conversations.from: system
conversations.value: The year is 2066. Not that much has changed about our physical world, but virtual worlds and the power of the computers that run them have grown exponentially. Virtual reality universes have gained considerable popularity as the masses look for new ways to escape the reality of the mundane. 
  
  As you reach retirement and then begin looking towards the end of your life, you realize that you'll do anything to escape the uncertainty of death ahead. Then you see a box with a universe picture in the background and the following words on the front:
  
  CREATE YOUR WORLD
  
  LIVE FOREVER
  
  PLAY AFTERWORLD*
  
  **This game requires a cybernetic drive connection. Product only playable after departing the physical world.*
  
  You're in luck. You just got a cybernetic drive installed into the back of your skull last year. Rather than paying for the cost of a fancy funeral, you decide to get an account on Afterworld, the MMORPG populated by deceased souls. Their virtual consciousness is uploaded into a fantasy world created entirely by other deceased players. 
  
  Instead of death, you can strive to reach level 100, at which point your character becomes an immortal and can never be deleted from the server. In order to get there, you'll have to find a loyal teams of other deceased individuals living entirely in the game. A team that you can trust to take you all the way to the Gate of Immortals.
  
  **Character Creation**
  
  I created this game to be completely player-driven. I want to give characters as many choices as possible in what they can do, who they can be, and how they can level. As long as you aren't moving other players or directly contradicting them, I'll be fine with you adding characters, locations, new item ideas, etc. I'll also give plenty of options in molding your own skills in a way that progresses the game. 
  
  It would also be great to hear about who your character was before their death and how they chose their avatar. Please be as creative as possible!
  
  The world for this game is fantasy, but feel free to throw in some technology as well as magic. Remember, it's a virtual player-created MMORPG, so feel free to cross genres. I'll throw in some natures for character classes and strengths/weaknesses, but I strongly encourage everyone to make their own. Try to stick to the provided subplots for now. I would like to maintain a group of 3-6 dedicated players for this game.
conversations.from: human
conversations.value: Describe your preferred weapon and/or style of combat.
conversations.prefix: Melee Combat:
conversations.from: gpt
conversations.value: Your life before the game had never been peaceful. Now you feel that it's your duty to create a harmonious world for everyone on the planet.
conversations.prefix: Learn to Live in Harmony:
conversations.from: human
conversations.value: You want to be the dominant presence on the planet. You are fine with the other players as long as they agree to your plans or stay out of your way.
conversations.prefix: Dominate:
conversations.from: gpt
conversations.value: The planet is completely blank. You are free to make it yours.
conversations.prefix: Terra Rasa:
conversations.from: human
conversations.value: Describe how you use your spells to deal massive damage.
conversations.prefix: Offensive Magic:
conversations.from: gpt
conversations.value: You monitor the evolution of all species on the planet and can make changes to their genetic structures.
conversations.prefix: Warden of Life:
conversations.from: human
conversations.value: You can terraform land to fit your needs, raising islands and even continents up out of the ocean. You can also create powerful earthquakes or sink the land back below the seas.
conversations.prefix: Warden of the Land:
conversations.from: gpt
conversations.value: You gain extra XP when engaging in any form of creation.
conversations.prefix: Creation:
conversations.from: human
conversations.value: Describe your ranged weapon and how you prefer to use it.
conversations.prefix: Ranged Combat:
conversations.from: gpt
conversations.value: You control the spread of culture and technology. You can give the gift of sentience or take it away.
conversations.prefix: Warden of Knowledge:
conversations.from: human
conversations.value: You want to find a way back into reality.
conversations.prefix: Find a way out:
conversations.from: gpt
conversations.value: You monitor the vast oceans and control rainfall around the planet. You can create tidal waves and poweful storms that flood the land.
conversations.prefix: Warden of the Water:
conversations.from: human
conversations.value: Destine may have a nice route planned for the clan, but you want to go off the beaten path and help out a complete stranger. 
conversations.prefix: Receive a Quest from a Local:
conversations.from: gpt
conversations.value: Destine may have a nice route planned for the clan, but you want to go off the beaten path and help out a complete stranger. 
conversations.prefix: Receive a Quest from a Local (copy):
conversations.from: human
conversations.value: This scepter could be traded for another item, but then again, why trade when you can control minds? You can choose to use it or be honest and stick to the original deal. 
conversations.prefix: Silver Rod of Mind Control:
conversations.from: gpt
conversations.value: Each copper coin has a value of 1. Don't spend it all in one place!
conversations.prefix: Copper Coin (copy):
conversations.from: human
conversations.value: You stole another level 1 player's coin purse. It contains 5 copper. Looks like crime really does pay.
conversations.prefix: Stolen Coin Purse:
conversations.from: gpt
conversations.value: Each silver coin is worth ten times as much as a copper coin.
conversations.prefix: Silver Coins (copy):
conversations.from: human
conversations.value: Each silver coin is worth ten times as much as a copper coin.
conversations.prefix: Silver Coins:
conversations.from: gpt
conversations.value: The most basic quiver you can find. It's made out of quality leather, but it's rather small.
conversations.prefix: Basic Leather Quiver:
conversations.from: human
conversations.value: This bow seems much more sturdy than the basic model. You're not sure how much better it will actually shoot though.
conversations.prefix: Upgraded Basic Wooden Bow:
conversations.from: gpt
conversations.value: This epic item is jeweled with silver wings and inscribed with the words "Give it your all". It gives off a strange vibration. Use it to resurrect your teammates. It's chaotic nature gives different stat bonuses with each use. There may be unintended side effects.
conversations.prefix: Resurrection Staff:
conversations.from: human
conversations.value: You should be able to heal for a few HP each time you use it. It looks the same as the beginner's healing staff, but it sparkles slightly more.
conversations.prefix: Upgraded Beginner's Healing Staff:
conversations.from: gpt
conversations.value: It looks like a regular fleece, but it bears a golden hue in your inventory showing that it has magical properties. 
conversations.prefix: Magical Fleece:
conversations.from: human
conversations.value: This epic item gives its user:
  
  Extra Class: Necromancer
  Extra Class: Frostmage 
  
  Unique Ability: Summon skeleton minions with icy weapons to slow their enemies. 
  
  Curse: Frozen Heart. Your health regenerates only by killing other players.
conversations.prefix: Bonechill Staff:
conversations.from: gpt
conversations.value: Your arm is a sword. That sword happens to be flaming now. This will take some getting used to.
conversations.prefix: Flaming Swordarm:
conversations.from: human
conversations.value: It looks like a regular fleece, but it bears a golden hue in your inventory showing that it has magical properties. 
conversations.prefix: Magical Fleece (copy):
conversations.from: gpt
conversations.value: These teeth are about as long as a human head and sharp enough to make an excellent dagger.
conversations.prefix: Giant Wolf Fangs:
conversations.from: human
conversations.value: This dagger made from a giant wolf fang has a powerful dark magic that synergizes well with the shadow dancer class.
conversations.prefix: Wolfsfang Dagger:
conversations.from: gpt
conversations.value: As a new initiate into the guild, you still feel like you have a lot to prove to the others. You seek to assuage any doubts the others may have of your abilities.
conversations.prefix: Prove Your Worth:
conversations.from: human
conversations.value: This scepter could be traded for another item, but then again, why trade when you can control minds? You can choose to use it or be honest and stick to the original deal. 
conversations.prefix: Silver Rod of Mind Control (copy):
conversations.from: gpt
conversations.value: You want to learn how to craft armor and weapons for you and your allies.
conversations.prefix: Learn a Trade: Smith:
conversations.from: human
conversations.value: You grow plants and herbs that can be used by chefs and alchemists alike. 
conversations.prefix: Learn a Trade: Gardener:
conversations.from: gpt
conversations.value: You can create powerful potions to aid allies or poison your enemies. 
conversations.prefix: Learn a Trade: Alchemist:
conversations.from: human
conversations.value: Describe your primary ability and how you would use it in combat.
conversations.prefix: Make Your Own!:
conversations.from: gpt
conversations.value: This is a secondary ability. You can use it, but it won't be nearly as effective in a fight as your primary attribute.
conversations.prefix: Make your own Weakness!:
conversations.from: human
conversations.value: Invite Ania to join the Warriors of Valhalla.
conversations.prefix: Send a clan invite:
conversations.from: gpt
conversations.value: Examples:
  
  Paladin
  
  Strength (Primary, you can do this well): Melee Combat
  
  Weakness (Secondary, you can do this decently): Healing
  
  Please add a picture!
conversations.prefix: Create your own class:
conversations.from: human
conversations.value: A seemingly frozen forest may hold deeper secrets about the past lives of the Warriors of Valhalla.
conversations.prefix: Yesterwood:
conversations.from: gpt
conversations.value: You practice cooking so that you can become a chef and make food for the rest of your group.
conversations.prefix: Learn a Trade: Chef:
conversations.from: human
conversations.value: You are practicing the art of buying and selling so you can become a merchant and make a profit off your investments.
conversations.prefix: Learn a Trade: Merchant:
conversations.from: gpt
conversations.value: You want to learn how to enchant normal items to give them magical properties.
conversations.prefix: Learn a Trade: Enchanter:
conversations.from: human
conversations.value: You practice building small items so that you can become a builder and build large dwellings for you and your allies.
conversations.prefix: Learn a Trade: Builder:
conversations.from: gpt
conversations.value: You practice a musical instrument to accompany your lyrical poetry. You could become a well-known performer.
conversations.prefix: Learn a Trade: Bard:
conversations.from: human
conversations.value: You practice stealing from others and have no qualms profiting from the losses of others.
conversations.prefix: Learn a Trade: Thief:
conversations.from: gpt
conversations.value: Congratulations, you are now a member of a starting clan selected based upon time of arrival and complementary attributes. It is time to name your clan and decide upon a symbol for your banner.
conversations.prefix: Create Your Clan:
conversations.from: human
conversations.value: You have ascended from the physical world. Welcome to Afterworld. Your MMORPG for the rest of eternity.
conversations.prefix: A Bright White Light...The Login Screen:
conversations.from: gpt
conversations.value: Your choosing who you will be in Afterworld. This choice is permanent, so choose wisely. Your character should be a reflection of who you were in your past life as well.
conversations.prefix: Create Your Character (copy):
conversations.from: human
conversations.value: Your choosing who you will be in Afterworld. This choice is permanent, so choose wisely. Your character should be a reflection of who you were in your past life as well.
conversations.prefix: Create Your Character:
conversations.from: gpt
conversations.value: Each copper coin has a value of 1. Don't spend it all in one place!
conversations.prefix: Copper Coin:
conversations.from: human
conversations.value: You finally have the Valhalla of your dreams here in this old hall. It still requires a bit of fixing up.
conversations.prefix: Establish a Guild Hall:
conversations.from: gpt
conversations.value: Your journey starts in a small plaza in the center of the busting town of Sunrise. All level 1 players begin in this town, hence the presence of many merchants catering to starter clans.
conversations.prefix: Resurrection Plaza:
conversations.from: human
conversations.value: There are street vendors lining the plaza selling every piece of starter gear imaginable. Even at level 1 you already feel overwhelmed by the possibilities of outfits and weapons.
conversations.prefix: Buy from a Vendor:
conversations.from: gpt
conversations.value: A level 56 Charlatan who is designated to be the clan guide for the Warriors of Valhalla. She's been in the game of months and can teach you a thing or two about Afterworld. As a Charlatan, her primary skill is Illusion and her secondary is Knifethrowing. Her main trade is Thief.
conversations.prefix: Destine:
conversations.from: human
conversations.value: You find another starter clan to spar against. The best way to practice team fighting is to hit the ground running.
conversations.prefix: Pick a Fight!:
conversations.from: gpt
conversations.value: For the first battle, the team is faced with three silent opponents hidden behind matching grey cloaks. Their strategy seems to be focused on illusion magic. 
conversations.prefix: Round 1: Battle the Greycloaks:
conversations.from: human
conversations.value: A PVP Arena for official guild tournaments, Mount Triumph matches are well attended by citizens of nearby Versinion and surrounding towns.
conversations.prefix: Mount Triumph:
conversations.from: gpt
conversations.value: The Meadowroads connects the starter town of Sunrise with nearby villages. It's a great place for level 1 players leaving the safety of town for the first time.
conversations.prefix: Meadowroads:
conversations.from: human
conversations.value: You'll need to shear quite a few level one sheep before you find a magical one.
conversations.prefix: Quest: Find a Magical Fleece:
conversations.from: gpt
conversations.value: Who said there's nothing scary to fight at level one? 
conversations.prefix: Kill the Wolf!:
conversations.from: human
conversations.value: A well-respected spellweaver who collects magical fleeces and turns them into enchanted garbs for newer players. Although he was one of the first players to enter the game after death, he prefers a quiet life of crafting to battling his way to the top.
conversations.prefix: Majindo:
conversations.from: gpt
conversations.value: The Goldenhawks are a starter clan that has already risen to become a powerful guild. It's your mission to defeat them in battle.
conversations.prefix: Eliminate the Goldenhawks:
conversations.from: human
conversations.value: This town marks the edge of the starter lands. You can see other floating lands nearby to explore. It's up to you to choose where to go next.
conversations.prefix: Hilmont Crossing:
conversations.from: gpt
conversations.value: This mysterious man has an offer that will help advance the group in power if they're willing to sacrifice their moral principles.
conversations.prefix: Hooded Merchant:
conversations.from: human
conversations.value: Maybe if you find Thetis and warn her of the plot against her, you can keep her child from becoming an orphan.
conversations.prefix: Save Thetis:
conversations.from: gpt
conversations.value: You won't get a reward for helping a child reunite with her mother, but you can gain peace of mind knowing that you helped keep a family together.
conversations.prefix: Save Thetis and her family:
conversations.from: human
conversations.value: Now that the Goldenhawks realize that you're trying to destroy their familiar, you've become their top rivals. You may have been sympathetic in trying to save them, but it's unlikely that they'll show you the same mercy.
conversations.prefix: Escape from the Wrath of the Goldenhawks:
conversations.from: gpt
conversations.value: Crafter of the epic Bonechill Staff, this former player is now the Warden of Harst. 
conversations.prefix: Korr:
conversations.from: human
conversations.value: A cold and desolate continent full of high mountains and deep caverns. There are many powerful beasts that hide in the blizzards and shadows.
conversations.prefix: Harst:
conversations.from: gpt
conversations.value: These skeleton warriors possess icy swords which slow their victims. 
conversations.prefix: Frozen Skeletons:
conversations.from: human
conversations.value: The dungeon grows colder and the icy halls grow narrower as you descend. Will you be able to make it to the end of the maze and find the epic item?
conversations.prefix: Navigate through the Frozen Labyrinth:
conversations.from: gpt
conversations.value: The bones of all the other players defeated by Korr were revived through necromancy into a giant dragon snake. You'll need to defeat it if you don't want to join it someday.
conversations.prefix: Defeat the Bonechill Dragon:
conversations.from: human
conversations.value: The first large city of the game accessible to lower level players, Versinion is a maze of dwellings built atop one another held up only by the magic of virtual reality.
conversations.prefix: Versinion:
conversations.from: gpt
conversations.value: The epic staff was stolen by a common thief. Recover it before it causes more trouble.
conversations.prefix: Recover the Bonechill Staff:
conversations.from: human
conversations.value: There are plenty of cityfolk. Most of them seem like they would rather not be bothered with newcomers, but there may be some friendly people willing to offer you a quest.
conversations.prefix: Talk to the Locals of Versinion:
conversations.from: gpt
conversations.value: Although the thief unleashed the horde, you must cleanse Versinion of the frozen undead before your guild takes the blame.
conversations.prefix: Exterminate the Horde of Frozen Undead:
conversations.from: human
conversations.value: With so many exiting guild members, it falls on those who remain to devise a new plan for their future.
conversations.prefix: Forge a New Plan:
conversations.from: gpt
conversations.value: While his attire may lead you to believe that he's never seen combat, he actually owns the largest collection of epic items in all of Versinion. His extravagant wealth is proof of it.
conversations.prefix: Edward Lillen, Renaissance Arms Dealer:
conversations.from: human
conversations.value: He has plenty of enchanted grafts to offer Crix. But can he be trusted with the Bonechill Staff?
conversations.prefix: Bring the Bonechill Staff to the mysterious merchant:
conversations.from: gpt
conversations.value: The Renaissance Arms has more than enough epic items already...they probably wouldn't even notice if one went missing.
conversations.prefix: Steal an Epic Item from Lillen:
conversations.from: human
conversations.value: The only way to get past the frozen branches in front of you is to experience a daydream reliving your best and worst memories intertwined.
conversations.prefix: Relive Your Best and Worst Memories:
conversations.from: gpt
conversations.value: A man living inside a mysterious blue glass house in the woods who seems at ease with the prospect of visitors.
conversations.prefix: Grant:
conversations.from: human
conversations.value: This road looks more like a typical country road in a cold forest than an epic endgame journey destination, but it could be a clever deception.
conversations.prefix: The Backroad:
conversations.from: gpt
conversations.value: This faceless entity is the final boss that guards the Gate of Transcendence. It holds in it all the fears of the four in their current and past life, constantly changing its appearance. It must be slayed with all their might to move into the third world. 
conversations.prefix: Demon of All Fears:
conversations.from: human
conversations.value: A pure mage that is highly susceptible to dark magic, this class allows you both powerful spells and limited healing, however it also leaves your defense quite low, so it's unwise to travel alone.
conversations.prefix: White mage:
conversations.from: gpt
conversations.value: A purifying magic that causes massive damage to undead enemies, and moderate damage to others. It can also neutralize curses.
conversations.prefix: White magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Can return some hp to yourself or members of the party. It's not as strong as a cleric's abilities though and is really only useful on status changes, like poisoning or silencing of magical abilities. Can not return your own abilities if your magic has been silenced.
conversations.prefix: Healing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Strengths: Magical ability, can harness the elements to destroy your enemies.
  
  Weaknesses: Somewhat frail physically, need to be defended.
conversations.prefix: Mage:
conversations.from: human
conversations.value: You are able to cast spells with electricity, and you can shock your foes... and even start up a machine or two if they're out of power!
  
  Being a repairman did come in handy!
conversations.prefix: Electric!:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Agile? Sure. But not nearly as much as some of those other folks, like the thieves and acrobats, so keep clear of a huge amount of fire-power!
conversations.prefix: Agile-Lite:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your bow is your best friend, in a way that non-rangers cannot understand. You usually shoot whilst asking questions.
  
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: You are capable of shooting multiple flies off of a horses' back without scratching the noble steed. Although this particular feed isn't very impressive, your unprecedented accuracy with a bow makes sure nobody tries to mock you with it.
conversations.prefix: Ranged Combat:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are practically undetectable when you choose to be, quiet and sneakily you move through the shadows. Although, there was that time when you hit your toe against the boot of that guard you hadn't noticed earlier..
conversations.prefix: Stealth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Hard hitting big dog without a care for personal harm. There's nothing thrown at you that you can't handle, though without someone else backing you up, you might be there awhile.
conversations.prefix: Commando:
conversations.from: human
conversations.value: Every party needs someone to soak up the hits and bounce 'em back. You are that guy.
conversations.prefix: Bloody Sponge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You take hits in your stride, and just as you're about to go down, you throw them right back.
conversations.prefix: Damage Reflection:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to learn how to craft armor and weapons for you and your allies.
conversations.prefix: Learn a Trade: Smith:
conversations.from: gpt
conversations.value: Few understand the abilities of this rare class manifestation. But to you, the shadows of this world are your playground, bending to your will and answering your beck and call... much to the dismay of the PvP community.  
conversations.prefix: Shadow Dancer:
conversations.from: human
conversations.value: Creating something from nothing, with shadows. From portals to weapons. The only limitation is your imagination. And the game engines capabilities.    
conversations.prefix: Shadow Weaving:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Shadows make for great swords and whips. But the slithery tendrils during flight make for poor aerodynamics, more often than not, any projectiles made from shadow weaving will miss their target. Working on it.
conversations.prefix: Archery:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Born of the battlefield, a warforged fighter has created herself anew with war technology. Warforged are constantly improving their bodies with metal implants, weapon grafts, and the like.
conversations.prefix: Warforged:
conversations.from: gpt
conversations.value: You're human, but your weapon grafts make you abnormally strong. You're a force to be reckoned with.
conversations.prefix: Human Weapon:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Just looking at you is pretty terrifying. You have the ability to strike fear into your opponents, making it harder for them to fight you.
conversations.prefix: Frightening Appearance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Whether it's animals or humans, you strive to be hunting something at all times. This way you bring food and bounties to aid your allies.
conversations.prefix: Learn A Trade: Hunter:
conversations.from: human
conversations.value: After losing her husband, one of the developers of the game, to a horrible disease, Ania searches the afterlife for some trace of him. He knew he was dying, he must have left some avatar of himself behind... right? RIGHT?
  
  Her grief is matched by her choice of fire magic. Powerful, explosive, and oh so hard to control. Will she be its master, or will she she be utterly consumed.
conversations.prefix: Fire Mage:
conversations.from: gpt
conversations.value: Ania's chosen power in this realm is fire. She can both create flames and control existing fires.
conversations.prefix: Fire:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ania can use barriers and other protective spells like healing, but her grief and hotheaded nature often interfere with the use of such magic.
conversations.prefix: Defensive Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ania's husband was a developer on Afterworld, and knew he was dying. She's hoping, despite everyone's warnings, that part of him still remains somewhere in this world. And she's desperate to find him.
conversations.prefix: Looking for Dead Husband:
conversations.from: human
conversations.value: With every party, there is a healer that needs to be added to the group. With a variety of buffs, recovery skills for one's health or mana, and even the ability to resurrect during dungeon runs! This class can also wield a variety of debuffs for the enemies they encounter and some ranged magical power.
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: This ability allows the character to be able to restore a significant amount of health back to their party member regardless of the injuries that they have obtained and/or retain. However, this does not remove the debuffs that may be placed on the character that it is being used for *Heal.*
conversations.prefix: Heal:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Cleric gives her allies a short burst of health and magic/stamina regeneration for a short period of time. This also gives them a little bit of a shield that will absorb some damage that is inflicted on them from enemies.
conversations.prefix: Minor Buff:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: with the ability to silence all those around you. speed beyond measure silent as the night and never I mean never seen without greek armor on.
conversations.prefix: greek silencer:
conversations.from: human
conversations.value: when fighting you. the enemies senses are dulled and cannot speak or see good for those quiet jobs huh.
conversations.prefix: silent night:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: whoa what was that
conversations.prefix: speed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Part silver tongued con artist, nimble fingered pickpocket, and irresistible charmer all rolled into one.  You are a clever little thief who lives by his wits and skill.
conversations.prefix: Scoundrel:
conversations.from: gpt
conversations.value: You possess incredible agility and amazing acrobatic skills.
conversations.prefix: Agile:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a silver tongued charmer, able to talk your way out of most situations.
conversations.prefix: Charm:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have wonderful people skills. You are great in conversation, problem solving, listening, and the like.
conversations.prefix: Plays Well with Others:
conversations.from: human
conversations.value: You love yourself. After all, what's not to love? You are pretty awesome. I mean, just look at this amazing body. You haven't felt like this in years! Who cares what everyone else is doing, it's all about you!
conversations.prefix: Self-absorbed:
conversations.from: gpt
conversations.value: Pays attention to the littlest of details and remembers the littlest of things that one may or may not consider to remember. Even can go as far as to noticing something is different about a person just from their behavior.
conversations.prefix: Observant:
conversations.from: human
conversations.value: You're not one to make a fuss, and will go along with the crowd if they seem set in their ways.
conversations.prefix: Laid-Back:
conversations.from: gpt
conversations.value: You lock your armor and loose all offensive capabilities, even the ability to move, in exchange for a damage reduction bonus.
  
  Has a moderate base effect, but more useful when wearing armor.
conversations.prefix: Statuesque:
conversations.from: human
conversations.value: Having been a founding member of the first pieces of technology that created 'Afterworld' you are privy to some knowledge that has been lost in the game over time. 
conversations.prefix: Game Knowledge:
conversations.from: gpt
conversations.value: You are not yet fully aware of the classes full potential... or limits. It will take some getting used too.
conversations.prefix: Lack of Experience:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The perfect weapon for subduing troublesome enemies or buying yourself some time to escape.
  
conversations.prefix: Enchanted Bolas:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Coming out of hiding, you find the perfect time and place to strike your opponent. 
conversations.prefix: Surprise Attack:
conversations.from: gpt
conversations.value: Being warforged, you are constantly upgrading your grafts.
conversations.prefix: Upgraded:
conversations.from: human
conversations.value: Ania is learning to control her inner inferno. She can now use walls of fire to hem in enemies and keep them from escape. 
conversations.prefix: Firewall:
conversations.from: gpt
conversations.value: You're young, but that doesn't mean you can't see things. Taking the time to observe quietly has allowed to see things others may have overlooked.
conversations.prefix: Insight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Life was hard. The choices and challenges you faced weren't always 'normal'. Even those who called you family, never really cared. 
conversations.prefix: Twisted Ubringing:
conversations.from: human
conversations.value: A spell that's meant to save the cleric of their heart. By doing so, this allows them to be later resurrected only after the rest of the party has perished. However, the cleric comes back with half of both HP and MP.
conversations.prefix: Saving a Heart:
conversations.from: gpt
conversations.value: You may fight like a warrior and keep calm as a sage, but you're still just a child. A child that has yet to figure out how to deal with pain.
conversations.prefix: Heart of a Child:
conversations.from: human
conversations.value: Through your life, plenty of things had hurt you, but you tucked them away in order to move on. Now in this forest, it seems they are flooding back...
conversations.prefix: Bottled Up Pain:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're determined to beat your fear and reach the end, peacefully. Your strengths, physical as well as mental, gained up until now will be pivotal to your success.
conversations.prefix: Determined: