conversations.from: system
conversations.value: **1 spot remaining 05/27 - Natasha Syri**
  
  Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover: the pirate king Uriah Flint.
  
  However, just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser Hand of Sorrow, under charges of flying a false flag.
  
  Even now, Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the Imperial commander runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast, Cyrus Vance.
  
  How will Lady Blackbird and the others escape the Hand of Sorrow?
  
  What dangers lie in their path?
  
  Will they be able to find the secret lair of the pirate king? if they do, will Uriah Flint accept Lady Blackbird as his bride? By the time they get there, will she want him to?
  
  **Obligatory Notes:** Lady Blackbird is an original storytelling game by John Harper and is being used under a Creative Commons license through One-Seven Design. The core concept of the game seems well suited to Storium so I am attempting to adapt it. The original document (which you will want for the admittedly limited setting reference) along with its CC license link are available at http://www.onesevendesign.com/ladyblackbird/
  
  **Critical changes:** Keys will be represented by Subplots and Goals, therefore experience is replaced by the Wild Strength card. You may request a new Key at any time to a maximum of 3, starting with the 3 on the character sheet. Keys should/will be replaced with the same Key until the Buyout is satisfied. Secrets will be represented as assets, though other assets will likely be available on an 'as earned' basis. Wild Strengths and Weaknesses should be in keeping with the original character or in-game developments.
  
  **Chargen:** Please select on of the pre-made Natures along with one Trait as a Strength and one as a Weakness.
  
  **BTW:** I am generally available from Noon to 2AM Eastern Daylight Time with the most availability after 8PM.
conversations.from: human
conversations.value: One of the Imperial soldier's guarding the brig.
conversations.prefix: Imperial Guard:
conversations.from: gpt
conversations.value: You unusually skilled when protecting someone.
conversations.prefix: Secret of the Bodyguard:
conversations.from: human
conversations.value: You are unusually skilled when doing anything involving grace, dexterity, or quick reflexes.
conversations.prefix: Secret of Reflexes:
conversations.from: gpt
conversations.value: *You can use this secret without playing the card.*
  
  No matter how thoroughly you’re searched, you always have a few key items with you. You can produce any common, simple item at a moment’s notice.
conversations.prefix: Secret of Concealment:
conversations.from: human
conversations.value: You make people unusually competent by giving them orders, advice, or setting a good example.
conversations.prefix: Secret of Leadership:
conversations.from: gpt
conversations.value: You are unusually competent when doing Sorcery.    
conversations.prefix: Secret of Inner Focus:
conversations.from: human
conversations.value: *You can use this secret without playing the card.*
  
  As long as you can speak, you can channel magical power and do Sorcery..
conversations.prefix: Secret of Stormblood:
conversations.from: gpt
conversations.value: *You can use this secret without playing the card.*
  
  As long as you can speak, you can channel magical power and do Sorcery.
conversations.prefix: Secret of Stormblood:
conversations.from: human
conversations.value: You have been hurt. Ouch!
conversations.prefix: Injured:
conversations.from: gpt
conversations.value: *You can use this secret without playing the card.*
  
  You can break things with your bare hands as if you were swinging 
  a sledgehammer. It’s scary.
conversations.prefix: Secret of Destruction:
conversations.from: human
conversations.value: **These must be played before any _Injured_ cards. You can't be crippled but not injured, after all.**
  
  You don't think that part was supposed to move that way.
conversations.prefix: Crippled:
conversations.from: gpt
conversations.value: *You can you use this secret without playing the card.*
  
  As a goblin, you can change your shape, growing shorter, taller, fatter, thinner, or changing your skin color, at will.
conversations.prefix: Secret of Shape Warping:
conversations.from: human
conversations.value: You tend to succeed due to unusually favorable circumstances rather than skill.
conversations.prefix: Secret of the Lucky Break:
conversations.from: gpt
conversations.value: You are unusually competent when doing Sorcery.
conversations.prefix: Secret of Inner Focus:
conversations.from: human
conversations.value: *You can use this secret without playing the card.*
  
  As long as you can speak, you can channel magical power and do 
  Sorcery.
conversations.prefix: Secret of Stormblood:
conversations.from: gpt
conversations.value: You took a pretty bad knock on the head and can't really think straight.
conversations.prefix: Stunned:
conversations.from: human
conversations.value: You can teleport yourself or someone you’re 
  touching.
conversations.prefix: Secret of Warpblood:
conversations.from: gpt
conversations.value: *Natasha Syri*
  
  You are in disguise, passing yourself off as commoner. Hit your key 
  when you perform well enough to fool someone with your disguise. 
  
  Buyoff: Reveal your true identity to someone you fooled.
conversations.prefix: Key of the Imposter:
conversations.from: human
conversations.value: *Natasha Syri*
  
  As a noble, you’re a cut above the common man. Hit your key  when you demonstrate your superiority or when your noble traits overcome a problem.
  
  Buyoff: Disown your noble heritage.
conversations.prefix: Key of the Paragon:
conversations.from: gpt
conversations.value: The gun deck of the Hand of Sorrow.
conversations.prefix: Gun Deck:
conversations.from: human
conversations.value: An Imperial noble, in disguise, escaping an arranged marriage so she can be with her lover.
  
  Traits:
  Imperial Noble
  Master Sorcerer
  Athletic
  Charm
  Cunning
  
  Key of:
  the Paragon
  the Mission
  the Imposter
  
  Secret of:
  Stormblood
  Inner Focus
conversations.prefix: Natasha Syri - Lady Blackbird:
conversations.from: gpt
conversations.value: *Kale Arkam*
conversations.prefix: Burglar:
conversations.from: human
conversations.value: *Cyrus Vance*
conversations.prefix: Ex-Imperial Soldier:
conversations.from: gpt
conversations.value: Former pit-fighter and bodyguard to Lady Blackbird.
  
  Traits:
  Pit-Fighter
  Bodyguard
  Ex-Slave
  Keen
  
  Key of:
  the Guardian
  Vengeance
  the Warrior
  
  Secret of:
  Destruction
  the Bodyguard
conversations.prefix: Naomi Bishop:
conversations.from: human
conversations.value: An ex-Imperial soldier turned smuggler and soldier-of-fortune, Captain of The Owl.
  
  Traits:
  Ex-Imperial Soldier
  Smuggler
  Survivor
  Warrior
  
  Key of:
  the Commander
  Hidden Longing
  the Outcast
  
  Secret of:
  Leadership
  Warpblood
conversations.prefix: Cyrus Vance:
conversations.from: gpt
conversations.value: A burglar and petty sorcerer, first mate and mechanic of The Owl.
  
  Traits:
  Burglar
  Tricky
  Petty Magic
  Mechanic
  
  Key of:
  Greed
  the Mission
  Fraternity
  
  Secret of:
  Concealment
  Reflexes
conversations.prefix: Kale Arkam:
conversations.from: human
conversations.value: *Natasha Syri*
  
  You must escape the Empire and rendezvous with your once secret 
  lover, the Pirate King Uriah Flint, whom you haven’t seen in six 
  years. Hit your key when you take action to complete the mission. 
  
  Buyoff: Give up on your mission.
conversations.prefix: Key of the Mission:
conversations.from: gpt
conversations.value: *Natasha Syri*
  
  As a noble, you’re a cut above the common man. Hit your key  when you demonstrate your superiority or when your noble traits overcome a problem.
  
  Buyoff: Disown your noble heritage.
conversations.prefix: Key of the Paragon:
conversations.from: human
conversations.value: A goblin sky-sailor and pilot of The Owl.
  
  Traits:
  Pilot
  Sky Sailor
  Goblin
  Sly
  
  Key of:
  the Daredevil
  Conscience
  
  Secret of:
  Shape Warping
  the Lucky Break
conversations.prefix: Snargle:
conversations.from: gpt
conversations.value: *Natasha Syri*
  
  You are in disguise, passing yourself off as commoner. Hit your key 
  when you perform well enough to fool someone with your disguise. 
  
  Buyoff: Reveal your true identity to someone you fooled.
conversations.prefix: Key of the Impostor:
conversations.from: human
conversations.value: *Naomi Bishop*
  
  You are Lady Blackbird’s loyal defender. Hit your key when you make a decision influenced by Lady Blackbird or protect her from harm.
  
  Buyoff: Sever your relationship with the Lady.
conversations.prefix: Key of the Guardian:
conversations.from: gpt
conversations.value: *Naomi Bishop*
  
  The Empire enslaved you and made you kill for sport. You will have 
  your revenge on them and watch their cities burn. Hit your key 
  when you strike a blow against the Empire (especially by killing an 
  Imperial).
  
  Buyoff: Forgive them for what they did to you.
conversations.prefix: Key of Vengeance:
conversations.from: human
conversations.value: *Naomi Bishop*
  
  You crave the crash and roar of battle, the tougher the better. Hit your key when you do battle with worthy or superior foes.
  
  Buyoff: Pass up an opportunity for a good fight.
conversations.prefix: Key of the Warrior:
conversations.from: gpt
conversations.value: *Cyrus Vance*
  
  You are accustomed to giving orders and having them obeyed. Hit your trait when you come up with a plan and give orders to make it happen.
  
  Buyoff: Acknowledge someone else as the leader.
conversations.prefix: Key of the Commander:
conversations.from: human
conversations.value: *Cyrus Vance*
  
  You are completely enthralled by Lady Blackbird, but you don’t want her to know it. Hit your key when you make a decision based on this secret affection or when you somehow show it indirectly. 
  
  Buyoff: Give up on your secret desire or make it public.
conversations.prefix: Key of Hidden Longing:
conversations.from: gpt
conversations.value: *Cyrus Vance*
  
  You got exiled from the Empire. Hit your key when your outcast status causes you trouble or is important in a scene.
  
  Buyoff: Regain your former standing or join a new group.
conversations.prefix: Key of the Outcast:
conversations.from: human
conversations.value: *Snargle*
  
  You don’t like to see anyone suffer, even enemies. Hit your key when you help someone who is in trouble or when you change someone’s life for the better.
  
  Buyoff: Ignore a request for help.
conversations.prefix: Key of Conscience:
conversations.from: gpt
conversations.value: *Kale Arkam*
  
  You like the shiny things. Hit your key when you steal something cool or score a big payoff.
  
  Buyoff: Swear off stealing forever.
conversations.prefix: Key of Greed:
conversations.from: human
conversations.value: *Kale Arkam*
  
  You must safely deliver Lady Blackbird to the Pirate King Uriah Flint, so she can marry him. Hit your key when you take action to complete the mission.
  
  Buyoff: Give up the mission.
conversations.prefix: Key of the Mission:
conversations.from: gpt
conversations.value: *Kale Arkam*
  
  You are sworn to Captain Vance in a bond of brotherhood. Hit your key when your character is influenced by Vance or when you show how deep your bond is.
  
  Buyoff: Sever the relationship.
conversations.prefix: Key of Fraternity:
conversations.from: human
conversations.value: *Snargle*
  
  You thrive in dangerous situations. Hit your key when you do something cool that is risky or reckless (especially piloting stunts).
  
  Buyoff: Be very very careful.
conversations.prefix: Key of the Daredevil:
conversations.from: gpt
conversations.value: One by the door and two standing at attention.
conversations.prefix: Three Imperial Guards:
conversations.from: human
conversations.value: *Natasha Syri*
  
  Charisma, Presence, Command, Nobles, Servants, Soldiers
conversations.prefix: Charm:
conversations.from: gpt
conversations.value: *Natasha Syri*
  
  Spellcaster, Channeling, Stormblood, Wind, Lightning, Fly, Blast, Sense
conversations.prefix: Master Sorcerer:
conversations.from: human
conversations.value: *Natasha Syri*
  
  Etiquette, Dance, Educated, History, Science, Wealth, Connections, 
  House Blackbird
conversations.prefix: Imperial Noble:
conversations.from: gpt
conversations.value: *Natasha Syri*
  
  Deception, Misdirection, Disguise, Codes, Sneak, Hide
conversations.prefix: Cunning:
conversations.from: human
conversations.value: *Naomi Bishop*
  
  Awareness, Threats, Defend, Disarm, Restrain, Carry, Delay, Security, First Aid
conversations.prefix: Bodyguard:
conversations.from: gpt
conversations.value: *Natasha Syri*
  
  Run, Fencing, Rapier, Duels, Shooting, Pistol, Acrobatics
conversations.prefix: Athletic:
conversations.from: human
conversations.value: *Naomi Bishop*
  
  Combat Tested, Brutal, Living Weapon, Fast, Hard, Strong, Bone-breaking, Scary Look
conversations.prefix: Pit-Fighter:
conversations.from: gpt
conversations.value: *Naomi Bishop*
  
  Sneak, Hide, Run, Tough, Endure, Scrounge, Nobles, Hatred, Iron Will
conversations.prefix: Ex-Slave:
conversations.from: human
conversations.value: *Cyrus Vance*
  
  Tactics, Command, Soldiers, Rank, Connections, Maps, Imperial War Ships
conversations.prefix: Ex-Imperial Soldier:
conversations.from: gpt
conversations.value: *Naomi Bishop*
  
  Insightful, Aware, Coiled, Liars, Traps, Danger, Sense Motives
conversations.prefix: Keen:
conversations.from: human
conversations.value: *Kale Arkam*
  
  Quiet, Sneak, Hide, Dextrous, Locks, Perceptive, Traps, Darkness, Alarms, Distractions
conversations.prefix: Burglar:
conversations.from: gpt
conversations.value: *Cyrus Vance*
  
  Haggle, Deception, Sneak, Hide, Camouflage, Forgery, Pilot, Navigation, Repair, Gunnery
conversations.prefix: Smuggler:
conversations.from: human
conversations.value: *Cyrus Vance*
  
  Tough, Run, Scrounge, Endure, Creepy Stare, Intimidate, Medic
conversations.prefix: Survivor:
conversations.from: gpt
conversations.value: *Cyrus Vance*
  
  Battle-Hardened, Shooting, Two-Gun Style, Pistol, Fencing, Sword, Brawl, Hail of Lead
conversations.prefix: Warrior:
conversations.from: human
conversations.value: *Kale Arkam*
  
  Quick, Dirty Fighting, Tumbler, Escape, Contortionist, Sleight of 
  Hand, Acrobatics, Dagger
conversations.prefix: Tricky:
conversations.from: gpt
conversations.value: *Kale Arkam*
  
  **Only one spell at a time.**
  
  Light spell, Dark spell, Jump spell, Shatter Spell, Channeling, Spellcaster
conversations.prefix: Petty Magic:
conversations.from: human
conversations.value: *Kale Arkam*
  
  Repair, Engines, Efficiency, Spare Parts, Sabotage, Enhancements, Ship Weapons
conversations.prefix: Mechanic:
conversations.from: gpt
conversations.value: *Snargle*
  
  Daring, Steady, Maneuvering, Evasion, Tricky flying, Navigation, 
  Maps, Atmospherics, The Owl, Battle, Ramming
conversations.prefix: Pilot:
conversations.from: human
conversations.value: *Snargle*
conversations.prefix: Pilot:
conversations.from: gpt
conversations.value: *Snargle*
  
  Gunnery, Aim, Maintenance, Observation, Signals, Empire, Pirates, Free Worlds, Haven, Repair, Connections
conversations.prefix: Sky Sailor:
conversations.from: human
conversations.value: *Snargle*
  
  Warp shape, Glide, Nightvision, Agile, Quick, Tumbler, Teeth & Claws, Mimic Shape, Reckless, Connections
conversations.prefix: Goblin:
conversations.from: gpt
conversations.value: *Snargle*
conversations.prefix: Sly:
conversations.from: human
conversations.value: *Kale Arkam*
  
  **Only one spell at a time**
conversations.prefix: Petty Magic:
conversations.from: gpt
conversations.value: *Snargle*
conversations.prefix: Goblin:
conversations.from: human
conversations.value: *Snargle*
  
  Crafty, Sneaky, Distractions, Bluff, Languages, Trade Speak, 
  Sharp, Disguise
conversations.prefix: Sly:
conversations.from: gpt
conversations.value: *Kale Arkam*
conversations.prefix: Tricky:
conversations.from: human
conversations.value: *Snargle*
conversations.prefix: Sky Sailor:
conversations.from: gpt
conversations.value: *Naomi Bishop*
conversations.prefix: Bodyguard:
conversations.from: human
conversations.value: *Kale Arkam*
conversations.prefix: Mechanic:
conversations.from: gpt
conversations.value: *Natasha Syri*
conversations.prefix: Master Sorcerer:
conversations.from: human
conversations.value: *Cyrus Vance*
conversations.prefix: Survivor:
conversations.from: gpt
conversations.value: *Cyrus Vance*
conversations.prefix: Warrior:
conversations.from: human
conversations.value: *Cyrus Vance*
conversations.prefix: Smuggler:
conversations.from: gpt
conversations.value: *Naomi Bishop*
conversations.prefix: Ex-Slave:
conversations.from: human
conversations.value: *Naomi Bishop*
conversations.prefix: Keen:
conversations.from: gpt
conversations.value: *Naomi Bishop*
conversations.prefix: Pit-Fighter:
conversations.from: human
conversations.value: *Natasha Syri*
conversations.prefix: Imperial Noble:
conversations.from: gpt
conversations.value: *Natasha Syri*
conversations.prefix: Cunning:
conversations.from: human
conversations.value: *Natasha Syri*
conversations.prefix: Athletic:
conversations.from: gpt
conversations.value: *Natasha Syri*
conversations.prefix: Charm:
conversations.from: human
conversations.value: The Owl has been captured by the Hand of Sorrow and both crew and passengers stuck in the brig.
conversations.prefix: The Brig:
conversations.from: gpt
conversations.value: The guard at Snargle's cell.
conversations.prefix: Imperial Guard:
conversations.from: human
conversations.value: The Imperial Lieutenant in charge of the Brig.
conversations.prefix: Guard Lieutenant:
conversations.from: gpt
conversations.value: Sitting put isn't an option. In the best case, the crew of *The Owl* will be arrested and likely tried for treason, **Lady Blackbird** will be returned to her impending nuptials, and *Naomi Bishop* may well end up back in slavery.
conversations.prefix: Exit the Cells:
conversations.from: human
conversations.value: Do the characters go after the Lady Blackbird or not?
conversations.prefix: A Mission in Peril:
conversations.from: gpt
conversations.value: Several cages are full of people. You have a chance to save them from a harsh life as Imperial slaves - or at least to give them a chance to save themselves.
conversations.prefix: Free the Slaves:
conversations.from: human
conversations.value: The flight deck on the Hand of Sorrow.
conversations.prefix: The Flight Deck:
conversations.from: gpt
conversations.value: The hanger doors are currently closed. You'll have to find a way to open them.
conversations.prefix: Open the Hanger Doors:
conversations.from: human
conversations.value: The Owl is under moderate guard since the Imperials have been alerted to the loose crew members.
conversations.prefix: Secure the Owl:
conversations.from: gpt
conversations.value: Corridors aboard the Hand of Sorrow.
conversations.prefix: Corridors:
conversations.from: human
conversations.value: The game goes by many names, but the root of it is always the same. You need to find the Lady buried among the chaos.
conversations.prefix: Find the Lady:
conversations.from: gpt
conversations.value: Properly done, it should be possible to get up and down through the collapsed ceiling safely.
conversations.prefix: A Safe Trip:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Naomi is strong willed, and will keep fighting beyond what is reasonable.
conversations.prefix: Indomitable Will:
conversations.from: gpt
conversations.value: You've dreamed of a life of adventure! And now it's time to dive into it head first! Quick, throw caution to the wind!
conversations.prefix: Reckless!:
conversations.from: human
conversations.value: Naomi is not hired for her people skills. 
conversations.prefix: Not a People Person :
conversations.from: gpt
conversations.value: You can sometimes find the courage within to persevere through overwhelming odds, drawing inspiration from those around you and in turn inspiring them to be more than they believe they can be.
conversations.prefix: Inner Strength:
conversations.from: human
conversations.value: Run, Fencing, Rapier, Duels, Shooting, [Pistols], [Acrobatics]
conversations.prefix: Athletic: