conversations.from: system
conversations.value: On December 24th, 2011, the Great Dragon Ryumyo emerged from Mt Fuji and flew alongside a bullet train of very surprised commuters. That marked the end of the Fifth World, where magic was hidden in the dark corners of the world, and the beginning of the Sixth World - where magic flows freely. Unfortunately, life here is no fairy tale - megacorporations are nations unto themselves, the Great Dragons use people as mere pawns and the next squatter over wants that space you're taking up.
  
  Humanity has suffered and survived ecological disasters, wars and plagues. Though humanity is hardly the word for it, these days it's metahumanity - elves, dwarves, orks and trolls have been born since the start of the Sixth World, and things are... well, it was hard enough getting along when everyone was human.
  
  Any world has cracks, often cold, dark and slender, but they provide shelter. Keep you hidden. Keep you alive. You are a shadowrunner thriving in the margins, doing the jobs no one else can with no office, no permanent home and no background to check. You are whatever you make yourself. Will you seek justice? Sow the seeds of chaos? Sell out to the highest bidder? Whatever you do, you have to do something or the streets will eat you alive.
  
  Everything comes at a price - morals might cost you life, bleeding edge cyberware might save it but costs part of your soul. Or you can push the limits, learning new and dangerous magic. Or wire yourself into the Matrix, making your mind one with streams of screaming data. You've just got to make it worth the cost.
  
  Three years ago, you were part of a crew but a job against the megacorp Renraku went south - Dowd went down and New Larry double crossed you. The survivors had to split up, each going their own way. Now, in 2054, you've been contacted by one of the old crew, Sam Watts, with an offer. One hundred thousand nuyen to find his killer.
  
  It's rare to get work from a dead man, but you don't have much of a choice - it's hard to find work when most of your contacts have stopped answering and you have little reason to suspect they're alive to call you back. A hundred K is a lot of money, and Sam was a friend, for what that's worth in the Shadows. 
  
  The Dead Man's Switch chip in his head that contacted you has sent you the GPS data of it's location - the slums of Seattle known as the Redmond Barrens - it's time to pay your respects, and get paid yourself.
conversations.from: human
conversations.value: Deckers use a cyberdeck to jack into the matrix - the worldwide computer network - and project their minds into the Virtual Reality of the electronic world.
  
  Using prepared programs and on-the-fly hacking to bypass dangerous Intrusion Countermeasure programs, they can find a corps deepest secrets or disable automated defences.
conversations.prefix: Decker:
conversations.from: gpt
conversations.value: Awakened to the magic of the Sixth World,  mages have a wide range of spells, from attack to defence to augmentation or degradation of natural abilities.
conversations.prefix: Mage:
conversations.from: human
conversations.value: Shamans get their magical ability from a great totem spirit that guides them in life and allows them to cast magic pertinent to their totem spirit, and summons spirits from the world around them.
conversations.prefix: Shaman:
conversations.from: gpt
conversations.value: Riggers are enhanced with special cyberware allowing them to jack into compatible machines and vehicles and control them with thought alone.
  
  They use drones to provide surveillance, support and firepower - and control vehicles with better reaction times than any driver manually operating the controls.
conversations.prefix: Rigger:
conversations.from: human
conversations.value: Adepts are magically active people who channel their magic internally - enhancing their abilities to their utmost potential, and possibly well beyond it.
conversations.prefix: Physical Adept:
conversations.from: gpt
conversations.value: Razorkids have one job - killing. Whether they were trained in the military, by a corp or by the hard life of the streets, they fight with whatever they can use - guns, blades or cyberware.
conversations.prefix: Razorkid:
conversations.from: human
conversations.value: You might have a rap sheet taller than you are, but you have a code - it doesn't exclude killing and stealing but there are lines you won't cross... at least, you haven't crossed them yet. How long can you keep that up?
conversations.prefix: Honor Among Thieves:
conversations.from: gpt
conversations.value: In the end, the only thing that matters is nuyen. Money is everything these days, and you just don't have enough for your liking.
conversations.prefix: Get Paid:
conversations.from: human
conversations.value: You follow a totem spirit - they guide your life and power your magical abilities. Getting on bad terms with them affects your abilities, so keep them happy!
conversations.prefix: Totem Spirit:
conversations.from: gpt
conversations.value: You have an uncanny ability to logically analyze information, deduce solutions to problems and sift through the junk for the vital data.
conversations.prefix: Analytical Mind:
conversations.from: human
conversations.value: You have an edge over most people - cyberware enhancing your strength, reflexes or perception.
conversations.prefix: Chromed Up:
conversations.from: gpt
conversations.value: Whether it's natural or enhanced, you have a way of getting people to like you.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: You have the power of magic at your hands.
conversations.prefix: Awakened:
conversations.from: gpt
conversations.value: You are big and tough - and you look it. You can take a beating but the people who would try are either very brave, or very stupid.
conversations.prefix: Toughness:
conversations.from: human
conversations.value: You know the streets well and how the gangs work, who to talk to and how to work them to your needs.
conversations.prefix: Streetwise:
conversations.from: gpt
conversations.value: You've been professionally trained in combat - this gives you an edge, plus you know how security forces work - and how to exploit that.
conversations.prefix: Security Training:
conversations.from: human
conversations.value: You have greater knowledge of the magical and spiritual worlds than most, either self-taught or formally educated.
conversations.prefix: Arcana:
conversations.from: gpt
conversations.value: It might not be entirely your choice to be a loner - orks and trolls are ostracized by society, and too much obvious cyberware will mark you out as different. Whatever the issue is, people are all too wary of you.
conversations.prefix: Outcast:
conversations.from: human
conversations.value: You just don't get on with tech, especially when it's critical that you do. 
conversations.prefix: Gremlins:
conversations.from: gpt
conversations.value: You suffer from lingering effects of damage from Black IC, or some faulty cyberware that causes occasional neurological symptoms (e.g, memory loss, temporary loss of bodily control, blackouts or migraines).
conversations.prefix: Glitched:
conversations.from: human
conversations.value: You're well known, and not for doing nice things. Whether you actually did the things they say you did doesn't matter because people believe you did it.
conversations.prefix: Bad Reputation:
conversations.from: gpt
conversations.value: System Identification Numbers are the official ID's needed to be accepted in security systems and government databases.
  
  Most shadowrunners are SINless, having abandoned them long ago, or simply being born without one - but not you. You are an official citizen with all that entails - your iris scan and fingerprints on file, paying taxes and getting tailored spam messages.
conversations.prefix: SINner:
conversations.from: human
conversations.value: Life is drek, it only makes sense to search for an escape. Whether it's street drugs like bliss or nitro, the highly addictive Better-Than-Life (BTL) chips or something as common as alcohol or sex, you need that fix sooner or later.
conversations.prefix: Addiction:
conversations.from: gpt
conversations.value: There's a line you won't cross, a certain group of people that are off-limits, or a certain thing you just will not do. Unfortunately for you, gangers, corps and fellow runners rarely have these problems.
conversations.prefix: Moral Code:
conversations.from: human
conversations.value: Your form in the astral plane might as well be a flashing neon sign - anyone, or *anything* that looks will see you...
conversations.prefix: Astral Beacon:
conversations.from: gpt
conversations.value: The world is a polluted mess, the people downtrodden and hopeless. You probably can't fix that, but you're still gonna try.
conversations.prefix: Fight the Power:
conversations.from: human
conversations.value: Running the shadows is rarely a long life - you want to get out, that means you need a big payday or a legit job...
conversations.prefix: Escape the Shadows:
conversations.from: gpt
conversations.value: People you can trust are few and far between but you need a crew - and you need to be sure no one will stab you in the back this time.
conversations.prefix: Find a Crew:
conversations.from: human
conversations.value: A chop shop in the Barrens - a coroner and recycler in one handy place. If a body is found in the Barrens, it ends up here - the place to visit if you want to know how someone died, or buy some spare parts...
conversations.prefix: Organ Grinders:
conversations.from: gpt
conversations.value: A hood on the edge of the Barrens, and one of the better slums to be - the gangs here will let you be after they've mugged you!
conversations.prefix: Touristville:
conversations.from: human
conversations.value: An old brownstone on the corner of 'illegal' and 'opportunity', this dive bar is the kind of place where everyone knows your name, but knows to keep it to themselves.
  
  It's only drinks at the bar, but with enough cash you can indulge sweeter vices in the backrooms.
conversations.prefix: Seamstresses Union:
conversations.from: gpt
conversations.value: This place is beginning to feel like home, especially when you know the basement is a fully equipped shadowrunner safehouse with everything you need - a bed, a doc and specialist merchants.
conversations.prefix: Seamstresses Union:
conversations.from: human
conversations.value: A dark alley opposite some street food vendors. Sam Watts was murdered here, and the rentacops have even gone to the trouble of a chalk outline in the blood.
conversations.prefix: Crime Scene:
conversations.from: gpt
conversations.value: Technically, this isn't a slum though the only real difference is that the gang here has a uniform. The market is affluent enough to have a store selling real meat, but danger is just a few streets away...
conversations.prefix: Pike Place Market:
conversations.from: human
conversations.value: A run down block just a few streets down from Pike Place Market, and a BTL den run by Stevie J, a small time dealer that thinks he's big time.
conversations.prefix: Royale Apartments:
conversations.from: gpt
conversations.value: Stevie J's stronghold, well defended by his boys and filled with his ill-gotten gains from the drug trade. But nothing covers up that terrible stench from the rooms in the back...
conversations.prefix: Penthouse Apartment:
conversations.from: human
conversations.value: On Seattle's docks, well secured and fenced off among streetwalkers and the homeless, this Warehouse is a scrap merchant's dream - filled with the wrecks of crashed aircraft while investigators find their answers.
conversations.prefix: NTSB Warehouse:
conversations.from: gpt
conversations.value: Located out of the way in Snohomish county, the ancient gothic building needs as much care as it residents. Walled off and surrounded by overgrown lawns, the only sign of life is the artificial lights from the windows.
conversations.prefix: Mercy Mental Hospital:
conversations.from: human
conversations.value: Sitting atop a small hill on the outskirts of the city, the cemetery is dilapidated and overgrown - a somber and rare enclave of the dead, overlooking the sprawl of the living.
conversations.prefix: Our Lady of the Blessed Sacrament:
conversations.from: gpt
conversations.value: In comparison to the world outside, this place is... sedate... tranquil... acquiescent. Music plays constantly - something from a day spa mixed with a planetarium light show. Everything is clean, sleek and white or chrome - you can almost see the lens flare.
conversations.prefix: The Universal Brotherhood Chapterhouse:
conversations.from: human
conversations.value: The elevator goes well below a basement, and well beyond where a parking garage ought to be, to an area a world away from the public space of the Universal Brotherhood - stark, sterile and utilitarian with no relaxing music, just echoing silence.
conversations.prefix: The Inner Circle:
conversations.from: gpt
conversations.value: The sleek contour of Telestrian Industries slices through the Seattle skyline, though still overshadowed by the homes of the AAA megacorps.
  
  Inside, it's much like any other office - desks, computers and wall art and potted plants designed to extract maximum efficiency from an army of wageslaves.
conversations.prefix: Telestrian Industries HQ:
conversations.from: human
conversations.value: The home of James Telestrian III, this magnificent mansion is a combination of old world finery and elvish grace.
  
  It's probably worth more than the Telestrian HQ, and you can feel the security team's rifles aimed right at you from every hidden spot.
conversations.prefix: The Estate:
conversations.from: gpt
conversations.value: The Universal Brotherhood's cold, utilitarian private quarters break away and degenerate into sprawling subterranean tunnels. Tunnels that were not crafted by man or machine.
  
  The air is foul, your nostrils sting with the scent of decaying flesh and something worse - a rank, acidic stench...
conversations.prefix: The Nest:
conversations.from: human
conversations.value: Ex-colleague, ex-friend, ex-living.
  
  Perhaps it's a good idea to recheck Dresden's work?
conversations.prefix: Sam Watts:
conversations.from: gpt
conversations.value: An ork working for Lone Star - and somehow he made it to detective despite his method of investigating being to shout, threaten and berate.
  
  He's more interested in promotion that catching criminals.
conversations.prefix: Detective McKlusky:
conversations.from: human
conversations.value: A low ranking investigator with Lone Star, he's looking for a promotion and working hard to get it, and ready to do whatever it takes to beat McKlusky to solving the case.
conversations.prefix: Officer Aguirre:
conversations.from: gpt
conversations.value: Proprietor of the Seamstresses Union, Mrs Kubota dominates the room with watchful eyes. Despite the playful twinkle, it's clear she won't put up with troublemakers in her house.
conversations.prefix: Mrs Kubota:
conversations.from: human
conversations.value: This striking elf works the bar at the Seamstresses Union, and is hard to look away from between her perfect body, perfect makeup and perfect hair.
conversations.prefix: Cherry Bomb:
conversations.from: gpt
conversations.value: Bouncer at the Seamstresses Union, Mr Kluwe could easily be mistaken for a brick wall. Even for a troll, he's big and you get the feeling the people he throws out land three hoods over.
conversations.prefix: Mr Kluwe:
conversations.from: human
conversations.value: The janitorial uniform hides a successful decker and merchant with many shadowruns to his name - though he's tight lipped on the rumours you've heard.
conversations.prefix: Johnny Clean:
conversations.from: gpt
conversations.value: The missing bartender, in the flesh - and out of it. In dire need of saving.
conversations.prefix: Coyote:
conversations.from: human
conversations.value: Coyote's boyfriend, clad in the yellow of the Cutters gang. He looks tough, but has a heart of gold.
conversations.prefix: Paco:
conversations.from: gpt
conversations.value: A human with enough creases in his face to show he's older than most shadowrunners get to be, with a curious mix of shamanistic tattoos and a datajack in his temple.
conversations.prefix: Jake Armitage:
conversations.from: human
conversations.value: A shaman and sister of the Ripper's latest victim.
conversations.prefix: Shannon Half-Sky:
conversations.from: gpt
conversations.value: Manager, head coroner and only employee of the Barrens' Organ Grinders franchise.
  
  He knows anatomy like few others and is in the perfect job, because the dead are the only ones who can put up with his sense of humour.
conversations.prefix: John Dresden:
conversations.from: human
conversations.value: An empty pop-up bar/marketing stunt on the docks, advertising a new soy-vodka.
  
  It was a great place to meet a fixer when it was busy the night before, but it's taken a worrying dive in popularity in twenty four hours...
conversations.prefix: Abandoned Bar:
conversations.from: gpt
conversations.value: The argument between Sam Watts and New Larry was growing heated - you know Sam was right... now. But did you then? Did you try to break it up? Pick a side?
  
  Were you distracted when the Renraku strike team hit?
conversations.prefix: Rising Tension:
conversations.from: human
conversations.value: *That* guy. Sold you out for a cushy corp job down in Portland, and ruined the good thing the team had going.
  
  Just how bad do you want to kill him?
conversations.prefix: New Larry:
conversations.from: gpt
conversations.value: There was a fight brewing, while the team was stood out in the open... how did you deal with it?
conversations.prefix: A Dangerous Situation:
conversations.from: human
conversations.value: A trigger happy corp security team.
conversations.prefix: High-Threat Response Team:
conversations.from: gpt
conversations.value: Sam was carrying this note when he died - it's in bad condition but you might be able to discern *something* from it...
conversations.prefix: Handwritten Note:
conversations.from: human
conversations.value: It's a tiny chip, probably worth less than fifty nuyen - but the location data might just be worth 100k...
conversations.prefix: The Switch:
conversations.from: gpt
conversations.value: A single officer standing guard over a place you need to be.
conversations.prefix: Lone Star Officer:
conversations.from: human
conversations.value: The troll selling soykaf knows the way of the street - Lone Star wants to know, and he didn't see nothin'.
  
  Can you get him to open up?
conversations.prefix: Tight Lipped Troll:
conversations.from: gpt
conversations.value: Dan the Donut Man knows the way of the street - Lone Star wants to know, and he didn’t see nothin’.
  
  Can you get him to open up?
  
  
conversations.prefix: Tight Lipped Troll:
conversations.from: human
conversations.value: Sam was incapacitated before he was killed, and it looks that also damaged the lights here - you need to take a closer look to find out what.
conversations.prefix: Investigating the Crime Scene:
conversations.from: gpt
conversations.value: A homeless man that definitely knows *something* about the murder, but whether he'll get around to saying it is a different matter entirely.
conversations.prefix: Homeless Man:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: That was stupid, and you’ll agree it was once you look back on it from the bar.
conversations.prefix: Moment of Madness:
conversations.from: gpt
conversations.value: Not all magic has to be for destructive purposes.
conversations.prefix: Supportive:
conversations.from: human
conversations.value: When you start out as a runner, your gear isn't too great. This is just an example.
conversations.prefix: Discount Tech:
conversations.from: gpt
conversations.value: It's hard to focus when there are other things on your mind.
conversations.prefix: Sentiment:
conversations.from: human
conversations.value: You have a hard time putting up with corrupt jerks.
conversations.prefix: Doesn't Suffer Fools:
conversations.from: gpt
conversations.value: Sometimes it’s easy to see what a person needs to get them on your side.
conversations.prefix: Understanding:
conversations.from: human
conversations.value: While you may have spent most of your time playing with your deck, you were given training on how to deal with witnesses.
conversations.prefix: Interrogation Training: