conversations.from: system
conversations.value: At the core of the narrative is a pulpy noir style unfolding of a murder mystery. 
  
  ----
  
  Three cities all occupying the same horizontal space live separated from each other vertically.  The untrained can not see the layers and they are more interconnected than anyone could believe.  A murder takes place in the central city--of men on earth, and detectives involved spiral into a web of mystery that connects the three cities together.
  
  ----
  
  It has a crass and witty slant to a supernaturally powered noir story. As the narrator I'm running a series of planned gambits for the characters to interact in and a plethora of side characters to keep up the suspense and drama. Please use the comments section to drive the narrative to make sure it remains inclusive and add influence to the direction independent of your individual turns.
  
  ----
  
  Magic has four components. 
  
  One: "swirling" æther.  Affects gravity 
  
  Two alchemical processes. 
  
  Three: communing with the spirit world. 
  
  Four: the schisms and rubbing of the three cities against one another.
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: Skilled in hand to hand combat and proficient in with interacting with the Aether he is a cop from the second city that investigates other cities' murders.
  
  CURRENTLY POSSESSED BY RHYS.
conversations.prefix: Samuel Braid (copy):
conversations.from: gpt
conversations.value: Bartender.  Lives in the Peck Building.  Has a cat names Stormy.  Likes to listen to soft jazz and has a penchant for helping the homeless.  Has a boyfriend names Isaac that she only sees at night.
conversations.prefix: Heather Montegue:
conversations.from: human
conversations.value: Skilled in hand to hand combat and proficient in with interacting with the Aether he is a cop from the third city that investigates other cities' murders.
conversations.prefix: Samuel Braid (copy):
conversations.from: gpt
conversations.value: Skilled in hand to hand combat and proficient in with interacting with the Aether he is a cop from the second city that investigates other cities' murders.
conversations.prefix: Samuel Braid (copy):
conversations.from: human
conversations.value: North on Alpine.  Hiding from the Folk Gang.  Accepts cash.
conversations.prefix: Motel:
conversations.from: gpt
conversations.value: Given to player who has an outcome with Salt.  Prevents possession.
conversations.prefix: Old Felt Fedora:
conversations.from: human
conversations.value: Uncooked Rosie. 
conversations.prefix: Unprocessed Rosie:
conversations.from: gpt
conversations.value: Takes photos. 7 out of 24 shots remaining. 
conversations.prefix: 35mm Camera:
conversations.from: human
conversations.value: Teal. Sexy. Vintage. Don't touch the paint. Keys are above the visor. 
  
conversations.prefix: Thad's Vintage Studebaker:
conversations.from: gpt
conversations.value: Map that shows weak points to access the other cities where they interact with each other.  To people unaware, Grand Rapids lives and thrives on this and it's complex interconnectedness maddens thoughts attempting to understand how it works.
conversations.prefix: Map of Three Cities:
conversations.from: human
conversations.value: Yep, it fires bullets.  What ever bullets get to loaded into it any way.
conversations.prefix: 9mm Hand Gun (FOR DAWN):
conversations.from: gpt
conversations.value: Enchanted by Rician to allow Rhys to possess the body of a living person.  The unknown bounds or limitations which are only known to the caster.
conversations.prefix: Small Green Stone:
conversations.from: human
conversations.value: Left where the head should have been of the murder victim at Calder Plaza. 
conversations.prefix: Brass Elephant :
conversations.from: gpt
conversations.value: Covered in black blood from a fiend from the  Under Rapids. 
conversations.prefix: Surgical Euipment:
conversations.from: human
conversations.value: Amir Al Moussad's scimitar. Killer of a thousand men. 
conversations.prefix: Arab Scimitar :
conversations.from: gpt
conversations.value: Contains writings in Demotic that allow passage to the Upper Rapids by using the Peck Building.
conversations.prefix: Traversal Papers:
conversations.from: human
conversations.value: The former skull smashed and ravaged.  It contained in it a ravenous spirit named Oliver.  It absorbed the Aether being ripped out of Alistair with it's hunger.
conversations.prefix: Aether Filled Ram's Horn:
conversations.from: gpt
conversations.value: Glass of Champagne.  Looks good.
conversations.prefix: Glass of Champagne (copy):
conversations.from: human
conversations.value: Has a call history on it repeatedly to one number.  616.555.5555 (Just so we don't actually call a real person). Filled with text as well to a few people (Players Choice)
conversations.prefix: Random Cell Phone:
conversations.from: gpt
conversations.value: Piano wire
conversations.prefix: Piano Wire:
conversations.from: human
conversations.value: Shoved into the chest of a victim and it consumes them from the inside out. 
conversations.prefix: Assimilator Spike:
conversations.from: gpt
conversations.value: A standard ball of rubber bands.  One good throw as long as you have the aim, and it hurts like rock.  Bounces back to, the gift that keeps on well giving back slowly.
conversations.prefix: Ball of rubber bands.:
conversations.from: human
conversations.value: Contains Thad's Blood heated to perfection in a microwave oven on medium for 13 seconds.
conversations.prefix: Green Thermos:
conversations.from: gpt
conversations.value: Glass of Champagne.  Looks good.
conversations.prefix: Glass of Champagne:
conversations.from: human
conversations.value: A trinket acquired by Alistair long ago with an old friend.  
conversations.prefix: Ram's Skull:
conversations.from: gpt
conversations.value: A tattoo of a snake eating its tail. Communicates with a matching tattoo on Alistair.  Received in a shady Tattoo Parlor in Cardiff Wales.
conversations.prefix:  Ouroboros Tattoo:
conversations.from: human
conversations.value: High profile Under Rapids Cuban cigar.  The rules are bent here, and getting a Cuban is far easier than feeding your kids.
conversations.prefix: Cigar:
conversations.from: gpt
conversations.value: To the Peninsular Club. It's a strip club and gentlemen's lounge. Filled with beautiful women, a femme fatale, and cigar smoke. 
conversations.prefix: Book of Matches:
conversations.from: human
conversations.value: You must get out.  
conversations.prefix: Leave the Globe!:
conversations.from: gpt
conversations.value: Aurora has become entangled with blood and Samuel.  She can smell and taste it in the air.  She may pick this card up she smells something amiss.
conversations.prefix: The Smell of Blood:
conversations.from: human
conversations.value: Blood derived from Aether.  Vampires are drawn to it.
conversations.prefix: Blood:
conversations.from: gpt
conversations.value: A weapon of the Greys.  Willow can pick it up.  No one else can.  It is found in the water of the fountain in the lobby.  She alone can wield it.  Other characters can not see this item.
conversations.prefix: Ghost Sword:
conversations.from: human
conversations.value: Contains a pale pink lipstick popular with an older crowd. 
conversations.prefix: Vintage tube of lipstick. :
conversations.from: gpt
conversations.value: Bartender. Ladies Man. Everything in between. 
  
  Handles æther well enough, but never found a need for violence.
  
  Mom and dad abandoned the pair when they were young and left to the first city.
conversations.prefix: Thaddeus Braid:
conversations.from: human
conversations.value: Where the group meets Salt in Under Rapids in the Peninsular Club.
conversations.prefix: Downstairs Strip Club:
conversations.from: gpt
conversations.value: The top of the roof.
conversations.prefix: Blake's Tower Roof Top:
conversations.from: human
conversations.value: Reporter.  Mother of an unknown child.  Weapon of those unknown to her.  Loves lattes.
conversations.prefix: Ellen Commons:
conversations.from: gpt
conversations.value: Old referred factory in downtown grand rapids that has a transit system between the three cities.
conversations.prefix: The Peck Building:
conversations.from: human
conversations.value: High point where they can trade supplies between the three cities and an open area free from aggression.
conversations.prefix: John Ball Park:
conversations.from: gpt
conversations.value: Elitist strip club in downtown. Lots of back room deals and cigar smoke. Secret back room with exotic dancing and hand shakes. 
conversations.prefix: Peninsular Club:
conversations.from: human
conversations.value: A drawing of pepper. Drawn with love. 
conversations.prefix: Drawing of Pepper:
conversations.from: gpt
conversations.value: Revels in the pain of others.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Vagrant:
conversations.from: human
conversations.value: Access to the Grand Plaza Hotels top floor.
conversations.prefix: Pass Card:
conversations.from: gpt
conversations.value: A puzzle that will unlock an unknown power.
conversations.prefix: Orb of Asodeem:
conversations.from: human
conversations.value: At the death of a major NPC.  
conversations.prefix: Brass Elephant III:
conversations.from: gpt
conversations.value: Must get passed the cagey woman and gather information about her past in order to find why the Enclave even knew of her daughters existence.
conversations.prefix: Dig into Dawn's past.:
conversations.from: human
conversations.value: Built around 1903 by Eilert Clements.  He used this seven story behemoth to fashionably create tailored underwear.
conversations.prefix: The Globe Apartments:
conversations.from: gpt
conversations.value: Finding her in a seven story building filled with the living and the dead is going to be hard.  The more you affect the Greys the more they will haunt you and gain in power.  Is she above or below?
conversations.prefix: Find Leah Price:
conversations.from: human
conversations.value: An informant and information broker for a movement known as Vagrants Tide.  He rose to power through a handful of deceptive bargains he has made and clutches on to that power.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: Lives upstairs from the murder scene.  Usually drunk and from a broken home.  Watched his grandmother die an apartment fire started by his mother.
conversations.prefix: Gideon Meadow:
conversations.from: human
conversations.value: Skilled in hand to hand combat and proficient in with interacting with the Aether he is a cop from the second city that investigates other cities' murders.
conversations.prefix: Samuel Braid:
conversations.from: gpt
conversations.value: On the beat cop that is unaware of what is transpiring around her.  Has a husband and two children at home.  Husband used to be a civil engineer--had an accident in the underground and won't leave the house any longer.
conversations.prefix: Suzanne Withers:
conversations.from: human
conversations.value: Hipster Tiki bar that is often visited by locals looking for a good night.  Often has customers stay for after hours.
conversations.prefix: 10 Feet Tall Bar:
conversations.from: gpt
conversations.value: College area of town filled with vintage clothing stores and hand made new age hippy stores.
conversations.prefix: Easttown.:
conversations.from: human
conversations.value: Discovers a path beyond the Peck Building back and forth through the cities of Grand Rapids
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Magic User:
conversations.from: gpt
conversations.value: On a mission through the use of  psychotropic drugs to see things others can not.
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Self Discovery:
conversations.from: human
conversations.value: An escaped patient from a mental ward.  Covered in bandages.  Has two punctured scars on his neck and slashing against his back.  Carries a bag with him containing a book he claims he has deciphered.
  
  Likes to cycle a deck of cards.  Like the rhythmic nature of the sound when he is in deep thought. 
  
  
  Obviously schizophrenic.
conversations.prefix: Griff:
conversations.from: gpt
conversations.value: Guards the Peck Building entrance that has an elevator designed by wizards to traverse the three cities hidden from view.
conversations.prefix: Gerrard Jones:
conversations.from: human
conversations.value: Drug addict from the third city.  Fills his body with a new drug to the second city that prevents him from being touched by magic.  Causes severe hallucinations.
conversations.prefix: Karl Upswift:
conversations.from: gpt
conversations.value: Boyfriend to Heather.  Her friends think he is some kind of vampire.  They have never seen him during the day.  Often on the telephone working with his "contacts" far away.
conversations.prefix: Isaac:
conversations.from: human
conversations.value: Mundane police detective, unaware that her dead teenage son helps her solve murders from the beyond.
conversations.prefix: Detective Cynthia Calhoun:
conversations.from: gpt
conversations.value: Downtown where most of the drugs are traded back and forth.  Next to the Grand Rapids Art Museum and a bicycle shop that has a back room.
conversations.prefix: The Circle:
conversations.from: human
conversations.value: In Easttown where kids gather at night after the bars close to get a bite to eat.  And often there are other bites to be had.  
conversations.prefix: Yesterdog:
conversations.from: gpt
conversations.value: Oldest Church in Grand Rapids
conversations.prefix: Fountain Street Church:
conversations.from: human
conversations.value: Was at the scene of the crime.  Vengefully trying to find the murder and find eerily similar murders happening in the second city.
conversations.prefix: Find the Killer:
conversations.from: gpt
conversations.value: Evil bound by chains in the basement of the 10 Feet Tall. Breaks the shackles and attacks. 
conversations.prefix: Ravenous Vampire Chained in the Basement:
conversations.from: human
conversations.value: Where the murder takes place.  Young, pretty, and in her thirties was the first victim.  The second victim is found twenty or so feet away dragged across the pavement and dumped into a venting skylight to the parking garage below.
  
  The Aether can be affected greatly here because of the confluence of the three cities, and you can easily travel between them with the right magic.  
conversations.prefix: La Grande Vitesse:
conversations.from: gpt
conversations.value: Memories of the past are imprinted on it and you have to rub it's teeth to remember them.  
conversations.prefix: Crab Seal's Skull:
conversations.from: human
conversations.value: Has a dagger in it made from teak wood and ebony.  It was taken off a customer a few years back as they peeled away his bones trying to get it out of his clutches.  Also a spoon.  Heavy as Hell for some unknown reason.  They gather it was used by a wizard to control the Aether, or its from the first city where everything is heavier still.
conversations.prefix: Mr. A Knife's Employee File:
conversations.from: gpt
conversations.value: Smuggler between cities shifting supplies and drugs across the magical borders.
conversations.prefix: Petra Vance:
conversations.from: human
conversations.value: Comes running from the Calder (La Grande Vitesse) and wrestles down Rician who finds her attractive.
  
  From the Under City.
conversations.prefix: Rose Dupree:
conversations.from: gpt
conversations.value: Allows you to convert one thing into another.  Can only be used once.
conversations.prefix: Alchemical Index:
conversations.from: human
conversations.value: Bar back of the 10 Feet Tall.  Oblivious to the supernatural occurrences happening there.
  
  Has a girl friend who is cheating on him with a guy named Carl.
  
  Going to GVSU for Computer Science.
  
  Lives in Heritage Hill.
conversations.prefix: Macklemore:
conversations.from: gpt
conversations.value: The woman in the red dress.  Janice the nurse.  Many names.  Always calm.  Always collected.  Has an army of rabid men who cling to her every word.  She is an acolyte of the Philosopher.  She is the Anchor on the Lake.
conversations.prefix: Anchor on the Lake:
conversations.from: human
conversations.value: The burning answer to the questions.
conversations.prefix: The Philosopher:
conversations.from: gpt
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?  The Covenant has eyes and ears every where.  Who detects they are here?  Who knows that they are there? 
conversations.prefix: The Evil Eye:
conversations.from: human
conversations.value: Dynamic personality. Sensual and perceptive. Stripper at the Peninsular Club.  
conversations.prefix: Cynthia Salt:
conversations.from: gpt
conversations.value: Simple bag of cocaine. Found an envelope marked for Dharma Smith. 
conversations.prefix: Bag of Cocaine:
conversations.from: human
conversations.value: Elephant left near the pool below the Globe Knitting Works building where Leah was murdered.
conversations.prefix: Brass Elephant II:
conversations.from: gpt
conversations.value: Book of Under Rapids black magic being looked for by various people in the know. 
conversations.prefix: Tau Talia's Grimoire:
conversations.from: human
conversations.value: Understanding what has been revealed.
conversations.prefix: The Philospher III:
conversations.from: gpt
conversations.value: The desire of answers.
conversations.prefix: The Philosopher II:
conversations.from: human
conversations.value: A hospital down on Jefferson Street.  Has a psych ward upstairs.  Has a great Intensive Care Unit.
conversations.prefix: St. Joseph Hospital:
conversations.from: gpt
conversations.value: Where Alistair is taken by Thaddeus @ Saint Joseph's Hospital.
conversations.prefix: Intensive Care Unit:
conversations.from: human
conversations.value: Magically focused hospital in Easttown, hidden as a quack medical office.
conversations.prefix: Center for Vibrant Health:
conversations.from: gpt
conversations.value: Close to death.   His broken and changed physiology may only be healed by those skilled in arcane arts.  And his family will hear the echo of his pain through the Aether.
conversations.prefix: Heal Alistair Castle.:
conversations.from: human
conversations.value: Classy Italian-French fusion restaurant. Full of suits and dresses eating dinner, and the wait staff lets you never empty a glass of wine. 
conversations.prefix: Bistro Bella Vita:
conversations.from: gpt
conversations.value: Discussions on building a new pedestrian bridge over the Grand River. 
conversations.prefix: City Council Meeting:
conversations.from: human
conversations.value: Dark.  Rainy. Seedy. 
conversations.prefix: Entrance to Under Rapids:
conversations.from: gpt
conversations.value: Effectively immortal.  Has been wandering between the three cities for centuries looking for the reincarnation of his wife.  Is made immortal by a previous evil that is punishing him with an eternity of searching.
conversations.prefix: Allen Huxley:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: Frequented 10 Feet Tall. 
conversations.prefix: Ezra Grange:
conversations.from: human
conversations.value: Find the first clue.
conversations.prefix: Find the brass elephant.:
conversations.from: gpt
conversations.value: Drug. Considered a hallucinogen by doctors. Great beasts of burden. Angry distorted faces. Dirty streets. On the flip side an impressive and oppressive brightly lit city. Has to be injected into the blood stream. The vampires can't drink the blood of a user without going blind. 
conversations.prefix: Rosie :
conversations.from: human
conversations.value: From the space between, with the fragile veil broken with the hunger of the Greys brought forth a demon of ice and fire or fog and rage.  Defeat it.
conversations.prefix: A Form of Aether.:
conversations.from: gpt
conversations.value: Owner of 10 Feet Tall Bar.
  
  Has a shot gun named Gretchen, and likes a mean Tiki Cocktail.  He has a scar running down his right side.
  
  He secures passage for those in transit for a fee.
conversations.prefix: Alistair Crown:
conversations.from: human
conversations.value: This is where the Philosopher is residing.
conversations.prefix: Abandoned Home:
conversations.from: gpt
conversations.value: Leader of the Salted Shore.  Warlock in existence for 1300 years.  Witnessed the world wars.  Watched the climb of Allen Huxley.  He hates the horrors he has caused.
conversations.prefix: Vareen Ghar:
conversations.from: human
conversations.value: The demon trapped by Alistair long ago.  Now free is continue to act out his plan of retribution
conversations.prefix: Oliver Wayfarer:
conversations.from: gpt
conversations.value: The other half of Ellen Commons.  Full of spite and wrath.  Can see both Under and Grand Rapids at the same time.  Murderer set forth by Ezra Grange.
conversations.prefix: The Brass Elephant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: At times, you have no choice but to do something you despise. 
  
  Sorrow inevitably penetrates your soul when these choices must be made.
  
conversations.prefix: Sorrow:
conversations.from: gpt
conversations.value: Aurora has always been good at studying people's bodies, to see what they would do under certain circumstances. She learned to do this in high school.
conversations.prefix: Body perception:
conversations.from: human
conversations.value: After being joined with the spirit, you can now sense things. You can also shift the energy in the air slightly as if you were a ghost yourself.
conversations.prefix: Rhys: