conversations.from: system
conversations.value: *We are looking for one more, no wizards please*
  
  Licking their wounds after the war, the factions each take a breath. Summer retreats to count their losses. Winter searches for a lost and presumed dead Knight. The White Court, somehow still standing on both legs, continues to defeat itself from within. The White Council is as always, infuriatingly silent.
  
  Over all of this, the sudden vaccuum of power still yawns. Now is when the real struggle begins. From the population of young potentials, individuals are snatched to fill voids, most of them far before they are ready or even aware of their skills. So begins a vile game of 'grab and go', with all factions participating in this raping of free will until one day, elders of each conspired together and created a solution. 
  
  Similar to the Paranet established by Harry Dresden to protect fledgling, young wizards, a series of safe houses would be established. These safehouses are to be protected sanctuaries overseen by a collection of capable individuals tasked with the rescue and education, sometimes rehabilitation, of gifted supernaturals too inexperienced to yet harness their powers and too naive to select their own allies and future. 
  
  The safehouse in Denver, Colorado, thus named The Ark, is the one you have been asked, coerced or punished into caring for. You'll have help. Your peers are equally capable. Vic the biker/handyman/bodyguard is as tall as a mountain, sometimes as formidable, and can fix most anything with screwdriver and duct tape if he cannot fix it officially. Olphida is your in house creole cook, former practitioner and temperamental busy body who may or may not possess a magical cookbook that never, ever, produces anything not scrumptious.
  
  Together, you'll track down and collect potential targets before they become victims, deal with various supernatural forces interested in your dependents or your city, all while juggling your own lives, careers, significant others/etc and managing the daily lives and hormones of various children and teens - and of course remembering to pay the establishments bills with your slim stipend as well as any supernatural debts you obtain in your duty.
conversations.from: human
conversations.value: A straight-forward, hard-headed ten year old girl. She’s the niece of Lei’s adoptive father, making them cousins by association. Despite this, she rarely regards him as family, which seems to stem from a lot more reasons than just their lack of physical resemblance. She generally eschews technology and enjoys spending her time outside, though stray cats often seem to follow her home. 
conversations.prefix: Cecilia Carver (Ark):
conversations.from: gpt
conversations.value: A worn, decrepit section of an old hospital building, near the medical center that Lei operates out of. There had been long standing plans to demolish the structure and rebuild it into a keep home for geriatric patients, but it just never fit into the budget. Teenagers have been known to sneak in at night out of curiosity or on dares. Eerily, some rumors say that one or two of them never made it back out. 
conversations.prefix: Abandoned Hospital Ward:
conversations.from: human
conversations.value: The Hot Rod bar is a former biker bar in the downtown area. New management has taken over and has transformed into the place that the more undesirable element of Denver’s supernatural community gathers. It hosts an illegal fighting ring where different supernatural creatures fight, sometimes to the death.
conversations.prefix: Hot Rod:
conversations.from: gpt
conversations.value: Denis Ingram (or as he’s known on the streets Harvester) is the leader of the Nines. A gang of lycanthropes who take their name from the nine stages of the moon. Their current main illegal activity is selling drugs but they are seeking to expand operations into protection rackets. He is a violent man and easily angered.
conversations.prefix: Denis "Harvester" Ingram:
conversations.from: human
conversations.value: A 14 year old whose father is the leader of a small lycanthrope gang running drugs in Denver. Her father was abusive to her and her mother so one day Melissa just ran away. She was taken in by the Ark after living homeless for a few weeks. Like her father she is also a lycanthrope but she hates her ability and is looking for a cure.
conversations.prefix: Melissa Ingram (Ark):
conversations.from: gpt
conversations.value: A reporter for the Boulder Gazette, the tiny supermarket rag that covers crazy stuff. Doesn’t mean he’s not right sometimes, although the Forest People would prefer he stop trying to photograph them. 
conversations.prefix: Danny Paye:
conversations.from: human
conversations.value: A separate building on Ark property, this large glass house is warded to double as a panic room with edible plants in case of long stays.
conversations.prefix: Ark Greenhouse:
conversations.from: gpt
conversations.value: Rescued from demolition by The Ark's founders, this historical building squats amid the modern-esque architecture of the Highlands and serves as both a safehouse and operating hub for Ark members and the young supernaturals they protect.
  
  The Ark is protected by several strong magical wards.
conversations.prefix: The Ark:
conversations.from: human
conversations.value: Board and card game super center, You can get your geek on in one of the center's rear gaming rooms, complete with  junked out vending machines, coffee bars, and towers of rpg related goodies to buy/borrow/rent. 
  
  It is also the only Accorded Neutral Territory in Denver. It is owned and operated by two geek besties who enjoy geeking out with their customers. 
conversations.prefix: Crazy Squirrel Games:
conversations.from: gpt
conversations.value: Old school biker from the "good old days" where wheels roamed the road instead of bike shows and Starbucks. Vic stands as The Ark's handy man slash bodyguard. What he doesn't fix, he duct tapes real good. Mostly he's been planted by the founders for his skill in intimidation (no words required) and deep knowledge of Denver's supernatural history.
conversations.prefix: Victor "Vic" Charles:
conversations.from: human
conversations.value: Our very temperamental cook slash busy body slash mother figure. Her wooden spoon reflexes are almost as good as her food.
conversations.prefix: Olphida:
conversations.from: gpt
conversations.value: Known among various circles as a professional ‘neutral party’ Domingo has been a fixture in Denver for as long as most can recall. While he has no known allegiance to any member of the Accords, he is completely versed in both the business of modern society and the supernatural underworld. His consulting company's infamous reputation is known for fixing any ‘problem’ that can be solved with money. Alexander Kane has worked with Domingo previously for clients seeking protection against supernatural powers.
conversations.prefix: Domingo Alvarez:
conversations.from: human
conversations.value: Having caused some noteworthy havoc at multiple schools now, Emilio is on a strict homeschooling regimen and his outside activities are recommended to supervision.
  
  While void of magical aptitude, Emilio's family is deeply embroiled in illegal arms. They have agreed to supply Ark members with defenses in exchange for Emilio's stay.
conversations.prefix: Emilio Gutierrez (Ark):
conversations.from: gpt
conversations.value: Nestled between Coors Field and the Pepsi Center, LoDo is Denver's prime destination for after-parties following Avalanche, Nuggets or Rockies games, or for just hanging out any night of the week. There is always an opportunity to have fun—and usually stay out too late—at one of the area's 90 bars and pubs. 
  LoDo's red-brick buildings, many of which were constructed after an 1863 fire, are preserved in the historic state that characterizes the neighborhood. All supernaturals converge here.
conversations.prefix: LoDo:
conversations.from: human
conversations.value: It's no wonder his warm and genial disposition lends well to his life as a pastor of St. Dominics, a clued in church that works harder at preserving knowledge of mystical activity rather than preventing it.
  
  He is considered to be the lliason between The Ark and its founders.
conversations.prefix: Rich Wallace:
conversations.from: gpt
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Andrew):
conversations.from: human
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Lisbet) :
conversations.from: gpt
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Lei):
conversations.from: human
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Svetlana):
conversations.from: gpt
conversations.value: Looks like you are finally going to receive more information and meet the rest of the team. Yay?
  
  Complete this goal by asking questions and getting to know one another.
conversations.prefix: Get a Clue (Alexander):
conversations.from: human
conversations.value: Whether it be your soon to be comrades-in-arms or those you have vowed to protect, you don't know them yet. 
conversations.prefix: Ark Residents:
conversations.from: gpt
conversations.value: You have just a few minutes to ask questions of each other and of Rich before he moves on to your aforementioned first mission. 
conversations.prefix: Ignorance Isn't Bliss:
conversations.from: human
conversations.value: Or perhaps not so secret yet still vitally useful. This card represents knowledge you have retained by perusing through the Ark's many intelligence files.
  
  Use this card when recalling a helpful discovery or passing along a golden knowledge nugget to a friend. 
  
  Each time you use this card, please edit the text to reflect the particular knowledge you are sharing.
conversations.prefix: Secret Intelligence:
conversations.from: gpt
conversations.value: Located just SW of Highland Park, St. Dominic is the oldest (over 125 years) Catholic parish in Denver. Here you will find Pastor Rich Wallace and several others in 'the know'.
  
  St. Dominic is tied to The Dominicans, who have been gathering and preserving knowledge of the supernatural realm for years.
conversations.prefix: St. Dominic:
conversations.from: human
conversations.value: A monster without amenities. Manual everything (including transmission), complete with winches, light bar, and CB radio. 
conversations.prefix: Land Rover Defender:
conversations.from: gpt
conversations.value: Initiation is over. Grab what you need and get on the road. It's a long drive to New Orleans. 1,279 miles, to be exact. 
conversations.prefix: Gear Up and Go:
conversations.from: human
conversations.value: It's a seventeen hour drive at minimum to New Orleans.  Do you use the time well, or is that 'quality time' going to make you dream of offing your new co-workers?
conversations.prefix: Road Trip:
conversations.from: gpt
conversations.value: Not everyone wants their nearest and dearest friends to get involved with the Ark.
  
  Can you convince them not to get in the way?
conversations.prefix: Concerned Friends:
conversations.from: human
conversations.value: A port city on the Red River, Shreveport is an old city, filled with its own history and ghosts.
conversations.prefix: Shreveport:
conversations.from: gpt
conversations.value: The Ark's land rover has broken down. Apparently even its rugged construction isn't enough to withstand the sheer amount of magical energy around it.
conversations.prefix: Rover Not Roving:
conversations.from: human
conversations.value: The Ark's newest recruit receives an offer from another old friend... one that has no interest in taking no for an answer.
conversations.prefix: Dark Influences:
conversations.from: gpt
conversations.value: Andrew is the wayward older child who did everything wrong: college drop out, frequent fighter, drugs, musical chair style employment. Despite addiction and lack of education, he has carved a niche out of the creative blogging and art communities with his online comic "Nocke Turnal" (supernatural investigator) and custom tarot decks.
  
  While 100% mortal, he seems to be liked by dead people (though he doesn't quite return their sentiment) and he has the nifty and often very surprising talent of psychometry.
conversations.prefix: Mystic Misfit:
conversations.from: human
conversations.value: Expelled from school for multiple fights protecting his geek brother, Andrew's father entered him in martial arts as "outlet for his misguided energy" -  and he's been fighting ever since.
conversations.prefix: Brawler:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Cannot sit still. Andrew is always drawing, sipping, smoking, cracking knuckles, etc, and even carries this over to his sleep.
conversations.prefix: Restless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Four years ago, Andrew was cold clocked with a harrowing truth: His parents were not his true parents. Instead, his biological bloodline descended from a house of the White Court whose curse had skipped right over him and smacked his twin brother instead. 
  
  Having learned much about White Court structure since then, Andrew suspects it is Athony's interference which keeps his biological family away from his doorstep and turning him into a White Court lackey. But he's still too pissed at his brother to thank him for it.
conversations.prefix: White Court Twin:
conversations.from: gpt
conversations.value: The Reds dying was great, except for the part where most of your friends died of sudden onset old age. That wasn't fun, but your mission is the same:  
  Protect the innocent.
conversations.prefix: Former Member of the Fellowship of St. Giles:
conversations.from: human
conversations.value: When the War was active, the Fellowship gave you the training to take out Red Court vampires.  
  That's... not real useful these days, but you adapt.
conversations.prefix: Fellowship Training:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know it's over, you do, it's hard not to when you've suddenly gained the decade the Reds took.  You're done with War.
  
  That doesn't mean War is done with you.
conversations.prefix: The War Remains:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're determined to try again.  No matter the odds, you want a new chance at a better life, maybe not for yourself, but for *someone*.
conversations.prefix: A New Life:
conversations.from: gpt
conversations.value: For too many years, you've been on the streets, doing what you can to survive. Now you have a home.
conversations.prefix: Hidden Criminal:
conversations.from: human
conversations.value: You're able to get past almost anything people throw at you with your charm alone.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can't escape it...
conversations.prefix: The Past:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You need to change, fit in to the wizarding society.
conversations.prefix: Recover:
conversations.from: gpt
conversations.value: You are chosen by God to protect those who cannot protect themselves.
conversations.prefix: Holy Champion:
conversations.from: human
conversations.value: You are filled with conviction, with a calm assurance that you will be helped in your goal.
conversations.prefix: Faith is Power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you get it in your head to do something, you have a difficult time transitioning to something else.
conversations.prefix: Single-Minded:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You hope to make the world safe, no matter the cost.
conversations.prefix: Make the World Safe:
conversations.from: gpt
conversations.value: As an Emergency Medical Technician, you're usually the first responder to  crime scenes after the police, which makes your job oddly effective when it comes to scouting for supernatural occurrences.
conversations.prefix: EMT:
conversations.from: human
conversations.value: You are rather adept at throwing objects, possessing decent hand-eye coordination and a natural sense of aim. Maybe this will come in handy when trying to toss  foci or something.
conversations.prefix: Throwing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The consequences of your past actions still haunt you to this day, and you've yet to come to terms with them. The shame anchors you down and can interfere with your decision-making at times.
conversations.prefix: Guilt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Though she may always resent you, the girl is the last connection you have left to your adoptive father.
  
  You need to keep her safe, at least until she's strong enough to surpass you.
conversations.prefix: Protect Your Family:
conversations.from: gpt
conversations.value: One of your parents was a fae and the other a mortal. You've grown up at the intersection of two worlds never really belonging in either.
conversations.prefix: Changeling:
conversations.from: human
conversations.value: Your mother was one of the Samovila. From her you inherited your affinity for fire and heat. Which you've continued to hone as much as you can.
conversations.prefix: Daughter of the Samovila:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You just get so angry sometimes. When you're seeing red it's hard for you to do anything but destroy. And every time you get angry you grow closer and closer to your faire nature.
conversations.prefix: Angry:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are almost entirely lost to your fairy nature. Another few steps and you'll join your mother as one of the Samovila. 
  
  You don't want that. You want free will and the ability to change your base nature. Too bad that you love the power too much to give it up entirely.
conversations.prefix: Pull Yourself from the Brink:
conversations.from: gpt
conversations.value: You've done some... dubious magical things in your past. But everyone is at least eighty percent certain you're not a warlock.
conversations.prefix: Almost Certainly Probably Not a Warlock:
conversations.from: human
conversations.value: Okay, so it's totally necromancy.  Just not on people.  Dead animals don't count, everyone agreed.
  
  And it's not like raising the dead is the *only* thing you can do with it.
conversations.prefix: It's Not Necromancy, I Promise:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a nervous disposition that--
  
  Okay, fine, you panic. You have a bad tendency to panic when the chips are down and go for everything you were expressly taught not to do.
conversations.prefix: Skittish:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It's a good goal
conversations.prefix: Don't die:
conversations.from: gpt
conversations.value: You are endowed with power from on High. You do not need a symbol of your faith, you are the symbol of your faith. 
conversations.prefix: Holy Guardian:
conversations.from: human
conversations.value: You are a bane to all of the evil of the world. Your very presence can cause pain to unholy creatures. 
conversations.prefix: Divinely Anointed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the definition of goody two-shoes or a real Boy Scout, which often leads to confrontations with others that don't make the same choices as you. 
conversations.prefix: Straight Arrow:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have been called to stand against the tide of darkness to protect those who are unable to protect themselves. 
conversations.prefix: Stand Against the Tide:
conversations.from: gpt
conversations.value: The White Court vamps need their hair gel; the wizards need their newt eyes and frog tongues; and the werewolf kid needs someone to pull his monthlies at the comic shop or he'll eat someone. Get moving.
conversations.prefix: The Courier:
conversations.from: human
conversations.value: Call it parkour, urban freeflow, freerunning, *whatever*. 
  
  If you can use it to get to point A to point Z while avoiding points B through Y, it'll do.
conversations.prefix: The City is My Jungle Gym:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: ...grab your nuts and run! 
  
  When the shit hits the fan, you hit the emergency exit. It's not cowardice! You'd love to stay and watch everyone else get beaten to death! You'd just rather  not join in.
conversations.prefix: Make Like a Squirrel...:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have a new set of duties that you can't walk away from so easily, now. 
  
  Time to act like it.
conversations.prefix: Stop Running:
conversations.from: gpt
conversations.value: Alexander Kane is a professional security consultant and a (reluctant) Warden of the White Council. 
conversations.prefix: Guardian:
conversations.from: human
conversations.value: Kane has an innate talent for weaving protective magics, whether it be laying Wards or manifesting protective shields.
conversations.prefix: Protective Magic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Alexander believes in caution and the rules more than he does adventure or quick action. He fears that rash action only leads to disaster, leaving him prone to standing his ground when he should move forward.
conversations.prefix: Obstinate:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Alexander is going to have to learn to deal with a world that isn't content to sit still. After spending years burying himself in a solitary life he's being forced to deal with the outside world again...
conversations.prefix: Into the Light:
conversations.from: gpt
conversations.value: You know how easy it is to slip between the cracks. You want to catch them before they slip, to give second chances to those they call irredeemable.
  
  After all, you were one once yourself.
conversations.prefix: Lost Souls:
conversations.from: human
conversations.value: While social work and being social are two different things, your background in finding and understanding motives gives you a good grasp of how to talk to people so they see what you want them to.
conversations.prefix: Social Training:
conversations.from: gpt
conversations.value: There's just something about you. The way you smile. The way you walk. You don't do it on purpose but it still draws people in. Maybe it's an echo of your fairy nature or maybe it's just who you are.
conversations.prefix: Magnetic:
conversations.from: human
conversations.value: You know how to pack minimally for trips, bringing only the bare necessities for health, hygiene, and combat.
  
  Some of your tools may not even be in your bag, but hidden somewhere on your person through a clever mix of magic and sleight of hand.
conversations.prefix: Light Traveller:
conversations.from: gpt
conversations.value: He'd known what he was getting into but he hadn't really *Known* shit. It's just beginning to dawn on him how serious this is and what could happen, not only to himself but to kids, if things got messed up.
conversations.prefix: Nervous:
conversations.from: human
conversations.value: Like migraine sufferers and bright light, highly charged spiritual atmospheres overwhelm you.
conversations.prefix: Sensitive psyche:
conversations.from: gpt
conversations.value: You've become good at apologies over the years. You say them like you actually mean them.
conversations.prefix: Sorry:
conversations.from: human
conversations.value: You’ve become good at apologies over the years. You say them like you actually mean them.
  
conversations.prefix: Sorry:
conversations.from: gpt
conversations.value: Once a valiant shield-maiden in a lifetime that you've long forgotten, you now act as an agent of Odin. Granted the ability to leave Valhalla and enter the  mortal realm, you carry out Odin's will... most of the time. In present society, you act as a mercenary of Monoc Securities, carrying out whatever task assigned to you, be it of mortal conflict, or otherwise.
conversations.prefix: Odin's Valkyrie:
conversations.from: human
conversations.value: Odin himself chose you. In the midst of glorious battle he recognized your strength and valor. Briefly after you were struck down as a mortal, your spirt joined the valiant warriors of legend. Now, after years of observing, and participating in battles, you are a force to be feared.
conversations.prefix: Einherjaren:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You never took orders well. You rebelled until your very last breath, and to this day you still choose to follow your own instinct, rather than that of those around you. Some might call in 'independence,' others would label you as a right 'pain in the ass.'
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've lived for so long, observing the life, and loss of it, more much longer than you care to. It's time you moved on to your next big adventure. It's time to break free of Odin's reign. The consequences although indeterminate, cannot douse your desire.
conversations.prefix: Free Will:
conversations.from: gpt
conversations.value: Vexed by transparency his whole life, Andrew rarely attempts to tell falsehoods.
conversations.prefix: Honest:
conversations.from: human
conversations.value: You may not be the most social, empathetic, or outgoing, but when it comes to protecting the things you care about, you will never back down.
conversations.prefix: Determination:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've had to make do on less than ideal supplies before, and you're determined not to get stuck without again.  You prepare for the worst, even if that irritates your friends.  They'll thank you, some day. 
conversations.prefix: Prepared:
conversations.from: gpt
conversations.value: Other people have nightmares. You have Nightmares. Things that make your powers go haywire and do things that they usually wouldn't do. Like fuck up the technology around you.
conversations.prefix: Elfin Dreams: