conversations.from: system
conversations.value: "Yet another massacre brought to us by the Protean Killer has left the Central Miami Police Station a devastated wreck, and has left the entire department grossly understaffed, and hopelessly unable to keep up with the rocketing crime rate in virtually all districts in the Miami area... now onto sports..."
  
  .........
  The Protean Killer, so named for his (or perhaps her) habit of wearing a different mask for every massacre, as well as a different outfit to go with it, and sometimes even seeming to have an entirely different body type, has been going on a killing spree throughout all of Miami, Florida lately, leaving a bloody swathe of destruction and corpses behind. The only connection behind these deaths are the masked figure, and the utterly brutal and cruel means of execution that the victims have suffered. Several of the victims have been from among the supernatural community, two nobody tantric witches posing as prostitutes, a homeless werewolf, even a vampire Primogen running a criminal empire... and most important to our Motley, several Changelings from various walks of life.
  
  That's right, ladies and gentlemen, this story is a crossover of *Changeling: The Lost* by White Wolf, and *Hotline Miami*. Its a dark, gritty tale with plenty of blood and murder and mayhem in store, set in the backdrop of the glitzy, glamorous, drug-filled, and sexy Magic City.This story is also a story of supernatural politics, scheming, wheeling and dealing, the whole bit. Whether you are a member of the Spring, Summer, Autumn, or Winter Court (or unaligned), you're jockeying for a position as the MC, the arbiter of all fae justice and politics in this story, has called upon all Changelings to solve this case before the murderer can strike again.
  
  I'm looking for fairly active players, who are willing to post at least once a day, and are willing to sometimes make posts without using cards... i.e. more character interaction than one might be used to. You don't need to know anything about Changeling The Lost or Hotline Miami, but it'll help. As for how I'll be attempting to translate some of the mechanics from Changeling... well... read the google doc.
  
  For character creation, I'd recommend picking your cards first, then looking over the information in the google doc as is relevant to your character before writing your character's bio. That way, you only need to read the information on the Seeming and Kith you have chosen, and as for Contracts... well, don't worry about those yet. Read those when I hand them out at the beginning of the game as assets.
  
  So yes, you MUST choose one of the natures I have provided. Not unless you can make a very compelling case for a custom nature. Feel free to make up your own strengths and weaknesses, but I have already provided plenty, so there's probably something in there that might catch your eye. As for subplots, I encourage you to come up with your own, as I only came up with a few examples of what might work in this setting, but by all means go ahead and use one of the ones I provided if it appeals to you.
  
  Also, take note of the cards with arrows on them, if there's an arrow, click on it, because there is very likely bold text that I couldn't fit on the first page. This bold text is meant to help you create a more compelling character, or to indicate something I'm experimenting with that I think will make for a more interesting game. 
  
  **If you have any questions, you can reach me at jakw08@verizon.net Just put Lost Hotline in the subject. Thank you.** 
  
  Oh, as for how many players... I'm looking to make this feel like an ebbing and flowing metropolis, so even after I get the initial Motley of 8 that I'm looking for... I'm going to keep recruitment open in case someone stumbles across it or one of the people that gets in can recommend someone new. Also, because of the inherent weirdness of the setting, even if your character dies, you are not necessarily out of the game. Just be patient and see what weird shit we get up to.
  
  Lastly, when you do write up your character's bio, I would prefer something of a writing sample to a standard description. Why? Well, for one it gives me a better idea of what to expect from my players, and more to the point, it puts you more in the head of your character. It should be a short little tale, perhaps framed as a fairy tale, about your character, something they have done since escaping from Faerie, something that gives a clear sense of who they are. Anything is fine there, except for how your character attains Glamour... that will be saved for later.
  
  And it also prevents you from trying to tell me your character's entire life story, something that does not quite fit this setting. In Changeling, your character's memories are scattered and difficult to access, whether those of Faerie or your old life. You may remember moments, and key names and faces that were important to you... but you may not necessarily remember every detail. A lot has happened, and you have changed a lot during this time.
  
  Google doc:
  
  https://docs.google.com/document/d/1lCok38cH7vED7H0tGq9MULTC9X_rYxCgunIbRsl6aXU/edit?usp=sharing
  
  **One last note: your character's avatar should be of their human self. Not their Fae Mein. The latter should be hinted at in the story, leaving much to the imagination. Thank you.**
conversations.from: human
conversations.value: This is no ordinary MC, he, or perhaps she, is a secretive Changeling, few have met them, but them that have know they are not to be trifled with. He or she keeps order in Miami, ensures that the Seasonal Courts do not come into overt conflict with one another, and is the final arbiter of justice in Miami. Tread carefully should you ever meet him or her.
conversations.prefix: The Master of Ceremonies:
conversations.from: gpt
conversations.value: The way the killer moves... it just *has* to be a vampire. Question is... why? The Prince has a treaty with all of the Changeling Courts in Miami... why would he break it? What does he stand to gain?
conversations.prefix: Vampires (copy):
conversations.from: human
conversations.value: The Capital of Latin America, the Gateway of the Americas... the Magic City. Here an enterprising Changeling can find many opportunities to attain their Glamour... night clubs, seedy bars and strip clubs, drug dens, cemeteries, libraries, all of the amenities and necessities of a city rolled up into an atmosphere of equal parts dread, and blissful exaltation. It is very easy to feel you are a god among men here, and possibly a little easier to feel utterly crushed beneath the weight of so many who do not share in your Durance, who do not know of the dark things that go bump in the night... that lie... just beyond the Hedge.
conversations.prefix: Miami (copy):
conversations.from: gpt
conversations.value: If you can hold out long enough, you can avoid giving in to the blood, the Vitae, avoid the sweet, sweet call of Morgan's blood... and not need any more of it. Maybe.
conversations.prefix: Resist (copy):
conversations.from: human
conversations.value: You can manipulate the forces of Winter and Cold, a useful talent... but beware that you don't follow the example of the Snow Queen of legend... who killed her sister by freezing her right down to her heart. But hey, its not like the cold ever bothered you anyway, right?
conversations.prefix: Eternal Winter (copy):
conversations.from: gpt
conversations.value: You can communicate with the dead, and under the right circumstances, allow others to see and communicate with them as well. Now, getting a straight answer out of them... *that's* the hard part.
conversations.prefix: Shade and Spirt (copy):
conversations.from: human
conversations.value: You are a master of stealth... whether it is remaining undetected, covering your tracks, or making a silent escape. So long as you fulfill the Catches and get out of sight.
conversations.prefix: Smoke (copy):
conversations.from: gpt
conversations.value: Some Hunters can move like that... might just be an especially overzealous one. Whatever, find their base of operations and drive them out of town, plain and simple.
conversations.prefix: Hunters (copy):
conversations.from: human
conversations.value: You're a walking good luck charm (and maybe even magically *delicious*), but you can't boost your own luck with this ability. And if you overdo it... you might end up cursing your target and yourself with bad luck for a while. 
conversations.prefix: Hearth (copy):
conversations.from: gpt
conversations.value: Pick one kind of animal, that is the one you are attuned to, and thus, the one whose aspects you take on the most when using this ability. More than that though, you can commune with animals of your chosen type, and have them stand guard over your dwelling for you. Beware that you don't lose yourself to your bestial side.
conversations.prefix: Fang and Talon (copy):
conversations.from: human
conversations.value: All Changelings can influence mortal dreams to some degree, but those who take on this Contract are the master dream-shapers, able to shape the raw dream stuff of mortals to their whim, and even travel through dreams or pulling objects from them.
conversations.prefix: Dream (copy):
conversations.from: gpt
conversations.value: ... is *definitely* in the neighborhood. Something just plain weird, above and beyond anything else going on... far beyond the power of most supernaturals with the motive to actually pull off... has happened to you. It also doesn't feel like something a Changeling, Vampire, Werewolf, or even a Mage would do. It seems somehow random... and yet also falls into a vague pattern...
  
  perhaps there are others who have experienced something similar? Perhaps they might know more? Ask around, research online or in books... but now your curiosity is piqued, and you can't let it go. Where-ever this takes you, you're not going to forget that it was the sound of grinding gears that started this.
conversations.prefix: Something Strange...:
conversations.from: human
conversations.value: *Flattering child you shall know me. See why in shadow I hide. Look at your face in the mirror. I am there inside.*
  
  -The Phantom of the Opera, Andrew Lloyd Webber
conversations.prefix: Reflections (copy):
conversations.from: gpt
conversations.value: *I am the one hiding under your bed. Teeth ground sharp and eyes glowing red.*
  
  *I am the one hiding under your stairs. Fingers like snakes and spiders in my hair.*
  
  ...
  *I am the shadow on the moon at night, filling your dreams to the brim with fright!*
  
  -The Nightmare Before Christmas, Tim Burton, Danny Elfman
conversations.prefix: Darkness (copy):
conversations.from: human
conversations.value: You have been invited to the Prince's next big shindig. Just about every supernatural power player is going to be there... Mages, Changeling Courtiers, Werewolves, and of course, Vampires. You'd be a fool not to come.
conversations.prefix: Invitation (copy):
conversations.from: gpt
conversations.value: Like the True Fae, Changelings exist partially outside the strict bounds of linear time, and can call upon this Contract to see into the past and the future.
conversations.prefix: Omens (copy):
conversations.from: human
conversations.value: Yours is the power to warp and bend the world of mortals according to the terms of the Contract. Creating gates to the Hedge, making small and subtle changes to objects or the environment around you, all are within your power.  Like many Contracts, how useful it is depends on what you do with it.
conversations.prefix: Forge (copy):
conversations.from: gpt
conversations.value: Well, more likely just one of them... or a small cabal of them. But still, can't trust the bastards. The feel too much like the True Fae with their strange powers and predilection towards experimenting/messing with anything that catches their fancy... who else would it be?
conversations.prefix: Mages:
conversations.from: human
conversations.value: *That's Velvet Velour to you, sugar. What's a girl gotta do to get a decent meal around here?*
  
  You interrupted VV from feasting on a mortal she had been working on for some time... and now she hates you for it... and won't rest until she has you in her clutches. 
  
  (Throughout the game until this is played out, VV will make a move against you, whenever you play this card. If you finish this stack on a challenge that ends in a strong outcome, she gets you... but you get something out of it... a token of respect, and you'll definitely make it out okay. If weak... heh, then the fun begins.)
conversations.prefix: VV!:
conversations.from: gpt
conversations.value: The way the killer moves... it just *has* to be a vampire. Question is... why? The Prince has a treaty with all of the Changeling Courts in Miami... why would he break it? What does he stand to gain?
conversations.prefix: Vampires:
conversations.from: human
conversations.value: You're a hit at campfires with your scary ghost stories. With the right circumstances, you can manipulate your fear and that of others to your advantage.
conversations.prefix: Fleeting Autumn (copy):
conversations.from: gpt
conversations.value: A very thoughtful gift from John Morgan. How did he know your favorite wine? What does this gift mean?
  
  Who cares? Free wine!
conversations.prefix: An Excellant Vintage:
conversations.from: human
conversations.value: Goddamnit... you know Morgan meant well, and sure as *hell* didn't ask for this... but damn it your new friend is going to get herself killed or enslaved or Gentry knows what if you don't keep an eye on her. 
  
  Oh gods... what she said about her nightmares...
conversations.prefix: Save Nadia From Herself:
conversations.from: gpt
conversations.value: Well, more likely just one of them... or a small cabal of them. But still, can't trust the bastards. The feel too much like the True Fae with their strange powers and predilection towards experimenting/messing with anything that catches their fancy... who else would it be?
conversations.prefix: Mages (copy):
conversations.from: human
conversations.value: You are a master of defending your home from unwanted visitors... even to the point of using your home as a weapon under the right circumstances.
conversations.prefix: Den (copy):
conversations.from: gpt
conversations.value: "Carpe Diem" is your motto, and as a member of the Dawn Court, you can see the potential in others and use that to drive them and others towards a specific goal.
conversations.prefix: Potential (copy):
conversations.from: human
conversations.value: Hell yeah, you're feeling it... the blood lifting you up, making you feel stronger and faster than you ever have before. And you have Morgan to thank for this AWESOME feeling.
  
  (You actually are faster and stronger than normal while this asset lasts, but you're not stronger or faster than the vampire that gave you this blood)
conversations.prefix: Morgan's Blood:
conversations.from: gpt
conversations.value: If you can hold out long enough, you can avoid giving in to the blood, the Vitae, avoid the sweet, sweet call of Morgan's blood... and not need any more of it. Maybe.
  
  (if you can get rid of both stacks of this goal, you get two wild cards out of it... but if you play out the 'Sweet Surrender' goal first... you can't play out any more 'resist' cards, and thus cannot get the two wild cards)
conversations.prefix: Resist (copy):
conversations.from: human
conversations.value: Why don't you just give in? The vitae was *delicious*, wasn't it? It made you feel like you could do just about anything... why not try to score some more of it? Morgan may be dead, but judging from how he looks at Reyna, he isn't completely dead. Surely he'd have a better time with *you*, right? And if you do what he wants... let him do wants with you... surely he'd give you more blood, right? Maybe even... make you his Childe?
  
  (If you complete this goal before playing out both stacks of "Resist" you can no longer play goal cards from those stacks. You will instead get a new goal to replace this one.)
conversations.prefix: Sweet Surrender:
conversations.from: gpt
conversations.value: If you can hold out long enough, you can avoid giving in to the blood, the Vitae, avoid the sweet, sweet call of Morgan's blood... and not need any more of it. Maybe.
  
  (if you can get rid of both stacks of this goal, you get two wild cards out of it... but if you play out the 'Sweet Surrender' goal first... you can't play out any more 'resist' cards, and thus cannot get the two wild cards)
conversations.prefix: Resist:
conversations.from: human
conversations.value: You wield your appearance like a weapon... you can make yourself appear to be more important than you actually are and command the respect that comes with it... you can reveal your Mein to mortals without losing Clarity, you can also reveal the rotten, cruel, and callous underbelly that you normally hide... and you can do anything perfectly so long as you do so to entertain or enlighten the right audience. You ARE the very best of performance artists and con men.
conversations.prefix: Vainglory (copy):
conversations.from: gpt
conversations.value: You are a creature of desire, you can find out what other people want, what they truly want... what they don't think anyone else knows about them... what they might not even know yet. And you can offer them what they desire... for a while. Spring is Fleeting, and so are your gifts, Changeling.
conversations.prefix: Fleeting Spring (copy):
conversations.from: human
conversations.value: It has to be them! Who else could have possibly known there were this many Changelings in one spot? Who else would have the motive?
  
  Question is... how are you going to stop them? If it is them... this won't be the last time you'll be seeing them.
conversations.prefix: True Fae (copy):
conversations.from: gpt
conversations.value: You are very adept at pursuing wrong-doers, able to sense them... but oath-breakers more than any other. Jumping great heights, smelling the blood of an oath-breaker, or other means of honing in on your quarry are your specialty.
conversations.prefix: Oath and Punishment (copy):
conversations.from: human
conversations.value: As a member of the Summer Court, you are highly adept at channeling your rage and the rage of others to your advantage. Just beware of how you use this gift, for like a canister of mustard gas flung in a tornado... there's no telling where those stinging winds will blow next.
conversations.prefix: Fleeting Summer (copy):
conversations.from: gpt
conversations.value: The forested paths, the jungles, the plains... anywhere there is nature... *that* is where you are most at home. Your bond with the Wild places of the world can let you walk as though a bramble as if it weren't there, or call up a storm if the land is yours, or you help a mortal. Only a fool would challenge you on your lands.
conversations.prefix: Wild (copy):
conversations.from: human
conversations.value: It has to be them! Who else could have possibly known there were this many Changelings in one spot? Who else would have the motive?
  
  Question is... how are you going to stop them? If it is them... this won't be the last time you'll be seeing them.
conversations.prefix: True Fae:
conversations.from: gpt
conversations.value: Fiercely territorial and incredibly strong and fast even in human form, who else could pull this off?
  
  Strange though... according to the Courts, Werewolf country is another five miles away, maybe the *Garou* are expanding?
conversations.prefix: Werewolves:
conversations.from: human
conversations.value: Some Hunters can move like that... might just be an especially overzealous one. Whatever, find their base of operations and drive them out of town, plain and simple.
conversations.prefix: Hunters:
conversations.from: gpt
conversations.value: Fiercely territorial and incredibly strong and fast even in human form, who else could pull this off?
  
  Strange though... according to the Courts, Werewolf country is another five miles away, maybe the *Garou* are expanding?
conversations.prefix: Werewolves (copy):
conversations.from: human
conversations.value: The Fairest are known for their mental separation from reality... and this Contract lets them take advantage of that, giving them a number of abilities normally associated with ghosts. However, on top of the Catches, this ability can really wear down on your Clarity after a while. After all, isn't this something that dead people do?
conversations.prefix: Separation:
conversations.from: gpt
conversations.value: Yours is the providence of the harvest and the weather of the season. Ripening plants, wither objects or sicken animals... are within your abilities. However, you can also turn into a shifting pile of autumn leaves or call down a hail storm... those abilities can wear down on your Clarity. 
conversations.prefix: Eternal Autumn (copy):
conversations.from: human
conversations.value: You've got a new leg! Good news, the spirit that bound itself didn't ask for anything in return.
  
  Bad news... the spirit that bound itself to your leg didn't ask for anything in return.
  
  Also, you can't move your new leg while on pavement, cement, asphalt... or basically anywhere that a car would be expected to drive on.
  
  However, out on the bare earth, whether in a park or the wilds, you can run like the wind, and jump a distance of twenty feet... but good luck getting out of that jump with all of your bones intact.
conversations.prefix: Totem-Leg (copy):
conversations.from: gpt
conversations.value: You find yourself at once repulsed and drawn to her. You want her, sure... but something deep in you... your most basic instincts are telling you to stay the hell away from her. Which shall it be?
  
  (When this goal is resolved with a Strength card attached to it, you break free of her influence, and gain the upper hand on Ms. Barnes. When this goal is resolved with a Weakness card attached to it, you are driven even further into her thrall. Resolved on its own, and *I* will decide by flipping a coin.)
conversations.prefix: Jennie Barnes:
conversations.from: human
conversations.value: Remember that scene from *Indiana Jones and the Holy Grail* where he describes Brody as a master of blending into almost any culture in any place on Earth? He was really talking about you. You are a master of blending into a new area, but especially an urban area. You can always understand the local tongue, but you can't necessarily speak it. You can even shut down your Primal Urges and supernatural abilities to experience what it is to be human... until nightfall, when they will return with a vengeance.
conversations.prefix: Blending (copy):
conversations.from: gpt
conversations.value: The ebb and flow of information, no matter the format, is your domain. You can sniff out whatever information you need, but only its... 'scent' as it were. You can follow its trail but you won't know immediately where it'll lead you until you've found the source. You can also wield information as a weapon, rendering others unable to communicate at all for a time, and even render others only able to hear exactly what you want them to.
conversations.prefix: Information (copy):
conversations.from: human
conversations.value: You are the bane of other werewolves. You can control your shape-shifting abilities more precisely than any other werewolf. You can perform partial transformations, you can turn your teeth and claws into silver (but careful not to injure yourself with them, as you are not immune to silver's burning touch)... you can turn into any animal you choose for a time, or any human you have met, and when you do go for a full werewolf form, you can... 'go big or go home' as it were.
  
  You *are* the Big Bad Wolf that other Big Bad Wolves are afraid of.
conversations.prefix: Mother Luna (copy):
conversations.from: gpt
conversations.value: Whether simple, subtle commands, hypnotic suggestion, eroding their will down to nothing, or even outright possession... you are a master of controlling others in a more direct way than some vampires.
conversations.prefix: Dominate (copy):
conversations.from: human
conversations.value: You are a master of stealth, of blending in, of going unnoticed. 
conversations.prefix: Obfuscate (copy):
conversations.from: gpt
conversations.value: You're insane... and to mangle an old saying... madness loves company. You just love driving them crazy. Whether confusion, fear, seeing/hearing things that others can't... or learning things yourself that would normally be impossible for you to know on your own.
conversations.prefix: Dementation (copy):
conversations.from: human
conversations.value: You can manipulate the sorrow of others. Use it wisely, lest ye become like the baleful monsters that made you.
conversations.prefix: Fleeting Winter (copy):
conversations.from: gpt
conversations.value: Ever see *Gremlins*? 'Cause that's you to a grotesque T. You can break, fix, and enhance objects at your whims... under the right circumstances... this ability comes with a somewhat skewed concept of ownership.... which is why some might be a bit quick to accuse you of wanton stealing and sabotage.
conversations.prefix: Artifice (copy):
conversations.from: human
conversations.value: You're under a pile rubble... what else is there to say?
conversations.prefix: Amid the Ruins...:
conversations.from: gpt
conversations.value: You're not necessarily a coward, but you are often perceived as such, which tends to make people sneer at you, or look down at you as they turn their noses up at you.
conversations.prefix: Craven Image:
conversations.from: human
conversations.value: Whether the windborne Oni of Japan, the elephant-eared rakshas of India, or the Cyclops of Greece, they are the guards, the herdsmen, the hunters of legend that sought out hapless humans for their cooking pots. Though they are all crippled in one way or another, they all make up for it through an incredible sense of smell. They are often the bounty hunters, the rangers, the sheriffs, the enforcers, the bouncers of the Changelings. 
conversations.prefix: Ogre - Cyclopean:
conversations.from: gpt
conversations.value: The secretive abominable snowman, the Sasquatch, the Yeti, the Russian Alma, the Australian yowie, and dozens of other reclusive wild men that no matter how many times tourists and other thrill-seekers happen upon them... they never quite manage to stay in focus on the camera... no evidence of their passing ever quite seems to be brought to light. They are elusive and cunning as they are viscous and often savage. However, they are not unreasonable so long as you follow their rules, and do not anger them without cause, they can be loyal and very protective friends and allies, often guarding or running errands for those that gain their favor.
conversations.prefix: Ogre - Farwalker:
conversations.from: human
conversations.value: Man-eaters and gluttons, they're the type that'll spend hours arguing with one another for how best to cook some hapless fool they have caught. Sure, the often resemble the old fee fie foe kind of giants of the oldest of fairy tales, but other times... they resemble more modern monsters of the hack-and-slash thriller films. Just what the hell was Jason Vorhees or Freddy Kruger supposed to be anyway?
conversations.prefix: Ogre - Gristlegrinder:
conversations.from: gpt
conversations.value: Like The Thing of Marvel Comics, their battle-cry is "It's clobberin' time!" They are tall, they are mighty, and they are, pardon the cliche, as hard as a rock. Being hit by one of them is like being hit by a wall of concrete. They often resemble the rocky giants of folklore as well as the Native American mountain spirits, and yes, the Thing of the Fantastic Four, but not nearly as open-minded or friendly as he is for the most part.
conversations.prefix: Ogre - Stonebones:
conversations.from: human
conversations.value: They are the makers and craftsmen of the hour, their works of staggering beauty and function last for a time, but as with all of Changeling Artifice, it all fades away eventually. Sculptors, painters, plastic surgeons, whatever their medium, they are all artists of the moment, and all of them tend to resent that their work tends to vanish after a time, or that their work only has about 15 minutes of fame to it (sometimes exactly so). But still they craft and paint and build. 
conversations.prefix: Wizened - Artist:
conversations.from: gpt
conversations.value: These Changelings spent their time in Faerie brewing intoxicating beverages for their Keepers, the kind of stuff that can alter minds, simmer the soul, and boil the blood. As such, they have gained a strong resistance to poisons and intoxicants. And they have forgotten nothing of what they learned of their craft. They can turn any drink into a mind-altering, inebriating potent concoction that it leaves the drinker unable to move or think straight for quite a while. Of course the Brewers suffer nightmares from which their only recourse is often their own elixirs. 
conversations.prefix: Wizened - Brewer:
conversations.from: human
conversations.value: You've made an enemy that will stop at nothing to destroy you.
  **How did you get such a foe? I.e. Whose coffee did you piss in, and what did you do to earn their eternal hatred of you?**
conversations.prefix: Enemy:
conversations.from: gpt
conversations.value: As their most common moniker implies, they are supernaturally skilled menservants, butlers, event planners and organizers, and house-managers. They are masters of etiquette and poise, and radiate a dignified presence almost at all times. But don't be fooled by their submissive demeanor, they are master manipulators and web-spinners. They are the servant that hears and sees everything, yet is never noticed until it is too late. Did you never wonder why so many dime-store mystery novels ended with "The Butler did it?"
conversations.prefix: Wizened - Chatelaine:
conversations.from: human
conversations.value: Master surgeons and healers - so long as they can use their favorite scalpel and other tools. They can keep a "patient" alive far longer and under much worse conditions than many human surgeons... but the "patient" is also almost always conscious for the entire painful ordeal. They learned these skills from their Durance in Faerie, from their alien Keepers... and whether they continue to practice these skills on others for altruism or for their own strange experiments... there is no denying their skill.
conversations.prefix: Wizened - Chirurgeon:
conversations.from: gpt
conversations.value: No one knows what these Changelings went through to get their limited Sight into the future, not even they, for as a consequence of this, their pasts are even murkier than they are for other Changelings... they barely remember being in Faerie at all, barely know enough to fear the True Fae. Their grasp on the present tends to be... tenuous at best, they are often insane, and as a result tend to require another Changeling to watch over them, and ensure that their basic needs are met. They are not invalids... it is just they tend to be the most vulnerable when they are their most useful: getting warnings of a future that may come, that can still be undone.
conversations.prefix: Wizened - Oracle:
conversations.from: human
conversations.value: These Changelings were part of the vast goblin hordes of the True Fae, often sent to battle each other in pointless, inconclusive battles, now that they are free, they find that fighting comes to them much easier than anything else. Befriend one or pay one, and you'll never find a more skilled, a more precise fighter among the Lost. Of course, this tends to make them intimidating and leads others to mistrust them for the uncanny presence they bring with them.
conversations.prefix: Wizened - Soldier:
conversations.from: gpt
conversations.value: You follow a strict personal code, and find it easier to resist the honey-tongued tempters that suggest something to you that violates that code. **Please outline your character's code in your description, doesn't** 
  **have to cover everything, but it should be enough for me to get a sense of their way of thinking**
conversations.prefix: Code of Honor:
conversations.from: human
conversations.value: You've got moxy, kid. And you don't *let* them tell you any different. You may be more prone to anger, but you're also braver. You certainly aren't afraid to explore new things, new places, or to get your hands dirty.
conversations.prefix: Gall:
conversations.from: gpt
conversations.value: You are devoted to a person, group, or cause, and can easily resist attempts to persuade you to abandon them. Your are not completely immune however. **What did they do to get your loyalty?**
conversations.prefix: Loyalty:
conversations.from: human
conversations.value: You managed to piss off one of the Courts, or another Seeming or Kith, and while they aren't necessarily out for your blood, they do tend to get in your way from time to time.
  
  **Name a Court, Seeming, or Kith that you have angered, and explain what you did to earn their ire.**
conversations.prefix: Group Enemity:
conversations.from: gpt
conversations.value: You can see through illusions whether magical or mundane, you can be fooled, but generally only if you aren't aware that someone is trying to. **How did you learn this?**
conversations.prefix: Clear-Sighted:
conversations.from: human
conversations.value: Having a "photographic" memory, you often remember details that others either can't recall or didn't notice in the first place. This ability is quite useful, but tends to make you look like an insufferable know-it-all. And it also means that you remember a little more of your Durance than most, though your sorely wished you couldn't. This tends to alienate you. **What has this 'gift' cost you in the past?**
conversations.prefix: Eidatic Memory :
conversations.from: gpt
conversations.value: You are very good at focusing on what matters, what is most urgent, most important at the moment. This can prove useful, but it can also be fairly frustrating as others don't seem to possess this quality.
conversations.prefix: Concentration:
conversations.from: human
conversations.value: You're not exactly hated or infamous, but you have a poor reputation with all of Changeling society (and possibly mortal society as well). This tends to bar certain opportunities from you, make others less willing to heed your advice.
conversations.prefix: Outsider:
conversations.from: gpt
conversations.value: You are devoted to protecting a "sleeping" human, i.e. someone from your pre-supernatural life that is still blissfully unaware of what you are now, let alone anything else about the other things that go bump in the night. Their safety is often threatened by your nature and your involvement in Changeling society, as the ward is a fat juicy target for anyone with a grudge against you.
conversations.prefix: Ward:
conversations.from: human
conversations.value: Whether alcohol, caffeine, nicotine, or some harder substance, you're hooked on it, and you need it. You find yourself unable to concentrate whenever you need another hit, almost completely unable to think of anything but your next fix when you are suffering the withdrawal symptoms.
conversations.prefix: Addiction:
conversations.from: gpt
conversations.value: You have a great deal of confidence in your abilities, and rarely hesitate, this makes your words radiate more authority than they otherwise might, and your actions tend to speak for themselves.
  
  **Where does this come from? Why do you trust yourself so much?**
conversations.prefix: Self-Confidence:
conversations.from: human
conversations.value: You have an aura of "fuck me", others and possibly yourself are not quite sure what it is about you that seems to make you so fuckable, but you are, you sexy beast. Revel in it, or treat it like a curse, you know how and when to use it... seduction is much easier for you.
conversations.prefix: Animal Magnetism:
conversations.from: gpt
conversations.value: You cannot be Dominated by vampires, and other supernatural attacks on your mind are much easier for you to resist. You are also fairly stubborn, and seldom give up on an idea or scheme once you hatch one up. 
  
  **How did you get like this?**
conversations.prefix: Iron Will:
conversations.from: human
conversations.value: You can do just about anything just as well with both hands. You can even multitask with them by say... driving and shooting at the same time... or discreetly fingering a possible lover while writing a letter.
conversations.prefix: Ambidextrous:
conversations.from: gpt
conversations.value: You drive like an expert stunt driver on crack... but oddly, no one ever seems to get killed when you drive... at least not *because* of your driving. **Where did you learn to drive this way?**
conversations.prefix: Crack Driver:
conversations.from: human
conversations.value: You're a master of blending in wherever you are, no matter how different or strange the local customs are to you. **How did you get this good?**
conversations.prefix: Knack for Culture:
conversations.from: gpt
conversations.value: You love to take risks and are *damn* good at living through them you knucklehead. **Why do you act like this?**
conversations.prefix: Daredevil:
conversations.from: human
conversations.value: You have a withered limb, a hunchback, or other physical defect that marks you out from the crowd, often hinders your movement, and sometimes impedes your social interactions with those of a more snobbish bent to them.
conversations.prefix: Deformity:
conversations.from: gpt
conversations.value: You have a scar, burn mark, or other permanent injury that renders you perfectly hideous, making it impossible for you to win any beauty contests or pick up anyone that doesn't have a fetish for that kind of thing.
conversations.prefix: Disfigured:
conversations.from: human
conversations.value: You physically unable to speak, and this can often get in the way of being able to communicate with others.
conversations.prefix: Mute:
conversations.from: gpt
conversations.value: You are extremely agile and delicate in your movements. Botches will still hurt, but it is still possible to fall gracefully, and you'd rather die than look clumsy. If you are a Dancer, then you impress even other Dancers with your skill. And everyone wants to know: **Where did you train?**
conversations.prefix: Graceful:
conversations.from: human
conversations.value: You have a knack for languages, and are able to speak a variety of languages and dialects with ease, this tends to ingratiate you with native speakers of these languages.
conversations.prefix: Natural Linguist:
conversations.from: gpt
conversations.value: You love her, who doesn't? But you want her to return the favor, to prove you are better to the others, can offer more to her than the others. And when you say you want her love, you *mean* her love, not merely her favor.
conversations.prefix: Gain the Queen of the Spring Court's Love:
conversations.from: human
conversations.value: You've sold gallons of snake oil and Charles Dickens' writing desk thousands of times over. And most customers still think they're happy with the deal. **Of course, this will probably catch up with you at some point.**
conversations.prefix: Honeyed Tongue:
conversations.from: gpt
conversations.value: Re-write your character with a starring role in the next Isaac Abrams film? Yes master... wait what? Damn your... beautiful, hypnotic voice...
conversations.prefix: Soothing Voice:
conversations.from: human
conversations.value: You've found the One, and whenever you come to your love's defense, or bring yourself closer or stay close to your love. No one will tear asunder this bond of yours... even if it might be one-sided.
  
  **Pick another player character that has been approved, your character is in love with that one. It is up to them if they return your affections.**
conversations.prefix: True Love:
conversations.from: gpt
conversations.value: Someone has pushed you too far, and now you will see to their end, no matter the cost, no matter how long you have to wait.
  
  
  
  .
  
  .
  .
  **Click the arrow**
  
  .
  
  **Choose another approved player character, send me an email with your character's name, their character's name, and an explanation for why you want to get even with them.**
conversations.prefix: Revenge:
conversations.from: human
conversations.value: You're just a really *nice* person, and people recognize that. **Why are you always so damn nice to people, even when they work against you?**
conversations.prefix: Good Old Sport:
conversations.from: gpt
conversations.value: You seem to have an air of child-like innocence about you, (whether you really are or not) and people, even supernatural 'people' tend to go easier on you because of it, are less prone to take advantage of you.
  
  **How do you do it? What is it about you that has this effect?**
conversations.prefix: Innocent:
conversations.from: human
conversations.value: For one reason or another, you've become an important symbol of the faction you are associated with. You find dealing with members of this faction much easier. You have an 'in' as they say. 
  
  **Why? And how do you feel about this? How much do you feel you are getting out of this, really?**
conversations.prefix: Posterchild:
conversations.from: gpt
conversations.value: You are the head of or otherwise have a lot of influence over a major corporation, and all of the wealth and perks that come with it. However, this also makes you a great big target.
  
  
  **What is your company's name? What do they do? What is your connection to them? And who are some of your rivals?**
conversations.prefix: Corporate CEO:
conversations.from: human
conversations.value: You see all situations in terms of black and white, good and evil, one extreme vs. the other. This tends to make you abrasive and uncomfortable in situations where this way of thinking doesn't quite work. You are also prone to being more judgmental of others whose ethics are a bit grayer than yours.
  
  **What has this attitude cost you already?**
conversations.prefix: Black and White:
conversations.from: gpt
conversations.value: Someone is aware of, or at least suspects your supernatural nature, and is moving against you because of it. Whether it is simply a human Hunter that seeks to destroy you because you are a child of the devil or something, or a mage looking to experiment on you... they're after you.
conversations.prefix: Hunted:
conversations.from: human
conversations.value: You just don't know when to shut up, do you? Sure, you're honest, but not everyone is going to really thank you for that. You never really saw the value in the old adage, "If you don't have anything nice to say, don't say anything at all."
conversations.prefix: Big Mouth:
conversations.from: gpt
conversations.value: Your incredible curiosity often gets the better of you, causing you to obsess over whatever mystery gets your attention, compelling you to solve it, no matter what ugly truths it might unveil, or whose attention you might attract.
conversations.prefix: Rabid Curiosity:
conversations.from: human
conversations.value: You may choose any number of the following to edit into your own weakness card, but it is recommended that you only pick one:
  
  paranoid, hallucinations, audio-hallucinations, split personality, bi-polar, depression, sociopath.
  
conversations.prefix: Deranged:
conversations.from: gpt
conversations.value: You own and run a popular nightclub, you can get a lot of good information from it, lot of opportunities to get Glamour... or just a good time... but it also demands your attention at times in order to keep it going.
conversations.prefix: Nightclub Owner:
conversations.from: human
conversations.value: There is someone or something that you absolutely loathe, and have sworn to destroy. **If its a group or faction, you need their resources to keep going, or their permission to operate.** 
  **If it is your Keeper, or any other True Fae, you know they are forever beyond your reach.**
  **If it is a person, then it is one of the other approved player characters.**
conversations.prefix: Hatred:
conversations.from: gpt
conversations.value: You absolutely worship someone, are often compelled to do whatever they tell you, and it takes great effort for you to disobey them.
  
  **Pick another player character, they have this pull with your character.**
conversations.prefix: Hero Worship:
conversations.from: human
conversations.value: No matter what you do, it isn't enough by your standards. You often feel as if others are much better than you, or at least much better off than you, tending to send you into cycles of jealousy and guilt.
conversations.prefix: Inferiority Complex:
conversations.from: gpt
conversations.value: Whether a prejudice from your old life, or one you've picked up since becoming a Changeling, there's at least one group or perhaps more that you just don't like, and don't tend to get along with. Which makes dealing with members of that group difficult to deal with. **Name any group you can think of, as long as it is a generalized group, and NOT the True Fae. All Changelings hate and fear them, so there's little point in naming them.**
conversations.prefix: Intolerant:
conversations.from: human
conversations.value: You value all life and will not risk killing someone at all costs. Given the violence that your new lifestyle tends to attract... this can be a problem.
conversations.prefix: Lifesaver:
conversations.from: gpt
conversations.value: You have a low opinion of yourself, hindering you and making you hesitate in a variety of situations. **Why do you see yourself this way?**
conversations.prefix: Low Self-Image:
conversations.from: human
conversations.value: You're addicted to sensations, especially new ones, and have trouble turning down opportunities for a new kick. This can make you seem very strange to a lot of people.
conversations.prefix: Sensation Junkie:
conversations.from: gpt
conversations.value: Whether you are one or the other, or both, people not into that tend to view you as sick, and you can sometimes attract the wrong kind of attention to yourself due to your... fascinations.
conversations.prefix: Masochist/Sadist:
conversations.from: human
conversations.value: You can't stand to witness suffering, and when you do, you often find yourself driven into a temporary state of shock, where even relatively simple tasks are more difficult for you as you struggle to process what you just saw.
conversations.prefix: Soft-Hearted:
conversations.from: gpt
conversations.value: You're no a social butterfly... and often find yourself having trouble connecting with others because they see you as "the quiet one", or at least, you often hesitate before speaking in crowds, and sometimes even among close friends.
conversations.prefix: Shy:
conversations.from: human
conversations.value: Your short-term memory *sucks*, and often struggle to remember more that basic general knowledge (like your name and address... other people's names though...), this tends to make people think you don't really care about anything that is going on.
conversations.prefix: Absent-Minded:
conversations.from: gpt
conversations.value: You can't hear, and while you may have learned to lip-read, this still leads to misunderstandings at times, as well as often making you the last to know when danger is on its way.
conversations.prefix: Deaf:
conversations.from: human
conversations.value: You *walk* with two left feet, so one can only imagine how poor a dancer you are. You often look awkward, no matter what you are doing. This tends to make you look foolish.
conversations.prefix: Clumsy:
conversations.from: gpt
conversations.value: You are easily puzzled, or have trouble making sense of the world around you. This tends to make you look like an idiot.
conversations.prefix: Confusion:
conversations.from: human
conversations.value: You probably think you could reel in the moon to give as a gift to your true love... or your crush at the moment. "Arrogant" doesn't even BEGIN to describe you.
conversations.prefix: Overconfident:
conversations.from: gpt
conversations.value: You can't see, and though you have probably learned how to deal with it by now, you still have trouble navigating new environments.
conversations.prefix: Blind:
conversations.from: human
conversations.value: You can't read or write whether because you never learned how to begin with, or your Keeper destroyed your ability to do so for some reason. Either way, good luck reading maps or passing yourself off as an English Professor.
conversations.prefix: Illiterate:
conversations.from: gpt
conversations.value: You have trouble forming certain sounds, or you simply have an odd lisp, or some other fluke that renders pronunciation and/or enunciation more difficult for you.
conversations.prefix: Speech Impediment:
conversations.from: human
conversations.value: What you say tends to come true, and you find it difficult to resist the compulsion to divulge an uncomfortable truth. Like Cassandra of Greek myth, this tends to alienate you as people seldom wish to believe you.
conversations.prefix: Bard's Tongue:
conversations.from: gpt
conversations.value: You owe someone with a lot of supernatural power A LOT. Choose from the following:
  
  a vampire Prince,
  a changeling Lord (pick a seasonal court),
  a mage in high places,
  a demon, a True Fae (but not your Keeper).
  
  **What do you owe them? And if its a True Fae, you are not aware that you owe them... they will simply compel you towards certain actions at certain times.**
conversations.prefix: Bound:
conversations.from: human
conversations.value: The Capital of Latin America, the Gateway of the Americas... the Magic City. Here an enterprising Changeling can find many opportunities to attain their Glamour... night clubs, seedy bars and strip clubs, drug dens, cemeteries, libraries, all of the amenities and necessities of a city rolled up into an atmosphere of equal parts dread, and blissful exaltation. It is very easy to feel you are a god among men here, and possibly a little easier to feel utterly crushed beneath the weight of so many who do not share in your Durance, who do not know of the dark things that go bump in the night... that lie... just beyond the Hedge.
conversations.prefix: Miami:
conversations.from: gpt
conversations.value: Beast-like Changelings attuned to animals known for their endurance, such as horses, elephants, camels, mules, goats, etc. They are stout, and generally prefer to stand their ground and defend what they believe in, whether in a fight or in more social situations. They are not known for backing down easily. Strong and durable, they tend to make excellent bouncers, bodyguards, and wrestlers. But don't take them for granted, and certainly don't write them off as dumb brutes and pack animals, because they are big, and they are strong, and they are *mean* creatures living and often thriving in what is already a *mean* existence.
conversations.prefix: Beast - Broadback:
conversations.from: human
conversations.value: Beast-like Changelings attuned to animals known for being skilled, cunning, and fierce hunters such as wolves, foxes, crocodiles, bears, cats, various birds of prey, even some snakes, etc. but also those that embody the spirit of the hunter in a more conceptual rather than real sense (like lions). They are known for having sharp and precise claws and even sharper teeth, and for seldom giving up on the hunt once they have a scent to go on, or a trail to follow. Cunning, deadly, and precise yet more prone than the others to their feral nature, they tend to make excellent bounty hunters, hitmen, talent headhunters, game hunters, and con men.
conversations.prefix: Beast - Hunterheart:
conversations.from: gpt
conversations.value: Beast-like Changelings attuned to animals known for their speed and dexterity, such as the gazelle, the deer, antelopes, rabbits, hares, and the like. Quick and crafty, they are almost impossible to catch or hold onto for long. They tend to be skilled trailblazers, couriers, and thieves. But don't make the mistake of underestimating the Runnerswifts as they are very communal creatures, and form tight-knit bonds with one another, anger one, and you have very likely started a stampede that you will be almost powerless to escape.
conversations.prefix: Beast - Runnerswift:
conversations.from: human
conversations.value: Beast-like Changelings attuned to animals known for their stealthy, shadowy nature and patience and precision, such as spiders, beetles, flies, centipedes and other creepy crawlies. They tend to skulk in the shadows, perfectly hidden in the dark spaces at edge of your sight, waiting for the right moment to strike, waiting for you to spring their trap. They tend to be excellent spies, thieves, assassins, and board-room predators. You may find them disgusting or at least disconcerting to look upon, but do not mistake them for the insects they resemble... the Skitterskulks are not so easily squashed underfoot.
conversations.prefix: Beast - Skitterskulk:
conversations.from: gpt
conversations.value: You want this date to go well enough that Phil doesn't think you're crazy or dangerous (which would draw undue attention to you)... but you're not really into Phil... so you probably don't want this to go *too* well either.
conversations.prefix: Shawn: Phil:
conversations.from: human
conversations.value: Beast-like Changelings attuned to animals known for excelling in aquatic environs, such as salmon, dolphins, jellyfish, seals, otters, ducks, and the like... and of course, mermaids and Deep Ones as well. Quick, sleek, and graceful underwater, they tend to move with a lesser, but still impressive amount of speed and grace on land. They tend to be excellent couriers, plumbers, escape artists, and seducers. But do not write them off as mere fish who flop about helplessly on land... for once they do get close to the sea again, they can pull you in with them, and never let you go, no matter how much you struggle against their tentacle-like grip.
conversations.prefix: Beast- Swimmerskin:
conversations.from: gpt
conversations.value: Beast-like Changelings attuned to animals known for their speed, precision, and venomous influence, such as poisonous spiders and insects, or poisonous snakes and reptiles. They tend to make for excellent assassins, thieves, spies, and lawyers. They are patient, and know when to lay a trap and when to spring it, but they are much better at moving from shadow to shadow, and striking when their victim least expects it. But whether with a literal poisonous bite or a venomous word in the right (or wrong) ear... they are always dangerous foes. Tread carefully, and certainly don't tread *on* them.
conversations.prefix: Beast - Venombite:
conversations.from: human
conversations.value: Beast-like Changelings attuned to animals known for their speed, agility, and ability to clamber up to rooftops and into small spaces in a hurry such as rats, mice, raccoons, monkeys, some squirrels, and some lizards. They tend to make excellent thieves, couriers, tour guides, escape artists, and pranksters. They have a peculiar sense of fun about them... often stealing a priceless artifact and replacing it with their calling card, but don't write them off as arrogant, vapid fools. No, they are clever, in their way... they just like a challenge. What's the point of doing anything if there's no one to try and stop you?
conversations.prefix: Beast- Steepscrambler:
conversations.from: gpt
conversations.value: Cold-skinned Darklings often pockmarked and pale like the full moon, they tend to find comfort in dealing with the dead, whether restful or not. They can see ghosts, and even talk to them on occasion. As such, they tend to make excellent crime scene investigators, morticians, funeral directors, night watchmen, coroners, and paranormal PIs. They may seem like a pack of creeps and weirdos, but don't trifle with them, because they can have lovely little chats with the skeletons in your closet.
conversations.prefix: Darkling - Gravewight:
conversations.from: human
conversations.value: Shadowy Changelings that surround themselves with lore in any form, whether books and scrolls or impressive databases and servers. The Antiquarians know where to find virtually any piece of information in their possession, and often who might have it even if they don't, and more importantly, how one might obtain such knowledge. They make for excellent librarians, book-shop owners, art collectors, and information brokers, but this is not all that they are. They are bookish yes, but do not underestimate them, for knowledge is power, and they have plenty of both.
conversations.prefix: Darkling - Antiquarian:
conversations.from: gpt
conversations.value: ... sitting in a tree... and you know...
  
  well, that's the image you want to put on, and you plan on selling the hell out of it while you make sure the new garou in town doesn't fuck up. But is it really an act?
conversations.prefix: Yuffie and Patch:
conversations.from: human
conversations.value: Changelings that can steal life from humans, bit by bit, inch by inch with but a touch to restore their own pale, almost ephemeral forms. Like a skilled torturer, they know when to stop, when to leave their victims with just enough life to get by should they so choose. They tend to be nocturnal surgeons, on-call nurses, blood bank 'tellers', crime scene investigators, blood-splatter analysts, doctors, veterinarians, and executioners. Never anger one lightly, or you might find yourself withering under their cold, clammy, and above all, long and tendril-like hands, dying slowly by degrees.
conversations.prefix: Darkling - Leechfinger:
conversations.from: gpt
conversations.value: You're not necessarily stupid but... maybe you have trouble paying attention, or have trouble picking up on clues and cues that others can, or maybe you just somehow seem a bit flaky to others. In any case, other people have a hard time taking you seriously.
conversations.prefix: Airhead:
conversations.from: human
conversations.value: Changelings that can hide in plain sight as they can change faces as easily as others might change clothes. Their bones are more cooperative than most, and their faces flow like quicksilver. As such, they make excellent spies, undercover detectives, thieves, assassins, and hitmen. If you should find yourself an enemy of a mirrorskin, or are hunting one down... keep a close eye on it, and make sure you watch them as they change faces, or else you may never know from where their knife will hit you.
conversations.prefix: Darkling - Mirrorskin:
conversations.from: gpt
conversations.value: They slither and slide through the sewers and chimneys and secret tunnels, all of the tight and dark spaces in a city. They are small, secretive, and jealously guard their secrets and their hoard. They tend to make excellent thieves, sewer workers, spelunkers, chimney sweeps, escape artists, and treasure hunters. Do not venture into their tunnels without their aid, or you may be forever lost in the twisting dark.
conversations.prefix: Darkling - Tunnelgrub:
conversations.from: human
conversations.value: Quick of foot and wit, these Changelings are often ephemeral in some way.  They can be healthy and revitalizing as a fresh summer breeze, or as pestilent as the stagnating miasma that surrounds a bog or an abattoir. They may seem fickle at first, but that is simply because they understand the importance of keeping one's options open, of leaving a few escape routes open. As such, they tend to make excellent thieves, socialites, storm chasers, weather forecasters, and politicians They are agents of change, wherever they go in one way or another.
conversations.prefix: Elemental - Airtouched:
conversations.from: gpt
conversations.value: Changelings with an affinity for the earth, often embodying aspects of a forest, a grassy knoll, or a mountain. They are strong and stalwart, but like clay and sand, malleable under the right circumstances. They tend to make excellent bodyguards, enforcers, rangers, and wilderness guides. If you can get one on your side, they tend to be the truest of allies to the very end, provided you don't prove to be a fair-weather friend.
conversations.prefix: Elemental - Earthbones:
conversations.from: human
conversations.value: Changelings attuned to the elements of fire, electricity, and heat. They burn with passion, often inflaming the passions of those around them, burning everything and everyone in every way imaginable before moving to new pastures to scorch. They are as destructive of others as they are self-destructive. They tend to be excellent pushers, peddlers, and teachers. Be careful around them, newbie, didn't your mother tell you not to play with fire?
conversations.prefix: Elemental - Fireheart:
conversations.from: gpt
conversations.value: A client's a client, right? Sure you're disappointed that its not Morgan... but you could always use the extra cash...
conversations.prefix: Nadia and Saorise:
conversations.from: human
conversations.value: Goddamnit Nadia, why do you keep doing this?
  
  
conversations.prefix: Svell (and whoever he calls): Protect Nadia:
conversations.from: gpt
conversations.value: Changelings who resemble works of art or craftsmanship: whether the graceful serenity of a caryatid or a mannequin, or the stranger aspects of creatures powered by steam or clockwork, or living bodies of mercury or glass. Like the Keepers that remade them, they tend to be skilled at crafting things of great beauty or horror, making them excellent artists, smiths, steelworkers, glassblowers, and performance artists of all stripes.
conversations.prefix: Elemental - Manikin:
conversations.from: human
conversations.value: Fuck it. Early Breakfast sounds really good right now. Also a good chance to talk and learn about each other.
conversations.prefix: Asmund and Holly:
conversations.from: gpt
conversations.value: Cold kids that be as powerful as a blizzard, or as delicate as a snowflake. Either way, they're cold ones. They tend to keep their cool in almost any situation, and inspire terror with their harsh, blood-freezing voices. They tend to make great crime bosses, politicians, and ice sculptors. They are not all ice and death however, they know the value and meaning of friendship... they are simply slower to trust than most.
conversations.prefix: Elemental - Snowskin:
conversations.from: human
conversations.value: Things got busy all of a sudden, and you still have to clean up after the Geist. While mortals rarely come at this hour... some may have slipped in. Either way, clean up so they don't notice anything... and find some way to explain away the chickens and tree that came out of nowhere. While also making sure nothing goes... astray in this chaos.
conversations.prefix: Willow, Cassie, Stitch, and Sullivan: Mind the store:
conversations.from: gpt
conversations.value: You took a wrong turn... and now you find yourself running through the woods... which are getting thicker and thicker... almost resembling Brambles... and someone is following you. You can never quite seem to get a clear glimpse of them... but you're sure someone or something is there... just out of the corner of your eye. You need to get out of here.
conversations.prefix: Attila: Where the hell am I?:
conversations.from: human
conversations.value: Water nymphs, undines, man-eating river demons, water babies, ladies of the lake... all of the Waterborn are attuned to the element they are named for, and as a result often switch between a set of extremes, soft and subtle one moment, and then brutal and merciless the next, making them very unpredictable, making it very difficult to determine what they might excel at or what they were before they were ripped into Arcadia.
conversations.prefix: Elemental - Waterborn:
conversations.from: gpt
conversations.value: Ents, tree-men, Green Thumbs, halflings, spirits of mandrake and root, rose and thorns, and all manner of medicinal herbs both fair and foul. They find some measure of solace in places where wild plants are allowed to grow and prosper, often blending into such areas, only to come out when their foes least expect it, making them excellent rangers, National Park guides, gardeners, cannabis producers, and botanists. 
conversations.prefix: Elemental - Woodblood:
conversations.from: human
conversations.value: Beings of painful and beautiful light: will o' wisps, bright elves, White Ladies, and other tortuously beautiful beings of light and fire and ice. The Bright Ones are hard to pin down, hard to stereotype aside from the fact that they are, like all of the Fairest, incredibly beautiful - often painfully so - and that they can literally light up a room on a whim. They are to mortals and sometimes other changelings and even other supernatural beings what a flame is to a moth. Don't let their pretty lights blind you to the burns they will give you, little moth.
conversations.prefix: Fairest - Bright One:
conversations.from: gpt
conversations.value: Beings of painful and beautiful light: will o' wisps, bright elves, White Ladies, and other tortuously beautiful beings of light and fire and ice. The Bright Ones are hard to pin down, hard to stereotype aside from the fact that they are, like all of the Fairest, incredibly beautiful - often painfully so - and that they can literally light up a room on a whim. They are to mortals and sometimes other changelings and even other supernatural beings what a flame is to a moth. Don't let their pretty lights blind you to the burns they will give you, little moth.
conversations.prefix: Fairest - Bright One:
conversations.from: human
conversations.value: Whether ballerina, courtesan, Cirque De Soleil-worth gymnast, artist, or murderer, these Fairest are agility and grace wrapped into one package and embodied to a degree of such awe-inspiring perfection that you will never see its like again... even if there is more than one Dancer in the room. But just because they often entertain others with their dancing, their beauty and motion... don't write them off as mere performers, they are all dangerous. All of them can use that same beauty and grace to lull you into letting your guard down before they strike. Or they can become some of the best friends a Changeling could ask for. Depends on how you treat them.
conversations.prefix: Fairest - Dancer:
conversations.from: gpt
conversations.value: Fire and Blood is the motto of these insular Fairest, who, as the name suggests, have the blood of Dragons and other Great Beasts of Faerie running in their veins. They are the soldiers, enforcers, kings, tyrants, guardians, and generals of the Fairest. They protect their fellow Changelings tooth and claw, but do not think that gives you immunity from their wrath. They are not Den Mothers, they are Dragons looking after their hoard and their minions.
conversations.prefix: Fairest - Draconic:
conversations.from: human
conversations.value: Wherever these Fairest step on bare earth, flowers blossom a few weeks later. They are the Dandelions, the Daffodils, the Sun-Flowers, and the thorny Roses of the Fairest. Their fragrant skin is beautiful to behold, and their scent nearly intoxicating, but do not think them soft and harmless; they can just as easily use their fragrance to draw you into a lethal trap as they could use it to help a mortal couple fall in love. That being said, they tend to make excellent match-makers, drug store clerks, gardeners, perfume salesmen, fashion designers, and super models.
conversations.prefix: Fairest - Flowering:
conversations.from: gpt
conversations.value: Just as with the muses of Greek myth, their presence inspires artists, scientists, writers, all of the great thinkers and craftsmen of the day. Theirs is the sublime and terrible beauty of creation. Its not that they don't have their own ideas... its simply that they find it easier to channel that through someone else, through a mortal. They tend to be the most parasitic of Changelings, hanging around the people that they inspire and living off of them even as they help those great thinkers and dreamers accomplish their goals.
conversations.prefix: Fairest - Muse:
conversations.from: human
conversations.value: Still undergoing construction, this place will no doubt be hailed as a stroke of ingenious acoustic engineering (for its lack of "dead spots"), and an architectural marvel (the optical illusion it is named for)... once its finished. There have been some... problems getting the job done. Budget cuts mainly. 
conversations.prefix: USF Miami Aquatic Ampitheatre:
conversations.from: gpt
conversations.value: Wait... what was that?
  
  There's a lot of talk going around... about the Mages and Vampires in their never-ending territory disputes, the Werewolves getting riled up - more so than usual - and of course, the Protean Killer. But how much of it is true? And how much is pure, grade-A bullshit?
conversations.prefix: Rumor Mongering:
conversations.from: human
conversations.value: An insane asylum dating back to the 1860's, it was originally meant to be a temporary prison for Union Soldiers and Freedmen. After the Civil War, it was converted into an insane asylum... only to be abandoned 8 years later due to rumors of embezzlement, patient abuse, and some... stranger occurrences. Vines and other undergrowth have reclaimed much of this area, and that combined with the location's remoteness, makes it a perfect place for Changelings to meet and be themselves.
conversations.prefix: Thailacker Asylum:
conversations.from: gpt
conversations.value: A stunning Bright One of the Blackbird Bishopric, though she is already in her Fae Mein, it is largely the same as her human form, except her golden blonde hair has turned white, and while she has not grown the Order's signature black feathers yet, but her eyes have started to turn black. She is hosting this little support group.
conversations.prefix: Bishop Tasha Vespa:
conversations.from: human
conversations.value: Challenge anyone to a duel, one of the judges, a fellow Changeling... a vampire, a werewolf... a mage. The only condition is that you MUST have met them before tonight.
  
  Please play only one card on this one. Outcomes are individualized.
conversations.prefix: A Test of Mettle:
conversations.from: gpt
conversations.value: As I said, this one is private... meaning you will need to email me and we will hash it out there. (jakw08@verizon.net)
  
  In your post, indicate how your character feels about this challenge, what they think, hope, or fear it will entail. As well as, perhaps, how they psyche themselves up for whatever it is. Just be clear as to which judge you're doing this with.
conversations.prefix: A Test of Resolve:
conversations.from: human
conversations.value: Challenge one of the judges to a game of riddles, and see what you shall see.
  
  Outcomes are individualized for this one, so please only play one card on this challenge.
conversations.prefix: Game of Riddles:
conversations.from: gpt
conversations.value: Like the True Fae, Changelings exist partially outside the strict bounds of linear time, and can call upon this Contract to see into the past and the future.
conversations.prefix: Omens:
conversations.from: human
conversations.value: You are very adept at pursuing wrong-doers, able to sense them... but oath-breakers more than any other. Jumping great heights, smelling the blood of an oath-breaker, or other means of honing in on your quarry are your specialty.
conversations.prefix: Oath and Punishment:
conversations.from: gpt
conversations.value: As a member of the Summer Court, you are highly adept at channeling your rage and the rage of others to your advantage. Just beware of how you use this gift, for like a canister of mustard gas flung in a tornado... there's no telling where those stinging winds will blow next.
conversations.prefix: Fleeting Summer:
conversations.from: human
conversations.value: You are a master of stealth... whether it is remaining undetected, covering your tracks, or making a silent escape. So long as you fulfill the Catches and get out of sight.
conversations.prefix: Smoke:
conversations.from: gpt
conversations.value: You can communicate with the dead, and under the right circumstances, allow others to see and communicate with them as well. Now, getting a straight answer out of them... *that's* the hard part.
conversations.prefix: Shade and Spirt:
conversations.from: human
conversations.value: You can manipulate the forces of Winter and Cold, a useful talent... but beware that you don't follow the example of the Snow Queen of legend... who killed her sister by freezing her right down to her heart. But hey, its not like the cold ever bothered you anyway, right?
conversations.prefix: Eternal Winter:
conversations.from: gpt
conversations.value: *Flattering child you shall know me. See why in shadow I hide. Look at your face in the mirror. I am there inside.*
  
  -The Phantom of the Opera, Andrew Lloyd Webber
conversations.prefix: Reflections:
conversations.from: human
conversations.value: Yours is the power to warp and bend the world of mortals according to the terms of the Contract. Creating gates to the Hedge, making small and subtle changes to objects or the environment around you, all are within your power.  Like many Contracts, how useful it is depends on what you do with it.
conversations.prefix: Forge:
conversations.from: gpt
conversations.value: *I am the one hiding under your bed. Teeth ground sharp and eyes glowing red.*
  
  *I am the one hiding under your stairs. Fingers like snakes and spiders in my hair.*
  
  ...
  *I am the shadow on the moon at night, filling your dreams to the brim with fright!*
  
  -The Nightmare Before Christmas, Tim Burton, Danny Elfman
conversations.prefix: Darkness:
conversations.from: human
conversations.value: You're a walking good luck charm (and maybe even magically *delicious*), but you can't boost your own luck with this ability. And if you overdo it... you might end up cursing your target and yourself with bad luck for a while. 
conversations.prefix: Hearth:
conversations.from: gpt
conversations.value: Pick one kind of animal, that is the one you are attuned to, and thus, the one whose aspects you take on the most when using this ability. More than that though, you can commune with animals of your chosen type, and have them stand guard over your dwelling for you. Beware that you don't lose yourself to your bestial side.
conversations.prefix: Fang and Talon:
conversations.from: human
conversations.value: All Changelings can influence mortal dreams to some degree, but those who take on this Contract are the master dream-shapers, able to shape the raw dream stuff of mortals to their whim, and even travel through dreams or pulling objects from them.
conversations.prefix: Dream:
conversations.from: gpt
conversations.value: You are a master of defending your home from unwanted visitors... even to the point of using your home as a weapon under the right circumstances.
conversations.prefix: Den:
conversations.from: human
conversations.value: "Carpe Diem" is your motto, and as a member of the Dawn Court, you can see the potential in others and use that to drive them and others towards a specific goal.
conversations.prefix: Potential:
conversations.from: gpt
conversations.value: The forested paths, the jungles, the plains... anywhere there is nature... *that* is where you are most at home. Your bond with the Wild places of the world can let you walk as though a bramble as if it weren't there, or call up a storm if the land is yours, or you help a mortal. Only a fool would challenge you on your lands.
conversations.prefix: Wild:
conversations.from: human
conversations.value: Is that a mask? Or is that their actual head? Considering their apparent ability to wield a sledgehammer as deftly a samurai would wield a katana... do you really want to find out?
conversations.prefix: Intruder:
conversations.from: gpt
conversations.value: You're a hit at campfires with your scary ghost stories. With the right circumstances, you can manipulate your fear and that of others to your advantage.
conversations.prefix: Fleeting Autumn:
conversations.from: human
conversations.value: Yours is the providence of the harvest and the weather of the season. Ripening plants, wither objects or sicken animals... are within your abilities. However, you can also turn into a shifting pile of autumn leaves or call down a hail storm... those abilities can wear down on your Clarity. 
conversations.prefix: Eternal Autumn:
conversations.from: gpt
conversations.value: A single mother making it just fine on a PD evidence analyst's salary, Dr. Maria Sanchez could have easily gotten a job at a corporate lab for a lot more money... but she'd always dreamed of being a crimefighter.
  
  
conversations.prefix: Dr. Maria Sanchez (copy):
conversations.from: human
conversations.value: A single mother making it just fine on a PD evidence analyst's salary, Dr. Maria Sanchez could have easily gotten a job at a corporate lab for a lot more money... but she'd always dreamed of being a crimefighter.
  
  
conversations.prefix: Dr. Maria Sanchez:
conversations.from: gpt
conversations.value: What's the mood around the room right now? Where do you guys see things going? What are you going to do about this mess?
conversations.prefix: What's going to happen?:
conversations.from: human
conversations.value: A grizzly detective with the MPD, he's solved more cases than anyone else on the force, yet he doesn't seem to be proud of that fact. He is constantly smoking a cheap brand of cigarettes, but never coughs. His gaze bespeaks of one who has seen a lot of trouble in their time... more so than an apparently 30-something man should have... and yet, he also doesn't seem to have any telltale physical scars. Then there are his eyes, which just plain give you the creeps.
conversations.prefix:  John Morgan:
conversations.from: gpt
conversations.value: Talk to the witnesses upstairs, or examine crime scene and try to piece together what the hell happened in here... either way, try to figure out what happened.
conversations.prefix: Investigate:
conversations.from: human
conversations.value: Of *Barnes and Noble* fame, Jennie is much older than she looks, and has been running one of the biggest bookseller chains in the U.S. She has made a career out of killing other competing chains. She's also a powerful Mastigos, so keep your guard, or you might find yourself bleeding to death on the pavement, all the while thinking its the best time of your life... too happy to lift a finger to save yourself.
conversations.prefix: Jennie Barnes:
conversations.from: gpt
conversations.value: Of *Barnes and Noble* fame, Jennie is much older than she looks, and has been running one of the biggest bookseller chains in the U.S. She has made a career out of killing other competing chains. She's also a powerful Mastigos, so keep your guard, or you might find yourself bleeding to death on the pavement, all the while thinking its the best time of your life... too happy to lift a finger to save yourself.
conversations.prefix: Jennie Barnes (Willow only):
conversations.from: human
conversations.value: It is a book store after all, and whether you have hopes of working here or are simply killing time, there's a lot to find here. Maybe something here will trigger your memory, or at least help you pass the time. 
conversations.prefix: Window Shopping:
conversations.from: gpt
conversations.value: You wield your appearance like a weapon... you can make yourself appear to be more important than you actually are and command the respect that comes with it... you can reveal your Mein to mortals without losing Clarity, you can also reveal the rotten, cruel, and callous underbelly that you normally hide... and you can do anything perfectly so long as you do so to entertain or enlighten the right audience. You ARE the very best of performance artists and con men.
conversations.prefix: Vainglory:
conversations.from: human
conversations.value: You are a creature of desire, you can find out what other people want, what they truly want... what they don't think anyone else knows about them... what they might not even know yet. And you can offer them what they desire... for a while. Spring is Fleeting, and so are your gifts, Changeling.
conversations.prefix: Fleeting Spring:
conversations.from: gpt
conversations.value: You've managed to get a sweet new job at Willow's book store. You want to do your best to impress her. Let's hope you're a quick learner.
conversations.prefix: Svell's New Job:
conversations.from: human
conversations.value: Your memory is spottier than most... and you struggle to remember why you are here at all.
conversations.prefix: Cassie: Why did I come here again?:
conversations.from: gpt
conversations.value: No matter which way you go... its the wrong way. You know Miami well... but something feels... strange about this. Just... what the flying fuck is going on? What is wrong with the city?
conversations.prefix: What the hell is going on? (Patch):
conversations.from: human
conversations.value: You pour over the ancient text in an attempt to uncover something that might explain what has been going on, or at least shed light on the nature of your remade existence.
conversations.prefix: Research (Attila):
conversations.from: gpt
conversations.value: Welcome to the realm of dreams... oh it is all in your head... but its also in everyone else's head... even the True Fae's... and *other* stranger beings as well. Tread carefully, dreamer.
conversations.prefix: Dreamlands:
conversations.from: human
conversations.value: You have been invited to the Prince's next big shindig. Just about every supernatural power player is going to be there... Mages, Changeling Courtiers, Werewolves, and of course, Vampires. You'd be a fool not to come.
conversations.prefix: Invitation:
conversations.from: gpt
conversations.value: Three of your fellow Changelings have been trapped in the Dreamlands! Help them however you can!
conversations.prefix: Patch and Yuffie: Rescue:
conversations.from: human
conversations.value: First to wake up... can Holly Johnson stay calm and try to figure out where she is?
  
  Can she find anything to aid her escape?
  
  Find out this week on...
  
  
  LOST HOTLINE!!!!!
conversations.prefix: Holly: Stay Calm and Take Note:
conversations.from: gpt
conversations.value: The ebb and flow of information, no matter the format, is your domain. You can sniff out whatever information you need, but only its... 'scent' as it were. You can follow its trail but you won't know immediately where it'll lead you until you've found the source. You can also wield information as a weapon, rendering others unable to communicate at all for a time, and even render others only able to hear exactly what you want them to.
conversations.prefix: Information:
conversations.from: human
conversations.value: Remember that scene from *Indiana Jones and the Holy Grail* where he describes Brody as a master of blending into almost any culture in any place on Earth? He was really talking about you. You are a master of blending into a new area, but especially an urban area. You can always understand the local tongue, but you can't necessarily speak it. You can even shut down your Primal Urges and supernatural abilities to experience what it is to be human... until nightfall, when they will return with a vengeance.
conversations.prefix: Blending:
conversations.from: gpt
conversations.value: You are the bane of other werewolves. You can control your shape-shifting abilities more precisely than any other werewolf. You can perform partial transformations, you can turn your teeth and claws into silver (but careful not to injure yourself with them, as you are not immune to silver's burning touch)... you can turn into any animal you choose for a time, or any human you have met, and when you do go for a full werewolf form, you can... 'go big or go home' as it were.
  
  You *are* the Big Bad Wolf that other Big Bad Wolves are afraid of.
conversations.prefix: Mother Luna:
conversations.from: human
conversations.value: Lush, extravagant, and new. Gatsby doesn't even bother to hide that he's a self-made man within the Ordo Dracul... though he does keep his Covenant's telltale insignia well-hidden throughout his mansion and grounds. You need to know what you're looking for in order to find them... but no need to worry about that. There's a party at his place tonight! Just like there is twice a month. Every month... no matter the weather. 
conversations.prefix: Prince's Manor:
conversations.from: gpt
conversations.value: First obligation of every prisoner is to escape. Some of you are still bound to your metal beds, but all of you are still trapped in locked rooms. Try to find something to use to facilitate your escape... or possibly get someone's attention on your terms...
conversations.prefix: Captured: Escape!:
conversations.from: human
conversations.value: The self-styled vampire Prince of Miami, he's a Daeva, naturally. He prefers "The Great Gatsby" to "Succubus", doubly unusual for a vampire in his position, he is a member of the Order Dracul rather than the Invictus. Even stranger, he has virtually driven out all traces of the Lancea Sanctum and the Carthian Movment altogether from his city simply by announcing that he was claiming domain in Miami. For whatever reason, The Great Gatsby inspires as much love as fear where-ever he goes.
conversations.prefix: James Gatsby:
conversations.from: gpt
conversations.value: Just muck about and have a good time... get a drink, dance with someone... just anything to relax and have a good time for once.
conversations.prefix: PARTY!:
conversations.from: human
conversations.value: This place is clearly bad news. You need to find who you came here to save and get them the fuck out before whoever's chanting notice anything amiss.
conversations.prefix: Rescue:
conversations.from: gpt
conversations.value: You came here investigating some strange rumors, maybe it has something to do with this Protean Killer you've been hearing so much about. Maybe it has something to do with those fucking Mages that can't ever seem to leave well enough alone. But now that you're here... there's something strange going on... but what?
conversations.prefix: Explore and Investigate:
conversations.from: human
conversations.value: You've been hearing strange rumors about this place for a while. Now that you're here, you're convinced that there is DEFINITELY something weird here. But what is it?
conversations.prefix: Explore and Investigate:
conversations.from: gpt
conversations.value: Whether fighting for your life at the slaughterhouse, or simply having a *ball* at the Prince's estate... you're sure to have a HELL of a time in this danse most macabre.
conversations.prefix: Danse Macabre:
conversations.from: human
conversations.value: Twenty bucks? A cup of coffee? Just for filling out a survey? What's the *worst* that could happen?
conversations.prefix: Survey:
conversations.from: gpt
conversations.value: Its a Nosferatu's wet dream down here. Good luck figuring your way through here without a guide or a map!
conversations.prefix: Network of Tunnels:
conversations.from: human
conversations.value: Find him before that Angel manages to kill or capture him! Sounds of a bloody and viscous struggle echo throughout, making it difficult to tell where they are coming from.
conversations.prefix: Find the King of Summer!:
conversations.from: gpt
conversations.value: There are a bunch of panicky supernatural beings in here... time to get them to listen to you before they trample over each other trying to get out... or worse, start turning on each other.
conversations.prefix: Convince the Crowd:
conversations.from: human
conversations.value: You are a master of stealth, of blending in, of going unnoticed. 
conversations.prefix: Obfuscate:
conversations.from: gpt
conversations.value: Whether simple, subtle commands, hypnotic suggestion, eroding their will down to nothing, or even outright possession... you are a master of controlling others in a more direct way than some vampires.
conversations.prefix: Dominate:
conversations.from: human
conversations.value: You're insane... and to mangle an old saying... madness loves company. You just love driving them crazy. Whether confusion, fear, seeing/hearing things that others can't... or learning things yourself that would normally be impossible for you to know on your own.
conversations.prefix: Dementation:
conversations.from: gpt
conversations.value: The evening seems to be wrapping up nicely, and even if you're not dancing with who you hoped to be... you might as well make the most of it.
conversations.prefix: The Prince's Ball:
conversations.from: human
conversations.value: Fight or flee.... but find someone way to stay alive either way as the angel and her cult attack.
conversations.prefix: The Sound of Her Wings...:
conversations.from: gpt
conversations.value: What the hell is with this survey? Why is it accepting so many obviously wrong answers as the "correct" ones? Or... is it you that is wrong? Why is it getting harder to think straight? Maybe you needed that coffee more than you thought you did.
conversations.prefix: Survey:
conversations.from: human
conversations.value: Willow's book shop. Its a lovely little shop that has some interesting... hidden qualities and stranger stock.
conversations.prefix: Willow Tree Books:
conversations.from: gpt
conversations.value: Okay, you probably all have one by now... time to compare notes on what you've learned so far, and convince the others of your current running theory.
conversations.prefix: Theories:
conversations.from: human
conversations.value: Dreams aren't any easier for Kindred than they are for the Lost. Memories bleed into whatever message your dead subconscious is trying to give you... leading in all kinds of unpleasant directions.
conversations.prefix: Cadfan: Dreams:
conversations.from: gpt
conversations.value: You can manipulate the sorrow of others. Use it wisely, lest ye become like the baleful monsters that made you.
conversations.prefix: Fleeting Winter:
conversations.from: human
conversations.value: Spring Court, Mages, or Werewolves? What shall it be... how will you owe? Will you make it in time?
conversations.prefix: Get Help for Holly:
conversations.from: gpt
conversations.value: You've got a new leg! Good news, the spirit that bound itself didn't ask for anything in return.
  
  Bad news... the spirit that bound itself to your leg didn't ask for anything in return.
  
  Also, you can't move your new leg while on pavement, cement, asphalt... or basically anywhere that a car would be expected to drive on.
  
  However, out on the bare earth, whether in a park or the wilds, you can run like the wind, and jump a distance of twenty feet... but good luck getting out of that jump with all of your bones intact.
conversations.prefix: Totem-Leg:
conversations.from: human
conversations.value: Get rid of him. Since you're now holding the... "Book Club" in the store's basement, letting him bring the pizza in would be far too risky to let him bring the pizza in.
  
  But being an oddly dutiful and helpful sort, this pizza guy is stubbornly refusing to let anyone take the pizza away from him until he is paid in full, and has set the almost cartoonishly large pizza down on the table for you.
conversations.prefix: The Pizza Delivery Guy:
conversations.from: gpt
conversations.value: Ever see *Gremlins*? 'Cause that's you to a grotesque T. You can break, fix, and enhance objects at your whims... under the right circumstances... this ability comes with a somewhat skewed concept of ownership.... which is why some might be a bit quick to accuse you of wanton stealing and sabotage.
conversations.prefix: Artifice:
conversations.from: human
conversations.value: True to his word, Prince Gatsby has furnished Willow et al with copies of all materials related to the Protean Killer that he had. Security footage from four different attacks, eye witness sightings all over the city (and one in Canterbury, England), Morgan's notes and theories on the case... and VV's testimony of the two attacks that she survived. There's a pattern here... but what is it?
conversations.prefix: Go over the evidence:
conversations.from: gpt
conversations.value: When somethin' strange is in the neighborhood... who ya gonna call?
  
  NOT HER.
conversations.prefix: Mira:
conversations.from: human
conversations.value: Your Keeper has come for you! They're trapping you in brambles, promising to capture everyone you have ever known, have ever loved... and subject them to experiments and tortures far worse than what you suffered if you don't submit and come back with them willingly.
  
  But how could they have found you so soon? How? What the hell is going on?
  
  And why won't that radio stop playing "All you need is love"?
conversations.prefix: Keep Calm and Stay Sane (Holly):
conversations.from: gpt
conversations.value: Now is not the time for Holly to lose it! Bring her back from the brink of madness!
conversations.prefix: Snap Holly out of it! (everyone else):
conversations.from: human
conversations.value: Try to recall critical details by starting with ones that seem insignificant... whatever you can remember. Compare notes, and try to come up with a clear, or at least, coherent idea of what happened... who outside of this room lived, and who might have croaked.
conversations.prefix: What happened?:
conversations.from: gpt
conversations.value: The windows and doors have all caved in... leaving you with this chilling challenge. Of course, there's always Mr. Frees' way...
conversations.prefix: Find a Way Out:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You own a bookstore that carries an extensive selection of antique books and books about unusual topics in addition to the usual shelves of Twilight-spawn young adult fiction and Rachel Ray cookbooks.Your store also has a coffee shop which offers a free secure wifi connections and a few computer workstations in addition to the computer equipment in your office.
conversations.prefix: Bookstore/"cybercafe" Owner:
conversations.from: gpt
conversations.value: Murphy cannot be Dominated by vampires, and other supernatural attacks on his mind are much easier for him to resist. He is also fairly stubborn, and seldom gives up on an idea or scheme once he hatches one up. 
  
  Whether it was this Iron Will that made him able to endure his torture or whether his torture gave him his Iron Will, is debatable.
conversations.prefix: Iron Will:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A year after Murphy's return, foster care contacted him and told him that he was the father of Lara Jones, a ten year old girl. Caroline Jones, her mother, had been Murphy's girlfriend at the time he had been abducted. He never thought to contact her after his return.
  She died shortly after he had returned, leaving Murphy a child. Lara is the most important thing in the world for Murphy.
conversations.prefix: Ward:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For detective Murphy the motto "To Serve and Protect" is more than a duty. It is his life. As a police detective, he works ceaselessly to protect the vulnerable from the predators. As a father, he tries to protect his daughter from harm. As a member of the Little Havana community, he tries to protect them.
conversations.prefix: Serve and Protect:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Knowing who and what YOU are is not enough.  You know that there is more out there... all things in the dark must be brought to light.
conversations.prefix: Unravel The Mystery Arcane:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have been charged with a task. You believe the task is to bare witness to important events in the world.
conversations.prefix: To Bare witness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Though you have sought discipline and positive outlets to keep your animalistic instincts in check, one remains that you cannot control.
  
  Like the spiders you were changed to resemble, who eat their mates, the more that you love another, the more you feel compelled to use, damage, manipulate, or discard them. You get off on it.
conversations.prefix: Destroy What You Love:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Even though her nature is that she is often disconnected with those around her, lacking any real emotions that most could understand, she does seek companionship, wanting to understand why the people around her feel what they feel and to see if she is able to *feel* rather than experience the sensations she's so addicted to.
conversations.prefix: Companionship:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're a private investigator. On the practical end, it's a way of paying the bills. On your altruistic days, you use your skills to help people in need or other changelings find their fetches or otherwise integrate back into their lives. From a more selfish angle, you never know when a piece of intel will be useful. *Extortion? Character assassination?* Those are ugly words.
conversations.prefix: Dig up dirt on everyone:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Whether lawman or outlaw, saint or sinner, justice is what you decide. You are judge, jury, and executioner.
conversations.prefix: Vigilante:
conversations.from: human
conversations.value: Beast-like Changelings attuned to creatures known for their stealthy, dark nature, consistency, patience and deadly precision. They are reminiscent of such as spiders, beetles, flies, centipedes and other creepy crawlies. Tending to skulk in the shadows, perfectly hidden in the dark spaces, obscured out of your sight, waiting for the perfect moment to attack, for you to spring their trap. They tend to be excellent spies, thieves, assassins, and board-room predators. You may find them disgusting or at least disconcerting to look upon, but do not mistake them for the insects they resemble... the Skitterskulks are not so easily squashed underfoot.
conversations.prefix: Beast - Skitterskulk:
conversations.from: gpt
conversations.value: Your thoughtful outlook allows you to have a natural grasp of subject of interest. Possessing analytical and deductive mind enables you to see through the matter and act in the most appropriate way.    
conversations.prefix: Insightful Tactician:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You seek to transcend your kind into more exquisite form of existence. Whenever its harnessing your being or intervention into Mother Nature,  you are devoted to ascend beyond your limits...
conversations.prefix: Evolution:
conversations.from: gpt
conversations.value: Spies in the night, they flit from alcove to alcove while hiding from false allies, listening to secrets and whispering them to allies.
  They may be one of your trusted companions but are secretly telling their true allies everything about you.
conversations.prefix: Darkling - Whisperwisp:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Establishing a new broadcast site to help discredit those with evidence of the Lost and to gather intel.  To also help other Lost informed of relevant information,  and warned of imminent threats in coded messagws.  The music isn't half bad either... usually...
conversations.prefix: Radio Free Miami:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Always an outcast, you are search desperately for a place to belong, a place to call home and a group to call friends.
conversations.prefix: Find a Place to Belong:
conversations.from: human
conversations.value: A member of the Forsaken tribe, these werewolves have a tendency to be the best werewolves to be around humans, striving to help humanity while maintaining their job as the border patrol between the Hisil and the human world. 
conversations.prefix: Iron Master - Irraka:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is a killer out there and who it is, someone must know...you want to find out who and what is going on...
conversations.prefix: Find The Truth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: One of your ancestors made a deal with or transgressed a Fae. You are the payment for it. Figure out what it was and fix it.
conversations.prefix: Sins of a Father:
conversations.from: gpt
conversations.value: They are the makers and craftsmen of the hour, their works of staggering beauty and function last for a time, but as with all of Changeling Artifice, it all fades away eventually. Sculptors, painters, plastic surgeons, whatever their medium, they are all artists of the moment, and all of them tend to resent that their work tends to vanish after a time, or that their work only has about 15 minutes of fame to it (sometimes exactly so). But still they craft and paint and build. 
conversations.prefix: Wizened - Artist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are on a quest to become the most sought after designer of the Freehold.  Only the most stunning, most creative, most emotional, dripping in Glamour, Eleganza Extravaganza Ensemble can be worthy to be called a Masterwork fit for Changeling Nobility.
conversations.prefix: Masterwork Fit For Royalty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Svell is unable to speak, only sing. His Keeper liked him quit unless the sounds coming from him were music. Sadly this can often get in the way of him being able to communicate with others. Seeing that almost all of the songs that the curse will lets him sing have emotions not words in them. Words have become all but lost to him now.
conversations.prefix: Mute:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Knowing might drive you mad, but not knowing might have the same effect. One way or another, you want to know what really happened to you, or at least start following the trail of breadcrumbs.
conversations.prefix: The Truth is Out There:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A vampire Prince of Miami was the only one willing to assist you in your move to Miami. So, you owe him - you owe him big. You've been doing small things at his request, but it's not enough to pay off the debt, not yet. Hopefully, you can find something that can clear the record between the two of you.
conversations.prefix: Indebted to the Prince:
conversations.from: human
conversations.value: Most Kindred are still unaware of the so-called “Malkovian”
  bloodline and its peculiar, threatening gifts. The Lunatics
  are few — a state of affairs that those who are aware of them would like to perpetuate, by
  whatever means necessary.
conversations.prefix: Ventrue (Malkavian):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sire hates me. Fears me. I hear him whispering. They plot against me. They'll come for me if I let down my guard. Never drop your guard...
conversations.prefix: Paranoia:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: I do not know who they are, only that they plot my pain, my misfortune, my demise. I see the false smiles. I hear the hollow words. They are behind me. They wait along my path. Perhaps they even walk at my shoulder.
  
  I will be their utter undoing.
conversations.prefix: Hidden Enemies:
conversations.from: gpt
conversations.value: You're the calm center in the storm, and so laid-back you're nearly horizontal.
conversations.prefix: Relaxed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Too much running and too much time alone. Might be nice to belong for a change.
conversations.prefix: Soft Place to Land:
conversations.from: gpt
conversations.value: You -have- memories, but not a lot, and the ones you do you can barely make heads nor tail's of them. Just snatches of a life that you aren't entirely sure are yours.
conversations.prefix: Scattered Memories:
conversations.from: human
conversations.value: Throughout Miami Murphy knows people and they know him. Some owe him favors, he owes them. But who cares, you scratch my back, I scratch yours, right?
conversations.prefix: Contacts:
conversations.from: gpt
conversations.value: Whether it's asking bystanders, a tramp slipped a fifty, or just persistent questioning of the cops, somehow the media always seem to know what's going on before most everyone else.
conversations.prefix: Reporter:
conversations.from: human
conversations.value: 
  Nadia wasn't always an established businesswoman. Her playful nature, nimble fingers, and sense of awareness made her an excellent thief, if necessary.
conversations.prefix: Sticky Fingers:
conversations.from: gpt
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: One way or another, its quite clear to Attila that Mr Puddin helped him through this ordeal. Best friend and part time psychiatrist. 
conversations.prefix: Mr Puddin:
conversations.from: gpt
conversations.value: Be it a song,instrument,story,
  dance, or a whole new life. Svell can learner about the world around him and the things in it,and then apply that learning fast.  
conversations.prefix: Fast learner :
conversations.from: human
conversations.value: Your grasp of your Seperation abilities is uncanny.  It's as if it's second nature to you.
conversations.prefix: Exemplar: Seperation:
conversations.from: gpt
conversations.value: Good at moving without being noticed, this includes staying in shadows when they are around and using the power of not being seen to allow you to get close to situations.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Due to the wild nature of your Beast Seeming, you exude a powerful personal magnetism.
conversations.prefix: Animal Magnetism:
conversations.from: gpt
conversations.value: You naturally are a master of weapons, and can use them on a moment's notice better than most people can after training.
conversations.prefix: Weaponry Master:
conversations.from: human
conversations.value: Suffering a temporary shortage of giveable fucks.
conversations.prefix: Over It:
conversations.from: gpt
conversations.value: The Years in Faerie, Changed Svell in many ways. It was a Kill or be Killed world in his Keeper court. Svell had cast aside his human heart, to survive. 
  He promised himself that if he made it back to the human world he'd never let himself become a monster like that again, that he'd be who he once was.  But sometimes monsters are hard to kill.
conversations.prefix: Lost in the Snow :
conversations.from: human
conversations.value: Your behavior is hard to predict, and your mood can turn on a dime.
conversations.prefix: Capricious:
conversations.from: gpt
conversations.value: During your time as a crime lord, you have honed your skill as a sharpshooter with any and different types of guns that you have either obtained legally or illegally. Precise and accurate, you are confident that you will always hit your mark with relative and practiced ease. But it seems this also applies to certain other long ranged weapons...
conversations.prefix: Precise and Accurate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Saoirse sees the world differently. Imperfections, patterns, the fine print of vision. 
  
  She's a holy terror at "find-a-word" and hidden object games.
conversations.prefix: Eye for Detail:
conversations.from: gpt
conversations.value: This cooperation stuff is all fine, but sometimes a man has got to do it by him self. 
conversations.prefix: Lone Wolf:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're a private investigator. On the practical end, it's a way of paying the bills. On your altruistic days, you use your skills to help people in need or other changelings find their fetches or otherwise integrate back into their lives. From a more selfish angle, you never know when a piece of intel will be useful. *Extortion? Character assassination?* Those are ugly words.
conversations.prefix: Dig up dirt on everyone:
conversations.from: human
conversations.value: You're too stubborn for your own good, once you make a decision, you dig in your heels and refuse to back down.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You've carved out your own little niche in the world, and you don't like others upsetting the balance.
conversations.prefix: Territorial:
conversations.from: human
conversations.value: Sometimes, you have to be taken out of society, to understand how society really works.
  
  Everything is about sex. Except sex. Sex is about power.
  
  If Nadia is given the chance to accumulate power or advantage, she often cannot resist.
conversations.prefix: How the World Works:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: 
  Svell tries to do his best by folks. And when he says he likes you and wants to be your friend, he means it. Do to this, sometime it’s vary easy for him to win someone over. 
conversations.prefix: SWEET HEART:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're not just clever, you're very good at being bad. Fortunately, you're also pretty decent at using your adeptness with evil for good purposes.
  
  The trickier the solution, the more fun it is.
conversations.prefix: Devious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It isn't easy to phase you or catch you off guard.
conversations.prefix: Calm:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The things that happened in that far of world, still haunt Svell. Be it something like a dark room or a crowed court. Sometime the Echos come. Svell tries  to hide the pain or to move on. But some things you *can't* out run, and you can *never* forget. 
conversations.prefix: Echos of the Past  :
conversations.from: gpt
conversations.value: You own a bookstore that carries an extensive selection of antique books and books about unusual topics in addition to the usual shelves of Twilight-spawn young adult fiction and Rachel Ray cookbooks.Your store also has a coffee shop which offers a free secure wifi connections and a few computer workstations in addition to the computer equipment in your office.
conversations.prefix: Bookstore/"cybercafe" Owner:
conversations.from: human
conversations.value: You are good at thinking on your feet.
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: Good horses never quit, not even when you wish they would.
conversations.prefix: Racetrack Philosophy:
conversations.from: human
conversations.value: Boredom, morbid curiosity, or perhaps just to watch the world burn... You just have to see what happens.
conversations.prefix: "Push the Big, Shiny Red Button":
conversations.from: gpt
conversations.value: You've been trained by one of the best sword fighters in the world, or rather in that other world. This make you the best yourself, but you come close.
conversations.prefix: Sword Master:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Years at work perfecting your craft have given you a keen eye for detail and for seeing things others may have overlooked.
conversations.prefix: An Artist's Eye for Detail :