conversations.from: system
conversations.value: The instructions were easy enough—go to the Professor’s office and take one pinewood chest from his desk. All were the same fashion and size, about four pounds in weight. At 4:44 am, you were to open the chest, alone. Obediently, you secluded yourself in an empty room in the Academy and undid the clasp at the appointed time. Inside, you found a strange artifact—some type of ancient, Ethereal jewelry. 
  
  A folded sheet of parchment accompanied the amulet, neat but almost unintelligible calligraphy revealing the note was from the Professor:
  
  _If you are reading this, it would appear that my message reached you in time. I pray you are not the sole recipient of a shard, but one of many. Wear the enclosed amulet and follow its pulse to the next location. When you are all gathered, everything will be revealed._
  
  _Post script: It is imperative that you burn this letter and bury its ashes in the ground!_
  
  ===
  
  Backstory about the game is available via a Google Doc. Please read all information carefully before submitting. I’m not sure how many people I will choose, it all depends on your characters. I appreciate your consideration in joining this game.
  
  https://docs.google.com/document/d/1mrAvhMsoAhDZcNMGSEY8v3uj5qc8BJeMs4mFDHopSCk/edit?usp=sharing
conversations.from: human
conversations.value: The Academy only requires students wear uniforms when they are on outings with Instructors. The fabric can easily be traced with Spectral Knowledge to keep track of students’ whereabouts.
conversations.prefix: Academy Robes:
conversations.from: gpt
conversations.value: The Academy only requires students wear uniforms when they are on outings with Instructors. The fabric can easily be traced with Spectral Knowledge to keep track of students’ whereabouts.
conversations.prefix: Academy Robes:
conversations.from: human
conversations.value: The Professor’s letter for Cee includes plenty of well wishes and a hope that she will not let her age keep her from being courageous and decisive.
conversations.prefix: Courage:
conversations.from: gpt
conversations.value: The Professor’s letter for Kaija includes plenty of well wishes and a direct hope that the journey will help her grow into a strong leader. 
conversations.prefix: Leadership:
conversations.from: human
conversations.value: The Professor’s letter for Jorani includes plenty of well wishes and a hope that he will become for confident in himself.
conversations.prefix: Confidence:
conversations.from: gpt
conversations.value: The Professor’s letter for Tenebras includes plenty of well wishes and the hope that Tenebras will be bolder and vocalize his inner thoughts as he has much to offer.
conversations.prefix: Boldness:
conversations.from: human
conversations.value: Cee and Kaija have the opportunity to find out if Nefari also practices Knowledge.
conversations.prefix: Knowledgeable:
conversations.from: gpt
conversations.value: Cee’s pigeon was not taken or killed during their abduction. If she can get a moment, she can send a letter to Gade to pass along to the Academy.
conversations.prefix: Send a Letter:
conversations.from: human
conversations.value: There are many shards of Etherea, each granting their wearer with the ability to use Knowledge in combat. This shard permits the offensive use of Old and New Lore.
conversations.prefix: Shard of Lore:
conversations.from: gpt
conversations.value: There are creatures that once ravaged Etherea before the first Diviner banished them to the Exosphere. Thanks to the Shard of Lore, Kaija may now summon them. 
  
  *Kyubiko, the nine-tailed fox, is known for murdering women and children. She has the power of fire and is impervious to wooden weapons. Rumor suggests that she can be killed if one cuts off all nine of her tails using steel, but none have been able to confirm this as she is far too deadly.*
  
  **Once Kaija completes this goal, she can summon Kyubiko at will and it will require less energy.**
conversations.prefix: Banished Summon: Kyubiko:
conversations.from: human
conversations.value: There are creatures that once ravaged Etherea before the first Diviner banished them to the Exosphere. Thanks to the Shard of Lore, Kaija may now summon them. 
  
  *Asterion is a 2.5 meter tall half-bull, half-human monstrosity  created by Sages to hunt and kill Ethereals. His strength is unmatched and his great axe and shield have brought many to their end. The only way to kill him is beheading, though no one has strength or might to do so.*
  
  **Once Kaija completes this goal, she can summon Asterion at will, and it will require less energy.**
conversations.prefix: Banished Summon: Asterion:
conversations.from: gpt
conversations.value: There are many shards of Etherea, each granting their wearer with the ability to use Knowledge in combat. This shard permits the offensive use of of Arcane Knowledge.
conversations.prefix: Arcane Shard:
conversations.from: human
conversations.value: This Arcane technique allows a budding Philosopher to gain some understanding of their surroundings by focusing their Knowledge and gleaning the thoughts of those in the vicinity.
  
  *Jorani is able to extend his visual reach by jumping into thoughts of those nearby. He can steal glimpses of the world around them while in their thoughts.*
  
  **Practice scrying so Jorani can master it. Once you complete this goal, you will be able to scry as you’d like, but it will still be limited to a modest radius.**
conversations.prefix: Scrying:
conversations.from: gpt
conversations.value: A fragrant, Szoírin flower that can be grown nearly everywhere in Etherea. It is also used in Occult potions as well as physician’s tonics.
conversations.prefix: Ceeahla Flower:
conversations.from: human
conversations.value: Cee grabbed this pouch during her altercation with the Sages. It holds a handsome number of Arnyaxin gold coins. Each coin has an image of a peacock on one side and B’kan Szoír on the opposite.
  
  There is also a worn and wrinkled sheet of paper with writing on it that Cee cannot decipher.
conversations.prefix: Leather Pouch:
conversations.from: gpt
conversations.value: There are many shards of Etherea, each granting their wearer with the ability to use Knowledge in combat. This shard permits the offensive use of of Arcane Knowledge.
conversations.prefix: Arcane Shard:
conversations.from: human
conversations.value: The most inexpensive method of sending letters in Etherea is by pigeon. They are trained to fly between beacons that enable to them to find a recipient no matter where they are.
conversations.prefix: Pigeon:
conversations.from: gpt
conversations.value: Arcane Knowledge allows budding Philosophers to listen to the thoughts of others. The Arcane Shard takes this ability a step further by enabling one to control the minds of others.
  
  *While controlling another’s thoughts, the wielder of this ability is left vulnerable to physical and mental attack by other Philosophers or Sages. Specters are known for stealing the bodies of wandering Philosophers if left unguarded.*
  
  **Upon completing this goal, Cee can control minds without this card.**
conversations.prefix: Puppetmaster:
conversations.from: human
conversations.value: There are many shards of Etherea, each granting their wearer with the ability to use Knowledge in combat. This shard permits the offensive use of Spectral Knowledge.
conversations.prefix: Spectral Shard:
conversations.from: gpt
conversations.value: An axe can be used domestically to chop trees as well as aggressively in battle.
conversations.prefix: Axe:
conversations.from: human
conversations.value: Tenebras never knew auras had specific colors depending on age. He was taught that they changed depending on emotions. He might glean more from checking the spectral field in the future.
  
  *Younger auras tend to be green. As one ages, they become blue, which is what one usually expects to see. However, after being blue, they become fuchsia then golden.*
  
  *Emotions: red (anger), pink (happiness), orange (elation), yellow (fear), pale (embarrassment), dark blue (contentment), dark purple (relaxed), green-yellow (illness or sickness), pale purple (sorrow)*
conversations.prefix: The Color of Auras:
conversations.from: gpt
conversations.value: Mains is home to several dining halls, the most commonly used being the Grand Ballroom on the mezzanine level.
  
  Breakfast, midday meal and eves are served here, the Kitchen and accompanying Proctors serving meals and cleaning afterward. 
  
  Twice yearly, the Academy Ball is held here, students enjoying festivities late into the night.
conversations.prefix: Grand Ballroom:
conversations.from: human
conversations.value: This study in Mains once served as a mapmaking classroom in the early days of the Academy. After the first expansion of the west wing, it was renovated into a study for Instructor’s to use when teaching private classes.
conversations.prefix: Cartographer’s Study:
conversations.from: gpt
conversations.value: Kaija finds herself before a small lake fed by a lazy river. There is a young child caught in the water struggling to swim to shore. No matter how Kaija runs, she cannot reach the child, but she does have a staff in hand.
conversations.prefix: The Lake (Kaija):
conversations.from: human
conversations.value: An old merchant is surrounded by thieves. They are armed and making off with his wares. Jorani cannot move near the man or grab hold of the thieves.
conversations.prefix: The Merchant (Jorani):
conversations.from: gpt
conversations.value: Cee finds herself in a small workshop. A servant girl is there sneaky painting a small sculpture. She seems to want to do even more work in this field, but is nervous to speak with the gruff sculptor about it.
conversations.prefix: The Artist (Cee):
conversations.from: human
conversations.value: A young child lays in a bed amidst a mournful crowd. Tenebras spots a painting of her in fine clothes and eventually realizes that she is deathly ill, and those gathered are her family members.
  
  A physician walks straight through Tenebras and he finds that he cannot move anywhere else in the room or be heard.
conversations.prefix: The Afflicted Child (Tenebras):
conversations.from: gpt
conversations.value: Near the Grangesse, wild gardens grow. Anyone is welcome to tend or harvest from its bounty. Most limit what they take out of kindness.
conversations.prefix: River Gardens:
conversations.from: human
conversations.value: Generally, Knowledge is peaceful and its use benefits others. However, there are times when one must learn to use Knowledge as a weapon.
conversations.prefix: Offensive Spectral Knowledge:
conversations.from: gpt
conversations.value: Tenebras has a strange mark upon his palm, almost like a tattoo. While it does not hurt, he feels as though it is living beneath his skin.
conversations.prefix: The Mark (Tenebras):
conversations.from: human
conversations.value: The Cupola serves as not only the entrance to the Academy, but a gathering place for students of all levels. It overlooks the Crystal Lagoon.
conversations.prefix: The Cupola:
conversations.from: gpt
conversations.value: As per Academy rules, all students on outings with Instructors or the Professor must wear Academy robes.
conversations.prefix: Wear Academy Robes:
conversations.from: human
conversations.value: All students have encountered Cecile at least once, and she remembers each name and face she meets. 
  
  Instructor Cecile is usually in the Medica when she is not traveling to the City’s Clinic to supply the physicians with medical elixirs crafted by studying Exemplars.
  
  She is a Master Apparitioner.
conversations.prefix: Instructor Cecile:
conversations.from: gpt
conversations.value: Probably eight or nine years old, this little girl has violet eyes. Could this be the chosen’s first encounter with the Order?
conversations.prefix: The Waif:
conversations.from: human
conversations.value: The Queen of Etherea. She rules from her palace in Ethera Røq. She is a Diviner and Philosopher
conversations.prefix: Queen Aureline:
conversations.from: gpt
conversations.value: These deadly, water spirits are viewable with the naked eye. They cannot be harmed with weapons and are able to break apart into droplets of water if someone tries to grab hold of them.
  
  Their whitish auras can be held at bay with Spectral Knowledge. In Old Lore, it is possible to keep them at bay by chanting spells. Arcane Knowledge can be used to momentarily make them forget what they are doing.
conversations.prefix: The Nyx:
conversations.from: human
conversations.value: Located in Nørd, Ethera Røq is the home of the monarch, Queen Aureline. 
conversations.prefix: Ethera Røq:
conversations.from: gpt
conversations.value: You possess charm that inspires devotion in others.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: The ability to accurately assess situations or people to your advantage.
conversations.prefix: Astute:
conversations.from: gpt
conversations.value: Something about your demeanor attracts others to you.
conversations.prefix: Likable:
conversations.from: human
conversations.value: You are distant from others and their needs.
conversations.prefix: Aloof:
conversations.from: gpt
conversations.value: Nothing you say tends to come out properly.
conversations.prefix: Uncouth:
conversations.from: human
conversations.value: You lack patience and often rush headfirst into bad situations due to your decisions.
conversations.prefix: Hasty:
conversations.from: gpt
conversations.value: You are often consumed by insignificant details that do not merit your attention.
conversations.prefix: Obsessive:
conversations.from: human
conversations.value: You have low endurance for physical exertion and a delicate build.
conversations.prefix: Weakly:
conversations.from: gpt
conversations.value: The Professor is a master of the four pillars of Knowledge. Sometimes male, sometimes female, the Professor is capable of creating a number of diverse copies of himself/herself. These variations can appear in any place at any given time.
conversations.prefix: The Professor:
conversations.from: human
conversations.value: Eras is the son of a rich merchant from Mardors. He studies Old Lore at the Academy. Because of his wealth and charm, he is quite popular around the Academy. However, despite his fine exterior, he is a bully.
  
  His cronies, Chandler and Monre are never far away from him. They are also from well to do Mardorian families. Chandler studies Spectral Knowledge and Monre Occult Knowledge.
conversations.prefix: The Bully:
conversations.from: gpt
conversations.value: Located in a tall tower in Mains, the Professor’s Office is rarely visited by students. Most share in the idea of an unspoken rule against venturing there. 
  
  Those who dare make the climb are welcomed to a cozy office with an adjoining personal library.
conversations.prefix: The Professor’s Office:
conversations.from: human
conversations.value: Entry level attendees of the Academy. There are several astute Instructors you learn Knowledge from in addition to the Professor.
conversations.prefix: Scholar:
conversations.from: gpt
conversations.value: As advanced Students, Proctors have spent at least four years in the Academy. They study advanced Knowledge with the Professor.
conversations.prefix: Proctor:
conversations.from: human
conversations.value: Students that have failed the annual Examination are referred to as Mishaps. They repeat their former studies before having another chance to advance at the Academy.
conversations.prefix: Mishap:
conversations.from: gpt
conversations.value: Brilliantly-minded students are known as Hopefuls. Their intelligence affords them the opportunity to study advanced Knowledge under the care of the Professor.
conversations.prefix: Hopeful:
conversations.from: human
conversations.value: Exemplars are completing their final studies at the Academy. They are masters of Knowledge preparing their Thesis.
conversations.prefix: Exemplar:
conversations.from: gpt
conversations.value: Few put faith in your words or actions.
conversations.prefix: Untrustworthy:
conversations.from: human
conversations.value: You are soft-spoken and frightened by being the center of attention.
conversations.prefix: Shy:
conversations.from: gpt
conversations.value: The Academy affords all a strong mind, but you are physically strong as well.
conversations.prefix: Athletic:
conversations.from: human
conversations.value: You are able to accept or tolerate delays, problems, or suffering without becoming annoyed or anxious.
conversations.prefix: Patient:
conversations.from: gpt
conversations.value: Your proficiency and practice in Knowledge has trained your fingers in the art of crafting (and stealing).
conversations.prefix: Dexterous:
conversations.from: human
conversations.value: Your dedication to the pursuit of Knowledge has provided you with great understanding.
conversations.prefix: Studious:
conversations.from: gpt
conversations.value: You struggle to understand Knowledge.
conversations.prefix: Puzzled:
conversations.from: human
conversations.value: You are able to envision solutions others do not necessarily see.
conversations.prefix: Creative:
conversations.from: gpt
conversations.value: You strive to master Arcane Knowledge. To become a Philosopher, you must read the Asker’s Codex, but it only reveals itself to those who are worthy of its Knowledge.
conversations.prefix: Arcane Knowledge:
conversations.from: human
conversations.value: Often chalked up to mythos and superstition, Old Lore is the most ancient of all Knowledge. By becoming a Diviner, you will be able to control and summon powerful creatures.
conversations.prefix: Old Lore:
conversations.from: gpt
conversations.value: Although it is one of the most difficult pillars, Occult Knowledge is a worthwhile course of study. You hope to become a Magus of great renown by studying the Sealed Scrolls.
conversations.prefix: Occult Knowledge:
conversations.from: human
conversations.value: The understanding of specters and how to use them to one’s advantage is the core of Spectral Knowledge. Becoming an Apparitioner is highly respected.
conversations.prefix: Spectral Knowledge:
conversations.from: gpt
conversations.value: Located southeast of Mains, the Menagerie is home to not only the stables, but many exotic animals from the regions of Szoír and Vandors.
conversations.prefix: The Menagerie:
conversations.from: human
conversations.value: Located in the southwestern quarter of the Academy grounds, the Conservatory serves as a greenhouse and Medica. The plants, vegetables and fruits grown by Groundskeepers are maintained with the assistance of Proctors.
conversations.prefix: Conservatory:
conversations.from: gpt
conversations.value: Generally, Knowledge is peaceful and its use benefits others. However, there are times when one must learn to use Knowledge as a weapon.
conversations.prefix: Offensive Knowledge:
conversations.from: human
conversations.value: Generally, Knowledge is peaceful and its use benefits others. However, there are times when one must learn to use Knowledge as a weapon.
conversations.prefix: Offensive Arcane Knowledge:
conversations.from: gpt
conversations.value: Generally, Knowledge is peaceful and its use benefits others. However, there are times when one must learn to use Knowledge as a weapon.
conversations.prefix: Offensive Old Lore:
conversations.from: human
conversations.value: The Professor is a master of the four pillars of Knowledge. Sometimes male, sometimes female, the Professor is capable of creating a number of diverse copies of himself/herself. These variations can appear in any place at any given time.
conversations.prefix: The Professor:
conversations.from: gpt
conversations.value: The Professor is a master of the four pillars of Knowledge. Sometimes male, sometimes female, the Professor is capable of creating a number of diverse copies of himself/herself. These variations can appear in any place at any given time.
conversations.prefix: The Professor:
conversations.from: human
conversations.value: The Professor is a master of the four pillars of Knowledge. Sometimes male, sometimes female, the Professor is capable of creating a number of diverse copies of himself/herself. These variations can appear in any place at any given time.
conversations.prefix: The Professor:
conversations.from: gpt
conversations.value: The Professor is a master of the four pillars of Knowledge. Sometimes male, sometimes female, the Professor is capable of creating a number of diverse copies of himself/herself. These variations can appear in any place at any given time.
conversations.prefix: The Professor:
conversations.from: human
conversations.value: Considered a minor summon, three-headed dragons are not capable of breathing fire. Instead, they use tooth and claw.
  
  They are susceptible to wind and ice. In the spiritual sphere, their bluish aura can be manipulated to cause them to fall asleep. Since their minds are basic, they can be controlled telepathically, but it requires great focus.
conversations.prefix: Three-Headed Dragon:
conversations.from: gpt
conversations.value: The four of you have known that a journey would be necessary at some point, but you were uncertain when. Now it seems it is imminent—are you ready?
conversations.prefix: The Journey:
conversations.from: human
conversations.value: Located at the Arcades in Cen Square, Dahnavan is a popular tailor shop. The eponymous Dahnavan is known for his craftsmanship and speed in preparing clothes.
conversations.prefix: Dahnavan:
conversations.from: gpt
conversations.value: With the Spine to their backs and the promise of Eguma ahead, the remaining three chosen discuss their future plans and ask Nefari questions they believe she might be able to answer.
  
  *This is a chance for you to get rid of some cards, maybe even get away on your own for a bit—not too far, but some space to reflect.*
conversations.prefix: The Road Ahead:
conversations.from: human
conversations.value: Originally serving as caravan routes, the Queen’s Roads are patrolled by guards. They connect various cities and towns changing from dirt to cobblestone depending upon the location. 
  
  Some areas have robbers that ambush unsuspecting travelers. Generally, locals warn of their presence if anyone mentions an encounter.
  
  Smaller towns can be accessed by their main streets. Cities and large towns have gates with guards where travelers must sometimes pay a toll to enter.
conversations.prefix: The Queen’s Roads:
conversations.from: gpt
conversations.value: A father (Jornah) and his two children join the four students in a field near the Queen’s Roads. The man is on his way to Mambly, a town a few miles from Henter.
  
  The daughter (Vania) and son (Hajornah) are well behaved and happy to speak with the students. Hajornah is impressed that they attend the Academy.
conversations.prefix: The Family:
conversations.from: human
conversations.value: Jornah swears that the road used to curve east, but now it is heading in a westward direction. Is Dark Knowledge at work?
conversations.prefix: The Curving Road:
conversations.from: gpt
conversations.value: A village a day’s journey from the City of Granges. The people are kind and they have a nice inn with attached tavern.
conversations.prefix: Qall:
conversations.from: human
conversations.value: Son of the innkeeper, Henly Poundsworth. They live in the village Qall. Gade is a basic with no inclination towards Knowledge.
  
  (Kaija and Cee handle this challenge)
conversations.prefix: Gade Poundsworth:
conversations.from: gpt
conversations.value: Jorani and Tenebras go to the two bedrooms and thind it wise to check and make sure there are no traces of the Order.
  
  (This challenge is for Jorani and Tenebras)
conversations.prefix: The Inn Bedrooms:
conversations.from: human
conversations.value: Gade spoke of letters he exchanged with a contact in Szoír. The chosen mostly agree that the contents are worth knowing. 
  
  They can ask him about the letters personally (Basic, no Knowledge), learn the contents of the letters from his memories (Arcane), steal the letter and read its contents (Old Lore using a sneaky summon like a mouse or ferret), or control Gade and have him deliver the letters to them (Spectral by causing him to sleep walk).
conversations.prefix: The Rumors:
conversations.from: gpt
conversations.value: A Szoírin man the students meet while traveling to Ethera Røq. He says very little and leaves conversation to his travel companion Nefari.
conversations.prefix: Denah:
conversations.from: human
conversations.value: A Creecian woman the students meet as they travel to Ethera Røq. She is traveling with Denah, a Szoírin man.
  
  She seems to speak many regional languages and she handles conversation instead of Denah. They do not appear wed. 
conversations.prefix: Nefari Summunah:
conversations.from: gpt
conversations.value: The Proctor is discovered missing during the night and Cee, Jorani and Kaija try to find him.
conversations.prefix: Find Tenebras:
conversations.from: human
conversations.value: Tenebras opens his eyes and finds himself in a perfect land. The air is clean and there is no discomfort in any place. As he walks through this utopia, he comes across a young girl. She is picking flowers and holds one out for him to take.
conversations.prefix: The Spectral Utopia:
conversations.from: gpt
conversations.value: Jorani catches a glimpse of two figures, one looks male and the other female. They appear to be watching them.
conversations.prefix: The Figures (Jorani):
conversations.from: human
conversations.value: To keep the mark secret, Jorani told Jornah that Tenebras was burned by a candle. Can the two think of a way to ally his worries?
conversations.prefix: The Burn:
conversations.from: gpt
conversations.value: Cee and Kaija have the opportunity to find out if Nefari also practices Knowledge thanks to Vania.    
conversations.prefix: The Practice of Knowledge:
conversations.from: human
conversations.value: Denah’s culture is unlike any the students have heard before. Should they try to learn more?
conversations.prefix: Customs:
conversations.from: gpt
conversations.value: Gade asks if any of the students would be interested in exchanging letters with him.
conversations.prefix: Correspondence:
conversations.from: human
conversations.value: The innkeeper of Lorry in Qall. His wife Bea runs the inn with him along with his son Gade.
conversations.prefix: Henly Poundsworth:
conversations.from: gpt
conversations.value: The students have just reached Vhain, a town nearly on the cusp of Henter. If they stop as Jornah suggests, it will put them behind a half day, or they can continue to stay on schedule.
conversations.prefix: The Pause:
conversations.from: human
conversations.value: A town just a half day’s journey from Henter. It is known most for its woodworkers and cookies.
conversations.prefix: Vhain:
conversations.from: gpt
conversations.value: Cee, Kaija and Jorani are going with the children to get cookies. As they wait in line, they hear news of the King of Arnyax.
conversations.prefix: The Cookie Line:
conversations.from: human
conversations.value: Three days after the mark appeared on Tenebras’ palm, he has started hearing a voice in his head that thinks in his own voice. The thoughts suggest Tenebras do things he would never do.
conversations.prefix: The Thoughts (Tenebras):
conversations.from: gpt
conversations.value: Denah unexpectedly speaks to Cee while she is alone in the carriage. He offers her a vial telling her that the scent should refresh her and calm her.
conversations.prefix: The Vial (Cee):
conversations.from: human
conversations.value: There appear to be at least five wolves, though they look so similar and it is too dark to make certain. They are far larger than wolves should be, the alpha nearly the height of the horses’ shoulders.
  
  Kaija has the best chances of keeping the wolves at bay, but she must split her attention between them and the horses.
conversations.prefix: The Wolves:
conversations.from: gpt
conversations.value: Though seemingly harmless, these tendrils are wrapping themselves around the coach, wagon and horses’ legs preventing them from moving.
conversations.prefix: The Vines:
conversations.from: human
conversations.value: This mysterious figure appears to be made entirely of a hood and armor. There is no body or face, just objects. The rider wields a sword.
conversations.prefix: The Rider:
conversations.from: gpt
conversations.value: Nefari has agreed to answer questions the students ask her in exchange for them doing the same. She limits them to four questions total.
conversations.prefix: The Questions:
conversations.from: human
conversations.value: A citadel that provides crossing over the Grangesse. It is densely populated and filled with bazaars and markets. It is about the same size as the City of Granges.
conversations.prefix: Yahara:
conversations.from: gpt
conversations.value: The gates of Yahara are guarded by suspicious individuals. The line is inching along, so the group has time to come up with a plan.
  
  *It might be possible to create a distraction to enable the four of you to slip into the city of Yahara, where you can easily blend into the crowd (though what of the coach?). Could you craft an illusion to make yourselves invisible to the guards? Would a specter be of assistance?*
conversations.prefix: The Plan:
conversations.from: human
conversations.value: A successful merchant who is also a Sage. He is friends with Nefari, and they used to work together. Unlike most Sages, his eyes are not purple.
conversations.prefix: Peric B’handar:
conversations.from: gpt
conversations.value: The students can admit that they know very little about Dark Knowledge. It is time to get some answers, but are they ready for them?
conversations.prefix: The Forbidden:
conversations.from: human
conversations.value: This Szoírin oasis is actually a large citadel. Many who travel to it become lost and never arrive at its gates.
conversations.prefix: Faharrah Oasis:
conversations.from: gpt
conversations.value: These men are searching for thieves just outside of Yahara’s eastern entrance. 
  
  *This challenge is for Cee and Jorani.*
conversations.prefix: The Guards:
conversations.from: human
conversations.value: The Sages have taken control of the reins and they are leading the horses. Kaija will have to fight hard to keep their meddling Knowledge at bay.
  
  *This challenge is for Kaija*
conversations.prefix: The Horses:
conversations.from: gpt
conversations.value: Jorani’s mind is overtaken by Sages. He seems to be unable to fight them, his memories replaced by others and his greatest fears realized.
  
  *This is for Tenebras.*
conversations.prefix: The Possession:
conversations.from: human
conversations.value: Can an oath of blood unlock more potential with Tenebras’ Spectral shard? Is he brave enough to find out?
conversations.prefix: Oath of Blood (Tenebras):
conversations.from: gpt
conversations.value: Can an oath of blood unlock more potential with Cee’s Arcane shard? Is she brave enough to find out?
conversations.prefix: Oath of Blood (Cee):
conversations.from: human
conversations.value: Can an oath of blood unlock more potential with Jorani’s Arcane shard? Is he brave enough to find out?
conversations.prefix: Oath of Blood (Jorani):
conversations.from: gpt
conversations.value: This estate has been in Peric’s family for many generations. It is well-tended and expensively furnished.
conversations.prefix: B’handar Mansion:
conversations.from: human
conversations.value: This western road leads to Szoír. Nearer Szoír’s border, there is a noticeable change in the number of Sages one encounters.
conversations.prefix: The Merchants Roads:
conversations.from: gpt
conversations.value: Commander of a troop of Sages. He seems rather nice considering the fact that he kidnapped the four chosen.
conversations.prefix: Minarac Khalaan:
conversations.from: human
conversations.value: The Sages set up camp in an empty courtyard. The students can walk around freely. There are some items on the flipside you can address.
  
  *There are only a few Sages that carry weapons and they don’t seem to expect using them. There are quite a few women in the group and they are working on cooking something. A man (Basic) is watering and brushing the horses. Four people (three woman, one man, all Sages) are playing a card game called gegen.*
conversations.prefix: The Sage Camp:
conversations.from: gpt
conversations.value: Minarac’s 24-year old son exhibits some inclination towards the Occult. He can be seen hovering two coins over his open right hand whenever he is bored.
conversations.prefix: Samin Khalaan:
conversations.from: human
conversations.value: A seventeen year-old cook in Minarac’s entourage. She is a young Sage, but she rarely uses Knowledge making her often seem like a Basic. She prefers reading to cooking. 
conversations.prefix: Emeliin:
conversations.from: gpt
conversations.value: Tenebras is introduced to Emeliin after he finishes making flat cakes. She is supposed to be cutting fruit, but she is reading a book instead. When she spots him, she makes conversation.
conversations.prefix: The Acquaintance (Tenebras):
conversations.from: human
conversations.value: This youth noticed Cee sending the pigeon away. He is threatening to tell Minarac of the letter.
conversations.prefix: The Brat (Cee):
conversations.from: gpt
conversations.value: Jorani is playing Fisherman’s Banter with Sage women Arora, Iona, and Rhema. They are all evenly matched.
  
  *The goal of the game is to bluff your way out of higher number cards. To do so, you discard cards facedown in a pile in turn. If someone calls your bluff concerning your card, and it is not what you said, you must take all the cards in the pile. If you guess the actual card when calling a bluff, you can give a card of your choice to the person whose bluff you called.*
conversations.prefix: Banter (Jorani):
conversations.from: human
conversations.value: Samin challenges Kaija to a horse race. Shedding a great deal of his finery, he mounts a horse bareback and outlines the track by pointing out landmarks.
  
  Kaija and Samin race through Marther’s streets, zig-zagging through stalls and jumping over fences. Suddenly, the horse Kaija rides runs out of control.
conversations.prefix: Like Old Times (Kaija):
conversations.from: gpt
conversations.value: Rathu is a Sage physician who comes from Egyax. Ethereals refer to people like him as “bone breathers” as they are rumored to bring the dead to life.
conversations.prefix: Rathu Mahaq:
conversations.from: human
conversations.value: In his rush to speak with his attendants, Minarac left a cabinet in his tents open. Cee can hazard a peek.
conversations.prefix: The Cabinet (Cee):
conversations.from: gpt
conversations.value: A town on the border of Granges and Szoír.  The Merchants Roads continue west here and split north towards Cynax or south towards Egyax.
conversations.prefix: Marther:
conversations.from: human
conversations.value: Emeliin points out a few Martherese people and suggests that Tenebras help a rug merchant using Spectral Knowledge. She is extremely persuasive and he agrees to do so without thinking.
  
  Feeling oddly responsible for the rug merchant (and perhaps trying to please Emeliin), he decides to let his Knowledge flow naturally.
conversations.prefix: The Rug Merchant (Tenebras):
conversations.from: gpt
conversations.value: Arora is a Sage in Minarac’s caravan. She loves to play cards and gambles well. She seems too nice to harm anyone.
conversations.prefix: Arora R’hspan:
conversations.from: human
conversations.value: There are creatures that once ravaged Etherea before the first Diviner banished them to the Exosphere. Thanks to the Shard of Lore, Kaija may now summon them. 
  
  *Kyubiko, the nine-tailed fox, is known for murdering women and children. She has the power of fire and is impervious to wooden weapons. Rumor suggests that she can be killed if one cuts off all nine of her tails using steel, but none have been able to confirm this as she is far too deadly.*
  
  **Once Kaija completes this goal, she can summon Kyubiko at will and it will require less energy.**
conversations.prefix: Banished Summon: Kyubiko (copy):
conversations.from: gpt
conversations.value: Arcane Knowledge allows budding Philosophers to listen to the thoughts of others. The Arcane Shard takes this ability a step further by enabling one to control the minds of others.
  
  *While controlling another’s thoughts, the wielder of this ability is left vulnerable to physical and mental attack by other Philosophers or Sages. Specters are known for stealing the bodies of wandering Philosophers if left unguarded.*
  
  **Upon completing this goal, Cee can control minds without this card.**
conversations.prefix: Puppetmaster (copy):
conversations.from: human
conversations.value: This massive insect is eight meters long and over 30 centimeters in girth. It can burrow into the ground and is armored on its back. It sports stinging barbs on its tail.
  
  *The centipede is able to eat people whole. It is fairly non-discriminate and will consume most anything—or anyone. Susceptible to mind scrambling (Arcane), other summons (Lore) or attacks to its aura and inner peace (Spectral).*
  
  **Finish this card last.**
conversations.prefix: The Centipede:
conversations.from: gpt
conversations.value: When the students are separated, Cee finds herself being grabbed by a Sage. She has only moments to free herself from his grasp.
conversations.prefix: Sage (Cee):
conversations.from: human
conversations.value: Once the students are separated, Jorani finds himself facing a Sage swordsman. The man controls a variety of swords and daggers using a mixture of Arcane and Occult-type Knowledge. 
  
  *Imagine that swords are actually encompassing this Sage and he can throw them or slice them at Jorani at will. This can include discarded weapons.*
conversations.prefix: Sage (Jorani):
conversations.from: gpt
conversations.value: When Tenebras is separated from the others, he finds himself engaged in battle with two Sages. The male Sage tends to rely upon physical weapons, but the female Sage uses Dark Knowledge to make Tenebras feel as though insects are crawling within his skin.
conversations.prefix: Sages (Tenebras):
conversations.from: human
conversations.value: When Kaija is separated from the others, she faces a Sage with expert handling of fire. She is able to shape the flames into balls of fire that she then hurls at Kaija.
conversations.prefix: Sage (Kaija):
conversations.from: gpt
conversations.value: Cee,
  It was wonderful to receive a letter from you, though I was disturbed by it. As requested, I forwarded your message to the Professor at the Academy
  
  I must admit that I worry for you and your friends. My acquaintance in Szoír still has not responded to my many letters. He is usually quite prompt, so my mind only wanders to the worst. I hope you are safe with this Jharva Khalaan. If you do find yourself in Arnyax, try asking about him. His name is Crexye. —Yours, Gade
conversations.prefix: The Letter:
conversations.from: human
conversations.value: Jorani feels a strange presence, though Tenebras’ suddenly odd behavior distracts him. A thought not his own echoes in his mind: 
  
  *Why do you refuse to come forward as a leader? What holds you back?*
conversations.prefix: The Thought:
conversations.from: gpt
conversations.value: Tenebras notices that colors that were once confined to the Spectral have bled into his “regular” vision. He blinks several times, but they do not go away.
conversations.prefix: The Bleed:
conversations.from: human
conversations.value: King Exedeo’s daughter.
conversations.prefix: Dephenia:
conversations.from: gpt
conversations.value: Jorani hears a gentle voice in his mind that he feels obligated to seek out. It leads him to the second story of the B’handar mansion.
  
  He passes many rooms and notices a white light beneath one of them. When he walks through, he is in a field, similar to the one after his oath. There, he sees the mysterious woman with blue eyes. She is always ahead of him, and he can never actually reach her.
conversations.prefix: The Whisper:
conversations.from: human
conversations.value: Tenebras turns his head and feels a drag, as though hindered by water. The colors focus into a massive tree central in the courtyard.
  
  The man with silver eyes looks at Tenebras from his seat upon the tree’s roots. Raising both hands, the man presents Tenebras with two options, a path  with dying trees and a path with living ones. Then, he tells him to approach him from one of these paths.
conversations.prefix: The Swamp:
conversations.from: gpt
conversations.value: This Sage works for Peric B’handar. He watches his goods when they are in the market and catches thieves that try to make off with merchandise.
  
  Lathib’s Dark Knowledge allows him the ability to create copies of himself. Each version can also make use of his kinetic prowess. However, the copies operate on an Arcane-like link.
conversations.prefix: Lathib Ceovo:
conversations.from: human
conversations.value: Cee’s mind is linked to what she can only assume to be Charrdan’s, given the dragon. Can she rid herself of him?
  
  *Charrdan is far more powerful and experienced than Cee. She cannot forcefully remove the connection between their minds, but she can try to keep him from learning her secrets.*
conversations.prefix: The Uninvited Guest (Cee):
conversations.from: gpt
conversations.value: Jorani and Tenebras quickly realize that Cee is possessed by either Arcane (Cee’s thoughts will be blocked by another mind) or Spectral (Cee’s aura) Knowledge.
  
  *Should they find Peric, Nefari or Denah, or should they try to handle it themselves?*
conversations.prefix: Cee Possessed:
conversations.from: human
conversations.value: Peric suggests going to Landors by flying carpet and meeting Instructor Cecile’s cousin. This will completely remove the trio from their path, but it might present new opportunities as well.
  
  Mention of Cecile can also give Jorani or Tenebras the idea to contact her (Jorani through telepathy and Tenebras through the Spectral, similar to how he communicates with Emeliin).
conversations.prefix: The Flying Carpet:
conversations.from: gpt
conversations.value: Tenebras hears a strange voice in his head. It immediately reminds him of his visions. *Walk within her history,* it says.
conversations.prefix: The History (Tenebras):
conversations.from: human
conversations.value: This mountain town is on the border between Granges and Vandors.
conversations.prefix: Hollow:
conversations.from: gpt
conversations.value: This woman was once a powerful Magus who lived in the Schwarzbergen. Upon her death, she began haunting the peaks as a specter, devouring souls that crossed her path.
  
  *Tenebras is the only one that can see the woman. She occasionally screams, which dazes him (and Nefari), but does not affect Cee or Jorani. She can be distracted by illusions.*
conversations.prefix: The Soul Eater:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Almost finished with your studies, you are more knowledgeable than most.  You are also a natural leader, able to take charge of a situation and direct others.
conversations.prefix: Leader:
conversations.from: gpt
conversations.value: You may be the youngest of the chosen four, but your training and  conscientious study of advanced Knowledge gives you a confidence beyond your years.
conversations.prefix: Confidence:
conversations.from: human
conversations.value: You rarely stand up for yourself when people are stomping on your rights.  It's just so much easier to go with the flow.
conversations.prefix: Push-Over:
conversations.from: gpt
conversations.value: You often understand more by instinctive feeling than by conscious reasoning.
conversations.prefix: Intuitive:
conversations.from: human
conversations.value: You would like to live in a world where people always play right by one another. 
  
  Unfortunately, you do not.
conversations.prefix: Trusting:
conversations.from: gpt
conversations.value: You are uncertain or apprehensive about the reality or nature of a situation.
conversations.prefix: Doubt:
conversations.from: human
conversations.value: People seem to naturally like you.
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: You sometimes act without thinking.
conversations.prefix: Rash:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The understanding of specters and how to use them to one’s advantage is the core of Spectral Knowledge. Becoming an Apparitioner is highly respected.
conversations.prefix: Spectral Knowledge:
conversations.from: human
conversations.value: You are able to overcome your own fear.
conversations.prefix: Brave:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Almost finished with your studies, you are more knowledgeable than most. You are also a natural leader, able to take charge of a situation and direct others.
conversations.prefix: Leader:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Often chalked up to mythos and superstition, Old Lore is the most ancient of all Knowledge. By becoming a Diviner, you will be able to control and summon powerful creatures.
conversations.prefix: Old Lore:
conversations.from: gpt
conversations.value: Almost finished with your studies, you are more knowledgeable than most. You are also a natural leader, able to take charge of a situation and direct others.    
conversations.prefix: Leader:
conversations.from: human
conversations.value: You strive to master not only Arcane Knowledge, but  the defensive use now allowed to you as Chosen, still hoping the Asker's Codex will appear to you.
conversations.prefix: Arcane Knowledge Including Defensive Use:
conversations.from: gpt
conversations.value: You have a generous, friendly, and considerate nature.
conversations.prefix: Kind:
conversations.from: human
conversations.value: Jorani needs to make up for his mistakes and prove to everyone that he is a valuable member of the team.
conversations.prefix: Prove your worth:
conversations.from: gpt
conversations.value: Your arcane abilities have improved due to your increasing use!
conversations.prefix: Experience:
conversations.from: human
conversations.value: If only you could have what you want.
conversations.prefix: Tempted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes your emotions get the better of you.
conversations.prefix: Emotional:
conversations.from: human
conversations.value: Having or showing an ability to think or react quickly and effectively.
conversations.prefix: Quick-Thinking:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Decisions aren't easy.
conversations.prefix: Unsure:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're likeable to others.
conversations.prefix: Charming:
conversations.from: human
conversations.value: You are familiar with the rhythms and ways of your mind and body.
conversations.prefix: Aware:
conversations.from: gpt
conversations.value: Something about your demeanor attracts others to you.    
conversations.prefix: Likable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Lack of calm, peace, or ease  hinders your ability to function in top form.
conversations.prefix: Disquiet:
conversations.from: gpt
conversations.value: You find it hard to focus on what you want to.
conversations.prefix: Distracted:
conversations.from: human
conversations.value: Like a fox.
conversations.prefix: cunning:
conversations.from: gpt
conversations.value: Using or based on what one feels to be true even without conscious reasoning; instinctive.
conversations.prefix: Intuitive:
conversations.from: human
conversations.value: You have a talent at acting and performing.
conversations.prefix: Good Actor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have been riding on and caring for horses your whole life.
conversations.prefix: Good Rider:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You feel as though you are well-educated, but the truth is that there are a number of things for which the Academy has not prepared you.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: You get a taste of what it is like to sit at the popular table and you might just like it.
conversations.prefix: The Grass is Greener:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Quick of pace and quick of wits.
conversations.prefix: Quick:
conversations.from: gpt
conversations.value: You have the ability to remain calm and pay attention to a specific matter.
conversations.prefix: Focus:
conversations.from: human
conversations.value: Your friends can rely upon you.
conversations.prefix: Loyal:
conversations.from: gpt
conversations.value: Not being able to help Kaija has left Jorani scarred
conversations.prefix: Grief-stricken:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You often understand more by instinctive feeling than by conscious reasoning.
conversations.prefix: Intuitive:
conversations.from: gpt
conversations.value: Jorani wishes to gain as much knowledge as possible to help him for his search of Kaija
conversations.prefix: Gain Knowledge:
conversations.from: human
conversations.value: Your experiences in this trip and the loss of Kaija has given you a clear perspective on things that you always lacked
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: You are not fond of being controlled by others and do not rely on them for your choices.
conversations.prefix: Independent:
conversations.from: human
conversations.value: You struggle to understand Knowledge.
conversations.prefix: Puzzled:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It seems that there is a lot to learn about the Spectral realm.
conversations.prefix: Explore the Spectral:
conversations.from: human
conversations.value: You keep a level head in difficult circumstances.
conversations.prefix: Calm:
conversations.from: gpt
conversations.value: You have or show an ability to accurately assess situations or people and turn this to your advantage.
conversations.prefix: Astute:
conversations.from: human
conversations.value: Jorani has been a natural musical talent since his young age. He is an expert lute-player and a poet on top of that.
conversations.prefix: Musician: