conversations.from: system
conversations.value: Humanity has reached the stars and found alien civilisations… Or rather the decaying wreckage of alien civilisations. Derelict ships filled with corpses and advanced alien technology are the new frontier, and desperate bands of last-chancers take on dangerous salvage missions for the slim chance of getting out alive with a payoff that will make it all worthwhile.
  
  Sky High Salvage is one of the many outfits trying to strike it rich in the new gold rush of alien technology. Underfinanced and underequipped, it nevertheless has an old but serviceable ship - the _Sky High_ - and it has a brand new team of indemnity-waivered contractors eager to try their luck.
conversations.from: human
conversations.value: An Oscar-class UFO has landed in gently rolling English countryside. There were sheep here, but the Oscar's gravity footprint crushed them into thin pancakes of blood and wool.
conversations.prefix: Outside, at night:
conversations.from: gpt
conversations.value: Despite the best efforts of the air filters, this room smells of too many people. There's a well-stocked gym, a sleeping area, and a small recreation area.
conversations.prefix: Barracks:
conversations.from: human
conversations.value: The Engineering Bay is where things are built. There's a 3d printer, a laser printer, a lathe... That's about it. Nobody really orders anything from here. The techs mainly goof off and print Warhammer miniatures on the 3d printer.
conversations.prefix: Engineering Bay:
conversations.from: gpt
conversations.value: The UFO is buttoned up tight, and there is no easy means of entry.
conversations.prefix: Exterior, landed Oscar-class UFO:
conversations.from: human
conversations.value: It's a hallway! Colour-coded pipes line the walls, mesh-covered lamps provide excellent lighting. Structural supports are placed every few feet, providing superb cover for defender and attacker alike.
conversations.prefix: Hallway:
conversations.from: gpt
conversations.value: The Hangar Bay is where Ocelot Squad assembles for the infrequent missions it is sent on. 
  
  The room is dominated by the launchpad, which is usually occupied by the squad's Sky Pioneer dropship. The ceiling retracts, granting access to the secret underground base.
  
  There is a wall of lockers (far more than are needed). Most lockers have never been opened. Some cannot be locked. A few contain contraband.
conversations.prefix: Hangar Bay:
conversations.from: human
conversations.value: Despite expectations, the Squad Mess is spotlessly clean. The Mess team are one of the few truly professional parts of this entire outfit. White benches and Formica tables shine under fluorescent lighting, and a serving counter takes up one wall.
conversations.prefix: Mess Hall:
conversations.from: gpt
conversations.value: A place filled with bubbling concoctions, sparking doodads, smoking gizmos, and screaming lab workers. There's an alien containment chamber which is mainly used for practical jokes.
conversations.prefix: Science Lab:
conversations.from: human
conversations.value: Seats line both sides of the narrow compartment, offering the sensible a place to strap in. There's a door that gives access to the cockpit, but it's locked at all times due to FAA regulations. There is room for the squad and all the equipment they might bring, and the front wall is a projection screen that can show mission briefings and in-flight movies.
conversations.prefix: Sky Pioneer Interior:
conversations.from: gpt
conversations.value: This place is totally against regulations, but nobody cares enough to shut it down. A still produces alcohol that probably won't make the imbiber go blind. Chairs are scattered haphazardly, and too few tables are spread too far apart.
conversations.prefix: The Speakeasy:
conversations.from: human
conversations.value: A giant flatscreen display on one side of the room shows the current war situation. Other units get holographic projectors in their War Rooms, but budget shortfalls have to be made up somewhere.
conversations.prefix: The War Room:
conversations.from: gpt
conversations.value: Deep inside the UFO its true nature becomes apparent: Living tissue with metallic components installed through it is the heart of the ship.
conversations.prefix: UFO Deep Interior:
conversations.from: human
conversations.value: Inside the UFO sounds carry oddly. The air is humid, the lighting is dim, and tiny motes float lazily in air currents.
conversations.prefix: UFO Interior:
conversations.from: gpt
conversations.value: General Catherine Johnson is the commander of Ocelot Bunker. She's the epitome of a career soldier. She has little time for fools, and she knows she was sent here as a punishment. She's just not sure if it's supposed to be a punishment for Ocelot, for herself, or both.
conversations.prefix: Base Commander Johnson:
conversations.from: human
conversations.value: He has it coming to him.
conversations.prefix: Punch a superior officer:
conversations.from: gpt
conversations.value: The UFO is preparing to take off, and its engine backblast will kill anyone left behind. Best not be left behind then.
conversations.prefix: Board the UFO:
conversations.from: human
conversations.value: The door to the Control Room is tightly locked.
conversations.prefix: Gain Access to the Control Room:
conversations.from: gpt
conversations.value: _Hey, are you wearing my trousers?_
conversations.prefix: Get Dressed:
conversations.from: human
conversations.value: _But the beds are so warm and the floor is so cold. Someone else should do it._
  
  The alarm will keep shrieking until someone gets up and hits the intercom by the door.
conversations.prefix: Get up:
conversations.from: gpt
conversations.value: A patrol of hunchback BEMs, variously armed.
conversations.prefix: Hunchback patrol:
conversations.from: human
conversations.value: The Spitter is a shipboard weapon. It won't pierce the hull but it'll make a mess of an unarmoured human.
conversations.prefix: Hunchback with Spitter:
conversations.from: gpt
conversations.value: It's a device, and it's mysterious. The probability that it is not going to ruin your day approaches 100% if you don't do something about it.
conversations.prefix: Mysterious device:
conversations.from: human
conversations.value: The BEMs within cannot be allowed to retain control of the ship!
conversations.prefix: Sweep Control Room for Hostiles:
conversations.from: gpt
conversations.value: Why are you here? You could have your pick of assignments on any ship, but you're aboard the _Sky High_. Well, it's your funeral.
conversations.prefix: The Actually Competent One:
conversations.from: human
conversations.value: You're the big guy with the big gun and the big grin as you obliterate harmless scenery only vaguely close to the target.
conversations.prefix: The Big Guy:
conversations.from: gpt
conversations.value: Nobody, not even you, knows the full extent of what is in your bag. When the chips are down, you've probably got more chips in your bag.
conversations.prefix: The Packrat:
conversations.from: human
conversations.value: You're going to be a hero. You're the one everybody hopes will be around when the situation is hopeless. Sadly, it's usually your hunt for glory that is the reason the situation is hopeless in the first place.
conversations.prefix: The Glory-Seeker:
conversations.from: gpt
conversations.value: Young, idealistic, brave... We were all like you, once. Well, some were like you, once. Mainly the ones that died. Who needs experience when you've got boundless enthusiasm?
conversations.prefix: The Rookie:
conversations.from: human
conversations.value: Squinty, ratty, and of somewhat dubious hygiene, you can nevertheless shave a man at 500 yards with a round from your sniper rifle. You talk to yourself and mentally divide the entire world into targets and non-targets. The challenge is keeping the lists straight.
conversations.prefix: The Sniper:
conversations.from: gpt
conversations.value: Your past is not a topic for discussion. You have interesting tattoos, impressive scars, and a dangerous air about you. You have no qualms about putting kittens in a blender to get the mission completed.
conversations.prefix: The Unsavoury One:
conversations.from: human
conversations.value: You are the very definition of "grizzled". Your _beard_ has seen more action than any other member of the team. You've seen it all. Well, not all the alien stuff, but you've fought and nearly died in every major conflict  in the world since you were 17.
conversations.prefix: The Veteran:
conversations.from: gpt
conversations.value: I like to keep this handy, for close encounters.
  
  _Story cues: You're super-prepared. You happen to have thought ahead and brought_ exactly _the right thing you knew you would need._
conversations.prefix: Backup Weapon:
conversations.from: human
conversations.value: You were rebuilt. Stronger. Faster. Better. In one arm.
  
  _Story cues: You have a prosthesis. Maybe stronger than a human limb. Perhaps built in tools? Weapons? Or maybe a shot to it won't slow you down._
conversations.prefix: Bionic Arm:
conversations.from: gpt
conversations.value: Is that what you thought I said? Hahaha, no. What I _actually_ said was...
  
  _Story cues: The gift of the gab. Others do as you say. You avoid blame. You find plausible reasons to "volunteer" others._
conversations.prefix: Fast Talker:
conversations.from: human
conversations.value: When you pull the trigger, the hurt goes where you want it to go.
  
  _Story cues: Good aim is easy, but you also have great hand-eye coordination. Trick shots, sleight-of-hand, that sort of thing._
conversations.prefix: Good Shot:
conversations.from: gpt
conversations.value: Oh hey, _another_ four-leaf clover!
  
  _Story cues: Luck is fickle. Be careful, because what goes around comes around._
conversations.prefix: Lucky:
conversations.from: human
conversations.value: Everybody was kung-fu fighting...
  
  _Story cues: Great body dexterity. Conscious control over bodily functions - you can hold your breath for ages, for example._
conversations.prefix: Martial Artist:
conversations.from: gpt
conversations.value: Nice face. Shame if something were to happen to it.
  
  _Story cues: You intimidate people. You know how to make an entrance. You do "shock and awe" seven times before breakfast._
conversations.prefix: Menacing:
conversations.from: human
conversations.value: Oh man, I think I had one of these as a kid! I know exactly how to turn it on!
  
  _Story cues: Who could have guessed alien equipment would be so easy to operate? Or that the password for the base computer was so easy to guess?_
conversations.prefix: Obscure Knowledge:
conversations.from: gpt
conversations.value: Dr. Batten is a physicist who is not entirely sure how he ended up running an engineering shop. He'd much rather be in the research lab, but he likes a challenge and wishes they'd send more production orders down to the shop now and then.
conversations.prefix: Dr. Batten:
conversations.from: human
conversations.value: I think you'll find that will be a very costly move in the long run, Mr. President.
  
  _Story cues: You can wield undue influence over people, but they_ will _resent you for it._
conversations.prefix: Political Connections:
conversations.from: gpt
conversations.value: How much money will it take to make you go away?
  
  _Story cues: Your equipment is of a higher quality than others. You can buy influence. Maybe you have insider knowledge of how to use something because you own the factory._
conversations.prefix: Rich:
conversations.from: human
conversations.value: Thick arms, thick legs, thick skull.
  
  _Story cues: Uh... This one's pretty easy. You ain't that bright, though._
conversations.prefix: Strong Like Ox:
conversations.from: gpt
conversations.value: Actually, what you said was roughly EXACTLY LIKE THIS:
  
  _Story cues: Perhaps you know the layout of this place because you visited here 20 years ago. It's hard to get one over on you in an argument. You don't forgive and forget._
conversations.prefix: Total Recall:
conversations.from: human
conversations.value: Spider-sense... tingling...
  
  _Story cues: It's hard to get the drop on you. You always start moving fractionally before you should even be aware there's something wrong. You don't fall for traps. You don't even sign unfair contracts!_
conversations.prefix: Uncanny Reflexes:
conversations.from: gpt
conversations.value: People have to be reminded to shoot the aliens instead of you.
  
  _Story cues: People react badly to you. Even good suggestions are rejected because you present them in a bad way. You're not liked. Even the aliens tend to shoot slightly more at you than other humans._
conversations.prefix: Annoying:
conversations.from: human
conversations.value: To hell with orders, regulations, decency, or sanity.
  
  _Story cues: You interrupt. You heckle. You show no respect. You take stupid risks because you think you're indestructible and immortal._
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.value: Dexterity is... not your thing.
  
  _Story cues: You trip. You miss. You injure yourself. Did you drop something when you fell? Perhaps you just made a noise when the squad is trying to sneak..._
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: Did I fire six shots, or was it only five? I really can't remember. Help me out here.
  
  _Story cues: You run out of ammo. Did you bring the right equipment? What were you just doing? You were flanking which alien?_
conversations.prefix: Distracted:
conversations.from: gpt
conversations.value: Good things come to those who... Hey, come back here!
  
  _Story cues: You act without full information. You don't wait for backup. You make rash decisions. You are the guy that springs the ambush and misses the tripwire._
conversations.prefix: Impatient:
conversations.from: human
conversations.value: Consequences are something that happens to other people... With dismaying regularity.
  
  _Story cues: You have no filter between your brain and your mouth. You make life-threatening decisions on a whim. Sometimes you make decisions others can't fathom the logic behind._
conversations.prefix: Impulsive:
conversations.from: gpt
conversations.value: Eh, I'll do it tomorrow.
  
  _Story cues: You don't clean your rifle. You don't maintain your armour. You don't check your ammunition. You half-ass the preparation for anything you do._
conversations.prefix: Lazy:
conversations.from: human
conversations.value: You always move a little too soon, or a little too late.
  
  _Story cues: Coordinated assaults, ambushes, covering fire... These things are challenges for you. You block entire corridors by unintentionally moving in the same direction to try to get out of the way._
conversations.prefix: No Rhythm:
conversations.from: gpt
conversations.value: They say there's no such thing as overkill, but the people who say that are generally not in the blast zone.
  
  _Story cues: You get the job done, but you go too far. You blow up what you're trying to recover. You don't understand the concept of "going too far". You don't know where to stop. Perhaps you don't k now how to stop._
conversations.prefix: Overkill:
conversations.from: human
conversations.value: You're jumpy, easily startled. If this was a horror movie, you'd be the one the cat jumps out at.
  
  _Story cues: You're easily rattled. You keep your head down. You freeze at the wrong moment. You hate confrontation._
conversations.prefix: High Strung:
conversations.from: gpt
conversations.value: Every meal is a banquet, every paycheque a fortune, every formation a parade! Man, I love Sky High Salvage*!
  
  *Because I have a double share of the takings on this mission.
conversations.prefix: Another Glorious Day On The Team:
conversations.from: human
conversations.value: You're going to get out soon. You've saved up enough seed money to start up your own salvage company. You just have to make it out alive, and with enough money to hire a decent salvage crew.
conversations.prefix: Four More Weeks:
conversations.from: gpt
conversations.value: You signed up with Sky High Salvage to get out of town quick, but now you've had time to think about it, you regret it. How can you get out of this alive without forfeiting your shares?
conversations.prefix: How Do I Get Out Of This Chickenshit Outfit?:
conversations.from: human
conversations.value: You're a badass, and you don't care who knows it. Or rather, you want everyone to know it. You want to pick a fight with the biggest and baddest. Winning would be a bonus.
conversations.prefix: I Only Need To Know One Thing: Where They Are:
conversations.from: gpt
conversations.value: There's only one way to solve a problem: Blow it up.
conversations.prefix: Nuke The Site From Orbit:
conversations.from: human
conversations.value: You've been the sole survivor too many times. This time, you're going to make sure everyone gets out alive.
conversations.prefix: Stay Right There, I'm Coming:
conversations.from: gpt
conversations.value: All this alien stuff is worth a fortune, but you know what's better than a fortune shared with the team? A fortune all of your own.
conversations.prefix: Those Specimens Are Worth Millions!:
conversations.from: human
conversations.value: _It makes holes in what you point it at._
  
  Be careful what you shoot with this, you're in space.
conversations.prefix: Standard Rifle Ammunition:
conversations.from: gpt
conversations.value: _Limited ammunition capacity, but undoubted stopping power. Be careful where you point it, it'll hole the hull if you miss._
conversations.prefix: Standard Sidearm:
conversations.from: human
conversations.value: Supplies, Assorted (Unsorted)
  
  _Story cues: This could be anything you can reasonably be expected to have in your pack._
conversations.prefix: Supplies:
conversations.from: gpt
conversations.value: Try to communicate peacefully with an alien. Emphasis on the _try_.
conversations.prefix: Can't We All Just Get Along:
conversations.from: human
conversations.value: Take a bullet for someone, give someone your last Rolo, that sort of thing.
conversations.prefix: Do Something Selfless:
conversations.from: gpt
conversations.value: So you were turned down for the science team. Well, you can go and get some observations of the aliens in their natural habitat. Assuming their natural habitat is terrorising humans, that is. Get really close to an alien without killing it. (You can kill it after, of course.)
conversations.prefix: Get a good look:
conversations.from: human
conversations.value: Punch an alien.
conversations.prefix: Welcome To Earth:
conversations.from: gpt
conversations.value: Nobody wants to be hit by a screecher. In a confined space even a miss is painful.
conversations.prefix: Skinners with screechers:
conversations.from: human
conversations.value: Dr. Hawkley is a British geneticist who gave up research to teach, then gave up teaching to drink. She's not sure why he was brought on board, but she's sober most of the time, and is actually a damn fine geneticist. Anything that doesn't interest her is immediately delegated to a grad student.
conversations.prefix: Dr. Hawkley:
conversations.from: gpt
conversations.value: It's better than hope. Not by much, though.
conversations.prefix: Armour:
conversations.from: human
conversations.value: A thick, scratchy, slightly over-warm commando jumper.
conversations.prefix: Uniform:
conversations.from: gpt
conversations.value: The epitome of centuries of the gunsmith's art. It might be the last of the great projectile weapons.
conversations.prefix: High-tech Sniper Rifle:
conversations.from: human
conversations.value: Keen of eye, quick of wit, accurate of memory, insightful in thought, you are some of these. You bring analytical talents to the team, solving problems with brains... when you're not causing them by meddling with things better left alone.
conversations.prefix: The Scientist:
conversations.from: gpt
conversations.value: You have encyclopaedic knowledge of ancient cultures and languages. Someone thought you'd be useful to the team. Consensus says whoever thought that got confused between real life and Stargate SG1.
conversations.prefix: The Archaeologist:
conversations.from: human
conversations.value: Easy money.
  
  _Story cues: Computers are an open book. Doors open, cameras yield their secrets, valuable data is easy to find._
conversations.prefix: Net Tech:
conversations.from: gpt
conversations.value: You're the technical guy. You carry gizmos and gadgets, and if there is anyone who could make a Mac virus infect an alien mainframe, it's you.
conversations.prefix: The Specialist:
conversations.from: human
conversations.value: There is one way to do this, and that's the right way.
  
  _Story cues: Things have to be done according to regulations. You're a stickler and a pedant. Most tellingly, you think this Weakness is a Strength._
conversations.prefix: Rulebound:
conversations.from: gpt
conversations.value: The Briefing Room on Sky High doubles as the Contractor Mess. The huge display on one wall shows real-time mission data and can be manipulated with voice commands. The coffee machine in this room is significantly newer than the ship.
conversations.prefix: Sky High Briefing Room/Contractor Mess:
conversations.from: human
conversations.value: Sky High shows her age on the inside. A little more cramped than modern ships, everything is worn but well maintained and cleaned regularly by the small crew.
conversations.prefix: Sky High Interior:
conversations.from: gpt
conversations.value: Contractors are loaded on to Sky High already asleep in their cryovaults and decanted before each mission.
conversations.prefix: Death Row:
conversations.from: human
conversations.value: The Boarding Shuttle is a pressurised tin can with an airlock and a remote-operated maneuvering system. It is cramped, uncomfortable, and utterly, utterly expendable. 
conversations.prefix: Boarding Shuttle:
conversations.from: gpt
conversations.value: A tough, hard-wearing suit that provides a minimum level of protection against the environmental hazards typically found on a salvage mission.
conversations.prefix: Contractor Suit:
conversations.from: human
conversations.value: A tough, hard-wearing suit that provides a minimum level of protection against the environmental hazards typically found on a salvage mission.
conversations.prefix: Contractor Suit:
conversations.from: gpt
conversations.value: A tough, hard-wearing suit that provides a minimum level of protection against the environmental hazards typically found on a salvage mission.
conversations.prefix: Contractor Suit:
conversations.from: human
conversations.value: A tough, hard-wearing suit that provides a minimum level of protection against the environmental hazards typically found on a salvage mission.
conversations.prefix: Contractor Suit:
conversations.from: gpt
conversations.value: A tough, hard-wearing suit that provides a minimum level of protection against the environmental hazards typically found on a salvage mission.
conversations.prefix: Contractor Suit:
conversations.from: human
conversations.value: Ginny owns the Independent Salvage Ship _Sky High_, although she still owes heavily on the loans she had to take out to buy the ship. She has a 35% share of the proceeds of each mission. She values being respected over being liked.
conversations.prefix: Ginny Thompson:
conversations.from: gpt
conversations.value: _For making your point loudly._
conversations.prefix: The Explainer:
conversations.from: human
conversations.value: A multi-purpose device. Scanner, reference library, communicator, camera, all-singing, all-dancing. Now with a stylish orange display!
conversations.prefix: Computing Terminal:
conversations.from: gpt
conversations.value: _Blind Luck_ is even older than _Sky High_. The wide corridors and uncovered machinery hark back to the early days of the Expansion, when intrasystem ships were refitted with salvaged gravity generators and FTL drives and sent into the Black. A patina of corrosion covers the unpainted surfaces - this ship has been undisturbed for a long time.
conversations.prefix: Blind Luck Starboard Compartments:
conversations.from: human
conversations.value: The airlock is sealed. It needs to be opened, by force or by guile.
conversations.prefix: Sealed Airlock:
conversations.from: gpt
conversations.value: The Blind Luck's bridge, unlike modern command pods, was designed to be operated by several people working together. 
conversations.prefix: Blind Luck Bridge:
conversations.from: human
conversations.value: The _Blind Luck_ is an enigma. Find out what happened here.
conversations.prefix: Blind Luck Bridge:
conversations.from: gpt
conversations.value: As an asteroid miner, _Blind Luck_ has an on-board ore processing facility that takes in chunks of ore-bearing rock and produces iron-jacketed packets of refined ore. A mass driver launches these packets on orbits back to a central collection depot for further processing.
conversations.prefix: Blind Luck Ore Processing:
conversations.from: human
conversations.value: Isaac has received an electric shock and is having a panic attack.
conversations.prefix: Electric Shock:
conversations.from: gpt
conversations.value: Isaac has had an electric shock and has fallen into a panic attack. Medical treatment and some serious calming down is needed.
conversations.prefix: Electric Shock:
conversations.from: human
conversations.value: A rivet gun normally used in freefall to build or repair mining frames. It's attached to a simple sensor and some fine-control servomotors to form an improvised, but effective, sentry gun.
conversations.prefix: Improvised Sentry Gun:
conversations.from: gpt
conversations.value: An automated system has begin venting the atmosphere.
conversations.prefix: Venting Atmosphere:
conversations.from: human
conversations.value: A mysterious thick blue gel that can "learn" and duplicate any working human electronic device. This much gel is worth as much as a high-end car.
conversations.prefix: Untrained circuitry gel:
conversations.from: gpt
conversations.value: This ship is in even worse condition than the _Blind Luck_. Lighting is poor, the air reeks of rust and mould. Something drips in the distance. Thermal expansion and contraction cause creaking sounds at irregular intervals.
conversations.prefix: Aboard the Alien Ship:
conversations.from: human
conversations.value: There's something interesting in Engineering, but all the corridors are either blocked or depressurised.
conversations.prefix: Come up with a way to get into engineering:
conversations.from: gpt
conversations.value: Dark and silent, the vertical Engineering Access shaft is the best way to access Engineering.
conversations.prefix: Port side Vertical Engineering Access:
conversations.from: human
conversations.value: The ladder pit is blocked by a hullmetal beam.
conversations.prefix: Blocked ladder pit:
conversations.from: gpt
conversations.value: The ladderway is blocked by a collapsed hull support beam.
conversations.prefix: Blocked Ladderway:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Maybe you had an interest in puzzles or something when you were younger but now it's gotten out of hand. If you're hooked, you won't let little things like eating, sleeping, personal hygiene or the ship's self destruction sequence get in the way...
conversations.prefix: Obsessive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're not the strongest on board, and you're no leader, but when there's negotiating and plotting to be done, you're right at home.
conversations.prefix: The Consigliere:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Because everyone wants to know you could do it better.
  
  Story cues: you might think you can see a better way, but that doesn't necessarily mean you're right, helpful, or appreciated.
conversations.prefix: Backseat Driver:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know all the angles, better than anybody.
  
  Story cues: You figure people and situations out quickly, and can see possible options and outcomes that most people miss.
conversations.prefix: Analyst:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Whether it's because you're a genius or because you're plain lazy, life has left you almost pathologically bored. 
  
  But maybe with this new challenge, all that is about to change..?
conversations.prefix: Unbore me pls tia:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He is a forgiving man with the ability to laugh at himself. After what he's been through callous remarks rarely break the skin. 
conversations.prefix: Good-natured :
conversations.from: human
conversations.value: Somehow, you've made it for a long time in this business. You've *seen* things, man. Sometimes these things keep you up at night. Right now, though, they help you know what to do.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: When a wrench, hammer and crowbar have a baby, this is what it looks like.
  
  Lightweight and durable, it could even make for an improvised weapon.
conversations.prefix: Utility Stick:
conversations.from: human
conversations.value: Your love of a good mystery or idea sometimes blinds you to other matters.
  
  *Story cues: The lure of a clue can make you reckless, or you might get so caught up on details that you miss the obvious. And sometimes you're just too busy thinking to notice something important.*
conversations.prefix: Distracted:
conversations.from: gpt
conversations.value: You have a tendency to use far larger words that your companions, if they had the background, would understand perfectly.
  
  Unfortunately, most of them dont and instead it can just be annoying, confusing, or both.
conversations.prefix: Technobabble:
conversations.from: human
conversations.value: The kind, joking guy has been replaced by a terse, serious professional. So shut up, do your job, and follow orders. THIS IS NOT FUN. 
conversations.prefix: Business Mode :
conversations.from: gpt
conversations.value: Profit, margin, cost, time. Talented in business, logistics and related skills.
conversations.prefix: Traders Insight:
conversations.from: human
conversations.value: Defiant of authority;  Orders are merely suggestions to be ignored.
conversations.prefix: Insubordinate:
conversations.from: gpt
conversations.value: You may not be a warrior, but you know how people think, and you know how to exploit that in a fight.
conversations.prefix: Tactician:
conversations.from: human
conversations.value: Paperclips and rubber bands are prized assets. The environment is your tool, and your weapon.
conversations.prefix: Improvisation:
conversations.from: gpt
conversations.value: You know security. 
  
  Maybe you know that that particular model of lock can be broken with a swift kick in the right place, or maybe vents look far more useful to you than anyone else would think.
conversations.prefix: Once a thief...:
conversations.from: human
conversations.value: 60% of the time, you hit your mark, every time.
conversations.prefix: Marksman:
conversations.from: gpt
conversations.value: Sometimes you just can't fight, and running away is all that's left.
conversations.prefix: Flight Reflex: