conversations.from: system
conversations.value: Delgaris is a land of magic and intrigue, in an era of peace since the humans banded together at the end of the Great War. The races live in harmony, supporting each other with trade, and the influence of Delgaris continues to grow every day, under the rule of the Council of Twelve.
  
  Yet not all is well. Magic is disappearing, and no one knows why. Some believe it is due to natural occurrences, others believe that someone or something has cursed the land. Still others keep their doubts to themselves and live their daily lives as though nothing is happening. But uneasiness reigns amongst the people as a darkness falls over the land. Beasts are emerging from their hiding places in the mountains. Those who were once pure and whole have become the Shapeshifted. Most retain their former personality, but are driven out from their homes. The unlucky ones who lose themselves to the killer instinct of animals lay waste to the land around them.
  
  You are a a traveller who has been roaming the land, for reasons of your own. You are now at the port city of Lyten, where it is rumoured that the City's council seeks adventurers to join a force to stop the pirates that have been menacing the trade ships. Will you answer the call?
  
  Please do note some of the implications that come with creating certain characters. For example, mages will have to be okay with their spells going awry once in a while, and Shapeshifted have to be aware that they may be subjects of prejudice from NPCs... That kind of thing.
  
  I'm looking for 4-6 players who are willing to commit to a move every 2-3 days. Feel free to create your own natures, and the like. Please keep original strengths and weaknesses to personality traits rather than physical traits, but other than that it's all open. This will be an epic adventure, so it would be preferable if players were ready for that. I'll also be experimenting with card mechanics, so any interesting ideas with cards is appreciated. Hope to have a fun game with you!
  
  Synopsis of the world here:
  https://docs.google.com/document/d/1M2qa77Y9T1IZ_LMKeE5Q-hBQQ47jwpeLg2c1_PRGqAI/edit?usp=sharing
conversations.from: human
conversations.value: You are always able to come up with a plan for any situation.
conversations.prefix: Resourcefulness:
conversations.from: gpt
conversations.value: You are a master of stealth infiltration and ranged combat.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: You may have beliefs and your own moral code, but you don't really know how to stand up for yourself and can be easily influenced by others.
conversations.prefix: Timid:
conversations.from: gpt
conversations.value: Your Shapeshift has given you senses that are sharper than any ordinary man's.
conversations.prefix: Keen Senses:
conversations.from: human
conversations.value: When the magic in this amulet is activated, it will allow you to breathe underwater for short periods of time.
conversations.prefix: Water-Breathing Amulet:
conversations.from: gpt
conversations.value: You might have done some things in the past that you don't care to think about now. But it's undeniable that you retain some of the skills from that past.
conversations.prefix: Skills Of The Past:
conversations.from: human
conversations.value: This bottle holds the spirit of an ancient Djinn that will use its powers to aid you on your journey, whether by changing the winds or the seas.
conversations.prefix: Bottle Of Fair Winds and Calm Seas:
conversations.from: gpt
conversations.value: A small vial of iridescent liquid, given to Sanna by Verrill herself. What does it do?
conversations.prefix: Teardrop Vial:
conversations.from: human
conversations.value: Verrill's gift to her chosen, this spell allows the user to sense if someone is telling the truth, but does not compel them to tell the truth.
conversations.prefix: Truth Spell:
conversations.from: gpt
conversations.value: A study grappling hook. Comes with rope.
conversations.prefix: Grappling Hook:
conversations.from: human
conversations.value: Your training has prepared you for a lot of situations you might find outside of the city. Hunting and tracking come easily to you.
conversations.prefix: Wilderness Survival:
conversations.from: gpt
conversations.value: The completion of transformation into a beast.
conversations.prefix: Shapeshifting:
conversations.from: human
conversations.value: A pouch filled with an assortment of shells and other small knicknacks from the seashore.
conversations.prefix: Pouch Of Shells:
conversations.from: gpt
conversations.value: Your connection with nature allows you to use its resources in a way that others do not understand.
conversations.prefix: Nature's Gift:
conversations.from: human
conversations.value: You may be somewhat of a recluse, but you know of people, and people know of you.
conversations.prefix: Scholar's Reputation:
conversations.from: gpt
conversations.value: A strange black coin on a tough brown cord. It is warm to the touch and seems to pulsate with a heartbeat of its own.
conversations.prefix: Black Medallion:
conversations.from: human
conversations.value: The laboratory lies in ruins, but perhaps there might be some information to be salvaged from the room outside.
conversations.prefix: Salvage Some Information:
conversations.from: gpt
conversations.value: Ariadne's shell of a body has been converted into this... It approaches you with murderous intent, and fights with supernatural strength.
conversations.prefix: Shadow Paladin:
conversations.from: human
conversations.value: Cows go MOOOOOO and run away in a bunch really really fast. If you don't get out of the way, you'll be trampled too!
conversations.prefix: Stampede!:
conversations.from: gpt
conversations.value: Do you want to get any other supplies?
conversations.prefix: Supplies:
conversations.from: human
conversations.value: You know that there's a mage on the island, but where is he hiding?
conversations.prefix: The Caves:
conversations.from: gpt
conversations.value: The left path of the cave. It is a wide path, well illuminated by torches.
conversations.prefix: The Left Path:
conversations.from: human
conversations.value: This valuable cloak of Lord Kass' clearly has a story behind it. But what?
conversations.prefix: The Leviathan Cloak:
conversations.from: gpt
conversations.value: The right path of the cave. Dark and dank, it seems to be largely unexplored.
conversations.prefix: The Right Path:
conversations.from: human
conversations.value: You've met before, haven't you? Where, and how?
conversations.prefix: An Unexpected Acquaintance [Anna]:
conversations.from: gpt
conversations.value: A small fishing knife, with a well sharpened blade.
conversations.prefix: Fishing Knife:
conversations.from: human
conversations.value: A huge bird of prey. It flies incredibly fast, and is cruising in the air some distance from your ship.
conversations.prefix: The Strange Eagle [Crow's Nest]:
conversations.from: gpt
conversations.value: The engineer of the crew. He's a man of many talents - he's also proficient in knife juggling and has deadly aim with a blade.
conversations.prefix: Theo:
conversations.from: human
conversations.value: You know where the Harpy and the Mephits are. Now, how to bring the fight to them without warning them of your presence?
conversations.prefix: Attack The Camp:
conversations.from: gpt
conversations.value: So... How are you going to find these pirates, and how are you going to deal with them when you do find them?
conversations.prefix: Come Up With A Plan:
conversations.from: human
conversations.value: A vicious humanoid with claws and a screeching voice, harpies are known to be particularly cruel.
conversations.prefix: Harpy:
conversations.from: gpt
conversations.value: Healing this man will take a good amount of skill and power. You've got to concentrate.
conversations.prefix: Heal The Man:
conversations.from: human
conversations.value: So... Just who are these people you're going to be working with?
conversations.prefix: Interaction:
conversations.from: gpt
conversations.value: Ships move, shake and rock. There are chores to be done, and you're in close proximity with all the crew members. How do you handle it?
conversations.prefix: Life At Sea:
conversations.from: human
conversations.value: Sometimes, it's interesting to see what you can spot from up in the crow's nest.
conversations.prefix: Lookout Duty:
conversations.from: gpt
conversations.value: This mage is attempting to perform the forbidden blood sacrifices and rituals of old. Stop him before he can make any more of these monstrosities.
conversations.prefix: Mage:
conversations.from: human
conversations.value: A small, winged impish looking creature that is intent on attacking you. It breathes fire.
conversations.prefix: Magma Mephit:
conversations.from: gpt
conversations.value: A group of small, winged impish looking creatures that are intent on protecting their cave and leader.
conversations.prefix: Mephits:
conversations.from: human
conversations.value: The werewolves came from the island. What other secrets does it hide?
conversations.prefix: Explore The Island:
conversations.from: gpt
conversations.value: The ship needs repairing, and to do that, you'll need to get to an island. Unfortunately, all there are now are oars. Or are there?
conversations.prefix: Reach The Shores:
conversations.from: human
conversations.value: Food. Everyone needs it. Maybe you can find a supply on the island.
conversations.prefix: Food Supplies:
conversations.from: gpt
conversations.value: The great Library of Lyten, where many ancient scrolls and tomes of history are kept. Might there be some information on Baliss to be found here?
conversations.prefix: The Library:
conversations.from: human
conversations.value: Captain Alven's second-in-command. She's also a mage of Guicen.
conversations.prefix: Myste:
conversations.from: gpt
conversations.value: One of the guards who went into the swamps with the young Lord Jervis, Nathaniel is the only member of his group that made it out of the swamp alive. 
conversations.prefix: Nathaniel:
conversations.from: human
conversations.value: A widely travelled quartermaster with a booming laugh and a love for jokes. He might be able to tell you about the islands down to the south.
conversations.prefix: Phil:
conversations.from: gpt
conversations.value: An ex-convict under the protection of Captain Alven. A master of the dagger. He has a hot temper, though - and he tries to pick a fight with you.
conversations.prefix: Simon:
conversations.from: human
conversations.value: These are men (and women) that will fight with you in battle. You know Alven, Myste, Cal, Phil, Simon and Theo. There are six more. Who are they?
conversations.prefix: The Crew:
conversations.from: gpt
conversations.value: One of the caves on Kallio Island.
conversations.prefix: Caves:
conversations.from: human
conversations.value: Lord Kass' dining hall, where you were invited to share a feast before leaving the following day.
conversations.prefix: Dining Hall:
conversations.from: gpt
conversations.value: A small farmhouse by the side of the road, a couple of days away from the forest.
conversations.prefix: Farmhouse:
conversations.from: human
conversations.value: The bustling marketplace of Lyten. Traders from all over Delgaris come here to sell their goods. Business has suffered recently, though.
conversations.prefix: Marketplace:
conversations.from: gpt
conversations.value: The building of the City's Council, where major decisions are made and laws and judgement are passed.
conversations.prefix: The Council Halls:
conversations.from: human
conversations.value: Captain Alven's ship, named for its golden and white figurehead.
conversations.prefix: The Daisy:
conversations.from: gpt
conversations.value: One of the quartermasters. He's rather clumsy, but he's observant and very perspective.
conversations.prefix: Cal:
conversations.from: human
conversations.value: A fighting man, and one of Lord Darian's best navy captains. He seems to know his stuff and is very tactical.
conversations.prefix: Captain Alven:
conversations.from: gpt
conversations.value: A country man whose farm has been under constant harassment from mephits lately. He seems to be rather afraid of you, given your rather overzealous actions.
conversations.prefix: Farmer Will:
conversations.from: human
conversations.value: He's very *concerned* about Katrina. Yep. Just concerned. That's all. Nothing else to see here.
conversations.prefix: Gillan [Katrina]:
conversations.from: gpt
conversations.value: An old adventurer who ventured into the Gawja swamps a long time ago. He may be able to give you some information about the swamps or the Leviathans.
conversations.prefix: Hywel:
conversations.from: human
conversations.value: A noble of the city, who is in charge of the navy. He seeks brave adventurers to help the council rid the waters of the pirates that are plaguing the trade.
conversations.prefix: Lord Darian Rilafal:
conversations.from: gpt
conversations.value: A small island about a day's sail from the mainland. There is a lake inland and some caves surrounding it, or so the tales have told.
conversations.prefix: Kallio Island:
conversations.from: human
conversations.value: You have friends in the oddest of places.
conversations.prefix: Connections:
conversations.from: gpt
conversations.value: A werewolf that has somehow been enhanced in ferocity and strength. It fights with the savagery of a beast but behaves with the intelligence of a man.
conversations.prefix: Werewolf:
conversations.from: human
conversations.value: You believe that the disappearance of magic is a natural occurrence and seek to replicate its effects with science.
conversations.prefix: Alchemist:
conversations.from: gpt
conversations.value: Divine magic comes directly from the worship of the Creation Trio. All clerics can use healing magic, but it is also energy dependent.
conversations.prefix: Cleric:
conversations.from: human
conversations.value: Unlike mages, druids draw their power straight from the earth. They are fiercely protective of nature and all its creatures.
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: You are no ordinary mage - your power comes directly from one of the gods.
conversations.prefix: God-Touched:
conversations.from: human
conversations.value: You practice the art of magic, whether through talent or study. But natural magic is a force that is rapidly losing effect in this world. 
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: You make a living through your martial prowess. Few can stand against your might.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: If you really set your mind on something, you're going to do whatever it takes to get it.
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: You have a way with people and it's usually not difficult to get them to listen to you, if you want them to.
conversations.prefix: Diplomatic:
conversations.from: human
conversations.value: People warm up to you easily. Making friends comes as a natural thing to you.
conversations.prefix: Friendly:
conversations.from: gpt
conversations.value: You notice things that other people don't.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: You have lots of book knowledge to shore up whatever you may know of the world.
conversations.prefix: Well Educated:
conversations.from: gpt
conversations.value: Experience has taught you many a lesson about the world. Some lessons were hard, but you learned from them.
conversations.prefix: Wise:
conversations.from: human
conversations.value: You prefer to keep to yourself. It doesn't work out so well with other people sometimes.
conversations.prefix: Aloof:
conversations.from: gpt
conversations.value: You have lots of confidence in your own abilities. Too much, sometimes.
conversations.prefix: Arrogance:
conversations.from: human
conversations.value: You're just... Not very intelligent. You'd much rather just wait for instructions than actually think about what you need to do.
conversations.prefix: Dull-Witted:
conversations.from: gpt
conversations.value: Sometimes things aren't always black and white, but you have yet to realise that.
conversations.prefix: Naive:
conversations.from: human
conversations.value: Plans? Who needs plans? Act now, think it over later!
conversations.prefix: Recklessness:
conversations.from: gpt
conversations.value: Conversational niceties are for the weak. What you think is what you say, never mind if it's insulting or unkind.    
conversations.prefix: Straightforward:
conversations.from: human
conversations.value: When you're right, you're right. When you're wrong, you're still right. Deal with it.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You want to see more of the world. There's so much more left to see!
conversations.prefix: Explore:
conversations.from: human
conversations.value: You're just in it for the cash. 
conversations.prefix: Gain Riches:
conversations.from: gpt
conversations.value: You're young, and you want to prove your worth to the world.
conversations.prefix: Prove Yourself:
conversations.from: human
conversations.value: You want to help those in need. Free the oppressed, protect the helpless, and purge the wickedness from the lands.
conversations.prefix: Seek Justice:
conversations.from: gpt
conversations.value: So, a Cult of Baliss is behind these attacks. There might be some way you can use this information to your advantage...
conversations.prefix: Information:
conversations.from: human
conversations.value: Try as you might, you cannot resist the call to transform.
conversations.prefix: Irresistable Transformation:
conversations.from: gpt
conversations.value: Your past is something you don’t want others to know about. Guard it well.    
conversations.prefix: Protect Your Past:
conversations.from: human
conversations.value: Baliss is an abomination and anyone who serves him needs to be removed. Forcibly.
conversations.prefix: Right A Wrong:
conversations.from: gpt
conversations.value: Paladins are the warriors of the gods, sent forth to spread the words of the gods. It is said that the gods watch over their paladins to ensure their safety.
conversations.prefix: Paladin:
conversations.from: human
conversations.value: Sentient beings that have been altered by the changing nature of magic. Some of the common people believe this is a curse. Shapeshifted are able to complete their transformation into a beast.
conversations.prefix: Shapeshifter:
conversations.from: gpt
conversations.value: You want your name to be spoken of in all of Delgaris, and the bards to sing of your deeds.
conversations.prefix: Fame:
conversations.from: human
conversations.value: The Cultists have been to this locked door at least once. The question is, is it still just a door, or are there other things you will have to face?
conversations.prefix: Through The Caves:
conversations.from: gpt
conversations.value: So these are the people who intend to answer the council's call for help. Who are they, why are they here, and is everyone going to get along?
conversations.prefix: The First Meeting:
conversations.from: human
conversations.value: So the Cult of Baliss may be behind these odd happenings. Where can you go to find out about them?
conversations.prefix: Sources of Information:
conversations.from: gpt
conversations.value: The entertainer in *The Flying Crane* for the night. She has a ready repertoire of folk songs and tales of legends. Might she know something of the recent rumours?
conversations.prefix: Bard Gwen:
conversations.from: human
conversations.value: The entertainer in *The Flying Crane* for the night. She has a ready repertoire of folk songs and tales of legends. Might she know something of the recent rumours?
conversations.prefix: Bard Gwen:
conversations.from: gpt
conversations.value: Verrill is here. But she will not reveal herself in the presence of others. 
conversations.prefix: Presence Of A Goddess:
conversations.from: human
conversations.value: The port city of Lyten, one of the main trading centres of Delgaris. People of all walks of life come to Lyten just for the experience of the city.
conversations.prefix: Lyten:
conversations.from: gpt
conversations.value: There are many traders that come and go from Lyten. Some of them came through the pirate-infested waters. Might they be able to give you any information about the strange happenings?
conversations.prefix: The Traders:
conversations.from: human
conversations.value: The council has tried to wipe out the smugglers many a time, but they have never quite succeeded. As such, they seem to have given up and the smuggling trade thrives.
conversations.prefix: The Smugglers:
conversations.from: gpt
conversations.value: The survivors of the navy ship that barely made it back to port. Only a few crewmen made it back, and they are distraught about the loss of their crewmates.
conversations.prefix: The Survivors:
conversations.from: human
conversations.value: Some of the group is more proficient in this skill than others. Can those skills be passed down to another?
conversations.prefix: Knife Fighting Lessons [Optional]:
conversations.from: gpt
conversations.value: Captain Alven's ship, with a bow painted gold and a figurehead of the goddess of time.
conversations.prefix: The Golden Sunrise:
conversations.from: human
conversations.value: They're green, they spreads abnormally fast, and water doesn't put them out. What on earth is going on?!
conversations.prefix: The Unnatural Fires:
conversations.from: gpt
conversations.value: The storm is making it difficult to keep your footing, let alone assist with the mess on deck. How are you coping?
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The storm is making it difficult to keep your footing, let alone assist with the mess on deck. How are you coping?    
conversations.prefix: The Storm:
conversations.from: gpt
conversations.value: The crew are uneasy at the supernatural storms. They know they signed up for this, but some of them are daunted by what they just witnessed.
conversations.prefix: The Aftermath:
conversations.from: human
conversations.value: This is the second time you've seen these amulets. And they have some sort of magic to them. But what?
conversations.prefix: The Black Medallion:
conversations.from: gpt
conversations.value: Phil Smythe is inviting you to join the gathering of sailors as they have some downtime before heading to bed.
conversations.prefix: The Sailor's Invitation:
conversations.from: human
conversations.value: It appears that you and the crew are not the only people on this island. Who are these people, and what do they want?
conversations.prefix: Human Contact:
conversations.from: gpt
conversations.value: You're not the only humans on this island - but who are these other people and what are they doing here?
conversations.prefix: The Mysterious Party:
conversations.from: human
conversations.value: Victims of the storms that were brewing near Lyten. They have clearly been through a harrowing experience. But what, exactly?
conversations.prefix: The Marooned Merchants:
conversations.from: gpt
conversations.value: One of the textile merchants marooned on the island. She has clearly been here a while and seems more willing to talk now. Perhaps she has some information that may help you?
conversations.prefix: Mina Hywels:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have opinions and you may feel strongly about them but nobody else seems to quite know what they are.
conversations.prefix: Quiet:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The world cannot be cleansed through battle and strife. Peace must reign instead.
conversations.prefix: Heal the Scars:
conversations.from: human
conversations.value: You are a wanderer, at home in the wild places, an able hunter and tracker.  Skilled with a bow and light weapons, well-versed in animal behavior and wilderness lore, you are useful as a guide, a scout, a guard.
  
  
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: You are innately and unusually sensitive to the moods, feelings, and needs of other people.  
  
  You do your best to treat them with kindness and understanding, and your sensitivity often allows you to predict--and sometimes guide--their actions.
conversations.prefix: Empathetic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When you're right, you're right. When you're wrong, you're still right. Deal with it.
conversations.prefix: Stubborn:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to see more of the world. There's so much more left to see!
conversations.prefix: Explore:
conversations.from: human
conversations.value: You are no ordinary mage - your power comes directly from one of the gods.
conversations.prefix: God-Touched:
conversations.from: gpt
conversations.value: You have a way with people and it's usually not difficult to get them to listen to you, if you want them to.
conversations.prefix: Diplomatic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You prefer to keep to yourself. It doesn't work out so well with other people sometimes.
conversations.prefix: Aloof:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to help those in need. Free the oppressed, protect the helpless, and purge the wickedness from the lands.
conversations.prefix: Seek Justice:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your divine magic comes directly from the worship of Ascov, the Forger, one of the Creation Trio.  You can use healing magic as well as spells of light and holy smiting.
conversations.prefix: Cleric of Ascov:
conversations.from: gpt
conversations.value: The world has tried its hardest to break you, but you refused even to bend.  You've faced the worst life could throw at you and sent it home bleeding.
conversations.prefix: Survivor:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Life has taught you hard lessons. You are slow to trust, and quick to believe the worst of everyone you meet.  Perhaps *too* quick.
conversations.prefix: Cynical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It’s true what they say: you can’t live in the past. Yours has troubled you for long enough, and it’s time to let go and start anew.
conversations.prefix: Leave the Past Behind:
conversations.from: human
conversations.value: After living as a self-imposed recluse for so long, social interactions aren't the easiest for you, and your condition makes it a bit harder to connect. 
conversations.prefix: Reclusive:
conversations.from: gpt
conversations.value: Having a sense of humor is all well and good, but you are sometimes too quick to indulge yours, especially in the presence of those who consider themselves powerful.
conversations.prefix: Flippant:
conversations.from: human
conversations.value: It is one of the primary tenets of Verrill: Loyalty...to her, to a cause, to a person.  
conversations.prefix: Loyalty:
conversations.from: gpt
conversations.value: You grew up in a temple to the god of knowledge.  When everyone around you is a scholar, you're bound to pick up a few bad habits, like reading and logic.
conversations.prefix: Studious:
conversations.from: human
conversations.value: You know how those that make their living from the sea work, and you know who would know what. After all, you've harangued them more than once for any scrap of knowledge you could about their exploits. 
conversations.prefix: Experience at Shore:
conversations.from: gpt
conversations.value: It's one thing to value the needs of others, and quite another to let them walk all over you.
conversations.prefix: Yielding:
conversations.from: human
conversations.value: You are generous and kind to those less fortunate than yourself, and can be ferocious in the defence of those who have earned your trust and loyalty.
conversations.prefix: Protector:
conversations.from: gpt
conversations.value: You go your own way and follow no dictates but those of your conscience.   You are often reluctant to cede control to others even when it might be better to do so.
conversations.prefix: Independent:
conversations.from: human
conversations.value: The elves are well known for the small magics their voices can weave. Your power was never very impressive but you eventually learned to channel your druidic powers through your voice.
conversations.prefix: Elven Song:
conversations.from: gpt
conversations.value: One of the after-effects of a visitation from Verrill is that Sanna is struck mute for a time.  This can make communication difficult.
conversations.prefix: MUTE:
conversations.from: human
conversations.value: You are experienced and adept in the use of a variety of ranged and light weapons, such as bows, slings, daggers, and knives.
conversations.prefix: Light Weapons Skill:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being chosen of Verrill means that you have access to magic having to do with ice or cold.
conversations.prefix: Ice Magic:
conversations.from: human
conversations.value: In order to truly do well in the field of science, one must be curious and eager to learn. You certainly have that going for you.
conversations.prefix: Eager:
conversations.from: gpt
conversations.value: The corruption of Baliss will spread darkness across the land.  As a cleric of Ascov, it is your duty - and your desire - to drive back the darkness with the holy light of your god.
conversations.prefix: Light in the Darkness:
conversations.from: human
conversations.value: You know what they say...
conversations.prefix: Curiosity:
conversations.from: gpt
conversations.value: It swirls with a life of its own, and is probably dangerous. How do you get past it?
conversations.prefix: Green Mist:
conversations.from: human
conversations.value: A vast plane of emptiness. There is only the blackness of what has been, and the shining light of what may come.
conversations.prefix: The Gateway:
conversations.from: gpt
conversations.value: The demon that stands guard over the gateway between the real world and the corrupted one.
conversations.prefix: The Portal Keeper [Kernoh]:
conversations.from: human
conversations.value: Something has got to be done before Kernoh hurts someone.
conversations.prefix: Kernoh:
conversations.from: gpt
conversations.value: The runes on the door. They don't seem to mean anything good.
conversations.prefix: The Runes:
conversations.from: human
conversations.value: You are comfortable with adopting a position of authority, even under difficult circumstances.  Giving orders is easier for you than taking them.
conversations.prefix: Natural Leader:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to see more of the world. There's so much more left to see!
conversations.prefix: Explore:
conversations.from: gpt
conversations.value: It's more comfortable to be a wolf if you Shift without your clothes. Make sure to plan well where you--and your clothes--will be when you shift back.
conversations.prefix: Wolf's Clothing:
conversations.from: human
conversations.value: You have well-honed senses and are alert to your surroundings.  You rarely miss what is happening around you.
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: As much as you try to escape it, you carry your past with you.  Sometimes that can be useful.  Other times it's anything but.
conversations.prefix: Haunted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your ragtag band is not much of a pack, but it's the pack you have.  Do what you can to strengthen the bonds between you.
conversations.prefix: Forge Bonds:
conversations.from: human
conversations.value: A wolf's howl tells the pack's story and helps the members find each other, sometimes over great distances.  You are not an ordinary wolf; yours is not an ordinary song.
conversations.prefix: Wolfsong:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are an indefatigable champion of your god. In times of trouble, when those around you have the greatest need of you, your will does not falter.   
conversations.prefix: Tower of Strength:
conversations.from: human
conversations.value: If evil is afoot in the world, you will stand against it, not matter the cost.
conversations.prefix: Truth and Justice:
conversations.from: gpt
conversations.prefix: Wild: