conversations.from: system
conversations.value: "In the Age of Ancients,
  The world was unformed, shrouded by fog
  A land of grey crags, archtrees, and everlasting dragons
  
  But then there was Fire
  And with Fire came Disparity. Heat and cold, life and death, and of course.. Light and Dark.
  
  Then, from the Dark, They came
  And found the Souls of Lords within the flame.
  
  Nito, the first of the dead
  The Witch of Izalith, and her daughters of chaos
  Gwyn, the Lord of Sunlight, and his faithful knights
  And the furtive pygmy, so easily forgotten
  
  With the Strength of Lords, they challenged the dragons.
  
  Gwyn's mighty bolts peeled apart their stone scales
  The witches weaved great firestorms
  Nito unleashed a miasma of death and disease
  
  And Seath the Scaleless betrayed his own, and the dragons were no more
  Thus began the Age of Fire
  
  But soon, the flames will fade, and only Dark will remain
  
  Even now, there are only embers, and man sees not light, but only endless nights
  And amongst the living are seen, carriers of the accursed Darksign."
  
  You are Undead, cursed, and left rotting in the Northern Undead Asylum. Break free, and reach Lordran, the land of Ancient Lords.
conversations.from: human
conversations.value: A low ranking knight dressed in plate armor, wielding a simple longsword and a shield.
conversations.prefix: Knight:
conversations.from: gpt
conversations.value: A fearless warrior wearing leather armor reinforced with metal, and wielding a simple longsword and a battered and bruised shield.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: An aimless wanderer dressed in simple travelling robes. Wields a scimitar with exceptional skill, although forgoes a shield.
conversations.prefix: Wanderer:
conversations.from: gpt
conversations.value: A lowly criminal, dressed in dark clothes and wielding a small knife and small buckler.
  
  Always has a Master Key.
conversations.prefix: Thief:
conversations.from: human
conversations.value: Savage bandit dressed in traditional wear for their clan, wielding a heavy battle axe and a round metal shield.
conversations.prefix: Bandit:
conversations.from: gpt
conversations.value: A hunter dressed in fancy clothing, wielding a shortsword, a large round wooden shield dressed in leather, and a hunting bow.
conversations.prefix: Hunter:
conversations.from: human
conversations.value: Sorcerer of the Vinheim Dragon School. Wears the traditional school uniform and carries a small dagger and their staff for sorcery. Can use basic magic, like Soul Arrow.
conversations.prefix: Sorcerer:
conversations.from: gpt
conversations.value: A Pyromancer from the Great Swamp. Dressed in tattered clothes that do little more than protect them from wind and rain, and carrying a hatchet. Can cast basic fire magic, like fireball.
  
  Growing up in the great swamp has made you exceptionally resistant to poisons, toxins, and venoms.
conversations.prefix: Pyromancer:
conversations.from: human
conversations.value: A Cleric of the Way of White on a pilgrimage. Wears humble robes, and wields a mace, a wooden shield, and a small canvas talisman for performing miracles. Can recite basic miracles from the gods, such as Heal.
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: Your hardy armor, strong physique, or sturdy shield allow you to power through all but the most powerful attacks, and allows you to shrug off lesser blows with ease.
  
  (Can only be used by Bandit, Knight, Cleric, or Warrior)
conversations.prefix: Steadfast:
conversations.from: human
conversations.value: You are far more agile than normal men, and can dance circles around slower foes.
  
  (Can only be used by Thief, Wanderer, Hunter, or Warrior)
conversations.prefix: Agile:
conversations.from: gpt
conversations.value: You are one with the shadows, and usually not spotted until your dagger is firmly planted in someone's back.
  
  (Can only be used by Thief)
conversations.prefix: Hard to Spot:
conversations.from: human
conversations.value: You have a keen mind, and often find your mind outpacing those around you. You are also exceptionally knowledgeable, and usually know at least something about most things.
  
  (Can only be used by Cleric, Sorcerer, Pyromancer or Wanderer.)
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.value: You are always keenly aware of your surroundings, and can spot a trap, ambush, or hidden foe with ease.
  
  (Can only be used by Thief, Wanderer, Hunter, and Bandit)
conversations.prefix: Keen Awareness:
conversations.from: human
conversations.value: You are not easily disturbed, and where many would quit you power on ahead.
  
  (Can only be used by Cleric, Pyromancer, or Knight)
conversations.prefix: Unwavering Resolution:
conversations.from: gpt
conversations.value: You are adept at changing your strategy based on the situation at hand, leading you to be reliable even in situations outside of your usual skillset.
  
  (Can only be used by Warrior)
conversations.prefix: Adaptable:
conversations.from: human
conversations.value: You are well suited for learning and reciting the stories of the gods, and casting them as miracles.
  
  (Can only be used by Knights, Warriors, Bandits, and Hunters. Clerics have this Strength without selecting it)
conversations.prefix: A Knack for Miracles:
conversations.from: gpt
conversations.value: You are well suited for learning the secrets of sorcery.
  
  (Can only be used by Warriors, Wanderers, Thiefs, and Pyromancers. Sorcerers have this strength without needing to select it)
conversations.prefix: A Knack for Sorcery:
conversations.from: human
conversations.value: You show all the telltale signs of a suitable pyromancer.
  
  All Classes can use this strength.
conversations.prefix: A Knack for Pyromancy:
conversations.from: gpt
conversations.value: You have not yet begun to hollow, allowing you to retain human form. This makes you slightly better at most things, and allows phantoms to be summoned into your world.
  
  All classes can pick this Strength, although it is lost upon death.
conversations.prefix: Human:
conversations.from: human
conversations.value: You are not the sharpest lightbulb in the mangled metaphor.
  
  (Can't be used with Intelligent)
conversations.prefix: Daft:
conversations.from: gpt
conversations.value: Your attacks would be more impactful if they were delivered by post.
  
  (Can't be used with Strong)
conversations.prefix: Weak:
conversations.from: human
conversations.value: You are a imposing fighter, capable of swinging even the heaviest of weaponry, and lesser foes are flung aside by your blows.
  
  
  (Can only be used with Bandit, Knight, Warrior, and Cleric)
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You have the physique of a scarecrow, and a constitution to match.
  
  (Can't be used with Steadfast)
conversations.prefix: Frail:
conversations.from: human
conversations.value: You are weighed down by something, and even simple dodges may prove difficult for you.
  
  (Can't be used with Agile)
conversations.prefix: Encumbered:
conversations.from: gpt
conversations.value: You are blissfully unaware to all but the most immediate threats, and liable to walk into any number of unforeseen pitfalls, traps, or ambushes.
  
  (Can't be used with Keen Awareness)
conversations.prefix: Oblivious:
conversations.from: human
conversations.value: You fall ill very easily, and poisons can bring you down faster than most.
  
  (Can't be used by Pyromancers)
conversations.prefix: Poorly:
conversations.from: gpt
conversations.value: You give up easily, and even the most glancing setbacks may leave you crestfallen and soon to be hollow.
  
  (Can't be used with Unwavering Resolution.)
conversations.prefix: Defeatist:
conversations.from: human
conversations.value: You have already begun to hollow severely, and you're liable to do drastic things to regain some semblance of humanity, including invading the worlds of other's, or stabbing trusting compatriots in the back.
  
  (Can't be combined with Human)
conversations.prefix: Hollow:
conversations.from: gpt
conversations.value: You are a devout follower of the Way of White, and you have come to Lordran to kindle the bonfires, and sustain the power of Lords.
  
  Goals: Seek the Rite of Kindling, Serve any Gods you come across, and Seek Humanity to Kindle the flames.
conversations.prefix: Restore the Way of White:
conversations.from: human
conversations.value: You have a great interest in the art of Pyromancy, and you have come to Lordran to seek the master pyromancers that have come before you.
  
  Goals: Look for Pyromancers who can teach you, find the Witch of Izalith, and find the Daughters of Chaos.
conversations.prefix: Seek Pyromancies:
conversations.from: gpt
conversations.value: You are a scholar, and you would like nothing more than to learn all there is to know about Sorcery. You have come to Lordran to sate your curiosity about the soul arts.
  
  Goals: Find sorcerers who can teach you, Reach the Duke's Archives, and Find the Sorceries of Oolacile.
conversations.prefix: Seek Sorceries:
conversations.from: human
conversations.value: You have come to Lordran to seek the Gods themselves, and to learn their miracles.
  
  Goals: Find people to teach you miracles, reach Anor Londo the City of Gods, Seek the God of Death.
conversations.prefix: Seek Miracles:
conversations.from: gpt
conversations.value: You have come to Lordran to see the world. Hearing of the land of legends, you were not content to rot away in your homeland, but have come here to see them for yourself.
  
  Goals: Traverse the Abyss, See Anor Londo, Find Legends of old.
conversations.prefix: Explore the World:
conversations.from: human
conversations.value: The Age of Fire is fading, and you have no intention of stopping it. You seek to extinguish the first flame, and let darkness reign.
  
  Goals: Seek Darkstalker Kaathe, Destroy the Ancient Lords, Keep the bonfires unkindled.
conversations.prefix: Usher in an Age of Dark:
conversations.from: gpt
conversations.value: You hail from the ancient land of Oolacile, lost since long in the mists of time, but you desperately look for a way to return.
  
  Goals: Find others from Oolacile, Find the Darkroot Gardens, Learn what you can from this new time.
conversations.prefix: Traveller out of Time:
conversations.from: human
conversations.value: A man wearing chainmail sitting slouched over, bemoaning his fate.
conversations.prefix: Crestfallen Knight:
conversations.from: gpt
conversations.value: A severely injured knight, drawing his last breaths. You recognize him as the man who tossed you the key to your cell.
conversations.prefix: Oscar of Astora:
conversations.from: human
conversations.value: A woman sits behind the grate, silently watching you.
conversations.prefix: Fire Keeper:
conversations.from: gpt
conversations.value: Binoculars made of brass. 
  Use to peer at distant scenery.
  
  This advanced device was built by a famous smith from Astora. Its utility is singular, but its uses many.
  
  The value of these specs depends greatly on the imagination of the owner.
conversations.prefix: Binoculars:
conversations.from: human
conversations.value: Black bisque urn filled with black powder.
  Explodes on impact.
  
  Powerful ranged weapon, especially in situations calling for fire damage.
  
  Black Firebombs are especially destructive.
conversations.prefix: Black Firebomb:
conversations.from: gpt
conversations.value: Holy water from Goddess Gwynevere.
  Puts the body and mind at ease within seconds of consumption, and cures ailments.
  
  The Goddess of Sunlight, Gwynevere, daughter of the Lord of Sunlight, is cherished by all as a symbol of bounty and fertility.
conversations.prefix: Divine Blessing:
conversations.from: human
conversations.value: This universal key opens any basic lock. Tool of the trade for thieves.
  
  But in the cursed land of the undead, most doors are better left unopened.
conversations.prefix: Master Key:
conversations.from: gpt
conversations.value: Old ring from an older witch. Engraved with indecipherable script, but seemingly useless.
conversations.prefix: Old Witch's Ring:
conversations.from: human
conversations.value: A simple pendant with no effect.
  
  Even so, pleasant memories are crucial to survival on arduous journeys.
conversations.prefix: Pendant:
conversations.from: gpt
conversations.value: Ring made from an ancient tiny red jewel. Makes the wearer more durable.
  
  Rings grant powers large and small. Their discovery, and effective use, can make one's journey easier.
conversations.prefix: Tiny Being's Ring:
conversations.from: human
conversations.value: Rare black sprite found on corpses. Very unusual twin humanity.
  
  Not much is known about the true nature of Humanity. If the soul is the source of all life, then what distinction is left for Humanity?
conversations.prefix: Twin Humanities:
conversations.from: gpt
conversations.value: Elementary miracle cast by clerics.
  Restores vitality to the caster.
  
  To cast a miracle, the caster learns a tale
  of the Gods, and says a prayer to be blessed
  by its revelations. Heal is the shortest
  of such miraculous tales.
conversations.prefix: Heal:
conversations.from: human
conversations.value: Asylum far to the north, where undead are locked away to await the end of the world.
conversations.prefix: Northern Undead Asylum:
conversations.from: gpt
conversations.value: As you walk through the hallway, you properly introduce yourselves.
  
  *One card per person*
conversations.prefix: Introduce Yourselves:
conversations.from: human
conversations.value: Large painting depicting a large mushroom in a clearing surrounded by white birches. There's a woman dressed in white silks kneeling before the mushroom.
  
  This painting seems to be painted in an ancient style, but seems to be in good condition. However, it is little more than a memento, and won't do much except slow you down.
conversations.prefix: Heavy Painting:
conversations.from: gpt
conversations.value: Key to the dungeon of the Undead Asylum to the North
  
  A mysterious knight, without saying a word, shoved a corpse down into the cell, and on its person was this key. Who was this knight? What was his purpose? There may be no answer, but one must still forge ahead.
conversations.prefix: Dungeon Cell Key:
conversations.from: human
conversations.value: A magician dressed in odd yellow clothing covered in medals, wearing a bizarre turban. He seems to spend a lot of time talking to himself.
conversations.prefix: Xanthous Sorcerer, Jeremiah:
conversations.from: gpt
conversations.value: One of the lesser demons tasked with guarding the Undead Asylum, preventing unworthy undead from escaping.
  
  Wields a hammer crafted from one of the stone archtrees.
conversations.prefix: Asylum Demon:
conversations.from: human
conversations.value: A massive demon blocks your way, vanquish and prove yourselves worthy of seeking the first flame!
  
  
  Strong outcome: You defeat the demon with all your faculties intact, pushing onwards to the land of lords.
  
  Weak outcome: You defeat the demon, but at a cost. Perhaps a priced possession is lost, or a friend laid low by the beast.
conversations.prefix: Defeat the Demon!:
conversations.from: gpt
conversations.value: The Undead treasure these dull green flasks. Fill with Estus at bonfires, and restores vitality when an undead drinks from it.
  
  The Estus Flasks are linked to the Fire Keepers. The Dark Tales also make reference: 
  
  "An emerald flask, from the Keeper's soul. She lives to protect the flame, and dies to protect it further."
conversations.prefix: Estus Flask:
conversations.from: human
conversations.value: Sod the demon, let's leave! Make a hasty and cowardly retreat, and find a way to avoid the demonic menace. Acts like these may reflect poorly on your character however, and those who turn their back on compatriots are often repaid in kind.
conversations.prefix: Escape the Asylum:
conversations.from: gpt
conversations.value: A low-ranking knight.
  Wears heavy armor, and is not easily toppled.
conversations.prefix: Knight:
conversations.from: human
conversations.value: The knight is capable of withstanding all but the toughest of blows, and can shrug off lighter attacks with ease.
conversations.prefix: Steadfast:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Weighed down by armor, weaponry, and shield the knight can easily be outmaneuvered by lighter foes.
conversations.prefix: Encumbered:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Knight is an adherent of the Way of White, and seeks to rekindle the flames to sustain the power of the gods.
conversations.prefix: Restore the Way of White:
conversations.from: gpt
conversations.value: A Pyromancer from the great swamp. Casts basic fire magic.
conversations.prefix: Pyromancer:
conversations.from: human
conversations.value: Like most pyromancers from the Great Swamp, you are always on the lookout for more powerful pyromancy, and nothing would please you more than finding the Witch of Izalith, mother of all pyromancy.
conversations.prefix: Seek stronger Pyromancy:
conversations.from: gpt
conversations.value: Being a pyromancer from the swamp, you are used to both heat and foul gasses, and can deal with them better than most people.
conversations.prefix: Resistant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Unsurprisingly for someone who spends their time playing with fire, your clothes have long since started to fall apart. While still capable of covering your modesty, they are of little use in deflecting a determined foe.
conversations.prefix: Dressed in Rags:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A Sorcerer hailing from the Dragon School of Vinheim. Can use basic sorcery.
conversations.prefix: Sorcerer:
conversations.from: human
conversations.value: As expected of a student of the Dragon School, you are often the most knowledgeable person in the room.
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Years of study has left you with little time to practice the more physical aspects of life, and has left you weak and frail. Hopefully the nastier creatures of the world take pity.
conversations.prefix: Weak:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Land of Lords is ripe with opportunity for further study, and many sorcerers before you have turned undead and left Vinheim for Lordran. Especially noteworthy is old Master Logan, said to be the father of modern sorcery.
conversations.prefix: Seek Stronger Sorcery:
conversations.from: gpt
conversations.value: A lousy thief. Quick, nimble, and hard to spot if they put their mind to it, although not much use in a face to face fight.
conversations.prefix: Thief:
conversations.from: human
conversations.value: This universal key opens any basic lock. Tool of the trade for thieves.
  
  But in the cursed land of undead, most doors are better left unopened.
conversations.prefix: Master Key:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Once a thief is spotted, they can't do much more than rely on their nimble feet, and trust that they can bleed their foe dry before they misstep. 
conversations.prefix: Fragile:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Unlike most, your exile to the Land of Lords was self-inflicted. In the land where half the people have gone mad, and the other half are too scared to move, no one is liable to miss a bit of gold, are they?
conversations.prefix: Find riches:
conversations.from: gpt
conversations.value: Aimless wanderer, characterized by their impressive swordsmanship, wielding a  scimitar with the skill of a master. 
conversations.prefix: Wanderer:
conversations.from: human
conversations.value: Despite wielding a rather plan scimitar, the Wanderer displays such skill with the weapon that you barely see more than a few flashes of metal before you find yourself bleeding on the floor.
conversations.prefix: Expert Swordsman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Discarding their shield, either out of arrogance, or to facilitate their fast fighting style, the Wanderer is left relying entirely on their ability to dodge attacks.
conversations.prefix: Shieldless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Driven entirely by wanderlust, the Wanderer is not content to sit around, or follow anyone else's vision for their life. They simply seek the thrill of adventure, and overcoming the challenges that may present themselves.
conversations.prefix: Explore the World:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: