conversations.from: system
conversations.value: *It is September of 1888, and you are part of the crew of the pirate airship '**Аврора Лэнс**' (ru: Avrora Lens / en: Aurora Lance).  While at **Pay & Party** near Belgrade, you are contacted by an unknown benefactor who needs a single passenger couriered from Belgrade to Dundalk.  The promised pay is substantial, provisional on success.*    
  
  **Setting:** A Russian-origin pirate airship, based upon the Steampunk setting of "The Sauder Diaries" novels.
  
  **Tone:** Heroic, improbable, some humor, some tears.
  
  **Number of players:** 4 - 6
  
  **Player roles:** Chief Engineer, Gunner-Marine Captain, Ship's Doctor, Deck Officer, Cheif Steward, Watch Officer.  ***please note, the only duplicate nature / role permitted is Watch Officer***
  
  **Power scale:**  Moderate.  One or two pieces of “plot device” Steam-Tech at most.  Pistols, axes, cutlasses, belaying pins are the most common weapons in a fight.
  
  **Act 1, Scene 1 will be:**  Attacking a merchant ship with surprisingly good defences and capturing her.
  
  **Character relationships:**  You all know each other, and have been living and working together for at least six months.  Your crewmates are all talented and capable pirates and so far life is good.  You may not be best-friends or serious drinking buddies, but you have no reason to actively dislike each other, either.
  
  **Other Notes:** 
  + Familiarity with Steampunk as a genre is invaluable.  Familiarity with the setting of "The Sauder Diaries" is entirely optional.    
  + The Captain of the *Avrora Lens* is under the control of the Narrator.    
  + Pirates are an international mongreldom, so any North American, European, African or Asian culture of the Victoria era is legit.  
  + The *Linga Franca* aboard the *Avrora Lens* is Russian, but we'll be writing in English.  So if you don't say otherwise, your character is speaking Russian.
  
  **ESRB:** Expect “M” for “Mature” – Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language. May contain use of Alcohol, Drugs, or Tobacco.
conversations.from: human
conversations.value: Brass, steam, kerosene, coal, fire and electricity keep the ship moving.  Here is where the magic happens.
conversations.prefix: Power & Propulsion of Avrora Lens:
conversations.from: gpt
conversations.value: This dingy and mostly private space is where all the liquid and fuel stores for the ship are kept.  No one is usually here, so it's a good place for a quiet *tete-a-tete* with someone.
conversations.prefix: Tank Hold of the Avrora Lens:
conversations.from: human
conversations.value: She's wanted on both sides of the Scorchlands, but plies most of her trade on the northern side of the border.  For you, she is home and haven.
conversations.prefix: Pirate Airship Avrora Lens:
conversations.from: gpt
conversations.value: If crew are moving around "outside" during flight, here is where you'll find them.
conversations.prefix: Weather Deck of the Avrora Lens:
conversations.from: human
conversations.value: This glass, wood and brass structure allows a good field of view all around the ship for the flight crew and the navigator.
conversations.prefix: Steering House of the Avrora Lens:
conversations.from: gpt
conversations.value: The nerve centre of the ship when a private meeting between the officers has to happen.  It also serves as the mess hall for the officers at meal-time.
conversations.prefix: Captain's Cabin of the Avrora Lens:
conversations.from: human
conversations.value: 27, Brown hair, brown eyes, tallish athletic build.
  
  Ruthless and iron-willed leader of the pirates of the *Avrora Lens*, she is known by Legend as "*Snezhnaya Koroleva*" ... the Frost Queen.
conversations.prefix: Kapitan Frosya Kustova:
conversations.from: gpt
conversations.value: 31, Black hair, steel-grey eyes, medium height and build with somewhat broad shoulders.  
  
  The government expert on 'Non-Traditional Threats' to Mother Russia.  He's easy to talk to, but always seems uneasy about how long the voyage is taking.
conversations.prefix: Maksimilian Alkaev:
conversations.from: human
conversations.value: Responsible for the crew of three engineers and the flight performance of the ship, in and out of battle.
  
  When the cannonballs start flying, the ship needs every available horsepower to stay alive.  You've got the Yakolev 227 engines tuned and you can either make them sing or scream.
conversations.prefix: Chief Engineer:
conversations.from: gpt
conversations.value: When there is killing that needs to be done, the Gunner-Marine Captain
  is the one that orchestrates the "violence scientists" of the *Avrora Lens*
conversations.prefix: Gunner-Marine Captain:
conversations.from: human
conversations.value: Piracy is a bloody business, and the aftermath of a boarding action can leave the weather deck running red.  Your job is ensuring your crew mates live to loot another day.
conversations.prefix: Ship’s Doctor:
conversations.from: gpt
conversations.value: Officer in charge of everything not owned by any other officer.  Discipline, cargo handling, logistics, crew hiring, crew firing / throwing, hull maintenance ... it's all yours.  You are the unsung hero of the Old Girl herself.
conversations.prefix: Deck Officer:
conversations.from: human
conversations.value: A pirate ship might fly on steam and Lift Gas, but it lives and dies on it's stomach.  It's your job to handle the finances, the food, the lodging for a motley crew of eighty or so pirates from seven or more nations, two genders, and a dozen languages.   
  
  You're always short of everything but stress, but you manage to make this job look easy.
conversations.prefix: Cheif Steward:
conversations.from: gpt
conversations.value: It's not the most responsible or glamorous job, but it's a step in the right direction.  You're on duty to get the ship from place to place, always on the lookout for an opportunity to *Take Prey* and score big.  
  
  You're learning from one of the best Kapitans in the business, and with any luck you'll have your own command in a couple of years ... one way or another.
conversations.prefix: Watch Officer:
conversations.from: human
conversations.value: You're one of the best in Piratedom at what it is you do.  
  
  You're always able to squeak an edge, or advantage, or trick moment out of any crisis situation. 
  
   That's damn handy in a place like the *Avrora Lens*
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: In the heat of the moment, you can find the fire and brass within yourself to press on, to persevere, to overcome.  
  
  You might have the shakes afterwards, or need a stiff drink, but when the crisis happens ... you're a rock. 
conversations.prefix: Braveheart:
conversations.from: human
conversations.value: You’ve learned to trust when that “itch” on the back of your neck happens. 
  
  Bad things are heading your way, right now.  
conversations.prefix: 6th Sense:
conversations.from: gpt
conversations.value: You’re charming to everyone else’s fault. If given a chance, you can smile your way out of, or into, almost anything. 
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: You’ve survived what has killed others more than a couple of times. There is no indication this trend is fading. 
  
  Yet. 
conversations.prefix: Cheated The Reaper:
conversations.from: gpt
conversations.value: You just don’t miss. Ever. 
conversations.prefix: Crack Shot / Switch Blade:
conversations.from: human
conversations.value: You have a knack for remembering people, places, things, details … 
  
  Even long after most people would have forgotten.
conversations.prefix: Good Memory:
conversations.from: gpt
conversations.value: Nothing escapes your notice, even in the dark at a distance. You saw it. 
conversations.prefix: Owl-Eyed:
conversations.from: human
conversations.value: You’ve got a stash. And you know a guy. You might have heard something, too. 
  
  Hang on a minute, ok?   
conversations.prefix: Resources:
conversations.from: gpt
conversations.value: Opium, liquor, adrenaline … more … now … fast.  
conversations.prefix: Addict:
conversations.from: human
conversations.value: You're either punishingly hard or uncomfortably direct.
  
  Or both.
conversations.prefix: Brutal:
conversations.from: gpt
conversations.value: "The act or practice of risking the loss of something important by taking a chance or acting recklessly"
conversations.prefix: Gambler:
conversations.from: human
conversations.value: "Having or showing an intense and selfish desire for something, especially wealth or power." 
conversations.prefix: Greedy:
conversations.from: gpt
conversations.value: “Just.. shut up, alright? Go away. I don’t need you."
  
  "And even if I did … I wouldn’t know how to say it.”    
conversations.prefix: Not Good With People:
conversations.from: human
conversations.value: You've only been in the pirate life for less than six months.  That's the most deadly period of time for a pirate.
  
  But, how hard can it be, right? You’re a fast learner. 
conversations.prefix: Rookie:
conversations.from: gpt
conversations.value: They’re better than you are, and they’ve rubbed your nose in it enough that you’ve started to question if you’re good enough.  
conversations.prefix: Old Rival:
conversations.from: human
conversations.value: Too many times when it should have been you … it was a friend, instead.
  
  You’re carrying on like it doesn’t matter, that it’s ok, that’s just the way the world works … but it eats you, inside.
conversations.prefix: Survivor Guilt:
conversations.from: gpt
conversations.value: The right smile, the right eyes, the right *-ahem-* assets … 
  
  ... and you’ll talk your fool head off, agree to almost anything and spend every penny you have in the process.  
conversations.prefix: Sucker for a Pretty Face:
conversations.from: human
conversations.value: You’ve had enough of the same-old, same-old, same-always. You’re making a change, and shaking your world.
conversations.prefix: Bored. Bored, bored, bored.:
conversations.from: gpt
conversations.value: They’re above your station … and you both love each other with all your souls.
  
  So, you’re out here, to find the fame and fortune that will let you claim their hand. 
  
  They promised they would wait as long as you needed.  Hopefully you'll be able to get out of here before you're counted among *the Devil's Shares*. 
conversations.prefix: I'll be back for you:
conversations.from: human
conversations.value: Play your cards right, look good doing it, you could wind up in charge of the entire operation out here.
  
  I bet that pays well. 
conversations.prefix: Moving Up:
conversations.from: gpt
conversations.value: You're part of a secret society ... or were, until you had a falling out with them.  
  
  Now, you're remaining quietly anonymous, and hoping they don't catch up with your new identity.
conversations.prefix: Secret History:
conversations.from: human
conversations.value: You're not human.  You're made of human, though.
  
  As a *Galvanotaur*, you are the product of a mad scientist in a lab somewhere.  You're only a handful of years old, living the free life of a pirate ... until your past catches up with you, at least.
  
  Oh.  And your crewmates?  They might not do so well to find out you're made out of 37 other dead people.  Mum's the word.
conversations.prefix: Secret Origin:
conversations.from: gpt
conversations.value: Your Uncle is working for the espionage apparat of one of the Rival Empires.  
  
  Sometimes, you sending him a letter with some hints, gets you the same very profitable courtesy.
conversations.prefix: My Uncle, the Spy:
conversations.from: human
conversations.value: You're wanted in your homeland for a crime (or seven) you didn't (sure) commit.  Pirates don't care about things like that as long as you aren't "Walking Ballast". 
  
  Of course, if you ever get caught back on home turf ... you're done for.  You probably won't make it to trial.
  
  You've *got* to clear your name.  Somehow.
conversations.prefix: On The Run:
conversations.from: gpt
conversations.value: Gunnery, Deck and Watch Officers to the Bridge!  Prepare to fire!
conversations.prefix: Taking Prey - Gunnery Duel:
conversations.from: human
conversations.value: Like any Pirate ship, the *Avrora Lens* comes with a good selection of medium cannons and three different kinds of shot for them.  A good tool for breaking other ships.
conversations.prefix: Cannon Fire:
conversations.from: gpt
conversations.value: When the crew is injured in battle, often this the only thing that stops them from being counted among the *Devil's Shares*.
conversations.prefix: Medical Assistance:
conversations.from: human
conversations.value: Everything from medicine, to repair kits to replacement cannons ... Ships in and out of battle need supplies.
conversations.prefix: Emergency Supplies:
conversations.from: gpt
conversations.value: Sometimes a few extra pirates in the right place at the right time can make all the difference.
conversations.prefix: Additional Manpower:
conversations.from: human
conversations.value: You've studied with one of the best airship handlers still alive ... and you can put those lessons to use.
conversations.prefix: Battle Tactics:
conversations.from: gpt
conversations.value: The bridge or pilotage house of the other vessel needs to be taken control of.  Send more pirates!
conversations.prefix: Taking Prey - Boarding - Secure the Pilotage:
conversations.from: human
conversations.value: The engine room or power plant areas of the other vessel needs to be taken control of. Send more pirates!
  
conversations.prefix: Taking Prey - Boarding - Secure the Engineering Spaces:
conversations.from: gpt
conversations.value: The cargo holds or lash-down areas of the other vessel needs to be taken control of. Send more pirates!
  
conversations.prefix: Taking Prey - Boarding - Secure the Cargo:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Captain makes the decisions and everyone knows it. But your hand holds the lash and everyone knows that. Both have their own weight to it and your's is only marginally less powerful.
conversations.prefix: Commanding Voice:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: