conversations.from: system
conversations.value: **The Basics:**
  
  There's an opening in the City.  A business district on the waterfront.  A nice, generous ley line flows just in from the shore, in a curve following the water's edge.  And you and your pack are moving in and taking over.
  
  Well, to a certain degree, if you're seeing this blurb, you already know a lot of what this game is about!  You'll be establishing your pack, your club, and your territory.  There'll be murders to investigate, borders to defend, and laws to create and then enforce within your fief.
  
  You're a fairly new pack that first arrived in the City a month ago, and have been working non-stop to get your club ready to open ever since.  The game will begin on opening night.  What you've been up to, who you've met, and so forth in your month in the City will be left up to you.  
  
  Unless any of you specify otherwise, you only met each other six weeks ago or so.
  
  **Cards:**
  
  Card art is strongly preferred, but not required.  When creating cards, please stick to the aesthetic I'm trying for (neon, nighttime, dark or washed out backgrounds complimented by vivid colors).  I'm hoping to create an effective ambiance and mood through the game images!  
  
  The best way I've found for finding free, neat neon images is to search for "neon wallpaper" or "neon [blank] wallpaper" if you want something more specific.  There's tons of options out there, and since they're wallpapers, it's totally cool to download them and stuff.
  
  Please also make sure to put attributions on your cards!
  
  The example Powers listed in the Strength cards are by no means the only Powers you can take.  Remember also that you don't need to make your Strength card a Power; it's just an option.  You'll also get two Asset card Powers, and all of the example Powers from the Strength cards are also already built as Asset cards.
  
  I will of course need to work with everyone to create cards for your Neutral Powers so that you have both text and a picture you like.
  
  **Game Speed:**
  
  The average game speed you guys voted for was a post every two days, which sounds pretty good to me.  So, let's try to make that our average.  I've chosen a "Normal" speed of 2-3 scenes per week, as that's really the closest I can get to telling the nudge system how long to wait.
  
  **Other:**
  
  The game will be public with private commentary (unless anyone objects).
  
  If you have any questions, want to request any changes, need help building cards or finding good images, etc., either drop me a line on the forum or email me at KanaStorium@gmail.com.
  
  Here's a link to one big game reference guide with all the background information you should ever need.  Anything not detailed here is almost certainly up for grabs in world building!
  
  http://www.mediafire.com/view/kttl91qxc6l62z0/The_Wolf_Within_Game_Reference.pdf
  
  And here's your Power Cards Library:
  
  http://www.mediafire.com/view/wbpb6kkd7qkb9yg/The_Wolf_Within_Power_Cards.pdf
  
  And your pack's lunar chart tracking when everyone's going to change:
  
  http://www.mediafire.com/view/9itx3dlcy25gl1l/The_Wolf_Within_Lunar_Cycle.pdf
  
  Finally, here's a Dramatis Personae, a place to track and reference all the characters you've met so far:
  
  http://www.mediafire.com/view/2goj7a296jbbr6q/The_Wolf_Within_Dramatis_Personae.pdf
  
  **The Prophecy:**
  
  *Five moons create the month; five kindreds mix
  wolf’s blood and man’s. The Seals, though, number six.*
  
  *Blood seals the gibbous moon: A frightened pup
  seeks solace in each bed, coin, pipe, and cup.*
  
  *The half moon’s sealed in silver: She who shapes
  it doubts the moon, and ponders new escapes.*
  
  *The sea seals up the crescent: Trapped on shore,
  the exile must relive her shame once more.*
  
  *The new moon’s sealed in darkness: Mischief makes
  the slave too pleased when punished for mistakes.*
  
  *Song seals the full moon: Swift was sprung the trap,
  but now she mourns lost love that fled her lap.*
  
  *Sixth comes the sovereign seal. Who govern well
  as lords of sacred land will with it dwell.*
conversations.from: human
conversations.value: You can look and listen in on other places with the fully opened inner Eye of the moon.
  
  (Mooncaller only.)
conversations.prefix: Clairvoyance:
conversations.from: gpt
conversations.value: You can put a small group of ordinary mortals right to sleep -- and you can at least make most supernatural creatures a bit drowsy, if not knock them out a little bit.
  
  *(Weatherwolf only.)*
conversations.prefix: Lights Out:
conversations.from: human
conversations.value: **Power:** You can cleanse an area in the blink of an eye.  Any dirt, detritus, graffiti, or any other sort of mess is washed away, and any liquids become pure and clean.
  
  *(Weatherwolf only.)*
conversations.prefix: Cleanse:
conversations.from: gpt
conversations.value: You unleash the primal power and fury of the Wolf within.
  
  Using this card will end the scene and let you dictate how any unresolved challenges play out, but you will spend the entire next scene transformed, and you will have to face a "Control the Wolf" challenge.  You may do serious collateral damage even if this challenge has a strong outcome.  
  
  You only get one copy of this card per chapter. Choose wisely!
conversations.prefix: Transformation:
conversations.from: human
conversations.value: **Power:** You summon darkness where there was none before, even in areas of bright light.  You can see in this darkness as though it were bright moonlight.
  
  *(Shadowborn only.)*
conversations.prefix: Veil of the Dark Moon:
conversations.from: gpt
conversations.value: **Power:** You can muddle the minds of others, especially the mundane.  You can mask a tiny memory, or cause more generic confusion or misdirection.
  
  *(Shadowborn only.)*
conversations.prefix: Muddle the Mind:
conversations.from: human
conversations.value: **Power:** You can channel some of the raw strength and power of the Wolf even while in your human form.
  
  *(Wildheart only.)*
conversations.prefix: Primal Strength:
conversations.from: gpt
conversations.value: **Power:** You can heal werewolf flesh at ridiculous speeds.   However, it does not work on those who are not werewolves.
  
  *(Wildheart only.)*
conversations.prefix: Regeneration:
conversations.from: human
conversations.value: A small, faintly glowing cinder with a terrible smell that's only noticeable if you make an effort to notice it.  It's warm to the touch, but doesn't burn.
conversations.prefix: Sulfur Ember:
conversations.from: gpt
conversations.value: **Power:** Audio and video recordings and any similar technology fail to do their job; feedback destroys what recording there is, or else the recording fails to take at all.
  
  *(Silverkin only.)*
conversations.prefix: Digital Discretion:
conversations.from: human
conversations.value: **Power:**  You can bolster the minds of others (or your own), granting supernatural emotional endurance and fortitude.
  
  *(Silverkin only.)*
conversations.prefix: Fortress of the Mind:
conversations.from: gpt
conversations.value: **Power:** You can unleash a screaming soundwave that stuns those who hear it, or even knocks them off their feet.
  
  *(Mooncaller only.)*
conversations.prefix: Moonscream:
conversations.from: human
conversations.value: **Power:** Your voice and song are compelling; you can inspire strong feelings and drives in others.  You can't force them to act on these drives, only instill them.
  
  *(Mooncaller only.)*
conversations.prefix: Call of the Moon:
conversations.from: gpt
conversations.value: **Power:** You can make the blood of everyone around you boil, stirring up feelings of wrath in whole groups of mortals.  Who knows what you could do to any given supernatural.
  
  *(Wildheart only.)*
conversations.prefix: Incite Rage:
conversations.from: human
conversations.value: **Power:** You can hide your approach as well as the new moon hides her face.  Your footfalls are silent on any surface and at any speed, and your movement doesn't draw the eye.
  
  *(Shadowborn only.)*
conversations.prefix: Silent Stalker:
conversations.from: gpt
conversations.value: **Power:** You can lock onto a target and their scent and track them flawlessly and quickly even through the worst terrain and weather.
  
  *(Shadowborn only.)*
conversations.prefix: Master Tracker:
conversations.from: human
conversations.value: Your Kindred is that of the gibbous moon, with the gifts of blood and primal power.  Your lunar mark is a dusty red gibbous moon.
conversations.prefix: Wildheart:
conversations.from: gpt
conversations.value: Your Kindred is that of the half moon, with the gifts of metal and technology.  Your lunar mark is a silver half moon.
conversations.prefix: Silverkin:
conversations.from: human
conversations.value: You want to stake out a section of the City as your own.
conversations.prefix: Claim Territory:
conversations.from: gpt
conversations.value: Your inner predator is strong -- and hungry for violence.
conversations.prefix: Bloodthirsty:
conversations.from: human
conversations.value: Your Kindred is that of the new moon, with the gifts of stealth and darkness.  Your lunar mark is an empty black circle.
conversations.prefix: Shadowborn:
conversations.from: gpt
conversations.value: Your Kindred is that of the full moon, with the gifts of light and song.  Your lunar mark is a full white circle.
conversations.prefix: Mooncaller:
conversations.from: human
conversations.value: You have a wolven ferocity, even in your human form.
conversations.prefix: Fierce:
conversations.from: gpt
conversations.value: Your senses are sharp, and you have strong social intuition.  Not much gets by you.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: **Power:** You can look and listen in on other places that you know well, or have been described to you.  You can also look in on a person if you know their scent.
  
  *(Mooncaller only.)*
conversations.prefix: Clairvoyance:
conversations.from: gpt
conversations.value: You're naturally quiet and hard to spot.  And you've worked on learning how to be stealthy on purpose, too.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: **Power**: You can channel some of the raw strength and power of the Wolf even while in your human form.
  
  *(Wildheart only.)*
conversations.prefix: Primal Strength:
conversations.from: gpt
conversations.value: **Power**: You can order all nearby electronics within a block radius of yourself to do whatever you want in the blink of an eye.  
  
  *(Silverkin only.)*
conversations.prefix: Program:
conversations.from: human
conversations.value: **Power**: You can hide your approach as well as the new moon hides her face.  Your footfalls are silent on any surface and at any speed, and your movement doesn't draw the eye.
  
  *(Shadowborn only.)*
conversations.prefix: Silent Stalker:
conversations.from: gpt
conversations.value: Your Kindred is that of the crescent moon, with the gifts of water and air.  Your lunar mark is a sky blue crescent.
conversations.prefix: Weatherwolf:
conversations.from: human
conversations.value: **Power:** You can look and listen in on other places that you know well, or have been described to you.  You can also look in on a person if you know their scent.
  
  *(Mooncaller only.)*
conversations.prefix: Clairvoyance:
conversations.from: gpt
conversations.value: **Power:** You can order all nearby electronics to do whatever you want in the blink of an eye.
  
  *(Silverkin only.)*
conversations.prefix: Program:
conversations.from: human
conversations.value: You want to *be* somebody in the City -- and not just in name.  You want to have real power, even among the supernatural.
conversations.prefix: Become Powerful:
conversations.from: gpt
conversations.value: **Power:** Your voice and song are compelling; you can inspire strong feelings and drives in others.  You can't force them to act on these drives, only instill them.
  
  *(Mooncaller only.)*
conversations.prefix: Call of the Moon:
conversations.from: human
conversations.value: You really care about others, and you're good at expressing it in a way that really helps people.
conversations.prefix: Caring:
conversations.from: gpt
conversations.value: **Power:** You can cleanse an area in the blink of an eye.  Any dirt, detritus, graffiti, or any other sort of mess is washed away, and any liquids become pure and clean.
  
  *(Weatherwolf only.)*
conversations.prefix: Cleanse:
conversations.from: human
conversations.value: You have a short fuse.
conversations.prefix: Short Tempered:
conversations.from: gpt
conversations.value: Sometimes you don't let the little things go when you really should.
conversations.prefix: Unforgiving:
conversations.from: human
conversations.value: Sometimes your restless energy gets you into the trouble or causes you to make poor decisions.
conversations.prefix: Restless:
conversations.from: gpt
conversations.value: You're a natural performer.
conversations.prefix: Performer:
conversations.from: human
conversations.value: You don't blink at anything -- not outwardly, at least.  You'll only stop smiling serenely when you choose to, and not before.
conversations.prefix: Composed:
conversations.from: gpt
conversations.value: Sometimes you just don't want to get involved or care.  Even when you really should.
conversations.prefix: Aloof:
conversations.from: human
conversations.value: You're a natural nurturer.
conversations.prefix: Nurturing:
conversations.from: gpt
conversations.value: You want to really connect to somebody.  Maybe you crave a significant other, or just a very good friend.  Or maybe you want lots and lots of friends.
conversations.prefix: Make a Connection:
conversations.from: human
conversations.value: You just want a happy life.  Not that that'll be easy.
conversations.prefix: Find Peace:
conversations.from: gpt
conversations.value: You want to succeed in the business world.  Earn a living, forge a reputation, be comfortable, pay everyone who works for you a good wage.  All of that.
conversations.prefix: Run a Successful Business:
conversations.from: human
conversations.value: You want to become a celebrity, known throughout America or even the world for your talents and achievements.
conversations.prefix: Become Famous:
conversations.from: gpt
conversations.value: Your calling in life is to tend to those who weren't born supernatural like you were.
conversations.prefix: Nurture Turned Supernaturals:
conversations.from: human
conversations.value: You were deeply hurt by an event in your past, and that wound sometimes really affects your behavior.
conversations.prefix: Scarred:
conversations.from: gpt
conversations.value: The club the pack runs.  
conversations.prefix: The Wolves' Den:
conversations.from: human
conversations.value: A vampire waitress and prostitute who works at the club seven nights a week.  She doesn't say much about herself or her past -- and she doesn't appreciate anyone asking, either.  She specializes in dominatrix style play and BDSM -- though she's always the dom, never the sub.
conversations.prefix: Chloe:
conversations.from: gpt
conversations.value: A selkie belly dancer who works part time at the club.  She's happily married to a fisherman she rescued years ago, and they have four children together.  The family moved to the City so the children could study sea magic under Beatrice.
conversations.prefix: Sarah O'Leary:
conversations.from: human
conversations.value: A waiter and bouncer who works full time at the club.  He's mostly mundane, save for  his ability to both detect and negate low level magic of any kind.  An incurable flirt, he has to admit he loves the electric charge of being around such dangerous beings as werewolves, even if it may end badly for him.
conversations.prefix: Nate Ivanov:
conversations.from: gpt
conversations.value: A half-troll chef with a great passion for life and a greater passion for food.  He's happy for the chance to work somewhere where no one will look twice at his ugliness.
conversations.prefix: Emile Rodriguez:
conversations.from: human
conversations.value: A waitress and hostess who works at the club. Fresh out of high school and on her own for the first time, Marcia was hired for her minor oracular abilities.  She's always been able to sense spirits and other supernatural phenomena.  She applied to work at the club because she had a dream telling her she ought to.  She can be sullen and withdrawn, and her lack of work experience sometimes shows.
conversations.prefix: Marcia Johnson:
conversations.from: gpt
conversations.value: A mermaid who works at the club as a waitress and prostitute.  She seems to have lost her tail in exchange for human legs somehow, but isn't happy about the trade.  She's usually smiling and happy, and she loves to socialize, but in quiet moments she can seem distant and sad.  
conversations.prefix: Leah:
conversations.from: human
conversations.value: Devin is a minotaur who works security at the club.  While he has quite the temper at times, he's also very sophisticated and intelligent; he loves reading poetry, biographies, and anthropology.  He's also a connoisseur of all kinds of wine and tea. Devin didn't used to be a minotaur, but how he came to be one is something he'd rather not discuss.
conversations.prefix: Devin:
conversations.from: gpt
conversations.value: A minor demoness, alias of Shiloh, who works as a waitress and prostitute at the club.  Beatrice bound her by an oath that prevents her from intentionally starting mayhem, carnage, or similar problems while she's in the club's employ.  Shiloh readily agreed; she seems eager to watch her werewolf bosses go berserk all on their own.  Shiloh considers her current exile on Earth the best thing that ever happened to her.  She can actually be a lot of fun.
conversations.prefix: Shiloh:
conversations.from: human
conversations.value: A witch who lives on the shore in your district.  She helped install the pack in the area.  She's known to worship the moon, especially in conjunction with the power of the sea and the tides.  
  
  **Neutral outcome:** Beatrice has yet to really form an opinion of the pack and the club.  You'll have to wait and see what she makes of you over time.  **Exceptions:** The use of "Run a Successful Business," "Digital Discretion," or "Become Powerful" will make the outcome strong.
conversations.prefix: Beatrice:
conversations.from: gpt
conversations.value: Fusa is a kitsune who works either in the kitchen or at the bar, wherever she is needed.  She came to the City in search of a good husband, preferably one who is supernatural, so she won't have to hide her true nature from him.  She is demure, humble, and prides herself on her culinary arts.  She enjoys making food and drinks that look good as well as taste good, and she herself always dresses impeccably.
conversations.prefix: Fusa:
conversations.from: human
conversations.value: The doors of The Wolves' Den open for the first time at six p.m.  Will the club be ready for its grand debut?
conversations.prefix: Get the Club Ready to Open:
conversations.from: gpt
conversations.value: A waitress and hostess who works at the club. Fresh out of high school and on her own for the first time, Marcia was hired for her minor oracular abilities.  She's always been able to sense spirits and other supernatural phenomena.  She applied to work at the club because she had a dream telling her she ought to.  She can be sullen and withdrawn, and her lack of work experience sometimes shows.
conversations.prefix: Marcia Johnson (copy):
conversations.from: human
conversations.value: The doors of The Wolves' Den open for the first time at six p.m.  Will the club be ready for its grand debut?
conversations.prefix: Get the Club Ready to Open (copy):
conversations.from: gpt
conversations.value: A vampire waitress and prostitute who works at the club seven nights a week.  She doesn't say much about herself or her past -- and she doesn't appreciate anyone asking, either.  She specializes in dominatrix style play and BDSM -- though she's always the dom, never the sub.
conversations.prefix: Chloe (copy):
conversations.from: human
conversations.value: Devin is a minotaur who works security at the club.  While he has quite the temper at times, he's also very sophisticated and intelligent; he loves reading poetry, biographies, and anthropology.  He's also a connoisseur of all kinds of wine and tea. Devin didn't used to be a minotaur, but how he came to be one is something he'd rather not discuss.
conversations.prefix: Devin (copy):
conversations.from: gpt
conversations.value: A half-troll chef with a great passion for life and a greater passion for food.  He's happy for the chance to work somewhere where no one will look twice at his ugliness.
conversations.prefix: Emile Rodriguez (copy):
conversations.from: human
conversations.value: A waiter and bouncer who works full time at the club.  He's mostly mundane, save for  his ability to both detect and negate low level magic of any kind.  An incurable flirt, he has to admit he loves the electric charge of being around such dangerous beings as werewolves, even if it may end badly for him.
conversations.prefix: Nate Ivanov (copy):
conversations.from: gpt
conversations.value: A mermaid who works at the club as a waitress and prostitute.  She seems to have lost her tail in exchange for human legs somehow, but isn't happy about the trade.  She's usually smiling and happy, and she loves to socialize, but in quiet moments she can seem distant and sad.  
conversations.prefix: Leah (copy):
conversations.from: human
conversations.value: A minor demoness, alias of Shiloh, who works as a waitress and prostitute at the club.  Beatrice bound her by an oath that prevents her from intentionally starting mayhem, carnage, or similar problems while she's in the club's employ.  Shiloh readily agreed; she seems eager to watch her werewolf bosses go berserk all on their own.  Shiloh considers her current exile on Earth the best thing that ever happened to her.  She can actually be a lot of fun.
conversations.prefix: Shiloh (copy):
conversations.from: gpt
conversations.value: A selkie belly dancer who works part time at the club.  She's happily married to a fisherman she rescued years ago, and they have four children together.  The family moved to the City so the children could study sea magic under Beatrice.
conversations.prefix: Sarah O'Leary (copy):
conversations.from: human
conversations.value: Fusa is a kitsune who works either in the kitchen or at the bar, wherever she is needed.  She came to the City in search of a good husband, preferably one who is supernatural, so she won't have to hide her true nature from him.  She is demure, humble, and prides herself on her culinary arts.  She enjoys making food and drinks that look good as well as taste good, and she herself always dresses impeccably.
conversations.prefix: Fusa (copy):
conversations.from: gpt
conversations.value: Time for a pack meeting before the club opens.
  
  *This challenge does not need to be completed.*
conversations.prefix: Meeting:
conversations.from: human
conversations.value: **Power:** You can stir up hungers and desires in whole groups of mortals.  Who knows what you could do to any given supernatural.
  
  *(Wildheart only.)*
conversations.prefix: Incite Desire:
conversations.from: gpt
conversations.value: **Power:** You can hone your spatial awareness and reflexes to absolute perfection, allowing you to achieve pinpoint feats that only stuntmen can dream of.
  
  *(Wildheart only.)*
conversations.prefix: Spatial Instinct:
conversations.from: human
conversations.value: A young woman who already seems a bit drunk (or high), and certainly seems rather incautious.  From the scent of her, she's a werewolf.  Not good.  For a lot of reasons.
  
  **Neutral outcome:** Weak outcome.  **Exceptions:** The use of "Nurture Turned Supernaturals," "Learn to Play Nice," "Lights Out," "Incite Desire," or "Spatial Instinct," will yield a strong outcome.
conversations.prefix: Tara:
conversations.from: gpt
conversations.value: The local fey who lives off of and embodies the ley line of the Docks District.
  
  **Neutral outcome:** Waves on the Shore has yet to really form an opinion of the pack and the club.  You'll have to wait and see what she makes of you over time.  **Exceptions:** The use of "Cleanse" will make the outcome strong.
conversations.prefix: Waves on the Shore:
conversations.from: human
conversations.value: It's your first dinner service.  Time for baptism by fire.  Does the kitchen keep up?
  
  **Neutral outcome:** Uncertain as per Storium normal. 
conversations.prefix: The Kitchen (Lapis):
conversations.from: gpt
conversations.value: How does the first night of music and dance go in The Wolves' Den?
  
  **Neutral outcome:** Uncertain, as per Storium normal.  **Exception:** The use of "Call of the Moon" will make this outcome strong.
conversations.prefix: The Dance Floor (Olivia):
conversations.from: human
conversations.value: It's your first dinner service.  Does the front of house keep up?
  
  **Neutral outcome:** Uncertain, as per normal Storium rules.  **Exception:** The use of "Run a Successful Business" or "Fortress of the Mind" will make the outcome strong.
conversations.prefix: Front of House (Madame Lupa):
conversations.from: gpt
conversations.value: Opening night.  No telling how busy it'll be.  Do you keep up?
  
  **Neutral outcome:** Uncertain, as per Storium normal.  
conversations.prefix: The Bar (Westphal):
conversations.from: human
conversations.value: Many of the residents of the docks district have shown up to pay their respects -- and to give gifts in hopes of getting on the good side of the new rulers of the fief.
  
  **Neutral outcome:** You aren't sure how your relationship with the residents of the Docks District is going to play out yet.  **Exceptions:** "Become Powerful" or any Powers will yield a Weak outcome.
conversations.prefix: Paying Tribute:
conversations.from: gpt
conversations.value: A steading of mana.
  
  *This card can be used in place of any power you know.  It could also have other, more improvisational uses, of course.*
conversations.prefix: Mana:
conversations.from: human
conversations.value: **Power:** You can soothe the emotional turbulence in others, bringing them peace or clarity.
  
  *(Weatherwolf only.)*
conversations.prefix: Calm and Comfort:
conversations.from: gpt
conversations.value: **Power:** You call down a tempest of a rainstorm, covering perhaps a very large city block.
  
  *(Weatherwolf only.)*
conversations.prefix: Mother Nature's Fury:
conversations.from: human
conversations.value: You are driven to inspire others and express yourself through them, through music and body art both.
conversations.prefix: Drive: Expression & Inspiration:
conversations.from: gpt
conversations.value: You are driven to be a sort of den mother, looking to the needs of your packmates.
conversations.prefix: Drive: Nurture and Tend to Your Pack:
conversations.from: human
conversations.value: You are driven to forge a strong, close, and effective family. 
conversations.prefix: Drive: Forge a Family:
conversations.from: gpt
conversations.value: You are driven to hunt down your prey, but you don't necessarily hunt with your feet and nose so much as your computer screen and accounting skills.
conversations.prefix: Drive: Hunt Information:
conversations.from: human
conversations.value: You are driven toward violence, whether it being on the giving or the receiving end.  You aren't necessarily driven to kill, nor to lose control, just for the raw experience of violence itself.
conversations.prefix: Drive: Violence:
conversations.from: gpt
conversations.value: You are driven to exercise, whether it be a hard run, a solid afternoon at the gym, a good dance session, or an athletic bout of lovemaking.
conversations.prefix: Drive: Exercise:
conversations.from: human
conversations.value: A piece of sea glass that Waves on the Shore gave you as a symbol of your pact, and the favor she owes you.  It also represents how the pact was broken -- and how you now owe her too, in lesser measure.
conversations.prefix: Token Necklace:
conversations.from: gpt
conversations.value: Waves on the Shore probably knows more than she's telling -- if you can get it out of her.
  
  The net outcome of this challenge doesn't matter.  Instead, each individual card played will matter.  
  
  **Neutral card played:** She answers your question, but obliquely at best. **Exceptions:**  "Token Necklace" will earn several answered questions as though Strong.  "Hunt Information" will count as a Strong card.
conversations.prefix: Questioning the Fey:
conversations.from: human
conversations.value: A lunar pendant given to you by Beatrice, to represent her debt to the pack.  It's infused with powerful magic.  Using this card will circumvent the normal challenge structure by summoning Beatrice.
conversations.prefix: Moon Token:
conversations.from: gpt
conversations.value: You might be the most hastily, sloppily cobbled together werewolf pack in history -- or the history of the City, at any rate.  At least now you know why, as ridiculous and sudden as it all might seem.  You've got a lot to think about -- and packmates to actually, properly meet.  Maybe even connect with.
conversations.prefix: Reflection and Rapport:
conversations.from: human
conversations.value: This prophecy business will never work out unless you're a *pack* -- not just a bunch of werewolves thrown together by a sea nymph and a moon witch at the eleventh hour.
conversations.prefix: Bind the Pack:
conversations.from: gpt
conversations.value: Whether through your artistic expression, or your friendly and positive attitude; you tend to inspire those around you.
conversations.prefix: Inspirational:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You need a pack to feel complete. You miss having that feeling of "home." This new pack is your chance to be whole again. You'll do whatever it takes to prove yourself.
conversations.prefix: Bond With The Pack:
conversations.from: gpt
conversations.value: Having lived as an animal honed those skills that wild wolves rely upon; reading others' body language, hunting and tracking, intimidation and more.
conversations.prefix: Wild Instincts:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Having lived as an animal for so long has left your inner beast strong and close to the surface.
conversations.prefix: Feral-Hearted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: AS the only thing Adam can remember is being part of a pack, he will do any- and every-thing in his power to ensure his thrives.
conversations.prefix: Support the Pack:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While you're slow to anger, that means you forgive and trust where maybe you shouldn't, and you're also slow to calm down once you're finally set off.
conversations.prefix: Slow Fuse:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can charm the socks off a cat and the silver off a spoon. A warm smile, a wink, and a smooth voice can be a deadly - or calming - combo. 
conversations.prefix: Southern Charm:
conversations.from: human
conversations.value: You've weathered all of life's storms, and come out all the stronger for it. 
conversations.prefix: Tough:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you don't want to do something, it's simply not going to happen, causing quite a few disputes over the years. 
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sure, you're a little rough around the edges, but you're a good kid at heart, and you want to prove it. 
conversations.prefix: Learn to Play Nice:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're obsessed with perfection and aren't happy when you make mistakes. You like to be in charge because it's the only way you feel safe.
conversations.prefix: Controlling:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When things get hectic, that's when you shine. You've got control of the most out of control situation.
conversations.prefix: On the Fly:
conversations.from: gpt
conversations.value: While normally cool, unruffled, and level-headed, there are a few things capable of making you see red.
  
  One of those things is any threat, perceived or otherwise, against those consider your Pack, because your Pack is your Family... and your Family, to you, is *everything*.
conversations.prefix: Overprotective:
conversations.from: human
conversations.value: You make quick judgments on people and aren't as fast to adjust your opinions. You're hard on people who don't live up to your expectations.
conversations.prefix: Judgmental: