conversations.from: system
conversations.value: Beginning in the great Wildborn city of Heartwood, your characters can venture out into a strange world.
  
  RACES: Bim (outsiders from a sci-fi world who crashed here), Wildborn (basically elves), Shadowborn (dark elves, sort of), and Skyborn (sort of elves with angel wings).
  
  CLASS: Your character can have any type of skills. But only Bims can use technology, and Bims probably aren't masters of magic.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: He's holding up his sword and doesn't look very happy. You feel sorry for the Wildborn warriors about to attack him.
conversations.prefix: Cloaked Figure:
conversations.from: gpt
conversations.value: This is more like it! Quite a bit of money.
conversations.prefix: Coin Sack:
conversations.from: human
conversations.value: A strong alcoholic beverage, found all over the Wildborn kingdom.
conversations.prefix: Quirro Thuirro:
conversations.from: gpt
conversations.value: A large gear from your ship, that might be useful to rebuilding it. You should hang on to this.
conversations.prefix: Large Gear:
conversations.from: human
conversations.value: This contraption shoots lightning out of the end as a projectile. Somehow it survived the crash. Might be useful at some point.
conversations.prefix: Tesla Rifle:
conversations.from: gpt
conversations.value: A strong alcoholic beverage, found all across the Wildborn kingdom.
conversations.prefix: Quirro Thuirro:
conversations.from: human
conversations.value: Dark magic is a useful healing tool, but straining on the caster. For lesser conditions, a simple medicinal kit is best.
conversations.prefix: Medicinal Kit:
conversations.from: gpt
conversations.value: The staff of Akaru, this was difficult to get and filled with Akaru's memories. Not only is it a powerful weapon, it's also a good way of tracking him.
conversations.prefix: Akaru's Staff:
conversations.from: human
conversations.value: A black shard of Akaru's sword, somehow chipped of, this dangerous artifact radiates shadow power.
  
  EFFECT: Only characters with power over dark magic or shadows can safely hold the Shard.
conversations.prefix: Akaru's Shard:
conversations.from: gpt
conversations.value: You've got a laser pistol from your homeworld; not quite as effective here, due to the magical atmosphere dulling technology's power, but still useful.
conversations.prefix: Laser Pistol:
conversations.from: human
conversations.value: A medium-sized gear from your ship's wreckage. Probably something to hold on to.
conversations.prefix: Medium Gear:
conversations.from: gpt
conversations.value: These are required to travel long distances. One Rune can transport an entire party all across the world.
  
  PRICE: One Gold Sack
conversations.prefix: Rune of Travel:
conversations.from: human
conversations.value: Even those without the urge of exploration in their heart grow excited at the thought of exploring the great city of Heartwood, discovering all its little secrets and hidden streets.
conversations.prefix: Explore Heartwood:
conversations.from: gpt
conversations.value: What does this mean?!? This is another shard of Akaru's sword, but it's so small... is he leaving a trail for you to follow, or is his sword just very crumbly?
conversations.prefix: Second Shard:
conversations.from: human
conversations.value: Ah, this is a treasure. It's a gear of pure Thydrium, an incredibly rare Bim metal. It's definitely from the ship, and could be very useful in rebuilding it.
conversations.prefix: Thydrium Gear:
conversations.from: gpt
conversations.value: A large Wildborn city on the border of Rotwood and Ktherospeire. Dangerously close to Shadowcrest, but a thriving culture.
conversations.prefix: Aeris:
conversations.from: human
conversations.value: Heartwood is the capital of the Wildborn empire, and is the home of Prince Ithris.
conversations.prefix: Heartwood:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: Fine swords such as these were once common across the land, combining steel with Wildborn magic.
conversations.prefix: Enchanted Sword:
conversations.from: gpt
conversations.value: Akaru is unveiled at last! Now is the time of your last stand; now is the time that you fight at last.
conversations.prefix: Akaru Nightwalker:
conversations.from: human
conversations.value: Silverleaf is a hidden Wildborn city, protected by the darkness of Rotwood.
conversations.prefix: Silverleaf:
conversations.from: gpt
conversations.value: Graknis is a massive mountain, home to many Blazewing Skyborn, a fierce and cruel tribe.
conversations.prefix: Graknis, Blazewing Skyborn Roost:
conversations.from: human
conversations.value: A dark forest near Aeris. Silverleaf lies inside. Bloodfangs prowl the woods.
conversations.prefix: Rotwood:
conversations.from: gpt
conversations.value: Anika has cast off her cloak, with the clear intention to kill you. She wields two sharp-looking daggers.
conversations.prefix: Anika Bloodwalker:
conversations.from: human
conversations.value: Repair the ship that brought you here and you might be able to leave.
conversations.prefix: Repair the Ship (Bim Only):
conversations.from: gpt
conversations.value: This little wisp of blue-gray light seems to like you, and has consented to living in your pack.
conversations.prefix: Restless Spirit:
conversations.from: human
conversations.value: Open war has broken out in Ktherospeire between Shadowborn and Wildborn. Help one side or the other emerge victorious.
conversations.prefix: Win the War of Shadowcrest:
conversations.from: gpt
conversations.value: Adari is a tyrant over the Suncrest Skyborn and most be overthrown!
conversations.prefix: Overthrow Adari (Skyborn Only):
conversations.from: human
conversations.value: Lord Azanor is the instructor of new recruits of the Shadowborn. Prove to him your strength.
conversations.prefix: Prove Your Worth to Azanor (Shadowborn Only):
conversations.from: gpt
conversations.value: Lord Azanor is a powerful Shadowborn leader who instructs new initiates and has a pretty epic sword.
conversations.prefix: Lord Azanor:
conversations.from: human
conversations.value: The burning land of Ktherogar have been in torment for eons. Perhaps this generation has the power to save it.
conversations.prefix: Heal Ktherogar (Wildborn Only):
conversations.from: gpt
conversations.value: Ithris, Prince of the Wildborn.
conversations.prefix: Prince Ithris:
conversations.from: human
conversations.value: The leader of the Bims on this planet, Horace isn't the perfect leader but he's the best available.
conversations.prefix: Horace:
conversations.from: gpt
conversations.value: Wildborn are like wood elves, nature-loving beings. But they're not incapable of war -- a massive war is brewing even now.
conversations.prefix: Wildborn:
conversations.from: human
conversations.value: Primal of Fire, Krondor was an ancient being long ago toght vanquished. He wears armor made of molten rock and seems to be made of smoke.
conversations.prefix: Krondor:
conversations.from: gpt
conversations.value: You used to work on mechanical devices. Before. Now you're just about helpless, your gadgets the only things keeping you alive.
conversations.prefix: Technician (Bim Only):
conversations.from: human
conversations.value: Bims are sci-fi beings, much like humans, who have crashed their ship on a strange planet and are trying to make their way in the world.
conversations.prefix: Bim:
conversations.from: gpt
conversations.value: Shadowborn are like dark elves, shadowy people who use dark magic and are willing to be a bit cruel. But they're not necessarily evil.
conversations.prefix: Shadowborn:
conversations.from: human
conversations.value: Like elves with wings, a Skyborn's loyalties are about as constant as the direction of the wind. Capable of great good and horrid evils.
conversations.prefix: Skyborn:
conversations.from: gpt
conversations.value: Just outside Shadowcrest, armies of the Wildborn and Shadowborn converge and prepare themselves for war.
conversations.prefix: Battle of Shadowcrest:
conversations.from: human
conversations.value: He's holding up his sword and doesn't look very happy. You feel sorry for the Wildborn warriors about to attack him.
conversations.prefix: Cloaked Figure:
conversations.from: gpt
conversations.value: The Training Hall of the Shadowborn, filled with weapons and armor.
conversations.prefix: Training Hall:
conversations.from: human
conversations.value: You don't remember it being this intricate when you came in... how do Wildborn ever leave this thing?
conversations.prefix: Heartwood Gate:
conversations.from: gpt
conversations.value: There's a festival going on around the corner. You can join in or not; and you can choose to what degree you join in. Looks like they have some drinks...
conversations.prefix: Festivities:
conversations.from: human
conversations.value: He looks even more startled than before now, like he's trying to decide between staying away from these strange creatures or aid them. Make him decide.
conversations.prefix: Prince Ithris (2):
conversations.from: gpt
conversations.value: You can't tell much about him. He has purple-grey skin, is wearing a cloak, has a strangely unnerving pure-black sword at his belt, and is carrying a staff.
conversations.prefix: Cloaked Shadowborn:
conversations.from: human
conversations.value: This small metal gear seems to be from the ship crash. Odd it should end up here.
conversations.prefix: Small Gear:
conversations.from: gpt
conversations.value: She - it's clearly a she - is wearing a blood-red cloak. You can't tell much about her, but she seems not to respect the Prince.
conversations.prefix: Red-Clothed Figure:
conversations.from: human
conversations.value: There doesn't seem to be any sort of creature living in this cave, and it's dry. A reasonably good place to get a rest.
conversations.prefix: Peaceful Cave:
conversations.from: gpt
conversations.value: Building a fire is hard when you don't have a kit for making one. It's pretty cold near Heartwood, so a fire is pretty important. But... how do you make one?
conversations.prefix: Build a Fire:
conversations.from: human
conversations.value: She's wearing a shiny black jacket and has naturally red eyes. She wants to ask you some questions.
conversations.prefix: Alysa:
conversations.from: gpt
conversations.value: He's a short little man, writing furiously into a little notebook and looking you all over.
conversations.prefix: Filto:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are trained in dark magic. This "evil" form of magic revolves around control over life force. You can drain another's life force if you concentrate, and you can use your own life force to save or reanimate others.
conversations.prefix: Dark Magics:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your kind, though you have done nothing wrong, are hated by most other races. You are often the target of blame, trickery and insults.
conversations.prefix: Hated:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Most think that you are evil, a monster. Prove them wrong.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have known only technology, and find yourself among races of great beauty and wonder. Their magic and grace makes you feel inferior in comparison. You would love to be like them. You will never be like them.
conversations.prefix: Awestruck:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a Shadowborn with unnaturally strong ties to the darkness. Some even say you are one with the darkness.
conversations.prefix: Shadowsoul:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You moght be of the darkness, but it doesn't always do your bidding, when you call upon it.
conversations.prefix: Living Shadows:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You strive not to be controlled by the darkness, but reign it in. And the darkness takes many forms.
conversations.prefix: The Darkness is mine:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You tend to act before thinking the action through.  This can lead to dangerous situations when plans backfire.
conversations.prefix: Impulsive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: If you could lie your way into space once, you can lie your way into space again.
conversations.prefix: Sly:
conversations.from: gpt
conversations.value: You get distracted by almost anythi... Hey, what's that?
conversations.prefix: Easily Distracted:
conversations.from: human
conversations.value: Once you decide you'll do something, you'll carry it through to the end.
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: You have a trained hand with a firearm.
conversations.prefix: Sharpshooter:
conversations.from: human
conversations.value: You've been trained in the ways of the tribes, you've been selected to become their champion.
conversations.prefix: Tribal Champion:
conversations.from: gpt
conversations.value: As a Bim technician, you can make the most of the little pieces of Bim tech you possess to impress the locals and perform small, useful tasks.
conversations.prefix: Gadgetry:
conversations.from: human
conversations.value: The ability to create small items (i.e. no bigger than pocket size) from "nothing".
conversations.prefix: Creation Magic:
conversations.from: gpt
conversations.value: Sometimes these things just work out... Sometimes is this time.
conversations.prefix: Lucky: