conversations.from: system
conversations.value: 20 years after the hero Samus Aran's death, the parasite known as X has taken over the planet Zebes once again. Three explorers must travel to Zebes and defeat them.
  (this will be similar to super metroid)
conversations.from: human
conversations.value: The surface of Zebes. A vast land, with grassy floors.
conversations.prefix: Crateria:
conversations.from: gpt
conversations.value: A toxic wasteland filled with a ton of exotic plants.
  
conversations.prefix: Plant Overgrowth: Upper Brinstar:
conversations.from: human
conversations.value: Where Samus Aran first defeated Mother Brain: the mechanical life vein.
conversations.prefix: Old Tourian:
conversations.from: gpt
conversations.value: A toxic wasteland filled with many exotic plants.
  
conversations.prefix: Plant Overgrowth: Upper Brinstar:
conversations.from: human
conversations.value: The home to the largest alien on the planet; the first Key. It is the largest area, and consequently passes through other areas.
conversations.prefix: Red Soil Wetland: Lower Brinstar:
conversations.from: gpt
conversations.value: Once a working ship, the electricity is knocked out, due to ghostly forms.
conversations.prefix: Haunted Ship:
conversations.from: human
conversations.value: Once a working ship, the electricity was knocked out by ghostly forms, including the second Key.
conversations.prefix: Haunted Ship:
conversations.from: gpt
conversations.value: An area of both sand and water. Home to the third Key.
conversations.prefix: Maridia:
conversations.from: human
conversations.value: A fiery area, filled with aliens and deathly lava.
conversations.prefix: Flaming Caverns: Upper Norfair:
conversations.from: gpt
conversations.value: Where the Chozo once lived. Home to the fourth and final Key.
conversations.prefix: Chozo Ruins: Lower Norfair:
conversations.from: human
conversations.value: After all the Keys are defeated, the final area is unleashed. Home to the final alien, the mechanical life vein herself: Mother Brain.
conversations.prefix: Tourian:
conversations.from: gpt
conversations.value: An awakened Chozo statue. The first boss.
conversations.prefix: Torizo:
conversations.from: human
conversations.value: A humongous Venus Flytrap, with sun spores to help him.
conversations.prefix: Spore Spawn:
conversations.from: gpt
conversations.value: The first Key. a huge alien with many attacks.
conversations.prefix: Kraid:
conversations.from: human
conversations.value: A four-eyed, red crocodile. Weak to lava.
conversations.prefix: Crocomire:
conversations.from: gpt
conversations.value: The second Key. A ghost that is vulnerable when his eye is open.
conversations.prefix: Phantoon:
conversations.from: human
conversations.value: A watery serpent with almost no attacks. He dodges in and out of holes in the walls.
conversations.prefix: Botwoon:
conversations.from: gpt
conversations.value: The third Key. A horse-like scorpion with a weakness on his underside.
conversations.prefix: Draygon:
conversations.from: human
conversations.value: Another awakened Chozo statue. Due to his gold outer shell, he is much harder to defeat.
conversations.prefix: Golden Torizo:
conversations.from: gpt
conversations.value: The final Key. A gigantic, fire-breathing pterodactyl with a razor tail.
conversations.prefix: Ridley:
conversations.from: human
conversations.value: The mechanical life vein, first similar to the original, then transforming into a giant T-rex type alien. Once defeated, you must escape.
conversations.prefix: Mother Brain:
conversations.from: gpt
conversations.value: A mini kraid guarding the way to the real Kraid. He has similar attacks, but is very weak.
conversations.prefix: Spawn Kraid:
conversations.from: human
conversations.value: Aliens attached onto the door of the Key rooms. They fire plasma if not shot at.
conversations.prefix: Guard doors:
conversations.from: gpt
conversations.value: Two Space Pirates that are very strong. They are vulnerable when golden.
conversations.prefix: Ridley Guards:
conversations.from: human
conversations.value: Following in Samus' image, you are skilled in parkour and shooting guns.
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: you are an amazing fighter.
conversations.prefix: Great Fighter:
conversations.from: human
conversations.value: You help point out hidden items, or tricks to get somewhere.
conversations.prefix: Intelligent:
conversations.from: gpt
conversations.value: You are great at getting places.
conversations.prefix: Gymnast:
conversations.from: human
conversations.value: You take more damage than everyone else.
conversations.prefix: Vulnerable:
conversations.from: gpt
conversations.value: These aliens scare you- but with the help of your friends, you might get over this fear.
conversations.prefix: Frightened:
conversations.from: human
conversations.value: You can't attack or run as fast as everyone else, so you try to keep up.
conversations.prefix: Slow:
conversations.from: gpt
conversations.value: An order from the galactic space federation that you must follow!
conversations.prefix: Defeat the mechanical life vein:
conversations.from: human
conversations.value: collected five at a time, they are stronger than your normal bullets.
conversations.prefix: Missiles:
conversations.from: gpt
conversations.value: This ability lets you roll under small spaces.
conversations.prefix: Morphing ball:
conversations.from: human
conversations.value: When in Morphing ball, you can place these on the ground and deal damage to nearby enemies.
  
  (Collected from Torizo)
conversations.prefix: Bombs:
conversations.from: gpt
conversations.value: Stronger than normal missiles, these are collected one at a time.
conversations.prefix: Super Missiles:
conversations.from: human
conversations.value: Stronger than normal bombs, these are limited and explode through everything. Collected five at a time.
conversations.prefix: Power Bombs:
conversations.from: gpt
conversations.value: This beam freezes nearby enemies for a certain amount of time.
  
  (Does not freeze bosses)
conversations.prefix: Ice Beam:
conversations.from: human
conversations.value: This beam travels in a wave pattern and goes through walls.
conversations.prefix: Wave Beam:
conversations.from: gpt
conversations.value: This beam splits into 3, increasing accuracy and damage.
conversations.prefix: Spazer beam:
conversations.from: human
conversations.value: This beam can be turned on and off. You can swing from special rocks with this.
conversations.prefix: Grapple Beam:
conversations.from: gpt
conversations.value: These give you 100 more energy, and fill up all of it.
conversations.prefix: Energy Tanks:
conversations.from: human
conversations.value: This lets you jump higher. Need I say more?
conversations.prefix: High Jump:
conversations.from: gpt
conversations.value: If you jump again at the peak of your spin jump, you will keep going indefinitely.
  
  (Obtained from Draygon)
conversations.prefix: Space Jump:
conversations.from: human
conversations.value: This Suit makes you less vulnerable to attacks.
  
  (Obtained from Kraid)
conversations.prefix: Varia Suit:
conversations.from: gpt
conversations.value: This suit lets you travel freely in the water.
  
  
  
  (Obtained from Phantoon)
conversations.prefix: Gravity Suit:
conversations.from: human
conversations.value: This makes you run faster, and when sprinting, can crash through walls and enemies.
conversations.prefix: Speed Booster:
conversations.from: gpt
conversations.value: This lets you jump while in Morphing Ball.
conversations.prefix: Spring Ball:
conversations.from: human
conversations.value: This lets you see through hidden pathways.
conversations.prefix: X-Ray Scope:
conversations.from: gpt
conversations.value: Where you will find your first items.
conversations.prefix: Old Brinstar:
conversations.from: human
conversations.value: This jump lets you slice through walls or enemies.
conversations.prefix: Screw Attack:
conversations.from: gpt
conversations.value: This beam lets you pierce through multiple enemies at once.
conversations.prefix: Plasma Beam:
conversations.from: human
conversations.value: The most powerful beam that you can acquire. You can destroy all enemies in one shot.
  
  
  (Obtained from Mother Brain)
conversations.prefix: Hyper Beam:
conversations.from: gpt
conversations.value: These store your energy so that it is for backup.
conversations.prefix: Reserve Tank:
conversations.from: human
conversations.value: This allows you to jump while in Morph Ball.
conversations.prefix: Spring Ball:
conversations.from: gpt
conversations.prefix: Defeat the First Key:
conversations.from: human
conversations.prefix: Defeat the Second Key:
conversations.from: gpt
conversations.prefix: Defeat the Third Key:
conversations.from: human
conversations.prefix: Defeat the Fourth Key:
conversations.from: gpt
conversations.prefix: Defeat the Mechanical Life Vein:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: