conversations.from: system
conversations.value: A decade ago, the Shadow Lord — a fearsome sorcerer of vast, evil power, like unto a fallen god — arose in the distant land of Akkaria. Confronted with an enemy they could not defeat alone, the Akkarians appealed to High King Ulvander of Veltaria for help. Recognizing the threat the Shadow Lord posed to all the world, Ulvander led the kings, nobles, wizards, and soldiers of Veltaria to Akkaria to fight on behalf of all the free peoples of the world.
  
  The war was long and bitter, and at times it seemed as if mere mortals could never defeat the Shadow Lord. But at last, after ten years of fighting, the forces of light and honor prevailed. In the final battle, their leaders confronted the Shadow Lord himself and slew him — but in this duel High King Ulvander also fell.
  
  Bearing with them the gold and ruby crown that symbolizes the High Kingship, the Veltarian survivors have returned to their native land — only to discover that much has changed at home, and not for the better. Regents have usurped thrones, barbarian tribes have gone unchecked, greedy merchants have wormed their way into the nobility, a powerful necromancer has established a macabre rule over one of the Veltarian realms — and the heir to the High Kingship may not necessarily be fit to wield the power which is his birthright.
  
  The returning heroes now have to decide what course they’ll take. Perhaps they must fight again — though not necessarily with arms or spells — to win themselves a place in this familiar yet strange land.
  
  The rightful heir to the throne is Ulvander’s son, Roberne Lack-Hand, but many people — possibly including some or all of the players — have other ideas and plans about who should wield power (either openly or behind the scenes). Whatever happens, the succession is not likely to be peaceful, easy, or free of bloodshed.
conversations.from: human
conversations.value: One of the gods looks upon you with special favor, perhaps even granting you powers or gifts beyond those of ordinary mortals.
  
  ...
  
  Suggested Strength: Divine Gift
  
  Suggested Weakness: Divine Nemesis
conversations.prefix: Beloved of the Gods:
conversations.from: gpt
conversations.value: You sacrificed a limb to defeat the Shadow Lord, but your fighting skills and cunning remain undiminished.
  
  ...
  
  Suggested Strength: Survivor
  
  Suggested Weakness: Permanent Injury
conversations.prefix: Disabled Veteran:
conversations.from: human
conversations.value: At the gods’ behest you fought against their enemy, the Shadow Lord. What will they ask you to do next — and how will you respond?
  
  ...
  
  Suggested Strength: Fierce Resolve
  
  Suggested Weakness: Pious Obligation
conversations.prefix: Crusading Priest:
conversations.from: gpt
conversations.value: You’ve returned home to discover that someone’s taken your land, your wealth, your titles — and perhaps more.
  
  ...
  
  Suggested Strength: Loyal Squad
  
  Suggested Weakness: Lost Love
conversations.prefix: Dispossessed Noble:
conversations.from: human
conversations.value: Your royal relative died in the war (or while you were away fighting it), leaving you the true heir to one of Veltaria’s thrones.
  
  ...
  
  Suggested Strength: Sycophants
  
  Suggested Weakness: Unstable Rule
conversations.prefix: Heir to the Throne:
conversations.from: gpt
conversations.value: The goddess of fortune not only protected you in battle, she preserved your lands and titles for you.
  
  ...
  
  Suggested Strength: Perquisites
  
  Suggested Weakness: Target of Ambition
conversations.prefix: Landed Noble:
conversations.from: human
conversations.value: You profited because of the war (or the warriors’ absence). Now you must find a way to keep the profits flowing.
  
  ...
  
  Suggested Strength: Adaptable
  
  Suggested Weakness: Chains of Desire
conversations.prefix: Merchant:
conversations.from: gpt
conversations.value: A master of stealth and trickery, you kill from the shadows rather than on the open battlefield.
  
  ...
  
  Suggested Strength: Lethal
  
  Suggested Weakness: Bloodstained
conversations.prefix: Military Assassin:
conversations.from: human
conversations.value: That you survived the war testifies to your skill as a warrior, but the scars you bear on your body and soul show you didn’t come through it unscathed.
  
  ...
  
  Suggested Strength: Skilled Warrior
  
  Suggested Weakness: War Rage
conversations.prefix: Scarred Veteran:
conversations.from: gpt
conversations.value: For ten years you used the arcane arts to fight. Now you must decide what paths your power will lead you down.
  
  ...
  
  Suggested Strength: Wizardry
  
  Suggested Weakness: Pact
conversations.prefix: War Wizard:
conversations.from: human
conversations.value: You know how to get along with high and low alike, and how to roll with the punches so that you come out on top in any situation.
conversations.prefix: Adaptable:
conversations.from: gpt
conversations.value: The gods have given you an object of power or a unique ability of some sort.
conversations.prefix: Divine Gift:
conversations.from: human
conversations.value: Your will is as unbreakable as Zarrak’s armor.
conversations.prefix: Fierce Resolve:
conversations.from: gpt
conversations.value: You know secret arts of combat that can make even your lightest blow deadly.
conversations.prefix: Lethal:
conversations.from: human
conversations.value: The small band of warriors that followed you faithfully through years of war remains at your back, ready to fight and die at your command.
conversations.prefix: Loyal Squad:
conversations.from: gpt
conversations.value: You possess lands, wealth, a title, and a noble’s privileges.
conversations.prefix: Perquisites:
conversations.from: human
conversations.value: Training, experience, and natural aptitude make you one of the most feared fighters on the battlefield.
conversations.prefix: Skilled Warrior:
conversations.from: gpt
conversations.value: Whether it’s from the loss of a limb or a broken heart, you can take the pain.
conversations.prefix: Survivor:
conversations.from: human
conversations.value: All sorts of people — some good, some bad, some both — want to curry favor with you.
conversations.prefix: Sycophants:
conversations.from: gpt
conversations.value: You have studied the ways of magic and can cast spells.
conversations.prefix: Wizardry:
conversations.from: human
conversations.value: Knowing who you are and what you’ve done, few people trust you or want to have anything to do with you.
conversations.prefix: Bloodstained:
conversations.from: gpt
conversations.value: You want something — money, power, love, magic — and will do almost anything to get it.
conversations.prefix: Chains of Desire:
conversations.from: human
conversations.value: A god dislikes you for some reason and sometimes makes life difficult for you.
conversations.prefix: Divine Nemesis:
conversations.from: gpt
conversations.value: Your beloved abandoned you for another during the war, and you still haven’t gotten over it.
conversations.prefix: Lost Love:
conversations.from: human
conversations.value: You have sworn a pact with a mystical being as part of your magical training, and it sometimes demands services from you.
conversations.prefix: Pact:
conversations.from: gpt
conversations.value: The misfortunes of war cost you a limb, an eye, or some other important part of your body.
conversations.prefix: Permanent Injury:
conversations.from: human
conversations.value: You have sworn allegiance to one of the gods, and this loyalty overrides all others.
conversations.prefix: Pious Obligation:
conversations.from: gpt
conversations.value: Someone wants your position, your wealth, or something else you possess — and is willing to kill you to get it.
conversations.prefix: Target of Ambition:
conversations.from: human
conversations.value: Someone has taken your throne (or an ally's throne), advances a seemingly legitimate claim to it, or otherwise threatens your rule.
conversations.prefix: Unstable Rule:
conversations.from: gpt
conversations.value: Years of fighting have made it difficult for you to control your temper or violent impulses, particularly when someone frustrates or insults you.
conversations.prefix: War Rage:
conversations.from: human
conversations.value: You’re suffering from a malign magical effect and need to remove it as soon as possible.
conversations.prefix: Break the Curse:
conversations.from: gpt
conversations.value: Something you did during the war haunts you still. You must somehow exorcise that demon.
conversations.prefix: Ease Your Tormented Soul:
conversations.from: human
conversations.value: Sometimes the easiest way to advance your cause is to make an adversary look bad.
conversations.prefix: Embarrass a Rival:
conversations.from: gpt
conversations.value: Not all the wounds inflicted by war were physical. Find a way to heal the injuries done to your mind, your soul, or both.
conversations.prefix: Heal the True Wound:
conversations.from: human
conversations.value: A life without love is a hollow thing. Find the love that will ease your heart — or rekindle a flame of love that died during the war.
conversations.prefix: Heart’s Desire:
conversations.from: gpt
conversations.value: Some misunderstanding, perhaps dating back to the war, has set you at odds with a colleague. Be the bigger person and find a way to end the feud.
conversations.prefix: Make Peace:
conversations.from: human
conversations.value: You’ve offended one of the gods. You may not even know what you did, but you need to atone for your misdeed before divine disfavor reaches fatal levels.
conversations.prefix: Placate the Gods:
conversations.from: gpt
conversations.value: Someone you respect — or need — has lost faith in you. Find a way to regain the trust you lost.
conversations.prefix: Regain Trust:
conversations.from: human
conversations.value: You need money to achieve your goals and succeed with your plans.
conversations.prefix: Replenish the Coffers:
conversations.from: gpt
conversations.value: Whatever honor may mean to you, you feel you’ve lost it, and you’ll do whatever it takes to regain it.
conversations.prefix: Restore Your Honor:
conversations.from: human
conversations.value: You seek to learn more. This may mean arcane secrets, or understanding the gods’ purpose. Acquiring it could bring you both wisdom and power.
conversations.prefix: The Greater Lore:
conversations.from: gpt
conversations.value: To cement your hold on power you need to get married and have children.
conversations.prefix: Heir and a Spare:
conversations.from: human
conversations.value: Carve out a new kingdom with the strength of your arms and your mind, and hold it.
conversations.prefix: A Realm of Your Own:
conversations.from: gpt
conversations.value: *You* are the true ruler. You cannot rest until you reclaim the throne that was unjustly taken from you.
conversations.prefix: Regain the Throne:
conversations.from: human
conversations.value: The dragon Skoranth possesses a hoard large enough to buy a kingdom. You think you’re powerful and clever enough to take it.
conversations.prefix: The Dragon's Gold:
conversations.from: gpt
conversations.value: Undertake an embassy to the Keltoi, the Northmen, or some foreign realm to gain much-needed allies.
conversations.prefix: Embassy:
conversations.from: human
conversations.value: After fighting for ten years, you're tired of bloodshed and ready to find a way to make peace with an old enemy.
conversations.prefix: End Hostilities:
conversations.from: gpt
conversations.value: An arcane secret influences your world. Unless you unravel the mystery it could spell your doom.
conversations.prefix: Deep Magic:
conversations.from: human
conversations.value: A cabal is at work — and its true goal is contrary to your interests, even if at times its actions might help you.
conversations.prefix: Conspiracy:
conversations.from: gpt
conversations.value: A necromancer has conquered Khelaria. Enter that realm to learn more — and perhaps take the first steps toward freeing the land from his evil.
conversations.prefix: Infiltrate Khelaria:
conversations.from: human
conversations.value: Someone intends to see you dead. Survive the attack — and then take your well-deserved revenge.
conversations.prefix: Live and Strike Back:
conversations.from: gpt
conversations.value: Some curse or dark magic lies over the land like a shroud. Dispel it, or better yet find and destroy the source, or all hope shall perish.
conversations.prefix: Banish the Shadow:
conversations.from: human
conversations.value: A divine (or demonic) being has put an obstacle in your path. You must overcome it if you hope to succeed.
conversations.prefix: Divine Obstacle:
conversations.from: gpt
conversations.value: Barbarian scum have dared to come south of the mountains to pillage and destroy. You must take up arms once more and drive them back.
conversations.prefix: Repel the Northmen:
conversations.from: human
conversations.value: Made by the gods from gold and rubies, it symbolizes the power and responsibilities of kingship. The one who holds the Crown *is* High King.
conversations.prefix: Crown of the High King:
conversations.from: gpt
conversations.value: You saved the life of a Very Important Veltarian Person during the war, and now he or she owes you a favor of equal value.
conversations.prefix: Debt of Honor:
conversations.from: human
conversations.value: Your horse has the blood of the gods’ horses in its veins, allowing it to gallop faster (and for longer) than any mortal mount.
conversations.prefix: Divine-Blooded Steed:
conversations.from: gpt
conversations.value: Amaldrec, blacksmith of the gods, forged this weapon… and you hold it.
conversations.prefix: God-Forged Weapon:
conversations.from: human
conversations.value: Word of your valor, generosity, and general heroism has spread throughout Veltaria, earning you respect and adoration.
conversations.prefix: Renown:
conversations.from: gpt
conversations.value: You possess the royal seal of one of the Veltarian kingdoms.
conversations.prefix: Royal Seal:
conversations.from: human
conversations.value: Your possession of a holy object shows that one of the gods favors you.
conversations.prefix: Sacred Relic:
conversations.from: gpt
conversations.value: You brought great wealth home from Akkaria.
conversations.prefix: War Booty:
conversations.from: human
conversations.value: You have spies and skulkers throughout Veltaria who feed you information.
conversations.prefix: Web of Spies:
conversations.from: gpt
conversations.value: You have learned a spell of great power, but casting it weakens you for a day.
conversations.prefix: Word of Power:
conversations.from: human
conversations.value: Whether it’s a tiny village shrine or a vast temple complex in a major city, a *basilikos* is where Veltarians worship their gods, the Vaath Dren.
conversations.prefix: Basilikos:
conversations.from: gpt
conversations.value: Poachers and outlaws often hide in the woods — but so do rebels, deposed kings, sorcerers, and monsters…
conversations.prefix: Deep Forest:
conversations.from: human
conversations.value: The king’s seat of Khelaria. The streets are patrolled by the undead servants of Elhreth the Necromancer.
conversations.prefix: Esdavar:
conversations.from: gpt
conversations.value: Both the Eshana and the Alshar Rivers can be crossed with relative ease at several points, which thus hold great strategic value.
conversations.prefix: Ford:
conversations.from: human
conversations.value: The grandest room in the palace at Arvalanos and the heart of Veltaria.
conversations.prefix: The High King's Throne Room:
conversations.from: gpt
conversations.value: The most popular tavern in Toskarna, a place frequented by highborn and lowbrow alike.
conversations.prefix: The Gargoyle's Goblet:
conversations.from: human
conversations.value: Each town and city has a marketplace, and every one is a hotbed of commerce, rumormongering, thievery, and at times even darker deeds.
conversations.prefix: Marketplace:
conversations.from: gpt
conversations.value: Occasionally, in the lost and forgotten corners of the land, one stumbles across the ruins built of a strange, ochre stone.
conversations.prefix: Ruins:
conversations.from: human
conversations.value: What goes on in the dimly-lit corridors of castles and manor houses can be more important than what happens in throne rooms.
conversations.prefix: Shadowy Corridor:
conversations.from: gpt
conversations.value: Deep within the Black Swamp stands a strange temple to a foul god unlike any worshipped by humans.
conversations.prefix: The Temple of the Frog God:
conversations.from: human
conversations.value: Every major port city has a waterfront — a place inevitably filled with sailors, smugglers, merchants, rumors, cheap taverns, and danger.
conversations.prefix: The Docks:
conversations.from: gpt
conversations.value: An enemy has hired a skilled assassin to kill you.
conversations.prefix: Daggers in the Night:
conversations.from: human
conversations.value: Someone has cast a spell on you.
conversations.prefix: Dark Magic:
conversations.from: gpt
conversations.value: Wielding short, barbed spears, the foul swamp-dwellers attack!
conversations.prefix: Frog-Men:
conversations.from: human
conversations.value: He knows what you need to know. You just have to find a way to make him divulge the information.
conversations.prefix: Informer:
conversations.from: gpt
conversations.value: Soldiers with no war to fight anymore often find unpleasant ways to entertain themselves. And they’re after you.
conversations.prefix: Restless Veterans:
conversations.from: human
conversations.value: A lord’s hand-picked soldiers are among the best his army has to offer.
conversations.prefix: Royal Guards:
conversations.from: gpt
conversations.value: A person of power and influence expresses obvious “romantic” interest in you.
conversations.prefix: Seduction:
conversations.from: human
conversations.value: Curse this foul weather!
conversations.prefix: Storms:
conversations.from: gpt
conversations.value: Fun? Dangerous? Both? Depends on your perspective.
conversations.prefix: Tavern Brawl:
conversations.from: human
conversations.value: The Guild has it in for you for some reason. Hope you’re not too attached to your possessions.
conversations.prefix: Thieves' Guild:
conversations.from: gpt
conversations.value: There was a time when outlaws rarely dared to show their faces for fear of the High King’s wrath. Sadly, that day is long past.
conversations.prefix: Wolf’s-Heads:
conversations.from: human
conversations.value: Once a boy with a useless right hand; now he’s a man and the heir to the High Kingship. But what kind of man is he?
conversations.prefix: Prince Roberne Lack-Hand:
conversations.from: gpt
conversations.value: Dressed in mourning black, the beautiful High Queen is fiercely protective of her son and his interests.
conversations.prefix: High Queen Elfraeda:
conversations.from: human
conversations.value: A skilled war-leader with great ambition and hunger for power.
conversations.prefix: General Berossus:
conversations.from: gpt
conversations.value: A wealthy nobleman too old to go to war, he remains vibrant and active despite his nearly seventy winters.
conversations.prefix: Lord Choreon:
conversations.from: human
conversations.value: Wizard to the High King and Roberne’s tutor. Although wise and insightful, his sorcerous powers and often cantankerous manner leave him little liked.
conversations.prefix: Pytharselon:
conversations.from: gpt
conversations.value: As beautiful as a diamond, and just as cold if need be. She gives often to charity and stays well-informed about events in the city.
conversations.prefix: Lady Lyrania:
conversations.from: human
conversations.value: Steward of the High King’s palace, he’s said to know everything that goes on in Arvalanos.
conversations.prefix: Corymon the Steward:
conversations.from: gpt
conversations.value: A highly eligible royal bachelor, Labarnas is known not only for his wisdom and insight, but his skills as a warrior.
conversations.prefix: King Labarnas:
conversations.from: human
conversations.value: A returning war hero elevated to a dukedom for his battlefield valor, but said to have even higher aspirations.
conversations.prefix: Darthon:
conversations.from: gpt
conversations.value: Considered the greatest archer in Veltaria. Her political ambitions, if any, are unknown.
conversations.prefix: Trianda:
conversations.from: human
conversations.value: Wounded by malign sorcery during the war, he’s not likely to live out the year — but his mind’s as sharp as ever.
conversations.prefix: King Gustrek:
conversations.from: gpt
conversations.value: Forced to stay home from the war due to injury, Siloctren is heir to the Carinthian throne, but is no favorite of the people.
conversations.prefix: Crown Prince Siloctren:
conversations.from: human
conversations.value: A valorous war hero, renowned among Veltaria’s warriors and beloved by the Carinthians.
conversations.prefix: Prince Aldrick:
conversations.from: gpt
conversations.value: A warrior who fought fiercely in the war, and now must fight for her Dalarnan throne.
conversations.prefix: Queen Alunisba:
conversations.from: human
conversations.value: The regent is a fanatic follower of the sky-god Raunos. He refuses to return the throne to his “heretic” sister Alunisba.
conversations.prefix: Prince Hasdrubal:
conversations.from: gpt
conversations.value: The *eravaath* who leads the Dalarnist sect, he’s Hasdrubal’s closest adviser.
conversations.prefix: Eravaath Barunash:
conversations.from: human
conversations.value: Head of the Blacksmiths’ Guild of Kassimar and one of the most powerful men in the city.
conversations.prefix: Guildmaster Herodias:
conversations.from: gpt
conversations.value: Leader of the Potters’ Guild of Kassimar. The only thing he cares about more than obtaining power and profit is the creation of beautiful pottery.
conversations.prefix: Ikruss:
conversations.from: human
conversations.value: The *de facto* “guildmaster” of the caravan leaders and drivers of Kassimar, she spent years on the road herself and is terrifyingly accurate with a whip.
conversations.prefix: Raisa:
conversations.from: gpt
conversations.value: An immensely wealthy Kassimaran merchant, said to have a dozen friends in every town in Veltaria.
conversations.prefix: Lupok:
conversations.from: human
conversations.value: A moderate compared to many of his fellow Kassimaran syndics, the head of the Woodworkers’ Guild finds himself with few friends and many troubles.
conversations.prefix: Guildmaster Malaras:
conversations.from: gpt
conversations.value: A clever, sharp-eyed courtesan who’s well informed about nearly everything going on in the city.
conversations.prefix: Idasa:
conversations.from: human
conversations.value: A teenager, weak and foolish, considered unlikely to live to see his twentieth birthday.
conversations.prefix: King Belshazar:
conversations.from: gpt
conversations.value: One of the wealthiest and most influential Senators in Serrakem, he doesn’t even bother to hide his royal ambitions.
conversations.prefix: Attalus:
conversations.from: human
conversations.value: Attalus’s chief rival in the Serrakem Senate. He lacks his enemy’s wealth, but makes up for it with guile — and, some say, sorcery.
conversations.prefix: Nikomar:
conversations.from: gpt
conversations.value: Known as “the Dark Rose of Sarrakem” for her loveliness and raven hair, Amestris is highly observant and has a mind like a steel trap.
conversations.prefix: Amestris:
conversations.from: human
conversations.value: Although he pretends to be an ordinary (if extremely successful) merchant, Varnon is the leader of all the thieves of Sarrakem.
conversations.prefix: Varnon:
conversations.from: gpt
conversations.value: A war hero known for his brutality and mercilessness, determined to make as prominent a place for himself in Sarrakem as he had in the army.
conversations.prefix: Eranthes:
conversations.from: human
conversations.value: The young king of Syrmios, who recently took power from the regents appointed by his now-dead father.
conversations.prefix: King Tendros:
conversations.from: gpt
conversations.value: A former Syrmian regent who seemed particularly reluctant to give up power.
conversations.prefix: High Priestess Psmianthe:
conversations.from: human
conversations.value: A Syrmian regent who disliked handing power over to Tendros, he nurses a fanatic hatred for Thesalia.
conversations.prefix: Rheidon:
conversations.from: gpt
conversations.value: Old and cagy, the ruler of theocratic Thesalia hopes to take advantage of the current turmoil.
conversations.prefix: Hierocratos Astegal:
conversations.from: human
conversations.value: The chief priest of the serpent-god Hrisvukh, Zorden sometimes seems more concerned with his personal wealth and privilege than serving his deity.
conversations.prefix: Arch-Priest Zorden:
conversations.from: gpt
conversations.value: A sadistic brute of a man who’s made himself wealthy and socially prominent through his control of the Thesalian arena and its gladiatorial games.
conversations.prefix: Slavemaster Merruk:
conversations.from: human
conversations.value: Khelaria’s current ruler and a man of powerful magic, he brooks no challenges or dissent.
conversations.prefix: Elhreth the Necromancer:
conversations.from: gpt
conversations.value: The rightful king, injured in the war but still powerful. He’s determined to retake his throne and avenge Elhreth’s murder of his son.
conversations.prefix: King Wardstan:
conversations.from: human
conversations.value: The only free Khelarian noble, he hides out in the mountains with a small band of loyal followers and strikes back against Elhreth however he can.
conversations.prefix: Duke Howell:
conversations.from: gpt
conversations.value: One of the contenders for the Ostarrin throne, Autgar is popular and clever, but many doubt he has the makings of a true leader.
conversations.prefix: Autgar:
conversations.from: human
conversations.value: One of the contenders for the Ostarrin throne, she fought ably in the war and is said to be one of the best sword-fighters in Veltaria.
conversations.prefix: Grimheilde:
conversations.from: gpt
conversations.value: A stern duke who’d come across as arrogant were he not so accomplished and skilled in many endeavors.
conversations.prefix: Helvric:
conversations.from: human
conversations.value: One of the contenders for the Ostarrin throne, Khonard carefully conceals his practice of sorcery.
conversations.prefix: Khonard:
conversations.from: gpt
conversations.value: A wealthy and ambitious merchant, Renkar seems intent on buying his way to the throne, whether through gifts, bribery, or hiring mercenaries.
conversations.prefix: Renkar:
conversations.from: human
conversations.value: A capable and ruthless young baroness who’s popular with the common folk.
conversations.prefix: Sungrid:
conversations.from: gpt
conversations.value: He says the gods have chosen him to become Ostarrik’s next king, and his many followers believe him.
conversations.prefix: Ulwe:
conversations.from: human
conversations.value: Clever and strong, this Varkring chieftain now rules Rhendaria — and may have ambitions for further conquests.
conversations.prefix: Torgrim Hakarsson:
conversations.from: gpt
conversations.value: A returned war hero with the strongest claim to the Rhendarian throne.
conversations.prefix: Arvald Tallspear:
conversations.from: human
conversations.value: A green-haired sorceress who lives in a tower in the eastern woods of Rhendaria. Not even Torgrim has dared to confront her.
conversations.prefix: Verdaria:
conversations.from: gpt
conversations.value: A mysterious adventurer who usurped the Sarmathian throne. Skilled with both blade and sorcery.
conversations.prefix: Harnaktê:
conversations.from: human
conversations.value: The 13 year old king of Sarmathia is a prisoner in his own palace along with his mother, the timid Queen Hlyssa.
conversations.prefix: Broder:
conversations.from: gpt
conversations.value: Ruler of the Gelmyrne docks, he’s said to exert more control over the city than any nobleman.
conversations.prefix: Harbormaster Lammert:
conversations.from: human
conversations.value: Once a great hero, the ruler of Umbria now seems moody and broken, his days of glory long past.
conversations.prefix: King Wulfstan:
conversations.from: gpt
conversations.value: The most powerful surviving nobleman in Umbria. Once he was Wulfstan’s staunch ally. Where is his true allegiance now?
conversations.prefix: Duke Valger:
conversations.from: human
conversations.value: A feared outlaw who’s evaded every attempt to capture him. He strikes where he wishes and takes whatever he wants.
conversations.prefix: Gorrick the Wolf:
conversations.from: gpt
conversations.value: Appointed as regent, Daravin has in effect seized full power in Valaire for himself.
conversations.prefix: Prince Daravin Athring:
conversations.from: human
conversations.value: A big, brutal fighter and loyal follower of Prince Daravin.
conversations.prefix: Count Beldomar Perrick:
conversations.from: gpt
conversations.value: A Valairan war hero, he wields the enchanted sword Malburne and is said to have a great destiny.
conversations.prefix: Baron Elldrick Ursain:
conversations.from: human
conversations.value: After surviving the war, he succeeded his father Lygorius on the Velkorin throne. His many scars show how fiercely he fought.
conversations.prefix: King Thestron:
conversations.from: gpt
conversations.value: Thestron’s uncle, he ruled Velkorin during the war because he’s too weak to fight. He’s said to possess dark powers and darker ambitions.
conversations.prefix: Prince Askelos:
conversations.from: human
conversations.value: Daughter of Duke Rhevon of Ralt Peldrin. She’s now of marriageable age — but she has her own plans and schemes in mind.
conversations.prefix: Aliarra:
conversations.from: gpt
conversations.value: He considers Thestron an inexperienced fool and doesn’t trust Askelos; he knows he’d make a better ruler than either of them.
conversations.prefix: Duke Gerrier:
conversations.from: human
conversations.value: The Duke of Corthin has learned to fight with great skill in the social arena since he can no longer take to the battlefield.
conversations.prefix: Duke Astorn:
conversations.from: gpt
conversations.value: An astonishingly brave and tough Skelling chieftain. Having seen what Torgrim did in the Rhendarian Palatinate, he has similar designs upon Umbria.
conversations.prefix: Ulfgrim Firehand:
conversations.from: human
conversations.value: She’s the greatest shieldmaiden of the Alsungs. She refuses to consider any man who cannot best her in battle or some other worthy challenge.
conversations.prefix: Sigrid of the Icy Laugh:
conversations.from: gpt
conversations.value: A powerful shaman and rune-master who always conceals his face with a deep hood or a mask.
conversations.prefix: The Faceless One:
conversations.from: human
conversations.value: Master of the magical lore of blacksmithing as well as other mystic arts, Maghor is said to be able to forge blades that can speak.
conversations.prefix: Maghor the Smith:
conversations.from: gpt
conversations.value: A powerful and popular chieftain renowned for his generosity, horsemanship, accuracy with a spear, and ability to summon animals by whistling.
conversations.prefix: Ulsteine the Swift:
conversations.from: human
conversations.value: A famed bard. It’s said that she has the power to change into the shape of a songbird or deer.
conversations.prefix: Endala of the White Shoulders:
conversations.from: gpt
conversations.value: At the gods’ behest you fought against their enemy, the Shadow Lord. What will they ask you to do next — and how will you respond?
  
  ...
  
  Suggested Strength: Fierce Resolve
  
  Suggested Weakness: Pious Obligation
conversations.prefix: Crusading Priest:
conversations.from: human
conversations.value: One of the gods looks upon you with special favor, perhaps even granting you powers or gifts beyond those of ordinary mortals.
  
  ...
  
  Suggested Strength: Divine Gift
  
  Suggested Weakness: Divine Nemesis
conversations.prefix: Beloved of the Gods:
conversations.from: gpt
conversations.value: One of the gods looks upon you with special favor, perhaps even granting you powers or gifts beyond those of ordinary mortals.
  
  ...
  
  Suggested Strength: Divine Gift
  
  Suggested Weakness: Divine Nemesis
conversations.prefix: Beloved of the Gods:
conversations.from: human
conversations.value: For ten years you used the arcane arts to fight. Now you must decide what paths your power will lead you down.
  
  ...
  
  Suggested Strength: Wizardry
  
  Suggested Weakness: Pact
conversations.prefix: War Wizard:
conversations.from: gpt
conversations.value: The goddess of fortune not only protected you in battle, she preserved your lands and titles for you.
  
  ...
  
  Suggested Strength: Perquisites
  
  Suggested Weakness: Target of Ambition
conversations.prefix: Landed Noble:
conversations.from: human
conversations.value: You profited because of the war (or the warriors’ absence). Now you must find a way to keep the profits flowing.
  
  ...
  
  Suggested Strength: Adaptable
  
  Suggested Weakness: Chains of Desire
conversations.prefix: Merchant:
conversations.from: gpt
conversations.value: That you survived the war testifies to your skill as a warrior, but the scars you bear on your body and soul show you didn’t come through it unscathed.
  
  ...
  
  Suggested Strength: Skilled Warrior
  
  Suggested Weakness: War Rage
conversations.prefix: Scarred Veteran:
conversations.from: human
conversations.value: At the gods’ behest you fought against their enemy, the Shadow Lord. What will they ask you to do next — and how will you respond?
  
  ...
  
  Suggested Strength: Fierce Resolve
  
  Suggested Weakness: Pious Obligation
conversations.prefix: Crusading Priest:
conversations.from: gpt
conversations.value: A master of stealth and trickery, you kill from the shadows rather than on the open battlefield.
  
  ...
  
  Suggested Strength: Lethal
  
  Suggested Weakness: Bloodstained
conversations.prefix: Military Assassin:
conversations.from: human
conversations.value: You sacrificed a limb to defeat the Shadow Lord, but your fighting skills and cunning remain undiminished.
  
  ...
  
  Suggested Strength: Survivor
  
  Suggested Weakness: Permanent Injury
conversations.prefix: Disabled Veteran:
conversations.from: gpt
conversations.value: You’ve returned home to discover that someone’s taken your land, your wealth, your titles — and perhaps more.
  
  ...
  
  Suggested Strength: Loyal Squad
  
  Suggested Weakness: Lost Love
conversations.prefix: Dispossessed Noble:
conversations.from: human
conversations.value: Your royal relative died in the war (or while you were away fighting it), leaving you the true heir to one of Veltaria’s thrones.
  
  ...
  
  Suggested Strength: Sycophants
  
  Suggested Weakness: Unstable Rule
conversations.prefix: Heir to the Throne:
conversations.from: gpt
conversations.value: The gods have given you an object of power or a unique ability of some sort.
conversations.prefix: Divine Gift:
conversations.from: human
conversations.value: You have studied the ways of magic and can cast spells.
conversations.prefix: Wizardry:
conversations.from: gpt
conversations.value: *You* are the true ruler. You cannot rest until you reclaim the throne that was unjustly taken from you.
conversations.prefix: Regain the Throne:
conversations.from: human
conversations.value: Your will is as unbreakable as Zarrak’s armor.
conversations.prefix: Fierce Resolve:
conversations.from: gpt
conversations.value: Your will is as unbreakable as Zarrak’s armor.
conversations.prefix: Fierce Resolve:
conversations.from: human
conversations.value: You know how to get along with high and low alike, and how to roll with the punches so that you come out on top in any situation.
conversations.prefix: Adaptable:
conversations.from: gpt
conversations.value: The small band of warriors that followed you faithfully through years of war remains at your back, ready to fight and die at your command.
conversations.prefix: Loyal Squad:
conversations.from: human
conversations.value: Training, experience, and natural aptitude make you one of the most feared fighters on the battlefield.
conversations.prefix: Skilled Warrior:
conversations.from: gpt
conversations.value: Whether it’s from the loss of a limb or a broken heart, you can take the pain.
conversations.prefix: Survivor:
conversations.from: human
conversations.value: Whether it’s from the loss of a limb or a broken heart, you can take the pain.
conversations.prefix: Survivor:
conversations.from: gpt
conversations.value: Carve out a new kingdom with the strength of your arms and your mind, and hold it.
conversations.prefix: A Realm of Your Own:
conversations.from: human
conversations.value: Not all the wounds inflicted by war were physical. Find a way to heal the injuries done to your mind, your soul, or both.
conversations.prefix: Heal the True Wound:
conversations.from: gpt
conversations.value: You’ve offended one of the gods. You may not even know what you did, but you need to atone for your misdeed before divine disfavor reaches fatal levels.
conversations.prefix: Placate the Gods:
conversations.from: human
conversations.value: You know secret arts of combat that can make even your lightest blow deadly.
conversations.prefix: Lethal:
conversations.from: gpt
conversations.value: All sorts of people — some good, some bad, some both — want to curry favor with you.
conversations.prefix: Sycophants:
conversations.from: human
conversations.value: You possess lands, wealth, a title, and a noble’s privileges.
conversations.prefix: Perquisites:
conversations.from: gpt
conversations.value: You’re suffering from a malign magical effect and need to remove it as soon as possible.
conversations.prefix: Break the Curse:
conversations.from: human
conversations.value: You need money to achieve your goals and succeed with your plans.
conversations.prefix: Replenish the Coffers:
conversations.from: gpt
conversations.value: You need money to achieve your goals and succeed with your plans.
conversations.prefix: Replenish the Coffers:
conversations.from: human
conversations.value: To cement your hold on power you need to get married and have children.
conversations.prefix: Heir and a Spare:
conversations.from: gpt
conversations.value: A life without love is a hollow thing. Find the love that will ease your heart — or rekindle a flame of love that died during the war.
conversations.prefix: Heart’s Desire:
conversations.from: human
conversations.value: Sometimes the easiest way to advance your cause is to make an adversary look bad.
conversations.prefix: Embarrass a Rival:
conversations.from: gpt
conversations.value: Something you did during the war haunts you still. You must somehow exorcise that demon.
conversations.prefix: Ease Your Tormented Soul:
conversations.from: human
conversations.value: You seek to learn more. This may mean arcane secrets, or understanding the gods’ purpose. Acquiring it could bring you both wisdom and power.
conversations.prefix: The Greater Lore:
conversations.from: gpt
conversations.value: Someone you respect — or need — has lost faith in you. Find a way to regain the trust you lost.
conversations.prefix: Regain Trust:
conversations.from: human
conversations.value: Some misunderstanding, perhaps dating back to the war, has set you at odds with a colleague. Be the bigger person and find a way to end the feud.
conversations.prefix: Make Peace:
conversations.from: gpt
conversations.value: Whatever honor may mean to you, you feel you’ve lost it, and you’ll do whatever it takes to regain it.
conversations.prefix: Restore Your Honor:
conversations.from: human
conversations.value: You want something — money, power, love, magic — and will do almost anything to get it.
conversations.prefix: Chains of Desire:
conversations.from: gpt
conversations.value: A god dislikes you for some reason and sometimes makes life difficult for you.
conversations.prefix: Divine Nemesis:
conversations.from: human
conversations.value: A god dislikes you for some reason and sometimes makes life difficult for you.
conversations.prefix: Divine Nemesis:
conversations.from: gpt
conversations.value: You have sworn a pact with a mystical being as part of your magical training, and it sometimes demands services from you.
conversations.prefix: Pact:
conversations.from: human
conversations.value: Years of fighting have made it difficult for you to control your temper or violent impulses, particularly when someone frustrates or insults you.
conversations.prefix: War Rage:
conversations.from: gpt
conversations.value: You have sworn allegiance to one of the gods, and this loyalty overrides all others.
conversations.prefix: Pious Obligation:
conversations.from: human
conversations.value: Someone wants your position, your wealth, or something else you possess — and is willing to kill you to get it.
conversations.prefix: Target of Ambition:
conversations.from: gpt
conversations.value: Someone has taken your throne (or an ally's throne), advances a seemingly legitimate claim to it, or otherwise threatens your rule.
conversations.prefix: Unstable Rule:
conversations.from: human
conversations.value: The misfortunes of war cost you a limb, an eye, or some other important part of your body.
conversations.prefix: Permanent Injury:
conversations.from: gpt
conversations.value: Knowing who you are and what you’ve done, few people trust you or want to have anything to do with you.
conversations.prefix: Bloodstained:
conversations.from: human
conversations.value: Your beloved abandoned you for another during the war, and you still haven’t gotten over it.
conversations.prefix: Lost Love:
conversations.from: gpt
conversations.value: A skilled war-leader with great ambition and hunger for power.
conversations.prefix: General Berossus:
conversations.from: human
conversations.value: A lord’s hand-picked soldiers are among the best his army has to offer.
conversations.prefix: Royal Guards:
conversations.from: gpt
conversations.value: Once a boy with a useless right hand; now he’s a man and the heir to the High Kingship. But what kind of man is he?
conversations.prefix: Prince Roberne Lack-Hand:
conversations.from: human
conversations.value: Wizard to the High King and Roberne’s tutor. Although wise and insightful, his sorcerous powers and often cantankerous manner leave him little liked.
conversations.prefix: Pytharselon:
conversations.from: gpt
conversations.value: Dressed in mourning black, the beautiful High Queen is fiercely protective of her son and his interests.
conversations.prefix: High Queen Elfraeda:
conversations.from: human
conversations.value: Made by the gods from gold and rubies, it symbolizes the power and responsibilities of kingship. The one who holds the Crown *is* High King.
conversations.prefix: Crown of the High King:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  An ambassador representing Kassimar's interests to the High King.
conversations.prefix: Ambassador:
conversations.from: gpt
conversations.value:  Marlowe's mind is affected by dark magic.
conversations.prefix: Compromised Mind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value:  Marlowe's true mission and true intention is to spy, manipulate and control the situation to turn the tide in his favour.
conversations.prefix: Intrigue:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The goddess of nature choose you as her champion. You do not care much about the petty games of nobility nor wars - well-being of the forests and animals is your only concern.
conversations.prefix: Protector of nature:
conversations.from: human
conversations.value: Because of your decision, the entire coven was slaughtered. Each night you see the face of the dead, accusing and sneering at you. Will this ever end?
conversations.prefix: Guilt-ridden:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It was your fault, that the coven died. Now, that the visions form Kiyala became more and more vague, you need to find another Seer and create new coven.
conversations.prefix: Reestablish the coven:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You thought you knew where you stood. Now you don't know anything. 
conversations.prefix: Shaken :
conversations.from: gpt
conversations.value:  Untrained in sword and weak in body.
conversations.prefix: Weak:
conversations.from: human
conversations.value: The war has aged you far more than the ten years it lasted.  It may not show on your body, but it weighs heavily on your soul.
conversations.prefix: World Weary:
conversations.from: gpt
conversations.value: Logic:  reason or sound judgment, as in utterances or actions; convincing forcefulness; inexorable truth or persuasiveness.
conversations.prefix: Logic:
conversations.from: human
conversations.value: Having survived many battles,  Kethros is a quick judge of his allies and enemies in a tense situation. 
conversations.prefix: Battlefield Experience :
conversations.from: gpt
conversations.value: A wizard is hard-pressed to provide in an intense fight, which is why having an animal companion is invaluable. 
  
  Found by a wizard later killed in battle, Elefre took in the pup and raised it during the ten-year war. They are close companions.
conversations.prefix: Lillian "Lily" the Direwolf:
conversations.from: human
conversations.value: Honorable duels are for civilized society.  War is anything but.  You know how to face more than one opponent - and how to fight dirty when you must.
conversations.prefix: Battelfield Experience.:
conversations.from: gpt
conversations.value: Priests are known for their knowledge and wisdom, not for their fancy footwork.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: With plenty of free time to spare (being royalty and all) gave you plenty of time to learn bits and pieces of all sorts of useful or useless information.
conversations.prefix: Boredom Knowledge:
conversations.from: gpt
conversations.value: Once you're in the moment you have to go in, make the kill. 
conversations.prefix: Bloodlust:
conversations.from: human
conversations.value: Even with the deal, magic drains your energy. 
conversations.prefix: Physically Taxing:
conversations.from: gpt
conversations.value:  No one's more familiar with matters of protocol and proper behaviour at court.
conversations.prefix: Master of Etiquette:
conversations.from: human
conversations.value: A good priest is loyal to his god and liege.
conversations.prefix: Loyalty:
conversations.from: gpt
conversations.value: A good priest is loyal to both his god and liege.
conversations.prefix: Loyalty:
conversations.from: human
conversations.value: A good priest is loyal to both his god and liege.
conversations.prefix: Loyalty:
conversations.from: gpt
conversations.value: You have a strong will. 
conversations.prefix: Strength of Will: