conversations.from: system
conversations.value: Welcome to Renegade. 
  
  Long time ago, in the forsaken continent of Renegade. The lands were doomed by eternal fear and death, which came in many forms of sandstorms, blizzards or meteorite showers, but its people managed to live a life like that, and things seemed fine for over a century.
  
  In the ancient time, when the lands were new. Everything was consumed by The Darkness, entity of shadow and ruler of chaos. But even in the darkest time, hope was still strong. The Elder God has banished the eternal darkness, leaving the lands in peace and harmony...yet, The Darkness was not truly defeated. 
  
  Ancient prophecy has told about the end of time. When The Darkness will return, and claim everything back. Only 4 ancient relics could stop this madness, which were owned by The Elders, The Elder God's best soldiers back in the old day. But they have lost in time, and became just fairy-tales for common folks.
  
  You, as a member of The Council, order of bravest warriors from all of the lands, have one mission. To fetch out the relics, then stop the apocalypse by any mean.
  
  --------------------------------------------
  
  People like long description, so here it is. This is going to be a dark fantasy. The world is not a beauty and lovely place full of flowers and neon pink unicorns. Even though the story is simple and straightforward or even cliche, i just find people that love this kind of story.
  
  You will travel through 4 forbidden lands. Morpheus Path consumed by an eternal night, terrorized by unimaginable entities from the darkest corner of the world. Varin, the land faced its fate by great waves from the ancient time, only left with a few islands and isles as shelters for its people. Eden, a green lushed land destructed by bone-chilling whiteout and unbearable blizzard, left with a wasteland of ice and fear. Sarinn, home to endless sandstorms and famine, ruled by bloodthirsty warlord and his band of marauders and fearful Sand Juggernauts.
  
  And you have it! Simple fantasy. No princess school. Non-complicated story, of course, this game is 100% not directed by Hideo Kojima.
  
  Morpheus Path : Travel into the land know as The Depth, where twisted trees of thousands thorns formed a forest, home to fearful creatures of the night. With only a few villages manage to exist in this horrible land of death and despair. The mysterious Tower of Twilight lied in the heart of the Forest of Oblivion, where you shall enter, but shall not exit. The only reason for you here, is the lord of the Tower of Twilight, know only as Vilkrim the Blood Prince.
  
  Varin : Beautiful corals and sea creatures are surely not your reason of existant here, but instead its inhabitant. The vast Oriana Ocean lied many dangerous secrets. You might find a lost treasure, or your most horrible way to die. Anyway, don't forget to visit the infemous Bounty Hunter's Den, home of the bravest hunters this land has to offer. Some of them might know something about Darus the Ship Hunter, also known as your target.
  
  Eden : Home of the Snow Elves. Where blizzard never rests. No one has set their foot in this region for hundreds of years, except a group of pilgrims. Sadly, they never found any soul in sigh, and faced a cold, cold death by the Snow Sentinel, Edin.
  
  Sarinn : Explore the far cry land consumed by sand and dust. Home to bloodthirsty marauders and hideous predators of the great sand. Could you hunt down Garin, the Infamous Warlord and his band of sinful men during this unbearable, skin-burning heat? Only one way to find out.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Home of the Blood Prince. The famous Tower of Twilight used to be a fort of The Darkness's army, until Vikrim breached their defense and claimed the tower for himself.
conversations.prefix: Tower of Twilight:
conversations.from: gpt
conversations.value: Part of the international water, Oceanum Sea serves as both trading route and frontline defense for the lands from outside enemies. The water is reigned by Rama the Marine Commander, who also built a sea ford along the seaway, and most importantly, Fort Charybdis, where he keeps his mighty armada.
conversations.prefix: Oceanum Sea:
conversations.from: human
conversations.value: First line of defence for the lands. Fort Charybdis leads by Rama Furris, reinforced with his mighty Armada of the 6th Battalion.
conversations.prefix: Marine Fort Charybdis:
conversations.from: gpt
conversations.value: One of the many battlegrounds of the Great War between Good and Evil. Morpheus Path was where The Darkness entered Renegade, consumed everything in its sight and painted the land all black. Until today, the dark clouds are still high up in the sky, and seem not about to cleared up anytime soon, left the land in eternal darkness.
conversations.prefix: Morpheus Path:
conversations.from: human
conversations.value: The Butcher of Morpheus Path. Deep Red is the king of all insectoid species in this damned land. 
  
  With red glowing eyes on it face, this rare breed of a spider has a dedicated name, Bloodbrood. Armed with 8 strong armored legs, terrifying teeth ready to chomp anything down in one bite. But its most famous behavior is how it rolls the victims into a pool of blood, then bath in it, that explains why the creature has such a fearsome color of deep red.
conversations.prefix: Deep Red:
conversations.from: gpt
conversations.value: Built on the remnants of Fort Gunther. Pumpkin Hollow is considered to be the oldest town of Renegade, by standing tall for almost 400 years old. The town itself is almost always empty, mostly elders are still living here.
conversations.prefix: Pumpkin Hollow:
conversations.from: human
conversations.value: I want to play a game.
conversations.prefix: Merrymaker's Game:
conversations.from: gpt
conversations.value: The first cup.
conversations.prefix: The First:
conversations.from: human
conversations.value: The second cup.
conversations.prefix: The Second:
conversations.from: gpt
conversations.value: The third cup.
conversations.prefix: The Third:
conversations.from: human
conversations.value: The first cup.
conversations.prefix: First:
conversations.from: gpt
conversations.value: The second cup.
conversations.prefix: Second:
conversations.from: human
conversations.value: The third cup.
conversations.prefix: Third:
conversations.from: gpt
conversations.value: A silver-plated magnum revolver. 6 bullets of death ready to pierce your enemy's skull. Behold, the future of modern warfare.
conversations.prefix: The Wayfarer:
conversations.from: human
conversations.value: Home to the famous Bellic "Balloonmaker" Stones. Gas-powered balloon can bypass every terrible paths in the Forest of Thorns. No wonder why his service is everyone's favorite.
conversations.prefix: Balloonmaker's Cabin:
conversations.from: gpt
conversations.value: Time to put your fixing skill to a good use! Fix the balloon and fly right to the Tower of Twilight.
conversations.prefix: Fix the Balloon:
conversations.from: human
conversations.value: Still not enough to repair the whole balloon.
conversations.prefix: Tools:
conversations.from: gpt
conversations.value: A terrible piece of land completely overgrown by plants with big piece of thorns instead of leaves. Some says they are magically linked to the Tower of Twilight itself, which is currently linked to Vikrim's soul.
conversations.prefix: Forest of Thorns:
conversations.from: human
conversations.value: Servants of the Twilight Lord. Large and powerful. These bats are hunger for blood. Like vampires, these bats carry Vampirism, know as the Vampire Disease. Who ever got bitten will turns into a mindless, blood-thirsty creature of the night. Yet, there is no trace of any Vampire Morpheus Path.
conversations.prefix: Swarm of Bats:
conversations.from: gpt
conversations.value: The hideous looking creature of the dark. Feared by the outsiders as a mindless bloodthirsty monster. But the truth is, during the battle of Morpheus Path with The Darkness, he had sacrificed his hansomely Vampire prince form to stop the armies of evil. Which later, taken his eyes.
conversations.prefix: Vikrim, the Blood Prince:
conversations.from: human
conversations.value: This strangely named sea is still a mystery for sailors and merchants until this day. Who in the hell are Ortis and Bello? But most of the time, people don't often use this path due to the myth of the Flayer, a legendary pirate ship faced its destruction just a year ago.
conversations.prefix: Pool of Ortis and Bello:
conversations.from: gpt
conversations.value: Dubbed the name Ortis Rockthrower by the sole survivor of the Ravenhawk.  Forever seeking for revenge after the death of his big brother Bello, who was shot to death by mighty brass cannons of the Ravenhawk. 
  
  Ortis and Bello are not exactly Cyclopes, even with their striking resembles to their neighbor. The fierce twins are Sea Cyclopes, a race of gigantic sea monster living under the sea surface.
conversations.prefix: Ortis Rockthrower:
conversations.from: human
conversations.value: Some says the name of this small town is Sunstone. It's located on Sunstone Island, so that make sense, right? Some just want to make it appeals more to the outsider, and call it Sunstone Seatown. But we all know the truth. Everything is not filled with neon pink Unicorn and forever blooming flowers. The truth is what people feared. 
  
  Welcome to Bounty Hunter's Den. Home to Renegade's most terrible mix of people. Filled with shady businesses around every corner. Every beer you drink, is probably comes from blood of the innocent, one way or another.
conversations.prefix: Sunstone (Bounty Hunter's Den):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A physical handicap that makes communicating and understanding your comrades a bit of a challenge.
conversations.prefix: Deaf:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: She has multiple goals. To heal land and the sick, and to protect those weaker when possible.
conversations.prefix: Exchangeable:
conversations.from: gpt
conversations.value: You are the blade in the dark, the footfall that makes no sound, the sure hand of the reaper.
conversations.prefix: Assassin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You go beyond courage--you seem to care nothing for your own safety. 
conversations.prefix: Heedless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The world is deviating from its set path. Fate is unraveling. It is your duty to set things right.
  
  No matter the cost.
conversations.prefix: Restore the Path:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You picked the wrong moment to second guess yourself.
conversations.prefix: Frozen:
conversations.from: gpt
conversations.value: Coming up with unique solutions for whatever is a problem or difficult situation.
conversations.prefix: Ingenuity  :
conversations.from: human
conversations.value: When you work on your own, you often have to repair your own gear. Noindil has become pretty good at it, and can extend it to other situations.
conversations.prefix: Surprisingly Handy:
conversations.from: gpt
conversations.value: Steadfast constitution to handle whatever is faced.
conversations.prefix: Resolve:
conversations.from: human
conversations.value: You can't escape the basic superstitions of your people and thisnarrows your frame of mind.
conversations.prefix: superstitious:
conversations.from: gpt
conversations.value: Lidhje's companion and interpreter. She often speaks for him, and is also quite useful on the field.
conversations.prefix: Sylph:
conversations.from: human
conversations.value: You draw sterength and other virtues and powers from the connection you have with your deity.
conversations.prefix: faith:
conversations.from: gpt
conversations.value: sometimes your zealotry can devolve into something very petty and very cruel.
conversations.prefix: vengeful:
conversations.from: human
conversations.value: your goddess is often willing to give you special gifts in service to her.
conversations.prefix: prayers:
conversations.from: gpt
conversations.value: Daelah shall do anything she can ... Useless!
conversations.prefix: Doing What She Can:
conversations.from: human
conversations.value: Once you're focused, nothing can stand in your way come hell or high water.
conversations.prefix: Focused:
conversations.from: gpt
conversations.value: You are at home on the ice.  A little water will not stop you.
conversations.prefix: Dexterous:
conversations.from: human
conversations.value: Every sailors love it here. They would really do now if they aren't all dead or chopped up to feed to a street gang's hungry pit hound.
conversations.prefix: Sunstone Ship Shelter:
conversations.from: gpt
conversations.value: Mysterious assassins from League of the White Rabbit, a secret organization working in the shadow during the chaos of Renegade. Rumors say they hunt for ancient relics, and will stop at nothing.
conversations.prefix: Candyman & Fairmaiden:
conversations.from: human
conversations.value: Forged deep in the Isles of Graydepth, the Pacemaker is Fairmaiden's trusty primary weapon. Claimed lives of both good men and bad men, this little shiv strikes its victims with a deadly poison, stop the pacemaker almost permenatly.
conversations.prefix: The Pacemaker:
conversations.from: gpt
conversations.value: Real name, Nordin Steeltalon. Born in a noble family of well-known legendary weaponsmith, Viktor. The sly Dwarf was a happy man. Big house, good feast everyday, big payment. Everything just seemed perfectly good for the young Nordin, you mighy say..
  
  (Will add more detail soon.)
conversations.prefix: Tim Goldberry:
conversations.from: human
conversations.value: Dubbed the name of Goldberry Medical Supply, the shop has no real name just yet, but in the near future, you will surely need the supplies. Maybe not necessary, because the ruthless dept-collectors and mafias of Bounty Hunter's Den are always welcome you to their warm grips of death and being-chopped-into-pieces-kind of fun, their fun, not yours.
conversations.prefix: Goldberry's Shop:
conversations.from: gpt
conversations.value: Not far from Sunstone, lies Nostal Sea, or infamously known as the Black Sea. An expedition of lands in the old day had brought the sea into a huge mess until this very day. Oils, from countless ship and oil platforms. Those so called 'nobles' of Crylis, the Grand Capital, never seen them as problems, as they were working around the clock to push the newest technology of automobile to the limit.
conversations.prefix: Nostal Sea:
conversations.from: human
conversations.value: Is it a monster, or a man? This dark figure waits for its prey in the Cave of Garumbadus, and your boat seems to be a perfect target.
conversations.prefix: Dark Figure:
conversations.from: gpt
conversations.value: This proud and noble warrior of the Neptunian dedicated his life for the destruction of all lives on the lands. Darus, also known as the Destroyer, Seawrath, Ghost of the Tides, but most famous by his name as Darus the Ship Hunter. Darus bears the Skin of the Rusalka, granted him a power to shift into any body of water.  
conversations.prefix: Darus, the Ship Hunter:
conversations.from: human
conversations.value: Tormented by the lost of his land, this religious priest went insane. Not long ago, Eden was not all covered in snow. The Forest of Red Eagle was a peaceful piece of land ruled by animals and men...
conversations.prefix: Rainbringer Salamus:
conversations.from: gpt
conversations.value: Mendoza Stillwater. The Fiend of Fairwater Front. Mr. Redskin. Call him whatever the hell you wish. But let me tell ya a story. There was a boy named Gillian, his dad worked as a sailor, with his mom as a cook. The family was aboarded a traveler's ship on the way to Suwantra, the Golden Continent to begin a new life.
conversations.prefix: The Flayer:
conversations.from: human
conversations.value: All you need to add are some spooky music and foggy atmosphere, because this haunted place is where the Neptunians bury the deads. The Grave is just a large plot of land in the middle of Nostal Sea, cloaked in underwater rocks and wreckages, yet no man dare entering this sacred ground. 
conversations.prefix: Grave of the Mermaids:
conversations.from: gpt
conversations.value: A goldmine for people back in the day. Now, it's just a waste-of-space, abandoned dig site of Varin.
conversations.prefix: Ravensnake Island :
conversations.from: human
conversations.value: Banished from his land as a rebel working against Darus, this gigantic mountain of meat got poked his eyes out, right arm cut off and left for death in this giant anthill known as Ravensnake Mine. Some tale suggested he is a monster, but the truth is he's just a big sad Seakin with a fishing spear as a weapon of choice.
conversations.prefix: Seaslayer:
conversations.from: gpt
conversations.value: It's run or die now.
conversations.prefix: Escape the Mine:
conversations.from: human
conversations.value: You gotta need people for the revolution.
conversations.prefix: Find Allies:
conversations.from: gpt
conversations.value: This mystic place is a tribute to Neptuna the Sea Goddess. Every year, the proud Neptunians will travel from all of the sea to feast and pray for their mighty lady, including Darus, who they see as the savior of their kind.
conversations.prefix: Shrine of the Eternal School:
conversations.from: human
conversations.value: Pieces of insanity, brought to wake by the returning of the dark lord. These ancient beasts were once just normal ancient sea creatures, but corrupted by the eternal shadow.
conversations.prefix: The Exiled:
conversations.from: gpt
conversations.value: Born and raised in the military capital of the Waterfell Isles, Tarin Maurius quickly climbed his rank through many fierce fighters of their mighty Lord Darus. Many claims that his signature staff is crafted from the world's mightiest battleship's figurehead, the Conquistador, but no one knows if that the truth or just a rumor.
conversations.prefix: General Tarin Maurius of the Waterfell Isles:
conversations.from: human
conversations.value: A sacred remains of the forsaken race, this magical item grants its bearer with a power of water teleportation.
conversations.prefix: Skin of the Rusalka:
conversations.from: gpt
conversations.value: This gigantic wall in Snowking Strait divided the sea and the continent of Eden. Named after the ancient priest hero Saint Morris Warden, who fought bravely against the barbaric tribe of Snow Elf raider, the Xilnotop Clan.
conversations.prefix: Saint Warden's Wall:
conversations.from: human
conversations.value: Home of the Trolls. This mysterious landscape is filled with many teeth and claw. Back in the ancient days, the Pilgrims of Palewind used to take this pass back and forth between the wasteland and the civilized world of Eden.
conversations.prefix: Icethrone Pass:
conversations.from: gpt
conversations.value: Monsters of Icethrone Pass. Beast of the Pale Wind. Winterhorn. People call these beasts with many name. The Ice Trolls are fierce and fearless. They will not hesitate to destroy anyone dares to enter their precious dens.
conversations.prefix: Ice Trolls:
conversations.from: human
conversations.value: Noindil's actual age is an unknown, but he looks quite young, only an adolescent. Sometimes, this can be a problem--he's shorter, and weaker, than adults, and there are those who won't take him seriously.
conversations.prefix: Apparent Youth:
conversations.from: gpt
conversations.value: Stealth is only part of an assassin's arsenal. Noindil is also adept at moving through environments at high velocity, finding unusual paths, and using the area to his advantage.
conversations.prefix: Art of Movement:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Memories of the past overwhelm her.
conversations.prefix: Lost:
conversations.from: gpt
conversations.value: Noindil's title carries a certain *gravitas*--unfortunately, that isn't always helpful.
conversations.prefix: Terrifying Reputation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Yeah, thanks to being slightly disadvantaged, you often find yourself at least two steps behind everyone else.
conversations.prefix: Two steps behind:
conversations.from: gpt
conversations.value: You're fast and athletic, but you are tiny, making you a ragdoll for anyone bigger and stronger than you.
conversations.prefix: lightweight:
conversations.from: human
conversations.value: Even if you're in a losing battle, you just won't stay down. You'd rather fight and be killed.
conversations.prefix: Won't stay down:
conversations.from: gpt
conversations.value: You were born and lived your life almost entirely underground (or the equivalent) so you have honed skills that surface dwellers don't have.
conversations.prefix: Underground Dweller:
conversations.from: human
conversations.value: Noindil is more than a mere assassin--he is the Raven Prince. His special status and the blessings of his Lady provide him with gifts useful to one who hunts in the darkness...
conversations.prefix: Beloved of the Lady of Rest:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Choosing words carefully to add weight.
conversations.prefix: Logic:
conversations.from: human
conversations.value: You aren't altogether well while aboard a ship.
conversations.prefix: Seasick:
conversations.from: gpt
conversations.value: sometimes it's not strength, speed, or intellect that gets the job done, but straight-up will to succeed.
conversations.prefix: determined:
conversations.from: human
conversations.value: It is technically a bridge made of pure ice millions years ago by the force of Mother Nature, this bizarre creation is the only way to cross a large abyss known as the Great Drop.
conversations.prefix: Gray Bridge :
conversations.from: gpt
conversations.value: You muss cross Gray Bridge as soon as possible.
conversations.prefix: Navigate the Storm:
conversations.from: human
conversations.value: Just an old settlement in this land of death and cold,  the one and only final frontier which divided the outer part and the wilderness.
conversations.prefix: Maria's Town:
conversations.from: gpt
conversations.value: Maria's Town maybe long gone, but the heroes couldn't stop here. They must find the survivors and learn what is going on.
conversations.prefix: Find Survivors:
conversations.from: human
conversations.value: The mysterious snow owl is wounded badly. If not treated properly, he'll sure be dead.
  
conversations.prefix: Heal the Snow Olw:
conversations.from: gpt
conversations.value: An abandoned trading caravan road now overrun by the fierce snow foxes.
conversations.prefix: Path of the Fox:
conversations.from: human
conversations.value: The surrounding trees only help those who against them. The heroes must make their way out of the forest as soon as possible.
conversations.prefix: Hunting Ground:
conversations.from: gpt
conversations.value: This haunting no man's land was once full of life. A gift from the old gods to Edin, who was just an elemental spirit living peacefully. As Edin gain his power day by day, his power became stronger.  Not for long, snow consumed the land. But who can blame him? Edin is just like any territorial animal.
conversations.prefix: Silent Pass:
conversations.from: human
conversations.value: First, you must breach the great barrier between you and the Sentinel.
conversations.prefix: Breach the Barrier:
conversations.from: gpt
conversations.value: Spirit of the North Wind, also known as the Snow Sentinel by many. This furious spirit of nature once fought against the tide of darkness.
conversations.prefix: Edin, the Snow Sentinel:
conversations.from: human
conversations.value: This humungous behemoth of a modern vehicle runs in charge of Sarinn's local militia, Nomad. 
conversations.prefix: Militia Train:
conversations.from: gpt
conversations.value: Garin's army of undead zombies are raiding the militia train. Probably wanting to steal the valuable weapons in the cargo cars.
conversations.prefix: Bandit Raid:
conversations.from: human
conversations.value: You only die twice.
conversations.prefix: Suicide Bomber:
conversations.from: gpt
conversations.value: Sarinn is a place of wealth and opportunity, they said. Not so long after the Great Conquest, people all over Renegade began their dreams here at Dustmane Dig Site. Such gold mine yields many coins for those who seeks fortune.
  
  
conversations.prefix: Dustmane Dig Site:
conversations.from: human
conversations.value:  Stoneclaw Venture's Employee of the Month, this hardworking man of muscle just won't go easy on any Elven who crossed his path.
conversations.prefix: Sarid Al Bashir:
conversations.from: gpt
conversations.value: A gift from the Elder Gods, this gorgeous natural haven has been used as shelter for decades. A legend says this is where Garin fought till his last breath against the Darkness. 
conversations.prefix: The Great Oasis:
conversations.from: human
conversations.value: One final assault on the bandit den.
conversations.prefix: Raid Plan:
conversations.from: gpt
conversations.value: These men had seen a better day in the battlefield.
conversations.prefix: Wounded Soldiers:
conversations.from: human
conversations.value: Home of the Blood Hounds. Impenetrable, or so does they believe.
conversations.prefix: Dreadwing Gorge:
conversations.from: gpt
conversations.value: Fate of Renegade depends on this battle. Good luck.
conversations.prefix: Midnight Raid:
conversations.from: human
conversations.value: Legend says that one of these days, the skies will turn black, clouds will gather and pour their tears down on the earth, thunderbolts will fry any life dare to face the grim fortress in the sky. In the end, darkness will consume everything.
  
  
conversations.prefix: Sin Fortress:
conversations.from: gpt
conversations.value: Even in death, a powerful vampire like him can still take a physical form once summoned. He won't last long, but still a powerful ally.
conversations.prefix: Blood Amulet:
conversations.from: human
conversations.value: Twist the weather itself to your will. Summon storm, blizzard or rain as you see fit.
conversations.prefix: Heart of Ice:
conversations.from: gpt
conversations.value: The bearer shall gain immunity to all weapon, unless the relic, or your head is removed from your body.
conversations.prefix: Hound Skull:
conversations.from: human
conversations.value: After the Great War, no one had seen this monstrosity of a beast for decades. Some say he died battling the Elders, but you know the truth. He appears right before your eyes The dark scales shine as the thunders strike, wings stretching long like it could block the whole sky. Defeating him will not be an easy task.
conversations.prefix: Tontarus :
conversations.from: gpt
conversations.value: No descriptions.
conversations.prefix: Armor of the Damned:
conversations.from: human
conversations.value: It's finally here in front of you. The Darkness, the source of all evil of Renegade. This is the only chance to end this madness.
conversations.prefix: Destroy the Darkness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Noindil fights to save the living world, true...but his true obligation is to the dead. When lives are lost, the Raven Prince must ensure their souls' safe passage.
conversations.prefix: The Dead Before the Living:
conversations.from: human
conversations.value: You know ways with your dances and steps to influence the minds of others, giving others a sense of calm, determination, or even fury when needed.
conversations.prefix: emotional influence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It is not just the meek who need protecting.  Friendships are precious too. 
conversations.prefix: Form Lasting Bonds:
conversations.from: human
conversations.value: Not stupid, but a lot of the more complex things of the world don't make sense to you.
conversations.prefix: primative:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Simply working to undo what he has done is not enough. You must take the fight to him and those that have come to serve him.
conversations.prefix: counter the Smoking God.:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Noindil confronted those who tried to dissuade him from his path...and found their arguments lacking. His Lady's words ring true. He will walk the path he must walk, and what will come of it will come.
conversations.prefix: The Faithful Raven:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Yeah, you can be conniving, but you only are for good reason.
conversations.prefix: Sneaky:
conversations.from: human
conversations.value: Daelah is learning to blend the old ways taught by Drotuk with the new world emerging around her.
conversations.prefix: Merge:
conversations.from: gpt
conversations.value: You're good on ice.  Horizontal and vertical.
  
  Rock and Ice are different, but not much.
conversations.prefix: Trained On Ice:
conversations.from: human
conversations.value: Noindil may look young, but he's got countless years of experience in his work. When unexpected or complex situations come up, it is experience, not training, that gets you through.
conversations.prefix: Experience:
conversations.from: gpt
conversations.value: To draw attention, to give two a real chance .....
conversations.prefix: Wild Initiative:
conversations.from: human
conversations.value: religion makes you brave and makes you a beacon to others. You embody all that is good in devotion and can draw from the same in others.
conversations.prefix: inspired:
conversations.from: gpt
conversations.value: Not knowing what to do, but trying .....
conversations.prefix: Stumped:
conversations.from: human
conversations.value: Not exactly, "hold my beer and watch this," but perhaps you could have considered this better.
conversations.prefix: A Good Idea at the Time:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are an expert at bringing the best of all of your allies into play with excellent timing and understanding of their capabilities.
conversations.prefix: team player:
conversations.from: human
conversations.value: Noindil is no mere priest. He is the singular chosen of the Lady of Rest...and a direct connection between the world and her power. It flows through him...and his presence is *her* presence.
conversations.prefix: Conduit of Israsti:
conversations.from: gpt
conversations.value: Your focus was ever on fighting as an honor to your patron God. Now you must find your way with prayer.
conversations.prefix: A Paladin True:
conversations.from: human
conversations.value: Ixtlachtl has approved of all you have done and now favors you with the ultimate of her blessings.
conversations.prefix: blessings of the hummingbird goddess:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: