conversations.from: system
conversations.value: Each of you have your own reason for being here. 
  
  Perhaps it was a dare, perhaps the house called to you. Perhaps you are investigating it for more... intellectual reasons. That doesn't matter at the moment. What matters is as you entered, the front door jammed itself shut, trapping you in with a rag-tag group of other thrillseekers and it's your job to look out for each other. 
  
  However, there may be more to this house, an all-consuming greed for blood or monsters lurking behind every corner. Something is bound to go wrong, you can sense it in the air. It's just a matter of when.
conversations.from: human
conversations.value: You have little grasp on reality, and this house makes you fear for your grasp on reality more than your life.
  
  Things involving your sanity are harder for you.
conversations.prefix: Insane:
conversations.from: gpt
conversations.value: Physical exertion isn't your thing. You sometimes wish it was, with everything beating up on you.
  
  Melee combat and things like lifting or carrying are harder for you.
conversations.prefix: Weak:
conversations.from: human
conversations.value: You don't like to think you're dumb, but you definitely fit the bill for it. 
  
  Things involving intelligence are harder for you.
conversations.prefix: Dumb:
conversations.from: gpt
conversations.value: The entryway of the house, where our heroes (and villains, perhaps) begin their tale. 
conversations.prefix: Foyer:
conversations.from: human
conversations.value: Though this room probably had a mundane use in its day, the layers of mold and grime give this area a sinister aura. 
conversations.prefix: Kitchen:
conversations.from: gpt
conversations.value: Adorned with a table at its center, this large room smells like something died in here. (It's probably true, given this house.)
conversations.prefix: Dining Room:
conversations.from: human
conversations.value: This room - as it suggests by its name - is laced with magic. You might be able to use it to get to another known part of the house quickly. 
conversations.prefix: Mystic Elevator :
conversations.from: gpt
conversations.value: This is not a room for card games. Taxidermied animals are everywhere in this room, and no matter where you go, it feels as if you're being watched. 
conversations.prefix: Game Room:
conversations.from: human
conversations.value: This room is hot with sticky red blood. At its center, there is a music box, playing it's tune on loop. Between the blood and the box, this room is not for the squeamish.
conversations.prefix: Bloody Room:
conversations.from: gpt
conversations.value: A means of going to the basement, if you're agile enough to land well.
conversations.prefix: Coal Chute:
conversations.from: human
conversations.value: This room was victim of a fire in years past, and doesn't seem as if it was used since. Strange nothing else around is burned...
conversations.prefix: Charred Room:
conversations.from: gpt
conversations.value: This room obviously used to host lots of parties in bygone days, but now it's abandoned and empty. Used to be a happy place, now it's just sad. 
conversations.prefix: Ballroom:
conversations.from: human
conversations.value: The books on the shelves are fine, just a bit dusty. Their owners probably haven't read them in a very long time. 
conversations.prefix: Library:
conversations.from: gpt
conversations.value: This room is not home to organs (thankfully). At its heart is a large pipe organ, strung with cobwebs from disuse.
conversations.prefix: Organ Room:
conversations.from: human
conversations.value: Compared to the rest of the house, the chapel feels safe. If you wanted to stay the night -- you don't, but if you did, this might be where you stay.
conversations.prefix: Chapel:
conversations.from: gpt
conversations.value: There are no birds in the birdbath, no squirrels in the trees, and all the plants are dying. It's not much of a garden anymore, and it's much too quiet.
conversations.prefix: Gardens:
conversations.from: human
conversations.value: Lord knows why this haunted house has a graveyard attached. You hope it's just a mundane reason like the fact their family was huge and wanted to be buried close. 
conversations.prefix: Graveyard:
conversations.from: gpt
conversations.value: It's a hallway full of creepy statues. You try not to make eye contact with any of them. There is motion in one corner whenever you move. 
conversations.prefix: Statuary Corridor:
conversations.from: human
conversations.value: (To be played when "Bloody Room" is entered.)
  
  This music box is entrancing when opened, and just a dusty old box when closed. Then again, it might come in handy.
conversations.prefix: Music Box:
conversations.from: gpt
conversations.value: Home to lots of items, and probably a couple ghosts. Most of the items are seasonal decor. If you look around, you might find something of use. 
conversations.prefix: Attic:
conversations.from: human
conversations.value: Servants lived here. Something gives you a nervous feeling about this room -- maybe those servants weren't treated so well after all...
conversations.prefix: Servant's Quarters:
conversations.from: gpt
conversations.value: A harmless tower, but you always get the feeling that something's following you in here.
conversations.prefix: Tower:
conversations.from: human
conversations.value: Where the lord of the house and his wife used to sleep. It seems simple enough. There might be something else here.
conversations.prefix: Master Bedroom:
conversations.from: gpt
conversations.value: If you're agile enough, you might be able to cross this... otherwise... well, you're in for quite a fall.
conversations.prefix: Collapsed Room:
conversations.from: human
conversations.value: Something is lurking in here amongst the paintings and sculptures. You can't see it, but you know it's there.
conversations.prefix: Gallery:
conversations.from: gpt
conversations.value: This is the balcony adjacent to the Master Bedroom. It is quiet, and there is some clutter scattered about. Maybe there's something useful there.
conversations.prefix: Balcony:
conversations.from: human
conversations.value: There is not much in this room at all, save for one mask. It gives you the shivers just looking at it.
conversations.prefix: Abandoned Room:
conversations.from: gpt
conversations.value: Maybe this was the guest bedroom. Or a nursery. Either way, there is not much here... but there is enough room under the bed for there to be something there.
conversations.prefix: Bedroom:
conversations.from: human
conversations.value: There is a barrier, with a tantalizing pile of stuff on the other side, and a puzzle to open it. It must be valuable, or the stuff wouldn't be in there. 
conversations.prefix: Vault:
conversations.from: gpt
conversations.value: It's like a hallway, but more dangerous. If you fall, there's an unlikely chance you're coming back up. You can't see the bottom, and you can't hear the pebbles dropping.
conversations.prefix: Chasm:
conversations.from: human
conversations.value: There's lots of lesser things in here, but one man's trash very well might be another man's treasure. 
conversations.prefix: Storeroom:
conversations.from: gpt
conversations.value: There's lots of lesser things in here, but one man's trash very well might be another man's treasure. 
conversations.prefix: Junk Room:
conversations.from: human
conversations.value: Another room you don't quite know why it's there. Having a gym in an old house makes it seem all the creepier... especially with the hole in the floor.
conversations.prefix: Gymnasium:
conversations.from: gpt
conversations.value: A darkness emanates from this room. There's a mark on the floor, a rotting corpse of a goat, and some candles, still smoking. It seems dangerous.
conversations.prefix: Summoning Chamber:
conversations.from: human
conversations.value: These catacombs may as well be a maze, and it's definitely not one you want to trace your hand along the wall of either. 
conversations.prefix: Catacombs:
conversations.from: gpt
conversations.value: A room that once was dedicated to heating the house. There are still piles of coal about in which something could be hiding.
conversations.prefix: Furnace Room:
conversations.from: human
conversations.value: Strangely, no matter where you fell from to get here, you always end up in this one spot of the basement. Weird.
conversations.prefix: Basement Landing:
conversations.from: gpt
conversations.value: Scientific supplies line every surface of this room, and a table with leather straps on it sits in one corner, covered in dried blood. 
conversations.prefix: Operating Laboratory:
conversations.from: human
conversations.value: This laboratory seems pretty tame -- it has simple scientific instruments about, ready to be used. The room seems strangely clean.
conversations.prefix: Research Laboratory:
conversations.from: gpt
conversations.value: Obviously, this room has more bodies than anywhere else -- some are skeletons, laying out in the open, others look pained. Either way, it's unpleasant. 
conversations.prefix: Crypt:
conversations.from: human
conversations.value: You don't know why he's here, and frankly he doesn't either, but he is strong. That accounts for something.
conversations.prefix: Madman:
conversations.from: gpt
conversations.value: Something's off about this girl. She doesn't seem alright in the head, and she's too quiet. She could be of use... somehow.
conversations.prefix: Girl:
conversations.from: human
conversations.value: A faithful hound with a vicious bite. Whoever it bonds to will have a helpful friend, but their foes need to watch out.
conversations.prefix: Dog:
conversations.from: gpt
conversations.value: It is always his turn.
conversations.prefix: Jonah (Ghost):
conversations.from: human
conversations.value: She wanted to have nice things, you know. She wasn't allowed to have nice things. Something had to give.
conversations.prefix: Servant Girl (Ghost):
conversations.from: gpt
conversations.value: Even in death, he tends the grounds. Kinda sad, really.
conversations.prefix: Groundskeeper (Ghost):
conversations.from: human
conversations.value: She beckons to you, and wishes for you to follow.
conversations.prefix: The Lost One (Ghost):
conversations.from: gpt
conversations.value: Well, probably something made them reanimate. For now you're trying not to get killed, not worry about how they came to be.
conversations.prefix: Skeleton:
conversations.from: human
conversations.value: (To be used when attempting to access the Vault.)
  
  There is a dial, numbers, and several rollers with symbols. To crack this code, you must be rather intelligent, or rather lucky. Perhaps a bit of both would help.
conversations.prefix: Vault Door:
conversations.from: gpt
conversations.value: (To be used upon entry to the Graveyard.)
  
  There is a plume of dirt, dust, grime, maybe even spores. Either way, it leaves you coughing and choking on air.
  
  This Obstacle tests your constitution. If you are frail, you may take physical damage. If you are hardy, you'll be fine. If you are neither, only luck can save you. 
conversations.prefix: Grave Dirt:
conversations.from: human
conversations.value: This card indicates a vision. The viewer of said vision must find some way to get out of it alone, no matter how freaky.
conversations.prefix: Vision:
conversations.from: gpt
conversations.value: This card indicates a vision. The viewer of said vision must find some way to get out of it alone, no matter how freaky.
conversations.prefix: Vision:
conversations.from: human
conversations.value: This card indicates a vision. The viewer of said vision must find some way to get out of it alone, no matter how freaky.
conversations.prefix: Vision:
conversations.from: gpt
conversations.value: Best not tempt fate and tamper with this, unless you really have to. You've seen enough movies to know what happens with spirit boards.
conversations.prefix: Spirit Board:
conversations.from: human
conversations.value: This room has a dripping nose, and no other sound. It's maddening to hear.
conversations.prefix: Drip:
conversations.from: gpt
conversations.value: You can't hear anything in this room, no matter how hard you try. You scream, and no sound comes out. You can't even hear ringing in your ears. It's maddening.
conversations.prefix: Silence:
conversations.from: human
conversations.value: (To be used in the Catacombs.)
  
  It would take a brilliant mind to get through this maze. Unfortunately, this also takes time. And lots of effort.
conversations.prefix: Maze:
conversations.from: gpt
conversations.value: You need to get outside. You can't explain it. You don't understand. It's overwhelming.
  
  If you are insane, you will struggle against this. If you are down to earth, you know why you're feeling this panic. If you are neither, a bit of luck and a bit of knowledge might be of use. 
conversations.prefix: Beckoning:
conversations.from: human
conversations.value: You wanted to be here, but now you just want to go home. 
  
  Character fear:
conversations.prefix: Get Out:
conversations.from: gpt
conversations.value: You're the kind of person that near-comically messes daily things up. Like walking. This house doesn't help things.
  
  Things involving agility are harder for you.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: You don't think it's a weakness, really. Sit back and smell the flowers, right?
  
  Things involving speed, including running, are harder for you.
conversations.prefix: Slow:
conversations.from: gpt
conversations.value: Physically, that is. This has nothing to do with your emotional state, you swear. 
  
  Things requiring a strong constitution are harder on you.
conversations.prefix: Fragile:
conversations.from: human
conversations.value: You can run, skip, leap, and climb better than your peers. Parcour might come in handy in a haunted house, after all.
  
  Things involving agility are obviously easier for you. 
conversations.prefix: Agile:
conversations.from: gpt
conversations.value: You can certainly hold your own in a fight, and this house is psychological torment to you. Doesn't make it less scary. 
  
  Things involving physical strength are easier for you. 
conversations.prefix: Strong:
conversations.from: human
conversations.value: It honestly can get you into and out of trouble more often than not. Getting out is the important part.
  
  Things involving intelligence are easier for you. 
conversations.prefix: Smart:
conversations.from: gpt
conversations.value: You've got a strong body, resilient to disease and booze. Some might say you've got a steel stomach. 
  
  Things that test your constitution are easier for you. 
conversations.prefix: Hardy:
conversations.from: human
conversations.value: You're hardly worried. All this is obviously like an episode of Scooby Doo, there's got to be a logical explanation. 
  
  Things involving sanity are easier for you. 
conversations.prefix: Down-to-earth:
conversations.from: gpt
conversations.value: You never thought you'd need your running skills as much as you do now. 
  
  Things involving speed are easier for you. 
conversations.prefix: Fast:
conversations.from: human
conversations.value: You were sent here on a dare, or maybe you were just really curious. Either way, you're scared silly now. You really want to go home. 
conversations.prefix: Student:
conversations.from: gpt
conversations.value: God, does this go against all your teachings. This place is in serious need of an exorcism or five. Good thing you're here. 
conversations.prefix: Preacher:
conversations.from: human
conversations.value: You were the town seer. Maybe that foresight wasn't working today, or you're fated to be here. Regardless, you're here now. 
conversations.prefix: Mystic:
conversations.from: gpt
conversations.value: You came thinking it would be a mostly safe intellectual location of study, given that a prior owner was a scientist. Now you're not so sure about the safe part. 
conversations.prefix: Scholar:
conversations.from: human
conversations.value: You ran one of the many shops in town, so you've seen all these people before at some point. Maybe you were trying to act as a voice of reason. Now you're stuck with them.
conversations.prefix: Shopkeeper:
conversations.from: gpt
conversations.value: Well, it's old and dried out and pretty gross, but you get a good feeling off of it. 
  
  Luck comes easier when you have this item. 
conversations.prefix: Rabbit's Foot:
conversations.from: human
conversations.value: A gun with only six shots in its chambers, and no additional ammo. It'll only be good as a bludgeon after you run out. Use them wisely. 
  
  This may be used to initiate combat from a range, and rather than requiring strength, combat requires speed OR agility if you so choose.
  
  Will run out of bullets. The DM will keep track of how much ammunition you have by default, but it is advised you keep a tally yourself. 
conversations.prefix: Revolver:
conversations.from: gpt
conversations.value: It's.... not sentient, is it? Regardless, it seems to be creeping closer to you, uncomfortably close.
conversations.prefix: Slime:
conversations.from: human
conversations.value: The stairs in the foyer lead up to this room.
conversations.prefix: Upper Landing:
conversations.from: gpt
conversations.value: Funny you didn't notice they could be accessed from the foyer until you found the way up...
conversations.prefix: Stairs from Basement:
conversations.from: human
conversations.value: The residents used to use this place to store food... and, well, a body. Gross.
conversations.prefix: Larder:
conversations.from: gpt
conversations.value: Where the family used to store all their wines and fermented beverages. There's probably something in here to distract your mind from the task at hand.
conversations.prefix: Wine Cellar:
conversations.from: human
conversations.value: Overlooking the gardens, it probably once had a beautiful view. Now, though, its tile is broken, the walk is overgrown, and you get a bad feeling just standing there.
conversations.prefix: Patio:
conversations.from: gpt
conversations.value: Surprisingly, the plants in here are still alive. Twisted, overgrown, some growing through holes in the windows, but alive.
conversations.prefix: Conservatory:
conversations.from: human
conversations.value: A hall that creaks. Good luck being sneaky in here.
conversations.prefix: Creaky Hall:
conversations.from: gpt
conversations.value: This hall is filmed with a layer of dust. If anything is following you, you probably want to get out of here.
conversations.prefix: Dusty Hall:
conversations.from: human
conversations.value: The wallpaper is peeling in places. Sky shows through  the ceiling. Otherwise, fairly safe.
conversations.prefix: Rickety Hall:
conversations.from: gpt
conversations.value: There are lots of windows along this hall, and of course they're bolted shut. Outside it's dark, but you don't know if it's the house's curse or it's just nighttime.
conversations.prefix: Windowed Hall:
conversations.from: human
conversations.value: Of course it has tentacles.  Of course the enemy had to be Chthuluoid. Just your luck. 
conversations.prefix: Tentacle Monster:
conversations.from: gpt
conversations.value: Upon entering this room, all sources of light go out. Your flashlight dims and attempts to light matches or candles all fail. It is dark now -- accept it, or get to a room where you can reorient yourself. 
  
  Such rooms include the conservatory, furnace, chapel, and kitchen. 
conversations.prefix: Lights Out:
conversations.from: human
conversations.value: Something just bit you! Better get that checked. 
  
  Trest this card a little like a physical combat. If you are Agile or Observant or similar, you notice and dodge out of the way. If you are Strong, you can kick it in the teeth, whatever it is. If you are none of those, only luck can save you. 
conversations.prefix: Bite:
conversations.from: gpt
conversations.value: Story goes, this creature was created though cannibalism on nights when people were starving and freezing to death. Now you have to fight it. Nice going. 
conversations.prefix: Wendigo:
conversations.from: human
conversations.value: This one has brown fur, and a hungry look. Where's the rest of his pack?
conversations.prefix: Werewolf 1:
conversations.from: gpt
conversations.value: This one is black, and has golden eyes and shining teeth. It looks like he wants to wrap those teeth around your neck. Where's the rest of his pack? 
conversations.prefix: Werewolf 2:
conversations.from: human
conversations.value: This one is brindle and is missing an ear. You can see its ribs, so you know you've got to look tasty. Where's the rest of his pack? 
conversations.prefix: Werewolf 3:
conversations.from: gpt
conversations.value: Kids these days must be exaggerating the trouble you could get into with this house. In your attempt to bring them home safe, you yourself got trapped. Whoops. 
conversations.prefix: Schoolteacher:
conversations.from: human
conversations.value: To be fully inducted to to your sorority or fraternity, you had to come here and survive the night. Might as well have fun with it. 
conversations.prefix: College Inductee:
conversations.from: gpt
conversations.value: You know physical restraint, but it's always on your mind. Fire is both beautiful and terrifying... good thing you haven't been arrested yet. 
conversations.prefix: Would-be Arsonist:
conversations.from: human
conversations.value: A box that requires a little thinking to open. There is probably something inside. 
  
  It is small enough to be carried around and used later.
  
  To open it, you must attempt with intelligence and a bit of luck. 
conversations.prefix: Puzzle Box:
conversations.from: gpt
conversations.value: God knows what's in here. It seems to be a drinkable liquid, but it could be poison or healing potion in equal chance.
  
  A thing of luck -- best used when your options are death, possible death, or survival. Or if you have a lucky charm, things might work out just fine.  
conversations.prefix: Vial:
conversations.from: human
conversations.value: A long weapon with a keen tip. 
  
  Makes physical combat easier for you, but is ungainly to carry around.
conversations.prefix: Spear:
conversations.from: gpt
conversations.value: When you look into it, you can see flashes of what is to come, at the cost of your sanity. Some things are best left unseen. 
conversations.prefix: Crystal Ball:
conversations.from: human
conversations.value: Presumably one from the library. After that horrific vision you just saw, do you really want to keep it? 
  
  Has the potential to be used when an intelligence "check" is necessary. Consider it your guide. 
conversations.prefix: Book:
conversations.from: gpt
conversations.value: You can no longer be seen, and you have a job to do.
  
  This asset makes it easier for you to steal from other players.
  
  Used in tandem with the "Invisible Enemy" and "The Calling" goals.
conversations.prefix: Invisibility:
conversations.from: human
conversations.value: One of your friends has been turned invisible, and you don't know why they're trying to kill you, but they are.
  
  Either try to reason with them, or kill them back. The group may split into two groups -- hunters and people trying to convince your invisible friend to stop fighting. Or the lot of you may team up to attempt one or the other.
  
  If you have the skull or spirit board, you can use them to try to find the invisible person using sanity and intelligence respectively.
conversations.prefix: Invisible Enemy:
conversations.from: gpt
conversations.value: Something has awoken in you, and is calling you to act -- you must kill all your friends. You are filled with an excitement unparalleled by any other in doing this. Best part, you're invisible.
  
  Accept the Invisibility Asset, and begin your turn. Your moves should no longer include location unless your friends -- now enemies -- are able to discover your location.
conversations.prefix: The Calling:
conversations.from: human
conversations.value: You are impervious to all attacks. Well... almost all.
  
  The exception to this is with a statue imbibed with certain powers by your enemy.
  
  If you were wounded at any point, and neglected to fully care for that Obstacle for whatever reason, you are now healed. 
  
  Items cannot be stolen from you. Rooms cannot hurt you, and you are no longer affected by any visions or events.
  
  Used in tandem with "Comes the Hero" and "Comes the Devil" goals.
conversations.prefix: Invincibility:
conversations.from: gpt
conversations.value: Inscribed in the base are the words, "To defeat the Undefeatable."
  
  It is inanimate and unmovable until an item is placed in its hand - a Book, Holy Symbol, Crystal Ball, Spear or Axe. After that point, the statue can be used with Knowledge or Sanity and can attack based on what it was given. The book harms knowledge, holy symbol harms constitution, crystal ball sanity, and the axe or spear harm physically. 
  
  It is advised you pick a "weapon" based on the enemy's Weakness.
  
  To be used with "Comes the Hero" and "Comes the Devil" Goals.
conversations.prefix: Controllable Statue:
conversations.from: human
conversations.value: It has been revealed that one of your friends has betrayed you. You aren't quite sure why. Oh, and they're invincible.
  
  Accept the Controllable Statue Asset. There is only one with your party, so give it to someone who can use it well. 
conversations.prefix: Comes the Hero:
conversations.from: gpt
conversations.value: You have been given the power of invincibility by an ancient god, on the agreement that you open a portal to hell.
  
  You must sacrifice one of your former friends to your god, and then move the body to the Pentagram Chamber, Catacombs, or Chasm. Then, attempt to open your gate using Knowledge or Sanity.
  
  Accept the Invincibility Asset now. 
conversations.prefix: Comes the Devil:
conversations.from: human
conversations.value: With the door locked behind you, all that's really left to do is explore.
conversations.prefix: Explore:
conversations.from: gpt
conversations.value: Ringing this produces a sweet, simple sound. There seems to be something powerful about its gentle tone.
  
  When used in certain circumstances, it may have different effects. 
conversations.prefix: Bell:
conversations.from: human
conversations.value: A skull, cracked and missing teeth. It resonates in your hand with a pure sort of energy.
  
  All mental damage you might take through failing Sanity or Knowledge checks can now be taken as physical damage.
conversations.prefix: Skull:
conversations.from: gpt
conversations.value: Its smile makes you feel nervous.
  
  You cannot use "Down-to-Earth" or related strength cards when you are wearing it, but knowledge checks are easier.
conversations.prefix: Mask:
conversations.from: human
conversations.value: It's inscribed with some manner of rune. When you put it around your neck, you feel suddenly safer.
  
  You are immune to the effects of any room with negative intentions. 
conversations.prefix: Medalion:
conversations.from: gpt
conversations.value: Thankfully, it feels like it still works, despite all the lingering malevolence of the house.
  
  Sanity checks are easier with this item.
conversations.prefix: Holy Symbol:
conversations.from: human
conversations.value: It came attached to a finger, but now it's yours. There's an inscription, but you can't read it.
  
  You can make mental attacks while wearing this ring.
conversations.prefix: Ring:
conversations.from: gpt
conversations.value: It's weightless in your hand, and flutters a little on its own.
  
  Everything seems fine when you're holding it. Everything might just work out.
conversations.prefix: Angel Feather:
conversations.from: human
conversations.value: It's really just a prop, but it should work the same, right?
  
  You are less likely to take damage while wearing this.
conversations.prefix: Armor:
conversations.from: gpt
conversations.value: It's technically dangerous to shoot yourself up with anything in a random shot, but given the circumstances...
  
  Using this item gives you an automatic success on one challenge.
conversations.prefix: Adrenaline Shot:
conversations.from: human
conversations.value: When you grip the handle, pipes twist around and pierce your skin, filling you with a strange bloodlust.
  
  If you have the knowledge of how to use this weapon, you can attack more viciously with it.
conversations.prefix: Sacrificial Dagger:
conversations.from: gpt
conversations.value: Whatever god this idol belongs to gives you a nervous feeling in your gut.
  
  If you rub the idol, you can automatically succeed at any challenge at the cost of your sanity.
conversations.prefix: Idol:
conversations.from: human
conversations.value: What's yours is yours, regardless of who it belonged to before.
  
  You may steal from any player using these gloves successfully, without using Agility.
conversations.prefix: Pickpocket's Gloves:
conversations.from: gpt
conversations.value: They smell awful, but maybe there's some good to it?
  
  If you take a big whiff, it heals mental damage, but only once.
conversations.prefix: Smelling Salts:
conversations.from: human
conversations.value: It's sticky, and leaves your fingers cold and tingly. That's a nice sensation.
  
  Used to heal physical damage, one-time use.
conversations.prefix: Healing Salve:
conversations.from: gpt
conversations.value: It's tarnished silver, but it still seems pure enough.
  
  Any check is easier while you have this, like with a lucky charm, but it seriously hurts all your stats if you lose it, or if it's stolen.
conversations.prefix: Amulet of the Ages:
conversations.from: human
conversations.value: Ah! That's where that little thing went.
  
  If something doesn't work out for you on the first try, rub it, and things will turn out for the better.
conversations.prefix: Lucky Stone:
conversations.from: gpt
conversations.value: A simple bag, filled with supplies to heal wounds. 
  
  If someone has the knowledge for it, it may heal all physical wounds.
conversations.prefix: Medical Kit:
conversations.from: human
conversations.value: Write a bit about your fear here.
conversations.prefix: Fear:
conversations.from: gpt
conversations.value: You don't know why, but things almost always seem to work out in your favor. Well, at least you know why you love gambling. 
  
  Things involving luck just come easily to you. 
conversations.prefix: Lucky:
conversations.from: human
conversations.value: You pick up on things about your environment faster than your peers. 
  
  If you search a room for something useful, you are more likely to find something. 
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: You feel like a failure sometimes and you're down on your luck. Sad, really. 
  
  Things involving luck are harder for you, but you've learned how to compensate. 
conversations.prefix: Unlucky:
conversations.from: human
conversations.value: You've coasted by so far in your life without taking real time to learn how to see things. 
  
  It is significantly harder for you to notice traps or find items in an unexplored  room.
conversations.prefix: Unobservant:
conversations.from: gpt
conversations.value: The water is beautiful, but you highly doubt you'd like to take a swim in it. It looks deep. 
conversations.prefix: Underground Lake :
conversations.from: human
conversations.value: You have been given the power of invincibility by an ancient god, on the agreement that you open a portal to hell.
  
  You must sacrifice one of your former friends to your god, and then move the body to the Pentagram Chamber, Catacombs, or Chasm. Then, attempt to open your gate using Knowledge or Sanity.
  
  Accept the Invincibility Asset now. 
conversations.prefix: Comes the Devil:
conversations.from: gpt
conversations.value: With the door locked behind you, all that's really left to do is explore.
conversations.prefix: Explore:
conversations.from: human
conversations.value: Well, you're trapped here, may as well meet the people you're trapped with. 
conversations.prefix: Develop Relations:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Especially your own. Telling the future does that to a person.
conversations.prefix: Fear: Death:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Oh, why did you have to torment those poor froggies...
conversations.prefix: Fear: Reanimated Dead:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It doesn't matter what form he takes, he still scares you.
conversations.prefix: Fear: The Boogeyman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Simple minds call for simple fears.
conversations.prefix: Fear: The Dark:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've seen too much of it in your time, and agreed with it too much in order not to be afraid of it.
conversations.prefix: Fear: Madness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your biggest fear is that you'll lose everything, proving to everyone that you're better than your deadbeat father.
conversations.prefix: Fear: Losing Everything:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Especially the clown kind.
conversations.prefix: Fear: Puppets:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your greatest fear is that you'll get trapped somewhere and never get to escape.
  
  Like now. Uh-oh.
conversations.prefix: Fear: Trapped:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Maybe you're not that perfect after all...
conversations.prefix: Self-doubt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Whenever you're not moving, you feel like something is going to get you. You call that the Not Good Thing.
conversations.prefix: Fear: Not Good Thing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Either trapped in a crowd or out in the open, you want to know where you are at all times.
conversations.prefix: Fear: Getting Lost:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Especially your fascination with it.
conversations.prefix: Fear: Fire:
conversations.from: gpt
conversations.value: Your mind is full of useless little facts - well, mostly useless. These are the things that can make or break dire situations however. After all, if you can *just* remember the formation of that knot, or what household items can be used in cyanide, it can certainly come in handy. 
  
  Intelligence checks will be easier for you.
conversations.prefix: Encyclopedia:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have an intimate relationship with books and the information that they share. Your knowledge may perhaps be a bit more esoteric than the usual intellectual, but that doesn't mean that it's useless. 
conversations.prefix: Librarian:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your life has been dedicated to the collection of knowledge, of consuming every detail you possibly could. You are desperately afraid of someday losing that, and so you work to maintain your thoughts... Losing them, or questioning them... That would be the end of yourself.
conversations.prefix: Fear: Confusion:
conversations.from: human
conversations.value: You spend your days arranging and selling flowers in one of the little storefronts found around town, the one with the horrendous amounts of Carnations and Asphodels swamping the sidewalk.
conversations.prefix: Florist:
conversations.from: gpt
conversations.value: No matter what, you notice and appreciate the beauty of the world all around you. You’re one of those people who will stop to smell the roses!
  
conversations.prefix: Appreciation of Beauty:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sure, touching and spiders are scary- But what gets you really up and running has to be premature burial.
  
  Ironically, the thought of being surrounded by dirt and unable to escape is what truly terrifies you.
conversations.prefix: Fear: Buried alive:
conversations.from: gpt
conversations.value: He left home a long time ago. Wandering from place to place the Vagabond finds shelter wherever he can and often finds himself living off the land or the grace of others.
conversations.prefix: Vagabond:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Haunted by the sins of your past you left home, or at least that is how you justify the bad luck you fell into after 'the incident'. Ever since then it just feels like you have been running from yourself but there are days where you can't get far enough and everything catches up to you.
conversations.prefix: Fear: Guilty Conscience:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't speak to others often, preferring your books to the company of humans outside of imagination. This can lead to some *uncomfortable* first meetings.
conversations.prefix: Socially Awkward:
conversations.from: human
conversations.value: It's hard for you to meet new people, much less make relationships. 
  
  Hopefully they're nice. Or choice to ignore you for awhile, you'd rather not embarrass yourself too much yet.
conversations.prefix: Shy:
conversations.from: gpt
conversations.value: You spend your days arranging and selling flowers in one of the little storefronts found around town, the one with the horrendous amounts of Carnations and Asphodels swamping the sidewalk. 
conversations.prefix: Florist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sure, touching and spiders are scary- But what gets you really up and running has to be premature burial.
  Ironically, the thought of being surrounded by dirt and unable to escape is what truly terrifies you.
conversations.prefix: Fear: Buried Alive: