conversations.from: system
conversations.value: Welcome to Kostia, a nation in turmoil.  You are The Imperial Shield, the sworn protectors of the late King Hector's only heir, Princess Marina.  Her purpose is to ensure that she produces a male heir to inherit her father's throne.  Your purpose is to ensure that she lives long enough to do so.  While your ultimate responsibility is to Marina's safety, you are also sworn to follow the direction of Minister Kempe, a nobleman who was designated to speak and act in King Hector's stead and who is charged with arranging Marina's marriage to a Kostian nobleman.  Recently, Marina has taken a particular interest in politics and Kostia's conflicts with neighboring nations.  Most recently, she has taken a particular interest in Kostia's ten-year occupation of the Teverian Highlands.  It can be no coincidence, then, that after refusing many suitors over the years, she has taken an interest in Teveria's governor, Lord Garris of Ashborne.  She has met with him twice at the palace and has now requested to see his homeland.
  
  Whatever Marina is up to, as her sworn protectors, you are along for the ride.
  
  **Some Additional Backstory**
  
  Your old King Hector had maintained a fragile peace with the neighboring Ethilia.  When he died without a male heir, the nation was shaken with fear that the empire might crumble among internal conflict and external aggression from Ethilia.  To prevent this, Hector's closest adviser, Minister Ignacius Kempe was granted the dual title of Minister of Kostia and Keeper of The Shield.
  
  Kempe's jump was to speak and act in Hector's stead until a male heir could be produced. It was a temporary and uncomfortable fix, but the people clung to it desperately. Kostia could wait a few years while Kempe negotiated a suitor for Marina. The princess, eleven already, could reasonably be expected to take an interest soon in four years or five.  She would formally make her debut at sixteen, and she might be married as young as eighteen.  The empire could easily wait for seven or eight years for the promise of a legitimate heir.  And then, who better than Kempe, Hector’s closest council, to guide the boy to his ascension. Kempe delivered quite the gracious and humble acceptance speech, the public was satisfied, and they eagerly watched Marina as she grew into a woman.
  
  Unfortunately, almost immediately following Hector’s death, Minister Kempe violated the peace by invading the Teverian Highlands, a small region just across the Ethilian border that was rich in gold and iron. He expected that the invasion would boost the economy of Kostia and his popularity along with it. He was right. He also expected that the Ethilian tribes were too fragmented to launch a serious counterattack. He was wrong.  As she had promised her rival Hector, Queen Lena rallied the Ethilian tribes against the threat of continued Kostian aggression, and most of the tribes in her alliance sent their bravest to fight for the liberation of the Teverian Highlands and the defense of the Ethilia-Kostia border. The Ethilian Alliance became stronger than ever, Lena commanded more respect than ever, and Kostia has been stuck in a slow and costly war with Ethilia for a decade.
  
  Despite being sequestered for most of her life, she has had a royal education and extensive experience observing politicians and their ways.  In recent years, she has begun to take an interest in politics.  Marina has felt a growing need to speak up for herself, albeit hesitantly. She did so privately at first by refusing all suitors without offering a specific objection to any of them. She then began to speak to the public, initially due to Minster Kempe’s insistence that she reassure the people that she would provide them with a king. As she publicly demonstrated her developing intellect and independence, however, she became increasingly popular, triggering a scattering of public opinion.
  
  Because of her public addresses, many got to know Marina the slightest bit as she matured into a capable young woman of 22 years. Since her public debut six years ago, a small but vocal group of citizens have become, by degrees, loyal to Marina. A much larger and more conservative group are loyal only to her royal womb but are fond of Marina as a sort of celebrity and figurehead. Still another substantial but quiet group has come to despise her for her refusal to marry.
  
  Marina does not presently wield any official power in Kostia, but she is about to make your job much more complicated.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: After eight years of construction, this grandiose structure is finally completely.  Surely, this shows just how much Kostia has done for the Teverians by taking over.
conversations.prefix: The Teverian Hall:
conversations.from: gpt
conversations.value: Describe you weapon here.
conversations.prefix: Legendary Weapon:
conversations.from: human
conversations.value: Marina and The Shield are heading to a town near the Teverian Highlands.
conversations.prefix: On the Road:
conversations.from: gpt
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon!:
conversations.from: human
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: gpt
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: human
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: gpt
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: human
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: gpt
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: human
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: gpt
conversations.value: Which one is your favorite?
conversations.prefix: Trusty Old Weapon:
conversations.from: human
conversations.value: A couple of loyal followers.  These two follow act as your ears and eyes wherever need be, for like you, they are masters of disguise and stealth.
conversations.prefix: The Resistance:
conversations.from: gpt
conversations.value: He runs things around here, both in Ashborne and in Tevaria.  What does he know?  What can he tell you about Ashborne?  Tevaria?
conversations.prefix: An Evening with Lord Garris:
conversations.from: human
conversations.value: Part of the job is waiting and watching.  Where do you take your post?  Do you notice any strengths or vulnerabilities related to the surrounding area?  The crowd?  Or perhaps, what kinds of signs are you scanning for?
conversations.prefix: Stand Guard:
conversations.from: gpt
conversations.value: The crowd is bristling with excitement, and so is the guard.  Will you approach this issue with kindness, finesse, or intimidation?
conversations.prefix: Heroes of Lore!!:
conversations.from: human
conversations.value: You've been very busy this past week.  What information do you share, how do you share it, and with whom?  (This need not be one interaction)
conversations.prefix: Intelligence (Aymeric only):
conversations.from: gpt
conversations.value: You notice someone from the Resistance at the scene.  You didn't know they would be here!  Better find out what they're up to.
conversations.prefix: A Familiar Face (Anadan only):
conversations.from: human
conversations.value: Is this overtime or dereliction of duty?  Whatever the case, Aymeric is on the trail of a smuggler's ring.  He has secured the name of a guard who has been spending a suspicious amount of money buying rounds and playing cards.  He's in town now (at cards, maybe), but he'll leave for Tevaria soon.
conversations.prefix: OPTIONAL: Captain Vermeer (Aymeric or Anadan):
conversations.from: gpt
conversations.value: Playing this card on a challenge will make a strong outcome uncertain or an uncertain outcome weak.  Playing this on a weak outcome can lead to disaster.
conversations.prefix: Spy Games:
conversations.from: human
conversations.value: According to Malte, the local farmers have been behaving rather curiously, and there has been mention of bringing a cart down from Teveria.  It might be nothing at all, but it's worth investigating.
conversations.prefix: Malte's Observations:
conversations.from: gpt
conversations.value: Princess Marina has been discovered with Lord Garris in his private quarters.  This has the potential for controversy.  What will you do about it?
conversations.prefix: The Help:
conversations.from: human
conversations.value: Princess Marina has been discovered with Lord Garris in his private quarters.  This has the potential to start a controversy.  What will you do about it?
conversations.prefix: The Help:
conversations.from: gpt
conversations.value: The wealthiest and most powerful in Ashborne are very curious about Marina's visit.  Sir Boris, Sir Orson, and Lady Valamir have come to visit with Marina and Garris and to find out what they can.
conversations.prefix: The Ashborne Nobles:
conversations.from: human
conversations.value: A local girl has taken a keen interest in Rafael.  As she was not turned away yesterday, she has decided to pay another visit, this time wearing a flower in her hair and a much nicer dress.
conversations.prefix: A Pretty Lass:
conversations.from: gpt
conversations.value: Although she is generally shy, she can be very charming to most people and can command respect from the rest.
conversations.prefix: Princess:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: She has learned everything that she is expected to teach the future king.
conversations.prefix: Royal Education:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Marina knows what power looks like, but has never held power of her own?  How will she learn to take power for herself.
conversations.prefix: Take Charge:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Which will prevail?  Love or duty?  His/her lowborn status means that his/her relationship with the queen can never be public.
conversations.prefix: Royal Subject:
conversations.from: gpt
conversations.value: Marina's life has, for the most part, been micromanaged for her.  Lately, however, a certain willfulness has been rising up in her.
conversations.prefix: Princess:
conversations.from: human
conversations.value: Princess Marina has had an education far above average.  After all, she is expected to raise a king.  She also may have taken some extracurricular lessons with Olgr and Aymeric.
conversations.prefix: Royal Education:
conversations.from: gpt
conversations.value: A mysterious figure.  A rebel?  A spy?  On whose side?
conversations.prefix: Rogue:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Marina’s life has, for the most part, been micromanaged for her. Lately, however, a certain willfulness has been rising up in her, and she has been making some interesting decisions.
conversations.prefix: Princess:
conversations.from: gpt
conversations.value: Not only has Marina had access to the best teachers and the Royal Library, but she has also lived her life among the political machinations at court.  She may also have been involved in some extracurricular activities with The Shield.
conversations.prefix: Royal Education:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Marina has had only minimal exposure to the common life and common people of Kostia.  She is inexperienced regarding matters outside the palace walls, and so she is bound to slip up.
conversations.prefix: Sheltered:
conversations.from: gpt
conversations.value: How does Marina control a situation?  Does she inspire and lead?  Does she use deception?  Does she take up the sword herself?
conversations.prefix: Take Charge:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: To be clarified
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: To be clarified
conversations.prefix: Wizard:
conversations.from: human
conversations.value: An old dog of war, a veteran has lived their life learning, training in, and often participating in the art of war. Hardened by the harsh realities of combat, they are not to be taken lightly. Even death avoids these old dogs.
conversations.prefix: Veteran:
conversations.from: gpt
conversations.value: Life has taught hard lessons, and those lessons are well learned. Very few things surprise the experienced, and can lead to what can sometimes seem an omniscient understanding of human instinct.
conversations.prefix: Experienced :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Living has come to be synonymous with pain. It's full of old scars, both physical and emotional, which provide painful reminders of the cruelty of the world. Sometimes, the only reason to continue living is spite.
conversations.prefix: Bitter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: An oath, once sworn, cannot be broken. It's an old law, one few people follow, but Fate seems to enforce. The promise must be kept at all costs.
conversations.prefix: Personal Oath:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Well-versed in most forms of combat, your expertise lies in combat in close quarters with sharp instruments. 
conversations.prefix: Blademaster:
conversations.from: gpt
conversations.value: You are quick to think and act, which is useful in both acts of conversation and battle.
conversations.prefix: Quick-witted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While you are a well-trained fighter, the struggles of the lower classes and the atrocities of war are abstract concepts to you.
conversations.prefix: Knight of Summer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A kingdom without a king is a lost country. There must be a new heir quick, for the good of the country your family, and the people. 
conversations.prefix: For the good of Kostia:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Trained in the art of unarmed combat. A pugilists vocation toughens their physique and permits them to easily ready for action.
conversations.prefix: Pugilist:
conversations.from: gpt
conversations.value: Through strength of will or flesh, you rise to achieve your goals and aspirations.
conversations.prefix: Resolute:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Brutal, yet unable to bend. Accommodating to change dilutes your underlying strengths, if not shattering them entirely.
conversations.prefix: Untempered:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A mace, smooth on one side and spiked on the other, said to be blessed by Ilyate, Goddess of Harmony. Sir Gearfried attributes some close calls to the weapon, but has observed no magical effects directly.
conversations.prefix: Mace of Harmony:
conversations.from: human
conversations.value: Matching short and longswords made by the bests smiths in the land. The long sword "courage" is for the battle field, and the short sword "Loyalty" for close infighting.
conversations.prefix: "Courage" and "Loyalty":
conversations.from: gpt
conversations.value: Worn by generations of your family and now adjusted for your frame, the family armour is told to have saved the life of each of its wearers at least once. The work of an unnamed master, the silver scales adjusted to the shape of the wearer but turn hard as tempered steel upon impact.
conversations.prefix: “Silver Serpent”, the Beaumont family armour:
conversations.from: human
conversations.value: Knowing how to use or incorporate her pet and/or love for animals at the right time.
conversations.prefix: Lucybelle:
conversations.from: gpt
conversations.value: Armor is meant to turn the thirsty blade, but these gauntlets are also crafted to be dangerous in and of themselves.
conversations.prefix: Iron Hide:
conversations.from: human
conversations.value: Humble in appearance, this powerful longbow has been in Rafael's possession since his talent with ranged weapons was first realized in his early years of military service. It may not look like much, but between a heavy draw weight and a keen eye, Rain Maker has changed the tide for the young Shield on more than one occasion.
conversations.prefix: Rain Maker:
conversations.from: gpt
conversations.value: Your keen senses, accuracy, and patience pay off: your lethality shows from any distance.
conversations.prefix: Marksman:
conversations.from: human
conversations.value: You have an above-average ability to comprehend complex situations and to notice the unusual.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were never much for speech, and struggle to send your messages. Even when you are agreeable, your voice is often lost among many.
conversations.prefix: Vague:
conversations.from: human
conversations.value: Ever an explorer, and overburdened by questions unanswered (or even unthought!) you're eager to see just what surprises await you in Teveria. You hope to acquire knowledge for the good of Kostia.
conversations.prefix: Exploration:
conversations.from: gpt
conversations.value: Though your position as a member of the Shield prohibits you from taking on formal noble titles, there is still a lot of breeding and contacts from your past to fall back on.
conversations.prefix: Noble upbringing:
conversations.from: human
conversations.value: Through experience and training you can assess for threats, secure an area, and protect a person of interest.
conversations.prefix: Bodyguard:
conversations.from: gpt
conversations.value: Both a blessing and a curse, Gearfried's size and stature make most people freeze upon seeing him. He seems to emit an aura that demands attention. This adds to his already great authority and when he speaks, people usually listen.
conversations.prefix: Intimidating Presence:
conversations.from: human
conversations.value:  What do you know?
conversations.prefix: Spy Games: