conversations.from: system
conversations.value: After the siege and capture of the Atreides enclave in Arrakeen, the household members and soldiers who survived were scattered to the winds. Some were able to arrange their way off planet but many joined Fremen, mercenary groups or went on as freelance soldiers including Gurney Halleck, the valorous and well-known swordmaster.
  
  Gurney was captured by a Sardaukar capture or kill team (after significant losses) and taken to an unknown site to await interrogation, leverage against the other members of the household and eventual execution. The word is, that he is kept in a perpetual drugged state to reduce his resistance and to prevent him from killing himself just yet.
  
  Muad'dib has asked a team of Fedaykin to recapture Halleck and put him back into circulation, fighting the Harkonnens but without bringing Muad'dibs name or part in the rescue. Halleck still has a part to play.
  
  As far as player dynamics, I am looking for an all Fremen cast unless a good case can be made for a Mentat, a Face Dancer or other interested party. Keep in mind that among Fremen, women are valued as highly as men for fighting and survival skills. If you choose NOT to be a Fremen, weaknesses will likely include Lack of Water Discipline.
  
  I welcome custom cards of all kinds; card art is less important but would like to see at least an attempt for the character portrait. Same goes for the character name. That being said, the idea is for this to be an environment to have fun and be creative without judgement or criticism.
  
  This is not "first come, first accepted" but I will only leave invites open generally for a short time. If there is not enough interest, I will not run the story. If you have already applied and been accepted but there are no further applications, please understand that this game will not go on.
  
  I expect to take 3 or 4 players and am looking for players that are committed, know the background of Dune at least historically (I do not expect you to reread the novel before being allowed in). Also, as much as I like the work of David Lynch, I will try to stay true to the original work rather than the film.
conversations.from: human
conversations.value: A long-abandoned sietch, deep in the desert co-opted by a platoon of Sardaukar to keep high value targets loyal to House Atreides for interrogation or leverage.
conversations.prefix: Harkonnen Black Site:
conversations.from: gpt
conversations.value: Elite warriors, loyal to Paul Muad'dib to the death.
conversations.prefix: Fedaykin:
conversations.from: human
conversations.value: Skills such as Prana-Bindu, elite fighting, Voice, Truthsay and others
conversations.prefix: Create your own!:
conversations.from: gpt
conversations.value: Core weaknesses mostly; envy, greed, sloth, gluttony, wrath, pride, lust but can be others
conversations.prefix: Create your own!:
conversations.from: human
conversations.value: tooth of Shai'hulud
conversations.prefix: crysknife:
conversations.from: gpt
conversations.value: Return or retire the target
conversations.prefix: Fulfill the mission:
conversations.from: human
conversations.value: Stillsuit, paracompass, energy caps, filtplugs, nutrition bars and any personal items.
conversations.prefix: Fremkit:
conversations.from: gpt
conversations.value: Literjons of water, stilltent, sandsnork, binoculars, sinkchart, maker hooks and line, thumper. Also outfitted with a projectile autocannon and attached deathstill.
conversations.prefix: Ornithopter:
conversations.from: human
conversations.value: Stillsuit, paracompass, energy caps, filtplugs, nutrition bars and any personal items.
conversations.prefix: Fremkit (copy):
conversations.from: gpt
conversations.value: Stillsuit, paracompass, energy caps, filtplugs, nutrition bars and any personal items.
conversations.prefix: Fremkit (copy):
conversations.from: human
conversations.value: Stillsuit, paracompass, energy caps, filtplugs, nutrition bars and any personal items.
conversations.prefix: Fremkit (copy):
conversations.from: gpt
conversations.value: Stillsuit, paracompass, energy caps, filtplugs, nutrition bars and any personal items.
conversations.prefix: Fremkit (copy):
conversations.from: human
conversations.value: Tooth of shai'hulud, shaped into a knife and carried by fremen.
conversations.prefix: Crysknife:
conversations.from: gpt
conversations.value: Tooth of shai'hulud, shaped into a knife and carried by fremen.
conversations.prefix: Crysknife (copy):
conversations.from: human
conversations.value: Tooth of shai'hulud, shaped into a knife and carried by fremen.
conversations.prefix: Crysknife (copy):
conversations.from: gpt
conversations.value: Tooth of shai'hulud, shaped into a knife and carried by fremen.
conversations.prefix: Crysknife (copy):
conversations.from: human
conversations.value: Tooth of shai'hulud, shaped into a knife and carried by fremen.
conversations.prefix: Crysknife (copy):
conversations.from: gpt
conversations.value: Standard sidearm for Imperial troops, short range, good accuracy
conversations.prefix: Maula pistol:
conversations.from: human
conversations.value: There is short time to make final preparations and a long journey that must be made. 
conversations.prefix: Reach the Sietch:
conversations.from: gpt
conversations.value: Break in, either under cover of first darkness for the best concealment or earlier in the morning to surprise those on guard
conversations.prefix: Break In:
conversations.from: human
conversations.value: In the supplies on board, are tunable suspensors to lift a number of individuals from the desert floor to the opening of the sietch. The same suspensors would be used to tow and lower the stretcher brought for Halleck.
conversations.prefix: Suspensors:
conversations.from: gpt
conversations.value: In the supplies on board, are tunable suspensors to lift a number of individuals from the desert floor to the opening of the sietch. The same suspensors would be used to tow and lower the stretcher brought for Halleck.
conversations.prefix: Suspensors (copy):
conversations.from: human
conversations.value: In the supplies on board, are tunable suspensors to lift a number of individuals from the desert floor to the opening of the sietch. The same suspensors would be used to tow and lower the stretcher brought for Halleck.
conversations.prefix: Suspensors (copy):
conversations.from: gpt
conversations.value: In the supplies on board, are tunable suspensors to lift a number of individuals from the desert floor to the opening of the sietch. The same suspensors would be used to tow and lower the stretcher brought for Halleck.
conversations.prefix: Suspensors (copy):
conversations.from: human
conversations.value: Moldable clay that can be shaped and placed, then fired by detonator either timed or remotely.
conversations.prefix: Explosive Clay:
conversations.from: gpt
conversations.value: There is only the thickness of a floor plate barring the way into the sietch. 
conversations.prefix: Breach the Sietch:
conversations.from: human
conversations.value: Heavily armed and armored as the primary guard, he remains as the last man standing before the prison.
conversations.prefix: Harkonnen sentry:
conversations.from: gpt
conversations.value: The explosives are placed in strategic locations to delay and destroy or set up a tripwire or trap for the defenders. Just make sure everyone knows where it is placed
conversations.prefix: Place explosives:
conversations.from: human
conversations.value: To put out lighting, automated defenses, disable base communications and disorient, it will also warn occupants of your existence
conversations.prefix: Knock out power:
conversations.from: gpt
conversations.value: Nearly silent projectile weapon that fires flechettes in quick succession, designed to overwhelm shields and body armor.
conversations.prefix: Needlegun:
conversations.from: human
conversations.value: Creates an energy shield that slows - not stops - attacks. The shield must be turned on to function but this also limits sight and sound and are of limited use on Arrakis.
conversations.prefix: Shield generator:
conversations.from: gpt
conversations.value: The security door must either be passed by force or by subterfuge. 
conversations.prefix: Pass the security door:
conversations.from: human
conversations.value: Either through stealth or guile, the explosives need to be placed to trap the Harkonnen troops.
conversations.prefix: Place explosives:
conversations.from: gpt
conversations.value: A beautiful woman, also raised on Salusa Secundus as a warrior and survivor in her own right. She eschewed all other men for Krieg and remained faithful to him until he parted from the Sardaukar. 
conversations.prefix: Pieta:
conversations.from: human
conversations.value: Moderately armed and armored for base security duty, the legendary soldier can stand immobile for hours at a time yet poised for battle.
conversations.prefix: Sardaukar sentry (copy):
conversations.from: gpt
conversations.value: Commander of the garrison and Kriegs former leader, he wears the Harkonnen colors now.
conversations.prefix: Bashar Yonjull:
conversations.from: human
conversations.value: Male; fairly ugly; late middle age. Built powerfully as a warrior but has the hands of a musician. Obviously an off worlder but, by all accounts has adopted Fremen ways.
conversations.prefix: Prisoner Cell 5:
conversations.from: gpt
conversations.value: Male; fairly ugly; late middle age. Built powerfully as a warrior but has the hands of a musician. Obviously an off worlder but, by all accounts has adopted Fremen ways.
conversations.prefix: Prisoner Cell 2:
conversations.from: human
conversations.value: The datafile for the cell names the prisoner there as Winnit Anders, captured as a spy creeping around the prison complex but the interrogation record has no information other than identifying the marking of the Suk School.
conversations.prefix: Prisoner Cell 4:
conversations.from: gpt
conversations.value: Male; fairly ugly; late middle age. Built powerfully as a warrior but has the hands of a musician. Obviously an off worlder but, by all accounts has adopted Fremen ways.
conversations.prefix: Prisoner Cell 1:
conversations.from: human
conversations.value: Tleilaxu creation, grown in Axlotl tanks from as little as one cell, recognized by their artificial eyes - there is no record on who this is a copy of but something seems familiar.
conversations.prefix: Ghola/clone:
conversations.from: gpt
conversations.value: A latent ability which must now be called on.
  
  _--------
  
  To be used as needed to help determine the truth behind these prisoners.
conversations.prefix: Truthsense:
conversations.from: human
conversations.value: A latent ability which must now be called on.
  
  _--------
  
  To be used as needed to help determine the truth behind these prisoners.
conversations.prefix: Truthsense (copy):
conversations.from: gpt
conversations.value: A latent ability which must now be called on.
  
  _--------
  
  To be used as needed to help determine the truth behind these prisoners.
conversations.prefix: Truthsense (copy):
conversations.from: human
conversations.value: A latent ability which must now be called on.
  
  _--------
  
  To be used as needed to help determine the truth behind these prisoners.
conversations.prefix: Truthsense (copy):
conversations.from: gpt
conversations.value: Your long expertise with the crysknife, kindjal, and other blades make you a deadly adversary in close in-fighting.
conversations.prefix: Blade Artist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your pride in your own prowess as a warrior has its dark side, as you will someday discover to your grief.
conversations.prefix: Hubris:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Above all things, you seek to gain the attention and favor of Muad'Dib himself, and thereby forge your own legend.
conversations.prefix: Shadow of the Mouse:
conversations.from: human
conversations.value: An eye for an eye, a tooth for a tooth. That is the law,beginning and end.
conversations.prefix: Vengeful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: If there is a fight or an opportunity to make a fight, it is done and backed up with blood.
conversations.prefix: Belligerent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The ultimate - maybe the only way - to prove ones obedience
conversations.prefix: Obediance unto Death:
conversations.from: gpt
conversations.value: *The  Padishah Emperors elite army*: 
  Thrown to the desert when you would not bear the colours of the House Harkonnen. First a prisoner of the Fremen, now you have a chance to prove yourself.
conversations.prefix: Outcast Sardaukar:
conversations.from: human
conversations.value: You know the ways of the Sardaukar and many details of Arrakeen. Protocols, movements and tactics are just a part of your knowledge and expereince. 
conversations.prefix: Insider:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were not born on Arrakis. You are not Fremen.
  
  You are Sardaukar. Fanatical fighting, ruthlessness, cruelty and deceit are the trademarks of your kind. 
conversations.prefix: Outsider:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: What started as revenge has become about more. You've seen the true Holy Power of the Universe, here, on Dune. You will become Fremen, no- *Feydakin* and truly serve greatness. 
conversations.prefix: Muad'Dib!:
conversations.from: gpt
conversations.value: Adept at staying unseen and unnoticed. 
conversations.prefix: Stealthy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Unwilling or unable to speak.
conversations.prefix: Silent:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Unnecessary water shall not be spilled upon the earth while you breathe. 
conversations.prefix: Save a Life:
conversations.from: human
conversations.value: When there is an important venture, task or target - the ability to avoid distractions and get the job done.
conversations.prefix: Focus:
conversations.from: gpt
conversations.value: A continuous-wave laser projector weapon that was perhaps the most widely used hand weapon in the Imperium.  Its power source is a cell cartridge that could be replaced when depleted. 
conversations.prefix: Lasgun Cannon:
conversations.from: human
conversations.value: The foremost soldiers in the universe, feared by all. Secretly trained on the Prison Planet of Salusa Secundus: harsh conditions there ensure that only the strongest, most ferocious men survive. Intense training gave them formidable swordsmanship and espionage abilities, and instilled a religious fervor that added to their mystique. 
conversations.prefix: Sardaukar Training:
conversations.from: gpt
conversations.value: You rely on no one else to help you and offer nothing in return.
conversations.prefix: Aloof:
conversations.from: human
conversations.value: A true warrior knows not merely the fury of the sandstorm, but the chill calm of the desert night.
conversations.prefix: Stillness:
conversations.from: gpt
conversations.value: Durable armor, helmet and mask of the House Harkonnen. 
conversations.prefix: Harkonnen Armor:
conversations.from: human
conversations.value: If there is one thing a Fedaykin knows it's honor
conversations.prefix: Call to honor:
conversations.from: gpt
conversations.value: Those that survive the hell of the prison planet carry the trials with them- always. The Sardaukar's shared expereince forged deep bonds and even deeper scars.
conversations.prefix: The Bonds of Salusa Secundus :
conversations.from: human
conversations.value: Your swiftness in a knife-fight is as the sting of the akrab. Like the el-sayal, you bring moisture - the moisture of your enemies. 
conversations.prefix: Fleet of Foot:
conversations.from: gpt
conversations.value: The heavily armored body of the Harkonnen guard will serve one more purpose
conversations.prefix: Armored Harkonnen body:
conversations.from: human
conversations.value: Stillsuit, paracompass, energy caps, filtplugs, nutrition bars and any personal items. 
conversations.prefix: Fremkit:
conversations.from: gpt
conversations.value: A short stake with a spring-loaded clapper on one end, used to summon sandworms. 
conversations.prefix: Thumper:
conversations.from: human
conversations.value: You don’t mess around, not when you got the mission.
  
  Whatever it takes.
conversations.prefix: Get it Done: