conversations.from: system
conversations.value: Annie woke up in a strange hotel room, hung over and ravenous. The curtains of the room were drawn shut tight but she could feel that it was night.  All she could see were the odd shapes of unknown furniture. She must of blacked out for a little bit. Maybe her friends rented this room because they were too drunk to drive.  
  
  The room smelled good, smelled full of iron and sex.  They must of had a good night earlier, but she couldn't remember.  She started to worry that she had been roofied. She hadn't been drinking that much.
  
  She sat up on the edge of the bed.  Her head spun.  This was one bad hang over for it being the same night.  She felt nauseous but at the same time, hungry.  There was that smell again, iron, meat, but it was as if it was old, yesterdays dinner. 
  
  She fumbled for the light switch, her hand slipping on it a bit.  There was something wet on her hand.  Eventually she got it on, and it's light was brighter than she had expected.  She closed her eyes in pain but briefly before she did, she thought she saw blood on her hand.  
  
  "It's not blood" she said and took a deep breath, but when she opened them the blood was still there covering her fingers as if she had dipped them in finger paint.  Slowly she turned to look at the room.  There were her friends.  She started to scream but then the real fear sunk in.  
  
  The massacre before her should of repulsed her completely and it did, but the true horror was that the smell of their blood made her hungrier than she had ever been before, and something inside her said "just a little nibble before you go screaming out the door, no one will know"
  
  //---------------------//
  
  Annie is a game for two players and a narrator. The two players play the same character, Annie.  One of them represents the human part of Annie, the part that is repulsed by what she has become and tries her hardest to be the person she was before tonight.  The other plays the vampire part of Annie, the one that thinks about power, lust, greed, anger, sex, and most of all blood.   As time passes I expect the line between to blur. 
  
  This is a Storium experiment to see if the system can handle it. Most conflicts will be internal, player vs player, and we will experiment with how that will happen.  Some will work better than others.  To play in this game is to help figure this out.  Once we get a handle on that we'll slowly start to branch out to explore Annie's world.  If she survives that long. Note that like all Storium games it won't be true player vs player, but instead each one using their cards to help tell of the struggle that Annie is facing.
conversations.from: human
conversations.value: Sneaking out of this cabin is going to be hard.  All the doors are cluttered with things.  Moving around them might cause noise.
conversations.prefix: Messy Cabin:
conversations.from: gpt
conversations.value: The Colonel looks like an old man, white hair, white beard.  He talks like an old man, and is kind like you'd expect a man like that to be.  Reminds you of Colonel Sanders, which is probably why that's his name.  
  
  But as many a person has discovered there are more tricks in his kit than he is showing you.
conversations.prefix: The Colonel:
conversations.from: human
conversations.value: This is an obstacle card to represent the insane hunger that a vampire feels.
conversations.prefix: Hunger:
conversations.from: gpt
conversations.value: This is an Obstacle card to represent the need to stay calm and reasonable.
conversations.prefix: Reason:
conversations.from: human
conversations.value: The guard at the door is coming in.  Do you attack and consume him like the urge inside is telling you to or do you retain logic and find an alternate way out.
conversations.prefix: Guard at the door:
conversations.from: gpt
conversations.value: The woods behind the hotel
conversations.prefix: The Woods behind the hotel:
conversations.from: human
conversations.value: You're scared of what is too come, could be made up fear, could be real fear.  This fear is your obstacle.
conversations.prefix: Fear:
conversations.from: gpt
conversations.value: This is Annie's Vampire. It is everything new about Annie.  Her hunger for blood, violence and sex.  Her ability to see, hear, taste, and feel like she has never felt before.  Her thoughts about tearing people apart and desecrating their remains. Her fear of fire, and the sun.  Her vampire weaknesses and powers.
conversations.prefix: Vampire:
conversations.from: human
conversations.value: Adam is Annies ex boyfriend, he broke up with her because she was a user of people and he was sick of being manipulated. He might still care for her besides all that.  His parents are wealthy and pay for his carefree lifestyle.
conversations.prefix: Adam:
conversations.from: gpt
conversations.value: This is Annie's humanity. It is everything about her before tonight.  Her life, her school, her work, her loves, her hates, her family, her friends, her ability to see the sun, smell the day, and be a human girl.
conversations.prefix: Humanity:
conversations.from: human
conversations.value: Annie's human side starts out trying to remain true to her former self. To fight these urges to drink blood.  Once she figures that out maybe she can figure out what the hell happened to her.
conversations.prefix: Be Human:
conversations.from: gpt
conversations.value: A new vampires main wish is to drink blood.  Usually in the most direct and destructive ways.  The change demands the hunger be filled.
conversations.prefix: Drink Blood:
conversations.from: human
conversations.value: Annie's love for her family is strong.  It helped her through school, it helped her when her boyfriend of five years left her, and it'll help her now.  Even if she can't explain anything to them.
conversations.prefix: Love (Humanity):
conversations.from: gpt
conversations.value: Nothing can stop you from getting what you want.  This hunger makes you strong, stronger than Annie has ever been.  It feels good to crush peoples bones as you drink their life away.
conversations.prefix: Strength (Vampire):
conversations.from: human
conversations.value: Annie has always been extremely focused.  She can do anything she sets her mind to.  This includes keeping control of herself (or keeping her eye on the next meal).
conversations.prefix: Focus (Humanity or Vampire):
conversations.from: gpt
conversations.value: Annie has always had a bit of a wild girl streak to her. Doing anything for pleasure.  This lust for life is something the vampire can quickly use to gain control of her.
conversations.prefix: Lust for Life (Humanity):
conversations.from: human
conversations.value: The vampire inside Annie is easily distracted.  Pretty lights, detailed patterns, or just the crazy talk in Annie's own mind can make her calm down enough to take control back from the hunger.
conversations.prefix: Easily Distracted (Vampire):
conversations.from: gpt
conversations.value: Annie's body seems to respond greatly to changes in light levels.  The brighter the light the harder it is for her to think, and extremely bright lights give her physical pain.  This effects both the vampire and the human sides attempts to remain in control.
conversations.prefix: Bright Lights (Human and Vampire):
conversations.from: human
conversations.value: The hotel room where it all began.
conversations.prefix: The Hotel Room:
conversations.from: gpt
conversations.value: This is an obstacle card to represent the need to freak out and run for your life.
conversations.prefix: Freak Out:
conversations.from: human
conversations.value: Annie is really lost, but she is freaking confused and running possibly from nothing.  This obstacle is very loose.  It is you two working out how Annie deals with this situation.
conversations.prefix: Lost in the Woods:
conversations.from: gpt
conversations.value: Sherman's madman cabin is on the edge of the line of trees near the airport.  Those woods are filled with homeless people and in them Sherman is the crazy king.
conversations.prefix: Sherman's Cabin:
conversations.from: human
conversations.value: Argos, detective Argos.  The well dressed, extremely attractive man.  Who the hell is he?
conversations.prefix: Argos:
conversations.from: gpt
conversations.value: This 'cell' is really a luxury loft on the 20th floor of a building downtown.  The windows are security glass and the door is steel with locks designed to resist blasts, but other than that it is easily worth a couple of million.
conversations.prefix: The Cell:
conversations.from: human
conversations.value: This is an obstacle.  Right now the vampire is hungry, but reason must be maintained.  Annie just wants to cry, but something must be done.  Do you wait for something to happen, do you go to the kitchen, do you try to get informaiton out of the ladies.
conversations.prefix: Think of a plan:
conversations.from: gpt
conversations.value: Annie has always been able to get what she wants from her family, friends, teachers, and nearly anyone else.  Some people might call her a bitch, but they're just jealous
conversations.prefix: Manipulation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: She puts on a brave front, but most of the time Annie is distracted by the voice in her head that tells her she isn't loveable, talented, or smart enough for whatever situation she finds herself in.
conversations.prefix: Self Doubt:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The vampire side of Annie LOVES its new ability to bend the will of others, and though some part of Annie feels that this is wrong... it still makes her feel unbelievably powerful. As if, in day, she could become the president of the united states (or at least the new First Lady)... or finally get back everything that had been taken from her... everything she's been owed for too long.
conversations.prefix: Domination (Vampire):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: So long as Annie's Vampire side is well fed, its call becomes more distant, less urgent... less compelling. It is easier to listen to reason on a full stomach... so to speak.
conversations.prefix: Slaking the Beast:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Annie is willing to lie, cheat, or steal to get what she wants.
conversations.prefix: Whatever it takes:
conversations.from: human
conversations.value: Almost all vampires hate the sun, and for good reason... if you're up and unprotected in the daylight, its almost instant Final Death.
conversations.prefix: Fear of the Sun:
conversations.from: gpt
conversations.value: Wrapping yourself in the shadows in the room around you, you become completely undetectable as long as you don't move. Handy in a tight spot provided you plan ahead.
conversations.prefix: Obfuscate:
conversations.from: human
conversations.value: Being imprisoned will do that to Annie every time.
conversations.prefix: Impulse Control Problem:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ever heard the song, "You drive me crazy"?
  
  Hehehe... that's got nothing on the madness you can get up to.
conversations.prefix: Dementation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: One of the most primal fears in the human experience, and of course it has its echoes in the vampire experience as well.
conversations.prefix: Fear of the Unknown:
conversations.from: gpt
conversations.value: Cryptic warnings, illegal imprisonment, boyfriend stealing.  Annie's fed up.
conversations.prefix: Sick of being pushed around: