conversations.from: system
conversations.value: "The squeaky wheel gets the grease."
  
  Or so the saying goes. It's not so easy to be squeaky when the punishment for such is death. 
  
  In a land dominated by man, non-humans have been hunted to near extinction. However, they still exist in certain pockets of the world, hidden away from human eyes. However, that doesn't mean that they are leaving peaceful lives. River nixes are finding their waters polluted, ancient shi packs have less and less forest to hide in, and the open-ocean mermaids live in fear of being dragged up in fishing nets and dissected alive. 
  
  However, not all hope is lost. Despite most of humanity's hostility towards non-humans, rumors circulate of the king's head adviser being sympathetic towards all living beings, humans or not. Perhaps he would be able to sway the king to pass laws with hidden benefits...
  
  Unfortunately, finding him and securing an audience with him is no easy task. Non-humans only know that he lives within the capital; they would have to rub shoulders with humans simply to find out where he is, much less actually locate him and meet him beyond the eyes of others. Regardless of species, all non-humans will have to use all of the tools in their arsenal (both violent and not) to complete their task.
conversations.from: human
conversations.value: Your kind once served as the bridge between the humans and the non-humans, becoming rich from being a mercantile middle-man. However those like you have become blamed, abused, and hunted wherever they go. 
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk have been hiding beneath the ground, yet their underground fortress is being dug into and flooded, not to mention their mines being robbed and polluted.
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: A handsome brunette sporting a long braid. Is often seen twirling a walking cane to advertise for the Blooming Rose. Serves as the acting manager of the Blooming Rose, and ensures that all of its employees are happy in their working conditions.
conversations.prefix: Bel:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Your people have been hiding in the treetops, but even the canopy is becoming crowded as humans continue to harvest lumber from your forests. The flora and fauna populations your people once depended on are also suffering.
conversations.prefix: Elf:
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your fishkin have found their pets and livestock suffering under the pollution of the waters closer to shore. They also live in constant fear of being hunted for their flesh.
conversations.prefix: Mermaid:
conversations.from: human
conversations.value: You want to experience this thing that humans called "love." What is it? It warms? It aches? It is fulfilling? Which is it?
conversations.prefix: Fall in Love:
conversations.from: gpt
conversations.value: You want to experience this thing that humans called "love." What is it? It warms? It aches? It is fulfilling? Which is it?
conversations.prefix: Fall in Love:
conversations.from: human
conversations.value: One of five gates into the capital through its five-meter thick wall. The entrance tunnel is usually completely unlit. At least two Watchdogs are positioned outside this gate at all times.
  
conversations.prefix: The East Gate:
conversations.from: gpt
conversations.value: Confident Watchdog whose primary technique was to bombard those trying to enter with random questions and rejecting/arresting those who failed his test.
  
conversations.prefix: Jordan, the Extractor:
conversations.from: human
conversations.value: Young and new to the job. Had formerly apprenticed for a leather tanner, but couldn’t stand how dirty the job was. Jumped at the chance to become a Watchdog.
  
conversations.prefix: Markus, the Untrained:
conversations.from: gpt
conversations.value: Been Watching for nearly 40 years. Despite worsening eyesight, is still somehow able to pick out non-humans through body language, accents, or who knows how else…
  
conversations.prefix: Henry, the Instinctive:
conversations.from: human
conversations.value: A crude, homemade doll. Some poor child is missing it.
conversations.prefix: Straw Doll:
conversations.from: gpt
conversations.value: Crammed with inns, bars, and brothels for the weary traveler. Home to many thieves and con-men. A large main road leads into the heart of the capital.
conversations.prefix: Capital Outskirts - Near East Gate:
conversations.from: human
conversations.value: Someone is missing his or her good friend... Best return her. 
conversations.prefix: Return the doll:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: A handsome brunette sporting a long braid. Is often seen twirling a walking cane to advertise for the Blooming Rose. Serves as the acting manager of the Blooming Rose, and ensures that all of its employees are happy in their working conditions.
conversations.prefix: Bel:
conversations.from: gpt
conversations.value: A handsome brunette sporting a long braid. Is often seen twirling a walking cane to advertise for the Blooming Rose. Serves as the acting manager of the Blooming Rose, and ensures that all of its employees are happy in their working conditions.
conversations.prefix: Bel of the Blooming Rose:
conversations.from: human
conversations.value: One of two strong men who keep watch at the Blooming Rose. Deems who is and is not allowed to enter according to guidelines set by Mr. Foxglove. Has excellent memory of who has passed through the doors. 
conversations.prefix: Petre, the Blooming Rose Bouncer:
conversations.from: gpt
conversations.value: A narrow alley behind the establishment, used for the discreet entry and exit of employees and distinguished guests.
conversations.prefix: Alley behind the Blooming Rose:
conversations.from: human
conversations.value: The first room of the Blooming Rose. Has the appearance of a typical tavern, served by women only.  2 doors lead to the front of the Blooming Rose and the Waiting Room.
conversations.prefix: Tavern Room of the Blooming Rose:
conversations.from: gpt
conversations.value: A small, lightly decorated waiting room sporting a few chairs. 3 doors lead to the Tavern Room, the Back Room, and the Parlour.
conversations.prefix: Waiting Room of the Blooming Rose:
conversations.from: human
conversations.value: A small room that serves as a meeting room for more important clients. Decorated with innumerable gifts from guests. 2 doors lead to the Waiting Room and ???.
conversations.prefix: Parlour of the Blooming Rose:
conversations.from: gpt
conversations.value: The most secretive of the rooms at the Blooming Rose, this room primarily illuminates a central stage, upon which there is a podium along the back wall. Seats surrounding the stage are very dimly lit to protect the participants' identities. 2 doors lead to the Back Room and the Alley behind the Blooming Rose, both of which are guarded on the outside.
conversations.prefix: Auction Room of the Blooming Rose:
conversations.from: human
conversations.value: An innocent life has been taken. May the dead rest in peace while the living must mete out punishment. 
conversations.prefix: Seek Justice:
conversations.from: gpt
conversations.value: A small, simple bronze key attached to a short, coarse string. What could it possibly open?
conversations.prefix: Bronze Key:
conversations.from: human
conversations.value: An innocent life has been taken. May the dead rest in peace while the living must mete out punishment. 
conversations.prefix: Seek Justice:
conversations.from: gpt
conversations.value: One of two strong men who keep watch at the Blooming Rose. Tasked with responding to disturbances and taking out the trash.
conversations.prefix: Andrei, the Blooming Rose Custodian:
conversations.from: human
conversations.value: Your fishkin have found their pets and livestock suffering under the pollution of the waters closer to shore. They also live in constant fear of being hunted for their flesh.
conversations.prefix: Mermaid:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You, just as always, have been watching after everyone and taking care of whatever you protect. You are the unseen guardian of saunas, campfires, hearths, ovens, wildfires, volcanoes, the sun, and warm air. It's quite irritating to see your sauna treated as a hangout for town drunkards and little children who have no respect for you or your property at all. It used to be so much better when people actually _respected_ you (or at least treated you with the least bit of politeness). You have been around for a long time, and seeing humans being ruder and ruder towards non-humans is disgusting. It's time to do something about it.
conversations.prefix: Fire Haltija:
conversations.from: human
conversations.value: As a fire haltija, you can create and control flames, as well as heal people with warm air. As a haltija in general, you have telekinesis, the ability of minor shapeshifting, and occasional invisibility. You are extremely stealthy.
conversations.prefix: Fire Haltija Powers:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are weak to water-related things, and water haltija (or mythological water beings in general) may be more hostile to you. You can also be overly loyal to your protected places and people. You tend to be ruthless when disrespected.
conversations.prefix: Fire Haltija Weakness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your people have been hiding in the treetops, but even the canopy is becoming crowded as humans continue to harvest lumber from your forests. The flora and fauna populations your people once depended on are also suffering.
  
  
conversations.prefix: Northern Wood Elf:
conversations.from: gpt
conversations.value: After years of covert missions and sneaking around, North has become extremely skilled at being invisible.
conversations.prefix: Stealthy :
conversations.from: human
conversations.value: Rules and laws are meant to be broken. Scheming and conspiring is like breathing. 
conversations.prefix: Conniving:
conversations.from: gpt
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: human
conversations.value: Your kind blend in with humans quite well, and have no problem taking advantage of the current state of the world. Feeding off of the lust of any humanoid creature. Many think Succubi are simply a Legend, but a select few have dedicated their lives to hunting down these "abominations" 
conversations.prefix: Succubus:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In this world, connections are power. Unlike her sister's who are driven by their lust, Rayna uses it as a tool to make connections in high places. Be it by seduction, black mail, or in the rare case, simple friendship.  As it turns out, there are rumors of late that a certain Head Advisor may have an agenda to stir up the current state of affairs. Rayna certainly wouldn't mind having a man like that in her pocket; or her in his. 
conversations.prefix: Power Hungry:
conversations.from: human
conversations.value: Succubi have the ability to infiltrate the minds of beings with less will than their own. Victims will suffer different effects based on how susceptible they are. Some are just sent into a dazed state, while others can be manipulated like puppets. The most effective way to do this is through physical contact, though other senses, ie; sights smells, can still inflict a weaker affect. 
conversations.prefix: Demonic Coercion:
conversations.from: gpt
conversations.value: The succubus' pawn has decided to incite a fight, basically on top of Ser Henry. 
conversations.prefix: Look! A distraction!:
conversations.from: human
conversations.value: You can turn invisible! Now no one can see you! 
conversations.prefix: Invisibility:
conversations.from: gpt
conversations.value: After years of lying to your father and his guards you have mastered the art of deception. You could convince someone who is fully clothed that they were naked if you wanted to.
conversations.prefix: Deception: