conversations.from: system
conversations.value: **Need one more player. Looking for a magic user, lycan, or banshee. Or if you can come up with something i may have missed go for it :D**
  
  **Story:**
  
  All throughout the realm there are people who aren't exactly what they seem. Supernatural beings that roam the city street or seclude themselves from society. Upon normal glance they seem to be just like a regular person. Unless they decide to show you who they really are.
  
  Hidden from every day life. They blend in trough the day, but go out at night. There are numerous unexplained deaths every year. People go missing, some return with strange bite marks and other never com back.
  
  A rumor has been going around that something new has been scene all throughout the realm. A demon has been scene everywhere this thing seems to surface. It has unleashed some sort of supernatural being and all it wants is death. A group is needed to stop this thing.
  
  If its not human. Then what better to take it out than someone thats not exactly human themselves. Word has been sent out in the supernatural part of the word. The message is as follows:
  
       *Meet in the town of Arindal south of the great city Karth. The meeting will be held in the Broken knee inn on the fifth day of the shinning moon.*
  
  
  
  Are you one of the Paranormal who will help deal with this threat. 
  
  
  **Setting:**
  This game will be set in a fantasy world set in a medieval setting. There are gadgets like automatic crossbows, grapple guns ect. . .  (Think of the movie Van Helsing, stuff like that.) I've put in a feew supernatural beings that will fit what im looking for, but if you have thought of anything else give it a go . . . I may like it. Oh and yes magic exists.
  
  **Applying:**
  
  I am looking for 5 players. Along with the application I would like the reason your character has chosen to accept this offer to be part of this team. I give you the freedom to create your own Strength, Weakness and Sub Plot Cards. You may also come up with your own Nature cards, but be reasonable with it. I'm fairly easy going so have fun creating your characters, the more creative the better.
  
  **Story Pacing:**
  
  My plan is to make a post in this once every evening. Possibly more depending on the players. I want to keep true to the 2-3 scenes a week schedule.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You have all found one of the posters hidden from the sight of normal people. This poster mentioned a team to be assemble at this location. The team would then locate the source of these strange occurrences and stop it dead in it tracks. At the moment there is nothing better to do, so introduce yourselves and see who these people are that have started to show up or have gotten there before you have.
conversations.prefix: A Waiting Game:
conversations.from: gpt
conversations.value: You are to prove yourself worthy of being on this team.
conversations.prefix: Prove Yourself (Besada):
conversations.from: human
conversations.value: You are to prove yourself worthy of being on this team.
conversations.prefix: Prove Yourself (Celephais):
conversations.from: gpt
conversations.value: You are to prove yourself worthy of being on this team.
conversations.prefix: Prove Yourself (Mundy):
conversations.from: human
conversations.value: You are to prove yourself worthy of being on this team.
conversations.prefix: Prove Yourself (Sera):
conversations.from: gpt
conversations.value: You are to prove yourself worthy of being on this team.
conversations.prefix: Prove Yourself (Zarth):
conversations.from: human
conversations.value: You come from a race of the finest and most respected warriors and magic users. most of the royal guard are dark elf warriors along with the queens personal guard.
  
  Your skin is darker, almost a greyish purple.  your hair is black or various shades of. and your body is well build, tall and lean
conversations.prefix: Dark Elf:
conversations.from: gpt
conversations.value: The Drow are elves who have decided to live deep within the earth in what they call the under dark. they are a very mysterious race and are made up of mainly rouges, thieves, assassins and or bandits.
  
  your hair is white and your skin is between black or very dark purple.  you can see well in any dark place. you body is thin but well built.
conversations.prefix: Drow:
conversations.from: human
conversations.value: You come from a very stubborn race. Dwarves live in the heart of the Mountain. they have huge city carved from the very stone that sits in the earth. dwarves have no knowledge in magic and thus are mainly rouges and warriors.
  
  Dwarves are short and stocky. they stand no taller than 4"5 but there bodies make up for this being compact and burly.
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: You are of noble decent. High elves live in the lower regions of the elven city. They are very intelligent and more attuned to the uses of magic than dark or wood elves.
  
  You are tall, lean and have a slightly pale skin.
conversations.prefix: High Elf:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly. you have no need for shoes because of the tough skin around you feet. Halflings are smaller than dwarves but seem to be much smarter when it comes to getting out of a tight situation.
  
  You are no taller that 4" and almost always have curly or wavy hair.
  
  
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Giants are HUGE!! the same can be said for Half Giants. you are roughly 8 - 12" tall. you are a monster compared to a normal human.
  
  
conversations.prefix: Half Giant:
conversations.from: human
conversations.value: The race built from battle. you have lived in a race built from war. Orks are generally taller than 6". they are very strong and have teeth that jut out of there mouths.
  
  Orks have green skin. they tend to look angry even when there happy, though this is not always the case.
conversations.prefix: Ork:
conversations.from: gpt
conversations.value: You have lived in the forest your entire life. The wood elves live in the outer rim of the elven city. occupying the forests and protecting the city.
  
  Wood elves mainly train in archery, stealth and in some cases magic. most of the ranger corps is made up of highly skilled wood elves.
conversations.prefix: Wood Elf:
conversations.from: human
conversations.value: You are of the human race. A race that have battle and survived through the centuries.
  
  Humans can be between 5"0 - 6"5. and have a variety of hair, eye and skin colours.
conversations.prefix: Human:
conversations.from: gpt
conversations.value: A small little clearing 5 miles from Black Wood Forest.  An energy seems to be all around this little area. Nothing bad just mysterious.
conversations.prefix: Meadow of The Forgotten:
conversations.from: human
conversations.value: Aarinhien has arrived and joined the battle. 
  One more troll is down, but the battle isn't over yet. 
  Along with his help take out the remaining two trolls.
conversations.prefix: Aarinhien Appears:
conversations.from: gpt
conversations.value: Aarinhien is the Captain of this ragtag group of adventurers.
  
  He is half Dark Elf half Wood Elf. He has long straight black hair, green eyes and green veins. He is by far the best archer in the realm. He served in the ranger corps and has skills in stealth, unseen and unheard movement, as well as Archery and knows his way around a dagger or two.
conversations.prefix: Aarinhien:
conversations.from: human
conversations.value: You are to prove yourself worthy of being on this team.
conversations.prefix: Prove Yourself (Elias):
conversations.from: gpt
conversations.value: You are to prove yourself worthy of being on this team.
conversations.prefix: Prove Yourself (Maija):
conversations.from: human
conversations.value: Half Human Half Dragon, the draconic look like scaled humans. Yes they can breathe fire but not in huge amounts. they are tough, having scales harder than steal.
  
  Draconic have 1 - 5 horns, can vary in colour and look more dragon than human. Rarely are they born with wings.
conversations.prefix: Draconic:
conversations.from: gpt
conversations.value: .
conversations.prefix: Vampire - Black Court:
conversations.from: human
conversations.value: .
conversations.prefix: Vampire - White Court:
conversations.from: gpt
conversations.value: A vast subterranean network of interconnected caverns and tunnels.
conversations.prefix: The Under Dark:
conversations.from: human
conversations.value: You are very stealthy. a knowledge of the human body helps you during battle. aiming for the weak spots and causing the most damage with little effort.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain. You are very strong in mind as well as in body. When your hit down you keep getting up. When you get get tired you seem to get stronger.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Strong of body. Your body is like a well oiled machine. A Machine built to destroy. You overwhelm and overpower your opponents to win the battle.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Experienced and informed about the ways of the world. You may know folklore, survival tips or just random fact that could help in certain situations.
conversations.prefix: Wise:
conversations.from: human
conversations.value: Ancient rings mades by the Elves. They are said to hold great power.
conversations.prefix: Ancient Elven Ring:
conversations.from: gpt
conversations.value: This cloak renders the wearer completely invisible for a short time.
conversations.prefix: Cloak of invisability:
conversations.from: human
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking. You think of how to get the job done and not of the consequences of your actions.
conversations.prefix: Conniving:
conversations.from: gpt
conversations.value: You tend toward thought over action to the point that is can cause you trouble. You think to much before you act and that can lead to some sticky situations.
conversations.prefix: Contemplative:
conversations.from: human
conversations.value: Your fear holds you back sometimes. Fear can be your downfall. If you take in to much at one time you tend to freeze and or run and hide.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful. You think with your fists more than you head and that get you into more trouble than you would like.
conversations.prefix: Hard Headed:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble. All you can think of is what you want or whats in it for you. this makes you a bit selfish and in battle can be a very bad thing.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back. Evil must be vanquished and your the one to do it.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Huge, heavy, slightly wore in places, but will cut through anything within its reach.
conversations.prefix: Dwarven Great Axe:
conversations.from: gpt
conversations.value: An ancient looking torch that burns bright until a command in Elvish it uttered, then it stops.
conversations.prefix: Ever Burning Torch:
conversations.from: human
conversations.value: Not all of the Under Dark has been mapped out but his piece of paper should help as least somewhat.
conversations.prefix: Map of the Under Dark:
conversations.from: gpt
conversations.value: A small glass vile with a corked top. with ancient runes carved into it. translated the say the word vitality. It is said that the potion will cure even the most life threatening wounds.
conversations.prefix: Potion of Vitality:
conversations.from: human
conversations.value: A key that is said to unlock any door. 
conversations.prefix: Skull Key:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land. You are very intelligent, borderline ingenious. you make it a point to know as much as possible before doing anything. Knowledge is power and you know how to use it well.
conversations.prefix: Intellegent:
conversations.from: human
conversations.value: You were born with the gift to use magic. It has taken you years to somewhat master these powers. A wizard knows how to use magic like fire and lightning, though they tent to make more potions and enchantments. They think about the situation more than a sorcerer and use this to there advantage.
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: I sorcerer is someone with the ability to use magic. They tend to use more magic then anything else. Especially destruction magic.
conversations.prefix: Sorcerer :
conversations.from: human
conversations.value: BITTEN!!!! Vampires feed of the life force of the living. Mainly they drink blood to get this and its addictive. Vampires has augmented strength, speed and agility. Along with this they are immortal.
conversations.prefix: Vampire - Red Court:
conversations.from: gpt
conversations.value:  One once guided by death herself. A reaper has to ability to change from human to what looks like a grim reaper. A scythe appears in its hands and a dark cloak covers its face. They can also go transparent and walk trough walls.
conversations.prefix: Reaper:
conversations.from: human
conversations.value: A Shapeshifter tends to pick one specific animal and thus has the ability to turn into that creature. Few have the ability to transform into multiple but is has been more frequent as of late. This is caused by a slight ability to use magic that manifests as an animal.
conversations.prefix: Shapeshifter:
conversations.from: gpt
conversations.value: With the blood of a wolf coursing through your veins, you can transform into a half human half wolf. Lycan grow when they change, can change any time, get stronger, and have to feed to keep up there energy.
conversations.prefix: Lycan:
conversations.from: human
conversations.value: You are armed to the teeth. Ready to take on anything thats not exactly right in the realm. A demon hunter hunt down all the bad things in the realm and has seen his/her amount of weird stuff.
conversations.prefix: Demon Hunter:
conversations.from: gpt
conversations.value: Banshee's have the ability to control the wind. They are also known to let out an ear deafening scream when mass death is about to happen.
conversations.prefix: Banshee:
conversations.from: human
conversations.value: Goblins are raiding the town. People are running all over the place in need of help. Eleven of these goblins stand in your way. whip them out.
conversations.prefix: Kill The Goblins:
conversations.from: gpt
conversations.value: Among the goblins is a shaman. She will not be easy to take out.
conversations.prefix: Goblin Shaman:
conversations.from: human
conversations.value: Three of them are greater goblins. Stringer and tougher, they may prove to be a challenge.
conversations.prefix: Greater Goblins:
conversations.from: gpt
conversations.value: A Small building near the outskirts of town. On the door is a picture of a broken knee. Inside its dark but cozy at the same time. Everything is old and worn but surprisingly sturdy.
conversations.prefix: Broken Knee Inn:
conversations.from: human
conversations.value: Some of the members in the group have been dragged off by a grim stalker. You need to find them before its to late.
conversations.prefix: Find the Grim Stalker:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sort of owes his soul to the demon that gave him his powers. Who decides to puppet him every now and again for his own gain. Usually at his expense.
conversations.prefix: Occult:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Gain power, riches, or glory. Anything that could potentially be used to pay of Nocturnum, the demon he owes his soul to.
conversations.prefix: Gain:
conversations.from: gpt
conversations.value: BITTEN!!!! Vampires feed of the life force of the living. Mainly they drink blood to get this and its addictive. Vampires has augmented strength, speed and agility. Along with this they are immortal.
conversations.prefix: Vampire - Red Court:
conversations.from: human
conversations.value: Able to withstand or recover from difficulty and pain. You are very strong in mind as well as in body. When your hit down you keep getting up. When you get tired you seem to get stronger.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble. All you can think of is what you want or whats in it for you. this makes you a bit selfish and in battle can be a very bad thing.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: With the blood of a wolf coursing through your veins, you can transform into a half human half wolf. Lycan grow when they change, can change any time, get stronger, and have to feed to keep up there energy.
conversations.prefix: Lycan:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You think differently from others and have a hard time expressing your emotions. Sometimes this can lead to people assuming you are indifferent or unaffected. With this, you can sometimes even come off as rude, blunt, or even mean to some people as it makes it seem like you do not care.
conversations.prefix: Inexpressive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are armed to the teeth. Ready to take on anything that's not exactly right in the realm. A demon hunter hunts down all the bad things in the realm and has seen her share of weird stuff.
conversations.prefix: Demon Hunter:
conversations.from: human
conversations.value: Well schooled and informed about the facts of the land. You are very intelligent, borderline ingenious. you make it a point to know as much as possible before doing anything. Knowledge is power and you know how to use it well.
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble. All you can think of is what you want or whats in it for you. this makes you a bit selfish and in battle can be a very bad thing.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Demons summoned from hell are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Demons to Rest:
conversations.from: gpt
conversations.value: You are from an old bloodline, on that has been entangled with magic since time began
conversations.prefix: Elven Mage:
conversations.from: human
conversations.value: Legend, lore, truth all is filled with the fascination the elven races mere presence has demanded and its no different for you 
conversations.prefix: Charming:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your ultimate goal is to learn as much magic as possible so when you go back to your people youll be the master they need to keep the magic blood line going
conversations.prefix: Learn and teach:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've never had anyone else to rely on, and grew up looking out for yourself. Whether or not by choice, you've grown to believe that trusting others is a dangerous mistake.
conversations.prefix: Untrusting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The power of a sorcerer is a mysterious thing. Some consider it a gift, but for you it has been a curse. The desire to know the truth of this power forced upon you has kept you going.
conversations.prefix: Discover the Truth:
conversations.from: human
conversations.value:  One once guided by death herself. A reaper has to ability to change from human to what looks like a grim reaper. A scythe appears in its hands and a dark cloak covers its face. They can also go transparent and walk trough walls.
conversations.prefix: Reaper:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest: