conversations.from: system
conversations.value: The Masquerade. Young Vampires come to the city of Chicago, seeking to get out on their own and start their Unlives. The Camarilla is a dangerous society, with enemies on all sides. These young Kindred are forced to band together as newcomers, and seek to make a place for themselves in this dark, deadly place.
  
  All of the Player Characters are young, and have made a deal with a local Kindred to smuggle them into the city on planes. Now they work to get situated...
conversations.from: human
conversations.value: Now that you've arrived, Tyler will want to secure some form of payment...but what could a Vampire want?
conversations.prefix: Negotiate Fee:
conversations.from: gpt
conversations.value: This place is -packed- with humans, all dancing and drinking and flirting.
conversations.prefix: Hordes of mortals:
conversations.from: human
conversations.value: Ghouled mortals stand guard to keep the peace in this place. Always on watch, and prepared for trouble.
conversations.prefix: Security:
conversations.from: gpt
conversations.value: You know what? FUCK THE ANARCHS. They're children who don't understand responsibility. We'll show them!
conversations.prefix: Make Anarch Enemies:
conversations.from: human
conversations.value: You can heighten your senses, read minds, and communicate telepathically! Neat!
conversations.prefix: Auspex:
conversations.from: gpt
conversations.value: You can dull or peak someones emotional state, make them schizo, or connect dots in a situation nobody else can!
conversations.prefix: Dementation:
conversations.from: human
conversations.value: You can change your appearance, and hide your presence from the mind.
conversations.prefix: Obfuscate:
conversations.from: gpt
conversations.value: They could be useful in the long runn.
conversations.prefix: Make Anarch Allies (copy):
conversations.from: human
conversations.value: Gengis is one of -them-. An Anarch. Maybe knowing some of them could provide some good contacts or back-up in town!
conversations.prefix: Gain Anarch Allies:
conversations.from: gpt
conversations.value: Super speed! You aren't Quicksilver, but in a pinch you can move as fast as a blur, delivering a swift punch, or moving somewhere quickly!
conversations.prefix: Celerity:
conversations.from: human
conversations.value: Super charisma. You can become incredibly likable, and convince people easier. Or, you can become terrifying. Up to you, really.
conversations.prefix: Presence:
conversations.from: gpt
conversations.value: Telepathy, super senses and the like!
conversations.prefix: Auspex:
conversations.from: human
conversations.value: They could be useful in the long runn.
conversations.prefix: Make Anarch Allies:
conversations.from: gpt
conversations.value: Super strength! Not enough to lift a truck over your head, but in a pinch you could flip a decent sized car.
conversations.prefix: Potence:
conversations.from: human
conversations.value: Super speed! Not the Flash, but daaaaaaaaaamn fast!
conversations.prefix: Celerity:
conversations.from: gpt
conversations.value: Supernatural charisma. Become incredibly likable, or terrifying!
conversations.prefix: Presence (copy):
conversations.from: human
conversations.value: With eye-contact and spoken word you can deliver commands to mortals and -some- vampires. You can also erase memories.
conversations.prefix: Dominate:
conversations.from: gpt
conversations.value: You're tough as nails. Bullets rip through you and you keep coming. You aren't weapon-proof, so much as the damage doesn't bug you.
conversations.prefix: Fortitude:
conversations.from: human
conversations.value: Supernatural charisma. Become incredibly likable, or terrifying!
conversations.prefix: Presence:
conversations.from: gpt
conversations.value: Super strength! Not enough to lift a truck, but you might be able to flip a car!
conversations.prefix: Potence:
conversations.from: human
conversations.value: Change your face or become invisible!
conversations.prefix: Obfuscate:
conversations.from: gpt
conversations.value: You can summon and communicate with animals.
conversations.prefix: Animalism:
conversations.from: human
conversations.value: Driving! Vroom! You're on the road.
conversations.prefix: On the Road:
conversations.from: gpt
conversations.value: It really lets you get to the heart of the matter.
conversations.prefix: Stake:
conversations.from: human
conversations.value: Change your face or become invisible!
conversations.prefix: Obfuscate (copy):
conversations.from: gpt
conversations.value: He may not be the smartest Kindred, but the man is connected...and he knows how to properly deliver violence. Maybe he can me made a friend?
conversations.prefix: Befriend Gengis:
conversations.from: human
conversations.value: Rebellious and passionate, the Brujah seek to change the world around them. Often iconoclasts and punks. They are supernaturally strong, fast, and charismatic...but they suffer from a terribly temper.
conversations.prefix: Brujah:
conversations.from: gpt
conversations.value: The Clan most tied to their Humanity. The Toreador are artists and trend-setters. Often beautiful, and always stylish. They boast supernatural senses and telepathy, along with super speed, and supernatural charisma.
conversations.prefix: Toreador:
conversations.from: human
conversations.value: Blood sorcerers. A Clan with a closely tied pyramid hierarchy. Rarely trusted, but often needed. They boast supernatural blood magic, super senses and telepathy, and the power to control minds with eye-contact and voice.
conversations.prefix: Tremere:
conversations.from: gpt
conversations.value: Hated and feared, the inhumanely disfigured Nosferatu are information brokers. They often dwell in the shadows and sewers. They can control animals, become invisible and change their face, and are inhumanely strong.
conversations.prefix: Nosferatu:
conversations.from: human
conversations.value: The Aristocracy of the Undead. CEOs and gang leaders and financiers. Almost always wealthy and imperious. They are supernaturally tough and charismatic, and can control minds with eye-contact and voice.
conversations.prefix: Ventrue:
conversations.from: gpt
conversations.value: Insane. Each has a unique mental illness, from OCD to Schizophrenia to whatever. They are seers. They can control minds with voice, have enhanced senses and telepathy, and can be invisible and change their faces.
conversations.prefix: Malkavian:
conversations.from: human
conversations.value: Much wealthier then the average person. You can buy your way out of many problems, and have nice clothes, and a lovely home. Consider yourself a millionaire.
conversations.prefix: Resources:
conversations.from: gpt
conversations.value: You have a Ghoul at your service, whether human or animal. A person or creature fed your blood to become stronger and fanatically loyal. They will kill...or die for you.
conversations.prefix: Retainer:
conversations.from: human
conversations.value: Outlanders. Often loners, the Gangrel are the most tied to the animal inside. Survivors with a feral nature. They can grow claws and turn into animals, communicate with animals, and are supernaturally tough.
conversations.prefix: Gangrel:
conversations.from: gpt
conversations.value: You are incredibly skilled in the physical arena. Athletics, combat, driving. Things that involve physical exertion are your bread and butter.
conversations.prefix: Physical:
conversations.from: human
conversations.value: There's a Vampire or human who is a trusted friend. They'll go out on a limb for you, but someday you may need to help them as well.
conversations.prefix: Allies:
conversations.from: gpt
conversations.value: You know people. They aren't friends, but they -know- things, or they can get things. You may end up owing them, but you can find quite a bit out, or perhaps get what you need.
conversations.prefix: Contacts:
conversations.from: human
conversations.value: When it comes to dealing with people you are a master. Whether commanding or lieing, you can often get what you want.
conversations.prefix: Social:
conversations.from: gpt
conversations.value: You are smart and educated. You can quote Hawthorne and Einstein equally, and you may even have understanding of more esoteric and strange things.
conversations.prefix: Mental:
conversations.from: human
conversations.value: You aren't the brightest cookie in the closet. You have a hard time keeping up with others mentally, and you are far from educated.
conversations.prefix: Slow:
conversations.from: gpt
conversations.value: You have a hard time keeping your temper in check, and when it comes to dealing with a situation, you often tend to prefer violent methods.
conversations.prefix: Violent:
conversations.from: human
conversations.value: You are practically penniless. Life is hard for a poor Vampire. You barely have a place to hang your hat, and you cannot afford much, if anything.
conversations.prefix: Impovershed:
conversations.from: gpt
conversations.value: In a society based on etiquette, you have barely any. This is a dangerous thing in the vampiric world. You speak before thinking, and don't really know anything about etiquette.
conversations.prefix: Uncouth:
conversations.from: human
conversations.value: Some wound didn't quite heal when you were Embraced. You have a bad arm, or a severe limp, or something along those lines.
conversations.prefix: Lame:
conversations.from: gpt
conversations.value: You have a hard time distrusting people, and you take most people at their word. Even after being burned repeatedly, you have a hard time shaking this.
conversations.prefix: Naive:
conversations.from: human
conversations.value: You want to become somebody in the Vampiric world. Through whatever means necessary, you plan on climbing as high as you can.
conversations.prefix: Gain Status:
conversations.from: gpt
conversations.value: You want to know everything. Why are there Vampires? How do we work? Where did we come from? Why is he doing that? Why why why?
conversations.prefix: Gain Knowledge:
conversations.from: human
conversations.value: You want a place to call your own. Whether a bar you own, or a stretch of land, or a gang...you want the local Vampires to recognize something as yours.
conversations.prefix: Gain Turf:
conversations.from: gpt
conversations.value: Being a Vampire is lonely. It's hard to know who to trust. You want someone or several someones to call your friends or more, and you will do whatever it takes to get it.
conversations.prefix: Gain Companionship:
conversations.from: human
conversations.value: Somebody out there, probably a Vampire, ruined your life. You want to make them pay. Killing them would be easy, though. You want them to lose everything...just like you did.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: The most popular nightclub in town, where mortals go to have fun, connect, and forget their troubles.
conversations.prefix: The Succubus Club:
conversations.from: human
conversations.value: The Vampire King of Chicago, Lodin holds the title of Prince. He makes the laws the others enforce. He is a Ventrue, and an elusive and dangerous Elder.
conversations.prefix: Prince Lodin:
conversations.from: gpt
conversations.value: In the VIP area of The Succubus Club is a safe haven for the Kindred. This place is protected as a neutral place, where Vampires plot, plan and meet.
conversations.prefix: The Elysium:
conversations.from: human
conversations.value: The Primogen (Or Head) of the local Brujah. Supposedly very ancient, but nobody knows just how old he is. Old, bearded and pudgy.
conversations.prefix: Critias:
conversations.from: gpt
conversations.value: Balthazar, also called 'Sheriff', is a southern thug who enforces the Prince's laws. A violent and manipulative man. Dresses like a full-on cowboy. Thick drawl.
conversations.prefix: Sheriff:
conversations.from: human
conversations.value: Loud, large and punk. Gengis is a Brujah. He doesn't seem to the the smartest guy, but he also doesn't seem to be one you should cross.
conversations.prefix: Gengis:
conversations.from: gpt
conversations.value: A Mulatto woman. One of the hated Caitiff, or Clanless Vampires. She attempted a revolution years ago against Lodin and failed, and now she is shamed.
conversations.prefix: Maldavis:
conversations.from: human
conversations.value: An elderly African woman. The Primogen (Or Head) of clan Gangrel. Mysterious and rarely around, the woman is wise beyond words, and incredibly savage when she needs to be.
conversations.prefix: Inyanga:
conversations.from: gpt
conversations.value: "Sledgehammer Doyle" is a huge, imposing Gangrel who has control over the stockyards. He's a quiet and strange man with an affinity and love of animals.
conversations.prefix: Sledge:
conversations.from: human
conversations.value: Rose Hernandez is a Gangrel, and a lover of animals. Some would call her a 'hippy'. She despises people who abuse animals, and often feeds mainly on them.
conversations.prefix: Rose:
conversations.from: gpt
conversations.value: The Childe of Maureen, and the adopted 'Son' of the Prince. Jason is a kind, smiling young Malkavian who always seems to want to help. Handsome and preppy.
conversations.prefix: Jason:
conversations.from: human
conversations.value: Maureen O'Leary is the Primogen of the Malkavians. Old, decrepit and wheelchair bound, she rarely talks in groups. She appears old and weak enough to barely move.
conversations.prefix: Maureen:
conversations.from: gpt
conversations.value: Some of the harshest slums in America. Home of numerous gangs and intense poverty. Police simply do not come here anymore.
conversations.prefix: Cabrini Green:
conversations.from: human
conversations.value: You've heard rumors of Golconda. Pure enlightenment and forgiveness, some say Golconda will remove your vampiric curses, while other say it makes you human. You seek to be a good person, and overcome. Golconda, however, is a dangerous thing to pursue...as Kindred society as forbid mention of its existance.
conversations.prefix: Golconda:
conversations.from: gpt
conversations.value: A huge airplane hangar has been setup with dividing walls and furniture, turning it into a very secure, unassuming home.
conversations.prefix: Airplane Hangar Haven:
conversations.from: human
conversations.value: A mysterious Kindred figure. Tyler, as she is known, controls the Chicago International airport, and nobody gets in our out without her consent. Supposedly she is Brujah.
conversations.prefix: Tyler:
conversations.from: gpt
conversations.value: Anabelle Treabelle, the Primogen of Clan Toreador. This beautiful French Kindred controls most of the social events in the local Camarilla, and she is the decider on who is cool, and who is not.
conversations.prefix: Anabelle:
conversations.from: human
conversations.value: Yes, -the- Capone. Childer of the Prince, and he who controls much of the organized crime in the city.
conversations.prefix: Capone:
conversations.from: gpt
conversations.value: A mysterious Elder and member of Clan Tremere. Rarely seen. An ancient being in a childs body.
conversations.prefix: Nicolai:
conversations.from: human
conversations.value: A heavy pistol, unregistered. Time for some good old fashioned ultraviolence.
conversations.prefix: Handgun:
conversations.from: gpt
conversations.value: Abraham DuSable, the Primogen of Clan Tremere. A genial accountant who dresses well, and tends to walk with a cane.
conversations.prefix: DuSable:
conversations.from: human
conversations.value: A little outside of Chicago proper. A small house with several bedrooms and basement, safe from the sun.
conversations.prefix: Temporary Group Haven:
conversations.from: gpt
conversations.value: A sleazy, violent biker bar. Big, inked bikers stand or sit about drinking as loud music plays.
conversations.prefix: Not For 99:
conversations.from: human
conversations.value: *Ca-chunk*
  
  *BOOM*
  
  A pump-action shotgun, loaded full of love to show your enemies.
conversations.prefix: Shotgun:
conversations.from: gpt
conversations.value: Keeps you together, so to speak. In a world like this, armor isn't exactly a bad thing.
conversations.prefix: Flak Vest:
conversations.from: human
conversations.value: Super speed! Not the Flash, but daaaaaaaaaamn fast!
conversations.prefix: Celerity (copy):
conversations.from: gpt
conversations.value: Super strength! Not enough to lift a truck, but you might be able to flip a car!
conversations.prefix: Potence (copy):
conversations.from: human
conversations.value: Telepathy, super senses and the like!
conversations.prefix: Auspex (copy):
conversations.from: gpt
conversations.value: You can summon and communicate with animals.
conversations.prefix: Animalism (copy):
conversations.from: human
conversations.value: It's a pretty big house, with a large basement, numerous rooms and a few added buildings in the yard. Look around?
conversations.prefix: Explore The House:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The power first power of Presence. Attention is drawn and his words more interesting!
conversations.prefix: Awe:
conversations.from: human
conversations.value: Krawczyk thinks Chicago is all about new starts, but it's all about the old game. The only reason he's wound up here is because someone far older and more powerful wants him as a pawn in their political game.
conversations.prefix: Cog in the Machine:
conversations.from: gpt
conversations.value: It's always important to be thankful and to ensure those who aid you feel that gratitude.
conversations.prefix: Gratitude: