conversations.from: system
conversations.value: Illustrations by Hubble1.
  
  Fifteen years have passed since the bloody war that was the war of flame and Enthrium now welcomes a coming golden age. The stubborn race of men that saw its darkest hours during the war had since rebuilt their mighty capital even more magnificent than it had been before. The elves of the self proclaimed Sindarin home had long past calibrated their victory and the remaining of their kin had settled down within Enthrium due to the blessings that a sturdy bond to allies often brings, and they too began to grow even in this short time.  The last of the tribal warriors of the north and even their fabled prince had found rest within the confines of the once war torn nation.  The Children of Dura Dan, the cause and almost the victors of the war, had been forced into hiding. Most of those still loyal to their cause had been hunted down and slaughtered for their deeds, a few finding themselves having to adapt to a new identity within the halls of their enemies in fear for their lives.
  
  All seemed peaceful, all were content. Innovation and inspiration had grasped all who took advantage of these peaceful years, what more could one ask for?  Unfortunately it is true that peace does not favor all.  Those who made a living as heroes among the helpless and afraid had already seen their praise, had received their recognition, their pay, their women, and their wine, but that had long run out.  Many men from every corner of the realm were now next to homeless and now wandered the streets of the fabled capital of man, Endermore, in hopes of finding whatever odd jobs could be found.
  
  This brings us to Dorwin, a student of religion, history, mythology, and as he would say himself "all things pertaining to man, and our forefathers." It has been said that he thinks he has found something, something dramatically important to man, and possibly even the epic war of flame that had engulfed the realm so long ago.  He has sent for adventurers, heroes, magicians, and fighters to come to his aid to assist in the confirmation of this find.
  
  Word has spread through Endermore of the kings ransom he would pay for the information he seeks, other than this it is only known that if interested, a hero must only meet him in the "We Blew Inn" the night of the fifth of Frost Front for further information.
  
  ---------------------------------------
  
  ***Immediate History*** (valuable for character creation reference.)
  
  *The war of flame* 
  The war of flame began nearly seventeen years ago during the age of Thaldure, lasting just over two terribly bloody years. The objective of the war from the Motives of the Children of Dura Dan was to bring to pass their demonic god's reign over Enthrium and the baptism of those who would stand against him in fire.  The ending of the war was in sight almost as soon as it had started.  
  
  Only months after the Children of Dura Dan had received their Divine revelation concerning the babyish of flame a portal was opened to spill forth the spawn and army's of Dura Dan himself.  The most feared by men was given the name of the one horned demon.
  
  The one horned demon served the purpose of leading those loyal to Dura Dan's cause in conquest.  With his guidance they were able to nearly destroy the Nord- like race of wild men across the northern rim of Enthrium.  From there they continued their conquest into the heart of the kingdom until they achieved all one hundred men women and children needed as sacrifice for the coming of Dura Dan.
  
  The war would have ended there if Thurn Iron Spliter, Nieve, and Aludove had not disrupted his plans by killing the one horned demon, freeing the subjects of sacrifice from their fate, and binding the army's of Enthrium under one banner to drive back the mighty forces of a god.
  
  This mighty army was headed by Bruce, King of Winterstone, Sephram Gordath, Lord to the remaining Sindarin Elves and Thaldure the stalwart, King of the Army's of Endermore.  This army of men and elf was able to bring the remaining hordes  under Dura Dan to their knees.
  
  
conversations.from: human
conversations.value: A cozy, but unpopular tavern found in Endermore, Enthrium. 
conversations.prefix: The "We Blew Inn":
conversations.from: gpt
conversations.value: An intelligent but rather snuity student of mythology and various religions.  You find yourself having to prove your worth to this man before he promises you anything. 
conversations.prefix: Dorwin :
conversations.from: human
conversations.value: ***KOA***
  The promise of coin has reached the ears of more than just a few men, you find yourself participating in an all out brawl for the chance of a position under Fendrel.
conversations.prefix: Cream of the crop:
conversations.from: gpt
conversations.value: A significant asset In the war of flames you now find yourself miles away from your utterly destroyed home, cursing the negligence of peace and what it has taken from your proud kind.
  
  Generally individuals of your race are brute-like hearty, snow dwelling men, honor bound to prove themselves in combat. 
conversations.prefix: Wild man of the north:
conversations.from: human
conversations.value: You are a secret member of the Children of Dura Darn, a violent cult who attempted to bring a dark deity to the world in the war of flame dating back to the twenty first age when your kin determined to formally worship Dua Dan, the powerful daemon who convinced scores of men that he was the true and only God of the world.  As this ambitious plan failed at the opposition of men, elves and the wild men of the north your kind were forced into hiding.  Perhaps it is high time to abandon this dark cult for the promises of the light.
  
  Generally your kin are comprised of human men and women with an aptitude in magic, more specifically pyro magic, a deadly blessing you believe to be given to you because of your service to your dark lord.
conversations.prefix: Remaining member of a lost Cult:
conversations.from: gpt
conversations.value: You are the victor of an epic war, Kinsmen to your nation, your liege, and your profession, whatever that may be.
  
  The men of Enthrium generally succeed in any art they put their minds to, be it smithing, crafting, archery, or swordsman ship, your anxious mind can master it.
conversations.prefix: Man of a New Empire:
conversations.from: human
conversations.value: You belong to the last members of the wise home of the Sindarin.  You belong to a race of legend, a noble race of creation.  The elves posses the power of healing believed to have been given to them from Durn, the God of healing and nature for their virtue and loyalty to him, their creator.  Your race has also gained honor for their efforts in the war of flame.
  
  The Elves of Enthrium are particularly skilled in the art of healing, be it by tradition means, or by their sacred tie to Dur.  Sindarin Elves also prove themselves in the art of combat through their exceptional strength and dexterity. 
conversations.prefix: Elf of the House of Sindarin:
conversations.from: gpt
conversations.value: The lands of Enthrium are sadly unexplored in my own mind, anything is possible!  Perhaps your could be a dwarf from a neighboring land, a student of necromancy from a far away college, whatever catches your interest.
  
  I also must ask if you do intend to create a Mage of an origin other than those provided by me I must ask that you make up a god to have once passes his or here powers to your race/ culture.
conversations.prefix: Make Your Own!:
conversations.from: human
conversations.value: You are the remnant of the once revered priests of Thiandria, the high goddess of death rights.  The priests of Thandria is known to have safeguarded the sacred blessings required to deliver a spirit from the realm of the living to that of the dead.  The order was scattered duruing the tenth age after the holy powers given them were slandered through unrighteousness experimentation.  It is said that necromancy sprouted from these experiments, as well as the knowledge to avoide even death itself.  The priests may have disbanded but this twisted knowledge continues to be passed down from the few that can remember it.
  
  Your kind are skilled in the matter of possessing and manipulating the deceased through lengthy incantations.
conversations.prefix: Necromancer:
conversations.from: gpt
conversations.value: You are a leader of peoples, your charm, your will, your immense skill with words allows you to inspire and direct those around you.
conversations.prefix: Charismatic :
conversations.from: human
conversations.value: A place of burial for the kings and those in coraspondance to the throne during the seventh age of Enthrium. Over two hundred men, women and children who pledged their families in service to their kings. It is noted that the Kings of the seventh age were the only pair of kings to share the throne of Endermore as twins.
conversations.prefix: The crypt to the 7th kings:
conversations.from: gpt
conversations.value: This massive, as well as impressive room is now the resting place of six of the seventh age's most loyal lords, along with their families under the rule of the twin kings.
conversations.prefix: The Rest of six Lords:
conversations.from: human
conversations.value: The massive room in the which the Twin King, Elinthar, along with his family, two of his most trusted priests and his possesions now rest.
conversations.prefix: The Throne of Elinthar:
conversations.from: gpt
conversations.value: A necromancer of considerable power. In his conquest for the study of the undead and ancient artifacts he has been led to the Cript of the Seventh age in hopes of uncovering the secret of Arcadian knowledge through unearthing the scrolls of the Enthrium priests rumored to have been buried with the two priests under King-.  Know that you have been unfortunate enough to have crossed paths with him you are forced to overcome his insane pisistance for blood shed through battle.
conversations.prefix: Baruid :
conversations.from: human
conversations.value: You posses a strength a strength that many consider bruitlike.  You have never faced a problem that you were not able to fight, glare, or eat your way out of.
conversations.prefix: Strength in Arms:
conversations.from: gpt
conversations.value: The mind is the strongest weapon in a mans possession, as a man of mass intilect you take these words to heart.  When it comes to puzzles, riddles, and all things trivial you are an expert.
conversations.prefix: Clever Mind:
conversations.from: human
conversations.value: The strength cards created are only examples, I implore that you create a strength card that corresponds with your character.
conversations.prefix: Make your Own:
conversations.from: gpt
conversations.value: You stand in a small chamber with a large door directly in front of you. Strangely the door rests on no hinges, and has no latch. Before the door stands some sort of shrine with the impression of a skull on it.
conversations.prefix: A most curious door:
conversations.from: human
conversations.value: You are a coward, at any sight of danger you are the first to run for the hills.  
conversations.prefix: Coward :
conversations.from: gpt
conversations.value: You aren't as young as you once were, for some reason or another you continually find it harder and harder to exert yourself. You have been known to have even injured you're self in the process.
conversations.prefix: Feeble :
conversations.from: human
conversations.value: I don't know your character, their strengths or their weekneses.
conversations.prefix: Create your own:
conversations.from: gpt
conversations.value: You miss the privileged life that the previous war had brought you. Now you are determined to become recognized once again by taking part in such an important quest
conversations.prefix: Glory and fame :
conversations.from: human
conversations.value: Let's be honest, you need money, and money, in this circumstance, is your only motive. 
conversations.prefix: Money:
conversations.from: gpt
conversations.value: You yearn to learn the secrets of the world, this adventure may give you a chance like no other.
conversations.prefix: A Quest for Knowledge:
conversations.from: human
conversations.value: I frankly have no idea what drives your character, only what could.
conversations.prefix: Make your own:
conversations.from: gpt
conversations.value: A key found by the scholar Dorwin, who believes it will be crucial to open the final door in respect to your destination.
conversations.prefix: Key to Than-Dur throne:
conversations.from: human
conversations.value: Fendrel has drawn out a map of the Crypt of Two Kings and added a few of his own notes on it for your convenience.
conversations.prefix: Map of the crypt of the Seventh Age:
conversations.from: gpt
conversations.value: Perhaps this method isn't the most professional, or cleanest way to hire treasure hunters, but it definitely gets the job done.
conversations.prefix: The Classic Bar Fight:
conversations.from: human
conversations.value: ***REV***
  The promise of coin has reached the ears of more than just a few men, you find yourself participating in an all out brawl for the chance of a position under Fendrel.
conversations.prefix: Cream of the crop :
conversations.from: gpt
conversations.value: ***TYORINN***
  The promise of coin has reached the ears of more than just a few men, you find yourself participating in an all out brawl for the chance of a position under Fendrel.
conversations.prefix: Cream of the crop :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You see an obstacle and you often run headlong into it without any thought, usually causing pretty bad consequences.
conversations.prefix: Impusive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are not a great team player because frankly you don't care about anyone else but you, if everyone dies on this adventure fine, more gold for number one... of course sometimes this attitude gets you no where.
conversations.prefix: Egotistical:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Among the people of Enthrium you are a stranger, people turn their heads as you walk by thinking you to be a bearded, bald child.  Of course you are not.  You are a member of the Stoneclave clan, a clan of Dwarves famous outside of Enthrium for their beautiful stonework.
  
  As a Dwarf of this mighty clan you are excellent with your hands as well as your head, witch as a dwarf is full of knowledge pertaining to ancient architecture and the traps used in them.  For combat your kind are usually found wielding masterwork crossbows and war hammers. 
conversations.prefix: Dwarf of Stoneclave:
conversations.from: gpt
conversations.value: You know your History when it pertains to stonework, and the Crypts of early men were among the most famous.  You know everything there is to know about the possible traps and even secret passage ways. 
conversations.prefix: A mind for the Field:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have trained in the magic arts so that is where your strength lies
conversations.prefix: Mystic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Due to an injury you received during the war your magic energy never fully recovered so now when casting bigger spells some of your life energy maybe taken as substitute 
conversations.prefix: Life drain:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can sense something is wrong in the world so now you must find out what that is.
conversations.prefix: Fix what is wrong  :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are blessed with great dexterity, allowing you to easily perform difficult maneuvers like throwing weapons accurately, balancing a marble on your finger tip, and pick-pocketing your purse back from the thief who stole it.
conversations.prefix: Dexterous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Through a traumatic event at a critical moment during the war, your confidence was thoroughly shaken. 
  
  Yes, it was your fault. Yes, it was a fluke of luck. But, also, yes, it was a critical blow for you. 
  
  Your traumatic loss has resulted in this handicap that you have suffered since.
conversations.prefix: Shaken Confidence:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are looking to redeem yourself in the eyes of the gods, your people, and, most of all, yourself. 
  
  You had fought bravely in the war of flames, but had failed your beloved mentor at a critical moment. Your confidence had been broken since then. Now, you are seeking redemption.
conversations.prefix: Redemption:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Although a towering figure, he has the sweetest disposition and is softly spoken.
conversations.prefix: Gentle Giant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Having lost everything and now seeking closure, this quest is more than an adventure. It is my way of calming the fire in my heart.
conversations.prefix: Cessation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: the habit of valuing everything only in reference to one's personal interest; selfishness 
conversations.prefix: Egotistical:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: With both the skills as a Priest and a knight you have both the ability to heal and to hold the line if need be
conversations.prefix: Paladin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You believe in your God and though him everything is possible
conversations.prefix: Strength and Knowledge though God:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You really don't know when to something is not okay to say
conversations.prefix: Tackless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: She's very weak physically :  she can only fight with magic, gets quickly tired and it not very resistant to pain.
conversations.prefix: Weak body:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: She's only following her master's orders and her main goal is to do what she was told to. However, she is also very impatient to learn more about the world by herself and she wishes to improve her capacities during this journey.
conversations.prefix: Obedience:
conversations.from: human
conversations.value: You know the Crypt of the Twin kings inch for inch, well what is left of it anyway.  You head is filled with burial lore, directions, and other helpful tidbits for the journey.
conversations.prefix: Knowledgable :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have never been on an adventure, well to be honest you have never been out of Endermore.  you have no idea how you would act at the hands of monsters, bandits, and well... bad-guys... Well actually you do, you would probably break down sobbing.
conversations.prefix: Inexperianced, and rather nervous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: After years of Apprenticeship under Dorwin you have been challenged to document your first excavation. You want to learn all that you can, see all that you can see!.. Document all you can document!
conversations.prefix: A Scholors Dream:
conversations.from: gpt
conversations.value: Your powers usually involve death, life-force and souls, but you can also use less dangerous spells to defend yourself without having to kill anyone. 
conversations.prefix: Necromancy:
conversations.from: human
conversations.value: Your years of training and experience in pitched battle has prepared you well. With practiced ease,  your proficient combat skills kick into action as soon as you enter a fight.
conversations.prefix: Battle-trained: