conversations.from: system
conversations.value: *Johnathan Guthrie, Captain of the Sapphire, famed, revered, beloved. Gone. Not six years past this summer, that gem of the ocean up and vanished, taking her crew with her. Some say she sank, others believe she was stolen, but one thing’s certain, her disappearance left a hole the size of a Kraken’s heart in the small pirate haven of Kingfisher Isle.*
  
  *Once a prospering harbour of hope, Kingfisher Isle has turned into a den of anarchy and debauchery, headed by one Gerard Denninger, a man who needs no introduction, though he’ll demand one anyway.* 
  
  *And we all thought it would stay that way. An entire civilization doomed to fall apart under the rule of a tyrannical sea Captain and his lackeys. You thought so too, until you saw it. A tiny envelope, pushed under your door, handed to you by that urchin on the street corner, passed along the row of drunken bar patrons. It had your name scrawled across it in black, blotted lettering. No address, no return-to, just a name. The letter inside beckoned you to the Tollbooth, a tavern owned by Denninger himself. It’s a place you’ve never been, or if you have, a place you thought you’d never set foot into again. Still, the signature at the bottom of the invitation caught your attention: Captain Nicholas Hawkins.* 
  
  *You don’t know why he wants to see you, but for whatever reason, you want to see him. So you took that letter, folded it neatly into your back pocket, and made your way to the cesspool known as Tollbooth Tavern.* 
  
  *May the sea goddess keep you.*
  
  	This is a Pirate Role Playing Game. If you fancy yourself a bit of a swashbuckler, then come on in and sign yourself up! I’ve created a world for us to play in from scratch, so there is a lot of flexibility and opportunity for character growth and development. There are just a few rules to get out of the way first.
  
  Think outside of the box. Be creative. Give me something new and exciting. Don’t expect to be led around by the hand, I want you to own this world as much as I do.
  
  I’m looking for variety. The character models I’ve created for you should encompass every type of character that works well in this world, but they aren’t set in stone. If you have an idea that I’ve missed, feel free to come up with something new. Just be prepared for suggestions from me, I want to make sure your experience is as awesome as I’ve envisioned, and that will only work if we stick to what makes sense.
  
  You can’t change physics. Don’t try. I want you to create your own story, carve out your own path, but no portals to parallel universes. They don’t exist. Also, you can’t fly. Don’t feel too bad though, no one can.
  
  I’m a stickler for quality, I expect it. In order to create the right sense of immersion, we have to go for consistency. 
  
  This is meant to be fun. Don’t worry if everything goes horribly wrong, and don’t be afraid to make mistakes. No one’s going to yell at you. We can make suggestions, and offer constructive feedback to one another, but no one is ever going to be wrong. 
  
  The only requirement is that your character has some reason for wanting to respond to the call of a pirate Captain. Personal gain, a sense of belonging, just plain old curiosity, that part is up to you.
  
  **Pirates will be pirates, so this is going to get a bit R-Rated at times. I don't want anything explicitly pornographic, but I do expect some gore, sex and cursing.**
conversations.from: human
conversations.value: If you fancy something a bit stronger.
conversations.prefix: Spiced Rum:
conversations.from: gpt
conversations.value: A small brass key, one of two carved as an identical set.
conversations.prefix: Brass Key:
conversations.from: human
conversations.value: Jonathan Guthrie kept a journal outlining his adventures. In it is a fully realized map of the Taolos jungle. Hawkins wants you to retrieve it.
conversations.prefix: Recover Guthrie's Journal:
conversations.from: gpt
conversations.value: A half-way decent forgery ordering a stay of execution for one Charles Wolfe.
conversations.prefix: Forged Letter from the Judge:
conversations.from: human
conversations.value: Short drop, sudden stop? Hawkins wants you to save Wolfe from his less-than-ideal end game.
conversations.prefix: Rescue Wolfe:
conversations.from: gpt
conversations.value: It's not cold, nor tasty, but can you really afford to be picky in a place like this?
conversations.prefix: Mug of Ale:
conversations.from: human
conversations.value: Convince Mme. Mimm that she wants Hawkin's money more than she wants Anne's.
conversations.prefix: Buy Out Anne's Contract:
conversations.from: gpt
conversations.value: The only bargaining tool that works on Kingfisher Isle.
conversations.prefix: 300 Pieces of Eight:
conversations.from: human
conversations.value: You're tired of being put down and oppressed. There has to be more to life than what you have on this tiny little island, and you're ready to spread your wings and discover it.
conversations.prefix: Freedom:
conversations.from: gpt
conversations.value: Kingfisher Isle's "gentleman's club". The place is run by Mme. Mimm, who does a very good job of making her clients believe they're in charge.
conversations.prefix: Mimm's Brothel:
conversations.from: human
conversations.value: Traders, clothiers, grocers and smiths. Anything and everything a man or woman could want can be bought, or stolen, in the marketplace.
conversations.prefix: The Marketplace:
conversations.from: gpt
conversations.value: Quick to react, and to react poorly. No matter how hard you try, you are always overwhelmed by the urge to start throwing punches.
conversations.prefix: Quick Tempered:
conversations.from: human
conversations.value: You try to understand, but you never seem to be able to wrap your mind around all of those brilliant plans everyone else seems so quick to come up with.
conversations.prefix: Dimwitted:
conversations.from: gpt
conversations.value: When it comes to fight or flight, you tend to fly.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: Noble though your intents may be, your loyalty always goes to the highest bidder.
conversations.prefix: Greedy:
conversations.from: gpt
conversations.value: In a world as shrouded in gray as the one you live in, it's hard when all you can see is black or white.
conversations.prefix: Closed-Minded:
conversations.from: human
conversations.value: You believe that mercy is for the weak. Lacking empathy, it is difficult for you to understand why kindness would be considered a strength.
conversations.prefix: Cruel:
conversations.from: gpt
conversations.value: An island off of the coast of  Artreya. King Alexander V has made numerous attempts to claim this secluded paradise, only to be run out by the pirates who call it home.
conversations.prefix: Kingfisher Isle:
conversations.from: human
conversations.value: The capital city of the continent of Artreya. Founded by King Alexander I. A proud and noble central port for worldwide trade and diplomacy.
conversations.prefix: Alexandria:
conversations.from: gpt
conversations.value: Run by immigrants from Artreya, Westgate is an open harbour on the West coast of Kingfisher Isle and an important port of call for traders from the continent.
conversations.prefix: Westgate:
conversations.from: human
conversations.value: A harbour situated on the East coast of Kingfisher Isle. Owned by Denninger and his clan, only friends of the faction are admitted to dock their ships.
conversations.prefix: Gale Harbour:
conversations.from: gpt
conversations.value: A tavern run by Edgar Willis. He facilitates trade between the mainland and the island and keeps Denninger and his men in line by lining their pockets.
conversations.prefix: Haven:
conversations.from: human
conversations.value: A tavern owned by the Pirate Captain Denninger and run by Merle Mosby, this is not the kind of place you want to catch yourself in by accident.
conversations.prefix: The Tollbooth:
conversations.from: gpt
conversations.value: A neutral zone for all parties, and the only truly peaceful place on Kingfisher Isle.
conversations.prefix: Kingfisher Library:
conversations.from: human
conversations.value: You have come to Kingfisher Isle to sell your wares, and buy up others'. A quick stop at a tavern, a visit to the library. Those pirates can't be all that bad, can they?
conversations.prefix: Merchant:
conversations.from: gpt
conversations.value: Influential in the city of Alexandria as well as on the shores of Kingfisher Isle. You have a direct line to the King and sway over the better known pirates operating in the area. What you say goes, at least so far.
conversations.prefix: Landlord:
conversations.from: human
conversations.value: You get to do all the dirty work, but you are also privy to the secrets of the underbelly of Kingfisher Isle's society - whether you work behind the bar, in the brothel or have managed to whip up some witchcraft of your own.
conversations.prefix: Lady of the Night:
conversations.from: gpt
conversations.value: World wary and experienced, if not a bit jaded, you have parted ways with Denninger and his men to chance your luck on the open seas and in the much cozier taverns and brothels.
conversations.prefix: Gales Deserter:
conversations.from: human
conversations.value: Part of King Alexander's personal guard, your job on Kingfisher Isle is to keep the peace. But something has set you to questioning everything you thought you knew.
conversations.prefix: Kingsguard Footsoldier:
conversations.from: gpt
conversations.value: Had a ship, had a crew, and you lost it all. Ungrateful, backstabbing, or maybe just a little bit more savvy than you, your crew tossed you aside. Now, you need to start over.
conversations.prefix: Mutanied Pirate Captain:
conversations.from: human
conversations.value: You just live here. Don't know much about pirates, witches or Kings. You might be a farmer, might be a nurse, what you are not, is an adventurer. Of course, those tides do have a way of turning.
conversations.prefix: Denzien:
conversations.from: gpt
conversations.value: You come from a long, blue line. You are directly related to King Alexander V and that makes this land your land, though, not everyone sees it that way.
conversations.prefix: Royal:
conversations.from: human
conversations.value: You can never be too careful, especially when plotting against a man in his own establishment. Might be a good idea if someone watches the door.
conversations.prefix: Guard the Door:
conversations.from: gpt
conversations.value: You are one with the blade. There aren't many who can out duel you
conversations.prefix: Sword Master:
conversations.from: human
conversations.value: Eloquent and amicable, you are able to get along with even the most difficult of people.
conversations.prefix: Diplomat:
conversations.from: gpt
conversations.value: You can read and write, which is more than most on Kingfisher Ilse can claim.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You are strong willed, resistant to mind control and magical curses, or mass hysteria, depending on your school of beliefs.
conversations.prefix: Willpower:
conversations.from: gpt
conversations.value: People want to follow you, and you lead them well. Your words and actions are inspiring.
conversations.prefix: Leadership:
conversations.from: human
conversations.value: Physically, you dominate. You opt for brutality over all other options, but you can hold your own when fists meet fists.
conversations.prefix: Strength:
conversations.from: gpt
conversations.value: Wise and experienced, life has taught you all you need to know to deal with whatever circumstances arise, even if those circumstances happen to be dangling at the end of a rope.
conversations.prefix: Wisdom:
conversations.from: human
conversations.value: It is a rare quality on Kingfisher Isle indeed, but one of the strongest and most impactful. More disputes could be solved with a kind word than any of us would like to admit.
conversations.prefix: Kindness:
conversations.from: gpt
conversations.value: Trustworthy and stalwart, there is no question, when you pledge yourself to someone, or something, you are good to your word.
conversations.prefix: Loyalty:
conversations.from: human
conversations.value: You have achieved so much, you have good reason to think highly of yourself. Unfortunately, not everyone can agree with you all of the time.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: Quiet, shy, reclusive. Life is scary, it's tough, and you aren't. Whether it's the bad memories, or simply the desire not to create any, you tend to shrink away from anything you suspect might cause you harm.
conversations.prefix: Timid:
conversations.from: human
conversations.value: One minute you're up, the next you're down, and there's a whole lot of in between to deal with as well. Loose as a cannon and free as a bird, others might not be able to rely on you, but you just might not care.
conversations.prefix: Unpredictable:
conversations.from: gpt
conversations.value: You want to run the ship, the island, the country. You won't stop until you reach the top, either in the spotlight or pulling the strings from behind the scenes.
conversations.prefix: Power and Prestige:
conversations.from: human
conversations.value: Money makes the world go around, especially this one. You know what it takes to get where you want to be and you're willing to do just that.
conversations.prefix: Wealth and Fame:
conversations.from: gpt
conversations.value: Some might call you foolish, but they don't know what they're missing out on. Whether it's someone to explore the ocean alongside you, or settle down and start a family with, you're on the look out.
conversations.prefix: Love:
conversations.from: human
conversations.value: You want to feel like you belong somewhere, like you matter to someone. Making your mark on the world means more than being feared or respected, it means being accepted.
conversations.prefix: Security:
conversations.from: gpt
conversations.value: You want your captain to notice you, your King to send you his commendations. You want to do something great, and be recognized for it.
conversations.prefix: Respect:
conversations.from: human
conversations.value: What lies beyond the horizon? It's up to you to find out. You've waited long enough, you need to find yourself a ship, or someone else's, and take to the open waters.
conversations.prefix: Adventure:
conversations.from: gpt
conversations.value: You lost something, maybe you found something, either way, you need answers. You don't know where you might find them, but you're ready and willing to take a good hard look.
conversations.prefix: Answers:
conversations.from: human
conversations.value: Something horrible has happened, and someone has to pay. Maybe it started out as justice, maybe it was always cold, but you can't rest until those debts have been paid in full.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: A well-known pirate Captain, though, not well-known for being a Captain. Previously the First Mate of Sapphire, he is the only known surviver of her crew.
conversations.prefix: Nick Hawkins:
conversations.from: human
conversations.value: The owner of Mimm's Brothel. Every whore on Kingfisher Isle is her whore, and every Pirate knows it. Tough as nails and twice as sharp.
conversations.prefix: Mme. Mimm:
conversations.from: gpt
conversations.value: Boatswain of the wrecked Broken Compass. With a sunnier disposition than his Captain, he never lets the pressures of his job get to him.
conversations.prefix: Charles Wolfe:
conversations.from: human
conversations.value: Alfie Pickton doesn't like you, or Hawkins, or any of his past or present crew. He's willing to pay you to walk away, you can tell your Captain what you like.
conversations.prefix: Hey There, Stranger:
conversations.from: gpt
conversations.value: Anne isn't the only whore under Mimm's well manicured thumb. Three-hundred pieces of eight will buy Anne, but could an extra one-hundred-fifty buy off someone else as well?
conversations.prefix: Girls Gone Wild:
conversations.from: human
conversations.value: It's not cold, nor tasty, but can you really afford to be picky in a place like this?
conversations.prefix: Mug of Ale (copy):
conversations.from: gpt
conversations.value: The de facto proprietor of the Tollbooth. She takes care of things when Denninger isn't around. Might be she's got information you could use, and might be she'll give it to you, if you know how to ask.
conversations.prefix: Tilly:
conversations.from: human
conversations.value: The de facto proprietor of the Tollbooth. She takes care of things when Denninger isn't around. Might be she's got information you could use, and might be she'll give it to you, if you know how to ask.
conversations.prefix: Tilly (copy):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Before Denninger, there was the rule of law. At least relatively speaking. After Denninger, well. Best not to dwell on it.
conversations.prefix: Former Constable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Throwing, slicing, dicing; you are rather unique with your skill with a blade.  It's delicate work, but you've learned to wield a small blade with dexterity.
conversations.prefix: Knife Adept:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ah, the people, the places, the stories and the memories... no matter how far you've tried to run, how carefully you've hidden yourself away, the past, as they say, is clearly not yet done with you.
conversations.prefix: History: