conversations.from: system
conversations.value: Aklaena is a world that experienced an extinction event two hundred years ago. A war was fought between two great nations, the Sugra and Khros. Both inhabited the lush central continents of the world, but were very different. 
  
  The Khros were a people who valued cooperation and innovation, they were renowned for their great academies and libraries, which it was said held all the knowledge of the world. Their nation started as a great city on the eastern continent Estla, nestled in the mountains above the many rivers of that land. They grew by slowly strengthening the bonds with their allies until confederation was the most sensible option.
  
  The Sugra were a proud, aggressive people who assimilated neighboring nations by offering a simple choice, serve the Imperator or be killed. Whatever their choice, their culture and traditions were erased. Only the strongest enemies earned the distinction of having their strengths assimilated into the Sugra way. They ruthlessly conquered the other people of the western continent -- Vestla -- before sailing north towards the harsh tundra and mountainous terrain of Katla and the hot, arid deserts of southern Davla. The people of these lands quickly allied with the Khros when aid was offered and the war began. Millions died on both sides as the hardened warriors and adaptive tactics of the Sugra and the cunning, diverse armies of the Khros struggled to gain the upper hand. Soon the few neutral nations found war knocking on their door and were forced to choose a side. 
  
  When it seemed the war would never end, a Soldier appeared from among the ranks of the Khros armies who wielded a great power never before seen. He seemed to bend the world to his desires. He led the armies of the Khros in a great invasion of Vestla, and though they managed to push closer day by day to the capitol of Sugra, they lost thousands every day. By the time they reached the great fortress city they numbered too few to take it, and the legions of the Sugra closed in on all sides. Determined not to let the sacrifice of his soldiers be wasted, the Soldier stretched his arms to the stars and brought down an asteroid upon the city.
  
  That was two hundred years ago, and the world has changed. Technological advances like the secrets to making gunpowder and electronics have been lost to most people, with only a few knowing their secrets. Over all the world is a much smaller place, with new nations forming from the ashes, feeling around for others who managed to survive the impact. The old maps from before the war show us the way the world used to look. But the impact caused the continents shuffle. Now there is only one central continent, Vestla and Estla are separated only by mountains. Katla has moved farther south from the north pole, while Davla moved north. 
  
  But just because the old maps don't work and the old nations are gone doesn't mean the war is over. As it turns out, some members of the most important families of the Khros and Sugra survived, and their ancestors are making themselves known. As if that wasn't enough, it seems more people are discovering they have the strange powers the Soldier wielded.
  
  Big things are coming, but for the moment you find yourself in the company of a group of fellow travelers in the forests of Estla. You have all found your way here, in the land of rivers, for different reasons. But you will soon find yourselves united by powerful forces on a great journey.
  
  -- For this game I'm looking for 4-5 players
  
  -- My idea for how the story will play out is that the characters will be set loose in the game world with an npc or two who will provide direction. Your characters are going to end up being central to emerging events in the world. Expect some intrigue and strategizing alongside questing across the countryside.
  
  -- I need you to pick a listed nature when making your character, but feel free to make up any of your other cards and edit the existing ones.
  
  -- I'm looking for a writing sample in your character submissions, so feel free to write quite a bit about who your character is, where they came from and how they got to Estla.
  
  --I have all but one character I need for the game. For all further submissions I recommend using the Davlan nature and including a character image.
conversations.from: human
conversations.value: Only holds two shots before needing reload. It is however, an accurate and powerful weapon capable of piercing most armor at a range.
conversations.prefix: Rifle:
conversations.from: gpt
conversations.value: Found on the corpse of a raider, this weapon offers the user six shots before they must reload and only requires one hand to fire. It is versatile, concealable, and packs a punch.
conversations.prefix: Handgun:
conversations.from: human
conversations.value: An assortment of equipment, first-aid supplies, canned food, a canteen, a rope, a knife, and pouches full of other useful things.
conversations.prefix: Various Equipment:
conversations.from: gpt
conversations.value: A great being of stone who stands at nine feet tall. He seems to be a collection of rocks of varying size held together by invisible forces. He was built by the Soldier as a warrior for his campaign and he never left his side.
conversations.prefix: Guardian of Soldier's Rest:
conversations.from: human
conversations.value: Somebody should probably stand watch up in the inn to be safe.
conversations.prefix: Keep watch:
conversations.from: gpt
conversations.value: The fire still rages out in the forest, give Junmi a hand before it really gets out of control.
conversations.prefix: Put out the Fire:
conversations.from: human
conversations.value: A girl who was found injured in the forest near the inn as a child. She grew up in Rivest Village and was raised by the leader of the village, Father Krushin, as his daughter.
conversations.prefix: Junmi Valeria:
conversations.from: gpt
conversations.value: The raiders are coming, take up your position alongside the militia and prepare for the fight.
conversations.prefix: Plan for the Attack:
conversations.from: human
conversations.value: You have a particular set of skills. (Tell me what they are) You are also well versed in the ways of the world and tend to have a great deal of insight into how the people around you think.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: You have rediscovered some of the lost technology  from before the war (this is things like guns, electronics, even some simple robotics) and even invented some of your own. You usually have a tool for any occasion. 
conversations.prefix: Gadgeteer:
conversations.from: human
conversations.value: Somebody did something you will never forgive. Blood needs to be spilled. Heads need to roll. All means are permitted to bring justice to those who have wronged you. As long as that justice means a tombstone.
conversations.prefix: Vengeance:
conversations.from: gpt
conversations.value: You seek answers to questions you can't answer. (Be creative. What do you want to know and why.)
conversations.prefix: Enlightenment:
conversations.from: human
conversations.value: The world since impact has been a rough place to live in. Between banditry, freakish weather, and the harsh ecosystem natural selection has left, there are plenty of wrongs to right and challenges to rise to. You want to do good. Make the world a better place.
conversations.prefix: Salvation:
conversations.from: gpt
conversations.value: The raiders have arrived, hold the inn and kill as many of them as you can.
conversations.prefix: Repel the Attack:
conversations.from: human
conversations.value: A man who exudes confidence and power. As leader of the Soldier's Army, he wishes to follow in the footsteps of the Soldier and attain His strength. His cult worship the Soldier as a god among men. Some say the general himself exhibits some of the Soldier's power due to his close adherence to the Soldier's "way".
conversations.prefix: General Gartho:
conversations.from: gpt
conversations.value: A small village hidden away from the world deep in the forest of a valley at the convergence of two rivers on Estla. Home to some of the descendants of the Krushin family, a prominent family of the Khros nation.
conversations.prefix: Rivest Village:
conversations.from: human
conversations.value: One of the descendants of the Krushin family, it is rumored that the Soldier was one of your ancestors, whether true or not, many members of your family have seemed to inherit his powers, though to a lesser extent. You have a fairly legitimate claim to much of the continent, and have lived well all your life.
conversations.prefix: Estlan Heir:
conversations.from: gpt
conversations.value: Your people have something of a mystical reputation. They've been shrouded in mystery since before the war. It's unlikely even half of the rumors are true about the barbaric rituals performed in the islands, but most believe them anyway. The presence of your kind is usually not appreciated, as you are usually assassins, mercenaries, or pirates.
conversations.prefix: Islander Rogue:
conversations.from: human
conversations.value: Your people are large, strong, and at home in nature. You lived in Katla, but came here either because you were exiled, or never felt you belonged among the migratory tribes of the cold northern lands.
conversations.prefix: Katlan Outcast:
conversations.from: gpt
conversations.value: Your people are accustomed to travel and commerce. The wide, arid expanses of the southern continent are full of treasures, but the central continents are still the most populous. To put it simply, this is where the money is.
conversations.prefix: Davlan Traveller:
conversations.from: human
conversations.value: You are a descendant of Vestlans. Your family may have fled for any number of reasons. The impact twisted much of the continent into uninhabitable mountain ranges broken by boggy marshes, killing all but the toughest creatures, plus many of the natives take after their forbears. Regardless, your people have suffered much, and the fact that you live is a testament to their strength. Just don't expect to make many friends.
conversations.prefix: Vestlan Refugee:
conversations.from: gpt
conversations.value: Your powers can manifest in many forms, the Soldier was even capable of calling asteroid strikes. (specify a thing you can control, examples include fire, rocks, bugs, plants, light, etc. Also note you don't have complete control over that thing, you have nobody to teach you.)
conversations.prefix: Soldier's Powers:
conversations.from: human
conversations.value: You are incredibly lucky. Everybody's pretty sure you cheat, but you really can flip a coin and get heads 100 times in a row. You also do more useful things.
conversations.prefix: Blind Luck:
conversations.from: gpt
conversations.value: You may not be special in any way that's immediately apparent, but when the chips are down, you never lose your cool. Because you have to achieve your goal, no matter the cost. (What's your goal? Put it here!)
conversations.prefix: Driven:
conversations.from: human
conversations.value: You've done things you aren't proud of, and no matter how much you wish (or don't) that you hadn't, you now have to live with the consequences. This could mean trauma, a price on your head, stalkers, whatever.
conversations.prefix: Checkered Past:
conversations.from: gpt
conversations.value: This could be anything from missing a limb to having a chronic illness, to just tending to be sick and physically weak. Specify.
conversations.prefix: Sickly:
conversations.from: human
conversations.value: Your inexperience leaves you prone to being unprepared for many situations. Even areas in which you consider yourself skilled you will often find yourself outclassed by others. In addition, you may not understand the motivations of many of those around you.
conversations.prefix: Inexperienced:
conversations.from: gpt
conversations.value: You have lost something dear to you that you can never retrieve. Because of this you quickly lose hope and find yourself unmotivated in many scenarios. You also tend to be a bit of a downer at parties.
conversations.prefix: Depressed:
conversations.from: human
conversations.value: You believe yourself to be the greatest person you've ever met. Sure somebody may be better than you at something, but you've never met them or at least never admitted it. People tend to take offense to your attitude and you tend to take great risks for small gains.
conversations.prefix: Prideful:
conversations.from: gpt
conversations.value: Whether you seek vengeance for wrongs committed against your people, family, yourself, or simply love violence, you tend to go too far when an enemy is near. You are driven to fits of rage and irrational thought.
conversations.prefix: Bloodthirsty:
conversations.from: human
conversations.value: Someone or something wants to capture or kill you. You are being hunted and need to either find a place where you are safe, or find a way to make them stop.
conversations.prefix: Escape:
conversations.from: gpt
conversations.value: A man who seems out of place, wearing clothes unlike anything you've ever seen. His presence is unsettling, but you can't quite put your figure on why.
conversations.prefix: The One Who Watches:
conversations.from: human
conversations.value: Head of the family, the most powerful man in Rivest Village. He is loved by the people of the village and generally considered to be a good man by all who know him. He is likely older than he appears, though nobody knows exactly how old.
conversations.prefix: Father Krushin:
conversations.from: gpt
conversations.value: The inn outside Rivest Village. It sits up in the western slopes near the top of the western falls. A path up the slope leads directly east to the village and west through a pass between peaks. Being the only place to stay the night for miles makes the inn popular among travelers and merchants as well as a great place to gather information about the world outside the valley.
conversations.prefix: Rivest Inn:
conversations.from: human
conversations.value: Breakfast - the most important meal of the day. What better way to start a story?
  (Each player should play 1 card on this)
conversations.prefix: Interact Over Breakfast:
conversations.from: gpt
conversations.value: The bodies need to be sorted, raiders will likely be burned in a heap, but the militiamen must be honored with a proper funeral. For now, just sort them into two groups. It may be a good idea to get the surviving militia's aid in this.
conversations.prefix: Sort the Bodies:
conversations.from: human
conversations.value: Raiders are waiting in the bushes and trees to keep those in the inn from flanking the riflemen on the other side of the rivers.
conversations.prefix: Ambush:
conversations.from: gpt
conversations.value: You've been attacked by raiders hiding in the trees and underbrush, some of them have guns. Kill them.
conversations.prefix: Ambush:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Seriously, that's all there is to it. You take care of the job and get paid. Of course, a paycheck doesn't do you any good if you're dead and sometimes the other guy pays better...
conversations.prefix: In It For the Paycheck:
conversations.from: gpt
conversations.value: You know what you want, and you know how to get it. Deceit and trickery are just means to an end.
conversations.prefix: Cunning:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may not be special in any way that's immediately apparent, but when the chips are down, you never lose your cool. Because you have to achieve your goal, no matter the cost.  Your goal is to discover the strange power the Soldier had to solidify your family's claim.
conversations.prefix: Driven:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You believe your mission is the only right one and anyone who disagrees with you is not only stupid, but probably a terrible person as well.  Your loyalty to your family and your mission can sometimes blind you to how you are perceived by others.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You seek answers to questions you can't answer.  You long to learn more about your family and its connection with the Soldier
conversations.prefix: Enlightenment:
conversations.from: gpt
conversations.value: Your powers can manifest in many forms, the Soldier was even capable of calling asteroid strikes. Your power lies in your (still somewhat limited) ability to control and manipulate metals.
conversations.prefix: Soldier's Powers:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your character knows little about his/her past, and may even not know how they arrived at the place where they join the rest of the party.
conversations.prefix: Amnsesiac:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It really did kill the cat you know?
conversations.prefix: Curiosity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your powers of observation serve you well.
conversations.prefix: Keen Eye:
conversations.from: gpt
conversations.value: Not the most noblest of professions.  But in the wasteland, it's the only profession that lasts. 
conversations.prefix: Scavenger:
conversations.from: human
conversations.value: The lion is often surprised when they learn it's the mouse that's hunting it!
conversations.prefix: Hunter:
conversations.from: gpt
conversations.value: You have excellent night vision. Really good. Like, scary good. No really... you scare people.
conversations.prefix: Eyes of the Wolf:
conversations.from: human
conversations.value: Money is only worthwhile if you live to collect it.
conversations.prefix: Mercenary Spirit: