conversations.from: system
conversations.value: **Since the dawn of man, the Gods have involved themselves in the affairs of humankind—and in affairs with humankind. Slaking their all-too-human desires with the flesh of mortal paramours, the Gods often sire half-breed offspring. These children, Scions, are invariably left for their mortal parents to care for.**
  
  **This is the tale of one such Scion, Solune Nobless.**
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Like the Gods who spawned them, Scions are creatures born of divine legend whose deeds shape the World around them. Their actions defy the physical laws that bind ordinary mortals, and as they grow in power, their mythic weight distorts the very fabric of reality, causing waves of improbability that spawn wonders-and freakish disasters-wherever they go. Tumult and conflict surround them as the forces of Fate act against their power, until the physical realm can no longer contain them.
  Legend reflects a Scion's power, reflecting the favor of her divine parent and the glory of her epic deeds. As a Scion's Legend grows, she gains the ability to perform fantastic stunts.
conversations.prefix: Legend:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: The Scion sprouts a single thorn from his hand or foot, which he can use in conjunction with an unarmed strike to poison a victim. Once the Scion grows a particular poisonous thorn, it remains for the rest of the scene or until he chooses to shed it. Note that an unarmed attack that does not inflict damage also does not inject poison (it was blocked, dodged or absorbed by armor).
conversations.prefix: Purview Fertility 2: Toxic Thorn:
conversations.from: gpt
conversations.value: *Miguel,*
  
  *Trae tu culo a Beaumont. Ahora!*
  
  ***T***
conversations.prefix: Postcard to Miguel Herrera:
conversations.from: human
conversations.value: This card represents $ 1000 dollars. Use it wisely.
conversations.prefix: $ 1000:
conversations.from: gpt
conversations.value: *Solomon*
  
  *Drop everything you're doing and come to Beaumont.*
  
  
  
  ***H***
conversations.prefix: Postcard to Solomon Bleak:
conversations.from: human
conversations.value: *Scarlet,*
  
  *Come to Beaumont. ASAP.*
  
  
  
  ***A***
conversations.prefix: Postcard to Scarlet Aurora:
conversations.from: gpt
conversations.value: *Dear Jack,*
  
  *Come to Beaumont . Please hurry.*
  
  *Yours,*
  
  ***S-O***
conversations.prefix: Postcard to Jack Stonebridge:
conversations.from: human
conversations.value: *Milo*
  
  *Get to Beaumont. Don't take your time.*
  
  
  
  ***G***
conversations.prefix: Postcard to Milo Hayley:
conversations.from: gpt
conversations.value: *Bloodhound,*
  
  *Come to Beaumont. Quickly.*
  
  ***S***
conversations.prefix: Postcard to Sam Squitieri:
conversations.from: human
conversations.value: *Dear Solune,*
  
  *Drop everything you're doing and get to Beaumont ASAP.*
  
  *Yours,*
  
  ***A***
conversations.prefix: Postcard to Solune Nobless:
conversations.from: gpt
conversations.value: The Scion pulls a shadow down from the brim of her hat or up from beneath her collar and wraps it around her head, rendering her completely unrecognizable to human eyes or electronic surveillance equipment (even equipment designed specifically to see in darkness). Her voice becomes an unidentifiable whisper. The Scion can see through this mask, and other Scions using Night Eyes can recognize him through it. The shadow mask lasts for a maximum of 24 hours. The Scion can will it to disperse before that period elapses, but otherwise, it remains in place the whole time even if the Scion is unconscious. It does not disperse even if someone shines a bright light in the Scion's face.
conversations.prefix: Purview Darkness 3: Shadow Mask:
conversations.from: human
conversations.value: With a brief touch the Scion causes a subject to cease rotting and become completely preserved against decay. The item in question is immune for a number of days. Scions using the Death Purview extensively find this Boon extremely handy in keeping their various cadaverous "friends" fresh and crisp. Delay Rot can be re-applied to a corpse (or vegetable, food item or other object susceptible to rot) with another activation. Once the power expires, potential putrefaction proceeds as normal; the target does not suddenly "catch up" with the elapsed time.
conversations.prefix: Purview Death 1: Delay Rot:
conversations.from: gpt
conversations.value: *Zaan*
  
  *Get to Beaumont. Hurry up.*
  
  
  
  ***A***
conversations.prefix: Postcard to Peter Zaan:
conversations.from: human
conversations.value: PETER ZAAN ONLY. You're about to board, but now you've got to get your Birthright through Airport Security.
conversations.prefix: Get the sword through TSA (copy):
conversations.from: gpt
conversations.value: SOLUNE NOBLESS ONLY. You're about to board, but now you've got to get your Birthright through Airport Security. Your bow might be invisible to mortal eyes, but not to the body and luggage scanners.
conversations.prefix: Get the Bow through TSA:
conversations.from: human
conversations.value: Kill as many Titanspawn as possible. 
conversations.prefix: Kill Titanspawn:
conversations.from: gpt
conversations.value: Hunt down as many Titanspawn as possible. 
conversations.prefix: Hunt Titanspawn:
conversations.from: human
conversations.value: Help wherever people are in need. Make them feel safe. Give them hope. Give them strength.
conversations.prefix: Help the victims:
conversations.from: gpt
conversations.value: Detailed map of the flooded areas.
conversations.prefix: Detailed Disaster Area Map:
conversations.from: human
conversations.value: Defying the laws of thermodynamics, the Scion can instantly change the state of a body of water just by touching it. With this Boon, she can take liquid water, steam, ice or fog and change any one into any of the other three. Water under this effect is also subject to the Scion’s Water Control as long as the Scion maintains contact with some portion of it. The Scion can now inflict damage against a single opponent with blasts of steam or with ice projectiles. 
conversations.prefix: Purview Water 3: Changing States:
conversations.from: gpt
conversations.value: The Scion can exert limited physical control of any water that is touching her. She can remotely manipulate a hand-held object she can see in the water with her full dice pool, although she can take no other physical actions at the same time. She can stiffen the water beneath her feet in order to walk on its surface. She can even have the water push her along from all sides. It allows her to swim twice as fast as normal. The Boon also allows such random tricks as having the Scion instantly dry off by flinging all water off her body or creating a water bridge so an aquatic creature can swim from one container to another.  
conversations.prefix: Purview Water 2: Water Control:
conversations.from: human
conversations.value: Jack is floating face first in water. He might need saving.
conversations.prefix: Rescue Jack:
conversations.from: gpt
conversations.value: A slender silvery hand bow.Used by Atalanta to shoot the Calydonean boar and was blessed by her afterwards. The bow is invisible to mortal eyes, and provides the wearer with the ability to change her appearance under the guise of the moon or the dark. Artemis implored Solune to always carry it with her, and pay special attention when the bowstring starts to sing.
conversations.prefix: Birthright: Aklonita, bow of Atalanta.:
conversations.from: human
conversations.value: The Scion concentrates on an item that he touches or carries, and the item becomes unobtrusive even to a concentrated search.
conversations.prefix: Purview Illusion 1: The subtle knife:
conversations.from: gpt
conversations.value: Tricksters in myth often take on someone else’s appearance, generally to further a special plot or to bring humiliation to a rival. This Boon makes such a disguise supernaturally believable. The trickster simply dons a cursory disguise—a piece of clothing, a fake wig, a mask or some make-up—and the power of Illusion does the rest.
conversations.prefix: Purview Illusion 2: Stolen face:
conversations.from: human
conversations.value: Use it wisely.
conversations.prefix: Gold Credit Card:
conversations.from: gpt
conversations.value: By looking up at the moon the Scion sees reflected in it a bird’s-eye view of the surrounding terrain. This perspective allows a clear view of a radius in miles equal to the Scion’s Legend. The Scion may focus on any point in the reflection and see it clearly, but he can’t see through physical objects or change the angle from the top-down perspective. This Boon doesn’t function on new moon nights, but it can see down through thick clouds on any other night. If the moon is visible during the day, the Scion can use this Boon then as well.
conversations.prefix: Purview Moon 1: Smoking Mirror:
conversations.from: human
conversations.value: Beyond simply concealing items, tricksters occasionally make worthless leaves, rocks or sticks seem valuable—or otherwise make objects seem like things they’re not.
conversations.prefix: Purview Illusion 3: Fool’s gold:
conversations.from: gpt
conversations.value: The Scion turns himself away from his enemies much as the moon turns its face away from the earth. The Scion decides which “phase” of the his body he wishes to leave visible and then the intended portion of his body fades from sight. Lunar Eclipse (invisibility) costs two Phase Cloak Cards.
  
conversations.prefix: Purview Moon 3: Phase Cloak:
conversations.from: human
conversations.value: Give the people of New Orleans hope. Give them confidence and the strength to go on.
conversations.prefix: Give People Hope:
conversations.from: gpt
conversations.value: The Scion exerts a pull on all enemies with whom he’s in close combat.  The Boon then makes sure his close-combat opponents have a difficulty in dodging the Scions attacks and cannot evade him. This effect lasts for the rest of the combat scene.
conversations.prefix: Purview Moon 2: Tidal Interference:
conversations.from: human
conversations.value: The Scion pulls a shadow down from the brim of his hat or up from beneath his collar and wraps it around his head, rendering him completely unrecognizable to human eyes or electronic surveillance equipment (even equipment designed to see in darkness). His voice becomes an unidentifiable whisper. The Scion can see through this mask, and other Scions using Night Eyes can recognize him through it.
  
  The shadow mask lasts for a maximum of 24 hours. The Scion can will it to disperse before that period elapses, but otherwise, it remains in place the whole time, even if the Scion is unconscious. It doesn't disperse even if someone shines a bright light in the Scion's face.
conversations.prefix: Purview Darkness 2: Shadow Mask:
conversations.from: gpt
conversations.value: Access to Purviews.
conversations.prefix: Birthright: Cortez Coin Necklace:
conversations.from: human
conversations.value: The caster calls upon Fortune for a good luck streak. The spell is cast as a first Card in a Challenge. Then the next Card played in that same Challenge by the player counts as a Strength for the resolution of the Challenge. This only goes for Assets, Subplots, etc, not for Weaknesses. 
conversations.prefix: Purview Magic 2: Bona Fortuna:
conversations.from: gpt
conversations.value: The caster declares a target (a person, place or thing) and can thenceforth unerringly track where that target has gone by following the perturbations he leaves in the threads of Fate. If the target is a place, the caster can always find his way back there, no matter how disoriented or lost he has become. This spell’s effect lasts for one day per Card.
conversations.prefix: Purview Magic 1: Ariadne’s Thread:
conversations.from: human
conversations.value: Darkness no longer inflicts visibility penalties on the character. She can see in pitch-blackness almost as well as she can see in bright sunlight, losing only the ability to perceive colors. (Objects she sees in darkness are black-on-black yet perfectly distinguishable in a way that is conveniently impossible to describe to someone who does not have this Boon.) The Scion cannot see through physical impediments, however.
conversations.prefix: Purview Darkness 1: Night Eyes:
conversations.from: gpt
conversations.value: The knife has a handle carved from a single piece of wood (Cedrela odorata) which takes the form of a crouching man wearing the regalia of an eagle warrior. The warrior looks out from the open beak of the eagle headdress and clasps the haft of the flint knife.
  The cup is actually a fairly mundane, stone cup with traces of ornaments which have worn down over the ages. The cup was used by priests for drinking blood during sacrifices.
  The knife and cup allow Miguel to perform a specific kind of blood rituals.
conversations.prefix: Birthright: Obsidian Knife and Cup:
conversations.from: human
conversations.value: Make the people there stand up fight for their survival. Organize them. Inspire them. Make them feel strong. 
conversations.prefix: Give People Confidence:
conversations.from: gpt
conversations.value: The Scion can hide within any shadow into which her body fits. She need only position herself within the three-dimensional area of the shadow as her player succeeds on the activation roll and spends the point of Legend. If she does so, mundane attempts to find her, even those aided by electronic equipment, fail automatically. Supernatural attempts might succeed. The Scion can hide within the shadow as long as it remains large enough. She can move with it as it moves.
conversations.prefix: Purview Darkness 3 : Shadow Refuge :
conversations.from: human
conversations.value: The caster can demand that a person perform a task for him. This is called a labor, or sometimes a geas, and until the target of the spell completes the task, he is not whole. Until he is victorious, focus on any action except one that aids the completion of his task. The difficulty of this casting depends on the type of labor requested. For a mortal, Scion, or Titanspawn of lower Legend the player has to play one Card. For a Scion or Titanspawn of equal Legend the player has to play two Cards. For a Scion or Titanspawn of higher Legend the player has to play three Cards.
conversations.prefix: Purview Magic 3: Demand a Labor:
conversations.from: gpt
conversations.value: Whenever the Scion has to do something he doesn't have the skills for, he can use this Boon. It won't give him expert skills, but it will allow him to get the job done.
conversations.prefix: Purview Arete 3: New Skill (Dodekatheon only):
conversations.from: human
conversations.value: Never run out of bullets and never jam.
conversations.prefix: Birthright: Dual Guns:
conversations.from: gpt
conversations.value: With this Boon the Scion can learn a skill by looking at someone practicing that particular skill. This can also be used in a fight to counter the opponent with his own martial skill. The Boon takes a few seconds of observation to take effect. This Boon lasts one scene
conversations.prefix: Purview Arete 2: Look and Learn (Dodekatheon only):
conversations.from: human
conversations.value: Scarlet, you have to help restore the order, one way or another. Looters and other criminal scum, who take advantage of the chaos left in the wake of the hurricane and flood have to be stopped, by any means possible. 
conversations.prefix: Take down looters:
conversations.from: gpt
conversations.value: Teacher, trainer, trusted confidant. Mr. Black is all this and more. A well connected mercenary who can get things done. 
conversations.prefix: Mr. BLACK (Guide 2):
conversations.from: human
conversations.value: Arete is a Greek word meaning “excellence,” a quality highly valued among the Greek Scions. The Greek Scions and the society that venerated them held the concept of excellence in such high regard that it became a Purview specific to them.When a Scion uses this Boon, he applies it on one of his Skills. For the rest of the Scene the Scion is much better in that one skill. (This Boon requires the Scion to have that particular skill already.)
conversations.prefix: Purview Arete 1: Better Skills (Dodekatheon only):
conversations.from: gpt
conversations.value: The ever-living severed head of Orpheus. He can be summoned and dismissed with a magic sack.
conversations.prefix: Birthright: Head of Orpheus:
conversations.from: human
conversations.value: Known in Latin as the Caduceus, this is the staff of heralds. Traditionally, a short staff entwined by serpents and surmounted by wings, this kerykeion takes a modern form of a collapsible metal baton engraved with serpents and wings. This relic gives access to the Psychopomp and Magic purviews.
conversations.prefix: Kerykeion:
conversations.from: gpt
conversations.value: The Scion can pass through a solid surface as if either she or it were intangible. She can pass through only as much space as she could cross in a single step— through a wall or a locked door, for instance—and doing so is a simple action. All the Scion’s clothing and items make the transition with her, but she can’t pull anyone else along behind. If the solid surface is too thick for her to be able to pass through, it remains as solid to her as it does to everyone else. This Boon doesn’t literally make the Scion intangible, however, so she can’t use it in combat to avoid damage or to step through a ring of fire without being burned.
conversations.prefix: Purview Psychopomp 3: Unbarred Entry:
conversations.from: human
conversations.value: *Silverquick*
  
  *Get to Beaumont quickly. Lets see how fast you really are.*
  
  
  
  ***H***
conversations.prefix: Postcard to Carter Engel:
conversations.from: gpt
conversations.value: In a locale she knows well, such as her hometown or a national park she visits every autumn, the Scion knows how to get from any point within to any other point. In an unfamiliar locale, her sense of direction defaults to a standard compass rose. Should someone give her correct directions in an unfamiliar locale, she retains them thereafter. If she studies a map of an unfamiliar city for five minutes, that information remains imprinted on her mind until she leaves that city for longer than a week.
conversations.prefix: Purview Psychopomp 1: Unerring Orientation:
conversations.from: human
conversations.value: If someone makes remote contact with a Scion (by telephone, instant messenger, telepathy…), the Scion gets a sense of how far away he is and in what direction. She might not be able to direct the person to her location, but she can follow her nose right to the location whence the contact originated. The sensation remains even after the period of contact ends, but it doesn’t follow the person around if that person moves. It can only lead a Scion to where the communication ended.
conversations.prefix: Purview Psychopomp 2: Where are you?:
conversations.from: gpt
conversations.value: Find out what happened to the Loa Scion. Help them if necessary. 
conversations.prefix: Find the Loa Scion:
conversations.from: human
conversations.value: A very robust vehicle with military grade suspension and armor. It looks like a Hummer, but hides a Humvee. It can easily transport a military squad.
conversations.prefix: Black Military Hummer:
conversations.from: gpt
conversations.value: Every gardener and farmer has to deal with blight or vermin sometimes, but doing so is easy for a Scion with this Boon. With the use of the Purview any blight or infestation ends immediately. Blight clears up as if it had never occurred, and vermin suddenly find the affected plants unappealing. This Boon does not protect against future blights, and it stops only the current generation of vermin infestation.
conversations.prefix: Purview Fertility 2: Cleanse:
conversations.from: human
conversations.value: The Scion need only touch a large plant (such as a tree or bush) or a one-square-yard patch of smaller plants (from a window box of daisies to a sheet of algae). That plant or patch can then survive for a whole year (or for its whole life if its natural span is shorter) without food or sunlight or water. The Scion's ministrations keep the plant healthy through drought, nutrient deficiency, unnatural darkness, or other environmental shortfall. The plant's surroundings must be within its natural tolerances for the plant to survive, though. (This Boon cannot nurture seaweed on the desert floor, for instance.) Also, this Boon does not protect against or cure any blight or damage from herbivorous noshing.
conversations.prefix: Purview Fertility 1: Green Thumb:
conversations.from: gpt
conversations.value: Whenever someone speaks of the Scion’s deeds, or whenever he sees news of his exploits in print somewhere, the Scion gains one temporary Legend level. The story must pertain specifically to the Scion, which the context should make clear. Also, it must be uttered or written without the Scion’s direct knowledge. He might reasonably expect to see or hear it, but he cannot literally command someone to say or write it so as to reap the benefits. This Boon last for one day.
conversations.prefix: Purview Heku 1: Ren Harvest (Pesedjet Only):
conversations.from: human
conversations.value: Whether the character is caught up in a landslide, buried in a shallow grave by the roadside, or trapped in the rubble of a collapsing building, she need not fear the earth's embrace as long as she has her Earth Birthright. No amount of collapsing rubble can break the Scion's bones (or the Birthright itself), and she will not suffocate no matter how much dirt piles onto her. If she lacks the strength to free herself, however, she does run the risk of either starving to death or dying of thirst if no one digs her out. Yet, it would not be the earth that kills her, but her own lack of fortitude.
conversations.prefix: Purview Earth 1: Safely Interred:
conversations.from: gpt
conversations.value: Legend Sekem is the light, the power and the energy of the Scion’s soul. With this Boon, he channels that powerful light through his gaze to intimidate a foe. The Scion need only look it in the eyes. An animal who sees the Sekem Blaze immediately ceases any aggression and flees. A mortal or ghost so affected calms down. A Scion or titanspawn with lower Legend than the Scion using the Boon is as affected as a mortal, but a Scion or titanspawn with an equal number may counteract the effect. Anyone with more Legend remains unaffected.
conversations.prefix: Purview Heku 2: Sekem Blaze (Pesedjet Only) (copy):
conversations.from: human
conversations.value: Solune, New Orleans has been devastated. Whole suburbs are flooded and houses have been destroyed. And still people remain. Make people see the wisdom of abandoning their homes. Make them change their thoughts. Let nature reclaim the streets and houses. Give these people a new future. 
conversations.prefix: Make People Leave:
conversations.from: gpt
conversations.value: With a blessing, the Scion protects a patch of land from all natural blights and vermin infestations for one year. Alternatively, she can curse the land with a blight that either kills the plants within it outright or makes them so attractive to vermin that the resulting infestation has the same effect.
conversations.prefix: Purview Fertility 3: Bless or Blight:
conversations.from: human
conversations.value: A simple, fragile-looking ring. Though it looks fragile, it is nearly indestructible. This property is used by Milo with a hammer to break off small amounts of rock in his experiments. He was told by Geb that to wear this ring is to be aware of life all around him. Focusing on the ring, Milo is able to use his Purviews. Interestingly, when looking through the ring, it acts like a microscope or telescope depending on the direction you turn it.
conversations.prefix: Birthright: Ring of Geb:
conversations.from: gpt
conversations.value: This Boon aids a Scion immensely in determining guilt, one of the foundations of meting out justice. When she confronts someone she suspects committed an injustice and accuses that person of having done so, this Boon will  allow the Scion to intuitively tell whether the suspect is guilty as charged. 
conversations.prefix: Purview Justice 1: Judgment:
conversations.from: human
conversations.value: When a Scion knows that someone is guilty of an injustice but she lacks either the evidence to prove it or the leverage to make him admit it, she can rely on this Boon instead. To use it, she accuses the guilty party of the injustice (be it in person, in a letter, over the phone, via skywriting…). The accusation causes the victim to periodically hallucinate like Macbeth or his wife. These hallucinations occur randomly, torturing the guilty party with the knowledge that justice hasn’t been served.
conversations.prefix: Purview Justice 2: Guilt Apparations:
conversations.from: gpt
conversations.value: The Scion touches a person, an object or the entrance to a location and lays a mystical brand there that marks that subject as being under her protection.  Thereafter, whenever that subject is in physical danger (as determined by the Narrator), the Scion receives a reflexive intuition to that effect. She gains a clearer understanding of the subject's condition, location, and current situation. The Scion can also use this Boon to check up on a subject at any time, but only one subject at a time. A Scion cannot brand herself with this Boon, but she can brand as many other subjects as she pleases.
conversations.prefix: Purview Guardian 1: Vigil Brand:
conversations.from: human
conversations.value: By touching a mortal or an object, the Scion grants it a measure of divine physical protection. The Scion applies a temporary invisible shield to the subject of the Scion's protection for the next 24 hours.
conversations.prefix: Purview Guardian 2: Aegis:
conversations.from: gpt
conversations.value: weapon-relic, attaches at end of Scepter, enhances strength, supposedly used at one occasion by Ramses
conversations.prefix: Birthright: Khopesh Sword of Destiny:
conversations.from: human
conversations.value: Symbol of Power and Magic. Powerful magical relic. Was sceptres were used as symbols of power or dominion, and were associated with the gods. Was sceptres also represent the Typhonic beast or Set-animal. In later use, it was a symbol of control over the force of chaos that Set represented.
conversations.prefix: Birthright: Scepter of Was:
conversations.from: gpt
conversations.value: The Scion need never fear drowning, and she is no longer affected by extremes of water temperature. She can breathe water as easily as air, and she is neither scalded by boiling water nor subject to debilitating frostbite from ice. Having boiling water poured on one’s flesh still hurts, mind you, and being bound in ice or cast adrift in frigid water can still numb and paralyze a Scion. Neither of those extremes can cause the Scion actual physical damage, though. 
conversations.prefix: Purview Water 1: Water Breathing:
conversations.from: human
conversations.value: When the Scion finds herself caught up in a chaotic situation unrelated to her -- whether she is dodging a tornado's debris or emerging from a bar to find a berserk mob rushing toward her to clash with a line of riot cops down the street -- she can activate this Boon and become an island of calm in the tumult. She is miraculously untouched in the confusion, and she remains so for as long as she does not actively involve herself. She still suffers normal environmental movement penalties, but environmental dangers such as falling rocks, stampeding beasts or thrashing rioters all fail to touch her.
conversations.prefix: Purview Chaos 1: Eye of the Storm:
conversations.from: gpt
conversations.value: With this Boon a simple action by the Scion can take enormous chaos in the scene or defuse the potential chaos inherent in the situation. The action could be something simple like "opening the parrot cage," "staying in the hallway," "winking at the Scion of Sif," or "calling the Scion ofPtah's cell phone." 
conversations.prefix: Purview Chaos 2: Hornet's Nest:
conversations.from: human
conversations.value: With a little persistence, a Scion can capture the attention of the spirit of an inanimate object and speak to it for a few minutes. When she does so, the object takes on anthropomorphic features, the grains in a wooden door, for instance, might flow into the shape of a face.
conversations.prefix: Purview Tsukumo-gami 1: The waking spirit  (Amatsukami  Only):
conversations.from: gpt
conversations.value: A medieval Japanese coin covered with stylized wave engravings. Usually worn on a string on his neck as a talisman. It allows him to access his Purviews when concentrated on. If torn from the string and thrown, can serve as a Guide. It can answer yes/no questions by landing on heads or tails, as well as lead to something Jack looks for rolling and jumping on the ground in the detection of that thing.
conversations.prefix: Wave-Guiding Mon  (Guide •••, Relic •):
conversations.from: human
conversations.value: Every physical object has a spirit. Amatsukami scions versed in Tsukumo-gami enough can summon physical objects using only their paper likeness. Susano-O, being a God, is capable to do even more. He is able to attach one spirit to two different physical objects, granting this spirit an ability to swap these objects when it wills so. Tide-catches-Wind is a simple weapon with a strong-willed spirit and is a second Birthright of Jack Stonebridge.
conversations.prefix: Birthright: Tide-catches-Wind:
conversations.from: gpt
conversations.value: The Scion can understand and make herself understood by an animal as she speaks her native language and the animal responds with its own postures, scents and/or vocalizations. This Boon does not make animals smart, calm, or loyal, but most are curious enough about having a person address them that they will hear a Scion out before defaulting to aggression, panic, or indifference.
conversations.prefix: Purview Animal 1: Animal Communication:
conversations.from: human
conversations.value: The Scion names one task that the animal must perform. The task cannot seem suicidal or impossible to the animal, but the animal cannot balk at an order that does not immediately seem so. "Hey rabbit, go rip that lion's throat open," would seem impossible to the rabbit so commanded. "Run to that grass across this street," would be a fine order for that same rabbit, though, even if cars were zipping by. The order can describe a single immediate action ("Bite that guy!") or one with a single condition ("Come find me when a blue car stops here.").
conversations.prefix: Purview Animal 2: Animal Command:
conversations.from: gpt
conversations.value: This Boon turns a person's rational thoughts into seething, chaotic noise. The victim freezes in place, suddenly unable to think, speak, or act. He is unaware of what goes on around him, and he has no memory of the moments before or after the use of this Boon. 
conversations.prefix: Purview Chaos 3: Paralyzing Confusion:
conversations.from: human
conversations.value: (Creature ••, Guide •, Relic •) Kan is a Salawa Amulet. He can take the form of any dog, but most often prefers the form of a black Greyhound. Kan is always able to speak to Sammy and no mortal is able to understand or hear him. When Sam wears Kan as an Amulet he is able to access his purviews. A side effect of wearing the Amulet so often is that he has become more animal like. Animals treat him like a dog instead of a human. People can sense a menacing aura from him like he just doesn’t smell quite right. It’s almost like being in a cage with a pacing lion. Kan also gives Sam copious advice, whether he has asked for it or not.
conversations.prefix: Birthright: Kan:
conversations.from: gpt
conversations.value: a 9mm caliber, recoil-operated, locked breech, double action only, semi-automatic pistol with a 9-round extended magazine.
conversations.prefix: Ruger LC9:
conversations.from: human
conversations.value: You help out a Scion (both within the group and those of the Loa) and now he/she owes you/
conversations.prefix: Get IOU's:
conversations.from: gpt
conversations.value: By means of this Boon, the Scion takes no damage from falls of any height. Alternatively, the Scion can use it to double the distance he can jump either straight up or horizontally. 
conversations.prefix: Purview Sky 1: Sky’s Grace:
conversations.from: human
conversations.value: The essence of Harmony is the belief in a cosmic design, engineered by the Gods, that governs the forces of creation. The Gods themselves form but a part of a grander design, fulfilling their roles just as mortals do. Yet, despite its complex intricacies, the cosmic order is not infallible.
  The actions of Gods, Titans or even mortals can disturb its movement, creating rippling imbalances that spread conflict and suffering. Scions who espouse this Virtue see it as a sacred trust to keep the divine order in balance, keep the scales even, answer order with chaos, violence with peace, death with new life.
conversations.prefix: Strive for Harmony (Loa/Pesedjet):
conversations.from: gpt
conversations.value: Duty is the Virtue of service to one’s community, respecting authority and upholding the laws that govern a decent society. Civilization is part of a divine order that flows from the Gods themselves, so it is a Scion’s duty to put aside personal ambition and devote herself to maintaining and contributing to a healthy society.
  Personal sacrifice for the greater good is to be expected and celebrated, for a prosperous and safe society reflects its glory on each one of its citizens.
conversations.prefix: Be Dutiful (Amatsukami/Atzlánti):
conversations.from: human
conversations.value: Endurance is one of the hallmarks of the epic hero. She endures hardship beyond mortal limits in order to overcome the challenges arrayed against her. Scions who espouse this Virtue embrace this stoic ideal, taking strength from the suffering they must endure. Instead of wasting time and energy trying to avoid any form of hardship, they grit their teeth and accept what comes. The blows of Fate and foe harden them like hammered iron.
conversations.prefix: Endure (Aesir/Amatsukami):
conversations.from: gpt
conversations.value: Great things are expected of those gifted with great power, and Scions have many gifts that can enrich mortal civilization. Expression is the Virtue of artistic excellence, which venerates the musician, the painter, the skald and the storyteller. It is the belief that the creation of art in all its forms is a way of sharing the gifts of the Gods with the mortal World. Many Scions who espouse this Virtue believe that their creations act as a vehicle by which the Gods continue to interact with mankind and continue to nurture their faith in the divine.
conversations.prefix: Create Art (Aesir/Dodekatheon):
conversations.from: human
conversations.value: Scions who espouse the Virtue of Order believe that the rule of law is a gift from the Gods that forms the foundation of mortal civilization. As the bulwark against the threat of anarchy and chaos, laws must be upheld and enforced, even when their applications seem harsh or unjust. For society to function, it must trust in the impartiality of its laws, which demands courage and steadfastness on the part of the lawgivers. To those who believe in Order, there is no relativism or moral ambiguity. There is only the law.
conversations.prefix: Keep the Order (Loa/Pesedjet):
conversations.from: gpt
conversations.value: A hero’s worth is measured by the foes he defeats in battle, and Courage measures a Scion’s drive to test his mettle against the deadliest opponents he can find. Further, the Scion holds other warriors to his own high standards. Heroes must fight their battles alone and live or die by the skill of their sword-arm. Death is something to be faced stoically, even embraced, for it is better to die in an epic struggle with a worthy foe than to live a callow life without struggle.
conversations.prefix: Be Courageous (Aesir/Atzlánti):
conversations.from: human
conversations.value: Scions who espouse this Virtue exalt and respect their God, their ancestors and the traditions of their forebears, taking strength from the wisdom of the ancients. There is no situation that can’t be addressed by heeding the commandments of the Gods and the deeds of one’s ancestors. Those who break with tradition insult the hard work and sacrifice of their predecessors and show a reckless arrogance that can only lead to misfortune. 
conversations.prefix: Show Piety (Loa/Pesedjet):
conversations.from: gpt
conversations.value: As a Scion’s Legend grows he warps probability to such an extent that he becomes a literal magnet for calamity. Natural and man-made disasters (or miraculous events) occur wherever he goes. If there is a robbery that’s going to happen, or a Titanspawn
  attack, or an attempted coup, the appearance of the Scion is guaranteed to make it happen. In a sense, the character’s Legend becomes a self-fulfilling prophecy—
  where he goes, momentous things happen whether he likes it or not. By dealing with them, he increases his Legend further, spawning an ever-increasing cycle of fateful events.
conversations.prefix: Fateful Aura (NOT TO BE TAKEN AT CHARACTER CREATION):
conversations.from: human
conversations.value: By stomping or otherwise knocking on the earth, the Scion gets a sense of its general composition and density, as well as finding holes or caves beneath the surface. If she is looking for something specific in the earth -- such as gold, oil, or a human body -- this Boon reveals its distance from her and depth from the epicenter at the expense of the other information. The Boon works only at ground level or on the up-thrust surface of a mountainside, but it works through floors and pavement. It gives the Scion a semispherical reading with a radius equal to one half mile per dot of Legend.
conversations.prefix: Purview Earth 2: Echo Sounding:
conversations.from: gpt
conversations.value: The Scion can sculpt stone, concrete, fired clay, or metal with her bare hands. When she uses this Purview, the substance becomes malleable like wet clay for as long as she touches it. The Scion can shape it into any form her nimble fingers can produce. The Scion can affect up to one cubic foot of material at a time. Once she breaks contact with the substance she is shaping, it loses all malleability and sets in its new form.
conversations.prefix: Purview Earth 3: Shaping :
conversations.from: human
conversations.value: The Scion can now imbue a human with superhuman Strength, Stamina, and Health. The person remains loyal to the Scion for three months (roughly one season). A Scion cannot use this Boon on a beast. If the listed time elapses before which a Scion must restore his Jotunblut bond with a mortal, the mortal loses any imposed Loyalty dots.
conversations.prefix: Purview Jotunblut 5: Supernal Human Endowment (Aesir Only):
conversations.from: gpt
conversations.value: When the Scion hides in her verdant element, it’s almost impossible to find her. Her skin sprouts grass, bark, underbrush, fl owers, mushrooms or what have you that allow her to blend in seamlessly with her natural surroundings. As long as she doesn’t move or otherwise draw attention to herself,
conversations.prefix: Purview Fertility 4: Natural Camouflage:
conversations.from: human
conversations.value: The Scion takes no damage from fire, she need never worry about suffering from smoke inhalation, and even the most intense heat is nothing more than a comforting warmth to her. This immunity remains in effect regardless of what substance is burning. It does not, however, extend to her clothes or to any item except the Birthright through which she channels the Boon.
conversations.prefix: Purview Fire 1: Fire Immunity:
conversations.from: gpt
conversations.value: Normally, fire needs oxygen to breathe and fuel to consume. With this Boon, a Scion removes both necessities from a single flame for one scene. She could keep a single torch lit for hours as she explores a dark labyrinth. She could cause the tiny spark at the end of a fuse to burn in place without moving. This Boon is also good for keeping a source of flame from consuming the breathable air in an enclosed space. The Scion must be able to see the flame she intends to bolster, but once she uses the Boon, she can leave its presence without canceling the effect.
conversations.prefix: Purview Fire 2: Bolster Fire:
conversations.from: human
conversations.value: The Scion can see out of any fire that A.) is already within her line of sight or B.) she affected with Bolster Fire. The Scion cannot hear what is happening around a distant fire, and her field of vision remains the same through the fire as it is through her eyes. She may physically move her head or turn her body in place to change her remote perspective, though.
conversations.prefix: Purview Fire 3: Fire's Eye:
conversations.from: gpt
conversations.value: The Scion grants a beast supernatural Strength and Stamina and Health. The beast remains loyal to only the Scion, who can still train him as normal, but that loyalty must be renewed once every three months (roughly one season).
conversations.prefix: Purview Jotunblut 4: Supernal Bestial (Aesir Only):
conversations.from: human
conversations.value: By touching the entrance to a location, the Scion lays a ward on the area that bars entrance to a certain type of threat. Such a ward could bar ghosts, walking dead, a breed of titanspawn, human beings, lesser animals, or Scions. The ward acts as a sphere with a circumference area of about a 1000 square feet. It lasts for one day. The Scion can ward an area against as many different types of threats as she wants, but each threat requires its own card.
conversations.prefix: Purview Guardian 3: Ward:
conversations.from: gpt
conversations.value: The Scion can now imbue a human with near superhuman Strength and Stamina. The person remains loyal to the Scion for three months (roughly one season) and remains equally irritable with other people. A Scion cannot use this Boon on a beast.
conversations.prefix: Purview Jotunblut 3: Heroic Endowment (Aesir Only):
conversations.from: human
conversations.value: The Scion may imbue a human with extra Strength and Stamina. The human remains loyal to the Scion for a single month but grows irritable around other people. 
conversations.prefix: Purview Jotunblut 2: Human Endowment (Aesir Only):
conversations.from: gpt
conversations.value: The Scion can repair a patient’s injuries or inflict harm directly. On one hand, he can heal non-lethal damage on any person. Alternatively, he can inflict non-lethal damage. The Scion can use this Boon on the same person only once per day. He can use it on as many different people in the same day as he has Cards.
conversations.prefix: Purview Health 3: Heal/Infect:
conversations.from: human
conversations.value: By singing or playing some sweet lullaby, the Scion makes a number of people within hearing range drift quietly off to sleep. Scions of more power than the singer are not affected. Those of equal power have a chance to oppose the Purview. This soporific effect knocks out any living creature that can hear the Scion’s voice, for a number of hours . Mortal victims remain asleep the whole time, never waking up regardless of what’s going on around them. Scions can be woken up by those who went unaffected. Suffering damage will also wake a sleeper with a Legend rating.
conversations.prefix: Purview Health 4: Cradlesong:
conversations.from: gpt
conversations.value:  You might not have ever gone to medical school but now you can look at a person or animal and immediately know how healthy they are and if there are any physical ailments. You know if a woman is pregnant and can tell if either a man or a woman is infertile or impotent. 
conversations.prefix: Purview Health 1: Assess Health:
conversations.from: human
conversations.value: The Scion can experience another person’s perceptions as if they were her own. These perceptions include input from all five senses, though not the Scion’s subjective reactions to that input. To use this Boon, the Scion must have a picture of her victim, some genetic token of the victim’s (such as a lock of hair or several drops of blood) or something the victim created (from a printed-out email to an ice sculpture). By meditating on the item and relaxing her own perceptions the Scion experiences the victim’s perceptions clearly and distinctly. The victim is unaware of the Scion’s attention.
conversations.prefix: Purview Cheval 1: Rada's Eyes (Loa only):
conversations.from: gpt
conversations.value: The Boon can take away a patient’s reproductive capabilities or restore them, provided the patient already has all the necessary organs. Used on a pregnant patient, the Boon can make her unborn child come into the World strong and healthy or sickly and deformed. The Boon can cure or create any of the following conditions: a physical deformity, a life-threatening birth defect, a chemical dependency, an illness contracted from the mother, physical damage suffered in utero or a non-specified immune system effect.
conversations.prefix: Purview Health 2: Blessing of Health / Curse of Frailty:
conversations.from: human
conversations.value: Conviction represents a person’s selfless devotion to a cause, as well as her willingness to take any measures necessary to further her cause or to take action against those who oppose her beliefs. The exact nature of the cause varies from Scion to Scion. It could be a passionate belief in environmental issues or social justice, or a belief in the supremacy of one’s pantheon above all others, for example. Whatever the cause, it must be something that will have a major impact on the lives of mortals or other Scions. 
conversations.prefix: Conviction in (Atzlánti/Pesedjet) (TO BE FILLED IN):
conversations.from: gpt
conversations.value: The abstract ties of citizenship, culture or even religion are nothing compared to the bonds of love, family and friendship. Scions who espouse this Virtue reserve their trust, support and devotion for those who share their blood or have shared in their suffering, from parents to kinsmen to tried-and-true friends. Loyalty is a
  bond stronger than iron; even the Gods themselves test it at their peril.
conversations.prefix: Be Loyal (Aesir/Atzlánti):
conversations.from: human
conversations.value: Intellect is the Virtue of the mind. It exalts the power of reason as the link that joins the mortal to the divine. Scions who espouse this Virtue believe that raw power must be harnessed to the engines of logic and imagination in order to truly master the secrets of the cosmos. They hone their minds through diligent study, relentless inquiry and vigorous debate, constantly grappling with the myriad riddles of creation and the complexities of everyday life.
conversations.prefix: Use your Intellect (Amatsukami/ Dodekatheon) :
conversations.from: gpt
conversations.value: This Virtue dictates that those who offend the Gods or commit crimes against mankind must be made to suffer in kind, regardless of the cost. Vengeance is not about petty revenge, but a redressing of the cosmic balance, paying back a debt incurred by violating the divine order in some fashion. Scions who espouse this Virtue act upon their beliefs as they see fit. Some take an eye for an eye in straightforward, Biblical fashion. Others find more creative punishments for those who have committed crimes against Heaven.
  (THIS IS ALSO A WEAKNESS. TAKE EITHER, NOT BOTH)
  
conversations.prefix: Vengeance (Dodekatheon/Loa):
conversations.from: human
conversations.value: Valor is the Virtue of the noble warrior. She believes in using her martial skill to defend the helpless, to fight with honor and to offer up her life if necessary in service to a worthy cause. Scions who espouse this Virtue don’t believe in fighting for its own sake. Indeed, they would rather avoid battle unless absolutely necessary, for they’re all too aware of its awful cost. They master the arts of battle so that warlords and tyrants cannot impose their will upon decent folk. They pay the price in blood so others don’t have to. Peace and prosperity are built upon the sacrifices of the valorous.
conversations.prefix: Be Valorous (Amatsukami/ Dodekatheon):
conversations.from: gpt
conversations.value: The Scion can now exert some control over a victim whose senses she’s observing. The Scion must be actively experiencing her victim’s perceptions with Rada’s Eyes. If the Voodoo Scion’s victim is a mortal or a weaker Scion will always work. If the Scion victim is of equal strength or stronger, the Scion must play a Legend Strength Card. Should she succeed, the Voodoo Scion can then perform one physical action through the victim’s body. She can do anything from simply forcing the victim to hold still and look intently at something the Scion wants to study to making the oblivious victim jump out of the way of a shinobi assassin’s leaping kick. 
conversations.prefix: Purview Cheval 2: Petro's Hands  (Loa only):
conversations.from: human
conversations.value: The Scion can now exert total control over her victim for a limited time. She must be using Rada’s Eyes to share the victim’s perceptions. If the Scion succeeds in her possession attempt, she can “ride” around inside her victim’s body for one scene (or less if she chooses to end the effect early). She exerts all of her own mundane traits, except for Appearance, through the effectively empty husk, losing all sense of the situation around her own body. If the body she’s riding suffers damage as a result of her actions, she feels the pain and suffers the wound penalties, but it’s only a phantom psychosomatic pain. 
conversations.prefix: Purview Cheval 3: Horse  (Loa only):
conversations.from: gpt
conversations.value: When the Scion has a mortal victim completely under her control, she can temporarily pull the victim’s spirit out of his body and boss the body around as her mindless slave. The Scion must somehow incapacitate the victim—by tying him up, drugging him, beating him unconscious or whatever—then cover the victim’s mouth with her own and take a long, deep breath. The Scion sucks out the victim’s spirit and swallows it down into the darkness within her. Once that happens, the victim maintains a dreamlike semi-awareness of what the Scion is doing, just as a victim of Horse (Cheval 3) does, but he can’t take any actions or exert his own will in any way. When the spirit is out, the body wakes back up, and the Scion may talk to it in its own voice and give it commands that it must follow. The empty body tries its hardest to do anything the Scion tells it to do. The body can’t speak, and all of its Abilities but its Athletics, Brawl and Fortitude are off limits. The spirit remains trapped within the Scion for a number of hours. While the body is empty of spirit, Scions other than the one who used Waking Zombie on it can attempt to take control of it with other Cheval Boons.
conversations.prefix: Purview Cheval 5: Walking Zombie:
conversations.from: human
conversations.value: The Illusion Boons available to heroes still need a real subject upon which to work. A demigod can craft hallucinations that do not correlate with anything real. Only the individuals whom the Scion wants to fool can perceive them.
conversations.prefix: Purview Illusion 4: DreamCraft :
conversations.from: gpt
conversations.value: This Boon can protect an innocent victim from suffering someone else’s due punishment. The Scion cries out against the injustice—a simple “He didn’t do it!” will suffice—and spends the Legend and Willpower point. Doing so, she renders the next action that would inflict harm on the innocent victim completely impotent, obviating any damage that action should inflict. Whether the victim is being stabbed by a jealous wife, shot by a firing squad, lynched by a mob, hurled off a cliff by a duped Scion vigilante or whatever, he suffers no damage from that action.
conversations.prefix: Purview Justice 3: Shield of Rightousness:
conversations.from: human
conversations.value: The Scion captures the attention of a group of people and drives them temporarily mad. 
conversations.prefix: Purview Moon 4: Lunacy:
conversations.from: gpt
conversations.value: The cold of winter has no effect on the Scion. She never suffers damage from exposure to ice, frost, chilling wind, freezing water—or other Boons of this Purview. While the Scion’s possessions still suffer the effects of cold, the Scion herself need not fear the most extreme cold in the World (or even beyond). This immunity extends to whatever Birthright the Scion uses to access the Frost Purview. The Scion also never slips or loses her balance on bare ice. If someone pours another slippery substance (such as oil) on top of it, however, the Scion could still slip on that.
conversations.prefix: Purview Frost 1: Frost Immunity:
conversations.from: human
conversations.value: Like the God of Skis who gives this Boon its name, the Scion can speed his travel by gliding on a thin layer of snow. Hoarfrost coalesces into ice around his feet or his shoes, allowing him to skate over nearly any flat surface. As long as the Scion can slide along the ground, he can move quickly and easily. Grassy fields, liquid water (or other substances), and pavement or concrete are all ideal surfaces for this sort of motion. The Scion leaves a thin, wavering trail of ice that soon melts in warm surroundings.
  Uller’s Stride cannot take the Scion up into the air, but he can skate over water. Tricks such as skating off the end of an inclined tree and landing on the lip of a nearby hillside count as stunts that apply the five-yard bonus to Jump actions.
conversations.prefix: Purview Frost 2: Uller's Stride:
conversations.from: gpt
conversations.value: By calling upon the cold of Ymir, the Scion suffuses her hands with deathly cold. When she touches water, a skin of ice freezes across it; when she caresses plants, they wither. The Scion’s unarmed attacks inflict cold damage equal, except against opponents immune to cold. Holding an easily chilled object, such as a cup or a metal blade, causes it to frost over. A bottle of liquid the size of a typical soft drink will freeze through—likely bursting the container—with just a few seconds of contact.By playing two or three Cards of this Purview at once, the Scion can instantly freeze a large quantity of liquid. 
conversations.prefix: Purview Frost 3: Hrimthurssar's Touch:
conversations.from: human
conversations.value: This Boon extends the effect of Frost Immunity to other beings.
conversations.prefix: Purview Frost 5: Winter’s Mercy:
conversations.from: gpt
conversations.value: The Scion gains the ability to plague a victim with torturous dreams of a recent crime and its aftermath. She stares into her target’s eyes for a single moment and then names the victim, names the crime and says something to the effect of, “Now see how you like it”—except more dramatically eloquent than that. When the perpetrator next sleeps, he dreams of the wrongdoing the Scion named and suffers through exactly what the victim of that crime suffered through, experiencing everything from the victim’s perspective. The Scion who uses this Boon must know the gist of the events of the crime as well as the crime’s aftermath, but she doesn’t have to know all the details. The victim of the Boon will fill in any details he knows, even if the Scion doesn’t know them, and his subconscious will color in the blank spots neither of them knows with information from his ugliest imaginings.
conversations.prefix: Purview Justice 4: Dream Wrack:
conversations.from: human
conversations.value: The Scion summons cold air around his hands and conjures objects made of ice. 
  Armor of Ymir: Frost spreads across the Scion’s body and crystallizes into plates of armor equal to riot gear. The armor holds together by magic.
  Ice Sculpture: A catchall for shaping moderately complex structures out of ice.
  Instant Igloo: The Scion shapes ice into a small shelter.
  Skadi’s Bow: The Scion creates a massive bow of knobby ice with 20 glittering icicles as arrows.
  Uller’s Spear: A tremendous jagged and pointed icicle forms in the Scion’s hands, which he can wield as a club, spear, sword or javelin.
conversations.prefix: Purview Frost 4: Frozen Panoply:
conversations.from: gpt
conversations.value: Most Psychopomp Boons that allow for supernatural travel apply only to the Scion who uses them. With this supplemental Boon, however, the Scion can bring other people or ghosts whose presence she’s aware of along with her when she uses those Boons as if those others both had and used the Boons in question themselves.
conversations.prefix: Purview Psychopomp 4: Come Along:
conversations.from: human
conversations.value: The heavens were humanity’s first clock and calendar; thus, a Scion with this boon can innately feel the temporal movement of the universe. She always knows the time, to the second, no matter what her circumstances. This does not matter so much in an age of cheap and accurate wristwatches (though it is still useful in the Overworld, Underworld and other realms) — but Perfect Timing also enables a Scion to sense supernatural distortions of time, such as those caused by other Star Boons. 
conversations.prefix: Purview Stars 1: Perfect Timing:
conversations.from: gpt
conversations.value: The Scion laughs in the face of gravity. For the rest of the scene, the distances the Scion can move or dash per action remain normal, but they now apply to the Zaxis as well as the X- and Y-axes. All the normal rules for movement remain in place, except that the Scion can now move freely through all three dimensions (i.e., he can fly). He can even hold still in midair if he wants to. The only thing a Scion can’t do in midair that he could do on the ground is jump, as there’s nothing to jump off of. If the Scion drops the Birthright that makes this Boon possible or allows it to be destroyed, the effect ends immediately.
conversations.prefix: Purview Sky 2: Wind's Freedom:
conversations.from: human
conversations.value: The use of this Boon makes jagged threads of lightning coil around the Scion’s fists or weapon, or swirling winds sweep around him as he moves. All attacks do extra damage. Attacks against him, are more easily dodged.
conversations.prefix: Purview Sky 3: Storm Augmentation:
conversations.from: gpt
conversations.value: For one scene, the Scion can change a part of their body to fit the animal's anatomy. For example, a Scion with cat as animal could grow claws. If the animal is an airborne creature, he could shift his hands into wings and fly at a rate equal to his Move rate. 
conversations.prefix: Purview Animal 5: Animal Feature:
conversations.from: human
conversations.value: With this Boon the Scion can steal a particular skill from a mortal, Titanspawn, or Scion. The Scion has to touch the subject to perform the steal. If the use of this skill is reliant on an body part, feature, or supernatural ability, the Scion has the skill, but it is useless.
conversations.prefix: Purview Arete 4: Steal Skills (Dodekatheon only):
conversations.from: gpt
conversations.value: This Boon makes the Scion the best there is in one particular skill she already possesses for one move.  This Purview magnifies one’s skills to divine proportions. This skill will be equal to that of the Gods. This purely applies to the skill, not the requisite other traits tied to it. So the Scion can become the best sword fighter for one move, if she doesn't have God Level Epic Strength when fighting Ares, she will still be beaten.
conversations.prefix: Purview Arete 5: Simply the Best (Dodekatheon only):
conversations.from: human
conversations.value: The Scion can break even the most complicated machine with just the power of her mind. She just stares at the machine in question and then the character causes the machine to break down and cease functioning immediately. 
  
  A Scion can use this Boon on a given object only once at a time. That is, she cannot use Sabot on the same object a second time until it has been fully repaired from her first application of the Boon. Also, this Boon works only on complex machines, not simple ones. (Sabot won’t make an inclined plane suddenly not work.) It doesn’t work on machines crafted by more powerful Scions.
conversations.prefix: Purview Chaos 4: Sabot:
conversations.from: gpt
conversations.value: The Scion sings a chorus from a silly song (any Ray Stevens tune will do) or makes some awful witticism (such as, “A good pun is its own reword.”) and uses this Boon to stick that random bit of inanity into the mind of every person who hears and understands her when she does it. This distraction lasts for 24 hours.
conversations.prefix: Purview Chaos 5: Recurring Distraction:
conversations.from: human
conversations.value: While the Scion is using Rada’s Eyes (Cheval 1) to experience someone else’s senses, she can’t normally pick up on that person’s reactions to the things he’s sensing. With Mind-Riding, however, the Scion can listen in on the thoughts of the person whose senses she’s riding. These thoughts whisper in the rider’s mind, and the mental images they conjure play behind the rider’s eyes. Yet, while the rider has access to her victim’s conscious thoughts, she garners only what context those thoughts provide. She can’t snoop around in the victim’s memory to make sense of an enigmatic reaction. While using Rada’s Eyes, the Scion need only spend an additional point of Legend in order to listen in on the host’s thoughts.
conversations.prefix: Purview Cheval 4: Mind Riding (Loa only):
conversations.from: gpt
conversations.value: The Scion can step into one shadow and emerge from another within line of sight. The shadows used must be large enough to accommodate him.
conversations.prefix: Purview Darkness 4 : Shadow Step:
conversations.from: human
conversations.value: The Scion can can reshape shadows. This Boon allows the character to create non-mechanical items from shadow. 
conversations.prefix: Purview Darkness 5: Shadow Craft:
conversations.from: gpt
conversations.value: A Scion with Death Senses (Death 1) can see, hear and touch ghosts that won’t or can’t materialize, but the sense of touch that that Boon grants is illusory at best. If the Scion tries to exert enough pressure to cause damage or restrain the ghost, her hand passes through its body. With Mother’s Touch, the Scion charges her body with flickering strands of black energy that can contain or disrupt a ghost’s intangible body. This energy is visible only to ghosts and those who can see ghosts, and the Scion can extend its aura to surround any item in her hands. 
conversations.prefix: Purview Death 5: Mother's Touch:
conversations.from: human
conversations.value: The Scion can see ghosts even when those ghosts do not choose to manifest. To her, ghosts are livid, physical presences, sensible to feeling as to sight (as well as smell and hearing). She still cannot harm the fragile ectoplasmic shell of a ghost who has not manifested, however. The sense of touch this Boon grants is illusory. If the Scion tries to exert enough pressure to cause damage or restrain the ghost, her hand passes through it. The Scion can also look at a dead body and know what killed it, if that cause is not already obvious. The answer she gets is somewhat generic (the reading would tell her a person had been poisoned, for instance, but not by what poison), but it is conclusive despite the presence of falsified or misleading evidence. Generic causes of death include suffocation, drowning, poison, burns, internal trauma, bleeding, hunger, thirst, exposure, illness, heart attack, and old age.
conversations.prefix: Purview Death 1: Death Senses:
conversations.from: gpt
conversations.value: The Scion imagines a specific shape she wants the nearby plant life to take, and her will makes it so. Before her eyes, the plants bend as her imagination desires and set in the new arrangement, after which they continue to grow as normal. The Scion can’t move the plants around fast enough or with enough finesse to attack people, but she can weave them into bindings or cages to hold people who aren’t moving. Alternatively, she could twist nearby trees and underbrush into a comfortable shelter for herself or cause the surroundings to lay a false impression to throw pursuers off her trail (which would impose a penalty equal to her Legend on the pursuers’ tracking rolls). She could even weave a thick bed of seaweed into a handy canoe.
conversations.prefix: Purview Fertility 5: Twist Plant:
conversations.from: human
conversations.value: The Scion can reflexively sink into the bare earth or stone or metal and move through it like a swimmer through water. The Scion can move only through a volume of earth large enough to accommodate his entire body. Also, unless the Scion has Safely Interred (Earth •), he can remain within the earth for only as long as he can hold his breath. If he stays under longer, he begins to drown. While he’s under, the Scion instinctively knows his way to the nearest air.
conversations.prefix: Purview Earth 5: Earth Travel:
conversations.from: gpt
conversations.value: The Scion reaches into a flame that’s at least as big as a campfire and pulls out a blazing melee weapon made of flickering fire. The weapon can be of any shape and size, but the distinction is largely a matter of personal taste, rather than available traits. 
conversations.prefix: Purview Fire 4: Blazing Weapon:
conversations.from: human
conversations.value: The Scion can leap into any fire he can get to and instantly emerge from either another fire within his line of sight or one upon which he has used Bolster Fire (Fire••) in the scene. The fi res he enters and exits must be at least as big around as he is. The Scion doesn’t actually touch either fi re through which he travels, so he doesn’t necessarily have to have Fire Immunity to use this Boon. He emerges right beside the fi re through which he exits, though, so heat and smoke are factors to consider.
conversations.prefix: Purview Fire 5: Flame Travel:
conversations.from: gpt
conversations.value: The Scion concentrates and projects an invisible, semi-spherical shield of pure force around herself and those she’s trying to protect. The base of this shield can be as big as 500 square feet in area (about 13 feet in radius) per dot of Legend the Scion has, though she can keep it smaller. Ghosts, spirits and physical beings of lesser Legend than the Scion cannot penetrate this shield.
conversations.prefix: Purview Guardian 4: Unseen Shield:
conversations.from: human
conversations.value: The Scion mystically calls out to a ghost and commands its immediate presence. To do so, the Scion either holds some item the dead person held dear or holds hands with a blood relative of the deceased as she speaks the ghost’s full name aloud. The ghost automatically hears the call, no matter how far away from the Scion it is.
conversations.prefix: Purview Death 4: Summon Ghost:
conversations.from: gpt
conversations.value: The Scion stomps a foot or pounds a fi st on the bare earth, and a thick cloud of particles of the substance rises into the air around him. This cloud swirls around him and accumulates on his body like a suit of plate armor plus helmet. Any earthen substance will suffice, from gravel to mud to sand.
conversations.prefix: Purview Earth 4: Earth Armor:
conversations.from: human
conversations.value: With a touch, the Scion can greatly slow down or accelerate a mortal’s aging. So doing, he can either devastate an enemy with the ravages of time or bless a friend with nigh-eternal life. The more Cards spent to fuel this effect, the quicker or slower the affected target ages. For one Card, the person ages one month in one day. For two Cards, the person ages one year in one day. For three Cards, the person ages one decade in one day.
conversations.prefix: Purview Health 5: Control Aging:
conversations.from: gpt
conversations.value: The lesser Boons of Illusion functions only on the Scion or on small items. With Loaned Identity, the Scion can disguise a person or a significant object as something else.
conversations.prefix: Purview Illusion 5: Loaned Identity:
conversations.from: human
conversations.value: When a Scion knows that a perpetrator is guilty of some wrongdoing, be it through the Judgment (Justice 1) Boon, a judicious use of the Stench of Guilt and Blurt It Out Knacks or because she just has incontrovertible proof, she can make sure everyone else knows it too. She need only touch the exposed skin of the guilty party. When she does, an arcane mark appears on the guilty person’s flesh and will not wash off or fade away. No matter what the perpetrator does to his flesh, scar it irrevocably, tattoo over it, get a skin graft, the mark always rises to the top and remains clearly visible. 
conversations.prefix: Purview Justice 5: Scarlet Letter:
conversations.from: gpt
conversations.value: The Scion causes a thin, glowing corona of fire to appear in the air behind his head. This halo perfectly resembles the halo of sun fire that is visible around the edges of the moon during a total solar eclipse. The halo remains perpendicular to all witnesses’ lines of sight simultaneously. While the halo remains, anyone who looks directly at the Scion, even through sunglasses or other polarized filters, is temporarily blinded.
conversations.prefix: Purview Moon 5: Eclipse Halo:
conversations.from: human
conversations.value: With a traveler’s sixth sense, the psychopomp can mystically feel her way to the nearest terra incognita, Touchstone or other strange place to her location. If she’s standing in the ruins of the Minoan palace at Knossus, she can feel the way to the entrance to the True Labyrinth. If she’s on an icebreaker headed toward Antarctica, she can feel the path to the gates of Atlantis. If her journey is carrying her toward the threshold of any of the many mythic realms connected to the World and the Scion puts her mind to finding that threshold, she can find it with this Boon. 
conversations.prefix: Purview Psychopomp 5: Terra Incognita:
conversations.from: gpt
conversations.value: The Scion with this Boon is an artist with all of the sky as his canvas. If he can see clouds in the sky from his current vantage, he can shape and sculpt them with the motions of his hands. The Scion can’t add or erase clouds, but he can stretch thick clouds thin or compress many wispy clouds into one large, billowy mass. Also, if a stiff wind picks up at a high altitude, the artist can make a circle with his fingers and block off that section of the sky to keep his masterpiece from being torn apart. 
conversations.prefix: Purview Sky 5: Cloud Sculptor:
conversations.from: human
conversations.value: The Scion may reflexively change the way time affects an individual, speeding up or slowing down the time around that person. The Scion can change the time around a maximum number of people equal to her Legend rating. The effects last for a number of minutes equal to her Legend. Mortals cannot resist this Boon. Supernatural creatures can resist, playing more than one Card may be needed. This Boon may be attempted only once per scene.
conversations.prefix: Purview Stars 5: Twist Time:
conversations.from: gpt
conversations.value: If the Scion touches an object, she can instantly discover its age. If she touches a dead body, she can tell how long it has been dead; if she touches a broken piece of glass, she can tell how long ago it broke off. The power is specific to the object being touched; when the shard of glass was part of window, it was a different object with a different age. However, every two threshold successes reveals one additional age that is relevant to the object. With three total successes, for instance, a Scion who touched the hood of a car and wondered at the car’s age, could discern when the car was built and when the hood was replaced. With nine successes, a Scion could touch the Venus de Milo and sense when the statue was carved, when the arms broke off, when the marble was quarried, and the geologic age of the marble.
conversations.prefix: Purview Stars 2: Sense Age:
conversations.from: human
conversations.value: The Scion concentrates on an inanimate object for a few seconds to a few minutes, dependent on the size of the object. Success means the object is frozen in space and time, unchanging, wherever it is, on the ground, on a table, in mid-air, for a number of minutes equal to the Scion’s Legend. No mundane force can move the object. Beings with Epic Strength can.
conversations.prefix: Purview Stars 4: Still Object:
conversations.from: gpt
conversations.value: The Scion evokes the sparkling majesty of the cosmos. As a miscellaneous action, the Scion gathers a cloak of shimmering light around her body, resembling the polar aurora or a deep space nebula. The unearthly lights blur the Scion’s outline; even her distance from the viewer becomes uncertain. For the rest of the scene (or until the Scion’s player lets Aurora lapse), the Scion’s dodges and parries increase. The effect is easily defeated by closing one’s eyes (though blindness carries its own penalties). Also, Aurora does not stack with other effects that enhance evasion, such as Untouchable Opponent or Tidal Interference.
conversations.prefix: Purview Stars 3: Aurora :
conversations.from: human
conversations.value: Intoning a benediction over a person or group prepared to engage in battle, the Scion bolsters their courage and determination. The Scion may amplify his voice electronically, but he must be present at the battle and give the blessing live.
conversations.prefix: Purview War 1: Blessing of Bravery:
conversations.from: gpt
conversations.value: The Scion’s skin changes from its normal hue to a deeper brown to an angry red and becomes hot to the touch. This heat can’t ignite inflammable objects, but it’s enough to burn others’ unprotected flesh.
conversations.prefix: Purview Sun 5: Burn:
conversations.from: human
conversations.value: The Scion can shake an enemy’s leadership and seed an outbreak of cowardice among the men.  Troops affected thus through their leader will not, under any circumstances, attack any force led by the Scion who used this Boon. This reluctance lasts for one week per level of Legend the Scion has. An opposing Scion can use Blessing of Bravery (War •) to cancel this effect, but only if he has more dots of Legend. A Scion can use Morale Failure to override an extant Blessing of Bravery effect.
conversations.prefix: Purview War 5: Morale Failure:
conversations.from: gpt
conversations.value: At high noon or darkest midnight, the Scion can fire projectiles of solid sunlight at her enemies. As long as she has a weapon such as a bow, a firearm, a sling or even an atlatl, her player can create glowing ammunition for it out of pure sunlight.
conversations.prefix: Purview Sun 4: Flare Missisle:
conversations.from: human
conversations.value: This Boon creates for the Scion a virtual, three dimensional contour map of a battlefield, complete with terrain features and troop movements. This map can show only an area that the Scion has scouted personally or has had scouted within 24 hours. The map shows an overhead view of the area with a resolution equal to the Scion’s own visual acuity. It symbolically indicates the Scion’s troops and equipment and the enemy’s troops and equipment in different colors. As those forces move through the area the map represents, the symbols move accordingly. The projection lasts for one scene.
conversations.prefix: Purview War 4: Battle Map:
conversations.from: gpt
conversations.value: Concentrating for one move, the Scion builds up and releases a flash of sunlight that’s impossible for anyone within line of sight to miss.
conversations.prefix: Purview Sun 3: Heavenly Flare:
conversations.from: human
conversations.value: This Boon allows a Scion to emit sunlight. She can either radiate a glow from her entire body, shining with the intensity of a 100-watt incandescent light bulb, or focus that light to a narrower beam. For instance, she could narrow the focus of the light to come from her palm or her eyes to act as a high-powered flashlight. The Scion can emit soft light thus for one scene.
conversations.prefix: Purview Sun 2: Divine Radiance:
conversations.from: gpt
conversations.value: During a battle, be it a pitched field engagement or an alley fight between a Band of Scions and a gang of frost giants, the Scion can loose a horrible battle cry that unnerves his foes. Every fighter on the Scion’s enemies’ side who hears the unearthly shriek loses confidence and are less effective fighters because of it.
conversations.prefix: Purview War 2: Battle Cry:
conversations.from: human
conversations.value: The Scion adopts some idealized warrior aspect, from howling berserker to unquestioning enlisted man to fearless officer to pitiless samurai. This attitude unnerves and intimidates any opponent who faces him in combat, inflicting a penalty to any attack the opponent makes. This penalty applies to any Scion with a lesser or equal Legend rating who attempts to attack the Scion. This idealized aspect lasts for a number of minutes equal to Scion’s legend, and he can invoke it only once during any given battle.
conversations.prefix: Purview War 3: Warrior Ideal:
conversations.from: gpt
conversations.value: By capturing a person’s undivided attention and staring in her eyes, the Scion can overwrite a portion of her personality. This Boon does not affect titanspawn or non-sentient beings such as animals or constructs.
conversations.prefix: Purview Heku 4: Influence Ba (Pesedjet Only):
conversations.from: human
conversations.value: When using this Boon, the radiance of the Scion’s divine heritage illuminates his entire body, affecting all who look upon him. It has the same effects as Sekem Blaze only no eye contact is needed.
conversations.prefix: Purview Heku 3: Sekem Barrier (Pesedjet Only):
conversations.from: gpt
conversations.value: To use this Purview, the Scion clears her head and looks at the World around her without analysis or expectation. Thus she contacts the Wyrd and it shows her what she's missing.
  Based on what she sees, the Scion makes heretofore-denied intuitive leaps of logic as objects in the World around her spark off subconscious connections. 
  If the scion is stumped, she clears her mind, contacts the Wyrd, and suddenly sees what she has been missing.
  (The Narrator tells you it in single words in Private Message what clues you're missing.)
conversations.prefix: Purview Mystery 1: Intuitive Guess:
conversations.from: human
conversations.value: To use this Purview, the Scion clears her head and connects to the Wyrd. The Wyrd lets the scion know how things are connected. Gifted with flashes of insight, you may sense a particular target's connection to a specific targeted event, character, or object. While holding an object this boon will reveal who has held the object, who owned it, who made it, etc. While talking to a person this boon will reveal who his friends are, who are his superiors, who his target is, etc.
conversations.prefix: Purview Mystery 4: Connect the Dots:
conversations.from: gpt
conversations.value: By piercing her flesh with a maguey thorn, an obsidian blade, a surgical scalpel or even just a rusty straight pin, the Scion sheds a portion of her blood. This blood serves as a token offering to her divine parent, who rewards her with a temporary level of Legend, which lasts for one hour. The Scion may perform this sacrifice only once per day
conversations.prefix: Purview Itztli 1: Maguey Sting (Atzlanti Only):
conversations.from: human
conversations.value: In a workshop in his spare time, the Scion crafts small scarabs out of imperishable materials such as steel, desert glass, precious metals, gems or what have you. Creating a scarab that will suffice for the purposes of this Boon might require the playing of an Artificer or Artist Card. Having done so, he may then place the scarab on the chest of a dead body. When he does so, the scarab sinks into the corpse’s flesh and wraps its legs around the breastbone. From that point on, the corpse will be perfectly preserved in its current condition, free from the ravages of time and decay. Activating a heart scarab also sends the corpse’s ghost directly back to the underworld whence it came, whether that ghost is lingering elsewhere in the World or is stuck in the body.
conversations.prefix: Purview Heku 5: Heart Scarab (Pesedjet Only):
conversations.from: gpt
conversations.value: To use this Purview, the Scion clears her head and looks at the World around her without analysis or expectation. Based on what she sees, the Scion makes heretofore-denied intuitive leaps of logic as objects in the World around her spark off subconscious connections.
  Upon entering a scene that is already in progress, the scion can conclude what has been occurring. Upon entering the scene, be it a combat already in progress, or a hopping club, the Scion gets a brief, but detailed and accurate, replay of what has occurred for a the past few moments (seconds to minutes) prior to the Scions arrival.
conversations.prefix: Purview Mystery 3: Intuitive Leap:
conversations.from: human
conversations.value: To use this Purview, the Scion clears her head and contact the Wyrd. This boon will reveal the Strengths and Weaknesses of the target creature/foe/ally.
  Legends of some creatures and their weaknesses are well known by even the average mortal movie watcher. Those that study the occult may even be able to separate truth from fiction. But none are as capable of putting it all together as a Scion with this level of power. 
conversations.prefix: Purview Mystery 5:  Pull Back the Veil:
conversations.from: gpt
conversations.value: To use this Purview, the Scion clears his mind as much  and contacts the Wyrd. The Wyrd now steers the actions of the scion. The scion just goes with the flow and has to hope that the Wyrd will steer him true. However, concentration may not be broken, thus in stressful situations (like combat) this will not work. Neither does this boon give knowledge or skill (use Arete for that). 
  Using this boon can involve anything, from navigating a maze or unknown city, to finding edible plants in an unknown terrain. Your hands and feet will guide you.
conversations.prefix: Purview Mystery 2: Best Course of Action:
conversations.from: human
conversations.value: Beaumont, Texas. Why there?
conversations.prefix: Beaumont, Texas:
conversations.from: gpt
conversations.value: Get to Beaumont. Quickly.
conversations.prefix: Get to Beaumont:
conversations.from: human
conversations.value: As with Maguey Sting, the Scion ritually sheds her blood and receives a concomitant reward in Legend. Unlike Maguey Sting, though, this sacrifice does much more damage and raises three levels of temporary Legend.The Legend lasts for a day/ The Scion may perform this ritual only once per week.
conversations.prefix: Purview Itztli 3: Obsidian Mutilation (Atzlanti Only) (copy):
conversations.from: gpt
conversations.value: The Scion stands unflinching before her raging enemies, sacrificing her safety in the name of her Legend. In combat, the Scion psychs herself up for an action that might seem damn foolish. The Scion then doesn't dodge the first incoming attack. If the attack hits her and inflicts even a some minor damage, the Scion gains two levels of temporary Legend which lasts for the rest of the combat. 
conversations.prefix: Purview Itztli 2: Combat Sacrifice (Atzlanti Only) (copy):
conversations.from: human
conversations.value: Having proved her devotion to the Atzlánti, the Scion no longer need give of herself in sacrifice. As such, the Scion may use Obsidian Mutilation (Itztli 3) on a mortal, titanspawn or fellow Scion instead to reap the Legend reward. To do so, she ritually sheds the victim’s blood  and then burns that blood as an offering. Doing so gains the Scion four levels of temporary Legend. The victim must either give his blood willingly or be under the Scion’s control somehow, be it mind control, drugs or just being strapped down, squirming, on a frigid autopsy table. The blood that is burned must be fresh.
conversations.prefix: Purview Itztli 4: Obsidian Excruciation (Atzlanti Only) (copy):
conversations.from: gpt
conversations.value: The Scion immediately rushes to the aid of anyone or anything on whom she has placed a Vigil Brand (Guardian 1). When she gets a sensation that her branded charge is in danger (as determined by the Narrator), she may decide to disappear from her current location and instantly reappear in view of the brand she laid down. It helps to concentrate long enough for the Scion to get an idea of what the danger is before she disappears, but it’s not necessary. Yet, while the Scion can use Vigil Brand to check up on a charge at any time, the Scion can use Come Running only when the charge in question is in imminent danger.
conversations.prefix: Purview Guardian 5: Come Running:
conversations.from: human
conversations.value: When the Scion contemplates a goal that is important not only to her, but to the Atzlánti—such as defending a temple from the titanspawn or thwarting a competing Scion from a different pantheon—she may give herself over to the Scions temporarily in pursuit of that goal.  This Boon allows the Scion to succeed, whatever the outcome of a Challenge, it ends out Strong.
  The downside of using this Boon is that as soon as the benefits kick in, the Scion immediately suffers the Fanatic Zeal Virtue Extremity, and it lasts for the rest of the scene.
conversations.prefix: Purview Itztli 5: Sacrifice of Will (Atzlanti Only) (copy):
conversations.from: gpt
conversations.value: By directing freak gusts of wind and the airborne detritus that collects in them, the Scion can wrestle with opponents without even touching them.  Through this Boon, the Scion may do with his victim as any successful grappler can do with a subdued victim, from pinning him to crushing him to throwing him. The attacker cannot apply his Epic Strength in these grappling maneuvers. 
conversations.prefix: Purview Sky 4: Wind Grapple:
conversations.from: human
conversations.value: As sunlight only dims when it passes through thick clouds, so too can a Scion’s vision cut through physical occlusions. When the Scion receives this Boon, she sees clearly through such physical impediments as smoke, fog, murky water (if the Scion is in said water) or even translucent barriers through which other people can see only silhouettes.
conversations.prefix: Purview Sun 1: Penetrating Glare:
conversations.from: gpt
conversations.value: The Scion grants a beast extra strength and stamina The beast becomes loyal to only the Scion, who can also train him as normal, but that loyalty must be renewed once every month.
conversations.prefix: Purview Jotunblut 1: Bestial Endowment (Aesir Only):
conversations.from: human
conversations.value: An Architect has a plan for everything, whether it is her academic career, her weekend trip to the mountains, or her campaign against the titanspawn threatening her city. She is methodical, systematic, and organized, and once she sets out her plans, she acts on them. The Architect lives to see her plans come to fruition, for good or ill.
  
  Architects are careful and thoughtful. They do not do anything spontaneously, and that means they are rarely caught unprepared when things go wrong. By the same token, they are sometimes accused of over-analyzing people and situations and being unwilling to take gambles that a more spontaneous person might.
conversations.prefix: Architect:
conversations.from: gpt
conversations.value: An Autocrat believes in order, stability, and control. She manages every aspect of her life, from her career to her relationships, and is often the person other people turn to when they need help in a difficult situation. Autocrats are assertive, take-charge personalities. The way they see it, if they want something done right, it is better that they do the job themselves.
  Autocrats are natural leaders and are stalwart souls in a crisis. They do not fold under pressure, and they do not hesitate to step in to help those in need. By the same token, they have a hard time dealing with authority themselves, and have a stubborn insistence on pushing their opinions on others.
conversations.prefix: Autocrat:
conversations.from: human
conversations.value: Bravos are thrill-seekers and risk-takers. They live life as fast and as close to the edge as possible. Whether it is leaping from rooftop to rooftop 100 feet off the ground or facing down a raging monster with nothing but a small knife and a Devil-may-care smile, the Bravo dances with death every chance she gets. Sometimes, the gamble does not pay off, but the Bravo has no regrets. Any landing she can walk away from is a good one, and if she cannot walk away, she is likely beyond caring.
  Bravos are born heroes. They always rush in where angels fear to tread and come out of the fire smiling like fiends. They are impetuous and fearless and do not pay much attention to the consequences of their actions.
conversations.prefix: Bravo:
conversations.from: gpt
conversations.value: Caregivers nurture and protect those in need. They are healers or patrons or providers who share of themselves for the benefit of others. Sometimes, they work in soup kitchens or do volunteer work in their spare time, or they have careers as emergency responders or social workers. Others simply do what they can for friends and family, often putting the needs of others before their own.
  Caregivers bring hope and relief to others. They change lives with a single act of generosity or compassion and do not expect anything in return. This generosity does not come without risk, as they are often taken advantage of by selfish or unscrupulous individuals and not everyone wants to be saved.
conversations.prefix: Caregiver:
conversations.from: human
conversations.value: Competitors are driven to be the best at everything they do. It isn't so much about proving their superiority to others, but about validating their own self-worth by constantly testing their abilities. Some are small-scale. There are only a few areas in which they feel they must excel in order to be happy. Others strive for excellence in everything they do. It is selfdiscip-line and determination lead to personal success, but it can alienate the Competitor from her friends and family if she isn't careful.
  Competitors are driven, goal-oriented individuals who attack challenges and refuse to give up. They can be inspiring, but their ruthless drive to excel taints their relationships with others.
conversations.prefix: Competitor:
conversations.from: gpt
conversations.value: Cynics have seen it all. They consider themselves brutal realists, possessing no illusions about justice, fairness, love, or human decency. Maybe they have suffered many setbacks over the years or have been in a position to experience the worst ex-cesses of humanity for a long period of time, whatever the reason, they typically expect the worst out of people and life in general.
  Cynics are rarely disappointed or dis-couraged by the failures of others. They knew things were going to go wrong at some point, so they are prepared with a backup plan for just such an em-ergency. Unfortunately, this bleak and unforgiving worldview makes it difficult for them to put their trust in others.
conversations.prefix: Cynic:
conversations.from: human
conversations.value: Fanatics are driven by an unshakable faith in their beliefs, whether it is a social ideal, a political creed, or a religious doc-trine. The actual belief is less important than the total dedication that the Fanatic gives it. Fanatics are not born. They are trained and indoctri-nated in the selfless de-votion to their cause, or they dedicate themselves after a traumatic episode that opens their eyes to their new belief.
  A Fanatic holds nothing back in the pursuit of his cause. He is willing to sacrifice any-thing and everything for the sake of a higher pur-pose. Such absolute devotion and selfless courage breeds legendary heroes and unspeakable villains in equal measure, however. 
conversations.prefix: Fanatic:
conversations.from: gpt
conversations.value: A Gallant places others before herself at all times. She defends those who cannot protect themselves and crusades on behalf of those who are less fortunate. She might be a social activist, a rape counselor, or a firefighter -- the Gallant is drawn to causes and occupations that let her help those in need. She might do so as a result of her upbringing, or to gain redemption for past evils, or because, at one time, she was a victim herself.
  The Gallant is the romantic hero of Western legend: The dashing knight in shining armor who rescues those in distress, often at great cost. For all its heroism, however, it can be a lonely and self-destructive pursuit at times.
conversations.prefix: Gallant:
conversations.from: human
conversations.value: Gamblers always believe luck is on their side. They take risks few would, because they'd rather take a chance on failure in hopes of reaping a huge reward. And many times, these Gamblers fail, but it does not stop them from trying again. All they need is for the dice to break their way just once, and sooner or later, they know their number will come up. You cannot win if you do not play the game.
  Gamblers are daring souls who live life right out on the ragged edge. They are not as reckless as most people think, however. Often they weigh the odds before taking a course of action. They take it in stride when things do not go their way. The problem is that most do not know when to quit.
conversations.prefix: Gambler:
conversations.from: gpt
conversations.value: Judges believe in rules and the power of law, so much so that they cannot stand by and do nothing when someone crosses the line. Whether it is as serious as theft or as minor as van-dalism or acting out in public, the Judge will not hesitate to call people on their behavior and take steps to mete out justice. A Judge's response is pro-portional to the crime, rules are rules. She works within the bounds of the law when possible. When calling the cops is not possible, however, she is not afraid to take matters into her own hands.
  Judges are the bonds of society. They protect the weak and the innocent and say the things that need to be said. Yet a danger lies in the Judge's letting her authority go to her head.
conversations.prefix: Judge:
conversations.from: human
conversations.value: Libertines enjoy life to the fullest, indulging their ravenous appetites for pleasure in every conceivable form. Some Libertines have specific tastes, from wine to food to romance, while others simply give themselves wholeheartedly to every temptation that presents itself. Most Libertines do not consider themselves gluttons, though some admit that there are aspects of life of which they just cannot ever get enough. 
  A Libertine is more than just the life of the party; his verve and enthusiasm for life is potent and irresistible. Libertines can find a way to find joy in the darkest of situations. At the same time, such a long pursuit of pleasure takes its toll.
conversations.prefix: Libertine:
conversations.from: gpt
conversations.value: Loners occupy the fringes of society, keeping to themselves by choice or necessity. Even within a tight circle of friends, there are often those who are moody or introspective and prefer to trail along in their comrades' shadows and observe rather than participate. From their vantage, they often have a clear perspective on situations that their compatriots lack. They prefer their own company much of the time, but they value the few friends they have and will not hesitate to act on their behalf.
  Loners are quiet and thoughtful. They can sometimes be antisocial, even moody, but when push comes to shove, they stand up for the things that are important to them.
conversations.prefix: Loner:
conversations.from: human
conversations.value: Pacifists deplore the use of violence. Pacifists believe that violence begets nothing but pain and destruction, no matter how noble the intentions of the warriors involved. Combat is something to be avoided at all costs, and the Pacifist is willing to take any steps and make any sacrifice to find a constructive solution to a conflict. This is not to say they are not capable of fighting. Violence is a tragic, evil thing, but if forced into a corner, they will shed bitter tears and do what they must.
  Pacifists are voices of reason and diplomacy who hope to build a better World by example. Like any ideology, however, pacifism followed blindly can lead to even greater tragedy.
conversations.prefix: Pacifist:
conversations.from: gpt
conversations.value: A Penitent lives to expiate her sins. Perhaps she committed a terrible crime in the past, or she lived a violent life that now haunts her every waking moment. Whatever the cause of their guilt, Penitents now try to live their lives in such a way that they can one day atone for the terrible things they have done. Such redemption might eventually come at the cost of the Penitent's life.
  Penitents are living proof that evil is not absolute. Their efforts to redeem themselves not only offer hope for their own future, but inspire others as well. The danger many Penitents face is the temptation for self-flagellation.
conversations.prefix: Penitent:
conversations.from: human
conversations.value: Perfectionists are devoted to excellence in everything they do. If it is not done perfectly, it is simply not worth doing at all. They are constantly exercising their capabilities to become the absolute best at what they do. They might take longer to get things done than others or go to far more effort on seemingly insignificant tasks, but such is the cost of perfection.
  Perfectionists are paragons of hard, conscientious work. Their dedication and skill can be an inspiration to those around them, encouraging everyone to redouble their own efforts. Conversely, many Perfectionists maintain an unhealthy disdain for those whose standards fall short of their own, which can alienate them from others.
conversations.prefix: Perfectionist:
conversations.from: gpt
conversations.value: Rebels have an innate animosity and distrust of authority, preferring to trust their own moral and ethical compass over rules imposed on them from above. The harder they are pushed by the powers that be, the harder they push back, breaking laws and flaunting their independence out of sheer spite as much as anything else. 
  Rebels are the agitators that sweep away old, ossified ways of thinking. They can be harbingers of the future, lighting a fire of change whether the rest of the World wants it or not. That being said, a Rebel without a purpose to her actions is little different from an outlaw, inflicting suffering for no good reason other than to feed her sense of outrage.
conversations.prefix: Rebel:
conversations.from: human
conversations.value: Rogues are a law unto themselves, existing by their own rules and taking what they need to survive. Some are con men, lotharios or simple, petty thieves, or they may be as murderous and cold-blooded as gangsters. Others are simply ordinary people who are not afraid to bend or break a rule in order to enjoy life a bit more. 
  Rogues at their best are hero-thieves. They steal or commit crimes to counter even greater injustices, sharing their bounty with those less fortunate. At their worst, Rogues are rapacious predators who believe that if something cannot be properly protected, their victim deserves to have it stolen.
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: Survivors look out for themselves, first, last and always. They are typically very cold and cunning individuals, always with a plan for when things go sour, and they are ruthless enough to abandon anyone they perceive as dead weight; it is every man for himself.
  Survivors can take the worst that life throws at them and come through alive. Their endurance and fortitude in the face of adversity sometimes rises to the level of heroics. Sadly, it is often a very self-serving brand of heroism, as Survivors will sometimes climb over the bodies of their friends in order to escape their fate.
conversations.prefix: Survivor:
conversations.from: human
conversations.value: Traditionalists believe the old ways are the best. They resist change, preferring the certainty of precedent and custom over the risk of progressive ideas. Traditionalists draw strength and wisdom from unchanging, immutable custom.
  Traditionalists are wise and methodical. They have decades, even centuries of accumulated custom to draw upon when faced with life's challenges. By the same token, they are slow to adapt to new and changing situations and tend to stifle creative thinking rather than accept it unless they feel they have no other alternative.
conversations.prefix: Traditionalist:
conversations.from: gpt
conversations.value: Tricksters are mutable. They are ever changing, reinventing themselves with every new person or situation they encounter. For them, strength and survival lie in deception. They win the game by changing the rules, pitting their nimble minds against the credulous wits of friend and foe alike. Nothing is sacred; nothing is off-limits. To the Trickster, anything is fair game, and the only truth she knows is what she believes at the moment.
  
  A Trickster is a mercurial creature. One minute, she is your best friend, and the World is your plaything. The next moment, she is gone, leaving you holding the bar tab and wondering where your car keys went.
conversations.prefix: Trickster:
conversations.from: human
conversations.value: Visionaries live for their dreams. They see the World in new and exciting ways and are driven to make those dreams a reality. Visionaries can be teachers, scientists, businesspeople, sales clerks... Sometimes, their dream is so great that it becomes the work of a lifetime. In other cases, the Visionary is a font of new ideas, creating and discarding radical plans almost as fast as she conceives them.
  Visionaries are creative and intuitive; they are always open to trying new ways to tackle old challenges. At the same time, their vision can make them seem flighty and impractical, unable to relate to the mundane lives of those around them.
conversations.prefix: Visionary:
conversations.from: gpt
conversations.value: Dexterity is a measure of a person's reflexes, balance, and hand-eye coordination. Characters use Dexterity to determine how fast they run, how easily they hit their opponents in combat, and how well they operate tools, instruments, and vehicles. 
  Epic Dexterity allows the Scion to perform superhuman feats of dexterity: run faster, dodge bullets, hit impossible targets.
  Associated With: Artemis, Bastet, Hachiman, Hermes, Raiden, Tezcatlipoca
conversations.prefix: Epic Dexterity:
conversations.from: human
conversations.value: Stamina represents a person's overall hardiness and resistance to illness and injury. Characters use Stamina to resist the effects of sickness, poisons, or injury. It also governs tests of physical endurance, such as long-distance running, swimming underwater, or mountain climbing. 
  Epic Stamina deadens pain. It also increases the amount of time a Scion can perform fatiguing activities and resist environmental hazards A Scion can go without food or sleep for weeks, or drink for days. He can hold his breath for hours.
  Associated With: Ares, Dionysus, Hephaestus, Huitzilopochtli, Odin, Sobek, Thor, Tyr, Vidar, Xipe Totec
conversations.prefix: Epic Stamina:
conversations.from: gpt
conversations.value: Perception represents a person's awareness of her surroundings and her ability to notice telling details that others might miss.
  Many Gods are aware of everything that happens in the parts of the World they call their own. No offering goes unnoticed, no prayer goes unheard, no transgression goes undetected. The Gods don't always answer when mortals' actions address them, but no such action passes them by in total obscurity. Scions inherit a portion of this awareness as well, filtered through their mundane senses. 
  Associated With: Anubis, Artemis, Atum-Re, Bastet, Heimdall, Odin
conversations.prefix: Epic Perception:
conversations.from: human
conversations.value: Wits represents how well a person can think on her feet and react to unexpected situations. Characters use Wits to talk their way out of tight spots, to reach the right decision in a moment of crisis or to react quickly in the face of danger.
  Scions with Epic Wits might not be smarter than their peers and rivals, but they think faster on the fly and can play even seemingly disastrous unforeseen consequences to their ultimate advantage. Be they children of war Gods or tricksters, or be they agents of sheer, seething chaos, these cunning Scions never lack for options-even in the thick of a life-or-death struggle.
  Associated With: Athena, Bastet, Hachiman, Hermes, Legba, Loki, Odin, Susano-o, Tezcatlipoca, Tyr
conversations.prefix: Epic Wits:
conversations.from: gpt
conversations.value: You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate.
conversations.prefix: Black and White:
conversations.from: human
conversations.value: Your incredible curiosity often overrides your common sense.
conversations.prefix: Curiosity :
conversations.from: gpt
conversations.value: There is something out there which you absolutely loathe, and will do anything to destroy it.
conversations.prefix: Hatred :
conversations.from: human
conversations.value: For whatever reason, you have difficulty sticking to the rule, "If you can't say anything nice, don't say it at all."
  You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.    
conversations.prefix: Big Mouth:
conversations.from: gpt
conversations.value: You're not a social butterfly, to say the least. Many social interactions are hard, and if you're the center of attention, doubly so.
conversations.prefix: Shy :
conversations.from: human
conversations.value: You revere all life and will not risking killing someone at all costs. 
conversations.prefix: Lifesaver :
conversations.from: gpt
conversations.value: You have a specific, incredibly powerful fear.  You will refuse to approach the object of your fear or try at the utmost to avoid confrontation with what you fear
conversations.prefix: Phobia:
conversations.from: human
conversations.value: You're addicted to sensation, and will do anything to find new means of stimulation. You cannot resist taking the opportunity to try a new kick.
conversations.prefix: Sensation Junkie:
conversations.from: gpt
conversations.value: You have a lousy short-term memory, and need to keep your wits about you to remember what is told to you, what you read, etc. especially if it is boring.
conversations.prefix: Absent-Minded:
conversations.from: human
conversations.value: You are consumed with avenging something very important to you. 
  
  
  (THIS IS ALSO A SUBPLOT. TAKE EITHER, NOT BOTH)
conversations.prefix: Vengeance :
conversations.from: gpt
conversations.value: You always look awkward, no matter what you're doing.
conversations.prefix: Graceless :
conversations.from: human
conversations.value: For some reason, animals fear you or just don't like you. 
conversations.prefix: Offensive to Animals:
conversations.from: gpt
conversations.value: You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out.
conversations.prefix: Otherworldly Taint:
conversations.from: human
conversations.value: Maybe you have trouble paying attention, maybe you're just clueless, maybe you just look like a flake; no matter what, people don't take you seriously.
conversations.prefix: Airhead :
conversations.from: gpt
conversations.value: You have a habit or character trait which is peculiar, gross, or annoying. You may not even be aware of it-but boy, everyone else is.
conversations.prefix: Disturbing Mannerism:
conversations.from: human
conversations.value: You were raised in a small close knit society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. 
conversations.prefix: Isolated Upbringing:
conversations.from: gpt
conversations.value: You are devoted to protecting a human, perhaps a close friend or relative, such as a wife or child. They have a knack for unknowingly getting in the middle of whatever mess you're involved with, or may even help create one. They are your Achilles heel.
conversations.prefix: Ward :
conversations.from: human
conversations.value: Somebody's out to hurt you or your reputation, or even kill you (or people close to you). 
conversations.prefix: Enemy :
conversations.from: gpt
conversations.value: You are addicted to some substance, such as caffeine, nicotine, etc. You will start to crave the substance if you don't get it often enough.
conversations.prefix: Addiction :
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: By meditating on a token representing her animal, the Scion takes on a metaphorical characteristic associated with it. A Scion might take on a snake's sinuous grace (Dexterity), a peacock's beauty (Appearance), an elephant's proverbial memory (via Intelligence), or any other justifiable characteristic. 
conversations.prefix: Purview Animal 3: Animal Aspect:
conversations.from: human
conversations.value: With this boon, the Scion takes control of a specimen of his associated animal. This boon functions exactly like Horse (Cheval 3) except it works on animals. Birthright creature can allow to be controlled, others are taken over against their will.
conversations.prefix: Purview Animal 4: Ride Animal:
conversations.from: gpt
conversations.value: The Scion causes a momentary darkness to pass before the eyes of a target. For a single instant, the subject sees everything cast in shadow, with frightening overtones and hideous, nightmarish contortions. This brief second of doubt shakes the target
conversations.prefix: Purview Darkness 2: Afraid of the Dark:
conversations.from: human
conversations.value: Charisma is a measure of a person's social grace and strength of personality. Characters use Charisma to charm their enemies, to win friends and allies and to inspire people when things look bleak.
  No Scion's Legend spreads farther faster than that of one possessed of Epic Charisma. Such Scions become leaders of humankind and heroic Bands, inspiring everyone to rise to the challenges set by the vicious spawn of the Titans. Should the Scions ever be called to battle at their parents' side in the Overworld, those with Epic Charisma will surely lead the way.
  Associated With: Amaterasu, Aphrodite, Apollo, Atum-Re, Baldur, Baron Samedi, Bastet, Damballa, Dionysus, Erzulie, Freya, Freyr, Frigg, Hachiman, Hades, Hera, Huitzilopochtli, Isis, Izanagi, Izanami, Kalfu, Legba, Miclntecuhtli, Odin, Osiris, Poseidon, Quetzalcotl, Shango, Sif, Tezcatlipoca, Thor, Tlazoltotl, Tsuki-yomi, Tyr, Zeus
conversations.prefix: Epic Charisma:
conversations.from: gpt
conversations.value: Manipulation represents a person's talent for persuasion and leadership. A character uses Manipulation to convince people to do what he wants, whether by trickery, deceit or force of will.
  A Scion with Epic Manipulation doesn't have to be attractive. He doesn't have to be smart. He needn't even be charming. Those qualities belong to Scions who want either to be liked or to feel superior to everyone else. A Scion who relies on Epic Manipulation doesn't care about that. 
  Associated With: Aphrodite, Atum-Re, Hades, Hel, Hera, Isis, Loki, Odin, Ogoun, Osiris, Poseidon, Set, Tezcatlipoca, Tlazoltotl, Zeus
conversations.prefix: Epic Manipulation:
conversations.from: human
conversations.value: Appearance measures a character's capacity to influence peoples' reactions by virtue of her physical looks and demeanor. It's not an absolute measure of a character's attractiveness. Rather, it represents how adept she is at using her looks to affect those around her. Characters use Appearance when they want to intimidate, inspire or attract others using their physical looks alone.
  Epic Appearance represents the extremes of both divine beauty and monstrous ugliness. The player must decide which aspect his character's Epic Appearance represents, and it cannot change thereafter.
  Associated With: Amaterasu, Aphrodite, Apollo, Baldur, Erzulie, Freya, Hel*, Izanami*, Miclntecuhtli*, Raiden*, Sif, Tezcatlipoca, Tlaloc*, Tlazoltotl
conversations.prefix: Epic Appearance:
conversations.from: gpt
conversations.value: As the name implies, Strength represents a person's raw muscle power. Characters use Strength for physical activities such as lifting, jumping, climbing, and throwing, as well as inflicting damage in hand-to-hand combat or breaking inanimate objects. 
  Epic Strength allows the Scion to perform superhuman feats of strength: break stone, bend steel, lift cars, strangle lions, etc.
  Associated With: Amaterasu, Ares, Hephaestus, Horus, Huitzilopochtli, Izanagi, Ogoun, Set, Shango, Sobek, Susano-o, Thor, Tyr, Vidar, Zeus
conversations.prefix: Epic Strength:
conversations.from: human
conversations.value: Intelligence is a measure of a person's reasoning ability, memory and imagination. Characters use Intelligence when they must draw upon their memory, creativity or powers of logic to find solutions to complex problems.
  Scions with Epic Intelligence are the scholars, the inventors, the schemers and the strategists of the Gods' children. They might not be the best thinkers under pressure, but when they set their minds to a problem, their methods are impeccable, their observations are insightful, and their conclusions are undeniable.
  Associated With: Athena, Frigg, Hephaestus, Hermes, Loki, Odin, Ptah, Quetzalcotl, Thoth
conversations.prefix: Epic Intelligence:
conversations.from: gpt
conversations.value: When a living being is at the near death or incapacitated due to wounds or a terminal illness, the Scion can end that being's suffering. The Scion must touch the being. If the Scion wants to know whether the victim is truly willing to die, the Scion touches the victim and asks her. The Scion will then know. Animals usually answer in the affirmative and titanspawn usually do the opposite, but human beings and Scions are unpredictable. Regardless, the subject's willingness is ultimately immaterial unless the subject is another Scion. The power does not work on a Scion unless that Scion is actually willing to die. (Even then, however, Fate or the Scion's divine parent might intervene to keep the Scion alive a little longer.)
conversations.prefix: Purview Death 2: Euthanasia:
conversations.from: human
conversations.value: By touching a corpse or its grave with her hand or her Birthright, a Scion can raise that corpse as a mindless zombie (or its pantheon-appropriate equivalent) under her control. Only those limbs that are present and firmly affixed to the zombie's torso (if only by leather straps and wood staples) function when the zombie rises. The zombie remains animated until either it is destroyed or the Scion who created it dies.
conversations.prefix: Purview Death 3: Unquiet Corpse:
conversations.from: gpt
conversations.value: PETER ZAAN ONLY. You're about to board, but now you've got to get your Birthright through Airport Security.
conversations.prefix: Get the sword through TSA:
conversations.from: human
conversations.value: SCARLET AURORA ONLY. You're about to board, but now you've got to get your Birthright through Airport Security.
conversations.prefix: Get the Guns through customs:
conversations.from: gpt
conversations.value: MIGUELHERRERA ONLY. You're about to board, but now you've got to get your Birthright through Airport Security.
conversations.prefix: Get the Obsidian Knife through TSA:
conversations.from: human
conversations.value: SOLUNE NOBLESS ONLY You should've paid more attention to your speedometer. Now you've been pulled over.
conversations.prefix: Caught Speeding:
conversations.from: gpt
conversations.value: SAMMY SQUITIERI ONLY During your boarding, something triggered an alarm at Homeland Security. There's an FBI welcome committee waiting for you at your gate.
conversations.prefix: You've been made.:
conversations.from: human
conversations.value: JACK STONEBRIDGE ONLY Almost all flights from South America have to fly over the Gulf of Mexico, which Katrina hinders. You have to find another route.
conversations.prefix: Get past the hurricane:
conversations.from: gpt
conversations.value: MILO HAYLEY ONLY You are very far from any mode of transport. On foot you'll lose time. How to quicken your voyage?
conversations.prefix: The Middle of Effing Nowhere:
conversations.from: human
conversations.value: Federal Roadblock allows only relief effort vehicles past.
conversations.prefix: Federal Roadblock:
conversations.from: gpt
conversations.value: Baton Rouge is the capital of the U.S. state of Louisiana and its second-largest city. It has been lightly hit by Katrina, but besides some uprooted trees the damage seems minor. It is the center for the relief effort for FEMA and tens of thousands of refugees are flooding the city. It is in chaos.
conversations.prefix: Baton Rouge:
conversations.from: human
conversations.value: FEMA regional manager Kevin Davis is a busy man. Convincing him to give you what you need will take effort.
conversations.prefix: Kevin Davis:
conversations.from: gpt
conversations.value: Too many witnesses. Too much damage. Are you just going to leave it or are you doing some damage control?
conversations.prefix: Clean this mess up.:
conversations.from: human
conversations.value: Talk, tell something about yourself, make light conversation. Learn about the others. 
conversations.prefix: Get to know each other:
conversations.from: gpt
conversations.value: At first glance he looks like a battle hardened Blackstone mercenary. You cannot see his eyes because of his mirror shades, but he oozes menace, despite his calm and collected demeanor. 
conversations.prefix: ARES:
conversations.from: human
conversations.value: Sharply dressed, suave and smooth talking. He oozes charisma and makes you feel you can trust him. Never raises his voice in anger and diffuses tension with a witty remark or a joke.
conversations.prefix: HERMES:
conversations.from: gpt
conversations.value: A strong looking young man, dressed in traditional English farmer's tweed. A friendly smile and a twinkle in his eyes make you feel at ease. He smells of manure and earth.
conversations.prefix: GEB:
conversations.from: human
conversations.value: White power suit, stern look. Exudes power and has a no nonsense attitude. Seems kind enough though.
conversations.prefix: ARTEMIS:
conversations.from: gpt
conversations.value: Set is a ten foot tall dog faced giant. He guards Atum-Re during his nightly voyage through Duat.
conversations.prefix: SET:
conversations.from: human
conversations.value: He is youthful and devastatingly handsome and always trouble, with jaguar eyes. He walks with a slight limp and leans on a cane. Well dressed in a loose sort of way.
conversations.prefix: TEZCATLIPOCA:
conversations.from: gpt
conversations.value: Handsome Japanese man with short beard and long wavy hair, which always seems to be waving in the wind, even indoors. His eyes are the deep dark blue of the sea and seem to penetrate the soul.
  
conversations.prefix: SUSANO-O:
conversations.from: human
conversations.value: Halfway down Main Street is a warm looking family restaurant. The name Dios Míos is proudly displayed on the front. If the weather were any nicer, people would probably be sitting outside, bathing in the warm orange light coming from the windows.
  Inside the bright yellow and orange colors on the walls make the restaurant feel warm and the soft Mariachi music coming over the speakers makes you feel right at home.
conversations.prefix: Dios Míos Tex Mex and Grill:
conversations.from: gpt
conversations.value: Crockett Street is host Beaumont's best nightclubs and restaurants. Normally it is a lively place, known for its festivals. Crockett Street regularly offers outdoor concerts, street parties and more. But now, with the storm brewing on the horizon, the Street is relatively quiet.
conversations.prefix: Crockett Street:
conversations.from: human
conversations.value: As lacking in atmosphere as might expect from a hotel bar. Just one bar man and a television. And a few Scions.
conversations.prefix: Hotel Bar :
conversations.from: gpt
conversations.value: These barracks had housed the local National Guards. Now they're flooded and the men are gone.
conversations.prefix: Flooded National Guard Barracks:
conversations.from: human
conversations.value: Jack, your sire is angry. You made him lose face in front of his equals. Better show him the proper respect.
conversations.prefix: Soothe SUSANO-O's anger:
conversations.from: gpt
conversations.value: You are having a meal with Gods. Try not to be overwhelmed by their presence and try to make small talk. Alcohol might help steady your nerves.
  
  **Sammy cannot participate in this challenge.**
  
  **Jack can only participate once he makes amends.**
conversations.prefix: Make small talk:
conversations.from: human
conversations.value: The talk among the Gods and their Scions seems pleasant enough, but an keen observer can detect the true meanings behind the words and non verbal cues. 
conversations.prefix: Get a feel for the Undercurrents:
conversations.from: gpt
conversations.value: This would be a good spot for an ambush
conversations.prefix: Good Place for an Ambush:
conversations.from: human
conversations.value: *Make haste, make haste, my merry men all, Our good ship sails in the morn.*
  *Oh say no say, my master dear, For I fear a deadly storm.*
  
  The Gods gave you a task and Gods don't like to be kept waiting. So get your butts moving, fast.
conversations.prefix: Lets get going, Quickly.:
conversations.from: gpt
conversations.value: The car now is just one big unmoving target. Get it moving!!!
conversations.prefix: GET THE CAR MOVING Carter only:
conversations.from: human
conversations.value: This Centaur comes from the right. It was hiding behind the roller truck. Its cleaver looks wicked sharp. It probably cuts through armored steel and Scion flesh alike.
conversations.prefix: Cleaver Centaur:
conversations.from: gpt
conversations.value: A Centaur wielding a mean looking big ass shotgun. It is veering around the signalling car and heading straight for you.
conversations.prefix: Shotgun Centaur:
conversations.from: human
conversations.value: The centaur attacking you from behind has a long whip-like chain, which cuts through metal and flesh alike. It has big broad wheels and is driving over the cars behind you.
conversations.prefix: Chain Whip Centaur:
conversations.from: gpt
conversations.value: This Centaur is on the other side of the guardrail and zigzags through the traffic jam on the opposite road. Mounted on his bike is a M134 minigun. It is aimed straight at you.
conversations.prefix: Minigun Centaur:
conversations.from: human
conversations.value: There are very few clues to go on. Where do you start? Where do you go?
conversations.prefix: Decide on how to start the hunt:
conversations.from: gpt
conversations.value: You analyse the reports on the table and see the presence of Titanspawn in the city of New Orleans.
conversations.prefix: Reports on possible Titanspawn:
conversations.from: human
conversations.value: You look at the info on the table and some eye witness report catches your eye. Is there someone out there performing heroic feats?
conversations.prefix: Loa out there:
conversations.from: gpt
conversations.value: The parish is located southeast of New Orleans. The storm has  damaged almost every building in the parish. The eye of Katrina passed over the eastern portion of the parish. Almost the entire parish is flooded, with most areas left with between 5 and 12 feet of standing water. In many areas, houses were smashed or washed off their foundations by a storm surge higher than the roofs.
conversations.prefix: St Bernard’s Parish:
conversations.from: human
conversations.value: The co-pilot controls the winch. She's a professional. But you also need some skill to get down safely.
conversations.prefix: Get down safely:
conversations.from: gpt
conversations.value: The chief officer of the flotilla of boats you have been dropped on is competent looking woman.  She has a no-nonsense attitude and clearly loves what she's doing. However, the extent of the damage of this disaster has her at her wits end. She's been working to give aid 24 hours straight and the end is not in sight.
conversations.prefix: US Coast Guard Petty Officer 2nd Class Michelle Laveaux:
conversations.from: human
conversations.value: The co-pilot is a young woman, whose features have been hidden by her helmet and visor. She appears youngish, but clearly radiates confidence. She might have served in the military. Subtle clues about her (body)-language reveal as much.
conversations.prefix: Co-Pilot Elly McGraw:
conversations.from: gpt
conversations.value: Underneath you there are people in need, there are looters, and there may be signs of titanspawn. Whom of you spots something first?
conversations.prefix: Look for trouble.:
conversations.from: human
conversations.value: Despite the waning influence of the Titans and Claude, there's still a few people left who use the disaster for their own gain. These people have to be stopped and so you do this. 
conversations.prefix: Find and Take Out Looters:
conversations.from: gpt
conversations.value: You may want to study the corpse. How did he die? Maybe you even want to retrieve it from its watery grave to be handed over to his loved ones.
  
conversations.prefix: Retrieve/Investigate the Corpse:
conversations.from: human
conversations.value: JACK ONLY! 
  Keep the boat going South and don't bump into any obstacles, which is hard with these treacherous undercurrents.
conversations.prefix: Keep a steady course:
conversations.from: gpt
conversations.value: Find the guy who went on a shooting spree on the bridge. The sooner you catch him, the sooner you can go back to your mission.
conversations.prefix: Find the shooter.:
conversations.from: human
conversations.value: Something is moving under the surface. You cannot see it. But it is rocking your boat. 
  Can you detect it before it strikes?
conversations.prefix: Find the Hidden Creature(s):
conversations.from: gpt
conversations.value: The creatures first attack is an attempt to overturn the boat. By a coordinated effort you can manage to keep it from doing so.
conversations.prefix: Keep the boat from capsizing:
conversations.from: human
conversations.value: You have been waylaid by the shooting incident. Your companions may be in danger. Find them. Soon.
conversations.prefix: Find your companions:
conversations.from: gpt
conversations.value: This 50 foot Dragon appears to be entirely made from water. 
  It can fly. It is really fast. It attacks with watery claws and jaws and breath attacks (water jets, steam clouds,  and ice shards.) 
  Sharp weapons don't affect it. Blunt attacks partially disperse it and do some minor damage. It isn't affected by cold attacks, other than that these partially turn him into ice. (Making it partially vulnerable to sharp weapons and even more so to blunt attacks.) It is affected by fire.
conversations.prefix: Elemental Water Dragon:
conversations.from: human
conversations.value: Milo lost consciousness. His burns look bad. Can he survive without help.
conversations.prefix: Patch up Milo:
conversations.from: gpt
conversations.value: The Dragon has been weakened, but still remains a danger to lesser mortals. Maybe you can kill it before it makes more victims.
conversations.prefix: Kill the fleeing Dragon:
conversations.from: human
conversations.value: Jack is floating face first in water. He might need saving.    
conversations.prefix: Rescue Jack:
conversations.from: gpt
conversations.value: A whole regiment of National Guards has disappeared. Find out what happened to them.
conversations.prefix: Find the Missing National Guardsmen:
conversations.from: human
conversations.value: Below the water undead spirits lurk. They try to add you to their number. 
conversations.prefix: Underwater Undead:
conversations.from: gpt
conversations.value: You've heard a noise. It sounds of someone crying. It is coming from underneath the roof. 
conversations.prefix: Find the source of the noise:
conversations.from: human
conversations.value: This girl is in shock. She has seen more than a girl as young as she should have seen.
conversations.prefix: Scared little girl:
conversations.from: gpt
conversations.value: Whatever happened here was dark magic. Maybe you can find a clue as to who did this on the body of the sacrificed man.
conversations.prefix: Find the corps of the sacrificed man:
conversations.from: human
conversations.value: The famed French Quarter of New Orleans, now flooded. There are still many people here who haven't evacuated. Some of them are desperate and have taken to looting. And somewhere among these people is a man who killed all those National Guard Soldiers.
conversations.prefix: French Quarter:
conversations.from: gpt
conversations.value: The famous French Quarter is flooded. There are still a lot of people here. And somewhere among them is the man responsible for the atrocities committed in the National Guard barracks. But where is he?
conversations.prefix: French Quarter:
conversations.from: human
conversations.value: The locals from the French Quarter are grateful for your help. They will help you out if you ask them.
conversations.prefix: Grateful Local :
conversations.from: gpt
conversations.value: You have found a tenuous clue leading to the night club One-Eyed-Jack's. Events led you to end up in front of it. Maybe you should explore and find out what link there is to the sacrificed man and to the man who sacrificed him.
conversations.prefix: Explore One-Eyed-Jack's:
conversations.from: human
conversations.value: Find out who the other people in the picture are.
conversations.prefix: Who are the people in the picture?:
conversations.from: gpt
conversations.value: Which of the leads are you going to follow up on first? Marie Bioisseau, Jeanette Demeziers, Moira Santiago,  or Claude Labasilier?
conversations.prefix: Where to go first?:
conversations.from: human
conversations.value: The shop has been closed up. Steel shutters, steel door. Around back, pretty much the same.
conversations.prefix: Get Into Second Skin:
conversations.from: gpt
conversations.value: One of the mannequins comes alive and attacks you. It is clad, head to toe, in a thick leather gimp suit. It is incredibly strong, fast, and damage resistant. It attacks with brawling attacks, mainly punches and kicks, though there are some nasty steel studs on its fists and boots.
conversations.prefix: Gimp Mannequin:
conversations.from: human
conversations.value: Claude was born a Scion of Baron Samedi, but he now has become so much more.  He radiates unearthly energy and inspires fear and obedience. There's a madness in his eyes. 
  He is stronger, faster, and sturdier than any one of you (all his attributes are epic and to a greater degree than yours.). Normal weapons cannot penetrate his fiery aura and he is immune to most purviews. His knife is able to cut through anything.
conversations.prefix: Claude Labasilier:
conversations.from: gpt
conversations.value: The caster curses a single target with a withering glance or insulting gesture. Now the target’s next action will be impeded and harder to perform.
conversations.prefix: Purview Magic 2: Evil Eye:
conversations.from: human
conversations.value: This spell allows its caster to see magic and supernatural powers that are normally invisible to mortal sight. It also faintly reveals the threads of Fate that entwine people, revealing strong or thick threads and allowing the caster to determine a Scion’s or other supernatural relative strength.
conversations.prefix: Purview Magic 1: The Unlidded Eye:
conversations.from: gpt
conversations.value: Jeanette Demezieres has been taken over by Erzulie. The innocence of youth has been replace by the weary compassionate eyes of a god.
conversations.prefix: Jeanette Demezieres/Erzulie:
conversations.from: human
conversations.value: This simple looking cotton and straw doll is a powerful birthright. This gift from Kalfu is required for the use of the Cheval Purview.
conversations.prefix: Birthright: Voodoo Doll:
conversations.from: gpt
conversations.value: All Loa Scion in New Orleans have been accounted for, except for Moira Santiago. Has she been able to evade Claude and gone underground in time? If so, can you find her?
conversations.prefix: Find Moira Santiago:
conversations.from: human
conversations.value: There are still a few titanspawn out there. Some minor water elementals, maybe a few mermen. They are still killing people.
conversations.prefix: Kill remaining Titanspawn:
conversations.from: gpt
conversations.value: Lots of people are still trapped by the flood; on roofs and upper floors. Help them, coordinate relief efforts, convince people to leave, give them hope. You can make a difference.
conversations.prefix: Rescue People:
conversations.from: human
conversations.value: A number of summonable zombies, at your command.
conversations.prefix: Birthright: Zombies:
conversations.from: gpt
conversations.value: Your parent isn't here, but these other gods might want to know who you are.
conversations.prefix: Introduce yourself (Jerry):
conversations.from: human
conversations.value: This wooden box was made by Daedalus, the mythological architect and inventor. 
  Playing with it will give you access to the Arete purview.
  Once you open it, which is really a puzzle, you can put objects inside that are larger than the outside dimensions of the box.
  The outside dimensions of the box are 21 x 21 cm. Any object that is no wider than 20 x 20 cm. can be fit into the box, no matter how long it is. Multiple objects that fit these dimensions can be put into the box, up to 1 cubic meter in volume. They are retrieved by  putting your hand in the box, thinking of the object and pulling it out.
conversations.prefix: Birthright: Daedalus' Puzzle Box:
conversations.from: gpt
conversations.value: This mirror is made from polished obsidian. It gives you access to the Moon, Mystery and Darkness Purviews.
  
  It can also be used to find weak spots between worlds. Looking into it and seeing over your reflection's shoulder will allow you to see where the boundary between this world and the Other World is weakest. These place will seem lighter than their surroundings. with the proper ritual you could cross over.
conversations.prefix: Birthright: Obsidian Mirror:
conversations.from: human
conversations.value: This 6 foot long staff is also a Egyptian Cobra. Just by willing it, while holding it, it can change from one into the other. 
  
  This Birthright gives access the Animal Purview.
  
  The snake can attack independently from its owner. It has a deadly poisonous bite. It can also used to spy. 
  The scion can control it and look through its eyes.
  
  If the staff is used as a weapon, anyone struck by it is infected by the snake's poison. It isn't as deadly as the true snake's bite, but it hurts and can paralyze the opponent.
conversations.prefix: Birthright: Wadjet's Staff:
conversations.from: gpt
conversations.value: This ebony and flint scythe can be used in the field and to defend.
  
  It gives access to the Purviews Fertility, Heku, and Justice.
  
  If it is used to harvest a crop or to cut off a plant limb, its produce will be more bountiful. The grain will be more nourishing, a cut branch will be stronger, a herb will be more healing.
  
  In combat it can be used in defense only. Limbs or weapons blocked by this scythe will be cut into two. Limbs will be chopped off and swords will break. 
  
  If used offensively, even if only once, the scythe will break. 
conversations.prefix: Birthright: Geb's Scythe:
conversations.from: human
conversations.value: This tiny bronze earring of a hind and an arrow is a gift from Artemis. 
  
  It gives access to the Moon Purview.
  
  It can also be used to contact Artemis, once. She will come as soon as she is able to.
  
  To use it for access to the Moon Purview, you have hang it in your ear. (It is a piercing earring.) Because Artemis is a rival of Kalfu, you won't have access to your other purviews while wearing it. 
  
  When you have it in your ear and shout Artemis' name out loud she will come. This is only to be used once. 
conversations.prefix: Birthright: Artemis' Earring:
conversations.from: gpt
conversations.value: Graceland is a mansion in Memphis, Tennessee that was home to Elvis Presley. It currently serves as a museum. Graceland is one of the most-visited private homes in America with over 600,000 visitors a year, behind the White House. In many ways Graceland serves as a shrine worthy of a god...
  Elvis Presley died at the estate on August 16, 1977. Or did he?
conversations.prefix: Graceland:
conversations.from: human
conversations.value: Tyr is a short, sturdy man, with salt-and-pepper hair and beard. He wears an expensive looking suit which does nothing to hide his fit muscular torso and arms.
  He could be a lawyer, but one who works out regularly. 
  His right arm has no hand. The stump is hidden by the suits' sleeve. 
  
conversations.prefix: TYR:
conversations.from: gpt
conversations.value: Freya is a red-headed woman of clear skin and clearer eye, older and matronly yet still in possession of great beauty. She seems a genuinely warm and kind person, but there's a steel resolve in those beautiful green eyes.
conversations.prefix: FREYA:
conversations.from: human
conversations.value: Caspar, last of the Caspian Tigers. Normal people perceive him as a massive Tibetian mastiff, to the ‘non’ normal, he is a Caspian tiger. (They look like normal tigers but with a bit of a ‘beard.’)
  
  His life/well-being is linked to hers and vice versa. If Lorelei is in pain, he feels it; if he's in pain, she feels it. When one is happy the other knows. If one is upset, the other knows.
conversations.prefix: Birthright: Caspian Tiger:
conversations.from: gpt
conversations.value: Golden torc of Freyja. 
  
  Gives access to Fertility purview.
  
  It bestows some of Freya's beauty upon the wearer. She will be irresistible to anyone who might be attracted to her. They will do their thinking with their loins, thus they'll do anything for her. 
conversations.prefix: Birthright: Brísingamen :
conversations.from: human
conversations.value: Silver Leash made by the dwarves from he sound of a cat's footfall, the beard of a woman, the roots of a mountain, the sinews of a bear, the breath of a fish, and the spittle of a bird.
  
  Gives access to Animal purview.
  
  Therefore, even though Gleipnir is as thin as a silken ribbon, it is stronger than any iron chain, it is more like a necklace than a metal dog leash, this leash is unbreakable and affords the holder a measure of control over the wearer (provided the wearer is not more than semi-sentient) This is Bryn’s trademark from her TV show. (She does not so much use it, as wear it around her shoulders)
conversations.prefix: Birthright: Gleipnir:
conversations.from: gpt
conversations.value: Celtic brooch. 
  
  Gives access to Justice purview.
  
  Bryn wears a Celtic brooch bearing a sword and a design that looks like the Greek letter omega. This was given to her by a dying old man she met on a trip to Ireland during her teen age years. Tyr has never admitted to it, but it was likely he who gave it to her prior to being introduced as her father. it is pure silver and ancient but she is generally unaware of it’s purpose.
conversations.prefix: Birthright: Omega Brooch:
conversations.from: human
conversations.value: Alrún is an Icelandic sheepdog given to Bryn by Tyr.
  
  Through the use of the Jotunblud purview it has become much more intelligent, stronger and sturdier than normal dogs and it is loyal to Bryn alone.
conversations.prefix: Icelandic Sheepdog:
conversations.from: gpt
conversations.value: This cheap looking bobblehead will start bobbling faster when it gets neared to an escaped titanspawn.
conversations.prefix: Elvis bobblehead.:
conversations.from: human
conversations.value: Memphis Daily News covered most of the strange sightings/occurrences. Maybe it pays to visit their newsroom and talk to some of the editors and reporters.
conversations.prefix: Investigate the newsitems:
conversations.from: gpt
conversations.value: There probably were some 911 calls as the titanspawn made their way through Memphis. Maybe some 911 operator or cop who did a follow up has some clues of worth.
conversations.prefix: Talk to the cops.:
conversations.from: human
conversations.value: Maybe someone among the Graceland staff noticed something off when the titanspawn escaped. It was all to neatly covered up. Maybe Maria Suarez had an accomplice who helped her out.
conversations.prefix: Talk to Graceland staff:
conversations.from: gpt
conversations.value: There are some scent trail leading from Graceland. Maybe one of the animal companions can help out in discovering where some of the titanspawn went.
conversations.prefix: Follow the trails:
conversations.from: human
conversations.value: You go to Maria Suarez's house to see if you can catch her or at least see if she left any clues. According to PrideStaff’s records she lives on 827 Mosby Ave. 
conversations.prefix: Investigate Maria Suarez's House:
conversations.from: gpt
conversations.value: Memphis is the largest city in the state of Tennessee, the largest city on the Mississippi River, the third largest in the greater Southeastern United States, and the 20th largest in the United States. 
  
  Thus it gives you a lot of ground to cover in your investigation.
conversations.prefix: Memphis, Tennessee :
conversations.from: human
conversations.value: The notes Charlie took while at the news desk during the invasion of the Titanspawn. Might be some clues in it.
conversations.prefix: Charlie Angelico's notebook:
conversations.from: gpt
conversations.value: Whatever Titanspawn you decide to go after first, you have a few leads and now follow its trail. 
  (This doesn't have to be a literal trail. It can be a scent trail one of the dogs can follow, but also talking to witnesses, or following signs of destruction.)
conversations.prefix: Follow a trail.:
conversations.from: human
conversations.value: Maria has been located. She's at the airport. Can they can you find her before she's left.
conversations.prefix: Find Maria Suarez:
conversations.from: gpt
conversations.value: Maria reveals her true face as being a Medusa. Her hands are still bound, but her legs have transformed into a snake's tail. She is free to move about. Looking at her directly will paralyse the onlooker. Her deadly touch is undiminished. She'll lunge at those in the room and try to kill them. 
  
  
conversations.prefix: Maria Suarez:
conversations.from: human
conversations.value: This lion has a golden metallic skin. It is enormous; almost five feet high at the shoulder and over nine feet long.
  
  The metal skin is near impenetrable to any weapon, mortal or immortal. And its roar strikes fear in any who hear it.
  
  It attacks by biting and clawing and its claws can kill a mortal man with one strike. 
  
  It is titanspawn and doesn't fall under the sway of the Animal Purview.
conversations.prefix: Nemean Lion:
conversations.from: gpt
conversations.value: A piece of hide of the Nemean Lion. It is just enough cloth to make a blouse, vest or shawl. It requires Arete to work it. Once properly turned into a piece of clothing it will make the covered areas virtually invulnerable to harm.
conversations.prefix: Nemean Lion's Hide:
conversations.from: human
conversations.value: You got some extra renown.
conversations.prefix: Fame:
conversations.from: gpt
conversations.value: You operate as two separate groups, but you may have to coordinate your actions. Maybe redistribute your strengths and weaknesses to match the upcoming challenges.
conversations.prefix: Coordinate:
conversations.from: human
conversations.value: The Hydra has multiple heads which can attack individually. It is made up from tens of thousands of snakes, which merged into it seamlessly. Any piece cut off from the Hydra will turn back into a snake, which will try to crawl back into the hydra. 
  Only killing the individual snakes will stop them from merging back into the Hydra.
  Each of its heads can bite and inject its victim with a paralysing venom, which will eventually kill its victim.
conversations.prefix: Hydra:
conversations.from: gpt
conversations.value: Methodist University Hospital is the largest, most comprehensive hospital in the Methodist Healthcare system. It is a 617-bed facility located in the heart of the Memphis Medical Center.
conversations.prefix: Methodist University Hospital:
conversations.from: human
conversations.value: Solune is still dying. Get a doctor to help her. And aid the doctor in healing Solune.
conversations.prefix: Get Solune some help:
conversations.from: gpt
conversations.value: Kalfu has taken a male nurse as his mount. He stands at the intersection of two hallways. There are tears in his unnaturally black eyes. His uniform fits tightly around his bulging muscles.
  His voice is smooth and soothing with a hint of sadness. 
conversations.prefix: Kalfu:
conversations.from: human
conversations.value: If Jerry is ever to have his body back, you had better find his skeleton.
conversations.prefix: Find Jerry's bones:
conversations.from: gpt
conversations.value: This is the blood of  Damballa, father of the Loa. It has great healing properties.
conversations.prefix: Damballa's blood:
conversations.from: human
conversations.value: Heal Solune
conversations.prefix: Heal Solune:
conversations.from: gpt
conversations.value: Give Solune a few sips of Damballa's blood. It will heal her almost immediately. But do so without the notice of the nurses and doctors.
conversations.prefix: Rescue Solune:
conversations.from: human
conversations.value: You have been recognized and now you have to deal with it. Will you bask in your new found fame or will you try to slink back into the shadows? It is up to you. 
conversations.prefix: In the spotlight!:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You have to make your way to Duat, underworld of the Pesedjet. 
conversations.prefix: Travel to Duat:
conversations.from: gpt
conversations.value: The vast black desert of the Egyptian Underworld stretches in front of you. A place of death and despair.
conversations.prefix: Duat:
conversations.from: human
conversations.value: You seem to be alone. Where are the others?
conversations.prefix: Find the Others:
conversations.from: gpt
conversations.value: You can decide to walk on or you could try to get on the barge. You decide.
conversations.prefix: What to do?:
conversations.from: human
conversations.value: You can decide to walk on or you could try to get on the barge. You decide.    
conversations.prefix: What to do?:
conversations.from: gpt
conversations.value: Black dog tags with Earl Ripley's name. They can give Earl temporary invisibility.
conversations.prefix: Birthright: Army Dogtags:
conversations.from: human
conversations.value: Black Brass Spiked Knuckledusters. Create bleeding wounds which cannot be healed or bound within five minutes of infliction, not even by magic.
conversations.prefix: Birthright: Spiked Knuckledusters:
conversations.from: gpt
conversations.value: You have decided to get on Ra's Barge. Getting on it won't be simple. There's the river full of deadly snakes to cross. Snakes, which are attacking the barge in a concerted effort, and which the crew on the barge are fending off. Then there's the fact that Ra is as bright as the sun, which makes staring directly at the barge impossible, especially up close.
conversations.prefix: Get on Ra's Barge:
conversations.from: human
conversations.value: This is a dark substance, that in it’s seeming is like a living ink, that covers the scions body. It serves as a badge and a mark of the Keepers of Death, they who fight to safe guard the world of the living from the world of the dead. They act as a bridge between the ephemeral world of shadow, darkness… and the incorporeal world of the spirit, the dead and the wraith. With the Tennebris Mortum, the Scion can forge effective tools and weapons of shadow that will effect the dead, spectral and ghostly. Through this he can forge weapons that will tear ectoplasm flesh, sever wraith chains, and can even physically grab, and expand small nhills which allows him to communicate with the Denizens of the Underworld, and force the escapee’s back to their eternal rest.
conversations.prefix: Birthright: Tenebris Mortum:
conversations.from: gpt
conversations.value: Sammy must be wandering somewhere in this dark desert landscape. First you have to find his trail.
conversations.prefix: Find Sammy's Trail:
conversations.from: human
conversations.value: This monstrous beast is the size of a car. It has carapace the thickness of a tank's armor and a venomous sting which will paralyse the body part hit with it, better not let the sting hit you in the chest.
conversations.prefix: Nemean Scorpion:
conversations.from: gpt
conversations.value: The venom in the sack of this stinger is a powerful paralyzing agent. One stroke from a weapon coated in this venom will paralyze a foe within seconds. (Some Scions, Gods, and Titanspawn may resist this effect.) Too much venom may kill a foe and too little may only paralyze a limb or other body part.
  This venom is also very painful to its victim; while paralyzed he will suffer great agony.
conversations.prefix: Nemean Scorpion's Stinger:
conversations.from: human
conversations.value: "Two roads diverged in a black sand,	
  And sorry we could not travel both"
  
  You have to decide. Do you follow the course set out by the wand, or do you diverge and go towards the river and investigate the source of the sound.
conversations.prefix: The Road Not Taken:
conversations.from: gpt
conversations.value: Passing through the Gate of Song flood you with memories of traumatic past events. These traumas are healed by music. This music can be music you already know, and which is important to you, but it can also be unknown and strange music. However, the music has an effect on you. It tries to heal the trauma from your soul. You can resist this, but if you let yourself be swept up in the music, you'll be free of the last burdens of the past and only then can you pass through the Gate of Paradise.
conversations.prefix: Gate of Song:
conversations.from: human
conversations.value: Jerry's backpack has gotten too heavy to carry around for too long by any one person. 
conversations.prefix: Transport Jerry's Body:
conversations.from: gpt
conversations.value: You can get to the next gate by following the meandering river, which will take quite some time. You can also cut across the desert, but you have to navigate true or get lost.
conversations.prefix: Get to the next gate:
conversations.from: human
conversations.value: Jerry's body is literally being reinvigorated by the passing of each gate. It is of vital important that it passes each gate to be fully formed again.
conversations.prefix: Get Jerry's Body through the Gates:
conversations.from: gpt
conversations.value: The Ninth Gate provides reunion with friends and loved ones who are at this Gate. Finding old friends and making new ones, the dead enjoy another's presence in the warm well-lit paradise of the Ninth Gate, feasting with one another.
conversations.prefix: SAMMY: Get to the Gate of Reunion:
conversations.from: human
conversations.value: Sammy's Ba and body are still separate. The Ba has not enough strength to carry the body through the gate himself. Someone has to help him carry the body through. Then Sammy will be whole again.
  
conversations.prefix: Make Sammy Whole:
conversations.from: gpt
conversations.value: As the daughter of Anubis, Kebauet is the serpentheaded Goddess of Embalming. It is to Kebauet that prayers were uttered as organs were placed within canopic jars in the days of mummification, so that the organs would not decay.
  She rules the Hall of Two Truths whenever Anubis is absent.
conversations.prefix: Kebauet :
conversations.from: human
conversations.value: The Hall of Two Truths is where all souls who come into Duat eventually end up. It is where Anubis plucks the heart from each shade and weighs it against the white feather of Ma’at. The worthiness of the souls is thus judged. The hearts of those found too vile to balance with the feather of Ma’at are fed to the terrible beast Ammit. Anubis can often be found here, resting between ferrying souls between the World and Duat, tended to by his daughter Kebauet, Goddess of Embalming.
conversations.prefix: The Hall of Two Truths:
conversations.from: gpt
conversations.value: Anubis, judge of the Underworld and weigher of the souls of the dead, has the body of a Nubian man and the head of a jackal. He is the patron of embalmers and all who work with the dead. He sits with his scales in the Hall of Two Truths and weighs the worthiness of those souls who want to enter Paradise.
conversations.prefix: Anubis:
conversations.from: human
conversations.value: The Sphinx
conversations.prefix: The Sphinx:
conversations.from: gpt
conversations.value: The gigantic stone statue towers over you. It is atop the exit from this realm. You have to bring it alive first. And then answer its question.
conversations.prefix: The Sphinx:
conversations.from: human
conversations.value: The Sphinx asks you a riddle. You can ask one in return. And so on. If one party asks a riddle that the other cannot answer, that one has won. Or if it ends up in a stalemate and the Sphinx has had fun, the heroes will also have won. 
  The Sphinx will answer three questions the heroes have if they win and will give them access to the exit.
conversations.prefix: The Riddle Contest:
conversations.from: gpt
conversations.value: You emerge in the middle of a frozen Hudson River. There is ice everywhere and Manhattan's famous skyline fills your horizon. Ellis Island is the closest land to you. It is only half a mile.
conversations.prefix: Hudson River, NY:
conversations.from: human
conversations.value: The shore is far, but you have to reach it, for if you do not, you'll freeze to death.
  
  A mere mortal wouldn't make it, but you now are more than human.
conversations.prefix: Swim to Shore:
conversations.from: gpt
conversations.value: A demigod who delves into the nature of thunder and sound can learn to manipulate the currents of air that carry sound and thereby enhance or dampen sonic effects. With a simple use of Divine Threnody, the Scion can dampen sound. Voices become muffled, footsteps recede into the distance and even cars and airplanes seem to emit almost no noise whatsoever. If the Scion amplifies sound, she can create a crack of thunder or sonic boom. Divine Threnody also has an additional use for a Scion who understands music. She can use Divine Threnody to create voices on the wind. The wind can moan, howl, sing or carry messages, as desired.
conversations.prefix: Purview Sky 4: Divine Threnody:
conversations.from: human
conversations.value: To use this Purview, the Scion clears her head and contact the Wyrd, this can take the form of a dream or meditation, or just an insight given to you. 
  Through this boon the scion gets minor glimpses into the future in a non-cohesive form. It is an almost dreamlike series of images and events, which may be useful, but also may only become clear in hindsight.
conversations.prefix: Purview Prophecy 1: Minor Visions:
conversations.from: gpt
conversations.value: To use this Purview, the Scion clears her head and contact the Wyrd. This may be done through meditation or dream and may be aided by divination tools, such as tarot cards. 
  This boon will give the scion insight into what may happen. She sees the various paths Fate has in store for her. The future is always malleable and many paths can be seen diverging into the future, so nothing is for certain, especially through this gained foreknowledge... Still, some things may become clear.
conversations.prefix: Purview Prophecy 4: Foretelling the Future:
conversations.from: human
conversations.value: To use this Purview, the Scion clears her head and contacts the Wyrd. She then divines her target's possible futures, and knows what words are needed to steer him towards a most or least favorable future. She then utters those words in the form of a curse or a blessing and binds the threads of Fate with those words. The target of this boon is then bound to meet an fortunate or unfortunate outcome, unless the blessing or curse is removed.
conversations.prefix: Purview Prophecy 5: Bless / Curse:
conversations.from: gpt
conversations.value: To use this Purview, the Scion clears her head and contact the Wyrd. Then, by consulting tarot, star charts, runestones, or other divinatory tools, you may determine the better of two possible courses of action. You don't know why, but you know what you should do. 
conversations.prefix: Purview Prophecy 3: Search For A Sign:
conversations.from: human
conversations.value: To use this Purview, the Scion clears her head and contact the Wyrd, this may take the form of a short breathing exercise or meditation. 
  This boon will boost your intuition and give you a second sight which warns you when you are in dangerous situations. If you do so before starting a battle, you gain an advantage in dodging blows, bullets, and arrows. Outside of battle, it will warn you if you walk into a dangerous situation. It allows you to be forewarned about traps and ambushes. It can even be used to steer a course of action. (Should you open Pandora's Box or not?)
conversations.prefix: Purview Prophecy 2:  Danger Sense:
conversations.from: gpt
conversations.value: Everything you need to get people patched up.
conversations.prefix: First Aid Kit:
conversations.from: human
conversations.value: Always good against the cold.
conversations.prefix: Blankets:
conversations.from: gpt
conversations.value: Warm dry winter clothes, always good to have in a blizzard.
conversations.prefix: Warm Clothes:
conversations.from: human
conversations.value: Hot cacao, coffee and tea. 
conversations.prefix: Thermoses with hot drinks:
conversations.from: gpt
conversations.value: This simple wooden lyre has been strummed by Appolo himself. It never plays a false note and in the hands of a master musician can be used to mesmerise anyone who hears its notes. It calms angry crowds and beasts alike and makes the listeners more inclined to suggestions by the musician. It is also a nescesary part of the Prophecy and Healing Purviews.
conversations.prefix: Birthright: Apollo's Lyre:
conversations.from: human
conversations.value: The danger of death and frostbite has been averted, but you're still too cold to do anything but shiver. You had better get dry and warm soon.
conversations.prefix: Get Warm:
conversations.from: gpt
conversations.value: It was summer in Memphis when you entered Duat. Now it is winter in New York. How much time has passed? And what happened in the  time you were gone?
conversations.prefix: Get Up to Date:
conversations.from: human
conversations.value: over 
conversations.prefix: Purview Justice 3: Voice of the Damned:
conversations.from: gpt
conversations.value: Trinity Church Cemetery is a tiny graveyard straddled between Trinity Church (75 Broadway in lower Manhattan) and the neigboring buildings. It is covered in a few feet of snow and no one is around.
conversations.prefix: Trinity Church Cemetery:
conversations.from: human
conversations.value: Shifty's ghost is as you remember him, only more transparent. Casual Italian jacket, cigar in his mouth, designer sunglasses, sneering smile on his mouth, but soft edges around his eyes. He even does the same, lame, Bogart impressions. 
conversations.prefix: Shifty's Ghost:
conversations.from: gpt
conversations.value: Shifty's ghost is as you remember him, only more transparent. Casual Italian jacket, cigar in his mouth, designer sunglasses, sneering smile on his mouth, but soft edges around his eyes. He even does the same, lame, Bogart impressions. 
conversations.prefix: Shifty's Ghost:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Was it unwilling, or did you unconsciously carry grudges? Whatever the reason, you betrayed your friends.
conversations.prefix: Traitor:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't mean ill, but sometimes you should do a little more thinking for yourself.
conversations.prefix: Impressionable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Something is going horribly wrong. You're going to have to set this right later.
conversations.prefix: Make right what went wrong:
conversations.from: human
conversations.value: You want to believe in the good nature of people, but sometimes those people make it hard to do that.
conversations.prefix: Soft-Hearted: