conversations.from: system
conversations.value: **If you were not in We be World Builders, please read through the source material. We have constructed a world in which we are playing in.  There will only be mild and small differences in the source material.  OPEN APPS will be a team decision with the We be World Builders team.**
  
  **EMAIL ryan@stoneandocean.com if you would like a few different map copies and link to the google doc.**
  
  History is a fickle forgotten thing.  The world grows, changes, dies, and grows again.  Centuries have ran their course, and what was once a stream is a mighty river.   What was once a majestic and stunning mountain is once again a hill like its birth.
  
  Great waves swallow the land, and from the pull of the heavenly bodies retract back against the shore.  Time has ravaged these lands where once abundant the land is salted and ruined, but none can remember a moment before.  
  
  From the scholars of Maezeen to the cloistered tribes of Olinaet the world has taken a newer shape.  One that looks to the skies and below the ground looking for the greater understanding.  From stoic people of Himin Gopf to the barons of Auvestin the world has been remade in the newer image.  The after is more important than the before, paying only homage to the reality of the moment.  
  
  The quest for power and domination on the ancient moon of Graelyn Tau looks both forward and back.  Your characters will be on that quest for power.  Whether it is looking back through time, forward through trade and war, or inside themselves the world must rise, like its tide, in decision.
  
  The southern side of Auvestin, jutting out from the steep cliffs into the Olen Sea, is the City of Brass Lamps--the self assumed capital of trade and commerce on the war torn continent of Moira.  There the continent comes the closest together, from the shadowy-isolationists of Saleen to the warriors of Benkyo and the tattered remains of what was once the great and powerful theocratic empire of Lorieth Bath Maer.  The counsel meets to discuss the future and the past.
  
  A forgotten time has slowly been exposed.  Great constructs and cities have been chipped away through the dust of time and the ice of forgetfulness.  New old ways of life have been at the center of understanding.  To some they are gods, architects, dead.  The civilization of Precursors--the Elderkin--has been exposed on the frozen continent of Undrical far to the north, where even the ice tribes of Hoan would be cold.  Theirs is a great hulking history ripe for a new age of understanding and power to those willing to use it exists.
  
  Your character must be from the world as described in "We be World Builders," and it must subscribe to the cultural norms, mores, and understandings as the culture has subscribed (within the realistic sense individuality).
  
  Your character must have a connection to the dynamic world of politics, power, trade, education, research, or religion as described in "We be World Builders).
  
  Your character can contain individual characteristics.
conversations.from: human
conversations.value: You’re an expert on antiquities and artifacts, known world-wide for your skills.
  
  From Auvestin or Maezeen
conversations.prefix: Antiquarian:
conversations.from: gpt
conversations.value: You teach archaeology at a prestigious New England college and are widely published.
  
  ...
  
  Suggested Strength: Lore
  
  Suggested Weakness: Slow
conversations.prefix: Archaeology Professor:
conversations.from: human
conversations.value: History demands to be known.  Technology must be used.  Those who have knowledge are adorned is praise.  You are one of those standing at the future of understanding.
conversations.prefix: The Learned:
conversations.from: gpt
conversations.value: Your knowledge of the human body and its care is much celebrated.
  
  ...
  
  Suggested Strength: Medicine
  
  Suggested Weakness: Oath
conversations.prefix: Medical Doctor:
conversations.from: human
conversations.value: You are the leader of your people.  Power is a driving force for you.  Whether it is for selfish or altruistic reasons
  
  .
conversations.prefix: Politician:
conversations.from: gpt
conversations.value: You blend archaeological knowledge with wilderness survival and digging techniques.
  
conversations.prefix: Archaeologist:
conversations.from: human
conversations.value: You ache to make a mark on the world, to amount to something special.
  
  ...
  
  Suggested Strength: Resources
  
  Suggested Weakness: Naive
conversations.prefix: Dilettante:
conversations.from: gpt
conversations.value: You’re at the beginning of an exciting career... you hope.
  
conversations.prefix: Thief:
conversations.from: human
conversations.value: Your military training makes you valuable the world over. It’s a dangerous place, this planet.
  
  From Ank, Kai, or Hoan.
conversations.prefix: Soldier of Fortune:
conversations.from: gpt
conversations.value: You’ve studied widely on matters of mysticism and folklore.  You are a or the father or mother of your particular religion.
  
  or you simply devout to your faith.
  
  
conversations.prefix: Religious:
conversations.from: human
conversations.value: You’re sharp, perceptive, and quick—capable of appraising situations as well as objects.
conversations.prefix: Appraisal:
conversations.from: gpt
conversations.value: Your intellect is formidable and your knowledge spans many cultures and histories.
conversations.prefix: Lore:
conversations.from: human
conversations.value: You have a calculating mind that prizes reason and calm precision above all.
conversations.prefix: Sciences:
conversations.from: gpt
conversations.value: You’re adept at medicine, from saving lives to identifying the telling marks of death.
conversations.prefix: Medicine:
conversations.from: human
conversations.value: The human mind is a remarkable device and you understand how it works.
conversations.prefix: The Mind:
conversations.from: gpt
conversations.value: You’ve survived the wilderness, bandits, and wolves in your search for ancient treasures.
conversations.prefix: Survival:
conversations.from: human
conversations.value: You’re well equipped with quality tools, society contacts, and funds.
conversations.prefix: Resources:
conversations.from: gpt
conversations.value: You’re energetic, athletic, and hale—ready for adventure!
conversations.prefix: Vital Youth:
conversations.from: human
conversations.value: You’re a rugged, leathery sort. You’re hard to kill and ready to work through pain.
conversations.prefix: Hardy:
conversations.from: gpt
conversations.value: You know the ways of folklore and magic, some of it so much hogwash... some of it not.
conversations.prefix: Mysticism:
conversations.from: human
conversations.value: You’re delicate of touch, of demeanor, and of constitution.
conversations.prefix: Delicate:
conversations.from: gpt
conversations.value: Your mind may be sharp but your body is slow to keep up.
conversations.prefix: Slow:
conversations.from: human
conversations.value: Outside your areas of expertise, you’re easily lost.
conversations.prefix: Limited:
conversations.from: gpt
conversations.value: You’ve sworn an oath to save lives, avoid violence, and heal the sick.
conversations.prefix: Oath:
conversations.from: human
conversations.value: Your judgmental attitude causes you troubles. If only others would try harder to measure up.
conversations.prefix: Judgmental:
conversations.from: gpt
conversations.value: You sometimes take chances that put you or others at risk.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: A bit gullible and trusting of the wrong sorts, perhaps, but you mean well.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: You don’t wait around well. You want to act first and think about it later maybe.
conversations.prefix: Impatient:
conversations.from: human
conversations.value: The years have left you wary and callous, unwilling to risk your heart again.
conversations.prefix: Heartless:
conversations.from: gpt
conversations.value: You’re no athlete. Maybe you’re doughy or awkward or frail but you’re sure no athlete.
conversations.prefix: Bookish:
conversations.from: human
conversations.value: Learning is power, whether you share it or not.
conversations.prefix: Learn an Eldritch Secret:
conversations.from: gpt
conversations.value: You’ve stalked or been stalked by the most dangerous game. Time for a new challenge.
conversations.prefix: Hunt Something New:
conversations.from: human
conversations.value: Stop waffling and wondering and find out what you believe to be true about the world.
conversations.prefix: Find Worthy Material for a Dissertation:
conversations.from: gpt
conversations.value: It’s not about inheritance, it’s about respect.
conversations.prefix: Show Your Father You’re Worthy:
conversations.from: human
conversations.value: Push someone—perhaps yourself!—beyond the limits of reason and then study what happens.
conversations.prefix: Push A Mind Beyond Its Limits:
conversations.from: gpt
conversations.value: It’s not enough anymore to believe you’re right. Show them you’re right.
conversations.prefix: Show Them Your Work is Sound:
conversations.from: human
conversations.value: If you can retrieve a never-before-seen treasure, your career will be revitalized.
conversations.prefix: Bring Back A Groundbreaking Artifact:
conversations.from: gpt
conversations.value: Maybe this work isn’t worth your life? Just get home alive.
conversations.prefix: Get Home Alive:
conversations.from: human
conversations.value: Human morals are a human construction. Knowledge of the infinite is more valuable.
conversations.prefix: Nothing Is Forbidden:
conversations.from: gpt
conversations.value: Love may be an earthly concern, but it’s real and it matters.
conversations.prefix: Matters of Love:
conversations.from: human
conversations.value: Read words that have gone unread for generations.
conversations.prefix: Deciphering:
conversations.from: gpt
conversations.value: Endure and survive the threats of the wild.
conversations.prefix: Survive the Wild:
conversations.from: human
conversations.value: Prevent harm from coming to a colleague you admire or cherish.
conversations.prefix: Protect Someone:
conversations.from: gpt
conversations.value: Rescue someone in peril, perhaps bringing them back from the brink of death.
conversations.prefix: Save A Life in Danger:
conversations.from: human
conversations.value: Set foot in a new or ancient place before someone else can despoil it.
conversations.prefix: Be The First:
conversations.from: gpt
conversations.value: Protect the dig site from harm.
conversations.prefix: Protect the Dig Site:
conversations.from: human
conversations.value: Get word out about what’s happening at the dig site.
conversations.prefix: Warn the World:
conversations.from: gpt
conversations.value: The best protections against the harsh realities of the world are friendship and allies.
conversations.prefix: Make A Friend:
conversations.from: human
conversations.value: Get a photo that no one would believe if it weren’t true.
conversations.prefix: Photographic Evidence:
conversations.from: gpt
conversations.value: Show someone that you’re not to be trifled with.
conversations.prefix: Right Might:
conversations.from: human
conversations.value: A simple matchbook adorned with a blue star and no words.
conversations.prefix: A Matchbook From The Blue Star:
conversations.from: gpt
conversations.value: A collection of newspaper clippings, sketches, and geographical survey maps.
conversations.prefix: Jameson’s Portfolio on the Peru Dig:
conversations.from: human
conversations.value: At least $1,000 dollars American in bright green bills.
conversations.prefix: A Stack of Cold, Hard Cash:
conversations.from: gpt
conversations.value: by Brother Francisco Castillo. Contains occult secrets about pre-Columbian South America.
conversations.prefix: The Heavens Below:
conversations.from: human
conversations.value: A six-shot snub-nosed pistol.
conversations.prefix: Revolver:
conversations.from: gpt
conversations.value: A long, double-barreled shotgun with a wood stock.
conversations.prefix: Shotgun:
conversations.from: human
conversations.value: Ammo for a gun.
conversations.prefix: Ammunition:
conversations.from: gpt
conversations.value: One stick of dynamite with a long fuse.
conversations.prefix: Dynamite:
conversations.from: human
conversations.value: Shovels, brushes, and picks suitable for quick or fine-detail work.
conversations.prefix: Digging Equipment:
conversations.from: gpt
conversations.value: A high-quality camera with tripod.
conversations.prefix: A Fine Camera:
conversations.from: human
conversations.value: All dark hardwoods and plush chairs with a penthouse view.
conversations.prefix: Dr. Jameson’s Office:
conversations.from: gpt
conversations.value: The sort of place with marble pillars and a hedge maze.
conversations.prefix: The Aveline Estate:
conversations.from: human
conversations.value: The plane rattles and dips in tough turbulence. It’s more for cargo than passengers.
conversations.prefix: Aboard Butcher’s Plane:
conversations.from: gpt
conversations.value: The city’s best-hidden jazz secret is this hole-in-the-wall club, open just twice a week.
conversations.prefix: The Blue Star Nightclub:
conversations.from: human
conversations.value: The table is buried under layers of maps and sketches and newspaper clippings.
conversations.prefix: Suburban Dining Room:
conversations.from: gpt
conversations.value: A cliffside city built into the very stone for it's foundation, and is the heart of continental trade.  The story begins here, and will branch out.  If your character is not here at the beginning your character will and must be present in the second scene.
conversations.prefix: City of Brass Lamps:
conversations.from: human
conversations.value: No way a truck could make it across that. Only foot traffic could cross this rickety thing.
conversations.prefix: Swaying Rope Bridge:
conversations.from: gpt
conversations.value: The dig site resembles, at first, just an assortment of low, stone walls and carved pits.
conversations.prefix: The Abandoned Dig Site:
conversations.from: human
conversations.value: The jungle can swallow people.  The midnight green canopy can be dark even at peak day.  
  
  There are wild beasts that live within.  There are few roads within the island.  Find them.  They are built by the Himin people, and will live forever.
conversations.prefix: South Ios Mangrove Jungle:
conversations.from: gpt
conversations.value: A circle of sunlight through the well shaft above reveals a vast, finely carved chamber...
conversations.prefix: In the Tunnels of Gardniath:
conversations.from: human
conversations.value: Avoid embarrassing yourself in flight.
conversations.prefix: Turbulence:
conversations.from: gpt
conversations.value: Make a first impression on the locals that won’t get you in trouble later.
conversations.prefix: First Impressions:
conversations.from: human
conversations.value: Get across the rope bridge with all your equipment intact.
conversations.prefix: Cross the Rope Bridge:
conversations.from: gpt
conversations.value: The dig site fills with water and mud. Protect the artifacts!
conversations.prefix: Rains From A Clear Night Sky:
conversations.from: human
conversations.value: The track through the jungle is perilous and difficult to follow. Don’t lose your way.
conversations.prefix: Find Your Way:
conversations.from: gpt
conversations.value: These strange passages beneath the earth make little sense. Will you ever see the sky again?
conversations.prefix: Lost Beneath:
conversations.from: human
conversations.value: Who can decipher these ancient markings?
conversations.prefix: Ancient Writings:
conversations.from: gpt
conversations.value: Someone from afar is taking shots at you!
conversations.prefix: Gunfire!:
conversations.from: human
conversations.value: It is both there and not there, part tentacle and part grasping mouth. Understand it? Or flee?
conversations.prefix: The Impossible Creature:
conversations.from: gpt
conversations.value: Are you dreaming or is this real?
conversations.prefix: The Vision:
conversations.from: human
conversations.value: Dr. Jameson isn’t brave enough to lead expeditions so he funds others’ trips into the unknown.
conversations.prefix: Dr. Jeremiah Jameson:
conversations.from: gpt
conversations.value: The widow of Michael Aveline, who was killed on an expedition of Jameson’s. She wants revenge.
conversations.prefix: Diane Aveline:
conversations.from: human
conversations.value: One of the world’s great pilots and photographers.
conversations.prefix: Caroline Butcher:
conversations.from: gpt
conversations.value: A soldier of fortune hired to protect Dr. Jameson’s investments.
conversations.prefix: Walter Corrigan:
conversations.from: human
conversations.value: A locally renowned jazz musician and expert on folklore of the Americas.
conversations.prefix: Leonard Crenshaw:
conversations.from: gpt
conversations.value: A young driver, fixer, and guide in Peru. He’s been to the dig site Jameson’s curious about.
conversations.prefix: Jorge Quispe:
conversations.from: human
conversations.value: Tall and shadowy in a fedora and trench coat. Who is this gravel-voiced stranger?
conversations.prefix: Mysterious Interloper:
conversations.from: gpt
conversations.value: This drug-addled cultist is ready to give his life—or yours—to please his monstrous god.
conversations.prefix: Mad Cultist:
conversations.from: human
conversations.value: Tentacles and feathery antennae probe out from a shadowy mass at the heart of this beast!
conversations.prefix: Tentacular Beast:
conversations.from: gpt
conversations.value: Wider-winged than a condor, with a bone-chilling cry and gleaming teeth.
conversations.prefix: Hellish Flying Monstrosity:
conversations.from: human
conversations.value: A quaint, humid little village on the road leading to the dig site.
conversations.prefix: A Remote Peruvian Village:
conversations.from: gpt
conversations.value: A circle of sunlight through the well shaft above reveals a vast, finely carved chamber...
conversations.prefix: Far Beneath the Dig:
conversations.from: human
conversations.value: You’re at the beginning of an exciting career... you hope.
  
  ...
  
  Suggested Strength: Vital Youth
  
  Suggested Weakness: Impatient
conversations.prefix: Graduate Student:
conversations.from: gpt
conversations.value: You’ve studied and written widely on matters of mysticism and folklore. Your fans are many.
  
  ...
  
  Suggested Strength: Mysticism
  
  Suggested Weakness: Bookish
conversations.prefix: Occult Author:
conversations.from: human
conversations.value: You blend archaeological knowledge with wilderness survival and digging techniques.
  
  ...
  
  Suggested Strength: Survival
  
  Suggested Weakness: Reckless
conversations.prefix: Field Archaeologist:
conversations.from: gpt
conversations.value: You’re an expert on antiquities and artifacts, known world-wide for your skills.
  
  ...
  
  Suggested Strength: Appraisal
  
  Suggested Weakness: Delicate
conversations.prefix: Antiquarian:
conversations.from: human
conversations.value: You’re at the beginning of an exciting career... you hope.
  
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: The human mind is your purview—you understand how it works and when it doesn’t.
  
  ...
  
  Suggested Strength: The Mind
  
  Suggested Weakness: Judgmental
conversations.prefix: Psychologist:
conversations.from: human
conversations.value: You stand at the forefront of “alternative physics”—where science meets mysticism.
  
  ...
  
  Suggested Strength: Sciences
  
  Suggested Weakness: Limited
conversations.prefix: Physics Professor:
conversations.from: gpt
conversations.value: Your military training makes you valuable the world over. It’s a dangerous place, this planet.
  
  ...
  
  Suggested Strength: Hardy
  
  Suggested Weakness: Heartless
conversations.prefix: Soldier of Fortune:
conversations.from: human
conversations.value: Your goods go far and wide.  The art of the sale is important to you.
conversations.prefix: Trader:
conversations.from: gpt
conversations.value: You’ve studied widely on matters of mysticism and folklore.  You are a or the father or mother of your particular religion.
  
  
conversations.prefix: Religious Leader:
conversations.from: human
conversations.value: you are part of something. You are the nerve that relays the voice of the king, the scholar, the trader, the antiquarian.  
conversations.prefix:  Messenger:
conversations.from: gpt
conversations.value: You represent the corrupted underworld that exists in all of Graelyn.
conversations.prefix: The Left Hand:
conversations.from: human
conversations.value: It must fit this vibe.  We are writing one story however!  So please make it work within the confines of We be World Builders if you are straying from my thoughts.
conversations.prefix: You may create your own.:
conversations.from: gpt
conversations.value: You know how to fix life in a pinch.
conversations.prefix: Crafty:
conversations.from: human
conversations.value: You can be the stoic voice of reason.
conversations.prefix: Core:
conversations.from: gpt
conversations.value: To be cruel is to be kind to someone else.  Whether it is yourself or someone else has yet to be seen.
conversations.prefix: Cruel:
conversations.from: human
conversations.value: This is all you if you want.
conversations.prefix: Feel free to make your own.:
conversations.from: gpt
conversations.value: Go ahead! Go wild.
conversations.prefix: You may generate your own.:
conversations.from: human
conversations.value: The end result is mine, but what else happens happens.
conversations.prefix: You may create your own.:
conversations.from: gpt
conversations.value: You are going to betray someone.  You better know why.
conversations.prefix: Betrayal:
conversations.from: human
conversations.value: Something is always worth taking.
conversations.prefix: Ripe:
conversations.from: gpt
conversations.value: You need a new thing to fix your brokenness 
conversations.prefix: New Family:
conversations.from: human
conversations.value: The kill and the song.
conversations.prefix: Bloodlust:
conversations.from: gpt
conversations.value: You seek kinsman ship and partnership.
conversations.prefix: The Partner:
conversations.from: human
conversations.value: You have to learn something new.
conversations.prefix: Sharpness:
conversations.from: gpt
conversations.value: The darkness quells your screams.
conversations.prefix: Fear:
conversations.from: human
conversations.value: The will to win.
conversations.prefix: Domination:
conversations.from: gpt
conversations.value: This sort of jungle can swallow up a traveler with ease and never release its secrets.
conversations.prefix: Deep Jungle:
conversations.from: human
conversations.value: A towering center of trade.  The city of The Hands stick out into the Undaviir Ocean.  To the South you can see the old ruins of Taos Chalal in the battered country of Saleen.  The Hands glitter in a gold hewn light of the roaring fires and reflecting dishes that bathe it in amber during the dark.
conversations.prefix: The Hands of Auvestin:
conversations.from: gpt
conversations.value: The pseudo-capital of the Olinaet people.  They live around the ancient Elderkin construction they believe to be a temple of learning.  
conversations.prefix: Olinaet:
conversations.from: human
conversations.value: Precursor city exposed in the ice of the northern continent of Undrical.
conversations.prefix: Ruins of Arivelndare:
conversations.from: gpt
conversations.value: Aggressive civilization bent on discovery of their fates. They settle a land, learn its histories and evolve their own religion filling it with a massive polytheistic pantheon. 
  
  Loosely tied with the tribes of Olinaet. 
  
  They have connected some of the dots the precursors left behind. 
conversations.prefix: Vvardyn Un Shabem:
conversations.from: human
conversations.value: Lost to history. Surrounded by a new primitively civilization tucked into the deep rich dangerous rain forest of Paek. 
  
  It is trapped between two islands. 
conversations.prefix: Temple of Paek:
conversations.from: gpt
conversations.value: Capital of Himin Gopf. 
  
  This is a fortress of hard work and a bastion of the world in terms of logic and reason.
  They are a hearty people unswayed by the tether of the past. They choose to forge their own future. 
conversations.prefix: Daspernag:
conversations.from: human
conversations.value: The flat lands of Moira to the east of the rain shadow of the western mountain range against the coast line. 
conversations.prefix: Arman Plathe (Moira Savannah):
conversations.from: gpt
conversations.value: A deep vertical shaft that extend deep below the surface in Arman Plathe Moira. The entire city of fields surrounds it. 
conversations.prefix: Klainarii Entrance:
conversations.from: human
conversations.value: The City of Fields. It surrounds the tunnel into the depths of Moira. 
conversations.prefix: Brent suul Cinnemar:
conversations.from: gpt
conversations.value: Please describe what happens there. This is Anmar's world, and she is the brush of the culture. 
  
  (THIS CHALLENGE MUST BE FIRST)
conversations.prefix: Head to your recognition. :
conversations.from: human
conversations.value: Describe your ship. The Himin people will be frightened of you. How do you dissuade them from harm?
conversations.prefix: Xioli's Landfall:
conversations.from: gpt
conversations.value: The mark of a master. 
conversations.prefix: Himin Red Sash:
conversations.from: human
conversations.value: A puzzle box of sorts. It was given to her by a strange man in a metal bearded mask. She recognized the bronze metal appearance, but also knew his mask was not bronze. 
  
  She will have to open it sometime. 
conversations.prefix: Makers Box:
conversations.from: gpt
conversations.value: You found it amongst your things. What it does you have no idea. It appears old and it heavier than it looks. It feels dense in your hand and feels like tungsten and bronze one layered on top of the other. There are a series of calculating dials along the top curved piece that swivel with a loud audible click at an extremely high frequency, and it has magnetic properties. 
conversations.prefix: Control Rod:
conversations.from: human
conversations.value: The Daspernag heads of state were there along with the Auvestin. The royal court of Maezeen was not present at this juncture. 
  
  Those two sea faring groups have long despised each other. 
conversations.prefix: Council Meeting :
conversations.from: gpt
conversations.value: Try and understand what your gift is and why you received it. 
conversations.prefix: Understand your gift. :
conversations.from: human
conversations.value: From Himin Gopf's Daspernag. 
  
  Well educated. 
  Fearless. 
  Nine years old. 
  
  He has a true Himic spirit. He knows their ways. 
conversations.prefix: Dell:
conversations.from: gpt
conversations.value: Auvestin begins to strangle an area of the world that leverages the sea whether it trade or fishing. 
  
  It is the first volley in a conflict. 
  
  Ordered by House Caranthe 
  
  Roslyn Caranthe
conversations.prefix: Auvestin Flotilla:
conversations.from: human
conversations.value: Leader of House Caranthe one of the merchant leaders of Auvestin. 
conversations.prefix: Roslyn Caranthe:
conversations.from: gpt
conversations.value: Dell has been abducted. Why? How? For what reason?
conversations.prefix: The Kidnappers:
conversations.from: human
conversations.value: Emissary of Auvestin
  
  He works for House Caranthe. 
  
  Knows S. Himic, his native tongue, Qaernish, Olean, and has a strong understanding of the old words.
  
  An archeologist by trade, a politician by grace. 
  
  He is a follower of the Transcendant Chronicles where Auvestin separated from LBM centuries ago. 
  
  He is often surrounded by guards. 
conversations.prefix: Askil Tengey:
conversations.from: gpt
conversations.value: There is a legend about this substance.  A boy was given the sand, and he used it to see his loved ones. Ones he lost, those he found, and those he never knew both older and younger. 
conversations.prefix: Allonry Sand:
conversations.from: human
conversations.value: Also known as the Makers Mask. 
  
  You can not breathe or speak while wearing it. 
  
  You can not see with it on. 
  
  You can not see a use for this item. 
conversations.prefix: Prasard Mask:
conversations.from: gpt
conversations.value: Glowing with bioluminescent life, it is an underground river in the ruins of Arivelndare. 
conversations.prefix: Underground River :
conversations.from: human
conversations.value: The jungle can swallow people.  The midnight green canopy can be dark even at peak day.  
  
  There are wild beasts that live within.  There are few roads within the island.  Find them.  They are built by the Himin people, and will live forever.
conversations.prefix: Himin Tel Mangrove Jungle:
conversations.from: gpt
conversations.value: Ying Ren need particular supplies. What do you need that is difficult to get outside of Saleen.
  
  Dell will take you to those particular things and end at the expeditionary annex. 
conversations.prefix: Supplies and tour. (Xioli):
conversations.from: human
conversations.value: what does Anmar need?
conversations.prefix: Supplies and tour. (Anmar):
conversations.from: gpt
conversations.value: An underground ocean illuminated by bioluminescence. There is a sky above it and above that stone and the world above it on Graelyn. 
  
  A floating platform is in its center. 
conversations.prefix: Underground Ocean:
conversations.from: human
conversations.value: Temple named after the Auvestin Explorer: Emren Bashiar. 
  
  Never explored. There seems no way in. 
  
  Old and untouched. There are natives living around it. Probably humans in exile from Saleen or some rudimentary culture. 
conversations.prefix: Temple Bashiar:
conversations.from: gpt
conversations.value: (Tanawa Kajavva)
  
  Instructions were simple.  You need to begin to expand influence.  With no money in your pocket save for a few pearls necessary for trade in emergencies, you need the help of others (either thedoctor455 or jomala).
  
  How do you find her.  How do you convince her to let you come?  She is a hard pressed woman who follows the rules.  Convince her with the exotic ness of your Eastern Continent.
conversations.prefix: Finding Anmar Hemn:
conversations.from: human
conversations.value: You can scale, repel, and well hey it is rope....so all the other things rope and a other climbing apparatus can provide.
conversations.prefix: Himic Climbing Equipment:
conversations.from: gpt
conversations.value: It is like a sword, no hilt.  It has a flattened end, and the hilt is metal wrapped in leather.  
  
  It is only sharp on one side.
conversations.prefix: Himic Machete:
conversations.from: human
conversations.value: All of the map making tools you would ever want to lug around on a boat, on an excursion, and even some of the stuff you  wouldn't want to carry around.
conversations.prefix: Qaernish Cartography:
conversations.from: gpt
conversations.value: Rippling storm clouds with intense ethereal light activates with a buzzing of a frequency at 500 mega hertz. 
conversations.prefix: Ios Temple Activation :
conversations.from: human
conversations.value: (INDIGO DAWN ONLY)
  
  Why are you on this ship?  What is this adventure? What brings you West of Maezeen?
  
  What have you brought with you?  What were the instructions?
conversations.prefix: Explain what you are doing.:
conversations.from: gpt
conversations.value: You feel a great sense of shame in not saving Dell from the Left Hand and you blame Xioli for his capture.
conversations.prefix: Dell's Abduction:
conversations.from: human
conversations.value: You received a rare book, where the shop keeper didn't understand its true value.
conversations.prefix: Rare Book:
conversations.from: gpt
conversations.value: You have some standard provisions from your people.  They may not be use in certain situations.
  
   Magnify Glass, Rope, Staff, Changes of clothing, and a woven rug.
conversations.prefix: Vvardyn Provisions. :
conversations.from: human
conversations.value: You need to question the human experience.  What makes this different than that of a Ying-Ren?  Why did you ignore Dell's pleas?
conversations.prefix: Apathy?:
conversations.from: gpt
conversations.value: There is so much of the world you don't understand.  Try and find out why each reacted the way the did to Dell's abduction.  
  
  Who were they?  You've overheard stories of the Left Hand at the docs from the Auvestin lower caste while you were in Daspernag.
conversations.prefix: Solve the difference?:
conversations.from: human
conversations.value: How do you react with this young adult joining the expedition.  Why is he there?  How do you react to him.  What did you want to learn about him?
conversations.prefix: What the Vvardyn?!:
conversations.from: gpt
conversations.value: There is some built up hostility from the implications of the man in the bronze mask and the abduction of Dell.  How is this handled?  How does it change your understandings of each other on a cultural and personal level?
conversations.prefix: Dude, you're getting a Dell!:
conversations.from: human
conversations.value: Do you attempt to align with the Maezeen Delegation?
conversations.prefix: Harakat se Ukhan Alliance::
conversations.from: gpt
conversations.value: Maezeen Delegate.
  
  
conversations.prefix: Harakat se Ukhan:
conversations.from: human
conversations.value: What are you taking? What are you doing?  All of that fun stuff. 
conversations.prefix: Get off the boat. :
conversations.from: gpt
conversations.value: (XIOLI NIRAN ONLY) 
  
  The Ying-Ren smells and notice something going through the mangrove.  How does it notice this? What is it?  Why is this a big deal?  What do you suggest the soldiers do?
  
  Please choose:
  
  1. The Qaernish Ship Crew
  2. A Jungle Beast
  3. A Savage Tribe
conversations.prefix: 1ST: The Aroma of Tacoma.:
conversations.from: human
conversations.value: (ANMAR HEMN or TONAWA ONLY) You react to the Ying Ren.  How this challenge will play out will directly be decided on what that outcome is.  
  
  Your relationship with the beast hinges on this, and it will tip what usually seems unwavering scales.
  
  What does your team do?  What happens to them?  What is your reaction?  How does this change you?
  
  Please interact with other characters and other NPC's.
conversations.prefix: 2ND: The Follow Up Question::
conversations.from: gpt
conversations.value: (ANMAR OR TONAWA to BEGIN but must be the other character from PIP challenge 2.) What the hell just happened?  This is a pressure cooking ready to blow.  Too many competing leaders and idea too many of too many things.  You're stuck smack dab in the middle of this.  How do you solve all of this?
conversations.prefix: 3RD: And that's a wrap.:
conversations.from: human
conversations.value: Tribe of Sawi. Fearless warriors small in number are masters of this domain. They live along the hillside. 
  
  They seem to know more about the expedition than they let on. Someone, some culture, has a secret that may or may not come out. 
conversations.prefix: Enemy at the Gates:
conversations.from: gpt
conversations.value: The nose knows. You smell them. You know the smell of their poison, and you also know the smell of them. 
  
  They may show up again. Best to keep your nose prepared. 
conversations.prefix: Scent of the Sawi:
conversations.from: human
conversations.value: You seem determined to use the peaceful route. The world isn't so black and white square peg round hole. 
  
  How are you going to make your ways work with people so diametrically opposed?
conversations.prefix: Convince the Powers:
conversations.from: gpt
conversations.value: Tangled webs we weave from our perspective to the next. Safety is a concern from both the aggressive SAWI and from the swelling sea itself. 
  
  The group has to move inward or outward. 
  
conversations.prefix: Pesh! Pesh! Pesh!:
conversations.from: human
conversations.value: This is the home of the Sawi.  They live in the trees.  There isn't much known about them, as they have remained hidden.  However, some traveling civilization may have come in contact with them.
conversations.prefix: Sawi Tribal Home:
conversations.from: gpt
conversations.value: It is what it is.  However, it does tell you that they have been here before.  It doesn't belong to the Sawi either.  
  
  They are spooked because of it.  They believe it to be a spectral entity that spells their silent and quiet doom.
conversations.prefix: Mark of the Left Hand:
conversations.from: human
conversations.value: "The Ritual of Prayer"
  
  This is the book held on Askil Tengey's dead body.  It is filled with the words of the lords, and how to embrace them after reaching the pinnacle reincarnation and become one with the afterlife on the Heavenly Body.
conversations.prefix: Granj Varhshi:
conversations.from: gpt
conversations.value: This is a black and white pendant depicting the sisters in their struggle between one another between night and day.
conversations.prefix: The Sisters Necklace.:
conversations.from: human
conversations.value: It is an antique blade from the era of Taos Chalal.  It has been in his families' possession for generations, given to his family by King Govindra during the campaign of Asunder.
conversations.prefix: Askil's blade.:
conversations.from: gpt
conversations.value: From Padoo Ren of Moira, a small town North of Brent Suul Cinnemar.
  
  From a small town.  Believes herself to a be the new prophet of the false briar.  
  
  Auvestin uses her to their advantage against Lorieth Bath Maer.
  
  
conversations.prefix: Arris Pentiwurn:
conversations.from: human
conversations.value: You know the Sawi language some how.  The how may or may not be important.
  
  How do you use this to your benefit, and why do you do it?
  
  Why does your country know this language?
conversations.prefix: Knowledge of the Sawi:
conversations.from: gpt
conversations.value: You can smell the frog.  Layers of amphibian smell layered with the toxic substance.  You sense it like a fog in the jungle permeating through the under canopy.
conversations.prefix: The Smell of Frogs:
conversations.from: human
conversations.value: You want to try and end this peacefully.  
  
  How do you do it?
  Why do you do it?
  What is in your cultural heritage that makes you want to do it this way?
conversations.prefix: Peace be upon you.:
conversations.from: gpt
conversations.value: You need to gain the trust of the Sawi People and head to the temple. You will need a Sherpa guide. How do you as a team make this happen.
  In scene: Xioli, Dara/Pröt, Umid, Tanawa. 
conversations.prefix: The needing of a Sherpa. :
conversations.from: human
conversations.value: The Sawi right of passage, the need for the Sherpa, includes surviving and experiencing this drug addled experience.  This challenge will be card small, however your characters will all need to react.  It would be interesting to have your characters react.  If your character is going to talk to Herron, let me know as I will discuss it with you in PM.
conversations.prefix: Buckle your safety harness.:
conversations.from: gpt
conversations.value: There is a huge metal door clamped shut. It opens like a massive science fiction bulk head. It is thick as a tree wide, and it stands three men high. You know big enough to be a hangar entrance for a plane. 
  
  How do you get in?
  What problems arise from its entrance?
  Why has no one been able to open it before?
conversations.prefix: Get it open. :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Himin are world-renowned for their ability to build infrastructure, particularly in the face of the massive tidal shifts. You are one of the many experts sent out to survey potential new projects.
conversations.prefix: Expeditionary Engineer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know your job backwards, and you know how to get business done. Socially though, you're a bit lost.
conversations.prefix: Awkwardness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your work is rewarding, and your colleagues are nice. But there must be more to life.
conversations.prefix: Find the fire:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a missionary of the briar. To tend to your flock you have chose. The path of religious enlightenment, and you feel as though others should do the same. 
  
  There is no saving the savages of Moira as they have already forsaken the Briar and the teachings. You hold them in contempt. 
conversations.prefix: Missionary:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You feel compelled to find the world deer that sustains you and your mishmash survivors in Hoan.
conversations.prefix: The Deer God:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There's... just something a bit off with you. Others can seldom pinpoint what... but there's just something that feels *wrong* about you.
conversations.prefix: Unsettling:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Despite your best efforts to form friendships or at least positive professional relationships, you can't always pull it off, and are often made to feel like an outsider. You may have even been assaulted or driven out of an area because of this.
conversations.prefix: Outsider:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You seek power, but not through politics, violence, or even arcane knowledge. Instead, you simply want to learn as much about the world as possible. 
conversations.prefix: Knowledge is Power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Want to create nothing more than chaos. Disorganization breeds unexpected results, and your employer swoons. 
conversations.prefix: The Spoils. :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're slow to make decisions and tend to change your mind on a whim.
conversations.prefix: Indecisive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You hope to win your people over by claiming the next great Precursor discovery.
conversations.prefix: Make a Name for Yourself:
conversations.from: human
conversations.value: You've gained the recognition of your peers and their masters over the years.
conversations.prefix: Respected:
conversations.from: gpt
conversations.value: You are such a kind and caring soul that it often surprises others, and quickly earns you friends.
conversations.prefix: Friendly:
conversations.from: human
conversations.value: In a country whose education is matchless, you are a son of the First House. Your knowledge is far-reaching in subjects both theoretical and practical, with emphasis on topics related to politics and Precursors.
conversations.prefix: Maezeen Aristocrat:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You found a small pebble buried in the soils of Olinaet. It has a pattern of interconnecting lines, like some arcane circuitry. You strive to discover its purpose, to uncover the secret it holds.
conversations.prefix: The Strange Stone:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the voice of your people. You bring peace, you are a healer. You bring the echoes of war, you are its harbinger.
conversations.prefix: Diplomat:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The people of Vvardyn believe themselves descendant of the Progenitors themselves. They worship them as the Olinaet people do their ancestors. It is time for others to find this path as well. 
conversations.prefix: Spread the Word:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You welcome diversity and the foreign as a chance to learn. 
conversations.prefix: Open:
conversations.from: human
conversations.value: You possess decisive skill and talent in the art of conversation and diplomacy.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: The Himic do not have time for divisive politics, and especially the engineers. You know there is subtlety in their ways, but you've little experience of it and it makes you nervous.
conversations.prefix: Politically naive:
conversations.from: human
conversations.value: You are strong of mind. You possess the ability to solve problems and deduce negative repurcussions before they occur.
conversations.prefix: Analytical:
conversations.from: gpt
conversations.value: You have studied the natural sciences extensively, but botany is your greatest passion.
conversations.prefix: Scientist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: What truly motivates you? Why are you on this expedition? You would rather keep all the answers to yourself.
conversations.prefix: A Hidden Agenda:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your studies are serving you well. Your language abilities alone have ransomed your own life, and won a pathway for others. 
conversations.prefix: A Well-Trained Mind:
conversations.from: human
conversations.value: You tend to pursue the one thought or idea to its conclusion, as painful as that might be for everyone.
conversations.prefix: Focus like a terrier:
conversations.from: gpt
conversations.value: Your biological makeup is very strange compared to most, and as such, has highly unpredictable interactions with various substances and conditions.
conversations.prefix: Alien Physiology:
conversations.from: human
conversations.value: There are some things you know about the Ancients that even Umid knows nothing about.
  
  _Rasi shemsatha’ko shosawi._
  What other doors might open by the ‘Sawi’ key?
conversations.prefix: Knowledge of the Precursors:
conversations.from: gpt
conversations.value: How do you gain entry into the facility?  Describe how it appears with SciFi elements, but describe them with a sense of wonder that can come from their limited scope and understanding.  These characters should be in AWE.
  
  What happens when you go in?
conversations.prefix: Entry and Aftermath:
conversations.from: human
conversations.value: You are all scattered. How do you get back together?
conversations.prefix: Collect yourselves 1:
conversations.from: gpt
conversations.value: There are relics of a time long forgotten here. There are images of Dell every way you look. There is so much to learn and understand. What do you do?  How do you team up with the others?
conversations.prefix: The Beautiful Past. :
conversations.from: human
conversations.value: Freymalkig arrives. How do you react?  Who do you feel is in danger. He brought the thorns with him. 
conversations.prefix: Enter the Heartseeker 3:
conversations.from: gpt
conversations.value: Dell has reappeared in an ephemeral way. What doesn't this do to your psyche?
conversations.prefix: A chance at redemption. :
conversations.from: human
conversations.value: How do you plan on using what is around you to escape. Do you want to escape. If you use the tunnels, you've left your gear, your troops, and the trio of Tyr Auvestin Capital Ships at the bottom of the Southern Hemisphere. 
conversations.prefix: A quick study. :
conversations.from: gpt
conversations.value: The Heartseeker is violent by nature along with the overarching culture infused into LBM. There are plenty of ways in and out. What happens to the ancient machine?  
conversations.prefix: Deal with the Zealots. :
conversations.from: human
conversations.value: Where do the Maezeen sit here in. Auvestin?  Remember this is a political positioning situation, where you must jockey for stability let alone power. 
conversations.prefix: Alignment of Priorities:
conversations.from: gpt
conversations.value: LBM is coming to the Emmersae Gate. The distance and technology was too great as it took the Heartseeker a day of travel to reach the Ios installation. 
  
  However he is dead. He had not returned. The remaining thorns are readying the troops and they march on Auvestin. 
  
  What have your spies told you?
conversations.prefix: Drums of War:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're used to a practical world and consistent physical laws, not whatever this magic is.
conversations.prefix: Lost:
conversations.from: human
conversations.value: Once you have made a decision, there is little that can prevemt you from accomplishing the task at hand.
conversations.prefix: Diligent:
conversations.from: gpt
conversations.value: You can be shrewd with your words when it suits you.
conversations.prefix: Politic: