conversations.from: system
conversations.value: **A few words on "Emeralde's Web"**
  
  In the empire of Emeralde, an underground network of thieves called “the web” lives and breathes in parallel to the ordinary lives lead by the people of the 5 kingdoms that comprise the empire. All of you are Indies, independant members of the web that do not belong to any particular gang
  
  Each of you have had a meeting with a collector, a web recruiter, who had a very interesting proposal for you. Cargo, a garrista (gang boss) in the small town of Deneze, offers 1,000 gold coins (more than a member of a gang makes in a year) for a top secret job. Your collector had an order to find someone with your characteristics/appearance and your particular set of skills.
  
  The story begins the night when your meeting with Cargo takes place. You have arrived in Deneze after a tiring trip and are heading to the Sky Temple’s ruins where the meeting is held.
  
  -------------------------------------
  **Google doc Reference:**
  https://docs.google.com/document/d/1Wd6FmHLqKfRTC5opbQHSo3AQFLPKpoDgICjjgpyfnps/edit
  
  -------------------------------------
  **Narrator notes**
  
  My influences for this story have been "The Song Of Ice And Fire", "The Lies Of Locke Lamora" and greek history (Hellenistic period, Byzantine empire)
  
  This is a story of thieves living in this medieval setting. It's not DnD, there are no elves and dwarves and there's no magic (apart from miracles attributed to religious figures)
  
  I'm looking for dedicated players that like serious and gritty fantasy/historical fiction/heist stories with an appropriate dose of black humor.
  
  The characters I will pick for this game will be troubled, interesting and real. Characters that kick everyone's ass and are the best at everything have much less of a chance to be picked up. Write me a good bio! Show me you care! Also try to pick up one of the Natures already provided, unless you have a great idea for a new one.
  
  I will try to post once every day or every other day and expect you to do the same.
  
  The story has some set pieces, but you'll have a lot of creative control over how the story plays out and how we shape the world together.
  
  Let's have some fun and create a great story together!
conversations.from: human
conversations.value: This rare flower when pressed releases a scent which enrages canines.
conversations.prefix: Alathea Arionis:
conversations.from: gpt
conversations.value: Official Invitation to the soiree for celebrating Mira Caye's graduation from the university of Arcande.
conversations.prefix: Invitation for Alan Monae:
conversations.from: human
conversations.value: Concealed in cloth 
conversations.prefix: Slim steel blade:
conversations.from: gpt
conversations.value: Official Invitation to the soiree for celebrating Mira Caye's graduation from the university of Arcande.
conversations.prefix: Invitation for Janelle Monae:
conversations.from: human
conversations.value: For the graduation soiree of the daughter of Illyrio Caye.
conversations.prefix: Invitation for Russ Monae:
conversations.from: gpt
conversations.value: For the graduation soiree of the daughter of Illyrio Caye.
  
  Nannies are often allowed into noblemen's parties if a kid is underage.
conversations.prefix: Invitation for Jahinia:
conversations.from: human
conversations.value: Invitation to the duke's soiree
conversations.prefix: Merido Volan's Invitation:
conversations.from: gpt
conversations.value: A box containing three sleeping darts
conversations.prefix: Sleeping Darts:
conversations.from: human
conversations.value: A book containing the genealogies of all the noble families of Emeralde
conversations.prefix: Book of noble family trees:
conversations.from: gpt
conversations.value: Fake blood used by actors
conversations.prefix: Vial of Blood:
conversations.from: human
conversations.value: The replica of the target box, disassembled in 6 pieces tied together with string. Can be worn around the body.
conversations.prefix: Disassembled Wooden Box:
conversations.from: gpt
conversations.value: A leather bag containing state of the art lock picking equipment.
conversations.prefix: Thieves' toolkit:
conversations.from: human
conversations.value: Looking at the chest, you remember about an object that you had on you all along that might help you find Cargo.
conversations.prefix: How could we forget? (if chest mission fails):
conversations.from: gpt
conversations.value: Searching for clues, you run on an interesting feature in the temple.
conversations.prefix: Notice something interesting:
conversations.from: human
conversations.value: You search the chest for clues.
conversations.prefix: Cargo's chest:
conversations.from: gpt
conversations.value: Make a positive impression on Odo.
conversations.prefix: First impressions:
conversations.from: human
conversations.value: Odo holds the key to finding Cargo
conversations.prefix: Find information on Cargo by discussing with Odo :
conversations.from: gpt
conversations.value: You take a look at the sale's ledger to see if you can find more information.
conversations.prefix: The ledger (if discussion fails):
conversations.from: human
conversations.value: You circulate and try to find answers to the burning questions.
conversations.prefix: Where in Moradia is Lord Estermont?:
conversations.from: gpt
conversations.value: You try to learn as many things as possible by observing the main gate.
conversations.prefix: Observe the front gate:
conversations.from: human
conversations.value: Η Νάζκα είναι το "χέρι" της ομάδας. Είναι αρκετά δύστροπη και χρησιμοποιεί προσβολές σαν μηχανισμό άμυνας. Είναι όμως πολύτιμο μέλος του γκρουπ και καλό είναι να κερδίσετε την εμπιστοσύνη της. 
conversations.prefix: Ναζκα:
conversations.from: gpt
conversations.value: The sky temple, located outside Deneze, was destroyed by the Imperists during the persecution of the Tetratheists.
conversations.prefix: Sky Temple:
conversations.from: human
conversations.value: Cargo is a man in his early 50s. He was the one that hired you and set up the upcoming heist.
conversations.prefix: Cargo:
conversations.from: gpt
conversations.value: "Shadows" are masters of stealth. A good "Shadow" can go unnoticed and unheard and their job usually includes spying. 
conversations.prefix: The Shadow:
conversations.from: human
conversations.value: The questions and remarks you make during Cargo's explanation of the plan will affect the team's morale
  
conversations.prefix: Make an Impression:
conversations.from: gpt
conversations.value: A "Muscle" specializes in weapon use or martial arts. They're usually strong and athletic.
  
conversations.prefix: The Muscle:
conversations.from: human
conversations.value: A "Face" is someone specializing in "public relations". They're the ones the gang trust to speak and are usually charismatic and good at acting.
  
conversations.prefix: The Face:
conversations.from: gpt
conversations.value: A "Brain" usually comes up with the plans of a heist. He's the natural leader when planning and thinking are involved.
conversations.prefix: The Brain:
conversations.from: human
conversations.value: "Hands" specialize in burglary and are comfortable in emptying other people's pockets of their contents. They're good at all kinds of sleight-of-hand and are usually trusted to disarm traps.
  
conversations.prefix: The "Hand":
conversations.from: gpt
conversations.value: Your intuition and observational skills save you in difficult situations. You notice things that others don't.
  
conversations.prefix: Increased Perception:
conversations.from: human
conversations.value: People almost automatically like you
conversations.prefix: Charismatic:
conversations.from: gpt
conversations.value: You have a talent to make things disappear (usually other people's wallets) opening doors
  that shouldn't be open and generally using your hands for precision work.
conversations.prefix: Quick fingers:
conversations.from: human
conversations.value: You are talented in acting, bluffing and impersonating
conversations.prefix: Actor:
conversations.from: gpt
conversations.value: You can face any problem with cold hard logic.
  
conversations.prefix: Logic:
conversations.from: human
conversations.value: You don't need weapons to be deadly.
conversations.prefix: Martial Arts:
conversations.from: gpt
conversations.value: You have the physical strength of a ten year old
conversations.prefix: Weak:
conversations.from: human
conversations.value: You don't think before you act.
conversations.prefix: Rash:
conversations.from: gpt
conversations.value: "Will ye ever shut yer gob?"
conversations.prefix: Chatterbox:
conversations.from: human
conversations.value: People don't trust you, and good for them!
conversations.prefix: Untrustworthy:
conversations.from: gpt
conversations.value: Not the sort of weakness usually associated with the delicate work of a thief.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: You are permenantly grumpy for personal reasons, or simply because of your character.
conversations.prefix: Depressed:
conversations.from: gpt
conversations.value: The slightest spark can make you explode!
conversations.prefix: Irritable:
conversations.from: human
conversations.value: Ballads will be composed of your stories one day!
conversations.prefix: Glory:
conversations.from: gpt
conversations.value: You need the money, or you just like having a lot of it.
conversations.prefix: Money:
conversations.from: human
conversations.value: You simply enjoy stealing.
conversations.prefix: Personal Enjoyment:
conversations.from: gpt
conversations.value: The more difficult the mission, the more you want to do it.
conversations.prefix: Challenge:
conversations.from: human
conversations.value: Who are they? What are they doing in town?
conversations.prefix: Gather information on the tetratheists:
conversations.from: gpt
conversations.value: Pick one of the following weapons to master
  
  -swords
  -daggers
  -crossbows
  -darts
  
conversations.prefix: Weapon Mastery:
conversations.from: human
conversations.value: Through education or natural inquiring spirit, you've gained a lot of knowledge over the years.
conversations.prefix: Knowledge:
conversations.from: gpt
conversations.value: You have to decide what to do with the box quickly.
conversations.prefix: Reach a decision:
conversations.from: human
conversations.value: Syrio is a well built well dressed rigid man. His skin tone suggests indigenous Markilian heritage and is in a quite young age for his position.
conversations.prefix: Syrio - the head servant:
conversations.from: gpt
conversations.value: You can't complete the mission on the ground floor.
conversations.prefix: Get Damon and Sherill to the top room:
conversations.from: human
conversations.value: The impressive woman has been having some health problems!
conversations.prefix: Duchess Martina Nicovante-Caye:
conversations.from: gpt
conversations.value: Don't draw attention on yourself by doing something wrong or by doing nothing at all.
conversations.prefix: Mingle:
conversations.from: human
conversations.value: A local merchant that has climbed the social ladder to the highest rank of Deneze. 
conversations.prefix: Duke Illyrio Caye:
conversations.from: gpt
conversations.value: Can you pass the duke's little test?
conversations.prefix: Dance like a noble:
conversations.from: human
conversations.value: That noble bastard thinks he can do whatever he wants. Stop him without making a scene.
conversations.prefix: Deal with the creep:
conversations.from: gpt
conversations.value: The guard is trying to convince you to stay inside.
conversations.prefix: Convince the guard to let you out:
conversations.from: human
conversations.value: Perform well on your pretend-introduction
conversations.prefix: Get introduced as the people you're pretending to be:
conversations.from: gpt
conversations.value: The guard with the wolf shows up. Make the wolf attack you and dispose of it.
conversations.prefix: Deal with the wolf (NAHIA):
conversations.from: human
conversations.value: Pretend to require medical attention.
conversations.prefix: Pretend to be in shock or injured (DAMON):
conversations.from: gpt
conversations.value: The guard is about to enter the room. Can you keep him away long enough to place the box in a position where it can't be seen and can be retrieved later from the garden?
conversations.prefix: Find a place for the box:
conversations.from: human
conversations.value: Distract the guard for enough time in one of the rooms to allow Damon to do his job.
conversations.prefix: Distract the guard (top floor):
conversations.from: gpt
conversations.value: Don't allow the guard to see Damon running back and forth in the top floor.
conversations.prefix: Distract the guard (bottom of the stairs east):
conversations.from: human
conversations.value: Don't allow the guard to see Damon running back and forth in the top floor.
conversations.prefix: Distract the guard (bottom of the stairs - west):
conversations.from: gpt
conversations.value: The -now wolfless- guard patrols the outside of the house. Distract him away from the back of the house.
conversations.prefix: Distract the patroling guard:
conversations.from: human
conversations.value: Sound easy, right?
conversations.prefix: Run, crack the safe, replace and return:
conversations.from: gpt
conversations.value: The duke's family doctor is a young enthusiastic man with thick brown bushy hair.
conversations.prefix: Dr. Cornelius:
conversations.from: human
conversations.value: Marlin is the guard who owned the now deceased wolf, Ragnar.
conversations.prefix: Wolf trainer/guard:
conversations.from: gpt
conversations.value: This crowd gives you a good opportunity to avoid being locked in a dungeon.
conversations.prefix: Escaping the guards:
conversations.from: human
conversations.value: Ronnie, a local bully, comes in the inn and hassles people. You somehow get involved in a fight with him.
conversations.prefix: Barfight:
conversations.from: gpt
conversations.value: Two pairs of players are playing a card game called firecrackers. This is your chance to make some money. The players are a wealthy pair of merchants who come to the inn just because illegal gambling is not really a problem there, and Farko and Derko a couple of old degenerate gamblers.
conversations.prefix: Firecracker:
conversations.from: human
conversations.value: You learn a couple of things about "Cargo" or "Lord Estermont"
conversations.prefix: Gather Information:
conversations.from: gpt
conversations.value: You can't get lost into the crowd wearing cuffs.
conversations.prefix: Get rid of the cuffs:
conversations.from: human
conversations.value: A strange woman enters the establishment. She finds one of you and tells them she knows you're being chased by the town guard. She asks for a silver coin to keep her mouth shut.
conversations.prefix: Blackmail:
conversations.from: gpt
conversations.value: The young lady that has inherited Moradia's only inn, the "Salty Philosopher". When someone goes to the bar to buy a round of drinks, she asks them (because you're out of towners, and "people of the world") what she could do to make her inn a more fashionable place.
  
  
conversations.prefix: Sonia:
conversations.from: human
conversations.value: The young red-haired man is having a hard time with the crowd today. He's started to circulate the tables, so he comes to yours as well.
conversations.prefix: Rolo the Jester:
conversations.from: gpt
conversations.value: You climb the hill on the eastern side of the house and try to assess the situation.
conversations.prefix: Scope Cargo's place from afar:
conversations.from: human
conversations.value: (To be played after the "gather information" challenge)
  They only just arrived, they must have a room at the inn. Why not check it out?
conversations.prefix: Have a look at the tetratheists room:
conversations.from: gpt
conversations.value: A combination of conventional attractiveness and an easy way with words makes you very charming. Initially, anyway.
conversations.prefix: Charismatic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a habit of not taking things seriously, and your humor is sometimes designed to rub people the wrong way.
conversations.prefix: Flippant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When there's a price on your head, a friend's blade is only a few coins away from your throat.
conversations.prefix: Distrustful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It wasn't your fault that the son of a noble house decided to bed a prostitute on his sixteenth birthday. But since then, the family has done its best to deny you your bread, lest your existence threaten their reputation. Theft was only natural.
conversations.prefix: Vendetta:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You hate confrontation, you're spooked easily and you're cautious to a fault.
conversations.prefix: Timid:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You just have to know what happened to her. You need closure.
conversations.prefix: Find Your Friend:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Conflict, fights, distrust and revenge has taken their toll on you. The pain you feel in your body reminds you that there are borders not to cross.
conversations.prefix: Physical Pain:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You getting too old for this, but money does not. Money makes a difference and the money you make will help those who need it most.
conversations.prefix: Money to make a difference:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're good at watching people around you and imitating their behaviour if it suits your goal.
conversations.prefix: Imitation:
conversations.from: human
conversations.value: You are astonishingly dexterous and graceful, though you may not believe it. It's that ability to move so nimbly that earned you the nickname Lightfoot.
conversations.prefix: Lightfoot:
conversations.from: gpt
conversations.value: It's your first big job. Heck, this is the *biggest* job ever. And you don't feel ready at all.
conversations.prefix: Inexperienced:
conversations.from: human
conversations.value: You've reacted a bit too slow to catch your cue, and now you've missed your chance.
conversations.prefix: Miscalculation:
conversations.from: gpt
conversations.value: Warm words are not your specialty. If someone else does not watch their tongue, yours will likely be just as caustic.
conversations.prefix: Abrasive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't have much time left in your life. You will spent it helping your friends or people in need.
conversations.prefix: Help others:
conversations.from: gpt
conversations.value: You failed old man..
conversations.prefix: Dead End - nothing left:
conversations.from: human
conversations.value: You have seen all gambling tricks
conversations.prefix: Whole life a gamer:
conversations.from: gpt
conversations.value: ..and more details
conversations.prefix: An eye for details:
conversations.from: human
conversations.value: As an actor, you're able to read people and relationships pretty well.
conversations.prefix: Socially Perceptive:
conversations.from: gpt
conversations.value: Most of the men you've seen have been violent, drunk, or both. Anyone coming across in a manner that's not gentle is going to frighten you off.
conversations.prefix: Fear of Men:
conversations.from: human
conversations.value: Patience has never been your strongest suit. Quickly in and out has been the game for most of your life, so when it comes to patiently waiting for the right opportunity, you're having a hard time.
conversations.prefix: Impatient:
conversations.from: gpt
conversations.value: Childhood was a battle, and you would be dead if you were any less sharp. What you saw and heard growing up in the streets of Renne taught you well about how to stay alive.
conversations.prefix: Streetwise:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: