conversations.from: system
conversations.value: South Kandolin is a country filled with adventure and beauty. But where there's beauty, there's also ugliness and great limitations. 
  
    Four kingdoms rest in this country called Burbend, the kingdom of high elves, Urbia, the kingdom of men, Tandal, the kingdom of tandalies, fish people, and Destime, the kingdom of goblins, ogres, trolls, dragons, and more. 
  
  Two forests cover the land called The Green Forrest, filled with deer, bear's, unicorns, rock trolls, and many more, and The Dark Forest, filled with evil spirits, ghost, dragons, werewolves, and many more terrible creatures.
  
  There's a gem, a powerful gem, protected by a stronghold, this gem is called Keola. It Grant's its wielder great power, causing wars against kingdoms. But the stronghold it's in is spell protected, so it will be a great challenge, unless someone has already figured out how to get through it...
  
conversations.from: human
conversations.value: Urbia is the kingdom of men, a kingdom made of stone, wood and metal. You can hear the carriages horse's trotting along, the dogs barking, the black smith smacking his hammer and the kids playing and yelling. 
  
  Witches, Goblins and Dark Elves are forbidden here, so remember that.
  
  King Edgar and Queen Zara are the rulers of Urbia. Be careful not to get a bounty from this kingdom, for these people are very serious about bounties...
conversations.prefix: Urbia:
conversations.from: gpt
conversations.value: Burbend is the kingdom of the high elves, an advanced species. They welcome all into this kingdom except those who have a connection to evil. King Almog and Queen Banda rule this kingdom.
  
  Walking through here will be calming and peaceful, hearing birds chirp, people humming slowly and calmly, swords getting sharpened and horses trotting as elves ride them.
  
  If you have a connection to evil, make sure not to be caught in Burbend, for high elves will make sure evil is eliminated on sight.
conversations.prefix: Burbend:
conversations.from: human
conversations.value: Tandal is the underwater kingdom of tandalies, fish people. This kingdom is in the Tanda Sea. Queen Tallah and King Tordan rule this kingdom.
  
  Down here all you will hear is bubbles and feel movement. Unless you go inside an enclosed building; like the castle. In there you will hear flaps, water splashing and a few yells of tiredness from people training in the distance.
  
  There's only one way for non-fish, non water breathing people to survive down here. By learning a special spell, a spell known only by tandalies and those who befriend them. Befriend a tandalie, and maybe they will teach you the spell...
conversations.prefix: Tandal:
conversations.from: gpt
conversations.value: Destime is the kingdom of goblins, ogres, trolls, hobgoblins, dragons and more. Here you will hear many clinging and clanging of metal from the weapon and armor makers, yelling and hitting aggressively, and the captains whipping those who don't behave as the king wishes.
  
  Make sure you're not caught if you're an elf, human, tandalie, fairy or any non grotesque creature, because if you get caught, then they will surely torture you and burn down you're (if you're from one) town.
  
  The ruler of this kingdom is Gordor the goblin. He is one of many who is determined to obtain the gem; Keola.
  
  The only way to get to Destime is through The Dark Forest, which isn't easy.
  
   No trees or grass grows here, only what is built here can survive this kingdom. 
  
  Dark elves are one of the little amount of species that are welcomed in Destime.
conversations.prefix: Destime:
conversations.from: human
conversations.value: The Green Forest is filled with many different creatures, including fairies, deer, wolves, bears, unicorns, wild goblins and more. 
  
  Streams, rivers, birds and deer can be heard while walking through this forest. If you're searching for a wizard or magic ingredients, than this is the place to go. Just make sure you don't stumble upon a goblin camp.
conversations.prefix: The Green Forest:
conversations.from: gpt
conversations.value: The Dark Forest is a forest filled with dark magic, making it trippy and tricky. Only those who are experienced in coming here know even partly of how to get around here.
  
  Howling, screeching, hissing voices and trees creeking can be heard in this forest, unpleasant, it is.
conversations.prefix: The Dark Forest:
conversations.from: human
conversations.value: Enda is a small town, a town that used to be big, but Cane, the master of the town, is running very low on money to pay for the construction and supplies of the town.
  
  Here you'll hear and see children playing and shouting, drunks yelling, houses creeking and dogs barking.
conversations.prefix: Enda:
conversations.from: gpt
conversations.value: Almog is the king of Burbend. He is wise, attractive (for a someone whose been living for hundreds of years...) and very experienced in archery and swordfighting. 
conversations.prefix: King Almog:
conversations.from: human
conversations.value: King Edgar rules over Urbia. He is a determined man, that doesn't trust so easily.
conversations.prefix: King Edgar:
conversations.from: gpt
conversations.value: She is the queen of Tandal, a tandalie. She is a determined, great fighting, proud woman. Don't offend, defy, or break this woman's rules, for she will make sure you're punished ten times worse.
conversations.prefix: Queen Tallah:
conversations.from: human
conversations.value: She is queen of Burbend; spouse to Almog. She is powerful in sorcery of light, and can sense dark magic from miles away. She studies nature, and loves it. She is a woman of curiosity and lore of different cultures.
conversations.prefix: Queen Banda:
conversations.from: gpt
conversations.value: He is the husband of Tallah; queen of Tandal. He has almost the same personality as Tallah, except he only will punish a person three times worse than what they did against him.
conversations.prefix: King Tordan:
conversations.from: human
conversations.value: Gordor is the king of Destime. He also is the leader of Destimite commanders called 'The Ten Deptairs'. He hates all users and doers of good, and will get anyone who is so killed or tortured to death on sight. Gordor, like many others, is determined to obtain Keola and use it against the world.
conversations.prefix: Gordor the Goblin:
conversations.from: gpt
conversations.value: Queen Zara is married to King Edgar. She doesn't really talk unless needed, and is more of an observer. She isn't good with weapons, or anything to do with combat. She's good with discussions, arguments, debates and politics.
conversations.prefix: Queen Zara:
conversations.from: human
conversations.value: Kormaud is a dark spirit, that used to be a powerful dark elf sorcerer. His connection to Keola caused him to go corrupt, destroying and overthrowing kingdoms. But he was defeated and now he awaits to return in physical form, only to experience his final battle to get Keola.
conversations.prefix: Kormaud:
conversations.from: gpt
conversations.value: A Goblin is (Typically...) heartless and aggressive. a Goblin likes to be surrounded by fellow goblins, ogres, or trolls. They are also known for stealing. They're usually from Destime, but can be from somewhere else (Very unlikely though, for goblins are only, under all circumstances, allowed to reproduce in a nearby KINGDOM of GOBLINS).
conversations.prefix: Goblin:
conversations.from: human
conversations.value: Thieves love to pickpocket, burgle and kill (if one stands in their way). They are typically determined and like to be pre-decided.   
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: Mages love sorcery, and usually of all types (e.g.: Dark and Light magic). They're just like any normal person would be like, except, they use magic regularly.
conversations.prefix: Mage:
conversations.from: human
conversations.value: Wood elves are native to Ta, a country just under South Kandolin. Wood elves are fast learners and love physical combat. They aren't the best at sorcery, unlike high elves, but can still manage sometimes.
conversations.prefix: Wood Elf:
conversations.from: gpt
conversations.value: High Elves are almost always excellent in sorcery. They're great at physical combat, but usually prefer magic as their weapon. They're known to be very arrogant, and it really bothers other species.
conversations.prefix: High Elf:
conversations.from: human
conversations.value: These beings can walk in and out of water whenever they please (Of course, there must be a body of water for them to do so). Their weapon of choice is usually a spear, or trident. They're known to be determined, and hate to change plans.
conversations.prefix: Tandalie (Fish Person):
conversations.from: gpt
conversations.value: Dwarves are from an entirely different continent, in the country of Babador. Dwarves are loud, bold people, who love crafting. They are easily offended, and are hot headed people who will, whenever they have a reason to, beat up someone. Their weapon of choice is battleaxes and war hammers.
conversations.prefix: Dwarf:
conversations.from: human
conversations.value: I just said...
conversations.prefix: Create Your Own:
conversations.from: gpt
conversations.value: This can be whatever you wish! Just make sure it's clear what you're planning on who this is before the game starts!
conversations.prefix: Bodyguard:
conversations.from: human
conversations.value: Is great with archery, sword fighting, and most physical combat. 
conversations.prefix: Fighter:
conversations.from: gpt
conversations.value: They're great with sorcery, alchemy, and most things involving magic.
conversations.prefix: Sorcerer:
conversations.from: human
conversations.value: You're great with anything involving socialization, including arguments, debates, discussions, etc.
conversations.prefix: Socializer:
conversations.from: gpt
conversations.value: You love to learn lore of cultures, and loves to research anything that comes to mind really.
conversations.prefix: Researcher :
conversations.from: human
conversations.value: Ealdred is a powerful wizard who only plans on doing what is right. He wishes to extinguish all dangersome evil, and let good rise as high as high can get. He’s so good at socializing, making friends, that he can call upon an entire army whenever he wishes.
conversations.prefix: Ealdred The Great Wizard:
conversations.from: gpt
conversations.value: This is a Destmite Camp, or, Goblin camp as people like to call it. Here there will be goblins, ogres, trolls, possibly dragons, possibly hobgoblins, and more. 
  
  You may see a unicorn or something else magical here, for they drain their magic for use, killing them. 
  
  Camps hold about 20-2000 Destimites (aka goblins, etc.) per camp.
conversations.prefix: Goblin Camp:
conversations.from: human
conversations.value: These are savage beasts, that have no care to go for the kill. Different dragons have different weaknesses. 
  
  There's been rumors that dragons talk...
conversations.prefix: Wild Dragon:
conversations.from: gpt
conversations.value: Unknown what may or may not happen...
conversations.prefix: Assassin Ambush:
conversations.from: human
conversations.value: She is a mysterious witch that lives in the dark forest, and just to be clear, witches from the dark forest can't be trusted unless you absolutely need to. But don't be so fast to ditch her  for she could be of good help.
conversations.prefix: Barta The Witch:
conversations.from: gpt
conversations.value: Here is the island of the dragons, a safe haven for them. I know, you may be wondering why a dragon would need a safe haven, for that, that not need be explained here. The Elder Dragons rest here, in the temple called Űahuhak.
conversations.prefix: Wendor Island:
conversations.from: human
conversations.value: These beasts will smash and bash any creature it encounters.
conversations.prefix: Wild Troll:
conversations.from: gpt
conversations.value: You can't go against your morals. Ex: if you won't do what is considered bad, than you absolutely won't do it if it's bad. So even if your life or another's depends on it, you still won't do bad. JUST AN EXAMPLE, YOUR MORALS COULD BE ANYTHING YOU WISH.
conversations.prefix: Morals:
conversations.from: human
conversations.value: You would literally let a kingdom be destroyed just to save the people you care about. If you had a choice between killing a king or killing your friend, an insignificant (not to you, obviously!) civilian, you would kill the king.
conversations.prefix: People you care about:
conversations.from: gpt
conversations.value: if you came face to face with a troll, dragon, etc. You would run from an important battle even if it needed you.
conversations.prefix: Fear of those significantly Bigger than you:
conversations.from: human
conversations.value: Your very sensitive to dark magic, enough that it physically hurts you when you come in contact with it. Either that and/or you become corrupted (like an elf becoming a dark elf) and addicted to using it, surely but slowly making you go mad.
conversations.prefix: Dark Magic:
conversations.from: gpt
conversations.value: You are (LIKELY) either an embodiment of evil, a sorcerer of dark magic, or corrupted. Coming in contact with Light Magic physically hurts you, and/or weakens you.
conversations.prefix: Light Magic:
conversations.from: human
conversations.value: You can't learn to fight in physical combat, like swordfighting, archery, etc.
  You're likely great socially, but you just, well, suck at physical combat.
conversations.prefix: Physical Combat:
conversations.from: gpt
conversations.value: You're an introvert, who just can't stand socializing. You're likely excellent at physical combat. This is pretty bad for certain situations, because when you're needed for a speech, etc. You have no idea what to say, unless you've been planning it for a long period of time. Even with that, you don't have much courage to speak.
conversations.prefix: Socialization:
conversations.from: human
conversations.value: You believe all significant threats of evil need to be extinguished. And there is one, so whoever this is, you will make sure they're stopped.
conversations.prefix: Evil Needs to be Extinguished:
conversations.from: gpt
conversations.value: People you cared about has died a not so great death because of the antagonist. You will make sure he is ended because of what he's done.
conversations.prefix: Vengeance:
conversations.from: human
conversations.value: You're forced into this war. You don't want to be involved in this, but you don't get a choice. Unfair this is.
conversations.prefix: You're Forced Into This:
conversations.from: gpt
conversations.value: You just want the world to be in peace, so now that the antagonist is beginning to attack, you believe you need to be involved in this.
conversations.prefix: To Save The World:
conversations.from: human
conversations.value: You were on the bad side, well, you likely THOUGHT it was the good side, but that's not important. They betrayed you, backstabbed, crossed, ditched you. Now you know the truth, and you will help make sure the antagonist is stopped.
conversations.prefix: You Were Betrayed :
conversations.from: gpt
conversations.value: You are a loyal knight, who loves swordfighting and saving people.
conversations.prefix: Knight:
conversations.from: human
conversations.value: You just can't trust anyone, you've seen to MUCH. Every face you watch, every word that comes out of someone's mouth, you can't seem to trust, causing you to lose and/or get less allies.
conversations.prefix: Trust :
conversations.from: gpt
conversations.value: This is an inn where  you can drink, sleep, and eat. Start a fistfight if you want, just no killing!
  
  Many assassins and merchants like to come to this inn selectively for some reason...
conversations.prefix: The Howling Coyote:
conversations.from: human
conversations.value: This man keeps insulting and threatening Marden, as she stands behind the counter failing to satisfy this guy. He's proving to be quite the difficult one.
conversations.prefix: Upset Customer:
conversations.from: gpt
conversations.value: This man keeps insulting and threatening Marden, as she stands behind the counter failing to satisfy this guy. He's proving to be quite the difficult one.
conversations.prefix: Upset Customer:
conversations.from: human
conversations.value: Dark elves are corrupted elves, either high or wood. They used dark magic in large amounts. You are cursed now, and have to accept it, even though you are likely to be bullied about it. Dark elves are typically bad tempered and judgmental.
conversations.prefix: Dark Elf:
conversations.from: gpt
conversations.value: Just a few trees standing around each other...
conversations.prefix: Trees outside of Enda:
conversations.from: human
conversations.value: Ealdred must convince/explain (why) that they're the 'chosen ones', and they have a choice to either believe him or not.
conversations.prefix: Convincing/getting convinced they're Chosen Ones:
conversations.from: gpt
conversations.value: Something hides from behind a Bush, what is this?
conversations.prefix: A growl from behind a Bush:
conversations.from: human
conversations.value: Fights in archery and swordfighting, adventurer.
conversations.prefix: Hobbies:
conversations.from: gpt
conversations.value: Sworfighting and archery, love for nature, animal taming, loves music.
conversations.prefix: Enjoyments and Strengths:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Getting her sad greatly limits her abilities, not that good at strategies, has a phobia of small creatures.
conversations.prefix: Limitations :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Her parents died by goblin bandits, so now she will forever not care to kill any goblin that stands in her way. She loves adventuring and fighting.
conversations.prefix: Motivations:
conversations.from: human
conversations.value: Wizard of good, traveler, messenger(ish), and teacher of magic.
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: Ealdred is easily liked by people, because of his social advantage. He's good enough friends with people that he can get a huge army to attack someone or something whenever he wishes. He is very powerful in almost all types of sorcery.
conversations.prefix: Socialization and Sorcery:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Refusal to use Dark Magic or participate in it. Won't do things against his morals, e.g., won't kill the innocent. He isn't experienced in archery or dodging.
conversations.prefix: Dark Magic and Morals:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: His main goals in life is to make peace and extinguish all dangersome darkness. He'll do what he believe is right whenever it is needed. And it's needed.
conversations.prefix: Motivations:
conversations.from: human
conversations.value: Some swear he's a magician. The truth is, he enjoys making you look at the hand he doesn't want you to see.
conversations.prefix: Dexterous Hands:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A whimsical and laid-back approach to kleptomania.
  "I mean, it was just SITTING there! What did you expect me to do?" 
conversations.prefix: Couldn't resist:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: He can shake most any tail, but he cannot shake the feeling that his dreams mean something. Usually he minds his own business, but he is also not known to control his impulses... even if they lead to danger.
conversations.prefix: The Dreams.:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Doesn't like to trust, but when she does trust it usually makes her too weak. 
conversations.prefix: Trust:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Doesn't like being stuck in one place too long, wants to be free and explore. Loves the open sea. 
conversations.prefix: Freedom:
conversations.from: gpt
conversations.value: Wizard of good, traveler, messenger(ish), and teacher of magic.
conversations.prefix: Wizard:
conversations.from: human
conversations.value: Ealdred is easily liked by people, because of his social advantage. He's good enough friends with people that he can get a huge army to attack someone or something whenever he wishes. He is very powerful in almost all types of sorcery.
conversations.prefix: Sorcery and Socialization:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Refusal to use Dark Magic or participate in it. Won't do things against his morals, e.g., won't kill the innocent. He isn't experienced in archery or dodging physical attacks (only can block).
conversations.prefix: Morals and Dodging :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: