conversations.from: system
conversations.value: Free roaming open world only six known rooms
  starting from the sanctuary in skywatch.
  
  You can travel outside to a modern day earth city, to meet or help (insert names of people you make up here) in the living center to and or travel solo 
  from the bus stop through the danger zone, to the shopping centers/school across from there. Or go from skywatch to the main base to do crafting and further in from the main base to the catacombs to gather materials to use in said crafting. 
  
  Future places to go will reveal themselves and maybe people will find them before they are revealed just through careful examination of the rooms descriptions.
  
  Build your own box crew it uses a three part process to get a box.
  
  Basicly you try to help someone from the living center who is a real person to get across the battle
  zone. In order to succeed there must be a spirit that is stopped from slaying your person your helping. Unless your helping the spirit which would generally mean your just mean. but anyway 
  ideally is good to have both the person and the spirit alive and then you get a box as a reward and to open it you must figure out what the secret meaning is by what kind of item the spirit was going to use to harm the person because that correlates with how the spirit thought it best to express its displeasure at the person for thinking
  they can just treat the battlezone like its some game that the spirits cant just possess whatever lifeforms they want and not let anyone through the battlezone. Its not a game the spirits know what people are trying to do and they will use whatever items and or other people that is at their discression to thwart you and them from crossing it to make them part of your box crew.
  
  But if you manage to get the box open and gain a magic item you also can say what level you are based on what kind of boxes you have real people are five levels and spirits are three but they have to be a team to open a box without a secret meaning. but if you like to keep a box crew thats not a team and want the box item you have to craft it yourself. the item you craft can be any level you want to spend the time to craft. but the people and spirits are going to be either level 5 or level 3 unless they are a team then they both count as level 5 and the item is either level 3 or level 5 unless you craft it yourself then it can be whatever you make it to be if you have the money that is.
conversations.from: human
conversations.value: setup: after adventuring to gain ranks and get loot for earning crafting experience the neutral hero is camping along a river but along the path you see a monster called the megakoblek he is the embodyment of evil in the virtual world 
conversations.prefix: camp along a road:
conversations.from: gpt
conversations.value: Setup: The fortress of the monsters are waiting to pour through the gates and attack. 
conversations.prefix: outer reaches of a city:
conversations.from: human
conversations.value: In the night the smokey smell of fire drifted it was a calming sort of aroma not the kind that burned villages or people who battle for their lives not yet anyway as long as the megakoblek snowrazor's don't go out of control.
conversations.prefix: holding the post:
conversations.from: gpt
conversations.value: you see a monster called the megakoblek he is the embodyment of evil in the virtual world 
conversations.prefix: Megakoblek:
conversations.from: human
conversations.value: The waterway has lead you to the best place in town to get drunk winters roarinn. to the east is a shop and to the west is the gate another megakoblek who is none to pleased and is accusing the good people in the other buildings of attacking him. You have the violition to use these virtual roads however you choose walk, run, you may go any direction You are experienced and can hold thepost that keeps them out of your camp but the night still grows cold.
conversations.prefix: save the town:
conversations.from: gpt
conversations.value: an unexpected adventurer who comes to help defeat enemies
conversations.prefix: great fighter:
conversations.from: human
conversations.value: rogue is making  the choices in order to get three of either good evil or neutral cards or one of each or what ever else happens with the cards in the story.
conversations.prefix: rogue:
conversations.from: gpt
conversations.value: The Guard post is what seems to be the main entrance to the city although its only half constructed and not very secure 
  
   another megakoblek who is none to pleased and is accusing the good people of attacking
conversations.prefix: to the east gate:
conversations.from: human
conversations.value: along the path you see a wizard called the jite realm he is the embodyment of good in the virtual world
conversations.prefix: wizard of the heartlands:
conversations.from: gpt
conversations.value: This was one of the meanest demons ive seen fight someone but as the they prepared to fight and swing a sword at this thing  one begins wondering if it can be defeated 
conversations.prefix: biobrain horntooth:
conversations.from: human
conversations.value: you have chosen this path it has lead to a good path most likely.
conversations.prefix: path of good:
conversations.from: gpt
conversations.value: This happens when you go after loot and experience and not worry about what your fighting for, you have to figure out who is controlling stuff
conversations.prefix: neutral path:
conversations.from: human
conversations.value: This has lead to the great  doom and now you most likely have nobody to help you.
conversations.prefix: Evil Path:
conversations.from: gpt
conversations.value: ...
conversations.prefix: The crown of the goddess:
conversations.from: human
conversations.value: If you go to the neutral faction choice in quest 2 you would get lots of fights with goblins and feel satisfied with the experience points. the monster would feel hes gotten revenge and the good hero would be sad.
conversations.prefix: Satisfied:
conversations.from: gpt
conversations.value: If the fighter picks good he helps the good faction maybe feeling naive and the monster is feeling betrayed and the good hero feels gratified.
conversations.prefix: Naive:
conversations.from: human
conversations.value: The entry point of the city  is marked by the sloping hills going north and the lands to the west by the flowing plains to the east along the other side of the dungeon. but there is a  green aura that befowls anyone who comes near it and streetwise is shown differently depending on how you deal with it.
conversations.prefix: streetwise:
conversations.from: gpt
conversations.value: member of town guard or militia with a history of dealing with people, helping peasants learn to fight with spears and crossbows, to defend themselves, streetwise helps them track down criminals
conversations.prefix: Fighter:
conversations.from: human
conversations.value: learned their way around the harsh urban environment of the city to  by working with a fighter or a mage to survive the streets and make it to the top next floors of skywatch. streetwise helps them figure out who they need to ask for help.
conversations.prefix: rogue:
conversations.from: gpt
conversations.value: privlaged upbringing and a fine education included courtly graces and magical as well as general knowledge spent much time studying at a temple where you learn the arts even though it was not a natural ability streetwise helped you became a better wizard than if you had spent youth studying books.
conversations.prefix: wizard of the heartlands:
conversations.from: human
conversations.value: .
conversations.prefix: crystal:
conversations.from: gpt
conversations.value: asdfa
conversations.prefix: adsf:
conversations.from: human
conversations.value: starting sanctuary epicenter for adventuring 
conversations.prefix: skywach:
conversations.from: gpt
conversations.value: city on earth where people live.
conversations.prefix: living center:
conversations.from: human
conversations.value: place where people wait for a adventure to go through the battlezone
conversations.prefix: bus stop:
conversations.from: gpt
conversations.value: place where people sell or buy goods 
conversations.prefix: shopping area:
conversations.from: human
conversations.value: the outer limits of skywatch if you have further business you
  can proceed toward the market area or out hunting.
conversations.prefix: outer limits:
conversations.from: gpt
conversations.value: This is what seems to be the main base of operations a few guards from the catacombs seem to be scattered around the vacinity but not in direct,
  sight luckily — a large bonfire is drawing warmth
conversations.prefix: main base:
conversations.from: human
conversations.value: well things could be worse traveling through an
  underground catacomb which draws the water to the city
  obvious exits are west and up
conversations.prefix: catacombs:
conversations.from: gpt
conversations.value: sequence of cards played against to call for backup is da,kk,df,dc,ac,kks,j
conversations.prefix: call for backup:
conversations.from: human
conversations.value: sequence of cards played against to use diplomacy are kks,pro,df,str
conversations.prefix: diplomacy:
conversations.from: gpt
conversations.value: Sequence of cards played against to interrogate someone. sc, kks, pro,df,kk, str
conversations.prefix: Interrogate:
conversations.from: human
conversations.value: Play against the duel that uses these cards spk,dc,da,j
conversations.prefix: Duel:
conversations.from: gpt
conversations.value: Gather supplies by playing against this set of cards,
  st,sc,k,la,pro,spk
conversations.prefix: gather supplies:
conversations.from: human
conversations.value: df,k,def,st,kk,def,ac,dc
conversations.prefix: gather information:
conversations.from: gpt
conversations.value: sc,da,dc,def,pro
conversations.prefix: audience:
conversations.from: human
conversations.value: kk,df,st,dc,kks,pro
conversations.prefix: hidden meaning:
conversations.from: gpt
conversations.value: df,def,sc,dc,ac
conversations.prefix: build something:
conversations.from: human
conversations.value: st,kk,df,dc,spk,j
conversations.prefix: take the throne:
conversations.from: gpt
conversations.value: pro,sc,st,k,ac,dc
conversations.prefix: increase trade productivity:
conversations.from: human
conversations.value: pro,sc,spk,st,kks,df
conversations.prefix: gain members for current group:
conversations.from: gpt
conversations.value: emote is "Player points at the enemy strongly and says don't get any more of these"
conversations.prefix: study:
conversations.from: human
conversations.value: emotes " player says (their weapon's name here) can defeat their foes, but it can't save the world"
conversations.prefix: scrying:
conversations.from: gpt
conversations.value: emote is " player thanks you kindly and says thank you very much"
conversations.prefix: knevering knights:
conversations.from: human
conversations.value: emotes " do you think im ready?"
conversations.prefix: knevering knights strategy:
conversations.from: gpt
conversations.value:  emotes "player sits downtrodden and low on their luck player does not know where they belong they ask do you know ?"
conversations.prefix: journalist:
conversations.from: human
conversations.value: emote is "player says "lead the way to the location and don't mess up' player shakes their fist at them to emphasize the point "
conversations.prefix: divine adventures:
conversations.from: gpt
conversations.value: emotes " player bumps into you and asks if you would kindly leave"
conversations.prefix: Donky farts:
conversations.from: human
conversations.value: emotes " player looks for a safe place for a specific lady (or it could be a someone else if your into that)
conversations.prefix: Divine courage:
conversations.from: gpt
conversations.value: emotes " follow me and you will make it through the day ... if only you had listened i wouldnt have to change my costume and looked foolish
conversations.prefix: defender:
conversations.from: human
conversations.value: Player sits down and says i dont know where i belong maybe (some person) knows.
conversations.prefix: Law enforcer:
conversations.from: gpt
conversations.value: emotes " player turns and pretends to flee while the enemy gives up persuit"
conversations.prefix: Archaic courage:
conversations.from: human
conversations.value: emotes "hugs you and says want to be friends then laughs before saying i already knew the answer but if you change your mind you know where to find me"
conversations.prefix: Strategist:
conversations.from: gpt
conversations.value:  emotes " player informs you that its time for them to leave to get something to eat so i must seek shelter"
conversations.prefix: Prosecutor:
conversations.from: human
conversations.value: emotes " grabs some food/drink out of their backpack and says theres always time for a snack before looking suspiciously at everyone saying i dont have enough for everyone but then has a sad look for moment and decides to share.
conversations.prefix: Speaker:
conversations.from: gpt
conversations.value: emotes bows and says thank you for the group but has a sad look before saying that i must go the look on players face reveals more than what they said.
conversations.prefix: Knight:
conversations.from: human
conversations.value: you can travel to any room you know of instantly.
conversations.prefix: travel:
conversations.from: gpt
conversations.value: you can travel to any room you know of instantly.
conversations.prefix: travel:
conversations.from: human
conversations.value: To train for future master quest I request that you seek out trolls on the way back from where you are bring me anything from their hideouts and I will give a reward
conversations.prefix: Study:
conversations.from: gpt
conversations.value: laying waste to scorpions over in desert will get a reward because lunzir would never have it any other way for this subplot to save for a better day
conversations.prefix: Scrying:
conversations.from: human
conversations.value: To some dangerous place this sub plot leads for those who care about pity dont try to bring me pelts but those who dont i will give them a reward
conversations.prefix: Knevering knights:
conversations.from: gpt
conversations.value: prove interested in this quest by slaying gnolls and calling their bluffs and not letting yourself be trifled with bring me their teeth for a reward.
conversations.prefix: Knevering knights strategy:
conversations.from: human
conversations.value: a lot of trouble with the zombies around my hometown, if you take them down on wednesdays i will give you a reward
conversations.prefix: Journalist:
conversations.from: gpt
conversations.value: If you want a path that isn't forced on you then you have to kill crab monsters for a reward
conversations.prefix: Divine adventures:
conversations.from: human
conversations.value: do this quest to keep track of many legged creatures that the only way through the place that the creatures are is to slay them and you will have my respect for prooving that you slayed them and get a reward.
conversations.prefix: Donky farts:
conversations.from: gpt
conversations.value: terrorize a bluff gull or giant mosquito monster who are foul along your path and show me their fallen trphy’s and i will give gold or points for a reward.
conversations.prefix: Divine courage:
conversations.from: human
conversations.value: If a griffon holds a great prize (damsel) bring me the talon of a griffon and i will reward you with rank or money
conversations.prefix: Defender:
conversations.from: gpt
conversations.value: This quest is accomplished when you you fight the skeletons that live in the dark places by being a beacon of light that stands against them. for a reward.
conversations.prefix: Archaic courage:
conversations.from: human
conversations.value: In my memories is a place where demon like men lurk find them and defeat them and i will reward you for completing this sub plot.
conversations.prefix: Strategist:
conversations.from: gpt
conversations.value: bring me the penchants of an ugly fiendish creature or lizard monster and it will show you are a patient type that deserves a reward.
conversations.prefix: Prosecutor:
conversations.from: human
conversations.value: I cant right all the wrongs its not my job to do so and sometimes a couple of monsters need to be dealt with. but one should bring snakes without expecting a reward.
conversations.prefix: Knight:
conversations.from: gpt
conversations.value: play against these to help the caravan. df,kks,pro,st,def,spk 
conversations.prefix: caravan:
conversations.from: human
conversations.value: .
conversations.prefix: The Journey:
conversations.from: gpt
conversations.value: .
conversations.prefix: Rule of Wanter:
conversations.from: human
conversations.value: You have suraced to what appears to be a trashy housing area, in the middle of nowhere one house seems to be desecrated in some kind of red paint. Obvious exits are down, north.
  Bro stands ready to battle.
conversations.prefix: Trash house:
conversations.from: gpt
conversations.value: The chamber of the king of duldry stands high
  with the red flames of golzark etched in the stone reading if a successor is not found herein then the throne is fair game. Obvious exits are, East, South
conversations.prefix: Kingschamber:
conversations.from: human
conversations.value: Many Novels from far and wide–never heard of
  lands written on magic paper. Grass so green
  the whiles of any met tremble. For along ways the scene goes on a large pool of drinking water seems to sparkle and glimmer off the magical walls A magical creature is here writing in a book
  A book called Bouncers lays atop a mound of gold Obvious exits are up, boat
conversations.prefix: Interducts:
conversations.from: gpt
conversations.value:  You travel the big road south from cranbark forest 
   There is myriad mountains and volcanic rocks"
    there is logging area's along the road which
   seperates duldry and golzark
    Obvious exits are ( southwest, and east
conversations.prefix: Big road/forest:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: