conversations.from: system
conversations.value: The end of the world is Nye... the realm of the mortal is at an end.  
  
  The Desolation's are upon us.  The Old Gods have unleashed the divine host to cleanse the world of  of mortal kind.  Across the face of the world death and destruction is meted out in astonishing voracity.  Mortal armies, hoards, and beast face unbeatable odds, as the host, lead by the gods themselves lay wast to all in their path.
  
  The end is here...
  
  But across the barren waste of the Scar... word has wafted back that a lone soldier has done the impossible.  She has Killed a god...
  
  Perhaps you have traveled across the dessert sands in hopes of joining the last hope of mortal kind.  Perhaps you were standing on the wall, or on the field of battle when the impossible happened.  What ever your reason, the hands of fate have shifted... Hope springs anew... perhaps, in the end... we can survive the Wrath of the Gods.
  
  ==============================
  
  Reverence is a project to re-invent classic fantasy by tieing in some eastern, and middle eastern fantasy tropes.  It is a high magic, fantasy setting, with different, new and (hopefully) interesting races.
  
  As I hope to make this a full, and lavish work of fantasy, I am open to a great many ideas, and look forward to adding great concepts and great stories to the project.
  
  I'm hoping that the story we created collaboratively will spark an idea that i can run with personally toward publishing something in the setting.
  
  ##LINKS
  https://drive.google.com/drive/folders/1yNUsr67afZO7byMPKn7RtaVCzmGgpPkH?usp=sharing
  
  This is a document with a bit more detail, including some from an old game I ran ages ago.  Take a look, let me know what you think  Treat it like your own world, let me know what you have questions about what you do and don't like.  
  
  Launch happens Wednesday, so be ready to start play all.
  
conversations.from: human
conversations.value: You are human, and have lived most of your life unaware of the presence of the Arkane, and magic, or Somnium that binds the real world to the secret places.   But at some point you were awakened; perhaps you survived the ravages of some creature of the Arcane, or perhaps your magical talents awakened spontaneously.  You now know the truth of the world:  The monsters that hunt the dark places, and the treasures that can be found there.
  
  **Outfit**
  6 Aspects of any type though 1 Arcane aspect will count as 2 pics.
conversations.prefix: Awakened Human:
conversations.from: gpt
conversations.value: You were born into one of the Great House Arkanes, and as such are one of approximately 20,000 young princes, dukes, and counts of the Everrealm.  You have straddled the worlds of  Somnia, and reality for as long as you've been alive.  You are perhaps proud of your heritage, or perhaps you protect the sleeping humans from the terrible intrigues and power-mongering the houses are known for.
  
  **OUTFIT:**
  * 3 'Lore Aspects'(knowledge, secrets).  
  * 1 'Arcane Aspect'(Some magical Device or ability) OR 2 Social Aspects (Title, Wealth Contacts)
  
conversations.prefix: Arkane Human:
conversations.from: human
conversations.value: Perhaps you are a V'Rahn of low means, or perhaps you were sold into service of the Houses.  You know only that life as a V'Rahn has not been easy.  You've struggled your entire life, and labored for the benefit of the family, or your liege lord.  But to the V'Rhan honor is everything, and you have endured what you must for the glory of your bloodline. 
  
  **Outfit:**
  * 1 Arcane Aspect (Magic Item)
  * 2 Social Aspects (Title, Wealth, Contacts)
  * 1 Technological Aspect (Weapons, Armor, equipment)
  
conversations.prefix: V'Rahn (Troll):
conversations.from: gpt
conversations.value: You were born among a clutch of 7 or less, and were believed to be one of auspicious portent. Your siblings doated on you, your parent weaved your name into song.  When the Mezrink wall came you peered beyond the veil for the first time to see the diversity outside the Somnia. Perhaps you became abhored of it, or perhaps you fell perminantly in love.
  
  **Outfit**
  * 2 Social Aspects
  * 1 Arcane Aspect
  * 1 Technological Aspect
conversations.prefix: Arkane Drazid:
conversations.from: human
conversations.value: You are well versed in the art of killing, and physical exertion.
  
  You are possessed of the skills of conflict, and the art of war.
conversations.prefix: Fighter:
conversations.from: gpt
conversations.value: You are versed in the ways of the warren, and have learned to pull the power of the warrens into the waking world.
  
  You are possessed of the skills and lore of magic working.
conversations.prefix: Sorcerer:
conversations.from: human
conversations.value: This is a deep dark alleyway that seems to stretch in four directions for ever, but is lined with tall, gothic looking buildings on all sides.  Windows flicker with some strange (Perhaps candle) light, and the sounds of distant nature slip in in short wafts.
conversations.prefix: Convergence:  Alleyway:
conversations.from: gpt
conversations.value: Brawnic is the Custos of the 7th Kingdom; an impossibly large man with tusks and Greenish-blue skin.  He dresses in an attire that seems ripped from the stories of some story book. Regal, yet strange.  He has an aura that says 'Don't ye dare fucketh with me'. 
conversations.prefix: Brawnic:
conversations.from: human
conversations.value: Arcanus of house Gellan.  Ruthless, powerful, and unyielding in his duties for the house.  Not a very likable sort, but his results speak for themselves.
conversations.prefix: Ellend Gandaland:
conversations.from: gpt
conversations.value: One of the surviving members of the council of 12, Nabiss is an elderly woman of no small amount of influence over the happenings within Atelle as well as other places across Rivar.   She seems to move in the best interest of Atelle, though rumors abound of her guile, and secrets privy to so few.
conversations.prefix: Nabiss Genner:
conversations.from: human
conversations.value: The High Priest of the Warrans, she seems to know more about the power of magics, and the Desolations than anyone on the face of Rivar.  Her power is calm, and wise, and she is rarely seen without a warm and inviting smile on her face.
conversations.prefix: Pagrant:
conversations.from: gpt
conversations.value: Ellend's second Blade Guardian, and a willing apprentice Arcanus, far too giddy and blood thirsty for one as young as he.
conversations.prefix: Marsh:
conversations.from: human
conversations.value: *Pra-DIX-a-rat*
  While not born into the Mystical world, your heritage is no doubt there.  Lost child or the last of the blood of a fallen house.  In any case, the Schism was more obvious to you before you were awakened, and came more swiftly once the veil was lifted.
  
  **MERIT**
  * **Followers** - there are those who believe in your prophecy, and aid you when ever they can.
  * **Fortune** - Perhaps it's karma, or just dumb luck but you tend to better outcomes from chance.
conversations.prefix: The Praedixerat:
conversations.from: gpt
conversations.value: *scru-ta-tor*
  You are an investigator; seeker of knowledge.  The world had always felt bigger to you than any one else ever would have believed.  They called you a quack, and scoffed at your life work, but when the veil lifted,  reality was a great deal more wondrous than you would have ever imagined. 
  
  **MERITS**
  * **Intuitive** You find patterns and understand even the most esoteric ideas.
  * **Pragmatic** You can always connect the dots and see a way into or out of a situation
conversations.prefix: The Scrutator:
conversations.from: human
conversations.value: *Lee-gat-ume*
  Born to a legacy of honor, and tradition, as old as time, you were trained from birth to stand upon the precipice of greatness and one day claim glory, and hold true to the office of your bloodline.  Much of your life found you excluded from the growth and life experiences of the ‘mundane’.
  
  **MERITS**
  * **Relic** - Some artifact of your bloodline. It's magic must be very specific.
  * **Lineage** - Your family name carries weight in the first world.
conversations.prefix: The Legatum:
conversations.from: gpt
conversations.value: *see-vus*
  The world is not fair, and you are a walking, talking example of that.  Perhaps your town was torn from the face of reality, or perhaps you simply found yourself the unwitting victim of some terrible cult machinations.   What ever the case, you have found yourself staring into the darkness, and seeing beyond the veil.  The truth is not only out there, but has you...
  
  **MERITS**
  * **Resilience** You can always pick yourself up one more time.
  * **Driven** You can always go on.
conversations.prefix: The Scaevus :
conversations.from: human
conversations.value: *ag-NEES*
  Be it gift, or curse, it has always been with you.  As a child you heard the singing of the trees, and saw the sprits that gave voice to them.   You have seen the dark shapes beyond the veil of reality, and seen at times, some of the dark things peering through.  
  
  **MERITS**
  * **Awareness** - You have an innate ability to sense, and perceive things beyond the veil. 
  * **Willpower** - You are not as easily unnerved by the metaphysical as other mortals.
conversations.prefix: The Agnes:
conversations.from: gpt
conversations.value: At key moments in your life, something greater than the whole of your imagination, and faith manifests to grant you aid.
conversations.prefix: Divine Favor:
conversations.from: human
conversations.value: Something beyond the pale of your (Or possibly anyones) understanding danes to shine upon you benevolently.   This interference can be from any number of sources, but rarely does it manifest in a way that is completely altruistic.
  
  **CARD PLAY** 
  Playing of this card represents the injection of fate, luck, or divine will upon the character in every day life.
  
  * To oppose you is to invite disaster.
  * You always arrive at the best time and place.
  * You are blessed with uncanny luck.
conversations.prefix: Higher Power:
conversations.from: gpt
conversations.value: You are capable of impressive physical feats, even if you don't look the part.  You are in perfect health, regardless of height, weight, or physical stature.
  
  **CARD PLAY:**
  Playing this card represents the execution of some physical task at Legendary level, with appropriate outcome.
  
  * Deadlifting an improbable weight, 
  * 3 and a half minute mile, 
  * hold your breath for 20 minutes.
conversations.prefix: Physical Exemplar:
conversations.from: human
conversations.value: Your mind is honed to such a degree that perception, memory, and intelligence are nearly infallible.  The aspects of this accumin need not show outwardly, but it is always present.
  
  **CARD PLAY**
  Playing this card represents the execution of some mental task at Legendary level, with appropriate outcome.
  
  * Perfect recall / Perfect memory
  * Incredible Deductive Reasoning
  * Sixth sense, or premonition 
conversations.prefix: Mental Exemplar:
conversations.from: gpt
conversations.value: You are a paragon of beauty, charm, and / or social interaction.  You always know just the right way to incite people to or against a chosen topic, point or way of thinking.
  
  **CARD PLAY**
  Playing this card represents the execution of some social task at Legendary level, with appropriate outcome.
   
  * Distract an entire stadium of onlookers.
  * Garner an enemies undying affection.
  * Convince someone to change their beliefs, ideals or even religion.
conversations.prefix: Social Exemplar:
conversations.from: human
conversations.value: *vo-LOOP-tas*
  You are the seeker of the divinity of pleasure. Some would call you an ecstatic, or a junkie, but you are privy to a whole new level of truth through your chosen prolivities.
  
  The Veil was lifted for yo throuh extreme experimentation, and you know that you are one of the fortunate ones.
  
  **MERITS**
  * **Veritas** You have grand intuition, and seem to somehow know unknowable things.
  * **Resilience** You are really resilient to the outside forces that effect you, mind, body and soul.
conversations.prefix: The Voluptas:
conversations.from: gpt
conversations.value: Whether scrap metal or the finest sword, you excel with whatever you have at hand.
conversations.prefix: Adaptable:
conversations.from: human
conversations.value: You hurl yourself between others and the sword – literal and figurative – protecting them at your own expense.
conversations.prefix: Altruistic:
conversations.from: gpt
conversations.value: Others think they can outwit you, but you see through their plans easily and turn them in your favor.
conversations.prefix: Astute:
conversations.from: human
conversations.value: A warm hug and soft word from you thaw through fear and ease despair.
conversations.prefix: Comforting:
conversations.from: gpt
conversations.value: You are an inspiration. You rouse others to action with your words, augmenting their will and strength with your own.
conversations.prefix: Commanding:
conversations.from: human
conversations.value: *"The strongest among you may not wear a crown"*
  
  In the use of this card, one may utilize some item, gift or treasure in surprisingly effective, and unexpected ways.
conversations.prefix: Humility:
conversations.from: gpt
conversations.value: *"There is no kindness once favor is requested."*
  
  In the use of this card aid is drawn from an unexpected quarter.  The GM should reward the player an "Omni Asset" Stack that can be played on -any- obstacle as a strength.
conversations.prefix: Kindness:
conversations.from: human
conversations.value: *"In self moderation, self acceptance becomes a virtue and each gift a treasure."*
  
  This card represents that fate can reward strength of will against seduction, and temptation.
conversations.prefix: Abstinence :
conversations.from: gpt
conversations.value:  Chastity against lust
conversations.prefix: Chastity:
conversations.from: human
conversations.value: *"A bridge has but one job."*
  
  In the use of this card, a player may enhance the outcome of any situation in congruence with how much he has suffered by waiting.
conversations.prefix: Patience:
conversations.from: gpt
conversations.value: *"Generosity is not sacrifice, but investment."*
  
  In the use of this card you may gift another a treasured gift who's value, in time you will be returned to you with interest.
conversations.prefix: Liberality:
conversations.from: human
conversations.value: *"Leisure is a reward bought first with Diligence."*
  
  In the use of this card even an impossible thing can be accomplished after the third or fourth Attempt.
conversations.prefix: Diligence:
conversations.from: gpt
conversations.value: *"I have loved my frineds, as I have my faith, my soul, my god"*
  
  In this card you are able to set into being some unexpected emotional bond, be it love, hate, lust, anger, or anything else.  Only another card play can truly break this bond.
  
conversations.prefix: Love:
conversations.from: human
conversations.value: *"It is hope that breaks the night, dawn but is it's herald."*
  
  In the use of this card, some means of triumph is found, and made exploitable.
conversations.prefix: Hope:
conversations.from: gpt
conversations.value: *"Optimism is Faith that leads to achievement."*
  
  In the use of this card, one's belief becomes profoundly manifest.
conversations.prefix: Faith:
conversations.from: human
conversations.value: Prudence, Temperance, Courage and Justice.
conversations.prefix: Prudence:
conversations.from: gpt
conversations.value: Prudence, Temperance, Courage and Justice.
conversations.prefix: Temperance:
conversations.from: human
conversations.value: *"He who risks nothing gains nothing."*
  
  This card represents incredible results of a gambit.  It manifests in a way that makes the risk well worth the result.
conversations.prefix: Courage :
conversations.from: gpt
conversations.value: "The vengeful dagger will find sheath in it's masters heart"
  
  In the use of this card one is able the user is able to exact an exact reversal of fortunes, of any target who is responsible for his/her own consequence.
conversations.prefix: Justice:
conversations.from: human
conversations.value: *"The wealth of the soul rests soundly upon the good it visits upon the world."*
  
  In this card we are able to find support and aid in the most unlikely of places.
conversations.prefix: Charity:
conversations.from: gpt
conversations.value: *"Courage sets us to stand and speak, Fortitude gives us to sit and listen."*
  
  In the use of this card some form of malady is endured, and washed away, leaving it's victim unmarred.
conversations.prefix: Fortitude:
conversations.from: human
conversations.value: Right decisions
conversations.prefix: Resolution:
conversations.from: gpt
conversations.value: Valor
conversations.prefix: Valor:
conversations.from: human
conversations.value: *"Paradise rest upon a bridge, who's flag stone is the truth of Benevolence."*
  
  In this card we are able to twist even the most base, and detrimental moment into something undoubtedly good and right.
conversations.prefix: Benevolence:
conversations.from: gpt
conversations.value: *"Half in truth is whole in Lie."*
  
  In the use of this card, something that is guessed or speculated becomes absolutely true as long as it is not an out right lie.
conversations.prefix: Honesty:
conversations.from: human
conversations.value: *"In honor we find life beyond the mortal coil, and worth beyond the measure of gold..."*
  
  In the use of this card one may garner support form a would be enemy as a show of respect.
conversations.prefix: Honor:
conversations.from: gpt
conversations.value: Loyalty
conversations.prefix: Loyalty:
conversations.from: human
conversations.value: *"Unyielding want bares an reasonable cost"*
  
  Things like want, desire, and gluttony often get the better of you and/or  your allies.
conversations.prefix: Appetence:
conversations.from: gpt
conversations.value: *"Swing thy hammer as though thine own head is the nail."*
  
  Your ire, temper or rage interferes with the outcome of the moment.
conversations.prefix: Emnity:
conversations.from: human
conversations.value: *"A pinch will make the rich destitute."*
  
  The cost of progress often proves more than you are willing to pay. 
conversations.prefix: Miserly:
conversations.from: gpt
conversations.value: *"In our fear we find unbearable life and enviable death."*
  
  The possible consequences stay your hands at the most inopportune times.
conversations.prefix: Cowardace:
conversations.from: human
conversations.value: *"Hands are not born idle, but are attained through great effort."*
  
  Your uncompleted tasks pile up, and often hinder yours and your companions progress.
conversations.prefix: Sloth:
conversations.from: gpt
conversations.value: *"Shame, a fruit ripe on the vine, and poison on the ground."*
  
  The truth of your self sickens you in such a way that you refuse to face or reveal it.
conversations.prefix: Shame:
conversations.from: human
conversations.value: *"Clever: An often proven poor substitute for intelligence."*
  
  You're belief in the superiority of your own intelligence often makes you blind to simple truths, and miss the most obvious of lessons.
conversations.prefix: Arrogance:
conversations.from: gpt
conversations.value: *"Depression is uncontrolled abuse of self. 
   It is the unwarranted cruelty we visit upon ourselves."*
  
  You have a mental condition that at times blocks you from seeing that which is value, and beautiful to you.
  
conversations.prefix: Depression:
conversations.from: human
conversations.value: Your sovereign has tasked you with some task, or quest.  It may not be your -chief- priority, but it id definitely a driving force.
conversations.prefix: For Crown And Country:
conversations.from: gpt
conversations.value: Some aspect of your life has been changed by someone you love.  It has taken over your waking life, and your sleeping dreams.
  
conversations.prefix: In the course of true love:
conversations.from: human
conversations.value: The prophecy says that you will bring endless death, destruction and torment upon the world.  You will fight diligently to see that -that- prophecy is thwarted.
conversations.prefix: Turning the Tides:
conversations.from: gpt
conversations.value: You are not yet a master of your trade. You must find a means of throwing off the shackles of apprenticeship, and don the cloak of a master.
conversations.prefix: Unattainable Wisdom:
conversations.from: human
conversations.value: Your quest is to find the memories locked deep within your subconscious.  To find out who, or even what you are.
conversations.prefix: To regain what was lost...:
conversations.from: gpt
conversations.value: You don't fight simply to save mortal kin.  You are a slave fighting for the freedom of your self and your people.
conversations.prefix: A price for Freedom:
conversations.from: human
conversations.value: Your nature is the basic staple of your character. I’ve tried to provide you with a host of possible natures, with some examples of what type of characters fit this mold. If you have a different, or strange idea… run it past me. I’m sure we can make it work, or i’ll tell you why we cant. What do you have to lose?
conversations.prefix: 1. READ ME:
conversations.from: gpt
conversations.value: Clerics, Priests, Shamans.  Spell casters who specialize in Divine magics.
  
  **Merits**
  **Divine Magics:**  Your spell casting falls under the umbrella of one of the gods, and as such is geared and slanted toward that particular deity.
  
  **Piety:**  Your station grants you some amount of metaphysical benefit.  A theological luck, if you would.
conversations.prefix: [Mage] Channeler:
conversations.from: human
conversations.value: Fighters fight
  
  Merits are based on combat
conversations.prefix: [Fighter]:
conversations.from: gpt
conversations.value: The Killer, the Assassin, the murder for heier.  The killer, like the Fighter holds to murder as his ply and trade, however unlike the fighter, the Assassin rarely does so in a straight up fight.
  
  **Merits**:
  **Stealth:** When it comes to moving silently there are non as proficient as a rouge.
  
  **Silent Kill:**  Be it back stab, garroting, or efficient poisoning, you have perfected the art of the silent kill.
conversations.prefix: [Rogue] Assassin:
conversations.from: human
conversations.value: Mages are users of magics.
  
  Mages Merits deal with magic and knowledge
conversations.prefix: [Mage]:
conversations.from: gpt
conversations.value: Scouts, trackers, and survivalist, Wardens are the wayfinders of the wild. 
  
  **Merits**
  **Ranging:** All rangers have an innate connection with their chosen environment, and as such can navigate them with astonishing alacrity, even while leading others.
  
  **Wilderness Lore:** You are a master of the secrets of nature, and can utilize these secrets to near magical effect.
conversations.prefix: [Ranger] Warden:
conversations.from: human
conversations.value: Knights, paladins, heroes, and Force Leaders. Leader of men, you know glory and pain.
  
  **Merits**
  **Prowess:**  You are beyond well trained, or are an exemplary fighter,warrior, soldier, fighting man.  Always at an advantage in combat.
  
  **Rank:** You are a man of means, and have been appointed nobility. This means wealth, title and lands, and station above common men.
conversations.prefix: [Fighter] Champion:
conversations.from: gpt
conversations.value: Archers, Skirmishers, Muraders, and all the other specialists of war.  You have training in very specific forms of combat.
  
  **Merits:**
  **Prowess:**  You are beyond well trained, or are an exemplary fighter,warrior, soldier, fighting man.  Always at an advantage in combat.
  
  
  **Specialty:** Maybe it's demolitions, archery, or acrobatics.  There is some unusual skill that you've learned to use effectively in and out of combat.
conversations.prefix: [Fighter] Specialist :
conversations.from: human
conversations.value: Mercenaries, soldiers of fortunes, and cut throats. Soldiers for money.
  
  **Merit:**
  **Prowess:**  You are beyond well trained, or are an exemplary fighter,warrior, soldier, fighting man.  Always at an advantage in combat.
  
  
  **Grit:** You seen death up close and personally and are not as easily swayed by emotion, or morality, and hold few sentiments.
conversations.prefix: [Fighter] Sell Sword :
conversations.from: gpt
conversations.value: Wizards, Sorcerers, and Sympathists. You see magic as a science, and forge your effects through formula (Wizards), Commonality (Sympathists) and Rote (Sorcerers)
  
  **Merits**
  **Divine Magics:**  Your spell casting falls under the umbrella of one of the gods, and as such is geared and slanted toward that particular deity.
  
  **Piety:**  Your station grants you some amount of metaphysical benefit.  A theological luck, if you would.
conversations.prefix: [Mage] Shapers:
conversations.from: human
conversations.value: Witches (Light, Darkness, Flesh, Spirit, or Blood), Mancers (Fire, water, earth, and Air), and Druids (Animal, Nature, or Spirit).  Your magics are born of a particular Environmental realm.
  
  **Merits**
  **Realm Magics:**  Your magics are more about control than creation.  What exists you can manipulate.  You must choose a Realm based on the type of Bender you are.  You have access to -all- the magics of that school, but you excel at one.
  
  **Atunement:**  You are uncannily attuned to the things of your realm, and can sense them innately even at great distance.
conversations.prefix: [Mage] Benders:
conversations.from: gpt
conversations.value: The masters of beast and lomb, rovers are the keeprs of the secrets of the wild.
  
  **Merits**
  **Ranging:** All rangers have an innate connection with their chosen environment, and as such can navigate them with astonishing alacrity, even while leading others.
  
  **Beast or Lomb Speak:** You are able to communicate with either plant life, or animal life.  This does not mean they are controlled by you, but it's a good start.
conversations.prefix: [Ranger] Rover:
conversations.from: human
conversations.value: An infiltrator, and uncover-er of lost secrets, the Raider is part scholar, and part burglar.
  
  **Merits**:
  **Stealth:** When it comes to moving silently there are non as proficient as a rouge.
  
  **Dungeoneering:** The raider is a master of the leavings of ancient civilization.  Dungoneering allows him means such as reading ancient scibbings, understanding what artifacts  
conversations.prefix: [Rogue] Raider:
conversations.from: gpt
conversations.value: Thieves are the procurers of precious goods and artifacts.  They are the street smart stealth mongers, who are unparalleled in getting into safes and hiding places to retrieve what people least want to loose.
  
  **Merits**:
  **Stealth:** When it comes to moving silently there are non as proficient as a rouge.
  
  **Trapcraft:**  You understand ambushes, traps, and other deadly assemblages, and are well versed in disarming, and constructing them.
conversations.prefix: [Rogue] Theif:
conversations.from: human
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: gpt
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.20.png
conversations.prefix: Put the Dead to Rest:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: Not everything is where it belongs in this world. You take things … and put them where you say they belong
conversations.prefix: Retrieve What’s Lost:
conversations.from: gpt
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: human
conversations.value: This card Represents one of the potent sources of magic.  For each Magic user this may represent a different thing, but objectively it is the essence of your magic.
conversations.prefix: Source:
conversations.from: gpt
conversations.value: "With mind caged, the chain-less remained slaves."
  
  Something holds power over you.  Something has forged a chain that it holds taught.  It comes in at times to alter the course of your life, and not always to the better.
conversations.prefix: Subjegation:
conversations.from: human
conversations.value: The Platform atop the great wall that separates Atelle city from the Inner Baily, and the palace beyond is often set aside for pleasent city council meetings.   Today, however it hosts a congregation of concerned survivors of the city council, and those brave souls who did not flee at the onset of the Desolation.
conversations.prefix: Convergence:  Asrasi:
conversations.from: gpt
conversations.value: Warren Priests are myterious and powerful Channelers, who have mastered, above all other skills, the ways of the Warrens.
  
  All are quietly imposing, carry a rune encrusted staff, and fight with a martial prowess that is more than a little impressive.
conversations.prefix: Warren Priest:
conversations.from: human
conversations.value: Barely 14, the young girl with the unassuming posture and gate, some how stands with a presence that is larger than seemingly possible.
conversations.prefix: Allura the GodSlayer:
conversations.from: gpt
conversations.value: The Platform atop the great wall that separates Atelle city from the Inner Baily, and the palace beyond is often set aside for pleasent city council meetings.   Today, however it hosts a congregation of concerned survivors of the city council, and those brave souls who did not flee at the onset of the Desolation.
conversations.prefix: Convergence:  Asrasi (copy):
conversations.from: human
conversations.value: The secrets of the warrans are found in the fabric of all things.  Each play of one of these cards represents a step toward a solid understanding of warran secrets normally known only to the Warran Priests.
conversations.prefix: Warran Lore:
conversations.from: gpt
conversations.value: Since Kaivas has revealed some strangeness about the body of the fallen goddess, the secrets what secrets might be uncovered?  Mayhaps a way to end the nightmare of desolation?
conversations.prefix: Hearts Ablaze:
conversations.from: human
conversations.value: The vanishing of the Cryocenturan Gorgun, and the Warran Priest Drazi should require -some- attention.  If the prophetic visions of the GodSlayer are to be taken seriously, then you will need him to see any measure of positive end.
conversations.prefix: Thoughts, Dreams, Brick and Morter:
conversations.from: gpt
conversations.value: Some small bit of ancient lore haunts at the edge of your memory.  Can you retrieve it in time to make use of it's secrets? 
  
  *Take creative license, and develop some useful lore for our world.*
conversations.prefix: The Relevance of Ancient Lore:
conversations.from: human
conversations.value: The Brelien hold secrets, this much is obvious, but more disconcerting is their break from tradidion, to suddenly become social with non-green skins.  Is there more to be found here?
conversations.prefix: The wisdom of the 7th Kingdom:
conversations.from: gpt
conversations.value: You have some familiarity with the environs in and around the shining city. 
conversations.prefix: Area Knowledge: Atelle:
conversations.from: human
conversations.value: Nape is the leader of the Rhanna Liberation movement, and is known as a violent and angry terrorist among the people of atelle, though there are some, especially among the Rhanna, who see him a hero, and freedom fighter.  Quan is a quiet, yet imposing figure close to Nape's side.  Never does he speak but he seems ready to do Nape's bidding without hesitation.
conversations.prefix: Nape and Quan:
conversations.from: gpt
conversations.value: What sort of trouble is the city in, and what can you do to help see an end to it.
  
  {Ultimately this challenge will determine the state of the city.}
conversations.prefix: Discovery: City in Ruins :
conversations.from: human
conversations.value: The I'Djinn are this worlds version of Angels, each given to a specific Element, and all of it's interpretations.  These four have been blocking the information of the Goddesses Death from the Divine realm, but it has cost them greatly.
conversations.prefix: The Secret of the I'Djinn:
conversations.from: gpt
conversations.value: Lightserpents are creatures native to the magical warran's, who are drawn to great shows of magic and power.
  
  **Attack:** electrical discharge for area affect damage.  Constrict target's for massive damage.  Can devour human sized targets.
  
  **Strengths:**  Intelligent, and tactical.  Can travel through the warrans.
  
  **Vulnerabilities:** They feed on magic, and as such are extremely seseptable(sp?) to it's effects
conversations.prefix: [Monster]:  Lightserpent:
conversations.from: human
conversations.value: Cassania is an Endless of the God of Shadows and unlife, Nurr.  She is one of the 19 Divine Generals.  An elite who, is now realizing why the Goddess of Storms has not been reachable for some time.
  
  She is extremly fast, very well skilled in combat, and necromancy.  She is bent on retrieving the Storm Goddesses Soul Shard, and will stop at nothing to have it.
conversations.prefix: [Monster]: Cassania:
conversations.from: gpt
conversations.value: Minions of Nurr, and his General.  These are creatures of entropy, disease and decay.  Minions of sub-average instinct and intelligence.
  
  **Attack:** Their blades cause rust, and decay.  Their gaze causes life drain.  Their touch ages and rots.
  
  **Strengths:** Resistant (but not impervious) to physical attack (Non corporeal)
  
  **Vulnerabilities:** All magic, but especially to light and life magics.
conversations.prefix: [Minion]: Shadow Wight:
conversations.from: human
conversations.value: Something may reveal itself to you at the cost of a Strength card or asset.  (you -can- play a weakness on this but it will grant you nothing, and robs anyone else from gaining the hint.
conversations.prefix: [Plot Device:] Hint:
conversations.from: gpt
conversations.value: This card represents how well fares the soldiers who are here fighting.  
conversations.prefix: [Plot Device:] Air of Command:
conversations.from: human
conversations.value: Though dead, holding the heart of the goddess seems to have given the entity the providence to reconstitute in to a new vessel of mortal flesh.   She is tempestuous and unpredictable.  Arrogant at times, and completely childish always.  The true embodiment of storms.
conversations.prefix: Acatha : Goddess of Storms:
conversations.from: gpt
conversations.value: The heart of the Goddess seems to be consuming the body of Ser Kaivas.  But a soul is a fragile thing.  Shatter the stone to save Kaivas.
conversations.prefix: Shattered Hearts:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: We were destined from the start to become better and less locked in monotony. You witnessed a landmark event that proved to you: we are ready to become greater and fight for what we deserve.
conversations.prefix: Bring Change:
conversations.from: human
conversations.value: Archers, Skirmishers, Marauders, and all the other specialists of war. You have training in very specific forms of combat.
  ...
  
  *Merits:*
  
  **Prowess:** You are beyond well trained, or are an exemplary fighter,warrior, soldier, fighting man. Always at an advantage in combat.
  
  **Specialty:** There is some unusual skill that you’ve learned to use effectively in and out of combat.
conversations.prefix: [Fighter] Specialist:
conversations.from: gpt
conversations.value: *“It is hope that breaks the night, dawn but is it’s herald.”*
  
  In the use of this card, some means of triumph is found, and made exploitable.
conversations.prefix: Hope:
conversations.from: human
conversations.value: *“Shame, a fruit ripe on the vine, and poison on the ground.”*
  
  The truth of your self sickens you in such a way that you refuse to face or reveal it.
conversations.prefix: Shame:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have somehow gained the investment of magics, making you channeler, but of an unknown deity. Your magic seems to be focused around physical force.
conversations.prefix: Secret magics: Kenesomancy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are privy to secrets of ages gone by.  With this card you ma introduce one useful artifact, or peice of knowledge from the past, as long as the story you portray gives relevance to the current situation.
conversations.prefix: Lore:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Mortal Kind has but one hope... the God Slayer, and her spear.   You were quick to pledge your fealty to her, and intend to see her survive for the good of all of Rivar.
conversations.prefix: Protect the God Slayer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Clerics, Priests, Shamans. Spell casters who specialize in Divine magics.
  
  **Merits
  Divine Magics:** Your spell casting falls under the umbrella of one of the gods, and as such is geared and slanted toward that particular deity.
  
  **Piety:** Your station grants you some amount of metaphysical benefit. A theological luck, if you would.
  
conversations.prefix: [Mage] Channeler:
conversations.from: gpt
conversations.value: *“Swing thy hammer as though thine own head is the nail.”*
  
  Your ire, temper or rage interferes with the outcome of the moment.
conversations.prefix: Emnity:
conversations.from: human
conversations.value: *“Leisure is a reward bought first with Diligence.”*
  
  In the use of this card even an impossible thing can be accomplished after the third or fourth Attempt.
conversations.prefix: Diligence:
conversations.from: gpt
conversations.value: The prophecy says that you will bring endless death, destruction and torment upon the world. You will fight diligently to see that -that- prophecy is thwarted.
conversations.prefix: Turning the Tides:
conversations.from: human
conversations.value: *“Courage sets us to stand and speak, Fortitude gives us to sit and listen.”*
  
  In the use of this card some form of malady is endured, and washed away, leaving it’s victim unmarred.
conversations.prefix: Fortitude:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Something about the way Gelt carries himself and moves instills confidence in those around him. His voice is calm and he seems easy to trust. 
conversations.prefix: Something about him.:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Surprised, everything happens to quickly for you to even process what is happening.
conversations.prefix: Surprised:
conversations.from: gpt
conversations.value: Once a respected and renowned high priest of a temple in Canidose, you have fallen from grace and been left cursed by your God. You now travel for revenge and perhaps salvation.
conversations.prefix: Cursed Pilgrim:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Cursed by the gods for theft, all wealth and anything of worth burns to the touch. You are unable to wear armour or carry equipment of any quality and the weight of that which you stole bears down on you, never to be released.
conversations.prefix: Cursed Poverty:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Cursed by the gods for theft, all wealth and anything of worth burns to the touch. You are unable to wear armour or carry equipment of any quality and the weight of that which you stole bears down on you, never to be released. Now you travel in the hopes of releasing yourself from your curse, or at least striking a blow against those who gave it to you.
conversations.prefix: Cursed poverty:
conversations.from: human
conversations.value: You left your family to protect them. Armed with a book you do not know how to use, you hope to one day resolve your conflict with a previous employer and rejoin your family on the outskirts of Atelle
conversations.prefix: Return Home:
conversations.from: gpt
conversations.value: The masters of beast and lomb, rovers are the keeprs of the secrets of the wild.
  
  Ranging: All rangers have an innate connection with their chosen environment, and as such can navigate them with astonishing alacrity, even while leading others.
  
  Jack of all Trades: master of none, you have knowledge and basic skills in many areas. This has lead you to rely on problem solving and quick thinking to resolve situations...many of which you created yourself 
conversations.prefix: [Ranger] Wanderer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Growing up as a boy in a poor town, playing "knights" with fellow boys your age, you want to be more than the real thief you are.
conversations.prefix: Wanna Be Better:
conversations.from: gpt
conversations.value: Whenever you have a chance, you take it.
conversations.prefix: Risk Taker:
conversations.from: human
conversations.value: When Darkness fell, you were unable to save those around you. But you are not ready for your world to end, no matter what path fate has in store for you.
conversations.prefix: Resolve:
conversations.from: gpt
conversations.value: You resolve to arise and step out onto a new path
conversations.prefix: A New Beginning:
conversations.from: human
conversations.value: You decide to try and help.
conversations.prefix: Attempt to Resolve :
conversations.from: gpt
conversations.value: Even the nicest criminals still are criminals. This simple fact gets in the way a bit more than it should at times.
conversations.prefix: Criminal Priorites:
conversations.from: human
conversations.value: As a channeler you have a strong affinity with spirits and spiritual magics. Yours is a power not to be trifled with, especially when ethereal entities are involved. 
conversations.prefix: Channeler's Magic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have the unusual ability to see those gone to the grave.
conversations.prefix: Seeing the dead:
conversations.from: human
conversations.value: You can see the spirits of those who have gone to the grave.
conversations.prefix: Seeing the Dead:
conversations.from: gpt
conversations.value: Gelt's paranoia has made it so that he often carries protection from things that he has encountered in the past. Several items, charms, and medallions, he has kept on him at all times and it sometimes pays off. 
conversations.prefix: Prepared for much:
conversations.from: human
conversations.value: Your blood is tainted by the injustice and ire of your people.  In combat it guides your hand, bringing low all who stand before you. 
conversations.prefix: Ferocity in Battle:
conversations.from: gpt
conversations.value: Cassania is a sight to behold. Unbeatable and in the ranks of Nurr, she could easily take your life, like killing an ant
conversations.prefix: Fear:
conversations.from: human
conversations.value: A thick jagged sliver of the soul of a Goddess.  This shard is the shard of Passion.  It represents intensity, drive and determination. It is the heat of the flame, and the brilliance of the sun.  In this shard is the first divine essence.
conversations.prefix: PASSION - The First Divine Shard:
conversations.from: gpt
conversations.value: These Aleia’Kobar Rhanna tricksters have some how made off with an artifact quite valuable to Theodore...
  
  But aren't Aleia'Kobar extinct?   Only one way to get answers.
conversations.prefix: Makaa & Tine Sportster's:
conversations.from: human
conversations.value: You have just awoken. Your senses aren't quite as good as they should be.
conversations.prefix: Dreary:
conversations.from: gpt
conversations.value: Theodore's affinity with channeling give him some measure of communication with the spirits around him.
conversations.prefix: Guided by the Spirits: