conversations.from: system
conversations.value: This story takes place in a fantasy world, but it is very much low fantasy, though it is not a particularly dark or gritty world.  
  
  The story takes place in a region of the world known as The Shattered Kingdom, a realm where Orcs and Goblins, Elves and Dwarves live only in the imagination of children. It is a place where people are ruled by their local nobility, Barons and Earls for example.
  
  There are many stories about what happened to the king and royalty but the most prominent is that a great gluttonous king had fifty children to his twenty wives. As they were taken from their mothers on birth and raised together and as there were only 5 years between the youngest and the oldest, no-one knew who was the oldest. When the king ate himself to death, the children fell among themselves fighting. They carved out petty kingdoms and warred amongst themselves causing a time of great strive. Eventually their nobles tired of the wars and refused to fight any longer. Many of the petty kings were assassinated, many fled and the nobles agreed to manage their lands in peace. The petty kings will continue to fight until only one remains and he will return to take his rightful throne. This story is many generations old now and no-one takes them seriously.
  
  There are several forms of magic in the world, the most prominent is that as practised by the Magi. A Mage will study the language of the ancients for many years and learn from their ancient tomes. These books are rare and jealously guarded but they bring their owners fabulous power. Mages are rare, most who try cannot learn the many ancient languages required, many perish on dangerous expeditions into the wilderness in search of the texts they need and those who somehow survive and return will inevitably kill themselves in a deadly magical accident.
  
  Another, very different magic is practised by the witches and warlocks. They call their abilities miracles and they are shunned by society because of the strange and perverse rituals they perform. The church has decreed that any proven witch or warlock shall be put to death, though trials are fair and there has not been an execution for over a hundred years.
  
  This story starts in a village called Millbrook. All of the players have spent their whole lives there. They all attend church every Sunday, lead simple lives and live comfortably. The village is lead by a council of elders who keep the village running smoothly and the Earl of Rame, the local ruler lives here and runs his own farm. It is a rural area and quite poor, though everyone has enough food, comfortable shelter and reasonable spare time. Notable village residents include:
  
   Kitto, the Parish Priest - a young priest who lives in the vicarage and tends to the peoples spiritual needs efficiently and professionally. He does not answer to the council or the Earl, only to his Deacon.
  
  Nessa, The medicine woman - The oldest person anyone can remember, Nessa is very stuck in her ways. She is not a particularly skilled herbalist and though is a member of the council, rarely attends. She lives on the outskirts of the village slightly into the woods.
  
  Casvelyn - The retired mage - It is rumoured that Casvelyn worked for one of the outcast petty kings and can, with a snap of his fingers lay an entire army down, dying of terrible wounds. In his self proclaimed retirement, he farms, badly. His crops twist and wither, his livestock birth mutants and sickly beasts yet he continues to plug away at the land. He holds himself aloof from the villagers and hardly ever talks to them. He is a self confessed atheist but attends church every Sunday. He does not seem to have any friends.
  
  Padern, The Earl of Maker - Padern is the Earl by birth but he is content to just run his little farm and he runs it well. Popular with almost everyone, Padern is just as likely to spend an evening in the tavern as he is on a diplomatic visit to a neighbouring ruler.
  
  A map of the Earldom of Rame can be found here: https://dl.dropboxusercontent.com/u/18357586/Earldom%20of%20Rame.png
  
  A note on gender: This part of the world is not particularly sexist. Women perform many roles traditionally held by men and vice versa. You may choose to be any gender you want and while I have made an effort to keep the cards gender neutral, if a specific term has snuck in, please consider it interchangeable with the word for the other gender. 
  
  A note on race: As above, this is not a prejudiced part of the world and there is barely any racism. In my mind, the people have olive coloured skin and North Mediterranean features - think Spanish, Portuguese, Italian, Greek or Turkish. Because the vast majority of fantasy art portray Caucasian characters, I have not tried to stick to this when choosing art, which is only ever supposed to convey a general feeling as opposed to being accurate representations.
  
  Above all else this is your story and no matter who you wish to play, make it clear how you would like NPC's to treat your character and that can become canon.
  
  EDIT: Some of the character cards are designed to be chosen only once each. As I'm unsure if deleting the taken ones will mess up the characters who hold the cards, I'll leave a list here of the ones that are gone:
  
  Poacher, Marksman, Devout
  
  Don't worry if the cards left seem less than heroic, in this story your characters will grow and change dramatically. You will be able to become the exact hero you desire. Think of the cards as choosing your past, your starting point and you will develop into someone quite different as the story progresses. Don't feel you have to match the starting cards to the hero you wish to become either, doing so may force your character to endure a "one dimensional" phase where you are quite heavily typecast - a warrior who was once a strong woodsman may find that he does not have the cards for creativity later on in the game.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Only for use in this scene, use these to have a conversation while Kitto is out of the room. You may use other cards if you desire    
conversations.prefix: Talk (Miklos):
conversations.from: gpt
conversations.value: Only for use in this scene, use these to have a conversation while Kitto is out of the room. You may use other cards if you desire    
conversations.prefix: Talk (Wendell):
conversations.from: human
conversations.value: Only for use in this scene, use these to have a conversation while Kitto is out of the room. You may use other cards if you desire
conversations.prefix: Talk (Tett):
conversations.from: gpt
conversations.value: Nessa has given Farlin some of the most useful herbs in her repertoire. They can provide relief for common ailments.
conversations.prefix: Healers Herbs:
conversations.from: human
conversations.value: A bronze sigil ring bearing the symbol of the Earl of Rame
conversations.prefix: Bronze Sigil Ring:
conversations.from: gpt
conversations.value: The scarlet and black winter cloak found near the vicarage after Tett pursued the eavesdropper. It is  strange, old fashioned, highly distinctive, finely made and very expensive.
conversations.prefix: Scarlet and Black Cloak:
conversations.from: human
conversations.value: This is not the finest or most comfortable of armours, but it will soften a blow, turn a blade and resist a stab.
conversations.prefix: Leather Armour:
conversations.from: gpt
conversations.value: To the layman, this axe looks like any other. To Tett this is the one tool he needs to survive in the woods. It can chop trunks and branches, split logs and carve wood but is no weapon.
conversations.prefix: Woodsmans Axe:
conversations.from: human
conversations.value: Bessa is an old farm cow, but an accident with the plow ended those days of labor. Since then she’s mainly been used for children’s rides and the odd commute into different towns. Wendell had ridden her plenty. She had a placid mood, but a sure foot. Though not fast, her endurance from long days of hard work is unrivaled in Millbrook
conversations.prefix: Old Bessa:
conversations.from: gpt
conversations.value: Wendell said he would bring his mind, and most of that was contained in his notes and scrolls. A lifetime of knowledge that Wendell could barely remember living. Some seemed absurd, useless, but it too went into the packs. It was all organized well, and piecing sections out would do more harm than good. Bringing a sack full of knowledge and enough tabac for a year, Wendell figured he was ready for adventure.
conversations.prefix: Wendell's Travelling Library:
conversations.from: human
conversations.value: Miklos' favourite prayer book. knowing it is close gives the man spiritual strength and confidence in his actions.
conversations.prefix: Prayer Book:
conversations.from: gpt
conversations.value: Only for use in this scene, use these to have a conversation while Kitto is out of the room. You may use other cards if you desire    
conversations.prefix: Talk (Farlin):
conversations.from: human
conversations.value: Nessa has given Farlin some of the most useful herbs in her repertoire. They can provide relief for common ailments.   
conversations.prefix: Healers Herbs:
conversations.from: gpt
conversations.value: Made to punt skiffs, this length of wood it too springy to be a deadly weapon but a solid blow will leave a terrible bruise.
conversations.prefix: Stout Stick:
conversations.from: human
conversations.value: The ridge road is long and difficult underfoot, but reported to be safe. Any undesirables would have a hard time not being spotted on this road.
conversations.prefix: Journey to Rame:
conversations.from: gpt
conversations.value: This character has riled the wrong people, a criminal gang from Tor Point. They fear for their life and livelihood, these people don't just let insults go.
conversations.prefix: Terrified:
conversations.from: human
conversations.value: This character is being watched by the law. The local constabulary is keeping a close eye on them and it can only be because they know...
conversations.prefix: Under Scruteny:
conversations.from: gpt
conversations.value: This character is not only very pleasing to the eye, they are wonderful company too. Highly eligible, not many manage to keep their cool around The Attractive.
conversations.prefix: Attractive:
conversations.from: human
conversations.value: This man looks every inch the like a smuggler straight from the stories, from the bandanna to the cutlass. He is skinny but with a tone to his muscles that suggests he knows how to use his cutlass.
conversations.prefix: The Smuggler:
conversations.from: gpt
conversations.value: Wife of the Parish Priest
conversations.prefix: Cordylia, The Parish Priest's Wife:
conversations.from: human
conversations.value: You all know the churchyard cats by sight, they spend most sundays curled up on the pews among the congregation, and this is one of the youngest and sweetest. Maybe you can call him in? 
conversations.prefix: Lure the cat in:
conversations.from: gpt
conversations.value: This chapel, accessed by the hidden cave and guarded by a templar disguised as a smuggler is reportedly the place where St Pirran came ashore and spent his first night of his new life.
conversations.prefix: Chapel beneath Penlee Point:
conversations.from: human
conversations.value: This beautiful, scantily clad woman is the patriarch of the chapel below Penlee Point.
conversations.prefix: Rozsenwyn:
conversations.from: gpt
conversations.value: Ashburn woods is a large woodland running along the creek, downstream of Millbrook. It was given to the village by a king in ancient times and it has provided the village with firewood and building material since then. Well managed, light and airy, the woodland is predominantly ash and oak.
conversations.prefix: Ashburn Woods:
conversations.from: human
conversations.value: The neighbouring vassel to the Earldom of Rame, the Barony is nearly bankrupt. It's capital, Tor Point Town is rife with corruption and organised crime, which is why the Barony is in such a state to begin with. It's soldiers are rarely paid and not only do they turn a blind eye tot he troubles, they often rob travellers themselves.
  
  The fortress of Anthony itself which used to secure the road through to St Germans has been sold to The Notorious Smuggler and any journey through runs the risk of banditry. 
  
  Fortunes are won by the cunning and lost by the naive in Anthony but the lure of wealth attracts many.
conversations.prefix: Barony of Anthony:
conversations.from: gpt
conversations.value: pending
conversations.prefix: Earldom of Rame:
conversations.from: human
conversations.value: Kingswood supposedly belongs to the king, but has been left wild and unmanaged. It is a dark and gloomy place, thick brambles form a wicked, impenetrable barrier though this does not stop The Poacher from plying his trade deep in the trees. No-one knows how big the woods are and there are many tall tales of what lurks within.
conversations.prefix: Kingswood:
conversations.from: gpt
conversations.value: Millbrook is the capital seat of the tiny Earldom of Rame. Agriculture dominates though the village has plenty of skilled professions too.
conversations.prefix: Millbrook:
conversations.from: human
conversations.value: Past the bordering Barony of Anthony, St Germans is the seat of the Deacon and the church there is much larger than the one in Fourlanesend. The village exists to support the church as one of it's more important seats of power. The church hosts a small monastery as well with seven full time monks and variable numbers of students.
conversations.prefix: St Germans:
conversations.from: gpt
conversations.value: The church is a magnificent ancient building, the tallest in the village and a focal point for social and ecclesiastical activity. Surrounded by tall, well managed trees, the spire is not an obvious village landmark. The graveyard is large and filled with graves, some recent, but many so old they are worn smooth.
conversations.prefix: The Church:
conversations.from: human
conversations.value: The Orchard is a part of the Kindly Farmers lands. This was where The Living Dead man was found and a favourite haunt of The Outcast Boy.
conversations.prefix: The Orchard:
conversations.from: gpt
conversations.value: The road to Kingsand is safe and trouble is rare. It is secured by the Fort of Fourlanesend.
conversations.prefix: The Road to Kingsand:
conversations.from: human
conversations.value: The road to St Germans is treacherous with bandits. It passes through the neighbouring Barony of Anthony which has lost control of the countryside and barely keeps control of the town of Tor Point. They will not bother any church traffic, though not because they fear God but because they fear the Deacons Crusaders, a well funded unit of hardened military men rotated in from the wars in the North.
conversations.prefix: The Road to St Germans:
conversations.from: gpt
conversations.value: The South Coast Road follows the coast from Rame but has fallen into the sea a few miles along and leads to unclaimed wilderness
conversations.prefix: The South Coast Road:
conversations.from: human
conversations.value: The town of Tor Point is a den of thieves and miscreants. Life is cheap and murder goes unquestioned. People come here to earn their fortunes but for one reason or another, rarely leave.
conversations.prefix: Tor Point:
conversations.from: gpt
conversations.value: A vicar who trained in the City, the Parish Priest is possibly the most worldly person in the village. Answering to the Deacon, the Priest collects the village tithe efficiently and always has time to administer to the villages spiritual needs.
conversations.prefix: Kitto, The Parish Priest:
conversations.from: human
conversations.value: The Deacon is an aloof figure who is seen only occasionally in the village. His gilded carriage does not stop until it reaches the church and The Deacon ignores the villagers as best he can, usually travelling with carriage curtains drawn shut.
conversations.prefix: The Deacon:
conversations.from: gpt
conversations.value: This farmer, one of several from Millbrook is one of the village elders, a respected member of the community who provides many jobs and is well liked.
conversations.prefix: The Kindly Farmer:
conversations.from: human
conversations.value: The Kindly Farmer found the Living Dead man with a serious stomach wound one morning in his orchard. He took him to the medicine woman who gave him a deadly poison as a kindness, thinking he would suffer before a long drawn out death but remarkably the living dead man survived both. He has no memory of before but works for the Kindly Farmer as a labourer.
conversations.prefix: The Living Dead Man:
conversations.from: gpt
conversations.value: These criminals lay in ambush. Well fed and well armed these career criminals know their trade.
conversations.prefix: Bandits:
conversations.from: human
conversations.value: A desperate band of robbers block the way. They demand money but they don't seem to have much in the way of experience with the makeshift weapons they clutch.
conversations.prefix: Desperados:
conversations.from: gpt
conversations.value: Wearing the colours of the Barony of Anthony, these professional fighters block your way demanding your valuables in tax.
conversations.prefix: Unpaid Soldiers:
conversations.from: human
conversations.value: Millbrook has a large boatyard building and maintaining a variety of vessels from pleasure craft to skiffs. The Boatman has worked there for several years as an unskilled labourer but has developed a deep knowledge of watercraft and their construction.
conversations.prefix: Boatman:
conversations.from: gpt
conversations.value: While all the villagers from Millbrook attend church every Sunday, few take it as seriously as the Devout. Growing up on the choir, volunteering time to organise church events and a trusted friend to the Parish Priest.
conversations.prefix: Devout:
conversations.from: human
conversations.value: You've never seen Kitto this angry before, and you can't think what conversation unbeliever Casvelyn would ever wish to have with him. Try to listen in on their conversation.
conversations.prefix: Eavesdropping at the fête:
conversations.from: gpt
conversations.value: This girl from Millbrook has had a tough year. Her families farmstead was hit by blight. She is a quiet, shy girl who much prefers to bury her head in a book than chase boys, which has made her something of an outcast in the village. She is asking questions about where you are going and what you are doing.
conversations.prefix: Sevi Tregale:
conversations.from: human
conversations.value: The widowed married early, too early according to the gossips but the widowed was blissfully happy for a while. The widowed has never quite gotten over the loss of their loved one and can't stomach the thought of letting anyone else into their lives.
conversations.prefix: Widowed:
conversations.from: gpt
conversations.value: A lumberjack from the village of Millbrook, The Woodcutter is known to all the villagers and is a popular figure who works hard in the day and drinks hard in the evening.
conversations.prefix: Woodcutter:
conversations.from: human
conversations.value: The character has no leading hand or foot. They are equally capable of most tasks with either hand.
conversations.prefix: Ambidexterous:
conversations.from: gpt
conversations.value: The Beloved is thought of fondly by all in the village. Nearly everyone feels in some way indebted to them for some long forgotten kindness given and no-one would turn them away without a really good reason.
conversations.prefix: Beloved:
conversations.from: human
conversations.value: This character is intelligent and wise. They consider every action carefully, drawing from a deep vein of knowledge.
conversations.prefix: Deep Thinker:
conversations.from: gpt
conversations.value: While it would be wrong to say that everything goes right for this character, it can certainly seem that way at times.
conversations.prefix: Lucky:
conversations.from: human
conversations.value: It is law that every child must learn to shoot the bow but to most it is an hour long chore to interrupt their tenth birthday and the lesson is quickly forgotten. The Marksman is a natural with the bow and uniquely among the villagers has kept up his practice. He can hit the target nearly every time and once got a double bull.
conversations.prefix: Marksman:
conversations.from: gpt
conversations.value: The character is both physically strong and tough. This is apparent to anyone who sees the character as they are taller and better built than most.
conversations.prefix: Strong:
conversations.from: human
conversations.value: Wealth is relative and though The Wealthy would be of average affluence in the town of Torpoint, here in Millbrook they have significantly more money than anyone else. It is rumoured they have an actual gold piece kept hidden somewhere in their large house.
conversations.prefix: Wealthy:
conversations.from: gpt
conversations.value: The character is accident prone, they seem to have problems with co-ordination, balance and observation of hazards. While still capable of performing delicate tasks with great precision, the character is quite likely to trip over their own feet straight after.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: It's a young mans world and this character is past his prime. Though his physical and mental abilities are not diminished in then slightest, the rest of the world doesn't seem to realise it and will often be narrow-minded about their abilities.
conversations.prefix: Elderly:
conversations.from: gpt
conversations.value: This character lost a arm or a leg early on in their childhood and has had to adapt to this. While it barely affects their day to day life, it can have a huge impact on their ability to deal with things beyond the day to day.
conversations.prefix: Lost a limb:
conversations.from: human
conversations.value: No matter the company this character keeps, he is slightly too vulgar and foul-mouthed, noticeably so. From jokes that leave an unpleasant taste to swearing inappropriately, this character is often the only one laughing at his own jokes.
conversations.prefix: Scurrilous:
conversations.from: gpt
conversations.value: This character suffered a major illness as a newborn and almost died. Their constitution is poor and they react badly to any threats to health, much worse than any other of the villagers.
conversations.prefix: Sickly:
conversations.from: human
conversations.value: The kinder of their peers say they have elven blood, the cruel call The Touched muddle minded. Either way, there's  just something about the way they see the world that is different to everyone else.
conversations.prefix: Touched:
conversations.from: gpt
conversations.value: This character wishes to be a hero, of being held in the highest esteem for remarkable and legendary deeds, remembered by generations to come.
conversations.prefix: Glory:
conversations.from: human
conversations.value: This character does not desire praise or recognition, they merely wish to do right because it is the right thing to do. They will put themselves in danger to help others and don't even have to think twice about doing so.
conversations.prefix: Heroic:
conversations.from: gpt
conversations.value: Everyone knows revenge is a dish best served cold but this character has taken the principle to the extreme. Hardly anyone else remembers the truth and the target is in blissful ignorance of the hate this character bears them, as it seems the misdeed has been forgiven but in reality, the character wishes to kill and literally get away with murder, but that can't be done with such a potent motive. So the character waits and watches, plots and schemes and one day, maybe soon, will have an opportunity.
conversations.prefix: Vengance:
conversations.from: human
conversations.value: This character has no desire to live and die in Millbrook. He wants nothing more than to get out and see the world, if the roads weren't so dangerous, this character would already be gone.
conversations.prefix: Wonderlust:
conversations.from: gpt
conversations.value: The poacher lives outside of the law in the most gentile way. Everyone knows theirs trade and everyone knows it is illegal to take game from the kings land but as there is no king, do the laws still apply? So the poacher takes game and the villagers eat well on their return.
conversations.prefix: Poacher:
conversations.from: human
conversations.value: Casvelyn is rumoured to be supremely powerful. It is said that he single-handedly levelled armies and defended the land from some unknown invasion before it even hit these shores. He choose Millbrook to settle in and purchased a farm. He is yet to produce a single harvest however, his magical aura seems to curse his efforts, all his crops are warped and distorted and die. He is an outsider in the village and the only non-believer, though he still attends church.
conversations.prefix: Casvelyn, The Retired Mage:
conversations.from: gpt
conversations.value: Nessa is the oldest person anyone from Millbrook has ever known. She is rather set in her ways, and does not truly understand the medicine she uses and as such it is rather hit and miss. She is a member of the village elders but rarely helps govern the village or attends meetings.
conversations.prefix: Nessa, The medicine Woman:
conversations.from: human
conversations.value: A humble man, Padern lives in Millbrook and manages his modest farm well. He is popular with almost everyone and does not interfere with the running of the village.
conversations.prefix: Padern, The Earl of Maker:
conversations.from: gpt
conversations.value: The potter is an artist. Every piece created is made with a beautiful flourish and a distinct style. Their bread and butter is simple grain storage urns and cooking pots but they always have a project on the go, some glazed finery and the potters shop is like an art gallery, the very best pieces proudly displayed but strictly not for sale.
conversations.prefix: Potter:
conversations.from: human
conversations.value: While honesty in itself is not necessarily a strength - and indeed can often be a weakness, this characters strength lies in the other villagers knowing that they are honest and trusting their word.
conversations.prefix: Honesty:
conversations.from: gpt
conversations.value: For some people the grass is never green enough. The Jealous is one of those, always coveting what others have.
conversations.prefix: Jealous:
conversations.from: human
conversations.value: This character is not exactly the life of the party, in fact they would rather not be at the party. It's not that they don't enjoy the company but interacting with people in much more than a one to one environment is fraught with anxieties.
conversations.prefix: Antisocial:
conversations.from: gpt
conversations.value: The Naive is inexperienced in the ways of the world and this often affects their judgement.
conversations.prefix: Naive:
conversations.from: human
conversations.value: Quick to anger, quick to love, quick to shout and quick to cry, The Hot Headed wears their passions on their shoulder and everything seems just that little bit more dramatic through their eyes.
conversations.prefix: Hot Headed:
conversations.from: gpt
conversations.value: This character shrugs off trauma that would stop another in their tracks. They have an almost unnatural ability to push through pain, can bear heat and cold extremes and have a punishing ability to keep pushing themselves.
conversations.prefix: Constitution:
conversations.from: human
conversations.value: This character hides their passion from the world. They craft the most beautiful art but keep it hidden, never claiming the work as their own.
  
  (Not necessarily poetry, player may choose)
conversations.prefix: Heart of a Poet:
conversations.from: gpt
conversations.value: This character owes money, more than they have.
conversations.prefix: In debt:
conversations.from: human
conversations.value: The character has not told anyone yet but they are dying of an unknown disease which has struck down many members of their family. They know they have about a year now and are desperate to find a cure.
conversations.prefix: Diseased:
conversations.from: gpt
conversations.value: It was a family heirloom and thanks to the drink, this character gambled it away as if it were nothing. In the cold light of day, they realised their mistake. They need it back, it's not that it's valuable, it's not and it's not that it has been passed down, though that too is important. It's what it can do, that only this character knows about.
conversations.prefix: Lost Something Important:
conversations.from: human
conversations.value: This character is either a land owner, employer or affluent enough to be invited to join the Elder Council, the people who make all the decisions for the village. Being a member of the council brings both privilege and responsibilities.
conversations.prefix: Councillor:
conversations.from: gpt
conversations.value: If the market is the heart of the village, then the traders who make their living there are surely it's soul. Always searching for a product to sell, always driving for the best possible price, always charging as much as they believe they can get away with, this character is a wheeler and a dealer, the salt of the earth.
conversations.prefix: Market Trader:
conversations.from: human
conversations.value: Kitto is gone, at least for now. You may spend one talk card, or any other card, optionally to discuss the situation while you are alone
conversations.prefix: Talk amongst yourselves:
conversations.from: gpt
conversations.value: Should you sign the contracts or not?
  
  Solve this with one of your leftover talk cards but only when everyone has discussed and decided the matter
conversations.prefix: Champions or Layfolk:
conversations.from: human
conversations.value: See the map here: https://dl.dropboxusercontent.com/u/18357586/Earldom%20of%20Rame.png
  
  From the Fort at Fourlanesend, there are two options, follow the road past Rame and over or go down to Kingsand and follow footpaths through the Earls Woods, a shorter route.
  
  Do you have a different route in mind?
  
  Once again, use a left over talk card once you have all had your input.
conversations.prefix: Plan your Route:
conversations.from: gpt
conversations.value: What do you have, what will you bring.
  
  When you have decided how light or well equipped you wish to be, sign this one off with a left over talk card. Make sure everyone has had a chance to discuss it first though!
conversations.prefix: Packing for the trip:
conversations.from: human
conversations.value: Someone is attempting to hear your conversation. They are not supposed to be in the Vicars home. It may be worth trying to catch them.
conversations.prefix: Attempt to catch the Eavesdropper:
conversations.from: gpt
conversations.value: A well travelled and safe road, the first leg of your journey should be uneventful
conversations.prefix: The Road to the Castle at Fourlanesend:
conversations.from: human
conversations.value: The first leg of your journey takes you along the road from Millbrook to Fourlanesend. The castle stands on top of the highest point in all of the Earldom and from it's battlements you can see for miles.
conversations.prefix: Journey to Fourlanesend:
conversations.from: gpt
conversations.value: This road runs along a ridgeline from Fourlanesend to Rame. It is stony and the landscape is barren and littered with boulders. No trees grow and the grass is short and wiry. It is always windy and the air is filled with salt from the ocean. That said, it is not an unpleasent walk on a warm summers day, the views over the ocean are spectacular. Wild sheep graze freely and are managed by the inhabitants of Rame, who, by Kings Decree may shear them and take one in six lambs and one in 3 adults each year.
conversations.prefix: The road to Rame:
conversations.from: human
conversations.value: While resting, you may decide to have a closer look at this relic of the Old Gods.
conversations.prefix: Investigate the Standing Stones:
conversations.from: gpt
conversations.value: All who enter this holy space make an oath to never speak of what they experience. 
conversations.prefix: The chapel's inner cave:
conversations.from: human
conversations.value: Pass through this cave and find the stairs down to the cavern below with the green statue. Search for evidence of the Magi's accusation of a witchcraft ritual having taken place there.
conversations.prefix: Search for evidence:
conversations.from: gpt
conversations.value: From somewhere, skeletons have attacked the  chapel. The templars are doing a fine job in defending the inner sanctum but the evil is molesting the beautiful outer cave. Perhaps you can help?
conversations.prefix: The skeleton horde:
conversations.from: human
conversations.value: Miklos and Farlin are fading just like the story in the book given to Sevi. It's probably worth investigating, whether from inside the fade or from the outside!
conversations.prefix: The Fade!:
conversations.from: gpt
conversations.value: This girl from Millbrook has had a tough year. Her families farmstead was hit by blight. She is a quiet, shy girl who much prefers to bury her head in a book than chase boys, which has made her something of an outcast in the village. You have evidence that she is using witch magic, and here she is, helpless before you.
conversations.prefix: Sevi The Witch?:
conversations.from: human
conversations.value: A quiet little hamlet on the cliffs near Rame Head, a site of religious significance. The people who live here farm sheep and they have a particular breed, known as Ramehead Coursewools. These sheep are virtually wild, living free on the vast, stony, exposed cliffs along Whitesand Bay. Once a year, the farmers round up all the sheep and divide up the lambs between each family.
conversations.prefix: The Hamlet of Rame:
conversations.from: gpt
conversations.value: It seems that Sevi is casting a spell, do you  want to let her complete it? If not then how will you stop her?
conversations.prefix: Sevi's Spell:
conversations.from: human
conversations.value: That scream will have almost certainly woken villagers up, they are probably about to enter the barn. Maybe you let them enter and talk them down, maybe you bar the doors or maybe you handle the situation in your own particular style.
conversations.prefix: Sevi's Scream:
conversations.from: gpt
conversations.value: Sevi clings onto that book like a woman possessed. She may actually be a woman possessed! Whichever is true, it's not going to be a simple task getting it off her, but the effort may be worth it to have a chance at deciphering it.
conversations.prefix: Sevi's Book:
conversations.from: human
conversations.value: Did her first spell complete or did Wendell interrupt it? Regardless, she's trying something else and the ground is literally shaking with this one, maybe you should try to stop this one?
conversations.prefix: Sevi's Second Spell:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In Miklos's opinion the world outside the village is living in sin, and the only way for things to get better and for the strife in the land to end is for people to return to the folds of the Church.
conversations.prefix: missionary:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This character hides their passion from the world. They craft the most beautiful art but, but never finish it.  Always moving on to the next project, always just shy of a masterpiece.
conversations.prefix: Heart of an Artist:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The times spent on the water have taught you to keep an careful eye out. 
conversations.prefix: Observant:
conversations.from: human
conversations.value: Your spirit is young, but that's about it.  A long life grants many blessings, but just as many problems.  What used to he done with ease, now takes real effort.  Minor aches and pains are constant and long days lead to hard nights.
conversations.prefix: Old and Grey:
conversations.from: gpt
conversations.value: Raised on stories of angels and demons, Miklos saw omens and signs everywhere he looked.
conversations.prefix: Superstitious:
conversations.from: human
conversations.value: Miklos might be overly enthusiastic about his faith, but his enthusiasm is catching.
conversations.prefix: Inspiration:
conversations.from: gpt
conversations.value: Even as a child you never dealt well with trauma. Nessa said it had to do with the death of your parents but could it be from something else?
conversations.prefix: Easily Upset: