conversations.from: system
conversations.value: In these parts of the world, life is not precious, and most often not very long. The lands are plagued by terrific beasts and the atrocities of war. The Endless War has raged on for years, all the known peoples take part in it, be it for religion, resources, power or pride.
  
  Solely neutral remains the Argent City, set in the center of this whole mess. Secured with massive walls and ruled by the City's Hand, consisting of the Mancers', Blenders', Trappers', Peacers' and Scolders' most powerful member each. The rulers make a point of staying independent, exerting a hands-off approach in matters of war and religion, while keeping trade relations with nearly everyone else, by river, land and sea. Heaps of merchants, ambassadors and priests go after their business here, haggling for goods, souls and upper hands. The Argent City stands a safe haven in a world full of turmoil. 
  
  But everything in the world is prone to change, and someday someone will bring change here, they just don't know it yet. They are the Creeps of Argent City.
  
  ========================================
  
  *GUIDELINES:* 
  
  *// This is NOT CLASSICAL FANTASY, but rather a gritty, dirty, even pulpy setting, loosely (Loosely!) inspired by **early 17th century** Europe and its tech level. NO MAGIC and no elves and the like, ONLY HUMANS. But to spice things up there shall be crazy monstrous NASTY BEASTS in the wilds and ALCHEMY with crazy monstrous nasty effects . A LITTLE OCCULTISM, visions, omens and such will be existent, though rarely. I don't mind graphic content and language at all.*
  
  *// I'm hoping for 4-5 PLAYERS, one for each of the five main Houses. You are initiates for the Creeps, a mostly secret organisation, seemingly launched by a faction in close vicinity to the ruling circle, intended as tool to perform special tasks, which require a diverse skill set.*
  
  *// We'll BUILD THIS WORLD TOGETHER, preset is only, what's written in this introduction and my custom cards. Everything else we'll make up together and on the fly. Everything should fit into the setting, though.*
  
  *// Please read the custom cards I provided to get a feeling for the style I'm going for. Stick to the nature cards, but feel free to customize the strength, weakness and subplot cards. I would love to see at least one custom card per player.*
  
  *// The default culture and look for the setting should be central european-ish, but feel free to give your char another heritage entirely, inspired by real world or not. Just explain what brought him/her to the Argent City and what got him to the Creeps, but there's no wall-of-text in the bio needed. Fleshing out can take place later.*
  
  *// RESPECT THE OTHER PLAYERS. You only control your own character. On the other hand, you are encouraged to take control of the NPCs. Just stick to my stated descripions and outcomes. Exceptions in both cases should be clarified per comment column.*
  
  *// You are encouraged to go crazy and creative with worldbuilding and establishing stuff. Just RESPECT THE FICTION! Pay attention to the others' moves, react to them if possible and take the already established details and the tone into account.*
  
  *// If this intro doesn't put you off, then this might be just right for you. This is my first game as narrator, so I'd welcome your feedback. See you, then!*
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Filled with some top-notch gunpowder, this barrel is easily carried on the body, thanks to the helpful chord attached to it.
conversations.prefix: A Powder Keg:
conversations.from: gpt
conversations.value: The recent issue of the well-informed local newspaper wields all kinds of possibly helpful material.
conversations.prefix: The Argent City Gazette:
conversations.from: human
conversations.value: Put into an useful little wooden box, these glasses primarily help with reading exercises, what else?
conversations.prefix: Reading Glasses:
conversations.from: gpt
conversations.value: A beautiful and perfectly workable violin, a delicate and quite valuable instrument. Take good care of it.
conversations.prefix: Four-Stringed Fiddle:
conversations.from: human
conversations.value: [What temporary effects do they produce? Edit this Asset card after your own liking. You have to spend one use to do so, but i factored that in.]
conversations.prefix: Vials of [Tincture]:
conversations.from: gpt
conversations.value: No matter what the Whitely Gentlewoman demanded, but you got some other person to report to. Do it or don't, but eventually you have to make a decision.
conversations.prefix: Serving Two Masters:
conversations.from: human
conversations.value: There's rumours about a strange mystery in the City's surroundings. What's up with these so-called "Faceless Men"?
conversations.prefix: The Faceless Men:
conversations.from: gpt
conversations.value: You have a history with one of your newly formed troupe. Were you friends, enemies, perhaps lovers? Revive your relationship, reconcile or solve your issues.
conversations.prefix: Rekindle Memories:
conversations.from: human
conversations.value: If there's serious fighting to be done, the Scolders are deployed. Manning the Walls, firing the cannons and protecting the City's assets is their line of work, on firm ground or at sea, doesn't matter to them.
conversations.prefix: The Scolder:
conversations.from: gpt
conversations.value: You don't like being patronized or sneered upon. When someone betters you, you better them right back. You're up for every challenge, as long as someone tests you.
conversations.prefix: Better Than Any Man:
conversations.from: human
conversations.value: You see things, things other people don't see. Call it visions, call it sixth sense, but keep it to yourself. You don't like it and you cannot control it, nonetheless you try to make good use of it.
conversations.prefix: The Second Sight:
conversations.from: gpt
conversations.value: Someone is out for you. That's what you think, anyway. You don't trust easily and only with reservations. You are paranoid, or... aren't you?
conversations.prefix: The Walls Have Ears:
conversations.from: human
conversations.value: You might not always be the most clever of the bunch (or perhaps you are anyway), but occasionally you get a flash of genius, that enables you to do and comprehend things, that are pretty hard to fathom for everyone else.
conversations.prefix: Flash of Inspiration:
conversations.from: gpt
conversations.value: In the nobles' fancy ballrooms or the more common places, somewhere you learnt to dance. You are nimble and sure-footed, traits with many applications.
conversations.prefix: Dancing Feet:
conversations.from: human
conversations.value: You are pious. Yeah, don't let it show. Some priest or worshipper won you over, and now you want to further your god's cause, act a missionary.
conversations.prefix: Always Hiring:
conversations.from: gpt
conversations.value: Everyone likes the occasional haze, but you got carried away someday. You need your regular inebriation, otherwise being cranky is your least concern.
conversations.prefix: Hooked on the Heavy:
conversations.from: human
conversations.value: Paraphrase it however you want, but there's no real way around it: You are fat. You like to eat and it shows.
conversations.prefix: There's Loads of You:
conversations.from: gpt
conversations.value: Yeah, you like your gun. What they gonna do, shoot you? You like explosions and burning down all kinds of stuff. It sometimes gets in the way of the more subtle affairs at hand.
conversations.prefix: Trigger-happy Firestarter:
conversations.from: human
conversations.value: The stablemistress, dressed in plain working cloth, capable and kind, has a diverse assortment of livestock to lend.
conversations.prefix: Kalla the Breeder:
conversations.from: gpt
conversations.value: Order must be maintained in every great City, and beggars only stand in the way of things,
conversations.prefix: A Poor Man's Problem:
conversations.from: human
conversations.value: As captain of the princeling's guard, Lenka is one of the Estrian King's most trusted subjects. Herself she is uncharismatic, sparing with words and most untrusting towards strangers. That's why she's so good at her job.
conversations.prefix: Lenka the Lovely:
conversations.from: gpt
conversations.value: Brimming with life on this lovely summer morning, all kind of goods and services can be aquired here. An attentive adventurer can take his pick between dubious and venerable vendors alike.
conversations.prefix: The Western Gate's Forecourt:
conversations.from: human
conversations.value: As main trade way of the continent, it connects eastern and western lands, the Argent City roughly at its midpoint. This part of the road is reasonably safe.
conversations.prefix: The King's Road:
conversations.from: gpt
conversations.value: You have the little something extra. Not sure what exactly, but it works. Either your looks, your scent or your aura, something gives you a magnetic charisma.
conversations.prefix: Beautiful Stranger:
conversations.from: human
conversations.value: By concocting, distilling and grinding all kinds of rare substances the Blenders produce powerful, even mind-altering, tinctures and brews. They are masters of utilizing gunpowder, too.
conversations.prefix: The Blender:
conversations.from: gpt
conversations.value: Mancer, Blender, Trooper, Peacer, Scolder, a highly unlikely group indeed. Sense and feel each other up a bit.
conversations.prefix: A Ragtag Company:
conversations.from: human
conversations.value: Gear up, prepare for the journey, leave through the gate. Someone is watching you though, so act unconspicously.
conversations.prefix: A Discreet Departure:
conversations.from: gpt
conversations.value: This Debbonyt seems a little bit more lively than the other ones. Its rider has some problems maintaining control.
conversations.prefix: A Mount Most Disagreeable:
conversations.from: human
conversations.value: As fourth son without ambition, the young man persues the more trivial traits of life, wine and women most of all. In company of his valet Milok he travels towards Lutea.
conversations.prefix: Prince Vadim of Estria:
conversations.from: gpt
conversations.value: You reach a crossroads with some elm trees. At least a dozen bodys are hanging on gallows from the big branches, some fresh, some long dead. There are few trees in these area, so here must be some kind of collection site.
conversations.prefix: A Gallows' Scene:
conversations.from: human
conversations.value: Your looks are as plain as they get. In a crowd no one will notice you. You made it your weapon. Slap some paint in you face, and you can be a whole new person entirely.
conversations.prefix: Wearer of Many Faces:
conversations.from: gpt
conversations.value: Your body is a work of art. Strong as an ox, with an imposing stature, you embody pure resilience. Your blow devastates and you take blows with ease. You are a man of steel.
conversations.prefix: Tenaciously Built:
conversations.from: human
conversations.value: They are possessed by something. Doesn't really matter why and by what, does it? They are abominations and have to depart from the here and now. You help 'em with that.
conversations.prefix: Burn, Witch, Burn!:
conversations.from: gpt
conversations.value: Your father was a great man, a master of his trade and you want to follow in his footsteps, or he was a prick and you don't want to emulate him. Either way, he is your incentive.
conversations.prefix: Like Father, Like Son:
conversations.from: human
conversations.value: You view the human mind and body as beautiful and curious constructs, so you made them your primary objects of study.
conversations.prefix: The Human Condition:
conversations.from: gpt
conversations.value: You just don't care, you do what you want. As easily coaxed as quickly bored, you have a hard time  focussing on the things at hand. You are open for everything, and that's dangerous, you see?
conversations.prefix: Wild at Heart:
conversations.from: human
conversations.value: You lost a vital part of your body. It might look fancy, but in the end a wooden leg is not a fashion device you would recommend to your friends.
conversations.prefix: Something's Missing:
conversations.from: gpt
conversations.value: Keeping the peace in Argent City, well, that's the Peacers' job. However they deem appropriate, they deal with breaches of the law. Well versed in streets and courts alike, they punish by trial and by force.
conversations.prefix: The Peacer:
conversations.from: human
conversations.value: Go out there and find the inspirations for a great epic story, poem or song. Better yet, be part of it. Let the world inspire you.
conversations.prefix: A Poet's Urge:
conversations.from: gpt
conversations.value: Engineers, architects and physicians, the Mancers  mastered all these professions. They are the driving force of the City's progressiveness and know the inner workings of this world and its inhabitants.
conversations.prefix: The Mancer:
conversations.from: human
conversations.value: Wilderness and country roads are their territory. Trappers function as hunters, scouts and massengers, their specialty however is the slaying of beasts... and cutting them for parts.
conversations.prefix: The Trapper:
conversations.from: gpt
conversations.value: You have wondrous feet. Honed over years of sneaking through brush and stone, you are nimble and sure-footed in many environments.
conversations.prefix: Jack Be Nimble:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are brutish and without common manners. You fail to fit in to any social class and often create problems due to your lack of propriety. Your table manners can put many a gentleperson off their meal.
conversations.prefix: Raised by Wolves:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Pieces of extraordinary prey or rare discoveries of objects forgotten by their owners in the war - you collect interesting things and are always looking to add to that collection.
conversations.prefix: The Collector:
conversations.from: human
conversations.value: By concocting, distilling and grinding all kinds of rare substances the Blenders produce powerful, even mind-altering, tinctures and brews. They are masters of utilizing gunpowder, too.
conversations.prefix: The Blender:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know better than these fools and you just cannot keep your trap shut. Sometimes this makes you look like a man of conviction. Other times it just makes you look like a boor.
conversations.prefix: Boor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Demonic possession? What's that about? It can happen to anyone, apparently. Eternal vigilance seems to be the only defence... but what if there was a 'cure' or a weapon that could be used?
conversations.prefix: There's more to it than meets the eye:
conversations.from: gpt
conversations.value: You have been around the block a few times and have the scars and stories to prove it. You look before you leap and counsel caution and efficiency over rash decisions and a scatter-shot approach.
conversations.prefix: World Weary:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You carry a chip on your shoulder that can cause you to be paranoid and unreasonable when your pride is threatened. You can be touchy and sensitive to perceived slights, a result perhaps of your troubled upbringing.
conversations.prefix: Perceived Slights:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have the soul of a poet. You are highly sensitive, with strong aesthetic sensibility and a desire to find deeper meaning and inspiration - your own form of spirituality - in your life and experiences. 
conversations.prefix: The Thousand Yard Stare:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your past is, to say the least, chequered. Some people from that past want to see you punished, others want to see you dead. The stranger at the next table could be one of their agents, or even a bounty-hunter. You don't trust easily and only with reservations. You aren't paranoid, you're just taking sensible precautions.
conversations.prefix: The Walls Have Ears:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Why do people sometimes fail to see something right in front of them? Why do they fall for standard con-tricks? Why do criminals take ever-more-dangerous risks?
  
  You view the human mind as a beautiful and curious construct, so you made it your primary object of study.
conversations.prefix: The Human Mind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have an excellent memory. People may not remember you, but you remember them, and their companions, their clothing, the weather, etc, etc.
conversations.prefix: I Remember Every Little Thing:
conversations.from: gpt
conversations.value: You are aware of both your strengths and weaknesses and so approach every challenge in the most practical way. Use your gifts when you can, use others when they are better suited. No matter how dire the circumstances you find the best solution and act.
conversations.prefix: Practicality: