conversations.from: system
conversations.value: Set in a fantasy world called Terrah, you have four main kingdoms: Epherion, Saosa, Sevosa, and Shiro. All were beautiful in their own way and lived in harmony for many years. That was, until the Rebellion was formed. At first, it was mere rumor, that was until the king of Shiro was murdered in his own bedchamber. 
  
  The Rebellion spread quickly, as if they were the plague, and soon came to Ehperion and then Sevosa, where they publically excuted the king of Epherion as well as the royal family of Sevosa - or so everybody believes. 
  
  This story takes place soon after. Two princesses are on the run for their lives. Will you be a good samaritan and help the Royals or will you join up with the rebellion to help destroy? The choice is yours...
  
  
  (Author's note: The idea for this story is an extension from a previous work that has been posted on my Wattpad. I'm not stealing, merely reusing the idea to see how it would play out with other characters, cards, etc)
conversations.from: human
conversations.value: Epherion's castle. It is lush with vegetation. It lies South of Sevosa. 
conversations.prefix: Epherion Court:
conversations.from: gpt
conversations.value: Saosa's Castle. Up in the mountains and is always surrounded by snow. 
conversations.prefix: Saosan Court:
conversations.from: human
conversations.value: Sevosa's castle. Closest to Epherion, it is also green with vegetation. The two courts are very close and have a great friendship - or at least, had...
conversations.prefix: Sevosan Court:
conversations.from: gpt
conversations.value: Shiro's Castle. Located South of Saosa and North of the swampland, Shiro is full of Japanese mythology. 
conversations.prefix: Shiron Court:
conversations.from: human
conversations.value: The gypsies are always traveling. You're bound to run into them at least once on your journey. Usually, as long as you have something to trade, they don't mind you staying with them for however long you need. 
conversations.prefix: Gypsy Camp :
conversations.from: gpt
conversations.value: It's better than sleeping in the forest, that's for sure. 
conversations.prefix: Tavern:
conversations.from: human
conversations.value: In the deep South of the continent lies the swamp. Those who enter usually don't make it out. But it's easier than traveling across the sea. 
conversations.prefix: Swamp:
conversations.from: gpt
conversations.value: Not meant for swimming, but sometimes you have to cross for traveling or trading. 
conversations.prefix: The Sea:
conversations.from: human
conversations.value: The biggest trading islands of Terrah. It lies between the four major Kingdoms, separating the two major continents. 
conversations.prefix: The Trade Isles:
conversations.from: gpt
conversations.value: Deep in the forest lies the unnatural shadows of forms... they dance around in the corner of your eye and then take the shape of a loved one - alive or dead. They will not harm you, however they will manipulate you to your death. 
conversations.prefix: Skinwalker:
conversations.from: human
conversations.value: "Hey, I know you..." 
  This can be tricky if you are in the rebellion. Not all guards know your face, but this one thinks you look familiar...
conversations.prefix: Guard:
conversations.from: gpt
conversations.value: Someone wants you dead. Could it be the rebellion, or could it be that you're in the rebellion? 
conversations.prefix: Assassin:
conversations.from: human
conversations.value: Only rumored to be alive in the Saorsa region. Those that live to tell the tale are usually laughed at. But they exist and they're hungry...
conversations.prefix: Dragons:
conversations.from: gpt
conversations.value: You've just found yourself in an unmarked burial ground. Or maybe someone was murdered? Either way, this spirit is not ready to go into the light and wants vengeance. 
conversations.prefix: Evil Spirits:
conversations.from: human
conversations.value: Found in Shiro, these form when souls were starved to death. They now go looking for those that enter the area to eat. The only way to tell they are there is by the ringing in your ear...
conversations.prefix: Gashadokuro:
conversations.from: gpt
conversations.value: It's nothing personal, but sometimes they get bored and look for a laugh. 
conversations.prefix: The Gods:
conversations.from: human
conversations.value: You originate anywhere you can find a forest, which means elves inhabit all over Terrah. You are good at herbalism and usually stick to restoration. Your appearance is usually fair-skinned/light eyes, as well as tall and lengthy. You are good at seducing men and women, but people have a hard time trusting you. 
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: You originate in Sevosa and Saorsa. Your people are very gifted when it comes to smithing and mining. Your people tend to work for the crown to help create weapons and armor.  In appearance, you are short in stature (usually no taller than 4 feet), and muscular. Your disposition is stand-offish, and you don't have the best charisma. Not many dwarves go on an adventure, but you decided to go against the grain.
conversations.prefix: Dwarf:
conversations.from: human
conversations.value: You originate in the swamp. Not many people know about your kind, and you like it that way. You're broodish, aggressive, and general have a bad temper. Your people have stayed hidden up until this time, but now with The Rebellion causing havoc, you've decided this is your moment to shine. You love destruction, and will stop at nothing until you've completed your task. Your appearance is something that gives children nightmares, but  in reality, you tend to have strong features (such as high cheekbones, large brow, overbite, etc.). 
conversations.prefix: Orc:
conversations.from: gpt
conversations.value: You are found all over Terrah. You can be peasant or royalty - it just depends on where you were born from. You may or may not have certain abilities, but that all comes with time. Your biggest fault can sometimes be curiosity. You have a wide variety of appearances, ranging from short to tall, light to dark hair, fair to dark skin, etc. It all depends on where you were born. 
conversations.prefix: Human:
conversations.from: human
conversations.value: (Revert to discussion to see the list of Pumpkin Lords. Or create a new one - within reason, of course. The choice is yours)
conversations.prefix: God:
conversations.from: gpt
conversations.value: You were born on a full moon next to the ocean. Your chances of living are small due to the mermaids eating your kin. But you made it! And now you have made the forest your home. You are mischievous but clever. You cannot tell lies, but that does not mean you cannot be deceptive. Appearance-wise, you are small - the size of a sparrow. Whether or not you are good or bad is up to you.  
conversations.prefix: Fairy:
conversations.from: human
conversations.value: You are not strong at all. You wear light armor and a small sack full of supplies, but its enough to see you through the day. You usually wield a bow and arrow because swords and other weapons are too heavy. 
conversations.prefix: Physical:
conversations.from: gpt
conversations.value: You are the socially awkward penguin of the group. You cannot haggle, and trying to sweet talk your way out of a situation will only make it worse. 
conversations.prefix: No Charisma:
conversations.from: human
conversations.value: You are well versed with many languages. You can usually haggle prices quite low. When it comes to getting out of situations, you're the best at sweet-talking the guards or other enemies. 
conversations.prefix: Charisma:
conversations.from: gpt
conversations.value: Holding heavy objects has never been a problem for you. You can usually carry more items than most people. Your armor tends to be heavier as well as your weapons, but it doesn't effect your skills. 
conversations.prefix: Strength:
conversations.from: human
conversations.value: You have slippery fingers and those usually tend to end up in someone's pockets. But 9 times out of 10, you don't get caught. It can be helpful when trying to collect items such as keys, maps, gold, etc. 
conversations.prefix: Pickpocket:
conversations.from: gpt
conversations.value: If it catches your eye, you must steal it - no matter what the cost. 
conversations.prefix: Greed:
conversations.from: human
conversations.value: You don't know how it happens, but you often trip on your own two feet. If it's a stealth mission, it's only a matter of time before you get caught. 
conversations.prefix: Clumsy:
conversations.from: gpt
conversations.value: Whether it was born or inherited, you have a gift for magic. You can wield it with little to no cost, and can cast some of the more difficult spells. 
conversations.prefix: magic:
conversations.from: human
conversations.value: You are the best at a bow and arrow. You never miss your target, and can shoot from long distances. 
conversations.prefix: Archery:
conversations.from: gpt
conversations.value: You want gold and what better way to get it while the King and Queen has their attention turned towards people who want to kill them? You want to fill your pockets with riches, and then some!
conversations.prefix: Wealth:
conversations.from: human
conversations.value: With all these Royals dying off, here is your chance! You want power - all of it. Even if it means stepping over a few rules and bodies.
conversations.prefix: Power:
conversations.from: gpt
conversations.value: You don't like war. You hate seeing all this hatred and the body count has taken a toll on you. You want peace, more than anything - and will stop at nothing to get it... even if it means your own life. 
conversations.prefix: Peace:
conversations.from: human
conversations.value: You couldn't be happier that this war has broken out. You were bored, and now you have something to keep you, well, entertained. 
conversations.prefix: Entertainment:
conversations.from: gpt
conversations.value: You could care less about what is going on. What you do care about, is just how much blood you can spill - whether it's a royal figure or The Rebellion, it still counts. 
conversations.prefix: Blood:
conversations.from: human
conversations.value: You will stop at nothing to save these girls. 
conversations.prefix: Save the Princesses:
conversations.from: gpt
conversations.value: You want nothing more than to see the Royal bloodline die out. 
conversations.prefix: Kill the Princesses:
conversations.from: human
conversations.value: The crown is yours, whether or not by people's choice or by force. 
conversations.prefix: Become Ruler:
conversations.from: gpt
conversations.value: Brings a dead character (played or NPC) back to life. But be careful, this card comes at a great cost. 
conversations.prefix: Scroll of Second Birth:
conversations.from: human
conversations.value: If consumed, the players body will be healed to full health.
conversations.prefix: Health Potion:
conversations.from: gpt
conversations.value: Stuck in a situation that requires escape, but there's too many people in your way? This may be the perfect object for you, no magic needed! This here is a delicate orb filled with smoke. Once broken, it will blind your enemies temporarily, allowing you to get a head start - or escape completely. 
conversations.prefix: Orb of Disappearance:
conversations.from: human
conversations.value: You're not sure what kind of poison is on the dagger, but when you bought it, the vendor promised great things. 
conversations.prefix: Poisoned Dagger:
conversations.from: gpt
conversations.value: Restore magical energy without cost.
conversations.prefix: Magic Potion:
conversations.from: human
conversations.value: A piece of parchment that can be used to get past certain - but not all - obstacles. 
conversations.prefix: Forged Document:
conversations.from: gpt
conversations.value: Surely that's not his real name... so who is he? Can he be trusted? 
conversations.prefix: Virus:
conversations.from: human
conversations.value: A couple of minions out for information. Are they dangerous? It's debatable. 
conversations.prefix: Rebellion Pawn:
conversations.from: gpt
conversations.value: Let's go on adventure! But doing it alone sounds boring. Find people around you that also want to go help. 
conversations.prefix: Group up:
conversations.from: human
conversations.value: What exactly is going on? Maybe the person in charge knows more than he is telling everyone. Maybe you can get that information out of him...
conversations.prefix: Get More Information:
conversations.from: gpt
conversations.value: If you are traveling long distances, you probably want to get a few supplies as well. These gypsies look nice enough to give you something for the journey. 
conversations.prefix: Gather Supplies:
conversations.from: human
conversations.value: The leader of this Gypsy camp. He truly cares for his people, no matter the title. His people come first, but that doesn't mean he won't help outsiders. 
conversations.prefix: Boyko Djordje:
conversations.from: gpt
conversations.value: What's going on? You want to be nosey. Go talk to the girls. 
conversations.prefix: Talk to the Girls:
conversations.from: human
conversations.value: She's frightened - and she has every right to be. She just watched her parent's beheading. She needs to know she can trust you before she goes with you. 
conversations.prefix: Princess Akira:
conversations.from: gpt
conversations.value: She's on a mission to find her brother at the Trading Isles in the East. But she needs to trust you first. 
conversations.prefix: Princess McKenna:
conversations.from: human
conversations.value: Although he was a Knight in Training for Princess McKenna, he feels he is the only one left and must do everything to protect these girls. He will be the hardest to influence him that you can be trusted. 
conversations.prefix: Leonidas:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You believe there is good in everybody - whether or not they've just murdered an entire village right before your eyes. You are always positive no matter what the situation. 
conversations.prefix: Naive :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a part of the universe and as thus can't be destroyed by mere mortal hands.
conversations.prefix: The God complex:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As a universal force there are rules that bind you, rules that may hinder your desires, rules that mortals may not know about less they will use them against you.
conversations.prefix: The God complex:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is sympathy and the understanding of others.  For what ever reason you simply cannot abide the distress of others.  Injustice and intolerance will not be tolerated.  There is really only one thing to do.
conversations.prefix: Justice Crusader :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You could care less about the Rebellion and the sudden upheavals of the monarchy. You won't be choosing sides and whatever you do is your business. 
conversations.prefix: Unbothered:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When you find something of interest, your mind compels you to learn more about it. Ranging from lore best left forgotten to merely an odd blade of grass, this curiosity consumes your attention for better or worse.
conversations.prefix: Excessive Curiousity:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A simple rebellion spreading so far that it toppled several monarchies has drawn your attention. Endless stories of oppression, both true and false, can be heard from the peasants, yet you wonder what perspective the remainder of the royal family can provide.
conversations.prefix: Intrigue:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Some things can not be taken back.  Ever.  Sometimes all you can hope for is to balance the scales.  If that is even possible after what has happened.
conversations.prefix: Redemption:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Prone to whimsy, and moods that change like the tides.  You can be a loyal  friend and a deadly enemy.
  
  Your father's blood gives you the gift to walk on land. But your mother's gift is that of the sea and of song. 
  
  
conversations.prefix: Half Mir (Sea Folk):
conversations.from: human
conversations.value: Your were born from a mixed family. Your father was human and your mother Mer. 
  
  As far back as you can remember you have been captivated by humans and their world. Now you have started your own journey, to learn first hand about the land folk and to hopefully find the man who is your father. 
conversations.prefix: Family of Land and Sea:
conversations.from: gpt
conversations.value: 
  You were born on a full moon next to the ocean. Your chances of living are small due to the mermaids eating your kin. But you made it! And now you have made the forest your home. You are mischievous but clever. You cannot tell lies, but that does not mean you cannot be deceptive. Appearance-wise, you are small - the size of a sparrow. Whether or not you are good or bad is up to you.
  
conversations.prefix: Fairy :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Once you get started you have a tendency to be *Overly Honest*  with people. 
conversations.prefix: Talker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The world has been cruel on more then one occasion.
  
  You've been hunted. betrayed, imprisoned , and sold like a novelty good.  Humans most of all have lost your trust. 
conversations.prefix: Slow to Trust. :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: What you are doing now is no way to live. Even you can see that. But where do you start? Who do you trust? Can you even survive in this world alone? Do you even want to be alone?
conversations.prefix: Make a life:
conversations.from: human
conversations.value: You may be bad with people, but you are great with the crowd. The common masses understand your points clearly, and you have been know to turn the commonman's ire or mercy using you silver tougne and powerful language.
conversations.prefix: Rabble rouser :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You body is sickly thin, your muscles nonexistent, and you are haunted day and night by the pain, and hopelessness you felt while under the Plague immediate affect.
conversations.prefix: Plague survivor :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Finally it is the hour of the common man, no more kings, no more nobles, and no more greedy church officials. The life of the people are now in their hands, and that is something worth fighting for.
conversations.prefix: Glory to the Revolution!:
conversations.from: gpt
conversations.value: No one is sure how you have come to this foreign land, not even you or your fellow Reptilians. Since arriving, groups of Reptilians have formed different villages, each with their own beliefs. Because you are not part of the politics of this kingdom, your choice of allegiance is completely up to you. Reptilians also have mysterious powers different from the normal magic of the land that only the Reptilian elders seem to have a better understanding of.
conversations.prefix: Reptilian:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The God complex
  You are a part of the universe and as thus can’t be destroyed by mere mortal hands.
conversations.prefix: The God complex:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Can not turn away from A challenge. Must accept a challenge from a mortal. If lose to the game must let them go for this encounter.
conversations.prefix: Challenge Bound :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Poor Simon, unable to let go of his responsibility and unwilling to seek the help of strangers.
conversations.prefix: The boy that couldn't let go:
conversations.from: gpt
conversations.value: Throughout your many years traversing the lands, you've happened upon many people in many situations. You've aided and left your mark, however small, upon history many, many times. Some people are bound to recognize you. Some of which might treat you with openness and trust, some might treat you with lies and suspicion, and some might even doubt you're who you claim you are. Regardless of your own wishes, history possesses a tendency of remembering your legacy.
conversations.prefix: Extensive Wanderings:
conversations.from: human
conversations.value: You've been accompanied by a mysterious spirit for most of your life. The spirit has always had your best interest in mind and even helped you out in a number of troubling situations.
conversations.prefix: A godly connection:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You always have the feeling that someone or something is out to get you.
conversations.prefix: Paranoid:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When the rebellion started murdering royals they thought it a good idea to take the heads and homes of the nobility as well. You want to show them the error of their ways.
conversations.prefix: Restore the baron's daughter:
conversations.from: gpt
conversations.value: You can not lie. This is sometime your best trait. For you say what sometimes needs to be said. 
conversations.prefix: Honest:
conversations.from: human
conversations.value: showing quick and inventive verbal humor. It can find a way getting what someone might want but can find a way to get under peoples skin.
conversations.prefix: Witty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: excessively proud of oneself or vain. Being like this will get you in trouble as you usually think you're better than everyone else.
conversations.prefix: conceited:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You being a princess as well as in hiding can relate to these newcomers. 
conversations.prefix: Relate:
conversations.from: gpt
conversations.value: In these dark days, the few have to remember so many, sometime it overcomes us. 
conversations.prefix: Last of many lines:
conversations.from: human
conversations.value: You spent much of your youth in a cage, far from home. Though the forest welcomed you back to her like a loving mother. Many things of the Fay and other things are unknown to you still. You were not there to learn them . Isolation and loneliness have taken much from you. 
conversations.prefix: raised in captivity:
conversations.from: gpt
conversations.value: You've been alive for far too long, yet that hasn't been without its benefits. You've personally studied many obscure tomes and sought out extraordinary creatures and events. As a result, you're one of a select few who actively remember furtive creatures and spells so they'll never truly be forgotten by the world, for better or for worse.
conversations.prefix: Abstract Lore: