conversations.from: system
conversations.value: This is a Battlestar Galactica (reimagined) inspired game. I am going to take queues from the fantasy flight board game in terms of how the game progresses. Your overal goal is to protect your ship and a small civilian fleet from a cylon onslaught, which is made all the more difficult by political strife and the fact that cylons might be present amongst the crew.
  
  While the board game features a traitor mechanic, where some players are secretively working for the other side, I am not sure if that would work in this game, but we can experiment. To keep it simple, all players will be on the human side for at least the first few scenes, but expect many experimental houserules.
  
  Houserule 1: Location Assets:
  
  Each player gains a stack of 5 location cards. This stack is replenished up to 5 (by me) everytime your character refreshes (when you spend all your cards). Location cards represents where you are on the Valkyrie, in space or on other ships in the fleet.
  
  Whenever you want to change your location, you can do so simply by editing the stack, at the cost of one of the location cost. You can also play location cards, whenever you do an action that is benefitially effected by your location. For example, a science experiment can be more succesfull, if you have science lab location cards.
  
  Vipers and Raptors are also location cards. To launch or land, simply edit your stack. When you run out of cards, it represents that you have run out of fuel.
  
  Depending on the condition of the ship, you are allowed to move to other locations or not, without spending location cards. When the Valkyrie is not in combat, the location cards represent your station, but you can freely visit other places. However, you can only spend location cards, at your station. During action stations, you cannot move without discarding location cards, as this represents you franticly running through the ship. Launching and landing always costs location cards.
  
  Houserule 2: Job Goal cards
  
  Everyone has a job aboard the valkyrie. This is represented by Job Goal cards. When doing your job, you can spend these. The wild cards you earn represent you getting better at your job.
  
  Houserule 3:
  
  Treacherous Goal/subplot cards
  Some goal cards represent your characters destiny. You may experience hallucinations or blackouts. Exploring your destiny further can get you wild cards, but also earn you treachery cards. At certain parts of the game, I might appoint people as cylon sleeper agents, suspects or people with an important destiny. You can see the treachery cards as lottery tickets. The more tickets you have, the more chance you have to "win".
  
  Houserule 4: Peril, Injury and Death:
  
  Combat and conflict should involve risk. Failing certain challenges (weak result) may cause the leading player of that challende peril or injury.
  
  Peril is treated as a second challenge where players can assist another player who is in peril. Failure will result in injury or possibly even death!!! 
  
  Injury is treated as an asset. It can represent wounds, ship damage or even losing political face. These cards can only be discarded under certain conditions, such as getting medical attention or repairs. While you have such an asset, you can only play 1 card per scene. If you have two, you can play no cards. (read below)
  
  If you gain more than one injury card, it puts you in great peril of dying. Your ship might explode, forcing you to eject, or you may be shot down and go unconcious due to your wounds. This is handled by a peril event in which you can play 0 cards.
conversations.from: human
conversations.value: A veteran of interstellar travel from the first generation of FTL-capable starships.
  
  ...
  
  Suggested Strength: Experienced
  
  Suggested Weakness: Stubborn
conversations.prefix: Veteran Astronaut:
conversations.from: gpt
conversations.value: A green newbie embarking on an interstellar mission for the first time.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Inexperienced
conversations.prefix: Rookie Astronaut:
conversations.from: human
conversations.value: Curious and cautious, eager to explore the cosmos and live to tell the tales.
  
  ...
  
  Suggested Strength: Highly Perceptive
  
  Suggested Weakness: Hesitant
conversations.prefix: Science Officer:
conversations.from: gpt
conversations.value: A capable officer used to all-night shifts overseeing ship functions and information systems.
  
  ...
  
  Suggested Strength: Great Endurance
  
  Suggested Weakness: Brutish
conversations.prefix: Operations Chief:
conversations.from: human
conversations.value: Brilliant and inventive but still not used to the stresses of actual interstellar travel.
  
  ...
  
  Suggested Strength: Brilliant Mind
  
  Suggested Weakness: Queasy
conversations.prefix: Engineering Officer:
conversations.from: gpt
conversations.value: The responsibility for the safety of the ship rests here, in good hands.
  
  ...
  
  Suggested Strength: Athletic Physique
  
  Suggested Weakness: Untrusting
conversations.prefix: Weapons Officer:
conversations.from: human
conversations.value: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.
  
  ...
  
  Suggested Strength: Charismatic
  
  Suggested Weakness: Stubborn
conversations.prefix: Communications Officer:
conversations.from: gpt
conversations.value: Your mission is to help humanity explore the stars so your people don’t have to take the risk.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Secretive
conversations.prefix: Alien Diplomat:
conversations.from: human
conversations.value: Humanity’s not ready for what’s out here. You are.
  
  ...
  
  Suggested Strength: Military Training
  
  Suggested Weakness: Brutish
conversations.prefix: Alien Commando:
conversations.from: gpt
conversations.value: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.
  
  ...
  
  Suggested Strength: Sturdy Robot Body
  
  Suggested Weakness: Limited Emotional Capability
conversations.prefix: Support Robot:
conversations.from: human
conversations.value: Fit, strong, and agile.
conversations.prefix: Athletic Physique:
conversations.from: gpt
conversations.value: You’re inventive and insightful, nimble and powerful of mind.
conversations.prefix: Brilliant Mind:
conversations.from: human
conversations.value: You’re quick to detect social cues and physical clues.
conversations.prefix: Highly Perceptive:
conversations.from: gpt
conversations.value: Adventurous and bold.
conversations.prefix: Intrepid:
conversations.from: human
conversations.value: A rigid training regimen has prepared you for a dangerous life.
conversations.prefix: Military Training:
conversations.from: gpt
conversations.value: Long nights, bad food, and rough rides are no problem for you.
conversations.prefix: Great Endurance:
conversations.from: human
conversations.value: Friendly and approachable or intimidating and stern, whatever the situation calls for.
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: Education is your great advantage.
conversations.prefix: Well Educated:
conversations.from: human
conversations.value: You’ve seen things the others wouldn’t believe.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: Exceptional artificial design and construction make you strong and sturdy.
conversations.prefix: Sturdy Robot Body:
conversations.from: human
conversations.value: Rough rides and variable gravity don’t agree with you.
conversations.prefix: Queasy:
conversations.from: gpt
conversations.value: Difficult to divert and slow to change.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: Sometimes it’s fear, sometimes doubt.
conversations.prefix: Hesitant:
conversations.from: gpt
conversations.value: Sharing things has gotten you hurt before.
conversations.prefix: Secretive:
conversations.from: human
conversations.value: Pain and stress cut you especially deep.
conversations.prefix: Sensitive:
conversations.from: gpt
conversations.value: Blunt and direct.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Not so much for you with the talking.
conversations.prefix: Socially Awkward:
conversations.from: gpt
conversations.value: Others have let you down. It’ll happen again.
conversations.prefix: Untrusting:
conversations.from: human
conversations.value: Your experience is limited... for now.
conversations.prefix: Inexperienced:
conversations.from: gpt
conversations.value: Your software brain is designed to limit and regulate emotional responses.
conversations.prefix: Limited Emotional Capability:
conversations.from: human
conversations.value: You want to be remembered. You want to make a dent in history.
conversations.prefix: Secure Your Future:
conversations.from: gpt
conversations.value: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth.
conversations.prefix: Steal A Claim Back From Alien Rivals:
conversations.from: human
conversations.value: Earn a promotion and further your career.
conversations.prefix: Get Promoted:
conversations.from: gpt
conversations.value: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate.
conversations.prefix: Get Revenge Against The Pirate Called Riser:
conversations.from: human
conversations.value: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?
conversations.prefix: Faith Versus Knowledge:
conversations.from: gpt
conversations.value: Peace comes through superior power. Make humanity safer by making humanity stronger.
conversations.prefix: Safety From Danger:
conversations.from: human
conversations.value: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back.
conversations.prefix: Recover What’s Lost:
conversations.from: gpt
conversations.value: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?
conversations.prefix: Human Destiny:
conversations.from: human
conversations.value: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can.
conversations.prefix: Not Alone:
conversations.from: gpt
conversations.value: You want the respect of the commodore of the fleet. You need it. But why?
conversations.prefix: Earn Star Commander Fitzcurtis’s Respect:
conversations.from: human
conversations.value: Be the first to discover a new species of fauna heretofore unseen by humankind.
conversations.prefix: Encounter A New Life-Form:
conversations.from: gpt
conversations.value: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen.
conversations.prefix: Improve Ship-wide Performance:
conversations.from: human
conversations.value: Get over your fear of deep space by making it through a spacewalk in the field.
conversations.prefix: Spacewalk:
conversations.from: gpt
conversations.value: Achieve popularity among the crew. Respect can come later.
conversations.prefix: Be A Star:
conversations.from: human
conversations.value: What is the Harbinger trying to say and where does that message originate? Find out.
conversations.prefix: Discover the Source of the Harbinger Message:
conversations.from: gpt
conversations.value: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim.
conversations.prefix: Stake A Claim on a Precious New World:
conversations.from: human
conversations.value: Your old lover is on the colony on Clotho. This may be your last chance patch things up.
conversations.prefix: Reunite With Your Lover on Clotho:
conversations.from: gpt
conversations.value: Human relations with alien cultures are vital to our survival. Build a meaningful bridge.
conversations.prefix: Build A Friendship with an Alien Colleague:
conversations.from: human
conversations.value: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission.
conversations.prefix: Reveal the OmniColony Mole on the Ship:
conversations.from: gpt
conversations.value: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos.
conversations.prefix: Send Home an Artifact:
conversations.from: human
conversations.value: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky.
conversations.prefix: Hostile-Environment Suit:
conversations.from: gpt
conversations.value: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate.
conversations.prefix: Portable Scanner Array:
conversations.from: human
conversations.value: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body.
conversations.prefix: Planetary Stake Beacon:
conversations.from: gpt
conversations.value: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*.
conversations.prefix: Long-Range Satellite-Free Communicator:
conversations.from: human
conversations.value: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat.
conversations.prefix: Armored Battle Suit:
conversations.from: gpt
conversations.value: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware.
conversations.prefix: Compressed Energy Pistol:
conversations.from: human
conversations.value: Standard-issue projectile rifle, generally forbidden to see use aboard starships.
conversations.prefix: MR-910 Combat Rifle:
conversations.from: gpt
conversations.value: Only two of these are typically issued to exploratory vessels on peaceful missions.
conversations.prefix: Keycard to the Weapons Locker:
conversations.from: human
conversations.value: This code decrypts transmissions to and from the *Dauntless*, be they official or personal.
conversations.prefix: Encryption Code for the Dauntless:
conversations.from: gpt
conversations.value: A medical kit with various fast-acting and potentially dangerous drugs installed.
conversations.prefix: Medical Hyperkit:
conversations.from: human
conversations.value: The command center of the starship, cramped but highly functional.
conversations.prefix: Bridge of the Dauntless:
conversations.from: gpt
conversations.value: A shared dining space for crew and officers of the exploratory ship.
conversations.prefix: Dauntless: The Mess:
conversations.from: human
conversations.value: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ.
conversations.prefix: Dauntless: Comms Module:
conversations.from: gpt
conversations.value: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here.
conversations.prefix: Dauntless: Engine Room:
conversations.from: human
conversations.value: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime.
conversations.prefix: Dauntless Machine Deck:
conversations.from: gpt
conversations.value: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life.
conversations.prefix: Washington Colony on Clotho:
conversations.from: human
conversations.value: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone.
conversations.prefix: Planet EV-1996:
conversations.from: gpt
conversations.value: A human deep-space probe detected repeating radio signals from this dank planet over a year ago.
conversations.prefix: Planet DRX-31880:
conversations.from: human
conversations.value: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here.
conversations.prefix: Planet CGE-700:
conversations.from: gpt
conversations.value: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here.
conversations.prefix: Derelict Alien Starship:
conversations.from: human
conversations.value: You want to be liked. This ship is like your whole world now. Get them laughing.
conversations.prefix: Amuse the Crew:
conversations.from: gpt
conversations.value: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact.
conversations.prefix: Navigate the Asteroid Field:
conversations.from: human
conversations.value: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it.
conversations.prefix: Parse the Sensor Data:
conversations.from: gpt
conversations.value: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it.
conversations.prefix: Analyze Communication Records:
conversations.from: human
conversations.value: The crew can do better. They don’t have to like it.
conversations.prefix: Improve Crew Efficiency:
conversations.from: gpt
conversations.value: Get primary systems back online.
conversations.prefix: Make Repairs:
conversations.from: human
conversations.value: Get your shuttle aboard the spinning alien derelict and make a safe landing.
conversations.prefix: Land on the Derelict Ship:
conversations.from: gpt
conversations.value: Traverse the microgravity environment and locate an operations center if you can.
conversations.prefix: Explore the Derelict Ship:
conversations.from: human
conversations.value: Can data be mined from this old ship? Can you make sense of it?
conversations.prefix: Puzzle out the Alien Computer:
conversations.from: gpt
conversations.value: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution.
conversations.prefix: Calculate the Angle of Attack:
conversations.from: human
conversations.value: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet.
conversations.prefix: Star Commander Lauren Fitzcurtis:
conversations.from: gpt
conversations.value: Responsible for gathering diaries and video logs from active-service personnel through comms.
conversations.prefix: Commander Gyeon Jun-seo:
conversations.from: human
conversations.value: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment.
conversations.prefix: Executive Director Bernard E. Wallace:
conversations.from: gpt
conversations.value: Rogue deep-space recon robot commanding a renegade ship as a pirate.
conversations.prefix: “Riser” Apex-20 Edition Model E2090:
conversations.from: human
conversations.value: Leader of the new deep-space colony on Clotho, at the verge of unexplored space.
conversations.prefix: Premier Nathan Hewitt:
conversations.from: gpt
conversations.value: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission.
conversations.prefix: Flight Officer Ellen Vanderson:
conversations.from: human
conversations.value: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector.
conversations.prefix: Kro Kanzanic:
conversations.from: gpt
conversations.value: Little more than a holographic ghost appearing in decayed transmissions coming from deep space.
conversations.prefix: The Harbinger:
conversations.from: human
conversations.value: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals.
conversations.prefix: Xenobiological Entry Tango-321:
conversations.from: gpt
conversations.value: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space.
conversations.prefix: Xenobiological Entry Sierra-909:
conversations.from: human
conversations.value: Caprica (ancient name Capricorn) is a planet in the star system Cyrannus and one of the Twelve Colonies of Kobol. Its capital is Caprica City.
  
  After the unification, Caprica becomes the governmental seat of the Twelve Colonies. Both before and after the First Cylon War, this world is regarded as the Colonies' seat of politics, culture, art, science, and learning, and the language of Caprica has become the standard language of the Twelve Colonies. It has always been one of the wealthiest colonies
conversations.prefix: Planet Caprica:
conversations.from: gpt
conversations.value: Play this card if you need some privacy.
  
  The duty locker is a crew quarters room with walls that have rows of recessed bunks (racks) for sleeping and several lockers between each set for personal effects and mirrors. Lockers house up to 10 individuals.
  
  In the middle of the locker is an open space occupied by either one large table or several small tables. Pilots and other crew members sleep, play cards, and socialize there during their time off.
conversations.prefix: Berthing: Duty Locker:
conversations.from: human
conversations.value: The Raptor is an FTL equiped scout craft. It carries a sensor and electronic warfare suite and can carry a small amount of passengers.
conversations.prefix: Vehicle: Raptor:
conversations.from: gpt
conversations.value: Launch and repair ships here.
conversations.prefix: Location: Hanger Deck (copy):
conversations.from: human
conversations.value: You sit next to a young blond women. Perhaps talking to her will help you pass the time.
conversations.prefix: Shelley Godfrey on the Olympic Carrier:
conversations.from: gpt
conversations.value: Officially designated an "Intersun Passenger Cruiser." With a length of 825 feet, it comfortably accommodates 1,000 passengers in style and luxury on journeys between the Twelve Colonies. A commercial passenger ship, it has no weapons or defense capabilities.
conversations.prefix: Location: Olympic Carrier:
conversations.from: human
conversations.value: Aaron Doral has been bothering you with his smug attetude all day. You can't wait to dump him at the Valkyrie and get the hell back to Scorpia.
conversations.prefix: Get back to Scorpia:
conversations.from: gpt
conversations.value: Whether it is the flight test, or the retrofitting of the Valkyrie itself, you must give a good impression to Aaron Doyal of the DoD.
conversations.prefix: Ensure the proper implementation of the CNP (copy):
conversations.from: human
conversations.value: Civilian Government official, overseeing the implementation of the CNP.
conversations.prefix: Aaron Doral:
conversations.from: gpt
conversations.value: Damage Control and vital subsystems can be found here.
conversations.prefix: Location: Engine Room and Machine Deck:
conversations.from: human
conversations.value: The chief surgeon aboard the Valkyrie. While she has never worked in a warzone, she has worked in the ER on Caprica city, which she considers a close enough resemblance. Hoping to see the stars, she joined the Colonial Fleet later in her career, making her an exception among her less experienced military colleges.
conversations.prefix: Dr. Anna Simons:
conversations.from: gpt
conversations.value: Valkyrie is a veteran Colonial battlestar, built around the start of the First Cylon War. It played a crucial role in eliminating the Cylon's edge, and turning the favor of the war to the Colonials. The ship is still in service nearly 40 years later, stationed over Caprica
conversations.prefix: Aboard the Valkyrie:
conversations.from: human
conversations.value: Friendly and approachable or intimidating and stern, whatever the situation calls for.
conversations.prefix: Charismatic Leader:
conversations.from: gpt
conversations.value: Enough running. Lets get back in the fight.
conversations.prefix: Kill all Cylons:
conversations.from: human
conversations.value: Either to alchohol, stims or other narcotic substances.
conversations.prefix: Addicted:
conversations.from: gpt
conversations.value: Your easily manipulated by the other sex.
conversations.prefix: Nymphomaniac:
conversations.from: human
conversations.value: The people must be protected at all cost.
conversations.prefix: Aid the people:
conversations.from: gpt
conversations.value: You want the respect of the "old man" (CO). You need it. But why?
conversations.prefix: Earn His Respect:
conversations.from: human
conversations.value: With all this despair, is it possible to keep up your faith in the gods?
conversations.prefix: Keep Faith:
conversations.from: gpt
conversations.value: We cannot rely on the military to protect us under martial law. Democracy must be restored!
conversations.prefix: Freedom for the People:
conversations.from: human
conversations.value: Standard-issue projectile rifle, generally forbidden to see use aboard starships.
conversations.prefix: Marine Combat Rifle:
conversations.from: gpt
conversations.value: Usually held only be master of arms.
conversations.prefix: Keycard to the Weapons Locker:
conversations.from: human
conversations.value: Basic keflar gear and helmet. Usefull in combat, but not in space. Marine breach parties usually carry around on of these so that they can put it on, after they have breached a ship in their EVA suits.
conversations.prefix: Marine Combat gear:
conversations.from: gpt
conversations.value: Worn by pilots and all EVA personel. Each of these cards represent an hour of lifesupport.
conversations.prefix: EVA Suit:
conversations.from: human
conversations.value: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware.
conversations.prefix: Standard Colonial Sidearm:
conversations.from: gpt
conversations.value: The Combat information Centre of the ship is the best place for navigating the Valkyrie, communicating with nearby ships and coordinating the ships CAP.
conversations.prefix: Location: CiC:
conversations.from: human
conversations.value: Contains science equipment.
conversations.prefix: Location: Science Lab:
conversations.from: gpt
conversations.value: Launch and repair ships here.
conversations.prefix: Location: Hanger Deck:
conversations.from: human
conversations.value: Recommended stength: Brilliant
conversations.prefix: Civilian: Scientist:
conversations.from: gpt
conversations.value: Recommended strength: Leadership
conversations.prefix: Civilian: Politician:
conversations.from: human
conversations.value: You are a natural pilot.
conversations.prefix: Ace:
conversations.from: gpt
conversations.value: Recommended Strength: Ace or Marksman
conversations.prefix: Military Pilot:
conversations.from: human
conversations.value: Great shot with any weapon, inside or outside of a cockpit.
conversations.prefix: Marksman:
conversations.from: gpt
conversations.value: You have a great understanding of all machines.
conversations.prefix: Technician:
conversations.from: human
conversations.value: Recommended Strength: Fitness or Marksman
conversations.prefix: Military: Marine:
conversations.from: gpt
conversations.value: You need to do your part.
conversations.prefix: Join the military:
conversations.from: human
conversations.value: Power has its priviledges.
conversations.prefix: Gain Power:
conversations.from: gpt
conversations.value: Recommended strength: Technician
conversations.prefix: Military: Engineer:
conversations.from: human
conversations.value: Recommended strength: Leadership
conversations.prefix: Military Officer:
conversations.from: gpt
conversations.value: Everyone is looking out for themselves. Why should you risk your life for others?
conversations.prefix: Survive:
conversations.from: human
conversations.value: Recommended subgoal: Join the military
conversations.prefix: Civilian Recruit:
conversations.from: gpt
conversations.value: Gemenon was the first world colonized by the humans of Kobol. It shares its orbit around Helios Alpha with Caprica, completing an rotation once every 28.2 days. Its status as a twin planet gives it its name. Its climate can vary wildly, featuring frozen plateaus, and searing deserts, which can make life difficult for its inhabitants.
  It is one of the poorer colonies and its people, the Gemenese, are known for their religious fundamentalism.
conversations.prefix: Planet Gemenon:
conversations.from: human
conversations.value: Caprica (ancient name Capricorn) is a planet in the star system Cyrannus and one of the Twelve Colonies of Kobol. Its capital is Caprica City.
  
  After the unification, Caprica becomes the governmental seat of the Twelve Colonies. Both before and after the First Cylon War, this world is regarded as the Colonies' seat of politics, culture, art, science, and learning, and the language of Caprica has become the standard language of the Twelve Colonies. It has always been one of the wealthiest colonies
conversations.prefix: Planet Caprica:
conversations.from: gpt
conversations.value: More stern then the CO, she ensures the crew falls in line when it needs to. She has proven herself ruthlessly efficient during the Saggiteron uprising, leading several missions against the Sagittaron Freedom Movement (SFM), including the capture of Tom Zarek.
conversations.prefix: XO colonel Hanna Sigrin:
conversations.from: human
conversations.value: The Commanding Officer of the Valkyrie. Like most officers, he only witnessed the first cylon war as a child. He is thankful that during his time of service, he never faced war. His main concern is the safety of his crew.
conversations.prefix: CO James Reynorson:
conversations.from: gpt
conversations.value: The Modified Raptor carries rocket pods, effective for ground attack and anti ship actions. To make room, it has a less advanced sensor and electronic warfare suite.
conversations.prefix: Vehicle: Assault Raptor:
conversations.from: human
conversations.value: An old First Cylon war fighter jet, designed for space superiority.
conversations.prefix: Vehicle: Viper mark II:
conversations.from: gpt
conversations.value: Multirole Fighter jet.
  
  Capable of atmospheric flight, the Mark VII is the front-line variant of the Viper design, retaining the Mark II's general layout but adding fully integrated avionics that provide superior battle management and flight information for the pilot.
conversations.prefix: Vehicle: Viper mark VII:
conversations.from: human
conversations.value: Weapons are almost done, after that, it's FTL and ship Navigation itself.
conversations.prefix: Continue Retrofitting the Ship:
conversations.from: gpt
conversations.value: After distinguishing himself at flight school and becoming a flight instructor, Henson gained his first command position as CAG on the Valkyrie. True to his instructor routes, he always instructs his men to do everything "by the numbers".
conversations.prefix: Defeat Major Carl "Icelord" Henson (CAG):
conversations.from: human
conversations.value: To test the Mark VII CNP, we are ochestrating a flight combat drill. 4 Mark VII's will go up against 8 Mark 2's. Evans, you will be part of the Mark 2 squadron. Mayor Hensen will lead the Mark VII's.
conversations.prefix: Prepare for Viper Flight tests:
conversations.from: gpt
conversations.value: As you leave Caprica for Libran, you pass the defence battlegroup (including the Valkyrie) just before you jump to Helios Gamma.
  
  FTL flights are never comfortable. Perhaps an inflight movie or something else can distract you from your space sickness.
conversations.prefix: Pass the time on the Olympic Carrier:
conversations.from: human
conversations.value: Whether it is the flight test, or the retrofitting of the Valkyrie itself, you must give a good impression to Aaron Doyal of the DoD.
conversations.prefix: Ensure the proper implementation of the CNP:
conversations.from: gpt
conversations.value: Many civilian ships are stranded throughout Helios Gamma. A few of these ships do not even have FTL capabilities, as it is the perfect planetary allignment for Sagiteron, Libron transfer.
conversations.prefix: Aid the civilians in Helios Gamma system:
conversations.from: human
conversations.value: Its 8 mark II's vs 8 cylon raiders, while all the mark VIIs and battlestars float around helplessly. Only the Valkyrie can still help in the fight, but only if they can get their weapons back online.
  
  After three cards have been spend on this challenge, 3 cylon basestars jump in.
conversations.prefix: Battle over Caprica and Gemenon:
conversations.from: gpt
conversations.value: The space area of Caprica and Gemenon
conversations.prefix: Caprica Gemenon orbit:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A pilot for the Viper Mark VII fighter.
conversations.prefix: Viper Mk VII Pilot:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Recon, intel and viper squadron support.
conversations.prefix: Raptor Pilot:
conversations.from: human
conversations.value: Adventurous and bold.
conversations.prefix: Intrepid:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Difficult to divert and slow to change.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Enough running. Lets get back in the fight.
conversations.prefix: Kill all Cylons:
conversations.from: gpt
conversations.value: There are many choices already made that can't be unmade.
conversations.prefix: Frustrated:
conversations.from: human
conversations.value: The Raptor is an FTL equiped scout craft. It carries a sensor and electronic warfare suite and can carry a small amount of passengers.
conversations.prefix: Vehicle: Valkyrie:
conversations.from: gpt
conversations.value: There's no problem that can't be overcome with a little foresight.
conversations.prefix: Preperation:
conversations.from: human
conversations.value: "Open mouth, insert foot"
conversations.prefix: Overconfidence:
conversations.from: gpt
conversations.value: The Raptor is an FTL equiped scout craft. It carries a sensor and electronic warfare suite and can carry a small amount of passengers.
conversations.prefix: Vehicle: Raptor:
conversations.from: human
conversations.value: Against overwhelming odds you manage to find your courage and keep your cool.
conversations.prefix: Rally:
conversations.from: gpt
conversations.value: It's your duty.
conversations.prefix: Protect the People: