conversations.from: system
conversations.value: Gary, Indiana is dying. 
  
  The city has long existed in the shadow of the Windy City, but now more than ever, the city is hemorrhaging jobs and people alike. But more importantly for you, it's hemorrhaging Kindred - the undead stalkers of the night - vampires. 
  
  The Kindred in the region have long known that Gary, under Prince Modius, has been a profitable training ground, ever since the Prince of Chicago has refused the right for its Kindred to sire childer. But now, with the city in a state of decay and stagnation, it's looking more and more like a rotted fruit - overripe, ready for the taking. Chicago will not bear such rot so close. And so, it has pulled together a number of neonates to go and investigate, and chastise Prince Modius if necessary. 
  
  ----- 
  
  **Dust to Dust** is a story set in the universe of **Vampire: the Masquerade 20th Anniversary Edition.** I will be focusing on the story aspects of the game. Familiarity with the setting is helpful, but not required. 
conversations.from: human
conversations.value: A man of above-average height with sharp, lean features. He has cropped salt and pepper hair and bright, wary blue-green eyes. He wears thick leather gloves and a matching duster. May be seen with a violin case. 
conversations.prefix: Sullivan Dane:
conversations.from: gpt
conversations.value: A muscular, solidly-built man in is late 40's or early 50's. His English is passable, but his Hungarian accent is as thick as his neck. His fingernails usually have charcoal and ink on them, and he's known to wear an iron pendant that is kept in good condition.
conversations.prefix: Lazlo Varga:
conversations.from: human
conversations.value: Something, *someone* who may have been human a long, long time ago. Its flesh is rotting off, and it leaks fluid of unknown origin wherever it walks. It is barely cognizant, barely able to talk in a clipped, New Orleans French.
conversations.prefix: Jean Lisle:
conversations.from: gpt
conversations.value: A man of slightly below-average height, with shoulder length blond hair and average features. He is outspoken and passionate, with a penchant for wide gestures and angry outbursts. 
conversations.prefix: Juggler:
conversations.from: human
conversations.value: The owner and producer for a small film studio: After Sunset Films. She is known for producing horror films that don't bend to Hollywood's pressure. She has dark eyes and hair, with a stocky build. She's almost always seen with a bodyguard. 
conversations.prefix: Maria diMatto:
conversations.from: gpt
conversations.value: The Prince of Gary is the thing that terrifies the Kindred most: a has-been. Perhaps the only rich man left in Gary, he stands out as an anachronism in his outdated but well-made clothing, trying desperately to cling to time that has passed him by. 
conversations.prefix: Modius:
conversations.from: human
conversations.value: The houses burned 10 years ago and were never rebuilt. The streetlights are all out: some shot, some damaged by weather, some just lost to time. The city looks, if not dead, then seriously injured.
conversations.prefix: The Barrens:
conversations.from: gpt
conversations.value: Like the rest of Gary, the town hall has seen better days. The display on the lawn is choked by weeds and stands as a testament to the last gasp of the town. A few apathetic government workers shuffle by at all hours, many of them openly carrying brown bags that probably aren't concealing coffee.
conversations.prefix: Town Hall:
conversations.from: human
conversations.value: Its name is a stunning display of irony, but nevertheless, the Palace Theatre is a hub of entertainment in Gary - possibly the last remaining "family-friendly" hub. It's also a great feeding ground for Kindred; dark and well-populated, with no one noticing if you go missing for a few minutes.  
conversations.prefix: Palace Theatre:
conversations.from: gpt
conversations.value: Even more burnt out than the rest of Gary, if that's even possible, this is a mass congregation for the homeless of Gary too afraid to squat in the many abandoned homes. A few good hearted folks run a soup kitchen out of the spare rooms, and the destitute flock like moths to the last flame of hope.
conversations.prefix: Old Train Station:
conversations.from: human
conversations.value: The Assamites are a clan of assassins who act as both zealot and mercenary. Feared and reviled by the Camarilla and Sabbat alike, surely only the curse laid on them by Clan Tremere stops them from a jihad of diablerie.  
conversations.prefix: Assamite:
conversations.from: gpt
conversations.value: The Brujah were once a noble clan, but now are reduced to passionate, but often too violent rabblerousers, acting as agents of change, in a society where stasis is always just around the corner.
conversations.prefix: Brujah:
conversations.from: human
conversations.value: Religious zealots operating for the Egyptian god Set, they are an independent clan of vampires who deal in addiction, debasement, and corruption. The first taste is always free....
conversations.prefix: Follower of Set:
conversations.from: gpt
conversations.value: The Gangrel are nominally part of the Camarilla, but almost universally prefer to act outside of it. They tend to be wary, and very in touch with their animistic side. Preferring to hunt alone, they tend not to get involved with vampiric politics. 
conversations.prefix: Gangrel:
conversations.from: human
conversations.value: Part clan, part family, and only part of them are alive. The Giovanni are a reclusive and incestuous, but powerful family of vampires and ghoulish servants who are known as masters of necromancy. They prefer their chthonic studies to the interplay of vampire politics.
conversations.prefix: Giovanni:
conversations.from: gpt
conversations.value: The dark nobility of the Sabbat, Clan Lasombra prides itself on both its supremacy and mastery of shadow. Utterly Darwinian, they act as leaders of the Sword of Caine, displaying mastery of both their own Beast and their pack.
conversations.prefix: Lasombra:
conversations.from: human
conversations.value: Clan Malkavian is twice damned: both by their nature, and their shattered mind. Each of them is incurably insane, though some less visibly than others. This madness, however, often gives them insight that others miss.
conversations.prefix: Malkavian:
conversations.from: gpt
conversations.value: While these Kindred are certain to be the ugliest and most twisted, they are nonetheless valuable, for their capability to discover information and remain unseen is without peer in all the Clans. They may often be lonely, or alienated, and their Clan ties usually mean much more to them than their Sect.
conversations.prefix: Nosferatu:
conversations.from: human
conversations.value: The Ravnos are an independent Clan plagued with associations of both the Romani and the untouchables of India. They are often alone or in small family groups, and tend towards self-sufficiency. Their stereotype as chaotic thieves isn't helped by their mastery of illusion, used to trick and beguile others.
conversations.prefix: Ravnos:
conversations.from: gpt
conversations.value: These dilletantes are perhaps the most in tune with human society - taking great pleasure from the passion and mutability of the living, perhaps in an effort to enflame their own dead hearts. Often socialites, artists, and debutantes, the Toreador respect beauty in all forms - from painting to murder.
conversations.prefix: Toreador:
conversations.from: human
conversations.value: These inclusive, clannish Kindred are masters of a blood magic known as Thaumaturgy, hearkening to magi of old. Insular, hierarchical, and mistrusted, they are nevertheless fiercely loyal to the Camarilla (second, of course, to the Clan).
conversations.prefix: Tremere:
conversations.from: gpt
conversations.value: The other primary representative clan of the Sabbat - these Cainites are fleshcrafters with an eye for artistry, a mind for torture, and a soul that longs for change - metamorphosis. They are often old-fashioned and hoary, dwelling in manses beautiful and terrifying (and possibly alive).
conversations.prefix: Tzimisce:
conversations.from: human
conversations.value: Purportedly the "blue-blooded" nobility of the Camarilla, the Ventrue often have commanding presence and charisma, naturally falling to leadership roles, though their benevolence is... variable. Their taste for vitae is selective and rarified, sometimes leading them to near fetishistic proclivities in hunting.
conversations.prefix: Ventrue:
conversations.from: gpt
conversations.value: Create an empathic bond with an animal - able to ask it for information or give it simple commands more or less in line with its nature. 
conversations.prefix: Animalism -  1 Feral Whispers:
conversations.from: human
conversations.value: Call out in the voice of an animal, mystically summoning all animals of that type to you, and making them at least marginally predisposed to helping you. Note that you must then use Feral Whispers as normal. This only gets them to come to you. **This Discipline breaks the Masquerade.**
conversations.prefix: Animalism - 2 Beckoning:
conversations.from: gpt
conversations.value: This power quiets the animalistic spirit that resides in mortals, rendering them flat, apathetic, and listless. It can also be used to pull another Kindred out of frenzy, though the flat affect does not take hold.
conversations.prefix: Animalism - 3 Quell the Beast:
conversations.from: human
conversations.value: *Gotta go fast.* You have a solid understanding of Celerity, allowing you to move at triple your normal speed, or take three separate combat actions where most can only take one. **This Discipline breaks the Masquerade.**
conversations.prefix: Celerity:
conversations.from: gpt
conversations.value: Your mastery of Fortitude allows you to shrug off triple the damage that you normally would be able to, rendering you functionally indifferent to any damage that isn't fire or explicitly supernatural. Bullets? Hah. Knifes? Hah! Shotgun to the face? Tickles.
conversations.prefix: Fortitude:
conversations.from: human
conversations.value: The Kindred can move around without being seen, even under regular lighting conditions, however, you must be careful to not interact with the environment in any way that might give your position away. This power of more psychological than literal, and your image will still appear on cameras and recording devices.
conversations.prefix: Obfuscate 1+2 - Unseen Presence:
conversations.from: gpt
conversations.value: With this power, you may change your appearance, either to a new identity created wholecloth, or a mimicry of someone you've seen before. This ability lets the Nosferatu walk around among mortals. There is usually *something* of your original appearance left over, even if it's as small as eye colour or a mole.
conversations.prefix: Obfuscate 3 - Mask of a Thousand Faces:
conversations.from: human
conversations.value: Your mastery of Potence allows you to apply up to three times more force than normal. This might be applied most obviously to combat, where it is terrifyingly efficient, but also to lifting, jumping, and crushing small cars like they're made of tinfoil. **Certain applications of Potence may break the Masquerade, use with caution and good common sense.**
conversations.prefix: Potence:
conversations.from: gpt
conversations.value: At the penultimate floor of Chicago's swankiest hotel, prince Horatio Ballard holds his court. The entire hotel is his personal Domain, and feeding uninvited on his turf is treated harshly. The boardroom is glitzy, reflecting Prince Ballard's wealth and taste. A service elevator from a back closet leads directly to this floor, which is skipped on patron's elevators.
conversations.prefix: Ritz-Carlton Chicago:
conversations.from: human
conversations.value: The Prince of Chicago is a powerful Ventrue who managed to step into the power vacuum filled by the untimely death of his own sire. He has his fat fingers in nearly every financial pie in Chicago, and has the appetite of a shark, if not the form. Ruthless and pragmatic makes for a good CEO as well as a good Prince.
conversations.prefix: Horatio Ballard:
conversations.from: gpt
conversations.value: Primal hunters and predators of every nocturnal environment, the Gangrel are tough and self-sufficient, but often regarded as the most feral of Kindred.
conversations.prefix: Gangrel:
conversations.from: human
conversations.value: The hand-to-hand fighter's stock in trade.
conversations.prefix: Brawl:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Formalized education was never your strong suit.
conversations.prefix: Academics:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Perhaps Prince Ballard's mission is your stepping stone to a better, more solid position within the Camarilla.
conversations.prefix: Advance Yourself:
conversations.from: gpt
conversations.value: Artfully sly and deceptive; you've learned to achieve your goals by masterfully achieving one's ends by deceit. A true Machiavellian.
conversations.prefix: Cunning:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: No matter what, your needs are always more important; even when working in a team, you lack  consideration for others. 
conversations.prefix: Selfish:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You'll stop at nothing to see to it that the vision started by the founder of your clan is carried out; You will bring respect to your clan.
conversations.prefix: Continue the Brujah legacy:
conversations.from: human
conversations.value: The Tremere are the Warlocks, descended from mages who stole the Blood.  They are secretive and distrusted by the other clans.  Their thaumatury however makes them too useful to turn away.
conversations.prefix: Tremere:
conversations.from: gpt
conversations.value: You exist in the shroud. You are the shadows beyond the eye and a fleeting image at the edges of sight. With this you can see all and hear all, all the better to catch prey unaware.
conversations.prefix: Shroud:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have quickly learned that you are just a sewer-rate and a monster to the eyes of outsiders. No matter what you do they just see the Nosferatu. It is the Brood against Them. And you will never be safe amongst the other kindred.
conversations.prefix: Mistrustful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Despite what you look like, what you are - that does not need to mean you have to be a monster. As a Nosferatu, it is hard to believe you are anything but. But you are convinced the Nosferatu can be so much more and strive to show your brood to rise above the name "sewer rat". There is so much more power and opportunity to rise out of the shadows if only they maintain their humanity.
conversations.prefix: To maintain humanity:
conversations.from: human
conversations.value: You tend to notice things faster than others. Sharp-eyed and perceptive are just a few of the tools you use to get ahead. 
conversations.prefix: Observant :
conversations.from: gpt
conversations.value: You may not be pretty, strong, a sharpshooter or particularly computer savy. But knowledge is power, and often its what you know that gives you that edge.
conversations.prefix: Knowledge Broker:
conversations.from: human
conversations.value: You haven't quite rebuilt your empathy yet, but you strive to be kinder to others regardless, hoping it helps you crawl your way back to who you used to be.
conversations.prefix: Kind:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Prior to your Embrace, you were a gifted but otherwise ordinary med student with a promising future. You've still retained most of that knowledge. 
conversations.prefix: Medicine:
conversations.from: gpt
conversations.value: You're much better than you used to be, but you still have a long way to go.
conversations.prefix: Empathy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You suffered and caused a lot of suffering while you were learning the ropes with your Sire. You're free and clear for now, but it's only a matter of time before your past catches up to you, one way or another.
conversations.prefix: Escape your demons: