conversations.from: system
conversations.value: Charlemagne may have campaigned in northern Italy and brought the squabbling dukedoms under his rule, but high up on the southern slopes of the Alps the kings of the older races still demand their tribute from the alpine villages. In one village, Borona, a foolish young lord decided that the Cobald King did not deserve his "good Christian money" and failed to throw the bucket of gold down the well at Yuletide.
  
  The good people of Borona now keep an eye free to watch the ridge lines and lock their doors at night, for they are not as foolish as their lord. They know the Cobaldi are a greedy race who spend their eternal nights beneath the mountain admiring their gold and they will not forget that they were not paid their tribute. Nor shall they forgive.
  
  ~~~~~~~~~~~~~~~~~~
  
  *This is a **historical fantasy**, set in the **Italian Alps in 780 A.D.**. When I say Historical Fantasy, by Historical I mean it is set in something like a real life dark age village on Earth, and by Fantasy I mean I will get many of the facts of medieval life unapologetically  wrong; also, there are monsters.*
  
  *This is my first narration. I'll do my best but I'm not a rules lawyer, so let me know if I got it wrong somewhere. As it's a bit of a test I aim to keep the game short.*
  
  *I would like **players to be human**, from Italy or further afield. You will probably come from the small town of Borona, the isolated alpine village of about five hundred souls where the story is set, or come there visiting, perhaps on a pilgrimage to see the famous skull of St Candidus in the Church of Borona. Pack something warm.*
  
  *The positions of lord and the innkeeper of Borona characters are already taken. If you do come from Borona, your name will probably be Italian.*
  
  *I was going to ban magic users, but in the end haven't as I thought players could use their imagination to try to explain how magic could have worked but have gone unnoticed in history.*
  
  *I imagine the players would create characters who are real people of the time. Sure a character may fight well, but **I'd rather not have badass ninja barbarians, monks who spin in bullet time and wizards with fireball throwing RPG staves** (though, note to self, that sounds awesome for the next game). I'd like to see how real people in a community stand up against weird dark forces.* 
  
  *Within those confines, knock yourself out, surprise me. I'll take the most interesting five or so characters.*
  
  *I'm not sure how the game starts as a narrator, so if when I accept you you need to write your first move, it will be at sundown on new years eave around a great bonfire, as the town celebrates the feast day in a subdued, nervous manner.  It will be a quick scene  so that the players' characters meet each other.*
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: The children will be burnt alive if somebody doesn't do something.
conversations.prefix: Save the children:
conversations.from: gpt
conversations.value: The priest of Borona must know something about the relic.
conversations.prefix: Talk with the priest:
conversations.from: human
conversations.value: There is no way to win this battle, just stay alive.
conversations.prefix: Stay alive:
conversations.from: gpt
conversations.value: The Skull of the Saint in the Church weeps blood and heals those who pray by it.
conversations.prefix: Rumour:
conversations.from: human
conversations.value: The last time the Cobaldi were not paid, they set fire to Farmer Boccio's house.
conversations.prefix: Rumour:
conversations.from: gpt
conversations.value: Better than no weapon.
conversations.prefix: Carving knives:
conversations.from: human
conversations.value: Follow the Cobaldi to see where they came from. Then we can make a plan.
conversations.prefix: Track the Cobaldi:
conversations.from: gpt
conversations.value: Signora Rosa Pane is missing. Have the Cobaldi taken her? She cannot be left in their clutches.
conversations.prefix: Rescue the Signora:
conversations.from: human
conversations.value: No-one can know what is wrong, you find a powerful healer.
conversations.prefix: Heal your mysterious ailment:
conversations.from: gpt
conversations.value: Find a home with people who accept you.
conversations.prefix: Find a home:
conversations.from: human
conversations.value: I am destined for greater things, things that people believe me incapable of.
conversations.prefix: What road will Fate send me down?:
conversations.from: gpt
conversations.value: I must learn more about the Old Ways.
conversations.prefix: Learn the old ways:
conversations.from: human
conversations.value: You feel a compulsive duty to protect the people of Borona
conversations.prefix: Protect the village:
conversations.from: gpt
conversations.value: We have been at odds with the Cobaldi since a Legion was dispatched here five hundred years ago to drive them back underground.
conversations.prefix: Rumour:
conversations.from: human
conversations.value: Earn respect for what you do for the the village
conversations.prefix: Earn respect:
conversations.from: gpt
conversations.value: The Old Ways protected people for thousands of years, we turn our back on them at our peril,
conversations.prefix: Preserve the Old Ways:
conversations.from: human
conversations.value: Cobaldi spotted.
  
  Giacomo youngest son of Stephano the Shephard  says he saw a Cobaldi on the edge of the forest near the old trail.
conversations.prefix: Rumour:
conversations.from: gpt
conversations.value: I must learn more about the Old Ways.
conversations.prefix: Learn the Old Ways:
conversations.from: human
conversations.value: You feel a compulsive duty to protect the villagers from harm.
conversations.prefix: Protect the village:
conversations.from: gpt
conversations.value: The whole village had worked all year to fill the bucket with gold for the Codaldi. Signore Marcus has refused to say what he has done with the gold.
conversations.prefix: Rumour:
conversations.from: human
conversations.value: Pious Obsession without humility is obsession, even if it benefits the weak.
conversations.prefix: Spiritual journey:
conversations.from: gpt
conversations.value: What is Clemens up to and is Bartolemeus in it as well?
conversations.prefix: The secret of Clemens:
conversations.from: human
conversations.value: There is an old Roman Wall built into the face of the mountain. There is no door and no one knows why it was built.
conversations.prefix: Rumour:
conversations.from: gpt
conversations.value: Developing courage is not easy.
conversations.prefix: Grow heart:
conversations.from: human
conversations.value: Built in a grander time, this stone church faces the plaza, with the Padre's house and the churchyard behind it. The belltower is the highest structure in town.
conversations.prefix: The Church of Borona:
conversations.from: gpt
conversations.value: The parish priest of Borona is a bitter exile from Rome with wild hair and a wine stained beard. He cares little for his villagers but is vigilant for signs of sin.
conversations.prefix: Padre Lucas:
conversations.from: human
conversations.value: Snow capped pine trees surround the trail over to the next valley northwards. The air bites with the cold. Wolf spoor is plainly visible in the middle of the trail.
conversations.prefix: The forested slope:
conversations.from: gpt
conversations.value: A dark fissure in the grey stone cliff face has a midden heap of bleached bones - and some still red with meat.
conversations.prefix: The Bone Cave:
conversations.from: human
conversations.value: On the edge of town, a small stone floor surrounds a dark hole in its centre. A small derrick  still hangs over the hole, though no one has drawn water from it in decades. Here is where the village pays tribute to the dwarves.
conversations.prefix: The Old Well:
conversations.from: gpt
conversations.value: The fire is warm, but little else is in Borona's Taverna. The drinking here is  cheerless and the talking is hushed. A great spear rests in pride of place on the wall behind the bar; the innkeeper has never explained why.
conversations.prefix: Bellamaria Taverna:
conversations.from: human
conversations.value: Many Cobaldi fear this natural cavern, grimly lit by red phosphorescence on the ceiling.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: The quiet, rotund keeper of the local inn is renowned for his watered wine and worm holed cheese.  He left the village and returned after his father died; he returned a brooding man.
conversations.prefix: Rudolfo the Innkeeper:
conversations.from: human
conversations.value: Beneath the mountain are the Cobaldi Halls where the dark raiders count their gold and stew their meat.
conversations.prefix: The Cobaldi Halls:
conversations.from: gpt
conversations.value: The young lord of the village owns the valley and most of its cattle, though since he inherited the land a third of his cattle have died after he dueled with his steward and won. He is sleeping his way through the village girls and made an enemy of every man in town.
conversations.prefix: Signore Marcus Scatus:
conversations.from: human
conversations.value: Since her husband was killed by the bandits that plague the foothills of the Alp, Signora Rosa Pane took the reigns of her husband's trading house and turned a profit that in the past would have been drunk and gambled away.
conversations.prefix: Signora Rosa Pane:
conversations.from: gpt
conversations.value: With shaven head painted blue and his two good teeth visible through his long goatee, this sullen faced Cobald carries a chipped sword and small shield.
conversations.prefix: Cobald sergeant:
conversations.from: human
conversations.value: The viscous grin on his face is unsettling; it's hard to know if the wielder of that wicked mace had mastered speech or is but a beast in padded armour.
conversations.prefix: Cobald footsoldier:
conversations.from: gpt
conversations.value: An old bearded man about twice as tall as a man, clad in dark furs.
conversations.prefix: Old Man of the Mountain:
conversations.from: human
conversations.value: You have dedicated yourself to God, as a monk or priest, to worship him and serve those in need. A healer.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: A holy warrior who vowed to do what God wants.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: A sturdy iron key on a chain.
conversations.prefix: Heavy Iron Key:
conversations.from: gpt
conversations.value: A kine horn, hollowed for sounding, etched with barbaric runes.
conversations.prefix: Cobaldi Horn:
conversations.from: human
conversations.value: A straight longsword, about a metre/yard long.
conversations.prefix: A Frankish sword:
conversations.from: gpt
conversations.value: A short thin bladed sword about two feet long.
conversations.prefix: A Lombardic sword:
conversations.from: human
conversations.value: A sturdy bow with a number of lethal arrows.
conversations.prefix: Hunter's bow:
conversations.from: gpt
conversations.value: Said to be the skull of Saint Candidus, it looks like any long dead skull, but it's fame kept pilgrims coming to town. Without it the village could die out.
conversations.prefix: The Stolen Skull:
conversations.from: human
conversations.value: A simple-looking torch
conversations.prefix: Torches:
conversations.from: gpt
conversations.value: A thick vest of linen under a leather skin. It would stop some cutting strikes.
conversations.prefix: Padded armour:
conversations.from: human
conversations.value: The so called relic skull of Saint Candidus is the skull of a Cobaldi King. Find out what the people of Borona knew.
conversations.prefix: Find the truth of the skull:
conversations.from: gpt
conversations.value: If the skull is not found the village will have no relic and trade will end.
conversations.prefix: Find the stolen skull:
conversations.from: human
conversations.value: It is them or us. We must destroy the Cobaldi.
conversations.prefix: Destroy the Cobaldi:
conversations.from: gpt
conversations.value: Protect Borona from the Cobaldi.
conversations.prefix: Defend Borona:
conversations.from: human
conversations.value: Somehow we must stop the Cobaldi from interfering in Borona ever again.
conversations.prefix: Block theCobaldi:
conversations.from: gpt
conversations.value: The
conversations.prefix: Pitched Battle:
conversations.from: human
conversations.value: His scalp is shaven as is his bloated face, his puffy white flesh is vast and and maggot-like, visible through his leather strapped vestments. He wears a golden torc around his neck beside the many bracelets. His eyes shine with cruel humour.
conversations.prefix: Ragazo, King of the Mountain:
conversations.from: gpt
conversations.value: The open steel helm shows a sardonic shaven face with cruel eyes and sharpened teeth. He carries a double headed axe and is clad in fine chainmail with a circular breastplate with a wyrm embossed upon it.
conversations.prefix: Cobald Captain:
conversations.from: human
conversations.value: Any suitable body is worth consideration.
conversations.prefix: Need an Heir:
conversations.from: gpt
conversations.value: A dome shaped room with a  great fire pit in the centre -  a ring of tables surround it but at the head on a raised platform a great throne looms.
conversations.prefix: The Hall of the Mountain King:
conversations.from: human
conversations.value: A large band of dwarves break up through the old well and begin to pillage and burn.
conversations.prefix: The village  is stormed:
conversations.from: gpt
conversations.value: A wall constructed of blocks of granite the size of wagons is built into the face of a cliff. Chiseled into one of the blocks *Ne conturbet,* do not disturb. It is hundreds of year old, but a block on the second row has been pushed onto the slope below the cliff.
conversations.prefix: The RomanWall:
conversations.from: human
conversations.value: An odd dwarve squeezes a pair of bellows attached to a jar and a mist shoots out and envelopes your end of the room. You cough, and soon your vision blurs and shapes and colours dance menacingly befor your eyes.
conversations.prefix: Cobald mist:
conversations.from: gpt
conversations.value: A circular gladitorial arena
conversations.prefix: The Arena:
conversations.from: human
conversations.value: There must be dozens of holes around as dwarves pop out and fire a crossbow bolt and duck back in.
conversations.prefix: Turkey Shoot:
conversations.from: gpt
conversations.value: The eerie howls have closed in and now you start to make out numerous airs of yellow eyes circling through the trees.
conversations.prefix: Wolf pack:
conversations.from: human
conversations.value: Make your entrance to the game. Talk to the other players, introduce any key elements of your character.
  ~~
  Strong outcome: You have a feeling you will be able to trust someone.
  Weak outcome:  You feel you someone may not have told you the whole truth.
conversations.prefix: Mingle:
conversations.from: gpt
conversations.value: At the end of the passage is a great bronze door. It is closed but arrow slits are open, and operational.
conversations.prefix: The Cobald Gate:
conversations.from: human
conversations.value: The Cobaldi are bunkered in, but you have their exits covered.
conversations.prefix: Mexican Cobald Standoff:
conversations.from: gpt
conversations.value: The muddy square of Borona is not the thriving market it used to be, but it is still the only place to buy food and materials in the valley. It is ringed by timber dwellings and the stone church at the top.
conversations.prefix: Borona piazza:
conversations.from: human
conversations.value: Kick your heels up with the youngsters dancing around the fire and be merry. Make your entrance to the game. Talk to the other players, introduce any key elements of your character.
conversations.prefix: Dance:
conversations.from: gpt
conversations.value: You can tell that people are about to panic, and if they do, they cannot be kept safe.
conversations.prefix: Calm Panic:
conversations.from: human
conversations.value: You are all sitting ducks in the Piazza, help people find cover.
conversations.prefix: Find cover:
conversations.from: gpt
conversations.value: The children are crying and the adults are in shock, don't let them wander off.
conversations.prefix: Gather children:
conversations.from: human
conversations.value: Petro has a tale to tell, but Rudolfo's wine never tasted so good.
conversations.prefix: Keep the farmer sober:
conversations.from: gpt
conversations.value: Help dear old Brother Pardus away from Marcus' thugs.
conversations.prefix: Assist a man of the cloth:
conversations.from: human
conversations.value: Make your entrance to the game. Talk to the other players, introduce any key elements of your character.
conversations.prefix: Gossip:
conversations.from: gpt
conversations.value: Everything contains a spirit, malignant spirits hide behind every tree
conversations.prefix: Superstitious:
conversations.from: human
conversations.value: The Cobaldi flee down the old well, breaking from combat and scuttling down the dark mouth of the well.
conversations.prefix: Pursue the Cobaldi:
conversations.from: gpt
conversations.value: A few houses have caught fire. Across the piazza the baker's house is alight and his children are screaming from the second storey window. If the fire is not stopped it will spread.
conversations.prefix: The village is on fire.:
conversations.from: human
conversations.value: You have traveled from afar, and learned many things along the way.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Zealous
conversations.prefix: Pilgrim:
conversations.from: gpt
conversations.value: You know this town inside and out. 
  
  ...
  
  Suggested Strength:  Dexterity
  
  Suggested Weakness: Unlearned
conversations.prefix: Townsfolk:
conversations.from: human
conversations.value: You were taught the word of God and now you take this out to the world
conversations.prefix: Do what God wants:
conversations.from: gpt
conversations.value: A gold trinket dropped by a Cobold.
conversations.prefix: Gold Clasp:
conversations.from: human
conversations.value: Cobaldi have set fire to Baker's house, but someone's grandmother is sleeping inside. Get her out before the whole thing goes up.
conversations.prefix: Rescue grandmother:
conversations.from: gpt
conversations.value: Someone has to take command of the important things. Organise a head count, return children to parents, make sure everyone is safe.
conversations.prefix: Stabilize the village:
conversations.from: human
conversations.value: The footsoldiers want to follow Marcus, but we need them here to protect the villagers.
conversations.prefix: Plead for help from Marcus' men:
conversations.from: gpt
conversations.value: Move the women and children to the center of the mob.
conversations.prefix: Form a defense:
conversations.from: human
conversations.value: You must enter a burning building to save a little old lady.
conversations.prefix: Rescue grandma:
conversations.from: gpt
conversations.value: A character who believes strongly in something must stand up to the Cobaldi armed only with their faith.
conversations.prefix: A Shield of Faith:
conversations.from: human
conversations.value: It's too late for the bakery, but we must form a bucket brigade to stop the church from burning.
conversations.prefix: Bucket brigade:
conversations.from: gpt
conversations.value: We do not have time to discuss it, someone like you needs to make sure what needs to be done, is done.
conversations.prefix: Take Command:
conversations.from: human
conversations.value: The Cobaldi seem to have left. We should try to secure the village and find which way they came from.
conversations.prefix: Have they gone? Where did they go?:
conversations.from: gpt
conversations.value: A woman has been struck by a Cobald arrow, an old lady has been burnt, someone cut themselves on a carving knife. Please help them.
conversations.prefix: Heal the wounded:
conversations.from: human
conversations.value: The townsfolk need and example to inspire them, and the Cobaldi must be shown we are not weak. Stand tall and fearless.
conversations.prefix: Show of Strength:
conversations.from: gpt
conversations.value: Good for chopping wood, a bit cumbersome for anything else. Still, it makes you feel braver.
conversations.prefix: Woodsman's ax:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're one of the Town Guards of Borona, security, sheriff, detective and jailer all rolled into one.  You know these people, and this village, both the dark and the light.
conversations.prefix: Town Guard:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Once thought to be heir to the lands surrounding the village, the Borona family's position crumbles upon the arrival of its supposedly rightful lord.
conversations.prefix: Son of Borona:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your appearance is so non-descript you seem to melt into crowds. It's not you are unseen, rather, you are ignored. This tends to make people forget you are within earshot and may refeal too much.
conversations.prefix: A Face in the Crowd:
conversations.from: gpt
conversations.value: Certain situations make you tongue-tied and uncomfortable.
conversations.prefix: Shy:
conversations.from: human
conversations.value: Eloquent and stirring, your voice commands the attention of those who hear it. "Who knew the wallflower had such a knack for rousing an audience?"
conversations.prefix: Compelling:
conversations.from: gpt
conversations.value: Years spent in the forest have developed your ability to spot the trail of both game and people.
conversations.prefix: Tracking: