conversations.from: system
conversations.value: Once, a long, long time ago, there was a great war between the three dominant races of the world - the Seraphkin, or Skyfolk, masters of the air; the Centaurkin, or Stonefolk, rulers of the earth; and the Sirenkin, or Seafolk, sovereigns of the water.
  
  These three nations fought on and on with each other and with themselves over territory, resources, religion, and more. Finally, on the thousandth anniversary of the war's beginning, a peace treaty was signed. The treaty explained that each race would be overseen by a single Great Lord and his (or her) Court, and so ended the Millennium War.
  
  For a time, the People of the Air, Earth, and Water lived in harmony. Of course, that time is ending.
  
  A new race has appeared on the face of the planet: energy beings, composed of pure fire, who feed on rhodonite, the mineral that has led to great advances such as the flying city of the Skyfolk. These new people had no name for themselves, so the Great Lords convened to name them Flamekin, or Pyrefolk, and granted their representative a seat on the Council of Great Lords.
  
  The Pyrefolk seem peaceful enough, but tensions are high between them and the other three races. It is one month until the Spring Equinox, which will be the thousandth anniversary of the Millennium Armistice. Can you - an envoy from your Court - help calm things down? Or will the world be swallowed in fire and pain?
  
  .....
  
  This will be a mostly dramatic pseudo-political thriller. So, it's a slower-paced game, with not as much action as others (though there will still be some). Looking for committed players, as always, but sometimes these things just don't work out.
  
  We are still accepting applications, but you may not be accepted for a while. Characters will be added as feels right in the story. Feel free to create new Strengths and Weaknesses, using the ones provided as examples.
  
  Third-person present tense.
  
  Forum link: https://storium.com/forums#/category/lfp/thread/g5c7kf
conversations.from: human
conversations.value: If the Skyfolk are to renew the Millennium Armistice Treaty, they require:
  
  No new flying machines from the Stonefolk or Seafolk without Seraphkin approval; 50% or more reduction of rhodonite pollution; freedom to move Ailyre about as the Seraphkin see fit
  
  In addition, the Flamekin population must be controlled, as with their current rate of sudden appearance and mysterious biology, they will overrun the planet within a hundred years.
conversations.prefix: Seraphkin terms:
conversations.from: gpt
conversations.value: It'll be easy to lose track of time, location, or even purpose in Convergence. You're smart enough to come out on top - if you stay  on point.
conversations.prefix: Stay Focused:
conversations.from: human
conversations.value: A simple map of Convergence and the surrounding island.
conversations.prefix: Map of Convergence:
conversations.from: gpt
conversations.value: Negotiation is tough enough without blowing up at your fellows. Keep yourself in check and maybe you'll get something out of it.
conversations.prefix: Control Your Anger:
conversations.from: human
conversations.value: If the Stonefolk are to renew the Millennium Armistice Treaty, they require:
  
  A greater supply of rhodonite; control of mining on Euron; no new Seafolk cities within a thousand miles of Euron's shores; movement of Ailyre from over Euron to above the open ocean
  
  In addition, the Flamekin population must be controlled, as with their current rate of sudden appearance and mysterious biology, they will overrun the planet within a hundred years.
conversations.prefix: Centaurkin terms:
conversations.from: gpt
conversations.value: If the Seafolk are to renew the Millennium Armistice Treaty, they require:
  
  30% or more reduction in fishing and other marine resource exploitation; 20% or more reduction in aquatic pollution
  
  In addition, the Flamekin population must be controlled, as with their current rate of sudden appearance and mysterious biology, they will overrun the planet within a hundred years.
conversations.prefix: Sirenkin terms:
conversations.from: human
conversations.value: A kind word and a warm smile can get you a long way with your fellow envoys. If you can open up to them, you might later find yourself in a position to succeed more.
conversations.prefix: Open Up:
conversations.from: gpt
conversations.value: If the Pyrefolk are to enter the Millennium Armistice Treaty, they require:
  
  A steady supply of rhodonite to feed on and develop with; territory of their own
  
  The Flamekin are only looking to make their way in the world - a chance to carve out their own destiny.
conversations.prefix: Flamekin terms:
conversations.from: human
conversations.value: The last thing you need is to give anyone at all a reason to turn against you and your people. Avoid angering the wrong people and try to fit in, and you might find yourself with new allies.
conversations.prefix: Don't Make Waves:
conversations.from: gpt
conversations.value: You are Pyrefolk, born of fire. No one knows where you come from, or what you can do - not even you.
  
  ...
  
  Suggested Strength: Driven
  
  Suggested Weakness: Naïve
conversations.prefix: Flamekin:
conversations.from: human
conversations.value: You are Seafolk, sovereign of the water. You hail from Vix, capital of the underwater network of glass-domed cities, and you have enhanced perception thanks to your ability to echolocate.
  
  ...
  
  Suggested Strength: Intuitive
  
  Suggested Weakness: Weak-willed
conversations.prefix: Sirenkin:
conversations.from: gpt
conversations.value: You make up for your shortcomings with drive and ambition.
conversations.prefix: Driven:
conversations.from: human
conversations.value: Your mind is iron, your willpower endless.
conversations.prefix: Strong-willed:
conversations.from: gpt
conversations.value: You have a sense for the truth in the world around you.
conversations.prefix: Intuitive:
conversations.from: human
conversations.value: Your mind is sharp as a newly-forged blade.
conversations.prefix: Brilliant:
conversations.from: gpt
conversations.value: With a smile and a wink, you can easily get your way.
conversations.prefix: Charming:
conversations.from: human
conversations.value: You stand strong in the face of conflict.
conversations.prefix: Courageous:
conversations.from: gpt
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: human
conversations.value: You are quick to anger.
conversations.prefix: Hot-Headed:
conversations.from: gpt
conversations.value: You keep your wits about you at all times.
conversations.prefix: Collected:
conversations.from: human
conversations.value: You lack experience, wisdom, or good judgment.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: You're not exactly the brightest.
conversations.prefix: Dull:
conversations.from: human
conversations.value: You can be rude and uncouth.
conversations.prefix: Coarse:
conversations.from: gpt
conversations.value: You readily give into the wishes of others to avoid conflict.
conversations.prefix: Weak-willed:
conversations.from: human
conversations.value: No matter how hard you try, you've never been as perceptive as others.
conversations.prefix: Obtuse:
conversations.from: gpt
conversations.value: You just don’t have your act together, always coming off harried and messy.
conversations.prefix: Scatterbrained:
conversations.from: human
conversations.value: You are a representative of your Court, attempting to find a peaceful resolution to the world's problems.
conversations.prefix: Envoy:
conversations.from: gpt
conversations.value: You back down in the face of danger.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: You are Stonefolk, rulers of the earth. You hail from the massive Pangaea-like continent of Euron, and can travel overland much faster than other races.
  
  ...
  
  Suggested Strength: Strong-willed
  
  Suggested Weakness: Hot-Headed
conversations.prefix: Centaurkin:
conversations.from: gpt
conversations.value: You are Skyfolk, master of the air. You hail from the flying city-state of Ailyre, and, unassisted, can fly short distances - a few dozen feet.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Scatterbrained
conversations.prefix: Seraphkin:
conversations.from: human
conversations.value: The largest receiving area for shipments and new arrivals in Convergence.
conversations.prefix: Convergence Western Docks:
conversations.from: gpt
conversations.value: A humble Skyfolk porter, assigned to your diplomatic circle.
conversations.prefix: Dophe:
conversations.from: human
conversations.value: Discussions don't start for another two days. Find your rooms, unpack, and relax.
conversations.prefix: Find Your Lodgings:
conversations.from: gpt
conversations.value: You are Skyfolk, master of the air. You hail from the flying city-state of Ailyre, and, unassisted, can fly short distances - a few dozen feet.
conversations.prefix: Seraphkin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are Stonefolk, rulers of the earth. You hail from the massive Pangaea-like continent of Euron, and can travel overland much faster than other races.
conversations.prefix: Centaurkin:
conversations.from: gpt
conversations.value: He will do whatever is best for his people... even if that means going aginst his own wishes
conversations.prefix: Patriot:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Even most of the times he wears a mask to hide his despise for other races sometimes his inner hate does get through.
conversations.prefix: Hate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: After years of dealing in the higher courts, you've becoming steely and collected, often coming across as aloof and heartless; as it turns out, people don't like being snubbed. Often, this doesn't come to light until things get messy. 
conversations.prefix: Cold-Hearted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Years of courtly culture has trained you in the ways of playing nice with others. 
conversations.prefix: Diplomacy: