conversations.from: system
conversations.value: You are a god - at least in the eyes of the people of this strange new land you have arrived in. You are, at least, a person with unique and powerful abilities. As a result, you’ve found yourself in an unexpected and undesirable position. The Collector is an extra-dimensional being of great power, and you have been Collected. Fortunately for you, rather than spending the rest of eternity in suspended animation, a twist of fate has allowed you to escape. Yet, rather than returning to your time and place of origin, you have found yourself in an unfamiliar world roiled by war.
  
  And what general wouldn’t want gods on their side?
  
  Join us for a game of mythic proportions. You and your allies decide the fate of nations, fight other powerful individuals, and try to find a way back to your respective homes. And, if you’re so motivated, unravel the mystery of this strange place in which you have arrived.
  
  **##########**
  **Notes**
  **##########**
  
  **Setting:** The world you find yourself in feels much like the Earth we know did centuries ago, simply with different geography. Most technology falls somewhere between what would be found in the Late Medieval/Early Renaissance eras, with some notable exceptions. While there is superstition and religion, there is no magic or gods made material.
  
  Characters with knowledge of our Earth’s history will note many peculiarities.
  
  **Character Creation:** You, the characters, are powerful individuals from a variety of times, places and dimensions. Any setting is fine, whether they be from classic fantasy, modern fantasy, steampunk, super-heroic, sci-fi, or any other genre that occurs to you. Characters that can hold their own in a fight with powerful beings are most suitable, but this is not a requirement. They do not need to be unique to this game, but should be one of your own creation.
  
  If you have any characters that you believe would work well as an NPC, please let me know!
  
  **Cards:** Please feel free to create any card that your heart desires. Following the style of the other cards is appreciated.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: What is it you do, and how do you do it?
conversations.prefix: Your Business:
conversations.from: gpt
conversations.value: Thinking is great and all, but some situations call for action.
conversations.prefix: Contemplative:
conversations.from: human
conversations.value: Smartphones are great. The elimination of famine in most of the world is even better. But who cares about that?
conversations.prefix: Contemporary:
conversations.from: gpt
conversations.value: The life of a peasant is not an exciting one. Or a good one. Or even a long one. Who would want to be a peasant? But hey, they've got their faith!
conversations.prefix: Medieval:
conversations.from: human
conversations.value: The liquid which was being used to preserve everybody has strange properties. With some creative thinking, it could probably be put to a variety of uses.
conversations.prefix: Luminous Blue Liquid:
conversations.from: gpt
conversations.value: The liquid which was being used to preserve everybody has strange properties. With some creative thinking, it could probably be put to a variety of uses.
conversations.prefix: Luminous Blue Liquid:
conversations.from: human
conversations.value: Words
conversations.prefix: Felix:
conversations.from: gpt
conversations.value: You have come across something curious! Clearly you should investigate. Or run away in fear.
conversations.prefix: Investigate:
conversations.from: human
conversations.value: An accomplished elementalist and protector of the people back in his own world, Stheras fills much the same role in this new one.
conversations.prefix: Stheras:
conversations.from: gpt
conversations.value: Home. Wherever that may be.
conversations.prefix: Home:
conversations.from: human
conversations.value: Establish what's normal for you. (Use the Goal card you've been given to earn a free Wild card while you're at it.)
conversations.prefix: Begin:
conversations.from: gpt
conversations.value: The fight continues.
conversations.prefix: Continue:
conversations.from: human
conversations.value: The “Cavern of Anguish,” as it has come to be known, is the suspected hiding place of Needlepoint.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but its recent residents have a more sinister aspect to them.
conversations.prefix: Ancient Catacombs:
conversations.from: human
conversations.value: Gilded seems too meager a word for the splendor before your eyes.
conversations.prefix: Throne Room:
conversations.from: gpt
conversations.value: The crystal cell forms the barrier between you and freedom. Pretty as it is, it will need to be broken!
conversations.prefix: Crystal Cell:
conversations.from: human
conversations.value: No matter the place, no matter the time, evil will know no mercy or respite from you.
conversations.prefix: Defeat Evil:
conversations.from: gpt
conversations.value: Confidence can be good. Overconfidence can get you hurt. Arrogance can make people hurt you.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: Your mind is like a bludgeon. It may work in some situations, but it won't get you through every situation.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Screw danger, this is your life on the line! Leave the threats to the brave and the stupid.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: You scheme, you conspire, and you are sometimes careless enough to let others see this.
conversations.prefix: Conniving:
conversations.from: gpt
conversations.value: Adventure awaits! Not many people get the opportunity to explore a whole new world, and this isn't a chance you intend to waste!
conversations.prefix: Explore!:
conversations.from: human
conversations.value: You have secrets, and being in a strange new place with odd people doesn't mean you're any less on-guard. Protect your secrets and maintain that façade.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: There's a time and place for everything. At times, you have difficulty grasping this concept. Or perhaps it's just an inability to control your impulses.
conversations.prefix: Addiction:
conversations.from: human
conversations.value: These people need a leader, someone who can rule them well. You think you are just the person to do so.
conversations.prefix: Rule:
conversations.from: gpt
conversations.value: This has been enough trouble. You're just ready to do whatever you need to return home.
conversations.prefix: Get Home:
conversations.from: human
conversations.value: Words
conversations.prefix: Rescue the Scout:
conversations.from: gpt
conversations.value: Words
conversations.prefix: Restore Peace:
conversations.from: human
conversations.value: You have arrived in a castle! A castle that is on fire. At least the flames haven't reached you yet, and the smoke isn't overwhelming. Is that a body?
conversations.prefix: Flaming Castle:
conversations.from: gpt
conversations.value: You are used to a world in which dragons live, wizards plot, and the occasional dungeon just begs to be plundered.
conversations.prefix: Dungeons and Dragons:
conversations.from: human
conversations.value: Steam power is just fantastic!
conversations.prefix: Steamed:
conversations.from: gpt
conversations.value: Superpowers shape the course of world events. Given the frequent threats to the safety of Earth itself, that's not necessarily a bad thing!
conversations.prefix: Super:
conversations.from: human
conversations.value: Smartphones? That's old-school. Practically medieval. These days it's all about nanotech, neural integration, and virtual reality spheres.
conversations.prefix: Technologic:
conversations.from: gpt
conversations.value: There's technology, sure, but there are also ghosts, gods, and things that go bump in the night. Which would you spend money on, a computer or silver bullets?
conversations.prefix: Tenebrae Tinged:
conversations.from: human
conversations.value: Depressed. Throws troops at the problem with little regard for their lives.
conversations.prefix: Nihilism:
conversations.from: gpt
conversations.value: Crazy person.
conversations.prefix: Nerves - Solopsism:
conversations.from: human
conversations.value: Uses nation’s resources for own amusement.
conversations.prefix: Objectivism:
conversations.from: gpt
conversations.value: Tends to go off to do his own thing. Forgets about nation.
conversations.prefix: Libertarianism:
conversations.from: human
conversations.value: Inspires the people to rise up against the monarchy that took them in. Inspirational!
conversations.prefix: Collectivism:
conversations.from: gpt
conversations.value: Tries to cultivate the people of the nation.
conversations.prefix: Humanism:
conversations.from: human
conversations.value: Tries to play the hero and makes mess of things. Interferes everywhere.
conversations.prefix: Rawlsian:
conversations.from: gpt
conversations.value: Attempts to bring the Earth back to a natural state. Screws everybody.
conversations.prefix: Naturalism:
conversations.from: human
conversations.value: Words
conversations.prefix: Alexander the Great:
conversations.from: gpt
conversations.value: Words
conversations.prefix: Gustav II Adolf:
conversations.from: human
conversations.value: Words
conversations.prefix: Hiawatha:
conversations.from: gpt
conversations.value: Level-headed Machiavellian person. Super dangerous.
conversations.prefix: Zhao Jun:
conversations.from: human
conversations.value: Words
conversations.prefix: Kamehameha:
conversations.from: gpt
conversations.value: Words
conversations.prefix: Otto von Bismarck:
conversations.from: human
conversations.value: Where's the fun in a fight if you're not close enough to see the whites of their eyes? Or maybe your abilities just require that you be close enough to touch. Either way, you're not one to fight from a distance.
conversations.prefix: Up Close:
conversations.from: gpt
conversations.value: You might be able to fight, sure. But the place where you -really- stand out is in your ability to take hits, however endlessly they may rain on you.
conversations.prefix: Brick:
conversations.from: human
conversations.value: You don't need brute force when you can just weaken the enemy to the point that they can no longer fight. Poisons, disease, radiation, pheromones, or whatever it may be.
conversations.prefix: Degenerative:
conversations.from: gpt
conversations.value: You may be able to fight, but you're best at helping others. You make it easier for the people in the fray to keep at it.
conversations.prefix: Helpful:
conversations.from: human
conversations.value: What threat is a sword if they can't bring themselves near enough to use it? You might not weaken your enemy, but they'll probably be stuck before they can ever attack.
conversations.prefix: Lockdown:
conversations.from: gpt
conversations.value: Whether hurling ice or using mind beams, you're bound to attack from a distance. Up close and personal just isn't your style.
conversations.prefix: No Touching:
conversations.from: human
conversations.value: The best victories are those that the enemy never sees coming. That's where you come in.
conversations.prefix: Sneaky:
conversations.from: gpt
conversations.value: You have a legitimate disability, one not compensated for by your powers.
conversations.prefix: Disability:
conversations.from: human
conversations.value: Returning home might be nice, but conquering the nations before you sounds like an even better idea. Just hope that no goody two-shoes gets in the way.
conversations.prefix: Conquer:
conversations.from: gpt
conversations.value: Your weakness is surprising. It may be a color. It may be an element. It may be a shiny rock. Whatever it is, it can stop you in your tracks.
conversations.prefix: Random:
conversations.from: human
conversations.value: This may be a strange land, but you've taken it upon yourself to defend the innocent from whatever perils may arise.
conversations.prefix: Protect the People:
conversations.from: gpt
conversations.value: What is this place, what are you doing here, and where did it come from? These are just a few questions that remain unanswered, at least for now.
conversations.prefix: Solve the Mystery:
conversations.from: human
conversations.value: Are you slow, or is everybody else just fast? Either way, you have trouble keeping pace.
conversations.prefix: Sluggish:
conversations.from: gpt
conversations.value: If you're punched, you bruise. If you're stabbed, you bleed. Your bones are plain old calcium. One might say that you're hardly more resilient than a regular human.
conversations.prefix: Breakable:
conversations.from: human
conversations.value: Your don't have a fuse, you have a button, and the consequences of pressing it can be dire.
conversations.prefix: Anger Management:
conversations.from: gpt
conversations.value: Everything is so breakable, it seems a wonder that the rest of the world manages. You constantly have to watch yourself, lest something end up in pieces.
conversations.prefix: China Shop Bull:
conversations.from: human
conversations.value: If you're not focused on controlling your abilities they tend to start doing their own thing. Or perhaps they just require a lot of thought to work properly.
conversations.prefix: Concentration:
conversations.from: gpt
conversations.value: You'd like to hit them, you really would. Unfortunately, the enemy often seems to be out of range.
conversations.prefix: Short Arms:
conversations.from: human
conversations.value: So innocent, so inexperienced in the ways of the world. You would watch out for trouble, but you just don't know to do so yet.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: The Collector is just what the name implies. Being from all over the multiverse have been place in the Hall of Records for the pleasure of their better, but today the captives have an opportunity to return the favor.
conversations.prefix: The Collector:
conversations.from: human
conversations.value: Though it appears endless, no place is truly so. The outdoors lays on the other side of the wall, wherever it is.
conversations.prefix: Outside Wall:
conversations.from: gpt
conversations.value: Even with all of the ruckus going on, there are people in need of help. You aim to provide that help.. even if it's just by finding a wall to break out of the place through.
conversations.prefix: Assist:
conversations.from: human
conversations.value: Getting up close to a target isn't always an option. Fortunately, you know how to improvise.
conversations.prefix: Crystal Shards:
conversations.from: gpt
conversations.value: Even outside of the strange liquid and the crystal shards, there are other sorts of debris that can be used as an improvised projectile.
conversations.prefix: Debris:
conversations.from: human
conversations.value: You're in a strange place, after an even stranger situation. You do, at least, have a moment to collect yourself.
conversations.prefix: Take Stock:
conversations.from: gpt
conversations.value: Forge a new path if you so wish, but beware the consequences.
conversations.prefix: Wild (Optional):
conversations.from: human
conversations.value: Forge a new path if you so wish, but beware the consequences.
conversations.prefix: Wild (Optional) (copy):
conversations.from: gpt
conversations.value: You have attracted the attention of curious children. Whether that's a good thing or a bad thing is up to you.
conversations.prefix: Children:
conversations.from: human
conversations.value: A soldier of some importance, as he leads the city guard. His sense of duty apparently does not extend to helping weirdos.
conversations.prefix: Sir Sonderburg:
conversations.from: gpt
conversations.value: A woman of faith, who may have misplaced it. Recent upheavals have given her reason to seek salvation elsewhere.
conversations.prefix: Guardian Anagloria:
conversations.from: human
conversations.value: A decision needs to be made, and only you can decide for yourself.
conversations.prefix: Decision:
conversations.from: gpt
conversations.value: The farmer's wife is understandably upset. Given the situation, it may be wise to address her and explain the situation.
conversations.prefix: The Farmer's Wife (Anjali):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Let others have the spotlight and the glory if they want it, you know who's really in charge and that's all that counts.
conversations.prefix: Pull the Strings:
conversations.from: gpt
conversations.value: As old as the civilizations they claim as their own, The Elect of this world were born at the time man first huddled around fires and helped to aid in the evolution of the species in terms of culture, technology, and the sciences through the course of centuries instead of millennia. Their change precedes that of their people, but what about their absence?
conversations.prefix: The Elect:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When all you've known is a world and people that change in reaction to you it becomes increasingly difficult to be changed. You are no longer on your world, and while your learned rigidity may have served you well enough back home you will need to learn to bend on this new one. Or else you will surely break.
conversations.prefix: Inflexible:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your touch is fatal. Not only does this require you to keep every inch of your skin covered at all times to avoid accidents, your curse has also severely warped your perception of physical intimacy. After all, the only people you allow to feel your touch are those you wish to kill.
conversations.prefix: Untouchable:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can be so much more than you are. The Collector certainly seems to think so. So what's holding you back?
  
conversations.prefix: Realize Your Potential:
conversations.from: gpt
conversations.value: You come from a world where the history of earth was combined with magic and fantasy. The life of your lands became the lore of ours. But you've been taken out of the story and to somewhere else entirely..
conversations.prefix: Mythological:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't like to hurt people if you don't have to, and prefer to use diplomacy if at all possible. Unfortunately, your dislike of violence can leave you vulnerable.
conversations.prefix: Soft-Hearted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Every kitsune wants to earn their full nine tails so they can join the retinue of their goddess Inari. You can only do that by performing honorable deeds in her name. You only hope she can see your devotion..wherever you are..
conversations.prefix: Earn Your Tails:
conversations.from: human
conversations.value: Keepaway, stealth, up close, tanking...You can do it all, just not as well as someone who's more equipped for it.
conversations.prefix: Master of None:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're a clever one, aren't you? A strong inclination towards logic and reason coupled with an intellectually stimulating upbringing, further fostered by an extensive education, have honed your mind to a fine point.
conversations.prefix: Genius:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Though Moriko never finished his training, he is nonetheless a master at manipulating water, and to a much lesser extent, air, to the absolute limit of his abilities. He has an intuitive grasp of what water can do and how it can be used it his benefit in any situation.
conversations.prefix: Elemental Master:
conversations.from: gpt
conversations.value: When most of your tools are primarily based on energy and information, there tends to be room for just about anything you can think of.
conversations.prefix: Well Equipped:
conversations.from: human
conversations.value: As an elite operative of  Nation, there is no one you will fight harder or longer for than your fellow mutants, whatever the odds. Your frequent work alongside the citizens and agents of Nation has left you particularly adept at adapting your strategies to incorporate and capitalize on the fantastic powers of others.
conversations.prefix: Nation's Finest:
conversations.from: gpt
conversations.value: DUDE THIS IS JUST LIKE THAT ONE TIME WITH THE THING AND REMEMBER THE YEAH MAN JUST LIKE THAT ONE TIME THAT you should've been doing your homework instead of imagining dragons, dummy.
conversations.prefix: Overactive Imagination:
conversations.from: human
conversations.value: With as many older brothers as Elly has, combined with elastic powers and mildly enhanced strength? Yeah, she  knows how to play Quit Hitting Yourself.
conversations.prefix: Quit hitting yourself!:
conversations.from: gpt
conversations.value: When most of your tools are primarily based on energy and information, there tends to be room for just about anything you can think of.   
conversations.prefix: Well Equipped:
conversations.from: human
conversations.value: Sometimes easing your way in with others is best, but sometimes the best way to figure out a situation is to get right to the point.
conversations.prefix: Getting Answers:
conversations.from: gpt
conversations.value: You have a knack for overcoming the barriers to social interaction that accompany your mutation using a mix of charisma, manipulation, and persistence.
conversations.prefix: Ingratiating:
conversations.from: human
conversations.value: Seriously, whatever's going on over there can wait, the patient's welfare comes first.
conversations.prefix: Fuck It:
conversations.from: gpt
conversations.value: Some people are born leaders, but you're not one of them. You often lack the experience or conviction to decide on a course of action in a complicated situation all by yourself. As a result, you often find yourself falling in line behind whoever seems to have a plan, regardless of how good or bad of one it is.
conversations.prefix: Follower: