conversations.from: system
conversations.value: It is about two century since the world ended, you group of survivor have live deep underground in Haven, isolated from the world by meters of steel and lead. The water supply is going low and you have only enough food for a year. It is time to venture in the unknown … in the wild.
conversations.from: human
conversations.value: A single revolver bullet.
conversations.prefix: Bullet:
conversations.from: gpt
conversations.value: A large knife.
conversations.prefix: Hunting Knife:
conversations.from: human
conversations.value: A sturdy heavy handgun with six empty chambers.
conversations.prefix: Revolver:
conversations.from: gpt
conversations.value: Crude pencil with low quality recycled paper.
conversations.prefix: Pencil and Paper:
conversations.from: human
conversations.value: Dry meat, fruit and vegetable, enough to eat for a day.
conversations.prefix: Daily Ration:
conversations.from: gpt
conversations.value: A serrated blade made of refurbished metal.
conversations.prefix: Machete:
conversations.from: human
conversations.value: A simple but sturdy metal spear.
conversations.prefix: Rudimentary Spear:
conversations.from: gpt
conversations.value: A pouch filled with screw drivers, hammer, scissors and other ustensils.
conversations.prefix: Simple Tools:
conversations.from: human
conversations.value: Find and bring some mechanical devices for Governor Talibert.
conversations.prefix: Scavenge Mechanical Item:
conversations.from: gpt
conversations.value: A set of utensils to survive in the wild: a long rope, a shovel, fire starter.
conversations.prefix: Survival Tool:
conversations.from: human
conversations.value: A big nasty razor sharp cleaver.
conversations.prefix: Meat Cleaver:
conversations.from: gpt
conversations.value: Sturdy and heavy clothing protecting from the cold.
conversations.prefix: Heavy Clothing:
conversations.from: human
conversations.value: A pen with ink and paper, very rare and precious.
conversations.prefix: Paper and Pen:
conversations.from: gpt
conversations.value: It is cold and dangerous, the nature can be your worst enemy or your best ally.
conversations.prefix: Wild Survival:
conversations.from: human
conversations.value: All your life you have been second, but it will change.
conversations.prefix: Become Important:
conversations.from: gpt
conversations.value: In Haven, you are a protector, a men-at-arms which wield authority and violence to keep order.
  
  ...
  
  Suggested Strength: Combatant
  
  Suggested Weakness: Angry
conversations.prefix: Protector:
conversations.from: human
conversations.value: You keep the history of the old world, you teach young, advise the old, maintain the hope of a better tomorrow.
  
  ...
  
  Suggested Strength: 
  Wisdom
  
  Suggested Weakness: 
  Frail
conversations.prefix: Lorekeeper:
conversations.from: gpt
conversations.value: In Haven, the machinery keep people alive and you keep the machine running.
  
  ...
  
  Suggested Strength: Build & Rebuild
  
  Suggested Weakness:
  Arrogant
conversations.prefix: Machinist:
conversations.from: human
conversations.value: You grow crops without light and very little soil, and thanks to you Havenites do not starve.
  
  ...
  
  Suggested Strength: 
  Nature Knowledge
  
  Suggested Weakness: 
  Cowardly
conversations.prefix: Hydrofarmer:
conversations.from: gpt
conversations.value: People should look up to you after everything you’ve done and for everything you’re bound to do yet.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: Your spirit is willing but your body isn’t yet up to every challenge.
conversations.prefix: Frail:
conversations.from: gpt
conversations.value: You are the guardian of the scientific knowledge what has allow the Havenite to survive and maintain them alive.
  
  ...
  
  Suggested Strength: 
  Science Theory
  
  Suggested Weakness: 
  Arrogant
conversations.prefix: Sciencer:
conversations.from: human
conversations.value: You travel the different part of Haven carrying message and goods around, organizing storage and mediating issues.
  
  ...
  
  Suggested Strength: 
  Charming
  
  Suggested Weakness: 
  Reckless
conversations.prefix: Commuter:
conversations.from: gpt
conversations.value: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake.
conversations.prefix: Combatant:
conversations.from: human
conversations.value: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language.
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: The world hasn’t been fair to you so you show it the same courtesy.
conversations.prefix: Angry:
conversations.from: human
conversations.value: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things.
conversations.prefix: Build and Rebuild:
conversations.from: gpt
conversations.value: A broken massive elevator platform going up several hundred meter high. Ineffective for many decades now, people walk the long and narrow stair that leads to Haven only entrance.
  A huge thick mechanical gate separating your underground world from the outside wilderness.
conversations.prefix: Haven - The Gate:
conversations.from: human
conversations.value: Down to the Gate, a large plaza where people from everywhere in Haven comes to share their resources and hear from the latest news.
conversations.prefix: Haven - The Hub:
conversations.from: gpt
conversations.value: Everything you do is for your people, nothing is mor important.
conversations.prefix: Save your People:
conversations.from: human
conversations.value: You thirst to discover the outside world, to see the sky, meet animals and maybe even other survivors.
conversations.prefix: Discover the World:
conversations.from: gpt
conversations.value: The old world is a mystery but you burn with desire to know more, what happened to it, how did people live?
conversations.prefix: Thirst for Knowledge:
conversations.from: human
conversations.value: A luxurious room, singular in all Haven, the Governor office has so many object from the old world that it is a marvel to see. A glass with painted fire is the only concession made to the need of the many.
conversations.prefix: Haven - The Governor Office:
conversations.from: gpt
conversations.value: A tall and slender man which carry himself with strength despite his frail appearance. He is respected and feared, as he has proven time and time again that he can make the tough choice when needed.
conversations.prefix: Covernor Talibert:
conversations.from: human
conversations.value: A strange man, that is the only that have ever seen the outside and has ever come back. He hid is face behind his mask and only speak when spoken too.
  He is dreaded as he is the only one authorize to perform the most capital of punishment: Exile.
conversations.prefix: Gatekeeper Poldritch:
conversations.from: gpt
conversations.value: Large metal door enough to let 2 people walking side-by-side.
conversations.prefix: Haven - The Secondary Entrance:
conversations.from: human
conversations.value: A long trail from Haven's secondary entrance going into the Wild.
conversations.prefix: Wild - The Trail:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things.
conversations.prefix: Build and Rebuild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know how to grow things. You know how to recognize when something is edible.
conversations.prefix: Nature Knowledge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Love to try new and mostly dangerous things.
conversations.prefix: Curious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You rely on your charisma and presence to inspire or impress others to follow you.
conversations.prefix: Natural authority:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You try to protect and save everyone, endangering your life without hesitation.
conversations.prefix: Over-protective:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the future of the world, but currently only a boy for everybody !
conversations.prefix: Young orphan:
conversations.from: gpt
conversations.value: Probabilities are your friends. Good things are so often for you...
conversations.prefix: Lucky:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For a lot of different things, you need help from an adult... They are sure of it !
conversations.prefix: Reliant on:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are not only a child. They will all understand that !
conversations.prefix: Recognition:
conversations.from: human
conversations.value: Knowledge of the old world history and geography as well as culture.
conversations.prefix: Old World History:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a stronger will than normal. You can resist to physical hurt or mental pressure better than another.
conversations.prefix: iron will:
conversations.from: human
conversations.value: You tend to anger quickly. You may find yourself in bad position if your words come out too quickly. Especially bad words.
conversations.prefix: Quick-tempered: