conversations.from: system
conversations.value: Borrasca is well known, but a small settlement, perhaps the last one you come to before you reach the Red Hills, just fifty kilometers from the edge of the stormlands on the Southern Reach. It’s a place where prospectors once stopped for supplies and to make last-minute repairs before heading out into the dust. But all that’s changed. 
  
  Three days ago, Borrasca lost touch with the other cities.  Investigators from Ingersoll and the Union provisional government found it wiped out. Only one survivor, madame of the local cathouse.  But the government and company investigators are at loggerheads, constantly impeding each other's investigations.  They needed to turn to an independent party. That's you.
  
  Your job.  Find out what happened in Borrasca.  Come to an agreement and submit your report.  But is it that easy?  Doesn't everybody  come with their own concept of what happened? How relevant is the truth to you? Sifting through the evidence is going to be incredibly complex.
  
  Surely a storm is coming, the front is in sight.  Where will you be when it passes?
  
  *host's notes: we're part way through, but in a town where we can pick up additional folks.  I'm leaving open submission on for about a week.*
conversations.from: human
conversations.value: Some call you a fortune hunter. You like to think of yourself as an explorer and a scholar. The truth is somewhere between.
  
  ...
  
  Suggested Strength: Desert Sage
  
  Suggested Weakness: Gambler
conversations.prefix: Prospector:
conversations.from: gpt
conversations.value: A good hand with a blaster is always in demand out on the Frontier. You're one of the best there is.
  
  ...
  
  Suggested Strength: Deadeye
  
  Suggested Weakness: Glory Hound
conversations.prefix: Gunslinger:
conversations.from: human
conversations.value: This is the wilderness. Ain't no law here. It's kill or be killed, and you'd just as soon be the one doing the killing.
  
  ...
  
  Suggested Strength: Quick as a Snake
  
  Suggested Weakness: Hunted
conversations.prefix: Outlaw:
conversations.from: gpt
conversations.value: You're a troubleshooter for one of the syndicates. Murder. Arson. Theft. It ain't personal. Just business.
  
  ...
  
  Suggested Strength: Colder'n Ice
  
  Suggested Weakness: Infamous
conversations.prefix: Company Agent:
conversations.from: human
conversations.value: Damn fools, with their guns and their liquor, their greed and their feuds. When blood gets spilled and bones get broken, they all come looking to you.
  
  ...
  
  Suggested Strength: Deft Hands
  
  Suggested Weakness: Lily-Livered
conversations.prefix: Frontier Doc:
conversations.from: gpt
conversations.value: You're a businessman, and separating fools from their money is your trade. There's a fortune to be had on Everlorn, a planet of rubes ripe for the taking.
  
  ...
  
  Suggested Strength: Silver-Tongued Devil
  
  Suggested Weakness: Consumptive
conversations.prefix: Swindler:
conversations.from: human
conversations.value: Everlorn has become a den of wickedness and violence. Someone's got to show the people a better way — even if you've got to knock some heads together in the process.
  
  ...
  
  Suggested Strength: Keen Judge O' Character
  
  Suggested Weakness: Hair Trigger
conversations.prefix: Preacher:
conversations.from: gpt
conversations.value: Get a ship. Find a crew. Keep 'em flying, any way you can. That's your code.
  
  ...
  
  Suggested Strength: True Grit
  
  Suggested Weakness: Greenhorn
conversations.prefix: Spacer:
conversations.from: human
conversations.value: You've always had a knack for fixing things, and on Everlorn your skills are always in demand.
  
  ...
  
  Suggested Strength: Good with Tools
  
  Suggested Weakness: Addict
conversations.prefix: Mechanic:
conversations.from: gpt
conversations.value: Whether Matron, Hunter, Sage, Scout, Warrior or Shaman you were not born into a world of advanced weapons and transport.  Your home is the place these invaders call "stormlands"
  
  ...
  
  Suggested Strength: Expert Tracker
  
  Suggested Weakness: Infamous
conversations.prefix: Primitive:
conversations.from: human
conversations.value: You can shoot a coin out of a man's hand at fifty paces, or part his hair with a knife.
conversations.prefix: Deadeye:
conversations.from: gpt
conversations.value: Nobody ever gets the drop on you. They might as well be swimming through sand.
conversations.prefix: Quick as a Snake:
conversations.from: human
conversations.value: You've stared Death in the eye more times than you can count, and the Reaper blinked every time. Nothing rattles you.
conversations.prefix: Colder'n Ice:
conversations.from: gpt
conversations.value: Your hands are swift and sure, whether you're picking a pocket, fixing delicate electronics, or sewing up a wound.
conversations.prefix: Deft Hands:
conversations.from: human
conversations.value: You can charm a crowd, cheat a hanging, or melt a heart, all with just a few, well-spoken words.
conversations.prefix: Silver-Tongued Devil:
conversations.from: gpt
conversations.value: You can size most people up with just a look, and smell a lie a mile away.
conversations.prefix: Keen Judge O' Character:
conversations.from: human
conversations.value: You're tougher than hull plate and mean as a sand dragon when your dander's up.
conversations.prefix: True Grit:
conversations.from: gpt
conversations.value: There's nothing you can't build or fix when you put your mind to it.
conversations.prefix: Good with Tools:
conversations.from: human
conversations.value: Nobody gets away from you. Not for long. They can run, but they can't hide.
conversations.prefix: Expert Tracker:
conversations.from: gpt
conversations.value: You know the desert almost as well as the natives. Drop you into the middle of the stormlands with nothing but a knife and the clothes on your back, and you'll do fine.
conversations.prefix: Desert Sage:
conversations.from: human
conversations.value: Maybe it's whiskey. Maybe it's a designer opiate or a dose of stims. Pick your poison. It's a need that never goes away.
conversations.prefix: Addict:
conversations.from: gpt
conversations.value: The dust has gotten into your lungs and left them scarred. You're dying, one painful cough at a time.
conversations.prefix: Consumptive:
conversations.from: human
conversations.value: You'll risk everything on the turn of a single card and not bat an eye. Fortune favors the bold!
conversations.prefix: Gambler:
conversations.from: gpt
conversations.value: There's folk on your trail who won't rest until you've paid for what you've done.
conversations.prefix: Hunted:
conversations.from: human
conversations.value: You've got a black reputation on the Frontier. Maybe you earned it, maybe you didn't, but it's burned into your hide like a brand.
conversations.prefix: Infamous:
conversations.from: gpt
conversations.value: It's not that you're a coward, necessarily. You just put a very high value on your own skin.
conversations.prefix: Lily-Livered:
conversations.from: human
conversations.value: Rich? Hell with that. You'd rather be famous. Money comes and goes, but glory lives forever.
conversations.prefix: Glory Hound:
conversations.from: gpt
conversations.value: You've got a murderous temper, and it don't take much to set it off.
conversations.prefix: Hair Trigger:
conversations.from: human
conversations.value: A life of hard knocks has left its mark on you in the form of blaster scars and aching bones. Maybe you're getting too old for this.
conversations.prefix: Hard Knocks:
conversations.from: gpt
conversations.value: Everything you know about the Frontier you learned from a library download. On the ship. Just a few days ago. The rest you make up as you go.
conversations.prefix: Greenhorn:
conversations.from: human
conversations.value: You've done some awful deeds in your time. Things you ain't proud of. Somehow, you got to make it right.
conversations.prefix: A Little Piece of Redemption:
conversations.from: gpt
conversations.value: They laughed at your ideas. Called you a fool. Prove 'em wrong.
conversations.prefix: Prove 'Em Wrong:
conversations.from: human
conversations.value: Ain't nothin' too broke to fix if you got the knack. Take something broken and make it better than new.
conversations.prefix: Better Than New:
conversations.from: gpt
conversations.value: Justice? Revenge? Freedom? Hell with that. You're in it for the coin and a ticket off this rock.
conversations.prefix: The Golden Ticket:
conversations.from: human
conversations.value: Folk need to take a breath and put away their guns. Spilling blood ain't the answer.
conversations.prefix: Keep the Peace:
conversations.from: gpt
conversations.value: Dance with the Devil. Walk up to the Grim Reaper and spit in his eye. That's how you know you're alive.
conversations.prefix: Dance with the Devil:
conversations.from: human
conversations.value: Reputation is everything out on the Frontier. If you ain't the quickest gun, the sharpest eye, or the strongest arm, you ain't nothin'.
conversations.prefix: The Quick or the Dead:
conversations.from: gpt
conversations.value: Enough is enough. Someone's got to stand up for what's right.
conversations.prefix: Take a Stand:
conversations.from: human
conversations.value: Face it. There's some folks in this world that just need killin'.
conversations.prefix: Frontier Justice:
conversations.from: gpt
conversations.value: Out here, you live and die by your word. You make a promise, you keep it, no matter the cost.
conversations.prefix: Your Word's Your Bond:
conversations.from: human
conversations.value: You owe someone big. Time to pay it back.
conversations.prefix: Pay a Debt:
conversations.from: gpt
conversations.value: Some folk think they're above the law. Time to take one down.
conversations.prefix: Dead or Alive:
conversations.from: human
conversations.value: One more taste. That'll cure what ails you. Maybe a drink, maybe a smoke, maybe a roll in the hay. You've got a powerful hunger to feed.
conversations.prefix: One More Taste:
conversations.from: gpt
conversations.value: Your fortune's waiting for you out there in the dust. Hit the mother lode and you're set for life.
conversations.prefix: The Mother Lode:
conversations.from: human
conversations.value: This is the big one. Pull this off and you can put your past behind you. Right?
conversations.prefix: Break the Bank:
conversations.from: gpt
conversations.value: Make some coin. Get new gear.
conversations.prefix: Brand New Leather:
conversations.from: human
conversations.value: There's secrets in the dust. Some new, some older'n time. See what you can learn.
conversations.prefix: Riddles in the Dust:
conversations.from: gpt
conversations.value: Someone's in need. If you won't help, who will?
conversations.prefix: Someone's Savior:
conversations.from: human
conversations.value: There's folk on your trail who want you dead. Make your getaway. Leave 'em in the dust.
conversations.prefix: Cheat the Hangman:
conversations.from: gpt
conversations.value: Somebody's wronged you. Time to settle up.
conversations.prefix: Settle a Score:
conversations.from: human
conversations.value: A heavy, long-barrelled energy pistol, with a wooden grip and a scarred metal finish.
conversations.prefix: Blaster:
conversations.from: gpt
conversations.value: A handheld sensor unit that can perform a variety of functions: chemical analyzer, motion detector, depth reader, and so on.
conversations.prefix: Multisensor:
conversations.from: human
conversations.value: A tough, durable overcoat that offers protection from Everlorn's ubiquitous dust. Comes with face mask and hood in case of storms.
conversations.prefix: Duster:
conversations.from: gpt
conversations.value: A well-stocked portable medkit that, in the hands of a trained user, can treat most illnesses and injuries.
conversations.prefix: Medikit:
conversations.from: human
conversations.value: A large, heavy knife, with a single-edged, crystal blade that shimmers when activated.
conversations.prefix: Vibroknife:
conversations.from: gpt
conversations.value: A whip made of metal filaments charged by a low-level energy field. Can extend as far as four meters, and once coiled, can be locked in place.
conversations.prefix: Coilwhip:
conversations.from: human
conversations.value: A collection of precision tools, diagnostic devices, lubricants, solvents, and epoxies, useful for repairing any kind of Frontier tech.
conversations.prefix: Toolkit:
conversations.from: gpt
conversations.value: Clears the eyes, sharpens the brain, opens the lungs; cures blemishes, boils, and warts. Removes unsightly stains and loosens rusted parts. A deal at half the price!
conversations.prefix: Snake Oil:
conversations.from: human
conversations.value: A coded map of some part of the stormlands, with symbols that might refer to ruins or seedbeds. It could be worth a fortune to whomever could decipher it.
conversations.prefix: Hand-Drawn Map:
conversations.from: gpt
conversations.value: A squat, tracked vehicle with dented side panels and a finicky engine. Carries sensor gear and can accommodate five people in questionable comfort.
conversations.prefix: Rover:
conversations.from: human
conversations.value: A dusty drinking hole, just off the main street. There's rooms in the back for cards or private conversation. Just don't sit with your back to the door.
conversations.prefix: Saloon:
conversations.from: gpt
conversations.value: A hideout off the beaten path, where nobody'll think to look.
conversations.prefix: Bolt Hole:
conversations.from: human
conversations.value: A permacrete landing pad for a spaceship, out by the edge of town.
conversations.prefix: Landing Bay D-41:
conversations.from: gpt
conversations.value: A repurposed hab unit with cells made of salvaged hull plate. Hot and dank, smelling of old piss and rotgut whisky.
conversations.prefix: City Jail:
conversations.from: human
conversations.value: A battered, one-room hab unit with buzzing lights, a couple coffin beds, and a wheezing air cycler.
conversations.prefix: Settler’s Hab Unit:
conversations.from: gpt
conversations.value: A shabby boarding house near the center of town. Rates are by the hour.
conversations.prefix: Rundown Hotel:
conversations.from: human
conversations.value: A thin, dusty track that cuts off from Main Street.  The rovers are parked here. A perfect place for an ambush.
conversations.prefix: Side Street:
conversations.from: gpt
conversations.value: A quartet of low, white domes and a mooring tower sit at the edge of town, shadowed by the bulk of a dozen electric-powered dirigibles.
conversations.prefix: Coach Station:
conversations.from: human
conversations.value: Bone-white spires, older than human civilization, rise from the dust. What secrets lie within?
conversations.prefix: Desert Ruin:
conversations.from: gpt
conversations.value: The camp has five sides, anchored by tall poles hung with restless chimes. Squat, hide tents huddle against the wind and dust.
conversations.prefix: Dholam Gar Camp:
conversations.from: human
conversations.value: Blaster bolts snap and sizzle through the air. Looks like a half-dozen desperados, and they have you pinned.  Is it NeverEnd?  Who are they after? Are they behind the attack on Borrasca?  What do they know?
conversations.prefix: Bushwhackers?:
conversations.from: gpt
conversations.value: Without warning, the skies darken, and the wind starts to howl. Dust chokes your throat. The storm could last a minute, or it could rage for hours. Can you ride it out?
conversations.prefix: Sandstorm:
conversations.from: human
conversations.value: It happens in the blink of an eye: a splintering crash, then a roar as the roof falls in. You're trapped in darkness. How long until your air runs out?
conversations.prefix: Cave-In:
conversations.from: gpt
conversations.value: Shadowy figures move along the next ridge, gliding like ghosts through the dust. It's a Dholam Gar hunting party, and you're the prey.
conversations.prefix: Dholam Gar Hunting Party:
conversations.from: human
conversations.value: It was supposed to be an easy score, but you weren't expecting the soon-to-be-previous owner to be so protective.
conversations.prefix: Security:
conversations.from: gpt
conversations.value: You pushed your luck just a bit too far, and now there's a crowd of folks howling for blood. Time for some fast talking.
conversations.prefix: Angry Crowd:
conversations.from: human
conversations.value: Somebody said the wrong thing. Shouts turned to shoves, and then somebody threw a punch.
conversations.prefix: Drunken Brawl:
conversations.from: gpt
conversations.value: You've been ducking this local gangster for a while now, but now he's got you cornered. You owe him big, and he says it's time to pay up.
conversations.prefix: Pay Up:
conversations.from: human
conversations.value: The Dholam Gar have been here. They've laid traps to catch or kill trespassers. Can you get past them?
conversations.prefix: Spikes and Snares:
conversations.from: gpt
conversations.value: No time to talk. No time to think. They're coming. Grab your gear and get the hell out of Dodge.
conversations.prefix: Hell for Leather:
conversations.from: human
conversations.value: Notorious prospector and speculator. Knows more about the stormlands than nearly anyone else on the planet. At least a little insane.
conversations.prefix: Solomon Wainwright:
conversations.from: gpt
conversations.value: Daughter of one of Everlorn's first settlers and prospectors. Stoic, stong-willed, and sick of the salvage companies and their gun thugs.
conversations.prefix: Eve Fairweather:
conversations.from: human
conversations.value: One of the most wanted outlaws in the Verge. A black-hearted villain, according to the wanted holos, and a scourge of the salvage companies in and around the Red Hills.
conversations.prefix: Caleb Thorne:
conversations.from: gpt
conversations.value: One of Deadfall's most powerful crime bosses. Drugs, prostitution, smuggling — you name it, he's got a hand in it. Even the salvage companies are wary of him.
conversations.prefix: Silas Trask:
conversations.from: human
conversations.value: A ruthless and brutal claim jumper, rumored to have murdered at least eight men. Handsome, urbane, and cold as a snake. Employs a small gang of gun thugs as bodyguards.
conversations.prefix: Lucius Cutter:
conversations.from: gpt
conversations.value: Senior Executive for Ingersoll-Fujita Salvage. A tall dark man, with manicured hands and hard, deep-set eyes. His conscience was bought out by the company a long time ago.
conversations.prefix: Jubal Lang:
conversations.from: human
conversations.value: Mistress of the Crescent Moon Bawdyhouse. Sharp-witted, acerbic, and brutally pragmatic. Deals in information as well as vice.
conversations.prefix: Hester Kyle:
conversations.from: gpt
conversations.value: A desert hunter, face hidden behind a leering war mask. Six human scalps hang from the hunter's belt. Will yours be the seventh?
conversations.prefix: Dholam Gar Hunter:
conversations.from: human
conversations.value: A drunk company laborer, big as a hab unit, out looking to raise some hell.
conversations.prefix: Roughneck:
conversations.from: gpt
conversations.value: A swaggering hired gun with his hand on the butt of his custom blaster. His cold eyes dare you to reach for yours.
conversations.prefix: Gun Thug:
conversations.from: human
conversations.value: He's just a kid, but he's standing in the street with his hand on his blaster, and he's calling you out. Time to see who's the fastest gun in town.
conversations.prefix: Young Gun:
conversations.from: gpt
conversations.value: Some call you a fortune hunter. You like to think of yourself as an explorer and a scholar. The truth is somewhere between.
  
  ...
  
  Suggested Strength: Desert Sage
  
  Suggested Weakness: Gambler
conversations.prefix: Prospector:
conversations.from: human
conversations.value: This is the wilderness. Ain't no law here. It's kill or be killed, and you'd just as soon be the one doing the killing.
  
  ...
  
  Suggested Strength: Quick as a Snake
  
  Suggested Weakness: Hunted
conversations.prefix: Outlaw:
conversations.from: gpt
conversations.value: Damn fools, with their guns and their liquor, their greed and their feuds. When blood gets spilled and bones get broken, they all come looking to you.
  
  ...
  
  Suggested Strength: Deft Hands
  
  Suggested Weakness: Lily-Livered
conversations.prefix: Frontier Doc:
conversations.from: human
conversations.value: You've always had a knack for fixing things, and on Everlorn your skills are always in demand.
  
  ...
  
  Suggested Strength: Good with Tools
  
  Suggested Weakness: Addict
conversations.prefix: Mechanic:
conversations.from: gpt
conversations.value: You're a businessman, and separating fools from their money is your trade. There's a fortune to be had on Everlorn, a planet of rubes ripe for the taking.
  
  ...
  
  Suggested Strength: Silver-Tongued Devil
  
  Suggested Weakness: Consumptive
conversations.prefix: Swindler:
conversations.from: human
conversations.value: You're a troubleshooter for one of the syndicates. Murder. Arson. Theft. It ain't personal. Just business.
  
  ...
  
  Suggested Strength: Colder'n Ice
  
  Suggested Weakness: Infamous
conversations.prefix: Company Agent:
conversations.from: gpt
conversations.value: Everlorn has become a den of wickedness and violence. Someone's got to show the people a better way — even if you've got to knock some heads together in the process.
  
  ...
  
  Suggested Strength: Keen Judge O' Character
  
  Suggested Weakness: Hair Trigger
conversations.prefix: Preacher:
conversations.from: human
conversations.value: A good hand with a blaster is always in demand out on the Frontier. You're one of the best there is.
  
  ...
  
  Suggested Strength: Deadeye
  
  Suggested Weakness: Glory Hound
conversations.prefix: Gunslinger:
conversations.from: gpt
conversations.value: Get a ship. Find a crew. Keep 'em flying, any way you can. That's your code.
  
  ...
  
  Suggested Strength: True Grit
  
  Suggested Weakness: Greenhorn
conversations.prefix: Spacer:
conversations.from: human
conversations.value: People have a way of getting lost out on the Frontier. You're in the business of finding them.
  
  ...
  
  Suggested Strength: Expert Tracker
  
  Suggested Weakness: Hard Knocks
conversations.prefix: Bounty Hunter:
conversations.from: gpt
conversations.value: Humanns desstroy your home.  Humanns not undersstand.
  
  ...
  
  Suggested Strength: Expert Tracker
  
  Suggested Weakness: Hard Knocks
conversations.prefix: Dholam Ghar:
conversations.from: human
conversations.value: Whether made of steel and plasticrete or coated in synthflesh, you still spend a lot of time getting sand out of you gears, but you can't get stormtouched.
conversations.prefix: Synthetic:
conversations.from: gpt
conversations.value: You got the brains, or the extranet connection.
conversations.prefix: Smart as a Whip:
conversations.from: human
conversations.value: Whether your gears can't take the sand or your bones can't take the stress, you're fragile.
conversations.prefix: Fragile:
conversations.from: gpt
conversations.value: You're dedicated to law and order.  You're the last they want to see and the first one they look to in a pinch.
conversations.prefix: Lawman:
conversations.from: human
conversations.value: Whether you were born schitzophrenic or it came on after some time in the stormlands, the word around these parts is storm-touched.
conversations.prefix: Storm-Touched:
conversations.from: gpt
conversations.value: Humanns desstroy your home.  Humanns not undersstand.
  
  ...
  
  Suggested Strength: Expert Tracker
  
  Suggested Weakness: Infamous
conversations.prefix: Dholam Ghar:
conversations.from: human
conversations.value: You're a troubleshooter for one of the syndicates. Murder. Arson. Theft. It ain't personal. Just business.
  
  ...
  
  Suggested Strength: Colder'n Ice
  
  Suggested Weakness: Infamous
conversations.prefix: Company Agent:
conversations.from: gpt
conversations.value: You're a troubleshooter for one of the syndicates. Murder. Arson. Theft. It ain't personal. Just business.
  
  ...
  
  Suggested Strength: Colder'n Ice
  
  Suggested Weakness: Infamous
conversations.prefix: Company Agent:
conversations.from: human
conversations.value: A good hand with a blaster is always in demand out on the Frontier. You're one of the best there is.
  
  ...
  
  Suggested Strength: Deadeye
  
  Suggested Weakness: Glory Hound
conversations.prefix: Gunslinger:
conversations.from: gpt
conversations.value: You've always had a knack for fixing things, and on Everlorn your skills are always in demand.
  
  ...
  
  Suggested Strength: Good with Tools
  
  Suggested Weakness: Addict
conversations.prefix: Mechanic:
conversations.from: human
conversations.value: Everlorn has become a den of wickedness and violence. Someone's got to show the people a better way — even if you've got to knock some heads together in the process.
  
  ...
  
  Suggested Strength: Keen Judge O' Character
  
  Suggested Weakness: Hair Trigger
conversations.prefix: Preacher:
conversations.from: gpt
conversations.value: Some call you a fortune hunter. You like to think of yourself as an explorer and a scholar. The truth is somewhere between.
  
  ...
  
  Suggested Strength: Desert Sage
  
  Suggested Weakness: Gambler
conversations.prefix: Prospector:
conversations.from: human
conversations.value: Get a ship. Find a crew. Keep 'em flying, any way you can. That's your code.
  
  ...
  
  Suggested Strength: True Grit
  
  Suggested Weakness: Greenhorn
conversations.prefix: Spacer:
conversations.from: gpt
conversations.value: You're a businessman, and separating fools from their money is your trade. There's a fortune to be had on Everlorn, a planet of rubes ripe for the taking.
  
  ...
  
  Suggested Strength: Silver-Tongued Devil
  
  Suggested Weakness: Consumptive
conversations.prefix: Swindler:
conversations.from: human
conversations.value: You came here for a reason but find yourself unable to figure out quite where here actually went.  
conversations.prefix: That Was... Unexpected:
conversations.from: gpt
conversations.value: Senior boss for Ingersoll-Fujita Salvage. A giant of a man, with scarred knuckles and hard, deep-set eyes. His conscience was bought out by the company a long time ago.
conversations.prefix: Jubal Lang:
conversations.from: human
conversations.value: You have 39 bodies and at least one set of prints leading out of town. Were there other possible survivors besides Brandie and Ssieth? If so, who?
  
  
conversations.prefix: Who Survived?:
conversations.from: gpt
conversations.value: Walking into the desert is a daunting prospect for anyone but the Dholam Gar.
conversations.prefix: Transportation:
conversations.from: human
conversations.value: Whether it's food, water, gelpacks or your drug of choice, you'll need to have enough to survive out in the wilderness.
conversations.prefix: Sustanence:
conversations.from: gpt
conversations.value: You'll need somewhere safe to sleep, make repairs or wait out sandstorms.
conversations.prefix: Shelter:
conversations.from: human
conversations.value: It's a hard world out there. 
conversations.prefix: Weapons:
conversations.from: gpt
conversations.value: until you find the trail of those that departed from Borasca, you're just wasting time, wandering aimlessly in the Stormlands.
conversations.prefix: Pick up the scent:
conversations.from: human
conversations.value: You've found a large group walking through the Stormlands, time to get in position.
conversations.prefix: sneak up on the culprits:
conversations.from: gpt
conversations.value: You've found a party with a lot of stolen supplies working its way across the stormlands, and you have the drop on them. Time to take care of this.
conversations.prefix: ambush the raiding party:
conversations.from: human
conversations.value: Find out more about your mysterious mute passenger. Who is she? How & Why was she taken captive? What was her involvement with the attack on Borrasca?
conversations.prefix: Who the Hell is this new Girl?:
conversations.from: gpt
conversations.value: You need to plan your next move. Including how to evade the Dholem Gar warriors. Perhaps it's about deciphering the Synth's data? (Who poisoned him, incidentally) Or do you have another clue to act on?
conversations.prefix: What Now?:
conversations.from: human
conversations.value: This is the Synth's Secondary Data Core, containing a backup of all it's Mission Information, and the identity of it's mysterious Target. Unfortunately, it's unreadable by your systems. You need to find a way to crack it...
conversations.prefix: The Synth's Secondary Data Core:
conversations.from: gpt
conversations.value: You discuss the apparent poisoning of the Synth
conversations.prefix: The Synth's poisoned gel-pack:
conversations.from: human
conversations.value: You have a moment to reflect of the attempt to damage / injure / incapacitate your fellow investigator.
conversations.prefix: The Synth's Poisoned Gel-pack:
conversations.from: gpt
conversations.value: Ssieth warned you there'd be no escape - he was correct. Three Drok D'hune warriors have tracked your scent across the desert and are out to kill you. 
conversations.prefix: Gator Attack! :
conversations.from: human
conversations.value: Ssieth warned you there'd be no escape - he was correct. Three Drok D'hune warriors have tracked your scent across the desert and are out to kill you. 
conversations.prefix: Gator Attack! :
conversations.from: gpt
conversations.value: Ssieth warned you there'd be no escape - he was correct. Three Drok D'hune warriors have tracked your scent across the desert and are out to kill you. 
conversations.prefix: Gator Attack!:
conversations.from: human
conversations.value: Find out more about your mysterious mute passenger. Who is she? How & Why was she taken captive? What was her involvement with the attack on Borrasca?
conversations.prefix: Who the Hell is this new Girl? (copy):
conversations.from: gpt
conversations.value: Find out more about Obadiah Hakewill. Who is he? What has he been up to? What was his involvement with Borrasca?
conversations.prefix: Obadiah Who?:
conversations.from: human
conversations.value: Now is a time for a brief rest or perhaps licking one's wounds or a little bit of the explorer bug has bitten.
conversations.prefix: Make Camp, Nurse Wounds, Explore the Cave:
conversations.from: gpt
conversations.value: Groups roam the stormlands. Occasionally they gather to find shelter, respite and to trade and sell their wares.
conversations.prefix: Caravan:
conversations.from: human
conversations.value: People come in for a bit of food, drink, to listen to the piano player and singer in the corner and to trade the latest gossip from all corners of the stormlands.
conversations.prefix: Sketzer Saloon:
conversations.from: gpt
conversations.value: Blaster bolts snap and sizzle through the air. Looks like a half-dozen desperados, and they want what you got.
conversations.prefix: Bushwhackers:
conversations.from: human
conversations.value: A wide, dusty track that cuts through the middle of town. A perfect place for a showdown.
conversations.prefix: Main Street:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Frontier towns are filled with men and men need something to do with their money. You got that covered.
conversations.prefix: Madame:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: They all need someone to lead them to the truth, before the end you know is coming.
conversations.prefix: Watch The World Burn:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Ur Stones are harbingers of the End of All Things. You must bear witness.
conversations.prefix: Watch it All Burn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've been directed to find someone's whereabouts and secure information from them- by any means necessary. 
conversations.prefix: Find Your Target:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The dust gets into everything on Borrasca-- including all of your delicate equipment and sensors. 
conversations.prefix: Dustblind:
conversations.from: gpt
conversations.value: Prone to despondent introspection, depression, spiritual fatigue and general ennui.
conversations.prefix: Melancholic:
conversations.from: human
conversations.value: When something becomes your cause, you stick with it, no matter the hardships and consequences.
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: You're a pretty confident person, and that makes any amount of self doubt hurt all the more.
conversations.prefix: Self Doubt:
conversations.from: human
conversations.value: You are self-relaint, but that means you don't trust nobody, even when you should.
conversations.prefix: Loner:
conversations.from: gpt
conversations.value: Focus is important in any situation when there is a life and de... oooo shiny.
conversations.prefix: Distracted:
conversations.from: human
conversations.value: Your corporation was willing to give you some expensive tools to ensure the success of this operation.
conversations.prefix: Well Sponsored:
conversations.from: gpt
conversations.value: Your biochemistry and physiology is completely different to the Warmbloods. Some might say that's not technically a weakness...
conversations.prefix: Not Mammalian:
conversations.from: human
conversations.value: You know how to look for what's needed and how to put it to use.
conversations.prefix: observant:
conversations.from: gpt
conversations.value: showing a lack of experience, wisdom, or judgment, innocent, unsophisticated, inexperienced... you get the idea
conversations.prefix: Naive:
conversations.from: human
conversations.value: Wrapping curiosity up in the casual acceptance of play and exploration often leads to many answers, or at least a little fun.
conversations.prefix: Curiously Playful:
conversations.from: gpt
conversations.value: There's stress and there's what you gone through.  No matter what they call it, it can really make it hard to keep fighting.
conversations.prefix: Post Traumatic Stress:
conversations.from: human
conversations.value: He's been at this for a while and isn't in the best shape anymore. 
conversations.prefix: Past His Prime:
conversations.from: gpt
conversations.value: You're wily and could teach deceit to the devil, but it's hard to think of a lie this quick.
conversations.prefix: No time to plan:
conversations.from: human
conversations.value: You're a thief, but you're a thief everyone loves and your reputation preceeds you.
conversations.prefix: Hero of the Little guy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The loss of your girls, possible hunting by Never-end, the obvious ugliness in what has happened to Nala and the subtle, but to you, unmistakable stench of the Sand Dog is sending your mind to some bad places. It is up to you to make peace with your demons, squash them, or open the doors and let them run wild.
conversations.prefix: Brandie: memories like a sandstorm:
conversations.from: gpt
conversations.value: You've learned all about this land and what the world is like in the university, but there are many things here on this great planet that seem far from great. A little girl's vocal chords were cut, many people look not only unhappy but unhealthy, there's a lot more violence than you bargained for, and so many seem perfectly at ease with a pink user. Shall you rise up and face the truth, or will you bury your head that much deeper to keep what you learned and what you see in agreement?
conversations.prefix: Hailey: learnin' vs seein':
conversations.from: human
conversations.value: you've lost face with your people, shall you try to regain your honor or will you stay aloof from yoru own kind?
conversations.prefix: Ssieth: the honor of a Dolam Gar:
conversations.from: gpt
conversations.value: There's someone moving about the camp with a long brown braid and who has a pleasant fluty voice, a lot like Willa. find out what's at play here and don't do anything stupid.
conversations.prefix: Tanya or Hailey: That familiar young woman.:
conversations.from: human
conversations.value: Corporate convoys can be very dangerous for people like you. If you want to be able to track this suspicious group, you are going to have to lay low while you travel.
conversations.prefix: hide in the convoy.:
conversations.from: gpt
conversations.value: there's a lot of chatter over the radio, and you're able to hear it thanks to the frequency key, maybe you can learn something.
conversations.prefix: company chatter:
conversations.from: human
conversations.value: Hakewell wants to confront the Company bosses over his claim. On the other hand, there's some really unethical practice going on here that could sink Ingersoll, maybe even affect the Government. Do you prefer to sneak around and collect evidence of malpractice? 
  Time to make that decision - either on your own, or in discussion.
  **Strong Outcome** - We'll all be going with Hakewell to brazen things out.
  **Weak Outcome** - We're all going into Stealth mode to sneak around & collect evidence of Ingersoll's bad practices. 
conversations.prefix: Next Steps...:
conversations.from: gpt
conversations.value: Are you going to permit the company to keep their workers dosed up on the evil smelling narcotic? 
conversations.prefix: Bakery: Think Pink!:
conversations.from: human
conversations.value: What secrets are hidden in the Ingersoll computer banks?
conversations.prefix: Data Centre:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Pink's going to kill you, but you need to push past that if you're going to help those that need you, both now and for the time you have left.
conversations.prefix: Pink's my Death, 't ain't my life.:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've been hunted before, and you know what you have to do to stay safe, but sometimes that has to do with what is practical rather than what is heroic and honorable.
conversations.prefix: Survivor's strategy.:
conversations.from: human
conversations.value: great at improvising and making use of all your talents and assets around you.
conversations.prefix: resourceful:
conversations.from: gpt
conversations.value: It's not so much that you aren't trustworthy, but rather people simply don't trust you sometimes when it really matters.
conversations.prefix: not trusted:
conversations.from: human
conversations.value: When the pieces are all out there for you to grab, you do a pretty good job of connecting all the parts to a whole.
conversations.prefix: Connecting the Dots: