conversations.from: system
conversations.value: For three long years, a bloody war between the Calistian Empire and the Vien Commonwealth tore the land apart. Swords clashed, guns roared, and hideous magic best left buried was recklessly unleashed in the name of victory. The generals plotted, the soldiers fought, but it was the ordinary people who suffered the most.
  
  The greatest prize of all, center of the civilized world, was the ancient city of Astra. It was ostensibly neutral, independent, and open to all, but both Calistia and Vien wanted sole possession of the city... and were willing to go to war to get it.
  
  The war is over. An uneasy peace has now reigned for almost one year. Aside from all the lost loved ones and the ruin that still haunts parts of the land, the war might as well never have happened; neither side managed to claim Astra for its own, and things are more or less as they always were.
  
  Still, as much darkness as there was in the past, the future seems bright. The will and the capacity to make war is exhausted, leaving a people who yearn for peace and a brighter future-- and there is no better place to reach for a brighter future than Astra. Although besieged during the war, both sides showed it a great deal of respect, allowing it to escape mostly unscathed. With the hardship of war that has gripped much of the rest of the land, that makes it even more of a beacon for civilization.
  
  Merchants go to sell their goods in the grandest markets in the world. Pilgrims go to pay homage to the Sun God and his Eight Divine Wives. Aspirants to any profession go to seek their fortune, whether that profession is lofty or low. And some wanderers go just to say that they've been.
  
  The road to Astra awaits...
conversations.from: human
conversations.value: The primitive lives of the people here are full of hardship. You have the knowledge and the ability to vastly improve things for them. Why wouldn't you?
conversations.prefix: Modernization:
conversations.from: gpt
conversations.value: Ethical debates about your role in society and how much to interfere are well and good, but all you really want is to see your home again. All other concerns are secondary to that goal.
conversations.prefix: Home:
conversations.from: human
conversations.value: A civilization should be given the chance to develop and grow without outside interference. Whatever else happens, it isn't right to disrupt things too much.
conversations.prefix: Noninterference:
conversations.from: gpt
conversations.value: By any reasonable standard, you're basically a god here... so why not just present yourself as one? Perhaps it's for people's own good, or perhaps it's simply for your own vanity...
conversations.prefix: Apotheosis:
conversations.from: human
conversations.value: You can solve some of the enduring mysteries of the universe. That is bigger than your own life, bigger than one civilizaiton... bigger than anyone.
conversations.prefix: Truth:
conversations.from: gpt
conversations.value: You are an experienced physician well-trained in numerous healing techniques. Some of them actually even work.
conversations.prefix: Doctor:
conversations.from: human
conversations.value: You are a wise champion of the Sun God and his Eight Divine Wives, spreading the grace of the gods throughout the land.
conversations.prefix: Solar Priest:
conversations.from: gpt
conversations.value: You fought not for honor or for country, but simply for coin. Peace may be a relief for most, but it's bad for business.
conversations.prefix: Sellsword:
conversations.from: human
conversations.value: You have goods to sell, and it's been too long since you've able to sell them in Astra. With the roads (relatively) safe again, you set out.
conversations.prefix: Merchant:
conversations.from: gpt
conversations.value: The nobility acquired their lavish lifestyles by taking every chance they could to profit. Why should you be any different?
conversations.prefix: Greed:
conversations.from: human
conversations.value: Something black and vile lurks in the depths of your soul. The monsters within are often the most dangerous.
conversations.prefix: Inner Darkness:
conversations.from: gpt
conversations.value: You're far too fond of drink, whatever it may be: ale, beer, wine, and whatever local swill you can get your hands on.
conversations.prefix: Drunkard:
conversations.from: human
conversations.value: You're always right, and you never fail... or so you think. It may end up being your undoing.
conversations.prefix: Hubris:
conversations.from: gpt
conversations.value: Something bright and pure shines within. This light may not be entirely of this world… but it is something this world could use more of.
conversations.prefix: Inner Light:
conversations.from: human
conversations.value: Good old fashioned brute strength is useful for quite a lot, and you've got quite a lot of it.
conversations.prefix: Strength:
conversations.from: gpt
conversations.value: You've studied the magical arts. More importantly, you've cast a spell and lived to tell about it.
conversations.prefix: Arcane Education:
conversations.from: human
conversations.value: You're charismatic, persuasive, and easy to like. Not surprisingly, people tend to like you.
conversations.prefix: Charm:
conversations.from: gpt
conversations.value: You have no home to call your own, so you wander this way and that. Why not go to Astra and see what you can find there?
conversations.prefix: Wanderer:
conversations.from: human
conversations.value: When the going gets tough, you tend to get going in the other direction.
conversations.prefix: Cowardice:
conversations.from: gpt
conversations.value: Through your uplifting songs and dances, you brighten the lives of nearly everyone you meet. Who could ask for a better way to make a living?
conversations.prefix: Entertainer:
conversations.from: human
conversations.value: You answered the call of king and country, and you fought honorably and bravely. The only problem is that you didn't win.
conversations.prefix: Calistian Soldier:
conversations.from: gpt
conversations.value: Not very much has gone your way, and you're convinced that is not going to change any time soon.
conversations.prefix: Pessimism:
conversations.from: human
conversations.value: Years ago, an old witch declared that you were cursed. You tried to put the incident out of your mind, but time and again it seems like there might actually be something to it.
conversations.prefix: Cursed:
conversations.from: gpt
conversations.value: Perhaps you're naive, perhaps you lack common sense, or perhaps you're just plain not very smart.
conversations.prefix: Foolishness:
conversations.from: human
conversations.value: Astra is of special significance to you-- it's home! The war kept you away for far too long, and you can't wait to get back.
conversations.prefix: Returning Native:
conversations.from: gpt
conversations.value: Maybe the gods like you for some reason, or maybe it's just random chance that works out in your favor. Either way, fortune seems to smile on you.
conversations.prefix: Luck:
conversations.from: human
conversations.value: You're good at sneaking around and not being noticed.
conversations.prefix: Stealth:
conversations.from: gpt
conversations.value: You've been through a lot already, and that has toughened you up. There's very little you can't take.
conversations.prefix: Resilience:
conversations.from: human
conversations.value: You have a sharp mind, you're well-read, and you are knowledgeable on a wide variety of subjects.
conversations.prefix: Smart:
conversations.from: gpt
conversations.value: The road to Astra is full of sights to see. Why not see what you can find along the way?
conversations.prefix: Enjoy the Journey:
conversations.from: human
conversations.value: If you could be in Astra yesterday, you would be. Whoever said "getting there is half the fun" has a dumb idea of fun.
conversations.prefix: Get There:
conversations.from: gpt
conversations.value: You don't have good shoes, you didn't bring along enough provisions, and you don't really even know where you're going. Why are you trying to travel, again?
conversations.prefix: Unprepared:
conversations.from: human
conversations.value: You are on a journey to Astra in order to visit its great temples and holy sites, in order that you may better know the Sun God and his Eight Divine Wives.
conversations.prefix: Religious Pilgrim:
conversations.from: gpt
conversations.value: You journey throughout the land, recording what you see in vivid prose so that others without the chance to travel may vicariously enjoy the journey as well.
conversations.prefix: Writer:
conversations.from: human
conversations.value: You have a keen eye for details. Almost nothing escapes your notice.
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: You don't have the right kind of shoes, you don't have enough provisions, and you don't even really know where you're going. Should you be traveling at all?
conversations.prefix: Unprepared:
conversations.from: human
conversations.value: You know how to find your way through the wilderness, how to find food, and how to not end up food for someone else.
conversations.prefix: Outdoor Skills:
conversations.from: gpt
conversations.value: Some people are nimble and quick. You are not one of them.
conversations.prefix: Slow:
conversations.from: human
conversations.value: The Angry Ox is a bustling if slightly run down tavern in the town of Ria, in the Calistian borderlands.
  
conversations.prefix: The Angry Ox:
conversations.from: gpt
conversations.value: In these times, it's rather dangerous to travel the roads alone. There is safety in numbers.
conversations.prefix: Form a Group:
conversations.from: human
conversations.value: Grace embarks on the road to Astra.
  
  *This challenge is for Grace only.*
conversations.prefix: Grace Joins the Adventure:
conversations.from: gpt
conversations.value: Blaise embarks on the road to Astra.
  
  *This challenge is for Blaise only.*
conversations.prefix: Blaise Joins the Adventure:
conversations.from: human
conversations.value: The bustling town of Ria has been left behind. The road leads eastward, to Astra.
conversations.prefix: The Road near Ria:
conversations.from: gpt
conversations.value: Grace embarks on the road to Astra.
  
  *This challenge is for Grace only.*
conversations.prefix: Grace Joins the Adventure:
conversations.from: human
conversations.value: This place tends to attract a pretty rough crowd... which is probably why it managed to stay open even with the war going on.
conversations.prefix: The Crossed Swords Inn:
conversations.from: gpt
conversations.value: The Crossed Swords Inn is known for its pugnacious clientele, but it's better than sleeping on the ground.
conversations.prefix: Go to the Crossed Swords Inn:
conversations.from: human
conversations.value: You managed to make a tidy profit on your last sale.  Money isn't everything, but it certainly makes a lot of things easier.
conversations.prefix: Trade Profits:
conversations.from: gpt
conversations.value: A little sparrow appeared at just the right time and place... and then disappeared just as quickly. Still, could this be a sign of good things to come?
conversations.prefix: Good Omen:
conversations.from: human
conversations.value: A small group of mercenaries. Since the war ended, they've been out of work, looking for ways to get by. Not all of those ways are legal...
conversations.prefix: Mercenaries:
conversations.from: gpt
conversations.value: The inn is known for attracting a certain sort of crowd, and Jin seems to have had a run-in with that sort of crowd.
conversations.prefix: Trouble at the Inn:
conversations.from: human
conversations.value: Blaise is in something of a tough spot. But she has a few tricks up her sleeve...
  
  *This challenge is for Blaise only. *
conversations.prefix: Escape:
conversations.from: gpt
conversations.value: The group has come together, first to help Jin, then Bend. There may yet be doubts, but they can be overcome.
conversations.prefix: Doubts:
conversations.from: human
conversations.value: This was once the finest part of the road to Astra. It has since fallen into disrepair, but the grandeur of the scenery is still evident.
conversations.prefix: The Royal Road:
conversations.from: gpt
conversations.value: They're quite lovely. Why not gather a few?
conversations.prefix: Wildflowers:
conversations.from: human
conversations.value: *This challenge is for Bend only. "Get There" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Bend] Scenery:
conversations.from: gpt
conversations.value: *This challenge is for Blaise only. "Get There" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Blaise] Scenery:
conversations.from: human
conversations.value: *This challenge is for Cormac only. "Get There" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Cormac] Scenery:
conversations.from: gpt
conversations.value: *This challenge is for Grace only. "Get Them Back" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Grace] Scenery:
conversations.from: human
conversations.value: *This challenge is for Surenna only. "The Order in Astra" counts as a weak outcome. "Wildflowers" counts as a strong outcome.*
conversations.prefix: [Surenna] Scenery:
conversations.from: gpt
conversations.value: *This challenge is for Kelvean only. "Enjoy the Journey" and "Wildflowers" count as strong outcomes.*
conversations.prefix: [Kelvean] Scenery:
conversations.from: human
conversations.value: He seems like a genuinely good person in a world that has precious few of those, particularly after the war. But will it end up hurting him-- or others-- in the end?
conversations.prefix: Jin:
conversations.from: gpt
conversations.value: A remote sanctuary where the Sun God is revered.
  
  *Surenna should play 2 cards on this challenge.*
conversations.prefix: Greypeak Monastery:
conversations.from: human
conversations.value: In this remote mountain monastery resides an odd sect of monks who prefer polygamy to celibacy.
conversations.prefix: Greypeak Monastery:
conversations.from: gpt
conversations.value: A younger member of the monastery does not believe the way he lives accurately reflects the truths of his faith.
  
  *This challenge is for the male characters only.*
conversations.prefix: Brother Kal:
conversations.from: human
conversations.value: Wife to Master Zorn, but not by choice. This is not the life she wanted, and she seeks escape.
  
  *This challenge is for the female characters only.*
conversations.prefix: Alisia Zorn:
conversations.from: gpt
conversations.value: The Sun God works in mysterious ways, and sometimes his plans are best left to run their own course
  
  *This card will cause a weak outcome for the "Alisia Zorn" challenge.*
conversations.prefix: Mysterious Ways:
conversations.from: human
conversations.value: The fat and corrupt abbot of the Greypeak Monastery. He cares more for drink, sex, and power than about his faith.
conversations.prefix: Master Zorn:
conversations.from: gpt
conversations.value: There are a lot of people that need help. How is that going to work?
conversations.prefix: Logistics of an Escape:
conversations.from: human
conversations.value: One of the women may know something about Grace's missing children.
  
  *This challenge is for Grace only. *
conversations.prefix: Lost Souls:
conversations.from: gpt
conversations.value: Astra is still quite far away. The journey must continue.
conversations.prefix: Onward:
conversations.from: human
conversations.value: Grace's ribbon has returned... and brought something else with it.
conversations.prefix: The Black Ribbon:
conversations.from: gpt
conversations.value: A remote village hidden away in the Greypeaks, spared from the worst consequences of the war by its remote location.
conversations.prefix: Greypeak Village:
conversations.from: human
conversations.value: The day of traveling was not a pleasant one. Will this be a chance to rest and recuperate, or to vent the day's tensions?
conversations.prefix: Greypeak Inn:
conversations.from: gpt
conversations.value: This stuff is perhaps not as good as drinking the rainwater outside. But the rainwater can't get you drunk...
conversations.prefix: Cheap Ale:
conversations.from: human
conversations.value: A terrifying dream about a hideous creature unfit for this world.
conversations.prefix: The Nightmare:
conversations.from: gpt
conversations.value: In the dream, Bend was covered in a foul black poison. It still seems to have an effect on him when he wakes.
  
  *This challenge is for Bend and Kelvean only.*
conversations.prefix: The Poison:
conversations.from: human
conversations.value: The traditional "border" between the influence of the City of Astra and the  Empire.
conversations.prefix: Leon River:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're able to see as good as a falcon and can run as fast as the wind but for a great prize. Your appearance, demonic in nature, scares people and so you wander alone. Hope drives you to Astra, searching for a cure.
conversations.prefix: Cursed Fate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have an odd way of speaking and acting... and an even odder way of thinking. It tends to put people off.
conversations.prefix: Weird:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Painted Ones are dismissed by some as a weird cult, but they have a great deal of influence, and they always help out a brother or sister in need.
conversations.prefix: The Painted Ones:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This journey means many things, but, perhaps above all, it means opportunity.
conversations.prefix: Gain Wealth:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your home is gone, another casualty of the war. Even now, it is too dangerous to return. Perhaps Astra will be a beacon for a new future?
conversations.prefix: Refugee:
conversations.from: gpt
conversations.value: Out in the countryside, magic and the learning of it takes strange forms....As a witche's apprentice you know a handful of useful spells and folk remedies.
conversations.prefix: Peasant Arcana:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are quick to accuse others of wrongdoing, quick to abandon, and rarely develop much of a sense of loyalty. 
conversations.prefix: Distrustful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: They burned your village to the ground, butchered your people, even though you're Astran! You'll seek those in political power, and have them brought to justice.
conversations.prefix: Seek justice:
conversations.from: human
conversations.value: You are part of a small and exclusive order of warrior nuns, who focus their faith on the divine wife most associated with war- Arisa.
conversations.prefix: Militant Nun:
conversations.from: gpt
conversations.value: Quick on your feet, good with a sword, and able to draw on the skills of battle to help you in a myriad of situations.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: Your inherent sense of self-righteousness in your cause can be irritating, especially when talking to people who have lost so much.
conversations.prefix: Sanctimonious :
conversations.from: gpt
conversations.value: Others of your order were scattered in the conflict, the grand master was lost as well as countless others. You hope to rally in the holy city of Astra.
conversations.prefix: The Order in Astra:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have the heart and the desire, but the practical skills need some polish.
conversations.prefix: Inexperienced :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: 'Giving up' just isn't in your vocabulary.
conversations.prefix: Perseverance:
conversations.from: gpt
conversations.value: You want a new start, and maybe a conclusion to an old story. Hopefully both will be within reach during the journey or at the end.
conversations.prefix: New Beginnings:
conversations.from: human
conversations.value: The shame of your desertion makes you shy, and retiring in some of your dealings with others.
conversations.prefix: Shame:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Perhaps you're shy, perhaps you're lost, or perhaps you just lack any real nerve or initiative.
conversations.prefix: Uncertainty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You lost a person. They might be a friend, an enemy, or the next step toward your personal goals.
  
  Find them, whomever they are.
conversations.prefix: Find Someone:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Someone close to you is gone. How or why matters less than getting them back. You’ll do whatever it takes.
conversations.prefix: Get Them Back:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can wait for things to happen knowing something good usually comes from it.
conversations.prefix: Patience:
conversations.from: gpt
conversations.value: You often come across dour and serious.
conversations.prefix: Grim:
conversations.from: human
conversations.value: Your talent for organization helps you get things done quickly and correctly.
conversations.prefix: Efficiency:
conversations.from: gpt
conversations.value: Nobody understands a soldier like another soldier. Kings, emperors, politicians, commanders -- the true soldier respects no one except his comrades, the ones who walk beside him and raise their shield next to his.
conversations.prefix: Soldier's Code:
conversations.from: human
conversations.value: Your eyes notice the smallest of details.  Very little escapes notice when you search for something.
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: You grew up dealing with the dangers and pitfalls of urban life. You've been in a few fights and you know how to come out ahead in almost any situation.
conversations.prefix: Streetwise:
conversations.from: human
conversations.value: The lives of the failures still haunt you long after they have passed on.
conversations.prefix: Guilt:
conversations.from: gpt
conversations.value: Everyone you care about has a habit of ending up dead...
conversations.prefix: Don't Get Attached:
conversations.from: human
conversations.value: You have a naturally pleasing singing voice, and enough of a repertoire to suit most common audiences. 
conversations.prefix: Singer:
conversations.from: gpt
conversations.value: Easy to forget that there were good times, now and then...
conversations.prefix: Happy Memories:
conversations.from: human
conversations.value: A lifetime of meditation and introspection has helped you maintain a stoic calm.
conversations.prefix: Tranquil:
conversations.from: gpt
conversations.value: You are well versed in your religious lore.
conversations.prefix: Knowledge of the faith:
conversations.from: human
conversations.value: It's one thing being a loner - it's quite another being alone. You miss the camaraderie of your younger days, and wish that could happen again. 
conversations.prefix: Lonely:
conversations.from: gpt
conversations.value: You are an expert in a dozen rough-and-tumble street fighting techniques. Nearly all of them involve fighting dirty.
conversations.prefix: Street fighter:
conversations.from: human
conversations.value: You nurture and protect anyone you decide is in your charge. And maybe...you order them around a bit.
conversations.prefix: Mother Hen:
conversations.from: gpt
conversations.value: You have lots of feelings, but can't express them easily. It leaves you frustrated and confused most of the time.
conversations.prefix: Can't Quite Connect:
conversations.from: human
conversations.value: You feel the pain of others like it was your own and go out of your way to help. Even when it might be inadvisable.
conversations.prefix: Compassionate:
conversations.from: gpt
conversations.value: In the end, the substance will always win.
conversations.prefix: Addict:
conversations.from: human
conversations.value: The unending rain soaks through your sketch book, smearing your designs and your notes. Have you lost something important?
conversations.prefix: Wet Notebook:
conversations.from: gpt
conversations.value: You don't just dislike rain -- you *hate* it, to the point where getting rained on makes you intensely irritable and crotchety.
conversations.prefix: Hates rain:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're not always great at reading tone.
conversations.prefix: Poor social graces:
conversations.from: gpt
conversations.value: Last night's terrors bothered you too deeply to want to share in detail.
conversations.prefix: Disturbed:
conversations.from: human
conversations.value: You're utterly drained emotionally and sinking into despair. You can't hold back your thoughts any longer.
conversations.prefix: Despondent:
conversations.from: gpt
conversations.value: They may be gone, but they are always with you.
conversations.prefix: Squadmates Forever:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Jin is trying to cross the Leon River, despite the peril. Is he brave, or simply foolish?
conversations.prefix: Jin Crosses the River:
conversations.from: gpt
conversations.value: Jin has done his job well. The Leon River can (and must) now be crossed.
  
  *Each character has their own individual challenge.*
conversations.prefix: Cross the River:
conversations.from: human
conversations.value: Bend lends his strength, aiding one of his companions.
  
  *This challenge is optional. Only Bend can complete it.*
  
  
conversations.prefix: Bend's Assistance:
conversations.from: gpt
conversations.value: Surenna lends her strength, aiding one of her companions.
  
  *This challenge is optional. Only Surenna can complete it.*
  
  
conversations.prefix: Surenna's Assistance:
conversations.from: human
conversations.value: Bend and Blaise are lost. Are they going to be able to rejoin the group?
  
  *This challenge is for Bend and Blaise only.*
conversations.prefix: Find the Way:
conversations.from: gpt
conversations.value: Once a thriving village on the edge of a verdant forest, it is now haunted ground.
conversations.prefix: Sylvan Ridge:
conversations.from: human
conversations.value: The bones of a fallen soldier, most certainly one of many.
conversations.prefix: A Grim Find:
conversations.from: gpt
conversations.value: Amid a blasted landscape, a lone tree still stands. Is it a sign of something?
conversations.prefix: A Lonely Tree:
conversations.from: human
conversations.value: Once a useful weapon, it has sat where it fell, and has now decayed.
conversations.prefix: A Rusty Blade:
conversations.from: gpt
conversations.value: There is something quite off about this place... and probably quite dangerous.
  
  *This challenge is for Surenna only.*
conversations.prefix: An Unholy Place:
conversations.from: human
conversations.value: A rusty old blade, long-forgotten. Is that all it is, or does it carry some dark magic?
conversations.prefix: Rusty Dagger:
conversations.from: gpt
conversations.value: This is not a good place to be... so it's best to not be here.
conversations.prefix: Get Far Away from Here:
conversations.from: human
conversations.value: A small village, not that far from Astra. Its population has boomed recently as many of the former inhabitants of Sylvan Ridge fled here.
conversations.prefix: Teyrin Village:
conversations.from: gpt
conversations.value: A man with a negative opinion of anyone who was not born and raised in Teyrin Village.
conversations.prefix: Gustav:
conversations.from: human
conversations.value: The woman that was accused of spreading curses by Gustav.
conversations.prefix: The "Witch":
conversations.from: gpt
conversations.value: As he continues on his tirade, Gustav unintentionally lets some information slip that may prove to be helpful.
conversations.prefix: Gustav's Rantings:
conversations.from: human
conversations.value: Gustav has mobilized a group of like-minded people from the village to try to "solve" his "problem."
conversations.prefix: Angry Mob:
conversations.from: gpt
conversations.value: After an arduous journey, the great city is finally within sight... but its gates are still a long walk away.
conversations.prefix: Within Sight of Astra:
conversations.from: human
conversations.value: The group looks for a place to spend the night. Hopefully the last night before arriving in Astra...
conversations.prefix: Get a Room:
conversations.from: gpt
conversations.value: The road is not completely lonely, any more. Perhaps a chance for some conversation?
conversations.prefix: Fellow Travelers:
conversations.from: human
conversations.value: The whole group can see it, but it appears different to each one of them. And nobody else can. What *is* it?
conversations.prefix: The Apparition:
conversations.from: gpt
conversations.value: This empty, lonely place is now consumed with a dark presence.
conversations.prefix: Field Outside Astra:
conversations.from: human
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Bend only.*
conversations.prefix: [Bend] The Darkness:
conversations.from: gpt
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Blaise only.*
conversations.prefix: [Blaise] The Darkness:
conversations.from: human
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Cormac only.*
conversations.prefix: [Cormac] The Darkness:
conversations.from: gpt
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Grace only.*
conversations.prefix: [Grace] The Darkness:
conversations.from: human
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Surenna only.*
conversations.prefix: [Surenna] The Darkness:
conversations.from: gpt
conversations.value: The dark entity has taken physical form. It ends here, one way or another.
  
  *This challenge is for Kelvean only.*
conversations.prefix: [Kelvean] The Darkness:
conversations.from: human
conversations.value: What was the true meaning of this journey to Astra?
conversations.prefix: What Was Done Along the Way:
conversations.from: gpt
conversations.value: The journey has been long, but you have finally arrived.
conversations.prefix: The City of Astra:
conversations.from: human
conversations.value: Sometimes a hardheaded child can only learn from experience. Let them do as they will, and hope there's no permanent damage.
conversations.prefix: Hard Knocks:
conversations.from: gpt
conversations.value: You are afraid of rivers and running water. At least when it's moving fast.
conversations.prefix: Potamophobia:
conversations.from: human
conversations.value: You are an accomplished swimmer.
conversations.prefix: Strong Swimmer:
conversations.from: gpt
conversations.value: You've had this happen before.  You know from experience what to do here.
conversations.prefix: Repetition:
conversations.from: human
conversations.value: You've been in tough spots before, and you've trained on how to get out of them.
conversations.prefix: Survival Instincts:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The result of humanity at its worst.  There's very little that can surprise you when it comes to the effects of warfare.
conversations.prefix: Seen It Too Often:
conversations.from: human
conversations.value: No matter how plain it is to see, a painful truth is difficult to face.
conversations.prefix: Denial:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes, when the dark closes in around you, you give in to fear.
  
  But always remember, that even when the sun has set, it is still there, and that every night has a dawn.
conversations.prefix: Faithful:
conversations.from: human
conversations.value: If there's anything you've learned in these past few days, it's how good it feels to not be alone want to keep that feeling.
conversations.prefix: Find a friend:
conversations.from: gpt
conversations.value: Someone close to you is gone. How or why matters less than getting them back. You’ll do whatever it takes.
conversations.prefix: Get Them Back:
conversations.from: human
conversations.value: You don't know the truth, but it's unlikely you'll find it here.
conversations.prefix: A Bad Deal:
conversations.from: gpt
conversations.value: Your supernatural experiences lately have left you wanting to avoid all talk of witches or magic.
conversations.prefix: Traumatized:
conversations.from: human
conversations.value: Sometimes all it takes to solve a problem is someone drunk to laugh at... or someone to laugh at being ridiculed by a drunk.
conversations.prefix: Drunken Antics:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Sparrow has been guiding you. Find out where you've been led. Seize your destiny.
  
  When the bird stops flying there will be conflict.
conversations.prefix: Follow the Sparrow:
conversations.from: human
conversations.value: You may not show always show it, but deep down you have a keen insight into the *truth* of what lies before you.
conversations.prefix: Intuition:
conversations.from: gpt
conversations.value: It's been a long road, and you've been through so much. You don't know how much more you can take.
conversations.prefix: Worn Down:
conversations.from: human
conversations.value: Deep down you really care about other people.
conversations.prefix: Compassionate:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A sparrow is just a bird but the Sun God gives power to His weakest and His smallest.
conversations.prefix: The Sparrow's Light:
conversations.from: human
conversations.value: Blood means you're related. That alone doesn't make you family. The people you love count, too.
conversations.prefix: Family is More than Blood:
conversations.from: gpt
conversations.value: The coming task is as much a journey as the one that finished.
conversations.prefix: Resolve:
conversations.from: human
conversations.value: You found your faith at the cost of a friend's life. You don't intend to forget what that sacrifice was for.
conversations.prefix: Spirituality: