conversations.from: system
conversations.value: Classic fantasy with an added twist i hope you will like, where destiny is inked in your skin but you can always chose not to listen! In a world where magic is restricted only to those born with a Protector, alliances and feuds are common occurrences. When war breaks out between the kingdoms of Itlas and Ocadia, mercenaries from all over the continent gather to espouse one cause or another in hope of wealth and glory. Will you be a hard hitting no-nonsense fighter, a cunning spy or a coveted Protected? Join in and find out!
  
  ---------
  
  This game is set in a wold i've had running in my head for a while. In it, we have your typical medieval-type people, with the addition of those upon whom magic was bestowed. In this universe, some children are born with marks that will grow as they age, revealing a Protector. This can be pretty much anything, and will give the child access to magical abilities that relate to the specific Protector. These protectors can physically manifest themselves as long as they stay attached to their human, and can't communicate with anyone but their host. 
  I'm hoping people enjoy the concept and help me create a fun world to play in!  
  
  A couple of notes:
  
  This is my first time running a game as a narrator, if anyone has comments or constructive criticism i am all ears and eager to hear them. 
  You are free to create any kind of character, but the focus of the story will be on the war and how if affects those involved. Protectors are special to each character, so make sure that they are in synch if you choose to create a Protected character. 
  
  That's about it, i hope everyone enjoys and has fun! 
  
  ---------
  I've opened invitations, I'm looking for an additional one or two players depending on how strong the applications are, and how well they would I retract with the existing team. Feel free to send in characters, or just drop in for the fun once we start! I look forward to hearing from everyone!!!
conversations.from: human
conversations.value: The sword never held much appeal, you'd much rather stay safe and rain death from above. 
conversations.prefix: Archer:
conversations.from: gpt
conversations.value: Having lived the longest with a Protector, you understand their subtle magic better than most. 
conversations.prefix: Elder:
conversations.from: human
conversations.value: The wars touch you rarely, but maybe now is the time to go and defend the honor of a dying house...
conversations.prefix: Noble:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: Much is expected of you in the way of family, but you'd rather fight like your brothers. Now may be your chance to find adventure! 
conversations.prefix: Eldest Daughter:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: War is your life, and you hope it will also be your death. It is all you have ever known. 
conversations.prefix: Soldier:
conversations.from: gpt
conversations.value: Yours is not the fate of kings, but a simple life of labor and happiness. The new war may well change that...
conversations.prefix: Commoner:
conversations.from: human
conversations.value: You have been blessed by Nature, and by magic. Many covet your powers, and many more would see you dead because of them. 
conversations.prefix: Protected:
conversations.from: gpt
conversations.value: They thought you too strong and too dangerous to teach. Now you'll show them what you taught yourself.
conversations.prefix: Outcast:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You are one of the lucky number born with a Protector bound to you. 
conversations.prefix: Protected:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: His story has yet to be told, but you know in your heart it is only right to help the poor soul. 
conversations.prefix: Help the Deserter:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The spirits of Protectors long gone still haunt the Hallowed Catacombs. Free them of their torment.
conversations.prefix: Free the Spirits:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: Her signet ring stolen, she would give great riches and favor to whomever restores  it to her. 
conversations.prefix: Recover Lady Ferdu's ring:
conversations.from: gpt
conversations.value: The Focus Rod is a great tool, just rotting away. The claims it saps your mind are myths anyways...
conversations.prefix: Claim Albar's Rod:
conversations.from: human
conversations.value: You have been tasked by an enemy to disrupt the war effort. Removing one of the top strategist from the land of the living should do the trick. 
conversations.prefix: Slay Sir Gallain:
conversations.from: gpt
conversations.value: Having Marali by your side increases your lifespan by a fair amount. It may be a good idea to fall on her good side. 
conversations.prefix: Sway Marali to your side:
conversations.from: human
conversations.value: If recovered, this could change the tides of war. Both kingdom offer great rewards for its return. 
conversations.prefix: Find the Ancient Tome:
conversations.from: gpt
conversations.value: Annihilating what is left of his Protector is the only way to allow him to rest in peace. 
  
conversations.prefix: Lay Albar's Spirit to Rest:
conversations.from: human
conversations.value: Sketchy at its best, this map will hopefully lead you back out once you have accomplished your goal. 
conversations.prefix: Map of the Catacombs :
conversations.from: gpt
conversations.value: It once belonged to Albar, who used it to increase his powers it is said at the cost of his sanity. 
conversations.prefix: Focus Rod:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks doors within the Corridors.
conversations.prefix: Dull Key:
conversations.from: human
conversations.value: Said to contain knowledge of Protector magic long forgotten, this book could be quite useful if found. 
conversations.prefix: Ancient Tome:
conversations.from: gpt
conversations.value: Nothing special about it, apart from its numerous pockets, but a good cloak can come in handy when needed. 
conversations.prefix: Sturdy cloak:
conversations.from: human
conversations.value: With it, units will obey your orders without question, but trouble may come if it is ill-obtained. 
conversations.prefix: Commander's Tunic:
conversations.from: gpt
conversations.value: A powerful item, whether to use it or return it will weigh on one's conscience. 
conversations.prefix: Lady Ferdu's Signet Ring:
conversations.from: human
conversations.value: In anyone's hand, this is a good sturdy piece of wood. In the right hand, it could help strengthen a Protector. 
conversations.prefix: Polished Oak Branch:
conversations.from: gpt
conversations.value: With this in your hand, access to all manners of noblesse is resolved in a matter of minutes. 
conversations.prefix: Letter of Introduction:
conversations.from: human
conversations.value: An inn like many others, with almost scheduled fights at night. The ale is only as good as you are thirsty, but information flows almost as freely if one known where to listen. 
conversations.prefix: Queen's Gate:
conversations.from: gpt
conversations.value: Where wealthy young men and women can go and attend classes on how to better understand the connection between Protectors and Mankind. A home for many, a prison for some. 
conversations.prefix: The Protected Academy:
conversations.from: human
conversations.value: Actually a library said to contain all knowledge, it has grown so massive over the years many sections are quite forgotten. 
conversations.prefix: The Lore Woods:
conversations.from: gpt
conversations.value: Built as a neutral meeting ground, all who enter must forsake their weapons and grudges when entering. Alas, not all abide by this covenant. 
conversations.prefix: Mid-Way Manor:
conversations.from: human
conversations.value: The prison beneath the castle earned it's name after the miles and miles of winding hallways that connect the cells. Leaving may be hard, but rescuing someone else is even harder. 
conversations.prefix: The Corridors:
conversations.from: gpt
conversations.value: One of the major holds of the land, many refuges sought the keep out in hope of solace from the massacres.  
conversations.prefix: Al-Drezin Castle:
conversations.from: human
conversations.value: Albar was once a respected man, whose Protector was powerful and far-reaching. When madness came, it only left a husk ravaged by his once mighty friend. 
conversations.prefix: Cavern of Albar:
conversations.from: gpt
conversations.value: Stretch of land where war has been waged so often, it is said the grass should grow red. 
conversations.prefix: The Bloody Fields:
conversations.from: human
conversations.value: After death, the bodies of the Protected from ages past were buried there. Some say their magic still lingers...
conversations.prefix: Hallowed Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The stairs leading down end in a sheer drop, and the other side can just be glimpsed. 
conversations.prefix: Disappearing stairs:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and those who only wish to enter for glory. 
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls have been affected by time and have caved in, blocking access! Another way must be found around this obstacle. 
conversations.prefix: Cave in:
conversations.from: gpt
conversations.value: The lock should be simple, but will not trigger. Some thinking will be required to access what's on the other side. 
conversations.prefix: Locked door:
conversations.from: human
conversations.value: Nothing more than a normal, starving band of animals, they are nonetheless fearsome and should not be ignored.  
conversations.prefix: Pack of wolves:
conversations.from: gpt
conversations.value: You stumble upon a bridge, but the years have not been kind to it. You could cross,if you are careful. 
conversations.prefix: Ill-kept Bridge:
conversations.from: human
conversations.value: your reputation has been besmirched, and needs to be rehabilitated before you will gain access. 
conversations.prefix: Dishonest whispers:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Kadrick the Innkeeper:
conversations.from: gpt
conversations.value: A powerful Protected, her healing prowesses only equal her dedication to non-violence. Having her join a side will not be easy, but the rewards would be great. 
conversations.prefix: Marali Tragan:
conversations.from: human
conversations.value: A husk of the once powerful man, his body controlled by his mad Protector now stalks the caves in search of a revenge known only to him.
conversations.prefix: Albar:
conversations.from: gpt
conversations.value: Said to have once escaped from the Corridors, he is more legend than anything. But if someone can teach you how to get out, he is the man to seek out. 
conversations.prefix: The Way Keeper:
conversations.from: human
conversations.value: Put in charge of the mercenary corps despite his lack of love for was, his tactical knowledge may shift the balance of battle. 
conversations.prefix: Sir Gallain:
conversations.from: gpt
conversations.value: Mistress of Mid-Way Manor, she rules  her enclave of cease fire with an iron will. 
conversations.prefix: Lady Ferdu:
conversations.from: human
conversations.value: A Protector that was never bound to a human, he is said to predate the link that now exist between them. 
conversations.prefix: The All-Knowing:
conversations.from: gpt
conversations.value: Protectors still linked to their dead partners by some forgotten magic, driven mad by their death. 
conversations.prefix: Lingering Spirits:
conversations.from: human
conversations.value: As head of the Academy, he is regarded as a man of wise counsel, but not all agree with having a man without a Protector as head of the institution. 
conversations.prefix: Master Kairn:
conversations.from: gpt
conversations.value: In the world of war, some join and then flee for reasons only known to them. He looks ragged and scared. 
conversations.prefix: Deserter:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: human
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: gpt
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: human
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: gpt
conversations.value: Master of the Halfway Manor, he rules  his enclave of cease fire with an iron will. 
conversations.prefix: Lord Ferdu:
conversations.from: human
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: gpt
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: human
conversations.value: The spirits of Protectors long gone still haunt the Hallowed caves. Free them of their torment.
conversations.prefix: Free the Spirits:
conversations.from: gpt
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Master of Mid-Way Manor, he rules  his enclave of cease fire with an iron will. 
conversations.prefix: Lord Ferdu:
conversations.from: human
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: human
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: gpt
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: human
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: gpt
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: human
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: gpt
conversations.value: Sketchy at its best, this map will hopefully lead you back out once you have accomplished your goal. 
conversations.prefix: Map of the Cave of Albar:
conversations.from: human
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: gpt
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: human
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: gpt
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: human
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: Maybe his rage is legitimate after all. Figuring out what keeps him bound to the earth and finishing his business may finally let him rest. 
conversations.prefix: Fulfill Albar's revenge:
conversations.from: gpt
conversations.value: Like many other across the kingdom, these meeting and recruitment points popped up like mushrooms after a storm. 
conversations.prefix: Mercenary Point:
conversations.from: human
conversations.value: Though he has no love for was, his tactical knowledge may shift the balance of battle. He would be a powerful ally. 
conversations.prefix: Sir Gallain :
conversations.from: gpt
conversations.value: He has made it his duty to turn away all that he judges unfit to sign on to the mercenary corps, but no one has officially appointed him. 
conversations.prefix: Gate Keeper:
conversations.from: human
conversations.value: Put in charge of the mercenary corps despite his lack of love for was, his tactical knowledge may shift the balance of battle. 
conversations.prefix: Sir Gallain (copy):
conversations.from: gpt
conversations.value: Put in charge of the mercenary corps despite his lack of love for was, his tactical knowledge may shift the balance of battle. 
conversations.prefix: Sir Gallain :
conversations.from: human
conversations.value: Stretch of land where war has been waged so often, it is said the grass should grow red. 
conversations.prefix: The Bloody Fields (copy):
conversations.from: gpt
conversations.value: Though he has no love for was, his tactical knowledge may shift the balance of battle. He would be a powerful ally. 
conversations.prefix: Sir Gallain  (copy):
conversations.from: human
conversations.value: A small man, he seems unrecognizable but is probably a formidable foe if threatened. He was not sent by mistake. 
conversations.prefix: The Envoy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You may not be as wise, experienced, or strong as other heroes...but you're brave (some might say foolish) and willing to keep on going despite any troubles you come across. Some might even find this impressive.
conversations.prefix: Plucky:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A warrior that is fully devoted to kindness and ridding the Universe of Evil. Always putting people first before yourself
conversations.prefix: Paladin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You master 
conversations.prefix: Master of Swords:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: So that you can be admitted among to the ancestral fathers after death, you have to prove yourself worthy of them. If that means death then so be it.     
conversations.prefix: Bring fame and Glory to your Name and Family:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You fight for money, and have the scars to prove yourself. Many a fight you've seen, grand and small, but as long as the pay is good and the cause is just, you'll lend your blade to the highest bidder.
conversations.prefix: Mercenary:
conversations.from: gpt
conversations.value: It's hard to find folk who you can truly trust nowadays... perhaps these people are worth a shot?
conversations.prefix: Gather companions:
conversations.from: human
conversations.value: Able to withstand and recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes your confidence sours into arrogance.
  
  
conversations.prefix: Proud:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been thrust into a world you weren't prepared for. You're doing your best just to survive for now. 
conversations.prefix: Survive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've had vivid dreams of battle as long as you remember but they didn't make you brave. You don't like violence or death, especially when it concerns yourself. You've also been told great destinies are not for people like you, and deep in your heart you believe that.
conversations.prefix: Meek:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: For reasons unknown, you've been chosen by the legendary war spirit. The tales say that warriors who wield the Heron can move like lightning, fly through the air in great leaps and pierce any armor with the supernaturally sharp weapon.
conversations.prefix: Protected (The Red Heron):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your words can sway hearts and minds to your cause, as well as motivate your allies in battle.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You value effectiveness above honour. A victory is still a victory, no matter how it was obtained.
conversations.prefix: Ruthless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a scholarly fellow who has spent your life studying. Whether you are simply an academic or you try to apply your knowledge has been up to you until now, but now you are forced out into the world.
conversations.prefix: sage:
conversations.from: human
conversations.value: Your big, slow perhaps...but powerful
conversations.prefix: Brute:
conversations.from: gpt
conversations.value: My my aren't you the strong one?
conversations.prefix: Strong:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.    
conversations.prefix: Oafish:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Go where you’ve never been before and share your experiences through song and story. 
conversations.prefix: Explore! :
conversations.from: human
conversations.value: Orpheus is brave, and a Protected besides, but...he's also just a kid. Scrawny, short, inexperienced, and not at all the sort of person folks are inclined to respect.
conversations.prefix: Unimpressive:
conversations.from: gpt
conversations.value: A slaver tells other what to do, a leader shows and helps others reach their common goal.
conversations.prefix: Lead by example:
conversations.from: human
conversations.value: You aren't exactly in the best shape for military endeavors, and that slows you and your companions up, or makes you a liability in combat.
conversations.prefix: feeble body:
conversations.from: gpt
conversations.value: You are kind and just, and honestly looking for the best way through bad situations for *everybody*. Some may call you unwise...but others may respect your ideals.
conversations.prefix: Good-Hearted:
conversations.from: human
conversations.value: Your size might intimidate people, but you have a kind soul.
conversations.prefix: Friendly:
conversations.from: gpt
conversations.value: Your upbringing has taught you h ow to appear refined, ladylike, and polite. Unfortunately that sometimes also means 'quiet'.
conversations.prefix: Refined Manners:
conversations.from: human
conversations.value: People have tended to overlook you for your whole life, and that hasn't changed. You're simply not seen as a threat.
conversations.prefix: Underestimated:
conversations.from: gpt
conversations.value: You spend time reading books and stuff
conversations.prefix: Well Read:
conversations.from: human
conversations.value: You're quite the teacher, but you don't inspire confidence on the battlefield and don't appear to have the killer instinct necessary for this kind of work.
conversations.prefix: unimpressive: