conversations.from: system
conversations.value: Arcane magic: the most secret and reviled of the Arts.  Its followers are shunned, its practice strictly forbidden except by Royal License.  No one knows where the Wizard came from, but he defied the natural order and built The Tower -- a floating megalith in the skies above The Kingdom.  
  
  Commoners spoke in hushed whispers of the unholy research conducted there.  Of the strange beasts seen flying from its gates to lands unknown.  Of the howling heard on certain nights when the moon was full.  On clear, cloudless days, they swore that they could even see the Wizard himself, tending to a weird, twisted garden on his vast balcony.
  
  Of course, The Kingdom placed a bounty on this vagrant's head.  Many parties set out to destroy The Tower and remove its shadow from the land -- some sponsored by The King or the Church, others by private bounty-hunters.  None succeeded.
  
  You were part of a failed expedition to The Tower.  You arrived with a group of like-minded peers, in pursuit of wealth or glory and engaged The Tower's defences.  The last thing you remember is a flash of brilliant green light.
  
  Time passed.
  
  And then you woke up.
  
  **The Essentials**
  
  -- This is an adventure/horror game for 4-6 players.  
  
  -- I'll be looking for the characters that best fit the genre and the existing party.
  
  -- Basic resources will be limited/restricted to what you find in-game.
  
  -- This is a single adventure, not an on-going campaign.  The story ends when you find your way off the tower, or when the last character dies.
  
  --  You *can* play a magic-using character (e.g. the Alchemist), but NPCs and other characters will be rightfully suspicious of you.
  
  **To Apply**
  
  *Please include in your character description:*
  
  Some background on your prior adventuring party.  Give at least one NPC that came with you to the tower.
  
  *Please include in your notes to the narrator:*
  
  A secret agenda *OR* a secret weakness.  It doesn't necessarily have to be *your* character's secret -- an NPC could be counting on your confidence and/or discretion in a sensitive matter.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: A silver key with delicate runes etched into the surface.  Found under a flagstone in the Wizard's Laboratory.
conversations.prefix: Silver Key:
conversations.from: gpt
conversations.value: Fragile, but portable, it has a small reserve of fuel.
conversations.prefix: Oil Lamp:
conversations.from: human
conversations.value: A silver dinner-fork.
conversations.prefix: Silver Fork:
conversations.from: gpt
conversations.value: Ceramic shard, rags and a spoon handle.  It'll hold up to a few thrusts and definitely do some damage in skilled hands.
conversations.prefix: Improvised Dagger:
conversations.from: human
conversations.value: A twisted glass vial, with a smoky liquid inside.  The rune for "wind" is etched into the side.
conversations.prefix: Smoky Potion:
conversations.from: gpt
conversations.value: A table leg, re-purposed for violence.
conversations.prefix: Improvised Club:
conversations.from: human
conversations.value: A set of large iron keys on a sturdy keyring.
conversations.prefix: Ring of Keys:
conversations.from: gpt
conversations.value: There's more to this animal than meets the eye, and unraveling the mystery may prove critical to your survival.  Play this to justify getting one step closer to gaining its trust -- and unlocking its secrets.
conversations.prefix: Cat and Mouse:
conversations.from: human
conversations.value: A silver butterknife.  Blunt, but pretty.
conversations.prefix: Silver Knife:
conversations.from: gpt
conversations.value: An arcane tool divested of much of its power, this cane can be used in place of a ritual to channel a caster's magic, and will provide some small protection from the negative effects thereof.
  
  (Destroyed or lost when the stack is used up).
conversations.prefix: Saris' Cane:
conversations.from: human
conversations.value: Not as effective as salt or as stable as powdered silver, but it will serve Saris' needs. 
conversations.prefix: Bag of White Powder:
conversations.from: gpt
conversations.value: A rather untidy notebook, crammed full of notes, arcane symbols and references to other works.  About half of it is written in short-hand, the other half in cypher.
conversations.prefix: The Wizard's Research:
conversations.from: human
conversations.value: The key to the portal between the wizard's laboratory and the menagerie.
conversations.prefix: Silver Key:
conversations.from: gpt
conversations.value: A suit of armour that is standing against the wall.  It is definitely not watching you.
conversations.prefix: Animated Armour:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.  You stand ever-vigilant against the The Shadow's corruption.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: A common man with an uncommon purpose.  You guard the Kingdom against the evil that treads in the Wildlands.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: A cut-purse, burglar, con-artist, or common back-alley mugger, you specialize in acquiring things that aren't yours.  You have a knack for getting out of tight spots.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: Whether you hail from the war-like clans of the North or trained in the King's army, you are deadly with your weapon of choice.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You lost something (or someone) when you were imprisoned.  You will do anything to recover it.
conversations.prefix: Retrieve What’s Lost:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the others from the dangers in this place.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that you show to the others.  They can't find out who (or what) you really are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Adjacent to the Beastiary, this block of five cells are closed off behind a sturdy iron gate.
conversations.prefix: Holding Cells:
conversations.from: human
conversations.value: A circular chamber lined with tables and arcane equipment.  The walls are lined with bookshelves.
conversations.prefix: Wizard's Laboratory:
conversations.from: gpt
conversations.value: A large, rather untidy chamber that housed the wizard's personal effects.
conversations.prefix: Wizard's Quarters:
conversations.from: human
conversations.value: An industrial-size kitchen, with a cold hearth and adjacent cold-room.
conversations.prefix: The Kitchens:
conversations.from: gpt
conversations.value: This place seems absolutely sterile, like a barracks whose occupants never stay long.  There is no decoration, nothing bright or cheery on the walls.  There aren't even any windows.
conversations.prefix: Servants' Quarters:
conversations.from: human
conversations.value: The scent of drying blood lingers in the air of this once-elegant chamber.  The large, domed roof is covered in intricate paintings of stars, planets and deities.
conversations.prefix: The Observatory:
conversations.from: gpt
conversations.value: A nightmarish cross between man and wolf, The Beast stalks the Tower on two legs, searching for prey.
conversations.prefix: The Beast:
conversations.from: human
conversations.value: This orange tabby was skulking around the Kitchens.  He seems to have taken an interest in  your party.
conversations.prefix: The Cat:
conversations.from: gpt
conversations.value: Lion's body.  Eagle's head.  Ogre's tempter.
conversations.prefix: Gryphon:
conversations.from: human
conversations.value: Half garden, have labyrinth, this open-air area extends all the way around the tower and is chock-full of mysterious and useful plants.
conversations.prefix: The Gardens:
conversations.from: gpt
conversations.value: Cages of all sizes line the walls here, filled with creatures both exotic and mundane.  The din of panicked screeching, cawing and squealing is deafening.
conversations.prefix: Bestiary:
conversations.from: human
conversations.value: Part herbalist, part scientist, and part mystic, you study the arcane arts under a thin veneer of respectability.  The common folk might still burn you as a sorcerer, if not for your State-issued license.
conversations.prefix: Alchemist:
conversations.from: gpt
conversations.value: Survival is your highest priority.  You will do what you must to get out of here alive.
conversations.prefix: Survive:
conversations.from: human
conversations.value: Something isn't right.  What happened to the wizard?
conversations.prefix: Unlock the Tower's Secrets:
conversations.from: gpt
conversations.value: You came to the Tower expecting to find something.  You're not leaving without it.
conversations.prefix: Get What You Came For:
conversations.from: human
conversations.value: You came to the Tower for a reason.  Now that you're awake, you will fulfill your original purpose.
conversations.prefix: Complete The Mision:
conversations.from: gpt
conversations.value: The hatch at the top of the stairs doesn't appear to be locked, but is stuck fast.   One person alone would be unable to move it -- especially in a weakened state. Unfortunately, it seems like the only way out.
conversations.prefix: Stuck Trapdoor:
conversations.from: human
conversations.value: Called to serve The Light, you are a steadfast barrier between the innocent and the horrors that lie within the darkness.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Champion:
conversations.from: gpt
conversations.value: A silver tablespoon.
conversations.prefix: Silver Spoon:
conversations.from: human
conversations.value: You have dedicated yourself to The Light, and serve as its hands in the world.  You heal the sick, succor the needy, and shed light on the darkness within men's souls.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Confessor:
conversations.from: gpt
conversations.value: Sturdy, oaken, and securely locked.  You may be able to break it down, but there might be a better way.
conversations.prefix: The Door to the Barracks:
conversations.from: human
conversations.value: There has got to be food and drink somewhere in this Light-forsaken tower!  And a weapon surely wouldn't go amiss.
conversations.prefix: Take Inventory:
conversations.from: gpt
conversations.value: Between the junk in the storeroom and the supplies in the kitchen, you should be able to cobble something together . . .
conversations.prefix: Improvise a Weapon (copy):
conversations.from: human
conversations.value: Between the junk in the storeroom and the supplies in the kitchen, you should be able to cobble something together . . .
conversations.prefix: Improvise a Weapon:
conversations.from: gpt
conversations.value: A broken broom-handle with a ceramic shard lashed to the end with a rag.  It doesn't look very durable.
conversations.prefix: Improvised Spear:
conversations.from: human
conversations.value: A silver arch with runes etched into the surface.  There must be a way to activate it . . .
conversations.prefix: The Inactive Portal:
conversations.from: gpt
conversations.value: A staircase of white and black marble in an intricate pattern, with a broken clock attached to the banister.  No matter how fast you climb, you never seem to get any higher.  There must be some way to progress to the next floor . . .
conversations.prefix: The Endless Staircase:
conversations.from: human
conversations.value: There's not much left of the body to go by, but something seems out of place.  Who was this person, and how did he die?
conversations.prefix: The Mangled Corpse:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Clear Potion:
conversations.from: human
conversations.value: You may only play ONE card on this challenge.  When you play your card, indicate which exit you are taking: the Door Out or the Trapdoor Down (The Portal becomes an option if it is opened during this scene).  A maximum of TWO people can flee through one exit.  Anyone who doesn't play a card automatically becomes the Beast's target during the next scene.
conversations.prefix: Scatter:
conversations.from: gpt
conversations.value: You provide a distraction that will allow the others to escape.
conversations.prefix: Distracting Shot:
conversations.from: human
conversations.value: You don't have to be the fastest prey -- just try not to be the slowest.
conversations.prefix: Easier Prey:
conversations.from: gpt
conversations.value: Getting past a trio of hungry hippogriffs might be problematic.
conversations.prefix: Get to the Lever:
conversations.from: human
conversations.value: There seems to be depression in the back of this creature's enclosure.  Can you get to it without suffering the wrath of its guardian?
conversations.prefix: The Basilisk's Cage:
conversations.from: gpt
conversations.value: Remember (or discover) the antidote for basilisk venom before Triatano breathes his last.
conversations.prefix: Antidote:
conversations.from: human
conversations.value: Stand your ground and face that which stalks you.
conversations.prefix: Fight:
conversations.from: gpt
conversations.value: Retreat is sometimes the sanest (and safest) option.
conversations.prefix: Flight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Being the adventurous sort, you have developed an aptitude for improvisation and discovery.
conversations.prefix: Ingenious:
conversations.from: gpt
conversations.value: You think well on your feet. You can improvise well in changing circumstances. 
conversations.prefix: Quick Thinking:
conversations.from: human
conversations.value: Double bladed steel is your preference, but anything will do; heavy and blunt can still be swung with effective grace.
conversations.prefix: Adaptable:
conversations.from: gpt
conversations.value: You follow the Old Ways, and your instincts and ability to communicate with the natural world are beyond most people. As a druid you can connect with it more easily than most.
conversations.prefix: One with Nature:
conversations.from: human
conversations.value: Triatano is the kind of person who will continue to tease someone who responds as a victim or who having found something interesting feels compeled to touch it. 
conversations.prefix: Can't leave it Alone: