conversations.from: system
conversations.value: *It could've happened to anyone. You were walking back home from the bar, a little tipsier than you had planned on leaving perhaps, but you still felt it better to err on the side of caution and come back for your car in the morning. After all, only live a couple of blocks away.*
  
  *You didn't quite feel like having to cross the street, so you thought you'd take a short cut through the local park, despite how the overgrown place always gave you the chills. That night, you felt a lot braver than usual, or perhaps you were simply much dumber than usual. Either way, you started on the concrete path through the park, but as you went further along this normally bare path, you began to notice that the grass seemed to spill over in unexpected areas or even pop up out of cracks you hadn't remembered seeing there before... as if they had just grown in to try and trip you up.*
  
  *You kept walking, humming a soothing tune to yourself as the bushes seemed to spring up closer and closer to your path and had far more thorns than you remembered seeing on previous walks... and then the branches on trees seemed to hang lower, forcing you to duck under them with alarming regularity. And then you heard the hungry growl of a great beast... one not five steps behind you. Without thinking, you run further into this strange section of the park, even though you know you are simply getting yourself even more lost than you were before. The beast never seemed to lose pace with you, however, at least not until you ran headfirst into that impossibly tall, and impossibly beautiful woman. In the strange light that permeated from nearby fruits in the trees, she appeared to have dark green skin, like the Wicked Witch of the West with her version of a deep tan... but her features resemble a dark elven sorceress, with her long pointed fingers and equally pointed ears, and above all, her piercing... alluring gaze.*
  
  *The woman offered help, you hastily accepted, even as she rapidly spoke in an ancient tongue you didn't understand, drafting up a binding verbal contract... and then the strange wolf-creature that had been chasing you abruptly stopped and ran off in some other direction. It was only then, as the woman smiled, that you noticed how she had been eying you with a predatory gleam... and her rows upon rows of shark-like teeth only served to enhance that feeling. She took a large bite out of your neck, and before you could fully fall onto the ground screaming in pain, she caught you and carried you in her arms with the gentleness of a new mother.*
  
  *After that, time became a bit fuzzy for you, you remember climbing on spires of the clearest emerald green water you've ever seen that rose up out of the font of an active volcano... dining on fallen stars shortly before your mistress decided to indulge her unusual bedroom appetites... devouring you in more ways than one and healing you every step of the way... sparing none of the unspeakable pain of flesh being rent and torn and then stitching itself back together, of bones breaking into powder and then reforming, though not quite as they once were... and neither did she spare you the mind-warping pleasure of herself... how her every touch seemed to send waves of pure ecstasy raging through your body, to say nothing of the more intimate pleasures she subjected you to.*
  
  *Immediately afterwards of course, this impossibly exotic creature put you to grueling and exhausting work, hunting through the strange forests for the hardest to reach fruits... and while you sampled some of them to see how they affected you and how they might affect your mistress, you had a rare moment of clarity... you woke up from the intoxicating haze you'd been living with for so long to realize just how much of a nightmare you had been living. And then you remember your girlfriend, who you had thought about marrying before you had been taken. You wonder how long it has been, and whether she misses you or has already moved on... or even how long it has really been. Either way, you make your decision, you latch onto the strongest memory of her you have - a bitter argument over your drinking, and you hurriedly retrace your steps through the Hedge and back out where you came from... back to your hometown.*
  
  *Despite knowing that things were tense when you last saw her, you rush to her place, desperate to have her hug you, tell you how much she missed you and how she'll never let you out of her sight again. Only, you find that she is moving out. There is a wedding ring on her finger, and as you watch from the bushes, she embraces a young thing that looks very much like you, a little older perhaps, but still... its you. Then you look down at your hands and you see the shriveled, pale little wretch you have become and you slink away, utterly lost at what to do next.*
  
  ---
  
  **Fair Warning: This game is flagged as NSFW because it'll likely involve a good amount of swearing, fairly graphic depictions of violence, quite likely sex and drug use... as exploring themes of abuse and dealing with abuse, and other disturbing, adult themes. Its a World of Darkness game, it'd be weird if it WERE entirely SFW.**
  
  Okay, this story is loosely based on the New World of Darkness game, *Changeling: The Lost*. In that game, you are abducted by one of the True Fae, it doesn't really matter what you were doing at the time, you might've been taking out the trash, walking through a park, you might have even unknowingly helped one of the True Fae out, and unknowingly insulted them in the process or broke some law of theirs you didn't know about and probably couldn't understand. In any case, they abducted you, tortured you, abused you, put you to work, maybe sexually abused you (or worse, made you think it was entirely consentual at the time, or much worse, made you think you were in love), and quite likely abused you in ways we don't have words for. That abuse changed you. The food and drink changed you. The very strange land with all of its terrible beauty, changed you. The tasks you were put to changed you. Everything you did or was done to you in this strange realm, in Arcadia, changed you.
  
  Your Keeper (the True Fae or Gentry as they are sometimes called who is keeping you prisoner) dragged you through the Hedge, where the Thorns tore right through your flesh and did a number on your mind and soul as well... leaving you unable to remember much of your mortal life. And it is through this Hedge, the barrier between the mortal world and the mad realm of Arcadia/Faerie, that you tried to escape back through... possibly multiple times before succeeding.... only a single, powerful memory to guide you back to where you came from. And once back in the mortal world, you begin to recover some of your mortal memories, and realize you have lost many of your memories of Faerie. A small mercy perhaps... but one that could leave you vulnerable if your Keeper ever decided to come after you.
  
  ----
  
  This story will focus on a community theatre troupe that are all abducted, one after the other, by the same True Fae... and thus all have the same Keeper. They suffer together, they escape together...
  
  and they try to make their way in the mortal world together. Try to form their own little hidden society within their hometown. And above all... how do you deal with your time in Faerie? Do you mourn it? Do you miss it? Does it make you wish you had never been born? Do you try to work through your pain? Or do you simply wish to forget... to lose yourself to the pleasures the mortal world has to offer?
  
  Or do you want to fight back?
  
  In any case, you will all struggle together to build something positive, something that might outlast you. Over time, other Changelings start to appear in the city, and it is up to you to guide them, to help them. And of course, other supernatural groups start to take an interest... mages, vampires, and other strange things that go bump in the night start to notice you. How do you deal with them?
  
  Above all though, you dread the day that the True Fae come to look for prey... to recapture you, to drag you back through the Hedge and back into that wonderful hellhole they call home.
  
  **Notes on Character Creation**
  
  Everyone in this game has the same Keeper, who will be defined both by what you guys remember about her and some ideas I had in mind. Unlike most Keepers who idly abuse their mortal victims, this one deliberately reshaped all of you into resembling various fairy tale characters. I might also accept some characters from legend, or some fantasy novels (no Harry Potter thank you... too recent) like *Lord of the Rings*, or *The Wizard of Oz*, or anything else written before the 1980's. 
  
  Nature cards aren't intended to exactly match any one fairy tale character, but are meant to be used as archetypes that form the core of your character's personality, the elements that may shift around a little, but are almost always present. You are free to make your own, but try to keep it in line with the overall themes... fairy tales, abuse, scattered memories of two very different lives, etc. 
  
  Make Strenghts and Weaknesses however you like, just be sure to read the tips I left on the "example" cards for those. Same thing with the Subplots... but note that these should resemble the key aspect/s of your mortal life that drew you back through the Hedge from Arcadia.
  
  Card art is optional, but recommend, especially if it represents the warped way your character sees their strengths and weaknesses.
  
  Avatar art is also optional, but much more strongly recommended, but keep it to your character's human appearance.
  
  See, in Changeling... almost all mortals, and most non-Changeling supernaturals can't see past the Mask, the unconscious illusion of being a normal human that you project at all times, even after death. It takes a good deal of effort to make others see your Fae Mein... you new, true, and much more alien appearance.
  
  So Avatar Art should just be your Mask, what most people think you look like.
  
  About your main bio, it can be anything... a third-person description of key events in your life, to a journal entry, to a short writing sample... whatever... as long as you keep it strictly to the events of your mortal life. Because this story will start with your last couple of days in Faerie, with your last escape attempt.
  
  Underneath your bio, you should include the following:
  
  **Age:** First, the age you were when you left Faerie, and then your age when you got back. Due to how weird time can be in Arcadia, these may not match up that well. Just keep in mind that as you get older in Faerie it becomes more difficult to remember anything that is still relevant to your hometown to bring you back through the Hedge... and if you went in too young, you might not have any strong memories of your hometown.
  
  **Physical Description:**
  
  **Mental State:** Describe your character's current mental state... any forms of insanity they might have, any long-term goals they might have, any new desires they didn't have before, etc.
  
  **Likes:**
  
  **Dislikes:**
  
  **Fears:**
  
  **Mortal Family/Friends:** these are quite likely the people you want to reconnect with, but more than likely can't because of your Fetch. 
  
  **Fetch:** Your Fetch is your double, your magical twin that your Keeper left in your place to ensure no one asked any questions about where you have been. To make sure no one missed you. They are almost exactly like you, but might be missing certain qualities. Subtle personality traits that aren't quite there... might be negative, might be positive. So when describing your Fetch, be sure to describe both how you are different and how you are the same.
  
  **Seeming:** If you know the game already and know what this means, then great, go ahead and pick one! Hell, pick a Kith as well if you want. (sorry, no Entitlements or Courts though). If not, then let me know in the character sheet comments and I'll do my best to help you figure out which Seeming fits in the most with your overall concept.
  
  **Contracts:** These are the powers that you got out of your time in Faerie. Again, if you know that game feel free to use any from the tabletop game that you want. If you don't know the game or would rather make something up to better fit your character then go ahead. Just know that you can only have up to five different powers. They should thematically fit in with your character... and the character that your Keeper wanted them to resemble... and they should have a Catch... a strange condition or dire price you must pay in order to use the Contract.
  
  **Occupation:** What you did for a living before being abducted. This might hold true after you escape, but can't be certain.
  
  Lastly, here are some helpful resources...
  
  Review by the Gentleman Gamer... gives some technical information but also gives you a good feel for the game.
  
  https://www.youtube.com/watch?v=hV5e_lx0n38
  
  And for more technical information, here's a handy website that a good friend of mine, TimeLady pointed me to: http://www.thesubnet.com/portal/wod2/ctl/
conversations.from: human
conversations.value: You have the regal allure about you, but you bear very little responsibility to go with your lofty title. You attract a lot of attention for one reason or another, much of it you revel in, even though it isn't all good. Be careful not to lavish in the gaze of others too much, or you might forget what matters to you.
conversations.prefix: The Princess:
conversations.from: gpt
conversations.value: You may not necessarily be a wolf in the literal sense, or that big... or even that bad at heart, but you certainly have a predatory edge to you, both in aptitude and attitude. You are cunning, vicious, and above all, wild. You are unpredictable, rarely considering the future, and instead living thoroughly in the moment. Beware though, beware the tyranny of the now.
conversations.prefix: The Wolf:
conversations.from: human
conversations.value: You are probably not a literal child, but you do have the enthusiasm, curiosity, and kind nature of an innocent child. However, you may also be more than a little on the immature side, and lack the real-world experience to truly recognize hidden dangers. But you might also be the only one who could see past a frightening exterior when needed. Tread carefully, child.
conversations.prefix: The Child:
conversations.from: gpt
conversations.value: Fee, Fie, Foe, Fum. You've always been a bit big and imposing, but now... behind the Mask that mortals can never see through, you are a veritable titan. People rightly assume you are strong, but they often assume you are slow... in more ways than one. How well you prove them wrong is up to you. 
  
  
conversations.prefix: The Giant:
conversations.from: human
conversations.value: You are driven to protect others, to be the stalwart guardian against all threats, and you will do what you must. Some might see you as a hero, but some wonder what you're hiding under that armor you're wearing. They wonder what your real agenda is... all they really know about you is that you're good at the art of battle, and making it look good. Beyond that... what is there to you? Do you even remember?
conversations.prefix: The Shining Knight:
conversations.from: gpt
conversations.value: Boil, toil, double the trouble, triple the toil. You may not be a pretty sight, but pleasant to be around... or you might be pretty sight but nigh unbearable to be around. Either way, you radiate power and knowledge most strange. Some question your sanity at times, but you know where your head is. Its... on this side of the shoulders, right dearie? You are powerful, knowledgeable, sometimes a tempting figure in various ways... though you also have a nurturing side to you. Some may be confused or frightened by this blend, but others might see you as an inspiring figure.
conversations.prefix: The Witch:
conversations.from: human
conversations.value: You are very studious, and are known for your intellectual pursuits. You may not be in the best of shapes, but you know much, and your knowledge... any knowledge, grants you power far beyond what your body could ever grant you. However, you have been into a creature of jealous habit... and so you often find you have trouble sharing anything you learn with others. You might not be antisocial, but you're certainly leaning that way. The sad thing is, you might not be entirely sure as to why you obsessively collect information. But you do know why you withdraw from others... doesn't make it any better though.
conversations.prefix: The Wizard:
conversations.from: gpt
conversations.value: You bear the power, and the responsibility of leadership. You have some personal charisma, but you are experienced enough to know that's not enough to keep the group together. They need something to focus on, something to hate, to fear. Whether its the True Fae, vampires, werewolves, mages, or you... it doesn't matter. They need to remember there is evil out there, and they need to be ready for it.
conversations.prefix: The Queen:
conversations.from: human
conversations.value: You are a natural messenger, scout, and spy. You can blend in almost anywhere, but belong nowhere. You have grown used to traveling a lot, and in rather unconventional ways. You are quick on the uptake, and move fast, but you seldom feel as though you make an impact. In fact, you often feel an outsider, as though everyone around you feels that you are bad luck somehow. Hey, whatever man, don't shoot messenger, okay, man?
conversations.prefix: The Stormcrow:
conversations.from: gpt
conversations.value: Just keep in mind that it should reflect the fairy tale character you want yours to resemble... or in some way reflect something your character was good at as a mortal (and has been made even better at through time in Arcadia)... or how you have managed to hold onto some shred of humanity in the face of your Keeper's abuse.
conversations.prefix: Create Your Own!:
conversations.from: human
conversations.value: Again, this should reflect either a lingering failure from your mortal life made worse by your time in Arcadia, some aspect of the fairy tale you're meant to resemble, or should be a symptom of the abuse your Keeper has forced you to suffer.
conversations.prefix: Create Your Own!:
conversations.from: gpt
conversations.value: Again, make anything you want... but it should represent your reason for escaping... some aspect of your former mortal life that you still cling onto, that you might be tempted to reconnect with... or are struggling to give up... or whatever else works for your character.
conversations.prefix: Create Your Own:
conversations.from: human
conversations.value: You start to remember something of your former life. What triggered this remembrance? Can you hold onto this memory, or will it disappear as abruptly as it appeared? (individualized outcome challenge, play one card at most)
conversations.prefix: Triggers (individualized outcomes):
conversations.from: gpt
conversations.value: Do you manage to complete your tasks for today? Do you even understand them at all? Or have you long since given up trying to understand the whims of the mad but brilliant Storyteller?
conversations.prefix: Daily Tasks (group, everyone):
conversations.from: human
conversations.value: The goddess of this realm, she is nearly all-powerful here. But she is your captor in this prison, and the first duty of every prisoner is to escape. But how does one escape from a being that is almost a god in her home?
conversations.prefix: The Storyteller:
conversations.from: gpt
conversations.value: Do you save the Princes and run? Or do you just leave her there and run for it?
conversations.prefix: Save the Princess! Run!:
conversations.from: human
conversations.value: No seriously, the forest is chasing after you. RUN!
  
  Can you remember the way home before its too late?
conversations.prefix: RUN FOREST RUN!:
conversations.from: gpt
conversations.value: One of the key questions on everyone's minds... sure there are signs telling you what street you're on... but what city? And more importantly... what do you remember about this city?
conversations.prefix: Where the hell am I?:
conversations.from: human
conversations.value: Okay... were you with anyone at all? Or was that an illusion?
  
  If you were with someone else... where the hell are they? How in the hell are you going to find them?
conversations.prefix: Don't split the party!:
conversations.from: gpt
conversations.value: You need to find somewhere to spend the night... whether that's a homeless shelter... or elsewhere.... you need somewhere to rest your head where you won't get arrested, and you won't be found by HER too easily.
conversations.prefix: Go the Fuck to Sleep.:
conversations.from: human
conversations.value: The offer is too good to pass up... even if it might be too good to be true... it isn't as though you are awash in options right now.
conversations.prefix: Follow the Voice:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You may not look like the most fearsome of opponents, but one would be remiss to underestimate you.  You will fight to your last breath. You don't play by the rules, either; you are very resourceful, willing to do whatever has to be done to achieve your goals.
conversations.prefix: Feisty:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Freakishly strong, and resilient, you can dish it out and take it.  
conversations.prefix: Strong:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The world isn't made for people your size. Clothes don't fit, and don't last long if they do. Furniture breaks, and hotel bathrooms? Man, you just don't wanna know.
conversations.prefix: Big:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were always big and strong, but you were still human. You broke free through the hedge and came back, now you just have to find yourself again and everything will be fine.
conversations.prefix: Be human again:
conversations.from: human
conversations.value: You are the embodiment of someone who doesn't look before they leap. You have never turned down a dare. You are always on the lookout for your next adrenaline rush. And your temper is even shorter than your attention span; you punch first and ask questions later..
conversations.prefix: Impulsive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your dream is, and always has been, a very simple one: all you have ever wanted is the freedom to live your own life in the way you please.
conversations.prefix: Freedom:
conversations.from: gpt
conversations.value: You are what was made of you. The jack of many trades, many uses, and many experiences, you are ever handy to have around. 
  But a sharp edge cuts both ways and you can be fickle and it may be difficult for you to tell which is the side of good and which is the side of evil. To you, a job well done is the greatest good.
conversations.prefix: The Sword:
conversations.from: human
conversations.value: You don't remember much about before, but you feel like you were handy. Now, your soul has been honed and trained and you have an uncanny proficiency at finding problems and knowing just what to do about them. 
conversations.prefix: Troubleshooter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is a difference between right and wrong, so you've been told, more than a few times. But, until someone can define it a little better, you can't pin it down enough to understand it. 
  
conversations.prefix: Moral Ambiguity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Although some details are yet unclear to you, there is a puzzle that you left unsolved and that is simply unacceptable. 
conversations.prefix: Unfinished Business:
conversations.from: gpt
conversations.value: You easily notice details about your surroundings.
conversations.prefix: Perceptive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You sometimes lack tact and social grace.
conversations.prefix: Blunt:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to pick up the shreds of yourself that survived the hedge and move on. 
conversations.prefix: Make a life for yourself:
conversations.from: human
conversations.value: If a job is worth doing, it's worth doing right.  While others may chide you for your seriousness, or complain about how long it takes you to finish a task, when you do a job, stays done.
conversations.prefix: Meticulous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've got a bridge, and you enjoy living underneath it.  When forced to come out from under it, you are often not at your best, and if anyone should disturb you in your sanctum, there will be hell to pay.
conversations.prefix: Troll:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are haunted by the visions of your "brothers," pursued by the Wolf.  Were they other stolen humans, or just the set dressing for your captor's fantasy? 
conversations.prefix: Two More Pigs:
conversations.from: gpt
conversations.value: You have a certain something in your voice, in your manner, that commands attention.
conversations.prefix: Presence:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Face it, we're pretty much doomed. Well, maybe not you, but definitely me. 
conversations.prefix: Pessimist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: And then there are the cautionary tales of foolish or sacrificing love, little mermaids that leave the sea to see the prince marry another. More often tragic or bittersweet, there's a chance things will turn out well, but it isn't very likely...
conversations.prefix: The Doomed Love:
conversations.from: human
conversations.value: Just because things aren't going to work out for you, doesn't mean you can't help others get their happy endings.
conversations.prefix: Save them:
conversations.from: gpt
conversations.value: Big.  Fierce.  Unmoving. Not particularly bright.  It's simple.   They pay the toll, you let them pass.  They don't pay the toll, you don't let them pass.  Problem is, they're always trying to be clever.  And unfortunately for them, Billy Goat is good eating... You're a guardian of sorts, but there's nothing bright or shining about you.  People generally find you intimidating- but you never leave your post.
conversations.prefix: The Bridge Troll:
conversations.from: human
conversations.value: You are reliable, dependable, and solid.  People know that you can be counted to do as you say.
conversations.prefix: Steadfast:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a routine.  An expected pattern of behavior that is difficult to overcome, and you will inevitably fall back on it.  Collecting the toll, or doling out the consequences.
conversations.prefix: Predictable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have always loved the beautiful girl, the ingenue, and in all this time you've never told her.  You have shown her in a thousand little ways she never knew.  You will never be a prince, but you might could be her hero.  She does not have to love you back.  But if you could just help her shine once more, your life will have had meaning.
conversations.prefix: Raise Her Up:
conversations.from: human
conversations.value: You have a quick working and creative mind. It doesn't usually take you long to come up with a solution to any solution. When it does take a while, you usually end up coming up with a more creative solution. Brain before brawn.
conversations.prefix: Clever:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have let your strengths and skills go to your head. As such, you cannot conceive of a scenario of which you will fail. This usually leads you to overplaying your hand and underestimating your challenges. That rarely ends well for you.
conversations.prefix: Cocky:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are determined to right the wrongs of the past. You see your abduction as karma hitting you with a right hook. You have to atone for your past sins to move forward with life.
conversations.prefix: Balancing the Books:
conversations.from: gpt
conversations.value: You can't do much for yourself anymore. But due to your small size and sweet nature, It's hard for even the most cold-hearted monster to not come to your aid.
conversations.prefix: Sweet lil Thing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Be  due to size or mental capacity, something are no longer in your reach. This can be beyond frustrating, when you know you know something, but now you can't understand what you know.  
conversations.prefix: Out of Reach:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: One of the best things about being a kid is seeing the best in everyone, and the wounder in the world. To find happiness may seem simple, but it's harder then most my think.
conversations.prefix: Be Happy:
conversations.from: human
conversations.value: You don't want to do what you're told.  You would do anything to cut those puppet strings, no matter how stupid.  No matter the consequences.
conversations.prefix: Rebellious:
conversations.from: gpt
conversations.value: "To love in one direction makes us more loving in all others."
  
  --Anne Sophie Swetchine
conversations.prefix: Love:
conversations.from: human
conversations.value: You have a kind, friendly nature about you. Whether its all an act or genuine, you exude an air of likability. The right pairing of words to make you seem awesome just comes to you in equal parts wit and cunning.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: Sometimes, when you get an idea into your head, it's next to impossible to dissuade you from it.  Sometimes, that works in your favor.
conversations.prefix: Pigheaded:
conversations.from: human
conversations.value: Sometimes thoughts can form. Sometimes the thoughts can get free from the tangled mess in his head. Times like this, one can see that not all of Tom is gone, only most of him. But deep down Tommy is still Tom. 
conversations.prefix: Tom:
conversations.from: gpt
conversations.value: Contracts of Stone: see character sheet.
  
  Jim is completely vulnerable when the battle is finished.
conversations.prefix: Red Rage of Terrible Vengeance:
conversations.from: human
conversations.value: You're like a Marine:  trapped behind enemy lines, your gun has been taken away, you're out of ammo, you're malnourished, and you've probably caught some kind of jungle virus that's making you hallucinate giant spiders.  And you're still just going "Give me a stick!  I'm not dying out here!"  With no hope, running on nothing, you're ready to cut through a hundred miles of hostile jungle with nothing but a stick, if that's what it takes to get to safety.
  
  Quoted from Boggle the Owl
  http://boggletheowl.tumblr.com/post/41509206591/ive-been-getting-a-lot-of-these-lately-and-i
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: Just as often as not, being a stubborn son-of-a-sow means that you just don't play well with others.
conversations.prefix: Pig Headed:
conversations.from: human
conversations.value: Sometimes things have just got to get done.
conversations.prefix: Pragmatic:
conversations.from: gpt
conversations.value: That looking and leaping thing, it's just not your forte...
conversations.prefix: Impulsive:
conversations.from: human
conversations.value: Once you put your mind to something, you will not stop till it's done. Keep your head up, and keep going.
conversations.prefix: One foot in front of the other:
conversations.from: gpt
conversations.value: Sometimes those vague feelings you have that tell you when something is right or wrong or off or poisoned- they are generally right. 
conversations.prefix: Intuitive:
conversations.from: human
conversations.value: Without purpose, Granite has difficulty making decisions.
conversations.prefix: Lost and Grasping:
conversations.from: gpt
conversations.value: It's the little things in life, that makes life soooo much fun. 
  
  But sometimes that makes Tommy's train of thought go off the rails. Of makes him do something that would make no sense to a *Grown Up.* 
conversations.prefix: Easely Amused:
conversations.from: human
conversations.value: You're used to the mean streets, and you know how to navigate them safely.
conversations.prefix: Street-Wise:
conversations.from: gpt
conversations.value: Something you have done - or haven't done - eats away at your conscience.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: You were made to trust The Wolf. You were made to want to make friends. Even if The Wolf wants food not a friend. 
  
  It's hard to tell who is worthy of you Trust, and who will use it against you.
conversations.prefix: Stranger Danger:
conversations.from: gpt
conversations.value: Granite has responsibilities now, to people, not to jobs.  He MUST bring them all together.  No forgetting that again.
conversations.prefix: Never Forget:
conversations.from: human
conversations.value: When you get focused on a goal, sometimes, everything else falls away.  You don't sleep, you barely eat, you just pour everything you have into your work.
conversations.prefix: No! Sleep! Till Brooklyn!:
conversations.from: gpt
conversations.value: Sometime even when you try to make the right decisions, it just works out badly.
conversations.prefix: Unfortunate:
conversations.from: human
conversations.value: He may have invited you, but very little is for free... there must be a price to pay for his help... but what is it? What's his game?
conversations.prefix: Mr. Broadway:
conversations.from: gpt
conversations.value: You've had dreams before... but none like this. It almost feels... *real*... and yet it so strange...
conversations.prefix: Adventures in a Far Off Dreamtime:
conversations.from: human
conversations.value: Time to get breakfast! Can you manage it without attracting undue attention?
conversations.prefix: Breakfast Run!:
conversations.from: gpt
conversations.value: Its pretty banged-up... having fallen into rapid dis-repair since you last saw it, allegedly only a decade ago... and the city moved on without it.
  
  Time to pick a direction to take the theatre... what do you plan to do with it once its fixed?  HOW are you going to fix it? What areas do you plan to focus on at first?
  
  And just where are you going to get the money for it?
conversations.prefix: The Theatre:
conversations.from: human
conversations.value: Careful not to rack up too big a charge on this thing... its bound to get noticed eventually.
conversations.prefix: Stolen Credit/Debit Card:
conversations.from: gpt
conversations.value: Something about your present situation is reminding you of some aspect of your past. What triggered the recollection? And what do you remember?
conversations.prefix: Unbidden Memories:
conversations.from: human
conversations.value: He's working for whoever kidnapped Princess Brenda. This may be your only opportunity to grill him (or anyone he works with/for) for information. He's pretty tight-lipped, but maybe you can trick him into letting something slip without him catching on.
conversations.prefix: Joe Ichinav:
conversations.from: gpt
conversations.value: You're on skype chat with the other Changelings. Better make the most of it while it lasts. Try to give your fellow Changelings as much information as you can before your captors shut off your feed.
conversations.prefix: Where are you? (Brenda):
conversations.from: human
conversations.value: The sun is going down, time to come up with a plan, fast.
conversations.prefix: Come up with a plan:
conversations.from: gpt
conversations.value: He's working for whoever kidnapped Princess Brenda. This may be your only opportunity to grill him (or anyone he works with/for) for information. He's been keeping pretty quiet since this morning, but you've got to get him to talk, fast.
conversations.prefix: Interrogate Joe Ichinav:
conversations.from: human
conversations.value: One prison or another, it doesn't matter. You *need* to get out. Every bone in your body is crying out to be released from their fleshy cage... you should probably try to get out of this tightly-locked, and closely watched basement before your bones jump out of you. Or are you just insane?
conversations.prefix: Escape (Brenda):
conversations.from: gpt
conversations.value: You've got a plan, and... well... something out of Joe. There's not much time left to take advantage of the dwindling sunlight. Better get going... where-ever you're going.
conversations.prefix: Get moving! (Everyone but Brenda):
conversations.from: human
conversations.value: You can't open the door, or any of the windows. And you probably can't break them down either, feeling as weak as you do. But there might be something else here you could use to set up a trap for your captors... or a spot to hide.
conversations.prefix: Mind Your Surroundings (Brenda):
conversations.from: gpt
conversations.value: You need to buy time somehow, so pick a course of action and fast.
conversations.prefix: Fight, Flight, or Parlay (Selene):
conversations.from: human
conversations.value: You need to find the others and fast!
  
  You know that George and Ebony were heading off together, while Granite went searching on his own. But can you reach them in time to lead them Selene before its too late?
conversations.prefix: HURRY! (Tommy):
conversations.from: gpt
conversations.value: You thought you saw someone peering into the window and cried out... but now what? Is it time to make good on your escape? Or should you wait and try to gather your strength for what is sure to be a nasty fight.
conversations.prefix: Gather your strength or make a move now (Brenda):
conversations.from: human
conversations.value: Your sharper Beastly hearing detects the sounds of a scuffle a few blocks away, can you find its source in time?
conversations.prefix: What's with all that racket? (George):
conversations.from: gpt
conversations.value: These ghouls may not be the most intimidating sort, but don't let their mid-life crisis cocktail dresses and punk outfits fool you, they're all high on Vitae and have the strength and speed to prove it. Some are even a bit hypnotic and hard to resist despite resembling a screeching pile of curdled milk. (I may have some issues with Twilight fans... <.< Should I get professional help about this?)
conversations.prefix: Attack of the Middle-Aged Vampire Grouppees!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is a point where self-reflection just goes a bit too far.
conversations.prefix: We Have Met The Enemy, And He Is Us:
conversations.from: gpt
conversations.value: Really and truly, you are only here for the benefit of others. And if they happen to shower you with generosity? Well, it would be an insult to refuse such gifts! Perish the very thought...
conversations.prefix: The Most Humblest of Servants:
conversations.from: human
conversations.value: I've got a plan so cunning you could put a tail on it and call it a weasel.
conversations.prefix: Ever Clever:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NOPE NOPE NOPE. Some shit you're just not ready for. 
conversations.prefix: That's a NOPE:
conversations.from: gpt
conversations.value: Meow, baby.
conversations.prefix: Catty:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Okay, so maybe *not* the egomaniac this guy is, but still. It's time for some recognition dammit! You worked your ass off on earth, **and** even harder in Arcadia. It's time these clowns realize that and you get the accolades your deserve.
conversations.prefix: Yes We Kanye...:
conversations.from: human
conversations.value: The Villainess dedicates her life to the destruction of others, to cruelty and revenge. Dressed in velvet black and skin translucent white you radiate pure evil, whether in fact your are in truth evil is another matter entirely. At heart you are an amoral woman who want  nothing more than to acquire her fortune so that she can live a life of hedonistic bliss. 
conversations.prefix: The Villainess:
conversations.from: gpt
conversations.value: You are confident and charming. Elegant and sophisticated. You are a master of persuasion, in fact you are almost supernaturally persuasive. You could convince the big bad wolf to stop eating red riding hood and roll over for you.
conversations.prefix: The very embodiment of Suave:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are your main priority, damn everyone else. While this might aid in your ability to survive it tends to alienate those closest to you and leads you to make prematurely cautious decisions that can seriously endanger others and end up creating passionate enemies for you.
conversations.prefix: Self Serving :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your human life was spent chasing a dream. You dedicated your life to realizing that dream, however in order to do that you needed money and lots of it. Now that you'r something more than human you intend to make the most of it and use your powers to finally attain the dream. 
conversations.prefix: Realize Your Dream:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You resort to extreme measures to get what you want. You kill and torture. Over time you have come to enjoy being cruel. Perhaps every now and again you do these things for the pleasure it brings you and not out of necessity...
conversations.prefix: Cruel:
conversations.from: gpt
conversations.value: Sometimes it's great to stand out in a crowd, right up until you don't want witnesses....
conversations.prefix: Conspicuous:
conversations.from: human
conversations.value: You lived on the streets and used the alleyways to your advantage whenever you needed to disappear. You know every dark crevice of this infernal city. 
conversations.prefix: Alley Girl:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You worked hard just to feed yourself on the streets as a teenager. As such you tend to value objects and money highly.
conversations.prefix: Materialistic :
conversations.from: human
conversations.value: You've got a presence about you that makes people... Concerned.
conversations.prefix: Indimidating Manner:
conversations.from: gpt
conversations.value: The moment Childhood Innocence meets Nightmares and Fear something interesting comes out.
  
  Hopefully you are not the target of what comes next. Because nothing is scarier then kids in horror moves. Especially the cute ones.   
conversations.prefix: Mischievous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It seems that your appearance was not the only thing that was changed by your time with your keeper.
conversations.prefix: Otherworldly powers:
conversations.from: gpt
conversations.value: Once you set you set your course, you aren't easily swayed.
conversations.prefix: Determined:
conversations.from: human
conversations.value: You can get bogged down in the details of a plan, looking for *just* the right tools, or waiting for *just* the right moment.  If it can't be done right, why bother doing it at all?
conversations.prefix: Mired In Specificity:
conversations.from: gpt
conversations.value: Some things require planning.  This thing?  Not so much.
conversations.prefix: A Plan?  Who Needs It?:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It doesn't have to end badly for everyone. Surely your friends deserve a better story and you will do whatever you can to make it happen.
conversations.prefix: Protect Them:
conversations.from: human
conversations.value: Being a dead ringer for the 10th Doctor in both voice and appearance, he certainly comes off as friendly and charming, even when he lays on veiled threats and like all vampires, hides his true agenda. Whether said agenda is actually a threat remains to be seen.
conversations.prefix: Dr. Madsen:
conversations.from: gpt
conversations.value: You've got some of their numbers and they could come in handy in a bind... just don't count on subtlety. 
conversations.prefix: Middle-aged Vampire Groupee:
conversations.from: human
conversations.value: You've got some of their numbers and they could come in handy in a bind... just don't count on subtlety. 
conversations.prefix: Middle-aged Vampire Groupee (copy):
conversations.from: gpt
conversations.value: The address won't be enough, make sure you have the business card on you and follow its sigil.
conversations.prefix: Find the Witch:
conversations.from: human
conversations.value: You're finally free! You're now in a theatre that seems weirdly familiar and unfamiliar at the same time... and is conjuring up memories...
conversations.prefix: Brenda: Adjustment Period:
conversations.from: gpt
conversations.value: You were probably going to go looking for them anyway, but if they were heading for the park... where you just escaped from *The Other Place*, something is definitely up. Time to find out what.
conversations.prefix: Find Narissa and Felix:
conversations.from: human
conversations.value: No broom, the only cat here is an animated pikachu plushie, which judging by the growling sounds its making, doesn't like you guys much and can apparently generate electricity. Better not piss the witch off.
conversations.prefix: Ilona:
conversations.from: gpt
conversations.value: Someone needs to make a call, NOW. 
conversations.prefix: Decisions Decisions...:
conversations.from: human
conversations.value: Time's running out,  he needs help NOW. 
conversations.prefix: Get Felix to a hospital :
conversations.from: gpt
conversations.value: Sometimes, you just have to be 8 feet tall and made of stone
conversations.prefix: Rock Monster:
conversations.from: human
conversations.value: A long history in the financial sector means you're no stranger to chaos.  For you, the shouting and scuffling of a trading floor is as soothing as the ebb and flow of the ocean.
conversations.prefix: Order Out of Chaos:
conversations.from: gpt
conversations.value: You don't give up easy, do you? 
conversations.prefix: Determined:
conversations.from: human
conversations.value: You don't look like much. No one is worried about meeting you in dark alley. 
conversations.prefix: Non-threatening:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: