conversations.from: system
conversations.value: The Vurna Woods separate the Bray Chasm and the Sea of Fangs from civilization. The woods are infested with monsters.
  
  In times past, glittering knights on armored horses rode out, supported by columns of troops. They scoured the woods, ridding them of monsters and taking trophies for the glories of their noble houses.
  
  Then came the civil war.
  
  While there are still knights, there are many petty kings where there was once a single High King. Troops are levied for constant war through the spring and summer. Everyone tries not to starve to death during the winter. Human concerns and politics have eclipsed the duty of rulers to protect the weak from the monsters.
  
  Small settlements along the edge of the wood are heavily fortified. The occasional coaching inn is a fortress. The roads through the woods have atrophied to nothing, and the woods have grown deeper into civilized lands.
  
  Rulers may not want to hunt the monsters, but they still want the trophies. Science and magic want monster parts, potent bits of once-living impossibility. The little people want protection. There is demand, and you are looking to supply.
  
  Now there is room for sell-swords, adventurers, scholars, and other fringe types to spend their blood doing some good for the world, and make a reputation (and some decent wealth) in the process. 
  
  [break]
  
  I am looking for up to 4 players to form a team of monster hunters willing to foray into the woods hunting one monster or monster type per adventure. (If this is successful and entertaining, we may have many expeditions.)
  
  Humans only, low fantasy. Feel free to make your own cards in the spirit of the setting.
  
  Descriptions will be present tense. Minimize control of other players unless narrating a plan coordinated in the comments. The setting is sketchy, so you are welcome to elaborate it in your narration.
  
  I want characters with traced outlines who will become more fully realized through play, rather than trying to mesh together a lot of intricate back stories. This game will be players and the narrator riffing off moves to build a more rich world collaboratively.
  
  What you put in as you describe your character is the *most interesting information* about your character, and will be addressed as much as possible in the very first adventure. We'll go deeper as we play.
  
  There will be violence and horror. I expect some characters may die. When they do, the survivors will get Resolve asset cards, and I'll open the game up for new characters.
  
  Part of the game will happen in town, setting up buyers or employers and also finding out as much as possible about the monster before hunting it. Part of the game will happen out in the woods, navigating from point to point in hunting the monster and dealing with other threats along the way.
  
  Since the game is collaborative, players will have a chance to help create each monster, suggesting rumors they've heard of its strengths and weaknesses!
conversations.from: human
conversations.value: A cold iron knife, and a small vial of the blood of innocent children. Should slow the ogre down.
conversations.prefix: Ogre Poison (copy):
conversations.from: gpt
conversations.value: Telious battled a flaming dog monster in the deep woods. He's a tough guy.
conversations.prefix: Resolve:
conversations.from: human
conversations.value: Twitch battled a Drudlodge Ogre and won. You are kind of a badass.
conversations.prefix: Resolve:
conversations.from: gpt
conversations.value: A cold iron knife, and a small vial of the blood of innocent children. Should slow the ogre down.
conversations.prefix: Ogre Poison:
conversations.from: human
conversations.value: Rakehell battled a flaming dog monster in the deep woods. He's a tough guy.
conversations.prefix: Resolve:
conversations.from: gpt
conversations.value: Kestrel battled a Drudlodge Ogre and won. You are kind of a badass.
conversations.prefix: Resolve:
conversations.from: human
conversations.value: Greenways and meadows between Eldaav and the Vurna Woods.
conversations.prefix: Sallyforth Bawn:
conversations.from: gpt
conversations.value: Whether it is studies, equipment, mindset, deadlines, or some other issue... you just can't seem to get it together to prepare in time.
conversations.prefix: Unprepared:
conversations.from: human
conversations.value: Maybe it's muscles, maybe respiratory, but you cannot trust your body. In times of stress or prolonged effort, it betrays you.
conversations.prefix: Chronic Illness:
conversations.from: gpt
conversations.value: Boss of the Selldale House of Comfort.
conversations.prefix: Mama Stel:
conversations.from: human
conversations.value: It may be safe here, it may not be. 
conversations.prefix: Eyes Up:
conversations.from: gpt
conversations.value: They really need to shut up.
conversations.prefix: Deal With the Hounds:
conversations.from: human
conversations.value: The forest thickens, clearings are rare, the sun filters down as best it can but seldom reaches the earth.
conversations.prefix: West Eaves:
conversations.from: gpt
conversations.value: Dangerous bounty hunter. Possibly undead. Spooky as hell.
conversations.prefix: Tanloc the Hunter:
conversations.from: human
conversations.value: Finish the mad beast off.
  
  (Only Kestrel and Twitch play cards.)
conversations.prefix: Ogre (Round 2):
conversations.from: gpt
conversations.value: These creatures offend your god. You are here on behalf of all that is right and good to sort them out. You extend the will of your faith tradition into this lawless forest.
conversations.prefix: Holy Warrior:
conversations.from: human
conversations.value: Perhaps you'll be able to add to the body of knowledge you've studied. You know a lot about monsters, and about historical events involving them. You know what to harvest and who will buy it.
conversations.prefix: Scholar:
conversations.from: gpt
conversations.value: Half a day from a lot of hunting areas, a relatively safe place to shelter and heal.
conversations.prefix: High Camp:
conversations.from: human
conversations.value: A good place to meet bad people. The food and drink is strong, if awful. Many trophies. High turnover. Edge of Eldaav Township.
conversations.prefix: Rutted Road Tavern:
conversations.from: gpt
conversations.value: All sorts of things for sale, most of the high-end items are trade for monster parts and hunting gear.
conversations.prefix: Eldaav Market:
conversations.from: human
conversations.value: The river slows as it curves, and it provides boggy areas and ambush spots rich in game.
conversations.prefix: Silva River Bend:
conversations.from: gpt
conversations.value: You shine when the time comes for violence. Face to face with horrific fiends, human or otherwise, you prove your worth. It's not just muscle; it's skill and cold blood.
conversations.prefix: Slayer:
conversations.from: human
conversations.value: You know a lot about monsters, their habits, their spoor, and their inclinations. You know your way around woods.
conversations.prefix: Tracker:
conversations.from: gpt
conversations.value: Your sharp senses feed into a constantly alert mind. Your memory, your ability to suss out threats in the background, and your read of unspoken meaning are useful.
conversations.prefix: Alert:
conversations.from: human
conversations.value: You see how things fit together; bodies, plots, personalities.
conversations.prefix: Analytical:
conversations.from: gpt
conversations.value: Whether you need fear, affection, or belief from those you talk to, you know how to get it.    
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: Your in-depth training and extensive experience has given you skills that few others can understand, much less match. You are incredibly good at what you do.    
conversations.prefix: Expert:
conversations.from: gpt
conversations.value: You are a natural talent, your body obedient to your mind with extraordinary reflexes, strength, and speed.    
conversations.prefix: Physical:
conversations.from: human
conversations.value: You don't stand to inherit much, if anything. If you are to have wealth and reputation and status, you must go out and seize it yourself. You have a fine education in letters and steel.
conversations.prefix: Noble:
conversations.from: gpt
conversations.value: You got separated from  your army. There are lots of ways this can happen, but by now they have branded you deserter, and you can't go home. You've got weapons, experience with marching and blood and death. Use it.
conversations.prefix: Soldier:
conversations.from: human
conversations.value: You need friends in low places, and it was this or prison--the food is better here. Make some allies who can help you with your eventual goals.
conversations.prefix: Networking:
conversations.from: gpt
conversations.value: Your body doesn't always do what you want it to, and you don't always keep track of where all your limbs and equipment are.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: Not stupid, exactly. But not a quick thinker, and generally incapable of managing nuance or wit.
conversations.prefix: Slow of Mind:
conversations.from: gpt
conversations.value: You struggle to deal with people gently and gracefully. Few people can tolerate the way you frame the world, and the way you speak to them.
conversations.prefix: Harsh:
conversations.from: human
conversations.value: Your past has blood and scars, screaming and terror. Sometimes you can keep it in check. Sometimes it enters your present.
conversations.prefix: Haunted:
conversations.from: gpt
conversations.value: You tire of it all. Next year will likely be worse than this one. Find a good death; something worthy of stories and song. 
conversations.prefix: A Good Death:
conversations.from: human
conversations.value: You have an itch for killing, and you're tired of ending people. You need the violence and blood, and at least out here you're unlikely to cross the law as you seek it.
conversations.prefix: Acceptable Channels:
conversations.from: gpt
conversations.value: Someone close to you came out here. Everyone back home assumes death was the inevitable result. You need more closure than that. Maybe the one you seek still lives.
conversations.prefix: Lost Sheep:
conversations.from: human
conversations.value: You need to provide a dowry, or some token of courage, so the way will clear for your destiny (in the form of a fiancee, official position, inheritance, etc.) What do you seek?
conversations.prefix: A Prize:
conversations.from: gpt
conversations.value: You are sick to death of poverty and want. Here you may be able to kill your way to a position of relative wealth and security. You'd rather die than continue scraping out survival anyway.
conversations.prefix: Shelter in the Storm:
conversations.from: human
conversations.value: You hate them and you need them all to die. Maybe it's revenge, maybe it's religion, maybe it's the song your blood sings.
conversations.prefix: Destroy All Monsters:
conversations.from: gpt
conversations.value: A combination orphanage and whore house, perpetually feeding into each other.
conversations.prefix: Selldale House of Comfort:
conversations.from: human
conversations.value: You've made deals with the darkness. You can generate light, conjure path markers, speak with the dead, render blades supernaturally sharp, and other useful tricks.
conversations.prefix: Arcane Studies:
conversations.from: gpt
conversations.value: Whatever happens, you endure and continue. Whether it is beatings, alcohol, exertion in bad weather, or widespread failure of morale, you keep at it until you come out alive.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You retreat into the solace of an addiction. Whether it is drink, sex, drugs, or some other unhelpful behavior, your compulsion interferes with your life.
conversations.prefix: Addiction:
conversations.from: gpt
conversations.value: If everybody talks to the customer and everybody makes the hard choices, you won't last long. EVERYONE SHOULD PLAY A CARD ON THIS ONE.
conversations.prefix: Pick a Leader:
conversations.from: human
conversations.value: The wooden fortifications surrounding Eldaav.
conversations.prefix: Eldaav Palisade:
conversations.from: gpt
conversations.value: A few days, to be safe. And do it quickly!
conversations.prefix: Arrange Provisions:
conversations.from: human
conversations.value: Several horseless hopefuls want to come along and help.
conversations.prefix: Henchmen:
conversations.from: gpt
conversations.value: It's easy enough to see, leaving the palisade. But there may be clues even nearby.
conversations.prefix: Acquire the Trail:
conversations.from: human
conversations.value: Damned ogre, a bit smarter than any three ton monster has a right to be...
conversations.prefix: Pick Up the Trail:
conversations.from: gpt
conversations.value: Survive. Try to slow and injure the ogre.
conversations.prefix: Ogre (Round 1):
conversations.from: human
conversations.value: Will you stand with Kestrel? Turn on her? Leave her to her fate?
  
  (No cumulative outcome --what is your character's stand?)
conversations.prefix: Solidarity:
conversations.from: gpt
conversations.value: Take some decisive steps. What will you do now?
conversations.prefix: Next Steps (K&T):
conversations.from: human
conversations.value: Take some decisive steps. What will you do now?    
conversations.prefix: Next Steps (T&R):
conversations.from: gpt
conversations.value: No remotely sane person wants to wander the Vurna Woods after dark. Seriously.
conversations.prefix: Find Shelter (T&R):
conversations.from: human
conversations.value: Is the cabin a safe place to rig up some shelter for the night?
conversations.prefix: Check the Cabin (K&T):
conversations.from: gpt
conversations.value: Can you find what you're looking for?
conversations.prefix: The Search:
conversations.from: human
conversations.value: Well, there's the ogre. Now, how to dispatch the brutish thing?
  
  (The confrontation should be in the next scene.)
conversations.prefix: Coordinated Attack (K&T):
conversations.from: gpt
conversations.value: Following the sketchy signs Twitch left behind, you close in on the rest of the hunters.
conversations.prefix: Swift and Sure (T&R):
conversations.from: human
conversations.value: It is huge and muscled, massive, deadly. Also, kind of on fire.
conversations.prefix: Hound Beast (R&T):
conversations.from: gpt
conversations.value: Something was calling to the beast you slew. Can you escape into the forest without facing it? (Telios and Rakehell only.)
conversations.prefix: Lose the Beast's Master:
conversations.from: human
conversations.value: Something horrible died here, and now nothing will grow.
conversations.prefix: Drudlodge Dead Spot--West Eaves:
conversations.from: gpt
conversations.value: If they are fast and lucky, the hunters may reach the edge of the woods around nightfall.
conversations.prefix: Bear the Skull Out:
conversations.from: human
conversations.value: The child needs to be freed, and supervised, on the trip back to civilization. Right?
conversations.prefix: The Last Child:
conversations.from: gpt
conversations.value: The monster attacked, then it was hunted in turn and slain. The hunters return victorious.  (One card per player.)
conversations.prefix: The Way it Ends:
conversations.from: human
conversations.value: If you didn't use it, you won't need it. (R & T turn in poison here.)
conversations.prefix: Collect the Poison:
conversations.from: gpt
conversations.value: You've been hunting monsters since you can remember. Your stealth and power are combined to make you a formidable opponent against the monsters of the dark.
conversations.prefix: Hunter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The law is looking for you. You're a rebel in the world, known as a traitor and murderer, but none of that matters particularly if all you're ever in the company of is death.
conversations.prefix: Wanted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Once you were a hero of the people, before the tyrant declared you an outlaw and before the world turned its back on you. Maybe they forgot all the things you did, but you're going to make them remember.
conversations.prefix: Return to Glory:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You do not exactly inspire confidence with your constant sudden movements.
conversations.prefix: Twitchy :
conversations.from: gpt
conversations.value: You have focus and you will complete this task.  
conversations.prefix: Driven:
conversations.from: human
conversations.value: Life on the edge has taught you much about the monsters of the woods.
conversations.prefix: Wild Thing:
conversations.from: gpt
conversations.value: Things aren't happening fast enough. Come on COME ON GO GO GO. You just want something to hurry up and happen, so you can react, even at the expense of personal safety or sound judgement. 
conversations.prefix: Impatient:
conversations.from: human
conversations.value: Some call it self confidence, some arrogance, and others damned fool bravery. 
  
  Mostly it's just arrogance, but even that sometimes leads to greatness.
conversations.prefix: Brash:
conversations.from: gpt
conversations.value: something is more important than this current distraction.  
conversations.prefix: Distraction:
conversations.from: human
conversations.value: You look out for others, even if they're not yours to look after, and will always put yourself in the line of danger before them.
conversations.prefix: Protector:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There's so much going through your mind others often see you as a daydreamer, or someone with their heads in the clouds. If you told them what they were really thinking, they might just say worst things.
conversations.prefix: Distracted:
conversations.from: human
conversations.value: You hate them and you need them all to die. Maybe it's revenge, maybe it's religion, maybe it's the song your blood sings.
conversations.prefix: Destroy All Monsters:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Years of tracking enemies, spies and deserters has given me plenty of practice following tracks 
conversations.prefix: Tracking:
conversations.from: human
conversations.value: You don't rely on others, you never really have. After all, why should you? They've only ever sold you out or let you down. Today is no different.
conversations.prefix: Loner:
conversations.from: gpt
conversations.value: You don't have time to do it by the book. You have other things to take care of.
conversations.prefix: Impatiences :
conversations.from: human
conversations.value: Now it is simply a matter of living long enough to collect a reward.
conversations.prefix: Protect Yourself :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: your aim is unmatched
conversations.prefix: Marksman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have an itch for killing, and you're tired of ending people. You need the violence and blood, and at least out here you're unlikely to cross the law as you seek it.
conversations.prefix: Acceptable Channels:
conversations.from: gpt
conversations.value: The exhilaration of first contact is made only sweeter by the the inevitable blood-letting.
  
  "BLOOD OF THE CREATURE,
  BLOOD OF THE FAMILY,
  BLOOD OF LIFE!"
conversations.prefix: First Blood:
conversations.from: human
conversations.value: Everything needs to eat. You don't eat expect what you kill.
conversations.prefix: Crack Shot:
conversations.from: gpt
conversations.value: Dangers continue to swarm around you, and the natural inclination you have is to get those behind you that you can protect and, if necessary, sacrifice yourself for the greater good.
conversations.prefix: Protect the Innocent:
conversations.from: human
conversations.value: You aren't exactly the bravest in the land.
conversations.prefix: Coward  :
conversations.from: gpt
conversations.value: You are strong for your size; a lean kind of muscle.
conversations.prefix: Wiry:
conversations.from: human
conversations.value: You're a bit smarter than your average bear, you get things faster than others, understand jokes more easily, and can figure out puzzles quicker than most.
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: Conjurer of tales, creator of  ballads, or straight up bullshit-artist.  You can weave such an immersive narrative that all but the most base of creatures will listen in rapt attention.
conversations.prefix: Storyteller:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: persuasive conversationalist when needed 
conversations.prefix: Convincing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: