conversations.from: system
conversations.value: Welcome to the Wild West.  The year is 1863.  The War Between the States is currently waging, and Railroads are being built all across the country.  The Gold Rush continues to promise untold riches for many, but Outlaws still occasionally terrorize dusty towns and stage coaches.  The Homestead Act has brought many a settler out West though conditions are harsh, and Indian attacks are not unheard of.
  
  You will be a part of a wagon train leaving from St. Louis, Missouri and heading to San Francisco by way of the well-catalogued California Trail.  You may not be heading all the way to the coast, but for whatever reason, Fate has brought you out West to start a new life.  The risk of personal injury and death nip at your heels as you seek opportunity on this harrowing adventure, Chasing the Sun.
  
  
  **##########################**
  
  **CHARACTER NOTES**
  
  Your group will consist of a wealthy banker (Robert Thompson) traveling to San Francisco to help establish new Wells Fargo banks, his wife and children, some random travellers along for the ride, and a few Trail guides and/or guards hired to escort them all there safely.
  
  You may play as any one of these characters.  I have several cards made to give you an idea for the feel of the story, otherwise feel free to make up your own cards to best suit your character.  You may choose to play as any member of Thompson's family or Robert himself.  If you do choose Robert Thompson, I will be a little more strict on which cards you choose.  Otherwise, go nuts.  If any of the mentioned characters are not chosen by players, then I will play them as NPCs.
  
  I am going to leave the game open to new players for a while, possibly even the whole game to simulate people coming and going from the wagon train as not everyone will necessarily be heading all the way to the San Francisco coast.  I will maintain a manageable group of players so don't be worried your presence won't matter.  It will!  Everyone always has a job to do on the frontier.
  
  Also, I'd like to just state right up front, because there tend to be varying stances on other players controlling your character, any and all intentions of using another player's character in your post should be discussed in the comments.  Honestly, most interactions should be discussed in the comments, this is collaborative storytelling after all, and we're all responsible people for the most part.  So feel free to bring up anything appropriate in the comments section first so we don't have to have too many edits/revisions.  Thanks!
  
  **##########################**
  
  **GAME NOTES**
  
  ***SUMMARY***:  
  
  This will basically be Oregon Trail as seen from the people in the wagon train.  Some challenges will be incredibly tough.  It is possible some characters may die.  If you are uncomfortable with your character dying, this may not be the game for you.  
  
  Additionally, I am going to use this game to test some creative uses of the challenges, asset card, and goal card mechanics.  I'm trying this for the first time so bear with me here.  If something isn't working, and we can discuss it in the comments, I'm more than open to changing it if the group decides it's reasonable.
  
  And finally, if you are a history buff, know right now that I am going to disappoint you.  Probably.  I'm going to try to get as close as I can to being historically accurate but at the end of the day, I'm far more concerned with the story and character interactions than I am with anachronism.  
  
  Otherwise, saddle up and welcome to the Wagon Train.  Get ready for a tough journey.
  
  **##########################**
  
  **NEW MECHANICS**
  
  ***LUCK & TROUBLE***:  Every now and then I will give out or drop (for anyone to pick up) Luck ("Piece o' Pudding") and Trouble ("Heap o' Trouble") cards during a scene.  When you play these cards, you are giving me permission to do something to or for your character that is significantly beneficial or disastrous for the benefit of the story.  The benefit of using Trouble cards is that they are Goal Cards and upon playing the stack, you will receive a new Wild Strength Card in the next scene.  It is therefore in your best interest to get rid of your Trouble cards as quickly as possible to get the most free Wild Strength cards.  The Luck and Trouble cards will be weighed more heavily than Strengths and Weaknesses as far as story purposes are concerned.  
  
  ***POOR HEALTH CARDS***:  There will be Asset Cards for poor health conditions such as 'Wounded,' 'Hunger,' and 'Illness.' (Illness cards are actually goal cards because if you survive sickness back then, you deserve a reward.) These cards will be given to players who succumb to them along the journey for story purposes or as the result of either playing a Trouble card or finishing a Supply challenge with a Weak Outcome.  If by the end of a scene, you have accumulated 7 total of any combination of poor health cards, your character will die.  
  
  (*NOTE: If I give you the cards when I end the scene for some reason, then you have until the end of the NEXT scene.*)
  
  **SUPPLIES CHALLENGES**  
  There will be two ongoing Supplies challenges in almost every scene to denote your group's rationing (USAGE) and acquisition (GATHER) of necessary supplies such as food, animal feed, clean water, clothing, medicine, and bullets.  Managing each challenge will affect the other as competing challenges as well as affecting the amount of challenge points they are each worth for the next scene they show up.  
  
  *Note:  It is possible to knock the next instance down to zero, thus removing that challenge from showing up in the very next scene.  It will return the following scene, however.*
  
  ***USAGE***:  This challenge represents the group's ability to maintain and control the rations of its supplies.  
  
  *STRONG OUTCOME*:  Your group has managed to dutifully ration current supplies and has enough for tomorrow.  Lessens the Challenge Point total of the GATHER Challenge next scene by 1.  
  *NEUTRAL OUTCOME*:  Functions as the Strong outcome but adds one more challenge point to this challenge in the next scene.  
  *WEAK OUTCOME*: Adds 2 challenge points to the GATHER Challenge in the next scene and also bestows Poor Health Condition cards on some or all of the group.  (*Playing a Strength card or a Luck card on this challenge makes you immune to receiving a Poor Health Condition.*)
  
  ***GATHER***:  This challenge represents the group's ability to acquire various supplies be it through simple gathering in the wild, hunting, scavenging, passing traders, or stopping in towns to purchase them.  You may choose to not complete this challenge, however, ignoring this challenge amounts to it being completed with a Weak Outcome.
  
  *STRONG OUTCOME*:  Your group has managed to dutifully restock your supplies enough to not have to worry about it tomorrow.  GATHER Challenge not present in the next scene.  Renders the current USAGE Challenge complete with a STRONG outcome regardless what cards may already be played on it.  Lessens the Challenge Point total of the USAGE Challenge next scene by 1.  
  *NEUTRAL OUTCOME*:  You have enough supplies for now.  Adds one more challenge point to this challenge in the next scene.  
  *WEAK OUTCOME*: You acquire no new supplies today.  Adds 2 challenge points to both the GATHER and USAGE Challenges in the next scene.
  
  **##########################**  
  
  
  Finally, at the beginning and end of every scene, I will update the running tally of your supplies.  For certain things, there will be a definite number to keep track of, the rest not so much.  I don't care how many pounds of buffalo meat you scored while hunting, I just care if it's enough.  
  
  **If you have any questions or suggestions, feel free to speak up in the comments.**
  
  Also, feel free to join the discussion about the game and characters being created in the forum thread for this game:  https://storium.com/forums#/category/lfp/thread/09wajs
conversations.from: human
conversations.value: Gather your supplies for a long and arduous journey.  Make sure you bring enough for everyone and plan ahead.
conversations.prefix: Prepare the Wagon:
conversations.from: gpt
conversations.value: Procure a myriad of supplies to ensure a continuously safe and healthy journey.
conversations.prefix: Supplies: GATHER:
conversations.from: human
conversations.value: Ration and manage your daily supplies responsibly or risk being caught unprepared, hungry, or worse.
conversations.prefix: Supplies: USAGE:
conversations.from: gpt
conversations.value: "Yer on the prod, lookin' fer a heap o' trouble.  Well, ya found it."
  
  Play this card to risk unfortunate consequences for yourself in exchange for a new Wild Strength Card next scene.
conversations.prefix: Heap o' Trouble:
conversations.from: human
conversations.value: "Got yourself all boogered up, didn'tcha?  I'll bet it hurts like the Dickens."
  
  Either through your own doing, an accident, or you lost a fight, you have sustained serious injuries.
conversations.prefix: Wounded [Snake Bite]:
conversations.from: gpt
conversations.value: Well fancy that.  There's a spot of luck for once.
  
  Play this card to grant a significant boon for yourself in exchange for a new Wild Strength Card next scene. 
conversations.prefix: Piece o' Pudding:
conversations.from: human
conversations.value: "Yer sick as a horse.  Best lie down a spell, I'll fetch ya some Snake Oil."
  
  Your body and mind are run down due to illness.  Unless you are treated soon, you may not survive your sickness.
conversations.prefix: Illness [Snake Venom]:
conversations.from: gpt
conversations.value: An assortment of tasty treats and herbs for cooking and medicinal purposes.
conversations.prefix: Assorted Herbs, Jams, and Jellies.:
conversations.from: human
conversations.value: Various needles and yarn for making and mending clothes.
conversations.prefix: Knitting Supplies:
conversations.from: gpt
conversations.value: "Ol' Betsy.  The Persuader.  Black-Eyed Susan.  Thumb Buster.  Smoke Wagon."
  
  Whatever ya call it, that's some mighty fine shootin' iron ya got there.
conversations.prefix: Six Gun:
conversations.from: human
conversations.value: When your talking iron needs more accuracy over a farther distance, put down the pea-shooter and pick up a rifle.
conversations.prefix: Rifle:
conversations.from: gpt
conversations.value: "Well fancy that. There's a spot of luck for once."
  
  Play this card to grant a significant boon for yourself.
conversations.prefix: Piece o' Pudding:
conversations.from: human
conversations.value: A smattering of supplies crucial for your work, the contents of the bag keep you prepared for most simple diagnoses and their remedies.
conversations.prefix: Medical Supplies:
conversations.from: gpt
conversations.value: "Tin.  Dough.  Rocks.  Ballast."
  
  Cold hard cash.  It makes the world go 'round, an' you're not afraid to use it.
conversations.prefix: Money:
conversations.from: human
conversations.value: "Yer so calm, ain't no body can raise your bristles."
  
  Under pressure, you keep a cool head.  It is near impossible to rile you up and get you off balance.
conversations.prefix: Coolheaded:
conversations.from: gpt
conversations.value: "It ain't that yer chicken, ya jus' don't see the point in spreadin' violence."
  
  You won't necessarily run from a fight, but you're not stepping forward to start one, either.
conversations.prefix: Pacifist:
conversations.from: human
conversations.value: You are capable of tracking, slaying, and preparing various animals for use as food and other useful equipment such as clothing or tools. 
conversations.prefix: Hunter:
conversations.from: gpt
conversations.value: Get to know each other.  First impressions are everything, especially when you're going to spend so much time with someone out in the frontier.
conversations.prefix: Meet Your Fellow Travellers:
conversations.from: human
conversations.value: Whether it's out of a sense of duty, a sworn oath, or the promise of a payday, it is your job to see that every member of the caravan makes it safely to their destination.
conversations.prefix: Protect the Wagon Train:
conversations.from: gpt
conversations.value: Through grim determination or starry eyed wonder, you will see the West and succeed out there if it's the last thing you do.
conversations.prefix: Make It Out West:
conversations.from: human
conversations.value: Growing up with the comfort of (relatively) clean streets, running water, (almost) daily hygiene, and access to education leaves you ill-prepared for the challenges faced on the trails out West.
conversations.prefix: City Slicker:
conversations.from: gpt
conversations.value: So accustomed to cobbled streets, business suits, and freshly prepared food, the frontier is so far outside your comfort zone, you grasp to even comprehend its strange customs and rough nature.
conversations.prefix: Out of Your Element:
conversations.from: human
conversations.value: A small leather-bound transcript of your inner thoughts.  On a long trip, it helps provide an escape when cramped wagons become overwhelming.
conversations.prefix: Personal Diary:
conversations.from: gpt
conversations.value: [Insert situation here]
conversations.prefix: INJUNS!:
conversations.from: human
conversations.value: You've spent years of your life under the sun, out in the dust.  You ride as often as you walk, a horse's gait as familiar as your own deliberate swagger.  You call the frontier your home, and buildings, sparse as they may be, are strictly necessary for doing business.
conversations.prefix: Frontiersman:
conversations.from: gpt
conversations.value: Raised in civil society, you spent many years in educational institutions, learning histories, arithmetic, science, and etiquette.  You are literate, eloquent, and used to a certain order in the world.  There are few problems you cannot solve with a good mind and positive attitude.
conversations.prefix: Educated:
conversations.from: human
conversations.value: Yer fool legs jus' won't quit when there's shenanigans t'be had.  Yer mouth moves faster'n yer brain.  It's a wonder yer even still alive at this point.  Ain't nothin' gettin' in the way o' you an' stupid.
conversations.prefix: Reckless:
conversations.from: gpt
conversations.value: Sometimes rules're just meant t'be broken.  Other times, Johnny Law jus' don't rub you rightly.  No matter your reason, you'd jus'so happen t'prefer the Silver Stars keep their noses outta yer biz'ness.
conversations.prefix: Avoid the Law:
conversations.from: human
conversations.value: "Yer sick as a horse.  Best lie down a spell, I'll fetch ya some Snake Oil."
  
  Your body and mind are run down due to illness.  Unless you are treated soon, you may not survive your sickness.
conversations.prefix: Illness:
conversations.from: gpt
conversations.value: An assortment of tasty treats and herbs for cooking and medicinal purposes.
conversations.prefix: Assorted Herbs, Jams, and Jellies. (copy):
conversations.from: human
conversations.value: Various needles and yarn for making and mending clothes.
conversations.prefix: Knitting Supplies (copy):
conversations.from: gpt
conversations.value: A smattering of supplies crucial for your work, the contents of the bag keep you prepared for most simple diagnoses and their remedies.
conversations.prefix: Medical Supplies (copy):
conversations.from: human
conversations.value: "Ol' Betsy.  The Persuader.  Black-Eyed Susan.  Thumb Buster.  Smoke Wagon."
  
  Whatever ya call it, that's some mighty fine shootin' iron ya got there.
conversations.prefix: Six Gun (copy):
conversations.from: gpt
conversations.value: "Tin.  Dough.  Rocks.  Ballast."
  
  Cold hard cash.  It makes the world go 'round, an' you're not afraid to use it.
conversations.prefix: Money (copy):
conversations.from: human
conversations.value: "Well fancy that. There's a spot of luck for once."
  
  Play this card to grant a significant boon for yourself.
conversations.prefix: Piece o' Pudding (copy):
conversations.from: gpt
conversations.value: When your talking iron needs more accuracy over a farther distance, put down the pea-shooter and pick up a rifle.
conversations.prefix: Rifle (copy):
conversations.from: human
conversations.value: "Yer on the prod, lookin' fer a heap o' trouble.  Well, ya found it."
  
  Play this card to risk unfortunate consequences for yourself in exchange for a new Wild Strength Card next scene.
conversations.prefix: Heap o' Trouble (copy):
conversations.from: gpt
conversations.value: "Yer mighty parched right about now.  If'n ya'll don't throw any lotion down that gullet, yer likely t'waste away."
  
  It is unwise to go more than a handful of days without drinking water.
conversations.prefix: Thirst:
conversations.from: human
conversations.value: Longest River in the Continent, this beauty winds through the frontier, providing the Great Plains with fresh water for Natives, animals, and travelers  alike.
conversations.prefix: Missouri River:
conversations.from: gpt
conversations.value: An important landmark on the trail, if you arrive by July 4th, you are almost guaranteed a lack of harsh winter conditions at the tail end of the journey.
  
  Many travellers see fit to inscribe their names onto the massive rock in some way, shape, or form.
conversations.prefix: Independence Rock:
conversations.from: human
conversations.value: The halfway point to California, South Pass is a refreshing landmark for travellers providing sorely needed grass, and water at the nearby Pacific Springs.  The plains still afford no real fire wood other than small brush and 'buffalo chips,' however.
conversations.prefix: South Pass:
conversations.from: gpt
conversations.value: A natural monument used by travellers to signify their approach to Fort Laramie, it can be seen from miles and miles away.
conversations.prefix: Chimney Rock:
conversations.from: human
conversations.value: And important early stop on the Eastern arm of the trail, Fort Kearny was a useful trading post for provisions at the beginning of the journey.
conversations.prefix: Fort Kearny:
conversations.from: gpt
conversations.value: The seat of Jackson County, MO and the official starting point of the Oregon Trail, Independence is the last bastion of true civilization before setting out into the frontier proper.
conversations.prefix: Independence, MO:
conversations.from: human
conversations.value: Another important supply stop on the trail, the surrounding area was often plagued with Indian attacks.  During this time, the Fort is occupied by Union volunteers from Ohio as well as Confederate Prisoners conscripted into the Ohio unit.
conversations.prefix: Fort Laramie:
conversations.from: gpt
conversations.value: The last good camping spot before a long, waterless stretch before finding the Sweetwater River, this was a popular stop for travellers on the trail.
conversations.prefix: Red Buttes:
conversations.from: human
conversations.value: A crossroads of various Paths and Cutoffs for the Oregon, Mormon, and California Trails, this station was protected by a unit of the 11th Ohio Volunteers to help defend travellers form frequent Indian attacks.
conversations.prefix: Burnt Ranch:
conversations.from: gpt
conversations.value: Long and winding, this muddy river provides little solace in the vast deserts and plains it runs through.  It is rare to even see animals drink from it.  The lack of greater foliage nearby also proves to be problematic for starting fires.
conversations.prefix: Humboldt River:
conversations.from: human
conversations.value: Your journey takes you to the winding Osage River.  You must find a way across it.
  
  A railroad bridge burnt due to conflicts of The War of the States lies close to the Missouri, but Crowe's Ferry runs farther south.
conversations.prefix: Cross the Osage River:
conversations.from: gpt
conversations.value: Son of Edward and Lucy, Sam is a happy-go-lucky precocious 9 year old with a head full of glamorous stories about the not-so-glamorous Frontier.  He is both literate and imaginative, and he is prone to solo adventures fueled by youthful wonder.
conversations.prefix: Samuel Clarendon:
conversations.from: human
conversations.value: Father to Samuel, husband to Lucy, Edward is a no nonsense man with strong morals and a stronger work ethic.  Seeking a new life for his family after he lost his job at an East Coast factory, Edward has brought his most dearest out West, hopeful for opportunity.
conversations.prefix: Edward Clarendon:
conversations.from: gpt
conversations.value: Mother to Samuel and wife to Edward, Lucy is a plainspoken woman who is no stranger to hard times and hard work.  A housekeeper by trade, she gave up her source of income to help her husband bring their son out west to find a new life when Edward lost his job on the East Coast.
conversations.prefix: Lucy Clarendon:
conversations.from: human
conversations.value: The aristocratic daughter of Robert and Bonnie Thompson, Belinda is the socialite Harriet never was.  While her mother and sister learned practical things, Belinda learned how to move and shmooze through High Society, bringing to the Frontier nothing but an entitled mouth to drain resources.
conversations.prefix: Belinda Thompson:
conversations.from: gpt
conversations.value: Travelling with their wives,  Hanna and Marta respectively, the Larrson brothers are Swedish-born farriers looking for opportunity in the American Western Territories.  They are light-hearted, but hard-working.  It is rare to see the brothers apart.  Even their wives tend to stick together when a task calls to divide the foursome.
conversations.prefix: Erik and Nils Larrson:
conversations.from: human
conversations.value: A small building that houses the ticketing office sits near the railroad.  A freshly painted locomotive engine rests on the rails.  St. Louis lays around you and a new frontier beyond even that.
conversations.prefix: St. Louis Train Depot:
conversations.from: gpt
conversations.value: You possess a weak constitution.  You are frail of body and distinctly lack the wherewithal to witness the harsher aspects of life. In technical terms, you are a namby-pamby.
conversations.prefix: Delicate:
conversations.from: human
conversations.value: "Yer an underhanded, backstabbin, no good cheat!  Ain't no body's gonna play cards wit ya, an' they sure as shootin ain't gonna leave you t'guard their lunches let alone their pockets."
conversations.prefix: Cheater:
conversations.from: gpt
conversations.value: Get to know each other further.  First impressions have left you uneasy towards some members of the group, but you have already spent several days together.  If not for a relatively peaceful journey thus far, the unspoken tension would have come to a head already.
conversations.prefix: Meet Your Fellow Travellers (con't):
conversations.from: human
conversations.value: Your life revolves around the way of the gun.  Your decisions are not made with fancy words or the best of intentions.  Your disputes are settled with cold iron and hot lead.  
conversations.prefix: Gunslinger:
conversations.from: gpt
conversations.value: Some folk find happiness at the bottom of a bottle.  Some folk find it under someone else's sheets.  You find it in a heavy purse.  Be it money, gold, or other precious goods, you can't quite get enough.
conversations.prefix: Greedy:
conversations.from: human
conversations.value: Sharp tongues and even sharper wits are no match for the speed of your skill.  With lightning like quickness, you are prepared for most situations before anyone else has time to react.
conversations.prefix: Quick:
conversations.from: gpt
conversations.value: "Yer a yella-bellied,' lily-livered, no good coward."
  
  You live by the motto: "He who runs away, lives to run another day."
conversations.prefix: Yellow-belly:
conversations.from: human
conversations.value: A Confederate Guerrilla Fighter, Crabtree (who referred to himself as "General") was an eccentric Southern Captain who terrorized Union sympathizers along the Osage River and it's banks for years.
conversations.prefix: "General" Crabtree:
conversations.from: gpt
conversations.value: Crowe's Crossing lies farther south down the Osage but is a reliable Ferry at a reasonable Price.  It may add more time to the journey, and cost more up front, but how high a price is safety for the whole wagon train?
conversations.prefix: Cross the Osage River (Ferry):
conversations.from: human
conversations.value: A railroad bridge burnt due to conflicts of The War of the States the previous year lies close to the Missouri, and leads almost directly to Jefferson City.  Though this is a shorter path, it is far more treacherous due to the unstable bridge and the wagons not being meant to cross railroad tracks.
conversations.prefix: Cross the Osage River (Bridge):
conversations.from: gpt
conversations.value: These diamondbacks tend to avoid most pioneers, and even when confronted often rattle a warning with their tails.
  
  Sometimes, if alarmed, they just bite first and ask questions later...
conversations.prefix: Rattler:
conversations.from: human
conversations.value: While Gathering firewood, Tom Dunn is bit by a rattlesnake.  The wound is swelling up fast, and could prove deadly if not dealt with immediately.
conversations.prefix: Tom's Bit!:
conversations.from: gpt
conversations.value: These diamondbacks tend to avoid most pioneers, and even when confronted often rattle a warning with their tails.
  
  Sometimes, if alarmed, they just bite first and ask questions later...
conversations.prefix: Rattler [Tom Dunn Only]:
conversations.from: human
conversations.value: Your journey takes you to the winding Osage River.  You must find a way across it.
  
  A railroad bridge burnt due to conflicts of The War of the States lies close to the Missouri, but Crowe's Ferry runs farther south.
conversations.prefix: Osage River:
conversations.from: gpt
conversations.value: A younger trail hand hired by Wells Fargo to assist Lowell, Darby is not quite as experienced as his partner, but still knows his way around a horse and the frontier.  A bit cocky at times, the Irishman is seemingly always fiddling with something in his hands, whether he's cleaning a gun, adjusting his belt, or wiping his nose with his handkerchief.
conversations.prefix: Darby Callahan:
conversations.from: human
conversations.value: Before the decline of the fur trade, you spent so much time hunting animals and wearing their pelts that in the eyes of civilized folk, you may as well be an animal yourself.  
conversations.prefix: Trapper:
conversations.from: gpt
conversations.value: Supply and Demand is your bread and butter.  You thrive off the exchanging of goods and the social interaction.  You know at least a handful of people in every town between the Rockies and the Mississippi.
conversations.prefix: Trader:
conversations.from: human
conversations.value: "So you think you're too big for your britches, do you?"
  
  Don't worry your pretty little head over what other folk think of you.  You know everyone else should be singing your praises.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.value: You can feel it in your bones, you are destined to strike it rich out in California land.  Somewhere buried in the earth is your fortune just waiting to be found.  You're eager to dig it up.
conversations.prefix: Prospector:
conversations.from: human
conversations.value: Taking a chance at a new life is no easy choice.  You know what you left behind, but you can only imagine what you're going to face out West.
conversations.prefix: Homesteader:
conversations.from: gpt
conversations.value: You are not content with survival alone.  Contentment is similarly for suckers.  You're not going to stop until everyone knows who you are and what you can do.
conversations.prefix: Make A Name For Yourself:
conversations.from: human
conversations.value: "Yer powerful peckish.  Yer so wolfish ya'll could eat a horse."
  
  Your stomach growls fiercely at you in defiance.  Your strength wanes as you search for your next meal.
conversations.prefix: Hunger:
conversations.from: gpt
conversations.value: "Got yourself all boogered up, didn'tcha?  I'll bet it hurts like the Dickens."
  
  Either through your own doing, an accident, or you lost a fight, you have sustained serious injuries.
conversations.prefix: Wounded:
conversations.from: human
conversations.value: You know you're destined to find your fortune.  Whether it's playing cards or panning for gold, you're going to be sitting pretty some day soon.
conversations.prefix: Strike It Rich:
conversations.from: gpt
conversations.value: "Waste not, want not" your ol' pappy used to say.  You know how to get every last ounce of usefulness out of just about anything.  
conversations.prefix: Resourceful:
conversations.from: human
conversations.value: With that smile, you could  warm a corpse's heart.  Your pleasant demeanor and winning personality can get you through many a pickle.
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: You're the real deal.  Awake at the cock's crow and ready to work, you're familiar with various odd jobs, animal handling and wrangling, and the day to day business related to farms or ranches.
conversations.prefix: Ranch Hand:
conversations.from: human
conversations.value: As a member of the military, you have received certain training that sets you apart from the local folk.  As the war tears apart the East Coast, you are still sensitive to its effects this deep inland.
conversations.prefix: Soldier:
conversations.from: gpt
conversations.value: Whether it's faith in the Almighty or believing in your fellow man, you got Hope in Spades.
  
  "Problem is, ya can't serve hope on dishes or load it in'ta guns."
conversations.prefix: Hopeful:
conversations.from: human
conversations.value: No matter how you do it, your business is happifying the paying customers.  The sounds of pleasure and laughter are reward enough, but laughter alone don't fill your belly.
conversations.prefix: Entertainer:
conversations.from: gpt
conversations.value: A coolheaded woman, Bonnie is Robert's wife and Belinda and Harriet's mother.  Raised on a farm, she is no stranger to hard work and dealing with stubborn animals (and people).  She is a survivor and no matter where she is, be it a farm, the big city, or out on the Trail, Bonnie can deal with any challenge thrown her way with calm, peaceful temerity.
conversations.prefix: Bonnie Thompson:
conversations.from: human
conversations.value: "Siddown, b'fore ya hurt yerself, tenderfoot.  Yer as green as a babe."
  
  Either by pure naiveté of youth or the ignorance of inexperience, you simply have no prior knowledge of the situation at hand.
conversations.prefix: Unsalted:
conversations.from: gpt
conversations.value: With all your "learnin' an' fancy nostrums" you help everyone else beat the devil.  It's your responsibility to save everyone's bacon.
conversations.prefix: Doctor:
conversations.from: human
conversations.value: These Prairie Tenors call out in their shrill yips and howls.  Indians say they stole fire to give to man, but those snarling teeth don't seem as generous.
conversations.prefix: Coyotes!:
conversations.from: gpt
conversations.value: Dangerous on their own, let alone in packs, these vicious hunters are the bane of frontier folk and farmers alike.  Indians tend to avoid them.  You should, too.
conversations.prefix: Wolves:
conversations.from: human
conversations.value: Not a common sight, the cry of this large predator is said by some tribes to be the harbinger of death.  They are quick, nimble, and ferocious.
conversations.prefix: Mountain Lion:
conversations.from: gpt
conversations.value: Your journey takes you to the Little Blue River.  You must find a way across it.
  
  **Details:**
  Width: 45ft
  Depth: 3-6ft
  Current: Slow (Poor Drinking Water)
conversations.prefix: Cross the Little Blue River:
conversations.from: human
conversations.value: Desperados have fallen upon your group.  Nasty and violent, these outlaws aim to make off with your goods and riches, your women, and/or your lives.
conversations.prefix: Bandits!:
conversations.from: gpt
conversations.value: The first big stop on the trail so far, it is a great place to stock up on supplies before heading off to Independence, MO.
  For anyone who isn't yet ready to leave city life behind, this is your last hurrah.
  
  The Majority of Jefferson City is sympathetic to the Union side of the War of the States, but being the State Capital, has many Confederacy supporters going about their daily business.  Tensions are high.
conversations.prefix: Jefferson City:
conversations.from: human
conversations.value: Born deep in the bayous of Louisiana, Rene Millet took to cooking as early his feet took to walking.  The man, though eccentric and confrontational, can turn the most boring ingredients into a slightly less boring flavored meal.  
  
  He may not be the greatest Chef in the world, but he's yours.  You try not to hold that against him most times.
conversations.prefix: Rene "Cookie" Millet:
conversations.from: gpt
conversations.value: Feel free to use this challenge as a card dump.  You don't necessarily have to match the cards played to the move you make.  Use this challenge if you'd like to have your character spend time doing something that isn't one of the other challenges and/or you want to get rid of some cards.
conversations.prefix: Downtime in the City:
conversations.from: human
conversations.value: "Damn nibblers!  Get 'em afore they sneak off with our trappings!"
  
  Thieves have snuck into your camp and plan on making off with your supplies.
  
  
conversations.prefix: Thief!:
conversations.from: gpt
conversations.value: George is locked up in a jail cell while the local Sheriff can sort out this street shooting nonsense from earlier.  George isn't the only person locked up today.
conversations.prefix: Get George Out of Jail:
conversations.from: human
conversations.value: With only another half a day's Travel alongside the Missouri, on your trek to cross the Little Blue River before making it to Independence, Mo, it will be your first big two day stretch without a clean, abundant water source available.
conversations.prefix: Open Frontier:
conversations.from: gpt
conversations.value: Youngest Daughter of Robert and Bonnie, she had taken after her mother more in the practical application of skills and less in the socialite life of her father.
  
  Young Harriet prides herself on her collection of herbs and spices as well as a small production of jams and jellies.
conversations.prefix: Harriet Thompson:
conversations.from: human
conversations.value: "Yer sick as a horse.  Best lie down a spell, I'll fetch ya some Snake Oil."
  
  Your body and mind are run down due to illness.  Unless you are treated soon, you may not survive your sickness.
conversations.prefix: Illness [Dysentery]:
conversations.from: gpt
conversations.value: A narrow stream shooting off from the Missouri River from the north, this muddy river is the last obstacle on your way to Independence, MO.  
  
  The water current in the area is slow, leading to its murky appearance.  
  
  At its most shallow, the depth is approx. 3 ft, and at its deepest, approx 6ft.
conversations.prefix: Little Blue River:
conversations.from: human
conversations.value: For this Scene, I will count every Character Challenge that finishes Neutral or Weak as flipping a Neutral Card on the [RIVER CROSSING] Challenge to a Weakness Card.
conversations.prefix: CHALLENGE NOTE:
conversations.from: gpt
conversations.value: Travelling with his wife,  Hanna, and his late brother Nils' widow, Marta, Erik is a Swedish-born farrier looking for opportunity in the American Western Territories.  Since the loss of his brother, he prefers to throw himself into his work.  He spends most of his time by himself, away from the group, his wife, and especially Marta.
conversations.prefix: Erik Larrson:
conversations.from: human
conversations.value: Restock the supplies lost from the river crossing as well as your other supplies and plan ahead for a long journey into the frontier.
conversations.prefix: Resupply the Wagon:
conversations.from: gpt
conversations.value: Feel free to use this challenge as a blank page to flex your character as they move around the city.  You don't necessarily have to match the cards played to the move you make, but it's always more fun that way.  Use this challenge if you'd like to have your character spend time doing something that isn't one of the other challenges and/or you want to get rid of some cards.
conversations.prefix: Explore the City:
conversations.from: human
conversations.value: Rampant in Independence, MO, the Confederate Army has infiltrated every aspect of life as they use the city as a base of operations during the War of the States.  Many are ill-tempered, but most are simply doing their job as directed, and/or trying to get by without getting killed.
conversations.prefix: The Confederate Army:
conversations.from: gpt
conversations.value: "Man's Best Friend."
  
  Nothing could be truer out in the woods chasing after game.
conversations.prefix: Hunting Dog:
conversations.from: human
conversations.value: "Got yourself all boogered up, didn'tcha?  I'll bet it hurts like the Dickens."
  
  Either through your own doing, an accident, or you lost a fight, you have sustained serious injuries.
conversations.prefix: Wounded [Cracked Ribs]:
conversations.from: gpt
conversations.value: "Get a grip on that there saddle horn, ya durn tenderfoot, a'fore ya fall off."
  
  Try as you might to stay on the great saddle of life, sometimes you fall.  Trick is to get right back on.
conversations.prefix: Grab the Apple:
conversations.from: human
conversations.value: You find yourself as a newcomer amongst a well knit group of travelers on a long journey.  Use the time to make acquaintances with those around you.
conversations.prefix: Meet Your Fellow Travelers:
conversations.from: gpt
conversations.value: The youngest Thompson daughter has taken to you as a student does to a teacher.  She already possesses skill and determination for the healing arts and has developed an eagerness to further her studies.
conversations.prefix: Teaching Harriet:
conversations.from: human
conversations.value: Life has handed you a bad hand of cards as of late, but you can Stand the Gaff.  Grinning through your troubles has managed to buy you respect from those around you to a surprising degree.
conversations.prefix: Go It Strong:
conversations.from: gpt
conversations.value: You decide to take the Missouri River Path and follow the great Missouri up north a bit before heading west toward Fort Kearny.  
  
  The Missouri Path will take much longer and affords clean drinking water for most of this leg of the journey but has two river crossings before reaching the Fort.
conversations.prefix: FORK IN THE TRAIL: Missouri River:
conversations.from: human
conversations.value: You decide to travel along the banks of the Kansas River before embarking on a trek through the open frontier on your way to Fort Kearny.
  
  The Kansas Path is a much more direct route, but will leave you group with many days without a source of fresh water and has one river crossing before reaching the Fort.
conversations.prefix: FORK IN THE TRAIL: Kansas River:
conversations.from: gpt
conversations.value: A brief stopping point in your journey, Kansas City marks a decision point on the trail.  Head north along the Missouri River or west along the Kansas River.
conversations.prefix: Kansas City:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Time to put the past behind you and look to a brighter horizon.
conversations.prefix: Fresh Start:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are capable of tracking, slaying, and preparing various animals for use as food and other useful equipment such as clothing or tools.  Waste not, want not.
conversations.prefix: Hunter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know your way around a horse, a saddle, a rifle, a campfire...hell, there's not much on the frontier you *don't* know your way around; except maybe polite conversation.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've spent too much time away from civilization; it's left you rough edges around your already rough center.
conversations.prefix: Uncouth:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have some skill in the art of negotiation...
conversations.prefix: Peacemaker:
conversations.from: gpt
conversations.value: You're going to stop drinking...soon, but sometimes you just need a drop to get you through. 
conversations.prefix: Just a Drop:
conversations.from: human
conversations.value: When yer riled, you look like thunder, and it's a brave man that wants to tangle with you.
conversations.prefix: Intimidating:
conversations.from: gpt
conversations.value: Sometimes you win. Sometimes you lose.
conversations.prefix: Poker:
conversations.from: human
conversations.value: Sometimes, you just lose patience with people who get on your nerves.
conversations.prefix: Ornery:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're a horseman, born and bred. There isn't much you don't know about riding them or caring for them. Heck, you can even understand what they're thinking half the time.
conversations.prefix: Knows Horses:
conversations.from: human
conversations.value: All medical students have to learn how medicine is made but they don't have to find their own ingredients. Good thing you were paying attention!
conversations.prefix: Mortar and Pestle:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have been scarred permanently. You try your damnedest to work past through your ailment. But your broken body ain't what she used to be.
conversations.prefix: Injured:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were born to this land and know its beauties as well as its dangers. But the farther West you follow these settlers, the less you recognize your home.
conversations.prefix: Native:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Most of these new settlers don't trust you. Your ways are different and strange. At times, your limited use of their language is a struggle to overcome. You are, after all, a heathen Indian and they're white devils.
conversations.prefix: Outsider:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're here to fulfill your bargain with the settlers. Once that duty has been done, you hope to return to your tribe, if they'll have you.
conversations.prefix: Duty:
conversations.from: gpt
conversations.value: text
conversations.prefix: Native:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: text
conversations.prefix: Outsider:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: text
conversations.prefix: Duty:
conversations.from: human
conversations.value: You got a way of making people feel you are capable and confident; now if only you felt that way yourself!
conversations.prefix: Confident:
conversations.from: gpt
conversations.value: You are fortunate to see what many miss. Nothing much gets past you.
conversations.prefix: Eagle Eye:
conversations.from: human
conversations.value: You didn't get where you are today in business, in life, or in love by sitting down and letting the world slip by.  Even if this journey isn't your forte, you're determined to see it through, somehow.
conversations.prefix: Iron Will:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: "Excuses me ma´m but can i  suck the marrow fluids from that bone after you have finished"
  You are a model example of a man who is not eligible for the salon. 
conversations.prefix: Forest batty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It is coming and you know there is no place for old timer like you.  
conversations.prefix: escape from civilization:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know what you did can never be forgiven. 
conversations.prefix: Overpowered by Guilt:
conversations.from: human
conversations.value: You have joined to caravan and with you bring old carriage loaded with equipment and driven by two mules.
conversations.prefix: New partner:
conversations.from: gpt
conversations.value: You have live long life and along the route you have received advice or two.   
conversations.prefix: Old tips for old man:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: