conversations.from: system
conversations.value: Merchant Bryce Kastron is well known for being one of the richest mage-stone traders in the land. Rumour has it that he has some way of finding them by an ancient magic ritual that has been lost to time. But stories and myths aside, everyone knows that if you want the best mage-stones, you go to him. Not the other way.
  
  So it comes as a surprise when word gets to you that he needs your help. Everyone knows that the bandit attacks recently have had merchants quaking in their boots, with almost a third of the caravans heading towards the port city of Lyten being attacked. And with those being the talk of the town, it's not hard to guess what he needs your help for. 
  
  It's a job. One job. Are you up for it?
  
  -----------------------------------------
  You play an adventurer of some repute, and business has brought you to the village of Caitel, where you are to meet Bryce the coming morning.
  
  The setting is a low fantasy medieval setting, with magic being located almost exclusively in artifacts which are engineered by artificers using mage-stones.
  
  Mage-stones are gems which contain energy that can be harnessed. The colour of the stone determines the magic power it manifests, and there are different grades of purity. The more pure the stone, the deeper its colour and the more powerful the item. 
  
  Feel free to create custom cards, but please keep the starting strengths and weaknesses to attributes rather than physical characteristics.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: You are well versed in the use of swords and axes.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You know the plants that Mother Nature offers, and use them for a variety of functions, primarily healing.
conversations.prefix: Herbalist:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Brains over brawn any day, right?
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.value: Nothing gets in your way after you have set your mind on something.
conversations.prefix: Determined:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: People just listen to what you say. Somehow.
conversations.prefix: Persuasive:
conversations.from: human
conversations.value: You're never at a loss for words.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Kind and caring.
conversations.prefix: Compassionate:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You struggle with your decisions and second guess yourself.
conversations.prefix: Indecisive:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: You trust too easily. Unschooled in the ways of the world.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: You find it hard to trust others.
conversations.prefix: Guarded:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: You might not be right, but you're never wrong.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: You don't really notice too much about others' feelings. Either that, or you don't care.
conversations.prefix: Insensitive:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You are a master of ranged combat.
conversations.prefix: Sniper:
conversations.from: gpt
conversations.value: You rely on your wits and dabbling in various skills for survival.
conversations.prefix: Jongleur:
conversations.from: human
conversations.value: Your knowledge of the land and its people is your best asset. 
conversations.prefix: Scout:
conversations.from: gpt
conversations.value: You know the plants that Mother Nature offers, and use them for a variety of functions.
conversations.prefix: Herbalist:
conversations.from: human
conversations.value: You know the plants that Mother Nature offers, and use them for a variety of functions, primarily healing.
conversations.prefix: Herbalist:
conversations.from: gpt
conversations.value: You know the plants that Mother Nature offers, and use them for a variety of functions, primarily healing.
conversations.prefix: Herbalist:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: You are well versed in the use of martial weapons.
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You fight with your fists or with a staff. Monks swear an oath to never kill.
conversations.prefix: Monk:
conversations.from: human
conversations.value: You have connections in the shadier parts of town. 
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: human
conversations.value: Nothing gets you down.
conversations.prefix: Optimistic:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You don't really care too much about others' feelings.
conversations.prefix: Insensitive:
conversations.from: human
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: You might not be right, but you're never wrong.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: You think pretty highly of yourself. Some might say *too* highly.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.value: You think the worst of every situation.
conversations.prefix: Pessimistic:
conversations.from: human
conversations.value: You take on all challenges with gusto.
conversations.prefix: Spirited:
conversations.from: gpt
conversations.value: Money makes the world go round. And you'll get a tidy sum for this job.
conversations.prefix: Profit:
conversations.from: human
conversations.value: You owe someone a debt, and this is your way of repaying it.
conversations.prefix: Repay A Favour:
conversations.from: gpt
conversations.value: Bandits? That's just a fancy name for wanted men. If you can nab or kill one, it's a score. Big time.
conversations.prefix: Bounty Hunter:
conversations.from: human
conversations.value: You've got a score to settle with these bandits.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: You've got a share in the goods. It's in your best interests to keep them safe.
conversations.prefix: Keep The Trade:
conversations.from: human
conversations.value: The job's an opportunity to get out there and explore. And do some cool stuff. Why not?
conversations.prefix: Adventure:
conversations.from: gpt
conversations.value: You create magic artifacts from stones with mage-power.
conversations.prefix: Artificer:
conversations.from: human
conversations.value: The job’s an opportunity to get out there and explore. And do some cool stuff. Why not?
conversations.prefix: Adventure:
conversations.from: gpt
conversations.value: Bandits? That’s just a fancy name for wanted men. If you can nab or kill one, it’s a score. Big time.    
conversations.prefix: Bounty Hunter:
conversations.from: human
conversations.value: Money makes the world go round. And you’ll get a tidy sum for this job. 
conversations.prefix: Profit:
conversations.from: gpt
conversations.value: You’ve got a share in the goods. It’s in your best interests to keep them safe. 
conversations.prefix: Keep The Trade:
conversations.from: human
conversations.value: You owe someone a debt, and this is your way of repaying it. 
conversations.prefix: Repay A Favour:
conversations.from: gpt
conversations.value: You’ve got a score to settle with these bandits
conversations.prefix: Revenge:
conversations.from: human
conversations.value: The only inn in the small village of Caitel. They serve decent food and excellent ale.
conversations.prefix: The Prancing Piglet:
conversations.from: gpt
conversations.value: One of the richest mage-stone traders in the land. He is intelligent and knows much about the bandit attacks.
conversations.prefix: Merchant Bryce Kastron:
conversations.from: human
conversations.value: You are to lead three others during this journey. You know your own skill. But will these be help, or hindrance?
conversations.prefix: A Band of Mercenaries:
conversations.from: gpt
conversations.value: Three possible routes, each with their own advantages and dangers. Which will you choose?
conversations.prefix: Choose Your Route:
conversations.from: human
conversations.value: This wheel looks suspiciously like its been tampered with. But the question right now is: How are you going to fix it?
conversations.prefix: The Broken Wheel:
conversations.from: gpt
conversations.value: This wristband is studded with white mage-stones that hold enough power to heal minor flesh wounds twice.
conversations.prefix: Bracelet of Healing:
conversations.from: human
conversations.value: A mountain range full of winding paths and caves. The caves are said to hold many Mage-Stones.
conversations.prefix: Northvolk Mountains:
conversations.from: gpt
conversations.value: A small village, about three days' travel form the nearest city. It is near the Northvolk Mountains which have mines with valuable Mage-Stones.
conversations.prefix: Caitel:
conversations.from: human
conversations.value: Your companions are not used to working with each other yet. As the appointed leader, you have to sort it out.
conversations.prefix: Organise The Group:
conversations.from: gpt
conversations.value: A self-confessed thief and assassin. Is she to be trusted?
conversations.prefix: Kytira:
conversations.from: human
conversations.value: The Ssanai clanswoman is here for reasons of her own. Who is she, really?
conversations.prefix: Qayora:
conversations.from: gpt
conversations.value: These are the people you will be working with for the next week. Who are they, what are their motivations and what do you think of them?
conversations.prefix: Get to know your party:
conversations.from: human
conversations.value: This man has been stabbed several times and has lost a lot of blood. Will he survive the night?
conversations.prefix: The Wounded Man:
conversations.from: gpt
conversations.value: A beast poses danger to your and your companions. Can you find it before it finds you?
conversations.prefix: The Hunt:
conversations.from: human
conversations.value: Physically and emotionally battered, you need some time to rest. How do you feel?
conversations.prefix: Recover:
conversations.from: gpt
conversations.value: Your injury has left you somewhat weakened and is a little bothersome. It is healing, though.
conversations.prefix: Recovery:
conversations.from: human
conversations.value: Time to head out. Will you reach the entrance of the tunnel by dusk, or will there be difficulties along the way?
conversations.prefix: Progress:
conversations.from: gpt
conversations.value: Kyle is accusing Kytira of attempting to steal something from his tent. How do you resolve this conflict?
conversations.prefix: An Accusation:
conversations.from: human
conversations.value: Twisting, winding tunnels carved into the Northvolk Mountains.
conversations.prefix: Northvolk Caves:
conversations.from: gpt
conversations.value: A single man, suffering from multiple wounds. How did he end up this way?
conversations.prefix: The Injured Miner:
conversations.from: human
conversations.value: The miner is out of danger, but what do you do with him now?
conversations.prefix: An Additional Member?:
conversations.from: gpt
conversations.value: Tension is starting to give way to open suspicion. But can the group stay civil, or is the situation going to escalate?
conversations.prefix: Veiled Claws:
conversations.from: human
conversations.value: Bryce is suspicious of *everyone*, even you. Can you reassure him that you are not the traitor?
conversations.prefix: Suspicion:
conversations.from: gpt
conversations.value: Did something or someone really slip off into the caves, or was it your imagination?
conversations.prefix: The Shadow:
conversations.from: human
conversations.value: You *didn't* imagine it. There was someone sneaking off into the shadows. And now they're on the attack.
conversations.prefix: A Shadowy Figure:
conversations.from: gpt
conversations.value: A small metal disc, slightly bigger than a coin. What could it be?
conversations.prefix: A Metal Disc:
conversations.from: human
conversations.value: Something the shadow dropped as it fled. Is it relevant?
conversations.prefix: A Metal Disc:
conversations.from: gpt
conversations.value: Another attempt is being made on Rizzen's life, this time with more subtle means. Is he going to succumb?
conversations.prefix: The Second Attempt:
conversations.from: human
conversations.value: Are there any clues that will lead you to answers with regards to what happened here?
conversations.prefix: The Poisoner:
conversations.from: gpt
conversations.value: Kytira is Bryce's spymaster, and his daughter at that. How does this news affect you?
conversations.prefix: Confession:
conversations.from: human
conversations.value: There must be someone leaking information from the inside. But who?
conversations.prefix: Betrayal:
conversations.from: gpt
conversations.value: An attempt to lower the morale even lower than it already is, or bluff you into surrendering. How do you hold up?
conversations.prefix: Intimidation:
conversations.from: human
conversations.value: A forest known for its abundance of *Myconis* fungus, the trees grow tall and dense due to the fertilizing properties of the fungus.
conversations.prefix: Myconis Forest:
conversations.from: gpt
conversations.value: The traitor from the party is finally revealed - but he seems to have his doubts. Can you win him back over to your side?
conversations.prefix: Kyle:
conversations.from: human
conversations.value: The group has set up defences against the bandit attacks, should they happen.
  
  Counts as a **strength**.
conversations.prefix: Battle Preparations:
conversations.from: gpt
conversations.value: You're almost there. All you have to do is get the caravan and Bryce to the end.
conversations.prefix: The Final Stretch:
conversations.from: human
conversations.value: Where has the leader gone, and can you track him down?
conversations.prefix: The Bandit Leader:
conversations.from: gpt
conversations.value: You need to convince the bandits that this caravan isn't worth losing their lives over.
conversations.prefix: Protect The Caravan:
conversations.from: human
conversations.value: A sprawling mansion, home to Bryce Kastron and his household.
conversations.prefix: Kastron Manor:
conversations.from: gpt
conversations.value: You are experienced in the ways of war. But you don't fight for loyalty -- you fight for cold, hard coin.
conversations.prefix: Mercenary:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are horrified by the things you have had to do. You fear they are a stain that will never leave your soul...
conversations.prefix: Haunted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Once you have set your mind to something, you will do whatever you must to achieve your goal.
conversations.prefix: Determined:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You seek atonement for the black deeds of your past, even as you fear you can never be redeemed.
conversations.prefix: Redemption:
conversations.from: human
conversations.value: You're unwilling to place your trust in those untested.
conversations.prefix: Untrusting:
conversations.from: gpt
conversations.value: You don't tolerate disrespect, and young Nikola is getting on your nerves...
conversations.prefix: Uncompromising:
conversations.from: human
conversations.value: You and Qayora have more in common than you suspected.
conversations.prefix: Shared Experiences:
conversations.from: gpt
conversations.value: On a long campaign, resources are limited. You have to learn to use what you have.
conversations.prefix: Close Enough for Merc Work:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Understanding - and exploiting - the strengths of others is a skill necessary to the success of a mercenary commander.
conversations.prefix: When in doubt, delegate:
conversations.from: gpt
conversations.value: You've fought before, and in more desperate circumstances than these.
conversations.prefix: Battle-Tested:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: After wandering for so long, maybe it's time to settle down?
conversations.prefix: Find a Place: