conversations.from: system
conversations.value: It was the hottest summer anyone could remember. The days had been getting hotter and hotter, as if the sun was being magnified by some invisible hand. The sand seemed to sizzle on the rocks as the sun baked down on the landscape. 
  
  Recent discoveries of gold and other rare elements  had brought droves of city dwellers out to the Northern Wilderness to seek fortune and a chance at a better life. Thousands began to gather in a secluded valley forming a settlement that would evolve into the city-state of Highrange in the coming years. 
  
  It was at the peak of this miserable and sweltering summer that the Visitors first began to make their presence known. First with strange lights in the sky and rumblings in the earth. Then came the reports of the strange structures popping up in the mountains, of tunnels deep in the earth, and menacing metal creatures moving earth.
  
  Reports from across the land echoed the accounts from others. The Visitors were everywhere, but seemed to be content with staying within the walls of their compounds which seemed to be in desolate, mountainous regions anyways.  It was on the 48th day that the Visitors finally broke their silence, and thus began a new era in human history.  
  
  The Visitors, never seen outside of one of their many wonderous machines, revealed they would only stay long enough to "replenish and refuel" their machines. How long that meant, no one knew exactly. Time passed, and the presence of the Visitors was a constant wonder, but a relatively peaceful existence was maintained. 
  
  Then, as suddenly as the Visitors had arrived, they were gone, without warning. . In reality, it had been nearly 50 years since the beings from the sky first appeared.  The beings left behind the shells of their mysterious outposts, and broken pieces of their technology
  
  Mankind was left to pick up the pieces and move on, but its course had been fundamentally altered forever by the guests from the heavens. The arrival and sudden departure of the Visitors left an indelible mark on human society; a permanent wound of sorts on the face of mankind that overtime could either heal, or fester... 
  
  
  ***************************************
  
  
  ** *In The Wake...* ** is about the gritty, day-to-day struggles of mankind in the face of the sudden departure of the Visitors.  When those uninvited beings from the sky departed, they also left broken remnants of their technological wonders behind. However, they never shared the secrets of their own technology with the minds of men. 
  
  The mysterious source of power that fueled the machines of the Visitors also went dark upon their exit.  Those strange glowing crystals that were seen sometimes being taken in and out of the mechanical wonders must hold great power, and also great mystery. 
  
  Overtime, some ingenious men were able to back-engineer Visitor technology and make Earthly wonders powered by stream and gears.  Seemingly overnight, cities across the globe were lit with strange new lights, coaches moved without horses, and suits of armor moved without men inside.  The New Age of Wonder had arrived!
  
  As with any major shift within a society, there are power struggles and vacuums. Groups and individuals strive to establish their influence over each other in the constant churning of political and technological powers. Gradually these initial "skirmishes" devolved into all out wars for dominance. 
  
  Factions rise and fall, along with territories and city-states. Will the battles be won with technology, strength, or reasoning; or will mankind be returned to the old ways of the world before the Visitors? This is what players will decide * In the Wake... * !
  
  
  
   
conversations.from: human
conversations.value: Fight! You survive on your brute strength.  Some use their fists, others martial weapons. Still others improvise their weapons from what's around them. 
  Either way, you are a physical force to be reckoned with! 
  
  ** NOTE: This is not super-human strength,  although you can be a really  naturally strong person.**
  
conversations.prefix: Brawn:
conversations.from: gpt
conversations.value: The Visitors left behind fragments of their machines; shards of the crystalline power sources. While diminished greatly from their original state, they are still able to grant humans  powerful "magical" abilities such as: Psionics, Telepathy, or Energy Bursts, ** but ** with a cost. 
  
  These crystals have adverse effects on the body and mind! It is rumored that those that still know the ancient ways may be able to cleanse these ill effects. 
  
  **You must use an adverse effect(s) as a starting weak card if you chose this Nature. **
conversations.prefix: The New "Magic":
conversations.from: human
conversations.value: While mankind hasn't unlocked the secrets of The Visitors' technology, some have been able to replicate a small portion of it with Earthly workings such as steam and gears. At worst, it has fueled the dreams... and nightmares... of innovators everywhere!
  
  You are a burgeoning inventor, the mad scientist of machines,  a craftsman of the New Age! 
  
  You make your mark on society with your machines.  Your only limitation: the raw materials to build and fuel your creations!
  ** Use a signature invention  as a  Strong card if you chose this Nature.  This should be something like a mechanical apprentice. NOT a battle tank.** 
conversations.prefix: Innovator:
conversations.from: gpt
conversations.value: Hand-to-hand combat isn't your forte; it's too messy. You'd much rather sit back and do your dirty work at a nice, clean distance. 
  
  You are a natural sharpshooter.  You use your skills with firearms, bows, crossbows, ect... to make your way in the world.  
  
  ** NOTE: Your limited by the technology of the day. You push your weapons to the outer limits, but you aren't making a 1000 yard shot with a pistol.**
conversations.prefix: Deadeye:
conversations.from: human
conversations.value: You stick to the shadows. Where others avoid, you make your home. 
  
  While you can't actually become invisible, your ability to blend in renders you effectively undetectable when you want to be.
  
  Comfortable with a dagger or other subtle weapon, you prefer to use surprise and deception to make ends meet.
conversations.prefix: Subterfuge:
conversations.from: gpt
conversations.value: The world was better off before The Visitors brought their knowledge, their technology, their... problems. 
  
  You see technology as evil and seek to restore the world to where it was before. The simple life and its tools are your friend. Technology fails. Your ways won't!
conversations.prefix: Traditionalist:
conversations.from: human
conversations.value: You're a thinker. An entrepreneur, or maybe even a scientist. No matter what you do, you prefer to use your mental prowess to overcome obstacles.
  
  You seek to unlock the secrets of the Visitors' technology!  Be it for the better, or the worst, that part is up to you.
  
conversations.prefix: Sagacity:
conversations.from: gpt
conversations.value: The way of our forefathers should not be lost in the web of The Visitor's influence! The ways of natural healing, and the teachings of old have brought mankind this far, and they will see us through to the end!
  
  You are the keeper of the ancient practices of religion, alchemy, lore, and natural healing magic. You will prove they still have a place in the New Age!
  
  ** Note:  It is up to you to decide what practices of the old ways you wish to be a "keeper" of.
   Chose a signature "concentration" as a Strong card when you chose this Nature. ** 
conversations.prefix: Occultist:
conversations.from: human
conversations.value: You enjoy the new "toys" that have developed in the wake of the Visitors departure. Better at using them than creating them, you are the techie of this setting.
  
  Your gadgets can enable you to shoot fire blasts, or even electrical bursts. You might even be able to fly short distances. 
   
  You don't know how or why they work. You just  use them!  
  
  You use your gadgets and gizmos to solve problems. Your limiting  factor is that which also makes you stronger: the gadgets themselves. 
  
  ** Use the limitation of your gadgets as one of your weak cards. **
conversations.prefix: Gadgeteer :
conversations.from: gpt
conversations.value: Capitol City of the Southeastern Territory and home base for the players.
  
  The city is on the cutting edge of New Age technology, and even has a relatively punctual steam-rail system! 
conversations.prefix: City of Toperstein:
conversations.from: human
conversations.value: The great capitol city of the Northwestern territory, and the leading competitor to Toperstein in the New Age technology cold-war. 
  
  Anchored by the largest port in the realm, Knightstone Harbor, this city controls much of the trade and goods supplied to the other cities.
  
  They will certainly have their own team searching for Visitor technology under orders to stop at nothing to keep Toperstein from acquiring it!
conversations.prefix: City of Noxford :
conversations.from: gpt
conversations.value: The capitol of the Western Territory, this industrial city draws it's raw goods directly from the mines located in the sheer faces of  the Western Cliffs.  
  
  The Western Cliffs are the city's lifeline, but also it's greatest protection; preventing any assault by sea. 
  
  In sheer industrial might, Vexhallow is second to none. They will certainly have interest in Visitor technology!
conversations.prefix: City of Vexhallow:
conversations.from: human
conversations.value: GENTLEMAN 1
conversations.prefix: GENTLEMAN 1:
conversations.from: gpt
conversations.value: Co-Leader of Humanity First with her twin brother Lucas. They are also children of the Royal House of Serefall. 
conversations.prefix: Alessa Byrne:
conversations.from: human
conversations.value: Buzzard's Vale Sheriff
conversations.prefix: Buzzard's Vale Sheriff:
conversations.from: gpt
conversations.value: VILLAIN 1
conversations.prefix: VILLAIN 1:
conversations.from: human
conversations.value: Baroness 
conversations.prefix: Baroness:
conversations.from: gpt
conversations.value: Elle, Jacob's friend from the blacksmith shop in Toperstein. She had learned a lot from her father and from Jacob. 
conversations.prefix: Elle:
conversations.from: human
conversations.value: Lady 1
conversations.prefix: Lady 1:
conversations.from: gpt
conversations.value: VILLAIN 2
conversations.prefix: VILLAIN 2:
conversations.from: human
conversations.value: King Phillip Antonelli IV  comes from a long line of rulers. His great grandfather, Phillip I, was responsible for the construction of the appropriately named Phillip's Cut. 
  
  Phillip IV, however, does not have the ambition of his predecessors, relying mostly on his family's ruling heritage to maintain his seat on the throne.   
conversations.prefix: King Phillip of Middlesbrough:
conversations.from: gpt
conversations.value: GENTLEMAN 3
conversations.prefix: GENTLEMAN 3:
conversations.from: human
conversations.value: GENTLEMAN 4
conversations.prefix: GENTLEMAN 4:
conversations.from: gpt
conversations.value: GENTLEMAN 5
conversations.prefix: GENTLEMAN 5:
conversations.from: human
conversations.value: Liz Harrington is the daughter of steam-rail tycoon Warren Harrington.
  
  She has money, and no one seems to know what her motivation is for seeking a spot on the Toperstein expedition team. 
conversations.prefix: Liz Harrington:
conversations.from: gpt
conversations.value: LADY 6
conversations.prefix: LADY 6:
conversations.from: human
conversations.value: VILLAIN 4
conversations.prefix: VILLAIN 4:
conversations.from: gpt
conversations.value: VILLAIN 5
conversations.prefix: VILLAIN 5:
conversations.from: human
conversations.value: The capitol city of the Northeastern Territory is nestled on the high-plains between the Northern Wilderness and the Eastern Range. 
  
  Boasting an impressive network of steam rail bridges, Serefall is home to some of the best New Age inventors and the Cathedral. 
  
  The Northeastern Territory and its capitol have remained neutral from nearly all hostilities for centuries.
conversations.prefix: City of Serefall:
conversations.from: gpt
conversations.value: The manufacturing center of the realm, Darkwall is the capitol city of the Central Territory. 
  
  The phrase *"All roads lead to Darkwall."* is often used when speaking of this centralized city.
  
  Visitor Technology would be of **great** interest to them, and they have the money to ripen the deal!
conversations.prefix: City of Darkwall:
conversations.from: human
conversations.value: A sleepy little town located in the forest about a day's ride northwest of Toperstein. The town has largely been left alone, as it has no real strategic or trade value. 
conversations.prefix: City of Meekwood:
conversations.from: gpt
conversations.value: Town
conversations.prefix: Town of Bradfordshire:
conversations.from: human
conversations.value: A mountainous city-state located on the eastern edge of the Northern Wilderness. Highrange was the first to witness the arrival of the Visitors and the first to know of their sudden departure.
  
  Highrange came into existence when people began to flock to the Northern Wilderness to seek their fortune from the earth. This was the last and closest place to re-supply and get a hot meal.
  
  Whispers of recovered and hidden Visitor artifacts in the catacombs beneath the *City on a Hill* have been rampant in the years since the departure of the beings from the sky.
conversations.prefix: City of Highrange:
conversations.from: gpt
conversations.value: This foreboding city-state, located at the base of the jagged Eastern Range of Mountains, has never been conquered due to its fortified location.
  
  Guarded by Daron Fortress and its knights, Dreadrange keeps to itself. Recently rumors whisper of dark things beginning to take hold in this secluded  city-state.
conversations.prefix: City of Dreadrange:
conversations.from: human
conversations.value: Located on the line between the Western and Central territories, Buzzard's Vale is the refueling point for the first freight-only railroad in the realm delivering goods from the factories of Vexhallow to the East. Buzzard's Vale is the eastern most settlement under Vexhallow's banner.  
  
  A New Age town, Buzzard's Vale only came into being because of the development of the steam engine. This is the typical blue-collar city, with saloons, dirty hotels, and houses of ill-repute. 
conversations.prefix: Buzzard's Vale:
conversations.from: gpt
conversations.value: The city-state of Middlesbrough arose as the central trade post for gems coming out of the Eastern Range. 
  
  Getting its name from its location between the cities of Darkwall and Dreadrange, Middlesbrough's claim to fame is it's control of the strategic Phillip's Cut via the fortress that overlooks it. 
  
  
conversations.prefix: City of Middlesbrough:
conversations.from: human
conversations.value: A classic example of a riverside port city, Mllham, is located on the North Fork of the Blue River in the southwestern quadrant of the realm and is the capitol of the Southwestern Territory.
  
  The cool, mountain water of the river meeting the warm humid air in the lowlands around Millham creates a  dense mist nearly every morning and evening. 
  
  Home to North Fork Port, the largest inland port in the realm.
conversations.prefix: City of Millham:
conversations.from: gpt
conversations.value: Guarding the Dreadrange pass, this ominous structure occupied by Dreadrange Knights, has survived numerous attempts to assault it vertical walls.
  
  Now, with the help of New Age technologies, access to Dreadrange by its enemies will be made even more difficult.
conversations.prefix: Daron Fortress:
conversations.from: human
conversations.value: Located just west of Noxford, Knightstone Harbor is the main port for the Western Shores of the realm and the main source of revenue for the Western Territory.
  
  A hub of both travel and trade, Knightstone Harbor is always teeming with activity!
conversations.prefix: Knightstone Harbor:
conversations.from: gpt
conversations.value: The once mighty port located on the South Fork of the Blue River.  Built centuries ago, time and the development of larger ships have diminished Riverfall Landing's use. 
  
  Millham and the Southwestern Territory have moved their focus to the bustling North Fork Port instead. 
conversations.prefix: Riverfall Landing:
conversations.from: human
conversations.value: Part of the city of Millham, this port is a central hub of trade in and out of the southern swath of the realm. 
  
  Those seeking an inland passage on the Blue River most always make a stop in North Fork Port. 
  
  The port is well defended by the Millham Guard. 
conversations.prefix: North Fork Port:
conversations.from: gpt
conversations.value: Town
conversations.prefix: Town of Dustbury:
conversations.from: human
conversations.value: A quiet port located in the shallow water on the southern coast. The port operates under the flag of Toperstein and the Southeastern Territory.  
  
  The shallow waters prevent larger vessels, such as navy ships, from entering. This makes Eagle's Rest Harbor one of the favorite spots for pirates of the South Seas. 
conversations.prefix: Eagle's Rest Harbor:
conversations.from: gpt
conversations.value: Town
conversations.prefix: Town of Swiftstream:
conversations.from: human
conversations.value: Located in the southwestern corner of the realm. Littlebend was named for the meandering, slow bend on the North Fork of the Blue River.
  
  A small outpost under the flag of Millham and the Southwestern Territory, Littlebend's shores only allow for smaller ships to dock. 
conversations.prefix: Town of Littlebend:
conversations.from: gpt
conversations.value: Visitor Tunnel
conversations.prefix: Visitor Tunnel:
conversations.from: human
conversations.value: The rough northern terrain when thousands flocked to seek their fortune. That is until the Visitors descended! 
  
  Now the haunting landscape is ominous at best. Ruins of Visitor outpost dot the landscape serving as a haunting reminder of the uninvited guests.
conversations.prefix: The Northern Wilderness:
conversations.from: gpt
conversations.value: Iron Behemoth 
conversations.prefix: Iron Behemoth:
conversations.from: human
conversations.value: Leader 1
conversations.prefix: Leader 1:
conversations.from: gpt
conversations.value: The other Toperstein group is here too... Now it's winner take all! 
conversations.prefix: "Group 2":
conversations.from: human
conversations.value: Villain 6
conversations.prefix: Villain 6:
conversations.from: gpt
conversations.value: The site in the Northern Wilderness where the Visitors first landed and made their terrestrial mark.
  
  The site was left in ruins after the sudden departure of the Visitors. 
  
  It is regarded as an *evil* place, and no one has knowingly dared to venture far into it labyrinthine tunnels and passages. 
conversations.prefix: The Ruins of Site 1:
conversations.from: human
conversations.value: Built by the once mighty King of the Realm centuries ago to guard the manmade canal connecting the 3 mile span between the Blue and Swift Rivers. The castle has been under the banner of the city-state of Middlebrough for nearly 100 years.
  
  This fortress protects the strategic Phillip's Cut. The *Gateway to the West* as it was once called has changed hands many times and has been renovated to keep up with the times.
  
  
conversations.prefix: Phillip's Cut Keep:
conversations.from: gpt
conversations.value: Gentleman 1
  
conversations.prefix: Gentleman 1:
conversations.from: human
conversations.value: The First Trial is a series of interview style questions.
conversations.prefix: The First Trial:
conversations.from: gpt
conversations.value: What is your character good at? 
conversations.prefix: STRONG CARD:
conversations.from: human
conversations.value: What hinders your character?
conversations.prefix: WEAK CARD:
conversations.from: gpt
conversations.value: What motivates your character? What drives him/her?
conversations.prefix: SUBPLOT CARD:
conversations.from: human
conversations.value: The main waterway of the realm. Originating high in the Eastern Range form ice melt, the deep blue color of the water runs from NE to SW before forking into the North and South forks just East of Millham and North Fork Port. 
conversations.prefix: The Blue River:
conversations.from: gpt
conversations.value: Originating from small tributaries in the Northern Wilderness, the Rolling River makes its run to the Western Sea where it empties at the deep waters around Knightstone Harbor.
conversations.prefix: The Rolling River:
conversations.from: human
conversations.value: An abrupt ending to the western boundary of the realm, the vertical walls of the Western Cliffs serve as natural protection to the coast and the city of Vexhallow. 
conversations.prefix: The Western Cliffs:
conversations.from: gpt
conversations.value: Originating from the opposite side of the Eastern Range from the Blue River, the Swift River runs parallel to the Blue River, before turning sharply South towards the shallow-water port of Eagle's Rest on the Southern Coast.
  
conversations.prefix: The Swift River:
conversations.from: human
conversations.value: The ominously jagged peaks of the Eastern Range hide the secluded city-state of Dreadrange and it's protective Daron Fortress that overlooks Dread Pass.
  
  Travels here should always come prepared, as mother nature always likes to spring surprises on travels in these parts. 
conversations.prefix: The Eastern Range:
conversations.from: gpt
conversations.value: The foreboding cut through the Eastern Range is the gateway to the city-state of Dreadrange. The pass is guarded by Daron Fortress, and it's Dread Knights from the nearby city-state. 
  
  The pass serves as a natural barrier and funnel point for any enemies dumb enough to attempt an assault into the heights of the mountains. 
conversations.prefix: Dread Pass:
conversations.from: human
conversations.value: Regarded as one of the greatest achievements of the Old Age, this man made channel connecting the Blue and Swift Rivers is protected by Phillip's Cut Keep. 
  
  The canal's strategic position on the narrow strip of land between the two rivers made it the site of many hard fought battles over the centuries.
  
  Currently under the control of Middlesbrough, the canal serves as a vital passage between the two mighty rivers.
conversations.prefix: Phillip's Cut:
conversations.from: gpt
conversations.value: This innovator turned mad-scientist seeks to harvest the bodies of New Magic wielders for his devious experiments! 
conversations.prefix: "New" Magic Harvester:
conversations.from: human
conversations.value: The innovator turned mad-scientist! Dr. Abernathy now resides behind the protective walls of Dreadrange.
   
  Whispers have begun of his search for the ultimate man-machine hybrid and of his quest for the power of New Magic to fuel his creations!  
  
conversations.prefix: Dr. Hubert Abernathy:
conversations.from: gpt
conversations.value: Not every machine of the Visitors was for peace. Some were for defense... or offense perhaps.
  
  What ill-effects could these crystals have on the minds and bodies of men?
conversations.prefix: Visitor War-Machine Crystal Shards:
conversations.from: human
conversations.value: Priestess
conversations.prefix: Priestess:
conversations.from: gpt
conversations.value: Visitor-Relic Hunter
conversations.prefix: Visitor-Relic Hunter:
conversations.from: human
conversations.value: Queen
conversations.prefix: Queen:
conversations.from: gpt
conversations.value: Noble
conversations.prefix: Noble :
conversations.from: human
conversations.value: Priest
conversations.prefix: Priest:
conversations.from: gpt
conversations.value: Governor 1
conversations.prefix: Governor 1:
conversations.from: human
conversations.value: Loan Shark 1
  
  
conversations.prefix: Loan Shark 1:
conversations.from: gpt
conversations.value: Daron Fortress Commander
conversations.prefix: Daron Fortress Commander:
conversations.from: human
conversations.value: Darkwall Guard Commander
conversations.prefix: Darkwall Guard Commander:
conversations.from: gpt
conversations.value: Knight
conversations.prefix: Knight:
conversations.from: human
conversations.value: Phillip's Cut Keep's Knights.  The force under Commander Rossi's control are known for their rigorous training and outstanding performance in battle. 
  
  The Keep has not been taken by an opposing force in nearly 100 years. 
conversations.prefix: Knights of Middlesbrough:
conversations.from: gpt
conversations.value: Knight-King
conversations.prefix: Knight-King:
conversations.from: human
conversations.value: The daughter of a deceased Lord, Lucia was betrothed to the young prince, now King Phillip IV. Her family is well respected and well liked in and around Middlesbrough; helping to keep the King's throne secure.  
conversations.prefix: Queen Lucia Antonelli:
conversations.from: gpt
conversations.value: The younger brother of Queen Isabella of Toperstein, Commander Rossi is the youngest son of Duke Pietro Rossi of Middlesbrough.  
  
  The family ties between the nobility of Middlesbrough and Toperstein run deep. 
  
  Travelers from the Toperstein territory can always find safe passage through Phillip's Cut. 
conversations.prefix: Commander Eduardo Rossi:
conversations.from: human
conversations.value: King Alek Azarov II took over after  his father's untimely, and rumored suspicious, death. The Azarov family has ruled the in region in some form for nearly 250 years. 
  
  The young Alek has seen Toperstein and the Southeastern Territory into the New Age, and made it a formidable power in the realm. 
  
  King Azarov II rules strictly, but fairly. The people like and trust him, for the most part. 
  
conversations.prefix: King Alek of Toperstein:
conversations.from: gpt
conversations.value: The young Lady Isabella's marriage to then Prince Alek Azarov was arrange by both their fathers. The couple have been married for nearly 10 years. 
  
  The Queen, originally from Middlesbrough, makes frequent trips to see her family. She is kind, and can be found giving charity to those in need outside the cathedral on holy days. 
  
  Though she is kind, she is not one to be taken lightly. 
conversations.prefix: Queen Isabella Rossi Azarov:
conversations.from: human
conversations.value: Mysterious Figure
conversations.prefix: Mysterious Figure:
conversations.from: gpt
conversations.value: Since it wouldn't be very fair to pit a gunslinger against anyone else BUT another gunslinger, a duel of sorts has been arranged... 
conversations.prefix: Earl's Fight:
conversations.from: human
conversations.value: General 1
conversations.prefix: General 1:
conversations.from: gpt
conversations.value: Baron Warren Harrington, a steam-rail tycoon and father of Liz Harrington a fellow prospect. 
  
  Warren Harrington was responsible from developing the steam-rail system in Toperstein.  He most certainly also has aspirations of expansion!
conversations.prefix: Baron Warren Harrington:
conversations.from: human
conversations.value: Princess Abigail is the eldest daughter of King Stephen II of Darkwall. She was raised by her mother, a devote supporter of the Church and Pope Augustus. 
  
  She is certainly still loyal to the Church and its causes despite Darkwall's distancing in recent years. 
conversations.prefix: Princess Abigail of Darkwall:
conversations.from: gpt
conversations.value: Baron 2
conversations.prefix: Baron 2:
conversations.from: human
conversations.value: Tycoon 1
  
  Owner of the Nox-Hallow Line. 
  
conversations.prefix: Tycoon 1:
conversations.from: gpt
conversations.value: Duke Rossi comes from a long line of aristocracy from the region surrounding Middlesbrough. With his eldest daughter now Queen Isabella of Toperstein, the duke has positioned himself and his family well.  
  
  His son, Eduardo, is the Commander of the guard at Phillip's Cut Keep and thus, is a gatekeeper of sorts to the territory. 
conversations.prefix: Duke Pietro Rossi of Middlesbrough:
conversations.from: human
conversations.value: Queen of Highrange
conversations.prefix: Queen of Highrange:
conversations.from: gpt
conversations.value: Magnate 1
conversations.prefix: Magnate 1:
conversations.from: human
conversations.value: Princess 1
conversations.prefix: Princess 1:
conversations.from: gpt
conversations.value: Scientist 1 
conversations.prefix: Scientist 1:
conversations.from: human
conversations.value: The battle-tested Marshal of Toperstein fought in the Great War that formed the Realm into the territories as they are today. 
  
  He is the young King's closest adviser, as he also was for the King's late father. He also serves as the personal body guard to the royals of Toperstein. 
  
  Marshal Kozlov is responsible for the security of the entire territory and for maintaining law and order. 
conversations.prefix: Marshal Ivan Kozlov:
conversations.from: gpt
conversations.value: Governor 1
conversations.prefix: Governor 1:
conversations.from: human
conversations.value: Knot Challenge
conversations.prefix: Knot Challenge:
conversations.from: gpt
conversations.value: Gunshots! Someone has their sights set on you. You can't tell where it is coming from, but they are certainly well aimed! 
  
  The shots rain down from several directions, there must be fore than 1 shooter.
conversations.prefix: "Like Bolts from the Blue...":
conversations.from: human
conversations.value: Nox-Hallow Line
conversations.prefix: Nox-Hallow Line:
conversations.from: gpt
conversations.value: The imposing, yet beautifully designed, room where the Minister of Tech and Innovation oversees the ministry's day-to-day operations. 
  
  The marble constructions gives any sounds a resounding echo through the hall.   
conversations.prefix: Toperstein Ministry Great Hall:
conversations.from: human
conversations.value: Dreadrange King 1
conversations.prefix: King of Dreadrange:
conversations.from: gpt
conversations.value: The Toperstein Minister of Technology and Innovation, the Romanov family has been an influential family for centuries in the region. 
  
  He is both respected and feared by the people and other government officials. Some say he and his family even have eyes on the throne of the Southeastern Territory. 
conversations.prefix: Minister Dominik Romanov:
conversations.from: human
conversations.value: King Rowan Byrne of Serefall
conversations.prefix: King Rowan of Serefall:
conversations.from: gpt
conversations.value: Minister 4
conversations.prefix: Minister 4:
conversations.from: human
conversations.value: Jamison Faltier
conversations.prefix: Jamison Faltier:
conversations.from: gpt
conversations.value: Grotesque, mechanical-human hybrid creature created from the twisted mind of Dr. Abernathy. The beast is terrifying, yet intriguing! 
conversations.prefix: Abernathy's Monster:
conversations.from: human
conversations.value: Thief/Assassin
conversations.prefix: Thief/Assassin:
conversations.from: gpt
conversations.value: Seer/Occultist
conversations.prefix: Seer/Occultist:
conversations.from: human
conversations.value: Abernathy's "New" Body
conversations.prefix: Abernathy's "New" Body:
conversations.from: gpt
conversations.value: Bullet Storm Trap
conversations.prefix: Bullet Storm Trap:
conversations.from: human
conversations.value: The ancient structure has survived the test of time in its beauty and architectural genius. The Cathedral, located in the neutral city of Serefall, serves as the headquarters for the Pope. 
conversations.prefix: Serefall Cathedral :
conversations.from: gpt
conversations.value: Lab 1
conversations.prefix: Lab 1:
conversations.from: human
conversations.value: Abernathy's Monster
conversations.prefix: Abernathy's Monster:
conversations.from: gpt
conversations.value: The daughter of King Alek II and Queen Isabella of Toperstein. 
  
  She takes after her mother's kindness and generosity, although it is rumored that the princess has a darker side. 
  
  She spends a lot of time in Middlesbrough with her maternal grandparents.
conversations.prefix: Princess Adelina Azarov:
conversations.from: human
conversations.value: Minister 5
  
conversations.prefix: Minister 5:
conversations.from: gpt
conversations.value: Tycoon 2
  
conversations.prefix: Tycoon 2:
conversations.from: human
conversations.value: Steam-Knights: The New Age solution to manpower problems! 
  
  These are formidable, but aren't lacking for vulnerabilities either. 
  
conversations.prefix: Metari's Fight:
conversations.from: gpt
conversations.value: The mad scientist has managed to construct himself a new, better body. From what... or whom...  you don't know. 
conversations.prefix: Abernathy's "New" Body:
conversations.from: human
conversations.value: Noxford Territorial Knights
  
  
conversations.prefix: Knights of Noxford:
conversations.from: gpt
conversations.value: A Visitor War Machine is unlike anything that human eyes have ever seen. Monstrous, loud, lethal... and yet somehow strangely beautiful. 
  
  No one quite knows the extent of the arsenal these mechanical nightmares can deploy.
  
  You know you can't get away from it, but you'll run none-the-less. 
conversations.prefix: Visitor War Machine:
conversations.from: human
conversations.value: Visitor War Machine
conversations.prefix: Visitor War Machine:
conversations.from: gpt
conversations.value: Lady Scientist 
conversations.prefix: Lady Scientist :
conversations.from: human
conversations.value: Villain 7
  
conversations.prefix: Villain 7:
conversations.from: gpt
conversations.value: Innovator 1
conversations.prefix: Innovator 1:
conversations.from: human
conversations.value: The First Trial
conversations.prefix: Jacob's First Trial :
conversations.from: gpt
conversations.value: The First Trial
conversations.prefix: Ulrick's First Trial:
conversations.from: human
conversations.value: Earl's First Trial
conversations.prefix: Earl's First Trial:
conversations.from: gpt
conversations.value: Earn your spot on Toperstein's team to search for the Visitor Technology! 
  
  The Crest of the Sovereignty of Toperstein is pictured above. 
conversations.prefix: Earn Your Spot!:
conversations.from: human
conversations.value: Princess
conversations.prefix: Princess:
conversations.from: gpt
conversations.value: Queen
  
conversations.prefix: Queen:
conversations.from: human
conversations.value: Lady Innovator
conversations.prefix: Lady Innovator:
conversations.from: gpt
conversations.value: Minister 6
  
conversations.prefix: Minister 6:
conversations.from: human
conversations.value: Holy-Knight 1
conversations.prefix: Holy-Knight 1:
conversations.from: gpt
conversations.value: Priestess 2
  
conversations.prefix: Priestess 2:
conversations.from: human
conversations.value: Pope Augustus II is the head of the Church of Light and is the ultimate commander of The  Holy Order, though he tends to let the Templars of the Order rule themselves unless he has need of them. 
  
  A strong but pious leader, he is not a push-over Pope. He has come out against the Visitors and their technology as heretical. 
conversations.prefix: Pope Augustus II :
conversations.from: gpt
conversations.value: Priest 2
  
conversations.prefix: Priest 2:
conversations.from: human
conversations.value: King Stephen II rules the industrial giant of Darkwall. He is fair, but also strict. He knows that the city is perfect position to capitalize on the New Age technology boom and also upon any military actions that may arise. Cash IS king! 
  
  
conversations.prefix: King Stephen of Darkwall :
conversations.from: gpt
conversations.value: Merchant 1
conversations.prefix: Merchant 1:
conversations.from: human
conversations.value: Visitor Machine
conversations.prefix: Visitor Machine:
conversations.from: gpt
conversations.value: Visitor Mothership
conversations.prefix: Visitor Mothership:
conversations.from: human
conversations.value: Visitor Ships
conversations.prefix: Visitor Ships:
conversations.from: gpt
conversations.value: Visitor Ship Abduction
conversations.prefix: Visitor Ship Abduction:
conversations.from: human
conversations.value: Ruined Chapel
conversations.prefix: Ruined Chapel:
conversations.from: gpt
conversations.value: Williams's First Trial
conversations.prefix: William's First Trial :
conversations.from: human
conversations.value: The long serving Minister of Technology and Innovation in Toperstein, Minister Romanov has great influence of King Alek. It is almost certain that the idea for the mission was first conceived in his mind. 
  
  He is well respected by most, and feared by many for his influential status. 
conversations.prefix: Minister Dominik Romanov:
conversations.from: gpt
conversations.value: Metari's First Trial
conversations.prefix: Metari's First Trial:
conversations.from: human
conversations.value: The man, unknown to you, is skilled with a blade, strong, and fast. He has obviously had some training and practice with fighting. He also carries two pistols at his side. 
  
  A very dangerous opponent indeed!
conversations.prefix: Sir Roland :
conversations.from: gpt
conversations.value: The council wished to see how the old would hold up against the new!
  
  Your opponent is a lightly armored huntsman, with side arms, a rifle, and a sword. 
conversations.prefix: Earl's Fight:
conversations.from: human
conversations.value: Co-Leader of Humanity First with his twin sister Alessa. They are also children of the Royal House of Serefall. 
conversations.prefix: Lucas Byrne:
conversations.from: gpt
conversations.value: Princess 1
conversations.prefix: Princess 1:
conversations.from: human
conversations.value: Unstoppable Force, meet Immovable Object! 
  
  The two strongest warriors remaining in the "Second Chance" room are pitted against one another. 
  
  The heavily armored knight with an double axe, shield, and swords is an imposing figure. Rumor has it he is the strongest man alive.  
conversations.prefix: Ulrick's Fight- Tom Arraguaard:
conversations.from: gpt
conversations.value: Max Landrey, famed huntsman and fighter. He is one of the, if not THE best marksman anyone has seen, and also formidable with a blade. 
  
  He is well trained and has honed his skills int he wilds for decades. 
conversations.prefix: Max Landrey :
conversations.from: human
conversations.value: Elle has gotten herself in over her head. No one can enter the arena to help her, but perhaps there is another way to save her before the large, sword-wielding man destroys her...
conversations.prefix: Elle's Only Hope...:
conversations.from: gpt
conversations.value: Steam-Knights: The New Age solution to manpower problems! 
  
  These are formidable, but aren't lacking for vulnerabilities either. 
  
conversations.prefix: Steam-Knights:
conversations.from: human
conversations.value: Visitor Crystal Energy Wave
conversations.prefix: Visitor Crystal Energy Wave:
conversations.from: gpt
conversations.value: Visitor Crystal Explosion 2
conversations.prefix: Visitor Crystal Explosion 2:
conversations.from: human
conversations.value: Visitor Crystal Shard 1
conversations.prefix: Visitor Crystal Shard 1:
conversations.from: gpt
conversations.value: The renowned fighter and "friend" of *The Wolf*. 
conversations.prefix: Sir Thomas "Tom" Arraguaard:
conversations.from: human
conversations.value: Max Landrey 
conversations.prefix: Max Landrey :
conversations.from: gpt
conversations.value: The man, unknown to you, is skilled with a blade, strong, and fast. He has obviously had some training and practice with fighting. He also carries two pistols at his side. 
  
  A very dangerous opponent indeed!
conversations.prefix:  Sir Roland Le'Aunders:
conversations.from: human
conversations.value: Marshal 2
  
conversations.prefix: Marshal 2:
conversations.from: gpt
conversations.value: Serefall Papal Guard are the best of the best from the Serefall Knights making them exceptionally good at what they do. They have the best equipment money can buy. 
  
  The Pope is in good hands. 
conversations.prefix: Pope's Personal Guard:
conversations.from: human
conversations.value: The Darkwall Guards are equipped with good equipment. The city is wealthy from its industry and has spared little expense in protecting itself. 
conversations.prefix: Darkwall Guards:
conversations.from: gpt
conversations.value: Darkwall Expedition Party 
conversations.prefix: Darkwall Expedition Party :
conversations.from: human
conversations.value: Someone wants you dead...badly. 
  
  The armed men attack! You only have a split-second to react, or this could get ugly. 
conversations.prefix: Assassination Attempt:
conversations.from: gpt
conversations.value: This note offers a clue to the "Humanity First" organization. The mysterious 'Jade' may be the next person you need to seek. 
conversations.prefix: Humanity First Note:
conversations.from: human
conversations.value: A good portion of your life has been spent on the battlefield.  Because of this, you have learned to fight and survive.  Though this experience has strengthened your body, who knows what effect its had on your mind and your soul...
conversations.prefix: Veteran of War:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Using your new abilities takes it's toll on your body and mind, causing minor (or in some cases, severe) damage.
conversations.prefix: Overexertion:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You need to find out what happened that day.  What happened to you and your fellow soldiers?  What was that strange artifact?  
conversations.prefix: Finding Answers:
conversations.from: gpt
conversations.value: Being a Scion of a Noble House has its perks. At an early age Ulrick had the best schooling and training money could buy... from science and history and other formal educations, to combat, riding  and more subtitle arts befitting someone of his station. 
conversations.prefix: Highly Trained.:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Chi, magnified by the strange Crystals, is hard, if not impossible, for even a Master to control. Any lapse of control... a break in concentration... can allow the power to lash out and damage the world around him.
conversations.prefix: Hard to balance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Power comes in many forms... wealth, manpower, assets, technology influence, etc. He  sees the Visitors tech as a way to do just that.
conversations.prefix: Acquiring Power:
conversations.from: human
conversations.value: There's a reason there aren't too many old hired guns. You don't even have to make a mistake to lose your life. You're only still around because of a combination of skill, problem solving ability, toughness, and dumb luck.
conversations.prefix: Experience:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Over the years your vices have taken their toll.
conversations.prefix: Bad Habits:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're not in the same shape you used to be. But it's not too late to get back to that... you hope.
conversations.prefix: Get Back in Shape:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The heirloom sword is old... very old... and you've always been told it was a Holy Relic. It has been in your family for as long as anyone can remember; its past a mystery.
  
  It seemed to be just a cool conversation piece, until the Visitors descended from the sky. Now the blade flickers with energy, and power once more! 
  
  God will use the sword, through you, to deliver mankind from evil! 
conversations.prefix: "Holy" Sword:
conversations.from: gpt
conversations.value: The ancient sword, now come to life, brings with it a heavy burden. Many lives have been taken with this blade, and the weight of all of those sins is sometimes impossible for you to bear. 
  
  The longer you wield the Holy blade, the worse it gets; to the point of being physically and mentally debilitating. 
  
   
conversations.prefix: Burdens of the Past:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: God is the power in all things, or so the Order and the Church has taught you. The arrival of the Visitors and their technology has forced you to re-examine your view of the world, and the powers within it. 
conversations.prefix: Reconcile the Past and Present:
conversations.from: human
conversations.value: His master taught him to focus his inner spirit, to harden his essence to effect the world. Chi, is to focus ones mind. Crystal shards were embedded into his body... his arms, chest and legs to help focus his energy. 
conversations.prefix: Chi:
conversations.from: gpt
conversations.value: Ulrick has no patience for the weaknesses of lesser people. He is a fine edged sword, and he has little understanding of people who are less... focused. 
conversations.prefix: Short tempered.:
conversations.from: human
conversations.value: Ulrick is strong, fast and with endurance to go the long haul. His intense and martial training has refined this natural fitness, turning him into one of the most deadly warriors the world has ever know. 
conversations.prefix: Physical powerhouse:
conversations.from: gpt
conversations.value: You find yourself more at home in the wilderness than in the bustle of big cities.
  You are able to use just about anything in from your surroundings as a tool, assuming you know what it is.
conversations.prefix: Call of the Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have developed an irrational hatred and fear of the 'Visitors' technology and anyone using it. 
  
  Anything beyond simple mechanics is an affront to nature and must be eliminated.
conversations.prefix: Technophobia:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If you can rally enough people to your cause perhaps you can rid this 'Visitor' tech from the world and go back to living in peace.
conversations.prefix: Spreading the Word:
conversations.from: human
conversations.value: Even in the New Age of Wonder, there still can be found a respect for the old orders. 
  
  The Holy Order is no exception. 
  Their Templar are still both respected and feared, as they personify the still very real power of The Church in the world.
conversations.prefix: Long Arm of the Order:
conversations.from: gpt
conversations.value: Mind bullets!  You are able to move objects with your mind.  With practice, who knows how strong this ability could become!
conversations.prefix: Telekinesis:
conversations.from: human
conversations.value: You have a lot going on, but it may not be apparent to everyone. You're not a big shot or a high roller, so people might think little of you. 
conversations.prefix: Simple Man:
conversations.from: gpt
conversations.value: Being a  legend, makes one Overconfident .
conversations.prefix: Overconfident :
conversations.from: human
conversations.value: Cardinal Dunne oversees all of the parishes in the western half of the realm. His strict loyalty to Pope Augustus II and the Church has put him in the middle of several disputes between kings and the Pope. 
conversations.prefix: Archbishop Dunne:
conversations.from: gpt
conversations.value: Father Fitzpatrick is the senior priest for the royalty of Toperstein and also a confidant of King Alek. 
conversations.prefix: Father Fitzpatrick:
conversations.from: human
conversations.value: Captain 1
conversations.prefix: Captain 1:
conversations.from: gpt
conversations.value: King of Millham 
conversations.prefix: King of Millham:
conversations.from: human
conversations.value: The grenades are filled with a compound that combines to form a stinging, irritating fog that burns the lungs, eyes, and nose! 
conversations.prefix: Tear-Gas Grenades:
conversations.from: gpt
conversations.value: The Darkwall Knights keep the manufacturing center safe from all manner of threats. 
  
conversations.prefix: Knights of Darkwall:
conversations.from: human
conversations.value: The streets of the city are always dark from the smoke that hangs over the city from the coal-fired steam-generators. There are people milling about and plenty of businesses to visit and dark alleys to get lost in or pulled into. 
conversations.prefix: Streets of Darkwall:
conversations.from: gpt
conversations.value: The man that killed the baker has returned for vengeance!
conversations.prefix: Scarred Assassin:
conversations.from: human
conversations.value: Knights of Highrange
conversations.prefix: Knights of Highrange:
conversations.from: gpt
conversations.value: King of Highrange
conversations.prefix: King of Highrange:
conversations.from: human
conversations.value: King of Noxford
conversations.prefix: King of Noxford:
conversations.from: gpt
conversations.value: The Knights of Serefall are regarded as one of the best fighting forces in the land. Recruited from across the Realm, they protect the city of Serefall, the Church's interests, and the Pope. 
conversations.prefix: Knights of Serefall:
conversations.from: human
conversations.value: Archbishop Valenti oversees the Church's interest in the East and also is in charge of managing the Pope's meetings and liturgical obligations. 
conversations.prefix: Archbishop Valenti:
conversations.from: gpt
conversations.value: Bishop Marino
conversations.prefix: Bishop Marino:
conversations.from: human
conversations.value: Bishop Martell
conversations.prefix: Bishop Martell:
conversations.from: gpt
conversations.value: Cardinal Garpari
conversations.prefix: Cardinal Gaspari:
conversations.from: human
conversations.value: Cardinal Cromwell
conversations.prefix: Cardinal Cromwell:
conversations.from: gpt
conversations.value: Archbishop Dunne gave you this note on official Church parchment with his seal. 
  
  The man at the address on the note is said to be able to  provide some information. 
conversations.prefix: Note from the Archbishop:
conversations.from: human
conversations.value: Ironside Tavern
conversations.prefix: Ironside Tavern :
conversations.from: gpt
conversations.value: The run-down looking inn and tavern is sure to have some character...and characters! This should prove interesting!
conversations.prefix: The Wraith Inn :
conversations.from: human
conversations.value: Queen of Darkwall 
conversations.prefix: Queen of Darkwall:
conversations.from: gpt
conversations.value: Lance Eaton. Earl's loan shark. 
conversations.prefix: Lance Eaton:
conversations.from: human
conversations.value: The Darkwall Foundry Guild is located in the old, central area of the city known today as the Government Complex. The Guild uses an old castle-like structure as its Headquarters; employing its own private guards. 
conversations.prefix: Darkwall Foundry Guild:
conversations.from: gpt
conversations.value: The ledgers of the forges in Darkwall are controlled by the Foundry Guild. The imports and exports of each forge are kept within them. These are valuable, and usually kept under lock and key. 
conversations.prefix: Reading the "Books":
conversations.from: human
conversations.value: The Order puts all their Templar through extremely rigorous training. It serves to get one through all manner of situations, while remaining calm and collected.  
conversations.prefix: Templar Training:
conversations.from: gpt
conversations.value: You must constantly maintain your focus or risk losing yourself to something much darker.
conversations.prefix: Loss of Control:
conversations.from: human
conversations.value: You act to win, and the means absolutely justify the means.
conversations.prefix: Ruthless:
conversations.from: gpt
conversations.value: You are able to clear your mind and focus on the one true God. This clarity enables you to act and react to situations with better intuition.
conversations.prefix: Power of Prayer:
conversations.from: human
conversations.value: There are times for deliberation and timing. This isn't one of those. Reflexes will get you through this.
conversations.prefix: Quick Thinking:
conversations.from: gpt
conversations.value: you know how to size up a situation and how to best respond with maximum results. Work smart, not hard and out THINK your opponent. 
conversations.prefix: Master tactician:
conversations.from: human
conversations.value: As I scion of a Noble House, you are accustom to certain treatment and entitlement. Being a famous political Noble and warrior adds too that to create a legendary persona. 
conversations.prefix: Legendary Reputation:
conversations.from: gpt
conversations.value: You have learned how to harness a dragon's breath, at least that's what you tell people. You can unleash it's fury on unsuspecting foes with a wave of your staff.
conversations.prefix: Staff of Dragon Fire:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While some believe your claims to be a mighty wizard there are many others who believe you to be insane. 
conversations.prefix: Delusional:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You seek to create a portable source of power.  No easy feat, even for a master of the arcane.
conversations.prefix: Invent a portable power source.: