conversations.from: system
conversations.value: 'Beneath the Sea of Glass' is the story of a budding colony on a desert planet and the lost race that called it home long before you did.
  
  The World:
  
   - Aster: They call it an "Earth-like planet," but it's denizens are liable to scoff at that qualification. It's largely covered in desert, except at the poles, but when the Central Power's scouts did a fly-over and picked up "acceptable levels of ground water," an officer checked a box, and now, thirty six years later, 100,000 colonists call it home.
  
  - Aster City: "The Golden City", population 30,000, it's the only CP (Central Power) city on Aster and the nexus of their power there. The 70,000 non-citizens live outside its walls in outland cities, or as nomads.
  
  
  - The Central Power: The Earth-based government that won the interstellar space-race and spread to more than fifty planets across thirteen systems in the last 250 years. It's structure features a figurehead emperor and a representative parliament. And although a citizen is effectively less and less represented as you move out from the hub planets, the rule of the CP is generally benevolent and its citizens are able to lead fulfilling lives.
  
  
  - The Raptured: The lost, technologically-advanced race indigenous to Aster. Originally just  called the "native Asterians", the colloquial name replaced their official one because of the conspicuous lack of any signs of decline or biological remains among their artifacts. All that survives of them are their empty cities, buried under the sands of the vast desert called the Sea of Glass. These cities are excavated and sold piece-wise by groups of scavengers called Antlions.
  
  
  - The Antlions: Named after the conical scars they leave sporadically across the Sea of Glass, the Antlions are a loosely feudal organization of non-citizens who dig down to the structures left abandoned by the Raptured, (some going as deep as six stories before further excavation became impossible, though cursory scans show they might go far deeper than that. Their foundations have never been observed.) and sell the salvage to the Central Power and the citizens of Aster City.
  
  
  * Outlanders: The catch-all term for non-citizens, including the Antlions. The people who live outside of walls of the city and the protection of the CP. There isn't a great degree of animosity between Outlanders and Citizens. Most outlanders see citizenship as a privileged and venerate the CP, although some see it differently. Sometimes *violently* differently.
conversations.from: human
conversations.value: You're the backbone of the Antlions' operation. Day after day, you dig down into the pit that gives the Antlions their name. You're the one that uncovers the technology left behind by the Raptured.
conversations.prefix: Antlion - Pit Crew:
conversations.from: gpt
conversations.value: You've never considered yourself particularly lucky, but plenty of other people on Aster do. You've got a roof, water on tap, a police force that will protect you, and at least a *ceremonial* right to vote.
conversations.prefix: Central Power - Citizen:
conversations.from: human
conversations.value: You're an emissary between Aster City and the outside. Nomads don't care who buys their mutton, and the citizens don't care where it comes from. And no one knows the margin you make on it.
conversations.prefix: Central Power - Merchant:
conversations.from: gpt
conversations.value: The arm of the law on an almost lawless colony. You've stopped riots. You've incited a few others. You're not in the business of questioning orders. Do it for the pension.
conversations.prefix: Central Power - Officer:
conversations.from: human
conversations.value: In between Aster City and anywhere you might want to get, there are at least a dozen miles of the "Sea of Glass". You've carved a business out of transporting people and cargo across it.
conversations.prefix: Outlander - Caravaneer:
conversations.from: gpt
conversations.value: The scourge of the Sea of Glass. Disorganized outlaws. Frontier life is hard, and it's only harder on the outside of the protection of the Central Power. You're a taker, because it's "take or die".
conversations.prefix: Outlander - Scavenger:
conversations.from: human
conversations.value: Humanity has spread itself thin, and on this remote colony, you feel like people have lost sight of that which is most important. You've forsaken citizenship and made it your mission to bring enlightenment to Aster.
conversations.prefix: Outlander - Priest:
conversations.from: gpt
conversations.value: You support the pit crew with water and rations, break down and categorize artifacts, relay instructions from the foreman, inspect an report on the stability of the pit walls... a day you get to sit for an hour is a good one.
conversations.prefix: Antlion - Tent Crew:
conversations.from: human
conversations.value: You've gone weeks at a time without seeing or speaking to anyone other than maybe one of your sheep. It's been years since the last time you wondered if that made you crazy.
conversations.prefix: Outlander - Nomad:
conversations.from: gpt
conversations.value: You call the shots. You crack the whip (usually figuratively). Uncovering relics and selling them to the Central Power and Aster City as earned you a small fortune. A few more seasons and maybe you can snag citizenship!
conversations.prefix: Antlion - Foreman:
conversations.from: human
conversations.value: Years in the Sea of Glass have tempered your skin. The heat, wind, and sun just don't bother you as much as they used to.
conversations.prefix: Desert Dweller:
conversations.from: gpt
conversations.value: You have a way of looking at a dozen objects and seeing a hundred tools.
conversations.prefix: Improviser:
conversations.from: human
conversations.value: You're athletic. If a problem can be lifted, outrun, climbed, jumped over, or fought, you can solve it.
conversations.prefix: Conditioned:
conversations.from: gpt
conversations.value: You've got a tongue like a knife, and whether you wield it to maim or impress, you do so to great effect.
conversations.prefix: Witty:
conversations.from: human
conversations.value: You know a lot. About a lot of things. And you take in new information like it's your job.
conversations.prefix: Brilliant:
conversations.from: gpt
conversations.value: The winds of Aster can turn a boulder into sand in a thousand years. It works much quicker on the human spirit, unless you have the strength of will necessary to thrive on Aster. You do.
conversations.prefix: Resilient :
conversations.from: human
conversations.value: The denizens of the frontier have all but forgotten decency, and certainly nobody taught you, but it's in your blood. For better or worse, you will go out of your way to help your fellow man.
conversations.prefix: Good Samaritan:
conversations.from: gpt
conversations.value: You've seen so many difficult things that you're starting to *forget* things that would scar another person *for life*. As a result, it takes a lot for you to lose your composure.
conversations.prefix: Steeled:
conversations.from: human
conversations.value: Rationalize it how you will: You take care of you first.
conversations.prefix: Selfish:
conversations.from: gpt
conversations.value: You have trouble acknowledging other views. It's hard to when yours is right!
conversations.prefix: Opinionated:
conversations.from: human
conversations.value: Maybe you're of average constitution on some other planet, but frontier life demands a lot physically, and you don't always hit the mark.
conversations.prefix: Weak:
conversations.from: gpt
conversations.value: "Coward" is such a strong word. It's just that the "fight or flight" center in your brain is a little asymmetrical. 
conversations.prefix: Scares Easily:
conversations.from: human
conversations.value: Sometimes your words not good. You've had more than one drink thrown in your face. A couple of them you *still* don't know why...
conversations.prefix: Tactless:
conversations.from: gpt
conversations.value: Hot headed. They stop calling them "tantrums" after you turn 15. After that, you're kind of just an asshole.
conversations.prefix: Short Fuse:
conversations.from: human
conversations.value: Sometimes your decisions are based on little other than the here-and-now. It's burned you before and it'll burn you again.
conversations.prefix: Short-Sighted:
conversations.from: gpt
conversations.value: When the going gets tough, woe is you.
conversations.prefix: Quick to Despair:
conversations.from: human
conversations.value: You want nothing more than to live in Aster City as a citizen. The fee for the exam is steep, but one day, you're going to earn your citizenship, along with all the benefits of being under the protection of the Central Power.
conversations.prefix: Become a Citizen:
conversations.from: gpt
conversations.value: Aster was host to another civilization in the past. Who were they? Where did they go?
conversations.prefix: Learn about the Raptured:
conversations.from: human
conversations.value: You've seen enough of this rock. If only it were as simple as buying a ticket...
conversations.prefix: Leave Aster:
conversations.from: gpt
conversations.value: You'll be damned if you ever have the Central Power's boot on your neck. You came to the frontier to be in charge of your own destiny, and that's exactly what you're going to do.
conversations.prefix: Idependence:
conversations.from: human
conversations.value: Today is a new day. You can only decide what you do from now on. The rest is bad dreams.
conversations.prefix: Redeem Yourself:
conversations.from: gpt
conversations.value: Let's hear a brief "episode" focused on your character. This is a chance to introduce your character and their / your own voice. Check the discussion board for more details!
   
conversations.prefix: Prologue (Optional):
conversations.from: human
conversations.value: Interact with another player! See [**google doc**](https://docs.google.com/document/d/1JUPfBwAk7D0-T1YPzTR1ihz7bi1NT2cdnHixH4OytRk/edit?usp=sharing) for details.
conversations.prefix: Dialogue:
conversations.from: gpt
conversations.value: Maybe you just want to make small talk / ask a question. Or maybe you need to convince him you're supposed to be here.
conversations.prefix: Foreman Parillo:
conversations.from: human
conversations.value: Weather your reasons are selfless or selfish, you want this operation to be a success. So you might as well not stand around.
conversations.prefix: Lend a Hand:
conversations.from: gpt
conversations.value: Flashback! What was it like, in the weeks or days before the flight of the Asterians? What was it like, being left behind? Don't feel obligated to answer a bunch of questions / infodump! Keep us guessing. Focus on Nirav's feelings, not huge lore details. (those will come later :))
  
  (Itty bitty reminder not to say "Aster"/"Asterians". Speaking English is fine, though. No need to explicitly say they aren't. We'll tackle the issue of communication soon)
conversations.prefix: Year 1, B.L. (Nirav):
conversations.from: human
conversations.value: "*chzzzk*-posue to atmosphe- *vrrrrrr* - aborting ti-*FSHHHH*-ti-ti-timetable at time [NULL] *shzzrrrrshk*"
  
  Nirav wakes into the most complete possible blackness, and a good portion of his memory is missing. How does he cope?
conversations.prefix: ENV_RONME__AL FAILU_E (Nirav):
conversations.from: gpt
conversations.value: Your skin is raw from the turbulent sand. First, you lose your sense of "up", then the air starts being forced out of your lungs and the rush of falling sand fades to a dull roar. This might be it. 
conversations.prefix: Buried Alive:
conversations.from: human
conversations.value: You try and fail to rescue a minor character [e.g. Arlo, Parillo, Mathis, or an unnamed character]
  
  Describe how this takes place, and how your character reacts.
conversations.prefix: You can't save them all:
conversations.from: gpt
conversations.value: You try and fail to rescue a minor character [e.g. Arlo, Parillo, Mathis, or an unnamed character]
  
  Describe how this takes place, and how your character reacts.
conversations.prefix: You can't save them all:
conversations.from: human
conversations.value: You manage to fall free of the sand. It's chaos all around you, but you can't help but take a second to speculate about your new surroundings.
  
  Feel free to take creative liberty with any details of the space.
conversations.prefix: What... is this place?:
conversations.from: gpt
conversations.value: Your eyes wander while the others talk, and they settle on something interesting. You decide to take it. What does it look like? What do you think it is? Does it seem to be functioning? Are you going to tell the others?
conversations.prefix: Huh... what is this?:
conversations.from: human
conversations.value: Escaping is important, but you're still preoccupied with the alien in front of you.
conversations.prefix: Nirav:
conversations.from: gpt
conversations.value: Sitting around is getting you nowhere. You've got a plan, and it's as good as anyone else's. ("Insight" cards will appear occasionally. In taking them, you have more freedom to affect the story than normal. Don't take a second one until everyone else has taken one.)
conversations.prefix: Step up - (Insight):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have been trained from birth to be a dowser. Your training has given you an uncanny ability to 'feel' water far beneath the ground. Your skills are revered by many of the nomadic tribes and even the Antilons value your services. 
  Unlike what most people believe about you, there's nothing supernatural about your abilities, you just know how to listen to the sand and what's beneath them. 
conversations.prefix: Outlander - Dowser:
conversations.from: gpt
conversations.value: Decades of training and practice have sharpened your senses so much that they border on the supernatural. Your eyes, nose, and ears detect the most minute of details, revealing things about the world, others miss. And if you concentrate you can 'sense' water hundreds of feet below the sands or hidden rooms in ancient buried ruins.
conversations.prefix: Very Keen Senses:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your whole life you have been put on a pedestal. As you showed an aptitude for dowsing, your status rose, and ever since your talents have been in great demand, you have been treated with reverence. This has made you arrogant. Your opinion is the only one that counts and people should treat you with the respevt you deserve.
conversations.prefix: Arrogant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’ll be damned if you ever have the Central Power’s boot on your neck. Your father came to the frontier to be in charge of his own destiny, and that’s the most important you’ve been taught by him.
conversations.prefix: Be Indepent:
conversations.from: human
conversations.value: The dangers of the Sea of Glass are many... but some can be killed. Like your people's namesake, you lie in wait for *those* with a predator's patience. There are few better to protect the dig sites -- both above and below the sands. 
conversations.prefix: Antlion - Ambusher:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Born and raised amongst the nomadic outlander tribe, the Roshani, you were taught the essentials of surviving in the Sea of Glass. Your people trained you in their secret techniques of locating Raptured technology, as well as the methods in which to safely traverse the Sea without being consumed by it. Growing up in the Sea of Glass has made you an expert, a valuable asset for the untrained Central Power and Antlions. 
conversations.prefix: Exile Roshani - Navigator:
conversations.from: human
conversations.value: Every Roshani child is trained throughout their adolescence to survive and endure the world of Aster. These trials have taught you how to defend yourself from Aster's dangers, as well as the dangers presented by other humans. While very different from your early years, growing up amongst the cutthroat sharks of the Central Powers also requires talent of a different variety. Living amongst the legacy of your adoptive father has granted you a prestigious first-hand education in commercial dealing and leadership.
conversations.prefix: Of Two Worlds:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have trouble acknowledging other views. It’s hard to when yours is right! You trust your sense and wisdom much more than anyone else, and people who question you are a burdensome annoyance.
conversations.prefix: Opinionated:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you left your tribe to enter the world of the Central Powers, your people deemed you a traitor and ordered you never to return. You will do what you must to prove to them that your actions were to save them. You'll prove it to them, you'll prove it to everyone.
conversations.prefix: Redemption:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Aster, Smaster! You're in this for the fortune and glory. Minus the glory.
conversations.prefix: Make a profit:
conversations.from: human
conversations.value: You are a native of the planet of Aster - a being of whom not much is known since your race mysteriously disappeared upon the colonization by the Central Powers. Your race is touted for highly advanced technology and artistry, especially in sculpted glass, as excavated by the Antlions. But are they ready to face a true Asterian alive and in the flesh?
conversations.prefix: Asterian:
conversations.from: gpt
conversations.value: You have steeped yourself in the art of logic and analysis, able to deduce information from even the most minute clues and details.
conversations.prefix: Analytical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Just like the glass that you like to sculpt, you are prone to being hurt by the environment around you.
conversations.prefix: Fragile:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your people, the Asterians, disappeared for a reason. You were left behind for one purpose only - protect that which must be protected deep within the heart of the Sea of Glass.
conversations.prefix: Protect the secrets of Aster:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He struggles to stay focused on work that doesn’t hold his interest, even when deadlines are…*oh hey, a squirrel!*
conversations.prefix: Scatterbrained:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Beneath his mild-mannered exterior, hiding under the bland uniform of an accountant, lurk gym-honed muscles cultivated in the finest in-house training facilities CP corporations have to offer. How else would he blow off steam and burn off his restless energy after hours of being confined to cubicles?
conversations.prefix: Stronger than he looks:
conversations.from: human
conversations.value: Whether it is a new high, or a new adventure completely unrelated to your current task, you've always been weak to distraction in difficult situations. Call it a bad form of coping, or an immature defense mechanism, but hey, what do you expect from a 24 year old bred and raised genius?
conversations.prefix: Escapist:
conversations.from: gpt
conversations.value: It's happening again, oh dear god it's happening again.
conversations.prefix: Post Traumatic Panic:
conversations.from: human
conversations.value: You've witnessed firsthand how the kindness of others can make an impact. An extended hand and an open ear can make tidal waves of difference.
conversations.prefix: Compassionate: