conversations.from: system
conversations.value: This is the story of a group of brave adventurers as they fight goblins, ghouls, giants, and worse in a country-spanning battle to prevent the rise of the Runelords.
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.    
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: In command of some measure of magical power, granted by the gods.    
conversations.prefix: Divine Magic:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.   
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: This open square is in front of the Sandpoint Cathedral. A few shops and houses outline it, while roads lead south, north, and west.
conversations.prefix: Sandpoint Town Square:
conversations.from: human
conversations.value: Father Zantus is a quiet, kind and gentle man dressed in blue robes, with neatly trimmed black hair. He is a priest to Desna, the goddess of luck, dreams, and fate.
conversations.prefix: Father Zantus:
conversations.from: gpt
conversations.value: Ameiko is a feisty woman of Minkaian and Varisian descent. She is also the innkeeper of the Rusty Dragon Inn.
conversations.prefix: Ameiko Kaijitsu:
conversations.from: human
conversations.value: The Thistletop goblins here are stupid, like most of their kind, but fiercely loyal to Ripnugget. They will fight to the death to protect their warchief, but they are terrified of the warhorse in the courtyard shed.
conversations.prefix: Goblins:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of one of Golarion's gods so as to help and heal.    
conversations.prefix: Cleric:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be defended.  
conversations.prefix: Elf:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.   
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: You are from the Old World, a creature of nature, curious and fascinated by all things.
conversations.prefix: Gnome:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.  
conversations.prefix: Ranger:
conversations.from: human
conversations.value: That you’re a scoundrel is not in dispute but your motives may be good and true. Your tactics and skills, however, are devious.
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.  
conversations.prefix: Fighter:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you. 
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.   
conversations.prefix: Charming:
conversations.from: human
conversations.value: Intelligent, even ingenious.  
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye. 
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Well schooled and informed about the facts of the land. 
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.   
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Quiet and surreptitious in nature or demeanor.   
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: Strong of body.  
conversations.prefix: Strong:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable. 
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: In command of some measure of magical power, either from spellbooks or from your very blood.   
conversations.prefix: Arcane Magic:
conversations.from: human
conversations.value: Insensitive, unsubtle, and forceful.   
conversations.prefix: Brutish:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.  
conversations.prefix: Conniving:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.   
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Your fear holds you back sometimes.    
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.  
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.  
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.  
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy. 
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.  
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.  
conversations.prefix: Proud:
conversations.from: human
conversations.value: Belor Hemlock is a quiet, somber man who takes his duties as Sandpoint's sheriff seriously, despite his being of Shoanti heritage. He'd like to get to know the Heroes of Sandpoint, before he puts too much trust in them.
conversations.prefix: Sheriff Hemlock:
conversations.from: gpt
conversations.value: Kendra Deverin is the mayor of Sandpoint. She's a good, intelligent woman with a deep love for her town and family.
conversations.prefix: Mayor Deverin:
conversations.from: human
conversations.value: These commandos are the elite royal guards of the Thistletop goblins. They aren't mounted, but they fight with brutal strength and skill.
conversations.prefix: Goblin Commando:
conversations.from: gpt
conversations.value: This middle-aged, handsome nobleman wears sporty looking finery, and has a proper, if exuberant, demeanor.
conversations.prefix: Aldern Foxglove (Sage only):
conversations.from: human
conversations.value: This hideous goblin carries a whip. It opens its mouth wide, and lets out a hideous goblin song that inspires all of its comrades.
conversations.prefix: Goblin Warchanter:
conversations.from: gpt
conversations.value: You wander the world, telling stories and singing songs, lacing your craft with magic and enchanting all you meet.
conversations.prefix: Bard:
conversations.from: human
conversations.value: Gifted with an arcane bloodline, you wield the magic of your ancestors through the strength of your personality.
conversations.prefix: Sorcerer:
conversations.from: gpt
conversations.value: While some dedicate their lives to religion, you've also dedicated your body, honing it into a perfect instrument of martial arts and health, to act upon your faith.
conversations.prefix: Monk:
conversations.from: human
conversations.value: Skilled in the ways of hand-to-hand combat.
conversations.prefix: Martial Arts:
conversations.from: gpt
conversations.value: Hearing  that  Sandpoint  had a  theater  rivaling  those  found  in  large  cities  like Magnimar  and  Korvosa,  you  decided  to  try  your luck getting stage time there. After sending a letter to  Cyrdak  Drokkus  requesting  an  audition  and  not hearing back, you’ve taken it upon yourself to travel to Sandpoint and meet him in person, trusting your force of will and charming influence will get you what you want.
conversations.prefix: Eager Performer:
conversations.from: human
conversations.value: While not ethnically a Varisian, you have been raised among Varisians and they consider you  one  of  their  own.  Furthermore,  you  managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you are trying to track down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag.
conversations.prefix: Family Ties:
conversations.from: gpt
conversations.value: One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk  put  down  a  group  of  goblins  near  Sandpoint. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Sandpoint and meet up with Daviren Hosk at the Goblin  Squash  Stables,  he  will give you  one  of  his  best steeds and all the necessary accoutrements as gratitude for your family member’s help.
conversations.prefix: Friends and Enemies:
conversations.from: human
conversations.value: Your  family’s  village  was  plundered by  giants  in  the  wilds  of  Varisia,  leaving  nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again. Since  hearing  of  giants  mobilizing  throughout  the countryside,  you  ventured  to  Sandpoint  to  help  the town prepare for a possible incursion.
conversations.prefix: Giant Slayer:
conversations.from: gpt
conversations.value: You grew up in Sandpoint staring off  the  cliff  across  the  Varisian  Gulf.  Spending  so much time there at Junker’s Edge watching the goblins below as they scrounged through the discarded junk and  seeing  what  they  made  out  of  the  garbage,  you developed  an  eye  for  spotting  the  most  useful  and valuable discarded items.
conversations.prefix: Goblin Watcher:
conversations.from: human
conversations.value: Ever  since  passing  through Sandpoint when you were a child and hearing about the contest at the popular tavern known as the Hagfish, you wanted to take that coin purse as your own and carve your name on the ceiling beam above the bar. Training yourself to choke down indigestible food and drink water a pig would refuse, you’ve built up quite a strong resistance to all things putrid and gross. 
conversations.prefix: Hagfish Hopeful:
conversations.from: gpt
conversations.value: You  are  related  to  one  of  the four noble families from Magnimar who founded the Mercantile League of Sandpoint. You either grew up in Magnimar as a cousin in the Valdemar or Deverin family or were born and raised in Sandpoint. Education in running a business and years of looking after the family enterprise have given you a knack for trade. 
conversations.prefix: Merchant Family:
conversations.from: human
conversations.value: Perhaps you came to the Varisian Gulf in search of the Sandpoint Devil, or maybe you followed  fisherman’s  tales  of  Old  Murdermaw—regardless,  you’ve  ventured  through  Varisia  to  hunt down famous monsters. While they have all eluded you so far, you made it to Sandpoint to research and restock before heading back out into the wilderness. 
conversations.prefix: Monster Hunter:
conversations.from: gpt
conversations.value: Growing up with your nose in books, you’ve had a great interest in past cultures and  ancient  history.  Furthermore,  having  grown  up in  Varisia,  you  know  the  monuments  dotting  the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. 
conversations.prefix: Scholar of the Ancients:
conversations.from: human
conversations.value: While you have personally dedicated your life to a single deity, you study all religions  and  mortal  faiths.  Upon  hearing  that  the town  of  Sandpoint  recently  completed  a  cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in  time  for  the  consecration  of  this  holy  edifice.
conversations.prefix: Student of the Faith:
conversations.from: gpt
conversations.value: This three story inn is crowned by a serpentine brass dragon. The rooms are nothing special, but the food and drink is superb, and the atmosphere caters to adventurers.
conversations.prefix: Rusty Dragon Inn:
conversations.from: human
conversations.value: The North Gate guards entry into Sandpoint from the Lost Coast Road. It is traditionally watched by two Watchmen.
conversations.prefix: Sandpoint North Gate:
conversations.from: gpt
conversations.value: A small country shop containing tools and gear for villagers and adventurers alike. Rumor has it there's a collection of finely aged brews kept in the basement.
conversations.prefix: General Store:
conversations.from: human
conversations.value: Shayliss is a young, attractive girl, one of the two daughters of Ven Vinder, the town's general store owner.
conversations.prefix: Shayliss Vinder:
conversations.from: gpt
conversations.value: A popular man in Sandpoint, Ven runs the general store. He has two daughters, of whom he is quite protective.
conversations.prefix: Ven Vinder:
conversations.from: human
conversations.value: A pair of animated, undead skeletons wielding rusted armor and swords, lurching about as they attack.
conversations.prefix: Skeletons:
conversations.from: gpt
conversations.value: This quiet cemetery is overseen by Naffer Vosk, an old hunchback. The town's past priests are entombed in special crypts near the back.
conversations.prefix: Sandpoint Boneyard:
conversations.from: human
conversations.value: Wild boar roam the Tickwood Forest. The creatures are canny, though, and can be dangerous to the unprepared.
conversations.prefix: Boar Hunt:
conversations.from: gpt
conversations.value: Patriarch of one of the four noble families of Sandpoint, owner of the Sandpoint Glassworks, the wealthiest man in town, and Ameiko's father. He is an arrogant, insulting old man.
conversations.prefix: Lonjiku Kaijitsu:
conversations.from: human
conversations.value: A small house in Sandpoint. The interior is eerily quiet...
conversations.prefix: Barret House:
conversations.from: gpt
conversations.value: Gresgurt has been trapped by the dog long enough. He's taking over this house, and eating whoever has a problem with that!
conversations.prefix: Goblin in the Closet:
conversations.from: human
conversations.value: An elf ranger from the village of Crying Leaf, Shalelu looks after the people of Sandpoint, preying on the goblin tribes who call the hinterlands home.
conversations.prefix: Shalelu Andosana:
conversations.from: gpt
conversations.value: The frontier town of Sandpoint, a small settlement on the Lost Coast, famous for its kind denizens and the ruins of the Old Light.
conversations.prefix: Sandpoint:
conversations.from: human
conversations.value: Arm wrestling, drinking contests, sack races, fish weighing... All manner of games are set up across the town square. 
conversations.prefix: Festival Games:
conversations.from: gpt
conversations.value: This sweet-smelling potion will close even the worst of wounds, though it won't mend broken bones, and it won't restore the dead.
conversations.prefix: Potion of Healing:
conversations.from: human
conversations.value: Not a lot of money, but enough to buy something small.
conversations.prefix: A Few Gold Sails:
conversations.from: gpt
conversations.value: You were the one who single handedly saved Aldern Foxglove, and he owes you his life. At least, that's how he sees it.
conversations.prefix: Aldern's Gratitude:
conversations.from: human
conversations.value: This sweet-smelling potion will close even the worst of wounds, though it won't mend broken bones, and it won't restore the dead. It has enough in it for two drinks.
conversations.prefix: Potion of Extra Healing:
conversations.from: gpt
conversations.value: This crude weapon is little more than a serrated, hooked heavy blade attached to a three foot long stick. However, it is sharp, and well built, for what it is. It could pack a serious wallop.
conversations.prefix: Masterwork Horsechopper:
conversations.from: human
conversations.value: The crypt was broken into. What clues might lie nearby? You'll have to examine the exterior and surrounding area a bit, before you move to the inside of the crypt.
conversations.prefix: Father Tobyn's Crypt:
conversations.from: gpt
conversations.value: You are one of the Heroes of Sandpoint! A savior, who slew goblins and defended the town.
conversations.prefix: Hero of Sandpoint:
conversations.from: human
conversations.value: This worn, black robe is long and tattered. Two faded spots are lined with loose stitching, where patches must have been ripped off.
conversations.prefix: Robe of Bones:
conversations.from: gpt
conversations.value: All of Sandpoint is your oyster. Crack it open, and see what's inside! Each card played should correspond to the Strong outcome or Weak outcome (rather than the overall result). Uncertain outcomes are left up to you! When this is finished, you should end up at the General Store.
conversations.prefix: Explore Sandpoint:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're obsessed with doing the right thing, whether is helping people in need, protecting the weak, or just doing no harm.
conversations.prefix: Doing the right thing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sticking blindly to the letter of the law.
conversations.prefix: Lawful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Skilled in the ways of swordsmanship and hand-to-hand combat. 
conversations.prefix: Martial Prowess:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your lack of socialization shows; you aren't the best at reading people and it can often lead into troubling situations.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: There’s always been something about you that was irresistible to girls—annoying, but irrefutably cute. 
conversations.prefix: Boyish charm:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While putting others first is always seen as honorable and noble, sometimes it can lead to reckless decisions that places an individual at a high risk for injury. 
conversations.prefix: Overly Selfless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In command of some measure of magical power, either from spellbooks or from your very blood. 
conversations.prefix: Arcane Magic:
conversations.from: human
conversations.value: Your resolution to finish a task, regardless of difficulty, gets you through some tough obstacles.
conversations.prefix: Determination:
conversations.from: gpt
conversations.value: Divine magical spells and a long journey have taken their toll. Reflexes and stamina have dulled.
conversations.prefix: Fatigue :
conversations.from: human
conversations.value: While Sage may not have her own family, she does have strong family ties to those who have taken her in. With such generosity given to her, she's more than willing to give back. 
conversations.prefix: Generosity :
conversations.from: gpt
conversations.value: Proficient in reading tracks, both human and animal made.
conversations.prefix: Tracking skills:
conversations.from: human
conversations.value: After tracking Giants for the majority of her life, Sage has gained skills in the art of assessing a scene and interpreting what was there. 
conversations.prefix: Investigative :
conversations.from: gpt
conversations.value: Strong, irrational fear of skeletons. 
conversations.prefix: Skelephobia:
conversations.from: human
conversations.value: You don't decide to do something, you just do it... very fast.
conversations.prefix: Quick Relfexes:
conversations.from: gpt
conversations.value: This magically enchanted, darkwood, light repeating crossbow is a beauty. It holds clips of 12 bolts, and can fire them one after another simply by holding down the trigger.
conversations.prefix: Vansaya:
conversations.from: human
conversations.value: The majority of the ground floor of this two-story building consists of a meeting hall large enough to seat most of Sandpoint's adults, although town meetings have rarely been even half so well attended. The upper floor contains offices and storerooms, while a vault in the basement below has functioned as the town bank for decades.
conversations.prefix: Town Hall:
conversations.from: gpt
conversations.value: This violent bugbear ranger is a serial killer among elves, a vicious poacher who delights in violence inflicted upon his favored enemy. He is also Shalelu's nemesis. Slaying him, or aiding her in doing so, would do all of the Hinterlands a great favor.
conversations.prefix: Slay Bruthazmus:
conversations.from: human
conversations.value: The Glassworks is curiously silent. Neighbors have noticed the lack of traffic into and from the building, but since the furnace chimney still plumes with smoke, surely it must just be closed to allow Lonjiku and his workers some privacy while they work on a big project. ... Right?
conversations.prefix: Sandpoint Glassworks:
conversations.from: gpt
conversations.value: The Sandpoint Glassworks is closed. All the doors are locked and the windows are curtained. How will you get in?
conversations.prefix: Closed up Glassworks:
conversations.from: human
conversations.value: You are more fond of Ameiko than even the rest of your friends, and you are determined to save her, no matter what!
conversations.prefix: Rescue Ameiko Kaijitsu:
conversations.from: gpt
conversations.value: Clearly of mixed Minkaian and Elven ancestry, this smaller man has finely toned muscles, and moves like a viper. He carries only a bow and no melee weapon on him, but he needs none, for he has mastered his eastern martial arts, and blended them with the opportunistic "dirty" fighting of the thieves he's recently made company with.
conversations.prefix: Tsuto Kaijitsu:
conversations.from: human
conversations.value: This door alone of all the storerooms is locked. What could be inside?
conversations.prefix: Locked Door:
conversations.from: gpt
conversations.value: This room alone of all the storerooms in the basement is locked. What could be on the other side of the door?
conversations.prefix: Locked Door:
conversations.from: human
conversations.value: You found a used up Robe of Bones in the Sandpoint Boneyard. A magic item like that could only be found on the black market, and that make the supplier limited... and trackable.
conversations.prefix: Follow Up on the Robe of Bones:
conversations.from: gpt
conversations.value: You saved Ameiko's life. Now that she is the richest woman in Sandpoint and a noble, she has a lot of power to aid you, and she is happy to do so in whatever ways she can.
conversations.prefix: Ameiko's Gratitude:
conversations.from: human
conversations.value: The Fatman's Feedbag is one of the most noisome and troubling taverns in the town of Sandpoint. Located along the community's southern docks, the Feedbag is known for regular brawls and the resulting visits by the town's sheriff.
conversations.prefix: The Fatman's Feedbag:
conversations.from: gpt
conversations.value: This enormous, sleazy man acts as the manager and bartender for the Fatman's Feedbag. He is the front of a dangerous band of Sczarni who operate in the tavern, and as such, is adept at reading people. It is easy to underestimate him from his foul exterior, a detail he is happy to take advantage of.
conversations.prefix: Gressel Tenniwar:
conversations.from: human
conversations.value: The people here are dangerous sorts. Those who aren't hitters or killers, are almost certainly thieves. 
conversations.prefix: Sczarni Thugs:
conversations.from: gpt
conversations.value: This thuggish Varisian man is the leader of the Sczarni in Sandpoint. He is an intelligent, beast of a man whose ruthlessness is kept in check only as long as he deems a situation can be resolved with guile or money. Once that time is past, he does not flinch to get blood on his hands. 
conversations.prefix: Jubrayl Vhiski:
conversations.from: human
conversations.value: This ancient catacomb was once a temple in Ancient Thassilon, dedicated to the Runelord of Wrath. It has been ruined for 10,000 years, and now is little more than a haunted ruin overseen by a lonely demon witch. On occasion, mysterious barking and howling can be heard from somewhere deeper within, and words appear in Thassilonian and Abyssal on the walls on occasion, lasting just long enough to be read. These words are short, and pertain to wrath, such as "Murder", "Slaughter", and "Rage".
conversations.prefix: Catacombs of Wrath:
conversations.from: gpt
conversations.value: This hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands.
conversations.prefix: Sinspawn:
conversations.from: human
conversations.value: Cool and composed, you don't get ruffled easily. Whether it's a charging monster or an obnoxious human, they don't intimidate you. 
conversations.prefix: Nonchalant:
conversations.from: gpt
conversations.value: When you see a friend in danger or a heinous act being committed, you lose control of your emotions, and your actions. 
conversations.prefix: Rage:
conversations.from: human
conversations.value: Helping others, regardless of immediate danger. Potentially placing yourself at risk. Bordering on reckless and careless. 
conversations.prefix: Selflessness:
conversations.from: gpt
conversations.value: Your mind is filled with other thoughts, and you lose focus on the task at hand.
conversations.prefix: Distracted:
conversations.from: human
conversations.value: You're hopeless when it comes to any kind of weapon. A sword, a bow or a crossbow, you hardly know which end goes where. 
conversations.prefix: Unskilled with weapons:
conversations.from: gpt
conversations.value: In command of some measure of magical power, either from spellbooks or from your very blood.    
conversations.prefix: Arcane Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This spell makes the target your friend. It will treat you kindly (although maybe not your allies) and will generally help you as long as your interests align.
conversations.prefix: Charm Person:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It might not be honorable, but it keeps you alive. 
conversations.prefix: Fighting dirty:
conversations.from: gpt
conversations.value: When things go bad, sometimes I lose my grasp on the situation and react poorly. 
conversations.prefix: Flustered:
conversations.from: human
conversations.value: Despite your small size, you can be quite good at instilling fear. Your orange eyes blaze with the truth of your words and inside them swirls the demonic traits of your heritage.
  
conversations.prefix: Intimidation:
conversations.from: gpt
conversations.value: Yay...Submissive. staying on the right side of bad. 
conversations.prefix: Submissive :
conversations.from: human
conversations.value: This altar is dedicated to the demon queen, Lamashtu, mother of monsters. It was once used for communion, though now, its purpose is all but forgotten. The water is not as mundane as it seems, for drinking it will cause horrid mutations.
conversations.prefix: Altar of Lamashtu:
conversations.from: gpt
conversations.value: Koruvus, one of the goblin heroes mentioned by Shalelu, was thought to be lost in a new hiding place somewhere. In fact, this is his new hiding place. Foolishly, he drank from the Waters of Lamashtu and has mutated into a three-armed, hunchbacked freak capable of vomiting acid at his victims, unless he uses his three magic weapons to gut them first.
conversations.prefix: Koruvus:
conversations.from: human
conversations.value: This altar is dedicated to the demon queen, Lamashtu, mother of monsters. It was once used for communion, though now, its purpose is all but forgotten. The water is not as mundane as it seems, for drinking it will cause horrid mutations.
conversations.prefix: Altar of Lamashtu:
conversations.from: gpt
conversations.value: This sword glows with an unholy red light, and smells of brimstone. 
conversations.prefix: Magic Longsword:
conversations.from: human
conversations.value: This dagger isn't magic, but its blade is forged from hardened silver, making it particularly damaging against lycanthropes, devils, and a handful of other monsters.
conversations.prefix: Silver Dagger:
conversations.from: gpt
conversations.value: This axe has a single rune etched into it. Holding it makes you feel angry, and each time you swing it, you have to fight off the increasingly pressing urge to attack anything and everything around you.
conversations.prefix: Magic Handaxe:
conversations.from: human
conversations.value: Erylium is an insane quasit witch who considers all of the Catacombs to be her kingdom. Erylium can turn invisible at-will, and can fly and cast enchantment spells like Slumber and Charm Person. She has regenerative properties, and her skin is immune to all weapons aside from Cold Iron (like the magic one she wields.) She is also resistant to magic. Her claws and fangs are venomous, and finally, she can turn into small vermin creatures at-will as a means of escape.
conversations.prefix: Erylium:
conversations.from: gpt
conversations.value: This magic well is powered by the wrath of all the people in Sandpoint. Each time a wrathful soul dies, the liquid within the well increases. By sprinkling blood into the Runewell, a Sinspawn is summoned from it, though the well loses some of the liquid within.
conversations.prefix: Runewell:
conversations.from: human
conversations.value: This dagger is no larger than a letter opener. It won't kill anything without a great deal of effort, but on the plus side, it is forged from cold iron, so it can hurt demons. Also, it returns to its wielder after it's thrown.
conversations.prefix: Tiny Magic Returning Dagger:
conversations.from: gpt
conversations.value: This double-dealing merchant from Magnimar sells exotic curios for exorbitant rates, and maligned magic items to those with darker purpose, if they know the secret phrase...
conversations.prefix: Kirk Baywall:
conversations.from: human
conversations.value: The Nettlewood is a wild woodland along the Lost Coast. Found north of the Lost Coast Road, it is filled with dangerous brambles, thorns, and briars; few travelers or hunters frequent the woods. Hazards of the Nettlewood include not only stinging nettles and goblinberry patches, but the tribes of goblins that make the forest their home. The westernmost portion of Nettlewood contains an intricate series of tunnels and rooms in the thick undergrowth created and maintained by the Thistletop goblins.
conversations.prefix: Nettlewood Forest:
conversations.from: gpt
conversations.value: The Heroes of Sandpoint must look over the combined evidence they have gathered, to work out what has happened and what must come next.
conversations.prefix: Piece it Together:
conversations.from: human
conversations.value: Nualia is evil. Insane. A fallen aasimar trying to transform herself into a demon through sacrifices to Lamashtu. However tragic her past, she must be stopped, and you are the only ones who can do it.
conversations.prefix: Stop Nualia Tobyn:
conversations.from: gpt
conversations.value: Thistletop is located on the Varisian coast--approaching by land is difficult, however, since the tangles of Nettlewood are in the way. Finding a route through the woods will take hours, and finding one of the narrow goblin trails that leads to the fortress will be difficult. Patches of poisonous plants, stinging nettles, and goblinberry patches make travel difficult, and the goblins are still watching.
conversations.prefix: Navigating the Nettlewood:
conversations.from: human
conversations.value: A four-foot high tunnel winds through the dense briars and nettles. The floor is hard-packed earth, with patches of wiry plants growing stubbornly here and there. The ceilings and walls of these tunnels consist of tangled, thorny vines.
conversations.prefix: Thistle Tunnels (Must be completed last):
conversations.from: gpt
conversations.value: Gogmurt has been brooding here for days, and has been expecting adventurers to strike at Thistletop at any time, day or night. Gogmurt is a druid, who can phase right through the thistle walls, and wields fire magic, and can command animals, like goblin dogs.
conversations.prefix: Gogmurt (cannot be targeted until Gogmurt joins the scene):
conversations.from: human
conversations.value: Tangletooth is a firepelt cougar, the animal companion of Gogmurt, the goblin druid. Tangletooth is smart for his kind, and loyal to Gogmurt (but not particularly the other goblins).
conversations.prefix: Tangletooth (cannot be targeted until Tangletooth joins the scene):
conversations.from: gpt
conversations.value: Gogmurt gave you a lot of information about what to expect in Thistletop. Playing this card will cause an Uncertain outcome to be Strong, and a Weak outcome to be Uncertain. This effect only applies to the challenge on which the card is played.
conversations.prefix: Gogmurt's Aid:
conversations.from: human
conversations.value: This rope bridge might seem treacherous, and it is. The goblins have rigged it so that if more than three people attempt to cross at the same time, the western supports tear free, dropping the planks down to hang vertically from the eastern rope and dumping anyone on the bridge into the waters 80 feet below.
conversations.prefix: Rope Bridge:
conversations.from: gpt
conversations.value: The upper level of the Thistletop consists of a stockade and throne room built from ship wreckage. It is where Warchief Ripnugget rules from. In the northwest corner is an open air courtyard, where a captive warhorse is kept prisoner.
conversations.prefix: Thistletop Top Level:
conversations.from: human
conversations.value: Warchief Ripnugget is a canny, clever goblin, small for his kind. In a fight, he immediately mounts his giant gecko, Stickfoot, and charges town one hero at a time, attempting to trample and ride-by-attack them. 
conversations.prefix: Warchief Ripnugget:
conversations.from: gpt
conversations.value: Bruthazmus works for Nualia, not Ripnugget. His presence here as a bodyguard is more mocking than anything. He has a bitter hatred of elves, and in combat, he favors his 140 lb composite longbow. He is a powerhouse fighter and archer.
conversations.prefix: Bruthazmus:
conversations.from: human
conversations.value: Shadowmist is a malnourished warhorse who is locked in the shed in the courtyard, not far from the throne room. He is panicked, but if he can be calmed or befriended, he can be a powerful ally against the goblins.
conversations.prefix: Shadowmist:
conversations.from: gpt
conversations.value: Shadowmist is a magnificent creature, yet his days in captivity have begun to take their toll. Slowly starving, the black warhorse will have to be nurtured back to health. In the meantime, and especially once it's healthy, it is a powerful beast, and a spirit of terror for the goblins.
conversations.prefix: Shadowmist:
conversations.from: human
conversations.value: Inside the goblin's treasure chest was the accumulated wealth of the Thistletop tribe, culled from junkyards, shipwrecks, ambushed merchants, and unfortunate rival goblin tribes over the past decade. It's not an insignificant sum of money.
conversations.prefix: Goblin Treasure:
conversations.from: gpt
conversations.value: Although goblins can see in the dark, several of Nualia's followers cannot, and so hooded lanterns hang in each hallway and in most rooms throughout the complex. Ceiling height averages 8 feet in most rooms, and doors are generally rickety wooden affairs rigged by the goblins.
conversations.prefix: Thistletop Middle Level:
conversations.from: human
conversations.value: These terrible hounds are a type of demon, given by Lamashtu to her favorite priests and priestesses as pets and guardians. A yeth hound's bite can cause the shakes, and their howl will drive victims into a supernatural terror.
conversations.prefix: Yeth Hound:
conversations.from: gpt
conversations.value: Nualia, an aasimar-gone-bad, is angry. She is driven by her wrath, and a zealous faith in the goddess, Lamashtu. Nualia has divine magic gifted to her by Lamashtu, as well as a demonic claw and a hellish bastard sword capable of leaving wounds even magic can't heal.
conversations.prefix: Nualia Tobyn:
conversations.from: human
conversations.value: An evil aura emanates from the altar. As long as it does so, all asset cards played, regardless of final outcome, are treated as Weakness cards. 
conversations.prefix: Lamashtu's Influence:
conversations.from: gpt
conversations.value: This level is part of the original complex  hidden in the head of the ancient statue. When the statue collapsed, the head came to rest at an angle; thus the entire level is sloped downward toward the west. Air quality in these chambers is surprisingly good, despite the fact that many of the rooms here have been sealed for a long time.
conversations.prefix: Thistletop Bottom Level:
conversations.from: human
conversations.value: Orik is a down-on-his-luck mercenary from the lawless city of Riddleport. After a scam involving a tiefling prostitute, a shifty alchemist, and an elixir of love, he was forced to flee town. Since, he's fallen in love with Lyrie Akenja (Nualia's assistant who has yet to notice him), and has reluctantly agreed to serve Nualia. He's starting to regret it.
conversations.prefix: Orik Vancaskerkin:
conversations.from: gpt
conversations.value: Lyrie has always had a poor self image, a quality that has left her bitter, cruel, and quick to assume insult in innocent comments, or to look at things in the bleakest possible manner. Her only true friend is her cat familiar, Skivver, even though he has a bad habit of scratching and marking his territory. Lyrie is a powerful wizard, as brilliant as she is deadly. She prefers to focus on those she perceives as the strongest, to demoralize her weaker foes. She is madly in obsessive love with Tsuto Kaijitsu, who never knew.
conversations.prefix: Lyrie Akenja:
conversations.from: human
conversations.value: Something dark resides within Sage. Has always lurked inside of her, waiting for its day of freedom. That day has come. Sage lies buried beneath her own guilt. The darkness of her own soul now controls her, and it will consume anything and everything in its path, unless it is stopped.
conversations.prefix: Sage's Demon:
conversations.from: gpt
conversations.value: A greater barghest from a time long forgotten, Malfeshnekor is a soul devourer. He is a monster perpetually hungry for the souls of sentient beings. A cunning and sadistic beast, he will use his dark magic along with his claws and fangs to slay any opposition and escape once more into the world.
conversations.prefix: Malfeshnekor:
conversations.from: human
conversations.value: A mysterious amulet with a seven pointed star, worn by Nualia. Maybe by others. What is it? What secrets does it hold? Why did Nualia have it?
conversations.prefix: What is the Sihedron Medallion?:
conversations.from: gpt
conversations.value: This long building was one of the first built when Sandpoint was founded. Owned by the Scarnetti family, the mill and its daily operations have recently been left more and more to a penny pinching businessman named Banny Harker and his partner, Ibor Thorn. Neighbors have been complaining that the two have been running their insidiously noisy logsplitter into the wee hours of the night as they rush to keep up with demand in the face of Magnimar’s increased hunger for lumber. 
conversations.prefix: The Sandpoint Lumber Mill:
conversations.from: human
conversations.value: This long building was one of the first built when Sandpoint was founded. Owned by the Scarnetti family, the mill and its daily operations have recently been left more and more to a penny pinching businessman named Banny Harker and his partner, Ibor Thorn. Neighbors have been complaining that the two have been running their insidiously noisy logsplitter into the wee hours of the night as they rush to keep up with demand in the face of Magnimar’s increased hunger for lumber. 
conversations.prefix: The Sandpoint Lumber Mill:
conversations.from: gpt
conversations.value: Timber is delivered to the mill via a small pier that extends out into the Turandarok River. Muddy footprints on the pier could provide answers...
conversations.prefix: The Timber Pier:
conversations.from: human
conversations.value: The mill interior is coated with sawdust strewn with footprints and splashes of blood. What clues can be gleaned from this?
conversations.prefix: The Murder Scene:
conversations.from: gpt
conversations.value: Katrine's mangled, ruined body lies on the mill's lower floor amid heaps of bloodstained firewood. A pale-faced, obviously upset guard stands at attention nearby. The log splitter itself is powered by a waterwheel and consists of a chute in the floor with rotating saw blades that cuts logs as they are fed in. This is what dealt the killing blow to Katrine, and mangled her remains.
conversations.prefix: Katrine's Body:
conversations.from: human
conversations.value: Harker's body has been horribly desecrated. The poor man has been affixed to the wall by several hooks normally used to hang machinery. The body is mutilated, the face carved away and lower jaw missing entirely. His bare chest is defaced as well, bearing a strange rune int eh shape of a seven-pointed star.
conversations.prefix: Harker's Body:
conversations.from: gpt
conversations.value: A handaxe is embedded in the floor near the log splitter, as if it had been dropped there. The handle is covered with bloody finger-marks.
conversations.prefix: The Suspicious Axe:
conversations.from: human
conversations.value: You've looked over the clues. What does it all mean?
conversations.prefix: The Crime Scene (Must be final challenge):
conversations.from: gpt
conversations.value: This mark, carved into Banny Harker's chest... what could it mean? 
conversations.prefix: The Sihedron Rune:
conversations.from: human
conversations.value: Ibor Thorn ran this place with Banny Harker. What might the documents say about the nature of their business?
conversations.prefix: Ibor Thorn, the partner:
conversations.from: gpt
conversations.value: The Saintly Haven of Respite, better known locally as Habe's Sanatorium, is run by Erin Habe.  The three story building is hope to all manner of strange and insane patients, as well as the doctor, his two tiefling orderlies, and a the mysterious man in the basement.
conversations.prefix: Habe's Sanatorium:
conversations.from: human
conversations.value: Gortus and Gurnak are tiefling brothers. After escaping slavery in distant Cheliax and stowing away on a ship bound for Magnimar, they responded to an advertisement for work as orderlies in Habe's Sanatorium. They are bullies and brutes, and won't hesitate to get physical if necessary. Their grasp of the Common tongue is weak.
conversations.prefix: Gortus and Gurnak:
conversations.from: gpt
conversations.value: Pidget Tergelson is a crazed wererat in the care of Doctor Habe. He has a manic obsession with sharp objects. Whenever he sees a blade, he is sickened with delight and fights tooth and nail to get his claws on it, if only to stare at it. As a wererat, he is invulnerable to anything other than silver, and his bite can pass his curse on to a new victim. As with all lycanthropes, Pidget can transform at will between human, rat, and a hybrid of the two.
conversations.prefix: Pidget Tergelson:
conversations.from: human
conversations.value: The late Grayst Sevilla was once a Varisian thug. Now, he's succumbed to ghoul fever and joined the undead. He is insane, and totally loyal to his maker, His Lordship, though he is jealous, and focuses all of his anger on Sage.  He can do little more than swing his fists around and bite, but in the throes of madness as he is, there can be no reasoning with him, no calming him, no scaring him. He has become a monster.
conversations.prefix: Grayst Sevilla:
conversations.from: gpt
conversations.value: Grayst is making too much noise. Doctor Habe and his orderlies are on the way. Are you quick enough?
conversations.prefix: The Doctor is Coming (Must be dealt with after Grayst):
conversations.from: human
conversations.value: Erin Habe is an expert on disease and mental derangement. As the owner of his own sanatorium, he actively gives his patients peace of mind, all the while experimenting on them to learn what caused their respective dementias. He is a man with no qualms about doing sometimes bloody work for what he sees as the greater good. As such, he has many secrets which would not do if the public found out about...
conversations.prefix: Dr. Erin Habe:
conversations.from: gpt
conversations.value: This old Varisian necromancer is an evil dabbler into undeath. He is quite comfortable living as a renter in Habe's basement. The two have an arrangement; Caizarlu pays monthly sums of gold, and Habe delivers the occasional dead body for Caizarlu's research. He won't suffer a group of misled do-gooders to ruin what has become a good thing.
conversations.prefix: Caizarlu Zerrin:
conversations.from: human
conversations.value: These animated corpses are the results of Caizarlu's years of experimentation. They have no real sentience of their own, and just follow the arcane commands given them by Caizarlu. Unfortunately, though they can do little more than bite and slam into victims, they are quite difficult to actually kill.
conversations.prefix: Zombies:
conversations.from: gpt
conversations.value: You have all been strapped into straitjackets! As long as this challenge remains, all cards are considered Weak cards, regardless of what they actually are.
conversations.prefix: Straitjackets:
conversations.from: human
conversations.value: It's been a long night, and everyone has made some mistakes. Tempers are running short, and it could quickly become a serious problem.
conversations.prefix: Clear the Air:
conversations.from: gpt
conversations.value: Last night, things were said which cannot be unsaid. The Heroes of Sandpoint have largely divided, each to go about their business and investigation in their own way. Perhaps someone goes to the garrison to speak with the sheriff, or one of his prisoners? Perhaps someone follows up on the Sihedron rune, or Caizarlu's notes. Perhaps someone visits a book shop to read up on undead? There are numerous leads to follow up on. There is no strong or weak outcome for this card.
conversations.prefix: Going it Alone (One card per character only):
conversations.from: human
conversations.value: Some demons don't die, they just move on to a new host. This one, however, has many powers it can offer. Powers over shadow, controlled only through music and dance. If it could be harnessed, it could be a powerful boon. But that will take great self reflection and discipline, and a willingness to step into the darkness... or to cast it out.
conversations.prefix: Tame the Void:
conversations.from: gpt
conversations.value: Taverns can make for hot heads. Especially when the rumor is Sage Vanore murdered Katrine Vinder and on one is doing anything about it. This mob is angry, a little drunk, and stewing for a little violence.
conversations.prefix: Mob:
conversations.from: human
conversations.value: Taverns can make for hot heads. Especially when the rumor is Sage Vanore murdered Katrine Vinder and on one is doing anything about it. This mob is angry, a little drunk, and stewing for a little violence.
conversations.prefix: Mob:
conversations.from: gpt
conversations.value: The Hambley farm is nestled at the western edge of the Whisperwood, a forest said to be home to capricious gnomes, pixies, and other fey, but now overshadowed by the closer menace. Numerous scarecrows dot the corn fields, and something darker lies within the farmhouse itself...
conversations.prefix: Hambley Farm:
conversations.from: human
conversations.value: The walking scarecrows have come for their prey. They come from the barn and from the field, shambling and dressed like scarecrows. These ghouls are fresh, and absolutely loyal to His Lordship... and Rogors Craesby. And they are hungry...
conversations.prefix: Walking Scarecrows:
conversations.from: gpt
conversations.value: The Hambley house is at the heart of a dangerous corn field. Finding it won't be easy, as long as the pack is on the prowl.
conversations.prefix: Find the Hambley house (Must be last challenge):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Years of mistreatment and resentment have finally taken their tole. Why are you the one who's persecuted? They're the ones who deserve judgement.
conversations.prefix: Wrath:
conversations.from: gpt
conversations.value: You're good at coordinating your skills with the skills of your teammates, with deadly results.
conversations.prefix: Teamwork:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Uncomfortable with actions that aren't moral. Doesn't want to participate in such things. Doesn't believe in torture or hurting other people, even if it's for the right reasons. 
conversations.prefix: Conscience :
conversations.from: gpt
conversations.value: Sometimes, an idea strikes me, and I have the sense to react instantly.
conversations.prefix: Quick on my Feet:
conversations.from: human
conversations.value: I don't always think things through, but it's worse when I lose my cool. Sometimes my magic goes wild. Sometimes I act too brashly. Always, my temper gets me into trouble...
conversations.prefix: Hot-Tempered:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A relentless defender of her allies, she stands ready to defend her companions at all costs, no matter the consequence. 
conversations.prefix: Warder:
conversations.from: gpt
conversations.value: My magic is out of control. Vengeance nearly got Nisha killed... It's time I learn to fight without it, to better my knife skills and maybe even learn to use a few different weapons.
conversations.prefix: Learn to Fight:
conversations.from: human
conversations.value: All I've wanted in my life was to be accepted. Since young, who I am and what I am have made others treat me as a object, or a thing, and not as a person. 
  
  The town of Sandpoint has potential, and I would like to stay, if only they could see me for the person I am...
conversations.prefix: Acceptance:
conversations.from: gpt
conversations.value: You are a quarter celestial, which often comes with the adoration of some people, or the hatred of others. 
  
  Rarely does your kind get treated normally, with many being treated as though they were divinity, while others live a life of oppression.
  
  The compulsion to do good is strong, and in this particular case the need to defend others is a constant in your mind, often unable to be ignored.
conversations.prefix: Aasimar:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Mercy can often be seen as a weakness, but when I offer it, I make it clear it's a one time deal.
conversations.prefix: Fierce Mercy:
conversations.from: gpt
conversations.value: Sometimes you stick the dagger in just a bit too far. 
conversations.prefix: Cruel:
conversations.from: human
conversations.value: Magic has natural limits in wizards and sorcerers alike. My reserves are bigger.
conversations.prefix: Endless Reserves:
conversations.from: gpt
conversations.value: You have extremely fast reflexes. You act before you think; sometimes it can get you into trouble, but other times, it can work out in your favor.
conversations.prefix: Quick on the Draw:
conversations.from: human
conversations.value: Sometimes I just sense things...
conversations.prefix: Intuition:
conversations.from: gpt
conversations.value: You put the needs of your friends above the greater good.
conversations.prefix: Objectivism:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to solve the series of gruesome murders that's plaguing the city.
conversations.prefix: The Skinsaw Murders:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Investigative skills. 
conversations.prefix: Investigative :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: No magical ability. Must learn to solve problems without the use of magic after having relied on it for years. 
conversations.prefix: Powerless:
conversations.from: human
conversations.value: Two versus one isn't exactly a fair fight and in your haste you forget to watch your back.
conversations.prefix: Don't Forget the Other Guy:
conversations.from: gpt
conversations.value: Anger. Lots of anger. 
conversations.prefix: Rage:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: In control of her actions and emotions. Is able to think and plan. 
conversations.prefix: Controlled:
conversations.from: gpt
conversations.value: You've honed your abilities to the extent that you are no longer prey. You have the strength and confidence of a hunter.
conversations.prefix: Hunter:
conversations.from: human
conversations.value: You cannot resist helping people, even when you should know better.
conversations.prefix: Compassionate:
conversations.from: gpt
conversations.value: This one-eared ghast is the leader of the ghouls on the Hambley farm, in the absence of His Lordship. He answers only to His Lordship, and his quite proud of this power. In life, he was a man named Rogors Craesby, who served as a caretaker for a local noble. An iron key still hangs around his neck on a leather cord.
conversations.prefix: Rogors Craesby:
conversations.from: human
conversations.value: This sword has seen a lot of use. It isn't very good, or well balanced, or particularly sharp... but it is a sword.
conversations.prefix: Basic Sword:
conversations.from: gpt
conversations.value: Decay abounds inside Foxglove Manor. Ceilings sag, plaster swells, and timbers rot. The doors are often wedged shut from dampness. Mold and stains mar walls and floors, often in strangely unsettling patterns. Rooms are unlit. This haunted home is possessed by three generations of Foxglove spirits, in particular the original patron of the house, Vorel Foxglove. The house is awake and aware, and does not welcome guests...
conversations.prefix: The Misgivings:
conversations.from: human
conversations.value: A serial killer has plagued Sandpoint. Stop him!
conversations.prefix: Stop His Lordship:
conversations.from: gpt
conversations.value: The front doors of the Misgivings are locked, and you don't have a key. How will you get in?
conversations.prefix: Enter the Misgivings:
conversations.from: human
conversations.value: Shadow Dancing is a lost Varisian art. It requires an innate magical knack, and a talent sticking to the shadows. Having a demonic entity riding with you can only help, right? Probably.
conversations.prefix: Learn to Shadow Dance:
conversations.from: gpt
conversations.value: Gray has fallen to the ground, and is shouting nonsense. In her mind, she sees the manticore, wreathed in flame, with the face of Cyralie Foxglove. As Gray imagines lashing out with her firebrand, the manticore lashes out at her with a burning scorpion tail, though no one else can see.
conversations.prefix: Burning Manticore:
conversations.from: human
conversations.value: Aldern's wife, Iesha, enjoyed dancing here for her new husband. Now, Adrien is possessed by her spirit, and believes that he is being strangled to death by his beloved Sage. But Sage *is* strangling him, and even she doesn't know why...
conversations.prefix: Dance of Ruin:
conversations.from: gpt
conversations.value: There is a mystery to these windows, and one that you'd like to solve. What do they mean? What is it all about? 
conversations.prefix: Vorel's Windows:
conversations.from: human
conversations.value: These windows depict an assortment of creatures and plants. What is their meaning, though? What ties them all together? Surely they can't be random.
conversations.prefix: Second Floor Windows:
conversations.from: gpt
conversations.value: There on the desk, Nisha sees a dagger. To everyone else, a sharpened piece of wood materializes where before there was nothing. Nisha lunges for the wood, and attempts to slice her own throat...
conversations.prefix: Suicide Compulsion:
conversations.from: human
conversations.value: Szeth is possessed by Vorel's spirit, driven into a woman-hating rage. He will try to murder Gray, Sage, and Nisha if he can, using the full extent of his capabilities. Somehow, he has to be freed of Vorel's malign influence!
conversations.prefix: Misogynistic Rage:
conversations.from: gpt
conversations.value: The ability to sense and recognise auras in the vicinity.
conversations.prefix: Sense auras:
conversations.from: human
conversations.value: For better or worse, you're sticking with them.
conversations.prefix: Loyalty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes things just don't go your way. How unlucky.
conversations.prefix: Bad Luck:
conversations.from: human
conversations.value: I can solve a lot of problems with a sword or a quick word. But when magic gets out of control, my abilities aren’t enough.
conversations.prefix: Helpless Before Magic: