conversations.from: system
conversations.value: Today you enlisted. You started the day in a small bare room with light gray walls, with one table, one chair, one pencil, and a stack of forms that seemed endless. Most of the forms, which you can’t remember much about, didn’t seem to cause you any moral concerns that you can remember. After all, they were paying you a crazy amount of money. You were then taken to a slightly larger room where a nerdy tech at a terminal allowed you to watch as your current identity and past history was completely erased from the world databases. You no longer exist. You have never existed, anywhere. But you’re OK with this as they clearly told you that this was a condition of employment somewhere along the extended hiring process.
  
  Then they dropped the real bomb on your psyche, something you didn’t know a moment ago. You have signed on to help fight a Time War and the stakes were stunning.
  
  ++++++
  
  Story Background:
  
  This is the third game in the Time Guard World. 
  
  TIME TRAVEL IS HARD. 
  
  With a only a few exceptions, time travel is hard, it takes a lot of energy, and its expensive using current technology. It is done only at a time pad set up in large, room size facilities with lots of technical gear.  Typically your team is dropped somewhere in the past and given some interval, usually 3 to 15 days to carry out the mission and ** THEN YOU AND YOUR TEAM ARE AUTOMATICALLY EXTRACTED AT A SPECIFIC TIME, WHICH WAS SET AT THE BEGINNING OF YOUR MISSION,  REGARDLESS WHERE YOU ARE OR WHAT YOU ARE DOING. YOU CAN ONLY RETURN TO THE TIME PAD YOU LAUNCHED FROM, ABOUT AN HOUR AFTER YOUR MISSION STARTED, LOCAL TIME.**
  
  -----
  Types of Characters 
  
  **In the Time Guard **-. This is recommended for new writers to storium.  It is the most structured environment with the most cannon already created. Your Boss is Agent Tango, and you can read about him in previous Pathfinder stories. The guard takes all types of personalities and backgrounds, but it helps if your character has at least one significant skill or specific knowledge. For example knowledge of history, art, theater...is as important as economics, science or technology, it is all useful. Characters inside of the Time Guard find a more structured world, clear cut tasks, and this is what makes it easier for new players.  
  
   **Time Guard Rogue agents** -Rogue agents are for characters returning from previous Time Guard Stories. They are already deeply embedded in the story and know many of the other story threads in play. 
  
  
  **Characters not in the Time Guard** - These characters should be from our current time in history. They are harder to create but can be a lot of fun if your up to the challenge. You need to explain how they relate or will relate to other characters or the events that the guard is engaged. You should expect and be ready to interact with me, in detail, in creating this type of character, because it needs to fit well into the existing story world.
  
  However these characters, that are outside of the guard, can be anything, a mom, a waiter, a student, etc. that have been caught up in the events and relationships of people engaged in the story.  
  
  I like big canvas worlds, that permit all types of stories, romance, action, adventure, exploration...
  But some writers find these big worlds, with no clear horizons, harder to write about.  So inside the big world, is the focus for each story, each game goal the stories should arc back toward, The  Principal Goal of  this chapter of the story is to bring down the time barrier that prevents the Time Guard from traveling to the future. 
  
  =====
conversations.from: human
conversations.value: You are a member of the time guard. You have at least one specific skill, that you should define in your strength card. For instance  it could be a physical skill, technical skill, or deep knowledge in Art, History, Technology, Science, or perhaps Military fields.
conversations.prefix: Member of the Time Guard:
conversations.from: gpt
conversations.value: **Only Approved, Previous Characters ** from other Time Guard games may have this Nature. You have the Same Skill Requirement as other Agents, but also have a personal item, that allows you to jump in time under certain constraints. 
conversations.prefix: Rogue Agent:
conversations.from: human
conversations.value: You have somehow learned of the Time Guard, but all your friends think you are crazy. You are either determined to find them, or through no fault of your own, you keep bumping into events that lead you to members of the Guard. 
conversations.prefix: Civilian outside of Time Guard:
conversations.from: gpt
conversations.value: Deep knowledge of Art, Science, Technology, History, Anthology... etc. 
conversations.prefix: Deep Knowledge:
conversations.from: human
conversations.value: Highly trained in weapons of all types and hand to hand combat. Won't freeze up under stress or danger. 
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: Really really good at fixing and making things, like cars, planes, computers, etc. work. Can make interesting things from primitive environments or primitive technology. 
conversations.prefix: Applied Skills:
conversations.from: human
conversations.value: Thinking you are better than you really are, often get in over your head. 
conversations.prefix: Inflated Ego:
conversations.from: gpt
conversations.value: You have difficulty decided what is important and what is not under stress.
conversations.prefix: Can't Tell What is Important:
conversations.from: human
conversations.value: Often act in a way to undermine yourself because you don't feel worthy. 
conversations.prefix: You don't feel worthy:
conversations.from: gpt
conversations.value: Engages in self destructive behavior if you think anyone is critical of you. 
conversations.prefix: Takes Criticism poorly:
conversations.from: human
conversations.value: You have heard of them, but no one thinks they are real. You need to determine the truth. 
conversations.prefix: Find out more about the Time Guard:
conversations.from: gpt
conversations.value: You have learned that the Guard has been infiltrated by sleeper enemy agents. You decide to hunt them. 
conversations.prefix: Uncover the moles:
conversations.from: human
conversations.value: As a member of the guard, everyone knows about the time barrier that keeps you from moving into the future. You have made it part of your personal purpose in life to cause this barrier to fall. 
conversations.prefix: The time Barrier must Fall:
conversations.from: gpt
conversations.value: You have heard of them, but no one thinks they are real. You need to determine the truth. 
conversations.prefix: Find out more about the Time Guard (copy):
conversations.from: human
conversations.value: As a member of the guard, everyone knows about the time barrier that keeps you from moving into the future. You have made it part of your personal purpose in life to cause this barrier to fall. 
conversations.prefix: The time Barrier must Fall (copy):
conversations.from: gpt
conversations.value: You have learned that the Guard has been infiltrated by sleeper enemy agents. You decide to hunt them. 
conversations.prefix: Uncover the moles (copy):
conversations.from: human
conversations.value: **Only Approved, Previous Characters ** from other Time Guard games may have this Nature. You have the Same Skill Requirement as other Agents, but also have a personal item, that allows you to jump in time under certain constraints. 
conversations.prefix: Rogue Agent (copy):
conversations.from: gpt
conversations.value: **Only Approved, Previous Characters ** from other Time Guard games may have this Nature. You have the Same Skill Requirement as other Agents, but also have a personal item, that allows you to jump in time under certain constraints. 
conversations.prefix: Rogue Agent (copy):
conversations.from: human
conversations.value: You are a member of the time guard. You have at least one specific skill, that you should define in your strength card. For instance  it could be a physical skill, technical skill, or deep knowledge in Art, History, Technology, Science, or perhaps Military fields.
conversations.prefix: Member of the Time Guard (copy):
conversations.from: gpt
conversations.value: You are a member of the time guard. You have at least one specific skill, that you should define in your strength card. For instance  it could be a physical skill, technical skill, or deep knowledge in Art, History, Technology, Science, or perhaps Military fields.
conversations.prefix: Member of the Time Guard (copy):
conversations.from: human
conversations.value: You have somehow learned of the Time Guard, but all your friends think you are crazy. You are either determined to find them, or through no fault of your own, you keep bumping into events that lead you to members of the Guard. 
conversations.prefix: Civilian outside of Time Guard (copy):
conversations.from: gpt
conversations.value: You have somehow learned of the Time Guard, but all your friends think you are crazy. You are either determined to find them, or through no fault of your own, you keep bumping into events that lead you to members of the Guard. 
conversations.prefix: Civilian outside of Time Guard (copy):
conversations.from: human
conversations.value: You have difficulty decided what is important and what is not under stress.
conversations.prefix: Can't Tell What is Important (copy):
conversations.from: gpt
conversations.value: Thinking you are better than you really are, often get in over your head. 
conversations.prefix: Inflated Ego (copy):
conversations.from: human
conversations.value: Engages in self destructive behavior if you think anyone is critical of you. 
conversations.prefix: Takes Criticism poorly (copy):
conversations.from: gpt
conversations.value: Often act in a way to undermine yourself because you don't feel worthy. 
conversations.prefix: You don't feel worthy (copy):
conversations.from: human
conversations.value: Really really good at fixing and making things, like cars, planes, computers, etc. work. Can make interesting things from primitive environments or primitive technology. 
conversations.prefix: Applied Skills (copy):
conversations.from: gpt
conversations.value: Deep knowledge of Art, Science, Technology, History, Anthology... etc. 
conversations.prefix: Deep Knowledge (copy):
conversations.from: human
conversations.value: Highly trained in weapons of all types and hand to hand combat. Won't freeze up under stress or danger. 
conversations.prefix: Warrior (copy):
conversations.from: gpt
conversations.value: You have suffered a loss, explain it, and act in a way to fill it. 
conversations.prefix: Fill a hole in your life:
conversations.from: human
conversations.value: You have suffered a loss, explain it, and act in a way to fill it. 
conversations.prefix: Fill a hole in your life (copy):
conversations.from: gpt
conversations.value: You need to prove to yourself or someone that matters to you, that you are a worthwhile person. 
conversations.prefix: Prove yourself:
conversations.from: human
conversations.value: You need to prove to yourself or someone that matters to you, that you are a worthwhile person. 
conversations.prefix: Prove yourself (copy):
conversations.from: gpt
conversations.value: The Universe, a strange thing really, of amazing beauty, tempts you, challenges you, teases you, demands that you prove yourself by learning some of her mysteries. 
conversations.prefix: The Universe Calls:
conversations.from: human
conversations.value: The Universe, a strange thing really, of amazing beauty, tempts you, challenges you, teases you, demands that you prove yourself by learning some of her mysteries. 
conversations.prefix: The Universe Calls (copy):
conversations.from: gpt
conversations.value: Play one PiP only for the Pathfinder cast. 
  
  Each Pathfinder, describe 1812 England. Where do you eat?  Where do you sleep? Do you meet anyone Interesting?.... 
  
  This gives you a chance to introduce your character and  ground the stories you are about to tell by evoking the world you are in. 
  
conversations.prefix: Pathfinders Explore Cambridge 1812 (Albert):
conversations.from: human
conversations.value: Pathfinders Only- Play one PiP
  
  Find Charles Babbage. Describe where he stays, what clubs he visits, who his friends are what do they do and where do they stay. Anything that might help you with your mission. 
conversations.prefix: Pathfinders -Find Charles Babbage:
conversations.from: gpt
conversations.value: For the Rogues only. Please play only one PiP Each. 
  
  Describe something about your life on the run, where you have gone, what worries you etc. 
conversations.prefix: Rogues -  on the Run:
conversations.from: human
conversations.value: [Play one Pip each and apply result to your move]
  
  You Must Reprieve the content from the bank box using the credential supplied to you. 
conversations.prefix: Rogues - The bank Box:
conversations.from: gpt
conversations.value: You Must Reprieve the content from the bank box using the credential supplied to you. 
conversations.prefix: Rogues - The bank Box (Agent Ferro):
conversations.from: human
conversations.value: You Must Reprieve the content from the bank box using the credential supplied to you. 
conversations.prefix: Rogues - The bank Box (Agent Ferro):
conversations.from: gpt
conversations.value: You Must Reprieve the content from the bank box using the credential supplied to you. 
conversations.prefix: Rogues - The bank Box (Agent Mendleson):
conversations.from: human
conversations.value: You Must Reprieve the content from the bank box using the credential supplied to you. 
conversations.prefix: Rogues - The bank Box (Agent Casey):
conversations.from: gpt
conversations.value: A university city and the county town of Cambridgeshire, England, on the River Cam about 50 miles (80 km) north of London. 
conversations.prefix: Cambridge, England, 1812:
conversations.from: human
conversations.value: You know there is something different about the new people. You believe they are Timewright, you just need to find proof. 
conversations.prefix: Prove You Are Not Crazy (Albert):
conversations.from: gpt
conversations.value: The team is not expecting Aava. And with the vague notion of a Time War, could this be one of the enemy agents everyone is talking about. 
conversations.prefix: Pathfinders - Connect With The Team :
conversations.from: human
conversations.value: There is a catch of survival gear a mile from your current location. What's a mile in a Cretaceous era forest. 
conversations.prefix: Find the Supplies (Rogues):
conversations.from: gpt
conversations.value: The Time Guard AI. His job is to assist agents and Time Guard management. 
conversations.prefix: Aleph:
conversations.from: human
conversations.value: The Time Guard AI. His job is to assist agents and Time Guard management. 
conversations.prefix: Aleph (Rogues):
conversations.from: gpt
conversations.value: However, I find myself surrounded for the third time by these wainwrights of time. This time I will prove that I am not mad. Of course, Not before I join the Extractors Club, that is. Just in case it turns out that I fail in proving it.
conversations.prefix: Albert Beauchamp:
conversations.from: human
conversations.value: a personal defense weapon (PDW) designed and manufactured by FN Herstal in Belgium. Created in response to NATO requests for a replacement for 9×19mm Parabellum firearms, the P90 was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups
conversations.prefix: FN P90 :
conversations.from: gpt
conversations.value: The FN P90 is a personal defense weapon (PDW) designed and manufactured by FN Herstal in Belgium. Created in response to NATO requests for a replacement for 9×19mm Parabellum firearms, the P90 was designed as a compact but powerful firearm for vehicle crews, operators of crew-served weapons, support personnel, special forces and counter-terrorist groups.
conversations.prefix: FN P90:
conversations.from: human
conversations.value: "tyrant lizard" 40 feet long, 13 feet tall, and weighing 12 tons, the Tyrannosaurus rex is truly the king of the  Cretaceous period. 
conversations.prefix: T-Rex:
conversations.from: gpt
conversations.value: Change this card into whatever you need.
conversations.prefix: Survival Gear:
conversations.from: human
conversations.value: It has been over six months since you last seen each other. Now you are stuck in the Cretaceous period. This is the perfect time to reconnect. 
conversations.prefix: Reconnect (Rogues):
conversations.from: gpt
conversations.value: You have 24 hours to replace the remaining data loggers. 
conversations.prefix: Place Remaining Data Loggers :
conversations.from: human
conversations.value: Just because people are working towards the same goal, doesn't make them a team. That will take time and work.
conversations.prefix: Become a Team:
conversations.from: gpt
conversations.value: You have three days until the next jump, and there is people after you. You need to get somewhere say and quick. 
conversations.prefix: Survive:
conversations.from: human
conversations.value: You have three days until the next jump, and there is people after you. You need to get somewhere say and quick. 
conversations.prefix: Survive (Katrina):
conversations.from: gpt
conversations.value: You have three days until the next jump, and there is people after you. You need to get somewhere say and quick. 
conversations.prefix: Survive (Roger):
conversations.from: human
conversations.value: You have three days until the next jump, and there is people after you. You need to get somewhere say and quick. 
conversations.prefix: Survive (Morena):
conversations.from: gpt
conversations.value: Play one PiP only for the Pathfinder cast. 
  
  Each Pathfinder, describe 1812 England. Where do you eat?  Where do you sleep? Do you meet anyone Interesting?.... 
  
  This gives you a chance to introduce your character and  ground the stories you are about to tell by evoking the world you are in. 
  
conversations.prefix: Pathfinders Explore Cambridge 1812 (Aava):
conversations.from: human
conversations.value: Play one PiP only for the Pathfinder cast. 
  
  Each Pathfinder, describe 1812 England. Where do you eat?  Where do you sleep? Do you meet anyone Interesting?.... 
  
  This gives you a chance to introduce your character and  ground the stories you are about to tell by evoking the world you are in. 
  
conversations.prefix: Pathfinders Explore Cambridge 1812 (Killian):
conversations.from: gpt
conversations.value: Play one PiP only for the Pathfinder cast. 
  
  Each Pathfinder, describe 1812 England. Where do you eat?  Where do you sleep? Do you meet anyone Interesting?.... 
  
  This gives you a chance to introduce your character and  ground the stories you are about to tell by evoking the world you are in. 
  
conversations.prefix: Pathfinders Explore Cambridge 1812 (Patricia):
conversations.from: human
conversations.value: Play one PiP only for the Pathfinder cast. 
  
  Each Pathfinder, describe 1812 England. Where do you eat?  Where do you sleep? Do you meet anyone Interesting?.... 
  
  This gives you a chance to introduce your character and  ground the stories you are about to tell by evoking the world you are in. 
  
conversations.prefix: Pathfinders Explore Cambridge 1812 (copy):
conversations.from: gpt
conversations.value: Play one PiP only for the Pathfinder cast. 
  
  Each Pathfinder, describe 1812 England. Where do you eat?  Where do you sleep? Do you meet anyone Interesting?.... 
  
  This gives you a chance to introduce your character and  ground the stories you are about to tell by evoking the world you are in. 
  
conversations.prefix: Pathfinders Explore Cambridge 1812 (Peter):
conversations.from: human
conversations.value: You never thought you would run into these future time agents that the Time Guard warned you about, but here they are. Can you survive? Can you get away?
conversations.prefix: Survive:
conversations.from: gpt
conversations.value: Create your NPC assistant and describe the walk to your room.
conversations.prefix: Room and Assistant :
conversations.from: human
conversations.value: Create your NPC assistant and describe the walk to your room.
conversations.prefix: Room and Assistant  (Patricia):
conversations.from: gpt
conversations.value: Create your NPC assistant and describe the walk to your room.
conversations.prefix: Room and Assistant  (Aava):
conversations.from: human
conversations.value: Create your NPC assistant and describe the walk to your room.
conversations.prefix: Room and Assistant  (Killian):
conversations.from: gpt
conversations.value: Create your NPC assistant and describe the walk to your room.
conversations.prefix: Room and Assistant  (copy):
conversations.from: human
conversations.value: Create your NPC assistant and describe the walk to your room.
conversations.prefix: Room and Assistant  (Albert):
conversations.from: gpt
conversations.value: Create your NPC assistant and describe the walk to your room.
conversations.prefix: Room and Assistant  (Peter):
conversations.from: human
conversations.value: A reward for adding depth to the world.
conversations.prefix: World Build:
conversations.from: gpt
conversations.value: Standing over six and a half feet tall, most are intimidated by the good doctor. That is until he starts drowning on about some new scientific theory.
conversations.prefix: Dr. Bragg:
conversations.from: human
conversations.value: World renowned scientist in the field of astrophysics and quantum entanglement, Dr. Kyeon is one of the most personable scientists on base. 
conversations.prefix: Dr. Kyeon:
conversations.from: gpt
conversations.value: You have some time to relax and be social.
conversations.prefix: Socialize :
conversations.from: human
conversations.value: In the safe house is eight crates. Four hold clothes of various shapes and styles. Two are loaded with weapons. The remaining two have money, ID kits, and survival gear. 
conversations.prefix: Gather Supplies (Morena):
conversations.from: gpt
conversations.value: In the safe house is eight crates. Four hold clothes of various shapes and styles. Two are loaded with weapons. The remaining two have money, ID kits, and survival gear. 
conversations.prefix: Gather Supplies (Katrina):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: From combat Roger has a deformed left ear.
conversations.prefix: Minor Physical Deformity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have forgotten some of your past due to trauma from a previous mission. You need to remember to completely heal.  
conversations.prefix: Remember Your Past:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Morena is a formidable woman, but she can only do so much.    
conversations.prefix: Only One Woman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Something is happening within Time Guard. Someone needs to find out what it is.
conversations.prefix: Find Out What Happened:
conversations.from: gpt
conversations.value: **Only Approved, Previous Characters** from other Time Guard games may have this Nature. You have the Same Skill Requirement as other Agents, but also have a personal item, that allows you to jump in time under certain constraints.
conversations.prefix: Rogue Agent:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You think you're more amazing than you really are sometimes, and your overconfidence can get you into trouble.
conversations.prefix: Too Confident :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: If someone I see as a superior gives me an order, I do it.  Regardless of my personal beliefs, they are telling me to do something and I must obey.
conversations.prefix: Blindly Follows:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Morena is in love with her girlfriend Lisa Oslo. Lisa was/is an administrative book keeper for the Time Guard.
conversations.prefix: In Love:
conversations.from: human
conversations.value: Your job is to operate and special technical equipment the mission requires and you will usually operate recording equipment to bring details of the operations back for analysis. 
conversations.prefix: Member of the Time Guard: Tech Specialist:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Deep knowledge of Art,  Literature and History is second nature to you...which can make you really fun at parties. 
conversations.prefix: Deep Knowledge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may act in a way that undermines yourself because you don’t feel worthy.    
conversations.prefix: We're Not Worthy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to get to the bottom of who or what is behind the timeline's anomalies. The past has to be set right. 
conversations.prefix: Turn Back the Clock:
conversations.from: gpt
conversations.value: Has a way with people.
conversations.prefix: Social Charm:
conversations.from: human
conversations.value: Roger's time in the Middle East taught him the skills of good negotiation and bargaining tactics.
conversations.prefix: Bargain / Negotiation:
conversations.from: gpt
conversations.value: You often become...
  
  Ooooh shiny....
  
  When trying to focus you....
  
  SQUIRREL!!! 
conversations.prefix: Distracted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Anything with a chip or software it in, you can fix, change or given enough time build.
conversations.prefix: Deep Knowledge -Tech/ AI:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have experienced your fair share of poor treatment and being nice doesn't seem to pay off in your view. 
conversations.prefix: Life is unfair and so are you:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your only in this gig for the money, and you expect it to make you wealthy. 
conversations.prefix: Desire for Wealth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Although Roger doesn't remember his past before his time in the Pathfinders, memories do come back to him in small visual snippets. He can't yet process them.
conversations.prefix: Flashback:
conversations.from: gpt
conversations.value: You know what you want, and you go straight for it.
conversations.prefix: Straightforward:
conversations.from: human
conversations.value: Good at improvising on the spot solutions to immediate problems. 
conversations.prefix: Wing it:
conversations.from: gpt
conversations.value: During his time in military training Roger learned ways to forage for what he needed for survival.
conversations.prefix: Wilderness Survival:
conversations.from: human
conversations.value: Morena is trained as a soldier. She has taken a few acting classes, and has picked up the odd skill here and there. But she is not a scientist, and historian, or  a paleontologist. 
conversations.prefix: Out of One's Depth:
conversations.from: gpt
conversations.value: When things go sideways, sometimes its best to improvise. Oddly enough, you find yourself getting a lot of practice doing that.
conversations.prefix: Willing to Gamble:
conversations.from: human
conversations.value: You want to go left. The group goes right. You still go left.
conversations.prefix: Resolute:
conversations.from: gpt
conversations.value: You like your life perfectly ordered, but then...when is life *ever* like that? Chaos leaves you feeling at a loss. 
conversations.prefix: The Center Cannot Hold:
conversations.from: human
conversations.value: You may not have been a member of the Time Guard for long, but you've years in experience dealing with emergency situations. You've learned to follow your instincts, they have rarely led you astray.
conversations.prefix: Gut Instincts:
conversations.from: gpt
conversations.value: Uhg, people are so damn rude. They should get to the point and stop wasting your time.
conversations.prefix: Social Graces :
conversations.from: human
conversations.value: You suspect he merely tolerates you, but You do know were Hirsch lives.
conversations.prefix: Gentlemen Friends:
conversations.from: gpt
conversations.value: Aava has learned to be a world class Time Traveling Tomb Raider
conversations.prefix: Collect Treasure:
conversations.from: human
conversations.value: God has given you one face, and you make yourself another...
  
  And it's a good thing too, since disguises are useful if you're going to time travel. 
conversations.prefix: Professional Make Up Kit:
conversations.from: gpt
conversations.value: Will get you dead.
conversations.prefix: Chivalry:
conversations.from: human
conversations.value: Sometimes honor is all we can hold on to.
conversations.prefix: Chivalry:
conversations.from: gpt
conversations.value: Love is a strength, but sometimes, you have to make sacrifices for the one you love. 
conversations.prefix: For Love:
conversations.from: human
conversations.value: You are from an era where your assumptions and perceptions are nothing like reality.
conversations.prefix: Out of Time:
conversations.from: gpt
conversations.value: You call it being thorough. Others call it being a royal pain in the ass.
conversations.prefix: Fixation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In the safe house is eight crates. Four hold clothes of various shapes and styles. Two are loaded with weapons. The remaining two have money, ID kits, and survival gear. 
conversations.prefix: Gather Supplies (Roger):
conversations.from: human
conversations.value: Prior training and past experience have honed your ability to listen to a high level.
conversations.prefix: Good listener: