conversations.from: system
conversations.value: So this games story spans 50 years the goal at the end game is to have the book of time with all 4 pages.
  
  There is a rule crafting station that is for adventurers who have entered the end game
  
  the crafting station requires at least 1 silver coin before the player who used the last card takes control of what happens in a scene that person can 
  use how ever many coins they have earned to craft 
  the rule of whats in a zone 
  
  1 silver coin can put one monster (or npc) in a room in a zone (if needed) 2 silver coins can put 3 monsters in a room (or three different rooms) in a zone and 3 silver coins can put as many monsters in a room in a zone as there are rooms to put them in.
  
  Its pretty obvious how to get silver coins fighting monsters but only people who have 1 silver coin can reset the monsters in a zone that have already been defeated so if all the monsters are defeated and someone hasnt gotten the four pages of the book of time they wont make it another 50 years.
  
  People can work with whats already there in the world flames are in the wilderlands 
  
  and undeads are in the mountaincity ruins 
  
  and frost giants are in the stomping grounds
  
  and demons are in the swamp of forgiveness
  
  and gothic denizens are in the hidden city in the riverpassage also there is the spectral bridge to the fortress of lag in there with genies to hunt 
  
  but after 50 years these places can change
  
  its the work of people who have enough silver coins to say how have the undeads changed a rule making it possible for them to get in the star tower instead of flames.
  
  have the genies moved to the mountaincity ruins
  
  thats interesting mashups of things that could change in 50 years
  
  but the quests dont have to change to find the pages of the book of time
  
  there is 3 different quests 
  
  to start off its nice to begin with finding the supplies this quest can be done for anyone in a town that needs supplies and it follows that they have to find a way to change the supplies from being cursed theres several examples already of who might of been responsible the pervert soldier in the river pass he was stalking the roads putting lag into peoples way like he had something to do with the sylph the star tower anybody who took supplies that he cursed got that fate
  
  and there was the evil king of twilight city they got the supplies from there after defeating him but giving those to the person needing supplies would curse them to becoming evil
  
  then there was the supplies sent by the king of duel city after helping him he sends those but because the enemy in arg city planned to put bombs in the city the supplies were cursed and might just explode in peoples face if they didnt craft a rule to stop the curse.
  
  next quest 2 to help the guild leader theres actully 2 of them ones good ones evil helping the good guild leader who ever wants to play as her either by doing the quest to help the king of duel city 
  
  or by helping the evil housing union and taking the boat to arg city instead and then going to save who ever wants to play as her from the goth denizens in the hidden city.
  
  by doing quest 3 depending if you side with evil or good, determines if you decide to take the people to the raid either the elves or the great fighter to the raid and also weather or not they would be good or evil. 
  
  The Interest of this game to a group would be that people could play either as heroes trying to help get supplies and save guild leaders and help a king raid some place or they could make a character that is a begger or a guild leader or a king and write there character backstory as what the way people would accomplish the quest that they could collaborate with a group or one person should they choose to collaborate is. If not the king could go out and do the same thing
  
  
conversations.from: human
conversations.value: setup: after adventuring to gain ranks and get loot for earning crafting experience the neutral hero is camping along a river but along the path you see a monster called the megakoblek he is the embodyment of evil in the virtual world 
conversations.prefix: camp along a road:
conversations.from: gpt
conversations.value: Setup: The fortress of the monsters are waiting to pour through the gates and attack. 
conversations.prefix: outer reaches of a city:
conversations.from: human
conversations.value: In the night the smokey smell of fire drifted it was a calming sort of aroma not the kind that burned villages or people who battle for their lives not yet anyway as long as the megakoblek snowrazor's don't go out of control.
conversations.prefix: holding the post:
conversations.from: gpt
conversations.value: you see a monster called the megakoblek he is the embodyment of evil in the virtual world 
conversations.prefix: Megakoblek:
conversations.from: human
conversations.value: The waterway has lead you to the best place in town to get drunk winters roarinn. to the east is a shop and to the west is the gate another megakoblek who is none to pleased and is accusing the good people in the other buildings of attacking him. You have the violition to use these virtual roads however you choose walk, run, you may go any direction You are experienced and can hold thepost that keeps them out of your camp but the night still grows cold.
conversations.prefix: save the town:
conversations.from: gpt
conversations.value: an unexpected adventurer who comes to help defeat enemies
conversations.prefix: great fighter:
conversations.from: human
conversations.value: rogue is making  the choices in order to get three of either good evil or neutral cards or one of each or what ever else happens with the cards in the story.
conversations.prefix: rogue:
conversations.from: gpt
conversations.value: The Guard post is what seems to be the main entrance to the city although its only half constructed and not very secure 
  
   another megakoblek who is none to pleased and is accusing the good people of attacking
conversations.prefix: to the east gate:
conversations.from: human
conversations.value: along the path you see a wizard called the jite realm he is the embodyment of good in the virtual world
conversations.prefix: wizard of the heartlands:
conversations.from: gpt
conversations.value: This was one of the meanest demons ive seen fight someone but as the they prepared to fight and swing a sword at this thing  one begins wondering if it can be defeated 
conversations.prefix: biobrain horntooth:
conversations.from: human
conversations.value: you have chosen this path it has lead to a good path most likely.
conversations.prefix: path of good:
conversations.from: gpt
conversations.value: This happens when you go after loot and experience and not worry about what your fighting for, you have to figure out who is controlling stuff
conversations.prefix: neutral path:
conversations.from: human
conversations.value: This has lead to the great  doom and now you most likely have nobody to help you.
conversations.prefix: Evil Path:
conversations.from: gpt
conversations.value: ...
conversations.prefix: The crown of the goddess:
conversations.from: human
conversations.value: If you go to the neutral faction choice in quest 2 you would get lots of fights with goblins and feel satisfied with the experience points. the monster would feel hes gotten revenge and the good hero would be sad.
conversations.prefix: Satisfied:
conversations.from: gpt
conversations.value: If the fighter picks good he helps the good faction maybe feeling naive and the monster is feeling betrayed and the good hero feels gratified.
conversations.prefix: Naive:
conversations.from: human
conversations.value: The entry point of the city  is marked by the sloping hills going north and the lands to the west by the flowing plains to the east along the other side of the dungeon. but there is a  green aura that befowls anyone who comes near it and streetwise is shown differently depending on how you deal with it.
conversations.prefix: streetwise:
conversations.from: gpt
conversations.value: member of town guard or militia with a history of dealing with people, helping peasants learn to fight with spears and crossbows, to defend themselves, streetwise helps them track down criminals
conversations.prefix: Fighter:
conversations.from: human
conversations.value: learned their way around the harsh urban environment of the city to  by working with a fighter or a mage to survive the streets and make it to the top next floors of skywatch. streetwise helps them figure out who they need to ask for help.
conversations.prefix: rogue:
conversations.from: gpt
conversations.value: privlaged upbringing and a fine education included courtly graces and magical as well as general knowledge spent much time studying at a temple where you learn the arts even though it was not a natural ability streetwise helped you became a better wizard than if you had spent youth studying books.
conversations.prefix: wizard of the heartlands:
conversations.from: human
conversations.value: .
conversations.prefix: crystal:
conversations.from: gpt
conversations.value: asdfa
conversations.prefix: adsf:
conversations.from: human
conversations.value: starting sanctuary epicenter for adventuring 
conversations.prefix: skywach:
conversations.from: gpt
conversations.value: city on earth where people live.
conversations.prefix: living center:
conversations.from: human
conversations.value: place where people wait for a adventure to go through the battlezone
conversations.prefix: bus stop:
conversations.from: gpt
conversations.value: place where people sell or buy goods 
conversations.prefix: shopping area:
conversations.from: human
conversations.value: the outer limits of skywatch if you have further business you
  can proceed toward the market area or out hunting.
conversations.prefix: outer limits:
conversations.from: gpt
conversations.value: This is what seems to be the main base of operations a few guards from the catacombs seem to be scattered around the vacinity but not in direct,
  sight luckily — a large bonfire is drawing warmth
conversations.prefix: main base:
conversations.from: human
conversations.value: well things could be worse traveling through an
  underground catacomb which draws the water to the city
  obvious exits are west and up
conversations.prefix: catacombs:
conversations.from: gpt
conversations.value: sequence of cards played against to call for backup is da,kk,df,dc,ac,kks,j
conversations.prefix: call for backup:
conversations.from: human
conversations.value: sequence of cards played against to use diplomacy are kks,pro,df,str
conversations.prefix: diplomacy:
conversations.from: gpt
conversations.value: Sequence of cards played against to interrogate someone. sc, kks, pro,df,kk, str
conversations.prefix: Interrogate:
conversations.from: human
conversations.value: Play against the duel that uses these cards spk,dc,da,j
conversations.prefix: Duel:
conversations.from: gpt
conversations.value: Gather supplies by playing against this set of cards,
  st,sc,k,la,pro,spk
conversations.prefix: gather supplies:
conversations.from: human
conversations.value: df,k,def,st,kk,def,ac,dc
conversations.prefix: gather information:
conversations.from: gpt
conversations.value: sc,da,dc,def,pro
conversations.prefix: audience:
conversations.from: human
conversations.value: kk,df,st,dc,kks,pro
conversations.prefix: hidden meaning:
conversations.from: gpt
conversations.value: df,def,sc,dc,ac
conversations.prefix: build something:
conversations.from: human
conversations.value: st,kk,df,dc,spk,j
conversations.prefix: take the throne:
conversations.from: gpt
conversations.value: pro,sc,st,k,ac,dc
conversations.prefix: increase trade productivity:
conversations.from: human
conversations.value: pro,sc,spk,st,kks,df
conversations.prefix: gain members for current group:
conversations.from: gpt
conversations.value: emote is "Player points at the enemy strongly and says don't get any more of these"
conversations.prefix: study:
conversations.from: human
conversations.value: emotes " player says (their weapon's name here) can defeat their foes, but it can't save the world"
conversations.prefix: scrying:
conversations.from: gpt
conversations.value: emote is " player thanks you kindly and says thank you very much"
conversations.prefix: knevering knights:
conversations.from: human
conversations.value: emotes " do you think im ready?"
conversations.prefix: knevering knights strategy:
conversations.from: gpt
conversations.value:  emotes "player sits downtrodden and low on their luck player does not know where they belong they ask do you know ?"
conversations.prefix: journalist:
conversations.from: human
conversations.value: emote is "player says "lead the way to the location and don't mess up' player shakes their fist at them to emphasize the point "
conversations.prefix: divine adventures:
conversations.from: gpt
conversations.value: emotes " player bumps into you and asks if you would kindly leave"
conversations.prefix: Donky farts:
conversations.from: human
conversations.value: emotes " player looks for a safe place for a specific lady (or it could be a someone else if your into that)
conversations.prefix: Divine courage:
conversations.from: gpt
conversations.value: emotes " follow me and you will make it through the day ... if only you had listened i wouldnt have to change my costume and looked foolish
conversations.prefix: defender:
conversations.from: human
conversations.value: Player sits down and says i dont know where i belong maybe (some person) knows.
conversations.prefix: Law enforcer:
conversations.from: gpt
conversations.value: emotes " player turns and pretends to flee while the enemy gives up persuit"
conversations.prefix: Archaic courage:
conversations.from: human
conversations.value: emotes "hugs you and says want to be friends then laughs before saying i already knew the answer but if you change your mind you know where to find me"
conversations.prefix: Strategist:
conversations.from: gpt
conversations.value:  emotes " player informs you that its time for them to leave to get something to eat so i must seek shelter"
conversations.prefix: Prosecutor:
conversations.from: human
conversations.value: emotes " grabs some food/drink out of their backpack and says theres always time for a snack before looking suspiciously at everyone saying i dont have enough for everyone but then has a sad look for moment and decides to share.
conversations.prefix: Speaker:
conversations.from: gpt
conversations.value: emotes bows and says thank you for the group but has a sad look before saying that i must go the look on players face reveals more than what they said.
conversations.prefix: Knight:
conversations.from: human
conversations.value: you can travel to any room you know of instantly.
conversations.prefix: travel:
conversations.from: gpt
conversations.value: you can travel to any room you know of instantly.
conversations.prefix: travel:
conversations.from: human
conversations.value: To train for future master quest I request that you seek out trolls on the way back from where you are bring me anything from their hideouts and I will give a reward
conversations.prefix: Study:
conversations.from: gpt
conversations.value: laying waste to scorpions over in desert will get a reward because lunzir would never have it any other way for this subplot to save for a better day
conversations.prefix: Scrying:
conversations.from: human
conversations.value: To some dangerous place this sub plot leads for those who care about pity dont try to bring me pelts but those who dont i will give them a reward
conversations.prefix: Knevering knights:
conversations.from: gpt
conversations.value: prove interested in this quest by slaying gnolls and calling their bluffs and not letting yourself be trifled with bring me their teeth for a reward.
conversations.prefix: Knevering knights strategy:
conversations.from: human
conversations.value: a lot of trouble with the zombies around my hometown, if you take them down on wednesdays i will give you a reward
conversations.prefix: Journalist:
conversations.from: gpt
conversations.value: If you want a path that isn't forced on you then you have to kill crab monsters for a reward
conversations.prefix: Divine adventures:
conversations.from: human
conversations.value: do this quest to keep track of many legged creatures that the only way through the place that the creatures are is to slay them and you will have my respect for prooving that you slayed them and get a reward.
conversations.prefix: Donky farts:
conversations.from: gpt
conversations.value: terrorize a bluff gull or giant mosquito monster who are foul along your path and show me their fallen trphy’s and i will give gold or points for a reward.
conversations.prefix: Divine courage:
conversations.from: human
conversations.value: If a griffon holds a great prize (damsel) bring me the talon of a griffon and i will reward you with rank or money
conversations.prefix: Defender:
conversations.from: gpt
conversations.value: This quest is accomplished when you you fight the skeletons that live in the dark places by being a beacon of light that stands against them. for a reward.
conversations.prefix: Archaic courage:
conversations.from: human
conversations.value: In my memories is a place where demon like men lurk find them and defeat them and i will reward you for completing this sub plot.
conversations.prefix: Strategist:
conversations.from: gpt
conversations.value: bring me the penchants of an ugly fiendish creature or lizard monster and it will show you are a patient type that deserves a reward.
conversations.prefix: Prosecutor:
conversations.from: human
conversations.value: I cant right all the wrongs its not my job to do so and sometimes a couple of monsters need to be dealt with. but one should bring snakes without expecting a reward.
conversations.prefix: Knight:
conversations.from: gpt
conversations.value: play against these to help the caravan. df,kks,pro,st,def,spk 
conversations.prefix: caravan:
conversations.from: human
conversations.value: .
conversations.prefix: The Journey:
conversations.from: gpt
conversations.value: .
conversations.prefix: Rule of Wanter:
conversations.from: human
conversations.value: You have suraced to what appears to be a trashy housing area, in the middle of nowhere one house seems to be desecrated in some kind of red paint. Obvious exits are down, north.
  Bro stands ready to battle.
conversations.prefix: Trash house:
conversations.from: gpt
conversations.value: The chamber of the king of duldry stands high
  with the red flames of golzark etched in the stone reading if a successor is not found herein then the throne is fair game. Obvious exits are, East, South
conversations.prefix: Kingschamber:
conversations.from: human
conversations.value: Many Novels from far and wide–never heard of
  lands written on magic paper. Grass so green
  the whiles of any met tremble. For along ways the scene goes on a large pool of drinking water seems to sparkle and glimmer off the magical walls A magical creature is here writing in a book
  A book called Bouncers lays atop a mound of gold Obvious exits are up, boat
conversations.prefix: Interducts:
conversations.from: gpt
conversations.value:  You travel the big road south from cranbark forest 
   There is myriad mountains and volcanic rocks"
    there is logging area's along the road which
   seperates duldry and golzark
    Obvious exits are ( southwest, and east
conversations.prefix: Big road/forest:
conversations.from: human
conversations.value: Studying -- have to prove they are capable of having what it takes to be able to sit in a room and not be tempted by distraction
conversations.prefix: Study:
conversations.from: gpt
conversations.value: they learned the principles that are needed to survive to save a town from an attack against the enemy we don't give up instead we muster all we can from ourselves and each other in endeavor 
  
conversations.prefix: Divine adventures:
conversations.from: human
conversations.value: This is a tough thing to learn for anyone but in order to be a Strategist it is an... Essential Skill. This Skill can only Be Learned by Facing Danger and finding ...... Strategy to Overcome A Difficult Situation.
conversations.prefix: Archaic Courage:
conversations.from: gpt
conversations.value: Be able to look at a situation and determine a course of action from using the studying skill with the help of a crystal ball. 
conversations.prefix: Scrying:
conversations.from: human
conversations.value: as people refer to a person who has the skills necessary to choose the best direction to fart bravely in without getting anyone to mad.
conversations.prefix: Donky Farts:
conversations.from: gpt
conversations.value: A Chancellor to Locat Follows in any battle.
conversations.prefix: Strategist:
conversations.from: human
conversations.value: A Officer in training Must First Learn The Endeavor May take as Long as it May It is not the job of a Archaic Knight to Say, It is the Job of a knight to See
  
  To it that a job is done to the best of their abilitys.
conversations.prefix: Knevering Knights:
conversations.from: gpt
conversations.value: Along the many projects that avail people here the first is the importance of grouping that 
  
  banding together we can overcome great challenges. New people usually need to be proved 
  
  in battle tested situations to learn the lesson proficiently 
conversations.prefix: Divine Courage:
conversations.from: human
conversations.value: The Final Skill that is learned to go after the blight known to our people is to go after what we believe in and to fight so that we are not sitting ducks by that which we are ignorant of Then If we Go to far We can Resolve, First we act sure
  
conversations.prefix: Prosecutor:
conversations.from: gpt
conversations.value: A traveler sent by his master perhaps to deliver goods or information. might use this skill. 
conversations.prefix: Knevering knights Strategy:
conversations.from: human
conversations.value: The Simulation consists of different ranges of challenges defending from donky Farts to divine adventures 
  
  In This Training we are the Defenders 
  
conversations.prefix: Defender:
conversations.from: gpt
conversations.value: Herald to Locat Follows in any battle
conversations.prefix: speaker:
conversations.from: human
conversations.value: Sword Row 
  The Elven mantle protect these borders and create an environment 
  where goods are exchanged without great fear 
  Protected By the Elven Mantle blight does not Affect most in Their travels to 
  
  Learn the arts of fighting in this place But only Those who are very skilled and can fight the evil in this path. And learn the following 
conversations.prefix: Journalist:
conversations.from: gpt
conversations.value: the archaic knights are the trusted keepers of the book of time where our futures are protectedfrom many people from around the world come to learn of the book
conversations.prefix: Law enforcer:
conversations.from: human
conversations.value: The Archaic knights are A heroic
    organization devoted to protecting the book of dreams and they are sometimes believed to exist outside of the normal bounds of time itself. That way they may act law enforcers
conversations.prefix: knight:
conversations.from: gpt
conversations.value: used to intimidate 
conversations.prefix: study:
conversations.from: human
conversations.value: used to bluff
conversations.prefix: scrying:
conversations.from: gpt
conversations.value: used for streetwise
conversations.prefix: Knevering knights:
conversations.from: human
conversations.value: used for acrobatics
conversations.prefix: knevering knights strategy:
conversations.from: gpt
conversations.value: used for diplomacy
conversations.prefix: Journalist:
conversations.from: human
conversations.value: used for Arcana
conversations.prefix: Divine adventures:
conversations.from: gpt
conversations.value: used for thievery 
conversations.prefix: Donky farts:
conversations.from: human
conversations.value: used for religion
conversations.prefix: divine courage:
conversations.from: gpt
conversations.value: used for stealth
conversations.prefix: Defender:
conversations.from: human
conversations.value: used for history
conversations.prefix: Law enforcer :
conversations.from: gpt
conversations.value: used to heal
conversations.prefix: Archaic Courage:
conversations.from: human
conversations.value: used for perception
conversations.prefix: Strategist:
conversations.from: gpt
conversations.value: used for dungeoneering
conversations.prefix: Prosecutor:
conversations.from: human
conversations.value: used for nature
conversations.prefix: Speaker:
conversations.from: gpt
conversations.value: used for Insight
conversations.prefix: Knight :
conversations.from: human
conversations.value: Someone around town has asked you to get them the supplies how does it work out?
conversations.prefix: Get the supplies:
conversations.from: gpt
conversations.value: Large Town 2001-5000 3000 gp limit Magical powercenter
    Lawful Good Highest Level Warrior
    1379 Popluation
    Archaic Knights Guild magocracy
    +4 law rating Trial by combat or mystical interrogats
    punishments: Fines & Exile. lax weapon & armour laws
    lax spell laws.
   
    History: Arcaia was founded by the archaic knights who were believed to be our
    saviors. over the last hundred years arcaia has changed from a small village
    to a large town run mostly by magic thanks to the hardships faced by magic used against her arcaia has adapted by protecting against magic by becoming proficient.
conversations.prefix: Arcaia:
conversations.from: human
conversations.value: Highest level warrior
  2117 population 
  1 adept clerc
  4 bards performer + porter + bookbinder
  2 clerics alchemist + teamster
  9 commoners attorney + cook + innkeeper + cobbler
  valet + groom + maid + labor
  4 druids gardener + farmer + councilor + advisor
  5 expers weaponsmith + armoursmith + gemcutter + engineer + mason
  1 monk mercenary
  3 warriors baliff + guard + Justice + bookbinder
  + locksmith
conversations.prefix: mountaincity:
conversations.from: gpt
conversations.value: History:Hamlet 400 population 100 gp limit
  Nonstandard Power lies with the grouping union
  Neutral Evil Highest level warrior 
  lvl 2 adept
  level 2 aristocrat 
  9 level commoner
  4 druid 
  5 expert 
  1 paladin 
  5 rogue
  6 warrior 
  in the center of town is the Lords Keep
  with the highest level warriors manor bureaucratic office servants quarter
  Garrison post chapel and a shop. Directly outside of the keep is the inn/tavern
  Lookout posts are stationed at every road into town and farms are secured behind
  A law ranking of 2 does not always make it easy for the watch to keep the peace.The innkeeper is usually busy with adventurers waiting on a adventurering group.A clerk helps give a tour of the bureaucratic guild system for a small payments.The armourer helps prepare people by selling the neccessary equipment as needed. So Gamhard welcomes all his new friends 
conversations.prefix: Astowal village:
conversations.from: human
conversations.value: Neutral Evil City           Small town
  Highest level ftr           Constable
  Integrated Slave ccity      Pop. 901-2000
  Slave upkeep = Everything   Conventional power center
  Monarch                      Reinforced mansonry walls
  At war with mountaincity         Leader is Cg warrior Halfling-deep lvl 5
  Lower class upkeep=90%         Controls the faction living within mountaincity
  middle class = 50%
  bronze age
  819 commoners
  45 warriors
  18 experts 
  9 aristocrats 
  9 adepts
conversations.prefix: Arg City:
conversations.from: gpt
conversations.value: Merchant city 7 leaders
  small town highest level warrior
  conventional 800 gp limit
  lawful neutral 500 ~ warrior reserve
  2000 population 
  The mystelfs protect these borders and create an environment
  where goods are exchanged without great fear
  Elf neighborhood +6 law ranking
  fine services 10% dislike duel city
  fine trades 20% elves hold council 
  druid grove 5% weather to open borders to
  temple disliked lands only if they 
  marketplace view the land in question after
  average trades 35% a dc 20 check against their law
  average services 15% ranking
  Inn-Tavern
  Average services 5%
  average trades 5%
  
conversations.prefix: Merchant City:
conversations.from: human
conversations.value: 1015 population 
  9 leaders 10 full time guards militia of fifty troops 60 def 20 attack 5d4
conversations.prefix: twilight city:
conversations.from: gpt
conversations.value: stats not available 
conversations.prefix: Undercity:
conversations.from: human
conversations.value: stats not available.
conversations.prefix: Hidden city:
conversations.from: gpt
conversations.value: the middle of the story
conversations.prefix: the middle:
conversations.from: human
conversations.value: Whoever gains the favor of the path gets to say how the middle of the story is happens.
conversations.prefix: The path:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: