conversations.from: system
conversations.value: The land of Osnain is beset by the Dark. It is a faceless, insidious, and corruptive force; capable of twisting the human heart, soul, and mind towards madness and evil, until the body reflects the corruption within, until they become Damned, and join the Dark forever.
  
  There is no kind and loving force in this land, and only by resisting the Dark do the people of Osnain get by.
  
  The Ordo Lux has dedicated itself to stopping the spread of the Dark through the years, and has established cathedrals through the lands to bring the people together. There is a dark secret to the Order of Light, however. The Slayers. A hand selected group of those who have been caught in the act of murdering an innocent, the most corrupting act that a human can commit. Those caught are offered the chance of redemption through service to the Ordo Lux, or to be slain outright. Those who have murdered seem to gain some power in recognizing the influence of the Dark, and are able to do battle with the minions of the Dark.
  These Slayers are overseen by the Confessors, a group of militant monks, charged with ensuring that their charges do not succumb to the Dark, and to slay those who do. If the Slayer they are assigned to guard is mortally wounded in a fight against the Dark, the Confessor is charged with ending the Slayer's life, and ensuring that their are no remains to be used by the Dark's minions. 
  
  
  This setting is inspired by others such as the Witch Hunters of Warhammer, and The Witcher. Technology is limited to gunpowder weapons that are slow to reload, but effective against the unholy terrors. Several normal humans could expect to deal with a creature of the Dark, but a Slayer could do it on their own, due to the Dark's influence over them. 
  The Dark itself is not a tangible force, though those under its influence sometimes think they are spoken to by the Dark in their minds, either through pleas or threats. The Dark may send its minions: humans or animals that it twists to its purpose to attack and spread misery. Or it may simply work to corrupt, either a whole town, a single person, or even a section of land, until it is an unwholesome place of evil.
  
  There is no magic to speak of in this setting, but Slayers are powerful fighters against the Dark, and Confessors are highly trained in the use of their firearms.
  
  Feel free to add strengths, weaknesses, or subplots, but stick to a Slayer or Confessor. I am looking for a 1 to 1 ratio to start with. Those who bow out without working their death into an action scene may come back as a servant to the Dark.
  
  **UPDATE**
  
  There are several submitted characters waiting for review, and I'll bring some in once the introduction scene is over, as an already established Confessor/Slayer team. I'm sure that like most Storium games, people will drop out, or lose interest over time, and we'll deal with that. So just be patient if you're not immediately included.
conversations.from: human
conversations.value: You have slain Valac's twisted Bandersnatch abominations.
conversations.prefix: The Chariot:
conversations.from: gpt
conversations.value: You have ended the threat posed by Valac.
conversations.prefix: The Hierophant:
conversations.from: human
conversations.value: You had a hand in defending Dormill from the Brotherhood of the Star's attack.
conversations.prefix: The Star:
conversations.from: gpt
conversations.value: Keefe has served the Ordo in spite of his odd behavior. Will you ease his passing, or hand the task off to another?
conversations.prefix: Mercy Killing:
conversations.from: human
conversations.value: Prospective Slayer. Currently dressed and hooded in burlap sack cloth.
conversations.prefix: Elary Fields:
conversations.from: gpt
conversations.value: Valac will answer no more than four questions posed to him by the Ordo's hunters.
conversations.prefix: Question:
conversations.from: human
conversations.value: Guilt is guilt, but information for the greater good are more important than that. 
  Killing is not an option. Not yet.
conversations.prefix: First things first:
conversations.from: gpt
conversations.value: A sturdy broadsword, and unadorned metal shield provided for Keefe Ellard. 
conversations.prefix: Sword and Shield:
conversations.from: human
conversations.value: The trauma of the noose, and whatever awful substance was secreted by the Hanging tree has left a dull red ligature mark around your throat. Will it ever come out? 
conversations.prefix: An interesting scar:
conversations.from: gpt
conversations.value: The mercy of the Ordo. A long, but easily concealable dagger. Suited for parrying. Traditionally used in granting a Slayer the boon of release.
conversations.prefix: Dagger:
conversations.from: human
conversations.value: The judgement of the Ordo. The most effective weapon that anyone but a Slayer can wield against the minions of the Dark.
  Traditionally used in executing heretics.
conversations.prefix: Flintlock pistol:
conversations.from: gpt
conversations.value: A solid, high powered hand cannon of the Ordo Lux for putting down highly dangerous threats.
conversations.prefix: Blunderbuss:
conversations.from: human
conversations.value: Elary's chosen weapons. Honed to a razor's edge. One dagger is heavier, and better suited for parrying blows.
conversations.prefix: Paired Daggers:
conversations.from: gpt
conversations.value: Elary Fields has betrayed her oath to the Ordo Lux, a traitor and heretic. She must be hunted and put down if possible.
conversations.prefix: Hunt down your Charge:
conversations.from: human
conversations.value: Power must always come at a price: To be served, one must first prove themselves capable of service.
conversations.prefix: My own Master:
conversations.from: gpt
conversations.value: Jaharrin's massive two handed battle axe. Lovingly maintained to a murderous edge.
conversations.prefix: Giant axe:
conversations.from: human
conversations.value: Those bearing the Ordo title of Reclaimer wear the obsidian hooks that go along with the title. Has the sect's purpose been twisted after all this time?
conversations.prefix: The Reclaimers:
conversations.from: gpt
conversations.value: Hard service and the years take their toll. How long will you be able to maintain the pace of your earlier days?
conversations.prefix: The Old Soldier:
conversations.from: human
conversations.value: A foot long spike of obsidian, shot through with veins of jade. A channeled groove runs from the tip to the broken base. It doesn't appear to have been intended as a weapon.
conversations.prefix: Obsidian Blade:
conversations.from: gpt
conversations.value: Firth is a harsh taskmaster, but life under his watch has been fair, if terrifying. Did your old life offer anything over this one?
conversations.prefix: Better Days?:
conversations.from: human
conversations.value: Helter's well used fighting implements. He keeps his first shiv hidden on his person as a fond reminder of his past.
conversations.prefix: Daggers and shiv:
conversations.from: gpt
conversations.value: Kospeya has begun to progress from her hesitating, naive ways, but the Ordo's guidance can only take one so far.
conversations.prefix: Serve the Servant:
conversations.from: human
conversations.value: Silyanna wields a thick, heavy sword designed for hacking and chopping. She also carries a small metal buckler style shield for defense.
conversations.prefix: Sword and buckler:
conversations.from: gpt
conversations.value: You felled the Hanging tree.
conversations.prefix: The Hanged Man:
conversations.from: human
conversations.value: The ring formerly worn by Valac. The ring is surprisingly heavy for it's size, and bears the sign of a hand grasping a torch, with a four pointed star amid the flames.
conversations.prefix: Signet Ring:
conversations.from: gpt
conversations.value: A Slayer of the Ordo, mortally wounded in the battle of Dormill. 
conversations.prefix: Keefe Ellard:
conversations.from: human
conversations.value: A cold, nearly pitch black crypt located underneath Esterwinter cathedral.
conversations.prefix: Dark crypt:
conversations.from: gpt
conversations.value: Warrior, criminal, or willing volunteer. Whatever your background, you have committed murder which brings your soul under the sway of the Dark. Your damnation however, gives you an advantage in locating and destroying the unholy minions of the Dark.
conversations.prefix: Slayer:
conversations.from: human
conversations.value: A large, but poor farming village in a valley between the Blackroot mountains. 
conversations.prefix: Dormill:
conversations.from: gpt
conversations.value: Swift and agile, able to move with grace under most circumstances.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: You are able to move quietly and avoid notice.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: A member of the specially appointed order of confessors. Assigned to watch over the Slayers, to ensure that they do not succumb to the corruption of the Dark, and when needed, to grant the redemptive final boon of a clean death if a mortal wound is received. 
conversations.prefix: Confessor:
conversations.from: human
conversations.value: Well read in lore, and familiar with the land.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: You are able to put your plans into play with your intelligence.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: Your tough nature lets you deal with fatigue and injury with few problems.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.value: You are used to getting your own way, and haven't been afraid of hurting others to keep it that way.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: You may have come from humble beginnings, or just be seeking advancement, but you want to prove that you are more than what you seem.
conversations.prefix: Gain Recognition:
conversations.from: gpt
conversations.value: Your powerful muscles allow you to fight harder and longer than most.
conversations.prefix: Strength:
conversations.from: human
conversations.value: You are experienced in the ways of the world and how to make the most of your situation.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: You have a habit of manipulation, and using others to get your way.
conversations.prefix: Scheming:
conversations.from: human
conversations.value: You see yourself as superior to others, and have a hard time with being humble.
conversations.prefix: Pride:
conversations.from: gpt
conversations.value: You dedicate yourself to a task to the point that you ignore the needs of others.
conversations.prefix: Obsessed:
conversations.from: human
conversations.value: Weak of body or spirit, you may have a more difficult time resisting the pull of the Dark.
conversations.prefix: Fraility:
conversations.from: gpt
conversations.value: Your fear can inhibit you from acting, even in the face of danger.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: You are burdened by your past actions, and seek peace through service.
conversations.prefix: Earn forgiveness:
conversations.from: gpt
conversations.value: This land is harsh and full of dangers. You rely on your skill and those of others to ensure that you live another day.
conversations.prefix: Survival:
conversations.from: human
conversations.value: The scourge of the Dark on the land must be fought at every turn.
conversations.prefix: Defeat Evil:
conversations.from: gpt
conversations.value: Whether you are too ashamed of your sins, or have the compulsive need to conceal your actions, you need to keep your secrets to yourself.
conversations.prefix: Keep your Secrets:
conversations.from: human
conversations.value: A member of the order of Confessors, and Archbishop to the Esterwinter cathedral. Secretly in charge of  recruiting new Slayers into the Ordo Lux. 
conversations.prefix: Archbishop Reinhardt:
conversations.from: gpt
conversations.value: Prospective Slayer. Currently dressed and hooded in burlap sack cloth.    
conversations.prefix: Keefe Ellard:
conversations.from: human
conversations.value: A sturdy broadsword, and unadorned metal shield provided for Keefe Ellard. 
conversations.prefix: Sword and Shield (copy):
conversations.from: gpt
conversations.value: Swear to whatever you will abide by, so long as you swear to serve the Ordo, and renounce the Dark's influence.
conversations.prefix: Speak your oath:
conversations.from: human
conversations.value: Elary's chosen weapons. Honed to a razor's edge. One dagger is heavier, and better suited for parrying blows.
conversations.prefix: Paired Daggers (copy):
conversations.from: gpt
conversations.value: Leader of the now diminished Brotherhood of the Star. He appears to be more than a simple madman worshipping the Darkness. He has sworn to answer four questions truthfully.
conversations.prefix: Valac:
conversations.from: human
conversations.value: Helter's well used fighting implements. He keeps his first shiv hidden on his person as a fond reminder of his past.
conversations.prefix: Daggers and shiv (copy):
conversations.from: gpt
conversations.value: Jaharrin's massive two handed battle axe. Lovingly maintained to a murderous edge.
conversations.prefix: Giant axe (copy):
conversations.from: human
conversations.value: The judgement of the Ordo. The most effective weapon that anyone but a Slayer can wield against the minions of the Dark.
  Traditionally used in executing heretics.
conversations.prefix: Flintlock pistol (copy):
conversations.from: gpt
conversations.value: A solid, high powered hand cannon of the Ordo Lux for putting down highly dangerous threats.
conversations.prefix: Blunderbuss (copy):
conversations.from: human
conversations.value: It is always best to have someone awake and alert to possible dangers when outside of a town.
conversations.prefix: stand watch:
conversations.from: gpt
conversations.value: Who has taken the duty of watching over the enigmatic cult leader? 
conversations.prefix: Guarding Valac:
conversations.from: human
conversations.value: A perverse amalgamation of man and tree, corrupted by the Dark.
conversations.prefix: Hanging Tree:
conversations.from: gpt
conversations.value: The Hanging tree has snared Keefe Ellard and is choking him, he must be freed. 
conversations.prefix: Free Keefe:
conversations.from: human
conversations.value: It is slowly coming back to you, Illiam Firth. A whisper from the darkened corridor. "A special assignment this time, Firth. I know you won't disappoint." 
conversations.prefix: Reclaimer's agenda:
conversations.from: gpt
conversations.value: Silyanna wields a thick, heavy sword designed for hacking and chopping. She also carries a small metal buckler style shield for defense.
conversations.prefix: Sword and buckler (copy):
conversations.from: human
conversations.value: The mercy of the Ordo. A long, but easily concealable dagger. Suited for parrying. Traditionally used in granting a Slayer the boon of release.
conversations.prefix: Dagger (copy):
conversations.from: gpt
conversations.value: A mossy underground hollow houses a recently used den. Does it hold anything of use.
conversations.prefix: Explore the den:
conversations.from: human
conversations.value: Confessor, Reclaimer, Lost son of a dead king, mind broken slave to the will of another.
conversations.prefix: Gareth Osnain/Illiam Firth:
conversations.from: gpt
conversations.value: Will it be the fate of a Prince of Osnain to remain a slave to the land's curse of Darkness?
conversations.prefix: A shattered mind (Illiam Firth only):
conversations.from: human
conversations.value: Thief, murderer, Slayer. A surprisingly loyal dog, willing to follow his twisted master to whatever end he seeks.
conversations.prefix: Helter:
conversations.from: gpt
conversations.value: A thief knows no honor, so what is Helter's motive?
conversations.prefix: A Helter's schemes:
conversations.from: human
conversations.value: An unwelcoming span of woods even in the light of day. The sickly light of a darkening sun has done nothing to improve the view.
conversations.prefix: Freyacre Forest:
conversations.from: gpt
conversations.value: A campsite set up near a crossroads. Happily it is well away from the Freyacre.
conversations.prefix: Campsite:
conversations.from: human
conversations.value: They may not help much in case of a large attack, but any advantage in battle against the Dark is invaluable.
conversations.prefix: Town Defenses:
conversations.from: gpt
conversations.value: Perhaps one of the townsfolk or a farmer saw or heard something strange before the attacks occurred.
conversations.prefix: Question villagers:
conversations.from: human
conversations.value: There may be a clue as to who or what could be behind Dormill's troubles.
conversations.prefix: Investigate Burned Houses:
conversations.from: gpt
conversations.value: The poorly trained farmers and guardsmen are unorganized and poorly equipped. Maybe the right leader could shape them to better defend their land.
conversations.prefix: The Town Guard:
conversations.from: human
conversations.value: The rural land around Dormill could hide many things. 
conversations.prefix: Investigate the Countryside:
conversations.from: gpt
conversations.value: Time to be a hero. Head on, and through the ring? A diversionary attack allowing the others through? 
conversations.prefix: Lead the charge:
conversations.from: human
conversations.value: A swarm of creatures of the Darkness. Not taking notice of the hunters for now, but they will most likely attack if someone gets near them.
conversations.prefix: Battle:
conversations.from: gpt
conversations.value: How could a man so large have snuck up on members of the Ordo? He has wounded Illiam, and holds Kospeya captive.
conversations.prefix: Cultist:
conversations.from: human
conversations.value: Men, women, and children captured by the Brotherhood of the Star, possessed by Feeder Wights.
conversations.prefix: Possessed Farmers:
conversations.from: gpt
conversations.value: Insubstantial spirit-like creatures of the Dark. Capable of inflicting hallucinations, and if roused, can drive a victim to madness or suicide. Vulnerable to sunlight, and attacks from a Slayer.
conversations.prefix: Feeder Wights:
conversations.from: human
conversations.value: Members of the Brotherhood of the Star. They wield a mixture of crude and well forged weapons of all sorts. 
conversations.prefix: Cultists:
conversations.from: gpt
conversations.value: Leader of the Brotherhood of the Star, and Jaharrin's adoptive "father". Wields a two handed greatsword. 
conversations.prefix: Valac:
conversations.from: human
conversations.value: A hulking but withered corruption of a monster loosed by Valac.
conversations.prefix: Bandersnatch:
conversations.from: gpt
conversations.value: Kospeya's former charge, now taken in by the Brotherhood.
conversations.prefix: Elary Fields:
conversations.from: human
conversations.value: A hulking and corrupted dog-like monster loosed by Valac.
conversations.prefix: Bandersnatch:
conversations.from: gpt
conversations.value: The eldest son of the old king, and founder of the Ordo Lux. He seeks to establish an inviolate claim to the old throne. Seeks his own safety above all else.
conversations.prefix: Klay Osnain:
conversations.from: human
conversations.value: While others gained knowledge through happenstance, you've learned through books, reading, and field work. Lore is your speciality, and it isn't often you come across something new. 
conversations.prefix: The Devil You Know:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're a seeker of knowledge and will go the extra mile, come hell or high water, to find out more about whatever you hunt. Even if that means endangering yourself or others.
conversations.prefix: Curiosity Often Leads to Trouble:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Somewhere out there, the thing that made you what you are is waiting, seeking, and you long to find it. Not to hunt it, as you say, but to be in its embrace once again. It's darkness has corrupted your soul.
conversations.prefix: My Own True Love:
conversations.from: gpt
conversations.value: When others might give up, or capitulate, you stand your ground.
conversations.prefix: Determined:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're not as worldly, or as wise as many of your companions. You can be naive, or foolish, due to your lack of practice.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: I have a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare for both the Dark and the Damned.
conversations.prefix: Death Dealer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The lines begin to blur when you've seen (and done) too much.
  
  Heresy abounds.
conversations.prefix: Friend or Foe :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In my many years as Confessor I've been forced to slay an untold number of charges. Very few confessors, however, are forced to live with the burden of slaying a fellow confessor, a friend, damned by the Dark.
conversations.prefix: Who Confesses the Confessor...:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: For your crimes, you have been sentenced. But you want out. You want to return to your old ways, even if it means putting up with this holy war farce.
conversations.prefix: Break Your Chains:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Confidence is the key to success, but...
  
  Everything in moderation.
conversations.prefix: Overconfidence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Nothing personal.
conversations.prefix: On the Hunt:
conversations.from: gpt
conversations.value: You are proficient in the art of warfare. Possessing analytical and deductive mind enables you to see through vulnerability and act in the most appropriate way.
conversations.prefix: Insightful Tactician:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is an ominous entity flowing in your blood,  sometimes resurfacing to affect the mutual body. Your self-discipline may sometime breed an intimidating trait or an uncontrolled outburst.
conversations.prefix: Devil within:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are burdened by your past actions, and seek peace through service.
conversations.prefix: Redemption:
conversations.from: human
conversations.value: Big. Tough. Determined.
  
  You excel at wielding, large unruly axes, smashing things, clearing a room and getting it done.
  
  
conversations.prefix: Juggernaut:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Chop first, ask questions later.
  
  You feel entitled to take a life. Especially the life of someone who's trespassed in your eyes (or pissed you off).
  
conversations.prefix: Judge & Jury:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Cult that raised you and cut the ritualistic scars onto your face may have a deeper connection to the Dark than even you know.
  
  You thought you killed them all, but even now the signs align...
conversations.prefix: The Cult:
conversations.from: gpt
conversations.value: You know that in some situations all it requires is someone taking the lead in order to achieve something.
conversations.prefix: Taking the lead:
conversations.from: human
conversations.value: Your social graces are somewhat lacking, even for a confessor. 
conversations.prefix: Socially awkward:
conversations.from: gpt
conversations.value: There is a voice that always taunts Helter.
  
  When caution turns to fear, this voice will whisper in his mind.
  
  Are you afraid? I think so. You should be.
conversations.prefix: Are You Afraid?:
conversations.from: human
conversations.value: You're not entirely human anymore. The Darkness demanded this. But now it's a weapon. You're faster, stronger, more deadly and more ethereal than the humans you shield.
conversations.prefix: From the Darkness:
conversations.from: gpt
conversations.value: The Brotherhood of the Star molded you to be a warrior servant of the Dark. They carved it into your skin and your mind. Your black purpose calls to you...
conversations.prefix: Dark Vessel:
conversations.from: human
conversations.value: A great energy flows through your scarred body like blood through veins. They glow red with an unyielding power. The dark would control you, the light would use. Right now, however, the power is yours to command.
conversations.prefix: Raw Power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may be not the most humble and your pride carries you away now and then, but you don't lose your temper fast. In fact you can be quite calm and determined.
conversations.prefix: Calm:
conversations.from: gpt
conversations.value: Klay...
conversations.prefix: A Devil's Due:
conversations.from: human
conversations.value: Helter's finest tool, the cruel, wonderfully wicked dagger. Forged with the sole intent of leaving a victim for death, it is a dagger that brokers no doubts to it's purpose. It is not a weapon to be turned lightly on another.
conversations.prefix: The End of Mercy:
conversations.from: gpt
conversations.value: Guilt is guilt, but information that might serve the greater good are more important than that. Killing is not an option. Net yet.
conversations.prefix: Priorities:
conversations.from: human
conversations.value: You may not have talked much, or for very long, but what meagre trust may have developed is sacred.
conversations.prefix: Comrades:
conversations.from: gpt
conversations.value: It's a temptation that leads you astray. You can't say no to it. Even when they bleed you to keep you away, somehow, you must always want more...
conversations.prefix: The Beauty of the Dark:
conversations.from: human
conversations.value: The spirit of the Immortal King of Osnain has manifested in you - one who shares the royal bloodline. This is what your father had prepared you for.
conversations.prefix: The Old King of Osnain:
conversations.from: gpt
conversations.value: Grizzled veteran of the ordo. Kospeya's mentor. Present at the king's sacrifice at the cauldron.
conversations.prefix: Brodric Eswick:
conversations.from: human
conversations.value: Thief and Assassin. Slayer for the Ordo. Present at the king's sacrifice at the cauldron.
conversations.prefix: Helter:
conversations.from: gpt
conversations.value: Brutal killer and mercenary. Slayer for the Ordo. Last of the Osnain line. King? Present at the king's sacrifice at the cauldron.
conversations.prefix: Jaharrin:
conversations.from: human
conversations.value: Novice Confessor. Wounded in battle, well experienced Confessor. Present at the king's sacrifice at the cauldron.
conversations.prefix: Kospeya Montrel:
conversations.from: gpt
conversations.value: Confessor to the Ordo. Enigmatic Stork. Present at the king's sacrifice at the cauldron.
conversations.prefix: Muninn:
conversations.from: human
conversations.value: Mystic Killer. Slayer for the Ordo. Unknowing bearer of a royal trio. Present at the king's sacrifice at the cauldron.
conversations.prefix: Silyanna Esteren:
conversations.from: gpt
conversations.value: Slayer, delver into hidden knowledge, lover of Jaharrin, once an unknowing vessel for the spirits of ancient dead princes. What role, if any will be hers in the new way of things?
conversations.prefix: Silyanna's fate:
conversations.from: human
conversations.value: Inscrutable Confessor, Jaharrin's longtime ally, quiet bearer of long years and hard campaigning. What role, if any will he play in the new way of things?
conversations.prefix: Muninn's fate:
conversations.from: gpt
conversations.value: A once tiny village in the north of Throttlefen.
conversations.prefix: Sheerpenny:
conversations.from: human
conversations.value: The Darkness clings to you and gives you strength, but it clouds your mind and darkens your judgement.
  
  Naught but a one way ticket.
conversations.prefix: Dark Wings:
conversations.from: gpt
conversations.value: You've fought, bled and suffered, and found that what you sought was not worth the nightmares, but you are young, and it is not too late to start afresh.
conversations.prefix: Newfound purpose:
conversations.from: human
conversations.prefix: Wild: