conversations.from: system
conversations.value: The Regent of Mordale has issued a call for adventurers on behalf of the Child-King Magda III to find the cause of the Curse upon Mordale and its surrounding lands and vanquish it. The Kingdom of Mordale is beset by a fever curse which is causing its children to enter fits in their sleep, claiming nightmares plague them all through the evening.
  
  Though no child has yet perished from this malady, it is said that creatures have been roaming the lands at the outer edge of the Kingdom. Nightmarish beasts and terrible, haunting sights of the undead roam the evenings. 
  
  Are you such an adventurer?
  
  ======================================
  
  Hello! Feel free to create a character using the templates I have provided or your own. This is a Fantasy setting game.
  
  Feel free to choose a 'Race' for your character, any you like. Racial Advantages will be represented by Asset Cards given at the beginning of the story.
conversations.from: human
conversations.value: A lush green forest surrounds an old cart trail that extends into the woodlands around Bragenton. 
conversations.prefix: Forest Trail:
conversations.from: gpt
conversations.value: The road between Feldspar and an outlying village, Bragenton is neat and open. Little more than a field and forest surround it.
conversations.prefix: The Open Road:
conversations.from: human
conversations.value: You are born of the Eastern Plains people and your horsemanship is a sight to behold upon the Moors.
conversations.prefix: Queneshi:
conversations.from: gpt
conversations.value: Your race has become known for its adaptability, skill with tools, perseverance, and uniquely adept pattern recognition.
conversations.prefix: Human:
conversations.from: human
conversations.value: All the trappings of your halfling heritage and your unique capabilities as a little person.
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Rope, backpack, rations, grappling hook, bedroll...the standard accoutrements of an adventuring soul.
conversations.prefix: Adventuring Gear:
conversations.from: human
conversations.value: This wooden shield could survive at least a couple heavy blows before splintering. It has some age, but hey, that's character.
conversations.prefix: Shield:
conversations.from: gpt
conversations.value: All of the trappings of your Dwarven heritage and attributes.
conversations.prefix: Dwarf:
conversations.from: human
conversations.value: This map details Mordale, Mordale Castle, a nearby town called Kordge, and outside of Kordge a Coblynau camp.
conversations.prefix: Map to Kordge:
conversations.from: gpt
conversations.value: Perhaps those adventurers know where to find the Glade. 
conversations.prefix: Adventurers:
conversations.from: human
conversations.value: A massive humanoid furred beast with armor and a giant club.
conversations.prefix: Bugbear:
conversations.from: gpt
conversations.value: Kordge is a village near Mordale Castle. Though the Curse is present there, much of it has been held at bay by the local temple's Priests.
conversations.prefix: Kordge:
conversations.from: human
conversations.value: Cren is a devoted Clerk to the Town Hall. He is even less forgiving than the Administrator. Cren is a man of Faith by his vestments.
conversations.prefix: Cren:
conversations.from: gpt
conversations.value: A band of skeleton warriors risen from the dead to do battle once more.
conversations.prefix: Skeletal Warriors:
conversations.from: human
conversations.value: A fist fight! With alcohol!
conversations.prefix: Barroom Brawl:
conversations.from: gpt
conversations.value: Certain basic needs must be met, and that requires the sort of establishment that would provide them.
conversations.prefix: Find a Place to Stay:
conversations.from: human
conversations.value: The traveler lost the donkey which pulls his cart somewhere in the Forest.
conversations.prefix: Find the Donkey:
conversations.from: gpt
conversations.value: The group must provide for their basic biological needs.
conversations.prefix: Food and Lodgings:
conversations.from: human
conversations.value: There are adventurers here, and you must ally yourself with a number of them in order to present yourself for approval by Administer Dietrich.
conversations.prefix: Form a Party:
conversations.from: gpt
conversations.value: The campfire, surrounding brush and bramble, and rocks pose unique hazards in nighttime combat.
conversations.prefix: Night Ambush:
conversations.from: human
conversations.value: The group will require a place to rest, and judging by the sounds, watch rotation. Food is also a priority.
conversations.prefix: Set Up Camp:
conversations.from: gpt
conversations.value: One part merchant, two parts chemist you have the powder, oil, tincture, potion, or concoction for everything. You heal, harm, cajole or cow with the help of your mixtures.
conversations.prefix: Alchemist:
conversations.from: human
conversations.value: You were trained in the art of combat by a hard life with a fierce tribal people. Your reasons for pursuing the Curse's mysteries are your own. You make up for a lack of a Warrior's tactics with sheer brutal strength and endurance.
conversations.prefix: Berserker:
conversations.from: gpt
conversations.value: Armored and outfitted with weaponry, though you often rely on your prayers to see you and your compatriots through. You're less charismatic than a Priest, but more stalwart. You'll divest the Curse of its mystery.
conversations.prefix: Cleric:
conversations.from: human
conversations.value: The forests are your kin and you have a mastery of nature. Perhaps the curse has afflicted your woodland friends, or you merely wish to keep adventurers from slaying innocent creatures.
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Your mastery of tales, storytelling, the word both spoken and written, and song have come together to make you a font of morale for any adventure. You cannot wait to add the Curse's end to your stories.
conversations.prefix: Minstrel:
conversations.from: human
conversations.value: You practice an old and mysterious lifestyle which lends itself to even handedness, surety of spirit, and powerful martial skill.
conversations.prefix: Monk:
conversations.from: gpt
conversations.value: A Holy Knight, you were given your Armor, Weapons, and Combat Training by a local temple. You're here to uphold your Oath and bring Justice for the slain. Your steed and shield are emboldened by Faith.
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You are not the martial Cleric nor Annointed Paladin, you are a man of the Cloth. Your Faith are your sword and shield, though your mastery of chants helps. Your light will brighten the darkness upon Mordale.
conversations.prefix: Priest:
conversations.from: gpt
conversations.value: The woodlands are  your home and you've developed a habit of defending it. You are skilled in weapons at close and distant ranges, as well as survival. The trees occasionally obey your commands.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: You are particularly light of foot and nimble when it calls. Your skill with bows, javelins and slings is stunning, and you know how to move unnoticed. Not everyone with mobility is a criminal.
conversations.prefix: Scout:
conversations.from: gpt
conversations.value: Mystical power and wanton abandon wrapped in the trappings of the odd lifestyle you've chosen. There's no school, order, nor tradition backing you, just pure power and the freedom to pursue what you will.
conversations.prefix: Sorceror:
conversations.from: human
conversations.value: You may be adept at skulking and acrobatics, but your real trick is your sharp wit, lateral thinking skills, and perceptive awareness. Traps, ambushes, and bad situations in general never catch up to you.
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: You have martial combat training, a well-built physique and certain tactical knowledges. You can slay whatever threatens Mordale.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You've a knowledge of the Arcane Arts, and the mysteries of the curse drew your attention. Your scholarly pursuits and secrets could only benefit from what lies within the curse's cause, as well as the coin reward.
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: Your way with people, animals, living beings and the forces of the unknown all comes as naturally as breathing. You speak a universal language of influence.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: You're not particularly adept at social interaction or getting along. Whether mouthy or ill spoken, you don't make friends easily.
conversations.prefix: Crude:
conversations.from: gpt
conversations.value: This isn't your first time, but it's not...well..okay, it's your first time.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.value: Your mind isn't really your greatest asset.
conversations.prefix: Slow:
conversations.from: gpt
conversations.value: Your physique leaves much to be desired.
conversations.prefix: Unfit:
conversations.from: human
conversations.value: You are just winging it.
conversations.prefix: Untrained:
conversations.from: gpt
conversations.value: These are better custom-developed for each character's unique story. I look forward to seeing yours.
conversations.prefix: Create Your Own:
conversations.from: human
conversations.value: You hold belief in a higher power which seems to strike you with inspiration, perseverance, and insight.
conversations.prefix: Faith:
conversations.from: gpt
conversations.value: Things that challenge your sense of self are shattered in the force of your psyche's wake.
conversations.prefix: Iron Willed:
conversations.from: human
conversations.value: You have a strong grasp of how to organize others to perform a task.
conversations.prefix: Leader:
conversations.from: gpt
conversations.value: You're well taught, and keenly able to research and know. You accomplish well the the things you've prepared for.
conversations.prefix: Learned:
conversations.from: human
conversations.value: Your physicality gets the job done. Move, make, do. Your body handles your challenges.
conversations.prefix: Prowess:
conversations.from: gpt
conversations.value: Your skillful mind is exceptionally adept at putting theory to practice.
conversations.prefix: Tactics:
conversations.from: human
conversations.value: You've seen quite a bit, experienced much, and what you've gone through helps you continue going. Very little catches you unawares.
conversations.prefix: Well-Traveled:
conversations.from: gpt
conversations.value: You come up with inventive, and effective solutions. Surprise is a very sharp tool.
conversations.prefix: Creative Mind:
conversations.from: human
conversations.value: A wandering priest who has traveled the outskirts of Mordale. He claims to know where the source of the curse may be.
conversations.prefix: Brother Madley:
conversations.from: gpt
conversations.value: The home of the Child-King Magda III and his Regent Donal Guire. Guire's officials are responsible for approving teams for pursuit of the Curse.
conversations.prefix: Castle Mordale:
conversations.from: human
conversations.value: The City of Mordale proper where one might go to meet adventurers interested in banishing the Curse. 
conversations.prefix: Mordale:
conversations.from: gpt
conversations.value: The Mug, Meade and Melody is an old Tavern in the heart of Mordale. It's the pulsing heart and soul of the city.
conversations.prefix: Mug, Meade, and Melody:
conversations.from: human
conversations.value: Your race has become known for its adaptability, skill with tools, perseverance, and uniquely adept pattern recognition.
conversations.prefix: Human (copy):
conversations.from: gpt
conversations.value: Large rats which live in the runoff and drainage river in town are attacking a young boy.
conversations.prefix: River Rats:
conversations.from: human
conversations.value: This Merchant has a woman by the wrist, yelling for the guards and crying thief. She will likely lose her hand, and her purse.
conversations.prefix: Local Merchant:
conversations.from: gpt
conversations.value: You're a reader of omens and portents, and your working of magic is pervasive and subtle.
conversations.prefix: Seer:
conversations.from: human
conversations.value: Magic shouldn't be something that's flashy or showy or divine; rather, it's a subtle manipulation, the making of one's own fate, or luck.
conversations.prefix: Riding the Waves of Coincidence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Maybe you stared too long, maybe you've seen things others shouldn't. Regardless, you are just a little... touched.
conversations.prefix: The Abyss Looked Back:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know that there must be a cause for the curse, which means there must be a cure. You'll find it, especially as even now your daughter is afflicted.
conversations.prefix: Bring an end to the fever curse and cure your daughter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You live to do only two things: consume as much ale as possible and demolish any foe in front of you. Simple dwarves lead simple lives.
conversations.prefix: Drink & Kill:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Something bad happened in the past. Nicollo doesn't like to bring it up the subject. But he's been trying to achieve self redemption for one day be able to face those who he left in his home land.
conversations.prefix: Redemption:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You grew up hearing the stories of ancient heroes told round the hearthfire. You know that heroes still exist, and they're out there somewhere, so you packed up and headed out, searching for new tales to tell.
conversations.prefix: Storyseeker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've come from distant lands where your fame and deeds spoke for you. Hearing the call, you realized that after coming you would have to rely on your skill alone.  For now at least.
conversations.prefix: Establish yourself:
conversations.from: gpt
conversations.value: Niccolo can perform extraordinary feats of balance, agility, and motor coordination.
conversations.prefix: Acrobatics: