conversations.from: system
conversations.value: This is a game that takes place in the world of Final Fantasy, leaning toward the tactics games but incorporating themes from any of the games. 
conversations.from: human
conversations.value: These doglike beings have strong magical bloodlines and long lifespans.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Frail
conversations.prefix: Nu Mou:
conversations.from: gpt
conversations.value: Half human and half fairy, these beings often have an arcane boon from somewhere up their bloodline.
  
  ...
  
  Suggested Strength: Glamorous
  
  Suggested Weakness: Can deceive, but can't lie
conversations.prefix: Elf:
conversations.from: human
conversations.value: Lizardmen with strong arms and thick hides. They specialize in fighting classes, but aren't beyond using magic.
  
  ...
  
  Suggested Strength: 
  Strong
  
  Suggested Weakness: Poor Speaker
conversations.prefix: Bangaa:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You use spells of fire, ice, and lightning as well as baleful status effects to harm your foes.
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix:  Black Mage:
conversations.from: gpt
conversations.value: You can take from others even in the heat of battle, even if the thing you're stealing isn't physical.
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have the ability to heal, support, and protect others with white magic spells. 
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: White Mage:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You forgo weapons and armor to train your body and soul to work together to achieve the impossible.
  
  ...
  
  Suggested Strength: Physical Paragon
  
  Suggested Weakness: Oath of Poverty
conversations.prefix: Monk:
conversations.from: gpt
conversations.value: You specialize in archery, in trick shots, and in tracking, killing, and making use of animals.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Hunter:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: This is definitely a 3-handed weapon.
conversations.prefix: A Massive Sword:
conversations.from: gpt
conversations.value: A vial of red liquid that can restore health to the injured. 
conversations.prefix: Healing Potion:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Fast and agile, the viera are masters of the woods, competent mages, and skilled with light, accurate weapons.
conversations.prefix: Viera:
conversations.from: human
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: Skilled with technology and magic, you make up for a small body with a sharp mind. 
conversations.prefix: Moogle:
conversations.from: human
conversations.value: You can copy the abilities and techniques of the monsters you come across, using your own magic to replicate their power.
  
  . . . 
  
  Suggested Strength: Mimic
  
  Suggested Weakness: Slow to Act
conversations.prefix: Blue Mage:
conversations.from: gpt
conversations.value: A bit of this, a bit of that. You can cast the basic spells of most magic types, but you never really settle down and master anything.
  
  . . .
  
  Suggested Strength: Jack of all trades.
  
  Suggested Weakness: Master of none. 
conversations.prefix: Red Mage:
conversations.from: human
conversations.value: You carry a massive sword. Probably weighs as much as you do. And you often swing it with just one hand. No, this doesn't mean you're muscular in any way.
  
  . . .
  
  Suggested Strength: That's a big sword.
  
  Suggested Weakness:
  One approach to everything.
conversations.prefix: Soldier:
conversations.from: gpt
conversations.value: You are a master of dealing with dragons, taming them, killing them, whatever. You can leap great distances into the air and stab expertly with a spear. 
  
  Suggested Strength: Dragon master
  
  Suggested Weakness:
  Cocky
conversations.prefix: Dragoon:
conversations.from: human
conversations.value: Stealthy and powerful, you move from shadow to shadow using strength, speed, and a bit of magic to make quick work of your enemies. 
  
  . . .
  
  Suggested Strength: 
  Silent but deadly
  
  Suggested Weakness:
  Frail
conversations.prefix: Ninja:
conversations.from: gpt
conversations.value: You have a bond with your blade, and the two of you act as one. You can release its power to strike your foes. And you hold your ground against all enemies.
  
  . . . 
  
  Suggested Strength: 
  Master of the sword and bow.
  
  Suggested Weakness: 
  Honor before reason
conversations.prefix: Samurai:
conversations.from: human
conversations.value: You strike deals with beings from the realm beyond, doing favors for them and getting favors in return. 
  
  Suggested Strength:
  Master of the bargain
  
  Suggested Weakness:
  Nothing without friends
conversations.prefix: Summoner:
conversations.from: gpt
conversations.value: You can bend time and space to your will.
  
  
  Suggested Strength:
  Prescient
  
  Suggested Weakness:
  Bookworm
conversations.prefix: Time Mage:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This is the starting class for mages. You make potions, be they elemental damage potions or potions that cure statuses and damage. 
conversations.prefix: Chemist:
conversations.from: gpt
conversations.value: This is the starting class for physical fighters. Squires are decent with most weapons and train their bodies to increase their potential.
conversations.prefix: Squire:
conversations.from: human
conversations.value: Meeting new people is difficult. Will you come across as likeable? Brash? Incompetant? Mean-spirited? 
conversations.prefix: First Impressions:
conversations.from: gpt
conversations.value: This enchanted water sanctifies and damages undead.
conversations.prefix: Holy Water:
conversations.from: human
conversations.value: This is probably several hundred gil.
conversations.prefix: A Sack of Gil:
conversations.from: gpt
conversations.value: The standard chocobo. Able to run fast and fight well, and additionally has some light healing abilities.
conversations.prefix: Yellow Chocobo:
conversations.from: human
conversations.value: A long, winding road leads along the mountainsides to Orbonne, and the Orbonne monastery. The path is occasionally traveled, and bandits and monsters occasionally attack passersby.
conversations.prefix: The Road to Orbonne:
conversations.from: gpt
conversations.value: The path is long and the journey wearying, but this is your next step. 
conversations.prefix: Get to Orbonne:
conversations.from: human
conversations.value: The bridge has been burned. How, why? Who knows. You must cross the river at spring flow, and do it without being swept away.
conversations.prefix: Ford the River:
conversations.from: gpt
conversations.value: Several thieves step out from behind the rocks, demanding a "toll" to continue. Do you pay? Do you fight? Do you try to talk your way out?
conversations.prefix: Ambush by Bandits:
conversations.from: human
conversations.value: Play this when all of the other obstacle cards have been played. This determines in what shape we arrive.
conversations.prefix: Final Leg of the Journey:
conversations.from: gpt
conversations.value: Travelers are going to be coming in for the night. Get to know them.
conversations.prefix: Meet Strangers:
conversations.from: human
conversations.value: An elderly human white mage, he cares for travelers who enter his monastery. 
conversations.prefix: Abbot Durval:
conversations.from: gpt
conversations.value: Dispel the ghosts before they wreak havoc in the sanctuary. 
conversations.prefix: Ghost Advance:
conversations.from: human
conversations.value: Thousands of zombies and skeletons advance. Can you defeat them all? Of course not. But you can put a dent in their numbers. Put enough of them down, and that will buy time or clear a path to Fluorgis
conversations.prefix: Undead Hordes:
conversations.from: gpt
conversations.value: Abbot Durval wants you to deliver a sealed message to the cathedral in Fluorgis. It's a journey of about two weeks, somewhat hazardous, and for which a typical messenger would be paid a bit less than you're making, even factoring in the rush. 
conversations.prefix: Deliver the Message:
conversations.from: human
conversations.value: A deadly dagger that oozes venom.
conversations.prefix: Poisoned Knife:
conversations.from: gpt
conversations.value: Wood reinforced with steel, this should repel any attacks. 
conversations.prefix: Sturdy Shield:
conversations.from: human
conversations.value: Steel links provide a medium armor that helps you endure blows.
conversations.prefix: Chain Mail:
conversations.from: gpt
conversations.value: A small but lucrative black market exists in the basement of Shangsey's Pub. You can get things there that no one else sells, but the danger is notable.
conversations.prefix: Black Market:
conversations.from: human
conversations.value: The annual city celebration marks the mass selling of last year's wares to clear out for new inventory. Known as the "running of the shoppers" to the local merchants, it means low prices and a small but not-to-be ignored risk of being trampled. 
conversations.prefix: Sale Festival:
conversations.from: gpt
conversations.value: I hear there's a thunder drake up in the mountains that lost it's mother. It's just a baby, and if you can find it and raise it, it'll always be loyal to you. 
conversations.prefix: Baby Drake:
conversations.from: human
conversations.value: My mother's cough is getting worse, and at sixty years old I fear she hasn't long to live. Can you treat her? Will you help her? I can't afford the doctors in town, but I'll give you what I can.
conversations.prefix: My Mother's Illness:
conversations.from: gpt
conversations.value: No great quest was ever accomplished without stuff. Get yours. 
conversations.prefix: Gather Supplies:
conversations.from: human
conversations.value: Chauss the bangaa keeps coming into the marketplace and brazenly taking things. No one has the muscle to stop him. We've complained to the city council; they've done nothing. Maybe you can find an alternate solution. 
conversations.prefix: Corrupt Guard:
conversations.from: gpt
conversations.value: Where's my mommy? She went shopping. And I saw this candy. And then all these people came. Where is she?
conversations.prefix: I Want My Mommy:
conversations.from: human
conversations.value: Old Blue is back. The town guard is looking to hire mercenaries to fight this ancient ice dragon. Rewards to those who participate.
conversations.prefix: Fight a Dragon:
conversations.from: gpt
conversations.value: Drakes grow slowly, but they mature faster and stronger if fed and cared for particularly well. 
conversations.prefix: Raise the Baby Drake:
conversations.from: human
conversations.value: Thunder drakes are too small to fly and their scales are still supple. But they breathe blasts of lightning and are still cute, giving you an advantage with the ladies.
conversations.prefix: Thunder Drake:
conversations.from: gpt
conversations.value: A white mage's ceremonial garments. Offer light protection from blows and decent protection from harmful magics. 
conversations.prefix: White Robe:
conversations.from: human
conversations.value: This beautifully-carved staff is not so effective for fighting, but in the hands of a white mage it channels the power of white magic.
conversations.prefix: Cherrywood Staff:
conversations.from: gpt
conversations.value: This serrated knife excels at catching enemy blades, allowing you to disarm them.
conversations.prefix: Swordbreaker:
conversations.from: human
conversations.value: A variety of lockpicking and trap-disarming tools. Useful for thieves.
conversations.prefix: Burglary Tools:
conversations.from: gpt
conversations.value: This thick knife is designed to stab through armor.
conversations.prefix: Rondel:
conversations.from: human
conversations.value: A sharp blade designed for utility as much as fighting. It is excellent for wilderness survival, butchering, and day-to-day cutting.
conversations.prefix: Hunting Knife:
conversations.from: gpt
conversations.value: This light armor is good for those who want protection without loss of mobility.
conversations.prefix: Brigandine:
conversations.from: human
conversations.value: This cloak is treated to keep out rain and harsh weather. It offers moderate protection and makes you hard to identify. 
conversations.prefix: Leather Cloak:
conversations.from: gpt
conversations.value: This jar contains lamia venom, in a gel that can be applied to weapons.
conversations.prefix: Deathstrike Knife:
conversations.from: human
conversations.value: These gil are worth five times what you paid for them, but only if you can pawn them off as legitimate.
conversations.prefix: Counterfeit Gil:
conversations.from: gpt
conversations.value: The baggage car, first class cabins, and other passengers present easy pickings for pickpockets and thieves. No reason this train ride can't be profitable.
conversations.prefix: Train Robbery:
conversations.from: human
conversations.value: This ring is not only set with diamonds and rubies, it is blessed with fortune magic that grants uncanny luck to its wearer. 
conversations.prefix: Bejeweled Ring:
conversations.from: gpt
conversations.value: This longsword crackles with electricity every time it is swung. It deals electric damage and comes with a rubberized leather sheathe. 
conversations.prefix: Lightning Sword:
conversations.from: human
conversations.value: This intricately-wrought rapier has several gems set into it, and is the work of a master craftsman. It is also especially effective against undead creatures. 
conversations.prefix: Silver Epee:
conversations.from: gpt
conversations.value: This cloak is enchanted to keep the wearer comfortable in all situations. As such, it resists extremes of heat and cold, to the point of granting resistance to fire and ice. It also repels water and water damage, although it won't keep you dry in the middle of a river. 
conversations.prefix: Omnicloak:
conversations.from: human
conversations.value: This draught restores health and magical energy. 
conversations.prefix: Elixir:
conversations.from: gpt
conversations.value: Thunder drakes and being cooped up on long train rides are not a match made in heaven. Keep your drake from disturbing the other passengers and eating their pets or you'll be in trouble.
conversations.prefix: Cranky Drake:
conversations.from: human
conversations.value: These vampires are all capable of teleportation, absorb dark, are harmed by healing magic, are vulnerable to holy, and can levitate. They have heightened speed, strength, and senses. 
conversations.prefix: The Vampires:
conversations.from: gpt
conversations.value: You are suffering from at least two of the following:
  -blood loss
  -broken bones
  -concussion
  -internal bleeding
  -punctured lung
  
  You might want to do something about that.
conversations.prefix: Lots of Dying:
conversations.from: human
conversations.value: This is a disaster. Help the victims by consoling the grieving, healing the injured, releasing the trapped, or just being there as people breathe their last. 
conversations.prefix: Help the Wounded:
conversations.from: gpt
conversations.value: The scent of blood is in the air. Several coeurls prowl the nearby, watching the devastation. They're not attacking, yet. But it isn't night, yet. And they are excellent night hunters. 
conversations.prefix: Coeurls Lurking:
conversations.from: human
conversations.value: A mysterious tonberry, his rage against murderers seems to not include you, at least not yet. 
conversations.prefix: Black Tonberry:
conversations.from: gpt
conversations.value: This knife casts doom on the target. 
conversations.prefix: Tonberrion:
conversations.from: human
conversations.value: Those vamps need killing. Kill them.
conversations.prefix: Slay Vampires:
conversations.from: gpt
conversations.value: Goug is your next destination.
conversations.prefix: Get to Goug:
conversations.from: human
conversations.value: You have been blessed. Your life will be better in some way as a result. 
conversations.prefix: Blessing:
conversations.from: gpt
conversations.value: This metal shield is emblazoned with the symbol of maduin.
conversations.prefix: Heater Shield:
conversations.from: human
conversations.value: This sword deals holy damage. 
conversations.prefix: Sacred Blade:
conversations.from: gpt
conversations.value: A sanctified spear of the templars. Deals holy damage.
conversations.prefix: Templar Spear:
conversations.from: human
conversations.value: This book has become the standard textbook of white magic, listing the most common incantations, containing many chapters on magical theory especially as it pertains to white magic, and also listing exercises to train the body, mind, and soul for the casting of white magic. 
conversations.prefix: Fundamentals of White Magic:
conversations.from: gpt
conversations.value: This section is the most difficult to cross. A walkway led through here at one point, but it looks like a fight with bombs got out of hand, and only cinders remain. 
conversations.prefix: Poisoned Fens:
conversations.from: human
conversations.value: Those weren't vines! Malboros attack with their putrid breath. 
conversations.prefix: Malboros:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Dirk is an alchemist who doesn't really know who he's supposed to be in life, and he's not sure he wants to know. 
conversations.prefix: Figure Out Who I Am:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Someone has wronged you in the past and your goal is to bring them to justice.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: Chemists are expert scholars and researchers, as well as being able to make curative potions and offensive vials that deal damage from any element. 
conversations.prefix: Chemist:
conversations.from: human
conversations.value: Stealthy and cunning, you use your speed and dexterity to kill quickly and efficiently. 
conversations.prefix: Assassin:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're driven to right personal wrongs
conversations.prefix: Revenge:
conversations.from: human
conversations.prefix: squire:
conversations.from: gpt
conversations.value: Chemists make healing potions and potions that deal fire, ice, or lightning damage. Dirk the chemist is a great chef. Chemists are researchers, healers, and so on.
conversations.prefix: Chemist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Done using stealth or secrecy
conversations.prefix: furtive:
conversations.from: gpt
conversations.value: Scholars and clergy, white mages excel at study and archival duties as well as their trademark healing magic. 
conversations.prefix: White Mage:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: I serve my own means, and will do whatever it takes to accomplish my own goals.
conversations.prefix: Chaos:
conversations.from: human
conversations.prefix: Chemist:
conversations.from: gpt
conversations.value: There is no honor in thievery, but sometimes it must be done even when there are consequences. 
conversations.prefix: Necessity :
conversations.from: human
conversations.value: A level 2 Chemist
conversations.prefix: Chemist :
conversations.from: gpt
conversations.value: Having never had the misfortune to bump into a vampire, you only know a few rumors about their kind. This is a downfall in handling them.
conversations.prefix: Lacking Knowledge:
conversations.from: human
conversations.prefix: squire:
conversations.from: gpt
conversations.value:  Lacking willpower, strength of will to carry out one's decisions, wishes, or plans
conversations.prefix: weak willed:
conversations.from: human
conversations.value: Dirk isn't that strong or tough. Nor is he very athletic. 
conversations.prefix: Frail:
conversations.from: gpt
conversations.value: An inner feeling or voice viewed as acting as a guide to the rightness or wrongness of one's behavior.
conversations.prefix: Conscience:
conversations.from: human
conversations.prefix: Depression:
conversations.from: gpt
conversations.value: sympathetic pity and concern for the sufferings or misfortunes of others.
conversations.prefix: Compassion:
conversations.from: human
conversations.value: Swallowing your pride and accepting help from others isn't always a bad thing
conversations.prefix: Accepting Help:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: Squires train physically to master a variety of weapons and fighting styles. They are strong, athletic, and dependable in a fight. 
conversations.prefix: Squire:
conversations.from: human
conversations.value: Doc's experience has earned him the rank Warrior! Hes a little bit more badass than the last time you saw him. 
conversations.prefix: Warrior: