conversations.from: system
conversations.value: Everyone has heard of the heroes.
  
  They are adventurers, born and trained for a journey to retrieve a damsel in distress, wealth, or glory. They are paragons of honor and justice, cleansing the world of evil. They are legends, names lauded by kings and remembered through time.
  
  When a hero rides through any town on their mighty steed, they are greeted with great aplomb. The young stable boy would take the reins of his stallion for a copper piece, and the matronly innkeeper's wife would serve him a stew. The aging merchant would exchange supplies for gold, and the fearful peasant girl would ask for his help, sending him on his next quest, his next adventure.
  
  And as everyone has heard of the heroes, so too have they heard of the legendary Elemental Blades.
  
  For legend speaks of ten swords of unique type and shape, from the thin rapier to the heavy greatsword. Tales say that only those of insurmountable power can even hope to wield one of the Blades, as they have been chosen by Fate and Destiny themselves to rid the world of those who would seek to destroy it. It is told that each can wield the power of one of the divine elements, be it fire, ice or something entirely different. For as long as any can remember, heroes high and low have searched for the elusive blades, and only one has been found.
  
  That is, until some turned up in the most unexpected of places.
  
  For it wasn't a majestic knight that lifted the blade for the first time and thus made a claim as its owner. It wasn't the paladin who held it in triumph as he reveled in the stable boy's awe, or the innkeeper's wife's care, or the merchant's respect, or the little girl's desperate plea.
  
  No. In fact, Fate and Destiny played their hand otherwise, and they played it well.
  
  For no one noticed the Blade the stable boy hid behind a pile of hay, nor the one under the counter of the inn, nor the one in the false floor of the merchant's wagon, nor the one left by the girl beneath a bush. The dark necromancer ready to enslave the world did not notice, and he paid for it with his life.
  
  That story is not this one. This story, the one we shall discuss today, is a different tale. But, it is very much the same.
  
  ***
  
  *A Hero's Tale* is a **gritty** medieval fantasy adventure about unexpected heroes and the untold challenges of everyday life.
conversations.from: human
conversations.value: You work for and learn from a master of some kind of specialized craft, in hope of one day achieving the same skill.
conversations.prefix: Apprentice:
conversations.from: gpt
conversations.value: You buy and sell things for a living, providing rare supplies and equipment to those who stop by your store.
conversations.prefix: Merchant:
conversations.from: human
conversations.value: It's impossible to list out every possible role someone could have in a medieval village. So, take your pick and make a card!
conversations.prefix: Make Your Own!:
conversations.from: gpt
conversations.value: You have a strong belief in the divine powers. Your desire to fulfill the destiny they have designated for you lends you strength.
conversations.prefix: Faithful:
conversations.from: human
conversations.value: You thrive in situations where you work with  other people, fighting or working alongside your comrades.
conversations.prefix: Cooperative:
conversations.from: gpt
conversations.value: When you set your mind to something, you do not give up, no matter how difficult or distasteful the task is.
conversations.prefix: Driven:
conversations.from: human
conversations.value: You have a way with words and people, making them more likely to believe whatever you say to them.
conversations.prefix: Persuasive:
conversations.from: gpt
conversations.value: You think differently from other people, and that allows you to come up with unexpected ideas or solutions to problems.
conversations.prefix: Creative:
conversations.from: human
conversations.value: You look at the situation, take into account the variables, and make a decision. That's simply the process you follow.
conversations.prefix: Logical:
conversations.from: gpt
conversations.value: You have strong ideals and the courage to uphold them, even if it means running into a dangerous situation.
conversations.prefix: Brave:
conversations.from: human
conversations.value: There has to be a mistake. You can't believe that this has happened to you, and definitely don't want to accept it.
conversations.prefix: In Denial:
conversations.from: gpt
conversations.value: You're not ready for this. You definitely aren't willing to charge into a situation where you could potentially get hurt.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: You are unused to pain. As such, it is very easy for any pain at all to get to you, making you break down or suffer.
conversations.prefix: Fragile:
conversations.from: gpt
conversations.value: You have been molded to the traditions and processes of village life. It's hard for you to accept or think of anything else.
conversations.prefix: Conventional:
conversations.from: human
conversations.value: You easily suffer in high-stress situations, getting anxiety attacks, and in general simply losing your mind.
conversations.prefix: Panicky:
conversations.from: gpt
conversations.value: You don't quite understand the dangers out there, and thus have a habit of underestimating them and charging in.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: Your new situation has given you a false sense of superiority over others, which not only clues them in but garners dislike.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.value: Someone connected to you by profession or family has a poor relationship with you. You'd like to fix this if possible.
conversations.prefix: Relationship:
conversations.from: human
conversations.value: You want to improve your occupational status as much as possible. Your job could be much more, and you'll make it so.
conversations.prefix: Profession:
conversations.from: gpt
conversations.value: The village life really doesn't suit you. This might be your chance to escape... as long as no one can stop you.
conversations.prefix: Boredom:
conversations.from: human
conversations.value: You've always been meant for more, and now you can finally earn the recognition you deserve as a hero of legend.
conversations.prefix: Glory:
conversations.from: gpt
conversations.value: Someone close to you is in danger, and you will make sure they remain safe from the threat no matter what.
conversations.prefix: Protection:
conversations.from: human
conversations.value: Do you need another reason? Fate and Destiny chose you for this, so you shall do what is expected and fulfill your destiny.
conversations.prefix: Destiny:
conversations.from: gpt
conversations.value: An unnamed village ten minutes from the kingdom's capital. Currently your secret base of operations.
conversations.prefix: Village:
conversations.from: human
conversations.value: A legendary Blade of the Elements. Wielding it is an immense responsibility. Can you handle it?
conversations.prefix: The Blade:
conversations.from: gpt
conversations.value: There is a *need* to do something... can you control it, or do you fall?
conversations.prefix: The Power of Will:
conversations.from: human
conversations.value: The force of darkness will always be your enemy for as long as you live. Can you defeat it, or at least escape?
conversations.prefix: Shadows:
conversations.from: gpt
conversations.value: Attached to your soul is something that doesn't belong. At times of dire need you find your strength of will bolstered by the secondary power, but you also experience mood swings and bursts of temper.
conversations.prefix: A Tainted Soul:
conversations.from: human
conversations.value: The knight's corpse is still kind of *there*, held up by the vines, and no one really wants to touch it. They're leaving it up to you.
conversations.prefix: Sir Matthias Snowleaf:
conversations.from: gpt
conversations.value: Sir Matthias is offering much: practically anything, in fact, for information or another Blade itself. It's tempting.
conversations.prefix: Sir Matthias Snowleaf (All but Ten):
conversations.from: human
conversations.value: Sir Matthias has planned to kill Ten and Rona, regardless of how many villagers he has to murder to get to them. Can he be stopped before any damage occurs?
conversations.prefix: Stay Alive!:
conversations.from: gpt
conversations.value: Your main priority is to make sure that the village and the people in it are safe from harm.
conversations.prefix: Protect the Village:
conversations.from: human
conversations.value: Your main priority is to... well, not die. You can't help others if you are killed first, right?
conversations.prefix: Protect Yourself:
conversations.from: gpt
conversations.value: Some may be on your side while others definitely aren't, but no one is happy. The crowd will need to be placated.
conversations.prefix: A Growing Riot:
conversations.from: human
conversations.value: A circular area within the village has been destroyed by Snowleaf's eruption, including several buildings and farms.
conversations.prefix: Rebuilding:
conversations.from: gpt
conversations.value: The cynical widow of the leatherworker, Rochelle is known for being frightfully perceptive, intelligent, and blunt to the point of rudeness.
conversations.prefix: Rochelle Faran (Fells):
conversations.from: human
conversations.value: The village butcher, provider of meat to the people, Stefan wields considerable influence within the village and currently hates you.
conversations.prefix: Stefan Santher:
conversations.from: gpt
conversations.value: You need to come together and figure out what to do now that your secret has been revealed.
conversations.prefix: What Next?:
conversations.from: human
conversations.value: An hour away by horse, the city of Stonefall is your next destination. However, you're not quite used to this method of transportation.
conversations.prefix: To the City!:
conversations.from: gpt
conversations.value: Your decision to leave might not go over very well with your family, but you have to tell them.
conversations.prefix: Break it to the Family (Ten):
conversations.from: human
conversations.value: Traveling is a major part of any adventure (whether you call it one or not). Thankfully, this part of it is on a road, albeit an unpopulated one.
conversations.prefix: The Road:
conversations.from: gpt
conversations.value: Royalty disguised as a mercenary. If he can somehow stay alive, he could be of great help to you.
conversations.prefix: Cade:
conversations.from: human
conversations.value: There are at least two that you have heard, but are you certain that you've prepared for all that may be near?
conversations.prefix: Assassins:
conversations.from: gpt
conversations.value: A small but well-known city built on the side of a mountain, known for its quarries and trade in stone.
conversations.prefix: Stonefall:
conversations.from: human
conversations.value: There was once a wooden bridge. Now there is none. The fall from it is short, but the current is strong and the rocks are jagged.
conversations.prefix: Cross the River:
conversations.from: gpt
conversations.value: The Earth Blade is capable of immense destruction, and Fells wields it.
conversations.prefix: The Power of Earth (Fells):
conversations.from: human
conversations.value: Like it or not, the Blade is yours now, as is its power. You must do your best to learn to wield it properly.
conversations.prefix: Learn Control:
conversations.from: gpt
conversations.value: You never wanted this. You didn't ask to be given something so dangerous, something so volatile. You denied it until now... but what if there's only one way forward?
conversations.prefix: Accept the Blade:
conversations.from: human
conversations.value: There's one person you know who could help, and Cade - whether you like the prince or not - can lead you to him. Your one goal is to meet the General, so that he can help you learn what you need to know.
conversations.prefix: Get Help:
conversations.from: gpt
conversations.value: You are allies now - the four who came from the village, Edgar, and perhaps even Cade. No one can survive without people at their back, so you'll do your best to  keep this group together.
conversations.prefix: Keep Together:
conversations.from: human
conversations.value: You have the opportunity to learn how to use your weapon properly. How can you make the most of it?
conversations.prefix: Swordfighting Lessons:
conversations.from: gpt
conversations.value: As you reach busier roads, there are more highwaymen that frequent them, searching for unwary travelers to prey on.
conversations.prefix: Bandits:
conversations.from: human
conversations.value: You have no education outside your profession. You're of strong body and comfortable outdoors. You sell firewood and occasionally retrieve special orders for craftsmen.
conversations.prefix: Woodcutter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Maybe you’ve gotten one too many concussions along the way, maybe you’re just naive. You trust what people tell you, you rarely consider consequences, and you’re not the best problem solver.
conversations.prefix: Not the Sharpest:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're sharp with a needle and thread and one of the best tailors in town. Your talent with embroidery and dressmaking never lets anyone down. You could suppose it is your "Strong suit."
conversations.prefix: Tailor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's time to move up in the world
conversations.prefix: Bring Home the Bacon:
conversations.from: human
conversations.value: You know everything about magic and bend it to your own will...but how you use it is up to you.
conversations.prefix: WIZARD:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're devoted, responsible, and get things done. Maybe not efficiently, but you always finish what you start and have a strong sense of duty.
conversations.prefix: Hardworking:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Building houses and furniture for a living.
conversations.prefix: Carpenter:
conversations.from: gpt
conversations.value: If it has a heart, you have a way of understanding it, be it animal or human.
conversations.prefix: Empathetic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've got a lot to learn about how the world works.
conversations.prefix: Naive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A helper to the horses and the horsemen.
conversations.prefix: Stable hand:
conversations.from: human
conversations.value: Meat for food and skins for trade.  Your bow is how you make a living.
conversations.prefix: Hunter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don’t really know anything about this thing going on around you.
conversations.prefix: Ignorance:
conversations.from: human
conversations.value: Unfortunately you're not careful enough 
conversations.prefix: Carelessness:
conversations.from: gpt
conversations.value: Just because you mean well doesn't make you intelligent. You see only what's in front of you and even then it sometimes doesn't get through to you.
conversations.prefix: Dense:
conversations.from: human
conversations.value: You often work yourself to the bone and don’t allow time to recharge. This leaves you with less self-control as you are weakened mentally and physically.
conversations.prefix: Burnout:
conversations.from: gpt
conversations.value: You think you're in controll but you are not.
conversations.prefix: False sense of control:
conversations.from: human
conversations.value: You have a hard time keeping secrets and acting cool, even for little things.
conversations.prefix: Bad Actor:
conversations.from: gpt
conversations.value: Quick and nimble, evasive movement comes naturally.
conversations.prefix: Agile:
conversations.from: human
conversations.value: Quick to react to unforseeable events
conversations.prefix: Quick reaction:
conversations.from: gpt
conversations.value: You're no fighter. You may be strong and fit, but you're hesitant when it comes to anything that does NOT involve an ax.
conversations.prefix: Timid:
conversations.from: human
conversations.value: With how events are shaping, can you really trust anybody?
conversations.prefix: Paranoid:
conversations.from: gpt
conversations.value: Whether it's for love or ambition, nobody likes being stabbed in the back.
conversations.prefix: Betrayal:
conversations.from: human
conversations.value: a smart head won't be fooled easily
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: no matter who you're up against
conversations.prefix: Help a friend:
conversations.from: human
conversations.value: Normally practical-minded and blunt, you have a soft spot for the kids. You’ll do anything to protect them and keep them happy.
  
conversations.prefix: Think of the Children!:
conversations.from: gpt
conversations.value: While others are still trying to decide, you're ready to go. You look at what needs to happen and act. It might not be the best or most thought out plan, but at least you're doing *something*.
conversations.prefix: Decision Maker:
conversations.from: human
conversations.value: You aren't one for taking charge. When you're the most experienced in the group, that's a bad sign.
conversations.prefix: Not a Leader:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've got this Blade.  It's chosen you.  Now it's time to make it yours.
conversations.prefix: Master the Power:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Wrong place, wrong time.  It’s nothing personal.
conversations.prefix: Unlucky:
conversations.from: gpt
conversations.prefix: unable to chanel the power:
conversations.from: human
conversations.value: ...the bear
  a little too sure of himself
conversations.prefix: poking ...:
conversations.from: gpt
conversations.value: With the new power of the blade, you've made it your responsibility to keep everyone safe.
conversations.prefix: Protect:
conversations.from: human
conversations.value: You get scared of things easily. You're hesitant to do many more dangerous things.
conversations.prefix: Afraid:
conversations.from: gpt
conversations.value: Having never left the town before, it can be difficult to understand the obstacles put in front of you.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.value: A poorly fortified encampment filled with ramshackle wooden buildings... and a *lot* of bandits.
conversations.prefix: Bandit Camp:
conversations.from: gpt
conversations.value: The niece of the bandits' leader. 
  She's clearly in a bad situation, but in so far resigned to her life. Perhaps sympathy could be gained...
conversations.prefix: Laura (Ten):
conversations.from: human
conversations.value: The son of Sir Varos, Cade's older cousin, and the knight in charge of the group searching for him.
conversations.prefix: Sir Keith Norfyre:
conversations.from: gpt
conversations.value: Sir Varos's daughter and Keith's younger sister, a magician-in-training. Shares a very strong bond with her brother.
conversations.prefix: Lady Alina Norfyre:
conversations.from: human
conversations.value: Place: random bandit camp. Time: now. Predicted danger: quite high, honestly. This rescue mission is on!
conversations.prefix: Escape / Save Ten and Cade!:
conversations.from: gpt
conversations.value: A child of the bandit camp who was frequently mistreated. Whether or not she can be rescued depends on you.
conversations.prefix: Laura:
conversations.from: human
conversations.value: You are quite injured, as is Laura. However, the most pressing problem appears to be her ever increasing shivering.
conversations.prefix: Cold (Fells):
conversations.from: gpt
conversations.value: It won't be long until the nobles realize who the arrow belongs to. If you don't speak up, they will - and you do *not* want to be accused of attempting to murder the Prince.
conversations.prefix: The Arrow:
conversations.from: human
conversations.value: Sir Keith's soldiers have invited you to join them for archery practice. This might be a good chance to make some friends, if you feel like doing so.
conversations.prefix: Archery Practice (Rona):
conversations.from: gpt
conversations.value: Edgar is conflicted over whether or not to accept Sir Keith's offer, seeming to have just realized what his previous master had done.
conversations.prefix: Edgar:
conversations.from: human
conversations.value: You should get back to the meditation room, where the prince and Kaer await. Unfortunately, there's still assassins in the way.
conversations.prefix: The Journey Back (Fells):
conversations.from: gpt
conversations.value: The main section of the King's Castle, located at the center of the Capital. It's both a well-defended fortress and a beautiful, majestic palace.
conversations.prefix: The Great Keep:
conversations.from: human
conversations.value: In the end, there are ten Elemental Blades, and they are destined to meet. But in harmony or in war?
conversations.prefix: Blades Meet:
conversations.from: gpt
conversations.value: A legendary Blade of the Elements. Wielding it is an immense responsibility. Can you handle it?
conversations.prefix: The Blade:
conversations.from: human
conversations.value: You need to consistently focus to repress the shadow inside of you, so it can't take over.
conversations.prefix: Soul Taint (Ten):
conversations.from: gpt
conversations.value: Prince Edward and Lady Auline are having an argument that is quickly escalating into something that could end up very badly. Someone needs to intervene...
conversations.prefix: Confrontation:
conversations.from: human
conversations.value: Prince Edward and Lady Auline are having an argument that is quickly escalating into something that could end up very badly. Someone needs to intervene...
conversations.prefix: Confrontation:
conversations.from: gpt
conversations.value: There is an unusual pattern drawn in chalk on the stone floor of this otherwise seemingly empty room. It's suspicious, but you can't be sure it's harmful...
conversations.prefix: Strange Circle:
conversations.from: human
conversations.value: Only Blades can slay these demons, so you'll need every one you can get - which means heading to Auline's room to figure out what happened.
conversations.prefix: Find Auline:
conversations.from: gpt
conversations.value: Cade's known as one of the best swordsmen in the realm, and he's fighting both Sir Varos and a pair of guards at once. You need to distract him for them to get the advantage.
conversations.prefix: Distract Cade:
conversations.from: human
conversations.value: Sir Varos's children have been targeted by the demons and are fruitlessly fighting them in the courtyard. Sadly, they don't have Blades.
conversations.prefix: Save Sir Keith and Lady Alina:
conversations.from: gpt
conversations.value: Ten is, at least for now, on Edward's side. Can you convince him to fight with you instead?
conversations.prefix: Ten:
conversations.from: human
conversations.value: You have a destination. Unfortunately, you don't quite know where you are.
conversations.prefix: Navigate the Tunnels (Rona):
conversations.from: gpt
conversations.value: Your friend is in danger from Edward's shadows. You must protect him.
conversations.prefix: Protect Your Friend (Ten):
conversations.from: human
conversations.value: Edward is the main threat, and you must keep him as busy as possible. Traps, distractions, whatever, without being detected.
conversations.prefix: Targeted Disruption (Kaer):
conversations.from: gpt
conversations.value: You are the one who needs to complete the objective: getting to the prison and freeing Cade before his execution.
conversations.prefix: Retrieve Cade (Rona):
conversations.from: human
conversations.value: You have no chance of beating all of them... but you can hold them off and survive until your friends arrive.
conversations.prefix: Survive (Ten):
conversations.from: gpt
conversations.value: You've got what you came for, and it's time to retreat. However, Edward's on to you now...
conversations.prefix: A Clean Getaway!:
conversations.from: human
conversations.value: That now is when a new, powerful Bladewielder emerges is both fortunate and disastrous. Like you when you first released the power of the Blade, Laura has no control over her actions and destructive power.
conversations.prefix: The Wildcard:
conversations.from: gpt
conversations.value: Riding the wave of anger, you channel it to useful and terrible purposes.
conversations.prefix: Fury:
conversations.from: human
conversations.value: Fells has not learned how to controll his sword yet
conversations.prefix: Not in controll of the sword:
conversations.from: gpt
conversations.prefix: Overcome obstacles:
conversations.from: human
conversations.value: You sometimes focus only on what is right in front of you.
conversations.prefix: One Track:
conversations.from: gpt
conversations.value: Saving the hypothermic girl with feverish body heat
conversations.prefix: unknown effect:
conversations.from: human
conversations.value: Because nothing ever goes according to plan.  Nothing.
conversations.prefix: Improvisation:
conversations.from: gpt
conversations.value: You're meant for something ... but what? You must figure out the path the Court has set you on and follow it.
conversations.prefix: Walk the Path:
conversations.from: human
conversations.value: You take the problems of others seriously (especially children). This allows them to open up to you in cases they would usually stay bottled up.
conversations.prefix: Good Listener:
conversations.from: gpt
conversations.value: The cold hasn’t fully been chased away yet.
conversations.prefix: Sick:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can read expectations and adapt to play the role.
conversations.prefix: Manner Minder:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Fulfill your destiny as sword owner
conversations.prefix: Fulfill your destiny:
conversations.from: human
conversations.value: You don't lie with ease. People naturally trust what you say.
conversations.prefix: Honest:
conversations.from: gpt
conversations.value: Naturally nice in a way few people are.
conversations.prefix: Kind:
conversations.from: human
conversations.value: Only partly in controll of the sword.
conversations.prefix: Loosing controll:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: What once was a semi-symbiotic relationship has now turned against you. It’s taking control and threatens both you and those around you.
conversations.prefix: A Tainted Soul:
conversations.from: human
conversations.value: your batteries are empty
conversations.prefix: lost strength:
conversations.from: gpt
conversations.value: Good at finding the right way, or tracking prey.  Rarely do you go the wrong way.
conversations.prefix: Pathfinding:
conversations.from: human
conversations.value: Showing empathy soothes her.
conversations.prefix: Empathy:
conversations.from: gpt
conversations.value: *The Wind offers freedom... but stray too far Bladewielder.*
  
  What does it mean?
conversations.prefix: Understand the Message:
conversations.from: human
conversations.value: You have skills developed from a lifetime of a hazardous profession.
conversations.prefix: Woodsman:
conversations.from: gpt
conversations.value: I know that sound!
conversations.prefix: Familiarity:
conversations.from: human
conversations.value: creative use of material
conversations.prefix: Creativity: