conversations.from: system
conversations.value: Histories describe and bards recite the tale of the "Five Sorcerers" and five players are invited not only to create it but shape it as well!
  In this game, each player must create an individual that is proficient in harnessing the magnificent power of magic and with that they will be able to shape the story as they wish!
  Those individuals will get tangled into the web of intrigue, politics, adventure and sorcery as the sorcerers will influence, meddle into the affairs kings, organizations and nations.
  
  Nature cards will be used differently, as they will define the type of magic that your sorcerer is going to use. The type of your hero (knight, courtier, hermit...etc) will be defined by you in your description.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Do not pick this card. If the rest of the Nature cards are not to your liking, you're free to create your own!
conversations.prefix: Create your own type of Magic!:
conversations.from: gpt
conversations.value: The power of nature rests in your palms. Whether by invoking the wrathful spirits of the earth to cause an earthquake, or by magically comprehending the language of the denizens of nature, your sorcerer is the voice and absolute herald of nature!
conversations.prefix: Nature Magic:
conversations.from: human
conversations.value: You wield the power of darkness. Dark magic bends the will of the living and can even force the will of the unliving. Your sorcerer can command the shadows in his or her arduous quest to rule from the darkness!
conversations.prefix: Dark Magic:
conversations.from: gpt
conversations.value: Your sorcerer dabbles into the arts of cosmic magic. Never directly or impulsive, you can affect all the forces that shape cosmos itself. Day or Night, Gravity or Flight, Past or Future, Different Dimensions. Your figure stands not only as its witness but as its controller as well.
conversations.prefix: Cosmic Magic:
conversations.from: human
conversations.value: You're a sorcerer of trickery. Employing masterful illusions or "carnival" cantrips you're the force that shapes reality itself. The only limit is your imagination or your wisdom.
conversations.prefix: Trickery Magic:
conversations.from: gpt
conversations.value: Do not choose this card. Create your own Strength card that defines your character!
conversations.prefix: Create your own!:
conversations.from: human
conversations.value: Do not choose this card. Create your own Weakness card that defines your character!
conversations.prefix: Create your own!:
conversations.from: gpt
conversations.value: Do not choose this card. Create your own Subplot card that defines your character!
conversations.prefix: Create your own!:
conversations.from: human
conversations.value: This magnificent arch stands proudly amidst the Qlon desert.
  Constructed by titans it is built of crystal, jasper and gold.
  The desert winds dissolve as calmness emanates from this place.
  On the structures surface stand engravings and runes, depicting past civilizations and their glorious deeds.
conversations.prefix: The Crystal Arch:
conversations.from: gpt
conversations.value: Three men stand in front of you. They were waiting for you as promised..
conversations.prefix: The Three Men in the Desert:
conversations.from: human
conversations.value: The old man sports a grey beard but his physique denotes otherwise. He has a soft voice that often gets interrupted by a hissing cough. He smells of leather and incense.
conversations.prefix: Gaspar:
conversations.from: gpt
conversations.value: Two people met hidden under the shadowy arches of the palace. Soft whispers and motions betray that they dabble into something important.
conversations.prefix: Shady Meeting:
conversations.from: human
conversations.value: You see a serious duel commencing in front of your eyes. The judge-instructor has made certain it to be to the first blood.
  A small crowd of students has gathered around the contestants.
conversations.prefix: A Duel:
conversations.from: gpt
conversations.value: Perduerta duTallerne is a woman of young age with a gift for science. She craves for knowledge and twice in her lifetime she had made a radical discovery.
conversations.prefix: The scientist:
conversations.from: human
conversations.value: This duel however has a much more tutoring character. It is a fated moment where Dresden might notice something...
conversations.prefix: Sparring with the Goodstrike:
conversations.from: gpt
conversations.value: There was a blast and there were casualties.
  The magical energies still linger in the place. Who was its caster however?
conversations.prefix: The 'Blasting' Mage:
conversations.from: human
conversations.value: No one knows what you're doing. Or why you're doing it. You stand there in wait, until the time is right.
conversations.prefix: A Hidden Purpose:
conversations.from: gpt
conversations.value: She is pinned by you. She is gasping for air, yet she offers quite a lot of information.
  She is Veneera of the swamp amazons.
conversations.prefix: Dark Amazon:
conversations.from: human
conversations.value: She is pinned by you. She is gasping for air, yet she offers quite a lot of information.
  She is Veneera of the swamp amazons.
conversations.prefix: Dark Amazon (copy):
conversations.from: gpt
conversations.value: She is pinned by you. She is gasping for air, yet she offers quite a lot of information.
  She is Veneera of the swamp amazons.  
conversations.prefix: Swamp Amazon:
conversations.from: human
conversations.value: A serious-looking individual, the Prince of Iothon is the epitomy of a noble and a polite 'dictator'
conversations.prefix: Prince Pedemont:
conversations.from: gpt
conversations.value: **For Estelle and Avery only**
  
  This message carries encoded correspondence between Prince Desmond and phycisian Perduerta.
conversations.prefix: A scarlet envelope:
conversations.from: human
conversations.value: **For Kavez and Gast only** 
  
  The scriptures and the sky both describe something imminent, of death and decay.
conversations.prefix: Signs of Death:
conversations.from: gpt
conversations.value: **For Gast Soilsworn only**
  
  This is the book that you've found in the old Qlon tomb, offering wise words of death and decay.
conversations.prefix: Leatherbound Grimoire:
conversations.from: human
conversations.value: Ophelia's magic is especially tuned to summon creatures from other planets of existence and bind them to her will, yet the art is not always perfect and sometimes the will of the creature is too strong to allow her to assume control of it.
conversations.prefix: Cosmic Magic:
conversations.from: gpt
conversations.value: Ophelia’s magic is especially tuned to summon creatures from other planets of existence and bind them to her will, yet the art is not always perfect and sometimes the will of the creature is too strong to allow her to assume control of it.
conversations.prefix: Summoning Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being completely blind is a hindrance, while she can navigate her surroundings with her Scythe, she cannot read, see colours or perceive things from far in the horizon.
conversations.prefix: Blind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ophelia wants the physical world and the world of magic to live in harmony together, sometimes that stretches as far as summoning dangerous creatures to the world and other times it simply means she wants the orcs and humans to live together.
  
  The point being that while she believes what she is doing is right, it may destroy many lives and possibly the world should she succeed.
conversations.prefix: Harmony:
conversations.from: human
conversations.value: You can manipulate air currents, and with more effort, even the wind itself.
conversations.prefix: Wind Elementalist:
conversations.from: gpt
conversations.value: You may be able to hear things others can't, but you use your eyes, too. That's why you're so good at what you do.
conversations.prefix: Observant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes you have an imperfect grasp of the ways and customs of the people around you, and may give the wrong impression, or give offence unintentionally.
conversations.prefix: Foreign:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You came to do a job and you intend to do it to the best of your ability--whatever it turns out to be.
conversations.prefix: Do Your Job:
conversations.from: human
conversations.value: You are an artist, you see the world in a different way and beauty is everywhere, you just need to know how to look.
conversations.prefix: Creative:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: I may be drunk, Miss, but in the morning I will be sober and you will still be ugly.
conversations.prefix: Alcoholic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want only two things, you want to live and you want to Live!
  Yesterday is history, tomorrow is mystery, 
  but today is a gift... 
conversations.prefix: Pure Happiness:
conversations.from: gpt
conversations.value: You can affect and manipulate the minds of others. Inspire them. Terrorise them. Strenghten certain impulses and hinder others.
conversations.prefix: Bardic magic:
conversations.from: human
conversations.value: You are likable in your own way. No matter where you go, no matter what you do, people just can't get themselves to hate you. 
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You take life lightly. Perhaps a little too lightly. Small things don't phase you, not even big ones. Carelessness ensues every now and then.
conversations.prefix: Carefree:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You live for the road. To see new places! To meet new friends. To hear new tales.
conversations.prefix: Travel!:
conversations.from: gpt
conversations.value: Your Magical abilities center around reading, influencing, and improving  your mind and/or the minds of others
conversations.prefix: Mental Magic:
conversations.from: human
conversations.value: The word “arcane” means known or understood by very few.  True to definition, the arcane branch of magic talents is poorly understood even by those who are born with these magic powers. Power of arcane magic users comes from reaching into arcane realm, a place  of magic outside of our typical reality.  Their talents are frequently disturbing.
  
  Enerkinesis – mastery over magic energy.
  
  
  
  Animating – ability to impart life to inanimate objects.
  
  Binding – ability to fuse or bind something found in the arcane realm to human host with purpose of giving the host new magic powers.
conversations.prefix: Arcane:
conversations.from: gpt
conversations.value: You will do anything to help people and keep secrets, as a result people feel they can trust you with anything. Trust is something that is hard to come by inside of royal court, so when it is found people latch onto it.
conversations.prefix: Trustworthy Royal:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You grew up raised solely by your master and surrounded by other royal students. You stayed in royal grounds and the school
conversations.prefix: Sheltered:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You need answers, things have gone terribly wrong and you are the one who can fix them.
conversations.prefix: Save your Kingdom:
conversations.from: human
conversations.value: It takes a lot to get to you, physically and mentally.
conversations.prefix: Thick Skinned:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are alone a lot and struggle making lasting and real relationships
conversations.prefix: Lonely:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You never had a family to speak of as a child, and though you won't admit it, that is all you truly ever wanted
conversations.prefix: Build a Family:
conversations.from: gpt
conversations.value: Life has no promise to be kind, and death is sometimes the gentlest of friends. With your mastery of the spaces between, you can do great works.
conversations.prefix: Life and Death:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Power for power's sake doesn't make sense to you. What would you do with a kingdom full of dead things, anyway? It's hard for you to find your way.
conversations.prefix: Unmotivated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The work of a necromancer is old and dark, dingy and dusty. It leaves you no time or place for a comfortable life, and that's what you need to be happy.
conversations.prefix: Build a Family:
conversations.from: human
conversations.value: The stars are enigmatic and powerful entities. They can grant an Astral Mage the power to control gravity, light, and space time itself. Their alignments even influence the fates of men. But the stars are capricious masters. Many an Astral Mage has gone mad trying to unlock their eldritch power, and when the stars are wrong sometimes the magic refuses to come at all. And when the Stars are Right and the Mages finally unlock the secrets of Astral Space, they may regret what they have unleashed.
conversations.prefix: Astral Magic:
conversations.from: gpt
conversations.value: You earned your sorcery by enacting ancient rituals you uncovered in dusty tomes through dedicated study. As such, you have a  keen respect for the value of knowledge, and seek it out at every opportunity. 
conversations.prefix: Scholar:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For every secret an Astral Mage wrests from the stars, the stars take a part of their mind in return. You are only half-mad, but that is alright- you are young yet, and have many more years left to finish the job. 
conversations.prefix: Half-mad:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a foretold figure of legend. At least, you think so. And it is your duty to ensure that the great prophesy comes to pass... or are you supposed to stop it? Either way, whatever you do will be very important, surely. 
conversations.prefix: The Prophecy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are naturally gifted in the art of persuasion. You are able to speak in such a way that the person (or people) you are speaking to naturally want to believe what you say or do what you want.
conversations.prefix: Silver-Tongued:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You do not care about the will or workings of the Gods, or their followers - neither are you subtle about your heresy.
conversations.prefix: Impious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your whole life has been spent from one moment to the next, with no real thought to the future. But surely you have place in the world, a calling meant just for you? 
conversations.prefix: Find a Purpose:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your magic is at once the most versatile yet most limited magic. You can use magic to empower weaponry, adding powerful temporary effects that change the weapon's nature, or add more permanent effects, enhancing the weapon more subtly. You can give the weapon properties from any school of magic, but a weapon is required. You channel your power through a blade, and it is greatly effective.
conversations.prefix: Enchantment magic:
conversations.from: human
conversations.value: You have complete confidence in yourself, you trust in your abilities and rush forward with no doubt in your mind. You do not fear or hesitate. You *act*.
conversations.prefix: Unflinching:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you are without your weapon, you are nothing. Your magic is useless, you have no skills that can be used in battle. You are utterly dependent on your sword.
conversations.prefix: Dependent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have always put great value in strength. You want to be the strongest. To be strong, to you, is to be brave, wise, powerful, and above all, it is to follow your beliefs, at all times. And strong is what you want to be.
conversations.prefix: Strength:
conversations.from: gpt
conversations.value: You can make 'em laugh, and they can make you smile. Things are good!
conversations.prefix: Good Cheer:
conversations.from: human
conversations.value: You are quite well-known, and have been for a very long time. People recognise you, respect you. They tend to follow your lead.
conversations.prefix: Famed:
conversations.from: gpt
conversations.value: Having or showing sensitive insight. You find it easy to read between the lines of someone's conversation, and can feel the undercurrent emotions in a situation.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: You weren't raised in a household that prided itself on teaching proper manners or history. Your behavior may cause some to take offense.
conversations.prefix: Uncultured: