conversations.from: system
conversations.value: Legends say that the Ten Elemental Blades would fall from the sky when they were needed most. They would be found by heroes handpicked by Fate and Destiny themselves, those who would use the powers bestowed by the Blades to combat evil and defend the world.
  
  The Blades have been found. The Enemy has been identified. But nothing is as it seems.
  
  The fallen god Conquest, cast down by the gods for his treachery and imprisoned for eternity, has been freed from his bonds by Kannos Gant, a spirit magician gone mad. This godly strength now possesses its human host, wielding the power of the spirits of the world and the demons of darkness in his plot to destroy humanity in revenge.
  
  King Avoc the First, with Royal General Cadon and the unbeatable swordswoman Daelen at his side, struggles to heal a kingdom broken by civil war while defending it against foreign invasion.
  
  Meanwhile, ten Bladewielders travel to foreign lands toward the Temple of the Ancients, where they seek to face Conquest in battle and destroy him once and for all.
  
  But they don't know one thing - that Fate and Destiny are already dead. That they have been dead long before the Blades fell.
  
  The heroes are not destined to defeat evil. They were not handpicked by powers greater than even the gods. And they are walking straight toward power that conquers all - knowing that if they fail, the whole world falls as well.
  
  ***
  
  *A Hero's Destiny* is the **gritty** third installment of the trilogy comprising of [*A Hero's Tale*](https://storium.com/game/a-heros-tale/act-1/scene-1) and [*A Hero's Quest*](https://storium.com/game/a-heros-quest/act-1/scene-1), a medieval fantasy adventure chronicling the journey of unexpected warriors in a fight against otherworldly, divine powers.
conversations.from: human
conversations.value: You work for and learn from a master of some kind of specialized craft, in hope of one day achieving the same skill.
conversations.prefix: Apprentice:
conversations.from: gpt
conversations.value: You buy and sell things for a living, providing rare supplies and equipment to those who stop by your store.
conversations.prefix: Merchant:
conversations.from: human
conversations.value: An example has been provided (based on the Ice Blade). Take your element and try to describe what it means, what it symbolizes to your character and how it represents your character's role in the story.
conversations.prefix: Make Your Own!:
conversations.from: gpt
conversations.value: You have a strong belief in the divine powers. Your desire to fulfill the destiny they have designated for you lends you strength.
conversations.prefix: Faithful:
conversations.from: human
conversations.value: You thrive in situations where you work with  other people, fighting or working alongside your comrades.
conversations.prefix: Cooperative:
conversations.from: gpt
conversations.value: When you set your mind to something, you do not give up, no matter how difficult or distasteful the task is.
conversations.prefix: Driven:
conversations.from: human
conversations.value: You have a way with words and people, making them more likely to believe whatever you say to them.
conversations.prefix: Persuasive:
conversations.from: gpt
conversations.value: You think differently from other people, and that allows you to come up with unexpected ideas or solutions to problems.
conversations.prefix: Creative:
conversations.from: human
conversations.value: You look at the situation, take into account the variables, and make a decision. That's simply the process you follow.
conversations.prefix: Logical:
conversations.from: gpt
conversations.value: You have strong ideals and the courage to uphold them, even if it means running into a dangerous situation.
conversations.prefix: Brave:
conversations.from: human
conversations.value: There has to be a mistake. You can't believe that this has happened to you, and definitely don't want to accept it.
conversations.prefix: In Denial:
conversations.from: gpt
conversations.value: You're not ready for this. You definitely aren't willing to charge into a situation where you could potentially get hurt.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: You are unused to pain. As such, it is very easy for any pain at all to get to you, making you break down or suffer.
conversations.prefix: Fragile:
conversations.from: gpt
conversations.value: You have been molded to the traditions and processes of village life. It's hard for you to accept or think of anything else.
conversations.prefix: Conventional:
conversations.from: human
conversations.value: You easily suffer in high-stress situations, getting anxiety attacks, and in general simply losing your mind.
conversations.prefix: Panicky:
conversations.from: gpt
conversations.value: You don't quite understand the dangers out there, and thus have a habit of underestimating them and charging in.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: Your power has given you a false sense of superiority over others, which garners dislike, disloyalty, and dissent.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.value: Someone connected to you by profession or family has a poor relationship with you. You'd like to fix this if possible.
conversations.prefix: Relationship:
conversations.from: human
conversations.value: You want to improve your occupational status as much as possible. Your job could be much more, and you'll make it so.
conversations.prefix: Profession:
conversations.from: gpt
conversations.value: The village life really doesn't suit you. This might be your chance to escape... as long as no one can stop you.
conversations.prefix: Boredom:
conversations.from: human
conversations.value: You've always been meant for more, and now you can finally earn the recognition you deserve as a hero of legend.
conversations.prefix: Glory:
conversations.from: gpt
conversations.value: You still have family back at the village, and the idea of returning to them with your job complete fuels your desire to do it well.
conversations.prefix: Home:
conversations.from: human
conversations.value: Do you need another reason? Fate and Destiny chose you for this, so you shall do what is expected and fulfill your destiny.
conversations.prefix: Destiny:
conversations.from: gpt
conversations.value: An unnamed village about an hour's walk from the nearby city. It adjoins a prolific forest, in which can be found several rivers and caves.
conversations.prefix: Village:
conversations.from: human
conversations.value: You weren't quite discreet regarding the use of your Blades, and the nobles want an explanation.
conversations.prefix: Explaining the Blades:
conversations.from: gpt
conversations.value: Something is pulling you towards the Blade you hid, and the urge will just keep growing until your hand closes around its handle.
conversations.prefix: A Sudden Urge:
conversations.from: human
conversations.value: Some kind of demonic shadow creature has been drawn to the power of your Blade, and lunges at your body.
conversations.prefix: Shadow Thing:
conversations.from: gpt
conversations.value: Attached to your soul is something that doesn't belong. At times of dire need you find your strength of will bolstered by the secondary power, but you also experience mood swings and bursts of temper.
conversations.prefix: A Tainted Soul:
conversations.from: human
conversations.value: The knight's corpse is still kind of *there*, held up by the vines, and no one really wants to touch it. They're leaving it up to you.
conversations.prefix: Sir Matthias Snowleaf:
conversations.from: gpt
conversations.value: Sir Matthias is offering much: practically anything, in fact, for information or another Blade itself. It's tempting.
conversations.prefix: Sir Matthias Snowleaf (All but Ten):
conversations.from: human
conversations.value: Sir Matthias has planned to kill Ten and Rona, regardless of how many villagers he has to murder to get to them. Can he be stopped before any damage occurs?
conversations.prefix: Stay Alive!:
conversations.from: gpt
conversations.value: Your main priority is to make sure that the village and the people in it are safe from harm.
conversations.prefix: Protect the Village:
conversations.from: human
conversations.value: Your main priority is to... well, not die. You can't help others if you are killed first, right?
conversations.prefix: Protect Yourself:
conversations.from: gpt
conversations.value: Some may be on your side while others definitely aren't, but no one is happy. The crowd will need to be placated.
conversations.prefix: A Growing Riot:
conversations.from: human
conversations.value: A circular area within the village has been destroyed by Snowleaf's eruption, including several buildings and farms.
conversations.prefix: Rebuilding:
conversations.from: gpt
conversations.value: The cynical widow of the leatherworker, Rochelle is known for being frightfully perceptive, intelligent, and blunt to the point of rudeness.
conversations.prefix: Rochelle Faran (Fells):
conversations.from: human
conversations.value: The village butcher, provider of meat to the people, Stefan wields considerable influence within the village and currently hates you.
conversations.prefix: Stefan Santher:
conversations.from: gpt
conversations.value: You need to come together and figure out what to do now that your secret has been revealed.
conversations.prefix: What Next?:
conversations.from: human
conversations.value: An hour away by horse, the city of Stonefall is your next destination. However, you're not quite used to this method of transportation.
conversations.prefix: To the City!:
conversations.from: gpt
conversations.value: Your decision to leave might not go over very well with your family, but you have to tell them.
conversations.prefix: Break it to the Family (Ten):
conversations.from: human
conversations.value: The various castles and villages of the kingdom are connected by a network of roads ranging from wide and populated to narrow and unkempt.
conversations.prefix: The Road:
conversations.from: gpt
conversations.value: The elder son of the late King, who was framed for his father's death. He now plans to raise a force to oust and wreak vengeance upon his deceitful brother.
conversations.prefix: Cade:
conversations.from: human
conversations.value: There are at least two that you have heard, but are you certain that you've prepared for all that may be near?
conversations.prefix: Assassins:
conversations.from: gpt
conversations.value: A small but well-known city built on the side of a mountain, known for its quarries and trade in stone.
conversations.prefix: Stonefall:
conversations.from: human
conversations.value: There was once a wooden bridge. Now there is none. The fall from it is short, but the current is strong and the rocks are jagged.
conversations.prefix: Cross the River:
conversations.from: gpt
conversations.value: It's out of control - completely out of control, with Fells at its center. You have to separate it from his hand.
conversations.prefix: The Earth Blade:
conversations.from: human
conversations.value: Like it or not, the Blade is yours now, as is its power. You must do your best to learn to wield it properly.
conversations.prefix: Learn Control:
conversations.from: gpt
conversations.value: You never wanted this. You didn't ask to be given something so dangerous, something so volatile. You denied it until now... but what if there's only one way forward?
conversations.prefix: Accept the Blade:
conversations.from: human
conversations.value: There's one person you know who could help, and Cade - whether you like the prince or not - can lead you to him. Your one goal is to meet the General, so that he can help you learn what you need to know.
conversations.prefix: Get Help:
conversations.from: gpt
conversations.value: You are allies now - the four who came from the village, Edgar, and perhaps even Cade. No one can survive without people at their back, so you'll do your best to  keep this group together.
conversations.prefix: Keep Together:
conversations.from: human
conversations.value: Keith's preparing to work with the soldiers a bit on their swordsmanship. Perhaps he'd be willing to let you join in.
conversations.prefix: Swordfighting Lessons (Optional):
conversations.from: gpt
conversations.value: As you reach busier roads, there are more highwaymen that frequent them, searching for unwary travelers to prey on.
conversations.prefix: Bandits:
conversations.from: human
conversations.value: A poorly fortified encampment filled with ramshackle wooden buildings... and a *lot* of bandits.
conversations.prefix: Bandit Camp:
conversations.from: gpt
conversations.value: The niece of the bandits' leader. 
  She's clearly in a bad situation, but in so far resigned to her life. Perhaps sympathy could be gained...
conversations.prefix: Laura (Ten):
conversations.from: human
conversations.value: The son of Sir Varos, Cade's older cousin, and a knight of the realm. Extremely loyal to Cade and his sister.
conversations.prefix: Sir Keith Norfyre:
conversations.from: gpt
conversations.value: The last of the Norfyres, a young magician-in-training who was killed by shadow demons during the Battle of the Great Keep.
conversations.prefix: Alina Norfyre:
conversations.from: human
conversations.value: Place: random bandit camp. Time: now. Predicted danger: quite high, honestly. This rescue mission is on!
conversations.prefix: Escape / Save Ten and Cade!:
conversations.from: gpt
conversations.value: A bandit girl rescued from their camp who has since grown in leaps and bounds while accompanying you on your adventure. The spirited inheritor of the Fire Blade.
conversations.prefix: Laura:
conversations.from: human
conversations.value: You are quite injured, as is Laura. However, the most pressing problem appears to be her ever increasing shivering.
conversations.prefix: Cold (Fells):
conversations.from: gpt
conversations.value: It won't be long until the nobles realize who the arrow belongs to. If you don't speak up, they will - and you do *not* want to be accused of attempting to murder the Prince.
conversations.prefix: The Arrow:
conversations.from: human
conversations.value: Sir Keith's soldiers have invited you to join them for archery practice. This might be a good chance to make some friends, if you feel like doing so.
conversations.prefix: Archery Practice (Rona):
conversations.from: gpt
conversations.value: A squire that joined you on your journey from the village. After finishing his training under Cade, Edgar was knighted and now acts as Avoc's loyal sworn sword.
conversations.prefix: Edgar:
conversations.from: human
conversations.value: You caught sight of *someone* (or something) hiding among the trees. Monster? Assassin? Should you investigate?
conversations.prefix: Shadowy Figures:
conversations.from: gpt
conversations.value: The main section of the King's Castle, located at the center of the Capital. It's both a well-defended fortress and a beautiful, majestic palace.
conversations.prefix: The Great Keep:
conversations.from: human
conversations.value: You've met two more Bladewielders, making six of ten. Given that they are as unprepared as you, the lady only having just found her weapon, this is a good time for introductions.
conversations.prefix: Fire and Ice:
conversations.from: gpt
conversations.value: The first day of training is as difficult as one can expect under the personal guidance of the King's General. Do you prevail or fail?
conversations.prefix: Training:
conversations.from: human
conversations.value: The mark means something, and it's changed you.  You need to get help - and if you can't get ahold of Sir Varos you'll just have to go elsewhere.
conversations.prefix: The Mark (Ten):
conversations.from: gpt
conversations.value: Prince Edward and Lady Auline are having an argument that is quickly escalating into something that could end up very badly. Someone needs to intervene...
conversations.prefix: Confrontation:
conversations.from: human
conversations.value: Prince Edward and Lady Auline are having an argument that is quickly escalating into something that could end up very badly. Someone needs to intervene...
conversations.prefix: Confrontation:
conversations.from: gpt
conversations.value: There is an unusual pattern drawn in chalk on the stone floor of this otherwise seemingly empty room. It's suspicious, but you can't be sure it's harmful...
conversations.prefix: Strange Circle:
conversations.from: human
conversations.value: On the journey up until now, you've made friends, allies, comrades. You fight at their side, sticking together as you should.
conversations.prefix: Loyalty:
conversations.from: gpt
conversations.value: You will defend the realm against the destruction Conquest hopes to wreak upon it, if it's the last thing you do.
conversations.prefix: Duty and Justice:
conversations.from: human
conversations.value: People died for this. You'll make sure you finish it, if to ensure that their deaths meant something if not for their beliefs themselves.
conversations.prefix: In Memory Of:
conversations.from: gpt
conversations.value: You have the power to fight, unlike the thousands that remain defenseless. You'll make sure they no longer suffer.
conversations.prefix: For the People:
conversations.from: human
conversations.value: You are the epitome of loyalty and support. Whenever those around you needs something, you are there to provide it; you aim to represent your emblem in everything you do with utmost faith and dedication.
conversations.prefix: The Squire:
conversations.from: gpt
conversations.value: Sometimes, things just aren't right. Whether it's taking risks, striking a killing blow, or making a sacrifice, you often fail to do what needs to be done.
conversations.prefix: Hesitant:
conversations.from: human
conversations.value: A young, fiercely independent woman (and trained assassin) who is the sole living claimant to the Evonell noble line. She wields the Ice Blade.
conversations.prefix: Auline Evonell:
conversations.from: gpt
conversations.value: Once a soldier serving under Sir Keith, now the captain of the kingdom's most elite soldiers that form the core of the defense against the Orasian invaders.
conversations.prefix: Derrick Cromm:
conversations.from: human
conversations.value: Avoc's friend and Auline's former enemy, a young street thief unbeatable with a sword. Estranged daughter of Kannos Gant. Now runs solo missions for Avoc.
conversations.prefix: Daelen Gant:
conversations.from: gpt
conversations.value: Descended from King Arron's bastard, Avoc's claim to the throne offers Cade a way out. A skilled archer who is fundamentally a good and kind person.
conversations.prefix: Avoc :
conversations.from: human
conversations.value: Daelen's older brother, a former assassin of the Order of Shadows and Auline's trainer before the two faked his death. Left to Oras to escape the war.
conversations.prefix: Scimitar / Tomas Gant:
conversations.from: gpt
conversations.value: The newest King, as the only true claimant to the throne. An honest, good, and kind person who only wants to heal what was hurt, and do the best for his people.
conversations.prefix: Avoc:
conversations.from: human
conversations.value: A secret wooden encampment hidden somewhere far from the kingdom's capital. The hidden base of Cade's supporters.
conversations.prefix: The Fortress:
conversations.from: gpt
conversations.value: The camp needs food. It needs to be found, collected, and prepared - if necessary, cooked. Food keeps the camp alive. And you get the food.
conversations.prefix: Food for Thought:
conversations.from: human
conversations.value: A part of the wall has crumbled due to poor construction (soldiers don't necessarily make good builders). It should probably be fixed soon.
conversations.prefix: Broken Palisade:
conversations.from: gpt
conversations.value: A powerful lord who has not yet committed to a side in the kingdom's civil war. He and Auline absolutely hate each other. He is not a very likable person, but influential.
conversations.prefix: Lord Erik Reva:
conversations.from: human
conversations.value: Edward has ordered an enormous amount of food to be delivered to the capital. Cade wants you to intercept it.
conversations.prefix: Guarded Caravan:
conversations.from: gpt
conversations.value: Travel always needs preparation. For as motley a group as four former villagers, a little girl, and a noble magician, it's even more important.
conversations.prefix: Departure:
conversations.from: human
conversations.value: You're back. You're with them again. Does it give you strength or sorrow?
conversations.prefix: Family:
conversations.from: gpt
conversations.value: You left because the Blades were too dangerous. Did anything change? Some people aren't happy that you've brought them back.
conversations.prefix: The Danger of the Blades:
conversations.from: human
conversations.value: Though your temporary return home is a relief, you can't help but worry for the friend Alina is still trying to track.
conversations.prefix: Fears for a Friend:
conversations.from: gpt
conversations.value: Auline stabled her mare at Stonefall before approaching Avoc and Daelen on foot. So what happened to it?
conversations.prefix: The Missing Mare:
conversations.from: human
conversations.value: On 'vacation' or not, you're still wanted by the crown. It's probably best that you and your Blades avoid notice by the local lord and the city guards.
conversations.prefix: Discretion:
conversations.from: gpt
conversations.value: Alina has narrowed down the area in which they stayed the night. If you can recognize the signs of their camp, you might be able to follow the tracks.
conversations.prefix: Identify the Camp:
conversations.from: human
conversations.value: The city guards have closed the gates and are on the pursuit. You must evade them and get the three of you - plus the horses - out safely.
conversations.prefix: Escape the City (Kaer and Ten):
conversations.from: gpt
conversations.value: Dangerous, predatory, carnivorous creatures that ambush travelers by dropping on them from trees.
conversations.prefix: Drop Bears (Fells and Rona):
conversations.from: human
conversations.value: The city guard is still on your tail. You might be able to mislead them into going the wrong way.
conversations.prefix: Throw Off the Pursuers:
conversations.from: gpt
conversations.value: You've practically found your targets. The question is how to approach them. Should you be peaceful or aggressive? Loud or stealthy?
conversations.prefix: The Approach:
conversations.from: human
conversations.value: The city guard is following your trail. You need to outride them, and if possibly try once more to misdirect them.
conversations.prefix: Escape!:
conversations.from: gpt
conversations.value: Avoc, Daelen, and Auline are a distance ahead of you. You not only have to escape the guards but also make sure you follow the trio.
conversations.prefix: Keep Up!:
conversations.from: human
conversations.value: It can be hard to watch a friend fight in something potentially life-threatening. It can be even harder to stop Laura from doing anything.
conversations.prefix: Do Not Interfere:
conversations.from: gpt
conversations.value: Avoc's friend, a young street thief unbeatable with a sword. She has a mysterious connection to Auline's past, and holds a grudge against her.
conversations.prefix: Daelen Gant (Rona):
conversations.from: human
conversations.value: The ancestral home of the noble line of Gant, long destroyed after their perceived treason. It's a dilapidated, derelict place full of dark and long-abandoned rubble.
conversations.prefix: Ruins of Galivor:
conversations.from: gpt
conversations.value: Jamie's older twin, and one of the wielders of the Light Blade. She shares her brother's daredevil, energetic mischief, but also possesses a sneaky, strategic cunning.
conversations.prefix: Eve Fletcher:
conversations.from: human
conversations.value: Eve's younger twin, and one of the wielders of the Light Blade. He shares his sister's daredevil, energetic mischief, but also possesses a calm, cool-headed intelligence.
conversations.prefix: Jamie Fletcher:
conversations.from: gpt
conversations.value: A mysterious foreigner, wielder of the Metal Blade. His allegiance and motives are unknown, but his skills with his powers are undeniably expert.
conversations.prefix: The Metal Wielder (Ten):
conversations.from: human
conversations.value: Sir Matthias Snowleaf's mercenary companion came across the Lightning Blade as he fled. Was framed for a failure by Scimitar and killed by Edward.
conversations.prefix: Fergus:
conversations.from: gpt
conversations.value: Apparently super rare and extremely dangerous. What could be an advantage to the expedition and later to the war against Edward could easily blow up in your faces.
conversations.prefix: Blood Magic?:
conversations.from: human
conversations.value: The journey to the Ruins of Galivor, as it is now called, is four days long. There are dangers along the path, and you must stay aware of your surroundings.
conversations.prefix: The Road to Galivor:
conversations.from: gpt
conversations.value: A bandit girl rescued from their camp who accompanied you since then. The new, unexpected inheritor of the Fire Blade.
conversations.prefix: Laura (copy):
conversations.from: human
conversations.value: Your rations are starting to run low, and it would be a good idea to replenish them. However you can, considering you're basically in the middle of nowhere.
conversations.prefix: More Food:
conversations.from: gpt
conversations.value: A familiar situation? It seems that no matter how populous, the roads are just as dangerous for unsuspecting characters.
conversations.prefix: Bandits (Again!):
conversations.from: human
conversations.value: A former bandit, who was dissatisfied with his life and joined you on your adventure. Has chased you since your departure with an urgent message.
conversations.prefix: Kehen:
conversations.from: gpt
conversations.value: Yet another one of Edward's demon creatures. It's not under his direct control, but has found you and will attack.
conversations.prefix: Shadow Demon:
conversations.from: human
conversations.value: Formerly one of the Border Castles, Galivor was built to withstand an army. Though the majority is now rubble, the gates still pose a little trouble.
conversations.prefix: Break Through the Gates:
conversations.from: gpt
conversations.value: Being able to share what you see and what you find between the two separated groups is vital to having a successful mission.
conversations.prefix: Communicate (1 Person Per Group):
conversations.from: human
conversations.value: The hallway which seems to be the only safe exit for you is anything but. A section of the floor is rigged to collapse inwards.
conversations.prefix: The Left Hallway (Daelen & Co.):
conversations.from: gpt
conversations.value: If the random spurts of flame and arrows shooting from walls aren't enough, the slowly compressing ceiling - spiked - is.
conversations.prefix: The Right Hallway (Auline & Co.):
conversations.from: human
conversations.value: There's something hidden behind this wall - something extremely valuable. How can you get to it?
conversations.prefix: Iron Wall (Daelen & Co.):
conversations.from: gpt
conversations.value: Something's making Alina and Avoc profoundly messed up, and it's below you. Probably good to check it out, just in case.
conversations.prefix: Weird Magic Source (Auline & Co.):
conversations.from: human
conversations.value: Ambushes along the road seem to be the norm in your adventure. This time, though, something is definitely wrong... and everything is much more dangerous.
conversations.prefix: Ambush!:
conversations.from: gpt
conversations.value: The first 'arrow' isn't the last one, and the arrows definitely aren't the last phase of attack. Are you ready?
conversations.prefix: Arrows of Light?:
conversations.from: human
conversations.value: The injuries have so far been non-fatal, but for Rona and Daelen it's a different story. The wounds from multiple light arrows need quick treating, or else.
conversations.prefix: Rona and Daelen:
conversations.from: gpt
conversations.value: There has been enough fighting and chaos. However, the twins are still technically your enemies, and you know they could grab the Light Blade at any time.
conversations.prefix: Pacify the Twins:
conversations.from: human
conversations.value: Wielder of the Metal Blade. His expertise with his powers and knowledge of foreign lands make him a strong ally and formidable enemy. Actually very friendly.
conversations.prefix: Jaerelos Ragnir:
conversations.from: gpt
conversations.value: A populous city only a day's ride from the capital, famous for its commerce and infamous for its poverty gap. Cade's temporary refuge... and Daelen's home turf.
conversations.prefix: Asharun City:
conversations.from: human
conversations.value: It's strange being back. With a few familiar faces, some that need refamiliarization, and new faces - Avoc most of all - there's still a lot that needs to be done.
conversations.prefix: Resettling In:
conversations.from: gpt
conversations.value: For your whole life you have faced pain, but you have managed to overcome it all. Though you may be harsh and cold, it simply means you have the strength to do what needs to be done.
conversations.prefix: Ice:
conversations.from: human
conversations.value: Four days. It's time for you to get yourself ready to capture the Great Keep while Edward - and hopefully his demons - are too far to get back in time.
conversations.prefix: Assault Preparations:
conversations.from: gpt
conversations.value: The bark-throat Ten is suffering from and the inconvenience of communication that follows is becoming a real problem.
conversations.prefix: An Issue of Communication (Ten + 1):
conversations.from: human
conversations.value: To be in position for the assault, you need to be in the city. Split up and either sneak or bluff your way past the guards at the gate, and meet up again inside.
conversations.prefix: Sneak into the City:
conversations.from: gpt
conversations.value: The keep at the center of the capital city has only the barest guard and a few scattered demons. Without Bladewielders (you hope) in the way, it's ripe for capture.
conversations.prefix: Attack!:
conversations.from: human
conversations.value: You expected him to return. What's the situation when he finally does arrive, with a host of soldiers and a Shadow Blade's demons?
conversations.prefix: Edward's Return:
conversations.from: gpt
conversations.value: There's a veritable army of demons, and it seems that they're completely out of control - intent on killing everyone and everything.
conversations.prefix: Shadow Demon Army:
conversations.from: human
conversations.value: The elder son of the imposter king, who just fought a war with his brother over the throne. Has taken charge of running the kingdom's military as the Royal General.
conversations.prefix: Cade:
conversations.from: gpt
conversations.value: Cade's brother, who murdered their father and stole the throne. Wields the Shadow Blade. Now apparently possessed by something or someone.
conversations.prefix: Edward (Optional):
conversations.from: human
conversations.value: The landscape is putting you into the situation you fear the most. To escape the Land of Spirits, you must be able to face and defeat your greatest fears.
conversations.prefix: Face Your Fears:
conversations.from: gpt
conversations.value: Daelen's father, a spirit magician driven insane by his own father's influence and then possessed by the fallen god Conquest. Now bent on destroying you and the kingdom.
conversations.prefix: Kannos Gant:
conversations.from: human
conversations.value: The younger son of the imposter king. A cunning mastermind, he usurped the throne but eventually had a change of heart. Wielder of the Shadow Blade.
conversations.prefix: Edward:
conversations.from: gpt
conversations.value: A slightly seedy ship run by merchant sailors (read: smugglers) that's transporting you to Oras.
conversations.prefix: Dawnbreaker:
conversations.from: human
conversations.value: The ship is very lightly crewed. The captain would be highly appreciative if you could help out with certain ship tasks, or even use your powers to do so more quickly.
conversations.prefix: Helping Out:
conversations.from: gpt
conversations.value: Rather inconvenient, more than a bit dangerous. The enormous waves and powerful wind threaten to damage the ship and toss people overboard.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: A collection of rocks that look like a sleeping dragon. In the dim light and powerful waves of the storm, it transforms into a gauntlet of death.
conversations.prefix: The Dragon's Ridge:
conversations.from: gpt
conversations.value: The aesthetic quality of this beach doesn't do much to hide the fact that you're completely lost.
conversations.prefix: Mysterious Beach:
conversations.from: human
conversations.value: You need to find out where you are before you can decide where to go next. How can your combined skills and powers help?
conversations.prefix: Where are We?:
conversations.from: gpt
conversations.value: You might not be able to make anything like the Fortress, but you definitely need some kind of shelter for the night.
conversations.prefix: Shelter:
conversations.from: human
conversations.value: It's been a while since you've eaten well, and it'd be best if you can get yourself (and the others) fed before you starve.
conversations.prefix: Acquire Food:
conversations.from: gpt
conversations.value: One of the twin wielders of the Light Blade. Was rather badly injured by the ship's collision. Needs medical attention beyond just closing her wounds.
conversations.prefix: Eve Fletcher:
conversations.from: human
conversations.value: The spirited inheritor of the Fire Blade. Currently seeming extremely disturbed by something, making her alternately withdrawn and temperamental.
conversations.prefix: Laura (Optional):
conversations.from: gpt
conversations.value: An unnamed fishing village on the southeastern shore of Oras, a short distance away from Port Garad. It's larger than the norm, and is well-equipped for visitors.
conversations.prefix: Coastal Village:
conversations.from: human
conversations.value: A young, fiercely independent woman (and trained assassin) who is the sole living claimant to the Evonell noble line. She wields the Ice Blade.
conversations.prefix: Auline Evonell (Rona):
conversations.from: gpt
conversations.value: One of the twin wielders of the Light Blade. Was rather badly injured by the ship's collision, and only partially healed. Incapable of even walking now.
conversations.prefix: Eve Fletcher:
conversations.from: human
conversations.value: You have some questions to ask the keeper of the inn where you are staying, but two men are arguing at the counter. Tensions are escalating.
conversations.prefix: Brewing Barfight:
conversations.from: gpt
conversations.value: A "wizard-for-hire", famous throughout Oras for his accomplishments. Actually a fraud abusing and exploiting his son.
conversations.prefix: Samson West (Rona):
conversations.from: human
conversations.value: A gifted light magician who for his entire life was abused and exploited by his father, Samson West. Highly talented and skillful, but lacks confidence and courage.
conversations.prefix: Mica West:
conversations.from: gpt
conversations.value: A silent killer presumably sent by Conquest, judging by his demonic purple eyes and unusual strength.
conversations.prefix: Possessed Assassin:
conversations.from: human
conversations.value: A small military outpost on the border of Oras and Lorenia, which guards perhaps the only safe path across the natural mountain border.
conversations.prefix: Border Outpost:
conversations.from: gpt
conversations.value: Captain of the military squad manning the Orasian border outpost at the entry to the Grey Rift. A dutiful soldier with a no-nonsense manner.
conversations.prefix: Talia Gobel (Ten):
conversations.from: human
conversations.value: The soldiers at the border station are questioning all travelers, likely on the lookout for you. Can you deceive them into letting you pass?
conversations.prefix: Border Inspections:
conversations.from: gpt
conversations.value: It's well-constructed, and easily defends the Oras side of the Grey Rift. The soldiers aren't keen on letting you back through, so how will you help your comrades?
conversations.prefix: Border Outpost:
conversations.from: human
conversations.value: Captain of the military squad manning the Orasian border outpost at the entry to the Grey Rift. A dutiful soldier with a no-nonsense manner.
conversations.prefix: Talia Gobel:
conversations.from: gpt
conversations.value: It's practically an all-out war in the holding cells, Bladewielders against a troop of soldiers and their very annoyed captain.
conversations.prefix: Battle of the Border:
conversations.from: human
conversations.value: This somewhat derelict temple is dedicated to the ancient gods that preceded the Court of the Sun, and is said to allow one to speak directly with divinity.
conversations.prefix: Temple of the Ancients:
conversations.from: gpt
conversations.value: Your job, along with Jaerelos and Fells, is to gradually lure the spirits to the Shrine of Caldus, where the twins await them.
conversations.prefix: Execute the Plan (Rona):
conversations.from: human
conversations.value: Your task, along with Laura, is to protect and support the Fletcher twins in their disabling of the spirit, during which time they will be practically defenseless.
conversations.prefix: Execute the Plan (Ten):
conversations.from: gpt
conversations.value: Seeking to protect you, the others have told you to stay back and keep watch over the horses and belongings. But surely there must be a way to contribute.
conversations.prefix: Find a Way to Help (Mica):
conversations.from: human
conversations.value: A warped version of yourself, a construct of Conquest made to prey on your weaknesses. After all, the best person who can destroy you is yourself.
conversations.prefix: Dark Ten (Ten):
conversations.from: gpt
conversations.value: A warped version of yourself, a construct of Conquest made to prey on your weaknesses. After all, the best person who can destroy you is yourself.
conversations.prefix: Dark Rona (Rona):
conversations.from: human
conversations.value: A warped version of yourself, a construct of Conquest made to prey on your weaknesses. After all, the best person who can destroy you is yourself.
conversations.prefix: Dark Mica (Mica):
conversations.from: gpt
conversations.value: Mobility.  Adaptability.  Flexibility.  Always have to be ready to change when needed.
conversations.prefix: Wind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You refuse to bend for the simple whims of others.
conversations.prefix: Stubborn:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know first hand it is possible to survive in the most hostile of environments. Be it uninhabitable or fertile, nature finds a way to live on in unity with the elements.
conversations.prefix: Nature:
conversations.from: human
conversations.value: You’re devoted, responsible, and finish what you start.
  
conversations.prefix: Hardworking:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a quick reaction 
   to certain triggers.
conversations.prefix:  Prickly  Temper:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the only one who can do what must be done. But you'd rather be somewhere else...
conversations.prefix: Hang In There:
conversations.from: gpt
conversations.value: Calm and gentle care, but also terrifying storms. Water embodies the dichotomy of healing and destruction, as do you.
conversations.prefix: Water:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You push yourself to the point that you break.
conversations.prefix: Overkill:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Everything has been leading to this. You'll do what you can to finish the task.
conversations.prefix: Eye on the Prize:
conversations.from: human
conversations.value: A carpenter by trade but a knight at heart. Following his calling to be the handler of the earth blade. Forged from fire and the soil of Iceland....Eyjarfjellajökulson
conversations.prefix: The carpenter who became a knight:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes emotions get in the way of being brave or doing the right thing
conversations.prefix: Confused by emotions:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The earth is our mother, the land we farm, the mountains we climb. It can create and form life but also destroy everything in the outbreak of a volcano or a landslide.
  Fells sword is still unpredictable. It wants to nurish and build but it can also create the landslide.
conversations.prefix: Earth:
conversations.from: gpt
conversations.value: You never know what might get a conversation started!
conversations.prefix: Something in Common:
conversations.from: human
conversations.value: Get what you give or give what you get.
  Be friendly, be open.
conversations.prefix: Open minded:
conversations.from: gpt
conversations.value: not as quick as the wind.
conversations.prefix: Too slow:
conversations.from: human
conversations.value: Know what I mean?
conversations.prefix: Rubbed Off on Her:
conversations.from: gpt
conversations.value: Though you have skills, they are specialized. You have a narrow pool of life experiences.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.value: Well, that wasn't supposed to happen.
conversations.prefix: Caught Off Guard:
conversations.from: gpt
conversations.value: Despite your efforts you can't controll rocks this large.
conversations.prefix: No enough controll:
conversations.from: human
conversations.value: Without the right tools it's hard to build.
conversations.prefix: No tools:
conversations.from: gpt
conversations.value: You are developing powers new and old, deepening your connection with nature.
conversations.prefix: Mastering the Blade:
conversations.from: human
conversations.value: There wasn't anything there to get.  At least, that's what you tell yourself.
conversations.prefix: Nothing There:
conversations.from: gpt
conversations.value: drunk people have no inhibitions
conversations.prefix: drunk:
conversations.from: human
conversations.value: You struggle to sacrifice others for the grater good.
conversations.prefix: small picture:
conversations.from: gpt
conversations.value: You pick up on things.
conversations.prefix: Sharp:
conversations.from: human
conversations.value: At the moment, nobody is interested in your input.
conversations.prefix: Out of Favor:
conversations.from: gpt
conversations.value: Fear drives much of existence. Fear of death, of pain, and of failure can sometimes drive people to act. But more often, it will prevent them from acting.
conversations.prefix: Fear:
conversations.from: human
conversations.value: You're soft with your words, and thrive in situations that require a gentler touch
conversations.prefix: Kind:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You struggle with fears of the past, and that fear carries over to many other things
conversations.prefix: Terrified:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your previous life is gone. What will you do now?
conversations.prefix: Find yourself:
conversations.from: gpt
conversations.value: Fighting without a plan can have its advantages, especially when the opposition is half-hearted.
conversations.prefix: Confusion:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Everything’s gone wrong since the storm.  Everything.  Forget the castle, forget Evonell Keep, forget everything.  Just go home.
conversations.prefix: Go Home: