conversations.from: system
conversations.value: *Tone:* 
  
  Serious;  While the RP is not meant to be comedic and is meant to be serious it is also meant to be enjoyed so if the expected tone changes... meh. 
  
  *Setting: *
  
  (Year-2056)
  
  The Apocalypse did not come with zombies or aliens.  In 2053, the Earth itself began to fight back.  She released a fog that quickly killed off the majority of the human race and mutated almost everyone else.  Most of the mutations turned people into Fiends... monsters who want to feed, breed, and destroy.   Others went through minor mutations, some beneficial others not.  
  
  At the time of day between light and day the Fiends, Fog, and Magic are most active.  It is a feared time when all take refuge and pray.  Half Light is a dangerous time.  Less so for those who can wield magic but still most sane individuals avoid being out during the Half Light hours.  
  
  A corporation that had risen through the ranks before The Chaos stepped forward to be the "saviors" of man in a desperate time.  They call themselves the SST Co. or the Spider Silk Trade Corporation.  
  
  Their name explains what brought them to the top.  They sold technologies based on the strength of silk spun with spider silk and eventually stepped forward into other technologies and became the largest weapons manufactures on the planet.  
  
  The worlds waters spilled onto the land swallowing much of the clean water and much of the clean water that was not swallowed was poisoned by the fog.  Fresh water and food are things that the SST readily provide for the people and as such they are the tyrannical governing body, especially in the Southern and Western portions of the United States.  
  
  Elsewhere the Inquisition has risen and reclaimed the people for themselves.  They are on a mission, as usual, to destroy the magic wielders and monsters of the world.  
  
  Luckily for us, the Inquisitions campaign has not quite reached Game Creek which sits near Four Corners.  But that does not mean magic is practiced in the open.  We are still seeing lynchings and the seemingly causeless murders of so called "witches".  
  
  It is said that The Witches have made pacts with the Earth's minions and the Earth is controlled by Lucifer.  Witches would have given their souls for their magic... but is this true?  We do not know, none of the so called Witches can remember why it is they have the abilities they have.  
  
  *Regardless, magic is hidden and scarcely utilized for fear of death.  
  
  *An additional note would be that there is very little, if any, electricity anywhere.   Game Creek is a special place. 
  
  ---
  
  ---Character Creation---
  
  Make a character and I will review your character and ask for revisions if I feel it is necessary.  Do not worry, I will give you reasons and work with you if I feel something is not setting appropriate.  :)
  
  Please be as descriptive as possible in your creation.  Tell us how your character gained everything they have.  Tell us why they are the way they are.  
  
  ---
  
  ---RP Rules---
  
  A.  Please do not write in first person.  "I go to the store."  Thank you.  ^.^  
  
  B.  Do not control over player's characters.  NPCs are fine but leave other PCs alone.  Do not so much as say you touch the PC without the players consent.  This helps us avoid conflict.  Please ask permission the chatbox located on the right hand side of the page. 
  
  I will not control PCs unless there is something big happening and you will be spoken with about your character's actions before I do so.  The only time I will control your PC without permission will be if you have been poked, PM'd, etc and are not responding to the RP and it is holding us back.  If this is the case your PC will be controlled as minimally as possible and in a way I feel holds true to your PC based on past actions.  
  
  C.  No Meta Gaming, Power Playing , God Moding, etc.  
  
  
  D. Read other players PCs before publishing your character.  Try and make your character unique from the others.  
  
  E. I reserve the right to add more rules.  :P
  
  F. Have a lot of FUN!  That is what this is all about anyways!  GO! GO! GO!  
  
  ---
  
  #Announcement:  
  
  *Your cards are more guidelines than a solid rule.  They are meant to allow you to develop  your character into what you want them to be.  
  
  If you feel  your character is currently too weak than that is alright.  What we can do is offer suggestions on how to get the character where you want them OR allow you to edit your character subtly and get them to where you want them.  
  
  There is plenty of time and opportunity to just have fun with all of this.   
  
  Remember to play on your weaknesses as much as you play on your strengths and your character will flourish and develop in directions you might not expect to be taken.  
  
  If anyone feels someone is not playing their weaknesses or strengths, etc correctly that is fine.  They are guidelines.   You are free to hang off your cards and stretch in any direction you want so long as you do not hold too tightly to another card set.
  
  So far I am in love with all the characters in play.  You are all doing a fantastic job entertaining one another and I do not want the game to hinge on rules exclusively, more on our imaginations.
  
  <3  
  
  ~Lissa*
  
  ---
  
  #RELEVANT DOCUMENTS
  
  --Magic & Abilities:--
  
  General:  https://docs.google.com/document/d/1C-rAmb7gcr2PJqHWec3qLNdxC_aXd0DCvA3XLw5AexQ/edit
  
  Medium:  https://docs.google.com/document/d/14gpNR_5ozO5c2kHf_Ls2Zd706lwJc1AnmrGL8UFf4hM/edit
  
  
conversations.from: human
conversations.value: Within the desolate city there are few places left with life in them.  The Old Coffee Bar is one of the more lively places and the rumored best source of information. - Game Creek
conversations.prefix: Old Coffee Bar:
conversations.from: gpt
conversations.value: The despite come here and often die here.  It is populated by the greedy and run by the Spider Silk Trade Corporation(SST).   There is a prestigious hotel below it. - Game Creek
conversations.prefix: Buddha Casino :
conversations.from: human
conversations.value: Outside of the protection of the few safe settlements there is nothing but an endless desert that connects to many leveled cities from before The Chaos.
conversations.prefix: Desert:
conversations.from: gpt
conversations.value: The Game Creek Sheriff's office and the associated Prison.  
conversations.prefix: Sheriff's Prison:
conversations.from: human
conversations.value: 90% of the population lives in shanty buildings while the SST officials live in houses with what little electricity is left.  -Game Creek
conversations.prefix: Lower Creek:
conversations.from: gpt
conversations.value: A small Inn just outside Lower Creek.  It is not the most popular Inn in town but it has booze, beds, and boobs.  - Game Creek
conversations.prefix: Curious Cat Inn:
conversations.from: human
conversations.value: Sheriff Winslow is a hardened man.  He has a zero tolerance rule.  He is the judge, jury, and executioner of Game Creek and the surrounding area.  
conversations.prefix: Sheriff Winslow:
conversations.from: gpt
conversations.value: There is a secret garden oasis deep underground with no good explanation.  ...it just is.  There is fruit, vegetables, and water.  
conversations.prefix: Peaceful Garden :
conversations.from: human
conversations.value: The Sheriff's daughter and a deputy of Game Creek.  
conversations.prefix: MaryAnne:
conversations.from: gpt
conversations.value: Everyone's favorite SST Mob boss.  He owns Game Creek and does not fear the law.   He is heavily guarded and armed at all times.  
conversations.prefix: Vincent :
conversations.from: human
conversations.value: The Dog Track exists as the main source of legal entertainment.  The massive building is mostly locked to the public and guarded.  It doubles as the local SST headquarters.- Game Creek
conversations.prefix: Dog Track:
conversations.from: gpt
conversations.value: The cities most profitable and dangerous form of entertainment is housed here.  Illegal without a doubt, The Red Dragon is where slaves are fought for entertainment and where the despite go to earn a few pieces of scrap to buy their next meal. -Game Creek 
conversations.prefix: The Red Dragon:
conversations.from: human
conversations.value: The SST puts the people who are "unmanageable" down in the Pit.  It is a prison no one escapes, its walls are razor sharp and once lowered in, it is game over.  Or so they say.
conversations.prefix: The Pit:
conversations.from: gpt
conversations.value: The Outer Wall is massive and it is patrolled constantly by armed men.  The gate opens every three days to let people in and let people out.  Trying to get out otherwise requires a permit.  - Game Creek
conversations.prefix: The Outer Wall:
conversations.from: human
conversations.value: You are a skilled thief and mercenary.  You do nothing for free. 
  
  You are mysterious.  A loner.   You do not subscribe to the standards of society.  You cannot stay put in one place for too long.   You are a Mercenary.  You acquire people, items, items, anything really... but always for a price.  
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: The spirits of the dead speak to you.  You can see through their eyes. You have a spirit guide and can communicate with the dead.  
conversations.prefix: Medium:
conversations.from: human
conversations.value: You are exceedingly talented at using a ranged weapon.  This might be a firearm or a bow.  Either way you are excellent with that weapon.  You even know how to do several trick shots with it.  
conversations.prefix: Marksman:
conversations.from: gpt
conversations.value: You are always prepared to keep yourself alive.  You know everything there is to know about surviving in a city and in the wild.  You know how to avoid fiends and live off nearly nothing.
  
  
  This is meant to include things like... Park Rangers, nature enthusiasts, and similar.  Elaborate in your background.  
  
conversations.prefix: Survivalist:
conversations.from: human
conversations.value: You are a deputy, military official, or an officer of some other combat oriented organization.   
conversations.prefix: Officer:
conversations.from: gpt
conversations.value: For whatever reason you hunt.  It might be that you hunt animals or perhaps people.  Though you do not usually accept money the way a Bounty Hunter might.  
  
  Instead you have a different reason behind your madness.  Perhaps your religious beliefs have lead you to believe that all mutated humans must die?  
  
  Or perhaps you owe your life to the SST?
  
  Maybe you are out for revenge against a person or a group of people?
  
  
  Regardless of the reason you have become good at tracking people and animals down and trapping them.  
conversations.prefix: Hunter:
conversations.from: human
conversations.value: You can summon animals and monsters to your side to aid you.  
conversations.prefix: Summoner:
conversations.from: gpt
conversations.value: You are owned.  You belong to someone else and they are very possessive of you.  This may be another player or an NPC. (Keep it cleanish please.) 
  
  They are possessive enough that they have invested in a very expensive piece of technology to keep track of you... a tracking chip embedded in your neck.  Tampering with it could cause death and you know it.  
  
  Slavery comes with the advantage of often going unnoticed.  You have picked up a couple tricks that your master knows even though they might not know you know them.  
  
  Explained:  Pick two abilities like lock picking or knowing how to mix a certain medicine/poison.  You are great at these two things. 
conversations.prefix: Slave:
conversations.from: human
conversations.value: You sing, dance, play a rare instrument or similar.  It is your passion and people love to watch you.  
  
  You can even use a little bit of magic to make yourself more alluring and your performance more enchanting.  Though you may not realize you are doing it.
conversations.prefix: Entertainer:
conversations.from: gpt
conversations.value: You are skilled at mixing chemicals to your advantage.  You can mix medicine, poison, potions, or the best alcoholic beverages.  
  
  You probably have some knowledge of chemistry and may have been a bar tender at some point in your life or perhaps a pharmacist.  
conversations.prefix: Alchemist:
conversations.from: human
conversations.value: You are unusually strong.  After the Chaos, or sometime during, you were suddenly able to lift, push, and pull much more than you normally could.  More even than most humans.  
conversations.prefix: Muscle :
conversations.from: gpt
conversations.value: When you step into dark shadows and it is deep enough and large enough to cover your entire body you are able to vanish entirely.  You are capable of stepping from shadow to shadow so long as you can see it.  
conversations.prefix: Shadow Meld :
conversations.from: human
conversations.value: You have developed the ability to lift items with your brain but nothing much bigger than a normal sized person.  
conversations.prefix: Telekinesis :
conversations.from: gpt
conversations.value: Your eye sight, hearing, and other natural senses have become enhanced.  You can hear through walls and see the tiniest of details.  You can smell the world similar to that of a dog and you can feel the lightest of breezes move the tiny hairs on your body.  
conversations.prefix: Heightened Senses :
conversations.from: human
conversations.value: You have acquired the ability to alter time itself.  This is usually only around objects and small animals but every once in a while (1/in game month or so) you are able to alter a major event around yourself.   
conversations.prefix: Time Turner:
conversations.from: gpt
conversations.value: You can heal the wounds of living beings.  Though this does not necessarily allow you to cure diseases.  
conversations.prefix: Healing:
conversations.from: human
conversations.value: You control an element.  You might not be great at it yet but it is more than most people have to defend themselves.  
conversations.prefix: Elemental Control:
conversations.from: gpt
conversations.value: You have some sort of natural weapon that is built into your body.  This mutation occurred as a result of The Chaos.  It might be that your arm turns into a blade or it might be that your fingernails spring from your body to slice at your enemies.  
  
  Requirement:  This may not be a firearm of any kind.  No fully automatic AK-47 tongues or toe pistols.  
conversations.prefix: Weapon:
conversations.from: human
conversations.value: You are naturally alluring and beautiful.  You can captivate the eye of onlookers and often get things for free. 
conversations.prefix: Alluring :
conversations.from: gpt
conversations.value: You can change a part of your body to resemble that of a real and common animal, insect, or plant.  
conversations.prefix: Animal Aspect:
conversations.from: human
conversations.value: A part of your body has changed to resemble an aspect of a living creature in nature.  You need to specify what the aspect is.  
conversations.prefix: Nature Aspect:
conversations.from: gpt
conversations.value: You have a family or a close friend member that must still be alive out there somewhere!  ...right?  Your hope is founded on the idea that you will find them and you will be together again.  
conversations.prefix: The Lost:
conversations.from: human
conversations.value: Someone slighted you and you want them to pay.  It is simple really.  They made you hurt and now they must die.  
conversations.prefix: Your Revenge:
conversations.from: gpt
conversations.value: You desire to bring down the Spider Silk Trade(SST) Corporation or maybe the Inquisition and you will do just about anything to achieve that goal.  
conversations.prefix: To Undermine :
conversations.from: human
conversations.value: Your entire goal is to settle down and just live the rest of your life as peacefully as possible. You want to start a business, get married, have children, and die surrounded by loved ones.  ...but how to go about setting that up for yourself?  
conversations.prefix: Settle Down:
conversations.from: gpt
conversations.value: You want to help get the world back on its feet and you are willing to sacrifice every calorie necessary to accomplish this.  The world must be put  back together for the future of humanity.  
conversations.prefix: Rebuild the World:
conversations.from: human
conversations.value: ...or what is left of it.   So much of the world was left in ruin after the Chaos.  There is so much to be seen and so much to be collected.  How is it that you could just sit back and do nothing!?  You want to see it all and you have quite the extensive checklist.  
conversations.prefix: Travel the World!:
conversations.from: gpt
conversations.value: You want to figure out how to reverse the effects of The Chaos.  The fiends need to be made human or animal again and those who mutated into these strange witch things?  That needs to be fixed too!  You will stop at nothing to find a cure.  
conversations.prefix: Find the Cure:
conversations.from: human
conversations.value: You already have some form of magic and you want to learn how to extend your abilities outside of what you already have.  You have to talk to everyone and learn everything you can!  You just must! 
  
  Requirement:  Any supernatural ability strength.
conversations.prefix: Learn Magic:
conversations.from: gpt
conversations.value: You are lost in this world.  You have no idea what you truly want.  Your only goal is to figure out what your goal in life really is.  
conversations.prefix: No Goal:
conversations.from: human
conversations.value: You have something big you must overcome.  Perhaps it is a physical ailment, or slavery, or poverty.  Whatever it is you will stop at nothing to leap the hurdle and cross that finish line.  
conversations.prefix: Overcoming :
conversations.from: gpt
conversations.value: You have a moderately powerful firearm.  This may not be a tank, bombs, automatic AK-47, or other weapon that you would find on a soldier.  
  
  It may be a pistol, shotgun, semi-automatic AK-47, etc.  
  
  You need to specify what the weapon is.  
  
  Remember metal is money and ammo is difficult to come by.  
conversations.prefix: Firearm :
conversations.from: human
conversations.value: Anything scrap(money) can buy you can afford.  Now to add a bit of your charm or the charm of your party to seal the deal.  
  
  This is not inclusive of other assets, at least not right away.  Other assets need to be attained through RP.  
conversations.prefix: Wealth:
conversations.from: gpt
conversations.value: You have an item that offers you a small amount of protection.  This may be that you simply step out of the way at the right time, that you see attacks coming faster, or that a magic element has a bit more of a difficult time getting through to you.  
  
  Specify...
  
  Shielding Type: Mundane or Magical
  
  Strong Against:  Fire, Water, Ice, Earth, Projectiles, etc
  
  Other:  Just in case there is some other information you want to add.  :)
conversations.prefix: Shield :
conversations.from: human
conversations.value: You have someone who protects you.  Someone who will fight for you and die for you.  Maybe this is your slave, maybe it is someone who owes you their live because you saved theirs.  Specify in your background.    
  
  Summoner Only
  
  Alternatively, you can summon creatures/items to you to assist in a variety of things.  
  
  Details: Give your Guardian a name, gender, maybe even a brief background.
conversations.prefix: Guardian/Summon:
conversations.from: gpt
conversations.value: You have an ally that works in a specific field of interest to your character.  They are willing to go above and beyond their normal duties when you need their help.  
  
  Specify...
  
  Field:  Only one.  (Medicine, Law Enforcement, SST, etc) 
  
  Details:  Give your ally a name, gender, maybe even a brief background.  
conversations.prefix: Ally:
conversations.from: human
conversations.value: You have a valuable animal ally(or similar) that helps you get through the darkest of times.  
conversations.prefix: Pet/Companion:
conversations.from: gpt
conversations.value: You have an item or a recipe for a potion that is very rare and difficult to get a hold of and to create.  
  
  It is dangerous to collect the ingredients and you only have three uses left before you must acquire or create a new one.  
  
  Specify... 
  
  What is it?  
  
  What is in it?
  
  Why is it difficult to create?
  
  Can you create it?  
  
  How did you learn to create it?  
  
  Etc.
conversations.prefix: Healing :
conversations.from: human
conversations.value: You have a very nice set of blades that you keep on you at all times.  They are very sharp and well cared for.  
conversations.prefix: Blade:
conversations.from: gpt
conversations.value: You have a very sturdy tent, carriage, etc.  Turn the key one way or unzip it a certain way and it leads into something much larger on the inside.  
  
  Otherwise, anyone entering it who does not know its secrets just steps into a normal place.  
  
  This delight is about the size of an 8 bedroom house on the inside and is bare of food, water, and other survival essentials.  It only provides basic furnishings... couch, bed, blankets, etc. 
  --
  Think of the tent in Harry Potter or the Tardis from Doctor Who.  
  
  Specify... 
  
  What does it look like?  
  
  How did you acquire this rare item?
conversations.prefix: Portable Shelter:
conversations.from: human
conversations.value: A glass charm that is meant to cling to a charm bracelet or necklace.  
  
  You are not sure how it works but if you squeeze it and say "out" it takes you to the last place you slept.  Hopefully, that is not the place you are trying to escape.  
conversations.prefix: Escape Charm:
conversations.from: gpt
conversations.value: Get into the Inn!  Quick!  Get everyone into the Inn!  
conversations.prefix: Dust Storm:
conversations.from: human
conversations.value: You are physically weaker than most people.  The fog seeped into  your body and tried to take you down but you fought it and you survived.  
conversations.prefix: Fragile:
conversations.from: gpt
conversations.value: You are weak against one elemental type.  
  
  Choose one:  Fire, Earth, Metal, Water, Wood, Wind, Electricity, or suggest another practical element.  
conversations.prefix: Elemental Weakness:
conversations.from: human
conversations.value: You are overly sensitive to a sensation.  
  
  Choose:  
  
  Sight- Sudden changes in lighting severely stunt you, for example.  
  
  Sound-  Loud noises cause you to have a terrible headache and possible nose bleeds.  
  
  Touch:  You can feel the fabric against your skin and it hurts all the time.  When a blade pierces your skin you can feel the pain through your entire body. 
  
  Smell: Strong smells are debilitating.  If directly smelled it can cause you to simply fall unconscious.   
conversations.prefix: Sensitive :
conversations.from: gpt
conversations.value: For whatever reason  you are viewed as repulsive and you do not believe you can ever change that.  
  
  Perhaps you are covered in scars or your features were so mangled by a mutation that you are barely recognizable as human.  
conversations.prefix: Ugly :
conversations.from: human
conversations.value: You have an incurable illness caused by a curse.  This illness causes you to have nights where you can hardly breath and are in so much pain you want to scream out.  
  
  Specify...
  
  How did you end up cursed?
conversations.prefix: Cursed :
conversations.from: gpt
conversations.value: No, not the good kind.  Not the kind you can control.  You hear everyone's thoughts all the time and it makes you feel and seem a bit insane most of the time.  You can hardly make out conversations and other noises no matter how hard you try.  Sometimes, but rarely, you can make out something useful.  
conversations.prefix: Telepathy :
conversations.from: human
conversations.value: You are well known and it comes at a price.  People follow you around and it is difficult to go unnoticed even in the dead of night.  
conversations.prefix: Famous(Infamous):
conversations.from: gpt
conversations.value: You are among some of the very rare elderly that have survived and you have all the negatives that come with age.  
  
  Requirement:  Over 55 years old.  
conversations.prefix: Old:
conversations.from: human
conversations.value: Someone wants you dead and no matter how far you try to run or where you hide they always catch up with you.  
  
  Specify...
  
  Why are they trying to kill you?  
conversations.prefix: Hunted:
conversations.from: gpt
conversations.value: You have a ghost or some kind of evil spirit haunting you.  They cause mischief for you at every turn.  
  
  Specify...
  
  Why are you haunted?
  
  How do they haunt you?
conversations.prefix: Haunted:
conversations.from: human
conversations.value: You have interesting abilities associated with the dead.  You can see through their eyes, attain memories from them, and even leave your body to pay the afterlife a visit.  
conversations.prefix: Medium :
conversations.from: gpt
conversations.value: There is a monster before you and it wants to drag you away and do who knows what to you.  Fiends used to be people but The Fog turned them into these monsters.  Now all they want to do is feed, breed, and kill.  
conversations.prefix: Fiends :
conversations.from: human
conversations.value: An attractive and flirtatious man.  He is wealthy and kind, albeit a bit arrogant.  He is always accompanied by an 8ft tall woman.  
  
  Currently, he is in the casino trying his hand.  He seems to know the people here very well.  
  
  Just listening in for a moment he seems to have a wealth of information about the people and events in this town.  
conversations.prefix: Drake :
conversations.from: gpt
conversations.value: Always follows Drake around.  She seems rather emotionless but loyal.  
conversations.prefix: Ellie:
conversations.from: human
conversations.value: A very sweet and innocent woman who works at the Inn.  
conversations.prefix: Odessa:
conversations.from: gpt
conversations.value: A private "entertainer" who works at the Inn in Game Creek.  
conversations.prefix: October :
conversations.from: human
conversations.value: Head of Security for the Casino in Game Creek.  If someone messes with the waitresses or entertainers... he messes with them.  
  
  He keeps his eyes on everything and everyone.  
conversations.prefix: Adam:
conversations.from: gpt
conversations.value: Vincents now only daughter.  He murdered the last one because she defiled herself with some ruffian he did not approve of.   It is rumored he plans to sell her to the highest bidder on her next birthday.  
conversations.prefix: Sarah :
conversations.from: human
conversations.value: He is never seen during the daylight hours.  The creepy old man just walks up and down the streets at night and hangs out in the bars.  
conversations.prefix: Devin:
conversations.from: gpt
conversations.value: A good portion of the area is on fire!  
conversations.prefix: Fire:
conversations.from: human
conversations.value: You have caught the attention of a few drunks in the area.  
conversations.prefix: Drunkards:
conversations.from: gpt
conversations.value: The SST wants a word with you...  
conversations.prefix: SST Gangsters:
conversations.from: human
conversations.value: You are naive and optimistic like a child.  You enjoy the beautiful things in life and forgive the bad things.  It often leads you into bad situations.
  
  (No actual children are allowed as characters.) 
conversations.prefix: Innocent:
conversations.from: gpt
conversations.value: You have the ability to use magic to your advantage.  You are not great at it yet but you are capable.  
  
  Select:  
  
  Summoning Magic
  Illusion Magic
  Blessings/Curses
  Nature Magic
  Technology Magic
  ETC
conversations.prefix: Spellcaster:
conversations.from: human
conversations.value: You favor a deadly sin or maybe two.  You feel  you must indulge in this sin a good portion of the time.  Perhaps you spend a lot of time in front of a mirror or l ike to start bar fights.  
  
  Pride, Envy, Sloth, Anger, Greed, Lust, and Gluttony.  
conversations.prefix: Sinful:
conversations.from: gpt
conversations.value: The Walls of Game Creek are sturdy.  There are five.  The first wall and closest to the city itself is known as the Inner Wall.  In addition, there are four other walls.  
  
  The first and second are Check Point 1.  No one passes the first check point if they are ill.  Healers are always on sight.  Anyone who is obviously not diseased is allowed in the first check point.  
  
  The second and third walls hold the slums where the poor and outcasts are kept. 
  
  Walls three and four Check Point 2 where all weapons, food, and other useful items are checked.  This is also where the vast majority of merchants sell their goods.  
  
  To pass the inner wall you must be able to prove your wealth.  If you have money to gamble at the casino than you are given a 24-hour pass.    Otherwise, only the SST, their families, and a few other wealthy individuals live in the inner walls.  
  
  
   
conversations.prefix: The Walls:
conversations.from: human
conversations.value: Much needed and rare fresh water.  This is about a days worth.  
conversations.prefix: Water:
conversations.from: gpt
conversations.value: Generously provided by the SST are some rations.  
conversations.prefix: Food:
conversations.from: human
conversations.value: Tent, Blanket, First-aid kit, and other non-combative essentials.  
conversations.prefix: Basic Survival Gear:
conversations.from: gpt
conversations.value: You are attempting to get past the checkpoint.  You need to find the person who wrote you that letter!  
  
  This is more about waiting it out than anything else.  Food, water, and shelter cards have been provided to help.  
  
  This card exists to prolong the RP in the first scene so you have enough time to get to know one another.  
conversations.prefix: Check Point:
conversations.from: human
conversations.value: You are attempting to get past the checkpoints. You need to find the person who wrote you that letter!   
conversations.prefix: Check Points:
conversations.from: gpt
conversations.value: The weather outside sucks and you have a meeting tomorrow.  
  
  Get yourselves ready for this meeting!  Have fun playing games! Bathe! Flirt!  Murder? 
conversations.prefix: Wet Weather:
conversations.from: human
conversations.value: The game tables are a fun way to pass time and even win a little bit of money.  
conversations.prefix: Game Tables :
conversations.from: gpt
conversations.value: For whoever is gambling with the pot of Tokens. 
  
  This is a form of money and money talks.  
  
  I think that is Kira.  
conversations.prefix: Casino Tokens:
conversations.from: human
conversations.value: You have a key.  Upon closer inspection there is a sticker with the number #114 on it.  It looks like the type of key that goes to a box of some kind.  
  
  
conversations.prefix: Key:
conversations.from: gpt
conversations.value: The letter has very similar handwriting as the letter you received.  
  
  It says:  "They are suspect, no doubt.  The meeting will be changed.  2D1500@N-B
conversations.prefix: Letter:
conversations.from: human
conversations.value: The salve is labeled for Pain Relief and is for topical application to skin that is not broken.  
  
  Her name is somewhere on the small Jar.  
conversations.prefix: Tomiko's Pain Salve :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Tomiko is well known in Game Creek.  
conversations.prefix: Well Known:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Something about her honest face and her              (somewhat infectious) lopsided grin makes it easy to trust Helaena.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Helaena wears her heart on her sleeve. To any experienced observer, her emotions are an open book.
conversations.prefix: No Poker Face:
conversations.from: gpt
conversations.value: Permanent host to an ancient spirit, the "werewolf" is a spirit medium that has adopted many of the mannerisms of the legendary creatures, though more power may remain hidden as they channel the might of the spirit world they are so keenly aware of. 
conversations.prefix: Werewolf:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Individuals that you interact with readily make a hasty retreat to avoid more interaction with you than necessary. 
conversations.prefix: Intimidating:
conversations.from: human
conversations.value: Capable of shapeshifting into a variety of wolfish forms, including a pure large wolf, a massive wolf-man with immense strength and speed, and a very human-like bestial form, with minor physical changes outside, but a large increase of speed and strength. 
conversations.prefix: Shapeshifting - Wolf Forms:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Abel's soul and the spirit within allows him to channel magic of the shadows, both to empower himself, defend, and attack.  
conversations.prefix: Shadow Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Diana has held many gatherings involving games with her friends.  In that time, Kyo has picked up his own talent, being able to keep track of the cards that are deal out.
conversations.prefix: Count cards:
conversations.from: human
conversations.value: This is a person who is used to blending into her surroundings. There is nothing remarkable about her appearance or manner. She simply 'is'
  
  This person is of average looks, height, and build. Nothing about her stands out in the minds of those around her. 
conversations.prefix: Easily Overlooked:
conversations.from: gpt
conversations.value: A very powerful tool against a lot of men and you have it!  You are able to be charming know how to turn the situation to your advantage.  
conversations.prefix: Womanly Wiles:
conversations.from: human
conversations.value: look intriguing to your opponent and hold their attention, making a perfect distraction to your advantage.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: You draw upon the strength of the elements around you, allowing them to bolster you, or an ally in martial prowess. 
conversations.prefix: Sudden Strength:
conversations.from: human
conversations.value: Helaena refuses to back down. EVER. One might argue that this is a strength, but when the cards are on the table, Helaena can never seem to accept that discretion is the better part of valour.
conversations.prefix: Death Before Dishonor:
conversations.from: gpt
conversations.value: Kira learned at a young age how to gamble. Her young mind absorbed facts like a sponge. Kira knows the games, while a little rusty, and can play them well in multiple aspects.
conversations.prefix: Gambling Heritage:
conversations.from: human
conversations.value: This character has an issue with seeing the big picture. Most problems look like a nail to her, and she's happy to be the hammer. While often an effective strategy for accomplishing things in the short term, this trait can cause issues in the long run due to the ripple effect of her actions. 
conversations.prefix: Shortsighted:
conversations.from: gpt
conversations.value: Something about the man is just immensely attractive, intimidating, predatory, and dominant, all rolled into one package.  You've the power to convince others to do things, distract them, or use general social capability, through your inherently primal mien, an aura about you that overwhelms others. 
conversations.prefix: Primal Personality:
conversations.from: human
conversations.value: The terrifying people in this room want something with you.  Your goal is to find out.  
conversations.prefix: What do they Want?:
conversations.from: gpt
conversations.value: The terrifying people in this room want something from all of you but they look as reserved and unwilling to speak as you all are. Your goal is to find out what it is exactly they want and why it is you have been asked here.  
conversations.prefix: Secrets:
conversations.from: human
conversations.value: Despite problems being caused all around you, you stay even-tempered and speak with a level head.
conversations.prefix: Calm:
conversations.from: gpt
conversations.value: Kira sometimes can find just the right thing to say in a bad situation. 
conversations.prefix: Witty:
conversations.from: human
conversations.value: Helaena has been living in a semi-constant state of varying degrees of agony for three years. While (like everybody) she has her limits, Helaena has made an art of pushing through the torment of her curse. 
conversations.prefix: Extraordinary Pain Tolerance:
conversations.from: gpt
conversations.value: You want it all... the hotties, the money, the fame, the power... you just cannot get enough.   
  
  If something stands in your way of that you might even be very agitated and be motivated to do things you would not normally do.  
conversations.prefix: Luxuries of Life:
conversations.from: human
conversations.value: Illness is present in the group.  Successfully overcoming it might be difficult but it needs to be done or else a life is lost.  
conversations.prefix: Illness/Injury:
conversations.from: gpt
conversations.value: Your new goal is to get out of this damned city.  
conversations.prefix: Out of Town:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Canister of Kerosene.
conversations.prefix: Kerosene :
conversations.from: gpt
conversations.value: A bow and quiver of arrows.  
conversations.prefix: Bow/Arrows:
conversations.from: human
conversations.value: A silver amulet with a sapphire embedded into it.  
  
  An amulet that keeps ghosts and other things from taking possession of your body through magical means.  
  
  This does not force them out of you if you are already possessed but it does however keep them from possessing you.
conversations.prefix: Anti-possession Amulet :
conversations.from: gpt
conversations.value: Gear related to spying.  
conversations.prefix: Spy Gear:
conversations.from: human
conversations.value: A kit of gear that contains all practical things needed to climb mountains and other vertical surfaces.  
conversations.prefix: Climbing Gear:
conversations.from: gpt
conversations.value: ...BEAR!  TRAP!  OWCH!
conversations.prefix: Bear Trap:
conversations.from: human
conversations.value: A comical device for hitting people in the face.  
conversations.prefix: Face Brick:
conversations.from: gpt
conversations.value: A Staff meant for fighting.  
conversations.prefix: Staff:
conversations.from: human
conversations.value: Doll created with the intention of creating a shadow that can be easily tracked.  
conversations.prefix: Shadow Dolls:
conversations.from: gpt
conversations.value: A being called into existence to protect and serve their summoner.
conversations.prefix: Summoner's Guardian:
conversations.from: human
conversations.value: As a guardian, he was given  the means to protect. Considerable strength (not muscle), intelligence, and intuition. While not the best of the best, they are above the standards of basic humanity.
conversations.prefix: Blessed to Serve:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: His life is bound to his ward's. If any significant harm comes to her. He will pay for it. While has free will, there are times that if he chooses to use it will cost him dearly. Purposely letting his charge get hurt comes back on him three-fold. Though sometimes it's worth the lesson she learns.
conversations.prefix: Cursed to Serve:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Summoners need protecting. Often, they have a tendency to get themselves into trouble. Some more than others. A guardian's existence is to ensure that they are safe. 
conversations.prefix: Protect Summoner:
conversations.from: gpt
conversations.value: This character has recently suffered and emotional trauma that has left them a broken mess. 
  
  She's not thinking clearly, and operates on pure animal instinct more often than not, even experiencing fits of catatonia, or fits of cold, ruthless violence. 
conversations.prefix: Broken:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Control of the elements around him.  
conversations.prefix: Elemental Mastery :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Allows the user to be possessed by a near by spirit to accomplish a task at hand
conversations.prefix: Possession:
conversations.from: gpt
conversations.value: Obtained as the price for saving a live. It will heal at a  "normal" pace and even when healed, use of the leg would never be exactly the same. There would be definitely nerve damage. 
conversations.prefix: Leg Injury:
conversations.from: human
conversations.value: The price paid for saving a life. It will heal at a "normal" pace. Even when fully healed, use of the leg may never be the same due to nerve damage. 
conversations.prefix: Injured leg:
conversations.from: gpt
conversations.value: The ground is covered in snow and the sky keeps dumping more down.  
conversations.prefix: Winter WonderHell:
conversations.from: human
conversations.value: So cold.  So...so...so blizzard like!
conversations.prefix: Blizzard :
conversations.from: gpt
conversations.value: Not only is the weather a problem you must survive being hungry and thirsty while there is little game and most edible plants are dead or obscured.  
conversations.prefix: Starvation/Dehydration:
conversations.from: human
conversations.value: Thieves!  Thugs!  They want your shit!
conversations.prefix: Bandits :
conversations.from: gpt
conversations.value: Evil ghosts are upon you.  
conversations.prefix: Evil Ghosts:
conversations.from: human
conversations.value: This is how you learn a new skill!  YOU MUST PAY FOR IT WITH YOUR SOUL!  
conversations.prefix: Learning:
conversations.from: gpt
conversations.value: You thought it was a man didn't you!?  I win!  Haha!  
  
  Redman is the head of the GFG.  She is also quite possibly the most beautiful creature on the face of the planet.  
  
  Her skin is flawless, her eyes draw you in, her hair screams perfection, and she smells like a dream.  Not to mention she is dressed in lovely black leather pants that hug her body and a similar black leather top.   
  
  
  
conversations.prefix: Ronald R.  Redman:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Torch isn't all about blowing things up. Her craft has a beautiful side as well.
conversations.prefix: Artful Control:
conversations.from: human
conversations.value: Traveling the area for years has lead to knowledge of landmarks, knowledge of where to get food, and other means of survival.  
conversations.prefix: Know Terrain:
conversations.from: gpt
conversations.value: You are extremely lucky.   Your accuracy is good even when you are not taking aim, you find food or water just when you are about to starve... whatever it is it keeps you alive.  
conversations.prefix: Lucky:
conversations.from: human
conversations.value: The cost for saving a life. Between the blood loss and the healing at a "normal" rate, this ailment is going to be around for a while. Even when fully healed, there will still be complications due to nerve damage. 
conversations.prefix: Injured Leg:
conversations.from: gpt
conversations.value: Quinn is such a thin little thing. Her body doesn't cope well with the cold.
conversations.prefix: Waifish:
conversations.from: human
conversations.value: Torch's body has an extraordinarily hyperactive metabolism. Even more so when she is using her abilities. Her body takes a lot of calories to keep running.
conversations.prefix: Running Hot:
conversations.from: gpt
conversations.value: Helaena is a creature of the wildes, and has trained herself to rely equally on ALL of her senses. 
conversations.prefix: Hunter's Training:
conversations.from: human
conversations.value: You work for death. Your job is to deliver souls from life into the afterlife. 
conversations.prefix: Agent of Death:
conversations.from: gpt
conversations.value: You work for death. Your job is to deliver souls from life into the afterlife. 
conversations.prefix: Agent of Death:
conversations.from: human
conversations.value: Sometimes when the situation warrants it, Boo can provide a little bit of healing power. After all no matter how skilled, sometimes a guardian needs to heal. 
conversations.prefix: Healing:
conversations.from: gpt
conversations.value: User pushes themselves hard enough that it over exerts them to exhaustion. 
conversations.prefix: Where to Stop:
conversations.from: human
conversations.value: Past experience helps the user to learn and move on.
conversations.prefix: Piecing it together:
conversations.from: gpt
conversations.value: While Helaena is only human, and can certainly be caught off guard, she is remarkably self controled. When Helaena sets her mind to something, very little can successfully stand in her way.
conversations.prefix: Iron Will:
conversations.from: human
conversations.value: As twisted and scheming as Torch can be, at the end of the day she's still just a fifteen year old little girl who only wants one thing.
conversations.prefix: Child:
conversations.from: gpt
conversations.value: You can temporarily borrow the powers and special abilities of those around you with a single touch.
  In the current manifestation, borrowing someone's power renders the original owner unable to use it for a short time. As your ability grows, new and interesting effects are likely to manifest.
conversations.prefix: Power Thief:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Helaena CAN'T abandon people who need her help. Gods know she'd LIKE too sometimes, but she just doesn't have it in her.
conversations.prefix: Leaves no one behind:
conversations.from: gpt
conversations.value: Time to investigate!  
conversations.prefix: Investigation:
conversations.from: human
conversations.value: Full of the yummy human bits and the chefs.  
conversations.prefix: Cafe:
conversations.from: gpt
conversations.value: Monsters, Traps, and death... Oh my!  
conversations.prefix: Maze:
conversations.from: human
conversations.value: Something is off about this labyrinthine cluster of closets and corridors. The light doesn't reflect properly, fires slant upward as if the world itself was tilted, and the noneuclidian architecture of the maze itself plays tricks on the eyes...
conversations.prefix: Survive The Maze:
conversations.from: gpt
conversations.value: Something is off about this labyrinthine cluster of closets and corridors. The light doesn't reflect properly, fires slant upward as if the world itself was tilted, and the noneuclidian architecture of the maze itself plays tricks on the eyes...
conversations.prefix: Survive The Maze (copy):
conversations.from: human
conversations.value: Something is off about this labyrinthine cluster of closets and corridors. The light doesn't reflect properly, fires slant upward as if the world itself was tilted, and the noneuclidian architecture of the maze itself plays tricks on the eyes...
conversations.prefix: Survive The Maze (copy):
conversations.from: gpt
conversations.value: Something is off about this labyrinthine cluster of closets and corridors. The light doesn't reflect properly, fires slant upward as if the world itself was tilted, and the noneuclidian architecture of the maze itself plays tricks on the eyes...
conversations.prefix: Survive The Maze (copy):
conversations.from: human
conversations.value: Something is off about this labyrinthine cluster of closets and corridors. The light doesn't reflect properly, fires slant upward as if the world itself was tilted, and the noneuclidian architecture of the maze itself plays tricks on the eyes...
conversations.prefix: Survive The Maze (copy):
conversations.from: gpt
conversations.value: Something is off about this labyrinthine cluster of closets and corridors. The light doesn't reflect properly, fires slant upward as if the world itself was tilted, and the noneuclidian architecture of the maze itself plays tricks on the eyes...
conversations.prefix: Survive The Maze (copy):
conversations.from: human
conversations.value: Something is off about this labyrinthine cluster of closets and corridors. The light doesn't reflect properly, fires slant upward as if the world itself was tilted, and the noneuclidian architecture of the maze itself plays tricks on the eyes...
conversations.prefix: Survive The Maze (copy):
conversations.from: gpt
conversations.value: Is it just me, or is Reagan acting a little strange?
conversations.prefix: What's with Reagan?:
conversations.from: human
conversations.value: Your senses are very finally honed, for one reason or another. You know that things are rarely as they seem, and have trained your senses to look for the things that most people would miss. 
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: You finally have an idea of how to do some of your natural ability and it just gave you a mini peek of a new trick...at the worst possible moment
conversations.prefix: New Trick, Bad Timing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: She is small and very light.  
conversations.prefix: Small:
conversations.from: gpt
conversations.value: Lure more flies with honey than vinegar...show some tenderness and kindness and possibly heal a broken spirit
conversations.prefix: Touch of Kindness:
conversations.from: human
conversations.value: As a summoner, Kira has a natural/innate knowledge in regards to magic. More so her summoning and the use of summoning around her. While there is still much she can learn, she still manages to surprise herself when she takes the time to sit and listen to what her magical instincts try to tell her. 
conversations.prefix: Magical  Awareness:
conversations.from: gpt
conversations.value: You've seen a lot of rough shit in the past few years. It has prepared you for the sometimes unpleasant things you have to do to survive in this world. 
  
  You have the ability to shut your emotions down in order to get the job done when they would otherwise be overwhelming. 
conversations.prefix: Emotional Detatchment:
conversations.from: human
conversations.value: Your powers come with a price. Just having them at all means you need to recharge with near comatose like sleep everyday. Using those powers increases how much of that sleep you need, and how bad the effects are on your body if you don't get it. 
conversations.prefix: Burnout:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Quinn rarely needs the assistance of torches or flashlights.
conversations.prefix: Light Source:
conversations.from: human
conversations.value: Helaena isn't great at thinking clearly when there are Zombies around. She'd never admit it, but they disturb the hel out of her...
conversations.prefix: Hates Zombies:
conversations.from: gpt
conversations.value: The creature under the stairs only wants one thing...
conversations.prefix: The Body Thief:
conversations.from: human
conversations.value: This run down bunker looks like it was once used by some kind of prison staff. It is stocked with canned foods, and simple first aid supplies. Most importantly, the flickering runic wards around the perimeter seem to have kept unsavory elements OUT. 
conversations.prefix: The First Safehouse:
conversations.from: gpt
conversations.value: These strange symbols flicker like a hologram along a back wall. they shift and change in alien patterns. 
  ((This is an **OPTIONAL **challenge))
conversations.prefix: Mysterious writing:
conversations.from: human
conversations.value: Boo, has more knowledge than most when it comes to the things that go bump in the night. How, he won't say. Just that his past and contract allows him insight into the Occult. 
conversations.prefix: Occult Knowledge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Kira does like to learn about new things. When schools existed she spent most her time learning what she could. 
  She hides her curiosity well considering.. but there are moments that her enthusiasm makes itself known. Especially when they  are something she can relate to. 
conversations.prefix: Desire to Learn.: