conversations.from: system
conversations.value: In a world that lies at the crossroads of reality, a team of researchers have discovered the findings of an archaeomancer within the Temple Observatory's stacks. From that information, they have calculated the ideal celestial concordance under which to sail beyond the borders of the known world - through the veil of the Great Umbra to a land thought lost to history.  What awaits them could change the world forever but not everyone is so eager to see history rewritten.   
  
conversations.from: human
conversations.value: An airship of an unusual design. It's been around a long time and is a famous vessel having been the personal ship of the legendary explorer Rhiven Harshtide.
conversations.prefix: The Blind Albatross:
conversations.from: gpt
conversations.value: You are a member of the seafaring nomads of Ioria, beloved of the Goddess Karalas. Once, long ago, your people were called elves but in the aftermath of the Exodus and the Sylvan Purge there was no safe place for your people on dry land. Many people regard your kind as little more than a kind of demon. With no place else to go, your people took to the seas and never left.
conversations.prefix: Iorian:
conversations.from: human
conversations.value: For reasons none can explain, sometimes when a person dies, their soul lingers behind.  Not in the form of the hungry undead.  These poor few are simply… dead.  Something has kept them in this world, something even they cannot fully explain.  They have bodies once again, but they are only images, supported by a strange other worldly plasm.  The have the ability to inhabit inanimate objects, and pass through walls, some are even able to drain the very life force from the living.
conversations.prefix: Ghost:
conversations.from: gpt
conversations.value: The undisputed masters of the vast savannah grasslands of central Kythas are the Kammarah.  A species of humanoid lion-folk, these cat men are master hunters and savage warriors. 
conversations.prefix: Kammarah:
conversations.from: human
conversations.value: These monstrous beings are the true scourge of the outback.  Massive beasts that resemble a mix of ogres and Rhinoceros, they are vile creatures and are the only allies of the Black Hoof minotaur tribe.  They charge in massive numbers, take what they wish and retreat back to their wallows and caves.  Their presence is forbidden among the other minotaur tribes, and the Kammarah will attack them anywhere at anytime.
conversations.prefix: Rhidarr:
conversations.from: gpt
conversations.value: The Kumahito are a peaceful race of humanoid bear-men that live in secluded villages in the densely forested mountain peaks that tower above the Chi`an Empire.  Many villages fall within the provinces of the Toroku Clan.  As a result the clan has found a powerful ally in the Panda men.  The Kumahito enjoy the peace and tranquility of the mountains and spend most of their time away from the overly political doings of the humans.  They take very seriously the principle of honor and the code of bushido and are skilled, spiritual warriors.  While they do not hesitate to speak their minds when in the company of friends, they are careful to consider the social graces of the humans they share the country with.
conversations.prefix: Kumahito:
conversations.from: human
conversations.value: The Yamazaru are a race of humanoid monkey men descendent from a group of the emperor’s samurai that intruded on the home of a Wu Jen in the sacred forest of Wind and Ghosts.  Since then they have become a kindhearted race that for the most part keep to themselves.  Some do wander outside the forest, existing as traveling potion sellers, and healers.  They share a deep empathy with the eta, and delight in helping them with daily chores, and donating some coin when they have some.  Because of their ties to the spirit world, many Yamazaru have natural spell casting abilities, and are so blessed by the kami, that they make natural shugenja or Wu Jen.  They specialize in divination and a representative of the Monkey King is sent to the Imperial court to serve as ambassador and as the Imperial Fortune Teller.  Only a fool doubts the word of a Yamazaru, as they speak for the kami and the ancestors.
conversations.prefix: Yamazaru:
conversations.from: gpt
conversations.value: Direct creations of the curse of Areeott, Fire Bloods are the result of the vile dark phoenix that guard Seinrill Castle shapeshifting into humanoids and mating with village humans.  They are considered an abomination by followers of Xal`Kanan and are scorned as disciples of the Baron by the people of Areeott.
conversations.prefix: Fire Blood:
conversations.from: human
conversations.value: Deep in the most ancient and mysterious part of Iorill forest, surrounding the rift of J’Orell are the ancient groves of the rootwalkers.  Massive, living sentient trees created by the fae magic of J’Orell and the swirling primal magic that created the dragons themselves these noble beings are an ancient and powerful race with deep ties to the natural world and the gods of the Pantheon of Existence.  Many are powerful clerics and druids, each of them with a host of intelligent forrest creatures that serve and protect them.  They were the only race with the might to hold the dragons at bay in the early history of the world and were instrumental in protecting the forest itself from the ravages of the War of the Talon.
conversations.prefix: Rootwalker:
conversations.from: gpt
conversations.value: The dwarves of High Forge are the descendants of the dwarves from the abandoned city of Deep Forge.  They are shorter and stockier then Iron Gate dwarves, and have darker hair and features.  They are close minded, quiet, grumpy, excitable and very suspicious of outsiders.  High Forge culture and society has not changed at all since the founding of the mountain fortress.  A High Thane rules as king, selected from the eldest members of each of the various dwarven clans.  They have a polite relationship with Iorill, and are more friendly with the Duchy of Lyanmarr, with whom they have a vital trade partnership.  
conversations.prefix: Dwarf of High Gate:
conversations.from: human
conversations.value: Not long after the founding of High Forge, one small clan led by the dwarf hero Wellfast Whitesteel left the fortress city to find a new home in the event something should happen to High Forge.  Again, the tight lipped dwarves refuse to elaborate, but the request was granted and the Whitesteel clan sailed south, settling in the Illidun Mountains.  The simple truth is that Whitesteel cared nothing about the concerns surrounding Deep Forge.  He was a business man after all and the Southern Continent held much promise.
  
  Iron Gate dwarves differ greatly from their northern brothers.  They are loud, boisterous, hearty folk.  Taller and more muscular, but with the same dark hair and features.  They too are master craftsmen, but rather than hoarding their treasures for themselves, they freely trade and maintain relations with their neighbors Aranoc and Sondritch. 
conversations.prefix: Dwarf of High Forge:
conversations.from: gpt
conversations.value: Predator Bugs
conversations.prefix: Sho'Torr:
conversations.from: human
conversations.value: Fox-Cat Inventors From The Moon.
conversations.prefix: Rashada:
conversations.from: gpt
conversations.value: Combat is an art to the minotaur and battle prowess admired above all.  Contrary to popular belief, Minotaur are not inherently evil.  However their bloodlust and cultural desire to rule over the weak puts them at a natural disadvantage towards a disposition of evil.  Which led to several of the dozens of Minotaur tribes marching under the banners of the Black guard from Mirrok.
  
  It was not their loyalty to the gods of evil that caused the alliance, rather their view that Mirrok was mightier then their enemy and as such they deserve to be conquered.  This however hurt the reputation of the minotaur irreversibly.  Erith sees them as cruel, treacherous and untrustworthy.  They are master sailors, and have developed a healthy sea fairing trade with Avindor, Eire and Areeott.  The minotaur don't have cities in the classical sense, their towns are nothing more the a large group of traveling trade caravans.  They travel the country side then settle in a place for up to  5 years before moving on.  During that time a massive bazaar becomes the center of minotaur world.  Through the "streets" of these markets, one can find not only minotaur but also humans, dwarves, centaur even the occasional elf.  Rarer still one can come across a group of Sho`Torr, usually hidden under layers of robes as they are all to aware of their appearance.  They are not ashamed of it, they just understand that sometimes it's best to draw as little unwanted attention to oneself as possible.
conversations.prefix: Minotaur:
conversations.from: human
conversations.value: A pirate under contract from whomever has the money or the power to commission you. While this can prove extremely lucrative it also means that the average sea dog regards you with deep suspicion since your employer is often the government or ruler of a country who has suffered  countless losses to the Republic of Pirates.
   
  You are regarded as having turned your back on your brothers and sisters in the Black Shore Islands where the notion of "honor among thieves" is nothing short of a blood oath. While the Code of the Republic forbids other pirates from actively harming you it doesn't mean they have to be nice to you either. 
  
  Of course the Code is more like a guideline...
conversations.prefix: Privateer:
conversations.from: gpt
conversations.value: A mage of the University of the Unseen Path.
conversations.prefix: University Magus:
conversations.from: human
conversations.value: Since healing through the use of magic either arcane or divine is not terribly easy even if you have the skill or piety to do so, it is seen as vulgar or heretical in some parts of the world. Through the study of anatomy, surgery and herbology you can more or less get the job done.  With poultice and scalpel, medicine and bandages, you can
  hold death itself at bay... for a time.
conversations.prefix: Apothecary:
conversations.from: gpt
conversations.value: What do you get when you mix a paladin with a Companion from "Firefly?"
conversations.prefix: Sister of the Thorn:
conversations.from: human
conversations.value: Guardians of sacred knowledge for the Cathedral.
conversations.prefix: Knight of the Word:
conversations.from: gpt
conversations.value: A hired sword. A lone warrior, a member of one of the countless mercenary companies... you name it. And you'll kill it, for a price.
conversations.prefix: Mercenary:
conversations.from: human
conversations.value: You are a member of the most feared guild of bounty hunters in the world - The League of Watchmen.
  
  Every Watchman comes with a unique set of skills obtained through any number of ways. Something about their unique skillset puts them in a unique position to exploit the weaknesses of those they are hire to retrieve those who may posses strange or exotic talents of their own. As such, most Watchmen specialize in hunting down and capturing specific types of quarry. Some might be trained to hunt down and capture spell casters while others may be specialists in capturing thieves or assassins.
  
  The League of Watchmen, as ruthless and relentless as they are, act within the confines of a strict moral code. They do not kill their target. They are not killers. The origins of the League are rooted in Avindor and its deep respect for law, order & justice. The League began as a small guild of night watchmen keeping the peace in the early years of Avindor's history.
  
  Of course, a member of the League can be hired to hunt down and capture anyone by anyone if the price is right. What happens to their prey once handed over to the contractor is none of their concern. 
  
  How one goes about hiring a Watchmen
conversations.prefix: Watchmen:
conversations.from: gpt
conversations.value: You're a seafaring, cutthroat sailor. Take what you can, give nothing back! The Navies of most countries will kill you on sight if they find you but of course not many countries are willing or able to take up arms against the Republic of Pirates again.
conversations.prefix: Pirate:
conversations.from: human
conversations.value: You are a mage educated at the Temple with a special interest in unearthing the lost knowledge of arcane magic and powerful artifacts and relics in the hope of regaining the lost power to manipulate reality as was done in ancient times.
conversations.prefix: Archaeomancer :
conversations.from: gpt
conversations.value: Aerith is a strange place, sitting at the crossroads of of dimensional planes. Parts of the world come and go, wax and wane with the movement of the heavens and the shift of ethereal tides and you've been to many of them and you're always eager to seek out excitement and adventure in new places.
  
  At the remote edges of civilization, the Explorer lives a
  thrilling life of rough-and-tumble adventure, exploring long buried
  dungeons, unearthing lost civilizations, and piecing
  together secrets unknown for millennia. He’s most at home in
  the uncharted expanses most would call “wild” but his unique
  talents are just as helpful in the tight confines of city streets and
  along the winding roads between them.
conversations.prefix: Explorer:
conversations.from: human
conversations.value: You have dedicated your life to the study of something. You're among the tops minds in the world regarding your area of special concern. 
  
  You may find yourself in the employ of The Temple Observatory, The Stratford Museum of History, The Explorer's Society in Louve or perhaps to a single patron.
  
  Whatever the circumstances, you are a brilliant mind and hopelessly fascinated with your particular interests and specialities. There is no scrap of knowledge you can't find, no enigma you can't unravel. 
  
  Of course, working alone for long stretches of time can have funny effects on the mind, often manifesting in personality quirks and idiosyncrasies. 
conversations.prefix: Scholar:
conversations.from: gpt
conversations.value: You are a professional thief or burglar belonging to a global crime syndicate that traffics everything from stolen good to stolen people. Anything that can be taken and turned for a profit is fair game.
conversations.prefix: Black Sparrow:
conversations.from: human
conversations.value: You can find a solution to almost any problem and it’s often
  wholly unexpected.
conversations.prefix: Adaptable:
conversations.from: gpt
conversations.value: Your body is quicker than most eyes!
conversations.prefix: Agile:
conversations.from: human
conversations.value: Your natural presence is almost overwhelming.
conversations.prefix: Charismatic :
conversations.from: gpt
conversations.value: You focus is… intense.
conversations.prefix: Crusading:
conversations.from: human
conversations.value: You’re a survivor who considers every angle and how to exploit it.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: You enjoy all the advantages of a higher education.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You’ve found your calling... and mastered it.
conversations.prefix: Gifted:
conversations.from: gpt
conversations.value: You’ve survived things other folk can barely imagine.
conversations.prefix: Grizzled :
conversations.from: human
conversations.value: You feel the blows but they don’t really bother you much.
conversations.prefix: Hardy:
conversations.from: gpt
conversations.value: You always put your time to good use.
conversations.prefix: Industrious:
conversations.from: human
conversations.value: You’ve always been the sharpest knife in the drawer.
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.value: Your thinking may sometimes seem slow and ponderous to others, but you tend to uncover the truth of things with few missteps.
conversations.prefix: Methodical:
conversations.from: human
conversations.value: You’re light on your feet and quick to avoid harm.
conversations.prefix: Nimble:
conversations.from: gpt
conversations.value: Whatever it takes, you’re always up for the challenge.
conversations.prefix: Ruthless:
conversations.from: human
conversations.value: You’re untamed, born and bred far outside civilization.
conversations.prefix: Savage:
conversations.from: gpt
conversations.value: You always have a plan... or at least look like you do.
conversations.prefix: Savvy:
conversations.from: human
conversations.value: Your focus and determination cannot be swayed.
conversations.prefix: Single-Minded:
conversations.from: gpt
conversations.value: When worn and haggard from your trials, you reveal a core a tough as iron.
conversations.prefix: Stern:
conversations.from: human
conversations.value: Your good looks set hearts aflutter and keep the poets in business.
conversations.prefix: Striking:
conversations.from: gpt
conversations.value: If oxen could arm-wrestle you’d still win every time.
conversations.prefix: Strong:
conversations.from: human
conversations.value: You have a predator’s build and natural magnetism.
conversations.prefix: Svelte:
conversations.from: gpt
conversations.value: Your quicksilver thoughts leave most people reeling.
conversations.prefix: Unpredictable:
conversations.from: human
conversations.value: You’re always on your guard.
conversations.prefix: Vigilant:
conversations.from: gpt
conversations.value: People would like you more if you didn’t say ‘I told you so’ quite so often.
conversations.prefix: Wily:
conversations.from: human
conversations.value: When you speak, everyone falls silent to hear it.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Your grace and flexibility amaze. Your agility and flexibility are far better than the average person. You would give a circus performer a run for their money.
conversations.prefix: Acrobat:
conversations.from: human
conversations.value: You collect lost knowledge from all over the world.
conversations.prefix: Adept:
conversations.from: gpt
conversations.value: You chart your own course, exploring tombs one day and rescuing damsels the next.
conversations.prefix: Adventurer:
conversations.from: human
conversations.value: You’ve made a living by the bow, as a hunter or perhaps a warrior.
conversations.prefix: Archer:
conversations.from: gpt
conversations.value: You’re a child of nobility or wealthy parents, accustomed to
  living a life of privilege.
conversations.prefix: Aristocrat:
conversations.from: human
conversations.value: Your mastery of the arts makes you a welcome guest in any land. You are skilled in the design and construction of either magical or mundane feats of engineering.
conversations.prefix: Artisan:
conversations.from: gpt
conversations.value: You’re a savage warrior, driven by sheer fury.
conversations.prefix: Barbarian:
conversations.from: human
conversations.value: You hold the night at bay with practical wisdom and good cheer, commonly using stories and song but you are equally well versed at acting and even cracking jokes. 
  
  You also have in your head a respectable amount of stories, fables, myths and legends from all over the known world. Scholarly types may scoff at your kind of "knowledge" but in your travels you've learned first hand never to dismiss folklore. 
conversations.prefix: Bard:
conversations.from: gpt
conversations.value: You’ve been trained to fight from the saddle.
conversations.prefix: Cavalier:
conversations.from: human
conversations.value: A servant of faith in a deity or some other worldly power, you’re both a herald of their will and serve as the fist of your chosen deity.
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: What’s mine is mine and what’s yours is about to be mine.
conversations.prefix: Criminal:
conversations.from: human
conversations.value: You’re a servant of nature, at home in the world of men and in the wild.
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: You’ve made a name for yourself with footwork and
  swordplay.
conversations.prefix: Fencer:
conversations.from: human
conversations.value: You were raised in the brutal world of death sports, carving
  out a reputation in blood and steel.
conversations.prefix: Gladiator:
conversations.from: gpt
conversations.value: You’re a professional bodyguard, trained to be alert and to
  sacrifice yourself if necessary to save your charge.
conversations.prefix: Guardian:
conversations.from: human
conversations.value: You’re a paragon of your people, a genuine champion who
  leads from the front in times of strife.
conversations.prefix: Lord:
conversations.from: gpt
conversations.value: The wheels of commerce don’t turn themselves. Aerith is a unique place for countless reasons but perhaps its greatest is the constant chance for financial gain. The only thing that overcomes political strife, the only thing that is universally understood is money. And you have a talent for making it.
  
  You may own a small private business or you may own a large trading company in accordance within a spectrum of legality from legitimate to illicit.
  
  Trade goods and commodities, market fluctuations, supply and demand are factors constantly being computed in the back of your mind.
  
  The problem that often arises for merchants are the Merchant Princes - the dwarves of Iron Forge (unless of course you ARE an Iron Gate dwarf). The clans have problematic monopolies on all the best markets and all the best trade routes. While it's true that the clan princes have grown fat and lazy sitting on their piles of wealth, they defend those riches on land and sea with savage ferocity.
  
  But there are always loopholes and no dwarf can resist a good deal. If nothing else, if you can't beat them - join them. To  say they pay well for top performers is a vast understatement.
conversations.prefix: Merchant:
conversations.from: human
conversations.value: You’ve bent your back digging riches from the earth’s bosom.
conversations.prefix: Miner:
conversations.from: gpt
conversations.value: You’re a member of an elite corps trained to use early
  blackpowder weapons.
conversations.prefix: Musketeer:
conversations.from: human
conversations.value: You’re a folk healer using hidden lore and a hint of magic to assist your community.
conversations.prefix: Mystic:
conversations.from: gpt
conversations.value: Your travels have led you far and wide and introduced you
  to many tribes.
conversations.prefix: Nomad:
conversations.from: human
conversations.value: You’re a holy man, communing with the ancients to pass
  down their wisdom.
conversations.prefix: Shaman:
conversations.from: gpt
conversations.value: As a hoplite, legionnaire, or huscarl, you’re trained in the particulars of shoulder-to-shoulder warfare with a shield.
conversations.prefix: Shield Bearer:
conversations.from: human
conversations.value: Your cold, calculating demeanor suggests something not
  quite natural in your ancestry. You posses the rare ability to shape and mold the vast font of arcane energy that flows through Aerith with little more than your willpower. With the right teacher you can accomplish great things. With the wrong teacher, or worse - no teacher, you are extremely dangerous.
conversations.prefix: Sorcerer:
conversations.from: gpt
conversations.value: You’ve learned a lot by keeping your eyes open and your mouth shut. You know people; their weaknesses their gullibility and you can play their ego like a finely tuned instrument. Before they realize what happened, you've convinced them to give you their life savings and made them think it was their idea!
  
  They say a fool and their money are soon parted.. and you have met A LOT of fools.
conversations.prefix: Swindler:
conversations.from: human
conversations.value: You hail from a simple society that lives off the land.
conversations.prefix: Tribesman:
conversations.from: gpt
conversations.value: You’re an elite guardian of your people, determined to protect them from all threats.
conversations.prefix: Vanguard:
conversations.from: human
conversations.value: You patrol the fringes of civilization to ensure nothing comes
  upon your community unexpectedly.
conversations.prefix: Warden:
conversations.from: gpt
conversations.value: A wizard is one who has devoted their life to studying and researching the ancient forms of magic that have trickled down through history via the strict discipline and ever watchful eye of the University of the Unseen Path.
  
  Life as a University wizard is difficult owing to the cutthroat academic process, internal politics and the University's tenuous relationship to the Temple Observatory which hosts it.  
  
  However, the findings and discoveries of University wizards are responsible for the steady advancement of arcane insight with its technical application all over the known world. True, it may be ages before mortals are able to command Aerith's arcane energy in the way described in ancient lore but with rigorous study and careful experimentation, that day will come.  
  
  Your mastery of arcane lore and your acceptance into the University ensures you’re in high demand for your abilities as well as counsel in delicate matters.
conversations.prefix: Wizard:
conversations.from: human
conversations.value: Not all adventurers live and die by the sword; some, like the
  Courtier, prefer to exploit words. This silken-tongued schemer is
  part nobleman and part swindler, manipulating the dreams and
  desires of friend and foe alike. His plots shape kingdoms, make
  fortunes, incite riots, destroy reputations, and shatter worlds.
conversations.prefix: Courtier:
conversations.from: gpt
conversations.value: The Assassin is an agent of violent change, a hidden warrior
  removing key figures for flag or fortune. He’s a natural social
  chameleon, skilled at avoiding notice and gaining entry to
  so-called secure areas. He does this not by slipping from shadow
  to shadow but by moving with the flow of people, exploiting the
  anonymity of crowds. Once in place, he strikes with absolute
  precision; he can’t afford to harm bystanders or leave behind
  evidence, as it’s sloppy and won’t earn him any new contracts.
conversations.prefix: Assassin:
conversations.from: human
conversations.value: In a world of killing things and taking
  their stuff, thievery is a time-honored
  profession. The Burglar cuts out the
  middle man, using guile, stealth, and
  good old fashioned dirty tricks to pull off daring raids
  and heists — often without drawing his weapon. He
  brings a powerful blend of abilities to an adventuring
  party, helping them overcome dangerous traps and
  barriers, circumvent guards, and cut through the
  defenses of particularly dangerous enemies.
conversations.prefix: Burglar:
conversations.from: gpt
conversations.value: A mage is one whose
  comprehension and control of the arcane grants dominion
  of all creation but they also set them apart and compel them to
  research fearsome truths that shake the very pillars of heaven.
  
  It is likely they were once a promising young prodigy and sent to the Temple Observatory for training in arcane magic but their interests strayed further towards strange, perhaps even dangerous sources of knowledge.
  
  They typically have no affiliation with the wizards of the Unseen Path and it's bureaucracy and chances are those "reputable" wizards would want nothing to do with them. Access to the Temple Observatory is limited to a mage if not cut off outright.
  
  Just as wizards do, mages rely on the scraps of ancient knowledge to learn the proper spells to bend Aerith's arcane energy to their will. However, their studies and abilities are not shunted by the vetting and review process of the University of the Unseen Path.  
  
  Even fellow spell casters cannot see his path for each Mage is
  unique, viewing the world through alien eyes. 
conversations.prefix: Mage:
conversations.from: human
conversations.value: The Priest is a shaman, druid, cleric, acolyte, or other purveyor
  of the faith who anchors communities and conveys the will of
  the universe. The strength of his faith grants access to special
  skills, strange and sometimes magical powers, and even miracles.
  The particulars of these abilities depend on the Priest’s faith. They are the guardians of the faith of their community.
conversations.prefix: Priest:
conversations.from: gpt
conversations.value: A deep well of knowledge, but more importantly a fountain
  of wisdom and guidance, the Sage has the practical know-how to
  help any party reach its goals. He’s flexible and adaptable, always
  ready with a trick or word of advice, and he can dabble in the
  techniques of almost any class, filling in where needed.
conversations.prefix: Sage:
conversations.from: human
conversations.value: Few endure the wilds as casually as the Scout and none but he
  truly thrive. He’s as comfortable atop northern glaciers as deep in
  swamp lakes, fearing nothing in nature — not weather or beasts,
  not even the threatening promise of empty night. He can live
  off the land almost indefinitely and employs wild, unpredictable
  tactics most “civilized” adventurers never even consider.
conversations.prefix: Scout:
conversations.from: gpt
conversations.value: The Soldier inhabits a bloody twilight realm of endless
  warfare, slashing and crushing his way from one bitter struggle
  to the next. Even when at relative “peace” he’s always preparing,
  always on the lookout for the next fight, and this vigilance is
  part of what makes him such a godsend to fellow adventurers.
  Nothing levels the field of battle like a well-honed Soldier, except
  perhaps two Soldiers.
conversations.prefix: Soldier:
conversations.from: human
conversations.value: Philosopher of the world, the body, and the soul, the
  Alchemist applies scientific methods and magical energy to
  transform, purify, and empower simple materials. The height of
  his art is to turn this knowledge inward so he might rise above
  his mortal imperfections.
conversations.prefix: Alchemist:
conversations.from: gpt
conversations.value: A martial mage of the first order, the Rune Knight inscribes
  weapons with rare forms of arcane script, imbuing them with
  mystical powers. Though many of his kind favor melee weapons,
  particularly blades, he can inscribe anything: bows, hurled
  weapons, even pistols and other exotic armaments.
conversations.prefix: Rune Knight:
conversations.from: human
conversations.value: Dashing, daring, and dangerous, the Swashbuckler embodies
  style on and off the battlefield. His high-flying, death-defying
  displays of swordsmanship and bravery regularly carry the
  day (and night), commanding the admiration of friends, the
  ire of enemies, and the hearts of swooning fans. Though the
  Swashbuckler exhibits preternatural skill with light blades, he
  isn’t simply a fighter — he’s the original action hero, cutting
  down foes with a sharp tongue as often as a flashing blade.
conversations.prefix: Swashbuckler:
conversations.from: gpt
conversations.value: Your collection puts others to shame.
conversations.prefix: Packrat:
conversations.from: human
conversations.value: Divine forces have touched your family line, gifting you with fine features and unusual grace.
conversations.prefix: Angelic Heiritage:
conversations.from: gpt
conversations.value: Your path may have been paved with good intentions but they’ve clearly been forsaken. Another step and you’ll reveal your dark destiny to all.
conversations.prefix: Devilish Legacy:
conversations.from: human
conversations.value: You’re destined for great things.
conversations.prefix: Hidden Promise:
conversations.from: gpt
conversations.value: Though not a Mage, you were born with an extraordinary
  gift to work your will on the world... in small ways.
conversations.prefix: The Gift:
conversations.from: human
conversations.value: You can size anyone up at a glance.
conversations.prefix: Mark:
conversations.from: gpt
conversations.value: You go to extreme lengths to make sure everyone comes back alive.
conversations.prefix: The Extra Mile:
conversations.from: human
conversations.value: One or more characters have a calling. It might be handed
  down by a god, a church, the people, voices no one else can hear,
  or just a feeling, but the character(s) are charged with a duty they
  can’t ignore (though they might try). Chosen characters are often
  guided by or caught up in prophesy.
  Potential objectives can include anything Chosen characters
  must do on the path to fulfilling their destiny: saving innocents,
  defending locations, converting the faithless, and maybe even
  discovering the nature of the obligation in the first place.
  Adversaries are almost always enemies of the group or force
  guiding the characters, such as disciples of a rival deity or religion,
  the people of an opposing region, or adventurers compelled by
  equally enigmatic and mutually exclusive power.
conversations.prefix: Chosen:
conversations.from: gpt
conversations.value: You have experienced something that has thrown your entire worldview into question and cast doubt over your knowledge and beliefs.
conversations.prefix: Crisis of Faith:
conversations.from: human
conversations.value: One or more characters are victims of a curse inflicted by
  a spellcaster, a monster, blind fate, or cosmic coincidence. The
  curse might have specific consequences (e.g. dooming the
  characters to loveless lives or turning friends to enemies), it
  might inflict a permanent injury (–1 wound), or it might doom
  them to constant misfortune (+1 error range with checks or 1
  fewer starting action dice).
  Potential objectives usually include learning the source of
  the curse and taking the steps required to lift it. These steps
  often involve the character(s) righting their wrongs or satisfying
  karmic requirements. When a spellcaster, monster or other
  NPC places the curse, the characters may be able to locate and
  confront them, and with luck and a little groveling they might
  even be able to convince them to lift it. Maybe killing them will
  lift the curse (or maybe it will make it permanent).
conversations.prefix: Cursed:
conversations.from: gpt
conversations.value: One or more characters owe money to dangerous groups or
  individuals. At a minimum, the Debt should involve more coin
  than the entire party can raise in a day. Unless owed to charitable
  sorts, debts often compound unless paid quickly (e.g. doubling
  each month).
  Potential objectives can involve anything the party has to
  do to raise the required cash. Alternately, the party can look for
  ways to satisfy the debt without repaying it (e.g. undertaking
  jobs for the loaners, or in a less than heroic game eliminating or
  framing them). As for adversaries, NPCs who loan sizable sums
  commonly employ hired muscle to “remind” characters of their
  debt, and make examples of them when time runs out.
conversations.prefix: Debt:
conversations.from: human
conversations.value: One or more characters are responsible for one or more
  largely helpless NPCs (e.g. family members, friends, wards,
  people they’ve rescued who have nowhere to go and no one
  else to protect them, etc.). Dependents are often recklessly fond
  of the party, unwittingly following them into spectacularly bad
  situations, and foolishly curious, getting into remarkable trouble
  when left alone.
  Potential objectives include all the tasks involved in keeping
  the dependents safe, whether the threats come from their
  backgrounds or the party’s adventures. Adversaries can range
  from hungry monsters the dependents “find” to angry drunks
  they “console” to con men they trust with the party’s gear and
  more.
conversations.prefix: Dependants:
conversations.from: gpt
conversations.value: One or more characters are plagued by ghosts, visions, or
  memories that distract and disturb them. Whenever the source
  of their anguish comes up, the characters suffer a –2 penalty with
  attack and skill checks.
  Potential objectives include anything that helps put the source
  of the haunting to rest (e.g. helping a ghost resolve his worldly ills,
  fulfilling a vision, or righting a wrong the characters can’t forget).
  Except for spirits, adversaries are uncommon with this Subplot.
conversations.prefix: Haunted:
conversations.from: human
conversations.value: One or more characters are on the run from powerful
  adversaries who want to capture or kill them. The hunters
  might be individuals acting for their own reasons (Hunted) or
  emissaries of the law (Wanted). The characters may be guilty of
  whatever their hunters claim, they might have been framed, or
  they could just be victims of unfortunate circumstance.
  Potential objectives include evading or eliminating the hunters,
  but they can also include overcoming obstacles the hunters use to
  slow them down and challenges that arise in the hunt (e.g. rescuing
  innocent bystanders, learning new information about the hunters,
  gaining new allies against them, and clearing their names). The
  primary adversaries are, of course, the hunters and their allies.
conversations.prefix: Hunted:
conversations.from: gpt
conversations.value: One or more characters answer to a trainer (Mentor) or
  benefactor (Patron). Their service might be religious (acolytes),
  martial (squires), or involve an art or craft (apprentices). In
  any case, their sponsor takes a direct interest in their lives,
  encouraging or demanding pursuits related to their service.
  Potential objectives can include virtually any task that
  develops the characters’ skills or supports their backer. Squires
  might be charged with demonstrating a precise sword technique,
  or a patron might send his servants to fetch ingredients for his
  latest culinary concoction — pollywogs found in the deepest,
  dankest swamp in the land. Adversaries can include anyone or
  anything opposing their various errands, including Rivals and
  other beneficiaries of the backer’s gifts. For an interesting twist,
  give the mentor or patron a Rival or Nemesis of his own — one
  who competes or threatens him through the characters.
conversations.prefix: Mentor/Patron:
conversations.from: human
conversations.value: One or more characters are embroiled in large-scale turmoil.
  They could be in positions of power, in positions of influence
  near those in power, or just swept up in the chaos. This Subplot
  can cover war, choosing a successor to the throne, or any other
  regional or natural issue that places demands on the party.
  Potential objectives include forging and splintering alliances,
  claiming new or lost territory, winning over supporters, and
  breaking enemy forces, among many other similar activities.
  Adversaries can be drawn from the ranks of opposing soldiers or
  court figures, as appropriate.
conversations.prefix: Military/Political Entanglement:
conversations.from: gpt
conversations.value: One or more characters are mistaken for someone else.  Mistaken identities rarely outlast a single adventure and often promote comic or slapstick situations. They also require a good deal of forethought to handle correctly, as situations must constantly arise to
  prevent the characters or others in the know from correcting the error.
  Potential objectives can include overcoming challenges facing
  the persons for whom the characters are mistaken and correcting the
  error. Adversaries include the real persons’ enemies and anyone who suspects a ruse and gets in the party’s way.
conversations.prefix: Mistaken Identity:
conversations.from: human
conversations.value: An adversary takes a special interest in one or more
  characters, wishing to defeat them in any way he can (Nemesis),
  or best them in some specific fashion, possibly winning the heart
  of a mutually desired love or proving himself better than the
  characters in a shared profession (Rival).
  Potential objectives include fighting off a Nemesis’ schemes,
  winning competitions against a Rival, and ending the hostility.
  The nemesis or rival is the primary adversary, though he may
  have many allies and minions.
conversations.prefix: Nemesis/Rival:
conversations.from: gpt
conversations.value: One or more characters seek to liberate someone held against their will, possibly a friend, relative, love interest, or party member (which can be useful when a player leaves the game, takes a break, or retires a character to start a new one).
  
  Potential objectives include locating the captive, penetrating
  defenses, and escaping with the captive in tow. Adversaries include those guarding the captive and those who took him or
  her prisoner in the first place.
conversations.prefix: Rescue:
conversations.from: human
conversations.value: One or more characters have accepted a crucial but dangerous
  task (e.g. clearing an area of monsters, bringing fugitives to justice,
  or reuniting a shattered people). An NPC may have bestowed
  the task or the characters might have taken it upon themselves.
  Either way, the Subplot ends when the task is accomplished.
  Quests sometimes compensate characters, especially when
  bestowed, but are just as often their own reward.
  Possible objectives include all the demands of the task as well
  as solving problems that arise while performing it (e.g. destroying
  a gate through which the monsters are arriving, tracking and
  apprehending those who helped the fugitives escape, or locating
  survivors of the shattered civilization and extracting them from
  their current circumstances). Adversaries are many and varied,
  depending on the nature of the quest.
conversations.prefix: Quest:
conversations.from: gpt
conversations.value: One or more characters are entangled in messy romance,
  perhaps even with the same love interest. They may crave the
  interest’s affection or hope to protect them from heartbreak.
  Troubled romances are often tragic, involving hard choices
  between love and duty.
  Potential objectives can include scripting and delivering
  passionate messages, composing and performing heartfelt
  musical pieces, making a fool (but not acting the fool), sacrificing
  for love, and similarly grand gestures (they can also include
  pech cocktails and getting caught in the rain). Adversaries can
  include rival suitors, protective or objecting family and friends,
  and meddling enemies who may or may not understand that the
  characters just want a moment’s peace with the person of their
  dreams (oh, and kooky romantic ballad singers — them, too).
conversations.prefix: Troubled Romance:
conversations.from: human
conversations.value: One or more characters are looking for something. It could
  be an item, lost knowledge, or even a lost love. Clues are fleeting
  and often wrong, but always lead to new adventure.
  
  Potential objectives include solving all the problems the clues
  lead to, a few of which may actually yield important details about
  what’s been lost. Adversaries might include rival searchers and those who wish the past to remain buried.
conversations.prefix: Search:
conversations.from: gpt
conversations.value: One or more characters hide their true identities, possibly
  because they’re on the run (Hunted/Wanted), or maybe to avoid
  problems in their real lives.
conversations.prefix: Secret Identity:
conversations.from: human
conversations.value: Impulsive
conversations.prefix: Impulsive:
conversations.from: gpt
conversations.value: Aimless
conversations.prefix: Aimless:
conversations.from: human
conversations.value: A hand held gun that fires a grappling hook and a length of fine but sturdy wire rope through the use of chemical or magical means. Individuals that don't weigh too much can actually be pulled up the rope via a built in winch.
conversations.prefix: Grapple Gun:
conversations.from: gpt
conversations.value: An instrument formerly used to make astronomical measurements, typically of the altitudes of celestial bodies, and in navigation for calculating latitude. It consists of a disk with the edge marked in degrees and a pivoted pointer.
conversations.prefix: Astrolabe:
conversations.from: human
conversations.value: The Docks somewhere in the Blackshore Islands. Every major port city has a waterfront — a place inevitably filled with sailors, smugglers, merchants, rumors, cheap taverns, and danger.
conversations.prefix: The Docks:
conversations.from: gpt
conversations.value: A waterfront tavern and boarding house. A bit more upscale than most of the establishments in the area.
conversations.prefix: The Tontine:
conversations.from: human
conversations.value: A young human woman. A senior student to Xanus Dvell. She is a talented ancient linguist and has come along with Dvell as a part of her final training as an archaeomancer.
conversations.prefix: Gwendolyn Rass:
conversations.from: gpt
conversations.value: A ranking mage and arcane scholar from the Temple and a member of the University of the Unseen Path. He is an awkward and anxious human male. His abilities as a wielder of magic is not on par with his knowledge of what remains of lost fragments of true magic.
conversations.prefix: Xanus Dvell:
conversations.from: human
conversations.value: A freed slave from somewhere in the Desert of the Twin Suns, she serves on 'The Blind Albatross' as as the ship's quartermaster. Her skill with a blade is unequalled.
conversations.prefix: Kaatra:
conversations.from: gpt
conversations.value: Another member of the academics from the Temple University, Trajus is a middle aged human whose specialty is chemistry and alchemy. He is a true genius and knows it. He delights in making fun of Xanus but they've also been friends since childhood.
conversations.prefix: Trajus Brillit:
conversations.from: human
conversations.value: Another Iorian Sea-Elf, Caius serves as first mate aboard 'The Blind Albatross' and is Captain Rillian Harshtide's right hand and protege. His speed and cunning are as sharp as his blades. Despite his life as a pirate, Caius is soft spoken, thoughtful and kind.
conversations.prefix: Caius Tidesinger:
conversations.from: gpt
conversations.value: A nameless, mercenary sailor and pirate aboard the ship. They're loyalty is to whomever is paying their wages.
conversations.prefix: Sea Dogs:
conversations.from: human
conversations.value: The youngest son of the Louve nobleman Claude Desjardin and heir to his fortune. He is using part of his personal fortune to bankroll this expedition with the hope of finally emerging from his father's shadow. Francois is well mannered, polite and charming though quiet and a bit stand offish towards strangers.
conversations.prefix: Francois Desjardin:
conversations.from: gpt
conversations.value: Another protege of Captain Rillian Harshtide, Sammi serves as the ships mechanic and ship wright. Loud, hyper, boisterous and a mouth that makes even the most grizzled sailor blush. Beneath all this, Sammi is sweet as sugar and loyal to her crew mates unto death.
conversations.prefix: Sammi Ezzera:
conversations.from: human
conversations.value: A piece of ornate, though obviously functional hand armor originating from no known civilization.
conversations.prefix: A Strange Gauntlet:
conversations.from: gpt
conversations.value: A sack full of coin currency from places across the known world.
conversations.prefix: Coins:
conversations.from: human
conversations.value: A skilled swordsman often, he serves as the crew's enforcer, dealing with clients that decided they don't want to pay for the job. He remains alone most of the time and distant around others, even though he is close to. His personality and his past are a topic of great interest among the rest of the crew.
conversations.prefix: Quentin Hrath:
conversations.from: gpt
conversations.value: Bits of research regarding the destination.
conversations.prefix: Research Fragments:
conversations.from: human
conversations.value: Introduction to new plants and herbs has unlocked a great deal of potential for experimentation.
conversations.prefix: Alchemical Research:
conversations.from: gpt
conversations.value: You are an imaginative and strategic thinker with a plan for everything. Some may call you a bookworm, but you know knowledge is power.
  
conversations.prefix: Architect:
conversations.from: human
conversations.value: You trust your own judgement above all else and never waver in your decisions.
conversations.prefix: Self-confident:
conversations.from: gpt
conversations.value: When it comes time to make a decision you do so quickly and follow through immediately.
  
  
conversations.prefix: Decisive:
conversations.from: human
conversations.value: Hardworking and efficient, you get things done.
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: You know a little bit about a lot of things. 
conversations.prefix: Jack of all Trades:
conversations.from: human
conversations.value: You close yourself off from other viewpoints because you think you know best.
  
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.value: Everyone knows the facts, and those who disagree are just wrong.
conversations.prefix: Judgemental:
conversations.from: human
conversations.value: Logic can’t solve every problem, but you don’t seem to accept that.
  
conversations.prefix: Overly analytical:
conversations.from: gpt
conversations.value: There is only one right way to do things - and it’s usually your way. 
  
conversations.prefix: Perfectionist:
conversations.from: human
conversations.value: You don’t do well with rules or people telling you what to do.
conversations.prefix: Independent:
conversations.from: gpt
conversations.value: Shy in social settings, you prefer solitude to forced interaction.
  
conversations.prefix: Withdrawn:
conversations.from: human
conversations.value: Logic is superior to emotion, and subjectivity should be ignored.
  
conversations.prefix: Insensitive:
conversations.from: gpt
conversations.value: You are forgetful and often neglect your own needs in favor of the next puzzle.
  
conversations.prefix: Absent-minded:
conversations.from: human
conversations.value: When you’re frustrated by someone’s lack of understanding you can be dismissive and short.
conversations.prefix: Condescending:
conversations.from: gpt
conversations.value: You find it hard to back down when you’ve made up your mind. 
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: You’re a quick thinker, and rather intolerant of those who aren’t.  
  
  
conversations.prefix: Impatient:
conversations.from: gpt
conversations.value: It’s more important to be rational than kind.
  
conversations.prefix: Cold:
conversations.from: human
conversations.value: You won’t consider anyone else’s viewpoint, especially when it comes to emotional arguments.
conversations.prefix: Intolerant:
conversations.from: gpt
conversations.value: You like to quarrel just for the sake of it and will tear down ideas for the mental exercise.
  
conversations.prefix: Argumentative:
conversations.from: human
conversations.value: You find settling down on one topic or idea difficult.   
conversations.prefix: Unfocused:
conversations.from: gpt
conversations.value: You find the details boring - you’d much rather be doing creative, big-picture thinking. 
conversations.prefix: Impractical:
conversations.from: human
conversations.value: You tend to take criticism and setbacks personally. 
conversations.prefix: Oversensitive:
conversations.from: gpt
conversations.value: You rarely open up to anyone, even close friends. 
conversations.prefix: Private:
conversations.from: human
conversations.value: You need to have a cause at all times; otherwise you get restless and disappointed.
  
conversations.prefix: Goal-oriented:
conversations.from: gpt
conversations.value: You work yourself to the bone and don’t allow time to recharge. 
conversations.prefix: Burnout:
conversations.from: human
conversations.value: Prone to disappointment when your ideals aren’t upheld by the people and world around you.
conversations.prefix: Overly idealistic:
conversations.from: gpt
conversations.value: You give too much of yourself to worthy causes and are disappointed when they fail.
  
conversations.prefix: Overcommitted:
conversations.from: human
conversations.value: When faced with a decision you are often hesitant.
  
conversations.prefix: Indecisive:
conversations.from: gpt
conversations.value: Overly idealistic and well-intentioned, you are surprised to find not everyone agrees with you all the time.
  
conversations.prefix: Naive:
conversations.from: human
conversations.value: Stress, criticism or conflict tends to trigger emotional bursts that do nothing to help the situation.
  
conversations.prefix: Emotional:
conversations.from: gpt
conversations.value: You often lose sleep thinking about everything that’s gone wrong and how it’s all your fault.
  
conversations.prefix: Overthinking:
conversations.from: human
conversations.value: The known ways are the best ways and you’re not interested in new solutions.
  
conversations.prefix: By The Book:
conversations.from: gpt
conversations.value: You only trust yourself to get the job done - which means if it fails it's all your fault.
  
conversations.prefix: Self-blame:
conversations.from: human
conversations.value: You avoid taking credit or recognition for things you've done, often to your detriment.
  
conversations.prefix: Humble:
conversations.from: gpt
conversations.value: You internalize your feelings, often to an unhealthy degree.
  
conversations.prefix: Repressive:
conversations.from: human
conversations.value: You take on too much and find it hard to say no to others.
  
conversations.prefix: Overworked:
conversations.from: gpt
conversations.value: You are uncomfortable with the unconventional and find it hard to try new ideas.
  
conversations.prefix: Traditional:
conversations.from: human
conversations.value: You find it hard to cut loose and relax at the expense of your dignity.
  
conversations.prefix: Uptight:
conversations.from: gpt
conversations.value: Raised voices and disagreements send you running to hide.
  
conversations.prefix: Conflict-averse:
conversations.from: human
conversations.value: You want to be appreciated, and if you don't get the praise you need you might start fishing for it.
  
conversations.prefix: Needy:
conversations.from: gpt
conversations.value: You care where you are in the social standing and won't jeopardize that with risks or standing out.
  
conversations.prefix: Status-obsessed:
conversations.from: human
conversations.value: You don’t tend to reveal much of yourself, even when it might help you out.
  
conversations.prefix: Reserved:
conversations.from: gpt
conversations.value: You tend to push the boundaries just for fun, leading to danger and conflict.
  
conversations.prefix: Reckless:
conversations.from: human
conversations.value: You dislike commitment and are easily bored. 
conversations.prefix: Flighty:
conversations.from: gpt
conversations.value: You cannot be relied upon to do the expected or even sane thing.
  
conversations.prefix: Unpredictable:
conversations.from: human
conversations.value: You must be the best and brightest at all times, and hate losing.
  
conversations.prefix: Competitive:
conversations.from: gpt
conversations.value: Rules and regulations chafe you, leading to boredom or angry outbursts.
  
conversations.prefix: Defiant:
conversations.from: human
conversations.value: You tend to work piecemeal, ignoring the bigger picture for the immediate thrill.
  
conversations.prefix: Unstructured:
conversations.from: gpt
conversations.value: You haven’t seen much of the world, and it shows.
conversations.prefix: Sheltered:
conversations.from: human
conversations.value: People tend to follow where you lead.
conversations.prefix: Assertive:
conversations.from: gpt
conversations.value: Afraid or not, you never lack for courage.
conversations.prefix: Brave:
conversations.from: human
conversations.value: You always have a cunning plan at your disposal.
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: You can tell the truth without giving offense.
conversations.prefix: Diplomatic:
conversations.from: human
conversations.value: You know how to cut to the heart of a problem.
conversations.prefix: Efficient:
conversations.from: gpt
conversations.value: You are sensible and not given to flights of fancy.
conversations.prefix: Practical :
conversations.from: human
conversations.value: You refuse to give up just because things get tough.
conversations.prefix: Tenacious:
conversations.from: gpt
conversations.value: You know a little about a lot of different things.
conversations.prefix: Versatile:
conversations.from: human
conversations.value: You will fiercely protect the people and places you’ve chosen as your own, sometimes to a fault.
conversations.prefix: Protective:
conversations.from: gpt
conversations.value: You have debts to be paid, stories unfinished. Someday you’ll see them through.
conversations.prefix: Unfinished Business:
conversations.from: human
conversations.value: You have lost something of great value to you. You absolutely must find it. If you don’t…
conversations.prefix: Finding what is Lost:
conversations.from: gpt
conversations.value: Sympathy to your victims makes it hard to do what you should to them.
conversations.prefix: Sympathetic:
conversations.from: human
conversations.value: You can’t seem to leave well enough alone, causing excitement everywhere you go.
conversations.prefix: Trouble Maker:
conversations.from: gpt
conversations.value: When the going gets tough, you get going. Having fast reflexes has saved you many a time.
conversations.prefix: Fast:
conversations.from: human
conversations.value: The heat has been on you for a long time. Now you got to keep quite for awhile.
conversations.prefix: Laying Low:
conversations.from: gpt
conversations.value: Those near the child sense that something it not what it seems. You feel pin prickles at the back of your neck, a chill up your spine, or even the air around you has noticeable grown colder. Something is very much not quite right…
   
conversations.prefix: Disturbing Aura:
conversations.from: human
conversations.value: You are to focussed on one thing that you forget about your surroundings.
conversations.prefix: Blinded:
conversations.from: gpt
conversations.value: You know little in the way of tactics, conversational etiquette or even basic spelling.
conversations.prefix: Dumb:
conversations.from: human
conversations.value: Your quarry is out there somewhere. You'll find it - no matter what the cost.
conversations.prefix: Tracking Prey:
conversations.from: gpt
conversations.value: You’ve done something in the past that you regret. You plan on making amends for it.
conversations.prefix: Redemption:
conversations.from: human
conversations.value: You can never seem to tell the whole truth, and nobody heeds your warnings when you do.
conversations.prefix: Sly Fox:
conversations.from: gpt
conversations.value: Who are you? You’ve been fighting and lying for so long that you just want to be yourself again, but have you forgotten who you are?
conversations.prefix: Self Doubt:
conversations.from: human
conversations.value: You’re looking for the perfect time and place to settle, nothing will get in your way.
conversations.prefix: Paradise:
conversations.from: gpt
conversations.value: Years of life on the street has heightened your primal instincts, they’re easy to trust.
conversations.prefix: Instincts:
conversations.from: human
conversations.value: Your time is limited! Something is going to happen to your character or someone your character cares for and it's going to happen soon. Whatever it is, probably won't be pleasant either...
conversations.prefix: Running Out of Time:
conversations.from: gpt
conversations.value: You want to shed the expectations weighing you down and become your own person.
conversations.prefix: Forge Your Own Way:
conversations.from: human
conversations.value: You always look out for the little guy, and aren’t afraid to stand up for what you think is right.
conversations.prefix: Defender:
conversations.from: gpt
conversations.value: You notice small details that others might not.
conversations.prefix: Observant:
conversations.from: human
conversations.value: You’ve never had anything this exciting happen to you before and you want to make the most of the opportunity ahead.
conversations.prefix: I'm Going On An Adventure!:
conversations.from: gpt
conversations.value: The birthrights that come with being related to royalty comes with its own brand of responsibilities.
conversations.prefix: Honor:
conversations.from: human
conversations.value: You, yourself, are a monster. Perhaps you are a lingering remnant of the horrors summoned during the Sylvan Purge or the Second Prophet's Crusade. For whatever reason, you’ve turned away from the path of evil and wander Aerith in search of a purpose.
conversations.prefix: Monstrous:
conversations.from: gpt
conversations.value: You are bad at investigating and piecing actual mysteries together.
conversations.prefix: Oblivious:
conversations.from: human
conversations.value: You merely want to prove the yourself right. It could be an academic theory or the existence of a lost city and anything in between. You've always been met with doubt. You hunt to have some sort of evidence to show the world.
conversations.prefix: Validation:
conversations.from: gpt
conversations.value: You just believe in helping people. Who else is going to fight the monsters besides you?
conversations.prefix: For The Greater Good:
conversations.from: human
conversations.value: Prince or Princess, you are royalty…and you have the attitude that goes along with it.
conversations.prefix: Royalty:
conversations.from: gpt
conversations.value: You seek your True Love…where will you find him or her?
conversations.prefix: True Love:
conversations.from: human
conversations.value: Not everything is where it belongs in this world. You take things … and put them where you say they belong.
conversations.prefix: That Which is Lost:
conversations.from: gpt
conversations.value: **May Only Be Taken If Pillage The Wrecks or Wreck of the ‘Starlight’ Outcome is Strong**
  
  This looks like a normal compass, but the needle does not point to the north.
conversations.prefix: Strange Compass:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Magical:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: You may waver, but when your back is up against the wall, you have reserves of strength.
conversations.prefix: Sudden Reserves:
conversations.from: human
conversations.value: Your dexterity and speed, though above that of a normal townsperson, aren’t what they once were.
conversations.prefix: Slow Reflexes:
conversations.from: gpt
conversations.value: Fighting on the good side, apart from the noble heroes, there are also the more selfish folk, who seek more of a personal gain to be rewarded with. Fame, for example.
conversations.prefix: Gain Renown:
conversations.from: human
conversations.value: You disdain the help or company of those outside of your clan.
conversations.prefix: Aloof:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You have a dream of accomplishing great deeds and be remembered trough generations in songs written by himself in self appraisal. Spent nearly all his life on dreams of greatness or in writing and playing songs to accomplish this ambition of carving his name in history as an artist and hero.
conversations.prefix: Narcissistic Greatness:
conversations.from: gpt
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: human
conversations.value: A battling bard fights to protect others and inspires the younger generation with stories and examples of good, to see truth, know the history and protect their people into the future…with culture!
conversations.prefix: Role Model:
conversations.from: gpt
conversations.value: You feel that you did someone wrong all those years ago. This is your chance to rectify your mistake.
conversations.prefix: Repay a Debt:
conversations.from: human
conversations.value: “Memory is a changeable country that alters with every visit.”
  –Prowell the Wise? No, no. Roskutt the famous Bard of Billindell? Maybe the fella at the tavern just said that to sound smart…This is a memory that you have from the good ol’ days. Good, bad, ambivalent, ambiguous, hilarious or tragic, it is yours.
conversations.prefix: A Memory:
conversations.from: gpt
conversations.value: Who says that you can’t relive the past? The whole gang’s back together now, and that means things can go back to the way they used to be! Right?
conversations.prefix: Relive the Glory Days:
conversations.from: human
conversations.value: You’re at your best when you’re helping others. You’re the friend that everyone wishes they had.
conversations.prefix: You've Got a Friend in Me:
conversations.from: gpt
conversations.value: Who says that you can’t relive the past? The whole gang’s back together now, and that means things can go back to the way they used to be! Right?
conversations.prefix: Relive The Glory Days:
conversations.from: human
conversations.value: Your adventuring days weren’t perfect, but at least you had a purpose then. These days, you’re not sure what to do with yourself. Maybe this reunion can give you clarity.
conversations.prefix: Finding A Direction:
conversations.from: gpt
conversations.value: You should never have lost touch with these people. You want to rebuild the old bonds that you used to have together.
conversations.prefix: Old Friends:
conversations.from: human
conversations.value: Ada’s wedding shouldn’t be a humdrum affair. This will be a wedding to remember– especially if you find ways to make it memorable.
conversations.prefix: The Stuff of Legend:
conversations.from: gpt
conversations.value: It’s been a long time since the lot of you raided tombs and defeated evil wizards. After this final gathering, you’ll be ready to move on.
conversations.prefix: Enough is Enough:
conversations.from: human
conversations.value: You’re only safe for as long as they stay secret.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Maybe you’ll finally find where you belong.
conversations.prefix: Find A Home:
conversations.from: human
conversations.value: From choosing an outfit, to picking the perfect meal, to shopping for new curtains; you always know precisely what would work best to achieve the desired effect.
conversations.prefix: Refined Tastes:
conversations.from: gpt
conversations.value: You can never see beyond your current conquest. Friends, former lovers, innocent onlookers; none matter. Not right now.
conversations.prefix: Victim of Your Own Infatuations:
conversations.from: human
conversations.value: No-one knows much about you, outside of whispered gossip & rumor. And that’s the way she likes it. What will she do to maintain her air of mystery?
conversations.prefix: A Complete Mystery:
conversations.from: gpt
conversations.value: Being centuries old isn’t easy. Soon you stop caring about restrictions, rules, and morals, and start thinking about what you can do anyway. You do things purely because you can.
conversations.prefix: Because I Can:
conversations.from: human
conversations.value: Pirates are not really the most community minded people. You just want to get out of this alive.
conversations.prefix: Save Your Own Skin:
conversations.from: gpt
conversations.value: If there’s a chance that helping the Crimson Dawn will advance your personal agenda, you should try.
conversations.prefix: Settle The Score:
conversations.from: human
conversations.value: You can’t live in the past forever. It’s time to make a new life for yourself.
conversations.prefix: Let Go of the Past:
conversations.from: gpt
conversations.value: Even with the Crimson Dawn and her crew in danger, you have to think of your own interests.
conversations.prefix: Profit:
conversations.from: human
conversations.value: There are so many stories about the past - it's events, it's characters. How much is truth? How much is pure myth? You intend to find out. The only question is, will you be able to handle the truth?
conversations.prefix: The Truth Behind The Myth:
conversations.from: gpt
conversations.value: You want to use your genius to improve the lives of everyone on Earth.
conversations.prefix: Make The World Better:
conversations.from: human
conversations.value: Your curiosity is insatiable. You will only be happy when you know everything about everything.
conversations.prefix: Learn It All:
conversations.from: gpt
conversations.value: You tend to find unusual and unexpected solutions to problems.
conversations.prefix: Creative:
conversations.from: human
conversations.value: You are the one true genius at this university. You must prove that you are better than the other pretenders.
conversations.prefix: Rivalry:
conversations.from: gpt
conversations.value: Despite working in the criminal field, you rarely do the dirty work yourself. When you have to, you’re far from a specialist.
conversations.prefix: Hands Off:
conversations.from: human
conversations.value: Like the Robin Hood of old, you got into this line of work to be a hero. Strange career choice, to be fair, but sometimes a clean man needs to get dirty if he wants to fight back.
conversations.prefix: Justice:
conversations.from: gpt
conversations.value: You come from a long line of heroes and leaders. You feel considerable pressure to follow in their footsteps.
conversations.prefix: Live Up To Your Name:
conversations.from: human
conversations.value: You want to go down in history as one of the best there ever was.
conversations.prefix: Make Your Mark:
conversations.from: gpt
conversations.value: You are out to become one of the most successful - and feared - pirate captains in history.
conversations.prefix: Glory:
conversations.from: human
conversations.value: Joined the crew seeking vengeance for the death of her beloved, who she thinks that was killed by pirates during an ambush. By interacting with pirates herself, Iofiel seeks to find out the ones responsible for this…
conversations.prefix: Vengence:
conversations.from: gpt
conversations.value: An event in your past still haunts you so much that you can no longer join the authoritarian societies that thrive in the land. Piracy lets you escape your past offering you freedom that spreads as vast as the sea.
conversations.prefix: Escape The Past:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Being Human:
conversations.from: gpt
conversations.value: As you investigate the museum, you find something out about the current mission.
conversations.prefix: A Clue!:
conversations.from: human
conversations.value: This ship obviously ran aground on a shallow, hidden coral reef. It is overgrown with vegetation but seems to be in reasonably stable condition but it has certainly been abandoned for some time. 
conversations.prefix: Wreck of 'The Starlight':
conversations.from: gpt
conversations.value: A ranking naval officer from Mirrok. 
conversations.prefix: Dranin Sark:
conversations.from: human
conversations.value: Daughter of the famous explorer Rhiven Harshtide, Rillian is now captain of her father's ship 'The Blind Albatross.' A veteran of the Second Prophet's Crusade and a hero of the Battle of Ice Wall she has taken up her father's legacy as an explorer.
conversations.prefix: Rillian Harshtide:
conversations.from: gpt
conversations.value: The personal ship of the infamous Dartimen Silvernight. He started his career as a kind of apprentice to Rhiven Harshtide and spent years as one of the most sought after professional thieves in the world. His activity has slowed down since the end of the Second Prophet's Crusade in which he was granted clemency for his numerous crimes by decree of the newly crowed Hierophant and has a young family of his own now. 
conversations.prefix: The Stormrider:
conversations.from: human
conversations.value: A bookish, research librarian from the great libraries of The Temple Observatory - it was Alton who happened upon the field notes and findings of the previous expedition to the land of Jhy'vin.
conversations.prefix: Alton Sinclair:
conversations.from: gpt
conversations.value: Constructed by an advanced civilization lost to history and built at the junction of several overlapping planer nodes this device is capable of siphoning off the raw eldritch essence from the worlds that cross its path, producing a ethereal substance that - with the right training and tools can be used to create nearly anything. It is a well of purse, concentrated consciousness.
conversations.prefix: The Eldritch Font:
conversations.from: human
conversations.value: A curious object that appears to be an amalgam of the numerous magical and mundane navigation equipment used by sailors of the Ether Tide to find there way around the shifting "tides" of the multiverse. There is something different about this one though...
conversations.prefix: Planar Variance Calibrator :
conversations.from: gpt
conversations.value: Since the day you were born, something has been strange about you. Nobody knew what for certain until you hit puberty and discovered you could do something naturally that hadn't been seen in over a thousand years. You can shape Eldritch energy to your will, something that takes brilliant minds of the University years of study you can do without a second thought. However, when calling on this ability your flesh is temporarily covered by tendrils of dark blue or purple pulsing energy.
conversations.prefix: Eldritch Touched:
conversations.from: human
conversations.value: A half-breed remnant of the fall of the Baron of Areeott, you are a the spawn of a human and a Dark Phoenix. As one of the last surviving members of the Seinrill House Guard. You command frighting powers of darkness, fire and draining life - though it does you little good. It's best to keep your identity hidden. In most parts of the world, you are to be killed on sight.
  
  Try as you might, your will is never truly your own. Even in death, the Baron of Areeott is your master. As such, you are seen as an abomination by the gods of magic Xal'Kannan and Lazzill. 
  
  No matter. You have no qualms about inflicting their hatred of you to them and their faithful tenfold.
  
  
conversations.prefix: Shadow Blood:
conversations.from: gpt
conversations.value: You have a unique goal and a plan to achieve at. What risks you will take in order to achieve it are up to you.
conversations.prefix: A Hidden Agenda:
conversations.from: human
conversations.value: You have forgotten something… but it hasn’t forgotten you.
conversations.prefix: Amnesia:
conversations.from: gpt
conversations.value: Your character is drawn to something, compelled to indulge whenever he can. This focus must be a category of activities that regularly draw your character into dangerous or dramatic circumstances.
conversations.prefix: Compulsion:
conversations.from: human
conversations.value: A supernatural ability, perhaps dormant in your family bloodline has started to manifest. Can it be controlled? Or will it control you?
conversations.prefix: Dark Inheritance:
conversations.from: gpt
conversations.value: The touch of divine insight has twisted your mind and soul, driving you to strange and violent acts.
conversations.prefix: Enlightened Madness:
conversations.from: human
conversations.value: You seem to be cursed to forever bump into a specific person, time and time again. Each time you do, something bad happens not long afterward. This person in no way does this purposefully, it just happens with alarming frequency.
  
conversations.prefix: Harbinger of Ill Omen:
conversations.from: gpt
conversations.value: Your character faces some lingering threat, such as a relentless tracker, an illness, a kidnapped ally, or a time bomb or other danger to his Faction or personal life.
conversations.prefix: Impending Doom:
conversations.from: human
conversations.value: You are well known among some circles, but not in the manner you might wish. Rather than being known for your valor and your courage, you are known for being ruthless, cruel, and dangerous. This reputation may not be deserved, but it is widespread enough that it no longer matters if it is true.
conversations.prefix: Infamous:
conversations.from: gpt
conversations.value: One of your character’s enemies rises above the rest, threatening to disrupt his life, or worse. An adversary takes a special interest in one or more
  characters, wishing to defeat them in any way he can (Nemesis),
  or best them in some specific fashion, possibly winning the heart
  of a mutually desired love or proving himself better than the
  characters in a shared profession (Rival).
  Potential objectives include fighting off a Nemesis’ schemes,
  winning competitions against a Rival, and ending the hostility.
  The nemesis or rival is the primary adversary, though he may
  have many allies and minions.
conversations.prefix: Nemesis:
conversations.from: human
conversations.value: There is someone to whom you are indebted or for whom you must fulfill some significant duty. The nature of this debt can vary considerably, but when it comes due, nothing else matters. You must honor it, even if leads to your ruination.
conversations.prefix: Obligation:
conversations.from: gpt
conversations.value: Your character desires someone he can’t have (possibly because the love is forbidden, or because the object of his affections isn’t interested — at least, not initially). Alternately, he’s already found the love of his life and now things are getting rocky. Either way, the entanglement affects other parts of his life.
conversations.prefix: Romance:
conversations.from: human
conversations.value: Your character is wanted for a crime that he may or may not have committed.
conversations.prefix: Wanted:
conversations.from: gpt
conversations.value: Your character is unnerved or perhaps even chilled by something that affected him deeply. This Subplot is particularly common among spies, whose frantic, paranoid lifestyles spawn all manner of mental ailments.
conversations.prefix: Fear:
conversations.from: human
conversations.value: Your character has been shamed, due to his own actions or those of another. Regardless, he’s operating more and more on his own these days, and will have to keep his nose clean and rebuild some bridges if he wants to re-establish himself.
conversations.prefix: Discredited:
conversations.from: gpt
conversations.value: The problem with having criminal contacts is that expectations of aid go both ways…
conversations.prefix: Reciprocity:
conversations.from: human
conversations.value: You’re unfamiliar with the horrors and realities of battle, and may be unpredictable or even incompetent in your first experiences in combat.
conversations.prefix: Untested:
conversations.from: gpt
conversations.value: Your magic is strong but unpredictable, and can cause more harm than good sometimes. Every now and then, your magic gets away from you.
conversations.prefix: Wild Magic:
conversations.from: human
conversations.value: You may be an impressive size for your race or your age, but in terms of populace at large you come up a hair short. This can cause some very practical problems for you from time to time.
conversations.prefix: Small:
conversations.from: gpt
conversations.value: Not sensible distrust, like wondering if that obviously destitute “mage” can do all he claims. No, you think even a proven healing spell is a little bit indecent … though you’ll hold still for it if you’re hurt badly enough. And if there’s one thing that will destroy your patience, it’s someone trying to tell you about prophecies.
conversations.prefix: Distrust of Magic:
conversations.from: human
conversations.value: You’re energetic, athletic, and hale—ready for adventure!
conversations.prefix: Vital Youth:
conversations.from: gpt
conversations.value: Years of speakeasy drinking and backroom rumbles has made you damn-steady on your feet.
conversations.prefix: Stable As An Ox:
conversations.from: human
conversations.value: You have a true talent for talking your way through situations. Bullshit just sounds a lot more plausible and pleasant when you say it like that.
conversations.prefix: Smooth Talker:
conversations.from: gpt
conversations.value: A natural leader, you have a way of making people feel confident and capable. You don’t simply boss people around, but people seem willing to follow your direction.
conversations.prefix: Leadership:
conversations.from: human
conversations.value: Your absolute faith in a higher power gives you all the confidence you need that things will go your way. Some may call it luck, but you know where your good fortune comes from.
conversations.prefix: Faith:
conversations.from: gpt
conversations.value: There are some things that you’ve done and will do that requires forgiveness.
  
  You know God forgives all, but that doesn’t stop you from pursuing forgiveness from the ones you love.
conversations.prefix: Forgiveness:
conversations.from: human
conversations.value: You’ve had to leave home behind, and you’re not happy about it. What you learn along the way is going to change you, and that’s okay and maybe even good, but all you really want is to return in one piece.
conversations.prefix: Return Home:
conversations.from: gpt
conversations.value: What lore and truths to change the world can you uncover from this place? What secrets can you discover?
conversations.prefix: Secret Knowledge:
conversations.from: human
conversations.value: Your aim is simple: Amass a fortune so large your descendant’s descendants will live fat and happy all their long years.
conversations.prefix: Seek Fortune:
conversations.from: gpt
conversations.value: Something isn’t right about this whole situation, and it’s been eating at the back of your mind. You’re not sure what’s going on, but you aim to find out.
conversations.prefix: Unravel the Mystery:
conversations.from: human
conversations.value: Not only can you kill with skill and grace, people know you can do so.
conversations.prefix: Deadly:
conversations.from: gpt
conversations.value: You do not give up.
conversations.prefix: Diligent:
conversations.from: human
conversations.value: People like you. They trust you, like to spend time with you, and like to help you when you need it.
conversations.prefix: Affable:
conversations.from: gpt
conversations.value: You always know what to do, how to get things accomplished. Doubt is not a thing you have the luxury for.
conversations.prefix: Confident:
conversations.from: human
conversations.value: Better lucky than dead.
conversations.prefix: Lucky:
conversations.from: gpt
conversations.value: You know the way the world works. You know who gets things done, how to get what you need.
conversations.prefix: Savy:
conversations.from: human
conversations.value: Nobody knows when you’re the one behind something, and you’re usually the one behind something.
conversations.prefix: Subtle:
conversations.from: gpt
conversations.value: If there’s one thing you know, it’s how to not get killed.
conversations.prefix: Survivor:
conversations.from: human
conversations.value: People look to you for guidance and leadership, and with good reason.
conversations.prefix: Respected:
conversations.from: gpt
conversations.value: You know a lot about a great many things.
conversations.prefix: Learned:
conversations.from: human
conversations.value: You’ve got a massive chip on your shoulder. It’s all you can think about.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You’ve transgressed against society in some way, and you’re marked by the experience.
conversations.prefix: Marked:
conversations.from: human
conversations.value: Maybe this isn’t your first hunt. What’s your injury, and how did you get it?
conversations.prefix: Old Injury:
conversations.from: gpt
conversations.value: You don’t like being told what to do. You know what to do already, right?
conversations.prefix: Rebellious:
conversations.from: human
conversations.value: You like to inflict pain and violence. You don’t think there’s anything wrong with that.
conversations.prefix: Vicious:
conversations.from: gpt
conversations.value: You’ve seen and done things that you can’t shake.
conversations.prefix: Haunted:
conversations.from: human
conversations.value: You follow a rigid code of conduct, and it’s often at odds with the things you have to do.
conversations.prefix: Honorable:
conversations.from: gpt
conversations.value: You’re in it for pure discovery; experience is your favorite thing. What experience do you most crave? Why is it a bad idea?
conversations.prefix: Nothing Ventured:
conversations.from: human
conversations.value: You’re learning from someone. What are you learning? Who’s your mentor?
conversations.prefix: Mentor:
conversations.from: gpt
conversations.value: You’ve got it in for someone. Who pissed you off? Why? What are you going to do to them?
conversations.prefix: Grudge:
conversations.from: human
conversations.value: You’ve taken somebody under your wing. Who is it? What do they want from you? Do you even want to teach them?
conversations.prefix: Protégé:
conversations.from: gpt
conversations.value: You’re seeking to undermine the hunt from within. Why? How are you going to do it?
conversations.prefix: Sabotage:
conversations.from: human
conversations.value: You play things close to the chest. What are you hiding? Who are you afraid will discover your secrets?
conversations.prefix: Secrets:
conversations.from: gpt
conversations.value: You fight for a cause of some sort. What are you fighting for? Why? Who opposes you?
conversations.prefix: The Cause:
conversations.from: human
conversations.value: Forbidden romance is exciting, sure, but it can cause a lot of trouble, too. Who’s the object of your affection? Why is it forbidden?
conversations.prefix: Starcrossed:
conversations.from: gpt
conversations.value: Annoted with notes from past hunts, not all of them easy to discern.
conversations.prefix: An Old Map:
conversations.from: human
conversations.value: Someone owes you something. What is it? Who owes you?
conversations.prefix: A Favor:
conversations.from: gpt
conversations.value: Bandages, salves, candles, ritual components. Everything you need to heal the body or calm an unquiet wraith.
conversations.prefix: Medical Supplies:
conversations.from: human
conversations.value: Food, bedrolls, and various odds and ends that help you survive in the wild.
conversations.prefix: Trail Supplies:
conversations.from: gpt
conversations.value: Someone has entrusted you with an important message. What is it? Who do you need to deliver it to?
conversations.prefix: Deliver a Message:
conversations.from: human
conversations.value: You’ve seen things, and they make you scream at night. What are you going to do to put them in your past?
conversations.prefix: Outrun Your Nightmares:
conversations.from: gpt
conversations.value: Somebody you care about is in danger. Get them back. Who is it? Why is it your fault?
conversations.prefix: Save a Friend:
conversations.from: human
conversations.value: You need food and shelter for the night, but you’re short on time.
conversations.prefix: Find Food and Shelter:
conversations.from: gpt
conversations.value: Somewhere along the way you got turned around. What now?
conversations.prefix: Lost:
conversations.from: human
conversations.value: Isolation and constant danger are stressful, and people lash out.
conversations.prefix: Tempers Flare:
conversations.from: gpt
conversations.value: The Blind Albatross has passed through the Great Umbra and right into a severe storm. Natural or unnatural, the ship is taking a violent beating.
  
conversations.prefix: The Storm:
conversations.from: human
conversations.value: Two armies clashed here once, and neither survived.
conversations.prefix: An Ancient Battlefield:
conversations.from: gpt
conversations.value: The close, dimly-lit belly of a ship, stacked high with crates of illicit cargo, dense with the stink of penned animals and unwashed sailors. No room to run. No room to breathe.
conversations.prefix: Down In The Hold:
conversations.from: human
conversations.value: Dank, narrow avenues between the leaning buildings of Fell’s Harbor. They are dimly lit if at all. Lovely place for a murder.
conversations.prefix: The Alleys:
conversations.from: gpt
conversations.value: Where the cook does his work. Strange meats swing from hooks. The smell is mouth-watering. Just don’t look in the pot. (Is that meat moving?)
conversations.prefix: The Mess:
conversations.from: human
conversations.value: A convoluted network of naturally occurring tunnels along the rocky coastline, accessible only at low tide. Monstrous things slide into and out of them.
conversations.prefix: The Ratholes:
conversations.from: gpt
conversations.value: Where the outcasts and the downtrodden live. Shabby wooden domiciles. One errant spark would light the night.
conversations.prefix: Roach-Infested Hovel:
conversations.from: human
conversations.value: Where the doctors do their grisly work. Blood coats the operating table. Spare limbs and scattered bones lay discarded on the floor. 
conversations.prefix: Surgical Theater:
conversations.from: gpt
conversations.value: A dingy, rat-infested tavern near the wharf, where criminals brazenly conduct business in the open.
conversations.prefix: The Butcher's Table:
conversations.from: human
conversations.value: That big crate chained up in the hold is cracked open like an egg. The cargo you were smuggling out of Hell is loose on the ship.
conversations.prefix: Break Out:
conversations.from: gpt
conversations.value: The enemy wheels to port, presenting a broadside bristling with cannons. The air explodes in fire and gun smoke.
conversations.prefix: Broadsides:
conversations.from: human
conversations.value: There are half a dozen of them, with clubs and balled fists. One good shot, and you won’t see land again for a long time.
conversations.prefix: Press Gang:
conversations.from: gpt
conversations.value: The seas churn as tentacles rise above the ship from all sides. In another moment the monster will squeeze the ship to flinders, and suck you all down into its gullet.
conversations.prefix: Kraken:
conversations.from: human
conversations.value: Another crew got here ahead of you, along with their guide, Lucky Winston. A victim of stitchers, Lucky is a grotesque parody of a human being.
conversations.prefix: Rival Crew:
conversations.from: gpt
conversations.value: **Every Character MUST Play Cards On This Obstacle. Describe How Your Character Reacts To This Specific Obstacle.**
  
  The sky is blotted out. That’s not a cloud.
conversations.prefix: Rogue Waves:
conversations.from: human
conversations.value: Chairs thrown, bottles broken, pistol shots fired into the crowd. This is the ripe heart of chaos. Indulge yourself.
conversations.prefix: Tavern Brawl:
conversations.from: gpt
conversations.value: You’ve escaped from Hell, and make your way in the world as a fugitive, driven by nightmarish memories and a need for revenge.
conversations.prefix: Damned:
conversations.from: human
conversations.value: You arrived aboard a merchant vessel or pirate ship, and put down roots here. Maybe you’re punishing yourself for old crimes. Maybe you hope to help someone. Maybe you just like the sound of screams on the evening wind.
conversations.prefix: Expatriate:
conversations.from: gpt
conversations.value: People are always falling to pieces. You put them back together, one way or another.
conversations.prefix: Surgeon:
conversations.from: human
conversations.value: You’re the cabin boy or cabin girl of the ship. Maybe you were born to the life, maybe you were press-ganged. In any case, no one pays attention to you, and you know all the ship’s secrets.
conversations.prefix: Ship's Mule:
conversations.from: gpt
conversations.value: More at home on the rolling deck of a ship than on solid earth, you’ve spent your life on the high seas. If you have it your way, you’ll make your fortune and meet your doom there, too.
conversations.prefix: Sea Dog:
conversations.from: human
conversations.value: You can enter a trance and dream the world around you. You can see into the minds of infernal beings as easily as reading a book.
conversations.prefix: Dream Sight:
conversations.from: gpt
conversations.value: No one ever pays attention to you. You just have one of those faces. Sometimes it’s like a skeleton key.
conversations.prefix: Nondescript:
conversations.from: human
conversations.value: Storms, high seas, becalmed waters — these are simply the playful moods of the sea. You respect it and you honor it, but you do not fear it.
conversations.prefix: Salt in the Blood:
conversations.from: gpt
conversations.value: Everything is for sale, and nothing is beyond your grasp.
conversations.prefix: Wealth:
conversations.from: human
conversations.value: You live on the streets. You know the back alleys and the shadows. You know the right people. Even better, you know the wrong ones.
conversations.prefix: Streetewise:
conversations.from: gpt
conversations.value: You know how to stitch bones and flesh back together — a prized skill in a place where they’re always coming apart.
conversations.prefix: Healer:
conversations.from: human
conversations.value: You’re unfamiliar with the laws and customs of landlubbers, and are easily taken advantage of by lawyers and opportunists.
conversations.prefix: Fish Out of Water:
conversations.from: gpt
conversations.value: You’re wanted. You’re always running, whether it’s from the Black Law or the old companions you double-crossed. You won’t be able to rest until all those old scores are settled once and for all.
conversations.prefix: Fugitive:
conversations.from: human
conversations.value: You’re single-minded to the point of mania. Your narrow focus causes you to lack perspective and gets you into trouble.
conversations.prefix: Obsessive:
conversations.from: gpt
conversations.value: If anybody learns what you’re really up to, the Black Law will drag you away in chains, and you’ll be screaming in the Abyss with the rest of them.
conversations.prefix: Secret Life:
conversations.from: human
conversations.value: Too much is never enough. There’s always another dollar to earn, another deal to be made. If you just push your luck a little bit further…
conversations.prefix: Greedy:
conversations.from: gpt
conversations.value: Money is best made quietly. The black market is teeming with opportunity. Stay low, get rich.
conversations.prefix: Become an Entrepreneur:
conversations.from: human
conversations.value: If you rebuild them, can you make them into someone new? Can you stitch memories from one brain into another? Can you reshape love into hate, or vice versa? Does this make you a god? If so, what does a god do in Hell?
conversations.prefix: Change Their Minds:
conversations.from: gpt
conversations.value: Shake off the rust and return to battle. Prove to all these arrogant, dismissive young pups that the old dog still has teeth.
conversations.prefix: Faded Glory:
conversations.from: human
conversations.value: Find a place to belong. Make yourself valuable. Make them know your worth.
conversations.prefix: Planting Roots:
conversations.from: gpt
conversations.value: You’ve put in your time taking orders. You deserve your own ship. Maybe you’ll take this one.
conversations.prefix: Two Years Before the Mast:
conversations.from: human
conversations.value: The most common ship in the Dark Sea. Two-masted, nimble, and sturdy.
conversations.prefix: Brigantine:
conversations.from: gpt
conversations.value: That little nest of reprobates living under the bridge have caused enough trouble. Go crack some skulls and put an end to it.
conversations.prefix: Clean the Streets:
conversations.from: human
conversations.value: Those fat, heavily guarded merchant ships are bursting with loot. Take it.
conversations.prefix: Plunder a Galleon:
conversations.from: gpt
conversations.value: You need to meet someone from the Sunlit World if you’re going to make money at the black market. Make it happen.
conversations.prefix: Make a Contact:
conversations.from: human
conversations.value: Hit the black market and improve your home or your ship.
conversations.prefix: Go Shopping:
conversations.from: gpt
conversations.value: You were cast out, rebuked, rejected. Perhaps you left on your own. Whatever the cause, whatever the reason, it’s time you returned. Can you regain what you lost?
conversations.prefix: Return From Exile:
conversations.from: human
conversations.value: You’re in love; as a Seraph, such love is intense, dangerous. Worse, another Seraph loves them, too. Can you win the heart of your beloved? What must you do to stop your rival?
conversations.prefix: Thwart Your Romantic Rival:
conversations.from: gpt
conversations.value: As other Seraphs mastered their heritage quickly, you wavered, if only for a moment. But they’ll soon see that you have more power than any of them. Can you let it out?
conversations.prefix: Unleash Your Power:
conversations.from: human
conversations.value: How many times have you brokered arrangements? How many contracts have you signed? How many treaties have you overseen? So why is this one so difficult?
conversations.prefix: Seal the Deal:
conversations.from: gpt
conversations.value: You’ve been lucky so far. You haven’t had to make tough choices, or withstand the cost of failure. But this is your greatest challenge. What will you give up to achieve your goal?
  
conversations.prefix: Sacrifice What Is Dear:
conversations.from: human
conversations.value: Poachers and outlaws often hide in the woods — but so do rebels, deposed kings, sorcerers, and monsters…
conversations.prefix: Deep Forest:
conversations.from: gpt
conversations.value: Each town and city has a marketplace, and every one is a hotbed of commerce, rumormongering, thievery, and at times even darker deeds.
conversations.prefix: Marketplace:
conversations.from: human
conversations.value: Occasionally, in the lost and forgotten corners of the land, one stumbles across the ruins built of a strange, ochre stone.
conversations.prefix: Ruins:
conversations.from: gpt
conversations.value: An enemy has hired a skilled assassin to kill you.
conversations.prefix: Daggers in the Night:
conversations.from: human
conversations.value: Someone has cast a spell on you.
conversations.prefix: Dark Magic:
conversations.from: gpt
conversations.value: He knows what you need to know. You just have to find a way to make him divulge the information.
conversations.prefix: Informer:
conversations.from: human
conversations.value: A person of power and influence expresses obvious “romantic” interest in you.
conversations.prefix: Seduction:
conversations.from: gpt
conversations.value: A lord’s hand-picked soldiers are among the best his army has to offer.
conversations.prefix: Royal Guards:
conversations.from: human
conversations.value: Knowing who you are and what you’ve done, few people trust you or want to have anything to do with you.
conversations.prefix: Bloodstained:
conversations.from: gpt
conversations.value: Your beloved abandoned you for another during the war, and you still haven’t gotten over it.
conversations.prefix: Lost Love:
conversations.from: human
conversations.value: You have sworn a pact with a mystical being as part of your magical training, and it sometimes demands services from you.
conversations.prefix: Pact:
conversations.from: gpt
conversations.value: You have sworn allegiance to one of the gods, and this loyalty overrides all others.
conversations.prefix: Pious Obligation:
conversations.from: human
conversations.value: Not all the wounds inflicted by war were physical. Find a way to heal the injuries done to your mind, your soul, or both.
conversations.prefix: Heal the True Wound:
conversations.from: gpt
conversations.value: A life without love is a hollow thing. Find the love that will ease your heart — or rekindle a flame of love that died during the war.
conversations.prefix: Heart’s Desire:
conversations.from: human
conversations.value: You seek to learn more. This may mean arcane secrets, or understanding the gods’ purpose. Acquiring it could bring you both wisdom and power.
conversations.prefix: The Greater Lore:
conversations.from: gpt
conversations.value: Something you did during the war haunts you still. You must somehow exorcise that demon.
conversations.prefix: Ease Your Tormented Soul:
conversations.from: human
conversations.value: A divine (or demonic) being has put an obstacle in your path. You must overcome it if you hope to succeed.
conversations.prefix: Divine Obstacle:
conversations.from: gpt
conversations.value: Someone intends to see you dead. Survive the attack — and then take your well-deserved revenge.
conversations.prefix: Live and Strike Back:
conversations.from: human
conversations.value: Some curse or dark magic lies over the land like a shroud. Dispel it, or better yet find and destroy the source, or all hope shall perish.
conversations.prefix: Banish the Shadow:
conversations.from: gpt
conversations.value: The White Horse is eager to carry you to this liminal world of shadows, mists, ghosts, and fae. You’ll be lost here if you linger too long.
conversations.prefix: The Pale:
conversations.from: human
conversations.value: En route to a secret rendezvous, you are hopelessly lost. Find your way back, or your allies will suffer.
conversations.prefix: Lost in the Catacombs:
conversations.from: gpt
conversations.value: Your scheme to cheat at the gambling den has failed, and the funds you had hoped to amass continue to elude you.
conversations.prefix: Sixes and Sevens:
conversations.from: human
conversations.value: You commune with spirits and enter other dimensions. Vast possibilities undreamed of by others are yours.
conversations.prefix: Beyond the Pale:
conversations.from: gpt
conversations.value: You see where situations are headed; you know who wants what. Then you set yourself up to make it all happen.
conversations.prefix: Stack the Deck:
conversations.from: human
conversations.value: The freedom of having nothing is yours, and you take great risks because of it. And they who risk much often gain more.
conversations.prefix: Nothing to Lose:
conversations.from: gpt
conversations.value: You are so lost in your mission that you would find glory in dying for it. Enemies who discover this will exploit your urge toward martyrdom.
conversations.prefix: Death Wish:
conversations.from: human
conversations.value: If there’s an easier way, you’ll take it — even if the odds of success are worse. It’s not that you’re lazy, exactly. You’re just impatient. Or so you tell yourself.
conversations.prefix: Shortcut Addiction:
conversations.from: gpt
conversations.value: You go where you should not. Boundaries are challenges, invitations, temptations.
conversations.prefix: Trespasser:
conversations.from: human
conversations.value: You can’t get past your emotional wounds. Slights and injustices boil inside you and never cool.
conversations.prefix: Paralyzing Grudge:
conversations.from: gpt
conversations.value: You act first and think later… sometimes too late. Strategy is for generals. Hand-to-hand combat wins fights.
conversations.prefix: Impetuosity:
conversations.from: human
conversations.value: Your life is one joyous caper after another. While others wring their hands over what can’t be helped, you savor the pleasures and treasures that this life offers.
conversations.prefix: Get In & Get Out:
conversations.from: gpt
conversations.value: The suffering can go on no longer — how far will you go to stop it? Is it your place to wield the killing blow?
conversations.prefix: Make It End:
conversations.from: human
conversations.value: Who is lying to you? Why? Will it crush the life out of you once you find your answers?
conversations.prefix: Unmask the Deceiver:
conversations.from: gpt
conversations.value: You need to play these cards right. If you’re discovered cheating, it might mean the loss of more than a hand… it could mean your life.
conversations.prefix: Marked Cards:
conversations.from: human
conversations.value: The gauntlet’s been thrown down, and you must venture into enemy territory. Do all you can to make ready.
conversations.prefix: Descend into Hell:
conversations.from: gpt
conversations.value: You’ve made them trust you. Now flip your loyalty.
conversations.prefix: Doublecross:
conversations.from: human
conversations.value: The map, the book, the holy relic — track it down and use it, or exchange it for something more valuable.
conversations.prefix: Find What's Needed:
conversations.from: gpt
conversations.value: When they least expect it, go at them with everything you’ve got.
conversations.prefix: Sneak Attack:
conversations.from: human
conversations.value: You dream big and act boldly. You’re not afraid to do the unorthodox — or the underhanded — if it gets results. In your case, it does.
conversations.prefix: Judicious Risk:
conversations.from: gpt
conversations.value: You are an extremely bad judge of character. You often end up hanging with the wrong crowd regardless of your intentions.
conversations.prefix: Bad Company:
conversations.from: human
conversations.value: You have an invention to suit every situation. Some of them even work as intended.
conversations.prefix: Wonderful Toys:
conversations.from: gpt
conversations.value: Something about you makes people want to spill their secrets. You have a way of reassuring others.
conversations.prefix: People Confide in Me:
conversations.from: human
conversations.value: **OPTIONAL**
  
  The thing is, what you’re doing right now? It would make for excellent field research material. So. Do what you have to do, but take notes and samples while you do it.
conversations.prefix: Active Research:
conversations.from: gpt
conversations.value: Sometimes you just miss your target. This time, you really missed your target.
conversations.prefix: Misfire:
conversations.from: human
conversations.value: Tugging on the primordial essence of all things tends to draw attention to things sensitive to that. What you just did? Yeah, you woke something up and it’s coming to find you.
conversations.prefix: You Woke Something Up:
conversations.from: gpt
conversations.value: These are old school spells in a dead language. The pages themselves are imbued with power.
conversations.prefix: An Ancient Grimoire:
conversations.from: human
conversations.value: Something is holding you back. Whether it’s a velvet rope, a circus curtain, a tall fence, or a bad memory, it’s time to move on.
conversations.prefix: Escape Your Prison:
conversations.from: gpt
conversations.value: You see everything through Him- or Her-colored glasses. You wonder what they’d think about what you’re doing right now, and God help you if they’re in the same room as you.
conversations.prefix: Unrequited Love:
conversations.from: human
conversations.value: It could be black cats, it could be wearing the same unwashed socks for every baseball game, but some part of your brain is convinced the world will crumble if you don’t follow the pointless rules you’ve put in place to follow.
conversations.prefix: Superstitious:
conversations.from: gpt
conversations.value: Something has consumed your life and afterlife. Grief, loss, fear — whatever it is, it’s a heavy burden. You must find the thing, or do the act, that allows you release. You can’t live in the past forever. It’s time to make a new life for yourself.
conversations.prefix: Let Go:
conversations.from: human
conversations.value: You hurt someone in your past, and you hid from it during life. You have another chance in the afterlife to make it right.
conversations.prefix: Never Too Late:
conversations.from: gpt
conversations.value: These small jewels are infinitely valuable, representing the lost souls of Heaven and Hell. They whisper to you where they need to go.
conversations.prefix: Jeweled Souls:
conversations.from: human
conversations.value: Sometime in your past, you were split. Part of you died. You need to find that piece of yourself and become whole again.
conversations.prefix: Your Lost Self:
conversations.from: gpt
conversations.value: The dead have come back from their graves. Find out why, and end the threat.
conversations.prefix: The Dead Are Rising:
conversations.from: human
conversations.value: You can sense things about people, places, and things that most others miss.
conversations.prefix: Insightful:
conversations.from: gpt
conversations.value: You trust your own mind and reason above all. You can draw on past experience and make clever deductions.
conversations.prefix: Rational:
conversations.from: human
conversations.value: Something in your past can never, ever be revealed. If someone found out, you’d be at their mercy. If it became general knowledge, it would cost your life.
conversations.prefix: Deadly Secret:
conversations.from: gpt
conversations.value: You learned a valuable and rare skill from a master. Martial arts? Spellwork? Whatever it is, be careful who sees you use it…
conversations.prefix: Secret Training:
conversations.from: human
conversations.value: A page (or a few pages) from an old book. Depending on what is written there, this fragile paper may be worth more than rubies.
conversations.prefix: Page from the Past:
conversations.from: gpt
conversations.value: If this falls into the wrong hands, the consequences will be disastrous. Defend it, hide it, save it. Just don’t lose it.
conversations.prefix: Protect an Artifact:
conversations.from: human
conversations.value: You’re told something too good to be true. Find out if it’s a lie.
conversations.prefix: Verify a Story:
conversations.from: gpt
conversations.value: The waters of this spring are clear and cold. But no animals drink here. Perhaps they know something you don’t?
conversations.prefix: Mystic Spring:
conversations.from: human
conversations.value: A place of quiet and calm contemplation, where holy men and women meditate on sacred texts and principles.
conversations.prefix: Monastery:
conversations.from: gpt
conversations.value: This village has seen better days — old farmers move sadly about their business, and harvest crops wilt on the stalk.
conversations.prefix: Beleaguered Village:
conversations.from: human
conversations.value: When you promised aid, you didn’t think it would be quite this difficult.
conversations.prefix: Pledged to a Futile Cause:
conversations.from: gpt
conversations.value: Something vicious is after you, tearing up the ground (or the sky!) with its pursuit.
conversations.prefix: Outpaced:
conversations.from: human
conversations.value: Rocks tumble from high cliffs. A torrent rages across your path. Whirlwinds lash the sand. You’ll go no further this way.
conversations.prefix: Natural Obstacle:
conversations.from: gpt
conversations.value: This authority feels quite strongly that you should abandon your quest and stay here.
conversations.prefix: Enticed to Remain:
conversations.from: human
conversations.value: The locals are furious with you. Can you fight your way out? Probably. But who knows how much destruction you’ll cause…
conversations.prefix: Angry Locals:
conversations.from: gpt
conversations.value: The course of true love never did run smooth, especially not for exiled celestial generals and divine monsters of all varieties. Whether requited or not, enormous forces separate you and your beloved. Either way, this won’t be fun.
conversations.prefix: Scorned Love:
conversations.from: human
conversations.value: These sacred teachings inspire awe and devotion in those who hear them and wish to understand.
conversations.prefix: Sacred Teachings:
conversations.from: gpt
conversations.value: The natural features shelter the cove from the waves and storms, making it an ideal place to land small boats.
conversations.prefix: A Safe Cove:
conversations.from: human
conversations.value: Somewhere there’s a warm dry bed. That place is not here. This is a long grey stretch of storm-wracked rocks. You might want to try to get to the other place.
conversations.prefix: A Stormy Beach:
conversations.from: gpt
conversations.value: The trees stop suddenly, giving way to tall green grass and a single intricately-worked stone of unknown purpose.
conversations.prefix: The Stone’s Clearing:
conversations.from: human
conversations.value: People are afraid, and people who are afraid make poor decisions.
conversations.prefix: Fear, Uncertainty, and Doubt:
conversations.from: gpt
conversations.value: Not so much as some hardtack and a bottle of ale. Without some basic supplies you’re doomed.
conversations.prefix: No Supplies:
conversations.from: human
conversations.value: The spells cast here are an older stranger magic than anything you’ve seen before, and they don’t seem to like you.
conversations.prefix: Old Magic:
conversations.from: gpt
conversations.value: A rocky coast, littered with familiar and unfamiliar shipwrecks for as far as they eye can see butt up against an equally endless blue sea. Who knows where you are..
conversations.prefix: Lost:
conversations.from: human
conversations.value: After a while the perpetual grey mist (or is it a fine rain?) starts to seem magical, like it’s out to get you. Even if it’s not, it’s still like walking through a cloud.
conversations.prefix: Grey Mist:
conversations.from: gpt
conversations.value: There’s power here for sure, but where is it from? How does it work? How can you take advantage of it?
conversations.prefix: Decipher an Arcane Power:
conversations.from: human
conversations.value: You are wounded, cold and wet. You’ll need someplace to sleep and eat, maybe a fire to keep the animals at bay.
conversations.prefix: Make a Camp:
conversations.from: gpt
conversations.value: Maps are easy to come by, but a good map is something special.
conversations.prefix: A Good Map:
conversations.from: human
conversations.value: Like nothing you’ve ever seen, can this be a natural creature even on this new land?
conversations.prefix: A Strange Carcass:
conversations.from: gpt
conversations.value: Once you see how magic works, it’s all so simple.
conversations.prefix: Arcane Insight:
conversations.from: human
conversations.value: The leaves are all the wrong shapes, but people say they can drive off a demon or cure a surplus of blood.
conversations.prefix: Strange Herbs:
conversations.from: gpt
conversations.value: The dig site fills with water and mud. Protect the artifacts!
conversations.prefix: Rains From A Clear Night Sky:
conversations.from: human
conversations.value: **Nathaniel Only**
  
  Are you dreaming or is this real?
  
  Your past, your whole life are a series of flashing images. You've been able to piece them together with mixed success but this latest vision troubles you. You don't recall ever being in such a fierce storm before but your recent dream has filled you with a dread you have never felt before.
conversations.prefix: The Vision:
conversations.from: gpt
conversations.value: **May Only Be Attempted By Someone Who Has The 'Mysterious Statuette' Card**
  
  Who can decipher these ancient markings on the figurine? How do they do it?
conversations.prefix: Ancient Writings:
conversations.from: human
conversations.value: **May Only Be Taken If The Figurine Text Is Deciphered - (PM For Details )**
  
  Read words that have gone unread for generations.
  
  
conversations.prefix: Deciphering:
conversations.from: gpt
conversations.value: Get word out about what’s happening at the dig site.
conversations.prefix: Warn the World:
conversations.from: human
conversations.value: Set foot in a new or ancient place before someone else can despoil it.
conversations.prefix: Be The First:
conversations.from: gpt
conversations.value: Statues, some carved from stone, some from tree trunks, stand in this clearing like a meeting of a dozen artificial ambassadors.
conversations.prefix: Enigmatic Statue Garden:
conversations.from: human
conversations.value: The beach here is a rusty tangle of wrecks upon wrecks—a storied landscape of maritime disasters spanning a century or more.
conversations.prefix: Shore of Wrecks:
conversations.from: gpt
conversations.value: What was this place? Who made it? Where did they go?
conversations.prefix: Puzzle Out the Ruin:
conversations.from: human
conversations.value: Find something of value in the rusting shipwrecks on this beach—if you can.
conversations.prefix: Pillage the Wrecks:
conversations.from: gpt
conversations.value: Wherever you are, you should acquire artifacts (or treasures) so others will believe you when you get home.
conversations.prefix: Treasures of Yore:
conversations.from: human
conversations.value: There’s knowledge you need. Others may try to convince you it doesn’t exist or is unobtainable but you know better and refuse to stop until you collect it.
conversations.prefix: Obtain Missing Magic:
conversations.from: gpt
conversations.value: In exchange for power, you made a deal for a soul. But you didn’t realize it wasn’t for your soul, but an innocent. You will find a way to rescue her spirit from the beyond, even if that means you’ll have to go there yourself.
conversations.prefix: Infernal Pact:
conversations.from: human
conversations.value: A group of bounty hunters stalks you. You intend to get them before then get you!
conversations.prefix: Hunters & Hunted:
conversations.from: gpt
conversations.value: You search for a way to chain the beast within. Be it an artifact, or magical ritual, you search for a way to suppress the monster inside you.
conversations.prefix: Shackle the beast:
conversations.from: human
conversations.value: You have found the Lost City at last. The days of the Old Princes have long faded from memory. Now, the time has come to revive them.
conversations.prefix: Discover the True History:
conversations.from: gpt
conversations.value: To truly learn about other cultures, you cannot be an impassive observer.
conversations.prefix: Connect:
conversations.from: human
conversations.value: The knowledge and artistry of previous generations is a gift. It should be protected for the future.
conversations.prefix: Preserve the Past:
conversations.from: gpt
conversations.value: A set of various tools and other helpful objects to aid one in bypassing bothersome things such as locks.
conversations.prefix: Thieves Tools:
conversations.from: human
conversations.value: Traps
conversations.prefix: Traps:
conversations.from: gpt
conversations.value: March From The Tomb
conversations.prefix: March From The Tomb:
conversations.from: human
conversations.value: A Halfling Camp
conversations.prefix: A Halfling Camp:
conversations.from: gpt
conversations.value: This curious device is capable of projecting an ethereal sphere that shows the current position of stars, planets and other celestial bodies as they are seen in the fixed lands of Aerith. This device makes celestial navigation to and from the lands beyond the Umbra child's play.
conversations.prefix: Celestial Resonance Projector:
conversations.from: human
conversations.value: Orbital Theodolite
conversations.prefix: Orbital Theodolite:
conversations.from: gpt
conversations.value: Umbra Navigation Charts
conversations.prefix: Umbra Navigation Charts:
conversations.from: human
conversations.value: Supply Crates
conversations.prefix: Supply Crates:
conversations.from: gpt
conversations.value: Spare Coffins
conversations.prefix: Spare Coffins:
conversations.from: human
conversations.value: Travel Documents
conversations.prefix: Travel Documents:
conversations.from: gpt
conversations.value: Letter of Mark
conversations.prefix: Letter of Mark:
conversations.from: human
conversations.value: A rust covered but still functioning grappling hook. There is plenty of rope around in a wide array of integrity. You should find some that can hold your weight with little effort.
conversations.prefix: Grappling Hook:
conversations.from: gpt
conversations.value: Your good looks are extremely memorable.
conversations.prefix: Goregeous:
conversations.from: human
conversations.value: You possess devilishly handsome good looks, or a laugh that melts hearts, or all the right curves, or maybe a smile that makes people weak in the knees.
conversations.prefix: The Look:
conversations.from: gpt
conversations.value: Artifact Cache
conversations.prefix: Artifact Cache:
conversations.from: human
conversations.value: Solar Sextant
conversations.prefix: Solar Sextant:
conversations.from: gpt
conversations.value: Calculate a New Bearing
conversations.prefix: Calculate a New Bearing:
conversations.from: human
conversations.value: **May Only Be Taken If Pillage The Wrecks or Wreck of the 'Starlight' Outcome is Strong**
  
  Packed neatly in a small wooden crate, lined with straw is a strange figurine depicting a strange figure. The base is covered in some sort of hieroglyphics. It is cast in what appears to be bronze 
conversations.prefix: Mysterious Statuette:
conversations.from: gpt
conversations.value: The largest city on the island of Saint Sebastian in the Black Shore Islands. Technically it is a holding of the kingdom of Estania, but there is no mistaking it like the rest of the archipelago, is firmly in the control of the Republic of Pirates.  
conversations.prefix: Lost Port - The Island of Saint Sebastian:
conversations.from: human
conversations.value: A set of worn, iron keys.
conversations.prefix: Keys:
conversations.from: gpt
conversations.value: **May Only Be Taken If 'Lost' Has A Strong Outcome.**
  
  A supply of fresh, clean drinking water. In some places this is worth more than gold. Use it wisely.
conversations.prefix: Fresh Water:
conversations.from: human
conversations.value: A prison cell.
conversations.prefix: Prison Cell:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're just not good at anything involving hitting a distant target.
conversations.prefix: Poor Aim:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's not that you go out of your way to hurt but you simply don't have the empathy to understand the feelings of others. One of your biggest struggles is pretending to be a normal member of society.
conversations.prefix: Callous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: No-one knows much about you, outside of whispered gossip & rumour. And that’s the way you like it. What lengths will you go to to keep your past hidden and why?
conversations.prefix: A Mystery:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Since the day your mother died, something has been strange about you. Due to your lack of control, it was years before it was discovered you could do something naturally that hadn’t been seen in over a thousand years. You can shape Eldritch energy to your will, something that takes brilliant minds of the University years of study you can do without a second thought. However, when calling on this ability your physically form is unable to interact with your surrounding, but others nay still interact with or injure you.
  
conversations.prefix: Bonded Pact:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Freya has been through much, she has a great understanding of how people feel.
conversations.prefix: Empathy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is more to the Albatross than meets the eye. You have some time to learn as many of its secrets as you can.
conversations.prefix: Explore The Ship:
conversations.from: gpt
conversations.value: A katana and wakizashi. Both of which pulse with a hidden power than can be felt even by those who have no command of arcane magic.
conversations.prefix: Thunder & Heaven:
conversations.from: human
conversations.value: This sinister weapon was a favorite of slavers before the time of the Battle of Red Tide. It has fallen out of favor with most civilised people as it is considered too cruel for most people's taste. It is still popular among pirates and those orcs who remain as enslaved gladiators in Haelstir.
conversations.prefix: Whip Sword:
conversations.from: gpt
conversations.value: Turn Back The Beast
conversations.prefix: Turn Back The Beast:
conversations.from: human
conversations.value: Arcanite Shard
conversations.prefix: Arcanite Shard:
conversations.from: gpt
conversations.value: Gotcha!
conversations.prefix: Gotcha!:
conversations.from: human
conversations.value: Among the jobs Caius has posted is a rotation in the crows nest. Scan the horizons. Even these days, you never know who you could run into on the high seas.
conversations.prefix: Keeping Watch:
conversations.from: gpt
conversations.value: Among the jobs Caius has posted is a rotation mopping the saltwater off the main decks. If you keep your eyes and ears open, you may learn something.
conversations.prefix: Swab the Deck:
conversations.from: human
conversations.value: Among the jobs Caius has posted is a rotation helping Sammi prep food for meals aboard the ship. She has you running between the galley and the cargo hold, giving you a few minutes here and there to further explore the ship.
conversations.prefix: Prep-work:
conversations.from: gpt
conversations.value: This Sark character is up to something, Perhaps you can come up with a clue regarding his motives by examining what he has already acquired.
conversations.prefix: The Scheming Admiral:
conversations.from: human
conversations.value: **PM NARRATOR BEFORE WRITING**
  The research material from the first expedition as well as what Alton has come up with could yield some valuable clues about where you are going and what to expect. Do you find something they both missed?
conversations.prefix: Mysteries of the Past:
conversations.from: gpt
conversations.value: Celestial navigation on Aerith is tricky. Using it to move beyond the Umbra and back is baffling. Maybe you could learn how to do it, or at least some of it.
conversations.prefix: Routes in the Stars:
conversations.from: human
conversations.value: The strange gauntlet that Alton showed you all earlier is on the table in the conference room. Does it have any secrets to reveal? Anything that might have been missed?
conversations.prefix: The Gauntlet:
conversations.from: gpt
conversations.value: The mere mention of Admiral Sark makes the captain's blood boil. What he really took from her isn't on that list...
conversations.prefix: Bitter Memories:
conversations.from: human
conversations.value: Alton and Professor Rass have compiled a bewildering amount of data. Learn what you can, it could come in handy later. 
conversations.prefix: Study the Research:
conversations.from: gpt
conversations.value: A list of the artifacts known to be in Admiral Sark's possession. What are they? What do they have in common? What might he be doing?
conversations.prefix: Sark's List of Stolen Artifacts:
conversations.from: human
conversations.value: Alton shows you how to use some of his navigation equipment. It's not a bad idea to have more than one or two people on board who know how to do it.
conversations.prefix: Learn to Navigate the Stars:
conversations.from: gpt
conversations.value: The ancient gauntlet hides a few clues that could prove useful... at the right time.
conversations.prefix: Etched in Steel:
conversations.from: human
conversations.value: It has to unlock something... somewhere. Where did this key come from? Where did you manage to find it?
conversations.prefix: A Rusty Key:
conversations.from: gpt
conversations.value: A list of artifacts now in the possession of Admiral Sark.
conversations.prefix: Sark's List:
conversations.from: human
conversations.value: Jhy'Vin Research
conversations.prefix: Jhy'Vin Research:
conversations.from: gpt
conversations.value: Celestial Navigation
conversations.prefix: Celestial Navigation:
conversations.from: human
conversations.value: During your duties, you overhear some VERY interesting information about members of the crew or members of the expedition. This information may prove quite useful later on...
conversations.prefix: Ship Gossip:
conversations.from: gpt
conversations.value: A Rusty Key... where did this come from?
conversations.prefix: A Rusty Key:
conversations.from: human
conversations.value: An ancient gauntlet from somewhere beyond the Umbra. It was one of the few pieces of hard evidence that came back to the temple from Gavin Rass' failed expedition. It was returned by the only surviving member of the expedition, Rhiven Harshtide.
conversations.prefix: An Ancient Gauntlet:
conversations.from: gpt
conversations.value: **Trench Only**
  
  Nathaniel may be a bit strange but he's demonstrated that he's not a liar. His dream or vision must be quite clear to cause him to beg you to find someone to listen to his warning. The captain would be the obvious choice, but she's not approachable and it is quite possible that she's more than a little mad at you. Perhaps someone else will listen to you...
conversations.prefix: "You have to listen!":
conversations.from: human
conversations.value: **May Only Be Taken if "You Have To Listen!" Had a Positive Outcome**
  
  Dream, prophecy or dumb luck - Nathaniel's warning made sense and may have even saved a few lives. Maybe it's worth cutting him some slack?
conversations.prefix: Beware the Starlight:
conversations.from: gpt
conversations.value: **May Only Be Taken If 'The Vision' Had A Positive Outcome**
  
  With patience, determination and study the nature of your dream and its warning is far more clear to you. The insight may not be perfectly clear, but it may prove useful at some point.
conversations.prefix: "I Know This Place":
conversations.from: human
conversations.value: **Caius Only**
  Rillian is acting strange. Sure, she's still mourning the loss of Anson, but there has been a growing sense of fatalism and self destructive determination about her lately that you find quite troubling. It's time to talk to her and find out what the trouble is. Maybe there is something you can do to help. 
conversations.prefix: "We Need to Talk":
conversations.from: gpt
conversations.value: **Caius Only**
  Rillian is acting strange. Sure, she's still mourning the loss of Anson, but there has been a growing sense of fatalism and self destructive determination about her lately that you find quite troubling. It's time to talk to her and find out what the trouble is. Maybe there is something you can do to help. 
conversations.prefix: "We Need to Talk":
conversations.from: human
conversations.value: **May Only Be Taken If "We Need To Talk" Had A Positive Outcome**
  
  Rillain hinted to what she has up her sleeve. She isn't looking for approval. She will do what she will. As first mate aboard the Blind Albatross, you have an obligation to her, to the ship and the rest of the crew.
conversations.prefix: "All I Ask Of You":
conversations.from: gpt
conversations.value: The ship is going to make landfall somewhere along the southern coast of the continent of Jhy'Vin. Before you get there, it would be best to organize yourselves and take into consideration your current assets and liabilities. You were hired to protect the excavation but can you organize into an efficient team?
conversations.prefix: We Need A Plan:
conversations.from: human
conversations.value: **Take One For Each Card You Play On 'We Need A Plan'**
  
  After a lengthy meeting with your comrades and the crew of the Blind Albatross, you have a good idea as to the scope of what everyone is bringing to the table. This knowledge may prove useful at some point.
conversations.prefix: Skills & Powers:
conversations.from: gpt
conversations.value: By some grand design, you are meant to accomplish something spectacular with your life. Your true destiny has yet to unfold and it seems nothing can stop it from unfolding.
conversations.prefix: Great Destiny:
conversations.from: human
conversations.value: This ship obviously ran aground on a shallow, hidden coral reef. It is overgrown with vegetation but seems to be in reasonably stable condition but it has certainly been abandoned for some time.
conversations.prefix: Wreck of the 'Starlight':
conversations.from: gpt
conversations.value: Like nothing you’ve ever seen, can this be a natural creature even on this new land?
conversations.prefix: A Strange Carcass:
conversations.from: human
conversations.value: Where the beach ends, a sheer rock wall begins stretching as far as the eye can see in both directions.
conversations.prefix: The Cliffs of Jhy'vin:
conversations.from: gpt
conversations.value: You really care about those around you, but you don't always seem to understand the nuances of the interaction around you.
conversations.prefix: Naive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Having just been spat out by the universe has few advantages.  One tangible one is that you have pertinent information about the journey at hand and the veracity of this wild tale.
conversations.prefix: Time Traveller:
conversations.from: gpt
conversations.value: Freya's musical prowess are enough to make a lion purr.
conversations.prefix: Musician:
conversations.from: human
conversations.value: Violence is a last resort, always. Even better if it is never necessary in the first place.
conversations.prefix: Pacifist :
conversations.from: gpt
conversations.value: You can look at the reality of inevitability and through this stay grounded in extreme situations. Some things will always be the same, but because of this you gain a sense of strength. 
conversations.prefix: Fatalistic:
conversations.from: human
conversations.value: You excel when it comes to understanding the positioning of stars and other celestial bodies. The night sky is more than just a beautiful sight, it's a map. 
conversations.prefix: Celestial Observer:
conversations.from: gpt
conversations.value: You just have a knack for growing plants. You take great care for helping new life to flourish.
conversations.prefix: Green Thumb:
conversations.from: human
conversations.value: Asking too many questions will sometimes get you no where, or worse into a dangerous situation. A curious mind can't always find an answer to every question.
conversations.prefix: Curious:
conversations.from: gpt
conversations.value: Time lingers around you and sometime bits of the past reveal themselves.
conversations.prefix: Echoes of Memory:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a hard time speaking in front of a crowds. In fact, even speaking to a small group gives you intense anxiety. 
conversations.prefix: Stage Fright:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Dabbling with the *Fraternus Necrotis* had its price. Some artefact or entity has possession of your mind, body and soul. You're still trapped in there unable to do anything but experiencing it all, the worst kind of torture.
conversations.prefix: Possessed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Cannot give up!
conversations.prefix: Obstinate:
conversations.from: gpt
conversations.value: A mortal mind can only hold so much before it breaks.
conversations.prefix: trapped in memory:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: **May NOT Be Attempted If 'Tempers Flair' Has A Negative Outcome**
  
  You've lost some friends along the way. Before moving on, perhaps it would be best to honor them in some way. If you still have their remains, you could hold a burial service and if not, you can take a moment to express your sentiments or say a prayer.
conversations.prefix: Honor The Dead:
conversations.from: gpt
conversations.value: A worn, but serviceable and functioning black powder firearm.
conversations.prefix: Flintlock Pistol:
conversations.from: human
conversations.value: A standard companion of sailors from all walks of life. An ideal weapon for repelling boarders as well as day to day tasks aboard a ship. 
conversations.prefix: Naval Cutlass:
conversations.from: gpt
conversations.value: **May Only Be Taken If 'Wreck Of The Starlight' Has a Strong Outcome**
  
  A curious weapon, this appears to be a sturdy flintlock pistol with the added benefit of a deadly axe at the end of the barrel. Not a bad idea for close encounters.
conversations.prefix: Flintlock Pistol-Axe:
conversations.from: human
conversations.value: This coast is littered with shipwrecks of all kinds. Many still carry flags, banners and pennants from unfamiliar countries. Many ships are of a design that is so alien to you, your mind cannot fathom how these vessels functioned at all, much less how they met their end in this strange place.
conversations.prefix: Ships From Unknown Shores:
conversations.from: gpt
conversations.value: Your experiences have made you stronger. Your determination and your resolve will serve you well should you meet with adversity.
conversations.prefix: Ready For Anything:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to support those you care for even if it's trouble for you. It doesn't matter the cost as long as you can help them.
conversations.prefix: Caring:
conversations.from: gpt
conversations.value: You notice things others were normally pass over. Details are not lost on you.
conversations.prefix: Attentive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It has never let you down, when in doubt listen to that feeling in your gut, that quite voice in your head warning you, duck when the hairs on your neck stand.  In other words- trust yourself. You are a creature of the high seas, you don't survive on luck alone.
conversations.prefix: Raw Instinct: