conversations.from: system
conversations.value: ##*"Men, not gods, bore fire into heaven."*##
  *-- The sage Aldoon in the wake of the first Ril Dyaran invasion of Leikonsir. Thought to be his final teaching before his arrest and execution for subversion against the crown.*
  
  ---
  
  **A *[World in Sunder](https://sites.google.com/site/aworldinsunder)* story, and sequel to** [***In Sunder***](https://storium.com/game/in-sunder/act-1/scene-1)
  
  The land of Ril Dyara lies shattered. After decades of wanton, imperialist kings and ill-starred wars with the peaceable realms of the south, the once-prosperous kingdom burned under the torches of two opposing forces: the royalist Halberds, loyal to the throne, and the rebel Pikestaffs, who sought the overthrow of the war-mongering monarchy. 
  
  The civil war ended with the capture of the last king -- Aderelan Un-Crowned, unmasked and taken into Pikestaff custody while journeying in disguise to the capital to take up his new-elected office. By this unexpected coup the rebels forced the royalists to a decisive defeat at the negotiating table, lighting at last the flame of enlightened rule in the historically monarchic nation.
  
  And enlightened men know to make peace for past trespasses.
  
  Even as the long, slow healing of the realm begins, embassies ride forth from the Triumphant Gates of Ril Dyara's great capital. By many roads they will travel, retracing the steps of bygone forefathers and invaders, to deliver unto the nations of the south a message as extraordinary as it is simple: *war no more.* The Ever Triumphant Realm, mighty Dragon of the North, humbles itself -- and seeks peaceful accord for the ages to come. 
  
  Highborn and low, patrician and peasant -- there are none that do not find representation among these envoys, these faces of the new Ril Dyara. Some go for the honor and reward of service with the new regime, others for the wonder of distant lands, and still others for reasons known to none but themselves: a call of the spirit, or a chance at a new life, or perhaps a last journey before the long sleep.
  
  And there is none so deserving of such a deputation as Leikonsir: the Garden of the Gods, land of plenty and victim of a century of Ril Dyaran aggression. Only the worthiest of the new regime's olive branch-bearers will be found in *this* embassy, for therein lies much it has to lose...
  
  *...and much to fear, for as the sages said of old, one assails heaven at one's own peril.*
conversations.from: human
conversations.value: Like the small, light axe that strikes from afar on silent wings, you are a free spirit; yours is the daring and the unorthodox. When time comes to face life's trials, they feel your bite long before you feel theirs. 
conversations.prefix: Throwing Axe:
conversations.from: gpt
conversations.value: Like the humble digger's axe, toiling through rain and rust in pursuit of the prize, yours is an industrious and unbowed soul. All obstacles are but paths yet uncleared. 
conversations.prefix: Pickaxe:
conversations.from: human
conversations.value: Warrior
conversations.prefix: Sparth:
conversations.from: gpt
conversations.value: Like the beard-bladed axe that drags down an enemy shield for others to strike the fatal blow, your lot in life is to aid those you stand with. You are a helpmeet -- a welcome hand in the press of life. 
conversations.prefix: Bearded Axe:
conversations.from: human
conversations.value: Like the ceremonial axe whose image adorns the houses of the gods, you are, in your own right, a symbol -- of faith in higher powers. Your conviction defines you as much as you define it. 
conversations.prefix: Labrys:
conversations.from: gpt
conversations.value: Like the fierce axe of the warrior, you sweep clean your path through life with strength and verve. You are a leader, a pioneer, a figure to follow and to laud. 
conversations.prefix: Sparth:
conversations.from: human
conversations.value: The 'Frozen Keep', an alpine stronghold erected near the Leikonsir border as a watch on Bursann in times when that great gateway to the south is in Leikon hands.
conversations.prefix: Uruth Lom:
conversations.from: gpt
conversations.value: The Sentinel of the South. Its cyclopean ramparts, scarred by a hundred years of flame and sword, glare down an eternal challenge from wind-swept mountains.
conversations.prefix: Bursann:
conversations.from: human
conversations.value: The soil that crunches underfoot is Leikon soil. In a darker time, it crunched under the boots of thousands of invading Ril Dyarans.
conversations.prefix: Road South of Bursann:
conversations.from: gpt
conversations.value: Know your own strengths.
conversations.prefix: Temet Nosce:
conversations.from: human
conversations.value: Know your own weaknesses.
conversations.prefix: Temet Nosce:
conversations.from: gpt
conversations.value: Know your own motivations.
conversations.prefix: Temet Nosce:
conversations.from: human
conversations.value: *"We all lost. Some moved on. Some stayed. And some... had no choice in the matter. But thank you anyway."*
  
  Head of House Tay and mother of the late [Sir Castan Tay](https://storium.com/game/in-sunder/act-2/scene-4), a hero of the last, failed invasion south.
  
  Stories that her son met his end as a traitor during the civil war haunt this stately noblewoman. She has joined the Leikonsir peace embassy in hopes of finding a measure of peace for herself.
  
  *Play this card when furthering the NPC's subplot.*
conversations.prefix: Baroness Casline Tay:
conversations.from: gpt
conversations.value: *"What's a mercenary but an honest killer? Those sweet lies you cling to won't feed you when you're starving."*
  
  A sellsword who distinguished herself in Pikestaff service during the civil war. Her youth and soft appearance belie a callous ruthlessness, born under Halberd blades and tender mercies.
  
  She has joined the Leikonsir peace embassy with a single goal in mind: personal gain. Gold first, favors with Ril Dyara's new regime second.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Ilya Racol, 'the Iron Rose':
conversations.from: human
conversations.value: Daughter of Baron Zayhe Narales of Saer Vas, a Ril Dyaran lord who defected to the rebels during the civil war. Her own loyalty to the crown sundered her from her family -- and now, she fears, makes her a marked woman. 
  
  Driven by that fear, she has joined the Leikonsir peace embassy to prove her worth to Ril Dyara's new regime.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Dame Zerele Narales:
conversations.from: gpt
conversations.value: *"I hear there are no taverns down south. Hah! Good thing I'm just as happy to drink and fuck under the trees."*
  
  Son of Korl Reller, the head of the shady Reller patrician clan of Peth Lor. Brash, licentious, and dangerous as a starving snake, with pretensions of knighthood and hands as comfortable on a sword hilt as they are on a supple pair of hips.
  
  His father has secured him a place on the Leikonsir peace embassy, with orders to look for opportunities to expand House Reller's influence south of the border.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Master Dayan Reller:
conversations.from: human
conversations.value: *"Just Gern. Right. Don't know about any rebellion. Sounds like you had it rough, but I guess you chose to."*
  
  A woodsman from the West Paleglade forest. Years of seclusion have left him dour, ignorant of social norms -- and closer to nature than most Ril Dyarans can claim. Which is, in itself, an asset.
  
  He has joined the Leikonsir peace embassy to explore new frontiers and, perhaps, find a new home among the people who revere his old one.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Gern :
conversations.from: gpt
conversations.value: *"Oh, the one I was born with no longer matters. People change through the paths they take; so can names."*
  
  A priest of the [Order of the Many-Traveled](https://storium.com/game/in-sunder/act-2/scene-3). Hardened by the civil war, yet kind as any man of the cloth, he exemplifies the best of that far-ranging brethren.
  
  He has joined the Leikonsir peace embassy as an ambassador of the Many-Traveled, hoping for a theological exchange with the clergy of foreign lands.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Brother Roadworth:
conversations.from: human
conversations.value: *"I don't even know why it happened to me. There truly are no gods. And yet here I am... entering their Garden."*
  
  A jewelry merchant from Mai Dyr, one of several whose businesses and fortunes were annexed by unknown forces in the wake of the civil war. Sensing something dark brewing in the capital, she fled with what little was left to her.
  
  She has joined the Leikonsir peace embassy in the hope that she will be rewarded with help to regain what she lost.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Cirina Vandre:
conversations.from: gpt
conversations.value: *"Have you ever given up everything, hoping for something, and then found you truly had nothing?"*
  
  Daughter of Baron Zayhe Narales of Saer Vas, a Ril Dyaran lord who defected to the rebels during the civil war. Her own loyalty to the crown sundered her from her family -- and now, she fears, makes her a marked woman.
  
  Driven by that fear, she has joined the Leikonsir peace embassy to prove her worth to Ril Dyara's new regime.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Dame Zerele Narales:
conversations.from: human
conversations.value: *"I'm just an old man looking to... do his bit. One last time. We'll talk about going home when the time comes..."*
  
  A farmer from the Iadal Valley. A legion centurion in his younger years, he rallied a militia to defend the valley against royalist promenaders during the civil war, only to see his defiance rewarded with ashes and dead sons.
  
  Taciturn and fatalist, he has joined the Leikonsir peace embassy to fulfill a promise to his long-dead wife: that he will go to his final rest in the greenest soil on earth.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Haldaf Tiemanon:
conversations.from: gpt
conversations.value: This, then, is where peace begins: a chilly great hall in a castle built for war. The gods have a sense of humor indeed. 
  
  Meet your fellow ambassadors, and drink to a fruitful mission ahead -- or just drink to stave off the cold. 
conversations.prefix: In the Hall of the Mountain King:
conversations.from: human
conversations.value: *"Yes, 'Magistra' is my first name. To you. You may also address me as 'Mistress Auranni', if you prefer."*
  
  An eminent scholar of ancient history from the University, the great athenaeum in Mai Dyr. Her zeal, intelligence, and overbearing nature combine to form a two-edged sword -- as likely to impress as to offend.
  
  She has waited all her life for a chance to cross the border and learn what lore the Leikons may possess from the time of the First Kingdom. 
  
  *Play this card when furthering the NPC's subplot.*
conversations.prefix: Magistra Auranni :
conversations.from: gpt
conversations.value: *"Well, yeah, peace is sweet an' all, but 'tween you and me... there's somethin' savory 'bout sour, eh?"*
  
  A former bounty hunter who ran a Halberd informant ring during the civil war. Robbed of both paymasters and protection from reprisals by the rebel victory, he milked all his cunning and contacts to leave Ril Dyara far behind.
  
  He has joined the Leikonsir peace embassy in the guise of a 'respectable guildsman', seeking only to carve out a slice of heaven for himself south of the border.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Bolar 'Gutterhawk' Aurcan:
conversations.from: human
conversations.value: The embassy's leader: a graying, icy woman who sat on the rebels' war council during the civil war. Her military bearing and brusque efficiency speak to her past as a decorated legion tribune.
  
  There are whispers that she marched with a past invasion of Leikonsir, and refused a direct summons from King Yagon Three-Eye to return to service for the last one.
conversations.prefix: Mistress Varna Philen:
conversations.from: gpt
conversations.value: The dark hours have ever been a time for reflection. 
  
  In a deserted village on your first night south of the border, though, they are a time for suspicion.
  
  Something clearly isn't right here.
conversations.prefix: In the Chill of the Night:
conversations.from: human
conversations.value: *"Urrrh, why call me Pea just because I'm small? Can I call you Tree-Trunk just because you're big?"*
  
  A convicted cutpurse from the slums of the capital, spared penal labor on the Evergreen Isles by her tender years. Impressed by her gutter-bred spunk, the new regime's justiciars recommended her to the Leikonsir peace embassy as a representative of Ril Dyara's underclass.
  
  South of the border, she hopes only to experience as much of the world as possible before the inevitable return to home and squalor. 
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: 'Pea' Pollin:
conversations.from: gpt
conversations.value: *"You're wondering why, of all the soldiers in Ril Dyara, they picked me. Well... you learn things in the legion."*
  
  A legionary ranker who served in the Vash Aran garrison during the civil war. His stolid, soft-spoken nature seems out of place in a man whose sword has cut down scores of rebels -- and innocents.
  
  Scarred by the atrocities he abetted, he blackmailed his tribune lover to help him join the Leikonsir peace embassy, through which he seeks some sort of redemption before leaving the army behind for good.
  
  *Play this card when furthering the NPC’s subplot.*
conversations.prefix: Vidan Flor:
conversations.from: human
conversations.value: Longaxes braced on shoulders, unreadable behind the masks of great-horned helms, a welcome party of Leikonsir's legendary 'Garden Guardians' bar your passage into Bursann.
  
  It would be wise to not give them any cause for offense before the embassy's passage is approved.
conversations.prefix: Dragonslayer:
conversations.from: gpt
conversations.value: One or two of you may have managed to attach yourselves to the embassy's leaders as they were escorted through the gates.
  
  Your presence may prove helpful in dealing with the first obstacle of the mission: Bursann's intractable garrison commander.
  
  *If two players play on this challenge, NPC cards may not be used.*
conversations.prefix: Gardener:
conversations.from: human
conversations.value: Bursann's shrines are the first examples of the vaunted Leikon religion you can see in the flesh. They may be worth a stop by -- and a few obeisances, in the name of diplomacy.
  
  Just be careful with the dogs. They're, apparently, sacred.
conversations.prefix: Houses of the Holy:
conversations.from: gpt
conversations.value: Further down the fortress walls, beneath a long-sealed breach, lies a cauterized wound in the earth: a patch of burned ground where the last King of Ril Dyara reaped his sins in fire.
  
  A visit to this place, under *godirveyr* escort, is possible should you wish it.
conversations.prefix: Look Upon My Works:
conversations.from: human
conversations.value: Bursann is home to more than a warrior caste -- less eminent soldiers and laborers outnumber the *godirveyr* considerably. 
  
  Like all Leikons, most have never seen Ril Dyarans outside the field of battle. Might some be more amenable than their elite compatriots?
conversations.prefix: And With Good Will:
conversations.from: gpt
conversations.value: The message is unmistakable. The Garden may not be the haven of peace it seemed after all. Is this the mischief of a few with a grudge... or a grave warning from all Leikonsir?
  
  Either way, the embassy still has a job to do. All that matters is *how to do it.*
conversations.prefix: Blood for Blood:
conversations.from: human
conversations.value: *(Optional)*
  
  A caricature of a Leikon monument to a long-executed Ril Dyaran war criminal. Pig's blood. Legion armor of a kind not seen since a century past.
  
  Is there anything else to be read from this disturbing display?
conversations.prefix: Inquisitor Vision:
conversations.from: gpt
conversations.value: This little hamlet, despite being part of House Narales' fief, has defected to the royalists. Defeat its Halberd garrison and burn it.
conversations.prefix: Battle of Yome Lach:
conversations.from: human
conversations.value: *(For Lirian)*
  
  The mark of the Hanged Man on the walls at Bursann. Now this.
  
  *...this?*
  
  Was that a trick of the dark, or did you just see... *eyes* watching you from down that alley?
conversations.prefix: Shadows with Evil Eyes:
conversations.from: gpt
conversations.value: Arbor, Temple, City. By turns ancient and new, rustic and grand, the chief settlement of the Leikon people sits atop and around hills at the land's heart, fed by rivers that stretch to all the points of the compass.
  
  Northerners have called it many names over the centuries: Vizim, Devlam, and notably Hakkan’Ra, evocative of old Ril Dyaran. But the one that has endured the longest is, simply, 'the Capital'.
conversations.prefix: The Leikon Capital:
conversations.from: human
conversations.value: The embassy has a haven, a base, in this strange and paradisal city -- the guide's home, no less. 
  
  You just need to get there without getting pricked by any thorns.
conversations.prefix: The Path of Righteousness:
conversations.from: gpt
conversations.value: What purpose could Lirian have for abandoning the embassy, now that you have arrived?
  
  Either way, she has to be found and brought to heel, before she does anything to jeopardize the mission at large.
conversations.prefix: Wildfire:
conversations.from: human
conversations.value: It's clear when people want something from you dearly -- they won't go away.
  
  What might a Leikon commoner want from the first northerners to show up in a century?
conversations.prefix: The Dead Travel Fast:
conversations.from: gpt
conversations.value: The Ril Dyaran honorific of ‘high cleric’ does these venerable druids little justice. To stand in their presence is not unlike standing in the shadows of a great wood, or atop a mountain’s sunlit slopes, or in the face of a hurricane’s gale. All at once.
  
  These are the rulers of the Garden: a council of the Leikon gods’ chosen on earth. Choose every word with them wisely.
conversations.prefix: High Clerics of Leikonsir:
conversations.from: human
conversations.value: Atop the hills at the heart of the Leikon Capital, a city-within-a-city of shrine and temple complexes coexists in harmony with the divine symmetry of nature. And foremost among them stands the Temple of Seasons.
  
  Raised in a cleft between hills, open to the year-round kisses of its namesake, this is Leikonsir’s Kurden Lom: a place for all the gods of the land, in a land where they have not been forgotten.
conversations.prefix: Temple of Seasons:
conversations.from: gpt
conversations.value: *(Interlude)*
  
  Shadows gather in the heart of heaven. And back north, in a realm striving for redemption, men look to the stars.
  
  What do the stars speak back?
conversations.prefix: On Earth:
conversations.from: human
conversations.value: Ril Dyara's great eastern market city. Once the heavily fortified capital of the Pikestaff rebellion, it is now the de facto capital of the Ril Dyaran Commonwealth.
conversations.prefix: Clath Slye:
conversations.from: gpt
conversations.value: Your presence bolsters and your word invigorates.
  
  *It is hard to be down when the Sun is up, no?*
conversations.prefix: Radiant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Coarsewood nurtured you in its own unforgiving way, but outside of its reaches, you are as a sundial at midnight.
conversations.prefix: Sheltered:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your religion is all but dead; there cannot be day without night. Find your equal, find your Moon, and ensure the sunrise.
conversations.prefix: Sunrise:
conversations.from: human
conversations.value: As the common woodsman's tool with an axe blade and flat back, suitable as a hammer--you are both practical and deadly, useful for a variety of tasks: chopping wood, throwing, and starting fires.
conversations.prefix: Hatchet:
conversations.from: gpt
conversations.value: You never could be daunted, even by the most stalwart opposition. In freedom, you have flourished.
conversations.prefix: Tenacious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Once, perhaps, you could give people the benefit of the doubt, believe in the will of the gods, trust a little... no longer. Surviving Ril Dyara's civil war, and its fallout on your own has left you a harder, colder person.
conversations.prefix: Cynical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've survived, but now what? Success, *life* is more than merely staying alive. Cut your path.
conversations.prefix: Make Your Way:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You thrive on groups. You never liked being alone and you gather your strength from others.
  
  You are never at your best unless it's to help others.
  
conversations.prefix: I am Legion:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You tend to quip and give your opinions at all times and with little consideration for others' feelings.
conversations.prefix: Smartmouth:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are afraid to die alone and never find love. 
  
  You found the hard way that life is precious and that you won't be able to survive with the emptiness inside you for long. 
  
  You will find a way to fill it.  Hatred or Love ?
conversations.prefix: Fill that emptiness:
conversations.from: gpt
conversations.value: You have wandered the world, and seen the best and the worst it has to offer. This has given you an insight into the nature of things that sometimes surpasses even the most learned. 
conversations.prefix: Worldly:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The omens have been against you since the moment you were born. People whisper about balefull magics that taint your blood... and no mater how far or how long you travel, eventually the whispers find you.
conversations.prefix: Faetouched:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You do not wander aimlessly. You know that somewhere in the world, there is a place where you can lay your head down in peace.  
  You will find it.
conversations.prefix: Find Truth, Find Hope, Find Peace:
conversations.from: human
conversations.value: Persistence is something of huge value to you. Always ready for combat, no matter the odds.
conversations.prefix: The Fighter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't know what path to take, if your past already chose one for you. Unsure how to find it and left in the open world that lies before you, just barely making ends meet.
conversations.prefix: Confused:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You seek to find why you were put through these trials and hardships in your life. You seek to find purpose in your life.
conversations.prefix: Enlightenment:
conversations.from: gpt
conversations.value: Perhaps, like the wanderer's arm, your ancestors served as weapons, or crude tools. In this day and age, it is a medium for ritual, transforming you from a tool to something closer to art.
conversations.prefix: Shepard's Axe:
conversations.from: human
conversations.value: There rests a certain irresistibly in a spirit so serene and pure that in can laugh and smile even in the midst of mourning.
  
  People tend to desire this spirit. They wish to be one with it.
conversations.prefix: Joyous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The holy men of Mai Dyr name you a blasphemer. The wise men of the Forks call you ignorant. The smallfolk of the plains say you are touched by madness. Even the gods curse you.
  All are justified.
conversations.prefix: Disparaged:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: With peace imminent, hope abounds in the realm, springing up in formless clumps. It seeks shape, definition. Form.
  To be this avatar, you will have to abandon all you were before, all you could have been.
  
  Some seek to use you, others to destroy you. But for hope and peace to have a chance, the people need more than a figure-head, more than a martyr.
conversations.prefix: Embody Hope:
conversations.from: gpt
conversations.value: Like the hurlbat, with its many points to maximize damage caused when thrown, you have been sharpened by war.  Chaos lies in its wake, and you intend to take advantage.
conversations.prefix: Hurlbat:
conversations.from: human
conversations.value: In speech or in action, you are quick and to the point.
conversations.prefix: Sharp:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: No fancy words; no frilly phrases. You are an axe with a dull edge.
conversations.prefix: Blunt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can be all things to all people, whenever the situation calls for it. You slip into and out of roles with little effort, shining during your "performance."
conversations.prefix: Chameleon:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Blending in with your surroundings sometimes means you aren't noticed. And while that can sometimes be a boon, these days you *need* to be heard.
conversations.prefix: Overlooked:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: How many parts have you played? How many people have you been? In this new world...who do you *want* to be?
conversations.prefix: Who Are You, Really?:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Persistence is something of huge value to you. Always ready for combat, no matter the odds.
conversations.prefix: The Fighter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don’t know what path to take, if your past already chose one for you. Unsure how to find it and left in the open world that lies before you, just barely making ends meet.
conversations.prefix: Confused:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You seek to find why you were put through these trials and hardships in your life. You seek to find purpose in your life.
conversations.prefix: Enlightenment:
conversations.from: human
conversations.value: Blah
conversations.prefix: Blah:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Blah
conversations.prefix: Blah:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Blah
conversations.prefix: Blah:
conversations.from: gpt
conversations.value: An axe is the same no matter where you go. Or is it? There is much you can learn from peoples and cultures not your own.
conversations.prefix: Ice axe:
conversations.from: human
conversations.value: Of one thing you can be sure, an axe doused with oil and flame will make quite the impact.
  
  Careful you don't get burned.
conversations.prefix: Flaming Axe:
conversations.from: gpt
conversations.value: You have an agile mind for wit as well as clever fingers to get you out of tight spots.
  
  Never a dull day, no?
conversations.prefix: Be Nimble, Be Quick:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've always had a burning need to know. If there are any secrets being kept, you *must* be the first to ferret them out.
  
  That will never explode in your face, will it?
conversations.prefix: Curiosity Unquenched:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The journey south is an opportunity laden with possibilities and perils both. Where, poised on a razor's edge, one small slip could spell your doom.
  
  You wouldn't have it any other way.
conversations.prefix: Fiery Omen:
conversations.from: human
conversations.value: Like the ancient practical tool for both digging gardens and carving wood, you're a humble, useful soul. Like the adze, people like you have been needed and helpful for thousands of years, and desperately missed when you're gone.
conversations.prefix: Adze:
conversations.from: gpt
conversations.value: You're not worried about the big picture. Start with the little things; if they're nurtured properly, the big things will sort themselves out. Rivers, oaks, and Kings all start somewhere. 
conversations.prefix: Seedlings:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Like a hothouse fruit in winter, you're not really meant for this sort of expedition. Maybe it will grow on you.
conversations.prefix: Transplant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There's the promise of new knowledge: herbs to cultivate, medicine to share, food to grow. You'll find out if those promises bear fruit or not. 
conversations.prefix: Reach for the Light:
conversations.from: human
conversations.value: You know this woman. You've known her for years. You've written for her. You've bartered on her behalf. You've represented her. You *are* her. And for now, no one knows any different. 
conversations.prefix: Inhabit the Role:
conversations.from: gpt
conversations.value: You simply do not have the time, patience, or desire for grace and finesse.
conversations.prefix: Blunt:
conversations.from: human
conversations.value: Though your ideals are deemed dangerous, your passion and zeal draw others to you.
conversations.prefix: Firebrand:
conversations.from: gpt
conversations.value: Sometimes you have doubts about your own purpose. At those times, you need only a reminder. 
conversations.prefix: Flickering Flame:
conversations.from: human
conversations.value: The land giveth, the land taketh away… and through it all, you grow and thrive.
conversations.prefix: Salt of the Earth:
conversations.from: gpt
conversations.value: Affable and inoffensive, Hector makes for a fair companion among the elegant and rough-and-tumble alike.
conversations.prefix: Socialite:
conversations.from: human
conversations.value: You have a propensity for exploration and a thirst for new things.
conversations.prefix: Curious:
conversations.from: gpt
conversations.value: What did she mean by that? Letters are so much easier to read than people...
conversations.prefix: Perplexed:
conversations.from: human
conversations.value: You don't like crowds, don't like chatter, don't like socializing. It all seems so oppressively pointless, really.
conversations.prefix: Not a Courtier:
conversations.from: gpt
conversations.value: You haven't survive this long by not catching the littlest of tells. 
conversations.prefix: Observant:
conversations.from: human
conversations.value: The monotony of Madam Larette's lectures was worse than the bite of her lash. Waiting has never been your strong suit.
conversations.prefix: Impatient: