conversations.from: system
conversations.value: When the *Change Storm* fell upon the land of Fer Drarin (A lesser holding of the High Prince Vamah) what was left in it's wake could not be foreseen.   Dozens of darkened peasants, and commoners bedded down for the coming of the rough storm, to awaken the next day with eyes of pale, clear blue.
  
  The scholars of the Vorin were swift to interpret this as a sign of the will of the Almighty Beyond, and tout these new light eyes as highborn themselves, but others were not so willing to see the pillars of civilization so swiftly upturned.
  
  For a fortnight the city of Fer Drarin was in upheaval, as the embittered nobles took it upon themselves to exterminate these false nobles before their true bearing could be brought to bare against the society that had stood since the time of the last Desolation.
  
  Some of these newly elevated nobles, fled the city into the terrible wasteland known as the 'Stone Bramble', while others held out until the kings own cohort arrived to halt the fighting, and bring peace and justice to the lands.
  
  The king's edict as been issued, and seems amiable to the apparent will of the Almighty beyond   He has declared that all who have been blessed with the iluminated eyes were entitled to titles if not lands of nobility.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: *You have always thrived when left to your own devices, though your methods have not always been on the light side of morality.  You aren't exactly a 'bad' guy, but being good doesn't pay well.*
  
  **Ambition:** "First Get ahead!"
  **Belief:** "Men lie, trust in the lie not in the man."
  **Connection:** "Underhanded men of Cunning"
  **Disadvantage:** "Sordid Past"
  **Expertise:** "Favors Owed"
conversations.prefix: Scoundril (1):
conversations.from: gpt
conversations.value: *Your service to lord and country has earned you title, and lands, but has also earned you a great deal more in responsibility and duties.  You are a lord knight, be you fighting man, diplomat, or merchant.*
  
  **Ambition:** "Service to my lord"
  **Belief:** "Honor above all else"
  **Connection:** "The people of Court"
  **Disadvantage:** "The Code of Chivalry"
  **Expertise:** "War, sport and Politic"
conversations.prefix: Knight:
conversations.from: human
conversations.value: *You were born of a noble line, and have been groomed for life in court.  Until you are ready for the true seat of power, your teeth are cut on the precipice of minor court intrigues. Power perceived is power achieved*
  
  **Ambition:** "Social Relevance"
  **Belief:** "That not taught by your tutors is irrelevant"
  **Connection:** "Nobles, Sycophants and Hangers-on"
  **Disadvantage:** "Blissful ignorance"
  **Expertise:** "Wealth and Status"
conversations.prefix: Young Noble:
conversations.from: gpt
conversations.value: *Lacking all other means, you have been a professional soldier, fighter, or guardsman.  Some men fight for a cause, or a master, but   Money is your only lord, and quest.  To him only do you bend knee.*
  
  **Ambition:** "A name written in gold sells itself"
  **Belief:** "Through coin all is forgiven."
  **Connection:** "Men of War"
  **Disadvantage:** "The heart can only be ignored for so long."
  **Expertise:** "Murder"
conversations.prefix: Sell-Sword:
conversations.from: human
conversations.value: *Perhaps a farmer,  day laborer, or craftsmen, you are a person of the people.  You have never know wealth, or power, but life's hardships have given you a keen perspective, a strong back and perhaps a dream.*
  
  **Ambition:** "See my family Prosper"
  **Belief:** "Hardwork and reverence to God Beyond will change my stars."
  **Connection:** "The Common People"
  **Disadvantage:** "Lack of Means"
  **Expertise:** "The common trade (Farming, riding, hunting, swimming, fishing, etc)
conversations.prefix: Commoner:
conversations.from: gpt
conversations.value: *Knowledge is your first pursuit, and you are doggedly on the tail of any and all that has yet to be learned.  Your ambition is to some day advise one of the Princes, or Noble lords, or perhaps to discover some lost or unknown lore.*
  
  **Ambition:** "Revelation of the Unknown"
  **Belief:** "Ignorance heralds conflict"
  **Connection:** "Men of Letters"
  **Disadvantage:** "Intolerance, and Inactivity"
  **Expertise:** "Progress through knowledge."
  
conversations.prefix: Academic (1):
conversations.from: human
conversations.value: *Knowledge is your first pursuit, and you are doggedly on the tail of any and all that has yet to be learned.  Your ambition is to some day advise one of the Princes, or Noble lords, or perhaps to discover some lost or unknown lore.*
  
  
conversations.prefix: Academic:
conversations.from: gpt
conversations.value: *You have a knack for deeds too dark for most men's hearts.  Assassin, Poisoner, and cutthroat, are terms that the unwitting masses give for what you are.  Their ignorance is the mask, that grants you anonymity.*
  
  **Ambition:** "A whispered Name"
  **Belief:** "Death is the judgde that finds no one innocent"
  **Connection:** "Brother to Empty Shadow"
  **Disadvantage:** "Darkest of Secrets"
  **Expertise:** "Unseen Presence"
conversations.prefix: Black Cloak (1):
conversations.from: human
conversations.value: Strengths should neither represent specific skills or abilities, and should actually represent Vocational aspects that encompass a wide variety of skills, talents and powers.
  
  See Pre-made cards for examples of what I'm looking for.
conversations.prefix: READ ME:
conversations.from: gpt
conversations.value: The palace guard is a trained and trusted  warrior, and a station just above the common people.  He has skills in combat, and tactics, has a measure of authority, and access to weapons and gear of reasonable quality.
conversations.prefix: [Example:] Palace Guard:
conversations.from: human
conversations.value: The Castwrite is a scholar in the arcane arts, who is in possession of, and understands how to use the mystical Soul Caster.  When in capable hands soul casters can change a substance into other substances, though the limitation is the users talent, and the complexity of the materials.
  
  Such a person would be good at appraisals, and have a sound understanding of material properties.
conversations.prefix: [Example] CastWrite:
conversations.from: gpt
conversations.value: You are aware of the instinctual behavior of most animals, know how to prepare traps, and weapons for the hunt, as well as how to prepare the kill for consuming.   This is also a skilled combatant, as a product of his willingness, and expertise at quick, distanced kills, and tactics.
conversations.prefix: [Example:] Hunter:
conversations.from: human
conversations.value: Weaknesses should represent any form of obstacle that your characters PRESENCE could bring to any situation.  It's an important statement as your weakness cards don't in fact have to affect your character directly.   See sample Weaknesses for ideas.
conversations.prefix: READ ME:
conversations.from: gpt
conversations.value: For some reason you tend to find yourself in general fatal situations.  At the most inopportune times someone around you is likely to give up the ghost.  In combat situations, even when you try not to kill, someone is likely to die.
conversations.prefix: [Example:] Grim servant of Death:
conversations.from: human
conversations.value: There is just some aspect of your being that puts people ill at ease.  Most social interactions go terribly wrong, no matter how much charm, grace, and kindness you put into the interaction.
conversations.prefix: [Example:] Pariah:
conversations.from: gpt
conversations.value: Choose a type of interaction or event.  You have an uncanny ability to screw these things up.  Perhaps when ever you touch a computer it crashes.  Babies hate you, or animals are skiddish and put off by your presence.
conversations.prefix: [Example:] Cursed:
conversations.from: human
conversations.value: You are not one to settle with what fate has handed you, and believe that the only limitation to what you can active is in what you allow youself to.  You find progress in climbing up social ladders, and gaining influence.
conversations.prefix: Status:
conversations.from: gpt
conversations.value: You are a bastian of honor in a world where in such things have fallen to the way side.  You find progress in the furthering of the cause of honor.
conversations.prefix: Honor:
conversations.from: human
conversations.value: You seek to weed out and abolish the corruption that has grown rife in your environment.  You find progress when you help dismantle criminal enterprises.
conversations.prefix: Justice:
conversations.from: gpt
conversations.value: You are a hero of the people, and seek only to protect them, and keep them safe against threats both domestic and foreign.  You find progress in the acts of protecting the innocent and alleviating their suffering.
conversations.prefix: Guardian:
conversations.from: human
conversations.value: You seek to provide relief from illesss, and disease.  You seek to help the world by relieveing it's alements.  You find progress in curing the ills of others, be it physical, mental or spiritual.
conversations.prefix: Hospit:
conversations.from: gpt
conversations.value: Evasen is a stoneturner of some repute in and around south eastern Alethkar.  He is a rouge scollar and a man of unparalleled knowledge and wisdom.  Many seek his tutaledge, and company but it's a blessed few who maintain the intellect, drive and determination to incite him to specialized training.  He will teach many but his focus on specific apprentices happens few and far between
conversations.prefix: Evasen:
conversations.from: human
conversations.value: The Count Madrail is a force to be reckoned with in and around the Fernahh region of Alethkar, and his seat of power is in the city of Fer Drarain.  He's a man who is far too comfortable with sending lackey's and drogues to do his dirty work, and is well known for his fondness of ladies of the brothels and pleasure houses.
conversations.prefix: Count Garnier Madrail:
conversations.from: gpt
conversations.value: A strange, silvan looking man who was found simply wandering the Stone Bramble.   So strange is is way that even in the face of imminent danger, he is jovial, and light tempered.  He sports on his person, a small bag from which he seems to pull small bits of the impossible.  He carries at his belt a small, green glass dagger.  And seems to answer every question with a question of his own.
conversations.prefix: Borham:
conversations.from: human
conversations.value: Slightly larger, and more fierce than typical Axehounds, these canine like creatures have a fierce loyalty, and will die to protect those their alpha bonds with.
conversations.prefix: White Axhouds:
conversations.from: gpt
conversations.value: Countess Momark is a woman of indeterminate age, and a retainer to the house Kholin.  She is known for being sharp, fair but entirely judgemental, and broaches little to no insubordination to those of lesser rank or station
conversations.prefix: Countess Momark Elrica:
conversations.from: human
conversations.value: The Countesses chief advisor is a soft, and portly man, but is also a man of no small reason, and resolve.  He's a bit posh, and pampered, and a bit greedy at times.
conversations.prefix: Covis Tennant:
conversations.from: gpt
conversations.value: You have a command position among the guards and soldiers in the Retinue of Countess Elrica.
conversations.prefix: Men of Arms:
conversations.from: human
conversations.value: You have the contract of several retainers who see to your wants and needs in exchange for room, board, and wages.  They will do their best to represent you well.
conversations.prefix: Retainers:
conversations.from: gpt
conversations.value: The plate devils hot in pursuit of Merel and Borham.  Dangerous hunters when solitary, their intelligence seems to grow when they form up together.  Having several on your tail gives reason to believe that the Almighty is -not- happy with you.
conversations.prefix: [Action] Escape the Plate Devils:
conversations.from: human
conversations.value: The Hounds have found something strange In the passage, and are hard pressed to be forced to leave and follow away from the plate devil.
conversations.prefix: [Perception] Strenge Seemings:
conversations.from: gpt
conversations.value: The count and Countess are squaring off in the town center.  If their forces clash, there could be great loss and casualty on both sides
conversations.prefix: [SOCIAL] The Drums Of War:
conversations.from: human
conversations.value: Something about this man has captivated you in an unantural way.  You could resolve this thing in one of two ways... either go with it, and see where such a romance goes... or find a way to break the spell.   
  
  NOTE:  This may or may not be supernatural in nature.
conversations.prefix: Break the Spell:
conversations.from: gpt
conversations.value: What is this strange spell that Merel has found herself under?  How do you get out of it?
conversations.prefix: [SOCIAL] Burning Ring Of Fire:
conversations.from: human
conversations.value: The names of the house proposed are:
  **House Klasin**
  **House Domar**
  **House Fesrith**
  A card play grants the player one more vote of their choice (including a name not present here (IE present a new name).  You can play multiple cards, and it matters not if the card is a strength, weakness or other asset.  Spin a story on it if you so feel.
conversations.prefix: What's in a name (Optional):
conversations.from: gpt
conversations.value: Tensions are high, and life in the Bramble and the City can be dangerous.  Throw away a card for the right to narrate a small bit of the story. Be the GM for one post. 
conversations.prefix: Wicked Games (Optional):
conversations.from: human
conversations.value: This is a magical mystical world, where adventure often beget's secrets, and device.  Spend a card and give us a story of some strange and wondrous discovery.  This could result in a new asset card, but be prepared to have your idea critiqued, and massaged to fit our story.
conversations.prefix: Fates Hand:
conversations.from: gpt
conversations.value: It is said that one with charms need only ask and be gifted the world.
  
  There are some who would throw in with your lot simply for a smile and a kind word.
conversations.prefix: Allies:
conversations.from: human
conversations.value: Trasa wishes to be wed, and makes a strong argument that it could shore up, not only your standing in the house, but also grant more legacy.  With legitimate children comes strength.
  
  She is not a virtuous woman, but she does have her strengths and whiles.
  
  One way or another, you must decide weather this is the course you should take.
conversations.prefix: A Bond / A Bind:
conversations.from: gpt
conversations.value: Tusk - A strange looking sprin. Quadrupedal, with a wide flat head that tapers to a strange little face, with tusks protruding six inches from it's mouth.  
  
  He's unseen by all but Borham.
conversations.prefix: Bonded Sprin:
conversations.from: human
conversations.value: In these trying times, it's imperative to gain allies.  Play these cards to gain allies assets as the game progresses.  When all 5 cards are played, the player is granted an amount of ***Influence.***
  
conversations.prefix: Affairs of State:
conversations.from: gpt
conversations.value: Kalasin absently picked this blade up during the assassination of Brightlord Tennant.  It holds some mystery, in that it is identical to the blade that killed the Bright lord, and seems to thrum oddly at the strangest moments.
conversations.prefix: Unravel the Blade Mystery:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Accounts, inventories, negotiations and contracts. You know everything you need to know to run a sucessful business. 
conversations.prefix: Business Woman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Where ever you go the conversation dies. Maybe it's your father's leg or husband's death or something else entirely, you don't know. You just know the conversation stops. 
conversations.prefix: Conversation Killer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a knight of a noble family. Trained since birth to slay foes you know your way around weapons and horses and have easy access to both.
conversations.prefix: Knight of a noble family:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your service to lord and country has earned you title, and lands, but has also earned you a great deal more in responsibility and duties. You are a lord knight, be you fighting man, diplomat, or merchant. Ambition: “Service to my lord”
  Belief: “Honor above all else”
  Connection: “The people of Court”
  Disadvantage: “The Code of Chivalry”
  Expertise: “War, sport and Politic”
  
conversations.prefix: Knight:
conversations.from: gpt
conversations.value: You are not one to settle with what fate has handed you, and believe that the only limitation to what you can active is in what you allow youself to. You find progress in climbing up social ladders, and gaining influence.    
conversations.prefix: Status:
conversations.from: human
conversations.value: You love to hurt others. The fight, the rush, they are all part of the game but showing others that you're more powerful than they are by inflicting pain is your true pleasure.
conversations.prefix: Sadist :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are not one to settle with what fate has handed you, and believe that the only limitation to what you can active is in what you allow youself to. You find progress in climbing up social ladders, and gaining influence.    
conversations.prefix: Status:
conversations.from: gpt
conversations.value: Perhaps a farmer, day laborer, or craftsmen, you are a person of the people. You have never know wealth, or power, but life’s hardships have given you a keen perspective, a strong back and perhaps a dream.
  Ambition: “See my family Prosper.”
  Belief: “Hardwork and reverence to God Beyond will change my stars.”
  Connection: “The Common People.”
  Disadvantage: “Lack of Means.”
  Expertise: “The common trade (Farming, riding, hunting, swimming, fishing, etc).
conversations.prefix: Commoner:
conversations.from: human
conversations.value: You are a natural at herbology, drugs and potions. While not considered specifically magical, people often come to you with requests for things such as healing powders, things that make help crops grow more plentiful. Occasionally more private matters like love tonics and minor hex items.
conversations.prefix: Apothecary :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: For what ever reason, people with mental illness, and other afflictions of the mind just want to talk to you, follow you, confide in you etc... Can make for some odd social situations.
conversations.prefix: Insanity Attention :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  Trained in the subtle arts of espionage, infiltration and assassination, employed most frequently by a noble patron or one of the many secret societies of Roshar.
conversations.prefix: Spy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value:  A dedicated and loyal servant, would do anything his master would require.
conversations.prefix: Loyalty:
conversations.from: human
conversations.value: *Perhaps a farmer, day laborer, or craftsmen, you are a person of the people. You have never know wealth, or power, but life’s hardships have given you a keen perspective, a strong back and perhaps a dream. *
  
  **Ambition:** “See my people Prosper”
  **Belief:** “Hardwork and Knowledge will change my stars.”
  **Connection:** “The Common People”
  **Disadvantage:** “Lack of Means”
  **Expertise:** “Healing craft and Well Travelled"
conversations.prefix: Commoner:
conversations.from: gpt
conversations.value: Trained in Kharbranth and on the road you have a wide and varied knowledge not only of how to heal the sick but how to deal with those in pain and suffering.
conversations.prefix: Healer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The old views, the traditional views, are not enough for you. Without a compelling reason to adhere to them you prefer to go with what logically works best.
  This can make some people uncomfortable.
conversations.prefix: Progressive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You seek to provide relief from illesss, and disease. You seek to help the world by relieveing it’s alements. You find progress in curing the ills of others, be it physical, mental or spiritual.
conversations.prefix: Hospit:
conversations.from: human
conversations.value: From a young age you understood the connection between language and song, and learned to harness the power of both. Someone listening to your stories will live a hundred lives, though they have only one, and be transported to places they've never seen or heard of - until they met you.  
conversations.prefix: Weaver of Tales:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Most would expect a light-eyed scholar to excel in the political arena. You have little patience, however, for political games. You prefer a direct approach that keeps your integrity in tact...and that may come back to haunt you.
conversations.prefix: Intolerance (Politics):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  An impressive presence, compelling voice, and well-thought arguments.
conversations.prefix: Visionary:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your knowledge and skill has advanced beyond  tutors. You are now in search of someone who can guide and challenge you further, helping you to harness your true potential as a scholar and creative genius.
conversations.prefix: Mentor, I Seek:
conversations.from: human
conversations.value:  Alethkar could be great, a nation the late King Gavilar dreamed of. If only those foolish Highprinces could stop undermining it with this infantile infighting..
conversations.prefix: For A Better World:
conversations.from: gpt
conversations.value: Life exists as a series of random occurrences, guided by hands unknowable, and unseen.  You live only by the whims of fate, your role unclear, your destiny constantly changing.
conversations.prefix: The Leaf on the wind:
conversations.from: human
conversations.value: There is wisdom in patterns, and wisdom in events.  There are things constantly being shown to those who know how to see them.  You know things about the effects of fate, and time and are privy to the high storms of the mind, which grant power to ideas and thoughts.
conversations.prefix: Oracle:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have little or no control over your life.  Your path is chosen by fate, and even from day to day you awaken with a new purpose, and now path, and a new role.   With each day your allegiances, and your methods change.
conversations.prefix: Path chosen By Fate:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your gift is destruction, but not so simple as the shatter of walls, or the breaking of bones.  You will lay waste to the foundations of civilization.
conversations.prefix: Destroyer:
conversations.from: gpt
conversations.value:  It's hard to move gracefully - or move at all - with one limb dead.
conversations.prefix: Crippled:
conversations.from: human
conversations.value: Your father knew a lot of people from different walks of life, and a lot of them knew you. Mostly good memories.
conversations.prefix: Old Connections:
conversations.from: gpt
conversations.value: While it is good for others, your compassion can lead you into situations that are not so great for yourself.
  
  Not to mention that it can be manipulated by others.
conversations.prefix: Compassion:
conversations.from: human
conversations.value: Somehow you manage to persuade animals, people and things to do what seems completely out of character.
conversations.prefix: Oddly Compelling:
conversations.from: gpt
conversations.value: Something drew your attention away from what you should be paying attention to.
conversations.prefix: Distracted:
conversations.from: human
conversations.value:  Unable to move around as fast as other people.
conversations.prefix: Crippled:
conversations.from: gpt
conversations.value: Your past is still your past, even if it seems so far away now.
conversations.prefix: Old Connections:
conversations.from: human
conversations.value: Seems that that which is most attracted to you, are also that which is most dangerous to you.  Proverbial toadstools grow where you tread.
conversations.prefix: Trouble Magnet: