conversations.from: system
conversations.value: *Dear Sir or Madam:*
  
  *You have been chosen as as a possible participant in a brand new movie experience. Yes! You could be famous worldwide. Everyone will know your face and your name. All you have to do is fill out the enclosed information sheet (for records purposes and your future IMDB profile) and sign the agreement form and mail both back in the self addressed stamped envelope. This is one step closer to being a star.*
  
  *Signed,*
  
  *Jonathan Dorian*
  
  That letter went out to a  few dozen individuals. Most saw it as some sort of scam and instantly tossed it into the trash, shredder or fireplace. Alas, there was a small number of people that held out hope that such an offer was genuine, you included. The filled out the form, signed the agreement and sent it back. A month passed before those who mailed theirs in received another message from the individual. 
  
  This time the letter was personalized. It congratulated them on their successful casting in the film *The Trials of Tiny Tim*. It offered them travel, expenses, and a sizable paycheck. A month after that and they received a final correspondence with the man offering them stardom. This time the note was short and sweet.
  
  *We're coming.*
  
  That is the last thing you remember before waking up surrounded by strangers. Now taunted by the voice of The Director, watched by an elaborate set of cameras, and hunted by a brute too monstrous to be completely human, you have little choice but play the games of a Madman.
  
  Can you find your way to the end of the labyrinth? Or are you just slasher fodder?
  
   
conversations.from: human
conversations.value: You are the one who loves video games and could probably sustain yourself on a steady diet of Mt. Dew and hot pockets. Your life expectancy is quite low.
conversations.prefix: The Nerd:
conversations.from: gpt
conversations.value: You are an encyclopedia of horror information. Be it from books, movies, games, you name it. You are the most meta of the cast choices. If anyone has a chance to last, it will probably be you. Or you’ll die first. One or the other.
conversations.prefix: The Horror Fan:
conversations.from: human
conversations.value: You are an athletic individual and either currently play a sport of some kind or held some sort of school record. Will be most useful when it comes to physical endeavors. Fighting for survival, for example.
conversations.prefix: The Jock:
conversations.from: gpt
conversations.value: You are pretty and perfect. You have been applauded for your looks. While it is possible you have a brain beneath the beauty. That is not what most people want to see. Especially The Director. He’s more interested in the Kill the Cutie trope.
conversations.prefix: The Beauty :
conversations.from: human
conversations.value: Life’s a trip, man. And you, like, wanna enjoy the ride, man. Your favorite number is 420 and the reasoning behind your being chosen are a mystery. Most likely as the comic relief or The Director really wants you dead.
conversations.prefix: The Stoner:
conversations.from: gpt
conversations.value: You are the traditional goody goody. The kind that stays away from immoral or wrong things. Wholesome, innocent , completely grade-A vanilla. You are the one most would guess would survive. Hope they're right.
  
  
conversations.prefix: The Virgin:
conversations.from: human
conversations.value: You live for all things dark and morbid. You live your life inside the confines of a Poe novel with a The Cure album as a soundtrack. You talk about how you long for the shelter of the grave. The Director wants to see if you mean it.
conversations.prefix: The Goth:
conversations.from: gpt
conversations.value: You have quick reflexes, high coordination and an amazing reaction time.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You have a heart filled to the brim with courage. There is not much that can make you turn tail and run.
conversations.prefix: Brave:
conversations.from: gpt
conversations.value: You have a silver tongue and the type of personality that tends to help you get your way.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: You are clever. Some might even say ingenuous. No one can best you in a game of chess.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: You are fast like a cheetah, able to run great distances without tiring.
conversations.prefix: Speedy:
conversations.from: human
conversations.value: You are big and muscled and tend to be able to move things with force.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Your coordination is not the best. You are sometimes a danger to yourself just walking in your own home.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: You are not a brave person. This whole situation is quite too much for you.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: You…is…not…smart. Yes, you are about as sharp as a bowl of jello.
conversations.prefix: Dull:
conversations.from: human
conversations.value: You are an impolite, rude, and uncaring person. I believe the polite term is “an ass.”
conversations.prefix: Jackhole:
conversations.from: gpt
conversations.value: You are not a runner. either because you are injured or are not in shape. Either way, you’re slow.
conversations.prefix: Slow:
conversations.from: human
conversations.value: You are not the most physically impressive specimen. You could probably be beaten up by a 12 year old.
conversations.prefix: Weak:
conversations.from: gpt
conversations.value: All you wanna do is get out with your life and you will stop at nothing to get out and return home.
conversations.prefix: Escape:
conversations.from: human
conversations.value: This is where it begins. Strangers awake but the nightmare is just beginning.
conversations.prefix: Barracks:
conversations.from: gpt
conversations.value: A seemingless endless maze of hallways.
conversations.prefix: Corridor Labyrinth 1:
conversations.from: human
conversations.value: A bed of potential information left by The Director to reward you…or taunt you.
conversations.prefix: Information Room:
conversations.from: gpt
conversations.value: An injured male. Mid-30s. Brown hair. Pale flesh. Bandaged wound, cauterized stump, and brace. Seems very distrustful of everybody.
conversations.prefix: Bloody Stranger:
conversations.from: human
conversations.value: A psychopath who gets off on filming a slasher snuff film. He is angered easily and is not above dragging people’s loved ones into it. Violent, unpredictable,  totally off his rocker, and completely in control.
conversations.prefix: The Director:
conversations.from: gpt
conversations.value: A monstrous brute of a human being. Not one to be taken lightly.
conversations.prefix: Tiny Tim:
conversations.from: human
conversations.value: Opposite the computer is a brick wall with a small window in it. Through the window you see another lever.
  To get at it and flip it, you have to get through the wall.
conversations.prefix: A Brick Wall:
conversations.from: gpt
conversations.value: Up against one wall is a simple computer. On the screen is a riddle.
  “I am the first on Earth, the second in Heaven. I appear two times in a week you can only see me once in a year. Although I am in the middle of the sea, l am not found in month, but l am in February, June, September, October, November & December.”
conversations.prefix: A Computer:
conversations.from: human
conversations.value: There is a long hallway filled with blades many blades at various heights and angles. A laser grid with swords.
  Once the lever is pulled the blades retract.
  
  
conversations.prefix: A Bladed Hallway:
conversations.from: gpt
conversations.value: Opposite the Bladed Hallway is another with a partially sunken floor. The floor is filled with sparkling, zapping water being powered by several live wires in the floor.
  On the far wall is a small platform out of the water with another lever. Above the water is a set of monkey bars with a string of razorblades on random bars.
  The Lever causes the wires to power down.
  
  
conversations.prefix: Electric Floor:
conversations.from: human
conversations.value: A Rubik's cube situated on a pedestal. There is a light in the center of each side that will light up when the side is solved correctly. Light all to unlock part of the door. The cube gets hotter and hotter the more it is held. The temperature does not go back down.
conversations.prefix: A Rubik's Cube:
conversations.from: gpt
conversations.value: An injured male. Mid-30s. Brown hair. Pale flesh. Bleeding from a stomach wound. One hand is missing. One leg is bent at a bad angle. He appears to be unconscious. Another victim perhaps? Can you save him? Do you want to?
conversations.prefix: Save the Stranger:
conversations.from: human
conversations.value: You have all woken up in a strange room with a bunch of corpses. Worse, you have woken up with a bunch of people you don’t know. Maybe you can figure out who these people are and what you’re doing here?
  
  
conversations.prefix: Who the Hell? What the Hell? Why the Hell?:
conversations.from: gpt
conversations.value: You heard the man. Go grab a weapon and get on out of the room. You don’t wanna be here when the door closes.
conversations.prefix: RUN!:
conversations.from: human
conversations.value: You are all trapped in a strange place behind hunted down by a behemoth. You need to come up with some kind of game plan.
conversations.prefix: Come Up With a Plan:
conversations.from: gpt
conversations.value: Solid Oak. Sturdy. Can really dish out some pain.
conversations.prefix: Baseball Bat:
conversations.from: human
conversations.value: A razor sharp meat cleaver. It is stained with blood and recognizable as the thing that ended the life of Rei.
conversations.prefix: Meat Cleaver:
conversations.from: gpt
conversations.value: Iron pipe. Some slight rust but in mainly good condition.
conversations.prefix: Pipe:
conversations.from: human
conversations.value: Five shots. Medium caliber.
conversations.prefix: Revolver:
conversations.from: gpt
conversations.value: Extremely sharp. 11 inches. Just like new.
conversations.prefix: Switchblade:
conversations.from: human
conversations.value: Solid iron. Getting hit by this should hurt a lot.
conversations.prefix: Wrench:
conversations.from: gpt
conversations.value: A first aid kit containing all of the basics and some extras.  Contains a tourniquet, gauze, adhesive tape, tweezers, antiseptic lotion, splint, bandages, miniature blowtorch labeled Cauterizer. 
conversations.prefix: First Aid Kit:
conversations.from: human
conversations.value: The Director has stated that Violet is to stand in the middle of the road until the way out is found. There is no doubt a time limit that he has not told you. You have to find the key and the door it goes to before Tim runs Violet down.
conversations.prefix: Save Violet:
conversations.from: gpt
conversations.value: You ask a question of the madman holding you and you get an answer back. Whether that answer is clear or helpful is another story.
conversations.prefix: A Chance for Answers:
conversations.from: human
conversations.value: Something is out of place. A clue to who The Director is. Can you find it in time?
conversations.prefix: Find the Clue:
conversations.from: gpt
conversations.value: A wooden block containing six knives: 3 steak knives, 1 Carving knife, 1 vegetable knife, and 1 bread knife.
conversations.prefix: Knife Block:
conversations.from: human
conversations.value: A kit containing gauze, burn ointment, bandages, and an epi-pen
conversations.prefix: Small first aid kit:
conversations.from: gpt
conversations.value: Three half filled bottles of whiskey
conversations.prefix: Alcohol:
conversations.from: human
conversations.value: A legal pad with a few pieces of paper in it and a pen that seems as if it is in good condition.
conversations.prefix: Pen & Paper:
conversations.from: gpt
conversations.value: A charger for a cell phone. Strange that The Director would put this here. Or is it just for decoration?
conversations.prefix: Phone charger:
conversations.from: human
conversations.value: The Director has given you the "suggestion" of breaking the news to the family of one of his victims. Not Rei's or Liam's.
conversations.prefix: Zac: A Phone call:
conversations.from: gpt
conversations.value: The Director has made the "suggestion" that you call the talk radio show listed and publicly come out of the closet.
conversations.prefix: Rory: A Phone Call:
conversations.from: human
conversations.value: The Director has given you the "suggestion" of calling Rei's mom and telling her how she died. Or calling your own to apologize for the Gothic mess you've become.
conversations.prefix: Violet: A Phone Call:
conversations.from: gpt
conversations.value: The Director has "suggested" that you call the hotel he has put Coleen up in to check in with her.
conversations.prefix: Darcy: A Phone Call:
conversations.from: human
conversations.value: The Director has "suggested" that you call Nova, Liam's teenage daughter, and tell her that you killed him.
conversations.prefix: Mik: A Phone Call:
conversations.from: gpt
conversations.value: This card counts as a weak outcome. May only be played on physical challenges.
conversations.prefix: Major Wound: Ruined Arm:
conversations.from: human
conversations.value: Phone with contacts list and navigation enabled. Fully Charged.
conversations.prefix: Cell Phone:
conversations.from: gpt
conversations.value: A short woman at 5'2. Young and fit thanks to her swimming career. Blonde curly hair. Coleen's roommate or a good facsimile of her.
conversations.prefix: "Jenny":
conversations.from: human
conversations.value: Tall redhead swimmer with pale Irish features. Coleen's  roommate or a good facsimile of her.
conversations.prefix: "Lisa":
conversations.from: gpt
conversations.value: You've been trapped together for a while. You've been through hells. You've uncovered clues. You've found two more people who've been trapped. Now it's time to put your heads together to see if you can figure out just who you're dealing with and how to get out.
conversations.prefix: Piece Together Info I:
conversations.from: human
conversations.value: You have collected a paper trail talking about your nemesis. You have a photo of a young Director and his father, a newspaper article discussing the father's murder, photo of young Director and Jecka in the home of their adoptive family, memory of Jecka's journal entry, and a missing persons poster of Jecka.
conversations.prefix: Paper Trail:
conversations.from: gpt
conversations.value: Lisa and Jenny both survived and can give information about their experience at the hands of The Director which will give you insight into your enemy and his methods.
conversations.prefix: Swimmers:
conversations.from: human
conversations.value: You had a class taught by The Director. You looked through the notes. You can see into his mind by looking at what he discussed and how he discussed it. It's even better  with hindsight and memories of your interaction.
conversations.prefix: Class Notes:
conversations.from: gpt
conversations.value: Both you and the Director have suffered a tragedy, had family issues, and have a fixation with death and darkness. Maybe this can give you a slight glimpse into the mindset of your captor.
conversations.prefix: Connection:
conversations.from: human
conversations.value: You managed to get into a fist fight with Tiny Tim and survive. This can give you some insight into how the brute works and a little extra information in what The Director has done to him.
conversations.prefix: Survived Tim:
conversations.from: gpt
conversations.value: Behind the pretty exterior you have an excellent memory and ability to analyze facts. You are not just smart but understand how to apply what you know.
conversations.prefix: Keen Intellect:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don’t know when to shut up and stop arguing with others. Your need to always be right causes you endless social conflict.
conversations.prefix: Know It All:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You live for all things dark and morbid. You live your life inside the confines of a Poe novel with a The Cure album as a soundtrack. You talk about how you long for the shelter of the grave. The Director wants to see if you mean it.
conversations.prefix:  The Goth:
conversations.from: human
conversations.value: Your obsession with death often blinds your common sense and dulls your survival instincts.
conversations.prefix: Death Fixation:
conversations.from: gpt
conversations.value: *Usually* that's true.  You are not easily rattled, unless someone's somehow interfering with your smoke break.
conversations.prefix: Cool Calm Collected:
conversations.from: human
conversations.value: A taste.  You tell yourself that's all you're after.  To touch death, give it a peck on the cheek and feed off the exhilaration such act would yield.
conversations.prefix: Beautiful Violence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: They called it an accident; you know better. You try to make amends but are haunted by the thought that you should have been the one to die. The Director would be happy to oblige you.
conversations.prefix: The Atoner:
conversations.from: human
conversations.value: You are a MacGuyver, a DIY enthusiast. It’s second nature to take things apart, rebuild and re-purpose them.
conversations.prefix: Tinker:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You think the other guy should have been the one to live instead of you.
conversations.prefix: Survivor’s Guilt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Perhaps it's the weed, or your alternative perspective of life, whatever the case may be your extremely sensitive when dealing with others and your mediator-like charm can help achieve peaceful resolutions between enemies.
conversations.prefix: Diplomatic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're an avid smoker which is why you're always so relaxed and zen. Yet, your occasional craving for a stoned-out journey has turned into a full-fledged pleasure mission. You tend to do exactly what you want especially when this involves the pleasure of being high. It's as if you'd do anything to be given that fleeting moment of hippie extasy, even if it comes at the risk of being a dulled-down, subdued, and lackluster version of yourself.
conversations.prefix: Self-Indulgent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: All you want to do is get out and take as many people with you as you can. You will do almost anything you can to get home.
  
  
  (Image credit:NIKOLA RÖTHEMEYER
  Versatzstuck 
  No 10 (exeunt bats), 2012/2014)
conversations.prefix: Exeunt (Out of Hell):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You very rarely choose with your head and let's say it, you aren't exactly the sharpest knife in the drawer either.
conversations.prefix: Impulsive:
conversations.from: gpt
conversations.value: You don’t know enough yet. And this is the worst place to not know things.
conversations.prefix: A little knowledge is a dangerous thing:
conversations.from: human
conversations.value: You grew up in the backwoods of Maine and are familiar with guns and surviving in the outdoors.  
conversations.prefix: Experienced Hunter:
conversations.from: gpt
conversations.value: Some would call it shameless, your mother for one.  But to you it's honesty.  Truth, capital T, not for the squeamish.  Which isn't technically *truth* truth.
conversations.prefix: Unabashed:
conversations.from: human
conversations.value: Confidence is key but you can be too sure of yourself 
conversations.prefix: Cocky:
conversations.from: gpt
conversations.value: Your life began in blood on the day your father died, and since that day you've known how it would end.
conversations.prefix: Violence Fetish:
conversations.from: human
conversations.value: You are an expert under pressure. Natural disaster? Got it covered. 
  Somebody trying to kill you? Not so much.
  Somebody trying to kill someone you’re responsible for? You’re in trouble.
conversations.prefix: Teminally Distracted:
conversations.from: gpt
conversations.value: When his enthusiasm gets them better if him he barrels into things without checking them out first. 
conversations.prefix: Impulsive:
conversations.from: human
conversations.value: Anymore, if you want to make a bit of extra money from babysitting, you had to be trained for CPR and first aid.
conversations.prefix: Required Training:
conversations.from: gpt
conversations.value: Team-builder, encourager. Time to put what you’ve learned to work. You may not be the head. But the heart will do.
conversations.prefix: Like Your Dad:
conversations.from: human
conversations.value: When outside forces try to pressure in you rally those around you to keep them out.  
conversations.prefix: Circle the Wagons:
conversations.from: gpt
conversations.value: In times of stress or just plain exhaustion, when you know more than one language, you tend to end up mixing them. Or just plain forget which one you're speaking.
conversations.prefix: Language Lapse:
conversations.from: human
conversations.value: You are overwhelmed by what you have done, it is hard to concentrate, you are running on adrenaline alone.
conversations.prefix: Unraveling:
conversations.from: gpt
conversations.value: Fight or Flight? There’s a third option no one talks about when adrenaline floods your body - Freeze
conversations.prefix: Shock:
conversations.from: human
conversations.value: Recent events and a rest have spurred you on.
conversations.prefix: Motivated:
conversations.from: gpt
conversations.value: Sometimes it doesn’t matter if you speak a curse, they are embers that burn what they touch.
  
  It’s not about if, but when. 
  
  
  Pic credit: In Nomine
conversations.prefix: Slow-burning Anger:
conversations.from: human
conversations.value: You love your sister more than anyone in the world and would do anything in your power to protect her.  
conversations.prefix: Love for Coleen:
conversations.from: gpt
conversations.value: He cares about Damian and won’t do anything to put him at risk. 
conversations.prefix: Caring:
conversations.from: human
conversations.value: In the air, in the mud, through the fire and the flood, you’ve got this.
conversations.prefix: Work to your strengths:
conversations.from: gpt
conversations.value: A ten foot lengths of strong triple weave boat rope.  
conversations.prefix: Boat Rope:
conversations.from: human
conversations.value: You have a revolver in your possession and The Director is in front of you. You know what to do.
conversations.prefix: Darcy: Take Your Shot:
conversations.from: gpt
conversations.value: There may be more to this so its important to keep your wits about you. Listen and don't act.
conversations.prefix: Darcy: Keep Cool:
conversations.from: human
conversations.value: You are faced with an inhuman choice. What will you decide to do?
conversations.prefix: Zac: Decisions, Decisions:
conversations.from: gpt
conversations.value: You are given a choice but it doesn't matter, you will not become like this monster.
conversations.prefix: Zac: Life is Sacred:
conversations.from: human
conversations.value: You have been commanded to cut off your pinkies. Someone's life hangs in the balance. 
conversations.prefix: Violet: Losing Limbs:
conversations.from: gpt
conversations.value: You will not play to the whims of this psychopathic bastard.
conversations.prefix: Violet: Refuse to Play:
conversations.from: human
conversations.value: You have a pipe and a bone to break. Doesn't matter how big or small but something has to give. There is a life on the line. (Pipe play only.)
conversations.prefix: Mik: Break a Bone:
conversations.from: gpt
conversations.value: You already have a shattered arm. The last thing you need is another busted bone. No.
conversations.prefix: Mik: Too Hurt.:
conversations.from: human
conversations.value: The Director wants you to bare all. What will you say?
conversations.prefix: Confession:
conversations.from: gpt
conversations.value: You are given a game to play and decide to play along. If only because you want answers. (Confession plays only)
conversations.prefix: A Game of Confession:
conversations.from: human
conversations.value: Fuck this monster and fuck his twisted little mind games.
conversations.prefix: No More Games:
conversations.from: gpt
conversations.value: Old burner phone. The Director is up to something. 
conversations.prefix: Old Phone:
conversations.from: human
conversations.value: A plain white plastic keycard although to what, you have no idea.
conversations.prefix: Keycard:
conversations.from: gpt
conversations.value: You've got a small bronze key tied to a piece of paper. There is a drawing of a clock and an broken syringe on the paper. What could these drawing's mean?
conversations.prefix: Bronze Key:
conversations.from: human
conversations.value: You are able to dig deep and risk everything for what matters.
conversations.prefix: An Act of Courage:
conversations.from: gpt
conversations.value: You are unable to do what needs to be done.
conversations.prefix: An Act of Cowardice:
conversations.from: human
conversations.value: A serial killer is planning on going after your sister. Do you have the courage to risk your life to save her?
conversations.prefix: Darcy: The Killer:
conversations.from: gpt
conversations.value: Your girlfriend is going to be set upon by a couple of muggers. Can you do what you need to do to prevent it?
conversations.prefix: Mik: The Thugs:
conversations.from: human
conversations.value: Your mom has been poisoned. That possibly rigged station holds the ability to reverse it? Can you do it?
conversations.prefix: Violet: The Poison:
conversations.from: gpt
conversations.value: Your father is walking into a trap. Only you have the power to disarm it. But are you willing to risk your own life to?
conversations.prefix: Zac: The Explosives:
conversations.from: human
conversations.value: The first obstacle to clear. A section of 20 sword like blades designed to prevent your continuing.
  
  They are sticking from the walls at various angles. Opposite from where each blade comes out of the wall is a hole in the wall. It is possible to move the blades back into the wall or out toward the corresponding hole, but doing so will make another blade move as well.
conversations.prefix: Obstacle Course: Blades:
conversations.from: gpt
conversations.value: A tunnel filled with shards of glass that you must crawl through in order to move forward.
conversations.prefix: Obstacle Course: Glass :
conversations.from: human
conversations.value: Ten massive saw blades pop out of the wall at a set interval.
conversations.prefix: Obstacle Course: Saws:
conversations.from: gpt
conversations.value: A curtain of razor wire vines that you must try to wiggle your way past.
conversations.prefix: Obstacle Course: Wire:
conversations.from: human
conversations.value: A shallow pool of a liquid that appears to be blood. Two inches above the pool is a field of barbed wire preventing you from standing.
conversations.prefix: Obstacle Course: Pool:
conversations.from: gpt
conversations.value: The Maze ahead keeps changing. Can you figure out the pattern to the changes?
conversations.prefix: Maze: Map:
conversations.from: human
conversations.value: You know the truth about what happened to his wife. Perhaps truly knowing he wasn't responsible will help him.
conversations.prefix: Benefit: The Truth:
conversations.from: gpt
conversations.value: You had a chance to "turn him off" but chose not to utilize it. Instead you turned off his drugs.
  
conversations.prefix: Benefit: Saved Him:
conversations.from: human
conversations.value: His twin brother Liam is dead. This could make him quite angry.
conversations.prefix: Disadvantage: Liam's death:
conversations.from: gpt
conversations.value: You first started to help him with a well placed bullet that broke one of the vials in his vest.
conversations.prefix: Benefit: Bullet:
conversations.from: human
conversations.value: All the living cast risked their lives to save their loved ones, despite The Director's lies about the cast's selfishness. As a vet, Tim will respect this.
conversations.prefix: Benefit: Acts of Courage:
conversations.from: gpt
conversations.value: You can call upon the strength and skill of former soldier/current musclebound beast Tiny Tim.
conversations.prefix: Tiny Tim:
conversations.from: human
conversations.value: You have 300 steps to climb. It doesn't seem that hard, does it?
conversations.prefix: The First Quarter:
conversations.from: gpt
conversations.value: You've made it past one section. This next section isn't going to be nearly as easy. 
  
  The steps now tilt in alternating directions and the steepness of the staircase has increased.
conversations.prefix: The Second Quarter:
conversations.from: human
conversations.value: You have another 300 to go. However now you have water to make some of them slick and revert some of them back to mud. It just keeps getting better.
conversations.prefix: The Third Quarter:
conversations.from: gpt
conversations.value: You have a keycard and can choose to let a group of people live even if it means another group will die. Can you make that choice? Is no choice a choice in itself?
conversations.prefix: Darcy: To Key or not to Key:
conversations.from: human
conversations.value: You have the chance to be a hero. Do you the intestinal fortitude to do it? Can your soul survive this?
conversations.prefix: Zac: Final Heroics:
conversations.from: gpt
conversations.value: The place is collapsing around you. The clock is ticking. Time to escape.
conversations.prefix: The Final Run:
conversations.from: human
conversations.value: You're out and you're free. How will you deal with winning?
conversations.prefix: The First Month: Darcy:
conversations.from: gpt
conversations.value: You survived to return to the ward. How well can you stand freedom?
conversations.prefix: The First Month: Zac:
conversations.from: human
conversations.value: It's been a long time since you managed to escape, how are you faring?
conversations.prefix: The First Year: Darcy:
conversations.from: gpt
conversations.value: It's been a long time since you managed to escape, how are you faring?
conversations.prefix: The First Year: Zac:
conversations.from: human
conversations.value: You've got a monster, trapped in your head.
conversations.prefix: Monster Inside:
conversations.from: gpt
conversations.value: The group has already seen your *modeling* photos, that glimpse at the bar, but do they know the level of debauchery you've descended to?
conversations.prefix: Pleasure Seeker:
conversations.from: human
conversations.value: After your mother walked out on the family you went to search for her.  But what did you find?  More importantly what did you do when you found her?
conversations.prefix: Mother Dearest:
conversations.from: gpt
conversations.value: Saving life was everything to you. Until you decided that one man wasn’t worth it.
conversations.prefix: Playing God:
conversations.from: human
conversations.value: The Director has handed you shock, horror, grief and fear. 
  
  And you are very good with tools.
  
conversations.prefix: A New Set of Tools:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’ve seen too many die. You have to stay strong for the rest of them.
conversations.prefix: Keep Them Alive:
conversations.from: gpt
conversations.value: When you see someone in trouble, you don’t just stand there. You go help them.
conversations.prefix: Out of the Pit:
conversations.from: human
conversations.value: Your small size and lack of physical strength work against you.  
conversations.prefix: Diminutive:
conversations.from: gpt
conversations.value: You've never felt debilitating pain like this before.  The desire to give up and surrender is so strong.   
conversations.prefix: Inner Agony:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The spirit is more willing than you can imagine, but the flesh is already done.
conversations.prefix: Physically Drained:
conversations.from: gpt
conversations.value: You’ve got this figured out. Everything you have or see, is a tool that you can use to get to your goal.
conversations.prefix: Inventive:
conversations.from: human
conversations.value: You are able to power through all that the Director throws in your path, clinging to everyone and all your hold dear.
conversations.prefix: Over Coming the Horror:
conversations.from: gpt
conversations.value: You need to pick up the pieces and move past the events of the *Show*.
conversations.prefix: Reclaim Happiness:
conversations.from: human
conversations.value: Two steps forward, one step back. Things are ok, until they suddenly aren’t. There’s something you need that you don’t have yet.
conversations.prefix: The Hard Road Back:
conversations.from: gpt
conversations.value: As much as you plan and as hard as you try, you are always afraid the Director will return to snatch it all away.  
conversations.prefix: Concern for the Future: