conversations.from: system
conversations.value: **THE WORLD** 
  
  Wyre, an ancient place
  [*medieval technology; low-to-mid magic*]
  
  **THE CONTINENT** 
  
  Aratha
  [*high population; the old continent of Kaldree is mostly desolate*]
  
  You are in Aratha on Wyre, an ancient world with cutthroat Humans, mysterious Cenden, sentient Thrade, ethereal Valdren, tenacious Kydrossi, and barbaric Initari races (see nature cards).
  
  The players will begin in Pirren, the capital city of the Kingdom of Eleiut. The throne has been recently usurped, and unrest runs rampant. The sudden assassination was a joined effort of the Armies of Depths and the fierce new King, Aquistiarus. Eleiut is under tight reign and seeing the beginnings of darkness creeping from Pirren outward. The Kingdom is dominated by the Human race, and is otherwise populated by a small percentage of the Valdren and rogue Initari.
  
  You have been trapped and thrown into Pirren's arenas--or perhaps you have been here for a while. You might be a rogue Initar, cut off from your empire; a hated Cend, whose power is to be feared; a young Kydros, looking for adventure... it is up to you. 
  
  Yet one thing unites you all: your desire to save Aratha from the war raging between the goddess Aratha, who rules the domains of light and life, and the Armies of Depths, who threaten to suffocate the land. You must find like-minded individuals and stop Lesan, the leader of Depths, before your home is ruined and there is no place left on Wyre to live.
  
  But first, you will have to find your way out of the arenas...
  
  **MAJOR DEITIES**
  
  *Aratha* is a living goddess residing on the sunpaths of Aratha, a floating island suspended above the Falls in the center of the Freelands of Naora. Her domains are life and light, and her worshipers attribute the creation of the continent Aratha to her.
  
  *Lethe* is a living goddess residing on the Veldry River in the Kingdom of Eleiut. Her domain is all water, and she is the most fickle of deities.
  
  *Nementh* is the living wanderer god on Aratha. His domains are travel, paths, and forests.
  
  *Eskil* is one of the dead gods of Kaldree. He is said to have flown to the North above Vail and abandoned the continent, but he still maintains a loyal following which believes that he is actually on Aratha presiding over Depths. Some radicals believe Lesan, the leader of Depths, is Eskil himself. His domains are death and darkness.
  
  **MINOR DEITIES**
  
  Up to the player! I will allow creation of minor deities. If a dead god from Kaldree, no limitation (they may even have been a major deity). If a living god on Aratha, please make sure they are lesser than the four listed above.
  
  **Notes on character creation:**
  
  -This is a custom world and card set, so please read the descriptions carefully!
  
  -I will be looking for 4-6 players with different strengths, weaknesses, and subplots. Feel free to create your own for those, but please choose one of the existing Natures. There may be more than one player with the same Nature.
  
  -Since the races are invented, I understand if your avatar looks Human even if it is supposed to be another race.
  
  [World of Wyre](https://sites.google.com/site/worldofwyre)
conversations.from: human
conversations.value: A wild, uncivilized land of lush mountains and valleys, the northeastern Freelands are home to the living goddess Aratha and the domains of light and life. The ancient races of the Thrade, Cenden, and Valdren reside here without persecution.
conversations.prefix: Freelands of Naora:
conversations.from: gpt
conversations.value: The Kingdom lies in the northwest of Aratha, dominated by stone cities and Human reign. The recent assassination of its Queen, Iyllenica, has sent the entire Kingdom into a state of unrest. Mistrust between the races runs deep. King Aquistiarus now holds the throne.
conversations.prefix: Kingdom of Eleiut:
conversations.from: human
conversations.value: The Initari are native to this southern Empire, known for its militarism, fierceness, and intolerance of other races. The occasional group of Humans can be found dwelling in Lower Inai, usually in packs of downtrodden thieves.
conversations.prefix: Empire of Inai:
conversations.from: gpt
conversations.value: Depths is a place of immense darkness lying in a fissure south of the Kydrossi mountain range. The earth surrounding the pit is brown and lifeless; in fact, nothing is alive in Depths save for the underground network below the surface. Guarded closely by the turned Initar, Lesan, Depths thrives with active cultist sects. 
conversations.prefix: Depths:
conversations.from: human
conversations.value: The Kydrossi are a slight, feathered, and extremely rare race hunted for their brilliant plumage. Male Kydrossi are usually warm-colored, with feathers anywhere from copper to vermilion to gold. Females are cool-colored: indigo to turquoise to silver. Fledglings are usually a tawny color until they mature. After reaching maturity, a Kydros’ plumage undergoes constant deepening of color. Inhospitable, non-diplomatic, and know only their singing language, although the younger generation is striving to learn the common tongues of Aratha to save their race.
conversations.prefix: Kydros:
conversations.from: gpt
conversations.value: The Thrade are a sentient race of Wyre, born on the old continent of Kaldree. The Thrade have been stranded on Aratha since their migration and the destruction of the old port. They communicate through their psychic connection to living things. The Thrade are spindly and tall with silky alabaster coats and manes, and colorless opal eyes. The Thrade regiment of Depths is accordingly called the Opal Eye sect.
  
conversations.prefix: Thrade:
conversations.from: human
conversations.value: The Cenden are a secretive race scattered as rogues around Aratha with their only real haven in the Freelands. Their ability to bond themselves to a Human to use its life force, eventually turning it into a Cend, have made them a hated race on Aratha. Bonds are illegal in the Kingdom and frowned upon in much of Aratha, and the Cenden have been labeled ‘parasitic’ in their attempts to strain out Humans, although they are unable to otherwise reproduce. Cenden are light blue-toned with shimmering, tattoo-esque marks covering the majority of their skin. Their language is the most complex of the Arathan tongues.
conversations.prefix: Cend:
conversations.from: gpt
conversations.value: The Valdren are most closely related to the Cenden, but are deemed ‘safe’ due to their lack of involvement with the Humans’ war. Having come mainly from Eilir on Kaldree rather than from frigid Vail like the Cenden, they possess bronze rather than silvery complexions and dark eyes falling somewhere on the spectrum between violet and navy. On Aratha, their largest community is known to be at Zephyr Falls, and rarely do they let other races in. Other Valdren are known to do rather well in the Kingdom, possessing magical talents and an ethereal beauty.
conversations.prefix: Valdre:
conversations.from: human
conversations.value: The majority of the Initari race live in the Empire of Inai, a mixed breed descended from Humans and Valdren. Afraid of being trampled by their pure-blooded parents, the Initari launched an unexpected mass exile of Humans and Valdren from their Empire years ago. The Initari are golden-skinned, swift and somewhat animalistic, and stain patterns of crimson markings on themselves to display their loyalty to their Empire.
conversations.prefix: Initar:
conversations.from: gpt
conversations.value: No one knows when Humans arrived on Wyre. They are a young enough race, but old enough to have parented the Initari through breeding with the Valdren. They are vulnerable to contact with the Cenden in a way the other races do not seem to be. They make their home in the Kingdom of Eleiut, and a brave few reside in Inai among the Initari. Those they trust the most are themselves.
conversations.prefix: Human:
conversations.from: human
conversations.value: You can bend reality to your will, be it appearance, morale, or another's will.
  
  [Recommended for:
  Valdren, Cenden]
conversations.prefix: Magical:
conversations.from: gpt
conversations.value: You strive for peace and are able to neutralize conflict through your calm attitude and persuasive abilities.
conversations.prefix: Diplomatic:
conversations.from: human
conversations.value: You are a fighter, through and through. You are used to discomfort and can withstand more pain than most.
conversations.prefix: Mighty:
conversations.from: gpt
conversations.value: You are quick, both of body and mind.
conversations.prefix: Swift:
conversations.from: human
conversations.value: You are uninhibited by fear, facing obstacles with a brazen intensity.
conversations.prefix: Intrepid:
conversations.from: gpt
conversations.value: You refuse to acknowledge or simply do not understand the rules or laws of society.
  
  [Recommended for:
  Kydrossi, Thrade, Initari]
conversations.prefix: Uncivilized:
conversations.from: human
conversations.value: You look down your nose at others. Maybe it is because they are different from you; maybe you just think you are better than everyone else.
conversations.prefix: Intolerant:
conversations.from: gpt
conversations.value: The only person you can trust is yourself, and even that seems uncertain.
conversations.prefix: Cynical:
conversations.from: human
conversations.value: Somewhere along the way you forgot how or why to do the right thing.
conversations.prefix: Corrupt:
conversations.from: gpt
conversations.value: You are not particularly bright.
conversations.prefix: Simple:
conversations.from: human
conversations.value: No one has ever believed in you, but you are out to prove them wrong. Soon, they will appreciate everything you have done for Aratha.
conversations.prefix: Be a Hero:
conversations.from: gpt
conversations.value: You have lost more than land in this ongoing war, and you are going to make them pay for what they have done.
conversations.prefix: Vengeance is Mine:
conversations.from: human
conversations.value: You want to travel all of Wyre. If you have to fight along the way, so what? It is what you have always had to do.
conversations.prefix: In it for the Adventure:
conversations.from: gpt
conversations.value: Everyone seems bent on destruction. All you care about is getting yourself out of this alive.
conversations.prefix: Self Preservation:
conversations.from: human
conversations.value: You may look like an Arathan, but Lesan is the true leader here. You will do whatever you have to in order  to earn a rank in his army. And if you deliver Arathans to Depths as well, your chances look all the better.
conversations.prefix: Join Depths' Armies:
conversations.from: gpt
conversations.value: The Human warrior is renowned in Pirren's arenas for her brutality. She is a pet of the crowd, an uncontested champion, and bound to a Cend. It is probably best to remain in her good graces.
conversations.prefix: Rue Driscol:
conversations.from: human
conversations.value: The Cend was thrown in here a long time ago. Whatever love she had for others has been chipped away. Now, there is only rage.
conversations.prefix: Voreth:
conversations.from: gpt
conversations.value: No one remembers this Cend's real name anymore. They do remember the countless skulls he has crushed on the battlefield.
conversations.prefix: Blue:
conversations.from: human
conversations.value: Kelve is the trainer for the arena. More than just a warden, he takes care of his fighters and mends injuries. However, he is known to play favorites, and those who do not impress him may find themselves at a disadvantage on the battlefield.
conversations.prefix: Talk to Kelve [individual]:
conversations.from: gpt
conversations.value: Nerem is beautiful as he is deadly, an Initar delivered straight to the arenas from the Lower Inai Thieves' Guild. He is a taker, never a giver.
conversations.prefix: Nerem:
conversations.from: human
conversations.value: Living through today is not even guaranteed, but making it to tomorrow is more likely if your interest in staying alive is shared.
conversations.prefix: Make an Ally:
conversations.from: gpt
conversations.value: Living through today is not even guaranteed, but making it to tomorrow is more likely if your interest in staying alive is shared.
conversations.prefix: Make an Ally:
conversations.from: human
conversations.value: The more of them there are, the less chance you have.
conversations.prefix: Cut the Competition:
conversations.from: gpt
conversations.value: If no one notices you, no one hurts you.
conversations.prefix: Disappear:
conversations.from: human
conversations.value: Fear is your most powerful tool. Use it and no one bothers you.
conversations.prefix: Raise your Reputation:
conversations.from: gpt
conversations.value: Even in here, you feel compelled to help the helpless.
conversations.prefix: Defend the Weak:
conversations.from: human
conversations.value: This Initar is out for blood, and is not beyond using her teeth.
conversations.prefix: Melisende [Ffoi]:
conversations.from: gpt
conversations.value: A murderous, thieving, backstabbing Human known for his dirty tactics in the arena. Either this is the arena version of 'going easy,' or Kelve lied.
conversations.prefix: Firor [Prevailing Wind]:
conversations.from: human
conversations.value: He used to be an Initar, or maybe Valdre, but now he is covered, head to toe, in black tattoos earned from the arena.
conversations.prefix: Rothaxe [Dargon]:
conversations.from: gpt
conversations.value: The boy could not be more than twelve years old, and looks painfully shy.
conversations.prefix: Train Tane [Todaro]:
conversations.from: human
conversations.value: An Initar, as swift and fierce as they come, and intelligent, too.
conversations.prefix: Oena:
conversations.from: gpt
conversations.value: Kelve is the trainer for the arena. More than just a warden, he takes care of his fighters and mends injuries. However, he is known to play favorites, and those who do not impress him may find themselves at a disadvantage on the battlefield.
conversations.prefix: Talk to Kelve (copy):
conversations.from: human
conversations.value: You are a sneaky little rat, and for that, you can get out of your cage.
conversations.prefix: Kelve's Informant:
conversations.from: gpt
conversations.value: Kelve has given you a magical object tied to the old gods' power. You are not sure what it does.
conversations.prefix: Runestone:
conversations.from: human
conversations.value: He'll be expecting you.
conversations.prefix: Report to Kelve [Yssirgi]:
conversations.from: gpt
conversations.value: Your Kydros doesn't look so good.
conversations.prefix: Heal Wind [Caerell]:
conversations.from: human
conversations.value: So close, you can almost taste it...
conversations.prefix: Escape:
conversations.from: gpt
conversations.value: Now is the time to move! Labyrinthine corridors stretch before you, unknown threats lurking everywhere. How solid is your plan?
conversations.prefix: Navigate the Palace:
conversations.from: human
conversations.value: Not hard to spot from the air, but are you?
conversations.prefix: Fly to the Stables [Wind]:
conversations.from: gpt
conversations.value: The Initar is a survivor, that's for sure, but it looks like she's about to be marched right back down to the arena. Her appearance provides an opportunity, but how will you use it?
conversations.prefix: Melisende:
conversations.from: human
conversations.value: "A horse! A horse! My kingdom for a horse!"
conversations.prefix: Catch a Ride:
conversations.from: gpt
conversations.value: A wild, uncivilized land of lush mountains and valleys, the northeastern Freelands are home to the living goddess Aratha and the domains of light and life. The ancient races of the Thrade, Cenden, and Valdren reside here without persecution.
conversations.prefix: North to the Freelands:
conversations.from: human
conversations.value: The Initari are native to this southern Empire, known for its militarism, fierceness, and intolerance of other races. The occasional group of Humans can be found dwelling in Lower Inai, usually in packs of downtrodden thieves.
conversations.prefix: South to the Empire:
conversations.from: gpt
conversations.value: The adrenaline's worn off. You're tired, sore, and need to rest, but the wilderness is eerie and uncertain.
conversations.prefix: Make Camp:
conversations.from: human
conversations.value: You can't tell how deep the river is here. The current appears to be quite strong.
conversations.prefix: River Crossing:
conversations.from: gpt
conversations.value: Plunged underwater and racing for the falls--can you catch him in time?
conversations.prefix: Wind!:
conversations.from: human
conversations.value: He's still holding on for dear life in the Lethe. Someone had better get to him soon. 
conversations.prefix: Todaro!:
conversations.from: gpt
conversations.value: You have been submerged in the River. The goddess demands tribute.
conversations.prefix: Lethe [Individual]:
conversations.from: human
conversations.value: Something or someone is lurking just past the treeline. Is it worth investigating?
conversations.prefix: What's that noise? [Todaro/Voreth]:
conversations.from: gpt
conversations.value: You don't have the energy to plunge headlong at the river again, and you need to get horses and a donkey across, as well. There must be a bridge or a fallen tree around here somewhere...
conversations.prefix: Find Another Way [Ffoi/Wind]:
conversations.from: human
conversations.value: Whatever they are, they're waiting for your next move.
conversations.prefix: Impress Them:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Others might have lofty goals, but all you truly desire is to fight stronger, faster, better foes. 
conversations.prefix: Fight!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are not just one being, not really. You are an entire clan of your kind, all riding in the same body... and that knowledge... that wisdom and experience... those precious memories and the even more vital insight they offer... grants you much better instincts, reflexes, resolve, and telepathic ability than most of your kind could normally dream of... all allowing you to remain several steps ahead of your enemies under most circumstances.
conversations.prefix: Oncoming Storm:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You never forget, and you never forgive. And this can blind you to certain opportunities and make you extremely unpleasant to be around.
conversations.prefix: Bitter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Though it drains you, you have the power to bring others back from even the brink of death. 
conversations.prefix: Healer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If you can help someone, you will. No matter how much danger it puts you in.
conversations.prefix: Bleeding Heart:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The other races look on your people with fear and hate. You aim to change that.
conversations.prefix: Redemption:
conversations.from: human
conversations.value: Whether bluffing to maintain a cover identity, or seducing a nobleman's mistress, or debating a sensitive subject; you're able make people like and trust you.
conversations.prefix: Persuasive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Despite your vow to protect your liege, you were away when the royal family was overrun and murdered.  Now you alone are all that's left supporting that regime.
conversations.prefix: Survivor's Remorse:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are quick, calculating, and adaptable. There's little you don't plan for, including when plans just go plain wrong. 
conversations.prefix: One Step Ahead:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You actively avoid physical confrontation unless you're certain you have the upper hand. Fond of low risk scenarios. And retreat is always an option.
conversations.prefix: Coward:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've lost something, cast adrift in the world without a compass. Seems like there's so much to be done, but what is out there for you to make your own?
conversations.prefix: Find Your Purpose:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: By some sick twist of fate, a wretched outsider has saved your life. You are now honor-bound to serve your benefactor until their life's work is complete or until both of you are dead. You are wishing for the latter. 
conversations.prefix: Life debt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Deep inside you burns a  fire that will never die. Water may be poured on it, winds may blow your very core to cinders, but you will never cease. Inside you burns the fire of will.
conversations.prefix: Willpower:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are not sure of yourself, measuring your worth on a scale of gold where your side always seems to tilt upward. Whispers of someone else always being better qualified clouds your mind.
conversations.prefix: Insecure:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are precise of mind and body, accurate and observative.
conversations.prefix: Precise:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Not all dead Gods leave the plane. Va'kuum is one of them, who bound his earthly body into the land. Follow his teachings, and he will grant a piece of his old power to you.
conversations.prefix: Follow the old ways:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You work best alone, for only you know yourself. Besides, others are more often a bother than they are of help anyway...
conversations.prefix: Lone soul:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a confidence problem: either with over estimate your own abilities, or under-estimating others. It gets into trouble... a lot. 
conversations.prefix: Hubris:
conversations.from: gpt
conversations.value: Whether it's due to something you ate, your lack of sleep, or just the surplus of adrenaline pumping through your body, you are feeling intoxicated. Your emotional restraint and reasoning skills may be compromised.
conversations.prefix: Intoxicated:
conversations.from: human
conversations.value: Your years of experience have left you with a wide range of espionage skills and abilities.
conversations.prefix: spycraft:
conversations.from: gpt
conversations.value: You refuse to acknowledge or simply do not understand the rules or laws of society.
conversations.prefix: Uncivilized:
conversations.from: human
conversations.value: You're dexterity and agility are above average.
conversations.prefix: Nimble:
conversations.from: gpt
conversations.value: You are persistent and capable of enduring hardship, both physical and mental.
conversations.prefix: Iron Will:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: "Did you ever try to put a broken piece of glass back together? Even if the pieces fit, you can't make it whole again the way it was. 
  
  But if you're clever, you can still use the pieces to make other useful things. Maybe even something wonderful, like a mosaic."
conversations.prefix: Use the Pieces:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been so many things over such a long time that it's difficult to remember who you are *right now.*
conversations.prefix: Fragmented:
conversations.from: gpt
conversations.value: Through careful positioning and tracking of prey, you have the have the luck of the hunt on your side.
conversations.prefix: Hunter's Chance:
conversations.from: human
conversations.value: You're of quick mind and body. In the cases you can't avoid dangerous situations, you rely on your wit and reflexes to quickly get out of peril's way. 
conversations.prefix: Quick:
conversations.from: gpt
conversations.value: There is power within you that even you aren't completely aware of. 
conversations.prefix: Hidden Power:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know how to get along well with others, even in the most stressful of situations. Whether through song, dance, story, or humor: you're just good company to keep around. 
conversations.prefix: Gregarious:
conversations.from: gpt
conversations.value: To say you obsess over solving problems might be a bit strong (it's not), though you do tend to lose sight of simple solutions in the pursuit of the ideal outcome. 
conversations.prefix: Over-Think:
conversations.from: human
conversations.value: So impatient that this card doesn't even get a proper description or a picture.
conversations.prefix: Impatient:
conversations.from: gpt
conversations.value: Initar call it *acuihne*-- action without thought. The body is honed to react faster than the brain can process; to decide before thought. Too bad then never learned to do the opposite. 
conversations.prefix: Mind Without Mind:
conversations.from: human
conversations.value: You're a city dweller in a world that you're not familiar with; making alliances with races that are totally alien to you.
conversations.prefix: Out of Your Element:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You fancy yourself having an open mind, and like the ideas of 'gods' and 'demons'-- but they've just never shown any evidence of their existence. Sure make great stories, though. 
conversations.prefix: Agnostic:
conversations.from: human
conversations.value: You've entered a new land with new rules.  You'll need to adapt or die.
conversations.prefix: Adapt to a New World:
conversations.from: gpt
conversations.value: The rules have changed, nothing makes sense in this strange new world.
conversations.prefix: Lost in the Wild:
conversations.from: human
conversations.value: Your heritage and past exposure to Cenden powers, have left your psyche extremely vulnerable to the Lethe. Its effect on you has been particularly pronounced.
conversations.prefix: Vulnerable:
conversations.from: gpt
conversations.value: This area has turned hostile. It also appears to be sinking. You need to find another place to be or figure out how to reverse this turn of events quickly.
conversations.prefix: Higher Ground [Ffoi/Wind]:
conversations.from: human
conversations.value: Looks like you are outnumbered! Perhaps if you go quietly, no one will get hurt...
conversations.prefix: Surrounded [Todaro/Voreth]:
conversations.from: gpt
conversations.value: Found in a dam on the Lethe River, the tube is a mystery with apparent magical properties.
conversations.prefix: Golden Cylinder:
conversations.from: human
conversations.value: You know how to talk and sway an opinion.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: There is secret knowledge buried in your mind, often hidden even from you. 
conversations.prefix: Old and Forgotten: