The Spartan:
conversations.from: human
conversations.value: In the heart of the Manhattan, St. Anthony's has been a fixture of New York for decades. It has been Claire's sanctuary for almost as long.
conversations.prefix: St. Anthony's Cathedral:
conversations.from: gpt
conversations.value: Built in 1845, it is the largest house of worship in New York City.
conversations.prefix: Temple Emanu-El:
conversations.from: human
conversations.value: A (relatively) young immortal, she discovered her true nature in Hiroshima, Japan when it was destroyed in World War II.
conversations.prefix: Omura Kumi:
conversations.from: gpt
conversations.value: You are immortal. Born hundreds of years ago, you are not alone. There are others like you—some good, some evil. For centuries, you have battled other immortals with holy ground your only refuge. You cannot die, unless you lose your head and with it, your power. In the end, there can be only one.
conversations.prefix: Immortal:
conversations.from: human
conversations.value: You are so young as an immortal you haven't had to try to hide who you are yet. You still have legitimate excuses as opposed to fake IDs of elder immortals.
conversations.prefix: Public ID:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're Quickening is not strong yet, making you seem like easy pray for older immortals who might be looking for a quick kill.
conversations.prefix: Young Immortal:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: All the really good Immortals have some ancient or legendary weapon. By luck or design you want your own legendary blade.
conversations.prefix: Artifact Up:
conversations.from: gpt
conversations.value: As a Watcher, you have a unique perspective on the Game.  You know what the other 'players' have done in the past and what they are up to today. 
conversations.prefix: Bird's Eye View:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't just injure and die like a mortal, you think like a mortal.  You have perspective on all of recorded history, but you still want to see things resolved within your lifetime and it influences your judgment. 
conversations.prefix: Mortal:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You interfere in the Game in order to help the 'good guys' win.  If there can only be One, it should be someone wise and good-hearted who can be trusted.  
conversations.prefix: Helping the Good Guys:
conversations.from: human
conversations.value: You are immortal. Born hundreds of years ago, you are not alone. There are others like you—some good, some evil. For centuries, you have battled other immortals with holy ground your only refuge. You cannot die, unless you lose your head and with it, your power. In the end, there can be only one.
conversations.prefix: Immortal:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: After lifetime after livetime of struggle and death (all without actually dying), you are tired of "the game".  You'd rather end battles through discussion and reason than with your sword.
conversations.prefix: Pacifism:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You use your status as an older immortal to act as a moral compass or guidepost for those still playing "the game".  You like to mentor future immortals in a safe space, before they enter into "the game".
conversations.prefix: Guide Others:
conversations.from: gpt
conversations.value: You are immortal. Born hundreds of years ago, you are not alone. There are others like you—some good, some evil. For centuries, you have battled other immortals with holy ground your only refuge. You cannot die, unless you lose your head and with it, your power. In the end, there can be only one.
conversations.prefix: Immortal:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: 
  Something about your appearance and manner doesn’t sit right with people. You’ll have trouble making friends and allies.    
conversations.prefix: Intimidating:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The game is only lost if you lose your head. Keep yours until the end and the prize is yours.
conversations.prefix: Don't Lose Your Head:
conversations.from: human
conversations.value: You are immortal. Born hundreds of years ago, you are not alone. There are others like you—some good, some evil. For centuries, you have battled other immortals with holy ground your only refuge. You cannot die, unless you lose your head and with it, your power. In the end, there can be only one.
conversations.prefix: Immortal:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’re still a child and you know nothing of this world. You are restricted to go to several places and you are not allowed to do a lot of stuff. Even staying up late may lead to trouble. 
conversations.prefix: Still a child:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The game is only lost if you lose your head. Keep yours until the end and the prize is yours.
conversations.prefix: Don't Lose Your Head: