conversations.from: system
conversations.value: Your people live short lives, typically because *heroes* and *adventurers* are always showing up to fulfill some "higher calling" or "quest" and reap the reward.
  
  You've survived each of these encounters so far, and have been attending a weekly support group to deal with the loss of kin and general stress of it all.
  
  It's not that you hate *heroism* per say, you just feel that it's time for the status quo to be shaken up a bit.
  
  It's time to start an adventurer's guild of your own.
  
  ______________________________
  
  Hi all!
  
  So, this game takes place in a medieval fantasy world. The idea is that each of you will belong to the same support group “Enemies Anonymous”. The group has been founded to help members of “creep” races (goblins, orcs, bugbears, gnolls, skeletons, pixies etc.) deal with the loss and general fear/stresses of living under the threat of being “slain” by adventurers any day of the week.
  
  Shortly after the game begins, your characters (with the help of an NPC played by myself–who won’t be with you for long–) will found their own adventure guild with the goal of going up against some of the other guilds of the realm.
conversations.from: human
conversations.value: You are a member of one of several nomadic orc tribes that wander and pillage about the wilds to the South. Strong and stubborn, your people have known many conflicts with the gentler races.
conversations.prefix: Orc:
conversations.from: gpt
conversations.value: Your people live in massive, swarming hive-tribes amid the ruins of "greater" civilizations. Goblins are small in stature but great in number and cunning, which has caused no shortage of violence between your people and the gentler races of the free civilizations.
conversations.prefix: Goblin:
conversations.from: human
conversations.value: Whether ghoul, vampire, zombie, skeleton, or any number of corporeal undead creature, you have been un-killed by your master to serve one purpose. Whether or not that purpose was fulfilled, you now exists in parody of the life around you and have witnessed the violence of the "gentle races" numerous times.
conversations.prefix: Corporeal Undead:
conversations.from: gpt
conversations.value: Something/someone was taken from you, and you're out to return the favor.
conversations.prefix: Revenge:
conversations.from: human
conversations.value: You're out to redeem yourself in the eyes of your people, or perhaps you're out to redeem yourself in your own eyes.
conversations.prefix: Redemption:
conversations.from: gpt
conversations.value: You're just out to be a hero. You've always kind of envied that life.
conversations.prefix: Call to Adventure:
conversations.from: human
conversations.value: What makes your character a survivor? What gives you strength?
conversations.prefix: Create your own:
conversations.from: gpt
conversations.value: What is your character's greatest drawback?
conversations.prefix: Create your own:
conversations.from: human
conversations.value: You are neither an orc, goblin, or undead. What are you?
conversations.prefix: Other/Create your own:
conversations.from: gpt
conversations.value: What drives your character? Why do you want to start this adventuring guild?
conversations.prefix: Create your own:
conversations.from: human
conversations.value: This month's meeting place is not much. An earthen hovel inhabited by a single kobold, Trimp, on the muddy Western edge of the Goblands. It's just big enough to fit all of you inside it once the bed's propped up against the wall.
conversations.prefix: Trimp's Place:
conversations.from: gpt
conversations.value: No longer fit for battle or, really, almost anything, he has found new meaning with "Enemies" Anonymous as its founder. He is pale of scale with a single blue eye and one remaining leg.
conversations.prefix: Trimp:
conversations.from: human
conversations.value: During each meeting, there is an opportunity for each party present to introduce themselves, and talk about anything that they need to get off of their chests.
  
  The floor is open. Do you take it?
conversations.prefix: Speak your Piece:
conversations.from: gpt
conversations.value: This young man, not unlike other young human adventurers, carries a large sword and wears a chain shirt. He is positioned centrally, possibly serving as the leader of this party.
conversations.prefix: Human Fighter:
conversations.from: human
conversations.value: Not unlike his companion, this dwarf's beard is long, black, and braided. He wears simple leather armor and wields an axe in each hand. His eyes are burning with grim purpose.
conversations.prefix: Dwarven Axewielder:
conversations.from: gpt
conversations.value: This Dwarf, black of hair and beard, is preparing to fire his crossbow into Trimp's hovel. He wears simple leather armor, and his eyes are bright and keen.
conversations.prefix: Dwarven Ranger:
conversations.from: human
conversations.value: This elven woman has a hood pulled close over her head. The palm of her hand glowing like an ember, she may be preparing yet another spell.
conversations.prefix: Elven Spellcaster:
conversations.from: gpt
conversations.value: This burly human wields only a knife, but at the end of a thick rope he restrains a large dog. Both the dog and man seem intent on doing you harm.
conversations.prefix: Houndmaster:
conversations.from: human
conversations.value: This warweary mutt is frothing at the mouth. It looks at you with hungry eyes, baring long pointed teeth in violent anger.
conversations.prefix: Attack Dog:
conversations.from: gpt
conversations.value: The emblem previously owned by the fallen swordsman offers a chance at adventure, redemption, potentially vengeance. Will you accept its charge?
conversations.prefix: Call to *Adventure*:
conversations.from: human
conversations.value: The healing magic cast by Freya during the attack by the adventuring party has caused her to lose consciousness. Are you able to revive her now, or will she require a bit of time to sleep it off?
conversations.prefix: Revive Freya:
conversations.from: gpt
conversations.value: A sturdy crossbow of dwarven make. It could come in handy at range if you choose to use it.
conversations.prefix: Dwarven Crossbow:
conversations.from: human
conversations.value: A steel, two handed greatsword. This blade was proven sharp enough to bite into even Ignear's tough, stone hide.
conversations.prefix: Greatsword:
conversations.from: gpt
conversations.value: The Houndmaster's dagger. Simple but sharp, this dagger is easy to conceal and quick to wield in a pinch.
conversations.prefix: Curved Dagger:
conversations.from: human
conversations.value: This hound has been trained for battle, used to hunt and fight the foes of fallen adventurers past. Gentle to her allies, but deadly on command. She enjoys being petted.
conversations.prefix: Dog:
conversations.from: gpt
conversations.value: Your healing magic at Trimp's hovel was utilized as the young, sword wielding adventurer perished. This trading of life and death at the veil of the world had unintended consequences, granting you several of the fallen warrior's memories as you yourself lost consciousness.
conversations.prefix: Memories of a Hero:
conversations.from: human
conversations.value: Centuries ago, the old empires would have overseen this road, maintaining and guarding it as the fastest route of travel between the trading capital (now known as The Necrospire) and the Desert of Dungeons to the North-East, where great wealth is still said to be found. Now, the road is in disrepair and bandits often plague it.
conversations.prefix: The Glittering Road - West Glitterwod:
conversations.from: gpt
conversations.value: Massive trees are stacked six meters high, blocking the road forward. They'll need to be cleared or circumvented before travelling can continue.
conversations.prefix: Deadfall:
conversations.from: human
conversations.value: This small item does not belong here. Man made, it was clearly dropped by mistake.
conversations.prefix: Strange Item:
conversations.from: gpt
conversations.value: The forest floor has been disturbed here. Trodden earth and broken saplings tell the story to those who know how to listen.
conversations.prefix: Sign of passing:
conversations.from: human
conversations.value: A single figure sits by the fire here, a hood obscuring its features. Thin whips of smoke coil high into the air as you regard the scene. A single tent sits nearby, dark and uninhabited. 
conversations.prefix: Lonely Camp Site:
conversations.from: gpt
conversations.value: A hooded figure sits by the fire. Will you approach? Will you subdue? Will you avoid them altogether?
conversations.prefix: Hooded Figure:
conversations.from: human
conversations.value: This scene is a bit too quiet. It might be best to check things out a bit. Discretely?
conversations.prefix: Inspect the Area:
conversations.from: gpt
conversations.value: You're not sure what this thing is... but it might be useful. Maybe.
conversations.prefix: Man-Made Junk:
conversations.from: human
conversations.value: This trinket marks its bearer and their travelling companions as defenders of this land. You must be given lodging in civilized places as well as hospitality, and are privy to all of the privileges that a Hero of the Land might utilize.
conversations.prefix: Heroes Emblem:
conversations.from: gpt
conversations.value: The Stag King has taken notice of you, and you will soon be brought before him. Trimp had hoped that he would prove to be a valuable ally.
conversations.prefix: An Audience with the Stag King:
conversations.from: human
conversations.value: skin of stone, sworn to guard, only mobile in darkness or the night.
  
  A bestial appearance with a noble purpose, perverted by long isolation and the loss of brethren.
conversations.prefix: Gargoyle:
conversations.from: gpt
conversations.value: 
  A body made of stone, able to deflect or endure damage that would splatter another being.
conversations.prefix: Tough as Granite:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: What you guarded is gone. The ones who protected it with you are dust. Now lost and without purpose, without even the family who were with you in endless nights.
  
  Left prone to occasional depression or reminders of his losses, he may freeze up and even in the night seem only a statue.
conversations.prefix: A Song of What Was Lost:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Perhaps the most reviled of all the humanoid races the Ratling carve out an existence at the very edges of all other creatures' civilizations.
conversations.prefix: Ratling:
conversations.from: human
conversations.value: Simply reaching adulthood as a Ratling is a rare achievement. 
  
  You've got a knack for surviving difficult circumstances using your wits alone.
conversations.prefix: Clever:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Fight or flight? Probably flight. Despite your better judgment you sometimes run when things get tight - and sometimes even when they're not.
conversations.prefix: Skittish:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Little beings of light who fly around sprinkling fairy dust and giggling...right?
conversations.prefix: Pixie:
conversations.from: gpt
conversations.value: You've been through hell...maybe literally.  Whatever happens, you manage to survive, albeit with a few scars.
conversations.prefix: Survivor:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Everyone is out to screw you over if you stick around long enough.  The trick is not to give them the chance.
conversations.prefix: Untrusting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A magically inclined walking skeleton, a staple of dungeons since time immemorial. Not the toughest monster to be found below ground but surprisingly intelligent if you perchance got to know one. 
conversations.prefix: BoneMage:
conversations.from: human
conversations.value: Fireballs, bolts of lightning, shards of ice and the occasional summon make for a colourful arsenal. 
conversations.prefix: Magic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're made of bones and they're not held together by much.
conversations.prefix: Brittle:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are cunning, clever, crafty, calculating, capable, competent, crisp, canny, and creative.
conversations.prefix: Quick Wit:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You think that you are the greatest goblin to set foot in the lands.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Revia, the golden kingdom that Freya shaped, was accepting of all people regardless of race. This city has been conquered by the vile empire of Enozar. The Empire is the opposite of Revia in every aspect imaginable. Freya is determined to return Revia to its former glory.
conversations.prefix: Restore Revia's Glory:
conversations.from: gpt
conversations.value: Not as bad as the Troll that fathered them, not as good as the humanoid that bore them.  Half-Trolls are almost a servant caste of Trolls and the fodder for their battles.
conversations.prefix: Half-Troll:
conversations.from: human
conversations.value: Instead of crashing into a fight, you think before you act.  That bit of clarity has kept you alive longer than most.
conversations.prefix: Genius By Comparison:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: With no loyalties to anyone but yourself, you have lived a very solitary life.
conversations.prefix: Self-Serving:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’re tired of your lot in life and you are looking for a way to a long and happy life.
conversations.prefix: Find a New Path:
conversations.from: gpt
conversations.value: Hailing from the swamp-caves of the South, you are of the ogre-folk. Long persecuted by the more "civilized" folk of the central nations, adventurers have hounded the swamplands of your people for as long as any ogrekin can recall.
conversations.prefix: Ogress:
conversations.from: human
conversations.value: You are exceedingly beautiful for an ogre. So much so, that adventurers from the "civilized" races often mistake you for a large maiden in need of saving. Much to their regret later on.
conversations.prefix: Beautiful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your own people turn you away, branding you a cursed being. Your good looks have saved you in the past, causing others to spare your life while they slaughter your kin indifferently. To other ogres, you're bad luck, and you resent it.
conversations.prefix: Cursed with Beauty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You feel the weight of countless deaths, the deaths of your own people, slaughtered while you yourself were spared. You're out to atone for it all.
conversations.prefix: Atonement:
conversations.from: gpt
conversations.value: Once you've made up your mind on a course of action, you follow through to the very end.
conversations.prefix: Dogged Determination:
conversations.from: human
conversations.value: It's magic.  It does magic stuff.  Also it's sparkly.
conversations.prefix: Pixie Dust:
conversations.from: gpt
conversations.value: When the need is great or the resistance fearsome, Those who can take the punishment keep going.
conversations.prefix: Resiliance:
conversations.from: human
conversations.value: A Gargoyle doesn't  tire like more fleshly beings. As long as the sun is not in the sky, he has limitless stamina. 
  
  But by day, he cannot move at all.
conversations.prefix: Endurance of the Mountains:
conversations.from: gpt
conversations.value: You spent your childhood in an isolated community, and most of the time since then held captive.  You've seen very little of the rest of the world.
conversations.prefix: Sheltered:
conversations.from: human
conversations.value: Your need to discover new things can lead you into dangerous situations.
conversations.prefix: Curiosity: