conversations.from: system
conversations.value: An uneasy peace has kept the four houses safe for the past six hundred years. But now, as memories of the old war pass into legend, it seems someone is prepared to risk a return to the bad old days. The Arbiter has been murdered. The heads of the four houses will meet to discuss this travesty and the fate of their world may yet depends on their good tempers.
  
  You will play Creatures, servants on the wizarding houses made to do their bidding. Whether the task is too dangerous or too menial for your masters you will attend it to the fullest.
  
  **The Arbiter:**
  Created six centuries ago by a grand emissary from each house, the Arbiter was entrusted to give judgement on disputes between the houses. The Arbiter has been a crucial component of the peace. Granted the power to create, the Arbiter was served by golems who acted as its agents in investigations. Since its death the golems have fallen lifeless.
  
  The Four Houses:
  
  **Abishag, The House Eternal:** 
  The workers in shadow. Masters of the most ancient lore and most dangerous secrets. Creators of the Revenants.
  
  **Syntyche, The House of Seers:**
  The survivors. Obsessed with the worse case scenario, none are more prepared for the uncertainty of the future. Creators of the Werewolves.
  
  **Atarah, The Monarch’s House:**
  Their brothers’ keepers. Concerned with the ebb and flow of the mundane world, masters of temporal power. Creators of the Vampires.
  
  **Moriah, The Silent House:**
  The watchers. They claim to know the root of the ancient war. They know more of magic and the ways of wizards than any others. Creators of the Gargoyles.
  
  Character creation options are intentionally limited for narrative purposes. Only one of each Nature may be in play. Feel free to add your own images and details to the Subplots.
conversations.from: human
conversations.value: You deserve to be a full wizard. This work is beneath you.
conversations.prefix: Recognition:
conversations.from: gpt
conversations.value: The Apprentice's talent.
conversations.prefix: Minor Magicks:
conversations.from: human
conversations.value: The Apprentice's trial.
conversations.prefix: Oath of Obedience:
conversations.from: gpt
conversations.value: dd
conversations.prefix: d:
conversations.from: human
conversations.value: You don't know what you did to desrve this. This is creatures' work. You don't belong here but you cannot question the masters.
conversations.prefix: Apprentice:
conversations.from: gpt
conversations.value: The Arbiter seems to have been destroyed by mundane means, so where is the weapon?
conversations.prefix: Find the Murder Weapon:
conversations.from: human
conversations.value: The hunters amongst the herd. The servants of Atarah carry out their orders with ruthless efficiency. Manipulation and murder are second nature to these beguiling killers.
conversations.prefix: Vampire:
conversations.from: gpt
conversations.value: Creatures of the world unite! The wizards will exploit you no more.
conversations.prefix: Liberty:
conversations.from: human
conversations.value: The four houses must be united or fall forever.
conversations.prefix: Unity:
conversations.from: gpt
conversations.value: Your house will rule all others.
conversations.prefix: Dominance:
conversations.from: human
conversations.value: Service to the House Eternal is unending. Fallen wizards become servants to the living. Some hold on to scraps of their former lives but impenetrable masks hide their identity from all others.
conversations.prefix: Revenant:
conversations.from: gpt
conversations.value: You look over the entire scene, to get a sense of the place. Maybe it will help you understand.
conversations.prefix: Examine the Room:
conversations.from: human
conversations.value: The Arbiter's library is small but impressive and some books are clearly missing.
conversations.prefix: Examine the Library:
conversations.from: gpt
conversations.value: This is were it rested, studied and considered. Private meetings were uncommon but not unheard of.
conversations.prefix: The Arbiter's Chambers:
conversations.from: human
conversations.value: Perhaps the Arbiter's work or correspondence can shed some light.
conversations.prefix: Examine the Desk:
conversations.from: gpt
conversations.value: It's not what it once was but maybe it can still be of some use.
conversations.prefix: Examine the Body:
conversations.from: human
conversations.value: You seek the truth.
conversations.prefix: Truth:
conversations.from: gpt
conversations.value: The finest creatures and their creators are remembered for centuries.
conversations.prefix: Prestige:
conversations.from: human
conversations.value: You are weary of the wizards' petty games. You want find a out.
conversations.prefix: Autonomy:
conversations.from: gpt
conversations.value: You, or your house, have something to hide.
conversations.prefix: Deception:
conversations.from: human
conversations.value: Atarah will not countenance power it cannot control. Addiction keeps the vampires on a short leash and makes sure runaways are easy to track down. The urges also serve as a test of new recruits' discipline.
conversations.prefix: Bloody Addiction:
conversations.from: gpt
conversations.value: When a mortal is chosen to serve Atarah they must be of surpassing beauty and intellect, fewer than one in a thousand are suitable. The transformation only amplifies these natural graces.
conversations.prefix: Beguiling Presence:
conversations.from: human
conversations.value: Reanimation is a delicate balance. The subject must be restored enough to be useful but not so much as to regain their former self. The process leaves most revenants alienated from human sorrow and joy, pain and pleasure.
conversations.prefix: Unfeeling Form:
conversations.from: gpt
conversations.value: The stony bodies of the gargoyles will turn aside many of the most formidable weapons of both the mundane and the magical world.
conversations.prefix: Impenetrable Hide:
conversations.from: human
conversations.value: The shock troopers of Syntyche are feared across the wizards' world. They fight with unmatched ferocity and can heal wounds in minutes that would easily kill another creature.
conversations.prefix: Unstoppable Frenzy:
conversations.from: gpt
conversations.value: Neutral ground between the four houses. Usually defended by the Arbiter's golems.
conversations.prefix: The Arbiter's Hall:
conversations.from: human
conversations.value: In more than one possible future Syntyche saw their soldiers turn on them. So they built in a failsafe. For centuries the werewolves' weakness was a closely guarded secret but some fear it has become known outside the house.
conversations.prefix: The Silver Leash:
conversations.from: gpt
conversations.value: The quiet hearts and hidden faces of the revenants make them almost completely unreadable by those not intimately familiar with their kind. Their intentions are a mystery until they choose to reveal them.
conversations.prefix: Inscrutable Visage:
conversations.from: human
conversations.value: You've met the creatures of the other houses before and it has always been on hostile terms.
conversations.prefix: Six Hundred Years of Suspicion:
conversations.from: gpt
conversations.value: Cunning survivalists and ferocious warriors. Trained from birth to fight and die for Syntyche. The most favoured are sometimes granted glimpses of the possible futures that drive their house.
conversations.prefix: Werewolf:
conversations.from: human
conversations.value: The silent, hulking guardians of Moriah fill many with unease. It is said they can see your sins but in truth these cynical observers don't need second sight to know you're guilty.
conversations.prefix: Gargoyle:
conversations.from: gpt
conversations.value: Never living, never mortal. Not even flesh and bone. Being built to inspire fear is useful sometimes but even behind a glamour the unsettling nature of the gargoyles seeps through.
conversations.prefix: Repulsive Image:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Along with your strength, your nature as a werewolf has other advantages.  Namely, the heightened senses possessed by wolves passes on to your human form.  You can smell, see, and hear better than most people.
conversations.prefix: Heightened Senses:
conversations.from: gpt
conversations.value: The revenants of the House Eternal have lived long lives and spent even longer in service yet they rarely forget even the smallest details.
conversations.prefix: Impeccable memory:
conversations.from: human
conversations.value: Mortals are not chosen to be vampires just for their beauty. They have a high intelligence that is only amplified once the change occurs.
conversations.prefix: Highly Intelligent: