conversations.from: system
conversations.value: Placeholder.
conversations.from: human
conversations.value: A noble, an Elariel at that, wishes to recruit you for a rebellion against the Lord Ruler. What do you say?
conversations.prefix: The Noble Recruiter:
conversations.from: gpt
conversations.value: Always looking to fight for what he believes in. Adrien will not hesitate to start a fight if he believes in what he is fighting for.
conversations.prefix: Fighter:
conversations.from: human
conversations.value: Adrien is gifted with the power of a Lurcher. Able to burn Iron to pull metal towards him, he uses this in combat to disarm enemies and reach places not normally accessible. Adrien also possesses Ironsight, which allows him to see metal he can manipulate.
conversations.prefix: Iron Misting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As a young boy, Adrien saw his mother murdered by a Steel Inquisitor on the behest of his father. From then on, Adrien hated the Final Empire, while fearing the vicious power of the Steel Inquisitors. Adrien snapped during this moment, and became a Lurcher and enemy of the Lord Ruler.
conversations.prefix: Fear of Inquisitors:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As a young boy, Adrien saw his mother murdered by a Steel Inquisitor on the behest of his father. From then on, Adrien hated the Final Empire, while fearing the vicious power of the Steel Inquisitors. Adrien snapped during this moment, and became a Lurcher and enemy of the Lord Ruler. He seeks to end the Steel Ministry at all costs, and will do whatever he can to exact revenge.
conversations.prefix: Destruction of Inquisitors:
conversations.from: gpt
conversations.value: Because of his tumultuous upbringing, Adrien has learned to think only for himself. He will do whatever it takes to win, sacrificing everything it takes to destroy the Inquisitors and the Empire.
conversations.prefix: Apathy:
conversations.from: human
conversations.value: Grew up as Son of Jaer Venture, was discovered as illegitimate and set to be executed but his father was able to fake his death and send him out of Luthadel providing him with a Merchants post in the outskirts of the central dominion 
  
conversations.prefix: Child of both Worlds:
conversations.from: gpt
conversations.value: Knowledge of Noble Houses
  Abilitys of a Pewter Misting also called a Thug, by buring pewter they grant him a superhuman Stamina and strenght as well as Pain resistance.
  Trained in fighting by masters of their field during his youth
conversations.prefix: Noble Thug:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Impatient with other Skaa as he sees their knowledge and skill not on par with his own.
  Overestimation of own skill and knowledge because he was raised to see himself as superior.
  He still behaves like a Nobel sometimes despite not being one for quite some time which could lear sometimes to the case that other Skaa shunned him.
  
conversations.prefix: Fallen Bastard:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He wants to get his Noble status back, and return into his life in House Venture.
  As he sees all his problems coming from the harsh rule of Lord Ruler and his Inqusitors he plotts to bring them down to ensure his own position and life...our searches for a way to regain their favour...
conversations.prefix: Return to the top:
conversations.from: human
conversations.value: influencing or attempting to influence the behavior or emotions of others for one’s own purposes
conversations.prefix: Manipulative:
conversations.from: gpt
conversations.value: Tineyes have the ability to burn Tin, which allows them to enhance all five of their senses. Tineyes are often used as lookouts and scouts because they can see in near-darkness. A major flaw of burning is that if a sudden loud noise or bright light appears it can render a Tineye stunned for a short time. Tin also gives mental "stability" allowing the person to utilize all of the information that it provides and allowing them to assess a battle situation quicker than a normal person. The increase given compares in no way to the mental increase given by atium. 
conversations.prefix: Tineye Savant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Some dangerous and powerful people are pissed. Bad intentions.
conversations.prefix: Chased:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The only way nobles won't snitch on you, or kill you themself, is to gain power and control over them. On every nobleman.
conversations.prefix: Securing power:
conversations.from: human
conversations.value: Once a skaa under Lord Erikeller's eager whip. After escaping he joined the revolutionary army, eager to make a difference and bring down the tyrannical nobles.
conversations.prefix: Revolutionary:
conversations.from: gpt
conversations.value: Thick muscles built up from long years of working in the mines have given you a greater strength than most men.
conversations.prefix: Strong:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Experience from whispered questions and the odd smuggled books coupled with your experience in mining means that you can recognize different metals and their alloys.
conversations.prefix: Metallist:
conversations.from: human
conversations.value: After an accident in the mines your leg was damaged. Judged capable of still working, it was never properly tended to, and didn't heal quite right. It still flares up from time to time and makes it difficult to run quickly.
conversations.prefix: Bad Leg:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You saw people die around you, cut down by the mine or by the guards. For too long you accepted it as the way things were, but now you have a chance to change things, and you'll kill every single person who dares to abuse a skaa!
conversations.prefix: Idealistic Revenge:
conversations.from: gpt
conversations.value: Years of working in the mines have strengthened your muscles. You can carry more and punch harder than most men around.
conversations.prefix: Strong:
conversations.from: human
conversations.value: You are fed up with the nobility, the Lord Ruler and everyone. You don't care anymore about the consequences of your actions as long as you see those bastards hanged. The end justifies the means, no matter what means you use. 
conversations.prefix: Ruthless revolutionary:
conversations.from: gpt
conversations.value: You have been infiltrating nobility's houses and killing them without them even noticing for many years already. You are very hard to notice and you can kill in one single blow. 
conversations.prefix: Sneaky bastard:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Seriously, you are far too brutal and thoughtless with your means and that has led to having more and more people behind your trail to avenge their loved ones. 
conversations.prefix: Too brutal:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You had a family, three daughters, one wife. Lived a happy yet hard life in a far-off Dominion. That all changed when a nobleman decided to rape and kill your daughters and your wife. That night, you decided to kill him as well, and if the nobility took your childs away from you, it's only natural to do the same to them, right? And to any bastard that may be helping them, no matter if they are skaa or noble. 
conversations.prefix: Madman:
conversations.from: human
conversations.value: Rye always trusts her luck, she believes that no matter how grim the situation might look, things always work out for her in the end. After all, she has made it this far! Her confidence and optimism allows her to think clearly in situations where other people might panic or distress. She will take high risk/high reward opportunities when presented.
conversations.prefix: Lucky:
conversations.from: gpt
conversations.value: Rye is a Smoker, a misting who is able to burn copper to create copper clouds. These clouds allow anyone nearby to burn allomantic metals without being detected by Seekers who are burning bronze. Additionally it protects you from having your emotions affected by Soothers or Rioters.
conversations.prefix: Copper Cloud:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Rye is a rebellious skaa girl. In a world where skaas are treated like slaves, being also a girl brings it's own kind of problems. Not only she is physically weaker than most men, she has seen countless of her friends being chosen for a night of "entertainment" by nobleman, and killed the next morning. She fears intimacy or people getting to close to her.
conversations.prefix: No place for a girl in a rebellion:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: After Rye was smuggled out of Luthadel as a baby, she was sent to Urteau in the Northern Dominance where she lived her life working in a plantation with her uncle. She received letters from her mother until she was ten. After which they stopped coming. Everyone assumes she died, but she made it her goal to go back to Luthadel someday, find out what happened, and kill the man who hurt her. She escaped the plantation and joined the rebellion with the sole purpose of getting closer to her goal.
conversations.prefix: Road to Luthadel:
conversations.from: human
conversations.value: Even after your previous mistreatment you still seem to take what people say at face value and not look at the deeper consequences. You suppose it's what landed you in the Rebellion in the first place.
conversations.prefix: Trusting: