conversations.from: system
conversations.value: The Fair Folk can no longer remain silent.  The Age of the Solar will come to an end.  The Sidereals have sprung their traps.  The Dragon-Blooded have poised their talons.  The Lunars have fled to the woods.  And in the darkness, betrayal grows.
  
  Welcome to Exalted : The End of the First Age
  Each player will be one of the five Solar Castes (as defined by the Strength).  Each one will create a character based on an existing Nature, and for Weakness consider things your character would never do, or would be incapable of.  Remember, given how Storium works, a broader more applicable weakness would be more fun than a narrow one.
  
  As First Age Exalted, there will be no need to actually choose charms.  Instead, we freely use the Fiction to narrate charm use, Anima banners and the like.
  
  Knowledge of Exalted is a plus, but the game will not necessarily be accurate to the game backstory.
  
  3-5 players maximum.
  All narrative is to be written in third person for ease of reading.
conversations.from: human
conversations.value: Righteous Verdict's giant warhammer, made of Orichalcum, Starmetal, and Jade.
conversations.prefix: Final Decree:
conversations.from: gpt
conversations.value: Nictucabannaca, the Molten Musician of Midv is now your envoy.
conversations.prefix: Understand the Fair Folk:
conversations.from: human
conversations.value: Wild Iris' personal boat.
conversations.prefix: The Wave Board:
conversations.from: gpt
conversations.value: Wild Iris' Signature Artifact Weapon.
conversations.prefix: The Essence Blade:
conversations.from: human
conversations.value: You MUST survive the Sidereal assault!
conversations.prefix: Survive the Assault:
conversations.from: gpt
conversations.value: Righteous Verdict's giant warhammer, made of Orichalcum, Starmetal, and Jade.
conversations.prefix: Final Decree:
conversations.from: human
conversations.value: Don't let that Lunar out of your sight!
conversations.prefix: Follow that Lunar!:
conversations.from: gpt
conversations.value: Stay calm or choke and die.
conversations.prefix: Wild Iris: Stay calm:
conversations.from: human
conversations.value: It was the perfect night to happen.
conversations.prefix: The Night It All Fell:
conversations.from: gpt
conversations.value: What matters is what is right.
conversations.prefix: Judge:
conversations.from: human
conversations.value: You are not one to be insulted.
conversations.prefix: Vengeful Urges:
conversations.from: gpt
conversations.value: There is truth in the flames.  Burn away all deception.
conversations.prefix: The Fires Cleanse:
conversations.from: human
conversations.value: Excitement fuels your satisfaction.
conversations.prefix: Daredevil:
conversations.from: gpt
conversations.value: The waves are getting rough
conversations.prefix: Wild Iris: Higher Waves:
conversations.from: human
conversations.value: The tree does not like you.
conversations.prefix: Maths: Wyld Palm Tree:
conversations.from: gpt
conversations.value: Does one force a way inside?
conversations.prefix: Righteous Verdict: The Doors of the Dome:
conversations.from: human
conversations.value: Fight back!  Survive!
conversations.prefix: Shauku : Sidereal Attack!:
conversations.from: gpt
conversations.value: The Dawn Caste are the warriors and strategists of the Unconquered Sun. In the First Age, the Lightbringers were the generals and champions of Creation.
  Archery, Martial Arts, Melee, Thrown and War.
conversations.prefix: Dawn:
conversations.from: human
conversations.value: The Night Caste are spies and assassins of the Unconquered Sun. In the First Age, the Concealing Shadows gathered information and brought justice to places that normal warriors could not reach.
  Athletics, Awareness, Dodge, Larceny and Stealth.
conversations.prefix: Night:
conversations.from: gpt
conversations.value: The Twilight Caste are the scholars, sorcerers, and craftsmen of the Unconquered Sun. In the First Age, the Copper Spiders were the creators of fantastic wonders and artifacts, as well as defenders that relied on cunning and magic.
  Craft, Investigation, Lore, Medicine and Occult.
conversations.prefix: Twilight:
conversations.from: human
conversations.value: The Zenith Caste are the priests and rulers who acted on behalf of the Unconquered Sun. In the First Age, the Pillars of the Sun acted as mediators between the people of the Realm and the celestial entities.
  Endurance, Performance, Presence, Resistance and Survival.
conversations.prefix: Zenith:
conversations.from: gpt
conversations.value: The Eclipse Caste are the mediators and arbitrators of the Unconquered Sun. In the First Age, the Harmonious Voices negotiated for peace among the Solars, other Exalted, and the humans. Bureaucracy, Linguistics, Ride, Sail and Socialize.
conversations.prefix: Eclipse:
conversations.from: human
conversations.value: Creation must remain pure from the taint of the Wyld.
conversations.prefix: Purity is all:
conversations.from: gpt
conversations.value: The Deliberative does not grasp what Creation truly needs.  I do.
conversations.prefix: There Should Only Rule One:
conversations.from: human
conversations.value: There is understanding and wisdom that comes only through knowledge.
conversations.prefix: Knowledge is.:
conversations.from: gpt
conversations.value: The Dragonblooded have betrayed you! Survive at all costs!
conversations.prefix: Survive the Usurpation:
conversations.from: human
conversations.value: Perhaps the enemy of my enemy is my friend.
conversations.prefix: Ally Yourselves with the Fair Folk:
conversations.from: gpt
conversations.value: You are emotionally and romantically entangled to another.  If not, to many others.
conversations.prefix: Lover:
conversations.from: human
conversations.value: There is more to learn of Creation.
conversations.prefix: Knowledge Seeker:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Help those who are in need
conversations.prefix: Protector:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Manipulation of emotions
conversations.prefix: Inflame Passions:
conversations.from: gpt
conversations.value: When one is faced with overwhelming odds and hope is lost, one turns to higher power.
conversations.prefix: Prayer:
conversations.from: human
conversations.value: You have been groomed and trained by Queen Merela herself
conversations.prefix: Queen Merela's Protege: