conversations.from: system
conversations.value: *This game is a sequel to [The Road to Astra](https://storium.com/game/the-road-to-astra).*
  
  Before the war, a young family lived in the Calistian borderlands-- the shepherd Owen, the tailor Grace, and their two young children. Theirs was a happy life... but it was also a cursed life.
  
  A spiteful old herbalist cursed the family, and, with the coming of the war, the curse seems to have come true. Owen was sent away to fight, and he died like so many other men, fighting a war whose purpose did not even really make sense any more. Grace was left to raise her two children alone, but the worst was yet to come, for they too were taken away from Grace, sent on an errand from which they did not return...
  
  Since those dark events, Grace has devoted herself to finding her lost children, and reuniting her family. Her journey has taken her to the city of Astra, and her fellow travelers along that journey have become her friends: Bend, the old soldier. Blaise, the spunky arcanist. Cormac, the greedy mercenary with a heart of gold. Jin, the eternal optimist. Kelvean, the drunkard healer. They all also carry with the the memory of Sister Surenna, who gave her life so that the others may carry on.
  
  Somewhere, Owen and Harmony are out there... and Grace and her new allies are going to get them back.
  
conversations.from: human
conversations.value: The primitive lives of the people here are full of hardship. You have the knowledge and the ability to vastly improve things for them. Why wouldn't you?
conversations.prefix: Modernization:
conversations.from: gpt
conversations.value: Ethical debates about your role in society and how much to interfere are well and good, but all you really want is to see your home again. All other concerns are secondary to that goal.
conversations.prefix: Home:
conversations.from: human
conversations.value: A civilization should be given the chance to develop and grow without outside interference. Whatever else happens, it isn't right to disrupt things too much.
conversations.prefix: Noninterference:
conversations.from: gpt
conversations.value: By any reasonable standard, you're basically a god here... so why not just present yourself as one? Perhaps it's for people's own good, or perhaps it's simply for your own vanity...
conversations.prefix: Apotheosis:
conversations.from: human
conversations.value: You can solve some of the enduring mysteries of the universe. That is bigger than your own life, bigger than one civilizaiton... bigger than anyone.
conversations.prefix: Truth:
conversations.from: gpt
conversations.value: You are an experienced physician well-trained in numerous healing techniques. But can you heal your own soul?
conversations.prefix: Doctor:
conversations.from: human
conversations.value: You are a wise champion of the Sun God and his Eight Divine Wives, spreading the grace of the gods throughout the land.
conversations.prefix: Solar Priest:
conversations.from: gpt
conversations.value: You once fought not for honor or for country, but simply for coin. Now you have made friends, but you still have to eat...
conversations.prefix: Sellsword:
conversations.from: human
conversations.value: You have goods to sell, and it's been too long since you've able to sell them in Astra. With the roads (relatively) safe again, you set out.
conversations.prefix: Merchant:
conversations.from: gpt
conversations.value: The nobility acquired their lavish lifestyles by taking every chance they could to profit. Why should you be any different?
conversations.prefix: Greed:
conversations.from: human
conversations.value: Something black and vile lurks in the depths of your soul. The monsters within are often the most dangerous.
conversations.prefix: Inner Darkness:
conversations.from: gpt
conversations.value: You're far too fond of drink, whatever it may be: ale, beer, wine, and whatever local swill you can get your hands on.
conversations.prefix: Drunkard:
conversations.from: human
conversations.value: You're always right, and you never fail... or so you think. It may end up being your undoing.
conversations.prefix: Hubris:
conversations.from: gpt
conversations.value: Something bright and pure shines within. This light may not be entirely of this world… but it is something this world could use more of.
conversations.prefix: Inner Light:
conversations.from: human
conversations.value: Good old fashioned brute strength is useful for quite a lot, and you've got quite a lot of it.
conversations.prefix: Strength:
conversations.from: gpt
conversations.value: You've studied the magical arts. More importantly, you've cast a spell and lived to tell about it.
conversations.prefix: Arcane Education:
conversations.from: human
conversations.value: You're charismatic, persuasive, and easy to like. Not surprisingly, people tend to like you.
conversations.prefix: Charm:
conversations.from: gpt
conversations.value: You have no home to call your own, so you wander this way and that. Something seems to have guided you to this group, though. What adventure will you have next?
conversations.prefix: Wanderer:
conversations.from: human
conversations.value: When the going gets tough, you tend to get going in the other direction.
conversations.prefix: Cowardice:
conversations.from: gpt
conversations.value: Through your uplifting songs and dances, you brighten the lives of nearly everyone you meet. Who could ask for a better way to make a living?
conversations.prefix: Entertainer:
conversations.from: human
conversations.value: You answered the call of king and country, and you fought honorably and bravely... in a war that seemed pointless. You're still looking for answers.
conversations.prefix: Former Soldier:
conversations.from: gpt
conversations.value: Not very much has gone your way, and you're convinced that is not going to change any time soon.
conversations.prefix: Pessimism:
conversations.from: human
conversations.value: Years ago, an old witch declared that you were cursed. You tried to put the incident out of your mind, but time and again it seems like there might actually be something to it.
conversations.prefix: Cursed:
conversations.from: gpt
conversations.value: Perhaps you're naive, perhaps you lack common sense, or perhaps you're just plain not very smart.
conversations.prefix: Foolishness:
conversations.from: human
conversations.value: Astra is of special significance to you-- it's home! The war kept you away for far too long, and you can't wait to get back.
conversations.prefix: Returning Native:
conversations.from: gpt
conversations.value: Maybe the gods like you for some reason, or maybe it's just random chance that works out in your favor. Either way, fortune seems to smile on you.
conversations.prefix: Luck:
conversations.from: human
conversations.value: You're good at sneaking around and not being noticed.
conversations.prefix: Stealth:
conversations.from: gpt
conversations.value: You've been through a lot already, and that has toughened you up. There's very little you can't take.
conversations.prefix: Resilience:
conversations.from: human
conversations.value: You have a sharp mind, you're well-read, and you are knowledgeable on a wide variety of subjects.
conversations.prefix: Smart:
conversations.from: gpt
conversations.value: The road to Astra is full of sights to see. Why not see what you can find along the way?
conversations.prefix: Enjoy the Journey:
conversations.from: human
conversations.value: If you could be in Astra yesterday, you would be. Whoever said "getting there is half the fun" has a dumb idea of fun.
conversations.prefix: Get There:
conversations.from: gpt
conversations.value: You don't have good shoes, you didn't bring along enough provisions, and you don't really even know where you're going. Why are you trying to travel, again?
conversations.prefix: Unprepared:
conversations.from: human
conversations.value: You are on a journey to Astra in order to visit its great temples and holy sites, in order that you may better know the Sun God and his Eight Divine Wives.
conversations.prefix: Religious Pilgrim:
conversations.from: gpt
conversations.value: You journey throughout the land, recording what you see in vivid prose so that others without the chance to travel may vicariously enjoy the journey as well.
conversations.prefix: Writer:
conversations.from: human
conversations.value: You have a keen eye for details. Almost nothing escapes your notice.
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: You don't have the right kind of shoes, you don't have enough provisions, and you don't even really know where you're going. Should you be traveling at all?
conversations.prefix: Unprepared:
conversations.from: human
conversations.value: You know how to find your way through the wilderness, how to find food, and how to not end up food for someone else.
conversations.prefix: Outdoor Skills:
conversations.from: gpt
conversations.value: Some people are nimble and quick. You are not one of them.
conversations.prefix: Slow:
conversations.from: human
conversations.value: The Angry Ox is a bustling if slightly run down tavern in the town of Ria, in the Calistian borderlands.
  
conversations.prefix: The Angry Ox:
conversations.from: gpt
conversations.value: In these times, it's rather dangerous to travel the roads alone. There is safety in numbers.
conversations.prefix: Form a Group:
conversations.from: human
conversations.value: Grace embarks on the road to Astra.
  
  *This challenge is for Grace only.*
conversations.prefix: Grace Joins the Adventure:
conversations.from: gpt
conversations.value: Blaise embarks on the road to Astra.
  
  *This challenge is for Blaise only.*
conversations.prefix: Blaise Joins the Adventure:
conversations.from: human
conversations.value: The bustling town of Ria has been left behind. The road leads eastward, to Astra.
conversations.prefix: The Road near Ria:
conversations.from: gpt
conversations.value: Grace embarks on the road to Astra.
  
  *This challenge is for Grace only.*
conversations.prefix: Grace Joins the Adventure:
conversations.from: human
conversations.value: This place tends to attract a pretty rough crowd... which is probably why it managed to stay open even with the war going on.
conversations.prefix: The Crossed Swords Inn:
conversations.from: gpt
conversations.value: The Crossed Swords Inn is known for its pugnacious clientele, but it's better than sleeping on the ground.
conversations.prefix: Go to the Crossed Swords Inn:
conversations.from: human
conversations.value: You managed to make a tidy profit on your last sale.  Money isn't everything, but it certainly makes a lot of things easier.
conversations.prefix: Trade Profits:
conversations.from: gpt
conversations.value: Sparrows, sparrows everywhere. What do they all mean?
conversations.prefix: Sparrow:
conversations.from: human
conversations.value: A small group of mercenaries. Since the war ended, they've been out of work, looking for ways to get by. Not all of those ways are legal...
conversations.prefix: Mercenaries:
conversations.from: gpt
conversations.value: The inn is known for attracting a certain sort of crowd, and Jin seems to have had a run-in with that sort of crowd.
conversations.prefix: Trouble at the Inn:
conversations.from: human
conversations.value: Blaise is in something of a tough spot. But she has a few tricks up her sleeve...
  
  *This challenge is for Blaise only. *
conversations.prefix: Escape:
conversations.from: gpt
conversations.value: The group has come together, first to help Jin, then Bend. There may yet be doubts, but they can be overcome.
conversations.prefix: Doubts:
conversations.from: human
conversations.value: This was once the finest part of the road to Astra. It has since fallen into disrepair, but the grandeur of the scenery is still evident.
conversations.prefix: The Royal Road:
conversations.from: gpt
conversations.value: They're quite lovely. Why not gather a few?
conversations.prefix: Wildflowers:
conversations.from: human
conversations.value: *This challenge is for Bend only. "Get There" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Bend] Scenery:
conversations.from: gpt
conversations.value: *This challenge is for Blaise only. "Get There" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Blaise] Scenery:
conversations.from: human
conversations.value: *This challenge is for Cormac only. "Get There" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Cormac] Scenery:
conversations.from: gpt
conversations.value: *This challenge is for Grace only. "Get Them Back" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Grace] Scenery:
conversations.from: human
conversations.value: *This challenge is for Surenna only. "The Order in Astra" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Surenna] Scenery:
conversations.from: gpt
conversations.value: *This challenge is for Kelvean only. "Enjoy the Journey" and "Wildflowers" count as strong outcomes.*
conversations.prefix: [Kelvean] Scenery:
conversations.from: human
conversations.value: Jin isn't going to miss a chance to help Grace out, especially after she promised to make him her apprentice. Hopefully his somewhat naive eagerness won't end up leading to more trouble...
conversations.prefix: Jin Helps Out:
conversations.from: gpt
conversations.value: A remote sanctuary where the Sun God is revered.
conversations.prefix: Greypeak Monastery:
conversations.from: human
conversations.value: This monastery was once corrupt, but it has been purified of its dark ways.
conversations.prefix: Greypeak Monastery:
conversations.from: gpt
conversations.value: A younger member of the monastery does not believe the way he lives accurately reflects the truths of his faith.
  
  *This challenge is for the male characters only.*
conversations.prefix: Brother Kal:
conversations.from: human
conversations.value: Wife to Master Zorn, but not by choice. This is not the life she wanted, and she seeks escape.
  
  *This challenge is for the female characters only.*
conversations.prefix: Alisia Zorn:
conversations.from: gpt
conversations.value: The Sun God works in mysterious ways, and sometimes his plans are best left to run their own course
  
  *This card will cause a weak outcome for the "Alisia Zorn" challenge.*
conversations.prefix: Mysterious Ways:
conversations.from: human
conversations.value: The fat and corrupt former abbot of the Greypeak Monastery. Now disgraced, he wanders the land aimlessly.
conversations.prefix: Master Zorn:
conversations.from: gpt
conversations.value: There are a lot of people that need help. How is that going to work?
conversations.prefix: Logistics of an Escape:
conversations.from: human
conversations.value: One of the women may know something about Grace's missing children.
  
  *This challenge is for Grace only. *
conversations.prefix: Lost Souls:
conversations.from: gpt
conversations.value: What lies ahead? The journey must continue.
conversations.prefix: Onward:
conversations.from: human
conversations.value: Grace's ribbon has returned... and brought something else with it.
conversations.prefix: The Black Ribbon:
conversations.from: gpt
conversations.value: A remote village hidden away in the Greypeaks, spared from the worst consequences of the war by its remote location.
conversations.prefix: Greypeak Village:
conversations.from: human
conversations.value: The day of traveling was not a pleasant one. Will this be a chance to rest and recuperate, or to vent the day's tensions?
conversations.prefix: Greypeak Inn:
conversations.from: gpt
conversations.value: This stuff is perhaps not as good as drinking the rainwater outside. But the rainwater can't get you drunk...
conversations.prefix: Cheap Ale:
conversations.from: human
conversations.value: A terrifying dream about a hideous creature unfit for this world.
conversations.prefix: The Nightmare:
conversations.from: gpt
conversations.value: In the dream, Bend was covered in a foul black poison. It still seems to have an effect on him when he wakes.
  
  *This challenge is for Bend and Kelvean only.*
conversations.prefix: The Poison:
conversations.from: human
conversations.value: The traditional "border" between the influence of the City of Astra and the  Empire.
conversations.prefix: Leon River:
conversations.from: gpt
conversations.value: Jin is trying to cross the Leon River, despite the peril. Is he brave, or simply foolish?
conversations.prefix: Jin Crosses the River:
conversations.from: human
conversations.value: Jin has done his job well. The Leon River can (and must) now be crossed.
  
  *Each character has their own individual challenge.*
conversations.prefix: Cross the River:
conversations.from: gpt
conversations.value: Bend lends his strength, aiding one of his companions.
  
  *This challenge is optional. Only Bend can complete it.*
  
  
conversations.prefix: Bend's Assistance:
conversations.from: human
conversations.value: Surenna lends her strength, aiding one of her companions.
  
  *This challenge is optional. Only Surenna can complete it.*
  
  
conversations.prefix: Surenna's Assistance:
conversations.from: gpt
conversations.value: Bend and Blaise are lost. Are they going to be able to rejoin the group?
  
  *This challenge is for Bend and Blaise only.*
conversations.prefix: Find the Way:
conversations.from: human
conversations.value: Once a thriving village on the edge of a verdant forest, it is now haunted ground.
conversations.prefix: Sylvan Ridge:
conversations.from: gpt
conversations.value: The bones of a fallen soldier, most certainly one of many.
conversations.prefix: A Grim Find:
conversations.from: human
conversations.value: Amid a blasted landscape, a lone tree still stands. Is it a sign of something?
conversations.prefix: A Lonely Tree:
conversations.from: gpt
conversations.value: Once a useful weapon, it has sat where it fell, and has now decayed.
conversations.prefix: A Rusty Blade:
conversations.from: human
conversations.value: There is something quite off about this place... and probably quite dangerous.
  
  *This challenge is for Surenna only.*
conversations.prefix: An Unholy Place:
conversations.from: gpt
conversations.value: A rusty old blade, long-forgotten. Is that all it is, or does it carry some dark magic?
conversations.prefix: Rusty Dagger:
conversations.from: human
conversations.value: This is not a good place to be... so it's best to not be here.
conversations.prefix: Get Far Away from Here:
conversations.from: gpt
conversations.value: A small village, not that far from Astra. Its population has boomed recently as many of the former inhabitants of Sylvan Ridge fled here.
conversations.prefix: Teyrin Village:
conversations.from: human
conversations.value: A man with a negative opinion of anyone who was not born and raised in Teyrin Village.
conversations.prefix: Gustav:
conversations.from: gpt
conversations.value: This innocent herbalist was falsely accused of spreading curses.
conversations.prefix: The "Witch":
conversations.from: human
conversations.value: As he continues on his tirade, Gustav unintentionally lets some information slip that may prove to be helpful.
conversations.prefix: Gustav's Rantings:
conversations.from: gpt
conversations.value: Gustav has mobilized a group of like-minded people from the village to try to "solve" his "problem."
conversations.prefix: Angry Mob:
conversations.from: human
conversations.value: After an arduous journey, the great city is finally within sight... but its gates are still a long walk away.
conversations.prefix: Within Sight of Astra:
conversations.from: gpt
conversations.value: The group looks for a place to spend the night. Hopefully the last night before arriving in Astra...
conversations.prefix: Get a Room:
conversations.from: human
conversations.value: The road is not completely lonely, any more. Perhaps a chance for some conversation?
conversations.prefix: Fellow Travelers:
conversations.from: gpt
conversations.value: The whole group can see it, but it appears different to each one of them. And nobody else can. What *is* it?
conversations.prefix: The Apparition:
conversations.from: human
conversations.value: This empty, lonely place is now consumed with a dark presence.
conversations.prefix: Field Outside Astra:
conversations.from: gpt
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Bend only.*
conversations.prefix: [Bend] The Darkness:
conversations.from: human
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Blaise only.*
conversations.prefix: [Blaise] The Darkness:
conversations.from: gpt
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Cormac only.*
conversations.prefix: [Cormac] The Darkness:
conversations.from: human
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Grace only.*
conversations.prefix: [Grace] The Darkness:
conversations.from: gpt
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Surenna only.*
conversations.prefix: [Surenna] The Darkness:
conversations.from: human
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Kelvean only.*
conversations.prefix: [Kelvean] The Darkness:
conversations.from: gpt
conversations.value: What was the true meaning of this journey to Astra?
conversations.prefix: What Was Done Along the Way:
conversations.from: human
conversations.value: The bustling city of Astra is, in many ways, the center of the world. Even if the children are not here, someone who knows where they are probably is.
conversations.prefix: The City of Astra:
conversations.from: gpt
conversations.value: You are good at getting to the bottom of just about any mystery.
conversations.prefix: Investigative Mind:
conversations.from: human
conversations.value: You yearn to make more of a connection with people, but, for some reason or other... it often just never happens.
conversations.prefix: Loneliness:
conversations.from: gpt
conversations.value: In the past, you have failed, and people suffered as a result of it. Those failures still haunt you.
conversations.prefix: Guilt:
conversations.from: human
conversations.value: You grew up dealing with the dangers and pitfalls of urban life. You’ve been in a few fights and you know how to come out ahead in almost any situation.
conversations.prefix: Streetwise:
conversations.from: gpt
conversations.value: Your talent for organization helps you get things done quickly and correctly.
conversations.prefix: Efficiency:
conversations.from: human
conversations.value: You may not show always show it, but deep down you have a keen insight into the truth of what lies before you.
  
conversations.prefix: Intuition:
conversations.from: gpt
conversations.value: Deep down, you really care about other people.
  
conversations.prefix: Compassion:
conversations.from: human
conversations.value: Perhaps you’re shy, perhaps you’re lost, or perhaps you just lack any real nerve or initiative.
conversations.prefix: Uncertainty:
conversations.from: gpt
conversations.value: You’ll do whatever it takes to see Owen and Harmony brought back safely.
  
conversations.prefix: Get Them Back:
conversations.from: human
conversations.value: Rescuing some poor lost children is a noble cause, but it also might be a lost cause. Really, you're just in it because it's probably going to be exciting.
conversations.prefix: Adventure:
conversations.from: gpt
conversations.value: There is still something out there for you to find, and the Sparrow is showing you the way. Seize your destiny.
conversations.prefix: Follow the Sparrow:
conversations.from: human
conversations.value: No matter how plain it is to see, a painful truth is difficult to face.
  
conversations.prefix: Denial:
conversations.from: gpt
conversations.value: You’ve already been through so much. You don’t know how much more you can take.
  
conversations.prefix: Worn Down:
conversations.from: human
conversations.value: The odds don't favor this quest. It's not your fault that the facts are the facts.
conversations.prefix: Cold Comfort:
conversations.from: gpt
conversations.value: There may be many reasons for wanting the children to be safely returned, but yours is the most basic-- they are *your* children.
conversations.prefix: Mother:
conversations.from: human
conversations.value: There is still something out there for you to find, and the Sparrow has been guiding you. Find out where you’ve been led. Seize your destiny.
conversations.prefix: Follow the Sparrow:
conversations.from: gpt
conversations.value: The ribbon has been cleansed of the dark magic that once infected it. Does it still have a bond with the lost children?
conversations.prefix: White Ribbon:
conversations.from: human
conversations.value: From a distance, the city of Astra is a wondrous and majestic place. Walking around within it, one often sees only chaos and filth.
conversations.prefix: Streets of Astra:
conversations.from: gpt
conversations.value: A group of strangers set out on the road to Astra, and they became friends along the way. They must now work together again.
conversations.prefix: Reunite the Group:
conversations.from: human
conversations.value: The man known only as 'Yug' is the one who betrayed Owen and Harmony, starting them on their unfortunate misadventure.
conversations.prefix: Yug:
conversations.from: gpt
conversations.value: You can't stand listening to this guy any more.
  
  *This challenge is optional. If completed, it must be completed with a weak outcome.*
conversations.prefix: Punch Yug:
conversations.from: human
conversations.value: It was not exactly the most reputable establishment to begin with, and now things have really gotten out of hand.
conversations.prefix: The Rabid Raccoon:
conversations.from: gpt
conversations.value: Between Grace and her group, and Yug and his thugs, there are a bunch of unruly bar patrons who aren't on either side-- they're more than happy to punch anyone who gets in their way.
conversations.prefix: Unruly Patrons:
conversations.from: human
conversations.value: A fat thug who is more than happy to throw his weight around, literally.
conversations.prefix: Fat Thug:
conversations.from: gpt
conversations.value: He's got a wild look in his eyes and he's weaponized a clay pot.
conversations.prefix: Crazy Guy with a Pot:
conversations.from: human
conversations.value: He's a bit more nicely dressed than the other brawlers, and he's using some sort of a cane with a sharpened end.
conversations.prefix: Fancy Fellow:
conversations.from: gpt
conversations.value: Somebody just rode a horse right on in the door. That's how bad things have gotten right now.
conversations.prefix: Guy on a Horse:
conversations.from: human
conversations.value: This guy is old, but he's still not going to take any crap from anybody. That's how he lived to be so old.
conversations.prefix: Badass Old Guy:
conversations.from: gpt
conversations.value: He's old, but he's still not to be messed with. How do you think he survived to get so old?
conversations.prefix: Badass Old Guy:
conversations.from: human
conversations.value: Yug is trying to get away from the fight... but if he gets away, any information that he had disappears into the night along with him.
conversations.prefix: Yug's Escape:
conversations.from: gpt
conversations.value: Kelvean seems to have been injured in the fight. Now the healer needs healing...
conversations.prefix: Help Kelvean:
conversations.from: human
conversations.value: A street inhabited by wealthy people who have made their money in less than seemly ways, and thus are not welcome in Astra's elite society.
conversations.prefix: Street of Silver Idols:
conversations.from: gpt
conversations.value: Men tasked with the unenviable job of keeping Yug safe from everyone who hates him. Knowing Yug, that's probably a lot of people.
conversations.prefix: Yug's Guards:
conversations.from: human
conversations.value: Since this group formed on a road to a far-off city, perhaps it's only fitting that the group now finds itself on another road, on another journey...
conversations.prefix: The Road to Lysia:
conversations.from: gpt
conversations.value: Another journey begins, this time to the southern city of Lysia.
conversations.prefix: Traveling Again:
conversations.from: human
conversations.value: A family whose wagon is no longer functional. Given their vulnerable state, they are hopeful and yet fearful of others passing by.
conversations.prefix: Stranded Travelers:
conversations.from: gpt
conversations.value: A small stick that is remarkably sturdy and straight-- good makings for a wand, though it is not one yet, except perhaps in desperate circumstances.
conversations.prefix: A Potential Wand:
conversations.from: human
conversations.value: This place may not even have a name. If it does, the sign has long since fallen off, so who knows what it is...
conversations.prefix: Rundown Roadside Inn:
conversations.from: gpt
conversations.value: Well, it beats sleeping on the ground... but if they hadn't lost all that time, there would no doubt be a better place ahead.
conversations.prefix: Less than Opulent Lodgings:
conversations.from: human
conversations.value: This is the kind of situation that could drive a man to drink. And that's exactly the problem, isn't it?
conversations.prefix: [Kelvean] Demons:
conversations.from: gpt
conversations.value: There was something about those old ruins that made you remember things that perhaps you'd rather not remember.
conversations.prefix: [Bend] Memories:
conversations.from: human
conversations.value: There may be something to these old ruins. Perhaps it's worth a look...
conversations.prefix: Searching the Ruins:
conversations.from: gpt
conversations.value: The rickety ruins seem to have collapsed, with Bend still inside!
conversations.prefix: Help Bend:
conversations.from: human
conversations.value: Clearly, it is a symbol of death, and there seems to be dark magic associated with it. There is every reason to just leave it here... but it's also worth a small fortune.
conversations.prefix: Dark Idol:
conversations.from: gpt
conversations.value: A sprawling city that looks more like a town, home to a great deal of trade. If you want it, you can probably get it here.
conversations.prefix: City of Lysia:
conversations.from: human
conversations.value: A lot of people are coming and going from Lysia, and a lot of them have seen something or other. Perhaps someone might know something about Owen and Harmony?
conversations.prefix: Get a Lead:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have an odd way of speaking and acting... and an even odder way of thinking. It tends to put people off.
conversations.prefix: Weird:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Painted Ones are dismissed by some as a weird cult, but they have a great deal of influence, and they always help out a brother or sister in need.
conversations.prefix: The Painted Ones:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This journey means many things, but, perhaps above all, it means opportunity.
conversations.prefix: Gain Wealth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You tend to get into trouble, sticking your neck out whenever danger presents itself. You always stand in the way of enemies to protect others, even when it is foolhardy.
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've got to keep fighting the demon before someone gets hurt.
conversations.prefix: Get Clear:
conversations.from: human
conversations.value: Once you're part of the squad, you're family. For life.
conversations.prefix: Loyal:
conversations.from: gpt
conversations.value: All good things to those who wait...
conversations.prefix: Patience:
conversations.from: human
conversations.value: A soldier who survives develops a sense of honor. And has little patience for those who have none...
conversations.prefix: Principled:
conversations.from: gpt
conversations.value: You're familiar with how to handle yourself in the big city and how one conducts business in low class society.
conversations.prefix: Streetwise:
conversations.from: human
conversations.value: A brawl?  Way outside your comfort zone.
conversations.prefix: Not a Fighter:
conversations.from: gpt
conversations.value: The universal power of a mother's dissapointment can cripple anyone with guilt. You know better.
conversations.prefix: Disappointed Mom:
conversations.from: human
conversations.value: You're an expert in a dozen different ways to hurt someone in an unsportsmanlike manner.
conversations.prefix: Brawling:
conversations.from: gpt
conversations.value: Most people in your trade know each other and hold each other in a degree of esteem.  
conversations.prefix: Brotherhood:
conversations.from: human
conversations.value: Years of living in dangerous situations means that for you there's little time between seeing and doing.
conversations.prefix: Soldier's Reflexes:
conversations.from: gpt
conversations.value: You've formed a civil alliance to accomplish a goal or transaction. Neither of you can truly trust the other.
conversations.prefix: Frenemies:
conversations.from: human
conversations.value: The short time in Astra was the happiest time in recent memory. It's hard to go so soon...
conversations.prefix: Scared To Let Go:
conversations.from: gpt
conversations.value: I'm a doctor, not a (insert other profession here).
conversations.prefix: Dammit Jin!:
conversations.from: human
conversations.value: Your talent for organization helps you get things done quickly and correctly.
conversations.prefix: Efficiency:
conversations.from: gpt
conversations.value: Blaise isn't feeling well. What an auspicious start to your journey.
conversations.prefix: Under the Weather:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: