conversations.from: system
conversations.value: The end of the world is Nye... the realm of the mortal is at an end.  
  
  The Desolation's are upon us.  The Old Gods have unleashed the divine host to cleanse the world of  of mortal kind.  Across the face of the world death and destruction is meted out in astonishing voracity.  Mortal armies, hoards, and beast face unbeatable odds, as the host, lead by the gods themselves lay wast to all in their path.
  
  The end is here...
  
  But across the barren waste of the Scar... word has wafted back that a lone soldier has done the impossible.  She has Killed a god...
  
  Perhaps you have traveled across the dessert sands in hopes of joining the last hope of mortal kind.  Perhaps you were standing on the wall, or on the field of battle when the impossible happened.  What ever your reason, the hands of fate have shifted... Hope springs anew... perhaps, in the end... we can survive the Wrath of the Gods.
  
  ==============================
  
  Reverence is a project to re-invent classic fantasy by tieing in some eastern, and middle eastern fantasy tropes.  It is a high magic, fantasy setting, with different, new and (hopefully) interesting races.
  
  As I hope to make this a full, and lavish work of fantasy, I am open to a great many ideas, and look forward to adding great concepts and great stories to the project.
  
  I'm hoping that the story we created collaboratively will spark an idea that i can run with personally toward publishing something in the setting.
  
  For more about the setting and world please visit my Google Site:
  
  https://sites.google.com/site/reverencegodsecret/
  
  and for my systems Trieste 
  
  https://sites.google.com/site/storiumphilosophy/
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Geela faces a desperate and terrible fate.  She is the salvation of the world, but her visions foretell her death.  Can you sooth her fear in this, or perhaps protect her from that fate?
conversations.prefix: The Hope of Geela:
conversations.from: gpt
conversations.value: You have taken the Divinity of Aspect: Your Mind, and body are elevated to legendary proportions.  You think, and act faster, are stronger, and more resilient than most Mortals. 
conversations.prefix: The First Divinity (copy):
conversations.from: human
conversations.value: Geela faces a desperate and terrible fate.  She is the salvation of the world, but her visions foretell her death.  Can you sooth her fear in this, or perhaps protect her from that fate?
conversations.prefix: The Hope of Geela (copy):
conversations.from: gpt
conversations.value: You have taken the Divinity of Aspect: Your Mind, and body are elevated to legendary proportions.  You think, and act faster, are stronger, and more resilient than most Mortals. 
conversations.prefix: The First Divinity:
conversations.from: human
conversations.value: Fate has shined upon you, granting you.  Once you may expend this card to move with empirical impunity so long as you describe fates hand in the events.
conversations.prefix: Boon: Fate:
conversations.from: gpt
conversations.value: Geela (18) few know of the origins of this skilled spear man, though rumors abound, the most prominent citing her as a fishmonger's daughter, who had never touched a spear before she road into battle.
conversations.prefix: Geela Eredain:
conversations.from: human
conversations.value: You are a being of alternative origins.  A creature of magic, or passion. Something wholly unknowable by the pale of mortal understanding.  your powers are strange, but your tie to the mortal stream is undeniable.
  
  **Example:** Faen(Faeries), Kruled (Golumn)
conversations.prefix: Mythic:
conversations.from: gpt
conversations.value: You are indelibly bound to magic, and tend to seek solutions that have some ties to magic.  You are probably know a few spells for any situation common to your station, and either are in possession of some magical artifact, or are skilled in the crafting of spells and effects.
conversations.prefix: Mystical:
conversations.from: human
conversations.value: The flora and fauna you have granted knowledge beyond the pale of most.   Nature speaks, one must only learn to listen.   
  
  **Examples:** Rangers, Scouts, Hunters
conversations.prefix: Environmental:
conversations.from: gpt
conversations.value: You adhere heavily to tenants set by greater powers.  Evil shall not stand against the glory of your cleansing light.
  
  **Examploes:** Paladin, Templar, Inquisitors, Holy Warriors.
conversations.prefix: Doctrin:
conversations.from: human
conversations.value: Security is a farce, and ownership a lie. There is no place you can't get to, no one you can't touch, nothing that you can't have.
  
  **Examples**: Thieves, Assassins, Spies
conversations.prefix: Subterfuge:
conversations.from: gpt
conversations.value: Your nature is one of violence and combat.  When the going get's tough you hit it over and over again until it stops moving.
  
  **Example:** Soldiers, Gladiators, Guardsmen
conversations.prefix: Violence:
conversations.from: human
conversations.value: You are a being of means... be it wealth, or influence, or just plain aesthetics, you are used to  getting what you need, in the most fashionable ways.
  
  **Examples:** Aristocrats, Merchants, Companions.
conversations.prefix: Social:
conversations.from: gpt
conversations.value: You have a special ability that no one else, (not even members of your own race) has.
conversations.prefix: Enchanted:
conversations.from: human
conversations.value: You've never had to worry about the value or cost of what you want.  You can typically afford it.
conversations.prefix: Wealthy:
conversations.from: gpt
conversations.value: Keep in mind that these subplots are a chance for you, as a player, to tell ME as the GM what type of game you want to play.  What types of situations do you want to face.   Take one of these, but if you really want to be awesome and impressive... make one up!!!
conversations.prefix: 1. READ ME!!!:
conversations.from: human
conversations.value: Your nature is the basic staple of your character.  I've tried to provide you with a host of possible natures, with some examples of what type of characters fit this mold.  If you have a different, or strange idea... run it past me.  I'm sure we can make it work, or i'll tell you why we cant.  What do you have to lose?
conversations.prefix: 1. READ ME:
conversations.from: gpt
conversations.value: You are gifted with the talents of the mind.  The secrets of telepathy, Psychokenetic phenomena, and other such abilities are at your fingertips.
conversations.prefix: Talent:
conversations.from: human
conversations.value: This part of the vast desert stretches hundreds, or even thousands of miles in any direction.  There are a thousand ways to die in the scar.
conversations.prefix: The Unforgiving Scar:
conversations.from: gpt
conversations.value: A magical plane used for travel by wizards and sorcerers to circumvent realtiy.  It is a strange and mysterious place, filled with all manner of strange, and sometimes dangerous creatures.  Most people fear the warrens with good reason
conversations.prefix: Magical Warrans:
conversations.from: human
conversations.value: The northern most gate of the Walled City of Attele, the fabled wall is near 3 stories in height, with a gate in the center large enough for 5 carts abreast.  The gate is currently closed, and the portcullis is in position.
conversations.prefix: Asrasi Gate:
conversations.from: gpt
conversations.value: Those desperate for salvation form up into a roving city... countless carts and carriages have become home for the refugees of the war.
conversations.prefix: Traveling Shanty Town:
conversations.from: human
conversations.value: Your physical attractiveness is the stuff of legend, making people and creatures a like more amiable toward you in social situations.
conversations.prefix: Attractive:
conversations.from: gpt
conversations.value: The potential to uncover some hidden factor of the scene.  Not all that is hidden is good to find.
  
conversations.prefix: [*] HIdden:
conversations.from: human
conversations.value: The potential to uncover some hidden factor of the scene.  Not all that is hidden is good to find.
  
conversations.prefix: [*] HIdden (copy):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Due to upgbrining or the perfectly wrongly timed word of discouragement, the character battles a heavy and persistent case of low self-regard.
conversations.prefix: Low Self-Esteem:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are one of the Ghost-People, the Arisen, those blessed with the Second Breath, given a second chance to fulfill your true purpose. You may spend an eternity trying to find your purpose, and once you do, it may take you an eternity to carry it out.
conversations.prefix: Mythic - Keui-Jin:
conversations.from: gpt
conversations.value: Your gaze, voice, and sometimes your mere presence can lull people into a semi-trance-like state where they are much more open to suggestion. Your suggestion. Or at the very least, more inclined to listen to you, to respect you, to love you.
conversations.prefix: Hypnotic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were brought back for a reason, and you will find it, even if it takes an eternity.
conversations.prefix: Find your purpose:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have lost your home and your people and now find yourself unsure where you belong.
conversations.prefix: Find Your Place:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Having been cut off from the outside world, due to possibly your own doing or just by your upbringing you do not know all the ways of the great big world. 
conversations.prefix: Sheltered:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've been working the crowds for years, and nothing surprises you any more.  Even if it probably should.
conversations.prefix: World Weary: