conversations.from: system
conversations.value: Cortonvas: the Eldest City;  the Royal Port; Castle of the Pearl Throne. Situated at the confluence of two rivers ten miles from the coast, Cortonvas has been the throne of gods and the seat of kings for years long out of memory and history, its inhabitants drawn from all the races and tongues of man. Conquered and conquering, Cortonvas is the capital of the Southern Kingdom, ruled by Queen Silvanna and run by the entrenched ministries of her government whose roots go back a hundred generations.
  
  Cortonvas: the City of Twenty-Thousand Smokes; The City of Vermin; The Father of Thieves. In the sprawling slums of Cortonvas, where virtue is vice and vice is celebrated,  are bred every manner crime and perversion. Here walk powerful agents of chaos and greed, as much a part of the foundation of the city as the mortar between its bricks and the marble of its monuments. Among those wretches who live their brief lives here are many who gather to pick their bones; few escape unscathed.
  
  -----
  
  This is the latest chapter in the pulse-pounding adventures of....some folks who....get in trouble! The prior stories are:
  
  [The Secret of Kestrel Rock - Part One](https://storium.com/game/the-secret-of-kestrel-rock/act-1/scene-1)
  [The Secret of Kestrel Rock - Part Two](https://storium.com/game/the-secret-of-kestrel-rock-part-two/act-1/scene-1)
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly. You’re small but earnest, brave in a pinch, cunning and sly. Also, hungry. Very, very hungry.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Greedy
  
  Suggested Signature Item: Frying Pan
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
  
  Suggested Signature Item: Song
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
  
  Suggested Signature Item: Pick-Axe
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
  
  Suggested Signature Item: Spear
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard, learned in ancient lore. You are welcome in the halls of power, often upon the wings of bad fortune.
  
  ...
  
  Suggested Strength: Magical
  
  Suggested Weakness: Frail
  
  Suggested Signature Item: Staff
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
  
  Suggested Signature Item: Thieve's Tools
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
  
  Suggested Signature Item: Holy Symbol
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
  
  Suggested Signature Item: Armor / Shield
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
  
  Suggested Signature Item: Holly Sprig
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
  
  Suggested Signature Item: Bow
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Magical:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: You are small but sturdily built. You have lots of luxurious hair, maybe all over your face.
  
  ...
  
  Suggested Strength: Charming
  
  Suggested Weakness: Frail
  
  Suggested Signature Item: Lute
conversations.prefix: Gnome:
conversations.from: human
conversations.value: You are a mysterious underground dweller. You can see in the dark, and avoid broad daylight.
  
  ...
  
  Suggested Strength: Skilled
  
  Suggested Weakness: Obsessed
  
  Suggested Signature Item: Wrench
conversations.prefix: Goblin:
conversations.from: gpt
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Boggie:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Boggie:
conversations.from: gpt
conversations.value: A servant of the Old Gods, wise in the ways of spells and charms and friend to common folk
  
  ...
  
  Suggested Strength: Magical
  
  Suggested Weakness: Vengeful
  
  Suggested Signature Item: Crystal
conversations.prefix: Witch:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly. You’re small but earnest, brave in a pinch, cunning and sly. Also, hungry. Very, very hungry.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Boggie:
conversations.from: gpt
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly. You’re small but earnest, brave in a pinch, cunning and sly. Also, hungry. Very, very hungry.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Greedy
conversations.prefix: Boggie:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: You’re a rare sort: a genuine wizard, learned in ancient lore. You are welcome in the halls of power, often upon the wings of bad fortune.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: You keep score and settle your grudges.
conversations.prefix: Vengeful:
conversations.from: human
conversations.value: You know how things work and how to take them apart and put then back together. 
conversations.prefix: Skilled:
conversations.from: gpt
conversations.value: You always want the biggest slice of pie, You want what's coming to you and also what other people have, too.
conversations.prefix: Greedy:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly. You’re small but earnest, brave in a pinch, cunning and sly. Also, hungry. Very, very hungry.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Greedy
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Ancestral Lord, Bearer of the Keys, Guardian of the Rock, Defender of the Faith, and Righteous Jewel of the Northern Coast. 
conversations.prefix: Andrew, Lord Kestrel:
conversations.from: human
conversations.value: The Honorable Commander of the Guild of Seafaring Captains and Merchants of Kestrel Rock.
conversations.prefix: Salizar:
conversations.from: gpt
conversations.value: Head of the Gutters Guild.
conversations.prefix: Hrolf:
conversations.from: human
conversations.value: An upthrust of rock in the Cold Sea, peopled by rough folk barely restrained by law or custom. 
conversations.prefix: Kestrel Rock:
conversations.from: gpt
conversations.value: Ouch! That smarts!
conversations.prefix: Wounded by a Grue:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly. You’re small but earnest, brave in a pinch, cunning and sly. Also, hungry. Very, very hungry.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Greedy
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You’re a rare sort: a genuine wizard, learned in ancient lore. You are welcome in the halls of power, often upon the wings of bad fortune.
  
  ...
  
  Suggested Strength: Magical
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: In the hands of it's owner this staff is a conduit of great power, but to everyone else it's just a piece of wood.
conversations.prefix: Sg Wizards Staff:
conversations.from: gpt
conversations.value: This efficacious brew will heal what ails both man or beast.
  
  Effect: Cure 1 Wound. Player identifies target (self or other) in the body of the move where this card is played.
conversations.prefix: Magic Potion of Healing:
conversations.from: human
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Magical:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: human
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: human
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Magical:
conversations.from: gpt
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: gpt
conversations.value: An enormous floating hand, each finger as large as a sow, reaching to squeeze the life out of you.
conversations.prefix: COMBAT: Giant Hand:
conversations.from: human
conversations.value:  Queen’s Packet Runner *North Star*, commanded by Captain Bain. It runs the route up the coast as far as Kestrel Rock.
conversations.prefix: The North Star:
conversations.from: gpt
conversations.value: The commander of the *North Star*, she takes an interest in her passengers, and keeps an orderly ship.
conversations.prefix: Commander Bain:
conversations.from: human
conversations.value: Skilled in the distillation and brewing of efficacious potions, you do not hesitate to use the product of your art.
  
  Suggested strength: Resilient 
  
  Suggested weakness: Frail
  
  Suggested signature item: Potion Bottle
conversations.prefix: Alchemist:
conversations.from: gpt
conversations.value: This symbol of the Kind Wayfarers seems to glow with an internal light when borne by a true believer of the faith.
conversations.prefix: Sg Lantern of the Kind Wayfarers:
conversations.from: human
conversations.value: This longbow is made of wood of rare strength and beauty. Only the most powerful may draw it fully.
conversations.prefix: Sg Whisper:
conversations.from: gpt
conversations.value: A trim and neatly-organized pack of curious and clever picks, rakes, snakes, hooks, priers, fliers, pliers, cutters, snares, filches, bear-boxes, etc.
conversations.prefix: Sg Thieves Tools:
conversations.from: human
conversations.value: The able commander of the Queen's Packet Runner *North Star*. She is that rarest of rarities, a sea-going dwarf and with her kinsfolk she sails the Southern and Northern Coasts
conversations.prefix: Commander Bain:
conversations.from: gpt
conversations.value: Embossed with the d'Rose Coat of Arms and the motto of the house ("FIDES FACIT FIDEM"), this knight's shield is light yet sturdy, and responsive to its bearer's will.
conversations.prefix: Sg Shield d'Rose:
conversations.from: human
conversations.value: These finely-balanced weapons are made of steal, but are not rigged to ignite or burn in any particular way.
conversations.prefix: Paired Rapiers:
conversations.from: gpt
conversations.value: ...to some local official or another.
conversations.prefix: Deliver a sealed pouch:
conversations.from: human
conversations.value: There is nothing compassionate about foodstains on the symbol of one’s sacred duty.
  
  
conversations.prefix: Keep your Ceremonial Cloak Clean:
conversations.from: gpt
conversations.value: The *North Star* is caught in an early nor'easter! Waves are crashing over the deck, cargo is loose, and the sails are flying helpless in the wind! 
conversations.prefix: A Storm at Sea:
conversations.from: human
conversations.value: An ambush in the dark! Not exactly the welcome you were hoping to find upon your arrival in Kestrel Rock.
conversations.prefix: COMBAT: Knives in the Dark:
conversations.from: gpt
conversations.value: A light one-handed weapon, suitable for thrusting and balanced for throwing.
conversations.prefix: Dagger:
conversations.from: human
conversations.value: A one-handed sword with a razor-sharp 16" blade.
conversations.prefix: Small Sword:
conversations.from: gpt
conversations.value: A tavern and inn close by the docks. It caters to sailors and fishers and those who do business with them. They don't get many travelers, but have a few rooms to let when they do get them.
conversations.prefix: The Game Cock:
conversations.from: human
conversations.value: Auguste has owned and operated the Game Cock for 15 years, since he won it at a cock fight from the previous owner. He halted the practice, believing that stews were a more wholesome use for tough chickens than fighting.
conversations.prefix: Auguste:
conversations.from: gpt
conversations.value: Alas! Auguste carelessly left his grandmother's recipe book open on a windowsill, and a sudden wind has scattered the leaves all over town! Can you recover all the pages for the great chef?
conversations.prefix: Grand-mère Auguste's Recipes:
conversations.from: human
conversations.value: A warm fire, a full belly, a busy day tomorrow. A rare moment of peace and calm. Is there any final business?
conversations.prefix: Settle in for the Night:
conversations.from: gpt
conversations.value: A tower built upon the highest point within the environs of Kestrel Rock, it has served as the home of Lord Kestrel's family for generations.
conversations.prefix: The Lord's Palace:
conversations.from: human
conversations.value: A man perhaps too young for his post, but to proud to know it. If you have business, make it quick.
conversations.prefix: Jacoby, The Lord's Steward:
conversations.from: gpt
conversations.value: The Lady of Kestrel Rock. Also, apparently, a Selkie Priestess.
conversations.prefix: Lady Quilleran:
conversations.from: human
conversations.value: Stealth is called-for as you wander where you shouldn't.
conversations.prefix: Sneak, sneak, sneak:
conversations.from: gpt
conversations.value: A weapon with a long shaft and a pointed tip, typically of metal, used for thrusting or throwing.
conversations.prefix: Spear:
conversations.from: human
conversations.value: This storeroom is stuffed with many interesting items.
conversations.prefix: Vandalaria: Search the Storeroom:
conversations.from: gpt
conversations.value: A filthy animal.
conversations.prefix: Dog:
conversations.from: human
conversations.value: Vandalaria found this strange potion with a holy symbol on it in a storeroom in the palace of Kestral Rock. 
conversations.prefix: Unknown Potion:
conversations.from: gpt
conversations.value: There are numerous shops and stalls which provide simple wares and services. One might even pick up information as well as a quality leather goods.
conversations.prefix: Kestrel Rock Market:
conversations.from: human
conversations.value: There are numerous shops and stalls which provide simple wares and services. One might even pick up information as well as a quality leather goods.
  
conversations.prefix: Visit the Market:
conversations.from: gpt
conversations.value: A simple gold ring that was retrieved from the mouth of a fish caught by an aged widow. The fish said something about it granting a wish, but who believes in fish wishes?
conversations.prefix: Golden Ring:
conversations.from: human
conversations.value: One of the great predators of Kestrel Rock, these mighty beasts fear nothing and will fight to the death.
conversations.prefix: Combat: A Giant Bear:
conversations.from: gpt
conversations.value: Bruises and contusions. 
conversations.prefix: Injured by a Giant Bear:
conversations.from: human
conversations.value: A stained and worn piece of velum, folded many times and secured with a piece of twine. Drawn upon it in an uncertain hand the rough outline of twisted caves.
conversations.prefix: Scrawled Map:
conversations.from: gpt
conversations.value: Scratched, bruised, strained and broken.
conversations.prefix: Wounded by a Giant Bear:
conversations.from: human
conversations.value: A reclusive hermit who lurks atop Smuggler's Overlook. Rumors say he knows something about the men lost at sea.
conversations.prefix: Drakken Scowler:
conversations.from: gpt
conversations.value: This may fetch a price in town.
conversations.prefix: Bear Skin:
conversations.from: human
conversations.value: The highest point of Kestrel Rock, a great forested summit, dotted with ancient ruins. Cliffs to the north overlook the sea.
conversations.prefix: Smuggler's Overlook:
conversations.from: gpt
conversations.value: Apparently Drakkon Scowler knows something about Dog. Would he be willing to talk about him more?
conversations.prefix: Ask Drakkon about Dog:
conversations.from: human
conversations.value: Does the map belong to him? Does he know what is depicts? Does he want it back?
conversations.prefix: Ask Drakkon about the Map:
conversations.from: gpt
conversations.value: There are numerous ruins within the tangled forest. Does Drakkon know their history?
conversations.prefix: Ask Drakkon about Ruins:
conversations.from: human
conversations.value: He's considered a crazy hermit in town; but is there more to him than that?
conversations.prefix: Ask Drakkon about Himself:
conversations.from: gpt
conversations.value: Rumors in town say that Drakkon Scowler knows something about the missing sailors.
  
  *Let me respond regardless of outcome.*
conversations.prefix: Ask Drakkon about the Missing Sailors:
conversations.from: human
conversations.value: Would you like to try a different tact on a question he has refused to answer? Or do you have something else you'd like to know?
conversations.prefix: Ask Drakkon Something Else:
conversations.from: gpt
conversations.value: ...
conversations.prefix: a maze of twisty little passages:
conversations.from: human
conversations.value: A bit of oiled rag wound around a hardwood stick. It gives off a warm light when  lit.
conversations.prefix: Torches:
conversations.from: gpt
conversations.value: The caves are indeed a twisty maze of tunnels and you soon lose all sense of direction.
conversations.prefix: All Alike!:
conversations.from: human
conversations.value: Slippery, uneven, worn by time and water, these stairs dive down through the living rock, darkness pressing in on all sides.
conversations.prefix: The Long Stairs:
conversations.from: gpt
conversations.value: This chamber lies deep, deep below Smuggler's Overlook, perhaps even below the surface of the surrounding sea. A Glass Crown lies in the center of the room. An iron door is shut in a carved archway.
conversations.prefix: The Room of the Glass Crown:
conversations.from: human
conversations.value: Dark, dank, definitely below sea level, these water-and-air-filled caverns hold terrors no human eye has seen.
conversations.prefix: Caverns Deep:
conversations.from: gpt
conversations.value: Transit via sand and sea is not conducive to continued health.
conversations.prefix: Wounded by the Fall:
conversations.from: human
conversations.value: The song is sweet and sad and unutterably beautiful. You want to hear more of it so follow your instincts.
conversations.prefix: Singing in the Dark:
conversations.from: gpt
conversations.value: The song continues, many voices singing sorrowfully and sweetly.
conversations.prefix: A Song in the Deep:
conversations.from: human
conversations.value: Still and lifeless, they lie beneath their shrouds like marble.
conversations.prefix: The Shrouds:
conversations.from: gpt
conversations.value: The song is sweet and sad and unutterably beautiful. You want to hear more of it so follow your instincts.
  
  *Individual Challenge*
conversations.prefix: A Song in the Deep (copy):
conversations.from: human
conversations.value: Some powerful magic at work here; clearly, someone has extended an invitation to an underwater world. How shall you respond?
conversations.prefix: A Hole in the Water:
conversations.from: gpt
conversations.value: Perhaps below the sea, perhaps on another plane altogether, this realm can be reached through doorways through the sea.
conversations.prefix: The Selkie's Realm:
conversations.from: human
conversations.value: These two warriors guard the gate to the Realm of the Selkies. Can you convince them of your peaceful intent? Or must combat ensue?
conversations.prefix: Guards at the Gate:
conversations.from: gpt
conversations.value: It's very busy and you don't know the customs. But you need to cross it somehow to get to that official building over there.
conversations.prefix: Traverse the Selkie Market:
conversations.from: human
conversations.value: This pearly palace is falling apart under the great blows of the Disaster Beast! Help get everyone to safety!
conversations.prefix: Get Everyone Out!:
conversations.from: gpt
conversations.value: A city-sized monster, it lashes out with its tentacles, attempting to draw you into its great maw.
conversations.prefix: COMBAT! Disaster (Leviathan):
conversations.from: human
conversations.value: A baby Selkie is trapped beneath a collapsed cart. Her mother cannot get to her because of the monster's flailing!
conversations.prefix: Save my Baby!:
conversations.from: gpt
conversations.value: The great creature has wounded you with one of it's nasty tentacles. 
conversations.prefix: Wounded by Disaster:
conversations.from: human
conversations.value: The leader of the Selkies and the sister of the missing priestess.
conversations.prefix: Princess Sapphire:
conversations.from: gpt
conversations.value: Given to you by Princess Sapphire of the Selkie Realm. 
conversations.prefix: Selkie Pendant:
conversations.from: human
conversations.value: Given to you by Princess Sapphire of the Selkie Realm.
conversations.prefix: Selkie Pendant:
conversations.from: gpt
conversations.value: Say goodbye to Princess Sapphire and use the pendant. Or, don't and stay in the Selkie Realm.
conversations.prefix: Use the Selkie Pendant:
conversations.from: human
conversations.value: A stony beach upon the shore of Kestrel Rock. The surge and rattle of stones and water, the cries of gulls, the salty spray, and the distant green of the hill. 
conversations.prefix: Stony Beach:
conversations.from: gpt
conversations.value: You are probably still on Kestrel Rock; there's something familiar about that hump of land in the distance. 
conversations.prefix: Get Your Bearings:
conversations.from: human
conversations.value: An large poisonous reptile indigenous to Kestrel Rock. It is a fearless hunter and a known man-eater.
conversations.prefix: COMBAT: Great Serpent:
conversations.from: gpt
conversations.value: Over a nice piece of fried fish, discuss the nature of the sea monster that haunts the seas around Kestrel Rock and why it does so.
conversations.prefix: First Course: Fish:
conversations.from: human
conversations.value: Over a hearty dish of seal flipper pie, discuss the nature of the Selkies and see if there is anything new that can be discovered about them.
conversations.prefix: Second Course: Entree:
conversations.from: gpt
conversations.value: A traditional Kestrel Rock Applecake is for afters. A plan of action must be made; what investigations or actions will be taken?
conversations.prefix: Third Course: Sweets:
conversations.from: human
conversations.value: Their first night in Kestrel Rock, assassins attacked Captain Bain. Who are they? and why? A local "begger" didn't want to get involved with *them*.  But you do.
conversations.prefix: Investigate the Assassins:
conversations.from: gpt
conversations.value: Drakkon Scowler recalls he heard a particular tale about Selkies and their furs. He heard it from an old woman in the market, but he can't remember the details.
conversations.prefix: A Particular Tale:
conversations.from: human
conversations.value: A tough bread heel which has been soaked in bacon grease. 
conversations.prefix: Greasy Bread Heel:
conversations.from: gpt
conversations.value: An old woman who sells salted fish from her cart in the Garden of the Saints. She is a font of old stories, and sometimes a distributor of fairy-tale tropes.
conversations.prefix: The Old Fishmonger from Chapter Four:
conversations.from: human
conversations.value: Are you being watched? You keep seeing the same people, and sometimes they seem to look away just as you glance their direction. 
conversations.prefix: Watchers?:
conversations.from: gpt
conversations.value: An orphan from Kestrel Rock, Isleen hopes to become a fierce warrior. Until that day, she serves Lady d'Rose.
conversations.prefix: Isleen:
conversations.from: human
conversations.value: Food and drink to keep yourselves fed for a long time.
conversations.prefix: Supplies:
conversations.from: gpt
conversations.value: A stony beach upon the shore of Kestrel Rock. The surge and rattle of stones and water, the cries of gulls, the salty spray, and the distant green of the hill. 
conversations.prefix: Pebbly Point:
conversations.from: human
conversations.value: A black sand beach in the shadow of an ancient volcano, the waves shimmer like frost on the ebony sands
conversations.prefix: Longfoot Strand:
conversations.from: gpt
conversations.value: A small cove where the waves crash upon stones the size of cobbles. Difficult to  reach, the currents run strong here.
conversations.prefix: Dingle's Shingle:
conversations.from: human
conversations.value: A slippery expanse of shoreline that runs for about two miles along each side of a hilly point. It will take a careful search to uncover anything that might prove helpful.
conversations.prefix: Search Pebbly Point:
conversations.from: gpt
conversations.value: There are only three that you can see, and you've caught them red-handed in what is probably unlawful work. 
conversations.prefix: Smugglers:
conversations.from: human
conversations.value: Rum. Grog. Bumbo. Tot. Ration.
  
  
conversations.prefix: Rum:
conversations.from: gpt
conversations.value: You've got one. Probably. Or can make one up. Now's the opportunity to share with the reader...oh, and with each other. *Individual Challenges*
conversations.prefix: Complicated Backstory:
conversations.from: human
conversations.value: The search of Pebbly Point may not of advanced your quest very noticeably, but it has convinced you that the waves against the stony ground were likely to have shattered any offerings and made this an unlikely location for the Selkie Priestess (whatever her name was) to have come beach-combing. 
conversations.prefix: What have you found?:
conversations.from: gpt
conversations.value: An enormous floating hand, each finger as large as a sow, reaching to squeeze the life out of you.
conversations.prefix: COMBAT: Giant Hand (copy):
conversations.from: human
conversations.value: Individually the size of a coin, in swarms of over a hundred these crustaceans can strip a body to bones in mere minutes!
  
  *SWARM RULES: The first SG card counts as  Neutral not a Strong when fighting a Swarm.* 
conversations.prefix: COMBAT:Man-Eating Razor Crab Swarm:
conversations.from: gpt
conversations.value: The swarm of Man-Eating Razor Crabs has left you bloody and stinging.
conversations.prefix: Wounded by Razor Crabs:
conversations.from: human
conversations.value: He's yelling for help but he won't stop running. Can you get that last crab off of him?
conversations.prefix: Help Dog:
conversations.from: gpt
conversations.value: The sharp stone edges may cut both hands and ropes; yet there seems no other way down to the beach. Find a way down or climb.
conversations.prefix: Hazard: Descend the Cliff to the Beach:
conversations.from: human
conversations.value: The climb down the sharp volcanic cliff has left you battered bloodied and bruised.
conversations.prefix: Wounded by the Climb:
conversations.from: gpt
conversations.value: A bit of broken pottery found on a black sand beach. Part of a mystic ritual that stretches back to the dim mists of time? Maybe.
conversations.prefix: Broken Lamp:
conversations.from: human
conversations.value: A few hundred yards away, a female figure moves along the shore. The glare makes it impossible to see much detail. Can you get closer without alarming her?
conversations.prefix: Beachside Figure:
conversations.from: gpt
conversations.value: A dark passage that leads through tests and foes to a long-sought treasure. Absolutely *not* a metaphor.
conversations.prefix: The Tunnel Beneath The Hill:
conversations.from: human
conversations.value: A stout iron door, o'er-carved with symbols, set within a stone wall. You must pass within or else your quest is over before it begins.
conversations.prefix: The Door With No Key:
conversations.from: gpt
conversations.value: *The Room of Lamps is Bright Withall
  But Exit's Found Where Shadows Fall
  Quench My Lights Winds, Seasons, Sun!
  But With Darkness Will  The Danger  Come.*
conversations.prefix: The Room of Lamps:
conversations.from: human
conversations.value: Can you traverse the Room of Bells so silently as to not wake its fell guardians?
conversations.prefix: The Room of Bells:
conversations.from: gpt
conversations.value: The Room of Bells rings loudly with the sounds of glass bells swinging and shattering, and with the growls and roars of hungry lions.
conversations.prefix: The Room of Bells:
conversations.from: human
conversations.value: This lion looks very angry for some reason.
conversations.prefix: A Snarling Lion:
conversations.from: gpt
conversations.value: This lions seems to judge you with his eyes. Also his jaws.
conversations.prefix: A Judgmental Lion:
conversations.from: human
conversations.value: This lion is upset that his nap was interrupted.
conversations.prefix: A Grouchy Lion:
conversations.from: gpt
conversations.value: This lion appears to be looking at something just to your right.
conversations.prefix: A Distracted Lion:
conversations.from: human
conversations.value: Crushed by its dead weight.
conversations.prefix: Wounded by a Snarling Lion:
conversations.from: gpt
conversations.value: A giant-sized flaming skeleton with a big sword. 
conversations.prefix: The Final Guardian:
conversations.from: human
conversations.value: An ancient rite wherein the Priestess accepts the offerings to the Old God and appeases his wrath. 
conversations.prefix: The Ritual of Appeasement:
conversations.from: gpt
conversations.value: The souls of those lost to the ocean deep may not rest.
conversations.prefix: COMBAT: The Ocean Drowned:
conversations.from: human
conversations.value: A slash on your arm from a horror from the deep.
conversations.prefix: Wounded by the Ocean Drowned:
conversations.from: gpt
conversations.value: How you decide to spend your last moments is up to you.
conversations.prefix: Vandalaria: Your Last Stand:
conversations.from: human
conversations.value: How you decide to spend your last moments is up to you.
conversations.prefix: Sorin: Your Last Stand:
conversations.from: gpt
conversations.value: How you decide to spend your last moments is up to you.
conversations.prefix: Madlyn: Your Last Stand:
conversations.from: human
conversations.value: How you decide to spend your last moments is up to you.
conversations.prefix: Davianna: Your Last Stand:
conversations.from: gpt
conversations.value: Lord Andrew's feast serves to thank all for their brave efforts; and for some, to say farewell.
conversations.prefix: At The Feast:
conversations.from: human
conversations.value: One of the sprawling slums of Cortonvas, where forgotten people go to forget. Separated from the main city by a filthy canal and a few poorly-maintained bridges.
conversations.prefix: Blueshadow District:
conversations.from: gpt
conversations.value: Cortonvas is an ancient city full of places of interest! Visit them all!
conversations.prefix: See all the Sights!:
conversations.from: human
conversations.value: A story to scare children? A hoaxer? An unfortunately-dressed passer-by? A legend returned to walk the streets?
conversations.prefix: Who is the Grey Lady?:
conversations.from: gpt
conversations.value: A  disgraced former Raven, cachiered for an unspecified transgression against the agency, but useful as a spy and informant.
conversations.prefix: Roderigo:
conversations.from: human
conversations.value: Flames from an overturned oil lamp burns a pile of paper and other litter against one wall, threatening to set the whole room alight.
conversations.prefix: Fire!:
conversations.from: gpt
conversations.value: Sorin's snitch lies bleeding on the floor from what would appear to be a mortal blow. Can you save his life?
conversations.prefix: Save The Snitch!:
conversations.from: human
conversations.value: An Assassin  ; cloak (1), black;  blade (1), naked; intent: murder.
conversations.prefix: Combat: Assassin:
conversations.from: gpt
conversations.value: Cortonvas is well know for the quality and variety of their baked goods. But one bakery has to be the best, right? 
conversations.prefix: Which Bakery is the Best?:
conversations.from: human
conversations.value: Cortonvas was once a place dear to your heart; can you remember why you once loved it?
conversations.prefix: Remember the Good Times:
conversations.from: gpt
conversations.value: As a knight errant, you have earned your honors; as a scion of a noble house, you have your prerogatives. Where do you fit in among the worthies of Cortonvas?
conversations.prefix: Learn Your Place:
conversations.from: human
conversations.value: Roderigo has been documenting his research into...something...and taking pains to encode his findings in a variety of ways.
conversations.prefix: Roderigo's Research:
conversations.from: gpt
conversations.value: Spacious, moldy, drafty, and cold, your quarters are sufficient to your needs.
conversations.prefix: Your Quarters in the Summermill  District:
conversations.from: human
conversations.value: Their blade envenomed, an assassin has poisoned you!
conversations.prefix: Poisoned by an Assassin :
conversations.from: gpt
conversations.value: Mr. Stubbs is a large, quiet, genial man who rents quarters in the Summermill District.
conversations.prefix: Mr. Stubbs:
conversations.from: human
conversations.value: Soft, motherly, but with a shrewd business sense, she rents quarters in the Summermill district. She brags about her tenants exploits to her neighbors.
conversations.prefix: Mrs. Stubbs:
conversations.from: gpt
conversations.value: Mr. and Mrs. Stubb's house servant, he is 13-years-old and deaf when it suits him.
conversations.prefix: Hilliere:
conversations.from: human
conversations.value: Mr. and Mrs. Stubb’s house servant, he is 10-years-old and deaf when it suits him. His parents sent him into town from the country to find work.
conversations.prefix: Hilliere:
conversations.from: gpt
conversations.value: Scrolls rescued from the fire, they are somewhat damaged and hard to read. Maybe they are in code? Can you interpret them?
conversations.prefix: Examine Roderigo's Papers:
conversations.from: human
conversations.value: The man's life is hanging by a thread. 
conversations.prefix: Save Roderigo's Life:
conversations.from: gpt
conversations.value: A local physician of uncertain skill, he is being fetched for  the ailing Roderigo.
conversations.prefix: Dr Scungilli?:
conversations.from: human
conversations.value: An excellent local physician of proven skill, he has been fetched for the ailing Roderigo. He later is revealed to be a member of the Unnumbered!
conversations.prefix: Dr Scungilli:
conversations.from: gpt
conversations.value: Isleen's question is difficult, but she deserves an answer. 
  
  ---------
  
  *Sorin & Davianna*
conversations.prefix: Who are the Ravens?:
conversations.from: human
conversations.value: The disgraced former Raven is badly wounded, but he can answer a few questions.
  
  ------------
  
  *Individual Challenges*
conversations.prefix: Question Roderigo:
conversations.from: gpt
conversations.value: "[T]he vast above-ground cemetery where the city’s luminaries lay interred in grimy marble sepulchers."
conversations.prefix: The Garden of the Saints:
conversations.from: human
conversations.value: The first line of the epitaph; what could it refer to? 
conversations.prefix: "Sun Behind and Showers Before":
conversations.from: gpt
conversations.value: The second line of the epitaph; what could it refer to? 
conversations.prefix: "Major and Perfect Upon The Score":
conversations.from: human
conversations.value: The third line of the epitaph; what could it refer to? 
conversations.prefix: "Nails Upon the Single Hand":
conversations.from: gpt
conversations.value: The fourth line of the epitaph; what could it refer to? 
conversations.prefix: "Count by Count by Count Again":
conversations.from: human
conversations.value: Somewhere within the Garden of Saints is a monument marked 35. 
conversations.prefix: Find "35":
conversations.from: gpt
conversations.value: A horrifying creature that feasts upon the dead and which appear with distressing regularity in cemeteries late at night.
conversations.prefix: Combat: Crypt Ghoul:
conversations.from: human
conversations.value: Something valuable and rare.
conversations.prefix: Dropped Treasure:
conversations.from: gpt
conversations.value: Something rare and valuable.
conversations.prefix: Dropped Treasure:
conversations.from: human
conversations.value:  A rare valuable thing.
conversations.prefix: Dropped Treasure:
conversations.from: gpt
conversations.value: A valuable rare thing.
conversations.prefix: Dropped Treasure:
conversations.from: human
conversations.value: This fellow tends the grounds at the Garden of Saints.
  
  Individual Challenge
  --------
  
conversations.prefix: The Grave Digger:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: At least that’s what people tend to call you behind your back, when they’ve seen you use your skills. They generally don’t know one needs to be familiar with the methods of crime to fight it.
conversations.prefix: 'Thief':
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Ravens made a mistake. The Ravens *do not* make mistakes. You must set things right.
conversations.prefix: Clear Your Name:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Having the grace of nobility, but none of the actual authority, you can only trade on your honor…and your sword-arm.
conversations.prefix: Knight-Errant:
conversations.from: gpt
conversations.value: Trained in all the Classics - sword, shield, axe, polearm, dagger of mercy, steel-clad fist, and staff.
conversations.prefix: Martial:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Every legend starts as a great bar-story starts as a heroic exploit.
conversations.prefix: A New Legend:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If the right tool isn't available, find or make something else that will work!
conversations.prefix: Resourceful :
conversations.from: human
conversations.value: In your past duties, you have learned quite a few things about uncovering the more inventive methods of murder. This is an unfortunately frequently applicable skill.
conversations.prefix: Former Investigator:
conversations.from: gpt
conversations.value: You are *perfectly* well, and you will allow no argument.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: You grew up surrounded by thieves and scoundrels, and their unusual speech patterns and turns of phrase don’t faze you in the slightest.
  
  
conversations.prefix: Canter:
conversations.from: gpt
conversations.value: You are noble.  It is your natural right to command things of people, particularly things like "don't die."
conversations.prefix: Noble Privilege:
conversations.from: human
conversations.value: Magic is all well and good, but practical applications of modern, physicality bound methods never hurt. Especially when you've had a good teacher.
conversations.prefix: New Methods:
conversations.from: gpt
conversations.value: You keep your cards close to your chest and your free hand on the hilt of your dagger.
conversations.prefix: Wary:
conversations.from: human
conversations.value: Interrogating people was not part of your education or training.  Your house had *people* for that.
conversations.prefix: Good Cop, Bad Cop, Inadequate Cop:
conversations.from: gpt
conversations.value: "I think it is high time that Mr. Bunbury made up his mind whether he was going to live or to die. This shilly-shallying with the question is absurd."
conversations.prefix: Impatient:
conversations.from: human
conversations.value: It was relevant for a case. That is *all*. 
conversations.prefix: Unexpectedly Musical:
conversations.from: gpt
conversations.value: You are frequently in error but never in doubt. There may be a better way, but you are already doing it this way.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: Grammar, rhetoric, logic, geometry, arithmetic, music, and astronomy.  During some subjects you paid better attention than others.
conversations.prefix: The Seven Liberal Arts:
conversations.from: gpt
conversations.value: Graveyards take you back to a time you'd rather forget. Unhappiness makes you weak and feeling weak makes you angry.
conversations.prefix: Unhappy Memories:
conversations.from: human
conversations.value: It's been way too long since you've gotten to employ your true talents.
conversations.prefix: Pent-Up Energy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The only problem that can’t be solved by a little fire is one that can be solved by a lot of it.
  
  
conversations.prefix: Burning Hands:
conversations.from: human
conversations.value: A commanding figure in a dark cloak.
conversations.prefix: Madam Parliament:
conversations.from: gpt
conversations.value: This fellow tends the grounds at the Garden of Saints.
  
  Individual Challenge
  --------
  
conversations.prefix: The Grave Digger (copy):
conversations.from: human
conversations.value: He seemed like a grave digger when you first met him but he seems less like a grave digger the more you see him.
conversations.prefix: Mr Lämmergeier:
conversations.from: gpt
conversations.value: What do we do now, Sorin? Madame Parliament clearly is asking you. 
conversations.prefix: Which Path? (Sorin):
conversations.from: human
conversations.value: A chamber beneath the Garden of Saints cemetery. What ancient sect claims it, and what rites are performed here? 
conversations.prefix: Hall of the Unnumbered:
conversations.from: gpt
conversations.value: You are being asked to justify yourself in front of...who are these people again? Is it time to be honest? Or are you going to hold back?
conversations.prefix: Individual Challenge: Justify Yourself:
conversations.from: human
conversations.value: Is this figure the famed "Grey Lady?" Or the Queen herself? She stands, expecting some sort of response.
conversations.prefix: Beyond the Iron Door - Sorin and Vanda:
conversations.from: gpt
conversations.value: Well, that was something. Was it what you expected? Was it worse? Better? Talk to one another or not, but write some reactions.
  
conversations.prefix: The Walk Back - INDIVIDUAL CHALLENGE:
conversations.from: human
conversations.value: A secret is like a dagger concealed in the boot, that may be drawn out and used at any moment. They take attention to detect, and action to disarm.
conversations.prefix: Live A Life Without Secrets!:
conversations.from: gpt
conversations.value: A deer is taken through patience and watchfulness, not by charging into the shrubbery! Take a moment to wait and see what happens.
conversations.prefix: Be Patient!:
conversations.from: human
conversations.value: Never mind your happiness; do your duty.
  
conversations.prefix: Duty Calls!:
conversations.from: gpt
conversations.value: Haven't your companions earned your trust by now? And yet, can you truly depend upon anyone except yourself?
conversations.prefix: Dispel your Doubts!:
conversations.from: human
conversations.value: Your landlords and their servant lie insensible upon the floor; try to rouse them without causing them further injury.
conversations.prefix: Revive the Stubbs and Hilliare :
conversations.from: gpt
conversations.value: Sorin has been poisoned by a wicked assassin!
  
  *Only specific Strong cards, such as **magic** may heal a poisoned wound.*
conversations.prefix: Sorin's Poisoned Wound:
conversations.from: human
conversations.value: The assassin has taken virulent and deadly poison! She will soon be dead! Perhaps her dying words will be helpful in your quest! 
conversations.prefix: The Assassin's Dying Words!:
conversations.from: gpt
conversations.value: The headquarters of the Ravens.
conversations.prefix: The Rookery:
conversations.from: human
conversations.value: You must get into the Rookery in order to warn the Prime of the plot against him!
conversations.prefix: Enter the Rookery:
conversations.from: gpt
conversations.value: It is a winding maze of corridors, twisting stairs, dank, unused rooms, well-traveled by the bureaucracy of the Ravens. Can you make your way to the Prime's Office without being noticed? 
conversations.prefix: Navigate the New Senate Office Building:
conversations.from: human
conversations.value: It is a winding maze of corridors, twisting stairs, dank, unused rooms, well-traveled by the bureaucracy of the Ravens. Can you make your way to the Prime's Office without being noticed? 
conversations.prefix: Navigate the New Senate Office Building:
conversations.from: gpt
conversations.value: The Ravens have been ambushed in their offices by unknown attackers! They have just taken cover behind their desks when the Adventurers bursts in behind them. Can you convince them you are there to help?
conversations.prefix: Reassure the Ravens:
conversations.from: human
conversations.value: The room seems to be full of deadly missiles fired by the attackers, killing indiscriminately. They are across the room: how to close the distance without being struck!
conversations.prefix: COMBAT: Deadly Hail:
conversations.from: gpt
conversations.value: It was bound to happen eventually.
conversations.prefix: Wounded by a Vandalaria:
conversations.from: human
conversations.value: They wear the uniform of the Ravens, but hide their identities behind masks! Traitors!
conversations.prefix: COMBAT: Turncoat Ravens:
conversations.from: gpt
conversations.value: People are caught in the crossfire and need your help!
conversations.prefix: Protect the Vulnerable:
conversations.from: human
conversations.value: There are two seemingly identical Primes struggling to kill each other. Can you determine which one is the real leader of the Ravens and which one is an imposter?
conversations.prefix: Prime vs. Prime:
conversations.from: gpt
conversations.value: The False Prime has been unmasked. Deal with him quickly and without mercy!
conversations.prefix: Combat: The False Prime:
conversations.from: human
conversations.value: Commander and Chief of the Ravens, answerable only to the Queen, and part of her Privy Counsel.
conversations.prefix: Prime:
conversations.from: gpt
conversations.value: Have you been ordered to employ subterfuge? No? Then there is no reason for it.
conversations.prefix: Unsubtle:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're a credible, caring sort and while it makes you a bad liar, it makes you an honest person.
conversations.prefix: Honest:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You seldom take things at face value. Everyone has a hidden agenda and you will find it.
conversations.prefix: Suspicious:
conversations.from: human
conversations.value: Doubtless it gets on plenty of nerves.  But here, it seems to do the job.
  
  Whether that job is getting on nerves is another guess.
conversations.prefix: Noble Bearing:
conversations.from: gpt
conversations.value: Some people might say you are obsessed with your duty. You prefer 'devoted'.
conversations.prefix: Dedicated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You do not cower when faced with danger. You meet it with your head held high and your bowstring pulled tight.
conversations.prefix: Bold:
conversations.from: gpt
conversations.value: You thought you had gotten over these, but for some reason you're suddenly remembering the times you shouldn't have trusted people you thought you could.
conversations.prefix: Trust Issues:
conversations.from: human
conversations.value: Everything else falls away and the world contracts to a single object with a single goal.
conversations.prefix: Focused :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You may not care for all of them, or trust them particularly. But the Ravens - and thus, for some time, you - have built up a considerable network of informants.
conversations.prefix: Connections:
conversations.from: human
conversations.value: You've been away from home for a while now. It's important to remember where you started and what you're out to achieve.
conversations.prefix: Affirm Your Path:
conversations.from: gpt
conversations.value: The best kind of legend is a legacy.  Isleen won't be your squire forever.
conversations.prefix: Inspire the Next:
conversations.from: human
conversations.value: An officer of the law does not forget. Unless it concerns such trifling details as their return to unlife.
conversations.prefix: Good Memory:
conversations.from: gpt
conversations.value: It's all connected!
conversations.prefix: Seeing the Red String:
conversations.from: human
conversations.value: It's on your shield and everything.
conversations.prefix: Confidence Begets Confidence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This was your home once. You knew the people who walked its hallways. 
conversations.prefix: Overwhelmed by Memory:
conversations.from: human
conversations.value: Your plan is so cunning you could put a tail on it and call it a weasel. 
conversations.prefix: Cunning Plan:
conversations.from: gpt
conversations.value: Specifically, *defeat-in-detail*-oriented.
conversations.prefix: Detail-Oriented:
conversations.from: human
conversations.value: You're not done until whatever you set out to do is. Nothing, not the limitations of the world, nor your own, will stand between you and what must be done.
conversations.prefix: Heroic Resolve:
conversations.from: gpt
conversations.value: When someone injures you or a person you care about, you insist on paying back with interest.
conversations.prefix: Vindictive :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Although you hide it behind a wall of witty banter, you are a romantic at heart. 
conversations.prefix: Romantic:
conversations.from: human
conversations.value: You cannot stay without a new task forever. Certainly, it has only been some hours, but it is the *principle* of the matter.
conversations.prefix: What now?:
conversations.from: gpt
conversations.value: Dogs are often useful assets to investigation. That is *all*.
conversations.prefix: Dog Person: