conversations.from: system
conversations.value: *Necessary Evil* is a low powered (street level - so a Brick would be Luke Cage, not the Hulk) super villain game where super powers have only recently become public knowledge. The players will all start as prisoners at a federal detention center within the city of Strangeways.
  
  After an event on Glass Island, an island just off the Florida mainland, a small percentage of the population were *changed* -- transformed into beings with super powers. This transformation was most prominent in the nearby metropolis of Strangeways with lessening effects the further the location was from Glass Island.
  
  All of the characters will have the same source for their powers but virtually any concept will work except characters that are supposed to know "magic". A character that gains their powers from a power suit (such as Iron Man) is permissible but they will be at a disadvantage until they have time to build or recover such a suit. In such instances it might be better to create a character such as Armor from Marvel.
  
  The Nature card that is chosen will determine the character's powers and they will be able to channel them by playing Strength, Weakness, and Subplot cards. Because of the overall power level of the game please try to minimize the number of powers of any character and make sure that they tie together thematically. Please feel free to edit the Nature Cards (removing the character examples provided) and insert the power(s) that your character has. For Example, a character that is an Energy Projector might be able to freeze things that they touch or even, perhaps, look at. It would also not be unreasonable for such a character to be immune to cold.
  
  The game world is intended to be gritty so mature (R Rated) scenes are acceptable but please don't move beyond that without discussion first. Also, the powers of the heroes and villains will be very deadly to the non-powered. A bystander hit by a thrown truck is going to die. Freezing a civilian's arm is going to result in frostbite and possible amputation at the very least. The power source of the super powered heroes and villains will protect them from this level of easy damage so they can engage in the normal levels of action and combat that you might expect in a Marvel or DC comic.
  
  At the start of the game I am going to try something, perhaps, relatively novel. Any narration will require the use of a card. This will mean that characters will be limited to three narrative actions in a scene and will be needing to address Challenges in some manner. This is an experiment and if it does not work well after the first scene or two we will abandon it.
  
  As we develop the characters I may ask for several revisions so that we all have similar character conceptions. Please do no be offended by this. I am open to creation of your own cards but please note the caveats above.
  
  **Setting Information**
  Strangeways University is a research university located on the Florida Gulf Coast. It is surrounded by the city of Strangeways which is comparable in size to Miami, Florida. Strangeways was built by the military during WWII as a shipyard and the research site for Project Wormwood -- a secret weapons project that was eventually closed down due to a lack of weaponizable results. Off the coast of Strangeways is Glass Island, where Project Wormwood was housed. Glass Island is still restricted and maintained by the military though all programs have long since been closed.
  
  Because of its origins, Strangeways University has always maintained very strong physical science, mathematics, and marine engineering programs. Other noted programs are its history and classics departments.
  
  Several crime families make up the organized crime underbelly of Strangeways with the most prominent being the Tredici, the Šerbedžija, the Brannex, and the newly arrived Li's. Recently the Brannex crime family was all but wiped out by a villain calling herself Night Song.
  
  The docks have continued to be maintained and are for the most part owned by CoreTechs, a weapons manufacturer with strong ties to the US Military.
conversations.from: human
conversations.value: You worship Morgan. Her most trifling desire is the most important thing in the world for you. You would do anything for her. *Anything*.
conversations.prefix: Morgan (Worship):
conversations.from: gpt
conversations.value: You practically worship Morgan. You would do anything for her. *Anything*.
conversations.prefix: Morgan (Love):
conversations.from: human
conversations.value: Morgan terrifies you. You can't even imagine thinking about disobeying her. She'd know. She'd hurt you.
conversations.prefix: Morgan (Terror):
conversations.from: gpt
conversations.value: You practically worship Morgan. You would do anything for her. *Anything*.
conversations.prefix: Morgan (Love) (copy):
conversations.from: human
conversations.value: The times that they put you into the Labyrinth has left your body broken -- you need to protect yourself until you can heal.
conversations.prefix: Hurt:
conversations.from: gpt
conversations.value: The metal on the side of the Pentagon is scarred but there appears to be no mechanism to operate a lock.
conversations.prefix: Cassie's Lock:
conversations.from: human
conversations.value: Large and awkward, it is smaller than the mini-Gatlings and like them appears to lack a way to reload it.
conversations.prefix: Three Barrelled Pistol:
conversations.from: gpt
conversations.value: Cassie has developed the talent to implant suggestions in peoples' heads. Basically orders that they have to carry out but which they have some degree of leeway regarding how they carry them out.    
conversations.prefix: Mentalist:
conversations.from: human
conversations.value: Morgan hacked into your mind and sometimes you find yourself doing things but not knowing why.
conversations.prefix: Hacked:
conversations.from: gpt
conversations.value: Can be fired with one hand and appears to have the ammunition in some way built into the gun.
conversations.prefix: Gatling Mini-Gun:
conversations.from: human
conversations.value: You have the ability to vanish from one spot and appear in another. At sight, this is usually a fast and practical way of getting around. Going over longer distances tends to require a good knowledge of the target area, or luck. The major downside of this ability is that it tends to be flashy, accompanied by a glow and the sound of displaced air.
conversations.prefix: Teleportation:
conversations.from: gpt
conversations.value: Morgan isn't fooling you. You know this is one of her games. If you don't succeed you'll be punished and then it's back to the Fridge -- you can't let yourself fail.
conversations.prefix: Morgan (Games):
conversations.from: human
conversations.value: Can be fired with one hand and appears to have the ammunition in some way built into the gun.
conversations.prefix: Gatling Mini-Gun:
conversations.from: gpt
conversations.value: Able to alter your body or appearance, but not without a cost. It’s slow and painful; the more difficult or inhuman changes are the worst. You’re also limited by what your body can create, and stretching yourself too thin can cause permanent damage. On the upside, you don’t age unless you want to.
conversations.prefix: Metamorph:
conversations.from: human
conversations.value: The *unchanged* did this to you and those like you. They need to see what it is like to be treated like an animal . . . like a toy.
conversations.prefix: Hate:
conversations.from: gpt
conversations.value: Your hair is a one-of-a-kind thing. It stretches out impossibly long and lashes out to form tentacles, spears and restraints. It’s only halfway under your conscious control and when you’re threatened, it coils around you like organic kevlar. You don’t have enough control to pick locks with your locks, and when you get angry, the tresses might lash out on their own. The rest of your body is normal except somewhat more resilient than a normal human’s.
conversations.prefix: Weaponized Hair:
conversations.from: human
conversations.value: An assortment of combat knives, useful for throwing or hand to hand combat.
conversations.prefix: Combat Knives:
conversations.from: gpt
conversations.value: Good luck? Bad luck? You make the choice.   
conversations.prefix: Probability Manipulation:
conversations.from: human
conversations.value: Cassie is amazing . . . perfect even. Your heart's desire is that she would let you show how much you love her.
conversations.prefix: Cassie:
conversations.from: gpt
conversations.value: Everyone is weak with hunger. Finding food is a top priority.
conversations.prefix: Find Food:
conversations.from: human
conversations.value: A disreputable looking lot, the crew of the ship are just this side of being pirates.
conversations.prefix: Haitian Crew:
conversations.from: gpt
conversations.value: Broad shouldered with cruel grey eyes and short-cropped light hair.
conversations.prefix: Carl:
conversations.from: human
conversations.value: A life of poverty has left the man tough and dangerous in a fight.
conversations.prefix: The Cannibal:
conversations.from: gpt
conversations.value: Glass Island houses an abandoned military base dating from WWII.
conversations.prefix: Glass Island:
conversations.from: human
conversations.value: Strangeways Memorial is a private hospital managed by the Jack Strangeways Trust.
conversations.prefix: Jack Strangeways Memorial Hospital:
conversations.from: gpt
conversations.value: A '50s themed diner. The food here is good for what it offers and it is a popular lunch destination for the local university students.
conversations.prefix: Jay's Diner:
conversations.from: human
conversations.value: A private hospital room. It looks incredibly high-tech.
conversations.prefix: Johanna's Hospital Room:
conversations.from: gpt
conversations.value: One of the dormitories for women.
conversations.prefix: Lincoln Hall:
conversations.from: human
conversations.value: Wait, dormitories have pent houses?
conversations.prefix: Marshall's "Dorm":
conversations.from: gpt
conversations.value: Pretty and pale skinned, with a hint of an accent. Serbian?
conversations.prefix: Amaranth Šerbedžija:
conversations.from: human
conversations.value: Daughter of John F, ambassador, and mom.
conversations.prefix: Caroline Kennedy:
conversations.from: gpt
conversations.value: Where can Morgan be hiding?
conversations.prefix: Desperately Seeking Morgan:
conversations.from: human
conversations.value: A former Secret Service agent and current body guard to Marshall.
conversations.prefix: Don:
conversations.from: gpt
conversations.value: Lead singer and guitarist for *Silver Dawn*. Slender and attractive with more than just a few sharp edges.
conversations.prefix: Johanna Rath:
conversations.from: human
conversations.value: A tall willowy blonde. Laura is pursuing a double major in Philosophy and Religion. Laura comes from a very poor Kentucky family. Her father died years ago from black lung and her mother works as a cashier in a small town grocery.
conversations.prefix: Laura Lincoln:
conversations.from: gpt
conversations.value: Tall and with thinning grey hair. Matias is clearly a leader of some sort. Probably a criminal.
conversations.prefix: Matias / Viejo:
conversations.from: human
conversations.value: Rachel Ramirez is a slightly built brunette. Her father a Wyoming billionaire and her mother a state senator are distant figures in her life and she has spent most of her life in some sort of academic institution. First boarding schools and now the alma mater of her mother. She is majoring in archaeology.
conversations.prefix: Rachel Ramirez:
conversations.from: gpt
conversations.value: US Marshal based out of Orlando, Florida. Has been investigated for suspected ties to the Brannex crime family, though nothing has been substantiated.
conversations.prefix: Salonda Robbins:
conversations.from: human
conversations.value: Dark haired and dark eyed, Sarah Gavriel is an Early Modern History major at Strangeways University. Sarah is really smart both academically and streetwise.
conversations.prefix: Sarah Gavriel:
conversations.from: gpt
conversations.value: Organic Chemistry major and friend of Caden.
conversations.prefix: Tabitha "Tabby" Firger:
conversations.from: human
conversations.value: Uncle Sin is a frightening man who took too much of an interest in little girls. The family believed that he was involved in drug suggling -- especially heroin and *ya ba*.
  
  He was supposed to have died 6 years ago in Thailand.
conversations.prefix: Uncle Sin:
conversations.from: gpt
conversations.value: A tall attractive woman with hypnotic eyes. She has the scent of violets and roses about her.
  
  Vivian has the same ability to create portals that her son does and she uses them creatively.
conversations.prefix: Vivian Brannex:
conversations.from: human
conversations.value: You all need a safe and secure location to regroup.
conversations.prefix: Find a safe place.:
conversations.from: gpt
conversations.value: The memories seem wrong . . . but they feel so right!
conversations.prefix: Marshall Fighting for Control:
conversations.from: human
conversations.value: Arthit is hurt, but he seems more frightened than anything.
  
  Somchai looks like he may be going into shock and something definitely needs to be done about his scalp.
conversations.prefix: Molly's Cousins:
conversations.from: gpt
conversations.value: Caden is in custody of the SPD and has been taken to CoreTechs for detainment.
conversations.prefix: Saving Private Caden:
conversations.from: human
conversations.value: Emily needs a doctor.
conversations.prefix: Taking Emily to the hospital.:
conversations.from: gpt
conversations.value: Something has broke in your head. There is a flood of memories of Johanna when you were children.
conversations.prefix: The Girl that Followed You Home - Emily:
conversations.from: human
conversations.value: You remember meeting Johanna back home at a record store -- that was before you were accepted at Strangeways.
conversations.prefix: The Girl who Liked Music - Molly:
conversations.from: gpt
conversations.value: An open air dump. It is hot and smells terrible. Was that a rat?
conversations.prefix: Where in the world is Emily?:
conversations.from: human
conversations.value: (e.g., Captain America, Nightwing, Daredevil)
conversations.prefix: Acrobat:
conversations.from: gpt
conversations.value: (e.g., Hulk, Thor, Wonder Woman)
conversations.prefix: Brick:
conversations.from: human
conversations.value: (e.g., Cyclops, Banshee, Iceman)
conversations.prefix: Energy Projector:
conversations.from: gpt
conversations.value: (e.g., Doc Savage, Spiderman, Batman)
conversations.prefix: Gadgeteer:
conversations.from: human
conversations.value: (e.g., Vision, Deadman, Martian Manhunter)
conversations.prefix: Ghost:
conversations.from: gpt
conversations.value: (e.g., Phoenix, Professor X, Emma Frost)
conversations.prefix: Mentalist:
conversations.from: human
conversations.value: (e.g., Mr. Fantastic, Metamorpho, Goliath)
conversations.prefix: Metamorph:
conversations.from: gpt
conversations.value: (e.g., Wolverine, Psylocke, Silver Samurai)
conversations.prefix: Slasher:
conversations.from: human
conversations.value: (e.g., Flash, Quicksilver, Johnny Quick)
conversations.prefix: Speedster:
conversations.from: gpt
conversations.value: (e.g., Azazel, Deadpool, Jumper)
conversations.prefix: Teleporter:
conversations.from: human
conversations.value: You’re inventive and insightful, nimble and powerful of mind.
conversations.prefix: Brilliant:
conversations.from: gpt
conversations.value: Friendly and approachable or intimidating and stern, whatever the situation calls for.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dexterous:
conversations.from: human
conversations.value: You make up for your shortcomings with drive and ambition.
conversations.prefix: Driven:
conversations.from: gpt
conversations.value: Your perception helps you identify symptoms, notice dangers, and spot lies.
conversations.prefix: Observant:
conversations.from: human
conversations.value: You can take it. Whatever the beating, whatever the heartbreak, you can take it.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: human
conversations.value: Whether hungry or fed, your addiction causes you constant problems.
conversations.prefix: Addicted:
conversations.from: gpt
conversations.value: Your anger and spite hold you back, cause you troubles, make you less than you are.
conversations.prefix: Angry:
conversations.from: human
conversations.value: Arrogance can make you reckless or callous or cause you other troubles.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.value: You’re no athlete. Maybe you’re doughy or awkward or frail but you’re sure no athlete.
conversations.prefix: Bookish:
conversations.from: human
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: gpt
conversations.value: You’ve got to keep your feelings disconnected to do your job. Makes you distant. Cold.
conversations.prefix: Cold-Hearted:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: You are on a limited scholarship and are just scraping by. Sometimes you don't know how you'll be able to afford to eat.
conversations.prefix: Drowning in Debt:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-Witted:
conversations.from: gpt
conversations.value: Cold guilt keeps you up, makes you doubt, gets you down. Can’t undo what you did.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Sometimes it’s fear, sometimes doubt.
conversations.prefix: Hesitant:
conversations.from: gpt
conversations.value: Physically weak, or lacking in an important ability (vision, hearing, paraplegia)
conversations.prefix: Infirm:
conversations.from: human
conversations.value: Outside your areas of expertise, you’re easily lost.
conversations.prefix: Limited:
conversations.from: gpt
conversations.value: You have a nasty rep for doing nasty things and it’s not wholly undeserved.
conversations.prefix: Notoriety:
conversations.from: human
conversations.value: Too much is going on all the time between work and life. Your distractions cause problems.
conversations.prefix: Overwhelmed:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: All your life you've been controlled by your family and it's time that you finally broke free.
conversations.prefix: Break Free:
conversations.from: gpt
conversations.value: Fix what’s wrong in the world first by changing what's wrong within you.
conversations.prefix: Change from Within:
conversations.from: human
conversations.value: Life can be measured by your success (whether it be by riches, grades, or scores on the field) and you have to be the best there is.
conversations.prefix: Excel:
conversations.from: gpt
conversations.value: If anyone finds out, your reputation and your academic career, if not your life, could be ruined. You just need a little time to get clean.
conversations.prefix: Get Clean Before Anyone Finds Out That You're Not:
conversations.from: human
conversations.value: You've disappointed them in the past, but you will make them proud of you this time.
conversations.prefix: Make Your Family Proud:
conversations.from: gpt
conversations.value: Something bad happened in the past. What? Why? How do you get over it?
conversations.prefix: Put It Behind You:
conversations.from: human
conversations.value: What is honor? How will you know when you’ve got it back? How will you keep it when you do?
conversations.prefix: Reclaim Your Honor:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: It is important to you that you put others before yourself.
conversations.prefix: With Great Power:
conversations.from: gpt
conversations.value: You are bound securely to a wheelchair inside of a small steel box. Tubes run from the rightmost wall into your mouth and throat and down into your stomach.
  
  It is completely dark and the steel door of the Fridge is behind you.
conversations.prefix: Escape from the Fridge (Camille):
conversations.from: human
conversations.value: You are bound securely to a wheelchair inside of a small steel box. Tubes run from the rightmost wall into your mouth and throat and down into your stomach.
  
  It is completely dark and the steel door of the Fridge is behind you.
conversations.prefix: Escape from the Fridge (Skyler):
conversations.from: gpt
conversations.value: You are bound securely to a wheelchair inside of a small steel box. Tubes run from the rightmost wall into your mouth and throat and down into your stomach.
  
  It is completely dark and the steel door of the Fridge is behind you.
conversations.prefix: Escape from the Fridge (Cassandra):
conversations.from: human
conversations.value: You are bound securely to a wheelchair inside of a small steel box. Tubes run from the rightmost wall into your mouth and throat and down into your stomach.
  
  It is completely dark and the steel door of the Fridge is behind you.
conversations.prefix: Escape from the Fridge (Victor):
conversations.from: gpt
conversations.value: You are bound securely to a wheelchair inside of a small steel box. Tubes run from the rightmost wall into your mouth and throat and down into your stomach.
  
  It is completely dark and the steel door of the Fridge is behind you.
conversations.prefix: Escape from the Fridge (Guon):
conversations.from: human
conversations.value: You worship Morgan. Her most trifling desire is the most important thing in the world for you. You would do anything for her. *Anything.*
conversations.prefix: Morgan (Worship):
conversations.from: gpt
conversations.value: What Morgan did to you it was awful and it was . . . *amazing*. She broke you apart and remade you into what *she* wanted. Someone that can do that deserves to be followed.
conversations.prefix: Morgan (Awe):
conversations.from: human
conversations.value: Morgan made you tell her things that you had *known* you'd never tell anyone. She'd made you *do* things that . . . How do you not listen to a person that can do that to you?
conversations.prefix: Morgan (Hate):
conversations.from: gpt
conversations.value: Skyler is clearly terrified of the elevator and where it leads.
conversations.prefix: Skyler's Panic:
conversations.from: human
conversations.value: The Minotaur stands over seven feet tall and seems to be made mostly of metal -- but yet also alive.
conversations.prefix: The Minotaur:
conversations.from: gpt
conversations.value: The Labyrinth is cold and dark. How is anyone supposed to find their way through this?
conversations.prefix: The Labyrinth:
conversations.from: human
conversations.value: In the center of a labyrinth of etched channels is a triangular knob that can be pointed at one of a dozen channels that meet at the center.
conversations.prefix: Skyler's Lock:
conversations.from: gpt
conversations.value: The side of the Pentagon is covered with a series of shallow circles.
conversations.prefix: Victor's Lock:
conversations.from: human
conversations.value: A digital display runs almost the length of one side of the Pentagon. The numbers are all set to ones and zeroes.
conversations.prefix: Guan's Lock:
conversations.from: gpt
conversations.value: A simple cage with two occupants -- a teenage boy with no legs and a young girl who is maybe 12-years-old. 
  
  The floor of the cage is beginning to tilt open.
conversations.prefix: The Cage:
conversations.from: human
conversations.value: A brown haired girl who can't be a day over 12.
conversations.prefix: Eden St. Claire:
conversations.from: gpt
conversations.value: The wheelchair, with Glenn in it, is heading directly for Switch.
conversations.prefix: Wheelchair:
conversations.from: human
conversations.value: A cheap, battered plastic flashlight.
conversations.prefix: Flashlight:
conversations.from: gpt
conversations.value: The Labyrinth is no longer dark, but instead has shifted into a strange white plastic-looking surface that is emitting a glow.
conversations.prefix: Escape From the Labyrinth:
conversations.from: human
conversations.value: The Labyrinth is no longer dark, but instead has shifted into a strange white plastic-looking surface that is dimly glowing.
conversations.prefix: Escape the Labyrinth:
conversations.from: gpt
conversations.value: Tall and slender with very pale skin and pastel hair. Cortex is a very serious looking young woman who seems to favor white clothes.
conversations.prefix: Cortex:
conversations.from: human
conversations.value: Black and boxy, the truck looks like a more heavily armored version of a bank truck.
conversations.prefix: Armored Truck:
conversations.from: gpt
conversations.value: Everyone, aside from Cortex, is in significant need of a shower.
conversations.prefix: Shower!:
conversations.from: human
conversations.value: Good luck? Bad luck? You make the choice.
conversations.prefix: Probability Manipulator:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have the ability to vanish from one spot and appear in another. At sight, this is usually a fast and practical way of getting around. Going over longer distances tends to require a good knowledge of the target area, or luck. The major downside of this ability is that it tends to be *flashy*, accompanied by a glow and the sound of displaced air. 
conversations.prefix: Teleporter:
conversations.from: human
conversations.value: You're smart and you know it. Worse, you realize that some things simply need to be done. It's nothing personal, just good business. 
conversations.prefix: Coldly Intelligent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Cassie has developed the talent to implant suggestions in peoples' heads.  Basically orders that they have to carry out but which they have some degree of leeway regarding how they carry them out.
conversations.prefix: Mentalist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: She's been chosen and that means that she's entitled to take the things she wants and she wants so many things. 
conversations.prefix: Entitled :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your hair is a one-of-a-kind thing. It stretches out impossibly long and lashes out to form tentacles, spears and restraints. It's only halfway under your conscious control and when you're threatened, it coils around you like organic kevlar. You don't have enough control to pick locks with your locks, and 
  when you get angry, the tresses might lash out on their own. The rest of your body is normal except somewhat more resilient than a normal human's.
conversations.prefix: Weaponized Hair:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to Stick It To The Man in every way possible. You want to right the wrongs done to you and others by the powers that be.
conversations.prefix: Occupy the World:
conversations.from: gpt
conversations.value: Able to alter your body or appearance, but not without a cost. It's slow and painful; the more difficult or inhuman changes are the worst. You're also limited by what your body can create, and stretching yourself too thin can cause permanent damage. On the upside, you don't age unless you want to.
conversations.prefix: Metamorph:
conversations.from: human
conversations.value: Due to your superpower, your accustomed to pain that most humans couldn't imagine. Little things like torture don't bother you anymore. The worst pains are those you can't morph.
conversations.prefix: Resilient:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're not a good person. You've done horrible things. But maybe the guilt that you cling to means you're not wholly evil--at least not yet. A true villain would never regret.
conversations.prefix: Guilty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can change anything about you but how you feel. You're either going to have to embrace what you are or rally against it. Fix what’s wrong in the world first by changing what's wrong within you.
conversations.prefix: Change from Within:
conversations.from: gpt
conversations.value: Cassie isn't a genius but she's capable of thinking things through and has a tendency to do so.
  
  Paired with nerves that seem as icy as steel, at times, this makes her a natural thinker and planner.
conversations.prefix: Mastermind:
conversations.from: human
conversations.value: Post-Traumatic Stress Disorder. Some get it in a war, you got it in the Labyrinth.
conversations.prefix: PTSD:
conversations.from: gpt
conversations.value: The anger and hatred inside of you makes you strong.
conversations.prefix: Rage:
conversations.from: human
conversations.value: Due to her time in captivity, there's a number of things that trigger various emotional responses in Cassie
conversations.prefix: Triggers:
conversations.from: gpt
conversations.value: You're no longer strictly human, at least you don't feel that way. Sometimes, your decisions are made on your basest instincts: strength, necessity, survival.
conversations.prefix: Inhuman:
conversations.from: human
conversations.value: You have trained to fight with your hands, feet, and several types of weapon.
conversations.prefix: Martial Arts Training:
conversations.from: gpt
conversations.value: When revenge is due, you make sure to dish it out. Forgiveness isn't really your thing.
conversations.prefix: Vengeful:
conversations.from: human
conversations.value: You never saw the supposed intrinsic value of human (or even Changed) life. Why start now?
conversations.prefix: Sociopathy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Cassie wants to get herself re-established properly.  Ideally she'd like to do that alongside her new 'friends'.  They had a common interest in not ending back in a place like the facility and in sorting themselves out. 
conversations.prefix: Back on her feet:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Once Cassie has something in her sights it's difficult to sway her from a dedicated attempt to achieve it.
conversations.prefix: Driven:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your recent trials have given you a new appreciation of winning. For you, the catch is better than the chase. You're willing to vo to great lengths to ensure victory...
  
  And once that's done It's time to reward yourself. 
conversations.prefix: To the Victor: