conversations.from: system
conversations.value: Varana, city of wonder and magic.  A city of promise for some, for others nothing more than a graveyard for their hopes and dreams.  
  
  Six months ago, a young couple travelled here with the time-honoured intention of making a new start and earning their own fortune.  Now he has disappeared, seemingly into thin air, and his distraught and desperate fiancée has resorted to asking strangers on the street for their help in finding him.
  
  What went wrong?  Is there something more sinister at work here?  Almost in spite of yourself, you are drawn to the woman and the mysteries that may lurk behind her pathetic tale.  Whatever business brought you to Varana can wait.  You have a pretty tangle of lies and intrigue to unweave...
  
  
  ---
  
  
  Genre: Fantasy/Intrigue
  
  Setting: Sword & Sorcery type.
  (Not based on any edition of D&D, so powers and abilities can be anything within reason.)
  
  Players Wanted: 3-6
  
  Requirements: A good grasp of English and a clear, concise writing style.
conversations.from: human
conversations.value: As a battlemage, generally you prefer to learn by experience than from books. But there are so many useful ones here...
conversations.prefix: Cynthia: Book Learning:
conversations.from: gpt
conversations.value: Toren told you that this is where the wizard from the Sable Wyverns has taken rooms.  Can you find him or his effects?
conversations.prefix: The Mysterious Wizard:
conversations.from: human
conversations.value: A pair of hairpins, each twisted into an ideal shape for lock picking, probably by a practiced thief.
conversations.prefix: Contraband:
conversations.from: gpt
conversations.value: Something about this story doesn't check out.  See if you can find out what's really going on by picking at the threads that don't make sense.
conversations.prefix: Inconsistencies:
conversations.from: human
conversations.value: Someone has to take control here if this group is going to pull together and solve the mystery.
conversations.prefix: Take the Lead:
conversations.from: gpt
conversations.value: There are *people* behind this mystery.  Get them to talk about themselves and maybe they'll give something away that you can use to find Amyas.
conversations.prefix: Human Interest:
conversations.from: human
conversations.value: However you feel about him, he's working with the party now. Is it better to be on good terms with the man, or let him know in no uncertain terms what you think of him?
conversations.prefix: Deal With Maenyl:
conversations.from: gpt
conversations.value: This key was "found" in the pocket of a mysterious wizard by the thief Malcus.  You are unsure exactly what lock it will open.
conversations.prefix: Brass Key:
conversations.from: human
conversations.value: A diviner's tool, capable of showing the past, the future, and the faraway present. It takes training to get an accurate reading, but any amateur can catch glimpses of the truth.
conversations.prefix: Scrying Ball:
conversations.from: gpt
conversations.value: If the Temple of Fara is involved in this, you want to know how and why. And if there's something untoward going on, you will put a stop to it.
conversations.prefix: Temple Business:
conversations.from: human
conversations.value: A compass with the power to point the user towards something that they will find useful.
conversations.prefix: Relic:
conversations.from: gpt
conversations.value: For the sake of avoiding conflict or gaining information, you can bite your tongue against the harsh words you might *want* to say.
conversations.prefix: Diplomacy:
conversations.from: human
conversations.value: A battered second-hand book on the study of life and death. May be useful in healing the living or dealing with the undead.
conversations.prefix: Vitalogy:
conversations.from: gpt
conversations.value: The scribblings of a mad mage. By the subject matter, you would surmise that the mage in question is a golemancer, with a special interest in the crafting of flesh golems.
conversations.prefix: Dog-Eared Journal:
conversations.from: human
conversations.value: This time you really **have** found the one responsible for the giant rat flesh golem.  Well, hopefully.
conversations.prefix: The Mad Golemancer:
conversations.from: gpt
conversations.value: (Optional)
  
  Perhaps Maenyl can get a better reading from the Scrying Ball now?
conversations.prefix: Cynthia: Maenyl's Focus:
conversations.from: human
conversations.value: Toren told you that this is where the wizard from the Sable Wyverns has taken rooms. Can you find him or his effects?  
conversations.prefix: A Mysterious Wizard:
conversations.from: gpt
conversations.value: People have called you a thief, but that's really not fair.  Well, it's not *always* fair, anyway...
conversations.prefix: Rogue:
conversations.from: human
conversations.value: You are a mage who excels in the art of creating mindless magical constructs to aid in battle and other endeavours.
conversations.prefix: Golemancer:
conversations.from: gpt
conversations.value: You have a peaceful soul, calmed by years of meditation exercises, and can channel restorative and protective magic. 
conversations.prefix: Monk:
conversations.from: human
conversations.value: You hold power over life and death in your hands. Manipulation of life energy and the animation of corpses doesn't make your kind many friends.
conversations.prefix: Necromancer:
conversations.from: gpt
conversations.value: A master of heavy weapons, known far and wide for your strength and battle prowess.
conversations.prefix: Brawler:
conversations.from: human
conversations.value: A servant of the goddess Fara, the Herald, blessed with both martial ability and minor healing and protection magics.
conversations.prefix: Holy Warrior:
conversations.from: gpt
conversations.value: An expert in light weapons, you favour speed over strength, and finesse over brute force. You can win a battle before it's even started.
conversations.prefix: Duelist:
conversations.from: human
conversations.value: You are a musician and an entertainer - but you are far more than just that. There is magic in music, for all that a *real* mage might scoff at it.
conversations.prefix: Minstrel:
conversations.from: gpt
conversations.value: It is very difficult to take you by surprise. People have wondered before if you have eyes in the back of your head.
conversations.prefix: Alert:
conversations.from: human
conversations.value: If courage is wanted for a task, you are not one to shy away from it. Fear and intimidation techniques rarely work on you.
conversations.prefix: Brave:
conversations.from: gpt
conversations.value: Other mages might be content with scholarly pursuits, but not you.  Magic is to be used, not studied, and you prefer to use yours in a fight.
conversations.prefix: Battle Mage:
conversations.from: human
conversations.value: You understand other people and their emotions instinctively. People tend to like talking to you and may tell you more than they really should.
conversations.prefix: Empathy:
conversations.from: gpt
conversations.value: You almost never lose your temper, and don't allow emotions to get the better of you. This makes you hard to manipulate.
conversations.prefix: Poised:
conversations.from: human
conversations.value: You are very good at working with small and fiddly objects - and you either are or could be a very good pickpocket.
conversations.prefix: Nimble Fingers:
conversations.from: gpt
conversations.value: You trust people too easily, and end up being favoured prey for scoundrels. Perhaps one day you'll know better, but right now you don't.
conversations.prefix: Naive:
conversations.from: human
conversations.value: Intelligent and scheming, you are very good at getting - and staying - ahead of the game.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: People tend to like you, perhaps because you're actually nice to them. Social situations run more smoothly when you're around, that's for sure.
conversations.prefix: Affable:
conversations.from: human
conversations.value: Manipulative is such a dirty word. You're good at getting people to do what you want, and they usually end up thinking it was their own idea.
conversations.prefix: Persuasive:
conversations.from: gpt
conversations.value: You have a dangerous tendency to leap before you look, which can get you and everyone involved with you in trouble.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: With experience comes wisdom, and the trials you've survived in the past will help you to triumph in the future.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: You are sure that you know better than everyone else. Others may disagree - but you know they're wrong. Being right all the time doesn't make you a very popular person, though.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: You tell yourself you're just honest and plain-speaking, but the fact is that you're rude and you offend people.
conversations.prefix: Blunt:
conversations.from: gpt
conversations.value: If it can go wrong, it probably will. You're rather accident-prone, and may be a liability in situations where stealth is important.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: Your mind has a tendency to wander from the point, and it can be difficult for you to stay focused on any one thing for long.
conversations.prefix: Distractible:
conversations.from: gpt
conversations.value: You have a tendency to blow up at people... frequently at exactly the wrong moment.
conversations.prefix: Fiery Temper:
conversations.from: human
conversations.value: Yes, it's good to keep an open mind, but sometimes you do actually have to make a decision. You are not very good at this, which can frustrate others and waste time.
conversations.prefix: Indecisive:
conversations.from: gpt
conversations.value: You know what's right, and you aren't prepared to compromise, even for the sake of diplomacy.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: You like to live dangerously, and poking your nose into the business of people who can make a man disappear has the potential to be suitably dangerous.
conversations.prefix: Thrill Seeking:
conversations.from: gpt
conversations.value: You came here to make money - and even though you've interrupted your plans to help someone, you still intend to take every opportunity to add to your purse.
conversations.prefix: Make Your Fortune:
conversations.from: human
conversations.value: You just like to fight, and any quest you take on is only an excuse to seek out the purifying challenge of blood and violence.
conversations.prefix: Bloodlust:
conversations.from: gpt
conversations.value: You once made a terrible mistake that cost others dear, and now your conscience won't let you rest until you've made it up to the world.
conversations.prefix: Atone For The Past:
conversations.from: human
conversations.value: You're less interested in the human element than in the solution of an interesting puzzle.
conversations.prefix: Solve The Mystery:
conversations.from: gpt
conversations.value: You want to be a famous adventurer, and the only way to accomplish that is to take on quests. This may not be an epic tale, but it's a good start.
conversations.prefix: Build A Reputation:
conversations.from: human
conversations.value: Whether bard or braggart, you like to have some impressive stories of your exploits ready. If there aren't any exciting plot twists apparent, you'll find one somehow.
conversations.prefix: A Tale To Tell:
conversations.from: gpt
conversations.value: You are driven to help others, whether by some vow or duty or your own natural inclinations.
conversations.prefix: Lend Your Aid:
conversations.from: human
conversations.value: Small market stalls throng this square at the far eastern edge of the city, where the main gate into Varana can be found.
conversations.prefix: City Gates:
conversations.from: gpt
conversations.value: A struggling street merchant with a far more pressing - and heartbreaking - problem than just her flagging business.
conversations.prefix: Yashina:
conversations.from: human
conversations.value: A temple dedicated to Fara, the goddess of war, valour and renewal. This is where Amyas worked before he vanished.
conversations.prefix: Temple of the Last Light:
conversations.from: gpt
conversations.value: Conversation:
  
  https://docs.google.com/forms/d/1op1ugn9FZzqL99fERy7ftv-RDQNmMkn1M9oi1Ccn_Ag/viewform
conversations.prefix: Toren:
conversations.from: human
conversations.value: This diviner has clearly been held in the temple cells for several days. He might be able to help you - but really, why would he want to?
conversations.prefix: Maenyl:
conversations.from: gpt
conversations.value: This scholarly mage runs the day-to-day business of the famed Library Arcana. It's her business to know everything that goes on within its walls.
conversations.prefix: Linnet:
conversations.from: human
conversations.value: A former pit-fighter, forced to retire through injury. He knows more than he is prepared to say, but good luck getting it out of him.
conversations.prefix: Knight:
conversations.from: gpt
conversations.value: A rascal and a thief - but according to Toren, a trustworthy one.  Can you convince him to help you?
conversations.prefix: Malcus:
conversations.from: human
conversations.value: A young acolyte in the service of the Herald. She is guarding a door hidden away at the back of the Temple, but doesn't look very happy about it.
conversations.prefix: Ava:
conversations.from: gpt
conversations.value: The leader of the Common Council, or the closest thing they have to a leader.
conversations.prefix: Isara:
conversations.from: human
conversations.value: The kobold chieftain.
  
  https://docs.google.com/forms/d/1MAjiv5h6hEQ1mBYVDHUy66WTtsz9zY6Sp5blIvvtjXo/viewform
conversations.prefix: Vaknang:
conversations.from: gpt
conversations.value: If you're going to work with these people, you should probably learn to get along with them. If it's at all possible.
conversations.prefix: Cooperation:
conversations.from: human
conversations.value: Beneath the Temple of the Last Light there are cells for holding "troublemakers", allegedly until the city guard arrive to take them to prison.
conversations.prefix: Temple Cells:
conversations.from: gpt
conversations.value: In more innocent times, wine would have been stored here. The distinct tang of blood in the air tells you this is no longer the case.
conversations.prefix: Wine Cellar:
conversations.from: human
conversations.value: A house of ill-repute.  Predictably very popular with the sailors who frequent the docks district.
conversations.prefix: The Penny Whistle:
conversations.from: gpt
conversations.value: The forest that lies east of Varana. Some will tell you that it is named for the werewolves that hide within - but that can't be true. Can it?
conversations.prefix: Howling Woods:
conversations.from: human
conversations.value: A network of caves and tunnels in the rock, inhabited by an intimidating number of small, fiercely territorial kobolds.
conversations.prefix: Kobold Tunnels:
conversations.from: gpt
conversations.value: To find out where Amyas is, you need to get the scrying ball - whether by theft or trickery or honest persuasion.
conversations.prefix: Acquire the Scrying Ball:
conversations.from: human
conversations.value: The district of Varana that houses the poorest of the poor. Be sure to keep your eyes on the shadows and your hand on your coinpurse.
conversations.prefix: Slums:
conversations.from: gpt
conversations.value: This tavern is rumoured to be a meeting point for members of the Masquers, the Varana thieves' guild.
conversations.prefix: Silver Galley:
conversations.from: human
conversations.value: Usually this sort of box would contain jewellery, but this one has two small vials of contact poison that can briefly paralyse a man-sized target.
conversations.prefix: A Plain Black Box:
conversations.from: gpt
conversations.value: The most impressive magical library on the continent. Copies of some of the rarest grimoires in the world can be found here.
conversations.prefix: Library Arcana:
conversations.from: human
conversations.value: On the other side of the Howling Woods there is a still more inhospitable wilderness. Perhaps out here you will find your answers.
conversations.prefix: The Wild Lands:
conversations.from: gpt
conversations.value: A number of strange tents, tucked away in a hidden valley. The people here serve Avorkin, the God of Trickery, and oppose Fara's ministry.
conversations.prefix: Hidden Camp:
conversations.from: human
conversations.value: The largest and most ornate tent in the camp. Almost certainly where the leader of these people will be found.
conversations.prefix: Central Tent:
conversations.from: gpt
conversations.value: At one time this was an orderly burial ground, but the unsavoury practices of some unscrupulous magic-users have corrupted the place.
conversations.prefix: The Catacombs:
conversations.from: human
conversations.value: Several very strange pieces of paper found tucked inside a book of bawdy poetry. It's not clear what they are supposed to be, or what good they might be to anyone. They look old, though.  *Really* old.
conversations.prefix: Cryptic Writings:
conversations.from: gpt
conversations.value: A shimmering powder that can be used to render someone - or something - invisible for around two minutes. This effect does not dampen sound.
conversations.prefix: Angel Dust:
conversations.from: human
conversations.value: The mummified corpse of a demonic bat. Traces of magic on this item grant the user limited ability to levitate or slow falls.
conversations.prefix: Bat Out Of Hell:
conversations.from: gpt
conversations.value: You don't like this place. It's too dark. Too confined. Can you stick it out for the sake of the party?
conversations.prefix: Pixie: Memories of Captivity:
conversations.from: human
conversations.value: Larrin, as the Voice of the Herald, was Amyas' employer. Perhaps he's taken steps to find him already, or can help you with the search.
conversations.prefix: Official Line:
conversations.from: gpt
conversations.value: This diviner was recommended to you by Linnet. She seems competent, and a lot more disposed to help you than Maenyl.
conversations.prefix: Samia:
conversations.from: human
conversations.value: Amyas worked here, so people here must have *some* idea what he was up to, right? See if anyone can - or will - tell you.
conversations.prefix: Work Friends:
conversations.from: gpt
conversations.value: It isn't normal for rats to be this large.  But then, it's probably not normal for rats to smell *quite* this distinctly of rotting flesh, either.
conversations.prefix: Enormous Rat:
conversations.from: human
conversations.value: As a member of Fara's church, you've heard of a group called the "Dusk Runners", although you don't know what they do.
conversations.prefix: Ambrose: The Dusk Runners:
conversations.from: gpt
conversations.value: Varana's renowned centre for magical training and research. Learned mages of any specialism can be found within its hallowed walls.
conversations.prefix: Tower Arcana:
conversations.from: human
conversations.value: You know what you want to do, but in order to succeed you will need a plan.
conversations.prefix: Choose Your Approach:
conversations.from: gpt
conversations.value: Larrin, as the Voice of the Herald, would be able to authorise the release of Maenyl into your custody - if you can convince him that he should...
conversations.prefix: Persuasion:
conversations.from: human
conversations.value: Maenyl is going to try to use the Scrying Ball to find out where Amyas might be.  Can you help or will you be a hindrance?
conversations.prefix: Scrying Ball:
conversations.from: gpt
conversations.value: If Amyas is really here, someone must know about it. But tread carefully, for the people here are notoriously wary of those who come asking questions...
conversations.prefix: Ask Questions:
conversations.from: human
conversations.value: A small undead horse. The zombie pony seems to be waiting for something. It looks at you with glassy eyes, unsure of what to do.
conversations.prefix: Zombie Pony:
conversations.from: gpt
conversations.value: This necromancer is the master of the undead pony, but knows nothing about the giant rat. So then, who and what is he?
conversations.prefix: The Wrong Wizard:
conversations.from: human
conversations.value: He is a strange wizard. According to the scout Toren he is a battle mage with electricity spells.  He is not pleased to see you.
conversations.prefix: The Strange Wizard:
conversations.from: gpt
conversations.value: Death and defilement beyond death.  That is all that awaits you here in the deepest of the Catacombs.
conversations.prefix: Deep Catacombs:
conversations.from: human
conversations.value: Kobolds are secretive but generally thought to be honourable.  They are well-known for being impulsive and quick to fight.
conversations.prefix: A Band of Kobolds:
conversations.from: gpt
conversations.value: Amyas isn't here now.  Was he *ever* here at all?  Look for evidence that he was - and try to find out what became of him.
  
  https://docs.google.com/forms/d/10RNkyrB1-KUhu806Ev-mm_uxcTArMS-qymDaVuZRx20/viewform
conversations.prefix: Find the Clues in the Cellar:
conversations.from: human
conversations.value: Somewhere in these Catacombs lurks a disturbed golemancer, seeking decaying flesh for his terrible reanimated golems.
conversations.prefix: The Warrens of the Dead:
conversations.from: gpt
conversations.value: Dead flesh stitched into human shapes and magically reanimated.  Entirely obedient to their creator's will.
conversations.prefix: Flesh Golem Minions:
conversations.from: human
conversations.value: The guards have come to take Maenyl back into custody.  He pleads innocence and refuses to go.  What do you do?
conversations.prefix: Guards:
conversations.from: gpt
conversations.value: The lodge that Maenyl claims to be the headquarters of the Common Council is on fire.  Can you save the building and the people within?
conversations.prefix: Fire!:
conversations.from: human
conversations.value: This was the meeting place for Maenyl's revolutionary group, the Common Council.  Until it was burned to the ground.
conversations.prefix: Council Lodge:
conversations.from: gpt
conversations.value: The child has burns and other damage from the falling lumber.  Someone ought to help her.
conversations.prefix: Heal Pixie:
conversations.from: human
conversations.value: Pixie found some papers in the burning lodge, but she lost them when the beam fell on her.  Can you find them?
conversations.prefix: Recover the Papers:
conversations.from: gpt
conversations.value: If Ava is arrested, Amyas will be killed.  But if you rescue Amyas first, Ava will escape.  What is more important to you?
conversations.prefix: One Way Or Another:
conversations.from: human
conversations.value: An argument is fast becoming a riot.  It's the perfect distraction for you to reach the wizard's room.
conversations.prefix: The Room:
conversations.from: gpt
conversations.value: Not particularly clean or well-appointed, but they *are* cheap - and, perhaps more important, private.
conversations.prefix: Silver Galley: Upper Rooms:
conversations.from: human
conversations.value: The door is sealed by magic called *wards*.  Can you find a way past them and into the room beyond?
conversations.prefix: The Wards:
conversations.from: gpt
conversations.value: [Cynthia & Mourran]
  
  Mourran offered to help Cynthia.  How does she feel about this?  And what motives lurk behind his generosity?
conversations.prefix: Lost Magic:
conversations.from: human
conversations.value: Abragor's chest has a strange keyhole.  It also has wards.  Merely using the key will not be enough...  And the wizard may try to stop you.
conversations.prefix: Locked Chest:
conversations.from: gpt
conversations.value: Where has Milo been all this time?  What happened to him?  Can he shed any light on the mystery?
conversations.prefix: Milo: Absence:
conversations.from: human
conversations.value: A servant of the goddess Fara, the Herald, blessed with both martial ability and minor healing and protection magics.
conversations.prefix: Holy Warrior:
conversations.from: gpt
conversations.value: You rely on your instincts to make swift decisions, and you stand by your choices. 
conversations.prefix: Decisive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have grown weary of falsities peddled by those who claim to worship Fara, but who serve their own desires. This makes you untrusting and skeptical. 
conversations.prefix: Cynical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You search for a cause to devote yourself, one that will restore your faith in good. You fear that you may never find it. 
conversations.prefix: Rekindle:
conversations.from: human
conversations.value: A master of heavy weapons, known far and wide for your strength and battle prowess.
conversations.prefix: Brawler:
conversations.from: gpt
conversations.value: If courage is wanted for a task, you are not one to shy away from it. Fear and intimidation techniques rarely work on you.
conversations.prefix: Brave:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a dangerous tendency to leap before you look, which can get you and everyone involved with you in trouble.
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You just like to fight, and any quest you take on is only an excuse to seek out the purifying challenge of blood and violence.
conversations.prefix: Bloodlust:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When your wounds are rubbed raw by circumstances, 
  your boiling blood clouds your head and demands retribution!
conversations.prefix: Anger / Hate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: May you reach enlightenment. May you awaken and experience the freedom, clarity, and inner peace offered by finding your way to nirvana.
conversations.prefix: Path to Enlightenment:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Her many years of slavery taught her to hide and move silently. It has served her well many times over.
conversations.prefix: Very Stealthy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It is very hard for her to talk to people 
  or to even be around people. It's very difficult for her to make friends and when she leaves things for people, the recipient may know who it's from but it's very uncommon for people to see her placing it there. 
conversations.prefix: Painfully Shy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Not the magician. Just his assistant. 
conversations.prefix: The Magician's Assistant:
conversations.from: gpt
conversations.value: You understand other people and their emotions instinctively. People tend to like talking to you and may tell you more than they really should.
conversations.prefix: Empathy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You tend to speak a lot to yourself. You never speak in public. You have a lot of ideas, but do not dare to voice them.
conversations.prefix: Shy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to escape your own life story. 
conversations.prefix: Escapism:
conversations.from: human
conversations.value: You hold power over life and death in your hands. Manipulation of life energy and the animation of corpses doesn't make your kind many friends.
conversations.prefix: Necromancer:
conversations.from: gpt
conversations.value: You almost never lose your temper, and don't allow emotions to get the better of you. This makes you hard to manipulate.
conversations.prefix: Poised:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value:  Emotionally, you feel nothing, after a harsh past you have cast away all emotions and made yourself unfeeling. This may grant you a sense of comfort but it disconnects you from others to the point where more often than not, wrong things are said and others take offense.
conversations.prefix: Emotionless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You once made a terrible mistake that cost others dear, and now your conscience won't let you rest until you've made it up to the world.
conversations.prefix: Atone For The Past:
conversations.from: human
conversations.value: Nope, I just don't believe it. Too many details are out of place. 
conversations.prefix: Skeptical:
conversations.from: gpt
conversations.value: Pixie wants to help Yashina, even  if it means putting herself in grave danger. The needs of others is far more important than her own desires. She has always known this, but this time she can make that choice herself.
conversations.prefix: Best intentions:
conversations.from: human
conversations.value: You are to-the-point in your articulation of the issue at hand. Sometimes, this helps people understand what's at stake, and may bias them in your favor.
conversations.prefix: Precise:
conversations.from: gpt
conversations.value: You know how to mess with people's minds. You use optic tricks and mind games, ventriloquism and rapid movements, distractions and  deceptions to convince people that what they are experiencing is real. Only it isn't!
conversations.prefix: Illusionist:
conversations.from: human
conversations.value: A minor truth-spell cast by paladins of Fara.
conversations.prefix: Judgement:
conversations.from: gpt
conversations.value: It is your custom to speak the truth, regardless of the potential consequences.
conversations.prefix: Unbending Honor:
conversations.from: human
conversations.value: You are well known to the less savoury citizens that dwell in Varana, but not well liked.
conversations.prefix: The good, the bad, and the Holy.:
conversations.from: gpt
conversations.value: You really mean what you say, and that sincerity gets through to people and makes them want to help you, despite other reservations that they might have.
conversations.prefix: Sincere:
conversations.from: human
conversations.value: Pixie is still young, but the abuse she had sustained in her life still haunts her. Every so often something happens that brings on these memories. She never knows when they will come, but she knows they will.
conversations.prefix: Haunting memories:
conversations.from: gpt
conversations.value: You're head is full of ideas you cannot keep up with and you tend to find yourself engaged in imaginary discussions that distract you from reality.
conversations.prefix: Absent-minded:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your honed senses are those of a hunter who lives or dies by his ability to notice danger before it’s too late.
conversations.prefix: Keen Senses:
conversations.from: human
conversations.value: Pixie knows this area only too well. No one knows more than Pixie how dangerous it can be here. But luckily she knows where to go, where to listen and where to watch.
conversations.prefix: There's No Place Like Home...Unfortunately:
conversations.from: gpt
conversations.value: It might not have been your choice of study, but you're pretty decent at it. It's *interesting*, so long as history isn't involved.
conversations.prefix: Magic User:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have book knowledge. And physical ability. And magic. Actual *experience* in battles? Not so much.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.value: If you are going to give up your previous life, and wholeheartedly engage in this adventure you will need to be more sure of yourself, more outspoken, take initiative, stand up for what you believe in.
conversations.prefix: Emancipation:
conversations.from: gpt
conversations.value: A hunter must be able to recall many things, often from nothing more than a momentary glimpse.
conversations.prefix: Good Memory:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Having worked for years close to animals, you have come to speak their language. You understand their needs, and listen to their thoughts. 
conversations.prefix: Animal tamer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've seen many interesting things over the course of this adventure. And the world holds so much more that can be learnt.
conversations.prefix: Explore And Learn:
conversations.from: human
conversations.value: What you lack in understanding, you make up for with conviction. 
conversations.prefix: Dumb virtue:
conversations.from: gpt
conversations.value: The Temple of Fara has sent forces to the lodge in the Wild Lands to arrest Isara.  You know the truth. Can you keep them from their folly?
conversations.prefix: Interference:
conversations.from: human
conversations.value: What is really going on here?  And *why*?
conversations.prefix: Understand:
conversations.from: gpt
conversations.value: The only thing that really matters here is that you find Amyas and get him out of the camp alive.
conversations.prefix: Rescue Amyas:
conversations.from: human
conversations.value: You want the people responsible for this sorry mess to pay for the trouble they have caused.
conversations.prefix: Justice:
conversations.from: gpt
conversations.value: The animals here have been displaced and tormented by the cult who have taken Amyas.  Now they seek to drive off or maim any humans they find in their territory.
conversations.prefix: Cave Bear:
conversations.from: human
conversations.value: The kobolds have put out traps to keep away the southerners from the camp.  Apparently they're easy to avoid. Whether that's true remains to be seen.
conversations.prefix: Kobold Traps:
conversations.from: gpt
conversations.value: Infiltrate the camp without being seen by its inhabitants.
conversations.prefix: Out of Sight:
conversations.from: human
conversations.value: Somewhere in this camp, Amyas is being held.  Can you find where he is before someone finds you?
conversations.prefix: Amyas in Prison:
conversations.from: gpt
conversations.value: The tent is protected by a band of runes drawn in blood.  Though it isn't exactly easy to see...
conversations.prefix: Alarm System:
conversations.from: human
conversations.value: Within this tent Amyas has been imprisoned and likely tortured.  The air is heavily scented with human blood.
conversations.prefix: Prison Tent:
conversations.from: gpt
conversations.value: The captive Dusk Runner is badly injured and seems on the brink of losing consciousness.
conversations.prefix: Amyas:
conversations.from: human
conversations.value: There must be a way to open it.  A key?  Some sort of lockpick?  Magic, perhaps?
conversations.prefix: The Cage Door:
conversations.from: gpt
conversations.value: Amyas' extensive notes were taken from him and stored with the rest of his equipment.  They could be important to the Temple of Fara.
conversations.prefix: Paper Chase:
conversations.from: human
conversations.value: A large, round tent with apparently no way in or out.  The leader of the men in this camp uses this tent as his base.
conversations.prefix: Central Tent:
conversations.from: gpt
conversations.value: Xan, the leader of these cultists, must be slain or forced to release the magic keeping you in the tent, if you are ever to escape this place.
conversations.prefix: Defeat Xan:
conversations.from: human
conversations.value: While you fight Xan, he and his guard may hurt the man you came here to save.
conversations.prefix: Keep Amyas Safe:
conversations.from: gpt
conversations.value: Keep Xan from calling any more guards to your tent.  You can barely cope with the ones already here!
conversations.prefix: No Call for Backup:
conversations.from: human
conversations.value: Leader of these cultists.  Controller of the magic that keeps you trapped in this tent. An evil man.
conversations.prefix: Xan:
conversations.from: gpt
conversations.value: Xan's personal guard.  They are not many, but they are powerful.  You will have to deal with them as well as their master.
conversations.prefix: Guards:
conversations.from: human
conversations.value: City of wonder and magic, of corruption and bureaucracy.
conversations.prefix: Varana:
conversations.from: gpt
conversations.value: The reason you embarked on this quest was to reunite this couple.
conversations.prefix: Amyas & Yashina:
conversations.from: human
conversations.value: The Common Council want Varana's system of government to be more inclusive of all of its people.
conversations.prefix: Maenyl and the Council:
conversations.from: gpt
conversations.value: You may have killed Xan, but the camp is still there, perhaps still threatening the city of Varana.
conversations.prefix: The Sable Wyverns:
conversations.from: human
conversations.value: You found out that the acolyte Ava was in league with the mage Xan, the anointed of Avorkin.  What can you do about that?
conversations.prefix: Ava & The Temple of Fara:
conversations.from: gpt
conversations.value: What happened to **you** after you tied up all of the loose ends of your quest?
conversations.prefix: Epilogue (Optional):
conversations.from: human
conversations.value: Pixie took this from Xan's corpse.  If you need any more proof of Ava's guilt in that affair, here it is.
conversations.prefix: Ava's Necklace:
conversations.from: gpt
conversations.value: Paladins of Fara learn how to calibrate their senses. 
  
  With some concentration,  they may tell apart one malignant force from another.
conversations.prefix: Attune:
conversations.from: human
conversations.value: It might not have been your choice of study, but you’re pretty decent at it. It’s *interesting*, so long as history isn't involved.
conversations.prefix: Magic User:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It is too soon to call them friends, but they have been your companions in battle, and they are owed the protection of your sword.
conversations.prefix: Protect Your Party:
conversations.from: human
conversations.value: Those among the religious know that Avorkin and Magog work together, for many times deceit can be so cruel. And Pixie was a slave of a follower or a priest of Magog. Obviously Pixie learned a few things.
conversations.prefix: Convincing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Kobold clans dwell in the Talons, as well, and you know something of their ways.
conversations.prefix: Kobold Knowledge:
conversations.from: human
conversations.value: Pixie has a big heart, but a small body. As a result, she may be fast but she isn't strong...
conversations.prefix: Size matters:
conversations.from: gpt
conversations.value: You should probably think that through before you do it... At least ten times over.
conversations.prefix: Impulsive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are driven to help others, whether by some vow or duty or your own natural inclinations.
conversations.prefix: Lend Your Aid:
conversations.from: human
conversations.value: Your experience with magic has resulted in some unfortunate accidents. You are fairly well educated on how to deal with certain types of injuries.
conversations.prefix: Previous Experiences:
conversations.from: gpt
conversations.value: Although Mourran isn't the people type, Zombie Pony is. Zombie Pony is also much more helpful than Mourran is. Sadly, Zombie Pony is not any more durable than Mourran is. Sometimes he gets confused too.
conversations.prefix: Zombie Pony :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sadly, Pixie knows a few of the people here. Either she ran from them or for them. In some rare cases she made friends. Luckily this is one of those times.
conversations.prefix: Hey! I know you!:
conversations.from: gpt
conversations.value: To counterbalance your shyness and lack of verbosity, you have developped acute tentivesness. Your eyes and ears work much better that your mouth.
conversations.prefix: observant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: If you are going to give up your previous life, and wholeheartedly engage in this adventure you will need to be more sure of yourself, more outspoken, take initiative, stand up for what you believe in.
conversations.prefix: Emancipation:
conversations.from: gpt
conversations.value: You prefer to solve your problems in the bluntest and most direct manner. That doesn’t always work out for you.
conversations.prefix: Brute Force:
conversations.from: human
conversations.value: There is a reason you became the magician's assistant. You can tie and untie a knot in a second, you can move within a blink, you can appear and dissappear without nobody noticing you were ever there.
conversations.prefix: Faster than the wind:
conversations.from: gpt
conversations.value: Your word has been given – what else is there?
conversations.prefix: Uphold Your Oath:
conversations.from: human
conversations.value: When you speak your oath, you will kill or die to see it upheld.
conversations.prefix: Strength of Honor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You keep asking questions, even if just in your head. You always have doubts and are never at peace with what's going on around you. This is was makes you so inventive and resourceful.
conversations.prefix: Curiosity:
conversations.from: human
conversations.value: You focus your battle-rage through a strict sort of warrior discipline.
conversations.prefix: Tempered Fury:
conversations.from: gpt
conversations.value: It happened once. Will it happen again? The apprehension remains, whether it will or not.
conversations.prefix: Magic's Loss:
conversations.from: human
conversations.value: You think too much, and are split between the infinite possibilities that lay in front of you. Lost in your thoughts, you rarely take action.
conversations.prefix: Indecisive:
conversations.from: gpt
conversations.value: It is obvious in her body language and her eyes that Pixie is genuinely concerned for the kobolds and for the woods. 
conversations.prefix: Sincere:
conversations.from: human
conversations.value: Excitement and nerves overcome fears...and awareness.
conversations.prefix: Preoccupied:
conversations.from: gpt
conversations.value: Things that are interesting take up all your attention. In fact, you notice almost everything about them.
conversations.prefix: Keen Learner:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’re much quieter on your feet than your size would seem to indicate.
conversations.prefix: Surprisingly Sneaky:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You and multitasking? No. Just no.
conversations.prefix: Single Tasking:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the engineer of series of complex machinery and equipment which are used by magician's and escape artists. There is nothing you put your hands on that cannot be turned into a tool.
conversations.prefix: Iventive:
conversations.from: gpt
conversations.value: No matter how good you are with tricks and illusions, you have no idea how real magic works. 
conversations.prefix: Unfamiliar with real magic:
conversations.from: human
conversations.value: You want this. You *really* want this. And while it's going to take more than you've ever given, you'll find a way to make it happen.
conversations.prefix: Determined:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Pixie doesn't really know what she will do now, but she knows she won't be alone. More than that, she knows she will get through whatever happens. Who knows? Anything can happen. It'll be interesting to see what that is.
conversations.prefix: The Future's So Bright...:
conversations.from: human
conversations.value: This was all Pixie ever wanted. She never wanted her money or his favors. All she wanted was for Yashina and Amyas to be okay and to be happy. 
conversations.prefix: Compassionate:
conversations.from: gpt
conversations.value: It shouldn't be too difficult for Pixie to persuade Maenyl into helping her capture the person who imprisoned him and taunted him earlier.
conversations.prefix: Dealing with Maenyl:
conversations.from: human
conversations.value: The road calls – with promises of peril, honor, glory, and reward – and you must answer.
conversations.prefix: Always Another Adventure:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: