conversations.from: system
conversations.value: A world of turmoil and war, a place constantly at conflict with another group because of dissenting views. For a long time, the lands of Emperor Dresden, and the country of Giltana have been warring for ages. Dresden, a blood thirsty ruler, looks to own the lands for his own. The council of Giltana look to create countries of peace and liberty, where the people can learn to govern themselves. The two constantly cause wars over lands, unable to agree on how the people of their worlds should be allowed to live.
  
  This gave birth to three different nations besides the giants of Dresden and Giltana. The first is Liberiam, made of a small island chain acting mainly as a trade resource for the other world powers. The second being Bernaan, A large, circular continent wary of outsiders and the influence other nations can have on their lands.
  
  Then there is Reiguld, a newly formed nation which fought for it's power against both Dresden and the Giltana council. Once completely barbaric, the lands learned on how to govern themselves. Though Giltana time and time again promised the people these same interests, Reiguld desired not to be the puppet of any nation. It's people moved from the Badlands to create a small state known as the Greenlands. Flourishing with life, plentiful with trees and grass, it beat the ruined landscape of the Badlands, filled with desert and bones of the large monsters which still roam those lands.
  
  Soon enough independent states rose from Reiguld. A small state to the south, which lived in eclipsed sunlight, became known as Ne'run. It's lands houses many of the roguish types, leading to a hard life for those raised in its land. People who have come from this land tend to be cynical about life, thinking everything is just a game and everything in the world is out for grabs. It is not a land for the weak of heart.
  
  Then to the north lies the Grunt Mount, a small state formed from a large, snowy mountain. For all but one month the climate is in a total blizzard, which helps raises the strongest of warriors in the lands of Reiguld. Many people living here care more for their cold world rather than the luxuries of the Greenlands, as warriors for the people of Grunt Mount are raised in the harshest environments, not from the relaxed.
  
  To the west of the Grunt Mount is the small state known as Her-Kural which is shrouded in mysteries. Mostly a haven for spell-casters, many are unaware as to what the laws truly are in the state. One thing is for certain, though, that the people of Reiguld are backed by these spellcasters. Those who venture from Her-Kural are sworn to secrecy. To never tell of their home. Those who venture in usually do not make it back home, and those who do are too broken to speak of their adventures there.
  
  To the West, covering a good third of the entire nation, is the Badlands, filled with Barbarian tribes and monsters that are larger than any fiend in the world. The people raised here are believed to be the strongest of warriors by the capitol in the Greenlands. Those who come from the Badlands tend to be uncultured but have a mastery of battle. Not many go to the Badlands, but those who return from their adventures to these lands are welcomed back home as though a hero.
  
  The capitol of the Greenlands acts as the capitol for Reiguld. Here resides the king of Reiguld, Victor Kreinchek. He is originally from the Badlands, but become so popular among the people that he had become the leader in their freedom, and soon enough, the peoples king. And now he has called a group of people for a dangerous task. One that he has asked urgency for, because now he believes something dangerous is on the horizon, and Victor is unsure if he can stop this force by himself.
  
  Setting: Medieval Fantasy with some advanced technology (i.e. guns, canons)
  
  You can be any race you think of from a fantasy setting.
  
  You may come from any of the states on Reiguld, but not from the other nations.
conversations.from: human
conversations.value: A strange book that shows omens of the future from the seers, a group of mystics existing five hundred years ago. Some of the predictions have already come to pass, like the rise of Victor's army.
conversations.prefix: Sight of the Seers:
conversations.from: gpt
conversations.value: An arcane tome which allows the caster to summon flames from almost no where, a very useful battle tactic but also good for lighting dark places.
conversations.prefix: Of Fire and Flames:
conversations.from: human
conversations.value: Along the shelves are a few maps of the different lands. The may be a few centuries old, but they seem eerily accurate of today's geography. Might come in handy.
conversations.prefix: World Charts:
conversations.from: gpt
conversations.value: A blade of lore, thought to have been lost in wars past. It is a wonder why you have the chance to even wield such a legend now.
conversations.prefix: The Serpents Tongue:
conversations.from: human
conversations.value: Showing this to a guard of Reiguld will grant aid in times needed from the King himself, Victor.
conversations.prefix: Correspondence Letter:
conversations.from: gpt
conversations.value: A book about the war Victor led against... wait, why is this down here!? The Seers couldn't have this knowledge since they were dead long before the war. This isn't right...
conversations.prefix: The Lion's War:
conversations.from: human
conversations.value: Normally a tricky person, the Thief is great at getting into hard places with locking and scaling abilities. He or she can, however, be the key to treasures people normally can't attain.
conversations.prefix: Theif:
conversations.from: gpt
conversations.value: Putting forward a good effort to learn the mission may lead to more knowledge about what is expected to help with the journey.
conversations.prefix: The Mission:
conversations.from: human
conversations.value: A strange assassin who possesses amazing powers, something that is not normal for a run of the mill assassin. Just being around the man exerts a pressure on people, something crippling.
conversations.prefix: Itzal:
conversations.from: gpt
conversations.value: You've got spells and you're not afraid to cast them for any reason needed.
conversations.prefix: Magical:
conversations.from: human
conversations.value: You've got a mouth and know how to make it work to ensure you'll live for another day.
conversations.prefix: Charisma:
conversations.from: gpt
conversations.value: A powerful warrior who has harnessed the rage within his or herself. Usually fighting with large weapons, these Berserkers are never afraid of a fight or conflict.
conversations.prefix: Berserker:
conversations.from: human
conversations.value: A superior warrior who's learned that defense is also good as offense. The Knight knows how to truly defend his or her interests from others with a shield.
conversations.prefix: Knight:
conversations.from: gpt
conversations.value: A mixed warrior, one who did not choose offense for defense but rather to hone their skills their own way. Don't mistaken his or her lack of choice for weakness as Fighters are strong too.
conversations.prefix: Fighter:
conversations.from: human
conversations.value: One who has harnessed the magic involving the elements of air, thunder, fire, and water. He or she knows how to cast a deadly spell as the Mage can control many necessary elements.
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: An individual who is not truly meant to fight but tend to the wounds of those hurt. The Priest can cast out the wicked and dark, though, as he or she is one with holy powers.
conversations.prefix: Priest:
conversations.from: human
conversations.value: A caster who has abandoned the four essential elements and become in tune with nature. He or she has a great liking to the world around them and communes with nature.
conversations.prefix: Green Mage:
conversations.from: gpt
conversations.value: Quick and simple is a kill to the Assassin, and they do not normally take part in the battle aspect. He or she is great from operating in the shadows, stealthily taking out the Assassin's prey.
conversations.prefix: Assassin:
conversations.from: human
conversations.value: Great with the newest technology, the gun, which is easy enough to harness from a distance. He or she is not great at close combat, but great at eliminating from afar.
conversations.prefix: Sharpshooter:
conversations.from: gpt
conversations.value: Great in combat, fighting is in your nature and no one is gonna bring you down from your power.
conversations.prefix: Strong:
conversations.from: human
conversations.value: Taking a hit means nothing for you. a hit is like a tickle and you're not afraid to take on for the team.
conversations.prefix: Sturdy:
conversations.from: gpt
conversations.value: Nimble on your feet and quick with your hands, you've got no problem reacting to any issue.
conversations.prefix: Dexterous:
conversations.from: human
conversations.value: You use your brains rather than pure strength to objectively see a challenge and become the victor.
conversations.prefix: Smart:
conversations.from: gpt
conversations.value: Some people can't see but you sure can see much more than most people, making you a great lookout.
conversations.prefix: Keen Eye:
conversations.from: human
conversations.value: You're not exactly the smartest tool in the shed, and sometimes that causes trouble.
conversations.prefix: Dense:
conversations.from: gpt
conversations.value: Your body isn't quite as strong as you'd like it to be causing some problems with physical demands.
conversations.prefix: Frail:
conversations.from: human
conversations.value: You crave something, think about one thing so much that it can cause problems here and there.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Not really the person to speak up first or act first, you depend on some courageous rather than yourself.
conversations.prefix: Coward:
conversations.from: human
conversations.value: Something from your past is always causing you to tense up and you just can't seem to act.
conversations.prefix: Haunted:
conversations.from: gpt
conversations.value: Pride was going to be the fall of man, and now the arrogance of yourself just might bring your own demise.
conversations.prefix: Arrogance:
conversations.from: human
conversations.value: I'd do anything to save the world, and that really does mean anything. These people, these places, they all mean so much to me and I'm not going to let them all go away!
conversations.prefix: Rescue The World:
conversations.from: gpt
conversations.value: I need to control the world, control everything there is to control. People do not deserve the right to govern themselves for I am the supreme ruler with my ultimate power.
conversations.prefix: Ultimate Power:
conversations.from: human
conversations.value: I've been looking to get vengeance on someone/something for a long time, and soon enough I will. They may not know it yet, but soon my revenge will be taken.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: I want to see the world for what it is and find out what there is for me to do in this amazing place! People may call me a fool for wanting this, but it is my desire to see it all!
conversations.prefix: Adventure's Calling:
conversations.from: human
conversations.value: There was something in my life once, something precious to my core, and now it's not there. I have to find this thing so that I can feel whole again.
conversations.prefix: Find Something Lost:
conversations.from: gpt
conversations.value: A symbol of the power of Reiguld, Victor resides here where he commands the armies of Reiguld, keeping the nation safe from outside threats.
conversations.prefix: Victor's Castle:
conversations.from: human
conversations.value: The largest city in Reiguld and acting capitol of the country, the place holds most of the Greenlands population and is a city that shows promise for technology.
conversations.prefix: Streets of Finrul:
conversations.from: gpt
conversations.value: A strange witch with an even stranger past. Those who have claimed to have seen her say they've seen what can only be described as a siren.
conversations.prefix: Beatrice Wright:
conversations.from: human
conversations.value: He's an information broker, and you guys need some information. Best hope he'll supply the right stuff.
conversations.prefix: 'Jones':
conversations.from: gpt
conversations.value: Something feels like it's pushing you down to the ground, it's very difficult to fight against this force. Whatever this power is, it's making everything else difficult.
conversations.prefix: Intense Pressure:
conversations.from: human
conversations.value: Under the streets of Finrul is a large sewer system which houses criminals and fiends alike, but mainly used to ride of city waste.
conversations.prefix: Sewer System:
conversations.from: gpt
conversations.value: The darkness has formed into a physical form, ready to attack the party and end their quest before it has truly begun.
conversations.prefix: Itzal's Shadow:
conversations.from: human
conversations.value: Something has to be here that no one else saw! Hopefully you can find what is hidden here.
conversations.prefix: Finding answers:
conversations.from: gpt
conversations.value: A cave which lies on the side of the Grunt Mount. The cave seems to always be out of view, covered by the white of snow to hide the entrance.
conversations.prefix: Seer's Cave:
conversations.from: human
conversations.value: A strong, ghostly presence sent to protect the knowledge of the Seers from anyone who dared to attain the knowledge.
conversations.prefix: Howling:
conversations.from: gpt
conversations.value: A small village in the Grunt Mount, it works as a central point for the mountain for travelers weary from adventures so they may take some time to relax before moving on.
conversations.prefix: Rugin Ol:
conversations.from: human
conversations.value: You get a break from travels, which is good to relax and truly get to know the companions you are traveling with.
conversations.prefix: R&R:
conversations.from: gpt
conversations.value: Who should the group go after?
conversations.prefix: Itzal or Beatrice?:
conversations.from: human
conversations.value: A small state to the south which seems to be enclosed in an eternal night. The only light in the sky is a orange moon that bears low in the sky, and colors the land in some rust colored tint. Many bandits live here, and no one seems to really care much about one another.
conversations.prefix: Ne'Run:
conversations.from: gpt
conversations.value: A living tome that has quite a bit of magical prowess. It works with Beatrice and tends to do anything that she requests of it.
conversations.prefix: Bartholomew:
conversations.from: human
conversations.value: A goblin you may not want to meet out in the wild, as they tend to be very reckless. Rumors go that if the goblin is not handled properly, it will use some strange compound to explode itself on someone.
conversations.prefix: Blasting Goblin:
conversations.from: gpt
conversations.value: A group of primarily female assassins that act under the cover of a brothel. In many area's of Reiguld, prostitution is legal, and using this as a cover, it has been hard to pin many murders on the group.
conversations.prefix: The Courtesans:
conversations.from: human
conversations.value: Hilda Hazelwood is the leader of the courtesans and is notorious for being able to kill just about anyone. She's rather attractive but not exactly someone you'd want to cross.
conversations.prefix: Hilda Hazelwood:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A former Paladin now disgraced. He or she may have been stripped of their magical ability, but not their physical. They are proficient at heavy weapons and armor. In the name of the innocent they will sacrifice all.
conversations.prefix: Fallen Paladin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The past has tainted your future. You look for someway in which to fix which had gone wrong so long ago.
conversations.prefix: Redemption:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A hybrid class between an enchanter and gunslinger, Magic Gunslingers can enchant their pistols and bullets to magnify their impact in the battlefield. In times of danger, they can also directly channel magic as ammo.
conversations.prefix: Magic Gunslinger:
conversations.from: human
conversations.value: You can hit your target from afar and in close quarter combat. All you need is an appropriate gun or bow.
conversations.prefix: Sharpshooter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are weak against the water element, especially frost or ice. You hate cold weather and any environment rich of water, to a point that decision making and morale are also affected.
conversations.prefix: Elemental Weakness - Frost:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have lost your sister and you are on a journey to find out where she is. Although you never liked her, she is still the closest person to you in the world.
conversations.prefix: Lost Family:
conversations.from: gpt
conversations.value: Thanks to your line of work you have gotten to know a lot of people.
conversations.prefix: Contacts:
conversations.from: human
conversations.value: In tune with nature. You can control the base elements of the natural world. Earth, stone, wood, fiber. Sometimes they say the earth is alive in response...
conversations.prefix: Green Magic:
conversations.from: gpt
conversations.value: Heavy steel long sword given to Cal by The Order. The metal tempered with strange magics letting its user deal justice to all before him.
conversations.prefix: Sword of The Order:
conversations.from: human
conversations.value: Magic has always come easily to you. Your command over the elements is impressive to say the least.
conversations.prefix: Adept Mage:
conversations.from: gpt
conversations.value: You've never been one for heights -- between the vertigo and the possibility of falling -- it just doesn't seem worth it. 
conversations.prefix: Scared of Heights :
conversations.from: human
conversations.value: Although not as knowledgeable as other mages in Her-Kural, Iris' talents of spell-casting is comparable to that of her sister. If only she focused on being a mage, she would definitely become a powerful spell-caster. In times of danger, Iris is able to cast powerful air and arcane spells before exhausting her mind power in a short period of time.
conversations.prefix: Also a Mage:
conversations.from: gpt
conversations.value: The Order had taught Cal many things. They thought him how to heal, how to fight, how reason. They also taught him how and what to hate.
conversations.prefix: Prejudice:
conversations.from: human
conversations.value: Ah, ah! Temper, temper! No matter what might be said, or what the intentions behind it may be, your temper always seems to get the best of you. 
conversations.prefix: Temperamental:
conversations.from: gpt
conversations.value: Iris never forgets a defeat. Her reason is impaired when people defeated her are involved in a situation.
conversations.prefix: Vengeance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Iris is perceptive not only to physical surroundings but also to human interactions. She is sensitive and acts as an excellent scout and mediator among a party.
conversations.prefix: Highly Perceptive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A dream haunts you like a long lost memory. You try to hold on to it only to have it slip between your fingers over and over again. It feels so important you have to remember.
conversations.prefix: Remeber:
conversations.from: human
conversations.value: Iris has witnessed what these dark magic can do. She subconsciously wants to see the end of this "evil" force.
conversations.prefix: Do the world some good: