conversations.from: system
conversations.value: ** Genre Tags: **  Modern, Mild Fantasy, Mystery, Horror, Science Fiction
  
  **Subject Tags:** Mutation, Magic, Prison, Captive, Military, Science, School, Training, Secrecy
  
  ** Main Location:**  The Ravenwood Institute of Extraordinary Talent.
  
  
  **Description:** The Ravenwood Institute is a Government funded Research Facility manned by the Military.   Their goal is simple, create super soldiers.  
  
  Nearly one hundred and fifty years ago the effort to create super soldiers was created in secrecy.  The Witch Hunts were still ongoing at the time, the church determined to destroy all threats of evil that might seed among the followers of God.  This was a dangerous time for their research and on penalty of death secrecy was sworn by all involved.  
  
  Scientists, Investigators, and other necessary professionals from all over the world were hunted down, these brilliantly skilled but under appreciated individuals and their families were paid to move to the area that would become Ravenwood.   When they arrived there they found one large mansion with razor wire around it that was under heavy guard.  Surrounding it were warm tents for them to live in while the settlement was build and within the mansion were the most fascinating individuals.  
  
  Some people came willingly, accepting payment given to their families in exchange for becoming a research participant.  Others were sold by their families and friends to the cause.  And those unwilling to come quietly were dragged away in the dead of the night.   But no one really knew where they were going or why.  
  
  These people all had one thing in common, they were talented in ways many other humans were not.  They were those who truly might have been considered "Witches".    Those who had genetic mutations or evolutionary traits.  They were taken and hidden away in the walls of Ravenwood.   
  
  *Everything at Ravenwood is 'need to know' only.*  Many people that live in Ravenwood today have no idea what goes on within the walls of the Institute.  Many of them know nothing about the special nature of the occupants or what they are actually researching.  Only the most privileged individuals know much of anything.  
   
  **PC Dress Code:**  It is a military institute so uniform applicable to their job or an event is usual.  During leisure time there could be time to dress down in Civilian Casual clothing.  
  
  Small Disclaimer:  We may fine tune/update some of this but I'll point it out and get opinions if and when that happens.  ~  ARS
conversations.from: human
conversations.value: A 2,000 bedroom mansion and 100 acres of land surrounding it.  Ravenwood Institute is under constant guard.   
  
  Security cameras and trained soldiers are everywhere.  Walls and a dome shaped force field surround the grounds.
conversations.prefix: The Ravenwood Institute :
conversations.from: gpt
conversations.value: is a Government funded Research City and Military Base. The Institute itself sits within the heavily guarded base in a reinforced mansion with restricted access and high security. Ravenwood is surrounded by tall pine trees, many of which have been intentionally planted to help maintain privacy. Inside the walls of Ravenwood there are many fruit trees and the earth is green and lush, very artificial and maintained just like all of its residents. 
conversations.prefix: Ravenwood(City):
conversations.from: human
conversations.value: is home to Ashwood University. A private university that is associated with the Catholic faith. The city is very religious overall, attending mass multiple times a week, and hiding its sins in the dark. So far the military has kept The Ravenwood Institute a secret but what will happen when this city finally catches on? They are situated at the base of a Subtropic Rain forest. 
conversations.prefix: Ashwood(City):
conversations.from: gpt
conversations.value: sits on a large lake that is surrounded by the mountains. Hundreds of houses sit on the calm shore and many luxury house boats float the waters. An island in the center of the lake houses the extremely wealthy and their vacation homes. A couple miles off the lake itself is a small city housing a population of 500,000. The city is known for its night life and all that comes with it.
conversations.prefix: Waterwood Lake(City):
conversations.from: human
conversations.value: is situated at the edge of the lake both at the bottom of the falls and the top along the river that creeps up into the mountains. There are many hot springs outside of the city and they enjoy their Spas that capitalize on them. The fall that leads down to the lake is a few hundred feet down but many smaller falls and tiny lakes within the city make for good jumping spots. Although, many people have taken to parachuting off the top of the large fall as a form of recreation. Snow sports are popular here. 
conversations.prefix: Driftwood Falls(City):
conversations.from: gpt
conversations.value: An ordinary soldier with a mean streak.  She is strict and means business.  The worse day of the week for everyone is inspection day.  No rock goes unturned.  
conversations.prefix: Lieutenant Colonel Alisson Cooper:
conversations.from: human
conversations.value: Justin is a terrible cook but he has a nice heart.  He does his best with what he is given but unfortunately his big heart does not make his food taste better.
conversations.prefix: Corporal Justin Adams :
conversations.from: gpt
conversations.value: Sergeant Williams is stern because his boss lady is an ass to him when things go wrong.  He has command over the soldiers who keep an eye on the Talented inside the Institute.  
conversations.prefix: Sergeant Firstclass William W. Williams:
conversations.from: human
conversations.value: Ashley is one of the Talented that found herself capable of getting a job in the Institute.  She is allowed to call her family and send them money.  Right now she heads House keeping and primarily gardens due to her ability to cause plants to grow rapidly.  
conversations.prefix: Private First Class Ashley Burns:
conversations.from: gpt
conversations.value: Dr. Erickson is the head of the Medical department.  Sometimes it doesn't really feel like she wants to be here.  She hardly speaks to anyone at all.  Not unless she has a few drinks in her.  
conversations.prefix: M.D. Crystal Erickson:
conversations.from: human
conversations.value: Dr. Ives is more worried about your state of mind as subject of study rather than a subject of medicine but he does have some good tips.  
conversations.prefix: Psychiatrist Ander Ives:
conversations.from: gpt
conversations.value: Alexis is a geneticist that loves to take blood samples, cheek cell swabs, and she would hate it if anything happened to her precious subjects. 
conversations.prefix: Ph.D Alexis Heart:
conversations.from: human
conversations.value: Root is the lead of a group of hunters.  He may even be the one who brought you here... if you weren't born in the Institute that is.
conversations.prefix: Sergeant Major Root Parotson :
conversations.from: gpt
conversations.value: Principle Taylor heads the mundane education department.  Like most of the staff, he means business and he makes personal visits to students who have slipping grades.  
conversations.prefix: Principle Taylor:
conversations.from: human
conversations.value: Principle Sanders is Talented, a Savant specifically.  She is the head of the Talented teaching Staff and Private Tutor to those who need special attention.  
conversations.prefix: Principle Margret Sanders:
conversations.from: gpt
conversations.value: Just because we have house keeping does not mean we get to force them to do everything.  They are not slaves after all.  Clean up your own damn messes for once!  And do it before dinner!
conversations.prefix: Cleaning Day:
conversations.from: human
conversations.value: You have a special gift that the government very badly wants to study so that they can replicate it.  You were taken and brought to this very secure place but while you are safe it was at the price of your freedom.   On the bright side, without direct orders to do so... no one is aloud to bring you harm.  
conversations.prefix: Student - Talented:
conversations.from: gpt
conversations.value: You are probably a Healer and as such your special skills have been put to work in the Institute as doctor.  They even provided you with the necessary schooling.  - You are not free from being researched however.  Likewise, you cannot be harmed without a direct order.
conversations.prefix: Doctor - Talented:
conversations.from: human
conversations.value: You are a Scientists!  And you are Talented!  Pick a field of study that is beneficial to have in the Institute.  
  
  - You are not free from being researched however.  Likewise, you cannot be harmed without a direct order.
conversations.prefix: Scientist - Talented:
conversations.from: gpt
conversations.value: You are a teacher at the Institute.  Pick a subject that you would like to teach.
  
  - You are not free from being researched however.  Likewise, you cannot be harmed without a direct order.
conversations.prefix: Teacher - Talented:
conversations.from: human
conversations.value: There are very few talented that are allowed out of the Institute let alone out of Ravenwood but you are allowed to travel the world under supervision.  
  
  Your job is to bring back more Talented for research.  
  
  - You are not free from being researched however.  Likewise, you cannot be harmed without a direct order.
conversations.prefix: Hunter - Talented (Restricted):
conversations.from: gpt
conversations.value: A job is nice to have.  It gives you something else to do and you even get to send your money back to your family, putting into a savings account, and buy approved items.   All you have to do is cook or clean!
  
  - You are not free from being researched however.  Likewise, you cannot be harmed without a direct order.
conversations.prefix: House Keeping - Talented:
conversations.from: human
conversations.value: You are Talented and you were assigned a role in Security within the grounds of the Ravenwood Institute.  
  
  - You are not free from being researched however.  Likewise, you cannot be harmed without a direct order.
conversations.prefix: Soldier - Talented:
conversations.from: gpt
conversations.value: You are a doctor in the Institute brought from somewhere else in the world and given this very high paying and exciting job.  Enjoy!  
conversations.prefix: Doctor - Normal:
conversations.from: human
conversations.value: You are a resident of Ravenwood.  Perhaps the spouse of a soldier or their child.  Either way you have managed to secure a fairly nice job in the Institute.  You are sworn to secrecy like everyone else!
conversations.prefix: House Keeping - Normal:
conversations.from: gpt
conversations.value: You are one of the best at hunting people down in the world and so you have been given this Bounty position.  It pays very well and all you have to do is go get a few brats to come back to the Institute with you.  
conversations.prefix: Hunter - Normal:
conversations.from: human
conversations.value: You are a scientist with a vested interest in the research going on in the Institute.  Like many others you are paid well to be here.  
  
  - Pick your field of study.  It should be related to the research going on in the Institute.  
conversations.prefix: Scientist - Normal :
conversations.from: gpt
conversations.value: You were shipped here on orders and now you work security for a very interesting group of people within the Ravenwood Institute.  
conversations.prefix: Soldier - Normal:
conversations.from: human
conversations.value: You are one of the best teachers of your subject in the world!  
  - What is your subject?  Please be more specific than "Math" or "English".  Try Algebra, American Literature, Creative Writing, etc.  
conversations.prefix: Teacher - Normal :
conversations.from: gpt
conversations.value: You were kidnapped from your family so young that you cannot even remember them.  You have an intense desire to get back to them.  Find out what you can and get back to them.
conversations.prefix: Lost and Found:
conversations.from: human
conversations.value: You have been here long enough to be allowed a low paying job for a couple hours a day.  
  
  - Min wage Pay.  (10.00/hr)
  - Known enough to get cut some minor slack.  
conversations.prefix: Rank 1 Privileges :
conversations.from: gpt
conversations.value: Pay Raise!  
  
  - You are allowed out onto the grounds with supervision. 
  
  - One or two of the soldiers are willing to look the other way occasionally and maybe even help you correct them... because they like you.  
  
  - Pay: 12.00/hr 
conversations.prefix: Rank 2 Privileges :
conversations.from: human
conversations.value: Not only do you have another pay raise but 
  
  - You have enough reputation to get away with some small things, even if you are caught, for a small price.  
  
  - Pay: 15.00/hour
  
  Note:  You must be rank 3 to be a Soldier.  
conversations.prefix: Rank 3 Privileges :
conversations.from: gpt
conversations.value: - You have been here long enough to have earned the respect of many around you.  The level of respect is variable.
  
  -  You can get away with quite a lot.  But this usually requires a favor. 
  
  - You are allowed to go out into the Institute grounds alone.  
  
  -Pay: 25.00/hour
  
  Drawback:  You must maintain a job, your studies/research, and your other duties.  Your duties now include assisting to manage your crew.  
  
  
conversations.prefix: Rank 4 Privileges :
conversations.from: human
conversations.value: - You now lead a crew, possibly your new crew.  
  
  - With an escort you are allowed out into Ravenwood City twice a week with a submitted request.  
  
  - You are widely respected among your peers and superiors.  You can get away with quite a lot.  Sometimes this doesn't even require a favor.  
  
  -Pay: 50.00/hour
  
  Note:  You must be rank 5 to be a Hunter.
conversations.prefix: Rank 5 Privileges :
conversations.from: gpt
conversations.value: Someone owes you a favor or maybe a few favors. 
  
  
  (Bonus Asset for Rank 4 and 5 PCs) 
conversations.prefix: A Favor:
conversations.from: human
conversations.value: You have a pass to go out into the City of Ravenwood for a little while and stretch your legs.  
conversations.prefix: Ravenwood Pass:
conversations.from: gpt
conversations.value: Every player gets this card.  You can play it on yourself or another character(PC or NPC) to turn tables in the game.  
  
  - You cannot disable a card already played by a character.  
  
  - You can only play one of these cards in a scene.  
  
  - This card can be counted as a + or - to a situation as determined by the player.   This has to be done manually as the system will not update for this card.  
conversations.prefix: +/- Karma Card:
conversations.from: human
conversations.value: Just because we have house keeping does not mean we get to force them to do everything.  They are not slaves after all.  Clean up your own damn messes for once!  And do it before dinner!
conversations.prefix: Cleaning Day:
conversations.from: gpt
conversations.value: You were blackmailed into joining this research facility.  Either you are here or your family will suffer.  --  Your goal is to get out of this hell in a way that you and your family are both safe.  
conversations.prefix: Blackmailed:
conversations.from: human
conversations.value: You were in the system when they found you and brought you here but who did you belong at birth? Where they like you?  All you really want is to find out.  
conversations.prefix: Adopted:
conversations.from: gpt
conversations.value: You are power hungry.  You have to be the best, the top ranking, the most powerful and it is an eternal struggle!  
conversations.prefix: Power Growth:
conversations.from: human
conversations.value: You do not want to have attention on you at all.  Your goal is to stay out of sight and mind.  You want to remain around rank 1-2 so that no ones eyes are on you for long.  
conversations.prefix: Under the Radar:
conversations.from: gpt
conversations.value: Your family was broke or maybe you were homeless.  The government offered you a job that might one day get you out of debt, see you a home, and have your family taken care of for life.  
conversations.prefix: Willing Subject:
conversations.from: human
conversations.value: Your goal is to try and get out of here in the most painless way possible.  
conversations.prefix: Get out of here!:
conversations.from: gpt
conversations.value: You have a special blade that was made special for you.  
conversations.prefix: Blade:
conversations.from: human
conversations.value: You have been given a Stun Gun as part of your Soldier or Hunter position. 
conversations.prefix: Stun Gun:
conversations.from: gpt
conversations.value: You have a gun as part of your Soldier or Hunter position.  But please... we would rather you bring them back alive.  
conversations.prefix: Gun:
conversations.from: human
conversations.value: Medical Lab?  Science Lab?   You have full access to one and it helps you accomplish a lot.  
conversations.prefix: Lab:
conversations.from: gpt
conversations.value: Today you just need to get through your typical day with NO issues.  
conversations.prefix: Daily Grind:
conversations.from: human
conversations.value: Can you pass inspection today?
  
  - Impress the Boss enough and she might reward you.  
conversations.prefix: Inspection Day:
conversations.from: gpt
conversations.value: There are rewards for those who Impress the boss.  
conversations.prefix: Impress the Boss:
conversations.from: human
conversations.value: This soldier is cranky today and has a cruel manner.  
conversations.prefix: Cranky Soldier:
conversations.from: gpt
conversations.value: Manually and magnetically sealed.  Messing with it might cause a Shut Down of the entire city but you really need what is on the other side of that door.  
conversations.prefix: Locked Door:
conversations.from: human
conversations.value: You have the ability to communicate with plants.  It is not normal speech patterns, more like a chemical message or empathy, but you know their needs very well.  Plants can see better than people think.  No they don’t have eyes but they can tell you what chemicals they perceived and you have learned to perceive those chemicals as well allowing you to see as they saw. 
conversations.prefix: Botanist - Plant Speak:
conversations.from: gpt
conversations.value: You have become part plant and need sunlight to survive.  You also have some plant matter growing off of you.  Flowers maybe?  You smell like a plant that is for sure.  
  
conversations.prefix: Botanist - Plant Speak:
conversations.from: human
conversations.value: You are able to make plants grow extremely fast and in environmental circumstances that would normally not allow them to grow. 
conversations.prefix: Botanist - Plant Growth:
conversations.from: gpt
conversations.value: Though it doesn’t stop you from making plants grow.  You can quickly deplete the nutrients in the soil and the plant will not survive for long.  Not to mention no one will be able to plant in that soil for a long time.  
conversations.prefix: Botanist - Plant Growth:
conversations.from: human
conversations.value: You are capable killing plants, cutting off their life, and possibly using it to destroy crops of food in time.   It might means sucking the life out of them or encouraging pests in the gardens.  Either way, you know how to get it done with just a few well placed thoughts.
conversations.prefix: Botanist - Plant Wither:
conversations.from: gpt
conversations.value: You feel the plants dying as they are destroyed and it is often agonizing.  
conversations.prefix: Botanist - Plant Wither:
conversations.from: human
conversations.value: When you hold onto a plant you know everything about it.  Far more than science could ever teach you.  You know it’s spirit name and place of origin automatically, you can draw it from memory, and if you think about it you can even learn exactly how it affects a specific animal(including humans).  
conversations.prefix: Botanist - Plant Wisdom:
conversations.from: gpt
conversations.value: You cannot turn your ability off.  Anytime you touch a plant or something made from plants you are consumed by a never ending stream of information that takes a lot of concentration to overcome.  Sometimes... you just can't overcome it.  
conversations.prefix: Botanist - Plant Wisdom:
conversations.from: human
conversations.value: You can place a thought into someone’s mind that changes their actions.  
conversations.prefix: Controller - Suggestion :
conversations.from: gpt
conversations.value: People do not always do what you are hoping they will do as a result of your tampering and there is always the risk that someone will know the thought came from another.  Good news is… they might think you are God.  Bad news, it might get you shot if you are found out.
  
conversations.prefix: Controller - Suggestion:
conversations.from: human
conversations.value: Though you saw the memory as you were blocking it, you no longer remember what you blocked and… you tend to be somewhat forgetful yourself.  Hopefully, you keep a journal.  
  
conversations.prefix: Controller - Erase:
conversations.from: gpt
conversations.value: Most people look at this as taking someone’s memories away but you know from experience that you are merely creating a block so that they cannot access those memories, the memories are still there really.
conversations.prefix: Controller - Erase:
conversations.from: human
conversations.value:  You have the ability to unlock blocked memories.  Maybe the memory was locked after head trauma or maybe someone erased it themselves. 
conversations.prefix: Controller - Unlock:
conversations.from: gpt
conversations.value: You feel as though you lived the memory yourself which can cause some mental instability.  
  
conversations.prefix: Controller - Unlock:
conversations.from: human
conversations.value: PLEASE READ -  Do not select this card.  This is just information for you!  
  
  - Custom content SHOULD NOT mimic anything that is already available.  
  
  -  Custom Weaknesses need to make sense for your ability.  
  
  - Similar such things!  Have fun but... you know don't over do it! 
  
  - Overpowered PCs (OP) are not usually fun for anyone but that PCs player and often not for them either.  
conversations.prefix: Custom Content:
conversations.from: gpt
conversations.value: PLEASE READ -  Do not select this card.  This is just information for you!  
  
  - Custom content SHOULD NOT mimic anything that is already available.  
  
  -  Custom Weaknesses need to make sense for your ability.  
  
  - Similar such things!  Have fun but... you know don't over do it! 
  
  - Overpowered PCs (OP) are not usually fun for anyone but that PCs player and often not for them either.  
conversations.prefix: Custom Content:
conversations.from: human
conversations.value: They are entirely aware that they have no control over what they are doing but they do not necessarily know that you are the one making them do it.  If they have a brain you can move their bodies. 
conversations.prefix: Controller - Puppet Master:
conversations.from: gpt
conversations.value: Constant use of your ability causes you to be a paraplegic, paralyzed from the waist down and your ability is like a drug to you.  The more you use it the more you want to use it.  
  
conversations.prefix: Controller - Puppet Master:
conversations.from: human
conversations.value: With the beings you manipulate you become severely empathic to the point that you cannot determine if what you are experiencing is from you or them.  If you make them hallucinate you to hallucinate and if you make them sad you also become sad.  
  
conversations.prefix: Controller - Alter State:
conversations.from: gpt
conversations.value: You can cause people to feel a certain emotion strongly or even cause them to hallucinate or become tired.
conversations.prefix: Controller - Alter State:
conversations.from: human
conversations.value:  You crawl into someone’s mind while they are sleeping and take control of their dreamscape making them see and experience what you want them to see.  This could be a pleasant dream or a nightmare.
conversations.prefix: Controller - Dreamweave :
conversations.from: gpt
conversations.value: Regardless of how rested the subject of the manipulation is you are exhausted having got no rest for your own mind.  
  - Side effects: yawning, slow brain, moodiness, hallucinations, klutzy, depressed, weakened immune response.  
  -Each time you use this you feel at least three of these symptoms.   (Must choose at least 2 different symptoms each time & cannot select the same symptom more than twice in a row).
  
conversations.prefix: Controller - Dreamweave:
conversations.from: human
conversations.value: You can sense and manipulate light and shadow.  You can even keep it from ever reaching a person making them temporarily blind or part the light so that it doesn’t hit something. 
  
  You can also create visual illusions.
conversations.prefix: Depriver - Bright:
conversations.from: gpt
conversations.value: You glow and can never hide in the shadows as a result.  
  
conversations.prefix: Depriver - Bright:
conversations.from: human
conversations.value: You sense and manipulate sound waves.  You can even keep them from reaching a person making them temporarily deaf or amplify noise.  
  
  You can also create auditory illusions.  
conversations.prefix: Depriver - Buzz:
conversations.from: gpt
conversations.value: You can take away a person's ability to taste things or make them taste it more fully.  You can also create illusions and make them taste things they are not actually tasting.   
  
  - The Fae are Tricksters.
conversations.prefix: Depriver - Taste:
conversations.from: human
conversations.value:  (This does not affect emotions) You can keep people from feeling anything.  You can make it so that they do not feel the wind on their skin, the embrace of a lover, etc.  You can also do the opposite and force someone to feel those things far more intensely, even painfully.  You can also create illusions and make them feel things they are not feeling. 
conversations.prefix: Depriver - Touch:
conversations.from: gpt
conversations.value: You are capable of making other people’s sense of smell dull or heighten as you see fit. 
conversations.prefix: Depriver - Smell:
conversations.from: human
conversations.value: Right after using your ability you smell everything so intensely that you are overwhelmed.  You can taste what you are smelling in addition to just smelling it and very often the overwhelming nature of your gift causes you to sometimes vomit.  
conversations.prefix: Depriver - Smell:
conversations.from: gpt
conversations.value: Your skin is bipolar in the sense that sometimes being touched hurts you making you scream in pain.  Other times it feels very nice to touch things and you cannot resist rolling around on soft things like a cat on catnip.  Human contact during those times is beyond pleasurable.  
  
conversations.prefix: Depriver - Touch :
conversations.from: human
conversations.value: You have lost your ability to taste anything for life.  This can be dangerous as in many cases you can taste poison.  
  
conversations.prefix: Depriver - Taste:
conversations.from: gpt
conversations.value: You can hear everything and are followed around by a some sort of noise all the time and this makes hiding in silence impossible for you.  (Pick something people always faintly hear around you.)  The sound may one day drive you insane, who knows.  
  
conversations.prefix: Depriver - Buzz:
conversations.from: human
conversations.value: Nanite technology generally comes with an understanding of Biology, Chemistry, and both Anatomy and Physiology in addition to knowledge in Engineering, Physics, and Coding.  These individuals tend to be extremely smart.  They are capable of creating nanites that can go and execute a specific task.  They must be actively focused on controlling their nanites or they  become inert.
conversations.prefix: Technomancer - Nanites:
conversations.from: gpt
conversations.value: Some Technomancers have the ability to program and code at the speed of thought.  They can write computer programs, rewrite, or delete them just by looking at the device.  So long as the parts of the item can function in that way they do. 
conversations.prefix: Technomancer - Programing:
conversations.from: human
conversations.value: You can fix any computer or complex machine with ease.  You understand how the device works and why things work the way they work.  With the right tools and your ability you can fix things no one else can fix, your mind causing cracks to repair while your fingers work to solder an item into place. 
conversations.prefix: Technomancer - Repair:
conversations.from: gpt
conversations.value: You are capable of creating an Electromagnetic Pulse with a single thought.  Anything that is technology based within a hundred feet or so of you is affected.
conversations.prefix: Technomancer - EMP:
conversations.from: human
conversations.value: Nanites are created in the Technomancer’s own body and then released for use elsewhere.  Over time their bodies become more and more artificial as nanites take over their own bodies.  They become metallic, their skin and eyes starting to shine like polished metals.  This provides no physical protections but they might be magnetic, attract electricity, or have similar problems metal runs into.  
conversations.prefix: Technomancer - Nanites:
conversations.from: gpt
conversations.value: In this modern world you see code all the time.  You are aloof and have difficulty concentrating on the real world because of this distraction.  It might even cause you a headache when you try.  
  
conversations.prefix: Technomancer - Programing :
conversations.from: human
conversations.value: You feel that you have to fix  or enhance everything.  The compulsion to do so is strong.  
  
conversations.prefix: Technomancer - Repair :
conversations.from: gpt
conversations.value: You have a field that surrounds your body.  If you touch anything electronic and it is fried.  
  
conversations.prefix: Technomaner - EMP:
conversations.from: human
conversations.value: Your body is always seeking Homeostasis but unlike other people yours works quickly.  It works so quickly that you are effectively immortal, your cells always on the mend you never age.  
conversations.prefix: Healer - Self-Healing:
conversations.from: gpt
conversations.value: You can heal other living things by making direct, skin-to-skin, contact with them.   The most severe wounds can be healed but you cannot resurrect the dead.  If you use your ability on the dead their bodies simply heal but the soul does not return.  You can heal the wound fully or partially.  
conversations.prefix: Healer - Heal:
conversations.from: human
conversations.value: You are capable of fixing broken objects such as mirrors, broken dolls, ripped clothing, etc.
conversations.prefix: Healer - Mending:
conversations.from: gpt
conversations.value: You mend one thing and something else nearby breaks.  
  
conversations.prefix: Healer - Mending :
conversations.from: human
conversations.value: You take on the wounds that you heal.  This ability can never be used to harm others.  
  
conversations.prefix: Healer - Heal:
conversations.from: gpt
conversations.value: You can be killed it is just difficult to do so.  Blowing you up would do it, burning you would do it, cutting off your head would do it, taking out your heart would do it, anything that would destroy the heart or head will simply kill you.  Not to mention how hard it is to watch everyone you love die around you, it has jaded you.  You cannot stay in the same place for more than a couple decades either.  It is a lonely existence.   **(You cannot play a PC that stopped aging before 18.)  **
  
conversations.prefix: Healer - Self-Healing:
conversations.from: human
conversations.value: Someone who can fly might find themselves in a few categories depending on how they are able to fly.  If they grow wings they are a Shifter, if they manipulate the air they are an Evoker, and if they use mental energy to fly they are Movers.  
conversations.prefix: Evoker - Flight:
conversations.from: gpt
conversations.value: Flight takes you high above the ground and when you are high above the ground there is a chance of falling.  Wings can be injured, fly to low and you might hit something, fly too high and you could find yourself freezing and incapable of breathing, lose concentration or suffer a head injury and you might find yourself spiraling down towards the hard earth.  Not to mention a flying person might not go so well with the normal human’s below.
  
conversations.prefix: Evoker - Flight:
conversations.from: human
conversations.value: If you try to teleport somewhere you are unfamiliar with there is a chance you could end up in a wall, a sofa, or landing on or in something dangerous.  
  
conversations.prefix: Mover - Self-Teleportation:
conversations.from: gpt
conversations.value: If you are unfamiliar with the object it is possible that the object only partially teleports to you or like with Self-Teleportation the item might end up in a wall, sofa, or somewhere that might cause damage to the object or people around the object.  
  
conversations.prefix: Mover - Item Teleportation :
conversations.from: human
conversations.value: The effort causes you some sort of physical discomfort that can be mildly problematic.  This could be temporary blindness after a few minutes, a heavy nose bleed, difficulty breathing, or similar.  
conversations.prefix: Mover - Telekinesis:
conversations.from: gpt
conversations.value: Flight takes you high above the ground and when you are high above the ground there is a chance of falling.  Wings can be injured, fly to low and you might hit something, fly too high and you could find yourself freezing and incapable of breathing, lose concentration or suffer a head injury and you might find yourself spiraling down towards the hard earth.  Not to mention a flying person might not go so well with the normal human’s below.
conversations.prefix: Mover - Flight:
conversations.from: human
conversations.value: Nothing comes in and nothing goes out.  The shielding does not discriminate.  
conversations.prefix: Protector - Self-Shielding:
conversations.from: gpt
conversations.value: Nothing comes in and nothing goes out.  The shielding does not discriminate.  
conversations.prefix: Protector - Shield Other:
conversations.from: human
conversations.value: You give up the same thing in yourself that you are granting to them.  If you give them some of your speed, you become slower, etc.  
conversations.prefix: Protector - Buffing:
conversations.from: gpt
conversations.value: Being an Oracle comes with a high price. Communicating with the Beings of the Universe can be painful and always comes with a price, sometimes a steep one.  And sometimes the being(s) you communicate with might take control of you.  
  - Living bodies are precious to them.  Are you sure you want to lend them yours?
conversations.prefix: Oracle - Ghost:
conversations.from: human
conversations.value: Being an Oracle comes with a high price. Communicating with the Beings of the Universe can be painful and always comes with a price, sometimes a steep one.  And sometimes the being(s) you communicate with might take control of you.  
  
  - Everything has a price.
conversations.prefix: Oracle - Demon:
conversations.from: gpt
conversations.value: Being an Oracle comes with a high price. Communicating with the Beings of the Universe can be painful and always comes with a price, sometimes a steep one.  And sometimes the being(s) you communicate with might take control of you.  
  
  - They are not human and their answers are often a giant riddle.  
conversations.prefix: Oracle - Spirit:
conversations.from: human
conversations.value: Being an Oracle comes with a high price. Communicating with the Beings of the Universe can be painful and always comes with a price, sometimes a steep one.  And sometimes the being(s) you communicate with might take control of you.  
  - Angels want to instill wisdom upon you.  Wisdom rarely is earned without a trial.  
conversations.prefix: Oracle - Angels:
conversations.from: gpt
conversations.value: Being an Oracle comes with a high price. Communicating with the Beings of the Universe can be painful and always comes with a price, sometimes a steep one.  And sometimes the being(s) you communicate with might take control of you.  
  - The Fae are Tricksters. 
conversations.prefix: Oracle - Fae:
conversations.from: human
conversations.value: Being an Oracle comes with a high price. Communicating with the Beings of the Universe can be painful and always comes with a price, sometimes a steep one.  And sometimes the being(s) you communicate with might take control of you.  
  
  - Gods need worshipers.  Your faith fuels them.  Prove to them your worth.  
conversations.prefix: Oracle - Gods:
conversations.from: gpt
conversations.value: Oracles use a variety of things to strengthen their connection to those they communicate with.  If they seek out a ghost it might be a personal belonging or photograph for example.  Ouija(Spirit) boards are also something they might chose to utilize as would certain stones or ritual oils.  Every Oracle is given a bag of black salt and one soldier trained to aid the Oracle in any situation.  
  
conversations.prefix: Oracle Tools:
conversations.from: human
conversations.value: In this case, Spirit refers to the Spirits trapped within items, both man-made and in nature.  - Rocks, Chairs, Trees, etc.  
  
  - You can petition the beings for information or aid.  Sometimes it is given and other times it is not.  
  
  - Oracles are taken care of by their peers and held in a place of honor.  Picking on them or harming them is seen much like harming a defenseless child or Goddess. 
conversations.prefix: Oracle - Spirit:
conversations.from: gpt
conversations.value: Note:  Speak to the Host about what "God" would be speaking to you.
  
  - You can petition the beings for information or aid.  Sometimes it is given and other times it is not.  
  
  - Oracles are taken care of by their peers and held in a place of honor.  Picking on them or harming them is seen much like harming a defenseless child or Goddess. 
conversations.prefix: Oracle - Gods:
conversations.from: human
conversations.value: Note: This type of Oracle can be contacted by any number of ghosts.  
  
  - You can petition the beings for information or aid.  Sometimes it is given and other times it is not.  
  
  - Oracles are taken care of by their peers and held in a place of honor.  Picking on them or harming them is seen much like harming a defenseless child or Goddess. 
conversations.prefix: Oracle - Ghost:
conversations.from: gpt
conversations.value: Note:  If you wish to have a specific Demon contacting you please note that for the Host. 
  
  - You can petition the beings for information or aid.  Sometimes it is given and other times it is not.  
  
  - Oracles are taken care of by their peers and held in a place of honor.  Picking on them or harming them is seen much like harming a defenseless child or Goddess. 
conversations.prefix: Oracle - Demons:
conversations.from: human
conversations.value: Angels sometimes contact you and give you useful information.  
  
  - You can petition the beings for information or aid.  Sometimes it is given and other times it is not.  
  
  - Oracles are taken care of by their peers and held in a place of honor.  Picking on them or harming them is seen much like harming a defenseless child or Goddess. 
conversations.prefix: Oracle - Angel:
conversations.from: gpt
conversations.value: - You can petition the beings for information or aid.  Sometimes it is given and other times it is not.  
  
  - Oracles are taken care of by their peers and held in a place of honor.  Picking on them or harming them is seen much like harming a defenseless child or Goddess. 
conversations.prefix: Oracle - Fae:
conversations.from: human
conversations.value: A Savant can hold onto 3 mundane skills at a time.  They can never replicate another ability, only mundane skills.  (Mundane Skills:  Acrobatics, Shooting a Gun, Singing, Hacking a Computer, etc.)
  - At game Start chose 1 skill you have learned recently and note it to the Host.  
conversations.prefix: Savant :
conversations.from: gpt
conversations.value: Savants are unique individuals who can watch something mundane being done and then replicate the action with ease.
conversations.prefix: Savant:
conversations.from: human
conversations.value: The Shifter can change into one animal and call up individual aspects of that animal when needed.
  - You must note what your animal is (or will be) during creation.  
conversations.prefix: Shifter - Animal Shifter:
conversations.from: gpt
conversations.value:  You are able to shift yourself into a single type of objects for a short period of time. 
  
  - You must note what type of objects you are capable of shifting into during creation. 
conversations.prefix: Shifter - Objects:
conversations.from: human
conversations.value: You can change into anyone you have seen within the last twenty-four hours.  You can have seen them on TV, in a photograph, or in person but the closer you were to them in reality the better your disguise.
conversations.prefix: Shifter - Skin Theif:
conversations.from: gpt
conversations.value: Someone who can fly might find themselves in a few categories depending on how they are able to fly.  If they grow wings they are a Shifter, if they manipulate the air they are an Evoker, and if they use mental energy to fly they are Movers.
  - You must state what the animal is that gives you your wings at creation. 
conversations.prefix: Shifter - Flight:
conversations.from: human
conversations.value: ou can create objects utilizing matter that is already in existence.  You simply take what is already there and make it into something new.  A Shifter with this ability can make anything the size of a penny up to the size of a bicycle.  Items are always mundane and the larger or more complex the item the more difficult it is to make.  Turning a spoon into a knife, a piece of cloth into a dress, etc.
conversations.prefix: Shifter - Item Creation:
conversations.from: gpt
conversations.value: You can only have one or the 1-3 items created at a time.  (Depending on size and how complicated the object is.)  This ability does not allow people to create computers or microscopic things.  
  
  - At Creation you must state what items you have created so that they can go through approval.  
conversations.prefix: Shifter - Item Creation:
conversations.from: human
conversations.value: Flight takes you high above the ground and when you are high above the ground there is a chance of falling.  Wings can be injured, fly to low and you might hit something, fly too high and you could find yourself freezing and incapable of breathing, lose concentration or suffer a head injury and you might find yourself spiralling down towards the hard earth.  Not to mention a flying person might not go so well with the normal human’s below. (To fly you must have this ability UNLESS your animal is a flying animal and you are taking full animal form to do so.) 
conversations.prefix: Shifter - Flight:
conversations.from: gpt
conversations.value: You are marked with metallic ink on the side of your neck so that the military can easily identify you.  This mark never goes away no matter how hard you try to remove it.  If someone catches on others might be able to easily identify you as well.  
conversations.prefix: Shifter - Skin Thief:
conversations.from: human
conversations.value: For a short period of time you fully become the object and have no control of yourself, shifting back when time has expired.   
conversations.prefix: Shifter - Object Shifter:
conversations.from: gpt
conversations.value:  Fighting animal instinct is very difficult and your human mind has trouble remaining in control.  The more animal your body is the harder it is to maintain control and the longer you share a body or parts with your animal side the more likely it is that you will become the animal.  
conversations.prefix: Shifter - Animal Shifter:
conversations.from: human
conversations.value: Someone who can fly might find themselves in a few categories depending on how they are able to fly.  If they grow wings they are a Shifter, if they manipulate the air they are an Evoker, and if they use mental energy to fly they are Movers.
conversations.prefix: Mover - Flight:
conversations.from: gpt
conversations.value: The ability to move things with your mind.  These things must be in direct line of sight and it is unheard of for anyone to be able to move more than a few hundred pounds.  
conversations.prefix: Mover - Telekinesis:
conversations.from: human
conversations.value: The same as Self-Teleportation but for inanimate objects only.  
  
  (Self-Teleportation: The ability to move yourself anywhere within a short distance of your present location that you have spent at least a couple hours in.)
  
conversations.prefix: Mover - Item Teleportation:
conversations.from: gpt
conversations.value: The ability to move yourself anywhere within a short distance of your present location that you have spent at least a couple hours in.
conversations.prefix: Mover - Self-Teleportation :
conversations.from: human
conversations.value: A force field is generated around the body and the person is able to protect themselves from some harm.
conversations.prefix: Protector - Self-Shielding :
conversations.from: gpt
conversations.value: A force field is generated around another person or object but cannot be summoned around the individual summoning up the field. 
conversations.prefix: Protector - Shield Other:
conversations.from: human
conversations.value: The individual can offer ‘others’ a boost of some kind.  They have one type of buff they can grant to a person or object.  This might be helping them be stronger, faster, smarter, prettier, etc. 
  
  - You may select 1 buff at creation.  Or you may select two tiny buffs.  
  - Your buff(s) must be stated during creation and cannot be changed after.  
conversations.prefix: Protector - Buffing :
conversations.from: gpt
conversations.value: If your PC has more than one ability please create a card for your PC like this... 
  
  
  Name:  Botanist/Oracle 
  
  -Botanist Type
  -Oracle Type  
  
  
  For both your Strength and your Weakness.  
  
  - Please remember this cost CP to do!  
conversations.prefix: Dual Gift - Do Not Select:
conversations.from: human
conversations.value: If your PC has more than one ability please create a card for your PC like this... 
  
  
  Name:  Botanist/Oracle 
  
  -Botanist Type
  -Oracle Type  
  
  
  For both your Strength and your Weakness.  
  
  - Please remember this cost CP to do!  
conversations.prefix: Dual Gift - Do Not Select:
conversations.from: gpt
conversations.value: Agni is the Vedic God of Fire.  It is believed that Agni gives these individuals the ability to create fire from their own Prana(Life Force/Qi/Chi/Ki/ATP).  By focusing for several seconds these individuals can set small fires or even throw fireballs.  
conversations.prefix: Evoker - Agni's Strength:
conversations.from: human
conversations.value: Playing with fire is dangerous & summoning it from your own body has its consequences.  The bigger the fire summoned the more dire the effect.  
  
  (Guidelines)
  - Small Fire = 1st/2nd degree burns on the user.
  
  - Medium Fire = Some 3rd degree burns.  At upper ranges of medium size control is difficult.
  
  - Large Fire = Several 3rd degree burns, hard to control, might harm those around you.  
conversations.prefix: Evoker - Agni's Strength:
conversations.from: gpt
conversations.value: These individuals can direct lightening.  In the modern world this means more than being able to pull electricity from the earth or sky, it means being able to pull it from machines and other sources of power as well.  
  
  It is believed (by some) that The God's of lightening might be attributing their strength to these subjects.  
conversations.prefix: Evoker - Raiden's Wrath:
conversations.from: human
conversations.value: Electricity is difficult to control and often when electricity passes through the body, the way it does when an Evoker directs it, it has the potential to cause damage to the body.  The heart can be stopped, black scaring can mark the body, neuropathy, burns, and even death.  The more lightening they try to direct the greater the risk.  
conversations.prefix: Evoker - Raiden's Wrath:
conversations.from: gpt
conversations.value: Water is everywhere.  The Oceans, Lakes, Rivers, and Bubbling Brooks are only a few places you can find water.  The air itself also carries this nourishing substance as well as animal life.  Even the human body itself is made up primarily of water.  
  
  So what happens when you are gifted with the ability to control water?
  
  These individuals have the easiest time controlling water that is already condensed but some have the ability to make it rain, make water evaporate, or move water from one location to another in messy waves.  
conversations.prefix: Evoker - Aphrodite's Caress  :
conversations.from: human
conversations.value: A single drop in the ocean can create large waves & a small stream can chew through rock with time.  There is always a negative effect when playing with water & it depends on what the user was doing with it to start.  
  
  Evaporation might lead to dehydration in the user or water continuing to evaporate around them for a day or two outside of their own control.  & forced rain might cause floods throughout the city.  When they tell water to move it might continue to move around them, floating out of glasses, or sloshing around inconveniently or even dangerously.  After all, they told the water to do it and water is stubborn, why should it just stop?
conversations.prefix: Evoker - Aphrodite's Caress :
conversations.from: gpt
conversations.value: They are great at finding what doesn't want to be found, the lost, & what is so bluntly in front of your face that you can't miss it.  This could be an object, person or even an intangible secret. 
  
  Individual methods vary. (Choose 1- 2) 
  - Rune Casting 
  - Tarot Cards
  - Remote Viewing
  - Dream Interpretation
  - Crystal Ball Gazing
  - Fire Scrying
  - Water Scrying
  - Mirror Gazing
  - Tea Leaf Reading
  - I Ching
  - Astrology
  - Biblomancy
conversations.prefix: Knower- Seeking:
conversations.from: human
conversations.value: * Sometimes what you see can see you back.  You can find a person but now that person can find you.  
  
  * Though you are no Oracle the spirits and other beings have a desire to mess with you and lead you into dangerous situations.  
  
  * Just because you know where something is does not mean it is easy to get to.
conversations.prefix: Knower- Seeking:
conversations.from: gpt
conversations.value: Psychics come in many flavors, able to gain information without tools or assistance, simply sensing information.  
  
  (Chose 1 or 2) Some of these abilities are...
  
  Clairalience, Clairaudience, Claircognizance, Clairgustance, Clairsentience, Clairvoyance, ESP, Futurology, Precognition, Premonition, Psychometry, Retrocognition.  
  
  https://en.wikipedia.org/wiki/Clairvoyance
conversations.prefix: Knower - Psychic:
conversations.from: human
conversations.value: The information attained is difficult to sort through and vague.  What is more... it comes with a rush of energy that makes them seem like they have had far too much caffeine.  They also have the side effects of having too much energy... 
  
  * Cannot sit still
  * Headache
  * Nausea 
  * Insomnia 
  * Anxiety 
  * Arrogance regarding one's capabilities.
  * Difficulty Concentrating 
  
  These symptoms can last quite a long time and end in them crashing and sleeping for a long period.   
conversations.prefix: Knower - Psychic:
conversations.from: gpt
conversations.value: You were born here at Ravenwood.  Your parents were both Talented but which ones?  Are they still alive?  What does the outside world even look like?  You just have to find out.
conversations.prefix: Born In:
conversations.from: human
conversations.value: You have a loyal pet that helps you every once in a while.  
conversations.prefix: Pet:
conversations.from: gpt
conversations.value: Today you just need to get through your typical day with NO issues.  
conversations.prefix: The Daily Grind:
conversations.from: human
conversations.value: Can you pass inspection today?
  
  - Impress the Boss enough and she might reward you.  
conversations.prefix: Inspection Day:
conversations.from: gpt
conversations.value: Just because we have house keeping does not mean we get to force them to do everything.  They are not slaves after all.  Clean up your own damn messes for once!  And do it before dinner!
conversations.prefix: Cleaning Day (copy):
conversations.from: human
conversations.value: Just because we have house keeping does not mean we get to force them to do everything.  They are not slaves after all.  Clean up your own damn messes for once!  And do it before dinner!
conversations.prefix: Cleaning Day:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: By shifting the calcium and phosphate minerals from within the body, an exoskeleton can be formed over the outer layer of skin, providing added protection.  This exoskeleton is reminiscent to hydroxyapatite, also known as bone mineral. 
conversations.prefix: Shifter - Exoskeleton:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In order to create the exoskeleton, Calcium and Phosphate must be exerted from the body, as the exoskeleton when no longer being used crumbles away. Using the power too often or too much can result in Calcium and Phosphate deficiency, resulting in severe muscle weakness and fatigue. If occurs chronically, the body's bones can also become permanently  brittle. 
conversations.prefix: Shifter - Exoskeleton:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You believe in protecting others, and the institute has convinced you that through research of these talents, would benefit the people. Given your history with talented, you believed them. 
conversations.prefix: Serve the State. Protect the People.:
conversations.from: human
conversations.value:  Healer type: Heal
   + Absorption of specific electrical current.
conversations.prefix: Healer / Absorber:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  Needs to 'charge up' in order to use his power.
conversations.prefix: Energy Requirement:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Nanite technology generally comes with an understanding of Biology, Chemistry, and both Anatomy and Physiology in addition to knowledge in Engineering, Physics, and Coding. These individuals tend to be extremely smart. They are capable of creating nanites that can go and execute a specific task. They must be actively focused on controlling their nanites or they become inert.
  
  Healer - Self-Healing
  As a result of the nanites in your body it is always seeking Homeostasis but unlike other people yours works quickly. It works so quickly that you are effectively immortal, your cells always on the mend you never age.
conversations.prefix: Dual: Technomancer: Nanites /Self-Healer:
conversations.from: gpt
conversations.value: Technomancer - Nanites
  Nanites are created in the Technomancer’s own body and then released for use elsewhere. Over time their bodies become more and more artificial as nanites take over their own bodies. They become metallic, their skin and eyes starting to shine like polished metals. This provides no physical protections but they might be magnetic, attract electricity, or have similar problems metal runs into.
  
  Healer - Self-Healing
  You can be killed it is just difficult to do so. Blowing you up would do it, burning you would do it, cutting off your head would do it, taking out your heart would do it, anything that would destroy the heart or head will simply kill you. Not to mention how hard it is to watch everyone you love die around you, it has jaded you. You cannot stay in the same place for more than a couple decades either. It is a lonely existence. (You cannot play a PC that stopped aging before 18.)
conversations.prefix: Dual: Technomancer:Nanites/Self-Healer:
conversations.from: human
conversations.value: -Field of Study: Biology (with a focus on Human Biology)
  -Status in the Institute: Fairly high level research scientist who studies the Talented gathered at the Institute. As a he has a very low level ability which he himself has already fully explored/researched, he is not used as a test subject. Because of his skills and knowledge of the Talented, he is a protected individual. 
conversations.prefix: Scientist - Talented:
conversations.from: gpt
conversations.value: -His only ability is to be able to funnel light into his eyes. 
  -This allows him to see in almost absolute darkness by manipulating all light directly into his eyes. 
  -He is also immune to being blinded since he can control how much light his eyes are exposed to.
conversations.prefix: Depriver - Bright [Dark Vision]:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: -He needs to wear special glasses to act as a guide when focusing light into his retina, otherwise he is blind in the dark. Also, his vision is less than 20/20.
  -His abilities only works in a room sized area around him. 
conversations.prefix: Depriver - Bright [Dark Vision]:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: -Percival is only interested in learning all there is to know about the Talented. 
  -He will go to extreme lengths for information and a chance at more research.
conversations.prefix: Pursuit of Knowledge:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: (Plant Speak/Plant Growth)
  
  You are able to make plants grow extremely fast and in environmental circumstances that would normally not allow them to grow.
  
  You have the ability to communicate with plants. It is not normal speech patterns, more like a chemical message or empathy, but you know their needs very well. Plants can see better than people think. 
  
  No they don’t have eyes but they can tell you what chemicals they perceived and you have learned to perceive those chemicals as well allowing you to see as they saw.
conversations.prefix: Botanist - Plant Kin:
conversations.from: gpt
conversations.value: (Plant Speak/Plant Growth) 
  
  Though it doesn’t stop you from making plants grow. You can quickly deplete the nutrients in the soil and the plant will not survive for long. Not to mention no one will be able to plant in that soil for a long time.
  
  You have become part plant and need sunlight to survive. You also have some plant matter growing off of you. Flowers maybe? You smell like a plant that is for sure.
  
conversations.prefix: Botanist - Plant Kin:
conversations.from: human
conversations.value: (Plant Speak/Psychic)
  
  You have the ability to communicate with plants. It is not normal speech patterns, more like a chemical message or empathy, but you know their needs very well. Plants can see better 
  
  Psychics come in many flavors, able to gain information without tools or assistance, simply sensing information. 
conversations.prefix: Botanist - Guide:
conversations.from: gpt
conversations.value: (Plant Speak/Psychic)
  
  You have become part plant and need sunlight to survive. You also have some plant matter growing off of you. Flowers maybe? You smell like a plant that is for sure.
  
  The information attained is difficult to sort through and vague. What is more… it comes with a rush of energy that makes them seem like they have had far too much caffeine. They also have the side effects of having too much energy… 
conversations.prefix: Botanist - Guide:
conversations.from: human
conversations.value: (Plant Speak/Psychic)
  
  than people think. No they don’t have eyes but they can tell you what chemicals they perceived and you have learned to perceive those chemicals as well allowing you to see as they saw.
conversations.prefix: Botanist - Guide :
conversations.from: gpt
conversations.value: (Plant Speak/Psychic) 
  
  You have the ability to communicate with plants. It is not normal speech patterns, more like a chemical message or empathy, but you know their needs very well. Plants can see better than people think. No they don’t have eyes but they can tell you what chemicals they perceived and you have learned to perceive those chemicals as well allowing you to see as they saw.
  
  than people think. No they don’t have eyes but they can tell you what chemicals they perceived and you have learned to perceive those chemicals as well allowing you to see as they saw.
  
  Psychics come in many flavors, able to gain information without tools or assistance, simply sensing information. 
  
conversations.prefix: Botanist - Guide:
conversations.from: human
conversations.value: This character has an extremely dangerous variant on the technomancer subtype 'emp'; they are able to control the charges in an electric field to create electrical discharges. They also receive input on the electrical fields in a visual format.
conversations.prefix: technomancer/knower - emp/electric vision:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The student's technomancer ability operates under line of sight, and does not work on or within sentient living matter, excluding her own; subconscious fluctuations near and around their body makes machine usage difficult, and impossible in states of extreme emotional imbalance. The subject has expressed discomfort upon viewing overly active or powerful displays of electric field alteration, including her own, describing it in terms of brightness.
conversations.prefix: technomancer/knower - emp/electric vision:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Mover Item teleportation: The ability to move items anywhere within a short distance of your present location that you have spent at least a couple hours in.
  
  Oracle Spirit: In this case, Spirit refers to the Spirits trapped within items, both man-made and in nature. - Rocks, Chairs, Trees, etc.
  
  You can petition the beings for information or aid. Sometimes it is given and other times it is not.
  Oracles are taken care of by their peers and held in a place of honor. Picking on them or harming them is seen much like harming a defenseless child or Goddess.
  
conversations.prefix: Mover(Item Teleportation)/Oracle(Spirit):
conversations.from: gpt
conversations.value: Mover (Item Teleport): If you are unfamiliar with the object it is possible that the object only partially teleports to you or like with Self-Teleportation the item might end up in a wall, sofa, or somewhere that might cause damage to the object or people around the object.
  
  Oracle (Spirit): Being an Oracle comes with a high price. Communicating with the Beings of the Universe can be painful and always comes with a price, sometimes a steep one. And sometimes the being(s) you communicate with might take control of you. They are not human and their answers are often a giant riddle.
conversations.prefix: Mover(Item Teleportation)/Oracle (Spirit):
conversations.from: human
conversations.value: Being in the military forms a sort of brotherhood amongst the men. One that carries on after the fact and to those who share the experience of serving or still have served. 
conversations.prefix: Military Camaraderie:
conversations.from: gpt
conversations.value: You're not much help when defying 'The Man'. After all, you're on their side. 
conversations.prefix: On Their Side:
conversations.from: human
conversations.value: Life is what you make it. When things are not ideal, how you look at them can make a difference. If it's not by making the task at hand a little easier sometimes it can rub off on others. Though it helps when you have something to look forward to. 
conversations.prefix: Positive Attitude:
conversations.from: gpt
conversations.value: You love what you do, and the idea of helping others makes your presence at the Institute invaluable and worthwhile.
conversations.prefix: Dedicated:
conversations.from: human
conversations.value: On bad days, it's the leaders who can turn things around for everyone. 
conversations.prefix: Leadership:
conversations.from: gpt
conversations.value: On bad days, it's the Leaders who can turn things around for everyone. 
conversations.prefix: Leadership:
conversations.from: human
conversations.value: Possessing considerable trust in her own abilities and judgement, she meets each challenge she faces with a certain assurance it can be dealt with.
conversations.prefix: Self-Confidence:
conversations.from: gpt
conversations.value: You can change your appearance at will. You can even manipulate the features of others, though this is much more difficult and requires you to be in actual physical contact with them at the time. If you shift into a non-human form, you need to be careful what you choose. Some transformations are more dangerous than others and you can risk harming yourself.
  She can also mimic sounds and voices, which allows her to communicate with animals, or make her voice sound like someone else's.
conversations.prefix: Shape Shifter, Mimic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can shift yourself into whatever you want, but you have to be careful. If you change to much in a short period of time, your molecular structure may become loose and you may not be able to hold any solid form for more than a few seconds. You also have to be careful how long you stay shifted, or you run the risk of making mistakes when you change back to your normal form.
  The same goes for mimicry, if you shift your voice too much, it can become strained.
conversations.prefix: Over-shifting :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your life has never been easy. You have had to fend for yourself for most of it, and have learned the hard way that it is safer not to trust anyone or anything. This cynicism can make it difficult to connect with people. It takes a long time for someone to earn your trust.
conversations.prefix: Cynical :
conversations.from: human
conversations.value: There's something self-reinforcing about long standing patterns, especially when the idea is just to follow it.
conversations.prefix: apathy: