conversations.from: system
conversations.value: In between sessions of 4th Age, our intrepid heroes can engage in the less dramatic business of conducting investigations, haggling, networking, carousing, and travel.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Bandits and raiders in the Sun Spirit bay have been growing more bold and numerous for months.  It would behoove you learn who is organizing and supplying them, not to mention how and why.
conversations.prefix: Learn who is backing the Raiders:
conversations.from: gpt
conversations.value: It's beyond unusual for a king to summon all of his knights to council.  It's even more strange to bestow a knighthood on your estranged nephew when doing so.  It would be in your best interests to learn more about the situation before you arrive for the council.
conversations.prefix: Learn the purpose of the Knight's Council:
conversations.from: human
conversations.value: These are the regular soldiers of the kingdom of Dan'Ra.  They wear thick hide armor with violet badges and details.  They carry short swords, and some have crossbows.  Many are injured after their skirmish with the rebels, some grievously.
conversations.prefix: Soldiers of Dan'Ra:
conversations.from: gpt
conversations.value: The thick jungles surrounding the Sun Sprite Bay are a humid and tropical locale.  They are home primarily to Dragonkin and Orc clans, as well as a variety of exotic wildlife that cannot be found elsewhere on Aiah.
conversations.prefix: Sun Sprite Jungles:
conversations.from: human
conversations.value: Speculation and gossip are rampant throughout the main Talon camp.  Teasing out some useful information will be a significant challenge.
conversations.prefix: Rumors around Camp:
conversations.from: gpt
conversations.value: General Sar'taxx, Knight of Don'ra, and lord of Red Spring, is the commander of Don'ra's Third Talon.  He's well connected in Avrok, and a veteran of the Usurpation and Restoration 20 years ago.  He's intensely loyal to Ra'Nixx, but he's also growing frustrated with his orders and would much rather go on the offensive against the bandits in the hills.
conversations.prefix: General Sar'taxx:
conversations.from: human
conversations.value: Cianodel is the largest city on Aiah.  It is home to the Temple of the Maiden and the College of the Royal Arcane Society, as well as being the capital of the Kingdom of Cianodel.  The multilevel city is built in and among the giant meranti trees of the Silver Forest, with the interconnected branches forming a second street level above the forest floor.
conversations.prefix: Streets of Cianodel:
conversations.from: gpt
conversations.value: The Temple of the Maiden is the headquarters of both the Knights of the Silver Lance and the church of Seriss.  It is well guarded against mundane and magical incursions, and yet somehow all of the occupants were spirited away.
conversations.prefix: Temple of the Maiden:
conversations.from: human
conversations.value: The Royal Arcane Society of Cianodel is the oldest formal institution on Aiah dedicated to magical research and education.  The mages of the society are those that have completed an apprenticeship or, in uncommon circumstances, skilled outsiders who have been offered full membership directly.
conversations.prefix: Mage of the Royal Arcane Society:
conversations.from: gpt
conversations.value: The Shadowfell is a twilight realm that resembles the mortal world.  It has very few inhabitants, mostly in a handful of far flung settlements.  It is mainly populated by monstrous shadow creatures.  This place is often used by angels and demons and the other denizens of the outer realms who find that their affairs often require their presence in the mortal world.  There are also a rare few mortals who have taken up residence here, though not always by choice.
conversations.prefix: The Shadowfell:
conversations.from: human
conversations.value: Callieas is one of the founding members of the Unyielding First adventuring company, a Knight of the Silver Lance, and favored daughter of Seriss.
conversations.prefix: Ser Callieas Teilhard, Knight of the Silver Lance:
conversations.from: gpt
conversations.value: Arzen is a middle tier member of the "Symphony" secret society.  He is an accomplished mage, and is working with a superior to raid the Temple of Seriss for as yet unkown resources.
conversations.prefix: Arzen, Ogre Mage:
conversations.from: human
conversations.value: This cloak can make its wearer all but invisible.
conversations.prefix: Skulker's Cloak:
conversations.from: gpt
conversations.value: This heavy bronze rod radiates a vague sense of loss.
conversations.prefix: Mournful Scepter:
conversations.from: human
conversations.value: A repository of magic spells that can be cast by mages with enough skill and experience.
conversations.prefix: Spell book:
conversations.from: gpt
conversations.value: This is the main headquarters for the Unyielding Fist. It was originally a ranch house attending over land which had since been sold for other purposes.  The ranch house itself remains, along with some modest grounds, and the property has been substantially improved by the company to feature a barracks, a library, a vault, and a small airship dock.
conversations.prefix: Unyielding Fist Company House:
conversations.from: human
conversations.value: The Fist's airship has been stolen, along with it's guardian, Franklin.
conversations.prefix: Locate the stolen Airship:
conversations.from: gpt
conversations.value: The Fist's airship has been stolen, along with its guardian, Franklin.
conversations.prefix: Missing airship:
conversations.from: human
conversations.value: Some one noticed all the spell casting you were doing, and this has gotten a group of caravan guards riled up.  Now they're roaming the caravanserai, searching for whoever is responsible.
conversations.prefix: Agitated caravan guards:
conversations.from: gpt
conversations.value: Pete is a mercenary who you've captured and cursed to force him to help you.  Because of the curse, he's acting like you're old friends, but how long can that last?
conversations.prefix: Pete:
conversations.from: human
conversations.value: Sabrylia serves as the Unyielding Fist's head of field library studies.
conversations.prefix: Chief Field Librarian:
conversations.from: gpt
conversations.value: Bryl has read something about that.
conversations.prefix: Book Smart:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Rash is a bodyguard for Ra'Quss
conversations.prefix: Bodyguard:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Lacks knowledge of many things that other people regard as basic information
conversations.prefix: Uneducated:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Rash wants to be good. Rash barely understand how to be good.
conversations.prefix: Be Good:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: What was that spell again?
conversations.prefix: For...getful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: High Lord of the Ra Clutch of Sun Spirit Bay. 
conversations.prefix: High Lord:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're in possession of a vast collection of experiences in lands both near and far. Now if you could only access it when useful...
conversations.prefix: As I Recall...:
conversations.from: human
conversations.value: Mage specializing primarily in the restorative and support magicks. 
conversations.prefix: Healer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Bryl occasionally acts without thinking everything through.
conversations.prefix: Impulsive:
conversations.from: human
conversations.value: You have honed your skills to combat the forces of the Arcane and Occult.
conversations.prefix: Mage Hunter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You desperately desire to master the skills of your order, and become a master of your profession.
conversations.prefix: Novice Initiate:
conversations.from: human
conversations.value: Your determination and resolution see you through hardships where your skill is not enough.
conversations.prefix: Vigilant:
conversations.from: gpt
conversations.value: Evading notice and traps are some of your specialties. Escape detection to close the distance to your prey.
conversations.prefix: Stealthy: