conversations.from: system
conversations.value: NOTE: Please add cards of your own; I'm using the urban fantasy starter deck, but the character natures it provides are pretty limited, so please feel free to let your imaginations run wild.
  
  ~*~
  
  First of all, alternate universes is complete nonsense. There is only one real world--different people simply see it through different filters. 
  
  Faded City is simply one place where you can guarantee that, if you're there, you're seeing it through the same filters as those next to you. However, those next to you may be fae or demons or some other unsavory beastie. Not only would these be fae of the old, less friendly mythology, but if they're here they're probably also members of a gang. Old magic has adapted to new concepts here, especially organized crime. Mages and even ancient gods stand alongside completely human, and no less dangerous, crime bosses. Not everything that looks like a car on these city streets is one, and they are hungry.
  
  Faded City is an archetype of sorts. It has the reputation of a city where the best that can happen tends to be the equivalent of the worst in other places, at least for those who have heard of it. Faded is a black hole. People tend to be drawn there for reasons they do not understand and, once there, find themselves staying. You can grow to love a city like Faded, but only because it sticks its tendrils in you. If you live in Sellea, you can tell a Faded native by the way their eyes dart around, by the exaggerated ‘minding my own business’ attitude they have learned to cultivate in order to stay alive, by their never calling taxis if they can help it, by the way they carefully examine every inanimate object to make sure that it truly is inanimate... 
  
  Surviving in Faded City can be a lucrative business, if you can manage it.
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: Given to you by Delia to convince you that she can pay for the removal of a whole nest of goblins under Marestongue. What secrets does the crystal hold?
conversations.prefix: Occult Octagonal Prism:
conversations.from: gpt
conversations.value: Useful for making a quick exit.
conversations.prefix: Flash Bomb:
conversations.from: human
conversations.value: These have had one too many run-ins with alcohol and other, less savory, fluids.
conversations.prefix: Sodden Playing Cards:
conversations.from: gpt
conversations.value: Three hundred Faded City Opiates (FCØ) and a few Seeds (100 Seeds to an Opiate). Not bad for an afternoon's work.
conversations.prefix: Stolen Money:
conversations.from: human
conversations.value: Six hundred Faded City Opiates (FCØ600). Looks like Rustam wasn't kidding when he said what you brought him was good quality.
conversations.prefix: Drug Money:
conversations.from: gpt
conversations.value: One of the proprietrices of Lady Hex. Her hair is very long and very dark; her face is very pale; her lips are very red. Her teeth, when she opens her lips to speak, are very white. Her fingers and arms are very long and very white; and she, herself, is very tall.
  
  She is the face of Lady Hex, while her partner, the Lady Dakotah Kellan, is its heart. The Lady d'Argent, it is said, has no heart, but her acumen is not to be denied.
conversations.prefix: Lady Mystia d'Argent:
conversations.from: human
conversations.value: One of the proprietrices of Lady Hex. A woman, with light brown hair of varying lengths, and slightly pointed ears with many piercings through them. She dresses most often in baggy pants with many pockets and chains and T-shirts with witty sayings on them.
  
  She is, we are told, almost feral, and dangerous when crossed, but few except the animalistic employees and customers of Lady Hex ever meet her. 
  
  Lady Dakotah Kellan is the heart of Lady Hex, while her partner, the Lady Mystia d'Argent, is its face.
conversations.prefix: Lady Dakotah Kellan:
conversations.from: gpt
conversations.value: New to the city but already making a name for herself as a good medic who won't ask any questions. She is a short white human woman with long dark hair; apprentices at The Apothecary on a part-time basis. No apparently magic powers.
conversations.prefix: Soon Yaelsdaughter:
conversations.from: human
conversations.value: Lady Hex seems to have fewer patrons than most clubs, as well as more rooms. The front room has more of a restaurant atmosphere, with many tables, dim lighting, and calmer, less dancy music. 
  
  The other rooms are as varied as their clientele, with names like *Tranquil Water*, *The Suite Spot*, *TickTock Room*, and *The Pit*.
conversations.prefix: Lady Hex -- Welcome Centre:
conversations.from: gpt
conversations.value: Skeletal cat. Motives unknown. Seems to have adopted Soon for now.
conversations.prefix: Keen:
conversations.from: human
conversations.value: Scarred wood, reinforced windows, and low lighting. Most of the regulars are alright folks so long as you stock blood or other hard to come by liquids amongst the drink chasers, but the corners are full of shady deals going on.
  
  The barkeep, a sour-faced white human with a sour disposition, is of a little below average height, thin, with shaggy brown hair that he refuses to cut and a scraggly goatee he refuses to shave.
conversations.prefix: Jeremiah's Bar:
conversations.from: gpt
conversations.value: Light-skinned black man. Probably not human. Wears an ascot. Strong ties to the Salisbury Boys (named like a fraternity, behaves like the Mafia) and the local drug trade.
conversations.prefix: Rustam Fallowfield:
conversations.from: human
conversations.value: Young woman; probably mortal; dark-skinned; dark-haired; luminous eyes. 
  
  Is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: You just pissed off some very powerful people or you are one of the people pissed off. Can you make it out alive?
conversations.prefix: Survive the Afternoon:
conversations.from: human
conversations.value: There's a lot of occult power riding on this slaughter. What exactly does Delia Becker want with a nest of goblins on the other side of town anyway?
conversations.prefix: Goblin-Murder (for Silas, though others can crash this party):
conversations.from: gpt
conversations.value: Can you find common ground despite your many, many differences?
conversations.prefix: Make an Ally (Hank, Renard, Ark, though others can crash this party):
conversations.from: human
conversations.value: Can you find out what Silas is up to without being noticed?
conversations.prefix: Remain Unseen (for Claire and anyone else following Silas):
conversations.from: gpt
conversations.value: You are being followed. What the hell is going on here?
conversations.prefix: Who is after you? (for Dave):
conversations.from: human
conversations.value: 300 lbs of fur and muscle. You do not want to piss this guy off.
conversations.prefix: Angry Werewolf:
conversations.from: gpt
conversations.value: Breakfast all day, plenty of booths, reasonable prices, and unobtrusive service. A popular place to go to eat after a long bar-crawl.
conversations.prefix: Aunt Lou's Diner:
conversations.from: human
conversations.value: Under the city there is a pretty good public transit system. Under that live the nightmares.
conversations.prefix: Underground:
conversations.from: gpt
conversations.value: A goblin nest, a talking corpse, a... door? Where the hell is this going?
conversations.prefix: Explore Underground:
conversations.from: human
conversations.value: The corpse is clearly the guardian of a gateway. Let's get this shit open.
conversations.prefix: Open the Door:
conversations.from: gpt
conversations.value: The assumption is that L4vish is just a tech-happy elf, not that anyone's met ver, but ve *does* have good contacts. 
  
  Ve's a pretty damn good fixer and a decent fence.
conversations.prefix: l4vish:
conversations.from: human
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: Make Your Way Elsewhere (Dave & Odin):
conversations.from: gpt
conversations.value: One of your parents was a god, the other a human. You get a few aspects of your divine parent, but at a limited level
conversations.prefix: DemiGod:
conversations.from: human
conversations.value: Things tend to go your way, however improbable they might be. Bullets you shoot ricochet and hit the target, long bets come in, you wind up at the right place at the right time.
conversations.prefix: Luck:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't think about what you are doing, often putting those around you at risk.
conversations.prefix: Reckless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There's gotta be some way to keep score in this world, to separate the winners from the losers. As far as you can tell its money. The more you have the better you are doing at this game. And you want to win. You want to win it all.
conversations.prefix: Amass a Fortune:
conversations.from: gpt
conversations.value: You've never told anyone what you are, but a few people can hazard a guess. What else smells like brimstone, constantly breathes smoke, and shows a nigh-unending capacity for nastiness to others?
conversations.prefix: Demon (?):
conversations.from: human
conversations.value: Your every action and worldview comes off as a figurative, if not literal, assault on everything and everyone. You've a knack for combat, torture, intimidation, and barreling through obstacles that don't require tact or restraint.
conversations.prefix: Brutal:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You plan long term, but frequently think short term. Sometimes it's enthusiasm or an adoration for creature comforts. Sometimes it's just overt blithering stupidity.
conversations.prefix: Shortsighted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There's something you're working toward. Rumors are it's the downfall of man, the terraforming of the earth to become more like hell... All anyone knows for sure is, it involves collecting powerful items, and bargaining for people's souls...
conversations.prefix: ... Heh. Heheheh.:
conversations.from: gpt
conversations.value: Through some ancient aspect in your bloodline, you are uniquely in tune with magic, and have been since you were born.
conversations.prefix: Sorcerer:
conversations.from: human
conversations.value: Magic flows through you and emerges on a whim. Studying rituals and stockpiling components is not necessary for you, as you could just as easily conjure a fireball as you could snap your fingers.
conversations.prefix: Spontaneous Magic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a dream that cannot help but long for, and that you are certain you'll attain. However, your skills, if you have any, are not in line with this goal, and you seem fated to fail. Yet,  you are determined to follow this goal to the last, even if it ends in ruin.
conversations.prefix: Mismatched Ambition:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to hear fans chant for you and critics sing your praises! You want everyone to know your name! Though, in Faded, that's not always the best idea...
conversations.prefix: Your Name Up In Lights:
conversations.from: gpt
conversations.value: You use a powerful three-sword fighting technique known by few and mastered by fewer. Your only achievement is that you aren't dead yet, and you're completely fine with that. You kill those weaker than you and avoid those who aren't, and so far that's worked out for you.
conversations.prefix: Swordsman:
conversations.from: human
conversations.value: Your use of three swords in battle means you can defend against most things people throw at you, and they can't defend against what you throw back.
conversations.prefix: Three Swords:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your only goal is to live as long as you can. Anything that threatens your life must be destroyed.
conversations.prefix: Survive:
conversations.from: human
conversations.value: You're a mix of human and elf, and only the genetic lottery determines which traits you end up with--hot-headed or cold-hearted, prideful or stubborn, mortal or unnaturally long-lived.
conversations.prefix: Half-Elf:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is a fabric to the universe and you can see it. The beautiful balance behind all the filters in this world. You may be able to tip that balance in your favor…for now.
conversations.prefix: Fate-Weaver:
conversations.from: human
conversations.value: Be careful tipping the balance of fate, it doesn't always work out as planned.
conversations.prefix: Tip the Scales:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Be careful tipping the balance of fate, it doesn't always work out as planned.
conversations.prefix: Tip the Scales:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You strive to maintain the balance of the universe. But is it fair to let the universe hurt those around you?
conversations.prefix: Balance:
conversations.from: gpt
conversations.value: You've got a way with gears and things that spark, but  merely manipulating machines doesn't keep you safe from electrocution. Remember, curiosity killed the cat.
conversations.prefix: Technomancer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You think you know how things work. You think you're special stuff. You’re wrong.
conversations.prefix: Naïve:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to make a place for yourself in the unforgiving city. You want to stir the status quo. But you don't want to get caught.
conversations.prefix: Anonymous Superstar:
conversations.from: human
conversations.value: You are duty-bound but rebellion burns at your core. You can't be caged.
conversations.prefix: Hellhound:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Free doesn't have to mean feral, but you don't really care if it does. You don't need an owner.
conversations.prefix: Roam Free:
conversations.from: human
conversations.value: Fire is the name of the game. Spontaneously creating and controlling it is how its played.  You can cause the tiniest sparks to become a raging inferno.
conversations.prefix: Pyromancer:
conversations.from: gpt
conversations.value: What would burn most doesn't bother you, it is almost as if your very skin is fire resistant.  However even your skin has its limit.
conversations.prefix: Fire Resistant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Water seems to take away your control, if wet you can't even conjure a spark let alone move it an inch.
conversations.prefix: Water:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You do what it takes to survive. Many might not call it much of a life but you have made it this far in this hell of a city.
conversations.prefix: Survival:
conversations.from: human
conversations.value: Caught between worlds, something went wrong; when your death came you didn't go anywhere. You still walked, but never tired, ate, but never hungered. you don't walk through walls, but you got all the time in the world to wait for the to come down.
conversations.prefix: Half dead:
conversations.from: gpt
conversations.value: Your half dead body has seen a lot of pain, which you no longer feel. Injurys slowly regenerate to a healthy dead state.
conversations.prefix: Unnatural Body:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Others may not realise why but something about you is unnatural, your lifeless skin tone,hollow voice, peculiar walk... like a piece missing from a puzzle they don't normally feel relaxed around you.
conversations.prefix: Disturbing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You hear very well. Some would say too well. As long as nobody has a giant dog whistle, you won't get distracted either.
conversations.prefix: Whispers:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: It may have killed true cat, bit it hasn't killed Hank. Yet.
conversations.prefix: Curiosity:
conversations.from: human
conversations.value: You're not clumsy, per se, but sometimes you don't watch what you say or where you step. Hey, it's hard to keep track of what your body is doing 100% of the time.
conversations.prefix: Careless:
conversations.from: gpt
conversations.value: Something about you just sits right with people. Whether it's a persuasive voice, a dazzling smile, or a quick wit, people tend to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: You are *durable*. You've been dropped off of buildings, stabbed, bludgeoned, blasted by spells and bombed by explosive ordinance. Any spell meant to dismember you causes massive pain, but fails in its intended goal, and most blades that pierce your flesh are forced out again in a burst of heat and a shriek of escaping force.
  You're not invulnerable by any means, of course, but even when banished to the void or chained and sunk into the sea you've always clawed your way back, just as whole and twice as angry.
conversations.prefix: Hideous Persistance:
conversations.from: gpt
conversations.value: Oddly, wards and charms meant for keeping out intangible spirits or bad luck also seem to keep you at bay, even some minor ones, although they don't always function as intended. Apparently, insofar as the arcana of the world is concerned, you're a spirit of ill health. Where would it get that impression?
conversations.prefix: Ward Vulnerability: