conversations.from: system
conversations.value: the things he has done to try and clear a path for Groana perhaps made him walk a path of evil. and thats why when he had to choose his path it always leaned towards evil. and now hes made his bed and he must lay in it. he must wait for the day that
  there is good in the world . before he can stop serving the evil monster. and rise up to the evil eye.
  ---------------------------------------
  *update 5/18/17* Id like to take another try at cleaning this game info up. Id like to explain it as thinking of my favorite game that i like to play its tough to say which one it is but the type is mmorpg. this kind of game just goes on and on and the point of playing it is sometimes lost but i seek to find it by showing this kind of game in a form used to play a board game in a board game its important to tell people what the point of playing it is if there was a board game that i would play and it didnt tell me what the point of it was i wouldnt play it. that is why i seek to tell people what the point of playing this game is. but its a work in progress because i have had a hard time explaining the rules clearly enough to finally get to the point. *update 5/18/17*
  
  this is a work in progress so i keep going as i can figure it out best to explain.
  
  The thing that is being crafted is what needs to be made to get the adventure done that is the premise. from what i gather from going over this description what seems to be most important is  each option in the path has a different numeric value depending on how the people use the path if two people acting as paths become a team then each choice that the person represents changes from being worth 3 to being worth 5 and if a obstacle is overcome by this team then it changes from being worth 3 to also be worth 5.
  
  *update 5/18/17* this is what is known as a dream sphere *update 5/18/17*
  
  
  
  It could also mean that they are still 3 parts even
  if they are worth 5 points now.
  
  people can generally be counted as 10 each if one assumes that they are ment to each be a part of a team.
  
  *update 5/18/17 it is also possible for a reality sphere to be a 10 there just has to be a way to explain why the 5 in this formula is added 9 x 1 = 9, by explaining how the extra 1 is crafted that makes it 10 even though its worth 5 *update 5/18/17*
  
  so it isnt perfect but i think im
  starting to get how this works it works the same
  for playing a game. in this game there is a minimum of three people needed to enter a form a group and in order  accomplish a path it has to have beginning, a middle , and a end to get a quest done.
  
  this is nothing new but when you realize that both of these requisites work together the point is if there is going to be three people for the group to get done with some quest then its a three person prerequisite for the quest. but if its just a three part quests it doesnt mean it requires any more than 1 person doing beginning,middle, and end. to get it done. its similar how it works the same the beginning middle and end acting almost the same as if the three parts of the quest are the prerequisites for the quest to engage a person instead of there being three people for the prerequisite of doing the quest.  but if we actually 
  look at it as if the quest requires three parts to engage the people and the people require three people to do the quest at the same time then
  
  there is 1 person doing beginning 1 person doing the middle and 1 person doing the end. 
  
  and all there is needed to expand each sphere of the journey is to say how many parts of the beginning middle and end are there maybe there is beginning of the beginning  middle of the beginning and end of the beginning. and the same for the other parts of the journey.  and if this is the case it is called +3 but all that needs to be explained is how one deals with the beginning while knowing it is a +3 one just needs to explain how they simply managed to accomplish it all in one fell swoop. 
  
  another way of looking at this is not making use of 
  the games challenge system to display a quest with 9 boxes with someone who can use each one as if it had 3 boxes inside of that. 
  
  is to look at it as the writing of paragraphs instead. if a person wants to write 3 paragraphs they only really need write one sentence to explain what the beginning and middle and end is but people tend to like to write as much as they want so why limit them. but perhaps limit the paragraphs if there is more than just beginning middle and end  maybe make 4 paragraphs but the point is people can write however they want. and if the group requires 3 people its kinda like the narrator is writing 3 paragraphs about how a +1 group is required. thus because this seems to be a reaccuring pattern every time the 3 paragraphs are written there is a hidden meaning and i think it has something to do with what the point of playing the game is and its the job of whoever is playing it to figure out what that little bit of magic fairy dust that is sprinkled over whatever there doing is to make it seem magical or have the illusion of whatever they hoped to make with it.
  
  
  
  for people its easier to math it, so i have figured out it works after reaching level 30 the crafting guild has acredited the 15 levels needed to help crafting what needs to be made to get the adventure done which the same as reaching rank 5
  update *5/18/17*
  but after reaching level 30 those bonus levels can go elsewhere to the other spheres and then each 5 in the 15's goes to one sphere but due to the shrinked down scale of the game at that point each of those 5's are worth 15 to the player. making the 10 levels that the player gets from doing 2 completed team quests add to each of other spheres that are unused which theres two of them. so this is what happens starting at level 30 and so when someone gets level 40 the crafting guild can take those 10 levels and move it to the sphere that has a 15 waiting and when the player gets to level 50 the crafting guild can take those 10 levels move to the last sphere and now it has 25 there and then three spheres have 30/25/25 
  so theres still 15 points worth left from the third 5 that was borrowed from the reality spheres rank 5 in order to make it stay rank 3.  and then the crafting guild takes that and puts 5 points into the other spheres making it 30/30/30 when the adventurer gets to level 60 so now theres 30/30/30
  and theres still one 5 left but almost forgot that its actully still worth 15 points so it becomes 5/5/5
  and if the adventurer remembers that for some reason the rule is that if a team is made of things worth 3 that they become worth 5 when they are made a team. and thus the team becomes worth 50/50/50 and the bonus shows up as 1/1/1 this happens when a adventurer reaches level 60   
  another way of looking at it below /update 5/18/17
  
  not the way it would seem easy to do it either. but the first 30
  it seems to go like i have always said with 
  values changing from 3 to 5 when completing a path, that is so that 2 teams going through 3 quests make 30 levels but the powersource makes another 15 levels that could make the rank 45 thats *reality* way to do it-- to make a merger of realities the level 30 and another one 25 and another one 25 but then taking 10 away from the first 30 and giving 5 to each 25 then-- everything is 30 the left over 15 is ignored because its part of the powersource that wasnt 
  being counted by the rank 1 level 30 but its used 
  later but now the origional level is only 20 so when finally getting to level 60 that extra 10 goes to the origional making it 30 and both the extra 15's goes to new rows of 5/5/5 which turn both halfs of 60 into 50/50/50 and both rows of 1/1/1
  add together to make 2/2/2 ranks of rep thus the level 60 is equivalent in power to the level 100
  .
   
  there is 3 path cards and 3 quests you can only pick good, evil or neutral in each quest this works because each quest helps gain a rank and when a person gets to the end of the ranks they become complete person to do this they have to work with another person. and they might have to defeat the enemy that is leftover from what they dont work with. that is what happens at the end of 6 quests.
  
   but depending on which path you choose you get different stats so in scene 1 if you decide to go with the good path it leads to house in the swamps and the monster tries to attack you there but you gain strength by fighting against the evil monster who would of given you wisdom if you had chosen the evil path instead and gone to his city in the snow. but if you went with the neutral path you get constitution for fighting against the monsters enemies. and you dont have to fight against either the monsters wisdom or the great fighters strength.
  
    one way to complete a path is for you and a friend to defeat a obstacle worth 5 levels. and that also makes you and your friend count for the other needed levels in the path.
  
  The power source that binds the friendships together is from defeating the obstacle. unless the obstacle is you then friendly or not that could get confusing. 
  
  
  For Example
  Groana just a humble paladin trying to stop evil from taking over norrath. by traveling as a virtous healer. she will attempt to build her levels to help the good people defeat the rise the evil one. so that people can hope for a better future. 
  
  so to show groana rank is 5 she has done the virtual roads to build her background and is level 30 in everquest making her a rank 5 which normally would be a complete character but i have been building up to create magical characters. and so the 15 levels in dreamland gave 25 hp she had bonus of 50 and then to transition to everquest skip 3 levels add 5 hp till 27 giving 120 hp thats where she started at rank 2 with all the bonuses of she can have while seen as a beginer. since it only gives 9 at a time we will need to add the extra one as a bonus level that will come to be what shows what the magic characters +1 bonus at later levels... we are using those bonus levels as a chance to build what we want after level 30 but before then they are just the same thing but instead of adding 50 or 55 since its only 1 instead of 6 bonus that she was using in ragefire she would only get one extra attack rank or one extra rank of hp for each quest she does to unlock the +1 to her character. so after doing some some 3 quests like the ones in virtual roads you earn your 5 ranks for 30 levels in everquest going up from 120 to 165 and then from lvl 18 up to 210. 
  
  and then during the second half called warpath groana went to level 45 adding another 3 path cards getting her to 390 hp and thats when she merged dream levels with real levels and boosted hp gained to 110 every 5 levels and then when she reached 60 she had 700 hp and then she found the gloryspear and unlocked the missing quest bonus's of ragefire and gained another 6 bonus ranks adding 660 hp so around 1360 hp and she also had been picking up damage bonus's so shes hitting for around 5d12x4 up to three times a round.
conversations.from: human
conversations.value: setup: after adventuring to gain ranks and get loot for earning crafting experience the neutral hero is camping along a river but along the path you see a monster called the megakoblek he is the embodyment of evil in the virtual world 
conversations.prefix: camp along a road:
conversations.from: gpt
conversations.value: Setup: The fortress of the monsters are waiting to pour through the gates and attack. 
conversations.prefix: outer reaches of a city:
conversations.from: human
conversations.value: In the night the smokey smell of fire drifted it was a calming sort of aroma not the kind that burned villages or people who battle for their lives not yet anyway as long as the megakoblek snowrazor's don't go out of control.
conversations.prefix: holding the post:
conversations.from: gpt
conversations.value: you see a monster called the megakoblek he is the embodyment of evil in the virtual world 
conversations.prefix: Megakoblek:
conversations.from: human
conversations.value: The waterway has lead you to the best place in town to get drunk winters roarinn. to the east is a shop and to the west is the gate another megakoblek who is none to pleased and is accusing the good people in the other buildings of attacking him. You have the violition to use these virtual roads however you choose walk, run, you may go any direction You are experienced and can hold thepost that keeps them out of your camp but the night still grows cold.
conversations.prefix: save the town:
conversations.from: gpt
conversations.value: an unexpected adventurer who comes to help defeat enemies
conversations.prefix: great fighter:
conversations.from: human
conversations.value: neutral hero is making  the choices in order to get three of either good evil or neutral cards or one of each or what ever else happens with the cards in the story.
conversations.prefix: Hero:
conversations.from: gpt
conversations.value: The Guard post is what seems to be the main entrance to the city although its only half constructed and not very secure 
  
   another megakoblek who is none to pleased and is accusing the good people of attacking
conversations.prefix: to the east gate:
conversations.from: human
conversations.value: along the path you see a wizard called the jite realm he is the embodyment of good in the virtual world
conversations.prefix: wizard of the heartlands:
conversations.from: gpt
conversations.value: This was one of the meanest demons ive seen fight someone but as the they prepared to fight and swing a sword at this thing  one begins wondering if it can be defeated 
conversations.prefix: biobrain horntooth:
conversations.from: human
conversations.value: you have chosen this path it has lead to a dungeon deep under the world
conversations.prefix: path of good:
conversations.from: gpt
conversations.value: This happens when you go after loot and experience and not worry about what your fighting for, you have to figure out who is controlling stuff
conversations.prefix: neutral path:
conversations.from: human
conversations.value: This has lead to the great fighters doom and now you have nobody to help you fight the monster.
conversations.prefix: Evil Path:
conversations.from: gpt
conversations.value: ...
conversations.prefix: The crown of the goddess:
conversations.from: human
conversations.value: If you go to the neutral faction choice in quest 2 you would get lots of fights with goblins and feel satisfied with the experience points. the monster would feel hes gotten revenge and the good hero would be sad.
conversations.prefix: Satisfied:
conversations.from: gpt
conversations.value: If the fighter picks good he helps the good faction maybe feeling naive and the monster is feeling betrayed and the good hero feels gratified.
conversations.prefix: Naive:
conversations.from: human
conversations.value: The entry point of the city  is marked by the sloping hills going north and the lands to the west by the flowing plains to the east along the other side of the dungeon. but there is a  green aura that befowls anyone who comes near it and streetwise is shown differently depending on how you deal with it.
conversations.prefix: streetwise:
conversations.from: gpt
conversations.value: member of town guard or militia with a history of dealing with people, helping peasants learn to fight with spears and crossbows, to defend themselves, streetwise helps them track down criminals
conversations.prefix: Fighter:
conversations.from: human
conversations.value: learned their way around the harsh urban environment of the city to  by working with a fighter or a mage to survive the streets and make it to the top next floors of skywatch. streetwise helps them figure out who they need to ask for help.
conversations.prefix: rogue:
conversations.from: gpt
conversations.value: privlaged upbringing and a fine education included courtly graces and magical as well as general knowledge spent much time studying at a temple where you learn the arts even though it was not a natural ability streetwise helped you became a better wizard than if you had spent youth studying books.
conversations.prefix: wizard of the heartlands:
conversations.from: human
conversations.value: .
conversations.prefix: crystal:
conversations.from: gpt
conversations.value: asdfa
conversations.prefix: adsf:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You might be traveling with a wandering knight in order to make sure you are part of the solution and not the problem in the world
conversations.prefix: wanderer:
conversations.from: gpt
conversations.value: great fighter is good at tracking down monsters
conversations.prefix: search: