conversations.from: system
conversations.value: *Lives converge at the bottom of the ocean in this sprawling adventure across the underwater cities of Atlantis.*
  
  You've seen the Elven forests and the Dwarven mines. Just as many Fantastic races exist in the world of the Atlanteans.
  
  **Nautica** holds the crux of Atlantean culture. **Triton** and **Santorinus** are air-domed cities where Land-farers come to explore and sell wares. But the most important city of all is **Aquarius Rex**, the great and noble castle where the rulers under the sea sit on their thrones.
  
  The dwellers of the submerged cities range from trained warriors, Arcane students, Devout scholars, royals, street urchins, merchants, and of course travelers from the land above. Diplomats come to better the relationship between the city-state and other nations; mercenaries from afar come to reap underwater bounty; refugees come to make a new life here after being thrust from their lands.  All of these different types will be affected when a major threat arises to Atlantis and its citizens. Will they work together against distaster? Or will they place blame and let the city fall to ruin?
  
  Play as a native of Atlantis or welcomed foreigner as new turmoils strike the city from within and without.
  
  
  --------------------------------------
  
  
  This game will be in the style of medieval fantasy RPG/tabletops, combined with other ideas to create a new setting. Both someone unique to the setting and classic RPG archetypes (Elf Ranger, etc.) are welcome.
  
  This is also a game for my use in practicing Narration, as I really want to become better at it. Bear with me and we can explore this together.
  
  I reserve the right to hold ownership over my setting, but everything else is jointly owned by participants in this game.
conversations.from: human
conversations.value: Your race is few and far between in Atlantis, but those who do come have greatly aided the growth of technology in the cities. Human work combined with Naiaddir created Magitechnology.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not leave in all this race information. The final card should be how your class and race interact, telling your story.
conversations.prefix: (R) Human:
conversations.from: gpt
conversations.value: Your ancient people were forerunners on the surface, but your sect of Elven culture which thrives better in water were one of the first races to successfully migrate to Atlantis and join the native races to the area.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact.
conversations.prefix: (R) Sea Elf:
conversations.from: human
conversations.value: Your race (also called Naiads or Merfolk) evolved for Atlantis and are the most equipped to brave the elements. Your ancestors took Magicks of Atlanteans and technology of the land dwellers to create something new.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all this racial information in your card. Write about how your race and traits interact.
conversations.prefix: (R) Naiaddir:
conversations.from: gpt
conversations.value: You were sworn to protect the people from monstrous Oceanic creatures and whatever other threats that arise. Foresaking magic, you chose only your own muscle and the sword in your hand as your tools.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not leave all of this class information in the card. Talk about how your class and race interact, telling your personal story.
conversations.prefix: (C) Warrior:
conversations.from: human
conversations.value: Likely the least equipped race for this setting, your people brought powerfully forged weapons to the cities. This event created a movement of soldiers who battle with only their fists and weapons, no arcane magicks.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact, telling your story.
conversations.prefix: (R) Stone Dwarf:
conversations.from: gpt
conversations.value: Growing up poor in a great metropolis, you trained yourself in pickpocketing and stealth to take advantage of the smug, rich traders who roam the streets for profit.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Street Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith. Similar to the Arcane, your Devout Magicks can heal, effect -- and aid in allure, as the faith is a famous player in Atlantis' growth.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Oceanic Disciple:
conversations.from: gpt
conversations.value: An extremely rare sect of knights that combine the war-torn and the devout. When people hear of your faith and skill, they will come to you for help as these are both revered.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Faith Sword:
conversations.from: human
conversations.value: You practice and protect the old ways, excelling at Arcanic arts and an expert on Atlantean culture. What is your Arcane focus?
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Trained Arcanist:
conversations.from: gpt
conversations.value: You are one of few who have created ranged weapons for submerged use that are not magical. Your Longbow shoots underwater explosives.
  
  ...
  
  Combine with another card to have both a class and race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Bomb Ranger:
conversations.from: human
conversations.value: Your muscles are strong and brutish.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Arcane Prodigy:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back. But where does your valor stem from?
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Under Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Under Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Under Cave:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: So many races have grown and changed together throughout the cities. Go into the wilds and bring back some token of ancient value.
conversations.prefix: Recover An Ancient Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The famous knight called Sir Gwyndolyn may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild Verminfish roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay Two Dozen Verminfish:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with an ornamental grip, it's unclear what this unlocks. Where on earth did you get it?
conversations.prefix: Strange Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic whale blowing water from its blowhole. Some folk here couldn’t be nicer. Some can't be trusted. 
conversations.prefix: The Sea Siege Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: A great temple of modern worship. Faith is a central figure in this world, so this place gets a lot of traffic and affects much.
conversations.prefix: Altar Of Oceanus:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in, elegant keep, is only reachable by a grand bridge walkway. Only those of high class and/or purpose are allowed here.
conversations.prefix: Castle Aquarius:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Antlantean mine, the Under Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Under Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: For those of lesser fortitude, thickness of the water at great depths of the sea is difficult to endure.
conversations.prefix: Intense Water Pressure:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: Magical endowment has made this door nearly impossible to open.
conversations.prefix: Arcanic Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Energy:
conversations.from: gpt
conversations.value: Breathing units have come a long way and are a very convenient method for those not born with aquatic adaptation. Until they fail...
conversations.prefix: Air Unit Malfunction:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: While in the Altar of Oceanus, you confront or are confronted by a famous figure of nobility. You request something of her. What do you want? What does she say? Have you met each other before? Do you know her well? (This can be an individual or team completed challenge.)
conversations.prefix: Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed saurians dwell in the open water and caves, striking out to steal food and jewels.
conversations.prefix: Sharp-tooth Lizardmen:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Annoying creatures roaming the areas in a swarm, eating pets and crops and scaring the common folk.
conversations.prefix: School of Verminfish:
conversations.from: gpt
conversations.value: An arcane beast which used to be a living predator. Who knows how it formed into what it has become.
conversations.prefix: Skeletal Shark:
conversations.from: human
conversations.value: An Elf graduate of the Institute of the Arcane. Only recently have races besides Atlanteans been so accepted into Atlantean cultural institutions.
conversations.prefix: Irridin Galad:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: A major region on the coast of Triton with structures built into the trenches of the ridged coral system. The bottom-feeders grow VERY large here so watch your back.
conversations.prefix: The Reefs:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: human
conversations.value: A great temple of modern worship. Faith is a central figure in this world, so this place gets a lot of traffic and affects much.
conversations.prefix: Alter Of Oceanus:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: gpt
conversations.value: Where Nautica gets its modern name, a ruined sailing vessel resting immovable on the ocean floor. Just off the city, it holds secrets, treasures, and dangers.
conversations.prefix: Wrecked Ruins:
conversations.from: human
conversations.value: A major commercial city magically endowed with air and atmosphere. The first place a foreigner reaches when arriving from afar. Popular and profitable.
conversations.prefix: Triton:
conversations.from: gpt
conversations.value: Another ancient and important structure. Magic, technology, and faith combine here to train all ages in various Atlantean arcane arts.
conversations.prefix: Institute of the Arcane:
conversations.from: human
conversations.value: Creatures thrive in areas from just under the surface to the bottom of the ocean floor. Dangers mount in open sea outside the cities, but there's spoils abound.
conversations.prefix: Open Waters:
conversations.from: gpt
conversations.value: Reefs and underwater foliage create environmental danger, adding to the vicious creatures here. But it's a brilliant place to hide from something worse.
conversations.prefix: Fields of Anemone:
conversations.from: human
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: gpt
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: human
conversations.value: An Elf graduate of the Institute of the Arcane. Only recently have races besides Atlanteans been so accepted into Atlantean cultural institutions.
conversations.prefix: Irridin Krain:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: human
conversations.value: For those of lesser fortitude, the thickness of the water at the bottom of the sea is difficult to endure.
conversations.prefix: Intense Water Pressure:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: An Elf graduate of the Institute of the Arcane. Only recently have races besides Atlanteans been so accepted into Atlantean cultural institutions.
conversations.prefix: Irridin Kantz:
conversations.from: gpt
conversations.value: Born in Aquarius, this famous knightly princess leads the sect of fighters who use weaponry, not magic. Sees all Atlanteans as hers to protect.
conversations.prefix: Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: A famous Arcanist who walks with the elite, helping manage both the Institute and the Altar. She is Naiaddir (or Naiad) -- also called Merfolk by other races.
conversations.prefix: Lady Laggra:
conversations.from: human
conversations.value: An Elf graduate of the Institute of the Arcane. Only recently have races besides Atlanteans been so accepted into Atlantean cultural institutions.
conversations.prefix: Irridin Galad:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: Your ancient people were forerunners on the surface, but your sect of Elven culture which thrives better in water were one of the first races to successfully migrate to Atlantis and join the native races to the area.
  
  ...
  
  Combine with another card to gain a class or lifestyle.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact.
conversations.prefix: Sea Elf:
conversations.from: gpt
conversations.value: Growing up poor in a great metropolis, you trained yourself in pickpocketing and stealth skills to take advantage of the smug, rich traders who roam the streets for profit.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Street Thief:
conversations.from: human
conversations.value: Growing up poor in a great metropolis, you trained yourself in pickpocketing and stealth skills to take advantage of the smug, rich traders who roam the streets for profit.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Street Thief (Class):
conversations.from: gpt
conversations.value: You practice and protect the old ways, excelling at Arcanic arts and an expert on Atlantean culture. What is your Arcane focus?
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Trained Arcanist:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Your race is few and far between in Atlantis, but those who do come have greatly aided the growth of technology in the cities. Human work combined with Naiaddir created Magitechnology.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Human:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: Likely the least equipped race for this setting, your people brought powerfully forged weapons to the cities. This event created a movement of soldiers who battle with only their fists and weapons, no arcane magicks.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Stone Dwarf (Class):
conversations.from: gpt
conversations.value: Likely the least equipped race for this setting, your people brought powerfully forged weapons to the cities. This event created a movement of soldiers who battle with only their fists and weapons, no arcane magicks.
  
  ...
  
  Combine with another card to gain a class or lifestyle.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact, telling your story.
conversations.prefix: Stone Dwarf (Class):
conversations.from: human
conversations.value: The most common folk of Atlantis. After branching off of Humans, your people evolve gills, formed new faiths, and discovered complicated Magicks. Though you once fought over this land, Naiaddir are now your brethren.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact.
conversations.prefix: (R) Atlantean:
conversations.from: gpt
conversations.value: You may also be a hybrid of two races or classes. Atlanteans, Demonborn and Humans can breed easily, but so can others. As well, there are some who have combined the Arcane with technology. What was the result?
  If you want to fuse classes or races to make something new like the ideas above then go for it. Give your combination a new name!
  
  You may also submit classes or races that are unrelated to the options here.
  
  Do not keep all this information in your card. Write about how your race and traits interact. Tell your story.
conversations.prefix: (Race/Class) Hybrid:
conversations.from: human
conversations.value: You practice and protect the old ways, excelling at Arcanic arts and an expert on Atlantean culture. What is your Arcane focus?
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Trained Arcanist (Class) (copy):
conversations.from: gpt
conversations.value: Your race is another which branched off from Humans. Because of this, upon being persecuted for years, you were accepted into Atlantean society because they saw you as closer siblings to them than they did Humans.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact, telling your story.
conversations.prefix: (R) Demonborn:
conversations.from: human
conversations.value: You were born in Castle Aquarius -- raised with wealth and royalty. This means you have had the training and expensive weapons. In addition, you may even use fame and coin to.. convince people to help.
  
  ...
  
  Combine with another card to have both a Class and Race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Nobility:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in, elegant keep, reachable by a grand bridge walkway. Only those of high class and/or purpose are allowed here.
conversations.prefix: Castle Aquarius:
conversations.from: human
conversations.value: Built in a grander time, this walled-in, elegant keep, reachable by a grand bridge walkway. Only those of high class and/or purpose are allowed here.
conversations.prefix: Castle Aquatic:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in, elegant keep, is only reachable by a grand bridge walkway. Only those of high class and/or purpose are allowed here.
conversations.prefix: Castle Aquatic:
conversations.from: human
conversations.value: You have mastered the Arcanical sciences, where magic meets technology. Well done~! This is magnificently rare. Now, what sort of weapon do you use? Some sort of fireball cannon of unknown engineering?
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Bio Mechanist (Class):
conversations.from: gpt
conversations.value: No matter what, you'll have your faith to guide you.
conversations.prefix: Devout:
conversations.from: human
conversations.value: You were sent here from above water on a diplomatic mission.
conversations.prefix: Diplomacy:
conversations.from: gpt
conversations.value: You are well-trained in Atlantis' history and other studies.
conversations.prefix: Scholarly:
conversations.from: human
conversations.value: You have been through whatever they could throw at you.
conversations.prefix: Survivor:
conversations.from: gpt
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: human
conversations.value: You have a measure of skill in mechanical engineering.
conversations.prefix: Tinkering:
conversations.from: gpt
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: human
conversations.value: You are nimble and won’t stay caged by steel or circumstance.    
conversations.prefix: Escapist:
conversations.from: gpt
conversations.value: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts.
conversations.prefix: Worldly:
conversations.from: human
conversations.value: You were made for this environment.
conversations.prefix: Well-Adapted:
conversations.from: gpt
conversations.value: You can move faster than most in the thick water.
conversations.prefix: Speed Swimmer:
conversations.from: human
conversations.value: This environment is strange and possibly dangerous for you.
conversations.prefix: Ill-Equipped:
conversations.from: gpt
conversations.value: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless.    
conversations.prefix: Reckless:
conversations.from: human
conversations.value: Manners are for fundraisers and weddings. You’ve got work to do.  
conversations.prefix: Uncouth:
conversations.from: gpt
conversations.value: You are not from this land. This can be a problem for some..
conversations.prefix: Foreign:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: human
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: You left your life above water to make a new one here. But as a foreigner, can you make it here?
conversations.prefix: Start Over:
conversations.from: gpt
conversations.value: You’ll never get home. You're trapped in Atlantic for some reason. Can you make a new life here?
conversations.prefix: Make A New Home:
conversations.from: human
conversations.value: Someone wronged you and destroyed your life. Now they'll never know what's coming when you get revenge.
conversations.prefix: Vengeance:
conversations.from: gpt
conversations.value: What uncover from this place? What secrets can you discover? Why are you so hell-bent on this?
conversations.prefix: Uncover the Truth:
conversations.from: human
conversations.value: Whether a pirate or a businessman, you're here to get the gold, whatever it takes.
conversations.prefix: Make Money:
conversations.from: gpt
conversations.value: One day, you'll have Laggra on one arm and Gwyndylin on the other, telling you how much they admire your bravery.
conversations.prefix: Become One Of The Greats:
conversations.from: human
conversations.value: You were destined to lead. One day, you'll reign over everything. And they'll thank you for it.
conversations.prefix: Become The Ruler:
conversations.from: gpt
conversations.value: Your devotion will lead you to where none have gone before.
conversations.prefix: Reach Divinity:
conversations.from: human
conversations.value: Soon your magical energy will be able to accomplish anything you could possibly want.
conversations.prefix: Arcane Power:
conversations.from: gpt
conversations.value: You started out with so much devotion in your heart. Why is it fading?
conversations.prefix: Losing Faith:
conversations.from: human
conversations.value: Your origins have always been shrouded in mystery. You're have to find out who and what you are. 
conversations.prefix: Discover Your Lineage:
conversations.from: gpt
conversations.value: Break the magical impediment that has latched onto your soul.
conversations.prefix: Cursed:
conversations.from: human
conversations.value: This place always seems in jeopardy. It's up to you to keep them safe and cooperating.
conversations.prefix: Maintain The Peace:
conversations.from: gpt
conversations.value: There's a price on your head. And you never know when they'll strike.
conversations.prefix: Assassin In The Night:
conversations.from: human
conversations.value: You are one of few who have created ranged weapons for submerged use that are not magical. Your Longbow shoots underwater explosives.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Bomb Ranger (Class):
conversations.from: gpt
conversations.value: An extremely rare sect of knights that combine the war-torn and the devout. When people hear of your faith and skill, they will come to you for help as these are both revered.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Faith Sword (Class):
conversations.from: human
conversations.value: Your race is few and far between in Atlantis, but those who do come have greatly aided the growth of technology in the cities. Human work combined with Naiaddir created Magitechnology.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Human (Race):
conversations.from: gpt
conversations.value: You may also be a hybrid of two races or classes. Atlanteans, Demonborn and Humans can breed easily, but so can others. As well, there are some who have combined the Arcane with technology. What was the result?
  If you want to fuse classes or races to make something new like the ideas above then go for it. Give your combination a new name!
  You may also submit classes or races that are unrelated to the options here.
  
  Do not keep all this information in your card. Write about how your race and traits interact. Tell your story.
conversations.prefix: Hybrid (Various):
conversations.from: human
conversations.value: You may also be a hybrid of two races or classes. Atlanteans, Demonborn and Humans can breed easily, but so can others. As well, there are some who have combined the Arcane with technology. What was the result?
  If you want to fuse classes or races to make something new like the ideas above then go for it. Give your combination a new name!
  You may also submit classes or races that are unrelated to the options here.
  
  Do not keep all this information in your card. Write about how your race and traits interact. Tell your story.
conversations.prefix: (Various) Hybrid:
conversations.from: gpt
conversations.value: Your race (also called Naiads or Merfolk) evolved for Atlantis and are the most equipped to brave the elements. Your ancestors took Magicks of Atlanteans and technology of the land dwellers to create something new.
  
  ...
  
  Combine with another card to gain a class or lifestyle.
  
  Do not keep all this racial information in your card. Write about how your race and traits interact.
conversations.prefix: Naiaddir (Race):
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith. Similar to the Arcane, your Devout Magicks can heal, effect -- and aid in allure, as the faith is a famous player in Atlantis' growth.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Oceanic Disciple (Class):
conversations.from: gpt
conversations.value: Your ancient people were forerunners on the surface, but your sect of Elven culture which thrives better in water were one of the first races to successfully migrate to Atlantis and join the native races to the area.
  
  ...
  
  Combine with another card to gain a class or lifestyle.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact.
conversations.prefix: Sea Elf (Race):
conversations.from: human
conversations.value: Likely the least equipped race for this setting, your people brought powerfully forged weapons to the cities. This event created a movement of soldiers who battle with only their fists and weapons, no arcane magicks.
  
  ...
  
  Combine with another card to gain a class or lifestyle.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact, telling your story.
conversations.prefix: Stone Dwarf (Race):
conversations.from: gpt
conversations.value: Growing up poor in a great metropolis, you trained yourself in pickpocketing and stealth to take advantage of the smug, rich traders who roam the streets for profit.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Street Thief (Class):
conversations.from: human
conversations.value: You were sworn to protect the people from monstrous Oceanic creatures and whatever other threats that arise. Foresaking magic, you chose only your own muscle and the sword in your hand as your tools.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not leave all of this class information in the card. Talk about how your class and race interact, telling your personal story.
conversations.prefix: Warrior (Class):
conversations.from: gpt
conversations.value: You practice and protect the old ways, excelling at Arcanic arts and an expert on Atlantean culture. What is your Arcane focus?
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: Trained Arcanist (Class):
conversations.from: human
conversations.value: An extremely rare sect of knights that combine the war-torn and the devout. When people hear of your faith and skill, they will come to you for help as these are both revered.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (R) Faith Sword:
conversations.from: gpt
conversations.value: You are one of few who have created ranged weapons for submerged use that are not magical. Your Longbow shoots underwater explosives.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Bomb Ranger:
conversations.from: human
conversations.value: You are one of few who have created ranged weapons for submerged use that are not magical. Your Longbow shoots underwater explosives.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Bomb Ranger:
conversations.from: gpt
conversations.value: An extremely rare sect of knights that combine the war-torn and the devout. When people hear of your faith and skill, they will come to you for help as these are both revered.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Faith Sword:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith. Similar to the Arcane, your Devout Magicks can heal, effect -- and aid in allure, as the faith is a famous player in Atlantis' growth.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Oceanic Disciple:
conversations.from: gpt
conversations.value: Growing up poor in a great metropolis, you trained yourself in pickpocketing and stealth to take advantage of the smug, rich traders who roam the streets for profit.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Street Thief:
conversations.from: human
conversations.value: You practice and protect the old ways, excelling at Arcanic arts and an expert on Atlantean culture. What is your Arcane focus?
  
  ...
  
  Combine with another card to gain a race.
  
  Do not keep all this class information in your card. Write about how your race and traits interact.
conversations.prefix: (C) Trained Arcanist:
conversations.from: gpt
conversations.value: You were sworn to protect the people from monstrous Oceanic creatures and whatever other threats that arise. Foresaking magic, you chose only your own muscle and the sword in your hand as your tools.
  
  ...
  
  Combine with another card to gain a race.
  
  Do not leave all of this class information in the card. Talk about how your class and race interact, telling your personal story.
conversations.prefix: (C) Warrior:
conversations.from: human
conversations.value: Your race is few and far between in Atlantis, but those who do come have greatly aided the growth of technology in the cities. Human work combined with Naiaddir created Magitechnology.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: (R) Human:
conversations.from: gpt
conversations.value: Your race (also called Naiads or Merfolk) evolved for Atlantis and are the most equipped to brave the elements. Your ancestors took Magicks of Atlanteans and technology of the land dwellers to create something new.
  
  ...
  
  Combine with another card to gain a class or lifestyle.
  
  Do not keep all this racial information in your card. Write about how your race and traits interact.
conversations.prefix: (R) Naiaddir:
conversations.from: human
conversations.value: Your ancient people were forerunners on the surface, but your sect of Elven culture which thrives better in water were one of the first races to successfully migrate to Atlantis and join the native races to the area.
  
  ...
  
  Combine with another card to gain a class or lifestyle.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact.
conversations.prefix: (R) Sea Elf:
conversations.from: gpt
conversations.value: Likely the least equipped race for this setting, your people brought powerfully forged weapons to the cities. This event created a movement of soldiers who battle with only their fists and weapons, no arcane magicks.
  
  ...
  
  Combine with another card to gain a class or lifestyle.
  
  Do not keep all the racial information in your card. Write about how your race and traits interact, telling your story.
conversations.prefix: (R) Stone Dwarf:
conversations.from: human
conversations.value: You may also be a hybrid of two races or classes. Atlanteans, Demonborn and Humans can breed easily, but so can others. As well, there are some who have combined the Arcane with technology. What was the result?
  If you want to fuse classes or races to make something new like the ideas above then go for it. Give your combination a new name!
  You may also submit classes or races that are unrelated to the options here.
  
  Do not keep all this information in your card. Write about how your race and traits interact. Tell your story.
conversations.prefix: (Race/Class) Hybrid:
conversations.from: gpt
conversations.value: Some don't care for the scholarly or refined. They're just here to crush and plunder, and damn good at it.
conversations.prefix: The Great White Guild:
conversations.from: human
conversations.value: You're here to smash. And you're damn good at it.
conversations.prefix: Crack Some Skulls:
conversations.from: gpt
conversations.value: As this is your character's motivation, make it truly unique and compelling so you can tell a brilliant story. Why does your character need to do this?
  
  Personalize a card below or create your own. 
conversations.prefix: *Subplot Rules:
conversations.from: human
conversations.value: Choose any of Atlantis's cities. Wherever you want to begin, the story will branch out and reach you. Each city has its own functions and people. Why are you there? What do you want to accomplish?
conversations.prefix: Where to begin?:
conversations.from: gpt
conversations.value: You've just arrived in a new city you've never seen before. What a wonderful place for opportunity. Explore. What's new or familiar? Who do you speak to?
conversations.prefix: New In Town [Optional]:
conversations.from: human
conversations.value: You're on a mission. Create a clever plan that will accomplish all your goals. Then begin execution. They'll all feel your wrath.
conversations.prefix: Fashion a Plan:
conversations.from: gpt
conversations.value: They'll never know what hit 'em. Who's the target and how bad do you get them? Let's have some fun.
conversations.prefix: Stir Up Some Trouble:
conversations.from: human
conversations.value: You suffer a critical fail on your current action, adding a drastic twist to the story -- but you'll recieve a free Strength for playing this.
conversations.prefix: Look For Trouble:
conversations.from: gpt
conversations.value: You suffer a critical fail on your current action, adding a drastic twist to the story -- but you'll recieve a free Strength for playing this.
conversations.prefix: Look For Trouble:
conversations.from: human
conversations.value: You suffer a critical fail on your current action, adding a drastic twist to the story -- but you'll recieve a free Strength for playing this.
conversations.prefix: Look For Trouble:
conversations.from: gpt
conversations.value: This atlas outlines major locations and information about (your current city). To take this card: Describe how you got the map in your move, and edit the card to change it to the city you are in.
conversations.prefix: Map of the City:
conversations.from: human
conversations.value: Whether this is your favorite dish or you've never tried it before, you can get cuisine like this nowhere else. How did you get it?
conversations.prefix: Exotic Food:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: Born in Aquarius, this famous knightly princess leads the sect of fighters who use weaponry, not magic. Sees all Atlanteans as hers to protect.
conversations.prefix: Gwyndolyn of the Lake:
conversations.from: gpt
conversations.value: While in the Altar of Oceanus, you confront or are confronted by one of the most famous noble figures in Atlantis. You request something of her. What do you want? What does she say?
conversations.prefix: Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Whether through eavesdropping or hushed conversation, you need to catch the recent gossip in Atlantis. Something strange is afoot.
conversations.prefix: What's New in Atlantis?:
conversations.from: gpt
conversations.value: Something stinks here. But what? If you are acute enough (through aquatic adaptation or your own intuition) you can snuff out.
conversations.prefix: What's That Smell?:
conversations.from: human
conversations.value: While in the Altar of Oceanus, you confront or are confronted by one of the most famous noble figures in Atlantis. You request something of her. What do you want? What does she say? (This can be an individual or team completed challenge.)
conversations.prefix: Gwyndolyn of the Lake:
conversations.from: gpt
conversations.value: A great temple of modern worship. Faith is a central figure in this world, so this place gets a lot of traffic and affects much.
conversations.prefix: Altar Of Oceanus (copy):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the child of two worlds. Your human parents were diplomatic envoys to Atlantis and the Atlantian gods fascinated you so much that you decided to forsake your life on the surface and devoted yourself to the Atlantian faith. 
conversations.prefix: Human Disciple :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your devotion will lead you to where none have gone before.    
conversations.prefix: Touch the Divine :
conversations.from: human
conversations.value: You've chosen your path and nothing will sway you from it. 
conversations.prefix: Devoted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your faith is strong, so strong that it often scares other people and leads you to disregard other considerations.  
conversations.prefix: Fervent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: To be skilled in both the blade and arcane arts is a fine balance to hold. Most who do so usually take up enchanting weaponry and armor, but there are those who can wield both magic and blade in a fight.
conversations.prefix: Arcane Swordsman:
conversations.from: gpt
conversations.value: You've spent sometime exploring the surface. Made friends with strangers and fulfilled that longing for adventure. Now you just want to go home and rest a while. 
conversations.prefix: Return Home:
conversations.from: human
conversations.value: Be it a physical or psychological hit, you're able to take it and bounce back every time.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  A human born and living in Atlantis, she is as bizarre as an open flame. Her strangeness is only compounded by her attendance to the Institute of the Arcane. She is determined to learn as much as possible, and progress her studies.
conversations.prefix: Mage of the Institute:
conversations.from: gpt
conversations.value: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless. 
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value:  A mage studying the origins, laws and progress of magic.
conversations.prefix: Scholar of Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  Find the rules that govern magic. Find its origin. Regulate it into one unifying theory.
conversations.prefix: Scholarly Pursuit:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your lord shows you the true path, why hesitate or take input from others. Prove that your way is correct by barreling on and doing it.
conversations.prefix: Righteous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A born and bred Atlantean, you're a knight of the faith. The lord gives you a strong Atlantean body to speed through the sea and powerful divine magic to cure the wounded.
conversations.prefix: Atlantean Faith Sword:
conversations.from: human
conversations.value: The lord's gift of magic has flowed through your veins since the day you were born. You use it as naturally as your physical body.
conversations.prefix: Divinely Arcane:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Though others may not see it, the land is in turmoil. It needs to be mended, by whatever means you can.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Squat and sturdy, you're built to survive the savagery of the depths. In these shallower waters, your nature lends itself toward a different lifestyle--professional brawling.
conversations.prefix: Deepling Basher:
conversations.from: human
conversations.value: You've lived through a lot of fights, and as such wherever violence is concerned you tend to have the upper hand.
conversations.prefix: Battle-Hardened:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've never been one for niceties, especially not where a good smack will do the trick.
conversations.prefix: Uncouth:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: No matter what happens, you're going to survive--and do damn well for yourself, if you can help it.
conversations.prefix: Come out on Top:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're a sea-elf who's taken the role of an expert/ranger for underwater exploration of caves and other ruins. 
conversations.prefix: Sea-Elf Ranger:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value:  Alien to this land and graceless in social situations, she isn't likely to make any friends soon.
conversations.prefix: Aloof Foreigner:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: temp
conversations.prefix: Drifter:
conversations.from: human
conversations.value: "War makes monsters of us all" is almost literal for this gentleman. Human in appearance but with liminal demon heritage, he is struggling to lead a peaceful life while led by a strange natural gravity for dire creatures.
  
  Once, he was a sellsword. At the moment he is a trader and laborer. Soon he will be a courier. Piece by piece, he seems to be preparing for something, following a cascade of events that more fall into place than follow any singular plan...
conversations.prefix: Tiefling Contractor:
conversations.from: gpt
conversations.value: A lifetime of physical exertion and martial conditioning has tested this person. Their will and physicality can make them an impressive force of nature when properly focused.
conversations.prefix: Indomitable Spirit:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The landscape of your thoughts and emotions are an uneven minefield that can erupt as quickly as it can freeze over. Your baggage and hangups has soured many relations and tripped you more times than you can count.
conversations.prefix: Moody:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can never satisfy the nagging feeling that you are supposed to be somewhere, or maybe someone else. Like you are staring directly at an illusion, but cannot find the seams to begin undoing the trick...
conversations.prefix: Find "Home":