conversations.from: system
conversations.value: The name California comes from a Spanish novel *Las Sergas de Esplandián*, which mentioned a mythical island inhabited only by black-skinned Amazon women, led by a warrior queen named Calafia. Sound vaguely familiar? What exactly did the Spanish encounter when they first started exploring the Baja peninsula? The Uktena will tell you that they and their brothers were the only ones in the Pure Lands before the arrival of the "Wyrmcomers", but I believe our ties to this land go back further than most think.
  
  Even so, you would think Los Angeles might be a horrible place for the Garou. The air pollution. The traffic. The urban sprawl. The traffic. The dominance of the Weaver. The traffic. What? An Ahroun wouldn't last five minutes on the 405 before frenzying. That's all I'm sayin'.
  
  But somehow we find a way to make it work. Not just the Gnawers and the Walkers with their urban caerns. Within minutes of the city—well, depending on traffic—you have the over 150,000 acre Santa Monica Mountains National Recreation Area, containing plenty of wilderness for rural Garou. And even within the confines of the city, there's a modest amount of wilds in Griffith Park. 
  
  Also, for a city so dedicated to spewing toxins into the air, or perhaps because of that, you can find plenty of people and businesses devoted to green and sustainability initiatives. Maybe they're only a small percentage of the populace, but in a city of almost 4 million people, even a tiny percentage adds up to a lot of allies.
  
  I can show you more, but we better wait until night. Like I said, an Ahroun on the 405 during rush hour... Not a good combination.
  
  =======
  
  **Please check this forum thread before submitting a character:** https://storium.com/forums#/category/lfp/thread/cgngdb
  
  **What's going on: ** This is a game of Werewolf: The Apocalypse set in Los Angeles. I'm using the 20th Anniversary Edition, but if you are only familiar with earlier editions, you should be fine. If you don't have WtA, but are familiar with World of Darkness, Classic or New, you should be fine. If you haven't played any White Wolf games, you are still welcome to join, but you'll have to work with me on the character concept. If you *aren't* familiar with Los Angeles, know that there is a lot of traffic. If you *are* familiar with Los Angeles, know that I'm a former Westsider that thought that everything east of La Cienega was the land of hipsters and too far to drive to. And yet I'd still drive to the Valley. Even though I'd complain about it.
  
  **Tone: ** I believe the game's tagline was "A Game of Savage Horror." So there you go.  I marked the game NSFW, mostly for the initial incident the werewolves will be asked to look into, which involves a slaughter of babies and pregnant women by Black Spiral Dancers. I promise it's not purely for shock value and part of the game will be exploring the Garou's tendency to see things in black and white. And I don't like writing graphic details of splatterpunk, so while all the horror themes associated with fomori and BSDs will be present, they won't be described with lurid prose. Also, I promise the game won't be entirely a downer, and there'll still be elements of action and humor in the game.
  
  **Number of players: ** I'll be recruiting 7 or 8 people, only because I expect the requisite number of dropouts. Ideally, it will stabilize around 5-7 players.
  
  **Player roles: ** I created a number of character concepts as Natures. You aren't required to use these concepts, but they're there to serve as a template. Also feel free to use those concepts but tweak the Breed, Tribe, or Auspice. You aren't required to be in a Camp. I just like them. I did not include any Lupus, Red Talons, or Wendigo, because I don't think they really work for the setting, but feel free to try to convince me otherwise.
  
  *Most importantly*, I'd like to start the game with a functional pack, so you should probably talk to other players and work out character concepts that would gel together. One of the characters will be Alpha of the pack. I think there should be an OOC element to that decision, as it should be someone who can be on frequently and won't hold up the game if she can't be on for a few days. 
  
  And yes, the pack structure means no misunderstood loner werewolves. Sorry. They're a social race. :(
  
  If there are enough Garou for a pack, I'm also willing to accept Fera characters, primarily Corax, Nuwisha, and Bastet (Pumonca, Qualmi, and with a good backstory, Bubasti). Your characters would have to have a reason to work with the pack, and the pack would have to have a reason to work with you. Also keep in mind that you won't always be allowed in some of the places the werewolves go.
  
  **Power scale: ** The characters will be Fostern or Adren (or the equivalent second or third ranks for the Fera). But you can be a Cliath if you really want to. If your character is an Adren, try to include some notable deeds that earned you that renown in your backstory. Everyone can also have three dots worth of Fetish, because I'm nice.
  
  **Player Control: ** Feel free to make up and control minor NPCs, items, businesses, etc. Also feel free to narrate minor interactions with the other players, like nodding or listening, so it won't feel like your character is monologuing. Please coordinate with the other player if you want to put actual dialogue in the characters' mouths or have them perform any major actions.
  
  *Also*, for any challenges, if you are the one taking control of the outcome, please try to acknowledge, when appropriate, all the moves that have gone toward addressing a challenge. It's always disheartening when you make the effort to contribute to a challenge, only to have it invalidated by the last person who makes a move that totally ignores everything that has gone on prior. If this happens, I will ask for a revision. I'm not asking for a recap of all the cards played toward the challenge. What I am asking is that what you write for the outcome logically flows from all the cards played. That includes weak cards played on an eventual strong outcome and vice-versa. I know the cards and moves don't always flow smoothly, but try your best.
  
  Also, unless specifically stated on the challenge card, treat undecided outcomes the same as strong outcomes.
  
  **First scene will be: ** The end of your pack totem quest. This will be an opportunity for your werewolf to explain his or her renown worthy deeds. This will also be an opportunity to provide backstory for how the werewolves have worked together in the past and why they belong in a pack together.
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: Your words carry more credibility and conviction.
  
  Tags: Homid, Philodox, Glass Walkers, Fianna
  
  Level: 1
conversations.prefix: Gift: Persuasion (copy):
conversations.from: gpt
conversations.value: Wild animals are more inclined to flee from you, rather than attack. Domesticated animals will see you as a friend.
  
  Tags: Homid, **ALWAYS ACTIVE**
  
  **(DO NOT PLAY.)**
  
  Level: 1
conversations.prefix: Gift: Smell of Man:
conversations.from: human
conversations.value: After spending at least an hour studying a written text, you can memorize and recite word for word anything you read within the next 8 hours. You can read roughly 100 pages/hr.
  
  Tags: Bone Gnawers
  
  Level: 1
conversations.prefix: Gift: Declamation (copy):
conversations.from: gpt
conversations.value: Black Spiral Philodox, Alpha of *La Muerte Verde* pack, Bastard of Green Dragon. In her Homid form, she is quite beautiful, but the madness of the Wyrm is evident in her crazed eyes and crooked grin. Despite her petite frame, she is a formidable warrior. Her deed name should be taken literally.
conversations.prefix: Fátima Heartstealer (copy):
conversations.from: human
conversations.value: Your scent is eliminated completely, making you harder to track.
  
  Tags: Ragabash, Red Talons, **ALWAYS ACTIVE**
  
  **(DO NOT PLAY.)**
  
  Level: 1
  
  
conversations.prefix: Gift: Scent of Running Water:
conversations.from: gpt
conversations.value: You are a master of any tool made by human hands.
  
  Tags: Homid
  
  Level: 1
conversations.prefix: Gift: Apecraft's Blessings:
conversations.from: human
conversations.value: Fire only does bashing damage to you, rather than aggravated.
  
  Tags: Homid, Get of Fenris
  
  Level: 1
conversations.prefix: Gift: Master of Fire:
conversations.from: gpt
conversations.value: You can climb at full running speed and are more agile when navigating the city.
  
  Tags: Homid
  
  Level: 1
conversations.prefix: Gift: City Running:
conversations.from: human
conversations.value: Your natural weaponry attacks do extra damage to creatures who have fallen to the Wyrm.
  
  Tags: Philodox
  
  Level: 1
conversations.prefix: Gift: Fangs of Judgment:
conversations.from: gpt
conversations.value: Why do you want your packmate in your pack?
conversations.prefix: Sing your packmate's praise:
conversations.from: human
conversations.value: You tell Rattlesnake of your worthiness.
conversations.prefix: Impress Rattlesnake:
conversations.from: gpt
conversations.value: Wild animals are more inclined to flee from you, rather than attack. Domesticated animals will see you as a friend.
  
  Tags: Homid, **ALWAYS ACTIVE**
  
  **(DO NOT PLAY.)**
  
  Level: 1
conversations.prefix: Gift: Smell of Man:
conversations.from: human
conversations.value: You can open any closed or locked physical device.
  
  Tags: Ragabash
  
  Level: 1
conversations.prefix: Gift: Open Seal:
conversations.from: gpt
conversations.value: You can make single truthful statement, and any humans hearing it will not believe it.
  
  Tags: Ragabash
  
  Level: 1
conversations.prefix: Gift: Liar's Face:
conversations.from: human
conversations.value: You can tell which words are true and which words are false.
  
  Tags: Philodox
  
  Level: 1
conversations.prefix: Gift: Truth of  Gaia:
conversations.from: gpt
conversations.value: You can ignore all wound penalties for the scene.
  
  Tags: Philodox, Children of Gaia, Get of Fenris, Wendigo
  
  Level: 1
conversations.prefix: Gift: Resist Pain:
conversations.from: human
conversations.value: Rattlesnake grants you access to ancestral memories. You can call upon them to grant you abilities you don't  have or enhance those you do.
  
  **PLAYABLE ONCE PER CHAPTER**
conversations.prefix: Ancestral Memories:
conversations.from: gpt
conversations.value: You take a level of an aggravated damage to gain extra rage.
  
  Tags: Metis
  
  Level: 1
conversations.prefix: Gift: Primal Anger:
conversations.from: human
conversations.value: You can shed your fur to escape grapples and restraints and to squeeze through tight spaces.
  
  Tags: Metis
  
  Level: 1
conversations.prefix: Gift: Shed:
conversations.from: gpt
conversations.value: By raking your claws against a hard surface, you can hone your claws to razor sharpness, enhancing your claw attacks and damage.
  
  Tags: Ahroun
  
  Level: 1
conversations.prefix: Gift: Razor Claws:
conversations.from: human
conversations.value: You successfully argue that the Elders need to seek out more evidence, or your attempts to explain the situation backfire and they end up thinking you have failed in your task of discovering the truth.
conversations.prefix: Convince the Elders that you have no idea what is going on:
conversations.from: gpt
conversations.value: Rattlesnake's children can distract those who hear them by singing or howling.
  
  **PLAYABLE ONCE PER CHALLENGE**
conversations.prefix: Entrance Listeners:
conversations.from: human
conversations.value: You can see into the Umbra for the rest of the scene.
  
  Tags: Theurge
  
  Level: 3
conversations.prefix: Gift: Pulse of the Invisible:
conversations.from: gpt
conversations.value: You take a level of an aggravated damage to gain extra rage.
  
  Tags: Metis
  
  Level: 1
conversations.prefix: Gift: Primal Anger:
conversations.from: human
conversations.value: You can shed your fur to escape grapples and restraints and to squeeze through tight spaces.
  
  Tags: Metis
  
  Level: 1
conversations.prefix: Gift: Shed:
conversations.from: gpt
conversations.value: After taking a few seconds to concentrate, you can discern your enemy's weakness, causing them extra damage in battle
  
  Tags: Shadow Lords
  
  Level: 1
conversations.prefix: Gift: Fatal Flaw:
conversations.from: human
conversations.value: By raking your claws against a hard surface, you can hone your claws to razor sharpness, enhancing your claw attacks and damage.
  
  Tags: Ahroun
  
  Level: 1
conversations.prefix: Gift: Razor Claws:
conversations.from: gpt
conversations.value: Your words carry more credibility and conviction.
  
  Tags: Homid, Philodox, Glass Walkers, Fianna
  
  Level: 1
conversations.prefix: Gift: Persuasion:
conversations.from: human
conversations.value: You become an indistinct blur, making you harder to detect.
  
  Tags: Ragabash
  
  Level: 1
conversations.prefix: Gift: Blur of the Milky Eye:
conversations.from: gpt
conversations.value: You can open any closed or locked physical device.
  
  Tags: Ragabash
  
  Level: 1    
conversations.prefix: Gift: Open Seal:
conversations.from: human
conversations.value: When you and your opponent are evenly matched, a result that would end in a tie goes to you.
  
  Tags: Shadow Lords, **PLAYABLE ONCE PER SCENE**
  
  Level: 1
conversations.prefix: Gift: Seizing the Edge:
conversations.from: gpt
conversations.value: For the rest of the scene, all whispers within 200 feet of you can be heard as if they were right next to you.
  
  Tags: Shadow Lords
  
  Level: 1
conversations.prefix: Gift: Whisper Catching:
conversations.from: human
conversations.value: You can appear as a race other than Garou. In homid, you can appear as a vampire, a changeling, or even a normal human. In your shifted forms, you can appear as a BSD or some sort of fomor.
  
  Tags: Shadow Lords, Bringers of Light camp
  
  Level: 2
conversations.prefix: Gift: Pure Identity:
conversations.from: gpt
conversations.value: After taking a few seconds to concentrate, you can discern your enemy’s weakness, causing them extra damage in battle
  
  Tags: Shadow Lords
  
  Level: 1    
conversations.prefix: Gift: Fatal Flaw:
conversations.from: human
conversations.value: By staring into the eyes of a human or animal, you can cause it to flee. When used against other shifters, they cannot attack while the staredown continues, unless they are attacked themselves.
  
  Tags: Homid
  
  Level: 2
conversations.prefix: Gift: Staredown:
conversations.from: gpt
conversations.value: Your jumping distance is doubled.
  
  Tags: Lupus, Fianna
  Level: 1
conversations.prefix: Gift: Salmon Leap/Hare's Leap:
conversations.from: human
conversations.value: You can ignore all wound penalties for the scene.
  
  Tags: Philodox, Children of Gaia, Get of Fenris, Wendigo
  
  Level: 1
conversations.prefix: Gift: Resist Pain:
conversations.from: gpt
conversations.value: Wild animals are more inclined to flee from you, rather than attack. Domesticated animals will see you as a friend.
  
  Tags: Homid, **ALWAYS ACTIVE**
  
  Level: 1
conversations.prefix: Gift: Smell of Man:
conversations.from: human
conversations.value: You can tell which words are true and which words are false.
  
  Tags: Philodox
  
  Level: 1
conversations.prefix: Gift: Truth of Gaia:
conversations.from: gpt
conversations.value: You always know what direction you are traveling in or facing, as long as you are within the Gaia Realm.
  
  Tags: Lupus, Silent Striders, **ALWAYS ACTIVE**
  
  Level: 2
conversations.prefix: Gift: Axis Mundi:
conversations.from: human
conversations.value: You can become invisible to all senses, spirits, and recording devices if you remain perfectly still.
  
  Tags: Ragabash, Bone Gnawers, Silent Striders
  
  Level: 2
conversations.prefix: Gift: Blissful Ignorance:
conversations.from: gpt
conversations.value: You will invariably come across some "trouble spot" in your travels.
  
  Tags: Harbingers
  
  Level: 2
conversations.prefix: Gift: Troubleseeker:
conversations.from: human
conversations.value: You can muffle any sound you make, improving your stealth.
  
  Tags: Silent Striders
  
  Level: 1
conversations.prefix: Gift: Silence:
conversations.from: gpt
conversations.value: You can read and write any human language you encounter
  
  Tags: Homid, Glass Walkers, Silent Striders
  
  Level: 3
conversations.prefix: Gift: Tongues:
conversations.from: human
conversations.value: You can blend into any culture and inherently know any minor cultural traditions, faux pas, and quirks
  
  Tags: Homid
  
  Level: 2
conversations.prefix: Gift: Global Citizen:
conversations.from: gpt
conversations.value: You always know which way is north and the path you took to get where you are.
  
  Tags: Silent Striders, **ALWAYS ACTIVE**
  
  Level: 1
conversations.prefix: Gift: Heaven's Guidance:
conversations.from: human
conversations.value: You take no damage from poison or disease and can exist in any environment, no matter how hazardous.
  
  Tags: Silent Striders
  
  Level: 3
conversations.prefix: Gift: Adaptation:
conversations.from: gpt
conversations.value: You can sense the taint of the Wyrm.
  
  Tags: Metis, Theurge, Black Furies, Silent Striders, Silver Fangs, Stargazers, Uktena
  
  Level: 1
conversations.prefix: Gift: Sense Wyrm:
conversations.from: human
conversations.value: Your Garou ancestry is obvious and gives you an advantage in formal challenges and social interactions with Garou.
conversations.prefix: Pure Breed:
conversations.from: gpt
conversations.value: You jump truly astounding distances.
  
  Tags: Silent Striders
  
  Level: 3
conversations.prefix: Gift: Great Leap:
conversations.from: human
conversations.value: A fetish bag that can hold up to three times its physical volume. It counts as a single item when dedicated and appears as a stripe of fur in your Crinos, Hispo, and Lupus forms. It cannot hold complex Weaver objects.
conversations.prefix: Fetish: Magpie's Swag:
conversations.from: gpt
conversations.value: You can smell what type of creature an individual is (although you have to be familiar with the scent to recognize it.) You automatically smell Kinfolk and fellow Garou.
  
  Tags: Philodox
  
  Level: 1
conversations.prefix: Gift: Scent of the True Form:
conversations.from: human
conversations.value: You have lightning reflexes which allow you to almost always strike first in battle.
  
  Tags: Ahroun, **PERMANENT**
  
  Level: 2
conversations.prefix: Gift: Spirit of the Fray:
conversations.from: gpt
conversations.value: After a display of your might, your enemy is stricken with terror and cannot attack.
  
  Tags: Ahroun, Shadow Lords, Wendigo
  
  Level: 2
conversations.prefix: Gift: True Fear:
conversations.from: human
conversations.value: For the rest of the scene, you can suppress your Rage, making it difficult to frenzy. At the end of the scene, past slights and injuries rush back and fill your heart and soul, and you run the risk of frenzy once more.
  
  Tags: Ahroun
  
  Level: 3
conversations.prefix: Gift: Heart of Fury:
conversations.from: gpt
conversations.value: You can soothe a frenzying Garou (or other creature in frenzy), canceling the frenzy.
  
  Tags: Homid
  
  Level: 3
conversations.prefix: Gift: Calm the Savage Beast:
conversations.from: human
conversations.value: You can climb at full running speed and are more agile when navigating the city.
  
  Tags: Homid
  
  Level: 1
conversations.prefix: Gift: City Running:
conversations.from: gpt
conversations.value: Your hands or jaws tighten in a mighty death-grip which is difficult to escape.
  
  Tags: Silver Fangs
  
  Level: 1
conversations.prefix: Gift: Falcon's Grasp:
conversations.from: human
conversations.value: All your comrades gain extra resolve.
  
  Tags: Ahroun, Silver Fangs
  
  Level: 1
conversations.prefix: Gift: Inspiration:
conversations.from: gpt
conversations.value: Your body is briefly sheathed in moonlight, granting you Luna's protection. For the rest of the scene, you become more resistant to damage and have limited resistance to silver.
  
  Tags: Children of Gaia, Shadow Lords, Silver Fangs
  
  Level: 2
conversations.prefix: Gift: Luna's Armor:
conversations.from: human
conversations.value: You can sense the taint of the Wyrm.
  
  Tags: Metis, Theurge, Black Furies, Silent Striders, Silver Fangs, Stargazers, Uktena
  
  Level: 1
conversations.prefix: Gift: Sense Wyrm:
conversations.from: gpt
conversations.value: For one scene, attacking spirits do less damage to you.
  
  Tags: Ahroun
  
  Level: 2
conversations.prefix: Gift: Shield of Rage:
conversations.from: human
conversations.value: Your claws transform into silver, allowing you to do unsoakable, aggravated damage to other shifters. Your claws cause you searing pain, increasing your Rage and your risk of frenzy.
  
  Tags: Ahroun, Silver Fangs
  
  Level: 1
conversations.prefix: Gift: Silver Claws:
conversations.from: gpt
conversations.value: Your Garou ancestry is obvious and gives you an advantage in formal challenges and social interactions with Garou.
conversations.prefix: Pure Breed:
conversations.from: human
conversations.value: When you are present, everyone in your pack becomes more proficient when using Pack Tactics.
  
  Tags: Silver Fangs
  
  Level: 2
conversations.prefix: Gift: Unity of the Pack:
conversations.from: gpt
conversations.value: After spending at least an hour studying a written text, you can memorize and recite word for word anything you read within the next 8 hours. You can read roughly 100 pages/hr.
  
  Tags: Bone Gnawers
  
  Level: 1
conversations.prefix: Gift: Declamation:
conversations.from: human
conversations.value: You can resist any attempt to mentally compel you to do something as long as you laugh out loud.
  
  Tags: Bone Gnawers
  
  Level: 3
conversations.prefix: Gift: Laugh of the Hyena:
conversations.from: gpt
conversations.value: You can become invisible to all senses, spirits, and recording devices if you remain perfectly still.
  
  Tags: Ragabash, Bone Gnawers, Silent Striders
  
  Level: 2
conversations.prefix: Gift: Blissful Ignorance:
conversations.from: human
conversations.value: You are immune to all mundane poisons and gain extra resistance to Wyrm-enhanced poisons.
  
  Tags: Bone Gnawers, Fianna
  
  Level: 1
conversations.prefix: Gift: Resist Toxin:
conversations.from: gpt
conversations.value: Fire only does bashing damage to you, rather than aggravated.
  
  Tags: Homid, Get of Fenris
  
  Level: 1    
conversations.prefix: Gift: Master of Fire:
conversations.from: human
conversations.value: You can enhance your Feats of Strength for every level of bashing damage you take.
  
  Tags: Bone Gnawers
  
  Level: 1
conversations.prefix: Gift: Desperate Strength:
conversations.from: gpt
conversations.value: You can find the nearest urban area where no human has been in at least a week, a place that is isolated and unoccupied and will remain so through the night.
  
  Tags: Bone Gnawers
  
  Level: 2
conversations.prefix: Gift: Between the Cracks:
conversations.from: human
conversations.value: You can fortify your resolve, renewing your Willpower.
  
  Tags: Philodox
  
  Level: 2
conversations.prefix: Gift: Strength of Purpose:
conversations.from: gpt
conversations.value: You can summon and give one command to any spirit you know by name. Or you can call all Gaian spirits within a mile.
  
  Tags: Philodox
  
  Level: 2
conversations.prefix: Gift: Call to Duty:
conversations.from: human
conversations.value: You can sanctify any oath or promise you personally witness. If the oath is subsequently broken, you immediately know, and it becomes easier to track the oathbreaker.
  
  Tags: Philodox
  
  Level: 3
conversations.prefix: Gift: Scent of the Oathbreaker:
conversations.from: gpt
conversations.value: You become more resistant to damage from crafted weapons not made of silver.
  
  Tags: Homid
  
  Level: 3
conversations.prefix: Gift: Cowing the Bullet:
conversations.from: human
conversations.value: Your natural weaponry attacks do extra damage to creatures who have fallen to the Wyrm.
  
  Tags: Philodox
  
  Level: 1    
conversations.prefix: Gift: Fangs of Judgment:
conversations.from: gpt
conversations.value: When you break this jar open, activate the talen, and sprinkle the dust over a recently (within a day) deceased creature, you gain the ability to communicate with the corpse's spirit.
conversations.prefix: Talen: Death Dust:
conversations.from: human
conversations.value: You can understand and speak with any spirit you encounter.
  
  Tags: Theurge, Uktena, **PERMANENT**
  
  Level: 1
conversations.prefix: Gift: Spirit Speech:
conversations.from: gpt
conversations.value: You are a master of any tool made by human hands.
  
  Tags: Homid
  
  Level: 1
conversations.prefix: Gift: Apecraft's Blessings:
conversations.from: human
conversations.value: You can sense the state of a target's indebtedness to the spirit world.
  
  Tags: Theurge
  
  Level: 1
conversations.prefix: Gift: Sense Chiminage:
conversations.from: gpt
conversations.value: You are prone to dreams and visions of things to come.
  
  Tags: Theurge
  
  Level: 2
conversations.prefix: Gift: Sight from Beyond:
conversations.from: human
conversations.value: When you enter the Umbra, you create a silvery thread that connects you back to where you crossed the Gauntlet.
  
  Tags: Theurge
  
  Level: 1
conversations.prefix: Gift: Umbral Tether:
conversations.from: gpt
conversations.value: You can substitute your sense of smell for your vision, allowing you to fight invisible foes or navigate in complete darkness.
  
  Tags: Lupus
  
  Level: 2
conversations.prefix: Gift: Scent of Sight:
conversations.from: human
conversations.value: In Homid and Glabro, you have the olfactory and auditory acuity of a wolf, as well as superior night vision. In your other forms, your senses become preternaturally potent.
  
  Tags: Lupus, Black Furies
  
  Level: 1
conversations.prefix: Gift: Heightened Senses:
conversations.from: gpt
conversations.value: You can make another lose the ability to read, write, or speak any language for a scene. The person will only be able to grunt.
  
  Tags: Red Talons
  
  Level: 1
conversations.prefix: Gift: Babble:
conversations.from: human
conversations.value: You can place any chosen characters into silent communion.
  
  Tags: Galliard
  
  Level: 1
conversations.prefix: Gift: Mindspeak:
conversations.from: gpt
conversations.value: Your Call can attract creatures of the Wyrm.
  
  Tags: Galliard
  
  Level: 2
conversations.prefix: Gift: Call of the Wyrm:
conversations.from: human
conversations.value: You can sense any supernatural presence and determine its approximate strength and type.
  
  Tags: Lupus
  
  Level: 2
conversations.prefix: Gift: Sense the Unnatural:
conversations.from: gpt
conversations.value: Your scent is eliminated completely, making you harder to track.
  
  Tags: Ragabash, Red Talons, **ALWAYS ACTIVE**
  
  Level: 1
conversations.prefix: Gift: Scent of Running Water:
conversations.from: human
conversations.value: You can understand and communicate with any natural animals.
  
  Tags: Galliard, Red Talons, **PERMANENT**
  
  Level: 1
conversations.prefix: Gift: Beast Speech:
conversations.from: gpt
conversations.value: The sept members are wary of an outside pack being involved in dealing with this matter.
conversations.prefix: Reassure the Sept:
conversations.from: human
conversations.value: A packmate of Watcher-in-the-Waters. An unassuming Uktena Ragabash.
conversations.prefix: Seeker-of-That-Which-is-Lost:
conversations.from: gpt
conversations.value: Sif Stormbringer, Adren Skald of the Fenrir, Valkriya of Freya, Alpha of the Frostdøtur pack of the Sept of the Devoured Eye, Child of the Snow Queen. Daughter of Mjaðveig Unyielding-Jaws, daughter of Calder Spits-in-the Eye of Jörmungandr, son of Halvard Stormbreaker....
  
  An imposing, blonde Valkyrie, proud of her lineage.
conversations.prefix: Sif Stormbringer:
conversations.from: human
conversations.value: Master of the Rite of the Sept of the Devoured Eye.
  
  An Uktena Theurge, her irreverent humor seems incongruent with the importance and solemnity of her position.
conversations.prefix: Ximena Dances-Across-Three-Worlds:
conversations.from: gpt
conversations.value: Your scent is eliminated completely, making you harder to track.
  
  Tags: Ragabash, Red Talons, **ALWAYS ACTIVE**
  
  Level: 1
conversations.prefix: Gift: Scent of Running Water:
conversations.from: human
conversations.value: You can make single truthful statement, and any humans hearing it will not believe it.
  
  Tags: Ragabash
  
  Level: 1
conversations.prefix: Gift: Liar's Face:
conversations.from: gpt
conversations.value: In Homid and Glabro, you have the olfactory and auditory acuity of a wolf, as well as superior night vision. In your other forms, your senses become preternaturally potent.
  
  Tags: Lupus, Black Furies
  
  Level: 1
conversations.prefix: Gift: Heightened Senses:
conversations.from: human
conversations.value: A group home for pregnant women in need. It provides pre- and post-natal services and can accommodate up to 8 women at a time.
conversations.prefix: Safe Havens Maternity Home:
conversations.from: gpt
conversations.value: You are overcome with Rage.
conversations.prefix: Frenzy [Jason]:
conversations.from: human
conversations.value: You are overcome with Rage.
conversations.prefix: Frenzy [Rodrigo]:
conversations.from: gpt
conversations.value: You are overcome with Rage.
conversations.prefix: Frenzy [Khonsu]:
conversations.from: human
conversations.value: You are overcome with Rage.
conversations.prefix: Frenzy [Matte]:
conversations.from: gpt
conversations.value: You are overcome with Rage.
conversations.prefix: Frenzy [Ripper]:
conversations.from: human
conversations.value: You are overcome with Rage.
conversations.prefix: Frenzy [Jack]:
conversations.from: gpt
conversations.value: What is so significant about this place? Was this just a random attack? Was it about the site? Was it about the people in it?
conversations.prefix: Research the Home:
conversations.from: human
conversations.value: Black Spiral Philodox, Alpha of *La Muerte Verde* pack, Bastard of Green Dragon. In her Homid form, she is quite beautiful, but the madness of the Wyrm is evident in her crazed eyes and crooked grin. Despite her petite frame, she is a formidable warrior. Her deed name should be taken literally.
conversations.prefix: Fátima Heartstealer:
conversations.from: gpt
conversations.value: Black Spiral Philodox, Alpha of *La Muerte Verde* pack, Bastard of Green Dragon. In her Homid form, she is quite beautiful, but the madness of the Wyrm is evident in her crazed eyes and crooked grin. Despite her petite frame, she is a formidable warrior. Her deed name should be taken literally.
conversations.prefix: Fátima Heartstealer  [Clara and Matte]:
conversations.from: human
conversations.value: A Bane of carnage and bloodshed. Eight feet tall and brawny, it has an assortment of knives, razors and other cutting implements embedded in its black, viscous, glistening flesh. Its eye sockets are hollow, having glowing balls of red energy where eyes would be expected.
conversations.prefix: Psychomachiae:
conversations.from: gpt
conversations.value: A Bane of carnage and bloodshed. Eight feet tall and brawny, it has an assortment of knives, razors and other cutting implements embedded in its black, viscous, glistening flesh. Its eye sockets are hollow, having glowing balls of red energy where eyes would be expected.
conversations.prefix: Psychomachiae:
conversations.from: human
conversations.value: The Black Spiral Dancers are ransacking the maternity home in search of something or someone.
conversations.prefix: Preserve the crime scene:
conversations.from: gpt
conversations.value: The Black Spiral Dancers were attempting to destroy this place. Why?
conversations.prefix: What were the BSDs covering up?:
conversations.from: human
conversations.value: Maybe one of the victims can tell you what happened here.
conversations.prefix: Talk to the Spirit of a Victim:
conversations.from: gpt
conversations.value: You work for a non-profit, meeting with companies to encourage them to adopt policies that help preserve the environment. And if they don't listen? Well, you'll make sure that everyone knows what kind of damage they do to Gaia.
  
  Breed: Homid
  
  Tribe: Children of Gaia
  
  Auspice: Galliard
  
  Camp: Demeter's Daughters
conversations.prefix: Sustainability Advocate:
conversations.from: human
conversations.value: You deal with at-risk and disadvantage youths, teaching them self-defense and steering them away from gangs and juvenile delinquency. Combatting the Wyrm wherever it dwells includes not only strength of body, but strength of heart and mind.
  
  Breed: Homid
  
  Tribe: Get of Fenris
  
  Auspice: Philodox
  
  Camp: The Fangs of Garm
conversations.prefix: Self-Defense Instructor:
conversations.from: gpt
conversations.value: Born a Metis, the Stargazers adopted you. They hold much wisdom, but there is something about the tribe's insular and introspective nature that does not sit well with you. You've been wandering the world, learning from Garou of other tribes, trying to forge your own path.
  
  Breed: Metis
  
  Tribe: Stargazers
  
  Auspice: Ahroun
  
  Camp: The Zephyr
conversations.prefix: The Itinerant:
conversations.from: human
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Lightning Reflexes:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Unbreakable:
conversations.from: human
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: You can always come up with clever things to say, you handle pressure like a champ, and when things don't go your way, you can come up with a new plan in a split second.
conversations.prefix: Quick-Witted:
conversations.from: human
conversations.value: You defend those who can't defend themselves. Or you teach them how to defend themselves on their own.
conversations.prefix: Protect the innocent and defenseless:
conversations.from: gpt
conversations.value: When you see something that intrigues, you can’t just let it go.
conversations.prefix: Curiosity:
conversations.from: human
conversations.value: You are the offspring of the forbidden mating of two Garou. Other Garou look down on you with either pity or scorn. Also, you possess a deformity of some sort.
conversations.prefix: Metis:
conversations.from: gpt
conversations.value: You think you can do anything. Think being the operative word. You can't refuse a challenge, even when you lack the ability to succeed.
conversations.prefix: Overconfident:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Short Fuse:
conversations.from: gpt
conversations.value: Once you accomplish that great deed, they'll be singing your praises throughout the Garou Nation.
conversations.prefix: Achieve Glory:
conversations.from: human
conversations.value: You seek out the answers to mysteries and strive to uncover lost or secret knowledge.
conversations.prefix: Uncover New Secrets:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Kick Wyrm Ass:
conversations.from: human
conversations.value: You felt whole for the first time once you joined a pack. You need packmates to watch your back. You need packmates to fight for.
conversations.prefix: Serve your pack:
conversations.from: gpt
conversations.value: It won't be enough to defeat the minions of the Wyrm in battle. You need to change the hearts and minds of the humans around you and make them understand that their ways are destroying Gaia.
conversations.prefix: Save the planet:
conversations.from: human
conversations.value: You work toward healing the wounds between the tribes. Only together can the Garou hope to prevent the Apocalypse and fight off the servants of the Wyrm.
conversations.prefix: Foster unity among the tribes:
conversations.from: gpt
conversations.value: You’ll never know victory until you know power, territory, control over others. The First Share of the Kill for Greatest in Station.
conversations.prefix: Achieve Power:
conversations.from: human
conversations.value: Your sisters looked askance at you when you set up shop, but they can't argue with the results. The criminals who frequent your shop have given you leads to abusers, rapists, and sex traffickers. Through your network of collectors and appraisers, you have been able to recover disused fetishes, as well as find and destroy corrupted Wyrm fetishes.
  
  Breed: Homid
  
  Tribe: Black Furies
  
  Auspice: Ragabash
  
  Camp: Freebooters
conversations.prefix: Pawnbroker:
conversations.from: gpt
conversations.value: You work catering. No one pays attention to the servers and busers. Well, except for the hot ones.
  
  If anyone asks, this is just something you to pay for acting classes. In truth, this job gives you access to emptied offices and drunken execs. Perfect for figuring out Pentex's next move.
  
  ...
  
  Breed: Metis
  
  Tribe: Bone Gnawer
  
  Auspice: Ragabash
  
  Camp: Rat Finks
conversations.prefix: Corporate Spy:
conversations.from: human
conversations.value: You travel all over, recording and documenting endangered languages so that they may live after their few fluent speakers pass on. At the same time, you meet with other Theurges of other tribes, ensuring every rite is preserved for the Garou Nation as a whole.
  
  Breed: Homid
  
  Tribe: Fianna
  
  Auspice: Theurge
  
  Camp: Songkeepers
  
conversations.prefix: Archivist:
conversations.from: gpt
conversations.value: You are an advisor for a private equity firm owned and operated by your local Kinfolk. The Ahroun of other tribes fail to understand that instead of kings, corporations rule, and wars are fought in boardrooms, not the battlefields. But if any of them think you lack martial prowess, they'll find out they are sorely mistaken.
  
  Breed: Homid
  
  Tribe: Glass Walkers
  
  Auspice: Ahroun
  
  Camp: The Corporate Wolves
conversations.prefix: Corporate Raider:
conversations.from: human
conversations.value: You serve your Alpha or a powerful Garou as a fixer. You deal with the problems that they can't deal with openly, getting your hands dirty so they don't have to. You won't break the laws, of course, but as someone who knows them thoroughly, you know exactly how to bend the laws.
  
  Breed: Metis
  
  Tribe: Shadow Lords
  
  Auspice: Philodox
  
  Camp: Children of the Crow
conversations.prefix: The Fixer:
conversations.from: gpt
conversations.value: Other Garou see you as a lowly mercenary, someone that charges for their services rather than offering their skills freely for the good of the Garou Nation. That does not stop them from bartering away political favors or offering to teach you Gifts or simply paying in cold, hard cash when they need you to deliver something important.
  
  Breed: Metis
  
  Tribe: Silent Striders
  
  Auspice: Galliard
  
  Camp: Wayfarers
conversations.prefix: Courier:
conversations.from: human
conversations.value: By day, you are an investor and philanthropist, funding companies and organizations that help preserve the environment. By night, you use both your wealth and your gifts to clean up crime in the streets. 
  
  Breed: Homid
  
  Tribe: Silver Fangs
  
  Auspice: Ahroun
  
  Lodge: Sun
  
  Camp: Renewalists
conversations.prefix: Vigilante:
conversations.from: gpt
conversations.value: You are a photographer and digital artist, bringing both the traditional and contemporary art of your people to new media. You are also an urban shaman, mastering the spirits of these new technologies.
  
  Breed: Homid
  
  Tribe: Uktena
  
  Auspice: Theurge
  
  Camp: Web Walkers
conversations.prefix: Digital Artist:
conversations.from: human
conversations.value: Pumonca, Qualmi, or maybe a Bubasti.
  
  Breed:
  
  Tribe:
  
  Pryio:
  
  
conversations.prefix: z_Bastet:
conversations.from: gpt
conversations.value: Squawk.
  
  Breed:
  
  
  
conversations.prefix: z_Corax:
conversations.from: human
conversations.value: Trickster. You fool people to teach a lesson. You aren't pranking for the sake of making a joke.
  
  Breed:
  
  
  
  
conversations.prefix: z_Nuwisha:
conversations.from: gpt
conversations.value: You're a master of getting people to do what you want. They don't necessarily have to trust you or like you, but they'll fall for your words every time.
conversations.prefix: Manipulative:
conversations.from: human
conversations.value: You can sift through information and recognize patterns with ease. You may or may not be educated, but your reasoning skills are second to none.
conversations.prefix: Highly Intelligent:
conversations.from: gpt
conversations.value: Whether it a network of Kinfolk, powerful allies, or some well-placed acquaintances, you know the right people to help you out of a jam.
conversations.prefix: Well-Connected:
conversations.from: human
conversations.value: Your lineage is obvious to other Garou, and you are accorded the proper respect as befits one of your ancestry.
conversations.prefix: High Breeding:
conversations.from: gpt
conversations.value: You have an irrational dislike of something. Trying to deal with that thing bothers you immensely.
conversations.prefix: Intolerant:
conversations.from: human
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation. And even if it were love, nothing can be done about it, because you will not violate the Litany. You will not be a charach.
conversations.prefix: Deny Your Love:
conversations.from: gpt
conversations.value: They say you won't actually see rattlesnakes on this trail. That's not so true on this side of the Gauntlet.
conversations.prefix: Rattlesnake Canyon Penumbra:
conversations.from: human
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Jason - Prove Yourself to Rattlesnake:
conversations.from: gpt
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Prove Yourself to Rattlesnake:
conversations.from: human
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Rodrigo - Prove Yourself to Rattlesnake:
conversations.from: gpt
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Liam - Prove Yourself to Rattlesnake:
conversations.from: human
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Jack - Prove Yourself to Rattlesnake:
conversations.from: gpt
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Clara - Prove Yourself to Rattlesnake:
conversations.from: human
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Khonsu - Prove Yourself to Rattlesnake:
conversations.from: gpt
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Matte - Prove Yourself to Rattlesnake:
conversations.from: human
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Speaks - Prove Yourself to Rattlesnake:
conversations.from: gpt
conversations.value: Announce your deed name to Rattlesnake and tell it why you are worthy.
conversations.prefix: Ripper - Prove Yourself to Rattlesnake:
conversations.from: human
conversations.value: Describe how your packmate has earned your trust or loyalty.
conversations.prefix: Praise:
conversations.from: gpt
conversations.value: Describe how Khonsu has earned your trust or loyalty.
conversations.prefix: Praise Khonsu:
conversations.from: human
conversations.value: Describe how Rodrigo has earned your trust or loyalty.
conversations.prefix: Praise Rodrigo:
conversations.from: gpt
conversations.value: Describe how Liam has earned your trust or loyalty.
conversations.prefix: Praise Liam:
conversations.from: human
conversations.value: Describe how Jack has earned your trust or loyalty.
conversations.prefix: Praise Jack:
conversations.from: gpt
conversations.value: Describe how Jason has earned your trust or loyalty.
conversations.prefix: Praise Jason:
conversations.from: human
conversations.value: Describe how Clara has earned your trust or loyalty.
conversations.prefix: Praise Clara:
conversations.from: gpt
conversations.value: Describe how Matte has earned your trust or loyalty.
conversations.prefix: Praise Matte:
conversations.from: human
conversations.value: Describe how Speaks has earned your trust or loyalty.
conversations.prefix: Praise Speaks:
conversations.from: gpt
conversations.value: Describe how Ripper has earned your trust or loyalty.
conversations.prefix: Praise Ripper:
conversations.from: human
conversations.value: A caern held jointly in a tenuous alliance by the Fenrir and the Uktena. The name refers to the sept totem, Raven, known to the Uktena as Qaq, the raven who devours the eyes of the souls of the dead passing through the Western Gate. The Get of Fenris view Raven as Hrafn, a trickster-spirit. In addition to the symbology of a raven plucking out an eye, the Fenrir consider the sept name an oblique reference to their hated enemy Odin, using it as a promise that the tribe will take his  other eye.
conversations.prefix: Sept of the Devoured Eye:
conversations.from: gpt
conversations.value: You either successfully argue that Ansgar is misunderstood, or your attempts to place the blame on him backfire.
conversations.prefix: Convince the Elders that Ansgar is Misunderstood:
conversations.from: human
conversations.value: Explain to them what you have discovered, if anything.
conversations.prefix: Make your case to the Council of Elders:
conversations.from: gpt
conversations.value: You either successfully argue that Ansgar has fallen to the Wyrm, or your attempts to proclaim his innocence backfire.
conversations.prefix: Convince the Elders that Ansgar has fallen to the Wyrm:
conversations.from: human
conversations.value: Other Garou see you as a low I.Q. mercenary, a contradiction and probably too stupid to realize it. This does not stop them from dealing with you, as what better way to get the upper hand, than to take from a fool? Because you appear dim, unarmed and out-of-place, loose lips flap without caution and your memory and sense of surroundings gives you an edge in the big city.
  
  Breed: Lupus
  
  Tribe: Bone Gnawer (born Red Talon)
  
  Auspice: Galliard
  
  Camp: Rat Finks
  
  Image by: The Unofficial White Wolf Wiki
conversations.prefix: COURIER:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
  
  
  Image by: ArtflakesCom
conversations.prefix: LIGHTNING REFLEXES:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You think you know how things work. You think people are basically good. You’re wrong. 
  
  Image by: 1HDWallpapersCom
conversations.prefix: NAÏVE:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.    
  
  
  Image by: gr8wallpaperCom
conversations.prefix: KICK WYRM ASS:
conversations.from: human
conversations.value: By day, you are an investor and philanthropist, funding companies and organizations that help preserve the environment and fight against drugs dealing. By night, you use both your wealth and your gifts to clean up crime in the streets. 
  
  Breed: Homid
  
  Tribe: Silver Fangs
  
  Auspice: Ahroun
  
  Lodge: Sun
  
  Camp: Renewalists
conversations.prefix: Vigilante:
conversations.from: gpt
conversations.value: You can always come up with clever things to say, you handle pressure like a champ, and when things don't go your way, you can come up with a new plan in a split second.
conversations.prefix: Quick-Witted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When you see something that intrigues you, you can’t just let it go.
conversations.prefix: Curiosity:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You believe the best way to protect your new pack is to be their leader. You won't let them die because of a bad decision. And the best leader are those who leads by example.
conversations.prefix: Achieve Alpha status:
conversations.from: human
conversations.value: You serve your Alpha or a powerful Garou as a fixer. You deal with the problems that they can't deal with openly, getting your hands dirty so they don't have to. You won't break the laws, of course, but as someone who knows them thoroughly, you know exactly how to bend the laws.
  
  Breed: Metis
  
  Tribe: Shadow Lords
  
  Auspice: Ahroun
  
  Camp: Children of the Crow
conversations.prefix: The Fixer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've always been good at sniffing out areas of trouble and getting the people in those places to work together for the common good. In the human world, that makes you a great consultant--you can help companies, unions, and small business people recognize their problems and plan how to overcome them. Among the Garou, you do the same thing, only warnings of economic slowdowns are replaced by Fomori infestations or Bane Spirit awakenings.
  
  Breed: Homid
  Tribe: Silent Striders
  Auspice: Philodox
  Camp: Harbingers
  
  Image by: The Unofficial White Wolf Wiki
conversations.prefix: Roving Consultant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You handle the wannabe gangbangers and latch-key kids, giving them a place to focus their energy and learn to stand up for themselves. You're not above teaching dirty boxing, even with object lessons, but hey, better that than dealing black-tar after school, right?
  
  Breed: Homid.
  
  Auspice: Philodox.
  
  Tribe: Fianna.
  
  Camp: Grandchildren of Fionn
conversations.prefix: Public Outreach:
conversations.from: gpt
conversations.value: The Fianna are well-known for having large, close-knit families who would do just about anything for one another. You have one, and they're never more than a phonecall away from bailing you out.
conversations.prefix: Well-Connected:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: As a Philodox, you're expected to uphold the Litany and keep your pack on the right track. But for you, it's even more complicated: You follow the old ways, the ones with names like 'hospitality' and 'feud' and 'geas'. Sometimes these codes conflict, and you're forced to pick the lesser of two evils. But just like with any other kind, breaking these laws means consequences.
conversations.prefix: Bound By Law:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know electricity. Getting it to people who need it. Getting the electric spirits what they want. Without Wyrm taint. There are other ways.
  
  ...
  
  Breed: Homid
  
  Tribe: Bone Gnawer
  
  Auspice: Theurge, waning
  
  Camp: The Hood
conversations.prefix: Electric Shaman:
conversations.from: human
conversations.value: Lateral thinking outside the box. There is a better way to do everything.
conversations.prefix: Inventive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You think you can do anything. Think being the operative word. You can't refuse a challenge, even when you lack the ability to succeed.
conversations.prefix: Overconfident:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It won't be enough to defeat the minions of the Wyrm in battle. You need to change the hearts and minds of the humans around you and make them understand that their ways are destroying Gaia.
conversations.prefix: Save the planet:
conversations.from: gpt
conversations.value: You work catering. No one pays attention to the servers and busers. Well, except for the hot ones.
  
  If anyone asks, this is just something you to pay for acting classes. In truth, this job gives you access to emptied offices and drunken execs. Perfect for figuring out Pentex's next move.
  
  ...
  
  Breed: Homid
  
  Tribe: Bone Gnawer
  
  Auspice: Philodox
  
  Camp: Rat Finks
conversations.prefix: Corporate Spy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You work catering. No one pays attention to the servers and busers. Well, except for the hot ones.
  
  If anyone asks, this is just something you to pay for acting classes. In truth, this job gives you access to emptied offices and drunken execs. Perfect for figuring out Pentex's next move.
  
  ...
  
  Breed: Homid
  
  Tribe: Bone Gnawer
  
  Auspice: Ragabash
  
  Camp: Rat Finks
conversations.prefix: Corporate Spy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your job is to pester politicians and sometimes the general public to raise awareness of whoever you represent, and make sure they get ahead as much as possible. Its not easy, and no one's ever going to thank you for it... but hey, its a living.
  
  Auspice: Ragabash
  
  Tribe: Shadow Lord
  
  Breed: Homid
  
  
conversations.prefix: Lobbyist :
conversations.from: human
conversations.value: You're a master of getting people to do what you want. They don't necessarily have to trust you or like you, but they'll fall for your words every time.
conversations.prefix: Manipulative:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Yours manifests in many forms, from a slight obsession with appearances to a driving need to always
conversations.prefix: Vanity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You empathize strongly some of your packmates.
conversations.prefix: Papa Wolf:
conversations.from: gpt
conversations.value: Even though you sometimes have rough edges inside you have a soft heart
conversations.prefix: Compassionate:
conversations.from: human
conversations.value: You were lucky, you were trained by a skilled mentor. He told you how to fight, how to survive and who to trust and not trust. He shared his wisdom, what was right and what was wrong. You have a debt to the next generation to do the same.
conversations.prefix: Mentor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: That's Jack's reputation. He's a tight-lipped sort you can rely on to not let the sensitive stuff slip out, the one you can talk to when things get... complicated. Add to that the fact he can talk all day long...
conversations.prefix: Helluva Guy:
conversations.from: gpt
conversations.value: You have a knack for bringing together opposing viewpoints and finding ways to get them to work together.
conversations.prefix: Mediator:
conversations.from: human
conversations.value: You understand and can sympathize with the emotions of others, and are thus able to respond to them appropriately. Oftentimes you can discern the motives behind a person's actions simply by listening to him/her. 
  
  You can also detect when you are being told lies. Empathy has a down side - you can become wrapped up in the feelings of others, almost feeling them yourself if you're not careful. 
conversations.prefix: Empathy:
conversations.from: gpt
conversations.value: Has spent a significant amount of time with modern natives. Understands when it is appropriate to gift an Elder and what is an appropriate gift.
conversations.prefix: Knows the Ways:
conversations.from: human
conversations.value: You notice things that slip past many other people, whether in social, physical, intellectual, or even spiritual matters.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: You've been oppressed and knocked down and your people have a history of that all the way back to the Wyrmcomer invasion. Think you might have something in common with the Uktena and Wendigo tribes? Looks like you do...
conversations.prefix: Just like you:
conversations.from: human
conversations.value: Collect all the pieces and see how they relate to each other. What is the big picture?
conversations.prefix: Find the Pattern:
conversations.from: gpt
conversations.value: Given enough experience even those with the most anger can learn some control.
conversations.prefix: Rage Familiar:
conversations.from: human
conversations.value: You rarely commit to an action unless you have thought it out.
conversations.prefix: Careful :
conversations.from: gpt
conversations.value: All Striders are affected to one degree or another by the spirits of the dead, but their presence to you--and yours to them--is stronger than most.
conversations.prefix: Haunted:
conversations.from: human
conversations.value: Your past holds lessons that have shaped who you are. Memory of events that should not be repeated, or successes that should, can be a strong ally.
conversations.prefix: Memory:
conversations.from: gpt
conversations.value: Never divide your forces in the presence of the enemy.
conversations.prefix: Basic Tactics:
conversations.from: human
conversations.value: Wolf pack tactics. Circle, distract, attack.
conversations.prefix: Instinctive Tactics:
conversations.from: gpt
conversations.value: Ahroun receive special combat training, taking advantage of the frightening teeth and claws, harnessing their wolf instinct and adding human tactics for a deadly combination.
conversations.prefix: Combat training:
conversations.from: human
conversations.value: Your past holds lessons that have shaped you into who you are. Memory of events that should not be repeated, or successes that should, can be a strong ally.
conversations.prefix: Memory:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Experience, Tio. Too much time seeing people lie about this and about that. You get to a point where you can root it out, spot its edges, even if you don't know the details yet.
conversations.prefix: Sees through BS:
conversations.from: gpt
conversations.value: You should be careful with your words; you know this! But you can't help yourself; truth just shows up and spits itself out, even if it burns the feet of your listeners.
conversations.prefix: Too Damned Blunt: