conversations.from: system
conversations.value: The year is 2021, and the world is perched on the brink of destruction.
conversations.from: human
conversations.value: Crenshaw's place. The dirty, underground liquor bar where the booze flows cheap and easy.
conversations.prefix: Bar Nevada - Front:
conversations.from: gpt
conversations.value: The back room of Bar Nevada. It's filled with guns on the walls and crates full of either ammunition or rations. It's hard to tell which is which in this place.
  
conversations.prefix: Bar Nevada - Back:
conversations.from: human
conversations.value: A dark alleyway in one of the lesser patrolled districts. Trouble always seems to be a constant presence in this place.  There is a small staircase tucked into the alleyway, leading down to a small and discrete bar.
conversations.prefix: Bar Nevada - Outside:
conversations.from: gpt
conversations.value: The mysterious Frenchman at the head of the Brotherhood of Arabia. Often calling upon freelance fighters to do his work.
conversations.prefix: Louis Poincaré:
conversations.from: human
conversations.value: A man who needs no explanation. 
  
  A cowboy pure and simple.
conversations.prefix: Jonathan Crenshaw:
conversations.from: gpt
conversations.value: A heavy set man with blonde hair and a thick beard.  He would look somewhat intimidating if it wasn't for the friendly smile he often had on his face.
  
  He wears light kevlar armour over a T-shirt, and has a cross pendant around his neck.
  
  His armour is painted with a cross on it, it is clear he is extremely religious.
conversations.prefix: Charlie Greene:
conversations.from: human
conversations.value: Usually the brains and brawn behind most of Crenshaw's hair-brained schemes.
conversations.prefix: Cassandra Grey:
conversations.from: gpt
conversations.value: The operational commander of the European Brotherhood of Arabia.
conversations.prefix: Saheem El-Abouf:
conversations.from: human
conversations.value: A businessman turned fascist dictator.  Leader of the un-free market.
conversations.prefix: Lance Peterson:
conversations.from: gpt
conversations.value: The same old faceless goons as always.
conversations.prefix: Civil Protection:
conversations.from: human
conversations.value: Disgusting and vile, this is the main way for anyone to get about the city unnoticed...
conversations.prefix: Sewers:
conversations.from: gpt
conversations.value: Arriving by boat, this serene landscape is tarnished by the looming rail bridge, in which passing freight trains blare loudly on every pass.
conversations.prefix: The Compound - Outside:
conversations.from: human
conversations.value: don't fill this out too much lol just the basic shit i guess. we already know each other tho
conversations.prefix: Character Background:
conversations.from: gpt
conversations.value: character want out of this?
conversations.prefix: what does your:
conversations.from: human
conversations.value: a good person?
conversations.prefix: what makes you:
conversations.from: gpt
conversations.value: This is a dummy card.
conversations.prefix: Weakness:
conversations.from: human
conversations.value: The dark, slightly damp hallways of the former missile silo that the Brotherhood now call home.
conversations.prefix: The Compound - Inside:
conversations.from: gpt
conversations.value: Deep inside the missile base lies the heart of Brotherhood operations. The Command Room...
conversations.prefix: The Command Room:
conversations.from: human
conversations.value: The dark and slightly smelly home base in the city, located above the Bar and made out of two bricked off apartments and a large Air Con dome. It is covered in posters and boxes full of useless crap.
conversations.prefix: AirCon:
conversations.from: gpt
conversations.value: The black, camouflaged boat used by the Brotherhood to transport people too and from their hideout, as well as during assault missions.
conversations.prefix: The Assault Boat:
conversations.from: human
conversations.value: There is a heavy storm  blowing over the usually still waters of the Black Sea. The waters are choppy and rough.
conversations.prefix: Heavy Storm:
conversations.from: gpt
conversations.value: The massive area  of forest and coastal lands that exist outside of City 17. The Resistance has control over this area, but it is not without contest. Hunter patrols are common, and many Combine outposts still exist.
conversations.prefix: The Outlands:
conversations.from: human
conversations.value: An old industrial town's docks, now re-purposed into the Brotherhood's main base on the mainland.
conversations.prefix: The Docks:
conversations.from: gpt
conversations.value: The Dneiper River in Ukraine, now used as a supply route for the Brotherhood and other Resistance fighters.
conversations.prefix: Dneiper River:
conversations.from: human
conversations.value: The door is jammed. It'll need either a delicate touch to unjam it, or a thick shove to force it open.
conversations.prefix: Jammed Door:
conversations.from: gpt
conversations.value: This argument is going to wake the whole camp up. Better get it sorted out now.
conversations.prefix: Investigate the Argument:
conversations.from: human
conversations.value: An arrogant man with little to no real experience in the field.
conversations.prefix: 'Corvus':
conversations.from: gpt
conversations.value: An old, outdated soviet-era truck with a driver and passenger up front.
conversations.prefix: Brotherhood Truck:
conversations.from: human
conversations.value: The Combine have taken the truck by surprise!
conversations.prefix: Ambushed!:
conversations.from: gpt
conversations.value: Destroy the damn BTR, idiots.
conversations.prefix: Destroy the BTR!:
conversations.from: human
conversations.value: SLAM charges.
conversations.prefix: Charges:
conversations.from: gpt
conversations.value: The main coastal outpost and refugee camp operated by the City Seventeen Resistance.
conversations.prefix: New Little Odessa:
conversations.from: human
conversations.value: The wall separating the City and the Wasteland.
conversations.prefix: City Seventeen Outer Wall:
conversations.from: gpt
conversations.value: A callous scientist working for the Brotherhood. Despite his rude personality, the man is quite something.
conversations.prefix: Dr. Tariq Musa:
conversations.from: human
conversations.value: A heavy built and terrifying Overwatch soldier carrying an equally heavy built machine gun.
conversations.prefix: Overwatch Guard:
conversations.from: gpt
conversations.value: An Overwatch soldier carrying a charge pack and a Grenade Laucncher.
conversations.prefix: Overwatch Demolitions:
conversations.from: human
conversations.value: A Civil Protection raid. There must be at least twelve units here!
conversations.prefix: Civil Protection Raid:
conversations.from: gpt
conversations.value: Zombies, headcrabs, maybe even a bullsquid or two.
conversations.prefix: Sewer Enemies.:
conversations.from: human
conversations.value: A foul-mouthed Scottish sounding woman with a shaved undercut.  Red hair, pretty angry.
conversations.prefix: 'Ianthe':
conversations.from: gpt
conversations.value: An Overwatch soldier wielding terrible telekinetic abilities.
  
  Trading heavy arms and armour for light manoeuvrability and psionic potential, this feared soldier should never be underestimated.
conversations.prefix: Psionic Overwatch:
conversations.from: human
conversations.value: A portable energy core, glowing and humming with Combine blue energy. Whatever it is, it certainly seems very, very dangerous.
conversations.prefix: Energy Core:
conversations.from: gpt
conversations.value: An old Brotherhood outpost built into the side of an abandoned storm drain.
conversations.prefix: Storm Drain:
conversations.from: human
conversations.value: A place of rest for the weary fighters.
conversations.prefix: The Compound Dormitories:
conversations.from: gpt
conversations.value: A big, bald Russian guy.
conversations.prefix: Juri Noss:
conversations.from: human
conversations.value: A grey haired, eyepatch wearing Afghan male.
conversations.prefix: Amir Al-Malham:
conversations.from: gpt
conversations.value: An RPG-7.
conversations.prefix: RPG-7:
conversations.from: human
conversations.value: Allison's a hothead, hence the name. Her responses and reactions are often very emotional, usually angry at that, which tends to result in a negative first impression on others.
conversations.prefix: Hothead:
conversations.from: gpt
conversations.value: Allison works particularly well under pressure, often becoming so focused on whatever she does that she loses track of her surroundings. It's a double-edged sword, however.
conversations.prefix: In The Zone:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Allison clings to the ideals of the pre-war times, often resulting in arguments and other hostilities with those who don't. She's particularly sensitive when it comes to murder, justified or not, often hesitating far too long when it comes to pulling the trigger.
conversations.prefix: Old World Blues:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: At this point, Allison has lost too much to care about her own personal gains. She realizes she won't witness the results of her work, but she keeps on fighting for the sake of whatever comes after her.
conversations.prefix: A Better Future:
conversations.from: human
conversations.value: Timo has a wide experience during his tenure in the FDF. Atop his infantry training and weapons handling, his strongpoint is dealing with all sorts of explosives, from military-grade plastic composites to guerilla-style IEDs. He can make anything lethal given the right materials.
conversations.prefix: Specialist:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Timo was born in Lahti, Finland in 1985. While most of his teenage life was uninteresting schoolwork, and at the age of 18 he volunteered for military service over civillian worktime.  He only just managed to complete infantry training by the time the storms hit, and after a particularly nasty injury in December 2009 he was discharged due to his injuries. The arrival of the Combine forced him to assimilate, though this didn't last for long - he was quick to escape the confines of the city and leave for the wasteland.
conversations.prefix: Background:
conversations.from: gpt
conversations.value: The sheer amount of death and destruction Timo has witnessed would have made any normal citizen break. The effects of his exposure to the wild as well as the city have made a cruel combination that has not been kind to his state of mind - while he maintains a steely and gruff exterior, any slight trigger can reduce him to a shambling mess.
conversations.prefix: PTSD:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Timo's motivation is to finally remove the Combine from the planet once and for all. He, along with the dozens of others working with him work step-by-step to make this a reality. After all this is over, he needs to catch up on some well needed rest - he's deserved it.
conversations.prefix: Peace at last:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Thane's not the most pragmatic person in the world, and tends to follow through on whatever he decides to do, reasonable or otherwise.
conversations.prefix: Reasonably dedicated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Closet homosexual! Anger issues! Four-eyed twink! Debatably autistic! All wonderful traits, from the graduate of the Union Institute of hard knocks, and Outlands veteran of a good few months.
conversations.prefix: Thane!:
conversations.from: human
conversations.value: Thane has a tendency to lean towards anger issues, rash decisions and poor judgements of personal character. Oh deary me.
  He's also thalassophobic, arachnophobic and eurotophobic.
conversations.prefix: Uncomfortably autistic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The back of the closet really is suffocating! And all this snow! But really, Thane just wants everyone else to respect him as more than an incompetent idiot.
conversations.prefix: Please get these coats out of my face.:
conversations.from: gpt
conversations.value: An Australian who's found herself wound up in dystopian Eastern Europe. Born in Darwin in 1997, Sam was only 14 years old when the Combine unleashed their literal hell on earth, stripped from her family and forced into a quickly assembled 'graduate program'. Once becoming of appropriate age, she was quickly forced back into the general populace. Sam found work at an underground tattoo parlour in City 8 for a year before ditching the dystopian city for private reasons, in substitute for an even harsher environment. The lifestyle soon grew on her and shaped the woman into who she is today.
  
conversations.prefix: Sam:
conversations.from: human
conversations.value: Having been surrounded by war veterans, tacticians and similar personalities for upward of five years, Sam's got a fair bit of experience under her belt! She's knowledgeable in the handling of various different firearms, as well as working in horrible conditions. Overall, she's a handy person to have around.
conversations.prefix: Experience.:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Faults? Too many to count. Although one thing to note is that Sam's doubted herself since the beginning, having being forced into a world which she feels she shouldn't have survived in the first place. This leads to her constantly second guessing herself, her actions, and the motives of her peers. General low self esteem.
conversations.prefix: Already given up.:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sam doesn't view her presence 'post-war' as a feasible thing, instead she fights for the present and her friends that stand beside her. Of course, she's determined to stay alive, and she'll do everything in her power to maintain that. A future doesn't seem all too bad, however.
conversations.prefix: What future?:
conversations.from: gpt
conversations.value: A sarcastic realist who continues to roll with the punches. An older man who hasn't let his age get the better of him.
conversations.prefix: Background:
conversations.from: human
conversations.value: Dragan, having grown up into a country torn apart by ethnic tensions - had to prove his abilities in a region that'd soon find itself descended into genocide and war.
conversations.prefix: Background:
conversations.from: gpt
conversations.value: A man of nomadic tendencies, trekking throughout various landscapes over the years has made him especially hardy to the elements. Additionally, allowing him to carry more than the average man.
conversations.prefix: Wanderer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A sarcastic realist who continues to roll with the punches. An older man who hasn't let his age get the better of him.
conversations.prefix: Background:
conversations.from: human
conversations.value: Due to his age, albeit his hardy nature. His senses haven't aged very well, not the greatest shot, nor the strongest fighter. An air of indecisiveness follows him, more than likely due to past failures.
conversations.prefix: Weakness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: "Any avenue allowing humanity to obtain true peace upon it's own terms must be explored, no matter the cost."
conversations.prefix: Motivation:
conversations.from: gpt
conversations.value: During the Yugoslav Wars in the 1990's, Dragan had signed up with a local militia to - what he believed was 'defending his country'. This brings him knowledge of guerrilla fighting, which was common among the Balkans at the time. He too, knows knowledge of  AK pattern rifles.
conversations.prefix: Partisan:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not one for education, young Dragan had viewed school with contempt. Thus Dragan is a rather slow witted individual, preferring doing the dirty work rather than sitting in a planning room.
conversations.prefix: Brutish:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Dragan has only his comrades to motivate him, having nothing worthy in the past to return to despite jammin' rock concerts. He finds himself relating to an old slogan that he strives for, brotherhood and unity. (Even if he does make constant notice about how much he dislikes the C17 Resistance as a whole.)
conversations.prefix: Bratstvo i Jedinstvo (Brotherhood and Unity):
conversations.from: human
conversations.value: Hank was born into a impoverished rural area in an Arab state. Most of his youth up to the arrival of the portal storms was tedious and repetitive. Thrown into a graduate school just before adulthood and later cycled into the cities, he adapted to the new environment faster than many others. For many denizens of developed nations it was a step down, but for him it was an escape. With a fierce ambition always roaring for something greater, he cut a balance between the cultures of new and old to ride into the future.
conversations.prefix: Background:
conversations.from: gpt
conversations.value: Hank's not a pushover. When it comes to matters he's truly passionate about, there's little you can do to obstruct his journey or convince him otherwise. Even when the odds are slim or in high tension situations he tends to persevere through. Unfortunately in some cases this leads to obsession.
conversations.prefix: Strong Willed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not in the good way. Hank is fond of thrills. High risks yielding high rewards often are a great attraction to him. Sometimes he'll toss himself into a dangerous situation with only the merits in mind or bet a massive amount on the roll of a die. The man knows deep down that his luck is going to run out one day, but doesn't think it's any time soon.
conversations.prefix: Audacious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Hank considers himself a realist, though this is often only true to an extent. He doesn't believe the conflict between the Universal Union and those left alive on Earth can ever end as a triumph for man. Instead, his intentions are to the weather the storm - ensuring humanity and specifically those closest to him make the trip. Extraterrestrial technology and organisms gives him hope for the future: That the next generation can be built into something better from the sacrifices of many.
conversations.prefix: Survive and Thrive:
conversations.from: human
conversations.value: A former GHOST agent who has long since been exiled from active service for the Universal Union. She operates on her own terms, no particular allegiences.
conversations.prefix: Vallerie Lange:
conversations.from: gpt
conversations.value: Vallerie has an almost indomitable resolve, always ready to do what's necessary to further herself or others.
conversations.prefix: Resolve:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Vallerie is a very wrathful person, usually motivated by revenge rather than justice.
conversations.prefix: Wrath:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Since CIC's first appearance, Vallerie has been looking for closure to the chain of events that have seemingly snowballed into a plot that nearly overwhelms her.
conversations.prefix: Closure:
conversations.from: human
conversations.value: Her intentions are her own, she does not divulge them easily, but she knows what must be done to save Earth from certain doom.
conversations.prefix: Ex-Intel Officer:
conversations.from: gpt
conversations.value: A former member of the City 15 resistance, displaced from a genocide.
conversations.prefix: City 15 Survivor:
conversations.from: human
conversations.value: Time spent in the Urban environments of 15  has made Cecylia at home with sprawling urban centers. 
conversations.prefix: Urban Guerilla:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It was a mistake to bring him along, and she knew it. A lot of people died because of that mistake.
conversations.prefix: Paranoia:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: He's still out there, somewhere...
conversations.prefix: The one that got away:
conversations.from: gpt
conversations.value: Isaac is young, with very little memories of life pre-Storms. He was raised during the Storms, and eventually, when the world fell under Combine occupation, spent his adolescent years in various labor camps due to local Graduate programs' lack of vacancies. After being sent into the cities, it didn't take long before he had found himself a way out and into the wasteland, not brainwashed by the Combine's indoctrination.
conversations.prefix: Background:
conversations.from: human
conversations.value: Isaac has spent the majority of his adult life among the resistance, giving him experiences necessary to survive under the Combine's rule. He is a jack of all trades, but a master of none.
conversations.prefix: Versatility:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Isaac is young and, in some avenues, inexperienced. With no formal education, he's absorbed his knowledge from the insurgencies in the wasteland, which proves to be a weak point in some situations.
conversations.prefix: Naiveté:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Isaac wants to assist in removing the Combine's rule from the planet, and to restore humanity to what it was. He wants to learn what the world is actually like without an oppressing force, and wants to see if it's actually as good as those who lived in it speak about.
conversations.prefix: Peace:
conversations.from: gpt
conversations.value: Plying the Outlands for useful intelligence, technological artefacts, or settlement locations, Aytal has also spent many seasons fighting alongside other resistance groups.
conversations.prefix: Scout:
conversations.from: human
conversations.value: Raised in a rural area with a strong sense of tradition, Aytal is a competent hunter and tracker, and often is the first to notice something out of place. His role as a scout has only honed this talent.
conversations.prefix: Observant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Old enough to remember the Soviet Union's final days, Aytal's body cannot handle the constant rigours and abuse of Outlands life as easily as some.
conversations.prefix: Aging:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Although not fully aware of what happens behind closed laboratory doors, Aytal knows the scientists are doing something important - and that their work is key to a new beginning.
conversations.prefix: Setting the stage:
conversations.from: gpt
conversations.value: Essentially built for life behind a desk staring at spreadsheet and managing investments, Doors is displaced and otherwise unprepared for life in the outlands. He cries sometimes.
conversations.prefix: Ill-prepared:
conversations.from: human
conversations.value: Vallerie when under pressure becomes much more focused. Despite her physical disabilities, she has only grown even more attentive when under stress.
conversations.prefix: In The Zone:
conversations.from: gpt
conversations.value: With Doors being so displaced in the outlands, he finds himself attentive to the needs of newly recruited members of the Resistance and random refugees that happen by. Generous to a fault.
conversations.prefix: Tenderhearted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In an attempt to rise to his expectations he finds himself making poor decisions and going against his diplomatic and strategic nature for the sake of others.
conversations.prefix: Foolhardy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He actively fantasizes about a world in which he doesn't have to wage up every morning to the symphony of gunfire, shouting, and shelling that is the City Seventeen outlands.
conversations.prefix: Peace and Safety: