conversations.from: system
conversations.value: Hi, I’m trouble, your narrator. Welcome to *Moonrise Over Biraweth*, based on @wordwill's swords-and-sorcery world of perilous dungeons.
  
  ...
  
  
  If you wish to play this game:
  
  1) Please read the storium instructions by clicking on the Help link. 
  
  2) Communicate your time commitment when you submit your character. Do you want to interact daily? Every other day? Once or twice a week? Do you intend to play intensely for a few days every month? If your time commitment changes during the course of the game, say so in the commentary.
  
  2a) If you commit to playing a move daily or every other day, then your player character can play a main role. (Think Spock, Kirk and McCoy on original Star Trek)
  
  2b) If you commit to playing a move at least once or twice weekly, then your player character can have a regular secondary role. (Think Uhura, Sulu, Nurse Chapel, Scotty)
  
  2c) Can’t play weekly? Tell me what your time commitment or constraints are, so together we can find your player character an appropriate supporting role, a recurring role, a cameo, etc. 
  
  3) Please work with the narrator to define limits of your character’s physical strength, agility, charisma, wisdom, intelligence, constitution, funds, equipment, magical or clerical abilities, superpowers, etc. Feel free to write and add artwork to your own strength, weakness and subplot cards.
  
  4) Please read the narrative in the story. 
  
  5) The story moves forward when players meet challenges and overcome obstacles. Contribute to a scene by writing what your character says and does and optionally playing one or more cards on a challenge. If you have no intention of playing a card on a particular challenge, please let your fellow players know in the commentary. 
  
  6) Please play your own character, that is, write what your character says and does.
  
  6a) Interact with, act upon, but please don’t commandeer other players’ characters without their express permission clearly expressed in the comments.
  
  6b) Interact with, act upon, but please don’t commandeer non-player characters, unless you have won control of a challenge. If you have won control of a challenge, then you can control non-player characters within the context of the scene and the challenge’s outcome. Otherwise, the narrator controls non-player characters. 
  
  7) Understand that the adventure includes dangers, and your character may die. If your party brings your dead character to a sufficiently powerful cleric, resurrection may be possible. Otherwise, you may create and submit a new character. 
  
  *About your narrator*
  
  Your narrator lives in the drafty, low-rent tower of the castle, surrounded by RPG reference books, hex-grid paper, figurines, dice, NPCs, cats, and dragons. The narrator’s tasks include opening and closing scenes, setting out challenges, deciding the conclusions of challenges with uncertain outcomes, controlling non-player characters, feeding the cats, and cleaning up after the dragons. Feel free to communicate about this game with the narrator in the commentary, even if you know the narrator in RL. 
  
  ----
  
  Player characters:
  
  
  
  ---
  
  Synopsis: 
  
  Chapter 1, Scene 1: 
  This adventure starts out, like so many others, in a tavern.
  
  ----
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Agate worry stone
conversations.prefix: Agate worry stone:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Healing:
conversations.from: human
conversations.value: Just the facts, sir or ma'am, just the facts.
conversations.prefix: The facts:
conversations.from: gpt
conversations.value: It's as good as gold in Brenville.
conversations.prefix: Pellam's Token:
conversations.from: human
conversations.value: For jumping in feet first
conversations.prefix: Mudfest Participant:
conversations.from: gpt
conversations.value: The special ballistic puking award, brought to you by Mothers Against Starbright.
  
conversations.prefix: Seeing Stars:
conversations.from: human
conversations.value: If wishes were horses, we'd all be eating steak. 
conversations.prefix: Bad Mudder:
conversations.from: gpt
conversations.value: Battle Axe of Wulfson Clan 
conversations.prefix: Battle Axe:
conversations.from: human
conversations.value: Mowbray City is either 3 days or 8 days from Brenville depending on which road you take. 
conversations.prefix: Travel to Mowbray City:
conversations.from: gpt
conversations.value: This basket represents some of Gladys's most powerful magic. 
conversations.prefix: A very special basket:
conversations.from: human
conversations.value: A very large, very squashed beetle
conversations.prefix: Squashed Beetle:
conversations.from: gpt
conversations.value: Tiny intricate basket
conversations.prefix: Basket:
conversations.from: human
conversations.value: "Squee da doo ski doo." Swedish Chef
conversations.prefix: Specialty ingredients:
conversations.from: gpt
conversations.value: Just what every thief needs
conversations.prefix: Set of lock picks:
conversations.from: human
conversations.value: A fine bow with an even draw.
conversations.prefix: An ash longbow:
conversations.from: gpt
conversations.value: Muck, mire, and footwear
conversations.prefix: Quagmire:
conversations.from: human
conversations.value: Lots of tools and bits and bobs
conversations.prefix: Tools:
conversations.from: gpt
conversations.value: A jug containing a bit less than a quart of starbright, a hallucinogenic distilled grain beverage.
conversations.prefix: Starbright:
conversations.from: human
conversations.value: Smith tools
conversations.prefix: Smith tools:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.    
  
  ...
  
  You may distribute 76 points among the 6 standard characteristics, with acceptable initial ranges for human thieves  below: 
  
  3-18 physical strength 
  15-18 dexterity 
  9-18 charisma 
  3-18 wisdom 
  11-18 intelligence 
  3-18 constitution
  
  If you want to play a nonhuman thief, please let me know.
  
  You may pick out a *reasonable* amount of clothing and level 1 equipment by making a list of what you would like to have. The narrator will review your list and either trim your list or give you a pocket full of money.
conversations.prefix: Thief:
conversations.from: human
conversations.value: Destrian is an honest and pleasant merchant who might be persuaded to hire you and some of your companions as caravan guards.
conversations.prefix: Destriam the Caravan Merchant:
conversations.from: gpt
conversations.value: A somewhat cranky old woman with strange magical powers.
conversations.prefix: Gladys the Reed Sister:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A nice cob house, small and clean, with well-tended gardens on all sides.
conversations.prefix: Beatrice's house:
conversations.from: human
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: gpt
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: human
conversations.value: The dwarf-made door leads to a hidden chamber in the Mad Caves
conversations.prefix: Chamber in the Mad Caves:
conversations.from: gpt
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: human
conversations.value: A place to respect ancestors, grieve the fallen, and meditate. And, perhaps, seek sanctuary. 
conversations.prefix: Dwarven Shrine:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: A meandering creek
conversations.prefix: Ribbon Creek:
conversations.from: gpt
conversations.value: Ribbon creek starts high in the mountains.
conversations.prefix: Ribbon Creek, higher up:
conversations.from: human
conversations.value: What a beautiful waterfall.
conversations.prefix: Ribbon Falls:
conversations.from: gpt
conversations.value: Not far from the Dragon Rampant Inn is a smithy.
conversations.prefix: Smithy:
conversations.from: human
conversations.value: Within stumbling distance of the tavern is a store that has basic adventuring supplies.
conversations.prefix: Store:
conversations.from: gpt
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: A small village nestled in a deep valley, home of the Dragon Rampant tavern and inn. Brenville offers all the amenities of rural life, including a general store and a smithy.
conversations.prefix: Brenville:
conversations.from: gpt
conversations.value: The quiet, rotund innkeeper and his wife own the Dragon Rampant Tavern and Inn.
conversations.prefix: Burrick the Innkeeper:
conversations.from: human
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile patch of malicious ooze.
conversations.prefix: Cave Slime:
conversations.from: gpt
conversations.value: A no nonsense woman with a sharp eye. In her youth she may have been an adventurer herself.
conversations.prefix: Elseth the Shopkeeper:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves. Where could he be.
conversations.prefix: Find Wat Greenfoot:
conversations.from: gpt
conversations.value: Wat Greenfoot's mother knows something about the Mad Caves.
conversations.prefix: Ma Greenfoot:
conversations.from: human
conversations.value: The middle son of Dorin, a villager who works the tavern's early shift.
conversations.prefix: Mikal, Dorin's son:
conversations.from: gpt
conversations.value: This fellow makes everything from nails to chain mail, plows to plate armor.
conversations.prefix: Pherick the Blacksmith:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Who's taking second watch and who's taking third?
conversations.prefix: Assign the remaining watches:
conversations.from: human
conversations.value: It's a lovely evening, why spend it asleep?
conversations.prefix: Campfire activities:
conversations.from: gpt
conversations.value: What's in the bundles Dorolea gave Tiruniel, Skya, Katherine, and Chellni? 
conversations.prefix: Curiosity:
conversations.from: human
conversations.value: Darkness all around
conversations.prefix: Darkness:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: gpt
conversations.value: The entrance to the Mad Caves is near Ribbon Falls.
conversations.prefix: Entrance to the Mad Caves:
conversations.from: human
conversations.value: mmmm, food, tasty, tasty food. Or just rations even.
conversations.prefix: Half past repast:
conversations.from: gpt
conversations.value: The orc may know something. Do you question him? And if so do you trust his answers?
conversations.prefix: Interrogate:
conversations.from: human
conversations.value: A llergy is a monster with giant leafy tendrils that it uses to throw balls of a powerful fast-acting irritant called pollen. Combatants who have been stricken by a pollen ball suffer from stinging, watery eyes, running nose, and sneezing.
conversations.prefix: Llergy:
conversations.from: gpt
conversations.value: Five well-armed orcs.
conversations.prefix: More Orcs!:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A war party of seven well armed orcs.
conversations.prefix: Orcs!:
conversations.from: human
conversations.value: Pollen balls such as those thrown by the dreaded Llergy.
conversations.prefix: Pollen Balls:
conversations.from: gpt
conversations.value: Sometimes there is no entirely satisfactory course of action. What should you do?
conversations.prefix: Quandry:
conversations.from: human
conversations.value: Beautiful falls, almost as if it had been designed by the Middle Earth Tourism Department.
conversations.prefix: Ribbon Falls:
conversations.from: gpt
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: human
conversations.value: Travel toward the Mad Caves, a two day journey from Brenville
conversations.prefix: Travel:
conversations.from: gpt
conversations.value: The steep mountain path to Ribbon Falls.
conversations.prefix: Uphill, both directions:
conversations.from: human
conversations.value: The night is never quite still. Bats squeak and owls hoot. The bushes rustle as small animals hunt for food, or become food for larger animals. 
conversations.prefix: What was that noise?:
conversations.from: gpt
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: Pellam's token is as good as gold, at least in Brenville.
conversations.prefix: Pellam's Token:
conversations.from: gpt
conversations.value: You tend toward thought over action to the point that can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Requirements
  Human
  Lawful Good or Lawful Evil
  
  You may distribute 76 points among the 6 standard characteristics
  
  12-18 Strength
  9-18 Constitution
  3-18 Dexterity
  13-18 Wisdom
  9-18 Intelligence
  17-18 Charisma
  
  You may pick out a *reasonable* amount of clothing and level 1 equipment by making a list of what you would like to have. The narrator will review your list and either trim your list or give you a pocket full of money.
  
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  You may distribute 76 points among the 6 standard characteristics, with acceptable initial ranges for human rangers below: 
  13-18 physical strength 
  3-18 dexterity 
  3-18 charisma 
  14-18 wisdom 
  13-18 intelligence 
  14-18 constitution 
  
  If you want to play an half-elf, please let me know.
  
  You may pick out a *reasonable* amount of clothing and level 1 equipment by making a list of what you would like to have. The narrator will review your list and either trim your list or give you a pocket full of money.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Wizard? Witch? Whatever. You’re a rare sort: you can actually use magic. 
  
  ... 
  
  Requirements
  human, half-elf, or elf
  
  You may distribute 76 points among the 6 standard characteristics, with acceptable initial ranges for human magic users below: 
  
  3-18 physical strength 
  11-18 dexterity 
  3-18 charisma 
  3-18 wisdom 
  15-18 intelligence 
  3-18 constitution
  
  If you want to play a nonhuman magic user, please let me know. 
  
  You may pick out a *reasonable* amount of clothing and level 1 equipment by making a list of what you would like to have. The narrator will review your list and either trim your list or give you a pocket full of money.
conversations.prefix: Magic User:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.    
  
  ...
  
  You may distribute 76 points among the 6 standard characteristics for a human cleric.
  
  9-18 Strength
  10-18 Constitution
  3-18 Dexterity
  15-18 Wisdom
  3-18 Intelligence
  3-18 Charisma
  
  If you want to play a nonhuman cleric please let me know.
  
  You may pick out a *reasonable* amount of clothing and level 1 equipment by making a list of what you would like to have. The narrator will review your list and either trim your list or give you a pocket full of money.
  
  
conversations.prefix: Cleric:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it. Adventure has found you.
  
  ...
  
  You may distribute 76 points among the 6 standard characteristics for a human warrior.
  
  14-18 Strength
  13-18 Constitution
  8-18 Dexterity
  3-18 Wisdom
  3-18 Intelligence
  3-18 Charisma
  
  If you want to play a nonhuman warrior please let me know.
  
  You may pick out a *reasonable* amount of clothing and level 1 equipment by making a list of what you would like to have. The narrator will review your list and either trim your list or give you a pocket full of money.
  
  
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: Dorin works at the Dragon Rampant.
conversations.prefix: Dorin the Barman:
conversations.from: human
conversations.value: Poor cow.
conversations.prefix: Inbestigate the Sick Cow:
conversations.from: gpt
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves (copy):
conversations.from: human
conversations.value: Learn all you can about the bandits and their operations. You can ask the merchants, their drivers, the guards. 
conversations.prefix: Learn all you can:
conversations.from: gpt
conversations.value: Poor cow.
conversations.prefix: Heal the Sick Cow:
conversations.from: human
conversations.value: What to do about the poor cow?
conversations.prefix: Quandry:
conversations.from: gpt
conversations.value: A small village nestled in a deep valley, home of the Dragon Rampant tavern and inn. Brenville offers all the amenities of rural life, including a general store and a smithy.
conversations.prefix: Brenville (copy):
conversations.from: human
conversations.value: In another time and place Matilda might be called a tough old broad. She has a good head for business and drives a hard bargain. 
conversations.prefix: Matilda the Caravan Merchant:
conversations.from: gpt
conversations.value: Brenville is a small and relatively peaceful town with no need for a full time magistrate. Pellam is also a fine barber. 
conversations.prefix: Pellam, Barber & Magistrate:
conversations.from: human
conversations.value: The late afternoon rain is driven by a cold north-east wind. 
conversations.prefix: The rainstorm :
conversations.from: gpt
conversations.value: Destrian is an honest and pleasant merchant who has hired Rogar and Corkash as guards. Mertina has hired him to take her as far as Mowbray City. He knows something of these bandits.
conversations.prefix: Destrian the Caravan Merchant:
conversations.from: human
conversations.value: For footwear in quagmire
conversations.prefix: Muck & Mire:
conversations.from: gpt
conversations.value: Plans are good. They rarely survive reality intact, but they're a good start.
conversations.prefix: Make a plan:
conversations.from: human
conversations.value: Who's riding in which position? Work it out with each other and the existin guards.
conversations.prefix: Assign guard duties:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's important to meet one's goals and success is everything to you.  Pull off that one job that sounds crazy to even try.
conversations.prefix: The Big Score:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.    
  
  
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Pious? Check
  
  Morally superior? Check
  
  Humble? Double check
conversations.prefix: Sanctimonious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: human
conversations.value: With the men and women of his village being bred for hardships and battles with other villages and legions, Karl was trained by some of the most formidable warriors. Long has he dreamt of greater battles, and high adventure. And no longer shall he wait for it.
  
  ...
  Species: Human
  
  15 - Strength
  15 - Constitution
  12 - Dexterity
  11 - Wisdom
  11 - Intelligence
  12 - Charisma
  
  Possessions and Gear:
  - Battle Axe of Wulfson Clan
  -Simple Tunic
  - Hardened Leather Armor from Wulfson Clan (Chest, skirt, arm-bracers, shins, and boots)
  - Round Battle Shield
  - Bear-hide sack containing: 30ft rope, brown hooded cloak, small dagger, Rations, and water-pouch.)
  
  
conversations.prefix: Barbarian Warrior:
conversations.from: gpt
conversations.value: Growing up a barbarian leaves no alternative. A body becomes strong or does not become at all.
conversations.prefix: Born Strong:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Insensitive to most customs and traditions, unsubtle with his insults, and forceful with his opinions.
conversations.prefix: Brutish:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Go where you’ve never been before and slay the most viscous beasts! To share your experiences with great mirth and boisterous tales!
conversations.prefix: Explore Unafraid!:
conversations.from: human
conversations.value: More than just a craftsman. You have studied the mysteries of nature.
  
  You use your brains to overcome obstacles, not your brawn.
  
conversations.prefix: Engineer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Often you find you attention drawn to other non-relevant . .
  
   . . Oh Shiny!
conversations.prefix: Distractable:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Tendency to need people "prove" themselves before trusting them.
conversations.prefix: Distrusting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Healing:
conversations.from: human
conversations.value: Sometimes, having something in common with someone helps you cut to the chase.
conversations.prefix: Shared Experiences—Shared Language:
conversations.from: gpt
conversations.value: Thoroughly examining the patient and the facts of a medical case to determine cause and cure.
conversations.prefix: Diagnostician:
conversations.from: human
conversations.value: You have questions and curiosities but you're always willing to grease some palms to be satisfied.
conversations.prefix: Inquisitive Big Tipper:
conversations.from: gpt
conversations.value: Because elves like everything fuzzy, scaly, or otherwise vaguely natural!
conversations.prefix: Concern for Animals:
conversations.from: human
conversations.value: The thrill of a challenge and  exploring the unknown. 
  
  This motivates you forward.
conversations.prefix: Adventurous:
conversations.from: gpt
conversations.value: There is a price to be paid for everything.
conversations.prefix: Hung Over:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Mertina has studied the healing arts, not the martial arts. She is content to be a passenger, thank you very much.
conversations.prefix: I'm a Cleric, not a Guard:
conversations.from: human
conversations.value: Able to quickly react to new situations.
  
  
conversations.prefix: Quick Thinking:
conversations.from: gpt
conversations.value: Growing up in the mountain wilds, it becomes a necessity to learn what can and can't kill you. How to tack prey, friends, or foes by looking for spoor. What plants can you eat, and which are poison. What kind of places make good shelter.
conversations.prefix: Wilderness Knowledge:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A plan so cunning, you could put a tail on it and call it a weasel. It's so cunning you can brush your teeth with it.
  
conversations.prefix: I have a cunning plan.:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: With so many otherworldly monsters and dark souls who desire this basket you have been entrusted with, you must destroy any who attempt to take it for their own world-destroying gain. This goes especially for a certain dark wizard whose motives are disastrous to you and your new comrades. May you take his head Son of Wolves.
conversations.prefix: Smite The Dark Evils :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Inquisitive and curious. Sometimes helping means being a bit nosy. 
conversations.prefix: Girl Detective:
conversations.from: human
conversations.value: Kinda self explanatory.
  
  
conversations.prefix: Fools rush in...: