conversations.from: system
conversations.value: 50 Years ago the world was pleasantly shocked by the invention of psychometric abilities through retro-viral genetic manipulation.
  
  50 Years ago there was a centralized government, and a person could travel from one side of a continent to the other without fear of being eaten alive.
  
  Humans now live in small enclaves called Scrambler Nests. Sometimes collections of Nests form small cities, but the majority of the world is a terrifying uninhabitable nightmare for normal humans.
  
  Those who possess any psychic ability are carefully monitored and forced to wear mental scrambler technology. Those who cannot be controlled are summarily kicked out of the Nest and left to fend for themselves.
  
  Outside the cities Psychrosis thrives, multitudes of horrors which psychically feed off fear or pain, twist the mind and body -  monstrous mutations of humans or animals - some say even the psychic remnants of those who have cheated death.
conversations.from: human
conversations.value: Wires conducting scrambler energy.
  
  Can be used as weapons, restraining devices, or to create safety perimeters.
  
  Power based on a central battery unit with an average life of 2 hours.
conversations.prefix: Scramble Net:
conversations.from: gpt
conversations.value: Like it says. Get your character from wherever you are, to the scene of the crime in The Oven.
  
  Relevant info: The crime took place in an old above-ground garage. The victim is male, mid-40's. Officer Argo has set up a police line and is waiting for support.
conversations.prefix: Go to the scene of the crime:
conversations.from: human
conversations.value: This is a unique application of scrambler tech. A remote controlled spider-style-bot, adept at getting in close unnoticed to let off a scrambler pulse which drains it's battery.
  
  A nice way to avoid putting one's self within line of fire. 
  
  20 meter remote range. 1 hr battery prior to burst. Can act as a video-feed camera-bug if you have the right head-gear.
conversations.prefix: Scrambler bug:
conversations.from: gpt
conversations.value: Mike doesn't like you.
  
  Find a creative way for your character to survive the attack and help slow Mike down without taking him out, while showing them in clear mortal peril.
conversations.prefix: Survive!:
conversations.from: human
conversations.value: Use your unique psychronic ability to effect the outcome of a situation.
conversations.prefix: Psychronic Feat Other:
conversations.from: gpt
conversations.value: Like it says. Get your character from wherever you are, to the scene of the crime in The Oven.
  
  Relevant info: The crime took place in an old above-ground garage. The victim is male, mid-40's. Officer Argo has set up a police line and is waiting for support.
conversations.prefix: Go to the scene of the crime (copy):
conversations.from: human
conversations.value: Range: 10-15 feet.
  
  Fires a focused beam of harmonic energy which scrambles mental abilities, stunning a normal person or knocking a more sensitive person unconscious, but nullifying the abilities of any psychronic being for a few minutes. Will do physical damage to certain aberrations.
  
  6 shot battery.
conversations.prefix: Scrambler Hand Gun (copy):
conversations.from: gpt
conversations.value: Mike doesn't like you.
  
  Find a creative way for your character to survive the attack and help slow Mike down without taking him out, while showing them in clear mortal peril.
conversations.prefix: Survive! (copy):
conversations.from: human
conversations.value: It's not a scrambler, but it can still do damage... maybe not against many kinds of aberrations, but humans and Psions don't like getting shot. 
  
conversations.prefix: Sniper Rifle:
conversations.from: gpt
conversations.value: Mike doesn't like you.
  
  Find a creative way for your character to survive the attack and help slow Mike down without taking him out, while showing them in clear mortal peril/terror.
conversations.prefix: Survive! (copy):
conversations.from: human
conversations.value: Mike doesn't like you.
  
  Find a creative way for Isabelle to somehow get more involved in the attack or Mike's back-story and also survive the attack. :)
conversations.prefix: Survive! (copy):
conversations.from: gpt
conversations.value: Range: 10-15 feet.
  
  Fires a focused beam of harmonic energy which scrambles mental abilities, stunning a normal person or knocking a more sensitive person unconscious, but nullifying the abilities of any psychronic being for a few minutes. Will do physical damage to certain aberrations.
  
  6 shot battery.
conversations.prefix: Scrambler Hand Gun:
conversations.from: human
conversations.value: What it sounds like, creates a scrambler explosion in a 20 foot radius.
  
  Make sure you have your protective head-gear on.
  
  1-shot, can be recharged at a battery.
conversations.prefix: Scrambler Grenade:
conversations.from: gpt
conversations.value: Kick some ass Insight. :)
conversations.prefix: Survive! (copy):
conversations.from: human
conversations.value: A blade which produces a harmonic energy resonance.
  
  A single touch to the head of a person will scramble them, any other contact will stun them for a moment.
  
  Especially effective against certain aberrations.
  
  Can also block certain Psychic abilities which rely on line of sight.
  
  More power efficient than a scrambler gun, can run for 15-20 minutes before recharging.
conversations.prefix: Scrambler Blade:
conversations.from: gpt
conversations.value: Influence the situation by some unexpected act or ability.
conversations.prefix: Unexpected feat:
conversations.from: human
conversations.value: Introduce yourself. If you chose to help them, find a creative way to protect people or slow Mike down without killing or totally incapacitate him.
conversations.prefix: Survive! (copy):
conversations.from: gpt
conversations.value: The oven is the most destitute and vulnerable place in Run City. With only one small scrambler tower, only the most desperate citizens will set up shop in this 10 square-block.
  
  As a result the oven invites many criminal elements, markets, and activities. There are even rumors of infected living in the oven, rumors no sane person ever learns the truth of because sane people with any resources don't go to the oven.
conversations.prefix: The Oven (copy):
conversations.from: human
conversations.value: A semi-urban human sanctuary located in what used to be rural Massachusetts. Run City has a relatively low population, living in small collectives called scrambler nests (complexes outfitted to protect from paranormal invasion). 
  
  As a result of the low population and limited mobility, much of the unpopulated portion is derelict.
  
  The borders of Run City are outlined by scrambler towers every mile which discourage and confuse the vast majority of paranormal phenomena from entering the city. Unfortunately, as is often the case with preventative methods, the towers are not 100% effective.
conversations.prefix: Run City:
conversations.from: gpt
conversations.value: Eden is the nickname for the largest scrambler nest in Run City. Built around an old park which has mostly been converted for farming, it provides most of the sustainable food in the city and thus is better protected than many other nests. Consequently only the most affluent citizens actually live in Eden, while the orchards, gardens, green-houses, and small fields are mostly worked by citizens from poorer nests.
  
  Eden is a beautiful and sprawling district, with well kept homes, the government building, and the districts school-house, mostly renovated from old museums with some new constructions. It also has the lowest number of full time residents.
conversations.prefix: Eden:
conversations.from: human
conversations.value: Psychometric Assessment Surveillance and Tactics is the front line of humanity against the spread of Psychrosis. This team of specially trained officers maintains the cities perimeter, scrambler tech, fends off hostile invasion, quarantines infections and also acts as law enforcement for the civilian population.
  
  The HQ building is a large semi-under-ground complex with multiple buildings. A barracks, research facility, emergency shelter, clinic, engineering lab, prison automated garage, command opps, and armory - all connected by underground tunnels. 
  
  The PAST HQ is the most secure complex in Run City, and is not only fitted with four scrambler towers, but the entire buildings wiring is laced with scrambler technology such that any powered section is insulated at any time.
conversations.prefix: PAST HQ:
conversations.from: gpt
conversations.value: As the name entails, The Appartments are a series of appartment buildings now outlined by a low fence of scrambler-net, though each complex has it's own semi-functioning scrambler dish.
  
  The Appartments house the majority of Run City's population, particularly the less well-to-do citizens.
  
  A small market between the complexes is a well known hub of commerce and black-market dealings.
  
  Two armored buses come in the morning and before sunset to ferry residents to Eden and back. Getting to any other location is entirely a gamble residents may chose if they're so inclined. 
conversations.prefix: The Appartments:
conversations.from: human
conversations.value: The oven is the most destitute and vulnerable place in Run City. With only one small scrambler tower, only the most desperate citizens will set up shop in this 10 square-block.
  
  As a result the oven invites many criminal elements, markets, and activities. There are even rumors of infected living in the oven, rumors no sane person ever learns the truth of because sane people with any resources don't go to the oven.
conversations.prefix: The Oven:
conversations.from: gpt
conversations.value: You are the right brain of the law. You may be an engineer who works with Scrambler tech, or a scientist who looks at ways of neutralizing psychrotic spread. Either way you spend most of your time at HQ, though you may occasionally be called on to do maintenance on Scrambler Towers or networks. 
  
  While you have some combat training, you haven't been in any actual combat situations.
  Theoretically you would do better than your average citizen when facing an Aberration... .theoretically.
conversations.prefix: P.A.S.T. Technician:
conversations.from: human
conversations.value: Your job is to protect Run City. You may patrol the boarders, do regular checks on Scrambler systems, keep peace in the Scrambler Nests, quell uprisings of citizens, or take down the occasional Aberration that makes it's way toward populated areas.
  
  You are the arm of the law, without you the civilization would erode very quickly. You report to your superiors, who report directly to the governing council.
conversations.prefix: P.A.S.T. Patrol Officer:
conversations.from: gpt
conversations.value: You are appreciative there is any civilization at all and you aren't going to do anything to mess up your chances at being a part of it.
  
  As such you have chosen a profession in some less-adventurous infrastructural role. A teacher, a maintenance worker. A gardener. A pencil pusher. A tailor. Maybe even a less controversial artist or politician.
  
  The world is a scary place but so long as you have your own bubble of sanity, you are fine.
conversations.prefix: Upstanding Citizen:
conversations.from: human
conversations.value: Present psychronic abilities for the first time, or present new abilities. 
conversations.prefix: Psychronic Development:
conversations.from: gpt
conversations.value: Society is a pile of feces, whether it's on the brink of extinction or not, inequality and human cruelty are a constant. As such you care little for the establishment.
  
  You may want to fix the system, or destroy it, or you may simply not care and just want to get the best life for yourself by any means necessary.
  
  You may be a political activist, a journalist, a private researcher, an artist, or unemployed... but you're probably doing something criminal.
  
  
conversations.prefix: The Subvert:
conversations.from: human
conversations.value: You are infected with the Psychrosis retrovirus but it is dormant. You show no outward symptoms but are required to wear a scrambler chip attached to your left temple, which will be activated in the event that you present symptoms and incapacitate you.
  
  Physically removing the chip will release a neurotoxin that will knock you unconscious. However as you may never present symptoms, the chip is not inherently active.
  
  You are an unknown variable, and live in constant uncertainty of presenting some kind of psychic power, or becoming some kind of psychronic monster... or both.
conversations.prefix: Dormant:
conversations.from: gpt
conversations.value: You live in Eden, the most nicest and prettiest and best protected nest in Run City.
  
  You were born to wealth and you enjoy the closest thing to a care-free life this world has to offer. As such you have resources which allow you to go almost anywhere (within the city) in relative safety... except The Oven, nobody in their right mind would go to the Oven.
  
  If you chose to work a profession you are given quick promotions regardless of skill.
  
  You also have a significant (but not unlimited) ability to sway the minds of the lower class via your pocket change.
  
conversations.prefix: Well-off:
conversations.from: human
conversations.value: Type S people are particularly sensitive to Psychronic phenomena.
  
  Abberations with the ability can easily manipulate your mind. Scrambler tech tends to make you a little dizzy so you avoid towers and fences or networked walls, or rely on insulated head-gear.
  
  You may be the first to be aware of a psychronic event, but you will also likely be the most vulnerable to it.
  
  Infected Sensitives tend to present more extreme symptoms of Psychrosis.
conversations.prefix: Type S:
conversations.from: gpt
conversations.value: Type C psyche's are Sturdy Minded.
  
  It's hard to change your mind. You might suffer from tunnel vision, and people might call you a little stubborn.
  
  You barely feel the effects of ambient scramblers, but focused or very near scramblers will shut you down just like anyone.
  
  You are less easily influenced by psychronic events or manipulations, however, once influenced it is harder for you to recover.
  
  Infected Type C's tend to be less likely to aberrate, but also present less powerful abilities.
conversations.prefix: Type C:
conversations.from: human
conversations.value: Type U minds are relatively unbalanced for whatever reason.
  
  Unbalanced people tend to over-react in stress, and are generally bad at calming themselves down. This leaves them vulnerable to certain psychronic phenomena, but it also makes them harder to psychically control.
  
  An unbalanced person who is infected has a higher likelihood of becoming an aberration.
  
  
conversations.prefix: Type U:
conversations.from: gpt
conversations.value: Type A minds are relatively average. They make up half the population and are only mildly effected by ambient scramblers.
  
  Type A minds have no particular strengths or sensitivities to psychronic events.
  
  Type A infected are more likely to become lesser Aberrations, or to present with one of the primary abilities (Psychic Communication, Mind Reading, or Telekinesis). 
conversations.prefix: Type A:
conversations.from: human
conversations.value: Your family/friend etc... were a victim of psychrosis. They are either dead or aberrations, and you are particularly peeved about it.
  
  This may encourage you to seek revenge, give you prejudice against the infected, or become scientifically obsessed with Psychrosis.
conversations.prefix: Tragic Backstory:
conversations.from: gpt
conversations.value: You or your family came from outside the city. You've seen things and you are, frankly, traumatized.
  
  You never ever ever ever ever ever ever ever want to go back out there, and you will protect your place in Run City to an almost unhealthy extreme.
  
  You have witnessed things which most, even in the poorer districts have not.
conversations.prefix: Refuge:
conversations.from: human
conversations.value: The world is falling appart, who cares! You have friends and fun and let's go dancing, yeah!!!
  
  You're life has been so well insulated from Psychrosis that you almost don't believe the stories... you may be willing to take more risks and are a bit naive when it comes to assessing those risks. However you have fewer prejudices than most.
conversations.prefix: Charmed Life:
conversations.from: gpt
conversations.value: Life is what you make it. If people can make the world horrible, people can make it better.
  
  Your goal in life is to do just that, whatever "better" means to you. Find a cure, lower taxes, or throw a party. You don't see the world as it is, you see it as the better version of what it could be.
conversations.prefix: Dreamer:
conversations.from: human
conversations.value: Range: 30-50 feet.
  
  Fires a focused beam of harmonic energy which scrambles mental abilities, stunning a normal person or knocking a more sensitive person unconscious, but nullifying the abilities of any psychronic being for a few minutes. Will do physical damage to certain aberrations.
  
  10-shot battery.
conversations.prefix: Scrambler Rifle:
conversations.from: gpt
conversations.value: You have to know the truth, and unlike most people, you know that you don't know what it is yet.
  
  You're on a mission to know, to gather evidence, about the history of your world, the city you live in, the people who live there,   - but most importantly -  what psychrosis is, what aberrations are, where it all came from and how it all started.
  
  You trust but verify, you might be a little conspiratorial if you aren't careful. 
conversations.prefix: Aletheian:
conversations.from: human
conversations.value: You have a nihilistic streak.
  
  You survive. OK, maybe you and those close to you, or those who might be useful to you... but at the end of the day, you survive.
  
  You don't think about it too much, but push comes to shove, you will shove hardest.
conversations.prefix: Survivor:
conversations.from: gpt
conversations.value: Influence someone (or buy something) with the power of monies.
  
  1 Monies card = about $100.00 dollars.
conversations.prefix: Monies:
conversations.from: human
conversations.value: Use your Psychic ability to read someone's mind, or communicate long distance in a way which significantly impacts the story.
conversations.prefix: Telepathic feat:
conversations.from: gpt
conversations.value: Use your telekinesis to influence the outcome of a situation.
  
  (i.e. do something especially more complex, heroic or powerful than you normally could)
conversations.prefix: Telekinetic feat:
conversations.from: human
conversations.value: You live, or grew up, in The Oven. Safety is never something you take for granted. You sleep lightly and pack quickly.
  
  While most of your regular dangers come from the criminal element around you, you have most likely witnessed psychrosis in action - either from invasion of an Abberition, or the infection of someone nearby. You understand the world is more complicated and dangerous than anyone in Eden would dream.
  
  You have good survival instincts and connections in the criminal underworld that could either get you information or safe-passage in the Oven or Appartments but might hinder you in Eden.
conversations.prefix: Destitute:
conversations.from: gpt
conversations.value: You have developed Psychrosis but you are one of the few who have a manageable condition.
  
  You are kept on a tight leash, either living at PAST HQ or in monitored off-site scramble insulated quarters. You have a Scramble Chip, and are required to wear a Scramble headset whenever you leave your house.
  
  On the plus side, you may present some psychic abilities at home or when your fashionable head-gear is deactivated.
  
  If you want to stay in Run City, you have to submit your abilities to the use of the Council or PAST Officers whenever requested.
  
conversations.prefix: Psion:
conversations.from: human
conversations.value: Your job is to investigate.
  
  You may have been an officer or a technician at some point. Regardless you now specialize in investigating crimes the Council feels are worth investigating.
  
  You mostly stay out of The Oven, but you might wander there if that's where a trail leads.
  
  You have some special training in combat and at least a working knowledge of a lab setting but your work takes up too much of your time to specialize in either field.
conversations.prefix: P.A.S.T. Detective:
conversations.from: gpt
conversations.value: Forgen is a master at whatever he does. He runs a pawn-shop in the Appartments, but choses to live in The Oven, for some god-awful reason no-one can fathom.
  
  Lean and crafty, he is always willing to make a deal, he'll even trade information for the right price.
conversations.prefix: Forgen:
conversations.from: human
conversations.value: Lo is a tall, thick man with short cropped black hair and a nervous manner. He is most often found chewing on a pen, or fidgetting with his notes.
  
  Lo is a rather brilliant strategist and is responsible for overseeing P.A.S.T. Officer deployment.
conversations.prefix: Sgt. Lo:
conversations.from: gpt
conversations.value: Toki is the audio tek at P.A.S.T. Which means she also monitors the emergency line and is the voice most often heard skwaking orders and information out of squad car speakers.
  
  Toki is too good at her job, and has a side hobby experimenting with harmonic energy frequency detection from her home at the top of The Appartments complex C.
conversations.prefix: Toki:
conversations.from: human
conversations.value: A cafe worker from Appartments complex A. Shmaori is short, with buzzed blond hair, covered in weird tattoos of her own design.
  
  Shmaori is also the town gossip and is happy to tell everyone whatever she thinks she knows or heard in the last week.
conversations.prefix: Denna Shmaori:
conversations.from: gpt
conversations.value: An aristocrat of high breading who enjoys many thrill-seeking activities.
  
  Tall and athletic with a pinched nose, most people know Christopher gets up to mischief, but as the son of a council-member, he is given a wide-berth by the P.A.S.T. Officers.
conversations.prefix: Christopher Gross:
conversations.from: human
conversations.value: Nguyen is a hardened and capable field officer. She's been in more scraps than most of the P.A.S.T. Force, and is definitely someone you want on your side vs the other side.
  
  Nguyen is athletic, shrewd, and innovative. A great friend to those who know her well, she may seem slightly aloof to anyone else.
conversations.prefix: Officer Nguyen:
conversations.from: gpt
conversations.value: Brady is a relatively new recruit to P.A.S.T. At about 5'11, and 180lbs, he may appear intimidating enough when required, but would probably be more successful at charming people into submission as he is widely considered to be absolutely the most gorgeous man in Run City.
  
  Once Brady was struggling with an armed robber who punched Brady in the nose. Before the officer could apprehend him, the criminal was kicked into a coma by 5 women and 3 men, 2 of whom were related to the assailant.
conversations.prefix: Officer Brady:
conversations.from: human
conversations.value: Scrappy and sarcastic Dada lives with her uncle and sister in The Oven.
  
  Fearless to the point of reckless, 11 year old Dada likes to live life to it's fullest. She knows most of the criminal underworld, and is often used as a spy for various factions.
  
  She even boasts about going beyond the boundaries of the city on occasion.
conversations.prefix: Dada Brinkman:
conversations.from: gpt
conversations.value: Lilly is her sister Dada's negative image in almost every way.
  
  Shy, quiet, intuitive and cautious. Lilly even moves slower than Dada when walking.
  
  Though Dada is easier to spot, you can assume that Lilly is somewhere nearby if her sister is around.
  
   
conversations.prefix: Lilly Brinkman:
conversations.from: human
conversations.value: Gengi is the gaurdian of his nieces Dada and Lilly. This is remarkable as he doesn't appear to be able to even take care of himself.
  
  A notorious drunk Gengi lives on his nieces small inheritance in The Oven district, spending most of his days in bed, and most of his nights anywhere but home. 
conversations.prefix: Gengi Brinkman:
conversations.from: gpt
conversations.value: A fine officer with a cocaine habit.
  
  Argo is 30 years old, has dark, receading hair. A kind smile, and a pragmatic attitude. He lives with his fiance and 3 kids, and sells cocaine (which is not illegal anymore) on his days off.
  
conversations.prefix: Officer Argo:
conversations.from: human
conversations.value: Wires conducting scrambler energy.
  
  Can be used as weapons, restraining devices, or to create safety perimeters.
  
  Power based on a central battery unit with an average life of 2 hours.
conversations.prefix: Scramble Net (copy):
conversations.from: gpt
conversations.value: Mike likes to take things apart.
  
  Right now Mike wants to take you apart. 
conversations.prefix: Mike:
conversations.from: human
conversations.value: Use your unique psychronic ability to effect the outcome of a situation.
conversations.prefix: Psychronic Feat Other (copy):
conversations.from: gpt
conversations.value: What it sounds like, creates a scrambler explosion in a 20 foot radius.
  
  Make sure you have your protective head-gear on.
  
  1-shot, can be recharged at a battery.
conversations.prefix: Scrambler Grenade (copy):
conversations.from: human
conversations.value: A blade which produces a harmonic energy resonance.
  
  A single touch to the head of a person will scramble them, any other contact will stun them for a moment.
  
  Especially effective against certain aberrations.
  
  Can also block certain Psychic abilities which rely on line of sight.
conversations.prefix: Scrambler Blade (copy):
conversations.from: gpt
conversations.value: Your job is to protect Run City. You may patrol the boarders, do regular checks on Scrambler systems, keep peace in the Scrambler Nests, quell uprisings of citizens, or take down the occasional Aberration that makes it's way toward populated areas.
  
  You are the arm of the law, without you the civilization would erode very quickly. You report to your superiors, who report directly to the governing council.
conversations.prefix: P.A.S.T. Patrol Officer:
conversations.from: human
conversations.value: You are infected with the Psychrosis retrovirus but it is dormant. You show no outward symptoms but are required to wear a scrambler chip attached to your left temple, which will be activated in the event that you present symptoms and incapacitate you.
  
  Physically removing the chip will release a neurotoxin that will knock you unconscious. However as you may never present symptoms, the chip is not inherently active.
  
  You are an unknown variable, and live in constant uncertainty of presenting some kind of psychic power, or becoming some kind of psychronic monster... or both.
conversations.prefix: Dormant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Type C psyche's are Sturdy Minded.
  
  It's hard to change your mind. You might suffer from tunnel vision, and people might call you a little stubborn.
  
  You barely feel the effects of ambient scramblers, but focused or very near scramblers will shut you down just like anyone.
  
  You are less easily influenced by psychronic events or manipulations, however, once influenced it is harder for you to recover.
  
  Infected Type C's tend to be less likely to aberrate, but also present less powerful abilities.
conversations.prefix: Type C:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a nihilistic streak.
  
  You survive. OK, maybe you and those close to you, or those who might be useful to you... but at the end of the day, you survive.
  
  You don't think about it too much, but push comes to shove, you will shove hardest.
conversations.prefix: Survivor:
conversations.from: gpt
conversations.value: Your job is to investigate.
  
  You may have been an officer or a technician at some point. Regardless you now specialize in investigating crimes the Council feels are worth investigating.
  
  You mostly stay out of The Oven, but you might wander there if that's where a trail leads.
  
  You have some special training in combat and at least a working knowledge of a lab setting but your work takes up too much of your time to specialize in either field.
conversations.prefix: PAST Detective:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Type S people are particularly sensitive to Psychronic phenomena.
  
  Abberations with the ability can easily manipulate your mind. Scrambler tech tends to make you a little dizzy so you avoid towers and fences or networked walls, or rely insulated head-gear.
  
  You may be the first to be aware of a psychronic event, but you will also likely be the most vulnerable to it.
  
  Infected Sensitives tend to present more extreme symptoms of Psychrosis.
conversations.prefix: Type S:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are the right brain of the law. You may be an engineer who works with Scrambler tech, or a scientist who looks at ways of neutralizing psychrotic spread. Either way you spend most of your time at HQ, though you may occasionally be called on to do maintenance on Scrambler Towers or networks. 
  
  While you have some combat training, you haven't been in any actual combat situations.
  Theoretically you would do better than your average citizen when facing an Aberration... .theoretically.
conversations.prefix: PAST Technician:
conversations.from: human
conversations.value: You live, or grew up, in The Oven. Safety is never something you take for granted. You sleep lightly and pack quickly.
  
  While most of your regular dangers come from the criminal element around you, you have most likely witnessed psychrosis in action - either from invasion of an Abberition, or the infection of someone nearby. You understand the world is more complicated and dangerous than anyone in Eden would dream.
  
  You have good survival instincts and connections in the criminal underworld that could either get you information or safe-passage in the Oven or Appartments. However, anyone in Eden would mark you as poor from your mannerisms and you will rarely receive a friendly welcome from the residents there.
conversations.prefix: Destitute:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Type S people are particularly sensitive to Psychronic phenomena.
  
  Abberations with the ability can easily manipulate your mind. Scrambler tech tends to make you a little dizzy so you avoid towers and fences or networked walls, or rely insulated head-gear.
  
  You may be the first to be aware of a psychronic event, but you will also likely be the most vulnerable to it.
  
  Infected Sensitives tend to present more extreme symptoms of Psychrosis.
conversations.prefix: Type S:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Attempts to police and control the menace of psychic powers often included toying with the creation of mechanical enforcement units which would be immune. This was all well and good until the ghost in the machine woke up. The "Boomers" as they are now called (a relic from when their steps would shake the ground) are no longer built and mostly tolerated because of their usefulness while simultaneously feared. The last group that attempted to "decommission" the Boomers met a fate nearly as grizzly as those exiled.
conversations.prefix: Boomer:
conversations.from: gpt
conversations.value: While not perfect, your synthetic sensory systems are superior in many ways to those of your biological counterparts. You are also possessed of somewhat superior strength and durability, though at the expense of some of the finer precision and dexterity of human movement.
conversations.prefix: Mechanized:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Lacking a biological brain you are incapable of interacting with the psychic plane. This can be both an advantage and disadvantage. To those with psychic abilities you are a nebulous void, and for this reason feared.
conversations.prefix: Type X:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For whatever reason this individual does not show up in any records. Ether they somehow manged to erase themselves from the system or are using some kind of illegal technology to mask their personal ID.
conversations.prefix: Unidentified :
conversations.from: human
conversations.value: In the rare phenomena that someone infected with the Active Psychrosis retrovirus but left undetected; or some how manged to keep it Secret.  As such said person  Psychrosis' would go unregulated as their abilities develop. Leaving everyone including said person unaware of their true potential or threat.
  
  In most cases the user is typically aware of their abilities, but makes a strong effort to hide it from others; ether with illegal technology, or simply living in solitude. However due to never being tested they are a true wild card on what might happen during a stressful moment or a pinch.
conversations.prefix: The "Wild" Card:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are appreciative there is any civilization at all and you never meant to do anything to mess up your chances at being a part of it.
  
  As such you had chosen a profession in some less-adventurous infrastructural role. A teacher, a maintenance worker. A gardener. A pencil pusher. A tailor. Maybe even a less controversial artist or politician.
  
  The world is a scary place but so long as you had your own bubble of sanity, you were fine. Those were the days.
conversations.prefix: Upstanding Citizen:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Society is a pile of feces, whether it's on the brink of extinction or not, inequality and human cruelty are a constant. As such you care little for the establishment.
  
  You may want to fix the system, or destroy it, or you may simply not care and just want to get the best life for yourself by any means necessary.
  
  You may be a political activist, a journalist, a private researcher, an artist, or unemployed... but you're probably doing something criminal.
  
  
conversations.prefix: The Subvert:
conversations.from: gpt
conversations.value: You are infected with the Psychrosis retrovirus but it is dormant. You show no outward symptoms but are required to wear a scrambler chip attached to your left temple, which will be activated in the event that you present symptoms and incapacitate you.
  
  Physically removing the chip will release a neurotoxin that will knock you unconscious. However as you may never present symptoms, the chip is not inherently active.
  
  You are an unknown variable, and live in constant uncertainty of presenting some kind of psychic power, or becoming some kind of psychronic monster... or both.
conversations.prefix: Dormant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Type S people are particularly sensitive to Psychronic phenomena.
  
  Abberations with the ability can easily manipulate your mind. Scrambler tech tends to make you a little dizzy so you avoid towers and fences or networked walls, or rely insulated head-gear.
  
  You may be the first to be aware of a psychronic event, but you will also likely be the most vulnerable to it.
  
  Infected Sensitives tend to present more extreme symptoms of Psychrosis.
conversations.prefix: Type S:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have to know the truth, and unlike most people, you know that you don't know what it is yet.
  
  You're on a mission to know, to gather evidence, about the history of your world, the city you live in, the people who live there,   - but most importantly -  what psychrosis is, what aberrations are, where it all came from and how it all started.
  
  You trust but verify, you might be a little conspiratorial if you aren't careful. 
conversations.prefix: Aletheian: