conversations.from: system
conversations.value: This is a **beginner game**.
  
  The small town of Akakios has always known peace--but with the rise of banditry in the area, it has found itself a target for raids in recent years. Now, though, things have become more serious--a local bandit lord has gathered an army, and intends to assault Akakios and take over. If he succeeds, he will make the town his seat of power and use it to strike out into the wider region.
  
  Fortunate, then, that you--the citizens of Akakios and the wandering adventurers who have come at just the right time--are ready, willing, and able to fight.
  
  ----
  
  "Defenders of Akakios" is a simple game taking place in a generic fantasy world. Characters can be any common fantasy race (Elves, Dwarves, Humans, Half-Orcs, etc.) and/or class (Commoner, Fighter, Wizard, Thief, Wizard, etc.). The story will tend towards combat/action situations, so for ease of use I recommend making characters who *are* able and willing to contribute to a fight in some way.
  
  I have set this up to be able to complete in 3-4 scenes in order to teach some elements of the Storium systems to new players.
  
  Though this is set up to run for a shorter time than other beginner games, standard beginner game rules apply. Come in, get the knowledge you need, and then if you'd like to leave and go on to other games, go on with my blessing. 
  
  That said, if you want to stay for the full thing, I think you'll get the most benefit that way and have fun telling a little tale about saving a town from danger. 
  
  There's something really special about the feeling of *completing* a game. :-)
  
  *I will accept **5** players for this game **mostly** on a first-come, first-serve basis. If you see that there are already **5** players in the application pool but would like to join the game, please message me to let me know of your interest. I will do my best to periodically start up additional versions of this game and get new players in, or to invite new players if players drop from this.*
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: You may have skills, but you haven't had much time in the field. Sometimes you have to learn the hard way.
conversations.prefix: Inexperienced:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: The beings that inhabit these caves might justly be called "beasts," but they're all too human. The caves are fortified, the guards well-armed--for bandits, anyway.
conversations.prefix: Bandit Caves:
conversations.from: gpt
conversations.value: This small town known for lumber and wood crafts is on the frontier, but it has known peace for many years. Now, however, it finds itself besieged by bandits.
conversations.prefix: Akakios:
conversations.from: human
conversations.value: Outside the town of Akakios, the plains very quickly give way to woods. With trees everywhere, and overgrown foliage everywhere else, these woods provide plenty of cover for friend or foe.
conversations.prefix: Akakios Outskirts:
conversations.from: gpt
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: human
conversations.value: A local bandit lord who has gathered an impressive force...the source of Akakios' problems. Cut off the head of the snake and the body dies.
conversations.prefix: Bandit Lord Lycus:
conversations.from: gpt
conversations.value: The bandit army has come pouring out of the woods! Can you repel this first assault, or will they gain a foothold in town?
conversations.prefix: Drive back the Assault!:
conversations.from: human
conversations.value: Caught off guard by the bandit army's assault, some of the town's citizens are trapped in the midst of the fighting. Can you get them to safety?
conversations.prefix: Rescue the Civilians!:
conversations.from: gpt
conversations.value: You need to pursue the bandit leader, but if other parts of his army come back while you're away, the village could fall. Can you help the villagers repair the walls or create other defenses?
conversations.prefix: Hasty Defenses:
conversations.from: human
conversations.value: For the villagers to defend themselves while you--their best fighters--are away, they'll have to be inspired to fight their best. Can you lift their spirits?
conversations.prefix: Raise Morale:
conversations.from: gpt
conversations.value: One lone bandit missed the call to retreat, and now he's trying to join his fellows--by taking a village man hostage and using him as a human shield. Can you capture the bandit and save the villager?
conversations.prefix: Hostage Situation:
conversations.from: human
conversations.value: You've discovered a troop of bandits--not much larger than your own force--trekking through the woods to attack Akakios. It's up to you to stop them from getting in behind the villagers' defenses and causing havoc.
conversations.prefix: Ambushing the Ambushers:
conversations.from: gpt
conversations.value: You need to know where the bandit lord resides - maybe you can find out by capturing the officer leading these men and getting some information out of him.
conversations.prefix: Capture a Bandit Officer:
conversations.from: human
conversations.value: A damaged spellstone that was meant to serve as a light source, like a torch. Just will it to work and it'll work. Or maybe go off in a big, bright flash. One or the other.
conversations.prefix: Spellstone of Light:
conversations.from: gpt
conversations.value: Can you find your way through the caves and into the bandit camp?
conversations.prefix: A Path Through the Caves:
conversations.from: human
conversations.value: Sorrowing spirits in the caves latch on to memories of tragedy and loss, and bring them forth in their owners. Will the resulting visions shake you, or can you carry on?
conversations.prefix: Visions of Regret:
conversations.from: gpt
conversations.value: The visions hit you pretty hard, though you've found comfort in the presence of the rest of the group. Play this card to show yourself wrestling with what the visions showed you, facing self-doubts, or otherwise struggling with the after effects of the visions.
conversations.prefix: Shaken by the Past:
conversations.from: human
conversations.value: Though you resisted the effects of the vision easily, you can't help but wonder about what you've seen. Play this card to show yourself thinking over the past, and perhaps unlocking a bit of your lost memory.
conversations.prefix: The Mysterious Past:
conversations.from: gpt
conversations.value: The visions showed you things about your past that brought sadness to your heart. You're fine, but you can't help sometimes thinking about what you saw. Play this card to show your reflections on what the visions showed in the midst of whatever else is going on.
conversations.prefix: Melancholy Past:
conversations.from: human
conversations.value: The noise of the combat is sure to attract attention from the guards more towards the front of the caves. If you don't want to be attacked from behind, you'd better make it hard for them to get through.
conversations.prefix: Barricade the Area!:
conversations.from: gpt
conversations.value: These guards heard you coming through the passages and have just readied their weapons. Their numbers are few. If you defeat them quickly, maybe you can still manage an assault before other bandits are ready to fight.
conversations.prefix: Bandit Guards:
conversations.from: human
conversations.value: On the outer edge of the village, some of the homes are still ablaze. The battle was resolved quickly enough that there might be hope of saving them--can you help the villagers fight the fires?
conversations.prefix: Fires!:
conversations.from: gpt
conversations.value: Water hovers in the air, forming a complex semi-solidified maze made of walls of water. The water within the walls feels thick and flows around inside with a strong current, making passing through the walls difficult and dangerous. Can you find a way through or disable the maze?
conversations.prefix: Maze of Water:
conversations.from: human
conversations.value: The bandits have some archers set up in elevated positions, able to see into the water maze and its surroundings. Can you take them down or find a way to avoid their fire?
conversations.prefix: Bandit Archers:
conversations.from: gpt
conversations.value: An arrow struck you before, and it bore some kind of drug...now, when your stress levels rise, you find yourself hallucinating. You didn't get a heavy dose, though--it'll wear off soon.
  
  (This is a goal card--play it and play up your hallucinations, and when you've done so, you'll earn a wild Strength card that will be added to your stack at the start of the next scene.)
conversations.prefix: Drugged:
conversations.from: human
conversations.value: A young mage trying to follow his family's legacy and use his talents to become a hero. Intelligent, but lacking in confidence.
conversations.prefix: Westly:
conversations.from: gpt
conversations.value: The caves are treacherous, full of traps and tricks. At some point during your travel through the caves, you find a dangerous trap: what is it? How do you deal with it?
conversations.prefix: Bandit Traps:
conversations.from: human
conversations.value: At some point during your journey through the caves, some bandits try another ambush. Can you fight them off?
conversations.prefix: Ambush!:
conversations.from: gpt
conversations.value: At some point during your exploration of the caves, you come upon a sheer cliff, leading deeper into the earth. There are ropes set up to help--it appears this is one path the bandits use to get to their base--but nevertheless, it's a difficult climb.
conversations.prefix: A Dangerous Descent:
conversations.from: human
conversations.value: The curse Bianca ran into is trying to take her sight...can it be stopped before that happens?
conversations.prefix: Bianca's Curse:
conversations.from: gpt
conversations.value: You've been separated! Both groups want to find the other group--can you find your way through the caves and meet up, so that you can approach the bandit lair together?
conversations.prefix: Find the Others:
conversations.from: human
conversations.value: Arush, full of his own might, crafted a mighty shield for the group...but in the process, put them in danger! Can the group help him get things under control, or will it cause harm to their quest?
conversations.prefix: An Accidental Danger:
conversations.from: gpt
conversations.value: At some point during your exploration, you come upon a passage that is supernaturally dark. No natural light source seems to work here at all, magical ones are weakened, and it lacks the bioluminescent plant life of the rest of the caverns. How do you get through?
conversations.prefix: Dark Passage:
conversations.from: human
conversations.value: You've come upon a force of bandits, largely armed with axes and bows and arrows. You're going to have to fight them to get at the officer in their midst...can you defeat them without alerting the rest of the army?
conversations.prefix: Ambushing the Bandits:
conversations.from: gpt
conversations.value: The bandits were reshaped by the portal spell into horrible stretched forms, all odd angles and strange movements. Their fighting style isn't graceful, but they move unlike anything you've fought before. Can you find a way to defeat them?
conversations.prefix: Twisted Bandits:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are one scrawny person.  You need to work out more.
conversations.prefix: Frail:
conversations.from: gpt
conversations.value: The time has finally come for you to do whatever it is that you've been trained to/born to do.  You've been getting ready for this all your life.
conversations.prefix: Fulfill Your Destiny:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a hard time paying attention to your surroundings, especially if they don't interest you.
conversations.prefix: Unobservant:
conversations.from: gpt
conversations.value: A pretty face can distract you from your goal at times, but it's all about the journey and not the destination, right?
conversations.prefix: Philandering:
conversations.from: human
conversations.value: Growing up with an apothecary mother, you've learned how to prepare a number of different potions, salves, and poultices. 
conversations.prefix: Herbalist:
conversations.from: gpt
conversations.value: You smile and simper and look benevolent, but in the end, only one person matters: you!
conversations.prefix: Selfish:
conversations.from: human
conversations.value: You are in your own world, and you may not be aware of your surroundings. 
conversations.prefix: Clumsy:
conversations.from: gpt
conversations.value: Love is more powerful than our wild and animalistic nature. We must use our strength to control our anger and act with compassion, even when dealing with those who have the power to hurt us.
conversations.prefix: Compassionate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your natural familiarity with the wilderness and many days spent tracking game have honed your skills at detecting where other beings have passed by.
conversations.prefix: Tracker:
conversations.from: gpt
conversations.value: You are unsure of how to proceed and have trouble coming to a decision. You are often stuck at the crossroads. When forced to action, you tend to make hasty decisions that you will regret later.
conversations.prefix: Indecisive:
conversations.from: human
conversations.value: You grew up in a household filled with entertainments. Outside of that, peasant life has always appeared dull.. at best.
conversations.prefix: Easily Bored:
conversations.from: gpt
conversations.value: How can one be when various house pets rival one's height? 
conversations.prefix: Not Much of a Fighter:
conversations.from: human
conversations.value: Might as well. What have you got to lose?
conversations.prefix: At Wit's End:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: