conversations.from: system
conversations.value: The crown prince Astaraveyn of Valdor has been murdered in the midst of peace talks with the Wood Elves of Lustara. All signs point to his crown-seeking uncle, Duke Duvane of Valantia, but no hard evidence has been found. 
  The prince's body and the high priest and physician Estran Kuala have both gone missing since the murder and rumors of dark magic have started to fly. Has the prince come back from the dead? And if he has, can he stop the looming war and his uncle in time?
  
  --
  
  Your role will be as an adventurer, brought--of your own will or not--to a mysterious cave in the woods. You've been hand-picked by the prince's advisers to go on a quest to retrieve the Armor Everlasting, rumored to have the power to bring the dead back to life. It rests in the lair of the Dread Golem King Rostafan, who has lived within it, immortal, for centuries. If you succeed in your quest, you may save the prince, with all the rewards that may bring.
  
  Twice Born is a slower game (a move or two a week) designed for experienced writers. Character development is equally important as action, so keep this in mind when you submit. Feel free (if not encouraged) to create your own cards. Backstory is strongly preferred (with whom and why do you align yourself in this political standoff? what do you hope to gain from the prince if he lives? etc.), but not required.
  
  **Note**: To allow more interaction between our players and our readers, we have created a forum for Twice Born in the showcase category, available here: 
  https://storium.com/forums#/category/showcase/thread/j17z78
  
  If you have any questions, comments, etc., feel free to pop in and say hello!
  
  Thanks!
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Scout down your given path.
conversations.prefix: Scout Ahead (Asfidel):
conversations.from: gpt
conversations.value: Arrows fletched with finest grayhawk feathers. It is rumored they cannot miss.
conversations.prefix: Gray Arrows:
conversations.from: human
conversations.value: A ring belonging to Prince Astaraveyn of Valdor, given to him by his mother. The prince claims that with it, he cannot be lost...whatever that means.....
conversations.prefix: Prince's Ring:
conversations.from: gpt
conversations.value: She hurt you in the past, and its time for a little payback.
  
  If you find out enough information, you just might find her someday.
conversations.prefix: Find Clues to Cerys:
conversations.from: human
conversations.value: The ring Brodwin carries around his neck.
conversations.prefix: Brodwin's Ring:
conversations.from: gpt
conversations.value: Potions to heal wounds and poisons, and a mystery potion and sculpture the prince claims may be his last chance. Made by Estran Kuala, the royal physician, they are no doubt of the highest quality.
conversations.prefix: Healing Potions:
conversations.from: human
conversations.value: The horns of Nurim, Abbadon and Aia, are a single instrument, a gift from the Lustaran elves to the humans of Valdor in long ago times of peace. Blowing Abbadon will call destruction, Aia will call for aid.
conversations.prefix: Horns of Nurim:
conversations.from: gpt
conversations.value: Water from the Cave Elves, it provides strength and energy, with mild healing properties. Do not use on undead princes.
conversations.prefix: Healing Water:
conversations.from: human
conversations.value: The acceptance of a prince is a grand thing indeed. May give you just the confidence boost you need when it's down to the wire.
conversations.prefix: The Prince Likes Me!:
conversations.from: gpt
conversations.value: You've seen what they can do in your own land, now you may be able to stop them here. Find enough clues and you may throw a wrench or two into their plans.
conversations.prefix: Stop the Bursa Kalath-Ur:
conversations.from: human
conversations.value: A long dull cloak to hide gleaming, glorious armor. Seems kind of like a ripoff at the time, but may come in handy later.
conversations.prefix: Traveler's Cloak:
conversations.from: gpt
conversations.value: Potions to heal wounds and poisons. Made by Estran Kuala, the royal physician, they are no doubt of the highest quality.
conversations.prefix: Healing Potions:
conversations.from: human
conversations.value: A glowing blue mystery potion and carved cat sculpture the prince claims may be his last chance.
conversations.prefix: Cat statue:
conversations.from: gpt
conversations.value: A pin worn by the lieutenant in charge of Haelsford's border patrol, it may hold some sway with other Cinestae elves.
conversations.prefix: Haelsford Border Guard Pin:
conversations.from: human
conversations.value: The domain of the dread Golem King Rostafan, he and the Armor Everlasting wait for you in the depths.
conversations.prefix: Rostafan's Cave:
conversations.from: gpt
conversations.value: The main thoroughfare by which soldiers, mercenaries, merchants, peasants and travelers cross the country of Valdor.
conversations.prefix: King's Road:
conversations.from: human
conversations.value: The border between Cinestae and Valdor has been more closely guarded with tensions so high between Cinestae's neighbors. Getting across is not as easy as simply stepping over a line.
conversations.prefix: Cross the Border:
conversations.from: gpt
conversations.value: The town of Haelsford on the edge of Cinestae, it lies on the King's Road, providing shelter to passing travelers.
conversations.prefix: Haelsford:
conversations.from: human
conversations.value: Elves highly trained in archery and sword-fighting. They are highly perceptive, skilled in battle and slightly impervious to magic. Their job is to protect the borders of Cinestae, keeping suspicious characters from the neighboring countries or the wilds from disrupting the lives of others.
conversations.prefix: Cinestae Border Patrol:
conversations.from: gpt
conversations.value: The game is afoot for this lieutenant. Be careful how you answer or you might be facing execution or worse.
conversations.prefix: Interrogation:
conversations.from: human
conversations.value: A group controlling a small territory within the Cinestae Wilds.
conversations.prefix: Wilds Small Fry:
conversations.from: gpt
conversations.value: Two smugglers have caught you in a snare. They have a reputation for being suspicious and violent and it is not entirely unheard of for them to dabble in slave trading.
conversations.prefix: Smugglers:
conversations.from: human
conversations.value: The bonds that tie this party together are not doing so hot. Things have been said, people thrown into trees. Time to build up the trust between you again if you can!
conversations.prefix: Bonding Time:
conversations.from: gpt
conversations.value: A vast wood pock-marked with nasty creatures, the dwarven Hushai, dark wizards, slavers and more, the wilds are often the source of rumor: last resort for the criminal, black market and frightful menagerie all rolled into one. Mostly untouched by the elves surrounding it, they are rumored to even be home to a handful of their darkened kindred.
conversations.prefix: Cinestae Wilds:
conversations.from: human
conversations.value: You need to find a place to stay for the night. Preferably a place free of monsters, non-Cisero thieves, slavers, dark wizards, dark elves, poisonous wildlife, etc. etc.
conversations.prefix: Find Shelter:
conversations.from: gpt
conversations.value: The inn of the Cinestae town of Haelsford. It is owned by elves, the leader of whom does not care much for the race of men. It has stairs leading up to the rooms, a fire on either side of the dining hall and a fully stocked bar and kitchen.
conversations.prefix: The Cauldron's Eye:
conversations.from: human
conversations.value: Cult Members under Brodwin's former love interest, Cerys Bruvona. They may have valuable information as to her location, plans, and any involvement with Duke Duvane.
conversations.prefix: Discorgorothi:
conversations.from: gpt
conversations.value: Men from the university of Bursa in Kalath-Ur. They are fully trained mages and may have information regarding the university, its plans and any involvement with Duke Duvane.
conversations.prefix: Bursa Kalath-Ur:
conversations.from: human
conversations.value: Prince Astaraveyn, or Asta, as he is currently known, is the Crown Prince of Valdor, currently presumed dead. He is a Ghost King, living within the dead body of his assassin until his own body can be restored.
conversations.prefix: Prince Astaraveyn:
conversations.from: gpt
conversations.value: The prince's body is fragile, already facing decay. Damage to it will not be as easily reconciled as the average person. He must also not be seen, lest Duvane learn of your plans.
conversations.prefix: Protect the Prince:
conversations.from: human
conversations.value: The locals in town don't take kindly to people causing a ruckus. Keep them calm or they may cause as much trouble as anything else you might face.
conversations.prefix: Locals:
conversations.from: gpt
conversations.value: Men who work for Duke Duvane of Valantia. They are fast, they are loyal, and they are searching for the prince.
conversations.prefix: Valantian Scout:
conversations.from: human
conversations.value: Scout out your chosen path.
conversations.prefix: Scout Ahead:
conversations.from: gpt
conversations.value: Mine commissioned from dwarves by a line of elves. On finding an underground lake, the elves booted out the dwarves and took up residence.
conversations.prefix: Elvish Mine:
conversations.from: human
conversations.value: Getting across the river is going to be tough. Getting across without the prince touching the water is going to be even tougher.
conversations.prefix: Cross the river:
conversations.from: gpt
conversations.value: Cave elves with pale gray skin and luminous blue outfits. They are swift, agile and fairly intelligent.
conversations.prefix: Cave Elf Guards:
conversations.from: human
conversations.value: The prince is being kept on an island in the middle of the elves' sacred lake. You have to avoid capture and get to him.
conversations.prefix: Reach the Prince:
conversations.from: gpt
conversations.value: King Thanriel of the Cave Elves. Possibly mildly crazy, obsessed with his lake, but willing to make a deal, perhaps.
conversations.prefix: King Thanriel:
conversations.from: human
conversations.value: The King is offering you one last chance. He certainly won't help you, but maybe you can convince him not to kill at least some of you, for now?
conversations.prefix: Broker a Deal:
conversations.from: gpt
conversations.value: The elves have a boat. You do not have a boat. Get the boat.
conversations.prefix: "Hire" a Boat:
conversations.from: human
conversations.value: Whether it's one half of your party or the other, the King has every intention of making sure at least some of you die. Protect the prince and get everyone else out alive.
conversations.prefix: Escape the King:
conversations.from: gpt
conversations.value: You've had some blows to your confidence, but you're tough. Pull yourself up by those bootstraps, tiger, it's time to go get 'em!
conversations.prefix: Regain Confidence:
conversations.from: human
conversations.value: It's a party. Have fun, gosh darnit.
conversations.prefix: Enjoy yourself (Asfidel):
conversations.from: gpt
conversations.value: It's a party. Have fun, gosh darnit.
conversations.prefix: Enjoy yourself (Thar'as):
conversations.from: human
conversations.value: It's a party. Have fun, gosh darnit.
conversations.prefix: Enjoy yourself (Brodwin):
conversations.from: gpt
conversations.value: It's a party. Have fun, gosh darnit.
conversations.prefix: Enjoy yourself (Cisero):
conversations.from: human
conversations.value: Lover of music, tales, and adventure, you chose to combine all three. Your travels have taken you far and you've learned many skills along the way. Your knowledge in healing has kept you well throughout your sojourn.
conversations.prefix: Minstrel:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Most of the time, your penchant for promoting peace would be a good thing. Given the tension resonating throughout the land, preaching for peace now tends to ruffle more than a few feathers.
conversations.prefix: Peacemaker:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: To both sides you represent the worst of the other. Now you have the chance to prove them all wrong. If you can be even a small part of peace brokered between Elves and humans, you may gain acceptance despite the fact that you are a half-elf.
conversations.prefix: Acceptance From Both Sides:
conversations.from: gpt
conversations.value: You offer your skills to the highest bidder, often changing sides more than once in a conflict.
conversations.prefix: Sellsword:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Loyal to only oneself.
conversations.prefix: Selfish:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Riches, fame, romance, and all that comes with the glory of victory.
conversations.prefix: Glory:
conversations.from: human
conversations.value: That you’re a thief is not in dispute but your motives “may be” good and true. You specialize in stealthy, close-combat, taking out victims silently and quickly.  
conversations.prefix: Thief/Rogue:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor. No one knows you are approaching, just as they do not always know whose side you’re on.  
conversations.prefix: Stealthy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don’t have to be Robin Hood to steal from the rich. You have a rather negative outlook on life and people; that is mainly why you became who you are in the first place.  
conversations.prefix: Cynical/Sarcastic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: What you do isn’t exactly legal. And that has gotten you in trouble with the court. To get a full pardon of your previous actions, you must use your unique skills for good this time.  
conversations.prefix: A pardon from the prince:
conversations.from: human
conversations.value: A little fortune, a little adventure, a little chance to show what I've learned with this spear. 
conversations.prefix: Wandering Spearman:
conversations.from: gpt
conversations.value: Rigorously drilled in fighting techniques and military discipline.
conversations.prefix: Training:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: First impressions are important because first impressions are usually right... right?
conversations.prefix: Judgemental:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The world can teach what even the most studied master cannot.  Between heaven and earth await more than one can ever hope to learn.
conversations.prefix: Lessons of the World:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are beset by a malady that is slowly, but inevitably eating away at you. You are cursed with the knowledge of when you will die.
conversations.prefix: Terminally Ill:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've done a lot of regrettable things, and now you don't have time to pay for them in full. You want to leave a good mark upon the land before you go.
conversations.prefix: Redeem Yourself:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Life has taught you to keep your distance from others emotionally, to be merciless to the fallen, and accept no excuse from the foolish. 
conversations.prefix: Cold:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Cerys destroyed Brodwin's charge, the Temple Keep of Elise-Dur. She duped him, drew him in, and killed everyone he loved. Brodwin will hunt her down, and complete the circle of events with the death of her and her cult.
conversations.prefix: Close the Circle:
conversations.from: human
conversations.value: Some might call you Thief or Rogue, but truthfully you aren't always stealing, and the matter of your criminal status depends on which country you're in. You get in, do the job, and meld seemlessly with the crowd.
conversations.prefix: Infiltrator:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've long since forsaken any connection to the person you were born as. The endless changing of identities, causes, and purpose have caused you to lack for your own.
conversations.prefix: Recover Your Identity:
conversations.from: human
conversations.value: You've spent many years traveling as a minstrel both alone and with a troupe. You know how to pass through places without attracting the wrong kind of attention.
conversations.prefix: Entertainer:
conversations.from: gpt
conversations.value: An awareness of the patterns that hold our universe together, and to all for what it is in the great pattern of Harmony.
conversations.prefix: Perception:
conversations.from: human
conversations.value: Be it real, forced, or fake. You have developed a certain charisma over the years. Perhaps to enchant and distract your victims while you make away with their gold?
conversations.prefix: Quite the Comedian:
conversations.from: gpt
conversations.value: There are some in this world who deserve worse then death and some in this world ordained to provide it.
conversations.prefix: Hatred:
conversations.from: human
conversations.value: You are a member of your unique and distinct culture. In these foreign lands this may be both a strength and a disadvantage.
conversations.prefix: Kalathi:
conversations.from: gpt
conversations.value: As with any musical piece, when there are too many instruments striving to work on their own, the song falls into discord. 
conversations.prefix: Discord:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may not understand what drives others, but you know that such an inherent thing cannot be changed. Acceptance is the easiest way to move on.
conversations.prefix: Acceptance:
conversations.from: gpt
conversations.value: Most people are not too fond of rogues and thieves. Even other rogues and thieves!
conversations.prefix: Disreputable Reputation:
conversations.from: human
conversations.value: You may have the brains, but not the brawn; your body is frail and your punches are like the light summer breeze on the skin of a fair maiden.
conversations.prefix: Weak:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The severity of recent events have taken their toll on you.
conversations.prefix: Overwhelmed:
conversations.from: human
conversations.value: You've seen slavery, humiliation, illness and death. You can take much more than this.
conversations.prefix: Persevering:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You may have a sarcastic exterior but you hide kindness inside. You tend to very quickly develop a fondness for people. But only if they're not complete morons or crazy.
conversations.prefix: Soft at Heart:
conversations.from: human
conversations.value: You are a member of your unique and distinct culture. In these foreign lands this may be both a strength and a disadvantage.
conversations.prefix: Kalathi:
conversations.from: gpt
conversations.value: You have an addiction to a crippling substance that puts even the strongest of men to their knees. It corrupts absolutely and without question. Let's face it, you're in love with gold.
conversations.prefix: Shiny!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes being a Paladin means more than wearing armor and holding a blade.
conversations.prefix: Sacrifice:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Break ups, right?
conversations.prefix: Cisero's New Ex:
conversations.from: human
conversations.value: The local guard is determined to keep elves, mages and Kalathi out of the town, soooo...about half of your party. Find a way to get past them or sneak inside!
conversations.prefix: Get into Leo:
conversations.from: gpt
conversations.value: Water Elemental from the Lake of the Cave Elves.
conversations.prefix: Acionna:
conversations.from: human
conversations.value: A very small village located on the edge of the Cinestae Wilds.
conversations.prefix: Village of Leo:
conversations.from: gpt
conversations.value: Pritchard Argus may have the answer to why the Kalathi have been banned so far North. Is he a sympathizer? Ally? Time to find out.
conversations.prefix: Find Pritchard:
conversations.from: human
conversations.value: If you do not get enough horses for your party to travel, the prince will run out of time in his current body. Use your cunning and wit to convince the people of Leo to sell them.
conversations.prefix: Acquire horses:
conversations.from: gpt
conversations.value: You've just royally ticked off the locals. Time to scoot.
conversations.prefix: Get out unharmed:
conversations.from: human
conversations.value: Use the skills you have at your disposal to reach the room before the King's chamber. What kind of obstacles do you face? How do you, specifically, overcome them? We'll find out!
conversations.prefix: Reach Rostafan Skill Challenge:
conversations.from: gpt
conversations.value: You have finally reached Rostafan's cave. Time to see if the prince's faith in you has really been well placed.
conversations.prefix: Retrieve the armor:
conversations.from: human
conversations.value: The capital city of Valantia, ruled by Prince Astaraveyn's uncle, Duke Duvane.
conversations.prefix: Ustrana:
conversations.from: gpt
conversations.value: The prince can tell you much about the layout of the city, but there are other forces at work in the city.
conversations.prefix: Scope out the library:
conversations.from: human
conversations.value: Acionna needs a weapon. Find a seller, a suitable choice and a suitable price without tipping your hand.
conversations.prefix: Arm Acionna:
conversations.from: gpt
conversations.value: The library's entrance is guarded by Valantian men. Your mission is to get past them, into the archives and to Avan without raising suspicion from any interested parties.
conversations.prefix: Find Avan:
conversations.from: human
conversations.value: The library is guarded by Valantian men. You'll have to get inside and into the archives without raising suspicion from any interested parties.
conversations.prefix: Find Avan:
conversations.from: gpt
conversations.value: Time to get the band back together.
conversations.prefix: Reunite:
conversations.from: human
conversations.value: Avan does not believe your story and now he thinks you or companions of yours have broken into the library. Convince him to come with you/help you out of the library.
conversations.prefix: Convince Avan:
conversations.from: gpt
conversations.value: You seem to be perpetually sad and prone to fits of deep introspection. Not exactly a party animal.
conversations.prefix: Brooding:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A good thief always needs a backup plan in case he gets caught. And yours has always been talking. You're gotten quite good at not shutting up over the years.
conversations.prefix: Not Quite Shakespeare But...:
conversations.from: gpt
conversations.value: As a man of stealth and silence you aren't used to peering gazes and questioning looks. And sometimes your charisma runs low, overfilling itself with nervousness.
conversations.prefix: Unwanted Attention :
conversations.from: human
conversations.value: You can effectively live off the land for extended periods of time; magic almost makes it too easy.
conversations.prefix: Survivalist:
conversations.from: gpt
conversations.value: Wounded in body and mind.
conversations.prefix: Wounded:
conversations.from: human
conversations.value: Even here, even now, you know the value of life. If a comrade is suffering, you'll do your best to alleviate the pain. 
conversations.prefix: Compassion:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've teetered on the precipice of death for so long that you'd forgotten what you were truly capable of. Old powers and abilities are yours to command once again. 
conversations.prefix: Recreated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your transformation hasn't only affected your body. You feel better than you ever have and you're determined to know just what you can do, even if it's at odds with what you know is right.
conversations.prefix: Singular Focus:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’ve done a lot of regrettable things, and now you don’t have time to pay for them in full. You want to leave a good mark upon the land before you go.    
conversations.prefix: Redeem Yourself:
conversations.from: human
conversations.value: It's all come down to this: one last stand. You muster every ounce of energy you have left in order to do what you must. 
conversations.prefix: One Last Gambit:
conversations.from: gpt
conversations.value: Half human, half water elemental, Acionna must fear death as much as anyone else, and is limited in her power compared to a full elemental.
conversations.prefix: Mortal Elemental:
conversations.from: human
conversations.value: Although Acionna's control of water is reduced in her mortal state, she still can augment her actions with water, in any of its forms.
conversations.prefix: H2O Augmented:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Self control is easy when you are an immortal and semi-omnipresent. Self control as a mortal?  Not so much. Human emotions are new and baffling, and hard to deal with.
conversations.prefix: Self Control Issues / Emotionally Volatile:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: While ultimately Acionna wants to return to immortality, she has a burning curiosity to see those things which she has not seen before, and to experience the life of a mortal.
conversations.prefix: Curiosity :
conversations.from: gpt
conversations.value: You make it a habit to study everything that happens around you.
conversations.prefix: Observant:
conversations.from: human
conversations.value: There are times when you are far too sure of yourself. When it happens, you overextend yourself and sometimes disaster is the result.
conversations.prefix: Overconfidence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're a young woman of not horrible appearance who's spent most of her life travelling from city to city. Subsequently, you've encountered your fair share of men with wandering eyes and wandering hands. They're predictable, and you know how to avoid them.
conversations.prefix: Exposure to Wandering Hands:
conversations.from: human
conversations.value: You're stronger than ever before, yes, but you're not by any means invincible. 
  
  You're also not as smart as you tend to think you are.
conversations.prefix: Overconfidence:
conversations.from: gpt
conversations.value: Once Immortal, and now mortal, Acionna feels time passing swiftly by and at times can ill-abide delay.
conversations.prefix: Impatience:
conversations.from: human
conversations.value: You're still so caught up in everything that's happened lately that you let your attention slip at a very bad time. 
conversations.prefix: Lapse in observance:
conversations.from: gpt
conversations.value: Sometimes you just have to do what has to be done to protect the people in your charge against the dark.
conversations.prefix: What Needs to Be Done:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Lord Storfan's house is build on old dungeons. Primarily circular in shape, it features two above-ground stories, a massive hall for parties, and a half-story for the kitchens. There's a large wall surrounding it.
conversations.prefix: Lord Storfan's Mansion:
conversations.from: gpt
conversations.value: Thar'as has been taken captive. You need to go fetch him from the dungeons in Lord Storfan's castle before you can continue your quest.
conversations.prefix: Rescue Thar'as:
conversations.from: human
conversations.value: Isabella Storfan is Cisero's former love, and now married to a known Discorgoroth.
conversations.prefix: Isabella Storfan:
conversations.from: gpt
conversations.value: The Duke refuses to surrender and will use whatever means to stop you. Take him into custody.
conversations.prefix: Stop the Duke:
conversations.from: human
conversations.value: Cerys Bruvona has shown up at last. Time for the final fight!
conversations.prefix: Final Boss:
conversations.from: gpt
conversations.value: You know what role you're best for, and you're going to do your best to fill it. 
conversations.prefix: Determined:
conversations.from: human
conversations.value: Acionna was once an immortal water elemental with unfathomable power and more sworn to her than she could count, and now they want her to do WHAT?
conversations.prefix: Pride:
conversations.from: gpt
conversations.value: When you've lived as long as she has, you pick up a thing or two on how to get people to do what you want.
conversations.prefix: Manipulative:
conversations.from: human
conversations.value: You knew something would go wrong, and you were right. You're not as surprised as you could have been.
conversations.prefix: Proven suspicion:
conversations.from: gpt
conversations.value: As usual, you're a little out of your element here. 
conversations.prefix: Uncertain:
conversations.from: human
conversations.value: It's not every day you find yourself face to face with someone like this. 
conversations.prefix: Intimidated:
conversations.from: gpt
conversations.value: You are more powerful than you realize. Even though you have a human body, you are still connected to much of the power you once had, as long as you can learn to wield it.
conversations.prefix: Dig Deep:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: