conversations.from: system
conversations.value: Neverwinter is a city on the brink of greatness or destruction, and players make the difference. This story will be a fantasy tale of intrigue and danger, and takes place in the Forgotten Realms setting.
  
  Left a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas - any one of which could tear the city apart. If Neverwinter is to survive, it's up to heroes to face down secret cults, sinister necromancers, would-be kings, and the terrible monsters stirring beneath the city.
conversations.from: human
conversations.value: Doloran sure is worked up about the Prophet. The Heirs of Azure are connected.
conversations.prefix: Learn more about the Heirs of Azure:
conversations.from: gpt
conversations.value: A former inn, and meeting place of the council of Helm's Hold.
conversations.prefix: The Dragon's Gauntlet (copy):
conversations.from: human
conversations.value: This might come in handy later, it has the seal of "Rsolk", a figure in the Dead Rats.
conversations.prefix: Letter from Rsolk:
conversations.from: gpt
conversations.value: The Spellplague can't be cured. 
  
  Can't it?
conversations.prefix: Learn about treatment for Spellplague:
conversations.from: human
conversations.value: The Prophet of Helm's Hold is at the Cathedral. She receives visitors there who come to her for healing and an oracle. Report back to Speaker Bard on whether she actually has any powers.
conversations.prefix: Report on the Prophet:
conversations.from: gpt
conversations.value: Make your way to the Cathedral and receive an Oracle from the Prophet.
conversations.prefix: Get an Oracle from the Prophet (Sierian):
conversations.from: human
conversations.value: Make your way to the Cathedral and receive an Oracle from the Prophet.
conversations.prefix: Get an Oracle from the Prophet (Rissien):
conversations.from: gpt
conversations.value: Prevent damage to the proprietors and the property at the House of a Thousand Faces.
conversations.prefix: Minimize the Damage:
conversations.from: human
conversations.value: A blade or length of metal that can be used for cutting.
conversations.prefix: Something Sharp:
conversations.from: gpt
conversations.value: These men at arms are on the lookout for something. Find out what's going on.
conversations.prefix: Speak with the Watch Captain:
conversations.from: human
conversations.value: This is too convenient. The Prophet is taking advantage of these people. Trip her up with questions and see if she betrays herself.
conversations.prefix: Interrogate the Prophet:
conversations.from: gpt
conversations.value: Press the connection between Dagult and Devil Worship in Neverwinter.
conversations.prefix: What's Dagult Hiding?:
conversations.from: human
conversations.value: This badge identifies you as an friend of Dagult Neverember. It can be provided to show you a era friend to New Neverwinter.
conversations.prefix: Neverember Badge:
conversations.from: gpt
conversations.value: Sabine has set her pendant down. It's valuable. Maybe just pick it up? This pendant has the symbol of Asmodeus, lord of the Nine Hells on it.
conversations.prefix: Sabine's Pendant (Stolen):
conversations.from: human
conversations.value: Mordai and Sabine aren't good for the city. Bring things to a confrontation when you have the chance.
conversations.prefix: Confront the Ashmadai:
conversations.from: gpt
conversations.value: Sierian's arms now end in deadly talons. They are difficult to hide.
conversations.prefix: Plaguechanged Talons:
conversations.from: human
conversations.value: This bag of Waterdhavian  silver coins (Shards) can be used to purchase items of moderate value.
conversations.prefix: Bag of Silver Coins:
conversations.from: gpt
conversations.value: Don't let this Dwarf get away.
conversations.prefix: Interrogate the Dead Rat Leader:
conversations.from: human
conversations.value: There are too many secrets. Encourage other players and non player characters to share what they know, even if it's painful.
conversations.prefix: No more secrets!:
conversations.from: gpt
conversations.value: The icy sleet won't let up any time soon. Get off the road and somewhere warm.
conversations.prefix: Get lodgings in Helm's Hold:
conversations.from: human
conversations.value: This pouch of gold coins can be used to purchase rich accommodations, or buy serious goods such as a horse, headlight draught, fine sword, or armor.
conversations.prefix: Pouch of Gold Coins:
conversations.from: gpt
conversations.value: The high walls and imposing stonework of Tyr's former temple stands atop a seaside bluff, challenging all threats from the Sea of Swords or inland Faerun.
conversations.prefix: Hall of Justice:
conversations.from: human
conversations.value: From his office, which looks more and more like a throne room all the time, Lord Neverember issues edicts, coordinates the activities of his followers, and holds audience with the impoverished citizens of the city.
conversations.prefix: The Lord's Residence:
conversations.from: gpt
conversations.value: This tavern hosts the well-heeled, hedonistic travelers to Neverwinter along with many Mintarn mercenaries serving in the Neverember Guard.
conversations.prefix: The Moonstone Mask:
conversations.from: human
conversations.value: The Open Lord of Waterdeep is a commanding noble. Big, boisterous, and affable, he has a quick mind and a capable memory.
conversations.prefix: Dagult Neverember:
conversations.from: gpt
conversations.value: A great hodgepodge of wood and scavenged stone, the Wall separates civilized Neverwinter from the Chasm and the horrors it spawns.
conversations.prefix: The Wall:
conversations.from: human
conversations.value: Today, what once was a repository of knowledge and temple to Oghma looks less like a library and more like a refugee camp.
conversations.prefix: House of Knowledge:
conversations.from: gpt
conversations.value: Consisting of two wide, roughly square areas of the city, Neverdeath is filled with rows of headstones interspersed with mausoleums and crumbling statues, often overgrown with withered grasses.
conversations.prefix: Neverdeath:
conversations.from: human
conversations.value: Beneath a large, unassuming mausoleum lie the catacombs of the Waterclock Guild, an organization of artisans famous for building beautiful and intricate timepieces.
conversations.prefix: The Waterclock Crypts:
conversations.from: gpt
conversations.value: Supplies and coin flow into Neverwinter through the docks, along with repatriated refugees.
conversations.prefix: Neverwinter Docks:
conversations.from: human
conversations.value: The Tarralune merchants from Returned Abeir have set up shop along the docks to arrange permanent trade routes.
conversations.prefix: Tarmalune Trade House:
conversations.from: gpt
conversations.value: This adventurer prefers the shadows and slight of hand to direct confrontation.
conversations.prefix: Thief:
conversations.from: human
conversations.value: The Seven Suns of Cormyr have set up a rich trade house for their Coster. For the right price, the goods of Cormyr are available even in Neverwinter.
conversations.prefix: Seven Suns Coster Market:
conversations.from: gpt
conversations.value: This adventurer meets battle head on and is a master of martial weaponry.
conversations.prefix: Fighter:
conversations.from: human
conversations.value: This adventurer prays for spells from their deity.
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: This adventurer memorized spells from their spellbook.
conversations.prefix: Magic-User:
conversations.from: human
conversations.value: This adventurer is a jolly little fellow who can be unseen when they wish to.
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: This adventurer is lithe and has a natural magical aptitude.
conversations.prefix: Elf:
conversations.from: human
conversations.value: This adventurer is a short, gruff fighter with a love of gems and drink.
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: You are a natural leader and able to influence people
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: Your character is naturally athletic.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You have studied lore and are a quick thinker.
conversations.prefix: Intelligent:
conversations.from: human
conversations.value: You can be quiet when you need to be.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: You have a good ear and a keen eye.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: You are sure footed and acrobatic.
conversations.prefix: Nimble:
conversations.from: gpt
conversations.value: You have an ability to determine motives and intentions.
conversations.prefix: Insightful:
conversations.from: human
conversations.value: You have a spellscar, a mark of dark magic which you must hide, and which marks you as unclean and influenced by strange magic
conversations.prefix: Spellscarred:
conversations.from: gpt
conversations.value: You have a lust for gold and riches.
conversations.prefix: Greedy:
conversations.from: human
conversations.value: You are distracted by your baser impulses, and an easy mark for others
conversations.prefix: Lustful:
conversations.from: gpt
conversations.value: You are a jealous type who connives to trick and steal from others.
conversations.prefix: Covetous:
conversations.from: human
conversations.value: One more bottle can't hurt. Can it?
conversations.prefix: Drunkard:
conversations.from: gpt
conversations.value: You never learned to read, and are dangerously uninformed.
conversations.prefix: Unlettered:
conversations.from: human
conversations.value: You just can't back down from a fight, and are prone to start them
conversations.prefix: Antagonistic:
conversations.from: gpt
conversations.value: You will press the button, open the door, and hop into the green devil's mouth. What's the worst that can happen?
conversations.prefix: Reckless:
conversations.from: human
conversations.value: You can't seem to find the right word, even if your life depended on it.
conversations.prefix: Tongue-Tied:
conversations.from: gpt
conversations.value: You'll do anything for coin, and people know it.
conversations.prefix: Craven:
conversations.from: human
conversations.value: A bad reputation just might catch up with you one day.
conversations.prefix: Criminal Past:
conversations.from: gpt
conversations.value: You are of low rank and it shows.
conversations.prefix: Low Station:
conversations.from: human
conversations.value: You're obsessed over some slight and have a hard time accepting help.
conversations.prefix: Embittered:
conversations.from: gpt
conversations.value: You can barely lift a sword
conversations.prefix: Weakling:
conversations.from: human
conversations.value: You are terrible with coin, and it always seems to disappear.
conversations.prefix: Wastrel:
conversations.from: gpt
conversations.value: Nobody ever seems to want your opinion
conversations.prefix: Dimwit:
conversations.from: human
conversations.value: Two left feet would be an improvement.
conversations.prefix: Clumsy:
conversations.from: gpt
conversations.value: Everything's a game to you.
conversations.prefix: Cynical:
conversations.from: human
conversations.value: You can't believe anyone is your equal.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: Gein a place of high station and claim office or a throne to lead the city to greatness.
conversations.prefix: Rule Neverwinter:
conversations.from: human
conversations.value: Rebuild the House of Knowledge in Neverwinter.
conversations.prefix: Rebuild the Temple of Oghma:
conversations.from: gpt
conversations.value: The Harpers, a goodly spy organization, have gone underground since the death of their leader, Cymril. They're going to need volunteers.
conversations.prefix: Join the Harpers:
conversations.from: human
conversations.value: Find and eliminate the Dead Rats, a thieves guild of were rats.
conversations.prefix: Root out the Dead Rats:
conversations.from: gpt
conversations.value: In the Neverwinter Wood there are ruins of the Iliyanbruen elves, which must be protected.
conversations.prefix: Protect Eladrin Ruins:
conversations.from: human
conversations.value: The Uthgardt Barbarians of the Neverwinter Wood are threatened on all sides. Make sure that Neverwinter's troubles don't doom these people.
conversations.prefix: Keep the Uthgardt Free:
conversations.from: gpt
conversations.value: The Gray Wolf tribe has split, after some took on lycanthropy and served evil masters. Reunite the tribe as one free people.
conversations.prefix: Reunite the Gray Wolves:
conversations.from: human
conversations.value: Shade has sent agent and infiltrators into Neverwinter. Expose them and drive them from the city.
conversations.prefix: Expose Shadovar Agents:
conversations.from: gpt
conversations.value: Somewhere in the mountains near Neverwinter, the lost Dwarven city of Gauntlgrym is thought to lay.
conversations.prefix: Find Gauntlgrym:
conversations.from: human
conversations.value: Red Wizards and other Thayan forces in the Dread Ring must be destroyed.
conversations.prefix: Defeat the Thayans:
conversations.from: gpt
conversations.value: You can cast spells from a spellbook.
conversations.prefix: Arcane Magic:
conversations.from: human
conversations.value: You can pray for spells form your Deity.
conversations.prefix: Divine Magic:
conversations.from: gpt
conversations.value: Refugees crowd the approach to Helm's Hold. Guards are on the lookout for trouble - and spellscarred.
conversations.prefix: Crowded Bridge Checkpoint:
conversations.from: human
conversations.value: The Gates of Helm's Hold are always open to those seeking shelter, and Spellscarred fleeing persecution.
conversations.prefix: Helm's Hold Gates:
conversations.from: gpt
conversations.value: A central plaza and marketplace arrayed around a hangman's scaffold in Helm's Hold. Food and gold are both scarce in the marketplace.
conversations.prefix: Heartward:
conversations.from: human
conversations.value: A Waterdhavian associate of Lord Neverember and captain of the watch in Helm's Hold. It's rumored he drew this assignment after an argument with the Lord Protector.
conversations.prefix: Captain Dunfield:
conversations.from: gpt
conversations.value: Leader of the Heirs of Azure, Halas was a landowner in Neverwinter until exiled from the city for his Spellscar.
conversations.prefix: Halas:
conversations.from: human
conversations.value: High placed in the Heirs of Azure, Meryth advocates acceptance and treats Spellplague victims in Helm's Hold.
conversations.prefix: Meryth:
conversations.from: gpt
conversations.value: The elected Chief Speaker of Helm's Hold. A former soldier past her prime, she served with the Purple Dragon Knights of Cormyr, and brings an air of legitimacy to the council.
conversations.prefix: Alisara Callum:
conversations.from: human
conversations.value: An aging farmer and councilman of Helm's Hold. He believes that the Hold would be better off without the Spellscarred in the city.
conversations.prefix: Doloran Bard:
conversations.from: gpt
conversations.value: The best inn and tavern in Helm's Hold, the Old Dirty Dwarf caters mostly to newcomers in the city.
conversations.prefix: The Old Dirty Dwarf:
conversations.from: human
conversations.value: Juetta runs the Old Dirty Dwarf, and keeps it safe, if not clean.
conversations.prefix: Juetta:
conversations.from: gpt
conversations.value: A small collection of weathered streets where the least fortunate of Helm's Hold's residents stay, including some Plaguechanged.
conversations.prefix: Scar Alley:
conversations.from: human
conversations.value: The cathedral to the dead god Helm dominates Helm's Hold. The spell scarred find treatment here, under the guidance of the Prophet Rohini.
conversations.prefix: Helm's Cathedral:
conversations.from: gpt
conversations.value: The Prophet Rohini sits in audience here, dispensing predictions. The daylight floors of the temple look much as they did a hundred years ago: hung with banners of Helm's sigil and warded at all corners by suits of armor that feature stylized eyes on their gauntlets and prominent, blank-faced helms.
conversations.prefix: Halls of the Guardian:
conversations.from: human
conversations.value: A maze of cramped corridors beneath Helm's Hold that houses a growing number of spell scarred victims, who struggle with insanity or physical deformities.
conversations.prefix: Sanatorium:
conversations.from: gpt
conversations.value: A former inn, and meeting place of the council of Helm's Hold.
conversations.prefix: The Dragon's Gauntlet:
conversations.from: human
conversations.value: There is a sect of the Ashmadai, devil worshippers, which kidnap people and worse, to be used in rituals of sacrifice. Find them.
conversations.prefix: Uncover Devil Worship:
conversations.from: gpt
conversations.value: This lowest level of the Dead Rats' lair is where Rsolk has exposed imprisoned adventurers to the blue fire.
conversations.prefix: Dead Rat Hospital:
conversations.from: human
conversations.value: It's just sitting there. Who would notice if it went missing?
conversations.prefix: Captain Dunfield's Silver Cup:
conversations.from: gpt
conversations.value: Make your way to the Cathedral and receive an Oracle from the Prophet.
conversations.prefix: Get an Oracle from the Prophet (Morgan):
conversations.from: human
conversations.value: A Dwarven fixer in Helm's Hold. Takes jobs for guilds and serves as eyes and ears for others in the Hold.
conversations.prefix: Pilno Crackstone:
conversations.from: gpt
conversations.value: Make your way to the Cathedral and receive an Oracle from the Prophet.
conversations.prefix: Get an Oracle from the Prophet (Vel):
conversations.from: human
conversations.value: Of Neverwinter's three famed bridges, this is the last one standing, connecting the Protector's Enclave to the Blacklake District.
conversations.prefix: Winged Wyvern Bridge:
conversations.from: gpt
conversations.value: Dunfield is willing to let you accompany his caravan to Neverwinter. Be ready in the morning.
conversations.prefix: Leave on the caravan to Neverwinter:
conversations.from: human
conversations.value: You're being followed through the alleys. This isn't the best place to attract attention.
conversations.prefix: Footsteps in the night:
conversations.from: gpt
conversations.value: This rabble is armed with daggers and small clubs. 
conversations.prefix: 4 Nasher Rabble:
conversations.from: human
conversations.value: The Dead Rats were looking for one of you, and seem to have an interest in your party's connection to the Prophet.
conversations.prefix: Defeat the Dead Rat squad:
conversations.from: gpt
conversations.value: Decide whether to comply with Sabine's command or to resist.
conversations.prefix: Finish the Nashers:
conversations.from: human
conversations.value: Learn more about Sabine's motivations.
conversations.prefix: The General:
conversations.from: gpt
conversations.value: Deep beneath Neverwinter, this location collects unwary trespassers.
conversations.prefix: Dead Rats Prison:
conversations.from: human
conversations.value: You're about to find out why they call her The Prophet.
conversations.prefix: Oracles of the Prophet:
conversations.from: gpt
conversations.value: Who is she? Does she have powers? What does she want?
conversations.prefix: The Prophet Rohini:
conversations.from: human
conversations.value: As a group, decide on your course of action between those provided in the chapter. Feel free to play cards that match your choice of direction.
conversations.prefix: Make a plan:
conversations.from: gpt
conversations.value: Address the issue of Devil worship head on with Dagult. Tread carefully.
conversations.prefix: What was that about Devils?:
conversations.from: human
conversations.value: Learn more about the Nashers, rebel gangs in the Blacklake, maybe they're a lead on Rsolk.
conversations.prefix: Find the Nashers:
conversations.from: gpt
conversations.value: Ally your party with General Sabine, or at least make your best effort.
conversations.prefix: Gain General Sabine's support:
conversations.from: human
conversations.value: Proud commander of the Neverember Guard, Sabine is a hardened mercenary who is right at home in the Savage North.
conversations.prefix: General Sabine:
conversations.from: gpt
conversations.value: Sabine is willing to help the party with the rats, but is interested in the Nashers more.
conversations.prefix: Go on a Raid with Sabine:
conversations.from: human
conversations.value: This sewer entrance used to be covered by a street market, but after the Cataclysm the street collapsed.
conversations.prefix: Blacklake Sewer Entrance:
conversations.from: gpt
conversations.value: The clothing here is Luskan pirate clothing. Shabby and anonymous in the rough Blacklake district of Neverwinter.
conversations.prefix: Find a disguise:
conversations.from: human
conversations.value: Sabine does sparring at dawn at the Hall of Justice. She might have information to reveal.
conversations.prefix: Meet Sabine for Training:
conversations.from: gpt
conversations.value: This festhall caters to the Mintarn mercenaries and Luskan corsairs that pass through the Neverwinter docks.
conversations.prefix: The Battered Scabbard:
conversations.from: human
conversations.value: Two Nasher rogues are having a meeting at the festhall. Disrupt their meeting.
conversations.prefix: Two Nashers:
conversations.from: gpt
conversations.value: This Inn and Festhall is the second largest in Neverwinter, located close to the Winged Wyvern, and home to less well-heeled adventurers, and a small group of Harpers.
conversations.prefix: The House of a Thousand Faces:
conversations.from: human
conversations.value: The barman, at least, is a Harper. Try to warn him of the bloodshed to come without blowing your cover.
conversations.prefix: Warn the Harpers:
conversations.from: gpt
conversations.value: Two small tables are the scene of a few men and women of Blacklake enjoying a meal. Get them out of here.
conversations.prefix: Clear out the innocents:
conversations.from: human
conversations.value: This fellow has training, fighting expertly with Rapier and dagger. 
conversations.prefix: Nasher Captain:
conversations.from: gpt
conversations.value: Vellguard Manor is a palatial walled estate that overlooks the Blacklake district. It is home to Mordai Vell, an influential tiefling merchant.
conversations.prefix: Vellguard Manor:
conversations.from: human
conversations.value: Dig for information about devil worship and Mordai's information he on this subject.
conversations.prefix: The Ashmadai:
conversations.from: gpt
conversations.value: Why's a character like this doing so friendly with the Lord Protector?
conversations.prefix: Mordai and Dagult:
conversations.from: human
conversations.value: While you have some time out of Sabine's hearing, decide how to proceed.
conversations.prefix: Decide what to do:
conversations.from: gpt
conversations.value: You're tumbling down a chute into the darkness below, to land on a hard stone floor.
conversations.prefix: Trap!:
conversations.from: human
conversations.value: It's pitch black. Someone has a light source.
conversations.prefix: Darkness:
conversations.from: gpt
conversations.value: Everyone except for Vel is injured by the trap. Take stock of your injuries and your surroundings.
conversations.prefix: Is everyone okay?:
conversations.from: human
conversations.value: An item such as a metal bar or pro ken pole arm that can be used as a lever or reaching stick.
conversations.prefix: Something Strong:
conversations.from: gpt
conversations.value: A piece of bone, maybe a femur of some creature, that can be used as a club or hitting instrument.
conversations.prefix: Something Dead:
conversations.from: human
conversations.value: A large rock or brick that can be used as a weight or crushing instrument.
conversations.prefix: Something Heavy:
conversations.from: gpt
conversations.value: The barred door is the only thing keeping you from escaping. Without getting through this door, you're stuck.
conversations.prefix: Locked prison door:
conversations.from: human
conversations.value: A hideous were rat able to channel the spellplague.
conversations.prefix: Plaguechanged Were Rat:
conversations.from: gpt
conversations.value: 2 other rats are with the plaguechanged one. Their bodies are filthy with plague but they have not yet taken the change.
conversations.prefix: 2 Plague Were Rats:
conversations.from: human
conversations.value: Sierian isn't acting like himself, under the suggestion of a Succubus. Sabine is acting exactly like herself, and knows that a monster lurks above, and a mage has threatened her lover. 
conversations.prefix: Sabine and Sierian:
conversations.from: gpt
conversations.value: The only light in the room except for the glowing blue runes on the floor and Sierian's eyes.
conversations.prefix: Brazier with Embers:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your sword is like the extension of your hand
conversations.prefix: swordplay expert:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Old age comes for us all. Even the ones that have managed to keep in good physical shape feel the mark that time leaves behind.
conversations.prefix: old and bitter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is a sect of the Ashmadai, devil worshippers, which kidnap people and worse, to be used in rituals of sacrifice. Find them.
conversations.prefix: Uncover Devil Worship:
conversations.from: gpt
conversations.value: Although you are a magic-user of mystery, you remain very charismatic. 
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: You have the Elven talent for magic in your blood.
conversations.prefix: Innate magic:
conversations.from: gpt
conversations.value: This adventurer knows the inner workings of the army life as well as the important figures in it.
conversations.prefix: Army Lore:
conversations.from: human
conversations.value: Your pride sometimes leads to bad decisions.
conversations.prefix: prideful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Dead Rats killed your friends, the only family you had. Payback is a must!
conversations.prefix: Vengeful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A soldier's life has made Morgan dependent and loyal.
conversations.prefix: Loyal:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: "The difference between you and I? I make this look good."
conversations.prefix: stylish :
conversations.from: human
conversations.value: The Devil is in the details and you notice all of them.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Years of having your spellscar has made you a master of keeping it hidden. 
conversations.prefix: Disguise:
conversations.from: human
conversations.value: When you have been someone else, it's hard to forget them.
conversations.prefix: Cymril's memories:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Wha...? Huh? Is this...? What are you....?
conversations.prefix: Out of Sorts:
conversations.from: human
conversations.value: Your presence commands the respect of others.
conversations.prefix: Respected:
conversations.from: gpt
conversations.value: Why mince words?
conversations.prefix: antagonistic :
conversations.from: human
conversations.value: You get right to the point with people. This can be off putting to those that don't know you. 
conversations.prefix: Direct:
conversations.from: gpt
conversations.value: That makes sense.
conversations.prefix: Logical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This adventure could be very profitable indeed...
conversations.prefix: Profit:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You always find a way to get things done.
conversations.prefix: Resourceful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are used to pain, thanks to your spellscar. You have the ability to ignore some pain when injured. 
conversations.prefix: Ignore the Pain:
conversations.from: gpt
conversations.value: The fall has left Morgan out of sorts.
  
  "I've been dazed and confused for so long it's not true"
  
  - Sir Morgan Crest
conversations.prefix: Dazed and Confused:
conversations.from: human
conversations.value: Your days commanding army batallions have paid off. You can give inspiring speeches.
conversations.prefix: Inspirational :
conversations.from: gpt
conversations.value: The call of your spellscar is strong, but you find a way to use that to your advantage. 
conversations.prefix: Spellscar Control: