conversations.from: system
conversations.value: In the world of Coteras, legends are passed down from family to family of the dreaded Demonkin as to show lessons to children. Each story is meant to keep the people of Coteras away from the Demonkin and the demons whom blood they share. However, for the past few hundred years, the world has forgotten about the existence of these Demonkin and thought only of these people as though they were stories. Nothing more. So the fables became more beloved by children, stories of heroism and greatness for heroes who had slain the demons which tried to take Coteras.
  
  As a member of the Grey, you've been with your leader, a woman who goes by the title Seer and predicts events of the future. Her own visions have become full of dread and panic. Fire raining on the green hills of Coteras. From the deserts came a god of old, one who roamed the world in times of dark. From the legends of the demons: Asmodeus. From what the Seer can see, this god will be brought back with the help of five people. Among these five are those of legend: Demonkin. These five will cause the world to go into chaos, ending Coteras.
  
  You, along with others, have been invited to the Seer's room for a mission which will hopefully stop the end of the world. Your journey will be long and perilous, filled with laughs and tears, but what will happen at the end of this adventure? Will you be seen as the saviors of all the life on Coteras, or will you bring the ruin upon what was once a plentiful world?
  
  Destiny will be shaped by your actions.
  
  -------------------------
  
  This game is high fantasy with minimal technology. The only land to ever devise any high technology is Dederia, which have become a somewhat steampunk-like society. If you wish to try and use some technology, by all means, but please explain how such things would work in a universe where people do not know much about science.
  
  Magic exists in Coteras. If you character is to use magic, please explain how this magic works. If you would like a system or have no idea for one, feel free to ask for one. I would, however, prefer you had an idea of how your own magic worked for your character. Adds more depth to who he or she is.
  
  As far as the world, Coteras is divided into three human kingdoms. The first is the Xillian Empire, an empire which finds that culture is the most prized possession for any man to gain. The Xillian people love art in any form and love looking at civilizations long since forgotten. The Gregorian Empire is a land of people who believe that strength is the key to happiness. All the Gregorian people look to make themselves stronger than the other human empires and, in all else, more powerful than their neighboring civilizations. The last empire, the Dederian empire, looks to make their scholar's the most brilliant in the world. The people of Dederia love to invent new things and hardly ever rely on magic for their creations.
  
  You can come from these empires or from wherever you wish on their lands, but you will begin in a neutral territory. The city is known as Greyhawk, where the guild you are a part of is stationed.
  
  More will be posted in notes for players! Look forward to playing with everyone!
conversations.from: human
conversations.value: Yay!
conversations.prefix: Create your own!:
conversations.from: gpt
conversations.value: GET PUMPED!
conversations.prefix: Create your own!:
conversations.from: human
conversations.value: OR GET DUMPED!
conversations.prefix: Create Your Own!:
conversations.from: gpt
conversations.value: YOU GOT THIS!
conversations.prefix: Create Your Own!:
conversations.from: human
conversations.value: The office of the Seer, head of the Grey. Here, jobs are handed out to guild members so that disastrous events can be prevented. 
conversations.prefix: The Seer's Office:
conversations.from: gpt
conversations.value: A famous tourist spot for many of the human elite, this place will be the true beginning of your journey. 
conversations.prefix: Roarark:
conversations.from: human
conversations.value: The manor of the Gregorian Empire is currently housing Lord Dargon. The place appears to be the main point of unrest for the people of Roarark.
conversations.prefix: Dargon's Manor:
conversations.from: gpt
conversations.value: A diplomat for the Xillian Empire, he stands for the population of the half-elves. He tries to bring a voice of concern for the mistreated race among the human populace.
conversations.prefix: Brent Crestwood:
conversations.from: human
conversations.value: The leader of the demonkin which to revive Asmodeus. His goals are shrouded in mystery but his power is all too visible for those around him.
conversations.prefix: Tempest Reverance:
conversations.from: gpt
conversations.value: One of the demonkin which wishes to bring back Asmodeus. Her power is in close combat where she moves with agility and destroys with her brute strength.
conversations.prefix: Orianna:
conversations.from: human
conversations.value: One of the demonkin wishing to bring back Asmodeus. His power is in trickery, fooling people into striking at shadows rather than himself.
conversations.prefix: Therai:
conversations.from: gpt
conversations.value: One of the demonkin which wishes to bring about the return of Asmodeus. He uses magic to gain superiority on the field with the power of ancient demons.
conversations.prefix: Kairon:
conversations.from: human
conversations.value: The leader of the Grey. She has the ability to foretell future events and uses these powers to stop horrific events on Coteras.
conversations.prefix: The Seer:
conversations.from: gpt
conversations.value: The apprentice to the Seer, this man looks to learn all the techniques of his master.
conversations.prefix: The Seer's Apprentice:
conversations.from: human
conversations.value: An innkeeper who runs an establishment in Roarark. She is acting mayor for the town. Her knowledge of the people and the town in general may be helpful.
conversations.prefix: Pamela Potts:
conversations.from: gpt
conversations.value: A lord of the Gregorian empire, he has lost his daughter and wife to an assassin. His goals align with getting his family back.
conversations.prefix: Lord Dargon:
conversations.from: human
conversations.value: In service of the Gregorian Empire, Theo commands one of the largest squadrons in his country's army. His main goals are to protect his lord, Dargon, and keep the Gregorian name from being besmirched. 
conversations.prefix: Captain Theobard Barnes:
conversations.from: gpt
conversations.value: A scarecrow which has come to life and attacks villagers who try to harvest. It's hands are sharp needles made into claws.
conversations.prefix: Scarecrow:
conversations.from: human
conversations.value: A woman in all white, she is a spirit which haunts the streets of Roarark with her dreaded scream. Being much like a ghost, she does not hurt easily.
conversations.prefix: Banshee:
conversations.from: gpt
conversations.value: An ever-changing layout, the house never stays in one layout. Opening one door might lead somewhere else the next time you open it. This will be one crazy trip to explore.
conversations.prefix: The Ever-Changing House:
conversations.from: human
conversations.value: You're looking into the matters in the area by speaking with the local townsfolk. Maybe someone can enlighten you on the situation at hand.
conversations.prefix: Investigate:
conversations.from: gpt
conversations.value: The demon girl which has been brought back to life thanks to Dargon's constant need to bring back his family. She will consume everything in her path.
conversations.prefix: Lily:
conversations.from: human
conversations.value: The deceased wife of Lord Dargon, she lives on as a spirit of the world. Her aim is to ensure peace for the world around as Lady Dargon wanted in life.
conversations.prefix: Lady Dargon:
conversations.from: gpt
conversations.value: A young dragon which breathes out frost breath, it can be formidable against those less versed in fighting. It appears to be the pet of Brent Crestwood.
conversations.prefix: Young White Dragon:
conversations.from: human
conversations.value: The general of the Xillian militia, he tends to be on about how people appreciate nonsense things rather than what the army does for its people.
conversations.prefix: Kamil Soren:
conversations.from: gpt
conversations.value: A half-elf servant to the Duke of Xillia. He serves his master well unless something else benefits Spritz in the end. He is also a talented rogue.
conversations.prefix: Spritz:
conversations.from: human
conversations.value: A half-elf woman who lives in the slums of Benevira. She has been invited by the Duke himself and comes off as a very shy and bashful woman.
conversations.prefix: Camilla:
conversations.from: gpt
conversations.value: A very wealthy woman from the Xillian Empire, her own land holdings almost match that of the current ruler. Her agenda is pointed toward power.
conversations.prefix: Lady Beaux:
conversations.from: human
conversations.value: Frederick is the vice-Duke of the Xillian empire, working directly under the current Duke. His position was created in the case of the Duke dying.
conversations.prefix: Frederick Langhley:
conversations.from: gpt
conversations.value: Selena is the wife to Frederick and is a rather ambitious woman. She has served on a counsel many a times for government matters in Xillia.
conversations.prefix: Selena Langhley:
conversations.from: human
conversations.value: The Duke of the country of Xillia, he leads the nation through its peace. He has little to no concern for his own life and cares more for his people.
conversations.prefix: Duke Rivera:
conversations.from: gpt
conversations.value: The leader of a band of assassins, Kravin does not prefer the hiding in shadows approach for his marked kills. Kravin is very confrontational and thrives in combat.
conversations.prefix: Kravin:
conversations.from: human
conversations.value: A body which holds one of the seven lords of Hell, she has been grafted from a dragon's bottom torso with five heads stitched on. Her domain is gluttony.
conversations.prefix: Tiamut Vessel:
conversations.from: gpt
conversations.value: A monster that looks like violent wind, the Stalker also appears invisible unless striking out at enemies. Stalkers are summoned to do some bidding by their master.
conversations.prefix: Stalker:
conversations.from: human
conversations.value: A [map](http://s10.postimg.org/yy9zwqeyh/Coteras1.jpg) of Coteras which may serve you well on your journey.
conversations.prefix: Map of Coteras:
conversations.from: gpt
conversations.value: This missive lists out all details for the job. Feel free to [read](https://docs.google.com/document/d/1ymxTd9WeCvN6ovjz_8c-SVKreCnWwkzlu1wt19bLSH0/edit?usp=sharing) the details for yourself.
conversations.prefix: Missive to Roarark:
conversations.from: human
conversations.value: The capital city of the Xillian Empire and home to the leader of Xillia, Duke Rivera. The wealthiest of men and women congregate to this city for grand balls and other major events.
conversations.prefix: Benvolia:
conversations.from: gpt
conversations.value: A village ruled by Lord Kreed. This village was founded years ago by an assassin who tried to live a life of peace after years of work.
conversations.prefix: Thetheras:
conversations.from: human
conversations.value: A research facility built under the earth of Coteras, it appears to be hiding something horrifying. The experiments down here are not sanctioned by any government and it is a wonder how no one noticed this place before.
conversations.prefix: Underground Research Facility A3:
conversations.from: gpt
conversations.value: You investigate around Roarark, asking people what is going on in town.
conversations.prefix: Investigate Roarark:
conversations.from: human
conversations.value: Knows minimal offense and defense, heals the characters behind the lines, but also on the field if needed. 
conversations.prefix: Healer:
conversations.from: gpt
conversations.value: Strong medical knowledge, can heal any type of injury not fatal, even extending into psychology.
conversations.prefix: Healing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Do not put on battlefield unless absolutely necessary. Knows basic defense but is unable to injure or kill anyone properly.
conversations.prefix: Zero fighting skills:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Brother disagrees with Mother and Father and leaves home. Letters stop after two months. 
conversations.prefix: Missing Brother:
conversations.from: human
conversations.value: A warrior magus known for using deceit, weapons, and foul magic.
  
  You are the sole owner of this title, as well as being shunned by the elven community. It is believed that you are cursed.
conversations.prefix: Cheval Maledictus:
conversations.from: gpt
conversations.value: After two-hundred-and-twenty years of life and two-hundred years of combat, you're quite able to keep yourself alive.
conversations.prefix: Capable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've developed a particularly fond taste for alcohol. 
  
  Here, have another bottle.
conversations.prefix: Drink:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've been through a lot. Because of past events, you no longer see a reason to anything. 
  
  Whether you find a new reason in a bottle or in someone else, you are trying to end your stagnation.
conversations.prefix: Find a Reason:
conversations.from: human
conversations.value: As a tradition passed on through the family, the Order adheres to a strict code of discipline and honor the warriors within it are bound to follow.
conversations.prefix: Gregorian Knight:
conversations.from: gpt
conversations.value: No fancy magic or strange contraptions for you. You're a warrior, a fighter who uses their strength to overcome enemies. 
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You are as driven as they come. It doesn't matter what life throws at you, you're going to get your way. 
conversations.prefix: Determined:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're a little bull-headed. It may be appealing to some and useful in other situations, but more often than not it causes problems. 
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're trying to prove that you're the best. You're truly the one who deserves all the glory and all the rewards. 
conversations.prefix: Prove Yourself:
conversations.from: gpt
conversations.value: Taught from birth to stand strong for those who can not stand for themselves, you take moral responsibilities seriously and put plenty of thought into the results of your actions. 
conversations.prefix: Honorable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Booze, women, a bar fight, a good time... you work incredibly hard, and thus you play pretty hard... you just sometimes forget you need to do the one before the other.
conversations.prefix: Easily Distracted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: My family is all I have - name, honor, holdings. I stand to inherit it all one day, but until then it's my duty to keep it safe from harm - including the self-inflicted sort.
conversations.prefix: Protect My Family:
conversations.from: human
conversations.value: Utilizing a strange mix of technology and magical runes, Runic Engineers are most often found at the back of a battle, usually using their complex weapons and engineered gadgets to great effect against whatever large creatures the enemy has on the field.
conversations.prefix: Runic Engineer:
conversations.from: gpt
conversations.value: The intricacies of your profession require you to be able notice even the slightest discrepancy in your work, it has become second nature to memorize every detail in everything and everyone around you.
conversations.prefix: Observant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: your childhood didn't prepare you for social interaction, as such you often have a hard time judging the mood and often make comments that would be better left unsaid.
conversations.prefix: Awkward:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your life has been hard, only ever looked at as a tool to be used and tossed away when you've finished the job. Now that you're finally free, you're determined to prove to everyone that you're someone they can count on and not just some tool.
conversations.prefix: Self Worth:
conversations.from: human
conversations.value: You never really fit in anywhere. You've spent times in all three kingdoms but nothing ever seems to fit you. 
conversations.prefix: Wanderer :
conversations.from: gpt
conversations.value: You can read into any situation regardless of what is happening and quickly analyze it. Whether it the be the "temperature" of the party or a creatures weakness.
conversations.prefix: Insight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have fear of not fitting in with anyone; ever. This makes you automatically mistrust everyone. Making it very hard to have friends. 
conversations.prefix: No friends:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Without a past who were you? This drive to find out who you were had made you wander from kingdom to kingdom. Who exactly are you?
conversations.prefix: Remembering:
conversations.from: human
conversations.value: Knows minimal offense or defense, but can heal people behind the lines or even on the field of needed (provided she has the necessary protection)
conversations.prefix: Healer:
conversations.from: gpt
conversations.value: Strong medical knowledge, can heal any type of injury not fatal, even extending into psychology.    
conversations.prefix: Healing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Do not put on battlefield unless absolutely necessary. Knows basic defense but is unable to injure or kill anyone properly.    
conversations.prefix: Zero fighting skills:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Her brother goes missing when she is eighteen. He disagreed with their parents and left home. He wrote occasionally, but the letters stopped abruptly when she was nineteen. 
conversations.prefix: Missing Brother:
conversations.from: human
conversations.value: The world has proven time and time again that people only think of themselves. You often think the worst and aren't shy about letting others know.
conversations.prefix: Cynical:
conversations.from: gpt
conversations.value: You are a natural leader, you take charge automatically and you're pretty good at getting things done. 
conversations.prefix: Natural Leader:
conversations.from: human
conversations.value: She is quite reasonable and has a knack for sorting out all the excess data to get to the point and complete her tasks efficiently.
conversations.prefix: Sensible:
conversations.from: gpt
conversations.value: Has the ability to keep a cool head and sort through huge amounts of data until narrowing on the main objective and sorting out the necessary steps to accomplish it.
conversations.prefix: Efficient:
conversations.from: human
conversations.value: Easily intimidated, even by people who mean no harm.
conversations.prefix: Timid:
conversations.from: gpt
conversations.value: I will place concern for others over concern for wealth.
conversations.prefix: Knight's Oath: