conversations.from: system
conversations.value: In the remnants of California in the year 2019, rebels known as zone-runners fight against the forces of Better Living Industries, better known as BL/IND. BL/IND has banned all expressions of color, music, and emotion, even passing out pills to keep the citizens apathetic and complete puppets of the company.
  
  Yet hope still remains with the zone-runners. Groups such as the Young Bloods (who fight from within the city) to gangs like the Fabulous Killjoys (who fight from with out), there are many different types fighting against the draculoids and 
  S/C/A/R/E/C/R/O/W units.
  
  So do you fight from within or from outside the city? Do you keep to yourself or do you risk everything to save those around you? Are you for or against BL/IND? Better choose quickly - the pigs are coming.
  
  A/N: Many bands (e.g. Fall Out Boy, My Chemical Romance etc.) already have character cards. If you would like to play one of them, I can give you my short profile and profile pic, since some of them are intertwined with other characters. Also, no non-canon relationships. This means no Frerard, or Peterick, among others.
conversations.from: human
conversations.value: Find the stuff at the swap meet that you need. Art, music, information, ESPECIALLY gas and water, are all valid forms of currency.
conversations.prefix: Get what you need:
conversations.from: gpt
conversations.value: One mode of transportation.
conversations.prefix: Car:
conversations.from: human
conversations.value: The only thing keeping your engine running.
conversations.prefix: Gas:
conversations.from: gpt
conversations.value: Something to protect yourself with.
conversations.prefix: Laser Gun:
conversations.from: human
conversations.value: Something to protect yourself with.
conversations.prefix: Laser Guns:
conversations.from: gpt
conversations.value: The dracs are after you, and who knows if Korse is with them.
conversations.prefix: Escape!:
conversations.from: human
conversations.value: The zones and the city are dangerous... can you stay alive?
conversations.prefix: Gather Your Information:
conversations.from: gpt
conversations.value: Word is he's mourning the destruction of his home and family, or maybe the loss of freedom. But either way, the Mourner fights for vengeance and is rage and sorrow filled, a dangerous concoction.
conversations.prefix: The Mourner:
conversations.from: human
conversations.value: Known as the 'Runner's Arc, the last three zones are dangerous fundamentally: acid and blood rain, dust storms, and radiation from beyond Zone 6 make this a place only for the courageous and idiotic. Zone 4 is the least dangerous of the last three, but it is still a place to avoid if you're new to the zones.
conversations.prefix: Zone 4:
conversations.from: gpt
conversations.value: Right in the middle of the six zones, Zone 3 is known as the safe middle ground for trade swaps, but unfortunately, the draculoids are still very heavy here, too.
conversations.prefix: Zone 3:
conversations.from: human
conversations.value: Right in the center of the city, this is where the rebels of the desert are wary to go - even the Killjoys avoid this area.
conversations.prefix: Battery City: The Inner Square:
conversations.from: gpt
conversations.value: A place filled with draculoids and exterminators, it's a dangerous place to be for any rebel.
conversations.prefix: Better Living Industries HQ:
conversations.from: human
conversations.value: The letters have fallen off the sign, maybe on purpose, maybe not. Either way, Dr. Death Defying uses this place often for his broadcasts.
conversations.prefix: DIE Diner:
conversations.from: gpt
conversations.value: The closest zone to Battery City, it's the most raided of the six zones, but the acid rain doesn't normally get that close. Neither do the dust storms, so most people take what they can get.
conversations.prefix: Zone 1:
conversations.from: human
conversations.value: Most of the zonerunners stay out of this zone, since most families flee here and the zonerunners attract more draculoids than anybody else ever would... except maybe the Doctor or the Killjoys.
conversations.prefix: Zone 2:
conversations.from: gpt
conversations.value: There's a tendency not to think things through, and it gets you into trouble.
conversations.prefix: Hot Headed:
conversations.from: human
conversations.value: Keep your gang or family alive in the new world you're in, no matter the cost.
conversations.prefix: Family's Important:
conversations.from: gpt
conversations.value: The computers are no match for your superior skills.
conversations.prefix: Expert Hacker:
conversations.from: human
conversations.value: Leader of the Fabulous Killjoys, Party Poison is as tough as nails with a trigger finger like no other. He designed their signature vehicle, an old Trans Am, and will do anything to protect those in his group.
conversations.prefix: Party Poison:
conversations.from: gpt
conversations.value: Fun Ghoul is the bombing expert of the Fabulous Killjoys and the most light hearted of the team. He enjoys playing guitar whenever he gets the chance - which isn't all that often - and knows many contacts that even Kobra Kid doesn't know.
conversations.prefix: Fun Ghoul:
conversations.from: human
conversations.value: Party Poison's little brother, they keep it on the down-low that they're blood related. It would make it much easier for BL/IND to track down their identities from before. Kobra knows almost everyone there is to know out in the zones and even has contacts within Battery City. Kobra Kid is known for a power glove that gives him remarkable strength and is an experienced hacker.
conversations.prefix: Kobra Kid:
conversations.from: gpt
conversations.value: Jet Star is the most level-headed of the four Killjoys, and is their resident paramedic and a good hand-to-hand combatant, though Kobra Kid is better. He is the second in command after Party Poison and is in charge of the Killjoys when their fearless leader isn't around. 
conversations.prefix: Jet Star:
conversations.from: human
conversations.value: A BL/IND S.C.A.R.E.C.R.O.W. Unit, Korse is in charge of scouring the zones for 'runners, in particular, the Fabulous Killjoys. He is extremely strong and apathetic, a product of BL/IND's drugs. He is known to have 'runner's at his mercy, only to let them go with the command to keep running. And run they do, for they all know and fear him.
conversations.prefix: Korse:
conversations.from: gpt
conversations.value: Show Pony is Dr. Death Defying's right-hand man. A certified zonerunner, Pony knows how to get in and get out of situations almost too dire for anyone but the Phoenix Witch (the goddess of death) to escape from. If anyone wants to find the DJ, first they have to find Show Pony.
conversations.prefix: Show Pony:
conversations.from: human
conversations.value: A hacker working within BL/IND, Thriller is undercover and can only be contacted through Kobra Kid. Not much is known about him but for his co-workers, know only as the Young Bloods.
conversations.prefix: Thriller:
conversations.from: gpt
conversations.value: You are the ones who move freely between zones, collecting information and infamy as you go. There is little on record in BL/IND about you... if you're good.
conversations.prefix: Zonerunner:
conversations.from: human
conversations.value: The dear doctor was once a member of the Young Bloods, but his brilliant mind was harvested and turned against him. Now he serves BL/IND with unswerving loyalty and if needed, exceedingly great violence.
conversations.prefix: Dr. Benzedrine:
conversations.from: gpt
conversations.value: Many suspect that this Young Blood was murdered by Dr. Benzedrine and the Phoenix Witch has abandoned him, leaving the lonely rebel to haunt the city where he once fought for freedom.
conversations.prefix: Death Valley:
conversations.from: human
conversations.value: The DJ is a ghost of the web. Nobody but his right-hand man, Show Pony, knows where to find him, but his voice carries throughout the zones with secret codes and illegal music that everyone running from BL/IND tunes into.
conversations.prefix: DJ Dr. Death Defying:
conversations.from: gpt
conversations.value: Running from the law, the Young Blood defied one too many people with his continued art on his skin and defiance of the norm. When Dr. Benzedrine betrayed them, Saturday was the first one to leave. Death Valley paid the price for trusting their ex-friend and Thriller sank so far below the radar that sometimes even Kobra Kid can't find him.
conversations.prefix: Saturday's Suitehearts:
conversations.from: human
conversations.value: The Wild One's leader. No one knows where they came from, but word is that they come from a different land, and they are slaughtered by the government; a gruesomely religious one that goes by the name of F.E.A.R. 
  
  The Prophet has visions of the future and is the spokesperson for the Wild Ones.
conversations.prefix: The Prophet:
conversations.from: gpt
conversations.value: The Deviant tends to be the one that everyone knows. He has a distinctive 'Outlaw' tattoo across his stomach and has a talent for telling when someone is willing to leave the social acceptance. He even helps them find their way into a new home with the Legion of the Black (word is that that was the name of the zonerunners back where the Wild Ones came from).
conversations.prefix: The Deviant:
conversations.from: human
conversations.value: The Mystic has another moniker that many people call him: Jinxx. Perhaps his two pseudonyms give a clue as to how powerful he is. It is at least known of his pyrokinetic abilities, but he tends to be quiet and keep to himself, though he is quite adept at fitting in to situations and learning new instruments of war.
conversations.prefix: The Mystic:
conversations.from: gpt
conversations.value: The Destroyer is a party animal, much like Fun Ghoul, but is extremely strong and tends to break stuff when he gets too wild. But he is also a believer in calm and methodical ways, making him a logical and cool-headed person when it's needed.
conversations.prefix: The Destroyer:
conversations.from: human
conversations.value: You know a lot more about sickness and wounds than most others and how to treat them. 
conversations.prefix: Medical Expertise:
conversations.from: gpt
conversations.value: You are a fast thinker and have an even faster trigger finger.
conversations.prefix: Quick Draw:
conversations.from: human
conversations.value: There is not much a smart person like you cannot get out of. You understand and are a quick learner - which is a great advantage in this strange new world.
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.value: You can't be made to do anything and the drugs have a harder time keeping you down, though nobody's immune.
conversations.prefix: Strong Will:
conversations.from: human
conversations.value: You are easily won over, and the pills are pretty easily digested.
conversations.prefix: Weak-Willed:
conversations.from: gpt
conversations.value: You're not out for anything but staying alive! That's YOUR highest ambition.
conversations.prefix: Survive:
conversations.from: human
conversations.value: As good as gold in the zones.
conversations.prefix: Water:
conversations.from: gpt
conversations.value: The dracs are after you, and who knows if Korse is with them.
conversations.prefix: Escape!:
conversations.from: human
conversations.value: The rebels are destroying your grand and shining world! You must destroy THEM before things get out of hand.
conversations.prefix: EXTERMINATE:
conversations.from: gpt
conversations.value: Inside the city there is still hope. You are one of those who keeps the scene alive within the city: art-bombing the city square and having rocking concerts in sound-proof illegal bars are your choice of how to be a thorn in the side of BL/IND.
conversations.prefix: Sewer Rat:
conversations.from: human
conversations.value: See that guy? He's your boss. The white dudes work for you, and your job is to take care of the so called freedom-fighters. But they're not going down without a fight. That's alright - you wouldn't like it if they didn't.
conversations.prefix: Blackbird:
conversations.from: gpt
conversations.value: You are a personality that most people listen to and obey, and you know how to make the tough decisions.
conversations.prefix: Natural Leader:
conversations.from: human
conversations.value: Nobody trusts you - which means that they'd sooner let the dracs catch 'em than accept help from the likes of you.
conversations.prefix: Untrustworthy.:
conversations.from: gpt
conversations.value: Maybe you don't trust others, but you've got reasons (or maybe you're just paranoid). But anyone coming near you with a thirty-five-and-a-half-foot pole is going to get a laser between their eyes.
conversations.prefix: Mistrusting:
conversations.from: human
conversations.value: The downfall of the mighty, you won't accept help from anyone.
conversations.prefix: Pride:
conversations.from: gpt
conversations.value: They want your freedom, so you better fight back with all you’ve got!    
  
conversations.prefix: Fight the BL/IND Power  :
conversations.from: human
conversations.value: People might say that being second is for losers, but all leaders and no followers never gets anything done.
conversations.prefix: Natural-Born Follower:
conversations.from: gpt
conversations.value: The army of people wiped by BL/IND, many 'runners and sewer rats have stopped pulling off the masks of these pigs. Who knows who's underneath the plastic grins.
conversations.prefix: Draculoids:
conversations.from: human
conversations.value: The DJ's suspicious of all. Can you convince him that you're trustworthy and have assets he needs?
conversations.prefix: Get in with Dr. Death-Defying:
conversations.from: gpt
conversations.value: You're just a BL/IND drone. You take your pills, go to work, take your pills, go home. Nothing changes, and you don't mind - you don't notice what you're missing anyway.
conversations.prefix: Townsperson:
conversations.from: human
conversations.value: You might not be a drone, but you haven't cut all ties with the tyrannical company yet either.
conversations.prefix: Bl/IND Worker:
conversations.from: gpt
conversations.value: You take to violence very lightly and have no problem doing some nasty and messy things. In fact, you might even enjoy it a bit. This causes you notoriety.    
conversations.prefix: Brutal:
conversations.from: human
conversations.value: Sometimes BL/IND drac bikes, sometimes the ones left over from the olden days. Either way, it gets you where you need to go.
conversations.prefix: Motorcycle:
conversations.from: gpt
conversations.value: A number identifies you, not a name. You are part of an army of complete puppets that only exist to die - the red shirts of this new world. No feelings or instinct to survive, you are a perfect instrument to 'keep the peace'.
conversations.prefix: Draculoid:
conversations.from: human
conversations.value: Want to get a crew? Great! First, you need some more 'runners or sewer rats. Then, you need a name, like the Young Bloods or the Fabulous Killjoys - even the Cobras have a great name!
conversations.prefix: Get a crew together:
conversations.from: gpt
conversations.value: Shinigami trades in different types of art, and is certain to give the best possible deal. But she's prickly, so watch yourself.
conversations.prefix: Shinigami:
conversations.from: human
conversations.value: Zone 4's favorite motorbaby, everyone gets their information from Gearhead. Polite but fun-loving, Gearhead's forever rolling about on her skates with good info.
conversations.prefix: Steel Gearhead:
conversations.from: gpt
conversations.value: Find the stuff at the swap meet that you need. Art, music, information, ESPECIALLY gas and water, are all valid forms of currency.    
conversations.prefix: Get what you need:
conversations.from: human
conversations.value: One mode of transportation.    
conversations.prefix: Car:
conversations.from: gpt
conversations.value: The only thing keeping your engine running.    
conversations.prefix: Gas:
conversations.from: human
conversations.value: The young 'uns of the crowd, you don't really know what you've gotten yourself into. But you're willing to put your heart and soul into this cause, which has given you meaning in a life of emptiness.
conversations.prefix: Wannabe Kid:
conversations.from: gpt
conversations.value: The DJ's suspicious of all. Can you convince him that you're trustworthy and have assets he needs?    
conversations.prefix: Get in with DJ Dr. Death-Defying:
conversations.from: human
conversations.value: Underneath the streets of Battery City, this bar and night club hosts sewer rats, wannabe kids, and 'runners wanting to party for a night all under one roof - but be careful. The owner's a bit touchy.
conversations.prefix: Angel Wings Bar:
conversations.from: gpt
conversations.value: She may not look it, but she's blind. So blind she can no longer see the night sky. The General is her partner and caretaker, though in a pinch the DJ or Show Pony will take her in. 
conversations.prefix: Scorpio Star:
conversations.from: human
conversations.value: A conservative old general, he is now reclusive, a resource that DJ Dr. Death-Defying only calls in once in a great while. Normally he stays home and cares for his partner, Burning Star. Though as times call for it, he most leave her alone in their hotel home.
conversations.prefix: The General:
conversations.from: gpt
conversations.value: You want to bring back music and light, screw BL/IND laws!
conversations.prefix: Spread the color!:
conversations.from: human
conversations.value: Burning Star and The General's residence.
conversations.prefix: Route Guano Hotel:
conversations.from: gpt
conversations.value: Really, who cares? But she's got a gun on her and an itchy trigger finger, so you'd better be cordial.
conversations.prefix: Patch up Jezzie:
conversations.from: human
conversations.value: What is the reason you're helping me? Money? Fame? Maybe you just want to lure the dracs towards me.
conversations.prefix: Discover the motives:
conversations.from: gpt
conversations.value: This allows the narrator to get your character into some deep water!
conversations.prefix: Looking For Trouble:
conversations.from: human
conversations.value: You need to make it through the night, so there needs to be some things set up. A fire, food, and watches need to be discussed.
conversations.prefix: Set Up Camp:
conversations.from: gpt
conversations.value: This allows the narrator to get your character into some deep water!
conversations.prefix: Looking For Trouble:
conversations.from: human
conversations.value: This allows the narrator to get your character into some deep water!
conversations.prefix: Looking For Trouble:
conversations.from: gpt
conversations.value: This allows the narrator to get your character into some deep water!
conversations.prefix: Looking For Trouble:
conversations.from: human
conversations.value: Harl is quite a character. One minute she's a smiling, happy, laughing bar maid and the next she's ready to blow your brains out. Or maybe her own... nobody quite knows what's going on inside her mind. But keeps alcohol, which is enough for most to just accept her bipolar personality.
conversations.prefix: Harlequinade:
conversations.from: gpt
conversations.value: Dr. D is too illusive, but maybe his assistant will prove easier to locate.
conversations.prefix: Find Show Pony:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can't be made to do anything and the drugs have little to no effect on you.... usually.
conversations.prefix: Strong Will:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Maybe you don't trust others, but you've got reasons (or maybe you're just paranoid). But anyone coming near you with a thirty-five-and-a-half-foot pole is going to get a laser between their eyes.
conversations.prefix: Untrusting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were all right in BL/IND's monochrome world until something shook you awake. Now you've caught a glimpse of color, and you'd rather die for something worth living for than let them put you back to sleep.
conversations.prefix: Apostate:
conversations.from: gpt
conversations.value: You've got resources. All right, *you* don't have resources, but your parents do, and that's the next best thing. Just don't let them find out about the company you keep.
conversations.prefix: Rich Kid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: BL/IND's poison is killing everything worth living for. You spat out the Kool-Aid, and now you know you have to do bring them down. Even though some of them are your friends and family.
conversations.prefix: Kill All Your Friends:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You take to violence very lightly and have no problem doing some nasty and messy things. In fact, you might even enjoy it a bit. This causes you notoriety.
conversations.prefix: Brutal:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: They want your freedom, so you better fight back with all you've got!
conversations.prefix: Fight the BL/IND power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Quick as a cat and quiet as a mouse, your stealthy movement makes you a tough target to track. The fact that you never leave a trace of evidence behind also adds to the illusion that you were never there.
conversations.prefix: Elusive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Trained in the art of sniping and reconnaissance. 
conversations.prefix: Marksman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Has many maps and city's drawn in his notebook.
conversations.prefix: Cartographer:
conversations.from: human
conversations.value: You've got connections with BL/IND who don't suspect a thing.This gives you access to information runners and sewer rats might not have.
conversations.prefix: Guy on the Inside:
conversations.from: gpt
conversations.value: You have a habit of looting pretty much everything you possibly can. Often you can find the thing you need from the bottom of your pockets.
conversations.prefix: Sticky fingers:
conversations.from: human
conversations.value: BL/IND has you hooked on all sorts of stuff, and while you may know a lot about drugs, you can come off as someone who knows *too* much, and for all the wrong reasons.
conversations.prefix: Addict:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The zones are too dangerous for you to just be trusting any person who says they've got good intentions!
conversations.prefix: Trusting:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You enjoy company, but letting people too close often leads to only trouble. Some things are better kept to yourself.
conversations.prefix: Lone wolf:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your sense of self-preservation is a good one to have, but when your gang needs your assistance, you'd prefer to get the hell out of dodge than stay and fight.
conversations.prefix: Self-Centered:
conversations.from: human
conversations.value: Doesn't have the talent to be convincing.
conversations.prefix: Not convincing:
conversations.from: gpt
conversations.value: You've been in the business for a while now. You know who does what, you know where to find them and you know if they can be trusted.
conversations.prefix: Network:
conversations.from: human
conversations.value: Exactly what the title says.
conversations.prefix: My sister loves me and stuff, and she considers dying to be a problem for me.:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You may technically be the enemy, but most of the time you come off as a lost lamb. While some may see you as easy prey, the helpless puppy thing can be endearing.
conversations.prefix: Mostly Harmless:
conversations.from: human
conversations.value: Your child means the world to you. And nothing will stop you from keeping them safe. Even the most amiable, short-statured, nervous man becomes the fiercest animal when his cubs are in danger.
conversations.prefix: Papa Wolf Instinct: