conversations.from: system
conversations.value: Twice Born 2 is the third and final arc of the featured game Twice Born (https://storium.com/game/twice-born/chapter-6/scene-10). You do not need to have read the original game to join, but there will be some minor backstory to learn.
  
  The story so far/premise.
  With the help of his companions, paladin Brodwin Gardacar, mage Thar'as the Cursed, bard Asfidel, thief Cisero, and half-elemental Acionna, Prince Astaraveyn Stavanis of Valdor has not only managed to survive the attempt on his life but also to depose his scheming uncle Duke Duvane of Valantia, the man who ordered the attempt in the first place. But even with his uncle dead, threats still loom for the prince and his country. Cerys Bruvona, leader of a chaotic cult known as the Discorgoroth, has gained new and mysterious elemental powers; her cult and the bursar mages of Kalath-Ur seem to have forged an alliance; and Valdor itself still sits at the brink of war with the Lustaran elves of the West. With the life of the king threatened and several of their party members dead or wounded, will the prince and his allies be able to overcome the new challenges that face them now that he has returned to his rightful body and role as prince?
  
  Note: Please read instructions to applicants before applying! Thanks!
conversations.from: human
conversations.value: One of the gods looks upon you with special favor, perhaps even granting you powers or gifts beyond those of ordinary mortals.
  
  ...
  
  Suggested Strength: Divine Gift
  
  Suggested Weakness: Divine Nemesis
conversations.prefix: Beloved of the Gods:
conversations.from: gpt
conversations.value: You sacrificed a limb to defeat the Shadow Lord, but your fighting skills and cunning remain undiminished.
  
  ...
  
  Suggested Strength: Survivor
  
  Suggested Weakness: Permanent Injury
conversations.prefix: Disabled Veteran:
conversations.from: human
conversations.value: At the gods’ behest you fought against their enemy, the Shadow Lord. What will they ask you to do next — and how will you respond?
  
  ...
  
  Suggested Strength: Fierce Resolve
  
  Suggested Weakness: Pious Obligation
conversations.prefix: Crusading Priest:
conversations.from: gpt
conversations.value: You’ve returned home to discover that someone’s taken your land, your wealth, your titles — and perhaps more.
  
  ...
  
  Suggested Strength: Loyal Squad
  
  Suggested Weakness: Lost Love
conversations.prefix: Dispossessed Noble:
conversations.from: human
conversations.value: Your royal relative died in the war (or while you were away fighting it), leaving you the true heir to one of Veltaria’s thrones.
  
  ...
  
  Suggested Strength: Sycophants
  
  Suggested Weakness: Unstable Rule
conversations.prefix: Heir to the Throne:
conversations.from: gpt
conversations.value: The goddess of fortune not only protected you in battle, she preserved your lands and titles for you.
  
  ...
  
  Suggested Strength: Perquisites
  
  Suggested Weakness: Target of Ambition
conversations.prefix: Landed Noble:
conversations.from: human
conversations.value: You profited because of the war (or the warriors’ absence). Now you must find a way to keep the profits flowing.
  
  ...
  
  Suggested Strength: Adaptable
  
  Suggested Weakness: Chains of Desire
conversations.prefix: Merchant:
conversations.from: gpt
conversations.value: A master of stealth and trickery, you kill from the shadows rather than on the open battlefield.
  
  ...
  
  Suggested Strength: Lethal
  
  Suggested Weakness: Bloodstained
conversations.prefix: Military Assassin:
conversations.from: human
conversations.value: That you survived the war testifies to your skill as a warrior, but the scars you bear on your body and soul show you didn’t come through it unscathed.
  
  ...
  
  Suggested Strength: Skilled Warrior
  
  Suggested Weakness: War Rage
conversations.prefix: Scarred Veteran:
conversations.from: gpt
conversations.value: For ten years you used the arcane arts to fight. Now you must decide what paths your power will lead you down.
  
  ...
  
  Suggested Strength: Wizardry
  
  Suggested Weakness: Pact
conversations.prefix: War Wizard:
conversations.from: human
conversations.value: You know how to get along with high and low alike, and how to roll with the punches so that you come out on top in any situation.
conversations.prefix: Adaptable:
conversations.from: gpt
conversations.value: The gods have given you an object of power or a unique ability of some sort.
conversations.prefix: Divine Gift:
conversations.from: human
conversations.value: Your will is as unbreakable as Zarrak’s armor.
conversations.prefix: Fierce Resolve:
conversations.from: gpt
conversations.value: You know secret arts of combat that can make even your lightest blow deadly.
conversations.prefix: Lethal:
conversations.from: human
conversations.value: The small band of warriors that followed you faithfully through years of war remains at your back, ready to fight and die at your command.
conversations.prefix: Loyal Squad:
conversations.from: gpt
conversations.value: You possess lands, wealth, a title, and a noble’s privileges.
conversations.prefix: Perquisites:
conversations.from: human
conversations.value: Training, experience, and natural aptitude make you one of the most feared fighters on the battlefield.
conversations.prefix: Skilled Warrior:
conversations.from: gpt
conversations.value: Whether it’s from the loss of a limb or a broken heart, you can take the pain.
conversations.prefix: Survivor:
conversations.from: human
conversations.value: All sorts of people — some good, some bad, some both — want to curry favor with you.
conversations.prefix: Sycophants:
conversations.from: gpt
conversations.value: You have studied the ways of magic and can cast spells.
conversations.prefix: Wizardry:
conversations.from: human
conversations.value: Knowing who you are and what you’ve done, few people trust you or want to have anything to do with you.
conversations.prefix: Bloodstained:
conversations.from: gpt
conversations.value: You want something — money, power, love, magic — and will do almost anything to get it.
conversations.prefix: Chains of Desire:
conversations.from: human
conversations.value: A god dislikes you for some reason and sometimes makes life difficult for you.
conversations.prefix: Divine Nemesis:
conversations.from: gpt
conversations.value: Your beloved abandoned you for another during the war, and you still haven’t gotten over it.
conversations.prefix: Lost Love:
conversations.from: human
conversations.value: You have sworn a pact with a mystical being as part of your magical training, and it sometimes demands services from you.
conversations.prefix: Pact:
conversations.from: gpt
conversations.value: The misfortunes of war cost you a limb, an eye, or some other important part of your body.
conversations.prefix: Permanent Injury:
conversations.from: human
conversations.value: You have sworn allegiance to one of the gods, and this loyalty overrides all others.
conversations.prefix: Pious Obligation:
conversations.from: gpt
conversations.value: Someone wants your position, your wealth, or something else you possess — and is willing to kill you to get it.
conversations.prefix: Target of Ambition:
conversations.from: human
conversations.value: Someone has taken your throne (or an ally's throne), advances a seemingly legitimate claim to it, or otherwise threatens your rule.
conversations.prefix: Unstable Rule:
conversations.from: gpt
conversations.value: Years of fighting have made it difficult for you to control your temper or violent impulses, particularly when someone frustrates or insults you.
conversations.prefix: War Rage:
conversations.from: human
conversations.value: You’re suffering from a malign magical effect and need to remove it as soon as possible.
conversations.prefix: Break the Curse:
conversations.from: gpt
conversations.value: Something you did during the war haunts you still. You must somehow exorcise that demon.
conversations.prefix: Ease Your Tormented Soul:
conversations.from: human
conversations.value: Sometimes the easiest way to advance your cause is to make an adversary look bad.
conversations.prefix: Embarrass a Rival:
conversations.from: gpt
conversations.value: Not all the wounds inflicted by war were physical. Find a way to heal the injuries done to your mind, your soul, or both.
conversations.prefix: Heal the True Wound:
conversations.from: human
conversations.value: A life without love is a hollow thing. Find the love that will ease your heart — or rekindle a flame of love that died during the war.
conversations.prefix: Heart’s Desire:
conversations.from: gpt
conversations.value: Some misunderstanding, perhaps dating back to the war, has set you at odds with a colleague. Be the bigger person and find a way to end the feud.
conversations.prefix: Make Peace:
conversations.from: human
conversations.value: You’ve offended one of the gods. You may not even know what you did, but you need to atone for your misdeed before divine disfavor reaches fatal levels.
conversations.prefix: Placate the Gods:
conversations.from: gpt
conversations.value: Someone you respect — or need — has lost faith in you. Find a way to regain the trust you lost.
conversations.prefix: Regain Trust:
conversations.from: human
conversations.value: You need money to achieve your goals and succeed with your plans.
conversations.prefix: Replenish the Coffers:
conversations.from: gpt
conversations.value: Whatever honor may mean to you, you feel you’ve lost it, and you’ll do whatever it takes to regain it.
conversations.prefix: Restore Your Honor:
conversations.from: human
conversations.value: You seek to learn more. This may mean arcane secrets, or understanding the gods’ purpose. Acquiring it could bring you both wisdom and power.
conversations.prefix: The Greater Lore:
conversations.from: gpt
conversations.value: To cement your hold on power you need to get married and have children.
conversations.prefix: Heir and a Spare:
conversations.from: human
conversations.value: Carve out a new kingdom with the strength of your arms and your mind, and hold it.
conversations.prefix: A Realm of Your Own:
conversations.from: gpt
conversations.value: *You* are the true ruler. You cannot rest until you reclaim the throne that was unjustly taken from you.
conversations.prefix: Regain the Throne:
conversations.from: human
conversations.value: The dragon Skoranth possesses a hoard large enough to buy a kingdom. You think you’re powerful and clever enough to take it.
conversations.prefix: The Dragon's Gold:
conversations.from: gpt
conversations.value: Undertake an embassy to the Keltoi, the Northmen, or some foreign realm to gain much-needed allies.
conversations.prefix: Embassy:
conversations.from: human
conversations.value: After fighting for ten years, you're tired of bloodshed and ready to find a way to make peace with an old enemy.
conversations.prefix: End Hostilities:
conversations.from: gpt
conversations.value: An arcane secret influences your world. Unless you unravel the mystery it could spell your doom.
conversations.prefix: Deep Magic:
conversations.from: human
conversations.value: A cabal is at work — and its true goal is contrary to your interests, even if at times its actions might help you.
conversations.prefix: Conspiracy:
conversations.from: gpt
conversations.value: A necromancer has conquered Khelaria. Enter that realm to learn more — and perhaps take the first steps toward freeing the land from his evil.
conversations.prefix: Infiltrate Khelaria:
conversations.from: human
conversations.value: Someone intends to see you dead. Survive the attack — and then take your well-deserved revenge.
conversations.prefix: Live and Strike Back:
conversations.from: gpt
conversations.value: Some curse or dark magic lies over the land like a shroud. Dispel it, or better yet find and destroy the source, or all hope shall perish.
conversations.prefix: Banish the Shadow:
conversations.from: human
conversations.value: A divine (or demonic) being has put an obstacle in your path. You must overcome it if you hope to succeed.
conversations.prefix: Divine Obstacle:
conversations.from: gpt
conversations.value: Barbarian scum have dared to come south of the mountains to pillage and destroy. You must take up arms once more and drive them back.
conversations.prefix: Repel the Northmen:
conversations.from: human
conversations.value: Made by the gods from gold and rubies, it symbolizes the power and responsibilities of kingship. The one who holds the Crown *is* High King.
conversations.prefix: Crown of the High King:
conversations.from: gpt
conversations.value: You saved the life of a Very Important Veltarian Person during the war, and now he or she owes you a favor of equal value.
conversations.prefix: Debt of Honor:
conversations.from: human
conversations.value: Your horse has the blood of the gods’ horses in its veins, allowing it to gallop faster (and for longer) than any mortal mount.
conversations.prefix: Divine-Blooded Steed:
conversations.from: gpt
conversations.value: Amaldrec, blacksmith of the gods, forged this weapon… and you hold it.
conversations.prefix: God-Forged Weapon:
conversations.from: human
conversations.value: Word of your valor, generosity, and general heroism has spread throughout Veltaria, earning you respect and adoration.
conversations.prefix: Renown:
conversations.from: gpt
conversations.value: You possess the royal seal of one of the Veltarian kingdoms.
conversations.prefix: Royal Seal:
conversations.from: human
conversations.value: Your possession of a holy object shows that one of the gods favors you.
conversations.prefix: Sacred Relic:
conversations.from: gpt
conversations.value: You brought great wealth home from Akkaria.
conversations.prefix: War Booty:
conversations.from: human
conversations.value: You have spies and skulkers throughout Veltaria who feed you information.
conversations.prefix: Web of Spies:
conversations.from: gpt
conversations.value: You have learned a spell of great power, but casting it weakens you for a day.
conversations.prefix: Word of Power:
conversations.from: human
conversations.value: Whether it’s a tiny village shrine or a vast temple complex in a major city, a *basilikos* is where Veltarians worship their gods, the Vaath Dren.
conversations.prefix: Basilikos:
conversations.from: gpt
conversations.value: Poachers and outlaws often hide in the woods — but so do rebels, deposed kings, sorcerers, and monsters…
conversations.prefix: Deep Forest:
conversations.from: human
conversations.value: The king’s seat of Khelaria. The streets are patrolled by the undead servants of Elhreth the Necromancer.
conversations.prefix: Esdavar:
conversations.from: gpt
conversations.value: Both the Eshana and the Alshar Rivers can be crossed with relative ease at several points, which thus hold great strategic value.
conversations.prefix: Ford:
conversations.from: human
conversations.value: The grandest room in the palace at Arvalanos and the heart of Veltaria.
conversations.prefix: The High King's Throne Room:
conversations.from: gpt
conversations.value: The most popular tavern in Toskarna, a place frequented by highborn and lowbrow alike.
conversations.prefix: The Gargoyle's Goblet:
conversations.from: human
conversations.value: Each town and city has a marketplace, and every one is a hotbed of commerce, rumormongering, thievery, and at times even darker deeds.
conversations.prefix: Marketplace:
conversations.from: gpt
conversations.value: Occasionally, in the lost and forgotten corners of the land, one stumbles across the ruins built of a strange, ochre stone.
conversations.prefix: Ruins:
conversations.from: human
conversations.value: What goes on in the dimly-lit corridors of castles and manor houses can be more important than what happens in throne rooms.
conversations.prefix: Shadowy Corridor:
conversations.from: gpt
conversations.value: Deep within the Black Swamp stands a strange temple to a foul god unlike any worshipped by humans.
conversations.prefix: The Temple of the Frog God:
conversations.from: human
conversations.value: Every major port city has a waterfront — a place inevitably filled with sailors, smugglers, merchants, rumors, cheap taverns, and danger.
conversations.prefix: The Docks:
conversations.from: gpt
conversations.value: An enemy has hired a skilled assassin to kill you.
conversations.prefix: Daggers in the Night:
conversations.from: human
conversations.value: Someone has cast a spell on you.
conversations.prefix: Dark Magic:
conversations.from: gpt
conversations.value: Wielding short, barbed spears, the foul swamp-dwellers attack!
conversations.prefix: Frog-Men:
conversations.from: human
conversations.value: He knows what you need to know. You just have to find a way to make him divulge the information.
conversations.prefix: Informer:
conversations.from: gpt
conversations.value: Soldiers with no war to fight anymore often find unpleasant ways to entertain themselves. And they’re after you.
conversations.prefix: Restless Veterans:
conversations.from: human
conversations.value: A lord’s hand-picked soldiers are among the best his army has to offer.
conversations.prefix: Royal Guards:
conversations.from: gpt
conversations.value: A person of power and influence expresses obvious “romantic” interest in you.
conversations.prefix: Seduction:
conversations.from: human
conversations.value: Curse this foul weather!
conversations.prefix: Storms:
conversations.from: gpt
conversations.value: Fun? Dangerous? Both? Depends on your perspective.
conversations.prefix: Tavern Brawl:
conversations.from: human
conversations.value: The Guild has it in for you for some reason. Hope you’re not too attached to your possessions.
conversations.prefix: Thieves' Guild:
conversations.from: gpt
conversations.value: There was a time when outlaws rarely dared to show their faces for fear of the High King’s wrath. Sadly, that day is long past.
conversations.prefix: Wolf’s-Heads:
conversations.from: human
conversations.value: Once a boy with a useless right hand; now he’s a man and the heir to the High Kingship. But what kind of man is he?
conversations.prefix: Prince Roberne Lack-Hand:
conversations.from: gpt
conversations.value: Dressed in mourning black, the beautiful High Queen is fiercely protective of her son and his interests.
conversations.prefix: High Queen Elfraeda:
conversations.from: human
conversations.value: A skilled war-leader with great ambition and hunger for power.
conversations.prefix: General Berossus:
conversations.from: gpt
conversations.value: A wealthy nobleman too old to go to war, he remains vibrant and active despite his nearly seventy winters.
conversations.prefix: Lord Choreon:
conversations.from: human
conversations.value: Wizard to the High King and Roberne’s tutor. Although wise and insightful, his sorcerous powers and often cantankerous manner leave him little liked.
conversations.prefix: Pytharselon:
conversations.from: gpt
conversations.value: As beautiful as a diamond, and just as cold if need be. She gives often to charity and stays well-informed about events in the city.
conversations.prefix: Lady Lyrania:
conversations.from: human
conversations.value: Steward of the High King’s palace, he’s said to know everything that goes on in Arvalanos.
conversations.prefix: Corymon the Steward:
conversations.from: gpt
conversations.value: A highly eligible royal bachelor, Labarnas is known not only for his wisdom and insight, but his skills as a warrior.
conversations.prefix: King Labarnas:
conversations.from: human
conversations.value: A returning war hero elevated to a dukedom for his battlefield valor, but said to have even higher aspirations.
conversations.prefix: Darthon:
conversations.from: gpt
conversations.value: Considered the greatest archer in Veltaria. Her political ambitions, if any, are unknown.
conversations.prefix: Trianda:
conversations.from: human
conversations.value: Wounded by malign sorcery during the war, he’s not likely to live out the year — but his mind’s as sharp as ever.
conversations.prefix: King Gustrek:
conversations.from: gpt
conversations.value: Forced to stay home from the war due to injury, Siloctren is heir to the Carinthian throne, but is no favorite of the people.
conversations.prefix: Crown Prince Siloctren:
conversations.from: human
conversations.value: A valorous war hero, renowned among Veltaria’s warriors and beloved by the Carinthians.
conversations.prefix: Prince Aldrick:
conversations.from: gpt
conversations.value: A warrior who fought fiercely in the war, and now must fight for her Dalarnan throne.
conversations.prefix: Queen Alunisba:
conversations.from: human
conversations.value: The regent is a fanatic follower of the sky-god Raunos. He refuses to return the throne to his “heretic” sister Alunisba.
conversations.prefix: Prince Hasdrubal:
conversations.from: gpt
conversations.value: The *eravaath* who leads the Dalarnist sect, he’s Hasdrubal’s closest adviser.
conversations.prefix: Eravaath Barunash:
conversations.from: human
conversations.value: Head of the Blacksmiths’ Guild of Kassimar and one of the most powerful men in the city.
conversations.prefix: Guildmaster Herodias:
conversations.from: gpt
conversations.value: Leader of the Potters’ Guild of Kassimar. The only thing he cares about more than obtaining power and profit is the creation of beautiful pottery.
conversations.prefix: Ikruss:
conversations.from: human
conversations.value: The *de facto* “guildmaster” of the caravan leaders and drivers of Kassimar, she spent years on the road herself and is terrifyingly accurate with a whip.
conversations.prefix: Raisa:
conversations.from: gpt
conversations.value: An immensely wealthy Kassimaran merchant, said to have a dozen friends in every town in Veltaria.
conversations.prefix: Lupok:
conversations.from: human
conversations.value: A moderate compared to many of his fellow Kassimaran syndics, the head of the Woodworkers’ Guild finds himself with few friends and many troubles.
conversations.prefix: Guildmaster Malaras:
conversations.from: gpt
conversations.value: A clever, sharp-eyed courtesan who’s well informed about nearly everything going on in the city.
conversations.prefix: Idasa:
conversations.from: human
conversations.value: A teenager, weak and foolish, considered unlikely to live to see his twentieth birthday.
conversations.prefix: King Belshazar:
conversations.from: gpt
conversations.value: One of the wealthiest and most influential Senators in Serrakem, he doesn’t even bother to hide his royal ambitions.
conversations.prefix: Attalus:
conversations.from: human
conversations.value: Attalus’s chief rival in the Serrakem Senate. He lacks his enemy’s wealth, but makes up for it with guile — and, some say, sorcery.
conversations.prefix: Nikomar:
conversations.from: gpt
conversations.value: Known as “the Dark Rose of Sarrakem” for her loveliness and raven hair, Amestris is highly observant and has a mind like a steel trap.
conversations.prefix: Amestris:
conversations.from: human
conversations.value: Although he pretends to be an ordinary (if extremely successful) merchant, Varnon is the leader of all the thieves of Sarrakem.
conversations.prefix: Varnon:
conversations.from: gpt
conversations.value: A war hero known for his brutality and mercilessness, determined to make as prominent a place for himself in Sarrakem as he had in the army.
conversations.prefix: Eranthes:
conversations.from: human
conversations.value: The young king of Syrmios, who recently took power from the regents appointed by his now-dead father.
conversations.prefix: King Tendros:
conversations.from: gpt
conversations.value: A former Syrmian regent who seemed particularly reluctant to give up power.
conversations.prefix: High Priestess Psmianthe:
conversations.from: human
conversations.value: A Syrmian regent who disliked handing power over to Tendros, he nurses a fanatic hatred for Thesalia.
conversations.prefix: Rheidon:
conversations.from: gpt
conversations.value: Old and cagy, the ruler of theocratic Thesalia hopes to take advantage of the current turmoil.
conversations.prefix: Hierocratos Astegal:
conversations.from: human
conversations.value: The chief priest of the serpent-god Hrisvukh, Zorden sometimes seems more concerned with his personal wealth and privilege than serving his deity.
conversations.prefix: Arch-Priest Zorden:
conversations.from: gpt
conversations.value: A sadistic brute of a man who’s made himself wealthy and socially prominent through his control of the Thesalian arena and its gladiatorial games.
conversations.prefix: Slavemaster Merruk:
conversations.from: human
conversations.value: Khelaria’s current ruler and a man of powerful magic, he brooks no challenges or dissent.
conversations.prefix: Elhreth the Necromancer:
conversations.from: gpt
conversations.value: The rightful king, injured in the war but still powerful. He’s determined to retake his throne and avenge Elhreth’s murder of his son.
conversations.prefix: King Wardstan:
conversations.from: human
conversations.value: The only free Khelarian noble, he hides out in the mountains with a small band of loyal followers and strikes back against Elhreth however he can.
conversations.prefix: Duke Howell:
conversations.from: gpt
conversations.value: One of the contenders for the Ostarrin throne, Autgar is popular and clever, but many doubt he has the makings of a true leader.
conversations.prefix: Autgar:
conversations.from: human
conversations.value: One of the contenders for the Ostarrin throne, she fought ably in the war and is said to be one of the best sword-fighters in Veltaria.
conversations.prefix: Grimheilde:
conversations.from: gpt
conversations.value: A stern duke who’d come across as arrogant were he not so accomplished and skilled in many endeavors.
conversations.prefix: Helvric:
conversations.from: human
conversations.value: One of the contenders for the Ostarrin throne, Khonard carefully conceals his practice of sorcery.
conversations.prefix: Khonard:
conversations.from: gpt
conversations.value: A wealthy and ambitious merchant, Renkar seems intent on buying his way to the throne, whether through gifts, bribery, or hiring mercenaries.
conversations.prefix: Renkar:
conversations.from: human
conversations.value: A capable and ruthless young baroness who’s popular with the common folk.
conversations.prefix: Sungrid:
conversations.from: gpt
conversations.value: He says the gods have chosen him to become Ostarrik’s next king, and his many followers believe him.
conversations.prefix: Ulwe:
conversations.from: human
conversations.value: Clever and strong, this Varkring chieftain now rules Rhendaria — and may have ambitions for further conquests.
conversations.prefix: Torgrim Hakarsson:
conversations.from: gpt
conversations.value: A returned war hero with the strongest claim to the Rhendarian throne.
conversations.prefix: Arvald Tallspear:
conversations.from: human
conversations.value: A green-haired sorceress who lives in a tower in the eastern woods of Rhendaria. Not even Torgrim has dared to confront her.
conversations.prefix: Verdaria:
conversations.from: gpt
conversations.value: A mysterious adventurer who usurped the Sarmathian throne. Skilled with both blade and sorcery.
conversations.prefix: Harnaktê:
conversations.from: human
conversations.value: The 13 year old king of Sarmathia is a prisoner in his own palace along with his mother, the timid Queen Hlyssa.
conversations.prefix: Broder:
conversations.from: gpt
conversations.value: Ruler of the Gelmyrne docks, he’s said to exert more control over the city than any nobleman.
conversations.prefix: Harbormaster Lammert:
conversations.from: human
conversations.value: Once a great hero, the ruler of Umbria now seems moody and broken, his days of glory long past.
conversations.prefix: King Wulfstan:
conversations.from: gpt
conversations.value: The most powerful surviving nobleman in Umbria. Once he was Wulfstan’s staunch ally. Where is his true allegiance now?
conversations.prefix: Duke Valger:
conversations.from: human
conversations.value: A feared outlaw who’s evaded every attempt to capture him. He strikes where he wishes and takes whatever he wants.
conversations.prefix: Gorrick the Wolf:
conversations.from: gpt
conversations.value: Appointed as regent, Daravin has in effect seized full power in Valaire for himself.
conversations.prefix: Prince Daravin Athring:
conversations.from: human
conversations.value: A big, brutal fighter and loyal follower of Prince Daravin.
conversations.prefix: Count Beldomar Perrick:
conversations.from: gpt
conversations.value: A Valairan war hero, he wields the enchanted sword Malburne and is said to have a great destiny.
conversations.prefix: Baron Elldrick Ursain:
conversations.from: human
conversations.value: After surviving the war, he succeeded his father Lygorius on the Velkorin throne. His many scars show how fiercely he fought.
conversations.prefix: King Thestron:
conversations.from: gpt
conversations.value: Thestron’s uncle, he ruled Velkorin during the war because he’s too weak to fight. He’s said to possess dark powers and darker ambitions.
conversations.prefix: Prince Askelos:
conversations.from: human
conversations.value: Daughter of Duke Rhevon of Ralt Peldrin. She’s now of marriageable age — but she has her own plans and schemes in mind.
conversations.prefix: Aliarra:
conversations.from: gpt
conversations.value: He considers Thestron an inexperienced fool and doesn’t trust Askelos; he knows he’d make a better ruler than either of them.
conversations.prefix: Duke Gerrier:
conversations.from: human
conversations.value: The Duke of Corthin has learned to fight with great skill in the social arena since he can no longer take to the battlefield.
conversations.prefix: Duke Astorn:
conversations.from: gpt
conversations.value: An astonishingly brave and tough Skelling chieftain. Having seen what Torgrim did in the Rhendarian Palatinate, he has similar designs upon Umbria.
conversations.prefix: Ulfgrim Firehand:
conversations.from: human
conversations.value: She’s the greatest shieldmaiden of the Alsungs. She refuses to consider any man who cannot best her in battle or some other worthy challenge.
conversations.prefix: Sigrid of the Icy Laugh:
conversations.from: gpt
conversations.value: A powerful shaman and rune-master who always conceals his face with a deep hood or a mask.
conversations.prefix: The Faceless One:
conversations.from: human
conversations.value: Master of the magical lore of blacksmithing as well as other mystic arts, Maghor is said to be able to forge blades that can speak.
conversations.prefix: Maghor the Smith:
conversations.from: gpt
conversations.value: A powerful and popular chieftain renowned for his generosity, horsemanship, accuracy with a spear, and ability to summon animals by whistling.
conversations.prefix: Ulsteine the Swift:
conversations.from: human
conversations.value: A famed bard. It’s said that she has the power to change into the shape of a songbird or deer.
conversations.prefix: Endala of the White Shoulders:
conversations.from: gpt
conversations.value: The central of the three Valdorian capital cities, Stava is also its largest and most prosperous. It is from Stava that the royal family typically rules, though they do have residences in other locations, including the other two capitals, Stanta to the West and Savata to the East. They are all located along the King's Road, which crosses the country to connect Lustara to the West and Valantia to the East. Recently attacked by the Discorgoroth cultists, though the attack was fought off and supressed, there has been damage to many of the buildings in Stava, as well as much loss of life across all classes. The Hill of Kings, where all Valdorian Kings are buried, lies just outside the city.
conversations.prefix: Stava:
conversations.from: human
conversations.value: The Prince is busy with the death of his father and what appears to be plans for future action. Re-introduce yourself to keep you at the forefront of his mind.
conversations.prefix: Make an entrance:
conversations.from: gpt
conversations.value: Rise and shine, it's butt whooping time.
conversations.prefix: Coaching methods:
conversations.from: human
conversations.value: Aishah's home, sheltered just within the borders of the Lustaran woods. Though the borders between Valdor and Lustara have long been disputed, with the Vroms' excellent relations with both sides, their boundaries have never been called into question.
conversations.prefix: Vrom Estate:
conversations.from: gpt
conversations.value: An intruder is charging at the king and you are the only who has noticed. How will you get the message to him in time?
conversations.prefix: Warn the king:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Lover of music, tales, and adventure, you chose to combine all three. Your travels have taken you far and you’ve learned many skills along the way. Your knowledge in healing has kept you well throughout your sojourn.
conversations.prefix: Minstrel:
conversations.from: gpt
conversations.value: You’ve spent many years traveling as a minstrel both alone and with a troupe. You know how to pass through places without attracting the wrong kind of attention.
conversations.prefix: Entertainer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: As with any musical piece, when there are too many instruments striving to work on their own, the song falls into discord.
conversations.prefix: Discord:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: To both sides you represent the worst of the other. Now you have the chance to prove them all wrong. If you can be even a small part of peace brokered between Elves and humans, you may gain acceptance despite the fact that you are a half-elf.
  
conversations.prefix: Acceptance from both sides:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your time training at Gorgan's Forge has made you popular among battling arenas. Such extensive practice in the martial forms has left you with the ability to gauge others' combat style and adapt to fight them in battle.
conversations.prefix: Expert Duelist:
conversations.from: gpt
conversations.value: You faithfully followed the crown prince through years of war, remaining by his side, ready to fight and die at his command.
conversations.prefix: Loyal:
conversations.from: human
conversations.value: a
conversations.prefix: Uncouth:
conversations.from: gpt
conversations.value: A life without love is a hollow thing. Find the love that will ease your heart — or rekindle a flame of love that died during the war.
conversations.prefix: Heart’s Desire:
conversations.from: human
conversations.value: While you might not be an official, the blood of your ancestors courses through your veins, guiding you in the path of protecting.
conversations.prefix: Royal Guard:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a fraction of what your father was. 
  
  He could've handled the situation better, and you know it; which ironically, causes you to not perform at full capacity.
conversations.prefix: Self-doubt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The wellbeing of the prince is your top priority, you'll do anything and evertything to protect him.
  
  Sometimes even disobey direct orders, when a hunch tells you to stay close to defend him.
  
conversations.prefix: Protect At All Costs:
conversations.from: gpt
conversations.value: Training, experience, and natural aptitude make you one of the most feared fighters on the battlefield.
conversations.prefix: Skilled Warrior:
conversations.from: human
conversations.value: Though unorthodox and eccentric, you are willing to take risks or to try out new methods, ideas, or experiences. Your blade is flexible, but so are the rules.
conversations.prefix: Resolved:
conversations.from: gpt
conversations.value: Sometimes, you let your personal feelings interfere with the service to which your bound.
conversations.prefix: Sensitive:
conversations.from: human
conversations.value: You and the prince go way back. Yet when finding yourself Someone you respect — or need — has lost faith in you. Find a way to regain the trust you lost.
conversations.prefix: a:
conversations.from: gpt
conversations.value: You were the Prince's bodyguard, before he was the Ghost King. That failure--or near failure--haunts you even now.
conversations.prefix: Bodyguard:
conversations.from: human
conversations.value: When properly marshaled, your energy and power are something to behold.
conversations.prefix: Intense:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’ve been so many things over such a long time that it’s difficult to remember who you are right now.
conversations.prefix: Fragmented:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Few have accused you of being boring or cursed with an overabundance of calmness, but you were favored nonetheless. Events have proven you need a more enduring solution to your state of being, however.
conversations.prefix: Wholeness of Mind:
conversations.from: gpt
conversations.value: You and the prince were friends, once upon a time, but some old dispute stands in your way. Now you have sworn allegiance to the crown––but is there still a brotherhood there?
conversations.prefix: Reconnect:
conversations.from: human
conversations.value: You have sworn allegiance to one of the gods, and this loyalty overrides all others.
conversations.prefix: High Honour:
conversations.from: gpt
conversations.value: You have a proud and invigorated spirit, which can annoy the crown prince. Your taste for games, duels and competition has given you a rebellious and adventuring streak, and your past speaks for it.
conversations.prefix: Proud:
conversations.from: human
conversations.value: ________________
conversations.prefix: Nature Card:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: ________________
conversations.prefix: Subplot Card:
conversations.from: human
conversations.value: ________________
conversations.prefix: Weakness Card:
conversations.from: gpt
conversations.value: ________________
conversations.prefix: Strength Card:
conversations.from: human
conversations.value: This character was born without or has lost their sense of hearing.
conversations.prefix: Deaf:
conversations.from: gpt
conversations.value: This character is respected and paid attention to through the force of their personality.
conversations.prefix: Commanding presence:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This character was born without or has lost their sense of hearing.
conversations.prefix: Deaf:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This character augments their considerable hunting prowess with magic.
conversations.prefix: Arcane hunter:
conversations.from: human
conversations.value: This character's magic allows them to see in ways inaccessible to normal people. They can see everything happening within a mile at once and sense pain and fear in the people based on minute movements and reactions invisible to the unaltered eye. This power is overwhelming to the point of being almost unusable, and this character is on a mission to learn how to harness it.
conversations.prefix: All-seeing:
conversations.from: gpt
conversations.value: While you wouldn't say you *exactly* lack refinement, grace, or good manners, they do seem to constantly elude you. 
conversations.prefix: Uncouth:
conversations.from: human
conversations.value: The guards recognize you for who you are, and promptly arrest you.
conversations.prefix: Trespassing:
conversations.from: gpt
conversations.value: Pride makes things personal. The lesson turns rough and up close.
conversations.prefix: Rough Play:
conversations.from: human
conversations.value: This character is adept at using magic for combat.
conversations.prefix: Battle mage: