conversations.from: system
conversations.value: The world of Enythas is on the brink of change. Chaos brews across the kingdoms, with the Old rising from their exile, people are starting to panic as death sweeps over mortal kingdoms in waves. Having lost faith in their leadership, the people of Silteorn are beginning to revolt against their king. Major cities have collapsed under pressure, the people have taken to the streets and there is fire and ash covering what once were marble floors of the palace. The king has hidden in one of the villages in the Silken Top mountains that had given the kingdom its name and angry mobs and the kings guards have been reported tearing homes and sacred temples apart trying to find the royal family.
  
  You live in Ashdrop, a settlement surrounded by the mountains, housing no more than 200 people. There are two ways to enter the village and that is through the river Tilla and the small, narrow passage next to it or the secret tunnel that had been dug up centuries ago during the last great war and everyone knows the ceiling has collapsed. Men and women have taken up arms, too on edge not to stand guard by the entrance and look for flaming torches lighting up the pathway. Tension cracks the air like lightning, the once happy and bright centre now a quiet, ice cold glare and people are starting to believe that if they stay silent, they will go unnoticed. After all, there is no space for a king to hide in such a small village without anyone noticing and you're *certain* you'd know. 
  
  The nearby forests are rustling with suspense and chill wraps around houses. You've lived here your whole life but you're sure the mountains have never been this cold before. You and your people are dangling off a dangerous cliff now and the question is *who* will tear down the peace you have maintained for so long. Nobody wants change, but everyone knows it's coming, how will you accept it?
conversations.from: human
conversations.value: Every decent fashionista spends a lot of time over here. International and Korean fashion are the centre of attention in this area of the city.
conversations.prefix: Garosugil:
conversations.from: gpt
conversations.value: Located by the city's tallest skyscraper, the park is large and offers space for sports fanatics and dog owners alike.
conversations.prefix: Yeouido Park:
conversations.from: human
conversations.value: Any and all extroverts are in love with this part of the city; clubs, bars, street artists and the epitome of casual culture are at its finest here.
conversations.prefix: Hongdae:
conversations.from: gpt
conversations.value: This unconventional, brawling doctor can let the tattoos on his skin become real-- unfortunately, he only has a few medical tools and a set of wings to show off.
conversations.prefix: Otis Trem:
conversations.from: human
conversations.value: A kleptomaniac with kinetic absorption sounds like just the guy to rob a bank; fortunately for the police, 'Soul' prefers to act as an information broker instead.
conversations.prefix: Iseul Ryoka:
conversations.from: gpt
conversations.value: A cop with nothing more than an expensive plane ticket to his new home, Kain has been transferred from Germany to help the local police catch the culprit.
conversations.prefix: Kain Hael:
conversations.from: human
conversations.value: You work at the local coffee shop just around the corner and are used to impatient, sleepy, tired and sometimes rather desperate customers.
conversations.prefix: Barista:
conversations.from: gpt
conversations.value: You are the manager of a store that is part of a bigger chain. Your co-workers' troubles rest on your shoulders.
conversations.prefix: Manager:
conversations.from: human
conversations.value: The business is no less viable than back in the day when normals were the only customers. You get your goods from a trusty supplier and move in the shadows.
conversations.prefix: Drug Dealer:
conversations.from: gpt
conversations.value: Who needs a job, anyway? You get by with begging, saving and sometimes being given things for free. The local soup kitchen is where you are frequently spotted.
conversations.prefix: Unemployed:
conversations.from: human
conversations.value: Most comments thrown your way are regarding with a smarter one of your own. You are fluent in sarcasm and few people have the ability to hold down your sharp tongue.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: People find you to be open and friendly and you enjoy just that. You are perceived to be enthusiastic and a sucker for the lime light.
conversations.prefix: Extroverted:
conversations.from: human
conversations.value: Riddles and complex concepts appear easy to grasp to you. You are usually the first to understand something others deem a mystery or conundrum and think twice before acting on impulses.
conversations.prefix: Smart:
conversations.from: gpt
conversations.value: Your approach is rational and follows a plan you plotted in advance. Everything you do depends on thorough scheming and consideration of possible outcomes.
conversations.prefix: Strategical:
conversations.from: human
conversations.value: The local hospital calls you in at the most desperate of times. You are on the clock most of time, even when allegedly enjoying your free time, and have a calm, contained and precise aura.
conversations.prefix: Surgeon:
conversations.from: gpt
conversations.value: You are up for hire at the moment and you do not have a preference for your employer. Your services are, however, appreciated amongst the more important individuals of the city.
conversations.prefix: Bodyguard:
conversations.from: human
conversations.value: You are a money-grubbing artist offering small, rigged games for overly wealthy tourists or players to waste their coins and sometimes bills on.
conversations.prefix: Con Artist:
conversations.from: gpt
conversations.value: You are understanding and considerate of other cultures and habits. It is difficult to annoy you off the bat and you are open towards new things.
conversations.prefix: Tolerant:
conversations.from: human
conversations.value: You work relentlessly to reach your goal or fulfil your duties and meet any and all expectations people have of you. 
conversations.prefix: Hard-Working:
conversations.from: gpt
conversations.value: Your collected and soothing personality can ease difficult situations on those around you. You are often perceived as down-to-earth and people easily trust you.
conversations.prefix: Calm:
conversations.from: human
conversations.value: You are courageous and stand up for both yourself and others, pursuing a bigger goal despite the dangers and obstacles in your way. 
conversations.prefix: Brave:
conversations.from: gpt
conversations.value: People can always count on you to catch them or pick them up and your friends are prone to calling you trustworthy and valuable to them.
conversations.prefix: Reliable:
conversations.from: human
conversations.value: Most things you do are done in a colourful and fresh way. Your approach is often unexpected, your clothing innovative and ideas flowing from your head like a waterfall.
conversations.prefix: Creative:
conversations.from: gpt
conversations.value: Your own health, well-being and comfort are more important than that of others, even if that means putting someone else in a tough spot.
conversations.prefix: Selfish:
conversations.from: human
conversations.value: You are taking your sweet time understand the atmosphere. Most things around you do not catch up to you quickly or you show little concern towards them. 
conversations.prefix: Oblivious:
conversations.from: gpt
conversations.value: Your innocence heavily influences your actions; you believe in unconditional good things and purity of the world, lacking the experience needed to accept its harsh side.
conversations.prefix: Naïve:
conversations.from: human
conversations.value: Your mocking words tend to be taken seriously-- though most people on the receiving end are often in for a rude awakening.
conversations.prefix: Sarcastic:
conversations.from: gpt
conversations.value: Once you have made up your mind nothing will throw you off-course. You are irrationally determined to reach a goal or to maintain your opinion.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: As soon as things get too heated or you could end up with the short straw, you simply bail. Danger is nothing you throw yourself at and courage should be left to the brave.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: If something is happening somewhere, you are sure to try and find out about it. Your overly curious nature causes you to put your nose into things that are often none of your business.
conversations.prefix: Nosy:
conversations.from: human
conversations.value: You prefer to avoid negative experiences and stick to what others tell you. It's better to avoid getting involved with the wrong crowd by listening to what the vox populi claims, after all.
conversations.prefix: Prejudiced:
conversations.from: gpt
conversations.value: People can easily be overwhelming and you prefer to avoid large masses and sometimes single individuals. You prefer your own company rather than that of a random stranger.
conversations.prefix: Introverted:
conversations.from: human
conversations.value: The company of others easily turns you nervous or timid, rendering you somewhat difficult to talk to and rather reserved.
conversations.prefix: Shy:
conversations.from: gpt
conversations.value: You are distrustful of others and let it be known. Your own interests are the top of your list of priorities and you are pessimistic towards the motives of others.
conversations.prefix: Cynical:
conversations.from: human
conversations.value: Most things others tell you seem trustworthy; you easily believe whatever someone throws your way-- after all, why should you distrust anyone without good reason?
conversations.prefix: Gullible:
conversations.from: gpt
conversations.value: Time is a limited resource and you are certainly not about to throw it around carelessly. You want things to be done right away rather than wait for it for too long.
conversations.prefix: Impatient:
conversations.from: human
conversations.value: What is yours is yours and nobody else should be allowed to touch it. You cannot stand other people getting the things you want and it puts you in a bad mood to a point that you appear rude or angered.
conversations.prefix: Jealous:
conversations.from: gpt
conversations.value: Why move when you can sit? You prefer not to put unnecessary effort into things-- or any effort at all, if you have any say in the matter.
conversations.prefix: Lazy:
conversations.from: human
conversations.value: You are aware of your strengths and believe that you can achieve anything you put your mind to, becoming the best kind of self-fulfilled prophecy.
conversations.prefix: Confident:
conversations.from: gpt
conversations.value: Whenever someone asks for an opinion you give nothing but the trust. Any decision you make are transparent and you live a fair and good life.
conversations.prefix: Honest:
conversations.from: human
conversations.value: You could wait for something desirable for hours and are not easily aggravated. Time is a relative matter for you and you believe that enough of it solves most issues. 
conversations.prefix: Patient:
conversations.from: gpt
conversations.value: You are aware of your responsibilities and behave appropriately for your surroundings, occupation and company.
conversations.prefix: Mature:
conversations.from: human
conversations.value: You give without expecting anything in turn. Whether someone is needy or not, you find yourself compelled to give gifts, share food and offer favours.
conversations.prefix: Generous:
conversations.from: gpt
conversations.value: Someone killed your best friend; that is all you know. You are determined to find them with what little clues you have from the incident and avenge the deceased however you see fit.
conversations.prefix: Vengeance:
conversations.from: human
conversations.value: Energy transferred to your body ( such as an impact or force in general ) can be channelled and must be returned ( punching the wall after stubbing your toe ). Pent-up energy can damage your inner organs.
conversations.prefix: Kinetic Absorption:
conversations.from: gpt
conversations.value: You can turn into any liquid imaginable. However, you are prone to its physical attributes, too; as a puddle of water, you will freeze at 0°C and so on.
conversations.prefix: Self-Liquification:
conversations.from: human
conversations.value: You are able to move through solid objects. However, you cannot breathe while moving through said object and it is more physically difficult to move through objects with higher density.
conversations.prefix: Phasing:
conversations.from: gpt
conversations.value: Immovable objects are moved by your thoughts. The heavier the object, the more difficult it is to lift it, though it still appears easier than physically picking it up. Lifting humans is significantly more complicated.
conversations.prefix: Telekinesis:
conversations.from: human
conversations.value: You can teleport anywhere-- however, this drains your energy more rapidly depending on the distance of your teleportation.
conversations.prefix: Teleportation:
conversations.from: gpt
conversations.value: You copy the soul ( and with it, the memories and powers ) of a person you're transforming into and the soul stays with you for a few weeks before it gets lost in the 'grace' you copied from your mother. As the soul stays with the shifter for a while, it is not recommended to shift into too many people at once as a person's own sanity and soul comes at risk. Due to their controversial nature, shapeshifters are not the most liked race in Enythas and most rather live in nomad clans, away from the rest of the populace. 
conversations.prefix: Shapeshifter:
conversations.from: human
conversations.value: Cops are busy because of the recent fuss regarding the identity thief; new reports and people pleading innocent are swarming the place and the air is stuffy
conversations.prefix: Police Station:
conversations.from: gpt
conversations.value: 'Chimaeg. 2145.'
  The paper is a little torn and burnt on one corner. The name rings a bell; the bar around the corner. The number could be an address, a time or anything else.
conversations.prefix: Note:
conversations.from: human
conversations.value: Otis Trem is the local practitioner operating in this clinic. The place allows quite a few patients to await treatment and is known to take in any kinds of people.
conversations.prefix: Chilyoja Clinic:
conversations.from: gpt
conversations.value: There's a ruckus outside and you could swear to hear police sirens. Are you going to leave through the back door or dare go out the front?
conversations.prefix: What's happening?:
conversations.from: human
conversations.value: You know Otis gets all the street's gossip as a practitioner and you know he has an idea on how to help you with your search. Get back to him about help with finding the culprit. (weak outcome for Otis Trem)
conversations.prefix: Convince the Doctor:
conversations.from: gpt
conversations.value: Otis mentioned someone by the name of Iseul Ryoka who seems to know more about all of this than most others. Find him and get the intel you need to continue your search.(strong outcome for Otis Trem )
conversations.prefix: Find the Broker:
conversations.from: human
conversations.value: It is said that the crystal proudly displayed behind the bar is an actual dragon's egg stolen from one of the mountain's caves but that is about the fanciest piece in this rundown pub. You can swear that the stools have rotten legs but somehow they still seem to support your weight. The food is decent and cheap however and the ale runs down your throat nicely, though you think you'll pass on the bed Shaira, the owner, keeps offering, thank you.
conversations.prefix: Dragon's Lair:
conversations.from: gpt
conversations.value: It's not much of a temple but more of a shrine surrounded by half walls and a marble statue that seems to glimmer even in the night. The goddess herself is likely unimpressed
conversations.prefix: Laya's temple:
conversations.from: human
conversations.value: Khali owns the biggest cellar in the village but she does not have much to put in it. It offers for great hiding place, however, as the large 100 litres barrels are mostly empty. You might share yours with a friendly rat or two.
conversations.prefix: Khali's Cellar:
conversations.from: gpt
conversations.value: They aren't much of protection, but the narrow path only allows for one person to walk. A marksman could easily shoot the whole mob and stay safe behind the barricade.
conversations.prefix: Barricades:
conversations.from: human
conversations.value: No, it was not made for two forbidden lovers to meet in, but something magical still lights the way. The light source glows a soft green and seems warm, soft and squishy to the touch. You'd break it if something didn't compel  you to be gentle.
conversations.prefix: Secret Tunnel :
conversations.from: gpt
conversations.value: The highest point of the village and one of the two ways to access Khali's cellar. The stairway is dusty and the wood smells of mould but there are rusty old swords piled up in a corner. They could come in handy.
conversations.prefix: Bell Tower:
conversations.from: human
conversations.value: The streets behind the pub are narrow and steep and filled with rubbish but there aren't many dark corners to hide in and it has only one way out -- go forward. 
conversations.prefix: The Streets:
conversations.from: gpt
conversations.value: They say that he was the one that chased the king from his throne in the first place and led your kingdom into desolation. On top of being a foreigner, he is a shapeshifter that walks around with a phoenix on his shoulder most of the time and a smirk on his lips, always rolling something that doesn't quite belong to him between his fingers.
conversations.prefix: Sy:
conversations.from: human
conversations.value: In her youth, Khali was a powerful witch whose garden bloomed from the first day of the year to the last. But an encounter with a malevolent wizard has withered her and her garden to an ashen state and these days she walks around town with a hazy look in her eyes, muttering about spirits and ascension. 
conversations.prefix: Khali Sha:
conversations.from: gpt
conversations.value: Shaira inherited the Dragon's Lair from her late father earlier that summer but try as she might, this witch will need a few more years before the broken down pub turns into a respectable tavern. She did implement beds and made sure the quality of her products increased but people are still wary of entering the pub in fear of the ceiling collapsing on them.
conversations.prefix: Shaira Teron:
conversations.from: human
conversations.value: Shaira's younger brother and a bartender at the Dragon's Lair. He's a quiet man, hardly speaks and tries to keep mostly to himself. He wears a grimace most of the time because everything is too loud for his tastes. He spent a few years in the capital prior to his father's death and rumour has it, he is one of Sy's agents.
conversations.prefix: Eroh Teron:
conversations.from: gpt
conversations.value: A witch with an unusual power to sense the thin veil between Enythas and Thas itself, he can tell if demons are around but cannot dispel them, thus the Slayer academy has rejected him. His paranoia and panic had led him to alcohol and he is a regular in Dargon's Lair. He keeps to himself most of the time but beware, he tends to repeat words whispered around him loudly.
conversations.prefix: Teon Farras:
conversations.from: human
conversations.value: Fair in beauty and heart, this elf lives in the very outskirts of the village, often found hunting in the forest or tending to her garden. Weak in magic, she often exchanges meat, herbs or vegetables for charms and protection spells. An excellent marksman with incredible night vision.
conversations.prefix: Tallisa Boen:
conversations.from: gpt
conversations.value: Dragon's lair is under attack and fearing death or captivity by the rogue rebels, you can either escape through the back door or fight the rebels.
conversations.prefix: Safety first:
conversations.from: human
conversations.value: Along with basic powers like telekinesis and telepathy, a witch can manipulate the nature around them like causing flowers to grow faster and keeping them alive through the whole year; incredibly powerful witches can even summon thunder and lightning, though not without draining most of their powers. They are spell builders and charm makers.
conversations.prefix: Witch:
conversations.from: gpt
conversations.value: Along with basic powers like telekinesis and telepathy, a witch can manipulate the nature around them like causing flowers to grow faster and keeping them alive through the whole year; incredibly powerful witches can even summon thunder and lightning, though not without draining most of their powers. They are spell builders and charm makers.
conversations.prefix: Witch:
conversations.from: human
conversations.value: Enchanters by nature, wizards are sensitive to the spirit world and can feel when there's a rupture between the mortal world and the spirit realm. They are born with a heavy burden on their shoulders to keep spirits and ghosts from venturing to the mortal realm. They require extensive studying due to their highly unstable magic and are usually restricted to temples and libraries due to multiple risks to society. They can astral project -- exit their body and exist in the mortal world as a spirit for some time, allowing them to travel between this and the net world though the feat is not recommended because many have gotten lost and have yet to return to their bodies. There is a risk of their soul 'fading away' if they travel too far from their mortal connection or stay too long as an astral projection.
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: There is no one more in tune with nature than elves. They draw their power from the earth, able to both drain the life out of something or someone, though it takes an awful amount of energy to actually kill a person. Elves are rarely loner, living in vast and beautiful settlements Enythas' many forests, they can 'tap' into the roots of plants to feel every living being breathing through the forests. They live in clans, separate from standard ruling branches which have caused conflicts in the past due to clash of laws. Peaceful people by nature, elves prefer to keep to themselves though they will never turn away from anyone that needs help.   
conversations.prefix: Elf:
conversations.from: human
conversations.value: At the dawn of the first rise of demons, the gods have blessed witches with their graces and with them, the ability to smite ( or purify ) a corrupted soul. Thus, demon slayers are not that much of a 'race' but witches with a little more burst in their power. Most don't realise they come to this world having grace but those that do are trained in academies as arcane warriors. They police themselves and work above the law when it comes to chasing demons that have crossed the veil between the worlds.
conversations.prefix: Slayer:
conversations.from: gpt
conversations.value: Like elves, dwarves live separate from the usual ruling branches, though unlike with elves there has hardly been conflict between the two societies. Dwarves are underground creatures, enchanters and rune makers that are known for their powerful weapons laced with even more powerful magic. They harvest it from stones and gems that can only be found underground and with their insanely high prices on the surface, they have managed to build themselves a vast and beautiful underground kingdoms. They are skilled fighters and even if their natural magic is weak, they are powerful with a weapon in hand.
conversations.prefix: Dwarves :
conversations.from: human
conversations.value: There are four kinds of elementists; fire, water, earth and air; they are the rarest of races through Enythas and have the ability to control their given element. They can conjure it from within themselves, though it takes a bit of energy to do, most require elemental runes, charms or spells to keep their own element at hand and conserve their energy. 
conversations.prefix: Elementist :
conversations.from: gpt
conversations.value: Your sibling is just a child -- and you left him at home when you left for the evening. Now that chaos has ensued you are worried for their safety. Find your sibling before you leave the village.
conversations.prefix: Find your sibling:
conversations.from: human
conversations.value: The thing is, you know where the king and queen are. You were the one that smuggled them through the tunnel and you were the one that kept them hidden in Ashen caves not too far from the village. Now it's up to you whether you want to keep the hidden and safe or give them out to the rebels and save your village.
conversations.prefix: Keep it hidden:
conversations.from: gpt
conversations.value: You've stolen something valuable from the palace during all the chaos and destruction of the revolution and you have been seen by the guards. You have been running for your life ever since because you know the noose would be waiting for you if they caught you. And now the royal guard is swarming the little safe haven you found for yourself and you have to run away yet again 
conversations.prefix: On the run:
conversations.from: human
conversations.value: You've been looking for someone for months now and you know your employer is starting to get impatient. They want the jewel that was stolen and are not concerned what happens with the thief, which is all right for you. But now you're stuck in this village with the thief at the tip of your fingers, spooked and ready to run again and you can't let that happen, can you? 
conversations.prefix: Bounty hunter:
conversations.from: gpt
conversations.value: You're not running, you're not searching, you're not carrying a secret on your shoulders and you sure as hell aren't looking for someone. You came to this village to enjoy the solitude and the mountains, away from all the chaos and destruction those rebels have caused but trouble seems to follow you around. You just want *out,* nothing fancy.
conversations.prefix: Peace and quiet:
conversations.from: human
conversations.value:  A short bow and five arrows are all you have. The question now is, do you use them to fight or to enable your escape?
conversations.prefix: Bow and arrow:
conversations.from: gpt
conversations.value: The shield is bigger than your chest and the sword is heavy. Can you even lift that?
conversations.prefix: Sword and shield :
conversations.from: human
conversations.value: It's small and rusty. Apart from bludgeoning your opponent's face, they're likely going to get infected from all the rust.
conversations.prefix: Mace:
conversations.from: gpt
conversations.value: It's a small, simple thing, shifter dagger laced with dwarf runes; poison seems to be this weapons.... well, poison.
conversations.prefix: Dagger:
conversations.from: human
conversations.value: The flames are licking the soles of your shoes, you can feel the smoke and soot enter your lungs. You need to get out before you get hurt.
conversations.prefix: Get out:
conversations.from: gpt
conversations.value: You found it under the table of the pub. You haven't had the time to look through it completely but from what you saw it's a mixture of spells. Binding spells seem to be popular with this witch,
conversations.prefix: Book of spells:
conversations.from: human
conversations.value: It's a handkerchief. It's pretty, but that's about it.
conversations.prefix: Silk handkerchief :
conversations.from: gpt
conversations.value: It's a small, round trinket no bigger than a centimetre. It will light up a whole room once it's stuck on a wall
conversations.prefix: Light charm:
conversations.from: human
conversations.value: Small, round and purple-black trinket. Wear gloves when handling, it turns into poison when it comes in contact with skin.
conversations.prefix: Poison charm:
conversations.from: gpt
conversations.value: Used to enchant weapons or conjure fire for elementists. A witch or a slayer can use this charm to conjure a fireball as well. Has one (1) use.
conversations.prefix: Elemental charm -- fire:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Although the ability can bring substantial changes to the course of a battle, it can also backfire. Mostly used in closed environments, the ability can induce a state of trance  to any weak-willed soul; wizards are hardly affected by it, though there are side effects such as dizziness and momentary lethargy. It's a fantastic escape mechanism.
conversations.prefix: Condemn: