conversations.from: system
conversations.value: **SETTING**
  
  It has been fourteen hundred years since man first set foot on extraterrestrial soil.
  
  Though scientists and scholars had plotted and wondered and dreamed for thousands of years about the possibility of traveling to the moon, to Mars, to the farthest reaches of the visible galaxy and beyond, it was only through the efforts of a handful of determined men and the resources of the most powerful nation on Earth that the dream was finally achieved. Since then, exploration of the solar system continued first as a benevolent scientific curiosity, and then as Earth's fuel, water and food resources began to dwindle, as a bloodthirsty desperate struggle to survive and outlast. Colonies were painstakingly built in the airless hostile environments of Luna and Mars and even beneath the crushing clouds of Venus.
  
  It was on Mars that humanity found its salvation in the element known as genesium - a mysterious metallic substance found deep within the frozen water caverns below the red surface of Mars. Genesium's properties seemed to shift as often as the colors of light reflecting off its multifaceted surfaces; at once light as air, the next moment heavy as lead. Initial experimentation with alloying proved fruitless, but it was only when genesium was subjected to nuclear fission that the greatest eureka of all was found. Genesium could be fused with hydrogen for almost no cost, in a containable manner, releasing nitrogen and oxygen as waste products - and the resultant star-like energy was harnessed and converted to electricity.
  
  Mankind was saved from impending disaster. Almost immediately, the planet Earth experienced an explosion of consumerism and artistic renaissance. Petroleum was converted almost entirely to the production of plastics, and the metals of the earth were drawn out and converted to building after building, machine after machine. Pollution levels skyrocketed, and soon the urbanized planet was reaching out in new directions, seeking aid from the colonies to produce food and water. The decision was made to turn Mars into a permanent Earth colony, and terraforming the land and atmosphere began in the twenty-fifth century.
  
  The introduction of genesium byproduct into the Martian atmosphere was a godsend for humanity, until the second eureka of the Red Planet - indigenous, sentient lifeforms, attacking human colonies with strange quasi-organic technology in a desperate effort to stave off the pollution of their iron/oxygen dust atmosphere. Reinforcements were called in by the legion, and the First Martian War ended with the creation of the Great Cloud - a three thousand mile-wide "storm" of Earthlike breathable air that trapped solar heat - and the founding of New Rome, the capital of the Mars colony and a flourishing center of interplanetary trade between Earth and the other planetary colonies.
  
  Over the course of a century, the ground itself became arable through the introduction of oxygen, nitrogen and water into the iron-rich red soil, and hardy cultivars of certain crops and feed products were introduced to Mars, followed by cattle and domestic animals. Townships and fortresses grew up around key water supplies, to settle and protect the resources, and genesium fuel supplies came with the human settlers.
  
  The last great Eureka of Mars was not discovered all at once, but rather by accident. Long-term exposure to genesium and genesium by-product unlocked in the settlers and their descendants the key to Martian technology - referred to by science as "psionics" and by most settlers as simply "magic", latent sensitivities to raw force produced and distributed by genesium air. When the first real wizard manifested himself, using 'magic' to pull lightning from the sky to defend his ranch from Martian raiders, the colonial wars for genesium lodes began in earnest. More and more users of magic augmented corporate and government forces wielding conventional solid and energy weapons and nuclear fission bombs, and the settlers fought back. Magic was used in increasingly destructive ways - calling down lightning, activating ancient Martian tech, and even raising the dead to send zombie armies to do battle. Over the course of the remainder of the millennium, the New Roman military fought to maintain control of trade and power, and eventually stood victorious over the ashes of centuries worth of destroying and rebuilding.
  
  In the last three centuries, an uneasy truce has developed between New Rome and the outlying settlers. Small city-states have arisen to protect the citizens from rival states, Martian raiders, and the still-roaming bands of undead. Ranches and farms exist in tight clusters around water sources, and a sort of rough law exists to punish those who would prey on the undefended. Trade continues between Mars and the mother planet, and the outlying colonies on Luna, Venus, Mercury, and the moons of Jupiter. Life goes on.
  
  It is on this world, hot and dry and wild, that you must survive and learn to thrive. It is up to you to determine your goals, your drive, and your destiny.
  
  Saddle up.
  
  **CHARACTER CREATION**
  
  The distant colony of Devil's Well, a small town situated at the entrance to a deep ice mine, sits all but forgotten at the edge of the Cloud. Recently, genesium has been discovered inside the mine, and an influx of settlers have been making their way out to the town to seek their fortune.
  
  You are a human settler traveling with a small caravan to Devil's Well. You can be assumed to possess whatever tools, weapons, clothing and equipment you require to be able to do your job as dictated by the Nature card you select and the background you write for yourself.
conversations.from: human
conversations.value: You are trained in the construction of buildings and large structures.
  
  Being an Engineer will help you with architecture, construction, and the improvement of existing buildings.
conversations.prefix: Engineer:
conversations.from: gpt
conversations.value: You know how to wield heavy or mounted guns.
  
  Being a Heavy Gunner will help you with the use, maintenance and repair of heavy ordnance like machineguns and cannons.
conversations.prefix: Heavy Gunner:
conversations.from: human
conversations.value: You know how to aim and fire a bow or crossbow.
  
  Being a Bowman will help you with the use, maintenance and repair of bows and crossbows, as well as making bolts or arrows.
conversations.prefix: Bowman:
conversations.from: gpt
conversations.value: You know how to operate an energy weapon like a laser gun.
  
  Being a Laser Gunner will help you with the use, maintenance and repair of energy weapons, but not its ammunition.
conversations.prefix: Laser Gunner:
conversations.from: human
conversations.value: You're good at riding horses, or things shaped like horses.
  
  Being a Horseman will help you with riding, caring for, and empathizing with horses or horselike beings.
conversations.prefix: Horseman:
conversations.from: gpt
conversations.value: You know how to swim. On a planet with almost no standing water, that's rare.
  
  Knowing how to Swim will help you if you are ever submerged in liquid.
conversations.prefix: Swimming:
conversations.from: human
conversations.value: You are exceptionally skilled and trained in the use of swords.
  
  Being a Swordsman will help you wield a sword or sword-like object. Swords are considered a symbol of nobility on Mars. Classy!
conversations.prefix: Swordsman:
conversations.from: gpt
conversations.value: It's a tiny pebble of pure genesium, affixed to a titanium chain like a pendant. This half-carat stone is worth more than most buildings.
  
  You can tap into ambient thaumaturgical energy using this item, if you're skilled at using magic.
conversations.prefix: Small Genesium Stone:
conversations.from: human
conversations.value: A single-edged curved sword, made in the style of an ancient Earth officer's sword.
  
  Using this sword well marks you as trained by or a member of the New Roman nobility.
conversations.prefix: Cavalry Saber:
conversations.from: gpt
conversations.value: A solar-powered handheld energy weapon. Rare and expensive.
  
  Using this is stylish. Using it well will turn heads (into piles of ash).
conversations.prefix: Laser Pistol:
conversations.from: human
conversations.value: Trusty, traditional and effective handheld gunpowder pistol.
  
  If you've got a white hat on, aim for the guys in black hats.
conversations.prefix: Six-Shooter:
conversations.from: gpt
conversations.value: A long-barreled gunpowder rifle, used for hunting.
  
  Tastefully understated in its lack of pretension. It's a gun, it shoots things.
conversations.prefix: Long Arm:
conversations.from: human
conversations.value: A long-barreled gunpowder scattergun. Used at close range, primarily for hunting.
  
  Some people saw the barrel down to make it easy to conceal and use at point-blank range.
conversations.prefix: Shotgun:
conversations.from: gpt
conversations.value: A plasteel compound bow, used for silent and clean kills when hunting.
  
  You don't want to bring a knife to a gunfight, but sometimes a bow is even better.
conversations.prefix: Hunting Bow:
conversations.from: human
conversations.value: You are a Prospector.
  
  You know about mining, panning, fracking, sapping and explosives, mineralogy and metallurgy, and generally turning hunks of rock into something people want to buy.
  
  You may play any card that duplicates or otherwise synergizes with this card in the same scene.
conversations.prefix: Prospector:
conversations.from: gpt
conversations.value: You are a Ranger.
  
  You know about hunting and trapping, cooking, water dowsing, pathfinding, survival, and basic life preservation techniques.
  
  You may play any card that duplicates or otherwise synergizes with this card in the same scene.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: You are a Scholar.
  
  Most other settlers know a lot about a little. You know a little about a lot. Generally speaking, any esoteric or academic subject could be within your wheelhouse.
  
  No cards directly duplicate this card. Use the Scholar card when you encounter something that you would have to have studied to understand.
  
  If you have cards that synergize with your academic knowledge, you may play them in the same scene.
conversations.prefix: Scholar:
conversations.from: gpt
conversations.value: You are a Soldier.
  
  You know about combat, military protocol, mercenary work, and being tougher than the average chump.
  
  You may play any card that duplicates or otherwise synergizes with this card in the same scene.
conversations.prefix: Soldier:
conversations.from: human
conversations.value: You are a Doctor.
  
  You know about life preservation, medicine, drugs, poisons and toxins, surgery, and generally keeping all the other sorry bastards at the edge of the Cloud alive.
  
  You may play any card that duplicates or otherwise synergizes with this card in the same scene.
conversations.prefix: Doctor:
conversations.from: gpt
conversations.value: You are a Farmhand.
  
  You know about crops, cattle, equipment repair and maintenance, and supervised construction projects like erecting buildings and shelters.
  
  You may play any card that duplicates or otherwise synergizes with this card in the same scene.
conversations.prefix: Farmhand:
conversations.from: human
conversations.value: You are a Gambler.
  
  You know about lying, persuasion, manipulation, sleight of hand, spying, cheating, politics, and you might also be good at cards or dice.
  
  You may play any card that duplicates or otherwise synergizes with this card in the same scene.
conversations.prefix: Gambler:
conversations.from: gpt
conversations.value: You are a Magician.
  
  You know how to use magic. Whether that means spells and spellbooks, ley lines and crystals, oaths and symbols drawn in blood, or something altogether different and personal is up to you.
  
  You may play any card that duplicates or otherwise synergizes with this card in the same scene.
conversations.prefix: Magician:
conversations.from: human
conversations.value: You are a Noble.
  
  You know about politics, social graces, swordplay, hunting, shooting, piloting, and esoteric subjects - and maybe even a little magic.
  
  You may play any card that duplicates or otherwise synergizes with this card in the same scene.
conversations.prefix: Noble:
conversations.from: gpt
conversations.value: You know how to get the good stuff out of the cold, hard ground.
  
  Being a Miner will help you collect ice, precious minerals, oil, and genesium in their raw forms.
conversations.prefix: Miner:
conversations.from: human
conversations.value: There's too many greenhorn settlers and not enough work to go around. Unless you want to end up shoveling shit to earn a crust of bread and a leaky roof, you'll need to find something an expert like you can do for pay.
conversations.prefix: Get A Job!:
conversations.from: gpt
conversations.value: You're known in these parts as someone folks don't want to mess with. In the right circumstances, that can be useful.
conversations.prefix: Killer Reputation:
conversations.from: human
conversations.value: You came to seek wisdom.
  
  Genesium, Martian biology, and the ruins of civilizations beyond the rim of the Cloud call you to the edge of the Martian frontier to learn what no human has ever known.
conversations.prefix: Enlightenment:
conversations.from: gpt
conversations.value: You came to get paid.
  
  Nothing's going to stop you from making your fortune on the rich and dangerous Martian frontier.
conversations.prefix: Get Rich or Die Trying:
conversations.from: human
conversations.value: You came to start a new life.
  
  The Martian frontier is a place of endless possibility. You can see yourself getting a fresh start on a better life out here.
conversations.prefix: Set Down Roots:
conversations.from: gpt
conversations.value: You have been blessed through experience, training, and good luck with the ability to survive in the hostile Martian wilderness.
  
  You know about hunting and trapping, cooking, water dowsing, pathfinding, survival, and basic life preservation techniques.
  
  Your kind are few and far between, but necessary to lead so that others can follow.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: A tiny town on the edge of the Cloud, kept alive by an ice mine where small deposits of genesium were recently discovered. Settlers have been flocking to the harsh location, hoping to strike it very, very rich.
conversations.prefix: Devil's Well:
conversations.from: gpt
conversations.value: Not necessarily a formal military operative. You might be a peacemaker, a lawbringer, a bounty hunter, or just someone who learned to live by the gun, the sword, or their two big fists.
  
  You know about combat, military protocol, mercenary work, and being tougher than the average chump.
  
  Everyone in the Cloud can point a rifle at a ratbeast, but people like you are what the line between chaos and society is made out of.
conversations.prefix: Soldier:
conversations.from: human
conversations.value: Depending on where you're from, you might be a university-trained surgeon or a backwoods sawbones. Likely a little bit of both.
  
  You know about life preservation, medicine, drugs, poisons and toxins, surgery, and generally keeping all the other sorry bastards at the edge of the Cloud alive. You're very popular.
  
  You are absolutely invaluable to the continued survival of any settlement, and you damn well know it. Use that knowledge however you wish.
conversations.prefix: Doctor:
conversations.from: gpt
conversations.value: If you weren't born on a farm, you might as well have been. You know enough about agriculture to coax a living from the unyielding Martian ground.
  
  You know about crops, cattle, equipment repair and maintenance, and supervised construction projects like erecting buildings and shelters.
  
  Most people out in the Cloud are farmhands like you. You'll have plenty in common with the folks you meet.
conversations.prefix: Farmhand:
conversations.from: human
conversations.value: People and how to make them do what you want is your trade. You can get by on the virtues of your brain, your charisma, and your quick tongue.
  
  You know about lying, persuasion, manipulation, sleight of hand, spying, cheating, politics, and you might also be good at cards or dice.
  
  Wherever people gather and settle down, there are people like you ready to get rich while others dig in the dirt. Whether your intentions are noble or predatory is up to you.
conversations.prefix: Gambler:
conversations.from: gpt
conversations.value: The town's lifeline: an ancient ice mine. Provides water, geothermal energy, and mining rights to genesium prospectors. It's deep, dark, and incredibly dangerous.
conversations.prefix: The Fridge:
conversations.from: human
conversations.value: You're good at fiddly, sneaky stuff using your hands.
  
  Knowing Legerdemain will help you with sleight of hand, lock picking, burglary, and palming objects.
conversations.prefix: Legerdemain:
conversations.from: gpt
conversations.value: You're strong and in good shape.
  
  Being Athletic will help you with running, sprinting, jumping, climbing, or with any other feat of strength, dexterity or endurance.
conversations.prefix: Athletic:
conversations.from: human
conversations.value: You're exceptionally good at raising plants.
  
  Having a Green Thumb will help you with your crops, as well as with herbology, botany, and plant identification and use.
conversations.prefix: Green Thumb:
conversations.from: gpt
conversations.value: You know a little magic. Just a little. Or a little more, if you're a Magician.
  
  Being a Thaumaturge will help you in mysterious ways relating to using genesium and magic.
conversations.prefix: Thaumaturge:
conversations.from: human
conversations.value: You know how to hit hard and be hit hard.
  
  Being a Brawler will help you with melee combat, whether it be with weapons or with hands, feet, teeth and claws.
conversations.prefix: Brawler:
conversations.from: gpt
conversations.value: You know about magical devices and Martian relics.
  
  Being an Artificer will help you with understanding and using strange, magical, supernatural or alien objects and equipment.
conversations.prefix: Artificer:
conversations.from: human
conversations.value: You've got great aim.
  
  Being a Marksman will help you hit your target with firearms, energy weapons, and bows or crossbows, especially when it counts.
conversations.prefix: Marksman:
conversations.from: gpt
conversations.value: Scary beard and missing teeth optional. You know how to get the good stuff out of the ground - ice, petroleum, gold, rare metals, and genesium are what you're here for.
  
  You know about mining, panning, fracking, sapping and explosives, mineralogy and metallurgy, and generally turning hunks of rock into something people want to buy.
  
  There are lots of people who want to get into the mineral wealth of Mars, but fewer have the expertise that you do. Hire guards or learn how to shoot if you want to keep what you earn.
conversations.prefix: Prospector:
conversations.from: human
conversations.value: You know a lot about fixing machines.
  
  Being a Mechanic will help you with the repair and maintenance of anything mechanical or automated, including vehicles and guns.
conversations.prefix: Mechanic:
conversations.from: gpt
conversations.value: You're not a settler - you were born out here.
  
  Being a child of the Native Soil means that the harsh environment at the edge of the Cloud poses fewer challenges to your ability to live and thrive.
conversations.prefix: Native Soil:
conversations.from: human
conversations.value: You are very talented in getting objects from your hand to a place far away from you.
  
  Knowing how to Throw is a very specific skill that people either do or do not have. You do.
conversations.prefix: Throwing:
conversations.from: gpt
conversations.value: You can survive where and when many others cannot.
  
  Having Extreme Durability will help you in conditions of extreme temperature, little food or water, low oxygen, toxic air, or hard vacuum.
conversations.prefix: Extreme Durability:
conversations.from: human
conversations.value: You're a genuine traveler of the stars, sailing the black from Mercury to the moons of Jupiter.
  
  Being a Space Jockey will help you pilot atmospheric craft and also plot astronavigation.
conversations.prefix: Space Jockey:
conversations.from: gpt
conversations.value: You know how to hide and remain hidden, as well as move silently.
  
  Knowing Camoflage will help you with hiding, sneaking, and generally remaining undetected by eyes and ears.
conversations.prefix: Camoflage:
conversations.from: human
conversations.value: The broadsides of barns everywhere are safe around you.
  
  Having Poor Aim means that when it comes to shooting or throwing, you might miss at a crucial moment.
conversations.prefix: Poor Aim:
conversations.from: gpt
conversations.value: You know how to look good doing dangerous stuff really fast.
  
  Being a Stunt Rider will help you perform when on a horse, in a ground vehicle, or in a hovercraft.
conversations.prefix: Stunt Rider:
conversations.from: human
conversations.value: You can speak to the dead. You don't have to know magic to be a Shaman, but it helps.
  
  Being a Shaman will help you with communing with, commanding, rebuking, or dealing with the undead.
conversations.prefix: Shaman:
conversations.from: gpt
conversations.value: You know how to talk to people and get them to do what you say.
  
  Being a Politician will help you with persuasion, flirting, seduction, deception, and generally getting your way.
conversations.prefix: Politician:
conversations.from: human
conversations.value: Whether by magic or just common sense and experience, you know how to deal with animals.
  
  Knowing Beastmastery will help you with domestic, wild, and Martian critters.
conversations.prefix: Beastmastery:
conversations.from: gpt
conversations.value: You can't walk, or can only do so with considerable difficulty.
  
  Being Unable to Walk or run will cause you quite a bit of trouble out in the Cloud.
conversations.prefix: Unable to Walk:
conversations.from: human
conversations.value: You are partially or totally deaf.
  
  Being Deaf is going to cause you a heap of trouble out in the Cloud.
conversations.prefix: Deaf:
conversations.from: gpt
conversations.value: You bruise like a peach, and bleed like a stuck pig.
  
  Being Easy to Bruise means that if you ever get injured, it might be much more difficult to recover or even survive.
conversations.prefix: Easy to Bruise:
conversations.from: human
conversations.value: Something's wrong with your soul.
  
  Having a Dark Omen means that the strange, wicked and otherworldly is attracted to you, and rarely in a beneficial way.
conversations.prefix: Dark Omen:
conversations.from: gpt
conversations.value: Things just don't go your way.
  
  Being Unlucky means that in a situation with a random or fateful element, you're more likely to come out on the bottom.
conversations.prefix: Unlucky:
conversations.from: human
conversations.value: You are strong of will.
  
  Having Mental Fortitude will help you with psychic phenomena, magical compulsion, and overcoming the horrendous and inexplicable.
conversations.prefix: Mental Fortitude:
conversations.from: gpt
conversations.value: You did a bad thing, or someone important thinks you did.
  
  Being Wanted means you're being hunted, either by the law, bounty hunters, or someone who wants revenge.
conversations.prefix: Wanted:
conversations.from: human
conversations.value: You aren't very strong or sturdy.
  
  Being Frail means that you might not be able to deal with physical stress or exertion when it counts.
conversations.prefix: Frail:
conversations.from: gpt
conversations.value: Everything you try to grow withers and dies.
  
  Having a Black Thumb means that you might end up ruining important crops or plant life if you try to mess with it.
conversations.prefix: Black Thumb:
conversations.from: human
conversations.value: Animals just don't like you, or maybe they're scared of you.
  
  Being Bite Bait means that you might not be able to get along with a beast or animal, especially when it counts the most.
conversations.prefix: Bite Bait:
conversations.from: gpt
conversations.value: You're really clumsy, especially with your hands.
  
  Being All Thumbs means that might not be able to hold on to, catch, or operate something when it matters the most.
conversations.prefix: All Thumbs:
conversations.from: human
conversations.value: If it has moving parts, it hates you.
  
  Being the Bane of Machines means that you might not be able to operate or repair something mechanical when it matters.
conversations.prefix: Bane of Machines:
conversations.from: gpt
conversations.value: You hate fighting, or maybe you just aren't any good at it.
  
  Being a Pacifist means that when it comes down to a fight, you might not be able to win, especially when it matters most.
conversations.prefix: Pacifist:
conversations.from: human
conversations.value: You are partially or totally blind.
  
  Being Blind means a whole mess of problems for you out in the Cloud.
conversations.prefix: Blind:
conversations.from: gpt
conversations.value: If it isn't your face, it's your personality. Something about you is repulsive.
  
  Being Just Plain Ugly means that you might have trouble getting your way without violence.
conversations.prefix: Just Plain Ugly:
conversations.from: human
conversations.value: You tend to be easy to convince or control, by words or magic.
  
  Being Weak-Willed means that you might not be able to resist the temptations and commands of others when it counts.
conversations.prefix: Weak-Willed:
conversations.from: gpt
conversations.value: You can't use magic, and even magical objects are hard for you.
  
  Being Inert means that you can't use genesium to create magical effects, and magical relics might fail you when it counts.
conversations.prefix: Inert:
conversations.from: human
conversations.value: You're as stubborn as a jackass, in the worst ways.
  
  Being Ornery means that you don't listen to reason or authority too much, and you might end up getting in trouble because of it.
conversations.prefix: Ornery:
conversations.from: gpt
conversations.value: Something about you or something you've done has ruined your reputation.
  
  Being a Laughingstock means you might not be taken seriously by the right people.
conversations.prefix: Laughingstock:
conversations.from: human
conversations.value: You fear the unknown, the alien, and the supernatural.
  
  Being Xenophobic means that you might not be able to comprehend, cooperate, or even function around things not of your ken.
conversations.prefix: Xenophobic:
conversations.from: gpt
conversations.value: You're not the brightest bulb in the tool shed.
  
  Being Not Too Bright means that advanced levels of thinking tend to go over your head, especially when it matters.
conversations.prefix: Not Too Bright:
conversations.from: human
conversations.value: You just don't know when (or how) to shut up.
  
  Being a Tongue-Wagger means you tend to run your mouth, especially when it's uninvited, undesired, or detrimental to you.
conversations.prefix: Tongue-Wagger:
conversations.from: gpt
conversations.value: Money eludes you. As soon as you get it, it's gone.
  
  Being Flat Broke means that you're bad at earning money, and even worse at holding on to it when you do get it.
conversations.prefix: Flat Broke:
conversations.from: human
conversations.value: You ain't from around here.
  
  Being an Off-Worlder means that Martian customs and Martian conditions are foreign and uncomfortable to you - both human and native.
conversations.prefix: Off-Worlder:
conversations.from: gpt
conversations.value: You love to fight. You might even love to kill.
  
  Being Bloodthirsty means that you actively seek out and encourage combat, and you rarely back down even if you're outgunned.
conversations.prefix: Bloodthirsty:
conversations.from: human
conversations.value: You came to bring order to chaos.
  
  The Martian frontier is a rough and lawless place, but nothing's going to stop you from making a difference.
conversations.prefix: Lawbringer:
conversations.from: gpt
conversations.value: You came to help those who need help.
  
  There's always something that needs doing on the Martian frontier. You've got two strong hands and a good heart, and nothing will stand in your way.
conversations.prefix: Give Succor:
conversations.from: human
conversations.value: You came to get away.
  
  The Martian frontier is a place where people go to forget and be forgotten. You aim to fade away along with the memories of what you were and what you did.
conversations.prefix: Dead or Alive:
conversations.from: gpt
conversations.value: You came to learn magic.
  
  The Martian frontier is the perfect place for a novice wizard to hone their craft and uncover new mysteries. You'll come away with power beyond your wildest dreams.
conversations.prefix: Ars Arcanum:
conversations.from: human
conversations.value: You came to prey on the weak.
  
  Like a tick hungry for blood, you're eager to sink in and drink your fill of the riches of the fools out digging in the wastes of the Martian frontier.
conversations.prefix: Wolf Among Sheep:
conversations.from: gpt
conversations.value: You came to get revenge.
  
  Someone or something did you wrong, and you tracked it all the way out to the edge of the Martian frontier. You won't rest until vengeance and vindication are yours.
conversations.prefix: Best Served Cold:
conversations.from: human
conversations.value: You came to seek the unknown.
  
  Old sat-maps and older hearsay are all that guide you to the hidden places beyond the Martian frontier. You'll lead humanity to the future.
conversations.prefix: New Horizons:
conversations.from: gpt
conversations.value: Your name means a lot around here. Leaning on your reputation and credit can open doors for you.
conversations.prefix: Good Credit:
conversations.from: human
conversations.value: Not the rabbit-from-a-hat kind, although you might be inspired to wear a cape. You can use genesium to do wondrous, magical things.
  
  You know how to use magic. Whether that means spells and spellbooks, ley lines and crystals, oaths and symbols drawn in blood, or something altogether different and personal is up to you.
  
  Real magicians like you are incredibly rare. You're a hot commodity, and people regard you with as much awe and respect as they do with fear and suspicion.
conversations.prefix: Magician:
conversations.from: gpt
conversations.value: What in the hell are you doing out in the Cloud, egghead? Could be any number of reasons - personal gain, professional engagement, or suicidal curiosity about the mysteries of Mars.
  
  Most other settlers know a lot about a little. You know a little about a lot. Generally speaking, any esoteric or academic subject could be within your wheelhouse.
  
  You're an outsider, and everybody knows it. Better hope that fancy learnin' of yours comes in handy - or pick up some kind of trade that's of more immediate use.
conversations.prefix: Scholar:
conversations.from: human
conversations.value: You were born into privilege and luxury, and have enjoyed access to most anything you wanted for your whole life. Now, a hunger for excitement and wealth draws you out to the untamed frontier.
  
  You know about politics, social graces, swordplay, hunting, shooting, piloting, and esoteric subjects - and maybe even a little magic.
  
  A noble out in the Cloud is a target waiting to be taken advantage of. Keep your wits and your weapons handy, and use your influence to make friends.
conversations.prefix: Noble:
conversations.from: gpt
conversations.value: You know how to keep people alive when they get hurt or sick.
  
  Being a Medic will help you to keep yourself and other people from dying, but you can only do so much for yourself.
conversations.prefix: Medic:
conversations.from: human
conversations.value: The green lines of code run through your veins.
  
  Being a Hacker will help you with anything related to computers, including programming and security.
conversations.prefix: Hacker:
conversations.from: gpt
conversations.value: Outside the limits of the town, overlooking it from the iron-red mountains that conceal the deep ice mine that gives Devil's Well its name. Some buildings look new, some old - many ruined with the passing of decades.
conversations.prefix: Edge of Town:
conversations.from: human
conversations.value: Foreman of The Fridge, and  heavily armed holder of the rights for private citizens to explore and exploit the ice mine.
conversations.prefix: Jefferson Barnes:
conversations.from: gpt
conversations.value: Duly elected Mayor of Devil's Well, but only on Mondays. The rest of the week, he returns to his maize farm to do honest work.
conversations.prefix: Nathaniel Walpole:
conversations.from: human
conversations.value: Wealthy and prominent cattle baron, who came out to Devil's Well rich and has only gotten richer since then. Rumors swirl around the source of his income, and about the heavily-armed mercs who keep trouble away from his cattle.
conversations.prefix: Beauregard T. Goodapple:
conversations.from: gpt
conversations.value: Overworked and underpaid physician, tending to the needs of the entirety of Devil's Well. Chiefly concerned with mining injuries and always running a triage, since her last nurse was killed by and subsequently became a zombie.
conversations.prefix: Dr. Caroline Garcia:
conversations.from: human
conversations.value: President and loan officer of the First Bank of Devil's Well, which is funded by her own private fortune.
conversations.prefix: Trudy Weinstein:
conversations.from: gpt
conversations.value: Bad-End's Red Eaters are standing between you and the safety of town, demanding "tribute."
conversations.prefix: Break Through The Raiders:
conversations.from: human
conversations.value: Leader of the Red Eaters, a gang of scavengers who have taken over a ruined corner of Devil's Well and who make regular raids on incoming settlers. Carries a mean-looking axe and an even meaner glare.
conversations.prefix: Bad-End:
conversations.from: gpt
conversations.value: Premier enchanter and wizard of Devil's Well. A decent man, if somewhat awkward - and very interested in the magic that seems to bubble up from deep within the ice mine.
conversations.prefix: Mason Upwright:
conversations.from: human
conversations.value: A tall, pale-skinned humanoid Martian with silvery pools where a human's eyes would be. It carries a staff that writhes like a snake, and its unsettling gaze pierces your soul.
conversations.prefix: Priest of Mamoch:
conversations.from: gpt
conversations.value: The Sheriff and lone permanent military presence in Devil's Well. He relies on militia and bounty hunters to help him keep order. When that fails, he falls back on his trusty long rifle.
conversations.prefix: Connell McCracken:
conversations.from: human
conversations.value: You're a person of deep, abiding faith, and your calling is of the 'higher' sort. You came to spread the Good Word, whatever that word might be.
  
  You know about religion and ritual, teaching and learning, persuading and leading groups of people, and a smattering of other useful tricks that a leader of men might pick up. You also know a little bit about rebuking the undead.
  
  Most everyone turns to a preacher in times of trouble - whether it be for guidance, leadership, or just a desperate gasp toward deathbed redemption. You'd better be ready to answer the call.
conversations.prefix: Preacher:
conversations.from: gpt
conversations.value: Deep beneath Devil's Well, a new passage in the Fridge has revealed a mysterious series of ancient Martian runes that seem to be built into the planet itself.
  
  Delve deep into the Mamoch Descent and find items of value, ancient knowledge, and the power of genesium.
conversations.prefix: Explore the Mamoch Descent:
conversations.from: human
conversations.value: Deep beneath Devil's Well, a new passage in the Fridge has revealed a mysterious series of ancient Martian runes that seem to be built into the planet itself.
  
  Delve deep into the Mamoch Descent and find items of value, ancient knowledge, and the power of genesium.
conversations.prefix: Explore the Mamoch Descent (copy):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: What in the hell are you doing out in the Cloud, egghead? Could be any number of reasons - personal gain, professional engagement, or suicidal curiosity about the mysteries of Mars.
  
  Most other settlers know a lot about a little. You know a little about a lot. Generally speaking, any esoteric or academic subject could be within your wheelhouse.
  
  You're an outsider, and everybody knows it. Better hope that fancy learnin' of yours comes in handy - or pick up some kind of trade that's of more immediate use.
conversations.prefix: Scholar:
conversations.from: human
conversations.value: You know how to keep people alive when they get hurt or sick.
  
  Being a Medic will help you to keep yourself and other people from dying, but you can only do so much for yourself.
conversations.prefix: Medic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Something about you or something you've done has ruined your reputation.
  
  Being a Laughingstock means you might not be taken seriously by the right people.
conversations.prefix: Laughingstock:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You came to seek the unknown.
  
  Old sat-maps and older hearsay are all that guide you to the hidden places beyond the Martian frontier. You'll lead humanity to the future.
conversations.prefix: New Horizons:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not the rabbit-from-a-hat kind, although you might be inspired to wear a cape. You can use genesium to do wondrous, magical things.
  
  You know how to use magic. Whether that means spells and spellbooks, ley lines and crystals, oaths and symbols drawn in blood, or something altogether different and personal is up to you.
  
  Real magicians like you are incredibly rare. You're a hot commodity, and people regard you with as much awe and respect as they do with fear and suspicion.
conversations.prefix: Magician:
conversations.from: human
conversations.value: You know about magical devices and Martian relics.
  
  Being an Artificer will help you with understanding and using strange, magical, supernatural or alien objects and equipment.
conversations.prefix: Artificer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: If it isn't your face, it's your personality. Something about you is repulsive.
  
  Being Just Plain Ugly means that you might have trouble getting your way without violence.
conversations.prefix: Just Plain Ugly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You came to seek the unknown.
  
  Old sat-maps and older hearsay are all that guide you to the hidden places beyond the Martian frontier. You'll lead humanity to the future.
conversations.prefix: New Horizons:
conversations.from: gpt
conversations.value: You have been blessed through experience, training, and good luck with the ability to survive in the hostile Martian wilderness.
  
  You know about hunting and trapping, cooking, water dowsing, pathfinding, survival, and basic life preservation techniques.
  
  Your kind are few and far between, but necessary to lead so that others can follow.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: You can speak to the dead. You don't have to know magic to be a Shaman, but it helps.
  
  Being a Shaman will help you with communing with, commanding, rebuking, or dealing with the undead.
conversations.prefix: Shaman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Animals just don't like you, or maybe they're scared of you.
  
  Being Bite Bait means that you might not be able to get along with a beast or animal, especially when it counts the most.
conversations.prefix: Bite Bait:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You came to get away.
  
  The Martian frontier is a place where people go to forget and be forgotten. You aim to fade away along with the memories of what you were and what you did.
conversations.prefix: Dead or Alive:
conversations.from: gpt
conversations.value: You have the opposite of charisma: something about you just plain makes people uncomfortable. Maybe it'd be easier for everyone if you'd just go away.
conversations.prefix: Please Just Leave: