conversations.from: system
conversations.value: Nighttime in Aritasha has never felt so electric, has it?
  
  This City hums with energy. It has a soul of its own, one you should not underestimate if you wish to survive and prosper in the coming nights. This City calls to those who can hear it, draws those who can feel it, and tempts those who desire it. It has a soul of its own; a voice made of metal and concrete and raw energy. Beneath glass and steel and humanity lies a prize: a vein of power untapped and awe-inspiring in magnitude. Those wise to its pull begin to assemble, seeking to claim it for their own.
  
  But of course, the catch. No human could take this prize, few could even conceive of it. The beings competing for this jewel happen to be a bit more… ethereal. But despite their distaste of them, they have no choice but to use humans to channel their raw energy into a form more practical for their purposes. These are beings of immense power, capable of generating large quantities of energy and using this energy to affect phenomena upon the physical world. As they come in endless variety, the extent and magnitude of these abilities is equally as varied. It could be said each of these beings, these Drifters from another plane of existence, is unique, both in capabilities and personality.
  
  To take shape in the physical world, a Drifter must make a Contract with a human host, wherein the Drifter will take up residence in the body of the Host, using their flesh-and-blood as a conduit for their energy while residing in either the host human’s mind, or some manner of binding physical article. Depending on the nature of the Contract, the Human in question may lose their independent will, or the pair might reach a kind of…compromise. Either way, the human will gain supernatural abilities and a chance to claim the greatest source of energy seen in a thousand years, be it as partner or slave to the Drifter.
  
  Meanwhile, in the world of the mundane, shadowy organizations vie for control of the streets and back alleys of Aritasha, each positioning themselves to control and manipulate any Drifters coming to take part in the battle to claim the power emanating from beneath the ground. They, too wish to control the City, so they may bring about change to this world ignorant of the supernatural happenings occurring around them, above them, below them.
  
  The two leading organizations, the Gaias Corporation and the Venwald Firm, share a long and bloody history, full of shadow wars and supernatural innovation. Both have seemingly unlimited resources, a small army of loyal operatives, and a wealth of arcane knowledge at their disposal. They are cunning, capable, ruthless, and completely invisible. Certainly, a wise soul would not trifle with either of the pair.
  
  
  What’s more, a host of colorful freelancers have also made pilgrimage to Aritasha to observe the storm, a jumble of both the holy and heathen, the wise and wary, the wicked and the delicate. What their individual motivations are is as much your guess as it is mine, but I have a sneaking suspicion each of them has something to prove, and someone to prove it to.
  
  
  So that leaves but one question… Who are you?
  
  
  A Drifter of immense power, come to claim the Jewel of Aritasha from the bounds of your human host?
  
  An operative, working to bring about you and your organization’s vision?
  
  
  An observer from a far-away land, looking to maintain balance as the world rips itself apart?
  
  A holy man out to purify the city, or possibly revel in its heresy?
  
  
  A rogue magician, looking to snag a Drifter’s strength and achieve eternal glory?
  
  
  Or just an innocent bystander, swept up in this mess of magic and demons, looking for a way back to your comfortable, normal life?
  
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Inspired by all manner of supernatural fiction, a game of magic, demons, and the hidden societies who lurk in shadow, seeking to remake the world.
  
  Come for supernatural battles in the modern city-scape of Aritasha, or perhaps the political maneuverings of the secret societies.
  
  Looking for a handful of players to either be paired off in a Human-Drifter Contract, or act as rogues interacting with the pairs as they compete for the mysterious prize of immeasurable power and value.
conversations.from: human
conversations.value: Report to the Duchess what was learned during your infiltration of Gaias today.
conversations.prefix: Make your report:
conversations.from: gpt
conversations.value: Listen in to what's said, and decide for yourself what to make of it.
conversations.prefix: Eavesdrop - (Taelos):
conversations.from: human
conversations.value: The thugs attacking Terrid must be dealt with. Punished. Only one method seems appropriate...
conversations.prefix: Matchsticks:
conversations.from: gpt
conversations.value: You're able to conditionally transcend your physical boundaries, by exploiting planar fractures. You may shift realms to uncover secret knowledge or to apply certain manipulations to your goal.
conversations.prefix: Rift Walker:
conversations.from: human
conversations.value: Hadley's innate magical abilities.
  
  Re-write to specify their extent
conversations.prefix: Innate Talent:
conversations.from: gpt
conversations.value: Climb the tower, meet with Rook, a high-ranking Gaias commander, and Blythe's new CO.
conversations.prefix: Get to Rook:
conversations.from: human
conversations.value: Your innate supernatural abilities, ranging in effect and magnitude.
  
  Re-Write this card to specify them.
conversations.prefix: Innate Talent:
conversations.from: gpt
conversations.value: Valerie pursues Fergus at Sinclair's behest, while Taelos watches from above, amused by their skitterings.
conversations.prefix: Pursuit:
conversations.from: human
conversations.value: What will it be, Operative? Hunt the enigmatic Drifter capable of leveling the city, or the Purifier who deserves death?
conversations.prefix: Choose your Assignment.:
conversations.from: gpt
conversations.value: Get on the trail of Sinclairs P.O.I., and prod him for answers while you're at it.
conversations.prefix: Set out.:
conversations.from: human
conversations.value: Establish a pact between Human and Drifter. Once contracted, the Drifter will take up residence in the mind of the human, or in an object of the host's choosing, though generally only precious gems are refined enough to house a Drifter's immense energy.
conversations.prefix: Contract in Flames:
conversations.from: gpt
conversations.value: An ancient Drifter, first appearing in Mesopotamia in the year 2000 B.C. Best known for his work spreading disease in Prague, and his tendency to play with his food before eating it. His preferred Form is a massive serpent, and he has an affinity with all things that slither and strike from hidden places.
  
  A Drifter of moderate strength.
conversations.prefix: Kurokerot- Lord of Serpents:
conversations.from: human
conversations.value: Your will is made iron, your desire made manifest. Your decree is the word that shapes the world.
conversations.prefix: A King's Domain:
conversations.from: gpt
conversations.value: The Mad Drifter, attempted conqueror, and ancient entity Taelos pursues a contract with the infamous liar Hadley Simon. How oh how will this play out?
conversations.prefix: Contract in Madness:
conversations.from: human
conversations.value: A worn book containing unknown content. Without a doubt, it is dangerous.
conversations.prefix: Leather Tome:
conversations.from: gpt
conversations.value: Your siren song is aided by the host of Drifer's you have trapped within your body. You can borrow their strength as they writhe in agony within you.
conversations.prefix: Choir of Devils:
conversations.from: human
conversations.value: You defeated Kurokerot, the Serpant Lord.
  
  Neutral Wild, re-write into asset of own making.
conversations.prefix: Snake Eyes:
conversations.from: gpt
conversations.value: A long stick of earthy chalk, used by Druids to draw circles in which they exact rituals.
conversations.prefix: Chalk:
conversations.from: human
conversations.value: Aritasha hums with energy, and a capable Druid could draw on some of this energy in times of crisis. Fortunately, you are a capable Druid.
conversations.prefix: Aritasha Mojo:
conversations.from: gpt
conversations.value: 1939 Mosin-Nagant. A collectors item, but still in prime condition.
  
  A precise, elegant weapon.
conversations.prefix: Bolt-Action Rifle:
conversations.from: human
conversations.value: Terrid has the potential to create great beauty with his artistic skill, or reap terrible destruction with his formidable weapon skills.
  
  However way he chooses to act, he can accomplish nearly anything he sets his mind to.
conversations.prefix: Polarized Potential:
conversations.from: gpt
conversations.value: Valerie seems to have a bit of a hollow leg, which is useful for storing up sustenance for long periods of time.
  
  Just where *does* all that food go?
conversations.prefix: Belly of The Beast:
conversations.from: human
conversations.value: Being together for so long has granted Valerie insight into Sinclair's quirks and inner workings.
  
  In battle, this translates to the two of them acting as one entity, one mind, one will.
conversations.prefix: Perfect Sync:
conversations.from: gpt
conversations.value: Fires need kindling.
  
  Mokoi's wants to see the world burn, and he has an awe-inspiring power to make things so.
conversations.prefix: Burning Desire:
conversations.from: human
conversations.value: Mokoi feeds on hate, and the resentment and spite welling inside Terrid makes for a plentiful source of power for a Dark being such as he.
conversations.prefix: Black Sun:
conversations.from: gpt
conversations.value: A small, tattered, ancient book written in a language too archaic for most to understand.
  
  There are few in the city who could translate it, but one such could be closer than you think...
conversations.prefix: The Diary:
conversations.from: human
conversations.value: Free from imprisonment, Taelos draws on ambition and the will to survive for power.
  
  Fortunately, the double-agent marksman he finds himself bound to has both in spades.
conversations.prefix: No More Am I Chained:
conversations.from: gpt
conversations.value: The Operative's hand-held weapon of choice. Easily concealed, whisper quiet, accurate at short to medium ranges.
  
  Not much help against a Drifter, but for anything mundane it will leave a mark.
conversations.prefix: Silenced Pistol:
conversations.from: human
conversations.value: Anti-Drifter Hand Operated Cannon
  
  Similar in design to a flintlock, uses the operators life-energy to fire a concentrated burst of ethereal power.
  
  Capable of punching a hole in the defenses of most drifters.
  
  Any more than seven shots in short succession run the risk of incapacitating or killing the user.
conversations.prefix: A.D.H.O.C.:
conversations.from: gpt
conversations.value: You defeated Kage, the Shadow Walker.
  
  A neutral wild, re-write at your discretion.
conversations.prefix: Now You See Me...:
conversations.from: human
conversations.value: The long-rifle cherished by Hadley Simon, capable of landing quiet, precision shots at long range.
conversations.prefix: Silenced Rifle:
conversations.from: gpt
conversations.value: A formidable marksman, Hadley is skilled in precision weapons of all calibers.
  
  These are also the eyes of a liar; eyes you cannot see through, eyes that can deceive you, eyes that speak of deadly intention...
  
  Truly, these are dangerous eyes.
conversations.prefix: Predator's Eyes:
conversations.from: human
conversations.value: The Duchess of the Venwald Firm has offered employment and assignment. How do you answer?
conversations.prefix: The Duchess' Proposal:
conversations.from: gpt
conversations.value: You HAVE to know.
  
  Your thirst for knowledge is so insatiable it's almost painful. Your quest to discover, uncover, recover the secrets of old will either lead you to glory...or ruin.
conversations.prefix: Forbidden Knowledge:
conversations.from: human
conversations.value: Re-write this asset card to personalize it for yourself.
  
  Some manner of personal article, likely of great significance.
conversations.prefix: Personal Article:
conversations.from: gpt
conversations.value: A fire burns in Crane Garden as the battle nears it's close. It's time to get dead or get gone.
conversations.prefix: Aftermath/Escape:
conversations.from: human
conversations.value: The famous afternoons of Aritasha. Seemingly endless, they stretch on for as long as their occupants desire.
  
  It is a time of peace and rest, with plenty of space for thinking and planning before things get exciting.
conversations.prefix: Solace Hour:
conversations.from: gpt
conversations.value: The impregnable fortress of the Gaias Corporation, a monolith of a building cutting an intimidating frame in the skyline. Within it's walls are hoards of untold secrets.
conversations.prefix: Gaias Headquarters:
conversations.from: human
conversations.value: The dark and seedy backside of the Aritasha front.
  
  A veritable labyrinth of alleyways and dead-ends. A perfect place to get lost, or lose a pursuer.
conversations.prefix: Backstreets:
conversations.from: gpt
conversations.value: Jokingly called a garden by it's residents, a slew of cranes criss-cross across this narrow strip of concrete and fluorescent lights.
  
  Located in Garlaa district,  within view of the water.
conversations.prefix: The Crane Garden:
conversations.from: human
conversations.value: The elegant villa that houses the Venwald firm's senior leaders.
  
  it's elegance is matched only by it's security, as it is guarded by forces both mundane and unseen.
conversations.prefix: Venwald Estate:
conversations.from: gpt
conversations.value: Aritasha is stretched across a river and around a bay, thus water has a large role to play in navigating the city.
  
  Where the concrete ends, the dark waters begin.
conversations.prefix: The Waterfront:
conversations.from: human
conversations.value: The medium-sized high-school on the far end of town, it houses everything you'd expect from a school of it's type, but unknowingly has become a battleground for invisible forces.
conversations.prefix: East High:
conversations.from: gpt
conversations.value: ...Or so you claim.
  
  You have lived a normal life up until now, but something marked you out, something that was significant enough to catch the eye of a Drifter.
  
  You are soon to be surrounded by mysterious forces, but you have a few secrets of your own...don't you?
conversations.prefix: Every-Day Ordinary High-Schooler:
conversations.from: human
conversations.value: A mundane city-dweller. You have a job to toil at, you have a roof to hide under, and you have a bed to fall into at days end.
  
  Adult life has done little to excite you, but things could be worse. Like being forced into a war by forces beyond your understanding.
  
  You're out of your league as far as superhuman abilities goes, but you have a knowledge of the City, a finger on the pulse so to speak, that could prove invaluable.
conversations.prefix: Aritasha Denizen:
conversations.from: gpt
conversations.value: An agent in the employ of the Gaias Corporation.
  
   The Gaias demand total loyalty from their Operatives, and thus you are completely committed to their cause, willing to give anything to advance the Gaias agenda.
  
  You are skilled in all  manner of combat and espionage, be it mundane or supernatural, and are ready to use these skills to achieve your goals.
  
  The Gaias value ambition and competence above all, but do you share their views?
conversations.prefix: Gaias Operative:
conversations.from: human
conversations.value: An agent in the employ of the Venwald Firm.
  
  The Venwald do not train brutes, and thus you are as much a scholar as you are a soldier.
  
  There are few sins you would not commit in the pursuit of knowledge and power, and this zeal tends to lead some astray.
  
  The Venwald want to learn as much as they want to rule,but what do YOU want?
conversations.prefix: Venwald Operative:
conversations.from: gpt
conversations.value: A hermit come down from solitude to observe or affect the War in Aritasha.
  
  Your power comes from attunement with the earth, and through long meditation and training, you have become capable of sensing and interacting with Drifters.
  
  You are a walking library of supernatural information, but your capabilities in a fight leave something to be desired, as you rely on rituals and planning to defeat your enemies.
  
  And if you listen hard enough, you just may be able to hear the voice of the city whispering to you in asphalt tones...
conversations.prefix: Druid:
conversations.from: human
conversations.value: A shapeless, formless entity from another plane of existence. Drifters are nothing new to this world, and have appeared throughout history with only a few humans becoming wise to their existence. Some Drifters are thousands of years old, having appeared time and again through the years.
  
  Being without form, you must take up residence in a human host, and use their body, mind, and soul to stay tethered to this world, and also to utilize your inherent energy to engage in combat against the other Drifters.
  
  The extent of your abilities is entirely variable, depending on a variety of factors such as experience, inherent talent, and the mental state of your host.
  
  You have been drawn to this place, this time, by a powerful call that echoes across the Planes, and incredible power that is nearly irresistible to any Drifter with a speck of ambition.
conversations.prefix: Drifter:
conversations.from: gpt
conversations.value: A magician outside the control of the Gaias and Venwald organizations.
  
  Despite their attempts to recruit your kind to their respective causes, you have remained independent, and thus are a bit of a loose cannon.
  
  Your motivations and reasons for being in Aritasha are completely unknown, as are the extent of your abilities.
  
  This, above all else, makes you dangerous.
conversations.prefix: Rogue Magician:
conversations.from: human
conversations.value: A priest among the ranks of the Orthodoxy, seeking to cleanse Aritasha of it's satanic filth.
  
  You utilize a special kind of faith to exact justice upon the heretics lurking in the city, and are specialized to counter magicians and their foul black magics.
  
  You also harbor a resentment of Drifters, and are sworn by your beliefs to eradicate any you find.
  
  Hang on to that faith, Purifier, you will need it if you wish to survive.
conversations.prefix: Purifier:
conversations.from: gpt
conversations.value: A girl with a story to tell
conversations.prefix: Neela:
conversations.from: human
conversations.value: Lieutenit at Gaias
conversations.prefix: Mr. Oswalt:
conversations.from: gpt
conversations.value: All great conflicts must have their historians, their story-tellers, their witnesses.
  
  You are one such witness, come to watch the fireworks as Aritasha becomes ground zero in the largest Drifter war in history.
  
  You have great interest in the happenings of all the major players, and have a habit of being in the right place at the right time, but you have little interest in participating, preferring to watch from the sidelines
  
  But who knows, your time may just be coming, and perhaps being in the right place at the wrong time could make all the difference in the world...
  
conversations.prefix: Watcher:
conversations.from: human
conversations.value: Within you is an incredible strength, but it lacks direction or form. It is up to you to direct this unstable and unstoppable force.
conversations.prefix: Raw Power:
conversations.from: gpt
conversations.value: Great mental fortitude gives you advantages in many situations. You are not easily discouraged, and will not fall prey to cheap tricks or melancholic fits.
conversations.prefix: Discipline:
conversations.from: human
conversations.value: You've been around the block a few times before.
  
  You know all the rules and how to get around them, and can use your considerable amount of practical knowledge to adapt to almost any situation.
conversations.prefix: Experience:
conversations.from: gpt
conversations.value: Born and raised in Aritasha, with an uncanny ability to read the City, to sense it's whims and moods, to feel the pulse that resonates across the streets.
  
  Couple that with an encyclopedic knowledge of it's streets, alleys, and back-ways, you are a true native of Aritasha.
conversations.prefix: Child of Aritasha:
conversations.from: human
conversations.value: Your fragile frame doesn't lend itself to slug-fests.
  
  Try to hang on or you might blow away in a strong breeze.
conversations.prefix: Frail:
conversations.from: gpt
conversations.value: You are probably a newcomer to conflict, and thus are unaccustomed to fighting for your life.
  
  It may prove fatal for you and those around you.
conversations.prefix: Naive:
conversations.from: human
conversations.value: Your devotion to a single ideal tends to blind you to external possibilities.
  
  Your faith, strong as it may be, could be your undoing.
conversations.prefix: Blind Zeal:
conversations.from: gpt
conversations.value: You are intelligent and witty to the point of being insufferable.
  
  Your smarts and quick tongue will get you out of many-a tough spot, if you can think fast enough.
conversations.prefix: Clever:
conversations.from: human
conversations.value: You are privy to ancient secrets, and have the wits and resources to locate a great deal of information in a short amount of time.
  
  Your head is a treasure trove of knowledge, it seems.
conversations.prefix: Arcane Knowledge:
conversations.from: gpt
conversations.value: You are as pretty as you are deadly, which is a lot.
  
  You can use your wiles to persuade, seduce, and lure the unwary and weak-minded, putting them right in the palm of your pretty little hand.
conversations.prefix: Grace to Die For:
conversations.from: human
conversations.value: For some reason, people just seem to...like you.
  
  It's difficult to put a finger on, but you seem to receive sympathy and kindness from just about everyone.
  
  The way you put everyone in the room at ease also makes you a perfect peacemaker.
conversations.prefix: Disarming Charm:
conversations.from: gpt
conversations.value: Thinking isn't your strong suit. You've got a one-track mind, and anything more tends to hurt your head a little.
conversations.prefix: Thick-Headed:
conversations.from: human
conversations.value: Your plans can tend to get too convoluted for your own good, and you can get caught in your own web of deception.
  
  Your lies may be your downfall.
conversations.prefix: Scheming:
conversations.from: gpt
conversations.value: A traumatic event or life has left you an emotional wreck, unable to function normally or maintain stable relationships.
  
  While there is hope for you to be mended, all you can do now is cope with your suffering.
conversations.prefix: Broken Soul:
conversations.from: human
conversations.value: Narcissism, overconfidence, and a bloated ego do not make a good combination.
  
  And you happen to be a foul-tasting cocktail of all three. You'd best temper that ego, lest it get you in too much trouble. 
conversations.prefix: Arrogance:
conversations.from: gpt
conversations.value: What your lack in ability, you like to believe you make up for in potential...but currently, you're a novice.
  
  Greenhorns will need to learn quick if they are to survive Aritasha's dangerous nights.
conversations.prefix: Inexperience:
conversations.from: human
conversations.value: Someone, something, has wronged you, and you intend to repay the debt.
  
  It is most certainly personal.
conversations.prefix: Vendetta:
conversations.from: gpt
conversations.value: The powerful prize beneath Aritasha could make just about any desire a reality, but first you'll have to nudge off the other Drifters and humans who stand in your way. 
  
  Whatever the reason, you will claim this prize at all costs.
conversations.prefix: Claim the Jewel:
conversations.from: human
conversations.value: The money was good, so you took the Job, not knowing, or possibly fully aware, of the implications. How far will your professionalism go before it becomes more than just a job?
conversations.prefix: Just a Job:
conversations.from: gpt
conversations.value: You have a vision of an ideal world, a state in which things would be better than here. 
  
  With the vast power revealing itself, the chance that you could make this vision a reality is becoming greater and greater.
conversations.prefix: Perfect World:
conversations.from: human
conversations.value: You've been forced into service against your will, and are NOT happy at all about it.
  
  If you can figure a way out of your cage, then you can return to the comfortable, or at least favorable, life you left behind.
conversations.prefix: Break your Chains:
conversations.from: gpt
conversations.value: You couldn't care less for rules or ethics or objectives, you're in this to fight. You seek greater opponents to conquer, and smarter heads to bash in in your quest to...well, nobody really knows, but it involves a LOT of violence.
conversations.prefix: Seeing Red:
conversations.from: human
conversations.value: Pose a question to Emma, code-name Oracle.
  
  The trump card in the Intelligence division at Gaias. Possessing incredible innate power and one-of-a-kind sensory abilities, she is the most tightly guarded secret in Gaias.
conversations.prefix: Emma, AKA Oracle:
conversations.from: gpt
conversations.value: Grayson, a Venwald scribe, had for most of her life been bookish and shy. After forming a contract with the honorable and forceful drifter Valkyria, she became more confident and even took on a combat role within her organization.
  
  Valkyria, an angelic Drifter, first appeared to Nordic warriors in the fifth century. She forms contracts only with those she considers righteous and pure, and is undyingly loyal to her hosts.
conversations.prefix: Grayson/Valkyria:
conversations.from: human
conversations.value: A small collection of weak Drifters is assembled around the arena. Leaving them unchecked may be dangerous to your odds of taking something away from this battle.
conversations.prefix: Carrion Feeders:
conversations.from: gpt
conversations.value: Ryu, a tall, dark, and thin man from the east, come to Aritasha from a far-away, drawn by some invisible pull.
  
  Within him is the Drifter Kage, a being of shadow who first appeared in feudal Japan. He is best known for assassinating three samurai generals hundreds of miles apart in the same night. It is said his feet did not touch the ground from the time the sun set to when it rose.
  
  A drifter of great strength.
conversations.prefix: Ryu/Kage:
conversations.from: human
conversations.value: If you spend enough time in this city, you begin to hear things.
  
  Aritasha was founded on a lie, but every now and then, the words on the wind carry fragments of truth, slivers of stories, memories and regrets...
  
  Everyone in Aritasha has a story to tell. Including Aritasha.
conversations.prefix: A rumor in Aritasha:
conversations.from: gpt
conversations.value: The glittering jewel on the Garlaa river, the hot-blooded, cold-blooded, iron-blooded city Aritasha.
  
  Within this city is all manner of saint and sinner, angel and demon, heroes and chroniclers.
  
  It has a soul of its own, and a voice that rings across the cold concrete.
  
  The events of tonight take place all across the city.
conversations.prefix: Aritasha City:
conversations.from: human
conversations.value: See if you can turn up anything useful in the tunnels below the Venwald Villa... preferably without the Drifter Valkyria staring over your shoulder.
conversations.prefix: Explore the Archives:
conversations.from: gpt
conversations.value: Quiet feet will score your prey tonight.
  
  If Chay Khong gets spooked, its likely that he'll bug out before you can get close.
  
  Subtlety is require here, soto speak.
conversations.prefix: Hanger Approach:
conversations.from: human
conversations.value: Hadley, so far unaware of Terrid's identity, is making polite conversation with the nervous boy.
  
  Terrid could turn this to his advantage and score intel by acting innocuous. As it stands, Terrid still lacks the precise location of the Druid Fergus Tryphon.
conversations.prefix: A Polite Conversation on the Train Home:
conversations.from: gpt
conversations.value: Question Rook concerning this mysterious artifact...it seems Rook has plans concerning this object, and is trying to gauge Blythe's trust in him.
conversations.prefix: The Ring of Job:
conversations.from: human
conversations.value: What question would you ask of a god?
conversations.prefix: Valkyria, The Warrior Angel:
conversations.from: gpt
conversations.value: Often identified as a deity of winds, Chay Khong prowled south Asia for many centuries, popping up here and there in the form of an immensely powerful wind, or a cataclysmic storm. He is cruel and fickle, having developed a bloated ego after receiving the fear and awe of nearly all those he appeared before.
  
  A Drifter of great strength.
conversations.prefix: Chay Khong, the Cruel Zephyr:
conversations.from: human
conversations.value: A shapeless, formless entity from another plane of existence. But you're not like the others. They call you insane, a weak disgrace who fancies himself the Drifter King. Well, you'll show them, won't you?
conversations.prefix: The Mad Drifter:
conversations.from: gpt
conversations.value: Your powers manipulate and warp the will of others. If you want an ally, an ally you shall have. Want someone dead? No problem.
conversations.prefix: Drifter's Influence:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A priest among the ranks of the Orthodoxy, seeking to cleanse Aritasha of it's satanic filth.
  
  You utilize a special kind of faith to exact justice upon the heretics lurking in the city, and are specialized to counter magicians and their foul black magics.
  
  You also harbor a resentment of Drifters, and are sworn by your beliefs to eradicate any you find.
  
  Hang on to that faith, Purifier, you will need it if you wish to survive.
conversations.prefix: Purifier:
conversations.from: gpt
conversations.value: You are the will of the Church; your words and actions carry the holiness of God with them.
conversations.prefix: Hand of God:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Shackles aren't always made of iron.
conversations.prefix: Fixated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The next Drifter should be enough. Then you'll ascend, break free from your mortal coil. Immortality is yours, if you could just...
  
  No? Not that one. Perhaps the next one. Or the one after that. Or the one after that. Or the one after that...
conversations.prefix: Ascension:
conversations.from: human
conversations.value: A hermit come down from solitude to observe or affect the War in Aritasha.
  
  Your power comes from attunement with the earth, and through long meditation and training, you have become capable of sensing and interacting with Drifters.
  
  You are a walking library of supernatural information, but your capabilities in a fight leave something to be desired, as you rely on rituals and planning to defeat your enemies.
  
  And if you listen hard enough, you just may be able to hear the voice of the city whispering to you in asphalt tones...
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Within you is an incredible strength, but it lacks direction or form. It is up to you to direct this unstable and unstoppable force.
conversations.prefix: Raw Power:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your fragile frame doesn't lend itself to slug-fests.
  
  Try to hang on or you might blow away in a strong breeze.
conversations.prefix: Frail:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A Drifter with a drive to corrupt the young and lost.
  
  A shapeless, formless entity from another plane of existence. Drifters are nothing new to this world, and have appeared throughout history with only a few humans becoming wise to their existence. Some Drifters are thousands of years old, having appeared time and again through the years.
  
  Being without form, you must take up residence in a human host, and use their body, mind, and soul to stay tethered to this world, and also to utilize your inherent energy to engage in combat against the other Drifters.
  
  The extent of your abilities is entirely variable, depending on a variety of factors such as experience, inherent talent, and the mental state of your host.
  
  
conversations.prefix: Dark Drifter:
conversations.from: human
conversations.value: *The Flames that make you dance. The Flames of hatred in your eyes. The Flames that will turn your enemies to ash. And consume you.* 
  
  Using a Hosts hate and fear, The Flames can manifest as pyromancy or manipulation. 
conversations.prefix: The Flames:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The more your Host has, the more they'll stray from your purpose.
  
  Potential friendships, acts of kindness and the rarely seen brighter sides of humanity weaken your fiery hold.
conversations.prefix: Hope:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: An agent in the employ of the Gaias Corporation.
  
   The Gaias demand total loyalty from their Operatives, and thus you are completely committed to their cause, willing to give anything to advance the Gaias agenda.
  
  You are skilled in all  manner of combat and espionage, be it mundane or supernatural, and are ready to use these skills to achieve your goals.
  
  The Gaias value ambition and competence above all, but do you share their views?
conversations.prefix: Gaias Operative:
conversations.from: gpt
conversations.value: You're watchful and tenacious. Your great mental fortitude gives you advantages in many situations. You are not easily discouraged, and will not fall prey to cheap tricks or melancholic fits. 
conversations.prefix: Discipline:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’re equally lethal and merciless in all your undertakings. While being unbiased and stoic individual, sometimes you exhibit diminished empathy and remorse, earning you a reputation of a calloused heart. 
conversations.prefix: Deadly Precision:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You HAVE to know.
  
  Your thirst for knowledge is so insatiable it's almost painful. Your quest to discover, uncover, recover the secrets of old will either lead you to glory...or ruin.
conversations.prefix: Forbidden Knowledge:
conversations.from: human
conversations.value: Some drifters seek power through artifacts or places of power. You seek power the old fashioned way: eating.  Years of devouring other drifters have made you immensely powerful, yet the more you eat the more you hunger. You've begun searching for other sources of nutrients, and so you've descended to the mortal plane to find your next big meal.
conversations.prefix: The Devourer:
conversations.from: gpt
conversations.value: Everything you eat makes you stronger, faster, smarter, and more resistant to both magic and pain. And you can eat pretty much anything you please. 
conversations.prefix: Strong Diet:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Though feeding gives you strength, your hunger also controls you. You are constantly looking for your next meal, which leads to fights you don't need and broken alliances you would rather keep. Additionally if you are not fed, you are far weaker than normal. The longer you go without food, the worse the effect.
conversations.prefix: Gluttony:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't care if it's some jewel or a powerful drifter, the only thing you care about is finding your next big meal.
conversations.prefix: Find Your Meal:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You live to zealously do whatever must be done to elevate the Venwald Firm's power, and by extension, your own. The world must be taken in hand, and your people are the ones who must do it.
conversations.prefix: Faction Supremacy:
conversations.from: gpt
conversations.value: Your vision is unencumbered by the mortal restrictions suffered by humans. You see what most do not, past nearly any physical or supernatural border.
conversations.prefix: Eye of Madness:
conversations.from: human
conversations.value: You're able to conditionally transcend your physical boundaries by administering a special transmuting serum. This ability to shift states allows you to reveal sacred knowledge and manipulate matter to your interest.
conversations.prefix: Rift Walker:
conversations.from: gpt
conversations.value: When all else fails, your inner nature becomes abundantly apparent. Your will supersedes all but the most powerful of beings, and for a brief time, there is little in the world that is able to resist your command.
conversations.prefix: The Power of Kings:
conversations.from: human
conversations.value: You know your own limits well, when you can take on someone and when to back down. 
  
  How else were you able to survive as long as your long life? You learned, of course.
conversations.prefix: Experienced: