conversations.from: system
conversations.value: sandbox game based on warpaths can make a story, with the challenges that are the the story crystal quests. Which go together to form the beginning, middle, and end of the story crystal main quest. but within each act is smaller versions of the same thing i.e beginning of the begginning, middle of the begginning, end of the beginning, and same with the middle and end.
  
  So there is more to the land than just the story
  when someone uses the shards of their crystal
  the same way. It becomes understood, that the reality shard has much like the beginning of the beginning and middle and end, so does the dream shard that is why, when the player goes to take over the lands. In order to succeed they have to take the reality land, and the dream land. There is no rule on who takes what shard. But most likely 
  one side cannot take both, or both sides cannot take one. #/update 3/18/17 there is no ruling over a land when its not connected to a story but there is leveling up a land crystal so that when the end of a story crystal is reached the level that your land crystal has reached is how many lands that are under your rule#/ And then it depends on how many lands the player is taking. Because a default land crystal has one gem one for each land, but if through free open world roaming, the land shard is leveled up by the players reality, and dream shards working together. The land crystal gains up to three levels meaning that the players land crystal has 3 gems that can be taken rule over.  But unless the player done the main crystal quest aka story crystal up to four they cant rule four lands (even if the land crystal was over level 4. This is because when a story crystal connects to the land anyone who has completed up to the act, the quest is on. Has input the modifiers from there free roaming. To challenge the person who is trying to do the same quest. since the amount of levels of someone else who has made the beginning middle and end, will be the level of the obstacle that the player will have to overcome. To achive the story shard for each part of the main quest.
  
  Willl be introducing the command center because that is where the crafting of items can be done. Either for the purpose of leveling up the items crystal itself, or to make something nice for yourself. the level of the item crystal itself sets what the minimum level of general monsters, on the path you make items for them. and are the level of items they have equiped to them.
  
  leveling up of the people crystal is done through free roaming. In the lands for either to recruit someone to your team. Or to level up the crystal itself. The level of the people crystal affects what other people who try to follow your path. It sets  the minmum level of monsters that challenge them.
  
  the land crystals can be leveled up to go to new lands. That nobody has ever heard of. But when not connected to the story crystal. If people try to follow the player who created them's path. They don't have to proceed in any order. But if it is connected to the story crystal there is no. predetermined order as long as they stay within the story crystals main quest shard. i.e The act that the game is on for example they have a game. With land crystal level 3 and a story crystal level 3. And there connected in player a's command center. (Same thing as player a used a card in one of the three challenges per act). That means that player a made a move. Into either the area that the person who made the path area 1. That they went first, or area, 2 or 3. But player a could go to 3 first then, 1, then 2,. And they could level up whatever they want.
  Theres levels for fighter,healer,blaster,rogue. 
  Theres land crystal, people crystal, item crystal, story crystal.
  
  Theres no cap on what classes people can play they can be fighter/rogue/healer/blaster if thats what they want. 
  
  To gain a level for people, lands, items by making one parts up for one reality or dreams. There is 4 paragraphs with 3 sentences each. With it being possible to use a goal for the first topic sentences. And sub plot for each topic sentence after (or vice versa). And then doing it again for the second half to make it a 60 and complete the three shards (both parts). To also make the post give a level for both reality and dreams of a story crystal (update #/3/16/17 7:47 or to add a extra level to something other than the story. If for example crusher was just out to meet a npc and/or add them to his team of friends. Or maybe he goes out to find a item#/ . in addition to whatever the individual halfs did.
  
  
  So to put this into action in storium all players have to do is pick a card either for a goal. To explain three subplots about how they accomplish the goal. Or to have a sub plot explained by how they got three goals done. To achieve the sub plot
  and make a note at the end if what they did comes with a level up. For either dreams or reality or both. Which crystal they are leveling for reality or dream -- item, people, land, or story.
  
  So if theres a challenge with 6 boxes. And one wants a strong outcome. Its just the way this game works. That your going to need a strength card to go with. Either a goal or a sub plot. in order to get a strong outcome you have play 2 cards. So what those cards mean. Is that there should be three sentences that describe. What the three cards that went with each of the cards. Played for the challenge were for. So for example in scene 1 crusher goes to the frolak highlands.  So i make two parts for this right off the bat. One is the setup, the other is the read aloud. 
  
  setup generally means the dream sphere. And read aloud generally means the reality sphere.
  
  And so crusher was under control of the read aloud sphere controlled by his other half. Called snuggles who was using the dream crystal. and crusher was using the reality spheres setup. #update 3/18/17 7:52 pm This is the only way snuggles could be methodist and crusher could be unorthadox that they could be in the same place and time and exist without one being asleep and the other awake.#/update 3/18/17 7:01 Pm so crusher was moved through the read aloud:" " . If crusher had been moved through the setup it would probably mean he was either moving himself or perhaps the team switches crystals and crusher would have the reality read aloud crystal somehow and snuggles would have the graphical setup crystal and one of them would be asleep while the other awake... but maybe snuggles is moving crusher anyway via the keyboard, mouse, or controller. #/
  
  So he is using the goal, knevering knights strategy to imply slaying of these monsters. Around the border to the highlands. So when he writes about the battles with three enemies. Its assumed that sub plot cards are whats being used#/update 3/18/17 likely reality sphere#/. To explain why each of these battles are being done. Doesnt have to be but thats how i learned to play so thats how i explain. I also call this style methodist style. And if dream sphere uses goals to accomplish sub plots i call that unorthadox style.
  
  Anyhow there is still the setup. That was the reference of what crusher was focused on. So if 
  snuggles was using subplots. To accomplish the main goal. That was used as a card, in the challenge. And so crusher would of been using goals. To accomplish the main subplot for his card
  
  so the 3 gems of a persons crystal are affected
  by the reality sphere and the dream sphere and the obstacle. and in the case of the example of snuggles and crusher the obstacle was actully crusher because snuggles was controlling crusher via using a card to move every 3 squares. and a food to eat and a drink to drink every 2 monsters he battles... but crusher could also use the graphics to control himself using the same method a card for every 3 rooms and a food/drink every 2 battles.
conversations.from: human
conversations.value: modifies what the challenges alignment modifier is when used on a challenge.
conversations.prefix: good path:
conversations.from: gpt
conversations.value: modifies what the stories alignment modifier is when used on a challenge.
conversations.prefix: neutral path:
conversations.from: human
conversations.value: modifies what the stories alignement modifier is when used on a challenge.
  
conversations.prefix: evil path:
conversations.from: gpt
conversations.value: three shards have been completed turning to a alternate reality
  
conversations.prefix: crystal:
conversations.from: human
conversations.value: shows what is what within a crystal
conversations.prefix: crystal ball:
conversations.from: gpt
conversations.value: i searched for a path that i wasn't forced to if you want to find that blessing beware that time is not going to wait and the path that is well traveled will be forded against your divine adventure.
conversations.prefix: divine adventure:
conversations.from: human
conversations.value: well my plans seem to be perfectly put out there but there is some bad stuff going on behind the scenes in the community enemy scour in search of anyone who has the ability to stop them do not allow yourself to be trifled with.
  
conversations.prefix: knevering knights strategy:
conversations.from: gpt
conversations.value: page one is viewed on today as a helping view and accordingly to the first mission i should help and honor fools by recruiting them and trying to teach them the ways of the archaic knight.
conversations.prefix: knevering knight:
conversations.from: human
conversations.value: is anyone saving for the day when life gives you a break many are jealous of that break if you find it and may even try to fool you into losing it so ythat you can ask for their help and be a valuable asset to them watch out for those enemys use scrying skill to dothat
  
conversations.prefix: scrying:
conversations.from: gpt
conversations.value: i need someone to keep track of the troop deployments where they are found is important to me so i do not get put in their way. because they know how to find me easily enough without me running right into the enemy.
conversations.prefix: donky farts:
conversations.from: human
conversations.value: later
conversations.prefix: knevering knights strategy:
conversations.from: gpt
conversations.value: some say that wednesday is a day of life and to some that right is not honorable but those who have pens can write what life they enjoy while those with swords cannot be journalists
conversations.prefix: journalist:
conversations.from: human
conversations.value: a great reward in the acts of a shining knight that cares for saving damsels and does their best to be their defender
conversations.prefix: defender:
conversations.from: gpt
conversations.value: there is many demons in this world i just want people to think of them and the fury of ther forgiveness and what that can mean to someone who is seen as a trouble maker and gives those fiends cause due to them thinking yo are disrupting virtual space.
conversations.prefix: archaic courage:
conversations.from: human
conversations.value: later
conversations.prefix: law enforcer:
conversations.from: gpt
conversations.value: later
conversations.prefix: speaker:
conversations.from: human
conversations.value: stand toe to toe to terrorize enemy's do not let them insult you strike them first show them your divine courage
conversations.prefix: divine courage:
conversations.from: gpt
conversations.value: later
conversations.prefix: knight:
conversations.from: human
conversations.value: i remember a place i have a bed and a place to put my food and drink a place that is safe from bandits and i owe it all to planar inanely i would like to keep it safe.
conversations.prefix: strategist:
conversations.from: gpt
conversations.value: use this to modify the beginning phase with +1 to sub plots roll a d20 and anything over 15 can be picked from the five types according to the related sphere of the characters picked for their subplot. and to modify the middle phase   do the same thing but the goal cards instead of the subplot cards.
conversations.prefix: good path:
conversations.from: human
conversations.value: later
conversations.prefix: neutral path:
conversations.from: gpt
conversations.value: use this to modify the beginning phase with +2 to sub plots roll a d20 and anything over 15 can be picked from the five types according to the related sphere of the characters picked for their subplot.  and to modify the middle phase the same way using the goal cards
  
conversations.prefix: evil path:
conversations.from: human
conversations.value: two handed attack player attacked breaking through the enemys natural armour
conversations.prefix: study:
conversations.from: gpt
conversations.value: sweep attack player struck first striking many wounds that would later attrition 
  
  three attacks or more if it works.
  
  
conversations.prefix: scrying:
conversations.from: human
conversations.value: power attack (enemy's pride seemed hurt along with some unmentionalbles if (players) blade cleaved them
conversations.prefix: journalist:
conversations.from: gpt
conversations.value: later
conversations.prefix: prosecutor:
conversations.from: human
conversations.value: later
conversations.prefix: law enforcer:
conversations.from: gpt
conversations.value: grab (player) was spent and decided to grapple the rest of the encounter
  
  if it works you can punch the enemy or kick them or whatever works.
conversations.prefix: divine adventures:
conversations.from: human
conversations.value: (charge) if enemy who satchels (players) march with steels attempts to break (players) defence fail
  
  charge succeeds
conversations.prefix: donky farts:
conversations.from: gpt
conversations.value: (player) shouts first i will slay you, or next before the (weapons) doom is cast in blazing fire into the enemy
conversations.prefix: divine courage:
conversations.from: human
conversations.value: (parry) player did find a way around the problem the (enemys) weakness could not match the (players) escape route 
  
  if it works player ripostes
conversations.prefix: defender:
conversations.from: gpt
conversations.value: later
conversations.prefix: knight:
conversations.from: human
conversations.value: later
conversations.prefix: knevering knights:
conversations.from: gpt
conversations.value: precise attack player shouts your no match for me (enemy) i know im way over your match before player alshes enemys hand 
  
  if it works
conversations.prefix: knevering knights strategy:
conversations.from: human
conversations.value: dodge (player pretended to turn and walk away while using healing ( if the enemy) gave up persuit the heal worked.
conversations.prefix: archaic courage:
conversations.from: gpt
conversations.value: later
conversations.prefix: speaker:
conversations.from: human
conversations.value: later
conversations.prefix: strategist:
conversations.from: gpt
conversations.value: player points at (enemy) and says dont get any more of these.
conversations.prefix: study:
conversations.from: human
conversations.value: (player) poses holding (players) (weapon) and says my (weapon) can defeat my foes, but it cannot save the world.
conversations.prefix: scrying:
conversations.from: gpt
conversations.value: player sits downtrodden and low on their luck, and asks ", i dont know where i belong do you know ?
conversations.prefix: journalist:
conversations.from: human
conversations.value: (player) informs", (target) i need to go get something to eat, so i must seek a safe place"
conversations.prefix: prosecutor:
conversations.from: gpt
conversations.value: player sits down trodden and low on their luck and says i dont know where i belong maybe (target) knows.
conversations.prefix: law enforcer:
conversations.from: human
conversations.value: player says", lead the way. and (player) shakes their fist at (target) 
conversations.prefix: divine adventures:
conversations.from: gpt
conversations.value: player bumps into (target) and says would you kindly get out of the way.
conversations.prefix: donky farts:
conversations.from: human
conversations.value: player looks for a safe place for (target)
conversations.prefix: divine courage:
conversations.from: gpt
conversations.value: player says "follow me and we may survive through the day instead of looking foolish"
conversations.prefix: defender:
conversations.from: human
conversations.value: player bows and says", thank you for the group but a sad look on (players) face tells more than what (player) says.
conversations.prefix: knight:
conversations.from: gpt
conversations.value: player thanks target and says very kind of you.
conversations.prefix: knevering knights:
conversations.from: human
conversations.value: player says, " do you think im ready?
conversations.prefix: knevering knights strategy:
conversations.from: gpt
conversations.value: later
conversations.prefix: archaic courage:
conversations.from: human
conversations.value: player takes some food out of a backpack and says theres always time for a snack. (player) looks around suspiciously and sighs i only brought enough for myself.
conversations.prefix: speaker:
conversations.from: gpt
conversations.value: player hugs (target) and says friend if you need to find me you know where to find me.
conversations.prefix: strategist:
conversations.from: human
conversations.value: a purple crystal was used to seperate part of the dream crystal so that it could be added to your deck.
conversations.prefix: dream crystal:
conversations.from: gpt
conversations.value: member of town guard or militia with a history of dealing with people, helping peasants learn to fight with spears and crossbows, to defend themselves, streetwise helps them track down criminals
conversations.prefix: great fighter:
conversations.from: human
conversations.value: privlaged upbringing and a fine education included courtly graces and magical as well as general knowledge spent much time studying at a temple where you learn the arts even though it was not a natural ability not a natural ability streetwise helped you became a better wizard than if you had spent youth studying books
conversations.prefix: wizard of the heartlands:
conversations.from: gpt
conversations.value: later
conversations.prefix: study:
conversations.from: human
conversations.value: later
conversations.prefix: scrying:
conversations.from: gpt
conversations.value: later
conversations.prefix: journalist:
conversations.from: human
conversations.value: later
conversations.prefix: prosecutor:
conversations.from: gpt
conversations.value: later
conversations.prefix: law enforcer:
conversations.from: human
conversations.value: later
conversations.prefix: divine adventures:
conversations.from: gpt
conversations.value: later
conversations.prefix: donky farts:
conversations.from: human
conversations.value: later
conversations.prefix: divine courage:
conversations.from: gpt
conversations.value: later
conversations.prefix: defender:
conversations.from: human
conversations.value: later
conversations.prefix: knight:
conversations.from: gpt
conversations.value: later
conversations.prefix: knevering knights:
conversations.from: human
conversations.value: later
conversations.prefix: knevering knights strategy:
conversations.from: gpt
conversations.value: later
conversations.prefix: archaic courage:
conversations.from: human
conversations.value: later
conversations.prefix: strategist:
conversations.from: gpt
conversations.value: later
conversations.prefix: speaker:
conversations.from: human
conversations.value: adsf
conversations.prefix: dsfg:
conversations.from: gpt
conversations.value: To some dangerous place this sub plot leads for those who care about pity dont try to bring me pelts but those who dont i will give them a reward.
conversations.prefix: knevering knights:
conversations.from: human
conversations.value: I cant right all the wrongs its not my job to do so and sometimes a couple of monsters need to be dealt with. but one should bring snakes without expecting a reward.
conversations.prefix: R&R:
conversations.from: gpt
conversations.value: prove interested in this sub plot by slaying gnolls and calling their bluffs and not letting yourself be trifled with bring me their teeth for a reward.
conversations.prefix: knevering knights strategy:
conversations.from: human
conversations.value: do this sub plot to keep track of many legged creatures  that the only way through the place that the creatures are is to slay them and you will have my respect for prooving that you slayed them and get a reward.
conversations.prefix: donky farts:
conversations.from: gpt
conversations.value: to train for future master subplot i request that you seek out trolls on the way back from where you are  bring me anything from their hideouts and i will give a reward
conversations.prefix: study:
conversations.from: human
conversations.value: laying waste to scorpions over in desert will get a reward because lunzir would never have it any other way for this subplot to save for a better day
conversations.prefix: scrying :
conversations.from: gpt
conversations.value: if you want a path that isnt forced on you then you have to kill crab monsters  
conversations.prefix: divine adventures:
conversations.from: human
conversations.value: This subplot is accomplished when you you fight the skeletons that live in the dark places by being a beacon of light that stands against them. for a reward.
conversations.prefix: archaic courage :
conversations.from: gpt
conversations.value: terrorize a bluff gull or giant mosquito monster who are foul  along your path and show me their fallen trphy's and i will give gold or points for a reward.
conversations.prefix: divine courage:
conversations.from: human
conversations.value: if a griffon holds a great prize (damsel) bring me the talon of a griffon and i will reward you with rank or money
conversations.prefix: defender:
conversations.from: gpt
conversations.value: bring me the penchants of an ugly fiendish creature or lizard monster and it will show you are a patient type that deserves a reward.
conversations.prefix: prosecutor:
conversations.from: human
conversations.value: a lot of trouble with the zombies around my hometown, if you take them down on wednesdays i will give you a reward 
conversations.prefix: journalist:
conversations.from: gpt
conversations.value: In my memories is a place  where demon like men lurk find them and defeat them and i will reward you for completing this sub plot.
conversations.prefix: strategist:
conversations.from: human
conversations.value: later
conversations.prefix: footstuffs:
conversations.from: gpt
conversations.value: later
conversations.prefix: manastorage:
conversations.from: human
conversations.value: learned their way around the harsh urban environment of the city to by working with a fighter or a mage to survive the streets and make it to the top next floors of skywatch. streetwise helps them figure out who they need to ask for help
conversations.prefix: rogue:
conversations.from: gpt
conversations.value: later
conversations.prefix: timeoder:
conversations.from: human
conversations.value: later
conversations.prefix: Grotokeep:
conversations.from: gpt
conversations.value: later
conversations.prefix: frolak highlands:
conversations.from: human
conversations.value: later
conversations.prefix: frinakis sea:
conversations.from: gpt
conversations.value: later
conversations.prefix: frolak mtns:
conversations.from: human
conversations.value: later
conversations.prefix: crushers valley:
conversations.from: gpt
conversations.value: later
conversations.prefix: Embrace of Vorska:
conversations.from: human
conversations.value: later
conversations.prefix: narlok:
conversations.from: gpt
conversations.value: go anywhere in the land level up as a fighter, healer, blaster, rogue. without worry of what part of the story is going on unless the land crystal is
  connected to the story crystal. the people crystal and the items crystal is always connected to the land as you see fit to build it.
conversations.prefix: land crystal:
conversations.from: human
conversations.value: rulership of the land is affected by whats happening with the story what modifiers are going on affects what changes can happen in any place if the crystal is connected to the land. but also affects others because if other players people are connected to the story the monsters they create will oppose anyone with the opposite alignment.
conversations.prefix: story crystal:
conversations.from: gpt
conversations.value: effects what level people are in general terms, and thus affects what level the monsters are if the parts of the people they used to be are seperated from the people crystal .
conversations.prefix: people crystal:
conversations.from: human
conversations.value: the item crystal affects what level things that are crafted will be and when connected to the people crystal they have upgraded equipment to the level that the item crystal's level is. 
conversations.prefix: item crystal:
conversations.from: gpt
conversations.value: how it works you activate a scene that you have the knowledge of and then all the enemies that were in that scene are brought back or respawned. and you can choose a different path than you did before and it wont change what youve gained from previous times you have done that scene. thats not all in this room at the epicenter is also crafting and that is done with the levels of the monsters that are defeated on the scenes with certain amounts of these items crafted from monsters you get exp to train skills and also can make weapons and armour and other important things you need to go on adventures. also the crystal that you use will make the creatures appear where you used their crystal so if you are in scene 1 and use all three crystals you would have a command post and all the monsters from scenes 1 and 2 appear throughout the area that your in.
conversations.prefix: command center:
conversations.from: human
conversations.value: natural insight to healing developed from experience unlike the wizard who needed help to understand what the books say to do time spent in temple to learn academics would just be a compliment to the already known relgious faith.
conversations.prefix: healer:
conversations.from: gpt
conversations.value: blah
  
conversations.prefix: glupaglorp village:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: