conversations.from: system
conversations.value: _In the far south of the Duchy of the Mists is the Hamlet of Ravenslurk, right on the edge of the Frontier._
  
  _They need heroes, now ... trouble has come to roost in Ravenslurk._
  
  **Setting:**  Swords & Sorcery, Fantasy
  
  **Tone:**  Gritty & dramatic
  
  **Number of players:** 4 - 6
  
  **Player roles:** Fighter, Magic User, Thief, Ranger
  
  **Power scale:** Modest, growing.
  
  **ESRB:** Expect “M” for “Mature” – Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language. May content use of Alcohol, Drugs, or Tobacco.
  
  **First Scene will be:** Travelling to the Hamlet of Ravenslurk, while "learning" the characters
  
  **More details via:** PM
conversations.from: human
conversations.value: prompt to understand, consider, and react
conversations.prefix: Quick:
conversations.from: gpt
conversations.value: Fatal Wound Healed.
conversations.prefix: Magic Potion - Absolute Recovery:
conversations.from: human
conversations.value: loyal, reliable, and hardworking.
conversations.prefix: Stalwart:
conversations.from: gpt
conversations.value: a person who boasts about achievements or possessions.
conversations.prefix: Braggart:
conversations.from: human
conversations.value: ostentatiously attractive or impressive.
conversations.prefix: Flashy:
conversations.from: gpt
conversations.value: There is power in the Cosmos beyond the understanding of most humans ... but not yours.  From the magic of the Elves, you seem to be able to warp reality itself to do your bidding.
conversations.prefix: The Arcanist:
conversations.from: human
conversations.value: You have no fear of a straight-up fight, nor the clash of steel, nor the splash of blood.  You have seen many battles, and are still here to talk about them.
conversations.prefix: The Warrior:
conversations.from: gpt
conversations.value: The world around you is a living being ... fire, water, air, earth ... each a power that can be asked to do what you need.  In tune with the very stuff of the world, versed in the magic of the Dwarves, you travel in search of adventure.
conversations.prefix: The Elementalist:
conversations.from: human
conversations.value: ready to face and endure danger or pain; to show courage.
conversations.prefix: Brave:
conversations.from: gpt
conversations.value: using money and other resources carefully and not wastefully.
conversations.prefix: Thrifty:
conversations.from: human
conversations.value: You search for enlightenment; months have you walked with little more than a beggar might carry, yet a nobility of purpose that sets you apart.  You do not seek adventure;  you seek the knowledge that lies beyond those adventures.  Gold, silver, gems ... worthless compared to a single ancient scroll describing a way of life long gone.
conversations.prefix: The Monk:
conversations.from: gpt
conversations.value: Your arrows fly true.  Your shadow in the forest is unseen.  The slightest mark on the bark of an oak, a signpost.  As an unofficial guardian of the forests and glades, you travel far and wide, living on the fat of the land and the gold your skills will bring you as an adventurer.
conversations.prefix: The Ranger:
conversations.from: human
conversations.value: You make music, you cut purses, you pick locks, you run alleys in the dark.  Your skills and their practice are dubious, never bragged about, and always in demand.  Adventure beckons;  new challenges and new riches await!
conversations.prefix: The Rogue:
conversations.from: gpt
conversations.value: Having the power to move heavy weights or perform other physically demanding tasks.
  Able to withstand great force or pressure.
conversations.prefix: Strong:
conversations.from: human
conversations.value: You were born to the parents of a Baron or Burgher in the Duchy.  You are familiar with power, with good life, with politics, and the winds of fortune.  You turned your back on that for reasons all your own to pursue your life as an adventurer.
conversations.prefix: Manor Born:
conversations.from: gpt
conversations.value: From the Northern Continent, you are only recently immigrated to the Duchy to seek your fortune.
conversations.prefix: Old-Worlder:
conversations.from: human
conversations.value: You were born and raised in the Duchy, to parents of Peasant caste.  You are no stranger to hard times, hard work and dreams of a better life.
conversations.prefix: Peasant Born:
conversations.from: gpt
conversations.value: You grew up within one of the towns of the Duchy, and learned your parent's trade before looking to the life of an adventurer.
conversations.prefix: Townee:
conversations.from: human
conversations.value: a person who enjoys a sociable and luxurious lifestyle.
conversations.prefix: Bon Vivant:
conversations.from: gpt
conversations.value: careful to avoid potential problems or dangers.
conversations.prefix: Cautious:
conversations.from: human
conversations.value: a person who spends money in a careless or wasteful way
conversations.prefix: Spendthrift:
conversations.from: gpt
conversations.value: bad-tempered and unfriendly.
conversations.prefix: Surly:
conversations.from: human
conversations.value: having or showing an excessively high opinion of one's appearance, abilities, or worth.
conversations.prefix: Vain:
conversations.from: gpt
conversations.value: You are the Guidance and the Protection from the Evils that prey upon common folk.  Yours is the power of miracle, of divine gifts.  You heal the sick, you smite the wicked, you expose the lies, you judge the fallen.  Your road is filled with temptations of secular power, but you do not waiver from what you believe.
conversations.prefix: The Priest:
conversations.from: human
conversations.value: "... ok, that was unexpected ... well, roll with it ..."
conversations.prefix: Twist Of Fate:
conversations.from: gpt
conversations.value: Your magics, they say, are those of the Underworld.  Your sword, they say, is tainted with the sacrificed blood of the innocent.  Your armor, they say, made of the bones of your defeated.
  
  They call  you a cruel or dishonest person, a person who deserves to be hated.  Maybe that is true.
  
  Your reasons are your own.  Your methods effective.  Your origins, shrouded in mystery, even to you.
  
  But so long as "Good" is prey to "Evil" ... there will always be you to hunt back.  This is a war;  there are no rules.
conversations.prefix: The Blackguard:
conversations.from: human
conversations.value: No one in their right mind crosses the **Blair Wraith Fens** after dark.  Once you reach the edge of the Fens, it will be a good time to make camp.
  
  The first leg of your journey to **Ravenslurk** will be done.
conversations.prefix: Travel to the North edge of the Fens:
conversations.from: gpt
conversations.value: Fatal Wound Healed.
conversations.prefix: Magic Potion - Absolute Recovery:
conversations.from: human
conversations.value: The secrets of the Cosmos are documented here ... and you're learning them.
conversations.prefix: Spell Book:
conversations.from: gpt
conversations.value: It’s no great treasure, but perhaps it’s a start.    
conversations.prefix: A few loose coins:
conversations.from: human
conversations.value: This remarkable gloss-black garment makes the wearer hard to see and slows a fall — at least for a few feet. 
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: This old map was something you picked up in your travels.  It shows the location of a forgotten Abbey, deep in the infamous Blair Wraith Mire.  
  
  Who knows if it really exists ... or what adventure and riches could be there?
conversations.prefix: Old Map - Forgottenne Abbey:
conversations.from: human
conversations.value: It never fails you when you need it's power
conversations.prefix: Magic Weapon:
conversations.from: gpt
conversations.value: "... ok, that was unexpected ... well, roll with it ..."
conversations.prefix: Twist Of Fate:
conversations.from: human
conversations.value: You found this on a cord around the neck of one of your defeated adversaries.
    
  You wonder what great treasure it unlocks.
conversations.prefix: Rusted Key:
conversations.from: gpt
conversations.value: " ... so, he -bent- a spear on this breastplate ? "
conversations.prefix: Magic Armor:
conversations.from: human
conversations.value: An old map said there was a forgotten monastery or abbey somewhere near where you are right now.
  
  Some day, you'll come back looking for it.  Who knows what adventure might await!
conversations.prefix: Investigate the Abbey:
conversations.from: gpt
conversations.value: He's been up and down the length of the Duchy ... with a bit of charm and persuasion, he might have some valuable information to share.
conversations.prefix: Wandering Minstrel:
conversations.from: human
conversations.value: There are some options here that need considering.  Which one should you choose?
conversations.prefix: What We Need Is A Plan ...:
conversations.from: gpt
conversations.value: Re-animated undead servants held together and powered by necromantic magics.
  
  Not very strong or swift, their true danger to adventuring parties is invariably raw numbers that overwhelm.
conversations.prefix: Undead Skeleton:
conversations.from: human
conversations.value: Re-animated undead servants held together and powered by necromantic magics.
  
  Not very strong or swift, their true danger to adventuring parties is invariably raw numbers that overwhelm.
conversations.prefix: Strong Undead Skeleton:
conversations.from: gpt
conversations.value: a person who is passionate about a particular cause, typically inciting change and taking radical action.
conversations.prefix: Firebrand :
conversations.from: human
conversations.value: You hit hard.  Very, very hard.
conversations.prefix: Sledgehammer:
conversations.from: gpt
conversations.value: Few move the way you can.  Even fewer can do it three stories up on a ledge in a knife-fight ... the way you can.
conversations.prefix: Acrobat:
conversations.from: human
conversations.value: You tripped ... again ... over your shadow.
conversations.prefix: Clumsy:
conversations.from: gpt
conversations.value: Blind in one eye from too-close-a-call
conversations.prefix: Eye Patch:
conversations.from: human
conversations.value: Your victories are written all over your skin ... including the parts people see.
conversations.prefix: Scar face:
conversations.from: gpt
conversations.value: "sneaky, underhanded tactics"
conversations.prefix: Sneaky:
conversations.from: human
conversations.value: This will go a long way towards paying the bills
conversations.prefix: Fist Full of Gems:
conversations.from: gpt
conversations.value: This old map was something you picked up in your travels.  It shows the location of a lost castle, near a lake, beyond the edge of the Frontier.
  Who knows if it really exists ... or what adventure and riches could be there?
conversations.prefix: Old Map - Castle By The Lake:
conversations.from: human
conversations.value: If you move fast, you can save lives.
conversations.prefix: Save the Prisoners:
conversations.from: gpt
conversations.value: loyal, reliable, and hardworking.    
conversations.prefix: Stalwart:
conversations.from: human
conversations.value: a person who enjoys a sociable and luxurious lifestyle.    
conversations.prefix: Bon Vivant:
conversations.from: gpt
conversations.value: You are the Guidance and the Protection from the Evils that prey upon common folk. Yours is the power of miracle, of divine gifts. You heal the sick, you smite the wicked, you expose the lies, you judge the fallen. Your road is filled with temptations of secular power, but you do not waiver from what you believe.
conversations.prefix: The Priest:
conversations.from: human
conversations.value: The Innkeeper of Ravenslurk that is the adventure patron.
conversations.prefix: Elder Svensen:
conversations.from: gpt
conversations.value: The rules are simple ... build a tower, defend it and the lands for a day around it, send taxes, present yourself to the Duke ... and you're a Recognized Noble.
  
  You can do that, out there on the Frontier.
conversations.prefix: Recognized Noble:
conversations.from: human
conversations.value: What looks like solid floor gives way beneath your feet ... and gives way to a plummet into a danger-filled pit.
conversations.prefix: The Pit Trap :
conversations.from: gpt
conversations.value: Perched near the peak of a hill with a commanding view, this tower was over-grown with vines and nature for most of it's height.
  
  The Goblins, for better or for worse, have been aggressively "cleaning up" nature's encroachment.
conversations.prefix: The Ancient Stone Tower:
conversations.from: human
conversations.value: a person who boasts about achievements or possessions.    
conversations.prefix: Braggart:
conversations.from: gpt
conversations.value: Dug into the hills, this enclave is a prosperous community.  Famed for the arms, armor and works of wrought iron art, the Dwarves here are well known and respected.
conversations.prefix: Dwarvenhold:  Throwbold Clan:
conversations.from: human
conversations.value: The lord of the Barony of Outreach makes his home here.
  
  Halfway between Bellsburg and Ravenslurk.
  
  The Baron is not a popular man, and life is known to be hard on his lands.
conversations.prefix: Castle:  Baron Osland's Seat:
conversations.from: gpt
conversations.value: 3 – 4 days travel by road inland from Threshold; midway between Threshold and Ravenslurk.  430 people.  Village is built upon an extruded granite butte; Dwarven-designed wood-timber ramps reach up the 30’ vertical sides.  The village supports enough travelers to justify a 6-room Inn.
conversations.prefix: Village:  Bellsburg:
conversations.from: human
conversations.value: This hamlet has a problem that it needs adventurers to solve.  Goblins have begun causing problems, and the villagers are not willing to just hope they go away.
  
  7 – 9 days good trail travel inland from Threshold.  210 people.
conversations.prefix: Hamlet: Ravenslurk:
conversations.from: gpt
conversations.value: The regional hub of trade, commerce, politics ... and, of course, adventurers for hire
  
  10 – 12 days good road travel inland from Seacliff.  
  
  The “Frontier” capital town of sorts.  Most local villages and towns use it as a shipping hub from them back to Seacliff. 
  
  Population 3500 – 3800.  There are 4 inns, a half-dozen taverns, a like number of trading posts and a variety of other businesses and services.
  
conversations.prefix: Town: Threshold:
conversations.from: human
conversations.value: The Fens covers an area of almost 110 square miles.  It was first discovered in **DS 30** or so.  
  
  A river that pours from the mouth of a cave in the hills to the **ESE** of the Mire feeds it.
  
  The Fens are very dangerous at night, and a wise traveler makes to cross them by day.
conversations.prefix: Mire:  The Blair Wraith Fens:
conversations.from: gpt
conversations.value: prompt to understand, consider, and react
conversations.prefix: Quick:
conversations.from: human
conversations.value: Having the power to move heavy weights or perform other physically demanding tasks. Able to withstand great force or pressure.    
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Nothing escapes your notice, even in the dark at a distance.  You saw it.
conversations.prefix: Owl-Eyed:
conversations.from: human
conversations.value: You are gifted with an ease at summoning the energies required to work your magics.
  
  You are never "out of magic" or "too tired to cast" ... no matter how long the siege has been, you always got one more spell left.
conversations.prefix: Mana Tower:
conversations.from: gpt
conversations.value: You have a knack for remembering people, places, things, details ... long after most people would have forgotten
conversations.prefix: Good memory:
conversations.from: human
conversations.value: You speak three languages;  Human Common, and two others.
conversations.prefix: Linguist:
conversations.from: gpt
conversations.value: When you sing, orate, or play an instrument ... people stop and pay attention.
conversations.prefix: Bard:
conversations.from: human
conversations.value: You understand how to smooth ruffled feathers, how to issue a polite warning, and how to convince people to see things your way
conversations.prefix: Diplomat:
conversations.from: gpt
conversations.value: You are remarkably good at what you do ... it's a rare few that can beat you when the chips are down
conversations.prefix: Adept:
conversations.from: human
conversations.value: You're charming to everyone else's fault.  If given a chance, you can smile your way out of, or into, almost anything.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: You've learned to trust when that "itch" on the back of your neck happens.  Bad things are heading your way, right now.
conversations.prefix: 6th Sense:
conversations.from: human
conversations.value: You've got a stash.  And you know a guy.  You might have heard something, too.  Hang on a minute, ok?
conversations.prefix: Resources:
conversations.from: gpt
conversations.value: You don't miss.  When it matters, you just don't miss.
conversations.prefix: Sharp Shooter:
conversations.from: human
conversations.value: "That's odd... who would leave a feather mattress at the bottom of a cliff.  Oh well, glad it was here."
conversations.prefix: Hand of Fate:
conversations.from: gpt
conversations.value: A wall built for protection or defense...  that's you.
conversations.prefix: Bulkwark:
conversations.from: human
conversations.value: Spice, liquor, adrenaline ... more ... now ... fast.
conversations.prefix: Addict:
conversations.from: gpt
conversations.value: You're not as fast as you used to be, before you took that arrow.
conversations.prefix: Bad Leg:
conversations.from: human
conversations.value: seeking to harm someone in return for a perceived injury
conversations.prefix: Vengeful:
conversations.from: gpt
conversations.value: punishingly hard or uncomfortably direct 
conversations.prefix: Brutal:
conversations.from: human
conversations.value: having or showing an intense and selfish desire for something, especially wealth or power.
conversations.prefix: Greedy:
conversations.from: gpt
conversations.value: a person who lacks the courage to do or endure dangerous or unpleasant things.
conversations.prefix: Coward:
conversations.from: human
conversations.value: "... so, what, that's six traps that you have sprung ... in this one corridor alone?  I've never seen anyone dive out of the way of an arrow trap to impale themselves on a  statue's sword before ... hang on while I get the medical kit..."
conversations.prefix: Danger Ranger:
conversations.from: gpt
conversations.value: declared to be guilty of a criminal offense by the verdict of a jury or the decision of a judge in a court of law.
conversations.prefix: Convicted:
conversations.from: human
conversations.value: producing or capable of producing much noise; easily audible.
conversations.prefix: Loud:
conversations.from: gpt
conversations.value: the act or practice of risking the loss of something important by taking a chance or acting recklessly
conversations.prefix: Gambler:
conversations.from: human
conversations.value: You avoid the Six Forbidden Things.  That is your Way.
conversations.prefix: Code Of Honor:
conversations.from: gpt
conversations.value: You weren't even in the town at the time, and even if you were, they assured you they were unwed and available ... no, really!
conversations.prefix: The Hunted:
conversations.from: human
conversations.value: The Goblin Chieftain has had enough of you.  Time for a real fight.
conversations.prefix: Defeat the Chieftan:
conversations.from: gpt
conversations.value: Your family hit hard times ... lost everything to politics and misfortune ... and it's up to you to settle it up.
conversations.prefix: The Debt:
conversations.from: human
conversations.value: You've had dreams of a fortress by a lake ... like you lived there ... but it is no where you have ever seen ... but you know it's somewhere beyond the Frontier.
conversations.prefix: Vision Quest:
conversations.from: gpt
conversations.value: You've had dreams of being a dragon in flight ... and watching the night sky tear ... and rain stars down upon the land, burning the whole land ... you know it happened somewhere beyond the Frontier.
conversations.prefix: Vision Quest:
conversations.from: human
conversations.value: You've had enough of the same-old, same-old, same-always.  You're making a change, and shaking your world.
conversations.prefix: Bored.  Bored, bored, bored.:
conversations.from: gpt
conversations.value: You know very well what it is to be without someone to protect your lands and your family.  You aren't letting it happen to anyone else, if you can help it.
conversations.prefix: Iron Guardian:
conversations.from: human
conversations.value: It's been in your family for years ... your father got it in his dealings shortly after he landed in the Duchy.  Now it's yours ... and you're pretty sure someone else wants it.  And you're going to keep it.
conversations.prefix: Where did you get that necklace?:
conversations.from: gpt
conversations.value: It's Just Business.  Never get emotionally involved, and always get paid.
  
  Any thing else is for rookies.
conversations.prefix: Bounty Hunter:
conversations.from: human
conversations.value: They're above your station ... and you both love each other with all your souls.  So, you're out here, to find the fame and fortune that will let you claim their hand.
  They promised they would wait as long as you needed.
conversations.prefix: I'll be back for you ... :
conversations.from: gpt
conversations.value: There is paying work for adventurers in Ravenslurk.  Time to start marching!
conversations.prefix: Travel to Ravenslurk:
conversations.from: human
conversations.value: A goblin mob doesn't just show up.  They have to have a lair near the town somewhere.  You need to find it.
conversations.prefix: Gather Clues of the Goblin Lair:
conversations.from: gpt
conversations.value: Now that you know where the Goblins are operating from ... it's time to take the fight to them.
conversations.prefix: Attack the Lair:
conversations.from: human
conversations.value: The Baron makes it very clear that Ravenslurk is -his- holdings, and that any "loot" you seize is rightfully his.  He expects you to return to his castle after your adventure.
conversations.prefix: The Baron's A Fink:
conversations.from: gpt
conversations.value: not giving way to pressure; hard or solid.  unlikely to be swayed; resolute.
conversations.prefix: Unyeilding :
conversations.from: human
conversations.value: You've survived what has killed others more than a couple of times.  There is no indication this trend is fading.  Yet.
conversations.prefix: Cheated The Reaper:
conversations.from: gpt
conversations.value: The right smile, the right eyes ... and you'll talk your fool head off, agree to almost anything and spend every penny you have in the process.
conversations.prefix: Sucker for a Pretty Face:
conversations.from: human
conversations.value: They killed ... and you know it ... They'll pay ... and you've sworn it.
conversations.prefix: The Hunter:
conversations.from: gpt
conversations.value: You grew up within one of the towns of the Duchy, and learned your parent's trade before looking to the life of an adventurer.  
conversations.prefix: Townee:
conversations.from: human
conversations.value: using money and other resources carefully and not wastefully.   
conversations.prefix: Thrifty:
conversations.from: gpt
conversations.value: ready to face and endure danger or pain; to show courage.    
conversations.prefix: Brave:
conversations.from: human
conversations.value: careful the point of paralysis to avoid potential problems or dangers.  
conversations.prefix: Overly Cautious:
conversations.from: gpt
conversations.value: ostentatiously attractive or impressive.    
conversations.prefix: Flashy:
conversations.from: human
conversations.value: a person who spends money in a careless or wasteful way    
conversations.prefix: Spendthrift:
conversations.from: gpt
conversations.value: having or showing an excessively high opinion of one's appearance, abilities, or worth.  
conversations.prefix: Vain:
conversations.from: human
conversations.value: The world around you is a living being ... fire, water, air, earth ... each a power that can be asked to do what you need. 
  In tune with the very stuff of the world, versed in the magic of the Dwarves, you travel in search of adventure.
conversations.prefix: The Elementalist:
conversations.from: gpt
conversations.value: From the Northern Continent, you are only recently immigrated to the Duchy to seek your fortune.
     
conversations.prefix: Old-Worlder:
conversations.from: human
conversations.value: You were born and raised in the Duchy, to parents of Peasant caste. You are no stranger to hard times, hard work and dreams of a better life.    
conversations.prefix: Peasant Born:
conversations.from: gpt
conversations.value: A roadside campfire, an encampment turned abattoir, and standing in the ruins, is a woman in red-stained armor.
conversations.prefix: The Blackguard:
conversations.from: human
conversations.value: bad-tempered and unfriendly.    
conversations.prefix: Surly:
conversations.from: gpt
conversations.value: You have no fear of a straight-up fight, nor the clash of steel, nor the splash of blood. You have seen many battles, and are still here to talk about them. 
  
  Cold steel and hard action are the tools of your trade.  You are a master craftsman.
conversations.prefix: The Warrior:
conversations.from: human
conversations.value: There is power in the Cosmos beyond the understanding of most humans ... but not yours. From the magic of the Elves, you seem to be able to warp reality itself to do your bidding.
conversations.prefix: The Arcanist:
conversations.from: gpt
conversations.value: You search for enlightenment; months have you walked with little more than a beggar might carry, yet a nobility of purpose that sets you apart. You do not seek adventure; you seek the knowledge that lies beyond those adventures. Gold, silver, gems ... worthless compared to a single ancient scroll describing a way of life long gone
conversations.prefix: The Monk:
conversations.from: human
conversations.value: Your arrows fly true. Your shadow in the forest is unseen. The slightest mark on the bark of an oak, a signpost. As an unofficial guardian of the forests and glades, you travel far and wide, living on the fat of the land and the gold your skills will bring you as an adventurer.
conversations.prefix: The Ranger:
conversations.from: gpt
conversations.value: You make music, you cut purses, you pick locks, you run alleys in the dark. Your skills and their practice are dubious, never bragged about, and always in demand. Adventure beckons; new challenges and new riches await!
conversations.prefix: The Rogue:
conversations.from: human
conversations.value: He has gone through hell to bring his tribe safely to this new territory ... you aren't stopping him now.
conversations.prefix: Goblin Cheiftan:
conversations.from: gpt
conversations.value: You were born to the parents of a Baron or Burgher in the Duchy. You are familiar with power, with good life, with politics, and the winds of fortune. You turned your back on that for reasons all your own to pursue your life as an adventurer.
conversations.prefix: Manor Born:
conversations.from: human
conversations.value: The instrument you play, they say, was made by the Goddess of Song herself ... you're not sure about that, but you do know you haven't ever been hungry after playing at an Inn.
conversations.prefix: Magic Music:
conversations.from: gpt
conversations.value: You're a heavily armed and armored force moving into someone's backyard intent on leveling a target.
  
  It would be polite to stop in at the castle and let him know it's not something he owns you are after.
conversations.prefix: Meet The Baron:
conversations.from: human
conversations.value: Three men, two women, and a child ... all destined for a stew pot unless you can get them out of here.
conversations.prefix: The Captured Villagers:
conversations.from: gpt
conversations.value: Surly, harsh, power-hungry and willing to use Dark-Knives to achieve his aims, his neighbours keep an eye on him
conversations.prefix: Baron Osland of Outreach:
conversations.from: human
conversations.value: A dreadful storm pours down rain, while a wailing wind lashes you.  Every movement feels like an ordeal.
conversations.prefix: The Storm:
conversations.from: gpt
conversations.value: You know there is more going on in this world than meets the eye.  Your grandmother told you of an eternal war between Angels and Demons.  
  
  She was one of the soldiers in this war.  She has passed on.
  
  Is it your turn to fight?  Will you be given a choice?
  What will it cost you and your friends?
conversations.prefix: Machinationes Caelo et Inferno:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.  
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. 
  
  Free them and send them to their eternal rest.
conversations.prefix: Put the Dead to Rest:
conversations.from: gpt
conversations.value: You’re building something greater than yourself, something that will better this land.  
conversations.prefix: Right Crafting:
conversations.from: human
conversations.value: You are a creature of magic and history.  The Cosmos itself breathed the first life into your ancestors.
  
  Your looks are exotic and fine.  Your senses beneath the Sun are keen. Your dexterity and patience are legendary.
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: The amount of magical energy you can concentrate into a single spell is startling, even to seasoned practitioners of your art.
conversations.prefix: Powerhouse:
conversations.from: human
conversations.value: You are a creature of earth and land.  The bones of the world are what the bones of  your ancestors were made of.
  
  Your look are rough and tumble.  Your senses beneath the surface are keen.  Your strength and will are legendary.
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Your  sword, they say,  is slick with the blood of surrendered victims.   Your armor, they say, is made from the bones of your defeated enemies. 
  
  They say you are to be feared, to be shunned. Perhaps they are right. 
  
  But as long as Good is the prey of Evil,  then Evil shall be your prey.   This is war ;there are rules, only survivors. 
conversations.prefix: The Blackguard :
conversations.from: human
conversations.value: If you dally, you'll get to the **Blair Wraith Fens** after dark, or worse, at midday ... and have to waste time waiting for the following morning.
conversations.prefix: Two Quick Days of Travel:
conversations.from: gpt
conversations.value: Not much older than the Duchy itself, built in the middle of the notorious "Blair Wraith Fens", and abandoned to the wilds for reasons unknown.  
conversations.prefix: The Forgotten Abbey:
conversations.from: human
conversations.value: You need to get warm and the best way to do that is with a camp fire.
conversations.prefix: Basic Needs:  Fire:
conversations.from: gpt
conversations.value: Travel and battle both make demands on the body.  You need to eat if you're going to stay able to adventure in top form.
conversations.prefix: Basic Needs:  Food:
conversations.from: human
conversations.value: Adventuring is a tiring way of making living ... you'll need to rest to make sure you have good odds of surviving whatever happens next.
conversations.prefix: Basic Needs:  Rest:
conversations.from: gpt
conversations.value: There is ... something ... out there.  It's just ... watching ... you.  
  
  For now, at least ...
conversations.prefix: Don't look now ... I think we're being watched:
conversations.from: human
conversations.value: Re-animated Undead servants held together and driven by powerful necromantic magics.
  
  These horrors can battle both with physical blows as well as dangerous magics that promote crippling disease, painful blood maladies, and fatal fevers.  Adventurers who encounter one of these should be cautious both of this Undead ... and the implied power of the Master that created it.
  
conversations.prefix: Skeletal Champion:
conversations.from: gpt
conversations.value: Undead Servant; armed and armoured, ready to battle your foes.
conversations.prefix: Robert:
conversations.from: human
conversations.value: You are assaulted by mystic or arcane powers that you must resist, or be affected by!
conversations.prefix: Deadly Magics:
conversations.from: gpt
conversations.value: This special goal card can be played to "fill in" a difficult large challenge.  
  
  Your character is non-critically injured in the fight, requiring a healing challenge in a later scene to remove.  
  
  Essentially, your character takes a hit -- be it reckless or intentional -- to get the job done.
conversations.prefix: Injured In Battle:
conversations.from: human
conversations.value: Someone in the Company is injured and must be healed in some way before they can press on.
conversations.prefix: Wounded In Battle - Healing Required:
conversations.from: gpt
conversations.value: Someone in the Company is injured and must be healed in some way before they can press on.
conversations.prefix: Wounded In Battle - Healing Required:
conversations.from: human
conversations.value: There are secrets to be found here. Look around!
conversations.prefix: Searching the Room:
conversations.from: gpt
conversations.value: Sealed either physically or magically, or both ... this one isn't opening without some skilled assistance.
conversations.prefix: Locked Door:
conversations.from: human
conversations.value: Re-animated undead servants held together and powered by necromantic magics.
  
  While not swift, their true danger to adventuring parties is their significant physical strength and their ability to soak tremendous damage.  One or two Zombies can post a serious problem to a small group of adventurers.
conversations.prefix: Undead Zombie:
conversations.from: gpt
conversations.value: From the Outer Hall and leading deep into the heart of the Abbey.
  
  The place had clearly not seen the passage of living feet in many, many years.
  
  Parts of the roof had succumbed to the press of time and nature, and shafts of sunlight lanced from above into the gloom. Various icons, frescoes and objets d’art hinted at a time, now long past, of a vibrant and dedicated life of service and religion.
conversations.prefix: Forgotten Abbey - Inner Hallway:
conversations.from: human
conversations.value: Deep within the Abbey is the Sanctum ...once the heart and soul of this place of devotion, worship and good.  
  
  Now, however, something far less savoury has occupied the sacred space made by these frescoed walls, stained glass windows and mosaiced floors. 
conversations.prefix: Forgotten Abbey - Inner Sanctum:
conversations.from: gpt
conversations.value: Souls, corpses and infernal magics are the tools this monster uses to create an army of Undead to advance his plans.
conversations.prefix: Necro-Priest:
conversations.from: human
conversations.value: Those who have died before in this place linger on ... and are willing to influence what happens now.
conversations.prefix: Echoes of Souls and Spirits:
conversations.from: gpt
conversations.value: The villain is defeated, the evils of this place laid to their final rest, and night has fallen.  It is time to talk and reflect on what you have achieved and what you have learned.
conversations.prefix: Live, Learn, Talk Around a Campfire:
conversations.from: human
conversations.value: Congratulations, as a result of your valiant battles and hard-fought struggles, you have gained a strength.
conversations.prefix: Adventure XP:
conversations.from: gpt
conversations.value: Remarkable amounts of magical energy have been stored in this Glyph.  It might be dozens or even hundreds of years old, waiting for the right moment to be used by whomever has the need and the will.
conversations.prefix: Glyph of Power:
conversations.from: human
conversations.value: You’ve seen enough now with your team at your back to be able to apply some of your hard-won lessons. Experience is a multi-purpose tool. 
conversations.prefix: Voice Of Experience:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: gifted with an ease at summoning the energies required to work your magics.
conversations.prefix: Mana Tower:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A mysterious disease has claimed the town near your witch's hovel. Many lives have fallen and the angry townsfolk are dissatisfied that their young hedge witch is at a loss on it's cure. 
  
  You escape from your home to avoid being punished unfairly, and to seek  fortune outside the dark forest.
conversations.prefix: Disease:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You like people and always sees the best in them.
  Especially women.
  
conversations.prefix: Social:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Perhaps some would call it plain old stubbornness, but the fact remains that she is not one to run from a challenge or a difficult situation. 
conversations.prefix: Resilient:
conversations.from: gpt
conversations.value: Turns out our humble priest has an interesting baggage of life experience.
  
  " Well back during the war... But that's another story..."
conversations.prefix: But that's another story:
conversations.from: human
conversations.value: Standing up, in a tree, under a bridge...a few minutes here and there all add up....
conversations.prefix: Sleep Anywhere:
conversations.from: gpt
conversations.value: He is talking again...
  The scary thing is what is is saying is kinda interesting...
  
  " Wait what was that about Dragons..."
conversations.prefix: The man sure talks alot:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Perhaps it wasn't your fault but others have payed a steep price for mistakes.
  
  You will not allow this to happen again
conversations.prefix: Never Again:
conversations.from: gpt
conversations.value: Seems our friendly Priest can channel both positive and negative energy...
  
  But wait that's impossible!
conversations.prefix: Darkness and light:
conversations.from: human
conversations.value: Harness the power of the winds and the lightning. If only for a little while. 
conversations.prefix: Storm's wake:
conversations.from: gpt
conversations.value: Most Mages and Elementalists are happy to hide beneath the stereotype that they are physically unsuited to combat and really should hide in the back where it's safe.  Cast spells at range, from behind the bulk of a burly warrior;  that's the Right Thing.
  
  Not you.  Some times, you feel the need to remind your enemies that power can be projected from a closed fist as well as splayed fingers.
conversations.prefix: Some Like It Rough:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Darkness and light
  Seems our friendly Priest can channel both positive and negative energy…
  But wait that’s impossible!  
conversations.prefix: DARKNESS AND LIGHT:
conversations.from: gpt
conversations.value: Success tends to make you smug and overconfident. Just remember that pride comes before a fall.
conversations.prefix: Cocky:
conversations.from: human
conversations.value: Stretch out your strength as far as possible, and then stretch it out more. You can do this..
conversations.prefix: Resolve:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Traveler does grant you gifts such as healing.
  
  But there is always a lesson to be learned from other's pain and the Traveler is a teacher
conversations.prefix: The Traveler is a teacher:
conversations.from: gpt
conversations.value: Going from half-dead to fully alert and aware to watch over comrades is nothing new to Stefan.  
conversations.prefix: Done This Before....Too Many Times....:
conversations.from: human
conversations.value: There's an awful lot of open space in a skeleton's  body, and in the end, arrows are really quite small things....
conversations.prefix: Arrows and Skeletons Don't Mix:
conversations.from: gpt
conversations.value: Perhaps it was acquired honestly.
  
  Perhaps not.
  
  Whatever it is and however you came by it, you're glad you've got it.
conversations.prefix: Something I Picked Up Somewhere...:
conversations.from: human
conversations.value: Things can happen more quickly than you can think. And sometimes... Your reactions aren't ideal. 
conversations.prefix: Reckless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When it comes to manipulating the raw energies of the universe, you haven't got a clue.
conversations.prefix: Unschooled in Magic:
conversations.from: human
conversations.value: Years of living off the land and hunting the most dangerous of game and man has taught Stefan that one can always find *something* to hide behind at a most opportune moment....
conversations.prefix: ...Could Find Cover on a Salt Flat:
conversations.from: gpt
conversations.value: A finely cut gemstone colored a deep black, it may contain, absorb and/or absorb forms of shadow magic. Often kept by rogues or dark magicians as a symbol of luck or power 
conversations.prefix: Black Jasper:
conversations.from: human
conversations.value: The Traveler is a god that is unpredictable... He demands of his followers to learn the lessons he teaches.
  
  Beware of the Gifts of the Traveler
conversations.prefix: Traveller:
conversations.from: gpt
conversations.value: So you defeated the servant of the devourer.
  
  They are Four more (The Shadow, The Fury, The Keeper and the Mockery)
conversations.prefix: The Dark six:
conversations.from: human
conversations.value: The travelling life of and adventurer leads you many places.  Each one is a milestone and unique.  
conversations.prefix: Journey of A Thousand Miles:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: