conversations.from: system
conversations.value: Beside a campfire outside a broken inn, the strangers came together to tell stories.
  
  "Where were you on the Day?" a young boy with a dirty face asked the tired man carrying a worn and blunt broadsword.
  
  "On the Day? It was my daughter's birthday. We had paid the local carpenter to build her a rocking horse. All the children of my village came over to see it."
  
  "...Then, the ground **cracked**, bursting forth with flames. I saw her body, charred, faceless, the bone visible in places. I grabbed my wife and son, and took shelter."
  
  "When it was finally safe, all the crops were gone, cattle dead. Things **rot** faster now--I can't explain it, but I *know* it."
  
  "I lost my wife to disease." He then pointed to a nearby man with a rag over his eyes. "My son, blind, from who knows what..."
  
  "On the Day, *I didn't exist*. The man before and this man after, we are **nothing** alike...The only thing that's the same is that we're alive, for whatever that's worth..."
  
  The fire cracked in the silence.
  
  "I've seen fire..."
  
  **=====**
  
  **I've Seen Fire** is a **low fantasy** tale that takes place in a **sword and shield** world after a cataclysmic event known as **the Day** when the world erupted with volcanoes and large fissures for several hours, tearing and tainting the world forever after.
  
  The reason for **why** the Day happened **won't** be the focus of the story nor is there any chance of correcting it. Instead, **the story will focus on the characters trying to live in an inhospital world where famine, disease, and civil war are rampant.** Don't expect dragons, zombies, or beasts, although low-end magic is allowed (you can start a fire, create a gallon of water, can sense certain things, etc.).
  
  You should expect **fighting people for the basics to survive** and **moral choices that aren't binary in nature**--think *The Walking Dead* or *The Road*. As a team, you might have to pick one of two NPCs to die, where the choice you chose will affect what benefits you get.
  
  When you submit, a **writing sample** is a lot more interesting to me than a description of the character, but I won't dismiss an application just because it isn't a sample. **Feel free to make up your own cards**, just keep them realistic to the universe. Please include pictures when possible because I think the visual adds a completeness to the story.
  
  **I'm looking for an odd number of people, either 3 or 5, depending on the level of interest. Expect at least 2 scenes a week.**
conversations.from: human
conversations.value: Growing up on the move means being more agile, but *home* is merely a concept. 
conversations.prefix: Nomad:
conversations.from: gpt
conversations.value: It's a dream to settle in the wasteland after the Day but a beautiful one.
conversations.prefix: A New Home:
conversations.from: human
conversations.value: With a heads up, you can see what's coming and better approach the task at hand. 
conversations.prefix: Pattern Recognition:
conversations.from: gpt
conversations.value: **Use this card to VOTE RED**
conversations.prefix: RED VOTE:
conversations.from: human
conversations.value: **Use this card to VOTE BLUE**
conversations.prefix: BLUE VOTE:
conversations.from: gpt
conversations.value: A few supplies sat in the cart once guarded by Fat Carl's dead body. 
conversations.prefix: Tools and Lumber:
conversations.from: human
conversations.value: A peaceful town built by survivors awoken by fire and flame and in the middle of the night. 
conversations.prefix: The Burning Settlement of Mira:
conversations.from: gpt
conversations.value: A nameless road that leads elsewhere, maybe to a better life. 
conversations.prefix: The Misty Road Ahead:
conversations.from: human
conversations.value: Some remember *deer* but their name is long forgotten and foreign now. 
conversations.prefix: A Clearing with Buck:
conversations.from: gpt
conversations.value: An old church to some god no one remembers. Already raided, this place serves as a shelter now. 
conversations.prefix: The Fallen Temple:
conversations.from: human
conversations.value: One of the few settlements that exists, but that says nothing about the demeanor of its people.
conversations.prefix: Kara:
conversations.from: gpt
conversations.value: Tahre was a place, but like many other things, it no longer is. 
conversations.prefix: The Once Village of Tahre:
conversations.from: human
conversations.value: Its unclear whether someone lives here by the outside appearance, although there are nearby signs of activity.
conversations.prefix: A Weathered Estate:
conversations.from: gpt
conversations.value: Calico wandered much before arriving at Mira. She says she has nothing to do with the fire and can lead the group to "greener" fields.
conversations.prefix: Calico:
conversations.from: human
conversations.value: Small signs of life hang on about the place but maybe they are from long ago. 
conversations.prefix: Interior of the Estate:
conversations.from: gpt
conversations.value: The bandits lit the village in the midst of the scramble. Now Mira burns. 
conversations.prefix: Escape the fire unharmed:
conversations.from: human
conversations.value: Wearing hunter's armor, Talbet's appearance speaks for his profession, although it is a dying one. He isn't from Mira and doesn't know where villages are, but he promises you he can find food.
conversations.prefix: Talbet:
conversations.from: gpt
conversations.value: Fighting can be a way of surviving, but you need to fight *for* something, or for *someone*. It can be lonely and to your disadvantage fighting for nothing but yourself.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: The Day is something people talk about, but it's not real for you. All you naively know is the aftermath. 
conversations.prefix: Youth:
conversations.from: gpt
conversations.value: A dying profession but an extremely important one for a team that needs to survive. Hunters evolved to not just spot and kill prey but to find and cook less *appetizing* prey as well. 
conversations.prefix: Hunter:
conversations.from: human
conversations.value: Tending to the new land is like pulling blood from a stone, but knowing good soil and what to do with it can make or break a settlement. 
conversations.prefix: Farmer/Forger:
conversations.from: gpt
conversations.value: Having a trade, whether that be carpentry, blacksmithing, or something else, knowing how to create practical objects is always handy. 
conversations.prefix: Tradesman:
conversations.from: human
conversations.value: Either through alchemy, shaman practices, old god spells, or a special gift, the mystic changes their surroundings just enough to count. 
conversations.prefix: Mystic:
conversations.from: gpt
conversations.value: People listen, and *care*, when you talk
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: Others see the limits. You see the ways around them. 
conversations.prefix: Inventive:
conversations.from: gpt
conversations.value: It's not easy, but you've seen worse and don't plan on stopping now. 
conversations.prefix: Strong Willed:
conversations.from: human
conversations.value: The world is a horrible place, but you haven't seen the worst and know no better. 
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: You always say the wrong thing at the wrong time. Social grace is not your strong suit.    
conversations.prefix: Tactless:
conversations.from: human
conversations.value: Being fast at hand and in the mind can always get you ahead.    
conversations.prefix: Quick:
conversations.from: gpt
conversations.value: A strong hand and a strong spirit are needed in tough times.    
conversations.prefix: Strong:
conversations.from: human
conversations.value: Knowing what's best and when's the perfect time can sometimes be all that matters.   
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: You rarely stray from the course, even when its probably best to do so.  
conversations.prefix: Play by the Rules:
conversations.from: human
conversations.value: You either lollygag or just don't react when you need to. 
conversations.prefix: Slow to React:
conversations.from: gpt
conversations.value: Obstacles can sometimes feel impossible to overcome to the point of breaking down.  
conversations.prefix: Weak Willed :
conversations.from: human
conversations.value: You aren't the type to survive off of brute strength; you barely have any.
conversations.prefix: Weak:
conversations.from: gpt
conversations.value: In the wake of the Day, governments collapsed to the ground and only city-states exist now. You can never rule the world, but taking over the local province may not be so bad. 
conversations.prefix: Power:
conversations.from: human
conversations.value: *All I want is a good home and a wife and a children
  And some food to feed them every night.* - Gil Scott-Heron
conversations.prefix: A Normal Life:
conversations.from: gpt
conversations.value: Whatever it is, you want to be the best at it, whether that's hunting, tool making, surviving. You just want to be number 1. 
conversations.prefix: To be the Best:
conversations.from: human
conversations.value: Settling in one location means no longer forging the world for somewhere perfect. It's a dream, but a beautiful one, in the wastelands. 
conversations.prefix: To Settle:
conversations.from: gpt
conversations.value: Maybe you can't have a home or a title, but you can protect those around you. 
conversations.prefix: To Protect Those You Love:
conversations.from: human
conversations.value: Being better than others can feel pretty sweet when everything else sucks. 
conversations.prefix: To Get Ahead:
conversations.from: gpt
conversations.value: Will tends to think about the immediate gains, but in this wasteland, being able to think ahead is a luxury most don't have.
conversations.prefix: Will the Lumberjack:
conversations.from: human
conversations.value: Mira can't survive without people to guard it. Or maybe it could, at a cost.
conversations.prefix: Guard the Town:
conversations.from: gpt
conversations.value: With the fire raging, the children of the village scatter like scared mice. 
conversations.prefix: Save the children:
conversations.from: human
conversations.value: In the midst of the fire, Scarlet runs into trouble when a piece of debris lands on her tail. 
conversations.prefix: Save Scarlet:
conversations.from: gpt
conversations.value: All the village supplies are on fire but some can be saved if people act.
conversations.prefix: Save the Supplies:
conversations.from: human
conversations.value: The chaos of the flames spreads to the masses as they scrambled to find their loved ones and enough supply to last them for the rough times ahead. 
conversations.prefix: Save the Villagers:
conversations.from: gpt
conversations.value: The Bandits run rampant through the streets, killing anyone in their path. 
conversations.prefix: Kill the Bandits:
conversations.from: human
conversations.value: The deer in the distance watch you carefully. They're unsure if you're friend or foe. 
conversations.prefix: Herd of Deer:
conversations.from: gpt
conversations.value: A sound in the nearby area doesn't sound like the wind. What could it be? 
conversations.prefix: What was that noise?:
conversations.from: human
conversations.value: The smoldering remains of Mira turn to ash in the wind. Nothing remains now except the people and a few supplies. 
conversations.prefix: The Remains of Mira:
conversations.from: gpt
conversations.value: **Use this card to VOTE RED**
conversations.prefix: RED VOTE (copy):
conversations.from: human
conversations.value: **Use this card to VOTE BLUE**
conversations.prefix: BLUE VOTE (copy):
conversations.from: gpt
conversations.value: The town is split over the decision to stay and rebuild or to flee for elsewhere. **ONLY USE RED OR BLUE VOTE CARDS**
conversations.prefix: Fight or Flight:
conversations.from: human
conversations.value: You were always a bit of a loner, preferring the wilds and forests to the clutter of towns and cities... and you had a bit of an affinity with animals of the wild. You learned to climb, track, swim and hunt better than most. And you used this knowledge to keep the towns from over-hunting the game, from the loggers taking too much. Given the state of the world now... it seems like your efforts were for naught.
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: Rangers can temporarily take on aspects of the animals they protect, in your case, you took on the enhanced senses and reflexes of a wolf. You don't gut furry when you take on this ability, but you do smell and see better than normal. You do this by forming a bond with a wolf, to the point that you both learn a bit from each other. This ability comes with a price however.
conversations.prefix: Way of the Wolf:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The drawback to higher senses and faster reflexes of a wolf is that you start to think like a wolf as your bond with your bonded animal becomes stronger and you make more use of the ability. This leads you to be aggressive and liable to see hostility in most interactions you have with others... it also makes you fiercely territorial and quick to anger when someone invades your "territory". It also puts you in cycles of heightened arousal, not entirely unlike a female wolf in heat. 
conversations.prefix: Way of the Wolf:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Burn might have destroyed much, but you can still feel The Vigil compelling you to preserve what little of nature's bounty remains. You feel compelled to find traces of nature as it used to be, and preserve them against all who would exploit them.
conversations.prefix: The Vigil:
conversations.from: human
conversations.value: A skill looked down upon before that day now held in high regard. The art of stealth means killing quiet or avoiding combat all together. The tools of the trade have stayed much the same and life hasn't changed all that much for many in this trade. They still live or die off what they can take from others. The difference now is everyone is doing the same. 
conversations.prefix: Theif:
conversations.from: gpt
conversations.value: In order to live a life in the shadows you have to be quick and agile. You are light both in touch and on your feet.
conversations.prefix: Dexterous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There are just some things you never do. A code that defines you as a person, as a human being. While something seen as honorable before, now can end up getting in the way of survival.
conversations.prefix: Code:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While you weren't the only one that lost someone during that day it doesn't change how you feel. You look to fill that loss with whatever you can find. It can take the form of things, friends, lovers, or revenge. 
conversations.prefix: To Fill the Void:
conversations.from: human
conversations.value: No matter how bad the world gets, people will still be willing to put a price on each other's heads. 
conversations.prefix: Bounty Hunter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You rarely, if ever, speak. This can be problematic if someone is expecting a straight answer, or even just an opinion.
conversations.prefix: Silent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This one is personal. I won't let go of her again.
conversations.prefix: Find Her:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A jailer, a keeper of men. You tend to a flock of prisoners and criminals. You safeguard the people around you from evil men. 
conversations.prefix: Warden:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: On that day you saw something that took your sight away. You have learnt to deal with it as best you can but it is your greatest hindrance.
conversations.prefix: Blind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your life has changed since that day, now you are on a quest to free the innocent. Hopefully it will set you free as well.
conversations.prefix: Free the Innocent:
conversations.from: human
conversations.value: You have suffered too much to be burdened by other people's pain.
conversations.prefix: Cold-Hearted:
conversations.from: gpt
conversations.value: You've been on the road a long time, made hard decisions, survived them. Your knowledge of the wandering life grants you a measure of skill in defending and guiding your group.
conversations.prefix: Road Warrior:
conversations.from: human
conversations.value: You may look scrawny, but you're actually much stronger than you look. This tends to catch people off guard.
conversations.prefix: Suprisingly Strong:
conversations.from: gpt
conversations.value: You have to be quiet in order to sneak up on a man and steal his breath away or just steal his purse. Years of sneaking about has made you quiet as the grave.
conversations.prefix: Stealth :