conversations.from: system
conversations.value: 6 months ago you accepted a position with a private company who specialized in providing system-wide law-enforcement for areas which did not want to use their own colonists in paramilitary police-forces.  The company, known as Long Arm Ltd., hires retired spacers, provides them with basic law enforcement training and stations them wherever the client needs them in Man-Space.
  
  The enforcement teams, known as "Ice Hawks", are generally equipped one TL higher than the local environment.  They are also provided with an accurate socio-political database to help them understand forces in the background which may be directly affecting the Ice Hawks.  Each contract is for one Standard Year and is renewable upon mutual agreement.
  
  Ice Hawk companions _NORSREN_'d tight to the gas giant, closed up at
  _CONDITION:RED_.  L.A. Central has provided you with a _Viking Series '99 Star
  Sled_, which is a great fast-intruder.
  
  A _NORSREN_ can be detected by ships in normal-space by up to fifteen minutes in advance of actual emergence.  So, you weren't surprised when there was another ship hanging around your exit point.  You were surprised when they promptly locked on and opened fire.
  
  However, it isn't even a fair contest between a Series '99 with 4 cannons and a _Hero-class_ trader overhauled for pirate work.  You left it a flaming wreck plummeting into the gravity-well of the gas-giant in two attack-passes.
  
  You skimmed the gas-giant and proceed to the primary world.  Meredes is a binary star system;  Meredes-A is a smallish G-series star orbited by a white dwarf companion on a 500 year orbit.  This creates a habitable zone in orbits 2.5 through to 4.5.  The primary is a small world;  2000 miles in diameter (size=2), sitting firmly in orbit 3.  It has two small moons, the largest of which is 130 miles in diameter.  The smaller is half that size.
  
  Orbits 2, 4 and 5 are covered by extensive asteroid belts.  Asteroid mining is the primary function of the system, with the main world left for agriculture, colonization and light industry.  Having had several incidents of essentially clan-warfare between Belter families, the government turned to the L.A. for enforcement.
  
  You are tasked with providing law enforcement in the Belts.  Operating with five other L.A. units, you are responsible to patrol against and investigate any acts of lawlessness with in the Belt.  The main world will be policed by their own indigenous forces.  Of specific note are a rash of claim-jumping, drug-smuggling and piracy incidents which have been on the increase in the past eighteen months.
  
  You have just docked with the orbital platform which is going to be home for the last six months of your contract.  It is night by Planetary Mean Time (PMT).  You move your personal effects (one ton, per Ice Hawk, maximum) from your ship to your cabin.  A few unfamiliar faces say hi to you and welcome you aboard.  You finish unpacking and watch the planet-rise unfold out your cabin
  window.
  
  Your're on task.  Ready for an adventure?
  
  - - -
  
  **Setting:**  Space Opera, "Near Earth", Year 2199
  
  **Tone:**  Gritty & dramatic
  
  **Number of players:** 3 - 5
  
  **Player roles:** Pilot, Engineer, Gunner-Marine, Gunner-Marine, Fixer
  
  **Power scale:** Modest, growing.
  
  **First Scene will be:** A surprise attack by well-armed unknown forces catches everyone flat footed.
  
  **More details via:** My Blogsite, Game Millieu Notes @ <http://michelrvaillancourt.com/storium-my-games-plus-other-notes/sci-fi-setting-tnec-2199/  >
  
  **Other Notes:** Familiarity with either the "Traveller" RPG, the _Babylon-5_ or _FireFly_ TV-series would be beneficial.
  
  **ESRB:** Expect "M" for "Mature" - Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.  May content use of Alcohol, Drugs, or Tobacco.
conversations.from: human
conversations.value: The surprise attack is going too well in the enemies' favour.  Bloody their noses and make sure you live to report what happened here.
conversations.prefix: Survive The Battle:
conversations.from: gpt
conversations.value: Board the enemy starship and capture it!
conversations.prefix: Action Stations - Boarding Party:
conversations.from: human
conversations.value: The Ice Hawk Starship Service Platform is getting shot apart around you ... get to your ship and get ready to get out of here!
conversations.prefix: Get to the Ch... Starship!:
conversations.from: gpt
conversations.value: A verifiable way of being able to prove that you are on the "right" side of the law if things get crazy in the middle of an investigation.
conversations.prefix: Ice Hawk Enforcement Authority ID:
conversations.from: human
conversations.value: A short-range and fairly deadly pistol-sized energy weapon.  
conversations.prefix: Dauntless Arms L221 Snub Blaster:
conversations.from: gpt
conversations.value: A verifiable way of being able to prove that you are on the "right" side of the law if things get crazy in the middle of an investigation.
conversations.prefix: Ice Hawk Enforcement Authority ID:
conversations.from: human
conversations.value: An armored space suit with light sensory augmentation, good protection against slug-throwers, and four hours endurance in the Big Dark.
  
  Standard Issue.
conversations.prefix: Ice Hawk Personal Defense Suit:
conversations.from: gpt
conversations.value: PDCs are ubiquitous GRID tie-ins ... email, finance, data queries, entertainment, recording ... it does it all, and in a wide variety of colors and styles.
conversations.prefix: Personal Data & Communications:
conversations.from: human
conversations.value: Heavy, turret-mounted weapons that will tear holes in starship hulls and level small buildings.
  
  Set in pairs or quads, per turret.
conversations.prefix: Vengeance Arms LP-JR-275 Ship-To-Ship Cannons:
conversations.from: gpt
conversations.value: Heavy, turret or tube-mounted weapons that will severely damage starships and level city blocks.
  
  Set in sets of two or three per mounting, and magazine fed.
conversations.prefix: Procyon Military Systems "Star-Reaver" Anti-Ship Missile:
conversations.from: human
conversations.value: A nasty, deadly shoulder-fired energy weapon that can kill a man instantly.
conversations.prefix: Rhinestar Systems RHS-343 Blaster Rifle:
conversations.from: gpt
conversations.value: Used for crossing Interstellar distances in a matter of days.
conversations.prefix: Oberon Space Industries Hyperdrive:
conversations.from: human
conversations.value: A verifiable way of being able to prove that you are on the "right" side of the law if things get crazy in the middle of an investigation.
conversations.prefix: Ice Hawk Enforcement Authority ID:
conversations.from: gpt
conversations.value: Sand Caster Launcher that creates a defensive screen of material that defeats beam weapons and missile shots.
conversations.prefix: General Military Systems Ablative Screen and Chaff Launcher:
conversations.from: human
conversations.value: For in-system or atmospheric flight.
conversations.prefix: Soviet Stellar Power Systems Sublight Engines:
conversations.from: gpt
conversations.value: Generates the energy required to run weapons, sensors, life-support, etc.
conversations.prefix: Soviet Stellar Power Systems Power Plant:
conversations.from: human
conversations.value: A verifiable way of being able to prove that you are on the "right" side of the law if things get crazy in the middle of an investigation.
conversations.prefix: Ice Hawk Enforcement Authority ID:
conversations.from: gpt
conversations.value: *Ice Hawk General Service Droid s/n 213*
  
  A multi-role, low-level AI robot capable of assisting human crews in a variety of activities both aboard ship and on the ground.
  
  Armed and armoured at a comparable level to standard corporate agents.
conversations.prefix: IHGSD-213 (Higgsdee):
conversations.from: human
conversations.value: AKA The Ship's Computer, this is a network of sensors, displays, monitors and relays that form the equivalent of the "central nervous system" for the ship.  
  
  Fire-Control solutions, hyperspace "jump" calculations, sub-light flight profiles, cargo management and more are all handled by "the Computer".
conversations.prefix: Advanced Era Electronics Ship Managerment System:
conversations.from: gpt
conversations.value: An armored space suit with light sensory augmentation, good protection against slug-throwers, and four hours endurance in the Big Dark.
  
  Standard Issue.
conversations.prefix: Ice Hawk Personal Defense Suit (copy):
conversations.from: human
conversations.value: It looks like the airlock door is jammed shut from either torque or an impact 
  
  ... if you can't get it open, you aren't going any farther via this route.
conversations.prefix: Damaged Door:
conversations.from: gpt
conversations.value: Armed and armoured, space marines or those crews with similar training know how to take the fight to the enemy in the corridors, airlocks and access tunnels of starships. 
conversations.prefix: Boarding Action - Enemy Marine:
conversations.from: human
conversations.value: Someone is shooting at you!  Duck, dodge, weave, or die!
conversations.prefix: Incoming Fire!:
conversations.from: gpt
conversations.value: The primary world. 
  
  "Small" world; 2000 miles in diameter (size=2), orbit 3.   Temperate, dusty, habitable, populated.  Agriculture, colonization and light industry.
  
  It has two small moons, the largest of which is 130 miles in diameter.  The smaller is half that size.
  
  Binary star system;  Meredes-A is a smallish G-series star with a white dwarf companion on a 500 year orbit.  This creates a habitable zone in orbits 2.5 through to 4.5.  
  
conversations.prefix: Meredes-III:
conversations.from: human
conversations.value: A short-range and fairly deadly pistol-sized energy weapon.  
conversations.prefix: Dauntless Arms L221 Snub Blaster (copy):
conversations.from: gpt
conversations.value: Bring your ship alongside and hook-up to the enemy starship.
conversations.prefix: Boarding Action - Dock with the Enemy:
conversations.from: human
conversations.value: A nasty, deadly shoulder-fired energy weapon that can kill a man instantly.
conversations.prefix: Rhinestar Systems RHS-343 Blaster Rifle (copy):
conversations.from: gpt
conversations.value: Everything needed to bring a busted bird back from the brink.  Once.
conversations.prefix: Star Ship Repair Kit:
conversations.from: human
conversations.value: Your job is getting this ship into, and out of, trouble where ever the Ice Hawks find it.  You've been flying combat starships for a while, and you're good.
conversations.prefix: Pilot-Navigator:
conversations.from: gpt
conversations.value: You just don't miss.  Ever.
conversations.prefix: Crack Shot:
conversations.from: human
conversations.value: You've memorized every possible thing a perp can do, and how you can charge them with it.  If you're on a case, it's going to be a bad day for the bad guys.
conversations.prefix: Legal Eagle:
conversations.from: gpt
conversations.value: You're charming to everyone else's fault. If given a chance, you can smile your way out of, or into, almost anything.  
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: You understand how to smooth ruffled feathers, how to issue a polite warning, and how to convince people to see things your way   
conversations.prefix: Diplomat:
conversations.from: gpt
conversations.value: You've got a reputation for being "that guy" ... no one is sure how you wound up on the side of Law Enforcement, but no one is confusing you with one of the "Good Guys"
conversations.prefix: Dirty Deeds Done Dirt Cheap:
conversations.from: human
conversations.value: Spice, liquor, adrenaline ... more ... now ... fast.    
conversations.prefix: Addict:
conversations.from: gpt
conversations.value: punishingly hard or uncomfortably direct
conversations.prefix: Brutal:
conversations.from: human
conversations.value: You avoid the Six Forbidden Things. That is your Way.
conversations.prefix: Code Of Honor:
conversations.from: gpt
conversations.value: The right smile, the right eyes ... and you'll talk your fool head off, agree to almost anything and spend every penny you have in the process.    
conversations.prefix: Sucker for a Pretty Face:
conversations.from: human
conversations.value: The health of the ship, and by extension, everyone onboard it, is on your shoulders.  Long hours, worked miracles, little praise, lousy pay, heroic jury rigs in the nick of time ... this is your life, and you love it.
conversations.prefix: Engineer:
conversations.from: gpt
conversations.value: Guns, tactics, sensors, law-enforcement, para-political situational management, ship-mounted weapons that can level a city block in one hit, high-explosive indiscriminate antipersonnel devices left by crooks you put behind bars six months ago and forgot about ... you've got it _all_ matey ... this is a _dream_ job.
conversations.prefix: Gunner-Marine:
conversations.from: human
conversations.value: Up => IHOP - Bottom Gun Deck (4 turrets)
  
  This space houses the power reactors, the life-support systems, the orbital-control thrusters and a myriad of other essential technology that allows the IHOP to remain safe and habitable.
  
conversations.prefix: IHOP - Engineering Area:
conversations.from: gpt
conversations.value: Patrol Vessel "Peregrine Lancer" - Bridge Area
  
  Sensor displays, tactical grids, communications equipment, the pilot station, and much more fills this area to the point the crew chairs are almost an afterthought. 
  
  A pressure-door leads into the Computer room.
  
  A pressure-door leads to the Fire-Control room.
  
  A pressure-door leads to the central corridor that runs the length of the ship.
conversations.prefix: UN-MPV "Peregrine Lancer" - Bridge:
conversations.from: human
conversations.value: You're reading two GRID messages in the upper edge of your augmented vision while chatting with some low-life in a gunfight bar, and at the same time having a subvocalized GRID-voice call to bribe his direct competitor ... you need information, a lead, evidence, _anything_  that will break this case open ... and your fellow Ice Hawks aren't going to ask you too many questions about how you got it.
  
  Nothing succeeds like success.  And man, after you pocket sale profits of the undeclared stolen goods ... you are going to be _successful_.
conversations.prefix: Fixer:
conversations.from: gpt
conversations.value: You can get an ore freighter to turn like an attack ship, and an attack ship to perform a ballet.  There aren't too many better at this than you.
conversations.prefix: Ace Pilot:
conversations.from: human
conversations.value: You've learned to trust when that "itch" on the back of your neck happens. Bad things are heading your way, right now.  
conversations.prefix: 6th Sense:
conversations.from: gpt
conversations.value: You've survived what has killed others more than a couple of times. There is no indication this trend is fading. Yet.
conversations.prefix: Cheated The Reaper:
conversations.from: human
conversations.value: You've got a stash. And you know a guy. You might have heard something, too. Hang on a minute, ok?    
conversations.prefix: Resources:
conversations.from: gpt
conversations.value: Your victories are written all over your skin ... including the parts people see.   
conversations.prefix: Scar face:
conversations.from: human
conversations.value: You have a knack for remembering people, places, things, details ... long after most people would have forgotten  
conversations.prefix: Good memory:
conversations.from: gpt
conversations.value: When it's too close for guns, that's when you shine.  You can do with your hands and feet what it takes other people a sledgehammer to achieve.
conversations.prefix: Hard Style:
conversations.from: human
conversations.value: Nothing escapes your notice, even in the dark at a distance. You saw it.
conversations.prefix: Owl-Eyed:
conversations.from: gpt
conversations.value: Whatever it is you do that involves technology, be it starship, orbital platform, warfare, whatever ... you can always find a way to run it way beyond what the books say are possible.  
conversations.prefix: Technomancer:
conversations.from: human
conversations.value: You've got implants that let you straddle the line between man or machine ... you've become something in between.  And that gives you an edge, in both worlds.
conversations.prefix: Augmented:
conversations.from: gpt
conversations.value: the act or practice of risking the loss of something important by taking a chance or acting recklessly    
conversations.prefix: Gambler:
conversations.from: human
conversations.value: having or showing an intense and selfish desire for something, especially wealth or power.    
conversations.prefix: Greedy:
conversations.from: gpt
conversations.value: Too many times when it should have been you ... it was a friend, instead.  You're carrying on like it doesn't matter, that it's ok, that's just the way the Galaxy works ... but it eats you, inside.
conversations.prefix: Survivor Guilt:
conversations.from: human
conversations.value: You are not very good with either zero-G, or high speed turns.  Very, very, not good.
conversations.prefix: Vertigo:
conversations.from: gpt
conversations.value: Technology hates you.  The datascreen erases your seven page report three seconds before you press [SEND TO BOSS].  The targeting sight on your blaster rifle is always randomly a few mils off center.  The last ship you were on, the Engineer forbade you from ever setting foot on his deck again.
conversations.prefix: Luddite:
conversations.from: human
conversations.value: So, maybe you lied a little on your qualifications to be out here.  How hard can it be, right?  You're a fast learner.
conversations.prefix: Rookie:
conversations.from: gpt
conversations.value: "Just.. shut up, alright?  Go away.  I don't need you.  And even if I did ... I wouldn't know how to say it."
conversations.prefix: Not Good With People:
conversations.from: human
conversations.value: They're better than you are, and they've rubbed your nose in it enough that you've started to question if you're good enough.
conversations.prefix: Service Rival:
conversations.from: gpt
conversations.value: a person who lacks the courage to do or endure dangerous or unpleasant things.    
conversations.prefix: Coward:
conversations.from: human
conversations.value: You've had enough of the same-old, same-old, same-always. You're making a change, and shaking your world.
conversations.prefix: Bored. Bored, bored, bored.:
conversations.from: gpt
conversations.value: It's Just Business. Never get emotionally involved, and always get paid.
  Any thing else is for rookies.   
conversations.prefix: Bounty Hunter:
conversations.from: human
conversations.value: They're above your station ... and you both love each other with all your souls. So, you're out here, to find the fame and fortune that will let you claim their hand. They promised they would wait as long as you needed. 
conversations.prefix: I'll be back for you ...:
conversations.from: gpt
conversations.value: You know very well what it is to be without someone to protect your lands and your family. You aren't letting it happen to anyone else, if you can help it.
conversations.prefix: Iron Guardian:
conversations.from: human
conversations.value: Your family hit hard times ... lost everything to politics and misfortune ... and it's up to you to settle it up.
conversations.prefix: The Debt:
conversations.from: gpt
conversations.value: They killed ... and you know it ... They'll pay ... and you've sworn it. 
conversations.prefix: The Hunter:
conversations.from: human
conversations.value: Play your cards right, look good doing it, you could wind up in charge of the entire operation out here.
  
  I bet _that_ pays well.
conversations.prefix: Moving Up:
conversations.from: gpt
conversations.value: You woke up three years ago in a 10,000 rounds-per-minute firefight with an assault cannon in your hand and a field of dead around you.
  
  Your identity chip was a write-off and your DNA signature doesn't match official records.  
  
  No one knows who you are, where you come from, but you're a hero.
  
  All who wander are not lost.
conversations.prefix: Unknown Soldier:
conversations.from: human
conversations.value: The New Galactic Order ... a shadow organization dedicated to the downfall of the UN/Terran government and the "liberation" of the colonies.
  
  The last time someone tried that, it cost 100,000,000 dead in the Coalition War.  These idiots need to be stopped before the Settled Areas go up in flames.
conversations.prefix: NGO:
conversations.from: gpt
conversations.value: You know damn well what you heard that late night on picket duty.  An encoded transmission from a section of space that no human has ever set foot in.
  
  Who sent it?  And why did the Political Officer confiscate the data recordings and logs, and deny it ever happened?
conversations.prefix: No One Heard That:
conversations.from: human
conversations.value: Down is IHOP - Lounge Area / Galley / Conference Rooms
conversations.prefix: IHOP - Command & Control Deck:
conversations.from: gpt
conversations.value: Up => IHOP - Command & Control Deck
  
  Down => IHOP - Top Gun Deck (4 turrets)
  
conversations.prefix: IHOP - Lounge Area / Galley / Conference Rooms:
conversations.from: human
conversations.value: Up => IHOP - Lounge Area / Galley / Conference Rooms
  
  Down => IHOP - Station Ship Crew Accommodations
conversations.prefix: IHOP - Top Gun Deck (4 turrets):
conversations.from: gpt
conversations.value: Up => IHOP - Top Gun Deck (4 turrets)
  
  Down => IHOP - Enforcement Ship Crew Accommodations
conversations.prefix: IHOP - Station Ship Crew Accommodations:
conversations.from: human
conversations.value: Up = > IHOP - Station Ship Crew Accommodations
  
  Down => IHOP - Docking Ring
  
conversations.prefix: IHOP - Enforcement Ship Crew Accommodations:
conversations.from: gpt
conversations.value: Up => IHOP - Enforcement Ship Crew Accommodations
  
  Down => IHOP - Bottom Gun Deck (4 turrets)
  
  This area is comprised of the six docking links used for IHPVs and other visiting spacecraft to docks with the IHOP.  
  
  A double-sized pressure-door (x6) leads to the airlocks for the docking arms that connect to visiting ships.
  
  Each link is big enough to move a landspeeder or cargo carrier down to the connected ship.  The central area is a cargo and transfer area, used to move personnel and material between the rest of the IHOP and the docked ships.
  
  
conversations.prefix: IHOP - Docking Ring:
conversations.from: human
conversations.value: Up => IHOP - Docking Ring
  
  Down => IHOP - Engineering Area
conversations.prefix: IHOP - Bottom Gun Deck (4 turrets):
conversations.from: gpt
conversations.value: Ice Hawk General Service Droid s/n 213
  
  A multi-role, low-level AI robot capable of assisting human crews in a variety of activities both aboard ship and on the ground.
  
  Armed and armored at a comparable level to standard corporate agents.
conversations.prefix: IHGSD-213 (Higgsdee):
conversations.from: human
conversations.value: A verifiable way of being able to prove that you are on the "right" side of the law if things get crazy in the middle of an investigation.
conversations.prefix: Ice Hawk Enforcement Authority ID (copy):
conversations.from: gpt
conversations.value: PDCs are ubiquitous GRID tie-ins ... email, finance, data queries, entertainment, recording ... it does it all, and in a wide variety of colors and styles.
conversations.prefix: Personal Data & Communications (copy):
conversations.from: human
conversations.value: You've got the gear and skills required to make the Gallant-Redding Interstellar Data network give up any secret you decide to uncover.  If it's connected -- drones, doors, security systems, credit-tellers -- you can own it.
  
  Just keep your eyes open for the hardware counter-intrusion devices that can put you out of the game ... perhaps, according to the rumors ... permanently.
conversations.prefix: GRID Clipper:
conversations.from: gpt
conversations.value: Patrol Vessel "Peregrine Lancer" - Engine Room
  
  Power and propulsion systems are managed and operated from this area.  It's a critical part of the ship's systems.
conversations.prefix: UN-MPV "Peregrine Lancer" - Engine Room:
conversations.from: human
conversations.value: *We're sorry, a minor malfunction is pre9348394824aiuyaidu...*
  
  Something is seriously wrong with this control system.  You need to work around this ASAP!
conversations.prefix: "Minor Malfunction":
conversations.from: gpt
conversations.value: **Patrol Vessel "Peregrine Lancer”**  
  *Series 99 Star Sled, Fast Intruder (TL 10)*  
  300 tons  
  Jump: 2p | Accel: 3G’s | Power Plant: 195 MW Fusion | 180 tons fuel  
  Computer:  Mod:3 with FCS Mod:1bis  
  Weapons:  3x Ship-to-Ship Energy Cannons | 3x Anti-Ship Missile Launchers | 3x Defensive Screen / Chaff Launchers  
  Accommodations: 6x 2-person staterooms, 6x deep hibernation berths  
  Range: 2x 2-parsec jumps, 8 weeks continuous sub-light operations
  Magazine:  72 missiles, 72 “Sand” Canisters   
  Vehicles: 1x 10-ton AFV, 1x 2-ton Speeder  
  Cargo Space: 24 tons, variable configuration load bay  
    
conversations.prefix: UN-MPV "Peregrine Lancer":
conversations.from: human
conversations.value: The power plant and manoeuvre drives have to be brought online and ready for action as fast as you can.
conversations.prefix: Ready The Engines:
conversations.from: gpt
conversations.value: The offensive and defensive warfare systems have to be brought online and ready for action as fast as you can.  
conversations.prefix: Ready The Weapons & Defences:
conversations.from: human
conversations.value: The flight control systems and ship management systems have to be brought online and ready for action as fast as you can.  
conversations.prefix: Ready the Flight Systems:
conversations.from: gpt
conversations.value: The electronic warfare and information warfare systems have to be brought online and ready for action as fast as you can.
conversations.prefix: Ready the EW/IW Systems:
conversations.from: human
conversations.value: Red Alert!  You have engaged hostile spacecraft.  
conversations.prefix: Space Combat - Defeat The Enemy:
conversations.from: gpt
conversations.value: Red Alert!  You have engaged hostile spacecraft.  
conversations.prefix: Space Combat - Defeat The Enemy:
conversations.from: human
conversations.value: Explosive decompression is dragging everything around you into the icy grip of space ... don't be part of the flotsam!
conversations.prefix: Hang On!:
conversations.from: gpt
conversations.value: Armed and armoured, space marines or those crews with similar training know how to take the fight to the enemy in the corridors, airlocks and access tunnels of starships. 
conversations.prefix: Boarding Action - Enemy Marine:
conversations.from: human
conversations.value: Someone is shooting at you!  Duck, dodge, weave, or die!
conversations.prefix: Incoming Fire!:
conversations.from: gpt
conversations.value: You've got to make a decision which way to go ... ask for more information if you need it, but the clock is ticking
conversations.prefix: Links and Chains - Agree To A Plan:
conversations.from: human
conversations.value: Somebody's up to something, and you need to find out what ... before they find out that you're sniffing around
conversations.prefix: Sniffing Around:
conversations.from: gpt
conversations.value: You don't want the Bad Guys to know what you're really up to.  Time to get creative with the public-facing paperwork, press-releases and flight profiles.
conversations.prefix: Obfuscation:
conversations.from: human
conversations.value: You've got somewhere to be in a hurry.  Let's get to the job of figuring out how to get there, shall we?
conversations.prefix: Navigation Solution:
conversations.from: gpt
conversations.value: You've got a name, but no coordinates.  You need to figure out where this place is *before* you can go there.
conversations.prefix: Where in the System Is ... :
conversations.from: human
conversations.value: 20 Standard Years ago, T-1319-Gamma was a mathematically ‘safe’ entry point to the system, relatively close to the Asteroid belts on the Spinward-Core side of the system.
  
  However, since then the progress of the two major Gas Giants and the binary companion, Meredes-B, has resulted in T-1319-Gamma becoming more and more unstable a NORSREN point.
  
  Now, only the desperate, dangerous -- or both -- use it.
conversations.prefix: NORSREN point T-1319-Gamma:
conversations.from: gpt
conversations.value: While the possibility of successfully navigating an asteroid field is much better than 3,720 to 1, it's still a tricky business. 
conversations.prefix: Asteroid Transit:
conversations.from: human
conversations.value: There are an awful lot of things that can go wrong when you try and park a craft of this size on or alongside another moving object.
conversations.prefix: Docking / Landing Stations:
conversations.from: gpt
conversations.value: You've been trained for all sorts of situations with all sorts of equipment and systems.  When Ice Hawks need back-up, they call you.
conversations.prefix: Special Weapons And Tactics:
conversations.from: human
conversations.value: You've seen enough now with your team at your back to be able to apply some of your hard-won lessons.  Experience is a multi-purpose tool.
conversations.prefix: Voice of Experience:
conversations.from: gpt
conversations.value: You need to investigate what is going on in person.  You'll have to show a bit of force, authority and compassion as the local Ice Hawk.
conversations.prefix: Action Stations - Away Team Mission:
conversations.from: human
conversations.value: The Dark Station known as Eagle Claw Rock is located in the heart of the Palas Aetheriad Reef.  Years ago, a small group of in-system ore and ice pirates had a small dock and repair facility here, but the local In System Navy and Marines ran them out.  
  
  Officially, the location has been abandoned since then;  recently however, Long Arm LLC patrol forces found a colony capable of sustaining 1200 to 1800 people there.
conversations.prefix: Dark Site - Eagle Claw Rock Station:
conversations.from: gpt
conversations.value: You need to figure out what is going on here ... time to be a detective and find some clues.
conversations.prefix: Looking for Clues:
conversations.from: human
conversations.value: A watchful eye is a valuable thing to have ... ambushes are no fun if you're the guest of honour.
conversations.prefix: Threat Detection:
conversations.from: gpt
conversations.value: Blast Doors can pretty much ignore anything you can carry with two people.  They aren't the fastest things to open or close, but are an effective way of locking down part of a ship or station.
  
  Normally open, a closed Blast Door is never a sign of good news.
conversations.prefix: Blast Door:
conversations.from: human
conversations.value: You've got the gear and skills required to make the Gallant-Redding Interstellar Data network give up any secret you decide to uncover.  If it's connected -- drones, doors, security systems, credit-tellers -- you can own it.
  
  Just keep your eyes open for the hardware counter-intrusion devices that can put you out of the game ... perhaps, according to the rumors ... permanently.
conversations.prefix: GRID Clipper:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a hard time waiting for anything to happen, it's better to just force it to finish faster.
conversations.prefix: Impatient:
conversations.from: human
conversations.value: Nothing makes you want to succeed like someone making it impossible.
conversations.prefix: Determined:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You easily go from relaxed to full throttle thinking and acting, and can get most tasks done relatively fast, if you know what you're doing, that is.
conversations.prefix: Fast:
conversations.from: gpt
conversations.value: In that timeless moment between thought and action, your fixer brain goes into hyperdrive. The body does what you've worked hard to train into it, using the animal brain's instinct for survival, while the rest of your mind starts accessing systems, calculating odds and working out a plan to survive.
conversations.prefix: In an emergency, please press 1:
conversations.from: human
conversations.value: As a marine you have learned to fight in ship to ship battles and a big part of that is fighting in a vacuum.
conversations.prefix: vacuum combat specialisation (VCS):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're old at this job. You've seen a lot. Like people in and out of the job. Like near-invisible bars. Like random junk yards that are hard to reach. Like extra tools and equipment. 
conversations.prefix: Anything You Need:
conversations.from: gpt
conversations.value: You're used to getting your way in any situation. Someone yelling at you, broken engine, life falling down around your head, doesn't matter what.
conversations.prefix: Unyielding:
conversations.from: human
conversations.value: If there was one thing she'd learned from her own experiences with communications, the person who got the news out first, wrote history.
  
  She'd learned the hard way how to be the one who got there first, and how to spin the best story.
conversations.prefix: Playing to the press:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've made quite a few friends in your travels. Some even owe you favors. 
conversations.prefix: Connected:
conversations.from: gpt
conversations.value: You've touched boots on more planets than even you can remember. And every one of them has a messed up story to go with it. 
conversations.prefix: Experienced:
conversations.from: human
conversations.value: You leave the speeches and diplomacy to officers. You tell it like it is and pull no punches.
conversations.prefix: Blunt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're old, older than most think you are. Just because you keep your mind and body healthy doesn't mean you haven't seen hell before.
conversations.prefix: Long Memory:
conversations.from: gpt
conversations.value: With or without instruments, you've got an uncanny knack for navigating space, no matter how open or cramped.
conversations.prefix: Nav-Fu:
conversations.from: human
conversations.value: It's what made a good fixer, that ability to tune out everything around yourself and focus solely and entirely on the job at hand, not quite living in the computer the way a neurologically enhanced tech might, but so close as to not be noticeably different.
  
  It's also the skill most likely to get a good fixer killed.
conversations.prefix: Tao of Pooh.. (Communications):