conversations.from: system
conversations.value: Quinnari is a world where humans ceased to exist and instead animals took their place. It is a land filled with magic, but with magic comes darkness. An incurable sickness ravages the land, those infected turn into something.. else. They brim with dark magic and the deeper they fall into madness the stronger they become. However, power does not come without a price. Not much is known about the disease but it has been dubbed, The Bane.
conversations.from: human
conversations.value: Homeland of the Wolf Clan, icy plains overlooked by enormous mountains. Only the brave, and the well prepared, can survive here.
conversations.prefix: Wildera:
conversations.from: gpt
conversations.value: Home of the Bear Clan, hot and dry with lush plant growth along streams and rivers. Steep cliffs and large rocks jutting from the ground make crossing very difficult, watch your step.
conversations.prefix: Brum:
conversations.from: human
conversations.value: Homeland of the Feline clan, a vast desert with small villages scattered along the Fell River which runs right in the middle of the desert. Getting to the Fell River is a feat in itself as it takes days to travel by foot across the desert. Be warned.
conversations.prefix: Riverfell:
conversations.from: gpt
conversations.value: Homeland of the Lapine Clan which borders between Wilderia and Skeeve. The icy mountains of Wilderia tower over a large city, the Lapine capital, sending cold winds into the plains and forests surrounding them. However they also act as an impenetrable defense, making Herrington very difficult to invade.
conversations.prefix: Herrington:
conversations.from: human
conversations.value: Homeland of the Rat Clan, rickety bridges and slick terrain ensure only the quick and nimble can exist here. Old warped buildings made of rotting wood are built into the land itself. A thick fog hangs in the air making it occasionally hard to breath.
conversations.prefix: Skeeve:
conversations.from: gpt
conversations.value: Strong and bold they typically wield a sword and shield. They often adorn themselves in chainmail and iron with a crest of their home clan engraved into their armor.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: Equipped not only with bow and arrow but also a knack for survival. They know how to survive in the wilds of Quinnari and find peace in the forests rather then bustling cities. Rangers typically wear cloth or even the hides of animals they have killed.
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: As far as weapons go, knowledge and faith in the gods is true power. Everything they could ever want or need can be achieved by praying to a higher power, and if they are devoted enough, their gods will respond. The Gods will enact their will through them, whether it be banishing evil or healing allies.
conversations.prefix: Cleric:
conversations.from: human
conversations.value: Crook is such a harsh word, thieves steal for a variety of reasons. To return something lost, to right a wrong, or just because they are greedy. Whatever the reason, their "occupation" has made them very good at sneaking around undetected. There are a variety of weapons they can use but prefer those which are quick, silent, and easy to hide.
conversations.prefix: Theif:
conversations.from: gpt
conversations.value: Witch, wizard, magic folk, whatever synonym you prefer its all the same. Animals that have dabbled in magic whether it be malicious or wholesome. Their power can flow through many weapons such as wands, staffs, and even more skilled magicians can channel through swords!
conversations.prefix: Magician:
conversations.from: human
conversations.value: Attack the enemy!
conversations.prefix: Attack:
conversations.from: gpt
conversations.value: Take a defensive stance.
conversations.prefix: Defend:
conversations.from: human
conversations.value: (Can only be cast by those with magical abilities)
conversations.prefix: Spell:
conversations.from: gpt
conversations.value: Attack the enemy!
conversations.prefix: Attack (copy):
conversations.from: human
conversations.value: Take a defensive stance.
conversations.prefix: Defend (copy):
conversations.from: gpt
conversations.value: (Can only be cast by those with magical abilities)
conversations.prefix: Spell (copy):
conversations.from: human
conversations.value: Could have been worse.
conversations.prefix: Dodge:
conversations.from: gpt
conversations.value: Could have been worse.
conversations.prefix: Dodge (copy):
conversations.from: human
conversations.value: Ouch!
conversations.prefix: Take The Hit:
conversations.from: gpt
conversations.value: Ouch!
conversations.prefix: Take The Hit (copy):
conversations.from: human
conversations.value: A lawful good character typically acts with compassion and always with honor and a sense of duty.
conversations.prefix: Lawful good:
conversations.from: gpt
conversations.value: A neutral good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them.
conversations.prefix: Neutral good:
conversations.from: human
conversations.value: A chaotic good character does what is necessary to bring about change for the better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. Chaotic good characters usually intend to do the right thing, but their methods are generally disorganized and often out of sync with the rest of society.
conversations.prefix: Chaotic good:
conversations.from: gpt
conversations.value: A lawful neutral character typically believes strongly in lawful concepts such as honor, order, rules, and tradition, and often follows a personal code. Examples of lawful neutral characters include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, and a disciplined monk.
conversations.prefix: Lawful neutral:
conversations.from: human
conversations.value: A neutral character (a.k.a. true neutral) is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance.
conversations.prefix: Neutral:
conversations.from: gpt
conversations.value: A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free.
conversations.prefix: Chaotic neutral:
conversations.from: human
conversations.value: A lawful evil character sees a well-ordered system as being easier to exploit and shows a combination of desirable and undesirable traits.
conversations.prefix: Lawful evil:
conversations.from: gpt
conversations.value: A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals.[9] A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves. Another valid interpretation of neutral evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence.
conversations.prefix: Neutral evil:
conversations.from: human
conversations.value: A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not work well in groups because they resent being given orders and do not usually behave themselves unless there is no alternative.
conversations.prefix: Chaotic evil:
conversations.from: gpt
conversations.value: A flyer is pinned to a wooden board in the center of town square. It reads: "To whom it concerns,
  someone or something has been entering my estate under cover of night to steal my sheep! Please, I will pay a hefty reward to anyone who can find the culprit and even more so for my missing sheep! My farm is located just outside city walls next to the traders tavern!"
conversations.prefix: Help Wanted!:
conversations.from: human
conversations.value: Quick and nimble guards of Herrington, they are a bit larger then average lapines.
conversations.prefix: Lapine Guard:
conversations.from: gpt
conversations.value: Something is hunched over the dead sheep, a sneak attack? Or perhaps call out to it?
conversations.prefix: Mysterious Figure:
conversations.from: human
conversations.value: Driven mad by some dark energy, the creature is beyond reasoning with. Black ooze drips from open festering wounds, what the hell is this thing!?
conversations.prefix: Cursed Rat:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Strategically retreat for a better position.  You're using a ranged weapon, what are you doing on the front lines?
conversations.prefix: Run Away!:
conversations.from: human
conversations.value: Magical in a different sense then that of a magician, witch doctors get their strength from the Gods they believe in and relics they carry with them. They also can treat injuries and illness with herbs as well as fend off curses.
conversations.prefix: Witch Doctor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Agents are resourceful contract workers used by governments and private institutions to carry out their dirty work (Everything from escorts, private investigations, and assassinations). The Agent is game if the money is right.
conversations.prefix: Agent:
conversations.from: human
conversations.value: I can talk.
conversations.prefix: Speech:
conversations.from: gpt
conversations.value: Working as an agent in Herrington, Mitnik leveraged his resources to their fullest extent. He developed a disciplined work ethic, and is always prepared.
conversations.prefix: Preparation:
conversations.from: human
conversations.value: Bjór is loud and big. 
  Enemies tend to notice that sort of thing. 
conversations.prefix: Loud as fuck:
conversations.from: gpt
conversations.value: I can just write whatever I want here? Fuck you Zahhak I hope you are the last of your kind.
conversations.prefix: What's this?:
conversations.from: human
conversations.value: Ra'ven has a few tricks up her sleeves, and potions in her pouch!
conversations.prefix: Potions: