conversations.from: system
conversations.value: 1874 was a year of adventure within the German Empire. The Kaiser Otto Von Faustenberg has urged a new wave of colonial expeditions to the furthest unclaimed lands from the homeland, the time for expansion was dying and the Kaiser had no intention of being left behind by the great powers of New Francia, Iberia and The Federated United Kingdom. The Earth, the fertile plain that had harboured and raised humanity from the dawn of time was no longer unconnected and infinite, the land was running out and the Empire needed to compete with its rivals. 
  
  You are going to be setting sail on the airship *Der Geist* for one of the most far flung regions of the Earth. You have either been vetted and selected by the Empire Colonial Board or been forced to by either the penal system or corporate contract to settle these unknown lands. It has been ten days since you left the bountiful fields of the German Empire for the dangerous and unknown shores of the Pacific Region, an unclaimed and unknown archipelago has been claimed for the Kaiser known as * Die Scatter Inseln* (The Scatter Isles).  It is the final day of the journey that your story begins, the airships last few hours before it will descend and abandon you, with all your worldly supplies and belongings, on these treacherous islands.
  
  Your bravery and colonial spirit will be spoken of with pride in the homeland but, for you, the journey of establishing a colony is only now about to begin. 
  
  Unbeknownst to the would be colonists, these islands have been long uninhabited for a *reason*. One that lurks in the shadows of the jungle and longs for the attention of humans that have called its earth home. When they come back into contact, who knows what will happen…
  
  (-) (-) (-)
  
  Application: I have made a few basic cards, but any applicants may feel free to create any new cards that they desire. I would like pictures either real or drawings for all cards! :)
  
  I will not be operating on a first come first serve system and will be waiting to acquire a number of applications and selecting the best from those available.
  
  Premise: Steampunk, alternative world surrounding a colonial start up on a far flung island chain in the Pacific. The technology will be steampunk with some futuristic components, basic computers exist for example, and will focus on impressing the Empire and surviving. 
  
  Underneath all this, however, the lurking lovecraftian threat is watching, waiting for the colony to be seduced and used by his power…
  
  Pacing: I will be operating on a Normal pace. The first few days will no doubt be decently active, so I would appreciate all those that apply be ready to keep up with the fast initial pace. After this, however, it would be appreciated if we can aim for the 2/3 scene minimum per week.
  
  Word Limit: I have the game set to “No Word Limit” with the expectation that certain objectives within the story may take more time to accomplish than others, and I do not want the players to feel restricted. I will give large leeway to the characters and the story that we will jointly create, I have only a rough guideline of the story but I am happy to ditch this if we create something more exciting! I am excited for your application!
  
conversations.from: human
conversations.value: The German Empire is often overlooked by the larger, more established ones of the continent. You believe in your country, and your Emperor, you want to make it even more renown. 
conversations.prefix: For The Empire:
conversations.from: gpt
conversations.value: The colonial life wasn't chosen by you, it was *given* to you for your past sins. Whatever crime you committed in the past would have ended up with you rotting in prison back in the Empire. Now you have the chance to redeem yourself.
conversations.prefix: For Your Sins:
conversations.from: human
conversations.value: You have struggled through some the hardest lows in the German Empire. Starvation, depression and the struggle for survival are lessened for you. *You experienced it already...*
conversations.prefix: Survivalist:
conversations.from: gpt
conversations.value: A renown member of the GIBB (German Imperial Biological Board), you have been sent as representative of the organisation to catalog the various new fauna and flora of the region. Your role can also double as a doctor for the colony.
conversations.prefix: Biologist :
conversations.from: human
conversations.value: An experienced and knowledgeable adventurer within the German Empire and some of the newest realms on the Earth. You jumped at the chance to join in this expedition to increase both your own knowledge and that of the German Empire.
conversations.prefix: Adventurer:
conversations.from: gpt
conversations.value: You are stronger than most on board the expedition, struggles of strength and resilience are easily completed by you. 
conversations.prefix: Tough:
conversations.from: human
conversations.value: You always try to have the best intentions but, sometimes, you cannot muster the conviction to carry through with your ideas...
conversations.prefix: Weak-Willed:
conversations.from: gpt
conversations.value: *Why can't people see that I am right?* Is a thought that often crosses your mind and directly influences your attitude. 
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: An aging airship of the German Empire, retrofitted as a colony transport for last few years of her life. An uncomfortable and cramped journey to your new home awaits...
conversations.prefix: Airship Emporia:
conversations.from: gpt
conversations.value: Young and ambitions, Captain Schurmann is a stickler for rules and regulations. All he wants is to drop you off and go back to the Empire as fast as possible.
conversations.prefix: Captain Michael Schürmann:
conversations.from: human
conversations.value: The journey has been a long one. The boredom of Airship life is definitely getting to you. How do you combat it?
conversations.prefix: Final Leg:
conversations.from: gpt
conversations.value: These colonists and prisoners on the airship are going to be your *family* for the next twenty years until the colony is established. Some of you may know each other but it might be a good time to make some diplomatic maneuvers...
conversations.prefix: Meet And Greet:
conversations.from: human
conversations.value: Walter Mathrop is a wealthy industrialist and entrepreneur that has been appointed as the 'Mayor' of this expedition. On the ground in the colony, his word is law. 
conversations.prefix: Expedition Leader Walter Mathrop:
conversations.from: gpt
conversations.value: This largest, desolate coastline of the second largest island in the archipelago is almost an oasis. A large, obtuse bay covered in golden sand. Protected by several rocky outcrops on either side. 
conversations.prefix: Bernhardiner Beach:
conversations.from: human
conversations.value: An unceremonious storm has rolled in on the beach just as you are about to land... Seems ominous. 
conversations.prefix: Rough Landing:
conversations.from: gpt
conversations.value: The first night on the Island will always be the roughest, you will have to make do with the wind and the sand as company tonight...
conversations.prefix: (Final Challenge) Establish Base Camp :
conversations.from: human
conversations.value: Now that you have reached the caves and the proper location of Bismarkia Proper, you can begin constructing the town hall which will act as a large communal hall before the huts are established. 
conversations.prefix: Town Shelter :
conversations.from: gpt
conversations.value: The battered remains of the *Emporia* it may be useful to salvage whatever possible to make a better shelter but (unless you have persuaded the Captain) will lead to repercussions from Michael.
conversations.prefix: Airship Wreckage:
conversations.from: human
conversations.value: Stored sources of Water, useful for bathing, thirst quenching and general cooking.
  
  *Asset needs to be played once per scene for colony health to be maintained.*
conversations.prefix: Basic Needs : Water :
conversations.from: gpt
conversations.value: A wide variety of fresh and canned food brought with the expedition... A useful store until you are sufficient.
  
  *A basic need, Food needs to be played once per scene to maintain happiness and morale*
conversations.prefix: Basic Needs: Food :
conversations.from: human
conversations.value: An assortment of planks, gears, bricks and cement used to build basic buildings back in the Empire.
  
  *An asset used to enhance or build new structures - supplies are only finite until you gain some more settlement*
conversations.prefix: Construction Materials :
conversations.from: gpt
conversations.value: A new adventure in the Pacific has ended with an airship disaster but, for now, you need to make this place *home*.
conversations.prefix: Home Sweet Home:
conversations.from: human
conversations.value: A long barreled, double shot, shotgun but with a limited amount of bullets. Will stop anything *dead* close range.
conversations.prefix: Eskinheroff Shotgun:
conversations.from: gpt
conversations.value: Young and ambitions, Captain Schurmann is a stickler for rules and regulations. All he wants is to get off the island with his beloved wrecked airship - the *Emporia*.
  
  *Winning over Michael allows you to have him assist you in a challenge - do explain how when he is used*
conversations.prefix: Michael Schürmann:
conversations.from: human
conversations.value: The colony cannot exist on the shorefront alone, it is too exposed and open to flooding and devastation. The Colony will have to find somewhere suitable inland.
conversations.prefix: Trek Inland :
conversations.from: gpt
conversations.value: Heavy thunder and lighting rolls in above your heads and the sea rushes towards the shelter with extreme ferocity... Time to get off the beach!
conversations.prefix: Stormy Morning:
conversations.from: human
conversations.value: The *Emporia* is in grave peril from the raging seas, Michael will not see it washed out to the ocean and is ordering his crew to defend it from the sea at all costs... Do you intervene?
  
conversations.prefix: (Optional) Save The Emporia:
conversations.from: gpt
conversations.value: Whatever happened to the Matres scout needs to be investigated immediately and the ridge-line would provide an ample viewing spot to see any remnants of the other scouts...
conversations.prefix: (Optional) Scout The Ridgeline:
conversations.from: human
conversations.value: Walter has decided that a small outpost should remain on the beach to protect the Airship remains and also to act as an area to build from if the island is going to use the sea for food.
conversations.prefix:  Beach Outpost:
conversations.from: gpt
conversations.value: A jumbled assortment of rusted, broken and waterlogged parts that once made up one of several fine Koch Radios of the Empire. Maybe something is salvageable.
  
  *Project Cards require to be played down to completion then you will be allocated a new Personal Radio or you could sabotage the radio forever...*
conversations.prefix: Project: Koch Radio Parts:
conversations.from: human
conversations.value: You know the location of the Temple even though it is forbidden to go there... Maybe they can be traded or used later?
conversations.prefix: Temple Co-ordinates:
conversations.from: gpt
conversations.value: Something about the temple that Hans described is very *pertinent* to you. Was it the dreams? Or are you merely eager to study the history of the islands?
conversations.prefix: Mysteries of the Temple:
conversations.from: human
conversations.value: The proposed and scouted area that the *Matres* settlers have recognized as a good candidate for the Colonies First Town. It is in a rough state at the moment but, with some attention, it could become *home*.
conversations.prefix: Bismarkia Township Clearing :
conversations.from: gpt
conversations.value: A dark and foreboding event has ruined the township on only the second day since landing in the Pacific. Can you get to the source of the mystery?
conversations.prefix: A Death In Paradise?:
conversations.from: human
conversations.value: The body of one of the Matres scouts is alone in the clearing of the new Colony town with no clues as to what happened to the others.
conversations.prefix: Matres Scout Body.:
conversations.from: gpt
conversations.value: Establishing a firm source of fresh flowing water to sustain the growth of the colony is high on the list of Priorities for success. 
conversations.prefix: Priority: Water:
conversations.from: human
conversations.value: An undecipherable scrawl on a scrap of paper found around the red jade statuette that Beata recovered from the dead man. Does it mean something?
conversations.prefix: (Optional) Confusing Letter:
conversations.from: gpt
conversations.value: An unrecognizable red statuette found in the clutches of the dead Matres scout.
  
  *Play this card to uncover details about the statue* (Message me).
conversations.prefix: Red Statuette:
conversations.from: human
conversations.value: The German Empire has oppressed it's people for too long, and now all it is asking for it to spread it's corruption and control to these beautiful islands. It's time for these islands to govern themselves!
conversations.prefix: Undermine The Empire:
conversations.from: gpt
conversations.value: An undecipherable scrawl on a scrap of paper found around the red jade statuette that Beata recovered from the dead man. You manage to interpret what was scrawled as the man died.
conversations.prefix: (Amelia & Celia) Decrypt The Confusing Letter :
conversations.from: human
conversations.value: Two of the Three Matres Scouts are still missing. Walter is concerned for their safety, and more concerned that they may be involved in the death of the first scout. Find them.
conversations.prefix: Find The Scouts:
conversations.from: gpt
conversations.value: Walter needs the farms to be established as soon as possible to sustain the colony. Time to search for some flat, fertile land. 
conversations.prefix: Find Farming Land:
conversations.from: human
conversations.value: The Goats and Pigs that were brought on the *Emporia* need to be penned in and seperated for breeding and slaughter seasons. 
conversations.prefix: Animal Husbandry:
conversations.from: gpt
conversations.value: A decorative, short bladed machete that is perfect for cutting through dense vegetation, or flesh, with ease.
conversations.prefix: Machete:
conversations.from: human
conversations.value: An ornate set of eye glasses, useful for spotting far off threats or useful landmarks when hunting and travelling. 
conversations.prefix: Binoculars :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Whether because of book learning, a large amount of experience, or just natural insight, you have a large amount of things that you know a large amount about.  You have been called a living encyclopedia, possibly as well as a nerd.  What you really know is that if some has a question, there is a good chance that you have an answer.
conversations.prefix: Knowledgeable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your adventures have been talked about in the past, but the idea of being the first to explore and document an uncharted island will push you into the history books.  No longer will the explorers society be able to look at you simply as a member.  No, you are a leader and you will prove it!
conversations.prefix: For the Fame:
conversations.from: gpt
conversations.value: By having worked at the Royal Library for a good part of your life, you have acquired a reputation of researcher and was allowed to have your own bookshop and be part of the Royal Science Guild.
conversations.prefix: Librarian:
conversations.from: human
conversations.value: You have and enhance sense of deduction and observation. A simple detail for someone would be a treasure troves for you.
conversations.prefix: Deduction:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are trusting to much anybody as you never really encounter deceivement or competition. For you, there is good in everything.
conversations.prefix: Innocence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're a nuisance to the status quo because you're beliefs differ from theirs. Rather than putting you in jail or killing you they've sent you as far away from them as possible. 
conversations.prefix: Political Criminal:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The Royal court want to know what is beyond their border and inform their subjects about it. It look better for them if it is a common folk reporting their discoveries showing their 'open mindedness'
conversations.prefix: For the people by the people:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a marksman, chosen for your skill in previous wars for the fatherland. A sharp eye and well honed musket are all you need in the brave new world. 
  
conversations.prefix: Soldier:
conversations.from: gpt
conversations.value: You are a warrior and soldier. Bred, trained, and drilled to be the best. You may have not even wanted this, but now you're a tough machine of death.
conversations.prefix: Rugged:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can be rough around the edges. Life in the barracks is much different than society and fitting in isn't your strong point.
conversations.prefix: Hard:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your commanding officer gave the order and you followed. Although conscripted, you still follow orders and will do whats necessary
conversations.prefix: Duty:
conversations.from: human
conversations.value: A highly variable skill set and a severe lack of funds has made you into a ruthlessly efficient job-finishing machine. If someone's willing to pay for it, from killing to threatening to housecleaning, you'll do it.
  
  *But who are we kidding, it's mostly killing. That's what you were jailed for, right?*
conversations.prefix: Mercenary:
conversations.from: gpt
conversations.value: Whether it be from life experience or learning, you've managed to obtain a very diversified skill set, even if those skills rarely cover more than basics.
  
  *As the saying goes, Jack of all trades, master of none.*
conversations.prefix: Utility Player:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Either life's taught you not to mince words, or life's given you few words to mince with. Either way, you'd much rather mince people, and it makes you far fewer friends than enemies. 
  
  *Oh who are we kidding, you have no friends.*
conversations.prefix: Forthright:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’re an expert on antiquities and artifacts, known far and wide for your skills.
conversations.prefix: Antiquarian:
conversations.from: human
conversations.value: You have read both widely and deeply; if it's in a book somewhere, there's a chance you're familiar with it.
conversations.prefix: Well Educated:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may know a lot, but most of it doesn't have much to do with everyday reality.
conversations.prefix: Ivory Tower:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You *know* you're right, but you're going to need solid evidence to convince anyone else.
conversations.prefix: Prove Your Theory:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have come to this new land for a fresh start and to make a new home for you and your community.
conversations.prefix: Matres Settler Leader :
conversations.from: human
conversations.value: Inner strength of character cannot be measured by any means but performance in the time of need. 
conversations.prefix: Strength of Character:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Great leaders don't tell you what to do...they show what to do.
conversations.prefix: The Burden of Leadership:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The community has fled religious persecution. We will not run again.
conversations.prefix: Protect the Community's Beliefs :
conversations.from: gpt
conversations.value: Long years of rotting in a German cell have come to an end. Now, you've been given a chance to redeem yourself, or so your captors say. As manual labour, as shield... as sacrifice.
conversations.prefix: Prisoner:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It isn't always visible, and sometimes you can even forget, but its there. What you went through, what you did to survive? Those scars don't ever heal.
conversations.prefix: Damaged:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: For now, you need to live. Later, perhaps you'll escape. And one day, very far away, you just might see the sun rise over your homelands once again.
conversations.prefix: See Your Sunrise:
conversations.from: human
conversations.value: 
  You don’t have a single care. Why do people even bother with you since when your mind is set there is no way to change it.   
conversations.prefix: Deaf Ears :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're always considering the possibilities. Sometimes it leads you to overthinking, but most of the time it just means you're prepared.
conversations.prefix: Calculating:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have learn by a mentor the ability to associate an information to an idea to an intuition (hypothesys) and to logically links then in a blink of an eye. Therefore reveiling a pattern and a choice of action.
conversations.prefix: Speed of Though:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As you have travel around the word one simple fact of human soul has  become clear to you. Everybody are only for themselves. From lowest thugs to greatest kings. So are you .
conversations.prefix: For Your Benefit :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have been bad places and survived them in one piece. Coincidence or luck? You do not know, but you're now a more experienced
conversations.prefix: Hard boiled:
conversations.from: gpt
conversations.value: Living the moment and being in sychronicity while listening to your intuition grant you a moment of lucidity and you do the proper act and the proper time.
conversations.prefix: Action TIme!:
conversations.from: human
conversations.value: Bad things happen. Most of the time bad things happen for no reason, but sometimes bad things happen because the gods will it.
conversations.prefix: The Will Of The Gods Is Unknown:
conversations.from: gpt
conversations.value: It's often an asset, but sometimes your attention to detail and routine can get you into trouble.
conversations.prefix: Overly Methodical:
conversations.from: human
conversations.value: Maybe you don't always know what to do with what you sense, but you do tend to notice things others miss.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Ah the gold old days when things were easier...
  
  You may be young but a part of you feel like it was in the wrong era...
  
  old things and techinques always had facinated you...
conversations.prefix: Nostalgia:
conversations.from: human
conversations.value: A trained spy/ assassin, you are comfortable with deception, ruthlessness and murder. You are amoral, except when it comes to those you care about and loyal to a purpose but not often to people. 
conversations.prefix: Goverment Operative:
conversations.from: gpt
conversations.value: Able to strangle a man with a corset lace, make poison rom the contents of a formal garden, or build a trap from drawing room furniture. 
  Will these skills apply to colony building? She believes so. 
conversations.prefix: Resourceful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Will care for those who are weak and need defending. 
conversations.prefix: Protective:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: With such an expedition, the mental health and welfare of the team is essential.
conversations.prefix: Psychologist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The mental weakness of others must be exploited.
conversations.prefix: Exploitation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Escape the Empire is of the utmost importance...no matter what it takes...or where it takes you.
conversations.prefix: Escape the Empire:
conversations.from: human
conversations.value: If your mind has already occupied with something, you don´t always get you priorities in right.    
conversations.prefix: Pre :
conversations.from: gpt
conversations.value: Proud and tough, Erik knows how to make tough decisions and maintaining a course through any adversity.  
conversations.prefix: Stoic:
conversations.from: human
conversations.value: You have been in many places and many situations without sufficient amount of resources. This bound to make you more resourceful 
conversations.prefix: Resourceful:
conversations.from: gpt
conversations.value: Matron Ursula knows how to lead.
conversations.prefix: Leader:
conversations.from: human
conversations.value: Eric is Second in Command of the division attached to the colony.  
conversations.prefix: Regiment Leader:
conversations.from: gpt
conversations.value: Raised part time by her mother, part time by the empire's secret agency, she has the skills of an adult agent, but the attitude (and morality) of a seven year old. 
conversations.prefix: Spy Kid:
conversations.from: human
conversations.value: Nothing much gets past her.
conversations.prefix: Observant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: I want it NOW!
conversations.prefix: Impatient.:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: She really doesn't have a clear idea about the difference between right and wrong. Maybe someday she's sort it out. For right now, she's sure ladies dresses are all wrong. 
conversations.prefix: Wait a second-- what was right again?:
conversations.from: gpt
conversations.value: You are so comfortable and have a precise control of all you body that you can get yourself in and out of trouble multiple time and be back for tea...
conversations.prefix: Acute Agility:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ever since your worked with it to preserve, dissinfect, clense, clear, encourage, trade...
  You have master all aspects of this component and can create products from it to do a 1001 usage
conversations.prefix: Addicted to alcool:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Vril organisation is often overlooked by the larger, more established ones of the continent. You believe in your coven, and your Mentor. You want to make it even more renown and finally bring a new hope to humankind.    
  
conversations.prefix: For the Cause:
conversations.from: human
conversations.value: Always have to hold back, always having to decide, you are tired of being the one to fix everything. 
conversations.prefix: Tired of being strong:
conversations.from: gpt
conversations.value: Sometimes you can't account for all the complications.
conversations.prefix: Complications :
conversations.from: human
conversations.value: Always ready with a weapon, always ready to make one. Always ready to end a disagreement definitively. 
conversations.prefix: Trained Killed:
conversations.from: gpt
conversations.value: You have been many times in jungle and your "experience "of it is mixed, but this jungle fall in category of feared 
conversations.prefix: Jungle fear:
conversations.from: human
conversations.value: The Matres people are a hardy people. That have seen much adversity. This has made them only stronger. 
conversations.prefix: Strength of the Matres:
conversations.from: gpt
conversations.value: Someone would point out some fact in front of you and still you would be hungry for more details as if you feel  there is more to it and wouldn't rest until you find it.
conversations.prefix: Obsession to details:
conversations.from: human
conversations.value: You are having a strong feeling that you are going to do something and that you will not allow anyone or anything to stop you
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: You know how to find all data related to the subject of your analysis and extrapolate important informations from it.    
conversations.prefix: laboratory expert:
conversations.from: human
conversations.value: Sometimes the best way to hurt one's enemy is to act as if you are one of them. 
conversations.prefix: Wolf In Sheep's Clothing:
conversations.from: gpt
conversations.value: Having a good knowledge of plants and their effects on the human body allow you to produce medicine that can help other human beings
conversations.prefix: Pharmacology:
conversations.from: human
conversations.value: You've smuggled out many a document without having to carry anything on your person. 
conversations.prefix: Photographic memory:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: *Red and green
  Together be seen
  In the time of dread and fear.*
  
  Something touched your mind when you were asleep and defenseless. Just how deeply are its claws sunk into you?
conversations.prefix: The Colors out of Dream:
conversations.from: human
conversations.value: Sometimes the best way to hurt one’s enemy is to act as if you are one of them.    
conversations.prefix: Wolf in Sheep's Clothing:
conversations.from: gpt
conversations.value: Last night was not very pleasant one. Strange and frightening visions persecuted you in dreams.  What do they mean?
conversations.prefix: Disturbing dreams:
conversations.from: human
conversations.value: Walter has called a meeting of the impromptu council to hear all issues that are facing the colony and what the next course of action should be. 
conversations.prefix: Town Meeting:
conversations.from: gpt
conversations.value: A group of the Bismarkia colony, unhappy with Walter's ignorant solution to the issue of mystery and intrigue, they decided to travel to the temple... To discover the meaning of the islands inhabitants...
conversations.prefix: Secret Expedition (Journey):
conversations.from: human
conversations.value: A decaying stone temple of the indigenous people of the island, whomever they may be, the vast religious complex has been abandoned for years - overgrown with nature and decay.
conversations.prefix: Azlatak Temple:
conversations.from: gpt
conversations.value: The Temple is covered in a primitive language and several depictions of vast monsters and past triumphs. Understanding these carvings may unlock some knowledge of the people that lived here and why these strange events have been occuring.
conversations.prefix: Decipher The Carvings:
conversations.from: human
conversations.value: The Ancient Temple Door is sealed shut with moss and guarded by a vicious hornets nest - maybe solving the puzzle and subduing the local pests will allow access?
conversations.prefix: Gain Entry To The Temple:
conversations.from: gpt
conversations.value: Bizarre and frightening dreams haunts your though   
conversations.prefix: Disturbing Dreams:
conversations.from: human
conversations.value: *Whispers in dark.
  Shadows dancing 
  in moonlight.
  Blood pouring to ground
  Sound of ripping flesh.*
  
  You don`t know what does it mean and you certainly do not want to find out.
  
conversations.prefix: Disturbing dreams:
conversations.from: gpt
conversations.value: Ya gotta do what ya gotta do. 
conversations.prefix: Amoral:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Having worked with a lot of differents manuscripts, relics and magical tomes since your introduction to the world of the unseen, you have gather a vast knowledge of symbolism and there meaning.
conversations.prefix: Magical symbols knowledge: