conversations.from: system
conversations.value: **The Game**
  The world is Etherea; the setting is L'Isle (pronounced "Leel"), one of several island-continents scattered about Etherea's Great Mother Ocean.
  
  This is a free-form, tale-weaving story.  The idea is that each player develops their own story for their character and then writes that story, sometimes in solo posts, sometimes in joint posts with one or more people.  In addition, the narrator will provide an overall plot that can encompass each character in some small way.  Players have the option of joining in the overall plot or not.
  
  I will use characters as NPCs if a player is inactive in the overall plot for more than a week, in the interest of keeping the main plot moving.  I will not interfere in the character's individual story.
  
  **Character Creation**
  New players are encouraged in their character bios to create their character's birthplace, which will be added to the world information, or they may always use a currently existing location.  Players should stick with the religions mentioned below.  
  
  The creation of custom cards is encouraged, subject to narrator approval.
  
  All characters are natives of L'Isle who have lived on it their whole lives.  Posts should be written in third-person, past tense.  
  
  If it becomes necessary, the narrator will mark this game as NSFW, because the Dakartan priesthood is not nice, and in a world where there are swords, people will use them.  Frankly, though, you shouldn't be reading Storium at work, anyway, tempting though it is.  :)
  
  This game welcomes characters regardless of their sexual orientation.  That is not the focus of the game, however.
  
  **Posting Format**
  Please begin your posts like this:
  
  Character Name:  Post Title
  (Location)
  
  **Game References**
  The reference place for this game is located on LiveJournal:  http://etherea-lisle.livejournal.com/  It is currently under construction.
  
  **The Plot**
  Devastating political upheaval is about to occur in Calypsa, and this will have consequences for all of L'Isle.
  
  **The World**
  There are only humans on this world.  No elves or dwarves, etc.  Mythical creatures exist but are so rarely seen as to be considered legendary by the average person.
  
  The kingdoms of L'Isle are:
  
  **Calypsa**
  Capital:  Geneva
  
  Calypsa is located in the northwestern plains of L'Isle.  Its climate is temperate and its soil arable.  It has forests and pasture-lands.  Its primary exports are wool, cereal grains, lumber, textiles, cotton, silk, beer, wine, and hard cider.
  
  Calypsa is ruled by Queen Elenis of Calypsa who, at age 29, is expected to give birth to the heir soon.
  
  Its people mostly follow the Three Lords of Justice (commonly known as The Three) and the goddess Mista, a protector of nature, who is served by druids.
  
  **Dakarta**
  Capital:  Castelle
  
  Dakarta is located in the southwestern swamps of L'Isle.  Its climate is hot and humid, almost jungle-like but too temperate for that.  Its primary exports are rice, rice wine, alligator-hide products, various esoteric poisons, peppers, hot sauce, sugar cane, gourds, mushrooms, eel ink, and seafood.
  
  Dakarta also claims a small island, called Yllaris, off the southern coast.  This is the home of Dakarta's current rulers, Queen Folashadae, and her husband, King Abassi.  
  
  Folashadae is a formidable sorceress and is High Priestess of the state religion, as her husband is its High Priest.  Imoset Palace, the royal residence, is considered to be impregnable, protected as it is not only by sturdy construction but also by powerful protective spells.
  
  Dakartans worship the Seven Spirits of the Abyss, usually just called The Seven.  Worshipers of The Three are vehemently opposed to them and their followers, with good reason.  The clergy of The Seven practice the dark arts, and their rituals are feared not only by Trinists, but also by their own followers.
  
  A form of devotion to The Seven exists whose clergy are called the Wise Ones of the Swamps.  They take a more philosophical, neutral view of The Seven than the state-established clergy do.  Tutelage in Swamp Wisdom is from master to apprentice.  Who the Modres and Fadres-Eld are is passed along by word of mouth.  
  
  **L'Montaigne**
  Capital:  Highgate
  
  The Jakar Mountains run vertically down through L'Isle, bisecting the continent so that Calypsa and Dakarta extend three-fourths of the way across L'Isle, while Medina takes up the easternmost fourth of land from north to south.  
  
  Nestled in a large, fertile valley is the Kingdom of L'Montaigne, home to a mix of peoples from all over the rest of L'Isle.  Here can be found people of the Dakartan ancestral stock, druids, and reclusive mountain dwellers distantly related to the desert nomads.  Ancient languages are spoken here, from Old High Dakartan, to an ancient version of the desert nomads' language, to Calypsan as the trade tongue.
  
  The climate is mostly cool in summer and bitterly cold and snow-locked in the winter.  
  
  In L'Montaigne's borders lies the Withren Forest, a mysterious, dense forest that people are warned not to enter save at their peril, for fear of its ghosts.
  
  L'Montaigne's exports include lumber, mined metals, gems, and quarried stone, medicinal herbs, furs, molasses, cheese, herb teas, and river fish.
  
  It is currently ruled by Myradin, Duke of Greenwall, who holds it in trust for the true rulers, who have disappeared.  
  
  ** Medina**
  Major Cities:  Agrabah, Ah-Gharad, Jaq-ti
  
  Medina occupies the eastern part of L'Isle.  Save for the coastal regions and the western part of it that abuts the Jakar Mountains, Medina is desert and is home not to a kingdom as such but to several city-states that are each ruled over by a sultan.  Political alliances between and among these city-states constantly shift.  At any time one or more of them are likely to be at war with each other.  
  
  In the deeper desert nomadic tribes roam whose people rarely, if ever, venture near the cities, save to buy and sell the hardy desert horses that they breed.  These are considered to be some of the finest horses in the world, and the nomadic people are experts at breeding, training, and riding them.
  
  Medina's primary exports include glass, salt, sandstone, ceramics, figs, dates, olives and olive oil, and race-horses.
  
  Medinans don't really have a state religion because there is no over-arching state.  They worship various local and ancestral gods.  The nomads have their own deities, but they are very private about their religious practices.
  
  **Technology**
  Tech level is medieval--no gunpowder used in weapons.  The setting is high fantasy, so magic exists and is well known.  It, like anything, is a skill that most people can learn *if* they are willing to devote many years of study to learn it.  
  
  **Religion**
  Deities of Etherea ascend to Godhood, starting life as human.  Deaths of deities and the ascension of new deities are rare occurrences.  Currently there has not been a new ascension for at least a thousand years.  
  
  Deities actively involve themselves in the lives of particular people, aside from their clergy, to serve them.  This is rare, and the relationship between deity and such a follower varies from deity to deity.  Some such pairs have a companionable relationship; others are very much master and servant.  
  
  Deities are very limited in how they may affect the mortal world.  Mortos may not kill everyone.  Mista may not cause forests to take root in cities overnight, and so on.  It causes a deity suffering if they extend their power beyond the scope of their influence.
  
  **Credits**
  The original email version of this game was created back in 1998 by Janet DelaCroix, and it was called Imperial Secrets, aka IMS.  It was a wonderful, wonderful game, rich in detail and home to a group of truly talented and dedicated writers, some of whom are now professional fiction writers.   
  
  This Storium version of the game uses elements from the original Imperial Secrets but also incorporates different cultural elements created by the Storium writers.  The beauty of IMS was that its players created the world as they went, fitting new aspects of it seamlessly into the whole.  I wanted the Storium writers to have the chance to make this version of Etherea their own, rather than using only what had been created before.
conversations.from: human
conversations.value: When you're visiting the capital of Calypsa, this is the best inn around.  
conversations.prefix: The Amber Rose Inn:
conversations.from: gpt
conversations.value: You are a wielder of magic.   This can range from mindmagic to elemental magic, to ritual magic, weather magic, necromancy, whatever.  If you practice theurgy, your Nature should be Priest, not Mage.
conversations.prefix: Mage:
conversations.from: human
conversations.value: You currently serve or served in the recent past in the standing army of a king or nobleman.  You served as infantry or as part of an auxiliary force, such as archers or as part of a trebouchet team, not as a knight.
conversations.prefix: Soldier:
conversations.from: gpt
conversations.value: You serve in the clergy of one of the established religions of Etherea.  These are the Mistan Faith, the Triune Faith, or Sevenfold Faith.  Or you might be the shaman of a desert tribe--a Mistan variant.
conversations.prefix: Priest(ess):
conversations.from: human
conversations.value: You are a professional craftsman of some sort, regardless of rank.  Blacksmith, potter, tanner, carpenter, farrier, armourer, mason, brewer, cordwainer--It's your trade.
conversations.prefix: Craftsman:
conversations.from: gpt
conversations.value: If you promise to do something, you will do it.  If you promise to keep a secret, it will go unknown to your grave.  People can rely on you.
conversations.prefix: Trustworthy:
conversations.from: human
conversations.value: You don't waste time.  You have a plan and stick to it, and you don't go on unnecessary tangents.  You do things well, with the least expense, and in the least amount of time possible.
conversations.prefix: Efficient:
conversations.from: gpt
conversations.value: You set others before yourself--not because you think you are unworthy but because you genuinely care about them.  Can take the form of romance, parenthood, love of country or deity, etc.
conversations.prefix: Love:
conversations.from: human
conversations.value: You are willing to work very hard for what you want.  You put in the hours that others won't.  You have an unconquerable soul.
conversations.prefix: True Grit:
conversations.from: gpt
conversations.value: You have no clue how to organize your tasks, your resources, or your time.  You forget things, mislay things, and rarely finish tasks on time.
conversations.prefix: Disorganized:
conversations.from: human
conversations.value: You might promise the moon and the stars, but you're unlikely to come knocking with anything of use or with anything at all.  You can't keep secrets or be trusted with much.
conversations.prefix: Unreliable:
conversations.from: gpt
conversations.value: Other people are nothing to you.  You can take them or leave them.  You don't want to care.
conversations.prefix: Callous:
conversations.from: human
conversations.value: You want to become a god; it's that simple.
conversations.prefix: Ascension:
conversations.from: gpt
conversations.value: Your family is more important to you than anything, and you must save them from whatever doom awaits them.
conversations.prefix: Save Your Family:
conversations.from: human
conversations.value: Where the Queen's Palace is located in Calypsa.  The Queen goes on progress and resides in several  palaces throughout the year with her nobles, but this is her primary residence.
conversations.prefix: Palais Square:
conversations.from: gpt
conversations.value: The Queen's Joust is held here annually in Calypsa, as well as many smaller knightly tournaments, horse races, and town fairs.
conversations.prefix: Tourney Field:
conversations.from: human
conversations.value: Whether it be for power, money, information, or possessions, you want it all, and you want it now.
conversations.prefix: Greed:
conversations.from: gpt
conversations.value: Whether it brings you satisfaction or not, you are cruel.
conversations.prefix: Cruel:
conversations.from: human
conversations.value: Your career required training at a university or specialized school.  Healers, lawyers, architects, artists, bards, and pharmacists fall in this category.
conversations.prefix: Professional:
conversations.from: gpt
conversations.value: This building is more usually called the Queen's Palace, as it is the primary residence of the Queen of Calypsa.
conversations.prefix: Geneva Palace:
conversations.from: human
conversations.value: Nowhere in this world is a good place for you and your talents; you need to carve out a place that is all your own.
conversations.prefix: Find Your Own Place:
conversations.from: gpt
conversations.value: Escape your current situation and create a new life for yourself.
conversations.prefix: Escape:
conversations.from: human
conversations.value: You want to go out and do brave things--save a village, slay dragons, anything but your ordinary, everyday life.
conversations.prefix: Be a Hero:
conversations.from: gpt
conversations.value: Your country is precious to you.  Perhaps you are sworn to serve it; perhaps you have nothing else to serve.  But you are willing to give your life--or make others give their lives--to defend and preserve it.
conversations.prefix: Save Your Country:
conversations.from: human
conversations.value: It's not about being heroic; you're no hero.  But you know you must accomplish a task, or Awful Things will happen.
conversations.prefix: Prevent Disaster:
conversations.from: gpt
conversations.value: It could be a cache of gold or jewels, a magical item, a valuable weapon, a scroll...  Whatever it is, your mission is to find it.
conversations.prefix: Find the Treasure:
conversations.from: human
conversations.value: You're a little touched, you know--at least, that's what people tell you.  But sometimes the things you see come true.  Then people fear you or try to use you.  This is more a curse than a gift.
conversations.prefix: Seer:
conversations.from: gpt
conversations.value: You are a purveyor of goods or services--textiles, spices, jewelry, innkeeper, tavern keeper, grocer, fishmonger, etc.
conversations.prefix: Merchant:
conversations.from: human
conversations.value: You live as a part of a nomadic tribe in the deep deserts of Medina.  You avoid cities when possible.
conversations.prefix: Desert Tribesman:
conversations.from: gpt
conversations.value: You were born into one of the noble families of L'Isle.  Even if you hold the title or are heir to a title, though, you should go out and do some living before you settle down.
conversations.prefix: Nobleman/woman:
conversations.from: human
conversations.value: What it says.  You are a killer for hire or for religious reasons or by the order of your monarch.  Remember, assassins dress just like everyone else!
conversations.prefix: Assassin:
conversations.from: gpt
conversations.value: Nothing ever happens fast enough for you, and you hate to wait for anything, be it standing in line or learning a skill.
conversations.prefix: Impatient:
conversations.from: human
conversations.value: You are skilled at working out how to solve problems and make plans, whether it be in combat, politics,  business, or whatever you might set your mind to.
conversations.prefix: Strategist:
conversations.from: gpt
conversations.value: People enjoy being in your company, and you genuinely like people.  When necessary, you can often persuade them to do as you wish.
conversations.prefix: Charm:
conversations.from: human
conversations.value: You are well-educated, either from study in a university or from educating yourself.  
conversations.prefix: Learned:
conversations.from: gpt
conversations.value: You were born on a far either belonging to your family or to your liege-lord, and you grew uyp working the land.
conversations.prefix: Farmer:
conversations.from: human
conversations.value: You had to grow up making your own way in the world after your parents' deaths.
conversations.prefix: Orphan:
conversations.from: gpt
conversations.value: You want to be successful in life so badly you can taste it.
conversations.prefix: Success:
conversations.from: human
conversations.value: The forbidding residence of the King and Queen of Dakarta.  It is protected not only by stout walls but also by theurgic magic.  Courtiers are high-ranking clergy of The Seven, truly fearsome people.
conversations.prefix: Imoset Palace:
conversations.from: gpt
conversations.value: The capital of L'Montaigne, located high in a valley of the Jakar Mountains.  The mountain passes are snowed in in he winter.
conversations.prefix: Highgate:
conversations.from: human
conversations.value: The capital of Dakarta, where the main seat of the civil government is.  All of the non-religious politicking of Dakarta takes place here.
conversations.prefix: Castelle, Dakarta:
conversations.from: gpt
conversations.value: You serve a deity but not as a member of the clergy.  Instead, you tie up loose ends and attend to tasks that the deity needs taken care of.
conversations.prefix: Questor:
conversations.from: human
conversations.value: You do not let anything get in your way if you have a goal in mind.
conversations.prefix: Ruthless:
conversations.from: gpt
conversations.value: At one time the palace of the vanished King and Queen of L'Montaigne, it is now used by Duke Myradin, the Steward of L'Montaigne, as his place of work.
conversations.prefix: The Rose Keep:
conversations.from: human
conversations.value: The desert land lying east of the Jakar Mountains.  It is home to several city-states ruled independently.  It is also home to the nomadic peoples who reside in the deep desert.
conversations.prefix: Medina:
conversations.from: gpt
conversations.value: A dense forest located in the southern part of L'Montaigne, near the town of Greenwall.  It is said to be inhabited by deadly ghosts.  Travelers skirt around it.
conversations.prefix: Withren Forest:
conversations.from: human
conversations.value: A village on the outskirts of the Withren Forest, hence its name.  An ancient mage school once stood here, whose ruins now form Duke Myradin's home.
conversations.prefix: Greenwall:
conversations.from: gpt
conversations.value: High Priestess of The Seven, Folashadae is a mistress of the dark arts.  She intends to Ascend because the world is not nearly enough.
conversations.prefix: Queen Folashadae of Dakarta:
conversations.from: human
conversations.value: High Priest of The Seven, Abassi, like his wife, is also skilled in the dark arts.  But he is thought to be more reasonable and gives attention to the country as well as to the religion.
conversations.prefix: Kimg Abassi of Dakarta:
conversations.from: gpt
conversations.value: Elenis, like her ancestors, keeps her kingdom on the straight and narrow.  But it is not always easy--or safe.
conversations.prefix: Queen Elenis of Calypsa:
conversations.from: human
conversations.value: A physician by training, Myradin is the Steward of L'Montaigne, having taken control of the country following the mysterious disappearance of its monarchs.
conversations.prefix: Myradin of L'Montaigne:
conversations.from: gpt
conversations.value: Alarique d'Mordaut is the closest thing to a scholar among the clergy of The Seven.  Intelligent and reserved, he is practiced at surviving the internecine politics of the Dakartan court.
conversations.prefix: Alarique, Duc d'Mordaut:
conversations.from: human
conversations.value: The leader of the L'Montaignan Steward's personal guard, Odgerel is known among those closest to the Duke as being utterly unreadable, highly observant, silent when need be, and deadly.  He has Duke Myradin's complete trust.
conversations.prefix: Odgerel:
conversations.from: gpt
conversations.value: A storm at sea becomes a sandstorm upon making landfall in northern Medina.  Batten down the hatches, or take shelter as soon as possible.
conversations.prefix: Storm:
conversations.from: human
conversations.value: Very clannish and ferocious fighters, the people of these tribes live in the Jakar Mountains.  They do not necessarily consider themselves to be residents of L'Montaigne or bound by its laws.  Even the Steward negotiates with them and only rarely holds their fealty.
conversations.prefix: Mountain Tribesmen:
conversations.from: gpt
conversations.value: You find yourself in this swampy land, either by choice or something else. What business have you with this land in the Southern half of L'Isle?
conversations.prefix: Dakarta:
conversations.from: human
conversations.value: You find yourself in the land of Calypsa, in the north-western region of L'Isle, a large, temperate plains. Perhaps you carry out the will of the Three, or perhaps you serve another God?
conversations.prefix: Calypsa:
conversations.from: gpt
conversations.value: Perhaps you carry out business in the capital of Highgate, or in the warm valleys. If you're less lucky, you find yourself in the cold mountain-range encircling this land.
conversations.prefix: L'Montaigne:
conversations.from: human
conversations.value: You are the ruler of a country on L'Isle.  Even if you might prefer a simpler life, you must deal with diplomats, courtiers, advisers, and all of the trappings of a royal court.
conversations.prefix: Ruler:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your life is not your own.  You serve another's purpose, and you may not waver from it.
conversations.prefix: Fated:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have no land, titles or coin, but that won't stop you from becoming a true hero.
conversations.prefix: Knight Errant:
conversations.from: gpt
conversations.value: The only challenge lost is the one not taken.
conversations.prefix: Brave:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your idea on how the world works comes more from hearing stories than observing reality.
conversations.prefix: Idealistic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Yours are the people of the Sky-Renders-- the peaks which lowlanders call the Jakar. Rejectant of trade and reclusive to the point of violence, the clans are a mysterious and (widely-considered) dangerous neutral party of L'Isle.
conversations.prefix: Mountain Clansman:
conversations.from: human
conversations.value: ...
conversations.prefix: Optimism:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is always another clime to crest, one higher and grander than the one you're on. Yours is a heart that *wants*, always wants, and never seems to hold satisfaction for long.
conversations.prefix: Yearning:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your company and your body are bought and sold. You move among the powerful, though are viewed by some as an object.    
conversations.prefix: Courtesan:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You keep your true feelings under the surface. If you lose control, they may erupt.    
conversations.prefix: Hidden Rage:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You lost someone dear to you long ago. All that you have done was in service of your goal to find them again. But you have lost your way, and have long neglected your duty.    
conversations.prefix: Find a loved one:
conversations.from: gpt
conversations.value: You recognize, and communicate with, the spirits who dwell in places such as trees, stones, waterfalls, and lakes.   You listen to Nature’s guidance, and recognize Her omens - whether from the flight of birds, the shape of clouds, the behavior of animals, or the weather. You see future events, and make predictions based on signs and portents. You know the reality of the spirit worlds… you’re just not convinced that you know...
conversations.prefix: Ovate:
conversations.from: human
conversations.value: You think people are basically good. You think all the spirits you seek guidance from will be helpful. You’re wrong.   
conversations.prefix: Naive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Whether it’s against pain, pressure, or just people in general, you have patience unprecedented. It may not be the classiest thing to behold at the worst of times, but, it works.
conversations.prefix: Endurant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A mark, a difference, a change; maybe just make believe that you matter at all in the grand scheme of things— and *prove* it.
conversations.prefix: Make Something:
conversations.from: gpt
conversations.value: You live between the edge of the desert and the high mountain passes.  You hunt using a golden eagle which you have raised since it was a chick.
conversations.prefix: Eagle Huntress:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a woman in a niche traditionally dominated by males and from an isolated tribe.  You may not know how to work well with others.
conversations.prefix: Isolated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're more than just supplies delivered to distant villages or a bit of extra coin to established city merchants and craftspeople--you are news. You spread rumor and fact in equal measure so long as it gets you a few sales.
conversations.prefix: Traveling Merchant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Things may not always go your way, but difficulties only truly set you back when you give in to them. You believe good will always win out in the end and you'll hang in there long enough to prove yourself right.
conversations.prefix: Positivity:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If you can't benefit from a course of action, you're not interest in taking it. You may not always know exactly what you want, but you know it involves you coming out on top.
conversations.prefix: Self Centered:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: To be smart, strong and lucky, the hard profession of smuggler requires a lot to be rewarding. Yet, only a few can achieve success.
conversations.prefix: Smuggler:
conversations.from: human
conversations.value: What's needed to be accomplish will be accomplish, no matter what the cost.
conversations.prefix: Survivor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are quick to act, usually without thinking first. A *mostly* harmless trait, but in the wrong situation...
conversations.prefix: Impulsive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were raised by desert nomads, but you weren't *born* to the desert. Who were/are your parents?
  
  Who are *you*?
conversations.prefix: Who Am I?:
conversations.from: human
conversations.value: You are willing to work very hard for what you want. You put in the hours that others won’t. You have an unconquerable soul.    
  
  
conversations.prefix: True Grit:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Nothing ever happens fast enough for you, and you hate to wait for anything, be it standing in line or learning a skill.    
  
  
conversations.prefix: Impatient:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There are things the world around you need not know, not yet at least. Keep your secrets safe, no matter the cost. 
conversations.prefix: Keep your secrets:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You live in the deep deserts of Medina, practising magic of some sort, aiding others as need be. You avoid cities when possible.    
  
     
  
  
conversations.prefix: Desert Tribal mage:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Through discipline or raw talent, you understand most things on an involuntary, conceptual level. 
conversations.prefix: Adept:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're a cup filled to the brim with the golden nectar of power. You absorb all the wonders around you, and use it somehow without even understanding it.
conversations.prefix: Raw Talent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are Vengeance's Hand, and you do as She wills.
conversations.prefix: Hand of Vengeance:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It takes both patience and skill to train an eagle.  You understand how to wait.
conversations.prefix: Patient:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may be called upon in a tavern brawl, but face anyone sober and you're done for. In general you tend to rely on your looks to scare off any potential ne'er-do-wells and have neglected to learn how to really defend yourself.
conversations.prefix: Poor Fighter:
conversations.from: gpt
conversations.value: You are definitely not as young as you used to be.  You are worn out, and your thinking isn't so clear right now, either.
conversations.prefix: Exhaustion: