conversations.from: system
conversations.value: In Tamriel, every house has a story.
  
  Many are forgotten. Others subsumed. But the story of Honorhall Orphanage will not be among them. 
  
  It is the 201st year of the Fourth Era, and for the orphans of Riften, change is coming. Civil war, the 'season unending', has descended upon Skyrim. Jarl Laila Law-Giver plans a visit to her city's famed orphanage as part of a bid to win hearts and minds. And in a dark corner of Honorhall, a boy from Windhelm broods over escape... and revenge.
  
  Every house has a story. 
  
  You know Honorhall's. You know the story of a boy and the Black Sacrament -- of death brought to a cruel headmistress in the seat of her own power -- perhaps even of a happy ending for her erstwhile subjects, in a manor by Lake Ilinalta or a Dwemer hall in the Reach. 
  
  But this is not *that* story.
  
  This is the story of *before*, when the Jarl of Riften came to visit... and left behind her a house no longer the oubliette it had always seemed to be. 
conversations.from: human
conversations.value: Like ponies to water, the orphans' town privileges inevitably lead here. Where better to get a glimpse of the world outside Riften?
conversations.prefix: Riften Marketplace:
conversations.from: gpt
conversations.value: A Nord girl known for her quick fingers. All the orphans know she's nicked a septim or two from Grelod from time to time, to spend during town privileges. 
  
  She's been smart enough to spend some of her loot on little bribes to forestall tattletales. Not smart enough to tell them to do their own chores, though. 
conversations.prefix: Runa Fair-Shield:
conversations.from: human
conversations.value: A Nord boy from Windhelm, and the latest addition to the orphanage.
  
  He's had a rough start at Honorhall, his sullen, defiant nature drawing the brunt of Grelod's ire. 
  
  In short, he's either trouble or a hero, depending on which child you ask.
conversations.prefix: Aventus Aretino:
conversations.from: gpt
conversations.value: Growing up in Skyrim is never truly easy, but the passing of your parents or guardians only made it a lot worse. You've been at Riften's famed orphanage, the only one of its kind in the land, long enough for that to sink in. 
conversations.prefix: Honorhall Orphan :
conversations.from: human
conversations.value: There's only one way out of this place -- and away from mean old Grelod.
  
  Now, what can you do to put yourself forward the next time prospective parents come calling...?
conversations.prefix: Pick Me! Pick Me!:
conversations.from: gpt
conversations.value: Child or no, by the Eight, you'll eat a dagger-point before you swallow any more of Grelod's cruelty.
  
  The old bat must pay. And surely you're not the only one to think so... 
conversations.prefix: No One Assails Me:
conversations.from: human
conversations.value: You're never getting out of here, not with the war on and the world falling apart.
  
  Perhaps it's safer here. Or perhaps you've just given up. Either way, survival is all you care about now...
conversations.prefix: Season Unending:
conversations.from: gpt
conversations.value: Honorhall's aged matron. Irascible and sadistic, her existence is something of a running joke to Riften's townsfolk, who gave her her ironic epithet.
  
  Years of wrangling the orphanage have only given her an eagle's eye and a hound's nose for defiance and trickery. 
conversations.prefix: Grelod the Kind:
conversations.from: human
conversations.value: Honorhall's assistant caretaker, a sweet-natured woman caught between Grelod's iron rule and her concern for the orphans' welfare.
  
  Well-liked by the children for her kindness, she represents the only authority figure in Riften they can look up to without distrust or fear. 
conversations.prefix: Constance Michel:
conversations.from: gpt
conversations.value: The Jarl of Riften, and a supporter of the Stormcloak rebellion.
  
  She has come to Honorhall as part of a city-wide tour to raise the people's morale -- despite concerns in her court that such exposure puts her at risk of assassination from agents of the Empire.
conversations.prefix: Laila Law-Giver:
conversations.from: human
conversations.value: An Imperial boy and son of an orphanage maid who died when he was born. Bold and self-assured for his age, he has become an unofficial leader among the children.
  
  He has been known to slip out of Honorhall on afternoons when Grelod is busy or napping, to 'make a living', as he puts it. Nobody knows what he means.
conversations.prefix: Samuel:
conversations.from: gpt
conversations.value: A Nord girl known for her quick fingers. All the orphans know she's nicked a septim or two from Grelod from time to time, to spend during town privileges. 
  
  She's been smart enough to spend some of her loot on little bribes to forestall tattletales. Not smart enough to tell them to do their own chores, though. 
conversations.prefix: Runa Fair-Shield:
conversations.from: human
conversations.value: An Imperial boy and son of an orphanage maid who died when he was born. Bold and self-assured for his age, he has become an unofficial leader among the children.
  
  He has been known to slip out of Honorhall on afternoons when Grelod is busy or napping, to 'make a living', as he puts it. Nobody knows what he means.
conversations.prefix: Samuel:
conversations.from: gpt
conversations.value: An Imperial boy left at Honorhall by his parents, with promises that they would come back for him.
  
  Months have passed, but he continues to talk about them and look forward to their return -- much to the disapproval of Grelod, who wants him to 'accept his fate' as an abandoned child.
conversations.prefix: Francois Beaufort:
conversations.from: human
conversations.value: A Nord boy who, if his talk of his mother is to be believed, was named after a lion's roar. He also, apparently, needs a lion's share of food, being the most voracious eater among the orphans.
  
  However, he has yet to grow a lion's *heart*; the other children often hear him crying himself to sleep at night, sparking fears of reprisal from Grelod.
conversations.prefix: Hroar:
conversations.from: gpt
conversations.value: A small slice of fresh air along one side of the orphanage, separated from the rest of Riften by high walls. The orphans get an hour to play here every morning.
conversations.prefix: Orphanage Yard:
conversations.from: human
conversations.value: Honorhall's main room is also where most of the children live and sleep. Beds and bedrolls line the walls in the glow of a crackling fireplace.
conversations.prefix: Orphanage Main Room:
conversations.from: gpt
conversations.value: An apprentice blacksmith working at Riften's smithy, the Scorched Hammer. 
  
  He is a former Honorhall orphan himself, adopted as a boy by the smithy's owner Balimund.
conversations.prefix: Asbjorn Fire-Tamer:
conversations.from: human
conversations.value: Riften's military and police force, charged by the Jarl with holding the city's walls against the Imperial Legion, and its streets against the Thieves Guild.
  
  It doesn't take a grown-up to reckon that they also take a dim view of orphanage escapees -- which is what children seeking to leave the city at night unescorted *definitely* look like.
conversations.prefix: Riften Guards:
conversations.from: gpt
conversations.value: *(one card per player)*
  
  The feast table isn't going to prepare itself, is it? [Marise Aravel](http://en.uesp.net/wiki/Skyrim:Marise_Aravel), the Dunmer meat & produce vendor, should have what Grelod wants to fete the Jarl... but, as usual, Grelod doesn't have *all* the septims Marise wants.
  
  You're just going to have to do what children do best. Whatever that is.
conversations.prefix: The Buying Game:
conversations.from: human
conversations.value: *(one card per player)*
  
  A feast isn't a feast without something special... right? So you are to procure something nice and exotic (and within Grelod's budget) as a memento for the Jarl.
  
  You could inquire at the Dunmer trader [Brand-Shei](http://en.uesp.net/wiki/Skyrim:Brand-Shei), who specializes in fine goods from Morrowind, or the Argonian pawnbroker [Madesi](http://en.uesp.net/wiki/Skyrim:Madesi), who deals in jewelry.
conversations.prefix: A Game at Dinner:
conversations.from: gpt
conversations.value: In two nights' time, the Scorched Hammer will be robbed to distract the guards at Riften's south gate  -- and the Jarl, it seems.
  
  What's it to you? 
conversations.prefix: Sacred Witness:
conversations.from: human
conversations.value: *(one card per player)*
  
  Take a bunch of pots and pans over to the Scorched Hammer for repair. Sounds simple enough.
  
  Also, the smithy's apprentice, [Asbjorn Fire-Tamer](http://en.uesp.net/wiki/Skyrim:Asbjorn_Fire-Tamer), is supposedly a former Honorhall orphan. Maybe there's something you can learn from him while you wait.
conversations.prefix: The Armorer's Challenge:
conversations.from: gpt
conversations.value: *(one card per player)*
  
  Who would've thought Grelod reads? Seems she's placed an order for a rare book, [*The Pig Children,*](http://en.uesp.net/wiki/Skyrim:The_Pig_Children) with the proprietor of the Pawned Prawn, [Bersi Honey-Hand](http://en.uesp.net/wiki/Skyrim:Bersi_Honey-Hand).
  
  You are to collect it from the store -- and pick up a couple of new brooms while you're there. Personal errand for the hagraven herself, so don't mess it up!
conversations.prefix: The Pig Children:
conversations.from: human
conversations.value: Of *course* you're helping out with preparing the Jarl's feast. In small roles, naturally. Fan the fire, stir the cauldron, polish the mugs...
  
  But with Grelod breathing down your neck, even a small role has the potential to invite pain.
conversations.prefix: Ice and Chitin:
conversations.from: gpt
conversations.value: The Jarl is here! And with two important members of her court.
  
  Any of them could hold the key to... wait, to *what* again?
conversations.prefix: The Importance of Where:
conversations.from: human
conversations.value: **For use in Act I, Scene 2. Play on the 'Importance of Where' challenge if you intend to 'work' this NPC.**
  
  The Jarl of Riften, and a supporter of the Stormcloak rebellion.
  
  She has come to Honorhall as part of a city-wide tour to raise the people's morale -- despite concerns in her court that such exposure puts her at risk of assassination from agents of the Empire.
conversations.prefix: Lalia Law-Giver:
conversations.from: gpt
conversations.value: **For use in Act I, Scene 2. Play on the 'Importance of Where' challenge if you intend to 'work' this NPC.**
  
  Jarl Lalia's housecarl, a stern, imposing Nord warrior sworn to her personal safety.
  
  He is a staunch believer in the Stormcloak cause, and despises the Thieves Guild -- seeing the latter as little more than rats to be burnt out once the civil war is over.
conversations.prefix: Unmid Snow-Shod:
conversations.from: human
conversations.value: **For use in Act I, Scene 2. Play on the 'Importance of Where' challenge if you intend to 'work' this NPC.**
  
  Steward and advisor to Riften's Jarl, this prim Bosmer holds considerable power as the city's chief administrator.
  
  Unbeknownst to all but the spies of the Imperial Legion, she is in league with the Thieves Guild, working to keep the Jarl blind to their activities.
conversations.prefix: Anuriel:
conversations.from: gpt
conversations.value: You've always liked to know what's going on in your little world.  All that practice has made you good at listening in and sneaking around.
conversations.prefix: Insatiable Curiosity:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While you're good at seeing without being seen, you're not always that great at interpreting what you've seen.  Adults can be *strange* sometimes.
conversations.prefix: Imperfect Understanding:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a strong spirit within you, when the going gets tough you refuse to break down.
conversations.prefix: Unbreakable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: .
conversations.prefix: .:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't mind working with others, but in the long run, you are looking to protect one person....yourself.
conversations.prefix: Selfish:
conversations.from: human
conversations.value: Always curious, and willing to take risks to learn the unknown. Driven by a need to see everything.
conversations.prefix: Adventurous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Having been yelled at to "get down from there!" so often, the assumption is that you're never where you should be, and everyone wants you to leave.
conversations.prefix: Self Conscious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: ljl
conversations.prefix: lkjj:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: kjkj
conversations.prefix: kjkj:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Child to a race of mer you possess differences when in comparison to majority of other kin. Orsimer are tainted by rage, physical prowess and brute force.
conversations.prefix: Malacath in your veins:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: In a time and age like this, naturally the exit of other orphans is not possible for you. Robbed the right of having a family, now you struggle to even avoid the harsher punishment bestowed upon you by that wretched hag.
conversations.prefix: Stigma:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Brought up in an ambient alien to you, with others not of your kind. There is little you know of how or why you wind up here, but you did. Being set aside from the others, there is only one way you acquire your freedom: By your own accord and leaving this woeful place. 
  
  But as terrible as many may be, there are those children who have treated you accordingly, at least when compared to the hag.
  
  They, too, must be freed.
conversations.prefix: Freedom and Justness:
conversations.from: gpt
conversations.value: kl
conversations.prefix: True Nord:
conversations.from: human
conversations.value: jkj
conversations.prefix: Abandoned:
conversations.from: gpt
conversations.value: Courage is not in short supply when it comes to you.  You're willing to stand up against those who want to put you down.
conversations.prefix: Courageous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Curiosity has gotten you into more trouble than anything else.   
conversations.prefix: Curious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: -
conversations.prefix: -:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: -
conversations.prefix: -:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's better to stay out of trouble.
conversations.prefix: Timid:
conversations.from: human
conversations.value: You try to help when you can.
conversations.prefix: Kind:
conversations.from: gpt
conversations.value: Like a true Redguard, your a tough little guy/gal.
conversations.prefix: Tough:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've been known to lose your temper over the smallest of things.
conversations.prefix: Short Temper:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being a Breton has its strength. Many cultures said to be in your blood taught you to look at many ways of doing things not just one.
conversations.prefix: Adaptable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being one of the youngest it is easy for you to believe what the others tell you.
conversations.prefix: Gullible:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You do not think you will ever be taken in this war-ridden place but you hold out hope for the day you can set out on your own and no one can keep you.
conversations.prefix: When I grow up:
conversations.from: human
conversations.value: You always have a plan.  Even if you don', you're good at faking it, or making it up on the spot.  
conversations.prefix: I Have a Plan:
conversations.from: gpt
conversations.value: Willing to take risks, confident and courageous
conversations.prefix: Bold:
conversations.from: human
conversations.value: You are a natural leader, but you're unaware of your leadership skills, nor do you really want it, but sometimes you still step up to the plate.  
conversations.prefix: Leader Without Knowing It:
conversations.from: gpt
conversations.value: You can't make up your mind, and thus you're not sure what to do.
conversations.prefix: Undecided:
conversations.from: human
conversations.value: Sometimes, it's your pride that gets the best of you.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: When you get one of your *ideas* you tend to forget about what you were meant to be doing.  With a hagraven around, let's just say that's... not great.
conversations.prefix: Easily Distracted: