conversations.from: system
conversations.value: The story of Guilds is not a single fluid history: rather it is a series of stray threads that wound together over centuries in order to form one singular, powerful tapestry. It began in Japan with Merlin, an ancient and powerful noble capable of tapping into Magickal preserves unlike ever seen before. It began with Alexander the Great, an Indian scholar-king who knew the power of wisdom. It began at the hand of King Arthur himself, whose prowess with the sword and the crown carved his place into history.
  
  Early Guild history is muddled and dim. Much is unclear as to how Merlin, Alexander, and Arthur made contact with one another, but one thing is clear: their union was absolutely mandatory. While mankind had been able to access Magick for some time, it had never been practiced as widely as it was under the rule of Merlin. As the Patriarchs, as they came to be known, spread their knowledge throughout all of civilized society, this use of Magick led to the rousing of Dark spirits. Much to their chagrin, the Patriarchs found that using Magick for good only caused more evil to be brought to the human realm.
  
  Over the next few decades, as the Patriarchs died and their legacies were respected, their students began to form unions. First called Colleges and eventually Guilds, these Guilds existed mostly in areas of high population in order to not only further the research and education of the Patriarchs' practices, but also to keep the Dark problem at bay. Slowly, the use of Magick among average humans faded, and further breakthroughs were made.
  
  This was where Scouring came into play. Still a widely-used practice to find those with closest blood ties to the original Guilds, Scouring is a magical process that can only be carried out by the highest ranking officials in the Guild hierarchy. Those high-ranking officials are called Elders and Supreme Elders. Elders and Supreme Elders came to be recognized as officials as contemporary times meant that Guilds had to become more industrialized.
  
  For some time, Guilds all recognized the English Guild Haven as the highest power in the hierarchy. The Haven was where all Elders and Supreme Elders stayed, and where all official Guild matters, including Scouring, took place. It was with the American Revolution that this seat of power was shaken. Funding for Guilds had always come from those rich enough to foot the bill for people who spent all their time parading the streets and dark corners of society, beating with sticks and wands anything that seemed too ominous. However, the English Guild Haven ultimately answered to the King. So when the colonies stopped doing the same, all Guilds in North America were completely defunded and left high and dry.
  
  It was through a series of backroom dealings that the States' Guilds ended up being absorbed by the US Military. Scouring stopped being practiced, as it was considered a violation of bodily autonomy, and Guilds became a far more voluntary (but nevertheless grueling) practice. Citizens still had to be trained and educated, and while some still subjected themselves to Scouring, it was no longer universal. By the 1980s, the US Guilds and Military had collaborated with the English Guild Haven (which had since become the World Guild Organization, or WGO for short), and the Guilds in the United States answered again to the ultimate authority of the WGO. However, this did not promise good times for the US Guilds.
  
  They were becoming a burden on the United States budget. Running Guilds was expensive. While equipment and housing and pensions themselves were affordable, the Guilds themselves caused damage to the city and its people that money couldn't always cover. In the 2000's, the US Guilds became a hot topic issue when a small school was attacked by Dark Manifestations, and the city's Guild couldn't save all the students.
  
  With Guilds' morality and safety in question and a bill far too big to be footed, this became the United States' perfect opportunity to drop funding for Guilds. Since Guilds were still a subset of the United States Military, however, there was nothing the WGO could do but watch helplessly as its greatest powers in the west were slowly dwindled down.
  
  This is where our story begins. A Guild, in its last few months of existence, has been tasked with its Patron (a person who runs and coordinates the Guild and all related Guild activites, as well as providing minor assistance off the battle fuild) to find and destroy the Heart of the city's Darkness. With only three people at the helm for this task, it's much more than just daunting. It seems impossible. With all odds stacked against them, the Mage, Hunter, and Scholar of this city face an impossible mission: save the city, end the Darkness, and save their guild. 
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: A paladin of sorts, the Hunter is known as either a gunslinger or a blade. Gunslingers handle high-impact, enchantment-laden projectiles. Blades are just that: up-close fighters who focus on slashing their enemies to bits. These fighters are the hardest hitters.
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Crass
conversations.prefix: The Hunter:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: egg egg egg egg
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: The Magician:
conversations.from: gpt
conversations.value: Scholars are the most elusive of Guild members. Intelligent strategists, Scholars usually end up as leaders in whatever Guild they are part of. Scholars are not big on fighting: they focus on ranged attacks, usually with a bow and arrow or a spear. However, this does not undermine the Scholar's significance in their respective Guild. 
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Obsessed
conversations.prefix: The Scholar:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: You joined the Guild for one reason: Fame. You will do anything and everything you can to climb the ranks and become a legend. There is no price too high, and you are willing to step on heads to make this happen.
conversations.prefix: Become A Legend:
conversations.from: gpt
conversations.value: When you first joined the Guild, you liked it. Now you know that Guilds are a waste of government funds. You are willing to go to any ends to make sure that after all the dust has settled, the Guild is fallen. Whether this makes you a bad person or not depends on who you ask.
conversations.prefix: Sabotage The Guild:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: You are indifferent to whether you are remembered or not: you have a moral obligation to remove all evil from the world. You are willing to give any and all things you have in order for this dream to become a reality, up to and including your life.
conversations.prefix: Destroy The Darkness:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Considering yourself pure of heart, you have taken it upon yourself to bring the Guild to its former glory. It's not that you dislike the intimacy of a three-member guild, but there's something deeply disturbing about the fact that so many people harbor animosity towards an organization that has only ever done good.
conversations.prefix: Save The Guild:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: You've spent years working hard in hopes of meeting any Elder. But you never imagined it would be Arthur. Carpe that diem and do what you can to win his favor-- he might be able to put a word in for you.
conversations.prefix: Impress Elder Arthur:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Destroy The Circle:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Gear Up:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Clear The Garage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: A ballroom teeming with everyone who's anyone. Oddly, still as dangerous as any battlefield.
conversations.prefix: Victory Faire:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: What once served as a garage for an office building, now teems with evil.
conversations.prefix: Empty Garage:
conversations.from: human
conversations.value: The city is unforgiving, and the streets serve as a reminder. Be careful, or be hurt.
conversations.prefix: Streets of the City:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: The Guild:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Outreach High:
conversations.from: gpt
conversations.value: The home of the Guild. A nondescript building filled with any and all accommodations a fighter could need.
conversations.prefix: Guild Barracks:
conversations.from: human
conversations.value: A series of intricate lines and shapes. They give off wisps of dark fire and enchanted energy. 
conversations.prefix: Ceremonial Circle:
conversations.from: gpt
conversations.value: In one of the larger rooms in the Guild Barracks, three podiums stand. Rows of chairs overflow with reporters clamoring to hear what you say.
conversations.prefix: Press Conference:
conversations.from: human
conversations.value: Something (or someone) has set up a barrier of pure magic energy. Take it down however you can.
conversations.prefix: Magical Ward:
conversations.from: gpt
conversations.value: In the rubble, you have found a staff. It emanates magical energy unlike you've ever seen before. What will you do with it?
conversations.prefix: Mysterious Staff:
conversations.from: human
conversations.value: Now that you know what really happened in the walls of that final battle, you must decide how to share it with the public.
conversations.prefix: The Truth:
conversations.from: gpt
conversations.value: Pure evil energy, taking form of whatever can fight. Difficult to kill and impossible to avoid, it teems from every crack in the wall.
conversations.prefix: Dark Spawn:
conversations.from: human
conversations.value: While the Darkness itself might be taken care of, you still need to decide what to do about the Circle that remains. Choose wisely.
conversations.prefix: The Circle:
conversations.from: gpt
conversations.value: No one said being a Guild member was all glitz and glam-- make sure your weapon is in working condition.
conversations.prefix: Weapon Maintenance:
conversations.from: human
conversations.value: The press have requested a statement about the events at the Circle. Choose what to tell them, and choose carefully.
conversations.prefix: Statement Request:
conversations.from: gpt
conversations.value: The streets are especially dangerous tonight. Find safety, or fend off whatever chases you. 
conversations.prefix: Pursuant Energies:
conversations.from: human
conversations.value: The press is unforgiving. Give them what you can, but not what they want. The tabloids always play such a dangerous game.
conversations.prefix: Press Mob:
conversations.from: gpt
conversations.value: Although you defeated Darkness, there's still evil energies in the city. You have taken it upon yourselves to find out what might remain.
conversations.prefix: Find The Truth:
conversations.from: human
conversations.value: The ancient soul of one of the Premiers of the Magician bloodline. He's come from Beyond to speak to you.
conversations.prefix: Spirit of Merlin:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: Considered the "leader" of the World Guild Organization. He holds supreme power and influence over any and all Guilds.
conversations.prefix: Elder Arthur:
conversations.from: gpt
conversations.value: The Patron of the Guild. Consider her the big sister, making sure what the Guild is doing is safe and smart.
conversations.prefix: Sasha Williams:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: You thought you killed the Darkness. You only brought it to life.
conversations.prefix: Darkness Reborn:
conversations.from: human
conversations.value: While you knew there was evil lurking in the center of the city, you never imagined it would be in the form of a teenage boy.
conversations.prefix: Heart of Darkness:
conversations.from: gpt
conversations.value: tbd
conversations.prefix: TBD:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: Magicians have subclasses: manual or channels. Manual magicians cast magic with word and gesture, using spells that focus on raw magic force rather than long-term effects. All magic comes from their bodies-- thus, the more they fight, the weaker they become. Channels tend to focus on using magical objects that use their bodies as a conduit. This magic is much less physically demanding, but still drains the Mage's mind. These fighters tend to be more balanced than other Guild members, being able to dish out the same damage they can dish in.
  
  ...
  Suggested Strength: Charming
  
  Suggested Weakness: Proud
conversations.prefix: The Magician:
conversations.from: human
conversations.value: egg egg egg egg
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: The Paladin :
conversations.from: gpt
conversations.value: egg egg egg egg
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: The Librarian:
conversations.from: human
conversations.value: egg egg egg egg
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: The Scholar:
conversations.from: gpt
conversations.value: egg egg egg egg
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: The Hunter:
conversations.from: human
conversations.value: egg egg egg egg
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Obsessed
conversations.prefix: The Hunter:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: human
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: egg egg egg egg
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Obsessed
conversations.prefix: The Scholar:
conversations.from: gpt
conversations.value: egg egg egg egg
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Crass
conversations.prefix: The Hunter:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Streets of the City:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Empty Garage:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Guild Barracks:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Ceremonial Circle:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Victory Faire:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: gpt
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Elder Arthur:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Sasha Williams:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Heart of Darkness:
conversations.from: human
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Darkness Reborn:
conversations.from: human
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: gpt
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: human
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: gpt
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: human
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: gpt
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Destroy The Circle:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Dark Spawn:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Hide the Truth:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Find The Truth:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Pursuant Energies:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Gear Up:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Heart of Darkness:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Press Mob:
conversations.from: human
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: human
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: gpt
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: human
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: gpt
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Sabotage The Guild:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Become A Legend:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Destroy The Darkness:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Save The Guild:
conversations.from: human
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: gpt
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Gear Up:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: While it's not mandatory, Guilds have taken up the habit of taking blessings from their Patrons. If you choose to receive Sasha's, it may aid you later in battle.
conversations.prefix: Receive Sasha's Blessing:
conversations.from: human
conversations.value: There's something inside of you that aches to see the world consumed by the evil that haunts the city. Whether the guild survives or not, whether you are famous-- all of this is trivial. You want to see the world burn. Plus, you know that if you aid in the rise of the Darkness, you just might get to survive it.
conversations.prefix: Spread The Darkness:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Ceremonial Circle:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Empty Garage:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Guild Barracks:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Streets of the City:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Victory Faire:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Sasha Williams:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Darkness Reborn:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Elder Arthur:
conversations.from: gpt
conversations.value: The most revered member of any Guild in the world. He is a wise, but cautious man.
conversations.prefix: Elder Arthur:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Heart of Darkness:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Dark Spawn:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Destroy The Circle:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Hide the Truth:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Find The Truth:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Press Mob:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Pursuant Energies:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Weapon Maintenance:
conversations.from: human
conversations.value: egg egg egg egg
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Crass
conversations.prefix: The Hunter:
conversations.from: gpt
conversations.value: egg egg egg egg
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Obsessed
conversations.prefix: The Scholar:
conversations.from: human
conversations.value: Scholars are the most elusive of Guild members. Intelligent strategists, Scholars usually end up as leaders in whatever Guild they are part of. Scholars are not big on fighting: they focus on ranged attacks, usually with a bow and arrow or a spear. However, this does not undermine the Scholar's significance in their respective Guild: 
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Obsessed
conversations.prefix: The Scholar:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Become A Legend:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Destroy The Darkness:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Sabotage The Guild:
conversations.from: human
conversations.value: xoxo
conversations.prefix: Save The Guild:
conversations.from: gpt
conversations.value: tbd
conversations.prefix: tbd:
conversations.from: human
conversations.value: tbd
conversations.prefix: tbd:
conversations.from: gpt
conversations.value: tbd
conversations.prefix: tbd:
conversations.from: human
conversations.value: tbd
conversations.prefix: tbd:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: Impress Elder Arthur:
conversations.from: human
conversations.value: You know the Darkness is dead, but you did last time, too. Take a few more shots at it, and make sure it stays down. Just try to ignore that this breaks Guild code.
conversations.prefix: Double Tap:
conversations.from: gpt
conversations.value: With the press at your disposal, you know they'll eat up anything you say. Slip in a little hint at scandal and earn your face on the front page of tabloids nationwide.
conversations.prefix: Start A Rumor:
conversations.from: human
conversations.value: With a spirit of infinite wisdom and power at your disposal, you've got more than a few questions. Get all you can out of him before he decides to leave this realm, possibly forever.
conversations.prefix: Investigate Merlin:
conversations.from: gpt
conversations.value: Despite the Guild's best efforts, Darkness is back. Maybe this is a sign. When everyone confronts Darkness again, take your chance and take your shots. You're interested in winning, not in being good.
conversations.prefix: Not That Bad:
conversations.from: human
conversations.value: You won Merlin's favor, and now hold a staff of unparalleled power. Decide how to deal with it wisely, as at any moment its magic can turn against you and strike you down where you stand.
conversations.prefix: Merlin's Staff:
conversations.from: gpt
conversations.value: You were wise and requested a blessing from Sasha. In tight situations, this blessing will take out nearby enemies. It will also help boost your endurance and strength in battle.
conversations.prefix: Sasha's Blessing:
conversations.from: human
conversations.value: You did the smart thing-- now you know where the Darkness came from. Grab it quickly, and choose how to deal with it. You can destroy it and keep the city safe forever, or harbor it and allow Darkness to return.
conversations.prefix: Shard of Darkness:
conversations.from: gpt
conversations.value: Elder Arthur recognizes your skill and talent. In exchange for your service to the city, he has given you his token. This is a high honor, and you should choose who you tell about it carefully.
conversations.prefix: Token of The Elder:
conversations.from: human
conversations.value: You sided with darkness, and have earned your reward: the Darkness has given you significantly more power. Now that you have it, though, you must choose whether to join or overthrow the Darkness and the Guild.
conversations.prefix: Humanity's Bane:
conversations.from: gpt
conversations.value: xoxo
conversations.prefix: tbd:
conversations.from: human
conversations.value: The Guild was reckless in its last battle-- or so you claim. Make the Guild look careless and watch all hell break loose.
conversations.prefix: Defame The Guild:
conversations.from: gpt
conversations.value: You won a battle. Make sure every person in the press knows that it was YOU who won it. You are invaluable, and the Guild should be remembered only because of what you've done for them.
conversations.prefix: To The Victor:
conversations.from: human
conversations.value: The coordinator of the Guild. Consider her the big sister, making sure what the Guild is doing is safe and smart.
conversations.prefix: Sasha Williams:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Having long been a member of the Guild, they are not entirely surprised at the turn it has taken. Posessing years of knowledge and experience they are - frankly - scared of the magnitude of their quest, but they will do their utmost to make sure they all make it through alive.
conversations.prefix: Shepard:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've had your fill of the ghost lifestyle. Time to get back into a mortal body. Maybe it'll even be yours!
conversations.prefix: Return to Life:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’re cold. Detached. It isn’t like you don’t have emotions. You just don’t express them, and when given the choice between the logical decision and the compassionate decision, you will pick logical every time…    
conversations.prefix: Detached:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're not neat to the point of obsessiveness, but you do prefer to have your space mostly organized and your things where you need them, when you need them.
conversations.prefix: Tidy:
conversations.from: gpt
conversations.value: Before anything else, preparation is the key to success. You believe that any challenge can be met so long as you're prepared for it.
conversations.prefix: Prepared: