conversations.from: system
conversations.value: *Peace must not prevail.*
  
  War is brewing to the south, an ancient territorial dispute rekindled with surprising and deadly fervour.
  
  *The blood price must be paid.*
  
  Bandits plague the roads of the borderlands, pushing up towards the sinister marshland known as the Birchmere.  The very swamp where, if the legends speak true, an artefact of unimaginable evil was lost centuries ago, and has languished ever since.
  
  *Take up the sword and conquer.*
  
  The Sword of Souls awaits its hour to corrupt another foolish victim - and through its agent bathe the whole continent in blood.
  
  *Listen to my song... and be lost.*
  
  In Eastholt, over a hundred miles north of the Birchmere, a weapon master's daughter has gone missing.  All signs point to her having run away in search of a legendary weapon, wanting to become a mighty hero and save her country the pain of yet another war.
  
  Could it be the Sword of Souls that she seeks in her ignorance?  Either way, her father is determined to put a stop to her plans before she or anyone else can get hurt.  He recruits a search party to find his wayward Lydia and bring her back home...
  
  [Setting Notes can be found here: http://tinyurl.com/ko6y37t]
conversations.from: human
conversations.value: Nuala wonders if she recognises you.  Does she?  And how?
conversations.prefix: Karyn: Remembrance:
conversations.from: gpt
conversations.value: An ornamental hair comb, slightly battered and evidently much worn. There are a few stray strands of brown hair caught in its teeth.
conversations.prefix: Lydia's Comb:
conversations.from: human
conversations.value: Your connection to the Soul of the World.
conversations.prefix: Spiritual Knowledge:
conversations.from: gpt
conversations.value: The proverbial midnight oil.  Comes complete with a handy lantern.  Flame not included.
conversations.prefix: Lantern Oil:
conversations.from: human
conversations.value: A busy coaching inn along one of the major roads that runs through the town.
conversations.prefix: The Wagon Wheel:
conversations.from: gpt
conversations.value: Lydia must have passed through here. Maybe someone on the farm saw her?
conversations.prefix: Question the Farmer:
conversations.from: human
conversations.value: The farmer was kind enough to let you sleep in his barn. Or was it really that kind, after all?
conversations.prefix: The Barn:
conversations.from: gpt
conversations.value: Is he telling the truth about how he came by his injuries?  Either way, he seems to be a little torn up.
conversations.prefix: Wounded Man:
conversations.from: human
conversations.value: It's getting dark, and you're still in the haunted hills. Try to find somewhere to sleep that isn't going to give anyone nightmares.
conversations.prefix: Nightfall:
conversations.from: gpt
conversations.value: An iron mine that provided Birchmere Village with most of its income. Before it was taken over by bandits, that is.
conversations.prefix: Birchmere Mine:
conversations.from: human
conversations.value: This camp seems marginally safer than the hills outside, and you're tired. Maybe if you ask nicely they'll let you sleep here?
conversations.prefix: Barter for Sleeping Space:
conversations.from: gpt
conversations.value: Okay... so those archaeologists weren't what they seemed, and *now* you have to flee  into the spooky hills.
conversations.prefix: Escape:
conversations.from: human
conversations.value: Are these guys really archaeologists?  Can you figure out what's really going on here - and get away, if you need to?
conversations.prefix: Sense Motives:
conversations.from: gpt
conversations.value: One of the fortresses along the southern border with Vidaris.  Currently under the control of the enemy - or possibly the Sword of Souls.
conversations.prefix: Castle Point:
conversations.from: human
conversations.value: The archaeologists - if that's what they are - have a book on local legends. Is there anything about the Sword of Souls?
conversations.prefix: The Book of Legends:
conversations.from: gpt
conversations.value: Without your rank and your regiment,  who are *you*, Karyn?  As *Aonar*, you get to define that for yourself now.
conversations.prefix: Find Yourself:
conversations.from: human
conversations.value: A runaway's life can be a lonely one. But it doesn't have to be.  Try to find someone you can trust, maybe even someone you can call your friend.
conversations.prefix: Form A Connection:
conversations.from: gpt
conversations.value: You're not taking the Lady Amelia with you. The rest of the party might hogtie you and leave you in Fairbourn if you suggested it.
conversations.prefix: Corwin: Find An Excuse:
conversations.from: human
conversations.value: You usually travel alone, and your main interest in people is how you can help them. Perhaps it's time to try a different approach. 
conversations.prefix: Personal Interest:
conversations.from: gpt
conversations.value: You can take the elf out of the army...
conversations.prefix: Military Discipline:
conversations.from: human
conversations.value: The tools of your trade as a bard.
conversations.prefix: Tales & Songs:
conversations.from: gpt
conversations.value: If you try to... charm a woman, you must instead play this Asset and bray like a donkey. Once these cards are gone, you are free of this cruel curse.
conversations.prefix: Liadain's Curse of the Braying Ass:
conversations.from: human
conversations.value: A very precise map, drawn after elven military guidelines.  All of the major landmarks of the marshland are clearly marked for the reader.
conversations.prefix: Map of the Birchmere:
conversations.from: gpt
conversations.value: There is a group of people headed north; you can see them on the horizon.  But who are they, and do they mean you harm?
conversations.prefix: Travellers on the South Road:
conversations.from: human
conversations.value: You can take the elf out of the army…
conversations.prefix: Military Discipline:
conversations.from: gpt
conversations.value: Sometimes people you've helped in the past can help you in turn...
conversations.prefix: Useful Contacts:
conversations.from: human
conversations.value: A standard issue rope woven from hemp fibre.
conversations.prefix: Rope:
conversations.from: gpt
conversations.value: The proverbial midnight oil. Comes complete with a handy lantern. Flame not included.
conversations.prefix: Lantern Oil:
conversations.from: human
conversations.value: A three-clawed metal hook with an eye that can attach to a standard piece of rope.  You never know when you might need it.
conversations.prefix: Grappling Hook:
conversations.from: gpt
conversations.value: *Sword of Destiny: The Truth Behind the Legend of the Sword of Souls*, complete with various annotations by Lydia Sunderling.
conversations.prefix: Lydia's Book:
conversations.from: human
conversations.value: A bag containing a small selection of essential tools, including a saw, hammer and tinder box.
conversations.prefix: Bag of Tools:
conversations.from: gpt
conversations.value: Since you are travelling in human lands, you intend to learn the reasons behind their often rather illogical behaviour.
conversations.prefix: Gain Understanding:
conversations.from: human
conversations.value: According to the mystic Katje, this piece of metal is a remnant of that used to make the legendary Sword of Souls.  It may be of some use to you, she said - but how, you do not know.
conversations.prefix: Remnant of the Forging:
conversations.from: gpt
conversations.value: The things you *say* you've done.
conversations.prefix: Tall Tales:
conversations.from: human
conversations.value: So many people in the world to be charmed!  Fine ladies, tavern girls, fellow travellers... even guardsmen.  Well, you can always try, eh?
conversations.prefix: Use Your Charm:
conversations.from: gpt
conversations.value: This amulet dedicated to the elven goddess *Liadain* is probably a thousand years old or more. It can be used to increase insight.
  
  Use on a challenge to gain more information or to make an insightful deduction. Take caution, though: As you are not the rightful owner, if the challenge ends on a Weak outcome, an interesting curse may be the result...
conversations.prefix: Amulet of Liadain:
conversations.from: human
conversations.value: This beautiful golden ring is carved with what you now recognise to be the goblin symbol for Truth.  When you wear it, people will believe what you say - but you will be compelled to speak the truth.
conversations.prefix: Ring of Sincerity:
conversations.from: gpt
conversations.value: *Wisdom*.
  
  *Courage*.
  
  *Endurance*.
  
  Are you prepared?
conversations.prefix: The Chamber of Trials:
conversations.from: human
conversations.value: The last resting place of Riach, a Vidarisi border warlord.
conversations.prefix: Burial Chamber:
conversations.from: gpt
conversations.value: Darkness or Light?
  
  Life or Death?
  
  Truth or Deception?
  
  *Choose*.
conversations.prefix: Wisdom:
conversations.from: human
conversations.value: The scout seems apologetic and ready to help you now - but how does the party feel about that?
conversations.prefix: Nuala:
conversations.from: gpt
conversations.value: Elen may have neatly defused the situation with the guards, but what of her party?
conversations.prefix: Mistaken Identity?:
conversations.from: human
conversations.value: The marsh is at the heart of both the legend of the Sword and the fate of Lydia.  Learn what you can about it.
conversations.prefix: The Birchmere:
conversations.from: gpt
conversations.value: There are many legends surrounding the Sword of Souls.  But perhaps the Warden's faithful know the truth?
conversations.prefix: The Sword:
conversations.from: human
conversations.value: Thanks to Morwynn's divination, you know she came to the Temple. But what did she do here?
conversations.prefix: Lydia:
conversations.from: gpt
conversations.value: Use the hairs from Lydia's comb to try to trace where the girl went, and when.
conversations.prefix: Morwynn: Divination:
conversations.from: human
conversations.value: Nuala wonders if she recognises you.  Does she?  And how?
conversations.prefix: Karyn: Remembrance:
conversations.from: gpt
conversations.value: The main road south runs through this woodland on its way to Fairbourn. The trees are dense here and the air is cool.
conversations.prefix: Coldhaven Woods:
conversations.from: human
conversations.value: A Vidarisi officer, bound to serve his general and his country. Until he took up the Sword and became its pawn.
conversations.prefix: War-Captain Naverin:
conversations.from: gpt
conversations.value: The owner of a coach tour company that operates out of Barrowdene.
conversations.prefix: Verina:
conversations.from: human
conversations.value: The Analem City temple to the Lord of Light, the main chapterhouse of the Order of the Rising Sun in Atalera.
conversations.prefix: House of the Rising Sun:
conversations.from: gpt
conversations.value: A consummate hunter, more at home in the dark of the forest than on the streets of a city.  Skilled at archery, tracking and wilderness survival.
conversations.prefix: Woodsman:
conversations.from: human
conversations.value: A poet, musician and all-round entertainer. They say there's ancient magic in a bard's songs.  But then, they say a lot of things, don't they?
conversations.prefix: Bard:
conversations.from: gpt
conversations.value: A member of a holy order in service to one of the human gods. Dedicated to upholding honour in an honourless world.
conversations.prefix: Temple Warrior:
conversations.from: human
conversations.value: An apprentice of Eastholt's renowned weapon master, trained in a variety of different combat styles.
conversations.prefix: Student At Arms:
conversations.from: gpt
conversations.value: An elf who has left behind the army and the Elven Territories to live the life of a civilian and wander the human lands.
conversations.prefix: Elven Exile:
conversations.from: human
conversations.value: A young goblin who has decided to venture out of the ancestral lands to seek honour and glory among the humans.
conversations.prefix: Goblin Explorer:
conversations.from: gpt
conversations.value: Elven science usually extends only as far as creating war machines, but an artificer works on a much smaller scale.
conversations.prefix: Artificer:
conversations.from: human
conversations.value: One of the guards seems to have recognised you.  But does he know you as your true self, or merely as Elen?
conversations.prefix: Elen: Recognition?:
conversations.from: gpt
conversations.value: A wanderer who makes a living by cunning and guile, frequently suspected of criminal wrongdoing. Sometimes there's truth behind the suspicions.
conversations.prefix: Rogue:
conversations.from: human
conversations.value: If it's at all possible to think or invent a way out of a situation, you will make it happen.
conversations.prefix: Ingenuity:
conversations.from: gpt
conversations.value: Your spirit rises with every attempt to intimidate you, and you have learned not to give in to fear.
conversations.prefix: Bravery:
conversations.from: human
conversations.value: Whether it's climbing a rope, dodging a blow or balancing on a narrow beam, you do it all with dexterity and grace.
conversations.prefix: Agility:
conversations.from: gpt
conversations.value: You understand people and their emotions, which makes you good at getting them to open up to you.
conversations.prefix: Empathy:
conversations.from: human
conversations.value: You know your own mind. If you want something, you are hard to distract from that goal.
conversations.prefix: Determination:
conversations.from: gpt
conversations.value: You have your emotions under control, so it is difficult for anyone to use them to manipulate you.
conversations.prefix: Inner Peace:
conversations.from: human
conversations.value: You are adept at reading social situations and turning them to your advantage.
conversations.prefix: Social Skills:
conversations.from: gpt
conversations.value: You have a tendency to get so absorbed in the task at hand that you can't see anything else.
conversations.prefix: Overfocus:
conversations.from: human
conversations.value: You have achieved a certain amount of renown. People have heard of you, and for the most part they like what they hear.
conversations.prefix: Reputation:
conversations.from: gpt
conversations.value: You have a line, and once someone crosses it your anger can be dangerous - to them *and* to you.
conversations.prefix: Righteous Fury:
conversations.from: human
conversations.value: Perhaps it isn't the noblest of motives, but you're here to find gold and other treasures. Saving the world would be a nice bonus.
conversations.prefix: Make Your Fortune:
conversations.from: gpt
conversations.value: Even if the Sword is evil, you agree with Lydia's ultimate goal and want to find some way to help her achieve it.
conversations.prefix: Help Lydia:
conversations.from: human
conversations.value: Once you've made up your mind about something, it's difficult for anyone to change it. Even if their words have merit.
conversations.prefix: Inflexibility:
conversations.from: gpt
conversations.value: The weapon master's daughter is a fool who is trying to meddle in matters that are well over her head, but you will not see her harmed.
conversations.prefix: Save Lydia:
conversations.from: human
conversations.value: You make decisions without thinking them through, and have a dangerous tendency to leap before you look.
conversations.prefix: Impetuosity:
conversations.from: gpt
conversations.value: You are brutally honest, emphasis on *brutal*. Some people would call you unnecessarily cruel.
conversations.prefix: Sharp Tongue:
conversations.from: human
conversations.value: Whether fairly or unfairly, you have a bad reputation which frequently causes others to treat you with distrust or disdain.
conversations.prefix: Notoriety:
conversations.from: gpt
conversations.value: Life has taught you harsh lessons, and you are quick to believe the worst of everyone you meet. Perhaps too quick.
conversations.prefix: Cynicism:
conversations.from: human
conversations.value: What was made can be unmade. The Sword of Souls has caused enough suffering, and you will not allow it to cause more.
conversations.prefix: Destroy the Sword:
conversations.from: gpt
conversations.value: You want to make a name for yourself as an adventurer. If you do things right, the bards will sing of your exploits for many years to come.
conversations.prefix: Forge Your Legend:
conversations.from: human
conversations.value: The rumours of war interest you more than tales of a mythical sword. You want to find out what's going on.
conversations.prefix: Gather Information:
conversations.from: gpt
conversations.value: You haven't seen much of  the wider world, and are ignorant of many of the more unpleasant aspects of reality.
conversations.prefix: Sheltered Life:
conversations.from: human
conversations.value: The Sword of Souls may be an evil artefact, but the stories that surround it are strangely compelling. Perhaps you can find out the truth behind them.
conversations.prefix: Uncover the Truth:
conversations.from: gpt
conversations.value: You want to see the world and acquire more knowledge. Joining this search party is just a means to that end.
conversations.prefix: Explore and Learn:
conversations.from: human
conversations.value: The militiaman who was on patrol when Lydia ran away. Currently in the stocks for helping to cover her escape.
conversations.prefix: George:
conversations.from: gpt
conversations.value: A small town on one of the main river trading routes. Peaceful despite its prosperity, and a true example of traditional rural life.
conversations.prefix: Eastholt:
conversations.from: human
conversations.value: A sleepy village along the south road to Barrowdene. The sort of place where people might remember a stranger like Lydia passing through.
conversations.prefix: Fairbourn:
conversations.from: gpt
conversations.value: The search party needs to be organised, or at least able to cooperate with one another towards its common goal.
conversations.prefix: Cohesion:
conversations.from: human
conversations.value: The largest city in the southern region of Atalera. It lies rather uncomfortably close to the volatile border with Vidaris.
conversations.prefix: Analem City:
conversations.from: gpt
conversations.value: The girl who sought Corwin has found him - and now you all have to live with the extra company.
conversations.prefix: An Unexpected Sixth:
conversations.from: human
conversations.value: You dislike staying in one place for any amount of time, and tend to miss details in your eagerness to get back on the road.
conversations.prefix: Wanderlust:
conversations.from: gpt
conversations.value: Resilient in mind and body, you bear up well under trials that would crush a lesser person.
conversations.prefix: Toughness:
conversations.from: human
conversations.value: A big town by the standards of the area. Several countrywide trading routes intersect here, making it a good place to get lost in.
conversations.prefix: Barrowdene:
conversations.from: gpt
conversations.value: This road runs through several small farming hamlets on the way to Fairbourn, Barrowdene and points south.
conversations.prefix: The Road South:
conversations.from: human
conversations.value: Ancient tombs and burial mounds gave these hills their name. Legends tell of restless spirits and other undead horrors that dwell here.
conversations.prefix: The Barrow Hills:
conversations.from: gpt
conversations.value: A coaching inn along one of the main trade routes that runs through the town of Barrowdene.
conversations.prefix: The Wagon Wheel:
conversations.from: human
conversations.value: From here the Order of the Protector's Heart defend the main route south to Analem City.
conversations.prefix: Temple of the All-Seeing Eye:
conversations.from: gpt
conversations.value: You're used to being underestimated. Maybe if you succeed in this task, people will finally start to take you seriously.
conversations.prefix: Prove Yourself:
conversations.from: human
conversations.value: You may have weapons, armour and food on hand, but there are other things you might need.
conversations.prefix: Resupply for the Journey:
conversations.from: gpt
conversations.value: It is a fair distance to the Birchmere, so you probably ought to make a good start.
conversations.prefix: Make Progress South:
conversations.from: human
conversations.value: Never without a basic kit of herbs and supplies, and always ready to patch up up any wound sustained in battle. Those that can be healed, at any rate.
conversations.prefix: Field Healer:
conversations.from: gpt
conversations.value: Do you get any?
conversations.prefix: Sleep:
conversations.from: human
conversations.value: The man you found wounded in the forest would probably appreciate some medical assistance.
conversations.prefix: Get Help:
conversations.from: gpt
conversations.value: Find out if anyone here in Fairbourn saw her. That's why you're here, isn't it?
conversations.prefix: Ask About Lydia:
conversations.from: human
conversations.value: Whoever said that Temple Guardians were paragons of virtue clearly never met *this* one.
conversations.prefix: The Miller's Daughter:
conversations.from: gpt
conversations.value: The Barrow Hills are reputedly infested with undead horrors, but that can't be true, can it?  The fog really isn't helping.
conversations.prefix: Keep Your Nerve:
conversations.from: human
conversations.value: You might be able to learn something by examining the ancient tombs and barrows.
conversations.prefix: History Lesson:
conversations.from: gpt
conversations.value: The Birchmere is not a usual haunt for teams of archaeologists.  And yet here they are.
conversations.prefix: Archaeologist's Camp:
conversations.from: human
conversations.value: There is something there.  Watching you.  Following you.  Or, at least, you *think* there is.  What are you going to do about it?
conversations.prefix: The Shadow In The Trees:
conversations.from: gpt
conversations.value: Looks like you're sleeping by the side of the road tonight.  Might as well make the best of it.
conversations.prefix: Set Up Camp:
conversations.from: human
conversations.value: Stripped of the sword that reputedly stole his soul, something of Riach remains trapped within his earthly remains.
conversations.prefix: Riach's Corpse:
conversations.from: gpt
conversations.value: A temple dedicated to the Warden, god of knowledge and wisdom. Either of those things might help you now.
conversations.prefix: Temple of the Untold Mystery:
conversations.from: human
conversations.value: A toll gate on the road south to Birchmere. Although... surely a tour coach shouldn't have to stop here?
conversations.prefix: Leviston Turnpike:
conversations.from: gpt
conversations.value: A small settlement at the northern edge of the marsh known as the Birchmere. The last Ataleran town conquered by Riach.
conversations.prefix: Birchmere Village:
conversations.from: human
conversations.value: According to legend, this is where the Sword of Souls was laid to rest. But even if it *was* here once, would it really still be here now?
conversations.prefix: Riach's Cairn:
conversations.from: gpt
conversations.value: A swamp. Allegedly the warlord Riach was buried here with his evil sword, but no one is sure exactly *where* that was.
conversations.prefix: The Birchmere:
conversations.from: human
conversations.value: Dressed in armour that suggests she at least knows how to defend herself.  She claims a name that you know is not her own.  Why?
conversations.prefix: Prisoner:
conversations.from: gpt
conversations.value: A monk dedicated to the Warden.  A serious man, rather harried at the moment. He is in charge of trying to solve the problems at the Mine.
conversations.prefix: Brother Marc:
conversations.from: human
conversations.value: This malevolent blade seems practically sentient in its own right. It speaks to you.  Can you bring yourself to destroy it?
conversations.prefix: The Sword of Souls:
conversations.from: gpt
conversations.value: The castle is under occupation by Vidarisi forces, who seem decidedly unhappy about your intrusion. How ironic.
conversations.prefix: Castle Point: Upper Levels:
conversations.from: human
conversations.value: These dungeons have definitely seen better days.  They have lain empty for years, it seems, and only now put back into use.
conversations.prefix: Castle Point: Dungeons:
conversations.from: gpt
conversations.value: If the keys to the dungeon cells are anywhere, they will be in here. Now if only they were labelled...
conversations.prefix: Warden's Office:
conversations.from: human
conversations.value: This border castle has fallen into the hands of Vidarisi invaders.  There are whispers about a mysterious prisoner... and the commander's uncanny sword.
conversations.prefix: Castle Point:
conversations.from: gpt
conversations.value: War-Captain Naverin, the leader of these men and bearer of the Sword, has taken over this room for his personal use.
conversations.prefix: The War Room:
conversations.from: human
conversations.value: An elven military scout on leave from her regiment.  She knows the Birchmere better than anyone, to the chagrin of several of the locals.
conversations.prefix: Nuala:
conversations.from: gpt
conversations.value: After such an interruption, perhaps the party members have words they would like to say to one another?
conversations.prefix: Harmony:
conversations.from: human
conversations.value: Daughter of a renowned tradesman.  Foolish enough to believe the promises of a man like Corwin. Surprisingly tenacious.
conversations.prefix: Amelia Masten:
conversations.from: gpt
conversations.value: Whatever you believe just happened, two of your party have collapsed and the rest are seriously rattled. What do you do?
conversations.prefix: Recover & Regroup:
conversations.from: human
conversations.value: Barrowdene is a big place, and there are several different trading routes out of the town.  Which road did Lydia take?
conversations.prefix: On The Trail of Lydia:
conversations.from: gpt
conversations.value: The Sword of Souls... Lydia seeks it, but what would await her if she found it?  And is it even *in* Atalera to be found at all?
conversations.prefix: On the Trail of the Sword:
conversations.from: human
conversations.value: The Sword is not the only thing that is bad news. Banditry is rife and they say there will soon be war.  Find out more.
  
  https://docs.google.com/forms/d/1RAmHRt67EmRkES3Zy5mrtyQW3VtwK3idmsgYgHypUYk/viewform
conversations.prefix: News From The South:
conversations.from: gpt
conversations.value: The Wagon Wheel, like many popular inns, has a bard on retainer. Perhaps they know one of the tales or songs of the Sword of Souls?
conversations.prefix: Bard Song:
conversations.from: human
conversations.value: A group of men have stopped the coach at Leviston Turnpike.  They say that they're looking for someone - but who?
conversations.prefix: Unscheduled Stop:
conversations.from: gpt
conversations.value: After sleeping by the roadside, crossing the harrowing Barrow Hills and spending the night in a coach, you might be a little tired and worn down.
conversations.prefix: Recovery:
conversations.from: human
conversations.value: The Sword of Souls is reputed to rest in the Cairn of Riach - but first you will have to find the place.
conversations.prefix: Find the Cairn:
conversations.from: gpt
conversations.value: Riach's Cairn is empty - or else this is not the main part of the tomb.  Where is his body buried?  And where is Lydia?
  
  https://docs.google.com/forms/d/1GLoqLv2Y0CEogehqTV3JQQt332nPjBQDoOKztlQ4sgM/viewform
conversations.prefix: Search The Antechamber:
conversations.from: human
conversations.value: The Trial plays on your primal fears.
  
  Do you have the courage to walk on unscathed?
conversations.prefix: Courage:
conversations.from: gpt
conversations.value: Make it to the lever to calm the raging torrents of water.
conversations.prefix: Endurance: The Torrent and the Lever:
conversations.from: human
conversations.value: Once the lever has been pulled, the rest of the party can swim through and into the burial chamber.
conversations.prefix: Endurance: The Swim:
conversations.from: gpt
conversations.value: If Lydia made it through the Trials, where is she now?  And did *she* take the sword, or someone else?
conversations.prefix: Lydia's Fate:
conversations.from: human
conversations.value: How do you leave the tomb?  Is there any way out save back through the Chamber of Trials?
conversations.prefix: Escape:
conversations.from: gpt
conversations.value: Archaeologists.  That is what they claim to be.  But is that what they are?  And could they be dangerous?
conversations.prefix: Sense Motives:
conversations.from: human
conversations.value: How does Elise know you?  Is it through your reputation alone, or have you met before?  If so, what were the circumstances?
conversations.prefix: Theresa: Elise:
conversations.from: gpt
conversations.value: They want Corwin.  But they can't be allowed to have him.
  
  (3 x *scholars*, light-armoured rogues.  3 x *bodyguards*, heavy-armoured brawlers)
conversations.prefix: Elise's Band:
conversations.from: human
conversations.value: You have prisoners, an unconscious party member and everyone else is exhausted.  How are you going to deal with this *and* the curious villagers?
conversations.prefix: Aftermath:
conversations.from: gpt
conversations.value: Morwynn dreams, but something is wrong.  She cannot awaken.  Something holds her in the Dreaming.  What is it, and how can she find her way back to her friends?
conversations.prefix: Lost:
conversations.from: human
conversations.value: Lydia and the Sword are in the hands of a band of Vidarisi, heading south.  You must stop them - but are you ready for the challenges that will surely await?
conversations.prefix: The Next Step:
conversations.from: gpt
conversations.value: The Order of the Protector's Heart patrol the roads. Perhaps they know something of Lydia and her captors.
  
  https://docs.google.com/forms/d/145_4aq1JIpSmefIwmtNQnwnN_W4j5MHGdDt5G42sN4s/viewform
conversations.prefix: Lydia and the Vidarisi Band:
conversations.from: human
conversations.value: Perhaps the scholars and guardians here know other things that might be useful to you on your journey to save Lydia...
  
  https://docs.google.com/forms/d/145_4aq1JIpSmefIwmtNQnwnN_W4j5MHGdDt5G42sN4s/viewform
conversations.prefix: Rumours From The Road:
conversations.from: gpt
conversations.value: This road runs south to Analem City, the capital of Atalera, and one of the closest towns to the border with Vidaris. The road may be dangerous.
conversations.prefix: Road to Analem:
conversations.from: human
conversations.value: There is a group of people headed north; you can see them on the horizon. But who are they, and do they mean you harm?  
conversations.prefix: Travellers on the Road:
conversations.from: gpt
conversations.value: Vidarisi soldiers have passed this way.  And now a man is critically wounded.  It seems obvious what must have happened here.  Right?
conversations.prefix: First Casualty:
conversations.from: human
conversations.value: [Scene Overall]
  
  An Ataleran castle is in Vidarisi hands. And perhaps Lydia is to be found within.  See what you can do.
conversations.prefix: Gain Entrance to the Castle:
conversations.from: gpt
conversations.value: The main gate of the captured castle is guarded by three soldiers. You can surely overpower them, but can you do it quietly enough?
conversations.prefix: Gate Guards:
conversations.from: human
conversations.value: The castle's main level is now patrolled by enemy soldiers.  But the servants - and possibly some guards - are still here.
conversations.prefix: Castle Point: Lower Levels:
conversations.from: gpt
conversations.value: Never without a basic kit of herbs and supplies, and always ready to patch up up any wound sustained in battle. Those that can be healed, at any rate.
conversations.prefix: Field Healer:
conversations.from: human
conversations.value: You have achieved a certain amount of renown. People have heard of you, and for the most part they like what they hear.
conversations.prefix: Reputation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a tendency to get so absorbed in the task at hand that you can't see anything else.
conversations.prefix: Overfocus:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your life is devoted to caring for others--the injured and the ill--whether in body or in mind.
    
  It is your calling, your livelihood, and your duty.
conversations.prefix: Protect and Heal:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You need to keep a low profile and travel often, lest your father's hired men find you.  Remember not to answer to your real name, and try not to draw undue attention to yourself.
conversations.prefix: Runaway:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Elves do not believe in magic.  They believe in science, in war, in military discipline.
  
  But not you.  You have seen something more, something strange.  And you *know* it exists.
conversations.prefix: Elven Shaman:
conversations.from: gpt
conversations.value: All things have an *animus*, a spirit, which joins all things in a mystic web.  If one understand the spirit, one can use it.
  
  Most elves don't understand this.  But goblins do.
conversations.prefix: Natural Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not only are you Elven, but you have also broken the code of your people.  You practice magic and go against long held and cherished beliefs.
conversations.prefix: Outcast:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A wanderer who makes a living by cunning and guile, frequently suspected of criminal wrongdoing. Sometimes there's truth behind the suspicions.
conversations.prefix: Rogue:
conversations.from: human
conversations.value: If it's at all possible to think or invent a way out of a situation, you will make it happen.
conversations.prefix: Ingenuity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Whether fairly or unfairly, you have a bad reputation which frequently causes others to treat you with distrust or disdain.
conversations.prefix: Notoriety:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Perhaps it isn't the noblest of motives, but you're here to find gold and other treasures. Saving the world would be a nice bonus.
conversations.prefix: Make Your Fortune:
conversations.from: gpt
conversations.value: You have a wandering eye and often-- was that something shiny?
conversations.prefix: Easily Distracted:
conversations.from: human
conversations.value: It is a good teacher.  Although Morwynn is no longer an Elven warrior, she was at one time.  She knows what supplies are needed for traveling.
conversations.prefix: Experience:
conversations.from: gpt
conversations.value: You're not terribly used to non-military settings, even after a couple of years. You still tend to be more comfortable in your own company as compared to interacting with others.
conversations.prefix: Aloof:
conversations.from: human
conversations.value: You have extremely quick reflexes, and react with particular alacrity in combat situations.
conversations.prefix: Agile:
conversations.from: gpt
conversations.value: You understand elves, even if you don't agree with them.  You understand goblins, too.
  
  Humans, on the other hand, often leave you perplexed.
conversations.prefix: Confused by Humans:
conversations.from: human
conversations.value: You have traveled in many lands and spent extensive periods living with different groups of Humans, as well as both Goblins and Elves.  
  
  This gives you a broad network of contacts, and a more than typical understanding of different cultural and racial mores, which can be an advantage when dealing with people other than your own. 
conversations.prefix: Experienced Traveler:
conversations.from: gpt
conversations.value: You sing a little song, tell a little tale, get the crowd tapping along to your beat, and--with a little luck-- dropping some coins in your harp case.  It's always nice when they "buy in."
conversations.prefix: Storytelling:
conversations.from: human
conversations.value: Sometimes you have to assume a guise or otherwise act contrary to your nature. Luckily, you're quite good at this.
conversations.prefix: Good Actor:
conversations.from: gpt
conversations.value: Sarcasm, while sometimes amusing, is very rarely actually *useful*, especially in a tense situation.  
  
  So most of the time, you refrain.  
  
  Most of the time.
conversations.prefix: Sarcastic:
conversations.from: human
conversations.value: Your connection to bardic magic sometimes plays tricks on you.  Stories have a life of their own, and it takes a lot of work some days to tell what is real and what is fantasy.
conversations.prefix: Cracks in Reality:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have very little experience with humans but you find them fascinating.  You want to make connections with your party so that you can better understand others.
conversations.prefix: Make Connections:
conversations.from: human
conversations.value: The people you know tend to be the seedy or otherwise disreputable sorts; this doesn't reflect well on you. 
conversations.prefix: Friends in Low Places:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Lydia is playing with forces that she cannot hope to understand.  You want to help her, if you can.
conversations.prefix: Empathy:
conversations.from: human
conversations.value: You are generally straightforward and forthright, disinclined to dither or equivocate.
  
  In your experience, this saves a lot of time, and prevents a great many misunderstandings.
conversations.prefix: Direct:
conversations.from: gpt
conversations.value: The key to a good bluff is staying cool under pressure.  You've got more ice than the Queen of Diamonds.
conversations.prefix: Poker Face:
conversations.from: human
conversations.value: The animals are sturdy; you chose them for that, after all.  Still, they have needs, and are dependent upon you to meet them.
conversations.prefix: Horse and Mule:
conversations.from: gpt
conversations.value: You can walk in the Dreaming, seeing and influencing things in the mortal world from there.
conversations.prefix: Dreamwalker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your life is devoted to caring for others--the injured and the ill--whether in body or in mind.
    
  It is your calling, your livelihood, and your duty.
conversations.prefix: Protect and Heal:
conversations.from: human
conversations.value: Your past has shaped you into the person you are now. Whether you like it or not, it is an irreplaceable part of you. Maybe it's time to try to come to terms with that.
conversations.prefix: Live With Your Past:
conversations.from: gpt
conversations.value: You have true humility and do not wish to be thanked or acknowledged for your accomplishments.
conversations.prefix: Self-deprecating:
conversations.from: human
conversations.value: Your profession requires a good deal of travel, and as a healer you gather and prepare most of your own medicines and treatments.
  
  You have considerable experience in navigating a wide variety of difficult and treacherous terrain.
conversations.prefix: Wildcraft:
conversations.from: gpt
conversations.value: Perhaps it is a trait of your race, perhaps the military life has trained you well. Either way, your eyes are sharp and you seldom miss details.
conversations.prefix: Keen Eyed:
conversations.from: human
conversations.value: You don't like spiders.  
  
  
  Like, a lot.
  
  In fact, you might be just a *little* bit irrational about it.
conversations.prefix: Arachnophobia:
conversations.from: gpt
conversations.value: You are lithe and nimble, like a cat.
conversations.prefix: Quick Reflexes:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Part of your spirit waits with Riach. The rest stays with you. Your oath binds you to him until you find the Sword of Souls and release the spirits within it.  But your mission as a shaman is to give comfort and release to any souls in need.
  
conversations.prefix: Comfort and Release:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Conversational niceties are not really your thing. You're don't beat around the bush, it's all business for you.
conversations.prefix: Straightforward:
conversations.from: human
conversations.value: Whatever you're heading into, it seems certain that you will need to use more magic. Or that magic will need to use you. Either way, it might be better to know more about what you're doing.
conversations.prefix: Learn to Dream:
conversations.from: gpt
conversations.value: Part of you is in the Dreaming, part of you Awake.  All of you is vexed.  This is not a good combination.  
conversations.prefix: Spirit Warrior:
conversations.from: human
conversations.value: You would not be able to overpower an opponent.  Far better to keep them at a distance.  And in the dark about your defensive capabilities.
conversations.prefix: Knife Throwing:
conversations.from: gpt
conversations.value: You have on more than one occasion found yourself in rather dire straits, with access to rather limited tools.  
  
  You have learned to take advantage of whatever's available when you need to.
conversations.prefix: Resourceful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may no longer be a captain of the elven army, but you have not forgotten how to use the voice of command.
conversations.prefix: Authority:
conversations.from: gpt
conversations.value: Your years of combat training have given you a sound knowledge of tactics.
conversations.prefix: Tactics:
conversations.from: human
conversations.value: https://docs.google.com/forms/d/169U9UxpHYKuT6NP1_rYdaPQtaoute328mEuJ2iBe-vc/viewform
conversations.prefix: The Courtyard:
conversations.from: gpt
conversations.value: Lydia is being held in the dungeon beneath the wine cellar.  You hope.  Try to find your way there before your luck runs out.
conversations.prefix: Find the Dungeons:
conversations.from: human
conversations.value: You are undercover in an enemy-occupied castle.  Try not to give yourself away.
conversations.prefix: Enemy Soldier (Karyn/Corwin):
conversations.from: gpt
conversations.value: An occupying force is never kind to the people it supplants.  And the poor suffer most of all, as usual.  What can you do?
conversations.prefix: Help the Servants:
conversations.from: human
conversations.value: Calmness, inner peace and fierce concentration.
conversations.prefix: Healer's Focus:
conversations.from: gpt
conversations.value: Some guards are sleeping off a binge in the cellar.  What to do with them?
conversations.prefix: The Guards In Their Cups:
conversations.from: human
conversations.value: Confer with the servants to see if you can find a way to cripple the occupying Vidarisi defenders.
conversations.prefix: Sabotage:
conversations.from: gpt
conversations.value: Of the guards posted at Castle Point, only those of the Protector's Order have been left alive.
conversations.prefix: Temple Guardians:
conversations.from: human
conversations.value: There are a lot of cells in this dungeon.  Most of them are empty, but finding Lydia may still take time.
conversations.prefix: Find Lydia in the Maze:
conversations.from: gpt
conversations.value: Keeper of the Castle Point dungeons under the occupation of the Vidarisi forces.  A fierce swordsman in heavy armour, better equipped and trained than the others.
conversations.prefix: The Warden:
conversations.from: human
conversations.value: The time for talking has passed.  Now there is only fighting.  Your lives and Lydia's hang in the balance here.
conversations.prefix: Guards!:
conversations.from: gpt
conversations.value: The Warden sent this runner to alert the castle to intruders.  Better stop him before he can ruin your plans entirely.
conversations.prefix: Runner:
conversations.from: human
conversations.value: Reach the Armoury on the second floor and get arms and armour for the Guardians.  Oh, and Lydia's sword.
conversations.prefix: Armed and Dangerous:
conversations.from: gpt
conversations.value: The leader of these Vidarisi, War-Captain Naverin, has the Sword of Souls.  For the sake of peace, you must find him.
conversations.prefix: Locate the War-Captain:
conversations.from: human
conversations.value: There are several more people in your party than when you entered the castle.  What to do with the extra hands?
conversations.prefix: Lydia and the Guardians:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Is it really so surprising, given your general maturity, that you get on well with rugrats?
conversations.prefix: Good with Kids:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your life is devoted to caring for others--the injured and the ill--whether in body or in mind.
    
  It is your calling, your livelihood, and your duty.
conversations.prefix: Protect and Heal:
conversations.from: human
conversations.value: You carry another soul, that of Riach, and you are affected by this: dizzy, disoriented and ill.
conversations.prefix: Carrying Riach:
conversations.from: gpt
conversations.value: You have been a Healer for many years.  Your skills and instincts are well-honed, your supplies carefully maintained.  You are able to successfully treat a wide variety of illnesses and injuries under almost any circumstances.
conversations.prefix: Skilled Healer:
conversations.from: human
conversations.value: As shaman, one of your duties is to guide the souls of the dead to the afterlife and connection with the Soul of the World.
  
conversations.prefix: Psychopomp:
conversations.from: gpt
conversations.value: A noble Lady's station comes with a few privileges, it's true, but she also bears responsibility for managing the equivalent of a large village, everything from food production to medicine to diplomacy. Your education was thorough.
conversations.prefix: Lady of the House:
conversations.from: human
conversations.value: Sometimes, sheer force of will is enough.
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: You are a Healer.  Not a spy, not a soldier.  Not a killer. The position in which you find yourself, the deeds you find yourself abetting, are deeply troubling to you.  
  
  And yet, the task you *did* sign on for remains undone, and you are uncertain by what other means it can be accomplished.
conversations.prefix: Conflicted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Keep having *feelings* and one day you might even become a real boy. 
conversations.prefix: Whenever I call you 'friend':
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You left home to find fame and glory, but life has not been so kind to you.
conversations.prefix: Runaway:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When you can, you prefer to focus on the essentials of a situation, cutting through extraneous details.
  
conversations.prefix: Practical:
conversations.from: human
conversations.value: When things are clear, you are decisive. In the absence of evidence, you can get caught up weighing too many choices and doubt hampers your ability to choose.
conversations.prefix: Doubtful:
conversations.from: gpt
conversations.value: One of the main passageways through the castle.  Leads to the casemate and the office commandeered as the War Room.
conversations.prefix: A Passage Leading to the Casemate:
conversations.from: human
conversations.value: There's a reason that the elven military doesn't consider you a "real" soldier until you've been blooded.  The first kill can be hard on a warrior.
conversations.prefix: First Blood:
conversations.from: gpt
conversations.value: What to do with the guard now that Corwin has... subdued him?
conversations.prefix: Headlocked:
conversations.from: human
conversations.value: Castle Point's Lord and Master refuses to leave.  Is it worth trying to persuade him otherwise?
conversations.prefix: A Delicate Situation:
conversations.from: gpt
conversations.value: Strategist-General de Vasca is a high ranking Vidarisi soldier.  But he might be an ally against Naverin. If he lives.
conversations.prefix: My Enemy's Enemy:
conversations.from: human
conversations.value: There will be no more fighting in the War Room.  Now is the time for a great evil to be unmade.
conversations.prefix: The War Room:
conversations.from: gpt
conversations.value: The remnants of souls lie within the blade.  Are they too gnawed to find peace in the beyond?  Or is there hope for them?
conversations.prefix: The Souls:
conversations.from: human
conversations.value: The life of the shaman hangs in the balance.  Perhaps only the gods can save her now.  Or is there some other way?  Can you achieve the impossible?
conversations.prefix: Morwynn:
conversations.from: gpt
conversations.value: You know how to make people do what you want. Psychology, innit.
conversations.prefix: Convincing:
conversations.from: human
conversations.value: You sometimes act before you think... if you think at all. 
conversations.prefix: Hasty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Part Riach is joined with your soul. Your oath binds you to him until you find the Sword of Souls and release the spirits within it. But your mission as a shaman is to give comfort and release to any souls in need.
conversations.prefix: Comfort and Release:
conversations.from: gpt
conversations.value: You have had some experiences in your short life that some people do not in a lifetime. It has not been easy, but you have learned.
conversations.prefix: Hard Earned Wisdom:
conversations.from: human
conversations.value: Both blessing and curse, your sense of duty insists you try to meet your obligations, even when you know it to be futile.
conversations.prefix: Dutiful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have sworn to yourself to protect your party, protect Lydia, and to destroy the sword. Can you keep your word, or will there be conflicts?
conversations.prefix: Oaths of Loyalty:
conversations.from: gpt
conversations.value: Your time among the elves taught you discipline.  Your time among the goblins taught you how to endure pain.  You're going to need both.
  
conversations.prefix: Iron Will:
conversations.from: human
conversations.value: It may have been a while, but some things you just don't forget.  And you have a rather accomplished warrior spirit inhabiting your body.  That should help.
conversations.prefix: Military Training:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The gods work in mysterious ways, but their ability to touch the world directly is limited.  Rarely, one is born who can open the way.
conversations.prefix: Divine Conduit:
conversations.from: human
conversations.value: Underneath it all you're actually a good person. Don't worry, we won't tell anyone.
conversations.prefix: Basically Good: