conversations.from: system
conversations.value: Humans, as long as any of them can remember, have been imprisoned beneath the earth. No guards tend the jailed, and yet thoughts of escape have left the minds of those within. Lethargic and weak, humanity forgot the necessities of the surface -- food, water, sleep and rest, all disappeared with the fable of light, a rumor passed along cracked lips.
  
  The climb from the prison was steep, and the tall steps seemed intended for something much larger, but the aching feeling in her chest, the mind-bending call would not allow her to stop. Suddenly beset by light, by a foreign force unknown to any of her kind, she paused a moment to rest.
  
  The sky darkened as a veritable horde of Revenants descended upon her.
conversations.from: human
conversations.value: Lethargic, individually weak, but capable of molding to sources of power frighteningly quickly.
  
  *Imprisoned beneath the surface in a tomb older than any of its inhabitants.*
conversations.prefix: Human:
conversations.from: gpt
conversations.value: Ethereal, largely mindless shards of dead gods. They take control of whatever physical body they can, and some endeavor to break the mind of the host.
  
  
  *A piece of what was once a mosaic.*
conversations.prefix: Revenant:
conversations.from: human
conversations.value: What are you good at doing?
conversations.prefix: What are your strengths?:
conversations.from: gpt
conversations.value: Old knee injury acting up again?
conversations.prefix: What are your weaknesses?:
conversations.from: human
conversations.value: What good are you without purpose?
conversations.prefix: What are your motivations?:
conversations.from: gpt
conversations.value: A rite passed unto you by the Librarian, granting you knowledge.
  
  *Some things are better left unknown. Those with this curse do not have that luxury.*
conversations.prefix: The Spectre's Eye:
conversations.from: human
conversations.value: The mouth of the tomb that holds humanity. 
  Impossible footprints are worn into the tall stone steps, and the crumbling masonry depicts inhuman creatures.
  
  *Without, the world is bright and full of terrors.*
conversations.prefix: Sphinx's Perch:
conversations.from: gpt
conversations.value: A wide clearing in a lush, green forest. A taste of freedom.
  
  *No pioneers tread these lands.*
conversations.prefix: The Calm:
conversations.from: human
conversations.value: An ancient prison that houses the shades of dead gods. Physical barriers are usually no match for such entities, so why do the imprisoned stay within?
  
  *A man of steel and a man of guile; such pacts are rare.*
conversations.prefix: Temple Rose:
conversations.from: gpt
conversations.value: A castle perched upon a mountain, with spires that pierce the clouds. The hands that built this monument have long since passed.
  
  *An exiled Lord, ruling over naught but empty hallways and crumbling towers.*
conversations.prefix: The Ascent:
conversations.from: human
conversations.value: Banisher of Shades. His body is testament to his willingness to sacrifice humanity for power.
  
  *A man of steel and a man of guile;* 
  *such pacts are rare.*
conversations.prefix: Orus:
conversations.from: gpt
conversations.value: A strange being, suddenly appearing to the fated two on the Sphinx's Perch. It offered them a choice, to return to the comfort of darkness, or to brave the light of the unknown.
  
  *Patience lends itself to obscurity, though few are those who wish anonymous glory.*
conversations.prefix: The Librarian:
conversations.from: human
conversations.value: A giant carved from rock, grown over by moss. A simplistic purpose he holds, though its importance would not be understated.
  
  *It was not thick walls nor hot flames that stopped the giants, but a word and a staff.*
conversations.prefix: Tor:
conversations.from: gpt
conversations.value: The last remaining shade of the deceased god of death, Havar carries out the ferrying of souls from this life to the next.
  
  
  *A lonely master,* 
    *burdened with a terrible task. Kindred spirits know one another.*
conversations.prefix: Havar:
conversations.from: human
conversations.value: A fist clenched about a razor. Even death shall not sever this one's purpose.
  
  *Alaric and Laelynn*
conversations.prefix: Fury:
conversations.from: gpt
conversations.value: A crow and the nearly dead. Is it the shame of loss, or the shame of what remains?
  
  *Colby and Otherim*
conversations.prefix: Spite:
conversations.from: human
conversations.value: This Reaper has spotted you. Fight or flight, little bird.
conversations.prefix: Chain Beast:
conversations.from: gpt
conversations.value: A rite passed unto you by the Librarian, granting you knowledge.
  
  *Some things are better left unknown. Those with this curse do not have that luxury.*
conversations.prefix: The Spectre's Eye:
conversations.from: human
conversations.value: Mystery spooky forest guy
  
  OOOOO!
conversations.prefix: Oroan:
conversations.from: gpt
conversations.value: Bloodmoon adversary of some sort
conversations.prefix: Lilith:
conversations.from: human
conversations.value: An ancient entity, chained to a single purpose when time was yet new, and the world but a babe.
conversations.prefix: The Keeper:
conversations.from: gpt
conversations.value: A once powerful warrior, he challenged Death thrice with nothing but his blade and his wit. 
  
  Twice did he prevail.
conversations.prefix: The Sunblade:
conversations.from: human
conversations.value: The strange, sub-human counterpart to Arrwyn. His depth of knowledge is a treasure trove, should one undergo the trials necessary to unlock it.
conversations.prefix: Leon:
conversations.from: gpt
conversations.value: The last remaining member of the old Council. He wanders the world endlessly, for fear of blades in the darkness should he stop to rest.
conversations.prefix: Kjell:
conversations.from: human
conversations.value: A pristine suit of armor housing a luminescent blade. Though, from which the voice stems is most anyone's guess.
conversations.prefix: Lima, The Sunblade:
conversations.from: gpt
conversations.value: A ferocious opponent, found patrolling the drafty hallways of Temple Rose. It would seem the bars existed more for protection than imprisonment.
conversations.prefix: The Exiled Councilman:
conversations.from: human
conversations.value: Protector of the spirits of the Infinite Marches. They pass judgement on those souls unfortunate enough to find themselves here, and ultimately decide their fate.
conversations.prefix: The Tenders of the Gate:
conversations.from: gpt
conversations.value: Two of a fallen feather.
  
  *It was the sisters' deception that wove an army and sundered a kingdom.*
conversations.prefix: Liars' Promise:
conversations.from: human
conversations.value: The snow obscures one's surroundings, but perhaps this is for the best.
  
  *It is far too cold for kings here.*
conversations.prefix: Sunblade's Steppe:
conversations.from: gpt
conversations.value: *Perhaps it would be better if, next time, you let *me* do the talking.*
conversations.prefix: Find Windsplitter:
conversations.from: human
conversations.value: *Oh, oh wonderful! I've read quite a lot about you. Yes, I've been waiting for you for a long, long time. We both have.*
conversations.prefix: Attend the Court:
conversations.from: gpt
conversations.value: A plane of departed souls, ferried over by sword and spear. Here, even the strongest minds eventually break.
  
  *The gods bickered, and the Marches grew desolate and empty.*
conversations.prefix: The Infinite Marches:
conversations.from: human
conversations.value: Nothing but broken rocks and desolation as far as the fog will let the eye see.
  
  *Scavengers, historically, have a much harder time* 
  *digging through stone than dirt.*
conversations.prefix: The Cairn:
conversations.from: gpt
conversations.value: Hunt and gather: staples of basic survival.
  
  *Both predator and prey require foresight, though for opposing reasons.*
conversations.prefix: The Hunt:
conversations.from: human
conversations.value: Only the mightiest, most noble of souls are collected by Otherim, and the Oathmaker is no exception. In life, he was known across the land as a peerless warrior and master tactician, a man courageous enough to leap through flames and cunning enough to out-think and out-maneuver any opponent put against him.
  
  Even now, he retains many of these traits, though his ability to physically affect the world has dramatically diminished.
  
  *On the shores of the Ruach stands a stone weathered by ten thousand years of raging waves. After ten thousand more, it shall still be unbroken.*
conversations.prefix: The Undefeated King:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A man is only as good as his word, and when it mattered most, the Oathmaker failed to make good on his promise.
  
  The demons spawned from his own ruthlessness set upon him in an instant, and in time he became a shade of what he once was. Even now, he cannot hope to live up to his own legend.
  
  *As he gazed in the fire there lingered a single question amidst the dwindling embers: Who are you? The man could not answer.*
conversations.prefix: The Disgraced Exile:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Many centuries ago, the Oathmaker failed to keep his word, and it cost someone dearly. Maybe, just maybe, if he can fulfill that promise in this time, he will find peace.
  
  *In the depths of the*
   *catacombs of the Wanderers, there lies an empty tomb surrounded by thirteen resplendent seals. The last of these has been broken.*
conversations.prefix: The Thirteenth Oath:
conversations.from: gpt
conversations.value: A kind word will go far, but a kind word uttered by a Willweaver will go much, much further.
  
  *Words are as wind, though with the right guidance, even the air itself can be a weapon.*
conversations.prefix: Willweaver:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Those that control others often lose control of themselves.
  
  *A thread can be stretched only so far.*
conversations.prefix: Whorl's Whim:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your words bind and your voice constricts. Time is not on your side.
  
  *With leaden tongue and shackled soul, the Mist King wove his last.*
conversations.prefix: Break Your Chains:
conversations.from: human
conversations.value: Live, die, and live again. Always will the Shards live in each others shattered memories. But this has made them strong, wise, and faithful.
  
  *In the darkness they sought oblivion. To their horror, they were denied.* 
conversations.prefix: The wanderer reborn: