conversations.from: system
conversations.value: You are the lowest of all the creatures in the realm, a goblin. Small and unremarkable. There have been no great tales woven about the accomplishments of any of your kin. Most of your kind are too dumb to even notice. The only reason your race has survived as long as it has is sheer numbers. You multiply like rabbits. Goblins will put anything into into their gaping mouths, it doesn't matter if it is alive or even poisoned. Most other creatures consider you a nuisances at best, and most want to see you dead on sight. 
  
  However something changed inside you, and select others in your cave dwelling. You awoke and felt different. You looked around and felt a need to do something more with your life than go bring back food, and squabble with your clan-mates about who gets the last bone. You don't know if it was the food (although, highly unlikely, your diet has not been something anyone would brag about) or something inside you just popped. You want to be written about in tales, sung about in taverns. The world is your oyster, and you want a piece of it for yourself...or at least recognized as a sentient species.
  
  
  --------------------------------------
  
  [This will be my first time as a narrator. So if you sign up, bear with me. This will be a fairly silly quest. Whatever motley crew comes about will face lot's of silly challenges, and your strengths are impressive--for the lesser beings of goblins. Feel free to make your own cards, and make sure you don't take this too seriously.]
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Fulfill the Kings request to shut the bird up.
conversations.prefix: Stop the Bird:
conversations.from: gpt
conversations.value: The witch gives you a bow. It feels queer in your hand as if it is alive. Hope you know how to use it.
conversations.prefix: Bow:
conversations.from: human
conversations.value: All hero's need a start. This witch seems to know things, and is willing to guide you for some reason. Follow where she tells you to go.
conversations.prefix: Do what the witch tells you:
conversations.from: gpt
conversations.value: Who knows what she can give you.
conversations.prefix: Ask the Witch for something:
conversations.from: human
conversations.value: The Drow Prince has asked you to find 5 berries in the Mountains to the East.
conversations.prefix: Find 5 Berries (copy):
conversations.from: gpt
conversations.value: There is a staff that will glow that needs to be retrieved and returned to the Drow Prince
conversations.prefix: Retrieve the Drow Prince Staff:
conversations.from: human
conversations.value: The witch gives you a bow. It feels queer in your hand as if it is alive. Hope you know how to use it.
conversations.prefix: Bow:
conversations.from: gpt
conversations.value: It's a berry!
conversations.prefix: Berry:
conversations.from: human
conversations.value: For some reason there is a book. Not that you know what it says, but it could be useful...maybe?
conversations.prefix: Very old book:
conversations.from: gpt
conversations.value: It is a child snake, a baby version of a very poisonous creature. For some reason it has decided to come with you.
conversations.prefix: Baby S.N.A.K.E.:
conversations.from: human
conversations.value: These boots make you feel lighter when you slip them on. And grip unnaturally tightly to anything you try to climb. Climbing and balancing are exceedingly easy.
conversations.prefix: Boots of Spider-Climb:
conversations.from: gpt
conversations.value: There is a staff that will glow that needs to be retrieved and returned to the Drow Prince
conversations.prefix: Retrieve the Drow Prince Staff (copy):
conversations.from: human
conversations.value: This is a big soup pot, it has seen better days, but might provide your head with some protection.
conversations.prefix: A pot to cover your head:
conversations.from: gpt
conversations.value: The Drow Prince has asked you to find 5 berries in the Mountains to the East.
conversations.prefix: Find 5 Berries:
conversations.from: human
conversations.value: A large hammer. It has swirling red gems in it that make your head sing when touched. The handle is smaller than normal war-hammers to suite your size.
conversations.prefix: Thunk's Hammer:
conversations.from: gpt
conversations.value: It's 3 ft. long. Clearly someone lost this bit, now the goblins have it.
conversations.prefix: Rope:
conversations.from: human
conversations.value: This hat is odd looking. But when you put it on your head you feel smarter. Who knows what else it does?
conversations.prefix: Hat of Wisdom:
conversations.from: gpt
conversations.value: A large worm. He seems to greatly enjoy your company. Wonder what he can do.
conversations.prefix: Large Worm Companion:
conversations.from: human
conversations.value: He is loud, but there isn't much else to be said about him. He is as bright as goblin's come. He is somewhat larger than your typical goblin, but not the biggest by any stretch of the imagination. No one even remembers why he's in charge. Other than he's the loudest and has the biggest stick.
conversations.prefix: Goblin King:
conversations.from: gpt
conversations.value: Ask the witch for what you need.
conversations.prefix: Witch Gift:
conversations.from: human
conversations.value: She guards the food for the day from would-be thief's. No one is allowed to eat until she has served food, lest they get a fearsome slap from her over sized tasting spoon.
conversations.prefix: Goblin Cook:
conversations.from: gpt
conversations.value: There was once a town here. Or, at least, several standing buildings made with stacked stones.
conversations.prefix: Ruins of Unamed Town:
conversations.from: human
conversations.value: The woods in the valley outside of the Goblin King's caves. The creatures here are wary of the goblins.
conversations.prefix: The Woods:
conversations.from: gpt
conversations.value: It's just a baby. Alone. In the woods. This probably isn't good. Where are his parents? What is that smell coming from him?
conversations.prefix: It's a BABY:
conversations.from: human
conversations.value: These Mountains are filled with game and greenery. Rare berries grow here, keep your eyes out in your wandering. Strangely these Mountains are the farthest West any civilization has found.
conversations.prefix: Mountains of the East:
conversations.from: gpt
conversations.value: You need to sleep somewhere through the night. Find a suitable place to do it.
conversations.prefix: Find Camp:
conversations.from: human
conversations.value: The caves the goblins live in are a knotted mess. Up is the right way....right?
conversations.prefix: Leave the cave:
conversations.from: gpt
conversations.value: You need something to sleep in for the evening. Make it so.
conversations.prefix: Set up tent:
conversations.from: human
conversations.value: You're not bright, more so than most. But you were born larger than some of your kin. You have gained noteriety in the cave for being strong and a great fighter. You fancy yourself a knight, and have found a pointy stick for your sword and pot for a helmet
conversations.prefix: Goblin Fighter:
conversations.from: gpt
conversations.value: The nights are long and full of cold. You need to make fire to cook and stay warm.
conversations.prefix: Make Fire:
conversations.from: human
conversations.value: You have asked. What will you receive?
conversations.prefix: Witch Gift:
conversations.from: gpt
conversations.value: This is a rat...kinda. He looks foul and smells of death. He is larger than most cats. There is blood coming out of his mouth and he looks ready to attack you.
conversations.prefix: Dire Rat:
conversations.from: human
conversations.value: Where do you go? How do you know where your going? Do you actually want to follow the witch's direction.
conversations.prefix: Where's North:
conversations.from: gpt
conversations.value: There is a human town ahead that might become a problem for you and your folk.
conversations.prefix: Human Town:
conversations.from: human
conversations.value: He asks for assistance from random goblins he met in the woods, sounds like a reputable thing to do.
conversations.prefix: Disenfranchised Drow Prince:
conversations.from: gpt
conversations.value: The Goblin King made his caves with as much planning and direction a goblin can muster. These are a tangled mess of tunnels leading no where. There is a notable kitchen where all the food that was collected is cooked and eaten.
conversations.prefix: Goblin Kings Caves:
conversations.from: human
conversations.value: You have a bigger heart than your clan-mates. You would never bring back the live animals and other creatures to be cooked for dinner. You grew skilled at finding berries. Your soft heart made you the only one who cared with others were hurt.
conversations.prefix: Goblin Priest:
conversations.from: gpt
conversations.value: You proved yourself somewhat smarter than your brothers growing up. You would go around a cliff instead of trying to climb up it. Others looked to you to solve problems, for better or worse.
conversations.prefix: Goblin Mage:
conversations.from: human
conversations.value: You discovered, probably by accident, that if you took an object and threw it you could cause harm at a distance. Other goblins found this trick astonishing, and brought you much praise in the cave.
conversations.prefix: Goblin Archer:
conversations.from: gpt
conversations.value: You figured out that if you followed animal tracks, sometimes it leads you to animals. You pay more attention to your surroundings than others in your clan.
conversations.prefix: Goblin Ranger:
conversations.from: human
conversations.value: Goblins come and goblins go; Ripsnort got an enchanted bow, always mistrust the darkened crow; if you see him, you must lie low.
  
  Thunk ask for a magic hammer; over his words, he did stammer. Beware the nymph whose face will glamor; run from her, follow your banner.
  
  Harefluff was very obtuse; this witch decided to give him boots. You’ll see many beasts on your routes, please don’t try to give them all fruits.
  
  Asking Grunt what he want made him squirm; he ended up getting a giant worm. In his heart he must be firm, trials of faith will be his term.
  
  Gorca’s brain is quick as scat; to fix this she got a lovely hat. Coming soon you’ll see a rat; kill it fast, it hits back.
  
  On your journy you must set forth; travel to the ruined town to the north. There you will find something of worth; look in the ground, in the earth."
conversations.prefix: prophesy:
conversations.from: gpt
conversations.value: Fulfill the King's request to shut the bird up.
conversations.prefix: Stop the Bird:
conversations.from: human
conversations.value: The oldest and wisest of the goblins in Kings tunnels. Often overlooked because of his cowardice and frailty.
conversations.prefix: Thaco:
conversations.from: gpt
conversations.value: Explore the ruins, find interesting things. What's here?
conversations.prefix: Explore the ruins:
conversations.from: human
conversations.value: You have asked. What will you receive?
conversations.prefix: Witch Gift (copy):
conversations.from: gpt
conversations.value: Find the entrance to the dwarf caverns to continue on your quest.
conversations.prefix: Find the Cave Entrance:
conversations.from: human
conversations.value: The lot of you are trapped in jail. How you got into this pickle is of no consequence, but getting out is. If you stay here the humans will cook your goose.
conversations.prefix: Escape from humans:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The grubhunter is kinda like a farmer.  The spend their time collecting grubs.  Grubs being kinda like candy, if candy was fat, white and squishy.  Oh and also not sweet.  But Goblins can't really be picky can they? 
  
  The grubhunter knows the underground world because to find the really good grubs they have to travel out of normally occupied space. Sometimes they have to dig lots of holes above ground, or raid small fishing villages for their supply.
conversations.prefix: Goblin Grubhunter:
conversations.from: human
conversations.value: You are filthy.  Head to toe in dirt all the time.  This makes it harder for other goblins to smell you and animals are somewhat nicer to you since you smell like earth not burps and snot.
conversations.prefix: Dirty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Even among Goblins, you are considered sort of a freak.
conversations.prefix: Weird:
conversations.from: human
conversations.value: You find out that with a little thought you can think of things no one else does. This can lead to interesting solutions and in general interesting ideas.
conversations.prefix: Creative:
conversations.from: gpt
conversations.value: You may not be very *bright*, but at least you are willing to consider things before acting.
conversations.prefix: Calm Thinker:
conversations.from: human
conversations.value: Grut believes in the communication with the earth so much that he has subconsciously developed a good sense of direction.
conversations.prefix: Direction Sense:
conversations.from: gpt
conversations.value: Sometimes its great to be excited, but other times it just gets in the way. The problem is you never seem to know when its good or bad and that leads to some mistakes.
conversations.prefix: Overly Excited:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You feel very strongly in favor of certain things, and exhibit behaviors, in response, which others might consider excessive.
conversations.prefix: Enthusiastic:
conversations.from: gpt
conversations.value: Grut is largely unconcerned with the politics of the world.  Including random request from hobo looking drow elves.  But hey if his friends go he'll go. 
conversations.prefix: Unconcerned:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil: