conversations.from: system
conversations.value: Twenty years ago a group of neophyte wizards got their hands on a grimoire full of some seriously dark magic. Substituting innocent blood for talent, they ripped a hole between this world and a darker one. The members of the supernatural community- shapeshifters, wizards, lycanthropes, vampires, half-fae, and others- came forward from their underground existence to keep the creatures spilling out of the Breach. Their united efforts kept the world from falling apart while more experienced wizards closed the Breach.
  
  That was April. Now it's May, and the humans know what's out there.
  
  Most of the world only had to deal with the occasional monster. The Breach opened on Belle Isle State Park in Michigan, though, and so Detroit was even more of a battleground than it used to be. The Blue Council- consisting of wizards, mages,  and the like- kept the Breach narrow and contained to the park while more combat-worthy groups (lycanthropes, weres, vampires) killed most of the creatures who managed to get out of the Breach.
  
  The war's over. Now you have to live in the world that's left. While politicians of all kinds argue the legalities on the world stage, you're just trying to get by. Maybe you're back at work on the police force, fighting to keep your job when your captain is suspicious of your motives. You could be newly homeless after your husband tried to kill you (because JESUS HATES FREAKS). Whatever your place in post-Breach Detroit, you have to get your feet under you fast. 
  
  Not everything went home when the Breach closed.
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: Success sure does steady the hands. Use this as you would a strength on a challenge.
conversations.prefix: Confidence (copy):
conversations.from: gpt
conversations.value: A little success does wonders for the nerves. Use this as you would a strength on a challenge.
conversations.prefix: Confidence:
conversations.from: human
conversations.value: Animated truck Dave created for group transport.
conversations.prefix: Cerberus:
conversations.from: gpt
conversations.value: The scent wafting from this glove is complicated. It involves sweat, honey-based hand lotion, tomatoes, and the acrid tinge of Breach taint.
conversations.prefix: Dirty Pink Glove:
conversations.from: human
conversations.value: The race track is part of what used to be the fairgrounds. Obviously it was too close to the Breach to be a popular site.
conversations.prefix: Old Race Track:
conversations.from: gpt
conversations.value: Well, you're here. Now what?
conversations.prefix: Investigate the Racetrack:
conversations.from: human
conversations.value: In the basement of Miller's Pub is an old private wizard’s club. It's secret... only wizards and some Supers know about it.
conversations.prefix: Basement of Miller’s Pub:
conversations.from: gpt
conversations.value: This is where the Breach was open for twenty years. It's still patrolled, but there's no sign it's coming back.
conversations.prefix: Belle Island:
conversations.from: human
conversations.value: This building was willed to the Blue Council by a grateful man whose children they saved. That's the story, anyhow. Rumor has it that they demanded it as recompense when the man killed wizards for killing his Breach-tainted daughter.
conversations.prefix: Blue Council House:
conversations.from: gpt
conversations.value: The Breach was opened in this greenhouse and was contained there. Right now it's home to a troop of guardian wizards.
conversations.prefix: Breach Containment Facility:
conversations.from: human
conversations.value: Mention the train station to a native Detroiter and you're going to get a diatribe. Built during a more prosperous time, the station is now a derelict eyesore in downtown. The owner refuses to either renovate or sell for anything less than an unreasonably high price. It's basically a home for displaced Supes these days, neutral territory lorded over by by King Tom.
conversations.prefix: Detroit Train Station:
conversations.from: gpt
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: human
conversations.value: The Farrow family of hunters live here. They're currently the de facto Supe police- the real police go to them for help with more than petty Supe crime.
conversations.prefix: Farrow Mansion:
conversations.from: gpt
conversations.value: So much less iron and steel that it's popular with the Faeblooded. That makes it a cool place to hang out.
conversations.prefix: Fox Theater:
conversations.from: human
conversations.value: A moderately decent building of lofts in a place that won't get you killed for walking at night.
conversations.prefix: Grove Ave Lofts:
conversations.from: gpt
conversations.value: This is the only place in the Train Station that visitors get to see. King Tom hears petitions here twice a week, and sanctuary seekers without a sponsor may sleep here at night.
conversations.prefix: King Tom's Reception Room:
conversations.from: human
conversations.value: The casino did very well during the Breach Crisis. It's owned by a vampire which is no surprise to anyone.
conversations.prefix: MGM Grand:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: Magic. It's famous for its special range of sauces, to include apple BBQ sauce, and its macaroni and cheese. Plates are big enough to satisfy a werewolf. There's always a great selection of craft brews and a wait of at least half an hour after two.
conversations.prefix: Slow's BBQ:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: This monument, started before the Breach opened, was quickly rededicated in honor of the 31 wizards and mages who died the first week. A lock of hair from each recovered body was buried here, and there is a strong protective field here. No one can lie or commit a crime within fifty feet of it, which makes it a popular place for weddings and political swearings-in.
conversations.prefix: Warlock's Memorial:
conversations.from: gpt
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: human
conversations.value: Victor's younger sister, she is loyal, sweet-tempered, and disturbingly good at hidingbodies. She is a cheerful and competent second in command.
conversations.prefix: Becca Castle:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: An unpopular but skilled wizard, Brigid is on the outs with the Ley Council for her criticism of how long it took to close the Breach.
conversations.prefix: Brigid Douglas:
conversations.from: gpt
conversations.value: There's a whiff of Breach taint under a newly poured patch of floor.
conversations.prefix: Mysterious Taint under Concrete:
conversations.from: human
conversations.value: The Farrows were a famous (to those who knew) hunting family in the 1970s. Danny isn't much for hunting; he appreciates the effort and sacrifices the Supes put into closing the Breach.
conversations.prefix: Danny Farrow:
conversations.from: gpt
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: human
conversations.value: Officially he’s the wizard in charge of the state, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: Drake Hall:
conversations.from: gpt
conversations.value: Supposedly Edgar lost his magic fighting in the Breach and now works cases for monsters to pay the rent. He has an unsavory sort of reputation, especially as someone able to track down anything- drugs, illicit spell ingredients, people in Witness Protection.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: The Farrows were a famous (to those who knew) hunting family in the 1970s. Jean’s the toughest of a new generation. She says often and loudly that it shouldn't have taken twenty years to close the Breach, that the Supes had ominous reasons to have kept it open.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he inherited from his father, Vic Senior, who died near the end of the Breach Crisis. He's the leader of all wolves in Detroit, and even visitors drop by the announce themselves.
conversations.prefix: Victor Castle:
conversations.from: human
conversations.value: Fred seems to be a little firmer, easier to make out after Lady Eight's cantrip. Maybe he can tell you more now.
conversations.prefix: What Fred Knows:
conversations.from: gpt
conversations.value: You died. You're dead. For some reason, though, you didn't pass on the Great Hereafter. Maybe you got bounced, maybe you're scared, whatever. 
  
  Your existence is bound to either a place or an object from which you can't be more than twenty feet. You can choose whether or not people can see you, though the default is not. You can move real world things with great concentration. Usually you can't, and over-stressing yourself can leave you invisible and unhearable by anything but mediums and Vampires.
conversations.prefix: Ghost:
conversations.from: human
conversations.value: You have an innate ability to use the energy generated by life- all kinds of life. You can heal, charm people, encourage the growth of plants and animals to an insane degree, increase your own or another person's physical abilities for a short time, and otherwise manipulate life and the living. You can also imbue potions with your abilities, unlike wizards.
  
  Using your abilities tires you like it does wizards, though you can refresh your energies by spending time where there is a lot of life (raw natural areas, very crowded places, zoos, etc).
  
  Green witches are strongly attractive to Breach creatures and must carefully defend against vampires, who think they're super tasty.
conversations.prefix: Green Mage:
conversations.from: gpt
conversations.value: One of your parents took a trip Underhill and came back with a surprise... You.
  
  You have strange allergies- lemon and cold iron. You also must answer a question asked three times. 
  
  The cool thing is that you have a lot of the same qualities your Fae parent had. That's very different depending on what it was, but it's pretty cool.
  
  You also age very slowly and will live a long time- like, around 4-500 years. You aged normally until you were around 14, then slowed almost to a halt.
conversations.prefix: Half-Fae:
conversations.from: human
conversations.value: You were hit hard by something that came out of the Breach, and you can't let it go. You need to hunt down that which gkes bump in the night. Will you be able to adjust to a post Breach world? Do you see a difference between Supes and Breach creatures? Decide.
conversations.prefix: Hunter:
conversations.from: gpt
conversations.value: Unlike werewolves, who are born, lycanthropy is contracted through a bite or as an STD (though that's less common). Lycanthropes change into a half-animal, half-human creatures (like the traditional werewolfs do). They have to change at the full moon but can change other times, and they lose control of their change when they lose their temper. Lycanthropes can also shift separate parts of their bodies.
  
  Lycanthropes are stronger than werecreatures but not as fast, and while they heal faster they also are universally sensitive to moonstone. It causes painful, often fatal wounds if left untreated. They have improved sense, not as strong as weres but way better than humans.
conversations.prefix: Lycanthrope:
conversations.from: human
conversations.value: You need to drink human blood to survive. Sleeping isn't something you have to do, but you can't expose yourself to the sun without catching on actual, live flame fire. The bright side is that you're fast and strong (though not as strong as a werewolf) and you can enthrall humans with your gaze. Cool, right?
conversations.prefix: Vampire:
conversations.from: gpt
conversations.value: You were born this way, werebaby. 
  
  You can change between a human and an animal. Both your forms are stronger and faster than humans and you heal quickly, but you don't get a halfway form. You have  vastly increased senses in any shape but you are allergic to either silver, gold, or copper depending on your animal type (gold for walking animals, silver for flying, copper for swimming). You don't have to change at the full moon, but you can be forced to change by exposure to your sensitive metal. (That hurts. Normally your change doesn't.)
conversations.prefix: Were:
conversations.from: human
conversations.value: You can handle the magical energy that flows in ley lines around the world, using it to power spells. You can only use as much as your personal strength and focus can handle. The magic usually causes some physical changes- coloring, extra thumb, slit pupils, echoing voice.
  
  Wizards cast with complex gestures and words, usually in dead languages to avoid having to worry about accidentally saying them (a risk with more powerful wizards). Wizards who overstretch themselves experience nosebleeds, burns, and sever migraines.
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: You look before you leap. You're not a coward or anything, you just know the value of forethought.
conversations.prefix: Cautious:
conversations.from: human
conversations.value: You have a strong soul. It makes you a better wizard or mage. If you're a ghost it gives you a boost in affecting the world.
conversations.prefix: Powerful Soul:
conversations.from: gpt
conversations.value: You have a lot of swagger going on. It's cool but you know it gets you into trouble.
conversations.prefix: Cocky:
conversations.from: human
conversations.value: Scary things are scary.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: You have a hard time keeping your focus. Maybe it's ADHD, maybe you're just impatient, but either way you have a short attention span.
conversations.prefix: Easily Distracted:
conversations.from: human
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Insecure:
conversations.from: gpt
conversations.value: You are Neurotic. This is anything from having compulsive behavior to being paranoid about being followed. It makes life a little harder for you.
conversations.prefix: Neurotic:
conversations.from: human
conversations.value: You have a hard time functioning without your pack. If you're without friends- friends, not just people- you're more indecisive and out of control.
conversations.prefix: Pack Mentality:
conversations.from: gpt
conversations.value: You want to be something other than human. Maybe you're looking to catch lycanthropy, maybe you want the bite from a vamp, maybe you're trying to awaken some magical talent in yourself.
conversations.prefix: Ditch Your Humanity:
conversations.from: human
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves. You want to give those who hurt your people a taste of their own medicine.
conversations.prefix: Eye for an Eye:
conversations.from: gpt
conversations.value: You want money or resources. It's a big enough interest to be driving a lot of your actions.
conversations.prefix: Get Rich or- Really Just That:
conversations.from: human
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: It's Just A Little Crush:
conversations.from: gpt
conversations.value: Things would work so much better if you were in charge. You want power, influence, control over others and over what happens.
conversations.prefix: King of the Hill:
conversations.from: human
conversations.value: You want a cure for some supernatural condition. There may or may not be one, you may or may not use it. Hell, it might not even be yours.
conversations.prefix: Looking for a Cure:
conversations.from: gpt
conversations.value: You want to collect information. You don't know what you're gonna use it for but you want it. Knowledge is power.
conversations.prefix: Master of Information:
conversations.from: human
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for. You are utterly loyal.
conversations.prefix: Needs of the Many:
conversations.from: gpt
conversations.value: You want to control the action from behind the scenes.
conversations.prefix: Puppet Master:
conversations.from: human
conversations.value: You want to find somebody to love. It's kind of a thing. You're a romantic, what can you say?
conversations.prefix: Ready For Love:
conversations.from: gpt
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Trying to Get Past This:
conversations.from: human
conversations.value: Success sure does steady the hands. Use this as you would a strength on a challenge.
conversations.prefix: Confidence:
conversations.from: gpt
conversations.value: You know some of these people but not everyone. In the Supe community first impressions can affect a lot, because word of mouth is usually how others learn about you.
conversations.prefix: First Impressions:
conversations.from: human
conversations.value: The tunnels under the racetrack are surprisingly sterile. There's a stronger taint here, something that makes every magically sensitive person in the group edgy and uncomfortable.
conversations.prefix: Explore the tunnels:
conversations.from: gpt
conversations.value: He's drifting in and out of sense, but he might know something. 
conversations.prefix: Fred the Kennel Keeper:
conversations.from: human
conversations.value: The wizards fighting to close the breach needed cannon fodder to keep the monsters off their backs. You happen to be one of the creatures created to protect the wizards. Now that the war is over will you serve your masters?
conversations.prefix: Golem:
conversations.from: gpt
conversations.value: Being made from brick, asphalt, and steel has its bonuses. Its incredibly hard to hurt you with the average weapon.
conversations.prefix: Durable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were summoned for one purpose: Protect. Your masters didn't give you much to go on in the form of compassion, empathy, or mercy. Humans have a hard time dealing with you, even if they can't see your monstrous being.
conversations.prefix: Inhuman:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Like it or not you were created by a group of people far more powerful than you. Your brawn might be unmatched but you'll never be your own as long as your masters still breathe.
conversations.prefix: Bound Puppet:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're made from magic, you aren't part human nor are you only magically influenced. You are magic through and through.
conversations.prefix: Supernatural: