conversations.from: system
conversations.value: Ravenheim. 
  
  Once the crown jewel of the Empire, a city of dazzling architecture, magnificent towers and temples, and marvels that rivaled any other kingdom. Ravenheim - a bustling network whose central location and port access to the Serpent River made it a prime trade capital. 
  
  Ravenheim - A sprawl of buildings, overhead walkways, cobblestone streets, and canals. A city of secrets and power and intrigue, where spies operated in the shadows, rogues ran elaborate schemes, underworld figures made fortunes smuggling contraband, cults gathered to worship their dark gods, and the nobility grew jaded and disinterested in the goings on of those beneath them.
  
  That was before the Witchrock fell from the sky. It came without warning, a massive stone, stinking of sulfur and crackling with arcane energy. It exploded into the city, reducing portions of the once grand trade capital to rubble and sending a dark, and sinister wave of energy that rippled throughout Ravenheim.
  
  When it was over, the city was transformed into a sagging, broken, crumbling shadow of itself. Now, a heavy pallor clings to the once magnificent structures. A thick, chill mist snakes through the streets, whispering vile promises and testing the sanity of those it comes in contact with. Broken pillars and collapsed buildings litter the streets and the shadows crawl with things that should not be. An ashen sky hangs over the city, keeping the sun at bay; eternal dusk in the city of Ravenheim. And the people? Nobody knows where they went. They simply...disappeared. 
  
  But now, three years after the fall of the Witchrock, alchemists have determined that deposits from the core of the stone, a substance they call Arcanumite, holds desirable magical properties. It can be used to power wondrous technological inventions that combine feats of engineering with magic. To this end, merchants have taken to hiring warbands to scavenge the city, finding and collecting deposits of arcanumite. 
  
  Warbands indeed, because skirmishes and battles occur between bands, vying for payday, because creatures lurk in the shadows, and strange happenings occur, seemingly wrought by the otherworldliness of the Witchrock.
  
  Ravenheim, city of adventure. City of danger. City of promise. City of the damned.
  
  Ravenheim, The Cursed City.
  
  
  Ok, your characters will be part of a newly created warband who will work together to explore and navigate the cursed city. I'm figuring on, tops, 7 characters, probably...maybe... (so, if I don't select your character, I apologize in advance! It's always tough to select...)
  
  Think dark and gritty fantasy renaissance period,  with medieval/dark ages mentality...there are black powder weapons and magic does exist. The people believe in a pantheon of gods. Those who work magic not sanctioned by the Empire, what is left of it, are considered witches, sometimes linked to the cults who are blamed for bringing the Witchrock down upon the city. 
  
  Other races have taken to exploring the city as well, using the properties of the arcanumite in other ways. The Seethers (man-sized, intelligent rats) use it for its mutative properties. Orks ingest it to create uber-berserkers. The goblins scavenge and peddle it. Dark Elves use it to fashion stygian poisons. But there others...pirates, cutthroat mercenaries selling to the highest bidder, cultists, barbarians who want simply to loot, warbands from neighboring kingdoms, roving bands of undead, lizard men, and opportunistic dwarves...Ravenheim has attracted them all for their own reasons.
  
  Only a strong warband can hope to find the treasures the city contains. Only a strong warband can hope to survive the cursed city.
  
  We'll write third person, present tense. I've included some archetypes to use as Natures, but I encourage you to create your own. Same with strengths, weaknesses, and subplots. I included the stock cards, but I encourage you to create your own.
  
  Looking forward to exploring Ravenheim with you!
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: This tattered battlefield pennant is one of the few things that remain of your past. Bearing your family crest, and your blood from battlefield injuries, you keep this rolled up in your saddlebag.
conversations.prefix: Von Eisenwald Pennant:
conversations.from: gpt
conversations.value: A knight's tunic, a placard peeled from the coach, or a soiled pennant, you've procured testament to the Von Reichmann name.
conversations.prefix: Von Reichmann Crest:
conversations.from: human
conversations.value: It was golden when your mother gave it to you. And then you unlocked the box...and when your beauty grew, the key's luster diminished. Maybe if it can be reversed, maybe through arcanumite, you gan regain your powers. One thing is certain...they are locked within.
conversations.prefix: Rusted Old Key:
conversations.from: gpt
conversations.value: Should you make enough coin, you will be able to buy the other half of your contract from Donatus, making you a free and legal citizen of the Empire; not a contracted pit fighter.
conversations.prefix: Half a Contract:
conversations.from: human
conversations.value: Discovered amongst the wreckage of the coach. It is the personal diary of young Isabella Von Reichmann; a girl given to flights of youthful fancy...and perhaps more. 
conversations.prefix: Isabella's Diary:
conversations.from: gpt
conversations.value: Storn's Codex on the cults, demons, devils, and witches operating in and around the Empire. It provides a history and strategy on how best to handle these creatures.
conversations.prefix: Codex Maleficarum:
conversations.from: human
conversations.value: A bronze necklace taken from the corpse of one of the cultists.
conversations.prefix: Symbol of Yig:
conversations.from: gpt
conversations.value: You have kept a ledger concerning your ventures in and out of Ravenheim. It is filled with many details and notes concerning your experiences within the Cursed City
conversations.prefix: Journal of Exploits:
conversations.from: human
conversations.value: Straussburg's pigeons. He requires you to send him reports, to fill him in on your progress, and, of course, contact him should an emergency arise.
conversations.prefix: Messenger Pigeons:
conversations.from: gpt
conversations.value: Straussburg has entrusted you with a collection of old maps. They are amateur in nature and incomplete. You are not entirely sure how accurate they are.
conversations.prefix: Old Maps:
conversations.from: human
conversations.value: Trained to detect areas of high contagion or disease...they will alert you to contaminated areas.
conversations.prefix: Plague Rats:
conversations.from: gpt
conversations.value: Are you being watched? Is something lurking in the shadows waiting to catch you unaware? Does the darkness hide something waiting to ambush you? It certainly feels so...
conversations.prefix: Maintain Watch:
conversations.from: human
conversations.value: If a warband is to survive in Ravenheim, it will need to know its strengths and weaknesses, as well as the roles everyone is to fill. Do you know anything about one another?
conversations.prefix: Know your role:
conversations.from: gpt
conversations.value: Cold rain, rough trail, and  foreboding feelings. And on top of it all, you are with strangers, all of them...It's easy to let suspicion grow and to become irritable.
conversations.prefix: Keep Spirits Up:
conversations.from: human
conversations.value: It is as if the woods itself is watching you...and there is no sign or sound of any wildlife, not even insects. There may be danger lurking nearby. You need be sharp and vigilant.
conversations.prefix: Stay Vigilant:
conversations.from: gpt
conversations.value: Trained to detect areas of high contagion or disease...they will alert you to contaminated areas.
conversations.prefix: Plague rats:
conversations.from: human
conversations.value: This man seems mortally wounded, but he may be the only clue left as to what happened here and with Ravenheim less than a day away, whoever did this is very much a threat to you. 
  
  Besides, leaving him to die at the hands of dire wolves is an awful thing to do. And what is he trying to say? What happened here?
conversations.prefix: Wounded Knight:
conversations.from: gpt
conversations.value: They are the size of ponies and very, very hungry. They intended to just to strip the meat from the easy prey and take the wounded knight...but now fresh meat has arrived. The pack advances....
conversations.prefix: Dire Wolf Pack:
conversations.from: human
conversations.value: A gladiator, a champion of the pits. You've been hired for your savagery and combat prowess...a role you revel in.
conversations.prefix: Pit Fighter:
conversations.from: gpt
conversations.value: You are obsessed with maps; with studying them, making them, following them. Scrolls and sketches and books of maps...has anyone completed a detailed map of Ravenheim yet?
conversations.prefix: Cartographer:
conversations.from: human
conversations.value: You have fought in your share of campaigns and battles. Officer or enlisted, now you use your skills and experience on a new battlefield: The streets of Ravenheim.
conversations.prefix: Ex-soldier:
conversations.from: gpt
conversations.value: You are hunter and you are good at what you do. Find them, bring them back, get paid. Only now, you are being paid to bring back some magic stones. 
conversations.prefix: Bounty Hunter:
conversations.from: human
conversations.value: You are attuned to the energy that allows the impossible to become possible. You consider yourself a sorcerer. They call you a witch. It matters not, as long as they respect and/or fear you.
conversations.prefix: Witch:
conversations.from: gpt
conversations.value: You worship one of the gods or goddesses and have received a substantial "donation" to accompany this warband.
conversations.prefix: Priest or Priestess:
conversations.from: human
conversations.value: What better opportunity to discover the unknown, than to venture into Ravenheim? You wonder what adventures and discoveries await.
conversations.prefix: Explorer:
conversations.from: gpt
conversations.value: You can track a butterfly through a field of wildflowers and your senses are attuned to a level well above most. It is no surprise that you are valued for your ability to forge ahead.
conversations.prefix: Scout:
conversations.from: human
conversations.value: A mix of herbology, field medicine, and book learning, you are in high demand amongst the sick and wounded.
conversations.prefix: Healer:
conversations.from: gpt
conversations.value: Deft hands, sharp eyes, quick feet. You've made your living in cities like this...well, maybe not so much like *this*
conversations.prefix: Cutpurse:
conversations.from: human
conversations.value: You've earned a decent living robbing travelers and coaches along the Empire's roads, but with the increased Road Warden patrols and lighter purses, the pay out is just not worth the risk...you'll try Ravenheim.
conversations.prefix: Highwayman:
conversations.from: gpt
conversations.value: You consider your sword an extension of your body. You've hired on as a mercenary more times than you can count, what's one more time?
conversations.prefix: Swordsman:
conversations.from: human
conversations.value: True magic is in the mixing of the arcane and the elements. Your power lies in potions and salves and in mixing things which most might be afraid to mix. Just think what you could do with Arcanumite...
conversations.prefix: Alchemist:
conversations.from: gpt
conversations.value: A bit of an engineer, a bit of a builder, a bit of an inventor...you pride yourself in making wondrous new machines and gadgets out of the scraps and pieces you collect. Now, you need a new flywheel and a condenser spring...
conversations.prefix: Tinkerer:
conversations.from: human
conversations.value: Big money for artifacts from Ravenheim and rumor has it that the people disappeared but their stuff did not...better bring a large sack.
conversations.prefix: Treasure Hunter:
conversations.from: gpt
conversations.value: You've spent most of your life adventuring. There isn't much you could encounter that would catch you unprepared.
conversations.prefix: Seasoned:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've got a shorter fuse than most. Your anger flares quickly, even in circumstances when it's not merited.
conversations.prefix: Short-Tempered:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ravenheim had been the city of legend. Her layout, her streets and buildings had been the creations of art and brilliance. Now all that is lost ... but you could reclaim some of it through map-making and exploration.
conversations.prefix: Recover What's Lost:
conversations.from: human
conversations.value: You are attuned to the energy that allows the impossible to become possible. You consider yourself a sorceress. They call you a witch. It matters not, as long as they respect and/or fear you.
conversations.prefix: Witch:
conversations.from: gpt
conversations.value: Though much diminished from the height of your powers, you still command of some measure of magical power.
conversations.prefix: Witchy Woman:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You will regain your powers, no matter the cost to you or those around you.
conversations.prefix: Obsessed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You will regain your lost powers, though it may cost you dear.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: The world is filled with sickness.  With healing powers and your doctor's bag of tricks, you intend to cleanse all that ails.
conversations.prefix: Plague Doctor:
conversations.from: gpt
conversations.value: With the use of medicines, tools, or other worldly powers, you possess the ability to heal others.
conversations.prefix: Healer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Wherever you are, so is death.  Did you follow it, or does it follow you?
conversations.prefix: Plague Bearer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Health is merely a byproduct of a job well done.  The illness is your focus, and you won't stop until it has been removed.
conversations.prefix: Remove the Sickness:
conversations.from: human
conversations.value: You used to serve your lord with honour and loyalty. *Used* to. You turned on your master, and placed your morals over your duties. You were paid justly for your betrayal...
conversations.prefix: Exiled Knight:
conversations.from: gpt
conversations.value: All your life, you've practised how to kill upon the battlefield. Whether using an axe, a mace or a halberd, you can dispatch your opponent with speed and efficiency.
conversations.prefix: Well-Trained:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't care about your comrades, morals or future. It's all going to rot away anyway. Everything does, given enough time...
conversations.prefix: Bitter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't care about healing this gods-forsaken city, or using arcanumite to create new wonders- you just want to make it to the next day. If you can make a profit at the same time, so much the better...
conversations.prefix: Survive:
conversations.from: human
conversations.value: You're a part of the Empire's high clergy. Not a priest of any particular god or goddess, but a member of the Empire's Inquisition, tasked to seek out cultists and foul magics. 
conversations.prefix: Inquisitor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A gladiator, a champion of the pits. You've been hired for your savagery and combat prowess...a role you revel in.
conversations.prefix: Pit Fighter:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem dumber and clumsier than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've been in Ravenheim too long. The Witchrock and the Arcanumite within it are starting to change you and not for the better. You need to find a cure - or destroy the source.
conversations.prefix: Stop the Change:
conversations.from: human
conversations.value: You'll do what you were hired to do, because you take pride in being a professional. 
conversations.prefix: Dedicated:
conversations.from: gpt
conversations.value: You feel comfortably equipped to handle any situation that might arise during the night.
conversations.prefix: Well Armed:
conversations.from: human
conversations.value: You have a head full of ways to deal with dangerous situations and you're quick on your feet when you need to pick one. 
conversations.prefix: Strategist:
conversations.from: gpt
conversations.value: She does -have- feelings, but strangers and children and puppies are not likely to inspire them. Primarily concerned with herself, she will help if she can see a benefit.
conversations.prefix: Low Empathy:
conversations.from: human
conversations.value: You were born and raised in the heart of the great forests. You know how to survive in the blackest forest, and the deepest thicket.
conversations.prefix: Black Forest Upbringing:
conversations.from: gpt
conversations.value: Melantha has paid the highest price for her beauty and intends to use it to all advantage, though she still lacks a little finesse.
conversations.prefix: Costly Beauty:
conversations.from: human
conversations.value: A battle is a brutal and messy affair. There is no room for finesse.
conversations.prefix: Feral Fighter: