conversations.from: system
conversations.value: Wind. Water. Earth. Nature. Ice. Fire. Shadow.
  
  Seven of the ten legendary Elemental Blades have been found. Bestowed upon Bladewielders handpicked by Fate and Destiny, the weapons gift their carriers with the immense power to manipulate the forces of the elements themselves.
  
  During what could become the kingdom's bloodiest civil war in history, these Blades are the key to determining the victor.
  
  King Edward, wielder of the Shadow Blade, claims the throne after murdering his father. His army of Shadow Demons enforce his rule over the nation, solidifying his position.
  
  Prince Cadon, the true heir to the throne, fights to take revenge on his younger brother with only a small force of allies at his side. But these allies are powerful in their own individual right.
  
  And so they struggle.
  
  Cadon's supporters grow slowly but steadily as he prepares to retake the throne. But he fights to defeat his brother and avenge his father, not for the crown he does not want. Lady Auline Evonell, last living member of her noble line and wielder of the Ice Blade, is dispatched to find and retrieve Avoc, a farm boy descended from royalty.
  
  But Auline's journey leads not only to Cadon's distant relative, but also to an encounter with perhaps the only person who knows the truth of her dark history.
  
  As the ghosts of Auline's well-hidden past return to haunt her and begin to threaten the success of Cadon's campaign, the remaining Bladewielders - once regular villagers, now heroes - must undertake a new quest to help their friend and save the kingdom once again.
  
  ***
  
  *A Hero's Quest* is the **gritty** sequel to *A Hero's Tale*, a medieval fantasy adventure chronicling the journey of unexpected warriors in a bloody fight for a throne.
conversations.from: human
conversations.value: You work for and learn from a master of some kind of specialized craft, in hope of one day achieving the same skill.
conversations.prefix: Apprentice:
conversations.from: gpt
conversations.value: You buy and sell things for a living, providing rare supplies and equipment to those who stop by your store.
conversations.prefix: Merchant:
conversations.from: human
conversations.value: An example has been provided (based on the Ice Blade). Take your element and try to describe what it means, what it symbolizes to your character and how it represents your character's role in the story.
conversations.prefix: Make Your Own!:
conversations.from: gpt
conversations.value: You have a strong belief in the divine powers. Your desire to fulfill the destiny they have designated for you lends you strength.
conversations.prefix: Faithful:
conversations.from: human
conversations.value: You thrive in situations where you work with  other people, fighting or working alongside your comrades.
conversations.prefix: Cooperative:
conversations.from: gpt
conversations.value: When you set your mind to something, you do not give up, no matter how difficult or distasteful the task is.
conversations.prefix: Driven:
conversations.from: human
conversations.value: You have a way with words and people, making them more likely to believe whatever you say to them.
conversations.prefix: Persuasive:
conversations.from: gpt
conversations.value: You think differently from other people, and that allows you to come up with unexpected ideas or solutions to problems.
conversations.prefix: Creative:
conversations.from: human
conversations.value: You look at the situation, take into account the variables, and make a decision. That's simply the process you follow.
conversations.prefix: Logical:
conversations.from: gpt
conversations.value: You have strong ideals and the courage to uphold them, even if it means running into a dangerous situation.
conversations.prefix: Brave:
conversations.from: human
conversations.value: There has to be a mistake. You can't believe that this has happened to you, and definitely don't want to accept it.
conversations.prefix: In Denial:
conversations.from: gpt
conversations.value: You're not ready for this. You definitely aren't willing to charge into a situation where you could potentially get hurt.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: You are unused to pain. As such, it is very easy for any pain at all to get to you, making you break down or suffer.
conversations.prefix: Fragile:
conversations.from: gpt
conversations.value: You have been molded to the traditions and processes of village life. It's hard for you to accept or think of anything else.
conversations.prefix: Conventional:
conversations.from: human
conversations.value: You easily suffer in high-stress situations, getting anxiety attacks, and in general simply losing your mind.
conversations.prefix: Panicky:
conversations.from: gpt
conversations.value: You don't quite understand the dangers out there, and thus have a habit of underestimating them and charging in.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: Your power has given you a false sense of superiority over others, which garners dislike, disloyalty, and dissent.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.value: Someone connected to you by profession or family has a poor relationship with you. You'd like to fix this if possible.
conversations.prefix: Relationship:
conversations.from: human
conversations.value: You want to improve your occupational status as much as possible. Your job could be much more, and you'll make it so.
conversations.prefix: Profession:
conversations.from: gpt
conversations.value: The village life really doesn't suit you. This might be your chance to escape... as long as no one can stop you.
conversations.prefix: Boredom:
conversations.from: human
conversations.value: You've always been meant for more, and now you can finally earn the recognition you deserve as a hero of legend.
conversations.prefix: Glory:
conversations.from: gpt
conversations.value: You still have family back at the village, and the idea of returning to them with your job complete fuels your desire to do it well.
conversations.prefix: Home:
conversations.from: human
conversations.value: Do you need another reason? Fate and Destiny chose you for this, so you shall do what is expected and fulfill your destiny.
conversations.prefix: Destiny:
conversations.from: gpt
conversations.value: An unnamed village about an hour's walk from the nearby city. It adjoins a prolific forest, in which can be found several rivers and caves.
conversations.prefix: Village:
conversations.from: human
conversations.value: You weren't quite discreet regarding the use of your Blades, and the nobles want an explanation.
conversations.prefix: Explaining the Blades:
conversations.from: gpt
conversations.value: Something is pulling you towards the Blade you hid, and the urge will just keep growing until your hand closes around its handle.
conversations.prefix: A Sudden Urge:
conversations.from: human
conversations.value: Some kind of demonic shadow creature has been drawn to the power of your Blade, and lunges at your body.
conversations.prefix: Shadow Thing:
conversations.from: gpt
conversations.value: Attached to your soul is something that doesn't belong. At times of dire need you find your strength of will bolstered by the secondary power, but you also experience mood swings and bursts of temper.
conversations.prefix: A Tainted Soul:
conversations.from: human
conversations.value: The knight's corpse is still kind of *there*, held up by the vines, and no one really wants to touch it. They're leaving it up to you.
conversations.prefix: Sir Matthias Snowleaf:
conversations.from: gpt
conversations.value: Sir Matthias is offering much: practically anything, in fact, for information or another Blade itself. It's tempting.
conversations.prefix: Sir Matthias Snowleaf (All but Ten):
conversations.from: human
conversations.value: Sir Matthias has planned to kill Ten and Rona, regardless of how many villagers he has to murder to get to them. Can he be stopped before any damage occurs?
conversations.prefix: Stay Alive!:
conversations.from: gpt
conversations.value: Your main priority is to make sure that the village and the people in it are safe from harm.
conversations.prefix: Protect the Village:
conversations.from: human
conversations.value: Your main priority is to... well, not die. You can't help others if you are killed first, right?
conversations.prefix: Protect Yourself:
conversations.from: gpt
conversations.value: Some may be on your side while others definitely aren't, but no one is happy. The crowd will need to be placated.
conversations.prefix: A Growing Riot:
conversations.from: human
conversations.value: A circular area within the village has been destroyed by Snowleaf's eruption, including several buildings and farms.
conversations.prefix: Rebuilding:
conversations.from: gpt
conversations.value: The cynical widow of the leatherworker, Rochelle is known for being frightfully perceptive, intelligent, and blunt to the point of rudeness.
conversations.prefix: Rochelle Faran (Fells):
conversations.from: human
conversations.value: The village butcher, provider of meat to the people, Stefan wields considerable influence within the village and currently hates you.
conversations.prefix: Stefan Santher:
conversations.from: gpt
conversations.value: You need to come together and figure out what to do now that your secret has been revealed.
conversations.prefix: What Next?:
conversations.from: human
conversations.value: An hour away by horse, the city of Stonefall is your next destination. However, you're not quite used to this method of transportation.
conversations.prefix: To the City!:
conversations.from: gpt
conversations.value: Your decision to leave might not go over very well with your family, but you have to tell them.
conversations.prefix: Break it to the Family (Ten):
conversations.from: human
conversations.value: The various castles and villages of the kingdom are connected by a network of roads ranging from wide and populated to narrow and unkempt.
conversations.prefix: The Road:
conversations.from: gpt
conversations.value: The elder son of the late King, who was framed for his father's death. He now plans to raise a force to oust and wreak vengeance upon his deceitful brother.
conversations.prefix: Cade:
conversations.from: human
conversations.value: There are at least two that you have heard, but are you certain that you've prepared for all that may be near?
conversations.prefix: Assassins:
conversations.from: gpt
conversations.value: A small but well-known city built on the side of a mountain, known for its quarries and trade in stone.
conversations.prefix: Stonefall:
conversations.from: human
conversations.value: There was once a wooden bridge. Now there is none. The fall from it is short, but the current is strong and the rocks are jagged.
conversations.prefix: Cross the River:
conversations.from: gpt
conversations.value: It's out of control - completely out of control, with Fells at its center. You have to separate it from his hand.
conversations.prefix: The Earth Blade:
conversations.from: human
conversations.value: Like it or not, the Blade is yours now, as is its power. You must do your best to learn to wield it properly.
conversations.prefix: Learn Control:
conversations.from: gpt
conversations.value: You never wanted this. You didn't ask to be given something so dangerous, something so volatile. You denied it until now... but what if there's only one way forward?
conversations.prefix: Accept the Blade:
conversations.from: human
conversations.value: There's one person you know who could help, and Cade - whether you like the prince or not - can lead you to him. Your one goal is to meet the General, so that he can help you learn what you need to know.
conversations.prefix: Get Help:
conversations.from: gpt
conversations.value: You are allies now - the four who came from the village, Edgar, and perhaps even Cade. No one can survive without people at their back, so you'll do your best to  keep this group together.
conversations.prefix: Keep Together:
conversations.from: human
conversations.value: Keith's preparing to work with the soldiers a bit on their swordsmanship. Perhaps he'd be willing to let you join in.
conversations.prefix: Swordfighting Lessons (Optional):
conversations.from: gpt
conversations.value: As you reach busier roads, there are more highwaymen that frequent them, searching for unwary travelers to prey on.
conversations.prefix: Bandits:
conversations.from: human
conversations.value: A poorly fortified encampment filled with ramshackle wooden buildings... and a *lot* of bandits.
conversations.prefix: Bandit Camp:
conversations.from: gpt
conversations.value: The niece of the bandits' leader. 
  She's clearly in a bad situation, but in so far resigned to her life. Perhaps sympathy could be gained...
conversations.prefix: Laura (Ten):
conversations.from: human
conversations.value: The son of Sir Varos, Cade's older cousin, and a knight of the realm. Extremely loyal to Cade and his sister.
conversations.prefix: Sir Keith Norfyre:
conversations.from: gpt
conversations.value: The last of the Norfyres, a young magician-in-training. Supports Cade's cause to seek revenge for her father and brother's deaths.
conversations.prefix: Alina Norfyre:
conversations.from: human
conversations.value: Place: random bandit camp. Time: now. Predicted danger: quite high, honestly. This rescue mission is on!
conversations.prefix: Escape / Save Ten and Cade!:
conversations.from: gpt
conversations.value: A bandit girl rescued from their camp who accompanied you since then. The new, unexpected inheritor of the Fire Blade.
conversations.prefix: Laura:
conversations.from: human
conversations.value: You are quite injured, as is Laura. However, the most pressing problem appears to be her ever increasing shivering.
conversations.prefix: Cold (Fells):
conversations.from: gpt
conversations.value: It won't be long until the nobles realize who the arrow belongs to. If you don't speak up, they will - and you do *not* want to be accused of attempting to murder the Prince.
conversations.prefix: The Arrow:
conversations.from: human
conversations.value: Sir Keith's soldiers have invited you to join them for archery practice. This might be a good chance to make some friends, if you feel like doing so.
conversations.prefix: Archery Practice (Rona):
conversations.from: gpt
conversations.value: A squire that joined you on your journey from the village, Edgar is training to become a knight under Cade's direct guidance.
conversations.prefix: Edgar:
conversations.from: human
conversations.value: You caught sight of *someone* (or something) hiding among the trees. Monster? Assassin? Should you investigate?
conversations.prefix: Shadowy Figures:
conversations.from: gpt
conversations.value: The main section of the King's Castle, located at the center of the Capital. It's both a well-defended fortress and a beautiful, majestic palace.
conversations.prefix: The Great Keep:
conversations.from: human
conversations.value: You've met two more Bladewielders, making six of ten. Given that they are as unprepared as you, the lady only having just found her weapon, this is a good time for introductions.
conversations.prefix: Fire and Ice:
conversations.from: gpt
conversations.value: The first day of training is as difficult as one can expect under the personal guidance of the King's General. Do you prevail or fail?
conversations.prefix: Training:
conversations.from: human
conversations.value: The mark means something, and it's changed you.  You need to get help - and if you can't get ahold of Sir Varos you'll just have to go elsewhere.
conversations.prefix: The Mark (Ten):
conversations.from: gpt
conversations.value: Prince Edward and Lady Auline are having an argument that is quickly escalating into something that could end up very badly. Someone needs to intervene...
conversations.prefix: Confrontation:
conversations.from: human
conversations.value: Prince Edward and Lady Auline are having an argument that is quickly escalating into something that could end up very badly. Someone needs to intervene...
conversations.prefix: Confrontation:
conversations.from: gpt
conversations.value: There is an unusual pattern drawn in chalk on the stone floor of this otherwise seemingly empty room. It's suspicious, but you can't be sure it's harmful...
conversations.prefix: Strange Circle:
conversations.from: human
conversations.value: On the journey up until now, you've made friends, allies, comrades. You fight at their side, sticking together as you should.
conversations.prefix: Loyalty:
conversations.from: gpt
conversations.value: There's one thing you're sure of, that Edward does not deserve the throne. You'll take the kinslayer and kingkiller down.
conversations.prefix: Duty and Justice:
conversations.from: human
conversations.value: People died for this. You'll make sure you finish it, if to ensure that their deaths meant something if not for their beliefs themselves.
conversations.prefix: In Memory Of:
conversations.from: gpt
conversations.value: You have the power to fight, unlike the thousands that remain defenseless. You'll make sure they no longer suffer.
conversations.prefix: For the People:
conversations.from: human
conversations.value: You are the epitome of loyalty and support. Whenever those around you needs something, you are there to provide it; you aim to represent your emblem in everything you do with utmost faith and dedication.
conversations.prefix: The Squire:
conversations.from: gpt
conversations.value: Sometimes, things just aren't right. Whether it's taking risks, striking a killing blow, or making a sacrifice, you often fail to do what needs to be done.
conversations.prefix: Hesitant:
conversations.from: human
conversations.value: A young, fiercely independent woman (and, for some reason, trained assassin) who is the sole living claimant to the Evonell noble line. She wields the Ice Blade.
conversations.prefix: Auline Evonell:
conversations.from: gpt
conversations.value: Once a soldier serving under Sir Keith, now the skilled and experienced leader of his own unit of fighters.
conversations.prefix: Derrick Cromm:
conversations.from: human
conversations.value: Avoc's friend, a young street thief unbeatable with a sword. She has a mysterious connection to Auline's past, and holds a grudge against her.
conversations.prefix: Daelen Gant:
conversations.from: gpt
conversations.value: Descended from King Arron's bastard, Avoc's claim to the throne offers Cade a way out. A skilled archer who is fundamentally a good and kind person.
conversations.prefix: Avoc :
conversations.from: human
conversations.value: Daelen's older brother, and a high-ranking member of the Order of Shadows - a guild of assassins - before he was 'killed' by his own student: Auline.
conversations.prefix: Scimitar / Tomas Gant:
conversations.from: gpt
conversations.value: Descended from King Arron's bastard, Avoc's blood claim to the throne is Cade's hope and motivation. An inexperienced fighter, but a fundamentally good and kind person.
conversations.prefix: Avoc:
conversations.from: human
conversations.value: A secret wooden encampment hidden somewhere far from the kingdom's capital. The hidden base of Cade's supporters.
conversations.prefix: The Fortress:
conversations.from: gpt
conversations.value: The camp needs food. It needs to be found, collected, and prepared - if necessary, cooked. Food keeps the camp alive. And you get the food.
conversations.prefix: Food for Thought:
conversations.from: human
conversations.value: A part of the wall has crumbled due to poor construction (soldiers don't necessarily make good builders). It should probably be fixed soon.
conversations.prefix: Broken Palisade:
conversations.from: gpt
conversations.value: A powerful lord who has not yet committed to a side in the kingdom's civil war. He and Auline absolutely hate each other. He is not a very likable person, but influential.
conversations.prefix: Lord Erik Reva:
conversations.from: human
conversations.value: Edward has ordered an enormous amount of food to be delivered to the capital. Cade wants you to intercept it.
conversations.prefix: Guarded Caravan:
conversations.from: gpt
conversations.value: Travel always needs preparation. For as motley a group as four former villagers, a little girl, and a noble magician, it's even more important.
conversations.prefix: Departure:
conversations.from: human
conversations.value: You're back. You're with them again. Does it give you strength or sorrow?
conversations.prefix: Family:
conversations.from: gpt
conversations.value: You left because the Blades were too dangerous. Did anything change? Some people aren't happy that you've brought them back.
conversations.prefix: The Danger of the Blades:
conversations.from: human
conversations.value: Though your temporary return home is a relief, you can't help but worry for the friend Alina is still trying to track.
conversations.prefix: Fears for a Friend:
conversations.from: gpt
conversations.value: Auline stabled her mare at Stonefall before approaching Avoc and Daelen on foot. So what happened to it?
conversations.prefix: The Missing Mare:
conversations.from: human
conversations.value: On 'vacation' or not, you're still wanted by the crown. It's probably best that you and your Blades avoid notice by the local lord and the city guards.
conversations.prefix: Discretion:
conversations.from: gpt
conversations.value: Alina has narrowed down the area in which they stayed the night. If you can recognize the signs of their camp, you might be able to follow the tracks.
conversations.prefix: Identify the Camp:
conversations.from: human
conversations.value: The city guards have closed the gates and are on the pursuit. You must evade them and get the three of you - plus the horses - out safely.
conversations.prefix: Escape the City (Kaer and Ten):
conversations.from: gpt
conversations.value: Dangerous, predatory, carnivorous creatures that ambush travelers by dropping on them from trees.
conversations.prefix: Drop Bears (Fells and Rona):
conversations.from: human
conversations.value: The city guard is still on your tail. You might be able to mislead them into going the wrong way.
conversations.prefix: Throw Off the Pursuers:
conversations.from: gpt
conversations.value: You've practically found your targets. The question is how to approach them. Should you be peaceful or aggressive? Loud or stealthy?
conversations.prefix: The Approach:
conversations.from: human
conversations.value: The city guard is following your trail. You need to outride them, and if possibly try once more to misdirect them.
conversations.prefix: Escape!:
conversations.from: gpt
conversations.value: Avoc, Daelen, and Auline are a distance ahead of you. You not only have to escape the guards but also make sure you follow the trio.
conversations.prefix: Keep Up!:
conversations.from: human
conversations.value: You once spent your life cutting trees down, now you grow them. Having studied nature for a profession, you put that knowledge to use as wielder of the Nature Blade.
conversations.prefix: Woodcutter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Hunting animals isn’t your main purpose now.  Using those skills to find pathways and track targets is your new purpose.
conversations.prefix: Hunter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A carpenter by trade but a knight at heart. Fells is good with his hands, able to transform simple natural gifts into something more useful. He's down to earth but stems from an icelandic family of noble origin. Both feet on the ground but the call for higher grounds in his heart.
conversations.prefix: Carpenter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've got more to your name than just horses now. Now you help everyone in what they do, whether it be attack with them in battle, or heal their wounds, mental and physical.
  
  It's only a matter of time before you become the Guardian, protector of everything you care for.
conversations.prefix: Stable Hand:
conversations.from: human
conversations.value: If it has a heart, you have a way of understanding it, be it animal or human.
conversations.prefix: Empathetic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You aren’t one for taking charge. When you’re the most experienced in the group, that’s a bad sign.
conversations.prefix: Not a Leader:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: *Nature is about unity. Become one with the Blade and one with Nature.*
  
  Until you can figure out what this means and why you've been given the Blade, its power remains sealed.
conversations.prefix: Unlock the Blade:
conversations.from: gpt
conversations.value: Things you once found simple before your 'change' now prove difficult. You're still trying to discover how much of a price you paid.
conversations.prefix: New Limits:
conversations.from: human
conversations.value: Niceness and courtesy are second nature to you.
conversations.prefix: Friendly:
conversations.from: gpt
conversations.value: Distraction doesn't help you get the job done.
conversations.prefix: Distracted:
conversations.from: human
conversations.value: Not very good with people unless he can relate
conversations.prefix: Empathy:
conversations.from: gpt
conversations.value: Someone really messed things up, and it’s up to you to somehow make it work.
conversations.prefix: Incompetence:
conversations.from: human
conversations.value: You're not good at expressing yourself. The more intimate or personal the issue, the harder it is to articulate.
conversations.prefix: Tongue Tied:
conversations.from: gpt
conversations.value: Fells has a few skills, sweettalking is not one of them but keeping a straight face and carpentry.
conversations.prefix: Skilled:
conversations.from: human
conversations.value: You're blunt and practical. This often rubs people the wrong way and more times than not comes back to bite you.
conversations.prefix: Cut to It:
conversations.from: gpt
conversations.value: You have a hard time keeping secrets and acting cool, even for little things.
conversations.prefix: Bad Actor:
conversations.from: human
conversations.value: You're not willing to bend for the simple whims of others.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: Fells has children and feels he needs to educate her like he'd teach his own children.
conversations.prefix: Strict:
conversations.from: human
conversations.value: Cold shoulder? Bring it on; it was feeling warm in here. Guilt trip? Too bad; you're not walking anywhere. Silent treatment? Finally; you can get some peace and quiet.
conversations.prefix: Socially Calloused:
conversations.from: gpt
conversations.value: You have skills developed from a lifetime of a hazardous profession.
conversations.prefix: Woodsman:
conversations.from: human
conversations.value: angry and dissapointed
conversations.prefix: Confused by emotions:
conversations.from: gpt
conversations.value: You've got way more on your mind than you can handle. Let's hope whatever you forgot wasn't important.
conversations.prefix: Distracted:
conversations.from: human
conversations.value: No matter how far you go, there’s always someplace you’ll be welcome with open arms.
conversations.prefix: Home:
conversations.from: gpt
conversations.value: There are many paths. But you can only walk one. 
conversations.prefix: Divided:
conversations.from: human
conversations.value: There's simply nothing more powerful
conversations.prefix: True Love:
conversations.from: gpt
conversations.value: Wait... what did they just say about your friends?!
conversations.prefix: Defensive:
conversations.from: human
conversations.value: Wait... what did they say about your friend?!
conversations.prefix: Defensive:
conversations.from: gpt
conversations.value: Merely a wind passing through town
conversations.prefix: Short Visit:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've got bigger things to worry about right now.
conversations.prefix: Inattentive:
conversations.from: gpt
conversations.value: Fells has spent a lot of time in his youth in the woods. Finding people and their trail is easy.
conversations.prefix: Wilderness pro:
conversations.from: human
conversations.value: You don't know enough to really be making decisions in the moment.
conversations.prefix: Ignorance:
conversations.from: gpt
conversations.value: Unprepared when you should be suspecting everything
conversations.prefix: Clueless:
conversations.from: human
conversations.value: You hear danger before it can get you
conversations.prefix: Sharp senses:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’ve made the decision, and feel it will elevate you further than you could possibly imagine.  Risks?  What are those again?
conversations.prefix: Amor Vincit Omina:
conversations.from: human
conversations.value: physically weakened state
conversations.prefix: Weak:
conversations.from: gpt
conversations.value: It can be hard to watch a friend fight in something potentially life-threatening. It can be even harder to stop Laura from doing anything.
conversations.prefix: Do Not Interfere:
conversations.from: human
conversations.value: Avoc's friend, a young street thief unbeatable with a sword. She has a mysterious connection to Auline's past, and holds a grudge against her.
conversations.prefix: Daelen Gant (Rona):
conversations.from: gpt
conversations.value: The ancestral home of the noble line of Gant, long destroyed after their perceived treason. It's a dilapidated, derelict place full of dark and long-abandoned rubble.
conversations.prefix: Ruins of Galivor:
conversations.from: human
conversations.value: Jamie's older twin, and one of the wielders of the Light Blade. She shares her brother's daredevil, energetic mischief, but also possesses a sneaky, strategic cunning.
conversations.prefix: Eve Fletcher:
conversations.from: gpt
conversations.value: Eve's younger twin, and one of the wielders of the Light Blade. He shares his sister's daredevil, energetic mischief, but also possesses a calm, cool-headed intelligence.
conversations.prefix: Jamie Fletcher:
conversations.from: human
conversations.value: A mysterious foreigner, wielder of the Metal Blade. His allegiance and motives are unknown, but his skills with his powers are undeniably expert.
conversations.prefix: The Metal Wielder (Ten):
conversations.from: gpt
conversations.value: Sir Matthias Snowleaf's mercenary companion came across the Lightning Blade as he fled. He now wields it in service of the King.
conversations.prefix: Fergus:
conversations.from: human
conversations.value: Apparently super rare and extremely dangerous. What could be an advantage to the expedition and later to the war against Edward could easily blow up in your faces.
conversations.prefix: Blood Magic?:
conversations.from: gpt
conversations.value: The journey to the Ruins of Galivor, as it is now called, is four days long. There are dangers along the path, and you must stay aware of your surroundings.
conversations.prefix: The Road to Galivor:
conversations.from: human
conversations.value: A bandit girl rescued from their camp who accompanied you since then. The new, unexpected inheritor of the Fire Blade.
conversations.prefix: Laura (copy):
conversations.from: gpt
conversations.value: Your rations are starting to run low, and it would be a good idea to replenish them. However you can, considering you're basically in the middle of nowhere.
conversations.prefix: More Food:
conversations.from: human
conversations.value: A familiar situation? It seems that no matter how populous, the roads are just as dangerous for unsuspecting characters.
conversations.prefix: Bandits (Again!):
conversations.from: gpt
conversations.value: One of the bandits is... somewhat different from the others. He's skilled with his long knives, but seems to be fighting more due to circumstance than to loyalty. Perhaps...
conversations.prefix: Kehen:
conversations.from: human
conversations.value: Yet another one of Edward's demon creatures. It's not under his direct control, but has found you and will attack.
conversations.prefix: Shadow Demon:
conversations.from: gpt
conversations.value: Formerly one of the Border Castles, Galivor was built to withstand an army. Though the majority is now rubble, the gates still pose a little trouble.
conversations.prefix: Break Through the Gates:
conversations.from: human
conversations.value: Being able to share what you see and what you find between the two separated groups is vital to having a successful mission.
conversations.prefix: Communicate (1 Person Per Group):
conversations.from: gpt
conversations.value: The hallway which seems to be the only safe exit for you is anything but. A section of the floor is rigged to collapse inwards.
conversations.prefix: The Left Hallway (Daelen & Co.):
conversations.from: human
conversations.value: If the random spurts of flame and arrows shooting from walls aren't enough, the slowly compressing ceiling - spiked - is.
conversations.prefix: The Right Hallway (Auline & Co.):
conversations.from: gpt
conversations.value: There's something hidden behind this wall - something extremely valuable. How can you get to it?
conversations.prefix: Iron Wall (Daelen & Co.):
conversations.from: human
conversations.value: Something's making Alina and Avoc profoundly messed up, and it's below you. Probably good to check it out, just in case.
conversations.prefix: Weird Magic Source (Auline & Co.):
conversations.from: gpt
conversations.value: Ambushes along the road seem to be the norm in your adventure. This time, though, something is definitely wrong... and everything is much more dangerous.
conversations.prefix: Ambush!:
conversations.from: human
conversations.value: The first 'arrow' isn't the last one, and the arrows definitely aren't the last phase of attack. Are you ready?
conversations.prefix: Arrows of Light?:
conversations.from: gpt
conversations.value: The injuries have so far been non-fatal, but for Rona and Daelen it's a different story. The wounds from multiple light arrows need quick treating, or else.
conversations.prefix: Rona and Daelen:
conversations.from: human
conversations.value: There has been enough fighting and chaos. However, the twins are still technically your enemies, and you know they could grab the Light Blade at any time.
conversations.prefix: Pacify the Twins:
conversations.from: gpt
conversations.value: Wielder of the Metal Blade, who suffered a grave injury as he found it. His expertise with his powers puts him in a unique position to help you.
conversations.prefix: Jaerelos Ragnir (Ten):
conversations.from: human
conversations.value: A populous city only a day's ride from the capital, famous for its commerce and infamous for its poverty gap. Cade's temporary refuge... and Daelen's home turf.
conversations.prefix: Asharun City:
conversations.from: gpt
conversations.value: It's strange being back. With a few familiar faces, some that need refamiliarization, and new faces - Avoc most of all - there's still a lot that needs to be done.
conversations.prefix: Resettling In:
conversations.from: human
conversations.value: For your whole life you have faced pain, but you have managed to overcome it all. Though you may be harsh and cold, it simply means you have the strength to do what needs to be done.
conversations.prefix: Ice:
conversations.from: gpt
conversations.value: Four days. It's time for you to get yourself ready to capture the Great Keep while Edward - and hopefully his demons - are too far to get back in time.
conversations.prefix: Assault Preparations:
conversations.from: human
conversations.value: The bark-throat Ten is suffering from and the inconvenience of communication that follows is becoming a real problem.
conversations.prefix: An Issue of Communication (Ten + 1):
conversations.from: gpt
conversations.value: To be in position for the assault, you need to be in the city. Split up and either sneak or bluff your way past the guards at the gate, and meet up again inside.
conversations.prefix: Sneak into the City:
conversations.from: human
conversations.value: The keep at the center of the capital city has only the barest guard and a few scattered demons. Without Bladewielders (you hope) in the way, it's ripe for capture.
conversations.prefix: Attack!:
conversations.from: gpt
conversations.value: You expected him to return. What's the situation when he finally does arrive, with a host of soldiers and a Shadow Blade's demons?
conversations.prefix: Edward's Return:
conversations.from: human
conversations.value: There's a veritable army of demons, and it seems that they're completely out of control - intent on killing everyone and everything.
conversations.prefix: Shadow Demon Army:
conversations.from: gpt
conversations.value: The elder son of the late King, at war with his brother over the throne. Apparently now possessed by someone or something else, and attacking.
conversations.prefix: Cade:
conversations.from: human
conversations.value: Cade's brother, who murdered their father and stole the throne. Wields the Shadow Blade. Now apparently possessed by something or someone.
conversations.prefix: Edward (Optional):
conversations.from: gpt
conversations.value: The landscape is putting you into the situation you fear the most. To escape the Land of Spirits, you must be able to face and defeat your greatest fears.
conversations.prefix: Face Your Fears:
conversations.from: human
conversations.value: You stick by your family and friends through thick and thin ... and through crazy.
conversations.prefix: Reliable:
conversations.from: gpt
conversations.value: If you say so...
conversations.prefix: Trust:
conversations.from: human
conversations.value: Putting aside the agony for maybe the first time in her life, you refuse to surrender even knowing you've lost.
conversations.prefix: Force of Will:
conversations.from: gpt
conversations.value: Fells is a down to earth guy...even with magical sword he doesn't believe in much else
conversations.prefix: Not convinced:
conversations.from: human
conversations.value: Harnessing this sudden strength isn’t as easy as you'd thought it would be.
conversations.prefix: Control the Power:
conversations.from: gpt
conversations.value: Just because it isn’t the full-time job it was doesn’t mean you’ve forgotten how to do it.
conversations.prefix: Hunter:
conversations.from: human
conversations.value: Someone’s in a whole heap of trouble...
conversations.prefix: Mad:
conversations.from: gpt
conversations.value: Dangerous desires stir and grow.
conversations.prefix: Evil Seed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're a bit too eager to show you're useful meaning you underestimate the task at hand.
conversations.prefix: Something to Prove:
conversations.from: gpt
conversations.value: Despite his frist instinct he doesn't run away.
conversations.prefix: Brave:
conversations.from: human
conversations.value: Your brain hurts!
conversations.prefix: Concussed:
conversations.from: gpt
conversations.value: your first idea is not always the best one
conversations.prefix: Bad choice:
conversations.from: human
conversations.value: How did you get stuck playing peacemaker?  Good thing you’re good with words when you’re calm.
  
  All is well!
conversations.prefix: Calming Influence:
conversations.from: gpt
conversations.value: Fells is pretty brave for a simple carpenter
conversations.prefix: Brave:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Thanks to your family life and your job, you're no stranger to teamwork.
conversations.prefix: Collaborative:
conversations.from: gpt
conversations.value: All this craziness has been going on too long. The Blades, the drama, the politics... This better end soon, you have someone to return to!
conversations.prefix: Finish this:
conversations.from: human
conversations.value: You're an uncle before anything else.
conversations.prefix: Think of the Children!:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Fells isn't only ignorant but also stubborn. He has his own ideas.
conversations.prefix: Stubborn and ignorant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Win this thing and finally get the peace you feel you deserve.
conversations.prefix: Victory:
conversations.from: human
conversations.value: Sometimes you just have to take the lead.
conversations.prefix: Initiative:
conversations.from: gpt
conversations.value: End the war and acchieve a peaceful land
conversations.prefix: Peace:
conversations.from: human
conversations.value: Fells knows what to do with his sword.
conversations.prefix: Good fighter:
conversations.from: gpt
conversations.value: Overwhelmed by strange forces
conversations.prefix: Overwhelmed:
conversations.from: human
conversations.value: Yeah, it’s too late.
conversations.prefix: Can’t Stop Them:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You will do all you can to bring them together.
conversations.prefix: United:
conversations.from: gpt
conversations.value: Just because you never talk about it doesn't mean you got over what happened.
conversations.prefix: Bound by the Past:
conversations.from: human
conversations.value: Daelen's father, a spirit magician driven insane by the influence of his now-deceased parent. Power-hungry and hell-bent on destroying first you and then the Kingdom.
conversations.prefix: Kannos Gant:
conversations.from: gpt
conversations.value: Cade's brother, who murdered their father and stole the throne. Wields the Shadow Blade. Was possessed, but is now regaining consciousness.
conversations.prefix: Edward (Optional):
conversations.from: human
conversations.value: Descended from King Arron, Avoc is the only living person left with a valid claim to the throne. Being thrust into a role he's not ready for is unnerving.
conversations.prefix: The New King (Fells):
conversations.from: gpt
conversations.value: The death of Lady Alina Norfyre was painful for everyone. But while she must not be forgotten, it's time to pay your respects and move on.
conversations.prefix: Honoring Alina (Kaer):
conversations.from: human
conversations.value: Many emotions are great, but others hurt - a lot. The experience of dealing with such an onslaught has broken people down.
conversations.prefix: The Wounds of Emotion (Rona):
conversations.from: gpt
conversations.value: It was only a matter of time before you failed them
conversations.prefix: Useless:
conversations.from: human
conversations.value: Not quite fully cognizant of the situation you're slow to react.
conversations.prefix: Disoriented:
conversations.from: gpt
conversations.value: You fight like you've never done anything else.
conversations.prefix: Glorious:
conversations.from: human
conversations.value: It's always been about something more abstract, something hard to fight for, but now...
  
  It's *personal*.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: You tend to overdo it, and push yourself to breaking in stressful situations.
conversations.prefix: To the Limit:
conversations.from: human
conversations.value: It might not have been pleasant, but you've done this before.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: One dismal performance doesn’t change that fact.  The group will endure and grow stronger.
conversations.prefix: We’re All In This Together: