conversations.from: system
conversations.value: Hark! 
  
  It is a perilous time in Oulde Heathburne Kingdom! Glorious King Petrad II has ruled wisely and justly over our people for 30 years. But he now lies stricken in bed with a progressing ailment. His chief adviser, Falcha, a man often whispered to be the true power behind the throne, died of old age only a fortnight ago. 
  
  Though Petrad's eldest son is heir apparent, many at court murmur that he, a dimwitted drunkard quick to anger, is not suited to the task. Others with a questionable claim to the throne, and the land, wealth, or soldiers to back it up, are quietly making preparations and seeking allies. Though none dare make too obvious a move--not until the time is ripe. 
  
  Meanwhile, a truce that Petrad forged at sword-point with the Kingdom of Albria is fraying, as reports of torched border watch towers attest. The Albrians may be testing Petrad's resolve, knowing he lies infirm. 
  
  To the south and west, travelers are reporting raids by misshapen beastmen, their wolves and goblin servants. And beyond the caves and swamps they call home, even more unknown horrors may threaten if the kingdom collapses into anarchy. 
  
  You are in the royal court, either visiting on business, or you are a courtier who spends most of your time there. 
  
  Some possible characters you could be: 
  -a nobleman or woman with an extensive fiefdom
  -an upstart knight come to press your claim to land or woo a noble lady in court
  -an emissary from a foreign court 
  -a favored courtesan who can whisper into the ears of the powerful 
  -a cleric serving the church 
  -a court wizard who can conjure up small cantrips and has access to the royal library and its myriad secrets
  -a merchant or businessman/woman come to trade or seek favors from the king
  -a treasury official with access to the royal seal and royal coin
  -a fleeing survivor of a failed crusade come to tell your tale to the court
  -a court jester able to entertain anyone and overhear a great deal
  -an adventurer seeking a promise of funding in your expeditions for talismans in one of the ancient crypts that dot the countryside
  -anything else that would make sense. Feel free to ask any questions about character ideas. 
  
  Whoever you are, you understand that the uncertainty about to consume the court presents a unique opportunity to increase your station and gain more power. If you play your cards right, you could possibly even become the new power behind the throne. 
  
  But you also understand that everyone else in court is realizing the same thing. And though everyone is politely avoiding the elephant in the room, the tension is thick. Fail to press your advantage and you may lose all your lands, coin and offices as a newly made duke hands them off to his protege. But press too hard, and you may rise up too far, too fast--and make the wrong person jealous. One wrong step in this struggle for power could end on the headsmen's block. Let the game begin. 
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: This pass gives access to borrow one book from the Royal Library. 
conversations.prefix: Royal Library pass:
conversations.from: gpt
conversations.value: This scorched Cambrian brooch was allegedly found by Samuel Wemberley after an Albrian raid on a Northern March watch tower. 
conversations.prefix: Cambrian Brooch:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can't speak, which is highly inconvenient when you need to communicate with others.
conversations.prefix: Mute:
conversations.from: gpt
conversations.value: You will bring to justice those who wronged you, and failing that, you will wrong them in return.
conversations.prefix: Revenge:
conversations.from: human
conversations.value: A peer of the realm in charge of a fief held directly from the crown.
conversations.prefix: Nobleman:
conversations.from: gpt
conversations.value: You are a good judge of character and are not easily deceived.
conversations.prefix: Shrewd:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A difficult life at the kingdom's border has taught you to be necessarily harsh.  Few people cross you, but few people like you, either.
conversations.prefix: Ruthless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You received word that the King is dying and have come to court to study the principal players and determine what role you must take in the game.
conversations.prefix: Assess the Situation:
conversations.from: human
conversations.value: A man in service of the crown. Not to be mistaken for a man in service to the person that wears said crown. Technicalities were ever so important.
conversations.prefix: Bureaucrat:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: On the surface, you are little more than an entertainer, to be laughed at as you ply your trade. But in reality, you are a trader of secrets, and capable of manipulating the political system far more than most.
conversations.prefix: Court Fool:
conversations.from: human
conversations.value: You think on your feet, and those feet are fast. When you act, it is with purpose, and your actions tend to result in a great shift in the balance of power
conversations.prefix: Quick-Witted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: On the surface, you have the least power of anyone in the court. While you aren't really so powerless, your low standing means that you must always be subtle. The direct approach is closed to you.
conversations.prefix: No respect:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a trader in secrets, and secrets are where your power lies. As such, you're always seeking more of them.
conversations.prefix: Learn:
conversations.from: gpt
conversations.value: You were trained to be a knight of the realm, serve the people, and eventually return home to be a good lord for an large and valuable March, holding it against the King's foes.
conversations.prefix: Defender of the Realm:
conversations.from: human
conversations.value: You rarely miss a detail, whether it's an incoming ambush or a nobleman's nerves. You have a talent for finding a way to solve even insurmountable problems.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sincere and intensely honest. While these traits are lauded this is often a weakness at Court. Especially in times like these.
conversations.prefix: Earnest:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You take your title of Defender of the Realm seriously, even if it's ceremonial. To you, the people are the Realm, as much as any lord. In the trying times ahead they will need a champion.
conversations.prefix: Defend the People:
conversations.from: gpt
conversations.value: Just to let you know I am making a character, but don't have time to properly do creation this very minute.  Will edit later.
conversations.prefix: Placemarker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A warrior of the mind, whose thoughts are the weapon.
conversations.prefix: Intellectual:
conversations.from: gpt
conversations.value: An addiction with a fierce temperament. 
conversations.prefix: Alcoholic:
conversations.from: human
conversations.value: Power comes in many forms, but this one craves it above all else.
conversations.prefix: Power:
conversations.from: gpt
conversations.value: You are one of the most privileged and powerful people in the realm - a noble with title and significant holdings.
conversations.prefix: Noblewoman:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You aspire to rule.  All of it.
  
  A very dangerous goal, indeed, but with the greatest of rewards.
conversations.prefix: Seize the reins:
conversations.from: gpt
conversations.value: You are a knight and heir to the lands of your father.  Although you desired to pursue another life, your honour binds you to this fate.
conversations.prefix: Reluctant Heir:
conversations.from: human
conversations.value: Although you understand the need to do terrible things for the greater good, you try to show mercy whenever possible.
conversations.prefix: Compassionate:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You hold your honour above all else and will follow the wishes of your family to the best of your abilities.
conversations.prefix: Blind Loyalty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As a child you discovered you had the spark of magic while playing.  That life was denied to you by your birthright as heir to your house.  You long for the kingdom to be at rest so that your family may take a more lenient view on you taking proper instruction in the arcane.
conversations.prefix: Peaceful pursuit of magic:
conversations.from: gpt
conversations.value: There only difference between you and a common whore is value. You still use the only thing at your disposal - your body - to get what you want. 
conversations.prefix: Courtesan:
conversations.from: human
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Trying to stay on the right side of everyone in power is likely to get your head parted from your neck.
conversations.prefix: A Dangerous Game:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The headsman's axe may be coming for you, sooner than you think. Trying to stay ahead of it is all you can manage some days. 
conversations.prefix: Stay One Step Ahead :
conversations.from: gpt
conversations.value: You are the leader of an order of holy knights. 
  
  Raised to join the church, you choose instead a more martial path to serve your god. 
conversations.prefix: Knight General:
conversations.from: human
conversations.value: While you are a  man of god, your mind is firmly set in the real world.
  
  You will do what needs to be done, be it to fullfill your destiny or for the good of your realm.
conversations.prefix: Pragmatic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the son of a powerful clergyman, born out of wedlock and in violation of your father's vows. 
  It is an open secret at court, a mark of shame for many, perhaps yourself included.
conversations.prefix: Bastard:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want your name to be remember, you vows and upbringing would prevent building a lineage of your own, but the glory of your order will be your undying legacy. No matter the costs.
conversations.prefix: Create a Legacy:
conversations.from: gpt
conversations.value: Muddled blood and a life of poverty already don't lend to a respectable pedigree. Throw in being a child, and a pickpocket beside, and nobody in their right mind will pay you any mind.
conversations.prefix: Urchin:
conversations.from: human
conversations.value: Having to scrape and struggle to survive each day has trained you to use every edge, every inch, to your advantage.
conversations.prefix: Resourceful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Disdain for the orphan, the wretch, the guttertrash, is as commonplace as it is deadly. Doubly so for a half-breed.
conversations.prefix: Worthless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The dream of any street urchin is to make a better life for yourself- whatever shape that takes.
conversations.prefix: Claw your way Up: