conversations.from: system
conversations.value: The world of Telestra has been at war for ten years. Stephen the Hooded, king of Galavan had nearly conquered the entire world. It wasn't until all the races and all the kingdoms of man allied together that any hope of an end to the Reign of Stephen.  
  
  The Alliance fought the forces of Galavan, until the only remaining strong hold was the capital city.  In one final push The Alliance's best Warriors Stormed the stronghold. 
  
  Stephen Foreseeing his fall planed for his revenge.  As the strongest Warrior of each allying force moves to capture Stephen he activates the Ring of Ciaran. An explosion engulfed the capital city, killing everyone within. A full third of the Alliance's Army was instantly destroyed. 
  
  What most don't understand even now, with the destruction of the Ring of Ciaran, the gods of Telestra were also killed releasing their divine energy. New gods will form in time, but until then there is no guiding divine force to protect Telestra. 
  
  As the people and lands begin the process of healing a new threat arose. An evading force from the stars has arrived. A conquering army never before seen, with technology never dreamed of.
  
  Telestra needs new heroes. Those heroes are you.
  
  *Fill Free to create your own race/nature. Just keep a fantasy fill.*
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: If you can only make it to the safe house you know you will be safe.
conversations.prefix: Fight Your Way To Safety :
conversations.from: gpt
conversations.value: Someone has destroyed the forest you love. They must pay.
conversations.prefix: Destroy thy Enemy:
conversations.from: human
conversations.value: You have been hired to protect the child, the priestess, and everyone necessary for their survival.
conversations.prefix: Protect the Group:
conversations.from: gpt
conversations.value: This is the equipment every adventurer caries. Change as needed.
conversations.prefix: Personal Equipment (copy):
conversations.from: human
conversations.value: A shock troupe for the invading aliens. Moves in packs of 4-7.
conversations.prefix: Stormer:
conversations.from: gpt
conversations.value: A small unit commander. usually leading a contingent or two of Stormers. 
conversations.prefix: Storm Commander :
conversations.from: human
conversations.value: Your home was destroyed. The invaders will pay.
  
  *I will continue to give you this goal as long as it is thematically appropriate. As long as you pursue, you will get strength cards from it.* 
conversations.prefix: Oakstaff's Revenge:
conversations.from: gpt
conversations.value: You are groggy and not at the top of your game.
conversations.prefix: Exhausted (copy):
conversations.from: human
conversations.value: You have one of the invaders' weapons. If you could figure out how it works you could use it against them.
conversations.prefix: Figure Out How It Works:
conversations.from: gpt
conversations.value: Everyone is working well together, but there is distance between individuates. Maybe if a little effort was applied you could become a real team.  
conversations.prefix: Become a Real Team (copy):
conversations.from: human
conversations.value: You don't know what will happen when you get there, but there is an ache in you chest, drawing you towards Galavan.
conversations.prefix: Destination Galavan (copy):
conversations.from: gpt
conversations.value: Aster has given you the mission to protect the divine child.
  
  *I will continue to give you this goal as long as it is thematically appropriate. As long as you pursue, you will get strength cards from it.* 
conversations.prefix: Aster's Request:
conversations.from: human
conversations.value: You have one of the invaders' weapons. If you could figure out how it works you could use it against them.    
conversations.prefix: Figure Out How It Works (copy):
conversations.from: gpt
conversations.value: A sense of peace passes over you. While in the mountains your actions are  one with nature. 
conversations.prefix: Blessing of the Mountain:
conversations.from: human
conversations.value: With a little forewarning and planing, you are prepared for what happens next.
conversations.prefix: Prepared :
conversations.from: gpt
conversations.value: You have been injured. It will take time before you can fully heal.
conversations.prefix: injured:
conversations.from: human
conversations.value: Your home was destroyed. The invaders will pay.
  
  
  *I will continue to give you this goal as long as it is thematically appropriate. As long as you pursue, you will get strength cards from it.* 
conversations.prefix: The Hawk's Revenge:
conversations.from: gpt
conversations.value: You have one of the invaders' weapons. If you could figure out how it works you could use it against them.    
conversations.prefix: Figure Out How It Works:
conversations.from: human
conversations.value: You have found one of the invaders weapons. 
  
conversations.prefix: Invader Staff (copy):
conversations.from: gpt
conversations.value: You have one of the invaders' weapons. If you could figure out how it works you could use it against them.    
conversations.prefix: Figure Out How It Works (copy):
conversations.from: human
conversations.value: Your head is killing you, you are able to function, but the pain is distracting. 
conversations.prefix: Headache:
conversations.from: gpt
conversations.value: Your home was destroyed. The invaders will pay.
  
  *I will continue to give you this goal as long as it is thematically appropriate. As long as you pursue, you will get strength cards from it.*    
  
conversations.prefix: OAKSTAFF'S REVENGE (copy):
conversations.from: human
conversations.value: If you can only make it to the safe house you know you will be safe.    
  
conversations.prefix: FIGHT YOUR WAY TO SAFETY:
conversations.from: gpt
conversations.value: The Gods may have vanished but that doesn’t mean everything they stood for did. You need to remind the people about the goodness of the Gods.
conversations.prefix: Keep the Faith:
conversations.from: human
conversations.value: A plan of action needs to be made.
conversations.prefix: Plan of Action:
conversations.from: gpt
conversations.value: Before Ilyrael can find peace The invaders must be stopped.
conversations.prefix: Cut Out The Heart Of This Evil:
conversations.from: human
conversations.value: Commander of the 7th Army. He is a military man through and through. Be careful he doesn't see you as a weapon.
conversations.prefix: Commander Alexander Reginald :
conversations.from: gpt
conversations.value: This is the equipment every adventurer caries. Change as needed.
conversations.prefix: Personal Equipment:
conversations.from: human
conversations.value: The stress of the day would get to anyone. You must relax. Talk to someone, have a drink, or brood in the corner. What do you do? 
conversations.prefix: Try To Relaxe:
conversations.from: gpt
conversations.value: A shock troupe for the invading aliens. Moves in packs of 4-7.    
conversations.prefix: Stormer:
conversations.from: human
conversations.value: She has so much potential, so much power. She must be protected at all costs.
conversations.prefix: Kira Child of Power:
conversations.from: gpt
conversations.value: Everything around you is on fire. You need to get out alive.
conversations.prefix: Burning Forest:
conversations.from: human
conversations.value: A small unit commander. usually leading a contingent or two of Stormers.   
conversations.prefix: Stormer Commander:
conversations.from: gpt
conversations.value: Your home was destroyed. The invaders will pay.
  
  *I will continue to give you this goal as long as it is thematically appropriate. As long as you pursue, you will get strength cards from it.*    
  
conversations.prefix: OAKSTAFF'S REVENGE:
conversations.from: human
conversations.value: You are groggy and not at the top of your game.
conversations.prefix: Exhausted:
conversations.from: gpt
conversations.value: The Invaders are everywhere. It will be difficult to avoid them. 
conversations.prefix: Avoid the Invaders :
conversations.from: human
conversations.value: There is tension in the group. Maybe with a little work the group could become a real team.
conversations.prefix: Olive Branch:
conversations.from: gpt
conversations.value: You are being fallowed, Who is it, and can you see them before they see you?
conversations.prefix: Who is fallowing you?:
conversations.from: human
conversations.value: You must make it through the forest quietly if you want to avoid detection.
conversations.prefix: Navigate the Forest:
conversations.from: gpt
conversations.value: This is a chance to learn something about the enemy. Are you able to do so with out being detected.
  
conversations.prefix: Learn Something About Your Enemy:
conversations.from: human
conversations.value: This is a chance to learn something about the enemy. 
conversations.prefix: Learn Something About Your Enemy:
conversations.from: gpt
conversations.value: You have found one of the invaders weapons. 
  
conversations.prefix: Invader Staff:
conversations.from: human
conversations.value: You must find the path to Haruvia. 
conversations.prefix: Find The Path To Haruvia:
conversations.from: gpt
conversations.value: There is a safe house in the center of the swamp. If you can make it there you will be safe.
conversations.prefix: Safe House:
conversations.from: human
conversations.value: This is a chance to learn something about the defense of Telestra. 
conversations.prefix: Learn Something About The Defense Of Telestra:
conversations.from: gpt
conversations.value: Everyone is working well together, but there is distance between individuates. Maybe if a little effort was applied you could become a real team.  
conversations.prefix: Become a Real Team:
conversations.from: human
conversations.value: The city is lost. The only way to get yourself and kira to safety is to escape the city.
conversations.prefix: ESCAPE!!!:
conversations.from: gpt
conversations.value: Fighting all around, can you get the child to safety.
conversations.prefix: The Child Must Escape!:
conversations.from: human
conversations.value: You don't know what will happen when you get there, but there is an ache in you chest, drawing you towards Galavan.
conversations.prefix: Destination Galavan:
conversations.from: gpt
conversations.value: The trek is hard, but the path is safe. For once you feel success is assured. 
conversations.prefix: Make Your Way Down The Mountain Pass:
conversations.from: human
conversations.value: You need supplies, maybe there is abandon wagon, or a hidden mountain village.
conversations.prefix: Find Supplies:
conversations.from: gpt
conversations.value: The invaders have some kind of flying chariot. It can throws balls of fire and is hard to hit.
conversations.prefix: Invader Chariot :
conversations.from: human
conversations.value: The invaders are fierce warriors making up many different races.
conversations.prefix: Invader Warriors :
conversations.from: gpt
conversations.value: A massive multi limbed behemoth. It towers 20 feet in the air.
conversations.prefix: Invader Behemoth :
conversations.from: human
conversations.value: Krotail, one of the species allied with the invaders, each specialized for certain jobs.  
conversations.prefix: Kroltail Tracker:
conversations.from: gpt
conversations.value: You are being tracked. Can you lose him before you make it back to the others.
conversations.prefix: Lose The Tail (The Hawk Only):
conversations.from: human
conversations.value: You have a chance to prepare for the attack. What do you do?
conversations.prefix: How do you prepare for the attack?:
conversations.from: gpt
conversations.value: You have been given the task to protect the god child as she makes her way to her destination. You must find her first.
conversations.prefix: Find Your Way To The God Child (Tessa and Glynna Only):
conversations.from: human
conversations.value: The Invaders have flying fortress everywhere. They seem to be ignoring the people fleeing. 
conversations.prefix: Keep a Low Profile :
conversations.from: gpt
conversations.value: You have one of the invaders' weapons. If you could figure out how it works you could use it against them.    
conversations.prefix: Figure Out How It Works:
conversations.from: human
conversations.value: You have one of the invaders' weapons. If you could figure out how it works you could use it against them.    
conversations.prefix: Figure Out How It Works:
conversations.from: gpt
conversations.value: You have one of the invaders' weapons. If you could figure out how it works you could use it against them.    
conversations.prefix: Figure Out How It Works:
conversations.from: human
conversations.value: You have one of the invaders' weapons. If you could figure out how it works you could use it against them.    
conversations.prefix: Figure Out How It Works (copy):
conversations.from: gpt
conversations.value: A sense of peace passes over you. While in the mountains your actions are  one with nature. 
conversations.prefix: Blessing of the Mountain  (copy):
conversations.from: human
conversations.value: The trek is hard, but the path is safe. For once you feel success is assured. 
conversations.prefix: Make Your Way Down The Mountain Pass (copy):
conversations.from: gpt
conversations.value: Garak needs to be caried while in his healing trance.
conversations.prefix: Carry Garak:
conversations.from: human
conversations.value: If you move quickly you can make it to the walls of Haruvia before the enemy catches you.
conversations.prefix: Make it to the city walls:
conversations.from: gpt
conversations.value: A shadowy adviser to the Bull
conversations.prefix: Shadowy Adviser :
conversations.from: human
conversations.value: The king of Haruvia. The butcher of invaders. He is The Bull. Standing nearly seven feet tall, he swings a sword that is as tall as he, with ease.
conversations.prefix: The Bull:
conversations.from: gpt
conversations.value: Large and imposing the Haruvian soldiers are some of the best fighters. 
conversations.prefix: Haruvian Soldiers:
conversations.from: human
conversations.value: A trusted companion who turned out to be not so trust worthy.
conversations.prefix: Bertahr:
conversations.from: gpt
conversations.value: A powerful Sorceress with designs on becoming a goddess. Can you stop her before she kills Kira?
conversations.prefix: The Sorceress Kiyra:
conversations.from: human
conversations.value: There is death and destruction all around. The few survivors are trying to make their way out of Galavan.
conversations.prefix: Road to Castle Galavan:
conversations.from: gpt
conversations.value: You are being shut out of the investigation. You need to Convince Kiyra that she needs your help.
conversations.prefix: Convince Kiyra to let you assist in the investigation.:
conversations.from: human
conversations.value: You have surprised the guards, can you turn that into an advantage?
conversations.prefix: Invader Guards:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've been contracted by a powerful individual who wishes to see the world not only restored, but bettered. As someone of your word, you'll accomplish it through any means necessary.
conversations.prefix: Follow Orders:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Gods may have vanished but that  doesn't mean everything they stood for did. You need  to remind the people about the goodness of the Gods.
conversations.prefix: Keep the Faith:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: One with the gift or curse of reading the strands of fate.
conversations.prefix: Oracle:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is something about your past which you desperately wish revealed.
conversations.prefix: Discover Origins:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: gpt
conversations.value: You worship one of the Great Wyrms, and gain power through worship of it, as well as blood sacrifices to it. 
conversations.prefix: Dragon Cultist:
conversations.from: human
conversations.value: You know much that is hidden, that is secret, and of course, that is forbidden. This knowledge grants you a great deal of power. For a price.
  
  And naturally, you can offer this power to anyone... for a price.
conversations.prefix: Dark Knowledge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Every being you slay, every drop of blood spilled, strengthens you and the Great Wyrm you serve. Vae Victus.
conversations.prefix: Blood for the Blood Wyrm:
conversations.from: gpt
conversations.value: Knowledge is power. This person normally collect and use information as a weapon.
conversations.prefix: Information broker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Even if Gural is one of the most informed person of this world, he still doesn't know where his son is.
conversations.prefix: Where is my son ?:
conversations.from: gpt
conversations.value: After a lifetime of navigating the dangers of natural spaces, you know them like your own backyard.
conversations.prefix: Nature Sense:
conversations.from: human
conversations.value: Being a Master of Black Magic you use it to enhance your own power
conversations.prefix: Dark Arts:
conversations.from: gpt
conversations.value: Whether it's your Goddess whispering in your ear or just a sense of "wrongness," you know that everything's about to go sideways.
conversations.prefix: I've Got A Bad Feeling About This:
conversations.from: human
conversations.value: The career of information broker is all about learning and using information. It is a requirement for this profession to be able to quickly grasp a situation and to remember the details of it.
conversations.prefix: Experience of a Information Broker:
conversations.from: gpt
conversations.value: If there is a broken step, you'll find it. 
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: The sharp eyes and swift, silent approach of your namesake are talents of yours as well.
conversations.prefix: Way of the Hawk:
conversations.from: gpt
conversations.value: You need whatever is going to happen, I happen *now*. There isn't any time to lose, though safety will be lost in spades. 
conversations.prefix: Impatience:
conversations.from: human
conversations.value: Imbued with the powers of nature itself, Delaru's  staff  is the only thing remaining of an oak older than mankind. Some say it has a soul of itself. What's sure, however, is that it is very powerful.
conversations.prefix: The Oakstaff:
conversations.from: gpt
conversations.value: When extended, the staff is  six feet long. When collapsed, it is less than a foot. The staff appears to be made of a white wood and seems to glow dimly in the moonlight.
conversations.prefix: Staff of Moonlight (collapsible):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A gloomy state of mind that was the result of a lost of confidence in himself.
conversations.prefix: Melancholy:
conversations.from: human
conversations.value: You're no hunter, but you have been in enough tough scrapes to know when you're in potential danger.
conversations.prefix: Sense Danger:
conversations.from: gpt
conversations.value: Living your life as a ranger has heightened a fair few of your senses. Sight to help your aim, hearing to know your surroundings.
conversations.prefix: Sharp Senses:
conversations.from: human
conversations.value: The Hawk's bow, now enhanced with a spell reportedly able to disconnect the enemy's lines of communication.
conversations.prefix: Voare:
conversations.from: gpt
conversations.value: A rare breed found in lands far away, these seeds produce a huge thorny vine, ready to devour anything in its way.
conversations.prefix: Seed of Thorns:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You just don't know when to quit. Even when it proves detrimental to you.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your body is honed by countless hours of physical exercise. You can last for hours on end. 
conversations.prefix: Endurance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Mule expects results, and you've heard the stories of those who fail to deliver. You won't be one of them. 
conversations.prefix: Keep Things Going:
conversations.from: human
conversations.value: Knowing your situation is the best way to win.
conversations.prefix: Knowledge is Power:
conversations.from: gpt
conversations.value: People respect you and trust you, simply because of your age and their upbringing. People respect their elders, right?
conversations.prefix: Wisdom of the age:
conversations.from: human
conversations.value: You have become a god. What do you do?
conversations.prefix: God of Duty and Betrail (Bertahr Morgen):
conversations.from: gpt
conversations.value: You have become a god. What do you do?
conversations.prefix: God of the Nature (DELARU OAKSTAFF):
conversations.from: human
conversations.value: You have become a god. What do you do?
conversations.prefix: God of Magic (GARAK EIDELON):
conversations.from: gpt
conversations.value: You have become a godess. What do you do?
conversations.prefix: Goddess of Loyalty, Motherhood, and the Moon (Sister Xynea):
conversations.from: human
conversations.value: You have become a goddess. What do you do?
conversations.prefix: Wyrm Goddess (TESSA WYRMCHILD):
conversations.from: gpt
conversations.value: You have become a god. What do you do?
conversations.prefix: God of the Hunt (The Hawk):
conversations.from: human
conversations.value: Somehow you've found yourself attached to these folk. And you will do whatever you can in your power to see not another one of them falls.
conversations.prefix: Protector:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can make something from nearly anything, given time and patience. 
  
  *bricolage, noun: construction (as of a sculpture or a structure of ideas) achieved by using whatever comes to hand; also :  something constructed in this way*
conversations.prefix: Bricolage:
conversations.from: gpt
conversations.value: The arts of magic come easily with this. 
conversations.prefix: Arcane Knowledge:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Friends can ask their friends for help. As a Druid nature is your friend. Just don't ask too much of it.
conversations.prefix: Friends with Nature:
conversations.from: human
conversations.value: The blackest of magic.
conversations.prefix: Dark Arts:
conversations.from: gpt
conversations.value: You have communed with your Goddess, perhaps more than others of your Order. Some of her power lingers on you. Sometimes, when it is very desperate, you can tap into it.
conversations.prefix: Touched by the Divine:
conversations.from: human
conversations.value: Death. Destruction. Pain. Savage energy, fueled by the tearing of flesh and the breaking of bone. You've honed this desire into a weapon you use to delightfully crack skulls.
conversations.prefix: Bloodlust:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Outsiders, can we trust them, though, can we trust others among us.
conversations.prefix: Suspicious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Using the invader magic with your own maybe you can gain power!
conversations.prefix: Gain Power:
conversations.from: gpt
conversations.value: Years of persecution and paranoia have taught you to always have a half-decent disguise handy... or to at least be able to scrounge one up from whatever is at hand.
conversations.prefix: Expert of Disguise:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Heightened senses have made you very aware of the sounds around you - including that of your own footfalls. You know how to keep that noise down when you need to.
conversations.prefix: Silent Step:
conversations.from: human
conversations.value: A druid lives in and with nature. Sometimes it is time to use nature to get to what is wanted. 
conversations.prefix: Flower Power:
conversations.from: gpt
conversations.value: The Gods may have vanished but that doesn’t mean everything they stood for did. You need to remind the people about the goodness of the Gods.
conversations.prefix: Keep the Faith:
conversations.from: human
conversations.value: Any long pole will do in a pinch. You're not an expert, but you know enough to keep your enemies at arm's reach and to maybe get in a hit or two.
conversations.prefix: Staff Combat:
conversations.from: gpt
conversations.value: You are quick to bond with people. When those bonds are broken, you feel it keenly. Perhaps too much so, as you can obsess over what you did wrong to cause the rift.
conversations.prefix: Betrayed:
conversations.from: human
conversations.value: Once you have set yourself at a task, you will not stop until you've completed it. Neither rain, nor sleet, nor snow, nor backstabbing will sway you from your appointed duty.
conversations.prefix: Resolute:
conversations.from: gpt
conversations.value: It's good, but evil.
conversations.prefix: Dark Magic:
conversations.from: human
conversations.value: You shall not pass.
conversations.prefix: Powerful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have chased your quarry over a great distance, for how long you can no longer remember. This is what you revel in, and now - now you *claim your prey*.
conversations.prefix: The Call of the Hunt:
conversations.from: gpt
conversations.value: You no longer follow nature but you are one with it. Hurting nature, hurts you, but you can conquer back what once was lost.
conversations.prefix: One with nature:
conversations.from: human
conversations.value: You're resourceful, adaptable, able to overcome the obstacles in your path by going around them, jumping over them, barreling through them, or a combination thereof.
conversations.prefix: Ready For Anything:
conversations.from: gpt
conversations.value: You were always stubborn, now is one of rare times that it comes in handy.
conversations.prefix: Tenacity: