conversations.from: system
conversations.value: **You have just been assigned to your first duty in the Universal Union, the newly christened flagship, the Intrepid. Excited for your first assignment you are eager to make you mark on the stars and buck for promotion. You have waited for this your entire life, and you know that your chosen skill set will prove valuable to all.**
  
  This is to be a funny story of survival and death on the Starship Intrepid, bad sci-fi at it's best. We will be telling the tales of all that have gone before the heroics of Andrew Dahl and his compatriots. There will not be a lot of choices from me regarding your Nature, Strength, Weakness and Subplot cards. One reason for this is I have created a few custom games and put much work into them to have them not take off. The second is that this particular story is truly about customization of characters since The Narrative can pretty much put you anywhere that fits for dramatic purposes. So I believe that coming up with your own cards will be infinitely more playable than stock ones I come up with.
  
  There is one caveat with this game, I believe for The Narrative to truly work, there will be a fair amount of other players controlling your character. If you do not like this, please do not submit one for this story. My idea of implementation of The Narrative would be that the players and narrator lead other characters to do things they wouldn't normally do. My initial thoughts would be that a player/narrator who makes a move would 'call out' a specific player by ending said move by putting words in another characters mouth, or placing them in a difficult situation.
  
  An example of this would be a medically inclined character being 'informed' at the end of another player's move that they have training regarding a specific Talarian predators anatomy and that they should be able to handle healing the Monarch's prized pet's sickness. This would 'force' the character into a Narrative driven situation, and would allow for sudden abilities/deaths that you would see in Star Trek, or in the book Redshirts.
  
  Now, this is NOT hard and fast as to how The Narrative should work. We would discuss specifics before we actually started the game. I am very open to other ideas as to how it can work and welcome them. It would be a good idea to have read the book Redshirts by John Scalzi or at least perform some research on how The Narrative operates in the book. I view this story going the way of some of the old Paranoia games, with not all players working towards the same goal. Possibly even throwing each other 'under the bus' as it goes when it's time for Away Teams. Thanks for considering  the game, and I hope that we all have great fun on this little jaunt.
conversations.from: human
conversations.value: Write this card as you see fit and give to a character during your move to represent an outside influence of bad sci fi writing.
conversations.prefix: The Narrative:
conversations.from: gpt
conversations.value: "Sir! The Phase Coils are out of alignment! The Matter/Anti-Matter intermix is dangerously out of proportion!"
conversations.prefix: The Narrative - Phase Coils:
conversations.from: human
conversations.value: The Phase Coil issue has caused the Intrepid to be time displaced! You come up with a theory as to why and when, with you at the center of the 'problem'.
conversations.prefix: Time Travel isn't possible!:
conversations.from: gpt
conversations.value: Where would a lawyer go during a Shipwide Condition Red? You know don't you? You want to tell us, yes you do.
conversations.prefix: Red Alert, Red Tape?:
conversations.from: human
conversations.value: First meeting with your department head, and you know what they say about first impressions.
conversations.prefix: Meeting the Boss:
conversations.from: gpt
conversations.value: The chronometers are wildly fluctuating all across the ship, the bulkheads on decks six and seven are showing accelerated signs of fatigue, what is going on?
conversations.prefix: Weird Reports:
conversations.from: human
conversations.value: You are responsible for showing the way, The Black holds no secrets from you.
conversations.prefix: Astrogation Officer:
conversations.from: gpt
conversations.value: Adventurous and bold.
conversations.prefix: Intrepid:
conversations.from: human
conversations.value: Blunt and direct.
conversations.prefix: Brutish:
conversations.from: gpt
conversations.value: Earn a promotion and further your career.
conversations.prefix: Get Promoted:
conversations.from: human
conversations.value: The klaxons have gone off signalling an emergency on board ship.
conversations.prefix: Your first Red Alert:
conversations.from: gpt
conversations.value: Captain of the newly christened flagship of the Universal Union, 
conversations.prefix: Captain Lucius Abernathy:
conversations.from: human
conversations.value: Meeting place of the Intrepid crew prior to the departure from Earth.
conversations.prefix: UU Academy Auditorium:
conversations.from: gpt
conversations.value: The site of your arrival on the flagship Intrepid.
conversations.prefix: Shuttle Bay:
conversations.from: human
conversations.value: You may or may not have met one another, use this challenge as a setup to introduce yourselves, or current relationships to one another. Play one card for each of you on this challenge.
conversations.prefix: Introductions:
conversations.from: gpt
conversations.value: Find out what is going on with the drive before it becomes critical!
conversations.prefix: Engine Problems (Noriko Only):
conversations.from: human
conversations.value: The Intrepid's Doc-In-The-Box, one stop shop for all things hurty.
conversations.prefix: Med Bay:
conversations.from: gpt
conversations.value: You are still grounded, but one of the two people not at action stations. Ride shotgun with Lt. Coffey and inspect the ship's hull and surrounding space.
conversations.prefix: Inspect the Ship Exterior (Tamra Only):
conversations.from: human
conversations.value: Need a traditional pilot for a boring and uneventful trip? Then find someone else. Need someone who can dodge through an asteroid field while under fire and bleeding to death? I'm your woman. 
conversations.prefix: Hotshot Pilot :
conversations.from: gpt
conversations.value: When the going gets tough, you are willing to risk anything, no matter how impossible, to get the job done. Most of time, your crazy stunts even work. 
conversations.prefix: Daredevil :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are great at dealing with high-stress situations. But you tend to make a mess of things the rest of the time. 
conversations.prefix: Bad with the mundane:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Despite your reputation, you aren't looking for trouble, though it always seems to find you. One day, you hope to leave behind all the excitement and lead a quite, normal life.  
conversations.prefix: The Quite Life:
conversations.from: human
conversations.value: You are responsible for patching up your crew mates when something goes wrong.  You help keep deadly alien microbes  outside their skin and internal organs inside.  More or less.
conversations.prefix: Medical Assistant:
conversations.from: gpt
conversations.value: You know about all sorts of deadly medical conditions, and can spot the telltale signs with ease and panache.  It's a bit disturbing, actually.
conversations.prefix: Walking Medical Encyclopedia:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You see so many amazing things on the frontier of space, you sometimes forget about the little details.  Like saving lives.  
conversations.prefix: Fascinated by Danger:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Everyone will one day know your name!  Or maybe just everyone in the field of medicine.  Everyone who counts, in other words.  
conversations.prefix: Immortalize Your Name:
conversations.from: human
conversations.value: Every ship has got to have one. You're the expert on legal matters - from mandatory breaks and building code violations to the inheritance laws of Mirfak IV. 
conversations.prefix: Lawyer:
conversations.from: gpt
conversations.value: It's good to know what the rules are. Of course, you'd never break them. 
conversations.prefix: The Law is on Your Side:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You speak your mind, even when it's not in your best interest.
conversations.prefix: Blunt:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're one of the ship's engineers.  If its technological, it's your domain.
conversations.prefix: Engineer:
conversations.from: human
conversations.value: Not only are you gifted with any and all Universal Union technology, you're also good at figuring out, jury-rigging, or inventing new technologies.
conversations.prefix: Tech Genius:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You love to party, and to party hard.  And sometimes you get too drunk or too high at the wrong time, or sleep around when you really, really shouldn't.
conversations.prefix: Party Girl:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You aim to accomplish new and exciting things.  Finding and fixing new alien technology, sleeping with exotic and/or high ranking people, inventing better systems.  You want to die proud of yourself and your achievements.
conversations.prefix: Ambitious:
conversations.from: gpt
conversations.value: Animals love you--that is, animals love to eat you. Even herbivores.  And nothing is more embarrassing than getting gummed to death by a sloth. 
conversations.prefix: Bad with animals:
conversations.from: human
conversations.value: You notice the small things. 
conversations.prefix: Attention to Detail: