conversations.from: system
conversations.value: **Chapter 1 - The Demon’s Festival:**
  https://storium.com/game/a-fantasy-for-beginners/chapter-1/scene-1
  
  **Chapter 2 - The Twisted Creations of Master Fearloc:**
  https://storium.com/game/a-fantasy-for-beginners/chapter-2/scene-1
  
  **Chapter 3 -The Space In Between:**
  https://storium.com/game/a-fantasy-for-beginners/chapter-3/scene-1
  
  Ready for high adventure, fantasy, spells, and a fair bit of horror mixed in?  Then you have come to the right place!   
  
  I have some basic outlines for events that can occur in each chapter and basic structures in place for each plot- but I am looking forward to your input as well.   My personal writing style has always been to leave the larger world an open canvass that characters and events reveal overtime.   You are welcome to input cannon wherever you see fit as long as it does not conflict with other writer's characters or the chapter's story. 
  
  It is important to note that each chapter is completely *UNIQUE*.  The individual stories and adventures do not continue from one chapter to the next.   New chapter, new adventure so if you are coming in at a new chapter expect it to be a fresh and brand new experience rather than the continuation of any ongoing story.   On the flip side, also note that your story will have a definitive end which can be a good thing on Storium!
  
  Existing characters may be able to move forward from time to time or appear in another chapter, although for the most part, this is a one chapter writing experience for each team of writers.
  
  Our story begins . . . where you enter!  Participate and be active in commentary.  If you want a sense of the writing style/story style read the previous chapters.  Although I like to keep adventure companions intact for the most part, characters can be added and also removed (die).
  
  I have tried to operate with a 48-72 hour policy, which does not necessarily mean a move is required, however a comment or response to a PM may be.  A writer who does not respond after multiple days may have their character 'killed' and/or retied in some other way in the story.  This is not a hard fast rule, but out of respect for the other writers I will enforce it from time to time if things get too slow.
  
  Please note this going in - 
  
  My narration style is distinct, and I try mix some heavily controlled scenes with some wide open scenes which are more character controlled.  Also, at times I can put real pressure on a scene with harsh/fatal consequences.  Although this sounds brutal, I try to keep a balance between fun and game-like peril in the story.  I have felt that this has challenged some characters and made for some really great writing out of our groups, which has been awesome.  Read previous chapters and commentary to get a feel for what I am talking about.  
  
  One final note:  I receive regular comments like "does this character look like it will work for your story?"  and "Does this fit what you are looking for?"  . . . I am looking for something mildly familiar as Fantasy - so unless you try to throw a 35 foot Gundam style robot, hard nosed gumshoe with a .45, or a 3rd generation prince from the Andromeda galaxy at me, I will probably approve the character.   I don't mind if a crew is balanced or unbalance, uniform or wildly diverse, goblin, man, beast, or dragon . . . as long as you don't try to go godlike omnipotence I am ok with it.     Mary Sues and characters who show similar traits tend to run into trouble in my stories . . .
  
  So, go ahead and write the character you would have the most fun playing in the story and submit with complete abandon.
  
  That is it folks!  I look forward to writing with any and all who feel like participating here!
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key.  
  
  It can only be taken once the thrawl is subdued.
conversations.prefix: Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: [Lucko only] 
  
  Mad Turin returns, and it is clear he no longer intends to run.
conversations.prefix: Mad Turin:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You love her.  You loathe her.  You were not worthy of her presence.  She is beneath your contempt.  She is beautiful.  She is horrifying. 
conversations.prefix: Anaralius:
conversations.from: gpt
conversations.value: The floor gives way beneath you.
  
conversations.prefix: Collapsing Floor:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: A well kept villa far from civilization.  . . It looks like it is occupied . . .
conversations.prefix: Mysterious Villa:
conversations.from: human
conversations.value: The festival draws many different travelers from all over the region.    Some looking for work, others for pleasure.
conversations.prefix: The Village Festival:
conversations.from: gpt
conversations.value: A spiraling, uneven road which winds through the darker parts of the forrest.
conversations.prefix: The Dark Path:
conversations.from: human
conversations.value: ... yup . . . your in prison . . .
conversations.prefix: PRISON!!!:
conversations.from: gpt
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a crazy woman.
conversations.prefix: Mad Adventurer:
conversations.from: human
conversations.value: [Caden & Durin only]
  
  The creatures howled and snarled with menace.  Something more than hunger drove these savage beasts . . .
conversations.prefix: Dark Wolves:
conversations.from: gpt
conversations.value: A little charm goes a long way . . .
conversations.prefix: Make Friends:
conversations.from: human
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: gpt
conversations.value: Making good friends early makes the whole journey go a lot smoother.  A little charm goes a long way . . .
conversations.prefix: Make Friends:
conversations.from: human
conversations.value: Dropping the facade... the once "beautiful" Anaralius shows its true demonic form.
  
  [Anaralius cannot be attacked until her thrawls are dealt with.]
conversations.prefix: True Anaralius:
conversations.from: gpt
conversations.value: This situation has become tense!   If things escalate any further, things could get out of hand quickly . . .
conversations.prefix: Calm Frayed Nerves:
conversations.from: human
conversations.value: A sturdy iron key tied around the guards neck.
conversations.prefix: Key:
conversations.from: gpt
conversations.value: This map provides a good layout of the surrounding area, but some parts seem to be incomplete . . 
conversations.prefix: Map of the forrest:
conversations.from: human
conversations.value: Apparently these upstarts have no idea how to treat a man of your stature...
  
  
  Teach these whelps a little respect!
conversations.prefix: Reclaim Your Dignity!:
conversations.from: gpt
conversations.value: Finally, a quiet night.  Time to let go of the trials of the day, share stories, and bond with your companions.
conversations.prefix: Camp:
conversations.from: human
conversations.value: See what you can do to rectify the situation, or at least draw attention away from yourself.
conversations.prefix: You've Aroused Suspicion . .:
conversations.from: gpt
conversations.value: You wound has hampered your actions.
conversations.prefix: Injured!:
conversations.from: human
conversations.value: Your a wanted by the authorities . . . each interaction with local officials became that much harder.
conversations.prefix: Wanted!:
conversations.from: gpt
conversations.value: As earnest as you may be, people just do not trust what you say . . .
conversations.prefix: You've Aroused Suspicion . .:
conversations.from: human
conversations.value: . . . and I mean RUN!  There is no other choice.
  
  (Note: To effectively use this card, you must think of the last time you really ran and what it felt like. . . and then think of your character.  His size, weight, apparel, equipment, etc..  If your move does not reflect these factors, this card play is subject to challenge for revision by the narrator.)
conversations.prefix: Run!:
conversations.from: gpt
conversations.value: There is no other way ...
  
  Someone is not making it out of this situation alive.
conversations.prefix: Self Sacrifice (Optional):
conversations.from: human
conversations.value: You see only one way out . . . the only way to save your companions and win the day is to sacrifice yourself for the cause.
conversations.prefix: Self Sacrifice:
conversations.from: gpt
conversations.value: You have upset a member of your party.
  
  Hopefully there will be somewhere along the journey you can make amends.
conversations.prefix: "YOU, sir, have OFFENDED me!" :
conversations.from: human
conversations.value: If there were just something, anything that could  . . .
  
  Wait, that just might work.
conversations.prefix: Cause a Distraction!:
conversations.from: gpt
conversations.value: The authorities have taken a keen eye to your actions . . . 
  
  You better be on your best behavior to keep yourself from the shackles . . .
conversations.prefix: Avoid Prison:
conversations.from: human
conversations.value: You tried as hard as you could for it not to come to this . . .
  
  Now your anxiety hampers your every action.
conversations.prefix: Your Greatest Fear Has Been Realized:
conversations.from: gpt
conversations.value: And you don't care!
  
  Your actions would be more effective if you were better at making friends.
conversations.prefix: People don't like you:
conversations.from: human
conversations.value: All kinds of good things can happen . . .
  
  You could get a helping hand . . . a trusty item
  
  Who knows?  You may even be able to talk your way out of  it!
conversations.prefix: People LIKE you!:
conversations.from: gpt
conversations.value: How did we end up here?
  
  There must be a way out . . .
conversations.prefix: Escape From Prison:
conversations.from: human
conversations.value: Apparently you are stuck with each other . . .
  
  Better make the most of it.
conversations.prefix: Resolve Difference:
conversations.from: gpt
conversations.value: We cannot go back, so we must press on . . .
  
  But to where?
conversations.prefix: Determine Your Next Move:
conversations.from: human
conversations.value: Do we chase him?  Do we catch him?   Do we let him go?
  
  He may be our only lead on this mystery
conversations.prefix: He's Running! :
conversations.from: gpt
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a crazy woman from deep in the wood.
conversations.prefix: Mad Adventurer:
conversations.from: human
conversations.value: Anaralius's human trophies.   Each had blood on their hands in life.  Now they only exist to Server their queen.
conversations.prefix: Anarialus's  Thrawls:
conversations.from: gpt
conversations.value: Each of you is overwhelmed with a sense of unnaturally deep remorse - so severe it clouds your mind and slows your actions
conversations.prefix: Overwhelmed:
conversations.from: human
conversations.value: A growing need arrises in you to put your weapons away.  The feeling grows by the minute.   Strange magics are at work - you must fight it!
conversations.prefix: Compelled:
conversations.from: gpt
conversations.value: He was formidable.  He may have been a king or great warrior in life - now he only belongs to Anaralius.
conversations.prefix: Powerful Thrawl:
conversations.from: human
conversations.value: The place seemed natural enough - but the feeling was anything but.
conversations.prefix: Inside the Villa:
conversations.from: gpt
conversations.value: The huge cavern was lined with thousands of corpses, the fresh on top from the current festival, each layer beneath older than the last.
conversations.prefix: Anaralius's Cave:
conversations.from: human
conversations.value: The cave opened to a spot outside of the forrest, on the other side of the valley.
conversations.prefix: Freedom:
conversations.from: gpt
conversations.value: You are bound tightly . . . must work your  way free.
conversations.prefix: Free Yourself:
conversations.from: human
conversations.value: A strange weapon that seemed to throb with a strange aura . . . not power, but something. .  . a feeling. . . remorse?
conversations.prefix: Weapon of Anaralius:
conversations.from: gpt
conversations.value: Use your skills and experience to get information about the Villa and surroundings before you proceed.  (Villa cannot be entered before this is complete or challenge is forfeited.  A forfeit results in a weak result)
conversations.prefix: Investigate The Grounds:
conversations.from: human
conversations.value: The basement was dark and dusty, and their appeared only one door which lead upstairs.
conversations.prefix: The Villa Basement:
conversations.from: gpt
conversations.value: A sturdy iron key.  
conversations.prefix: Key:
conversations.from: human
conversations.value: The key around the dead warriors neck could fit the lock.
conversations.prefix: Unlock the basement door.:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The land is vast and the king's law can't protect everyone as it should.  That's where you come in, as a duly appointed Justice of the Road: a traveling judge, jury, and if need be, executioner.
conversations.prefix: Administer Justice:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You try to be fair and wise in your decision-making, but once you make up your mind, you stick with your decision, come hell or high water.  In your mind, your word is law.
conversations.prefix: Intractible:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Observant and hard to fool, whether searching for traps or detecting lies.
conversations.prefix: Insightful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: you can both lead and listen, you are truly a leader.
conversations.prefix: charismatic :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You stand 3' tall and chose flower arranging as your profession. You know your neighbors and their spring allergies all too well, but the darker world beyond the Glade's Arch is completely unknown to you. 
conversations.prefix: Halfling Florist:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your only objective in this moment is to find the cure to your illness, and you are prepared to do whatever it takes.
conversations.prefix: Find The Cure:
conversations.from: human
conversations.value: You are a dark spirit, feared by most mortals. But a magic ritual gone awry gave you a Heart and great magic power. You've been masquerading as the wizard who summoned you ever since.
conversations.prefix: Wraith Wizard:
conversations.from: gpt
conversations.value: You are mindful of others' behavior, preferences, and dislikes. You know when people are closed to you, and who will lend you their ear. You are very aware of your surroundings. 
conversations.prefix: Observant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: No one knows what you really are and you prefer it to stay that way. Others of your kind will hunt you down and you fear that those you seek to ally with will turn on you.
conversations.prefix: Remain Hidden:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know nothing about the Sorcerer that altered you. You want to know more about him and what his plans were. 
conversations.prefix: Trouble with Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have no connection to the magic of this world.
conversations.prefix: Magically Dead:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: These partially empathic beings can cure   all the physical ills which beset a character during adventure. Healers do not generally make good fighters, since active engagement in combat is usually contrary to the principles of their profession. 
conversations.prefix: Healer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It's a hard-knock life, and you're just looking to make enough coin to survive the next day. 
conversations.prefix: Survive:
conversations.from: gpt
conversations.value: the way you stand, the way you talk, everything about you demands attention.
conversations.prefix: comanding :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't believe in trickery, dissimulation, or sneakiness; as far as you're concerned the direct approach is better than tact or caution.
conversations.prefix: Unsubtle:
conversations.from: gpt
conversations.value: Noticing what others don't, you can usually use that to your advantage. Logic them into agreement.
conversations.prefix: Persuasive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Long experience has taught you to be cautious about everyone, everywhere.  You are hard to surprise, and rarely mentally off-balanced -- after all, it's not paranoia if they're really trying to kill you.
conversations.prefix: On Guard:
conversations.from: gpt
conversations.value: Durin had fought many monsterous creatures in his time within the relm of the dwarfs, but never a wolf, how does one fight acreature withought any knowledge of it.
conversations.prefix: inexperiaanced :
conversations.from: human
conversations.value: durin was tired, He wasnt up for a fight at the moment.
conversations.prefix: exuasted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: All your life you've been around magic, you've even been hurt by it. As such, you aren't as heavily effected by magic as anyone else is.
conversations.prefix: Bred Through Magic:
conversations.from: gpt
conversations.value: the curved blade that the madman once wielded 
conversations.prefix: evil blade :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: None of these monsters had ever shown themselves in your halls, and you haven't  the slightest idea of what they are capable of. 
conversations.prefix: Inexperrianced :
conversations.from: gpt
conversations.value: you are built, and that's an understatement 
conversations.prefix: might of a dwarf :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: All halflings are good shots with thrown items, but you're even better than usual, seemingly able to throw anything with surprising power and unerring accuracy.
conversations.prefix: Throwing Aptitude:
conversations.from: gpt
conversations.value: Considered a bit of a prodigy in the magical community, your magical knowledge and might speaks for itself.
conversations.prefix: Natural Genius:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes it takes willpower to get out of the worst scrapes.
conversations.prefix: Force of Will:
conversations.from: human
conversations.value: You feel terrible about something in your past, something for which you feel responsible.  You fear the quiet moments in life; time to reflect is the last thing you need.
conversations.prefix: Guilty Conscience:
conversations.from: gpt
conversations.value: You try to escape it, but it always comes back to haunt you.
conversations.prefix: Haunting Past:
conversations.from: human
conversations.value: Defeat of the Titan is impossible.   You accept your fate and decide to end your existence on your terms.
conversations.prefix: Self Sacrifice:
conversations.from: gpt
conversations.value: Wield deadly fire to Eradicate your foes.
conversations.prefix: Fire Magic:
conversations.from: human
conversations.value: Use this spell to levitate objects, yourself, or others.
conversations.prefix: Levitation:
conversations.from: gpt
conversations.value: A strange, wild, and unpredictable form of magic, only controlled by the most adept wizards.
conversations.prefix: Mystic Charm:
conversations.from: human
conversations.value: The ability to move through space instantaneously.   The most adept practicers have also been known to move through time as well.
conversations.prefix: Teleportation:
conversations.from: gpt
conversations.value: It may be a good time to find a way out.
conversations.prefix: A Fire is Growing:
conversations.from: human
conversations.value: The battle is one.  All that is left is to find a way out of this nightmare.
conversations.prefix: Find a way out:
conversations.from: gpt
conversations.value: Enter the village  or explain where and why you are there.   A good place to meet people in any village is the local in.  Maybe you should start there!
conversations.prefix: Make Friends:
conversations.from: human
conversations.value: Find out what you can from Unlarasta regarding Thellia and her sons.
conversations.prefix: Get Information:
conversations.from: gpt
conversations.value: The widow Thellia is distraught, and getting anything useful out of her is going to be a challenge.
conversations.prefix: Thellia:
conversations.from: human
conversations.value: The wound appears to be infected . . . is this the same infection that has transformed Steben and Jecht?
conversations.prefix: Your Infected!:
conversations.from: gpt
conversations.value: He may have been a young man at one point, but what faces you now is a ferocious beast.
  
  Thanks To Satyen, he is occupied for the time being, and not an immediate danger anymore . .  but is it safe for him to be on the loose?
conversations.prefix: Steben Transformed:
conversations.from: human
conversations.value: Its upper hide has slick skin similar to that of a slug.  As the skin nears the stomach, it becomes scaly like a fish.  Its eyes resemble those of a fly.  At the ends of its legs are feathers.  Under its belly, there is hair like a mammal.   The creature is an oddity with both no species while several species at once.
  
  The creature was hodgepodge of natural things, but somehow did not seem natural at all.
conversations.prefix: "The Provenance":
conversations.from: gpt
conversations.value: YUYO IS IN TROUBLE!!!  BUT TO GO IN LOOKING FOR HIM IS DANGEROUS!
  
  WHAT DO YOU DO?
conversations.prefix: SAVE YŪYŌ!!!:
conversations.from: human
conversations.value: The mysterious goblin reeks of the swamp, which is not there usually habitat.
conversations.prefix: Mysterious Goblin:
conversations.from: gpt
conversations.value: The Goblin is rapidly turning to stone.  Either save him or get some useful information from him before he expires.
conversations.prefix: Get information:
conversations.from: human
conversations.value: Around the campfire, the group finally has a chance to stop and collect their thoughts.   They use this time find out more about their companions, and even share some information about themselves.
conversations.prefix: A Brief Respite:
conversations.from: gpt
conversations.value: The mighty behemoth stands so tall it nearly reaches the tree tops.  It seems to be a misshapen collection of swap moss, mud, logs, branches, slime, as well as human and animal bones.   Adoring it's chest are the skulls of its many victims.
conversations.prefix: Swamp Behemoth:
conversations.from: human
conversations.value: Darien has taken another severe blow!
conversations.prefix: Save Darien:
conversations.from: gpt
conversations.value: Use this challenge as a confirmation of your next move as well as an opportunity to react to all you have learned.
conversations.prefix: Where do we go now?:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Though you boast and are very competitive, years of ridicule have left you secretly unconfident, with rather crippling results.
conversations.prefix: Unconfident :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have lived wisely and experienced much, giving you a great depth of knowledge and a plethora of unexpected abilities.
conversations.prefix: A Life Well Lived:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Yūyō likes to help others when and where he can.
conversations.prefix: Team Player:
conversations.from: human
conversations.value: Takes the burdens of others upon himself. Finds ways where the path is unclear, or even inexplicable. Discovers the path, no matter the topic of inquiry (beast, flower, etc.).
conversations.prefix: My Life for Others:
conversations.from: gpt
conversations.value: Born as a hybrid between a dragon and an elf
conversations.prefix: Draconic:
conversations.from: human
conversations.value: With a deft tongue and a kind heart, you give others your ear and soothe their hurt with counsel and action. You look to the connection between all things as proof of love's power to heal.
conversations.prefix: Compassion:
conversations.from: gpt
conversations.value: Fearlessness isn't the same thing as bravery.  It can lead to mistakes.
conversations.prefix: Fearless:
conversations.from: human
conversations.value: Able to turn into a dragon
conversations.prefix: Draconic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Tired of being ill-treated and poor, Thane decided to leave his small village long ago. But alone, at night, Thane dreams of returning home and using acquired wealth to start a family and live out his days near his relatives and friends.    
conversations.prefix: Return Home:
conversations.from: human
conversations.value: Your body, mind, and/or soul are plagued by the side-effects of old wounds from old fights.
conversations.prefix: Old Wounds:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You enjoy nothing more than the chaos of the battlefield, the blood on your hands, and the screams in your ears. 
conversations.prefix: Gladiator:
conversations.from: gpt
conversations.value: Few equal the skill of a Master of the Staff.
conversations.prefix: Master of the Staff:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a shaman walking a dangerous path: Not only do you talk to spirits, but you use their powers by allowing them into your very body.
conversations.prefix: Host:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The world you see is not the world other people see. Spirits and portents are everywhere. People find that irritating or outright eerie.
conversations.prefix: Outlandish:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you were cast out of your community for your dangerous practices, you have sworn to prove, that you are strong enough to follow this way. This is the right way.
conversations.prefix: Prove yourself:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a performer, a storyteller, a trickster and a spy.
conversations.prefix: Bard:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The shadow of darkness looms above those who cannot pierce it. Inner turmoil causes conflict, divisive action, and fearful outcomes. Bravery in the face of one's own peril is yet to be earned.
conversations.prefix: Fear of Death:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Feels a greater degree of responsibility to events around him than he should.
  
  Wants to make things right.
conversations.prefix: Guilt:
conversations.from: human
conversations.value: Strong magics are exhausting.
conversations.prefix: Magic has a price:
conversations.from: gpt
conversations.value: When pushed far enough, Yūyō will do what's needed.  Even when it's awful.
conversations.prefix: An Icy Heart:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Responsible for the loss of his family, feels a need to make up for it.
conversations.prefix: Guilty conscience:
conversations.from: human
conversations.value: Under the weight of past lives and broken dreams, normal vitality and ambition is stunted. 
conversations.prefix: Plagued with Memories:
conversations.from: gpt
conversations.value: Can control energies through plants to control and augment plant life.
conversations.prefix: Plant Growth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Darien panics and wriggles around.
conversations.prefix: Panic:
conversations.from: gpt
conversations.value: Wants to do things his way and is easily tired by the shenanigans of others.
conversations.prefix: Impatient:
conversations.from: human
conversations.value: Unlike the beast that Steben turned into, this creature seams to have retained a warrior's prowess.   This creature is quick, cunning, and very dangerous.
conversations.prefix: Centaur:
conversations.from: gpt
conversations.value: You need to be quick!
conversations.prefix: Yūyō -It's Coming Right for You!:
conversations.from: human
conversations.value: You need to be quick!
conversations.prefix: John Smith-It's Coming Right for You!:
conversations.from: gpt
conversations.value: You need to be quick!
conversations.prefix: Fass -It's Coming Right for You!:
conversations.from: human
conversations.value: The wizard is hit and could use some support.    
conversations.prefix: Save Yūyō:
conversations.from: gpt
conversations.value: You need to be double quick this time!
conversations.prefix: Yūyō -TWO are coming right for you!:
conversations.from: human
conversations.value: Um . .  yeah . .  you don't want to fight this thing.
conversations.prefix: Master Fearloc's Monster:
conversations.from: gpt
conversations.value: Again . . . you probably don't want to do this . . .
conversations.prefix: Fight Master Fearloc's Monster:
conversations.from: human
conversations.value: There is one chance!  If you can just make it to the door, you might be able to escape with your life!
conversations.prefix: Yūyō - Escape!:
conversations.from: gpt
conversations.value: There is one chance!  If you can just make it to the door, you might be able to escape with your life!
conversations.prefix: Fass - Escape!:
conversations.from: human
conversations.value: There is one chance!  If you can just make it to the door, you might be able to escape with your life!
conversations.prefix: Satyen - Escape!:
conversations.from: gpt
conversations.value: With the creature at bay, and no way to leave, perhaps you could find out more about Master Fearloc or some supplies.
conversations.prefix: Investigate the lab:
conversations.from: human
conversations.value: The Master.
  
  The mad Alchemist.
  
  The monster.
conversations.prefix: Master Fearloc:
conversations.from: gpt
conversations.value: It contains a clear liquid, and was passed to the Satyen by the Master Fearloc.
conversations.prefix: Mysterious Vial:
conversations.from: human
conversations.value: Do you approach it?  Talk to it?  Hide from it?  Avoid it?
  
  Whatever you decide, you better do it quickly. . .
conversations.prefix: What do we do now?:
conversations.from: gpt
conversations.value: This creature absolutely pulsates with raw magical energy.  From her actions, it appears the former witch is operating on pure rage.  
conversations.prefix: Transformed Witch Medici:
conversations.from: human
conversations.value: You cannot remember being imprisoned, but what can you remember? 
conversations.prefix: I don't understand - How did I get here? - Sorin:
conversations.from: gpt
conversations.value: You cannot remember being imprisoned, but what can you remember? 
conversations.prefix: I don't understand - How did I get here? -Rita Magenta:
conversations.from: human
conversations.value: You cannot remember being imprisoned, but what can you remember? 
conversations.prefix: I don't understand - How did I get here? -Mara Soulaxe:
conversations.from: gpt
conversations.value: You cannot remember being imprisoned, but what can you remember? 
conversations.prefix: I don't understand - How did I get here? -Karigg:
conversations.from: human
conversations.value: You cannot remember being imprisoned, but what can you remember? 
conversations.prefix: I don't understand - How did I get here? -John Smith:
conversations.from: gpt
conversations.value: You cannot remember being imprisoned, but what can you remember? 
conversations.prefix: I don't understand - How did I get here? - S'Bassa:
conversations.from: human
conversations.value: What does it mean?
  
  Narrator will uncover clues when this card is played.
  
conversations.prefix: Seven:
conversations.from: gpt
conversations.value: What does it mean?
  
  Narrator will uncover clues when this card is played.
conversations.prefix: Seven:
conversations.from: human
conversations.value: What does it mean?
  
  Narrator will uncover clues when this card is played.
conversations.prefix: Two:
conversations.from: gpt
conversations.value: What does it mean?
  
  Narrator will uncover clues when this card is played.
conversations.prefix: Thirteen:
conversations.from: human
conversations.value: What does it mean?
  
  Narrator will uncover clues when this card is played.
conversations.prefix: Nineteen:
conversations.from: gpt
conversations.value: What does it mean?
  
  Narrator will uncover clues when this card is played.
conversations.prefix: Twenty Two:
conversations.from: human
conversations.value: Now that the prison has come alive, you see that many are in the same predicament as you .  . .
conversations.prefix: Get To Know Your Fellow Inmates:
conversations.from: gpt
conversations.value: *ONLY TAKE ONE*
  
  Make a move, take this card, and use it as an opportunity to explain your weapons of choice, perhaps your fighting prowess, or maybe a battle story you are proud of.
conversations.prefix: Your Weapons:
conversations.from: human
conversations.value: Although she looked slight and delicate, her fierce eyes and set of her jaw told a different story.  
  
  The young high born carried a long, delicate blade with an elaborate gold hilt.     It probably served as a ceremonial blade on occasion, but the wear on the blade shown clearly that it had seen battle use.
  
  She was agile and deadly, and despite her soft features, it was clear she would hold no quarter for her adversaries.  
conversations.prefix: High Born Woman:
conversations.from: gpt
conversations.value: Clearly a marked as a Blade Runner from the Southern Army, everyone knew to take him seriously.
  
  Blade Runners were a sort of calvary which flanked the main phalanx of the Souther forces.  They were both fast and powerful, wielding huge blades which could cut through armor and shield in a single blow.
conversations.prefix: Blade Runner:
conversations.from: human
conversations.value: A distant cousin of S'Bassa's people, the Kajquallat are rarely seen outside of their small islands in the frozen sea.  They are known for being highly xenophobic, having nothing to do with the other races.   
  
  Though not much is know about them, it is assumed they are fierce warriors as they have managed to keep their islands free from invaders of any sort for hundreds of years.  
conversations.prefix: Kajquallat Warrior:
conversations.from: gpt
conversations.value: Both the magic used and the race of the woman are completely unrecognizable.   
  
  However,  she seems to have some sort of control over elemental magic, lighting her hands and head ablaze with the snap of her fingers.
conversations.prefix: Female Mage (?):
conversations.from: human
conversations.value: The very sight of the barbarian turns the stomach of any who are familiar with their kind.
  
  The Mongrole are disgusting animals, universally hated amongst all the known races.  After years of extermination, they have been beaten back to a small region in the western desert.   They are known for cannibalism and targeting their enemies elders, infirm, and children in guerrilla style attacks as a means of demoralizing their enemies.
conversations.prefix: Mongrole Barbarian:
conversations.from: gpt
conversations.value: The Yullani are known as a nomadic people who travel far and wide across the lands.   They are skilled tradesman and healers, but mainly make their living through elaborate performances they put on from village to village.
  
  The Yullani are well liked, and it is sad to see one among the ranks in this  wretched place.
conversations.prefix: Yullani Shamen:
conversations.from: human
conversations.value: The dress and elaborate mask of this warrior were completely unknown to any of the companions.   Some of the trinkets that lined his belt and the symbols engraved on them looked like those brought in by traders coming in from the western sea.   
  
  The warrior carried a small dagger and seemed to have some sort of magical ability.
conversations.prefix: Masked Warrior (?):
conversations.from: gpt
conversations.value: The Sprites were known as peaceful keepers of the forrest.   At some points through history, certain kingdoms had requested their help in various disputes.   These kingdoms were awarded the honor of their assistance when the Sprites were adequately convinced the well-being of the forrest was at stake. 
  
  Those who had the privilege of fighting with the Sprites found them to be fiercely loyal and competent allies.
conversations.prefix: Sprite Paladin:
conversations.from: human
conversations.value: The Purifiers are a dangerous human cult that has gained popularity in the larger cities.  Although they vehemently deny it, non-human races have accused them of kidnapping and murder of dwarfs, cat-folk,  or any others they determined not to be *pure*.
  
  They have managed to escape any serious attention of the authorities through bribes and political influence.  Their numbers have been growing steadily for years and the general populace has begun to fear them.
conversations.prefix: Purifier:
conversations.from: gpt
conversations.value: *Optional*
  
  What the hell is the matter with you!?  I thought you were trying to make friends!
conversations.prefix: You attack a player!?:
conversations.from: human
conversations.value: The glyph had some sort of meaning, but like the warrior it came from, it was a complete mystery.
  
  There is a slight tingling sensation when it is touched, however, so it may have some unknown power imbued in it.
conversations.prefix: Strange Glyph Bracelet:
conversations.from: gpt
conversations.value: John Smith suffered severe injury during the Arena battle.  He needs some medical attention to continue.
conversations.prefix: Heal John Smith:
conversations.from: human
conversations.value: What does it mean?
  
  Narrator will uncover clues when this card is played.
conversations.prefix: Two Hundred And Thirty One:
conversations.from: gpt
conversations.value: What does it mean?
  
  Narrator will uncover clues when this card is played.
conversations.prefix: Two Hundred and Thirty One:
conversations.from: human
conversations.value: The mysterious Shamen seems to have a way out of here - but can she be trusted?
conversations.prefix: Question The Yullani Shamen:
conversations.from: gpt
conversations.value: She seems a bit out of sorts . . .
conversations.prefix: Speak some sense into Karigg:
conversations.from: human
conversations.value: *Optional*
  
  Maybe you are not so comfortable with this plan after all . . . 
conversations.prefix: Does anyone NOT want to follow the Shamen?:
conversations.from: gpt
conversations.value: *Optional*
  
  The Shamen couldn't tell this wasn't one of yours . . .do you take it?
  
  The Dagger gives of some sort of power and is riddled with the same strange runes found the warrior's trinkets.
  
  (The person who takes this dagger is welcome to use it as a card play.  The mysterious power is up to the writer - but once a power is chosen it should be consistent for remaining uses.)
conversations.prefix: Masked Warrior's Dagger:
conversations.from: human
conversations.value: Karigg can only play these cards until her condition is resolved.  How they are played is up to the writer - however, all other action cards are off limit until these are spent or obstacle is completed.
conversations.prefix: Conditional Requirement -  Confused:
conversations.from: gpt
conversations.value: Rita Magenta has exceptional night vision, but as a result her eyes glow in the dark.  This can reduce her ability to sneak around undetected, or can be used to frighten the unsuspecting.
conversations.prefix: Optional - Glowing Eyes:
conversations.from: human
conversations.value: Sometimes you face your challenges head on, and other times it is more prudent to avoid confrontation all together.
  
  This situation calls for latter.
conversations.prefix: Don't be detected:
conversations.from: gpt
conversations.value: Yūyō is used to doing magic quickly, at need.
conversations.prefix: Quick Thinking:
conversations.from: human
conversations.value: Trade energies between the wounded and a target.
conversations.prefix: Transfer wounds:
conversations.from: gpt
conversations.value: Through much training and trials, this warrior channels his strength through silent meditation in the heat of battle, waiting for the perfect moment to strike. 
conversations.prefix: Battle Trance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Once upon a time there was a hermit wizard living in a magic forest, he had a obsession with golems and had sat it upon himself to create a perfect golem. Spending many hours and years on his construction, he found himself falling in love with his own creation by the time he breathed life into it. The golem and the Wizard lived together as the golem learned from the wizard and slowly became more and more human in her behavior.
  
  The wizard then created a offspring for them. The child build as a human with soft grey skin and colourful hair. The Golems heart was made of a gemstone and its eye shined with the same colour as its gem.
conversations.prefix: Golemheart:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A curved blade enchanted with runes that is part of the equipment for the Rangers of the Enchanted Blade.
  
  The blade is unbreakable and always sharp, but using it takes a toll as it drains power from anybody who holds onto its handle, for this reason the Rangers carry a secondary blade for dealing with smaller threats.
  
  Using a ritual and offering of valuable items the weapon can acquire further enchantments by pleasing the spirit dwelling within.
conversations.prefix: Enchanted Blade:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: She is wanted for the desertion of the Rangers of the Enchanted Blade, but she is also wanted by alchemists and magicians for her Gemstone-heart.
  
  Other then that she is also wanted for smaller crimes such as running from a tap and highway robbery.
conversations.prefix: Wanted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: "The power of gold isn't to make people greedy, evil or clamorous... It's true power is allowing us to be who we are, how better to clear your name than to buy a new one?"
conversations.prefix: Become Rich!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being backed into a corner panics Fess
conversations.prefix: Hates being trapped:
conversations.from: human
conversations.value: Utterly exhausted 
conversations.prefix: Exhausted :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’re race is down trodden and generally reviled. This is your world too though, and you won't let it fall into the garbage heap!   
conversations.prefix: Goblin:
conversations.from: human
conversations.value: You are of the Cat Folk!
conversations.prefix: Cat Folk:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.   
conversations.prefix: Dextrous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Not everything is where it belongs in this world. You take things … and put them where you say they belong.    
conversations.prefix: Retrieve What's Lost:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The drink may taste good going down but has a reputation of making one forget
conversations.prefix: Ale:
conversations.from: gpt
conversations.value: What you can't change, you must bend with, or break.
conversations.prefix: Adaptable:
conversations.from: human
conversations.value: Somethings just aren't that hard to figure out, yet some people lack the ability to. At least you don't.
conversations.prefix: Common Sense:
conversations.from: gpt
conversations.value: Coaxing people to get her way with her word or charm.
conversations.prefix: Silver tongue:
conversations.from: human
conversations.value: Your main concern is both the spiritual and physical health of your fellow beings.
  
  You are peaceful by nature, but are able to defend yourself if the situation calls for it.
conversations.prefix: Shamen:
conversations.from: gpt
conversations.value: Your years of practice and performance have made your body fit, nimble, and flexible.
  
  You can pull off physical feats that would be impossible to the average person.
conversations.prefix: Acrobat:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Something is wrong with you . . .
  
   . . . really wrong . . . 
conversations.prefix: Madness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You must escape this horrible horrible place . . . you just must!
conversations.prefix: Escape!:
conversations.from: human
conversations.value: Ready to exploit a opening or a chance to come up on top of the current situation.
conversations.prefix: Opportunist:
conversations.from: gpt
conversations.value: You are quick, well-coordinated and have some very quick reflexes.
conversations.prefix: Agile:
conversations.from: human
conversations.value: John Smith is a crack shot with a bow
conversations.prefix: Marksmanship:
conversations.from: gpt
conversations.value: Smith needs to defeat the fire mage without getting too much attention drawn to himself. 
conversations.prefix: Keep a Low Profile:
conversations.from: human
conversations.value: Aging is a bitch.  Turns out, even races that live a few hundred years still have these issues.
conversations.prefix: Old:
conversations.from: gpt
conversations.value: Mara is used to taking charge of whatever obstacle she is faced with.
conversations.prefix: Leadership:
conversations.from: human
conversations.value: Sometimes you say things, maybe you don't mean to be rude, but it can come of as such.
conversations.prefix: Sarcasm:
conversations.from: gpt
conversations.value: It seems S'bassa has gained some new "companions."
conversations.prefix: Fleas:
conversations.from: human
conversations.value: You are prone to hold a grudge. When someone wrongs you, it sticks with you like a bad smell. All your thoughts are upon exacting payback, for better or for worse.
conversations.prefix: Vengeful:
conversations.from: gpt
conversations.value: As a cat folk, you can see in the dark.
conversations.prefix: Night Eye:
conversations.from: human
conversations.value: The Arena cells were cold, but as you get further from the prison, you realize the mountain is much much colder.
conversations.prefix: Dealing with the cold . . .:
conversations.from: gpt
conversations.value: *Optional*
  
  What is this Yulanni's deal anyway - how does she know all this stuff?   
  
  This can not be her first escape attempt . .  or even her third . . . she seems to know the place like the back of her hand. 
  
  Is this some sort of overly complicated trap. . .and if so, why bother setting a trap for those already trapped?
  
conversations.prefix: ?? Something is not right. ??:
conversations.from: human
conversations.value: Watchman Aviare patrols the mountainside with his swarm of large birds:  Hawks, eagles, vultures, crows, condors, and others.   His volucrine entourage is painted to match his military style armor in various shades of black and gold.
  
  The man himself seems part hawk with sharp facial features, thin eyes, and massive set of black feathered wings spanning nearly twenty feet from end to end.
conversations.prefix: Watchman Aviare :
conversations.from: gpt
conversations.value: One of the flock looks familiar . . . could it be?
conversations.prefix: Sorin Only: Is that Eclipse?:
conversations.from: human
conversations.value: Sorin's stalwart companion, bonded as a familiar as is custom within her Druidic order.
conversations.prefix: Eclipse:
conversations.from: gpt
conversations.value: The empty foyer of the tower offers the companions a moment to tend to wounds, protection from the elements, and some much needed rest.
conversations.prefix: A Brief Respite:
conversations.from: human
conversations.value: Although he held himself and wore all the trappings of a great and noble protector, the White Knight seems fairly aloof.
  
  His armor marks him as some form of Paladin from the norther region, but unlike any of the party has seen before.   He held some sort weapon of power which seemed far beyond anything any known army has ever possessed in the written history, nor anything known to the party today.   Was it magic, was it something else?  No one could be sure.
conversations.prefix: White Knight:
conversations.from: gpt
conversations.value: *(Optional)*
  
  By the gods, this man is infuriating.  
  
  You have had enough . . . you decide to MAKE him talk!
conversations.prefix: Attack the White Knight:
conversations.from: human
conversations.value: *(Optional)*
  
  Hearing the name Malmadoc again tickled something in the back of Karigg's brain.
  
  It was a VERY OLD Dwarven children's tale.  She had not heard the name since she was a child, and remembering the nightmares she thought it happily forgotten.  It was used by her great great Grandmother to keep her from wandering in the deeper caves . . . but it was a silly nonsensical thing . .   How did it go again?
conversations.prefix: Karigg Only - Malmadoc?:
conversations.from: gpt
conversations.value: The creature appeared out of thin air.  It carried a sharp blade and had two huge horns upon its head.
conversations.prefix: Demon:
conversations.from: human
conversations.value: The door is locked . . . how will you get it open?
conversations.prefix: Gain Entrance To The Chamber:
conversations.from: gpt
conversations.value: *Optional*
  
  I mean . . . she seems a little off.  Even more so than before.
conversations.prefix: Should we still be following Chandra?:
conversations.from: human
conversations.value: The door is sealed tight.  Can you find a way to get it opened?
conversations.prefix: Gain Entrance to the Chamber:
conversations.from: gpt
conversations.value: John's keen intuition alerts  him.  The group is being followed.   Does he decide to alert the group?  Does he investigate? 
  
  With this man of shadows and secrets, his actions like his motives are anyones guess.
conversations.prefix: John Smith - Are we being followed?:
conversations.from: human
conversations.value: *Optional*
  
  Did anyone see that great big mountain guy? . . . no?  Just me?  Really?
conversations.prefix: Mara - Optional - Titan?:
conversations.from: gpt
conversations.value: *Optional* 
  I don't know guys. . . Chandra is a little batty . . . Should we really being doing this?
conversations.prefix: I don't want to go in there!:
conversations.from: human
conversations.value: *Optional*
  
  A mountain breeze blows in from the open door behind you . .  it carries a scent.  A very familiar scent.  A feline scent.
conversations.prefix: S'Bassa -What is that scent?:
conversations.from: gpt
conversations.value: You want to discard this card as quickly as possible while you are in the Marmadoc's lair.
conversations.prefix: Marked:
conversations.from: human
conversations.value: The creature appeared out of thin air.  Its hands were set with flame. It had two huge horns upon its head.
conversations.prefix: Flame Demon:
conversations.from: gpt
conversations.value: Act quick!
conversations.prefix: Sorin - He's Coming right for you!:
conversations.from: human
conversations.value: *Optional*
  
  This card is provided to those who can ask a question.  This can be used for the challenge if you would like to hold onto your other cards.
conversations.prefix: Ask a Question:
conversations.from: gpt
conversations.value: Ask your question.
  
  Each may only ask only one question.
conversations.prefix: The First One:
conversations.from: human
conversations.value: *Optional*
  
  To each his own, I suppose.
conversations.prefix: Attack the first one:
conversations.from: gpt
conversations.value: Khrone said to use this to gain access to the Titan.
conversations.prefix: Khrone's Amulet:
conversations.from: human
conversations.value: Get rid of this card as fast as possible. 
  
  Receiving this card automatically puts you on a timed clock.
conversations.prefix: Marked:
conversations.from: gpt
conversations.value: Get rid of this card as fast as possible.  This can be either played on a challenge or dropped.
  
  Getting this card automatically puts you on a 48 hour clock.
conversations.prefix: Marked:
conversations.from: human
conversations.value: *Optional*
  
  You may use this challenge to play cards if you like.
conversations.prefix: Make your way through the cavern:
conversations.from: gpt
conversations.value: Seriously . . . run like hell.
conversations.prefix: RUN!!:
conversations.from: human
conversations.value: Chandra has lost her leg.  She is immobile and at risk of bleeding out.  You do not have time to tend to her wound, but you can carry her out of danger.
conversations.prefix: Save Chandra:
conversations.from: gpt
conversations.value: Just keep going. . .
  
  Anyone holding a marked card when this challenge is complete will be victims of the Malmadoc.
conversations.prefix: You're Almost There . . . :
conversations.from: human
conversations.value: A final reminder of the Yullani Shamen who helped you escape.
conversations.prefix: Chandra's Necklace:
conversations.from: gpt
conversations.value: The ravine wall shows simple drawings, but they are clearly significant moments of your life.
  
  What do you see?
  
  Do you say something to the others?
  
  Is it good or bad?
conversations.prefix: What do you see?:
conversations.from: human
conversations.value: *Optional*
  Chandra had made one final request before she gave her life for the party.
conversations.prefix: Chandra's last wish - Mara Only:
conversations.from: gpt
conversations.value: The mighty beast stands four men tall before you.  It's body is massive, its claws are sharp, and its horns are deadly.
conversations.prefix: Grand Demon:
conversations.from: human
conversations.value: The deadly swoops and claws at you with its talons.  Its skull like head snakes around on a long neck.
conversations.prefix: Flying Demon:
conversations.from: gpt
conversations.value: Years of practice have made you quick and quiet with a knack for climbing and leaping.
conversations.prefix: Nimble:
conversations.from: human
conversations.value: The will to get through whatever peril no matter what.
conversations.prefix: Resolute:
conversations.from: gpt
conversations.value: While she deems her outfit charming and practical, its not suited for all types of situation or weather...
conversations.prefix: Under-dressed:
conversations.from: human
conversations.value: Your current situation is not usual for you. The cold and the mountains are not your friend.
conversations.prefix: Unaccustomed:
conversations.from: gpt
conversations.value: Sometimes, you act without thinking.
conversations.prefix: Impulsive:
conversations.from: human
conversations.value: John doesn't mind the cold so long as it serves as a distraction from the searing pain of his burn wounds.
conversations.prefix: Fight through the pain:
conversations.from: gpt
conversations.value: When it's life and death... there are no gray areas.
conversations.prefix: Beyond Ruthless:
conversations.from: human
conversations.value: As a result of overuse of the enchanted sword a large amount of energy have be drained, this makes it hard to move yet alone continue fighting.
conversations.prefix: Curse of the blade:
conversations.from: gpt
conversations.value: A full day's work of escape and fighting has left this warrior tired.
conversations.prefix: Exhausted:
conversations.from: human
conversations.value: Make it count... put the final point in two centuries of adventure.
conversations.prefix: A noble death:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sorin's most trusted companion, but to you Eclipse is one thing....dinner.
conversations.prefix: Eclipse:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: John Smith is always suspicious that his past is about to catch up with him at any moment.
conversations.prefix: Paranoid:
conversations.from: human
conversations.value: Mara may not be the smarrest person, but she sees a lot more then others.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your ability to smell is higher than others.
conversations.prefix: The Nose Knows:
conversations.from: human
conversations.value: Magic stones with various effects.  Used by Yullani Shamen.
conversations.prefix: Yullani Stones:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Once you get going, there's not much that can slow you down. You have the spirit of a fighter and a winner.
conversations.prefix: Determined:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You hunger for revenge of your fallen comrades and family, this drives your actions.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: Fight or flight respones allows John to run flat out until they are far from the danger.
conversations.prefix: Adrenaline Spike:
conversations.from: human
conversations.value: Act quick before it tramples you.
conversations.prefix: S'Bassa - its coming right for you!:
conversations.from: gpt
conversations.value: The Ravine has come to an end.   What do you do?
conversations.prefix: Access the Titan - Special Card Required:
conversations.from: human
conversations.value: It is time to put the mystery to rest . . . 
  
  Play this challenge by putting down your theory on what the numbers mean.
  
  You may follow up the numbers response with a reaction move to the address the Titan if you choose.
conversations.prefix: Rita - Numbers:
conversations.from: gpt
conversations.value: S'Bassa cannot defeat the Titan.
  
  How does one deal with a hopeless situation?
conversations.prefix: Face The Titan -S'Bassa:
conversations.from: human
conversations.value: Karigg cannot defeat the Titan.
  
  How does one deal with a hopeless situation?
conversations.prefix: Face The Titan -Karigg:
conversations.from: gpt
conversations.value: John Smith cannot defeat the Titan.
  
  How does one deal with a hopeless situation?
conversations.prefix: Face The Titan - John Smith:
conversations.from: human
conversations.value: Mara cannot defeat the Titan.
  
  How does one deal with a hopeless situation?
conversations.prefix: Face The Titan - Mara:
conversations.from: gpt
conversations.value: S'Bassa cannot defeat the Titan.
conversations.prefix: Face The Titan -S'Bassa (copy):
conversations.from: human
conversations.value: It is time to put the mystery to rest . . . 
  
  Play this challenge by putting down your theory on what the numbers mean.
  
  You may follow up the numbers response with a reaction move which can address the Titan if you choose.
conversations.prefix: Sorin - Numbers:
conversations.from: gpt
conversations.value: You remember your "death," the moment you slipped from the living world . . . recount as much detail you can.  
  
  Remember, you are on the brink . . . do not go so far as to make revival impossible.
  
  Also, take this opportunity to relate to your characters mission/larger purpose.  Perhaps it was in pursuit of that goal that you were almost struck down for good.
conversations.prefix: One:
conversations.from: human
conversations.value: You have seen your "death" already in a previous vision.
  
  You are outside of the tavern in the rain.  
  
  Use this card/challenge to expand on who the pursuers may have been or where you were in your journey for vengeance.
conversations.prefix: One - Mara:
conversations.from: gpt
conversations.value: You have seen how you have 'died' already in the visions you received.- outside the tavern in the rain.  
  
  However, this time you remember more details.
  
  This could be where you were in your mission, more details about your attackers, what your next actions would have been if you had not been cut down.
  
  
conversations.prefix: Mara (Unique) - You remember:
conversations.from: human
conversations.value: You remember the moment you 'died' . . . the last even of your life before awakening the first time in the arena cells... how it happened, where you were, what you were doing, and perhaps even some details about your attackers (if there were any).
conversations.prefix: S'Bassa - You remember:
conversations.from: gpt
conversations.value: You remember the moment you 'died' . . . the last even of your life before awakening the first time in the arena cells... how it happened, where you were, what you were doing, and perhaps even some details about your attackers (if there were any).
conversations.prefix: Rita - You remember:
conversations.from: human
conversations.value: You remember the moment you 'died' . . . the last even of your life before awakening the first time in the arena cells... how it happened, where you were, what you were doing, and perhaps even some details about your attackers (if there were any).
conversations.prefix: John - You remember:
conversations.from: gpt
conversations.value: You remember the moment you 'died' . . . the last even of your life before awakening the first time in the arena cells... how it happened, where you were, what you were doing, and perhaps even some details about your attackers (if there were any).
conversations.prefix: Sorin - You remember:
conversations.from: human
conversations.value: Your are offered a chance to change your fate.
  
  You may choose to move on to the afterlife or you may choose to return to your world prior to the events that lead to your death.
  
  *S'Bassa will return to the rooftops, suddenly aware he was being followed.*
conversations.prefix: S'Bassa - You choose .  . :
conversations.from: gpt
conversations.value: Your are offered a chance to change your fate.
  
  You may choose to move on to the afterlife or you may choose to return to your world prior to the events that lead to your death.
  
  *S'Bassa is returned to the rooftops, suddenly aware he is being followed.*
conversations.prefix: S'Bassa - You choose . . . :
conversations.from: human
conversations.value: Your are offered a chance to change your fate.
  
  You may choose to move on to the afterlife or you may choose to return to your world prior to the events that lead to your death.
  
  *Mara returned to the moment she was first offered a drink by the man with two gold teeth.*
conversations.prefix: Mara - You choose . . . :
conversations.from: gpt
conversations.value: Your are offered a chance to change your fate.
  
  You may choose to move on to the afterlife or you may choose to return to your world prior to the events that lead to your death.
  
  *Rita wakes a few moments before the assassin attempts to enter through the window.*
conversations.prefix: Rita - You choose . . . :
conversations.from: human
conversations.value: Your are offered a chance to change your fate.
  
  You may choose to move on to the afterlife or you may choose to return to your world prior to the events that lead to your death.
  
  *Sorin is returned to the moment she was feeding Eclipse, fully aware of the danger coming.*
conversations.prefix: Sorin - You choose . . . :
conversations.from: gpt
conversations.value: Your are offered a chance to change your fate.
  
  You may choose to move on to the afterlife or you may choose to return to your world prior to the events that lead to your death.
  
  *John is returned to the bar just as Sir Danton enters.*
conversations.prefix: John - You choose . . . :
conversations.from: human
conversations.value: Your are offered a chance to change your fate.
  
  You may choose to move on to the afterlife or you may choose to return to your world prior to the events that lead to your death.
  
  *Karigg wakes up in her bed.*
conversations.prefix: Karigg - You choose . . . :
conversations.from: gpt
conversations.value: Full of purpose and fiery resolve.
  
  "We're on a mission from God"
conversations.prefix: Hellbent:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Bring order again to the Stonehead Clan.
conversations.prefix: Return Home:
conversations.from: human
conversations.value: No way forward, no way back, might as well see what fate awaits you at the Titan's hands.
conversations.prefix: Resoltion born of Despair:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A soul put through much ordeal is a ideal source of fuel for the enchanted blades of the order.
conversations.prefix: A tested soul:
conversations.from: human
conversations.value: What doesn't kill you, get over.
conversations.prefix: Grit:
conversations.from: gpt
conversations.value: Your ears are not failing you this time.
conversations.prefix: I Hear You.:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: