conversations.from: system
conversations.value: #Open for new players!
  
  **We've had some people drop out, and I'm trying to keep the Storium going, but I feel like it's growing stagnant.  After discussing it with the cast, I have decided that some new blood might help!  The game is long, as it's been running for a while, but anyone is welcome to join up.  Here is the list for the story's start: https://storium.com/game/the-lost-tribes-of-vorash/chapter-1/scene-1**
  
   - - - 
  
  The year is 3450.  Humanity discovered the secret of safe spaceflight long ago in the form of the Starlight Drive.  They spread throughout the galaxy and colonized thousands of worlds.  They discoverd several alien races in their travels, some who are friendly and others who are hostile.  Mankind, along with their alien neighbors formed the Universal Alliance.  Most of the galaxy functions within the UA...but some places slip through the cracks.
  
  The Vorash System is one of these lost worlds.  The UA has long forgotten them, and they must make do on their own.  The system has four inhabited planets:
  
  The biggest, and most advanced of these worlds is Vorash itself, the haven of the system.  Respectable, and has humans and aliens living together in peace.  
  
  There's Comak-Vo, the dangerous would of the Ogad, a pre-space flight race who hate visitors.  This world has deadly creatures.
  
  Vice is a pleasure planet, and one must be willing to give in order to gain.  Ruthless and fun.
  
  There is the holy planet of Rhy-Saadaar, the world is dedicated to religious worship of all kinds.  Violence of any kind is forbidden.
  
  The Lost Tribes of Vorash, as the inhabitants of the Vorash planets call themselves, are rarely visited and have no real reason to leave.  But trouble is brewing, and it may cause great turmoil among these Lost Tribes.
conversations.from: human
conversations.value: A veteran of interstellar travel from the first generation of FTL-capable starships.
  
  ...
  
  Suggested Strength: Experienced
  
  Suggested Weakness: Stubborn
conversations.prefix: Veteran Astronaut:
conversations.from: gpt
conversations.value: A green newbie embarking on an interstellar mission for the first time.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Inexperienced
conversations.prefix: Rookie Astronaut:
conversations.from: human
conversations.value: Curious and cautious, eager to explore the cosmos and live to tell the tales.
  
  ...
  
  Suggested Strength: Highly Perceptive
  
  Suggested Weakness: Hesitant
conversations.prefix: Science Officer:
conversations.from: gpt
conversations.value: A capable officer used to all-night shifts overseeing ship functions and information systems.
  
  ...
  
  Suggested Strength: Great Endurance
  
  Suggested Weakness: Brutish
conversations.prefix: Operations Chief:
conversations.from: human
conversations.value: Brilliant and inventive but still not used to the stresses of actual interstellar travel.
  
  ...
  
  Suggested Strength: Brilliant Mind
  
  Suggested Weakness: Queasy
conversations.prefix: Engineering Officer:
conversations.from: gpt
conversations.value: The responsibility for the safety of the ship rests here, in good hands.
  
  ...
  
  Suggested Strength: Athletic Physique
  
  Suggested Weakness: Untrusting
conversations.prefix: Weapons Officer:
conversations.from: human
conversations.value: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.
  
  ...
  
  Suggested Strength: Charismatic
  
  Suggested Weakness: Stubborn
conversations.prefix: Communications Officer:
conversations.from: gpt
conversations.value: Your mission is to help humanity explore the stars so your people don’t have to take the risk.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Secretive
conversations.prefix: Alien Diplomat:
conversations.from: human
conversations.value: Humanity’s not ready for what’s out here. You are.
  
  ...
  
  Suggested Strength: Military Training
  
  Suggested Weakness: Brutish
conversations.prefix: Alien Commando:
conversations.from: gpt
conversations.value: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.
  
  ...
  
  Suggested Strength: Sturdy Robot Body
  
  Suggested Weakness: Limited Emotional Capability
conversations.prefix: Support Robot:
conversations.from: human
conversations.value: Fit, strong, and agile.
conversations.prefix: Athletic Physique:
conversations.from: gpt
conversations.value: You’re inventive and insightful, nimble and powerful of mind.
conversations.prefix: Brilliant Mind:
conversations.from: human
conversations.value: You’re quick to detect social cues and physical clues.
conversations.prefix: Highly Perceptive:
conversations.from: gpt
conversations.value: Adventurous and bold.
conversations.prefix: Intrepid:
conversations.from: human
conversations.value: A rigid training regimen has prepared you for a dangerous life.
conversations.prefix: Military Training:
conversations.from: gpt
conversations.value: Long nights, bad food, and rough rides are no problem for you.
conversations.prefix: Great Endurance:
conversations.from: human
conversations.value: Friendly and approachable or intimidating and stern, whatever the situation calls for.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: Education is your great advantage.
conversations.prefix: Well Educated:
conversations.from: human
conversations.value: You’ve seen things the others wouldn’t believe.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: Exceptional artificial design and construction make you strong and sturdy.
conversations.prefix: Sturdy Robot Body:
conversations.from: human
conversations.value: Rough rides and variable gravity don’t agree with you.
conversations.prefix: Queasy:
conversations.from: gpt
conversations.value: Difficult to divert and slow to change.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: Sometimes it’s fear, sometimes doubt.
conversations.prefix: Hesitant:
conversations.from: gpt
conversations.value: Sharing things has gotten you hurt before.
conversations.prefix: Secretive:
conversations.from: human
conversations.value: Pain and stress cut you especially deep.
conversations.prefix: Sensitive:
conversations.from: gpt
conversations.value: Blunt and direct.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Not so much for you with the talking.
conversations.prefix: Socially Awkward:
conversations.from: gpt
conversations.value: Others have let you down. It’ll happen again.
conversations.prefix: Untrusting:
conversations.from: human
conversations.value: Your experience is limited... for now.
conversations.prefix: Inexperienced:
conversations.from: gpt
conversations.value: Your software brain is designed to limit and regulate emotional responses.
conversations.prefix: Limited Emotional Capability:
conversations.from: human
conversations.value: You want to be remembered. You want to make a dent in history.
conversations.prefix: Secure Your Future:
conversations.from: gpt
conversations.value: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth.
conversations.prefix: Steal A Claim Back From Alien Rivals:
conversations.from: human
conversations.value: Earn a promotion and further your career.
conversations.prefix: Get Promoted:
conversations.from: gpt
conversations.value: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate.
conversations.prefix: Get Revenge Against The Pirate Called Riser:
conversations.from: human
conversations.value: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?
conversations.prefix: Faith Versus Knowledge:
conversations.from: gpt
conversations.value: Peace comes through superior power. Make humanity safer by making humanity stronger.
conversations.prefix: Safety From Danger:
conversations.from: human
conversations.value: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back.
conversations.prefix: Recover What’s Lost:
conversations.from: gpt
conversations.value: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?
conversations.prefix: Human Destiny:
conversations.from: human
conversations.value: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can.
conversations.prefix: Not Alone:
conversations.from: gpt
conversations.value: You want the respect of the commodore of the fleet. You need it. But why?
conversations.prefix: Earn Star Commander Fitzcurtis’s Respect:
conversations.from: human
conversations.value: Be the first to discover a new species of fauna heretofore unseen by humankind.
conversations.prefix: Encounter A New Life-Form:
conversations.from: gpt
conversations.value: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen.
conversations.prefix: Improve Ship-wide Performance:
conversations.from: human
conversations.value: Get over your fear of deep space by making it through a spacewalk in the field.
conversations.prefix: Spacewalk:
conversations.from: gpt
conversations.value: Achieve popularity among the crew. Respect can come later.
conversations.prefix: Be A Star:
conversations.from: human
conversations.value: What is the Harbinger trying to say and where does that message originate? Find out.
conversations.prefix: Discover the Source of the Harbinger Message:
conversations.from: gpt
conversations.value: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim.
conversations.prefix: Stake A Claim on a Precious New World:
conversations.from: human
conversations.value: Your old lover is on the colony on Clotho. This may be your last chance patch things up.
conversations.prefix: Reunite With Your Lover on Clotho:
conversations.from: gpt
conversations.value: Human relations with alien cultures are vital to our survival. Build a meaningful bridge.
conversations.prefix: Build A Friendship with an Alien Colleague:
conversations.from: human
conversations.value: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission.
conversations.prefix: Reveal the OmniColony Mole on the Ship:
conversations.from: gpt
conversations.value: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos.
conversations.prefix: Send Home an Artifact:
conversations.from: human
conversations.value: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky.
conversations.prefix: Hostile-Environment Suit:
conversations.from: gpt
conversations.value: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate.
conversations.prefix: Portable Scanner Array:
conversations.from: human
conversations.value: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body.
conversations.prefix: Planetary Stake Beacon:
conversations.from: gpt
conversations.value: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*.
conversations.prefix: Long-Range Satellite-Free Communicator:
conversations.from: human
conversations.value: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat.
conversations.prefix: Armored Battle Suit:
conversations.from: gpt
conversations.value: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware.
conversations.prefix: Compressed Energy Pistol:
conversations.from: human
conversations.value: Standard-issue projectile rifle, generally forbidden to see use aboard starships.
conversations.prefix: MR-910 Combat Rifle:
conversations.from: gpt
conversations.value: Only two of these are typically issued to exploratory vessels on peaceful missions.
conversations.prefix: Keycard to the Weapons Locker:
conversations.from: human
conversations.value: This code decrypts transmissions to and from the *Dauntless*, be they official or personal.
conversations.prefix: Encryption Code for the Dauntless:
conversations.from: gpt
conversations.value: A medical kit with various fast-acting and potentially dangerous drugs installed.
conversations.prefix: Medical Hyperkit:
conversations.from: human
conversations.value: The command center of the starship, cramped but highly functional.
conversations.prefix: Bridge of the Dauntless:
conversations.from: gpt
conversations.value: A shared dining space for crew and officers of the exploratory ship.
conversations.prefix: Dauntless: The Mess:
conversations.from: human
conversations.value: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ.
conversations.prefix: Dauntless: Comms Module:
conversations.from: gpt
conversations.value: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here.
conversations.prefix: Dauntless: Engine Room:
conversations.from: human
conversations.value: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime.
conversations.prefix: Dauntless Machine Deck:
conversations.from: gpt
conversations.value: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life.
conversations.prefix: Washington Colony on Clotho:
conversations.from: human
conversations.value: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone.
conversations.prefix: Planet EV-1996:
conversations.from: gpt
conversations.value: A human deep-space probe detected repeating radio signals from this dank planet over a year ago.
conversations.prefix: Planet DRX-31880:
conversations.from: human
conversations.value: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here.
conversations.prefix: Planet CGE-700:
conversations.from: gpt
conversations.value: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here.
conversations.prefix: Derelict Alien Starship:
conversations.from: human
conversations.value: You want to be liked. This ship is like your whole world now. Get them laughing.
conversations.prefix: Amuse the Crew:
conversations.from: gpt
conversations.value: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact.
conversations.prefix: Navigate the Asteroid Field:
conversations.from: human
conversations.value: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it.
conversations.prefix: Parse the Sensor Data:
conversations.from: gpt
conversations.value: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it.
conversations.prefix: Analyze Communication Records:
conversations.from: human
conversations.value: The crew can do better. They don’t have to like it.
conversations.prefix: Improve Crew Efficiency:
conversations.from: gpt
conversations.value: Get primary systems back online.
conversations.prefix: Make Repairs:
conversations.from: human
conversations.value: Get your shuttle aboard the spinning alien derelict and make a safe landing.
conversations.prefix: Land on the Derelict Ship:
conversations.from: gpt
conversations.value: Traverse the microgravity environment and locate an operations center if you can.
conversations.prefix: Explore the Derelict Ship:
conversations.from: human
conversations.value: Can data be mined from this old ship? Can you make sense of it?
conversations.prefix: Puzzle out the Alien Computer:
conversations.from: gpt
conversations.value: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution.
conversations.prefix: Calculate the Angle of Attack:
conversations.from: human
conversations.value: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet.
conversations.prefix: Star Commander Lauren Fitzcurtis:
conversations.from: gpt
conversations.value: Responsible for gathering diaries and video logs from active-service personnel through comms.
conversations.prefix: Commander Gyeon Jun-seo:
conversations.from: human
conversations.value: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment.
conversations.prefix: Executive Director Bernard E. Wallace:
conversations.from: gpt
conversations.value: Rogue deep-space recon robot commanding a renegade ship as a pirate.
conversations.prefix: “Riser” Apex-20 Edition Model E2090:
conversations.from: human
conversations.value: Leader of the new deep-space colony on Clotho, at the verge of unexplored space.
conversations.prefix: Premier Nathan Hewitt:
conversations.from: gpt
conversations.value: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission.
conversations.prefix: Flight Officer Ellen Vanderson:
conversations.from: human
conversations.value: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector.
conversations.prefix: Kro Kanzanic:
conversations.from: gpt
conversations.value: Little more than a holographic ghost appearing in decayed transmissions coming from deep space.
conversations.prefix: The Harbinger:
conversations.from: human
conversations.value: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals.
conversations.prefix: Xenobiological Entry Tango-321:
conversations.from: gpt
conversations.value: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space.
conversations.prefix: Xenobiological Entry Sierra-909:
conversations.from: human
conversations.value: A common weapon of human or alien make that exists in the UA.
conversations.prefix: Human/Alien Weapon:
conversations.from: gpt
conversations.value: This is the biggest city on Vorash, it's also the seat of the Council and the VO office.  It is the capital of Vorash.
conversations.prefix: Reddik City:
conversations.from: human
conversations.value: A card with a lot of chips (currency).
  
  Chips will only work on Vorash, Rhy-Saadaar, or Vice.
conversations.prefix: Chip Card:
conversations.from: gpt
conversations.value: A card with a lot of chips (currency).
  
  Chips will only work on Vorash, Rhy-Saadaar, or Vice.
conversations.prefix: Chip Card:
conversations.from: human
conversations.value: A small metal box left on the Vorash Council Chamber floor by High Holiness Firr XI.
conversations.prefix: Small Metal Box [After getting down]:
conversations.from: gpt
conversations.value: You are on the planet of Vorash, the primary world and haven of the Lost Tribes.  Vorash is peaceful, and lives according to the UA Code 
  
  All are welcome to Vorash, so long as they live by the UA Code.
conversations.prefix: Vorash:
conversations.from: human
conversations.value: Get to know each other better.
  
  (The scene will end after this gets completed, the outcome doesn't matter.  Those of you who already used up all your cards already can just role play it)
conversations.prefix: Become Acquainted (copy):
conversations.from: gpt
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.  It had Jenduran's name written on it.
conversations.prefix: Malcorndrae's Gift (Jenduran) (copy):
conversations.from: human
conversations.value: You wish to find the second level of the Unbroken Catacombs.
  
  **Play this card when you wish to enter the second level.**
conversations.prefix: Find the Second Level of the Unbroken Catacombs:
conversations.from: gpt
conversations.value: A book of magic.  Mostly used by the Medi, but the spells may be able to help those who are not trained the medical magic.
conversations.prefix: Magicium (copy):
conversations.from: human
conversations.value: A book of magic.  Mostly used by the Medi, but the spells may be able to help those who are not trained the medical magic.
conversations.prefix: Magicium (copy):
conversations.from: gpt
conversations.value: A digital tablet containing the codes, treaties, creeds, edicts, and rights of all races who are members of the Universal Alliance.  This book is automatically updated using the UA Link whenever needed.
conversations.prefix: UA Code (copy):
conversations.from: human
conversations.value: The sector of Vice known as Sapphire Ridge.  
conversations.prefix: Sapphire Ridge:
conversations.from: gpt
conversations.value: Your friends are in trouble and need help!  
conversations.prefix: Rescue Your Friends:
conversations.from: human
conversations.value: The currency of the UA.
  
  
  It can be used anywhere in the UA, but not in the Vorash System.
conversations.prefix: UA Credits (copy):
conversations.from: gpt
conversations.value: The mark upon the hands of the ones Chosen by the gods to save the Lost Tribes of Vorash.
conversations.prefix: Mark of Heaven (The Chosen):
conversations.from: human
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.  It has Keowyn's name written into the hilt.
conversations.prefix: Sword of Light (Keowyn):
conversations.from: gpt
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.  It had Keowyn's name written on it.
conversations.prefix: Malcorndrae's Gift (Keowyn):
conversations.from: human
conversations.value: Good for one free day on Vice.  It may be used on any pleasure desired.  During your stay, you pay for nothing.  
  
  (A Vice Pass like this would be worth thousands of Chips)
  
  Can only be used on Vice, but traded or sold anywhere.
conversations.prefix: Vice Pass:
conversations.from: gpt
conversations.value: A small pile of jems (currency).  
  
  Jems is the currency used on Comak-Vo, they are specific types of gemstones.
  
  Jems will only work on Comak-Vo.
conversations.prefix: Ogad Jems:
conversations.from: human
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow. It has Beckett’s name written into the hilt.
conversations.prefix: Sword of Light (Beckett):
conversations.from: gpt
conversations.value: This is a personal gift from Malcorndrae. You were told not to open it until the time is right and you hear Malcorndrae’s voice. It had Beckett’s name written on it. .
conversations.prefix: Malcorndrae's Gift (Beckett):
conversations.from: human
conversations.value: The currency of the UA.
  
  
  It can be used anywhere in the UA, but not in the Vorash System.
conversations.prefix: UA Credits:
conversations.from: gpt
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.  It has Newton Gibbs's name written into the hilt.
conversations.prefix: Sword of Light (Newton Gibbs):
conversations.from: human
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.  It had Newton Gibbs's name written on it.
conversations.prefix: Malcorndrae's Gift (Newton Gibbs):
conversations.from: gpt
conversations.value: This crumpled up piece of paper has the address of a cheap ship dealer on Vice.
conversations.prefix: Crumpled Paper:
conversations.from: human
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.  It had Travis Waynright's name written on it.
conversations.prefix: Malcorndrae's Gift (Travis Waynright):
conversations.from: gpt
conversations.value: (Only those who has the box can try to open it, which means it must be picked up and passed around (given).)
  
  It's a box that has no latch or keyhole, you can't figure out how to open it.
conversations.prefix: Odd Box:
conversations.from: human
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.  It has Travis Wainwright's name written into the hilt.
conversations.prefix: Sword of Light (Travis Wainwright):
conversations.from: gpt
conversations.value: A book of magic.  Mostly used by the Medi, but the spells may be able to help those who are not trained the medical magic.
  
  This one seems old and may contain unknown secrets.  
conversations.prefix: Magicium:
conversations.from: human
conversations.value: Who knows how long it's been hidden in that wall.  It's broken, but might be able to be repaired by an expert.
conversations.prefix: Old Broken Holo Emitter:
conversations.from: gpt
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.  It has Czereth Xaav's name written into the hilt.
conversations.prefix: Sword of Light (Czereth Xaav):
conversations.from: human
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.  It had Czereth Xaav's name written on it.
conversations.prefix: Malcorndrae's Gift (Czereth Xaav):
conversations.from: gpt
conversations.value: A digital tablet containing the codes, treaties, creeds, edicts, and rights of all races who are members of the Universal Alliance.  This book is automatically updated using the UA Link whenever needed.
conversations.prefix: UA Code:
conversations.from: human
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.  It had Fi Rembol's name written on it.
conversations.prefix: Malcorndrae's Gift (Fi Rembol):
conversations.from: gpt
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.  It has Fi Rembol's name written into the hilt.
conversations.prefix: Sword of Light (Fi Rembol):
conversations.from: human
conversations.value: Useful...if you want to cheat.
conversations.prefix: Loaded Dice:
conversations.from: gpt
conversations.value: An old model of the fairly weak Fangiorian Battle Blaster.   
  
  **Multiples of these does not mean you have that many guns, but how many times you can use it**
conversations.prefix: Fangiorian Battle Blaster:
conversations.from: human
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.  It has Jenduran's name written into the hilt.
conversations.prefix: Sword of Light (Jenduran):
conversations.from: gpt
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.  It had Jenduran's name written on it.
conversations.prefix: Malcorndrae's Gift (Jenduran):
conversations.from: human
conversations.value: The Holy Book of Mixz, is the long lost book of the Mixz religion.  This may be the only copy left.  
conversations.prefix: Holy Book of Mixz:
conversations.from: gpt
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.  It has Varity's name written into the hilt.
conversations.prefix: Sword of Light (Varity):
conversations.from: human
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.  It had Varity's name written on it.
conversations.prefix: Malcorndrae's Gift (Varity):
conversations.from: gpt
conversations.value: Vash is the alien head of the Medi in the Vorash System.  His use of medical magic is renown throughout the system.
conversations.prefix: Head Medi Vash:
conversations.from: human
conversations.value: You spend some time praying to your gods.
  
  **This is an individual challenge - The overall Strong or Weak outcome doesn't matter, just the card you play.  If you play a *Strong Card* on this, you receive spiritual guidance and reassurance.  If you a *Weak Card* on this, praying doesn't help you at all.**
conversations.prefix: Pray:
conversations.from: gpt
conversations.value: You have to deal with a newbie Medi, who is not very good at his job.
conversations.prefix: Medi Newbie:
conversations.from: human
conversations.value: You have heard the call, you must become divine...again.
conversations.prefix: Divine Call:
conversations.from: gpt
conversations.value: The Unbroken Land is a small area of Rhy-Saadaar that is preserved for people who enjoy to worship among the beauty of tropical nature.  This area's head church is the Unbroken Basilica, under the care of Holy Ryce Tig.
conversations.prefix: The Unbroken Land (Rhy-Saadaar):
conversations.from: human
conversations.value: You have, and also receive, great respect from others do to your position or influence.
conversations.prefix: Respect:
conversations.from: gpt
conversations.value: You don't want to waste time, you're going to find your own way into the Vorash Council Chamber.
conversations.prefix: Sneak In Your Own Way:
conversations.from: human
conversations.value: You are on the planet of Vorash, the prime world of the Lost Tribes.  Vorash is peaceful.  Humans and aliens live according to the UA Code.
  
  All are welcome on Vorash so long as they obey the laws laid down in the UA Code.
conversations.prefix: Vorash:
conversations.from: gpt
conversations.value: You are on the planet of Rhy-Saadaar, the holy world of the Lost Tribes.  Rhy-Saadaar religious to the core.  No violence is allowed on the planet.  The humans and aliens that live there do so by religious creeds.  
  
  All are welcome on Rhy-Saadaar so long as they respect the religious ways and leave their weapons elsewhere.
conversations.prefix: Rhy-Saadaar:
conversations.from: human
conversations.value: You are on the planet of Comak-Vo, the home world of the Ogad.  It is considered one of the Lost Tribes just because it's in the Vorash System.  Ogads don't like outsiders, and don't have spaceflight yet.
  
  No one is really welcome on Comak-Vo.
conversations.prefix: Comak-Vo:
conversations.from: gpt
conversations.value: You are currently outside of the Vorash System.  You are in Universal Alliance territory.  
  
  Vorash is still apart of the UA, but has been long forgotten about.
conversations.prefix: Outside the Vorash System:
conversations.from: human
conversations.value: This is the space station that orbits Vorash.  It is considered neutral territory and used for higher legal disputes.
  
  Any crimes committed on the VS will be handled according to the laws on the species who committed the crime.
conversations.prefix: The Vorash Station:
conversations.from: gpt
conversations.value: Where the gods live.  Not much is know of it because mortals never see it.
conversations.prefix: The Divine Lands:
conversations.from: human
conversations.value: You're on board the *Nova*, the flagship of the Vorash Officers.  
  
  The VO are like the police of the Vorash System.
conversations.prefix: On Board the Nova:
conversations.from: gpt
conversations.value: Josh Carns is the captain on the *Nova*.  He is known to be an honorable man.
conversations.prefix: Captain Josh Carns:
conversations.from: human
conversations.value: A pathway deep in the forest of Rhy-Saadaar.  It is said that those who walk the Path of the Divine will hear from the gods and learn a lot about themselves in the process. 
  
  To walk the path, some must leave everything behind but the clothes on their back.
conversations.prefix: The Path of the Divine:
conversations.from: gpt
conversations.value: Xavier Wenderfir is the Commissioner of Vice.  He is not known for his kindness, but for his ability to squeeze money out of people.
conversations.prefix: Commissioner Xavier Wenderfir:
conversations.from: human
conversations.value: Someone from outside the Vorash System.  Can he be trusted?
conversations.prefix: A Stranger:
conversations.from: gpt
conversations.value: Master Torg'o is the ruler of the majority of the Ogad on Comak-Vo.  Though there are other masters, he is the master of the largest nation.  He is ruthless and violent.
conversations.prefix: Master Torg'o:
conversations.from: human
conversations.value: Mistress Pag'a is Master Torg'o's wife.  She is more ruthless and violent than her husband.  It is said that though Torg'o is the master, it is Pag'a who rules through him.
conversations.prefix: Mistress Pag'a:
conversations.from: gpt
conversations.value: Hollow Manson is a bum who lives on the streets of Reddik City.  He is known for selling information.  
  
  No one knows his real name.
conversations.prefix: Hollow Manson:
conversations.from: human
conversations.value: There is a stranger in Reddik City, and you need to find out what he's up to.
conversations.prefix: The Stranger:
conversations.from: gpt
conversations.value: You're looking to go back down the righteous path.  Easier said than done.
conversations.prefix: Lost Your Way:
conversations.from: human
conversations.value: The person next to you is cheating.  You're on Vice, where cheating is a serious crime.
conversations.prefix: Cheating:
conversations.from: gpt
conversations.value: War is breaking out in the Vorash System.
conversations.prefix: War!:
conversations.from: human
conversations.value: You get the feeling you're being followed.
conversations.prefix: Followed:
conversations.from: gpt
conversations.value: You've found a fallacy in the UA Code.
conversations.prefix: UA Code:
conversations.from: human
conversations.value: You're an average person living on Rhy-Saadaar.
  
  You're used to slow living, contemplation, and religious equality.  Sin and violence is frowned upon.  You live to serve.  
  
  You can be human or alien.
conversations.prefix: Citizen of Rhy-Saadaar:
conversations.from: gpt
conversations.value: You're an average person living on Vice.
  
  You're used to the rush and thrill of the game called life.  Everything is extreme, and pleasure is everywhere.   
  
  You can be human or alien.
conversations.prefix: Citizen of Vice:
conversations.from: human
conversations.value: You're from elsewhere in the UA who either stumbles upon or searched for the Vorash System.  Your goals and secrets are your own.  Locals may not trust you.  
  
  You can be human or alien.
conversations.prefix: Stranger:
conversations.from: gpt
conversations.value: You are a holy person.  You follow your religion and wish to help others.
  
  You can be from Vorash, Rhy-Saadaar, or outside the Vorash System.
conversations.prefix: Holy:
conversations.from: human
conversations.value: You're more comfortable in your ship.  You're a captain, or an engineer, or a pilot, or some other job on board a Starlight capable craft.  You know the ins and outs of space.
  
  You can be human or alien.  
  
  You can be from anywhere.
conversations.prefix: Starlight Driver:
conversations.from: gpt
conversations.value: You are the law.  You either follow a law system (Like the VO) or you make up your own.  Either way, your gun talks for you.  
  
  You can be from anywhere except Rhy-Saadaar.
conversations.prefix: Gun:
conversations.from: human
conversations.value: You were once a god, a divine being, but whether by choice or by design, you are now mortal, trying to make the best of life.  
  
  You can be human or alien.
  
  You can be from anywhere.
conversations.prefix: Fallen:
conversations.from: gpt
conversations.value: You're fantastic at diplomacy, and know how to talk to people in most situations.
conversations.prefix: Diplomat:
conversations.from: human
conversations.value: Your I.Q. is off the charts.
conversations.prefix: Genius:
conversations.from: gpt
conversations.value: Whether it be a sword, a gun, or a shiv made of a paper clip, you know how to handle a weapon.
conversations.prefix: Wepons Master:
conversations.from: human
conversations.value: You have keen senses, or you're well trained, or you can read people well enough to have a sixth sense.
conversations.prefix: Intuitive:
conversations.from: gpt
conversations.value: You have a desire to explore and seek out grand adventure.
conversations.prefix: Adventurous:
conversations.from: human
conversations.value: Your experience is limited...for now.
conversations.prefix: Inexperienced:
conversations.from: gpt
conversations.value: You no longer wish to live on whatever planet you're on, and wish to see more of the other worlds of Vorash.
conversations.prefix: You Want To Leave Your Planet:
conversations.from: human
conversations.value: You've always heard of the Lost Tribes of Vorash, and you're going to find them.
conversations.prefix: Find the System:
conversations.from: gpt
conversations.value: You will do whatever it takes to become divine and live as a god.
conversations.prefix: Become Divine:
conversations.from: human
conversations.value: You wish for the four Lost Tribes to put aside their differences and live in real peace together.
conversations.prefix: Bring Peace:
conversations.from: gpt
conversations.value: You're looking for your family or others of your own race.
conversations.prefix: Find Your People:
conversations.from: human
conversations.value: You are working towards becoming an important person of note.  Either politically, financially, or professionally.
conversations.prefix: Become Important:
conversations.from: gpt
conversations.value: You have no idea where you are.
conversations.prefix: Lost:
conversations.from: human
conversations.value: You're being accused of a crime you didn't commit.
conversations.prefix: Wrongfully Accused:
conversations.from: gpt
conversations.value: You are a Medi, someone trained in medical practice as well as the Koovath medical magic.  You have medical know how as well as the powers to heal.  No human had ever been a Medi, though many have tried.  
  
  Can only be alien.
  
  You can be from anywhere.
  
  Medi are usually accepted everywhere because they help people who are sick or injured.
conversations.prefix: Medi:
conversations.from: human
conversations.value: There is some ancient alien tech here, and you need to figure out what it does and how it works.
conversations.prefix: Figure out the Device:
conversations.from: gpt
conversations.value: You're looking for some kind of treasure, and nothing will get in your way of finding it.
conversations.prefix: Find the Treasure:
conversations.from: human
conversations.value: You desire nothing more than to become pure of heart, soul, and body.
conversations.prefix: Purity:
conversations.from: gpt
conversations.value: You wish for the four Lost Tribes to put aside to go to war, because in the chaos you can rise up.
conversations.prefix: Bring War:
conversations.from: human
conversations.value: The gods impart their wisdom upon you.
conversations.prefix: Divine Wisdom:
conversations.from: gpt
conversations.value: A powerful device of alien make that is so ancient no one remembers what they were called.
conversations.prefix: Ancient and Powerful Alien Technology:
conversations.from: human
conversations.value: You want to Lost Tribes of Vorash to join up with the rest of the UA.
conversations.prefix: Allow the Lost Tribes to be Found:
conversations.from: gpt
conversations.value: A book of magic.  Mostly used by the Medi, but the spells may be able to help those who are not trained the medical magic.
conversations.prefix: Magicium:
conversations.from: human
conversations.value: An old, beat up, barely working space craft.  Good enough for short term travel.
conversations.prefix: A Hunk of Junk Craft:
conversations.from: gpt
conversations.value: You want peace!
conversations.prefix: Peace!:
conversations.from: human
conversations.value: Starlight Drive makes safe space travel possible.  The generator, if properly installed, all make any ship able to travel great distances in a short amount of time.
conversations.prefix: Starlight Drive Generartor:
conversations.from: gpt
conversations.value: You wish to amass great amounts of chips, jems and items for trade.
conversations.prefix: Become Wealthy:
conversations.from: human
conversations.value: You want war!
conversations.prefix: War!:
conversations.from: gpt
conversations.value: You want the fastest ship in the Vorash System.
conversations.prefix: Speed Demon:
conversations.from: human
conversations.value: You want to become the High Councilman, High Holiness, VO Chief, Vice Commissioner, Head Medi, or Ogad Master.
conversations.prefix: Position of Power:
conversations.from: gpt
conversations.value: Someone is a traitor, and they must be exposed.
conversations.prefix: Expose the Traitor:
conversations.from: human
conversations.value: You love someone.  You need to find them.
conversations.prefix: Find Your Lost Love:
conversations.from: gpt
conversations.value: You want to get over your fear of space travel.
conversations.prefix: To Space:
conversations.from: human
conversations.value: You want to leave and see want else is out there.
conversations.prefix: Leave the Vorash System:
conversations.from: gpt
conversations.value: You're an average person living on Vorash.
  
  You're used to comfortable living and city life, unless you come from a farming community.  
  
  You can be human or alien.
conversations.prefix: Citizen of Vorash:
conversations.from: human
conversations.value: You're a average person living on Comak-Vo.
  
  You are most likely a Comak and don't like outsiders.
  
  You can be human if you can find a way to stay hidden from the Comaks.
  
  You're used to harsh conditions and living dangerously.
conversations.prefix: Citizen of Comak-Vo:
conversations.from: gpt
conversations.value: The Commissioner of Vice is the man who controls Vice.  He hardly grants an audience. 
  
  If you're standing before him, you're either in big trouble, or an honored guest.
conversations.prefix: The Commissioner of Vice's Office:
conversations.from: human
conversations.value: The Neutral Ground of Comak-Vo is the only place the Ogad will allow outsiders to come and speak with their leaders.
conversations.prefix: The Neutral Ground:
conversations.from: gpt
conversations.value: Your ship is broken.  It needs parts, and it needs repairs.
conversations.prefix: Fix the Ship:
conversations.from: human
conversations.value: The *Faithseeker* could use some repair before taking flight to Rhy-Saadaar
conversations.prefix: Repair the Faithseeker:
conversations.from: gpt
conversations.value: Tie up loose ends.
conversations.prefix: Unfinished Business:
conversations.from: human
conversations.value: You need to find your way to the Unbroken Basilica.
conversations.prefix: Find the Unbroken Bacilica:
conversations.from: gpt
conversations.value: (Only those who has the box can try to open it, which means it must be picked up and passed around (given).)
  
  It's a box that has no latch or keyhole, you can't figure out how to open it.
conversations.prefix: Odd Box [After Getting Down]:
conversations.from: human
conversations.value: This is the biggest city on Vorash, it's also the seat of the Council and the VO office.  It is the capital of Vorash.
conversations.prefix: Reddik City:
conversations.from: gpt
conversations.value: Sally Watson is the Chief of the VO.  Any police matters go through her.  She is strong willed and a very good chief.  She is Captain Carns' commander officer.
conversations.prefix: Chief Sally Watson:
conversations.from: human
conversations.value: His High Holiness Carmine Firr XI, is the religious leader of the Vorash System, as well as the political leader of Rhy-Saadaar.  He is a good man, but a little pompous at times.
conversations.prefix: High Holiness Firr XI:
conversations.from: gpt
conversations.value: You want to figure out why there's such a large gathering of people, Holies, and VO.
conversations.prefix: The Gathering:
conversations.from: human
conversations.value: You need to find a way down to the floor.
conversations.prefix: Climb Down:
conversations.from: gpt
conversations.value: You take a look around the council chamber.
conversations.prefix: Explore!:
conversations.from: human
conversations.value: Even though the trip to Rhy-Saadaar will only take about a half a day at sub-light drive, it's always a good idea to have previsions on a space flight.
conversations.prefix: Purchase Previsions:
conversations.from: gpt
conversations.value: Pagsook is a Krim, one of the alien races of the UA who helped comoloize the Vorash system.  He is also the High Councilmen on the Vorash Coucel.  He is a stern man, but good.
conversations.prefix: High Councilman Pagsook:
conversations.from: human
conversations.value: You pay Hollow more for further information.
conversations.prefix: Pay Hollow More:
conversations.from: gpt
conversations.value: You look for someone who might be able to help you get into the Vorash Council Chamber without getting caught so you can listen in on the meeting and find out what's going on.
conversations.prefix: Find Help:
conversations.from: human
conversations.value: You need to find a way to get into the basilica.
conversations.prefix: Enter the Unbroken Basilica:
conversations.from: gpt
conversations.value: Mindy Xo is a weapons and ships dealer.  She lives on Vice, but will go where she needs to make a profit.  If you want a weapon or a ship, Miss Xo is who you want.
conversations.prefix: Mindy Xo:
conversations.from: human
conversations.value: You need to get onto the roof and into the Council Chamber without being seen.
conversations.prefix: The Roof and In:
conversations.from: gpt
conversations.value: You're inside the political seat of Vorash.  If you're standing in the room, you're an important person, or you have something to say that will affect the entire system.
  
  The Vorash Coucel mostly deals with the politics of Vorash, and Vice.  They have a little bit of pull on Rhy-Saadaar, and none on Comak-Vo.
conversations.prefix: The Vorash Council Chamber:
conversations.from: human
conversations.value: Get to know each other better.
  
  (The scene will end after this gets completed, the outcome doesn't matter.  Those of you who already used up all your cards already can just role play it)
conversations.prefix: Become Acquainted:
conversations.from: gpt
conversations.value: This is the basilica of the High Holiness, his home, his church, and his office.  Currently sitting in the office of High Holiness is Firr XI.
conversations.prefix: The Basilica of the High Holiness:
conversations.from: human
conversations.value: His High Holiness Carmine Firr XI.
  
  **Please show him your Marks of Heaven.  There is no need to play any other cards on this.**
conversations.prefix: High Holiness Firr XI [Marks of Heaven ONLY]:
conversations.from: gpt
conversations.value: He's the captain of the Holyguard at the docking station on Rhy-Saadaar.
conversations.prefix: Holyguard Captain Preston Shimmer [OPTIONAL]:
conversations.from: human
conversations.value: You're required to check in any and all weapons.  Any question about what is and is not a weapon can be directed to the Holyguard captain in charge of the station.
conversations.prefix: Check in Weapons:
conversations.from: gpt
conversations.value: This will be easier said than done.  Getting in to see the religious leader of the entire Vorash System will take some doing.  You will be required to give the receptionist good reason.
conversations.prefix: Make an Appointment with High Holiness Firr XI:
conversations.from: human
conversations.value: The second level of the Unbroken Catacombs under the Unbroken Basilica in the Unbroken Lands on the holy world of Rhy-Saadaar.
conversations.prefix: The Unbroken Catacombs - Second Level (Rhy-Saadaar):
conversations.from: gpt
conversations.value: Tell High Holiness Firr XI who you are and what your story is.  Tell him as much or as little as you'd like.
  
  Feel free to use any card.  This is just so he gets a sense of who you are.
conversations.prefix: Introduce Yourself:
conversations.from: human
conversations.value: Hit the casino, relax by the pools, go to the theater, or whatever you want to do.  If you want it, Vice has got it.
conversations.prefix: Have Some Fun:
conversations.from: gpt
conversations.value: You decide to forgo fun to continue the mission.  
conversations.prefix: Seek the Device:
conversations.from: human
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.
conversations.prefix: Sword of Light:
conversations.from: gpt
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.
conversations.prefix: Malcorndrae's Gift:
conversations.from: human
conversations.value: Ryce Tig is the head Holy of the Unbroken Basilica in the Unbroken Land on Rhy-Saadaar.
  
  **Show her your Marks of Heaven and explain your mission.**
conversations.prefix: Holy Ryce Tig:
conversations.from: gpt
conversations.value: The inside of the Unbroken Basilica in the Unbroken Land on Rhy-Saadaar.  
conversations.prefix: The Unbroken Basilica (Rhy-Saadaar):
conversations.from: human
conversations.value: You ask Brother John to speak with the head Holy of this basilica, Ryce Tig.
conversations.prefix: Ask to See Holy Tig.:
conversations.from: gpt
conversations.value: The Unbroken Catacombs under the Unbroken Basilica in the Unbroken Lands on the holy world of Rhy-Saadaar is a vast maze of of many levels.  On the lowest level, beyond a door only few can open, is the "Relic".
conversations.prefix: The Unbroken Catacombs (Rhy-Saadaar):
conversations.from: human
conversations.value: You need to make it to the second level of the Unbroken Catacombs.  
conversations.prefix: Get to the Second Level:
conversations.from: gpt
conversations.value: You need to take the relic, but it's powerful, and it could consume you.  
conversations.prefix: Take the Relic:
conversations.from: human
conversations.value: The third level of the Unbroken Catacombs under the Unbroken Basilica in the Unbroken Lands on the holy world of Rhy-Saadaar, contains the relic.
conversations.prefix: The Unbroken Catacombs - Relic Room (Rhy-Saadaar):
conversations.from: gpt
conversations.value: Ryce Tig is the head Holy of the Unbroken Basilica in the Unbroken Land on Rhy-Saadaar.
  
  **Make sure she doesn't look at or take the Relic.**
conversations.prefix: Holy Ryce Tig:
conversations.from: human
conversations.value: The sector of Vice known as Sapphire Ridge.
conversations.prefix: Sapphire Ridge (Vice):
conversations.from: gpt
conversations.value: You received a message from Keowyn.  She's in trouble and needs help.   
conversations.prefix: Find/Save Keowyn:
conversations.from: human
conversations.value: You got a call from Czereth, he's in trouble and needs help.  
conversations.prefix: Find/Save Czereth:
conversations.from: gpt
conversations.value: Vote for your next destination:  Vorash, Vice, or Comak-Vo.
  
  **Note: Only 1 vote per person, please.  What card you play doesn't matter, just your vote when you play your card.**
conversations.prefix: Vote!:
conversations.from: human
conversations.value: You are on the planet of Vice, the pleasure world of the Lost Tribes. Vice is world of sin and debauchery, as well as fun and games.
  
  All are welcome to Vice, so long as they have chips to spend.
conversations.prefix: Vice:
conversations.from: gpt
conversations.value: You're trying to find the helper that Malcorndrae has sent for you.  
conversations.prefix: Look for the Helper:
conversations.from: human
conversations.value: You need to get to Vorash, and from there, to Vice.
conversations.prefix: Secure Passage to Vorash:
conversations.from: gpt
conversations.value: Captain of a transport ship called *The Sunflower*.
conversations.prefix: Captain Simon Hunt:
conversations.from: human
conversations.value: The capital sector of the planet Vice.  Of all the sectors, Lightview is the most grand, lavish, and protected.  The home of Commisioner Xavier Wenderfir, the leader of the city planet.  
conversations.prefix: Lightview (Vice):
conversations.from: gpt
conversations.value: You have to find and get to the Mesmer Hotel.
conversations.prefix: Locate the Mesmer Hotel:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to bring chaos to the Lost Tribes, because that is the only way to really bring a change for the better.
conversations.prefix: Destruction is change:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being hunted for your known or unknown reasons tend to keep you moving.
conversations.prefix: Survive:
conversations.from: human
conversations.value: The ability to read other peoples mind is a very rare and ability. This ability only occurs in people who are a rare mix of human and Shandarian. The government requires telepaths to be registered and being an unregistered telepath is very dangerous.
conversations.prefix: Telepath:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being an unregistered Telepath is dangerous but being forced to be a tool of the government is even worse. Keeping your powers hidden is key, you need to be one step ahead of everyone.
conversations.prefix: Stay Hidden:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the law.  You either follow a law system or you make up your own.  Either way, your gun talks for you.  
  
  You can be from anywhere except Rhy-Saadaar.
conversations.prefix: Gun:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Betrayed and left for dead, you now search for the one who tried to murder you, or even better, the one who turned him from the path of the law.  If that means killing lots of people, that's just too bad!
conversations.prefix: Seek revenge:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're looking for some kind of treasure, and nothing will get in your way of finding it. (Not looking for a specific treasure, not work while keeping a low profile.)
conversations.prefix: Find the Treasure (Modified):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: What you say comes across with the baring of years of experience. You've seen stuff, been places and you've always got the job done.
conversations.prefix: Experience:
conversations.from: human
conversations.value: No one can say "i knows something you don't" to someone who can read minds.
conversations.prefix: No Secrets:
conversations.from: gpt
conversations.value: His life as Starlight Engineer allowed Gibbs to improvise many useful engineer tools
conversations.prefix: Improvise:
conversations.from: human
conversations.value: Under certain conditions your species can hide themselves from most anything, but only for a short time.
conversations.prefix: Natural Invisibility:
conversations.from: gpt
conversations.value: You have no idea what you are doing.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.value: Her years on Vice have turned the small town hunter into an accomplished and opportunistic thief. She has the skills and the smarts to identify valuable plunder.
conversations.prefix: Wily:
conversations.from: gpt
conversations.value: You are open with your opinion, regardless of what politeness would demand. It's those who can't take the truth - or what you take for it - that have a problem, not you. Right?
conversations.prefix: Brazen:
conversations.from: human
conversations.value: An inflated concept of self worth and capabilities Which maybe  ungrounded.
conversations.prefix: Overconfidence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are trained in a way to make your motions look like a continuous flow, smoothly connected to each other. You also know how to cover slipping up.
conversations.prefix: Graceful:
conversations.from: human
conversations.value: You have little experience with human technology and  have a hard time working it.
conversations.prefix: Unfamiliarity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Fi is a notoriously bad liar, and not a master of subtlety, either. In this case, however, she makes it work.
conversations.prefix: Terrible Liar:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know how to use your personality and appearance to influence people.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: You follow the path of the Spirits allowing them to guide your life. It generally makes you accepted by most religions and among those whom understand that both Order and Chaos belong in the Universe.
conversations.prefix: Follower of a Path:
conversations.from: human
conversations.value: A sincere appeal to the truth that cannot be ignored.
conversations.prefix: Integrity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is someone on the higher plane who takes a special interest in you.
conversations.prefix: Holy Connection:
conversations.from: human
conversations.value: Your species doesn't work well in humid climates and you don't have the equipment to regulate.
conversations.prefix: Overheating:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When you are inside, you are super-alert. Your senses, used to open spaces, are too focused - having so little room makes it hard for you tot ell the important details, from the unimportant ones.
conversations.prefix: Claustrophobia:
conversations.from: human
conversations.value: Likes to apply obscure math and physics to a problem that has easier solutions He would just get out of his head.
conversations.prefix: Fond of Obscure Mathematics:
conversations.from: gpt
conversations.value: You don't know what's going on and you don't trust what you see, hear or are being told.
conversations.prefix: Distrustful:
conversations.from: human
conversations.value: You think you know the way, but you're probably totally wrong.
conversations.prefix: Bad with Directions:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have dealt with grief, and sorrow, and stress before, and you have become stronger for it.
conversations.prefix: Mental Resolve:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: To protect your friends in the coming chaos, you need to be strong. Stronger than you are now.
conversations.prefix: Gather Power:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your kind has been misused for so long and you need to fight to change that.
conversations.prefix: Something to fight for:
conversations.from: human
conversations.value: Balance is everything, bringing balance to Vorash will help balance the Galaxy.
conversations.prefix: Bring Balance:
conversations.from: gpt
conversations.value: Oh, so ... pretty ...
conversations.prefix: Alluring:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It is hard to overcome what you are scared of most.
conversations.prefix: Fear:
conversations.from: gpt
conversations.value: Keowyn has spent three years roving the underbelly of Vice in search of her son.  Along the way, she accumulated a small circle of allies.
conversations.prefix: Friends in Low Places:
conversations.from: human
conversations.value: Choose Alice or choose the man in the suit.  Only one of them is here to help you.
conversations.prefix: Choose One:
conversations.from: gpt
conversations.value: The house of Maximilian Rike on Vice.  
conversations.prefix: Maximilian Rike's Home:
conversations.from: human
conversations.value: He's wealthy, marked as a Chosen Savior of the Lost Tribes of Vorash, and he wields a Sword of Light.  But beyond that, you don't know much about him.  He's wealthy and good looking, and he seems to like wearing suits.
conversations.prefix: Maximilian Rike:
conversations.from: gpt
conversations.value: You have questions before Rike tells you his side of the story, this is the time to ask.  
conversations.prefix: Question Rike:
conversations.from: human
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.
conversations.prefix: Malcorndrae's Gift (Korvin):
conversations.from: gpt
conversations.value: This is a personal gift from Malcorndrae.  You were told not to open it until the time is right and you hear Malcorndrae's voice.
conversations.prefix: Malcorndrae's Gift (Korvin):
conversations.from: human
conversations.value: The mark upon the hand of Rike, who is the Aid of the Chosen.  He was picked by the gods to help the Chosen to save the Lost Tribes of Vorash.
conversations.prefix: Mark of Heaven (Aid of the Chosen):
conversations.from: gpt
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.
conversations.prefix: Sword of Light (Korvin):
conversations.from: human
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.  It has Korvin's name written into the hilt.
conversations.prefix: Sword of Light (Korvin):
conversations.from: gpt
conversations.value: You're trying to upgrade Rike's service bots to act as guards and watchmen for the mission.  
conversations.prefix: Upgrade the Bots:
conversations.from: human
conversations.value: One of the several nature preserves on Vice.  
conversations.prefix: Vice Nature Preserve #87:
conversations.from: gpt
conversations.value: You're looking for the location of the artifact on Vice.
conversations.prefix: Find the Location of the Artifact:
conversations.from: human
conversations.value: This is a Sword of Light, a powerful weapon to defeat the Agents of Sorrow.  It has Maximilian Rike’s name written into the hilt.  
conversations.prefix: Sword of Light (Maximilian Rike):
conversations.from: gpt
conversations.value: The hatch in the nature preserve on Vice lead to a dark tunnel with a bright light at the end.  
conversations.prefix: The Tunnel of the Relic:
conversations.from: human
conversations.value: If you want to reach the relic to the ancient device on Vice, you must fight its guardian to prove your worth.  
conversations.prefix: Battle the Guardian of the Relic :
conversations.from: gpt
conversations.value: You need to take the relic, but it's too heavy.  Several of you will be needed to obtain it.
conversations.prefix: Take the Relic Crystal:
conversations.from: human
conversations.value: You're surrounded by Vice Police.  They intend to arrest you.  How are you going to get out of this one?
conversations.prefix: Don't Get Arrested:
conversations.from: gpt
conversations.value: Adam Polenski needs to choose to officially join the Chosen Saviors of the Lost Tribes of Vorash, or walk away.  
conversations.prefix: Polenski's Choice (Polenski Only):
conversations.from: human
conversations.value: Sessess is a Holy and a Divine Lands Missionary to Comak-Vo.  He is an elderly Maytuk.  
  
  You need to convince him to let you travel on *The Guiding Light* with his group of missionaries to Comak-Vo.  
conversations.prefix: Holy Sessess:
conversations.from: gpt
conversations.value: You were asked to take a look at the pathogen that plagues the Odag people.  Maybe your Medi skills can find a way to help.
conversations.prefix: Examine the Pathogen [Czereth]:
conversations.from: human
conversations.value: Tell Taouz M'covel the reason why you've come, or make up a story.
conversations.prefix: Taouz M'covel:
conversations.from: gpt
conversations.value: You have been asked by the missionaries to help their medics tend to the sick.  
conversations.prefix: Help the Sick:
conversations.from: human
conversations.value: You have been asked by the missionaries to help bottle up medicine to help the sick Ogad.  
conversations.prefix: Bottle Medicine :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Fi has suffered much through her life, but faith and friends have pulled her through. Now, more than ever, her bonds will give her strength.
conversations.prefix: Faith of the Lost:
conversations.from: gpt
conversations.value: As a species your vision is excellent.
conversations.prefix: Visual Acuity.:
conversations.from: human
conversations.value: Being a Medi you get that.
conversations.prefix: Trust:
conversations.from: gpt
conversations.value: Fi grew up in backwater space, spent three years among criminals on Vice, then served on a grimy salvage ship for a lengthy period of time.
  
  Thus, she lacks delicacy and tact.
conversations.prefix: Uncouth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your ship the Athus Wayfarer was lost in a rigged Gambling Game, somehow you'll get it back. 
conversations.prefix: Reclaim what is lost.:
conversations.from: gpt
conversations.value: Fixing Ships and High tech toys comes naturally to Gibbs. However he has made a study of building and fixing relationships and has turned this into a strength when he focuses on it. 
conversations.prefix: Build and Repair Relationships:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Fi has had a variety of temporary jobs, leaving her with wide experience but narrow expertise.
conversations.prefix: Jack-of-all:
conversations.from: gpt
conversations.value: Your appearance is outlandish and colorful, easy to be remembered. While this might be helpful at times, it also might make you easier to track down.
conversations.prefix: Memorable:
conversations.from: human
conversations.value: When intuition and skill won't suffice, sometimes luck has to fill the gap.
conversations.prefix: Lucky:
conversations.from: gpt
conversations.value: Your senses are more aligned with nature than a humans. 
conversations.prefix: Animalistic Nature:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Equipped with an arsenal of weapons, Johnny X will do whatever it takes to get what he wants.
conversations.prefix: Sentry Bot:
conversations.from: gpt
conversations.value: Exceptional artificial design and construction makes him strong and sturdy.
conversations.prefix: Sturdy Robot Body:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: His experience is limited… for now.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Johnny desires nothing more than to become pure of heart, soul, and body.
conversations.prefix: Purity:
conversations.from: human
conversations.value: Two arms and two legs. There is a stereotype that makes aliens everywhere wary of working with humans and Adam fits this stereotype perfectly: they are known for their insufferable greed, being accounted for stripping away their entire home planet without feeling a shred of remorse.
conversations.prefix: Stereotypical Human:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Anything of great value meant everything to him.
conversations.prefix: Retrieve What's Important:
conversations.from: human
conversations.value: He was never satisfied with what he had and always wanted more.
conversations.prefix: Greed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: He had, and also received, great respect from others due to his talents and position.
conversations.prefix: Respect:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You aren't a Chosen, though you bare a Mark of Heaven and wield a Sword of Light.  Your job is to help the Chosen in their mission.  
conversations.prefix: Aid of the Chosen:
conversations.from: gpt
conversations.value: You have a lot of UA chips, and you can make things happen with the resources you have access to.  
conversations.prefix: Rich:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have secrets, and you have a hard time letting people know what they are.  
conversations.prefix: Secretive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were asked to aid the Chosen, and you will do what you can to help them.  
conversations.prefix: Help the Chosen:
conversations.from: human
conversations.value: When you don't know what to do. Just try something stupid and see what happens. 
conversations.prefix: Try something incredibly stupid:
conversations.from: gpt
conversations.value: Going into battle without a weapon is never a good idea.
conversations.prefix: Unarmed:
conversations.from: human
conversations.value: You've been trained to fight, you know how to move and handle yourself with grace and strength.  
conversations.prefix: Fighter:
conversations.from: gpt
conversations.value: You're good at bluffing.
conversations.prefix: Gambler's face:
conversations.from: human
conversations.value: When faced with a choice, choose a path you think will lead to fun, excitement, or adventure. 
conversations.prefix: Choose to Dance:
conversations.from: gpt
conversations.value: It may be fictional, it may be real, it maybe partially both, but you can spin a compelling story that will cause some in the audience to like and support you. 
conversations.prefix: StoryTeller:
conversations.from: human
conversations.value: You are rich, influential, and powerful.  You can make things happen.    
conversations.prefix: Powerful:
conversations.from: gpt
conversations.value: Some people can tell the truth when they hear it.  But others can speak the truth in a way that can not be ignored.... 
conversations.prefix: Speak the Truth:
conversations.from: human
conversations.value: Coming up with wild and complicated backstories to explain away his problems comes as second nature to him.
conversations.prefix: Quick Thinking:
conversations.from: gpt
conversations.value: Whether good or bad, you tell it like it is, and you’re prone to the kind of honesty that’s as likely to get you in trouble as it is to get you anywhere else.  
conversations.prefix: Coarse:
conversations.from: human
conversations.value: You have a way around you, a silver tongue like that of a gambling man. 
conversations.prefix: Gambler's Charm:
conversations.from: gpt
conversations.value: Polenski tries to be the best role model he can be, especially to impressionable young children.
conversations.prefix: Role Model: