conversations.from: system
conversations.value: "Welcome new members of the Hyperian Adventurers Guild. Before we set you loose on the unsuspecting populace we've a brief lecture on the Guild's History."
  
  "The Guild was founded 30 years ago by the wealthy entrepreneur Larris the Lucky, who is in no way related to the Master Thief Larris sticky-finger. Who once stole the Ruby heartstone from the Dragon Hezbith, gave it to King Hyperion the XXVI's daughter Sameria, then stole her virginity along with the royal jewels..."
  
  *ahem* 
  
  "The Guild provides resources and support for all it's members in good standing which includes healing, item evaluation, armor and weapon crafting, as well as enchantment and magical consultation as needed. All at special rates for members up to date with their dues."
  
  "We also have associated Inns and Taverns throughout the kingdom which will provide food and shelter also at a discounted rate, simply present your Guild-issue cloak pin wherever you see our signs."
  
  "Also, as part of the Hyperian Adventurers Guild you are required to pay your monthly dues of 50 gold sovereigns per month to continue your service. If you miss a payment, you will be approached by a collection agent and will have to pay an additional 10 sovereigns in late fees. Miss two months and our agents will track you down and do rather unpleasant things with your reproductive organs, as stated in your contract."
  
  "Page 32,  section 13, subsection 24b: causes and reasons subject to genital mutilation. You did read the fine print, didn't you?"
  
  **HHHHHHHHHHHHHHHHHHHHHHHHHHHH**
  
  Adventures in Hyperia is a comedy-action story. It is intedned to parody a number of fantasy RPG tropes. It will be at times silly, crude, and downright raunchy, but its all meant in fun. People being squeamish about being made fun of best not apply.
  
  **This will be an open world storyline. Players will have to take the initiative and run the story when they complete their challenges.**
  
  As narrator I will provide challenges and lightly move the story along, but I will only add scenery and challenges to what you suggest. (Example: The Adventurers Guild may have a few jobs posted on their Bounty Board, but these will be decided by the player who researches them.)
  
  Pacing will be set at 2-3 scenes a week, with each player posting at minimum once every other day. **If for whatever reason you cannot post for a few days, leave a comment so you're not holding up the story.**
  
  **All players must be 18 years or older.**
  
   Story will be a hard R rating for language, adult humor, strong sexual content and adult situations.
  
  For more background information visit:
  
  https://storium.com/forums#/category/advice/thread/3a7ea9
  
  Feel free to post any questions you might have about the setting and I'll answer them ASAP.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: A symbol of your god, or goddess, or maybe you just made it up. With 10,000 gods who the fuck knows?
conversations.prefix: Holy Symbol :
conversations.from: gpt
conversations.value: A symbol of your god, or goddess, or maybe you just made it up. With 10,000 gods who the fuck knows?
conversations.prefix: Holy Symbol  :
conversations.from: human
conversations.value: Perfect for troublemakers... or Baby Seals. I don't judge.
conversations.prefix: Big Ass Club:
conversations.from: gpt
conversations.value: "I wore this suit the first time I gathered a host of undead and destroyed a kingdom. Try not to deficate in it."
  
  -Dear ol' Dad
conversations.prefix: Dad's old Armor:
conversations.from: human
conversations.value: "Typical of Elves. Take a good Dwarven weapon, make it lighter and frou frou it up with etchings of leaves, trees and flowers. Pointy ear'd bastards."
  
  -Togok Stonesplitter, Dwarven weaponsmith
conversations.prefix: Elven Crossbow:
conversations.from: gpt
conversations.value: Said to bring comfort to those in need. Batteries not required.
conversations.prefix: Wand of Vensia:
conversations.from: human
conversations.value: "This coin will guide you down tbe path of destiny when you are lost."
  
  (Magically enchanted to work a minimum of fifty percent of the time.)
conversations.prefix: Lucky coin:
conversations.from: gpt
conversations.value: Whozzawhatsis... you know, the guy... who did that thing.... with his staff....
conversations.prefix: The Staff of Whozzawhatsis:
conversations.from: human
conversations.value: Updated regularly, the board has a mission that looks just perfect. The rest is simply not worth your time.
conversations.prefix: The Mission Board:
conversations.from: gpt
conversations.value: Congradulations! You found a clue to where the tomb might be! And everyone who knew you as a kid thought you were too stupid to cart dung. WHO'S CARTING DUNG NOW MOTHER??
conversations.prefix: discover the tombs location (copy):
conversations.from: human
conversations.value: Congradulations! You found a clue to where the tomb might be! And everyone who knew you as a kid thought you were too stupid to cart dung. WHO'S CARTING DUNG NOW MOTHER??
conversations.prefix: discover the tombs location:
conversations.from: gpt
conversations.value: Convincing this dwarf to spill his.secrets could be an adventure all it's own. 
conversations.prefix: Borri Stone-Bones:
conversations.from: human
conversations.value: A mendicant priest of one of the ten thosand gods of Hyperia, you roam where your god wills you to spread the word. But sometimes you have to earn your living too.
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: A quick way to find a job if you need one. 
conversations.prefix: The Guild Bounty Board :
conversations.from: human
conversations.value: Travelling the open country in Hyperia is not for the faint of heart. Monsters, bandits, and the worst threat of all... Minstrel troupes. *SHUDDER*
conversations.prefix: The Road:
conversations.from: gpt
conversations.value: Legend says that a halfling farmer grew a crop of pipeweed here so potent that when he lit his pipe the very trees got stoned from the contact high. 
conversations.prefix: The Petrified Forest of Golan.:
conversations.from: human
conversations.value: A large tavern that is part of the Adventurers Guild chapter house here in the Capital. The Well is warm, dark, just like the ale.
conversations.prefix: The Well:
conversations.from: gpt
conversations.value: Tell the others a little bit about yourself. 
conversations.prefix: Introduce yourselves:
conversations.from: human
conversations.value: Describe the party's exploration of the forest. 
conversations.prefix: Journey through the forest.:
conversations.from: gpt
conversations.value: Somewhere hidden in these caves lies Ozz Burn's family crypt. Pray the dwarf wasn't too drunk when he made your map.
conversations.prefix: Painted Caves:
conversations.from: human
conversations.value: These guys are the worst watchmen ever. Do what you will.
conversations.prefix: Get past the Guards.:
conversations.from: gpt
conversations.value: This fearsome creature shrieks like a banshee. has they ability to sew disharmony among shield-mates. Not to mention she's uglier than a republican medical reform bill.  
conversations.prefix: Defeat the Yokoi Oni:
conversations.from: human
conversations.value: Either it's an ambush, or the door itself is rigged, but something just isn't right here.
conversations.prefix: Find the trap. :
conversations.from: gpt
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The sky's the limit - at least until you get there. Then it's an open question.
conversations.prefix: Ambitious:
conversations.from: gpt
conversations.value: Your big, but not THAT big.
conversations.prefix: Half Giant:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Vensia is a goddess of love, happiness and a really good time. Vensia demands attention from her devotees. Sure the other gods think she's got self esteem issues and is a little clingy, but they never complain when she offers a 3 way to settle disputes between a couple of gods.
conversations.prefix: Convert the unsus.. uh...uneducated:
conversations.from: human
conversations.value: Raising the dead. Peeps be hating? They'll be joining your cadre real soon.
conversations.prefix: Necromancer:
conversations.from: gpt
conversations.value: Life and death,  but mostly death imitating life.
  
  Like the Rolling Stones these days.
conversations.prefix: Necromancy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can fight your nature all you want. It still amuses you when some do-gooders get mauled by wild beasts.
  
  Especially halflings. Screw those little bastards!
conversations.prefix: Naturally Evil:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Command your powers and control your darker urges. Make them work for you.
conversations.prefix: Mastery of self:
conversations.from: human
conversations.value: You're a professional sneak, contracted to get in and out (and possibly in again) places with the minimum amount of fuss. You only *sometimes* use it to re-appropriate certain objects of desire...
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Sneak:
conversations.from: gpt
conversations.value: Ninja-like, discreet and surreptitious in demeanor, if not nature. You can be quiet when you need to be - in fact it's the only time you shut up.
conversations.prefix: Stealthy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: They say pride comes before a fall... Sometimes your confidence can look more like brash hubris and land you in unpleasantly warm water.
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Something important is missing, and you won't stop until you find it. Might help if you knew exactly *what* you were looking for mind...
conversations.prefix: Still haven't found what I'm looking for:
conversations.from: human
conversations.value: You are a Big Friendly (Half) Giant
conversations.prefix: BFHG:
conversations.from: gpt
conversations.value: Just stop.
  
  Every word you say is only going to make things a lot more painful.
  
  You [UNPRINTABLE] idiot.
conversations.prefix: Digging Yourself in Deeper: