conversations.from: system
conversations.value: [Summary]
  
  Players from across the universe log into a high-risk online RPG by "possessing" NPCs, who become their avatars; goals include interacting with other players and NPCs, exploring in a universe carefully crafted by all-powerful Game Masters, and conquering the universe on behalf of your chosen benefactors back in the real universe.
  
  [Background]
  
  Jumping 200 years into the future introduces aliens and strange worlds to planet Earth.  Unfortunately, faster-than-light travel remains impossible, and even the most tech-savvy races are unable to traverse the vast reaches of space without utilizing slow-moving suspended-animation starcrafts.  The universe has opened up, but each race remains isolated within a short distance of its home system.
  
  The incredible advances made in internet communication, however, have enabled all sentient beings across the universe to share information between themselves.  Instant transmissions across entire galaxies have been made possible by the atomized internet.  The universe of the future is characterized by this infinitely powerful and connective new age of internet communication.
  
  The Game Wars were made possible by the universal internet, but they were made important by the governments of all sentient beings in the known universe.  Fearing territorial conflict that would devastate the already-scarce resources of the universe, all races who share the internet have agreed to settle their differences within the simulated universe of Game Wars.
  
  An individual can only log into his or her avatar in Game Wars once (ever, like, as long as a person lives).  Thereafter, his or her corporeal body is placed in suspended animation while the avatar starts a new life within Game Wars.  The avatar's specifications are chosen by the player, but the avatar is not "created."  Rather, since Game Wars is a modified approximation of the universe, it is infinitely large, and is therefore home to an infinite variety of individuals, at least one of whom must fit any possible variation in character creation.
  
  Thus, a player who logs in overwrites the programmed routines that the created/chosen NPC has run for its entire “life” up until that point.  To those who witness a login, the NPC appears to undergo a fugue state, often getting up and abandoning whatever it was doing up until that moment.  From that point until the player logs out, he or she is in complete control of the NPC, now called his or her avatar.
  
  This means that the characters within Game Wars are comprised of both their avatars and the players who control them according to their own motives brought into the game from the real universe.  Though there are many other differences between the universe of Game Wars and the real universe, player possession is the central mechanic on which Game Wars functions.
  
  [Game Information]
  
  One of the first things you'll do is pick your character's Nature.  This represents the individual possessing an avatar (a user) or an NPC who only exists within Game Wars.  NPCs are different races, but they are by no means representative of every race in Game Wars.  Feel free to create new races or types of users with the create nature option.  Or combine them, so you have an Explorer user who plays as a Wyrcow.
  
  Next you'll pick your character's Strength, Weakness, and Goal card.  These can all be modified, or you can make entirely new ones to fit with your character idea.
  
  Finally, Game Wars operates on a few major principles.  First, a user may only log in once in his or her lifetime.  To log out, a user must utilize the one component of the HUD that's visible: a tiny red "X" in the periphery of your view.  If you click it, you will be asked your security question.  If you answer correctly, you are logged out and your avatar resumes whatever program it had been following before you logged in.
  
  Second, the game handles death differently for NPCs and users.  If an NPC or any other living organism in Game Wars dies, it leaves its earthly remains behind and separates from its programming.  If a user dies, he and his avatar are transported to the Underworld, an independent zone within Game Wars that houses players who've died, but have not logged out.  Once they log out, their avatars are left behind in the Underworld, unable to restore their programming, spending the rest of eternity mindlessly wandering another dimension.  Note that avatars age differently when possessed by a user.  A given avatar can only support a user's possession for roughly one hundred in-game years, regardless of the lifespan usually afforded to an NPC of a given race.
  
  Third, anyone in the real universe can view any part of Game Wars through the eyes of any registered user currently playing.  But no information can be sent from the real universe to the Game Wars universe, meaning individuals who've logged in for several years may return to an entirely different world.
  
  Fourth, users represent a tiny minority of the sentient beings in Game Wars.  Most NPC’s are aware of the users, as most have experienced the chilling act of watching a loved one being possessed.  Some NPC societies persecute known avatars, while others view possession as an act of ascension to a sort of godhood.  Regardless, it can be difficult for both players and NPCs to detect the presence of a user within an avatar.  For this reason, the NPC’s of Game Wars generally view possession as a natural occurrence within their world and treat players as such.
  
  Fifth, the player has a degree of input on his or her character’s situation at the time of login by way of choosing background traits and biographical data, but there is still a degree of uncertainty with regard to the circumstances the player logs into.
  
  Sixth, Game Wars takes place primarily on the Infinite Plane and the Heightless Heavens.  The plane is the surface world that extends outward in all directions without end, divided by seas and vacuums that descend downward for eternity.  Civilizations are scattered across its boundlessness, and their distance keeps most from ever knowing that others exist.  Different regions experience widely varying temperatures and climates based on the nearness of suns up above them in the heavens.  The Heightless Heavens lie past the borders of the sky await the Celestial Space – a space-like vacuum that uses the divine magic of gravity to render beings and entire planets weightless.  Those who can wield the power of gravity are revered as priests and messengers of greater powers, such as Game Masters and Eidolons.  As with the plane, civilizations residing on celestial bodies may not realize other planets exist, separated as some are from each other.  Visibility of the plane below becomes obscured the further one drifts upward, until it is rendered undetectable by human senses.  Game Wars uses the Sphere as its basic unit of planetary measurement, and it refers to a planet about a fourth the diameter and circumference of the Earth.  Even on the plane, one might say a location is 1.3 spheres away, indicating it's about the length of North America and a third.
  
  Seventh, Gen (code, or DNA) is like the Force, as it binds the fabric of the Game Wars universe together.  Different cultures have different names for it, but at its core Gen is the energy of generation.  It sets planets in motion around their orbits, pushes the mightiest sea currents, ignites volcanoes, and drives the tallest mountains up from the plane.  Avatars and NPCs alike can harness the powers of Gen through various means.
  
  [Setting]
  
  Finally, this game takes place in a Sphere known as Hedrian.  It is home to a number of regions, cities, races, and mysteries.  Use the cards and your own imagination to create a character who would have reason to be in this Sphere.  At this time High Hedrian, a nation of Echelonians who worship the low-hanging suns over Hedrian, is at war with Yazza, a melting-pot nation of independent city-states that have rebelled against High Hedrian.  Your characters should ideally have some reason to be in Oneo, a small town on the coast of the Worldsea, the Yazzanese edge of the contested zone.  Perhaps your user just logged in and wakes up inside an avatar nearby.  Maybe you've been logged in for a while and your travels took you here, or you're an NPC who's programmed to live in this region unless a better opportunity presents itself.  It's your call.
conversations.from: human
conversations.value: The actions of your allies have raised suspicion.  Find out what they're hiding.
conversations.prefix: Hillary's Suspicions:
conversations.from: gpt
conversations.value: You have a hidden agenda that comes at the party's expense.  Keep it a secret while simultaneously fulfilling your obligations to those at the reigns of TOX.
conversations.prefix: Double Agent:
conversations.from: human
conversations.value: A perfectly-balanced warhammer whose strikes resonate destructively outward, driving those who hear it mad.
conversations.prefix: Anvil's Downfall:
conversations.from: gpt
conversations.value: You are shifty and hard to identify in a crowd.  Moreover, you can blend in with shadows and become effectively invisible at night, even under a full moon.
conversations.prefix: Shadow Kin:
conversations.from: human
conversations.value: Ankoreh, the low sun, has devastated the Glasslands for generations.  Learn of the magic suspending it in place and find a way to dispel it.
conversations.prefix: Lift the Low Sun:
conversations.from: gpt
conversations.value: It smells like urine but it'll get the job done.
conversations.prefix: Grubby Soap:
conversations.from: human
conversations.value: Your victory in battle has lent you an edge that may come in handy in future fights, opening up new ways for your strengths to shine.
conversations.prefix: Combat Experience:
conversations.from: gpt
conversations.value: Your avatar has been slain.  You have been transported to the Underworld.
conversations.prefix: Dead (copy):
conversations.from: human
conversations.value: This ornate boot flask contains the last of your reserves of a substance that enables you to use powerful Gen techniques.
conversations.prefix: Pia Populi Liquor:
conversations.from: gpt
conversations.value: With the surly looks you've been getting in Ass Town, you'd feel more comfortable with someone watching your back.
conversations.prefix: Make friends:
conversations.from: human
conversations.value: You suspect that the beans weren't even grown locally.
conversations.prefix: Tepid Nidrian Coffee:
conversations.from: gpt
conversations.value: A handy substance that gives you some relief from your ghostly companion.
conversations.prefix: Pouch of luminous coarse powder:
conversations.from: human
conversations.value: You wonder what's down in the tunnel the roach came out of.
conversations.prefix: Explore the Roach Burrow:
conversations.from: gpt
conversations.value: Being exposed to the terrifying reality of the Underworld's minions has filled you with righteous courage. Killing these abominations is all that makes sense to you now.
conversations.prefix: Underworld Slayer:
conversations.from: human
conversations.value: You aren't sure of its significance, but this strange capsule cries out to you, as if the one inside is pleading for help.
conversations.prefix: Capsule of mummified remains:
conversations.from: gpt
conversations.value: These two dueling longswords are enchanted to find their way back to one another if separated.
conversations.prefix: Twinsteel Blades:
conversations.from: human
conversations.value: Ready to go at a moment's notice from their straps on your thighs.
conversations.prefix: Dual Daggers:
conversations.from: gpt
conversations.value: Given to you by Poznalia, you must deliver it to her contact in Smolderwood to relieve her of her debt.
conversations.prefix: Sack of Atomanna:
conversations.from: human
conversations.value: You've promised Orpheus the souls of your Echelonian brothers.  Whether it's them or someone more... convenient, you've got it out for someone who trusts you.
conversations.prefix: Betray:
conversations.from: gpt
conversations.value: This morbid wand allows its wielder to mentally view the target corpse's last minute of life from its eyes, up to the moment of death.
conversations.prefix: Deathknell Wand:
conversations.from: human
conversations.value: That shady caseworker owes you one.
conversations.prefix: A Favor from Finneas:
conversations.from: gpt
conversations.value: Contains a bedroll, blanket, waterskin, tinderbox, mess kit, and a bundle of torches.
conversations.prefix: Backpack:
conversations.from: human
conversations.value: The signature weapon of an Onean guardsman.
conversations.prefix: Purple Pike:
conversations.from: gpt
conversations.value: The basic unit of in-game currency.  Can be exchanged for most basic goods.
conversations.prefix: Wealth Point:
conversations.from: human
conversations.value: This golden glowing lump of shit should be worth something.  That's just common sense, so put it in your bag.
conversations.prefix: Emperor Roach Feces:
conversations.from: gpt
conversations.value: Holstered behind your back, this dagger from your home should serve you well.
conversations.prefix: Concealed Dagger:
conversations.from: human
conversations.value: This 15-foot-tall Chimera can be summoned or dismissed at your command.  It is a creation of Nim, who is keeping tabs on your progress in the atomanna sting.  NOTE: even after you use all the cards in the stack, you will still have the atomanna in your possession.
conversations.prefix: Glarong:
conversations.from: gpt
conversations.value: They're rocks, and they're wet.
conversations.prefix: Slick Stones:
conversations.from: human
conversations.value: Your long-lost sister returned to life.  She's sticking with you for the time being, at least until she gets used to being alive again.
conversations.prefix: Oprah:
conversations.from: gpt
conversations.value: The gem-tipped arrows of this fine bow mirror the decoration of the quiver.
conversations.prefix: Emerald Dragon Bow:
conversations.from: human
conversations.value: Certified to guard Oneo and all its citizens.
conversations.prefix: Fake Guard License:
conversations.from: gpt
conversations.value: This young Auri'zod boy's eyesight is afflicted with some sort of disease.  Find him some help before he goes blind.
conversations.prefix: Get Saad medical attention:
conversations.from: human
conversations.value: Once a treasured gift from a political ally, now stained with melon.  Someone has to pay.
conversations.prefix: Soiled Pant Suit:
conversations.from: gpt
conversations.value: When touched to plantlife, this staff causes the target to speed through its growth cycle exponentially, though it cannot kill plants in this manner.
conversations.prefix: Staff of Seasons:
conversations.from: human
conversations.value: You've gained some measure of control over the Void that has wracked your avatar body thanks to the Game Master's power wielded by Orpheus (using this card signifies using void powers).  But you must return the favor when you achieve preeminence on Earth.
conversations.prefix: Oath to Orpheus:
conversations.from: gpt
conversations.value: This doll-sized figure is wrapped in white cloth.  When burned, it will signal the crew of the *Glass Maiden* to sail to your location.
conversations.prefix: Thrall Effigy:
conversations.from: human
conversations.value: When thrown, this dagger takes the shape of a bolt of lightning, and flies with the same speed.
conversations.prefix: Storm God's Dagger:
conversations.from: gpt
conversations.value: Whatever your intentions are regarding the bag of atomanna given to you by Poznalia, you want to give the impression that the sting operation is proceeding according to plan.
conversations.prefix: Sting Operation:
conversations.from: human
conversations.value: Edit this text to describe what he's like - I have no idea.
conversations.prefix: Jedediah:
conversations.from: gpt
conversations.value: You should probably change your clothes.
conversations.prefix: Pocket full of puke:
conversations.from: human
conversations.value: For what would certainly not be the last time , Hillary's past has come under scrutiny.  Does she have connections to the men in that smoky room who "sent you in?"
conversations.prefix: Investigate Hillary's Past:
conversations.from: gpt
conversations.value: You are a glitch.  Game Wars wiped your NPC routines after you lead a normal NPC life to that point.  A player from the real world had selected you to become his or her avatar, but something went wrong.  Your attributes were stripped away and you became a metal frame, a placeholder graphic known as a Hollow with access to backdoors in the game system known as Gen.
  
  Metal plating has made you immune to non-magical diseases and poisons, as well as made you heat-resistant, but quite sinkable.  Minor Gen powers allow you to read and write small amounts of code that affect Game Wars locally.
conversations.prefix: Hollow [NPC]:
conversations.from: human
conversations.value: Your body can become invisible, silent, and/or incorporeal at will.  Only those who can see Gen will be able to detect where you've been.
conversations.prefix: Ethereal:
conversations.from: gpt
conversations.value: You seek to right a wrong that was committed against you or a loved one.
conversations.prefix: Revenge:
conversations.from: human
conversations.value: You are sworn to protect an area, building, ideology, or individual.
conversations.prefix: Protect:
conversations.from: gpt
conversations.value: You are unable to see.
conversations.prefix: Blind:
conversations.from: human
conversations.value: Your unwillingness to harm others can be a problem in combat situations.
conversations.prefix: Pacifist:
conversations.from: gpt
conversations.value: Several passages wind in and out of a large central room with a high ceiling.  Very little light fills the shrine save for a flickering blue shimmer.
conversations.prefix: Shrine of Orpheus:
conversations.from: human
conversations.value: Impossibly tall trees obscure the sky in this land of heavy rainfall and carnivorous plants.  Nidrians and their non-sentient dinosaur cousins stalk the trees.
conversations.prefix: Bloodfang Jungle:
conversations.from: gpt
conversations.value: A desert that lies directly beneath the low sun, Ankoreh, an immobile celestial body whose heat has turned the sands of this region to rippling glass.
conversations.prefix: Glasslands:
conversations.from: human
conversations.value: A repulsive creature who slinks about the shrine, eating small animals and guiding the worthy to Orpheus.
conversations.prefix: Caretaker Ralph:
conversations.from: gpt
conversations.value: This hamlet rises out from the misty trees of Wyrwood that surround it like a beacon of civilization.
conversations.prefix: Himmelstadt:
conversations.from: human
conversations.value: This sprawling metropolis is known as the intersection between the Plane and Nuclea, the celestial city where Icons dwell.
conversations.prefix: Icon's Reach:
conversations.from: gpt
conversations.value: A seemingly bottomless chasm that runs across the southern edge of the Glasslands for several circles until it collides with the Hedrian Sea to the North.
conversations.prefix: Lightless Ledge:
conversations.from: human
conversations.value: An immense desert that borders the Glasslands, but is outside the range of the low sun, casting an everlasting twilight over its surreal sands.
conversations.prefix: Nalareis:
conversations.from: gpt
conversations.value: Burned out trees stand petrified in this scorching, dead forest.  Few creatures can withstand the suffocating smoke that blows through charcoal branches.
conversations.prefix: Smolderwood:
conversations.from: human
conversations.value: The capitol city of the Echelonians, a humanoid race of sun worshipers who revere Lobe, the pale sun, that waxes and wanes above.
conversations.prefix: Sol:
conversations.from: gpt
conversations.value: A blood-red tree's leaves blow uneasily in the wind in front of this dilapidated home.
conversations.prefix: The Sanguine House:
conversations.from: human
conversations.value: An overgrown forest home to the Dendrolites, where mushrooms grow to the size of mountains and grass ripples and runs like a river.
conversations.prefix: Wyrwood:
conversations.from: gpt
conversations.value: These robed figures walk the halls of the chambers.  Among them are humans, Dendrolites, and other, less recognizable creatures.
conversations.prefix: Circle Members:
conversations.from: human
conversations.value: Crossing the Glasslands is like slogging through a swamp of molten-hot glass with an explosion overhead.
conversations.prefix: Sinking into Glass Sands:
conversations.from: gpt
conversations.value: The locals' name for the immigrant camp surrounding Oneo.
conversations.prefix: Ass Town:
conversations.from: human
conversations.value: Dendrolites may be distinguished from non-sentient shrubs and plants by their root-like legs and arms that extend from a trunk torso.  The leaves that grow over these extremities may be trimmed and discarded like old skin so that the Dendrolite is able to wear clothing and armor.  While they have mouths with which to speak, they consume all of their nutrients through the ends of their roots.  Their eyes can number from one to the dozens, as they appear only as a bright orange sliver of light emanating from creases in their trunks.
conversations.prefix: Dendrolite:
conversations.from: gpt
conversations.value: The race most closely resembling humans, Echelonians are nonetheless distinguished by their tall frame, pale complexion, and blonde, red, or white hair.  When the pale sun waxes, they transform into beings known as Engels.  Their skin ignites, their limbs stretch, they sprout flaming wings from their backs, and their faces become flat and featureless.  Engels are wild creatures who act on instinct, and the Echelonian rarely remembers anything he or she did while in the form of the faceless.
conversations.prefix: Echelonian:
conversations.from: human
conversations.value: This regal, robed sage wields absolute authority over the council of exarchs who decide the laws of Icon's Reach.
conversations.prefix: Exarch Blastonius:
conversations.from: gpt
conversations.value: A revered spirit scholar who explores ruins of Nidrian voodoo cities.
conversations.prefix: Ghostherd Korala:
conversations.from: human
conversations.value: Their stone bodies consist of rocks that form arms, legs, and a face within their torso.  Lacking all five traditional sensory organs, Glyph Giants perceive the world through vibrations in the ground and air, detecting sounds through echoes in their rocky shells.  Thus, Glyph Giants use tremor sense and echolocation to achieve the equivalence of sight, hearing, and touch.
conversations.prefix: Glyph Giant:
conversations.from: gpt
conversations.value: This scorched Dendrolite wanders the Smolderwood in search of the source of the eternal flames that destroyed its home.
conversations.prefix: Infernaobab:
conversations.from: human
conversations.value: A young man transfixed by Gen visions, he is regarded as a prophet, and many leaders heed his counsel.
conversations.prefix: Lightless Triberian:
conversations.from: gpt
conversations.value: Reptilian scales cover the bodies of these dinosaur-men.  Sentience sets them apart from the other large reptiles of the Bloodfang Jungle, and they rule over these lesser lizards.
conversations.prefix: Nidrian:
conversations.from: human
conversations.value: A splindly Dendrolite with blinking eye-lights running down along its neck.  It claims to operate the front desk of the Sanguine House.
conversations.prefix: Resinnkeeper Thasalah:
conversations.from: gpt
conversations.value: This Glyph Giant is a dust artist who stalks the Glasslands, crafting the landscape into wondrous glass structures.
conversations.prefix: Shaper Cragnar:
conversations.from: human
conversations.value: The deeply devoted high priest and ruler of Sol, he is Ensis's avatar on the plane.
conversations.prefix: Sun Priest Malarc:
conversations.from: gpt
conversations.value: As a faithful servant of Ensis and the city of Sol, she passes judgment on solar heretics according to the laws of Lobe.
conversations.prefix: Swordmaiden Juliana:
conversations.from: human
conversations.value: You have been granted an opportunity to bring your concerns to the exarchs of Icon's Reach.
conversations.prefix: Audience with the Exarchs:
conversations.from: gpt
conversations.value: Discuss your goals with one another and formulate a plan
conversations.prefix: Avatar Gathering:
conversations.from: human
conversations.value: It's easy to lose your way within the many passages interwoven through the Dark Chambers.
conversations.prefix: Branching Portals:
conversations.from: gpt
conversations.value: The very shadows of the Wyrwood seek to entangle you.
conversations.prefix: Darkroots:
conversations.from: human
conversations.value: The stifling, dry heat of this area has sucked the moisture from your lungs and desiccated your flesh.
conversations.prefix: Dehydration:
conversations.from: gpt
conversations.value: The celebrations make travel through Icon's Reach difficult, and finding what you're looking for almost impossible.
conversations.prefix: Icon's Day Parade:
conversations.from: human
conversations.value: The obelisk must be satisfied with your answer before it allows you to pass.
conversations.prefix: Ritual Room:
conversations.from: gpt
conversations.value: The door is locked tight, but more importantly, it continuously emits an earsplitting scream.
conversations.prefix: The Shrieking Door:
conversations.from: human
conversations.value: You have logged in because you long to explore the Game Wars universe.  Limitations of space travel do not apply here, allowing you to find new places and interact with strange beings to your heart's content.
  
  Your curiosity has given rise to a certain hardiness that aids you in battle.  Strikes and even falls or explosions that should wound you seem to land only glancing blows.  Additionally, you are great at detecting and disarming traps, reading maps, piloting vehicles, and understanding other languages.
conversations.prefix: Explorer [Combat User]:
conversations.from: gpt
conversations.value: You have logged into Game Wars on another's behalf.  For whatever reason, they cannot log in themselves, and you have taken it upon yourself to further their goals within the game.
  
  Your goals in doing this dictate the specific sort of avatar you'll be.  Some proxies are hired to fight wars for a price and others are special agents looking to remove a problem from Game Wars.
conversations.prefix: Proxy [Versatile User]:
conversations.from: human
conversations.value: When an individual displays high aptitude for Game Wars, a race's government may offer"incentives" for him or her to log in and advance  that race's agenda within the game.
  
  !GEN USER¡
  
  You are a tactician with prophetic battle awareness.  You always seem to know the enemy's plan of attack and you can draw up a counterattack in moments.  Your body radiates Gen, drawing in game knowledge faster than it can be created by Game Masters.
conversations.prefix: Prodigy [Gen User]:
conversations.from: gpt
conversations.value: Whether you find yourself submerged in water, doused in flames, starving in a desert, or suffocating in the vacuum of space, your body manages to instantly adapt to the environment.
conversations.prefix: Adaptable:
conversations.from: human
conversations.value: Your stretchy, near-transparent flesh allows you to squeeze into tight spaces, slingshot yourself across long distances, absorb punches, and bounce like rubber.
conversations.prefix: Amoeba:
conversations.from: gpt
conversations.value: You stand twice as tall as a standard humanoid and enjoy all the benefits such size confers.
conversations.prefix: Colossus:
conversations.from: human
conversations.value: Wild beasts bow to your will and follow you with little convincing.  These familiars obey your every command once they have been in your service for an extended amount of time.
conversations.prefix: Creature Captor:
conversations.from: gpt
conversations.value: A thick armored exoskeleton protects your vitals, making you difficult to hurt.  Additionally, you can swim and crawl along the sea floor without needing to breath.
conversations.prefix: Crustacean:
conversations.from: human
conversations.value: Slashing blades, poisonous residues, breath weapons, or any other manner of natural defense mechanism.
conversations.prefix: Deadly Appendages:
conversations.from: gpt
conversations.value: You can assume the form of any living creature you can see at will.  The longer you retain its form, however, the less control you will have over your avatar.
conversations.prefix: Doppelganger:
conversations.from: human
conversations.value: You can create, destroy, amplify, or stifle fire.
conversations.prefix: Flame Control:
conversations.from: gpt
conversations.value: You have wings in the style of your choice, allowing you to hover, fly, and carry people or items through the air.
conversations.prefix: Flying:
conversations.from: human
conversations.value: You can change the temperature of liquid at all, but you cannot raise it above room temperature.  You can also reshape ice and snow to your liking.
conversations.prefix: Frost Control:
conversations.from: gpt
conversations.value: Though sentient, you appear as a floral life form.  Useful fruits and spores grow from your branches, roots, or vines, such as poisons, antidotes, spirits, or oils.  You have no need for food as long as you can photosynthesize.
conversations.prefix: Fungal:
conversations.from: human
conversations.value: You are extremely perceptive of your environment and other characters.  Additionally, your knowledge of game mechanics can help you out of a bind.
conversations.prefix: Game Wise:
conversations.from: gpt
conversations.value: Other characters and creatures tremble at the sight of your visage or when you trigger the horrifying effect via uttered words or revealed symbols.
conversations.prefix: Horrifying:
conversations.from: human
conversations.value: Puppy eyes, purring, funny ears, or whatever else has made you a target of affection from any creature that can appreciate aesthetics.
conversations.prefix: Impossibly Cute:
conversations.from: gpt
conversations.value: Your affinity with numbers knows no bounds.  Formulas appear in your eyes when you witness strange happenings and even the most complex NPC behavior reveals its underlying programming to you.
conversations.prefix: Infinite Mind:
conversations.from: human
conversations.value: NPC's and avatars follow your orders without hesitation.  Your charisma benefits you away from the battlefield whenever you interact with others.
conversations.prefix: Inspirational Leader:
conversations.from: gpt
conversations.value: Accelerate plant growth dramatically, swim through soil like water, create handholds in solid stone walls, and erect temporary earthen shelters.
conversations.prefix: Land Control:
conversations.from: human
conversations.value: Whether due to training, extra arms, or mutation, you are supernaturally strong.  Breaking down doors and smashing chains are routine and only top-notch fighters can compete with you in the ring.
conversations.prefix: Mighty:
conversations.from: gpt
conversations.value: You can draw lightning out from clouds like a rod, electrocute enemies with your own body's current, and reroute circuits.
conversations.prefix: Storm Control:
conversations.from: human
conversations.value: You rely on a substance such as spirits or smokestalk to give you that "edge."  The habit is unseemly, and cravings make you a pain to deal with.
conversations.prefix: Addiction:
conversations.from: gpt
conversations.value: Your affiliation with an evil cult causes others to shun you.  Additionally, the one you worship may call upon you for favors.
conversations.prefix: Cultist:
conversations.from: human
conversations.value: You are slow to speak and even slower to make a point.
conversations.prefix: Dim-witted:
conversations.from: gpt
conversations.value: Frequent nightmares interrupt your sleep, making you groggy and unpleasant.  You often feel, however, that the dreams are trying to tell you something.
conversations.prefix: Disturbing Dreams:
conversations.from: human
conversations.value: A small child who only you can see hovers over your shoulder.  He never leaves your side and is incorporeal, but he makes disparaging comments at your expense, causing you to second-guess your actions.
conversations.prefix: Ghostly Companion:
conversations.from: gpt
conversations.value: Your lust for food has fattened you and made you slow.  Also, others frequently comment about the odors you emit.
conversations.prefix: Glutton:
conversations.from: human
conversations.value: Other beings are looking for you, whether it's for a crime you've allegedly committed, because you have something valuable, or just because you taste good and they're hungry.
conversations.prefix: Hunted:
conversations.from: gpt
conversations.value: Your shape or speech is more alien than usual, causing others to mistreat or misunderstand you.
conversations.prefix: Nonsensical:
conversations.from: human
conversations.value: You are convinced that others are out to get you, even when presented with evidence proving they aren't.  You distrust others.
conversations.prefix: Paranoid:
conversations.from: gpt
conversations.value: Some foreign organism lives inside of you, and occasionally it takes control of your body or alters your thoughts and perception.
conversations.prefix: Parasite:
conversations.from: human
conversations.value: You have lost an appendage and replaced it with a prosthetic, such as a peg leg or a hooked hand.
conversations.prefix: Prosthetic Appendage:
conversations.from: gpt
conversations.value: Your tenacity often gets you into trouble, as you are impulsive and quick to anger.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: You let others walk all over you and are generally afraid to speak your mind in a group.
conversations.prefix: Subservient:
conversations.from: gpt
conversations.value: You are substantially smaller than an average humanoid, making you slower and more vulnerable to the dangers of the world.
conversations.prefix: Tiny:
conversations.from: human
conversations.value: Whether due to clumsiness, stupidity, or failure to perceive surroundings, bad things just seem to happen more often when you're around.
conversations.prefix: Unlucky:
conversations.from: gpt
conversations.value: Take control of a large vehicle such as an airship, starship, or sea ship.
conversations.prefix: Commandeer:
conversations.from: human
conversations.value: Become the owner of a plot of land and build or renovate a structure sitting on it.
conversations.prefix: Acquisition:
conversations.from: gpt
conversations.value: A plague, disease, or poison has infected your comrades or loved ones.  Some suspect that the ailment was manufactured by a user.  Now it's up to you to find the antidote.
conversations.prefix: Cure:
conversations.from: human
conversations.value: Seek out an Eidolon and pledge your in-game life to his service.  Eidolons are beings constructed out of Gen who live between the cracks in the game world.  They are always seeking apostles to undertake grand quests according to their mysterious whims.
conversations.prefix: Immortal Servitude:
conversations.from: gpt
conversations.value: The pursuit of knowledge drives you.  You long to discover the secrets of the Game Wars universe and to converse with its Game Masters.  You are happiest in locations such as libraries and museums.
conversations.prefix: Insight:
conversations.from: human
conversations.value: Obtain a kingdom over which you reign.
conversations.prefix: Kingdom:
conversations.from: gpt
conversations.value: Settle a celestial body and establish civilization on it.
conversations.prefix: Lights in the Heavens:
conversations.from: human
conversations.value: Dead civilizations fascinate you, and you are always searching for hidden places that have been lost to in-game time.
conversations.prefix: Ruins:
conversations.from: gpt
conversations.value: Steal an item of great value, such as art, a large sum of money, or a prized relic.
conversations.prefix: Plunder:
conversations.from: human
conversations.value: You strive to overthrow an authoritative body that inflicted wrongs on you or your loved ones.
conversations.prefix: Insurrection:
conversations.from: gpt
conversations.value: Find a way to enter the Underworld and escape, potentially with someone who was trapped there.
conversations.prefix: Underworld:
conversations.from: human
conversations.value: Your unfamiliarity with Game Wars or games in general gets you into trouble.
conversations.prefix: Inexperienced:
conversations.from: gpt
conversations.value: Others find you untrustworthy, perhaps it's the scars, the face, the clothes, or the company you keep.
conversations.prefix: Shady:
conversations.from: human
conversations.value: You've logged in against your will and cannot log out until you fulfill certain conditions.  You have been enlisted in the service of other players or NPCs within Game Wars.
  
  In most circumstances, players are conscripted into the game by debt collectors or slavers and are then made to fight.  Not wanting to get their hands dirty, they train Conscripts in the art of combat that aides them specifically in fighting against Game Master-controlled creatures.
conversations.prefix: Conscript [Combat User]:
conversations.from: gpt
conversations.value: Some people log in because they want to escape their old lives.  And whether you're a convicted criminal or completely broke, logging in is an unalienable right to all, making it an attractive option for someone looking to start over.
  
  Fresh starts are unique in that they can truly venture into whatever style of play they wish.
conversations.prefix: Fresh Start [Versatile User]:
conversations.from: human
conversations.value: You try to adhere to the lifestyle your avatar led before you logged in and overwrote his or her programming.  Other avatars may not even recognize your possession of your avatar (like stealth but for hiding the fact you're a user).
  
  !GEN USER¡
  
  You are adept at manipulating Gen in ways that distort appearances.  Uses include creating illusions, prestidigitation, and minor telekinesis.  Simulationists should beware, however, that they do not drop their NPC cover while performing illusions.
conversations.prefix: Simulationist [Gen User]:
conversations.from: gpt
conversations.value: Progressing to higher tiers in Game Wars is what drives you.  You have no time for casual players, as they will only slow you down in your quest to become the most powerful character in Game Wars.
  
  Your natural ease with the controls in Game Wars gives you a substantial edge in combat over NPCs and less experienced avatars, as well as Game Master-created threats.  You are also more likely to foresee the answers to difficult puzzles and encounters in Game Wars dungeons.
conversations.prefix: Hardcore Gamer [Combat User]:
conversations.from: human
conversations.value: For you, Game Wars offers an opportunity to do things that would be considered taboo in the real world.  As anything goes in Game Wars, it is the perfect place for an individual to unleash his or her dark side.
  
  A cannibal user is one that preys on other users' avatars, or on unsuspecting NPCs.  One can expect in-game security guards to combat these villains, but Game Masters never interfere with a cannibal user.
conversations.prefix: Sociopath [Cannibal User]:
conversations.from: gpt
conversations.value: Powerful Gen has reanimated your body, but it did not reattach your severed programming.  Only the barest threads of data connect your skeleton, as all essential processes have been devoted to consuming Game Wars content.  This is because your subroutines are open-ended, continuously streaming data out of your bones so quickly even your recent memories are erased.
  
  On the upside, you're basically immune to death as long you don't stop consuming greater and greater amounts of content as you grow more powerful.  Even if all your bones are scattered, they will eventually rejoin themselves if they have data.
conversations.prefix: Reboot [NPC]:
conversations.from: human
conversations.value: You live primarily in the sea, though you can manage on the dry ground if you stay hydrated (twice as vulnerable to dehydration as human).
  
  Your facial tentacles whip around menacingly, hiding whatever power you've given them.  Perhaps they spray acid ink on command.  Perhaps they can wrap around your enemy's head, crushing their skulls or opening a window into the void, exposing the dripping terror of the abyss into them, driving them insane.
conversations.prefix: Agnomer [User or NPC]:
conversations.from: gpt
conversations.value: Renowned for their golden wings that bestow the envious gift of flight, this beautiful, idyllic race prizes wisdom and scientific inquiry into Gen.  These wings are usually of a similar shade to their skin tones, which vary from light blue to a highly-saturated purple.
  
  Your wings allow you to "fly" but it's more like levitating.  Thus, you can't float in the air faster than your running speed, though you can choose to start or stop freefall at any time.
conversations.prefix: Auri'Zod [User or NPC]:
conversations.from: human
conversations.value: The race most closely resembling humans, Echelonians are nonetheless distinguished by their tall frame, pale complexion, and blonde, red, or white hair.  When the pale sun waxes, they transform into beings known as Engels.  Their skin ignites, their limbs stretch, they sprout flaming wings from their backs, and their faces become flat and featureless.  Engels are wild creatures who act on instinct, and the Echelonian rarely remembers anything he or she did while in the form of the faceless.
conversations.prefix: Echelonian (User or NPC):
conversations.from: gpt
conversations.value: Dendrolites may be distinguished from non-sentient shrubs and plants by their root-like legs and arms that extend from a trunk torso.  The leaves that grow over these extremities may be trimmed and discarded like old skin so that the Dendrolite is able to wear clothing and armor.  While they have mouths with which to speak, they consume all of their nutrients through the ends of their roots.  Their eyes can number from one to the dozens, as they appear only as a bright orange sliver of light emanating from creases in their trunks.
conversations.prefix: Dendrolite [User or NPC]:
conversations.from: human
conversations.value: Their stone bodies consist of rocks that form arms, legs, and a face within their torso.  Lacking all five traditional sensory organs, Glyph Giants perceive the world through vibrations in the ground and air, detecting sounds through echoes in their rocky shells.  Thus, Glyph Giants use tremor sense and echolocation to achieve the equivalence of sight, hearing, and touch.
  
  Hard rock exteriors protect you from most physical harm, but if the magic glyphs inscribed on their torsos are scratched out, your spirit will fade.
conversations.prefix: Glyph Giant [User or NPC]:
conversations.from: gpt
conversations.value: Wyr can ascend from any mammal native to Wood Mountain, causing their shapes and features to vary greatly.  They may be distinguished, however, by their upright posture, opposable thumbs, and expressive faces.  It is said that Anima bestows sentience to isolated creatures who are unaware of her presence, transferring knowledge and agency to the creature from her thumb into its paw.  As the creature transforms, so do its hands change shape to accommodate the gift of a sentient mind and body.
conversations.prefix: Wyr [User or NPC]:
conversations.from: human
conversations.value: Reptilian scales cover the bodies of these dinosaur-men.  The nidrian race encompasses all reptilian creatures of Nidria, but sentient nidrians are divided into rigid castes defined by their distinct biological differences.  The Ultrasaur caste is made up of tall, muscular warriors with vicious fangs.  The Devasaur caste is defined by massive webbed wings and a lightweight skeleton ideal for flying.  The Marisaur caste were known for being short and stocky, with gills that allowed them to breathe underwater.
conversations.prefix: Nidrian [User or NPC]:
conversations.from: gpt
conversations.value: This desert-traversing ship is about 80 feet across, 25 wide, with lower decks comprised of a captain's quarters, mess hall/storage, and crew's bunks.
conversations.prefix: Glass Maiden:
conversations.from: human
conversations.value: Obtain a large amount of in-game currency or goods and hold onto them.  Getting rich is your ticket to glory.
conversations.prefix: Wealth:
conversations.from: gpt
conversations.value: You strive to reach a higher level of being, equal to that of a Game Master or an Eidolon.  A vision has given you insight into your path to reach your final form.
conversations.prefix: Enlightenment:
conversations.from: human
conversations.value: Someone or something important has been taken from you, and you won't stop until you get it back.
conversations.prefix: Rescue:
conversations.from: gpt
conversations.value: You have been born into or ascended to the upper ranks of the aristocracy.  You have developed many connections over the years, and they serve you well when you call on them.
conversations.prefix: Nobility:
conversations.from: human
conversations.value: Gen, the fundamental energy that connects all the worlds and lives of Game Wars, flows through your fingertips.  You are able to sense areas the Game Makers have been and you can tell when Gen is being manipulated.  Additionally, you can use Gen to make subtle changes to the world around you, but doing so attracts the attention of Game Makers.  Think of it like telepathy, where you can change the laws of physics to throw things around or read people's thoughts.
conversations.prefix: Gen Infused:
conversations.from: gpt
conversations.value: You can run faster than most animals and can leap great distances.  Your reflexes are supernatural, allowing you to dodge blows and evade danger like it's second nature.
conversations.prefix: Acrobatic:
conversations.from: human
conversations.value: Even your most vicious wounds tend to heal within minutes.  Your body repairs itself over time if it's infected with any sort of malaise.
conversations.prefix: Regenerating:
conversations.from: gpt
conversations.value: You are prone to dropping things and misplacing your feet.  Perhaps you have yet to master the basics of controlling your avatar.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: You impulsively tell strangers about the party’s current plans and easily crack when interrogated.
conversations.prefix: Loudmouth:
conversations.from: gpt
conversations.value: You treat those around you as if they were inferior to you and doing so has left you with few friends.
conversations.prefix: Mean:
conversations.from: human
conversations.value: You have a difficult time staying awake and frequently fall asleep at inconvenient times.
conversations.prefix: Narcoleptic:
conversations.from: gpt
conversations.value: Your body is nearing the end of its natural lifespan and experiences penalties to performing physical activities.
conversations.prefix: Elderly:
conversations.from: human
conversations.value: In any given life or death situation you try to be the hero, though you are careful to avoid harming innocents
conversations.prefix: Heroic:
conversations.from: gpt
conversations.value: Things always seem to work out in your favor.  Perhaps you have ascended beyond Game Wars' RNG.
conversations.prefix: Lucky:
conversations.from: human
conversations.value: Seek out suitable fighting comrades from among the unwashed masses in Ass Town.
conversations.prefix: TEAM-UP:
conversations.from: gpt
conversations.value: Your case worker and ticket into Oneo.
conversations.prefix: Finneas Cragsworth:
conversations.from: human
conversations.value: This solar (originated from above the plane) being fell from the stars in ages past.  It now stalks the plane until it can ascend to the dark moons from whence it came.
conversations.prefix: Void Captain Voronox:
conversations.from: gpt
conversations.value: You feel sorry for these poor creatures who have been enslaved by dark powers.  They may be of some use if you can free them.
conversations.prefix: Free the Void Thralls:
conversations.from: human
conversations.value: Grab the controls and pray.
conversations.prefix: Pilot This Thing:
conversations.from: gpt
conversations.value: A large enclosed room surrounded by sconces and gargoyle statues.  An 8x8 tile grid dominates the center of the room.
conversations.prefix: Chess Room [Instance]:
conversations.from: human
conversations.value: Your avatar has been slain.  You have been transported to the Underworld.
conversations.prefix: Dead:
conversations.from: gpt
conversations.value: The enemy bishop zig-zags across the field menacingly, and finds its way to your knight.  Protect your ally.
conversations.prefix: Protect your Knight:
conversations.from: human
conversations.value: A line of void thrall pawns blocks your way to the enemy's back lines.  March across the field and into their ranks.
conversations.prefix: Pawns Advance:
conversations.from: gpt
conversations.value: Voronox stands exposed in the back row, though he is flanked on either side by a bishop and Saad, his queen.
conversations.prefix: Kill the King:
conversations.from: human
conversations.value: The enemy queen appears as a reincarnated version of the little Aurizod boy who died in a mysterious landslide back in Oneo.  He backs up the bishop who just took your knight and you find both of these strong pieces deep in your side of the board.
conversations.prefix: Saad's Revenge:
conversations.from: gpt
conversations.value: Rumor has it that your case worker is making his way around Ass Town.
conversations.prefix: Find Finneas Cragsworth:
conversations.from: human
conversations.value: You're not sure how long he's been in Ass Town, but chances are it's been too long.
conversations.prefix: Mournful Immigrant:
conversations.from: gpt
conversations.value: A desolate expanse of heat, sand, and stone.  Bones of tremendous creatures lie scattered or half-buried across the landscape.
conversations.prefix: The Red Wastes:
conversations.from: human
conversations.value: This bad burrowing beast has an exoskeleton like granite and an appetite like a busfull of fat kids.
conversations.prefix: Emperor Roach:
conversations.from: gpt
conversations.value: This coastal fortress has stood as Yazza's first line of defense against the Echelonians of High Hedrian since the start of the Manna War.
conversations.prefix: Oneo:
conversations.from: human
conversations.value: A glyph giant who has entrusted you with the sack of atomanna.
conversations.prefix: Poznalia:
conversations.from: gpt
conversations.value: This pillared penthouse is home to the legislators of Oneo.
conversations.prefix: Onean Courthouse:
conversations.from: human
conversations.value: Inside a crack in the city's walls, you see another roach-made tunnel leading off into the darkness.
conversations.prefix: Hidden Burrow:
conversations.from: gpt
conversations.value: The Rusty Nail is regarded as a great place to go if you're looking for someone, or to get stabbed.
conversations.prefix: Rusty Nail Tavern:
conversations.from: human
conversations.value: A stinking, muggy swamp home to all manner of ill-meaning creatures.  No sun shines above, bathing the bog in permanent darkness.
conversations.prefix: Bottomless Bog:
conversations.from: gpt
conversations.value: To question Orpheus about the Underworld, you'll have to find the shrine in time to assign him a line of questioning.
conversations.prefix: This Little Shrine of Mine:
conversations.from: human
conversations.value: Stifling mist and slippery stone defines the Underbump.  It lies beneath the Goosebump Mountains and is home to tunnels and those who dwell inside.
conversations.prefix: The Underbump:
conversations.from: gpt
conversations.value: These beings subsist on the energy given off by atomanna gemstones.  Their bodies appear to be made of a red, hardened crystalline material.
conversations.prefix: Atommen:
conversations.from: human
conversations.value: The door into the shrine is locked tight, and there don't seem to be any windows.  You'll have to find another way in.
conversations.prefix: Enter the Shrine:
conversations.from: gpt
conversations.value: This intimidating system of interconnected bridges spans over an impossibly deep black pit.
conversations.prefix: Yawning Abyss:
conversations.from: human
conversations.value: This horrible snakelike monstrosity rises up from the darkness of the abyss. It's seemingly endless body allows it to reach the bridges and devour anyone foolish enough to traverse them.
conversations.prefix: Pit Fiend:
conversations.from: gpt
conversations.value: This narrow passage is surrounded on both sides by colossal monuments in the shape of cloaked beings.  Their twisted faces betray incomprehensible sorrow.  The sky above is naught but a deathly brown haze.
conversations.prefix: Mourner's Corridor:
conversations.from: human
conversations.value: Your victory in battle has lent you an edge that may come in handy in future fights, opening up new ways for your strengths to shine.
conversations.prefix: Combat Experience (copy):
conversations.from: gpt
conversations.value: These apparitions surround you and berate you for the mistakes you've made. When they pass through your body, you experience those regrets again as if for the first time.
conversations.prefix: Haunting Memories:
conversations.from: human
conversations.value: The hallways of this decrepit stronghold shift almost imperceptibly as you traverse them. The castle wants you to lose your way.
conversations.prefix: Hell's Moving Castle:
conversations.from: gpt
conversations.value: This small room is lit only by two bonfires on either side of a solid black obelisk.  The alphabet is inscribed on the floor panels before the obelisk.
conversations.prefix: Cloister of Names:
conversations.from: human
conversations.value: This robed man looks to be 10 feet tall.  His goatee twists around his face like an inked map.  The oak staff he wields is even taller than he is.
conversations.prefix: Orpheus:
conversations.from: gpt
conversations.value: Did you hear something?
conversations.prefix: Listen!:
conversations.from: human
conversations.value: But really, don't.
conversations.prefix: Don't Lose Your Way:
conversations.from: gpt
conversations.value: A swarm of mechanical beetles armed to the teeth with chainsaws, drills, and other unpleasant power tools.
conversations.prefix: Scuttling Steambugs:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Even your most vicious wounds tend to heal within minutes.  Your body repairs itself over time if its infected with any sort of malaise.
conversations.prefix: Regenerating:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are filled with an insatiable lust for political power, both within Game Wars and in the "real universe."  Opportunities to expand your sphere of influence are irresistible, no matter how dangerous.  
conversations.prefix: Ambitious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've logged in against your will and cannot log out until you fulfill certain conditions.  You have been enlisted in the service of other players or NPCs within Game Wars.
  
  In most circumstances, players are conscripted into the game by debt collectors or slavers and are then made to fight.  Not wanting to get their hands dirty, they train Conscripts in the art of combat that aides them specifically in fighting against Game Master-controlled creatures.
conversations.prefix: Conscript/Auri'zod [Combat User]:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Children gravitate to you and adults trust you, whether you deserve that trust or not.  
  
  Good luck getting a date, though. 
conversations.prefix: Motherly Figure:
conversations.from: human
conversations.value: Constant drilling and tactical exercises have always been a part of your life. You can make a quick assessment of a dangerous situation and utilize your comrades to best resolve any fight. You give orders and people listen or they'll learn to. 
conversations.prefix: Extensive Military Training:
conversations.from: gpt
conversations.value: Brawn is only half the battle.  You come up with an unexpected move to assault an unsuspecting opponent-everything you'd expect of a hardcore gamer.
conversations.prefix: Combat Creativity:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Lack of restraint under stress leads to rash or half-baked actions, substance abuse, or a nice combo of the two
conversations.prefix: Saturnalian:
conversations.from: human
conversations.value: Literally any chance you get to bet money, you take it.  This problem can get you into a lot of debt or make plenty of enemies depending on your luck and skill.
  
conversations.prefix: Problem Gambler:
conversations.from: gpt
conversations.value: Pick-pocketing, cheating at card games, and shitty magic tricks are basically second nature for you.  Also you can probably reload guns fast.
conversations.prefix: Sleight of Hand Pro:
conversations.from: human
conversations.value: Lithe gracefulness. Silent steps. Quick movements. You can get in and out of places without being seen. 
conversations.prefix: Stealth:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your mind is sharp from years of logrolling and gerrymandering.  You're able to solve problems on the fly in little or no time.
conversations.prefix: Quick Thinker:
conversations.from: gpt
conversations.value: Ability to eat anyone or thing, regardless of pathogens or other substances that would normally affect users. Bon appétit! 
conversations.prefix: Voracious Appetite:
conversations.from: human
conversations.value: Nimble, strong, agile and sure-footed, this Wyrfox has move like you've never seen before. 
conversations.prefix: Acrobatics:
conversations.from: gpt
conversations.value: A burst of energy makes you fearless, gives you great reflexes, makes you stronger and fearless.
conversations.prefix: Adrenaline:
conversations.from: human
conversations.value: You were raised on the songs and stories of your people. And because of your own studies, you know many things about the monsters they experienced and the races they conquered.
conversations.prefix: Echelonian Lore:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're no stranger to hard decisions, and you know that sometimes it's better to make any choice than no choice at all, even if you take the wrong path.
conversations.prefix: The Tough Call:
conversations.from: gpt
conversations.value: Kiffen has no idea what the fuck this game is about.
conversations.prefix: Ignorant of Chess:
conversations.from: human
conversations.value: A technique developed by the Pia Populi, gen magnetism is the process of manipulating an object to become essentially, and powerfully, magnetized. It is a taxing technique that causes great strain on the user.
conversations.prefix: Gen Magnetism:
conversations.from: gpt
conversations.value: When using powerful gen techniques (such as gen magnetism), gen users may become physically drained and unable to use gen manipulation for a given period.
conversations.prefix: Gen Fatigue:
conversations.from: human
conversations.value: When controlled by the parasite, Liff easily manipulates GEN, but with no real control or concern for her allies.
  
conversations.prefix: Unstable:
conversations.from: gpt
conversations.value: OMG MOM UR NOT THE BOSS OF ME
conversations.prefix: Resisting Control:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't get to be Royal UltraConcubine without a certain look, and you have it down to an exact science after centuries of practice.  You have excellent control of your body language and facial expressions, and can effortlessly put others at ease--or on edge.
conversations.prefix: Practiced Grace:
conversations.from: human
conversations.value: You can always come up with a sensible course of action under pressure.  Or a completely retarded solution that somehow works out. Who cares.  
  
conversations.prefix: Quick Thinking:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have to ability to control small bursts of flame to hurt your enemies. Be careful though.
conversations.prefix: Control Fire:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You come from a terrible family that delights in unnecessary, casual cruelty. You've been raised to view that as normal.
conversations.prefix: History of Cruelty:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Knowledge of mechanics and scripts that create the Game Wars universe. Experience in various coding languages. 
conversations.prefix: Coding:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: