conversations.from: system
conversations.value: Revisit the world of SilverBay 50 Years beyond your previous adventures.
  The Council of Races is no more and Lord Nikolas rules the north with an iron fist.
  
  Suspicion and paranoia is rife on the streets. Whole families will sometimes just vanish for no reason and black clad enforcers roam the streets keeping everyone in their place.
  
  Non-humans are not welcome in SilverBay City, though a rare few are tolerated. The dwarves have been driven back their mountain strongholds after a brief but brutal war. The elves have fled to their woods and islands. The gnomes are no more, either fled or exterminated. The Halfling river folk still trade at the docks, but rarely enter the city proper.
  
  The great temples of Silverbay have been torn down, only the worship of the sign of the Griffin is allowed. The truly devout have scattered to isolated temples far from the city.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the lord of SilverBay. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: A largish bag of herbs, leaves, seeds and assorted greenery.
conversations.prefix: Wild Herbs:
conversations.from: human
conversations.value: This Emerald Necklace looks remarkably similar to one regularly worn (and recently lost) by Lady Margollata Tarlenn. Any resident of Silverbay would recognise it straight away.
conversations.prefix: Distinctive Emerald Necklace:
conversations.from: gpt
conversations.value: Somewhere in Andfast town is a reliable fence who you know you can offload this valuable necklace to. 
  Far away from Silverbay no one should recognise it out here.
conversations.prefix: Find your contact:
conversations.from: human
conversations.value: You grew up in Silverbay, you know its streets and alleyways inside out.
conversations.prefix: Local Knowledge (Silverbay):
conversations.from: gpt
conversations.value: Yuna the pony grew up in a Tavern, the smallest pony of four foals. He led an idyllic life, in the paddock by the tavern occasionally helping move barrels around, but that all changed one day when his owner headed out on an exciting adventure...
conversations.prefix: Yuna:
conversations.from: human
conversations.value: You grew up in the town of Andfast, you know the town and all the people who live there quite well.
conversations.prefix: Local Knowledge (Andfast):
conversations.from: gpt
conversations.value: Fenton is a young hunting dog, trained to follow orders, but still young and over eager.
conversations.prefix: Fenton:
conversations.from: human
conversations.value: The study of sand, silt, and clay and the process that result in their deposition.
conversations.prefix: Sedimentologist:
conversations.from: gpt
conversations.value: For no real reason, good things tend to happen to you.
conversations.prefix: Lucky:
conversations.from: human
conversations.value: Addicted to alcohol or something else.
conversations.prefix: Addict:
conversations.from: gpt
conversations.value: Fenton and Yuma have got carried away and fled. Retrieve them.
conversations.prefix: Retrieve the missing animals.:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: This Hammer is a finely crafted heirloom of a dwarf clan. It was used in a brutal matricidal murder. The murderer then fled the mines taking this hammer with him.
conversations.prefix: Dwarven Hammer:
conversations.from: human
conversations.value: This Sorceress looks like a beautiful 20 year old red headed girl. She lives in the Red Tower overlooking the city.
conversations.prefix: The Red Sorceress:
conversations.from: gpt
conversations.value: This elven Priestess is the leader of the followers of the wild god. She refuses to speak in any language but elvish.
conversations.prefix: The Priestess Of the Wild:
conversations.from: human
conversations.value: This Hat is truly Magnificent. Everyone who sees this amazing hat feels compelled to look at it.
conversations.prefix: Amazing Hat:
conversations.from: gpt
conversations.value: This Metal Box is empty. For now.
conversations.prefix: Present Box:
conversations.from: human
conversations.value: This hunched and wretched dragonlike creature skulks and gibbers around the lower floors of the red tower. It's will utterly broken by the red sorceress.
conversations.prefix: The Betrayed:
conversations.from: gpt
conversations.value: The dwarves live in mines carved into the very face of the mountains far to the east of SilverBay. The River Sint flows through these mines.
conversations.prefix: The Dwarf Mines:
conversations.from: human
conversations.value: The priests of the wild were driven from their temples and monasteries 50 years ago and fled here, to the ancient temple on an isolated isle.
conversations.prefix: Temple of the Wild.:
conversations.from: gpt
conversations.value: The ancient tunnels under Silverbay run deep. The Gnomes moved down here after the cull, but they are not the only things down here.
conversations.prefix: The SilverBay Sewers:
conversations.from: human
conversations.value: This enormous red stone tower stands on the cliffs overlooking SilverBay. It was built in the shattered ruins of a monastery.
conversations.prefix: The Red Tower:
conversations.from: gpt
conversations.value: The lands around the Sint are scoured and smashed from some great catastrophe. Some villages have been rebuilt in the last few years, but the damage is still evident.
conversations.prefix: The River Sint:
conversations.from: human
conversations.value: This trading town sits on the River Rindle and the great eastern road. It's the main trade hub of the southlands.
conversations.prefix: Southcross:
conversations.from: gpt
conversations.value: These mad fools live in the Silverbay sewers casting strange rituals to summon otherworldly beings.
conversations.prefix: The Demon Cultists:
conversations.from: human
conversations.value: Old Lord Nikolas rules SilverBay and the Human Empire. He is very old, but has consolidated power to him and a close circle of loyalists.
conversations.prefix: Lord Nikolas:
conversations.from: gpt
conversations.value: These few desperate survivors are all that remains of the gnome race. They conduct daring raids on Silverbay city from the tunnel strongholds.
conversations.prefix: The Gnome Partisans:
conversations.from: human
conversations.value: This elven scholar lives alone in a shack where the Rindle and the Sint meet.
  His shack is full of sample jars of mud.
conversations.prefix: The Scholar:
conversations.from: gpt
conversations.value: The elves have retreated to the wildlands, and are rarely seen these days.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: The Druids are followers of the old ways, usually from the southern wildlands. They have a close kinship with the wild god.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: The halflings are river folk, with a long tradition of trading in their distinctive barges.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: A dedicated worshipper, wielder of divine powers granted by their god.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Priest:
conversations.from: human
conversations.value: A noble warrior, rigidly enforcing the code of their god.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: These black clad guards patrol silverbay city, their shields bear the silver griffin sigil of Lord Nikolas.
conversations.prefix: SilverBay Enforcers:
conversations.from: human
conversations.value: The old lord is weak and it is time for a change. Either establish a new realm of fairness and justice, or rule yourself.
conversations.prefix: Overthrow The old lord:
conversations.from: gpt
conversations.value: This great wizard was the most powerful thaumaturge ever known, but tremendously socially awkward. He crafted legendary artifacts which are long lost.
conversations.prefix: Discover the Party Wizards Magic:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: You scheme, you conspire, and even when you aren't scheming no one trusts you.
conversations.prefix: Untrustworthy:
conversations.from: human
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: human
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: human
conversations.value: A forsaken cousin stole this heirloom, murdered his mother and fled the mines. You have pledged to retrieve it.
conversations.prefix: Recover a lost hammer.:
conversations.from: gpt
conversations.value: The Red Sorceress is the real power in the land, manipulating the throne and absorbing all the power she can.
conversations.prefix: Defeat the Red Sorceress:
conversations.from: human
conversations.value: The Demon Cult live in the shadows of the city, the dark places. Great mystic power could be yours, if you can tame it.
conversations.prefix: Join The Demon Cult:
conversations.from: gpt
conversations.value: The roguish cousins of the wood elves, these elves come from the Gravett island and are renowned for their piratical ways.
conversations.prefix: Sea Elf:
conversations.from: human
conversations.value: The Rindle is a Broad meandering river which winds it's way from the southlands, through the plains and eventually to Silverbay.
conversations.prefix: The River Rindle:
conversations.from: gpt
conversations.value: A fellow traveller is injured, ill or unconscious.
  Do what you can to help them out.
conversations.prefix: Injured Ally:
conversations.from: human
conversations.value: The great Human City at the heart of the empire. Silverbay City stands on a rocky outcropping on the southeast corner of SilverBay itself.
conversations.prefix: SilverBay City:
conversations.from: gpt
conversations.value: These seven foot tall warriors come from the eastern deserts and are known for their obsessive codes of honour.
conversations.prefix: Dragonborn:
conversations.from: human
conversations.value: Not necessarily likeable, but certainly attractive.
conversations.prefix: Sexy:
conversations.from: gpt
conversations.value: Intelligent, even ingenious, an expert in gambling, cheating, con-artistry and general deceptiveness.
conversations.prefix: Devious:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: The Sea Elves can flit from our world to another and back, bypassing obstacles. But this skill takes practice
conversations.prefix: Phasing:
conversations.from: human
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: gpt
conversations.value: This signet ring belonged to Lord Karlen. It went missing when his entire family were killed for harbouring Gnomes.
conversations.prefix: House Karlen Signet:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Andfast is a prosperous coastal town on the west coast. It used to have strong trading links with the Elves from  the greenwood and Gravett Islands, long since abandoned after the war.
conversations.prefix: Andfast:
conversations.from: human
conversations.value: Lady Margollata Tarlenn is the most prominent socialite of Silverbay city. She wields significant political power as the matriarch of the house of Tarlenn.
conversations.prefix: Lady Margollata Tarlenn:
conversations.from: gpt
conversations.value: A coastal track thirty miles south of Andfast.
conversations.prefix: Coastal Track:
conversations.from: human
conversations.value: Your pony has been startled and bolted, taking all of your belongings with it.
conversations.prefix: Startled Pony:
conversations.from: gpt
conversations.value: Fenton is a trained hunting dog.
conversations.prefix: Fenton:
conversations.from: human
conversations.value: Find your way safely through town without being stopped by the Enforcer patrols.
conversations.prefix: Enforcer Patrols:
conversations.from: gpt
conversations.value: This imposing knight is a true follower of the Sign of the Griffin.
conversations.prefix: Paladin of the Griffin:
conversations.from: human
conversations.value: If someone needs something to happen, I can make that happen. I also only work in the first person. It's in the contract.
conversations.prefix: The Facilitator:
conversations.from: gpt
conversations.value: If they come looking, it would be best you were not found. 
conversations.prefix: Hole up for the night:
conversations.from: human
conversations.value: This pair of black clad guards bear the silver griffin sigil of Lord Nikolas.
conversations.prefix: SilverBay Enforcer Team:
conversations.from: gpt
conversations.value: This pair of black clad guards bear the silver griffin sigil of Lord Nikolas.
conversations.prefix: SilverBay Enforcer Team Two:
conversations.from: human
conversations.value: Devoted daughters of the goddess of suffering and renewal, Ashakris. In her name they seek to manipulate blood and life itself to harm or heal.
conversations.prefix: Blood Mage:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Unwillingly uprooted by events beyond your control, you now wander the land searching for a new place to call home.
conversations.prefix: Find a home:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Skilled at identifying & following tracks left by both animals & humans in the wild.
conversations.prefix: Tracking:
conversations.from: gpt
conversations.value: The blessing of your god is with you.
conversations.prefix: Grace:
conversations.from: human
conversations.value: You've been trained in the ancient arts of rodeo skills. Riding horses, wearing hats and lassoing beasts for fun and profit.
conversations.prefix: Rodeo:
conversations.from: gpt
conversations.value: Quickly irritated or provoked, you are restless and are intolerant of delay.
conversations.prefix: Impatient:
conversations.from: human
conversations.value: Those herbs tasted fine. Nothing much happened for hours, maybe even a day or more. Then, when you're least expecting it, BAM, pink spiders seem to be crawling out of every orifice. Yikes!
conversations.prefix: Delayed onset paranoid delusions: