conversations.from: system
conversations.value: A hundred years ago, the Sword Coast was almost sent into a massive turmoil caused by the man who called himself Sarevok. A hero managed to prevent his goal to create such strife and terror, which war would have been the eventual outcome. With the war prevented and the victory assured, the land began to rebuild.
  
  *****************
  
  Out alone, not far from Beregost lay a traumatic memory where the ending had not been as wonderful....
  
  Ulcaster's School of Magic was built as a symbol of Magical Knowledge as well as a haven for mages to research without worries of harassment. Sadly, the school fame grew to such lengths that Calishite acted and destroyed it completely.
  
  Ulcaster vanished, his dream shattered.
  
  And it was believed that this was the end of that truly tragic story...
  
  *************
  
  It came as a huge shock to all that Red Wizards of Thay would ever offer to reopen the place. But for whatever reason, they rebuilt it, bigger and better than it had ever been. While this went on, one of Red Wizard's, Algernon Valewood was a rising star. He led the push to reopen the school, promising a sanctuary for all Magic-Users and this time they would protect it, to prevent its destruction again.
  
  At first people were unsure, nervous, but eventually, with his actions being deemed harmless, Baldur's Gate rewarded him for his efforts and rose him up to Duke, making him one of the Council Members and allowing in their eyes greater intervention in his ideas.
  
  It was a trick, a dastardly scheme, he was now able to bypass the magical wards of Baldur's Gate and with that, he channelled a destructive explosion while his fellow Red Wizard's did the same, completely annihilating the entire city, revealing older caves.
  
  Not long afterwards, those Magic Users who had trusted the Red Wizard's found themselves imprisoned and now slaves.
  
  The Red Wizard's had pulled off one of the greatest cataclysm ever seen in the Sword Coast, without leadership or protection of the Flaming Fist, Amn quickly left for Nashkel, occupying it, while other neighbouring powers planned to fill the power vacuum.
  
  In short, chaos...
  
  On the crossroads, both literally and figuratively, you are part of the Guard for Beregost. You heard rumours and claims, but nothing concrete.
conversations.from: human
conversations.value: You are in charge of the militia in Beregost which has grown because of the tension politically. 
  
  (Picture is Optional, not necessary for character)
conversations.prefix: Guard Captain:
conversations.from: gpt
conversations.value: You were gathering knowledge on some local History and due to the problems in Sword Coast you are now effectively unable to travel the roads.
conversations.prefix: Scholar:
conversations.from: human
conversations.value: You deserted the Naskel Militia and because of this you are not trusted by many.
conversations.prefix: Deserter:
conversations.from: gpt
conversations.value: You have your own agenda, but you found your disagreed fundamentally with your groups decision and what they did to Baldur's Gate as well as how Ulcaster School was used, so you instead decided to seek new allies.
conversations.prefix: Red Wizard:
conversations.from: human
conversations.value: You escaped Baldur's Gate and now just seek revenge by whatever means you can for what was taken from you.
conversations.prefix: Refugee:
conversations.from: gpt
conversations.value: Somehow you survived the cataclysm of Baldur's Gate and now you hide your lineage as best as you can, you don't want power and you especially don't want to fuck with the Red Wizards
conversations.prefix: Bastard of the Former Duke:
conversations.from: human
conversations.value: You care nothing for the politics but with war spreading on the Coast, it's become a lot more dangerous to travel alone.
conversations.prefix: Vagabond:
conversations.from: gpt
conversations.value: You once travelled the length of the Coast providing entertainment to Noble and Peasant alike, but now you are stuck in this town since the roads are now more dangerous.
conversations.prefix: Bard:
conversations.from: human
conversations.value: You live a little outside of Beregost normally, but because of the brewing turmoil you now are stuck in the town trying to continue your work but growing ever more frustrated by everything.
conversations.prefix: Wise Women:
conversations.from: gpt
conversations.value: You escaped from Ulcaster School and just want freedom, you don't want to make waves and though you are proficient magic user but are not terrified to use magic.
conversations.prefix: Escaped Prisoner:
conversations.from: human
conversations.value: You serve your masters, and they are concerned with growing power of Red Wizards and their growing influence.
conversations.prefix: Calishite Spy:
conversations.from: gpt
conversations.value: You are much hardier than other individuals.
conversations.prefix: Strong:
conversations.from: human
conversations.value: Please think of your own.
  Same as before, we much prefer it if you came up with your own ideas for these.
conversations.prefix: Come up with Your Own:
conversations.from: gpt
conversations.value: Same as Before
conversations.prefix: Come With Your Own:
conversations.from: human
conversations.value: You want the red Wizards of Thay out and never ever to be allowed back in Sword Coast and you shall use whatever means necessary to make it happen.
conversations.prefix: Drive Red Wizards out of Sword Coast:
conversations.from: gpt
conversations.value: You were paid handsomely by the Red Wizards for your loyalty.
conversations.prefix: Secretly Working for Red Wizards:
conversations.from: human
conversations.value: You don't want War but you don't want Order in Sword Coast, so you see working together as mutual benefit.
conversations.prefix: Chaos:
conversations.from: gpt
conversations.value: Baldur's Gate will take years, to rebuild or even centuries, but you want to restore some of the order in the Coast and only way to do that is drive Red Wizards out.
conversations.prefix: Restore Order:
conversations.from: human
conversations.value: Once again welcome to make new ones, these are just suggestions.
conversations.prefix: Come up with your own:
conversations.from: gpt
conversations.value: The Captain of the Guard Albrecht has decreed that anyone who volunteers will get double-wages, it's only incentive he can offer. He does not expect anyone to accept especially with how dangerous the roads are especially to the East and North.
conversations.prefix: You Must Gather Your Party Before Venturing Forth:
conversations.from: human
conversations.value: The roofs of the houses are burned and caved in, but the stone parts are mostly still intact.
conversations.prefix: Investigate the ruins:
conversations.from: gpt
conversations.value: West of the Coast Way, the southern parts of the Cloak Wood stretch down the Coast.
conversations.prefix: Woods northwest of Beregost:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: In return for your faithful service, the Gods grant you powers to set right what is wrong.
conversations.prefix: Power of the Gods:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are sworn to fight for the Light. You might not always follow the law, but you will always put the principles of Good above all else.
conversations.prefix: Oath of the Ancients :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Swordcoast has fallen to darkness, but you will give your life to reclaim it, one evil creature at a time, if need be.
conversations.prefix: Reclaim the land for the Light:
conversations.from: gpt
conversations.value: Intelligent, know ways to survive.
conversations.prefix: Wiley:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Have deep-seated anger over the mess that your father created.
conversations.prefix: Angry:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're good at assuming fake identities, putting on accents, and whipping up a quick costume and tragic backstory.
conversations.prefix: Master of Disguise:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Maybe it's because of your occupation, maybe it's because of your background. Whatever it is, people tend to withhold things from you because you either look like or have a reputation of being an untrustworthy person.
conversations.prefix: Untrustworthy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You aren't a direct person; you tend to beat around the bush and use way too much flattery. Lots of people get quite annoyed by that.
conversations.prefix: Flowery:
conversations.from: human
conversations.value: You are amicable and welcoming, with a charming face and gentle voice. Due to this (and many other factors), many people find themselves sobbing into your sleeve and telling you about their tragic past.
conversations.prefix: Trustworthy:
conversations.from: gpt
conversations.value: You just want everyone to get along. You want to raise spirits and remove speculations of war. You don't hate the Red Wizards but you're not on their side either. If possible, you want to make everything completely peaceful again.
conversations.prefix: Ease Tensions:
conversations.from: human
conversations.value: Having a brilliant mind skilled at recalling information quickly and making rational decisions. 
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: human
conversations.value: You are a Diplomatic Representative of Neverwinter who initially was sent to look at opening possible trade route with Red Wizards, but now it's been weeks after Cataclysm you are now seeing if an armed response is necessary.
conversations.prefix: Emissary from Neverwinter:
conversations.from: gpt
conversations.value: Despite your lineage seeming to suggest otherwise, you are extremely well-spoken and verbose. This gives you an advantage when talking to others usually hostile to you.
conversations.prefix: Diplomatic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Due to the Tiefling Lineage you are quite threatening to others and while often an advantage, it does give you struggles in polite society.
conversations.prefix: Intimidating Appearance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Since you are an Ambassador for Neverwinter, your job is to discover do Red Wizards pose a threat to likes of Waterdeep, Icewind Dale or more.
conversations.prefix: Assess the Situation:
conversations.from: human
conversations.value: Quick of feet and quick of mind. You're hard to pin down and seem to always have a backup plan. 
conversations.prefix: Cunning:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're almost purely motivated by anger. It doesn't make you very pleasant and causes you to hold onto grudges for a long time. 
conversations.prefix: Vengeful :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been wronged. Robbed of something that can never be replaced. It's time for some payback. 
conversations.prefix: Get Even :
conversations.from: gpt
conversations.value: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?
conversations.prefix: Untrusting:
conversations.from: human
conversations.value: Survive a dozen attempted murders or so and it tends to effect your sanity.  The Ulcaster School burned her, the Red Wizards threaten to upset the balance of power in the world and all for what?  Magic is a cancer in the blood of the Red Magi and she's going to excise it.
conversations.prefix: Mad Mage:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sellaphiel Hune was at one point in her life a promising student at the Ulcaster school.  Till they burned her, quite literally.  She's spent her decades and centuries biding her time, observing, learning and now she's ready to rain hell down on enemies.
conversations.prefix: Experience:
conversations.from: gpt
conversations.value: She's set her mind to a certain belief and she'll not sway in her viewpoints, however flawed they may be.
conversations.prefix: Stubborness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Magi are a cancer on the land and Sellaphiel?  Well, she's a sharp knife and a skilled hand.  She's going to try to scour the Magi from the annals of history. 
conversations.prefix: Excision:
conversations.from: human
conversations.value: Some forge their path, others carve it. 
conversations.prefix: Tracking:
conversations.from: gpt
conversations.value: Aliszah has trained long and hard to become an excellent Ranger and is able to track most things over time.
conversations.prefix: Ranger Skills (Nature):
conversations.from: human
conversations.value: You're observant, sensitive, and wise, and that helps you spot things that most people might miss.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Stubborn: