conversations.from: system
conversations.value: A group of retired adventurers comes together after many decades to attend the funeral of one of their party members, who perished under mysterious circumstances. To discover the secret behind his death, they decide they must take up arms once more…
  
  This is both high fantasy and parody. The characters are experienced and accomplished in their fields, but decrepit and potentially senile. Challenges will hopefully be solved in unpredictable, but comedic ways, rather than through brute force/inspiring acts of bravery/feats of wizardry.
  
  I am hoping to have a classically "balanced" party of warrior/rogue/mage/healer, or something to that effect.
  
  I have not provided strength/weakness cards, because I'm hoping you'll create something fitting to the character, and to the theme. (I had to make a minimum of one to publish the game, but please ignore it). So your weaknesses in particular can be something related to the characters' age, while the strengths can be related to their experience in the field. You can also, for example, assume that after decades of thieving your rogue is filthy rich, so build a strength based on that. We can tweak strength/weaknesses together before we start if you want help.
conversations.from: human
conversations.value: Eh?
conversations.prefix: Selective hearing:
conversations.from: gpt
conversations.value: Nimm has left the party a sealed envelope, and requested that they open it at night by his grave. 
conversations.prefix: Nimm's inheritance:
conversations.from: human
conversations.value: Your typical fantasy RPG warrior (or barbarian, or berserker, or whatever the kids are calling them these days).
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: Your typical fantasy RPG sneaky type. 
conversations.prefix: Rogue:
conversations.from: human
conversations.value: A prodigiously gifted young tavern wench, dressed to highlights her considerable assets. 
conversations.prefix: Gifted bar wench:
conversations.from: gpt
conversations.value: Your typical fantasy RPG cleric (or paladin, or shaman, or druid, or whatever you feel like).
conversations.prefix: Cleric:
conversations.from: human
conversations.value: Your typical fantasy RPG wizard (or sorcerer, pyromancer, elementalist, conjurer… but not a warlock). 
conversations.prefix: Sorcerer:
conversations.from: gpt
conversations.value: Many décades on the field have granted this ancient adventurer insight and forethought unmatched by younger competitors.
conversations.prefix: Experienced:
conversations.from: human
conversations.value: It's been sixty years since you last saw him/her, but you haven't been abled to forget that single night of unbridled passion.
conversations.prefix: Old romance:
conversations.from: gpt
conversations.value: The old tavern where many of the party's adventures started and ended. It was, of course, named after them - nobody remembers its original name any more.
conversations.prefix: The "Heroes' Corner":
conversations.from: human
conversations.value: On top of leaving everything valuable to the church, Nimm has assigned you responsibility for his young orphaned nephew, Terry.
conversations.prefix: The Warlock's Apprentice:
conversations.from: gpt
conversations.value: The burial place of Nimm the warlock and many other legendary heroes of fantasy folklore.
conversations.prefix: The ancient graveyard:
conversations.from: human
conversations.value: The four adventurers, and young Terry, get lost in the graveyard on their way back to Nimm's grave.
conversations.prefix: Nimm's gravestone:
conversations.from: gpt
conversations.value: Nimm speaks from his grave to deliver his last message to his friends in person.
conversations.prefix: Nimm's Message:
conversations.from: human
conversations.value: Your traveling ended long ago. Travelers come to you now. Your medicine and healing touch are sought by adventurers and the sick the world over. 
  
  You charge little for your services, but aren't above sending these young hot head off to do 'quests' for you. 
conversations.prefix: World Class Healer:
conversations.from: gpt
conversations.value: You've seen it all. Physical, magical, godly, ungodly, there isn't a type of wound you haven't treated. If it has a cure, you know it. You can even cure a few things that shouldn't be possible. 
conversations.prefix: No wound to deep:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your connection to your well of power is getting frail. Each time you work your magic it weakens you, physically and mentally.
conversations.prefix: Near the end:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Work is your life, and as long as you work, you'll find a way to live. But you are tired. Maybe it's time to find a way to leave the work behind. 
conversations.prefix: Find rest:
conversations.from: human
conversations.value: Move over mages, this is a job for the best. You are a Sorceress. While not as diverse as a wizard, you treat magic like breathing and are able to conjure beasts from the unknown.
  
conversations.prefix: Sorceress:
conversations.from: gpt
conversations.value: Harry and you are like old drinking buddies, except Harry is a magical being able to cast high-level spells at your beck and call (except when you two are bickering like an old married couple).
  
conversations.prefix: Harry:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being eternally beautiful has jaded you, mostly thanks to young hedge mages trying to tell you that sleeping with them will give you out of this world power. 
  
  On top of that, you still aren't a member of the Great Wizard Council.
conversations.prefix: Angry:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Does it really take a millennium for the application process?
conversations.prefix: Join the Council of Wizards:
conversations.from: human
conversations.value: A famed disarmer of traps, picker of locks, looter of valuables, and thief of hearts.
conversations.prefix: Legendary Rogue:
conversations.from: gpt
conversations.value: Quick in both mind and body, despite the creeping slowness of age.
conversations.prefix: Quick Wits:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There was a time when ladies swooned over your famous youthful charms. That time has long since passed.
conversations.prefix: Dirty Old Man:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Just because you don't have many years left doesn't mean you shouldn't enjoy them to the fullest. Debauchery, ahoy!
conversations.prefix: Wine, Women, and Song:
conversations.from: human
conversations.value: The age of the berserker has come and gone and you alone remain of those old times, a relic in a changed world.  At the height of your powers you were an unstoppable killing machine.  Sadly now those powers are diminished.
conversations.prefix: Mythic Berserker:
conversations.from: gpt
conversations.value: Your berserker rages are the things of legends, twisting you into a tireless, unstoppable machine of death where wounds are ignored and all that matters is the blood-stained battle.  There is little your axe hasn't drunk the blood of.
conversations.prefix: Rage of Ages:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sadly your long life has left you diminished from the heights of your prowess.  Half-blind, half-deaf and with joints stiffing from age, at least your mind hasn't gone.  Yet.
conversations.prefix: The Failing Senses:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: As with all berserkers, your one aim in life has been to die a glorious death against a worthy foe, yet to this day you have not met one who can best you.  All who had challeneged you have been vanquished by your axe and you are beginning to despair that you may met the ultimate indignity - dying of old age in bed.
conversations.prefix: A Worthy Death:
conversations.from: human
conversations.value: Healing is about more than magic. You have to ease people's word to heal their body. 
conversations.prefix: Diplomacy:
conversations.from: gpt
conversations.value: Your way is best. You can't admit otherwise. And when things do go wrong, it was probably someone else's fault. 
conversations.prefix: Can't be wrong: