conversations.from: system
conversations.value: The king is dead! A fortnight ago, the king died and the Red Star of legend rose in the sky again, after not having been seen in a thousand years or more. Rumors swirl about what caused the king's death, but nobody seems to know what the crown says.
  
  King Titus VII and Queen Alysa have five children, but none of them look much like the dead king, which has led to rumors for years about the true father. Meanwhile, peasant children that have the king's eyes, hair, and build are growing up in brothels and courts and even tradesmen's homes across the capital and the kingdom, for the King was ever known to have a roving eye and a lusty appetite.
  
  The priests say the Red Star is an omen. And those unhappy with the crown whisper no true heir is in the castle. And there are strange wonders and terrors--war from without and dissent from within the kingdom are rumored; the dead are said to walk; and some students of ancient lore claim that long-inert rites and incantations are once again a source of power. Some say it's the end of the world. Others claim it's the dawn of a new age. But one thing is certain--the king's blood is only the first spilled, and many more will die before anyone knows the true meaning of the Red Star's rise.
  
  Before submitting a character, please review the post about this game in the "Looking for Players" forum for some additional information. Thank you.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You have sympathy for the Wainwright's apprentice, the one the women from The Cup and Garter call "The Little Prince" and you want to help him get to the Quayside and out of River Point.
conversations.prefix: Aid Colburn's Getaway:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins (copy):
conversations.from: human
conversations.value: The Cart and Anchor has many wines, ales, and beers. It also has a Crisp Cider, an aged single-malt whiskey, and cold spring water. And maybe more...
conversations.prefix: Cup of Refreshment:
conversations.from: gpt
conversations.value: Find out more about your companions. What's their story? What do they think of these troubled times?
conversations.prefix: Learn Their Stories:
conversations.from: human
conversations.value: Lets you communicate for a short time with any natural animal you choose (bird, reptile, mammal, etc.). It cannot be used on insects because they do not have means of vocalizing with their mouths. You can converse with animals but otherwise have no control over their will or actions unless you can persuade them to do your bidding. Communication is limited to one creature and you (you can't ask them to tell a message to another person unless they can Talk with Animals as well).
conversations.prefix: Talk with Animals - Ranger:
conversations.from: gpt
conversations.value: Causes all the vines, shrubs, grasses, and supple woody plants in a 30-foot radius from a point you specify (must be within 200 feet of you) to immediately grasp any animals or people attempting to move through the area. Depending on the thickness of the plants and strength of the creature, the Wild Binding will either slow or completely stop all movement for a brief time. As long as the effect lasts, anyone entering the area will be subject to the Wild Binding (including you or your allies).
conversations.prefix: Wild Binding - Ranger:
conversations.from: human
conversations.value: Creates a 20 foot radius centered on you or a point you choose that is warded against any creature that enters it for the next half day. Any people or creatures inside the area may come and go with no effect, but other creatures or people entering will trigger an alarm that is either audible or mental. Audible alarms can be heard for 50 feet, mental alarms are noted only by you.
conversations.prefix: Wild Ward - Ranger:
conversations.from: gpt
conversations.value: You're not sure about Colburn. But you know that the ring and some jewels in his pouch bear the seal of the crown. Many of the recently executed have been accused of stealing from the crown. You could turn him in for a reward.
conversations.prefix: Turn in Colburn:
conversations.from: human
conversations.value: Sometimes one opponent is too frightened to fight you on his own and brings friends. Never fear, you can take 'em all down! 
conversations.prefix: Brawl Buster - Fighter:
conversations.from: gpt
conversations.value: You brandish your weapon in such a way that potential enemies are first impressed and then second-guess their chances against you.
conversations.prefix: Intimidating Flourish - Fighter:
conversations.from: human
conversations.value: Sometimes when you are injured that you just want to drop your weapon and rest. But there are other times that the pain of your injuries gives you a surge of strength to do something heroic. This is one of those times.
conversations.prefix: Strength from Pain - Fighter:
conversations.from: gpt
conversations.value: This allows you or an ally to endure extremes of temperature or elemental exposure far beyond normal human limits for a few minutes. While the effect lasts you or the chosen recipient of the effect could remain under water without drowning, enter a burning building to try to pull out trapped victims without burning, or wade an ice-choked river without freezing. It does not confer any special movement (you could not swim faster, for instance). 
conversations.prefix: Extreme Endurance - Paladin:
conversations.from: human
conversations.value: Allows you to prepare a full gallon of water (enough for about 100 uses or units) that has been imbued with the blessing of your deity. This water is not used for drinking, but in rituals for anointing servants of the church, purifying items prepared for special use, and completing certain other rites and ceremonies. It takes a few minutes to prepare water in this way and it must be done at a fixed or portable (makeshift) altar to your deity. Legends say that it can also be used as a weapon against truly vile and unnatural foes that oppose all that your deity represents.
conversations.prefix: Sanctify Water - Paladin:
conversations.from: gpt
conversations.value: This ritual uses sanctified water and other prayers to place a special temporary blessing on a piece of armor or a weapon. For a short period after the blessing, the weapon or armor will seem more effective in either causing harm to or protecting the wearer from enemies. It can be used on any weapon or armor you choose (does not have to belong to you or an ally). This takes up one unit of sanctified water.
conversations.prefix: Bless Weapon/Armor - Paladin:
conversations.from: human
conversations.value: You are able to find cleverly-hidden doors that are masked by superior engineering and design, or by arcane means.
conversations.prefix: Find Secret Door - Rogue:
conversations.from: gpt
conversations.value: You have deft and clever fingers that have never met a lock they couldn't fashion a makeshift key to open with bits of odds and ends laying around.
conversations.prefix: Pick Lock - Rogue:
conversations.from: human
conversations.value: You've always had a talent for drawing people's attention where you want it. It can help you when performing a song, plying a group for information, or lightening the pockets of others.
conversations.prefix: Amaze Crowd - Rogue:
conversations.from: gpt
conversations.value: Separate the fighting parties, subdue them, or at least drive them out of the inn, but restore peace and order to the Cart and Anchor.
conversations.prefix: Restore Order:
conversations.from: human
conversations.value: This lets you calm yourself and allies nearby in the face of grave danger. It does not make you feel invincible, but you can think clearly and act calmly in situations that would normally make people panic or act in hysteria. This effect lasts for a few minutes, which is usually long enough to get through an immediate crisis.
conversations.prefix: Ease Fear - Cleric:
conversations.from: gpt
conversations.value: This allows you to sense poison within a twenty-five foot radius. The poison can be mixed into food or water, coated on a weapon, occur naturally within a plant or animal, or permeating an object that would be dangerous to touch. You must be able to clearly see and recognize the object to detect the poison (you would not notice poison coated on the hidden dart of a concealed trap, for instance). 
conversations.prefix: Sense Poison - Cleric:
conversations.from: human
conversations.value: This allows you to heal minor injuries and wounds suffered through everyday accidents such as falls, and deliberate injuries, as from weapons. Depending on the severity of the injury it will either speed healing or completely remove all traces of the hurt. It will not mend broken bones or stop the bleeding from large gashes, nor will it repair a severed limb or extremity. 
conversations.prefix: Soothe Injuries - Cleric:
conversations.from: gpt
conversations.value: The Temple of Illema is part school and part retreat. Due to her aspect as Goddess of Fire (and by extension the hearth), many priests and priestesses of the faith are excellent cooks. On the other hand, in her aspect as Goddess of Sorrow, she brings a lot of broken-hearted people for counseling, contemplation, and comfort food.
conversations.prefix: Temple of Illema:
conversations.from: human
conversations.value: Hugo is a priest of Illema in River Point. He is a grandfatherly sort who has loved and lost much, and through it has come to find some wisdom from the goddess, which he hopes to share with younger petitioners, priests, and the pious.
conversations.prefix: Brother Hugo:
conversations.from: gpt
conversations.value: Perhaps you've been aware of the tension in River Point, or perhaps you're just learning of it. In a city full of tension and fractured loyalties, where do you put your trust?
conversations.prefix: Trust and Loyalties:
conversations.from: human
conversations.value: It seems you're not the first to arrive at the Smithy tonight looking for Lorenzo's apprentice. A group of scruffy-looking thugs has the smith and two women tied up and it looks as though they've been questioning them, and not gently.
conversations.prefix: Who are these guys?:
conversations.from: gpt
conversations.value: Leave the City by the gates... obvious ones or secret ones...
conversations.prefix: City Gates:
conversations.from: human
conversations.value: A supporter of Duke Torsin of Haberton with his weapon drawn and threatening patrons at the inn.
conversations.prefix: Armed Torsin Man:
conversations.from: gpt
conversations.value: A supporter of the Queen with weapon drawn and threatening patrons in the inn.
conversations.prefix: Armed Queensman:
conversations.from: human
conversations.value: There are lots of tools and unformed iron bars in a smithy. Some of them could leave a pretty bad mark if you bonked someone over the head with them. Some of them could even be lethal.
conversations.prefix: Improvised Weapon:
conversations.from: gpt
conversations.value: A skilled maker of carts and wagons, Master Everad Halas, owns this shop. The shop is full of raw materials and tools for his trade, and a number of apprentices help him build the vehicles he makes for commerce and personal use.
conversations.prefix: Wainwright's Workshop:
conversations.from: human
conversations.value: Belsich is the god of the sea and storms. Sailors of all types pay their respects before a voyage to pray for favorable winds and calm seas, and to mourn those that Belsich has claimed on past voyages.
conversations.prefix: Temple of Belsich:
conversations.from: gpt
conversations.value: Alberin is the Spymaster for the crown. He has served both King Titus and Queen Alysa their whole reign and sees no reason to end his role. He calls his agents "mousers" after the cats that innkeepers often let stay in their establishment to catch rodents and other vermin.
conversations.prefix: Alberin Avelu:
conversations.from: human
conversations.value: This cozy place’s sign depicts a ship's anchor with wheels pulled by an old man and woman. The wine and beer are good, and the food and music are better.
conversations.prefix: The Cart and Anchor Tavern:
conversations.from: gpt
conversations.value: The keep built of old and taken over by the Darien line of kings as the capital of River Point, and thus all the Coastlands. An imposing fortress of limestone rising above the city, it commands a view of the harbor to the east and the walls of the capital in all directions.
conversations.prefix: High Seat:
conversations.from: human
conversations.value: This is Titus VII's widow, and mother to the Royal heirs. Her children don't look much like the king, but look more like her cousin, Arnhald Jernigan, the Royal Apothecary.
conversations.prefix: Queen Alysa:
conversations.from: gpt
conversations.value: The quiet, rotund keeper of the Cart and Anchor hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: human
conversations.value: Arnhald Jernigan is the Royal Apothecary, and cousin to Queen Alysa. The Royal Heirs look a lot more like him than like the late King Titus, which has causes rumors to fly and tongues to wag.
conversations.prefix: Arnhald Jernigan:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal. Since the Red Star appeared in the sky, it seems you sense a closer connection with your deity, and you notice that your prayers and cures seem markedly more effective and powerful.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Human Cleric:
conversations.from: human
conversations.value: Master Lorenzo is the Blacksmith, and Colburn is his apprentice. Lorenzo is brother to Molly, one of the whores at The Cup and Garter. 
conversations.prefix: Master Lorenzo:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Human Warrior:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Human Templar:
conversations.from: gpt
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care. Since the appearance of the Red Star, it seems you have a closer connection with the woodland animals, as if you are actually learning to understand what they have always been trying to tell you.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Human Druid:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Human Ranger:
conversations.from: gpt
conversations.value: Few know who you really are. You present one face to the world, but you know what is expected of you--any news or rumors you hear get passed through your network to the crown's Spymaster.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Human Scout / "Mouser":
conversations.from: human
conversations.value: This is the cramped but tidy smithy of a master craftsman, Lorenzo Salton. Known throughout River Point as an honest and skilled artisan, Master Lorenzo has forged tools and weapons for noble and common farmer alike.
conversations.prefix: The Smithy:
conversations.from: gpt
conversations.value: These are the commercial docks at the heart of River Point's economy. Scores of tie-ups for trading ships line the docks, and there are all the signs of a bustling port from large stone warehouses to wagons and loading cranes and hoists to lift heavy cargo into and out of the ships.
conversations.prefix: Quayside:
conversations.from: human
conversations.value: Lavann is goddess of fertility and healing. The most skilled healers of people and domesticated animals study under the priests and priestesses of Lavann, and some dispense holy teaching along with their medicines.
conversations.prefix: Temple of Lavann:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow teaches and heals at the Temple of Lavann. He has always claimed to be able to hear the voice of the Goddess in his dreams, and since the Red Star has risen, he claims to hear her while waking, and his cures are growing more potent.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: This is one of the oldest brothels in the city. It was also the favorite of the late King Titus VII, who spent many drunken nights in the arms of the Mistress of the House or one of her working girls.
conversations.prefix: The Cup and Garter:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: Dagner Tarick is the Armsmaster for the crown. His role is to command both the Civil Watch and the army. The Civil Watch patrol the streets of cities and towns throughout the kingdom, while the army patrols both the borders and keeps the peace in the countryside.
conversations.prefix: Dagner Tarick:
conversations.from: gpt
conversations.value: Molly is one of the girls who "entertains" at The Cup and Garter. She was a friend to Colburn's mother and is the sister of Master Lorenzo the Blacksmith. She is one of the women at The Cup and Garter who have always called Colburn "The Little Prince."
conversations.prefix: "Maiden" Molly:
conversations.from: human
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: gpt
conversations.value: You have been a scholar at the Academy for years, and you soak up knowledge. All the same, you’re a rare sort: drawn to ancient texts that purport to contain rituals of mystic power. Something has always drawn you to them, but they have seemed like nothing but inert words on dusty pages until the Red Star appeared. Now, when you read or speak them, you sense a waking power you have never noticed before.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Human Wizard:
conversations.from: human
conversations.value: Some musty tomes have writings that claim to be incantations for magical spells or recipes for powerful potions. For as long as anyone can remember they have just been mundane words, but now that the Red Star is rising, you wonder if that's still true.
conversations.prefix: Unlock Secret Knowledge:
conversations.from: gpt
conversations.value: You're not only a quick learner, but you can see there's more than just random babbling in some writings that purport to be magical.
conversations.prefix: Ingenious:
conversations.from: human
conversations.value: This large campus of barracks, classrooms, and libraries is where knowledge from around the world is collected and studied and taught. It's rumored that once magic was studied here, but that's just a story for children, right?
conversations.prefix: Academy of Alchemists:
conversations.from: gpt
conversations.value: Ciara is another one of the girls who "entertains" clients at The Cup and Garter. She was also a friend of Colburn's mother and is best friends with Molly. She is another who has always called Colburn "The Little Prince."
conversations.prefix: "Chaste" Ciara:
conversations.from: human
conversations.value: Caffrey Travin is the Hand of Justice for the crown. He oversees the criminal justice system in the realm, and serves as both Chief Magistrate (recommending sentences to the crown) and Lord High Executioner (personally executing the crown's most important enemies).
conversations.prefix: Caffrey Travin:
conversations.from: gpt
conversations.value: Colburn is one of the unacknowledged bastards of King Titus. He was raised as an orphan in The Cup and Garter after his mother, who worked there, died when he was very young. He is apprentice to the Blacksmith.
conversations.prefix: Colburn:
conversations.from: human
conversations.value: Simaran Naday is the Master of Coin for the crown. It is his job to be sure the royal coffers have the coin to pay for the needs of the kingdom, as well as for the occasional lavish tournaments, feast days, and other luxuries the crown decrees. Those who despise the crown's taxes call him the "Royal Cutpurse."
conversations.prefix: Simaran Naday:
conversations.from: gpt
conversations.value: Clean and clear water drawn from a cold spring. This is pure and refreshing on its own.
conversations.prefix: Coldspring Water:
conversations.from: human
conversations.value: A dry red wine that goes well with bold foods, or aids thoughtful conversation and contemplation.
conversations.prefix: Dry Red Wine:
conversations.from: gpt
conversations.value: A red wine good for pairing with a light meal or enjoying on its own.
conversations.prefix: Mild Red Wine:
conversations.from: human
conversations.value: A sweet wine with fruity notes and a pleasant taste; pairs wonderfully with sweet foods or for drinking by itself.
conversations.prefix: Sweet white wine:
conversations.from: gpt
conversations.value: A light ale brewed and served slightly chilled. A mug is refreshing on its own or with a meal.
conversations.prefix: Light Refreshing Ale:
conversations.from: human
conversations.value: A dark, hearty ale that sips smooth and fills like the belly like a meal on its own.
conversations.prefix: Stout Ale:
conversations.from: gpt
conversations.value: A refreshing drink with food or on its own.
conversations.prefix: Crisp Cider:
conversations.from: human
conversations.value: An 18-year-old single malt that goes down best in sips. Cut it with water if you expect it to go down faster.
conversations.prefix: Whiskey:
conversations.from: gpt
conversations.value: It's clear Burrick wants or needs something. And it's clear he could ask many people for help. But why you? Why these others?
conversations.prefix: Why are we here?:
conversations.from: human
conversations.value: While others prefer to face challenges head on, you've always preferred the shadows. Darkness is your friend, the shadows your companions, and deception your delight.
conversations.prefix: Human Thief:
conversations.from: gpt
conversations.value: You're clever and on the ball. Not much gets past your notice and you easily outwit those who would stop you.
conversations.prefix: Cunning:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If there's a challenge or a test of skill, you feel you must complete it. No risk is too great, nor consequence too dire.
conversations.prefix: Dare Devil:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: As a thief, you've been hired by enough royalty to know when things are going to hell. But the myth stands that something can stop it, and you're out to find it, for reasons of your own.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Human Templar:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal. Since the Red Star appeared in the sky, it seems you sense a closer connection with your deity, and you notice that your prayers and cures seem markedly more effective and powerful.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Human Cleric:
conversations.from: gpt
conversations.value: You're not only a quick learner, but you can see there's more than just random babbling in some writings that purport to be magical.
conversations.prefix: Ingenious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Some musty tomes have writings that claim to be incantations for magical spells or recipes for powerful potions. For as long as anyone can remember they have just been mundane words, but now that the Red Star is rising, you wonder if that's still true.
conversations.prefix: Unlock Secret Knowledge:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Human Ranger:
conversations.from: gpt
conversations.value: You've been there, and back again.
conversations.prefix: Well Traveled:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Whatever is going on, what you care about is nature, and the land itself.
conversations.prefix: Protect The Land:
conversations.from: human
conversations.value: You take strength and comfort in your order's code.  When in doubt, it will guide your path.
conversations.prefix: Templar's Code:
conversations.from: gpt
conversations.value: You care not for the politics of the realm, you serve no king or lord. You are a man without a banner.
conversations.prefix: Bannerless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Pretending to be a bard as your normal identity makes your words honeyed and your tongue silver. Others listen, partly because you are compelling, and partly because there's something undefined about you.
conversations.prefix: Charming :
conversations.from: human
conversations.value: A warrior with the blessing of Joren -- and his armies -- behind her is not someone to be taken lightly.
conversations.prefix: Imposing:
conversations.from: gpt
conversations.value: Your a hawkeye with that bow!
conversations.prefix: Hawkeye:
conversations.from: human
conversations.value: It is very hard for you to endure the suffering of others, even when they deserve it.
conversations.prefix: Soft-Hearted:
conversations.from: gpt
conversations.value: You are nothing more than a black on a blacker black. You disappear into the shadows, only to reappear with a dagger in the back of your enemy. 
conversations.prefix: Shadow Walk: