conversations.from: system
conversations.value: The Book of the Eight tells us of a world ruled by the eternal and malevolent Elves. The Age of Elves came to an abrupt end five hundred years ago when a young woman named Cassandra was granted a vision by the High Divinity. Driven by her visions Cassandra led a small band of heroes to kill the seemingly immortal Elf King.
  
  Driven insane by rage and fear, the elves tore their cities asunder and vanished, leaving the the world in ruins.
  
  Cassandra died in the aftermath following the fall of the Elf King. The surviving members of the Band of Eight founded the Church and continued her holy work.
  
  It is the 498th year of the Age of Man. Evil has come to the small town of Midvale. Something is stealing children in the night. You have answered the town's cries for help. It is time to Venture Forth.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: An invocation of significant magical power.
  (use this to invoke a High Arcana to resolve a conflict)
conversations.prefix: Major Arcana:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Repeated infusions of Bless and Illuminate grant this weapon a lingering edge against supernatural threats
conversations.prefix: Infused Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple wood rod banded in iron and carved with sigils. Any Illumination cast upon this rod lasts for weeks instead of hours.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
  
  Most would kill for such an item. Others would simply kill you for possessing it.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: A simple farming village, Midvale sits in a valley in the foothills of the Devlan Peaks.
conversations.prefix: Midvale:
conversations.from: human
conversations.value: A fallow field with a gaping hole in the center...
conversations.prefix: The Sinkhole:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Midvale is too small for a full fledged Priest, and so it is ministered by a junior acolyte.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: gpt
conversations.value: A simple farming village Midvale sits in a valley in the foothills of the Devlan Peaks.
conversations.prefix: Midvale:
conversations.from: human
conversations.value: A local inn and public house, The Rookery serves as Midvale's local gathering hall, town meeting place, drinkery and inn for travelers and farmers coming in from the countryside.
conversations.prefix: The Rookery:
conversations.from: gpt
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: human
conversations.value: Channeling dark powers. Blood magic, diabolism, curses, etc.
conversations.prefix: Sorcery:
conversations.from: gpt
conversations.value: The Three Common Holy Words are known to all clergy and some lay people, but the Five Sacred Arcana are restricted to the agents of the Church.
conversations.prefix: Sacred Arcana:
conversations.from: human
conversations.value: An invocation of significant magical power.
conversations.prefix: Major Arcana:
conversations.from: gpt
conversations.value: Sometimes Sorcery bites back...
conversations.prefix: Sorcery:
conversations.from: human
conversations.value: Sorcery often comes with a cost, but if the Sorcerer is lucky he can make someone else pay it for him.
conversations.prefix: SPELL: Curse:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Twists flesh or wood. Useful as an attack or to get through a locked door.
conversations.prefix: SPELL: Warp:
conversations.from: gpt
conversations.value: The mob still stands, quelled for a moment but ready to whip back into motion. Can they be turned back?
conversations.prefix: Angry Mob:
conversations.from: human
conversations.value: The mob is getting ready to burn this woman alive, claiming she's an elf-friend and a witch. She seems terrified, sobbing and screaming for help.
conversations.prefix: The Devil's Daughter:
conversations.from: gpt
conversations.value: A young woman, tied to a stake, sobbing and screaming for her life.
conversations.prefix: The Witch:
conversations.from: human
conversations.value: Rescuing the Witch will earn you her thanks, but might earn you the ire of the town...
  
  (pick this up and you can use it like a strength card to help resolve a conflict... IF that conflict bis in line with the goal...)
conversations.prefix: Rescue the Witch:
conversations.from: gpt
conversations.value: Calling on eldritch forces, warping the world to your will...
conversations.prefix: Sorcery:
conversations.from: human
conversations.value: Infects the target's mind with your will. Wears off after a few minutes, leaving the victim with a splitting headache and a bloody nose.
conversations.prefix: SPELL: Infect the Mind:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Midvale is too small for a full fledged Priest, and so it is ministered by a junior acolyte.
conversations.prefix: Brother Conway:
conversations.from: gpt
conversations.value: Asher is a skilled swordsman and a knowledgeable monster hunter.
conversations.prefix: Asher:
conversations.from: human
conversations.value: Most of the momentum has been stripped from the mob, but the townsfolk are still angry and afraid. Can they be reasoned with?
conversations.prefix: Convince the Townsfolk:
conversations.from: gpt
conversations.value: An act of sorcery used at the right time can unlock many doors....
conversations.prefix: Use Sorcery:
conversations.from: human
conversations.value: Norsinnow is a seeker of hidden knowledge. That knowledge can be useful...
conversations.prefix: Uncover a Secret:
conversations.from: gpt
conversations.value: Therron has many resources at his disposal; gear, wealth, connections.
conversations.prefix: Therron's Resources:
conversations.from: human
conversations.value: More than just a tool, Therron's blade is an extension of him.
conversations.prefix: Use Therron's Sword:
conversations.from: gpt
conversations.value: Therron believes he can help build a better world.
conversations.prefix: Make the world a better place:
conversations.from: human
conversations.value: Therron has many resources at his disposal; gear, wealth, connections.    
conversations.prefix: Therron's Resources:
conversations.from: gpt
conversations.value: The Tennent Spirit is often inscrutable, but serves as a powerful ally.
conversations.prefix: The Tennent:
conversations.from: human
conversations.value: Reba still burns with rage. That might be useful...
conversations.prefix: Reba's Ghost:
conversations.from: gpt
conversations.value: A lingering spirit might provide help if convinced...
conversations.prefix: A Lingering Spirit:
conversations.from: human
conversations.value: The dead need to be brought to peace.
conversations.prefix: Bring a Spirit to Rest:
conversations.from: gpt
conversations.value: The truth shines like a beacon.
conversations.prefix: Bring the Truth to Light:
conversations.from: human
conversations.value: s͍͝a͉̖͇̼̭̤y̮̣̤̥̣̦̘ ̠̮͉t̝͍͖̞͚̝͓h͎̪̖͇e͞ ̴̻̬̲̺̰w̢̪͕̞̟o̴͖̫r̴̹ḓ̞͟.͕ ̥̭̼̞S̹̤͙A͖̠Y҉͓͚̱̫ ͕̱i͎t͉̪̫̱!͉͍̮͕̰ ̸̗I̱̥͓͟T ̗͓̪̖̥̼Ś̼̬P̟͖E̸̥̟̤̘̫̖ͅA̘K̗̳̱̘̖̯S!̱̰̤ ͕̘͈̭̯̱̦I̭̲̬͢t̘̩̥̟̝ ͏̘̳̞̠̺ş͚͉̤p̶͉̖͎̳ę̻͕̩̫ḁ̪͉̥̹k̙̝̦͙̥͠s ̮̲͍̰̖t̪͜ó̞̯ ͢y̦̼͓̩̭̞͇o̭͜u͎͘.͜ ̶̰̮̝̹y̟̙͠ou̫̤̮͕ ̦͓̞c̪a̧̝̲̣n̛͎̼͙̹̭͎ ̠̼͈̲̳͍ͅh̴̩̗͕̹̲͔e̝͎̙a͍͓r̦̱͍̗ ̼̘̙̱̤̟i̖̝̗̖̠ţ̹͍̙ ̳̤̰̗̳͈iń͕͈̮͖ ̝̦̬ͅy̞͖̻̲͎̙o͙̣͇̮͎͕̝u̧̜̼r̠̝̻ ͔͍͈̱̪ḓ̘̮͖̺̳r͈̗e͏̼̝͔͉̞a̛̤̣͈̯͚m̠̥͖̯̞͍̤s͕̮̳͉̰̺̩͠. ̪͉̤̫̼͡s̛̲̲̤̜̦͖̲a͇̭͓y̢̳̼̣͖̬̩ ̶͔̞͔͙t̤͉̪̱̯͉̕h͕̤͈̗͈̭́e̥ ̡̘͎ẁ̖̭̲̲͎ó̗r̗̞̗̘d͏̣̩͙̹͇ͅ.͕͓̤̤̩̻̦̕ ̜̜̱̤͡S̗̹̙̳͓̖͇A̻͖Y̝̠͎̪͈ ̫͓i̴̯t̟͕̪͔̦͎͎͢!̜̤̖ ̞̜̩͓̥̟I̫͡T ̸S͏͈P͇̪͈̯̱E̞̯A̟̖͕͔͕͚ͅK̶͈̳̙S̛̙̞̖!̶̦̖̩͙̮͔ ̫̜͎̩̞I̴̮̗͖̗t ̞̼͔͙̺̩̗s̼̱̫̲̕p̧̼̜̣̩̤͖͙e̻̝͖͡a̠̲k̰̟̗͖͖̲͝s̢̯͇͕̩̳͎ ͉͝ţ͕̯̖͓̞ọ̙ ̲͓̬͚̟͙̳y͉̹̮͖ou͎͖̹̳͍̘̯̕.̝̣͎͢ ̯́y͔o̩͖͜u̺̮͖̳ ̀c̭̞̥̥̪͟aͅn̡͙̞̘̼̠ ̵̳̘̗̭̯̹h͚͚̲͔͖̳̺e̛̺͖̜a͍͖̝̜͖̝̼r̭͚̭̠͢ ̭̱i̥͍͇̹̻̝͉t̛ ̛ịn̹͍͍̯̯ ͎̫y̵̱̰͍̳̗̪o͍̣̗̬ͅu͖̦͔̦̭̦r ̗̰̘́d̤r̗̬̭̥̹e̬̜͈̱̝̠a̶̻̬̜͎̞ͅm̸͇̝͔s̬̗͉̗͚. ̷͇̝̥s̶̺͎̪a͖͎̯̦̳͇͉y̦ ̬̤̝t̹̮̦͚̙̼͘he͍͖̙̖̩͙̥ ̝̙̥̦̻̠͞w̷o͕͙͉r͉͚͚ḍ̘̤͕̥. ͕̮̖S̜͎̯͎̠̫͉A̷̘̦̼ͅY i̘͉̺̰͇̘ͅt̕!̬̤̮̹̱ͅ ҉͙̱̗̱͓̭I̡͉͈̗͕̲͇T̵̗̲̩̪ ̫̠S̪̹͇͚͓PE̝͝ͅA̝͉̲͎̟K̡̠͍̰͈̠S̛̤̻!̠̞̮̭̝́ ̙͔̲̞̻͜Ì̘̗͕̳̲t̢̟̤ ҉̦̦s҉͍̹̤p̥͖̫͍ę̼̹a̞͡k̗̱̫̙s҉͎̣̰̠̦̩ ̵͍̮̳̞̰ͅt̺̣̺͖͔̪o̺̙̯͕̮͉ ̫̭̮̞̼͟y̸͕̺̜ó̘͙̟̤u҉̳̲.̧̠̩̻͕̦̠̭ ̻̪̙y̶̻̪̭͉o̱̣͓u̸͍̬̖͓̘ ͉͖̝͇̥̀ͅc̘̙̹an ҉͇̭͉ẖ̩̰̺̙e̵̱̯a̞̱̯͟r i̶͉͎̜͔t ̯̭͈̗i̱̜͈̤͙̰n ̣̜̖ỵ͕͕o̫̦̟̥̘͟u͙͞r̴̤̭̭͍ ̡d̩̹͔͚r̳e͜a̟̹̱̬̼̥ms̟̻.̧̫̞̱̺̝͕ ̻̜͎̳s̗͓͖̟a̸̮͔̼͈y̥̹ ̠̹̙͖͍ṭh̤͡e̙̣͍ ̤̜̮̬̯̬̗̀w͎̬͎̘̣͡ͅo͚͝r̷͈̱d̦̹͚̼̳͕.̵̠̟͔̞̙̫̻ ̺̫̦S̨͉̥A͜Y̗̱ͅ ͠i̡̝̼̮̩̰͍͍ţ̟!͇̱̬̗̀ ̗I̥̣͚̮T̺̤̠ ̷̰͍͎̘̜S̶̪͔P̣̫̤̺E͕̖̤͔̬A̜̞͙͓͜Ḱ͔̪S̲̗͔̗̲̯͚!͍̜̠ ͎̲̠̘͘ͅĮt̘̞̮͓͟ ̟͍̮̣s̬̤p̜̹e҉̬͈͙̭a͈̪̞̱͕͘k̡̞s ̩̺̮t̘̣͈̼ǫ͉̤͙̠ ̧͈̟͇̻͍y͎̖͚͡o͓͈͍̰̞̜̮͠u̗̮̮͍͔.͕ ̩̮͚̪̤̳y͈̼̦͎͡o̤̺̬u̸͈̳̭͉̟͎ ͕͉̝̦c͏̦a̱̟͇n̢͉̭̣̗̗͕ ̪h̛ea̤̱̯r ̰i̲̥̺̳͎͖̦t̗͙͙ ̹̭͈̝ị͘n̴̻̮ ̡̗y̶̺̪̣̝͓̖o̳̮͝u̱̻̫r͜ ̡̠dr͓̦̼̹͡e̢͈̜̗͉a͖͇̲̘̙ͅͅm̹͎̭͔̻̻͈͜s͎̗̹̼̟̯̠.̧͖̥
conversations.prefix: The Word.:
conversations.from: gpt
conversations.value: Something is taking them...
conversations.prefix: Figure out what is happening to the children.:
conversations.from: human
conversations.value: The size of a large dog, but thin and long limbed. Its head has roughly human proportions, but its teeth look like shards of broken glass.
conversations.prefix: Goblin Spawn:
conversations.from: gpt
conversations.value: The town's faith in the Church has been shaken; the Church should protect the faithful from things like this. 
  
  And after Melomyr's speech last night some people fear they are too far removed from the Church's graces to ever be safe again...
conversations.prefix: A Test of Faith:
conversations.from: human
conversations.value: Everyone in Midvale is terrified. The town's solidarity has been compromised. If something isn't done the community might never recover.
conversations.prefix: A Shattered Community:
conversations.from: gpt
conversations.value: We need to find the trail back to whatever is threatening the town.
conversations.prefix: Picking up the trail:
conversations.from: human
conversations.value: If you are going to combat this threat, maybe the town can help...
conversations.prefix: Aid:
conversations.from: gpt
conversations.value: THIS IS A SUCCESS CARD.
conversations.prefix: GET OUT OF JAIL FREE CARD:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Asher has vanished, likely down the gaping hole. Will you find him in time?
conversations.prefix: Asher's fate:
conversations.from: human
conversations.value: Asher has been taken by the goblins, dragged into the depths of their lair. He's fighting for his life but it doesn't look good; will help arrive in time?
conversations.prefix: Asher's fate:
conversations.from: gpt
conversations.value: One of the older goblins is guarding the caverns. He's armed with a crude cleaver-like sword and covered with strange symbols carved into his flesh.
conversations.prefix: The Orc:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a slave to an outside entity or power either by birth, hex, or misguided pact.  You forcibly lead another life which you must keep secret from those around you.
conversations.prefix: Enslaved:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Power can be attractive.  Those around you may be more inclined to follow your commands out of some mystical quality that they find desirable or fearful.
conversations.prefix: Presence:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes, the common folk need someone to look out for what is in their best interests.
conversations.prefix: My Brother's Keeper:
conversations.from: gpt
conversations.value: ARTHUR: Be quiet!
  DENNIS: --but by a two-thirds majority in the case of more--
  ARTHUR: Be quiet! I order you to be quiet!
  WOMAN: Order, eh -- who does he think he is?
  ARTHUR: I am your Lord!
  WOMAN: Well, I didn't vote for you.
  ARTHUR: You don't vote for Lords.
conversations.prefix: I am your Lord:
conversations.from: human
conversations.value: Staying focused might get you what you want, but there is always a price.
conversations.prefix: Single-minded:
conversations.from: gpt
conversations.value: Some friends come over to play and break all your toys, leaving you with the mess. Were the good times worth the trouble?
conversations.prefix: Helpful Friends:
conversations.from: human
conversations.value: Evil has its own plan. And those who are cursed must comply.
  
  
  "You see, I'm not here to help you little bitch because I love you or because I care for you, but because two hells is one hell too many, and I can't have that. "
  
conversations.prefix: The Devil's Plan:
conversations.from: gpt
conversations.value: The Inquisition controls the town. They are not hostile but they can be hard to deal with.
conversations.prefix: Inquisition:
conversations.from: human
conversations.value: She's hiding somewhere in the town. Hopefully you can uncover a lead...
conversations.prefix: Find the Elf: