conversations.from: system
conversations.value: Nearly seventy years ago, a meteor struck the earth, and on it was a mysterious parasite. Discovered by Merle  Cyrus, this highly contagious parasite was later named after her and then shortened to the 'Mercy parasite'. It appeared symbiotic in nature, providing it's host with numerous health benefits in addition with enhanced physical abilities. It seemed that the only downside to it was that upon contraction, it left a minor burn-like blackened scar when it worked it's way into the body through the skin. It spread quickly due to people wishing to take advantage of it's properties, particularly terminally ill people, who invariably recovered. Within ten years, over two thirds of the population was infected, and that's when the parasite changed into something nobody had considered.
  Ninety five percent of the infected population began to metamorphose into twisted, mutated creatures incapable of compassion or reason, things that spread suffering and the virus. The burns left by contraction spread over their entire bodies, and they lost sapience.
  Five percent of the infected population didn't lose their minds, but parts of them became blackened and scarred from the burns, and they suffered from paranoia, hallucinations and the gradual onset of mild to moderate dementia. Despite the fact that these people weren't necessarily hostile, uninfected humans still killed many of them in fear of them becoming hostile.
  It's been four years and the cities have been abandoned in favour of smaller towns that can be barricaded and defended easily. The cities still have many Mercies in them, and there are many that roam the wilds, picking off travellers and those foolish enough to stray too far from towns, but there haven't been any big massacres since Alpha,the first big town to be set up, fell due to being too close to a city. That's not to say that people don't still venture close to it, looking for treasures and technology that hasn't been scavenged by those before them that were brave enough to try their luck and lucky enough to survive.
conversations.from: human
conversations.value: Alpha was the first town to be reclaimed, but fell within a couple years after all the traffic between it's walls and the nearby city brought the Mercies from the city down on them. Though there are stories told about the wealth of old technology and supplies abandoned there, few are willing to actually set foot within it's walls, fearful of the Mercies within.
conversations.prefix: Alpha:
conversations.from: gpt
conversations.value: Bravo is the largest town after Alpha, far from any cities and well defended, most of the population being military-trained. Bravo also features the Univesity, home to some of the greatest minds of the world
conversations.prefix: Bravo:
conversations.from: human
conversations.value: For some unknowable reason, contracting the parasite was not your end. Chased from the walls of your home, you are forced to wander the wilds, trying to survive as best you can, a struggle made easier by the parasite's benefits.
conversations.prefix: Mercy Victim:
conversations.from: gpt
conversations.value: You live a nomadic and dangerous life, traveling from town to town carrying letters and packages for coin.
conversations.prefix: Courier:
conversations.from: human
conversations.value: You guard whatever or whoever you'd paid to guard, and never ask questions.
conversations.prefix: Guard:
conversations.from: gpt
conversations.value: You're quick and quiet, with a talent for keeping hidden and picking up valuable things and leaving knifes in vitals.
conversations.prefix: Murder Theif:
conversations.from: human
conversations.value: You roam the wilds, looking for valuable things you can sell in towns for outrageous prices. People don't always like you for it, but who cares, it's *your* ass taking all the risks.
conversations.prefix: Scavanger:
conversations.from: gpt
conversations.value: It's dangerous work, hunting Mercies, but it pays really, *really* well. Unfortunately it also means pretty much everyone is *terrified* of you, because you're the thing that hunts the things that go bump in the night, and the fact that you're alive means that you haven't lost to a Mercy yet.
conversations.prefix: Mercy Hunter:
conversations.from: human
conversations.value: The Mercy Parasite might have robbed you of your normal life, but it *does* come with some benefits, like increased strength, speed and a much better healing capacity
conversations.prefix: Mercy Victim:
conversations.from: gpt
conversations.value: Your horrible scars mean that anybody who looks at you can *see* you're infected, and that *really* sucks when they have a weapon at hand and don't want to risk infection.
conversations.prefix: Mercy Victim:
conversations.from: human
conversations.value: You want to find way to kill the Mercy Parasites, once and for all.
conversations.prefix: Searching for a good cause:
conversations.from: gpt
conversations.value: Before you die, you want to be forgiven for what you did.
conversations.prefix: Absolution:
conversations.from: human
conversations.value: When it comes down to it, money really does make the world go around, even when the world's gone to hell.
conversations.prefix: Get Paid:
conversations.from: gpt
conversations.value: You have a presence that makes you seem bigger than you are, and you can do things with your hands that have made even the most hardcore soldiers *weep* for their mothers, let alone what you can do with your *weapons*.
conversations.prefix: The Biggest and The Baddest:
conversations.from: human
conversations.value: You've got the best eyesight of anybody you've ever met, and it's saved your ass more times than you can count.
conversations.prefix: Sharp Eyes:
conversations.from: gpt
conversations.value: People have let you down before. They'll do it again
conversations.prefix: Distrusting:
conversations.from: human
conversations.value: Sometimes you just can't keep your damn mouth shut.
conversations.prefix: Hotheaded:
conversations.from: gpt
conversations.value: Seemingly nothing phases you, and you're unbeatable in poker.
conversations.prefix: Stoic:
conversations.from: human
conversations.value: You've seen things that you're going to carry around your shoulders like a shroud to the day you die.
conversations.prefix: Haunted:
conversations.from: gpt
conversations.value: People know who you are. Your name has a certain weight.
conversations.prefix: Known:
conversations.from: human
conversations.value: People know who you are. Your name has a certain weight. That's not always a good thing.
conversations.prefix: Known:
conversations.from: gpt
conversations.value: You pride yourself on completing every job to the best of your ability.
conversations.prefix: Do the job right:
conversations.from: human
conversations.value: You want to make your mark on the world. You want to be known. You want to be *remembered*.
conversations.prefix: Fame:
conversations.from: gpt
conversations.value: You received training in Bravo, but you aren't restricted to it, offering your services to any and all who need them, for coin or trade.
conversations.prefix: Doctor:
conversations.from: human
conversations.value: You've received the best possible medical training, and can cure most ailments and treat most injuries. And those you cannot save, you can at least give a merciful death.
conversations.prefix: Medical Training:
conversations.from: gpt
conversations.value: You've got one goal: survive.
conversations.prefix: Survive:
conversations.from: human
conversations.value: Your entire life was uprooted the day you contracted the parasite. You don't know what you're supposed to do now, except wander.
conversations.prefix: Mercy Victim:
conversations.from: gpt
conversations.value: You're searching for something. Love? Revenge? Answers?
conversations.prefix: Searching:
conversations.from: human
conversations.value: It not exactly a... pleasant place, but for shady transactions and less than reputable people, it does the job.
conversations.prefix: Ramshackle tavern in the woods outside Zulu:
conversations.from: gpt
conversations.value: Heir to a lucrative caravan business, all that came to a bitter end when May contacted the Mercy parasite. She's heard rumours of a cure being developed in Alpha before the fall, and she'll stop at nothing to find it.
conversations.prefix: May Brooks:
conversations.from: human
conversations.value: A decorative ace of spades playing card, depicting a butterfly with torn up wings being eaten by a snake.
conversations.prefix: May Brooks' Card:
conversations.from: gpt
conversations.value: The Wilds are a dangerous, overgrown and treacherous place, home to lunatics, Mercies, bandits and wild animals
conversations.prefix: The Wilds:
conversations.from: human
conversations.value: A random bone that looks like it came from a big animal. It could be used like a shiv with the pointy broken end, or like a club with the other. It's fairly old though, so it doesn't look like it'd last through more than a couple fights.
conversations.prefix: Large broken bone:
conversations.from: gpt
conversations.value: A wretched beast, weaker than human Mercies but still dangerous. And more importantly, currently after you.
conversations.prefix: Mercy Hound:
conversations.from: human
conversations.value: Everything you could feasibly need to treat any injury, infection or illness short of a Mercy infection.
conversations.prefix: Large First Aid Kit:
conversations.from: gpt
conversations.value: A various assortment of items normally found in a toolbox. Pliers, screwdrivers, spanners, a roll of duct tape, etc. Ages 7 and up.
conversations.prefix: Durable Toolbelt:
conversations.from: human
conversations.value: A busy commerce town full of traders, shops and stalls, Foxtrot has something for everyone.
conversations.prefix: Foxtrot:
conversations.from: gpt
conversations.value: A clever little device that sprays shrapnel and razor wire everywhere when it goes off, usually with enough force to instantly incapacitate anyone in the immediate vicinity from the thigh down. Just don't stick around after you set it, because it only takes a few seconds to become active. (Can be attached to other people/animals, but will kill them)
conversations.prefix: Motion-Activated Clockwork Bomb:
conversations.from: human
conversations.value: This weapon looks just like a plain wood staff with metal panels. And for the most part it is- until you trigger the mechanism, and a razor sharp spike comes out of either end. Useful for stabbing *and* slashing! Not strong enough to break or puncture the outer flesh of a Mercy, and will break if used as such.
conversations.prefix: Spring-Loaded Spear:
conversations.from: gpt
conversations.value: Carrying lots of weapons is hard- big clunky swords get in the way, are impossible to conceal and forever require sharpening. *This* blade, however, as a modern masterpiece. The blade collapses into the handle in two pieces, and as it goes in and comes out, the brilliantly  conceived mechanism automatically sharpens the blade. It sacrifices some strength due to the way it collapses, but it's folded state is far easier to store and carry, especially when you don't have to deal with a sheathe in addition to the length of a regular sword.
conversations.prefix: Collapsible Blade:
conversations.from: human
conversations.value: An eccentric and powerful man, known, respected and somewhat feared in his circle of influence. Owner of The Tea House.
conversations.prefix: Troike:
conversations.from: gpt
conversations.value: Your arm is mostly covered by hardened flesh with the occasional outcropping, making it an ideal shield and weapon, and by some useful mutation of the natural changes the parasite causes, your shoulder has extra padding- you've hit Mercies with it and cracked their natural armour open.
conversations.prefix: Mercy Arm:
conversations.from: human
conversations.value: Made from clay, chlorine tablets and other reagents, these hand-crafted grenades are designed for use against humans, but also have devastating effects on Mercies- including 'killing' their ichor, making them sterile and incapable of infecting people until their ichor is replenished, assuming they don't die from the gas within a couple of days. That said, the gas *is* affected by wind and users should be careful not to get caught in the cloud.
conversations.prefix: Chlorine Gas Grenades:
conversations.from: gpt
conversations.value: Slingshot-launched darts that whistle when air passes through them. An effective distraction for animals and most Mercies, but most humans and a few smarter Mercies will be more interested in where the dart *came* from.
conversations.prefix: Whistle Darts:
conversations.from: human
conversations.value: A package of information about Alpha. 
  
  ...
  
  For the purposes f the game, each of these cards represents one thing you can ask for information about or make up about Alpha. TO use it, ask me beforehand and I will give you the relevant information. Use wisely, these can be used as a way to escape when things get sticky in Alpha (example, a secret door that lets you avoid an encounter, etc)
conversations.prefix: Intel Package: Alpha:
conversations.from: gpt
conversations.value: Find the research notes
conversations.prefix: Alpha:
conversations.from: human
conversations.value: What a terrible fucking idea.
conversations.prefix: Reach Alpha:
conversations.from: gpt
conversations.value: A framed, signed photo of long-dead politician, famed for being disliked and rumoured to have actually been a reptile. Also theorised to have been one of the pre-Mercy parasites.
conversations.prefix: The Most Disobedient Little Shit Award:
conversations.from: human
conversations.value: Named for the number of people who never leave it, The Tar Roads are dangerous- Mercies travel along these wide asphalt roads, and the rusting husks of cars provide many hiding places- for treasures and dangers alike.
conversations.prefix: The Tar Roads:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Curiosity and experience with the devices of the old world has left you able to understand how they work. You can fix mechanical items that you find, or build contraptions of your own from their parts.
conversations.prefix: Tinker:
conversations.from: gpt
conversations.value: Fixing and creating make-shift items from spare parts are of second nature to you. You couldn't fix a computer, but with a battery, a fan or torch could be fashioned easily.
conversations.prefix: Mechanical Training:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a very short attention span. Things tend to become dull rather quickly, especially when there's something of interest happening elsewhere.
conversations.prefix: Ooh, Shiny!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can't say no to someone in need. There's some warm glow about giving a helping hand, and you strive to bring back some good into this world.
conversations.prefix: Helpful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sharp shards of burnt, twisted flesh jut from your body, making a decent weapon in a pinch
conversations.prefix: Merc Burns: