conversations.from: system
conversations.value: A party of adventurers heads off the beaten track for a change of scenery as they travel North to the capitol in search of fortune.  This road is missing from many maps, and few traders or pilgrims know the names of the few towns scattered along it.  What beauty and secrets lie in wait for a daring soul?
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You see they're unlocked now, but where's the key?
conversations.prefix: Bloody Manacles:
conversations.from: gpt
conversations.value: Protects against flea-bites and maybe other things.  Smells so bad you'll probably need to take a second bath this season.
  
  Looted from the knight's body.
conversations.prefix: Herbal Salve:
conversations.from: human
conversations.value: Looks pretty sharp, and versatile.
conversations.prefix: Long hunting knife:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
  
  This one came with the knight's arm still clutching it when Ungaro severed it.
conversations.prefix: Knight's Enchanted Sword:
conversations.from: human
conversations.value: You can keep it if you want, but it smells terrible and the blood is corrosive.
conversations.prefix: Troll's Head Trophy:
conversations.from: gpt
conversations.value: You know what they say about an apple a day.
conversations.prefix: Delicious Red Apple:
conversations.from: human
conversations.value: Looks like some fancy noble was hunting around here.  This should be worth something when you reach civilization.
conversations.prefix: Broken Arrow Inlaid with Gold:
conversations.from: gpt
conversations.value: Been saving this for a special occasion.  We'll no time like the present I guess.
conversations.prefix: Wineskin of the Fine Elvish Red:
conversations.from: human
conversations.value: Worthless but beautiful.  Hand crafted by the miller of Kingsvale for his wife.
conversations.prefix: Beutiful Embroidered Bracelet:
conversations.from: gpt
conversations.value: This sketchy, paper map of the Eaglemist Mountains was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Eaglemist Mountains:
conversations.from: human
conversations.value: Azuzel said the villagers are all there.  Do you trust him?
conversations.prefix: Journey to the End of Vale:
conversations.from: gpt
conversations.value: A quiver holds a dozen or so arrows.  The bow is exquisite workmanship, obviously crafted by the King's best.
conversations.prefix: Forester's Longbow:
conversations.from: human
conversations.value: There is something up in this town.  Is it the people or the land itself?  Is it really cursed as Gill suggested?
conversations.prefix: Learn the Secrets of Kingsvale:
conversations.from: gpt
conversations.value: This walking stick is etched with runes that purport to protect the traveler from peril.  Custom holds you should sleep with it under your spine to speed healing and ward off evil spirits.  It turns out in practice this isn't the most restful way to spend a night.
conversations.prefix: Rune Carved Walking Stick:
conversations.from: human
conversations.value: Was Azuzel telling the truth when he said they were all there?  Only one way to find out.
conversations.prefix: Journey to the End of the Vale:
conversations.from: gpt
conversations.value: Who knows what they will do:  cure or kill?
conversations.prefix: Dark Mushrooms:
conversations.from: human
conversations.value: This tattered shiny black garment makes one hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: "Do you have any wood for sheep?  I'll offer a fair trade."
conversations.prefix: Petir the Shepherd:
conversations.from: human
conversations.value: You guard the wisdom of the ancients against the crushing wheels of progress and time.
conversations.prefix: Monk:
conversations.from: gpt
conversations.value: These unlock the bloody manacles.
conversations.prefix: Slime Covered Key:
conversations.from: human
conversations.value: A sturdy, dry inn with fewer comforts than most stables.
conversations.prefix: Kingsvale Inn:
conversations.from: gpt
conversations.value: Some towns start up and then die, who knows why.  This one seems to have slowly drifted to sleep.  Gill's abandoned cart stands watch in the empty streets.
conversations.prefix: The Abandoned Village to the East:
conversations.from: human
conversations.value: Little luxury was planned in this fortified manor house when it was constructed.  Simple and practical.  Though unkempt and crumbling, it was built to last the centuries.
conversations.prefix: Kingsvale Manor:
conversations.from: gpt
conversations.value: Sacks of grain are neatly stacked along one end of the mill.  The smell of it hangs heavy in the air.
conversations.prefix: The Mill on the West Side of Town:
conversations.from: human
conversations.value: This long road twists into the horizon.  Do you know still know if you are heading the right way?  What are the locals here and their customs?
conversations.prefix: Strangers in a Strange Land:
conversations.from: gpt
conversations.value: Do you strike off for the mountains now, or do you stay in Kingsvale to supply yourselves as Gill suggested?
conversations.prefix: Should I Stay or Should I Go Now?:
conversations.from: human
conversations.value: Can you find a way out of this labyrinth?  What secret lies beyond that the she-trolls dare not go deeper?
conversations.prefix: Find Your Way:
conversations.from: gpt
conversations.value: The Eaglemist Mountains are treacherous and claim many pilgrims lives each year who try to cross to the Hearthlord's monastery to see the sacred flames.  The snow shifts unpredictably, burying many unfortunate souls.
conversations.prefix: Avalanche:
conversations.from: human
conversations.value: The wizard is bleeding out from his injury and weak from spellcasting.  Can you stabilize him and keep him from going into shock or worse.
conversations.prefix: Save Tigh-Tanus:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Priest of the Hearthlord:
conversations.from: human
conversations.value: You know the Hearthlord was once but one of many of the old gods.  You follow the old ways, though it is heresy.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Polishing his sword with a fancy cloth, the knight sizes your party up with a veteran's eyes.  His expression warns you that violence is neither feared nor unwelcome, and will be well met.
conversations.prefix: The Knight:
conversations.from: human
conversations.value: When he presents you with a slab of tough bread and an impenetrable white cheese, you could almost kiss him after the long journey.  Add in the potent sour ale he's pouring and he's the man of the hour.
conversations.prefix: The Innkeeper who doesn't introduce himself:
conversations.from: gpt
conversations.value: Wooden posts carved on the edge of the woods warn poachers against entering:  "By decree of the King.  These are his lands.  Enter upon penalty of death!"
conversations.prefix: The Edge of the Kingsvale Woods:
conversations.from: human
conversations.value: Hard work in Kingsvale got him nothing but a broken back and a broken heart, so he tells you.  He runs the local mill, as his name suggests.
conversations.prefix: Matius Miller:
conversations.from: gpt
conversations.value: He wears the colors and badge of a country sheriff.  He casts a cold hard glance your way.
conversations.prefix: The Sheriff:
conversations.from: human
conversations.value: He crawls toward you with one arm, the other clutching his parched throat.  His legs seem useless and he pulls himself along.  His lips mouth the word "WATER" over and over again.
conversations.prefix: Thirsty Poacher Dying in the Forest:
conversations.from: gpt
conversations.value: Nothing ruins a nice Spring day in the woods like a swarm of massive bloodthirsty insects.  What are the odds they don't carry some terrible disease?
conversations.prefix: Giant Ticks:
conversations.from: human
conversations.value: Your ears scream with pain at each vocalization.
conversations.prefix: Screaming She Troll:
conversations.from: gpt
conversations.value: An old not oft-traveled road heading North to the Eaglemist Mountains.  It's unpopular among traders, pilgrims, and brigands alike.  A short poorly maintained stone wall lines the road on either side, and beautiful views of the mountains, woods, and countryside reward those adventurous enough to march it.
conversations.prefix: The Old Road North:
conversations.from: human
conversations.value: This place in the mountains where the road crosses a river at the falls is one of legend and ill-repute.  Ten generations ago the King of the Northern lands cemented his reign over the lands South of the mountains, by mounting an ambush upon the last King to rule the South.  To this day, the Northern Capital reigns uncontested over all the lands North and South of the Eaglemist Mountains.
conversations.prefix: The Assassin's Knot:
conversations.from: gpt
conversations.value: High in the Eaglemist Mountains, perched on a cliff overlooking Kingsvale, is this majestic house of the one true god.  May his fires burn eternal.
conversations.prefix: The Hearthlord's Monastery:
conversations.from: human
conversations.value: You shall not pass!  At least not until the rapids die down from the flooding.  It appears the melting snows of the Eaglemist mountains and the heavy rainfall have closed the road back to the South.
conversations.prefix: Flooded Road:
conversations.from: gpt
conversations.value: The steps of this lodge are painted black with trails of dried blood.  The grass and earth around are stained as well.
conversations.prefix: Hunting Lodge:
conversations.from: human
conversations.value: The woods are twisted here, by dark magic or the presence of some unnatural creature.  You've never seen one before but you know it's a sign of trolls.  The bones littered in a trail through the woods underfoot confirm your fears.
conversations.prefix: Troll Garden:
conversations.from: gpt
conversations.value: Strange fungus grows on the walls of this cavern, illuminating the path deeper into the mountains.
conversations.prefix: Glowing Cave:
conversations.from: human
conversations.value: The stench of death emanates from the bowels of this dark cavern at the end of the vale.  There's no way forward in the valley but down now.
conversations.prefix: Troll Warren:
conversations.from: gpt
conversations.value: "Help!  Help!"
conversations.prefix: Gill the Jolly Farmer Destined for the Pit:
conversations.from: human
conversations.value: This man bears the seal of a King's Forester on his tunic.  He is held in place by Tigh-Tanus' spell long enough for you to restrain or kill him.
conversations.prefix: The Forester:
conversations.from: gpt
conversations.value: This one moves quicker than the rest, but she's smaller.
conversations.prefix: Grunting She Troll:
conversations.from: human
conversations.value: Those jaws can break bones and shatter limbs like twigs.  She knows how to use them.
conversations.prefix: Gnashing She Troll:
conversations.from: gpt
conversations.value: The pact between the followers of the old gods and this ancient being was forged in blood long ago.  The fresh offerings of flesh keep the beast at bay, and from unleashing its destruction upon the world.
conversations.prefix: The Dragon Seeking a Blood Offering:
conversations.from: human
conversations.value: The beast all creatures are born to fear. The unnatural made flesh.  Arrows and weapons from past battles have fused with this tortured body giving the creature a spiked and bladed exoskeleton of rusting metal.  A black ichor drains from its old wounds and orifices, poisoning the earth it spatters with every step and gesticulation.
conversations.prefix: Troll:
conversations.from: gpt
conversations.value: He's either taken a vow of silence or he just doesn't want to talk to you.
conversations.prefix: The Bearded Monk:
conversations.from: human
conversations.value: These cultists fight to preserve the ancient pact made by the King of old when he invaded the southern lands.
conversations.prefix: Hearthlord Cultists:
conversations.from: gpt
conversations.value: A servant of the holy embers, devoted to the Hearthlord.  She has commited her life to tending the sacred flames.  Long may they burn.
conversations.prefix: High Priestess Hearthmaiden:
conversations.from: human
conversations.value: "You'll have to speak up! I can't hear well these days son!"
conversations.prefix: Elderly Man:
conversations.from: gpt
conversations.value: He holds out his hand to receive your most merciful gift.
conversations.prefix: Scarred Beggar:
conversations.from: human
conversations.value: Whatever dark creatures lurk at the edges of civilization, they must not be suffered to live.
conversations.prefix: Slay the Monsters:
conversations.from: gpt
conversations.value: From the savage lands beyond the realm's borders, barbarians like you hail to serve as bodyguards, mercenaries, and worse.
conversations.prefix: Barbarian:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin of the Hearthlord:
conversations.from: gpt
conversations.value: Ungaro and Phaedrus face off in a desperate struggle.  The more might the higher the stakes!
conversations.prefix: Over the Top:
conversations.from: human
conversations.value: You search the abandoned town for signs of life.
conversations.prefix: Search for Gill and the Miller's wife Belline:
conversations.from: gpt
conversations.value: Rand and Henry are playing the fools, believing the she trolls to be beautiful forest maidens, elves, dryads, who knows what.  Can you get them back in the fight?
conversations.prefix: Shake some sense into them!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Violent, ruthless, brutal.
conversations.prefix: Vicious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Find the purpose in life you were meant to fulfill.
conversations.prefix: Discover Meaning:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Subtlety and humility are lost concepts for you.
conversations.prefix: Brazen:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Regardless of the consequences, you can't keep what's on your mind from coming out of your mouth.
conversations.prefix: No Filter:
conversations.from: human
conversations.value: Very keen senses. 
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: The natural world asserts its laws through your actions, and your actions write those laws in return.
conversations.prefix: Force of Nature:
conversations.from: human
conversations.value: There are distinct gaps in Rands knowledge of military science.
conversations.prefix: Not Trained For This:
conversations.from: gpt
conversations.value: Rand's warrior training included instruction on basic lifesaving techniques.
conversations.prefix: They Trained Me For This:
conversations.from: human
conversations.value: I attack the darkness!
conversations.prefix: Magic Missle:
conversations.from: gpt
conversations.value: You enter a trance of rage where pain, rational thought, and the limits of human strength disappear. Friend and foe stand aside, or be destroyed.
conversations.prefix: Berserker:
conversations.from: human
conversations.value: "Me versus the world? I'd better do this left-handed to keep it sporting!"
conversations.prefix: Tactical Math:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: on shrooms
conversations.prefix: TRIPPING BALLS:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the epitome of masculinity and elicit an insatiable urge in the opposite sex. Your appeal cannot be resisted because it speaks to basest and most ingrained animal instincts within humanity.
conversations.prefix: Irresistable:
conversations.from: gpt
conversations.value: Henry Hotspur has a dark secret.
conversations.prefix: Fire Worshipper: