conversations.from: system
conversations.value: *Power corrupts, so absolute power must corrupt absolutely. And perhaps if you lost that power suddenly, as suddenly as a knife in the back, you would do anything to get it back, even generations later...?*
  
  
  Clouds, dark and ominous, spat rain into the rider's face. Even the hood, pulled low enough to hide his nose, failed to shield him as his horse, a fine, foam flecked bay, flew down the dark road. On either side, huge trees spread their branches down to the ground, casting shadows that skittered and jumped before the lightning that crashed in the sky. 
  
  The rider, cursing, urged his mount on, and the horse, muscles straining and whites showing, obeyed. They surged round a sharp bend, and, quite suddenly, the tall walls of a fort, grey and gleaming beneath the rain, reared up before them.
  
  The rider leant back on his reins, and the bay nearly sat down, eyes rolling in fear as another bolt of lightning cracked the clouds. From one of the towers, a soldier leaned out. He peered through the night at the rider, and shouted down to him.
  
  The rider waved with one hand, face tilting back as he yelled a reply. The wind snatched his words, but the soldier seemed satisfied. He vanished back into his turret, and, with a groan, the stern black gates swung open wide enough to allow the rider to pass through.
  
  In the courtyard, the rider leaped swiftly from his horse, handing the shying creature to a stable boy who blinked away the rain and backed quickly into the shelter of the hay shed. The rider didn't run, but his long strides carried him with equal speed to the back door of the kitchens.
  
  Stepping into the warm glow, he sighed in relief and leant against the counter. A maid, fetching a bucket of steaming water from the fire, startled and nearly spilt her cargo. Looking away, she hurried up a flight of stairs, footsteps ringing loudly in the apparently silent house. 
  
  Moments later, a heavier pair of feet came creaking down, and a tall man loomed in the dark of the stairwell. "Back so soon?"
  
  The rider paused in the action of removing his gloves. "All is done, and you know as well as I that I must be seen to have been *here*, where I should be."
  
  "Indeed," a pause, and a sharp glance up the stairs. "You were not followed?"
  
  "I was," the words were spoken quietly.
  
  "And you lead them here? Imbecile!" anger flashed across the tall man's shadowed features.
  
  "You should have more faith, father," the rider's hand fell to his sword. "I did the necessary."
  
  A conciliatory smile. "Of course. My apologies."
  
  The rider nodded, seemingly satisfied. "All we can do now is wait. The wedding is in three days."
  
  A soft laugh. "This is so easy. Are you *sure* all is well?"
  
  The rider smiled, teeth gleaming from his hood. "Oh yes, all is well. We shall see them die, father, every last one of them."
   
  ________________________________________
  
  My inspiration for this game is Game of Thrones, so be prepared for plenty of blood, gore, and political intrigue.
  
  The only race, so to speak, is humanity. And though mythical creatures, magic, and genuine gods do exist, they are considered legend by most. 
  
  Also, if you wish to be involved in all the scenes, you will need to pick your character carefully, based on where the story is. For example; no gardeners when the current characters are fighting their way through freezing mountain ranges.  
  
  This will hopefully be the first game in a series, and the game will remain open to new characters all the way through.
  
  I ask you give me intricate bios, and, if you wish to see the various maps and docs, emails (or another means of sending them to you).
  
  I also ask, that, should you join, you read everything that has been written so far, or pick a character that would not know. 
  
  ***NOTE: I mistakenly picked 'Fanstasy Classic', and cannot seem to block the cards the world provides during character creation. Hence, if you pick an unsuitable one, I shall have to ask you to change it.***
  
  :)
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: I'm afraid the already existing cards did not match what I had in mind... please keep the game premises in mind and create your own. :)
conversations.prefix: Make Your Own:
conversations.from: gpt
conversations.value: Situated in the centre of the palace at Kele, Derru's capital city, this great room is used often for royal balls, celebratory dinners, important trials, and, occasionally, for executions.
  
  It is also tradition for royal marriages to take place under the Grand Hall's soaring roof. 
conversations.prefix: Grand Hall (Kele):
conversations.from: human
conversations.value: Situated in the centre of the palace at Kele, Derru's capital city, this great room is used often for royal balls, important trials, and, occasionally, for executions.
  
  It is also tradition for royal marriages to take place under the Grand Hall's soaring roof. 
conversations.prefix: Grand Hall (Kele) (copy):
conversations.from: gpt
conversations.value: Rugged and clothed in weather beaten clothes, this young man is claiming to be the King's eldest son, exiled fifteen years ago and presumed dead.
conversations.prefix: Stranger (Aisman Derru):
conversations.from: human
conversations.value: Rugged and clothed in weather beaten clothes, this young man is claiming to be the King's eldest son, exiled five years ago and presumed dead.
conversations.prefix: Stranger (Aisman Derru) (copy):
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair (copy):
conversations.from: human
conversations.value: A small, dark room made entirely from wood, including the two thrones sitting at the far end. Like most throne rooms, it has a set of heavy main doors and another, much smaller and almost completely inconspicuous door behind the thrones. It is used mainly for Small Council meetings, and for other matters considered too private to be housed in the larger, more frequented, rooms. 
conversations.prefix: Secondary Throne Room (Kele):
conversations.from: gpt
conversations.value: Now is the perfect moment to regain the respect you lost last week over the incident with the eggs!
conversations.prefix: Politely Insult Your Political Adversaries (@Everyone) (OPTIONAL):
conversations.from: human
conversations.value: Vitorios has managed to position you as a serving  boy for the royal table, but it is necessary to remain unnoticed. 
conversations.prefix: Observe (@The Observer):
conversations.from: gpt
conversations.value: Prince Ricken has a poisoned dagger wound on his side. As Royal Alchemist, you have been called to determine the chemical properties of the poison and suggest a suitable antidote.  
conversations.prefix: (#1) The Antidote (@Saeed):
conversations.from: human
conversations.value: Prince Ricken has a shallow but apparently poisoned dagger wound on his side. A Royal Healer, it is your job to ensure his continued well being. 
conversations.prefix: (#2) Patch up the Prince (@Indis):
conversations.from: gpt
conversations.value: The stranger is right here... so close! You must warn Vitorios before it's too late. But how are you going to do that without attracting the King's attention, if you haven't already?
conversations.prefix: Warn Vitorios (@Observer must play at least one card, but other players may also get involved to hinder/help him):
conversations.from: human
conversations.value: You're already late, so it's especially important, as a royal ambassador of sorts, that you make good impressions on Derru's elite. 
conversations.prefix: First Impressions (@Katrina):
conversations.from: gpt
conversations.value: While Vitorios engages the stranger in discussion, it's your job to alert his 'birds', so that they are ready to 'net' the stranger. 
conversations.prefix: Prepare the Net (@Observer):
conversations.from: human
conversations.value: Everyone is decked out in their finest finery for Princess Ceria Derru's celebratory wedding feast- and, of course, the dance. 
  
  But who will you be partnered with? Pleasant, skilled dancers can be a rare species. 
conversations.prefix: Dancing Partner (OPTIONAL):
conversations.from: gpt
conversations.value: Tall, young, green eyed and blonde haired, this man attempted to bribe the Observer. His appearance may also be linked to the attempt on Prince Ricken's life. 
conversations.prefix: The Stranger (@Vitorios):
conversations.from: human
conversations.value: You knew each other well, before the 'incident', and the following banishment. Can you still be friends, or will resentments and suspicions rise up to form a wall between you?  
conversations.prefix: Old Freinds (@Aisman + @Kendric):
conversations.from: gpt
conversations.value: You spotted this hooded figure before they could slip into Prince Ricken's room. 
  
  Now you must catch them, but be careful; they are probably armed to the teeth.
conversations.prefix: Get Him! (@Indis + @Saeed):
conversations.from: human
conversations.value: Some princesses busy themselves with embroidery and love. Not Eirwen. She prefers swordplay and politics, and has a will of iron.
conversations.prefix: Iron-willed Princess:
conversations.from: gpt
conversations.value: Eirwen possesses a quick wit. She is both intelligent and cunning, as she situation requires.
conversations.prefix: Clever:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Eirwen has her eyes set on the throne. She knows has a lot to learn still, but there will be a time when she will sit on the throne. She must prepare herself.
conversations.prefix: Eyes On The Throne:
conversations.from: human
conversations.value: You can do minor time related magic. Such as slowing or stopping objects nearby, or reversing certain minor events, such as damage to skin or clothes. You can't travel through time by any means though, and you'd wish people would stop asking if you could. You're a minor time manipulator, not a God.
conversations.prefix: Timebender:
conversations.from: gpt
conversations.value: A psychic ability that allows you to slow or reverse minor events, such as slowing an incoming projectile or reverse minor wounds. It's very draining though, and shouldn't be overused. Requires intense focus.
conversations.prefix: Temporal regression:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: To tell people too much about yourself is to wish harm upon them from your enemies. Better to keep your mouth shut and watch from the shadows.
conversations.prefix: Secretive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While you can't time travel you can see certain fixed points in time. You see what could be, you see how badly things could turn out. Prevent it at all costs.
conversations.prefix: Prevent Disaster:
conversations.from: human
conversations.value: You care for the birds of prey that are used for hunting and spying. The birds adore you, and you adore them. You know how to make perfect use of them when the need arises. 
conversations.prefix: Falconer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You'd rather not get involved into anything that requires you to be sociable towards other people. Why can't they just let you be.
conversations.prefix: Introverted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: These are our masks. I invented an entire religion for my cover. I had intended it to be just for me... but somehow it caught on. Now I am *actually* the head of a growing religion... still small, but not without influence. **And I am the royal alchemist, expert in all manner of matters scientific and arcane.** These are our masks, apprentice, we use what we know best to our advantage. Remember, the best lies have a grain of truth to them.
conversations.prefix: Prophet and Royal Alchemist:
conversations.from: gpt
conversations.value: At our best, we work, fight, and converse as one... even an apparent conflict between us can be used to our advantage. So long as we stay true to our masks, and ourselves, we should be fine. **Yes, my teacher.**
conversations.prefix: Synergy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Conflicts of interest, nagging annoyances, and more will threaten to drive us apart, my student... we must strive to work through them so they do not become a distraction or worse later on down the road. **Yes, my teacher.**
conversations.prefix: Interpersonal Conflicts:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have much yet to learn, my student, before you are ready to replace me. **Yes, my teacher. But when will I know enough of our craft?**
  
  When you no longer need to ask me that.
conversations.prefix: Retire/Assume the Mantle:
conversations.from: human
conversations.value: Charged with using your powers to keep the Royal Family in sound body and of sane mind, the Royal Healer is the last line of defense against the evil that lurks within the kingdom. Your understanding of the arcane has allowed you to counter the most powerful poisons and the deepest wounds.
conversations.prefix: Royal Healer:
conversations.from: gpt
conversations.value: The world, and all the information it holds, has always seemed to flow *through* you. You learn and retain knowledge at a surprising speed making you able to think of solutions quickly and on the fly.
conversations.prefix: Quick-Witted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes, during the heat of battle or a strong conversation, your emotions let lose. Sometimes this can make you seem like a jerk, othertimes it takes all your control not to blast someone into oblivion
conversations.prefix: Strong-Willed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Royal Court and it's subjects need to be protected from all of the evil that continues to spread through the land... You must make this blight end.
conversations.prefix: Protect the Court:
conversations.from: human
conversations.value: The position of royal mistress is oft overlooked.  You have more influence than people think.
conversations.prefix: Courtesan:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are painfully honest.  This makes you enemies.  It also makes certain types of intrigue impossible.
conversations.prefix: Honest:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your life of priviledge came crashing down some 7 years ago, and you found yourself imprisoned, or banished for your role in some great scandal. 
conversations.prefix: Pennitent Prince:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your involvement in some scandal or another has left you with a dark smudge in the social eyes of the public.  Only your courtly station keeps you from the angry mob, or the hangman's noose.
conversations.prefix: Shamed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your ancient people are few, these days, but by your will and might the world will become a better place.
  
  
conversations.prefix: Foreign Ambassador:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Master Of Spies and member of the kings small counsel. 
conversations.prefix: Master Of Spies:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is a sense of truth, and balance that permeates the things you say and do.  Even in the most contradictory statements one is hard pressed to find fault, deception, or ruse.
conversations.prefix: Sencerity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know your place, as well as what you to to aspire too. Unlike your half witted sibling.
conversations.prefix: Clear Morales  :
conversations.from: gpt
conversations.value: "My glasses, I can't see without my glasses."
conversations.prefix: Visually Impaired:
conversations.from: human
conversations.value: You're a brilliant mind for your time. Regardless of your true intentions, you have acquired a great deal of knowledge in your chosen field, and know when and how to use it.
conversations.prefix: Alchemical Expertise:
conversations.from: gpt
conversations.value: Third child of the king and queen.
conversations.prefix: Princess:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the sworn protector to the Royal Family, ready to lay down justice or your life in the name of the Derru. But how do you protect the princes and princesses from themselves? 
conversations.prefix: Captain of the Royal Guard:
conversations.from: gpt
conversations.value: You were trained from youth to be a warrior and champion the just causes of your king. So long as you believe in your duty and oath, your strength - within and without - will not fail.
conversations.prefix: Strong of Body and Heart:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Because your entire life has been spent in duty to the crown, you tend to obey first, think second. That fact has caused you trouble, and someday you may realize it.
conversations.prefix: Loyal to a Fault:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Though a knight, you are a pawn in this game to win Derru's throne. All you know is that whoever wears the crown is your Liege...and you want to be certain the new King or Queen are worthy of your fealty.
conversations.prefix: Protect the Realm:
conversations.from: human
conversations.value: Your eyes let nothing slip.  
conversations.prefix: Observant :
conversations.from: gpt
conversations.value: Know how to be subtle and put others at ease or diminish flames of anger.
conversations.prefix: Charm:
conversations.from: human
conversations.value: You may have been late for your first acquaintance, but you used charm ad intellect to your advantage. The King regards you, at least for the moment, in a favourable light. 
conversations.prefix: King's Regard:
conversations.from: gpt
conversations.value: All you can see of him is his dark face, black eyes, and demented sneer. You caught him trying to sneak into Prince Ricken's room, and now he is cornered. 
conversations.prefix: The Hooded Figure (@Saeed + @Cass):
conversations.from: human
conversations.value: Vitorios' 'birds' see you as one of them. You're always on the Master of Spies' heels, and they have decided that you can make yourself useful. 
conversations.prefix: Network Respect:
conversations.from: gpt
conversations.value: The Old Road, an impossibly grand roadway wide enough for three carriages to pass side by side with space to spare, that runs from Kele to Lerinoue, built by the Yunins, starts here, at the glimmering marbles steps leading down from the great oaken doors of the inner palace. 
conversations.prefix: Marble Steps (Kele):
conversations.from: human
conversations.value: With one of your keepers being the Master of Spies you're very well connected in the castle and beyond.
conversations.prefix: Connected:
conversations.from: gpt
conversations.value: Need more be said?
conversations.prefix: Two-Left Feet:
conversations.from: human
conversations.value: Your are one of the royal families in the kingdom either you have military power or resources that someone needs.
conversations.prefix: Duke:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: