conversations.from: system
conversations.value: The battle is won, but the war isn't over. The wizard escaped once more, this time through no small measure of dark magic. But for the entire battle, Arady could see no sign of Shikra. 
  
  Fortunately, not every Orc died that day. 
  
  The prisoners boasted of an island - the ancestral home of the Qunari long since abandoned to the hordes from the south. This island had been worked over and twisted, changed from the lush jungle it once was into a massive pit of foul curses and terrible experiments. It was here, they said, that the dragons they'd been collecting were kept. It was here, they said, that they were broken and turned into being of pure evil. 
  
  Arady was stealing a boat before the last words left Di's mouth. 
  
  ----
  
  Races Lore Doc: <https://docs.google.com/document/d/1_v6DGu07d8Jx5EjdgZz_nueokt-BK88VQHtSp6fyONc/edit?usp=sharing>
  
  Map: <http://www.cartographersguild.com/attachments/regional-world-mapping/46967d1343382105-diversified-fantasy-map-smallerversion.jpg>
  
  Site: <https://sites.google.com/site/darkstrands/>
  
  ----
  
  This game is highly dynamic, as is a lot of the lore. Feel free to ask me questions or make suggest things. 
conversations.from: human
conversations.value: The battle has been joined. If you're a fighter, kill some Orcs. If you're not a fighter, support however you can. If you're an observer, make sure you get a good vantage point, and a good record of the battle. 
conversations.prefix: Kick Some Ass or Take Some Names:
conversations.from: gpt
conversations.value: The battle has been joined. If you're a fighter, kill some Orcs. If you're not a fighter, support however you can. If you're an observer, make sure you get a good vantage point, and a good record of the battle. 
conversations.prefix: Kick Some Ass or Take Some Names (copy):
conversations.from: human
conversations.value: Shikra has been taken from you. You need to find out how to get her back, or you're going to be incomplete.
conversations.prefix: Get Your Dragon Back:
conversations.from: gpt
conversations.value: Circumstances have left you intensely determined and driven. 
  
  (Counts as a strength for outcome purposes.)
conversations.prefix: Determination:
conversations.from: human
conversations.value: You can heal someone's wounds, be it magically or practically. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Healer:
conversations.from: gpt
conversations.value: You've seen combat before. You know what you're doing in a fight and can hold your own well. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Combat Skills:
conversations.from: human
conversations.value: You are from one of the various groups of Humans. Dwarves and Elves look down on you, in general.
conversations.prefix: Human:
conversations.from: gpt
conversations.value: You are from one of the many nations of Elves. You're pretty much the top of the food chain in this world, but your people are greatly distrustful of each other.
conversations.prefix: Elf:
conversations.from: human
conversations.value: You are a Dwarf. Skilled in trade or craft or battle. 
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: You are a member of the Qunari Collective, sworn to protect the realms of Dwarves, Elves, and Humans from your distant, feral cousins.
conversations.prefix: Qunari:
conversations.from: human
conversations.value: You are descended of both Dwarf and Human, but you don't fit in properly with either.
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Outlaw or not, a formal member of the Freefolk or not, others refer to you as one of the Treefolk. You're either a mixed blood outlaw or just plain half-Elf and half-Human.
conversations.prefix: Treefolk:
conversations.from: human
conversations.value: Go ahead and make your own strength card. Go for something that's fairly vague such as the ones listed. Don't worry about something that might not be applicable to every situation, I'll be handing out asset cards to help. 
conversations.prefix: Make Your Own:
conversations.from: gpt
conversations.value: Go ahead and make your own weakness card. Go for something that's fairly vague such as: 'Quick Temper', 'Dogmatic', 'Naive' etc. 
conversations.prefix: Make Your Own:
conversations.from: human
conversations.value: Design your own subplot. For the initial subplot, you should pick something that relates in some roundabout way to the vague knowledge of the threat of invasion, or it can be some personal goal. 
conversations.prefix: Make Your Own:
conversations.from: gpt
conversations.value: Arady has been given the task to ride her dragon out over the water and see if they can't light some ships on fire. 
conversations.prefix: Destroy Some Boats! (Arady):
conversations.from: human
conversations.value: Get the gun powder safely to the front lines. On the way, you have to get through the crowds who threaten to knock the barrels over, a horse that doesn't really want to head toward the fighting, and it seems like the Orcs are launching something that's lighting fires in the streets. 
conversations.prefix: Protect the Powder! (Meredith and Shienne):
conversations.from: gpt
conversations.value: The brass of the city seems torn about how to deal with the myriad new threats posed to them: The Orcs have canons and gunpowder; they're clearly planning to establish a beach head, but it's unclear how; there's some kind of dark protection keeping magic from reaching the ships; and this is the biggest fleet The Last Stand has seen to date.
conversations.prefix: Plan the Defense! (Frið and Veronica):
conversations.from: human
conversations.value: King Sakian built this wall thousands of years ago. Now the massive barrier is the border of the Qunari lands and the very last resort for an army invading from the south.
conversations.prefix: Sakian's Wall:
conversations.from: gpt
conversations.value: The commander of the Qunari Associate Legion, the force that consists of volunteers from other nations. She's tough and currently not in a terribly good mood, though rumors abound that she's actually nice on occasion. 
conversations.prefix: Commander Salaari:
conversations.from: human
conversations.value: The southernmost point of the continent. Currents wash everything going through the straight up against this point, and any ship trying to sail through hit this point first. 
conversations.prefix: The Last Stand:
conversations.from: gpt
conversations.value: You've seen combat before. You know what you're doing in a fight and can hold your own well. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Combat Skills (copy):
conversations.from: human
conversations.value: This creature seems to be at least part Qunari. He commands a massive serpentine dragon and exudes dark magic. Something seems to be providing him a shield, blocking any magical or physical attacks, though that seems to require concentration. 
conversations.prefix: Mysterious Mage:
conversations.from: gpt
conversations.value: You can heal someone's wounds, be it magically or practically. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Healer (copy):
conversations.from: human
conversations.value: You're an Elf. Not just an Elf, but an Elf from a nation that doesn't get around too much. To some people, this is going to be super interesting and impressive. Others couldn't care one way or the other. To still other people, this may be something you want to hide. 
  
  (Circumstances dictate whether this counts strong, neutral, or negative.)
conversations.prefix: Exotic and Classy:
conversations.from: gpt
conversations.value: The Last Stand's only creator of gunpowder. He's a busy man and you need to go through the city and collect a few kegs of powder from him. 
conversations.prefix: Powdersmith Kreg:
conversations.from: human
conversations.value: The shattered Qunari command room at The Last Stand. Built into the wall guarding the city, it is the meeting place for all the decision makers in the Qunari army. 
conversations.prefix: Command Room:
conversations.from: gpt
conversations.value: For the first time in hundreds of years, the city has been breached. It's up to the Qunari-lead defense force to drive them back to the sea and keep the city from falling. 
conversations.prefix: The Battle of The Last Stand:
conversations.from: human
conversations.value: You need to find a safe spot, firewood, set up the shelter, find places to post watch, and some water would be great so as not to tap into supplies.
conversations.prefix: Settle in for the Night:
conversations.from: gpt
conversations.value: You've got food, but it would be really great if you found some so you wouldn't have to tap into your supplies. Meat, wild vegetables, fruit, anything edible will help.
conversations.prefix: Find Food (Optional):
conversations.from: human
conversations.value: Tell a story, teach the others a new game, sing a song, do a dance... Whatever it takes to entertain the group. 
conversations.prefix: Entertain the Group:
conversations.from: gpt
conversations.value: Large plains mostly inhabited by merchants, a few nomadic tribes, and no small amount of bandits.
conversations.prefix: Idyllar Plains:
conversations.from: human
conversations.value: You need to do something about the enemies on horseback. They want what you've got. 
conversations.prefix: Outriders:
conversations.from: gpt
conversations.value: You're in danger of being picked off by the archers on the hilltop. Deal with them quickly before someone is seriously hurt. 
conversations.prefix: Archers:
conversations.from: human
conversations.value: You've seen combat before. You know what you're doing in a fight and can hold your own well. 
  
  (Counts as a strength for outcome purposes)
conversations.prefix: Combat Skills (copy):
conversations.from: gpt
conversations.value: You've got a wide array of chemical mixtures that do all sorts of nasty things. 
  
  (Counts as a strength for outcome purposes.)    
conversations.prefix: Poisons:
conversations.from: human
conversations.value: You've got plenty of voodoo magic spells. Too bad so many of them don't work the way you want them to. 
  
  (Circumstances dictate whether this counts strong, neutral, or negative.)
conversations.prefix: Voodoo:
conversations.from: gpt
conversations.value: Shienne is injured. Heal her up or it could get worse. 
conversations.prefix: Heal Shienne:
conversations.from: human
conversations.value: How did you feel about the battle? How do you feel about the new addition? How do you feel about your teammates after this ordeal?
  
  (Play a strength or weakness, no subplots or assets.)
conversations.prefix: Reflection (Optional):
conversations.from: gpt
conversations.value: Introduce yourself to your new temporary traveling companions. 
conversations.prefix: Introductions (Cecil Only):
conversations.from: human
conversations.value: There's a half dozen dead bandits on the ground in the road, and another half dozen on top of the hill. Hopefully some of them have something useful. 
  
  (Neutral means you find helpful supplies for the whole group.)
conversations.prefix: Loot the Bandits (Optional):
conversations.from: gpt
conversations.value: The port city for the Dwarven kingdom of Laredet. Gemstones and ore flow out of the city; most of everything else flows into or through on its way to the Qunari or Reinweg. 
conversations.prefix: Ashe-Laredet:
conversations.from: human
conversations.value: You feel good about yourself, you feel good about the group and you feel good about the mission. 
  
  (You must use this before the end of Chapter 3. Counts as strength.)
conversations.prefix: Battle Hardened:
conversations.from: gpt
conversations.value: You're unsure of yourself, the group, and the mission. That doubt is going to creep into your mind and manifest at the worst moment. 
  
  (You must use this before the end of Chapter 3. Counts as weakness.)
conversations.prefix: Invisible Wounds:
conversations.from: human
conversations.value: You're a highly skilled combatant. Be it with bow or blade or magic, you know how to put the hurt on an enemy. 
conversations.prefix: Combat Skills:
conversations.from: gpt
conversations.value: You have an animal companion that helps you out in tough times. If it weren't for your animal, you would be stuck. 
conversations.prefix: Animal Companion:
conversations.from: human
conversations.value: You have the gift of gab. You can talk your way out of many situations and you're as good a diplomat as any. 
conversations.prefix: Silver Tongue:
conversations.from: gpt
conversations.value: You've been around the world and back. You know most if not all cultures and their customs. 
conversations.prefix: Well Traveled:
conversations.from: human
conversations.value: You are firm in your belief. You're devout and principled and people see that about you. 
conversations.prefix: Dogmatic:
conversations.from: gpt
conversations.value: You're a very gifted healer, be it with magic, practical medicine, or potions. 
conversations.prefix: Gifted Healer:
conversations.from: human
conversations.value: You are quick to anger and quick to let that fly out of control. More often than not, it makes the situation worse. 
conversations.prefix: Quick Temper:
conversations.from: gpt
conversations.value: You are so firm in your beliefs that you won't accept a new point of view or consort with someone you view as "evil" or "wrong."
conversations.prefix: Dogmatic:
conversations.from: human
conversations.value: This is your first time away from the place you were born and raised. It's all a little overwhelming.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: You're older than most people going off on adventures. It's a little hard to keep up with your younger companions, and you need a little more recovery time. 
conversations.prefix: The Wears of Age:
conversations.from: human
conversations.value: For one reason or another, be it race or profession, people tend not to trust you. 
conversations.prefix: Untrustworthy:
conversations.from: gpt
conversations.value: Heading south to enlist with the Qunari is a great way to see the world. You want to meet new people and experience new places. 
conversations.prefix: Broaden Your Horizons:
conversations.from: human
conversations.value: This is your duty. Others may be able to shrug that off, but it is your charge to go help the Qunari and that's not something discarded lightly. 
conversations.prefix: Sacred Duty:
conversations.from: gpt
conversations.value: Working with the Qunari is a stepping stone on to building a better life for yourself. 
conversations.prefix: Build a Better Life:
conversations.from: human
conversations.value: Times of peace don't make heroes. Killing swaths of Orcs and defending the world makes for heroes. Gather all the glory you can. 
conversations.prefix: Glory Hound:
conversations.from: gpt
conversations.value: This city seems to have an unusually large population of non-Human Qualians revolving around Quistopher's Church of Qualia. Something about the whole thing feels off though. 
conversations.prefix: The Great Healer Quistopher! (Veronica):
conversations.from: human
conversations.value: Rumor has it that there's a dragon somewhere in Ashe-Laredet. With the creature so far from home, someone should look in on it and make sure it's doing alright. 
conversations.prefix: A Little Taste of Home (Arady):
conversations.from: gpt
conversations.value: Someone in Ashe-Laredet is carrying out contracts under the Gentleman. What's more is that it's been made very clear that this is supposed to be the same Gentleman from Anoli. Best clear up misconceptions. 
conversations.prefix: What's in a Name? (Frið):
conversations.from: human
conversations.value: A woman has asked for Cecil's help. Her daughter is caught up with some Elven religion. Apparently their temple is known as a den of iniquity. She would like him to bring her daughter back. 
conversations.prefix: Delicate Sensibilities (Cecil):
conversations.from: gpt
conversations.value: A local politician is dying and his servants can't find a healer quickly enough. Perhaps it's suspect that the usual surgeons or other healers won't help, but it's the duty of those who can to help. 
conversations.prefix: A Burning Urgency (Meredith):
conversations.from: human
conversations.value: It seems that there are a large number of animals being slaughtered in Ashe-Laredet. Someone should find out what's going on and put a stop to it. 
conversations.prefix: Beasts of the City (Shienne):
conversations.from: gpt
conversations.value: M'Jaise has been asked to secure the group's mounts for the duration of their stay in Ashe-Laredet. She should find a suitable stable and work out a deal with the master. 
conversations.prefix: History Lessons (M'Jaise):
conversations.from: human
conversations.value: This key will unlock a large number of locks. Perfect for breaking into places. 
conversations.prefix: Skeleton Key:
conversations.from: gpt
conversations.value: The Great Healer Quistopher!
  
  Can’t find the right cure? Come to Quistopher’s Church of Qualia on South Street in Ashe-Laredet! Show this flier for free admission to nightly worship clinics. You don’t have to be a believer, but Quistopher may just make you one.
conversations.prefix: Flier for the Great Healer Quistopher:
conversations.from: human
conversations.value: The Diplomat's hand is broken. Heal it up in order to prevent any complications. 
conversations.prefix: Heal The Diplomat:
conversations.from: gpt
conversations.value: Time to decide on a path and where to go next. 
conversations.prefix: Decide on a Path:
conversations.from: human
conversations.value: Your supplies aren't terribly low, but you have a few days before you'll reach a major city again. Make sure you're good to go. 
conversations.prefix: Resupply:
conversations.from: gpt
conversations.value: A medium-sized dragon egg that looks close to hatching. 
conversations.prefix: Dragon Egg:
conversations.from: human
conversations.value: Dragon's need fairly specific care when they're born if they're hatched away from their mothers. Probably a good idea to stock up. 
conversations.prefix: Dragon Stuff! (Arady) (Optional):
conversations.from: gpt
conversations.value: A silver replica of the Mother Tree. Very pretty and fairly valuable. 
conversations.prefix: Silver Mother Tree:
conversations.from: human
conversations.value: It looks like you're stuck with Cecil. You're going to have to at least come to terms with him as part of the group. But can you come to terms with more than just that?
conversations.prefix: Come to Terms:
conversations.from: gpt
conversations.value: The Laredet Mountains are home to the Laredet Dwarves. A number of trails crisscross the peaks, providing passage between the many Laredet towns and cities. 
conversations.prefix: The Laredet Mountains:
conversations.from: human
conversations.value: One of the pack horses is hanging precariously on the cliff. Save it and the supplies before it tumbles off completely. 
conversations.prefix: Save the Horse!:
conversations.from: gpt
conversations.value: A small Dwarvish town in the Laredet mountains. Like many above-surface Laredet towns, it's small and sleepy and it doesn't seem like much goes on here. 
conversations.prefix: Bredon:
conversations.from: human
conversations.value: A Dwarf tradeswoman who seems rather familiar with the mountains. Maybe you can get some good info out of her. 
conversations.prefix: Bjernadette (Optional):
conversations.from: gpt
conversations.value: Bjernadette has given you dinner, and for the low low price of a story of some kind! Better get to telling. 
conversations.prefix: Tell a Story:
conversations.from: human
conversations.value: Tell your story! Make it pretty clear through your writing whether your telling went well or not. 
conversations.prefix: Tell a Story:
conversations.from: gpt
conversations.value: You've run into some brigands hiding something worrying, and they're not about to let it go easily. (Each pip represents an enemy fighter).
conversations.prefix: Mountainside Brawl pt1:
conversations.from: human
conversations.value: You've run into some brigands hiding something worrying, and they're not about to let it go easily. (Each pip represents an enemy fighter).
conversations.prefix: Mountainside Brawl pt2:
conversations.from: gpt
conversations.value: A Human slaver. The group must decide what to do with him.  
conversations.prefix: Mac:
conversations.from: human
conversations.value: You've come across a group of prisoners apparently ready to be sold as slaves. What do you do with them?
conversations.prefix: The Group of Prisoners:
conversations.from: gpt
conversations.value: You need to keep the people moving, not a terribly easy feat, all things considered. 
conversations.prefix: Keep the Column Going:
conversations.from: human
conversations.value: You guys have been through a lot together, even just since The Diplomat left. The road is always a good place to bond, or a bad place to be stuck together. 
conversations.prefix: Group Bonding (Optional):
conversations.from: gpt
conversations.value: Most of the former prisoners seem quiet enough, though surely there's a few stories to be heard or friends to be made. 
conversations.prefix: Get to Know a Prisoner (Optional):
conversations.from: human
conversations.value: The border city between Castillia and Laredet. The city spans both sides of the Green River, with each half technically sitting in a different nation. 
conversations.prefix: Green River Crossing:
conversations.from: gpt
conversations.value: Take some time for yourself. Get something you want for you, explore something you want to explore, or just do some good ole fashioned thinking. 
conversations.prefix: Self Reflection:
conversations.from: human
conversations.value: Accomplish or buy something that will help the whole group on its journey. 
conversations.prefix: Do Something For the Group:
conversations.from: gpt
conversations.value: Gather some information that will help the mission; specifically it would be helpful to learn anything about Castillian politics. 
conversations.prefix: Gather Information:
conversations.from: human
conversations.value: Spend some time with one or more of your groupmates. It doesn't matter what you do, as long as it's time spent together. 
conversations.prefix: Group Bonding:
conversations.from: gpt
conversations.value: A sprawling kingdom made up of ports, mountains, rivers, plains, forests and farmland. 
conversations.prefix: Castillia:
conversations.from: human
conversations.value: There's a group of riders who don't really seem to be on the right side of the law. Better to put them on the wrong side of the ground. 
conversations.prefix: Defeat the Riders:
conversations.from: gpt
conversations.value: The man in the back clearly seems to be directing this little operation. He's on the ground, so now would be a good time to get some information out of him. 
conversations.prefix: The Leader:
conversations.from: human
conversations.value: Cecil has a deep cut. Best to get it healed before it gets worse. 
conversations.prefix: Heal Cecil (Veronica):
conversations.from: gpt
conversations.value: This Elven woman seems to be rather indignant of your arrival. But she does owe you... Right?
conversations.prefix: Princess Chrestienne (Cecil and Arady):
conversations.from: human
conversations.value: The woman's wagon is broken but still laden with its cargo. See if you can't find something by sorting through it. 
conversations.prefix: The Wagon:
conversations.from: gpt
conversations.value: Gather up whatever you can from the bodies and the wagon, every bit of supplies helps. 
conversations.prefix: Sweep the Area (Shienne and Veronica):
conversations.from: human
conversations.value: The seat of Prince Fournier and the closest castle to the capital in Echizalde. 
conversations.prefix: Colodonne:
conversations.from: gpt
conversations.value: One of the seven Princes of Castillia. If there's anyone who knows a way to get to the King and secure his army, it's him. 
conversations.prefix: Prince Charles Fournier:
conversations.from: human
conversations.value: Only way to get to an island, find a boat!
conversations.prefix: Find a Boat:
conversations.from: gpt
conversations.value: A tiny dragonlet depends on you. It’s a sacred trust. And a steep learning curve.
conversations.prefix: Volare's Human:
conversations.from: human
conversations.value: Cast out by the Order, but still favoured with the power of the goddess.
conversations.prefix: Exiled Knight:
conversations.from: gpt
conversations.value: To be blessed by Qualia, one needs both a good heart and a noble spirit.
conversations.prefix: Integrity :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The opinions of others can be poison to a man who is not secure in himself.
conversations.prefix: Insecurity:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This will be a difficult task, and she isn’t likely to do things the safe way.
conversations.prefix: Guard Arady's Back:
conversations.from: human
conversations.value: A nomadic people whose ties to their dragon mounts are stronger than that of nation or skin colour.
conversations.prefix: Dragonlord:
conversations.from: gpt
conversations.value: Confident and courageous, you're willing to take risks to accomplish great things.
conversations.prefix: Bold:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Prone to acting without considering the consequences fully.
conversations.prefix: Rash:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Something important has been taken from you and you won't rest until you get it back.
conversations.prefix: Get Your Dragon Back:
conversations.from: human
conversations.value: You've been to the brink of death and back. You're made of tougher stuff. 
conversations.prefix: Resilient:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've seen some things. Really dark things. It gets to you sometimes in the worst ways. 
conversations.prefix: The Darkness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You and your people made an oath. You will get that dragon back or die trying. 
conversations.prefix: Fulfill an Oath: