conversations.from: system
conversations.value: The Nether is considered by many to be a place of awful things - suffering, mainly. But to the people who live there, called Netherborns, it is home.
  
  Not to say that it isn't dangerous at all - people aplenty still lose their lives to the monsters about. But it's a way of life, and the Netherborn people don't mind it much.
  
  Which brings us to you, a Hellhound. One of three people who guard the Netherlord himself, a man named Tanner. Strictly speaking, Tanner is not the only Netherlord, but he is one nonetheless - and more importantly, he chose you to guard him.
  
  However, times are changing. Rumors have begun to stir, and it's said that one of the other Netherlords, Vivven, has begun to worship the fallen god of darkness, sinking into evil as she does so. In an effort to quell those rumors, Tanner has decided to travel across the treacherous landscape of the Nether in order to meet with her personally.
  
  And so, as is your duty, you must follow.
conversations.from: human
conversations.value: A squat sort of compound, decorated sparsely with lava and lamps. Tanner has always been the practical sort - so while the place isn't pretty, it offers very good defensive capabilities.
conversations.prefix: Netherlord Tanner's Fortress:
conversations.from: gpt
conversations.value: She appears perfectly nice, despite the fact that she's freely admitted to you that she's a Void sider. What kind of person does that?
conversations.prefix: Netherlord Vivven:
conversations.from: human
conversations.value: These flying jellyfish-like creatures can create explosions at will. Netherborn tradition says that they are the vengeful spirits of people who were murdered.
conversations.prefix: Ghast:
conversations.from: gpt
conversations.value: You don't think yourself worthy of being Tanner's Hellhound, but you were chosen nonetheless. It's your duty now, and you are utterly dedicated to it.
conversations.prefix: Humble Servant:
conversations.from: human
conversations.value: Apparently a secret member of the Lightbringers, counterpart to side Void but no less cruel. Perhaps you were wrong to trust him... 
conversations.prefix: Netherlord Tanner:
conversations.from: gpt
conversations.value: Combat runs in your veins, and you're content with this. You love to fight, and battle is where you are the happiest. Your job as Tanner's Hellhound is sure to land you in strife, and you're pleased!
conversations.prefix: Born Fighter:
conversations.from: human
conversations.value: You don’t think yourself worthy of being a Hellhound - in fact, you can think of no reason at all - but you were chosen nonetheless. It’s your duty now, and you are utterly dedicated to it.    
conversations.prefix: Humble Servant:
conversations.from: gpt
conversations.value: Combat runs in your veins, and you’re content with this. You love to fight, and battle is where you are the happiest. Your job as a Hellhound is sure to land you in strife, and you’re pleased with this outcome.  
conversations.prefix: Born Fighter:
conversations.from: human
conversations.value: Watching the back-and-forth of Nether politics has always been calming for you. You love discussion, defusing arguments and the like. It's no wonder you're always one to offer advice as a Hellhound.
conversations.prefix: Diplomat:
conversations.from: gpt
conversations.value: Unbeknownst to Tanner, you are in fact a member of the cult worshiping the fallen god of darkness. Perhaps it's the lure of destruction, or maybe you truly believe that the god can be redeemed. Either way, you hide your jet-black eye behind hair or a bandage, and act the part of a Hellhound as though nothing were wrong.
conversations.prefix: Side Void:
conversations.from: human
conversations.value: As half Ender and half human, the water in your veins pains you and makes you extremely irritable at times. You are, however, still a Hellhound, and pain comes second to your duty.
conversations.prefix: Halfworlder:
conversations.from: gpt
conversations.value: Your family have served as Hellhounds for generations now - you are just the latest link in the chain. Perhaps you're proud of your lineage, or maybe you'd rather be doing something else.
conversations.prefix: Legacy Hellhound:
conversations.from: human
conversations.value: Unusually for someone living in the Craftlands, you have no elemental talent whatsoever. That's not to say you don't have other aces up your sleeve, though - there's a reason you were chosen as a Hellhound.
conversations.prefix: Elementless:
conversations.from: gpt
conversations.value: Your talent with the element you were born with is notable. In fact, you can accomplish feats that normally aren't possible for other elementalists.
conversations.prefix: Strong Elementalism:
conversations.from: human
conversations.value: When words fail, you're always ready for a brawl. Whether with weapons or in fisticuffs, you excel in combat.
conversations.prefix: Good Fighter:
conversations.from: gpt
conversations.value: Everyone likes you - you just have a natural charm about you. In social situations, you're often the center of attention.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: The solidified remains of a Ghast. It sparkles like a pearl, and is generally considered very precious.
conversations.prefix: Ghast Tear:
conversations.from: gpt
conversations.value: Part of a Blaze, left behind when the creature died. It is still warm to the touch, and waving it around occasionally causes it to spark and spurt fire.
conversations.prefix: Blaze Rod:
conversations.from: human
conversations.value: A crushed-up Blaze Rod. Many potions use this as a basis. It also tends to quell allergic reactions quite well.
conversations.prefix: Blaze Powder:
conversations.from: gpt
conversations.value: The residue of a Magma Cube, still warm to the touch. When applied to skin, the area affected becomes immune to heat and fire for a time.
conversations.prefix: Magma Cream:
conversations.from: human
conversations.value: Glowing yellow dust left behind from crushed Glowstone. Has a unique hue, and when set alight will burn steadily for a long time. However, it often causes sneezing if inhaled.
conversations.prefix: Glowstone Powder:
conversations.from: gpt
conversations.value: You have a keen eye, and you're quick to pick up on things that others might overlook.
conversations.prefix: Observant:
conversations.from: human
conversations.value: You're quick on your feet and extremely agile. If you were in a footrace, you'd probably beat the competition handily.
conversations.prefix: Swift:
conversations.from: gpt
conversations.value: Thinking outside the box is the norm for you, and it always has been. You're constantly coming up with new uses for things, although they may not always make sense.
conversations.prefix: Inventive:
conversations.from: human
conversations.value: You know facts about many things, from common knowledge to more obscure topics. It may not be handy in a fight, but outside of that...
conversations.prefix: Knowledgeable:
conversations.from: gpt
conversations.value: You think you know everything, even though you don't.
conversations.prefix: Know-it-all:
conversations.from: human
conversations.value: You have an innate tendency to believe the best in everyone.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: Something happened to you, and you still carry the weight of that burden.
conversations.prefix: Inner Strife:
conversations.from: human
conversations.value: You don't really know much about anything, even some things that should be common knowledge.
conversations.prefix: Ignorant:
conversations.from: gpt
conversations.value: You can't swing a punch to save your life, let alone use a weapon.
conversations.prefix: Bad Fighter:
conversations.from: human
conversations.value: You don't move particularly quickly at all.
conversations.prefix: Slow:
conversations.from: gpt
conversations.value: Your talent with your given element isn't too great.
conversations.prefix: Weak Elementalism:
conversations.from: human
conversations.value: Coming of age in the Nether is an extremely important rite - only done when one has performed a heroic act - and you want to complete it above all else. Maybe your position as a Hellhound will give you the perfect opportunity.
conversations.prefix: Prove Yourself:
conversations.from: gpt
conversations.value: The only thing that matters to you is doing your job, and that means making sure that Netherlord Tanner is safe.
conversations.prefix: Protect Tanner:
conversations.from: human
conversations.value: You love the place you were born - the sights, the people, and most of all the mythology. You long to one day be part of these myths, or at least meet someone from them.
conversations.prefix: Storyseeker:
conversations.from: gpt
conversations.value: Someone - or perhaps something - has hurt you, and you aren't happy about it. One way or another, you're getting payback.
conversations.prefix: Revenge:
conversations.from: human
conversations.value: You want to become better than you are, to improve yourself and become a truly worthy Hellhound.
conversations.prefix: Train:
conversations.from: gpt
conversations.value: A Nether researcher from the Craftlands proper, also a Spirit elementalist specializing in illusions. He seems friendly enough.
conversations.prefix: Randall Vector:
conversations.from: human
conversations.value: It's blocking your path to Netherlord Tanner, so you're going to need to get rid of this thing.
conversations.prefix: Wither Skeleton:
conversations.from: gpt
conversations.value: The decapitated head of a Wither Skeleton. As far as you know, it has no real value besides looking very impressive, although some people say they serve a purpose.
  
  (Take one if you completed the challenge with a Strong outcome.)
conversations.prefix: Wither Skull:
conversations.from: human
conversations.value: A mysterious cloaked figure that supposedly makes the best weapons money can buy. Some say that they've lived through many generations of heroes, while others say that they're merely the latest in a line of hooded master smiths. One thing is for sure, though: you may not have cash on hand at the moment, but they're willing to barter.
conversations.prefix: Swordsmith:
conversations.from: gpt
conversations.value: Swordsmith handed you this when you sucessfully convinced them to make you a weapon. According to them, you can either use it as is until it breaks, or give it back to them in return for your finished weapon next time you see them.
conversations.prefix: Customized Dagger:
conversations.from: human
conversations.value: The trip to Vivven's fortress is liable to be full of danger. You should probably get in a bit of practice while you can.
conversations.prefix: Steel Yourself:
conversations.from: gpt
conversations.value: The trip to Vivven’s fortress is liable to be full of danger. You should probably get in a bit of practice while you can. 
conversations.prefix: Steel Yourself:
conversations.from: human
conversations.value: The majority of the Nether is solely colonized by lawless beasts, not humans. Out in this place, the bedrock "sky" can be clearly seen and dangers abound. Occasionally, there are structures dotted here and there, but nearly all of them are uninhabited ruins of some long-gone civilization.
conversations.prefix: Open Nether:
conversations.from: gpt
conversations.value: A fortress built out of dark bricks and white quartz in a   Gothic style. While the building itself is much more comfortable than the place you're used to, it has many more weaknesses than Tanner's compound.
conversations.prefix: Netherlord Vivven's Fortress:
conversations.from: human
conversations.value: Quite possibly the strangest creature in the Nether, it appears to be half pure fire and half almost mechanical.
conversations.prefix: Blaze:
conversations.from: gpt
conversations.value: A creature similar to the Slimes in the Craftlands proper, but much more boxy. They aren't always hostile, but they get in the way.
conversations.prefix: Magma Cube:
conversations.from: human
conversations.value: A hand-drawn map of the territory between Vivven and Tanner's domains. There's a large circle drawn around an area, with the words "Xanthian Ruins" inside.
conversations.prefix: Randall's Map:
conversations.from: gpt
conversations.value: It would appear that somehow you've lost the path entirely.
conversations.prefix: Completely Lost:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're cold. Detached. It isn't like you don't have emotions. You just don't express them, and when given the choice between the logical decision and the compassionate decision, you will pick logical every time...
conversations.prefix: Detached:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Combat runs in your veins, and you’re content with this. You love to fight, and battle is where you are the happiest. Your job as a Hellhound is sure to land you in strife, and you’re pleased with this outcome.    
conversations.prefix: Born Fighter:
conversations.from: human
conversations.value: When words fail, you’re always ready for a brawl. Whether with weapons or in fisticuffs, you excel in combat.    
  
conversations.prefix: Good Fighter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're temper is about as long as an ant's body, making you mad more often than not.
conversations.prefix: Quick-Tempered:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Raised as a warrior by your family, you aim to prove yourself as a true member by pledging yourself as a hellhound to Netherlord Tanner.
conversations.prefix: Prove Yourself:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You made a promise to someone to serve and protect Lord Tanner in their stead, and you are here to keep your word.
conversations.prefix: Oathkeeper:
conversations.from: human
conversations.value: You have spent your life devoted to seeking and gathering knowledge, hoping to shed light into the mysteries of the universe.  You wish to share your wisdom with the world, if only others had the patience to understand.
conversations.prefix: Scholar:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A promise was made to someone important to you, and you are here to honour it.
conversations.prefix: Oathkeeper:
conversations.from: human
conversations.value: You have the traits of a survivor, even if it means doing things that others would not choose to do normally. Tough choices are what you're all about, though you keep your hand close to your chest until the time comes to choose.
conversations.prefix: Survivor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Just a hired hand, but one that was hired long ago. You've sold your skills to the highest bidder for a long time, willing to do the dirty work, but also knowing when to call it quits. You're just trying to make a living, and you can't do that if you're dead.
conversations.prefix: Mercenary:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Just a hired hand, but one that was hired long ago. You’ve sold your skills to the highest bidder for a long time, willing to do the dirty work, but also knowing when to call it quits. You’re just trying to make a living, and you can't do that if you're dead.
conversations.prefix: Mercenary:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: