conversations.from: system
conversations.value: They were just your typical bunch of roleplayers. They played online through an online gaming system caled the FROST - Fantasy Realtime Online Storytelling Engine.  It hosted the latest tools for enabling people to feel like they were sharing an old style tabletop gaming experience, web cams, online dice rollers, avatars and map generation. 
  
  Their GM, a mysterious figure who never showed his face but made the best stories, had immersed them in a really cool game world called Ymor. 
  
  Then, one evening as the characters considered their next quest, the Game Master asked each player to read aloud a magic scroll. As they did so everything changed forever. 
  
  The players awoke in their characters, alive an breathing and in the world of Ymor.
  
  
  ----------------------------
  
  Loosely derived from the Guardian's of the Flame series, this game will invite you to become one of the players who is thrust into their RPG character and planted in the real word of Ymor. 
  
  How will twentieth century folk deal with a fantasy world? How will they cope with the fact their bodies have changed?  Genders and races shifted? The fact that magic is real?
  
  Will they be able to thrive, or will the first town swallow them whole?
  
  
  
  
conversations.from: human
conversations.value: You are a tough and grizzled fighter. Skilld with sword, shield and armour. 
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: Armoured fighter with skillls in mounted and foot combat. Code of honour. 
conversations.prefix: Knight:
conversations.from: human
conversations.value: Holy warrior, piousd and pure of heart. Some healing ad protection magic as well as fighting skills. 
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: Large, well muscled and proud, skilled in unarmed and armed combat - combat rage. 
conversations.prefix: Barbarian:
conversations.from: human
conversations.value: At one with nature, guardian of forests, animals and all growing things. 
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: Sneaky and cunning, thiefly skills matched with guile and light combat skills. 
conversations.prefix: Rogue:
conversations.from: human
conversations.value: Out and out burglar, skilled in movement, climbing, locks and striking from the shadows. 
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: Representative of a deity, imbued with powers. 
conversations.prefix: Cleric:
conversations.from: human
conversations.value: Skilled in arcane magics. 
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: You do not balk in the face of danger
conversations.prefix: Courageous:
conversations.from: human
conversations.value: This is insane, you want to go home!
conversations.prefix: Coward:
conversations.from: gpt
conversations.value: You have a life, and a family and this craziness has to stop. 
conversations.prefix: Get back to the real world!:
conversations.from: human
conversations.value: Why do the GM transport you here and how? what are his plans?
conversations.prefix: Why?:
conversations.from: gpt
conversations.value: These thin tribal design bracers provide armour normally afforded someone wearing much heavier armor.
conversations.prefix: Bracers of Armour:
conversations.from: human
conversations.value:  Rapier designed to allow a wielder to add Charisma bonus to damage dealt.
conversations.prefix: Rapier of Beautiful Riposte:
conversations.from: gpt
conversations.value: A bard playing this lute will find any performance or persuasion checks made immediately after will be at a bonus. Also, said bard’s inspiration bonus is given a bump as well.
conversations.prefix: Lute of Persuasion and Vigor:
conversations.from: human
conversations.value: You are the noblest of elvish peoples and this can sometimes give you an advantage in social situations. 
conversations.prefix: High Elf:
conversations.from: gpt
conversations.value: Afford a slight combat bonus and return to your weapon belt after use.
conversations.prefix: Daggers of Returning:
conversations.from: human
conversations.value: Useful for picking locks and gaining access
conversations.prefix: Thieves tools:
conversations.from: gpt
conversations.value: what is it's secret?
conversations.prefix: Moonstone Pendant:
conversations.from: human
conversations.value: strong and light and almost silent. 
conversations.prefix: Elven Mail:
conversations.from: gpt
conversations.value: Give these to players you have inspired
conversations.prefix: Bardic Inspiration:
conversations.from: human
conversations.value: Call upon the powers and abilities of a given beast
conversations.prefix: Spirit magic:
conversations.from: gpt
conversations.value: Call and possess a beast
conversations.prefix: Beast Magic:
conversations.from: human
conversations.value: Made of strong leather and imbued with the magic of the wings of a dove. These magical shoes not only allow Tara to move much faster than normal, but also to tread quieter than the smallest of creatures if the time came.
conversations.prefix: Hermes' Moccasins:
conversations.from: gpt
conversations.value: You can heal most simple wounds. 
conversations.prefix: Healing:
conversations.from: human
conversations.value: You have natural advantages in moving stealthily, climbing and hunting. 
conversations.prefix: Wood Elf:
conversations.from: gpt
conversations.value: You are at home in the open spaces, you have some basic hunting skills as well as being quite stealthy and tough. 
conversations.prefix: Plainsmen:
conversations.from: human
conversations.value: You can force the undead to retrear or even return back to the final rest. 
conversations.prefix: Turn Undead:
conversations.from: gpt
conversations.value: You can attempt to ward off evil magics. Can aply to one or the whole group. The effect is weakened the more you include. The effect is not a 'shield' but reduces the effects of incoming badness. 
conversations.prefix: Blessings of protection:
conversations.from: human
conversations.value: Usually a mace, hammer, staff or similar. 
  
  Does extra damage vs undead, demonic. 
  
  Can produce light on request (do not use a card for light)
conversations.prefix: Holy Weapon:
conversations.from: gpt
conversations.value: You get combat advantages, reduces damge to yourself, increases damage to others. 
conversations.prefix: RAGE:
conversations.from: human
conversations.value: Used to add  to your strength in dire circumstanes
conversations.prefix: Gauntlet of might:
conversations.from: gpt
conversations.value: You are of the people, the wandering folk. You know their ways. 
conversations.prefix: Vistani:
conversations.from: human
conversations.value: A set of four masks, she wears one, and has the others floating around her, and then she creates illusory duplicates of them to create a “swarm” of masks… the real masks all act as wands she can “load” different spells into each day, or until their charge runs out, whichever comes first… only the floating masks can cast spells, the one she’s wearing allows her to control the floating masks but cannot cast spells while she is wearing it. Further, she can only use the masks as wands when she is wearing one. They are a… family heirloom of sorts.
conversations.prefix: Mask Swarm:
conversations.from: gpt
conversations.value: Heals minor to moderate damage, reduced effect on more serious wounds. Will prevent character death. 
conversations.prefix: Potion of Healing:
conversations.from: human
conversations.value: My dear friends. 
  
  I am very sorry to have put you through this ordeal. I understand you will be confused and disorientated. 
  
  Please be assured, your own bodies will be safe and looked after while you are away. Time passes here differently than on earth. If you achieve your mission within the next two weeks, you will be able to return to your bodies and only one night will have passed. 
  
  As to why I have done this. It is quite simple. The world of Ymor is real, it always was, and it is my home. I was banished unjustly years ago and I found myself on your miserable mudball of a world. 
  
  I learned to adapt. I learned to survive and I have learned how I can be returned. 
  
  If my spell has worked correctly, you are near the town of Bellingford.  Seek out the priest Sharielle, she will tell you what you need to do next. 
  
  Be careful, you have inherited the powers and abilities of your characters, but in this world, there are no saving throws or re-rolls. This is real, and there are things and people here that can and will want to end you. 
  
  If you want to get home,  you must find Sharielle and complete the task she sets you. 
  
  Good Luck. 
conversations.prefix: The Letter:
conversations.from: gpt
conversations.value: he is not sure about this motley crew, and all those elf girls? what's going on here?
conversations.prefix: Sgt Merfander:
conversations.from: human
conversations.value: Some of the soldiers take a shine to something. It could be your items, it could be you! But they want something and they are going to try and get it.  
conversations.prefix: Uwanted attention:
conversations.from: gpt
conversations.value: Your owl companion seems angry with you and refuses to obey your commands. 
  
  NOTE: The real Tara Usseda's 'soul' escaped her body and fled to the nearest available source. 
conversations.prefix: My Owl hates me! (Verethragna only):
conversations.from: human
conversations.value: Somehow you need to get in!
conversations.prefix: Getting inside:
conversations.from: gpt
conversations.value: You seem to have picked up a bad reputation on your travels and now its causing an issue. 
conversations.prefix: Bad reputation:
conversations.from: human
conversations.value: You have to seek out the Cleric Sharielle, trouble is, you are not sure what faith, or what she looks like all you have is a name. 
conversations.prefix: Find Sharielle:
conversations.from: gpt
conversations.value: This is a dark place, full of danger. You guys stand out like jewels. That makes people avaricious. 
conversations.prefix: Not like the game:
conversations.from: human
conversations.value: It's not the cleanest in, but it's large with rooms to spare, even a rooom apiece  should you so desire. The food is palatable and cheap at a gold piece each for food and lodging for a night, you can't really complain. 
  
  The clientele is mixed, some look thoroughly disreputable. 
conversations.prefix: The Jolly Potboy:
conversations.from: gpt
conversations.value: Freindly proprietor of the Potboy, he seems very approachable and is happy to answer any questions you may have, he seems very eager to plase. 
conversations.prefix: Laslo Lysander:
conversations.from: human
conversations.value: A pair of large human slavers, they have a young girl, perhaps half elven by looks, in collar and chains, she waits on them hand and foot. her face is bruised, her clothing far more than just revealing. 
  
conversations.prefix: The Slavers:
conversations.from: gpt
conversations.value: The slavers are armed with  cloths soaked in a potent sleeping potion. Anyone who inhales the vapours deeply will be drugged into a deep sleep. 
  
  If anyone resists, they will fight with cudgels and knives. 
conversations.prefix: Kidapped Phil/Tabitha, Jason/Nadiya:
conversations.from: human
conversations.value: The slavers are armed with  cloths soaked in a potent sleeping potion. Anyone who inhales the vapours deeply will be drugged into a deep sleep. 
  
  If anyone resists, they will fight with cudgels and knives. 
conversations.prefix: Kidnapped  Girls room:
conversations.from: gpt
conversations.value: The slavers are armed with  cloths soaked in a potent sleeping potion. Anyone who inhales the vapours deeply will be drugged into a deep sleep. 
  
  If anyone resists, they will fight with cudgels and knives. 
conversations.prefix: Kidnapped - Bianca/Helen:
conversations.from: human
conversations.value: There are slavers out tonight to take your women as slaves. 
  
  Do you wake, or do you sleep on unaware?
conversations.prefix: Something amiss - Blaine/Kyle:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In real life you might be awkward, but your advanced knowledge of a variety of topics lets you come up with plausible-sounding explanations... even when you're lying through your teeth. Your character is similar, but has a more rougeish flair to it.
conversations.prefix: Expert Bullshitter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You and your player character don't have much in common, and this just becomes increasingly obvious as time goes on... leading to some... awkward moments and unpleasant distractions.
conversations.prefix: Ludonarrative Disfunction:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have some kinks to work out before you can seriously think about anything else.
conversations.prefix: A few... adjustments:
conversations.from: human
conversations.value: Sneaky and cunning, thiefly skills matched with guile and light combat skills.
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: A player's bit of rules-lawyering and fanciful roleplaying has merged with a character's unexpected martial knowledge, creating a strong functional sense of tactics and a keen strategic eye.
conversations.prefix: Tactical Prowess:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Charisma score be damned, you were never strong at interpersonal activities offline to begin with, much less going outside, and those aren't habits you break easily.  At all.  If ever.
conversations.prefix: Crushing Anxiety:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This ordeal is bound to do one of two things -- either you'll become a better Aedan, or you'll become a much better Blaine, if you can just figure out how to do...either.  
  
  Much less both.
conversations.prefix: Find Yourselves:
conversations.from: human
conversations.value: When it comes to sheer brute strength and toughness, you're unmatched.
conversations.prefix: Powerful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Gaining your character's abilities has it's issues, when said abilities include a volcanic temper.
conversations.prefix: Berserker:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There's a lot of power in who you are here, and it's addictive. In the end, which you will win out?
conversations.prefix: Make up your mind:
conversations.from: gpt
conversations.value: You've been in a war. Fighting with guns and fighting with swords is completely different, sure, but a few experiences are similar. Sleeping on uncomfortable places, living on meager rations, marching for hours on end without any rest, that's all familiar territory to you.
conversations.prefix: Field Experience:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: War often leaves a scar on those who take part on it, you're no different.
  You are prone (specially when in situations that make you recall your trauma) to disturbing thoughts and feelings, panic attacks, anxiety, insomnia and many other psychological and physical symptoms.
conversations.prefix: Post Traumatic Stress:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In real life you feel very strongly about various issues in politics, social constructions, and life in general. In game your passion focuses on a bit of a blood lust and drive to a brutal need to complete quests and stop 'evil'.
conversations.prefix: Passionate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes life isn't what you want it to be and is tough to deal with. You find yourself stepping towards substances, games and other distractions from the depressing realities of the world.
conversations.prefix: Escapist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being the character you stepped into for an escapist pleasure is sometimes morally conflicting, and other times exhilarating. What does this mean to who you are as a person?
conversations.prefix: Confronting the Real You:
conversations.from: human
conversations.value: Large, well muscled and proud, skilled in unarmed and armed combat - combat rage.
conversations.prefix: Barbarian:
conversations.from: gpt
conversations.value: You've got a lot of stuff going on in your head that need dealing with, from dealing with your trauma to accepting your new limitations, maybe facing life from a new angle may help you.
conversations.prefix: Mental Health:
conversations.from: human
conversations.value: You are used to unusual and difficult situations. Teaching class after class for many a year and traveling so much has given you a controlled and understanding presence in unfamiliar situations. 
conversations.prefix: Level-Headed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have very very high moments, and very very low moments. You can be overly optimistic, and you can be a very depressed pessimistic person. Both are dangerous at times.
conversations.prefix: Temperamental:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Is this fate?  Was this supposed to happen? Should I just accept that this is my new life?
conversations.prefix: New Life:
conversations.from: gpt
conversations.value: Jack of all trades, some skills and a bit of music playing.
conversations.prefix: Bard:
conversations.from: human
conversations.value: You approach problems a different way.  It doesn't matter the problem, you can usually find a way or angle that someone else has not.
conversations.prefix: Outside the Box:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have very little of it.  It doesn't take much to derail you, a sideways glance, a huff, an eyeroll and you feel fairly useless.
conversations.prefix: Self-Esteem:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Life and death?  Are you kidding me?  Charge the goblins?  Holy hell, just live through the damn week!
conversations.prefix: Survive:
conversations.from: gpt
conversations.value: You have a big heart, even if it's not always something you feel comfortable sharing.
conversations.prefix: Empathetic:
conversations.from: human
conversations.prefix: Crippling lack of self worth:
conversations.from: gpt
conversations.value: You are a cleric from a respected religion, in a world where magic and gods are very much real. This allows you to enjoy some good social standings, as well as some respect.
conversations.prefix: Holy One:
conversations.from: human
conversations.value: Sometimes it pays to have a bit of pent-up frustration. Sometimes, that can help you act decisively and make full use of the muscle memory your body has gained over the years.
conversations.prefix: Rage: