conversations.from: system
conversations.value: In a world where magic rules over science and science doesn't really work at all exists Perilous - a castle with 144,000 portals (or aspects) to different worlds. It is ruled by Lord Incarnadine who graciously cares for the various guests who stumble through wild aspects into the Castle and cannot find their way out or simply do not wish to leave.
  The magic of the Castle gets into everything. It translates the languages of the Guests into their own native tongue (though sometimes imperfectly), and Guests who stay long enough begin to develop a magical talent ranging from teleportation within the Castle to intuitive knowledge of and skill with weapons to making technology and science work perfectly fine. Guests beware, however, for the Castle is vast and one can wander lost for days, only a few aspects are stable, and magic doesn't always work the same way in all of them.
  
  I'm Lily, and this is a silly test world based on the book series Castle Perilous by John DeChancie. I encourage players to write their own cards, if they think of any besides the one's I've provided. New players are welcome at any time in the game.
  
  I want this to be more collaborative storytelling than strict roleplaying. If your move requires taking over a character for a moment, go ahead. If I have a problem with it, I'll step in and tell you to change it. If another player steps over the line with your character, don't hesitate to call them out in chat (politely) so they can edit their move.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You can heal minor wounds on others, but not yourself.
conversations.prefix: Healing:
conversations.from: gpt
conversations.value: test
conversations.prefix: test:
conversations.from: human
conversations.value: Sharp table knife for cutting food. Makes a decent weapon in a pinch. Plus, it's real silver!
conversations.prefix: Silver Table Knife:
conversations.from: gpt
conversations.value: Castle Perilous is a crazy and mysterious place. Ask around and explore to learn more about it.
conversations.prefix: Explore!:
conversations.from: human
conversations.value: Some of the Guests from the Modern Earth aspect have been missing for weeks. Where did they go?
conversations.prefix: Missing Guests:
conversations.from: gpt
conversations.value: You can levitate objects. The size depends on the length of your stay in the Castle.
conversations.prefix: Levitation:
conversations.from: human
conversations.value: We're in a place; no clue where.
conversations.prefix: Elsewhere:
conversations.from: gpt
conversations.value: Incarnadine's supercomputer is located here. Technology doesn't typically work in the Castle, but Incarnadine built a computer with magic partly. The purpose is to program and cast large, complicated spells.
conversations.prefix: Castle Laboratory:
conversations.from: human
conversations.value: Through one of the stable aspects lies a prehistoric world with intelligent dinosaurs who run a golf course. Outside the golf course is a wild place filled with less intelligent dinosaurs. You don't want to go there. The other dinosaurs don't even want to go there.
  Magic isn't nearly as strong as in the Castle; science and technology work but generally aren't used unless brought by the Guests.
conversations.prefix: Golf World:
conversations.from: gpt
conversations.value: Meals are cooked here. Guests are welcome - the cooks are here to serve.
conversations.prefix: Castle Kitchen:
conversations.from: human
conversations.value: Where the Guests sleep (provided they can find them).
conversations.prefix: Guest Rooms:
conversations.from: gpt
conversations.value: Married to Prince Trent and lives in her own aspect. She's a talented witch who can find and use magic in even the most magically desolate worlds.
conversations.prefix: Princess Sheila:
conversations.from: human
conversations.value: An A.I. with the hots for Jeremy.
conversations.prefix: Isis:
conversations.from: gpt
conversations.value: Every morning, breakfast is laid out by the Castle servants. Throughout the day, food is available as needed, and dinner is served every evening. Go to the Kitchen, if you want the cooks to prepare something specific.
conversations.prefix: Castle Dining Hall:
conversations.from: human
conversations.value: Located... somewhere.
conversations.prefix: Incarnadine's Study:
conversations.from: gpt
conversations.value: The great "yeti" Snowclaw is from a world of snow and ice that goes by a name no one can pronounce, much less remember. The aspect is stable; minimal magic; science and technology work, but knowledge isn't advanced.
conversations.prefix: Snowy's Home World:
conversations.from: human
conversations.value: Through a stable aspect lies a world from which there is no return, supposedly.
conversations.prefix: Dungeon:
conversations.from: gpt
conversations.value: Need weapons or just a change of clothes? Look no further!
conversations.prefix: Castle Armory:
conversations.from: human
conversations.value: Incarnadine collects a variety of books and references which are maintained by the librarian Osmirik.
conversations.prefix: Castle Library:
conversations.from: gpt
conversations.value: In the deepest levels of the Castle lies the center of its power. Legend says that the Castle is a living creature and the brain keeps it contained. Another legend says that that's stupid.
conversations.prefix: Hall of the Brain:
conversations.from: human
conversations.value: He doesn't leave the library usually. He has the Talent of a super-acute sense of smell.
conversations.prefix: Osmirik the Librarian:
conversations.from: gpt
conversations.value: A friend of Gene and Snowclaw. She's from modern Earth, and she has the ability to materialize objects. She also has a small general magical talent and sometimes teaches spells to other Guests.
conversations.prefix: Linda:
conversations.from: human
conversations.value: King of Castle Perlilous. He wasn't first in line for the throne, but Trent declined the job and his older sisters were women and crazy besides.
conversations.prefix: Lord Incarnadine:
conversations.from: gpt
conversations.value: A fat golf-lover with the Talent of levitation. You can find him with Thaxton most often in the Golf World.
conversations.prefix: Dalton:
conversations.from: human
conversations.value: Incarnadine's older brother. Has an apartment in New York he lived in until he and Incarnadine fixed the Earth aspect. Now, he lives with his wife, Sheila, in a custom built island paradise world.
conversations.prefix: Prince Trent:
conversations.from: gpt
conversations.value: Psycho power-hungry woman. Complains about women's rights being violated when she was skipped over after Trent rejected becoming King. She wasn't fit to rule, anyway. She was last seen in Hell.
conversations.prefix: Princess Ferne:
conversations.from: human
conversations.value: A rude, scrawny man who frequently plays golf with Dalton and complains a lot.
conversations.prefix: Thaxton:
conversations.from: gpt
conversations.value: Talented nerd with the ability to make computers work in the Castle. Caught in a love triangle with an A.I. name Isis and his recently sentient Toshiba laptop.
conversations.prefix: Jeremy:
conversations.from: human
conversations.value: Driven by the desire for power and control.
conversations.prefix: Control Others:
conversations.from: gpt
conversations.value: There are so many rooms and worlds in the Castle. It'd be a shame to leave them all undiscovered.
conversations.prefix: Explore:
conversations.from: human
conversations.value: The recently stabilized aspect back to modern day Earth leads to a Halfway House maintained by the Castle Guard.
conversations.prefix: Earth Halfway House:
conversations.from: gpt
conversations.value: There is no other word. Located through a stable, but sealed aspect, this is where the Hosts of Hell, ancient enemies of the Castle, are located.
conversations.prefix: Hell:
conversations.from: human
conversations.value: Through a stable portal lies a world created almost entirely by Princess Sheila, a talented witch. She lives there with her husband, Incarnadine's brother, Prince Trent. Lots of magic here; science is irrelevant.
conversations.prefix: Sheila's World:
conversations.from: gpt
conversations.value: Somewhat misleading. Contains the locations of stable aspects, but also mislabels a few unstable areas as stable.
conversations.prefix: Castle Map:
conversations.from: human
conversations.value: We're in a place in another time; don't know where or when.
conversations.prefix: Elsewhen:
conversations.from: gpt
conversations.value: An unemployed Philosophy major from modern Earth, a random portal to the Castle opened up for him on his way to a job interview. He has a thing for Linda, loves living in the Castle, and has the Talent of intuitively knowing how to use any weapon.
conversations.prefix: Gene:
conversations.from: human
conversations.value: A smartass sentient laptop who flirts with Isis and is jealous of Jeremy.
conversations.prefix: Jeremy's laptop:
conversations.from: gpt
conversations.value: One of the castle guards.
conversations.prefix: A guard:
conversations.from: human
conversations.value: A talent for sensing magical energies anywhere.
conversations.prefix: General Magic:
conversations.from: gpt
conversations.value: East section of the Keep. There are Guest rooms behind some doors, and aspects behind others. Windows can also lead to different worlds.
conversations.prefix: Keep - East Wing:
conversations.from: human
conversations.value: One of the castle cooks.
conversations.prefix: A cook:
conversations.from: gpt
conversations.value: Regular old boring Earth. Almost no magic (and what little there is is difficult to use) and almost entirely ruled by frustratingly rigid science.
conversations.prefix: Modern Day Earth:
conversations.from: human
conversations.value: One of the Castle servants.
conversations.prefix: A servant:
conversations.from: gpt
conversations.value: Don't know what an atlatl is? No worries! Just put it in your hands, and you're good to go.
conversations.prefix: Knowledge of Weapons:
conversations.from: human
conversations.value: You can pass through solid objects.
conversations.prefix: Phasing:
conversations.from: gpt
conversations.value: You can materialize some objects.
conversations.prefix: Materialization:
conversations.from: human
conversations.value: Well schooled and informed about their field.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: The Castle is wonderful and all, but your family in your own world must be worried about you. Would be nice to find your world's aspect.
conversations.prefix: Homesick:
conversations.from: human
conversations.value: The following stable aspects have disappeared: Modern Earth, Snowclaw's world, and Golf World.
  
  What happened to them?
conversations.prefix: Missing Aspects:
conversations.from: gpt
conversations.value: You know, no one's seen Lord Incarnadine (the owner of Castle Perilous) in a while, either. What's he up to?
conversations.prefix: Find Incarnadine:
conversations.from: human
conversations.value: A giant "yeti" with horns, claws, and large sharp teeth. No worries; he's cool. A friendly Castle Guest with the useful ability to teleport anywhere in the Castle (as long as he knows what he's looking for).
conversations.prefix: Snowclaw:
conversations.from: gpt
conversations.value: Someone offended Thaxton. He'll need to be calmed down before he'll be of use.
conversations.prefix: Calm Thaxton:
conversations.from: human
conversations.value: The missing Guests are still missing, but perhaps you can find a lead.
conversations.prefix: Find a Clue to Missing Guests:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a danger seeker to the extreme, not always able to help yourself or keep others from becoming involved.
conversations.prefix: Adrenaline Junkie:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can't help yourself. Sometimes you just have to have something.
conversations.prefix: Kleptomania:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Marlow has served in many armies filled with all manner of soldiers. He makes friends easily (mostly as a survival tactic).
conversations.prefix: Comrade in Arms: