conversations.from: system
conversations.value: **Setting: ** Virtual fantasy universe filled with rival civilizations
  
  **Tone: ** Survival realism strategy
  
  **Number of players: ** 1 per game (see below)
  
  **Player role: ** Leader
  
  **Power scale: ** Civilizations start small and vulnerable with potential to grow
  
  **First Scene will be: ** Login screen
  
  *Introduction*
  
  Players from across the world login to a high-risk online RPG as leaders of civilizations.  As leader, you are tasked with bringing greatness to those who follow you and forge a great kingdom that dwarfs all others by way of military might, powerful Gen (the game's equivalent to magic), cunning politics, or technological breakthroughs.
  
  But beware of other civilizations led by players with similar goals.  One never knows whether a rival civilization is controlled by another human player or by the narrator.  Not all civilizations can thrive - as surely as the mighty will prosper, so too will the weak be eliminated.
  
  *Procedure*
  
  The first thing you'll do is pick your Nature.  This represents the civilization you will lead in Game Wars.  The choices offered are by no means representative of every civilization in Game Wars.  Feel free to create new civilizations with the create nature option, as long as their six attributes (melee, ranged, gen, etc.) add up to no more than 30, and they have no more than 4 unique abilities.  All new races are subject to narrator approval.
  
  Next, you'll pick your leader's Strength, Weakness, and Goal.  These can all be modified, or you can make entirely new ones to fit with your leader's concept.  **Note that these cards apply only to the leader you play as, and not to the civilization as a whole.**
  
  Finally, you'll pick a name and picture for your leader.  If you're having trouble finding a fitting image, you can describe his or her appearance to me and I'll try to find you something from my art library.  Also, your leader's description doesn't have to say too much or get into specifics.  You'll choose your starting location and other things like that in the first "Login" scene.
  
  *Rules*
  
  The structure of Game Wars [Civilization] is distinct from other Storium games in key ways.  **Most importantly, each player is alone within their own, separate Storium game.**  So only one player per game.  The player interacts privately with the narrator, often in the form of multiple-choice dialogues rather than the challenges common to Storium.  Strength, weakness, goal, and asset cards are only used in specific situations when dealing with other civilizations or other unique challenges involving your leader.
  
  The player will encounter other civilizations, some of which are controlled by the narrator and some of which are controlled by other players.  Though many distinct one-on-one games of Game Wars [Civilization] are taking place, they are all happening simultaneously in the same game world.  Only the narrator knows which civilizations are controlled by real players and which are "NPC" civilizations.  In this way, players can never be sure of another civilization's true nature or intentions.
  
  Finally, understand that, unlike other Storium games, **Game Wars [Civilization] has explicit winners and losers.**  Each civilization's population, morale, food, and other resources are constantly tracked.  When leaders make bad choices, their citizens die and the civilization suffers.  When challenges arise, a civilization's stats and unique abilities determine how they'll be affected.  Make no mistake: a leader's actions have consequences on his or her civilization.  **When a civilization is defeated, that player's game will be retired.**
  
  By contrast, a civilization can achieve victory in a number of ways.  Once a player wins, he or she will be given the option to retire and allow the narrator to take control of his or her civilization.  These are the explicit ways in which winners can be determined:
  
  **First,** if a single civilization ever controls 75% of all claimed territory in Game Wars, its leader will be declared the winner.
  
  **Second,** if a leader is ever elected as the World Ruler by all other civilizations, he or she will be declared the winner.
  
  **Third,** if no other civilizations are controlled by real players, the last real player standing will be declared the winner.
  
  **Fourth,** if a civilization's technology advances to the point where it can locate and travel to Earth within the game universe, its leader will be declared the winner.
  
  *Technical*
  
  Further questions can be asked of the narrator at any time.  The pace of the game may vary, as all civilizations must input decisions before time can progress.  On that note, it may behoove you not to attempt to discover who else is playing Game Wars [Civilization], as they will be motivated to keep their civilization's secrets to themselves.  With all that said, have fun and may the greatest civilization rule them all.
conversations.from: human
conversations.value: Several passages wind in and out of a large central room with a high ceiling.  Very little light fills the shrine save for a flickering blue shimmer.
conversations.prefix: Shrine of Orpheus:
conversations.from: gpt
conversations.value: Burned out trees stand petrified in this scorching, dead forest.  Few creatures can withstand the suffocating smoke that blows through charcoal branches.
conversations.prefix: Smolderwood:
conversations.from: human
conversations.value: You are unable to see.
conversations.prefix: Blind:
conversations.from: gpt
conversations.value: This narrow passage is surrounded on both sides by colossal monuments in the shape of cloaked beings.  Their twisted faces betray incomprehensible sorrow.  The sky above is naught but a deathly brown haze.
conversations.prefix: Mourner's Corridor:
conversations.from: human
conversations.value: A large enclosed room surrounded by sconces and gargoyle statues.  An 8x8 tile grid dominates the center of the room.
conversations.prefix: Chess Room [Instance]:
conversations.from: gpt
conversations.value: This small room is lit only by two bonfires on either side of a solid black obelisk.  The alphabet is inscribed on the floor panels before the obelisk.
conversations.prefix: Cloister of Names:
conversations.from: human
conversations.value: Defense: 3 | Food: 4
  
  **Temporary Shelter:** Penalty to population morale, attract outcasts of other civilizations.
conversations.prefix: Refugee Camp:
conversations.from: gpt
conversations.value: Defense: 6 | Food: 6
  
  **Tight-knit:** Citizens bond with one another faster, more likely to help in emergencies.
conversations.prefix: Hamlet:
conversations.from: human
conversations.value: Defense: 9 | Food: 3
  
  **Catacombs:** Ancient unexplored tunnels extend for miles underground.
conversations.prefix: Citadel:
conversations.from: gpt
conversations.value: A blood-red tree's leaves blow uneasily in the wind in front of this dilapidated home.
conversations.prefix: The Sanguine House:
conversations.from: human
conversations.value: For you, Game Wars offers an opportunity to do things that would be considered taboo in the real world.  As anything goes in Game Wars, it is the perfect place for an individual to unleash his or her dark side.
  
  A cannibal user is one that preys on other users' avatars, or on unsuspecting NPCs.  One can expect in-game security guards to combat these villains, but Game Masters never interfere with a cannibal user.
conversations.prefix: Sociopath [Cannibal User]:
conversations.from: gpt
conversations.value: When an individual displays high aptitude for Game Wars, a race's government may offer"incentives" for him or her to log in and advance  that race's agenda within the game.
  
  !GEN USER¡
  
  You are a tactician with prophetic battle awareness.  You always seem to know the enemy's plan of attack and you can draw up a counterattack in moments.  Your body radiates Gen, drawing in game knowledge faster than it can be created by Game Masters.
conversations.prefix: Prodigy [Gen User]:
conversations.from: human
conversations.value: Progressing to higher tiers in Game Wars is what drives you.  You have no time for casual players, as they will only slow you down in your quest to become the most powerful character in Game Wars.
  
  Your natural ease with the controls in Game Wars gives you a substantial edge in combat over NPCs and less experienced avatars, as well as Game Master-created threats.  You are also more likely to foresee the answers to difficult puzzles and encounters in Game Wars dungeons.
conversations.prefix: Hardcore Gamer [Combat User]:
conversations.from: gpt
conversations.value: Some people log in because they want to escape their old lives.  And whether you're a convicted criminal or completely broke, logging in is an unalienable right to all, making it an attractive option for someone looking to start over.
  
  Fresh starts are unique in that they can truly venture into whatever style of play they wish.
conversations.prefix: Fresh Start [Versatile User]:
conversations.from: human
conversations.value: Powerful Gen has reanimated your body, but it did not reattach your severed programming.  Only the barest threads of data connect your skeleton, as all essential processes have been devoted to consuming Game Wars content.  This is because your subroutines are open-ended, continuously streaming data out of your bones so quickly even your recent memories are erased.
  
  On the upside, you're basically immune to death as long you don't stop consuming greater and greater amounts of content as you grow more powerful.  Even if all your bones are scattered, they will eventually rejoin themselves if they have data.
conversations.prefix: Reboot [NPC]:
conversations.from: gpt
conversations.value: A thick armored exoskeleton protects your vitals, making you difficult to hurt.  Additionally, you can swim and crawl along the sea floor without needing to breath.
conversations.prefix: Crustacean:
conversations.from: human
conversations.value: Slashing blades, poisonous residues, breath weapons, or any other manner of natural defense mechanism.
conversations.prefix: Deadly Appendages:
conversations.from: gpt
conversations.value: You can create, destroy, amplify, or stifle fire.
conversations.prefix: Flame Control:
conversations.from: human
conversations.value: You have wings in the style of your choice, allowing you to hover, fly, and carry people or items through the air.
conversations.prefix: Flying:
conversations.from: gpt
conversations.value: Though sentient, you appear as a floral life form.  Useful fruits and spores grow from your branches, roots, or vines, such as poisons, antidotes, spirits, or oils.  You have no need for food as long as you can photosynthesize.
conversations.prefix: Fungal:
conversations.from: human
conversations.value: Your stretchy, near-transparent flesh allows you to squeeze into tight spaces, slingshot yourself across long distances, absorb punches, and bounce like rubber.
conversations.prefix: Amoeba:
conversations.from: gpt
conversations.value: Whether you find yourself submerged in water, doused in flames, starving in a desert, or suffocating in the vacuum of space, your body manages to instantly adapt to the environment.
conversations.prefix: Adaptable:
conversations.from: human
conversations.value: Your affinity with numbers knows no bounds.  Formulas appear in your eyes when you witness strange happenings and even the most complex NPC behavior reveals its underlying programming to you.
conversations.prefix: Infinite Mind:
conversations.from: gpt
conversations.value: Accelerate plant growth dramatically, swim through soil like water, create handholds in solid stone walls, and erect temporary earthen shelters.
conversations.prefix: Land Control:
conversations.from: human
conversations.value: You can draw lightning out from clouds like a rod, electrocute enemies with your own body's current, and reroute circuits.
conversations.prefix: Storm Control:
conversations.from: gpt
conversations.value: Whether due to training, extra arms, or mutation, you are supernaturally strong.  Breaking down doors and smashing chains are routine and only top-notch fighters can compete with you in the ring.
conversations.prefix: Mighty:
conversations.from: human
conversations.value: Wild beasts bow to your will and follow you with little convincing.  These familiars obey your every command once they have been in your service for an extended amount of time.
conversations.prefix: Creature Captor:
conversations.from: gpt
conversations.value: Your winning smile and undeniable charm win you many friends and even more audiences with those who would deny you otherwise.
conversations.prefix: Impossibly Cute:
conversations.from: human
conversations.value: Even your most vicious wounds tend to heal within minutes.  Your body repairs itself over time if it's infected with any sort of malaise.
conversations.prefix: Regenerating:
conversations.from: gpt
conversations.value: A small child who only you can see hovers over your shoulder.  He never leaves your side and is incorporeal, but he makes disparaging comments at your expense, causing you to second-guess your actions.
conversations.prefix: Ghostly Companion:
conversations.from: human
conversations.value: Other beings are looking for you, whether it's for a crime you've allegedly committed, because you have something valuable, or just because you taste good and they're hungry.
conversations.prefix: Hunted:
conversations.from: gpt
conversations.value: You impulsively tell strangers about the party’s current plans and easily crack when interrogated.
conversations.prefix: Loudmouth:
conversations.from: human
conversations.value: You have a difficult time staying awake and frequently fall asleep at inconvenient times.
conversations.prefix: Narcoleptic:
conversations.from: gpt
conversations.value: Some foreign organism lives inside of you, and occasionally it takes control of your body or alters your thoughts and perception.
conversations.prefix: Parasite:
conversations.from: human
conversations.value: A plague, disease, or poison has infected your comrades or loved ones.  Some suspect that the ailment was manufactured by a user.  Now it's up to you to find the antidote.
conversations.prefix: Cure:
conversations.from: gpt
conversations.value: Seek out an Eidolon and pledge your in-game life to his service.  Eidolons are beings constructed out of Gen who live between the cracks in the game world.  They are always seeking apostles to undertake grand quests according to their mysterious whims.
conversations.prefix: Immortal Servitude:
conversations.from: human
conversations.value: Your body is nearing the end of its natural lifespan and experiences penalties to performing physical activities.
conversations.prefix: Elderly:
conversations.from: gpt
conversations.value: Settle a celestial body and establish civilization on it.
conversations.prefix: Lights in the Heavens:
conversations.from: human
conversations.value: Steal an item of great value, such as art, a large sum of money, or a prized relic.
conversations.prefix: Plunder:
conversations.from: gpt
conversations.value: You seek to right a wrong that was committed against you or a loved one.
conversations.prefix: Revenge:
conversations.from: human
conversations.value: Grab the controls and pray.
conversations.prefix: Pilot This Thing:
conversations.from: gpt
conversations.value: The basic unit of in-game currency.  Can be exchanged for most basic goods.
conversations.prefix: Wealth Point:
conversations.from: human
conversations.value: You've logged in against your will and cannot log out until you fulfill certain conditions.  You have been enlisted in the service of other players or NPCs within Game Wars.
  
  In most circumstances, players are conscripted into the game by debt collectors or slavers and are then made to fight.  Not wanting to get their hands dirty, they train Conscripts in the art of combat that aides them specifically in fighting against Game Master-controlled creatures.
conversations.prefix: Conscript [Combat User]:
conversations.from: gpt
conversations.value: You try to adhere to the lifestyle your avatar led before you logged in and overwrote his or her programming.  Other avatars may not even recognize your possession of your avatar (like stealth but for hiding the fact you're a user).
  
  !GEN USER¡
  
  You are adept at manipulating Gen in ways that distort appearances.  Uses include creating illusions, prestidigitation, and minor telekinesis.  Simulationists should beware, however, that they do not drop their NPC cover while performing illusions.
conversations.prefix: Simulationist [Gen User]:
conversations.from: human
conversations.value: You have logged into Game Wars on another's behalf.  For whatever reason, they cannot log in themselves, and you have taken it upon yourself to further their goals within the game.
  
  Your goals in doing this dictate the specific sort of avatar you'll be.  Some proxies are hired to fight wars for a price and others are special agents looking to remove a problem from Game Wars.
conversations.prefix: Proxy [Versatile User]:
conversations.from: gpt
conversations.value: You have logged in because you long to explore the Game Wars universe.  Limitations of space travel do not apply here, allowing you to find new places and interact with strange beings to your heart's content.
  
  Your curiosity has given rise to a certain hardiness that aids you in battle.  Strikes and even falls or explosions that should wound you seem to land only glancing blows.  Additionally, you are great at detecting and disarming traps, reading maps, piloting vehicles, and understanding other languages.
conversations.prefix: Explorer [Combat User]:
conversations.from: human
conversations.value: You can change the temperature of liquid at all, but you cannot raise it above room temperature.  You can also reshape ice and snow to your liking.
conversations.prefix: Frost Control:
conversations.from: gpt
conversations.value: Gen, the fundamental energy that connects all the worlds and lives of Game Wars, flows through your fingertips.  You are able to sense areas the Game Makers have been and you can tell when Gen is being manipulated.  Additionally, you can use Gen to make subtle changes to the world around you, but doing so attracts the attention of Game Makers.  Think of it like telepathy, where you can change the laws of physics to throw things around or read people's thoughts.
conversations.prefix: Gen Infused:
conversations.from: human
conversations.value: Your shape or speech is more alien than usual, causing others to mistreat or misunderstand you.
conversations.prefix: Nonsensical:
conversations.from: gpt
conversations.value: You are substantially smaller than an average humanoid, making you slower and more vulnerable to the dangers of the world.
conversations.prefix: Tiny:
conversations.from: human
conversations.value: Frequent nightmares interrupt your sleep, making you groggy and unpleasant.  You often feel, however, that the dreams are trying to tell you something.
conversations.prefix: Disturbing Dreams:
conversations.from: gpt
conversations.value: Find a way to enter the Underworld and escape, potentially with someone who was trapped there.
conversations.prefix: Underworld:
conversations.from: human
conversations.value: Your avatar has been slain.  You have been transported to the Underworld.
conversations.prefix: Dead:
conversations.from: gpt
conversations.value: Your victory in battle has lent you an edge that may come in handy in future fights, opening up new ways for your strengths to shine.
conversations.prefix: Combat Experience (copy):
conversations.from: human
conversations.value: Contains a bedroll, blanket, waterskin, tinderbox, mess kit, and a bundle of torches.
conversations.prefix: Backpack:
conversations.from: gpt
conversations.value: This ornate boot flask contains the last of your reserves of a substance that enables you to use powerful Gen techniques.
conversations.prefix: Pia Populi Liquor:
conversations.from: human
conversations.value: The signature weapon of an Onean guardsman.
conversations.prefix: Purple Pike:
conversations.from: gpt
conversations.value: Defense: 3 | Food: 5
  
  **Lost Technology:** Begin with a random tech available to research.
conversations.prefix: Misty Ruins:
conversations.from: human
conversations.value: Defense: 8 | Food: 2
  
  **Overhang:** Live under ledges to avoid detection, vulnerable to landslides and earthquakes.
conversations.prefix: Canyon:
conversations.from: gpt
conversations.value: Defense: 1 | Food: 1
  
  **Quicksilver:** Shifting glass-sand covers tracks, people and structures sink slowly unless fastened to rocks.
conversations.prefix: Glasslands:
conversations.from: human
conversations.value: Defense: 2 | Food: 4
  
  **Turbulence:** Bonus to researching wind-based technology.
conversations.prefix: Desert:
conversations.from: gpt
conversations.value: Defense: 6 | Food: 7
  *Water Accessible*
  
  **City on a Hill:** Easy for others to see your cities.
conversations.prefix: Rocky Coast:
conversations.from: human
conversations.value: Defense: 5 | Food: 4
  *Water Accessible*
  
  **Marsh Terrain:** Penalty to movement, easy to get lost.
conversations.prefix: Swamp:
conversations.from: gpt
conversations.value: Defense: 7 | Food: 8
  *Water Accessible*
  
  **Deadly Plantlife:** Fruits and berries are often poisonous, certain plants set traps to catch prey.
conversations.prefix: Jungle:
conversations.from: human
conversations.value: A repulsive creature who slinks about the shrine, eating small animals and guiding the worthy to Orpheus.
conversations.prefix: Caretaker Ralph:
conversations.from: gpt
conversations.value: These robed figures walk the halls of the chambers.  Among them are humans, Dendrolites, and other, less recognizable creatures.
conversations.prefix: Circle Members:
conversations.from: human
conversations.value: Dendrolites may be distinguished from non-sentient shrubs and plants by their root-like legs and arms that extend from a trunk torso.  The leaves that grow over these extremities may be trimmed and discarded like old skin so that the Dendrolite is able to wear clothing and armor.  While they have mouths with which to speak, they consume all of their nutrients through the ends of their roots.  Their eyes can number from one to the dozens, as they appear only as a bright orange sliver of light emanating from creases in their trunks.
conversations.prefix: Dendrolite:
conversations.from: gpt
conversations.value: The race most closely resembling humans, Echelonians are nonetheless distinguished by their tall frame, pale complexion, and blonde, red, or white hair.  When the pale sun waxes, they transform into beings known as Engels.  Their skin ignites, their limbs stretch, they sprout flaming wings from their backs, and their faces become flat and featureless.  Engels are wild creatures who act on instinct, and the Echelonian rarely remembers anything he or she did while in the form of the faceless.
conversations.prefix: Echelonian:
conversations.from: human
conversations.value: This regal, robed sage wields absolute authority over the council of exarchs who decide the laws of Icon's Reach.
conversations.prefix: Exarch Blastonius:
conversations.from: gpt
conversations.value: Your case worker and ticket into Oneo.
conversations.prefix: Finneas Cragsworth:
conversations.from: human
conversations.value: A revered spirit scholar who explores ruins of Nidrian voodoo cities.
conversations.prefix: Ghostherd Korala:
conversations.from: gpt
conversations.value: Their stone bodies consist of rocks that form arms, legs, and a face within their torso.  Lacking all five traditional sensory organs, Glyph Giants perceive the world through vibrations in the ground and air, detecting sounds through echoes in their rocky shells.  Thus, Glyph Giants use tremor sense and echolocation to achieve the equivalence of sight, hearing, and touch.
conversations.prefix: Glyph Giant:
conversations.from: human
conversations.value: This scorched Dendrolite wanders the Smolderwood in search of the source of the eternal flames that destroyed its home.
conversations.prefix: Infernaobab:
conversations.from: gpt
conversations.value: A young man transfixed by Gen visions, he is regarded as a prophet, and many leaders heed his counsel.
conversations.prefix: Lightless Triberian:
conversations.from: human
conversations.value: You're not sure how long he's been in Ass Town, but chances are it's been too long.
conversations.prefix: Mournful Immigrant:
conversations.from: gpt
conversations.value: Reptilian scales cover the bodies of these dinosaur-men.  Sentience sets them apart from the other large reptiles of the Bloodfang Jungle, and they rule over these lesser lizards.
conversations.prefix: Nidrian:
conversations.from: human
conversations.value: This robed man looks to be 10 feet tall.  His goatee twists around his face like an inked map.  The oak staff he wields is even taller than he is.
conversations.prefix: Orpheus:
conversations.from: gpt
conversations.value: This horrible snakelike monstrosity rises up from the darkness of the abyss. It's seemingly endless body allows it to reach the bridges and devour anyone foolish enough to traverse them.
conversations.prefix: Pit Fiend:
conversations.from: human
conversations.value: A glyph giant who has entrusted you with the sack of atomanna.
conversations.prefix: Poznalia:
conversations.from: gpt
conversations.value: A splindly Dendrolite with blinking eye-lights running down along its neck.  It claims to operate the front desk of the Sanguine House.
conversations.prefix: Resinnkeeper Thasalah:
conversations.from: human
conversations.value: This Glyph Giant is a dust artist who stalks the Glasslands, crafting the landscape into wondrous glass structures.
conversations.prefix: Shaper Cragnar:
conversations.from: gpt
conversations.value: The deeply devoted high priest and ruler of Sol, he is Ensis's avatar on the plane.
conversations.prefix: Sun Priest Malarc:
conversations.from: human
conversations.value: As a faithful servant of Ensis and the city of Sol, she passes judgment on solar heretics according to the laws of Lobe.
conversations.prefix: Swordmaiden Juliana:
conversations.from: gpt
conversations.value: This solar (originated from above the plane) being fell from the stars in ages past.  It now stalks the plane until it can ascend to the dark moons from whence it came.
conversations.prefix: Void Captain Voronox:
conversations.from: human
conversations.value: These beings subsist on the energy given off by atomanna gemstones.  Their bodies appear to be made of a red, hardened crystalline material.
conversations.prefix: Atommen:
conversations.from: gpt
conversations.value: You have been granted an opportunity to bring your concerns to the exarchs of Icon's Reach.
conversations.prefix: Audience with the Exarchs:
conversations.from: human
conversations.value: Discuss your goals with one another and formulate a plan
conversations.prefix: Avatar Gathering:
conversations.from: gpt
conversations.value: It's easy to lose your way within the many passages interwoven through the Dark Chambers.
conversations.prefix: Branching Portals:
conversations.from: human
conversations.value: The very shadows of the Wyrwood seek to entangle you.
conversations.prefix: Darkroots:
conversations.from: gpt
conversations.value: Defense: 1 | Food: 1
  
  **Mercenaries:** Roaming sellswords available for hire, infested with barbarians.
conversations.prefix: Wasteland:
conversations.from: human
conversations.value: Defense: 9 | Food: 5
  *Water Accessible*
  
  **Mines:** Bonus to mineral resources, share caves with other, older creatures.
conversations.prefix: Caves:
conversations.from: gpt
conversations.value: Defense: 3 | Food: 9
  *Water Accessible*
  
  **Giant Mushrooms:** Begin with Alchemy tech.
conversations.prefix: Fungal Jungle:
conversations.from: human
conversations.value: The stifling, dry heat of this area has sucked the moisture from your lungs and desiccated your flesh.
conversations.prefix: Dehydration:
conversations.from: gpt
conversations.value: But really, don't.
conversations.prefix: Don't Lose Your Way:
conversations.from: human
conversations.value: This bad burrowing beast has an exoskeleton like granite and an appetite like a busfull of fat kids.
conversations.prefix: Emperor Roach:
conversations.from: gpt
conversations.value: The door into the shrine is locked tight, and there don't seem to be any windows.  You'll have to find another way in.
conversations.prefix: Enter the Shrine:
conversations.from: human
conversations.value: Rumor has it that your case worker is making his way around Ass Town.
conversations.prefix: Find Finneas Cragsworth:
conversations.from: gpt
conversations.value: You feel sorry for these poor creatures who have been enslaved by dark powers.  They may be of some use if you can free them.
conversations.prefix: Free the Void Thralls:
conversations.from: human
conversations.value: This desert-traversing ship is about 80 feet across, 25 wide, with lower decks comprised of a captain's quarters, mess hall/storage, and crew's bunks.
conversations.prefix: Glass Maiden:
conversations.from: gpt
conversations.value: These apparitions surround you and berate you for the mistakes you've made. When they pass through your body, you experience those regrets again as if for the first time.
conversations.prefix: Haunting Memories:
conversations.from: human
conversations.value: The hallways of this decrepit stronghold shift almost imperceptibly as you traverse them. The castle wants you to lose your way.
conversations.prefix: Hell's Moving Castle:
conversations.from: gpt
conversations.value: Inside a crack in the city's walls, you see another roach-made tunnel leading off into the darkness.
conversations.prefix: Hidden Burrow:
conversations.from: human
conversations.value: The celebrations make travel through Icon's Reach difficult, and finding what you're looking for almost impossible.
conversations.prefix: Icon's Day Parade:
conversations.from: gpt
conversations.value: Voronox stands exposed in the back row, though he is flanked on either side by a bishop and Saad, his queen.
conversations.prefix: Kill the King:
conversations.from: human
conversations.value: Did you hear something?
conversations.prefix: Listen!:
conversations.from: gpt
conversations.value: This pillared penthouse is home to the legislators of Oneo.
conversations.prefix: Onean Courthouse:
conversations.from: human
conversations.value: A line of void thrall pawns blocks your way to the enemy's back lines.  March across the field and into their ranks.
conversations.prefix: Pawns Advance:
conversations.from: gpt
conversations.value: The enemy bishop zig-zags across the field menacingly, and finds its way to your knight.  Protect your ally.
conversations.prefix: Protect your Knight:
conversations.from: human
conversations.value: The obelisk must be satisfied with your answer before it allows you to pass.
conversations.prefix: Ritual Room:
conversations.from: gpt
conversations.value: The Rusty Nail is regarded as a great place to go if you're looking for someone, or to get stabbed.
conversations.prefix: Rusty Nail Tavern:
conversations.from: human
conversations.value: The enemy queen appears as a reincarnated version of the little Aurizod boy who died in a mysterious landslide back in Oneo.  He backs up the bishop who just took your knight and you find both of these strong pieces deep in your side of the board.
conversations.prefix: Saad's Revenge:
conversations.from: gpt
conversations.value: A swarm of mechanical beetles armed to the teeth with chainsaws, drills, and other unpleasant power tools.
conversations.prefix: Scuttling Steambugs:
conversations.from: human
conversations.value: Crossing the Glasslands is like slogging through a swamp of molten-hot glass with an explosion overhead.
conversations.prefix: Sinking into Glass Sands:
conversations.from: gpt
conversations.value: Seek out suitable fighting comrades from among the unwashed masses in Ass Town.
conversations.prefix: TEAM-UP:
conversations.from: human
conversations.value: The door is locked tight, but more importantly, it continuously emits an earsplitting scream.
conversations.prefix: The Shrieking Door:
conversations.from: gpt
conversations.value: To question Orpheus about the Underworld, you'll have to find the shrine in time to assign him a line of questioning.
conversations.prefix: This Little Shrine of Mine:
conversations.from: human
conversations.value: This intimidating system of interconnected bridges spans over an impossibly deep black pit.
conversations.prefix: Yawning Abyss:
conversations.from: gpt
conversations.value: You are prone to dropping things and misplacing your feet.  This is a hazard both on the battlefield and in royal chambers.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: You are affiliated with a cult, and must obey when called upon to fulfill your duties.  Additionally, the one you worship may give you certain tasks that go against your moral fiber.
conversations.prefix: Cultist:
conversations.from: gpt
conversations.value: Melee: 4 | Ranged: 8
  
  Gen: 4 | Technology: 3
  
  Diplomacy: 6 | Breeding: 5
  
  **Flying:** Wings enable flight, combat bonus against grounded opponents.
  
  **Divination:** Advance warning of attacks or movement in nearby territories, exceptional at gambling.
  
  **Fair-weather Faith:** Population morale decreases sharply in troubled times.
  
  **Airlift:** Begin with a Cargo Skyship and Air Transport tech.
conversations.prefix: Auri'Zod:
conversations.from: human
conversations.value: Melee: 6 | Ranged: 6
  
  Gen: 10 | Technology: 4
  
  Diplomacy: 4 | Breeding: 0
  
  **Elemental Body:** Adapt to element of surrounding environment, may only use Gen of that element, may roam freely through same-element territory.
  
  **Extraplanar Origins:** New Glyph Giants can only be created by summoning them with elemental Gen.
  
  **Unpredictable:** Demeanor changes to reflect current environment (fire = hostile, water = cunning, earth = stubborn, air = noncommittal, etc.).
  
  **Old World:** Begin with a Druid, bonus when exploring ruins.
conversations.prefix: Glyph Giant:
conversations.from: gpt
conversations.value: Melee: 7 | Ranged: 6
  
  Gen: 5 | Technology: 3
  
  Diplomacy: 6 | Breeding: 3
  
  **Firebreathing:** Spit fire short distance, must recharge after using.
  
  **Caste System:** Increased efficiency due to division of labor and aristocrat classes, increased resentment from poorer caste.
  
  **Predators:** All adults are skilled in combat, bonus to hunting for food.
  
  **Cold-blooded:** Weak to cold damage and vulnerable in cold environments.
conversations.prefix: Nidrian:
conversations.from: human
conversations.value: Melee: 7 | Ranged: 5
  
  Gen: 0 | Technology: 7
  
  Diplomacy: 3 | Breeding: 8
  
  **Glitch:** Should not exist in game, no need for food, reproduce by infecting other sentient races with virus, difficulty interacting with other races.
  
  **Polygon Alloy:** Metal frame, placeholder graphics, weak to electric damage, resistant to slashing damage, immune to mundane diseases, sink quickly while swimming.
  
  **Mechanical Labor:** Able to work twice as long as normal races, aptitude for machine tech.
  
  **Stunted Gen:** Can't use Gen, as it interferes with virus coding.
conversations.prefix: Hollow:
conversations.from: gpt
conversations.value: Melee: 9 | Ranged: 2
  
  Gen: 6 | Technology: 4
  
  Diplomacy: 3 | Breeding: 6
  
  **Form of the Faceless:** may transform into Engels during sun swells.
  
  **Fleet of Foot:** Supernaturally quick, can leap vast distances, shifty fighters.
  
  **Warmongers:** Begin with a Wizard General, penalty to forming trusted alliances, population gains morale during war times.
  
  **Wondrous Architecture:** Begin with fortified capital city, bonus to building Wondrous structures.
conversations.prefix: Echelonian:
conversations.from: human
conversations.value: Melee: 3 | Ranged: 4
  
  Gen: 5 | Technology: 2
  
  Diplomacy: 7 | Breeding: 9
  
  **Bark Skin:** Weak to fire damage, resistant to blunt damage, natural armor as strong as steel.
  
  **Photosynthesis:** Consume food at half normal rate as long as environment is sunny.
  
  **Internal Chemistry:**  Grow fruit containing mixtures of substances that have been consumed.
  
  **Forest Folk:** bonus to building in forested terrain, penalty to building in terrain with little vegetation.
conversations.prefix: Dendrolite:
conversations.from: gpt
conversations.value: Things always seem to work out in your favor.  Perhaps you have ascended beyond Game Wars' RNG.
conversations.prefix: Lucky:
conversations.from: human
conversations.value: You rely on a substance such as spirits or smokestalk to give you that "edge."  The habit is unseemly, and cravings make you a pain to deal with.
conversations.prefix: Addiction:
conversations.from: gpt
conversations.value: You can assume the form of any living creature you have seen.  The longer you retain its form, however, the less you will remember your original identity.
conversations.prefix: Doppelganger:
conversations.from: human
conversations.value: Other creatures tremble at the sight of your visage or when you trigger the horrifying effect via uttered words or revealed symbols.
conversations.prefix: Horrifying:
conversations.from: gpt
conversations.value: You can run faster than most animals and can leap great distances.  Your reflexes are supernatural, allowing you to dodge blows and evade danger like it's second nature.
conversations.prefix: Acrobatic:
conversations.from: human
conversations.value: Other creatures follow your orders without hesitation.  Your charisma also benefits you away from the battlefield whenever you interact with others.
conversations.prefix: Inspirational Leader:
conversations.from: gpt
conversations.value: You can become nearly  invisible and silent at will.
conversations.prefix: Shadow:
conversations.from: human
conversations.value: You stand twice as tall as a standard humanoid and enjoy all the benefits such size confers, such as extraordinary strength and an intimidating presence.
conversations.prefix: Colossal:
conversations.from: gpt
conversations.value: You exude an air of class that subtly influences those around you.  You have developed many connections over the years, and they serve you well when you call on them.
conversations.prefix: Noble:
conversations.from: human
conversations.value: You are extremely perceptive of your environment and other creatures.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: You are slow to speak and even slower to make a point.
conversations.prefix: Dim-witted:
conversations.from: human
conversations.value: Your lust for food has fattened you and made you slow.  Also, others frequently comment about the odors you emit.
conversations.prefix: Glutton:
conversations.from: gpt
conversations.value: You treat those around you as if they were inferior to you and doing so has left you with few friends.
conversations.prefix: Mean:
conversations.from: human
conversations.value: Your unwillingness to harm others can be a problem in combat situations.
conversations.prefix: Pacifist:
conversations.from: gpt
conversations.value: You are convinced that others are out to get you, even when presented with evidence proving they aren't.  You distrust others.
conversations.prefix: Paranoid:
conversations.from: human
conversations.value: Your tenacity often gets you into trouble, as you are impulsive and quick to anger.
conversations.prefix: Reckless:
conversations.from: gpt
conversations.value: Whether due to clumsiness, stupidity, or failure to perceive surroundings, bad things just seem to happen more often when you're around.
conversations.prefix: Unlucky:
conversations.from: human
conversations.value: In any given life or death situation you try to be the hero, sometimes at the expense of innocents.
conversations.prefix: Heroic:
conversations.from: gpt
conversations.value: Your subjects are as uneasy following your orders as you are giving them.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.value: You have lost an appendage and replaced it with a prosthetic, such as a peg leg or a hooked hand.  This appendage is unsettling to others and inconveniences you.
conversations.prefix: Prosthetic Appendage:
conversations.from: gpt
conversations.value: Others find you untrustworthy.  Perhaps it's the scars, the face, the clothes, or the company you keep.
conversations.prefix: Shady:
conversations.from: human
conversations.value: You let others walk all over you and are generally afraid to speak your mind.  Your subjects lose faith in you.
conversations.prefix: Subservient:
conversations.from: gpt
conversations.value: You prefer to agitate other populations into overthrowing opposing their leaders by circulating propaganda and inciting discord.
conversations.prefix: Insurrection:
conversations.from: human
conversations.value: Building up a kingdom of happy citizens is your goal.  Luxury trade and golden ages are your bread and butter.
conversations.prefix: Hedonism:
conversations.from: gpt
conversations.value: You strive to bring your civilization to a higher level of being.  You are determined to find the means of achieving enlightenment for you and your people.
conversations.prefix: Enlightenment:
conversations.from: human
conversations.value: Why develop your own ships, goods, or cities when you can just steal them from others?
conversations.prefix: Piracy:
conversations.from: gpt
conversations.value: Taking and holding more territory is what you're all about.
conversations.prefix: Imperialism:
conversations.from: human
conversations.value: You maintain order in your society through rigorous adherence to traditional values.  Other civilizations are impressed by your nation's solidarity.
conversations.prefix: Tradition:
conversations.from: gpt
conversations.value: The pursuit of knowledge drives you.  You long to discover the secrets of the universe and build up the technology of your civilization.
conversations.prefix: Curiosity:
conversations.from: human
conversations.value: Faith unites your citizens in their efforts.  Spreading your religion to other nations is important to your cause of evangelizing the world.
conversations.prefix: Piety:
conversations.from: gpt
conversations.value: Lost civilizations fascinate you, and your people are always searching for hidden places and the secret tech they hold.
conversations.prefix: Exploration:
conversations.from: human
conversations.value: Getting rich is your nation's ticket to glory.  Trade routes are the life blood of your civilization.
conversations.prefix: Capitalism:
conversations.from: gpt
conversations.value: Melee: 3 | Ranged: 5
  
  Gen: 9 | Technology: 7
  
  Diplomacy: 4 | Breeding: 2
  
  **Amphibious:** Fast swimming, can hold breath indefinitely, dehydrate twice as quickly, penalty to settling land without *Water Accessible*.
  
  **Tentacle Veil:** Spray acid ink, envelop enemies' skulls and open windows into the Void to drive them insane.
  
  **Philosophy of Drowning:** Begin with a Fathom Sage, receive periodic visions from Trench Gods.
  
  **Subterfuge:** Bonus to training and gaining information from spies.
conversations.prefix: Agnomer:
conversations.from: human
conversations.value: Choose settings before entering Game Wars.
conversations.prefix: Login Screen:
conversations.from: gpt
conversations.value: Melee: 7 | Ranged: 7
  
  Gen: 3 | Technology: 4
  
  Diplomacy: 5 | Breeding: 4
  
  **Totem Animal:** Choose any mammal to make up this civilization's composition, population gains related characteristics.
  
  **Live off the Land:** Bonus to finding food and resources.
  
  **Nomadic:** Cities are temporary and move regularly, no penalty when moving on difficult terrain.
  
  **Spooked:** Disasters and sudden events are more likely to lower morale of population.
conversations.prefix: Wyr:
conversations.from: human
conversations.value: Melee: 5 | Ranged: 7
  
  Gen: 6 | Technology: 5
  
  Diplomacy: 0 | Breeding: 7
  
  **Exoskeleton:** Resistant to falling and crushing damage, sheds regularly.
  
  **Evolving:** Each generation is stronger than the last, improve based on environment and creatures encountered.
  
  **Insatiable:** Consume food at double the normal rate.
  
  **Incompatible Linguistics:** Unable to communicate in the common tongue, penalty to relations with other civilizations.
conversations.prefix: Formic:
conversations.from: gpt
conversations.value: Melee: 2 | Ranged: 6
  
  Gen: 2 | Technology: 6
  
  Diplomacy: 7 | Breeding: 7
  
  **Collectors:** Begin with a Treasure Hunter, bonus to gathering resources and appraising goods.
  
  **Swarm:** Travel in large groups, bonus when fighting against smaller groups, bonus to avoid ambushes, penalty to individuality.
  
  **Sneaky:** Bonus to hide and steal, often suspected of wrongdoing.
  
  **Wily Merchants:** Begin with Black Market tech, easier to develop trade routes, bonus to haggling.
conversations.prefix: Craw:
conversations.from: human
conversations.value: All property is owned by you and is then divided up equally among your population.
conversations.prefix: Communism:
conversations.from: gpt
conversations.value: You seek to resolve your differences with other nations through diplomatic means.  Peace is your ultimate goal.
conversations.prefix: Unification:
conversations.from: human
conversations.value: Defense: 8 | Food: 4
  *Water Accessible*
  
  **Hiking:** Penalty to movement, penalty to building structures.
conversations.prefix: Mountain:
conversations.from: gpt
conversations.value: Defense: 5 | Food: 6
  
  **Animal Husbandry:** Bonus to training animals, can help perform tasks.
conversations.prefix: Forest:
conversations.from: human
conversations.value: Defense: 1 | Food: 5
  
  **Uninhibited:** Bonus to movement and building structures.
conversations.prefix: Plains:
conversations.from: gpt
conversations.value: Defense: 3 | Food: 5
  
  **Crossroads:** Bonus to land trade routes.
conversations.prefix: Countryside:
conversations.from: human
conversations.value: Defense: 2 | Food: 6
  *Water Accessible*
  
  **Natural Harbor:** Bonus to sea trade routes.
conversations.prefix: Bay:
conversations.from: gpt
conversations.value: Defense: 8 | Food: 2
  
  **Avalanches:** Frequent deadly weather, impassible during winter.
conversations.prefix: Frozen Mountain:
conversations.from: human
conversations.value: Defense: 2 | Food: 1
  
  **Power Infusion:** Latent Gen in the area boosts research, bonus to learning and using Gen.
conversations.prefix: Gen Zone:
conversations.from: gpt
conversations.value: Defense: 5 | Food: 5
  
  **Spirituality:** Begin with a Shaman.
conversations.prefix: Mystic Vale:
conversations.from: human
conversations.value: Defense: 6 | Food: 6
  *Water Accessible*
  
  **Directionless:** Whale moves according to its own mysterious agenda.
conversations.prefix: Moving Island:
conversations.from: gpt
conversations.value: Defense: 5 | Food: 4
  *Water Accessible*
  
  **Lingering Evil:** Spirits haunt this land, ask for tribute.
conversations.prefix: Cursed Lands:
conversations.from: human
conversations.value: Defense: 10 | Food: 3
  
  **Suspended:** Cannot leave area until Air Transport tech researched.
conversations.prefix: Floating Island:
conversations.from: gpt
conversations.value: Defense: 8 | Food: 1
  
  **Natural Forge:** Begin with Metalworking tech.
conversations.prefix: Volcano:
conversations.from: human
conversations.value: Defense: 9 | Food: 4
  *Water Accessible*
  
  **Strategic Crossing:** You control the only stable passage over a rushing river.
conversations.prefix: Waterfall:
conversations.from: gpt
conversations.value: Defense: 4 | Food: 4
  *Water Accessible*
  
  **Mirages:** Begin with an Illusionist.
conversations.prefix: Oasis:
conversations.from: human
conversations.value: Defense: 3 | Food: 2
  
  **Frozen Environment:** Must utilize heat sources at all times, begin with Trapping and Skinning tech.
conversations.prefix: Tundra:
conversations.from: gpt
conversations.value: Defense: 5 | Food: 5
  *Water Accessible*
  
  **Seamen:** Begin with Fishing tech.
conversations.prefix: Island:
conversations.from: human
conversations.value: Defense: 9 | Food: 4
  *Water Accessible*
  
  **Refrigerated:** Must utilize heat sources at all times, food lasts longer.
conversations.prefix: Ice Caverns:
conversations.from: gpt
conversations.value: Defense: 4 | Food: 7
  *Water Accessible*
  
  **Dinosaurs:** Roam the land, hunt, and are generally destructive.
conversations.prefix: Land That Time Forgot:
conversations.from: human
conversations.value: Defense: 7 | Food: 3
  *Water Accessible*
  
  **Fossils:** Remnants of long-dead creatures attract tourism, can be researched.
conversations.prefix: Collapsed Aquifer:
conversations.from: gpt
conversations.value: Defense: 9 | Food: 2
  
  **Isolated:** Cannot leave area until Climbing Tools tech  or Air Transport tech researched.
conversations.prefix: Plateaus:
conversations.from: human
conversations.value: Defense: 4 | Food: 5
  *Water Accessible*
  
  **Low Visibility:** Penalty to ship movement.
conversations.prefix: Rainy Shore:
conversations.from: gpt
conversations.value: Building up your garrison is your way of strengthening your empire.
conversations.prefix: Militarism:
conversations.from: human
conversations.value: Defense: 7 | Food: 6
  
  **They Lurk:** People who live here tend to go missing.
conversations.prefix: Dark Forest:
conversations.from: gpt
conversations.value: Defense: 3 | Food: 3
  
  **Dumping Grounds:** Other civilizations dump trash here, can salvage for resources.
conversations.prefix: Scrublands:
conversations.from: human
conversations.value: Defense: 1 | Food: 1
  
  **Sacrifice:** Can slay own citizens for wealth and other bonuses.
conversations.prefix: Blood Field:
conversations.from: gpt
conversations.value: You want to build a nation your people are proud to stand up for.
conversations.prefix: Patriotism:
conversations.from: human
conversations.value: You want to grow your kingdom by settling many new lands.
conversations.prefix: Colonialism:
conversations.from: gpt
conversations.value: You entrust the cities in your kingdom to your subordinates who swear fealty to you.
conversations.prefix: Feudalism:
conversations.from: human
conversations.value: Defense: 5 | Food: 5
  *Water Accessible*
  
  **Rivers:** Begin with Raft tech.
conversations.prefix: Valley:
conversations.from: gpt
conversations.value: Your people have a voice in the direction of your country.  Sometimes it takes longer to get things done, but your people thank you for listening.
conversations.prefix: Democracy:
conversations.from: human
conversations.value: You prefer to rule through fear and intimidation.  Productivity is high, but morale is precarious.
conversations.prefix: Tyranny:
conversations.from: gpt
conversations.value: Everyone answers directly to you and that's how you like it.
conversations.prefix: Monarchy:
conversations.from: human
conversations.value: Your citizens' rights come first, and as a result, innovation and artistic expression come easily to them.
conversations.prefix: Freedom:
conversations.from: gpt
conversations.value: Adherence to your ideals protects you and reinforces your integrity.
conversations.prefix: Devoted:
conversations.from: human
conversations.value: You always seem to stay one step ahead of those who plot against you.
conversations.prefix: Prophetic:
conversations.from: gpt
conversations.value: Your word is your bond.  Others trust you more readily and your glory echoes in faraway lands.
conversations.prefix: Honorable:
conversations.from: human
conversations.value: Your charisma gets you through tough spots.  You always seem to know who to talk to if something needs doing.
conversations.prefix: Socialite:
conversations.from: gpt
conversations.value: You've been through hell and back and when chaos reigns you're the first to take command.
conversations.prefix: Veteran:
conversations.from: human
conversations.value: Common sense governs your actions and you always seem to find a fair compromise.
conversations.prefix: Practical:
conversations.from: gpt
conversations.value: You take a stroll through your territory while your people are at work.   
conversations.prefix: Go for a Walk:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: