conversations.from: system
conversations.value: Carendar, Country of Light. Ruled by a monarchy centuries old, the land has thrived through the laws and teachings of its King, and for years, those teachings have not been questioned. Until now. Old, crippled and lacking in both strength of character and charisma, King Werner Escher has officially abdicated his position on the throne, leaving it open for his eldest son, Bastion, to step up and take his place. But Werner's weak leadership has not passed without consequence, as rebel factions and crime syndicates have cropped up in the once peaceful lands outside of Carendar, and a new democratic movement threatens to dethrone the monarchy once and for all.
  
  In an effort to redeem his family in the eyes of the people, Bastion Escher has called for another tournament to take place, the first in over thirty years. The tournament, known as The King's Bounty, was traditionally held to determine who will stand by the King's side, carry out his orders, and help him lead his country to greatness. Bastion, seeing the decline in the loyalty of his once proud people, has announced that this time around, the tournament will not only determine who will help to run the country by his side, but also, who will be heralded around the world as the best and brightest Carendar has to offer. With the advent of the media movement, Bastion's promise to broadcast the tournament and allow the public sponsorship of its competitors will guarantee fame and fortune for the handful of those skilled enough to emerge victorious.
  
  And so, from far and wide, citizens have come forward to pledge themselves to Carendar and test their strength, intelligence, magic prowess and world-wariness against the vast numbers of players in the King's game. But underneath the granduer of the Bounty are rumblings of something much more sinister, much more serious - the threat of a war that could bring the end of the world as it is known. 
  
  Can the new King's champions prove themselves in his tournament and fight off this new threat by his side? Or will the rising insurgence prove too strong for even the best and brightest stars the country has to offer?
  
  ------------------------------------------
  
  Now, for some general information. There are going to be two narrators to this game, Kelly617 and Exmondias. This is going to be a big one, and we are hoping that our combined efforts will help things run much more smoothly than if one of us were to tackle it on our own. It's going to take a bit of experimenting though, as Storium doesn't allow co-narration just yet, so let's keep an open mind!
  
  The majority of the story will revolve around the tournament, its players and its outcomes. All of the players will be competitors entering the tournament for the first time. Though your motivations for doing so are entirely up to you! The tournament is open to anyone from any walk of life, so we hope to see a lot of variety and creativity! Farmers, fishermen, midwives, soldiers, adventurers, teachers, mages, you can be as lowly as a farmhand or as prestigious as the General in the King's Army.
  
  The tournament will involve a lot of combat, but it will also hold puzzles, personality tests, one-on-one duels, tests of strength, intelligence and magic. So being a brutish warrior with exceptional weapons training doesn't necessarily guarantee you a title!
  
  We also want you to think outside the box. We have provided some example character cards that you are more than welcome to use, but if you think you can come up with something better, or more original, go for it! Also, your character's goals and motivations are entirely up to you. There are far too many possibilities for us to even suggest some, so write up your own! Get us excited about having you in our game!
  
  Characterization is also very important. This won't just be a hack and slash, puzzle solving, by-the-numbers competition. We want to see characters interacting with one another, and with the (many) NPCs they'll meet along the way. Don't be afraid to rustle up some personal drama to keep things interesting!
  
  Here's some stuff to know when creating a character:
  
  **Places**
  
  There are several main venues your character can hail from. 
  
  Clifton - the guard barracks. If your character is in the Royal guard or training to be a soldier of some type, they likely currently reside here. They can be from anywhere around the world, but this is where they will start off.
  
  Deep Gorge - A merchant hub and underground harbor that sees the majority of trade in the Kingdom. It also houses the underworld, crime cartels and seedy activity. Merchants would do well here, as well as criminals and some of the more nomadic people.
  
  Forest of the Dawnstar - A deep, peaceful forest that houses most of the members of the Dawnstar tribe, a people particularly attuned to magic. Most anyone in the world can train in the ways of elemental magics, but the Dawnstar are by far the most adept.
  
  Gorgon's Scar - Once home to the Gorgons, a tribe of accomplished Mechanics and the birthplace of Golem construction (think more Steampunk attributes than fantasy). Their potential was quashed when their city was razed in a war long passed. Now only a few Gorgons remain, wandering the world as nomads and desperately trying to keep their knowledge of machinery alive. The scar, now an open, barren land, hosts many of the battles held for The King's Bounty.
  
  Searing Sea - A desert land that lies between Carendar and Tilarden. Its vast, impenetrable wasteland keeps the rebels of the democracy from advancing upon the loyalists of the monarchy. There are a few who brave the wastes and live in the hot dunes, but they keep mostly to themselves.
  
  Sirenspeak - The northern mountain range that lies beyond Carendar. Rumors of dragons have persisted for eons, though no one living today has set eyes upon one. 
  
  Tilarden - The City of Progress, Tilarden hosts the new democratic order and is run by publicly elected President Rowan Carver. Believed to be lawless and anarchistic by the people of Carendar, Tilarden is actually a forward-thinking city that embraces the ideas of science and machinery.
  
  Whitetower - The current location of the Throne of the Escher monarchs. The tower and its city are surrounded by forty-foot high limestone walls that cast a gleam throughout the country when the sun is shining, thus earning it the name the Country of Light. A rich, prosperous city, Royals and highborn citizens live here.
  
  **Magic System**
  
  The magic in this world is elemental based. This means that anyone with an affinity for magic draws primarily from one category. Anyone can learn a spell from any elemental category, but the majority of their aptitude will come from their natural specialty. Keep in mind that mages cannot *create* the element (if you've seen Avatar: The Last Airbender, you've got the general idea), they can only use what is in their immediate surroundings to cast spells. For example, a Water Mage can create tsunamis to drown their opponents near a vast water source, but they are next to useless in a desert setting.
  
  Also, don't think that just because you are a farmer, or a merchant, you can't also be a mage. The general of the Royal Guard could be a fire mage as easily as a merchant could be an enchanter. You can also play a character who has absolutely no magical abilities what so ever, or simply no interest in learning any. Totally up to you!
  
  Water - Spells draw from the element of water and ice.
  
  Fire - Spells draw from the element of fire, with an offshoot into electricity.
  
  Earth - Spells draw from minerals found within the land. Earth Mages can control these "Earth" elements, as well as create and manipulate metals.
  
  Wind - Spells draw from the element of air. Strong Wind Mages have some degree of telekinetic strength. 
  
  Light - Spells draw from the element of light. You can utilize the idea of "hard light" through the use of concentrated beams, or lasers. Healing and illusory spells are also possible for Light Mages.
  
  Shadow - An antithesis of Light Magic, spells draw from the shadows cast by light. Shadow Mages are also capable of teleporting from shadow to shadow, but have very little power in areas where there are no shadows being cast.
  
  Mechanical - Considered a "magic" by the old world order, Mechanics are actually more attuned to the pursuits of science. They can create Golems (a kind of sentient robot) to carry out their orders and fight alongside them. 
  
  Illusion - Illusion Mages are psyonics who can manipulate the minds of their opponents to make them see, hear and believe things that are not real.
  
  Nature - Nature Mages practice the art of life magic. They commune with the world around them in order to control and manipulate animal and plant life. They are also incredibly adept healers, though Nature Mages are strictly prohibited from using Necromancy.
  
  Necromancy - Necromancy is highly frowned upon within magic circles, though it is not an outright illegal practice. Necromancers can act as mediums between the worlds of the living and the dead, raise demons from the underworld and bring about unspeakable pestilance upon their foes.
  
  Enhancement - Enhancement mages act in support roles within a battle. They can focus their powers of strength, speed and perception to enhance their own natural physical abilities or to enhance the abilities of their allies. They can also inhibit the abilities of their foes through the same practice.
  
  Enchantment - Enchantment mages can not directly manipulate the elements like elemental mages can, but they can use the elements around them to enhance the abilities of items and weapons that are then usable by themselves and others.
  
  **Rules of Play**
  
  Finally, just a few rules and expectations we have for ourselves and our potential players!
  
  1. Think big! Don't be scared to take chances, get creative. While posts don't need to be huge, they do need to be effective. We don't like "one liner" posts, because they don't really advance the story or add anything to the plot. Tell us what you're seeing, how you're feeling, and describe what you're doing. Have fun with the magic system, dig deep into your character and make them multi-dimensional. 
  
  2. Under no circumstances should you take control of another player's character unless you have discussed it before hand and you have express permission from that player to put words into their character's mouth or actions into their...limbs? Because this game relies quite heavily on combat and cunning, others (narrators included) must have the opportunity to respond and react to your actions and words.
  
  3. This is a stylistic choice for us, but we as narrators like to maintain full control of our NPCs. NPCs are the backbone of our story lines, and to give players the right to manipulate their words or actions means giving up a certain amount of control over the plot. While we want you to be able to write this story with us, we also want to be able to surprise you with the many twists and turns we have planned, and to do that, we have to be able to maintain a certain amount of control. We do that through our NPCs. You may be able to introduce your own NPCs to the plot, however, such as an animal companion or a bodyguard. Just let us know and we'll work something out!
  
  4. As far as content, this will be a 14+ rated game. Cursing is allowed if it makes sense for your character. It might get irritating if it's happening every other line, or throughout narrative prose, but we aren't squeamish about it. Gratuitous violence is encouraged and gritty descriptions are a must! Sex happens, especially in heavily character driven games, lets just keep it on the vague side, nothing pornographic or explicit, please. If for no other reason than it just isn't that genre of story.
conversations.from: human
conversations.value: Once the high seat of the King of Carendar, Clifton now serves as a defensible barracks for the Kingdom, where the best of the Royal Guard are raised and trained.
conversations.prefix: Clifton:
conversations.from: gpt
conversations.value: An in-ground harbor that sees most of the trade throughout the Kingdom. Said to be run by the seediest of underground crime syndicates.
conversations.prefix: Deepgorge:
conversations.from: human
conversations.value: A peaceful forest inhabited by the people of the Dawnstar, a private clan who live by the ways of nature.
conversations.prefix: Forest of the Dawnstar:
conversations.from: gpt
conversations.value: A barren wasteland that was once the home to a proud tribe of humans known as the Gorgons. Now serves as the official battleground of the tournament.
conversations.prefix: Gorgon's Scar:
conversations.from: human
conversations.value: A vast, merciless desert that sits between the Kingdom of Carendar and the lawless world of Tilarden.
conversations.prefix: The Searing Sea:
conversations.from: gpt
conversations.value: A city that houses the refugees of Carendar, those who shun the monarchy and its archaic laws. A new democracy overseen by President Rowan Carver.
conversations.prefix: Tilarden:
conversations.from: human
conversations.value: The social hub of Carendar, a place to sleep (and live, for some), do business, eat, drink and, occasionally, go on a festive murder spree.
conversations.prefix: The Wayfarer:
conversations.from: gpt
conversations.value: The current seat of the King, located just north of Clifton and surrounded by high mountain ranges on all sides.
conversations.prefix: Whitetower:
conversations.from: human
conversations.value: You have lived your life working the land, isolated from the bustle of city life. Some may consider you simple, maybe even naive, but your appreciation of a hard day's work has never let you down.
conversations.prefix: Farmer:
conversations.from: gpt
conversations.value: Known far and wide for your exploits on the battlefield, you yearn for the fight. A force to be reckoned with, you are an expert with weapons and have spent your down time training to improve.
conversations.prefix: Nomadic Warrior:
conversations.from: human
conversations.value: You have learned the ways of magic from the land of your birth. You can create life as easily as you can take it away. Drawing upon that power, you are a quiet, but powerful foe.
conversations.prefix: Mage of the Dawnstar:
conversations.from: gpt
conversations.value: Money is the name of the game, and you have plenty of it. With the most powerful men in the world in your back pocket, you know just where to go when you need a favor.
conversations.prefix: Merchant:
conversations.from: human
conversations.value: Blue blooded and influential, you have been blessed with an impressive family history. Now it is time to use the natural gifts you have been given through birth to make a name for yourself.
conversations.prefix: Royalty:
conversations.from: gpt
conversations.value: Your story has only just begun. Young, fresh from home and ready to explore what the world has to offer, you are neither hindered by your past or afraid of your future.
conversations.prefix: Novice Adventurer:
conversations.from: human
conversations.value: You do not support the monarchy or their laws, you believe that a new democratic society would better represent the people. You fight for change, freedom and the new world order.
conversations.prefix: Tilarden Rebel:
conversations.from: gpt
conversations.value: You have been training all your life to be a respected member of the Royal Guard, but do you have what it takes to play with the big boys?
conversations.prefix: Royal Guard:
conversations.from: human
conversations.value: You fear almost nothing. No challenge is too great, no feat too daring. You face life head on with determination and confidence.
conversations.prefix: Courage:
conversations.from: gpt
conversations.value: You understand the human condition, and you feel for those living with it. You can always be counted on to help a friend, or stranger, in need.
conversations.prefix: Compassion:
conversations.from: human
conversations.value: You are not easily won by influence. You can see through the lies and propaganda spread by both sides of any argument, and you are steadfast in your own sense of self.
conversations.prefix: Willpower:
conversations.from: gpt
conversations.value: You tell it like it is, even if the truth hurts. You can be trusted to keep game playing out of the equation, and you never lie to prove a point or win a battle.
conversations.prefix: Honesty:
conversations.from: human
conversations.value: Brute force is your forte. You may or may not have brains, but brawn has never been an issue.
conversations.prefix: Strength:
conversations.from: gpt
conversations.value: You are steadfast and true, once you pledge yourself to a person or cause, it takes a lot to sway your faith in them.
conversations.prefix: Loyalty:
conversations.from: human
conversations.value: Slow, steady, careful and graceful in both victory and defeat, you are who others strive to be like. Your strength of character sets you apart from the rest.
conversations.prefix: Patience:
conversations.from: gpt
conversations.value: You can think your way out of almost any situation, and others come to you for advice.
conversations.prefix: Intelligence:
conversations.from: human
conversations.value: You have no issue with lying, cheating or stealing, mostly because you can talk your way out of anything, even after you've been caught red handed.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: You are afraid, of many things, or one thing in particular, and it always seems to bring you down when you need it least.
conversations.prefix: Cowardice:
conversations.from: human
conversations.value: You have a price, and you have never been able to say no to a shiny piece of gold, or silver...or copper.
conversations.prefix: Greed:
conversations.from: gpt
conversations.value: You tend to run head first into situations without giving them enough thought, and it gets you into trouble more often than not.
conversations.prefix: Impulsiveness:
conversations.from: human
conversations.value: You are a terrible liar, always have been. No matter who you are talking to, or what you say, others can read you like an open book.
conversations.prefix: Transparency:
conversations.from: gpt
conversations.value: You tend to believe what you are told. The more influential the speaker, the more likely you are to fall right into their trap, whether they are telling you the truth or not.
conversations.prefix: Gullible:
conversations.from: human
conversations.value: You dislike everything. Everyone. The world is yours to burn. No one should be trusted, and no one deserves to get close to you.
conversations.prefix: Wrathful:
conversations.from: gpt
conversations.value: You have a physical disability of some kind that puts a serious damper on your activities.
conversations.prefix: Crippled:
conversations.from: human
conversations.value: You are easy on the eyes, and that alone can get you further in life than one might think.
conversations.prefix: Beauty:
conversations.from: gpt
conversations.value: You simply don't care. You don't have a cause to fight for, you don't mind who lives or dies, you have no opinion on who should rule the country. You just want to live in peace, or maybe watch the chaos reign.
conversations.prefix: Apathy:
conversations.from: human
conversations.value: Create your own subplot! There are so many possibilities, I can't possibly list them all here, so I'm asking you to make up your own! Shock me, surprise me, get creative! 
conversations.prefix: Free For All:
conversations.from: gpt
conversations.value: There is someone relying on you, someone you love, someone you would do anything for, and sometimes that loyalty holds you back.
conversations.prefix: Family:
conversations.from: human
conversations.value: You aren't open to anyone else's opinion, because they're most likely wrong. You can't help but feel as though you know best, and that closed-mindedness makes you an easy target.
conversations.prefix: Pride:
conversations.from: gpt
conversations.value: His travels across the lands of Carendar have lent him privy to the tales of joy and woe that have preceeded the festival. Less fanciful than a gleeman, his tales come at a much steeper price.
conversations.prefix: Peddler:
conversations.from: human
conversations.value: Known for his loose tongue, the Gleeman takes pride in passing on his grand tales of the land. What he speaks is free, but can it be believed?
conversations.prefix: Gleeman:
conversations.from: gpt
conversations.value: The social hub of Carendar, a place to sleep (and live, for some), do business, eat, drink and, occasionally, go on a festive murder spree.
conversations.prefix: The Wayfarer (copy):
conversations.from: human
conversations.value: Only those who ask the right questions are deserving of the very best answers. Can you win over some of the most discerning locals?
  
  *Outcomes will be determined on an individual basis, the overall outcome is irrelevant.*
conversations.prefix: Early Bird Gets the Worm:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The idea of having nations and governments is foolish, the world would be better off if leaders and governments were eliminated. New growth cannot exist without the destruction of the old. 
conversations.prefix: True Freedom:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your family raise silk worms, then craft the fine material into beautiful fabric and clothing.
conversations.prefix: Silk Farmer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Creativity has always been your greatest weapon.  People can not defend what they are not prepared for.
conversations.prefix: Innovation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have never been ouside your small slice of the world.  You are unfamiliar with the big city and it's customs, and may find yourself vulnerable to being tricked or manipulated.
conversations.prefix: Country Bumpkin:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your family has kept their creation a secret long enough.  Once you show what you can do in the tournamen, the world will have to recognize Apsara as what it is.  The most dominant fighting style in the world.
conversations.prefix: Recognition:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't want to be a royal guard but you want to serve the king by his side no matter the cost for yourself.
conversations.prefix: Serve the king:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Gos
conversations.prefix: Ascension:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are not easily won by influence. You can see through the lies and propaganda spread by both sides of any argument, and you are steadfast in your own sense of self.    
conversations.prefix: Willpower:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You simply don’t care. You don’t have a cause to fight for, you don’t mind who lives or dies, you have no opinion on who should rule the country. You just want to live in peace, or maybe watch the chaos reign. 
conversations.prefix: Apathy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A man will always find a boulder too big for himself to move, but that doesn't mean he wont break himself trying to move it.
conversations.prefix: Stuburn :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: To many people have told you that you cant do it. To many people have laughed at what you promise, but only actions can change that, and only time will tell. Its time to write your name in the stars.
conversations.prefix: become a legeand :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have no issue with lying, cheating or stealing, mostly because you can talk your way out of anything, even after you've been caught red handed.   
conversations.prefix: Cunning:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You tend to run head first into situations without giving them enough thought, and it gets you into trouble more often than not.    
conversations.prefix: Impulsiveness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You stare death in the eye, meeting its cold gaze with your own. No challenge binds you with fear.
conversations.prefix: courage :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Like an old growth tree, you give off an aura that you have seen much, and command a respect that is typically given to only the most well known sages.
conversations.prefix: Presence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are new to many things, and have experiences that almost no one else does.  This makes some concepts and conversations incredibly awkward.
conversations.prefix: Outsider:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are at a crossroads.  Many of your new tribe tell you to go to this tournament by bidding of a man you haven't met.  Yet, you long for the days of serenity in the woods.
conversations.prefix: Realm of Man or Nature?:
conversations.from: gpt
conversations.value: Of the few that call the Searing Sea home, the Sand Striders are among the most formidable. Disciplined survivors, isolationists and warriors, small bands have proven deadly to forces from Carendar and Tilarden. 
conversations.prefix: Sand Strider:
conversations.from: human
conversations.value: Part Illusion magic, part natural abilities. The Sand Striders are adept at using these techniques to play with their enemies vision. Used to spy, evade and strike - or occasionally to torment.   
conversations.prefix: Mirage:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Not much is known of Sand Strider beliefs, but they violently protect the desert from outsiders with a deep fervor. They find heretics and offenses abound when outside of the Searing Sea. 
conversations.prefix: Zealot:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Not for love of title or King. You are here to win the tournament for your mysterious people. As Champion, you will ensure the Searing Sea becomes a land forbidden to outsiders. The secret must remained buried...
conversations.prefix: Desert Secrets:
conversations.from: gpt
conversations.value: You know the depths of the underworld like the back of your hand. Using your knowledge, contacts & questionable morality, you solve problems for those willing to pay.
conversations.prefix: Fixer:
conversations.from: human
conversations.value: You have a strong aptitude for anything mechanical or scientific.
conversations.prefix: Engineer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a debilitating disease which causes a multitude of painful symptoms. Overall you are in extremely poor health.
conversations.prefix: Chronic Sickness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Hazim compensates for his disability with Engineering skill, creating various devices to enable his work.
  
  However, science is not keeping up with his progressive sickness... and he seeks to learn the secrets of darker skills.
conversations.prefix: Shadow Servants:
conversations.from: human
conversations.value: You have been trained from a young age in the art of killing. Plucked from your cradle by a Shadeblade, you were raised in the shadows, taught in whispers, and  trained by darkness. Now you are an accomplished killer...
conversations.prefix: Assassin:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have done terrible things in the past and have to atone for those sins. This guilt will cripple you occasionally. It can make you indecisive, overcome with grief, or self pity.
conversations.prefix: Guilt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Brotherhood of Shadeblades is in league with the darkness. You are one of the few who knows the true evil that awaits the kingdom. You have to win this tournament to become the King's advisor, for only you know what must be done to stop the darkness.
conversations.prefix: Stop the Darkness:
conversations.from: gpt
conversations.value: No one really speaks of it openly, but it hangs in the air, and that's all you need to know.
conversations.prefix: Outcast:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You never knew who to turn to. Maybe it's better not to turn to anyone.
conversations.prefix: Distrusting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Strong of will, you are used to looking after yourself.
conversations.prefix: Independent:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There's no life for you back home. Perhaps this tournament is truly the way out.
conversations.prefix: Move Forward:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've seen all there is to see within Whitetower, and now it is your goal to see what the rest of the world has to offer.
conversations.prefix: See the World:
conversations.from: gpt
conversations.value: Not a member of the Dawnstar Tribe, however you were born with the innate ability to harness the power of magic nonetheless. Often shunned among the gentile folk and wholly unaccepted by the Dawnstar, you find yourself alone on your journeys more often than not. 
conversations.prefix: Rogue Mage:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have been cast out of nearly every place you've been. Sometimes this hurt brings with in a need to cause harm on those that have scorned you, but perhaps there is another way to tame your spirit.
conversations.prefix: Lost Soul:
conversations.from: human
conversations.value: You can think your way out of almost any situation, and others come to you for advice. 
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You dislike everything. Everyone. The world is yours to burn. No one should be trusted, and no one deserves to get close to you.  
conversations.prefix: Wrathful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: While you are not from Tilarden, you embrace their scientific and forward thinking. Hopefully your participation in this tournament will show people what science can do!
conversations.prefix: For Science!:
conversations.from: gpt
conversations.value: You do not know how it works. Now you *must* know. Drop everything to study it, or else get annoyed that you *don't. know*.
conversations.prefix: How does it work?!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: On matters of Science and Science-related magics, you have done the research and are well-learned.
conversations.prefix: Knowledgeable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are among a great line of bakers. You know how to bake bread, so at least you have that going for you.
conversations.prefix: Baker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your mannerisms mark you as a lowborn, unable to mingle well with the highborn folk.
conversations.prefix: Coarse:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You weren't born with a silver spoon in your mouth, but you fought to get where you are today. Can you climb higher?
conversations.prefix: Change Your Fortune:
conversations.from: human
conversations.value: A composer of songs and rhymes, and creator of other forms of entertainment.
conversations.prefix: Bard:
conversations.from: gpt
conversations.value: With a glib tongue, you charm your way into the good books of almost everyone you meet.
conversations.prefix: Charismatic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Something legendary is about to take place. You want to bear witness to it all, and tell of it for years to come.
conversations.prefix: Write An Epic Tale:
conversations.from: gpt
conversations.value: The world is your home, taverns your hearth, and music your life blood. You travel far and wide sharing stories with your song for all who care to listen... and spare a bit of coin. 
conversations.prefix: Traveling Musician:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Tilarden has great many interests in the outcome of this tournament. And if it were to be swayed in a way that could lead to a more democratic world, why not? 
conversations.prefix: The Spy:
conversations.from: gpt
conversations.value: A notable magical energy source that powers a golem. Can be channeled through the body for various uses.
conversations.prefix: Spark of life:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are easily made to do things for others.
conversations.prefix: Obeyant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've travelled for a long time. Travelled from place to place resting uneasy. You need to find something, perhaps a place to call home, perhaps someone to call a family. Something to get you off your edge.
conversations.prefix: Find peace:
conversations.from: human
conversations.value: A sentient creature made of different elements and construct magic. 
conversations.prefix: Golem:
conversations.from: gpt
conversations.value: Your job is to run. Run as fast as you can to deliver whatever needed. Be it the word of the elder from a neighbouring town or a package from the harbours, you make sure it gets delivered.
conversations.prefix: Messenger:
conversations.from: human
conversations.value: You are fluid as a fish in a river, moving without stopping, dodging obstacles as well as insults with great grace.
conversations.prefix: Fluid:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have guile. You can be as convincing as need be to achieve your goals, you can trick people into doing things that benefit you, and not necessarily themselves. You always can come up with a plan to save your skin and come out on top.
conversations.prefix: Guile: