conversations.from: system
conversations.value: Orphanage. You'd call it an outdated term, especially with foster care existing nowadays, with the change of the times. You'd consider the term more likely to appear in "Oliver Twist"than anything nowadays.
  
  
  However, this one, despite the test of time and the changes of the world, still exists. An all girls orphanage where they learn, play and live together. But you'd be right in thinking this would be a horrible place to live.
  
  Out of the way, near a forest of pine trees. Four concrete walls and heavy iron gates, locked with heavy chain. The children have coats for playing, but they are locked up when not in use. Supposedly for safety, but some children think it's so they don't run away.
  
  Awful punishments can and will happen to those who don't conform to the staffs will. But nowadays, there seems to be growing fear, a fear greater than that of the staff. Things are beginning to change, strange lights and sounds from the forest and on the grounds and disappearances begin to occur.
  
  It's only a matter of time before you find out what is happening and discover the mysteries of Amourive Orphanage.
  
  ******************************************
  *This is an expansion on a game I once ran(which itself had the feel of "Silent Hill"). I thought a horror story around an orphanage would be a creepy and interesting location.*
  
  *The premade characters are what I have for choice and I would prefer people use(if you have a really really REALLY good idea, I may allow it, but otherwise take what I've made please!). However, we don't need ALL of them taken to start, I'm making a big cast to choose from, but I find that groups of four are quick and easy to work with.*
  
  *The characters are all girls. No chance of change on that, as I think it's an interesting dynamic.*
conversations.from: human
conversations.value: Something that says your characters position within the orphanage, but perhaps a bit different than the one you'll put in your profile.
conversations.prefix: Make your own!:
conversations.from: gpt
conversations.value: You're a kid. That doesn't exactly make you tough enough to smash a monsters skull in, bust down a heavy wooden door or punch someone out, but you should have something else. Maybe you're skinny, can hide really well. Maybe you're friendly and likeable. Maybe you're tough(at least to the other kids)and can intimidate them.
conversations.prefix: Make your own!:
conversations.from: human
conversations.value: Something you could expect from a kid. ADD? Slow? Lazy? Head in the clouds? Doesn't have to be something that is physical, as your character might not be fighting as much as you'd think.
conversations.prefix: Make your own!:
conversations.from: gpt
conversations.value: Something that can be done within a few scenes rather than an all encompassing storyline plotline.
conversations.prefix: Make your own!:
conversations.from: human
conversations.value: And so our story begins.
conversations.prefix: Amourive Orphanage:
conversations.from: gpt
conversations.value: A delicious box of chocolate bars, which could be used for currency, extra food or trickery is within your grasp. Do you have a plan to get others involved?
conversations.prefix: Vaughn, Sawyer: Plan a heist:
conversations.from: human
conversations.value: Time to get the chocolate out, get the show on the road.
  
  Only problem, some other people might want to stop you.
conversations.prefix: (Anyone)The Heist:
conversations.from: gpt
conversations.value: You have memories, memories that could lead you to the truth of your family, of your previous life before you were placed in Amourive.Can you unlock them all?
conversations.prefix: Anna Sophia: Lost Memories:Part 1.:
conversations.from: human
conversations.value: You're trying to keep out of danger after a harsh bit of punishment. Is there a way to avoid further suffering?
conversations.prefix: Sawyer, Vaughn, Star: Watchful Eyes.:
conversations.from: gpt
conversations.value: You need the key to the Headmistresses office and safe. Pretty easy to get, if only it weren't so terrifying!
conversations.prefix: Anna Sophia: Keymaster:
conversations.from: human
conversations.value: You read a lot of books....any idea on what the morse code is?
conversations.prefix: Kate: Inspector Morse:
conversations.from: gpt
conversations.value: Velvet is the top of the foodchain in the orphanage, the closest thing to a boss to the other children. Why this is is not entirely understood. Maybe it's because of her weird group of little friends or maybe because she's so threatening.
conversations.prefix: Queen Bee:
conversations.from: human
conversations.value: Velvet can seem as gentle and as innocent as can be, passing off blame to others and acting the fool. Get on her bad side and she's sure to make you suffer.
conversations.prefix: Silk hiding steel:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Despite Velvet being at the top of the pecking order in the orphanage, she secretly wants more. A happier life, true friends and a way out. And she'll use whatever she can to get it, even hurting others.
conversations.prefix: Secret longing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Velvet has heard something in the walls of the orphanage. She is determined to find out what it is, a special secret all for herself.
conversations.prefix: Explore the dark.:
conversations.from: gpt
conversations.value: For the children in the orphanage, Star is this, the person they can turn to(though not tell much)and whose presence can help them avoid harsh punishments for the time being. She herself is loving and caring, adoring the girls as much as her own daughter.
conversations.prefix: Guardian Angel:
conversations.from: human
conversations.value: Stars presence in the hospital is a source of hope for the children, a light of possibility and goodness in the outside world, so detached from the one that remains within the walls of this awful place.
conversations.prefix: Hope:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes as a single mother, Star is held back from doing the right thing by her responsibility to her family or to those she cares for. It can even lead to neglect to her own daughter as she attempts to help the children of Amourive.
conversations.prefix: Shackled by Responsibility:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A confidentiality agreement keeps Star from speaking out against the treatment of the children in the orphanage, but she can search for evidence, find something to hold over the heads of the higher ups and somehow save the children.
conversations.prefix: Find Evidence:
conversations.from: gpt
conversations.value: Kate is a reader by nature. Whenever her mother brings her to work with her, she reads, enjoying the fantasy and the way she can get lost in some of the best old stories. She can read way above her grade and is clever as well as book smart.
conversations.prefix: The Bookworm:
conversations.from: human
conversations.value: Kate is different than the other girls, as she still has a parent. This can sometimes get her places the other girls can't, and allows her liberties(as the cruel heads of the facility wouldn't dare harm an employees child). 
conversations.prefix: Special Snowflake:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Kate is jealous that her mother pays attention to the other girls rather than her. She wants to be the special one, the one that her mother cares about and dotes on. Kate misses her father and the life they used to have. She wants to be the centre of attention once more.
conversations.prefix: Envy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Kate wants to find an adventure, something worthy of the fantasy books that she reads so often. Theres a lot of places to explore here and much to see....and theres some places off limits to kids that might teach her more.
conversations.prefix: Find an Adventure:
conversations.from: gpt
conversations.value: Anna Sophia is plagued by dreams, nightmares of frightening and dark things, though these are made by choices, never set in stone. 
  
  As such, she can never tell what event will set them off as she attempts to help the others, though none truly believe her.
conversations.prefix: The Cassandra:
conversations.from: human
conversations.value: Anna Sophia was born to a loving family and she still remembers them and their love. 
  
  This gives her a hidden reserve of strength and fortitude, much more than any normal child should have in the conditions she's in.
conversations.prefix: Memories of Love:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Anna Sophia tries to keep to herself and not bother others, hoping they won't bother her, but this can be dangerous, as being on the fence can mean turning her back on someone else who may need her.
conversations.prefix: Soft Heart:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Something happened to Anna Sophia's family, but she can't remember what.She was never told, and she remained afraid to ask, but she remembers being loved and held and taken care of.
  
  She wants to find out if they're out there, still searching.
conversations.prefix: Find the Truth:
conversations.from: gpt
conversations.value: Suzy is just arriving at the Orphanage, unsure of its function or why she was sent. But it's the chance at a new life for her after her parents died....isn't it?
conversations.prefix: New Arrival:
conversations.from: human
conversations.value: Because of your new status, you're being watched, but your small stature and years of staying up past your bedtime by being purely sneaky has given you a few skills unknown to the staff.
conversations.prefix: Unassuming:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to explore this new place. Touch anything and everything. This is not a good idea, especially if it gets you into trouble with the heads of the orphanage. 
  
  
  
  But theres so much new stuff to see.....
conversations.prefix: Inquisitive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Her parents are dead, but Suzy isn't ready to deal with it yet. Maybe soon, someday, she'll be ready.
conversations.prefix: Come to terms:
conversations.from: gpt
conversations.value: Sawyer is what you would call a fence...if she was older. As such, Sawyer enjoys putting one over on the adults of the facility and gathering all she can-gum, candy, knick knacks, cards....and making the prison feel more like home for the other children.
conversations.prefix: Hoarder:
conversations.from: human
conversations.value: Before being made a part of the "family"within the facility, Sawyer was a street kid, a thief. She's still great at it, from picking pockets to picking locks. However, she still hasn't found a way to get to the coats...or to open the doors out of the Orphanage.
conversations.prefix: Artful Dodger:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sawyers reputation can make others use her as a scapegoat, choosing her to take on punishments if they have to. Some of the other kids might as well, if they dislike her enough.
conversations.prefix: Bad Reputation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Too high to climb, too guarded to pick the lock when the guards are outside,the gates are Sawyers chance at a way out. However, she still hasn't found the key that will free her from this crappy place and let her go back to her other life. It wasn't perfect, but it was freedom.
conversations.prefix: The Way Out:
conversations.from: gpt
conversations.value: Priya is innocent above all else, believing in a dream world beyond the gates of Amourive. She wants to keep this dream alive or she may lose hope, like some of the other children have.
conversations.prefix: Innocent:
conversations.from: human
conversations.value: Priya is extremely good at playing games...both board and mind. She's learned to watch out for the right people, look out for the wrong people, see their tics and learned exactly how much they can stand to lose before they get angry. It's a useful skill to have.
conversations.prefix: Game Master:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Priya often doesn't have the motivation to do any more than she has to when it comes to chores. 
conversations.prefix: Lazy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Priya wants to gain a good home, a happy home to live in for the rest of her life. Sometimes, that means she might have to dirty her hands. But she's still a good person deep down. Right?
conversations.prefix: Life of Luxury:
conversations.from: gpt
conversations.value: Siobhan is somewhat in charge at the orphanage; she's the closest thing to a boss to the other children. This is probably because she's the oldest, has been there the longest... And, of course, it could be because she's got such a dominant personality.
conversations.prefix: Queen Bee:
conversations.from: human
conversations.value: By virtue of her standing among the other children, Siobhan has a great deal of influence within the orphanage.
conversations.prefix: Following:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The caretakers know better than to fall for Siobhan's sweet smile.  Her reputation means that when something goes wrong, most fingers are going to be pointing at her.
conversations.prefix: Untrustworthy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Siobhan has heard something in the walls of the orphanage, has seen the strange lights and heard the strange sounds coming from the woods. She is determined to find out what is going on, and to exploit it for her own gain if possible.
conversations.prefix: Learn the Secrets:
conversations.from: gpt
conversations.value: You don't like having to change plans, but when your back is to the wall you can come up with inventive solutions.
  
conversations.prefix: Out of the Box: