conversations.from: system
conversations.value: #Background of Drop#
  ##History##
  
  In the height of the Roman empire, gladiatorial games were commonplace. They were nothing but entertainment, men brutally killing each other for the viewing pleasure of a few hundred spectators. Sometimes their battles were modeled after ancient wars, or simply to the profane preferences of the ravenous crowds. But Rome fell. Many, many years ago, Rome fell, and the world moved on. New empire rose to power and expanded, more wars were fought, and the power of the Roman empire fell into antiquity. 
  
  History, however, is cyclical. Long after humanity moved on to the stars, a series of gruesome wars erupted across the galaxy between humanity’s colonies, owned by the corporations which sponsored their creation, and the governing political body of Earth, the United Terran Military. After a grueling twenty-five years of constant war, the UTM buckled under its own weight and lack of support, treating the corporations which fought them as independent nations. 
  
  Without war, the same corporations who fought the Terrans would meet the same fate, as without conflict they had no income to support their newfound independence. From their fear, Drop was born. Drop is an inter-planetary gladiatorial spectacle viewed by trillions upon trillions of humans across all sectors. What started as a means for out-of-work weapon manufacturers to make a profit in the dying years of the Succession War quickly turned into a living, breathing entity viewed by Colonists and Terrans alike. 
  
  ##Who You Are##
  
  You are a Dropper. Ranging from trained and embittered veterans of war to innocent farmers who’ve never held a gun, Droppers are the empt that feeds DTV. Typically dropped from low orbit in large pods called Coffins, you are an exception to the typical Dropper genotype: you are a Spacer, a Dropper who never touches the ground. As part of DTV’s Aerospace Combat series, you fight in space stations, on ships, in low-to-high orbit, and, when the situation calls for it, in the cold vacuum of space, itself. You go where directed, you fight how directed, and you kill anyone who disagrees with either of them. DAC may not be as big as DTV, but it’s dirtier, deadlier, and more competitive than anything you’ll find on a dustbowl.
  
  ##The Story##
  
  Your Team sent you to Icarus, a DTV-controlled space station meant for nothing but combat, as part of one of many on-going DAC series focussing on deep-space sieges. The move was a tentative one, giving Icarus’ failing ratings in regards to other stations, but upper management felt that the move was, potentially, a strong one. That was nine days. You stopped receiving transmissions, supplies, and objectives seven days ago, and the life support systems were knocked out yesterday around noon, ship-time. Your squad, as well as most others, is long gone, and now you’re in a race against time to find some way to escape the station, fighting not only other Droppers but your dwindling supplies… And oxygen.
  ______________________________________________________________________________
  
  #Player Information#
  ##A Note on Character Creation##
  
  I encourage you (and, in fact, require you) to make your own strengths, weaknesses, and subplots. This is your character, make him or her someone you want to play. However it’s my world, so I recommend you pick one of the pre-selected natures, as Drop sort of has a culture behind it. Want to be creative? Try an Experimental Soldier, just be descriptive as to what you can do in your background. Want to try something *entirely* new? Ok, sure, go ahead. If it works, I’ll let you know and we’ll roll with it. If it doesn’t I’ll work with you until it does — I’m cool like that. Just try not to go crazy.
  
  ##Game Length#
  I’m running another instance of Drop (DROP: Squad 72, Vipers). If you want to read it, come on over — if not, no big deal. The story behind Icarus will be thematically different and won’t be connected to Vipers at all, so you won’t really lose anything… Besides reading plays by some awesome players and getting a bit of insight into how the world of Drop feels.
  
  Anyways, this game will be shorter than Vipers by quite a bit, and will have less players. Really, I’m looking for three, *maybe* four. There’s safety in numbers, and I don’t want you to be safe.
  
  ##In Regards to the Scenes##
  
  Me? I like faster-paced games (when life doesn't interfere). If the posts come quick and clean, the game'll go fast. But I don't want a forget-the-next-morning quickie, I want a night of unbridled literary passion that'll scar me for life and ruin other girls for me. Stories. Whatever.
  
  The point is I'd rather you write well than quick, so if you need a few days for a good move and we only get a scene a week, that's fine. I would prefer it, however, if you didn't wait a month between posts -- there won't be that many of you, after all, and your new squadmates rely on you to stay alive.
conversations.from: human
conversations.value: Science is an ever-advancing field, and now with the demand for new military hardware so prevalent, it's not uncommon to see a few Droppers toting experimental armor and weaponry. Though unpredictable due to the very nature of their gear, experimental troops are often the ones to die first, either from a malfunction in their untested gear or because they're targeted before their peers.
conversations.prefix: Experimental Soldier:
conversations.from: gpt
conversations.value: *This card is a placeholder, edit it to suit your character. Make sure to include what you do in your description, too*
  
  It's easier to experiment a bit when you don't have as much gravity to worry about. DAC Experimental soldiers vary from men holding protoype laser cannons to cybernetically enhanced humans and everything in between.
  
  There were even rumors that Terranite was experimenting with intelligent animal soldiers, but if such a thing exists then it hasn't presented itself.
conversations.prefix: Experimental Soldier:
conversations.from: human
conversations.value: DTV treats its engineers like kings, keeping them safe and sound behind combat lines. You can't afford to do that when a wall next to you needs to be welded lest it blow and suck you into the vacuum. 
  
  Engineers are heavily armored Droppers whose mechanical equipment doubles as combat gear. A blowtorch can be switched to a flamethrower, a laser cutter can be used as a potent close-range finisher, a pile driver can be used as a pile driver.
  
  If you think of a functioning human body as a broken machine, then anything is possible.
conversations.prefix: Mechanized Engineer:
conversations.from: gpt
conversations.value: Field medics, or as they call themselves, "The squad bitch," are meant to fulfill a support role in their squads. Medially trained and combat-ready, field medics are not only the ones to heal their squadmates but also to carry their ammo. 
  
  To keep up with their team while carrying all their gear, medics have lightweight, mechanically-enhanced exoskeletons that allow them to carry their load while maintaining their stamina and, in the event of CQC, to hit with a little more punch.
  
  Helmets come equipped with built-in medical devices such as a portable x-ray machine.
conversations.prefix: Field Medic/Support:
conversations.from: human
conversations.value: Where a DTV Lineman is tough, a DAC Lineman is scrappy. Lightly armored, lightly armed, and lightly trained, DAC Linemen usually come from rougher environments than their brothers on the dustball, as it takes a special kind of crazy to risk getting a hole punched through your armor while in a vacuum.
  
  With nothing but some light armor and a cloak meant to mitigate micrometeors in space and debris in a station, DAC Linemen are meant to strike fast and hard then retreat before retaliation can be had. It's a role that's suited to few but the adrenaline junkies and the insane, but that's just the way they want to be known.
conversations.prefix: Lineman:
conversations.from: gpt
conversations.value: The debate over which is better, DTV's Heavies or DAC's Titans, has raged for years. DTV fans claim that Heavies' get bigger guns, while DAC fans retort that Titans have better names. 
  
  Made of a denser, heavier material than their terrestrial counterparts, DAC Titans primarily use small arms both built into their suits and held in surprisingly gentle hands. The idea behind that is that if you can't win a fight in a confined space with a suit that can benchpress a tank, you're not winning, regardless.
  
  Also no one wants to be blown into space from a missed rocket.
conversations.prefix: Titan:
conversations.from: human
conversations.value: DTV Infiltrators know how to get across a battlefield without being seen. DAC Infiltrators know how to go through vents without being heard, hacking computer systems along the way. 
  
  An Infiltrator's role isn't combat-focussed, but rather they're meant to sneak behind enemy lines and sabotage as much as possible before being discovered. 
  
  Optic camouflage, noise dampening technology, a magnetized armor that can stick to walls, advanced built-in hacking software, and a disgusting amount of grenades usually help with that task.
conversations.prefix: DAC Infiltrator:
conversations.from: gpt
conversations.value: Not everyone likes Drop. Over the years, a number of groups have popped up across controlled sectors actively seeking the end of DTV in its entirety. Those who call themselves human rights activists, DTV calls terrorists and the two have been at each other's throats for years.
  
  Where activists can only destroy ships and impression enemy leaders, however, DTV can press into servitude. Enslave, if we're being blunt.
  
  You were captured and sent to Icarus Station to await your final sale when all hell broke loose. Now you are forced to participate in what you detest most or perish... Or worse.
conversations.prefix: Activist POW:
conversations.from: human
conversations.value: Human Rights Activists, or terrorists to DTV, have been fighting the show for years now. It's a losing battle, though. Whenever the activists win, DTV loses a ship. When DTV wins, they gain new Droppers.
  
  The threat of slavery has weakened the morale of a lot of activist groups, but you're one of the strong ones who remained -- only to be captured. You were sent, temporarily, to Icarus Station to await your next owner's ship when all hell broke loose.
  
  Now you're forced to participate in the game you despise most, lest these uncaring animals kill you outright. Or worse.
  
  Nobody here likes your kind, remember.
conversations.prefix: P.O.W.:
conversations.from: gpt
conversations.value: Narrator doesn't do all the work. 
  
  This should be a personality trait, because it'll mostly be used out of combat. We mostly use asset cards to fight.
conversations.prefix: Hey, Player:
conversations.from: human
conversations.value: Narrator doesn't do all the work. 
  
  This should be a personality trait or physical drawback, like PTSD, a bad attitude, or a bad leg.
conversations.prefix: Hey, Player:
conversations.from: gpt
conversations.value: Narrator doesn't do all the work. 
  
  Why do you keep fighting while the station around you dies? Why haven't you joined one of the larger groups? Why do you Drop?
conversations.prefix: Hey, Player:
conversations.from: human
conversations.value: This room used to be an apartment, then a barracks for Droppers, and now it's... Something else. Twisted, maybe, depraved -- pain changes a room.
conversations.prefix: The Playpen:
conversations.from: gpt
conversations.value: Manufacturer:
  Elton Corporation 
  
  Elton is one of the few weapons manufacturers to transcend the boundaries of the DTV and DAC to supply both with cheap, reliable firearms.
  
  The PD-12 is specially designed for DAC missions, and its 12-round magazine used low-impact ammunition that, while brutally efficient against DAC light armor, will not punch a hole through a window were it to miss.
conversations.prefix: PD-12 Pistol:
conversations.from: human
conversations.value: Used to access Icarus' maintenance hallways and select subsystems. 
conversations.prefix: DAC Maintenance Card:
conversations.from: gpt
conversations.value: Manufacturer:
  Atlonian Arms
  
  Atlonian arms is a DAC-specific weapon manufacturer.
  
  The MA-64 is a high-end rifle with semi-auto, full-auto, 3-round burst, and 5-round burst firing mode, and can use a variety of ammunitions. Though most of these ammunition types are safe to use on ships and stations, it can use higher-impact rounds that can shred armor and punch a hole through an exposed window. Such ammunition types are discouraged outside of select zones by the DAC.
conversations.prefix: MA-64:
conversations.from: human
conversations.value: Tension is high and time is brief, make your introductions fast and give these newcomers a reason *not* to shoot you on sight.
conversations.prefix: Standoff:
conversations.from: gpt
conversations.value: They call this one Spartacus. A proud name - and a cruel joke. For it is said he was once one of the many malcontents captured and thrown into the killing fields they hated - and now, one of the first true successes of a top-secret project whispered of only in the echelons of DTV’s elite: ‘Valhalla’. A walking dead man, necrotic flesh fused with unstable reagents and bleeding-edge cybernetics. A revenant caged in prototype Avernus battle armor, immune to even the ravages of space.
conversations.prefix: 'Spartacus':
conversations.from: human
conversations.value: You're dead. And the lab coats claim you can't be killed again. So what's there to be afraid of? What obstacle can't you  surmount?
  
  *That is no country for old men...*
conversations.prefix: Inexorable:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Whatever has been done to you to turn you into what you are, it evidently wasn't complete. Twisted echoes of the life you once had shadow you like a choir of dark angels.
conversations.prefix: Haunted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Outlast the Drop. Chase the echoes. Find out who you were.
  
  Lay the dead to rest. 
conversations.prefix: Requiem:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A member of the Resistance agents, you are often associated with Human Rights Activists, or terrorists to DTV, you have been fighting the show for years now. Whenever the activists triumph, DTV loses a ship. When DTV does, they gain new Droppers.
  
  The threat of slavery has weakened the morale of a lot of activist groups, but you’re one of the strong ones who remained — only to be captured. You were sent, temporarily, to Icarus Station to await your next owner’s ship when all hell broke loose.
  
  Now you’re forced to participate in the game you despise most, lest these uncaring animals kill you outright. Or worse.
  
  Nobody here likes your kind, remember.
conversations.prefix: Rebel:
conversations.from: human
conversations.value: You hold a steadfast loyalty to your cause and a firm grip on a weapon handle. Whether a tense situation cues you to take action, you feel determined to risk it all.
conversations.prefix: Extremist:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've sworn yourself to bring down DTV for good. Each and every step you make shall bring you closer to its downfall.
conversations.prefix: Viva La Revolución:
conversations.from: gpt
conversations.value: You are a devious trickster, adept in the ways of deception. Your cunning intelligence is your tool of trade. In exchange for brute force, you only need a clever tactic to turn the tables.
conversations.prefix: Guile:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You keep a tight rein on your emotions. You have to really, because if you let your control slip while confined in your Titan suit, things can get out of control real fast.
  
  Your main concern in life is living and you know that if you lose control and let your emotions get the best of you, you're going to end up like so many other unfortunate Droppers before you. And as far as you're concerned, that is simply not an option.
conversations.prefix: Controlled:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's not that you can't stand other people. It's that the other people you're usually around aren't in a Titan suit, which makes them (in your opinion) a hell of a lot weaker than you. And when your life hangs in the balance, isn't it better to trust the one person you know can pull though instead of trusting in a bunch of desperate strangers?
conversations.prefix: Distrusting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Cliché, huh? Consider the fact, however, that the DTV has your name on a permanent "KOS" list. Every round you win just means your name goes into the slaughter lottery yet again. And again. And again. It's kind of hard to have goals beyond simply staying alive ... 
conversations.prefix: Last One Standing:
conversations.from: human
conversations.value: You specialize in gadgets, remotes and sabotage. Your gear is far from standard issue, most of it you invented yourself. You employ a variety of mines, EMPs, and other trickery.
  
  
conversations.prefix: Saboteur :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The synapses firing in your brain can be more deadly than the bullets firing from your gun. Whether it's traps, holograms or a spur-of-the-moment scrap metal decoy, you name it - you're the man for the job.
conversations.prefix: Lethally  Clever:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes the ratings go to your head. You love whooping it up for the crowd. However, showing off in DAC can be a dangerous thing.
conversations.prefix: Big Shot:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Those who make their mark in DAC & DTV can go on to live long, prosperous lives. Wealth, fame and not being shot at suits you fine. But first, you gotta rock their screens with something they've never seen. 
conversations.prefix: Fame & Fortune:
conversations.from: human
conversations.value: You are completely gone, mentally at least. You do things others would say is stupid, thoughtless, reckless, extreme, and, of course, insane. How are you even alive?
conversations.prefix: Insane:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Danger doesn't phase you. Ever. Maybe this isn't really a strength.
conversations.prefix: Fearless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You just want to have a good, good laugh.
  
  Everyone dies. Now, later, it makes no difference. 
  
  What you want to do is different, though. You just want to be laughing when you die gloriously.
conversations.prefix: The Last Laugh:
conversations.from: gpt
conversations.value: A master of strategy and overthinking things.
conversations.prefix: Strategic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Doesn't want to succumb to doing something else
conversations.prefix: Stubborn:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Has lost almost everything and wishes to avenge those he lost.
conversations.prefix: Vengeful:
conversations.from: human
conversations.value: You graduated from one of the best medical institutions this side of the galaxy. You have extensive knowledge of human anatomy and commonly used cybernetics - along with the practice to put that knowledge to use.
conversations.prefix: Master of Medicine:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your participation so has has left you slightly wanting for sanity. You aren't quite sure what the right thing to do is anymore. You still want to help people but the reality of your actions might not be what you think they are
conversations.prefix: More than a little unhinged:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Unhinged though you might be, you came here to try and help people. You usually think the best of others and assume that any situation you might be in isn't all that bad.
conversations.prefix: Idealist:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes the human chaff used to pad out the contestant numbers can reveal a rare survivor. While lacking in the same training or physique, they manage to stay alive and grow to be a competent threat in the games.
conversations.prefix: Underdog:
conversations.from: human
conversations.value: Your unhealthy mix of neurosis isn't without its benefits, giving you the grace of emotional shutdown, habitual hypervigilance, and a knack for thinking around problems rather than through them.
conversations.prefix: Survivor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Even the neurotic emotional lockdown can't hold it all. All the anger, fear and pain gets pressed down deep somewhere inside you, and occasionally there is a little overflow...
conversations.prefix: Emotional Timebomb:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your life has taken it's toll, leaving you with a single clinging wish : To return home.
  
  While most would dream of rebuilding their lives, for you this is merely so you can die in a place away from these bad memories, a return to the familiar gravitational embrace of the place you were born. A full circle. A fine end to an exhausting life.
conversations.prefix: Get Home:
conversations.from: gpt
conversations.value: Harriers are more a style of play than a recognised position, often a Lineman that takes a scouting and pursuit role, or an Infiltrator that focuses on flanking and formation-breaking in combat.
  
  They typically forsake the full range of hacking tools and the advanced weapons of these respective classes so that they can operate as rapid response support and ambusher.
conversations.prefix: Harrier:
conversations.from: human
conversations.value: Sometimes, laying all your truths out for inspection will swing things in your favor.  
conversations.prefix: Full Disclosure: