conversations.from: system
conversations.value: In the offices of Fields & Common, a law firm for, and staffed by, supernaturals, cases are built that strongly affect the rest of the recently exposed supernatural community…and secrets worth killing for are just below the surface…
  
  In the early 1970s, supernatural species ‘came out’. Humanity nearly went ballistic at learning their superstitious horror stories and haunted nightmares were possibly true, but through an extensive and costly marketing campaign (with numerous ‘friendly werewolf’ television shows and ‘glittering vampire’ movies), society came to believe in their right to exist. Through a nearly as expensive government lobbying campaign, they were granted legal personhood status in most countries around the world. Having been around for at least 5,000 years, supernaturals had developed their own court system, which was also granted status as a legally recognized entity within each country’s court system. Most of the important supernatural court cases are heard in one of the numerous Regional Supernatural Courts. The Fields & Common local office often tries cases in the RSC located in Santa Clara, California. 
  
  At Fields & Common, as everyone is more than a normal human, everyone plays multiple roles, all according to what is needed at the moment. One could be arguing a case at court in the morning, tracking down a runaway werewolf in the afternoon, and wrestling with a Vampire gang at night.
  
  
  •  ••  ••  ••  ••  ••  ••  ••  ••  ••  ••  ••  •   §   •  ••  ••  ••  ••  ••  ••  ••  ••  ••  ••  ••  •
  
  
  Players can be human or one of the following supernaturals, between 20 and 100 years of age. Positions from receptionist to junior partner are up for grabs—your choice. 
  
  Werewolves
  
  Vampires
  
  Mages/Warlocks/Witches, each with one field of expertise:  fire; water; air; earth, healing (minor wounds and up to stopping death); teleportation (self plus one).
  
  Skin Walkers are of American Indian descent, sensitive to changes in the environment, be it nature or the urban jungle; able to read the emotions of the most poker faced opponent; able to change into one animal (your first transformation will tell us which one); and possessing some herbal medicinal knowledge.  
  
  In our reality, there are many attributes given to the supernatural races, with a lot of conflict between the various fantasists regarding each characteristic. So that we are all talking the same language regarding these beings, I have fairly full descriptions regarding the biological and cultural attributes regarding these races/beings as played in this game on my website at: 
  
  www.john-m-portley.com/storium/
  
  We really want to mutually create 2 to 3 scenes a week. We need 6 dedicated creative players.
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: Sprot Davidson’s Office is as large as an associate apartment, but furnished at a cost of six months of their salary. If one can ignore the fifth floor view, and numerous sofas and matching chairs, marble flooring, and glass tables…there is a large desk and computer. 
conversations.prefix: Sprot Davidson's Office (copy):
conversations.from: gpt
conversations.value: Sprot Davidson’s Office is as large as an associate apartment, but furnished at a cost of six months of their salary. If one can ignore the fifth floor view, and numerous sofas and matching chairs, marble flooring, and glass tables…there is a large desk and computer. 
conversations.prefix: Sprot Davidson's Office:
conversations.from: human
conversations.value: Well, one could see why it was called The Vault—combination tumbler, large lock wheel, steel re-enforced door. Inside was a little less austere, but not by much. The chairs are padded, and comfortable, and a few futons are piled up in the corner, topped with bedding materials. 
conversations.prefix: The Vault:
conversations.from: gpt
conversations.value: Sprot Davidson’s Office is as large as an associate apartment, but furnished at a cost of six months of their salary. If one can ignore the fifth floor view, and numerous sofas and matching chairs, marble flooring, and glass tables…there is a large desk and computer. 
  
conversations.prefix: Sprot's Davidson's Office:
conversations.from: human
conversations.value: A delivery to your employer of ordinance to repel attack of Vampires and Ghouls. Find an entry into the secret base set up by Jasper Common with your SUV and its supplies. Get to Adeline and take her back to the Vault in Palo Alto.  
conversations.prefix: Monaco to secret base to Palo Alto with Adeline:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets (copy):
conversations.from: human
conversations.value: Various assistants, interns, typists, and lower paralegals who are learning to play office politics, though most are the victims of it. 
conversations.prefix: Fields & Common Office Pool:
conversations.from: gpt
conversations.value: CHALLENGE:  Survive the invasion (Benjamin, Angela, and Anton)
  
  Benjamin, Angela, and Anton are in the building, along with Anton’s sister Nikita. Michael is outside of the Vault. A force of Vampyrs and their violent servant Imps have invaded the building. Will they survive to tell their tales? 
  Any character may assist in the survival of all employees. 
conversations.prefix: Benjamin, Angela, Anton, Michael, and Nikita survive the invasion:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Young Skin Walker:
conversations.from: gpt
conversations.value: You’re quick and nimble, more so than most supernaturals. You could speed walk across a tightrope while balancing a pea on your nose. 
conversations.prefix: Agile:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. Sadly, you’re often wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this s¥∞† from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You need to control your emotions, or they will control you. You nip the anger in the bud, and do the right thing, even though you feel the desire to punch something, or someone, instead. 
conversations.prefix: Achieve Control:
conversations.from: gpt
conversations.value: An elegantly designed room that shows the appreciation of the partners for the hard working staff, and the troubled clients that count on the firm for help in the most dire of situations. Windows coated with UV protection, for staff and clients, allow a grand view of the city of Palo Alto, California. 
conversations.prefix: Conference Room of Fields & Common:
conversations.from: human
conversations.value: Located in Santa Clara, California, the RSC is one of the most important supernatural courts in the world. 
conversations.prefix: Regional Supernatural Court:
conversations.from: gpt
conversations.value: Meddling with magic felt rebellious at first but now you see that it is worse than the school you fled, as you can die practicing this education.
  
  A master of earth is able to bind and unbind the molecules of terrestrial elements and compounds and to move speedily through the ground.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Young Earth Mage:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see that it is worse than the school you fled, as you can die practicing this education.
  
  A master of air is able to fly quickly, and can carry great weight while doing so ( 1,000 kilograms or 2,200 pounds), able to bind and unbind gaseous molecules within the air in order to affect the weather and create wind. 
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Young Air Mage:
conversations.from: gpt
conversations.value: Meddling with magic felt rebellious at first but now you see that it is worse than the school you fled, as you can die practicing this education.
  
  A master of fire is able to increase the speed and/or heat of numerous materials, causing their combustion, and creating varying levels of heat and flame, and can cause air to ignite safely around her/himself in order to levitate. 
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Young Fire Mage:
conversations.from: human
conversations.value: There is something in your past that caused you to desire this power offered by the shaman of your tribe, but now you do not know if you can handle the responsibility…or live up to the the promise that you make to yourself as a child. 
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Experienced Skin Walker:
conversations.from: gpt
conversations.value: Meddling with magic felt rebellious at first but now you see that it is worse than the school you fled, as you can die practicing this education.
  
  A master of water is able to bind and unbind the molecules of water in order to move vast quantities, and able to rapidly change the state of water around them (turning to steam or ice), accomplishing various feats, including the ability to swim amazing fast. 
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Young Water Mage:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see that it is worse than the school you fled, as you can die practicing this education.
  
  A healing magic user can heal numerous minor wounds, several major wounds, and once per scene can stop a person from crossing into death who was about to die. The healer cannot perform any other healing for 24 hours after stopping death, and a person who is stopped from dying must be turned over to medical professionals within 20 hours, or that person will fade away completely. 
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Young Healing Mage:
conversations.from: gpt
conversations.value: Meddling with magic felt rebellious at first but now you see that it is worse than the school you fled, as you can die practicing this education.
  
  The user of teleportation can instantly move their body to any place that they have been before, and can take one human sized object or a normal sized human along. 
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Young Teleportation Mage:
conversations.from: human
conversations.value: You are human, without any supernatural abilities, yet you are strongly attracted to their species, and wish to fight the good fight along side them. 
conversations.prefix: Wide Eyed Intern:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it a special trick of magic or the people you know, and that gives you power.
conversations.prefix: Street Wise:
conversations.from: human
conversations.value: Fields & Common is headquartered in Palo Alto, California. Adal is a 400+ year old Werewolf who is the Managing Partner of the office. He has known each of the founders for over 100 years.  He is blunt regarding business, and friendly with those who have earned his respect.  
conversations.prefix: Adal Aldric:
conversations.from: gpt
conversations.value: Cezar is a client of Fields & Common who is suing his old Romanian family for his ‘1,000/5’ inheritance under Vampire Law. Handsome, habitually quiet, yet with a foreboding air and dangerous emanations. 
conversations.prefix: Cezar Olahus:
conversations.from: human
conversations.value: The group in the Vault is about to come under attack by Vampyrs and Imps. The latter are diminutive humanoids, about one meter (3 feet) tall, with claws that cut through steel, and jaws that can slice through bone. They are extremely strong and can jump four meters (l3 feet) vertically. 
  
  Challenge:  survive the invasion by Vampyrs and Imps
  
  Strong:  you continue with your life and freedom.
  
  Weakly:  you lose something. 
conversations.prefix: The Vault under Attack by Vampyrs and Imps:
conversations.from: gpt
conversations.value: The group in the Vault is about to come under attack by Vampyrs and Imps. The latter are diminutive humanoids, about one meter (3 feet) tall, with claws that cut through steel, and jaws that can slice through bone. They are extremely strong and can jump four meters (l3 feet) vertically. 
conversations.prefix: The Vault is about to come under attack by Vampyrs and Imps:
conversations.from: human
conversations.value: Overcome the Vampyr(s) and Imps who have captured Jack, Jemma, Michael, Adeline, and Cezar in order to rescue your co-workers and clients. 
conversations.prefix: Rescue the captured team, Cezar, and Adeline:
conversations.from: gpt
conversations.value: You need to get back on the trail of the murder case involving Sprot Davidson.
conversations.prefix: Davidson Case:  Find a clue:
conversations.from: human
conversations.value: You have a relative of an old client of the firm with two cases. One involves a crime against an employee of your own firm. Can you take both cases?
conversations.prefix: Conflict of Interest?:
conversations.from: gpt
conversations.value: Located near the top of the western hills of Santa Clara Valley, Davidson's foothills getaway is well hidden among the greenery. An easily missed path from the winding hillside road is the only marker that civilization has disturbed  the surrounding foliage. Down past a number of turns the path suddenly rises to a view of an oriental styled dwelling. It is designed to blend into the hillside and the flora so well that one does not notice immediately the large amount of living space that is within.There is calm within and without.
conversations.prefix: Davidson's Foothills Getaway:
conversations.from: human
conversations.value: A small dock off of the Alviso River. A modern parking lot is nearby, surrounded by one hundred year old buildings.
conversations.prefix: Alviso Pier:
conversations.from: gpt
conversations.value: The Senior Partner of Fields & Common, Sprot Davidson, has been told to remain confined to his hillside home until the investigation into his behavior is completed. As the agents of the firm, your job is to collect all relevant information. Will you persuade the troubled werewolf to tell the secrets that led to his attack on a co-worker?
conversations.prefix: Interview of Sprot Davidson:
conversations.from: human
conversations.value: Will the group be able to pull the information desired out of Sprot Davidson without upseting the still distressed werewolf?
conversations.prefix: Interview with a Senior Partner:
conversations.from: gpt
conversations.value: Will the group be able to pull the information desired out of Sprot Davidson without upseting the still distressed werewolf?
conversations.prefix: Interview with the Senior Partner:
conversations.from: human
conversations.value: The Managing Partner at the worldwide headquarters of Fields & Common in Palo Alto, California is intently running a meeting. 
conversations.prefix: Adal Aldric, in meeting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Meddling with magic felt rebellious at first but it turned pretty humdrum.  It was cool that the vampire who sponsored your prestigious boarding school, and helped cover up a few "accidents" during the school year insisted that you spend 3 years working off your debt at the firm. Wearing a suit and hopping around the world to drop off sensitive legal opinions is lame but it beats a normal job.
  
  But things are starting to get.... weird. Your vampire mentor keeps introducing you to senior members of the firm and clients and everyone always talks vaguely about debts. Some of these legal briefs are going to some seriously weird guys, and they're coming in funny sized boxes.
  
  And those shitty dreams about that accedent keep coming back. Still you're young and you've got cash to burn and you can go anywhere in the world. It's a good life... right?
  
  The user of teleportation can instantly move their body to any place that they have been before, and can take one human sized object or a normal sized human along. 
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Delivery Boy (Teleportation Mage):
conversations.from: human
conversations.value: Between growing up with your weird hedge wizard aunt, running away with your older brother and helping him pull con jobs, and then going up to one of those fancy boarding schools where you spend all day hitting the books (and lots of nights using your powers to sneak out and party) I got around before I started working at a supernatural law firm. 
  Now that I'm hitting 3 continents a day dropping off legal documents and the occasional message that you can't write down (paranoid much?) there isn't much that I don't know a little bit about.
conversations.prefix: "I know a little bit about that":
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’re not stupid, but you wouldn't know it from the way you act. Between a hard knocks bringing up, a bunch of mistakes that you tell yourself weren't your fault, a carefully constructed "devil-may-care" attitude and all the raging hormones of a 21 year old you've got a lot of growing up to do.
conversations.prefix: Immature:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: I don't need anything. Stuff? People? Whatever. I can go anywhere and do anything. I'm just here cause it's convenient for today. I don't need anything. I don't want anything.
  
  Really.
  Needing stuff is for chumps. Chumps get hurt. Not me.
conversations.prefix: Find something that matters:
conversations.from: gpt
conversations.value: Accountant by day; valuable healer by night.  Petulant child, basically 24/7.
conversations.prefix: Reluctant Mage:
conversations.from: human
conversations.value: You're intelligent, quick, sharp.  Numbers, data, manipulating them are your specialty.  Someone can hand you a bunch of disorganized information and you'll immediately start seeing patterns within it.  All in all, you're good at your desk job--when you feel like doing it, of course.
conversations.prefix: Academic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When it comes to conflict, you'd rather just…not.  You're easily intimidated by muscle, threats, and manipulation.  You act like prey, and predators take notice.  Plus, you have all the constitution of a wet blanket--brittle body, zero pain tolerance, weak eyes.  So, toeing your way out the back door in any fight suits you just fine, really.  It's kept you alive and sane this long.  Why fix what isn't broken?
conversations.prefix: Coward:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want nothing more than to live the rest of your days in idle luxury and lush comfort, completely insulated from the rest of the world and all of its woes you simply can't be bothered to care about.  Problem is, your tastes are expensive.  And your employer is...kind of blackmailing you through the money you need to keep up your lifestyle.  If only there was a quick fix, an easy way out, or a 'get rich quick' scheme that wasn't an obvious scam…
conversations.prefix: Fortress of Solitude:
conversations.from: gpt
conversations.value: The twitch of a hand, the blink of an eye - You just have a way of reading people.
conversations.prefix: Empathic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.  
conversations.prefix: Rookie Monster - Hunter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a habit of acting on instinct. You almost never think things through.
  
  Sometimes this is a good thing…but just as often you end up with consequences worse ...   
conversations.prefix: Unthinking:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your father wants you to work in law, you’re happy spending all day under the hood of a car. There has to be a way to make your father proud that doesn’t involve being someone you’re not.    
conversations.prefix: Finding Your Place:
conversations.from: gpt
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’ve come too far, done too much, worked too hard to put up with this s¥∞† from people like this.
conversations.prefix: Proud:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: gpt
conversations.value: Strength comes in many forms; physical and the bonds you make with those around you.
conversations.prefix: Connections:
conversations.from: human
conversations.value: So long as you're playing by their rules Field and Commons can give you access to resources most people can only dream about. Of course they have some special rules....
conversations.prefix: The firm giveth....:
conversations.from: gpt
conversations.value: Because you *really* prefer being alive, you have managed to hone your sense of self-preservation in pressing matters.  Despite being rubbish at combat, quick reflexes and nimble feet have often been the only thing standing between you and survival.  Or long enough, anyway, until backup usually arrives.  Usually.
conversations.prefix: Fight or...:
conversations.from: human
conversations.value: You are a born werewolf, heir to a legacy of instinct, strength and natural weaponry forged in centuries as an apex predator of the supernatural world.
conversations.prefix: Tooth and Claw:
conversations.from: gpt
conversations.value: You’re accurate with blades and bullets and words. You break hearts as easy as bones. 
conversations.prefix: Deadly Accuracy:
conversations.from: human
conversations.value: A leftover trait from your human days, you want to make sure everyone else is safe. Your vampire powers just make it easier to get them to cooperate.
conversations.prefix: Caring:
conversations.from: gpt
conversations.value: You're a helpless sop, yet you loathe asking for help.  This conundrum makes you more reliant on others than you ever care to admit.  You react poorly to authority and you easily grow bitter and resentful of people who do something better than you can.  Your pride takes a vicious beating every time someone helps you, especially if you didn't ask for them to help.  Like, let's be real, here: you're too stubborn to ask, so any aid you receive will *always* be unwanted.
conversations.prefix: Inferiority Complex:
conversations.from: human
conversations.value: You're figuring this out as you go along. Sometimes that's good enough, but sometimes not.
conversations.prefix: Inexperienced: