conversations.from: system
conversations.value: **Story Background**
  
  Each of you are signed up to a singles' event that will take place at this Ski and Snowboard Lodge in the Rockies called Rocky Lodge. They plan on giving you coupons and discounts that will be sent to you so that you can have a good old time for a discounted price! There, they say that you will have plenty of opportunities to get to know the other single people there. Lodging there will be paid for, since each of you have already paid for it ahead of time since they already helped pay for your plane tickets and other things to make sure your stay here will be pleasant. This is so that you will have a wonderful time without too much of a dent in your wallet, and hopefully, to come away from this attached.
  
  The year is the **1990's**, so cellphones, laptops, and the like are a hard find and are extremely expensive. Each of you are of normal professions and are looking for a good time. Also keep in mind the time frame for your characters regarding their professions and the years you write when making your character.
  
  But upon your arrival, each of you already notice that something doesn't feel quite right...
  
  **Narrator's Notes**
  
  __ Players: I'm looking for maybe 2 - 5 players, and depending, more. I tried juggling a broader group of people, but it didn't last very long.
  
  __ Activity: I expect my players to be very active, or responsive. I had a few people that weren't... as such and I felt it was disappointing. It made it difficult for me to figure out what it was my players wanted and I do like to interact with you so that I know where I can take the story, if I should up the pace, or slow the pace down.
  
  __ Story: The story background generally relies on player interaction and if there isn't any there, then it would make this game rather... difficult to continue.
  
  __ Genre: Adventure, Mystery, and Horror.
  
  __ Inspiration: This is based on the *Call of Cthulhu* RPG and I've decided to give it a shot to narrate a story here on Storium.
  
  __ Character Profiles: Please include pictures with each of your character cards. I would also prefer if your character avatars/icons to be of almost "real" like quality, like that of either a photograph or the like. No cartoons or extremely stylized art. Realistic art, maybe CGI, is accepted.
  
  __ Writing: I expect literacy with each of my players so that it makes reading your replies easier. And this game is quite imperative to have lots of detail in your writing, please, write as much as you want! So don't skimp out on me since there is no word limits here.
  
  __ Tenses: For this game, I will ask my players to write only in third person, present tense. Any other and I will request a revision, given since this will make it feel more real.
  
  **Characters**
  
  I expect the professions to be rather normal: doctors, cops, artists, writers, athletes, businessmen, clergy, criminals, laborers, government officials, and whatever else you can think of that is present in today's day and age.
  
  Please fill this portion out on the top of your character description:
  
  Age:
  
  Height: (Feet / centimeters)
  
  Weight: (Pounds / Kilograms)
  
  Sex: 
  
  Birthplace:
  
  Colleges, Degrees:
  
  Mental Disorders:
  
  Sanity:
  
  Health Points: 
  
  From there, please go here: http://www.wizards.com/default.asp?x=dnd/dnd/20040517a and roll the d100 dice once for your Sanity and two d20's for your health points. Please be honest as I know rolling 99 is obviously cheating. Try to score for reasonable numbers on your Sanity Rolls. I'm being lenient since I want to try to modify this for Storium and once those are done, fill it in at the top. I may or may not knock it down or up, depending on your character.
  
  *Please note that the Sanity and Health Points and this game in general is highly experimental. Depending how the events of how the game goes, I may or may not get rid of it, depending on how cumbersome it might become. I might even add a few things just to give them a try whenever I come up with a new idea from the* Call of Cthulhu *RPG.*
  
  **Game Mechanics**
  
  Anything that involves losses for sanity/hp will vary depending on events and the completion of goals in the game. Go for a weak outcome, and you might end up losing a lot of sanity or hp, but go for strong outcomes, and you might just end up risking other things instead.
  
  I will keep track of these in the beginning of each scene, and will update accordingly with each progressive new piece of information. Just like the RPG, suffer a severe loss of HP of 5 or more, depending on said injury or loss, will render your character most likely unconscious for an undetermined amount of time. Suffer a certain number of Sanity loss, I will write what your character will do once that occurs and then from there, you can decide what it is your character will do.
  
  A weak outcome doesn't necessarily mean bad things will occur and a good outcome doesn't mean it's good either. I've decided to take up on an idea that will probably, or seriously, fuck up my players. 8) So prepare yourself.
  
  **Other**
  
  Anything else will be posted here for information or questions and lengthy discussions: https://storium.com/forums#/category/lfp/thread/jfc3vv
  
  Please check it frequently as I might update it with information pertaining to the story or your characters.
conversations.from: human
conversations.value: The place where those checking in would come enter, filled with people in the resting lodge as they determined their next event. The counter has two people to checking people in, while to the far left side is a mini-bar, filled with snacks and a menu for food. To the right looked to be a fireplace sitting area.
conversations.prefix: Lodge Lobby:
conversations.from: gpt
conversations.value: Get to know the people around you and have a good time while you're at it.
conversations.prefix: Getting to Know One Another:
conversations.from: human
conversations.value: She's your hostess, the one who is behind the event today. In fact, she herself is one of the the people that hopes to mingle with the guests in hopes of becoming attached in some way. She's 34 and came to this by a mentor of hers.
conversations.prefix: Melanie LeBlanc:
conversations.from: gpt
conversations.value: One of the guests at the same as everyone else is. He's the only one that seems... Undisturbed by the current events.
conversations.prefix: Unknown Guest:
conversations.from: human
conversations.value: The room is a guest room that appears to have changed into something else entirely that you can barely see in the darkness of the room, barely making it out. But you can hear the sound of some kind of water source running.
conversations.prefix: Investigate the Room:
conversations.from: gpt
conversations.value: Can you find a light big enough to light the room?
conversations.prefix: Find a Light Source (Ray):
conversations.from: human
conversations.value: Please choose what kind of career it is your character is of. It can almost anything and please, no "vampire hunter" stuff as your characters are simply ordinary people of ordinary professions. Remember, it's the 90's so pick anything that is and can be a career then and perhaps even now.
  
  Please do not forget to include a picture of your character's said profession.
conversations.prefix: Career:
conversations.from: gpt
conversations.value: What drives your character? What's their history that makes them who they are? What made them sign up for this singles event? Or perhaps they are here for a different thing altogether...
conversations.prefix: History:
conversations.from: human
conversations.value: A personality strength will be used for this rather than a specific specialization. Are they brave, logical, or patient? Pick something that your character might be their strongest trait.
conversations.prefix: Unique Strength:
conversations.from: gpt
conversations.value: Being weak in something is what makes your characters human and "investigators". However, this can be either a personality weakness or a physical weakness... Give them something that may or may not hinder them in the game.
conversations.prefix: Weakness:
conversations.from: human
conversations.value: Your in a rock band, not really super famous, but you might get noticed by a hipster or something.
conversations.prefix: Rockstar:
conversations.from: gpt
conversations.value: Your use to attention, and this has given you people skills.
conversations.prefix: People Person:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You just have this need to be the center of attention, sometimes causing problems with others.
conversations.prefix: Center of Attention:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You enjoy your Rockstar life and all, but your really just looking for the one.
conversations.prefix: Looking For Love:
conversations.from: human
conversations.value: Tabletop RPGs, board games, card games, even a few point-and-click adventure games... you're fairly prolific as these things go, but its never really been a big bucks sort of deal. Still, at least you're doing something you love, and that doesn't cost you sleep at night.
conversations.prefix: Game Designer:
conversations.from: gpt
conversations.value: There's a lot to marvel at on this little blue speck of ours. You've always been curious, and often devoured every scrap of knowledge you could find. You're an avid researcher, often finding bits of information that others might overlook... but since you're also not stupid, this has also made you more cautious. You know when to back away.
conversations.prefix: Inquisitive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're not incapable of holding a conversation... but you're not very good at it.  You just have a way of saying the wrong thing at the wrong time.
conversations.prefix: Tongue-Tied:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've always been a bit... isolated. In high school, you were a giant nerd... but since you were supposed to be the head cheerleader, you had to keep your true passion quiet... until you got to college. Mostly. You'd see no end to harassment there... and even now, as a professional game designer, you have to keep much of your life in veiled references and obfuscation. You always feel a bit alone... even among your co-workers.
conversations.prefix: Loner:
conversations.from: human
conversations.value: I work with children, doing after school clubs, holiday activities, Sunday school, in conjunction with the church I attend and a national charity.
conversations.prefix: Children's worker:
conversations.from: gpt
conversations.value: People have said I'm kind, self-sacrificing, must have the patience of a saint to put up with those kids - my heart is pretty firmly stuck to my sleeve, on show for everyone to see.
conversations.prefix: Caring:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: I know there's such a thing as being *too* cautious, but... I've been the sensible one my whole life. It's probably a self-esteem thing - no leap of faith, no chance of failure...
conversations.prefix: Risk averse:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Some would probably say I've led a pretty sheltered life so far. They might be right, but that's not necessarily a bad thing is it? It probably is time for some new experiences though, see what I've been missing out on.
conversations.prefix: Live a little:
conversations.from: human
conversations.value: You have been licensed to practice medicine in the United States of America.
conversations.prefix: Doctor:
conversations.from: gpt
conversations.value: You've read and studied for a long time and as a result can sprout random facts off the top of your head, discuss themes with ease, and actually enjoy learning.
conversations.prefix: Smart:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Unless with a diagnosis you state the facts and your mind with little thought or 'padding' to your words.
conversations.prefix: Blunt:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: After seeing so much loss it's hard to find what's right and good in the world and hold onto that.
conversations.prefix: Find Meaning:
conversations.from: human
conversations.value: [Deleted]
conversations.prefix: [Deleted]:
conversations.from: gpt
conversations.value: [Deleted]
conversations.prefix: [Deleted]:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: [Deleted]
conversations.prefix: [Deleted]:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: [Deleted]
conversations.prefix: [Deleted]:
conversations.from: human
conversations.value: Organizer and cataloger extraordinaire.  You take comfort in everything having its place, both in the tidy shelves of your domain and the orderly path of your thoughts.
conversations.prefix: Archivist:
conversations.from: gpt
conversations.value: You have a unique talent not only for remembering obscure facts, but also for combining seemingly unconnected data into useful conclusions.
conversations.prefix: Researcher:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You do your best work alone in a quiet room.  The more voices, sounds, new ideas, or obstacles, the harder it is to think.
conversations.prefix: Distractable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: They say you've been working too hard for too long.  Time to take it easy!
conversations.prefix: Relax: