conversations.from: system
conversations.value: A land of ideals.  Dukes and Duchesses, Lords and Ladies, court the King's favor by ostentatious displays mocking his virtues.   The people have lost focus, they fail to see the true purpose and the incredulous must be culled. 
conversations.from: human
conversations.value: A crossbreed of human and Orc.  The mother is always human as female orcs cannot be impregnated by human males.   Strong and sturdy, half-orcs are natural brutes, they combine the best of both races.  The strength and ferocity of orcs the intelligence and guile of humans.  They are however accepted by neither race.   Only the  Norsemen tolerate half-orcs and often join their clans.  Half orcs have no progeny of their own.   Half-Orcs can also choose a secondary "nature"  except Gyspy, Disciple or Knight Errant
  
  Suggested Strength: Resilient  (mandatory)
  One other (optional)
  
  Suggested Weakness:  Brutish (mandatory)
  One other (optional)
conversations.prefix: Half-Orc:
conversations.from: gpt
conversations.value: You are consumed by a mission.  Either bestowed upon you by your Lord or intrinsic to yourself.  In your presence no cry for help goes unanswered, no wrong goes unchallenged.  You are the quintessential white knight in shining armor.  Their zeal gives them an unquenchable lust for life and are able to sustain hardships that would exhaust other people.  Their single-mindedness allows them to some degree to ignore pain, hunger, weariness and in extreme cases death itself.  They are welcome anywhere in society.
  Suggested Strength: Resilient 
  
  Suggested Weakness: Naive
conversations.prefix: Knight Errant:
conversations.from: human
conversations.value: Your folk are strong and forthright.  You favor simple resolution to conflict.  In your opinion might makes right.  However that does not always mean overbearing or boorish but, it certainly doesn't prevent it either.  
  
  Norsemen are capable warriors and survivalists.  They are proficient in using tools as weapons.  Hammers, staves, nets, scythes, sickle, axes.  Norseman take no penalty from cold weather except in the most extreme cases.  
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Oafish
conversations.prefix: Norseman :
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.  Warriors are trained in battle and are proficient with nearly any standard weapon.   Additionally, Warriors can also choose to be proficient in either a bow or a pole arm.  Further only warriors can become specialists in their chosen weapon. 
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: Witches can be either male or female and draw upon forbidden knowledge.  Witchcraft is undeniably destructive but not inherently evil.  In a world "without" magic, Witches alone wield the arcane.  You will find no succor among civilized people.  The penalty for practicing witchcraft is burning at the stake. 
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Conniving 
conversations.prefix: Witch:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.  Thieves also have the traditional skills of picking locks, moving quietly, hiding in shadows and scaling walls. 
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: Experts in medicine and crafting potions, salves, elixirs and tinctures of all varieties. 
  
  Trained in the basic first aid and anatomy.  
  
  An Apothecary's skill is non-magical and often misunderstood by commoners.  
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Apothecary:
conversations.from: gpt
conversations.value: A devotee to a specific Virtue. You seek to represent and promote your values at all times and set the example for others.  Your devotion grants you connection to the upper echelon of people who support your cause and the respect of the commoners.  Disciples typically want for nothing as their patrons are sure to provide anything the Disciple needs... for a fair trade in service of course.
  
   Your words open doors.  This prestige however, draws much attention to you. 
  
  ...
  
  Suggested Strength:  Educated. 
  
  Suggested Weakness: Proud
conversations.prefix: Disciple:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.  Your affinity to the living world allows you to live in the wild in nearly any terrain.  Elder Druids can commune with Nature and even take the form of an animal.  However, civilized people may suspect you of witchcraft.  
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.  Rangers may select a bonded pet. Which through training is stronger and smarter than others of its kind.  After a time a Ranger can communicate simple messages to his pet non-verbally. 
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even savage.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: The Starling Light Inn is an L shaped building with the bar closing off the short end of the L to the public.  On the far north side a mellow fire burns cheerfully and the smell of cedar fills the room.  Several round cedar tables and groups of chairs are arranged on the floor to allow the guests ample room to spread out and relax. The tables are bare of cloth or place settings but are clean and well made.  Along the walls are potted plants and small oil lamps that burn in the evening hours.  The stained glass windows cast a spectrum of colors around the room and provide a very soothing feeling.
  A canary sings softly in the corner behind the bar.
  
conversations.prefix: Starling Light Inn:
conversations.from: gpt
conversations.value: Nancy has long light brown hair and green eyes.
  She stands 5'4" tall and is of slender build.  She stands behind the bar merrily cleaning the mugs and arranging different items for customer use.  She always wears a smile and her pleasant demeanor is present through the decor of her Inn.  
  
conversations.prefix: Nancy Sanders of the Starling Light Inn:
conversations.from: human
conversations.value: Before you stretches the manor of Erik Morgan II.  From your vantage point you can see the lord's fortifications and the wooden wall surrounding the town.  The town is built around the tournament lists.  Small humble cottages along the south side of the town comprise the peasants housing. Nearby stand several merchant establishments. From the center of town you hear vendors shouting to passing shoppers, making their best selling pitches.  People crowd the packed dirt roads, making their way from shop to shop, going about their daily business.  As you approach the wooden gate house you can smell horses and hear the creaking leather of saddles, tack and harness, suggesting a strong cavalry.  The largest structure outside of the castle walls is the Starling Light Inn.  A broad single story L shaped building with stained glass windows and double swinging doors.  Smoke drifts from the chimney and the distinct smell of venison wafts through the air.
  
  The courtyard of the castle is much more functional than the outer town.  Neat rows of servant’s quarters line the western walls.  The walls here unlike the town are made of stone and the roads are paved with cobblestone. A hammer striking an anvil rings out across the courtyard in rhythmic time.   A handful of non-descript buildings circle the garden fountain.  Along the eastern wall is yet another two stables.  The central wall and gatehouse separate the courtyard and garrison of the castle.
  
  The garrison consists of large rows of barracks next to a training battlefield.  A tall tower is centered to the north of the garrison; presumably the lord and his family reside here.  The temple and hospital are just east of the tower.  Guards patrol the top of the castle wall and occasionally call a report to the gatehouse.
  
conversations.prefix: House Of Morgan:
conversations.from: gpt
conversations.value: A city upon the water truly a wonder this floating society.  Merchants come from all over Aellirus to trade here and do business.  It is said that if you cant find it in Baylor then you didn't look hard enough.  This is the home of the legendary inn Shinra's.  A regal hotel and  restaurant on the south side of the lake.  Where only the fabulously wealthy stay for any length of time.  Northern Baylor is where the bulk of Baylor’s merchants set up their shops.  Eastern Baylor consists of many taverns and inns that provide all manner of entertainment to their patrons.  Southern Baylor is the sea gate and the less reputable establishments. 
   The breeze drifts across the water during daylight hours and the reflections from the lake cast dancing golden images across the city, an enchanting  display of nature.  Despite the impressive scene during the day, Baylor is exceptionally breathtaking at night.  Through the darkness the lake is alight with glowing windows from the myriads of vendors, inns and taverns.   Dinghies with pilot lamps, drift back and forth from dock to dock, great river gaming boats glitter upon the water.  The city is buzzing with activity all hours of the day and has a general atmosphere of indulgence and excess.
  
conversations.prefix: Baylor:
conversations.from: human
conversations.value: Decatur, a farming town between King Osophy's Castle and Baylor.  An often visited interim for merchants and heralds on their travels.  The town is built around five main buildings, Manny's Inn, Father Austin's Temple, the town warehouse, Jeff Breenan's Blacksmith, and Arnie Winchell's Leather/Woodworking shop.
  Aside from goods and services of an inn, Manny also sells and keeps stock in all the necessities of travelers.
  Rations, wine-skins, backpacks, torches, rope, and the like.  Father Mason keeps the town healthy with this apothecary with the help of  his nurse and daughter in-law Meaghan.  Other than the main buildings Prescott has two large farm houses, several barns and many thatched roofed cottages   A guard house is under construction.  Sheriff Pangolinian is in charge of town law and order.  The road stretches east and west and town lies off the main path to the south.
  Newly planted trees and saplings create an boulevard when approaching for either direction.  
  
conversations.prefix: Decatur:
conversations.from: gpt
conversations.value: Ht 5' 8"  Wt 300lbs  
  Mama is a full figured dark skinned woman, with curly salt and pepper hair, she bears a devious grin and intensely studies everyone she meets.  Dressed in a garish orange and yellow gown, overwhelming cheap perfume, and extravagant golden jewelry.  Mama is missing her right eye tooth and the space is easily visible when she laughs, which is loud and often.  She wields a brass bobby pin like a dagger and relentlessly picks at her teeth with it.  Mama is always found in the company of several gorgeous young ladies, who she "employs" out of  Mama's Inn and tavern.
  
conversations.prefix: Mama, (Rose Rojalen):
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: Witches are both male and female and draw upon forbidden knowledge.  Witchcraft is undeniably destructive but not inherently evil.  In a world "without" magic, Witches alone wield the arcane.  You will find no succor among civilized people.  The penalty for practicing witchcraft is burning at the stake. 
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Witch:
conversations.from: human
conversations.value: There are no elves.  Do not select this.
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: A devotee to a specific Virtue. You seek to represent and promote your values at all times and set the example for others. 
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Disciple:
conversations.from: human
conversations.value: A devotee to a specific Virtue. You seek to represent and promote your values at all times and set the example for others.  Your devotion grants you connection to the upper echelon of people who support your cause and the respect the commoners.   Your words open doors.  This prestige however, draws much attention to you. 
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Disciple:
conversations.from: gpt
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: human
conversations.value: A crossbreed of human and Orc.  The mother is always human as female orcs cannot be impregnated my human males.   Strong and sturdy, half-orcs are natural brutes, they combine the best of both races.  The strength and ferocity of orcs the intelligence and guile of humans.  The are however accepted by neither race.   Only the  Norsemen tolerate half-orcs and often join their clans.  Half orcs have no progeny of their own. ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Half-Orc:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: You are consumed by a mission.  Either bestowed upon you by your Lord or intrinsic to yourself.  In your presence no cry for help goes unanswered, no wrong goes unchallenged.  You are the quintessential white knight in shining armor. 
conversations.prefix: Knight Errant:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You are consumed by a mission.  Either bestowed upon you by your Lord or intrinsic to yourself.  In your presence no cry for help goes unanswered, no wrong goes unchallenged.  You are the quintessential white knight in shining armor. 
  
  Suggested Strength: Resilient 
  
  Suggested Weakness:  Naive
conversations.prefix: Knight Errant:
conversations.from: human
conversations.value: A devotee to a specific Virtue. You seek to represent and promote your values at all times and set the example for others.  Your devotion grants you connection to the upper echelon of people who support your cause and the respect the commoners.   Your words open doors.  This prestige however, draws much attention to you. 
  
  ...
  
  Suggested Strength:  Educated. 
  
  Suggested Weakness: Proud
conversations.prefix: Disciple:
conversations.from: gpt
conversations.value: Witches are both male and female and draw upon forbidden knowledge.  Witchcraft is undeniably destructive but not inherently evil.  In a world "without" magic, Witches alone wield the arcane.  You will find no succor among civilized people.  The penalty for practicing witchcraft is burning at the stake. 
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Conniving 
conversations.prefix: Witch:
conversations.from: human
conversations.value: Part minstrel, part warrior all rogue.  Gypsies are charismatic and charming.  Able to inspire their allies and intimidate their foes.  They often play a musical instrument but some prefer poetry and dramatic storytelling.  A Gypsy is convinced he/she can talk their way out of  (or into) anything.  
  
  Suggested Strength:  Charming
  
  Suggested Weakness: Indulgent
conversations.prefix: Gypsy:
conversations.from: gpt
conversations.value: You have an obvious attraction to the path of least resistance.  You seek and enjoy excess and wantonness.
conversations.prefix: Indulgent:
conversations.from: human
conversations.value: A crossbreed of human and Orc.  The mother is always human as female orcs cannot be impregnated my human males.   Strong and sturdy, half-orcs are natural brutes, they combine the best of both races.  The strength and ferocity of orcs the intelligence and guile of humans.  The are however accepted by neither race.   Only the  Norsemen tolerate half-orcs and often join their clans.  Half orcs have no progeny of their own. ...
  
  Suggested Strength: Resilient 
  
  Suggested Weakness:  Brutish
conversations.prefix: Half-Orc:
conversations.from: gpt
conversations.value: A crossbreed of human and Orc.  The mother is always human as female orcs cannot be impregnated my human males.   Strong and sturdy, half-orcs are natural brutes, they combine the best of both races.  The strength and ferocity of orcs the intelligence and guile of humans.  The are however accepted by neither race.   Only the  Norsemen tolerate half-orcs and often join their clans.  Half orcs have no progeny of their own.   Half-Orcs can also choose a secondary "nature"  
  
  Suggested Strength: Resilient  (mandatory)
  One other (optional)
  
  Suggested Weakness:  Brutish (mandatory)
  One other (optional)
conversations.prefix: Half-Orc:
conversations.from: human
conversations.value: Your folk are strong and forthright.  You favor simple resolution to conflict.  In your opinion might makes right.  However that does not always mean overbearing or boorish but, it certainly doesn't prevent it either.  
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Oafish
conversations.prefix: Norseman :
conversations.from: gpt
conversations.value: Your folk are strong and forthright.  You favor simple resolution to conflict.  In your opinion might makes right.  However that does not always mean overbearing or boorish but, it certainly doesn't prevent it either.  
  
  Norsemen are capable warriors and survivalists.  The are proficient in using tools as weapons.  Hammers, staves, nets, scythes, sickle, axes.  Norseman take no penalty from cold weather except in the most extreme cases.  
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Oafish
conversations.prefix: Norseman :
conversations.from: human
conversations.value: A devotee to a specific Virtue. You seek to represent and promote your values at all times and set the example for others.  Your devotion grants you connection to the upper echelon of people who support your cause and the respect the commoners.  Disciples typically want for nothing as their patrons are sure to provide anything the Disciple needs... for a fair trade in service of course.
  
   Your words open doors.  This prestige however, draws much attention to you. 
  
  ...
  
  Suggested Strength:  Educated. 
  
  Suggested Weakness: Proud
conversations.prefix: Disciple:
conversations.from: gpt
conversations.value: A crossbreed of human and Orc.  The mother is always human as female orcs cannot be impregnated my human males.   Strong and sturdy, half-orcs are natural brutes, they combine the best of both races.  The strength and ferocity of orcs the intelligence and guile of humans.  The are however accepted by neither race.   Only the  Norsemen tolerate half-orcs and often join their clans.  Half orcs have no progeny of their own.   Half-Orcs can also choose a secondary "nature"  except Bard, Disciple, Knight Errant
  
  Suggested Strength: Resilient  (mandatory)
  One other (optional)
  
  Suggested Weakness:  Brutish (mandatory)
  One other (optional)
conversations.prefix: Half-Orc:
conversations.from: human
conversations.value: A crossbreed of human and Orc.  The mother is always human as female orcs cannot be impregnated by human males.   Strong and sturdy, half-orcs are natural brutes, they combine the best of both races.  The strength and ferocity of orcs the intelligence and guile of humans.  The are however accepted by neither race.   Only the  Norsemen tolerate half-orcs and often join their clans.  Half orcs have no progeny of their own.   Half-Orcs can also choose a secondary "nature"  except Bard, Disciple, Knight Errant
  
  Suggested Strength: Resilient  (mandatory)
  One other (optional)
  
  Suggested Weakness:  Brutish (mandatory)
  One other (optional)
conversations.prefix: Half-Orc:
conversations.from: gpt
conversations.value: You are consumed by a mission.  Either bestowed upon you by your Lord or intrinsic to yourself.  In your presence no cry for help goes unanswered, no wrong goes unchallenged.  You are the quintessential white knight in shining armor.  Their zeal gives them an unquenchable lust for life and are able to sustain hardships that would exhaust other people.  Their single-mindedness allows them to some degree to ignore pain, hunger, weariness and in extreme cases death itself.  
  
  Knight Errants are welcome anywhere in civilized society.
  
  Suggested Strength: Resilient 
  
  Suggested Weakness:  Naive
conversations.prefix: Knight Errant:
conversations.from: human
conversations.value: You are consumed by a mission.  Either bestowed upon you by your Lord or intrinsic to yourself.  In your presence no cry for help goes unanswered, no wrong goes unchallenged.  You are the quintessential white knight in shining armor.  Their zeal gives them an unquenchable lust for life and are able to sustain hardships that would exhaust other people.  Their single-mindedness allows them to some degree to ignore pain, hunger, weariness and in extreme cases death itself.  
  
  Knight Errants are welcome anywhere in civilized society.
  
  Suggested Strength: Resilient 
  
  Suggested Weakness: Naive
conversations.prefix: Knight Errant:
conversations.from: gpt
conversations.value: You are consumed by a mission.  Either bestowed upon you by your Lord or intrinsic to yourself.  In your presence no cry for help goes unanswered, no wrong goes unchallenged.  You are the quintessential white knight in shining armor.  Their zeal gives them an unquenchable lust for life and are able to sustain hardships that would exhaust other people.  Their single-mindedness allows them to some degree to ignore pain, hunger, weariness and in extreme cases death itself.  They are welcome anywhere in civilized society.
  
  Suggested Strength: Resilient 
  
  Suggested Weakness: Naive
conversations.prefix: Knight Errant:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.  Warriors are trained in battle and are proficient with nearly any standard weapon.   Warriors can also choose to be proficient in either a bow or a pole arm.  Further only warriors can become specialists in their chose weapon. 
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: Gnomes are curious creatures who dwell in the foothills and valleys.  The prefer to be underground but not exclusively.   Gnomes are family oriented and clannish.  Suspicious of outsiders but not openly hostile.  
  
  Gnomes are also adept builders, architects, inventors and tinkers.  
  
  Clever yet also foolhardy Gnomes who travel outside their villages are seen as strange by their kin and meddlesome by strangers. 
  
  Suggested Strength: Dynamo
  
  Suggested Weakness: Cowardly or Contemplative
conversations.prefix: Gnome:
conversations.from: human
conversations.value: The gift of focus, the player can concentrate to the exclusion of everything else allowing for occasional flashes of brilliance. 
conversations.prefix: Dynamo:
conversations.from: gpt
conversations.value: One King Osophy's 6 ordained regions.  Governed by Duke Cosantoir protector of the realm and leader of His Majestey's armies. 
conversations.prefix: Duchy of Defense:
conversations.from: human
conversations.value: The Stronghold of Duke Cosantoir and his reserve garrison. 
conversations.prefix: Citadel of Defense:
conversations.from: gpt
conversations.value: The overzealous sycophant manservant to His Grace the Duke of Defense.  A man of little importance but he has the trust of the Duke.
conversations.prefix: Steward Smalley:
conversations.from: human
conversations.value: The Duke of Defense and general of the King's Armies.  He has a great respect for tradition and the chain of command.  His loyalty to His Majesty Phillip Osophy is unquestioned despite his personal beliefs or motivations.  
conversations.prefix: Duke Cosantoir:
conversations.from: gpt
conversations.value: Lady Duffy, leader of  Duke Cosantoir's 1st Continent and first among equals.   She has gained the Duke's favor through her ability to temper equal parts troop morale and ruthless mission  accomplishment.  It has been rumored that her men would support her even as she marched them off a cliff.
conversations.prefix: Baron Duffy:
conversations.from: human
conversations.value: Lord Langley the charming and cavalier leader of Duke Cosantoir's 2nd Contingent.  Lord Langley has made his reputation by being in the right place at the right time.  He is said to have infallible good luck.
conversations.prefix: Baron Langley:
conversations.from: gpt
conversations.value: Lady Duffy, leader of  Duke Cosantoir's 1st Continent and first among equals.   She has gained the Duke's favor through her ability to temper equal parts troop morale and ruthless mission  accomplishment.  It has been rumored that her men would support her even as she marched them off a cliff.
conversations.prefix: Baron Duffy:
conversations.from: human
conversations.value: The Duke of Defense and general of the King's Armies.  He has a great respect for tradition and the chain of command.  His loyalty to His Majesty Phillip Osophy is unquestioned despite his personal beliefs or motivations.  
conversations.prefix: Duke Cosantoir:
conversations.from: gpt
conversations.value: A not bearing the Duke's seal and promise of 20 gold crowns to the bearer, upon ratification from one of his Lords.
conversations.prefix: Duke Cosantori's Promissory Note :
conversations.from: human
conversations.value: A not bearing the Duke's seal and promise of 20 gold crowns to the bearer, upon ratification from one of his Lords.
conversations.prefix: Duke Cosantori's Promissory Note :
conversations.from: gpt
conversations.value: You have an important role to play in the escorting of the King's tribute.  Show up at the Citadel gates at sunrise to receive your orders. 
conversations.prefix: Join Lady Duffy's Contingent.:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: