conversations.from: system
conversations.value: You've been called many things, in many languages: criminal, rogue, bastard, ry'tgurl, something runic with weird corners, but above all you prefer the term ** *Scoundrel*.**
  
  Through some circumstance or misfortune you find yourself on the Elven Concordance's most infamous prison ship *Summer's End*, contemplating your life choices and swearing to whatever passes for your deity that when you finally get out you're going to live your life on the straight and narrow.
  
  Until the Old Man moves onto your cell block and offers you the opportunity of a lifetime.  A shot at the ultimate score...
  
  ......
  
  Welcome to the world of Spelljammer where magical ships, crewed by bold adventurers, plumb the depths of Wildspace in search of action and riches.
  
  Characters need not be totally good, but should probably be the type that would want to save the galaxy if necessary.  Additionally, they need to get along with each other in a general sense.
conversations.from: human
conversations.value: Part dwarf, part elf, all trouble.  Gnomes combine the entrepreneurial spirit of the dwarves with the energy of the elves roaming the void in extended family groups looking for new toys.
conversations.prefix: Gnomes:
conversations.from: gpt
conversations.value: You are a decedent of the first people to venture to Wildspace, at least according to the myths.  Regardless you are wild and free, like you have phlogiston in your veins.
conversations.prefix: Elf:
conversations.from: human
conversations.value:  Dwarves are industrious and determined, dedicating their long lives to mastering their craft and fighting for free trade and independent life.
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: You love fighting, and you know the deeper in wildspace you get the less laws there are... and the less laws there are the more fighting there is... and you love fighting.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You want to mainline the secrets of the universe, and there's no better place to find them then Wildspace.  Plus the pay as a Spelljammer helmsman is pretty good too.
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: They may call it "The Void", but you know better.  You know it's full of money and once you get enough you're going to settle on your own personal planet.  A small one.  Something tasteful.
conversations.prefix: Rogue:
conversations.from: human
conversations.value: You swore a vow to some religion or another and learned some useful skills.   But side alms don't pay the bills like they used to you roam the void trying to make a living.
conversations.prefix: Monastic:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Wildspace is the last true frontier and you're going to see every part of it.  You've picked up quite a few skills to help you survive along the way.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Arcana:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend innocent people from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy old chart is a few years out of date, and seems to only cover the immediate area, but it's better than nothing.
conversations.prefix: Old Star Chart Fragment:
conversations.from: gpt
conversations.value: While it certainly seems like a mundane blade, it's well honed mythril edge will get the job done.
conversations.prefix: A Well Crafted Elven Sabre:
conversations.from: human
conversations.value: Gold is the one language understood everywhere in the universe.
conversations.prefix: A Small Bag of Coins:
conversations.from: gpt
conversations.value: Your ship is remarkable for how unremarkable it is.  There are thousands just like it pourin prying the void.  No one would suspect anything just by looking at you.
conversations.prefix: Nondescript:
conversations.from: human
conversations.value: A little tight in all the wrong places (especially for Reginald...), but it fits well enough for you to maybe pass at first glance. 
  
  If your ears are covered...
  
  And it's dark...
  
conversations.prefix: An Elvish Officer Uniform:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: The Old Man carved this  symbol into a bit of wood he found with great care.  Maybe you'll find somebody who knows what it means.
conversations.prefix: The Old Man's Pendant:
conversations.from: human
conversations.value:  More then a simple void-runner, your ship has some serious firepower.  Either a few cannonade or maybe even a liquid fire projector.  It's clear that the ship belonged to either a mercenary or a Navy.
conversations.prefix: Armed To The Teeth:
conversations.from: gpt
conversations.value: You would be hard pressed to find a ship faster then yours.  It may be small, cramped, and lightly armed, but it can certainly jam.
conversations.prefix: Fast:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: This ship is huge and you have no idea where you are.  All you know is you're somewhere above the prison decks and that it's a lot nicer up here.
conversations.prefix: The Upper Decks Onboard Summer's End:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: You're loose in the flow of rainbow miasma that spans between the spheres.  When on the weather decks you feel damp and it smells of raw energy.
conversations.prefix: The Phlogiston:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Finally topside on the ship's massive landing deck.  Dozens of seized spelljammers of all types are lashed down across the deck while eleven military ships flitter about nearby.
conversations.prefix: The Landing Deck Onboard Summer's End:
conversations.from: human
conversations.value: Continuously lit by a glowing moss, Prison Deck 3 is where the crew keeps it's medium security prisoners.  It houses a few hundred prisoners in cell pods that house between five and ten inmates.
conversations.prefix: Prison Deck 3 Onboard Summer's End:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: Congratulations, you made it off Summer's End.  Unfortunately, if you can't shake the escort ships your escape will be short lived.
conversations.prefix: Evade the Escorts!:
conversations.from: human
conversations.value: Summer's End is enormous, and you have no idea where you're going.  The ship is crawling with guards and rioting prisoners so you better figure it out quickly.
conversations.prefix: Winding Passageways:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: There are so many to choose from, but you only get one chance to pick the ship that will get you past the other ships on patrol.
conversations.prefix: Find a Ship!:
conversations.from: gpt
conversations.value:  Elvish ships are living things, and your cell is part of this massive organism.  You need to find a way out if you hope to escape.
conversations.prefix: Living Prison Cell:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Well trained, disciplined, if a bit overworked guards.
conversations.prefix: Elven Guards:
conversations.from: gpt
conversations.value: An officer in the Navy of the Elven Concordant.
conversations.prefix: Elven Officer:
conversations.from: human
conversations.value: No mere guardsmen, these are trained warriors sent to bring you back, dead or alive.
conversations.prefix: Elven Marines:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: So wrinkled and wizened it's impossible to tell what race he actually is.  He's quiet and friendly, but his every word seems to be hiding 10 more he wants to say.
conversations.prefix: The Old Man:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: human
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: You are a decedent of the first people to venture to Wildspace, at least according to the myths.  Regardless you are wild and free, like you have philogiston in your veins.
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: gpt
conversations.value:  Dwarves are industrious and determined, dedicating their long lives to mastering their craft.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: human
conversations.value:  Dwarves are industrious and determined, dedicating their long lives to mastering their craft and powering free trade like one of their steam plants.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: human
conversations.value: Part dwarf, part elf, all trouble.  Halflings combine the entrepreneurial spirit of the dwarves with the energy of the elves roaming the void in extended family groups looking for new toys.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value:  Dwarves are industrious and determined, dedicating their long lives to mastering their craft and fighting for free trade like one of their steam plants.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Rogue:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Arcana:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: You swore a vow to some religion or another and learned some useful skills.   But side alms don't pay the bills like they used to you roam the void trying to make a living.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Monastic:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: human
conversations.value:  Dwarves are industrious and determined, dedicating their long lives to mastering their craft and fighting for free trade and independent life.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: You are a decedent of the first people to venture to Wildspace, at least according to the myths.  Regardless you are wild and free, like you have philogiston in your veins.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Part dwarf, part elf, all trouble.  Halflings combine the entrepreneurial spirit of the dwarves with the energy of the elves roaming the void in extended family groups looking for new toys.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: You swore a vow to some religion or another and learned some useful skills.   But side alms don't pay the bills like they used to you roam the void trying to make a living.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Monastic:
conversations.from: human
conversations.value: Wildspace is the last true frontier and you're going to see every part of it.  You've picked up quite a few skills to help you survive along the way.
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: They may call it "The Void", but you know better.  You know it's full of money and once you get enough you're going to settle on your own personal planet.  A small and tasteful one.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Rogue:
conversations.from: human
conversations.value: You love fighting, and you know the deeper in wildspace you get the less laws there are... and the less laws there are the more fighting there is... and you love fighting.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You want to mainline the secrets of the universe, and there's no better place to find them then Wildspace.  Plus the pay as a Spelljammer helmsman is pretty good too.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: They may call it "The Void", but you know better.  You know it's full of money and once you get enough you're going to settle on your own personal planet.  A small and tasteful one.
conversations.prefix: Rogue:
conversations.from: human
conversations.value: You love fighting, and you know the deeper in wildspace you get the less laws there are... and the less laws there are the more fighting there is... and you love fighting.
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You love fighting, and you know the deeper in wildspace you get the less laws there are... and the less laws there are the more fighting there is... and you love fighting.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: Wildspace is filled with races of every conceivable size and shape.  You happen to be one of the more uncommon ones.
conversations.prefix: Uncommon Alien:
conversations.from: gpt
conversations.value: You are a decedent of the first people to venture to Wildspace, at least according to the myths.  Regardless you are wild and free, like you have philogiston in your veins.
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: human
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: gpt
conversations.value: Part dwarf, part elf, all trouble.  Halflings combine the entrepreneurial spirit of the dwarves with the energy of the elves roaming the void in extended family groups looking for new toys.
conversations.prefix: Halfling:
conversations.from: human
conversations.value: You are a decedent of the first people to venture to Wildspace, at least according to the myths.  Regardless you are wild and free, like you have philogiston in your veins.
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: No mere guardsmen, this is a trained warrior sent to bring you back, dead or alive.
conversations.prefix: Elven Marine:
conversations.from: human
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: human
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: Finally topside on the ship's massive landing deck.  Dozens of seized spelljammers of all types are lashed down across the deck while eleven military ships flitter about nearby.
conversations.prefix: The Landing Deck Onboard Summer's End:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: human
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: gpt
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: gpt
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: human
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Well trained, disciplined, if a bit overworked guards.
conversations.prefix: Elven Gaurds:
conversations.from: human
conversations.value: You would be hard pressed to find a ship faster then yours.  It may be small, cramped, lightly armed, but it can certainly jam.
conversations.prefix: Fast:
conversations.from: gpt
conversations.value: He says a lot of things.  Occasionally they're useful.
conversations.prefix: The Old Man's Wisdom:
conversations.from: human
conversations.value: They may call it "The Void", but you know better.  You know it's full of money and once you get enough you're going to settle on your own personal planet.  A small and tasteful one.
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: You've got your tattered prison robes, but you'd really prefer wearing your own.
  
  Or, if not exactly yours, at least something comparable...
conversations.prefix: Find Your Stuff:
conversations.from: human
conversations.value: The good news is that your gear is probably on Prison Deck 3 with you.  The bad news is that this deck is huge, dark, and you don't know where to start.
conversations.prefix: Searching the Deck:
conversations.from: gpt
conversations.value: You have recovered something moderately useful your character had when they were apprehended.
  
  Edit this card to explain what it is.
conversations.prefix: A Useful Bit of Gear:
conversations.from: human
conversations.value: A low security deck where more common types of thugs and criminals are kept.  It's just as uncomfortable as Deck 3, though it may be slightly brighter.
conversations.prefix: Prison Deck 2 Onboard Summer's End:
conversations.from: gpt
conversations.value: A little tight in all the wrong places, but it fits well enough for you to maybe pass at first glance if your ears are covered.
conversations.prefix: An Elvish Officer Uniform:
conversations.from: human
conversations.value: You have very strict standards for who you sail with. In this case for reasons beyond not wanting to be murdered in your sleep.
conversations.prefix: Let the Right One In:
conversations.from: gpt
conversations.value: You can't be expected to sail out of here without help.  It's time to cobble a crew of some sort together.
conversations.prefix: Getting the Band Back Together:
conversations.from: human
conversations.value: Huge.  Tough.  Giff.
  
  Gamall is fluent in the language of violence, wether it be putting a cannon shot on target, or busting a skull, he's your man.
conversations.prefix: Gamall:
conversations.from: gpt
conversations.value: They're certainly not the best crew in the spheres, but they're your crew. 
  
  So long as they get paid that is.
conversations.prefix: A Motley Crew:
conversations.from: human
conversations.value: You find it completely unsurprising that the armory where you gear is stored is heavily secured.  Annoying sure, but unsurprising.
conversations.prefix: Break Into the Armory:
conversations.from: gpt
conversations.value: Congratulations, you made it off Summer's End.  Unfortunately, if you can't shake the escort ships your escape will be short lived.
conversations.prefix: Escape the Escorts!:
conversations.from: human
conversations.value: A void renowned quartermaster, he can read the stars as well you read these words.  On the helm he'll sail your ship straight and true even if your mission is anything but.
conversations.prefix: Koba:
conversations.from: gpt
conversations.value: Though meek in stature, Tarka stands tall out on deck. Quick hands and quicker judgment make her the best bo's'n you might not notice.  Just watch out for the traps;  old habits die hard.
conversations.prefix: Tarka:
conversations.from: human
conversations.value: Summer's End is enormous, and you have no idea where you're going.  The ship is crawling with guards so you better figure it out quickly.
conversations.prefix: Winding Passageways:
conversations.from: gpt
conversations.value: Some fool or another has set Summer's End on fire in their attempt at escape.
conversations.prefix: Fire!:
conversations.from: human
conversations.value: A Rough, self centered elf,   though his mannerisms almost lead you to believe he's not an one.  Regardless of his ethnicity it's easy to tell that he's not just a run of the mill thug.
conversations.prefix: Ren Silverslaite:
conversations.from: gpt
conversations.value: The ship is underway, but there's work to be done.  Sails to set, rigging to trim, and weapons to load.  You don't have much time before the escorts are on to you, best hurry.
conversations.prefix: Bring Her To Life Boys!:
conversations.from: human
conversations.value: No one would call Autumn's Arrival luxurious, but the officers' quarters are comfortable enough to make sailing the void almost pleasant.
conversations.prefix: Autumn's Arrival's Wardroom:
conversations.from: gpt
conversations.value: A small port on Remus, the only habitable moon orbiting a large water planet with an unpronounceable name.  It's not very convenient.
  
  The name, not the city.  Chrysanthemum is actually rather convenient for those plumbing the planet's depths.
conversations.prefix: Chrysanthemum:
conversations.from: human
conversations.value: The largest settlement on the largest member a cluster of inhabited asteroids.  Things seem peaceful, if a very rough around the edges.
conversations.prefix: Tin Town:
conversations.from: gpt
conversations.value: Now that you seem to finally have a moment to breath it's time to figure out what supplies and sundries you actually have on your ship.
conversations.prefix: Take Stock of the Ship:
conversations.from: human
conversations.value: It's impossible for the enemy to know what you're going to do if you don't even really know yourself.
  
  (http://youtu.be/MYtjpIwamos )
conversations.prefix: No One Expects the Orcish Inquisition!:
conversations.from: gpt
conversations.value: Raw spelljamming speed isn't enough.  You need more power!  You've got to maneuver the ship's sails into a phlogiston current.
conversations.prefix: Find the Flow!:
conversations.from: human
conversations.value: You didn't know you were taking one, but passed an important test.  The crew knows you know what you're doing.
  
  Or at least they believe you do at least.
conversations.prefix: The Trust of the Men:
conversations.from: gpt
conversations.value: Running a ship is expensive, and unfortunately being locked up in an cell doesn't pay well.
conversations.prefix: Make Some Scratch:
conversations.from: human
conversations.value: You're still sailing around in Elvish Space with a stolen ship.  If you don't get your licenses in order someone is bound to report you for the bounty.
conversations.prefix: Find Some Papers:
conversations.from: gpt
conversations.value: Nothing kills morale on a ship faster then empty stomachs.  You need to restock for the voyage ahead.
conversations.prefix: Find Some Supplies:
conversations.from: human
conversations.value: The ship is in no condition to fight.  She needs some tender, loving care before she's ready for any more adventure.
conversations.prefix: Make Repairs:
conversations.from: gpt
conversations.value: With the Old Man gone figuring out where to go next is going to take some leg work.
conversations.prefix: Find the Trail:
conversations.from: human
conversations.value: You may not be religious, but sometimes it pays to grovel to a higher power.
conversations.prefix: Bootlicking the Narrator:
conversations.from: gpt
conversations.value: Your search for The Origin has led you this far, but you've been stymied for weeks.  But now you're hearing a new group is on the trail too.
conversations.prefix: New Buisness Partners?:
conversations.from: human
conversations.value: A bustling mining colony on the edge of Elven Concordance Space.  The planet doesn't get regular sunlight and must import a large amount of it's basic supplies.
conversations.prefix: Lunestra:
conversations.from: gpt
conversations.value: An immaculately kept schoolhouse whose halls are filled with students both struggling with complex  arcane concepts and wrestling with how to get a soufflé to properly rise.
  
  Nearby is a sign that reads, "No Looting."
conversations.prefix: The Gosman School of Exceptional Arts:
conversations.from: human
conversations.value: A massive series of rafts.
conversations.prefix: The Kroenburg Expedition Basecamp:
conversations.from: gpt
conversations.value: Continuously lit by a glowing moss, Prison Deck 3 is where the crew keeps it's medium security prisoners.  It houses a few hundred prisoners in cell pods that house between five and ten inmates.
conversations.prefix: Prison Deck 3 Onboard Summer's End:
conversations.from: human
conversations.value: Finally topside on the ship's massive landing deck.  Dozens of seized spelljammers of all types are lashed down across the deck while eleven military ships flitter about nearby.
conversations.prefix: The Landing Deck Onboard Summer's End:
conversations.from: gpt
conversations.value: This ship is huge and you have no idea where you are.  All you know is you're somewhere above the prison decks and that it's a lot nicer up here.
conversations.prefix: The Upper Decks Onboard Summer's End:
conversations.from: human
conversations.value: Ruthless beings of an alien intelligence who roam the void in search of more minds to consume and add to their collective.
conversations.prefix: Illithids:
conversations.from: gpt
conversations.value: Though only a quarter human it can be hard to tell as she has the focus of a full blooded one combined with the boundless energy and passion of her elvish side.  She is dedicated to the scholarly arts.
conversations.prefix: Syltia Meraluna:
conversations.from: human
conversations.value: A cryptic tip leads the way to the truth about the betrayal of the Ixion.
conversations.prefix: Follow the Money:
conversations.from: gpt
conversations.value: A ship like Lucille leaves a trail everywhere she goes.  You intend to follow it.
conversations.prefix: In Lucille's Wake:
conversations.from: human
conversations.value: Continuously lit by a glowing moss, Prison Deck 3 is where the crew keeps it's medium security prisoners.  It houses a few hundred prisoners in cell pods that house between five and ten inmates.
conversations.prefix: Z: Prison Deck 3 Onboard Summer's End:
conversations.from: gpt
conversations.value: Finally topside on the ship's massive landing deck.  Dozens of seized spelljammers of all types are lashed down across the deck while eleven military ships flitter about nearby.
conversations.prefix: Z: The Landing Deck Onboard Summer's End:
conversations.from: human
conversations.value: This ship is huge and you have no idea where you are.  All you know is you're somewhere above the prison decks and that it's a lot nicer up here.
conversations.prefix: Z: The Upper Decks Onboard Summer's End:
conversations.from: gpt
conversations.value: If there is one thing sailors love, it's drinking.  Drinking and sex, so two things.  Oh and gambling too.  Shit, so three things.
  
  You know, it's easier to just assume they love all of life's vices.
conversations.prefix: Shore Patrol:
conversations.from: human
conversations.value: (No crew related Asset Cards can be played during this challenge.)
  
  The local constabulary is none too happy about your antics.  Getting off world just got significantly harder, especially since your crew is of no use.
  
conversations.prefix: I Fought the Law and...:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A bit too much around the torso... and everywhere else. Slow, and not particularly attractive to most people.
conversations.prefix: Chunky:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's all about the gold pieces. Or anything else that can be exchanged for sandwiches, books and beer, really.
conversations.prefix: Get Paid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: My right eye was stolen from me.  Along with my ship and the lives of my companions.  I may not be able to restore the lives of my companions, but I will recover my eye.  I will know no peace until I do.
conversations.prefix: Recover Right Eye:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For a noble, the phrase "clothes make the man" isn't just a saying, it's a rigoursly enforced way of life. A ring worn at the wrong angle is a shame never to be lived down; and wearing the wrong colors can easily start a war.  Fashion is life for Niel and he can no more imagine not dressing perfectly than you can imagine cutting off your own hand.
conversations.prefix: Fanatically Fashionable:
conversations.from: human
conversations.value: Whether thrown, shot, flung or just hitting a target with one's eyesight, you're an expert marksman.
conversations.prefix: Deadly Aim:
conversations.from: gpt
conversations.value: You don't get far in life by playing by the rules - particularly when the other person is stronger. If you want to go for the gold, sometimes you have to take an unexpected route.
conversations.prefix: Dirty Tricks:
conversations.from: human
conversations.value: Niel was the captain of his own ship before he was captured. He comes from a long line of gentlemen explorers and there's not much about ships and how to inspire loyalty he doesn't know.
conversations.prefix: Once a Captain...:
conversations.from: gpt
conversations.value: You can harness the arcane energies in magical devices and bend them to your will!
conversations.prefix: Use Magic Device:
conversations.from: human
conversations.value: You can't help but hold on to the relics of the half-forgotten portions of your past.
conversations.prefix: Attachment to the Past:
conversations.from: gpt
conversations.value: The real fun about having so many bags and sheathes and stuff attached to you is what you can fill them with. A tool for every occasion!
conversations.prefix: So Many Toys:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Lethal with a blade:
conversations.from: human
conversations.value: It controls magic... not well, but acceptably. Also you can beat the piss out of someone with it in a pinch. All-metal construction with silk wrapping. Warning: electrically conductive. Consult a cleric of Good if manipulating the primal forces of creation causes muscle pains, headaches or heart palpitations. Topical use only.
conversations.prefix: Mid-Grade Staff:
conversations.from: gpt
conversations.value: p.s. fuck elves
conversations.prefix: Racist:
conversations.from: human
conversations.value: Using your eagle eye you can bullseye targets like an elite spelljammer crewmember.
conversations.prefix: Dead Aim:
conversations.from: gpt
conversations.value: Jacked into a spelljammer helmet; the ship is me and I am the ship.
conversations.prefix: The Ship and Me:
conversations.from: human
conversations.value: "Once you have a crew, don't let them die!"
  This was the second lesson of sailing Jax ever learned.
conversations.prefix: Save the crew:
conversations.from: gpt
conversations.value: Gosman's used to a smaller crew - and a smaller ship. Efficiency is a bit... lackluster.
conversations.prefix: Inexperienced Leader:
conversations.from: human
conversations.value: p.p.s. fuck elves
conversations.prefix: Racist:
conversations.from: gpt
conversations.value: The encounter with the Mind Flayers has left you feeling a little lost for thought. Sometimes it's hard to remember certain details or whole events. And when you try and concentrate on what you've lost, it hurts.
conversations.prefix: Memory Loss:
conversations.from: human
conversations.value: Letting pursuit of perfection become the enemy of good enough can get very expensive.
conversations.prefix: Perfectionist:
conversations.from: gpt
conversations.value: Every ship needs someone who can keep the books. Every crew needs someone with the plan. Every plan needs a plan B.
conversations.prefix: An Organized Mind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: They say knowledge is power, well you've got it in spades. You're driven to seek the unknown, and if that means braving the dangers of Wildspace then so be it.
conversations.prefix: Professor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Jax can sense a profitable cargo from the downwind side of the offal yard.
conversations.prefix: Factor:
conversations.from: gpt
conversations.value: What? It makes it easier to otherwise.
conversations.prefix: Racist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When cash is on the line people listen, and you know just how to leverage this to your advantage.
conversations.prefix: Money Talks:
conversations.from: gpt
conversations.value: "Okay," you say to yourself, "you've had enou - I'm sorry, did you say this was made with *enchanted honey*? Well. *Well.* Certainly I can spare room for a pint or two..."
conversations.prefix: Gourmand:
conversations.from: human
conversations.value: A free hand with money will buy you plenty of friends as long as the coin lasts.
conversations.prefix: Generous: