conversations.from: system
conversations.value: The Kingdom of Asshru lies in ruins, the once all-powerful King Adriel has been slain by his four princes. Murdered on the Royal Throne whilst his wife stood by, not an ounce of pity or remorse on her face. They have divided up the Kingdom to be ruled by their own taint. The King of Coin, a bandit leader with an insatiable thirst for the wealth and power it brings. The King of Pain, only interested in the suffering of his servants and their families. The King of Death, the prince who sacrificed his mortal plain for control of the underworld. Finally, The King of Darkness, who specialises in the manipulation of intrigue and mystery. These Four powerful Kings have imprisoned you in the dungeon of the once impregnable Castle Kavetch, your journey begins here… Are you ready to conquer those who divided the land and return greatness to the Kingdom of Asshru?
  
  (-) (-) (-)
  
  The concept for this game is lightly focused on D&D and the PC Game 'Hand Of Fate'. I will be a narrator but also, dealer, dealing challenges that must be faced to defeat the four great houses of the shattered kingdom.
  
  I am looking for a normal to fast paced game but willing to slow down if needed to accommodate. I have allowed no limits to give both me and the player great lee-way with writing lengthier posts and experimenting with backstory etc!
  
   I am looking for between 5-6 players and the classes and cards are all placeholders so can either be used or edited or completely ignored all together!
  
  I am a pretty reliable narrator with several months of Storium experience and would love to have you along for the journey!
conversations.from: human
conversations.value: The journey you undertake may not be for your own fulfillment but it certainly is leading you *somwhere*. Spiritually or otherwise...
conversations.prefix: Pilgrimage:
conversations.from: gpt
conversations.value: These tyrannical kings have destroyed the Kingdom you once loved and caused slaughter and devastation. It is time to right this wrong.
conversations.prefix: Revenge:
conversations.from: human
conversations.value: The Kingdom has been split, the lands ravaged and the people pillaged. The land needs the order and protection of the one true King. Restore his heir.
conversations.prefix: Restore The Kingdom:
conversations.from: gpt
conversations.value: A man or woman most suited to the hidden plain, the Thief has great dexterity and ingenuity at his or her command. It is not hard to see why a thief may be trapped in the dungeon. Whilst most may avoid the often uncrossed path, the Thief often wanders in the murky depths of what is right and what is wrong.
conversations.prefix: Thief :
conversations.from: human
conversations.value: The Ranger is most accustomed to the far-reaching fight. The Rangers were hunted during the fall of the Kingdom and now many are locked beneath the Castle. Struggling in the hand to hand melee brawls but surpassing most others from a distance, either from a bow or from a concealed throwing dagger. The ranger is able to use the benefit of high perception and mobility to outwit and destroy foes easily.
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: The Cleric, or Paladin, was a sworn knight of the Kingdom before it fell into disarray. His ability in combat is matched by his holy ability to provide health and healing to his compatriots making him a valued ally.
conversations.prefix: Cleric:
conversations.from: human
conversations.value: The Summoner is a fierce ally or enemy, tapping into the ancient art of summoning monsters to aid in combat and fight along side him. The vast intellect at his disposal makes him a wise choice in all matters of the arcane.
conversations.prefix: Summoner:
conversations.from: gpt
conversations.value: The Warrior has seen many combats and endured many brawls to reach his place under the Castle. His powerful strength and seemingly limitless vigor allow him great bouts of courage during any fight. 
conversations.prefix: Warrior:
conversations.from: human
conversations.value: The Mage has experience all the power and influence that the arcane can possess. When the Kingdom fell, so did the protection of the Mages and, once more, they were cast into the fringes of society. The Mages rely on their arcane power and intelligence to solve any fight, either with or without violence.
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: The Runes and Methods of the old Gods speak to you in ways that many cannot simply comprehend. Sometimes it can be a helpful inkling of understanding or an overwhelming tsunami of knowledge.
conversations.prefix: Arcane Intellect:
conversations.from: human
conversations.value: Your body is a temple, to those who worship the simple art of melee combat. Your muscles and reflexes are unparalleled in hand to hand combat, sometimes it is even useful outside of a fight...
conversations.prefix: Pure Strength :
conversations.from: gpt
conversations.value: Sometimes the difference between an agreement and a brawl is merely the ability to talk softly...
conversations.prefix: Smooth Talker:
conversations.from: human
conversations.value: Being able to judge situations and examine the finer details, whether they be subtle eye movements or concealed traps, comes easier to you than others...
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: You believe in yourself, almost too much, and sometimes that can come between you and your goals.
  
  *Not to mention your companions...*
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: The need for coin, and the frivolous spending of it, drives you to do some mad things throughout your travels...
conversations.prefix: Greedy:
conversations.from: gpt
conversations.value: The cramped holding cell of Castle Kavetch is a disgusting hovel. The walls constantly leak with rain, bitter cold streams through the barred window and the dirty cots provide the only solace...
conversations.prefix: Castle Kavetch Holding Cell:
conversations.from: human
conversations.value: A broken wooden cot in the corner of the room, the ropes frayed and one of the legs completely shattered from a past encounter. 
  
  *Rewrite this asset into a weapon or tool*
conversations.prefix: Broken Wooden Cot:
conversations.from: gpt
conversations.value: A small pile of bones, left for what seems like an eternity, in one corner of the room under the window of the Holding Cell.
  
  *Rewrite this asset into a tool or weapon*
conversations.prefix: Pile Of Bones:
conversations.from: human
conversations.value: Make use of the time and situation that this night had provided you, it may be time for action but you will need *all* your fellow prisoners on board!
conversations.prefix: Take Charge:
conversations.from: gpt
conversations.value: You may all know that you were captives of Castle Kavetch but being forced to spend the night together is an entirely different scenario...
conversations.prefix: An Awkward Meeting:
conversations.from: human
conversations.value: The many stone walls of the room are covered in moss and filtered rain water. Maybe something is hidden amongst the heavy flagstones?
conversations.prefix: (Optional) Stone Walls:
conversations.from: gpt
conversations.value: High above the many cots of the Holding Cell, the barred window allows a chilling breeze and subtle moonlight into the dank room. Maybe there is a way out up there.
conversations.prefix: (Optional) Barred Window:
conversations.from: human
conversations.value: Hidden within the mossy flagstones, a flimsy wooden pickaxe is hidden. It has seen much better days and only seems to have one or two good swings left in it. 
  
  *Describe it breaking on last play*
conversations.prefix: Old Wooden Pickaxe:
conversations.from: gpt
conversations.value: The fearsome prison commander of Castle Kavetch, Ingris has a fiery temper and made plenty of enemies working for the King of Coin. She needs to be stopped. 
  
  *Describe what your history is when you pick this card up*
conversations.prefix: Kill Ingris Slaughter :
conversations.from: human
conversations.value: The fearsome prison commander of Castle Kavetch, Ingris has a fiery temper and made plenty of enemies working for the King of Coin. She needs to be stopped. 
  
  *Describe what your history is when you pick this card up*
conversations.prefix: Kill Ingris Slaughter:
conversations.from: gpt
conversations.value: The reinforced iron door is all that stands between you and your allies and freedom... Maybe it is time this obstacle comes down...
conversations.prefix: Reinforced Door:
conversations.from: human
conversations.value: The Old Hall is an area of the castle that is not frequented by many but, due to your escape, roughly four guards are stationed around the room. Can you incapacitate them?
conversations.prefix: SNEAK: Several Prison Guards:
conversations.from: gpt
conversations.value: *Punishment from first scene challenge must be played*
  
  Describe, in a challenge or encounter, how one of your squad members doesn't cover you and leads to danger or injury. Maybe being friends was better!
conversations.prefix: No-One Has Your Back:
conversations.from: human
conversations.value: *Punishment from challenge on the first scene must be played immediately*
  
  That fall was *hard* you are feeling a bit weaker than usual and struggle to talk...
conversations.prefix: Winded:
conversations.from: gpt
conversations.value: Two crossbowmen, high above the corridor are providing covering fire and pestering you with deadly rains of arrows. 
conversations.prefix: Two Crossbowmen:
conversations.from: human
conversations.value: The malevolent leader of Castle Kavetch, Ingris Slaughter is well respected by the four kings as an unstoppable foe. Not many survive any encounter with her...
conversations.prefix: Injure (Phase Two): Ingris Slaughter:
conversations.from: gpt
conversations.value: Not in the greatest of condition, the guard had obviously not been too keen on regularly cleaning and oiling the blade, the scimitar is of heavy, iron make and would certainly pack a mean punch. 
conversations.prefix: Rusted Scimitar:
conversations.from: human
conversations.value: The cheapest armor to make and cell in the kingdoms, this leather set was used by the guards of Castle Kavetch before your ambush. It will not last long.
conversations.prefix: Leather Armor:
conversations.from: gpt
conversations.value: A small enclosed chamber between the Prison Central Square. A massive rack dominates the centre of the room, low hung candles smolder in their brackets and several implements of torture dot the wall. 
conversations.prefix: Torture Chamber:
conversations.from: human
conversations.value: A hulking behemoth of a man, standing at just under seven foot with a gigantic cleaver attached to his belt. Blood continues to drip from the cleaver onto the floor and over his clothes.
conversations.prefix: The Executioner:
conversations.from: gpt
conversations.value: You are tethered to the heavy, sturdy, iron rack that dominates the room. The Executioner is distracted but the rack is continuing to tighten...
conversations.prefix: [SIX] Escape The Rack:
conversations.from: human
conversations.value: The *Falun Gong* is an ancient torture device used to deliver brutal pain to the sufferer due to the mini blades that straddle the main curved blade. 
  
  *3 uses as the blade is old*
conversations.prefix: Falun Gong:
conversations.from: gpt
conversations.value: A small bottle of health potion, used mainly to keep those alive from minor injuries or maladies. Not able to cure deep wounds...
conversations.prefix: Small Health Potion :
conversations.from: human
conversations.value: A small vial of Blackweave Venom, from the fearsome spiders of Blackweave, a powerful paralysis grips the victim. (Large amounts can kill).
conversations.prefix: Blackweave Venom:
conversations.from: gpt
conversations.value: Adelais is still incapacity by the powerful energy she had used during their daring escape. The group know that she is needed to defeat what stands before them.
conversations.prefix: Priority: Adelais:
conversations.from: human
conversations.value: The torture chamber is slightly battered from your encounter but it still may hold some secrets for you to explore...
conversations.prefix: Optional: Search :
conversations.from: gpt
conversations.value: Whatever magic was used to trap you within the room was powerful. Now large torture devices stand between you and escape. 
conversations.prefix: Priority: Escape:
conversations.from: human
conversations.value: Your magic is powerful but using it within the restraints of the castle has caused you great injury you will not be at your best yet...
  
  *Play this card twice to restore yourself to normal*
conversations.prefix: Weakened:
conversations.from: gpt
conversations.value: The Old Grand Hall of Castle Kavetch is a shadow of it's former self, the grand table and family seals have been removed from the walls and have been replaced by the grotesque monuments to the newest Kings in the realm.
conversations.prefix: Castle Kavetch Old Hall:
conversations.from: human
conversations.value: High above the Old Hall, covered in dust and swinging lightly in the breeze, lies a faded and ancient chandelier from before the Castle was gutted. Could it be useful?
  
conversations.prefix: (Optional) Rickety Chandelier :
conversations.from: gpt
conversations.value: The chandelier, high above the Old Hall, is weak and loose maybe... One big push could bring it down...
conversations.prefix: Chandelier:
conversations.from: human
conversations.value: An old, worn brass key that *used* to be owned by Ingris Slaughter, apparently the only way out (or in) to Castle Kavetch...
conversations.prefix: Castle Kavetch Key:
conversations.from: gpt
conversations.value: Apparently the upkeep of weaponry at Castle Kavetch was not one of the priorities. This useful, but battered, sword was a staple of the guards. 
conversations.prefix: Rusted Shortsword:
conversations.from: human
conversations.value: A much better quality weapon than the standard at Castle Kavetch, probably the weapon of a guard or sergeant. Long, heavy but thin the pole-arm is a brilliant distance melee weapon. 
conversations.prefix: Heavy Polearm:
conversations.from: gpt
conversations.value: One of the many training sets for archers at Castle Kavetch, this set isn't the greatest but it still can pack a punch. 
conversations.prefix: Longbow & Arrows:
conversations.from: human
conversations.value: A high-quality dagger, found buried deep in the stomach of one of the training dummies, probably a personal item of a ranger. It seems better quality than most.
conversations.prefix: Ingris' Dagger:
conversations.from: gpt
conversations.value: A powerful caster of dark magic, able to incite fear and turn allies against each other with a whim. The Death Mage works for the Jack of Death and can summon the undead with ease.
conversations.prefix: Death Mage:
conversations.from: human
conversations.value: The finest guards available to Castle Kavetch, these sergeants have spent countless hours training with their powerful pole-arms. Proceed with caution. 
conversations.prefix: Heavily Armored Pikemen:
conversations.from: gpt
conversations.value: Ingris is currently locked in a duel with you and she has you pinned back. You are able to counter expertly but only as long as your muscles and bones hold out. You need to be the aggressor...
conversations.prefix: (Keris) Break Ingris' Stance:
conversations.from: human
conversations.value: The malevolent leader of Castle Kavetch, Ingris Slaughter is well respected by the four kings as an unstoppable foe. Not many survive any encounter with her...
conversations.prefix: (Final Challenge) Kill (Phase Three): Ingris Slaughter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are tired of being a puppet, time to start your own life
conversations.prefix: Find your Path:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are weak physically and not strong at all. 
conversations.prefix: Weak:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're bound to a force greater than yourself--and you can't disobey.
conversations.prefix: Obligated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the vessel of the Torement god known only as Remorse. Not a creature of mercy or kindness, but punsihment for man's sins. Remorse lies within...and it must be shared with others...
conversations.prefix: Bound to Remorse:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You do not serve the immortal being out of faith. You made a bargin, and you loath it almost as much as the four kings. However-you lost everything. Now you shall deliver evil to its fate...food for Remorse...
conversations.prefix: Inner Darkness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have no pigment in your eyes, hair, or skin.  This gives you tremendous problems seeing in daylight unless you have something to block excessive sunlight, and you always must keep your entire body clothed during the day. 
conversations.prefix: Albinism:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Quiet as a mouse, and quick as a fox. You can stay out of sight hidden in the shadows.
conversations.prefix: Stealth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've never been to school... but most importantly, no ones ever cared about you enough to explain anything to you. Everything you know, you've had to work out for yourself.
conversations.prefix: Un-educated:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: ***Mage***: The Mage has experience all the power and influence that the arcane can possess. When the Kingdom fell, so did the protection of the Mages and, once more, they were cast into the fringes of society. The Mages rely on their arcane power and intelligence to solve any fight, either with or without violence. 
  
  ***Thief***: A man or woman most suited to the hidden plain, the Thief has great dexterity and ingenuity at his or her command. It is not hard to see why a thief may be trapped in the dungeon. Whilst most may avoid the often uncrossed path, the Thief often wanders in the murky depths of what is right and what is wrong.
conversations.prefix: Theif/Mage:
conversations.from: gpt
conversations.value: You're a thief, sure, but there are other reasons...
conversations.prefix: Hunted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're bound in some way and you don't like it. The search for free will motivates your actions.
conversations.prefix: Freedom:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Once Your Mind is set, it is set. No matter how hard people try to get you to change your mind, you will always stand with your decision. 
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've have always done things by yourself. You have no need for someone to help and get in the way. You rather take the entire weight of a great burden than let someone help you. 
conversations.prefix: Lone Wolf:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have had time to think. All you thought about is changing, and become someone else. Well, now is your chance time to see if you are commited.
conversations.prefix: Turn a New Leaf:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You say clever quips, and dialogue that most of the time, make people want to strangle you or worse. 
conversations.prefix: Smirk:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Tired of being ill-treated and poor, Thane decided to leave his small village long ago. But alone, at night,  Thane dreams of returning home and using acquired wealth to start a family and live out his days near his relatives and friends.
conversations.prefix: Return Home :
conversations.from: gpt
conversations.value: More often than not people like you right off the bat
conversations.prefix: Charming:
conversations.from: human
conversations.value: Hardly much of a weapon, it is sharp enough to cut skin-but not very deep. Against armor of any kind it would fail. It is thick enough to be used as a small lever, but doubtless it would not be useful for long...
conversations.prefix: Sharped bone tool:
conversations.from: gpt
conversations.value: If you don't have any personal connections to the world, it's easier to find it funny.
conversations.prefix: Wry Humor:
conversations.from: human
conversations.value: A staff fanshioned out of an old cot in the back. It isn't much, but it is better than using your bear hands.
conversations.prefix: Improvised Staff:
conversations.from: gpt
conversations.value: Aside from you 'guest' in your own head, there are other ghosts who follow you. The past is Remorse's weapon...
conversations.prefix: Haunted by the past:
conversations.from: human
conversations.value: When you look closely you can see things that are hidden or other details about something
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: You are rather good and predicting how interactions with your personal magic will turn out
conversations.prefix: Observant:
conversations.from: human
conversations.value: Your father was 'the greatest' mage, before he was murdered by the four. You may not have realized it, but magic runs in your veins.
conversations.prefix: Magic/Arcane Ability:
conversations.from: gpt
conversations.value: You keep true to your promises, and carry them out. Even though the wiser option would often be to break your promises.
conversations.prefix: Old Fashioned:
conversations.from: human
conversations.value: Ever met a thief with a conscious?  Well, now you have. 
  
  Worshiping Tymora (the goddess of luck) has its advantages.. as well as code of conduct.
conversations.prefix: Cleric/Thief:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: s
conversations.prefix: dexterious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Deadly in intent and skill, assassins caught in the act of murder are perfect inhabitants of the dungeon. Quick and silent, they are weapons specialists and skilled in the art of unseen movement.
conversations.prefix: Assassin:
conversations.from: human
conversations.value: Quick and skilled with your hands, challenges such as lock-picking and basic acrobatics come easy for you
conversations.prefix: Dexterous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Eager and willing to rush into any situation without proper thought or plan, you are prone to taking on situations you aren't really prepared for, and doing it alone.
conversations.prefix: Rash:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: In service to a king you truly hate, you search for a way to overthrow his reign and earn your freedom
conversations.prefix: Liberty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Without your magic, you are useless in battle and must rely on others
conversations.prefix: Dependent :
conversations.from: human
conversations.value: You do things carefully and systematically.
conversations.prefix: Methodical:
conversations.from: gpt
conversations.value: You have had to study extensively the history of Asshru.  You know not only its military history but also some information about its fortresses and keeps, economy, diplomatic relations, etc.
conversations.prefix: Historian:
conversations.from: human
conversations.value: You may have impressive knowledge, but your body remains untrained.
conversations.prefix: Mind Over Body:
conversations.from: gpt
conversations.value: Ingenious, Clever, to even being sly with you plots that you think of.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: Ingenious, clever to even being sly with you imaginative plans
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: You've been trained to move quickly and decisively in a combat situation.
conversations.prefix: Swift:
conversations.from: human
conversations.value: Honor and mercy are merely the privileges of snobs unless they extend to everyone.  But honor is a problem when faced with a dishonorable opponent.
conversations.prefix: Scruples:
conversations.from: gpt
conversations.value: You were harshly trained to never give up, to keep on fighting beyond the point where you think you can.  But you are also smart enough to break a stalemate... 
conversations.prefix: Tenacity:
conversations.from: human
conversations.value: Your father was supposedly the greatest mage of all time, and, though you may not realise it, magic runs in your blood.
conversations.prefix: Magic:
conversations.from: gpt
conversations.value: You sometimes do and say things that are not like you to do. For this people tend to questio you, why?
conversations.prefix: Uncharacteristic  :
conversations.from: human
conversations.value: Peter was wounded, severely, in the fight with Ingris. Make sure you can stabalise him and help move before you plan your escape.
conversations.prefix: First Challenge : Help Peter:
conversations.from: gpt
conversations.value: You have the key but you still have to make your way through the arcane trap maze of the Castle, only then will you be able to face the exit into the wider world...
  
conversations.prefix: Second Challenge: Navigate The Castle Corridors:
conversations.from: human
conversations.value: Time for you to lead the group out of Castle Kavetch, your journey has only just begun...
conversations.prefix: Escape!:
conversations.from: gpt
conversations.value: An ancient stone room, adorned by bracketed flames and dominated by a huge stone doorway covered in a large swathe of symbols and figures.
conversations.prefix: Castle Kavetch Gateway:
conversations.from: human
conversations.value: The huge stone door is the final obstacle between freedom and the ongoing horrors of Castle Kavetch, the key has guided you here with the map but it is not a simple lock... This will need ingenuity and skill to escape...
conversations.prefix: Portal Puzzle:
conversations.from: gpt
conversations.value: Several Stone Statues showing various animals (Eagles, Elephants and Tigers) are dotted around the room and can be turned on the spot? Are these useful to the lock?
conversations.prefix: Stone Statues:
conversations.from: human
conversations.value: Several Stone Statues showing various animals (Eagles, Elephants and Tigers) are dotted around the room and can be turned on the spot? Are these useful to the lock?
conversations.prefix: Stone Statues :
conversations.from: gpt
conversations.value: One Iron Lever next to the door is withered and decayed... It hasn't been used in a very long time... Is it useful?
conversations.prefix: Rusted Iron Lever:
conversations.from: human
conversations.value: This puzzle is your only barricade to freedom from the clutches of Castle Kavetch... Make it count!
conversations.prefix: Solve The Puzzle:
conversations.from: gpt
conversations.value: Several of the Castle Defenders have followed you through the Labyrinthe... They are not a great many but they will cause problems throughout your puzzle solving...
  
  *(Several swordsmen, crossbowmen and one or two pikemen)*
conversations.prefix: Hold The Attackers:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are on the path now. To whatever end it leads to. Its scary on the path, and the end is most likely in the darkness of Remorse's endless gullet. But the choice to walk it is yours...
conversations.prefix: One step at a time...:
conversations.from: human
conversations.value: Remorse has more than one aspect to it. Even as an infected wound can be purified through maggots, so can the demon thing end suffering...
conversations.prefix: Cauterization through Remorse:
conversations.from: gpt
conversations.value: You have a familiar that aids you in special ways
conversations.prefix: familiar:
conversations.from: human
conversations.value: When you suspect something that exists, you can sense it a bit more than you typically would like. All part of the training a ranger to stay alert of ones surroundings. 
conversations.prefix: Keen Senses:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Before being a shell of a man and the vessel to the monserous otherworldly horrors, Thomas was a solider. He knew more than his fair share of how to use a weapon...even if it stained his soul doing it.
conversations.prefix: Knowns his way around sharp objects:
conversations.from: human
conversations.value: You spent your life inside of the tower, it sometimes causes you issues
conversations.prefix: Sheltered: