conversations.from: system
conversations.value: It has been a year since old man Devon was arrested for the murders of thirteen people. His last victim was able to escape and get him turned over to the police. Now Devon's year long trial is about to end bringing back to mind his home; which many believes to still be haunted by the ghosts of his victims. There are many who are curious about visiting that old house before Devon's, no doubt, guilty verdict passes. They all come for different reasons, but they come just the same. It is almost as if the house calls to them...
conversations.from: human
conversations.value: Long abandoned hall way. On your left there is a loosely boarded up archway that leads to the living room, and a doorway leading to a bathroom. To your right a glass door with broken panes leading to a darkened dining room. And in front of you a stairwell leading up in a broken stairway to the second floor.
conversations.prefix: The Foyer (copy):
conversations.from: gpt
conversations.value: You and your boyfriend decide to venture up into the hills to spend some alone time together. You two see Old Man's Devon's house and just have to go take a look around. Typical.
conversations.prefix: The Girlfriend:
conversations.from: human
conversations.value: You are a young aspiring writer wanting to write the next great horror novel. You've heard the history of this house and can for inspiration.
conversations.prefix: The Writer:
conversations.from: gpt
conversations.value: You and your girlfriend decide to venture up into the hills to spend some alone time together. You two see Old Man's Devon's house and just have to go take a look around. Typical.
conversations.prefix: The Boyfriend:
conversations.from: human
conversations.value: You go with your friends to check out the haunted house. You don't believe in ghost, but there's nothing else to do tonight
conversations.prefix: The Sidekick:
conversations.from: gpt
conversations.value: The last place you want to be is here at Old Man Devon's haunted house. However your damned fool friends are going with or without you. You believe in ghosts and demons, but you also believe in your god that he will protect you. So you go to protect your friends.
conversations.prefix: The Believer:
conversations.from: human
conversations.value: You go into the haunted house to prove you're just as strong, smart, and brave as the boys. You maybe a cheerleader but that doesn't mean your lesser than anyone else.
conversations.prefix: The Cheerleader:
conversations.from: gpt
conversations.value: Your love of engineering and all things Doctor Who are the only real passions in your life. But when you get invited to go hangout with people at Old Man Devon's house you jump at the chance for an adventure and new friends.
conversations.prefix: The Geek:
conversations.from: human
conversations.value: Your finally on the football team, but your teammates require one last thing to make it official. Spend the night Old Man Devon's haunted house.
conversations.prefix: The Jock:
conversations.from: gpt
conversations.value: You don't believe in ghosts, demons, or any of that other nonsense. Your friends want to go spend the night in a "Haunted House"? Why the hell not, you got nothing better to do night.
conversations.prefix: The Skeptic:
conversations.from: human
conversations.value: You're a badass. You don't care about society's rules and all that bull. You find your way to the haunted house because you need a place to lay low, but that doesn't stop that mindless masses from following you.
conversations.prefix: The Rebel:
conversations.from: gpt
conversations.value: You have money and influence; and you believe yourself to be above most anything. The challenge for a night in the Haunted house arrives to you and you're intrigued. As a thrill seeker you want to see if there is anything money can't get you out of.
conversations.prefix: The Socialite:
conversations.from: human
conversations.value: Old Man Devon's trial for his serial murders is well underway. Evidence has begun disappearing. Good thing that old house of his is still standing, untouched by anyone, ever, in the last year. Good thing.
conversations.prefix: Gather evidence:
conversations.from: gpt
conversations.value: Filled with loneliness and grief Toby doesn't want anyone to leave him alone. Vanquish him before he make you join him on the other side.
conversations.prefix: Vanquish Toby:
conversations.from: human
conversations.value: The ghostly hounds need something to feed on to let you pass.
conversations.prefix: Feed the dogs:
conversations.from: gpt
conversations.value: Get help from the outside world. The house is already flowing with electricity. Fix the phone and call out.
conversations.prefix: Make a phone call:
conversations.from: human
conversations.value: Angry for his murder he believes everyone he encounters to be his murderer. Stop him before he kills you.
conversations.prefix: Vanquish Marcus' spirit:
conversations.from: gpt
conversations.value: Good for seeing in the dark, and starting small fires. Maybe a big one too if you can.
conversations.prefix: A Bic Lighter:
conversations.from: human
conversations.value: Tattered curtains drape the windows and wall paper peels from the wood panelling. A long oak dining room covered in dust sits in the middle of the room. There are two doors, one leading into the foyer, the other into the kitchen.
conversations.prefix: The Dining Room:
conversations.from: gpt
conversations.value: It's a small half bath with a toilet and a sink. It's not a very good place to hide.
conversations.prefix: Foyer Bathroom.:
conversations.from: human
conversations.value: Hay stacks against the walls. Blood, fresh blood, pools in the center of the barn. The walls are covered in occultic symbols, chains, and torture devices. If you're looking for a place to hide try the hayloft, but your only way only is through the barn doors.
conversations.prefix: The Barn:
conversations.from: gpt
conversations.value: A full bath complete with tub, shower curtains, a toilet, and sink. It looks like no one has ever been in here before. This could be a good place to hide. The only door leads to the upstairs hallway.
conversations.prefix: The Upstairs Bathroom:
conversations.from: human
conversations.value: The walls and floor are a dirty white. In the center of the room hangs a single light bulb swinging by it's bear wires. The floor is stained with more dark brown. Hanging from the ceiling are the remains of shredded plastic sheeting. Three cold metal tables sit in the middle of the room. A metal cabinet sits against the farthest wall, and a desk against the back wall. There is only one door that leads to the kitchen; though you could probably fit through the window above the desk.
conversations.prefix: The Basement:
conversations.from: gpt
conversations.value: It's the middle of the night and you can't see much. There are only two ways you see into the house. The front door into the foyer, and the window down into the basement. The back door is boarded up tight. There is a barn off into the distance. If you're going get there fast; there is a ghostly growl nearby.
conversations.prefix: The Yard:
conversations.from: human
conversations.value: The Nursery seems untouched after all these years. The curtains ruffle slightly in the breeze coming from the closed window. Do you dare look into the crib? Above it in block letters in the name "Susanna". You can hear faintly a music box play the nursery rhyme, "Oh, Susanna" The only way out is to the only hallway.
conversations.prefix: The Nursery:
conversations.from: gpt
conversations.value: The bed is perfectly made up. The curtains draped over the windows are still. The dressers have a fine layer of dust upon it. There is a bookshelf to your left. On it are a few titles and journals that might be useful to you. There are three doors, one leading to the master bathroom, the other to the balcony, and the last back out into the upstairs hallway.
conversations.prefix: The Master bedroom:
conversations.from: human
conversations.value: The biggest of the bathrooms in the home with his and hers sinks, a giant shower with glass doors, and a toilet. it's open and you could cornered easily. Not a good place to hide.
conversations.prefix: The Master Bathroom:
conversations.from: gpt
conversations.value: You can feel eyes upon you as you walk down the narrow passage way. To your right there are three doors. One leading to the nursery, one leading into a home office, and the other to an upstairs bathroom. To your left there is a single door leading to the master bedroom. Above you there is a hatch that leads into the attic.
conversations.prefix: Upstairs hallway:
conversations.from: human
conversations.value: Long abandoned hall way. On your left there is a loosely boarded up archway that leads to the living room, and a doorway leading to a bathroom. To your right a glass door with broken panes leading to a darkened dining room. And in front of you a stairwell leading up in a broken stairway to the second floor. Behind you of course is the front door, but do you really think you can leave here now?
conversations.prefix: The Foyer (copy):
conversations.from: gpt
conversations.value: The office is dark and undisturbed. The large oak desk faces the door. To your left there are shelves with nothing on them. To your right there is a filing cabinet. The desk has a few drawers that open, one that does not, and the other which is locked. The one way out is to the upstairs hallway.
conversations.prefix: The Office:
conversations.from: human
conversations.value: From here you can see the entire yard and the barn in the distance. There is a short roll ladder that still leaves a ten foot drop to the front porch. The porch also leads back into the master bedroom.
conversations.prefix: The Balcony:
conversations.from: gpt
conversations.value: The walls are stained with in a dried dark brown splattered across faded yellow walls. The sink is still full of dirty moldy dishes, and the rooms smells of rotted meats. There are three doors in the room. One leading to the dining room, one that leads to the living room, and the other down into the basement.
conversations.prefix: The Kitchen:
conversations.from: human
conversations.value: It's so dark it feels heavy like it's pushing down against you. There is a single small window that overlooks the front yard. In the center of the room are two chairs around a single wooden table with a candle on top of it. I wonder what happens if you light it? The only way out is through the hatch leading down into the upstairs hallway. That is, of course, if you can open it.
conversations.prefix: The Attic:
conversations.from: gpt
conversations.value: Your love of engineering and all things Doctor Who are the only real passions in your life. But when you get invited to go hangout with people at Old Man Devon's house you jump at the chance for an adventure and new friends.
conversations.prefix: The Geek:
conversations.from: human
conversations.value: Your finally on the football team, but your teammates require one last thing to make it official. Spend the night Old Man Devon's haunted house.
conversations.prefix: The Jock:
conversations.from: gpt
conversations.value: You don't believe in ghosts, demons, or any of that other nonsense. Your friends want to go spend the night in a "Haunted House"? Why the hell not, you got nothing better to do tonight.
conversations.prefix: The Skeptic:
conversations.from: human
conversations.value: You and your boyfriend decide to venture up into the hills to spend some alone time together. You two see Old Man's Devon's house and just have to go take a look around. Typical.
conversations.prefix: The Girlfriend:
conversations.from: gpt
conversations.value: You have money and influence; and you believe yourself to be above most anything. The challenge for a night in the Haunted house arrives to you and you're intrigued. As a thrill seeker you want to see if there is anything money can't get you out of.
conversations.prefix: The Socialite:
conversations.from: human
conversations.value: Doesn't spook easily, level headed in a crisis.
conversations.prefix: Brave:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dexterous:
conversations.from: human
conversations.value: The last place you want to be is here at Old Man Devon's haunted house. However your damned fool friends are going with or without you. You believe in ghosts and demons, but you also believe in your god that he will protect you. So you go to protect your friends.
conversations.prefix: The Believer:
conversations.from: gpt
conversations.value: You go into the haunted house to prove you're just as strong, smart, and brave as the boys. You maybe a cheerleader but that doesn't mean your lesser than anyone else.
conversations.prefix: The Cheerleader:
conversations.from: human
conversations.value: You're a badass. You don't care about society's rules and all that bull. You find your way to the haunted house because you need a place to lay low, but that doesn't stop that mindless masses from following you.
conversations.prefix: The Rebel:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Well schooled and informed about the history of the town.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: Strong of body.
conversations.prefix: Strenght:
conversations.from: human
conversations.value: You are a young aspiring writer wanting to write the next great horror novel. You've heard the history of this house and go to visit for inspiration.
conversations.prefix: The Writer:
conversations.from: gpt
conversations.value: You and your girlfriend decide to venture up into the hills to spend some alone time together. You two see Old Man's Devon's house and just have to go take a look around. Typical.
conversations.prefix: The Boyfriend:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Great at fixing and building things.
conversations.prefix: Mechical:
conversations.from: human
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: beliefs give strength and power.
conversations.prefix: Faith:
conversations.from: human
conversations.value: Strong of mind.
conversations.prefix: Meditative:
conversations.from: gpt
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Mentally Slow:
conversations.from: human
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Jerk:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Overthinking:
conversations.from: gpt
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Pride:
conversations.from: gpt
conversations.value: Your harbor resentment and think of revenge.
conversations.prefix: Bitter:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: A friend or family has disappeared into Old Man Devon's house. Find them before the sunrises.
conversations.prefix: Find a loved one:
conversations.from: human
conversations.value: You've heard of the demons living inside Old Man's Devon house, and you have a proposition for it.
conversations.prefix: Deal with the Devil:
conversations.from: gpt
conversations.value: Your reputation depends on whether or not you can spend the night in the murder house.
conversations.prefix: Survive the night:
conversations.from: human
conversations.value: Found in the barn. Can you fight darkness with darkness?
conversations.prefix: Bloody Knife:
conversations.from: gpt
conversations.value: For delicate work on small items
conversations.prefix: Small tools set.:
conversations.from: human
conversations.value: Great for big projects, electrical work and household projects.
conversations.prefix: Tool Box:
conversations.from: gpt
conversations.value: Your friends are foolhardy and impetuous. You're there to keep them safe and to drive the car.
conversations.prefix: Protect your friends:
conversations.from: human
conversations.value: Devon's wife's, Angela, locket the only thing left of her's since Devon went crazy. Recover it to preserve her memory.
conversations.prefix: Recover a lost locket:
conversations.from: gpt
conversations.value: You found Angela's locket, now can you leave the house?
conversations.prefix: Angela's Locket:
conversations.from: human
conversations.value: Old Man Devon is plagued by the demon's of his home. Cleanse the house of the chief demon among them to restore his sanity.
conversations.prefix: Exorcise the demons:
conversations.from: gpt
conversations.value: You are fascinated with all things occultish. Devon was said to have the knowledge of Hell. Discover what you can of what he knew.
conversations.prefix: Studying the Occult:
conversations.from: human
conversations.value: It plays a soft tune of "Oh Susanna." It's broken. Can you fix it?
conversations.prefix: A Musicbox:
conversations.from: gpt
conversations.value: Old Man Devon's lost keys. Opens things that would other be locked.
conversations.prefix: Key Ring:
conversations.from: human
conversations.value: For the flashlight.
conversations.prefix: Batteries:
conversations.from: gpt
conversations.value: Your quest to destroy the old haunted house doesn't go unimpeded.
conversations.prefix: Burn it down:
conversations.from: human
conversations.value: Your belief system is being challenged. You want a night in the house to prove what you've known all along.
conversations.prefix: Keep the faith:
conversations.from: gpt
conversations.value: Great for removing wooden planks.
conversations.prefix: Crowbar:
conversations.from: human
conversations.value: Great for seeing in the dark. Remember a flashlight is your friend. you know what else is your friend? Batteries.
conversations.prefix: A flashlight:
conversations.from: gpt
conversations.value: A Book on blood rites and demonology.
conversations.prefix: Blood Rites:
conversations.from: human
conversations.value: A book of spells, incantations, and summoning.
conversations.prefix: A grimoire:
conversations.from: gpt
conversations.value: It has been said to repel an evil it physically faces.
conversations.prefix: Silver cross:
conversations.from: human
conversations.value: Here Devon recounts the lost of his wife and daughter, and how he met the demon. There are a few pages missing.
conversations.prefix: Devon's Journal:
conversations.from: gpt
conversations.value: The ghost of Devon's wife. She offers help you if can give her rest.
conversations.prefix: Angela:
conversations.from: human
conversations.value: These page recount the thirteen murders Devon is accused of committing.
conversations.prefix: The Missing Pages:
conversations.from: gpt
conversations.value: Restore Angela's old Bible to her.
conversations.prefix: Help Angela find rest:
conversations.from: human
conversations.value: Ugh. Who would eat this?
conversations.prefix: Rotten Meat:
conversations.from: gpt
conversations.value: With Devon's trial only days away from finishing find proof to either his guilt or innocence.
conversations.prefix: Find Evidence:
conversations.from: human
conversations.value: Repair her old music box to send to drifting to the afterlife.
conversations.prefix: Help Susanna find peace:
conversations.from: gpt
conversations.value: Old Man Devon's two pit bulls were bred to kill in life still protect his home in death. The yard is their domain. They can partially materialize and have a taste for flesh.
conversations.prefix: The Hounds:
conversations.from: human
conversations.value: A crying baby who needs to pass on to the other side. Calm her cries to find passage elsewhere to the house
conversations.prefix: Susanna:
conversations.from: gpt
conversations.value: An angry spirit haunting the barn. He has figured out how to wield weapons and partially materialize on this plane.
conversations.prefix: Marcus:
conversations.from: human
conversations.value: A weeping spirit who can materialize but knows how to manipulate objects.
conversations.prefix: Toby:
conversations.from: gpt
conversations.value: Angela's old Bible. Return it to her spirit or use it for your own ends.
conversations.prefix: A Bible:
conversations.from: human
conversations.value: The dealer maker. Once an angel now the king of the crossroads. Old Man Devon is one of many homes for this creature, and tonight it's has come to roost.
conversations.prefix: Samael:
conversations.from: gpt
conversations.value: The master of the house keeps a watchful eye. He is careful to stay hidden until he strikes.
conversations.prefix: Demon shadow:
conversations.from: human
conversations.value: Long abandoned hall way. On your left there is a loosely boarded up archway that leads to the living room, and a doorway leading to a bathroom. To your right a glass door with broken panes leading to a darkened dining room. And in front of you a stairwell leading up in a broken stairway to the second floor. Behind you of course is the front door, but do you really think you can leave here now?
conversations.prefix: The Foyer:
conversations.from: gpt
conversations.value: Casts out evil spirits from the home.
conversations.prefix: Spell: Vanquish:
conversations.from: human
conversations.value: Keeps the evil spirits at bay.
conversations.prefix: Spell: Protection:
conversations.from: gpt
conversations.value: Get help from the outside world. The house is already flowing with electricity. Fix the phone and call out.
conversations.prefix: Make a phone call:
conversations.from: human
conversations.value: Filled with loneliness and grief Toby doesn't want anyone to leave him alone. Vanquish him before he make you join him on the other side.
conversations.prefix: Vanquish Toby:
conversations.from: gpt
conversations.value: Old Man Devon's little girl cries eternal tears play her music box for her to send Susanna to her rest. Or expel her spirit by any means necessary.
conversations.prefix: Help Susanna find rest:
conversations.from: human
conversations.value: Talk with the Demon of the domicile. Hear what it has to say.
conversations.prefix: Chat with the Devil:
conversations.from: gpt
conversations.value: Cast him out or join his ranks. The final battle is now.
conversations.prefix: Deal with the Devil:
conversations.from: human
conversations.value: It's simple more people means strength in numbers. Plus they may have cool stuff
conversations.prefix: Make Friends:
conversations.from: gpt
conversations.value: She came with her friends to check out the Haunted house. All she wants is to party and have a good time.
conversations.prefix: Tiffany:
conversations.from: human
conversations.value: Go on. Do it.
conversations.prefix: Light the Candle:
conversations.from: gpt
conversations.value: Find a good place to hide and read it. There is power in prayer. Especially the ones written on the inside cover.
conversations.prefix: Read the Bible:
conversations.from: human
conversations.value: Dark magic is still magic. learn spells to ward away, (or call forth) evil spirits.
conversations.prefix: Study your Spells:
conversations.from: gpt
conversations.value: But, you can call him Marsh. Old Man Devon is all the rage Marshall just wants to see if there is any truth to the story. Maybe there is still something valuable left at the house, too?
conversations.prefix: Marshall:
conversations.from: human
conversations.value: Evil spirits flee from you.
conversations.prefix: Prayer: Protection:
conversations.from: gpt
conversations.value: Cast demons back to Hell.
conversations.prefix: Prayer: Exorcism:
conversations.from: human
conversations.value: Turns items of evil into items of good.
conversations.prefix: Prayer: Sanctify:
conversations.from: gpt
conversations.value: Calls evils spirits to you.
conversations.prefix: Spell: Summon:
conversations.from: human
conversations.value: The four of you show up together at Old Man Devon's house. Are you friends, or foes?
conversations.prefix: Meet your comrades:
conversations.from: gpt
conversations.value: The ghostly hounds need something to feed on to let you pass.
conversations.prefix: Feed the dogs:
conversations.from: human
conversations.value: Angry for his murder he believes everyone he encounters to be his murderer. Stop him before he kills you.
conversations.prefix: Vanquish Marcus:
conversations.from: gpt
conversations.value: The wife of Old Man Devon still haunts the house. Return her Bible to her to find rest, or expel her from the house by any means necessary.
conversations.prefix: Help Angela find rest:
conversations.from: human
conversations.value: The spirit in Barn cannot leave or go up into the hayloft. Hide from him and watch.
conversations.prefix: Hide from Marcus:
conversations.from: gpt
conversations.value: They're fast, but you're slightly faster. Don't trip.
conversations.prefix: Flee from the dogs:
conversations.from: human
conversations.value: Something is following you and it's gaining. There has to be a light switch around here somewhere.
conversations.prefix: Run from the thing in the dark:
conversations.from: gpt
conversations.value: Moon light pours into the living room from the big bay windows. The furniture is covered in tattered sheets. Above the blackened fireplace is a broken mirror. There is a single old fashion rotary phone. I wonder if it works? The entrance to the kitchen is conveniently located at the other end of the room.
conversations.prefix: The Living Room:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Youre a jerk, youre rude, you are just an asshole. but they dont care because youre just so dreamy.
conversations.prefix: Attractive: