conversations.from: system
conversations.value: You don't know much about the Great War, beyond the fact that it poisoned the world.  When the bombs fell and the weaponized plagues were unleashed, it quickly became clear that humanity could not remain on the surface.  A lucky few fled into space.  Others dug massive bunkers into the face of the Earth.  Your ancestors chose to return to the sea.  
  
  You live in Benthos, one of the many great cities they constructed.  Untold generations later, Benthos is a rusty, leaking wreck, held together by patchy repairs and the incessant work of the Union of Repair and Restoration Workers.  A select few live in the upper levels of Benthos, the city-within-a-city called Seaside.  Far below, where the water that slowly leaks into Benthos accumulates are the slums known as Siltside.  These two worlds maintain an uneasy peace, held together by the actions of the Peacekeepers, a police force answerable only to the law- or so they claim.
  
  And outside, as always, waits the sea, cold and hungry, ready to pour into the pitiful metal shell that holds it out.
  
  Welcome to Benthos.
conversations.from: human
conversations.value: Refined from a fungus that grows in dank, dark tunnels, these speed the mind and enhance the senses.  Good for both trading and a fix.
conversations.prefix: Spores:
conversations.from: gpt
conversations.value: Some would call your actions with regard to the murder cold, but you call them sensible.  There's no point risking your own neck for no tangible benefit.
conversations.prefix: Look out for Number One:
conversations.from: human
conversations.value: In a place like Benthos, you need friends around you.  People who're constant.  People you can trust.
conversations.prefix: Friends:
conversations.from: gpt
conversations.value: They say that when one door closes, another opens.  The engineer may have died, but his death gave you a chance to build new ties with others.
conversations.prefix: Build Anew:
conversations.from: human
conversations.value: Procne is dead, and there's nothing you can do to change that.  But this looks bigger than the murder of one man.  Someone has to look out for the little people caught in the crossfire.
conversations.prefix: Damage Control:
conversations.from: gpt
conversations.value: The Turbine Authority gives some engineers complete maps of the city to help them diagnose problems in the power grid.  If there's a tunnel, cable, or access duct in Benthos, it's on these maps.
conversations.prefix: Maps:
conversations.from: human
conversations.value: Heavy tools and spare wire, fit to fix most any problem with Benthos' infrastructure.
conversations.prefix: Toolbox:
conversations.from: gpt
conversations.value: Everything you need to repair a sub- or most other things, come to think of it.
conversations.prefix: Submariners's Tools:
conversations.from: human
conversations.value: You've got a hunch that a big player in Seaside called the hit on Procne.  Finding out who they are is an important step in foiling whatever they're up to.
conversations.prefix: Make Contact:
conversations.from: gpt
conversations.value: Given to you after a high-profile arrest, this expensive baton is made of hydroponically-grown rosewood.  It would break immediately in a fight, but it's a symbol of your old rank among the police.
  
  Along one side is written "The Long Arm of the Law."
conversations.prefix: Ceremonial Baton:
conversations.from: human
conversations.value: Your fellow Peacers had a hunch that the deaths of Ferrel Doppin, Grace Wu, and Paul McTam are connected to the murder of Tim Procne.  If there really is a pattern, it's your duty to uncover it.
conversations.prefix: Signal in the Noise:
conversations.from: gpt
conversations.value: This skintight, heated, pressurized suit from the Technician's Guild can protect you from the worst effects of the deeps.  In the open ocean, it'll keep you from being crushed and subsequently frozen to death.
conversations.prefix: Pressure Suit:
conversations.from: human
conversations.value: You've got a lot of muscle.
conversations.prefix: Strength:
conversations.from: gpt
conversations.value: The killers were after something, and it doesn't seem they found it.  Maybe if you find it first, it wil be the key to this whole mess.
conversations.prefix: Mano- Find It:
conversations.from: human
conversations.value: You've found the check that was supposed to pay for your murder.  The money trail won't be straightforward, but you know people who launder money for a living.
conversations.prefix: Brook- Checking Things Out:
conversations.from: gpt
conversations.value: You know something not too many others in Benthos know, but your erstwhile allies may want to take it public.  You'll have to work fast to get any use out of the info.
conversations.prefix: Information Advantage:
conversations.from: human
conversations.value: The people have a right to know what the Union has been keeping from them.
conversations.prefix: Go Public:
conversations.from: gpt
conversations.value: You've got piles of documents and lots of info.  Can you talk through it and derive some order?
conversations.prefix: Others- Rendevous:
conversations.from: human
conversations.value: The people holding you prisoner are professionals, so escape is going to take some work.  You've got time, though.
conversations.prefix: Prison Blues:
conversations.from: gpt
conversations.value: This conspiracy seems to go to the highest levels of Benthos.  You feel obligated to find out just who's behind it all.
conversations.prefix: Down the Rabbit Hole:
conversations.from: human
conversations.value: The Silties inhabit Siltside, the damp slums that fill the lower levels of Benthos.
conversations.prefix: Siltie:
conversations.from: gpt
conversations.value: A hard life has taught you to never give up.
conversations.prefix: Perseverance:
conversations.from: human
conversations.value: Domers grew up in the (comparative) luxury of Seaside, the upper levels of Benthos.
conversations.prefix: Domer:
conversations.from: gpt
conversations.value: Moving from one sunken city to another is a dangerous and expensive task.  Those who do move have a pretty serious reason.
conversations.prefix: Outsider:
conversations.from: human
conversations.value: You can fight pretty well, a useful skill in these perilous times.
conversations.prefix: Combat Skills:
conversations.from: gpt
conversations.value: Knowledge is power, and you've got a big secret on your hands.  You'll have to decide carefully how to use the information you've got.
conversations.prefix: Decisions:
conversations.from: human
conversations.value: You know the back alleys and black markets of Benthos.
conversations.prefix: Street Smarts:
conversations.from: gpt
conversations.value: You're well-read and erudite, with a knowledge surpassing your peers.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You've saved up- money, drugs, favors, whatever currency you prefer to deal in.
conversations.prefix: Assets:
conversations.from: gpt
conversations.value: You don't quite get how the world works.  You'll get there in time, if it doesn't do you in first.
conversations.prefix: Naive:
conversations.from: human
conversations.value: Whether your wounds are in the body or soul, you need to take care of them.
conversations.prefix: Heal:
conversations.from: gpt
conversations.value: You don't have much basic human empathy.
conversations.prefix: Heartless:
conversations.from: human
conversations.value: You know how to make people do what you want.
conversations.prefix: Diplomacy:
conversations.from: gpt
conversations.value: You're fragile and weak.
conversations.prefix: Sickly:
conversations.from: human
conversations.value: Silties and Domers alike think fishing is an easy job, but they're sadly mistaken.  Between the crushing pressures, the mutated monsters, and the radiation, it's no walk in the park.
conversations.prefix: Fisherman:
conversations.from: gpt
conversations.value: Peacekeepers are the long arm of the law, keeping Benthos from sliding into anarchy and chaos by whatever means necessary.
conversations.prefix: Peacekeeper:
conversations.from: human
conversations.value: Faith is sometimes the only thing that keeps people going in this world, whether that faith is in God, Neptune, or Xenu.
conversations.prefix: Priest:
conversations.from: gpt
conversations.value: The average resident of Benthos knows the Union of Repair and Restoration Workers for their work in keeping the city watertight, but they also manage the oxygen scrubbers, desalinators, and the pumps that keep Siltside from drowning- and as such, they have a frightening amount of political clout.
conversations.prefix: Maintenance Staff:
conversations.from: human
conversations.value: Between the bioweapons still running rampant on the surface and the many dangers of life under the sea, the doctors of Benthos are rarely idle.
conversations.prefix: Doctor:
conversations.from: gpt
conversations.value: The falling bombs took a lot of knowledge and technology with them.  The Technologic Order works to recover the lost secrets of the past, most notably in computer design and genetic manipulation.
conversations.prefix: Technologist:
conversations.from: human
conversations.value: Benthos needs more food than the poisoned ocean can provide.  The lowly but essential farmers fill in the gaps with hydroponics and algae tanks.
conversations.prefix: Farmer:
conversations.from: gpt
conversations.value: You've learned some technical skill, whether it involves mainframe computers, submarines, pumps, or airlocks.
conversations.prefix: Technological Aptitude:
conversations.from: human
conversations.value: You know influential people- politicians, labor leaders, major merchants, crime lords...
conversations.prefix: Connections:
conversations.from: gpt
conversations.value: Siltside is a rough place.  Some living there have to ally themselves with local gangs to stay alive.
conversations.prefix: Gangster:
conversations.from: human
conversations.value: Some unfortunates in Benthos have been twisted and warped by the radiation and chemicals that fill the world.  The least lucky of them survived the process.  Most Benthans treat them with a mixture of pity and contempt.
conversations.prefix: Mutant:
conversations.from: gpt
conversations.value: In a city that's slowly  rusting among the radioactive ruins of civilization, it's easy to give up hope.
conversations.prefix: Hopelessness:
conversations.from: human
conversations.value: The effects of too much radiation differ wildly from person to person, but they're rarely positive.
conversations.prefix: Mutation:
conversations.from: gpt
conversations.value: You can patch up wounds and cure disease.
conversations.prefix: Medical Training:
conversations.from: human
conversations.value: Everyone has their drug, but you need it more than most.
conversations.prefix: Addiction:
conversations.from: gpt
conversations.value: You've done some bad things to get ahead, get even, or maybe just get by.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: You're beholden to something, whether it's your god, your government, or just your moral code.
conversations.prefix: Duty:
conversations.from: gpt
conversations.value: You've earned the enmity of some powerful people and groups.
conversations.prefix: Enemies:
conversations.from: human
conversations.value: Get out of the lower tiers of Benthos and make a place for yourself in Seaside.
conversations.prefix: Move Up:
conversations.from: gpt
conversations.value: Your lot in life isn't fair, and you're not too pleased with that fact.
conversations.prefix: Anger:
conversations.from: human
conversations.value: You gotta do the job in front of you.  It's how you stay sane.
conversations.prefix: Do the Job:
conversations.from: gpt
conversations.value: In this day and age, people forget that you need to show a bit of humanity to be human.
conversations.prefix: Do Some Good:
conversations.from: human
conversations.value: The crime lords, the government, and the engineers are always jockeying for political power.  If you help your employers, they'll respond in kind.
conversations.prefix: Advance your Interests:
conversations.from: gpt
conversations.value: The massive geothermal generators which keep Benthos running take a lot of upkeep- and the people willing to do that work have a lot of power, both figuratively and literally.
conversations.prefix: Turbine Operator:
conversations.from: human
conversations.value: You need someone who has your back.
conversations.prefix: Make some Friends:
conversations.from: gpt
conversations.value: People respect strength.  If you want respect, you'll need to get stronger.
conversations.prefix: Might Makes Right:
conversations.from: human
conversations.value: A (usually) busy sub-port midway between Seaside and Siltside.
conversations.prefix: Harper's Wharf:
conversations.from: gpt
conversations.value: Given to you after a high-profile arrest, this expensive baton is made of hydroponically-grown rosewood.  It would break immediately in a fight, but it's a symbol of your old rank among the police.
  
  Along one side is written "The Long Arm of the Law."
conversations.prefix: Ceremonial Baton (copy):
conversations.from: human
conversations.value: Everything you need to repair a sub- or most other things, come to think of it.
conversations.prefix: Submariners's Tools (copy):
conversations.from: gpt
conversations.value: Refined from a fungus that grows in dank, dark tunnels, these speed the mind and enhance the senses.  Good for both trading and a fix.
conversations.prefix: Spores (copy):
conversations.from: human
conversations.value: The Turbine Authority gives some engineers complete maps of the city to help them diagnose problems in the power grid.  If there's a tunnel, cable, or access duct in Benthos, it's on these maps.
conversations.prefix: Maps (copy):
conversations.from: gpt
conversations.value: Heavy tools and spare wire, fit to fix most any problem with Benthos' infrastructure.
conversations.prefix: Toolbox (copy):
conversations.from: human
conversations.value: This skintight, heated, pressurized suit from the Technician's Guild can protect you from the worst effects of the deeps.  In the open ocean, it'll keep you from being crushed and subsequently frozen to death.
conversations.prefix: Pressure Suit (copy):
conversations.from: gpt
conversations.value: A man who was suddenly and mysteriously shot by a passerby.  He's bleeding out quickly.
conversations.prefix: The Victim:
conversations.from: human
conversations.value: A man in a trenchcoat, who has fled the scene of his recent crime.  He's got a gun, but he'd rather flee... unless he's cornered.
conversations.prefix: The Murderer:
conversations.from: gpt
conversations.value: The Peacekeepers will come when they hear gunshots.  You need an ambulance for the victim.  You'll need to go to a call box if you want to stall the law or get doctors faster.
conversations.prefix: Emergency Services:
conversations.from: human
conversations.value: A Peacekeeper station in the mid-Benthos community of Vent Reach.
conversations.prefix: Vent Reach Station:
conversations.from: gpt
conversations.value: Your actions in the immediate aftermath of the shooting may not look that good to the Peacekeepers.  You'll need to tell your version of events carefully.
conversations.prefix: Braden- Looking out for Number One:
conversations.from: human
conversations.value: For 23 years of good work, Jane Harthana has risen to lead the Peacekeepers in Vent Reach.  She's under a lot of pressure, but a damn good cop nonetheless.
conversations.prefix: Major Harthana:
conversations.from: gpt
conversations.value: You're a below-the-radar courier.  People don't hire you to move a package unless they want it to stay away from prying eyes.
conversations.prefix: Brook- Contraband:
conversations.from: human
conversations.value: Your identity is a well-constructed lie.  Unfortunately, interrogators are hired specifically for their ability to catch lies.
conversations.prefix: Ellen- Facade:
conversations.from: gpt
conversations.value: You saw Braden stand and do nothing to help the wounded man.  You've got a duty to report that.  But you've also got a duty to protect the Turbineers.  What story will you tell the Peacekeepers?
conversations.prefix: Aida- Duty to the Turbineers:
conversations.from: human
conversations.value: Your real place is the deep ocean, and this dry police station is about as far as you can get from the depths.  You'll need some willpower to keep yourself collected.
conversations.prefix: Gris- Deep Water:
conversations.from: gpt
conversations.value: The rail lines running through Vent Reach.  Just outside of Vent Reach's Peacekeeper station.
conversations.prefix: Vent Reach Plaza:
conversations.from: human
conversations.value: A slowly-rusting city deep beneath the waves of the Pacific Ocean.
conversations.prefix: Benthos:
conversations.from: gpt
conversations.value: The Peacekeepers probably didn't look over this too thoroughly, given how they  finished the investigation an hour after they started.
conversations.prefix: Gris and Ellen- Return to the Scene of the Crime:
conversations.from: human
conversations.value: Some higher-ups from the Turbine Authority seem interested in Procne's murder.  They'd like you to look around and see what's going on.
conversations.prefix: Aida and Braden- Independent Invesitigaton:
conversations.from: gpt
conversations.value: There are information brokers in Siltside who knows pretty much anything you care to ask.  Thankfully, you know them.
conversations.prefix: Brook- Underworld Connections:
conversations.from: human
conversations.value: Procne was taking rad readings near the dock at Harper's Wharf.  Maybe the fishermen know something important.
conversations.prefix: Mano- Fishing for Answers:
conversations.from: gpt
conversations.value: Brook has a suspicion that a crooked cop was part of the effort to assassinate Procne.  Maybe Mano will be useful in catching him.
conversations.prefix: Brook and Mano- To Catch a Cop...:
conversations.from: human
conversations.value: Gris has an important technical document, but he needs help reading and interpreting it.  Braden needs info, and he knows how to read tech code.  A match made in heaven?
conversations.prefix: Gris and Braden- Technical Report:
conversations.from: gpt
conversations.value: Aida has some Union contacts who may know something about Procne.  Ellen has Aida's address.
conversations.prefix: Aida and Ellen- Union Contacts:
conversations.from: human
conversations.value: They're ugly and unfriendly.  They look like stringers for one of the outfits.  That's the extent of your knowledge regarding these three men.
conversations.prefix: Mano and Brook- Thugs:
conversations.from: gpt
conversations.value: They've shown up to give you a hard time, and you're pretty sure it's connected to your investigations of Procne.
conversations.prefix: Gris- Thugs:
conversations.from: human
conversations.value: Ellen's aunt, a hardy old sub mechanic and rescue worker.  She knows more about the process of investigating a death than most others in Benthos.
conversations.prefix: Greta van Buren:
conversations.from: gpt
conversations.value: Other information on Vent's Reach may give you insight into Procne's death, or at least his work.  It'll help to have contacts in the Union if you're going to grab info from their Archives.  And maybe muscle.  
conversations.prefix: Aida, Braden, and Gris- Union Archives:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can fight pretty well, a useful skill in these perilous times. Of these skills, your weapon of choice is the baton
conversations.prefix: Combat Skills - Baton:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You gotta do the job in front of you and ignore the ethical implications.  It's how you stay sane. It's how you hope to advance.
conversations.prefix: Do the Job:
conversations.from: human
conversations.value: There are Silties, and there's you; a living proof for just how wrong society has become. You see yourself as rebel, as neo-anarchist. An agent of chaos.
conversations.prefix: Siltpunk:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's time for the people on top to get a taste of the silt. It's not about you, it's about what's fair.
conversations.prefix: Bring them down:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Play on the streets of Siltside tend to go rough fast. It taught a thing or two about tackles and foul-play. It's all fun and games, until somebody loses an eye...
conversations.prefix: Rough-Housing:
conversations.from: gpt
conversations.value: A hidden stash of Spores, refined from a fungus that grows in dank, dark tunnels. These drugs speed the mind and enhance the senses.  Good for both trading and a fix.
conversations.prefix: Hidden Stash of Spores:
conversations.from: human
conversations.value: You do not understand and do not want to understand anyone who comes from a different class
conversations.prefix: Classist:
conversations.from: gpt
conversations.value: You have an easy-going, friendly personality, and people around you feel relaxed and at ease. 
conversations.prefix: Easy to Like:
conversations.from: human
conversations.value: You've got a strong incentive to discover everything you can about the murder and the people involved with it. 
conversations.prefix: Incentive to Know:
conversations.from: gpt
conversations.value: You've always been on your own, and you don't need anybody's help.
conversations.prefix: Loner:
conversations.from: human
conversations.value: You can be remarkably short sighted when it comes to some things.
conversations.prefix: Myopic:
conversations.from: gpt
conversations.value: Captain Dunn was a master at combat and took special care to instill what he knows in you
conversations.prefix: Master Training:
conversations.from: human
conversations.value: You're not the brightest or the most sociable person, but you've been around the block a few times. 
conversations.prefix: Experience:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Somewhere deep inside of you, you've got courage, resolve, and strength of character. When you're not doubting yourself, and you've made up your mind, you've got enough grit to take on the world.  
conversations.prefix: Grit:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You make a point of accounting for all possibilities.
conversations.prefix: Contingency Thinker:
conversations.from: gpt
conversations.value: Benthos is breaking at it's seams, it's no longer safe here as radiation leaks in every area of the city. The world as it's known is going to burn but someone has to make sure it doesn't consume all that's been built and the good in the world.
conversations.prefix: Fire Fighter:
conversations.from: human
conversations.value: Often, you look at the world as it is, not as should be.
conversations.prefix: Cynic: