conversations.from: system
conversations.value: #The World of Drop#
  
  ##History##
  In the height of the Roman empire, gladiatorial games were commonplace. They were nothing but entertainment, men brutally killing each other for the viewing pleasure of a few hundred spectators. Sometimes their battles were modeled after ancient wars, or simply to the profane preferences of the ravenous crowds. But Rome fell. Many, many years ago, Rome fell, and the world moved on. New empire rose to power and expanded, more wars were fought, and the power of the Roman empire fell into antiquity. 
  
  History, however, is cyclical, and, with Earth's resources failing, humans moved on to the stars. Colonies rose on planets near and far, massive space stations were constructed between stars, and huge ships carried humanity farther than they ever believed possible. However, as any great empire is prone to do, the system-spanning empire of humanity buckled and collapsed into infighting and pointless wars. Planets were decimated, colonies lost, and stations abandoned. That was years ago now, but conflict has yet to cease, the obsession with battle and military hardware never died down, and the risk of the great war once more hitting a boiling point has never truly faded. Humanity wanted blood, and history is cyclical.
  
  Drop, an inter-planetary gladiatorial spectacle viewed by trillions upon trillions of humans across all controlled sectors. What started as a means for out-of-work weapon manufacturers to make a profit in the dying years of the Succession War quickly turned into a living, breathing entity obsessed with devouring the lives of thousands of willing, and not so willing, men and women. Droppers consist of everything from willing fighters who join for fame and fortune to innocent men and women enslaved and sold for battle. While some Droppers are former mercenaries or ex-military, the majority are untrained, uninformed, and unprepared for the bloodbath that awaits them on the planet’s surface, for the only things they see on primetime are the highlights: battles with more spectacle than fighting, or crowd-favored squads being fed easy victories. To many viewers none of it is real – reality television displaying a mere visage of reality. However I can assure you that Drop is as real as it gets. The battles are harsh and bloody, you don’t just get back up after getting shot, and despite all the DTV’s rules, almost anything is game when you get your feet on the ground.
  If, that is, you even make it that far.
  
  
  ##Who are you?##
  
  Drop soldiers, called Droppers, are those that participate in the actual combat that DTV focuses on. There are no set prerequisites to being a Dropper, and many are, in fact, normal, untrained civilians who wanted a taste of the glory of being a fan favorite. Some, however, are in debt to the all-pwerful armament companies, forced to pay off their debt by working for the company's sponsored Drop team. Others are slaves, captured during a battle or siege and forced to fight for the amusement of their enemies. The last group is composed of human rights activists, groups which are now often militarized and do not support the idea of modern-day gladiators. They attack Drop ships relentlessly, but have yet to gain a major foothold against the massive company. Without the backing of a government, many of which were dissolved by the corporations they once served under, they've resorted to trying to destroy DTV from within. Thus far, they have been unsuccessful. 
  
  But you want to know why you're called a Dropper, don't you? Well you must have been living on some backwater mining colony up until now, because everyone and their grandmother knows why Droppers are called Droppers. We can't afford to send you all down in comfort, and besides, that's not what you're paid for. So get in that drop pod, strap in, and pray to whatever god is left that our aim is good and you don't get shot on your way down. 
  
  Get ready to Drop.
  
  
  ##A Note on Character Creation##
  Drop is a science fiction game, sure, but it's a bit... Grittier than sci fi was in its heyday. Lasers take too long to burn through something to be weaponized, plasma is incredibly unstable, and teleportation is a thing of fairy tales. While I'm ok with you getting creative, don't go *really* wild with it unless you think it'll work. If it won't, I'll tell you and let you revise. Don't worry, I'm easy like that.
  
  A typical Drop squad consists of 4-6 members, with a 7th slot open for specialists. I've included quite a number of positions in the premade cards, but have left your strengths, weaknesses, and subplots open. Have fun with them, but make sure to tell me where you're from and why you're a Dropper in your backgrounder. Have any questions, make a quick character and ask me in the comments -- fastest way for me to see it.
conversations.from: human
conversations.value: Team: Vipers
  Squad: 23
  Position: Lineman
  
  Lineman Wise was recruited from The Gigants three years ago to replace the deceased leader of Viper Squad 23. Highly skilled and incredibly loyal, his squad comes before anything else. Whether he becomes your friend or your enemy, one thing is certain: Squad 23 has been, and will continue to be, one of the strongest squads on Team Vipers, and Wise is the reason.
conversations.prefix: Robert Wise:
conversations.from: gpt
conversations.value: Team: Havoc
  Squad: 57
  Position: Engineer
  
  Havoc and Vipers have always had a rocky relationship. It's not rare for the two to team up, but when they clash it's violent and bloody, driving each team's ratings through the roof. If you want your life to be a bit easier to secure, don't make Jane Bryar, leader of Havoc Squad 57, too apt to throw a few tanks your way.
conversations.prefix: Jane Bryar:
conversations.from: human
conversations.value: Team: Vipers
  Squads: 60-80
  Positon: Executive 
  
  Joel has been an executive of DTV since its founding almost twenty years ago. Though he's only been a manager of small teams, his experience, and his contacts, are invaluable to the Vipers. As your team's executive, he will determine not only our missions, but your intel and munitions. Tread carefully, Dropper. 
conversations.prefix: Joel O'Brian:
conversations.from: gpt
conversations.value: The Viper Sidewinder may be a capitol Drop ship, but not everything about the show is utilitarian. Drop troopers, while not treated to pure luxury, receive decent enough apartments to relax in between missions.
conversations.prefix: Sidewinder - Apartments:
conversations.from: human
conversations.value: Known colloquially as, "The Drop Room," this is the area on the ship in which squads prep their gear and find their pods. 
  
  Get ready to drop. 
conversations.prefix: Jettison Chamber:
conversations.from: gpt
conversations.value: The birthplace of deals, executive decisions, and contracts, this is where Joel does his work. Unlike many other executives, it's rather sparse. 
conversations.prefix: Joel's Office:
conversations.from: human
conversations.value: Impress your new boss. Or don't. Your funeral, really. 
conversations.prefix: The Interview:
conversations.from: gpt
conversations.value: Located in the belly of the Sidewinder, this training room is tailored specifically to Droppers. The room is customized based on what needs practicing. 
conversations.prefix: Training Room:
conversations.from: human
conversations.value: Team Havoc is highly mechanized, and, as such, have become adapt at building roads quickly and efficiently. They've been known to lay miles of it in a day.
conversations.prefix: Havoc Highway:
conversations.from: gpt
conversations.value: Anything can be stored here, from munitions to food. What's important is that there're boxes and shelves everywhere, and poor visibility. 
conversations.prefix: Warehouse:
conversations.from: human
conversations.value: Outside the warehouse is a surprisingly green field, filled with the rubble from battles past.
conversations.prefix: Warehouse Exterior:
conversations.from: gpt
conversations.value: The decrepit remains of a city, surprisingly intact for how close it is to the fighting. Make use of the rubble and remaining buildings for cover, and you may live.
conversations.prefix: Ruined City:
conversations.from: human
conversations.value: Not just a place for arriving and departing shuttles, the hanger also features a number of small vendors. 
conversations.prefix: Sidewinder Hangar :
conversations.from: gpt
conversations.value: Some jobs never change, and a sniper's is one of them. Kill key targets from a distance, don't get seen, and let others do the bulk of the fighting. Drop snipers have a niche fan base and are rarely the leader of a squad, but are nonetheless desired by every team in DTV. 
  
  High-powered rifles are coupled with intricately designed helmets and arm guards to provide the most accuracy and damage at long range, but the tech is fragile. Some Drop snipers refuse to use newer tech, relying on older rifles and more dated equipment. While they're less prone to losing gear, they don't do nearly as much damage in the field to armored targets.
conversations.prefix: Sniper:
conversations.from: human
conversations.value: They go by a variety of names: lineman, infantry, grunt, meat.  They're meant to be fast, hit hard, and fight dirty to keep the rest of their squad safe. Though they're the most common specialist on DTV, the lineman is  always a crowd pleaser, as most viewers enjoy watching good old-fashioned grunt work. It's possible that that's also the reason why most squad leaders specialize in the field.
  
  Lineman are jacks of all trade, with an emphasis on short to mid range combat. While assault rifles, shotguns, and submachine guns are common among their ranks, they've been known to bring in everything from rocket launchers to EMP cannons.
conversations.prefix: Lineman:
conversations.from: gpt
conversations.value: Science is an ever-advancing field, and now with the demand for new military hardware so prevalent, it's not uncommon to see a few Droppers toting experimental armor and weaponry. Though unpredictable due to the very nature of their gear, experimental troops are often the ones to die first, either from a malfunction in their untested gear or because they're targeted before their peers.
  
  (*Don't see what you want in the cards and want to try something REALLY far out there? Take this card title and image, and edit the contents to fit your sci-fi fixation*)
conversations.prefix: Experimental Soldier:
conversations.from: human
conversations.value: Robotic troopers aren't common, as the training required to use the suits is as rare as the suits themselves, but when they enter a squad things get done. Stronger and tougher than normal Droppers, Heavies, despite their strength, are typically used for out of combat roles, such as getting rid of obstacles or moving equipment. 
  
  Though it's not unheard of for heavies to carry weapons, they typically come equipped with built-in weapon systems and prefer hand to hand combat over ranged. When you can punch a hole in a tank, the preference is not unusual. Be warned though, you'll be slower than your peers, and less maneuverable.
conversations.prefix: Heavy :
conversations.from: gpt
conversations.value: Field medics, or as they call themselves, "The squad bitch," are meant to fulfill a support role in their squads. Medially trained and combat-ready, field medics are not only the ones to heal their squadmates but also to carry their ammo. 
  
  To keep up with their team while carrying all their gear, medics have lightweight, mechanically-enhanced exoskeletons that allow them to carry their load while maintaining their stamina and, in the event of CQC, to hit with a little more punch.
  
  Helmets come equipped with built-in medical devices such as a portable x-ray machine.
conversations.prefix: Field Medic / Support:
conversations.from: human
conversations.value: Infiltrators are the advance troops in squads, and are even more antisocial than snipers. Deployed as pathfinders and assassins, infiltrators are treated as special, albeit eccentric, assets that are immensely valuable to any squad they're deployed in. 
  
  Though often trained in long-range combat, infiltrators excel at close-quarters work, relying on silenced assault weaponry as well as grenades, plastic explosives, EMPs, and ever-popular bladed melee weapons. While true invisibility is a thing of fiction, infiltrators' suits come equipped with a chameleon layer, a thin shit of woven metal that can change its color based on the environment.
conversations.prefix: Infiltrator :
conversations.from: gpt
conversations.value: Though engineers rarely take on combat roles outside of select cells, having an engineer on the squad is almost always an important asset. With skills ranging anywhere from mechanical engineering to advanced computer programming, mechanized engineers have unique and varied roles on the battlefield. 
  
  Due to their importance to a team, engineers usually arrive to the field in advanced exoskeletons, which increase their strength and bear advanced tools that can be used in close quarters combat, such as piledrivers, welding torches, and buzzsaws. 
  
  (*specify your speciality in your background, you can't do everything.*)
conversations.prefix: Mechanized Engineer:
conversations.from: human
conversations.value: As a demo man, you're main role is to please viewers with as big a boom as possible. Oh, and to do as much AOE damage as possible to enemy troops. Though slowly being phased out on DTV due to overlapping roles with heavies, mechanized engineers, and infiltrators, a demolitions expert is nevertheless an important player in any squad, as they are also skilled in bomb disarmament and aren't afraid of a little fire. 
  
  Demolitions experts usually carry a grenade launcher, rocket launcher, or flamethrower, occasionally bringing bags of mini-grenades for maximum confusion. A variety of bombs, such as smoke or flashbang, are also common. 
conversations.prefix: Demolitions Expert:
conversations.from: gpt
conversations.value: Rarely seen outside of team Deniatrix, due in large part to their ruthless defense of the technology behind it, there are some drone pilots in DTV. Though they must go to the surface according to DTV rules, once their they usually find a quiet and safe spot to set up their equipment and boot up their drone, whether it's arial or terrestrial. From there they can have their drone provide heavy fire support, surveillance, or scouting. Some drone pilots have access to medical drones, allowing them to treat squad mates from the comfort of the Drop zone. 
conversations.prefix: Drone Operator:
conversations.from: human
conversations.value: Narrator doesn't do all the work. 
  
  Try to keep this as a personality trait, because these will be used out of combat as well.
conversations.prefix: Hey, player:
conversations.from: gpt
conversations.value: Narrator doesn't do all the work. 
  
  This should be a character flaw or a massive physical drawback, such as a suit that malfunctions or cowardice.
conversations.prefix: Hey, player:
conversations.from: human
conversations.value: Narrator doesn't do all the work. 
  
  Try to keep this as your motivation for being a Dropper, though (fame and fortune, necessity, slave, undercover human rights activist, etc.)
conversations.prefix: Hey, player:
conversations.from: gpt
conversations.value: Manufacturer:
  Reliance Manufacturers 
  
  The M1911's an old model, but a reliable one. Recently re-released by Reliance Manufacturers, the pistol has upgraded to fire modern ammunition and is comparable to other current firearms in accuracy and power.
conversations.prefix: Modified M1911:
conversations.from: human
conversations.value: Manufacturer:
  Sylvia Electronics
  
  There are few rules managing the ways that Drop teams kill each other. It's illegal to interfere with official DTV transmissions, but anything team-specific is fair game.
conversations.prefix: Electronic Tool Kit:
conversations.from: gpt
conversations.value: Manufacturer: 
  A-Tech Corporation
  
  A multi-purpose gauntlet produced by the A-Tech Corporation, manufacturer of premier infiltration gear. The gauntlet is capable of delivering a strong electric shock that incapacitates targets on touch, and comes equipped with poison darts. The Gauntlet has an optional grappling hook attachment, which The Martian elected to purchase, that allows the user to cross gaps and pull himself short distances.
conversations.prefix: A-Tech Gauntlet:
conversations.from: human
conversations.value: Manufacturer:
  Reliance Manufacturers 
  
  The Anti-Personal (AP) 22 Vibrokatana is the newest in a line of modern-age CQC armaments by Reliance Manufacturers. The blade features a sixth-generation molecular accelerator that vibrates the weapon at frequencies high enough to shred light armor and, given time, even solid concrete. With a titanium alloy blade and fitted nylon grip, the AP-22 Vibrokatana has a battery life of 6 hours (constant use) or 10 hours (partial use), and comes with a 10-year money back guarantee.
conversations.prefix: AP-22 Vibrokatana:
conversations.from: gpt
conversations.value: Manufacturer:
  Reliance Manufacturers 
  
  While Reliance focuses on bringing consumers the ultimate in modern-day armaments, we remember our roots in the field of basic weaponry. The Anti-Personal basic (APb) 6 combat knife uses the same titanium alloy that can be found in our more popular vibroblades, but without the intricate circuitry such blade require. The result is a durable knife that can still do damage, and will last a lifetime. The APb-6 Combat Knife comes with a 10-year money back guarantee.
conversations.prefix: APb-6 Combat Knives:
conversations.from: human
conversations.value: Copyright: 
  Team Vipers, 
  Axiom Armaments
  
  All Drop Infiltrators utilize some kind of stealth technology, but true invisibility is a thing of science fiction. Team Vipers equips all their Infiltrators with an adaptive stealth layer that can be applied to any armor and changes color to match their environment. They layer, while durable, is thing, however, and so extended combat may see the Infiltrator's stealth capabilities drop dramatically. 
conversations.prefix: Infiltrator Camo:
conversations.from: gpt
conversations.value: Manufacturer: 
  Ellis Crafters, a proud sponsor of Deniatrix
  
  The Personal Defense (PD) 52 drone is a staple of Ellis Crafters. Multi-use and customized to fit the needs of its operator, the drone can be outfitted with a variety of weapons and maintenance-foucsed parts. 
  
  Cordelia's drone is suited more towards support than combat, sporting an electronic warfare suite, robotic arms for manipulating the environment, a number of engineering tools, two-way speaker system and a short-range electronic cannon for emitting EMPs or debilitating enemies. 
conversations.prefix: PD-52 Drone:
conversations.from: human
conversations.value: Manufacturer:
  Serenity Pharmaceuticals 
  
  Serenity Pharmaceuticals, a human rights activist medical group, opposes any kind of violence, but realizes that, in today's galaxy, it is inevitable. Rather than fight against entities such as DTV, they decided, instead, to help those poor enough to become wrapped up in them.
  
  This medical kit is available to any and all doctors for a yearly fee, and will be refilled by mail on request, or when the on-board computers indicate that the contents are running low. Air drops have been arranged with DTV for emergencies on DTV-controlled planets.
conversations.prefix: General Purpose Medical Kit:
conversations.from: gpt
conversations.value: Manufacturer:
  A-Tech Corporation
  
  This grenade is designed to emit an immediate cloud of smoke charged with high-energy electrons to knock out most computer systems caught in the shockwave and/or ensuing cloud.
conversations.prefix: EMP Smoke Grenade:
conversations.from: human
conversations.value: Team: Vipers
  Squad: 23
  Position: Heavy
  
  Emile gets teased for sharing his last name with team Viper's closest rival, but everyone knows that he's one of the best damn heavies the Vipers have ever had. Assigned to Squad 23 under the leadership of Robert Wise, Emile wears an Atlas-manufactured suit that's been rumored to block tank rounds and punch holes through bunkers. His weapon is a 300-calibur gauss cannon, the same armament typically found on said tanks.
conversations.prefix: Emile Havoc:
conversations.from: gpt
conversations.value: Team: Vipers
  Squad: 23
  Position: Sniper
  
  Lubov hails from Earth, an ex-pat of the failing UN military. She enjoys the thrill of combat, and years of being kept planet-side as a member of a defense force caused her to become disgruntled with her employers. She resigned, and joined DTV as soon as she was able. She's bounced between teams for a while now, but she's eventually found a home as Viper Squad 23's sniper.
conversations.prefix: Lubov Abalysheva:
conversations.from: human
conversations.value: Team: Vipers
  Squad: 23
  Position: Medic
  
  Thomas was a full-time trauma nurse at the Coler-Goldwater Memorial Hospital, and saw first hand how bad the injuries from DTV could be on the when Droppers were occasionally shipped out to the hospital. Thinking he could help them more on the field than off, he applied to join team Vipers as a medic and was assigned to squad 23 under Robert Wise.
conversations.prefix: Thomas Briarhart:
conversations.from: gpt
conversations.value: Team: Vipers
  Squad: 23
  Position: Lineman
  
  Erica joined Viper Squad 23 six years ago, one year before Robert Wise took over as the squad leader. An experienced lineman, Erica had no desire to take command of her own squad and happily let the newcomer take the reins, a decision which she's never regretted. 
  
  *Any rumors regarding a relationship between myself and Wise are completely unfounded. -Erica*
  
conversations.prefix: Erica Lebowski:
conversations.from: human
conversations.value: The Havoc Carthan outpost is under heavy fire from enemy aircraft, and it seems as though the enemy's sending in ground troops. A siege isn't unusual, especially not in a highly contested area, but there's one thing out of place  -- those ships bear the emblem of the United Terran government, and those aren't the normal, ragtag soldiers in DTV.
  
  Looks like war, Droppers.
conversations.prefix: Siege of Carthan:
conversations.from: gpt
conversations.value: Manufacturer: 
  Remington Arms
  
  Few companies can say they've lasted hundreds of year, even fewer a few big wars. Yet Remington Arms remains a premier hunting and military weapons company almost 400 years after their founding. Though not common due to their price and dedication to classic technology, Remington weapons are still just as deadly as they were when the company was founded. This modular sniper features a high-impact for punching through armor, an advanced viewfinder with infrared sights, and a battery pack for electrifying rounds, delivering weak EMPs at incredible distances.
conversations.prefix: Remington Modular Sniper Rifle:
conversations.from: human
conversations.value: Though still classified as, "bullets," these rounds are more like miniature bombs, fired via magnetic acceleration, that explode into a frightful and most definitely fiery explosion.
conversations.prefix: Incendiary Round:
conversations.from: gpt
conversations.value: While flash-freezing an entire person is still quite ahead of modern technology, these cryo rounds can cause large sections of a target to become encased in ice.
conversations.prefix: Cryo Rounds:
conversations.from: human
conversations.value: A lot of weaponry and tech on DTV runs on electricity and computers, making the age of EMP weaponry inevitable. These EMP rounds deliver an surprisingly strong electric shock from a distance.
conversations.prefix: EMP Round:
conversations.from: gpt
conversations.value: Manufacturer:
  Elton Corporation
  
  As far as gun manufacturers go, Elton tends to cater to those who prefer cheap weapons with simple maintenance. The result is a weapon that may not hit hard, but lasts a while and is always reliably damaging. 
  
  The Elton Surplus SMG is considered to be a mid-line SMG, using relatively weak ammunition compared to its peers but utilizing reliable tech that assures its user that it will never break down, even when exposed to high levels of charged particles (EMPs). Can be switched between semi-auto, full auto, and three round burst firing modes.
conversations.prefix: Surplus SMG:
conversations.from: human
conversations.value: Manufacturer:
  Elton Corporation
  
  As far as gun manufacturers go, Elton tends to cater to those who prefer cheap weapons with simple maintenance. The result is a weapon that may not hit hard, but lasts a while and is always reliably damaging. 
  
  The Elton Corporation's Surplus Shotgun (III) may not use the heaviest slugs or buckshot, but it makes up for it with its rate of fire and minuscule amounts of maintenance. There have been stories of an Elton firing continuously for six hours straight in a heavily-EMPd area, only stopping for brief reloads. Semi auto, full auto, or three round burst firing modes.
conversations.prefix: Surplus Shotgun (III):
conversations.from: gpt
conversations.value: Manufacturer:
  Serenity Pharmaceuticals
  
  Many Lineman, since they lack the heavy armor of Heavies or the hard-hitting tech of Experimentals, rely on good, old-fashioned drugs with injectors built into their armor to compete with their peers. This short, strong, side-effect limited shot of adrenaline causes you to perceive the world and move more quickly for about thirty seconds, more than enough time to finish a fight or, hopefully, get out of the way of a tank round before it lands.
  
  Of course, it can still be used to start a heart or get an injured Dropper moving in an emergency. 
conversations.prefix: Adrenaline :
conversations.from: human
conversations.value: Manufacturer:
  Boomshire Artificers 
  
  Boomshire has an odd reputation in the universe as the most eccentric of the weapon manufacturers, but its explosives are top-notch. These fragmentation grenades are guaranteed to shred light armor like damp paper and, if aimed correctly, can penetrate heavy armor to a degree.
conversations.prefix: Fragmentation Grenade:
conversations.from: gpt
conversations.value: Manufacturer:
  Sylvia Electronics 
  
  While Sylvia typically sticks to computers and similar electronics today, they used to be a high-tech weapon manufacturum. They still prototype weapons for other companies, sometimes, and a little known fact is that, occasionally, they'll still make their own for private use. 
  
  This Railgun was scrapped not due to its firepower, which was overwhelming, but the difficulty in using it. It was heavy, difficult to maneuver, and to fire it effectively one needed the strength to keep it on target when firing and the intelligence to predict where the round would go.
conversations.prefix: Sylvia Railgun:
conversations.from: human
conversations.value: Manufacturer:
  Sylvia Electronics
  
  The halo is a powerful symbol, and the HALO is a powerful weapon. Though many believe it to simply be Sylvia showboating their newest creation, in actuality it is a new-age system for nullifying EMPs. The result is a flying mechanical soldier who, for as long as the HALO is functioning, cannot be shut down.
conversations.prefix: Sylvia HALO:
conversations.from: gpt
conversations.value: Manufacturer:
  Sylvia Electronics
  
  The Glass Shield, jokingly referred to as, "Ka'Li's Divine Favor," is an experimental, limited-use energy shield that coats her body  on demand to form a protective layer. It can block most of the damage from any weapon on the field, be it a tank round or concentrated fire, but has a limited charger. The circuitry has also been known to shatter when the shield does, requiring Sylvian engineers to come in and repair it.
conversations.prefix: Divine Favor:
conversations.from: human
conversations.value: Team: Vipers
  Position: CEO
  
  Monica Vernan is the fifth CEO of team Vipers, and is often considered the best. Originally from Gigant, Monica was brought on to the Vipers when they were experiencing financial difficulties and, in two years, she had the entire operation turned around, bringing in more revenue, and sponsorships, than the team ever had. She brought Wise over from her old team to head up a pet project: Monica is one of the only DTV CEOs to have her own, personal team. 
conversations.prefix: Monica Vernan:
conversations.from: gpt
conversations.value: The natural progression of the now obsolete credit card, chips have replaced paper currency entirely and are universally accepted. Money is transferred to and from the chip either through direct transfer (from another nearby chip) or at credit kiosks scattered everywhere throughout the galaxy.
  
  As a rule on DTV, soldiers are required to keep their cards unlocked. Some theorize that this is because it's easier to gain donation assets through supply drops, but the reality is clear -- DTV thinks a little looting is good for morale.
conversations.prefix: Credit Chips:
conversations.from: human
conversations.value: Manufacturer: 
  A-Tech Corporation
  Price: 1 chip
  
  A-Tech has a reputation of making some painful weapons designed to torture before killing, but the Painmaker reigns above them. Through a high-frequency pulse, the Painmaker causes any living target in a 1-meter area to seizure, bleed from most orifices, and eventually die in agony.
  
  Die-hard DTV fans love it.
conversations.prefix: Painmaker:
conversations.from: gpt
conversations.value: Manufacturer:
  Boomshire Artificers
  Price: 1 chip
  
  For when you want everything in an area to be on fire and stay on fire for a solid half hour, the liquid-fueled Boomshire Incendiary is the right tool for the job. Though the heat does almost nothing to armor, it works wonders for creating fire walls, illuminating areas, and, of course, for dissuading a continued assault.
conversations.prefix: Incendiary Grenade:
conversations.from: human
conversations.value: Manufacturer:
  Sylvia Electronics
  Price: 1 chip
  
  The Torch is a multi-tool, created by Sylvia electronics, that comes equipped with a powerful flashlight that can be channeled into a single stream of light, area light, or strobe, each with adjustable frequencies. It can be charged through motion, an outlet, or by replacing its battery.
conversations.prefix: The Torch:
conversations.from: gpt
conversations.value: *Price: 1 chip*
  
  Apparently these fruits were once common, but it's surprisingly difficult to grow them off Earth and Gaia. As such they're quite expensive and surprisingly rare, though, because of that, few people really have a taste for them.
conversations.prefix: Apple:
conversations.from: human
conversations.value: Manufacturer:
  Serenity Pharmaceuticals
  
  Going to be planet-side for a while? Even Droppers need to eat, so Serenity manufactured MREs that should meet most of a Dropper's needs to keep him alive and alert. 
  
  *"Still tastes like shit"*
  *- Thomas Briarhart* 
conversations.prefix: MRE:
conversations.from: gpt
conversations.value: Coffin in 20, Dropper -- get your gear, get your squad, and get the favor of whatever god'll still listen to your sorry ass, cause it won't hear you down there.
conversations.prefix: Get Prepped:
conversations.from: human
conversations.value: While Jason and The Martian are still MIA, Cordelia is in imminent danger of being crushed or running out of air.
conversations.prefix: Save Cordelia:
conversations.from: gpt
conversations.value: There exist many niche teams in DTV, the Tarantulas among them. Expert ambushers, they excel at little else.
conversations.prefix: Tarantula Lineman:
conversations.from: human
conversations.value: *Manufacturer: Sylvia Electronics*
  
  The DA is a commonly-produced piece of DROP technology, and while this one is capable of receiving messages it only has a map of the tunnels on it.
conversations.prefix: Drop Assistant:
conversations.from: gpt
conversations.value: You're not sure what the damage is yet, but you know it's there. Diagnose and get patched up, you have ground to cover.
conversations.prefix: Sit Rep:
conversations.from: human
conversations.value: There's at least thirty of them... And they're just standing there. Waiting.
conversations.prefix: The Standoff:
conversations.from: gpt
conversations.value: Tell Joel what happened in the tunnel, and see if you can get an explanation. 
conversations.prefix: Debrief:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Coward. Strawberry. Nervous wreck. You panic easily when harm threatens or plans unravel, and tend to be  very evasive of any kind of conflict or disagreement. Why the hell are you even on DTV?
conversations.prefix: Faint of Heart:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Given time to center yourself, you can laser-focus on tasks involving fine motor skills: for instance, when handling computer systems. Focusing on trains of thought, though, prove much trickier.
conversations.prefix: In the Zone:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want nothing more than an end to war - for yourself, that is. Any step towards freeing yourself from the waking nightmare of DTV is one you will take without hesitation. 
conversations.prefix: Only the Dead:
conversations.from: human
conversations.value: Get out of danger with you and those you care about (mostly) alive. That's the goal; nothing else to think about.
conversations.prefix: No Hesitation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: While you're careful not to dig yourself an early grave, your methods still leave a lot to be desired in how safe they truly are for you and those around you.
conversations.prefix: Reckless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're in this to find someone close to you and get yourselves out alive. 
conversations.prefix: Find Them:
conversations.from: gpt
conversations.value: Whenever The Martian sets an objective in mind, there is little that can stop him or derail him from reaching it. He can even suppress sleep, hunger and other necessities. 
conversations.prefix: Focused:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Martian enjoys inflicting pain upon the others be it physical or verbal. At times he doesn't even discriminate between friend and foe so he can come off as aggressive sometimes, socially inept. 
  
  Not few of his former teammates even called him a sadist. 
conversations.prefix: Cruel:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Though defiant and reluctant at first, The Martian started to enjoy the concept behind The Drop. He is in it now willingly, the only thing he seeks is glory and the adoration of the crowd. 
conversations.prefix: Glory :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You hit fast, you hit hard, you take it like a tank... and you'd struggle to think your way out of a paper bag. But up close you're brutal, gory and spectacular, and therefore a natural crowd favourite.
conversations.prefix: Brute:
conversations.from: gpt
conversations.value: You mow through problems like a bulldozer physically, and, on the rare occasion a thought can gain purchase in your head, mentally too.
conversations.prefix: Unstoppable force:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Any plan more complex than smash is intellectually beyond you, and outside of combat you have the attention span of a gnat. You're also illiterate, innumerate, and have the memory of a goldfish.
conversations.prefix: Blunt:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Fighting is its own reward for you, the only time which stirs you enough to truly remember it.
conversations.prefix: combat:
conversations.from: human
conversations.value: They go by a variety of names: assault, infantry, grunts, meat. They’re known to be quick, hard-hitting, and uncompromising to to ensure mission success. Though they’re the most common specialty on DTV, the lineman is a crowd pleaser, as most viewers enjoy watching good old-fashioned bulletwork. It’s possible that that’s also the reason why most squad leaders specialize in the field.
  
  Linemen are jacks of all trade, with an emphasis on short to mid range combat. While assault rifles, shotguns, and submachine guns are common picks, they’ve been known to expertize in everything from rocket launchers to EMP cannons.
conversations.prefix: Lineman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't need that much boom to do your drop, but when is that fun? If you have the means to go bigger, you do so. Who cares about conservation when there's a show to put on?
conversations.prefix: Overzealous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your life is a deadly obstacle course. You live to outlast your adversaries, having a very defined focus in this bloodsport. Whenever you score a victory, your odds go up. No bounce, no play!
conversations.prefix: Careerist:
conversations.from: gpt
conversations.value: You hold a firm belief that the end justifies the means. Yet, sometimes your steadfast loyalty to that rigid ideology leaves you open before unforeseen circumstances.
conversations.prefix: Utilitarian:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’re quick-witted and astute. Your great mental fortitude gives you advantages in many tense situations. You are not easily discouraged, and will not fall prey to cheap tricks or emotional fits.
conversations.prefix: Resourceful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: .
conversations.prefix: Rough Around the Edges:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: .
conversations.prefix: Short Fuse:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You aren't a rookie or some slave thrown into the games to die for the audience's amusement. Being a Dropper is something you've been trained to do for most of your life, and thus you are a deadly force.
conversations.prefix: Well-trained:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being a Dropper isn't just about surviving for you. You need to make a name for yourself, just like the rest of your family. More than one person has high expectations for you, and sometimes all of the pressure is paralyzing. 
conversations.prefix: Too Much Pressure:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Bring honor to your family name. 
conversations.prefix: Glory:
conversations.from: human
conversations.value: Fighting with a glorified glow torch gives you a pretty thick mental callus. You aren't the kind to be intimidated. Whether this is a mental issue or simply a result of conditioning remains unknown. The point is, intimidation will not be an effective weapon against you. 
conversations.prefix: Not Scared of You :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Having lived a life of abuse and pain, your mental stability has gradually decreased over time.  You fantasize about violence and pain often, inducing your desire to fight as a Dropper. This can often have a negative effect on your social life, leading you to bouts of anger and depression. You also experience frequent fantasies of suicide and dying. 
conversations.prefix: Watch The Light Leave Their Eyes:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Growing up in a family of criminals and abusers was severely detrimental to your health. For a long while, she considered suicide. However, it occurred to you one day that you wanted to be seen. You needed to be seen. You wanted blood and you wanted to fight. Thus, you decided to join, and become a Dropper. 
conversations.prefix: Ran Away From Home :
conversations.from: gpt
conversations.value: You asked for this. Countless people will watch you fight. You want them to watch you win.
conversations.prefix: Showtime!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Beating them is one thing; brutalizing them is another.
conversations.prefix: Quarter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For those who can survive and look good doing it, there is a real chance at fame, fortune, and everything that goes with it.
conversations.prefix: Be a Drop Star:
conversations.from: human
conversations.value: Half of your brain is a supercomputer, sharpening your senses and increasing your physical capabilities.
conversations.prefix: Beautiful Mind:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your gear is first off the line.
  
  Side effects may vary.
conversations.prefix: Prototype Technology:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Almost all of your body remains intact. Almost.
  
  How long can you retain this notion of humanity?
conversations.prefix: Pleasures of the Flesh:
conversations.from: gpt
conversations.value: When you've been through as much shit as you have, not much scares you anymore.
conversations.prefix: Fearless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While the important parts that keep your organs running are all well tested, your arms, legs, and eye are still in the "experimental" phase of development.
conversations.prefix: "Error, error, error":
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Prosthetic organs aren't cheap, and neither are the rest of your new parts. Your sponsor literally owns most of your body, so whats good for them is good for you!
conversations.prefix: They own my life:
conversations.from: human
conversations.value: A mass of prosthetics, you are the guinea pig for your sponsor's experimental, military grade parts.
conversations.prefix: Experimental Soldier:
conversations.from: gpt
conversations.value: You've got experience remaining composed and compassionate when dealing with patients and their loved ones. Luckily, this skill transfers well into other situations.
conversations.prefix: Bedside Manner:
conversations.from: human
conversations.value: The Martian is a crowd favorite. Many teams would like to get their hands on him, he is a great asset and he knows it. 
conversations.prefix: Confident:
conversations.from: gpt
conversations.value: Sometimes - and that's putting it generously - when it looks like it's all on you, you manage a brief spurt of what the winners would call 'status quo'. You call it 'how the hell'.
conversations.prefix: Ember of Glory:
conversations.from: human
conversations.value: You aren't used to training with an entire team, and it's incredibly difficult to keep up with all of the orders being flung about. 
conversations.prefix: Overwhelmed:
conversations.from: gpt
conversations.value: Efficient. Brutal. Oddly friendly. Squad 23 is team Vipers' most potent squad of Droppers, and they have been for some time now. 
conversations.prefix: Squad 23:
conversations.from: human
conversations.value: You may be in different squads, thus competitors, but you're all still Vipers. 23 will support you, through thick and thin, for the glory of them all.
conversations.prefix: For the Team:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: 23 was around before you were, and they'll be around after you're all dust. They're more than a team, they're a family, and anyone who comes close to threatening them will receive no quarter. 
conversations.prefix: We Stand Alone:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Drop. Fight. Live. 
conversations.prefix: For the Drop:
conversations.from: gpt
conversations.value: The Martian walks a thin line between savage and civilized, yet he does not shy away from expressing his thoughts even if it brings injury to his betters. 
conversations.prefix: Rude :
conversations.from: human
conversations.value: Sometimes things look bad and you're forced to admit you're powerless to do anything about it.
conversations.prefix: "I'm Sorry, There's Nothing That Can Be Done":
conversations.from: gpt
conversations.value: You don't know them, not really. They're your teammates, but now that it's crunch time, you're starting to realize that you will be putting your life in the hands of complete strangers. The reality of the situation is...scary.
conversations.prefix: Second Guesses:
conversations.from: human
conversations.value: Without your teammates, you won't survive the Drop. You know that all too painfully. Which is why it can be so terribly nerve-wracking to think that they don't value you enough to *help* you survive.
conversations.prefix: Insecure: