conversations.from: system
conversations.value: Experience a hybrid of classic fantasy and religious allegory, in this tale of epic proportions. Set in a medieval world, similar to our own, Our story begins with a small band of hunters, who are about to stumble on something Otherworldly. Something is tainting the lands, and turning once tame beasts into abominations.
    All signs point to the work of demon magic, and the occult. So why haven't the Angelic protectors of the lands stepped in? They have guarded the relm for millenia, have they simply given up on Humanity, are these the end times? 
     It will take the strongest, both in body and mind to survive this apocalyptic scenario, do you have what it takes to come out on top, and save this dying world? 
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: You have given yourself to the tenple at the age of 13. Here you studied the ways of faith, discipline, and combat. Paladins have always worked in tandum with The Children of Devine, fighting demons, and routing warlock communes throughout the land. Recently, with the state of the world, your faction has started to distance itself from the Children.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: The protectors of the land, The Holy One’s gift to mortals. For as long as there was time, the Angels stood for justice, but lately they have stopped helping the innocent. Orders from above have stopped coming in, leaving the lower class Angels to wander aimlessly. 
conversations.prefix: Angel:
conversations.from: gpt
conversations.value: When the Earth was still young, there was a great fall between many powerful Angels. Jealous of the inferior Mortals that they were commanded to protect, these beings left the heavens and under the leadership of Lucifer, created a new realm. Angels were not created to live apart from heaven, and over the next century they were mutated, twisted by the evils within the hearts of men. After a Millenia, these demons are indiscernable from their angelic bretheran, and have taken many different forms.
conversations.prefix: Demon:
conversations.from: human
conversations.value: A heretic in every sense of the word. These dark mages practice blood magic; magic only attainable by making a pact with a demon. 
conversations.prefix: Warlock:
conversations.from: gpt
conversations.value: Some call the Children of the Devine a cult, serving an imaginary Man in the Sky. 
  You don’t see it that way at all. The Children have faithfully served The Holy One for centuries, bringing peace and good will to the lands. Now, with the world spiralling into disarray, many of your brothers and sisters begin to question their faith. Some denounce their faith in fear of being blamed for this mess. Others blame the rest of the world for losing The Holy One’s favor. What course will you choose?
conversations.prefix: Child of the Devine:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: It is very rare for an Angel to mate with a mortal, but there have been a few cases throughout history. Physically, you do not seem any different than any other of your race. There are no wings,no glow, no soul piercing gaze. You do however, possess unnatural longevity, able to live thousands of years. Also, you can sense when angels are nearby, but don’t expect much help from them, as they see you as an abomination.
conversations.prefix: Half Angel (Aeorrl):
conversations.from: human
conversations.value: Much more common than Half Angels are the Dirga. Demons have no qualms about trying to procreate with mortals, especially Lust Demons. 
    You do not share the grotesque appearance of your parent, though you may have horns, a tail, or even wings, all of which can be hidden from mortals theough the use of magic. The demon blood that runs through your veins is powerful, but it does not define you, despite what many of the world believe. Many Dirga go on living wholesome and fulfilling lives.
conversations.prefix: Half Demon (Dirga):
conversations.from: gpt
conversations.value: A dense forest, covering about ten square miles of land. This place is considered both sacred, and incredibly dangerous. With very little light penetrating the thick canopies, this is the perfect forest for dark and powerful beasts to thrive. 
    The Children of the Devine have forbidden the access of mortals into the forest, except for a certain few who obtain their blessing.
conversations.prefix: The Dead Forest:
conversations.from: human
conversations.value: A small town, the only one in the area. Many merchants have set up shop here, as this is the only real town, in the midst of many farms, rivers, and mountain paths. A perfect place for travelers to stop while traveling between kingdoms. 
   There is a small temple, where local Paladin hopefuls come to train with the Knight Captain. Though there are only a handful of them at any given time, as most will move their training to a larger city in time. 
     There is one pub in the area, the only building with a constant flow of people. 
    There is a Haven, the meeting place of The Children of the Devine, where many travelers come to receive a blessing as they pass through on their journey. 
    There are also random smiths, and other tradesmen scattered throughout.
conversations.prefix: Sinclaire:
conversations.from: gpt
conversations.value: An obscure reference to the Bar-Owner’s favorite sonnet; this Pub is the cultural hub of Sinclaire. With a dozen or so regulars, receiving special treatment from the staff, and ever the weary traveler looking for a drink, or wuick bite, this place always seems to be busy. 
conversations.prefix: The Spoony Bard:
conversations.from: human
conversations.value: One of the first, and most powerful demons. She is only briefly mentioned in the Holy Chronicle, as a major player in the Fall. She is recorded as the very first Lust Demon 
    Aside from that, her legend is infamous in all the lands. “Guard your babes come nightfall, or Lilith shall snatch them up and feast upon their innocent souls.” There are some who claim to survive contact with the She-Beast, but are offen dismissed as loons, as they often ramble on into senseless babble. 
conversations.prefix: Lilith:
conversations.from: gpt
conversations.value: A halfling merchant, gifted with a silver tongue. This well dressed hobbit travels from town to town, exchanging local wares for things despeately scarce in the area. An opportunist, Euriah’s pockets are heavilly lined, and he does not try to hide it. 
    While all but useless in combat, Euriah is well equiped with several illusion magics, allowing him to get out of any situation unscathed. 
conversations.prefix: Euriah Killbridge:
conversations.from: human
conversations.value: Hailing from the kingdom of Dorrin, high atop the hellfire peaks. the Dragon-kin are a proud warrioR race who typically do not consort with the outside world, considering other races inferior.
   Draaskari have thick scaley hides. They dragon-like wings, and tails to match. The strongest Draaskari warriors have mastered the art of fire breathing. 
conversations.prefix: Dragon-kin  (Draaskari):
conversations.from: gpt
conversations.value: The second most abundant race in the world. Elves are more in touch with nature than humans. They pay reverence to Angels, but do not believe them to be servants of a creator. 
conversations.prefix: Elf:
conversations.from: human
conversations.value: Learning the arcane ways takes years of maticulous studying, and there are thousands of different paths a mage can take. Most humans can spend their lives learning, but only master one variety of magic. 
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: Enough gold to change your life, to say the very least. 
conversations.prefix: 20,000 Gold Pieces:
conversations.from: human
conversations.value: The Crested Ursa is said to make it's home deep in the heart of the Dead Forest, in a beautiful meadow. 
conversations.prefix: Find the hidden Meadow:
conversations.from: gpt
conversations.value: Acquired when an offering or prayer is made to the Shrine of Michael. No visible effects, just a potential peace of mind for those of faith.
conversations.prefix: Holy Blessing:
conversations.from: human
conversations.value: Deep in the heart of the Dead Forest, lies this serene paddock. The beautiful field is covered in lilacs and houses a vast array of songbirds and butterflies. Don't let the peaceful scene fool you however, as this is where the dreaded behemoth known as the crested grizzly is said to reside. 
conversations.prefix: The Hidden Meadow:
conversations.from: gpt
conversations.value: Little is known about this plague on Gaia. Something is causing the world's plants to rot and wither, whilst slowly transforming the local wildlife into abominations. The source of this disease is unknown, and all attempts of sanctification have proven fruitless. 
conversations.prefix: Corruption:
conversations.from: human
conversations.value: The Nacht Spider is a native giant-arachnid of the Dead Forest. These terrifying bugs can grow to the size of a small dog, though after being subjected to the corruption for so long, these ones are around the size of St. Bernards.  Nacht spiders live in communities of up to 6 members. They spin blood red webs which burn their victims, and also sticky black webs that blend in with the dark forest. With the ability to paralyze their victim with a single bite, these creatures are best avoided at all costs.
     
conversations.prefix: Corrupted Nacht Spider:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your family, The only people in the world who truly mattered to you, were recently killed. You are still dealing with the shock, and find it difficult to open up to new people. 
conversations.prefix: Heart Broken:
conversations.from: human
conversations.value: You couldn't save your family, instead, you will devote your life to helping others. In addition, you have sworn on their graves that you will find whoever did this to them, and take them down.
conversations.prefix: Atonement:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: With the world in dire straights, you’re never sure who to trust. The best solution? Trust no-one. 
conversations.prefix: Paranoid:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are reluctant to share information or opinions, even with close friends, making you a very exasperating teammate.
conversations.prefix: Uncommunicative:
conversations.from: gpt
conversations.value: He can summon animals to help him fight, while he tending to the wounded. He is close to nature, and repays the animals by communicating with them and meeting their needs.
conversations.prefix: Beatmaster/cleric:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Focuses on others too often, can cause problems with his own health.
conversations.prefix: Selfless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your parents gave you to the temnple at the age of 13. Here you studied the ways of faith, discipline, and combat. Paladins have always worked in tandum with The Children of Devine, fighting demons, and routing warlock communes throughout the land. You, however, failed. Either Lack of Faith or a lapse in Discipline, you lost your way and now have no part of your former life. 
  
  
conversations.prefix: Fallen Paladin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Enlightened in the ways of the world; you have treaded the paths towards nirvana and focus solely passing the scriptures of peace.
conversations.prefix: Monk:
conversations.from: gpt
conversations.value: You are an open-minded soul who only seeks clarity and understanding in a forsaken world.
conversations.prefix: Enlightened:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Inexperienced towards life outside the temple; you are too trusting towards those around you.
conversations.prefix: Naïve: