conversations.from: system
conversations.value: **A Tale of a Living Magical City**
  
  "*You find no man, at all intellectual, who is willing to leave London. No, Sir, when a man is tired of London, he is tired of life; for there is in London all that life can afford.*"
  
  **Samuel Johnson, in The Life of Samuel Johnson, LL.D. (1791) by James Boswell**
  
  This is the tale of two cities, both are called London. 
  
  One city is the city seen on picture postcards and described in guide books. The city tourists come to see and commuters see in passing. The city eight million people work in by day and sleep in at night. The city which is guarded by Bobbies and is ruled by an elected mayor. The city where money is earned in the towers of the City and spent in the shopping streets of Westminster. The city that has been rebuilt after each disaster that struck it. That city is known as London.
  
  Then there is the other city. The city rarely seen on photographs and only described in fairy tales. The city tourists and commuters rarely get glimpses of. The city inhabited by a community of thousands and ignored by millions. The city guarded by Aldermen and ruled by the Night Mayor. The city where money is worthless and power and status are currency. This city wasn’t affected tha much by the Great Fire of 1666 and truly goes back to Roman times. That city is known by many names. True London, London’s Shade, The Soul of the City, but most of its citizens call it Londinium.
  
  This is the tale of those two cities and those who live in both. 
  
  “*It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way - in short, the period was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only.*”
  
  **A Tale of Two Cities - Charles Dickens**
  
  
  Our tale of two cities starts on the morning of 14 November 1941, right after the first night bombing of London. Up to that time the Luftwaffe bombed industrial and military targets. During that night the war got real for both the citizens of London and Londinium.
  
  And as Churchill gets the Brits ready for war, so does the Night Mayor with his subjects.
  
  This is the story of those caught up in that struggle.
  
  <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
  
  This story will start with six characters. I have sent invites to those who expressed interest in the forum post: Magical London as a living city. A lot more background information about this story and the background, plus some of the rules can be found there. 
  
  Also, though we start in 1941, and the war will be the background for the first two chapters, we'll be slowly be advancing through time, with new chapters skipping forward, sometimes by decades, and the characters will grow, age, and die. If anyone wants out, because the story or background wasn't what they expected, or R.L. keeps you from posting for the foreseeable future, please let me know before you quit outright. I'm more than willing to let you go, but really would like to work together with you to kill off your character in dramatic fashion, so that it advances the story and adds extra drama and tension. (We'll do that in private messages so to add surprise and tension.)
  
  ***This story is inspired by many sources. The main inspiration is the Matthew Swift series by Kate Griffin. The Night Mayor, the Aldermen, the city sorcerers, the basic setup all come from this series. But it is only inspired by this series, it is not the law writ large. We’ll be deviating from the basic premise in many ways. Sorcerers will still be the most powerful of mortal magic users, but I’ve added a few other classes of mages not featured in the series. We’ll start in in the forties and in that I’ve let myself be inspired by Full Dark House (Bryant & May #1) by Christopher Fowler for that. Kate Griffin’s series is quite bleak and I hope to have some of the whimsy of Gaiman’s Neverwhere in this story. Other influences are the Rivers of London series by Ben Aaronovitch, Felix Castor series by Mike Carey, Alex Verus series by Benedict Jacka,Jonathan Strange and Mr. Norrell by Susanna Clarke, The Night Circus l by Erin Morgenstern, and many others.***
  
  On character creation: 
  
  **All characters start out as human. They may have magical powers and abilities, but they are basically human. There will be many other supernatural beings in this setting, but I want the players' characters to be a human as possible, at least in the beginning.**
  
  **We start in 1941. This means that all characters should be part of that time. Research it if need be. So a young anti-establishment character can be a anarchist or a pacifist, but not a mod, punk, or skin head. Older characters can be veterans from the Great War or Boer wars, but not from the Napoleonic wars. 
  (In creating the cards, I sometimes used art which isn't time appropriate, don't be led by that. So the martial artist may be able to navigate the city in a very athletic manner, it won't be called parkour for at least another fifty years.)**
  
  **We'll start in 1941, but the story will progress through the rest of the 20th century. Real history will be the background to this story. Characters will age, unless they have magic to keep them young. So starting out with a relatively young character is preferable.**
  
  **All characters are tied to London. They may have lived there all their lives, they may be recent immigrants (maybe Jewish refugees from Germany), but the all have strong feelings towards London, whether positive or negative.**
  
  **All characters have ties to both Londons. They once started out in London Above, but through happenstance they also became part of London Below, probably due to their innate magical abilities. It can also be the other way around; that the discovery of an aspect of Londinium gave them their abilities. Whatever may be the case, they haven't yet cut of the ties with London above. They may still have family or other responsibilities there. They will also be relatively new to Londinium.**
  
  **London is an integral part of the setting. I want to keep it as real as possible. So the actual geography and features of the city will come into play. Familiarity with London will help, but you are encouraged to study up on London through Wikipedia, Google Maps, etc. Expect to be sent polite revision requests, if you make mistakes.**
  
  **We will all write in third-person past tense. Your character's bio doesn't have to reflect that style. Be as creative as possible in describing your character. Journal entries, job interviews, stream-of-consciousness dreams, whatever you think is appropriate.**
  
  **We will need one of each Nature, so if you're late in creating a character, carefully look at what others have created. Some natures are optional, but I need at least one Alderman, one City Sorcerer, one Druidic Sorcerer, one Seer, and one Necromancer.**
  
  **I will not start this story before August, due to  being on holiday in France, probably without internet access. So take your time in creating your characters. And expect no feedback on your character submissions before the Monday the 3d of August.**
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: You belong to the tribe
conversations.prefix: Tribe Member:
conversations.from: gpt
conversations.value: You are a protector of your flock and serve a higher power. You don't believe you have magical abilities, but your faith gives you strength and occasionally miracles happen on your behalf. You have a strong moral compass which guides you in your words and actions. 
  
conversations.prefix: Priest:
conversations.from: human
conversations.value: You are a stickler for rules.
conversations.prefix: Bureaucratic:
conversations.from: gpt
conversations.value: Some money from the cash box. For expenses. You'll have to bring back the receipts.
conversations.prefix: Expense Money:
conversations.from: human
conversations.value: You cannot wander through London without some of the greatest novels set in London in your pockets. 
  
  Charles Dickens - Bleak House, Virginia Woolf - Mrs Dalloway, Elizabeth Bowen - The Heat of the Day, Cameron Mccabe - The Face on the Cutting-room Floor, G. K.  Chesterton - The Napoleon of Notting Hill
conversations.prefix: Novels set in London:
conversations.from: gpt
conversations.value: You have a fine set of builder's tools. You have a toolbox with a saw, hammer, trowel, a few screwdrivers, drill, Stanley knife, chisel, measure tape, try square, some sandpaper, and a few nails and screws.
conversations.prefix: Builder's Tools:
conversations.from: human
conversations.value: It is a family heirloom. It is very accurate and it is beautiful.
conversations.prefix: Fob Watch:
conversations.from: gpt
conversations.value: To some these may be trinkets. To you they're memories.
conversations.prefix: Trinkets:
conversations.from: human
conversations.value: A beautiful fountain pen and a sturdy notebook. Very useful.
conversations.prefix: Notebook and Pen:
conversations.from: gpt
conversations.value: It may not be a family heirloom, it is still a very classy cane. The ornate sterling silver handle may be somewhat foppish, but the wood is sturdy English oak. You can deal a walloping with it. 
conversations.prefix: Ornate Sterling Cane:
conversations.from: human
conversations.value: You are simply enchanting and almost irresistible. You are a social magician, a charmer, an enchantress. Most of your magic comes from small tricks with your  pose, body language, clothing, voice, and pheromones, but your powers are greater than that. You also know more powerful charm spells and you can sway crowds to follow you into certain death.
  Men want to be with you, women want to be you. You can turn a gay man straight, and straight woman gay, but your powers aren't only sexual; they are just the most fun part of it. Even the most determined liar will tell you the truth and even the most steadfast refuser will give in to your request. 
  
conversations.prefix: Enchantress:
conversations.from: gpt
conversations.value: You are a magician. Your magical abilities are limited to the formulas and spells devised by others. You can learn spells from books and scrolls, but are limited to those. Your abilities aren't flexible.
conversations.prefix: Magician:
conversations.from: human
conversations.value: You protect the city's parks and green spaces.
conversations.prefix: Keep the City Green:
conversations.from: gpt
conversations.value: Your main goal is to protect the city. At whatever cost.
conversations.prefix: Protect the City:
conversations.from: human
conversations.value: a
conversations.prefix: Beggar King:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you. You can enchant anyone with a few carefully chosen words and a wink. People tend to let their guard down when you speak to them.
conversations.prefix: Enchanting:
conversations.from: human
conversations.value: You are a sorcerer and thus are among the most powerful of magic users. However, your magic doesn't belong in the city for it is tied to nature. 
  You are lucky that London is one of the greenest cities in the world, so you manage to thrive here anyway. With the many parks, gardens and green spaces around you, you still can practice your magic. 
  Plants and animals are the source of your power and also the way you channel it. You siphon off the city's natural energy and through this you can control plants, rats, cats, dogs, and pigeons.
  You are the guardian of the city's parks and animals and thus a grave responsibility rests on your shoulders. 
conversations.prefix: Druidic Sorcerer:
conversations.from: gpt
conversations.value: In the past you would've been called an enchanter. Your magic isn't strong, flexible or fast, but with enough time and resources, you can put almost any magical effect in any item. It is relatively easy to make classics like talismans, potions, and powders, since instructions and recipes for these have been written down in magical tomes. However, the modern enchanter can also enchant modern items like phones and pistols. Some artificers can even program spell effects into magical apps for enchanted phones. You earn a living by selling your creations to magic users and norms, but also use your powers in search of ingredients and parts.
conversations.prefix: Artificer:
conversations.from: human
conversations.value: Earl's Court tube station- South Kensington is a London Underground station in Earls Court. The station is located between Earls Court Road and Warwick Road. It is on the boundary of Travelcard Zone 1 and 2 and is in both zones.
conversations.prefix: Earl's Court Tube station:
conversations.from: gpt
conversations.value: Soho is an area of the City of Westminster and part of the West End of London. Long established as an entertainment district, for much of the 20th century Soho had a reputation as a base for the sex industry in addition to its night life and as a location for the headquarters of leading film companies. Since the 1980s, the area has undergone considerable transformation. It now is predominantly a fashionable district of upmarket restaurants and media offices, with only a small remnant of sex industry venues.
conversations.prefix: 2000 - Soho:
conversations.from: human
conversations.value: Covent Garden is a district in London on the eastern fringes of the West End. It is associated with the former fruit and vegetable market in the central square, now a popular shopping and tourist site, and the Royal Opera House. 
  The central square has street performers and most of the elegant buildings and theatres and is one of the most lively places in London, day and night.
conversations.prefix: 2000 - Covent Garden:
conversations.from: gpt
conversations.value: Trafalgar Square is a square in central London, built around the area formerly known as Charing Cross. It is situated in the City of Westminster. At its centre is Nelson's Column, which is guarded by four lion statues at its base. 
  There's a fountain and there are a number of commemorative statues and sculptures, while one plinth, The Fourth Plinth, has been host to contemporary art. 
  The square is also used for political demonstrations and community gatherings, such as the celebration of New Year's Eve.
  
conversations.prefix: 2000 - Trafalgar Square:
conversations.from: human
conversations.value: 30 St Mary Axe a.k.a. The Gherkin is a skyscraper in London's primary financial district, the City of London. It was completed in December 2003 and opened in April 2004. With 41 storeys, it is 180 metres. 30 St Mary Axe was designed by Norman Foster and Arup Group.
  The building has become an iconic symbol of London and is one of the city's most widely recognised examples of contemporary architecture.
conversations.prefix: 2000 - 30 St Mary Axe:
conversations.from: gpt
conversations.value: You are one of the members of the True Court of Aldermen of the City of London and serve the Midnight Mayor. You have no inherent magical powers in and of yourself, but are imbued with special powers given to you by the office you hold. You uphold the laws of the City of London and your word is an extension of those laws. 
  The Midnight Mayor and the Aldermen are responsible for guarding the magical realms of London and upholding laws thereof. Their other main task is to keep the general public unaware of the existence of the magical side of London.
  
  
  Possible Weakness: Bureaucratic
conversations.prefix: Alderman:
conversations.from: human
conversations.value: Your magic is tied to the city. Your strength is that of the asphalt under your feet, the power of electricity is your weapon, cellular and WiFi networks whisper to you, you cast wards in the form of tags, you can spy through the eyes and ears of pigeon and rat. You don't need traditional spell caster's trappings, such as tarot cards or wands. You can use the what the city gives you as tools.
  NOTE: The City Sorcerer is the among the most powerful magic users in this setting. She is the most versatile and potentially the strongest of all spell casters, but this comes at price. Other magic users are specialists, thus have more control, but more dangerously is that power corrupts.
conversations.prefix: City Sorcerer:
conversations.from: gpt
conversations.value: You control one of the four classical elements. Your control over that element is great, almost absolute. 
  
  A water mage can control rain and mist, dehydrate people, flood the sewers, freeze a pond, and turn a glass of water into a weapon.
  
  A fire mage can turn a simple lighter into a dangerous weapon, make engines stop & start, and quench a burning building with the wave of a hand. 
  
  An air mage can call up storms, let people choke on empty lungs, and carry a whisper over miles.
  
  An earth mage can cause minor earthquakes, make stone buildings crumble, let people be swallowed up by the ground.
  
conversations.prefix: Elementalist:
conversations.from: human
conversations.value: Death and decay are your domains. You see ghosts. You can talk to the recently deceased. You can temporarily raise the dead and animate corpses. You see patterns of decay. You can anticipate and even prevent death. You can also deal out death if needed.
  You are not inherently evil, but your close association with death makes people distrust you. And necromantic magic has always been the most distrusted of all magics. You know that death is part of the cycle of life and you know that any disturbance in this pattern can have serious consequences. You are the guardian of the boundary between life and death and you take this task seriously.
conversations.prefix: Necromancer:
conversations.from: gpt
conversations.value: You channel your magic through your body. You've trained your body to be in pique physical condition. And your mind and body are in perfect synch.
  You've been trained in several of the traditional martial arts and are a fearsome fighter, both armed and unarmed.
  You are also an all-round athlete and acrobat. You love running through the city, scaling walls, and jumping from rooftop to rooftop. This gives you access to the hidden parts of the city. And this gives you a unique perspective of this city.
conversations.prefix: Martial Artist:
conversations.from: human
conversations.value: The Night Mayor has his duties. Like the ravens in the Tower, the London Stone, even the river itself, he protects the city, watches over it and keeps it safe from . . . who knows what? It is in the nature of his duty that we never find out what he has protected us from, since to keep us safe, he ensured that it never happened. And so while the city sleeps, the Night Mayor wanders, keeping us safe from all the nasties at the door.
  
conversations.prefix: The Night Mayor:
conversations.from: gpt
conversations.value: You are a seer/diviner/scryer, for you see the signs. You see them everywhere. Sometimes the message is clear sometimes it isn't. 
  You can use tools such as tarot cards, a crystal ball, or dowsing rod to focus your sense, but the signs can also be seen in the pattern of a cloud, the flying patterns of a flock of birds, the flickering of a street lamp, the sounds of traffic, or the pattern of cracks in a window.
  You are foretold the future, hear whispers from the past, can find lost objects, and can observe distant events. The greater the distance, both in time and space, the less clear the message will come through. And fate sometimes interferes...
conversations.prefix: Seer:
conversations.from: human
conversations.value: Fat Rat, king of the underground, lord of the sewers, you know. Doesn’t really come up much to play – thing about building a modern city on a Victorian one on a Tudor one on a medieval one on a Saxon one on a Roman one, is you can guarantee there’s always going to be more down there than you bargained for. Tribe worship him, though. He’s sorta like a mascot at a baseball game? Their protector, their big slobbery all-purpose god and – oh.”
  
  It stood some feet taller than me, and the rusting iron mesh over its nose through which air rushed and puffed was the size of a human face. Each eye was the white bulb of a headlamp, its teeth were coated with the same yellow-brown grease the Underground men had spilt on the line, its tongue was ash black where it flickered at the air, its fur was iron metal filings that rose and fell with each breath it took, its lungs pumped the hot blast of Tube air of an approaching train. Human hair was tangled in its fur, long strands of blond and black, and its claws, each longer than my arm, were electricity-conducting copper. It could have taken my head off like I was a jelly baby. Fat Rat, king of the underground. We reached up towards its metal nose, half-glimpsed fan blades whirring just inside the protective rust mesh, felt the blast of air nearly knock us back. My hand was shaking, throat dry, heart headed for my knees as quickly as it dared. Our fingers brushed the quivering surface of its fur, felt it bend and part beneath our hand, soft, as the thinnest of metal sometimes is. It puffed, knocking the hair back from our face, but didn’t move, didn’t attack.
conversations.prefix: Fat Rat:
conversations.from: gpt
conversations.value: Covent Garden is a London Underground station in Covent Garden. It is on the Piccadilly line between Leicester Square and Holborn.
  Covent Garden station is one of the few stations in Central London for which platform access is only by lift or stairs and often becomes congested because of the Covent Garden area's popularity with tourists.  Alternatively, there is an emergency spiral staircase of 193 steps.
conversations.prefix: 2000 - Covent Garden Tube Station:
conversations.from: human
conversations.value: You have authority. Your word is law and everyone you speak to, knows this. This doesn't mean that everyone obeys you automatically (those who break the law won't), but no-one distrusts your authority.
conversations.prefix: Authority:
conversations.from: gpt
conversations.value: Club Eleven was a nightclub located in London between 1948 and 1950. Despite being in business for only two years, the club played a significant role in the emergence of the bebop jazz movement in Britain.
  It was first opened at 41 Great Windmill Street in Soho in 1948, and had two house bands, one led by Ronnie Scott and the other by John Dankworth.  In 1950 the club moved to 50 Carnaby Street, but shuttered a few months after the move as a consequence of a police raid. Now it is only open for those of London Below.
conversations.prefix: Club Eleven (1952 - Soho):
conversations.from: human
conversations.value: Soho has an area of approximately one square mile and may be thought of as bounded by Oxford Street to the north, Regent Street to the west, Leicester Square to the south and Charing Cross Road to the east. In the early 1950s, Soho became the centre of the beatnik culture in London. Before the Street Offences Act 1959 became law, prostitutes packed the streets and alleys of Soho. 
conversations.prefix: 1952 - Soho :
conversations.from: gpt
conversations.value: The Ken Colyer Band's 51 Club (Great Newport Street), a venue for traditional jazz, opened in the early fifties.
conversations.prefix: 51 Club (1952 - Soho):
conversations.from: human
conversations.value: Hidden down a small street in Farringdon lies 41/42 Cloth Fair. Built between 1597 and 1614, this is the only house in the City of London to have survived the Great Fire of London in 1666.
  Records tell us that the reason it escaped the brunt of the fire was due to it being enclosed within a large set of priory walls. Records also show that the building was originally part of a larger scheme of eleven houses featuring a courtyard in the middle, known as "The Square in Launders Green".
  Now the Midnight Mayor lives and holds office there.
conversations.prefix: 41/42 Cloth Fair - City of London:
conversations.from: gpt
conversations.value: You are a sorcerer. Your will can be imposed on the world. You are only limited by constraints of setting (city or nature) and your imagination. You can be as flashy as you want to be, but that can be very draining. The less showy and more natural your use of sorcery appears the longer or stronger the effects will be.
conversations.prefix: Sorcery:
conversations.from: human
conversations.value: You see the signs. You may know the future, observe the past, and see beyond your normal sight. (Hidden and enclosed spaces, beyond the horizon.) You never see things directly. You see them through signs (ripples in the water, cloud patterns, whispers on the wind) or the use of props (tarot cards, tea leafs, crystal ball).
conversations.prefix: Second sight:
conversations.from: gpt
conversations.value: Whether by birth or by training, you’re quick, nimble, and strong, perhaps superhumanly so, whether you look it or not. 
conversations.prefix: Athletic:
conversations.from: human
conversations.value: You can see through and partially control the curtain dividing life and death. You can speak through it, allowing you converse with ghosts and the recently deceased. You can push spirits through it, thus effectively killing the living or banishing a ghost. And you can pull spirits through it, thus temporarily restoring life to the dead. You can store your own life's energies in the curtain, thus making you temporarily unkillable. You may have other abilities tied to this Strength.
conversations.prefix: Necromancy:
conversations.from: gpt
conversations.value: You control one of the classic four elements. Use it as a weapon, defence, or tool. You can be really flashy and obvious about it or really subtle and cool.
conversations.prefix: Element Control:
conversations.from: human
conversations.value: You gain your power by giving worship to the spirits of the city. They grant you magical abilities tied to that spirit.These spirits  take the form of powerful archetypes like the Bag Lady, the Beggar King, the Angel (of Islington), Upney (Grey Lord of Tar), Harrow (Lord of the Alleyways), the Seven Sisters (Ladies of the Boundaries), Ravenscourt and the Rat King (Masters of Scuttling Creatures), the Dragons of the City of London. Yours is a borrowed magic of other powers; you are a high priest in the service of skulking city shadows.
conversations.prefix: Warlock:
conversations.from: gpt
conversations.value: Your magic comes through your worship of the spirits of the city. They give you their blessings. The blessings are tied to the domain and powers of the spirit. Worship of the Rat King will give you blessings of stealth, food, senses, survival, etc. Worship of the Bag Lady will give you blessings of sympathy, bounty, invisibility, etc.
conversations.prefix: Blessings:
conversations.from: human
conversations.value: You have enormous powers and magic courses through your veins. But you want more, ever more. This is dangerous. You wouldn't be the first sorcerer to burn up in flash. Keep your desires in check.
conversations.prefix: Power Corrupts:
conversations.from: gpt
conversations.value: You uphold the law, but are also bound by it. This makes you a stickler for all the rules and regulations. Even small infractions will raise your hackles and your companions have to convince you to join them on an illegal venture. And then you'll still point out that this action could have been avoided if you had followed the rules.
conversations.prefix: Bureaucratic:
conversations.from: human
conversations.value: You’re arrogant. You've got reasons to be so. You're more powerful and/or know more than most others. So they'd better listen to you. You've come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Haughty:
conversations.from: gpt
conversations.value: Whether you're from a rural background or you were raised in more primitive times or circumstances, you're not used to life in the city. The pace is too fast and people here are rude and confusing. 
  
  PLAYER PLEASE EDIT TITLE TO CONFORM TO YOUR CONFUSION
conversations.prefix: Confused by the city/times:
conversations.from: human
conversations.value: You are bound by duty or have a sense of duty towards an entity/city/group of people. This duty may make demands on you and your actions.
  
  PLAYER PLEASE EDIT TITLE TO CONFORM TO YOUR DUTY
conversations.prefix: Duty to ... :
conversations.from: gpt
conversations.value: You’re blunt, rude, or even gross sometimes. You are oblivious to etiquette and good manners. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Uncouth:
conversations.from: human
conversations.value: Your are easily distracted. It is hard to focus on one task or dialogue. It requires effort to keep to focussed.
  
  (Especially appropriate to Seers. Their visions interfere with whatever else is going around them.)
conversations.prefix: Easily distracted:
conversations.from: gpt
conversations.value: You are always want to know what's around the next corner. This is a very useful attribute, but remember... "Curiosity killed the cat." Sometimes it is better not to know. So maybe you should not open that door with all the danger signs.
conversations.prefix: Curious:
conversations.from: human
conversations.value: You've got a knack for magic. This allows you to learn spells from scrolls, books, internet. You can remember only a limited number of spells, so you're not as flexible as many other magic users. 
conversations.prefix: Magic Spells:
conversations.from: gpt
conversations.value: You've got talismans/ potions/ powders/ gizmo's, some of which may be helpful in this case. There's a maximum as to how many of these you can carry around with you.
conversations.prefix: Magic Items:
conversations.from: human
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back. Maybe you've lost someone close to you and you feel responsible for it.
conversations.prefix: Guilt:
conversations.from: gpt
conversations.value: You’ll never be satisfied until you get more power, magic, territory, control over others. But will you ever have enough?
conversations.prefix: Gain more Power:
conversations.from: human
conversations.value: You've got learn to control your magical abilities. They're still new and you're still learning. Now your powers can be unpredictable and that has to change.
conversations.prefix: Gain Control:
conversations.from: gpt
conversations.value: You love your fellow man. Love heals and love hurts. But people cannot live without love. And you have so much to give.
conversations.prefix: Share Your Love:
conversations.from: human
conversations.value: You are a superior being to the rest of humanity, but must not let that make you feel superior. Don’t let the worst of you take over. Don’t become a monster. 
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: St Paul's Cathedral is an Anglican cathedral, the seat of the Bishop of London. It sits at the top of Ludgate Hill, the highest point in the City of London. The church was designed in the English Baroque style by Sir Christopher Wren. Its construction was part of a major rebuilding programme which took place in the city after the Great Fire of London.
  The cathedral is one of the most famous and most recognisable sights of London. At 365 feet high, it is the tallest building in London . 
conversations.prefix: St Paul's Cathedral:
conversations.from: gpt
conversations.value: Whether hungry or fed, your addiction causes you constant problems.    
conversations.prefix: Addicted:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: Fix what’s wicked in the world by enacting change from within. Make something better. 
conversations.prefix: Change from Within:
conversations.from: human
conversations.value: What is honour? How will you know when you’ve got it back? How will you keep it when you do?
conversations.prefix: Reclaim your honour:
conversations.from: gpt
conversations.value: You draw your strength from knowing you do the job right. The whole job. Do it right.    
conversations.prefix: Do your Job right:
conversations.from: human
conversations.value: Dear Mr. Wood,
  
  You are hereby cordially invited to be on the whispering gallery in St. Paul's Cathedral at five.
  
  Be ready to travel.
  
  Yours sincerely,
  
  The Midnight Mayor.
conversations.prefix: Invitation:
conversations.from: gpt
conversations.value: Sandringham House is country house on 20,000 acres of land near the village of Sandringham in Norfolk. The house is owned by King George VI.
  George was brought up there. The King adores the estate, referring to it as "Dear old Sandringham, the place I love better than anywhere else in the world."
conversations.prefix: Sandringham House:
conversations.from: human
conversations.value: **FAIRCHILD ONLY**
  
  The signs are pointing you to something. You get the feeling that there are two distinct sets of signs. There's the foreboding signs of death (Dark Cloud and the Death Knell). And there's the  whispers and burning word. What do these signs mean?
conversations.prefix: Interpret the signs:
conversations.from: gpt
conversations.value: **PAUL GRAFTON ONLY**
  
  You've got four letters to deliver and you only have two hours to do so. First you have to find out who these people are, where they live, take a cab over there, give each her or his invitation, go back to your house, retrieve your raven, and be back at the office before four. Better hurry.
conversations.prefix: Deliver the Invitations:
conversations.from: human
conversations.value: **LIAM WHASH ONLY**
  
  You have an empty room to explore. The man who put you in the cage is not there. You are hungry. Let's find some food.
conversations.prefix: Find some Food:
conversations.from: gpt
conversations.value: **HORACE DENHAM ONLY**
  
  You have this sense of foreboding. Maybe you should use your necromantic powers to find out what is going to happen. Just a little peek behind the curtain, maybe talk to one of the recently passed.
conversations.prefix: Get an idea about what is to come:
conversations.from: human
conversations.value: Some money from the cash box. For expenses. You'll have to bring back the receipts.    
conversations.prefix: Expense Money:
conversations.from: gpt
conversations.value: **LILIAN SCOTT ONLY**
  
  You have to deliver two packages and bring the cheque to the bank. 
conversations.prefix: Deliver the packages:
conversations.from: human
conversations.value: **REGINALD ONLY** 
  
  John Allsebrook Simon, 1st Viscount Simon GCSI GCVO OBE PC is a British politician who held senior Cabinet posts from the beginning of the First World War to the end of the Second. He served as Home Secretary, Foreign Secretary, Chancellor of the Exchequer, and Lord Chancellor. Beginning his career as a Liberal, at the end of his career, he was essentially a Conservative.
  He currently is retired and working on his memoirs.
conversations.prefix: John Simon, 1st Viscount Simon:
conversations.from: gpt
conversations.value: **BEATRICE ONLY**
  
  Gremlins might foil the bomb disposal effort. Stop them.
conversations.prefix: Stop the Gremlins:
conversations.from: human
conversations.value: **GAUDIALIS ONLY**
  
  You have fifteen minutes to get back to Guildhall. You have to be polite to Mr. Wood, get back into the cab, ask him to race for it, hope he takes the shortest route, pay him, run into Guildhall and get to Aldmen's office, and hope against all hope that you are on time.
conversations.prefix: Hurry back:
conversations.from: gpt
conversations.value: **GAUDIALIS ONLY**
  
  You have fifteen minutes to get back to Guildhall. You have to be polite to Mr. Wood, get back into the cab, ask him to race for it, hope he takes the shortest route, pay him, run into Guildhall and get to Aldermen's office, and hope against all hope that you are on time.
conversations.prefix: Hurry Back:
conversations.from: human
conversations.value: According to the Midnight Mayor was this raven once a man. He has now tasked you to try to change him back. It will take an concerted effort.
conversations.prefix: Change Liam Back:
conversations.from: gpt
conversations.value: You vaguely remember walking on long legs, not being able to fly, 
conversations.prefix: Memories of Man:
conversations.from: human
conversations.value: The words of the man who's held you awakened something in you. You remember not being able to fly, walking on two long legs... A name... Liam?? Confusing images. Words.
conversations.prefix: Memories of Man:
conversations.from: gpt
conversations.value: This pebble contains the spiritual energies left behind by the powerful sorcerer Aleister Crowley as he ascended to the next life. These energies can be harnessed and used by any necromancer or sorcerer.
conversations.prefix: Crowley's Pebble:
conversations.from: human
conversations.value: An official looking badge of authority. In its center is
  the original seal of Walter de Gray, Bishop of Worcester, witness to the Magna Carta. Its link to the original document sealing the Power of Rule  of the King, gives the bearer extra authority.
conversations.prefix: Badge of Authority:
conversations.from: gpt
conversations.value: An amulet created by Gerald Gardner. It contains the life energy of a hundred-year-old oak. This energy can be channeled into any living being to heal their wounds, no matter how severe. It cannot bring someone back from the dead.
conversations.prefix: Golden Acorn:
conversations.from: human
conversations.value: A feather Liam had shed in raven form. It has some residual magic. It allows the bearer one fall to be as light as a feather.
conversations.prefix: Raven's Feather:
conversations.from: gpt
conversations.value: A feather Liam had shed in raven form. It has some residual magic. It allows the bearer one fall to be as light as a feather.
conversations.prefix: Raven's Feather:
conversations.from: human
conversations.value: A crystal made from solid water drawn from the spring of the Thames. Swallowing it will make you lucid and see the most important truths.
conversations.prefix: Crystal Pendant:
conversations.from: gpt
conversations.value: A small piece of cloth which once was part of the head scart Queen Nanny of the Maroons wore. Woven into a braid it will give you strength of will and resolve.
conversations.prefix: Piece of Nanny's Scarf:
conversations.from: human
conversations.value: 1866 first (official London) edition of Alice in Wonderland in the original cloth, signed by Lewis Caroll. It courses with a strange vibrant creative magic. Reading from it will allow you to warp reality to reflect the passage you're reading from. 
conversations.prefix: First edition of Alice in Wonderland:
conversations.from: gpt
conversations.value: If you want to make it to Sandringham before midnight, you'd better hurry up. 
conversations.prefix: Get on time to King's Cross Station:
conversations.from: human
conversations.value: Getting from the Cathedral to King's Cross Station must be done in a hurry, but you'd better also do it stealthily.
conversations.prefix: Remain Unobtrusive:
conversations.from: gpt
conversations.value: Lord Bailey, Old Recorder of London. a.k.a. The Old Bailey, is the true keeper of the sacred laws and covenants. He is the librarian of the original documents of Law. He guards over the original copies of the Magna Carta, all original documents of common law, and all treaties; including treaties with the others courts.
conversations.prefix: Lord Bailey, Old Recorder of London:
conversations.from: human
conversations.value: Mr. Black is the black in Black Cab. He has the Knowledge. But what is that knowledge? 
  
  He is trusted by the Midnight Mayor.
conversations.prefix: Mr. Black, the Cabbie:
conversations.from: gpt
conversations.value: The Serjeant-at-Law in the Uncommon Hall
conversations.prefix: Uncommon Serjeant of London:
conversations.from: human
conversations.value: You're supposed to work together as group on this dangerous and fraught mission. You barely know each other. You may know some by reputation, if at all. Now, seated together in this first class compartment you have the time and privacy to do the informal introductions.
conversations.prefix: Get to know each other:
conversations.from: gpt
conversations.value: Sandringham is the much-loved country retreat of the King, and has been the private home of three generations of British monarchs since 1862. The house, set in 24 hectares of stunning gardens, is perhaps the most famous stately home in Norfolk and is at the heart of the 8,000-hectare Sandringham Estate.
conversations.prefix: Sandringham Estate:
conversations.from: human
conversations.value: The group has to get in. There are several ways. Talk yourselves past the guard or get over the wall and sneak in. What will you choose.
conversations.prefix: Get in:
conversations.from: gpt
conversations.value: Hudson is the butler of this house. He knows the ins and outs. You have to go through him to find your way to the king.
conversations.prefix: The Butler:
conversations.from: human
conversations.value: You have to get to the King's bedroom. There's a guard patrolling the hallways.
conversations.prefix: Make your way to the King's bedroom:
conversations.from: gpt
conversations.value: There are forces which want the King's soul. They might attack the estate tonight. The estate has some good defences, but they might not be enough.
conversations.prefix: Prepare for an attack:
conversations.from: human
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: gpt
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: human
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: gpt
conversations.value: The theatre is the most recent in a line of four theatres which were built at the same location, the earliest of which dates back to 1663, making it the oldest theatre site in London still in use. For its first two centuries, Drury Lane could have claimed to be London's leading theatre. The theatre was closed in 1939 because of the outbreak of the War. It now serves as the headquarters for the Entertainments National Service Association by day. By night the citizens of Londinium have free reign of it.  
conversations.prefix: Theatre Royal, Drury Lane:
conversations.from: human
conversations.value: Enter the theatre and take a seat. Describe how you enter (confidently, steathily, unobtrusively), what you look like, where you sit, who you sit next to or clearly avoid, what you do once you have sat down (do you talk to the people near you, or do you try to remain unnoticed.)
conversations.prefix: Enter the theatre:
conversations.from: gpt
conversations.value: You get to vote on whether to go to war. You can just say: "Aye" or "Nay" Or you can state your position and give arguments for your position.
conversations.prefix: Vote:
conversations.from: human
conversations.value: This is your vote. Use it wisely.
conversations.prefix: One vote:
conversations.from: gpt
conversations.value: British Museum tube station was on the Central line. It was closed on 24 September 1933. Since then it has been very much a part of Londinium. Recently it had to be vacated by Londinium, since it now houses much of the collection of the British Museum. However, Londinium never truly abandons its haunts.
conversations.prefix: British Museum tube station:
conversations.from: human
conversations.value: The things to be discussed here should not be overheard. The station should be searched thoroughly before business can commence.
conversations.prefix: Search the station:
conversations.from: gpt
conversations.value: The Collector is the ghost of Sir Hans Sloane, whose  collection became the founding collection of the British Museum. Since his death in 1753, his ghost has been tasked by the Night Mayor to be the chief conservator of Londinium's collection of magical items, many of which are hidden among the collections of the British Museum, the National History Museum, and the Victoria and Albert Museum.
conversations.prefix: The Collector:
conversations.from: human
conversations.value: Parchment with original draft version of clause 42 of Magna Carta
  
  XLII
  
  Liceat unicuique de cetero exire de regno nostro, et redire, salvo et secure, per terram et aquam, salva fide nostra, nisi tempore gwerrae per aliquod breve tempus, propter communem utilitatem regni, exceptis imprisonatis et utlagatis secundum legem regni, et gente de terra contra nos gwerrina, et mercatoribus de quibus fiat sicut praedictum est.
conversations.prefix: Magna Carta Clause 42:
conversations.from: gpt
conversations.value: Parchment with original draft version of clause 51 of Magna Carta.
  
  LI
  
  Et statim post pacis reformationem amovebimus de regno omnes alienigenas milites, balistarios, servientes, stipendarios, qui venerint cum equis et armis ad nocumentum regni.
conversations.prefix: Magna Carta Clause 51:
conversations.from: human
conversations.value: A lacquered chest filled with brass instruments. There are lenses, prisms, tweezers, pliers, dividers compasses, slide rules, parallel rules, a telescope (which can be turned into a microscope), a sextant, and other brass instruments. Allegedly belonged to Isaac Newton.
conversations.prefix: Newton's Toolkit:
conversations.from: gpt
conversations.value: An Act of Parliament was passed in 1844 to allow cheap and basic railway travel. The act required that at least one such service per day was run on every railway route in the United Kingdom. However, such services nowadays describe train services that continue to be run to avoid the cost of formal closure of routes or stations. Such services are also often called "ghost trains".
  However, this is the true Ghost Train.
conversations.prefix: The Parliamentary Train:
conversations.from: human
conversations.value: Decide where you want the train to go. You need a place to unpack the crates and make your plans.
conversations.prefix: Where to go?:
conversations.from: gpt
conversations.value: You have some crates and boxes, containing priceless artefacts. Some are fragile, some are magically volatile. Unpack with care...
conversations.prefix: Unpacking:
conversations.from: human
conversations.value: Parchment with original draft version of clause 41 of Magna Carta
  
  XLI
  
  Omnes mercatores habeant salvum et securum exire de Anglia, et venire in Angliam, et morari et ire per Angliam, tam per terram quam per aquam, ad emendum et vendendum sine omnibus malis toltis, per antiquas et rectas consuetudines, praeterquam in tempore gwerrae, et si sint de terra contra nos gwerrina; et si tales inveniantur in terra nostra in principio gwerrae, attachientur sine dampno corporum et rerum, donec sciatur a nobis vel capitali justiciario nostro quomodo mercatores terrae nostrae tractentur, qui tunc invenientur in terra contra nos gwerrina; et si nostri salvi sint ibi, alii salvi sint in terra nostra.
conversations.prefix: Magna Carta Clause 41:
conversations.from: gpt
conversations.value: This blood is potent
conversations.prefix: The blood of Cú Chulainn:
conversations.from: human
conversations.value: Put the lens in the socket of your left eye, like a monocle, and you can see the aura's of those you observe. Use it sparingly, for continued use will make the wearer go insane.
conversations.prefix: Nimrud Lens:
conversations.from: gpt
conversations.value: With the appropriate ritual the Battersea Shield can be used to turn a ley line into an invisible barrier.
conversations.prefix: Battersea Shield:
conversations.from: human
conversations.value: The Codens Nodens is a powerful tome of magic. It contains spells so powerful that some will cause the caster to lose his or her mind.
conversations.prefix: Codens Nodens:
conversations.from: gpt
conversations.value: You have some clues about something that is happening to the North. Now put together the pieces and figure out what is going on. Some of you have the clues, others have their skills (knowledge of history, geography, magic) and by cooperating you could put together a complete picture.
conversations.prefix: Putting together the Puzzle:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your blood-stained, ill-gotten empire is all so you have the resources to utterly destroy your former family's finances. They will have to rent a barrel from you to sleep in by the time you're done with them.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You trust poorly, though not without good reason.  Suspicion and paranoia color your actions and choices.
conversations.prefix: Paranoid:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: DUTY TO ... Duty to ...
  You are bound by duty or have a sense of duty towards an entity/city/group of people. This duty may make demands on you and your actions.
conversations.prefix: DUTY TO COMMUNITY:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: “Let us therefore brace ourselves to our duties, and so bear ourselves that if the British Empire and its Commonwealth last for a thousand years, men will still say, 'This was their finest hour.”
conversations.prefix: Duty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are bound by duty or have a sense of duty toward London and its people. Whatever happens, London must be preserved.  This duty may make demands on you and your actions, for the needs of the one must never outweigh the needs of the many.
conversations.prefix: Duty to the City and People of London:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This isn't your first rodeo acting the part of the simple, doting girlfriend to the much more powerful, and obviously smarter "man". Trick is... you're the only one with a functioning brain in this arrangement. Heh-heh.
conversations.prefix: Well-Rehearsed Routine:
conversations.from: human
conversations.value: Having to get out of bed before 0600 is a fate to be avoided if at all possible.  Having to *be* somewhere before that hour is not to be borne.
conversations.prefix: Not a Morning Person:
conversations.from: gpt
conversations.value: Faith in religion, in family, in people, in good, in London and in Magic.
conversations.prefix: Faith:
conversations.from: human
conversations.value: Regrets of failures past cling to your name and haunts the psyche. These burdens are your cross you must bear.
conversations.prefix: Legacy:
conversations.from: gpt
conversations.value: Spending time with animals has given you keen senses when it comes to tracking. 
conversations.prefix: Animal Sense:
conversations.from: human
conversations.value: You've trained and served in the SIS.  You know espionage and security from both sides of the equation.  
conversations.prefix: SIS:
conversations.from: gpt
conversations.value: Tick tick tick...
conversations.prefix: Timely Advice:
conversations.from: human
conversations.value: You don't experience real fear often, but when you do...  well...
conversations.prefix: Fear:
conversations.from: gpt
conversations.value: You've got a gift, but that's all you've got right now.  And that's not enough.
conversations.prefix: Untrained Talent:
conversations.from: human
conversations.value: An part of the aristocracy of England you have access to benefits due to your station.
conversations.prefix: Lordship:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: