conversations.from: system
conversations.value: The Blight has returned and has routed the army of Ferelden.  King Theiran has fallen along with possibly all the Grey Wardens.  Only swift action by General Loghain has saved the army of the realm from being completely wiped out.  
  
  However because of the defeat, much of the south has been abandoned to the Blight as the Arls and the General attempt to reorganize and mount a counter-offensive.  
  
  Word has reached the town of Hulsberg that the Blight is approaching in numbers.  While your local Arl has folded local Templar and Mages into his militia, his forces cannot reach the town before the Blight can.  The only recourse the towns people have is to flee or hold up in the keep above the town and wait for relief from the Arl.  
  
  ------
  
  As you can see this game is set during Dragon Age 1, while the Blight is ravaging southern Ferelden.  Your character would have fled north but word reached the town that Blight further north attacking refugees.  All you can do is hold up in the keep and wait for the Arl to come before the Blight or disease gets you.
  
  Players can make whatever sort character you might like.  You can be anything.  A Dalish mage, a templar, a dwarf, a Qunari Warden, a citizen of Ferelden or a foreigner.  You can even be one of those filthy Tevintors.  
  
  The catch however is that collectively you do not have the power and numbers to wipe out the Blight or fight your way through their horde.   Best case scenario is you have the skills, cunning and luck to hold out long enough for help to arrive before the Blight breach the walls or tunnel up from beneath.  
  
  This is a survival horror game.  Dozens of terrified people jammed into a keep that is not meant for so many people and has seen better days.  Can you hold off the Blight?  Can you keep from turning on each other?  Are inflicted amongst you?  You get the picture.
  
  This is going to be a short game, which I hope will go quickly.  I hope to get through 1 to 2 scenes a week, with scenes progressing on Wednesdays and Sundays.  
conversations.from: human
conversations.value: A fortification built centuries ago to protect local farmers and towns people from Avvar raiders.  While it is still a stout structure, it has seen better days and it not stocked like it supposed to be.
conversations.prefix: Hulsberg Keep:
conversations.from: gpt
conversations.value: Make your own
conversations.prefix: Make your own:
conversations.from: human
conversations.value: Make your own
conversations.prefix: Make your own:
conversations.from: gpt
conversations.value: Make your own
conversations.prefix: Make your own:
conversations.from: human
conversations.value: Make your own
conversations.prefix: Make your own:
conversations.from: gpt
conversations.value: Make your own
conversations.prefix: Make your own:
conversations.from: human
conversations.value: You were caught off guard with the swiftness by which the Darkspawn have appeared near the town.  There is not time or room enough to flee, so you must grab what you can and hurry to the keep.  
conversations.prefix: Flight:
conversations.from: gpt
conversations.value: The keep is crammed with frightened townsfolk.   Children cry, adults silently weep for the love ones left outside and the fear has rendered the minds of many dumb and blind.  Amongst the chaos a few struggle to organize the mess.  
conversations.prefix: Huddled Masses:
conversations.from: human
conversations.value: There people wounded, some partially trampled in the mad dash for the keep, some injuried by the darkspawn vanguard.  They need medical attention
conversations.prefix: Walking wounded:
conversations.from: gpt
conversations.value: Sister Beaston is trying to fill the hearts of those in the keep with hope.  
conversations.prefix: A candle against the setting sun:
conversations.from: human
conversations.value: In your forsight, you have gathered an extra pouch of herbs of medicinal properties.  
conversations.prefix: Pouch of Herbs:
conversations.from: gpt
conversations.value: Because of your honestly, that merchant remembers that you didn't steal from him.  And will let anyone know what a fine man you are.
conversations.prefix: A Reputatoin:
conversations.from: human
conversations.value: You're not human and because of this you are met with suspicious.  People are less likely to listen or trust you out of ignorance or bigotry.  
conversations.prefix: Prejudice :
conversations.from: gpt
conversations.value: The perception is that you think you're better than the rest of the people in the keep.  They're not keen on whatever you have to say.  
conversations.prefix: Putting on Airs:
conversations.from: human
conversations.value: It turns out, you have just what they need in your bag.  
conversations.prefix: Wait! I've got that!:
conversations.from: gpt
conversations.value: You’re not human and because of this you are met with suspicious. People are less likely to listen or trust you out of ignorance or bigotry.  [You must play this card before using your primary Strength Card.]
conversations.prefix: Prejudice:
conversations.from: human
conversations.value: The perception is that you think you’re better than the rest of the people in the keep. They’re not keen on whatever you have to say.  [You must play this card before using your primary Strength Card.]
conversations.prefix: Putting on Airs:
conversations.from: gpt
conversations.value: The circle mage's early attempt at protective magic worked but it's a short term solution.  Very short term.  He and the Commander need sigils drawn at strategic points through the keep that will allow him to anchor more power and strengthen the walls and barred windows.  Bert grabbed you to help as you seemed more mentally together than those around you. 
conversations.prefix: Acrane Squiggles:
conversations.from: human
conversations.value: The stores in the basement need to be moved to the upper levels so if there is a breach, the inhabitants won't be left without food or water.  This takes muscle and time.  You've been dragooned into helping.
conversations.prefix: Barrels of Fun:
conversations.from: gpt
conversations.value: A small boy is standing off to one side, clutching wooden horse.  He looks he's cried himself into and out of hick-ups.
conversations.prefix: A Little Heart:
conversations.from: human
conversations.value: The house elves are curious about Brialora's Dalish beliefs and would like to know more.   
conversations.prefix: Better Gods:
conversations.from: gpt
conversations.value: Mrs. Tanner was murdered, but by who?  And for what reason? 
conversations.prefix: Murder!:
conversations.from: human
conversations.value: The Templar seems like he's looking he's desperate for a bit of conversation that doesn't revolve around impending death.
conversations.prefix: Breaking Bread:
conversations.from: gpt
conversations.value: The Darkspawn have tunneled up under the keep and the basement, thankfully free of supplies now are swarming with the supposed spawn of Man's hubris.  
conversations.prefix: Lower Level Infestation:
conversations.from: human
conversations.value: The Darkspawn have tunneled up under the keep and the basement, thankfully free of supplies now are swarming with the supposed spawn of Man's hubris.  
conversations.prefix: Lower Level Infestation:
conversations.from: gpt
conversations.value: Darkspawn emissary stand at the center of the surging mass of murder and mayhem babbling in dark incantations in their filth tongue.
conversations.prefix: Emissary Emnitity:
conversations.from: human
conversations.value: With the chaos of the fighting and upward retreat some darkspawn managed to scale the keep's exterior to boarded up windows and are trying to breach the upper floors.
conversations.prefix: Darkspawn climbers:
conversations.from: gpt
conversations.value: There are soldiers and villagers who injured during the hectic fight and flight.  Their wounds are turning black and their skin pale and clammy.  Some openly display their wounds, despairing at the unfairness of it all but silently asking for swift death be delivered lest they turn.  Others try and hide their own wounds or the wounds of loved ones out of desperation and blind hope.
conversations.prefix: Infected:
conversations.from: human
conversations.value: Commander Bert and her lieutenant are dead.   The rank and file and the refugees are in disorder.  If you act quickly you can step forward and take command.
conversations.prefix: Burden of Command:
conversations.from: gpt
conversations.value: Desperate times begat desperate measures.  The Circle Mage as it turns out knows a few naughty tricks and will use them if asked. 
  
  [treat as a strength card]
conversations.prefix: Blood Magic:
conversations.from: human
conversations.value: There is a secret passage to the upper halls.  The way between the safety of your current location and the passage is a swarm of darkspawn.  Do you to take a chance and try for the Upper Halls?
conversations.prefix: Back Door Action:
conversations.from: gpt
conversations.value: You decide a breakout attempt is too dangerous and spend the respite to re-enforce the barricade.  
  [1 card per player, you can only commit to one challange, Neutral Outcome will be treated as a Weak Outcome] 
conversations.prefix: Re-enforce the barricade:
conversations.from: human
conversations.value: In less than a day in the keep you have already lost the lower halls and you're trapped like rats in the upper halls.  This is your one chance at a breakout and you've decided to take it.  Better to roll the dice than die one doorway at a time.
  [2 cards per player, you can only commit to one challenge, Neutral Outcome will be treated as a Weak Outcome]
conversations.prefix: Breakout (cont.):
conversations.from: gpt
conversations.value: You and the Circle Mage have cooked up something 'creative' knowing that the Darkspawn would eventually breach the doors.  
conversations.prefix: Magical Suprise [Drayn]:
conversations.from: human
conversations.value: Dark-spawn made it past the barricade, not unexpected.  It's a fight now to get to the fall back point.  
conversations.prefix: All the Knives [Aderyn]:
conversations.from: gpt
conversations.value: The Darkspawn are pressing in and it's a fight to deal with them and all the clumps humans.  
conversations.prefix: Fight in the Dwarf, not of the size [Gywn]:
conversations.from: human
conversations.value: The Darkspawn are pressing in and you need to buy time for the women and children to get to the fall back point.  
conversations.prefix: Fell Lumber [Jon]:
conversations.from: gpt
conversations.value: Jon among a few other survived the siege.  But what does Fate have in store for the woodsman?
conversations.prefix: Ever After:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There's good money in meat. Few villages won't throw a few silvers towards a few rabbits or a deer. Can make a fine living if the predators, bandits,  undead, and elves are avoided. Darkspawn are asking a bit much. 
conversations.prefix: Poacher:
conversations.from: gpt
conversations.value: From snares and spring-traps to more sophisticated machines, you have many tricks to your trade. Some of which prove as effective on men as they do on beasts.
conversations.prefix: Trap Making:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You spend a lot of time out in the woods. Sometimes with other people who spend a lot of time in the woods. Anyone else tends to wish you were still out there.
conversations.prefix: Hermit:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Someone probably thinks this is funny. The trapper trapped himself in a big stone box with the rest of the lambs and hounds braying at the door. Of all the ends you could want, this definitely isn't it!
conversations.prefix: Get Out!:
conversations.from: human
conversations.value: Your Keeper trained you in the ancient arts of the Arcane Warriors. They were the only thing that kept you alive when the rest of your clan was slaughtered by the Darkspawn.
conversations.prefix: Arcane Warrior:
conversations.from: gpt
conversations.value: Giving elves a bad name.
  &nbsp;
conversations.prefix: Elf Rogue:
conversations.from: human
conversations.value: Adopt, adapt, improve.
conversations.prefix: Flexible:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: No mercy, no pity.
conversations.prefix: Cold:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: By any means necessary.
  &nbsp;
conversations.prefix: Survive:
conversations.from: gpt
conversations.value: You’re indomitable and bold. Your inhuman strength and fortitude give you advantages in many tense situations. You are not easily discouraged, and will not fall prey to cheap tricks or emotional fits.
conversations.prefix: Unrelenting Force:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A mercenary of unusual size.
conversations.prefix: Avvar Warrior:
conversations.from: human
conversations.value: The scourge of the Darkspawn must be fought at every turn.
conversations.prefix: Defeat Evil:
conversations.from: gpt
conversations.value: Hits with the force of a sledge hammer. It's scary.
conversations.prefix: Fists Like Hammers:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Quick to anger. Quick to violence.
conversations.prefix: Short Tempered:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: At any cost (to others).
conversations.prefix: Live To See Another Day:
conversations.from: human
conversations.value: Once a stalwart knight of the Chantry, you have since renounced your calling. Now you wage your own war against the Darkspawn.
conversations.prefix: Errant Templar:
conversations.from: gpt
conversations.value: You've been afflicted with the taint, which renders your soul unto the sway of the Darkspawn. Your damnation, however, is merely a beginning.
conversations.prefix: Blighted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not all magic belongs to the Circle. Wild mages are hunted, but only the most clever survive.
conversations.prefix: Male Wild Mage:
conversations.from: human
conversations.value: Wit beyond measure is a man's greatest treasure.
conversations.prefix: Clever:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Living in the wilds, surviving... doesn't leave a lot of room for friends.
conversations.prefix: Untrusting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Being locked up in a keep is great when you're in the middle of a Blight. Unless the Circle or a Templar gets his hands on you before the all clear.
conversations.prefix: Remain Free:
conversations.from: gpt
conversations.value: Though once bound by the circle's chains, you're now free, though hounded at every turn by the faces in the shadows.
conversations.prefix: Escaped Apostate:
conversations.from: human
conversations.value: You can bring incredible power to bear if need be, but such power comes at a steep price.
conversations.prefix: Blood Magic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: To use your magic is to expose yourself to your hunters. Even the most basic of spells is a risk you're rarely willing to take.
conversations.prefix: Hunted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: All you want is to live. Free of the circle too, but that ship has mostly sailed.
conversations.prefix: Survive:
conversations.from: gpt
conversations.value: Skills that were common and mediocre in Orzammar are far more highly valued above ground.
conversations.prefix: Dwarven Architect:
conversations.from: human
conversations.value: Well versed in current and ancient lore and sciences.
conversations.prefix: Learned:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Qualities that she prizes in stone are also qualities that she prizes in herself.
conversations.prefix: Rock Headed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Like the stone, endurance is a way of life.
conversations.prefix: Endure:
conversations.from: gpt
conversations.value: Hunter. Fighter. Scout. Life in the wilds requires many roles, and all of them will be needed to survive. 
conversations.prefix: Survivalist:
conversations.from: human
conversations.value: It can chop wood! It can bar doors! It can break down doors! It can split a skull in two! It can put food on the table! What can't this axe do? Stop the Blight.
conversations.prefix: And My Axe:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Spending so much time in the wilderness makes spending so much time inside...difficult. 
conversations.prefix: Wilderness Manners:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You just wanted to sell some pelts. Da is gonna be so pissed if you die. So don't. 
conversations.prefix: Survive:
conversations.from: gpt
conversations.value: aaa
conversations.prefix: Orlesian Bard:
conversations.from: human
conversations.value: fff
conversations.prefix: Charming:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: sss
conversations.prefix: Orlesian Bard:
conversations.from: gpt
conversations.value: You can draw upon the Fade to smite your enemies - whether at a distance with the fury of the storm, or up close with your Spirit Blade.
conversations.prefix: Combat Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your clan was particularly disdainful of the other races, and especially of the elves who lived in the human cities.
conversations.prefix: Dalish Attitudes:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You think you are the sole survivor of your clan, but since you survived it's possible that others may have also. Find your brothers and sisters if you can; if not, then find (or make) a new clan.
conversations.prefix: Find Your People:
conversations.from: human
conversations.value: You have been taught much. Not just the People's history, but also how they have survived for so long in the wilds.
conversations.prefix: Dalish Lore:
conversations.from: gpt
conversations.value: What price honour?
conversations.prefix: Underhand:
conversations.from: human
conversations.value: Da always knows just what to do. 
conversations.prefix: Da's Wisdom:
conversations.from: gpt
conversations.prefix: Properly Paranoid:
conversations.from: human
conversations.value: It's not that you mean to, but you often find yourself realizing that you are better than those around you.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.value: You learned much from your clan's Keeper. Who knew that you would wind up using it to help the shemlen?
conversations.prefix: Keeper's Training:
conversations.from: human
conversations.value: Grand-Da always said you had a "Priceless Heart and a Worthless Head." Grand-Da was always a bit of a jerk.
conversations.prefix: Open Heart:
conversations.from: gpt
conversations.value: Few dare to question the authority in your voice as you speak.
conversations.prefix: Air of Command:
conversations.from: human
conversations.prefix: Nerves of Iron:
conversations.from: gpt
conversations.value: There is only so much one elf can do... especially against a horde.
conversations.prefix: Outnumbered:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Someone has to do it.
conversations.prefix: What Must Be Done:
conversations.from: human
conversations.value: You're still going to survive this. Even if no one else does.
conversations.prefix: Survive. At any cost.:
conversations.from: gpt
conversations.value: What must be must be.
conversations.prefix: Unflinching:
conversations.from: human
conversations.value: Such a huge burst of magic has drawn them like moths to a flame...
conversations.prefix: The demons bray:
conversations.from: gpt
conversations.value: ...But you've come too far to let them take you now.
conversations.prefix: Force of will:
conversations.from: human
conversations.value: You will find a way.
conversations.prefix: Resourceful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Out of your depth.
conversations.prefix: Overwhelmed:
conversations.from: human
conversations.value: You've gotten your first taste of heroism. You like it! A lot! Your priorities shift from "Get out alive" to "Get as many people out alive as possible". Good luck with that.
conversations.prefix: Big Damn Heroes:
conversations.from: gpt
conversations.prefix: The veil weeps:
conversations.from: human
conversations.value: This Axe was used to kill thousands of Darkspawn in the Deep Roads before it wound up on the surface. It is called back to true purpose once more.
conversations.prefix: Darkspawn Bane:
conversations.from: gpt
conversations.value: The Darkspawn are death incarnate. If their weapons cannot kill you quickly, their blood will kill you slowly. This world is not kind to Heroes.
conversations.prefix: The Blight: