conversations.from: system
conversations.value: It hasn't been the longest period of peace in history, but still there is peace. For three years now, the Elven nations have kept their squabbling at bay. While the various players work on rebuilding their strained and battered armies, an old threat is looming on the horizon. Messages have been pouring in from the south: The Last Stand, held by the Qunari Collective, is being strained to its breaking point by Orcish raids. Their armada is growing stronger, their weapons more advanced and destructive. The Qunari won't be able to hold out forever at this rate, and they need assistance.
  
  You are going to answer that call. It may be your choice, you may have been forced. You may be part of an envoy, you may be alone. It doesn't matter why you're there, but you're on your way to The Last Stand, the largest seaside keep in the world. 
  
  ----
  
  [Races Lore Doc](https://docs.google.com/document/d/1_v6DGu07d8Jx5EjdgZz_nueokt-BK88VQHtSp6fyONc/edit?usp=sharing)
  
  [Map](https://drive.google.com/open?id=0ByTyIfL1045EZTlHY3hvVWV5alU&authuser=0)
  
  [Information Site](https://sites.google.com/site/darkstrands/)
  
  
  ----
  
  This game is highly dynamic, as is a lot of the lore. Feel free to ask me questions or make suggestions for things. 
  
  ----
  
  Combat cards:
  
  You get 6 cards that are applicable to combat situations. You also received 2 fail cards. You must use up the fail cards before receiving new combat cards. For outcome purposes, combat cards are strength, fail cards are weak. 
conversations.from: human
conversations.value: The battle has been joined. If you're a fighter, kill some Orcs. If you're not a fighter, support however you can. If you're an observer, make sure you get a good vantage point, and a good record of the battle. 
conversations.prefix: Kick Some Ass or Take Some Names:
conversations.from: gpt
conversations.value: The battle has been joined. If you're a fighter, kill some Orcs. If you're not a fighter, support however you can. If you're an observer, make sure you get a good vantage point, and a good record of the battle. 
conversations.prefix: Kick Some Ass or Take Some Names (copy):
conversations.from: human
conversations.value: Shikra has been taken from you. You need to find out how to get her back, or you're going to be incomplete.
conversations.prefix: Get Your Dragon Back:
conversations.from: gpt
conversations.value: Circumstances have left you intensely determined and driven. 
  
  (Counts as a strength for outcome purposes.)
conversations.prefix: Determination:
conversations.from: human
conversations.value: You can heal someone's wounds, be it magically or practically. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Healer:
conversations.from: gpt
conversations.value: You've seen combat before. You know what you're doing in a fight and can hold your own well. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Combat Skills:
conversations.from: human
conversations.value: You are from one of the various groups of Humans. Dwarves and Elves look down on you, in general.
conversations.prefix: Human:
conversations.from: gpt
conversations.value: You are from one of the many nations of Elves. You're pretty much the top of the food chain in this world, but your people are greatly distrustful of each other.
conversations.prefix: Elf:
conversations.from: human
conversations.value: You are a Dwarf. Skilled in trade or craft or battle. 
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: You are a member of the Qunari Collective, sworn to protect the realms of Dwarves, Elves, and Humans from your distant, feral cousins.
conversations.prefix: Qunari:
conversations.from: human
conversations.value: You are descended of both Dwarf and Human, but you don't fit in properly with either.
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Outlaw or not, a formal member of the Freefolk or not, others refer to you as one of the Treefolk. You're either a mixed blood outlaw or just plain half-Elf and half-Human.
conversations.prefix: Treefolk:
conversations.from: human
conversations.value: Go ahead and make your own strength card. Go for something that's fairly vague such as the ones listed. Don't worry about something that might not be applicable to every situation, I'll be handing out asset cards to help. 
conversations.prefix: Make Your Own:
conversations.from: gpt
conversations.value: Go ahead and make your own weakness card. Go for something that's fairly vague such as: 'Quick Temper', 'Dogmatic', 'Naive' etc. 
conversations.prefix: Make Your Own:
conversations.from: human
conversations.value: Design your own subplot. For the initial subplot, you should pick something that relates in some roundabout way to the vague knowledge of the threat of invasion, or it can be some personal goal. 
conversations.prefix: Make Your Own:
conversations.from: gpt
conversations.value: Arady has been given the task to ride her dragon out over the water and see if they can't light some ships on fire. 
conversations.prefix: Destroy Some Boats! (Arady):
conversations.from: human
conversations.value: Get the gun powder safely to the front lines. On the way, you have to get through the crowds who threaten to knock the barrels over, a horse that doesn't really want to head toward the fighting, and it seems like the Orcs are launching something that's lighting fires in the streets. 
conversations.prefix: Protect the Powder! (Meredith and Shienne):
conversations.from: gpt
conversations.value: The brass of the city seems torn about how to deal with the myriad new threats posed to them: The Orcs have canons and gunpowder; they're clearly planning to establish a beach head, but it's unclear how; there's some kind of dark protection keeping magic from reaching the ships; and this is the biggest fleet The Last Stand has seen to date.
conversations.prefix: Plan the Defense! (Frið and Veronica):
conversations.from: human
conversations.value: King Sakian built this wall thousands of years ago. Now the massive barrier is the border of the Qunari lands and the very last resort for an army invading from the south.
conversations.prefix: Sakian's Wall:
conversations.from: gpt
conversations.value: The military and political leader of the Qunari Collective, recently promoted upon the death of the previous Commander General. She's tough and currently not in a terribly good mood, though rumors abound that she's actually nice on occasion. 
conversations.prefix: Commander General Salaari:
conversations.from: human
conversations.value: The southernmost point of the continent. Currents wash everything going through the straight up against this point, and any ship trying to sail through hit this point first. 
conversations.prefix: The Last Stand:
conversations.from: gpt
conversations.value: You've seen combat before. You know what you're doing in a fight and can hold your own well. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Combat Skills (copy):
conversations.from: human
conversations.value: This creature seems to be at least part Qunari. He commands a massive serpentine dragon and exudes dark magic. Something seems to be providing him a shield, blocking any magical or physical attacks, though that seems to require concentration. 
conversations.prefix: Mysterious Mage:
conversations.from: gpt
conversations.value: You can heal someone's wounds, be it magically or practically. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Healer (copy):
conversations.from: human
conversations.value: You're an Elf. Not just an Elf, but an Elf from a nation that doesn't get around too much. To some people, this is going to be super interesting and impressive. Others couldn't care one way or the other. To still other people, this may be something you want to hide. 
  
  (Circumstances dictate whether this counts strong, neutral, or negative.)
conversations.prefix: Exotic and Classy:
conversations.from: gpt
conversations.value: The Last Stand's only creator of gunpowder. He's a busy man and you need to go through the city and collect a few kegs of powder from him. 
conversations.prefix: Powdersmith Kreg:
conversations.from: human
conversations.value: The shattered Qunari command room at The Last Stand. Built into the wall guarding the city, it is the meeting place for all the decision makers in the Qunari army. 
conversations.prefix: Command Room:
conversations.from: gpt
conversations.value: For the first time in hundreds of years, the city has been breached. It's up to the Qunari-lead defense force to drive them back to the sea and keep the city from falling. 
conversations.prefix: The Battle of The Last Stand:
conversations.from: human
conversations.value: You need to find a safe spot, firewood, set up the shelter, find places to post watch, and some water would be great so as not to tap into supplies.
conversations.prefix: Settle in for the Night:
conversations.from: gpt
conversations.value: You've got food, but it would be really great if you found some so you wouldn't have to tap into your supplies. Meat, wild vegetables, fruit, anything edible will help.
conversations.prefix: Find Food (Optional):
conversations.from: human
conversations.value: Tell a story, teach the others a new game, sing a song, do a dance... Whatever it takes to entertain the group. 
conversations.prefix: Entertain the Group:
conversations.from: gpt
conversations.value: Large plains mostly inhabited by merchants, a few nomadic tribes, and no small amount of bandits.
conversations.prefix: Idyllar Plains:
conversations.from: human
conversations.value: You need to do something about the enemies on horseback. They want what you've got. 
conversations.prefix: Outriders:
conversations.from: gpt
conversations.value: You're in danger of being picked off by the archers on the hilltop. Deal with them quickly before someone is seriously hurt. 
conversations.prefix: Archers:
conversations.from: human
conversations.value: You've seen combat before. You know what you're doing in a fight and can hold your own well. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Combat Skills (copy):
conversations.from: gpt
conversations.value: You've got a wide array of chemical mixtures that do all sorts of nasty things. 
  
  (Counts as a strength for outcome purposes.)    
conversations.prefix: Poisons:
conversations.from: human
conversations.value: You've got plenty of voodoo magic spells. Too bad so many of them don't work the way you want them to. 
  
  (Circumstances dictate whether this counts strong, neutral, or negative.)
conversations.prefix: Voodoo:
conversations.from: gpt
conversations.value: Shienne is injured. Heal her up or it could get worse. 
conversations.prefix: Heal Shienne:
conversations.from: human
conversations.value: How did you feel about the battle? How do you feel about the new addition? How do you feel about your teammates after this ordeal?
  
  (Play a strength or weakness, no subplots or assets.)
conversations.prefix: Reflection (Optional):
conversations.from: gpt
conversations.value: Introduce yourself to your new temporary traveling companions. 
conversations.prefix: Introductions (Cecil Only):
conversations.from: human
conversations.value: There's a half dozen dead bandits on the ground in the road, and another half dozen on top of the hill. Hopefully some of them have something useful. 
  
  (Neutral means you find helpful supplies for the whole group.)
conversations.prefix: Loot the Bandits (Optional):
conversations.from: gpt
conversations.value: The port city for the Dwarven kingdom of Laredet. Gemstones and ore flow out of the city; most of everything else flows into or through on its way to the Qunari or Reinweg. 
conversations.prefix: Ashe-Laredet:
conversations.from: human
conversations.value: You feel good about yourself, you feel good about the group and you feel good about the mission. 
  
  (You must use this before the end of Chapter 3. Counts as strength.)
conversations.prefix: Battle Hardened:
conversations.from: gpt
conversations.value: You're unsure of yourself, the group, and/or the mission. That doubt is going to creep into your mind and manifest at the worst moment. 
  
  (You must use this before the end of Chapter 3. Counts as weakness.)
conversations.prefix: Invisible Wounds:
conversations.from: human
conversations.value: You're a highly skilled combatant. Be it with bow or blade or magic, you know how to put the hurt on an enemy. 
conversations.prefix: Combat Skills:
conversations.from: gpt
conversations.value: You have an animal companion that helps you out in tough times. If it weren't for your animal, you would be stuck. 
conversations.prefix: Animal Companion:
conversations.from: human
conversations.value: You have the gift of gab. You can talk your way out of many situations and you're as good a diplomat as any. 
conversations.prefix: Silver Tongue:
conversations.from: gpt
conversations.value: You've been around the world and back. You know most if not all cultures and their customs. 
conversations.prefix: Well Traveled:
conversations.from: human
conversations.value: You are firm in your belief. You're devout and principled and people see that about you. 
conversations.prefix: Dogmatic:
conversations.from: gpt
conversations.value: You're a very gifted healer, be it with magic, practical medicine, or potions. 
conversations.prefix: Gifted Healer:
conversations.from: human
conversations.value: You are quick to anger and quick to let that fly out of control. More often than not, it makes the situation worse. 
conversations.prefix: Quick Temper:
conversations.from: gpt
conversations.value: You are so firm in your beliefs that you won't accept a new point of view or consort with someone you view as "evil" or "wrong."
conversations.prefix: Dogmatic:
conversations.from: human
conversations.value: This is your first time away from the place you were born and raised. It's all a little overwhelming.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: You're older than most people going off on adventures. It's a little hard to keep up with your younger companions, and you need a little more recovery time. 
conversations.prefix: The Wears of Age:
conversations.from: human
conversations.value: For one reason or another, be it race or profession, people tend not to trust you. 
conversations.prefix: Untrustworthy:
conversations.from: gpt
conversations.value: Heading south to enlist with the Qunari is a great way to see the world. You want to meet new people and experience new places. 
conversations.prefix: Broaden Your Horizons:
conversations.from: human
conversations.value: This is your duty. Others may be able to shrug that off, but it is your charge to go help the Qunari and that's not something discarded lightly. 
conversations.prefix: Sacred Duty:
conversations.from: gpt
conversations.value: Working with the Qunari is a stepping stone on to building a better life for yourself. 
conversations.prefix: Build a Better Life:
conversations.from: human
conversations.value: Times of peace don't make heroes. Killing swaths of Orcs and defending the world makes for heroes. Gather all the glory you can. 
conversations.prefix: Glory Hound:
conversations.from: gpt
conversations.value: This city seems to have an unusually large population of non-Human Qualians revolving around Quistopher's Church of Qualia. Something about the whole thing feels off though. 
conversations.prefix: The Great Healer Quistopher! (Veronica):
conversations.from: human
conversations.value: Rumor has it that there's a dragon somewhere in Ashe-Laredet. With the creature so far from home, someone should look in on it and make sure it's doing alright. 
conversations.prefix: A Little Taste of Home (Arady):
conversations.from: gpt
conversations.value: Someone in Ashe-Laredet is carrying out contracts under the Gentleman. What's more is that it's been made very clear that this is supposed to be the same Gentleman from Anoli. Best clear up misconceptions. 
conversations.prefix: What's in a Name? (Frið):
conversations.from: human
conversations.value: A woman has asked for Cecil's help. Her daughter is caught up with some Elven religion. Apparently their temple is known as a den of iniquity. She would like him to bring her daughter back. 
conversations.prefix: Delicate Sensibilities (Cecil):
conversations.from: gpt
conversations.value: A local politician is dying and his servants can't find a healer quickly enough. Perhaps it's suspect that the usual surgeons or other healers won't help, but it's the duty of those who can to help. 
conversations.prefix: A Burning Urgency (Meredith):
conversations.from: human
conversations.value: It seems that there are a large number of animals being slaughtered in Ashe-Laredet. Someone should find out what's going on and put a stop to it. 
conversations.prefix: Beasts of the City (Shienne):
conversations.from: gpt
conversations.value: This is a chunk of the massive bomb dropped on The Last Stand. It practically radiates dark magic. 
conversations.prefix: Mysterious Orc Metal:
conversations.from: human
conversations.value: You need gear. Camping gear, non-perishable food, weapons, some trade goods, and mounts to carry it all. 
conversations.prefix: Gear Up:
conversations.from: gpt
conversations.value: You're going to be working together for some time. Best to get to know each other. 
conversations.prefix: First Impressions:
conversations.from: human
conversations.value: It certainly couldn't hurt to have something to grease the wheels of diplomacy on the road. Of course, not all things are equally as valuable to everyone.
conversations.prefix: Secure Something Valuable (Optional):
conversations.from: gpt
conversations.value: You fail in some way that causes problems either for you or for the group. 
  
  (This counts as a weakness for outcome purposes. You must use this card before your assets can be refreshed.)
conversations.prefix: Failure:
conversations.from: human
conversations.value: You're good at avoiding head-on conflict or at least sneaking around. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Slippery:
conversations.from: gpt
conversations.value: The party received good quality armor and weapons in The Last Stand.
  
  (For keeping track of party benefits.)
conversations.prefix: Improved Armor and Weapons:
conversations.from: human
conversations.value: The party received sufficient mounts in The Last Stand. 
  
  (For keeping track of party benefits.)
conversations.prefix: Decent Mounts:
conversations.from: gpt
conversations.value: The party knows that killing an Orc party's spotter Goblin will render them nearly blind at night. 
  
  (For keeping track of party benefits.)
conversations.prefix: Advantage on Nighttime Orc Raids:
conversations.from: human
conversations.value: You have enough camping supplies and food to spend a good deal of time on the road, though you'll need to resupply before too long.
  
  (For keeping track of party benefits.) 
conversations.prefix: Decent Supplies:
conversations.from: gpt
conversations.value: You are trained in non-lethal self-defense tactics to get yourself out of trouble. 
conversations.prefix: Self-Defense:
conversations.from: human
conversations.value: The barren land separating the coastal Qunari settlements from Sakian's Wall. It's miles and miles of mostly flat desert. 
conversations.prefix: The Southern Wastes:
conversations.from: gpt
conversations.value: Ashak must decide, and fast, whether to run for the Wall or turn and fight the Orcs. 
conversations.prefix: Fight or Flight? (Ashak):
conversations.from: human
conversations.value: You have 10 Orcs to kill to make sure the defenders at Sakian's Wall aren't overrun. Stand and fight!
conversations.prefix: Destroy the Pursuers:
conversations.from: gpt
conversations.value: Dally is severely injured. Heal him up or you may lose him. 
conversations.prefix: Heal Dally (Talitha):
conversations.from: human
conversations.value: You sure talk a big game when it comes to singing. Time to put up or shut up. 
conversations.prefix: SING! (Kilraus):
conversations.from: gpt
conversations.value: The village of Montsberg is a small Elven settlement on the border between the Great Dwarven Empire and the Idyllar Plains. It's a mostly sleepy town that doesn't see terribly many travelers.
conversations.prefix: Montsberg:
conversations.from: human
conversations.value: Something's up. The normally warm and friendly citizens of Montsberg seem to want nothing to do with the travelers. 
conversations.prefix: Investigate the Town:
conversations.from: gpt
conversations.value: The group must decide whether to head off after the bandits and claim the reward or just move on. 
conversations.prefix: Group Decision:
conversations.from: human
conversations.value: You have the element of surprise. This might mean you can either steal the materials back from under their noses or convince them why you deserve it. 
conversations.prefix: Nonviolent Solution (Optional):
conversations.from: gpt
conversations.value: You find the violent solution to the problem, attacking the bandits. 
conversations.prefix: Violent Solution:
conversations.from: human
conversations.value: You could take the goods back to Montsberg and claim the reward. OR you could always just take the supplies as your reward and use them or sell them further on. 
conversations.prefix: The Goods:
conversations.from: gpt
conversations.value: Clochgeta, the stone gate. The southernmost port of the Great Dwarven Empire. A bustling metropolis that boasts a little bit of something for just about anyone. 
conversations.prefix: Clochgeta:
conversations.from: human
conversations.value: You need to ask around to find out who the Shield Lord at the moment is. He's the one who grants access into the Great Dwarven Empire's lands. 
conversations.prefix: Can I Speak to a Manager Please?:
conversations.from: gpt
conversations.value: Clochgeta is a major port town. There's plenty of trouble to get into and plenty of cool stuff to see. (Each pip and outcome applies individually rather than a group outcome.)
conversations.prefix: About Town (Individual) (Optional):
conversations.from: human
conversations.value: Time for you to make your case and convince the judge that you're really innocent after all. You swear!
conversations.prefix: Plead Your Case (Rithiya and Kil):
conversations.from: gpt
conversations.value: You've been given a chance to speak on behalf of the accused. Better make it convincing. 
conversations.prefix: Speak on Their Behalf (Anyone But Rithiya or Kil):
conversations.from: human
conversations.value: There are a lot of people in the courtroom who claim to have been there, probably more than could have possibly been there. Time to see if you can figure out what happened and maybe change some stories. 
conversations.prefix: Work the Crowd:
conversations.from: gpt
conversations.value: You have fought many battles and lost much. You know how to fight, but more importantly, how to pick your battles.
conversations.prefix: Seasoned:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You come from a strong people who endure despite constant hardship. You think you are better than everyone else, only because you are.
conversations.prefix: Proud:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In nothing great or small, large, or petty will you ever give in. Overwhelming might or excessive force will not cause you to crumble or cave. You answer to your convictions alone.
conversations.prefix: Unyeilding:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Marks have been etched into your flesh and soul. You have been twisted permanently in a way you will never heal from. 
conversations.prefix: Scarred:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A promise has been spoken, a pack has been formed, a seal has been made. It is something you can not break even if you wanted to. Another has  power over you because of it.
conversations.prefix: A Promise:
conversations.from: human
conversations.value: Just like all Qunari you are strong and have a rigorous military training, but unlike most of your kind you excel in magic and using it on the battlefield. Blending the two disciplines, you cast spells out of your sword rather than through a wand or a staff. 
conversations.prefix: Battlemage:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Accustomed only to the life in the Southern Wastes, you lack delicacy  in speech or diplomacy and can come off as weird when dealing with members of the other races. 
  
  Especially with those delicate elves... 
conversations.prefix: Blunt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't trust others easily, and always believe people have an ulterior motive. You believe people are selfish by nature.
conversations.prefix: Cynical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There's so much knowledge in the world. You have to travel to learn more, to grow in skill and power.
conversations.prefix: Complete Your Studies:
conversations.from: human
conversations.value: Kil has always been fast: quick-witted, light-fingered, and swift-footed, with sharp reflexes and snap decisions. 
  
  He might not always--or often--be smart, and rarely can he be accused of valorous boldness, but he's at least *quick.*
conversations.prefix: Quick:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Kil's one fatal flaw--or at least, his prevailing flaw among *oh-so-many*--is his extremely poor judgment. Thinking things through just seems to take so much *time*, which always seems better spent doing exciting things and making horribly satisfying mistakes.
conversations.prefix: Foolish:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Kil's in it for the fun and the hijinks. He's also in it to avoid getting thrown in jail or lynched or stoned or dismembered or whatever it is the people of any given region would do to him if they found him, but it turns out all of those things are significant hindrances to engaging in exciting adventures.
conversations.prefix: Excitement and Adventure:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't get attached easily. You're usually on the road, and you don't find people all that charming, really. 
conversations.prefix: Aloof:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been offered a handsome reward for ensuring safe travel for the travelers. Don't mess it up.
conversations.prefix: Make Some Cash:
conversations.from: gpt
conversations.value: A qunari in qunari homelands, people recognize you and you deal with them much easier than any foreigner could. 
conversations.prefix: Familiar:
conversations.from: human
conversations.value: A gift of words, or just knowing the right people. You could sell swampland in a desert.
conversations.prefix: Trader's Tongue:
conversations.from: gpt
conversations.value: You don't let go of things easily. When you focus on a task you do it to the exclusion of all else.
conversations.prefix: Dogged:
conversations.from: human
conversations.value: Kil can't help it that most people's concerns seem unimportant and entirely too much effort to worry about. They're just so *uptight*. If they'd only relax a little, surely they'd see the merit in his ways.
conversations.prefix: Insouciant:
conversations.from: gpt
conversations.value: As a qunari your instinct is to stay and fight but you are afraid of repeating past mistakes.
conversations.prefix: Cautious :
conversations.from: human
conversations.value: Why do things the difficult way? Kil prefers to work smarter, not harder.
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: You almost forgot how it is to fight orcs, they are unpredictable and disorganized even when banded together. 
conversations.prefix: Rusty:
conversations.from: human
conversations.value: When a decision has to be made you don't hesitate. You take the lead when you know best.
conversations.prefix: Decisive:
conversations.from: gpt
conversations.value: He can certainly *talk* but who knew Kil could actually sing?
conversations.prefix: Actually Pretty Good:
conversations.from: human
conversations.value: Bred for leadership and command, Ashak is effective at delegating and dealing with tasks efficiently.
conversations.prefix: Organizer:
conversations.from: gpt
conversations.value: What are we still standing around here for?
conversations.prefix: Doer:
conversations.from: human
conversations.value: So maybe the name 'Kilraus von Rotewald' isn't always spoken of with fondness. Everyone has some slighted people in their past, right? Although maybe not quite *this* many...
conversations.prefix: Bad Reputation:
conversations.from: gpt
conversations.value: You're not skilled in battle. It's easier for you to make mistakes, or misunderstand the flow of a fight.
conversations.prefix: Non-Combatant:
conversations.from: human
conversations.value: People rarely surprise you, they are ruled by their baser desires. The worse part is that you are no different.
conversations.prefix: Cynical:
conversations.from: gpt
conversations.prefix: Wild: