conversations.from: system
conversations.value: This is a totally open game. We (the rotating narrator/players) are shaping everything about it!
  
  Three travelers on the road. Who are they? Where are they going? What world is this road placed in? Everything will be revealed as the story progresses, and we are the ones that will reveal it!
  
  Some very basic rules:
  
  - The game is in a low fantasy setting. Supernatural elements and magic can be present but it's uncommon.
  
  - Narrators/Players should take into account everything the other players add to the game and try to use it. 
  
  - No generic "save the world from the awoken evil" story. The story must be original and more down to earth. The characters are not superpowerfull heroes. They're more your everyday adventurer caught in an interesting situation.
  
  - The Novella story format is chosen for the game and narrators should stick to the rules to keep some direction in the game.
  
  -------------------------
  This is a game for experienced storytellers. When applying for it, use the character's description to describe a small moment from your character's life but don't give too many clues about who the character is. That should be revealed as the story progresses. 
  
  What will be appreciated:
  - Originality
  - Humor in the right doses
  - Mystery 
  
  What will NOT be appreciated:
  - Cliches
  - Overpowered characters
  - Taking things too seriously
  - Taking things too lightly / too much humor
  
  
  
conversations.from: human
conversations.value: Once a member of the legendary Midranian infantry and now a sword for hire.
conversations.prefix: Former Soldier:
conversations.from: gpt
conversations.value: You are good at pretending to be something you're not
conversations.prefix: Actor:
conversations.from: human
conversations.value: We're doomed! We're all doomed!
conversations.prefix: Pessimist:
conversations.from: gpt
conversations.value: You're pennyless. Adventuring is your only means of support.
conversations.prefix: Survive:
conversations.from: human
conversations.value: How will the group handle the sudden wake from slumber? 
conversations.prefix: Violent Awakening:
conversations.from: gpt
conversations.value: What or who lurks in the bushes?
conversations.prefix: We have company!:
conversations.from: human
conversations.value: A dwarf jester dressed in very colorful, expensive velvet clothing. Always with a crooked smile full of yellow teeth.
conversations.prefix: Howling Laughter:
conversations.from: gpt
conversations.value: A group of ten or so soldiers, armed to the teeth, in a wicked mood. Many of them has torches.
conversations.prefix: Bullies:
conversations.from: human
conversations.value: A house is on fire with a child inside, his mother outside  with a spear pointed at her belly. Meanwhile the Spider's spy is trying to escape.
conversations.prefix: One or Other:
conversations.from: gpt
conversations.value: Getting into a city under siege won't be easy, help will be needed from another source... so who do we go to and can we trust them?
conversations.prefix: Breaking & Entering I:
conversations.from: human
conversations.value: A scarred soldier of Lord Dálach's forces, with a grudge against our trio.
conversations.prefix: Tipene:
conversations.from: gpt
conversations.value: Can you get rid of the metallic grate that keeps you from entering the city?
conversations.prefix: The grate escape:
conversations.from: human
conversations.value: How do you get in the merchants district?
conversations.prefix: Enter the district:
conversations.from: gpt
conversations.value: Owner and storekeeper of Fiona - Ladies' undergarments. Proud wearer of her own designs that she tries to show off at all times.
conversations.prefix: Fiona:
conversations.from: human
conversations.value: A man operating a loom at Fiona's Undergarments. Knows the Spider.
conversations.prefix: Weaver:
conversations.from: gpt
conversations.value: There are things that need to be said, but can anyone trust the words they hear? And will they speak the truth to the others?
conversations.prefix: A Moment to Talk:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Often hired by lords to design siege engines or fortifications, but prefers to design bridges.
conversations.prefix: Wandering Engineer:
conversations.from: gpt
conversations.value: Even after all options seem exhausted, there are at least two more ways to solve a problem.
conversations.prefix: Inventive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Other people are a necessary evil. Most of them **are** evil when given the chance. There's no hope for mankind.
conversations.prefix: Misanthropic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A bridge to last a thousand years. A machine that does not require energy to run. A monument to make all who see it weep. These designs can be found.
conversations.prefix: Perfection:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your deft fingers help you make a living on the streets by making people's pockets lighter
conversations.prefix: Pickpocket:
conversations.from: gpt
conversations.value: Your small frame and slender shape, as well as your years of training, have made you able to move quickly and quietly.
conversations.prefix: Quick:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You mouth off every chance you get
conversations.prefix: Rude:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You owe someone a favor and need to repay them.
conversations.prefix: The Favor:
conversations.from: human
conversations.value: You bring criminals to justice, sometimes at the end of a knife.
conversations.prefix: Bounty Hunter:
conversations.from: gpt
conversations.value: You're never lost, you always know where you're going.
conversations.prefix: Tracker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're a bit too ready to solve problems with violence, but that creates its own problems.
conversations.prefix: Blood Thirsty:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are being hunted, fairly or unfairly, by those who want to end your life.
conversations.prefix: Marked for Death:
conversations.from: human
conversations.value: You're unaccustomed to public speaking and have trouble making your point clearly and calmly.
conversations.prefix: Awkward Speaker:
conversations.from: gpt
conversations.value: Identities are like clothes: one should always dress appropriately for the occasion.
conversations.prefix: Impersonator:
conversations.from: human
conversations.value: Your years living on the rooftops have given you extraordinary balance and nimbleness
conversations.prefix: Acrobat:
conversations.from: gpt
conversations.value: You have trouble choosing
conversations.prefix: Undecided:
conversations.from: human
conversations.value: You're stronger than you look, either mentally or physically.
conversations.prefix: Hidden Strength:
conversations.from: gpt
conversations.value: You sometimes wander in the world of ideas, losing focus on the real world. The consequences of your actions here and now are not always thought through.
conversations.prefix: Distracted:
conversations.from: human
conversations.value: You always seem to have the one thing you need at the moment.
conversations.prefix: Deep Pockets:
conversations.from: gpt
conversations.value: You seem to neither know nor care about the emotions of others and give no consideration to their feelings when you act.
conversations.prefix: Insensitive:
conversations.from: human
conversations.value: Can't keep your temper!
conversations.prefix: Hot-headed: