conversations.from: system
conversations.value: King Wendel was an affable, likable, all around good sort of king, the kind who shows up for ceremonies, shares wealth with his subjects and never tries too hard to actually rule.
  
  Wendel never wanted to be king, it was all a bit of political jockeying. Really the person who ruled Hybrandt was Queen Lorelai, but technically a daughter couldn't rule in her own name. Technically Wendel was the rightful king, but really his family sold him and their money to the royal line for political favors.
  
  Everyone thought Wendel kind but harmless, and when he lay on his deathbed after a hunting accident, the most people were saying was that it was a shame that he hadn't given Lorelai a child.  Wendel had the last laugh though, quite literally, as his dying chuckle was to tell the chamberlain 'a secret'.  There was an heir to the throne, it just wasn't Lorelai's.
  
  Now, the word has gotten out, there is an heir, and people of opportunity and secrets come together in the capital of Rosewall to try and find them.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: This is the first time many are seeing the potential next Queen or King.  How will they describe what happened to those who weren't there?
conversations.prefix: Introduce Yourselves to the People:
conversations.from: gpt
conversations.value: This disturbance can only get worse if you don't do anything.
conversations.prefix: Calm the Crowd:
conversations.from: human
conversations.value: Maybe this would go more easily if you had someone with authority on your side.
conversations.prefix: Enlist the Harbourmaster:
conversations.from: gpt
conversations.value: No ship can leave until the harbourmaster (or more accurately his guards) have recovered the stolen goods.  You could help out.
conversations.prefix: Find the Stolen Goods:
conversations.from: human
conversations.value: There is something not right about Oksana.  You noticed it in the crowd, but you're not sure what it was.
conversations.prefix: Dasia: Strange Golden Eyes:
conversations.from: gpt
conversations.value: As a ruler, it matters less what one does, and more how one *justifies* one's actions.
  
  Show yourself in the best possible light.
conversations.prefix: The First Test:
conversations.from: human
conversations.value: It is a long ride to the Northern Mountains, longer than you have. The Captain has informed you that you will not be stopping. How do you deal with the situation?
conversations.prefix: The Ride:
conversations.from: gpt
conversations.value: The town of Aberwaith is known for making an especially sweet variety. Help the townspeople make enough for the feast: reap the wheat, thrash it, grind it into flour, make the dough, bake and decorate the bread.
  
  [Final Result] Neutral Outcome: [Individual] Result plus the townspeople are split; some like the honey bread, others think it's the worst thing they've ever tasted.
conversations.prefix: Honey Bread for the Feast:
conversations.from: human
conversations.value: It may have been unusual, but this was still a test. Time to see how everyone else measured up - according to *you*. 
conversations.prefix: Evaluate Your Siblings:
conversations.from: gpt
conversations.value: Built on the intersection of two busy trade routes, Haverk soon became a thriving city and its rulers wealthy. 
conversations.prefix: Haverk Castle:
conversations.from: human
conversations.value: This is definitely a test, the question is what do you buy? Which purchases will meet with Albine's approval? 
conversations.prefix: Pocket Money:
conversations.from: gpt
conversations.value: You have to dance, talk, and make connections. There's even talk of refreshments. Can you remember the steps and your lessons on etiquette or will you spill something down your front, offend the provost and trip over your own feet?  
conversations.prefix: The Ball:
conversations.from: human
conversations.value: So, how's your woodcraft?
  
  Maybe more to the point, how do you feel about hauling gear through a dark, spooky forest and sleeping on the ground? 
conversations.prefix: Camping Trip:
conversations.from: gpt
conversations.value: This shelf-stable potion base can be finished with a variety of ingredients to form several common, useful potions.
conversations.prefix: Half-Finished Potion:
conversations.from: human
conversations.value: A few tools of your trade, in a neatly portable package.
conversations.prefix: Bar in a Box:
conversations.from: gpt
conversations.value: This retired military man is still fairly robust of body and formidably sound of mind.  
  
  
conversations.prefix: General Martin Reynaud:
conversations.from: human
conversations.value: From your own knowledge or through research, you must present General Reynaud with a reasoned case about what you would do differently with regard to an important military defeat from Hybrandt's history.
conversations.prefix: What Price Defeat?:
conversations.from: gpt
conversations.value: Present your answer to vizier Tregon for the questions your father asked you to consider
conversations.prefix: Your Plans:
conversations.from: human
conversations.value: *There is no virtue so truly great and godlike as justice.*
conversations.prefix: Priestess:
conversations.from: gpt
conversations.value: *Justice is immortal, eternal, and immutable.*
conversations.prefix: Tireless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: *What is justice in one place is injustice in another.*
conversations.prefix: Idealistic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Rule Justly:
conversations.from: human
conversations.value: *By justice a king gives a country stability.*
conversations.prefix: Do What's Right:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If they didn't want their stuff stolen, they should've used a better lock. Honestly. Some people. 
conversations.prefix: Thief:
conversations.from: human
conversations.value: Successful thieves are rarely blatant; they show only what it is convenient for others to see.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: You've gotten accustomed to doing whatever you want whenever you want. Drinking, gambling, sleeping around - everything goes, and more cash is just a swipe away!
conversations.prefix: Irresponsible:
conversations.from: human
conversations.value: There's a saying that the gods help those who help themselves.
  
  You have taken it to heart.
conversations.prefix: The Main Chance:
conversations.from: gpt
conversations.value: Hey, ruling is just knowing what people want, when they want it, and keeping them from getting too hurt in the process. You've trained your whole life for this!
conversations.prefix: The Destined Barmaid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There's always a lot to do and you've got the energy to do it!
conversations.prefix: Energetic:
conversations.from: gpt
conversations.value: There's no point waiting around, when there's something to be done. Last Call!
conversations.prefix: Impatient:
conversations.from: human
conversations.value: You have your finger on the pulse of the kingdom. You know what needs to be fixed and what needs to be broken. 
conversations.prefix: Set Things Right:
conversations.from: gpt
conversations.value: Never found if you go looking for them, the monks of the Skyrealm Mountains simply show up across Hybrandt, and woe to anyone who thinks they are an easy target
  
conversations.prefix: Monk of Skyrealm:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Two is company, three is a crowd, and anything more is a mob waiting to happen, and they all talk too much
conversations.prefix: Loner:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Potions, flying broomsticks and the odd spell are all part of your repertoire. Cackling optional. 
conversations.prefix: Apprentice Witch:
conversations.from: human
conversations.value: You always want to know more, your fascination with the world around you is endless. 
conversations.prefix: Curious :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Personal space? Boundaries? Tact? Who has time for that?
conversations.prefix: Invasive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have what it takes to do the job, whether it's witching or queening, you just need a chance to shine.
conversations.prefix: Prove Yourself:
conversations.from: gpt
conversations.value: You're not sure what is expected of you in this strange new world and it shows. 
conversations.prefix: Inexperienced :
conversations.from: human
conversations.value: No matter what happens, you have a way of rolling with it. 
conversations.prefix: Rolls With the Punches:
conversations.from: gpt
conversations.value: Disarming rowdy customers with a well-timed drink and a smile is second nature to you. 
conversations.prefix: Served with a Smile:
conversations.from: human
conversations.value: You know many things about nature, some of which are even useful on occasion.
conversations.prefix: Naturalist:
conversations.from: gpt
conversations.value: A monk's word is only valuable when its proven to be worth something
conversations.prefix: Honorable:
conversations.from: human
conversations.value: _Justice is the constant and perpetual will to allot to every man his due. _
conversations.prefix: Inflexible:
conversations.from: gpt
conversations.value: Sometimes the details that catch your eye mean you miss the point.
conversations.prefix: Distracted:
conversations.from: human
conversations.value: This is really not your thing.  You really don't like it.
conversations.prefix: Out of Your Element:
conversations.from: gpt
conversations.value: A promise is a promise, and must be seen through to the end
conversations.prefix: Disciplined:
conversations.from: human
conversations.value: You keep your nose to the grindstone when there's work to be done.
conversations.prefix: Hard Working:
conversations.from: gpt
conversations.value: _If we do not maintain Justice, Justice will not maintain us._
conversations.prefix: Diligent:
conversations.from: human
conversations.value: Deft and precise of both hand and eye.
conversations.prefix: Dextrous:
conversations.from: gpt
conversations.value: Subterfuge doesn't come naturally to you. You tell the truth, even when it hurts.
conversations.prefix: Honest:
conversations.from: human
conversations.value: Words.  Words are hard when people want you to use a lot of them.
conversations.prefix: Not Exactly Eloquent:
conversations.from: gpt
conversations.value: ...doesn't solve everything. 
conversations.prefix: Alcohol...:
conversations.from: human
conversations.value: Sometimes you have them, but most times they have you
conversations.prefix: Hormones:
conversations.from: gpt
conversations.value: You have a noticing eye.  Trouble is, it doesn't necessarily only notice what it ought to.
conversations.prefix: Distractible:
conversations.from: human
conversations.value: *Justice and the facade of a temple are seen best from the outside.*
conversations.prefix: Brittle Facade:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: *Law and justice are not always the same.*
conversations.prefix: The Right Path:
conversations.from: gpt
conversations.value: You've been happy to walk the one put before you up until now, but it's time to choose what you want to do with your future
conversations.prefix: Make Your Own Path:
conversations.from: human
conversations.value: The monks take a handful of things very seriously, tactics and fighting are two of them and respect for masters thereof is essential.
conversations.prefix: Monk of Skyrealm:
conversations.from: gpt
conversations.value: You have no interest in the throne and you make no secret of that. 
conversations.prefix: Disinterested :
conversations.from: human
conversations.value: *It is certain, in any case, that ignorance, allied with power, is the most ferocious enemy justice can have.*
conversations.prefix: Educated:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have an even better idea now of what Hybrandt needs to survive and thrive. Get out there and start shaking things up.
conversations.prefix: Be the Change:
conversations.from: human
conversations.value: You've thought about it and decided this ruling thing just isn't for you, magic is. 
conversations.prefix: Witchery: