conversations.from: system
conversations.value: The flotsam of civilization washes up here, to The Finger - a rocky headland upon which festers the sprawling city of Quest's End. Reigned over by various shadowy organizations and the Five Families, ruled by none, life here is hard and often short.
  
  A capable person could make a name, a fortune, a new life. Adventurer? Thrill-seeker? Child of the city just fighting to survive? You will thrive only if you discover who you truly are and accept it. Welcome to the End.
conversations.from: human
conversations.value: Mysterious representatives of the Silver Net. Tall, thin, shrouded in improbable shadows.
conversations.prefix: The Two:
conversations.from: gpt
conversations.value: Some say that breaking this  iron collar with its silver runes will bring the Watch down upon you, some say that the breaker and the slave will be cursed, or perhaps marked somehow.
conversations.prefix: Slave Collar:
conversations.from: human
conversations.value: Tough, scarred, Skin the color of old rosewood and twice as hard. No one knows where she came from, but she has been a favorite in the fighting ring since she started. Never backs down from a fight.
conversations.prefix: Marelle "Bloodletter" (copy):
conversations.from: gpt
conversations.value: Wearing the cloak and gloves of a master physicker, you'll be relatively unremarked.
conversations.prefix: Physicker's Garb:
conversations.from: human
conversations.value: You can't stay here. Somewhere, there must be a place that you can gather strength and resources. A place to retreat. A place to plan.
conversations.prefix: Safety:
conversations.from: gpt
conversations.value: You can't do this alone. You need people who can help. People who won't be watched as closely.
conversations.prefix: Allies:
conversations.from: human
conversations.value: Declan knows of a loose stone in the wall. He has been told to turn it around, so the lighter side shows, if he needs to contact the Silver Net.
conversations.prefix: Message Drop:
conversations.from: gpt
conversations.value: Ragpicker and scavenger, Japehet carries all manner of trinkets and odds and ends, and he drives a hard bargain for his paltry treasures.
conversations.prefix: Japhet:
conversations.from: human
conversations.value: A thin silver wire, almost like a single strand from a rope. Place a drop of blood upon it and throw it in the air to summon assistance from the Silver Net.
conversations.prefix: Silver Strand:
conversations.from: gpt
conversations.value: A purse full of silver justices. It'll go pretty far in the Poor Quarter and the Docks, get you some small assistance in the Crafter's District, and won't get you a sniff of The Perfumed Shore.
conversations.prefix: A Purse Full of Silver:
conversations.from: human
conversations.value: A thin, long, flexible strip of worn leather found in an alley. Perhaps it could be used as a weapon, or to tie off a tourniquet? If nothing else, it *might* be able to hold up one's pants.
conversations.prefix: An old belt:
conversations.from: gpt
conversations.value: Simple, worn strips of leather. Fighters in the Rings wrap them around their hands for extra protection.
conversations.prefix: Eamon's Handwraps:
conversations.from: human
conversations.value: So far, you've just been reacting. Even a strategic retreat goes better with a solid plan. There's no reason to stay here, but there's no reason to just pack up and run without thinking.
conversations.prefix: Eamon - Safety for Anna:
conversations.from: gpt
conversations.value: A small loaf of sweet, dark bread. Surprisingly good, considering the place you got it.
conversations.prefix: Bread:
conversations.from: human
conversations.value: Galen has provided some clean clothing. It shouldn't attract any attention, but even better, it's nothing like what you were wearing before.
conversations.prefix: New Clothes:
conversations.from: gpt
conversations.value: A wool blanket, softened from years of use.
conversations.prefix: Blanket:
conversations.from: human
conversations.value: Declan ostensibly keeps a dish of these around to soothe upset stomachs and sore throats, but most of the honey-cinnamon-clove  treats were probably consumed by him. Until now, anyway.
conversations.prefix: Pilfered Candy:
conversations.from: gpt
conversations.value: It's time to stop running *away* and start moving with purpose. You need to focus on how to strike back, not get distracted by your physical problems. You've dealt with worse.
conversations.prefix: Orenna - Payback:
conversations.from: human
conversations.value: Something strange is happening to you, and you can feel things changing, still. If you could understand, maybe you could *use* your power, instead of the other way around.
conversations.prefix: Orenna - Control:
conversations.from: gpt
conversations.value: No matter what you decide to do, you'll need equipment, money, and supplies.
conversations.prefix: Assets:
conversations.from: human
conversations.value: Contains the basic tools of Declan's trade.
conversations.prefix: Physicking Kit:
conversations.from: gpt
conversations.value: Political embarrassment or convicted criminal, your connections were enough to save you from prison (or death) but little else. You've come with nothing but what you could carry. Will you make Quest's End your home, or is it merely the first step in your revenge?
conversations.prefix: Exile:
conversations.from: human
conversations.value: You might be here with a message of hope, or a plan to better the lives of the poor souls who live here. The only question is if you'll learn gracefully or if you'll batter yourself to death against the rocky shores of The Finger.
conversations.prefix: Crusader:
conversations.from: gpt
conversations.value: You may be the least of them, but you are a member of one of the Five Families. You have an incredible advantage in the race for power and glory ... if you can survive your relatives.
conversations.prefix: Scion:
conversations.from: human
conversations.value: Desperate to make a name for yourself, but without a powerful patron, you've come to Quest's End, to build your reputation the hard way. The only name you might be lucky enough to leave behind is the one on your tombstone.
conversations.prefix: Adventurer:
conversations.from: gpt
conversations.value: You use one of the skills you know.
conversations.prefix: Skill:
conversations.from: human
conversations.value: Mercenary, trader, assassin, pirate, thief? Whoever you are, you have your foot on the ladder of one of the many guilds, clans, and shadowy cabals that have carved out a place here. It may be the lowest rung, but at least you don't have far to fall.
conversations.prefix: Associate:
conversations.from: gpt
conversations.value: Misdirection and guile are both offense and defense to you. You are most dangerous to those who disregard you until it is too late.
conversations.prefix: Shadow:
conversations.from: human
conversations.value: Whether sword, knife, or just your fists, you're ready to carve your story here one body at a time.
conversations.prefix: Fighter:
conversations.from: gpt
conversations.value: You were born with abilities beyond those of most mortals, or strange powers were forced upon you by mishap or dark design. If you can learn to control them, you just might survive.
conversations.prefix: Marked:
conversations.from: human
conversations.value: You know how to make others' interests line up with yours, you have a compelling way about you, you are always three steps ahead, or maybe you're just a really convincing liar. One way or another, people listen when you speak and you always end up on top, at least up until now.
conversations.prefix: Controller:
conversations.from: gpt
conversations.value: When you were young, you learned a craft. Whether you worked with wood, metal, cloth, or words, it taught you things about the world and about yourself. Surely, that's worth something in this world, right?
conversations.prefix: Maker:
conversations.from: human
conversations.value: You instinctively understand what others are feeling. Whether you use that to connect with them or to hit them at their weakest is up to you.
conversations.prefix: Empathy:
conversations.from: gpt
conversations.value: You just won't give up. They can beat you down, threaten you, even ruin you. If they want to stop you, though, they're going to have to kill you.
conversations.prefix: Will:
conversations.from: human
conversations.value: You always do things the right way. You're always prepared with the right tools for the job and you know how to get things done.
conversations.prefix: Diligence:
conversations.from: gpt
conversations.value: You are a master of improvisation. You can always turn a situation to your advantage, or you always know exactly the right thing to say in a situation.
conversations.prefix: Wit:
conversations.from: human
conversations.value: You have a vision that drives you on. No task is too difficult, no step too far, if it gets you closer to your goal.
conversations.prefix: Obsession:
conversations.from: gpt
conversations.value: You're always thinking. You can figure out puzzles others cannot and there is no move an opponent can make that you cannot counter, if given enough time.
conversations.prefix: Acuity:
conversations.from: human
conversations.value: You cannot be ignored. You might be incredibly charismatic, loud and boorish, or just extremely memorable. People notice you and react to you.
conversations.prefix: Personality:
conversations.from: gpt
conversations.value: The reason for tides, perhaps.
conversations.prefix: Knowledge:
conversations.from: human
conversations.value: Dance, puppets!
conversations.prefix: Power:
conversations.from: gpt
conversations.value: It's out there somewhere ... right?
conversations.prefix: True Love:
conversations.from: human
conversations.value: You believe in yourself. You know that you are the best at what you do and your goals are worthy. This gives you an edge when you face those that lack your conviction.
conversations.prefix: Assurance:
conversations.from: gpt
conversations.value: Chilled, with a side of panache.
conversations.prefix: Vengeance:
conversations.from: human
conversations.value: Lots and lots of money...
conversations.prefix: Money:
conversations.from: gpt
conversations.value: I wanna live forever
conversations.prefix: Fame:
conversations.from: human
conversations.value: Not much, but maybe the best you can hope for.
conversations.prefix: Survival:
conversations.from: gpt
conversations.value: Good luck.
conversations.prefix: Justice:
conversations.from: human
conversations.value: You use fists, your sword, your barstool to hurt your opponent.
conversations.prefix: Weapon:
conversations.from: gpt
conversations.value: In the world of Quest's End, strengths are who you are - what drives you. By recognizing, refining, and learning to use your inner strength, you gain greater ability to shape your own destiny.
conversations.prefix: A note about strengths:
conversations.from: human
conversations.value: You cast a spell, pronounce a curse, or strike out with the power of your mind, using a supernatural ability to affect the world around you
conversations.prefix: Power:
conversations.from: gpt
conversations.value: You weave truth or falsehood into a plausible net, capturing your audience within.
conversations.prefix: Speech:
conversations.from: human
conversations.value: You create or destroy something, or use an object around you.
conversations.prefix: Interact:
conversations.from: gpt
conversations.value: Whether through direct touch, or body language, or something else, you interact in a non-verbal manner with someone else.
conversations.prefix: Act:
conversations.from: human
conversations.value: Weaknesses are the things you DO. They are necessary to overcome some obstacles, and the more specific or well-suited they are the more effective they will be, but they will not help you toward your goals.
conversations.prefix: A note about weaknesses:
conversations.from: gpt
conversations.value: Simple, worn strips of leather. Fighters in the Rings wrap them around their hands for extra protection.
conversations.prefix: Leather Handwraps:
conversations.from: human
conversations.value: Perhaps this new bond will allow Orenna to relax her guard a little.
conversations.prefix: Orenna's Story:
conversations.from: gpt
conversations.value: Someone once joked that there are more back alleys and side streets in Quest's End than main thoroughfares.
conversations.prefix: A dark alley:
conversations.from: human
conversations.value: Tough, scarred, Skin the color of old rosewood and twice as hard. No one knows where she came from, but she has been a favorite in the fighting ring since she started. Never backs down from a fight.
conversations.prefix: Marelle "Bloodletter":
conversations.from: gpt
conversations.value: The Watch, overseen by the Five Families, is about keeping order, not necessarily the peace.
conversations.prefix: The Watch:
conversations.from: human
conversations.value: The docks. All the sights and smells one might expect and more!
conversations.prefix: The Docks:
conversations.from: gpt
conversations.value: The docks. All the sights and smells one might expect and more!
  
  The public house. *More* smells.
conversations.prefix: The Empty Tidal (The Docks):
conversations.from: human
conversations.value: The Silver Net will help, at least as much as they can, but Declan knows that there are other people he can contact, other resources he can use.
conversations.prefix: Declan - Next Steps:
conversations.from: gpt
conversations.value: Owner and proprietor of The Empty Tidal. Dark hair, sunny disposition, soft touch.
conversations.prefix: Morwen:
conversations.from: human
conversations.value: For a place of skulking and shady deals, this street is certainly well-lit.
conversations.prefix: Lamps:
conversations.from: gpt
conversations.value: A thin, long, flexible strip of worn leather found in an alley. Perhaps it could be used as a weapon, or to tie off a tourniquet? If nothing else, it *might* be able to hold up one's pants.
conversations.prefix: An old belt (copy):
conversations.from: human
conversations.value: For a place of skulking and shady deals, this street is certainly well-lit.
conversations.prefix: Lamps (copy):
conversations.from: gpt
conversations.value: "Well, I usually go to Selia, but her quality has gone down of late. But, that's awfully dear for near-fifteen stone of half-span, tarred, plain-laid cordage..."
conversations.prefix: An Obnoxious Customer:
conversations.from: human
conversations.value: Simple, worn strips of leather. Fighters in the Rings wrap them around their hands for extra protection.
conversations.prefix: Leather Handwraps (copy):
conversations.from: gpt
conversations.value: A larger room with an exam table, a couple of makeshift chairs, and some tools of Declan's trade attached to a small office with a desk. Blankets piled near the desk attest to the fact that the physicker spends at least some of his nights here.
conversations.prefix: Declan's Rooms (The Lamb & Tiger):
conversations.from: human
conversations.value: You need a plan to get Anna and bring her here. It's possible that her location is already being watched, and you certainly don't want to attract any attention.
conversations.prefix: A Plan:
conversations.from: gpt
conversations.value: In Quest's End, trust is a thing not lightly given, particularly between strangers. Can these people band together to overcome their problems?
conversations.prefix: Mistrust:
conversations.from: human
conversations.value: There's no help for it. You need to get to the Poor Quarter, but the streets are crowded with people who will make things more difficult.
conversations.prefix: Crowded streets:
conversations.from: gpt
conversations.value: Orenna has been without her drug for days, now, and her body has finally given in completely.
conversations.prefix: Magehope Withdrawal:
conversations.from: human
conversations.value: This area borders much of the inland side of the Finger, where the small inlet is clogged with trash and refuse, and the cleaner sea breezes rarely reach. Prominent features include the Market, The Fountain, and Beggar's Park.
conversations.prefix: The Poor Quarter:
conversations.from: gpt
conversations.value: Even at the far side of the Poor Quarter, the occasional scent from the garbage-filled inlet mixes poorly with the wild blend of smells from the goods on sale. A waist-high stone wall with a single gate serves as a symbolic barrier between the Poor Quarter and the Crafters' District
conversations.prefix: The Market (The Poor Quarter):
conversations.from: human
conversations.value: You'll need somewhere to stay tonight. Declan's rooms here, his house, and Eamon's apartment will not be safe for long.
conversations.prefix: A Place to Stay:
conversations.from: gpt
conversations.value: Orenna wears only rags and a blanket. In addition to not protecting her, they make her quite conspicuous. How will you get her new clothes?
conversations.prefix: Tattered Garb:
conversations.from: human
conversations.value: So far, the only lead you have is Declan's knowledge of the Silver Net. You need to find their leaders and see if they will help you.
conversations.prefix: Contact the Silver Net:
conversations.from: gpt
conversations.value: Eamon has a list of supplies that Declan requested. Some of them are pretty specialized.
conversations.prefix: Eamon - Medicine:
conversations.from: human
conversations.value: Orenna is still tortured by withdrawal symptoms, and Declan worries about both of his young patients.
conversations.prefix: Orenna/Declan - Recovery:
conversations.from: gpt
conversations.value: Eamon roams the market in search of the medicines that Declan needs to treat his sister and Orenna, then heads off to Declan's rooms to bring Anna back.
  
  Declan and Orenna continue to struggle with Orenna's strange symptoms.
conversations.prefix: Split Scene:
conversations.from: human
conversations.value: Orenna's reaction to the magehope she had been dosed with is extremely atypical. There's no telling what might happen next, if she is not healed.
conversations.prefix: Declan - A Cure for Orenna:
conversations.from: gpt
conversations.value: You're not used to running. Something odd is forcing events in Quest's End to a head, circling around your strange band. If you know what's going on, the three of you might be able to fight it.
conversations.prefix: Eamon - Reconnaissance:
conversations.from: human
conversations.value: Anna is sick and the poison works its way through her veins. Her reaction to the magehope is more straightforward, if complcated.
conversations.prefix: Declan - A Cure for Anna:
conversations.from: gpt
conversations.value: He's upset, and will take some convincing to go along with any reckless plan.
conversations.prefix: Galen the Nimble:
conversations.from: human
conversations.value: Street rat. Knows people. Can get you things.
conversations.prefix: Galen the Nimble:
conversations.from: gpt
conversations.value: [add description]
conversations.prefix: Next Steps:
conversations.from: human
conversations.value: Just a person, standing in an alley. No problem, right?
conversations.prefix: Observer:
conversations.from: gpt
conversations.value: There's something not quite right, just past the edge of sight and sound.
conversations.prefix: Something in the Shadows:
conversations.from: human
conversations.value: Barth's men are looking for you. These aren't the hired help, either. Now that the quarry has been spotted, these are his regular enforcers.
conversations.prefix: The Searchers:
conversations.from: gpt
conversations.value: The buildings in the poor quarter are of varying ages and repair. Heights vary widely, and pieces are loose.
conversations.prefix: The Skyway:
conversations.from: human
conversations.value: The hideout below the Splice and Turn. Room for a handful of people to eat and sleep.
conversations.prefix: The Hideout:
conversations.from: gpt
conversations.value: The hunt is on!
conversations.prefix: Pursuers:
conversations.from: human
conversations.value: What is he? Is he just watching for one of the fugitives, or is he a lookout for a more sinister group?
conversations.prefix: Observer:
conversations.from: gpt
conversations.value: She's sleeping. Peacefully. Maybe a little too much so. It's possible she's been drugged, just to slow down someone trying to move her.
conversations.prefix: Anna:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You use one of the skills you know.
conversations.prefix: Skill: Medicine:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You just want to make a place for people to be safe.
conversations.prefix: Protection:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You name it, I've killed someone with it. That's why it's so damned hard to keep letting these amateurs beat me bloody.
conversations.prefix: Weapon:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Anna needs me. I need her. We're all we have left. We are both trapped between my deserter's noose and her Wasting Shakes. There must be a way out.
conversations.prefix: Survival:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: With a touch, you can read a person's memories... and change them, if you wish. But you must touch them, skin to skin. It seems to have something to do with the smells of emotions...
conversations.prefix: Touch-Me-Not:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's probably not as complicated as you think. I've always had a knack for seeing the flame through the smoke.
conversations.prefix: Clarity:
conversations.from: human
conversations.value: You are an addict, and must either find more magehope or survive the debilitating headaches that come in its absence.
conversations.prefix: 'Hoper:
conversations.from: gpt
conversations.value: With all the lethal training, hard discipline, and provincial superstition of an honest Northern Army conscript.
conversations.prefix: Once a Soldier:
conversations.from: human
conversations.value: Raised to the cloth and scales, you are trained in merchantry. There are some contacts within the guilds, and other traders will know your jargon. Haggling is easy as drawing breath.
conversations.prefix: Trader By Training:
conversations.from: gpt
conversations.value: You've done good works for the Silver Net before and are known to them as an ally they can count on for help.
conversations.prefix: History:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Declan's trustworthiness is obvious... as is his exhaustion, running himself ragged on behalf of the less fortunate. Plus, he's handsome and underfed, which incites maternal instincts!
conversations.prefix: So Sympathetic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Power isn't enough. SPeed isn't enough. I have to know when to dodge and where to strike. And when to avoid the fight altogether.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Someone is poisoning my sister. Is it the same *magehope* vileness they pumped into Orenna? Is it the same people? Can they be escaped? Can they be *harmed*?
conversations.prefix: Knowledge:
conversations.from: gpt
conversations.value: Having lost his position and his ability to move freely, it is now time for Declan to retrench and create a sort of micro-community out of his fellow refugees. A... dare we say... family.
conversations.prefix: Stability:
conversations.from: human
conversations.value: By nature, Declan has a very calm and grounded center, and he recovers well from surprises and upsets.
conversations.prefix: Centered:
conversations.from: gpt
conversations.value: After treating hundreds of patients and interviewing them to build their patient histories, Declan has a way of drawing out people's stories gently--but completely.
conversations.prefix: Bedside Manner:
conversations.from: human
conversations.value: The little things, as wells as the big things, do not escape your notice.
conversations.prefix: Eye for Details:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Declan's been a Physicker all his life. He can go unnoticed, but he can't pretend to be something he's not.
conversations.prefix: Physicker:
conversations.from: human
conversations.value: Your powers are still figuring themselves out.
conversations.prefix: Unknown Strangeness:
conversations.from: gpt
conversations.value: There's a jest in the army: "There's never time to do it right, but there's always time to do it over."
  
  That's crap. Better to get it right the first time. I suppose that's the joke.
conversations.prefix: Methodical:
conversations.from: human
conversations.value: You won't shake me up *that* easily. Try harder.
conversations.prefix: Resilient: