conversations.from: system
conversations.value: You have arrived at the village pit-stop, Willesden. It's a small town, though it seems to be going through uncharacteristically hard times. Spiders invade the alchemist's study. Homes have caught fire in the rain. People in the town experience unusually vivid dreams of seemingly unreal places. Many believe a curse of bad luck has been placed on Willesden, though by whom is hotly debated.
  
  What will happen now? Will you uncover the 'curse' laid upon the town, or find the secrets of the old Kingdom Exandria?
  
  --------------------------------------------
  
  This is a Rotating-Narrator Fantasy tale about a group of unlikely comrades who find themselves pitched together when all hell breaks loose in a small town. It is designed so that Players and Narrator alike have control over the path of the story, and what choices or events shape the future.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Magically Inclined:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: These caves are cryptic, but who knows what they hold? Maybe if you mapped them out, you could discover something unimaginable!
conversations.prefix: Navigate the Deep Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes one hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Tales of the Great King Var'guul mention this cave as his burial ground. The mouth smells of death and moss. 
conversations.prefix: Caves of Var'guul:
conversations.from: gpt
conversations.value: A small town of simple people, located on the outskirts of the Empire. Many here are frightened by the strange occurrences that only grow more frequent.
conversations.prefix: Willesden:
conversations.from: human
conversations.value: The backroom to Taes' library and workplace, with an enchanting table and all. A strange smell of metal tinges the air...
conversations.prefix: Taes' Study:
conversations.from: gpt
conversations.value: The stone walls to this dark cave smell heavy of alchemical concoctions. Taes was always experimenting down here, before the spiders arrived.
conversations.prefix: The Basement:
conversations.from: human
conversations.value: A pack of Goblins, Hobgoblins, and Bugbears, each dressed in hides and bearing their teeth.
conversations.prefix: Goblinoids!:
conversations.from: gpt
conversations.value: The smell of pancakes can be smelt from across town. The people here are wonderfully polite, if a little tipsy.
conversations.prefix: Sleeping Rat Inn:
conversations.from: human
conversations.value: These caves connect to Taes' basement, weirdly. Down here, the passage of time seems relative - who knows how long it's been above ground.
conversations.prefix: Deep Caves:
conversations.from: gpt
conversations.value: Between Willesden and The plains, the locals frequently hunt the boars here. The canopy is thick and low, blocking out much of the sunlight.
conversations.prefix: Forrest of Exandria:
conversations.from: human
conversations.value: you cannot distinguish sky from ground here. The shape of everything seems to shift a little bit as you change view. What could have brought you here?
conversations.prefix: ...Dreamworld?:
conversations.from: gpt
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only survivor of a misadventure in "Those damn caves."
conversations.prefix: Mad Adventurer:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the "Mad Caves."
conversations.prefix: Mad Adventurer:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in "These damn caves."
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: In the center of the forrest, this lake contains refuse of the old Kingdom, Exandria. It is said a spirit rests here, waiting for a worthy one.
conversations.prefix: Lake Gwyndolin:
conversations.from: human
conversations.value: The local Alchemist-Wizard. He speaks slowly, parsing his words out like gifts. He's the one who put up signs asking for help with a "spider infestation."
conversations.prefix: Taes:
conversations.from: gpt
conversations.value: William O'Tabernacle runs the inn. His crinkled face smiles with the yells of the patrons as he washes glasses.
conversations.prefix: 'Tab':
conversations.from: human
conversations.value: A sign above her head reads "Espinosa's treasures." Her calls drown out those of the other salespeople around her in the market district.
conversations.prefix: Street Merchant:
conversations.from: gpt
conversations.value: A dusty old man sitting at the edge of the lake, his grey beard running to the ground. He speaks with a certain authority, as if he owned the lake.
conversations.prefix: Old Coot:
conversations.from: human
conversations.value: A tall Elf with pointy ears and Daisy-yellow skin. Such a sight has not graced your eyes, or anyone else's, in centuries.
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: These caves are cryptic, and definitely unforgiving. It takes skill to find your way through them, especially without a map.
conversations.prefix: Navigation:
conversations.from: human
conversations.value: A well-kept man with his robes flowing over his horse, he is the ruler of the neighboring Kingdom.
conversations.prefix: King Sorien:
conversations.from: gpt
conversations.value: Spiders the size of a small boar. Their eyes jitter around as they creep over the floors, the walls, and their webs.
conversations.prefix: Dire Spiders:
conversations.from: human
conversations.value: The buildings burn brightly in the dim evening. The fire spreads across buildings. Put it out before the whole village burns down!
conversations.prefix: Put out the fire:
conversations.from: gpt
conversations.value: Sensible, thoughtful, and know the back alleys well.
conversations.prefix: Streetsmart:
conversations.from: human
conversations.value: Escape your dark history and hopefully recreate yourself, away from your previous troubles.
conversations.prefix: Forget the Past:
conversations.from: gpt
conversations.value: The sight of blood triggers something within you to act a little more… frightened.
conversations.prefix: Hemophobic:
conversations.from: human
conversations.value: You get angry, You shout, and can make a real ruckus, or even become a danger.
conversations.prefix: Tempered:
conversations.from: gpt
conversations.value: Remove the curse laid upon you, and restore the memories you lost with its gain.
conversations.prefix: Cure the Curse:
conversations.from: human
conversations.value: You tinker and invent, as well as create magical gadgets, items, and automatons.
conversations.prefix: Artificer:
conversations.from: gpt
conversations.value: You would prefer to not interact with people, especially given how little experience you have doing so.
conversations.prefix: Antisocial:
conversations.from: human
conversations.value: You use your profession how you can to make a quick buck - and would rather die any other day.
conversations.prefix: Make a Living:
conversations.from: gpt
conversations.value: You are a true Adventurer, through and through. You revel in challenge, travel the land, and look for treasure.
conversations.prefix: Adventurer:
conversations.from: human
conversations.value: After years of self-teaching, you've learned to control your innate magic and use it to enhance your physical combat abilities.
conversations.prefix: Arcane Guardian:
conversations.from: gpt
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: human
conversations.value: Closed to new ideas, strict in mindset, even rejecting the obvious at times.
conversations.prefix: Narrow-Minded:
conversations.from: gpt
conversations.value: Wares are what you bring, and gold is what you seek, and maybe a good fire-side story as well.
conversations.prefix: Merchant:
conversations.from: human
conversations.value: You are out to ruin someone, demean them as a means of revenge. Who, you cannot say, but the desire is strong.
conversations.prefix: Sabatoge:
conversations.from: gpt
conversations.value: You've taken it upon yourself to uncover that which has been hidden away. Just be careful that this knowledge does not get into the wrong hands.
conversations.prefix: Unlock Secrets:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: It is said King Var'guul's Sword was swifter than any other. Legends say he had it buried with him.
conversations.prefix: Retrieve Var'guul's Blade:
conversations.from: human
conversations.value: If you can retrieve the wheat, barley, barrels, and timber that Tab needs, you can get some free hospitality.
conversations.prefix: Restock the Inn:
conversations.from: gpt
conversations.value: Taes holds many great secrets of magic and history, and would be willing to reveal them if he deemed you responsible.
conversations.prefix: Impress Taes:
conversations.from: human
conversations.value: The infestation has kept Taes from accessing much of his supplies, meaning business is slowing. Dispose of the hoard to win Taes' trust.
conversations.prefix: Kill and dispose of the Spider Hoard:
conversations.from: gpt
conversations.value: It's painful to see the town suffering like this. Perhaps there's something to be done about it.
conversations.prefix: Restore Willesden:
conversations.from: human
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: Storm:
conversations.from: gpt
conversations.value: Rats, Weasels, normal spiders, and... other creatures inhabit the Caves.
conversations.prefix: Cave Critters:
conversations.from: human
conversations.value: Those who sealed this crypt wrote warnings of runes and dangers to those who can't solve the Gatekeeper's riddle.
conversations.prefix: Riddle at the Gate:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: Stone statues of knights come to life. They stand at nearly 10 feet tall, holding Glaives crossed over the door. They speak with the sound of grinding stone.
conversations.prefix: Gatekeepers:
conversations.from: gpt
conversations.value: The craftsmanship shows detail unlike any usual insignia. Perhaps this could be used to gain favors...
conversations.prefix: Symbol of the King:
conversations.from: human
conversations.value: You've reached the exit, but you can see the water dripping through. This door opens straight into the bottom of the lake. 
conversations.prefix: Underwater Escape:
conversations.from: gpt
conversations.value: You see the walls are lined with runes. What could they be? Do they harm?
conversations.prefix: Runes:
conversations.from: human
conversations.value: What stands before you cannot even be described. Are they real? Will they harm? What is going on?!
conversations.prefix: Hallucinations:
conversations.from: gpt
conversations.value: He tills the land hurriedly. He demands to know what in the gods' names you're bothering him about.
conversations.prefix: Busy Farmer:
conversations.from: human
conversations.value: Runes are etched into this shining curved blade, each with a different elven word. Speaking its commands may aide you in battle.
conversations.prefix: Var'guul's Blade:
conversations.from: gpt
conversations.value: A quill, some ink vials, and several sheets of Parchment. Great for mapping out any area, or even just using to draw or write.
conversations.prefix: Cartography Tools:
conversations.from: human
conversations.value: One of Taes' latest experiments. He thinks it will cause a temporary change in the physical form of whoever drinks it... or has it applied to them.
  
  No guarantees, though.
conversations.prefix: Purple Potion:
conversations.from: gpt
conversations.value: One of Taes' latest experiments. He thinks it will let you see "a new kind of light" if you drink it, whatever that means.
  
  No guarantees, though.
conversations.prefix: Blue Potion:
conversations.from: human
conversations.value: One of Taes' latest experiments. He's pretty sure that whatever it does, it will be more harm than good.
  
  No guarantees, though.
conversations.prefix: Vorpal Black Potion:
conversations.from: gpt
conversations.value: One of Taes' latest experiments. He thinks it might energize whoever drinks it.
  
  No guarantees, though.
conversations.prefix: Orange Potion:
conversations.from: human
conversations.value: One of Taes' latest experiments. He says it's designed to be a spider repellent.
  
  No guarantees, though, especially given how poisoning the spiders went...
conversations.prefix: Maroon Potion:
conversations.from: gpt
conversations.value: An envelope given to you by Bartender, William Tabernacle. It is to be privy to ONLY Taes' eyes.
conversations.prefix: Tab's Letter:
conversations.from: human
conversations.value: If you can retrieve the wheat, barley, barrels, and timber that Tab needs, you can get some free hospitality.
conversations.prefix: Restock the Inn:
conversations.from: gpt
conversations.value: These caves are cryptic, and definitely unforgiving. It takes skill to find your way through them, especially without a map.
conversations.prefix: Navigate the Deep Caves:
conversations.from: human
conversations.value: You’ve been through many walks of life, and can change your knowledge to suit the situation.
conversations.prefix: Adaptable:
conversations.from: gpt
conversations.value: A particularly large pack of Goblins are at the front gate. They don't look like they're here to trade.
conversations.prefix: Goblin Raid:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only survivor of a misadventure in "These damn caves."
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: Those who sealed this crypt wrote warnings of runes and dangers to those who can't solve the Gatekeeper's riddle.
conversations.prefix: Riddle at the Gate:
conversations.from: gpt
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only survivor of a misadventure in "Those damn caves."
conversations.prefix: Mad Adventurer:
conversations.from: human
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: gpt
conversations.value: Looks like one of the patrons had one too many drinks. Now fists, stools, and drinks are flying every which way!
conversations.prefix: Barfight!:
conversations.from: human
conversations.value: People are running left and right, the braver ones running to help those who are trapped by the fire. Are you one of them?
conversations.prefix: Save the Villagers:
conversations.from: gpt
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: human
conversations.value: Taes wants you to help him with a little problem of his - the spider infestation. He says he'll pay well, but he is a crazy coot alchemist.
conversations.prefix: Taes' request:
conversations.from: gpt
conversations.value: For some reason Jack wants to try and ride a spider. What kind of sane person wants that?
conversations.prefix: Ride a Giant Spider-Jack:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Escape your dark history and hopefully recreate yourself, away from your previous troubles.
conversations.prefix: Forget the Past:
conversations.from: gpt
conversations.value: The sight of blood triggers something within you to act a little more... frightened.
conversations.prefix: Hemophobia:
conversations.from: human
conversations.value: Sensible, thoughtful, and know the back alleys well.
conversations.prefix: Streetsmart:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You get angry; You shout; You can make a real ruckus. You can even become dangerously violent.
conversations.prefix: Tempered:
conversations.from: human
conversations.value: Remove the curse laid upon you, and restore the memories you lost with its gain.
conversations.prefix: Cure the Curse:
conversations.from: gpt
conversations.value: You tinker and invent, as well as create magical gadgets, items, and automatons.
conversations.prefix: Artificer:
conversations.from: human
conversations.value: Full of thoughts and ideas, always finding new ways to look at something.
conversations.prefix: Creative:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You prefer not interact with people, especially given how little experience you have doing so.
conversations.prefix: antisocial:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your magical capabilities have molded to fit your combat skills, giving you many tricks up your sleeve.
conversations.prefix: Mighty Magic:
conversations.from: gpt
conversations.value: You've been through many walks of life, and can change your knowledge to suit the situation.
conversations.prefix: Adaptable:
conversations.from: human
conversations.value: What's that? The wizard hasn't a social bone in their body from being cooped up in a library for two decades? The thief who's frequently in and out of jail isn't keen on making new friends and the soldier has night terrors from his time in the military? Find a bard.
conversations.prefix: Bard:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: "This entire place is covered in traps!"
  
  "Alright in hindsight 'beware of straps' sounded strange in my head."
  
  Knowing everything doesn't exactly mean knowing everything completely.
conversations.prefix: Bardic Knowledge:
conversations.from: gpt
conversations.value: Jack doesn't need a nemesis so much as he does a cleric for whatever is going on inside that head of his. Whether its picking fights he cannot win, drinking himself into a stupor, or believing a crash course in giant tongue is enough to handle a problem diplomatically- one might say the real miracle is how he isn't dead yet.
conversations.prefix: His Own Worst Enemy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Jack is a bard, and that means storytelling. Story telling means finding, or better yet, making heroes! Making heroes means property damage and a whole lot of embellishment!
conversations.prefix: Forge a Legend:
conversations.from: human
conversations.value: Some forces have the power to hold lightning in their very hands. Others have the power of a hundred men, able to slay might foes! While yet another the power to become one with the very shadows themselves.     How about the power...
  
  to move you?
conversations.prefix: Bardic Inspiration:
conversations.from: gpt
conversations.value: Sometimes things just have a means of working out for the better!
conversations.prefix: Lucky:
conversations.from: human
conversations.value: 
  Torr will do anything if he knows that there is gold on the line.
  
  And anyway who doesn't like a good adventure.
conversations.prefix: The Benefit of Gold:
conversations.from: gpt
conversations.value: Living your life for a quick buck for years has its effects
conversations.prefix: Greedy:
conversations.from: human
conversations.value: From a young age Torr's father taught him how to use a spear in ways for war.
  
  Very handy if you ask!
  
conversations.prefix: Spear Mastery:
conversations.from: gpt
conversations.value: You really start to feel it after the fourth bite.
conversations.prefix: Poisoned: