conversations.from: system
conversations.value: #Generations ago
  In a time before our grandfathers were born, the monsters came through the shroud and tore asunder the world of men. 
  
  They were terrible in form and in name, shapeless Gods from deep places made manifest by the gluttony and greed of our ancestors.
  
  **Yog-Sotthoth** one was called, that was both the key to our reality and the gate from which they poured.
  
  **Nyarlathotep** one was called, whose malign intelligence guided the pogroms to follow.
  
  **Chthulu** one was called, who shielded the remnants of our once great race, and begged her brother Gods to allow those few survivors who remained to rebuild. 
  
  It was beloved **Chthulu**, bless her name, who sued the Gods for peace, and bade them return through the shroud and leave our ruined world to us.
  
  It has been many decades since that time, and we have done great works. We have built again, but not with the reckless abandon of our fathers. We have hoped again, but not with their thoughtless naivete.
  
  We are the keepers of the world **Chthulu** has left for us, and we will not make the same mistakes again.
  
  #After the Monsters Have Gone
  AMHG is a post-apocalyptic survival story, set in the ruins of Earth 300 years after its destruction by the Old Gods of Chthulu mythos. In the aftermath of the Cataclysm, mankind's cowering remnants have returned to their tribal roots, with the majority of the population spread between hundreds of small but heavily defended towns. 
  
  In the wilderness outside the walls, areas of chaotic magic and nightmare-twisted wildlife make survival all but impossible. The brave (or foolish) handful willing to risk prolonged excursions make their fortunes as traders, diplomats, and artifact hunters. Inside the warded gates, a person's worth is predicated entirely upon what they are able to provide.
  
  You are a resident of The Gulch, a succesful town built between the naturally defensible walls of a canyon, a day's journey Southwest of the great Steel Ruin. The Gulch is a safe place, and a decade has gone by without any major ill befalling the people.
  
  But nothing lasts forever, and jealousy burns in the hearts of local, less successful settlements. 
  
  Will you be able to defend your home when the monsters come again, wearing the shapes of men?
  
conversations.from: human
conversations.value: You are blessed with the unenviable skills needed to stalk the wilds outside the walls in search of game. This means that when something horrible is on the rampage out there, you're the one called to deal with it. 
conversations.prefix: Hunter:
conversations.from: gpt
conversations.value: Most of our knowledge of how complex machines fit together was lost, and there sure as hell aren't many manuals laying around. You've got the knack, though. You're tasked with repairing and maintaining vehicles and machines. 
conversations.prefix: Mechanic:
conversations.from: human
conversations.value: Making things grow isn't hard near the Gulch. It's pretty verdant, and the soil is rich. Making things grow *without* succumbing to Taint is damn close to a miracle, though, and that's your specific field of study. 
conversations.prefix: Farmer:
conversations.from: gpt
conversations.value: You're tough as nails, and have a questionable sense of right and wrong. Luckily, that puts you in just the right frame of mind to guard the people of the Gulch. You're trained with firearms, brawling, and hitting shit with big sticks. 
conversations.prefix: Soldier:
conversations.from: human
conversations.value: You have a mind for magic and ritual, and have dedicated your life to the study of hidden things. You are required to inspect and maintain the wards, perform the auguries, and investigate threats of a non-physical nature. 
conversations.prefix: Priest:
conversations.from: gpt
conversations.value: You have developed strong working relationships with nearby settlements and camps. When one supply runs low and you have an excess of another, you're expected to correct that imbalance at the best possible going rate. 
conversations.prefix: Trader:
conversations.from: human
conversations.value: You're a drunk. A loser. Nobody likes you, nobody needs you, and you need *everybody*. Still, you haven't done anything illegal, so you get to stay in the Gulch. 
  
  For now. 
conversations.prefix: Waste of Space:
conversations.from: gpt
conversations.value: You pack ammo, or bake bricks, or forge shoes for the horses. Your contribution to the Gulch is in what you've learned to make, and that puts you in a special class of citizen inside the walls. 
conversations.prefix: Manufacturer:
conversations.from: human
conversations.value: You're the closest thing the Gulch has to a doctor. You have a basic understanding of anatomy, pharmacology, and medicine. Conditions require that you work nearly non-stop, but you're well taken care of. 
conversations.prefix: Medic:
conversations.from: gpt
conversations.value: You're an architect, carpenter, mason, and metal worker all rolled up into one. You're tasked with building and repairing homes and businesses, but your *most* important job is maintaining the walls. 
conversations.prefix: Builder:
conversations.from: human
conversations.value: You're a trained craftsman of some kind. You might be a leather worker, tailor, armorer, cobbler, or even haberdasher. Whatever you make, it's vital for the safety, health, or style of the Gulch. 
conversations.prefix: Crafstman:
conversations.from: gpt
conversations.value: There are wild places in the world, and those places almost always contain something of value. You risk everything to find remnants of the world that was and bring them back for the Priests to study. 
conversations.prefix: Explorer:
conversations.from: human
conversations.value: You keep the books. You also keep the scrolls, artifacts, and other scraps of the world that was. You have a keen knowledge of what those things mean, and are frequently called on to identify oddities picked up in the wilds. 
conversations.prefix: Librarian:
conversations.from: gpt
conversations.value: On the rare occasion that one of the vehicles is pulled from the motor pool (usually for a long trek), you're the one behind the wheel. You've trained extensively not to kill everyone on board by making boneheaded mistakes. 
conversations.prefix: Driver:
conversations.from: human
conversations.value: You're clever. You think fast, know how to adapt, and refuse to be pinned down mentally. 
conversations.prefix: Wits:
conversations.from: gpt
conversations.value: You're clever. You think fast, adapt, and refused to be pinned down mentally. Some folks survive by brute force; you haven't found a situation you can't imagine your way out of. 
conversations.prefix: Wits About You:
conversations.from: human
conversations.value: You aren't afraid of much. As terrifying as the world can be, the way you figure it, you're already dead anyway. What's the worst that can happen? 
conversations.prefix: Balls of Steel:
conversations.from: gpt
conversations.value: You know what resources the Gulch has, and it's your job to figure out where they should go. Nobody is ever happy with your decisions, of course, but they don't starve or thirst to death, so there's that. 
conversations.prefix: Quartermaster:
conversations.from: human
conversations.value: You spent most of your childhood getting the crap kicked out of you, by your dad or by other kids in the Gulch. Maybe both. Either way, you're used to punishment, and it takes the wrath of the Outsiders to put you down in a fight. 
conversations.prefix: Tough Hide:
conversations.from: gpt
conversations.value: You're a beaurecrat, which isn't necessarily the best occupation to have in a world gone native. The Gulch benefits from your insight, though, as you always remember not to put the latrines next to the kitchen. 
conversations.prefix: City Planner:
conversations.from: human
conversations.value: You are the absolute number one guy in the Gulch that no one wants to piss off. You take the raw materials brought in by the hunters and farmers and turn it into something vaguely palatable. 
conversations.prefix: Cook:
conversations.from: gpt
conversations.value: Everybody's gotta eat. You have precious little by way of marketable skill, but you *do* have a body made of gun powder and low opinion of moral certitude. 
conversations.prefix: Lady (or Lad) of Ill Repute. :
conversations.from: human
conversations.value: "Yeah, the Gulch is great! I've loved it here ever since my family arrived here three years ago! Where did we come from? Well, certainly not Carter. That's for sure."
  Your family came from Carter. 
conversations.prefix: Spy:
conversations.from: gpt
conversations.value: You have more information about the world that was than most people. You're able to identify objects and their functions, and you have a passing understanding of old forms of written language. 
conversations.prefix: Loremaster:
conversations.from: human
conversations.value: You can do complex arithmetic almost instantaneously in your head. Further, you can rapidly estimate the quantity of groups of things relatively accurately. 
conversations.prefix: Mind For Numbers:
conversations.from: gpt
conversations.value: You understand basic chemistry. You are able to identify required components and mix some formulas, such as gun powder or some types of fuel. You keep the trucks rolling and the guns fed with ammo. 
conversations.prefix: Chemist:
conversations.from: human
conversations.value: You're practiced at noticing things most other people would miss. One or all of your senses are heightened. You don't have supernatural powers, by any means, but the average person would think you did. 
conversations.prefix: Sharp Senses:
conversations.from: gpt
conversations.value: You're able to keep calm in tough situations. When most people would be operating in panic mode, you're still unflappable. 
conversations.prefix: Cool Head:
conversations.from: human
conversations.value: You're hilarious. You've a handy turn of phrase, and you're able to use it to secure the good will...or possibly forgiveness...of others. 
conversations.prefix: Good Sense of Humor:
conversations.from: gpt
conversations.value: Momma didn't raise a dummy. Rather, she did, but your brother didn't make it past 18. You aren't prone to making the kinds of idiotic errors some folks make. 
conversations.prefix: Common Freaking Sense:
conversations.from: human
conversations.value: Things go your way, especially when you really need them to. You weren't in the monster's line of sight, you grabbed that thing from the house before you left, or you remembered the words of that charm at just the right time. 
conversations.prefix: Luck:
conversations.from: gpt
conversations.value: You're a rough type, and others know it. People do their best not to cross you if they can help it. You have a reputation for brutality, and you aren't afraid to trade on it. 
  
conversations.prefix: Mean Old Cuss:
conversations.from: human
conversations.value: You're good with your hands, and you can generally figure out how to cut an angle accurately. You know what nails work best with which materials, and you can spot a faulty foundation before it cracks.  
conversations.prefix: Handy:
conversations.from: gpt
conversations.value: You're strong and well fed. A lifetime of back-breaking work has built you into a broad shouldered monster, and impressive feats of strength are par for the course for you. 
conversations.prefix: Muscle Man:
conversations.from: human
conversations.value: You're driven by an impressive need to succeed. You're able to push yourself far beyond the bounds of what is usually realistic. 
conversations.prefix: Motivated:
conversations.from: gpt
conversations.value: You are able to sense the flow of mystical energies somehow. Perhaps you can smell their acrid scent, or perhaps you see lines of glowing ether. Either way, you can intuit where magic is in the world. 
conversations.prefix: Magic Sense:
conversations.from: human
conversations.value: You're great looking, smooth, and you know how to use your natural gifts to your advantage. You can press those who might be interested to give up information, or possibly talk you way out of a dangerous situation with suggestive comments. 
conversations.prefix: Seductive:
conversations.from: gpt
conversations.value: You're a crack shot. With your chosen weapon, your talent ensures that you can't miss. It's a nice skill to have in the inhospitable wastes. 
conversations.prefix: Good Aim:
conversations.from: human
conversations.value: You've got a crutch, and it's killing you. Be it drugs, alcohol, sex, or murder, there's something bad for you that you can't go a day without. 
conversations.prefix: Addiction:
conversations.from: gpt
conversations.value: Your mind is irreconcilably broken, and you are subject to delusions and hallucinations. You aren't in touch with reality, and can at any time become dangerously unhinged. 
conversations.prefix: Schizophrenia:
conversations.from: human
conversations.value: You have a strong grip on your sanity. Even having been exposed to paradigm shattering horrors, you have held fast to reality and are resistant to damage to your mental wellness.  
conversations.prefix: Iron Mind:
conversations.from: gpt
conversations.value: You *need* to find and understand magical artifacts and spells. As dangerous as they may be, you can't help yourself, and will expose yourself to potentially lethal situations to conquer magic. 
conversations.prefix: Hunger for Magic:
conversations.from: human
conversations.value: You always see it coming. It's hard for people to ambush you, and you always seem to notice just before you step into a trap. You have a sixth sense that helps you avoid threats. 
conversations.prefix: Danger Sense:
conversations.from: gpt
conversations.value: You're an occultist of some kind who has been officially and very publicly retired. You are subject to intense scrutiny from the citizens of the Gulch, and if you are discovered performing or even possessing magic, you will shortly thereafter be on the run from authorities. 
conversations.prefix: Retired:
conversations.from: human
conversations.value: Everyone in this world has been exposed to horror, but you've never been able to overcome yours. If exposed to a triggering event, you might slip back into that moment mentally or physically. 
conversations.prefix: PTSD:
conversations.from: gpt
conversations.value: You are in charge, and anyone who can't see that is an obstacle to overcome. You will humiliate, cajole, or *hurt* them until they admit your superiority. 
conversations.prefix: Megalomania:
conversations.from: human
conversations.value: You suck, and you know it. You aren't great looking; you aren't really good at anything, and you'd probably die if you ever had to fight. You don't believe in yourself, and that doubt can cripple you at critical moments.
conversations.prefix: Poor Self Image:
conversations.from: gpt
conversations.value: You aren't very bright. In a pinch, you're unlikely to be able to think your way out of a problem, and your low IQ makes you the butt of jokes around town. 
conversations.prefix: Dense:
conversations.from: human
conversations.value: You're tiny, scrawny, and practically useless when it comes to heavy lifting.  You're first to get picked on by big guys, and not likely to be able to do much when they come after you.
conversations.prefix: Puny:
conversations.from: gpt
conversations.value: You're unable to control your fight or flight reaction in tense situations. As noble and brave as your intentions may be, when the worst happens, you're either paralyzed or driven to flight.  
conversations.prefix: Coward:
conversations.from: human
conversations.value: You can't sleep, and you don't remember the last time you dreamed. Maybe that's a blessing. You don't know. You're just so damn tired. You're easily distracted, irritable, and likely to make mistakes.
conversations.prefix: Insomnia:
conversations.from: gpt
conversations.value: You are too kind! 
  
  Seriously. You are *too* kind. You give more than you can afford, offer more than your group can part with, and can't bring yourself to harm people in most situations. 
conversations.prefix: Soft Hearted:
conversations.from: human
conversations.value: You have a smell about you.  Other people usually can't smell it, but the black things in the wilds certainly can. They can sense you more easily, and are driven wild by the scent of your blood. 
conversations.prefix: Delicious:
conversations.from: gpt
conversations.value: Your body is twisted by the chaotic magic of the wild. Your disfigurement may be  physically crippling, or merely socially humiliating, but either way it marks you as corrupted by Taint.
conversations.prefix: Mutant:
conversations.from: human
conversations.value: You are unfaithful or follow a religion counter to the local one. Momentary social gaffes can set you at odds with religious locals.
conversations.prefix: Sacrilegious:
conversations.from: gpt
conversations.value: The sight of blood makes you sick. Even strong odors can turn your stomach.
conversations.prefix: Weak stomach:
conversations.from: human
conversations.value: It's a ratty old town, but it's yours. You'll do anything to keep the black things out, and your people safe. 
conversations.prefix: Protect the Gulch:
conversations.from: gpt
conversations.value: Something doesn't make sense about the world. The stories you've been told your whole life, the pieces of Lore that you've found... There's something about it all that you can't put your finger on. Find the Truth. Learn what all of it really means. 
conversations.prefix: Find the Truth:
conversations.from: human
conversations.value: There's a spell out there somewhere, or a ritual, or...something...something that will grant you the power to never be afraid again. Find it, whatever the cost, and bring it to heel. 
conversations.prefix: Discover Ultimate Power:
conversations.from: gpt
conversations.value: Those heathens over in Carter don't deserve the corn hauls they have. Their goods are yours for the taking. So go take it. 
conversations.prefix: Conquer Carter:
conversations.from: human
conversations.value: It's a dangerous world, but it isn't going to get any better. Create a legacy. Find a mate or a breeder, and extend your line. 
conversations.prefix: Start a Family:
conversations.from: gpt
conversations.value: The leaders of the Gulch have only ever been out for themselves. The good people of Carter would be better managers by far. 
conversations.prefix: Sell the Gulch to Carter:
conversations.from: human
conversations.value: Prove yourself clean and healthy enough to be accepted as mating stock. Spread your genes throughout the world. 
conversations.prefix: Become a Breeder for the Grounds:
conversations.from: gpt
conversations.value: You're tired of the constant whispering. You're tired of doing their bidding. You'll do whatever it takes to silence them, even if it means feeding yourself to something awful. 
conversations.prefix: Quiet the Voices:
conversations.from: human
conversations.value: There have always been rumors that the Great Sister left ways for us to reach her, and learn her intent for humankind. Find the rituals that will open her gate and bring her voice back to us.
conversations.prefix: Communicate With Chthulu:
conversations.from: gpt
conversations.value: Through election or treachery, you seek to place yourself in the mansion at town's center. Play whatever game best suits you, but take the seat for your own. 
conversations.prefix: Become Governor of the Gulch:
conversations.from: human
conversations.value: Driftwood tables full of moldy books and faded photographs, worn leather couches, and clinking glasses of bottom shelf brandy. The Palatine is a relic of a time long gone, and the Gulch's favorite watering hole. 
conversations.prefix: The Palatine:
conversations.from: gpt
conversations.value: Broken things litter the hard packed dirt. Pieces of buildings and bits of neighbors are strewn everywhere. Hapless survivors stumble in a daze through the smoke and debris. 
conversations.prefix: The Streets of the Gulch, Aftermath:
conversations.from: human
conversations.value: What in the hell just happened? Geography you've known your whole life has been utterly rearranged, and you can't even figure out where you are. 
conversations.prefix: Confusion:
conversations.from: gpt
conversations.value: Torn flesh and jagged bone ridges turn these vaguely lupine nightmares into something​ wholly unnatural. 
conversations.prefix: Once Wolves:
conversations.from: human
conversations.value: Against all the most horrifying monsters slinking around in the darkness outside the walls, you're pretty sure this is the worst weapon you could possible have found. 
conversations.prefix: Broken Table Leg:
conversations.from: gpt
conversations.value: The explosion scattered a ton of detritus onto the streets. You moved to pick up something, anything that you could use to defend yourself. 
conversations.prefix: Whatever You Could Find Laying Around:
conversations.from: human
conversations.value: Razak's weapons are cast in steel, hafted with oak, and stained with...is that? 
  
  You know what?
    
  Nevermind. 
conversations.prefix: Tools of the Trade:
conversations.from: gpt
conversations.value: Razak's weapons are forged with the strongest steel, hafted with the smoothest wood, and stained with....
  
  Is that?
  
  You know what? Nevermind. 
conversations.prefix: Tools of the Trade:
conversations.from: human
conversations.value: "Mayor" probably isn't an accurate term. The ruling class of the Gulch isn't elected, so much as passed by appointment from village elders. 
conversations.prefix: The Gulch, Mayor's Office:
conversations.from: gpt
conversations.value: The walls of the Main Gate are formed on one side by the natural sides of the cliff face, and on the other by the remains of old steel buildings. 
conversations.prefix: The Gulch, Main Gate:
conversations.from: human
conversations.value: You never know when your luck will turn. Maybe there's some kind of cosmic ledger out there, with your name and a big red balance written out beside it. 
conversations.prefix: A Fickle Mistress:
conversations.from: gpt
conversations.value: You could risk a fight, or you could sneak past. You could even decide to simply walk away altogether. If they have Lindabelle, though, you could finish this whole thing up tonight. 
conversations.prefix: Slavers:
conversations.from: human
conversations.value: They don't see you. It might just be better if they didn't. 
conversations.prefix: Concealment:
conversations.from: gpt
conversations.value: Good place to get some rest, long as you got something to pay off the old man. 
  
  Course, you want information, that'll cost ya extra. 
conversations.prefix: Ironside Pete's:
conversations.from: human
conversations.value: It's a wonder a man lived to be this age out in the wilds alone. There has to be something watching out for him. Fair or foul, whatever it is you don't want to piss it off. 
conversations.prefix: Ironside Pete:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Work. No rest. That's all you've known for most of your life ever since you became a Medic and you're fine with that. It's tiring and stressful... But you can manage.
  
  Sooner or later, something is going to give out.
conversations.prefix: Stretched Thin:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This world longs for the weight of a heavy crown to keep it in place. You will be the one to find it and bring it to its rightful owners.
conversations.prefix: Bring Forth the Yellow Court:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've stopped caring about other people's opinion of you. Life is too short to play nicey-nice.
conversations.prefix: Blunt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There's a freedom in having nothing left.  If you expect to die and die horribly, what's the worst that can happen?
conversations.prefix: Nothing to lose:
conversations.from: gpt
conversations.value: You weren't anyone special, unfortunately you were in the right place at the wrong time, becoming a reluctant sacrifice to a botched ritual, turning you into a cat.
conversations.prefix: Cursed:
conversations.from: human
conversations.value: To any onlookers it would seem like you have a death wish but thanks to your feline qualities, you avoid danger with cat like grace.
  
conversations.prefix: Nine Lives:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: People find your presence disconcerting and will often choose to avoid or outright attack you.
conversations.prefix: Black Cat Syndrome:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You need help, find a ally to aid you in your time of need.
conversations.prefix: Communicate:
conversations.from: gpt
conversations.value: Due to spending a lot of time in strange places and the world, you notice things others might not, be it traps, or other 'goodies' left by another or just seeming out of place.
  
  
conversations.prefix: Lay of the Land :
conversations.from: human
conversations.value: The day is long and the road is hard.  You might have kept a brave face on all day, but that doesn't mean you're bringing your A-game.
conversations.prefix: Weary:
conversations.from: gpt
conversations.value: Pretty much no one knows what you do but they all know you're important and they leave you to it.
conversations.prefix: Position of Respect: