conversations.from: system
conversations.value: **Pantheons** is a Storium game about two ideologically opposed pantheons and their struggle to shape the mortal world to their own liking, while preventing the other pantheon from doing the same.
  
  The player characters will be members of the Pantheon of Principality, a pantheon with humane mindsets and morals.  Members of this pantheon are called Princes.  Princes are gods derived from a cosmic divine force called the Principle.
  
  The Princes will be opposed by the Pantheon of Anathema, a pantheon with alien mindsets and morals.  Members of this pantheon are called Adversaries.  Adversaries are gods derived from a cosmic divine force called the Antithesis.
  
  I'm looking for 6 to 12 players to play Princes and work together as a team and family.  There will be no NPC Princes, so the characters you make will comprise the entire Pantheon of Principality.  
  
  Each Prince will be god of multiple domains that should tie together thematically to create a complex, three-dimensional character.  Princes aren't perfect, but they are principled beings who strive to do the right thing, even if they're sometimes ruthless or even cruel about it.
  
  The game itself will be about shaping the mortal world, Natura, as well as combating the Adversaries in their efforts to do the same.  There will be building, politics, war, and generally just tons of creativity.  You can create species, nations, continents, oceans, moons, underworlds, sky palaces, and just about anything else you can dream of.  Natura will begin as a totally blank slate; even your home planet will be built by you from the ground up.  You'll also have to defend your creations, even as you attack the creations of the Adversaries in an effort to keep Natura pure and true to your vision.
  
  I intend to give you guys stuff to react to, but I also intend for you guys to make your own magic and play an active hand in shaping the course of the story.
  
  The constant war between pantheons is a fundamental aspect of the setting and story, and can't ever be permanently won or otherwise ended.  The Adversaries and Princes both honestly believe, down to their very cores, that they alone have a sacred and holy right to influence Natura, and a sacred obligation to prevent the other pantheon from doing the same.
  
  ##**Cards and Art:**
  
  Please take "Prince" as your Nature card.  You can take or leave the other premade cards as you desire.  
  
  Avatar pictures are required.  Card art is strongly preferred, but not required.  If you are having any trouble finding art, I would be glad to help search!
  
  Please put citations on your cards!  I'm not going to fuss about where pictures came from, but let's at least link back to the site you found them from; it seems only polite.
  
  Please try to find art that feels appropriate for a fantasy/gods game.  While a lot of the Google search results for a trait like "selfish" are cute demotivational posters that would go great in a Fallout game or a modern game, they wouldn't really fit the ambiance of a game about warring pantheons.
  
  Please feel free to change any art on cards I've already made.  I honestly wasn't happy with what I found for the Weakness cards anyway.
  
  ##**Biographies:**
  
  Please include in your biography what generation you are from (Light/Dark, Tempest, or Life/Foundations), who you are related to, and so on.  It's fine if you need to edit your bio later once all the relationships and such are pinned down.
  
  Please write your bio while keeping in mind that nothing has yet happened, temporally speaking, when the game begins, so your god has not yet achieved anything.  You may write about your god's inclinations, personality, and power, but please don't list what they've built or anything yet.
  
  ##**Reference Materials:**
  
  Here is the link to the Google doc spreadsheet:
  
  https://docs.google.com/spreadsheets/d/1uQdhWDQr2DR64_PrKXTYI7bUqVp5rw45Cik-ykDu2Kw/edit?usp=sharing
  
  A link to the greatworks spreadsheet:
  
  https://docs.google.com/spreadsheets/d/1QtzvUZeZy4ajIacuPpvIb_2ia8NHLSzlcZnCnNxIAzI/edit?usp=sharing
  
  And here is the link to the game reference doc:
  
  https://drive.google.com/file/d/0B3E2SgIq3OyUVlVmWFh2OVZMbms/view?usp=sharing
  
  Here is the family tree of the Pantheon of Principality:
  
  https://drive.google.com/file/d/0B3E2SgIq3OyUOHB6aXVVeklKMXM/view?usp=sharing
  
  And here is the Pantheons wiki:
  
  http://pantheons-storium.wikia.com/wiki/Pantheons%20(Storium)%20Wiki?wiki-welcome=1
  
  ##**Maps:**
  
  End of Chapter 2, Scene 1, Google Drive:
  https://drive.google.com/file/d/0B9sqhtEy0f6AdG5mbXAyZzJ4WUE/view?usp=sharing
  
  End of Chapter 2, Scene 1, Mediafire:
  http://www.mediafire.com/view/2522mnenbts6m7c/Pantheons_Map_1A.pdf
  
  End of Chapter 2, Scene 2, Google Drive:
  https://drive.google.com/file/d/0B9sqhtEy0f6AVWlBaFZUSWYwVFk/view?usp=sharing
  
  End of Chapter 2, Scene 2, Mediafire:
  http://www.mediafire.com/view/b181zj2fwjcflsg/Pantheons_Map_2C.pdf
  
  Beginning of Chapter 2, Scene 3, Mediafire:
  http://www.mediafire.com/view/e26156gl6ntg1wp/Pantheons_Map_3A.pdf
  
  Beginning of Chapter 2, Scene 3, Google Doc:
  https://drive.google.com/file/d/0B9sqhtEy0f6AMmNJZVQxRXFlVjA/view?usp=sharing
  
  Beginning of Chapter 2, Scene 6, Mediafire:
  http://www.mediafire.com/view/nik8jsqq364hxts/Pantheons_Map_4.pdf
  
  Beginning of Chapter 2, Scene 6, Google Doc:
  https://drive.google.com/file/d/0B9sqhtEy0f6AV0luUElIUkNWNFU/view?usp=sharing
  
  End of Chapter 2, Scene 6, Mediafire:
  http://www.mediafire.com/download/0k99lvq72onng9l/Pantheons_Map_5.pdf
  
  End of Chapter 2, Scene 6, Google Doc:
  https://drive.google.com/file/d/0B9sqhtEy0f6AZmtDdXBMbm5kRHM/view?usp=sharing
  
  End of Chapter 4, Scene 1:
  https://drive.google.com/open?id=0B3E2SgIq3OyUOUxIVUp3cUpSTm8
conversations.from: human
conversations.value: One of your Principle-given tasks is to expand the scope of your power.
  
  *Completion of this goal will earn you a new domain Asset card.*
conversations.prefix: Expand Your Portfolio:
conversations.from: gpt
conversations.value: The realm of the Principle, where a Prince's desires can instantly become reality and nearly anything is possible.
conversations.prefix: Principality:
conversations.from: human
conversations.value: The unshaped void of Natura.
conversations.prefix: Natura: The Void:
conversations.from: gpt
conversations.value: The Adversary of light, madness, music, magic, inspiration, darkness, dreams, and beauty.  She is the god of creativity, insight, and knowledge, but her gifts often come with a maddening price.  She is the creator of the Moon, which reflects Lune herself and her power.
conversations.prefix: Lune:
conversations.from: human
conversations.value: The Adversary of monsters, life, sickness, and fertility.
conversations.prefix: Zel:
conversations.from: gpt
conversations.value: The Adversary of [Element needed], control, domination, desire, battle, conquest.
conversations.prefix: Arthan:
conversations.from: human
conversations.value: The Adversary of fire, lust, temptation, selfishness, and destruction.
conversations.prefix: Ansuara:
conversations.from: gpt
conversations.value: The Adversary of cold, winter, indifference, and death.
conversations.prefix: Nircine:
conversations.from: human
conversations.value: The Adversary of water, storms, stampedes, and implacable force.
conversations.prefix: Indor:
conversations.from: gpt
conversations.value: The Adversary of darkness, metal, invention, forbidden knowledge, technology, discovery, and curiosity.
conversations.prefix: Shalos:
conversations.from: human
conversations.value: The Adversary of deception, trickery, riddles, illusion, music, and air.
conversations.prefix: Nol:
conversations.from: gpt
conversations.value: The Adversary of plants, poisons, inhospitable terrain (jungles, bogs, marshes, tundra, desert), and lack (famine, hunger, thirst).
conversations.prefix: Jur:
conversations.from: human
conversations.value: The Adversary of earth, stone, building, artifice, endurance, order, and earthquakes.
conversations.prefix: Bhal:
conversations.from: gpt
conversations.value: The mortal realm, between Principality and Anathema.
conversations.prefix: Natura:
conversations.from: human
conversations.value: Wind is a symbol of change and movement, of travel, and trade, and that suits Bourden just fine.  He uses the wind as a tool, moving things, sparking change with every sharp breeze.
conversations.prefix: Wind (Domain):
conversations.from: gpt
conversations.value: Fire is the quintessential force of both creation and destruction.  It illuminates, provides warmth, allows for advanced craftsmanship, offers protection, and serves as a deadly weapon.  On a symbolic level, it is the spark of inspiration and genius that kindles the light of knowledge.
conversations.prefix: Fire (Domain):
conversations.from: human
conversations.value: Where domains collide, there ride Aizea’s storms. Fractal friction of wind and water generate her lightning, crashing waves of hot and cool coat the world in fog and mist, land heaves and seas churn beneath her vortices. But her rain also gives birth to rivers, waters the earth, and prisms light into beautiful displays. Storms are Aizea’s birthright, ephemeral masterpieces rolling across the worlds.
conversations.prefix: Storms (Domain):
conversations.from: gpt
conversations.value: Plants are the simplest of complex life.  Slow and persevering, they grow in almost any environment, and from their growth plants support other life.  Under Tobock's guidance, plants of all sorts are able to grow in any condition and continue living apart from him.
conversations.prefix: Plants (Domain):
conversations.from: human
conversations.value: Light brings clarity of vision and exposes things that would otherwise remain hidden.  Light makes it possible to see one's reflection.  Light travels at great speed and fills grand spaces even when it comes from a small source.  The sun marks the passage of time and is a symbol of the Principle's eternal dedication to Natura.
conversations.prefix: Light (Domain):
conversations.from: gpt
conversations.value: Magma consumes the living and dead without prejudice.  It is the sign of change, of ending.  you can create being that are the agents of this living death, creatures that periodically rise to the surface to wear away or strengthen the land.  This domain allows you to control magma with efficiency, grace, and wisdom.
conversations.prefix: Magma (Domain):
conversations.from: human
conversations.value: Darkness is not just the absence of light.  It is a loss of sensation, and the great equalizer.  No matter a being's shape or size or ability, when shrouded by darkness all are treated the same.
conversations.prefix: Darkness (Domain):
conversations.from: gpt
conversations.value: Technology is the application of artifice to nature, transforming base materials into tools and easing the burden of work.  When elevated to the level of a sublime science, it can be used to harness the fundamental energies of the cosmos and perform seemingly miraculous feats.
conversations.prefix: Technology (Domain):
conversations.from: human
conversations.value: The bonds of weight have no hold on Aizea, and all those who have similarly cast off their chains are under her dominion.  From the tiniest buzzing insect to the greatest starship: if it ventures into the expanse, it prays to Aizea for grace to stay there.
conversations.prefix: Flight (Domain):
conversations.from: gpt
conversations.value: You are the facilitator of Adaptation, you cause things to change to best suit their situation.  This change is not always what you or the other wants, but what the situation needs for the most level outcome.
conversations.prefix: Adaptation (Domain):
conversations.from: human
conversations.value: You have control over the domain of Death.  You main priority as a Prince is to bring an end to all things for without the end, how can one have a beginning?  You are the catalyst of the transition between this life and the next.  This means you can, and must, interact with the souls of the dying.
conversations.prefix: Death (Domain):
conversations.from: gpt
conversations.value: Chaos is the natural state of the world.  Everything in flux, in motion.  Forces in competition with each other fight for the upper hand.  There is no *controlling* chaos, only unleashing it.  It can be directed, but not anticipated.
conversations.prefix: Chaos (Domain):
conversations.from: human
conversations.value: Desire is a primal sort of domain, and a bit of a wide one.  Bourden is known for his hunger, his drive, his lust, and all of them accumulate in the idea of desires, in his constant search for more, more, more.
conversations.prefix: Desire (Domain):
conversations.from: gpt
conversations.value: Stars are the lanterns set into the vast and unimaginably intricate engine of night, engaging the mortal imagination, tracking the passage of time, and enabling navigation and exploration.  They reveal patterns of divine providence and can be used to discern esoteric knowledge.
conversations.prefix: Stars (Domain):
conversations.from: human
conversations.value: Storms can either refresh the land or scour it bare.  Life's storms can do much the same, but under Aizea's guidance the afflicted come out stronger than before.  Her whispers lead worshipers along the path of spiritual and emotional maturation, divining the will of the Principle into daily application.
conversations.prefix: Kaizen (Domain):
conversations.from: gpt
conversations.value: The course of history is often decided by the perspective of those in a position to change it.  From wars of ideology to the betrayal of a friend, a change in perspective could often have prevented calamity.  Empathy, to share another's perspective, is key to trust and collaboration as well as preventing the savagery that arises from their adversarial natures.
conversations.prefix: Perspective (Domain):
conversations.from: human
conversations.value: There is power in one's self, immense and unhindered.  You can unlock that.
conversations.prefix: Self (Domain):
conversations.from: gpt
conversations.value: You are prudence.  You encourage critical thinking and have a mind for strategy.  This makes you naturally inclined to guide and inspire great leaders and warriors of the mortal races.
conversations.prefix: Prudence (Domain):
conversations.from: human
conversations.value: Mortal creatures can't hide from dreams.  While they sleep, their own imagination works for and against them, bringing them a lust for glory and the fear of death.  Dreams are the source of inspiration and madness.
conversations.prefix: Dreams (Domain):
conversations.from: gpt
conversations.value: Earth comes in many forms, from the hardest gems to the softest soil, the largest mountain, to the tiniest grain of sand. This diversity of form is mirrored in your personality, though you find yourself partial to the soil -- soft, nurturing, forgiving, and sedentary. Of course, the earth can also be hard, stubborn, and destructive when finally moved to action, and it is everywhere.
conversations.prefix: Earth (Domain):
conversations.from: human
conversations.value: Fertility is the creation of life from life. It is perhaps the greatest thing a mortal, beast, or plant can do, and stands as the greatest weapon against and only cure for destruction, death, and war. You watch over this process to ensure it is not turned astray, and delight in the joy it brings to the world.
conversations.prefix: Fertility (Domain):
conversations.from: gpt
conversations.value: Animals come in many forms, inhabit many places, and serve many purposes. Their diversity is great, and you delight in encouraging their proliferation as much as you strive to turn them to noble purpose. 
conversations.prefix: Animals (Domain):
conversations.from: human
conversations.value: You are a principal god, derived from the Principle and sent out into Natura in order to shape and rule the mortal world in its name.  While you are a principled being at heart, you are also slightly antithetical by design.
conversations.prefix: Prince:
conversations.from: gpt
conversations.value: Water. The dual element of life and death. Where the farmer gives thanks for a much needed downpour that saved his farm may scream his anger when the rain is too much and floods the farmland and washes away all of his hard work. Truly water is a two sided coin with life and death in equal parts. 
conversations.prefix: Water (Domain):
conversations.from: human
conversations.value: Fear is the sibling to order and law. For without fear, why would man respect the law and its order? Fear keeps men in line and society orderly and lawmakers honest and clever. In battle Fear makes craven fools out of the enemy and destroys their will to fight.
conversations.prefix: Fear (Domain):
conversations.from: gpt
conversations.value: Others might call it "waiting" or "doing nothing," but you know that it just means let what needs to take its course for a while take it.
conversations.prefix: Patience (Domain):
conversations.from: human
conversations.value: One being with a powerful vision that bridges the will of the Principle and the spirit of the inhabitants of Natura can lead to a dedicated following across nations for thousands of years. Vision can lead to a united front against the Adversaries or help reclaim followers who have lost faith in their respective Prince by providing insight into the grander scheme of the Principle.
conversations.prefix: Vision (Domain):
conversations.from: gpt
conversations.value: Peace is conducive to productivity, and that is generally good. It allows participants to work together towards a common goal and become more than a collection of individuals. You do your best to encourage peace between all others, even if that means getting them to slug out their woes for a bit and shake hands after.
conversations.prefix: Peace (Domain):
conversations.from: human
conversations.value: Natura may begin as a blank slate, but you intend to shape it, build it up, and expand its borders with many amazing constructs and designs.
conversations.prefix: Shape and Build:
conversations.from: gpt
conversations.value: Natura may start out empty, but sooner or later it will fill with sentient life in need of your guidance and rulership.  You are, after all, a Prince; you will not neglect your divine duty and birthright.
conversations.prefix: Rule:
conversations.from: human
conversations.value: In the emptiness, potential, and finite nature of Natura, there are lessons to be learned. Trial and loss, discovery and invention, and victory and defeat can yield truths that can enrich both gods and mortals.
conversations.prefix: Learn:
conversations.from: gpt
conversations.value: The Adversaries are out there, and you will not brook their influence on an inch of Natura.  You intend to seek them out and defeat them, as many times as it takes -- even if the fight is endless.
conversations.prefix: Fight:
conversations.from: human
conversations.value: You want to see Natura grow and prosper.  The earth, the sea, the sky -- all should be great and vast, and filled with life and light and love or whatever else you see fit to create there.
conversations.prefix: Nurture:
conversations.from: gpt
conversations.value: Within your bailiwick, you have an immense, sheer strength and power, even for a Prince.
conversations.prefix: Mighty:
conversations.from: human
conversations.value: Very little escapes your notice, whether it be a subtle social cue, a mortal hiding in the darkness, or an Adversary weaving illusions and lies to protect their schemes.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your pride is great, even for a god -- and it often gets in your way or blinds you.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: You may be a Prince, but you aren't always principled; sometimes, in fact, you can be rather selfish.
conversations.prefix: Selfish:
conversations.from: gpt
conversations.value: Sand is the remains of decayed earth, broken pieces of many things that are so tiny yet so large when they come together. The sand shifts and moves constantly, never being still, never to be the same. You move and act like the sand, never to be the same and always changing yourself and the landscape around you.
conversations.prefix: Sand (Domain):
conversations.from: human
conversations.value: Law is a primordial element of creation, that can bind even gods. Law dictates how a society should be ordered just as it dictates how the universe behaves. Some may be upset when a new law is laid down, but Dungran pays them no mind, because he understands both the price and necessity of laws both new and old.
conversations.prefix: Law (Domain):
conversations.from: gpt
conversations.value: Magic is an energy that allows mortals to access the supernatural, allowing them to achieve otherwise impossible feats. Magicians can channel the tiniest spark of divine power, allowing them to manipulate the world as a god would, albeit on a much, much smaller scale. Bourden is the source and gatekeeper of this energy, and so is the patron of magicians.
conversations.prefix: Magic (Domain):
conversations.from: human
conversations.value: Prepare the surface and center of Praxis for the coming of sentient life.
  
  **Neutral outcome:** You create a somewhat flawed ecosystem.  It's self-sustaining, but might not be vigorous enough, or has some other problem.
    
  **Exceptions:** The use of "Nurture" will yield a strong result.
conversations.prefix: Prepare Praxis: Earth:
conversations.from: gpt
conversations.value: Prepare the waters of Praxis for the coming of sentient life.
  
  **Neutral outcome:** You create a somewhat flawed ecosystem.  It's self-sustaining, but might not be vigorous enough, or has some other problem.  
  
  **Exceptions:** The use of "Nurture" will yield a strong result.
conversations.prefix: Prepare Praxis: Waters:
conversations.from: human
conversations.value: Let the new world you create have a subterranean core.
  
  **Neutral outcome:** Player choice of strong or weak outcomes.
conversations.prefix: The Core:
conversations.from: gpt
conversations.value: Prepare the weather systems and atmosphere of Praxis for the coming of sentient life.
  
  **Neutral** 
  **outcome:** You create a somewhat flawed ecosystem.  It's self-sustaining, but might not be vigorous enough, or has some other problem.  
  
  **Exceptions:** The use of "Nurture" will yield a strong result.
conversations.prefix: Prepare Praxis: Weather:
conversations.from: human
conversations.value: Let the void around the new world be ordered with light, darkness, and glory.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
conversations.prefix: The Heavens:
conversations.from: gpt
conversations.value: Let the Prime Worldgate to Principality be protected.
  
  **Neutral outcome:**  You're left uncertain how well defended the Prime Worldgate is.  The narrator will decide whether or not your defenses work if it comes up.
conversations.prefix: Protect Your Prime Gate:
conversations.from: human
conversations.value: Find the Prime Worldgate to Anathema, somewhere in the unshaped void of Natura, before the Adversaries arrive.
  
  **Neutral outcome:** Uncertain, as per normal rules.  Narrator will decide how the outcome comes into play.
conversations.prefix: Find the Enemy Gate:
conversations.from: gpt
conversations.value: If Aizea and Berber combine their knowledge, perhaps they can find the gate inside the darkness.
  
  *Completing this challenge will cause another challenge to appear.*
  
  **Neutral outcome:** You don't figure out where the gate might be, but you realize that the darkness is so vast to hide the appearance of other Adversaries.  A new challenge will appear.
conversations.prefix: The Gate (Berber & Aizea):
conversations.from: human
conversations.value: Nircine, the Adversary of cold and death, is assaulting the new planet, as well as any Princes she encounters, with all her might.
  
  **Neutral outcome:** You do not defeat Nircine, but you do force her to withdraw from Praxis and cease her assault.  She is still in Natura, but you are too weary to chase her right now.  You'll have to deal with her next scene.  **Exception:** if the Fight Subplot card is used, you may count a neutral outcome as strong.
conversations.prefix: Defeat Nircine:
conversations.from: gpt
conversations.value: The Adversary of deception, trickery, riddles, illusion, music, and air.
conversations.prefix: Nol (copy):
conversations.from: human
conversations.value: Strange colors and lights are trying to stun and madden the Princes near the edge of the darkness.  If you can resist the effects, then you'll be able to find the Adversary causing the phenomenon.
  
  *Completing this challenge will cause another challenge to appear.*
  
  **Neutral outcome:** aaa
conversations.prefix: Find the Source of the Sound:
conversations.from: gpt
conversations.value: Nircine's storm threatens to tear up the earthen surface and internal structure of Praxis.
  
  **Neutral outcome:** Player choice of strong or weak outcomes.
conversations.prefix: Protect Praxis: Earth & Core:
conversations.from: human
conversations.value: The nascent seeds of life that Tobock spread are in danger of being snuffed out before they can take root.
  
  **Neutral outcome:** Player choice of strong or weak outcomes.
conversations.prefix: Protect Praxis: Plants:
conversations.from: gpt
conversations.value: Nircine's storm threatens to rip Bourden's protective cushion of air and clouds off the skin of Praxis.
  
  **Neutral outcome:** Player choice of strong or weak outcomes.
conversations.prefix: Protect Praxis: Sky:
conversations.from: human
conversations.value: The source of the colors and sounds is Nol, the goddess of music and illusion.  She was occupied with her own creation, and you've taken her by surprise.
  
  **Neutral outcome:** You prevent Nol from escaping, but you haven't defeated her.  There will be another challenge about her.  **Exception:** If the "Fight" Subplot or the "Darkness" domain card is used, a neutral outcome may be treated as strong.
conversations.prefix: Defeat Nol:
conversations.from: gpt
conversations.value: The trapmaking Adversary must be somewhere in the antithetical darkness -- along with who knows what else.
  
  **Neutral outcome:** You successfully map the darkness and discover a metal city within, made of clockwork traps and contraptions.  The city's creator seems to be absent, with no trace of where he's gone.  **Exceptions:** The use of "Fight," "Learn," "Darkness, "Law," or "Technology" will yield a strong result.  The use of "Chaos" will yield a weak result.
conversations.prefix: Explore the Darkness:
conversations.from: human
conversations.value: Each card played on this challenge will result in learning something insightful, profound, and likely also haunting.  
  
  What you learn will take the shape of a custom Goal or Asset card.
  
  Playing "Learn," "Expand Your Portfolio," "Darkness," 
  "Dreams," "Light," "Perspective," "Prudence," "Self," "Stars," or  "Vision" will result in learning two profound things and getting two cards.
conversations.prefix: Lunar Insight:
conversations.from: gpt
conversations.value: The first winter will soon come to Praxis, and will do much to define winters to come.  Can you alter or soften the blow?
  
  **Neutral outcome:** You have bought yourself some time to continue working on the problem.  The first winter will arrive next scene and be relatively gentle, but after that, its full strength will return without further action.  **Exceptions:** The use of "Nurture," "Adaptation," "Death," and "Law" will yield a strong outcome.  The use of "Chaos," and "Fire" will yield a weak outcome.
conversations.prefix: Winter:
conversations.from: human
conversations.value: The Princes may take time to recover from the construction of Praxis and their first ordeal.
  
  Playing on this challenge earns you a custom Goal or Asset card that reflects your actions regarding this challenge.  
  
  Playing "Dreams," "Patience," "Peace," or "Self" will yield two cards instead of one.
  
  This challenge need not be completed, and it's outcome does not matter.
conversations.prefix: Rest & Recover:
conversations.from: gpt
conversations.value: Those who are creating life may, if they wish, play cards on this challenge.
  
  Playing on this challenge will earn you a custom Goal or Asset card that reflects the actions you took regarding this challenge.  
  
  Playing "Plants" or "Animals" will yield two cards instead of one.
  
  This challenge need not be completed and its outcome does not matter.
conversations.prefix: Create Life:
conversations.from: human
conversations.value: The unknowable words Lune forced into your mind can teach you much, if you can only unpack the knowledge.
  
  *Completion of this goal will earn you a new domain.*
conversations.prefix: Insight into Anathema:
conversations.from: gpt
conversations.value: Your interactions with Lune and her Moon have given you potent insight into the Adversary herself.
  
  *Using this card on a challenge involving Lune will make a neutral outcome count as strong.*
conversations.prefix: Lunar Insight:
conversations.from: human
conversations.value: You have a newfound understanding of how the meeting of opposed or otherwise unlike forces can give rise to new and important creations and opportunities.
conversations.prefix: Insight into Hybridization:
conversations.from: gpt
conversations.value: The paradox of the Moon has opened your mind to a hint of knowledge just beyond your current understanding: how two opposing, incompatible forces can potentially work together as one.
conversations.prefix: What is Harmony?:
conversations.from: human
conversations.value: Your foray into creating life that could endure and breathe your magma has given you special insight and knowledge into the substance, as well as knowledge of its brother form, fire.
conversations.prefix: Pyrology:
conversations.from: gpt
conversations.value: You have learned to create and alter flesh, a flexible, self-repairing, ever-changing substance.  You benefit both from being master of this substance and of its paradigm.
conversations.prefix: Flesh Shaper:
conversations.from: human
conversations.value: You have a powerful flash of insight, but at some kind of cost.  Maybe the cost is just psychological.  Maybe the idea you have isn't entirely a good one.
conversations.prefix: Dark Inspiration:
conversations.from: gpt
conversations.value: Though you only created some, not all, of the animals of Praxis, all still know you as their divine Mother.
conversations.prefix: Mother of Beasts:
conversations.from: human
conversations.value: Berber has been caught in a trap built by the unknown Adversary in the darkness.  He can't free himself; can his fellow Princes free him?
  
  **Neutral outcome:** Narrator choice between strong and weak outcomes.  
conversations.prefix: Rescue Berber:
conversations.from: gpt
conversations.value: Your want to develop plant life such that it works in harmony with animal and mortal life, enriching the circumstances of all species involved.
conversations.prefix: Synergy & Symbiosis:
conversations.from: human
conversations.value: You have created man and now you are responsible for him.  You are also responsible for leading your fellow Princes.  Balance your roles of both Lord and benefactor.
conversations.prefix: Lord of Gods and Men:
conversations.from: gpt
conversations.value: Interactions with the Adversaries have highlighted the differences  between you, and there has been little success understanding or communicating with them.  Try and establish a means to communicate with one or more of them.
conversations.prefix: Establish Communication:
conversations.from: human
conversations.value: When the Sun eclipses the Moon, it is able to absorb some of the energy the Moon directs toward Praxis.  If you can gain understanding of this energy, you may be able to use it to your advantage.
conversations.prefix: Moon Harvest:
conversations.from: gpt
conversations.value: A god of tricks and traps must always be prepared for anything, and this god is smart enough to avoid the very tricks and traps he sets. 
conversations.prefix: Clever:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While tricks and traps tend to be your Forte, sometimes your lack of interest in tasking about said things tends to get you in trouble. Some princes just don't take well to deceit. 
conversations.prefix: Sneaky:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You take things to far or just don't know when to pull back. Your actions are without moderation and good common sense. 
conversations.prefix: Extreme :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Whether you are too focused or not focused at all, your attention is not where it needs to be. 
conversations.prefix: Oblivious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: More than the other princes, you have a tendency to find yourself emotionally invested in the success of your creations on Natura. This can cause you to act irrationally when great harm is done to them.
conversations.prefix: Attachment:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The actions you take almost always take the consequences into consideration. You are not too hasty, you are not over thinking. You just spend the time necessary to make decisions.
conversations.prefix: Deliberate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Time is never of the essence. For you, other things always have priority over the speed at which anything is done.
conversations.prefix: Slow:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You think in unorthodox ways that test the boundaries of possibility, able to move heaven and earth with your creative brilliance.
conversations.prefix: Innovative:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For you, impossibly complicated creations are ends unto themselves, and you don’t often consider the ways in which your works can be misused.
conversations.prefix: Impractical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You see all things as intimately connected, and each as a reflection of the others. Insight can be gained from the macro and the microcosms of the world, and you are an avid student. 
  
  "To see a world in a grain of sand / And a heaven in a wild flower / Hold infinity in the palm of your hand /
  And eternity in an hour"
  
  -William Blake, "Auguries of Innocence"
conversations.prefix: Fractal Paradigm:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Just as a butterfly's wings can influence storms half a world a way, so too can the slightest thing unbalance your delicate walk, sending you into a squall of pure emotion - weeping, rages, despair. It never lasts for long, but it is violent in its purity. 
conversations.prefix: Volatile Temper:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're able to adapt to any situation. You're never stuck to one plan or idea. While another Prince or Adversary might fear new developments, you welcome change and revel in it.
conversations.prefix: Adaptable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't put a lot of care into things you create or do or say. Whether reckless or forgetful, you often don't consider the consequences to yourself or others.
conversations.prefix: Careless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are not content to stay back while others make their mark on Natura. You want to be involved in building and defending Natura from the Adversaries.
conversations.prefix: Influence:
conversations.from: human
conversations.value: You tend to be patient with mortals and princes, always willing to listen and offer assistance, especially your family members and creations. This causes you to be well loved and respected throughout Natura.
conversations.prefix: Caring:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are not easily distracted from the goal at hand or the Principle.  You recognize you are only a part of the whole and this gives you the courage and determination to do what is necessary.
conversations.prefix: Devotion:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You often do not feel the need to fully explain yourself and find it difficult to consider the "lesser" concerns of others.  What you view as efficient communication may be to "curt" for most.
conversations.prefix: Tactless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Through training and hardship you have come to know yourself and be in control of yourself. You can push your own abilities farther than most in times of need, and pull in your emotions in times of pain.
conversations.prefix: Self-Discipline:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You hold yourself and everything you do very high standard, that you strive to achieve to the point of mania. You can be hard on yourself and tough to others.
conversations.prefix: Perfectionist:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know how to use the power in your possession to its greatest effect. Not only that, you are responsible enough to not get caught up in the rush of power and you keep the job in mind.
conversations.prefix: Professional :
conversations.from: gpt
conversations.value: The recent use of power to create the twin oceans of Praxis have left you drained and listless on the new realm. Now the enemy has sent a agent and you find yourself without full power and unable to bring everything to bear on the new foe. 
conversations.prefix: Tired :
conversations.from: human
conversations.value: You're fresh, new, and strong. Having only existed for such a short time, you have much to do and so much energy to do it. 
conversations.prefix: Energetic:
conversations.from: gpt
conversations.value: Your dreams of inspiration were soured by the influence of the moon and the battle that raged on the surface during your long slumber.
conversations.prefix: Nightmares:
conversations.from: human
conversations.value: You lack common sense, are entirely too trusting, and don’t tend to think through the potential implications of your actions.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: You're burning desire to see the enemy defeated has given you the drive to think up plans within plans. All for the singular purpose of destroying the enemy. 
conversations.prefix: Plans in motion:
conversations.from: human
conversations.value: The inherent dualities of the Moon and its maker have given you cause to consider your own dualities and self-contradictions.
conversations.prefix: Explore Your Duality:
conversations.from: gpt
conversations.value: The birds you created can carry messages and information to and from you across Praxis, alerting you to events you might have otherwise missed, or delivering missives you might not wish to address in person.
conversations.prefix: Winged Messengers:
conversations.from: human
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Aizea:
conversations.from: gpt
conversations.value: The Principle has 
conversations.prefix: Humanity & Aizea:
conversations.from: human
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Aloysius:
conversations.from: gpt
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Anaxamos:
conversations.from: human
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Berber:
conversations.from: gpt
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Bourden:
conversations.from: human
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Dungran:
conversations.from: gpt
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Lilitu:
conversations.from: human
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Terrana:
conversations.from: gpt
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Tobock:
conversations.from: human
conversations.value: The Principle has commanded you to introduce yourself and  cultivate the worship and devotion of humanity.
  
  **Neutral outcome:** Player choice of strong or weak outcome.
  
  
conversations.prefix: Humanity & Vecher:
conversations.from: gpt
conversations.value: The meeting of the Princes has drawn Lune's attention -- and her influence.  
  
  Each Prince may only play one card on this challenge.  What card you play determines your individual outcome.  Playing on this challenge is optional.
  
  **Play a neutral card:** You are not affected by the half moon one way or another.  More importantly, you realize that Lune herself is present among you at the meeting, shrouded.  You are able to perceive and interact with her.
conversations.prefix: Lune Divided:
conversations.from: human
conversations.value: The light of the Moon has planted the seeds of inspiration in your mind.  You have some glorious, wonderful idea.
conversations.prefix: Voice of the Muse:
conversations.from: gpt
conversations.value: You are under assault from your own mind; your own worst fears and desires come to life to destroy you from within.
  
  **Neutral outcome:** Same as weak outcome.  **Exception:** The "Dreams" domain counts as Strong.
conversations.prefix: Nightmare (Aizea):
conversations.from: human
conversations.value: You are under assault from your own mind; your own worst fears and desires come to life to destroy you from within.
  
  **Neutral outcome:** Same as weak outcome.  **Exception:** The "Dreams" domain counts as Strong.
conversations.prefix: Nightmare (Aloysius):
conversations.from: gpt
conversations.value: You are under assault from your own mind; your own worst fears and desires come to life to destroy you from within.
  
  **Neutral outcome:** Same as weak outcome.  **Exception:** The "Dreams" domain counts as Strong.
conversations.prefix: Nightmare (Dungran):
conversations.from: human
conversations.value: You are under assault from your own mind; your own worst fears and desires come to life to destroy you from within.
  
  **Neutral outcome:** Same as weak outcome.  **Exception:** The "Dreams" domain counts as Strong.
conversations.prefix: Nightmare (Lilitu):
conversations.from: gpt
conversations.value: You are under assault from your own mind; your own worst fears and desires come to life to destroy you from within.
  
  **Neutral outcome:** Same as weak outcome.  **Exception:** The "Dreams" domain counts as Strong.
conversations.prefix: Nightmare (Terrana):
conversations.from: human
conversations.value: The Muse floods your mind with dangerously overwhelming inspiration and powerful elation.
  
  **Neutral outcome:** Same as weak outcome.  **Exception:** The "Dreams" domain counts as Strong.
conversations.prefix: Ecstasy (Berber):
conversations.from: gpt
conversations.value: The Muse floods your mind with dangerously overwhelming inspiration and powerful elation.
  
  **Neutral outcome:** Same as weak outcome.  **Exception:** The "Dreams" domain and "Lunar Insight" count as Strong.
conversations.prefix: Ecstasy (Anaxamos):
conversations.from: human
conversations.value: Lune's black magic has taken root in Jouvenel's mind.  Can he be coaxed to use his new ability to assist the Princes trapped within?
  
  **Neutral outcome:** Jouvenel neither helps nor hinders the Princes within his mind. 
conversations.prefix: Jouvenel (Bourden and Tobock):
conversations.from: gpt
conversations.value: Your will and focus are like finely honed steel: razor sharp and well tempered.  You know when you draw your sword, but you also know when to sheathe it.  You act with the clarity and speed of a warrior at one with her purpose.
conversations.prefix: Disciplined:
conversations.from: human
conversations.value: War is a domain with great antithetical potential; no one knows this better than you, who are charged with pursuing its principled side. Thus, you always seek to temper your actions, but sometimes you hold back too much.
conversations.prefix: Hesitant:
conversations.from: gpt
conversations.value: Metal is malleable, flexible, and strong, and can be forged into many things for many purposes.   When tempered, refined, and balanced, metal makes remarkable and potent tools.  You are like metal, tempered and forged, honed into a flexible yet strong tool of the Principle.
conversations.prefix: Metal (Domain):
conversations.from: human
conversations.value: You are concerned with and have power over the structuring, building, and bettering of mortal society.
conversations.prefix: Civilization (Domain):
conversations.from: gpt
conversations.value: Yours is the province of war, both of gods and mortals. In the battle against adversarial forces, you are tasked with guiding the Princes offensives. Just as important as knowing when to draw a blade, however, is knowing when to stay the sword, in favor of peace.
conversations.prefix: War (Domain):
conversations.from: human
conversations.value: The first phase of any battle is to gather intelligence.  You can't fight Shalos alone, but there's more to battle than exchanging blows.  You also need to unite with Tobock and Bourden.
  
  **Neutral outcome:** You find the cave where Tobock, Bourden, and Jouvenal are, but you don't have any real sense of what Shalos is up to.  **Exceptions:** The use of "War" or "Metal" count as Strong.
conversations.prefix: Scout (Vela):
conversations.from: gpt
conversations.value: Lune has layered an ever-shifting dream labyrinth between herself and her foes.
  
  **Neutral outcome:** Same as Weak outcome.  **Exceptions:** Playing "Perspective" or "Vision" will lead to a Strong outcome.  If Vecher uses "Dreams," you'll get the Strong outcome.
conversations.prefix: Labyrinth (Aloysius):
conversations.from: human
conversations.value: Lune has layered an ever-shifting dream labyrinth between herself and her foes.
  
  **Neutral outcome:** Same as Weak outcome.  **Exceptions:** Playing "Lunar Insight" or "Insight into Anathema" will lead to a Strong outcome.  If Vecher uses "Dreams," you'll get the Strong outcome.
conversations.prefix: Labyrinth (Anaxamos):
conversations.from: gpt
conversations.value: Lune has layered an ever-shifting dream labyrinth between herself and her foes.
  
  **Neutral outcome:** Same as Weak outcome.  **Exceptions:** If Vecher uses "Dreams," you'll get the Strong outcome.
conversations.prefix: Labyrinth (Dungran):
conversations.from: human
conversations.value: Lune has layered an ever-shifting dream labyrinth between herself and her foes.
  
  **Neutral outcome:** Same as Weak outcome.  **Exceptions:** If Vecher uses "Dreams," you'll get the Strong outcome.
conversations.prefix: Labyrinth (Terrana):
conversations.from: gpt
conversations.value: The veil of the dream world is lifted, and the Princes in exile can see their brethren in Natura once more.  Left unable to assist in the battle to come, the defeated gods are left with much to think about -- not least the obsolescence of one of their own number.
  
  *This challenge need not be completed.*
conversations.prefix: Watch and Think (Defeated Princes):
conversations.from: human
conversations.value: Shalos is calling on Jouvenel's tribe to tell him where the cave is.  Terrified for their lives, they may well tell him what he wants to know...
  
  **Neutral outcome:** Player choice of Strong or Weak outcomes.
conversations.prefix: Where is Jouvenel?:
conversations.from: gpt
conversations.value: Aizea's nightmare has caused the olagarro to go mad, blanketing the world in a dangerous ice storm.  
  
  **Neutral outcome:** You manage to calm the olagarro down somewhat.  There’s a fair amount of damage to plants and animals.  Two or three mortals die, including one of the Aquilans who was in flight when the storm hit.  **Exceptions:** Playing "Peace" will get you the Strong outcome.
  
  Info on Olagarro:
  http://pantheons-storium.wikia.com/wiki/The_Beings_of_Weather
conversations.prefix: The Olagarro:
conversations.from: human
conversations.value: Materialism is the sublime understanding that the substance and beings of Natura are neither inherently Principled nor Antithetical. Instead, lifeless matter may be employed to Principled ends or Antithetical ones, while living things may choose their allegiance.
conversations.prefix: Materialism (Domain):
conversations.from: gpt
conversations.value: Aizea is ever shifting, ever dynamic. Options are always at her fingertips. If one plan fails, one form is faulty, one train of thought futile, she will move on to the next with no hesitation, saving  analysis for her leisure. 
conversations.prefix: Protean :
conversations.from: human
conversations.value: Shrewd and cunning you know how to weave a web of tricks or create physical crafts. And how to undo the deception or traps of others.
conversations.prefix: Crafty:
conversations.from: gpt
conversations.value: A god of desire is always hunting for more to explore and experience, and there's always so much to see. 
conversations.prefix: Curiosity:
conversations.from: human
conversations.value: Having just stepped from the world of your origin, you feel fresh and renewed in your body and your mind. The wonder of things are not lost on you.
conversations.prefix: The Light of Principality:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You think yourself better than those around you, as something superior, and causes you to live in a state of delusion.
conversations.prefix: Ego:
conversations.from: human
conversations.value: Terrana is not always the quickest to action, but when she sets her mind to a task, she can be surprisingly persistent and resourceful in achieving her goals.
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: Within you lies that which is anathema to all you fight for, but which allows you to exist at all.
  Destructive storms are your guilty pleasure, your seed of Antithesis. Storms for the sake of fury and nothing more, that harms everything it touches.
conversations.prefix: Seeds of Destruction:
conversations.from: human
conversations.value: Jouvenel's tribe has given in, and the assault has begun.  You don't have to win -- you just have to hold out.
  
  **Neutral outcome:** Weak outcome.  **Exceptions:** Playing "Metal" will give you the Strong outcome.
conversations.prefix: Defend the Cave (Vela):
conversations.from: gpt
conversations.value: text here
  
  **Neutral outcome:** Lune is not defeated, but does not escape, and is certainly not triumphant.  She is weakened enough that you can escape the dream world, and drag her with you should you so choose.
conversations.prefix: Lune:
conversations.from: human
conversations.value: Finally you're face to face with the Adversary herself.  Will she get away?
  
  **Neutral outcome:** Lune is not defeated, but nor is she triumphant.  She can no longer trap you in the dream world, and you are all able to leave.  Lune begs you not to defeat her, and gives you the opportunity to instead bind her.  If she is not bound, she will limp out of Jouvenel's mind in a weakened state and will survive until next scene.
conversations.prefix: Lune (Princes in Dream):
conversations.from: gpt
conversations.value: Lune defeated you, using your own faults as fuel.  While a harrowing experience, it's also one you can learn from, and become a better Prince for your failures.
conversations.prefix: Learn From Your Mistakes:
conversations.from: human
conversations.value: Lune struck a deal with you: the Princes will not defeat her, and will defend her from her kin.  In return, she has sworn to not defeat nor incapacitate any Princes without their permission.
  
  *This card will allow you the outcome of your choosing on a challenge involving Lune.*
conversations.prefix: The Binding of Lune:
conversations.from: gpt
conversations.value: Lune struck a deal with you: the Princes will not defeat her, and will defend her from her kin.  In return, she has married Anaxamos, and sworn to not defeat any Princes, nor incapacitate them.
conversations.prefix: The Binding of Lune (copy):
conversations.from: human
conversations.value: Lune has sworn to be your wife: to love, treasure, defend and support you.  And you have sworn the same to her.
  
  *This card will allow you the outcome of your choice on a challenge about Lune.*
conversations.prefix: Lunar Vows:
conversations.from: gpt
conversations.value: Many of Shalos' machines are still on the loose, and they're attacking life on Praxis indiscriminately.  And Jouvenel's tribe is nearby.
  
  **Neutral outcome:** You defeat all the robots, but not before they injure several members of Jouvenel's tribe, and kill a few others.  Some animal and plant life is destroyed.
  **Exceptions:** "Technology" or "Fight" will make a Weak outcome Neutral, and a Neutral outcome Strong.
conversations.prefix: The Battle Machines:
conversations.from: human
conversations.value: Shalos' great fortress is launching projectiles everywhere, both at the Princes and at Praxis itself.
  
  **Neutral outcome:** You disarm, damage, or otherwise disable the city.  However, Praxis gets heavily damaged by the assault, devastating the continent's ecosystem, OR one Prince is defeated.
  **Exceptions:** "Technology," "Light," "Stars," and "Learn" will make a Weak outcome Neutral, and a Neutral outcome Strong.
conversations.prefix: The Clock Work City:
conversations.from: gpt
conversations.value: Shalos is somewhere within the Clockwork City, orchestrating his great assault.  Find him -- and defeat him.
  
  *Note:* Defeating Shalos will NOT stop the Clockwork City.  That's its own challenge.
  
  **Neutral outcome:** Same as Weak outcome.
  
  **Exceptions:** "Fight" and the "Light" domain will make a Neutral outcome count as Strong.
conversations.prefix: Defeat Shalos:
conversations.from: human
conversations.value: The antithetical darkness now covers Praxis like a shroud. 
  
  **Neutral outcome:** You manage to move or suppress a fair amount of the darkness, but pockets remain scattered stubbornly throughout Praxis, creating tiny bastions of near-impenetrable black.
  
  **Exceptions:** The "Light" domain will make a Neutral outcome Strong, and a Weak outcome Neutral.
conversations.prefix: Deal with the Darkness:
conversations.from: gpt
conversations.value: Shalos left a secret gate in a dark place deep under the sea.  Do you notice it?
  
  **Neutral outcome:** Same as Weak outcome.
conversations.prefix: Notice the Worldgate:
conversations.from: human
conversations.value: The peoples of Praxis are confused and afraid in the aftermath of Shalos' attack.  Can you reassure them and keep their trust?
  **Neutral outcome:** Half the peoples and tribes are reassured, as per the Strong outcome, but half are not, as per the Weak outcome.  You choose which is which.
  **Exceptions:** The Kaizen, Adaptation, Self, and Fear domains will make a Neutral outcome Strong, and a Weak outcome Neutral.
conversations.prefix: Aftermath of Fear:
conversations.from: gpt
conversations.value: Though you cannot destroy Shalos' worldgate, you can certainly damage it.  You can also move it -- and getting it off of Praxis might not be a bad idea ...
  
  **Neutral outcome:** You manage to either move the worldgate or damage it somehow. 
  **Exceptions:** Learn, Nurture, Shape and Build, Adaptation, Dark Inspiration, Flight, Materialism, and Water count as Strong cards.  Fight, Chaos, Darkness, and Patience count as Weak cards.
conversations.prefix: Deal with the Worldgate:
conversations.from: human
conversations.value: You are the Lady of Mercy. It is not that you lack the power to punish those who have wronged you, but rather that you have the strength to stay your hand, even towards the undeserving.
conversations.prefix: Mercy (Domain):
conversations.from: gpt
conversations.value: Crystal is hard, even unbreakable, and yet it can be shaped, molded to purpose. Whether guarding the meek, striking out with razor-edged blade, or crafting a work of beauty, Crystal can be made to suit the shaper’s need.
conversations.prefix: Crystal (Domain):
conversations.from: human
conversations.value: Vela obsolesced, and now Vecher is quiescent.  The eleven Princes are now nine.  
  
  *If necessary, this challenge can be duplicated.*
conversations.prefix: React to Loss:
conversations.from: gpt
conversations.value: Vela is gone, but gods do not truly die.  The Prince of War returns, in a new incarnation.
  
  *This challenge does not need be completed.*
conversations.prefix: A Prince Returns (Yvel):
conversations.from: human
conversations.value: The planet at the center of Natura.  Built by the Princes, plagued by the Adversaries.
conversations.prefix: Praxis:
conversations.from: gpt
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns to their fellow Princes.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Aloysius):
conversations.from: human
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Aizea):
conversations.from: gpt
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns to their fellow Princes.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Anaxamos):
conversations.from: human
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Berber):
conversations.from: gpt
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns to their fellow Princes.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Bourden):
conversations.from: human
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns to their fellow Princes.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Dungran):
conversations.from: gpt
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Lilitu):
conversations.from: human
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns to their fellow Princes.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Terrana):
conversations.from: gpt
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Tobock):
conversations.from: human
conversations.value: The Principle has commanded each Prince to speak openly of their hopes, plans, and concerns.
  
  **Neutral outcome:** Your choice of the Strong or Weak outcome.
conversations.prefix: Speak (Yvel):
conversations.from: gpt
conversations.value: Darkness is not just the absence of light. It is a loss of direction and communication, and the great isolator. No matter a being’s power or influence, when shrouded by darkness they are all equally alone.
conversations.prefix: Darkness (Domain):
conversations.from: human
conversations.value: Mysteries, secrets, and lies—the grease on the wheels of progress. It is secrecy that makes society function, easing interaction, and guarding dangerous truths. Some questions can never and should never be answered, but the mystery alone has worth.
conversations.prefix: Enigma (Domain):
conversations.from: gpt
conversations.value: Startling revelations and the brilliant flash of divine inspiration that borders on madness and brilliance both, embodied in the arc of comets and shooting stars. It is the insatiable, driven curiosity that only comes from pushing all boundaries and daring to tread where most would not dare.
conversations.prefix: Epiphany (Domain):
conversations.from: human
conversations.value: Fibers for clothes, seeds and leaves for food, wood for warmth, plants are a resource that, when properly used, can provide for everything.
conversations.prefix: Plants (Domain):
conversations.from: gpt
conversations.value: To dominate something means to take responsibility for its care and use.  Be strong, crafty, and diligent, and there are none who will not submit.
conversations.prefix: Domination (Domain):
conversations.from: human
conversations.value: Let not control be wrest from those you trust.  Fight to protect what is yours: Property, labor, and life.
conversations.prefix: War (Domain):
conversations.from: gpt
conversations.value: *This is a space for you to play cards related to the wedding if you wish.  The outcome of the challenge does not matter.*
  
  
conversations.prefix: The Wedding Ceremony:
conversations.from: human
conversations.value: You are able to bring peace to others and convince them to hear you or others out. 
conversations.prefix: Calming:
conversations.from: gpt
conversations.value: While a Prince is gifted with myriad abilities, power beyond the belief of a mortal being, creating a world brings about any number of minute twists and turns, and as one so fleeting and quick, it can be something of a challenge to keep you focused on one task at a time. 
conversations.prefix: Distracted:
conversations.from: human
conversations.value: Your experience exploring Praxis' tunnels has taught you many tricks of navigation that may be helpful in a maze.
conversations.prefix: Wanderer:
conversations.from: gpt
conversations.value: The creation of cunning craft is, for you, a thing of innocent beauty. Your wrath is wakened to see technology deliberately used to grim and terrible ends.
conversations.prefix: For the Love of Making:
conversations.from: human
conversations.value: You don't exactly exude respect, caution, or deference. But that means you're a bit more joyful and carefree and playful.
conversations.prefix: Irreverent:
conversations.from: gpt
conversations.value: There is no accounting for the shifts in mood and action; a trickster, after all, must keep everyone on their toes. 
conversations.prefix: Capricious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is a certain sadness with which you view the world. You see it's beauty, but you know that not all that glitters is gold, and where there is peace, there are those who would have war.
conversations.prefix: Melancholy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It isn't an authority you exercise often, but you are the second among equals. There is a natural power in you unlike any domain.
conversations.prefix: Lady of the Princes:
conversations.from: human
conversations.value: Already you have learned to fight through pain, because you know it will get better. It is this take life in stride attitude that gets you through the hardest moments.
conversations.prefix: Tenacious:
conversations.from: gpt
conversations.value: Like every Prince, you are not perfect. Your Kaizen fails even you, and you take it out on those who you feel have wronged you with a vengeance. Your grudges may be short-lived, but they are still potent.
conversations.prefix: Spiteful:
conversations.from: human
conversations.value: Much like a child, Bourden bores easily, and from this boredom can come a number of things--sometimes works of beauty, sometimes mischief, sometimes little more than a short disappearance.
conversations.prefix: Fidgety:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Spending time with the humans has let a love for them grow in you, and a let you see the world from their eyes. You feel an empathy with them, one that almost feels human.
conversations.prefix: Humanity:
conversations.from: human
conversations.value: Your previous experience with the lack of attention and respect that your advice warrants has forced you to hold your tongue. This will not help those around you in this place. 
conversations.prefix: Observation:
conversations.from: gpt
conversations.value: A trickster is full of energy, ever moving--and that often leads to not listening as clearly, or not paying attention as one should be paying. 
conversations.prefix: Distracted:
conversations.from: human
conversations.value: You tackle problems with creative and innovative solutions, rarely satisfied with the plain, straight-forward approach.
  
  Image source: [NASA](http://www.nasa.gov/mission_pages/hubble/science/eso121-6.html)
conversations.prefix: Lateral Thinker:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: No, not insightful--although at good times, you're that, as well. This is your propensity for getting people upset, riled up, angry, aggressive...all those things, sometimes. You just like to push.
  
  Image source: [NASA](http://www.nasa.gov/audience/forstudents/5-8/features/nasa-knows/what-is-a-supernova.html)
conversations.prefix: Inciteful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Unwilling to fail the many who depend on her, Dompte never gives up. Where there is a will, there is a way.
conversations.prefix: Driven:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: While sometimes acting outside of one's role is necessary, Dompte restricts herself only to what was given to her and expects others to do the same, even if this leads to catastrophe.
conversations.prefix: Rigid:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are an impossibility -- or, at least, a mystery.  Because of the precious and unprecedented connection you represent, Lune treasures and respects you above all other Princes.
conversations.prefix: Daughter of Lune:
conversations.from: gpt
conversations.value: The Crystal Fortress created by Yvel, imbued with her powers of Mercy and War.  At its heart is a meeting chamber for all the Princes.
conversations.prefix: The Crystal Fortress:
conversations.from: human
conversations.value: The Principle has told you to nominate someone other than yourself to lead the Pantheon of Principality, if you are so inspired. 
  
  *If you nominate someone, you do need play a card on this challenge.  You may only play one card each on this challenge, and you may each only nominate one other Prince.  You may not nominate yourself.*
conversations.prefix: Nominations:
conversations.from: gpt
conversations.value: You have been put forward as a potential Lord of the Princes.  Do you accept the nomination, or decline?  And why?
  
  *Each nominee must play one card on this challenge.  If there are fewer than four nominees, then you can play more than one card, so long as (a) you leave enough pips for the other nominees and (b) you make sure to save one card for voting later.*
conversations.prefix: Accept or Decline:
conversations.from: human
conversations.value: *Each Prince will play one and only one card on this challenge.*  
  
  *You may only vote for one candidate.  You may vote for yourself if you wish.*
  
  *At the beginning of your move, where you would normally put a location/greatwork tag, please put who you are voting for in bold, to make counting the votes easier.*
conversations.prefix: Vote:
conversations.from: gpt
conversations.value: There is much to discuss.  There are new Princes, new plans and ideas, humans with fears and grievances, and who knows what else to be planned for ...
conversations.prefix: Discussion:
conversations.from: human
conversations.value: Ansuara's power is assaulting all that is around her -- beginning with the Maelstrom guarding the antithetical worldgates.
  
  **Neutral outcome:** The Maelstrom is damaged, but still half functional.  It will need repairing in a challenge next scene.
  
conversations.prefix: Maelstrom Under Attack:
conversations.from: gpt
conversations.value: Ansuara's power is assaulting all around her, including the nearby Engine of Night.
  
  **Neutral outcome:** The greatwork of the Stars is damaged, destroying a good third of the lanterns.  There will be a challenge for repairing the Stars next scene.  The hidden Stars protecting the Worldgate to Principality are revealed and destroyed, laying the gate bare.  
conversations.prefix: The Engine of Night Under Attack:
conversations.from: human
conversations.value: Ansuara's powers of Fire and Destruction are reaching all the way to Praxis by her mere presence alone.  Without mitigation, they will destroy catastrophic amounts of life.
  
  **Neutral outcome:** The majority of two types of Beings of Weather (the Baleina, the Olagarro, and the Rasuka) are killed.  You choose which types.
  
conversations.prefix: Heat Wave: The Sky:
conversations.from: gpt
conversations.value: Ansuara's powers of Fire and Destruction are reaching all the way to Praxis by her mere presence alone.  The Sun itself is at risk.
  
  **Neutral outcome:** The flames and light of the Sun are weakened, making it colder and dimmer.  It will need repairing in a challenge next scene.
  
conversations.prefix: Heat Wave: The Sun:
conversations.from: human
conversations.value: Ansuara's powers of Fire and Destruction are reaching all the way to Praxis by her mere presence alone.  Without mitigation, they will destroy catastrophic amounts of life.
  
  **Neutral outcome:** Half the population of plants, animals, and mortals die.  The sea relatively unaffected.
  
conversations.prefix: Heat Wave: The Surface:
conversations.from: gpt
conversations.value: Zel is speeding towards Praxis.  If she makes planetfall, what will she do?
  
  *Do not yet fight Zel; there will be a challenge for that later.*
  
  **Neutral outcome:** Zel is intercepted in the upper atmosphere.  She releases her plague there, but the plague can be contained before it reaches the surface.  Some Beings of Weather will sicken with the plague.
conversations.prefix: Plaguebearer:
conversations.from: human
conversations.value: Zel came through the worldgate creating a veritable swarm of egg sacs, spawn, and other seeds of monstrous, antithetical life.  Zel's own power and the speed of the Maelstrom have spread out and launched what of that swarm that survived the Maelstrom's assault into space, where it threatens to rain down all over Praxis.
  
  **Neutral outcome:** Two continents are infested by the swarm.  You choose which two. 
conversations.prefix: Mother of Monsters:
conversations.from: gpt
conversations.value: Jur is speeding toward Praxis.  If she makes planetfall, what will she do?
  
  *Do not yet fight Jur.  There will be a challenge for that later.*
  
  **Neutral outcome:** Jur makes planetfall, and the area where she lands turns inhospitable and poisonous.  However, you get to choose where she lands.  Both land and sea sites are options.
conversations.prefix: Poisoner:
conversations.from: human
conversations.value: Jur came through the worldgate creating a veritable swarm of spores and seeds of a plethora of antithetical plants.  Jur's own power and the speed of the Maelstrom have spread out and launched what of that swarm that survived the Maelstrom's assault into space, where it threatens to rain down all over Praxis.
  
  **Neutral outcome:** Two continents are infested.  You choose which two.
conversations.prefix: Seed Storm:
conversations.from: gpt
conversations.value: The Adversary of light, madness, music, magic, inspiration, darkness, dreams, and beauty.  She is the god of creativity, insight, and knowledge, but her gifts often come with a maddening price.  She is the creator of the Moon, which reflects Lune herself and her power.
conversations.prefix: Lune (copy):
conversations.from: human
conversations.value: Five Princes against three Adversaries is a desperate fight.  When one of those Adversaries is Ansuara, maybe even it's an unwinnable one.  But there's another Adversary in Natura, who might be convinced to help ...
  
  **Neutral outcome:** You can't even find Lune to ask for her help.  If you send any messages into the darkness, they aren't received, much less answered.  You're on your own for the fight ahead.
conversations.prefix: Lune's Help:
conversations.from: gpt
conversations.value: Aizea and her Beings of Weather have created a rainstorm across all of Praxis.
  
  *This card may only be used this scene, to assist with challenges.  Only take it if you intend to use it right away!*
conversations.prefix: The Worldstorm:
conversations.from: human
conversations.value: Narrator's Assistant
conversations.prefix: Narrator's Assistant:
conversations.from: gpt
conversations.value: Placeholder
conversations.prefix: Placeholder:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Placeholder
conversations.prefix: Placeholder:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Placeholder
conversations.prefix: Placeholder:
conversations.from: human
conversations.value: Not being given to brashness, you prefer a measured approach to action. There is a place for quick decisions, but when the luxury of time is afforded, you prefer not to see it wasted.
conversations.prefix: Thoughtful:
conversations.from: gpt
conversations.value: You see the world as does a god, and are all but blind to other perspectives.
conversations.prefix: Cognitive Blind-Spot:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes the urge to learn overrides all sense and caution. You just want to *know,* and lose sight of the consequences.
  
  The many, many consequences.
conversations.prefix: Too Curious:
conversations.from: gpt
conversations.value: If there is a pattern in it, you can figure it out. And there is a pattern in *everything*.
conversations.prefix: Pattern Recognition:
conversations.from: human
conversations.value: Light. The source of truth and illusion. The sum of its parts. Directed through a crystal, the individual elements are visible and an illusion may be dispelled by the inherent beauty of the parts. Just a slight flick of the wrist and the light is whole again. So is the Principle represented on Natura and its unknowable depths plumbed.
conversations.prefix: Light (Domain):
conversations.from: gpt
conversations.value: Water. Over time, it breaks down the hardest stone, bringing life to the most remote regions. Lakes and rivers wind through the landscape, connecting regions to each other, inviting curiosity and travel. But even the gentlest of lakes has hidden dangers, a reminder of water’s two-sided nature.
conversations.prefix: Water (Domain):
conversations.from: human
conversations.value: Communication comes in many forms. It can be flashes of light, sounds of differing tone and timbre, structured lines on paper. It can be plain or elaborate, literal and metaphorical, laid bare or wrapped in layers of gauzy legend. It crosses boundaries, lays groundwork, drives forward the engines of progress. It is the unifying element gifted by the Principle to its beloved creatures of Natura.
conversations.prefix: Communication (Domain):
conversations.from: gpt
conversations.value: Lune has suggested making the Destroyer destroy herself, rather than fighting her directly.  
  
  **Neutral outcome:** Together with Lune, you make Ansuara defeat herself, but either Anaxamos or Xan is defeated in the process.  The other Prince and Lune are left injured.
conversations.prefix: Turn Ansuara On Herself (Anaxamos & Xan):
conversations.from: human
conversations.value: Aizea and her worldstorm gave Jur pause, and she's floating out in the void beyond Praxis.  The best way of making sure she never reaches the planet is to take her out, here and now.
  
  **Neutral outcome:** You defeat Jur, but one Prince who fought her is defeated.
conversations.prefix: Defeat Jur:
conversations.from: gpt
conversations.value: Zel floats in the upper atmosphere of Praxis, releasing her plague.  It's time to take her out.
  
  **Neutral outcome:** You defeat Zel, but one Prince who fought her is defeated.
conversations.prefix: Defeat Zel:
conversations.from: human
conversations.value: Zel has released her plague in the upper atmosphere of Praxis.  Some of the Beings of Weather are already sickening.  Can you prevent the plague from spreading any further?
  
  **Neutral outcome:** A small amount of plague reaches the surface, on a continent of your choice.  There will be later challenges for dealing with the plague.
conversations.prefix: Contain the Plague:
conversations.from: gpt
conversations.value: Void is nothingness and emptiness.  Yet emptiness by its nature yearns to be filled.  Void is raw potential given form, the blank slate before the revelatory idea.
conversations.prefix: Void (Domain):
conversations.from: human
conversations.value: Knowledge is the collection and pursuit of information.  It is an achievement, but more than that, a process and never-ending drive towards endless discovery.
conversations.prefix: Knowledge (Domain):
conversations.from: gpt
conversations.value: With enough patience, dedication, intelligence, and focus, mortals can learn to channel a spark of the divine.  Temmin is the source and gatekeeper of this power, the empty fountain through which magic flows.
conversations.prefix: Magic (Domain):
conversations.from: human
conversations.value: Earth comes in many forms, from the hardest gems to the softest soil, the largest mountain, to the tiniest grain of sand. Berrigor represents these things, but more importantly the geological change that occurs: From the erosion of mountains, to avalanches, to the great shifting of tectonic plates. Slow to start, but near impossible to halt once it gets going.
conversations.prefix: Earth (Domain):
conversations.from: gpt
conversations.value: The Earth is patient, as are Princes. It took millennia for life to fully blossom, and during that time the geology of earth shifted and warped, but it’s core maintained. Rocks and diamonds are resistant to change, and only the greatest forces cause them to shatter.
conversations.prefix: Endurance (Domain):
conversations.from: human
conversations.value: It is the nature of the world to change. The act of creation causes something else to cease to be. You are the embodiment of such loss: often ushering in such event that precipitate loss of life, or change. But Loss is never a negative thing. It is natural, and allows for new things to blossom and grow. And not all that is lost, is forgotten.
conversations.prefix: Loss (Domain):
conversations.from: gpt
conversations.value: You are the master of the wild places, the untamed and untameable lands that civilization has not touched.  The wilderness both displays and demands great strength and adaptability.
conversations.prefix: The Wild (Domain):
conversations.from: human
conversations.value: The wild is filled with beasts who would hunt mortals, and mortals who need to hunt beasts.  You are Lord of the Hunt, teacher and master of the skills and ruthlessness needed to survive in a savage world.
conversations.prefix: The Hunt (Domain):
conversations.from: gpt
conversations.value: Bones are the innermost building blocks of animal life, the infrastructure on which a body is built.  But bone is more than that.  To strip something to a bone is to reduce it to its barest essentials, to render it raw and naked.
conversations.prefix: Bone (Domain):
conversations.from: human
conversations.value: Four new Princes have been born.  Time for the family to meet each other again.
  
  *The outcome of this challenge does not matter.*
conversations.prefix: The New Gods:
conversations.from: gpt
conversations.value: The mortals of Praxis are afraid and upset.  Many have died, the world has flooded and burned, and the supernova left a few blind.
  
  **Neutral:** The mortals are not reassured, but nor are their fears worsened.
conversations.prefix: Reassure the Mortals:
conversations.from: human
conversations.value: Lune lies comatose on the Silver Continent, and Jouvenel is on the edge of collapse, asking for help from the other gods.  What will you do?
  
  **Neutral outcome:**  Jouvenel keeps his trust in the Princes, which will affect his later actions as the first warlock and werewolf.  Lune remains comatose.  
conversations.prefix: Lune & Jouvenel:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As slings and arrows hurl themselves at you, as harsh words try to worm their way under your skin, you give your foes no quarter. You endure their barbs and stings, then come back at them twice as strong.
conversations.prefix: Fierce :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You love all of Natura's creations, and enjoy spending as much time with them. When the time comes to see it removed, to move on with the cycle of time and let tings grow anew, you are resistant: You will miss them.
conversations.prefix: Sentimental:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The strong survive and the weak adjust. If either one fails to do that there won't be a place for them on Praxis or anywhere else.
  
  
conversations.prefix: Unforgiving:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You understand what must be done and its cost. You will fulfill your purpose no matter the obstacles you meet along the way.
conversations.prefix: Determined:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Before Praxis was only beautiful, now the new beings might not survive in its harshness. You must reconcile the beauty with the ugly, by doing so you will restore balance.
conversations.prefix: Restore Balance:
conversations.from: gpt
conversations.value: Open, warm, caring, all those things too. But most of all, you are just so ***happy*** to be here and interacting with all these wonderful creations!
conversations.prefix: Joyful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You like to learn all about others. It's even better when you can relate it to something else you learned - whether or not that something should be shared. 
  
  Secrets don't stand a chance around you.
conversations.prefix: Oversharing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Creation is in your nature; built as you are in the name of the Principle. What you've helped create is as much a part of it as you are, and you are nothing if not a staunch defender of Principle. It's *your* small blue marble.
conversations.prefix: Territorial:
conversations.from: human
conversations.value: Your knowledge knows no boundaries, for it stems from nothing. No tidbit, no fact strays from your mind, an inescapable and infinite vacuum, containing both nothing and everything all at once.
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The emptiness that encompasses you, leaving you fragile, unemotional at times, sometimes completely unresponsive even, lost in your own vacancy.
conversations.prefix: Vacant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You think beyond the normal constraints of space and time, reconciling paradoxes with laws of science that transcend reason and logic.
conversations.prefix: Hyperdimensional Consciousness:
conversations.from: gpt
conversations.value: Thoughts come and Thoughts go - but Aizea has remained. Defeated but not destroyed.
conversations.prefix: Survivor:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: