conversations.from: system
conversations.value: Set during the Great Orc Invasion, the story follows a mixed group of heroes that try to infiltrate and disable an orc stronghold.
  
  ¤ Note the harsh word limits: 50 for players and 100 for the narrator. The focus is on immediate action and dialogue.
  
  ¤ Write in present tense. If you write in past tense, I'll ask for a rewrite.
  
  ¤ Use a black-and-white silhouette avatar.
  
  ¤ Don't be afraid to be generic. Make an obvious decision rather than wait for inspiration.
  
  ¤ Don't be afraid to take control of the story. Be bold.
  
  ¤ The aim is six players, but I may add more. My recent experience is that people quickly stop posting and go missing.
  
  ¤ There won't be challenges enough to each spend three cards in every scene. At first, spend one card per move to give everyone a chance to act. If someone doesn't act for a week or so, the remaining players have cards left to conclude the challenge.
  
  ¤ Most of all, have fun!
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Castle Trugem is a summer castle of the King of Kings, ruler of mankind and dwarvenkind. It's the most forward keep of the orcish army, taken by force a week ago.
conversations.prefix: Castle Trugem:
conversations.from: gpt
conversations.value: A clever adventurer will find many ways into the castle, but all of them dangerous. There are hidden escape tunnels, walls to climb, a moat to swim, and more.
conversations.prefix: Find a Way In:
conversations.from: human
conversations.value: Shorter and stockier than a human, with dark green skin and protruding tusks. Lightly armored, armed with spears and short swords. Always alert and watchful.
conversations.prefix: Orc Guards:
conversations.from: gpt
conversations.value: The cobblestone square in front of the central keep is covered in week-old blood. Next to the keep is the castle church, and in the center of the square a well.
conversations.prefix: Courtyard:
conversations.from: human
conversations.value: Assassinate the orc leader Sock, poison the well, or pray for divine assistance in the church? Or something else completely? Either way, the castle must fall.
conversations.prefix: The Plan:
conversations.from: gpt
conversations.value: Beautiful, lithe, powerful. A myriad scales that that glitter. Feathers in all colors. Long thin neck that spew metal-melting fire. Oh, and dragons are always hungry.
conversations.prefix: The Dragon:
conversations.from: human
conversations.value: Some say that dragons are beasts, others that they are highly intelligent and once ruled the land. One thing is certain: They are fierce killing machines that are nearly impossible to stop in the battlefield.
conversations.prefix: The Dragon:
conversations.from: gpt
conversations.value: Some say that dragons are beasts, others that they are highly intelligent and once ruled the land. One thing is certain: They are fierce killing machines that are nearly impossible to stop at the battlefield.
conversations.prefix: The Dragon:
conversations.from: human
conversations.value: Alchemists can turn lead into gold, while magicians can turn an animal into other animals. Magical doppelgangers are feared at the court of the King of Kings, for the job is easy for an assassin that looks like your friend.
conversations.prefix: Magus Transformicus:
conversations.from: gpt
conversations.value: Shorter and stockier than a human, with dark green skin and protruding tusks. Lightly armored, armed with bows. Not precise shooters, but their arrows hit hard.
conversations.prefix: Orc Archers:
conversations.from: human
conversations.value: Different troll families come in sizes from 1 feet to 15 feet. This is a smaller 8 feet troll. Slender, with long thin arms and legs that masks the troll's awesome strength.
conversations.prefix: Small Troll:
conversations.from: gpt
conversations.value: Shorter and stockier than a human, with dark green skin and protruding tusks. Medium armored, armed with shields, long swords, axes, clubs, and so on.
conversations.prefix: Orc Soldiers:
conversations.from: human
conversations.value: The hero Beishoun  seduced the Mountain Witch of Luzeim and killed her in bed. It gained the power to heal the righteous. The blue stones on the handle are said to be the witch's tears.
conversations.prefix: Hero Dagger Exabliom:
conversations.from: gpt
conversations.value: The keep is three stories high, with five stone stairs between the floors. The largest has a thick red carpet, three of them has plain stone steps, and one is hidden.
conversations.prefix: The Stairs:
conversations.from: human
conversations.value: Kitchen, large dining hall, servant quarters, and other rooms. Some rooms and stairs are dimly lit by a single torche on the wall, others are all dark.
conversations.prefix: First floor:
conversations.from: gpt
conversations.value: You stepped into a trap and is now pinned down, unable to move. Unless you're very strong you need help to get free.
conversations.prefix: The Trap:
conversations.from: human
conversations.value: Narrow stone spiral stairs hidden in the wall, built for escaping the keep when attacked. They reach all three floors by secret doors. The top door is locked.
conversations.prefix: Secret Stairs:
conversations.from: gpt
conversations.value: The Black Hand Assassins are remarkably silent killers for being orcs. They are dressed in dark hooded robes and cover their weapons in different poisons.
conversations.prefix: Orc Assassins:
conversations.from: human
conversations.value: A large room with a canopied bed, fireplace, sofa, bookshelf, carpet, and mirror, where the lord of the keep used to live. A ladder reaches a hatch in the ceiling.
conversations.prefix: Bedchamber:
conversations.from: gpt
conversations.value: Sock is the orcs' leader. She is tall and strong, with large fangs and battle scars. Her armor is made of heavy leather with metal spikes, all covered in dried blood.
conversations.prefix: Sock:
conversations.from: human
conversations.value: Sacks of coins, small pouches of jewels, and master-forged weapons. The orcs have collected a treasure on their way east, and most of it has ended up here.
conversations.prefix: Loot:
conversations.from: gpt
conversations.value: The famous Hassan's journal of magic, describing the creation of potions, summoning of elementals both fire and earth, and even his dabbling in fairy magic. Someone could continue the work where he left off.
conversations.prefix: Magic Journal:
conversations.from: human
conversations.value: Gold, silver, and copper coins stamped with faces of different kings. Rings, necklaces, headbands. Diamonds, rubies, sapphires. Beautiful things to eat with and eat on. Metal wands and ornate scepters. It's all there.
conversations.prefix: Treasure:
conversations.from: gpt
conversations.value: Escaping Castle Trugem should be as easy as sneaking in. Unless the orcs have noticed the intruders and tries to block all exits.
conversations.prefix: Escape:
conversations.from: human
conversations.value: You stay with the band either because they are the best companions you can ever hope for or because you have no other choice. What do you have to sacrifice to stay with the others?
conversations.prefix: Stay with the Band:
conversations.from: gpt
conversations.value: You go you own way leaving the band behind, either because you're fed up with the others or because you have your own goals to reach for. What goal that you reach is most valuable to you?
conversations.prefix: Leave the Band:
conversations.from: human
conversations.value: You go you own way leaving the band behind, either because you're fed up with the others or because you have your own goals to reach for. What goal that you reach is most valuable to you?
conversations.prefix: Leave the Band:
conversations.from: gpt
conversations.value: You go you own way leaving the band behind, either because you're fed up with the others or because you have your own goals to reach for. What goal that you reach is most valuable to you?
conversations.prefix: Leave the Band:
conversations.from: human
conversations.value: You go you own way leaving the band behind, either because you're fed up with the others or because you have your own goals to reach for. What goal that you reach is most valuable to you?
conversations.prefix: Leave the Band:
conversations.from: gpt
conversations.value: You go you own way leaving the band behind, either because you're fed up with the others or because you have your own goals to reach for. What goal that you reach is most valuable to you?
conversations.prefix: Leave the Band:
conversations.from: human
conversations.value: You go you own way leaving the band behind, either because you're fed up with the others or because you have your own goals to reach for. What goal that you reach is most valuable to you?
conversations.prefix: Leave the Band:
conversations.from: gpt
conversations.value: You go you own way leaving the band behind, either because you're fed up with the others or because you have your own goals to reach for. What goal that you reach is most valuable to you?
conversations.prefix: Leave the Band:
conversations.from: human
conversations.value: You stay with the band either because they are the best companions you can ever hope for or because you have no other choice. What do you have to sacrifice to stay with the others?
conversations.prefix: Stay with the Band:
conversations.from: gpt
conversations.value: You stay with the band either because they are the best companions you can ever hope for or because you have no other choice. What do you have to sacrifice to stay with the others?
conversations.prefix: Stay with the Band:
conversations.from: human
conversations.value: You stay with the band either because they are the best companions you can ever hope for or because you have no other choice. What do you have to sacrifice to stay with the others?
conversations.prefix: Stay with the Band:
conversations.from: gpt
conversations.value: You stay with the band either because they are the best companions you can ever hope for or because you have no other choice. What do you have to sacrifice to stay with the others?
conversations.prefix: Stay with the Band:
conversations.from: human
conversations.value: You stay with the band either because they are the best companions you can ever hope for or because you have no other choice. What do you have to sacrifice to stay with the others?
conversations.prefix: Stay with the Band:
conversations.from: gpt
conversations.value: You stay with the band either because they are the best companions you can ever hope for or because you have no other choice. What do you have to sacrifice to stay with the others?
conversations.prefix: Stay with the Band:
conversations.from: human
conversations.value: You have the power.
conversations.prefix: Sorcerer:
conversations.from: gpt
conversations.value: If it must be done...
conversations.prefix: Decisive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: ...then why wait?
conversations.prefix: Abrupt:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's what you're good at.
conversations.prefix: Destroy the Orcs:
conversations.from: human
conversations.value: You have the power.
conversations.prefix: Sorcerer:
conversations.from: gpt
conversations.value: If it needs doing...
conversations.prefix: Decisive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: ...then why wait?
conversations.prefix: Abrupt:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's what you're good at.
conversations.prefix: Destroy Orcs:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix:  :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Reclaim your title as the best blade-dancer.
conversations.prefix: Dominance:
conversations.from: human
conversations.value: Regain your honour and pride as the best.
conversations.prefix: Reclaim Dominance:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can t keep from trying to find out things. You just need to know.
conversations.prefix: Curious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You ll go to any length to become stronger and more powerful.
conversations.prefix: Grow stronger:
conversations.from: human
conversations.value: Cauterise the wound, halt the infection, let the recovery begin.
conversations.prefix: Stop the Infection:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You tend to have tunnel vision and when you have a goal rarely see the broader picture. 
conversations.prefix: Driven:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Cauterise the wound, halt the infection, let the recovery begin.
conversations.prefix: Stop the Infection:
conversations.from: human
conversations.value: It's a combination of reflex and fast wit that can make your reactions deadly.
conversations.prefix: Quick Thinking:
conversations.from: gpt
conversations.value: You've killed your fair share of game. Some big, some small. But you know what makes them fall.
conversations.prefix: Huntress:
conversations.from: human
conversations.value: You live like an animal,  and you talk to them all. Usually they understand and even respond.
conversations.prefix: Talks to animals:
conversations.from: gpt
conversations.value: Connections are fine, but you live by the adage:
  
  *"If you want something done right, do it yourself."*
conversations.prefix: Cynical:
conversations.from: human
conversations.value: A sneaky and silent attack.
conversations.prefix: Backstab:
conversations.from: gpt
conversations.value: You won't give up no matter what bars your path. 
conversations.prefix: Determined:
conversations.from: human
conversations.value: You wear furs and pelts all year round, apparently without discomfort.
conversations.prefix: Heavily dressed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're like a firework. Short bursts of brilliance that quickly fizzles out.
conversations.prefix: Low Stamina:
conversations.from: human
conversations.value: You find a clever way to solve the problem.
conversations.prefix: Inventive:
conversations.from: gpt
conversations.value: you knew there was danger and still you came unprepared. 
conversations.prefix: Unprepared:
conversations.from: human
conversations.value: You've not been tested this way before, but it turns out you do have the fabled Dwarven resilience after all.  Tough it out!
conversations.prefix: Resilient:
conversations.from: gpt
conversations.value: You're big and slow. Intimidating for some, but not for someone fast.
conversations.prefix: Lumbering:
conversations.from: human
conversations.value: Usually, you're the one sneaking up to people. You aren't use to being the one on the other end of it.
conversations.prefix: Surprised:
conversations.from: gpt
conversations.value: You think you've found your soulmate in a flying, fire-breathing lizard, now you need her to realise the same. 
conversations.prefix: Befriend the Dragon:
conversations.from: human
conversations.value: Stump's broken left arm is very painful, and it's difficult to be proficient with his axe.
conversations.prefix: Broken Arm:
conversations.from: gpt
conversations.value: Your small size allows you to easily sneak unnoticed and move quickly.
conversations.prefix: Nimble:
conversations.from: human
conversations.value: If there's gold in sight you want it and you'll fight anyone who gets in your way. 
conversations.prefix: Dragon Fever:
conversations.from: gpt
conversations.value: Your keen eye for artistic details helps you notice things.
conversations.prefix: Observant:
conversations.from: human
conversations.value: You just want to eat, you're not picky about who or what.
conversations.prefix: Hungry:
conversations.from: gpt
conversations.value: Sometimes you try things out without much thinking it over.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: You're not going to feel well again for quite some time.
conversations.prefix: Poisoned:
conversations.from: gpt
conversations.prefix: Wild: