conversations.from: system
conversations.value: **Update 09/09/2014: Open invitations have been re-enabled. The goal is to have a pool of characters who do not have plot armor and will be susceptible to injury, illness and, eventually, gruesome and  horrifying death scenes. Please do not apply if you are not ok with these things happening to your character.**
  
  
  **Ship's Manifest:** http://tinyurl.com/n3gfc5x
  
  Home Planet Ship (HPS) *Hunter Graxna* is one of the few commercial deep-space vessels cleared to transport passengers from the Outer Colonies to Earth. Space on the Graxna is hard to come by; tickets are exorbitantly expensive and the wait-list prohibitively long. Political maneuvering and bribery are routinely employed to obtain passage.
  
  The flight-plan for the seven month voyage contains no stopovers between departure from OC Station Krondor, the only Outer Colony Station boasting direct-Earth service, and arrival on New Ellis Island (formerly known as “the Moon”). The *Graxna* employs a crew of 10 and accommodates 50 passengers.
  
  Three months into the flight, the *Graxna* experiences an anomaly: a number of crewmembers and passengers are unexpectedly dumped from their stasis couches. Not all of these individuals regain consciousness; some appear to have expired. 
  
  You are among the living so rudely awakened. As a member of the crew or as one of the passengers, you need answers. What caused the anomaly? Why were some released while others still remain in stasis? Why are you alive and (apparently) well, while others are dead or unconscious?
  
  And you need to find those answers quickly, before you all die.
  
  
  
  
  **Details:** 
  
  This is a sci-fi horror story aka Space Horror! It will be R-rated; you can expect blood, gore and profanity. There will always be a small pool of available NPCs for you to befriend, abuse or otherwise interact with. You will have the opportunity to invent NPCs. 
  
  There is no plot armor in this story. A lot of the NPCs will certainly die; some scenes will present the players with the opportunity to write the demise of an NPC on a first-come first-serve basis. Go nuts.
  
  PCs can also die, though this will not be random or unexpected. Players who want to retire their characters will be given the option of writing their own death scene. Players that resign from the game without warning will be served up for any player to kill off, torture, imprison, etc.
  
  This story is highly flexible and entirely dependent on what you guys and gals write. You will dictate the outcome and events of the story. There is an overarching plot structure but it is malleable. There are a number of ways this story can end, and that’s entirely up to what the players want. 
  
  The only stipulations are: don’t kill your fellow PCs if they aren’t slated for execution, don’t blow up/irradiate/permanently disable the *Graxna*, and don’t off an NPC without running it by me first (unless they’ve been served up in a scene, of course).
  
  The game speed is set as 2-3 scenes/week, though I know from experience most games tend to run much slower than their published speeds. That is understandable; however I have seen entirely too many good games stall out waiting for one or two players to find the time to make a move. 
  
  **To be fair to the active players, we will move the game along if a scene is has been active for more than 5 days and is only waiting on one or two players.** 
  
  **Character Creation**
  
  There are several open crew slots on the *Graxna*, which are represented in the role cards. You can change the descriptions on your cards as much or as little as you like, but please do not make up your own crew role. 
  
  You have free reign on all passenger slots; I put in some passenger role cards which you can use or you can make up whatever human character you want to play (no aliens exist in this world and no robots are given passage on the *Graxna*, sorry). 
  
  Card art is required. Feel free to create your own strength, weakness and subplot cards. 
  
  I’m keeping a spreadsheet of all the characters we create, both PCs and NPCs; I will update this when necessary. 
  
  Link: http://tinyurl.com/n3gfc5x
  
  **Current crew NPCs:**
  
  Captain Lucas Vorhees
  
  Engineering Officer Torvald Cranse
  
  Medical Officer Dr. Eichal Horst
  
  Security Officer Annie Perkins
  
  Cargomaster James “Jim” Duncan
  
  
  **Misc. Crap**
  
  You should always have a direct line to the narrator. 
  My email is TheSerOfStorium@gmail.com. Any questions, suggestions or requests for collaboration are welcome. 
  
  This story is third person; there is no tense preference. I will be narrating in present tense, but you guys can do whatever you’re most comfortable with.
conversations.from: human
conversations.value: A veteran of interstellar travel from the first generation of FTL-capable starships.
  
  ...
  
  Suggested Strength: Experienced
  
  Suggested Weakness: Stubborn
conversations.prefix: Veteran Astronaut:
conversations.from: gpt
conversations.value: A green newbie embarking on an interstellar mission for the first time.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Inexperienced
conversations.prefix: Rookie Astronaut:
conversations.from: human
conversations.value: Curious and cautious, eager to explore the cosmos and live to tell the tales.
  
  ...
  
  Suggested Strength: Highly Perceptive
  
  Suggested Weakness: Hesitant
conversations.prefix: Science Officer:
conversations.from: gpt
conversations.value: A capable officer used to all-night shifts overseeing ship functions and information systems.
  
  ...
  
  Suggested Strength: Great Endurance
  
  Suggested Weakness: Brutish
conversations.prefix: Operations Chief:
conversations.from: human
conversations.value: Brilliant and inventive but still not used to the stresses of actual interstellar travel.
  
  ...
  
  Suggested Strength: Brilliant Mind
  
  Suggested Weakness: Queasy
conversations.prefix: Engineering Officer:
conversations.from: gpt
conversations.value: The responsibility for the safety of the ship rests here, in good hands.
  
  ...
  
  Suggested Strength: Athletic Physique
  
  Suggested Weakness: Untrusting
conversations.prefix: Weapons Officer:
conversations.from: human
conversations.value: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.
  
  ...
  
  Suggested Strength: Charismatic
  
  Suggested Weakness: Stubborn
conversations.prefix: Communications Officer:
conversations.from: gpt
conversations.value: Your mission is to help humanity explore the stars so your people don’t have to take the risk.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Secretive
conversations.prefix: Alien Diplomat:
conversations.from: human
conversations.value: Humanity’s not ready for what’s out here. You are.
  
  ...
  
  Suggested Strength: Military Training
  
  Suggested Weakness: Brutish
conversations.prefix: Alien Commando:
conversations.from: gpt
conversations.value: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.
  
  ...
  
  Suggested Strength: Sturdy Robot Body
  
  Suggested Weakness: Limited Emotional Capability
conversations.prefix: Support Robot:
conversations.from: human
conversations.value: Fit, strong, and agile.
conversations.prefix: Athletic Physique:
conversations.from: gpt
conversations.value: You’re inventive and insightful, nimble and powerful of mind.
conversations.prefix: Brilliant Mind:
conversations.from: human
conversations.value: You’re quick to detect social cues and physical clues.
conversations.prefix: Highly Perceptive:
conversations.from: gpt
conversations.value: Adventurous and bold.
conversations.prefix: Intrepid:
conversations.from: human
conversations.value: A rigid training regimen has prepared you for a dangerous life.
conversations.prefix: Military Training:
conversations.from: gpt
conversations.value: Long nights, bad food, and rough rides are no problem for you.
conversations.prefix: Great Endurance:
conversations.from: human
conversations.value: Friendly and approachable or intimidating and stern, whatever the situation calls for.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: Education is your great advantage.
conversations.prefix: Well Educated:
conversations.from: human
conversations.value: You’ve seen things the others wouldn’t believe.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: Exceptional artificial design and construction make you strong and sturdy.
conversations.prefix: Sturdy Robot Body:
conversations.from: human
conversations.value: Rough rides and variable gravity don’t agree with you.
conversations.prefix: Queasy:
conversations.from: gpt
conversations.value: Difficult to divert and slow to change.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: Sometimes it’s fear, sometimes doubt.
conversations.prefix: Hesitant:
conversations.from: gpt
conversations.value: Sharing things has gotten you hurt before.
conversations.prefix: Secretive:
conversations.from: human
conversations.value: Pain and stress cut you especially deep.
conversations.prefix: Sensitive:
conversations.from: gpt
conversations.value: Blunt and direct.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Not so much for you with the talking.
conversations.prefix: Socially Awkward:
conversations.from: gpt
conversations.value: Others have let you down. It’ll happen again.
conversations.prefix: Untrusting:
conversations.from: human
conversations.value: Your experience is limited... for now.
conversations.prefix: Inexperienced:
conversations.from: gpt
conversations.value: Your software brain is designed to limit and regulate emotional responses.
conversations.prefix: Limited Emotional Capability:
conversations.from: human
conversations.value: You want to be remembered. You want to make a dent in history.
conversations.prefix: Secure Your Future:
conversations.from: gpt
conversations.value: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth.
conversations.prefix: Steal A Claim Back From Alien Rivals:
conversations.from: human
conversations.value: Earn a promotion and further your career.
conversations.prefix: Get Promoted:
conversations.from: gpt
conversations.value: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate.
conversations.prefix: Get Revenge Against The Pirate Called Riser:
conversations.from: human
conversations.value: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?
conversations.prefix: Faith Versus Knowledge:
conversations.from: gpt
conversations.value: Peace comes through superior power. Make humanity safer by making humanity stronger.
conversations.prefix: Safety From Danger:
conversations.from: human
conversations.value: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back.
conversations.prefix: Recover What’s Lost:
conversations.from: gpt
conversations.value: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?
conversations.prefix: Human Destiny:
conversations.from: human
conversations.value: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can.
conversations.prefix: Not Alone:
conversations.from: gpt
conversations.value: You want the respect of the commodore of the fleet. You need it. But why?
conversations.prefix: Earn Star Commander Fitzcurtis’s Respect:
conversations.from: human
conversations.value: Be the first to discover a new species of fauna heretofore unseen by humankind.
conversations.prefix: Encounter A New Life-Form:
conversations.from: gpt
conversations.value: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen.
conversations.prefix: Improve Ship-wide Performance:
conversations.from: human
conversations.value: Get over your fear of deep space by making it through a spacewalk in the field.
conversations.prefix: Spacewalk:
conversations.from: gpt
conversations.value: Achieve popularity among the crew. Respect can come later.
conversations.prefix: Be A Star:
conversations.from: human
conversations.value: What is the Harbinger trying to say and where does that message originate? Find out.
conversations.prefix: Discover the Source of the Harbinger Message:
conversations.from: gpt
conversations.value: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim.
conversations.prefix: Stake A Claim on a Precious New World:
conversations.from: human
conversations.value: Your old lover is on the colony on Clotho. This may be your last chance patch things up.
conversations.prefix: Reunite With Your Lover on Clotho:
conversations.from: gpt
conversations.value: Human relations with alien cultures are vital to our survival. Build a meaningful bridge.
conversations.prefix: Build A Friendship with an Alien Colleague:
conversations.from: human
conversations.value: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission.
conversations.prefix: Reveal the OmniColony Mole on the Ship:
conversations.from: gpt
conversations.value: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos.
conversations.prefix: Send Home an Artifact:
conversations.from: human
conversations.value: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky.
conversations.prefix: Hostile-Environment Suit:
conversations.from: gpt
conversations.value: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate.
conversations.prefix: Portable Scanner Array:
conversations.from: human
conversations.value: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body.
conversations.prefix: Planetary Stake Beacon:
conversations.from: gpt
conversations.value: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*.
conversations.prefix: Long-Range Satellite-Free Communicator:
conversations.from: human
conversations.value: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat.
conversations.prefix: Armored Battle Suit:
conversations.from: gpt
conversations.value: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware.
conversations.prefix: Compressed Energy Pistol:
conversations.from: human
conversations.value: Standard-issue projectile rifle, generally forbidden to see use aboard starships.
conversations.prefix: MR-910 Combat Rifle:
conversations.from: gpt
conversations.value: Only two of these are typically issued to exploratory vessels on peaceful missions.
conversations.prefix: Keycard to the Weapons Locker:
conversations.from: human
conversations.value: This code decrypts transmissions to and from the *Dauntless*, be they official or personal.
conversations.prefix: Encryption Code for the Dauntless:
conversations.from: gpt
conversations.value: A medical kit with various fast-acting and potentially dangerous drugs installed.
conversations.prefix: Medical Hyperkit:
conversations.from: human
conversations.value: The command center of the starship, cramped but highly functional.
conversations.prefix: Bridge of the Dauntless:
conversations.from: gpt
conversations.value: A shared dining space for crew and officers of the exploratory ship.
conversations.prefix: Dauntless: The Mess:
conversations.from: human
conversations.value: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ.
conversations.prefix: Dauntless: Comms Module:
conversations.from: gpt
conversations.value: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here.
conversations.prefix: Dauntless: Engine Room:
conversations.from: human
conversations.value: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime.
conversations.prefix: Dauntless Machine Deck:
conversations.from: gpt
conversations.value: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life.
conversations.prefix: Washington Colony on Clotho:
conversations.from: human
conversations.value: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone.
conversations.prefix: Planet EV-1996:
conversations.from: gpt
conversations.value: A human deep-space probe detected repeating radio signals from this dank planet over a year ago.
conversations.prefix: Planet DRX-31880:
conversations.from: human
conversations.value: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here.
conversations.prefix: Planet CGE-700:
conversations.from: gpt
conversations.value: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here.
conversations.prefix: Derelict Alien Starship:
conversations.from: human
conversations.value: You want to be liked. This ship is like your whole world now. Get them laughing.
conversations.prefix: Amuse the Crew:
conversations.from: gpt
conversations.value: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact.
conversations.prefix: Navigate the Asteroid Field:
conversations.from: human
conversations.value: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it.
conversations.prefix: Parse the Sensor Data:
conversations.from: gpt
conversations.value: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it.
conversations.prefix: Analyze Communication Records:
conversations.from: human
conversations.value: The crew can do better. They don’t have to like it.
conversations.prefix: Improve Crew Efficiency:
conversations.from: gpt
conversations.value: Get primary systems back online.
conversations.prefix: Make Repairs:
conversations.from: human
conversations.value: Get your shuttle aboard the spinning alien derelict and make a safe landing.
conversations.prefix: Land on the Derelict Ship:
conversations.from: gpt
conversations.value: Traverse the microgravity environment and locate an operations center if you can.
conversations.prefix: Explore the Derelict Ship:
conversations.from: human
conversations.value: Can data be mined from this old ship? Can you make sense of it?
conversations.prefix: Puzzle out the Alien Computer:
conversations.from: gpt
conversations.value: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution.
conversations.prefix: Calculate the Angle of Attack:
conversations.from: human
conversations.value: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet.
conversations.prefix: Star Commander Lauren Fitzcurtis:
conversations.from: gpt
conversations.value: Responsible for gathering diaries and video logs from active-service personnel through comms.
conversations.prefix: Commander Gyeon Jun-seo:
conversations.from: human
conversations.value: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment.
conversations.prefix: Executive Director Bernard E. Wallace:
conversations.from: gpt
conversations.value: Rogue deep-space recon robot commanding a renegade ship as a pirate.
conversations.prefix: “Riser” Apex-20 Edition Model E2090:
conversations.from: human
conversations.value: Leader of the new deep-space colony on Clotho, at the verge of unexplored space.
conversations.prefix: Premier Nathan Hewitt:
conversations.from: gpt
conversations.value: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission.
conversations.prefix: Flight Officer Ellen Vanderson:
conversations.from: human
conversations.value: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector.
conversations.prefix: Kro Kanzanic:
conversations.from: gpt
conversations.value: Little more than a holographic ghost appearing in decayed transmissions coming from deep space.
conversations.prefix: The Harbinger:
conversations.from: human
conversations.value: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals.
conversations.prefix: Xenobiological Entry Tango-321:
conversations.from: gpt
conversations.value: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space.
conversations.prefix: Xenobiological Entry Sierra-909:
conversations.from: human
conversations.value: Second-in-command of the *Graxna*, performs primary pilot duties. Granted high-level access to the majority of the shipboard systems, though not authorized to independently access the weapons locker, Med Bay, Core Generator Room or high-encryption communications system.
conversations.prefix: First Officer:
conversations.from: gpt
conversations.value: You are responsible for the care and comfort of the passengers. You perform the boarding and disembarkation procedures, assist the passengers with entering and exiting their stasis pods and field complaints.
conversations.prefix: Passenger Liasion:
conversations.from: human
conversations.value: The other half of the two-person security team onboard the ship. Responsible for maintaining order; one of only three individuals with access to the small weapons locker.
conversations.prefix: Security Officer:
conversations.from: gpt
conversations.value: Facilitator of the acquisition of priceless works by those few who can afford them.
conversations.prefix: Passenger: Art Dealer:
conversations.from: human
conversations.value: Wealthy and influential boardroom warrior.
conversations.prefix: Passenger: Corporate Executive:
conversations.from: gpt
conversations.value: Performer of baffling and extraordinary acts of wonder and the impossible; like obtaining passage on the *Granxa*.
conversations.prefix: Passenger: Magician:
conversations.from: human
conversations.value: Trained medical professional on the way to Earth.
conversations.prefix: Passenger: Physician:
conversations.from: gpt
conversations.value: This one opens Annie's couch.
conversations.prefix: Override Code for Security Officer's Stasis Couch:
conversations.from: human
conversations.value: This one opens Jim's couch.
conversations.prefix: Override Code for Cargomaster's Stasis Couch:
conversations.from: gpt
conversations.value: This one opens Torvald's couch.
conversations.prefix: Override Code for Engineering Officer's Stasis Couch:
conversations.from: human
conversations.value: Standard-issue protective gear designed to protect the wearer from all manner of unfriendly environmental factors including pressure, radiation and hostile atmospheric conditions. 
conversations.prefix: Enviro Suit:
conversations.from: gpt
conversations.value: The code to wake the Passenger Liaison.
conversations.prefix: Wake Sequence for the Passenger Liasion:
conversations.from: human
conversations.value: You're such a skilled cooperator that you achieve your goals much faster when working with Gunner!
  
  (Play this asset on a challenge that Gunner is also participating in and it will be counted as a strength point.)
conversations.prefix: Gunner's Gal:
conversations.from: gpt
conversations.value: You're such a skilled cooperator that you achieve your goals much faster when working with Chai!
  
  (Play this asset on a challenge that Chai is also participating in and it will be counted as a strength point.)
conversations.prefix: Chai's Chum:
conversations.from: human
conversations.value: It might have been worth it (it was definitely worth it), but giving the magician what-for has left you with some damaged digits.
conversations.prefix: Injured Hand:
conversations.from: gpt
conversations.value: The Stasis Deck is one long corridor lined with the stasis couches. It is the middle of the three decks and runs from the bridge to the cargo hold. 
  
  
conversations.prefix: Graxna: Stasis Deck:
conversations.from: human
conversations.value: Responsible for the care and comfort of the passengers; performs the boarding and disembarkation procedures and assists passengers with entering and exiting their stasis pods.
conversations.prefix: Passenger Liasion:
conversations.from: gpt
conversations.value: Any and all situations can be turned to your personal advantage.
conversations.prefix: Profit:
conversations.from: human
conversations.value: Nothing gets to you. Nothing.
conversations.prefix: Calm Under Pressure:
conversations.from: gpt
conversations.value: You want, you NEED to be #1 at whatever you do.
conversations.prefix: Be The Best:
conversations.from: human
conversations.value: You were wronged, and now it's time for some get-back.
conversations.prefix: Vengeance:
conversations.from: gpt
conversations.value: SO Perkins is a small, lithe woman with a dazzling smile and a mean left hook. She is one of the three individuals with access to the *Graxna*’s small weapons locker. Don’t piss her off.
conversations.prefix: Security Officer Annie Perkins:
conversations.from: human
conversations.value: EO Cranse is responsible for the inflight maintenance and repair for a number of the shipboard systems of HPS *Hunter Graxna*, most notably the propulsion systems and life-support. He is overworked and bitter about it. EO Cranse is the only crewmember besides the Captain who can access the Core Generator Room.
conversations.prefix: Engineering Officer Torvald Cranse:
conversations.from: gpt
conversations.value: Dr. Horst is the chief (and only) medical officer aboard the *Graxna*. He is highly competent, though why a medical man of his caliber has taken service on a ship like the *Graxna* has never been clearly defined. Dr. Horst is one of two crewmembers with full access to the Med Bay.
conversations.prefix: Medical Officer Dr. Eichal Horst:
conversations.from: human
conversations.value: The rock of the *Graxna*; Captain Vorhees is a seasoned spacer who has weathered all manner of storms. He is slightly overbearing and chauvinistic, and routinely pokes his nose into the work of his subordinates. The Captain has access to all areas of the ship and override authority for all systems.
conversations.prefix: Captain Lucas Vorhees:
conversations.from: gpt
conversations.value: Rise and shine, Jim.
conversations.prefix: Hank: Wake up the Cargomaster:
conversations.from: human
conversations.value: CM Duncan is the most recent addition to the *Graxna*’s crew; this will be his fourth voyage. He is responsible for the intake, storage and offloading of the tremendous amount of cargo aboard the ship. He is a small, fastidious man with the obnoxious habit of constantly dry-washing his hands. Apart from the Captain and the First Officer, CM Duncan is the only crewmember with access to the cargo hold.
  
conversations.prefix: Cargomaster James “Jim” Duncan:
conversations.from: gpt
conversations.value: Just do it.
conversations.prefix: Wake up the Passenger Liasion:
conversations.from: human
conversations.value: She might be fiery, but she's made for situations like this.
conversations.prefix: Anson: Wake up The Security Officer:
conversations.from: gpt
conversations.value: An elderly woman with a gentle disposition; she appears rather frail.
conversations.prefix: Agnes Templeton:
conversations.from: human
conversations.value: Young and rather bumpkin-ish.
conversations.prefix: Sara McCray:
conversations.from: gpt
conversations.value: The only area of the ship geared towards human comfort; allows views of take-off and landing.
conversations.prefix: Observation Deck:
conversations.from: human
conversations.value: Do it gently, he's cantankerous upon awakening. And just before bed. And most of the time in between.
conversations.prefix: Gunner: Wake up the Engineering Officer:
conversations.from: gpt
conversations.value: With the Captain out of commission, some one (or someones), is going to need to step up and take the situation in hand.
conversations.prefix: Quell the Chaos:
conversations.from: human
conversations.value: Under the command of First Officer Abrams, Enigma and Jetal work to seal up the damage done to the cargo hold.
conversations.prefix: Repair the Hull (Aft Team):
conversations.from: gpt
conversations.value: The cold space just around the *Graxna* is a dangerous place to be. Potentially lurking asteroids aside, the ship is still moving at top speed.
conversations.prefix: Exterior Hull:
conversations.from: human
conversations.value: Choose your role
conversations.prefix: Passenger: Create Your Own:
conversations.from: gpt
conversations.value: A small, state of the art shipboard medical facility that is the domain of Dr. Eichal Horst, the *Graxna*'s chief Medical Officer.
conversations.prefix: Med Bay:
conversations.from: human
conversations.value: The missing passenger can't have gotten too far without access codes, right?
conversations.prefix: Gunner and Chai: Head to the Stasis Deck:
conversations.from: gpt
conversations.value: Seriously, where could this guy have gone?
conversations.prefix: Search for the Missing Passenger:
conversations.from: human
conversations.value: A wealthy land baron, whose ruthless disregard for the well-being of others has served him well in acquiring nearly all of the landmass of a temperate colony planet, which he has turned into the solar system’s largest cattle ranch. His ear was torn off during the abrupt dump from stasis and he's exceedingly upset about it.
conversations.prefix: Booth E. Powers:
conversations.from: gpt
conversations.value: This wiry man possesses unlikely strength, uncanny speed and an aura of wrongness.
conversations.prefix: The Unknown Passenger:
conversations.from: human
conversations.value: A longtime member of the HP Marshal Service, Anson is escorting a prisoner from one of the Outer Colonies to the Home Planet. Why a prisoner would be transported to Earth instead of the other way round remains to be seen.
conversations.prefix: Marshal Anson Matts:
conversations.from: gpt
conversations.value: The prisoner seems to be conscious. This dangerous man cannot be allowed to roam free; you must make sure his stasis couch is still locked down.
conversations.prefix: Secure the Prisoner:
conversations.from: human
conversations.value: A passenger onboard the *Graxna*, Enigma is a perpetually mask-wearing  magician with quite a large opinion of himself.
  
  
conversations.prefix: Enigma:
conversations.from: gpt
conversations.value: Ask the Captain or a member of the crew any question for which you feel entitled to an answer.
conversations.prefix: Info Sesh:
conversations.from: human
conversations.value: The nerve center of the *Graxna*, independent bridge access is restricted to the Captain, First Officer and NavCom Officer.
conversations.prefix: Bridge:
conversations.from: gpt
conversations.value: The Captain is relatively confident that the *Graxna* is still on course. But you're the NavCom Officer. Is the ship still on the straight and narrow?
conversations.prefix: Riggs: Calculate the ship's postition:
conversations.from: human
conversations.value: Wrangle the magician and get down there
conversations.prefix: Chai: To the Stasis Deck!:
conversations.from: gpt
conversations.value: Go with Officer Perkins to the Med Bay.
conversations.prefix: Hank and Jetal: It's Med Bay Time:
conversations.from: human
conversations.value: Go to the bridge with the Captain and find Torvald Cranse.
conversations.prefix: Gunner and Riggs: Report to the Bridge:
conversations.from: gpt
conversations.value: You lack social graces.
conversations.prefix: Awkward:
conversations.from: human
conversations.value: Me me me. ME! ME ME ME!
conversations.prefix: Selfish:
conversations.from: gpt
conversations.value: Pain and stress cut you especially deep.
conversations.prefix: Sensitive:
conversations.from: human
conversations.value: Others have let you down. It’ll happen again.
conversations.prefix: Guarded:
conversations.from: gpt
conversations.value: You know things, and you aren't telling.
conversations.prefix: Secretive:
conversations.from: human
conversations.value: You heard the Captain, no point in waiting around here.
conversations.prefix: Passengers: Make Your Way to the Observation Deck:
conversations.from: gpt
conversations.value: Your experience is limited... for now.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.value: Responsible for the navigation and communications systems. One of two crew allowed independent access to the high-encryption communications system. 
conversations.prefix: NavCom Officer:
conversations.from: gpt
conversations.value: You are the best. Seriously. 
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: Sometimes it’s fear, sometimes doubt.
conversations.prefix: Hesitant:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: You’re inventive and insightful, nimble and powerful of mind.
conversations.prefix: Brilliant Mind:
conversations.from: gpt
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.    
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: A rigid training regimen has paid off: you're the best at what you do.
conversations.prefix: Highly Trained:
conversations.from: gpt
conversations.value: You’ve seen things the others wouldn’t believe.
conversations.prefix: Experienced:
conversations.from: human
conversations.value: Education is your great advantage.
conversations.prefix: Well Educated:
conversations.from: gpt
conversations.value: Cajole, encourage or otherwise persuade the passengers to follow the Captain's orders.
conversations.prefix: Crew: Assist the Passengers:
conversations.from: human
conversations.value: Under Torvald's supervision, Anson, Hank, Lin and Chai work to repair the punctures in the bridge's hull.
conversations.prefix: Repair the Hull (Fore Team):
conversations.from: gpt
conversations.value: You just want to feel safe.
conversations.prefix: Security:
conversations.from: human
conversations.value: You believe the responsibility of the strong is to protect the weak.
conversations.prefix: Protect the Weak:
conversations.from: gpt
conversations.value: You want to be remembered. You want to make a dent in history.
conversations.prefix: Secure Your Future:
conversations.from: human
conversations.value: Only three individuals have access to the weapons locker, the sole repository of weapons onboard the *Graxna*.
conversations.prefix: Access Code to the Weapons Locker:
conversations.from: gpt
conversations.value: You are a member of the HP Martial Service, serving to bring down organized crime cindicates, and raketeering Rings.  Your current mission is the transport of a Pair of Dangerous Prisoners to a Tripple Max Security Prison in the Home Sector.
conversations.prefix: Passenger: Marshall:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When others may turn tail or flee- you stand your ground.
conversations.prefix: Brave:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: She died a few months ago... and you're here, at least partially, to fulfill an old promise... to scatter her ashes in the deepest corners of known space. And you'll see to it that Anna gets her wish. Whatever it takes.
conversations.prefix: Closure:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Even if that means being a coward. If she manages to do her job and get everyone else to their destination safely, that's cool too.
conversations.prefix: Survive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A trained pharmaceutical specialist on the way to Earth.
conversations.prefix: Passenger: Pharmaceutical Researcher:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's not exactly arrogance.  It's not precisely rudeness.  One might politely describe it as complete social ineptitude.  To compensate, you make your social interactions with others as brief as possible.
conversations.prefix: Cold:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is something about you that is broken.  You want to fix it, even if it costs you something dear.  Good alterations may cost you your life.  Evil ones may cost you your soul.
conversations.prefix: Adaptation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your mind is under attack. You need to shore up your defenses or risk losing your sanity.
conversations.prefix: Steel your Mind:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It takes a while to push your buttons, but once it happens the beast is thoroughly unleashed.
conversations.prefix: Hot Tempered:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been trained and raised on regimented schedules. You know things work best when everyone adheres to rules and guidelines. The same goes for people. If you want to survive out here, you need to keep things moving like clockwork.
conversations.prefix: Like Clockwork:
conversations.from: gpt
conversations.value: Can you really blame her?
conversations.prefix: Indignant:
conversations.from: human
conversations.value: You're second in command, which means you follow the Captain's orders--as long as they don't put you or the rest of the crew into direct danger.
conversations.prefix: Dutiful:
conversations.from: gpt
conversations.value: It's not that you don't know anything about medicine, but you are not the healing kind.  You tend to be less than gentle with your patient.
conversations.prefix: Poor Bedside Manner:
conversations.from: human
conversations.value: As much as you dislike the Captain, there isn't much you can do against him. At least not right now.
conversations.prefix: Bound by Protocol:
conversations.from: gpt
conversations.value: Your training and expierience at work simply hasn't prepared you for this sort of situation.
conversations.prefix: Unqualified:
conversations.from: human
conversations.value: You may not be very talented, but you know how to do your job.
conversations.prefix: Professional:
conversations.from: gpt
conversations.value: You may not be Hercules, but given the right opportunities you can subdue a larger opponent without causing lasting damage.
conversations.prefix: Pressure Point Training:
conversations.from: human
conversations.value: You are scrupulously clean and cannot stand to contend with blood or filth of any kind unless it's a life-threatening situation.  Maybe not even then.
conversations.prefix: Fastidious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It may not be right, but you believe it whole-heartedly and you will do everything you can to convince others its correct.
conversations.prefix: False Information:
conversations.from: human
conversations.value: The Graxna may have its flaws, but somebody in corporate understood the value of cross-training!
conversations.prefix: Cross-Training: