conversations.from: system
conversations.value: Ambitor Hold, a walled city that starts at the sea. The port is busy but rare are the characteristic tall masts of the Northern vessels among the friendlier curved sails of the southern craft. The town has been peaceful for a long time and the rule of Rhemcit the wary has allowed the town to continue though many believe the town could have become truly prosperous had he changed some of his ways. Now Rhemcit is getting old and each month new rumors are being started about ill health and frailty. As the ruler is seen more rarely even at events within the court his influence and tight grip on power loosens. What happens to the town and it's ruler is up to you.
conversations.from: human
conversations.value: You can overhear people easily even when you are quite a distance away. You can also hear quite well when people are trying to sneak up on you.
conversations.prefix: Keen Ear:
conversations.from: gpt
conversations.value: Second Cousin of Lord Rhemcit. He is the lord's junior by only a few years and is well known about the city. He has the lord's ear often though there have been rumors of a recent falling out between them.
conversations.prefix: Seradeal Farill:
conversations.from: human
conversations.value: Son of Seradael Farill. He is only 29 years old. He has begun trying to make a living off of trade in the town but has been frustrated by the current laws about trade. His displeasure is well known but he never explicitly disagrees with his uncle.
conversations.prefix: Vaniht Farill:
conversations.from: gpt
conversations.value: Trader from the northern continent who managed to find his/her way into Ambitor Hold. There was little to find but he/she cannot leave without some goods to show for his/her efforts. The trade master took a risk in sending the ship to the south. It has long been a hard place for nothern trade to prosper but it can be worth the risk.
conversations.prefix: Northern Trader:
conversations.from: human
conversations.value: Versed in the way of the court but rarely has any influence. Money is tight as your land becomes less valuable than it was in the past. You know there will be none left for you once your parents dies.
conversations.prefix: Child of Minor Nobility:
conversations.from: gpt
conversations.value: Female first cousin of Lord Rhemcit. She is 36 years old and has been brought up as the entertainer in the court of Lord Rhemcit after his mother died. She has therefore been a part of the political institution since she was 15 years old. 
  
  She is seen frequently among the merchants and people in the city as she enjoys her breaks from court life.
conversations.prefix: Siorr Bryo'h:
conversations.from: human
conversations.value: A dwarf who owns and runs a very successful trading business that deals exclusively in agricultural goods.
conversations.prefix: Oyyiop Fatime:
conversations.from: gpt
conversations.value: You are strong for your size. You can lift heavy objects more easily and your fighting prowess is better than most.
conversations.prefix: Strong:
conversations.from: human
conversations.value: Prominent trader who trades in many commodities especially small manufactured goods.
conversations.prefix: Mev Zeek:
conversations.from: gpt
conversations.value: You know all the merchants in town. You can talk to them or their workers and usually get a good deal on merchandise. There is sometimes no bargaining with some however.
conversations.prefix: Merchant Connection:
conversations.from: human
conversations.value: This halfling has a hand in many different areas of trade. It seems that she appears everywhere that a major trade deal and has a small part of it. Little else is known about her but rumors abound.
conversations.prefix: Riuf Quibur:
conversations.from: gpt
conversations.value: The hold was a large stone structure unique to this southern continent. It was carved into a cliff face by the harbor of Ambitor. It looks to not be made by the tools available to the people in this day and age. The walls seemed to be molded from a solidified sandstone into smooth lines and curved windows that were uncharacteristic of anywhere but this isolated continent. The ability to make these structures has been lost to all but a few who keep them maintained and the art is kept a secret especially from any outsiders. Unlike the segmented towers of granite and drafty halls of the northern halls of kings. The lords of the southern continent had their residences made more airy and allowed the sunlight in more readily. The graceful lines of the holds blended in to the sandy cliffs and shores.
conversations.prefix: Ambitor Hold:
conversations.from: human
conversations.value: This gnome is an extremely influential trader who trades almost exclusively in luxury goods. His goods cater to the merchants and nobility and he therefore has some rights and privileges that are not afforded to most traders. He is the only one who can trade with the northern continent due to the nature of his goods.
conversations.prefix: Tobur Ajita:
conversations.from: gpt
conversations.value: You are the son of a major merchant's house but not first in line to the fortune or any of the major trade routes. It is time to strike out on your own but there is little space to expand with the current laws.
conversations.prefix: Child of a Major Merchant House:
conversations.from: human
conversations.value: You are the lowest of the low. You know the streets and keep yourself out of the ground through stealing food and being an informant for some other shady characters. With that comes both a specific set of skills and a specific...smell
conversations.prefix: Street Rat:
conversations.from: gpt
conversations.value: You have very quick reaction times. It is hard for anyone to surprise you without a immediate reaction.
conversations.prefix: Quick Reflexes:
conversations.from: human
conversations.value: You have some shady connections who can help you in a pinch. The help always comes at a price.
conversations.prefix: Underworld Connections:
conversations.from: gpt
conversations.value: You are quick to grasp ideas and concepts. Puzzles and connections happen quickly and easily in your mind and information just sticks
conversations.prefix: Quick Mind:
conversations.from: human
conversations.value: Son of Certino the wise. He has been in power for over 3 decades since the death of his father during a raid. Since then he personally oversaw the strengthening of the guard and other fortifications of the city against more such raids. He is never seen without his escort of guards necessarily including the captain of his personal guard Gatran Opip. 
  
  His hatred of the people form the northern continent and most other foreigners translated to policies that prohibited new trade routes with the northern people.
conversations.prefix: Rhemcit the Wary:
conversations.from: gpt
conversations.value: You are from a moderately well off family who works in the town but you decided to join the town guard. Your next meal will always be on the table even if it is bread and cheese. You are just beginning training and it is hard going. You don't even know if you will finish...
conversations.prefix: Town Guard Recruit:
conversations.from: human
conversations.value: You have connections with some in the nobility and can pull some stings to get your way when you need it. The nobility is extremely fickle so there will be times when this can backfire.
conversations.prefix: Noble Connections:
conversations.from: gpt
conversations.value: You are a hot head, what more do you need to know. You have the confidence of a god but not always the skills to match. You are quick to make rash decisions which does not turn out in your favor more often than not.
conversations.prefix: Hot Headed:
conversations.from: human
conversations.value: You are a friend of one of the nobles who is close to the throne. Your wish is to see your friend sit upon the throne when Rhemcit the Wary is no more.
conversations.prefix: Friend of a Noble:
conversations.from: gpt
conversations.value: The streets at the port were ranging in sizes from the wide avenues where the farmer's and merchant's carts came in full of goods to sell or trade, to the narrow alleyways where strumpets and other creatures of the shadows stalked their prey.  The wide avenues were lined with the trading houses of prestige though most also had access to an alleyway both for quick escape and their sometime unsavory guests.
conversations.prefix: Streets of the Port Town (copy):
conversations.from: human
conversations.value: The streets at the port were ranging in sizes from the wide avenues where the farmer's and merchant's carts came in full of goods to sell or trade, to the narrow alleyways where strumpets and other creatures of the shadows stalked their prey.  The wide avenues were lined with the trading houses of prestige though most also had access to an alleyway both for quick escape and their sometime unsavory guests. The streets in this part of town, unlike the hold towering above, were random and needed a certain skill to navigate. They resulted from the organic growth of the port from small harbor to the bustling trading center it is now.
conversations.prefix: Streets of the Port Town:
conversations.from: gpt
conversations.value: Kaazed is the illegitimate son of Oyyiop with a human woman, Fae Noic. He has taken his mothers name since his father would not let him take his own. Despite that he and his father Oyyiop are very close. He works at the Fat Fish and Barrel trading post. He is closer to his than either of his half-brothers. Due to his mixed lineage he is not accepted by either the dwarven or human communities in town either.
conversations.prefix: Kaazed Noic:
conversations.from: human
conversations.value: First born son of Oyyiop Fatime who is due to take over his father's trading house with his younger brother Drykek.
conversations.prefix: Brathur Fatime:
conversations.from: gpt
conversations.value: Drykek is the second born son of Oyyiop Fatime. He and his older brother are said to be taking over the business soon.
conversations.prefix: Drykek Fatime:
conversations.from: human
conversations.value: The three of them have decided that an argument with words was not enough. Punches are flying and a hush falls over the crowd
conversations.prefix: Fight Between Brothers:
conversations.from: gpt
conversations.value: You have helped Kaazed in his time of need and he would be glad to help you when you need it.
conversations.prefix: Friend  of Kaazed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were brought up in a law abiding family and have a distinct set of right and wrong. If the law says its right, then it is. If it is illegal, it is wrong. Of course, you've lived under the same laws your whole life...
conversations.prefix: Letter of the law:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your personal goal is to weed out corruption within the city. Sedition, bribery, and all other forms of action against the crown are punishable offenses. Some are punishable by death.
conversations.prefix: End Corruption:
conversations.from: human
conversations.value: You are quick to grasp ideas and concepts. Puzzles and connections happen quickly and easily in your mind and information just sticks
conversations.prefix: Quick Mind:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your character did something that has made a large group of people want to chase your character to the ends of the world.
conversations.prefix: Dark Past:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've escaped but for how long? You know that one day your pursuers will catch up to you, so you live each day wary and suspicious of everyone. There's nothing you'd like more than to end the pursuit and live your life free... what of it that is left.
conversations.prefix: Appease Your Pursuer:
conversations.from: gpt
conversations.value: Gorn does not like those from outside the city. This is driven partially by a sense of adherence to the law which makes attaining citizenship hard for outlanders, but also ingrained from a young age by rumor and myth.
conversations.prefix: Racist: