conversations.from: system
conversations.value: You plan on enjoying a relaxing Caribbean vacation and are indulging in some cheesy, pirate-themed boat tour when a sudden storm knocks your boat off-course.  You wake up on the beach of a strange island, awash in the light of stars that look nothing like the ones you expected to find.
  
  Some ground rules before you start (courtesy of LovelessArachne):
  
  **1**  I expect everyone to actually read the narrative and respond to any direct interactions narrator characters have with your character. If your character asks a narrator character a question during a regular move, end your move there so I have a chance to respond.
  
  **2**   I can’t keep the story moving if you don’t play cards on the obstacles. Winning the challenges is how you get control! Remember, narrator characters in the scene are watching your every move, so an impression can be made on them towards completing the challenge even when interacting with other player characters. Strength and Weakness cards help you reveal character traits; Subplot cards reveal back story and motivations; Goal cards can be further motivation for your character and Assets are items that can help with challenges too, but these aren’t the way to win control of the story!
  
  **3**  That being said, we want to be as creative as possible.  If you are playing a card on a challenge, please describe how your actions contribute to the resolution of the challenge -- posts in this situation should be no less than 100 words.
  
  **4**   **Please don’t write for other people’s characters without expressed permission in the commentaries (so everyone can see its okay) or I will ask for revisions.** Don’t write for narrator characters unless you have both won their challenge and you have control of the story! If you don’t have control, you can’t write narrator characters. Leave them for me.
  
  **5**  Lastly, when you have won control of the story I expect you to take control! Use the parameters set for the outcomes on the obstacle cards and the cards you used to win control, and just go wild! As the narrator I don’t want to have complete control. The more creative you are, the more it challenges me to step up! That being said, if your move makes no sense within the setting and scene, I’ll ask for revisions.
  
  When you make characters, feel free to come up with your own cards and ideas.  My only other request is that you treat your fellow players with respect and understand that real life comes first.  If there is a reason why you may be afk for a while, be sure to mention it in the comments to prevent your being harassed by other players.
conversations.from: human
conversations.value: Discovery is your business. You tread the edge of human understanding and capability. Make way, people.
  
  ...
  
  Suggested Strength: Hardy
  
  Suggested Weakness: Arrogant
conversations.prefix: Professional Explorer:
conversations.from: gpt
conversations.value: You are an expert in the occult and—how does one say it?—possessor of rare and secret knowledge.
  
  ...
  
  Suggested Strength: Mystique
  
  Suggested Weakness: Frail
conversations.prefix: Occult Scholar:
conversations.from: human
conversations.value: The world is host to a wide variety of life and you seek it out for the sake of public knowledge. Only a few understand.
  
  ...
  
  Suggested Strength: Quick Study
  
  Suggested Weakness: Cowardly
conversations.prefix: Bold Cryptozoologist:
conversations.from: gpt
conversations.value: Your experiences in live-fire conflict zones have become your expertise. Your survival is your CV.
  
  ...
  
  Suggested Strength: Combatant
  
  Suggested Weakness: Angry
conversations.prefix: Soldier of Fortune:
conversations.from: human
conversations.value: Some call your shows “reality TV” but you consider yourself a producer of experiences worth living and sharing.
  
  ...
  
  Suggested Strength: Charming
  
  Suggested Weakness: Clueless
conversations.prefix: Eager Producer:
conversations.from: gpt
conversations.value: You’ve been called “famous” and “nefarious” by colleagues and rivals alike. Point is, you get results.
  
  ...
  
  Suggested Strength: Well Educated
  
  Suggested Weakness: Uncouth
conversations.prefix: Renowned Archaeologist:
conversations.from: human
conversations.value: Your journeys have taken you from extreme-sports competitions to war zones to remote paradises. Hunger for more.
  
  ...
  
  Suggested Strength: Worldly
  
  Suggested Weakness: Reckless
conversations.prefix: World Traveler:
conversations.from: gpt
conversations.value: Machines are the ultimate expression of science, where intelligence makes contact with solid ground.
  
  ...
  
  Suggested Strength: Build & Rebuild
  
  Suggested Weakness: Naïve
conversations.prefix: Clever Mechanic:
conversations.from: human
conversations.value: You admit, you’re along for the ride until you can figure out what to do with your life. Who do you follow?
  
  ...
  
  Suggested Strength: Wise Insight
  
  Suggested Weakness: Awkward
conversations.prefix: Eager Sidekick:
conversations.from: gpt
conversations.value: You’re not headed somewhere, you’re headed away from somewhere, in search of yourself.
  
  ...
  
  Suggested Strength: Escapist
  
  Suggested Weakness: Untrusting
conversations.prefix: Mysterious Traveler:
conversations.from: human
conversations.value: You are sturdy, tough, resilient; easy to hurt, maybe, but hard to kill.
conversations.prefix: Hardy:
conversations.from: gpt
conversations.value: You’re versed in mysteries and mysticism but your most potent strength may be your open mind.
conversations.prefix: Mystique:
conversations.from: human
conversations.value: Quality schooling, perhaps combined with real-world experience, gives you an edge in the field.
conversations.prefix: Well Educated:
conversations.from: gpt
conversations.value: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language.
conversations.prefix: Charming:
conversations.from: human
conversations.value: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts.
conversations.prefix: Worldly:
conversations.from: gpt
conversations.value: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things.
conversations.prefix: Build & Rebuild:
conversations.from: human
conversations.value: You’re a natural study of people and situations. Some call it intuition but it’s just the way you see the world.
conversations.prefix: Wise Insight:
conversations.from: gpt
conversations.value: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake.
conversations.prefix: Combatant:
conversations.from: human
conversations.value: This isn’t about instinct, it’s about study. With observation or a primary source, you learn quickly.
conversations.prefix: Quick Study:
conversations.from: gpt
conversations.value: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance.
conversations.prefix: Escapist:
conversations.from: human
conversations.value: Fear is your greatest obstacle; you build it in your own mind.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Your spirit is willing but your body isn’t yet up to every challenge.
conversations.prefix: Frail:
conversations.from: human
conversations.value: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless.
conversations.prefix: Reckless:
conversations.from: gpt
conversations.value: People should look up to you after everything you’ve done and for everything you’re bound to do yet.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: You’ll get it, if they’d give you a minute to think it through.
conversations.prefix: Clueless:
conversations.from: gpt
conversations.value: Manners are for fundraisers and weddings. You’ve got work to do.
conversations.prefix: Uncouth:
conversations.from: human
conversations.value: Sometimes even two hands and two feet seem like a lot to keep track of.
conversations.prefix: Awkward:
conversations.from: gpt
conversations.value: The world hasn’t been fair to you so you show it the same courtesy.
conversations.prefix: Angry:
conversations.from: human
conversations.value: Sometimes even you think you should’ve known better.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?
conversations.prefix: Untrusting:
conversations.from: human
conversations.value: Escape this mysterious island and get back to the world you know.
conversations.prefix: Escape the Island:
conversations.from: gpt
conversations.value: Whether escape is possible or not, you’re here now. Make the best of it by understanding the others stranded here.
conversations.prefix: Make Friends:
conversations.from: human
conversations.value: The stars in the sky aren’t right. Those aren’t our constellations. Where are you?
conversations.prefix: Not Our Stars:
conversations.from: gpt
conversations.value: What lore and truths to change the world can you uncover from this place? What secrets can you discover?
conversations.prefix: Secret Knowledge:
conversations.from: human
conversations.value: What are the costs of survival in this place? You were fit to survive one world. What about this one?
conversations.prefix: The Fittest:
conversations.from: gpt
conversations.value: How can you go on without all you’ve lost? How far can love reach?
conversations.prefix: Lost Love:
conversations.from: human
conversations.value: You believe something about this island—you feel you’re right about it. What are you hiding?
conversations.prefix: Faith in the Island:
conversations.from: gpt
conversations.value: Find reasonable explanations for what’s happening here. Science is on your side.
conversations.prefix: Understand the Impossible:
conversations.from: human
conversations.value: We live in the worlds we make. Whatever happens is the result of our own actions, even in this chaotic world.
conversations.prefix: What Comes Around:
conversations.from: gpt
conversations.value: You’ll never get home. You don’t want to. This is your chance to start over.
conversations.prefix: Make A New World:
conversations.from: human
conversations.value: Survival. Food, shelter, defenses. You can’t make sense of this place if you’re dead.
conversations.prefix: The First Order of Business:
conversations.from: gpt
conversations.value: Wherever you are, you should acquire artifacts (or treasures) so others will believe you when you get home.
conversations.prefix: Treasures of Yore:
conversations.from: human
conversations.value: Make contact with the world beyond this island.
conversations.prefix: Make Contact:
conversations.from: gpt
conversations.value: Get a grip. Restore yourself to your best capabilities. Heal.
conversations.prefix: Recover Yourself:
conversations.from: human
conversations.value: Show the others that you’re more than you were by saving someone or something valuable.
conversations.prefix: Prove Yourself:
conversations.from: gpt
conversations.value: Free Ace Bishop from her life in this strange place.
conversations.prefix: Rescue: Ace Bishop:
conversations.from: human
conversations.value: Free Thomas Merchant from his exile and maybe return him to civilization.
conversations.prefix: Rescue: Thomas Merchant:
conversations.from: gpt
conversations.value: Rescue the raving madman from himself and maybe help him find a measure of peace.
conversations.prefix: Rescue: The Madman:
conversations.from: human
conversations.value: Get through to those who want to hurt you. Find a way to make peace between hated groups.
conversations.prefix: Make Peace:
conversations.from: gpt
conversations.value: Defeat that monster that hunted you.
conversations.prefix: Kill To Live:
conversations.from: human
conversations.value: No signal, half a bar of battery left, but maybe some app or data within can still help somehow?
conversations.prefix: Smartphone:
conversations.from: gpt
conversations.value: This battered pump-action shotgun was in the front of the plane and survived the crash. Lucky.
conversations.prefix: Shotgun:
conversations.from: human
conversations.value: The plane’s weatherbeaten radio is detachable and sports an emergency battery.
conversations.prefix: Radio:
conversations.from: gpt
conversations.value: Aged and marked with generations of marginalia, this is either spooky nonsense or a mystic treasure trove.
conversations.prefix: Tome of Occult Lore:
conversations.from: human
conversations.value: An old-fashioned spyglass in pretty good shape.
conversations.prefix: Spyglass:
conversations.from: gpt
conversations.value: A good, sturdy, 21st-century backpack with a dozen pockets.
conversations.prefix: Backpack:
conversations.from: human
conversations.value: One military-issue meal, ready to eat.
conversations.prefix: MRE:
conversations.from: gpt
conversations.value: Top-of-the-line still and video camera with a backup battery taped on and a tripod.
conversations.prefix: Digital Camera:
conversations.from: human
conversations.value: A coil of top-grade climbing rope, blue with an orange stripe.
conversations.prefix: 50 Feet of Good Rope:
conversations.from: gpt
conversations.value: A one-foot gold idol vaguely resembling the art style of the Chachapoyas but in a previously unknown mode and style.
conversations.prefix: Golden Idol:
conversations.from: human
conversations.value: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond.
conversations.prefix: Crash Site:
conversations.from: gpt
conversations.value: A deep valley, thick with deep jungle, yawns before this cliff-top perch. Tall stone ruins peek through the canopy below.
conversations.prefix: Vista Overlook:
conversations.from: human
conversations.value: Waters gush off the edge of a sheer cliff into what looks like a deep lagoon forty or fifty feet below.
conversations.prefix: Thundering Waterfall:
conversations.from: gpt
conversations.value: Three-toed footprints and crushed eggshells, the size of melons, mingle with gore-streaked animal bones here.
conversations.prefix: Monstrous Nest:
conversations.from: human
conversations.value: This towering complex of vine-choked ruins is pocked by shallow dig sites and excavations throughout.
conversations.prefix: Ancient Ruin:
conversations.from: gpt
conversations.value: A dripping grotto of still water with a stroke of sky visible through a crack in the ceiling, where skulls are knotted into hanging roots.
conversations.prefix: Damp Cavern:
conversations.from: human
conversations.value: A rough and ragged stilt-village of haphazard buildings assembled from sorry wreckage and harvested planks.
conversations.prefix: Shanty Town:
conversations.from: gpt
conversations.value: The beach here is a rusty tangle of wrecks upon wrecks—a storied landscape of maritime disasters spanning a century or more.
conversations.prefix: Shore of Wrecks:
conversations.from: human
conversations.value: Statues, some carved from stone, some from tree trunks, stand in this clearing like a meeting of a dozen artificial ambassadors.
conversations.prefix: Enigmatic Statue Garden:
conversations.from: gpt
conversations.value: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds.
conversations.prefix: Strange Jungle:
conversations.from: human
conversations.value: You’ve done this before. You can do it again.
conversations.prefix: Build a Fire:
conversations.from: gpt
conversations.value: Make your way carefully across without being carried away or drowned.
conversations.prefix: Cross the River:
conversations.from: human
conversations.value: Get down the cliff side to the jungle below. Do you climb or take the plunge into the lagoon below?
conversations.prefix: Down the Cliff:
conversations.from: gpt
conversations.value: Learn what you can about how it moves, where it nests, and what it is.
conversations.prefix: Track the Beast:
conversations.from: human
conversations.value: What was this place? Who made it? Where did they go?
conversations.prefix: Puzzle Out the Ruin:
conversations.from: gpt
conversations.value: Ancient graffiti and a broken piano decorate this grotto. What is this place?
conversations.prefix: Explore the Cave:
conversations.from: human
conversations.value: Find something of value in the rusting shipwrecks on this beach—if you can.
conversations.prefix: Pillage the Wrecks:
conversations.from: gpt
conversations.value: Sneak around in the shanty town to learn what you can or to escape.
conversations.prefix: Sneak Through Town:
conversations.from: human
conversations.value: Is the old transceiver aboard the outermost shipwreck really beyond saving?
conversations.prefix: Repair the Transceiver:
conversations.from: gpt
conversations.value: Not much ammo on this island but a lot of it is flying at you tonight.
conversations.prefix: Shootout in the Rain:
conversations.from: human
conversations.value: A pioneer among explorers and visionary behind this expedition, sadly lost in the crash on this mysterious island.
conversations.prefix: Atticus Kirkhill:
conversations.from: gpt
conversations.value: The bold and daring heiress to the Kirkhill legacy is a renowned explorer and linguist. Did she expect any of this?
conversations.prefix: Kate Kirkhill:
conversations.from: human
conversations.value: Survivalist, rabble rouser, and self-proclaimed leader of the island. How long has he been here?
conversations.prefix: Michael Barrett:
conversations.from: gpt
conversations.value: This fabled singer-turned-adventurer was lost crossing the Pacific in 1938 during an airplane race.
conversations.prefix: Candace “Ace” Bishop:
conversations.from: human
conversations.value: Like some combination of a cobra and a boa, this hooded constrictor is almost twelve feet of trouble.
conversations.prefix: Venomous Constrictor:
conversations.from: gpt
conversations.value: An inquisitive, strangely tattooed elephant. Where did those tattoos come from and what do they mean?
conversations.prefix: Curious Elephant:
conversations.from: human
conversations.value: Its unearthly roar shakes the jungle, sending birds to flight and hearts to pounding. What the hell is it?
conversations.prefix: Gigantic, Roaring Beast:
conversations.from: gpt
conversations.value: One of several sweaty, angry goons armed with blades (or worse) who do Barrett’s bidding. But why?
conversations.prefix: Blade-Toting Goon:
conversations.from: human
conversations.value: Raving and flailing in rags and broken boots. Who is this long-bearded lunatic and how did he get here?
conversations.prefix: Stranger:
conversations.from: gpt
conversations.value: A privateer and pirate who plied the seas from Bermuda to Barbados before disappearing in the 18th century.
conversations.prefix: Thomas Merchant:
conversations.from: human
conversations.value: Show everyone what you're made of by putting in a good, solid effort.
conversations.prefix: Dirty Hands:
conversations.from: gpt
conversations.value: You don't know everyone here.  In such close confines it makes sense to get to know a few people.
conversations.prefix: Make A Friend:
conversations.from: human
conversations.value: It's your job to help Morgan with the day-to-day runnings of the ship.  Do a good job and you might earn some extra respect.
conversations.prefix: Co-Captain For A Day:
conversations.from: gpt
conversations.value: You'd rather not get vomit on your shoes.
conversations.prefix: Gravol:
conversations.from: human
conversations.value: This trusty weapon has been with you for so long you don't even remember how you got it.
conversations.prefix: Cutlass:
conversations.from: gpt
conversations.value: For anything that comes to mind.
conversations.prefix: Sketch Book and Pen:
conversations.from: human
conversations.value: A small steel flask full of rum that you had in your luggage.
conversations.prefix: Smuggled Booze:
conversations.from: gpt
conversations.value: The docking site of the *Spectre* is just like the one you might see in any number of tropical seaside towns.  
  
  Costumed crew-members await to help you board the ship and try to sell tickets to passers by.
conversations.prefix: The Docks:
conversations.from: human
conversations.value: You don't know everyone here.  In such close confines it makes sense to get to know a few people.
conversations.prefix: Make A Friend (copy):
conversations.from: gpt
conversations.value: Top-of-the-line still and video camera with a backup battery taped on and a tripod.
conversations.prefix: Digital Camera (copy):
conversations.from: human
conversations.value: Alayah is the First Mate on board the *Spectre.*  As the Captain's right hand, her word is law when he isn't there to give commands and he trusts her judgment with few questions.
conversations.prefix: Alayah Okeanos :
conversations.from: gpt
conversations.value: He's not nearly as savoury as his name implies.  The impression you make on him will determine what he does with you.
conversations.prefix: Sven: Captain Morgan:
conversations.from: human
conversations.value: It may not be used so much as a punishment anymore, but it does make an awesome diving board.  Are you brave enough?  (Individual results based on card play)
conversations.prefix: Walk The Plank:
conversations.from: gpt
conversations.value: You discover to your pleasant surprise that what is being passed around isn't the mythic grog you hear about in the story books on pirates, but undiluted rum.  This could be an interesting night.
conversations.prefix: Holding Your Liquor:
conversations.from: human
conversations.value: What is a giant pirate party without a few shanties to liven up the evening.  Sure, you've heard the crew singing them when they're working -- but now everyone's a few sheets to the wind and there are instruments involved.  Do you know any that you can contribute to the evening?  The bawdier the better.
conversations.prefix: Sea Shanties:
conversations.from: gpt
conversations.value: Work together to try and create a means of getting off the island.
conversations.prefix: Try To Escape The Island:
conversations.from: human
conversations.value: You come to the place where the *Spectre* is docked.  It's time to get on board -- the question is, do you have a cabin booked already, or do you need to check in on the fly?
conversations.prefix: Board The Ship:
conversations.from: gpt
conversations.value: Free Josephine Bailey from her exile and maybe return her to civilization.
conversations.prefix: Rescue: Josephine Bailey:
conversations.from: human
conversations.value: You may know more about this than you're letting on.
conversations.prefix: Mysterious Stranger:
conversations.from: gpt
conversations.value: Henry is the Second Mate on board the *Spectre*.  He may not hold as much authority over the crew as Alayah, but his opinion still matters a great deal.
conversations.prefix: Henry Grey:
conversations.from: human
conversations.value: A dripping grotto of still water with a stroke of sky visible through a crack in the ceiling and roots hanging down...and are those crude paintings on the wall?
conversations.prefix: Damp Cavern:
conversations.from: gpt
conversations.value: The crumbling ruins of the temple house a spring close to its altar.  The water has supernatural properties, but to what end?
conversations.prefix: Abandoned Temple:
conversations.from: human
conversations.value: This field of energy can turn into the most terrifying thing you can imagine, but it looks different to everyone.
conversations.prefix: Your Worst Nightmare:
conversations.from: gpt
conversations.value: Golden orbs of light dance around the island, but sometimes it almost seems like they're watching you.
conversations.prefix: Jo & Andrew: Mysterious Being:
conversations.from: human
conversations.value: A pioneer among explorers and visionary behind an expedition to explore the seas, sadly lost in a shipwreck to find himself on this mysterious island.
conversations.prefix: Atticus Kirkhill:
conversations.from: gpt
conversations.value: Nobody has seen it, but everyone can sense it.  Sometimes the people who encounter it don't come back.  What the hell is that thing?
conversations.prefix: Strange Entity:
conversations.from: human
conversations.value: Soothing waves and black sand.  This is the location of the rudimentary camp set up by the survivors of the *Spectre.*
conversations.prefix: The Beach:
conversations.from: gpt
conversations.value: These crumbling stone buildings have been here for what looks like thousands of years.  There are various glyphs and broken statues that seem as though they could belong to the Ancient Egyptians.
conversations.prefix: Ancient Ruin:
conversations.from: human
conversations.value: The remains of an old shipwreck on the other side of the island.  Aside from the natural wear and tear that comes from being abandoned on the coast, the combination of seawater and its position on the rocks has left it well preserved.
conversations.prefix: Old Shipwreck:
conversations.from: gpt
conversations.value: The daughter of Aldus Bailey, the former governor of Jamaica.  After she turned pirate and privateer, she found herself whisked out of the 17th century to find herself here.
conversations.prefix: Josephine Bailey:
conversations.from: human
conversations.value: This man is older than he looks, but he seems to have been on the island a long time and may even have some ideas of why you are all here.
conversations.prefix: Mephistopheles:
conversations.from: gpt
conversations.value: The black sand indicates that the island is likely volcanic in origin...the question is, is it dormant?
conversations.prefix: The Mountain:
conversations.from: human
conversations.value: Cave paintings, bones, and objects that look like they should be sacred litter the floor of this cave.  What is this place?  Were there people here?
conversations.prefix: Explore the Cave:
conversations.from: gpt
conversations.value: Use whatever means necessary to signal for help.
conversations.prefix: Signal For Help:
conversations.from: human
conversations.value: It looks like you may be stuck here for a while.  You should probably look for things that will help you survive.
conversations.prefix: Look For Supplies:
conversations.from: gpt
conversations.value: You've been rowing for hours when you come across another island and decide to explore.
conversations.prefix: Another Island:
conversations.from: human
conversations.value: The shipwreck might have some useful items, or clues to how and why you've been brought here.
conversations.prefix: Explore The Ship:
conversations.from: gpt
conversations.value: This is a period replica of a 17th century sailing vessel and one of three boats owned by the tour company.
conversations.prefix: The Tour Ship:
conversations.from: human
conversations.value: The brochure promised the authentic experience of being part of a pirate crew.  Did you really think that you were just going to sit around drinking Mai-tais for a week while the crew did all the dirty work? 
conversations.prefix: Part of the Ship, Part of the Crew:
conversations.from: gpt
conversations.value: Show everyone what you're made of by putting in a good, solid effort.
conversations.prefix: Dirty Hands (copy):
conversations.from: human
conversations.value: You've been challenged to race your fellow passengers up and down The masts of The Ship.  Will you be The first one back?
conversations.prefix: Rigging Race:
conversations.from: gpt
conversations.value: Eat well!  You'll need your strength for the day and the cook always appreciates seeing his charges happy and fed.
conversations.prefix: A Hearty Breakfast:
conversations.from: human
conversations.value: Well, you heard the lady.  Put your muscles to work and make sure the deck is presentable.
conversations.prefix: Andrew & Oz: Swab The Deck:
conversations.from: gpt
conversations.value: As the captains of this vessel, it's your job to keep everything ship-shape.
conversations.prefix: Vi & Morgan: Running Smoothly:
conversations.from: human
conversations.value: Clean and prime the cannons just like the lady said.  Just remember that you are playing with gunpowder.
conversations.prefix: Ari & Pearl: Cannons:
conversations.from: gpt
conversations.value: Henry is very troubled...even if you don't know what happened, it's pretty obvious.  Perhaps he could use some comfort...
conversations.prefix: Henry Grey:
conversations.from: human
conversations.value: It's time to learn how to wield a cutlass before the main event of the pirate cruise.  Will you find a hidden talent, or just another means of causing injury?
conversations.prefix: Sword Practice:
conversations.from: gpt
conversations.value: It was smooth sailing until not that long ago.  Now the *Spectre* is being tossed about like a tennis ball in a dryer.
conversations.prefix: The Tour Ship: Stormy Seas:
conversations.from: human
conversations.value: Help the crew in any way you can.  (Individual results)
conversations.prefix: All Hands On Deck:
conversations.from: gpt
conversations.value: A ship on the sea can be more intense than a roller coaster ride.  Can you keep your stomach where it's supposed to be?
conversations.prefix: Iron Guts:
conversations.from: human
conversations.value: Burt is the ship's cook.  He's kindly and helpful when in a good mood, but if you cross him you'll find his cleaver isn't the only thing that's sharp.
conversations.prefix: Burt:
conversations.from: gpt
conversations.value: Now that it's time to board, you realize that the crew on the other ship are sworn to protect the very thing that Morgan has told you to steal.  Individually written.  Weak cards will either get you killed or taken hostage.
conversations.prefix: Get Past The Crew:
conversations.from: human
conversations.value: Barring an unfortunate accident, you won't actually die during this raid.  There is however, a great deal of satisfaction to be gained from knowing that you've managed to survive the raid without playing dead.  This will be determined for the individual depending on what cards you play.
conversations.prefix: Arrive "Alive":
conversations.from: gpt
conversations.value: You've been told that there are many casks of rum, a few bolts of silk, some sugar, and a chest of valuable items somewhere on the ship.  It's your job to find them all and bring them back to the *Spectre*.  Group challenge.
conversations.prefix: Steal The Treasure:
conversations.from: human
conversations.value: Burt is the ship's cook.  He's kindly and helpful when in a good mood, but if you cross him you'll find his cleaver isn't the only thing that's sharp.
conversations.prefix: Sven: Burt :
conversations.from: gpt
conversations.value: Lush palm trees, soft black sand, and land mass.  What more could you need at the moment?
conversations.prefix: The Beach:
conversations.from: human
conversations.value: Your very survival may well depend on getting to the island.  With no wreckage or life boat in sight you will just have to swim.
conversations.prefix: Swim to Shore:
conversations.from: gpt
conversations.value: Clearly there are new arrivals coming.  Do you help them out or fade into the jungle?
conversations.prefix: Andi & Kenni: Survivors:
conversations.from: human
conversations.value: Lush palm trees, soft black sand, and land mass.  What more could you need at the moment?
conversations.prefix: The Beach (copy):
conversations.from: gpt
conversations.value: It's time to figure out how many people made it to safety.
  
  *Individual results*
conversations.prefix: Head Count:
conversations.from: human
conversations.value: Now that you're safely on shore it's sinking in that you might be stuck here for a while.  You need to look for shelter.
  
  *group challenge*
conversations.prefix: Make Camp:
conversations.from: gpt
conversations.value: People are for the most part safely on shore.  Do you go to offer your assistance further and enjoy the company of other humans, or do you retreat further?
conversations.prefix: Kenni & Andi: Survivors -- Part 2:
conversations.from: human
conversations.value: You took a nasty knock on the noggin.  That's going to take some time to recover from.
conversations.prefix: Scrambled:
conversations.from: gpt
conversations.value: That's right, a single high heel.  It could be anything: a weapon, a tent spike (assuming you can make one), whatever comes to mind.
conversations.prefix: High Heeled Shoe:
conversations.from: human
conversations.value: Either you're trying to find your friends, or you've already given up hope.  Either way, you've got to keep moving.
  
  But there's something else moving with you.
conversations.prefix: Andrew: In The Jungle, The Mighty Jungle:
conversations.from: gpt
conversations.value: It seems the newly shipwrecked aren't alone on the island and haven't gone unnoticed.  The question is: do the raiding parties achieve their objective?  Do the survivors defend the meagre resources left to them?  Do they stand and fight, or cower in the jungle until one side or the other wins?
  
  *Write individual results.  I'll decide on a possible group outcome afterward.*
conversations.prefix: Raid:
conversations.from: human
conversations.value: The aftermath of the battle looks kinda messy.  How do you deal with it?
  
  *Individual Outcomes*
conversations.prefix: Tend the Wounded:
conversations.from: gpt
conversations.value: Wh-what was that?
  
  Who cares?  Run!
conversations.prefix: Andrew: Run For Your Life:
conversations.from: human
conversations.value: Henry is the Second Mate on board the *Spectre*.  He may not hold as much authority over the crew as Alayah, but his opinion still matters a great deal.
conversations.prefix: Henry Grey (copy):
conversations.from: gpt
conversations.value: Sometimes you're your own worst enemy.  Is this going to be one of those days?
conversations.prefix: Morgan: Morgan Grey:
conversations.from: human
conversations.value: Sometimes you're your own worst enemy.  Is this going to be one of those days?
conversations.prefix: Morgan: Morgan Grey (copy):
conversations.from: gpt
conversations.value: Morgan isn't going to take too kindly to the fact that one of his crew has just been killed.
  
  Josephine would really rather he didn't retaliate.
  
  Can the two captains negotiate Marco's fate without killing each other?
  
  *Individual outcome, but your counterpart writes it instead of me.*
conversations.prefix: Josephine & Morgan: Marco's Fate:
conversations.from: human
conversations.value: Well that went...okay...ish?  The raid is over, and all but one of you is still standing.  Of course that news will spread through the other survivors quickly.  What do you do now?
conversations.prefix: Aftermath:
conversations.from: gpt
conversations.value: It isn't enough that you're possibly the only survivor of a pirate-themed disaster, you are now cold and alone again.
  
  And just your luck, you seem to have crossed paths with yet another predatory woman.  What is it with you?
  
  What do you do now?
conversations.prefix: Andrew: Scared Shirtless:
conversations.from: human
conversations.value: After all you've done for your new inmates on the island, you're pretty hungry.
conversations.prefix: Kenni: Watch the Teeth:
conversations.from: gpt
conversations.value: You can't believe your luck!  This just happened to wash up on shore.  
  
  *You must describe how you find it and what your character does if you pick up this card.*
conversations.prefix: A Lonely Bottle of Rum:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been the good guy your entire life. Its just who you are. Unfortunately, you've been learning lately that the Good Guy **does**  finish last.
conversations.prefix: Eternal Good Guy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You tend to trust people right off the bat without making them prove themselves first. This often gets you into trouble later when you realize your trust is unworthy.
conversations.prefix: Too Trusting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Being in the fashion industry means that you have to critic everything you wear, before it hits the runways. Not to mention that you must constantly be showing off your own work.
conversations.prefix: Fashion Designer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Been backpacking around the world living off of other people's generosity. With not cent to your name  and no direction in life.
  
conversations.prefix: Penniless Backpacker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’ve thrived where others have perished, you laugh at danger and then spit in its face. You are a survivor.
conversations.prefix: Salty Survivor:
conversations.from: gpt
conversations.value: You’ve got more guts than a Moroccan tannery. Woe to he (or she) who underestimates your fiery spirit.
conversations.prefix: Feisty:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are willful beyond belief, and twice as ornery. There’s no reasoning with you once you’ve dug your heels into an idea.
conversations.prefix: Stubborn:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are the Captain of the most fearsome pirate (tourist) ship to ever sail the (very commerical) seas!
conversations.prefix: Pirate Captain:
conversations.from: human
conversations.value: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts.
conversations.prefix: Worldly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have strong opinions and aren't afraid to state them -loudly, if necessary.
conversations.prefix: Combative:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The stars in the sky aren’t right. Those aren’t our constellations. Where are you?
conversations.prefix: Not Our Stars:
conversations.from: gpt
conversations.value: At home on the water or in it, you are more cautious on land, where you're out of your natural element.
conversations.prefix: The Wary Waterbabe:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're very good at mannerless meddling, engaging in foolish acts of ridiculousness, and you have a childish inability to take some things seriously.
conversations.prefix: Silly:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Whether she likes it or not, the feelings and projected thoughts of those around her will enter her mind, and she cannot stop it. Her body and mind are constantly under great stress. Even more than her talents, likes and dislikes, this controls her needs and daily life.
conversations.prefix: The Receiver:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your spirit is willing but your body is rarely up to every challenge.
conversations.prefix: Frail:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You need to get back home, but you need to survive first. Whether escape is possible or not, you’re here now. Make the best of it by understanding the others stranded here.
conversations.prefix: Make Friends:
conversations.from: human
conversations.value: You don't really wanna, but you will if it'll keep things sailing smoothly between everyone else.
conversations.prefix: Taking One For The Team:
conversations.from: gpt
conversations.value: You have muscles and aren't ashamed to use them.
conversations.prefix: Brawn:
conversations.from: human
conversations.value: Being in the fashion industry means that you often need to have the stamina to last all day. Sometimes in six inch high stiletto heels. Not to mention that you don't usually dilly dally either in them. You have to RUN from one end of the venue and back within minutes.
conversations.prefix: Speed:
conversations.from: gpt
conversations.value: You are struck by curiosity at the unusual but also hold enough apprehension to keep you from making mistakes that are too stupid. Your sense of curiosity and caution balance each other out, allowing you to explore without unnecessary risk.
conversations.prefix: Curious but Cautious:
conversations.from: human
conversations.value: The new you has got to learn to adapt and change to his new environment and it turns out, you're pretty good at it!
conversations.prefix: Ability to Adapt:
conversations.from: gpt
conversations.value: You like to know what you're getting into, even if your cautiousness gets in way of your fun.
conversations.prefix: Cautious:
conversations.from: human
conversations.value: It isn't that you aren't paying attention.
  
  You just aren't paying attention to what you're meant to be paying attention.
conversations.prefix: Distracted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A little emotion may be appropriate depending on the occasion, but sometimes you over-do it.
conversations.prefix: Over-react:
conversations.from: gpt
conversations.value: You're quick to find a way to turn a situation to your advantage. 
conversations.prefix: Opportunist:
conversations.from: human
conversations.value: Whether it's organising a group of people or coping with difficult situations you keep your cool and are quick with a plan.
conversations.prefix: In Command:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There are many things that may throw you off in all aspects in this new environment. You may not be equipped to handle all of it either.
conversations.prefix: Lightweight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Brash and impulsive you’ll rush into a fight and sometimes you over estimate your abilities –and your tolerances.
conversations.prefix: Cocky:
conversations.from: human
conversations.value: You are not cut out for life on the sea, especially when that sea is moving!
conversations.prefix: A pirate you are not!:
conversations.from: gpt
conversations.value: You can go the distance if you know how to pace yourself.
conversations.prefix: Stamina:
conversations.from: human
conversations.value: *I'd stare through salt-blind eyes* 
  *at a remote fragile sea.*
  *I'd roar.  I'd make the skeleton of grief.*
  *I'd roar like you, unreconciled sea.*
  
  -Robert Winner
conversations.prefix: Steadfast:
conversations.from: gpt
conversations.value: You have an uncanny ability to do precisely the thing that will keep you from perishing. 
conversations.prefix: Survivor:
conversations.from: human
conversations.value: Seemingly normal on the outside, some people have a latent darkness within, just waiting to come out and play... 
  Congratulations, you're a sociopath.
conversations.prefix: Dark Passenger:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: After three years on the island, you're pretty sure nothing fazes you anymore. The things you've seen keep you up at night sometimes, but they've made you hard to rattle.
conversations.prefix: Unshakable:
conversations.from: human
conversations.value: Sometimes you just know when something is going to go down, but that's not always a plus.
conversations.prefix: 6th Sense:
conversations.from: gpt
conversations.value: Common sense isn't all that common, but you have it!
conversations.prefix: Common Sense:
conversations.from: human
conversations.value: You know how to weigh your options.
conversations.prefix: Judgment:
conversations.from: gpt
conversations.value: Congratulations, you found a unicorn!
  
  ...or did you?
conversations.prefix: Eugene: Horns of Gold:
conversations.from: human
conversations.value: Just because you may be hoping to get rescued today doesn't mean you won't need your vitamins!  Time to go off in search of fruits and veggies, even if you have to climb for them.
  
  *Allow me to write the group result, but have fun with the individual one.*
conversations.prefix: Scurvy Cur:
conversations.from: gpt
conversations.value: Raving and flailing in rags and broken boots. Who was this long-bearded lunatic and how did he get here?
conversations.prefix: Sweaty-Toothed Madman:
conversations.from: human
conversations.value: Raving and flailing in rags and broken boots. Who was this long-bearded lunatic and how did he get here?
conversations.prefix: Stranger:
conversations.from: gpt
conversations.value: The beach where passengers and crew of the *Spectre* await rescue.
conversations.prefix: Camp Grey:
conversations.from: human
conversations.value: He's been here a lot longer than it seems, because time on the island is a little fucked up.  Fair warning: there haven't been a lot of people around to challenge his ideas.
conversations.prefix: Uli the Nazi:
conversations.from: gpt
conversations.value: This isn't the tropical paradise you think it is, and you have to figure out how to make the best of this.
conversations.prefix: Eugene: Not in Kansas:
conversations.from: human
conversations.value: Everything around you is the basis for a rap, but your entire existence is wrapped up by the one song that made you big -- for 15 minutes.
conversations.prefix: One Hit Wonder:
conversations.from: gpt
conversations.value: The only reason you succeed is purely because you were in the right moment at the right time. 
conversations.prefix: Sheer Dumb Luck:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If you were a feminine product you would be a douche.
conversations.prefix: D-BAG:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There's no place like my mansion in Miami. There's no place like my mansion in Miami. There's no place like my mansion in Miami.
conversations.prefix: Wants to Go Home:
conversations.from: human
conversations.value: Glitter is schmexy amiright? And unicorn fart glitter --- ooh shiny. Who wouldn't want to hear a rap about that?
conversations.prefix: Addicted to Shiny Objects:
conversations.from: gpt
conversations.value: You're exhausted, you've had too much to drink, or maybe you're just tired of dealing with fucking idiots. Whatever the cause, you've had more than enough.
conversations.prefix: Fucking Done:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Raised on tales of murdering Nazis, shattering glass, and concentration camps, Eugene is petrified of most Germans. (Except for his fans, of course.)
conversations.prefix: Bubbe's Bedtime Horror Stories:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: