conversations.from: system
conversations.value: The Slack channel for the game is here:
  
  https://storium-chat.slack.com/archives/C5JJB3EKU/p1512653711000353
  
  Here is some useful guidance about interactions between PC's and NPC's.
  
  http://storiumarc.com/storium-theory/storium-theory-giving-up-control/
  
  The story so far (at 1 December 2017)
  
  Jack Landers and his gang of rogues have taken control of the village of Brynford after the last Reeve disappeared mysteriously. The villagers are now treated poorly and are scared of complaining for fear of rough treatment. Jack has also been trying to secure the affections of the village healer Brasia, who has resisted this because she already has feelings for the shopkeeper, Gerald.
  
  Believing rumours amongst the members of the rogues, the stable hand Locke told the player characters that the old Reeve, Berwick, may be imprisoned in Mailholm Tower a few miles east. The PC’s travelled to the tower to try to find out if this gossip were true. Unfortunately, the party were sighted by the Tower guards - so they had to abandon the plan.
  
  Important Non-Player Characters
  
  Jack Landers - the “evil” Reeve of Brynford who wants to force Brasia Embers to marry him.
  Willem Bilton - Jack’s “evil” sidekick who runs the gang of rogues in the village.
  Brasia Embers - the village healer
  Gerald Luckmore - the village shopkeeper (who has feelings for Brasia and they are reciprocated).
  Father Aaron - the village cleric.
  Locke - a teenage stable hand (he dislikes Jack Landers).
conversations.from: human
conversations.value: 
  The Village Cleric
  
  "Peace will do its work best."
conversations.prefix: Father Aaron:
conversations.from: gpt
conversations.value: Village Shopkeeper
  
  "Ah, maybe this would interest you?"
conversations.prefix: Gerald Luckmore:
conversations.from: human
conversations.value: Village Healer
  
  "Nature is a truly wonderful thing."
conversations.prefix: Brasia Embers:
conversations.from: gpt
conversations.value: "Pay your dues or I will put you in the falls."
conversations.prefix: Thug:
conversations.from: human
conversations.value: 
  
  
  "I can tell you all sorts of things about Brynford, you know".
conversations.prefix: Locke:
conversations.from: gpt
conversations.value: 
  
  "Best ironwork for miles, without a doubt!"
conversations.prefix: Abel:
conversations.from: human
conversations.value: "Don't you cause any trouble."
conversations.prefix: Village Watchman:
conversations.from: gpt
conversations.value: Develop some form of basic affinity between yourself and Sneev.
conversations.prefix: Sneev's Friend:
conversations.from: human
conversations.value: You remember a major  historical event that has affected you.
conversations.prefix: Witness to history:
conversations.from: gpt
conversations.value: This will resurrect a dead person.
  
  If you use this you must dual class as a cleric (assuming you are not already a cleric).
conversations.prefix: Scroll of Resurrection:
conversations.from: human
conversations.value: This will heal a wounded person.
conversations.prefix: Heal Spell Scroll:
conversations.from: gpt
conversations.value: These herbs will heal a person.
conversations.prefix: Healing Herbs:
conversations.from: human
conversations.value: "Help us put this fire out!"
conversations.prefix: Housefire:
conversations.from: gpt
conversations.value: Colourless 
  
  Tastes of charred beech and honey
  
  Possible effect: rampant disorientation
  
conversations.prefix: Old Swythener:
conversations.from: human
conversations.value: Deep red 
  
  Tastes mildly acrid 
  
  Possible effects: gagging and shouting 
conversations.prefix: Wakelyke's Scarlet:
conversations.from: gpt
conversations.value: Fizzing yellow
  
  Tastes of lemons
  
  Possible effects: pointed philosophical debate 
  
conversations.prefix: Cobsworth Pale:
conversations.from: human
conversations.value: Clear and bubbly
  
  Tastes of sweet herbs
  
  Possible effects: dreamlike visions.
conversations.prefix: Buckland Fizz:
conversations.from: gpt
conversations.value: Yeasty grey
  
  Tastes of woody salmon
  
  Possible effects: jovial banter 
conversations.prefix: Rigwort Pure:
conversations.from: human
conversations.value: Reeve's Henchman
  
  "I see you are not from round these parts."
conversations.prefix: Willem Bilton:
conversations.from: gpt
conversations.value: "Good to see you."
  
  [Play with this NPC]
conversations.prefix: Gerald Luckmore:
conversations.from: human
conversations.value: A brown mare.
conversations.prefix: Ellee:
conversations.from: gpt
conversations.value: An off white stallion.
conversations.prefix: Mercer:
conversations.from: human
conversations.value: A young black stallion
conversations.prefix: Runwill:
conversations.from: gpt
conversations.value: A brown and white mare.
conversations.prefix: Merry:
conversations.from: human
conversations.value: An occupied keep outside of Brynford.
conversations.prefix: Observe Mailholm Tower:
conversations.from: gpt
conversations.value: 
  
  Brandon is injured. 
  
  He must be carefully moved from the wreck.
conversations.prefix: Broken Cart:
conversations.from: human
conversations.value: 
  
  Needs help to recover some of her sheep that have disappeared.
conversations.prefix: Lena Wellen:
conversations.from: gpt
conversations.value: 
  This shepherdess needs help to recover her sheep that have run far off.
conversations.prefix: Lena Wellen :
conversations.from: human
conversations.value: A half-goblin spy.
  
  
conversations.prefix: Sneev:
conversations.from: gpt
conversations.value: 
  
  Sheep thieves!
conversations.prefix: Harry and Jake:
conversations.from: human
conversations.value: A short distance from the river Bryn.
conversations.prefix: The east road:
conversations.from: gpt
conversations.value: Devoted servant of a higher power.
conversations.prefix: Cleric:
conversations.from: human
conversations.value: You are a frenzied fighter, with large sharp teeth and a pet wolf that lets you ride him, when you do not climb off and just fight by his side.
conversations.prefix: Goblin Wolf Gnasher:
conversations.from: gpt
conversations.value: Your weapon of choice is your bite and it is really quite an effective one.
conversations.prefix: Large Sharp Teeth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are one to just rush into a fight, depending on your speed and that of your wolf companion.
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are an outcast from your own people, as you have a good heart, and you are an outcast here in your adopted home, as you are a goblin. You want to find acceptance somewhere.
conversations.prefix: Find Acceptance:
conversations.from: human
conversations.value: A being that gains divine magic through being attune with nature. Also has the unique ability of being able to shapeshift into an animal.
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Level headed in the face of adversity. Able to calm a room of angry people using only your voice and a few well thought out words. You don't speak much, but when you do, people listen.
conversations.prefix: Calming Presence:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Due to past or unknown horrors, you cannot stand deliver the final blow, no matter how evil your opponent. You were built to heal, never to kill.
conversations.prefix: Weak Will:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Due to some large (or many large) sins, you find the need to constantly help whoever you can. Maybe one day, finally, you'll find your own peace.
conversations.prefix: Purify Your Sins:
conversations.from: human
conversations.value: Instead of using your voice or an instrument to make  music in the heat of battle, you conduct the ambiance provided by the fight itself to create a symphony that can bolster your companions.
conversations.prefix: Maestro:
conversations.from: gpt
conversations.value: Even if you're often found just at the edges of battle, you are more than capable enough to hold your own against an opponent or two while keeping to the set rhythm of the fight around you.
conversations.prefix: The Beat of War:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a strong need for perfection; everything must be *just* so in order for you to be content with the fight. Anything less is just waiting to be criticized to hell and back.
conversations.prefix: Stay on Key:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It has been your dream to compose a song that can wholly and completely grasp the complexity of war and battle, to have it gain popularity and make you famous.
conversations.prefix: Composition of the Ages:
conversations.from: human
conversations.value: A fierce, primal warrior, capable of channeling their rage in combat and using it to fuel further attacks.
conversations.prefix: Barbarian:
conversations.from: gpt
conversations.value: In the heat of battle, there is no stopping you. Filled with bloodlust you cleave through your enemies, and
  nothing, save a mortal wound, will quell your anger. The "clan" must be defended at all costs. 
conversations.prefix: Endless Fury:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have one answer to problems, and it usually involves a weapon of some kind. Diplomacy is not your forte.
conversations.prefix: Aggressive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There's a life for you somewhere far, far away, but you refuse to have anything to do with it. How could you sit back and watch the world turn? Far better to prove them wrong by striking out and making a difference.
conversations.prefix: Reject The Norm:
conversations.from: human
conversations.value: A ruthless criminal who uses stealth, dirty tricks and violent attacks to slaughter unsuspecting opponents. Rogues are fast talkers and dirty fighters known to be quick in mind and in hand.
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: Being quick will save you from arrows, being agile will save your from a sword. Using your size, speed and the land around you to outmaneuver opponents and get the upper hand.
conversations.prefix: Agile:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When you see an opportunity for treasure, fame or fortune, you take it. It might be a suicide mission, but you'll live forever... right?
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You might just be a lowly scoundrel living from job to job, but if you save enough treasure, help or swindle the right person, you could be king! Or at least rich.
conversations.prefix: Fame and Fortune:
conversations.from: human
conversations.value: With weapon in hand, a fighter is always there between friend and foe, keeping her allies safe from harm and making her enemies regret entering the fray.
conversations.prefix: Fighter:
conversations.from: gpt
conversations.value: Your weapon, physique and battle scars make for an intimidating appearance, and you know how to use it to best effect. You're not always in scary mode, but when you are, people notice. 
conversations.prefix: Menacing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can't seem to stop your mouth from running off sometimes. It's not your fault that people do stupid things sometimes. Who could resist commenting? And if people take offense to that comment, well, that's their problem, isn't it? 
conversations.prefix: Snide:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Everyone dies, and all that lives on are the tales they tell of you. You intend to leave the grandest, most impressive tales, to have your name still be spoken across the world centuries after you die. 
conversations.prefix: Legend:
conversations.from: human
conversations.value: A warlock is an arcane spellcaster who gains power through pacts with powerful entities, most commonly devils, elder evils of the Far Realm, fey, or demons. 
conversations.prefix: Warlock:
conversations.from: gpt
conversations.value: There's something about you that makes people listen to what you have to say. Your voice is almost hypnotic at times. More often than not, folks follow your suggestions. Most of the time, it even works out for them...
conversations.prefix: Persuasive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know what lies beyond the veil for you, and it's not good. Because of this, you are afraid of dying more than most mortals. This can lead to charges of cowardice. If only these fools knew the truth...  
conversations.prefix: Thanatophobia :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In exchange for power, you made a deal for a soul. But you didn't realize it wasn't for your soul, but an innocent. You will find a way to rescue her spirit from the beyond, even if that means you'll have to go there yourself.
conversations.prefix: Deal With A Devil:
conversations.from: human
conversations.value: A musician, with a gift for inspiring his allies and beguiling his enemies.  A performer who weaves subtle magics with the beat of a drum, strum of a lute, or the telling of a good story.
conversations.prefix: Bard:
conversations.from: gpt
conversations.value: Your well-honed instincts as a performer have taught you how to read a room.  You can play a tune or sing a tale to bolster your allies in combat, rally their morale during difficult times, or subtly change the direction of a tense situation in your favour.
conversations.prefix: Inspiring:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your years of performing mainly in taverns have given you a false sense of confidence.  You assume those around you are well-intentioned or drunk, and that your surroundings are reasonably safe.  As a result, you frequently find yourself in less than ideal circumstances.
conversations.prefix: Oblivious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your father was a pig farmer.  His father was a pig farmer.  His father was a potato farmer.  As far back as anyone has bothered to record, the Heathertoe name has been synonymous with the production of food, and a quiet life of hard work for modest reward.  You decided long ago that this life is not for you, and you intend to seek out the extraordinary wherever you find it.  So far, it's mainly led to playing music to drunks, but you're hopeful things will turn around.
conversations.prefix: A Grand Adventure:
conversations.from: human
conversations.value: You're not beaten down by the difficulties of life, and you hold out hope that everyone can find happiness.  You like seeing folks come together, and you like playing a role in that where you can.
conversations.prefix: Romantic:
conversations.from: gpt
conversations.value: Some people are content to live their entire lives in a single town or city. You are not. Over the years you've been all around, living and learning all the while. 
conversations.prefix: Well Travelled:
conversations.from: human
conversations.value: You are a child of two worlds. Raised by elves, you were never one of them and your magic is as human as it is elven. Never feeling welcome in your homeland,  you are now travelling, seeking to find a place where you belong. 
conversations.prefix: Half Elf Mage:
conversations.from: gpt
conversations.value: You know a lot about history, magic, al sorts of things. Full of useful tidbits and trivia. 
conversations.prefix: Scholar:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are new to travelling and adventuring. You have been raised in a very Elven way and you know little about the outside world save what you have read. One thing is for sure, the world is nothing like how it is in the storybooks!
conversations.prefix: Inexperienced:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to find people you can call friends and family. You are looking for a place to belong. 
conversations.prefix: Sense of belonging:
conversations.from: human
conversations.value: You've spent your life hover over kettle on camp fires and among the servants in the kitchen.
  
  With little more than a pan, a fresh fish, and a spice or two, you can turn the ordinary into something fit for nobility.
conversations.prefix: Cook:
conversations.from: gpt
conversations.value: The days are long and hard for those in servitude. Years of such often breaks the will of those beneath the strain. But not you. Tomorrow brings with it new strength to carry you forward.
conversations.prefix: Resilient:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In tune with nature and the elements around you. You use this magic for healing, helping and staying in touch with nature.
conversations.prefix: Druid Magic:
conversations.from: human
conversations.value: Homeless, tired and scarred. Bound for trouble but relentlessly adept at survival.  
conversations.prefix: Halfling Drifter:
conversations.from: gpt
conversations.value: Without strength, words become weapons. 
  
  A compelling vocabulary allows you to shift moods, inspire action or lift the truth.
conversations.prefix: Speechcraft:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A pull on the heart and mind.
  
  You are deeply drawn to intoxicants. Some to forget, most to calm. Going without for some time creates a pull so vicious that you'll do anything to satiate the need.  
  
conversations.prefix: Addict:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Through your travels to mystical mental spaces, you've become convinced of 'something more'. 
  
  You're driven to learn the rites of magic, enchantment and particularly, the dark arts of Necromancy.
conversations.prefix: Learn Magick:
conversations.from: human
conversations.value: Having been orphaned and left to defend four yourself, you are dedicated to the people in your life.
conversations.prefix: Loyal:
conversations.from: gpt
conversations.value: Nothing will get in the way of your goals. You know what is important to you and you will do everything in your ability to achieve them.
conversations.prefix: Determined:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You only see what you want to believe instead of seeing the truth. Your dreams cloud your visions of the world around you.
conversations.prefix: Blind sight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were abandoned at an early age and you've never had a family to call you own. Your only wish is to create such a unit to be a part of and to contribute to. 
conversations.prefix: Orphaned:
conversations.from: human
conversations.value: Your eclectic upbringing included some training with weapons and armor, a bit of sneaking and thieving, and a dash of nature lore and tracking.  While not a rogue in the traditional sense, you exemplify the varied skills that rogues bring to any group.
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: You bring expertise from a variety of fields to any situation.  You know a little bit about a lot of topics, and have talents ranging from spinning tales, to planning tactics, to breaking into locked rooms.
conversations.prefix: Versatile Skillset:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The only good thing you got from your father's lifestyle was a broad range of skills.  You may not be the best warrior, or thief, or ranger, but you can believably pass for any of the three if the situation calls for it.
conversations.prefix: Versatile Skills:
conversations.from: human
conversations.value: You are, plainly, not a knight.  Whenever someone expects you to act in a knightly fashion, or display a knight's skill at arms, you risk the truth being discovered... which is likely to get you executed.
conversations.prefix: Not a Knight:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can't bring yourself to just forget the knight and his squire, and you feel obliged to honor the knight's request.  Even if that leads you to greater troubles.
conversations.prefix: Honor the Dead:
conversations.from: gpt
conversations.value: You are the daughter of the owner of the local pub or tavern.  You serve food and drinks, chat up the customers, and help your family to remain prosperous.  Sometimes, though, a little adventure would be nice.
conversations.prefix: Publican's Daughter:
conversations.from: human
conversations.value: Working in a tavern all of your life has trained you to have an excellent memory for faces, names, and other extraneous details.
conversations.prefix: Good Memory:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes you rush into things when you should really stop to think about the consequences more carefully, first.
conversations.prefix: Impulsive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're just a small-town girl living in a lonely world.  But don't stop believing that there is more to life than just this.
conversations.prefix: Become More Than You Are:
conversations.from: gpt
conversations.value: Your armor, at least, identifies you as a knight.  For some, that's all they need to believe you *are* a knight.  As guilty as you may feel, that can be used to your advantage in the right circumstances.
conversations.prefix: Noble Trappings:
conversations.from: human
conversations.value: Your reluctance to interact with authority figures often draws the very kind of attention you seek to avoid.  Nothing is more suspicious than someone who keeps ducking the law.
conversations.prefix: Avoiding Authority:
conversations.from: gpt
conversations.value: Sometimes, you just push too hard and too fast when it would be better to slow things down and step back.
conversations.prefix: Tact is not your strong suit.:
conversations.from: human
conversations.value: You don't tolerate nonsense from people, especially drunken people.  You could be a tad more diplomatic.
conversations.prefix: Don't Take No Guff:
conversations.from: gpt
conversations.value: You are a champion for the god of peasants and the defenseless. You are called to ensure that those who cannot protect themselves are protected.
conversations.prefix: Holy Warrior of Astos:
conversations.from: human
conversations.value: One of the tenets of your religion is to only use weapons that would be available to commoners. As a result, you have become adept at unarmed combat and the use of improvised weaponry.
conversations.prefix: Weapons of the Common Man:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You feel compelled to protect those who cannot protect themselves, even if it means taking on overwhelming odds.
conversations.prefix: Compelled to Protect the Weak:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As a half-goblin, you have always been an outsider, even among your order. You hope to someday find a place where you are accepted for who you are.
conversations.prefix: Find a Home:
conversations.from: gpt
conversations.value: Roar!
  
  (A fierce, primal warrior, capable of channeling their rage in combat and using it to fuel further attacks.)
conversations.prefix: Barbarian:
conversations.from: human
conversations.value: Having lived a full life in service to an alchemical order of battle Hospitalars this old Knight climbed the courtly ladder. And then slid down the other side. He has the training for, experience with, and access to some fine healing tools and magics. The polish on his boots is scuffed though, his word arm remembers being stronger and the hems of his formal attire are all fraying. That and his persistent knack of not dying of old age has made his courtly peers uncomfortable. 
  
  He has seen it all done and will certainly tell you how you erred as he seals sword wounds and breathes life back into your fallen comrades.
conversations.prefix: Venerable Hospitalar :
conversations.from: gpt
conversations.value: Somehow you always pull them through. Maybe it was that repurposed dwarven ring of fever sinking, or the goblin dung salve of tooth ache soothing but you always seem to have just the thing to keep ‘em in fighting trim.
  
  Certainly you can't keep everything you might need in that one little bag. The thing that bag is just a convenient place to open a  a small porthole onto the magical stores of your former Hospitalar order. These shelves are kept stoked with a wide range of medicines and tools of which you avail yourself when needed. 
conversations.prefix: "Physicians Bag" (minor portal magics):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: So much time spent repacking spilled intestines and sealing kill fractures as stripped you of some of your bedside compassion. People tend to be their wounds in your eyes. The more potential a person has for taking wounds or contracting diseases the more interesting they become.
conversations.prefix: Fascination with dis-ease.:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Everyone expects you to settle into a kindly dotage somewhere. Here is the thing though. With access to the magics and potions you have you've been able to keep your senescence at bay. This has had two major effects in you quality of life. It makes you restless. It makes folks at court and in academia uncomfortable. So it's adventure time again. All those young uppity sorts worry about is if you are going to slow them down. Not yet?
conversations.prefix: Keep Adventuring.:
conversations.from: human
conversations.value: You have the strength of 10 men!   
  
  /flex
conversations.prefix: Strong:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are dumber than a doorknob.... whatever that means.
conversations.prefix: Dim-witted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Life without excitement isn’t a life worth living. Thus, you are in pursuit of Fame, Glory, and Gold!
  
conversations.prefix: Fame, Glory, and Gold!:
conversations.from: gpt
conversations.value: A merchant who enjoys his solitude, but travels from place to place to make a living. He deals in goods... and most are even legal.
conversations.prefix: Merchant Loner:
conversations.from: human
conversations.value: He doesn't shy away from confrontation if needed. That is a normal risk in his profession.
conversations.prefix: Fortitude:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: He has a love of money that sometimes affects his judgment.
conversations.prefix: Greed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: He's made some questionable trades in the past... and some resulted in people getting killed. he hopes that doesn't come back to haunt him.
conversations.prefix: A Few Shadey Deals:
conversations.from: gpt
conversations.value: The ranger is a hunter and woodsman who lives by not only the sword, but also his wits. Robin Hood, Orion, Jack the giant killer, and the huntresses of Diana are examples of rangers from history and legend. The abilities of the ranger make him particularly good at tracking, woodcraft, and spying.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: You are an expert at tracking and hunting.
conversations.prefix: Huntsman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: No matter how you planned it to go, somehow things go awry. If you had a middle name, it would be "Awkward!"
conversations.prefix: Awkward:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As a half-elf, you've felt that you "belonged" to neither the elven nor human communities. 
  
  You hope to someday find a place where you are accepted and welcomed for who you are. 
conversations.prefix: A Place to "Belong":
conversations.from: gpt
conversations.value: Knights of the Realm are dedicated to upholding justice and protecting the innocent, at least on paper. In reality, they are little more than well-trained thugs for and of the nobility.
conversations.prefix: Knight of the Realm:
conversations.from: human
conversations.value: You are a highly trained warrior, and a worthy opponent to even the mightiest of foes.
conversations.prefix: Skilled in Combat:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're a knight of the Realm, and expect Peasants to give you the respect you deserve, even if it means their true opinion of you is lowered.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Despite everything, you firmly believe that you  have a responsibility to protect the  weak from the strong. 
conversations.prefix: Enforce Justice:
conversations.from: gpt
conversations.value: You were born with an uncanny connection to the element of fire - the energy flows through you and with training you conjure and manipulate it.
conversations.prefix: Pyromancer:
conversations.from: human
conversations.value: In one way or another, the very magic of the earth powers people to guard it.
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Using the natural magic inside her, Orev can shape change into any animal, be it mammal, bird, reptile, amphibian, or fish.
conversations.prefix: Shape-Change:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being preoccupied with finding answers leads to distraction from the present and can only cause problems.
conversations.prefix: Obsessed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Freedom was a gift to cherish. While she's only seen it, Mag would fight for those bound so that they can have that gift.
conversations.prefix: Freedom:
conversations.from: human
conversations.value: You are well-versed in the art of the arcane and sciences, as if formulas and experiments naturally come to you.
conversations.prefix: Arcane Aptitude:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a desire for discovery, often at the expense of safety: for yourself and others around you.
conversations.prefix: Curiosity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: On a vision quest to discover the limits of your powers - and break through them. 
conversations.prefix: Ascension:
conversations.from: gpt
conversations.value: She's young and curious, but tied to her home. At age seventeen, nothing has changed. Except her egg-cracking skills, of course.
conversations.prefix: Baker's Daughter:
conversations.from: human
conversations.value: It is quite easy for you to plead your case and get your way.
conversations.prefix: Charming:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been sheltered your entire life; the chances that you will understand politics and war are very low.
conversations.prefix: Ignorant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Mediocrity is killer sometimes...
conversations.prefix: Boredom:
conversations.from: gpt
conversations.value: The wilds call you for adventure and exploration. Society is nice, but the wilds are what you call home.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: The boar's charging you? No problem.
  The cliff fell out from under you? You got this.
  
  There's a plan for everything, and you know just what to do. Nothing shakes you.
conversations.prefix: Unflappable:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're the best and you know it. Too bad it's not always true.
conversations.prefix: Pride:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to explore and see all there is to see! And if that helps somebody else to explore, that's an added perk.
conversations.prefix: Chart the Wilds:
conversations.from: gpt
conversations.value: Instead of innate magical talent, yours lie in the crafting of potions, elixirs, explosives and whatever else your mind can conjure.
conversations.prefix: Alchemist:
conversations.from: human
conversations.value: On a quest to find Deckard Blythe, beloved father and disgraced Arcane Scholar - who went on a journey to perfect his life's work: The Deus Elixir
conversations.prefix: Lost Father:
conversations.from: gpt
conversations.value: You're quick to assess the situation.
conversations.prefix: Attentive :
conversations.from: human
conversations.value: Your academic training in science and alchemy had you dabble in the medicinal fields - you can craft and safely administer minor healing chemicals and ointments.
conversations.prefix: Pharmaceutical  :
conversations.from: gpt
conversations.value: Your training has resulted in you being remarkably quick on your feet and with your hands. 
conversations.prefix: Swift:
conversations.from: human
conversations.value: Reeve's Henchman
  
  "I see you're not from round these parts."
conversations.prefix: Willem Bilton II: