conversations.from: system
conversations.value: Mason Bedford went out with a thud.  A chemistry teacher found him gaping at the ceiling of the science wing's bathroom with a bright red face and glazed eyes, done in three months before graduation by a Valentine candy's peanut center.  Almonte High held vigils, hired a grief counselor, and planted a sapling in the courtyard.  It was worth saying "tragedy strikes" on local news, but still a drunk driver short of making national headlines.
  
  That is, until tragedy started making its way down the superlatives.
  
  Most Dedicated hemmorhaged after a sports injury.  Most Popular picked up botulism and stopped breathing.  Best Dressed found the wrong kind of mushrooms one night and didn't make it out of the woods.  Most Athletic collapsed in the middle of a track meet and died en route to the hospital.
  
  Five dead high schoolers in as many weeks, four of them among a close-knit group of friends with bright prospects.
  
  Media outlets, private investigators, attorneys, and  conspiracy chasers smelled blood and swarmed Almonte to capitalize on the wealthy planned community's grief.  Meanwhile, forensics experts, law enforcement officials, and pathologists roamed the halls alongside students, opening and closing the school enough to push graduation back to July.
  
  Naturally, there are those who believe the timing was beyond coincidence.  Some suspect meticulous foul play, others call it a sign of the apocalypse, and one YouTube user explained how the Illuminati were *definitely* getting back at their parents in a PowerPoint.
  
  One morning in June, a group of strangers will unwittingly stumble upon the peeling edge of a deeper Truth.
  
  ***
  
  *lesser key* is a gritty supernatural horror story with noir visuals and a dash of southern gothic. 
  ***
  
  ## *table of contents*
  ###Chapter One: Almonte, California
  > ***Friday***
  >０１０１　[The Vigil](https://storium.com/game/vr7yne/chapter-1/scene-1)
  ０１０２　[Other Parties](https://storium.com/game/vr7yne/chapter-1/scene-2)
  ０１０３　[Almonte by Night](https://storium.com/game/vr7yne/chapter-1/scene-3)
  &nbsp;
  > ***Saturday***
  > ０１０４　[Good Morning](https://storium.com/game/vr7yne/chapter-1/scene-4)
  ０１０５　[Pazia House / Coroner's Office](https://storium.com/game/vr7yne/chapter-1/scene-5)
  ０１０６　[The Seance](https://storium.com/game/vr7yne/chapter-1/scene-6)
  ０１０７　[Carrington Institute Hospital](https://storium.com/game/vr7yne/chapter-1/scene-7)
  ０１０８　[Almonte by Night II](https://storium.com/game/vr7yne/chapter-1/scene-8)
  &nbsp;
  > ***Sunday***
  > ０１０９　[Missing](https://storium.com/game/vr7yne/chapter-1/scene-9)
  > ０１１０　[Strangers](https://storium.com/game/vr7yne/chapter-1/scene-10)
  > ０１１１　[Last Night](https://storium.com/game/vr7yne/chapter-1/scene-11)
  &nbsp;
  > ***Monday***
  > ０１１２　
  > ０１１３　
  
  ***
  ## *see also*
  ###[ｌｋ:ｎｅｘｔ](https://storium.com/game/jtkm8p/green-room)
  > A side game that follows characters who made it out alive and often intersects with the main narrative.
  
  ###ｌｋ:ｌｅｇａｃｙ
  > (coming soon...)
conversations.from: human
conversations.prefix: ａｗｏｋｅｎ:
conversations.from: gpt
conversations.value: It doesn't matter if you're trying to make detective or authoring a conspiracy blog or just don't know how to let go; you have an unquenchable  impulse to **uncover the truth**.
conversations.prefix: ｐｕｒｓｕｉｔ:
conversations.from: human
conversations.prefix: ｅｖｏｃａｔｉｏｎ:
conversations.from: gpt
conversations.prefix: ｉｎｖｏｃａｔｉｏｎ:
conversations.from: human
conversations.value: Shadows in the corners of your vision, flashes of that which is yet to come, or strange dreams have haunted you since you were a child.
  &nbsp;
  &nbsp;
  &nbsp;
  &nbsp;
  This Nature covers mediums and clairvoyants.  Although many don't have a firm hold on when it works and doesn't, their abilities are the real deal. 
  
  Not all of them are happy about this capability, let alone content to use it professionally.
conversations.prefix: ｇｎｏｓｉｓ:
conversations.from: gpt
conversations.prefix: ｃｒａｖｉｎｇ:
conversations.from: human
conversations.value: It could be research for your latest publication or working on a documentary that determines *where* you go next, but you're always motivated by a desire to **inform the public**.
conversations.prefix: ｔｅｓｔａｍｅｎｔ:
conversations.from: gpt
conversations.value:  Please use this image when creating your character's strength cards.
conversations.prefix:  Strength:
conversations.from: human
conversations.value: Please use this image for your weakness cards.
conversations.prefix: Weakness:
conversations.from: gpt
conversations.value: Use any black and white image when creating your character's subplot.
conversations.prefix: Subplot:
conversations.from: human
conversations.prefix:  :
conversations.from: gpt
conversations.value: Whether you're a priest calling this the will of god, a trained counselor, or even a new age healer selling crystal and candle remedies, you're here to  **soothe the troubled**.
conversations.prefix: ｒｅｌｉｅｆ:
conversations.from: human
conversations.value: Whatever that is, it's been sitting in the sun for a *while* now.
  
  Did you catch the first whiff or was if the dog you're walking?
conversations.prefix: The Odor:
conversations.from: gpt
conversations.value: Almonte's been a little *much* lately.
  
  Whether you're new in town or not, the park's scenery never disappoints.
conversations.prefix: A Breather:
conversations.from: human
conversations.value: Something---you couldn't say what---felt *off* today.
  
  You followed your morbid curiosity here. 
conversations.prefix: A Strange Feeling:
conversations.from: gpt
conversations.value: [**Mandy** only]
  You could go to the park for that prayer circle... *or* you could get a few more hours of sleep before Irene's workshop.
conversations.prefix: Parks and Heck:
conversations.from: human
conversations.value: The smell of spoiled food is overwhelming when you come closer to the crossroads.
  
  You might hurl. 
conversations.prefix: Not-So-Fresh Market:
conversations.from: gpt
conversations.value: You know each other from another case.
conversations.prefix:  Scalpel, Please.:
conversations.from: human
conversations.value: You know some of the kids from Almonte and have a pretty good idea of who might have information on something like this.   It isn't necessarily *appropriate* to enlist them, but you might not have a choice, either. 
conversations.prefix:  Student Affairs :
conversations.from: gpt
conversations.value: There's a flea market in the next town over where a woman deals in hexes and herbs.  If there's something occult-related here, she might be able to provide you with some insight into the particulars of it. 
conversations.prefix:  Dark Lady:
conversations.from: human
conversations.value: Morning fog sits thick on the air.
  
  You're not alone here.
conversations.prefix: Keeling Park:
conversations.from: gpt
conversations.value: *Night time I welcome you, with dark from door to door; reborn shadows or the new, all that is drifting here ashore.*
  
  　　--- Peter S. Quinn
conversations.prefix: Almonte by Night:
conversations.from: human
conversations.value: **Most Dedicated**
  
  *Michael St. Claire was known for his strength of faith, leadership, and devotion to the well-being of his peers.*
  
  But who was he to you?
conversations.prefix:    Candles: Michael:
conversations.from: gpt
conversations.value: **Most Popular**
  
  *Cassie Bishop was known for academic achievement, kindness to her peers, and involvement in school events.*
  
  But who was she to you?
conversations.prefix:    Candles: Cassie:
conversations.from: human
conversations.value: **Most Athletic**
  
  *Samantha Parish was known for her accomplishments as a runner, her school spirit, and her  competitive drive.*
  
  But who was she to you?
conversations.prefix:    Candles: Samantha:
conversations.from: gpt
conversations.value: **Best Dressed**
  
  *David Delacroix was known for his style, his sense of humor, and for  being an example of Almonte's values.*
  
  But who was he to you?
conversations.prefix:    Candles: David:
conversations.from: human
conversations.value: **Most Unique**
  
  *Mason Bedford was known for his positive attitude, his devotion to family, and his unique perspectives.*
  
  But who was he to you?
conversations.prefix:    Candles: Mason:
conversations.from: gpt
conversations.prefix: Delacroix Stadium:
conversations.from: human
conversations.value: How are you holding up with everything that's going on? 
  
  Did you come to the vigil with anyone?  
  
  Strength/Weakness or Subplot only.
  
  Complete this challenge on your first move.  On your second move, pick up the candle Asset for the superlative your character is paired with.
  
  For now, focus on establishing *your* character rather than their relationship to the superlative.
conversations.prefix: Better in Time:
conversations.from: gpt
conversations.value: 
  You're going to *have* to find her eventually.
  
  (Complete this *after* the vigil is over.)
  ***
  Irene only unless she asks someone for help.
conversations.prefix: Kelly Pazia:
conversations.from: human
conversations.value: He might know something... *if* you can keep your cool talking to him about it.
  ***
  Irene only unless she asks someone for help.
conversations.prefix: Taylor Pazia:
conversations.from: gpt
conversations.value: Part single mom, part rich widow, part loyal client, and everything an enterprising medium could ask for in a friend.
conversations.prefix: Lydia van Laren:
conversations.from: human
conversations.value: Play the candle you chose, remember who they were to you.
conversations.prefix: In Memoriam:
conversations.from: gpt
conversations.value: (*Sam only*) Will you agree to help out the coordinator and student or tell someone else and let them handle it?
conversations.prefix: Helping Hands:
conversations.from: human
conversations.value: (*Ben only*) You overhear Sam and the volunteer coordinator.  They seem to need another faculty member to help find a missing student.  Will you offer help or leave them to it?
conversations.prefix: Fellowship:
conversations.from: gpt
conversations.value: (*Mandy only*) Something's going on.  You could easily follow whoever takes part in this search party, but it'd be against the rules.  Are you willing to take the risk?
conversations.prefix: Two Scoops!:
conversations.from: human
conversations.value: (*Irene only*) You don't see Kelly, but that one guy in the faculty section does kind of have a Goslingesque look about him... do you ask him for help, go looking on your own, or leave with Taylor and assume she'll make it home on her own?
conversations.prefix: Children will Listen:
conversations.from: gpt
conversations.value: *Three can keep a secret if two of them are dead*.
  
  ***
  The truth will set you free, but there's always a cost.
conversations.prefix: Shhh...:
conversations.from: human
conversations.value: Gone, but the scent of smoke is fresh.   You're pretty sure they won't be moving far (or at least very fast.)
  &nbsp;
  &nbsp;
  &nbsp;
  &nbsp;
  **Instructions**
  When you play a card on this challenge, make your case for whether to go forward (Weakness) or return to Almonte (Strength).
  
  If your character is indifferent, has other concerns, or is motivated by something else, use their Subplot.
conversations.prefix: On the Trail:
conversations.from: gpt
conversations.prefix: Taylor Pazia:
conversations.from: human
conversations.prefix: Brandon Cline:
conversations.from: gpt
conversations.value: &nbsp;
  *The woods are lovely, dark, and deep, but I have  promises to keep, and miles to go before I sleep, and miles to go before I sleep.*
conversations.prefix: Mendocino National Forest:
conversations.from: human
conversations.value: Will you go forward together or split up? 
conversations.prefix: Missed Connections:
conversations.from: gpt
conversations.value: Pick this card up to take Taylor with you if the narrative supports it.
  
  Irene gets first choice.
conversations.prefix: Taylor Pazia:
conversations.from: human
conversations.value: Your kid, your rules.
  ***
  (see back)
  &nbsp;
  &nbsp;
  &nbsp;
  
  &nbsp;
  
  &nbsp;
  **Companion**
  This card represents a character currently in your care who will follow you and your instructions.
  
  To send them away, *discard* this stack.   To tell them to go with someone else, *hand off* the stack.   To ask them for a favor, play their card on a challenge.
  
  Be careful, though; when their cards are gone, they lose the ability to defend themselves.
conversations.prefix: 👥 Taylor Pazia:
conversations.from: gpt
conversations.value: Your student, your rules.
  ***
  (see back)
  &nbsp;
  &nbsp;
  &nbsp;
  
  &nbsp;
  
  &nbsp;
  **Companion**
  This card represents a character currently in your care who will follow you and your instructions.
  
  To send them away, *discard* this stack.   To tell them to go with someone else, *hand off* the stack.   To ask them for a favor, play their card on a challenge.
  
  Be careful, though; when their cards are gone, they lose the ability to defend themselves.
conversations.prefix: 👥 Brandon Cline:
conversations.from: human
conversations.prefix: ｌｏｏｋｉｎｇ:
conversations.from: gpt
conversations.prefix: ｃｌｏｓｅｒ:
conversations.from: human
conversations.prefix: ｓｅｅｉｎｇ:
conversations.from: gpt
conversations.value: Think of the spirit you want to call as you put your fingers on the planchette. The card you play should reflect either the spirit to be called or your reasons for doing so.
  
  If you have a *Relic*, you may discard it in the same move as your card play for this challenge to contribute it to the Ritual.  Discarding a Relic *will* make it visible to all characters present, so think carefully before doing this if it's something you aren't supposed to have.
conversations.prefix: True Calling:
conversations.from: human
conversations.value: You've had a brush with something unsettling.
  
  Confide in someone or bear the cross yourself.
  &nbsp;
  
  &nbsp;
  
  (*see back*)
  
  ###***Psychic Stress*** (Ѱ)
  **Cope** (1/challenge) 
  You can play this card in a challenge marked with Ѱ.  
  
  **Confide** (1/scene)
  Talk about what happened to someone else in detail. Rewrite this to Secrets: X (make X your character's name) and pass it to the character they confided in.
  
  Alternatively, just keep it.  Too many secrets never hurt anyone, right?
conversations.prefix:      Disquiet ( Ѱ ):
conversations.from: gpt
conversations.value: You've had a brush with something unsettling.
  
  Confide in someone or bear the cross yourself.
  &nbsp;
  
  &nbsp;
  
  (*see back*)
  
  ###***Psychic Stress*** (Ѱ)
  **Cope** (1/challenge) 
  You can play this card in a challenge marked with Ѱ.  
  
  **Confide** (1/scene)
  Talk about what happened to someone else in detail. Rewrite this to Secrets: X (make X your character's name) and pass it to the character they confided in.
  
  Alternatively, just keep it.  Too many secrets never hurt anyone, right?
conversations.prefix:      Disquiet ( Ѱ ):
conversations.from: human
conversations.value: Will you listen to Kelly and get the hell out of there or keep going?
conversations.prefix: In the Running:
conversations.from: gpt
conversations.value: Please do not pick up this asset card.
  
  If you have aversions to graphic imagery, read the back of this card for types of content included in this move and a synopsis of events. **Spoilers!**
  &nbsp;
  **cw**: vomit, blood, odors, corpse
  ***
  The area smells horrible and the odor is coming from Greg's corpse.  He seems to have died from a violent illness that made him throw up a foul-smelling, thus-unknown substance.  Brandon has passed out from the sight.  Players in the area gain 1 stack of Nausea and Disquiet whenever anyone makes a move.  
conversations.prefix: ⚠️CONTENT (1-2):
conversations.from: human
conversations.value: Your attachment grows.
  ***
  *This stress type accumulates each time a bound character does not play the asset associated with their entity on a challenge.*
conversations.prefix:      ｂｏｎｄ ( Π ):
conversations.from: gpt
conversations.value: You've had a brush with something revolting.
  
  Get away or try to withstand it.
  &nbsp;
  
  &nbsp;
  
  (*see back*)
  
  ###***Somatic Stress*** (Σ)
  **Avoid**
  Get away from the stimulus.  You may discard all Revulsion at the beginning of the next scene.
  
  **Accumulate**
  Once you reach 5 Revulsion, discard all revulsion as your character vomits or faints, your choice.
conversations.prefix:      Revulsion ( Σ ):
conversations.from: human
conversations.value: You have encountered things that accumulated in a challenge to your basic assumptions of reality.
  
  Discard your most recent stack of *Disquiet*.
  &nbsp;
  (*see back*)
  
  ###***Psychic Crisis*** (Ѱ)
  **Resist**
  Fight it.  You may only play *Dissonance* on challenges (1/challenge) until you no longer have any *Dissonance* left in your hand.
  
  **Reform**
  Tell the Narrator, then discard all remaining *Dissonance* and another stack of *Disquiet*.  Then, a Weakness will appear that you must use as your next Weakness Wildcard.
conversations.prefix:      Dissonance ( Ѱ ):
conversations.from: gpt
conversations.value: You saw Greg Odom's corpse just  moments after he died and have valuable insight on circumstances surrounding his death.
  
  &nbsp;
  
  &nbsp;
  
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: June 18th:
conversations.from: human
conversations.value: You know enough about Michael to destroy both of you-- or just his memory.
  
  (If you had a reason.)
  
  &nbsp;
  
  &nbsp;
  
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: The Saint:
conversations.from: gpt
conversations.value: It's no secret that the cool kids aren't always who they say they are, but you know just how far Cassie Bishop was willing to go for her reputation.
  &nbsp;
  
  &nbsp;
  
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: The Bishop:
conversations.from: human
conversations.value: You know Samatha Parish wasn't always quite such a nightmare.  You also know how little Almonte High cares about not seeing it happen again.
  &nbsp;
  
  &nbsp;
  
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: The Fold:
conversations.from: gpt
conversations.value: You know exactly who David really was under all of that Founder hype.  It would be enough to burn his reputation to the ground-- well, if you could find the press coverage.
  
  &nbsp;
  
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: The Cross:
conversations.from: human
conversations.value: What did you tell the police?  Did you come clean or leave out the parts that could've been far-fetched or compromising?
  
  (*see back*)
  
  **Withhold** (Strength/Weakness/Subplot)
  You did not tell the whole story for one reason or another.  Play a card that reflects your character's reasoning.
  
  **Witness** (Disquiet)
  You told the truth.  Rewrite one stack of *Disquiet* to *Testament* and spend it on this challenge.
conversations.prefix: Truthishness:
conversations.from: gpt
conversations.value: Clue her in.  Or don't.
  &nbsp;
  
  &nbsp;
  
  &nbsp;
  
  &nbsp;
  (*see back*)
  
  **Truth Be Told**
  Tell her what she asks of you about the death of Greg Odom and play *Secrets: June 18th*.
  
  **Shhh.**
  Lie.  Play dumb.  Anything.   Justify  your character's action with any card play.
conversations.prefix: Dr. Roth:
conversations.from: human
conversations.value: You have the rest of the night to do with as you please, but it's probably wise to at least get a *little* rest.
conversations.prefix: Rest Thy Head:
conversations.from: gpt
conversations.value: (Ben, Irene, Samih)
  
  Hit the bottle.  Rewrite this card's title to *Liquor (Half)* when your character drinks it.  Discard when they finish it or pass the remaining half.
conversations.prefix: Liquor (Full):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There are all sorts of ways to get what you want, if you keep your eyes open.
conversations.prefix: Opportunistic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are convinced you don't believe your own hype. You are wrong.
conversations.prefix: Misinformation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: If you're going to keep a bunch of bored suburban housewives interested in your business, you need to make them believe it--which means it needs to look like you do. Always.
conversations.prefix: Masquerade:
conversations.from: gpt
conversations.value: You notice what others often don't.
conversations.prefix: Insightful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've been driven to an unfamiliar extreme.  Even you aren't sure what you'll do.
conversations.prefix: Loose cannon:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Something cohesive is behind these deaths, and you're going to find out what it is.  Hopefully before it finds you.
conversations.prefix: Find the truth:
conversations.from: human
conversations.value: You believe what you believe absolutely and completely. You have the strength of your convictions and can’t be swayed in you actions.
conversations.prefix: Fanatical:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can't always trust your senses. What you see or hear or even taste, touch or smell isn't always real. At least that's what everyone tells you.
conversations.prefix: Delusional:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The truth is not the most important thing, it is *everything*. More than anything you want to expose that which has been hidden and shine a light into the dark.
conversations.prefix: Rip Off The Mask:
conversations.from: gpt
conversations.value: You believe what you believe absolutely and completely. You have the strength of your convictions and can’t be swayed in you actions.
conversations.prefix: Fanatical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can't always trust your senses. Sometimes you see or hear or even taste, touch, or smell things that everyone else says isn't there. But it all seems so real to you. How are you supposed to know?
conversations.prefix: Delusional:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You just want to know the truth, to tear the mask off and reveal what's hidden beneath.
conversations.prefix: Rip Off The Mask:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: No matter what obstacle crosses your path, you keep going until you achieve your goal.
conversations.prefix: Persistent:
conversations.from: human
conversations.value: You can be a bit of an adrenaline junkie and take unnecessary risks.
conversations.prefix: Reckless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As one of the superlatives, you are a potential victim. You have to figure out what is going on before you become the next to die.
conversations.prefix: Don't Be a Victim:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: To some, a virtue. To others, a detriment. For you? Part of your craft.
conversations.prefix: Patience:
conversations.from: human
conversations.value: You've been burdened with many secrets, and some of them are not your own. All of them must be kept.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: You have a tendency to leap before you look. There are things in this life you want, and you never stop to consider the consequences.
conversations.prefix: Impulsive:
conversations.from: human
conversations.value: You've taken on way too many extracurricular activities to your detriment.
conversations.prefix: Overscheduled:
conversations.from: gpt
conversations.value: You take the weight of the world on your shoulders, whether you can handle it or not.  More often than you like to admit, it leaves you completely lost. 
conversations.prefix: No Atlas:
conversations.from: human
conversations.value: All your ideas are good ideas. If it seems like a bad idea, you just haven't tried hard enough.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: There's a way around every obstacle.
conversations.prefix: Shrewd:
conversations.from: human
conversations.value: "Let's split u--"
  
  "NO."
conversations.prefix: Go Team:
conversations.from: gpt
conversations.value: Your persistence is both a blessing and a curse. In this particular situation, it's a curse. 
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: Your kids are your priority.
conversations.prefix: Protective:
conversations.from: gpt
conversations.value: You've had a brush with something unsettling.
  
  Confide in someone or bear the cross yourself.
  &nbsp;
  
  &nbsp;
  
  (*see back*)
  
  ###***Psychic Stress*** (Ѱ)
  **Cope** (1/challenge) 
  You can play this card in a challenge marked with Ѱ.  
  
  **Confide** (1/scene)
  Talk about what happened to someone else in detail. Rewrite this to Secrets: X (make X your character's name) and pass it to the character they confided in.
  
  Alternatively, just keep it.  Too many secrets never hurt anyone, right?
conversations.prefix: Testament :
conversations.from: human
conversations.value: Your livelihood depends on making up stories. If you take it too far they'll just think you're crazy.
conversations.prefix: A Fine Line:
conversations.from: gpt
conversations.value: Once you promise confidentiality, you go to great lengths to maintain it, whether it's helpful or not.
conversations.prefix: Zipped lip:
conversations.from: human
conversations.value: A young detective quickly ascending the ranks in APD.  She's sharp and dogged, but considerate.
  
  *Discard this Asset when you contact her.*
conversations.prefix: 📇 Helen Lund:
conversations.from: gpt
conversations.value: There's a bottle waiting for you at your place.
  
  If you drink, rewrite this asset to Liquor (Half), at which point you can hold onto it, drink it (discard),  or pass the rest to another present character.
  
  &nbsp;
  This item can only be used at your character's house until they physically take it with them.
conversations.prefix: 🍸 Liquor (Full):
conversations.from: human
conversations.prefix:     Miles to Go (12–3am):
conversations.from: gpt
conversations.prefix:     Miles to Go (3–6am):
conversations.from: human
conversations.value: You've found a way to get ahold of Taylor Pazia.
  
  Tonight may not be the best time, but you could message him tomorrow. 
  
  Discard this to do so.
conversations.prefix: 📇 Taylor Pazia:
conversations.from: gpt
conversations.value: You've found a way to get ahold of Kelly Pazia.
  
  Tonight may not be the best time, but you could message her tomorrow. 
  
  Discard this to do so.
conversations.prefix: 📇 Kelly Pazia:
conversations.from: human
conversations.value: You've found a way to get ahold of Chris Richards.
  
  Tonight may not be the best time, but you could message him tomorrow. 
  
  Discard this to do so.
conversations.prefix: 📇 Chris Richards:
conversations.from: gpt
conversations.value: I mean, it *says* you get in if you have an invitation.
  
  You could work that angle.
conversations.prefix: 📄 Workshop Invite:
conversations.from: human
conversations.value: *Remember what it feels like when something’s * **real** * and you’ll find your way back.*
  
  *And I’ll be right here.*
  
  &nbsp;
  
  &nbsp;
  (*see back*)
  
  **Samih** only.
  
  In reality, you teach at Almonte.  In reality, things worked out for you and Michael.  In reality, the two of you moved to Providence and lived there for three years after he died before graduation.
  
  *Play this card when Sam departs from reality to find reality again.*
conversations.prefix: ｔｈｙｒａ ( Π ):
conversations.from: gpt
conversations.prefix: Morning:
conversations.from: human
conversations.value: [**Ben** and **Sam** only]
  There's a lot you could get yourself into really.  A morning stroll in the overgroomed park, a breakfast-on-demand order, or a few more hours of sleep. 
conversations.prefix: U UP?:
conversations.from: gpt
conversations.prefix: Grace Bishop:
conversations.from: human
conversations.prefix: Parks and Heck:
conversations.from: gpt
conversations.value: Anyone familiar with the who's who  of forensic photography (it's a short list) knows him by name.
  
  You were on the same case a few years ago.
conversations.prefix: Jeff Grady:
conversations.from: human
conversations.prefix: Pazia House:
conversations.from: gpt
conversations.value: You go with a tried and true *Across The Bridge* setup: Purple glassware and soft incense with a [**new age**](https://www.youtube.com/watch?v=8HJyOQ6ihQM) ambiance.
  
  The basement is crowded with your typical array of work tables.
conversations.prefix: Decor: On-Brand:
conversations.from: human
conversations.value: You decide to take a more traditional direction with things than usual this time, and angle for an [**esoteric**](https://www.youtube.com/watch?v=D30LAzub2gs) ambiance.
conversations.prefix: (Oc)cult Classic:
conversations.from: gpt
conversations.value: You decide to take a more traditional direction with things than usual this time, and angle for an [**esoteric**](https://www.youtube.com/watch?v=D30LAzub2gs) ambiance.
  
  You use the downstairs dining room's big, circular table for a classic seance.
conversations.prefix: Decor: Occult:
conversations.from: human
conversations.value: You've got a workshop to get together.  Use your first move to run through your setup.
  
  (*Play one of the Assets provided with another card from your hand.*)
conversations.prefix: Come On Irene:
conversations.from: gpt
conversations.value: You've seen something that was a little more than you could bear.
  
  Confide in someone or bear the cross yourself.
  &nbsp;
  &nbsp;
  
  (*see back*)
  
  ###***Psychic Stress*** (Ѱ)
  **Cope** (1/challenge) 
  You can play this card in a challenge marked with Ѱ.  
  
  **Confide** (1/scene)
  Talk about what happened to someone else in detail. Rewrite this to Secrets: X (make X your character's name) and pass it to the character they confided in.
  
  Alternatively, just keep it.  Too many secrets never hurt anyone, right?
conversations.prefix:      Disquiet ( Ѱ ):
conversations.from: human
conversations.value: Everyone has some object they brought to call the desired spirit.  Whose do you choose? 
  
  *Play one of the Assets provided.*
conversations.prefix: Focus Group:
conversations.from: gpt
conversations.value: Cassie's childhood friend.
conversations.prefix:  ⛤ Mister Bear:
conversations.from: human
conversations.value: Michael's pendant.
conversations.prefix:  ⛤ Silver Cross:
conversations.from: gpt
conversations.value: Samih Naifeh was having an affair with a student.  Michael St. Claire, no less.
  &nbsp;
  What you do with that knowledge is up to you.
  
  &nbsp;
  
  &nbsp;
  
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: Samih:
conversations.from: human
conversations.value: [**Samih** only]
  
  Hoooooooooooboyyy this is awkward.
  
  How do you handle yourself around her?
conversations.prefix: Grace Bishop:
conversations.from: gpt
conversations.value: [**Mandy** only]
  
  How do you approach getting in on this?
  
  *Play Workshop Invite and another card from your hand on this challenge.*
conversations.prefix: Seance Crashers:
conversations.from: human
conversations.value: Irene's dusty old spare room makes a perfect location for this kind of demonstration.
conversations.prefix: The Parlor:
conversations.from: gpt
conversations.value: Well, *he* brought it up.
conversations.prefix: Points of Entry:
conversations.from: human
conversations.value: Now that you have the attention of something (allegedly), what will you ask it?
  
  Each character gets two questions.
conversations.prefix: Questions:
conversations.from: gpt
conversations.value: You now (allegedly) have the ear of someone from the other side.
  
  What will you ask them?
  
  &nbsp;
  
  &nbsp;
  (*see back*)
  
  **Ask a Question** 
  
  Rewrite this asset to "Second Communion."
  
  If you ask a second question, rewrite it again to "Third Communion."
  
  If you ask a third question, discard the Asset.
conversations.prefix:  ⛤ First Communion:
conversations.from: human
conversations.value: Things just feel-- *better*. 
  
  You've woken up and the world isn't such a bad place anymore.
conversations.prefix: A New Dawn:
conversations.from: gpt
conversations.value: You have entered a bond with an entity from the other side.
  ***
  Play this Asset according to the documentation shared with you.
conversations.prefix: It's A New Dawn:
conversations.from: human
conversations.value: You have entered a bond with an entity from the other side.
  ***
  Play this Asset according to the documentation shared with you.
conversations.prefix: This That I Can't See:
conversations.from: gpt
conversations.value: Located in the south end of Almonte, the Carrington Institute is part hospital, part medical research center, and all exceptionally staffed.
conversations.prefix: Carrington Institute Hospital:
conversations.from: human
conversations.value: How did you get to the institute?  Alone or not? And why?
  
  Have you been there since Irene dropped or are you stopping by to check in on her?  
conversations.prefix: Roads to Rome:
conversations.from: gpt
conversations.value: (*Irene* only) 
  
  You see familiar faces at the door and, of course, one beside you.
  
  How do you feel? 
  What do you do?
conversations.prefix: Wake-up Call:
conversations.from: human
conversations.value: (*Irene* only)
  
  What kind of rundown do you give her?
conversations.prefix: Dr. Alvarez:
conversations.from: gpt
conversations.value: (*Ben*, *Mandy*, *Samih*)
  
  Kelly and Taylor are moving about.  Jeff and Dr. Alvarez are talking just around the corner.  Casey will return soon. What do you do?
  &nbsp;
  
  If you're keen on gathering information whether your character will talk to or eavesdrop on one of the people present.   Ask the narrator what they glean. 
conversations.prefix: Voices Carry:
conversations.from: human
conversations.value: Your kid, your rules.
  ***
  (see back)
  &nbsp;
  &nbsp;
  &nbsp;
  
  &nbsp;
  
  &nbsp;
  **Companion**
  This card represents a character currently in your care who will follow you and your instructions.
  
  To send them away, *discard* this stack.   To tell them to go with someone else, *hand off* the stack.   To ask them for a favor, play their card on a challenge.
  
  Be careful, though; when their cards are gone, they lose the ability to defend themselves.
conversations.prefix: 👥 Taylor Pazia (copy):
conversations.from: gpt
conversations.value: Anyone familiar with the who’s who of forensic photography (it’s a short list) knows him by name.
  
  You know him by number.  And E-Mail.  
conversations.prefix: 📇 Jefferson Grady:
conversations.from: human
conversations.value: They're basically a unit when they're together.   Luckily, you've gained an inroad with both of them, but this family is on the defense, so be careful in your approach. 
  
  &nbsp;
  You can ask them any one question that either or both of them may know the answer to.
  
  You'll get an answer either way, but see the outcomes for more information.   
conversations.prefix: Pazia Kids:
conversations.from: gpt
conversations.value: You've had a brush with something unsettling.
  
  Confide in someone or bear the cross yourself.
  &nbsp;
  
  &nbsp;
  
  (*see back*)
  
  ###***Psychic Stress*** (Ѱ)
  **Cope** (1/challenge) 
  You can play this card in a challenge marked with Ѱ.  
  
  **Confide** (1/scene)
  Talk about what happened to someone else in detail. Rewrite this to Secrets: X (make X your character's name) and pass it to the character they confided in.
  
  Alternatively, just keep it.  Too many secrets never hurt anyone, right?
conversations.prefix:      Disquiet ( Ѱ ):
conversations.from: human
conversations.value: If there's a non-contact activity that looks good on a college application, this boy's done it twice.
conversations.prefix: Chris Richards:
conversations.from: gpt
conversations.value: Adding her to your contact made her easier to get in touch with... or avoid.
  
  Play *This That I Can't See* to screen it or her contact card to answer.
  
conversations.prefix: Helen Lund:
conversations.from: human
conversations.value: How... nice of her to check in with you?
conversations.prefix: Dr. Roth:
conversations.from: gpt
conversations.value: You can spend up to three segments of your night a world away from Almonte if you play *It's A New Dawn*.
  
  (see back)
  &nbsp;
  
  Otherwise, play another card here.
  
  Ask the narrator for other possibilities.
conversations.prefix: Providence Calling:
conversations.from: human
conversations.value: President of Almonte's foreign language club.  
  
  Like Chris, she's well on her way to an Ivy League school.  She's also an out-of-tower. 
conversations.prefix: 📇 Maria Sandoval:
conversations.from: gpt
conversations.value: Rewrite this asset to one of the following:
  
  
conversations.prefix: Friend of a Friend:
conversations.from: human
conversations.value: He's probably not in a good state to talk.  Hell, he's probably even going to think you're shady, but it might be worth a try.
conversations.prefix: 📇 Brandon Cline:
conversations.from: gpt
conversations.value: President of Almonte’s foreign language club.
  
  Like Chris, she’s well on her way to an Ivy League scholarship. She’s also an out-of-tower.
conversations.prefix: 📇 Maria Sandoval:
conversations.from: human
conversations.value: Chef for hire, bartender extraordinaire, does a lot of crunches apparently.
  
  *Discard this to contact him*.
conversations.prefix: 📇 Francesco:
conversations.from: gpt
conversations.value: Play *It's a New Dawn* to stay for the rest of breakfast or something else to wake up now.
conversations.prefix: Michael:
conversations.from: human
conversations.value: (*Irene* only)
  
  It's Saturday. Are you staying in or doing something with your night for once?
conversations.prefix: Root of the Problem:
conversations.from: gpt
conversations.value: *Wherever there is anything to be done, there Providence will surely direct my step.*
  ***
  Will you stay or go?
conversations.prefix: Novembering:
conversations.from: human
conversations.value: &nbsp;
  How do you want to spend your night?
conversations.prefix: Bed Bath or Beyond:
conversations.from: gpt
conversations.value: Lydia's chef... who apparently moonlights as a bartender?
conversations.prefix: Francesco:
conversations.from: human
conversations.value: *Mendocino National Forest*
  
  Too soon?  If you get bored, you could check the crime scene.  (Or go exactly for that reason and use the party as an excuse for being out there.)
conversations.prefix: Bonfire, Vanities:
conversations.from: gpt
conversations.value: *In the Neighborhood*
  
  Almonte gives the term "white party" a whole new meaning.  You won't have a hard time finding a drink or finding out who's apathetic enough to be getting wasted right now.
conversations.prefix: Fecking Jello Shots:
conversations.from: human
conversations.value: Choose one of the provided cards and play it as Mandy leaves for a party or decides to stay at home.
conversations.prefix: Out Tonight?:
conversations.from: gpt
conversations.value: You decide to stay home.  Going to bed early may do you some good anyway considering the kind of day you've had.
conversations.prefix: Nah.:
conversations.from: human
conversations.value: You have entered a bond with an entity from the other side.
  ***
  Play this Asset according to the documentation shared with you.
conversations.prefix: With Ice-Cold Hands:
conversations.from: gpt
conversations.value: Pick up and play this card to contribute to the collapse of civilization.
conversations.prefix: Uppers, Downers, and Candy Corn:
conversations.from: human
conversations.value: Play this card to pour up something from the table in the living room.
  
  Not a sealed drink in the house, apparently.
conversations.prefix: Sham Pain:
conversations.from: gpt
conversations.value: You decide to go the hell home.  Going to bed early may do you some good anyway considering the kind of day you've had.
conversations.prefix: Choices.:
conversations.from: human
conversations.value: You've had a brush with something unsettling.
  
  Confide in someone or bear the cross yourself.
  &nbsp;
  
  &nbsp;
  
  (*see back*)
  
  ###***Psychic Stress*** (Ѱ)
  **Cope** (1/challenge) 
  You can play this card in a challenge marked with Ѱ.  
  
  **Confide** (1/scene)
  Talk about what happened to someone else in detail. Rewrite this to Secrets: X (make X your character's name) and pass it to the character they confided in.
  
  Alternatively, just keep it.  Too many secrets never hurt anyone, right?
conversations.prefix:      Relief ( Ѱ ):
conversations.from: gpt
conversations.value: There's a bottle waiting for you at your place.
  
  If you drink, rewrite this asset to Liquor (Half), at which point you can hold onto it, drink it (discard),  or pass the rest to another present character.
  
  &nbsp;
  This item can only be used at your character's house until they physically take it with them.
conversations.prefix: Liquor (Half):
conversations.from: human
conversations.value: You've had a brush with something unsettling.
  
  Confide in someone or bear the cross yourself.
  &nbsp;
  
  &nbsp;
  
  (*see back*)
  
  ###***Psychic Stress*** (Ѱ)
  **Cope** (1/challenge) 
  You can play this card in a challenge marked with Ѱ.  
  
  **Confide** (1/scene)
  Talk about what happened to someone else in detail. Rewrite this to Secrets: X (make X your character's name) and pass it to the character they confided in.
  
  Alternatively, just keep it.  Too many secrets never hurt anyone, right?
conversations.prefix: Relief ( Ѱ ):
conversations.from: gpt
conversations.value: You're trying to appeal to the average client--which means your pitch won't always work for the outliers.
conversations.prefix: The Bell Curve:
conversations.from: human
conversations.value: You've had a brush with something unsettling.
  
  Confide in someone or bear the cross yourself.
  &nbsp;
  
  &nbsp;
  
  (*see back*)
  
  ###***Psychic Stress*** (Ѱ)
  **Cope** (1/challenge) 
  You can play this card in a challenge marked with Ѱ.  
  
  **Confide** (1/scene)
  Talk about what happened to someone else in detail. Rewrite this to Secrets: X (make X your character's name) and pass it to the character they confided in.
  
  Alternatively, just keep it.  Too many secrets never hurt anyone, right?
conversations.prefix:      Secrets: Samih ( Ѱ ):
conversations.from: gpt
conversations.value: You run with the popular crowd. 
conversations.prefix: Cool Senior:
conversations.from: human
conversations.value: No matter what you do with your life, you seem to stay at a remove.  It's an uphill battle of Everest like proportions, usually against yourself, to break that pattern--but whatever you pretend, it has a strong effect.
conversations.prefix: Lonely:
conversations.from: gpt
conversations.value: You've done your best protecting your secrets, now it's time to come to grips with them and quell this ache in your heart.
conversations.prefix: Soothe Your Pain:
conversations.from: human
conversations.prefix:  :
conversations.from: gpt
conversations.prefix:  :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix:  :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix:  :
conversations.from: human
conversations.value: You deal in secrets, and do it with respect for their power.
conversations.prefix: Shhhhh:
conversations.from: gpt
conversations.value: You now (allegedly) have the ear of someone from the other side.
  
  What will you ask them?
  
  &nbsp;
  
  &nbsp;
  (*see back*)
  
  **Ask a Question** 
  
  Rewrite this asset to "Second Communion."
  
  If you ask a second question, rewrite it again to "Third Communion."
  
  If you ask a third question, discard the Asset.
conversations.prefix:  ⛤ Second Communion:
conversations.from: human
conversations.value: You now (allegedly) have the ear of someone from the other side.
  
  What will you ask them?
  
  &nbsp;
  
  &nbsp;
  (*see back*)
  
  **Ask a Question** 
  
  Rewrite this asset to "Second Communion."
  
  If you ask a second question, rewrite it again to "Third Communion."
  
  If you ask a third question, discard the Asset.
conversations.prefix:  ⛤ Second Communion:
conversations.from: gpt
conversations.value: You now (allegedly) have the ear of someone from the other side.
  
  What will you ask them?
  
  &nbsp;
  
  &nbsp;
  (*see back*)
  
  **Ask a Question** 
  
  Rewrite this asset to "Second Communion."
  
  If you ask a second question, rewrite it again to "Third Communion."
  
  If you ask a third question, discard the Asset.
conversations.prefix:  ⛤ Third Communion:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You care about other people, whether you mean to or not.
conversations.prefix: Compassion:
conversations.from: gpt
conversations.value: You know how to get the dirt. 
conversations.prefix: Ace Reporter:
conversations.from: human
conversations.value: You have a knack for getting people to confide in you. 
conversations.prefix: Trustworthy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: They gave you that degree for a reason.  You can use this knowledge effectively to the benefit of yourself and others, for anything from dealing with emotional pain to analyzing psychopaths.  
conversations.prefix: The doctor is in:
conversations.from: human
conversations.value: Choose one of the provided cards and play it here.  If you want to stay without indulging, just play something from your hand here.
conversations.prefix: Close to Midnight:
conversations.from: gpt
conversations.value: You have entered a bond with an entity from the other side.
  ***
  Play this Asset according to the documentation shared with you.
conversations.prefix: It's A New Day:
conversations.from: human
conversations.value: (*Sam* only)
  This was *not* covered in [middle school](https://youtu.be/OcCiyVCpz1E). Do some independent research, whatever that means for you. (*see back*)
  &nbsp;
  If none of it really fazes Sam, play *It's a New Day* and send him to the gym after a shower.  If he's concerned, play any card from your hand that reflects his reasoning and send him to Google, the doctor, or even a priest.  (It *is* Sunday.)  If you go with Google, you can use any information you find OOC in-game.
conversations.prefix: God Only Nose:
conversations.from: gpt
conversations.value: (*Mandy* only)
  
  Choose one person for whom Mandy has contact information.  She will be able to get in touch with them immediately. 
conversations.prefix: Guess Who?:
conversations.from: human
conversations.value: (*Ben* only)
  
  Choose one person for whom Ben has contact information.  He will be able to get in touch with them or someone close to them. 
conversations.prefix: Guess Who?:
conversations.from: gpt
conversations.value: (*Irene* only)
  
conversations.prefix: Which Witch?:
conversations.from: human
conversations.value: That Guy's husband.  
conversations.prefix: The Other Guy:
conversations.from: gpt
conversations.value: There's always one.
conversations.prefix: That Guy:
conversations.from: human
conversations.value: Will you go with Jeff, make him convince you, or try to convince him to stay in?
conversations.prefix: S(nap):
conversations.from: gpt
conversations.value: (*Ben* only)
  
  Will you stick it out  until the end or leave this all behind?
conversations.prefix: Live to Die Another Day:
conversations.from: human
conversations.value: You have entered a bond with an entity from the other side.
  ***
  Play this Asset according to the documentation shared with you.
conversations.prefix: It's A New Life:
conversations.from: gpt
conversations.value: (*Mandy* only)
  
  Will you play it safe or follow the new lead?
conversations.prefix: Live to Die Another Day:
conversations.from: human
conversations.value: [**Abe** only]
  
  The search isn't broad enough; there *has* to be something they missed that you can put your name to out here...
conversations.prefix: Drag the River:
conversations.from: gpt
conversations.value: [**Melanie** only]
  
  Your first day in the belly of the beast. They expect you to follow your instincts here. 
conversations.prefix: Wash Over Me:
conversations.from: human
conversations.value: [**Melanie** only]
  
  Two figures move on the riverbank.  One on your side, one on the far side.
conversations.prefix: Two Strangers:
conversations.from: gpt
conversations.value: [**Abe** only]
  It's about time to straighten this out or bow out.
  
  How, if at all, do you approach him?
conversations.prefix: A Stranger:
conversations.from: human
conversations.prefix: Evidence (Bagged):
conversations.from: gpt
conversations.prefix: Evidence (Contaminated):
conversations.from: human
conversations.value: You could share what you turned up with a superior or take things into your own hands.
  
  &nbsp;
  
  &nbsp;
  
  &nbsp;
  &nbsp;
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: Evidence:
conversations.from: gpt
conversations.value: Take it to your superiors and give them more fuel for ridiculing you or keep it and take matters into your own hands.
  
  &nbsp;
  
  &nbsp;
  
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: Evidence:
conversations.from: human
conversations.value: Play *It's a New Life* if Sam goes along.
  
  Play *Secrets: The Saint* if what he sees begins to sow the seeds of doubt.
conversations.prefix: ｍｉｃｈａｅｌ:
conversations.from: gpt
conversations.value: [**Melanie** only]
  [Sequential, 2/2]
  
  You're a wizard with a taser and a nightstick, but *he* has a gun.
  
  He doesn't seem to have spotted you yet.
conversations.prefix: Abe Adamson:
conversations.from: human
conversations.value: [**Abe** only]
  [Sequential, 1/2]
  
  You notice motion on the far bank.  
conversations.prefix: A Stranger:
conversations.from: gpt
conversations.value: [**Melanie** only]
  
  At this point, do you make yourself known or hang back and watch things unfold?
conversations.prefix: Peanut Gallery:
conversations.from: human
conversations.value: Everything around you is sick and rotting.  You can see that clearly now.  According to Michael, you might have a chance to turn some of that around.
  &nbsp;
  
  **Turning Point**
  
  The outcome of this challenge will affect Sam's path through the remainder of the current chapter.
conversations.prefix: ｍｉｃｈａｅｌ:
conversations.from: gpt
conversations.value: Calvary Cross Baptist Church. Gainsville, GA.
  
  
  Includes a personal phone number, E-mail,  and website.
  
  *Discard this Asset when you contact Hugh Mercer.*
conversations.prefix: 📇 Rev. Hugh Mercer:
conversations.from: human
conversations.value: Five jars with Hebrew letters scrawled on them in Sharpie were left in the middle of the woods by Jordan Cemetery, perhaps by the same people who desecrated Mason's grave.
  
  &nbsp;
  
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: Jars of Nay:
conversations.from: gpt
conversations.value: You can spend up to three segments of your night a world away from Almonte if you play *It's A New Dawn*.
  
  (see back)
  &nbsp;
  
  Otherwise, play another card here.
  
  Ask the narrator for other possibilities.
conversations.prefix: Providence Calling (copy):
conversations.from: human
conversations.value: Play Sam's last *It's a New Life* card as he makes his decision. 
conversations.prefix: The Path Ahead:
conversations.from: gpt
conversations.prefix: Almonte Adjacent:
conversations.from: human
conversations.value: You're ostensibly here to talk about what happened earlier.
  
  Is there something else in the cards?
conversations.prefix: Company Cards:
conversations.from: gpt
conversations.value: Or "Abe Adamson," as your contact list calls him. 
  
  *Discard this Asset when you contact him.*
conversations.prefix: 📇 Officer Tightass:
conversations.from: human
conversations.value: Maybe you could get something useful out of this if you play your cards right.
conversations.prefix: Detective Lund:
conversations.from: gpt
conversations.prefix: Little Crackhouse on the Prairie:
conversations.from: human
conversations.value: How are you going to deal with this?
conversations.prefix: Whistleblower:
conversations.from: gpt
conversations.value: Same badge, better paycheck.  She's been a part of Almonte's security force since well before you were fired from the APD.
conversations.prefix: Shirley Nielsen:
conversations.from: human
conversations.value: An out-of-town pastor who seems to have some insight on the situation... or at he can make sense of spoiled food and Hebrew.
conversations.prefix: Hugh Mercer:
conversations.from: gpt
conversations.value: Will you stay or go?
conversations.prefix: ｄｒｅｗ:
conversations.from: human
conversations.value: Where to now?
conversations.prefix: ｍｉｃｈａｅｌ:
conversations.from: gpt
conversations.value: You have no real reason to stay here now and several reasons to get the hell out.
conversations.prefix: Open Roads:
conversations.from: human
conversations.value: *Play a card on this challenge when Sam responds to the question of Maria Sandoval's whereabouts last night.*
conversations.prefix: Truth be Told:
conversations.from: gpt
conversations.value: You don't know what the ritual entailed, but you know who was there and what they wanted to do.
  
  &nbsp;
  
  &nbsp;
  
  &nbsp;
  ###**Secrets**
  Some Characters will be keenly interested in the information represented by this card.
  
  Sharing it with them will immediately benefit  you with that Character's favor (and a Wild Strength), but keep in mind that breaking confidence or giving too freely of things you shouldn't know may have consequences.
conversations.prefix: Secrets: The Ritual:
conversations.from: human
conversations.value: *Play a card on this challenge when Sam responds to the question of how he walked so far last night.*
conversations.prefix: Truth be Told:
conversations.from: gpt
conversations.value: A young detective quickly ascending the ranks in APD. She’s sharp and dogged, but considerate.
conversations.prefix: Detective Lund:
conversations.from: human
conversations.value: A pain that reaches deep enough to scratch open your very soul.
conversations.prefix:      ａｇｏｎｙ ( Π ):
conversations.from: gpt
conversations.value: You've had a brush with something revolting.
  
  Get away or try to withstand it.
  &nbsp;
  
  &nbsp;
  
  (*see back*)
  
  ###***Somatic Stress*** (Σ)
  **Avoid**
  Get away from the stimulus.  You may discard all Revulsion at the beginning of the next scene.
  
  **Accumulate**
  Once you reach 5 Revulsion, discard all revulsion as your character vomits or faints, your choice.
conversations.prefix:      Revulsion ( Σ ) (copy):
conversations.from: human
conversations.value: Maria's grandmother.
conversations.prefix: Rita Sandoval:
conversations.from: gpt
conversations.value: Almonte's former track star and queen bee.
conversations.prefix: Holly Harding:
conversations.from: human
conversations.value: Minor differences aside, she  looks a hell of a lot like the woman on that people-to-bring-in list.
conversations.prefix: Lady in Red:
conversations.from: gpt
conversations.value: (*Abe*)
  
  What you *do* know about her doesn't bode well for the evening.
conversations.prefix: Holly Harding:
conversations.from: human
conversations.value: (*Abe*)  If you're going to do anything in this situation, you would benefit by having backup that has some I dea of what you might be walking into.
conversations.prefix: Hugh Mercer:
conversations.from: gpt
conversations.value: (*Melanie*)
  
  A charlatan, mother, or murderer depending on how you met her.  Either way, she's a person of interest.
conversations.prefix: Irene Pazia:
conversations.from: human
conversations.value: Adding her to your contact made her easier to get in touch with... or avoid.
  
  Play *This That I Can't See* to screen it or her contact card to answer.
  
conversations.prefix: Helen Lund (copy):
conversations.from: gpt
conversations.value: An independnetly wealthy widow who knows everything about everyone.
conversations.prefix: Lydia van Laren:
conversations.from: human
conversations.value: (*Melanie*) 
  
  One of Almonte's founders and your host for the evening.
conversations.prefix: Mr. Delacroix:
conversations.from: gpt
conversations.value: (*Abe* or *Melanie*)
  
  Accepts Helen Lund's contact card only.
conversations.prefix: Detective Lund:
conversations.from: human
conversations.value: Calvary Cross Baptist Church. Gainsville, GA.
  
  
  Includes a personal phone number, E-mail,  and website.
  
  *Discard this Asset when you contact Hugh Mercer.*
conversations.prefix: 📇 Rev. Hugh Mercer (copy):
conversations.from: gpt
conversations.value: The truth would be great, but dramatic changes are happening every day, and your life and mindset are changing with them.  Having something left after this for yourself, or just of yourself, is going to be an uphill fight.
conversations.prefix: Life preserver:
conversations.from: human
conversations.value: You've seen a lot of weird shit lately. There's something going on, and you are determined to get at least one shred of physical evidence that what you've been encountering is real.
conversations.prefix: Find Proof:
conversations.from: gpt
conversations.value: You pursue your goals as doggedly as a bloodhound.  Giving up smarts, and you avoid it as much as possible.
conversations.prefix: K-9 unit:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your family history is steeped in the Almonte police force.  Your illusions are ripe to be crushed, and each confirmed suspicion hurts more.
conversations.prefix: Cop-y cat:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: what you don't know could kill you--whether you find it out or not.  Can you handle the truth?
conversations.prefix: Curiosity killed the cop:
conversations.from: human
conversations.value: You've already hit rock bottom, so there's no where to go but up.
conversations.prefix: Nothing Left to Lose:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've already hit rock bottom, so there's no where to go but up.
conversations.prefix: Nothing Left to Lose:
conversations.from: gpt
conversations.value: No matter what you try, someone in power is going to put you under thumb. Why bother trying?
conversations.prefix: What's the Point?:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The founders of Almonte and their children are allowed to get away with too much. It's about time someone exposes them for what they are.
conversations.prefix: Expose the Corruption:
conversations.from: human
conversations.value: What you do doesn't need to be perfect or even *good* as long as it benefits you and gets you by in the end.
conversations.prefix: Complacent:
conversations.from: gpt
conversations.value: A cop who doesn't follow the law is as much a thug as the next guy waving a gun.
conversations.prefix: Rules and regs:
conversations.from: human
conversations.value: No matter how you're perceived one thing is always true: You pay attention to things. You're not usually one to "miss a beat."
conversations.prefix: Attentive:
conversations.from: gpt
conversations.value: Well, do ya, punk?
  
  Unfortunately yes.
conversations.prefix: Do I feel lucky?:
conversations.from: human
conversations.value: Love makes people do stupid things, and you're no exception.
conversations.prefix: Lovefool:
conversations.from: gpt
conversations.value: You can drink anyone under the table.
conversations.prefix: High Tolerance:
conversations.from: human
conversations.value: There's been a lot going on the last few months... days... and it's given you a lot. Mostly, though, it's given you fear. When does the other shoe drop?
conversations.prefix: Fear Stricken:
conversations.from: gpt
conversations.value: As a school teacher, and lover, you've worked hard at protecting confidential information. That's not about to change.
conversations.prefix: Trustworthy:
conversations.from: human
conversations.value: You've crossed the wrong people in Almonte.
conversations.prefix: Persona Non Grata:
conversations.from: gpt
conversations.value: Just when you want to look as cool as possible, you tend to find a way to trip yourself up.
conversations.prefix: Not cool:
conversations.from: human
conversations.value: Gonna have to write you a ticket for that face, babe--it's got *fine* written all over it.
  
  Oh god I'm so sorry.
  
  You are young, dumb, and full of something something mumble.
conversations.prefix: Law of attraction:
conversations.from: gpt
conversations.value: Despite your instincts and tendency to jump into situations, you let discretion rule the day.
conversations.prefix: The Better Part of Valor:
conversations.from: human
conversations.value: You've always been one to lend an ear to someone in need, often times finding ways to connect and relate.
conversations.prefix: Sympathetic: