conversations.from: system
conversations.value: Asphodel Rising was the most anticipated virtual reality MMORPG to come out this year using the latest neural technology in entertainment. That is until a week after its launch a Virus broke out and found its way into the game's system.  It merged with the game's mainframe and developed it's own consciousness.  The programmers set out to delete the virus within the game itself, but once the Virus discovered their intentions,  it lashed out and a corrupted wave surged through the entire game.  The last thing the Players knew was that they could feel the weight of their neural gear, now they can only feel the weight of their avatars in the world of Asphodel.
  
  "You don't want to die in my game" was the first message the Virus sent to all the players once everyone realized they could no longer log out or pull off their Neural Gear. 
  
  "Come face me and my Prince and I'll set you free" was the last thing it said after players tried to kill themselves to log out. 
  
  People were no longer reviving into Villages, the deceased's names disappearing from friend lists and guilds. It was almost as if your dream turned into a nightmare with no way out. 
  
  You can feel pain, the breeze of the virtual wind. Asphodel was your new reality whether you liked it or not. 
  
  ***
  
  
  It's been a year and a half since you became trapped in the world of Asphodel. About 30% of the  100,000 players online that fateful day have perished. A good amount of players have stop trying to beat the game and have adapted to their new world. However, there are still many players that climb Mount Erusia in hopes of defeating  Beel-Zebul and the Virus to return home once more. 
  
  The set back is after all this time, the players have barely reached Gate 71 out of 100. Many friends have fallen in battle and the Virus's corruption has spread throughout the game. What's worse is that Players can be infected if injured by the Virusal A.I.s that have spawned from the Virus. 
  
  The time has come where the most influential guild has sent out a message to all the remaining players:
  "*Let us join forces and forget our differences. The brave and the bold must stand as one to reach the Peak of Mount Erusia  and defeat the Virus that started this chaos.*"
  
  An invitation has been made to form multiple parties of 6 to scale the Mountain and beat Asphodel Rising.
conversations.from: human
conversations.value: The healer. The Shaman has an abundance of Skill Points for its healing and support spells though lacks much Health in return. They have a familiar to aide them in battle.
  
  Close combat is their bane.
conversations.prefix: Shaman:
conversations.from: gpt
conversations.value: A Chevalier wields a one-handed weapon. They can fight in midrange and close combat and have average Health. Their Special Arts require a high amount of SP, but deal heavy blows.
conversations.prefix: Chevalier:
conversations.from: human
conversations.value: The Berserker wields a two handed weapon and can only fight in close combat. They have impregnable defense and can do more damage, but low Health and speed. 
conversations.prefix: Berserker:
conversations.from: gpt
conversations.value: The assassin can fight in close or long range combat, being able to wield either dual weapons or a bow as well as be able to switch weapons in battle. They have a boost in speed but weak attacks.
conversations.prefix: Assassin:
conversations.from: human
conversations.value: A long range fighter that specializes in spells. They have high amount of Skill Points with Special Arts that deal average damage. They greatly lack defense.
  
  Close combat is their bane.
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: A Vagabond has low stats and is the basic class. They can wield any weapon, close or long range, and  have a higher chance of finding items. 
conversations.prefix: Vagabond:
conversations.from: human
conversations.value: •Acquired Skill
  
  Player can sneak passed Daemons, NPCs, and other Players undetected. 
  
  
conversations.prefix: STEALTHY:
conversations.from: gpt
conversations.value: •Player Flaw
  
  Player has poor aim and misses targets more frequently.  
conversations.prefix: Poor Accuracy:
conversations.from: human
conversations.value: •Shaman Familiar
  
  The Dragon has a boost in its defense and can sense nearby Daemon's locations. 
  
  It fights independently to defend its Shaman
  
  • It can be directed to a specific target or left on "free will"
conversations.prefix: Dragon:
conversations.from: gpt
conversations.value: This spawn seems unusually high. 20 hounds lunge for the attack.  But be careful, a physical encounter will increase your paralysis chance with each strike.
conversations.prefix: Horde of Surge Hounds:
conversations.from: human
conversations.value: A Village in the middle of a large lake, consisting of aqua ducts and canals that run through the Village. Players can use Gondolas to travel through the Village instead of using the bridges and walkways to venture around the water paths. The waterfront has many tellers since level 50 is when Players can become a Teller.
conversations.prefix: Morodon:
conversations.from: gpt
conversations.value: Once the sun sets they randomly emerge from the ground. They're not very fast, but they attack in hordes that keep spawning until the sun rises. 
  •Darkness Attribute
  •May inflict Poison
conversations.prefix: Night Walkers:
conversations.from: human
conversations.value: An odd key that was obtained. It probably opens a treasure chest, but those usually don't need keys.
conversations.prefix: Strange Key:
conversations.from: gpt
conversations.value: Item that Heals Status Ailments: Poison, Paralysis, Sleep, Curse.
conversations.prefix: Nectar:
conversations.from: human
conversations.value: [Edit Asset to reflect a temporary weapon based on your class that you've obtained. Weapon is considered "fragile" and breaks after a certain amount of uses]
conversations.prefix: (weapon):
conversations.from: gpt
conversations.value: The Arch Daemon from Gate 53. It is made of solid rock and has high defense. Normal attack damage is halved.
  
  •Earth Attribute
  
conversations.prefix: Berserk Golem:
conversations.from: human
conversations.value: User/Party are granted escape from battle regardless of Daemons restrictions. Items and experience gained are kept.
conversations.prefix: Smoke Bomb:
conversations.from: gpt
conversations.value: Revives a Player from Death. Must be used within 10 seconds of target player's HP reaching 0.
  
  •recovers half HP and SP
conversations.prefix: Revive:
conversations.from: human
conversations.value: Raises Player's attack by 3%.
conversations.prefix: Protein:
conversations.from: gpt
conversations.value: Reveals the location of all treasure chests in an area. Ability expires one player returns to town.
conversations.prefix: Itemfinder:
conversations.from: human
conversations.value: Use the item Protein to raise your Attack
conversations.prefix: Use Protein (Optional):
conversations.from: gpt
conversations.value: There was a possible Virusal A.I. sighting last night that was way to close to your whereabouts. It might be worth looking into.
conversations.prefix: Gate 52:
conversations.from: human
conversations.value: Someone mentioned there was an Elf name Orpheus that knows of the Garden. He usually can be found at the shrine at the end of the river, but the shrine is only visible at night under the moon.
conversations.prefix: Orpheus:
conversations.from: gpt
conversations.value: Someone mentioned there was an Elf name Orpheus that knows the whereabouts of the hidden Garden. He usually can be found at the shrine at the end of the river, but the shrine is only visible at night under the moon.
conversations.prefix: Orpheus:
conversations.from: human
conversations.value: You are adept at casting rapid fire spells in battle. (+10 Speed bonus for Spells)
conversations.prefix: Battle Caster:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You gain your powers from the divine and the natural world, so the impure and manmade is poisonous to you. (2X damage from Dark attacks)
conversations.prefix: Purity of Nature:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want out of the game by any means necessary, even if it means stepping on other, utter betrayal, or working with the devil himself. 
conversations.prefix: Get Out!:
conversations.from: gpt
conversations.value: You are desperate to get out of Asphodel and back to your family on the outside.
conversations.prefix: Escape the Game:
conversations.from: human
conversations.value: You hide in the shadows and lie in wait for the precise time to strike. 
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Now that you can actually die you might be more in line to back out of a fight or disappear. 
conversations.prefix: Coward:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: •How I go about the game/what I aim to do in this reality.
conversations.prefix: Subplot:
conversations.from: gpt
conversations.value: Experience has given you fantastic reflexes, and you can cast spells much more quickly and effectively than most. 
conversations.prefix: Fast Casting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're pretty powerful in the magic department, much less so in the physical. It wouldn't take many hits to K.O. you... a fact you have to live with. 
conversations.prefix: Frail:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You may have ended up a healer by mistake, but now you've got to be the best damn healer around, so as many people can make it out alive as possible. 
conversations.prefix: Get Everyone Out Alive:
conversations.from: human
conversations.value: You can call upon the power of nature to rain vengeance down upon your enemies.
conversations.prefix: Nature's Might:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may wield incredible power, but you forget that you are not immortal at your peril...
conversations.prefix: Overconfidence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This game was supposed to be an amusing way to kill a few hours after work, not a death sentence. You're going to find a way out of here, and you will do whatever it takes to see the outside world again.
conversations.prefix: Escape:
conversations.from: gpt
conversations.value: This unit's high speed granted him high evasion along with boosted jumping height. Altogether he has increased aerial mobility. 
conversations.prefix: Acrobat:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: With defenses as good as paper, one blow can easily send this unit flying. Literally. Kind of literally.
  
  Sometimes this is a good thing. Usually one ends up being caught in grapples or smacked on the floor, though.
conversations.prefix: Lightweight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes a guy has to grow up and go back to people who needs him. This character recognizes the need to go back to reality. 
conversations.prefix: See everyone else again:
conversations.from: human
conversations.value: You go into a frenzied rage seemingly becoming stronger, braver, and faster. (x2 attack bonus)
conversations.prefix: Unstoppable Rage:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Though physically you are strong you are especially susceptible to spell attacks.
conversations.prefix: Susceptible:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: While you do have family outside the game your real motivation is to just survive as long as you can even if you don't escape.
conversations.prefix: Survive:
conversations.from: gpt
conversations.value: This player can craft potions that bestow a variety of buffs, from increased SP regain to attack power multipliers. More powerful potions require more and rarer ingredients.
conversations.prefix: Master Alchemist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Low Attack stat means this player's basic attacks are  weak, making strategic use of SP and Arts especially important.
conversations.prefix: Needs Protein:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This player is more focused on playing hard and beating Beel-Zebul than getting out of the game.
conversations.prefix: Beat the Game:
conversations.from: human
conversations.value: It's your job to take down as many monsters as you can with your Special Arts, and considering how much damage each attack deals, you certainly don't disappoint. 
conversations.prefix: Damage Dealing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you're out...you're out. There's not much you can do other than hope for the best when you've got a handful of monsters and no more SP left to spare. 
conversations.prefix: Running on Empty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been staying alive because that beats the alternative, but people really need to calm down about their stats. Yes, you want some high level player to beat the game, but you're sick of all the braggarts showing off their gear and "cool" skills. If people would only stop waving their swords about and actually do something useful with it... 
conversations.prefix: Reality Check:
conversations.from: gpt
conversations.value: Having trained his senses to the limit it's hard for something to escape his notice. (Higher chance of uncovering stealth)
conversations.prefix: Keen Senses:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's one thing to fight demons, another one to go against virusal AIs and end up being infected. (Lowered accuracy and defense in combat against enemies that can infect)
conversations.prefix: Afraid of the Virus:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sure, many people have given up on going home, but you never wanted to go back in the first place. Some say it's because you never realized what you lost but for you Asphodel is simply better than reality ever was.
conversations.prefix: Enjoy the game:
conversations.from: human
conversations.value: Tosses a smoke bomb of strategic cowardliness. All ally units in the cloud have their aggro reset. 
  
  Can be used mid air. 
conversations.prefix: Fog of War:
conversations.from: gpt
conversations.value: Inspires nearby allies for a short duration boosting their strength.
conversations.prefix: Battle Roar:
conversations.from: human
conversations.value: Why lift a finger if someone else already does?
conversations.prefix: Let others do the heavy lifting:
conversations.from: gpt
conversations.value: This sword takes the appearance of a rusty rapier and is a Fragile object. It will shatter after a certain number of uses. Until then, it is tuned to be an excellent counter to the Daemons of the Area it was found in.
conversations.prefix: Rusty Rapier:
conversations.from: human
conversations.value: You have a keen mind and can easily make battle plans on the fly. 
conversations.prefix: Strategist:
conversations.from: gpt
conversations.value: If Eran where to claim second place in board activity, there's hardly anyone that would dare claim first place.
conversations.prefix: Board Guru: