conversations.from: system
conversations.value: Midway Estate has been famous since it was built in the early 1800's. The gregarious home was built by an affluent gent to impress the daughter of the Governor. The young woman fell in love and wed the gent despite her father's rumored disdain of him. 
  
  It wouldn't be that last rumor. They were very private, seldom having visitors except the Governor himself. Some said it was because the gent was a cheater or an abuser. Others that the daughter was sick or crazy. It was of course presumed to be all uncouth but pointless gossip. 
  
  Once older in age, they attended a ball on Hallow's Eve. This was the last they were seen. Rumors of all colors flew about and eventually the couple was declared dead though there was no clue what might have happened. 
  
  The estate, having no known heirs, fell into the hands of the government who declared it to be made a historical land mark. Nearly after a year after the property was sealed off due to consistent accidents and strange occurrences.  
  
  Today someone claiming to be a long lost heir has gotten custody of the estate. Knowing the hideous rumors that wash the area they have decided to open the home to a group of up to eight locals. The group is invited to explore the estate at their leisure one evening to dispel the rumors of it being cursed or haunted or evil. 
  
  The invitation is public and first come first serve. Will you RSVP?
  
  ---
  
  TL;DR - An old supposedly haunted house has a new owner who has invited up to eight locals to come visit one evening in order to show it's not haunted. (Or at least that's what they would have you believe). 
  
  This is a mystery/horror story, based heavily around the set-up of Betrayer in the House on the Hill (because it's the bomb digity). 
  
  For information on how this will play out in the Storium set-up (and all other gameplay) see here: https://drive.google.com/folderview?id=0B48i-mjUjsJVYkxkbC1aN0J0SVE&usp=sharing
conversations.from: human
conversations.value: You’re an expert on antiquities and artifacts, known world-wide for your skills.
  
  ...
  
  Suggested Strength: Appraisal
  
  Suggested Weakness: Delicate
conversations.prefix: Antiquarian:
conversations.from: gpt
conversations.value: You teach archaeology at a prestigious New England college and are widely published.
  
  ...
  
  Suggested Strength: Lore
  
  Suggested Weakness: Slow
conversations.prefix: Archaeology Professor:
conversations.from: human
conversations.value: You stand at the forefront of “alternative physics”—where science meets mysticism.
  
  ...
  
  Suggested Strength: Sciences
  
  Suggested Weakness: Limited
conversations.prefix: Physics Professor:
conversations.from: gpt
conversations.value: Your knowledge of the human body and its care is much celebrated.
  
  ...
  
  Suggested Strength: Medicine
  
  Suggested Weakness: Oath
conversations.prefix: Medical Doctor:
conversations.from: human
conversations.value: The human mind is your purview—you understand how it works and when it doesn’t.
  
  ...
  
  Suggested Strength: The Mind
  
  Suggested Weakness: Judgmental
conversations.prefix: Psychologist:
conversations.from: gpt
conversations.value: You blend archaeological knowledge with wilderness survival and digging techniques.
  
  ...
  
  Suggested Strength: Survival
  
  Suggested Weakness: Reckless
conversations.prefix: Field Archaeologist:
conversations.from: human
conversations.value: You ache to make a mark on the world, to amount to something special.
  
  ...
  
  Suggested Strength: Resources
  
  Suggested Weakness: Naive
conversations.prefix: Dilettante:
conversations.from: gpt
conversations.value: You’re at the beginning of an exciting career... you hope.
  
  ...
  
  Suggested Strength: Vital Youth
  
  Suggested Weakness: Impatient
conversations.prefix: Graduate Student:
conversations.from: human
conversations.value: Your military training makes you valuable the world over. It’s a dangerous place, this planet.
  
  ...
  
  Suggested Strength: Hardy
  
  Suggested Weakness: Heartless
conversations.prefix: Soldier of Fortune:
conversations.from: gpt
conversations.value: You’ve studied and written widely on matters of mysticism and folklore. Your fans are many.
  
  ...
  
  Suggested Strength: Mysticism
  
  Suggested Weakness: Bookish
conversations.prefix: Occult Author:
conversations.from: human
conversations.value: You’re sharp, perceptive, and quick—capable of appraising situations as well as objects.
conversations.prefix: Appraisal:
conversations.from: gpt
conversations.value: Your intellect is formidable and your knowledge spans many cultures and histories.
conversations.prefix: Lore:
conversations.from: human
conversations.value: You have a calculating mind that prizes reason and calm precision above all.
conversations.prefix: Sciences:
conversations.from: gpt
conversations.value: You’re adept at medicine, from saving lives to identifying the telling marks of death.
conversations.prefix: Medicine:
conversations.from: human
conversations.value: The human mind is a remarkable device and you understand how it works.
conversations.prefix: The Mind:
conversations.from: gpt
conversations.value: You’ve survived the wilderness, bandits, and wolves in your search for ancient treasures.
conversations.prefix: Survival:
conversations.from: human
conversations.value: You’re well equipped with quality tools, society contacts, and funds.
conversations.prefix: Resources:
conversations.from: gpt
conversations.value: You’re energetic, athletic, and hale—ready for adventure!
conversations.prefix: Vital Youth:
conversations.from: human
conversations.value: You’re a rugged, leathery sort. You’re hard to kill and ready to work through pain.
conversations.prefix: Hardy:
conversations.from: gpt
conversations.value: You know the ways of folklore and magic, some of it so much hogwash... some of it not.
conversations.prefix: Mysticism:
conversations.from: human
conversations.value: You’re delicate of touch, of demeanor, and of constitution.
conversations.prefix: Delicate:
conversations.from: gpt
conversations.value: Your mind may be sharp but your body is slow to keep up.
conversations.prefix: Slow:
conversations.from: human
conversations.value: Outside your areas of expertise, you’re easily lost.
conversations.prefix: Limited:
conversations.from: gpt
conversations.value: You’ve sworn an oath to save lives, avoid violence, and heal the sick.
conversations.prefix: Oath:
conversations.from: human
conversations.value: Your judgmental attitude causes you troubles. If only others would try harder to measure up.
conversations.prefix: Judgmental:
conversations.from: gpt
conversations.value: You sometimes take chances that put you or others at risk.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: A bit gullible and trusting of the wrong sorts, perhaps, but you mean well.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: You don’t wait around well. You want to act first and think about it later maybe.
conversations.prefix: Impatient:
conversations.from: human
conversations.value: The years have left you wary and callous, unwilling to risk your heart again.
conversations.prefix: Heartless:
conversations.from: gpt
conversations.value: You’re no athlete. Maybe you’re doughy or awkward or frail but you’re sure no athlete.
conversations.prefix: Bookish:
conversations.from: human
conversations.value: Learning is power, whether you share it or not.
conversations.prefix: Learn an Eldritch Secret:
conversations.from: gpt
conversations.value: You’ve stalked or been stalked by the most dangerous game. Time for a new challenge.
conversations.prefix: Hunt Something New:
conversations.from: human
conversations.value: Stop waffling and wondering and find out what you believe to be true about the world.
conversations.prefix: Find Worthy Material for a Dissertation:
conversations.from: gpt
conversations.value: It’s not about inheritance, it’s about respect.
conversations.prefix: Show Your Father You’re Worthy:
conversations.from: human
conversations.value: Push someone—perhaps yourself!—beyond the limits of reason and then study what happens.
conversations.prefix: Push A Mind Beyond Its Limits:
conversations.from: gpt
conversations.value: It’s not enough anymore to believe you’re right. Show them you’re right.
conversations.prefix: Show Them Your Work is Sound:
conversations.from: human
conversations.value: If you can retrieve a never-before-seen treasure, your career will be revitalized.
conversations.prefix: Bring Back A Groundbreaking Artifact:
conversations.from: gpt
conversations.value: Maybe this work isn’t worth your life? Just get home alive.
conversations.prefix: Get Home Alive:
conversations.from: human
conversations.value: Human morals are a human construction. Knowledge of the infinite is more valuable.
conversations.prefix: Nothing Is Forbidden:
conversations.from: gpt
conversations.value: Love may be an earthly concern, but it’s real and it matters.
conversations.prefix: Matters of Love:
conversations.from: human
conversations.value: Read words that have gone unread for generations.
conversations.prefix: Deciphering:
conversations.from: gpt
conversations.value: Endure and survive the threats of the wild.
conversations.prefix: Survive the Wild:
conversations.from: human
conversations.value: Prevent harm from coming to a colleague you admire or cherish.
conversations.prefix: Protect Someone:
conversations.from: gpt
conversations.value: Rescue someone in peril, perhaps bringing them back from the brink of death.
conversations.prefix: Save A Life in Danger:
conversations.from: human
conversations.value: Set foot in a new or ancient place before someone else can despoil it.
conversations.prefix: Be The First:
conversations.from: gpt
conversations.value: Protect the dig site from harm.
conversations.prefix: Protect the Dig Site:
conversations.from: human
conversations.value: Get word out about what’s happening at the dig site.
conversations.prefix: Warn the World:
conversations.from: gpt
conversations.value: The best protections against the harsh realities of the world are friendship and allies.
conversations.prefix: Make A Friend:
conversations.from: human
conversations.value: Get a photo that no one would believe if it weren’t true.
conversations.prefix: Photographic Evidence:
conversations.from: gpt
conversations.value: Show someone that you’re not to be trifled with.
conversations.prefix: Right Might:
conversations.from: human
conversations.value: A simple matchbook adorned with a blue star and no words.
conversations.prefix: A Matchbook From The Blue Star:
conversations.from: gpt
conversations.value: A collection of newspaper clippings, sketches, and geographical survey maps.
conversations.prefix: Jameson’s Portfolio on the Peru Dig:
conversations.from: human
conversations.value: At least $1,000 dollars American in bright green bills.
conversations.prefix: A Stack of Cold, Hard Cash:
conversations.from: gpt
conversations.value: by Brother Francisco Castillo. Contains occult secrets about pre-Columbian South America.
conversations.prefix: The Heavens Below:
conversations.from: human
conversations.value: A six-shot snub-nosed pistol.
conversations.prefix: Revolver:
conversations.from: gpt
conversations.value: A long, double-barreled shotgun with a wood stock.
conversations.prefix: Shotgun:
conversations.from: human
conversations.value: Ammo for a gun.
conversations.prefix: Ammunition:
conversations.from: gpt
conversations.value: One stick of dynamite with a long fuse.
conversations.prefix: Dynamite:
conversations.from: human
conversations.value: Shovels, brushes, and picks suitable for quick or fine-detail work.
conversations.prefix: Digging Equipment:
conversations.from: gpt
conversations.value: A high-quality camera with tripod.
conversations.prefix: A Fine Camera:
conversations.from: human
conversations.value: All dark hardwoods and plush chairs with a penthouse view.
conversations.prefix: Dr. Jameson’s Office:
conversations.from: gpt
conversations.value: The sort of place with marble pillars and a hedge maze.
conversations.prefix: The Aveline Estate:
conversations.from: human
conversations.value: The plane rattles and dips in tough turbulence. It’s more for cargo than passengers.
conversations.prefix: Aboard Butcher’s Plane:
conversations.from: gpt
conversations.value: The city’s best-hidden jazz secret is this hole-in-the-wall club, open just twice a week.
conversations.prefix: The Blue Star Nightclub:
conversations.from: human
conversations.value: The table is buried under layers of maps and sketches and newspaper clippings.
conversations.prefix: Suburban Dining Room:
conversations.from: gpt
conversations.value: A quaint, humid little village on the road leading to the dig site.
conversations.prefix: A Remote Peruvian Village:
conversations.from: human
conversations.value: No way a truck could make it across that. Only foot traffic could cross this rickety thing.
conversations.prefix: Swaying Rope Bridge:
conversations.from: gpt
conversations.value: The dig site resembles, at first, just an assortment of low, stone walls and carved pits.
conversations.prefix: The Abandoned Dig Site:
conversations.from: human
conversations.value: This sort of jungle can swallow up a traveler with ease and never release its secrets.
conversations.prefix: Deep Jungle:
conversations.from: gpt
conversations.value: A circle of sunlight through the well shaft above reveals a vast, finely carved chamber...
conversations.prefix: Far Beneath the Dig:
conversations.from: human
conversations.value: Avoid embarrassing yourself in flight.
conversations.prefix: Turbulence:
conversations.from: gpt
conversations.value: Make a first impression on the locals that won’t get you in trouble later.
conversations.prefix: First Impressions:
conversations.from: human
conversations.value: Get across the rope bridge with all your equipment intact.
conversations.prefix: Cross the Rope Bridge:
conversations.from: gpt
conversations.value: The dig site fills with water and mud. Protect the artifacts!
conversations.prefix: Rains From A Clear Night Sky:
conversations.from: human
conversations.value: The track through the jungle is perilous and difficult to follow. Don’t lose your way.
conversations.prefix: Find Your Way:
conversations.from: gpt
conversations.value: These strange passages beneath the home make little sense. Will you ever see the sky again?
conversations.prefix: Lost Beneath:
conversations.from: human
conversations.value: Who can decipher these ancient markings?
conversations.prefix: Ancient Writings:
conversations.from: gpt
conversations.value: Someone from afar is taking shots at you!
conversations.prefix: Gunfire!:
conversations.from: human
conversations.value: It is both there and not there, part tentacle and part grasping mouth. Understand it? Or flee?
conversations.prefix: The Impossible Creature:
conversations.from: gpt
conversations.value: Are you dreaming or is this real?
conversations.prefix: The Vision:
conversations.from: human
conversations.value: Dr. Jameson isn’t brave enough to lead expeditions so he funds others’ trips into the unknown.
conversations.prefix: Dr. Jeremiah Jameson:
conversations.from: gpt
conversations.value: The widow of Michael Aveline, who was killed on an expedition of Jameson’s. She wants revenge.
conversations.prefix: Diane Aveline:
conversations.from: human
conversations.value: One of the world’s great pilots and photographers.
conversations.prefix: Caroline Butcher:
conversations.from: gpt
conversations.value: A soldier of fortune hired to protect Dr. Jameson’s investments.
conversations.prefix: Walter Corrigan:
conversations.from: human
conversations.value: A locally renowned jazz musician and expert on folklore of the Americas.
conversations.prefix: Leonard Crenshaw:
conversations.from: gpt
conversations.value: A young driver, fixer, and guide in Peru. He’s been to the dig site Jameson’s curious about.
conversations.prefix: Jorge Quispe:
conversations.from: human
conversations.value: Tall and shadowy in a fedora and trench coat. Who is this gravel-voiced stranger?
conversations.prefix: Mysterious Interloper:
conversations.from: gpt
conversations.value: This drug-addled cultist is ready to give his life—or yours—to please his monstrous god.
conversations.prefix: Mad Cultist:
conversations.from: human
conversations.value: Tentacles and feathery antennae probe out from a shadowy mass at the heart of this beast!
conversations.prefix: Tentacular Beast:
conversations.from: gpt
conversations.value: Wider-winged than a condor, with a bone-chilling cry and gleaming teeth.
conversations.prefix: Hellish Flying Monstrosity:
conversations.from: human
conversations.value: Light on your feet and agile, you can out run anything. Almost. 
  
  +1 Speed
conversations.prefix: Swift:
conversations.from: gpt
conversations.value: You can take a lot of hits. You can also hit back...provided you target has a body.
  
  +1 Strength
conversations.prefix: Sturdy:
conversations.from: human
conversations.value: You know a lot about a lot of things. Except deep, dark, dangerous secrets of course.
  
  +1 Intelligence
conversations.prefix: Well-Read:
conversations.from: gpt
conversations.value: You don't believe in things that go bump in the night. Until you meet them in person.
  
  +1 Sanity
conversations.prefix: Well-Adjusted:
conversations.from: human
conversations.value: A strong gust of wind could probably knock you over. Well, hopefully it's only wind. 
  
  -1 Strength
conversations.prefix: Frail:
conversations.from: gpt
conversations.value: You've been known to trip over thin air let alone anything else that might be hiding on the floor. 
  
  -1 Speed
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: You swear you actually did hear ominous whispering and saw those shadows move on their own. 
  
  -1 Sanity
conversations.prefix: Paranoid:
conversations.from: gpt
conversations.value: Why would you bother with books or logic? It's not like they're necessary to live...right?
  
  -1 Intelligence
conversations.prefix: Ignorant:
conversations.from: human
conversations.value: You're swift & sturdy. Maybe they're gifts you where born with, or maybe it's from intense training.
  
  +1 Strength
  +1 Speed
conversations.prefix: Athletic:
conversations.from: gpt
conversations.value: You're well-read and well-adjusted. You firmly believe that every question has an answer.
  
  +1 Intelligence
  +1 Sanity
conversations.prefix: Logical:
conversations.from: human
conversations.value: You're sturdy and well-adjusted. You either are a parent or know everyone else needs one.
  
  +1 Strength
  +1 Sanity
conversations.prefix: Paternal/Maternal:
conversations.from: gpt
conversations.value: You're sturdy and well-read. You've worked hard to master two different skills and are proud of it.
  
  +1 Strength
  +1 Intelligence
conversations.prefix: Ambitious:
conversations.from: human
conversations.value: You swear this thing must be from the civil war. The question is does it still work?
  
  (+1 Strength when used)
conversations.prefix: Old Pistol:
conversations.from: gpt
conversations.value: The cover is weathered and you're worried it might disintegrate if you touch it to much. Is the risk worth reading it?
  
  (+ 1 Sanity)
conversations.prefix: Dusty Diary:
conversations.from: human
conversations.value: This book weighs more than some bricks do. A thick leather strap, impervious to cutting, seals it tightly shut. There's got to be some way to open. 
  
  (+1 Intelligence OR Antique Key)
conversations.prefix: Locked Book:
conversations.from: gpt
conversations.value: The massive room looks like it could cook a feast! If the appliances were about 100 years newer that is.
conversations.prefix: HOUSE - The Kitchen:
conversations.from: human
conversations.value: These strange passages beneath the earth make little sense. Will you ever see the sky again?
conversations.prefix: Lost Beneath:
conversations.from: gpt
conversations.value: There is no such thing as ghosts or monsters and you are going to prove it once and for all.
  
  +2 Sanity
conversations.prefix: Prove A Point:
conversations.from: human
conversations.value: You've heard the rumors of  a hidden fortune for years. Now's your chance to find it and profit.
  
  +2 Speed
conversations.prefix: Find The Fortune:
conversations.from: gpt
conversations.value: Everyone knows the stories but you have to learn the truth! What really happened there?
  
  +2 Intelligence
conversations.prefix: Learn the Lore:
conversations.from: human
conversations.value: Someone has to make sure the enthusiastic explorers don't get hurt in the decrepit old place.
  
  +2 Strength
conversations.prefix: Guard the Group:
conversations.from: gpt
conversations.value: A strangely well kept garden considering the place is abandoned. 
conversations.prefix: OUTSIDE - The Gardens:
conversations.from: human
conversations.value: A simple patio leading further out into the grounds as well as around to the front gate.
conversations.prefix: OUTSIDE - Patio:
conversations.from: gpt
conversations.value: It's falling apart and musty, but at least it has a roof to keep you from rain.
conversations.prefix: OUTSIDE - The Shed:
conversations.from: human
conversations.value: Once big and grand, it now looks and slightly smells like the business end of a horse. 
  
  (Characters with 6+ speed can travel to the Dark Cavern in the basement from here). 
conversations.prefix: OUTSIDE - The Stables:
conversations.from: gpt
conversations.value: It's somehow creepier than you imagined. 
conversations.prefix: OUTSIDE - The Graveyard:
conversations.from: human
conversations.value: It's cool and damp. You'd swear something is dripping...
  
  (Players with 6+ Speed can travel to The Stables from here).
conversations.prefix: BASEMENT - The Dark Cavern:
conversations.from: gpt
conversations.value: A giant chasm extends below you. The only way across is a rickety old rope bridge. You can cross...but it will take time. 
  
  (Any character that crosses with less than 6 speed MUST spend all of the next chapter doing so. Characters with 6+ speed can cross instantly).
conversations.prefix: BASEMENT - The Rope Bridge:
conversations.from: human
conversations.value: It's hot and everything is covered in a fine layer of ash. A rolling fire burns away in the furnace.
conversations.prefix: BASEMENT - The Furnace Room:
conversations.from: gpt
conversations.value: It's like walking into Dr. Frankenstein's lair. You worry you may get tetanus just from breathing air.  
conversations.prefix: BASEMENT - The Laboratory:
conversations.from: human
conversations.value: Regardless of your beliefs, this room is evil. You just know it.
conversations.prefix: BASEMENT - The Black Chamber:
conversations.from: gpt
conversations.value: It's creaky and could make a hoarder feel claustrophobic. And just can't seem to shake the feeling you're not alone in there.
conversations.prefix: TOP STORY - The Attic:
conversations.from: human
conversations.value: A big long table runs almost the length of the room. The china looks beautiful, like someone just cleaned it.
conversations.prefix: HOUSE -The Dining Hall:
conversations.from: gpt
conversations.value: It's massive, almost two stories of wall to wall books. What kind of knowledge could be hiding in here? 
  
  (Gain 1 Knowledge if you use the next chapter to explore the room). 
conversations.prefix: HOUSE - The Library:
conversations.from: human
conversations.value: Small, almost cozy, though it's obviously dated. 
  
  (Undead creatures cannot enter the chapel. Gain 1 Sanity if you chose to stop and collect your thoughts during the next chapter.)
conversations.prefix: HOUSE - Chapel:
conversations.from: gpt
conversations.value: You don't know if it's all the old toys or the fact you thought you heard a cradle rocking that creeps you out more. 
conversations.prefix: HOUSE - The Nursary:
conversations.from: human
conversations.value: Great. More creepy children's toys. 
conversations.prefix: HOUSE - The Play Room:
conversations.from: gpt
conversations.value: The room practically screams of dated grandeur. 
conversations.prefix: HOUSE - The Master Suite:
conversations.from: human
conversations.value: Portraits, statues, even a few suits of armor line the walls. All with a thick coat of dust covering them. 
conversations.prefix: HOUSE -The Gallery:
conversations.from: gpt
conversations.value: You can't quite tell if it was in such disrepair before or after it was abandoned.
conversations.prefix: HOUSE -The Unfinished Room:
conversations.from: human
conversations.value: An old boxing ring is the middle of room. Old uniforms hang in a corner and deflated balls litter the floor. 
  
  (Gain 1 strength if you spend the next chapter playing with some weights). 
conversations.prefix: HOUSE - The Gym:
conversations.from: gpt
conversations.value: Why does this place even have a bell tower?
conversations.prefix: TOP STORY- The Bell Tower:
conversations.from: human
conversations.value: A grand fire place is on the long wall with some love seats and a desk for company. 
conversations.prefix: HOUSE -The Sitting Room:
conversations.from: gpt
conversations.value: It's not even half the size of the main dining hall.
conversations.prefix: HOUSE -The Servant's Hall:
conversations.from: human
conversations.value: Even in a house this big, there's still that one room that accumulates everything. You trip over something. Lose 1 Strength. 
  
  (Characters with 6+ speed do not trip and do not take damage). 
conversations.prefix: HOUSE - The Junk Room:
conversations.from: gpt
conversations.value: Who? What? You jump and look around there's no one there now. 
  
  (Any Trait 7+)
conversations.prefix: A Tap on The Shoulder:
conversations.from: human
conversations.value: Well you definitely stepped in it this time.Ouch.
  
  (Speed 6+)
conversations.prefix: A Hole In The Floor:
conversations.from: gpt
conversations.value: Do you want to know what's inside? You can try to open it. Just be careful, you don't know what's inside.
  
  (Strength 7+ OR Intelligence 8+  OR Antique Key OR Rusty Dagger)
conversations.prefix: A Locked Box On a Table:
conversations.from: human
conversations.value: It's swaying gently, frayed in many places.Will you ignore it or try to pull it down?
  
  (Intelligence 6+ OR Strength 6+)
conversations.prefix: A Noose Hanging:
conversations.from: gpt
conversations.value: The top has markings on it, like someone, or something, was clawing at it...from the inside. 
  
  (Sanity  6+)
conversations.prefix: An Open Coffin:
conversations.from: human
conversations.value: It echoes seemingly from everywhere. You just..you don't know how. 
  
  (Any Trait 6+)
conversations.prefix: Distant Screaming:
conversations.from: gpt
conversations.value: Well that's unsanitary (and maybe a little unsettling). 
  
  (Sanity 7+ OR Speed 7+)
conversations.prefix: Dried Blood Everywhere:
conversations.from: human
conversations.value: Cool! It runs between all the floors around it. 
  
  (Strength 6+)
  
  (The dumbwaiter can be used by any player once this challenge is completed). 
conversations.prefix: Dumbwaiter:
conversations.from: gpt
conversations.value: Sharp and echoing, you jump in surprise.
  
  (Any trait 5+)
conversations.prefix: A Howling Wind Picks Up:
conversations.from: human
conversations.value: It's nice and cozy but who lit it?
  (Intelligence 4+)
  
  (The fireplace cannot be used in the basement. Once used, it will remain in the room it was used in for the rest of the game). 
conversations.prefix: Lit Fireplace:
conversations.from: gpt
conversations.value: It sounds like something is crawling inside of the walls...
  
  (Any Trait 6+)
conversations.prefix: Muffled Scratching:
conversations.from: human
conversations.value: Is that..children laughing?
  
  (Any Trait 6+)
conversations.prefix: Nearby Laughter:
conversations.from: gpt
conversations.value: It hurts! You collapse to the floor breathing heavily.  Your vision starts to fade...
  
  (Any trait 7+)
conversations.prefix: Sharp Pains in Your Side:
conversations.from: human
conversations.value: It's huddled in the corner. But it looks like something might be on it...
  
  (Speed 6+ OR Sanity 2-)
conversations.prefix: Skeleton in the Corner:
conversations.from: gpt
conversations.value: It's like a frozen hand is caressing your back. 
  
  (Any trait 6+)
conversations.prefix: Sudden Chills:
conversations.from: human
conversations.value: You recognize her from the portraits. She's beautiful but...there's something off. 
  
  (Speed 7+)
conversations.prefix: The Daughter:
conversations.from: gpt
conversations.value: Standing to the side hunched over a desk. His demeanor is either frustrated or angry. 
  
  (Speed 7+)
conversations.prefix: The Gent:
conversations.from: human
conversations.value: A large man in old fashions. You know he isn't part of your party.
  
  (Speed 7+)
conversations.prefix: The Governor:
conversations.from: gpt
conversations.value: You hear an unusual amount of creaking from nearby. Suddenly the floor gives way and you're falling into a room somewhere below.
  
  (Strength 6+ OR Speed 6+)
  
  (The trapdoor cannot be used in the basement. Once used, it will remain in the room it was used in for the rest of the game). 
conversations.prefix: Trap Door!:
conversations.from: human
conversations.value: All the hairs on the back of your neck just stood on end. Your gut is telling you don't turn around. 
  
  (Sanity 7+ OR Speed 9+)
conversations.prefix: Your Sixth Sense is Tingling:
conversations.from: gpt
conversations.value: You're swift and well-read. You think fast so you learn fast, seldom missing details.
  
  +1 Speed
  +1 Intelligence
conversations.prefix: Observant:
conversations.from: human
conversations.value: You're swift and well-adjusted. Some say you're untrusting, you say you're alive.
  
  +1 Speed
  +1 Sanity
conversations.prefix: Cautious:
conversations.from: gpt
conversations.value: She's a tragic beauty. Go ahead and ask her anything, she'll answer as honestly as she can.
  
  (Lose 1 Sanity if you are in a room with her. Gain 1 Sanity when you exit the room. If you choose to ask her anything Lose 1 Sanity.)
conversations.prefix: The Daughter:
conversations.from: human
conversations.value: Stress has eaten away at his figure. Hard lines run along his face. He seems angry. 
  
  (Speed 7+)
  
  (Lose 1 Sanity if you are in a room with him. Gain 1 Sanity when you exit the room). 
conversations.prefix: The Gent:
conversations.from: gpt
conversations.value: A stately man. He is distracted and possibly mourning. 
  
  (Lose 1 Sanity if you are in a room with him. Gain 1 Sanity when you exit the room.)
conversations.prefix: The Governer:
conversations.from: human
conversations.value: It's large and very ornate. Also heavy and difficult to wield but it's still sharp enough to do damage.
  
  (+1 Strength when used.)
conversations.prefix: The Sword:
conversations.from: gpt
conversations.value: It seems to be solid steel and is very heavy but could probably take a lot of damage before you do. 
  
  (+2 Strength, -1 Speed)
conversations.prefix: The Shield:
conversations.from: human
conversations.value: A large brass key that feels hollow. 
  
  (+1 Sanity)
conversations.prefix: Antique Key:
conversations.from: gpt
conversations.value: A sudden pain emits from ankle and you fall the ground. You sit up and look at your leg. There blood and...spit?
  
  (-1 Speed)
  
  (Cannot be dropped, traded, or stolen).
conversations.prefix: Bite Mark:
conversations.from: human
conversations.value: A beautiful old mirror that's got a big crack in the glass. Sometimes it seems like your reflection moves on it's own.
  
  (-1 Sanity)
  
  (Cannot be dropped or traded. Can be stolen.)
conversations.prefix: A Cracked Mirror:
conversations.from: gpt
conversations.value: Old cloth bandages. Maybe not the most sanity thing, but it could still be helpful in a pinch.
  
  (Use once to raise strength & speed to 4.)
conversations.prefix: Cloth Bandages:
conversations.from: human
conversations.value: An old syringe still filled with liquid. Definitely not the most sanity thing, but it could still be helpful in a pinch.
  
  (Use once to raise strength & speed to 4.)
conversations.prefix: Adrenaline Shot:
conversations.from: gpt
conversations.value: A beautiful porcelain mask that's blood red with gold & black details. 
  
  (+2 Intelligence, -1 Sanity when worn)
conversations.prefix: Masquerade Mask:
conversations.from: human
conversations.value: It has dirty, stringy thread for hair and just one button eye. 
  
  (-1 Intelligence)
  
  (Cannot be dropped or traded. Can be stolen.)
conversations.prefix: Patchwork Doll:
conversations.from: gpt
conversations.value: It's small and metal, rusting in places. 
  
  (+1 Speed when used)
conversations.prefix: Rusty Dagger:
conversations.from: human
conversations.value: An oddly shaped skull. You just want to stare into it's "eyes". 
  
  (Get 10 Sanity now, if you lose custody of the skull lose all sanity)
conversations.prefix: Skull:
conversations.from: gpt
conversations.value: You put your hand in the wrong place. Now it's sticky, slimy, and stinging.
  
  (-1 Strength)
  
  (Cannot be dropped, traded, or stolen.)
conversations.prefix: Slime:
conversations.from: human
conversations.value: A hollow crystal filled with a clear liquid. 
  
  (You cannot lose or gain sanity as long as this is in your possession.)
conversations.prefix: Strange Amulet:
conversations.from: gpt
conversations.value: A beeping remote control looking thing with a long antenna. It has a bunch of buttons and seems to be whirring.
  
  (+1 Intelligence)
conversations.prefix: Strange Device:
conversations.from: human
conversations.value: A beautiful antique that's cool to the touch. The diamond is big and seems to have just a tint of blue.
  
  (You can't lose sanity from ghosts while wearing it)
conversations.prefix: Diamond Ring:
conversations.from: gpt
conversations.value: An old, wrinkled map that has lots of smudges. But you can tell that it's a map of the house!
  
  (+1 Speed)
conversations.prefix: Treasure Map:
conversations.from: human
conversations.value: It's heavier than it looks and filled with smoke.
  
  (Can be used to see were and who everything is. -1 Sanity if you do.)
conversations.prefix: Crystal Ball:
conversations.from: gpt
conversations.value: A lawyer for the estate's new owner. He's stiff and has a very burly British accent. 
conversations.prefix: Cyrus Crumpleton:
conversations.from: human
conversations.value: It's huddled in the corner. But it looks like something might be on it...
  
  (Speed 6+ OR Sanity 2-)
conversations.prefix: Skeleton in the Corner (copy):
conversations.from: gpt
conversations.value: You can loot the room. You may find an item. 
conversations.prefix: Loot the Room:
conversations.from: human
conversations.value: An (in)Convenient Plot Device
conversations.prefix: Ancient Scroll:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Trap door? Psh, please. As cheer captain, you've taken much more impressive falls. Like from the top of a tower that broke the school record. Mhmm.
conversations.prefix: Cheerleader: