conversations.from: system
conversations.value: The world stands on a precipice between the old ways of superstition and sorcery, and the new renaissance of science and progress.
  
  The farsighted Princess Æstrid has ascended to the Throne of Eagles, and declared it her destiny to double the map of the known world.  
  
  Accordingly the Throne begins to hand out charters and grants, as the young and the ambitious are propelled towards their chance of riches and prestige.
  
  Thus 'The Mystery, Company, and Fellowship of Merchant Adventurers for the Discovery of Regions, Dominions, Islands, and Places Unknown' is born.
  
  In this game you will play as members of the Company of Merchant Adventurers to New Lands.  Together we will create and explore a post medieval fantasy world filled with treasure and monsters ready to be hunted and fought for the glory of the Throne of Eagles.
  
  Feel free to come up with your own cards, or tweak existing cards to suit your needs.
  
  Movie Night: The 13th Warrior, Lord of the Rings, Solomon Kane, Brotherhood of the Wolf, Pirates of the Caribbean, The Ghost and the Darkness.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
conversations.prefix: Cleric (copy):
conversations.from: gpt
conversations.value: You've adjusted to living and travelling aboard the Cornucopia
conversations.prefix: Sea Legs:
conversations.from: human
conversations.value: Professional sailors aren't the most accepting lot, but if you show them you are made of the right stuff, they will accept you as one of their own.
conversations.prefix: Earn the Respect of the Crew:
conversations.from: gpt
conversations.value: Seasickness is a form of motion sickness characterized by a feeling of nausea and, in extreme cases, vertigo, experienced after spending time on a craft on water.
conversations.prefix: Don't throw up:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
conversations.prefix: Dwarven:
conversations.from: gpt
conversations.value: You are small but earnest, brave in a pinch, cunning and sly.
conversations.prefix: Gnomish:
conversations.from: human
conversations.value: The farsighted ruler of the Throne of Eagles has begun a great exploration of the world.
conversations.prefix: Princess Æstrid:
conversations.from: gpt
conversations.value: Rumors of vast treasure hordes—such as that of the fabled City of Rhinoceri or the Towering Oasis are common. Those who gain some clue to their location search the world relentlessly for these treasures.
conversations.prefix: Treasure Hunter:
conversations.from: human
conversations.value: A swordsman may be a bully or show off, using his skills for his own ends, or a protector of the weak, willing to lay down his life for a noble and just cause. Some prefer ﬂashy styles, others are functional (yet deadly) in their sword play.
conversations.prefix: Swordsman:
conversations.from: gpt
conversations.value: Nations have always spied on their rivals, seeking to unlock their secrets, uncover weaknesses, and thwart potential aggressors with advanced knowledge of their plans. The spy relies on her wits and guile to infiltrate other lands.
conversations.prefix: Spy:
conversations.from: human
conversations.value: Mankind has sailed the seas since the days of antiquity. There are many strange things living in the ocean, and it is not without reason sailors are considered a superstitious bunch.
conversations.prefix: Sailor:
conversations.from: gpt
conversations.value: Those who hunt pirates with official commissions from rulers or shipping organizations are called privateers. Theirs is a dangerous job, for pirates fear the noose and rarely surrender without a fight.
conversations.prefix: Privateer:
conversations.from: human
conversations.value: The Throne of Eagles is stretching its wings across the continents. Many explorers are known to be roaming the lands, mapping features and searching for new wonders. Great fame and fortune awaits those who reveal the blank regions of the map.
conversations.prefix: Explorer:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
conversations.prefix: Elven:
conversations.from: human
conversations.value: True pirates are thieves looking to get rich off the hard-earned fortunes of others. Most are able seaman of course, but aren’t necessarily good fighters. Pirates rarely attack crews who can fight back, preferring to prey on the weak for easy plunder instead.
conversations.prefix: Pirate:
conversations.from: gpt
conversations.value: Leaders of fighting men, whether at sea or on land. They are usually given their commission due to their wealth or birth, or more rarely earn their position by rising “through the ranks.”
conversations.prefix: Ofﬁcer:
conversations.from: human
conversations.value: From the upper echelons of society, nobles have been using chartered companies to underwrite and profit from adventure long before Princess Æstrid’s latest push for exploration.
conversations.prefix: Noble:
conversations.from: gpt
conversations.value: The advances in musketry have revolutionized warfare for the Throne of Eagles. While a soldier must close with his foe, the musketeer dispatches his enemies at range, and with weapons that penetrate even metal armor with ease.
conversations.prefix: Musketeer:
conversations.from: human
conversations.value: In many cultures, hunting is still the primary method of food acquisition. Often operating alone, these trackers are more at home in the wilderness than in the cities.
conversations.prefix: Hunter:
conversations.from: gpt
conversations.value: The land blockade of the great Sublime Imperium has forced Princess Æstrid to seek new trade routes to the lands of the East. Part explorer and part sailor, merchants are among the first to visit these new lands and encounter the wonders—and horrors—which dwell there.
conversations.prefix: Merchant:
conversations.from: human
conversations.value: The antiquarian is interested in ancient artifacts, especially those alleged to contain strange powers. Whether they are relics of long-dead saints or the fetishes of foreign shaman, the antiquarian isn’t afraid to explore new lands in search of powerful and mysterious objects.
conversations.prefix: Antiquarian:
conversations.from: gpt
conversations.value: The world is harsh, and banditry is rife. A bandit may be a former soldier fallen on hard times, a gentleman highwayman who only robs those who can afford his price, an outcast forced to live outside society who must take by force what he needs to survive, or simply a spineless cur who preys on the weak to save himself from having to work for a living.
conversations.prefix: Bandit:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
conversations.prefix: Druid:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.  Armed with spear and shield and decorated with war paint, or sword and musket and dressed in armor, they defend their people against vicious beasts and marauders, and wage war against their nation’s rivals.
conversations.prefix: Warrior:
conversations.from: human
conversations.value: A heavy set man with a smile and a full laugh, but his eyes are always darting as if he expects the worst to appear around every corner.
conversations.prefix: Captain Ptolemy:
conversations.from: gpt
conversations.value: The sailing master looks healthy, but weathered by the sea. He is responsible for navigation and fitting out the ship.
conversations.prefix: John Lorenzo:
conversations.from: human
conversations.value: A caravel purchased by the Company of Merchant Adventurers to New Lands. She looks brand new, has a crew of forty seasoned sailors and is well provisioned, but the whole ship seems to shiver when a wave hits her the wrong way.
conversations.prefix: The Cornucopia:
conversations.from: gpt
conversations.value: The wind and the rain batter the Cornucopia as the waves throw her side to side.
conversations.prefix: The First Storm:
conversations.from: human
conversations.value: A scholarly man, with roots steeped in the old ways.  He looks old but healthy. As the barber he'd do everything from cut hair to shipboard surgery. 
conversations.prefix: Danald the Barber:
conversations.from: gpt
conversations.value: Not quite scientists and not  sorcerers, alchemist strive to combining the old ways with the scientific method in hopes of advancing humanity.
conversations.prefix: Alchemist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Heal the wounds caused by generations of abuse from malevolent sorcerers.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to Serve and Build ("Dienst-und-Gebäude").
conversations.prefix: Brother of the Iron Way:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The antiquarian is interested in ancient artifacts, especially those alleged to contain strange powers. Whether they are relics of long-dead saints or the fetishes of foreign shaman, the antiquarian isn’t afraid to explore new lands in search of powerful and mysterious objects.
conversations.prefix: Antiquarian:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Ha'Vallees family used to be known far and wide until the patriarch lost the fortune in a failed exploration attempt. That reputation shall be returned!
conversations.prefix: Restore The Family Name:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Charlotte has the skills to steal their way back to the good times.
conversations.prefix: Restore the Family Wealth:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Well traveled and seasoned in the ways of the world, the vagabond roams, never tarrying too long in anyone place.
conversations.prefix: Vagabond: