conversations.from: system
conversations.value: You're a low-ranking crewmen on the Universal Union flagship *Intrepid*.  The ship used to be known for the strange amount of crew deaths, but because of the actions of Andy Dhal and his friends, everything that was wrong righted itself.  The Narrative had stopped and the insane death toll on the ship had returned to normal.
  
  But that was five years ago.  The Narrative has come back, and the *Intrepid*'s ensigns are dying at an alarming rate.  And once again, the ship's commanding officers seems to be oblivious to it, even Kerensky, who helped solve the problem the first time.
  
  The Narrative is back, people are dying in stupid ways for lame reasons, and no one seems to realize what's going on.
  
  --
  
  The Commanding Officers (Stars of the *The Chronicles of the Intrepid: The Next Chapter*):
  
  Captain Abernathy - Captain of the *Intrepid*
  
  Commander Q’eeng - Chief Science Officer and second-in-command
  
  Lt. Commander West - Chief Engineer
  
  Doctor Hartnell - Chief Medical Officer
  
  Lt. Commander Kerensky - Head Astrogator
  
  --
  
  **Narrator Note:  If you've never read John Scalzi's *Redshirts*, you might not get how this story works, so I will explain it as best as I can (I recommend reading, it's great).** 
  
  ** * * SPOILERS * * **
  
  You will be playing low-ranking crewman on the *Intrepid*, where odd things keep happening.  None of the main officers (the listed above) seem to die no matter how hurt they get or what happens to them, but whenever an ensign is around them on away missions, they seem to die, almost without fail.  This is a story set in a world like Star Trek, but from the redshirts' point of view.  
  
  What you (your characters) don't know is that a TV show is impeding on your world and taking over.  The Narrative (which I will control) is when the "show" becomes more dramatic and you are at it's mercy...which may...ahem...*will* lead to death.
  
  This story will take place five years after the book, and none of the original characters (save the bridge crew) will be the same.  I may throw them in as cameos later on.  A new show has begun, and the Narrative has taken over.
  
  If you're playing you will be less likely to die (unless your Nature is Redshirt), but it could still happen, in which, just edit your character to be a new redshirt.  
  
  Enjoy.
  
  --
  
  **Playing Info:** There are two modes of play in this story.  *Normal Mode* and *Narrative Mode*.  I will indicate when something is in Narrative Mode, if this is not indicated as such, it is Normal Mode.
  
  *Normal Mode:*  In Normal Mode, you are in control of your actions and life, this will function like any other Storium story.  If there are challenges in Normal Mode they will often be there to advance the plot of the story, however, playing certain cards may trigger the Narrative.  Wild cards may be played as you see fit.  
  
  *Narrative Mode:*  In Narrative Mode, your life is no longer yours and you will be at the mercy of the Narrative.  You will be forced to do or say things you wouldn't normally do or say.  Normal physics and logic are thrown out the door to make things more dramatic.  Your character may die because of this takeover.  Be careful of how you play cards in Narrative Mode.  Wild Cards may be played as you see fit.  If you win control of the story in Narrative Mode, you may control it as you see fit, even making things worse for everyone else.  You become the Narrative temporarily.  But pay attention to the cards played on the challenge please.  Once your control of the story is over, the Narrative will act based on your cards.
  
  **Death Info:**  If your character should die.  You will have to edit your character's **name**, **picture**, and **backstory** to be a new character.  At this time, Storium doesn't let you change your Nature and cards, so you will have the same flavor as before, but you can be a different person.  The only exception to this is the "Redshirt" Nature, if you're playing a Redshirt, you have no back story...and you will die the most, so you are just an extra, unlike everyone else who are glorified extras.
  
  --
  
  Feel free to make your own Subplots, so long as they fit the setting.  Custom Natures will have to be approved by me first.  Everyone in this game is human.  It is established that there are alien races, but you will be playing humans.  I'm looking to start with 5-6 players, maybe adding more later on.
  
  **At the beginning of this story, none of your characters will be aware of the Narrative and how it works, even after it takes over a few times.  It'll take a while before you figure something is wrong.**
conversations.from: human
conversations.value: The Universal Union's flagship.  The *Intrepid*
  
  I know it looks like the *Enterprise*..totally not!
conversations.prefix: Intrepid (copy):
conversations.from: gpt
conversations.value: You're not just a Redshirt!  You have a backstory!  And it directly plays into this situation!  
conversations.prefix: Backstory!:
conversations.from: human
conversations.value: You have information that can help you in this situation...but you have no idea where it came from. 
conversations.prefix: Nugget of Insight:
conversations.from: gpt
conversations.value: You volunteer to help Commander Q'eeng with whatever the captain asked him to do.
conversations.prefix: Pick Me!:
conversations.from: human
conversations.value: You're scanning to see what you can see.
conversations.prefix: Scanning (Jason Only):
conversations.from: gpt
conversations.value: You've been assigned to the Bridge due to your expertise.  You report directly to Captain Abernathy and Commander Q’eeng.
  
  Commander Q’eeng is over the Bridge Crew.
  
  You will be required to go on away missions.
  
  You are a glorified Redshirt, you get a backstory and character development.  You will only die if and when the Narrative deems it important to the plot.
conversations.prefix: Bridge Crew:
conversations.from: human
conversations.value: You've been assigned to the Medical Department due to your expertise.  You report directly to Lieutenant John Wo.
  
  Dr. Hartnell is over the Medical Department.
  
  You will be required to go on away missions.
  
  You are a glorified Redshirt, you get a backstory and character development.  You will only die if and when the Narrative deems it important to the plot.
conversations.prefix: Medical Department:
conversations.from: gpt
conversations.value: You've been assigned to the Science Department due to your expertise.  You report directly to Lieutenant Samantha Rush.
  
  Commander Q'eeng is over the Science Department.
  
  You will be required to go on away missions.
  
  You are a glorified Redshirt, you get a backstory and character development.  You will only die if and when the Narrative deems it important to the plot.
conversations.prefix: Science Department:
conversations.from: human
conversations.value: You've been assigned to the Engineering Department due to your expertise.  You report directly to Lieutenant Wendy Mensner.
  
  Lt. Commander West is over the Engineering Department.
  
  You will be required to go on away missions.
  
  You are a glorified Redshirt, you get a backstory and character development.  You will only die if and when the Narrative deems it important to the plot.
conversations.prefix: Engineering Department:
conversations.from: gpt
conversations.value: You've been assigned to the Linguistics Department due to your expertise.  You report directly to Lieutenant Eric Xevin.
  
  Commander Q’eeng is over the Linguistics Department.
  
  You will be required to go on away missions.
  
  You are a glorified Redshirt, you get a backstory and character development.  You will only die if and when the Narrative deems it important to the plot.
conversations.prefix: Linguistics Department:
conversations.from: human
conversations.value: You've been assigned to the Astrogation Department due to your expertise.  You report directly to Todd Chimes.
  
  Lt. Commander Kerensky is over the Astrogation Department.
  
  You will be required to go on away missions.
  
  You are a glorified Redshirt, you get a backstory and character development.  You will only die if and when the Narrative deems it important to the plot.
conversations.prefix: Astrogation Department:
conversations.from: gpt
conversations.value: You have a habit of fighting against the Narrative when it takes over.  That usually causes more harm than good.
  
  **When this card is played on a challenge your character is actively trying to fight the Narrative, which will often cause the Narrative to take action against them.**
conversations.prefix: Fight the Narrative:
conversations.from: human
conversations.value: You are a Redshirt by definition.  You do not have a backstory, and you barely have a name.  You are assigned wherever you're needed, and you *will* die.
  
  You will be required to go on away missions...and you will die.  
  
  Every time the Narrative takes over, you lose your life.  
  
  But you come back as some other poor Redshirt for the next away mission...then die again.  You keep living and dying.
conversations.prefix: Redshirt:
conversations.from: gpt
conversations.value: You've been assigned to the Security Department due to your expertise.  You report directly to Lieutenant Victor Michaels.
  
  Commander Q’eeng is over the Security Department.
  
  You will be required to go on away missions.
  
  You are a glorified Redshirt, you get a backstory and character development.  You will only die if and when the Narrative deems it important to the plot.
conversations.prefix: Security Department:
conversations.from: human
conversations.value: You have a knack of avoiding the Narrative.  But it may still come for you another time.
  
  **When you play this card on a challenge you avoid the Narrative from doing anything too damaging to you.**
conversations.prefix: Avoid the Narrative:
conversations.from: gpt
conversations.value: You have a knack for tricking the Narrative skips you and must find another target.
  
  **When you play this card on a challenge, you trick into choosing you, but forces it to choose another instead.**
conversations.prefix: Trick the Narrative:
conversations.from: human
conversations.value: You have a knack at hiding completely from the Narrative.  It does not see you...for now.
  
  **When you play this card on a challenge you are hidden from the Narrative and it can't find you.  It skips you completely when it takes over.  However, you can't hide for long...**
conversations.prefix: Hide From the Narrative:
conversations.from: gpt
conversations.value: You have a knack at just kind of flowing with the Narrative.  It's still there, and you're still in it, but it's less likely to harm you because you're so easy going.
  
  ** When you play this card on a challenge you will find that dealing with the Narrative will be a little easier.**
conversations.prefix: Flow With the Narrative:
conversations.from: human
conversations.value: You have a knack at forcing the narrative to either activate or to deactivate.
  
  **When this card is played on a challenge you can choose to either have the Narrative activate immediately or to not activate this time.  Be careful of how you choose.**
conversations.prefix: Force the Narrative:
conversations.from: gpt
conversations.value: Lucius Abernathy is the captain of the Universal Union flagship *Intrepid*.
conversations.prefix: Captain Abernathy:
conversations.from: human
conversations.value: Paul West is the Chief Engineer of the Universal Union flagship *Intrepid*.
conversations.prefix: Lt. Commander West:
conversations.from: gpt
conversations.value: Fred Q'eeng (pronounced "king") is the Chief Science Officer as well as the second-in-command on the Universal Union flagship *Intrepid*.
conversations.prefix: Commander Q'eeng:
conversations.from: human
conversations.value: Mitchell Hartnell is the Chief Medical Officer on the Universal Union flagship *Intrepid*.
conversations.prefix: Doctor Hartnell:
conversations.from: gpt
conversations.value: Anatoly Kerensky is the Head Astrogator on the Universal Union flagship *Intrepid*.
conversations.prefix: Lt. Commander Kerensky:
conversations.from: human
conversations.value: Your goal is to do your job without dying...but you end up dying anyway.
conversations.prefix: DIE!  (Redshirt ONLY):
conversations.from: gpt
conversations.value: You have a habit of being confused whenever the Narrative takes over, and when it's over, you don't quite get what's going on.
  
  **When you play this card on a challenge, you will find yourself propelled by the Narrative, confused by your actions during and after the fact.**
conversations.prefix: Confused by the Narrative:
conversations.from: human
conversations.value: You have a habit of getting targeted by the Narrative.  It seems to find you no matter where you go, or what you do.
  
  **When you play this card on a challenge, the Narrative will target you next, no matter what.**
conversations.prefix: Target of the Narrative:
conversations.from: gpt
conversations.value: You have a habit of becoming the complete focus of the Narrative.  You're not just the victim of what's happening around you, you are who this story is about.
  
  **When you play this card on a challenge, you become the focus of the story the next time the Narrative takes control.**
conversations.prefix: In the Spotlight of the Narrative:
conversations.from: human
conversations.value: You have a habit of being in the wrong place at the wrong time, meaning you're always around when then Narrative takes over.  You may not be the target or even the center of it, but you're always there.  
  
  **When this card is played on a challenge, you will be present at the next takeover of the Narrative.**
conversations.prefix: Bound to the Narrative:
conversations.from: gpt
conversations.value: The Universal Union's flagship.  The *Intrepid*
  
  I know it looks like the *Enterprise*..totally not!
conversations.prefix: Intrepid:
conversations.from: human
conversations.value: You want to live.  That is your only motivation in life!
conversations.prefix: Screw This I Want to Live!:
conversations.from: gpt
conversations.value: Once you know the Narrative is real, you want to stop it if you can.
conversations.prefix: Stop the Narrative:
conversations.from: human
conversations.value: You're trying to get to the shuttle without dying.
  
  **This is a Narrative Mode Challenge...play cards wisely.  Even if the Strong outcome may prevail, the Narrative may still claim a life.**
conversations.prefix: Get to the Shuttle (Narrative Mode):
conversations.from: gpt
conversations.value: Tiernan, Skylark, and Spears ONLY.
  
  You must inspect the multi-phasic astroid craters and see what's happening with the sentient algae.  
  
  **This is a Narrative Mode Challenge...play cards wisely.  Even if the Strong outcome may prevail, the Narrative may still claim a life.**
conversations.prefix: Inspect the Craters (Narrative Mode):
conversations.from: human
conversations.value: Kerensky, Fluencite, and Peters (random redshirt) ONLY.
  
  You must find scan for Bromidian life.
  
  **This is a Narrative Mode Challenge...play cards wisely.  Even if the Strong outcome may prevail, the Narrative may still claim a life.**
conversations.prefix: Scan for Bromidians:
conversations.from: gpt
conversations.value: One of the many space stations in the Dub-U.  They're designed as stops for straships in need of repair, or for a crew that needs a quick leave.
conversations.prefix: Dub-U Station 229:
conversations.from: human
conversations.value: You're sitting in a tavern called "The Void" on Station 229, and you're discussing the recent events of your time on board the *Intrepid*.
conversations.prefix: Discuss Recent Events:
conversations.from: gpt
conversations.value: Anatoly Kerensky is the Head Astrogator on the Universal Union flagship *Intrepid*.
conversations.prefix: Chat with Kerensky:
conversations.from: human
conversations.value: You don't know what the heck is going on with this ship, but you want off alive, and will do what you can to make sure that happens.
conversations.prefix: Get Off the Ship:
conversations.from: gpt
conversations.value: You've worked hard to get on the *Intrepid*, now you're going to move up in rank and become an officer.
conversations.prefix: Become an Officer:
conversations.from: human
conversations.value: You want to stay as far away from Abernathy, Q’eeng, West, Hartnell, and Kerensky as you possibly can!
conversations.prefix: Avoid the Commanding Officers:
conversations.from: gpt
conversations.value: You want to do anything you can to stay off of away missions, people die on away missions.
conversations.prefix: Avoid Away Missions:
conversations.from: human
conversations.value: You communicate via phones.
conversations.prefix: Dub U Standerd Phone:
conversations.from: gpt
conversations.value: Lucius Abernathy is the captain of the Universal Union flagship *Intrepid*.  He wants you to tell him what you saw on the planet.
conversations.prefix: Tell Captain Abernathy What you Saw (Tiernan Only):
conversations.from: human
conversations.value: Lucius Abernathy is the captain of the Universal Union flagship *Intrepid*.  He wants you to tell him what you saw on the planet.
conversations.prefix: Tell Captain Abernathy What you Saw (Rogers Only):
conversations.from: gpt
conversations.value: A common resort planet in the Dub U.  
conversations.prefix: Mo'kar:
conversations.from: human
conversations.value: Q'eeng, Rogers, and Johnny ONLY.
  
  You must find Commander Zinbol and find out why he did this!
  
  **This is a Narrative Mode Challenge...play cards wisely.  Even if the Strong outcome may prevail, the Narrative may still claim a life.**
conversations.prefix: Find Commander Zinbol (Narrative Mode):
conversations.from: gpt
conversations.value: Don't die while preparing for the mission.  
conversations.prefix: Redshirt:
conversations.from: human
conversations.value: You need to figure out what happened at the Dub-U Vangarv IV Research Station.
conversations.prefix: What Happened?:
conversations.from: gpt
conversations.value: You need help all your friends calm down a bit.  
conversations.prefix: Comfort Friends:
conversations.from: human
conversations.value: The Medical Department are preparing for any possible situation.  
conversations.prefix: Medical Department:
conversations.from: gpt
conversations.value: The Science Department needs to research what the Vangarv Station was researching on Vangarv IV.
conversations.prefix: Science Department:
conversations.from: human
conversations.value: Bring the captain his coffee!  
conversations.prefix: Bridge Crew:
conversations.from: gpt
conversations.value: The Security Department is preparing to protect the lives of the other members of the away team.  
conversations.prefix: Security Department :
conversations.from: human
conversations.value: The Linguistics Department is preparing by listening to the last logs from the Vangarv Station looking for clues.
conversations.prefix: Linguistics Department :
conversations.from: gpt
conversations.value: The Astrogation Department is looking for the safest place to land near the Vangarv Station.  
conversations.prefix: Astrogation Department:
conversations.from: human
conversations.value: Make your way across the frozen tundra to get to the Dub-U research station.  
conversations.prefix: Get to the Research Station:
conversations.from: gpt
conversations.value: A frozen world that has a Dub-U research station on it.  
conversations.prefix: Vangarv IV:
conversations.from: human
conversations.value: You have a few minutes before the briefing begins.  Might as well talk to the new faces and see if you can gather any information. 
conversations.prefix: Mingle:
conversations.from: gpt
conversations.value: Because of Commander Andy Dahl's history with the Narrative, he has some experience with dealing with it.  If you need his help, use this card, but only *after* you're made aware of the Narrative.
conversations.prefix: Dahl's Help:
conversations.from: human
conversations.value: The guest quarters of Commander Andy Dahl.
conversations.prefix: Dahl's Room:
conversations.from: gpt
conversations.value: You need to find a cure to the virus before everyone dies.  
conversations.prefix: Find a Cure:
conversations.from: human
conversations.value: You're trying to keep your wits about you.  
conversations.prefix: Resist the Insanity (Intrepid):
conversations.from: gpt
conversations.value: You're trying to keep your wits about you.  
conversations.prefix: Resist the Insanity (Vangarv IV):
conversations.from: human
conversations.value: You love when the narrative is in control, you love the action, the drama and the explosions. You even egg on the Narrative to go even bigger.
  
  **When you play this card on a challenge you will find that things get even more out of hand and go even bigger**
conversations.prefix: Embrace the Narrative:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to experience everything the universe has to offer.
conversations.prefix: Thrill seaker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As far as you know, you're just another nurse in the med bay helping out however you can. But unbeknownst to you, someone has brainwashed you into being their sleeper agent... waiting for the right time to activate you.
conversations.prefix: Sleeper Agent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Permanently. You don't want to simply alter it or fix it so you're out of danger... you want to steal fire from the gods as it were...
  
  or preferably, murder the gods so you can have their jobs.
conversations.prefix: Take over the Narrative:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Any ensign in the UU needs to be in good physical shape and Xenia is no different.
conversations.prefix: Physically Fit:
conversations.from: gpt
conversations.value: You have a tendency to be where you need to be when someone needs you.
  
  Hopefully this talent doesn't kill you.
conversations.prefix: Damn Fool luck:
conversations.from: human
conversations.value: You specialize in knowledge of non-human organisms... and you can dumb things down enough to make anyone else understand.
conversations.prefix: Xenobiologist Bullcrap:
conversations.from: gpt
conversations.value: You ensorcel your superiors with superior ass-kissing skillz. 
conversations.prefix: Brown Noser:
conversations.from: human
conversations.value: You really don't have any idea what you're doing, do you?
conversations.prefix: Good in Theory, Bad in Practice:
conversations.from: gpt
conversations.value: There's only so much you can do with linguistics, and listening to transmissions and logs is one of them.  Maybe another cup of coffee would help.
conversations.prefix: Look, I've Got One Job on this Lousy Ship:
conversations.from: human
conversations.value: You can't seem to think clearly and do your best work. There's just too much riding on you.
conversations.prefix: Too Much Pressure:
conversations.from: gpt
conversations.value: Your bond with your friends helps you when little else does.
conversations.prefix: Friendship:
conversations.from: human
conversations.value: You look or act so over the top or ridiculous that tensions are eased for a brief time.
conversations.prefix: Comic Relief:
conversations.from: gpt
conversations.value: You have something that is more valuable than your self now.
conversations.prefix: Fear of loss:
conversations.from: human
conversations.value: You have a knack for technology and fixing it or getting it to do what you want it to.
conversations.prefix: Tech Whisperer:
conversations.from: gpt
conversations.value: Sure you might not be the one dying, but the Narrative has decided to use you to spread death and chaos to the red shirts. 
conversations.prefix: Narrative Plot Device:
conversations.from: human
conversations.value: Much like the Magic Box, the Narrative likes to use you to fix problems as quickly, and cheaply as possible.
conversations.prefix: Narrative Deus Ex Machina:
conversations.from: gpt
conversations.value: You need information, it's time to try and get it.
conversations.prefix: Ask Around:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Xenia knows many languages...which, in turn, allows her to figure out more.  She has keen hearing and a good ear for dialects.
conversations.prefix: Facility with Language:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: These away missions?  They are NUTS.  And you just want to go back to your little cubicle and translate something.  Quietly.  
conversations.prefix: Shell Shocked:
conversations.from: human
conversations.value: good things are happning as the worst is over... mostly.
conversations.prefix: Things are looking up:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't shy away from speaking your mind, even when you should probably be more circumspect.
conversations.prefix: Blunt: