conversations.from: system
conversations.value: From the storm-swept seas to the west across the continent to the ancient red-walled cities of the efritim, from the blazing trackless deserts of the south to the mysterious frozen lands at the border of the fey, one vast and powerful force has held sway for centuries. The empire of the humans, its many legions an unstoppable military force, has ruled with an iron fist. This grip, while tight, has kept chaos and invasion at bay. The center of the Empire has lived in peace for so long that war was only a distant memory.
  
  However, nothing can last forever. It has been more than 200 years since the Empire has captured any new territory, and the last hundred have brought internal fighting and upheaval. The most recent rebellion was only two years ago, fought in the very heart of the capital city Solara itself. The Imperial armies were once exclusively human, but these days there are more elf, orc, and efritim soldiers than humans.
  
  As central control diminishes, each of the provinces fights to hold things together. The subjects grow more independent as the military and political control from Solara weakens. Dangers grow in the countryside. No one is certain what the future might bring. If the center cannot hold, all citizens of the Empire must see to their own welfare. The dark specter of war looms ever larger over the once-proud Empire of Solara.
  
  Young Emperor Jovian is only 12 years of age. Two years ago, when his uncle Emperor Herculian died, a revolt led by Draco Lucius Salvian, the leader of the emperor's personal guard, the Vigil Draconis, attempted to take control of the Empire. The patricians only barely managed to suppress this revolt with the help of the general Dux Raban and his orc soldiers. Now, Dux Raban is the strongest political force in the Empire, acting as regent until Jovian is of age. There are many who are unhappy with the rule of an orc, and many patricians wonder if Raban's aid came at too great a cost.
  
  ------------------------------------------
  
  The focus of Twilight Empire is a combination of politics and intrigue as well as adventure. Plot will mostly emerge from character, so when submitting try to include enough history and detail to inspire plot. I'll be asking questions to establish connections and flesh out any background and non-player characters as well.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Vorens wants something. What is it? Does it line up with your ultimate aims?
conversations.prefix: Discover Vorens' Real Agenda:
conversations.from: gpt
conversations.value: The figure with the blade is an assassin, and is using the impending riot to reach his target.
conversations.prefix: An Assassination Attempt:
conversations.from: human
conversations.value: The sandy arena where gladiators bleed and die.
conversations.prefix: The Arena:
conversations.from: gpt
conversations.value: Someone is cheating. Kyra and Baynes are favorites, but someone clearly wants them to lose.
conversations.prefix: Poisoned Weapons:
conversations.from: human
conversations.value: The orc commander is a big man, a warrior, but not a fool. He has made the most of his position and is a formidable political opponent as well as military.
conversations.prefix: Dux Raban:
conversations.from: gpt
conversations.value: A captain of the legions in the capital. She is an ambitious leader but perhaps she has an agenda of her own.
conversations.prefix: Lucia Vorens:
conversations.from: human
conversations.value: A fine home in the patrician's district.
conversations.prefix: Lady Ildren's Estate:
conversations.from: gpt
conversations.value: The barracks house the soldiers that are currently stationed in the capital.
conversations.prefix: Legionary Barracks in Solara:
conversations.from: human
conversations.value: The palace of Solara's Emperor is a model of opulence for the modern age. Not so great as the palaces of old, but still quite impressive.
conversations.prefix: The Imperial Palace:
conversations.from: gpt
conversations.value: Your words plant seeds, seeds that will grow into deadly plants. Can you get a good concession out of Lady Ildren? How much do you gain from the conversation?
conversations.prefix: Poisoned Words:
conversations.from: human
conversations.value: Not literally, of course. But your invitation is not an innocent social call. Can you get Cassius to do something for you, or dupe him into action without him realizing your true goals?
conversations.prefix: Poisoned Wine:
conversations.from: gpt
conversations.value: Someone may be working to undermine or discredit you. Keep an eye out for politics.
conversations.prefix: Watch Your Back:
conversations.from: human
conversations.value: The legions have a low opinion of civilians, especially when leading them into dangerous territory.
conversations.prefix: Gain Credibility Among the Troops:
conversations.from: gpt
conversations.value: A high-ranking senator and political climber, rival to Ildren.
conversations.prefix: Apollinus:
conversations.from: human
conversations.value: The fertile farmlands of the eastern province of Golgotia are among the oldest holdings of the Empire, and of all the regions the most integrated into the culture of the Empire and the most loyal. The halflings are hoping for a restoration.
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: The vast western forests and steppes are home to the orcs and goblin tribes, dangerous warriors and warg-riders. The legions these days have many orcs and goblins, indeed many say that their troops outnumber the Imperial ones these days.
conversations.prefix: Orc:
conversations.from: human
conversations.value: The Frontier is mostly undefended, with the legions at low strength and most recalled to the capitol. Can you get the patricians of the interior provinces to provide aid to the Frontier, or are the Frontier settlements on their own?
conversations.prefix: Gain Help for the Frontier:
conversations.from: gpt
conversations.value: A soothsayer, magician, and all-purpose sage. Are your powers real or are you a charlatan? Only you know for sure.
conversations.prefix: Mystic:
conversations.from: human
conversations.value: The ruling class of the Empire, these humans are more concentrated at the center of the Empire, but many patricians who hold country estates have begun to fortify these villas for greater defense. You are part of the Empire's governing class, and must decide your course of action as central control diminishes.
conversations.prefix: Patrician:
conversations.from: gpt
conversations.value: Without central control, those outside of cities and fortified villas are vulnerable to bandits and raiders. You will stand guard where no one else will.
conversations.prefix: Protect the People:
conversations.from: human
conversations.value: As the Empire disintegrates, only one thing is important: to keep your own people safe. Perhaps they will come out ahead in all this, but they must not be destroyed.
conversations.prefix: Further the Interests of Your People:
conversations.from: gpt
conversations.value: You lost something very important to you, lost in the upheaval and chaos of the last few years. You must retrieve what is lost, how far will you go to get it back?
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: Your province, town, or even just your villa or farm can no longer rely on the Imperial throne. You will take local control and create order. Let the rest fend for themselves.
conversations.prefix: Seize Local Control:
conversations.from: gpt
conversations.value: In great upheaval is great opportunity. The fact that everything is in turmoil will allow you to get what you want. Instability is a great distraction.
conversations.prefix: Use Chaos to Serve Your Own Ends:
conversations.from: human
conversations.value: You've stood side by side with someone, and your loyalty is absolute. You will do whatever it takes to help this person, no matter what is asked. Or is there some step too far?
conversations.prefix: Comrade in Arms:
conversations.from: gpt
conversations.value: You are a great fighter, one of the best in the Empire.
conversations.prefix: Strength at Arms:
conversations.from: human
conversations.value: Your will is strong, and once you set your mind on something it is difficult to get you to give up.
conversations.prefix: Resolute:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye. You are good at manipulating things with your fingers.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: The schools of the capital are the best in the Empire. You were educated there, among the elite.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: You have traveled far and seen much. Your understanding of the world and of the people within it are great.
conversations.prefix: Wise:
conversations.from: human
conversations.value: When you have a chance to talk, you can usually get your way. You are extremely persuasive.
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: Scattered lairds rule from within their hollow hills along the rocky eastern coast. Dwarf longships ply the endless Eastern Sea. You are now far from your lands, as an immigrant or exile.
conversations.prefix: Dwarf:
conversations.from: human
conversations.value: The many gods of the Empire require many priests. Although they have some political power, the many competing temples keep any one priesthood from great power. You serve one of these gods.
conversations.prefix: Priest:
conversations.from: gpt
conversations.value: The Imperial army is responsible for the great reach of the Empire. You have signed on to serve as the front line of the Empire's defense, a job that grows ever more difficult. You may be human, but elves, orcs, efritim, and even dwarves are common in the ranks of the legions now.
conversations.prefix: Centurion:
conversations.from: human
conversations.value: Those elves that live within the Empire are mortal, unlike their noble brethren within the true fey lands of the north. Some elves stayed behind as the borders of the fey moved northward, dwelling in small tribes in villages among the ruins of fey cities and citadels left behind by the retreat of magic.
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: Strange fusions of dragons and men known as the draconigena from the southern deserts were brought to serve as the Emperor's personal guard centuries ago. They have stayed and served ever since. The draconigena are mistrusted after the recent attempt to overthrow the Emperor.
conversations.prefix: Vigil Draconis:
conversations.from: human
conversations.value: After years of service, legionnaires are often give lands in the frontier of the Empire. Those who live on the fringes of the Empire have been the first attacked when new external threats arise, and have been the first to be abandoned to their own devices as central control dissipates.
conversations.prefix: Frontiersman:
conversations.from: gpt
conversations.value: Heirs of a pre-Solaran empire in the west, the efritim show physical signs of an ancient pact with the efreets. Their horns and red skin mark them. They have a strong cultural identity and ancient traditions different from those of the Empire. If any region were to split off on it's own, the old Jassi region is the most likely.
conversations.prefix: Efriti:
conversations.from: human
conversations.value: The tournaments in the capital are the most popular entertainment in the entire Empire. Many slaves and criminals enter the coliseum, but if you are a tough enough fighter you can earn your freedom and a fair measure of fame.
conversations.prefix: Gladiator:
conversations.from: gpt
conversations.value: The Imperial throne has been under the thumb of foreigners and non-humans for too long. You need to restore the influence of Solarans, that is the only way to revive the Empire.
conversations.prefix: Restore Solaran Rule:
conversations.from: human
conversations.value: There are things in your past, things you have done, that no one must ever discover. Were you part of a plot, did you commit some crime, have you wronged an important person? No matter what, this must remain a secret.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: The Emperor is only 12 years old. He is being manipulated and controlled by many outside forces. You swore to serve him, now you must try to find the right path.
conversations.prefix: Protect the Emperor:
conversations.from: human
conversations.value: You are clever, perhaps duplicitous. You always have a backup plan, and a keen eye to discern the plans of others.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: You are blessed by the gods, and this blessing is obvious to all. Your words have great weight and many would hesitate to attack you.
conversations.prefix: Holy:
conversations.from: human
conversations.value: The Emperor is still just a boy, but if you can make him happy, he will see that you are favored.
conversations.prefix: Please the Emperor:
conversations.from: gpt
conversations.value: The arena where the crowds are entertained within the capital.
conversations.prefix: The Colosseum:
conversations.from: human
conversations.value: Many soldiers retired from the legions have come here to the capital. They are violent and increasingly vocal in public.
conversations.prefix: Unruly Veterans:
conversations.from: gpt
conversations.value: The figure with the blade is an assassin, and is using the chaos to reach his target.
conversations.prefix: An Assassination Attempt:
conversations.from: human
conversations.value: Time to get this army moving on the road.
conversations.prefix: Move Out:
conversations.from: gpt
conversations.value: Something is going on below the surface, big power plays are being made.
conversations.prefix: Plotting in the Court:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't really know who your master is, or why you're in the arena. That's not important now, though. What is important is that you fight for your freedom.
conversations.prefix: Gain Your Freedom:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Because of your violent tendencies, people are usually afraid of you. You are trying your best not to scare people anymore. Can you overcome your nature to achieve your goals, or is violence really the answer?
conversations.prefix: Fear is the Mind Killer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A Governor, a Praetor, even an Emperor may fall- but the political and financial power behind the position remains untouched.
  
  Ildren wishes to be one of, if not **the** power behind the Imperial Throne.
conversations.prefix: Puppet Master:
conversations.from: gpt
conversations.value: Your draconic heritage has given you unique eyes, yellow and red slitted eyes that unnerve anyone, and a sharper sight than most.
conversations.prefix: Eye of the Dragon:
conversations.from: human
conversations.value: You craft your words with care, and they tend to work to your advantage.
conversations.prefix: Clever Tongue:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have never had a formal education. The nuances of the court and the etiquette and formalities required are totally foreign to you, and your awkwardness makes you stand out where you shouldn't.
conversations.prefix: Uneducated:
conversations.from: gpt
conversations.value: You can move almost completely unnoticed if you need to.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You may not love your subjects or allies, but you will stand by them. That and nobody trusts a man who betrays his allies when they are no longer needed. It may not be fashionable, but it can be rewarding. Hopefully.
conversations.prefix: Loyal:
conversations.from: gpt
conversations.value: You are sure that you can handle whatever comes at you, no matter how unlikely the circumstances. You are clearly the best person to handle this.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: Amassing wealth is one thing. Keeping and expanding it is another- and far harder.
conversations.prefix: Business Minded: