conversations.from: system
conversations.value: Several unknown heroes have recently received troubling visions, seemingly from a much younger Merlin about a coming threat to Camelot that only the few heroes this spell has reached can stop. Apparently, there are a few members of Camelot's court who are conspiring against the King and his just reign, hoping to put a much more wicked king on the throne.
  
  It is up to the heroes to keep this from happening. They will have to fight foes, both human and monstrous, as well as tiptoe around politically treacherous areas in order to prevent a calamitous disaster. 
  
  ============
  
  This story is an arthurain adventure that revolves around the tragic fall of King Arthur and his knights. A handful of unknown heroes have received a message from merlin's younger self that will allow them to possibly re-write the ending to this tragic tale. Though the fantasy classic deck is what I am using, I have edited it significantly to fit more into a "knights of the Round Table" setting, though I have still left things open. Also, I still allow for creation of cards. 
  
  this game will be about ten to twelve scenes long, and I want to run it at a normal pace, though flexibility is in my head for this game. There will be no word limits and comments will be private. 
  
  here are a few things to consider when joining this game. 
  1. I am blind and cannot provide art for any of my custom cards, which I use frequently. I don't require art from my players either. 
  2. all characters in this story are to be human.
  3. If you reference knights of the round table in your bios, please use ones from Arthurian myth and don't make them up yourself, though I want your characters to be completely original. 
  4. I don't require my platers in this story to write in fake old or middle English, and in fact, I would prefer that you not write that way and write more naturally. 
  5. my challenges tend to be specific, but branching, with players picking 1 of 2 or three possible outcomes when they finish one that will affect the story down the line.
  6. I would prefer that players write in the past tense, though I don't care if it's first or third person.
  
  
  I will leave the game open until when I go to bed on December 7th, when I will select three or four players from those who apply. Or all of them if not enough join to make that number.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Sir Gareth's ring, can easily be used for minor camouflage or signaling, has given it to you because he thinks you can put it to better use.
conversations.prefix: Ring of many colors:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: This axe is uncommonly sharp, surisingly light, and empowers both the muscles of its wielder and heals their wounds. However, this axe was produced clearly by malevolent and dark magic and it urges its owner to acts of violence. It can be resisted, but the wielder must remain vigilant. 
conversations.prefix: Thirsty axe:
conversations.from: gpt
conversations.value: The Green knight has agreed to join you because of your bargain. tThough he has shrunk to the size of a normal, though large man, he still possesses great skill in many areas. (note: when the last card in this stack is played, the Green Knight is to be killed or incapacitated in a more or less permanent way.)
conversations.prefix: Pledged Green knight:
conversations.from: human
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal. It must have appeared out of nowhere and is likely an attack from some adversary.
conversations.prefix: a sudden storm:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: priest/priestess:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: knight:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the church have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Crusader:
conversations.from: human
conversations.value: You are one of the landed gentry. Protecting your own interests is your primary goal, but that often means helping others too. 
conversations.prefix: Nobleman/lady:
conversations.from: gpt
conversations.value: Like a wizard, you have magical training, but your magic deals more with mind control or illusion than the raw power used by most wizards.
conversations.prefix: Enchanter/enchantress:
conversations.from: human
conversations.value: Whatever your goals, good or bad, you don't follow the strict moral code of other knights,willing to attack someone when their back is turned or to kill by less than straightforward means.
conversations.prefix: dishonorable knight:
conversations.from: gpt
conversations.value: you are a gentleman aid to one of the knights of the round table and as such, enjoy almost the same prestige as any full knight not a member of that group. (please state a mythos-based patron for your character if you pick this.)
conversations.prefix: squire:
conversations.from: human
conversations.value: One of the knights of the round table really likes you and is often willing to vouch for you, give you needed money, or set up audiences for you if you need them.
conversations.prefix: patronage:
conversations.from: gpt
conversations.value: You are famous, but not in a good way. For some reason either due to your actions, or beyond your control, your bad reputation preceeds you.
conversations.prefix: notorious:
conversations.from: human
conversations.value: The Green Knight, who hasn't been seen in years, has appeared at the standing stones where the heroes have met, apparently led there by dreams of his own. He doesn't seem particularly impressed by the party and says as much. They must prove to him that they are worthy of the help he was willing to give them.
conversations.prefix: The Green Knight:
conversations.from: gpt
conversations.value: You are trapped in a tomb. There are other ways out but you have to go through some areas that are probably quite dangerous. 
conversations.prefix: explore the tomb:
conversations.from: human
conversations.value: Apparently Ragland or one of his allies had definite plans to protect his corpse and final resting place after he died. The intrusion of the party has awakened Sir ragland and his entourage and they now bare down on the heroes, with a variety of weapons and a surprisingly remnant of their battle skill.
conversations.prefix: Skeletal Knight and Squires.:
conversations.from: gpt
conversations.value: A spell has turned the very wilderness against you. Trees and brambles seem to move to directly block your path, landmarks move to get you lost, and all the water and food of the forest bares harsh poison. Roots reach out to trip you and thick fog limits your vision to only a few feet. Can you find your way past this magical barrier?
conversations.prefix: hostile magical forest:
conversations.from: human
conversations.value: This daughter of a disgraced noble has worked for years to seduce Merlin and get him out of the picture, preventing him from aiding King Arthur's court when a long-running conspiracy brings it to a final crisis. She's a potent spellcaster and knows most spells Merlin does, as well as having a long list of enchantments as well. You must either fight her or get her to stand down or capture her.
conversations.prefix: Vivian the enchantress:
conversations.from: gpt
conversations.value: These animate vines are not only stronger than vines ought to be, they are actually stronger than many kinds of wood have the right to be. They are restraining Merlin and drawing him towards an enormous oak tree where he is to be inprisoned. You have to get him out of there.
conversations.prefix: restraining vines:
conversations.from: human
conversations.value: Sir garlin is in a race with the heroes to get to Elaine first and stack the deck against them. The heroes are not even aware of Sir Garlin's presence until they play their first strength card.
conversations.prefix: Race with an invisible courrier:
conversations.from: gpt
conversations.value: These guards don't trust you, and they are obviously spying on you as much as escorting you, but if you sway them right, you might be able to salvage what Garlin has done to your reputation in Ashelotte, particularly with its gorgeous ruler.
conversations.prefix: suspicious guards:
conversations.from: human
conversations.value: This charming former lover of Lancelot knows the secret of his invulnerability and how to bypass it. However, she's still foolishly attracted to the man who used and left her so she isn't likely to give it up. It will take a lot of cleverness to get her to give it up.
conversations.prefix: Elaine of Ashelotte:
conversations.from: gpt
conversations.value: A deceptive realm  where fey spies combine with magical misdirection to slow the heroes' approach to Morgan's fey castle.. 
conversations.prefix: Fey Swamp:
conversations.from: human
conversations.value: Fighting Morgan is suicide, and none of you has a chance in Hell of withstanding her power on your own, you have time to search out this castle to try and get an advantage on the fey witch before she arrives and does her worst.
conversations.prefix: search for a magical advantage.:
conversations.from: gpt
conversations.value: King Arthur's wicked sister is trying to make a deal with you while magic frays around her in this castle, try to stall her or find a way to resist her weakned spell when it comes.
conversations.prefix: Morgan La Fe:
conversations.from: human
conversations.value: this magical maze is as much a mental puzzle as a physical one, and both skills of body and mind are needed to escape from here in any reasonable amount of time.
conversations.prefix: laborynth of confusion:
conversations.from: gpt
conversations.value: working past or with the knights. You need to find Sir Garlin's weakness and expose him for the manipulative bastard he is.
conversations.prefix: Resident knights:
conversations.from: human
conversations.value: This knight with the power to become invisible is using all of his guile and tricks to ruin the plans of the heroes.
conversations.prefix: sir Garlin:
conversations.from: gpt
conversations.value: A fight to the death with Sir Garlin, he's quick, but he has little else going for him now.
conversations.prefix: duel with sir Garlin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You recognize, and communicate with, the spirits who dwell in places such as trees, stones, waterfalls, and lakes. 
  
conversations.prefix: Interpreter of Nature:
conversations.from: gpt
conversations.value: You practice herbalism, healing and divination.  You listen to Nature's guidance, and recognize Her omens - whether from the flight of birds, the shape of clouds, the behavior of animals, or the weather.  You use plants to heal.  You see future events, and make predictions based on signs and portents.  You know the reality of the spirit worlds ...   you're just not convinced that you know it ...
  
conversations.prefix: Ovate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You think people are basically good.  You think all the spirits you seek guidance from will be helpful.  You're wrong.  
  
conversations.prefix: Naive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You only speak when it's necessary.  Now, it is not necessary.
conversations.prefix: Taciturn:
conversations.from: gpt
conversations.value: You know you have made mistakes in the past but you have learned from them.
conversations.prefix: Humble:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Defeat evil and resist mundanity.
conversations.prefix: Duality:
conversations.from: gpt
conversations.value: Focusing deeply to make contact.
conversations.prefix: Concentration:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Silent, unoticeable, secretive, check. 
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: You fast, when you move its almost a Blur. 
conversations.prefix: Quick:
conversations.from: human
conversations.value: When you get focused on something, and another thought comes off, you have the habit of going on a tangent.
conversations.prefix: Side Tracked:
conversations.from: gpt
conversations.value: You tend to forget there are others with you.
conversations.prefix: Thoughtless:
conversations.from: human
conversations.value: Lorah keep quiet but watches ... Mentally poised if an opening presents itself.
conversations.prefix: Probe:
conversations.from: gpt
conversations.value: Lorah attempts to reason with Elaine of Ashelotte, by giving Elaine something to ponder upon.
conversations.prefix: Logic:
conversations.from: human
conversations.value: There are several better ways to say any one thing. You can't see any of them.
conversations.prefix: Blunt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are tied to the land and can sense things about it.
conversations.prefix: Forest Sense:
conversations.from: human
conversations.value: You wise up to deceptions awfully quick, and better yourself at realizing and avoiding them before you fall for the trick again. 
conversations.prefix: Don't think so!:
conversations.from: gpt
conversations.value: Castles, especially those guarded by Faeries are way outside of your comfort zone.  You were happier in the moor.
conversations.prefix: Uncomfortable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Keep Morgan talking, while the magic continues to fray around her.
conversations.prefix: Labyrinth:
conversations.from: human
conversations.value: Able to stay "on toes", to quickly think!
conversations.prefix: Mental Strength:
conversations.from: gpt
conversations.value: Lorah is deeply confused,  completely lost!
conversations.prefix: Lost:
conversations.from: human
conversations.value: You've taken an attack directly to your flesj. Unfortunately that costed you some blood.
conversations.prefix: Wounded:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Lorah catches Sir Garlin off guard with her show bravado
conversations.prefix: Instill Fear:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This cloak can render it's wearer invisible. but only truly wicked people can use it for long at once.
conversations.prefix: Garlin's cloak:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: If these fire-arrow wielding archers aren't stopped, most of the fight will be over even by the time they get past the gates.
conversations.prefix: Besieging archers.:
conversations.from: gpt
conversations.value: this magical device hidden somewhere in the castle is shaking it to pieces. find it and destroy it before it's too late.
conversations.prefix: Earthquake orb:
conversations.from: human
conversations.value: if the walls aren't restored and their holes repared or at least supported. The army will sweep in with no problem whatsoever and it'll be over.
conversations.prefix: seal the breeches:
conversations.from: gpt
conversations.value: You need to get behind the enemy army to make one last effort for the kingdom with a pincer attack. But you're walking in the midst of them right now.
conversations.prefix: Get behind the enemy army.:
conversations.from: human
conversations.value: Garreth's old foes now threaten the heroes, and it is now a five on five battle that may mean everything.
conversations.prefix: knights of the many colors vs. the knight of the many colors.:
conversations.from: gpt
conversations.value: The Mass of soldiers here is the only real thing keeping you from joining Arthur. You have to get to him before Mordred does.
conversations.prefix: race through the crowded battlefield.:
conversations.from: human
conversations.value: Mordred has been fed power by his evil axe, and now he is a force that will require all of your combined strength to defeat.
conversations.prefix: Mordred the Monstrous Knight:
conversations.from: gpt
conversations.value: To you, war games is an oxymoron.
conversations.prefix: Out of your League:
conversations.from: human
conversations.value: humans with fey blood are known for their affinity to animals. You have demonstrated a strong tie to corvids, but you still have some power over other animals.
conversations.prefix: Fey Blood:
conversations.from: gpt
conversations.value: You're a thief. There is nothing that can change that. You have come face to face with great treasure. Now you only want to take it for your own. Despite what is going on around you.
conversations.prefix: Wonder Lust:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Pretend to be totally mad if caught.
conversations.prefix: Insanity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This is it. It is time to shine. You will not just survive, you will prevail.
conversations.prefix: Prevail!:
conversations.from: human
conversations.value: Fresh burst of emotional strength to move forward.
conversations.prefix: Embolden:
conversations.from: gpt
conversations.value: As long as you have friends by your side everything is possible
conversations.prefix: Strength though Friendship:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Modred is so large, and your arrows so small that it is as if you are shooting needles at him.
conversations.prefix: Shooting Needles:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Time to end this once in for all
conversations.prefix: Finish what was started: