conversations.from: system
conversations.value: In the hub-shaped city of Circe, The Churning Order wielded the will of the church, burning one district to the ground and sinking another into the bay for walking too close to the flames of Utter Law. Now these ruined quarters draw adventurous souls, Salvage Operators, who pay for the church's blessing to plumb the depths for profit and glory.
  
  The only problem is, for a group of aspiring salvage operators equipped to sink beneath the waters of the bay, they need one last piece of equipment - A License of Salvage. 
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Circe is a metropolitan city with one important distinction from other grand settlements - The nearness of danger. The Order, Salvage Companies, and wealthy patrons all vie with coin for talented mercenaries - Like you.  
conversations.prefix: Sellsword:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: The Churning Order may not approve of the open use of clockwork, but to Salvage teams braving the Silver District, a knowledge of the stuff is invaluable. Tools, Traps, and agents of Law are all in your expertise. 
conversations.prefix: Tick:
conversations.from: human
conversations.value: The Churning Order is an ancient, mercurial institution, and you are one of its many voices. Given gifts to fight the stasis of society and agents of alien law, priests may be along to assist - or watch  - salvagers. 
conversations.prefix: Priest of the Order:
conversations.from: gpt
conversations.value: In darkened drawing rooms citizens gather in secret to discuss the folly of ever-changing laws and power of personal codes. These oaths grant divine power and connections - Both incredibly valuable to Salvage Companies. 
conversations.prefix: Oathist:
conversations.from: human
conversations.value: Law and Chaos are of man and god, and you set them aside, worshiping to the true natural powers - The elements. Circe is close to and separate from nature, but no Company will turn down one  familiar with Fire and Waves.
conversations.prefix: Wilder:
conversations.from: gpt
conversations.value: Circe is a city at the crossroads of trade, a verdant frontier, and the ocean's edge. Specialists familiar with the natural world and its animals prove valuable to any Salvage Company, their skills always in demand. 
conversations.prefix: Houndkeeper:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
  
  The once-grand Silver District hides wonders among its dangers, and denying you access is denying your freedoms.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
  
  Something about the lure of Law has a place. You must walk closer to it, but avoid being burned. 
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, that will better this land.
  
  There are powers that match magic in the world. You will allow the people to achieve greatness. 
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
  
  Wherever the corrupt influence of law treatens freedom, you will be there to contain it. 
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
  
  If anyone revealed your clockwork sympathies, you'd be a pariah, and your insight ignored. 
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
  
  The Order left a million stories unfinished, snuffed out in The Silver District. Reignite them. 
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
  
  Law seeps out of the waters of the Silver District. You must contain the threats that remain beneath and ensure the populace's safety. 
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
  
  The Churning Order  have gone too far. Something of the Silver District must be restored and put right.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people from the perils within and without.
  
  The corruption or order, the grace of change, both can trample the weak. Someone must protect them.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Build around a core of the magical "Tungsten", the tower was once Circa's largest. When the silver quarter's supports were turned to sand by the Churning Order, so was the tower's skeleton. Now, it is a sagging, decrepit ruin, missing what were once its highest floors.
conversations.prefix: The Tungsten Tower:
conversations.from: gpt
conversations.value: Once the hub of explorers, foreign traders, and a unique trade known as 'Machinists', the prosperous quarter of the city was deemed a danger for trucking with clanking spirits. Fifty years ago, The Churning Order sentenced the entire district to destruction, turned the pillars which allowed it to grow out into the bay into sand, and sunk it into the deep waters of the harbor.
conversations.prefix: The Silver District:
conversations.from: human
conversations.value: Chains, Keys, and of course locks drape the walls of this multi-leveled establishment. No matter how ornate, the humble lock stands alone as an untouchable construct, free from the Churning Order's decrees. This cafe in the Spotlight, the entertainment district, celebrates the lock and its pristine status. 
conversations.prefix: The Locksmith's:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
  
  If anyone revealed your clockwork sympathies, you'd be a pariah, and your intelligence ignored. 
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: Roan is a 'Tradesman'. That means he's associated with, or at least willing to work with the small bureaucracy which controls significant magiks. 
  
  Roan's specialty is vision of the afar. Some call him a spy, but he must not be revealing anything about anyone with enough weight to shut him down or throw him out of The Trade. 
  
  He'as a bit of a shark, so avoid getting bit. 
conversations.prefix: Roan Sledge:
conversations.from: human
conversations.value: Tugs, Roller, and Sevenfingers; Nex's best friends, even though they are lousy in conversation. As they should be. 
conversations.prefix: "The Trio":
conversations.from: gpt
conversations.value: Half demolition tool, half melee weapons, all destructive. A combination of a forked crowbar with a pick, and an axe that hooks nicely inside it, the combination provides guaranteed 'Leverage'. 
conversations.prefix: "The Irons" :
conversations.from: human
conversations.value: Nobody would mistake the sound this yellowed, bent metal 'Y'  makes as a musical note. It clunks sadly, but hums subtly in the presence of all which ticks and tocks. A clever mind with clever hands learns to read the tones.
conversations.prefix: "The Fork":
conversations.from: gpt
conversations.value: A sheaf of notes from Roan Sledge's magical observations of The Finned Helm company. It details the Company House's security, and useful snippets of dirt on everyone in the gang. 
conversations.prefix: Finned Helm Intel:
conversations.from: human
conversations.value: They say everyone in spotlight is an actor. It might even be true, if you widen your definition to include the cons and thieves among the theaters.
conversations.prefix: The Streets Of Spotlight:
conversations.from: gpt
conversations.value: You all just met, but whether it's a negotiation of an infiltration, everyone needs to row in the same direction or you won't get anywhere. 
conversations.prefix: The Best Laid Plans...:
conversations.from: human
conversations.value: Magic is a powerful tool - For those willing to obey the laws. A vast buraucracy known as the Guild of the Trade heavily controls magic, but some are willing to put up with red tape to reshape the world. 
conversations.prefix: Tradesman:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: Circe is a city at the crossroads of trade, a verdant frontier, and the ocean's edge. Specialists familiar with the natural world and its denizens prove valuable to any Salvage Company, their skills always in demand. 
conversations.prefix: Houndkeeper:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: Sometimes, Spell, pick, and brains simply will not make the walls of flooded, burned out districts move. 'The Access' is a role Companies often fill first. More than muscle, these are professionals familiar with demolition. 
conversations.prefix: The Access:
conversations.from: gpt
conversations.value: The rooftop gardens, upper stories, unmoored taverns and upper layer of debris in the Silver District. Picked over, mostly safe, and lightly patrolled. 
conversations.prefix: The Shallows:
conversations.from: human
conversations.value: If sinking damaged the archway behind this gate, it might have damaged something else below the water. But if you can't go around...
conversations.prefix: Enter the Gardens:
conversations.from: gpt
conversations.value: This huge bird does more than tick and flap to entertain. Eerily lifelike it fishes, it hunts, it dives and it kills on a spear-like metal beak. 
conversations.prefix: Clockwork Guardian:
conversations.from: human
conversations.value: Whatever great works the Silver Districts punishment did not destroy, the water has finished. Gold frames hold value if not art, but other concerns may come first...
conversations.prefix: Flooded Gallery:
conversations.from: gpt
conversations.value: A predator familiar to salvagers, lurking in the debris of the Silver Quarter, making its home in trash heaps and fresh coral growths, waiting for its next meal.
conversations.prefix: Coral Crab:
conversations.from: human
conversations.value: After all of these years, the tock of ordered tickery chimes inside these doors.  The seal is tight, even waterproof, and powerful enough it might even close itself tight against flooding waters. 
conversations.prefix: Grand Doors:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Guild of the Trade has laws about bending magic... and those laws are to be obeyed.  
conversations.prefix: Bound by Law:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A pinch of this, a splash of that and uh well you know
  
  
  
  BOOM
conversations.prefix: Demolition: