conversations.from: system
conversations.value: *In your dreams... it calls to you... the sweep of majestic river valleys and almost Elysian wheat fields and vineyards... the tiny hamlets and villages which unlike the ones you are used to, have buildings that are clustered very closely together, as if huddling for warmth against the unforgiving chill of this blackest night. And everywhere, from the lowest hill to the mightiest stone fortress astride the mightiest mountain... is shrouded and surrounded by the fickle Mists. A dark figure approaches, or rather, you approach it, as it calls to you, inviting you closer, to get a better look at it, and the dark rewards it can promise you...*
  
  Welcome, wanderer, to Ravenloft... the last plane in this strange and varied multiverse that you will ever need to visit... because once you enter, the Mists will never let you leave. Some call it an okay place to live, some call it a prison, some call it hell. That last moniker might be the most apt, since much of each domain of the Domains of Dread, except that it isn't hell for you... at least not yet. But play your cards wrong... heheh... see what happens.
  
  **Character Creation**
  
  You must pick one of the natures I have provided. Despite this being a DND inspired game, I have decided against setting up the natures as classes or races. Instead, I have set them up based on the Tarroka deck for Ravenloft... kind of like tarot... don't worry, the natures explain what they mean in terms of the archetype they represent. The natures however, should not be the entirety of the character, but rather a jumping off point... same goes for your strengths and weaknesses and subplots, which I have left open for you to decide.
  
  However, in the bio, I am going to have to ask you for some key information before you give a brief bio of your character, as follows. The information in bold is required for me to even consider your character at all. Please keep the formatting consistent with what is present here. To put something in bold, place the word or words in question in between two asterisks on either side of them. Like this * *Tom * *, but without the spaces in between the asterisks.
  
  Anyway...
  
  **Name:**
  
  Nickname:
  
  **Birth Gender:** (please note if this has already changed or if your character is inclined to change this)
  
  **Age:**
  
  **Physical Description:** (try to phrase this how your character would describe themselves)
  Special behaviorism(s), quirks,... :
  **Style (Dress/Life Style):**
  
  **Positive Traits (strengths)**
  **Negative Traits (weaknesses)**
  
  **Ambitions/Desires (subplot)** (for these past three, feel free to expand upon information that had in the starting cards, or anything else relevant to them... like how they got these strengths, weaknesses, and ambitions/desires in the first place... if they can explain it at all)
  How does your strength help and your weakness hinder your pursuit of your subplot? (please answer this question in the comments section of your character sheet, thank you)
  
  **Personality:** (look to your nature, and expand on it, again, please phrase it like your character would)
  
  **Moral Alignment:** (see notes further down for details)
  
  **Class:** (see notes further down for details)
  
  **Race:** (any DND race is allowed, just provide a wiki link for it please... though be warned the more obviously a character is non-human, the more the natives of Ravenloft are going to be prejudiced against you)
  
  **Social Background:** (rich, poor, middle-class, working-class, vagabond, outlaw... what?)
  Memberships:
  
  Occupation:
  
  **Education:**
  
  Hobbies:
  
  **Religious Views:** (feel free to look up any DND god from any DND wiki from any edition of DND... or make up your own. If you found one, please provide a link so I can look at it... if you made it up, please describe this god, what they stand for, what worshipping them entails... as in, what do they allow you to do, what don't they want you to do, etc.)
  
  **Special Skills/Talents:** (Something unique that makes you better than anyone else at one thing. NOT your strength card)
  
  Timeline:
  
  **Birth:**
  
  Childhood:
  
  Adolescence:
  
  Adulthood:
  
  **Most important event/s in life up to date:** (again, please write as your character would, but save this for the bio.)
  
  Relationship w/ Immediate Family:
  
  Relationship w/ Extended Family:
  
  Relationship w/ Other Characters:
  
  Relationship w/ Law/Government:
  
  Relationship w/ Other Organizations/Groups:
  
  **Friends/Allies:** (outside the party)
  
  **Enemies:**
  
  **Most influenced by (person/organization/group):** (can be another PC, but you'll need to coordinate with that player about that)
  
  **Is mostly seen as:**
  
  **Sees himself as:**
  
  **Loves:** (may or may not be a PC, if it is a PC, then coordinate with that character's player, in either case, explain why your character loves them)
  
  **Trusts:** (coordinate with other players about this one)
  
  **Admires/ Looks up to:** (same as Loves.)
  
  **Believes in:** (what is your ideal, what grounds you... keeps you going)
  
  **Fears most:**  (Evil DM is Evil)
  
  **Fights for:** (what cause are you fighting for, can be related to your subplot)
  
  **Hates:** (who or what do you hate? Feel free to make a list if you need to.)
  
  Initial reaction to physical threats:
  
  Initial reaction to social threats:
  
  **Corruption:** (This'll come up later, for now just write "Clean")
  
  **Sanity:** (roll a d100, write the result here, only re-roll if the result is less than 10)
  
  Keep in mind that while the non-bold information is not required, it is still recommended as it will help you flesh out your character.
  
  **A Note on Character Alignment:**
  
  While we are going to use the traditional DND character alignments, Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil... I ask that you treat these more as guidelines... and not necessarily the core of what your character is. In fact, some part of this could simply be how your character is perceived based on what they've done in the past. Also try to be creative with the alignments... for example, my Dad told me about a Chaotic Neutral character he ran a while ago that didn't play to the usual "insane nutballs" approach of such an alignment... instead, since his character had a high intelligence score, he played it as though he simply seemed chaotic because he was always five steps ahead of everyone else and seldom bothered to explain himself before doing anything... kinda like Sherlock Holmes... if Sherlock Holmes were a wizard and a thief. Point is, try to avoid the common pitfalls of "sticking to alignment". For an overview of the different alignments, check out this link: http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterAlignment
  
  **A Note on Class:**
  
  Feel free to pick any starting class from DND (I don't care which version, as long as it isn't a prestige class... we're playing pretty loose here anyway), if you aren't familiar with the core classes, check out this link: http://dustin.wikidot.com/character-class
  
  For the purposes of this game, the core classes are Fighter, Barbarian, Rogue, Bard, Wizard, Paladin, Cleric, Ranger, Druid, Monk, and Sorcerer. You are not necessarily limited to these, but its a good start. If you really want a prestige class, you are going to need to write a longer bio giving the highlights of their previous adventures and how they got that prestige class. (if you don't know what a prestige class is, don't worry about it)
  
  Though note that there are certain... drawbacks to some classes, and other classes don't necessarily operate in quite the same way while in Ravenloft. I'll try to translate this into something that'll work on Storium, but in some cases this might not work. We'll just have to wing it and see.
  
  As for the Sanity... that's replacing the Fear/Horror tracks from the original game... basically... as you lose sanity, your character gets crazier (I'll roll up some specific ones when I feel you've lost a significant amount of sanity). The number you're rolling is your starting sanity. There will be some opportunities to recover a little sanity, but it'll probably never fully recover. When you write your sanity stat please format it like so: XX/XX with the former number being your current sanity, and the latter being your max sanity. Thank you.
  
  Categories: Dark Fantasy, Gothic Horror with some elements of Cosmic Horror. As such, this will likely involve a decent amount of gore, possibly sex... and torture... and people going insane. So definitely a NSFW game.
conversations.from: human
conversations.value: You are a powerful figure. You may or may not be a spellcaster, but you do wield real power, though it comes from without. Your will and cunning are strong, and you can manipulate your chosen medium quite well. This may be magic, or it may be people... or even some art form. The point being, you wield great power through manipulation outside sources, rather than an innate gift. You may be stern and arrogant after years of hard work... or humble in the knowledge that all your power could vanish in just one catastrophically wrong move. You probably want the High Priestess on your side. 
conversations.prefix: The Magician:
conversations.from: gpt
conversations.value: Your precise nature is hard to pin down to any specifics aside from the fact that your influence is a balancing one. That is, you generally seek to bring things into an equilibrium... or at least calm tempers down. This is not without its price however, as you likely have a growing pent-up well of frustrations and regrets of things that have passed and you cannot change. You tend to be supportive of others, particularly those that wield power of some kind, and often have their ear as a result. Be careful not to let others walk over you... and beware of abusing the trust that is often placed on you.
conversations.prefix: High Priestess:
conversations.from: human
conversations.value: You are a nurturing personality. You probably know how to tend to wounds in one way or another, whether or not this is expected of your chosen line of work. You may have had, still have, or are/were planning to raise a family at some point in your life. However, your kind and perhaps motherly nature does not make you soft or weak by any stretch of the imagination... when something or someone you care about is threatened, you snap into action and suffer nothing less that total obliteration of whatever threatened you and yours.
conversations.prefix: The Grand Duchess:
conversations.from: gpt
conversations.value: Authority and Order. You carry the weight of authority on your shoulders, whether in an official capacity, or a de facto one. Either way, you know the burdens of leadership and keeping the peace. Your ideal is to be tough but fair in your dealings with others. When you speak, others listen. Others often find you an example to look up, whether you mean them to or not. On the flip side, others might see you as rigid and unyielding at times... perhaps even intractable in your beliefs and values... and if you aren't careful, you could prove them right.
conversations.prefix: The Grand Duke:
conversations.from: human
conversations.value: Divine Guidance. You are an incredibly accomplished and talented individual to the point that you appear to have the gods themselves whispering in your ear. And perhaps you do. That is not to say that your talents are necessarily driven by a distant gods' grace, simply that you appear to be very talented, and are very pious and devout on top of that. However, the rumors about you circulate regardless of your intent, and you will need to guard yourself closely, lest you fall into the common trap of arrogance or hubris. You are still mortal. Remember that. 
conversations.prefix: High Priest:
conversations.from: gpt
conversations.value: Joining of Two. Most likely two opposites. Perhaps a conflict between you and another, or two disparate halves of yourself. In either case, there is a conflict that needs to be dealt with for you to be at peace. These kinds of conflicts have been with you for most of your life and as such you have become very knowledgeable in your efforts to better understand the other. However, you do not have the best understanding of who you are... or what your limits and desires actually are.
conversations.prefix: The Lovers:
conversations.from: human
conversations.value: Taming. You have already resolved a number of conflicts, both internal and external. As such you have great wisdom and experience on your side. Though greater worldly and introspective knowledge may have made you world-weary, possibly even cynical and bitter. For despite how many victories you may have achieved, however many titles and duties and powers you may possess... it has never really turned out quite how you imagined it would. Disappointment and weary resignation are two of your oldest foes and companions.
conversations.prefix: Victory:
conversations.from: gpt
conversations.value: Self-control, power. You wield a great deal of power... perhaps literal strength, or perhaps a more figurative form of it. In either case, you posses great power and thus have a struggle of some sort to maintain and control it. For if you allowed it to go unbalanced, your strength could wreak untold havoc. This self-control often applies to your emotions and desires as well, as you tend to set these aside for the benefit of others.  Be careful or this could lead to a repressed, toxic wellspring of emotions aching to burst out.
conversations.prefix: Strength:
conversations.from: human
conversations.value: Introspection. Who am I? What do I want? Where are we really going? What is it all for? Others may touch on these questions from time to time, but you on the other hand, *live* in this mire of philosophical concerns. You have a good deal of knowledge on a wide variety of subjects, but you do not have a deep understanding of any of them, as you have been unable to focus your studies at all... similarly, you also know a great number of people, and thus can often recognize the intent in others fairly well, but you do not form close relationships easily, as you have never really been able to settle in one place or another for long. Keep searching, traveler, but don't lose your way.
conversations.prefix: The Hermit:
conversations.from: gpt
conversations.value: Responsibility, Fairness. You committed a great wrong in your past against someone you cared about... and were given a second chance. Whether you wasted it or not... you did learn after that to take more responsibility for your actions, and while you expect that of others, you also know that fair is fair and that you should give them the benefit of the doubt sometimes. Overtime, this may lead you to be more trusting, or simply more bitter than you were before. Either way, you strive to be just above all else.
conversations.prefix: Justice:
conversations.from: human
conversations.value: Acceptance, Surrender. This card is less about what you are and more about what you are not. You are a paradox... you may have a deep understanding about other people or any topic of your choice... but you do not truly know yourself at all. Unlike the Hermit though, you do not seek this self-knowledge out at all, and are in fact, too practical minded, too busy of mind and body to worry about that for too long, and often get very uncomfortable when confronted with something that forces you to look inwards. Despite the card's name, the only person you are really betraying is yourself, as you often worry about things that are far beyond your control.
conversations.prefix: Traitor:
conversations.from: gpt
conversations.value: Change, Rebirth, Ending. You have dealt with the unknown for much of your life, charting new territory in whatever field of study, reinventing the wheel, and pushing the boundaries of what was previously thought possible. However, this has led others to see you as different and dangerous quite often, precisely because they do not understand you. You always strive for the new direction to go in, the new trick to try, the new secret to unravel. This can lead to many interesting discoveries about yourself and the world around you, however, this can also lead you to being somewhat callous and unappreciative of what you already know, as it often no longer holds your attention.
conversations.prefix: Death:
conversations.from: human
conversations.value: Moderation, Blending. You are adept at juggling a lot of different things on your plate at once, at multitasking to a degree. As well as at taking a number of different unique ingredients, each with their own distinct flavor and blending them together into a more cohesive hole. You are probably fairly creative yourself, but you are at your best when examining someone else's handiwork. You have a critical eye and a sharp tongue, but know that like many things, these are  best used in moderation. However, sometimes you might find yourself hesitating a bit.
conversations.prefix: Alchemy:
conversations.from: gpt
conversations.value: Temptation, Fixation. You are often tempted by better prospects than the ones you have... or at least of those that *seem* better. You are often fixated on your own pursuits, perhaps to the point of obsession if you aren't careful. However, you also highly adept at recognizing what others want and using that to gain their friendship... or using it against them in some way.
conversations.prefix: The Dark Master:
conversations.from: human
conversations.value: Devastating Change. You have experienced or at least witnessed an important change in yourself, your loved ones, or the world around you (or any combination of the three), and this change has unsettled you to your core. Whether or not it was actually devastating is irrelevant, you saw it as such, and were affected by it as such. This has led to you being very cautious in all manner of areas and may lead you to being able to tell when real danger is afoot well before it happens... of course this could also lead to you becoming a paranoid wreck if you let it.
conversations.prefix: Tower:
conversations.from: gpt
conversations.value: Hope, Spirituality. You may, in truth, be an outwardly cynical and bitter person, often seeing the wrong in others and the world at large long before you see the good. But once you do see the good, you can't help but latch onto it and polish it to a mirror shine, so that it may become a beacon to lead you and others to safety. Despite your possibly gruff demeanor, you often strive to bring out the best in others in the hope that they might bring out the best in you as well.
conversations.prefix: The Raven:
conversations.from: human
conversations.value: Unconscious Deception. You are a compulsive liar. As such, you have become adept at spinning tales and charming your way into and out of trouble. However, you can't seem to stop lying, even to yourself... and thus have a distorted view of yourself... whether for good or ill. If you let them, your powers of deception and self-deception could take you down a dark twisting path to utter madness.
conversations.prefix: Moon:
conversations.from: gpt
conversations.value: Liberation, Insight. It is always darkest before the dawn. An old and perhaps somewhat hackneyed saying, but you've often felt that it applies to your life quite well. For though you may not seem to be that intelligent or proactive at first glance... when push comes to shove, you rise to the challenge and overcome through sheer effort and hard work until you unlock that key bit of information or insight that others overlooked. You were also imprisoned or otherwise held back in the past and loathe to see others in a similar captivity.
conversations.prefix: Dawn:
conversations.from: human
conversations.value: Regret. Begin Again. You have a deeply troubled past... one where you wronged others greatly, and now that you have learned the error of your ways, you have been seeking some form of redemption, some way to finally be able to forgive yourself. In seeking the goodness in your own heart, you often see the best in others, even if they can't see it themselves. You can more readily see the torment that others suffer and seek to help them, even if all you can do is alleviate some of their pain for a moment. However you can help, you do, because you were helped once, and you do not wish to squander that gift... and you always fear of turning back to your old ways.
conversations.prefix: Absolution:
conversations.from: gpt
conversations.value: Travel, Completeness, Oneness With the World. You have lived a possibly long, and definitely full life... and in that time and hardship and joy, you have learned to take things as they come, one at a time... deal with the now, and let the future and past attend to themselves. You are sometimes accused of not thinking things through that well, and perhaps there is some truth to that. You prefer to stay in the now and that has served you well, and has been liberating in its way, as you no longer worry about your past woes or future plans. However, this mindset can be a prison in its own right and if you let it... you could be forever trapped in the tyranny of the now.
conversations.prefix: Mists:
conversations.from: human
conversations.value: Make your own, my advice would be something class-specific, but could apply to more than one kind of scenario.
conversations.prefix: Make your own:
conversations.from: gpt
conversations.value: Make your own, my advice would be something class-specific, but could apply to more than one kind of scenario.
conversations.prefix: Make your own:
conversations.from: human
conversations.value: Though keep in mind that this is more about why your character is with the party and why they aren't inclined to steal from, betray, and otherwise murder or maim the other party members than it is about why you are in the story. (That latter part will be readily apparent)
  
  That is unless you are playing a native of Ravenloft that the starting party recruits later... in which case, the subplot is your reason for joining the party, and thus the story.
conversations.prefix: Make Your Own:
conversations.from: gpt
conversations.value: The City of Splendors, the City of Lords... the City that... has been struggling to get by ever since the conclusion of an invisible war with the Red Wizards of Thay. Efforts that Maaril the Dragon Mage personally thwarted... with some help of course.
conversations.prefix: Waterdeep:
conversations.from: human
conversations.value: This mage is greedy, paranoid, and incredibly powerful. Always an... interesting combination. Typically, he goes after adventurers who posses powerful magical artifacts. Or at least ones he hasn't seen before. In either case, he doesn't take kindly to those who resist... or who try to steal it back. And he certainly doesn't take kindly to those that steal from him. 
conversations.prefix: Maaril the Dragon Mage:
conversations.from: gpt
conversations.value: The last surviving apprentice of the dreaded Halastar Blackcloak. He avoids direct combat, preferring his metallic constructs. Recently, he has taken advantage of the chaos of the Red Wizards' failed coup, and has been amassing a great deal of influence in Waterdeep. He does not tolerate those that interfere with his plans well.
conversations.prefix: Trobiand the Metal Mage:
conversations.from: human
conversations.value: The mysterious priestess of the Church of Cyric... she is generally a kind and patient woman, if a bit on the strict side. She is seldom in Waterdeep, but when she is, she goes to worship at the Church, to remember her old friend, and to sit in awe at what he has become. You must have done something truly heinous to have her and her many allies coming after you.
conversations.prefix: Xorla Djannas:
conversations.from: gpt
conversations.value: What manner of fiend are you tracking? Werebeast? Vampire? Ghoul? Lich? Demon?
  
  And how did you come to be allied?
conversations.prefix: Track the Beast:
conversations.from: human
conversations.value: There's a hidden safehouse that your party set up when you arrived. Where is it again? And what is the secret procedure to get back in?
conversations.prefix: Regroup:
conversations.from: gpt
conversations.value: You appear to have caught the beast sleeping in its den, its heavy breathing making it as easy to find as a trail of breadcrumbs... question is... what to do with this knowledge...
conversations.prefix: Sleeping Monster:
conversations.from: human
conversations.value: You have spent more time than you care to think of traveling through the Mists of the Domains of Dreads. You know them well and have found a way to travel through them, not too unlike the Vistani.
  
conversations.prefix: Hunter in the Mists:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have inherited the mark of the Darkling from your parents whose crimes you have to suffer for. You, as your parents before you, are marked for crimes against the Vistani way, even though you may have done nothing wrong yourself.
  
conversations.prefix: "Sins of our Fathers" - Darkling Heritage :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You relentlessly hunt the beast who has slain your family with hopes that someday you will be able to look it in the eyes while you disembowel it so that you family's death may be avenged.
  
conversations.prefix: Slay the Beast:
conversations.from: gpt
conversations.value: You’re watchful and tenacious. Your great mental fortitude gives you advantages in many tense situations. You are not easily discouraged, and will not fall prey to cheap tricks or melancholic fits.
conversations.prefix: Resolute:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have something for just about every situation, usually in the form of an arrow with just the right enchantment for the job.
conversations.prefix: Prepared:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're dislike of contact is so strong that you wont even fight in melee. You don't even carry a melee weapon, and if something gets in touching range, you're out of there.
conversations.prefix: Distant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've said you'll come. And not shoot them. And you stick to your word, no matter what.
conversations.prefix: Stability:
conversations.from: gpt
conversations.value: You combine sword and holy powers to defeat your foes and protect your allies.
conversations.prefix: Paladin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You see the world in black and white, which can lead you to be too trusting in some cases and too harsh in others.
conversations.prefix: Idealistic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You seek to right the wrongs of this world, to save the innocent and punish the wicked. By any means necessary.
conversations.prefix: Justice:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’re resolute and tenacious. Your great physical and mental fortitude gives you advantages in many tense situations. You are not easily discouraged, and will not fall prey to cheap tricks or emotional fits.
conversations.prefix: Unrelenting Force:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes your steadfast loyalty to the cause leaves you open before unforeseen circumstances.
conversations.prefix: Overzealous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a nomad, roaming onward as long as you remember. You hold a persistent belief that beings you encounter on your path are gifts of fate, whatever the truth is.
conversations.prefix: Pilgrimage:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: he world rarely forgives mistakes and often takes the opportunity to lash out. A few unkind words in retaliation amounts to nothing in comparison.
conversations.prefix: Spiteful Tongue:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Strong? That doesn't begin to describe you. Gifted? An insulting understatement. You are a prodigy, a god among men, no, a god among worms. No master can tame you, no law can bind you, are are power incarnate.
conversations.prefix: Unimaginable Power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: . . . No. While it is true that no external power can bind you, you are controlled by your own weapon: your desires, your addictions, they control your actions and dictate your decisions. For all your power, you are a slave.
conversations.prefix: Slave to Your Nature:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Oh, Veronica... We had such fun together under our master's tutelage. But then he had to make that stupid competition to decide who received the last of his secrets, which meant I had to kill him of course, and you left with his journal. However I stole away with the cipher, so here we are: me with no book to read, and you with no way to read it. Guess we'll settle this the way our master intended, after all.
conversations.prefix: The Duel:
conversations.from: gpt
conversations.value: Not only are you educated in books but in the world as well
conversations.prefix: Worldly:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were born without eyesight and other people view you differently because of it
conversations.prefix: Blind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want as life that any mage wants. Someone who accepts you and loves you with your magic
conversations.prefix: Create a life:
conversations.from: human
conversations.value: You have made pacts with the fey, studied demons, and looked to the stars for answers. Where others would cry evil and retreat, you are willing take the risk knowledge demands.
conversations.prefix: Occult Knowledge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a deep reserve of natural magical ability. This allows you to be far more destructive than all but the most skilled mundane warriors without equipment. As a result, you  appear to be weak and unarmed, while in fact you are always armed.
conversations.prefix: Hidden Power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your power is a part of you -- one you don't fully understand. It can sometimes run out of control, consuming everything, including your personality.
conversations.prefix: Uncontrollable:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your problems seem to ultimately stem from your powers. Your black outs, temper, the fear in everyone's eyes when they hear your name. You need to find a way to either dampen your powers, or at least gain some measure of control.
conversations.prefix: Inner Demons:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are used to talking your way out of trouble.
conversations.prefix: Persuasive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Beneath the cheap, gaudy costumes you are just a dressed up street rat. You've seen a lot in your time in the world, and you have become wary of getting burned.
conversations.prefix: Cynical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The "glamorous" life of  a performer is wearing you down. You're ready to move on to other ,more lucrative ,professions... like finding treasure on an adventure that will make you rich beyond your wildest dreams.
conversations.prefix: Set for Life:
conversations.from: human
conversations.value: Being a demon, a Succubus, grants you natural magic. You do not have to prepare or cast spells as other wielders of arcane magic do. Instead, you have abilities known as invocations that are powered from wild energy you've drained from others. This magic is directly effected by your Charisma, the power of the magic you drain or your master's lended power, and your level of experience.
conversations.prefix: Demonic Magic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The magical collar wrapped around your neck can control your abilities, mental state, and anything else you wish to do if your master, or a stronger magical opponent, wishes it. You cannot feed from your master or other party members in the traditional sense of how a Succubus feeds without the consent of your master, instead you must be given the power through draining very small amounts of willpower or magic.
conversations.prefix: Magical Collar:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There must be a hedge mage, stupid and gullible, to take your link while you slowly suck him dry until you find a way to destroy the Wizard Tower then the collar. . . but the order is not very important.
  
conversations.prefix: Find a Patsy, Destroy the Wizards, Be Free:
conversations.from: gpt
conversations.value: Very powerful magic, but sometimes unpredictable.
conversations.prefix: Dark Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Everything comes with a price.
conversations.prefix: The Price:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a void that can only be filled by gaining more power.
conversations.prefix: More Power!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: You have the ability to take the form of a Dire Hawk.
conversations.prefix: Wild Shape:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In your human form, you are completely blind.
conversations.prefix: Blind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The natural world has gotten out of balance in Ravenloft. You intend to correct that.
conversations.prefix: Restore Balance:
conversations.from: human
conversations.value: When you have made up your mind to do something you are a force to be reckoned with and almost impossible to stop. You will see your will carried through regardless of the costs to your self.
  
conversations.prefix: Relentless:
conversations.from: gpt
conversations.value: Spending years in the wild places without your sight has heightened your other senses to the point that you are often aware of things others miss.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: You know your way around a city.
conversations.prefix: Streetwise:
conversations.from: gpt
conversations.value: People don't think much of the blind girl. You can get away with a lot of things because of it
conversations.prefix: Disability:
conversations.from: human
conversations.value: People tend to be oh so droll, especially when they have no plans other than getting their next meal. They should be happy to serve someone else's plans, honored, even.
conversations.prefix: Tools of the Trade: