conversations.from: system
conversations.value: **Looking for 1-2 players interested in Dresdenverse. We are currently in progress but it is very early and new characters can be easily incorporated**
  
  Licking their wounds after the war, the factions each take a breath. Summer retreats to count their losses. Winter searches for a lost and presumed dead Knight. The White Court, somehow still standing on both legs, continues to defeat itself from within. The White Council is as always, infuriatingly silent.
  
  Over all of this, the sudden vaccuum of power still yawns. Now is when the real struggle begins. From the population of young potentials, individuals are snatched to fill voids, most of them far before they are ready or even aware of their skills. So begins a vile game of 'grab and go', with all factions participating in this raping of free will until one day, elders of each conspired together and created a solution. 
  
  Similar to the Paranet established by Harry Dresden to protect fledgling, young wizards, a series of safe houses would be established. These safehouses are to be protected sanctuaries overseen by a collection of capable individuals tasked with the rescue and education, sometimes rehabilitation, of gifted supernaturals too inexperienced to yet harness their powers and too naive to select their own allies and future. 
  
  The safehouse in Denver, Colorado, thus named The Ark, is the one you have been asked, coerced or punished into caring for. You'll have help. Your peers are equally capable. Vic the biker/handyman/bodyguard is as tall as a mountain, sometimes as formidable, and can fix most anything with screwdriver and duct tape if he cannot fix it officially. Olphida is your in house creole cook, former practitioner and temperamental busy body who may or may not possess a magical cookbook that never, ever, produces anything not scrumptious.
  
  Together, you'll track down and collect potential targets before they become victims, deal with various supernatural forces interested in your dependents or your city, all while juggling your own lives, careers, significant others/etc and managing the daily lives and hormones of various children and teens - and of course remembering to pay the establishments bills with your slim stipend as well as any supernatural debts you obtain in your duty.
conversations.from: human
conversations.value: A straight-forward, hard-headed ten year old girl. She’s the niece of Lei’s adoptive father, making them cousins by association. Despite this, she rarely regards him as family, which seems to stem from a lot more reasons than just their lack of physical resemblance. She generally eschews technology and enjoys spending her time outside, though stray cats often seem to follow her home. 
conversations.prefix: Cecilia Carver (Ark):
conversations.from: gpt
conversations.value: A worn, decrepit section of an old hospital building, near the medical center that Lei operates out of. There had been long standing plans to demolish the structure and rebuild it into a keep home for geriatric patients, but it just never fit into the budget. Teenagers have been known to sneak in at night out of curiosity or on dares. Eerily, some rumors say that one or two of them never made it back out. 
conversations.prefix: Abandoned Hospital Ward:
conversations.from: human
conversations.value: The Hot Rod bar is a former biker bar in the downtown area. New management has taken over and has transformed into the place that the more undesirable element of Denver’s supernatural community gathers. It hosts an illegal fighting ring where different supernatural creatures fight, sometimes to the death.
conversations.prefix: Hot Rod:
conversations.from: gpt
conversations.value: Denis Ingram (or as he’s known on the streets Harvester) is the leader of the Nines. A gang of lycanthropes who take their name from the nine stages of the moon. Their current main illegal activity is selling drugs but they are seeking to expand operations into protection rackets. He is a violent man and easily angered.
conversations.prefix: Denis "Harvester" Ingram:
conversations.from: human
conversations.value: A 14 year old whose father is the leader of a small lycanthrope gang running drugs in Denver. Her father was abusive to her and her mother so one day Melissa just ran away. She was taken in by the Ark after living homeless for a few weeks. Like her father she is also a lycanthrope but she hates her ability and is looking for a cure.
conversations.prefix: Melissa Ingram (Ark):
conversations.from: gpt
conversations.value: A reporter for the Boulder Gazette, the tiny supermarket rag that covers crazy stuff. Doesn’t mean he’s not right sometimes, although the Forest People would prefer he stop trying to photograph them. 
conversations.prefix: Danny Paye:
conversations.from: human
conversations.value: A separate building on Ark property, this large glass house is warded to double as a panic room with edible plants in case of long stays.
conversations.prefix: Ark Greenhouse:
conversations.from: gpt
conversations.value: Rescued from demolition by The Ark's founders, this historical building squats amid the modern-esque architecture of the Highlands and serves as both a safehouse and operating hub for Ark members and the young supernaturals they protect.
  
  The Ark is protected by several strong magical wards.
conversations.prefix: The Ark:
conversations.from: human
conversations.value: Board and card game super center, You can get your geek on in one of the center's rear gaming rooms, complete with  junked out vending machines, coffee bars, and towers of rpg related goodies to buy/borrow/rent. 
  
  It is also the only Accorded Neutral Territory in Denver. It is owned and operated by two geek besties who enjoy geeking out with their customers. 
conversations.prefix: Crazy Squirrel Games:
conversations.from: gpt
conversations.value: Old school biker from the "good old days" where wheels roamed the road instead of bike shows and Starbucks. Vic stands as The Ark's handy man slash bodyguard. What he doesn't fix, he duct tapes real good. Mostly he's been planted by the founders for his skill in intimidation (no words required) and deep knowledge of Denver's supernatural history.
conversations.prefix: Victor "Vic" Charles:
conversations.from: human
conversations.value: Our very temperamental cook slash busy body slash mother figure. Her wooden spoon reflexes are almost as good as her food.
conversations.prefix: Olphida:
conversations.from: gpt
conversations.value: Known among various circles as a professional ‘neutral party’ Domingo has been a fixture in Denver for as long as most can recall. While he has no known allegiance to any member of the Accords, he is completely versed in both the business of modern society and the supernatural underworld. His consulting company's infamous reputation is known for fixing any ‘problem’ that can be solved with money. Alexander Kane has worked with Domingo previously for clients seeking protection against supernatural powers.
conversations.prefix: Domingo Alvarez:
conversations.from: human
conversations.value: Having caused some noteworthy havoc at multiple schools now, Emilio is on a strict homeschooling regimen and his outside activities are recommended to supervision.
  
  While void of magical aptitude, Emilio's family is deeply embroiled in illegal arms. They have agreed to supply Ark members with defenses in exchange for Emilio's stay.
conversations.prefix: Emilio Gutierrez (Ark):
conversations.from: gpt
conversations.value: Nestled between Coors Field and the Pepsi Center, LoDo is Denver's prime destination for after-parties following Avalanche, Nuggets or Rockies games, or for just hanging out any night of the week. There is always an opportunity to have fun—and usually stay out too late—at one of the area's 90 bars and pubs. 
  LoDo's red-brick buildings, many of which were constructed after an 1863 fire, are preserved in the historic state that characterizes the neighborhood. All supernaturals converge here.
conversations.prefix: LoDo:
conversations.from: human
conversations.value: It's no wonder his warm and genial disposition lends well to his life as a pastor of St. Dominics, a clued in church that works harder at preserving knowledge of mystical activity rather than preventing it.
  
  He is considered to be the lliason between The Ark and its founders.
conversations.prefix: Rich Wallace:
conversations.from: gpt
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Andrew):
conversations.from: human
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Lisbet) :
conversations.from: gpt
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Lei):
conversations.from: human
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Svetlana):
conversations.from: gpt
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Alexander):
conversations.from: human
conversations.value: Whether it be your soon to be comrades-in-arms or those you have vowed to protect, you don't know them yet. 
conversations.prefix: Ark Residents:
conversations.from: gpt
conversations.value: You have just a few minutes to ask questions of each other and of Rich before he moves on to your aforementioned first mission. 
conversations.prefix: Ignorance Isn't Bliss:
conversations.from: human
conversations.value: Or perhaps not so secret yet still vitally useful. This card represents knowledge you have retained by perusing through the Ark's many intelligence files.
  
  Use this card when recalling a helpful discovery or passing along a golden knowledge nugget to a friend. 
  
  Each time you use this card, please edit the text to reflect the particular knowledge you are sharing.
conversations.prefix: Secret Intelligence:
conversations.from: gpt
conversations.value: Located just SW of Highland Park, St. Dominic is the oldest (over 125 years) Catholic parish in Denver. Here you will find Pastor Rich Wallace and several others in 'the know'.
  
  St. Dominic is tied to The Dominicans, who have been gathering and preserving knowledge of the supernatural realm for years.
conversations.prefix: St. Dominic:
conversations.from: human
conversations.value: A monster without amenities. Manual everything (including transmission), complete with winches, light bar, and CB radio. 
conversations.prefix: Land Rover Defender:
conversations.from: gpt
conversations.value: Initiation is over. Grab what you need and get on the road. It's a long drive to New Orleans. 1,279 miles, to be exact. 
conversations.prefix: Gear Up and Go:
conversations.from: human
conversations.value: It's a seventeen hour drive at minimum to New Orleans.  Do you use the time well, or is that 'quality time' going to make you dream of offing your new co-workers?
conversations.prefix: Road Trip:
conversations.from: gpt
conversations.value: Not everyone wants their nearest and dearest friends to get involved with the Ark.
  
  Can you convince them not to get in the way?
conversations.prefix: Concerned Friends:
conversations.from: human
conversations.value: A port city on the Red River, Shreveport is an old city, filled with its own history and ghosts.
conversations.prefix: Shreveport:
conversations.from: gpt
conversations.value: The Ark's land rover has broken down. Apparently even its rugged construction isn't enough to withstand the sheer amount of magical energy around it.
conversations.prefix: Rover Not Roving:
conversations.from: human
conversations.value: The Ark's newest recruit receives an offer from another old friend... one that has no interest in taking no for an answer.
conversations.prefix: Dark Influences:
conversations.from: gpt
conversations.value: Paige is deaf but fluent in sign language and can moderately read lips.
  
  Paige first began disappearing into the NeverNever as a means of escape from foster life. Lately, her explorations have become bolder and more dangerous. It is The Ark's duty to limit these wanderings and monitor any new abilities she may develop.
conversations.prefix: Paige Donnaly:
conversations.from: human
conversations.value: Our gruff, protective werebear.
conversations.prefix: Paul Drake:
conversations.from: gpt
conversations.value: Our demon befriended nun.
conversations.prefix: Syble Corlaine:
conversations.from: human
conversations.value: Our willful, rogue wizardress.
conversations.prefix: Missy DuFord:
conversations.from: gpt
conversations.value: 12 year old girl, daughter of Paul and Abigail. She has manifested magical talent, particularly talented in any magic associated with plants and animals. Blonde curly hair and green eyes.
conversations.prefix: Esther Drake:
conversations.from: human
conversations.value: a young kid from LA who Syble saved. Now, the order has declared him her responsibility along with the Ark as part of her probation.
conversations.prefix: Hector Alvarez:
conversations.from: gpt
conversations.value: Our artistic miscreant.
conversations.prefix: Andrew Spencer:
conversations.from: human
conversations.value: You have just a few moments to ask questions of each other and of Rich before he moves on to your aforementioned first mission.
  
conversations.prefix: Ignorance is Not Bliss:
conversations.from: gpt
conversations.value: Your co-workers are questionable, at best, and mission information is thin. Not the best start but maybe some pre-mission organization can help.
conversations.prefix: Prepare and Go!:
conversations.from: human
conversations.value: Those you work with and those you work for.
conversations.prefix: Ark Residents:
conversations.from: gpt
conversations.value: You recall helpful information. 
  
  When playing this card at the end of a challenge, it acts as a STRENGTH card, adjusting the outcome accordingly.
conversations.prefix: Information Files:
conversations.from: human
conversations.value: Early model Land Rover Defender. Manual everything. Complete with lightbar, roll cage and winch. Good for hitting things. Seats 8 or more.
conversations.prefix: The Beast:
conversations.from: gpt
conversations.value: In the classic words of Bob Seger, you're *On The Road Again...*
conversations.prefix: Highway:
conversations.from: human
conversations.value: A mage, a ghost whisperer, and a werewolf all get into a vehicle... 
conversations.prefix: Road Trip!:
conversations.from: gpt
conversations.value: Whether it be a story, a snack, or a fact, a little kindness can be a stepping stone toward trust.
  -
  Read back.
  -
  -
  -
  
  *This card is applicable ONLY if your character makes a significant self sacrifice such as personal revelation or sharing at risk.*
conversations.prefix: Share:
conversations.from: human
conversations.value: Huh. You didn't know that.
  -
  -
  -
  *Valid ONLY when the information gained alters or impacts your character's point of view.*
conversations.prefix: Learn Something New:
conversations.from: gpt
conversations.value: This hotel on the New Orleans Bayou was quite expensive for the accommodations provided.
conversations.prefix: Bayou Retreat Hotel:
conversations.from: human
conversations.value: A member of the Winter Court, apparently owing a favor to Tehlmar has led a group of humans to your hotel to apprehend Sabrina.
conversations.prefix: Fae Leader:
conversations.from: gpt
conversations.value: These are vanilla humans that were hired by Tehlmar to help find Sabrina, they have automatic guns, so still dangerous.
conversations.prefix: Human Lackeys:
conversations.from: human
conversations.value: How will the initial interactions between the characters go?
conversations.prefix: New Ally or New Burden?:
conversations.from: gpt
conversations.value: A group of witches based in New Orleans.
conversations.prefix: The Coven:
conversations.from: human
conversations.value: Our very temperamental cook slash busy body slash mother figure. Her wooden spoon reflexes are almost as good as her food.
conversations.prefix: Olphida (copy):
conversations.from: gpt
conversations.value: Olphida is not accepting visitors, at the moment. You need to figure out what happened to her tonight, or your job could become a lot harder.
conversations.prefix: Find Olphida:
conversations.from: human
conversations.value: Olphida is not accepting visitors, at the moment. You need to figure out what happened to her tonight, or your job could become a lot harder.
conversations.prefix: Find Olphida:
conversations.from: gpt
conversations.value: The Coven has many spell components and other items in this desk. Can you make something worthwhile for future use?
conversations.prefix: Item Creation (Sabrina):
conversations.from: human
conversations.value: Andrew is the wayward older child who did everything wrong: college drop out, frequent fighter, drugs, musical chair style employment. Despite addiction and lack of education, he has carved a niche out of the creative blogging and art communities with his online comic "Nocke Turnal" (supernatural investigator) and custom tarot decks.
  
  While 100% mortal, he seems to be liked by dead people (though he doesn't quite return their sentiment) and he has the nifty and often very surprising talent of psychometry.
conversations.prefix: Mystic Misfit:
conversations.from: gpt
conversations.value: Expelled from school for multiple fights protecting his geek brother, Andrew’s father entered him in martial arts as “outlet for his misguided energy” - and he’s been fighting ever since.
conversations.prefix: Brawler:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Cannot sit still. Andrew is always drawing, sipping, smoking, cracking knuckles, etc, and even carries this over to his sleep.
conversations.prefix: Restless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Four years ago, Andrew was cold clocked with a harrowing truth: His parents were not his true parents. Instead, his biological bloodline descended from a house of the White Court whose curse had skipped right over him and smacked his twin brother instead. 
  
  Having learned much about White Court structure since then, Andrew suspects it is Athony's interference which keeps his biological family away from his doorstep and turning him into a White Court lackey. But he's still too pissed at his brother to thank him for it.
conversations.prefix: White Court Twin:
conversations.from: human
conversations.value: Your magic abilities have been carefully honed to allow you to change into a very large bear. 
conversations.prefix: Werebear:
conversations.from: gpt
conversations.value: In spite of the fact that you left the priesthood years ago, you still have a strong faith in the divine. 
conversations.prefix: Devout:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The order of the priesthood you were a part of was strongly opposed to magic users of every kind, as well as marrying. Being a magic user and a married man yourself, you are often racked with guilt. 
conversations.prefix: Internally Conflicted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a family and you are always worried that your family will be harmed by the supernatural.
conversations.prefix: Protect Your Family:
conversations.from: human
conversations.value: You can change into a very large bear, with supernatural strength and power. 
conversations.prefix: Bear Form:
conversations.from: gpt
conversations.value: A holy warrior, devoted to the fight against evil. While the knights of the cross are unique there are orders around the world that seek to protect and serve against the forces of darkness.
conversations.prefix: Holy Warrior:
conversations.from: human
conversations.value: Nothing can break the faithful, and it is powerful. This faith is both sword and shield against those that seek to harm them. It has been tried and tested and hammered into a unyielding force.
conversations.prefix: Faith:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Many people preffer to see the world in black and white, but others see it in shades of gray. This character is one of the later, and it means that hard stances are rarely taken and compromises are often made.
conversations.prefix: Gray:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The past has secrets, and the present does to. Maybe one day the future can wipe away the stains of the soul.
conversations.prefix: Redemption:
conversations.from: gpt
conversations.value: A wizard who cares little for the rules and standards set by The White Council. She's been on her own her whole life and has always counted on magic to survive, so why should some stuffy old people get to tell her how to use it?
conversations.prefix: Rogue Mage:
conversations.from: human
conversations.value: Having grown up on the streets makes one aware of the hidden dangers and underground movements of the city.
conversations.prefix: Streetwise:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Having been an outcast and downtrodden individual who lived on the streets and survived on scraps she understands the plight of weak. As such she finds it difficult to turn her back on anyone too weak to defend themselves.
conversations.prefix: The Meek Shall Inherit:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: She wants freedom to cast magic as she sees fit, and not how the White Court sees fit. She longs to be free of White Court custody.
conversations.prefix: Freedom:
conversations.from: gpt
conversations.value: This is basically another word for demigod or demigoddess. These people have "awakened" to realize that materialism is futile and thus, instead pursue serving a divine entity to improve their soul or spirit. 
conversations.prefix: Awakened Human:
conversations.from: human
conversations.value: You have the spiritual gift of miracles. This means that you are a divine vessel for God to work supernatural wonders through. 
conversations.prefix: The Spiritual Gift of Miracles:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are only seventeen years old when you were evicted out of your home by demons, and you have had no experience with your powers or them prior to the incident. 
conversations.prefix: Underage and Naive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are very sure your God has a plan for you, but you are really not sure what it is. However, it does intend heading out to the Ark and working with the people there. 
conversations.prefix: Fulfill The Divine Plan:
conversations.from: gpt
conversations.value: You specialize in casting magic through hand movements. Your proficiency with ASL and other somatic languages is merely an aspect of this.
conversations.prefix: Somatic Adept:
conversations.from: human
conversations.value: only just into adult hood, quick decisions and attitude haven't quiet had the time to completely mature out. 
conversations.prefix: Young:
conversations.from: gpt
conversations.value: When you are given a task, you do anything in your power to get it done. You don't like to wait around talking.
conversations.prefix: Get Things Done:
conversations.from: human
conversations.value: You're new enough to all of this  to be aware you're in over your head - and that sort of knowledge doesn't exactly bask you in confidence.
conversations.prefix: Nervous:
conversations.from: gpt
conversations.value: Not always considerate of what others may think of her words or deeds.
conversations.prefix: Bull-headed:
conversations.from: human
conversations.value: Whoops! Missed the information train!
conversations.prefix: Late to the Party:
conversations.from: gpt
conversations.value: The product of an unfortunate pairing between a model and a Winter Court svartalf, Sabrina finds herself on the edges of two worlds without knowing which one she wants to be part of.
conversations.prefix: Changeling:
conversations.from: human
conversations.value: It may take her a while to warm up to you, but once you're part of her circle, you're part of her circle.
conversations.prefix: Loyalty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Because of the nature of the Choice before her, Sabrina has become reluctant to make *any* choices, lest they slide her one way or the other.
conversations.prefix: Hesitant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Having grown up exclusively raised by her mother, Sabrina is surprised when her father finds her and further surprised when he reveals his true nature and hers.
  
  However, when he tries to drag her away from home and into the Winter Court for some ploy of his own, that's when she fights back and flees from him. She doesn't know where she can go, but it's not with him!
conversations.prefix: You Can't Make Me!:
conversations.from: gpt
conversations.value: An orphan.
  
conversations.prefix: optimistic:
conversations.from: human
conversations.value: not an idiot
  good at making decisions
  not afraid of anything
  good at fighting arts
conversations.prefix: intellect:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: too emotional
  trust people too much 
  too romantic
conversations.prefix: emotional:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: she suddenly realises that 
  her parents are alive 
conversations.prefix: parents:
conversations.from: gpt
conversations.value: On the run after your enclave was wiped out. Uncertain who to trust, you use your knowledge just to survive in a world of betrayal and madness.
conversations.prefix: Former Venatori Acolyte:
conversations.from: human
conversations.value: Years of training with the Venatori have given you a chance to know anything about anything in the non-vanilla world.
conversations.prefix: Knowledge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Despite several potentially deadly betrayals, you still desperately want to see the good in people, and tend to trust too readily. This creates a tearing internal conflict of knowing you shouldn't but unable to help yourself.
conversations.prefix: Naivete:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Hunted for reasons you don't know, but most likely for some piece of information you have, you have found that even after the war "they" are still after you. You have to figure out who, why, and how to make it all stop!
conversations.prefix: Survival:
conversations.from: gpt
conversations.value: Having retired social life for over 100 years, Raul Lacroix was thrust again into society due to the White Council's strained resources.
conversations.prefix: Recluse Wizard:
conversations.from: human
conversations.value: Years of experience as a full White Council wizard have conferred Raul GREAT MYSTICAL POWERS!
  Only in a very specific area, though. Specifically in the enchantment of mystical items.
conversations.prefix: Artificing Expert:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Living alone in his tower for so long makes it difficult for Raul to consider other people.
conversations.prefix: Socially Awkward:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Coming back to your home after a long trip is jarring, even more if the last time you stepped into US soil was over 100 years ago. After being afar for so long, Raul not only has to learn what all this fuss about computers and memes is all about, but also how to care for the young of this new world.
conversations.prefix: Reintegrating with Modern Society:
conversations.from: gpt
conversations.value: Chance to know anything about anything, but with a focus on Red and White Court vampires due to the war. No powers, but a lightning fast learner with a near-photographic memory.
  
  *Image courtesy of JSGarnerAuthor on Pixabay
conversations.prefix: Venatori Acolyte:
conversations.from: human
conversations.value: Even though your training got cut short, you learned a lot, and also learned how to research and find weaknesses and strengths. In your case, it IS "what you know".
  
  *Image courtesy of Pexels on Pixabay
conversations.prefix: Knowledge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You tend to trust too easily, and make bonds that are very deep, inspiring intense loyalty. This has broken your heart more than once, but you just can't ever seem to learn.
  
  *Image courtesy of Anonymous on Pixabay
conversations.prefix: Naive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Scattered during an attack in South America, you and your family have not seen each other for years, although scattered clues leads her to believe that at least her father and brother are alive. During your search for them, you realized that you were being hunted. Only those around you have been harmed, and your hunter has never approached you directly. You figured out it was no coincidence a while back. So now you search, both for your family and to figure out who is after you and why.
  
  Note on subplot: There hasn't been an actual attempt on her for the last eight months, when she was in Atlanta. Of course, she hasn't had any significant ties to anyone since then, either...
  
  *Image courtesy of Comfreak on Pixabay
conversations.prefix: Hunter and Hunted:
conversations.from: gpt
conversations.value: You like to get under the skin of everyone to hide your own insecurities and worries. Sometimes you have a hard time toning it down.
conversations.prefix: smart ass:
conversations.from: human
conversations.value: A life of mistakes has a way of softening sharp edges.
conversations.prefix: Humility:
conversations.from: gpt
conversations.value: She grew up in the worst streets of Detroit. Dodging bullets and dealing with gangs were like breakfast to her.
conversations.prefix: Lived on the streets:
conversations.from: human
conversations.value: Your inclinations and feelings are easy to read. Often an inconvenience, it is also an inspiration of trust.
conversations.prefix: Open Book:
conversations.from: gpt
conversations.value: Sometimes the balance of life tilts in just the right way to reveal a new way forward.
conversations.prefix: Inspiration: