conversations.from: system
conversations.value: The Realm of Plesaran was a peaceful, quiet place. Though there were brief bouts of discord among rival lords and the occasional famine among the peasants, its residents enjoyed the period they refer to as “The Great Tranquility”
  
  All of that began to change as a group of dark wizards known as The Unholy Cabal began to emerge. Referred to simply as “The Cabal” by most, this group was angered by the laws passed against the use of dark magic. They therefore loathed the power of the area lords and wanted to take that power away for themselves.
  
  The Cabal worshipped the God of Death, Morbitrius, practicing his rituals and performing sacrifices in order to garner his favor and attention.
  
  The God of Death did notice them. He appeared before the leader of the cult, Parathma, announcing his interest in helping them achieve their goals of power and dominance. His generosity in helping them wouldn’t be for free, however. In exchange for some of the god’s powerful dark magic, the god demanded the souls of all who die in the cult’s battles for control, meaning the souls of cultists and others as well.
  
  Parathma agreed, and the god gifted them with power. Dark wizards in the cult were gifted with the ability to corrupt humans and creatures with a dark magical power, turning the corrupt into powerful dark minions to do the cult’s bidding. Cult necromancers were gifted with the ability to permanently raise the dead, giving them the power to make an immortal army of the dead. These powers would make the cult practically invincible, but the god warned them, the cult could only wield the powers so long as they stayed in his favor.
  
  Will you find a way to defeat the Unholy Cabal and Parathma? Or will the forces of the dead rule all of Plesaran till the end of time?
conversations.from: human
conversations.value: A tavern popular with travelers through the region. A great place to get a bite to eat, make a trade, or tell a good story
conversations.prefix: The Harkendian Inn:
conversations.from: gpt
conversations.value: A mousy and awkward boy who is short for a 13 year old.  He carries within his mind knowledge of the wizard Gecnawan.  
conversations.prefix: Taurin the Apprentice :
conversations.from: human
conversations.value: A pack of five wolves, hungry for flesh.   One bite could be deadly.
conversations.prefix: Rabid Wolf Pack:
conversations.from: gpt
conversations.value: Together with Taurin's enchanted bracelet, it will guide you to the pages of The Great Summons.
  Click below to access.
  https://docs.google.com/drawings/d/1q6zNj-xUAEXH_vIA9DAjJ-8j31_bjG3ZRM-SAWf2ldQ/edit?usp=sharing
conversations.prefix: A Map of the Realm:
conversations.from: human
conversations.value: Trained in combat and sworn to defend the defenseless, you roam the lands looking to defeat evil and injustice.
conversations.prefix: Fighter:
conversations.from: gpt
conversations.value: Worshipper of a rightful God/Goddess, you bring light to dark places.  You study the ways of light in order to defeat darkness.
conversations.prefix: Cleric:
conversations.from: human
conversations.value: A cunning and sneaky character you are up for most adventures.  So long as you get paid in the end.
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: Your knowledge of natural reactions provide powerful healing abilities and possibly more, given enough time and materials to concoct a potion or two.
conversations.prefix: Alchemist:
conversations.from: human
conversations.value: Your ability to survive in the wilds is your pride and joy.  Few people can rival your tracking and hunting abilities.
conversations.prefix: Hunter:
conversations.from: gpt
conversations.value: An pine wood staff.  Sturdy enough to support walking.  It's exterior worn down with use and rubbed smooth.
conversations.prefix: Simple Wood Staff:
conversations.from: human
conversations.value: Pretty unremarkable group of hand sized rocks.  Some have small scratches or markings. Perhaps they are more than they appear.
conversations.prefix: Bag of Rocks:
conversations.from: gpt
conversations.value: I partially carved soapstone and simple carving knife.
conversations.prefix: Carving Knife and Soapstone:
conversations.from: human
conversations.value: A modest buckler shield, battle-worn but strong enough to ward off most slashes and blows.
conversations.prefix: Buckler Shield:
conversations.from: gpt
conversations.value: A strong and beautifully crafted sword.  Though a marvel to behold, it is not for decoration.  It has seen the blood of both the innocent and the guilty.
conversations.prefix: One Handed Sword:
conversations.from: human
conversations.value: A man with broad shoulders whose face shows the years of worry and despair.  Though his nature seems gentle, his tall and imposing figure leaves no doubt that the man can fight.
conversations.prefix: Uncle Sendak:
conversations.from: gpt
conversations.value: A dilapidated rope bridge, built for some smaller race (possibly dwarves).  Looks nearly impossible to traverse and live.
conversations.prefix: Rickety Bridge:
conversations.from: human
conversations.value: This extremely steep and quite dangerous mountain ledge seems the most direct path to the top, but is it worth the risk?  
conversations.prefix: Sheer Mountain Ledge:
conversations.from: gpt
conversations.value: A simple road through the woods at Galden Forest.  Frequented by locals who know the best short cuts through the thick wood.  In daylight it is filled with bright green leaves and many woodland creatures.  But at night, travel here is potentially deadly.
conversations.prefix: Canter Road:
conversations.from: human
conversations.value: A slick, and monstrously vast glacial shelf along the mountain ridge.  It seems to have no end.
conversations.prefix: Glacial Cliff:
conversations.from: gpt
conversations.value: A small foldable and discrete leather bundle containing lock picks, pliers, narrow scissors and a small file.
conversations.prefix: Thieves Kit:
conversations.from: human
conversations.value: A small glass mirror.  Easily concealed. 
conversations.prefix: Hand held mirror:
conversations.from: gpt
conversations.value: Small but very sharp
conversations.prefix: Daggers:
conversations.from: human
conversations.value: a small pouch with a few coins.
conversations.prefix: Coin purse:
conversations.from: gpt
conversations.value: A strong, sturdy hand-crafted  wooden bow.
conversations.prefix: Hunter's Bow:
conversations.from: human
conversations.value: A dozen arrows fill this hand crafted and well-worn leather quiver.
conversations.prefix: Quiver of Arrows:
conversations.from: gpt
conversations.value: A leather bundle containing arrow heads, bow strings, feathers and thin twine.
conversations.prefix: Fletcher's Kit :
conversations.from: human
conversations.value: You have damaged his tavern and been caught with weapons drawn with a child in the mud.  You have lots of explaining to do if you want to stay out of trouble with the locals.
conversations.prefix: Angry InnKeeper:
conversations.from: gpt
conversations.value: A braided hemp rope.  Fairly strong but not unbreakable.
conversations.prefix: 40 Foot Rope:
conversations.from: human
conversations.value: A meager, though once profitable farm.  It has recently been the site of some arson, though half of the livestock remain, only about half of the barn survived the torching.
  The farm borders a nearby apple orchard and winery.
conversations.prefix: Phyllis's Farm:
conversations.from: gpt
conversations.value: Use your character knowledge (not your player knowledge) to figure out why Alethea is sneezing, and how we can stop it.
conversations.prefix: Sneezing fit:
conversations.from: human
conversations.value: A small, but cozy and tidy cottage tucked between the edge of Galden Forest and the Mountains.  The childhood home of Taurin.
conversations.prefix: Uncle Sendak's Cottage:
conversations.from: gpt
conversations.value: A majestic and impressive mountain range.  Difficult terrain and cold temperatures make travel arduous.  A perfect spot for those not wishing to be found.
conversations.prefix: Panorak Mountains:
conversations.from: human
conversations.value: Though a small folk, they are hardy and usually travel in large groups.  Some say they cannot be trusted, some say they are a nuisance, others find them to be loyal allies when their goals align.
conversations.prefix: Band of Halflings:
conversations.from: gpt
conversations.value: A high priest; An intermediary between the mortal world and the heavenly world of the gods.
conversations.prefix: Cleric:
conversations.from: human
conversations.value: Once you've started a task, you will go to the moon and back just to see it through. 
conversations.prefix: Dedicated:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Though you've now dedicated your life to seeing out the will of the gods, you can't seem to escape your past. This keeps you in a perpetual state of paranoia. 
conversations.prefix: Haunted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Redemption is all that's on your mind.
conversations.prefix: Redeem yourself. :
conversations.from: gpt
conversations.value: With only a magical staff, a bag full of pet rocks, and a cloak, you wander the world.
conversations.prefix: Eccentric Wizard:
conversations.from: human
conversations.value: You have a wide variety of defensive spells to protect yourself and your friends.
conversations.prefix: Defense:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're totally blind--and that has pretty obvious disadvantages
conversations.prefix: Blindness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Ever since being thrown out of your home as a child, you are always looking for a place, or a people, to call home.
conversations.prefix: Looking for a Home:
conversations.from: gpt
conversations.value: With a fearless reputation and over two decades expertise as a sword for hire you always fought for the highest coin or the most tempting pleasure. That is until you realize that you have sold your own will and soul to a mad wizard. 
conversations.prefix: Mercenary:
conversations.from: human
conversations.value: Once you have committed your mind to something, you will find a way to accomplish it. Little can sway you off the path and you will watch for creative opportunities to get you to your goal no matter who is in your way.
conversations.prefix: Tenacious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your decisions are very much driven by your own desires. Sometimes at the expense of others or what is considered "moral". The joy of a kill, wealth, power, comfort or self-gratification...the pleasures of life are just so sweet.
conversations.prefix: Self-indulgent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have walked the path of Morbitrius' corruption and escaped with your living body and soul. But you now carry something else with you. Whether they are memories of guilt or lingering remnants of sacrificed souls they don't want you to forget. Stop the Cabal and face your wrong doings.
conversations.prefix: Healing and reconciliation:
conversations.from: gpt
conversations.value: Wielding dark powers granted by a parent following the dark arts, a corrupted youth isn't exactly evil or likely to support the dark endevours.
  
  They do however have a twisted appearance which people draw the wrong conclusions from.
conversations.prefix: Corrupted Youth:
conversations.from: human
conversations.value: The ability to create golems is one thing, but the ability to mold souls and put them into said golems is another.
  
  Unholy golems are sentient and retain most of their memories from before their death, this makes them unreliable when it comes to loyalty but also grants them the ability to grow in power like anyone else.
conversations.prefix: Unholy Golem's:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: With horns and the general look of a evil demon spawn, well it takes very little for people to take out the torches and call you a cultist.
conversations.prefix: Evil Appearence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Being caught in a war between cultists and whatnots is one thing, but what Deedee really wants is to find a place she can belong and people to call friends or family.
conversations.prefix: Finding a place:
conversations.from: gpt
conversations.value: A devoted worshiper of the Goddess Moon, she is a hypnotic envoy of peace and healing.
conversations.prefix: Priestess:
conversations.from: human
conversations.value: She can bring calm and peace to any mind around her, a useful skill in many situations, from battle to medical.
conversations.prefix: Calm:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: She often gets so caught up with helping others that she puts herself at risk.
conversations.prefix: Self-Sacrificing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: She sees herself as an emissary of good and wants to bring peace back to the land.
conversations.prefix: Light-Bringer:
conversations.from: gpt
conversations.value: Your mind races fast, ever creative, ever imaginative. You never run out of ideas, not even in the most tight of situations.
conversations.prefix: Ingenious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: After so many experiments and concoctions your mind has been permanently altered, as your eyes have gained access to the Fae world.
  While sounding romantic, this sight has only cause you but troubles, as the Fae are mischievous entities not to be trifled with.
conversations.prefix: Faesight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: His name is Ichabod Mireblood. A devious wererat alchemist that has managed to have taken the entire market under his influence. His potions, ointments and concoctions offer the best of results. Yet, you consider him a rival and you'll go even to greater lengths to drive him and his excellent produce out of the market.
conversations.prefix: Professional Rivalry:
conversations.from: human
conversations.value: Quiet as a shadow and as soft as the wind, you never creak a board or ruffle a bush. The undergrowth barely knows your existence, as you are as fleeting as a passing thought. 
conversations.prefix: Pervasive Stealth :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Jealousy and greed has always haunted you. No matter what the score, no matter the take or reward, you are never satisfied. That hunger has always driven you on, but to what end? 
conversations.prefix: Green Eyed Monster:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You feel that something is calling you. If it be The Cabal, or something abysmally more sinister, you do not know. Only that you feel a strange pull to places unknown. 
conversations.prefix: Dark Destiny:
conversations.from: gpt
conversations.value: You have been taught to thrive upon hints and clues others leave behind. Your hunting skills taught you to always be aware. Now, nothing gets past your senses, not even the sneakiest of sorts.
conversations.prefix: Observation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're a loner. Someone's who's hunted in the woods doesn't exactly build up a load of social skills. When worst comes to worst you let your knives do the talking. Or at least your fists.
conversations.prefix: Socially Impaired:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're searching for something. For the last three years you've been on the hunt for a family heirloom, but the item you're looking for is far into orc-controlled territory. Maybe these new friends of yours could lead you right to it.
conversations.prefix: Searching for an heirloom:
conversations.from: human
conversations.value: helo
conversations.prefix: bruh:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: yo
conversations.prefix: hi:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Easily able to pass between the realms, you are stealthy and have a knack for light magic, though limited to simple spells such as illusions and tricks of the eyes.
conversations.prefix: Illusion:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: In need of attention and affection, you are easily swayed by something as simple as sweet words, making loyalty uncertain and easily thrown.
conversations.prefix: Hopeless Romantic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It's horrific to see the world be tossed into chaos. Life and death should not be so carelessly toyed with, and the dead risen must be laid to rest so their souls may find peace- and that means putting a stop to the dark wizards.
conversations.prefix: Preserving the Soul:
conversations.from: gpt
conversations.value: Thief, Spy, Smuggler. Coin is her game and stealth was her fame. Cut Purse, Lock pick, the usual sly skills she has developed for more years than may show because... "Stolen Apples are the Sweeter." but something has given her a change of heart. Now she earns more honest coin by tracking and hunting. 
conversations.prefix: Huntress/Rogue former Thief:
conversations.from: human
conversations.value: She can fletch her own arrows, She can cloud shoot and speed shoot. She can skewer an apple in a cart of many fruit from 200 yards.
conversations.prefix: Highly Skilled Archer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Alethea is a runner, not a fighter. She is a small woman who is untrained at hand to hand or blade combat. If she cannot move back far enough to use her bow, she is in trouble.
conversations.prefix: Poor at up close combat:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  At a young age she was sold into slavery. She was secretly instructed in archery by a hunter who poached the lands of her master and mistress. Eventually she carved her own bow which she used to kill her keepers and was able to live well for a time on all she stole from the their home. From this her path and her habits were set until one day a few moons back,  one of her misadventures nearly killed a small peasant child. When she closes her almond eyes,  Alethea can still see the arrow fletched with her choice of feather protruding from the tiny girl's back.  Since then, though wanted for many crimes in many lands, Alethea has begun to slowly change her ways.
  
  
conversations.prefix: Looking for Redemption:
conversations.from: gpt
conversations.value: A mousy and awkward boy who is short for a 13 year old. He carries within his mind knowledge of the wizard Gecnawan, though not always the full magical abilities to wield his gifts.
conversations.prefix: The Apprentice:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Unsteady physically and often quick to fall prone to his emotional troubles.
conversations.prefix: Meek:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Bound to serve his former master, he will risk it all to see his vision completed. The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Finish the Wizard's  Mission:
conversations.from: gpt
conversations.value: godly powers 
conversations.prefix: power:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: jhhh
conversations.prefix: darkens :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: helping people 
conversations.prefix: help:
conversations.from: human
conversations.value: rips big bongs every day cause he is cool
conversations.prefix: bongvilla:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As a mercenary, you had to be a good marketer talking about your exploits and adventures to convince potential clients to part with their coin. It could also be useful to get out of sticky situations.
conversations.prefix: Storyteller:
conversations.from: gpt
conversations.value: The amount of luck or misfortune that has recently developed exceeds normal expectations. The confusion has begun. 
conversations.prefix: Bewildered:
conversations.from: human
conversations.value: A former thief would naturally know how to make a convincing excuse or two to remain free and alive for any period of time. While not exactly a bard, she will know how to spin a somewhat convincing tale and act a part.
conversations.prefix: Excuse making Rogue:
conversations.from: gpt
conversations.value: From years in mercenary services working for cut-throats, criminal sects, politicians, merchants and thieves the sells-sword knew to always stay wary. She knew three things about human nature: They were greedy bastards; They wouldn't hesitate to backstab someone especially the mercenary; They like to keep things simple, which means cutting the loose ends.
conversations.prefix: Mistrustful:
conversations.from: human
conversations.value: Inquisitive and curious in a purposeful way.  Taurin has be trained to experiment, be observant and look for the root cause of a problem.  Innovative solutions often follow.
conversations.prefix: Analytical:
conversations.from: gpt
conversations.value: A young fae maiden is typically not a warrior, and follows the basic instinct to run at the sign of danger.
conversations.prefix: Flight Over Fight:
conversations.from: human
conversations.value: Being no stranger to surprise attacks, a thief must be vigilant at all times, and rely on their survival skills that are hard-tested. 
conversations.prefix: Natural Instincts:
conversations.from: gpt
conversations.value: Confusion is just as effective as illusion. Asking so many questions at once and acting out of place will easily catch someone off guard, and perhaps lower their perception of possible threat.
conversations.prefix: Chatter box:
conversations.from: human
conversations.value: Sometimes sarcastic roguish  humor makes her troubles worse. Sometimes the joy is even genuine. But either way, sometimes ya just gotta laugh, right?
conversations.prefix: Just too amused to fight.:
conversations.from: gpt
conversations.value: It's part of the trade, criminal to criminal relations. One thief to another, as it were. 
conversations.prefix: Fellow Bandits: