conversations.from: system
conversations.value: Bandit attacks have been affecting the kingdom's trading routes at a greater frequency than usual. The royal family fears an uprising and have sent a proclamation to their citizens far and wide in search for warriors. The details of the calling are much more intriguing than the typical guard conscription or civilian militia request.
  
  If you complete this training and aid the kingdom, you will become one of the Royal Knights. Such a title comes with a generous amount of benefits, certainly better than your current situation.
  
  *+A short story, beginners to Storium are more than welcome to join!+*
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: He hears tales from passing nobles and travelers alike. Though he has a loud voice he is a surprisingly clandestine information broker. 
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Create your own custom card. 
  
  What's your profession / your family's profession? What makes you yearn for a life of danger?
conversations.prefix: [Peasant]:
conversations.from: gpt
conversations.value: Create your own custom card.
  
  Are you the heir to a great line of nobles? One of the lesser families? Was your family name disgraced?
conversations.prefix: [Noble]:
conversations.from: human
conversations.value: Create your own custom card.
  
  You are a beggar or thief. How have you evaded the guards so far? What forced you to live this sort of life?
conversations.prefix: [Urchin]:
conversations.from: gpt
conversations.value: [PLACEHOLDER] 
  
  Create your own custom card to meet your character's unique desires.
  
  Why did they come to the proclamation? What is their motivation in life?
conversations.prefix: Become a Knight:
conversations.from: human
conversations.value: A wide open area situated within the outer walls of the castle. There is an assortment of practice dummies, bull's-eye targets, and training weapons.
conversations.prefix: Training Grounds:
conversations.from: gpt
conversations.value: Just outside the primary ring around the keep the bulk of the royal guard and training grounds reside just beyond these gates.
conversations.prefix: The Outer Gatehouse:
conversations.from: human
conversations.value: The Royal Evaluator. One of the king's advisers working with the knight-captain instructor to evaluate the new recruits. There are rumours of bad blood between him and the knight-captain. 
  He is an intelligent nobleman with a high standards and little warmth towards others.
conversations.prefix: Adviser Percival of Stanburgh:
conversations.from: gpt
conversations.value: A grizzled veteran of several wars, he was raised from boyhood to serve as one of the king's royal guards. Making his way up in the ranks, through decisive leadership in battle and intuitive strategic thinking. He enjoys the outdoors and believes a day of hard work is a day well spent.
conversations.prefix: Knight-Captain Lukas:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: A scholar from one of the hamlets; rumour has it that he's been studying magic. He's your best bet if you desire intelligent conversation.
conversations.prefix: Peran Tregonning:
conversations.from: human
conversations.value: The blacksmith's daughter. Strong and outspoken; she has an amazing wealth of knowledge about weapons and armour, with little patience for idle chit-chat.
conversations.prefix: Yana Sambell:
conversations.from: gpt
conversations.value: More than just a pretty face, this innkeeper's daughter has a way with words and a right hook that could land even the rowdiest bar patrons on their ground.
conversations.prefix: Aerona Brys:
conversations.from: human
conversations.value: A hardened mercenary of few words. Some say he is of the Romani wanderers, others say he's a Moor. What all can agree on is his unsurpassed skill with a sword.
conversations.prefix: Jardani:
conversations.from: gpt
conversations.value: The recent bandit uprising has made trade difficult for him and his family. He's a loyal and warm person, fighting for his wife and four children.
conversations.prefix: Kaelig the Fisherman:
conversations.from: human
conversations.value: Servant of the House Nancott. She feigned a trip to the market for supplies to try and join the ranks. She's paranoid of being found out but is a helpful optimist.
conversations.prefix: Brìghde:
conversations.from: gpt
conversations.value: You have proven yourself in good light under the Adviser's scrutiny.
  
  *(Counts as a Strength Card in a Challenge as long as the Royal Adviser is present)*
conversations.prefix: Favourable to the Adviser:
conversations.from: human
conversations.value: Your chances of getting into the ranks of the Royal Knights are becoming numbered. It's now or never!
conversations.prefix: Prove Yourself:
conversations.from: gpt
conversations.value: Answering to Rowan, this wolf cub has proven to be a precocious fighter and loyal to those of his pack.
conversations.prefix: Wolf-Child:
conversations.from: human
conversations.value: The bells are tolling, rising all to battle stations. As trainees, you are to get into your gear and meet in the training yard for further instructions...
conversations.prefix: Emergency Drill:
conversations.from: gpt
conversations.value: Leather armour and some training-grade weapons. Better than nothing...
conversations.prefix: Get your Trainee Kit:
conversations.from: human
conversations.value: The royal guards are on patrol. Only the quick of mind and movement will be able to evade being found out.
conversations.prefix: Evade Capture:
conversations.from: gpt
conversations.value: Practice your skills using a training weapon with another knight... try not to break anything.
conversations.prefix: Sparring Session:
conversations.from: human
conversations.value: Sword fighting is all well and good, but perhaps combat at a range with bow or throwing hatchet is more your style.
conversations.prefix: Target Practice:
conversations.from: gpt
conversations.value: Equal parts agility, strength and endurance training. This course is a beast not easily conquered...
conversations.prefix: Obstacle Course:
conversations.from: human
conversations.value: Where all manner of trinkets and trophies can be purchased or bartered at the market. There are several shops and inns providing amenities to the populace.
conversations.prefix: Town Square:
conversations.from: gpt
conversations.value: You're used to taking orders from a higher-up... What to do when presented with more options and freedom than you've had all week?
conversations.prefix: A Night Off:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: 7 older siblings and not enough inheritance to go around. When the call came you were "encouraged" to range out into the wider world to seek your fortune.
conversations.prefix: Youngest Child:
conversations.from: gpt
conversations.value: You cut wood, that's pretty much it.
conversations.prefix: Lumberjack :
conversations.from: human
conversations.value: Swinging an ax to cut trees  takes a strong body.
conversations.prefix: Strong of body:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: So thinking is not your strong suit. But if someone explains it to you really slowly you just might get it.  
conversations.prefix: Dull witted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Is there more to life than cutting wood? 
conversations.prefix: Become a knight, maybe?:
conversations.from: gpt
conversations.value: You've been different since you were a child.  Whether it's magic or a bit of the divine, there's some hidden talent in you yearning to be discovered.
conversations.prefix: The Spark:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Hanzi was forced to beg and barter his tinker skills after a bandit attack destroyed his caravan. Frail, he relies on stealth to avoid those who believe that the scarred and dark-skinned Rom is only a untrustworthy thief.
conversations.prefix: Urchin:
conversations.from: human
conversations.value: Hanzi is driven to try for Knighthood, despite his expectation of rejection. He is determined to use what skills he has to fight against the bandits who destroyed his life, and prevent other innocents from suffering as he has.
conversations.prefix: Becoming a Knight:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Material worker
conversations.prefix: Blacksmith:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being isolated for so long, you don't know how to interact with others.
conversations.prefix: Socially Inept:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Gardstrom name carries such a reputation that it seems impossible to restore. But you need to try. It may not happen in your lifetime, but you will do what you can to prove that Gardstrom's dark times are behind it, and this knighthood -- this dedication of a life to service for one's sovereign and people -- is an ideal way to start to clear the family name.
conversations.prefix: Become a Knight:
conversations.from: human
conversations.value: Though the fall happened two generations ago, people do not forget easily. The Gardstrom name is stained with avarice, cruelty, and blood. Some in your family seek vengeance against the peasantry that overthrew him, and against the lesser nobles that aided them. But others recognize the damage done and seek to restore honor to the family name.
conversations.prefix: Fallen Noble:
conversations.from: gpt
conversations.value: Quiet to the point of invisibility, wary and observant, to avoid bullying by those who fear his disfigured and dark Rom looks. Will sneak into homes at night, not to steal, but to do little favors for those in need..
conversations.prefix: Stealthy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Can move quickly and climb when fueled by adrenaline. But the scars that cover his right side, his clawed right hand  and his ill-healed ankle exact a toll. Movement hurts, he runs clumsily, and he tires very easily.
  
conversations.prefix: Frail:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Raised under the hand of a religious sect. Eventually becoming an Paladin initiate for the order. He seeks danger in the name of his God and or patron saint.
conversations.prefix: Acolyte:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Under his religious order, there is no higher honor than being a knighted Paladin. Therefore having the full authority to enforce the laws of the kingdom. He has spent so much of his life under monastic care that he sees little value in anything else in the world.
conversations.prefix: Become a Knight Paladin:
conversations.from: gpt
conversations.value: Though Garran is a tall man, he does not have the bulk of body most would expect for a man of his strength. 
conversations.prefix: Disproportionate strength:
conversations.from: human
conversations.value: Whether by training or knack, you have the skill to repair or create common goods.  It's not glamorous, but it's handy in a pinch.
conversations.prefix: Craftsman:
conversations.from: gpt
conversations.value: Garran strives to be neither first nor last; best nor worst; happy nor sad. It is his internal belief that to be too perfect uses excess energy. But to fail suggests laziness or incompetence. He always shoots for the in-between.
conversations.prefix: Obsession with Adequacy :
conversations.from: human
conversations.value: An axe and good boots are enough to start the day with. Shirts are optional.- Will's da
conversations.prefix: Pack light:
conversations.from: gpt
conversations.value: You can stretch your materials, your mind, and your needs to fit a new situation.  Adaptability can mean life or death in the wilds you call home.
conversations.prefix: Adaptible:
conversations.from: human
conversations.value: Too young and too cocky, to realise that someone might know more than him, about his own skills.
conversations.prefix: Underestimating the Opposition:
conversations.from: gpt
conversations.value: Has a knack for throwing hatchets. Though little skill with any other ranged weapon.
conversations.prefix: Hatchet Throwing Savant:
conversations.from: human
conversations.value: Not much escapes your notice. You're a natural at tracking, archery or any other tasks that benefits from visual acuity.
conversations.prefix: Eagle Eyed:
conversations.from: gpt
conversations.value: You have discovered a natural skill, the right weapon, and have a drive and a reason to succeed at it.
conversations.prefix: Fast Archer -Scythian Horsebow:
conversations.from: human
conversations.value: Do you even belong here? Maybe you should just go home...
conversations.prefix: Doubt:
conversations.from: gpt
conversations.value: You excel at non-linear solutions and do things that work.  Nature doesn't color in the lines, why should you?
conversations.prefix: What Box?:
conversations.from: human
conversations.value: You don’t always do the expected to get what you need.
conversations.prefix: Thinking outside the Box:
conversations.from: gpt
conversations.value: *The strength of the Wolf is the Pack, and the strength of the Pack is the Wolf.*
  
  You've got a complex set of social rules that keep you alive in the forest.
  
  Sadly, this **isn't** the forest.
  
conversations.prefix: Pack Mentality:
conversations.from: human
conversations.value: Garran has lived such a regimented life that he has no idea what to do for fun outside of reading his holy text for the 347 time." 
conversations.prefix: Uptight: