conversations.from: system
conversations.value:                                     The King's Volunteers
  The Kingdom of Rholora has expanded to cover a vast land, stretching to the ocean on three sides, and now has a single frontier remaining, the south. Wishing to gain knowledge of the unknown lands, the King has organized a party of Volunteers, willing to go on the dangerous quest, to explore and investigate, and some day return and report upon their findings.
  
                           Juna, The Crest of Rholora
  Juna, a magnificent and wealthy city on the south edge of the kingdom, is the only way in and out into the frontier, as along the border extends a massive mountain range, and the only way through being a narrow pass nearby. After the ban on capital punishment 20 years ago however, the Duke started using the frontier as a dumping ground for the city's more unsavory and undesired folk, ranging from maniacal killers, mages who flaunted too much of their power, and the lower class of the City(Often for minor offenses). Hence, the frontier has gained the name, *The Exile's Frontier.*
  
                          The Exile's Frontier
  Not much is known about the southern lands, except that from the edge of the city's massive wall a few ancient structures, can be seen in the distance, towering over the green sea of trees. Occasionally hostile orcs attempt to raid the massive wall, only to fail. The guards of that wall, are the only ones to see, but they say that strange things happen, the tops of trees suddenly rising and falling, whispers in the night, strange flashes of color in the darkness of the forest, some of them believe that the frontier's land itself is arcane, further amplifying denizens of the Empire's fear of the frontier.
  
  
  
  **All Images used belong to their respective owners, no claim of ownership may be made upon the images by the host, or the participants.**
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are rare to see amongst the cities, and most definitely not as populated or grand as once was. Now, your people live either amongst the woods in your own settlements as a shadow of your lost past, or are lower class denizens within the cities of the empire.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: A practitioner of something feared by all and one shunned by most due to your power, you can command the elements and bear knowledge related to the arcane.
  ...
  
  Suggested Strength: Magical Aptitude
  
  Suggested Weakness: Frail
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: 
  -
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power and knowledge
conversations.prefix: Arcane Aptitude:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: Exiled from the city for their taste in sentient flesh, they've now settled on a regular diet... and the occasional passerby in these lonely lands.
conversations.prefix: Cannibals:
conversations.from: gpt
conversations.value: A small group of 4 Orcs from a tribe in the frontiers, armed with  bone weapons. They aren't exactly the friendliest bunch but, with luck they can be reasoned with.
conversations.prefix: Orcish Hunting Party:
conversations.from: human
conversations.value: An Elven spirit tied to the ruins, land, or a relic, for one reason or another. They may not be able to touch you, but They do have access to their former arcanes, although limited.
conversations.prefix: Elven Spirit:
conversations.from: gpt
conversations.value: Perhaps one of the most dangerous foes of all in an untamed land.
conversations.prefix: Hunger:
conversations.from: human
conversations.value: A lone Cabin in these lands full of the forsaken, the orcs, and all of nature. Who or what might be inside?
conversations.prefix: Wooden Cabin in the Woods:
conversations.from: gpt
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: human
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: Your ancient people are rare to see amongst the cities, and most definitely not as populated or grand as once was. Now, your people live either amongst the woods in your own settlements as true elves, as much as can be, or are lower class citizens within the cities of the empire.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your ancient people are rare to see amongst the cities, and most definitely not as populated or grand as once was. Now, your people live either amongst the woods in your own settlements as true elves, as much as can be, or are lower class denizens within the cities of the empire.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: human
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: A large creature several times taller than a man. They are known for their brute strength, not their intelligence.
conversations.prefix: Cyclops:
conversations.from: human
conversations.value: A practitioner of something feared by all and one shunned by most due to your power, you can command fire, ice, cast light from the palm of your hand, and bear knowledge related to magic.
  ...
  
  Suggested Strength: Magical Aptitude
  
  Suggested Weakness: Frail
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: A holy priest of the Empire's divine church, you were permitted to aide and provide the blessing of the Anoble to the party.
conversations.prefix: Priest:
conversations.from: human
conversations.value: For one reason or the other, things have led to the potential for establishing peace with a tribe of Orcs, will you attempt this tremendous accomplishment or let the chance go by?
conversations.prefix: Peace with the Tribe:
conversations.from: gpt
conversations.value: Just your luck, one of nature's most fearsome predators, has picked your party to be it's next meal.
conversations.prefix: Griffin:
conversations.from: human
conversations.value: Small, green skinned creatures that are extremely hostile. They often dwell within caves, forests, and ruins.
conversations.prefix: Goblins:
conversations.from: gpt
conversations.value: Ruins of a civilization long gone, nothing is known about it's people, or the ruin itself, your party is the first from the kingdom to step into these ruins.
conversations.prefix: Ancient Ruins:
conversations.from: human
conversations.value: This settlement is populated by outland orcs who make up the Red Bone Tribe. Are you Captors? Aggressors? Or Guests?
conversations.prefix: Red Bone Village:
conversations.from: gpt
conversations.value: Somehow, you've ended up in the middle of a large desert, with a blowing sandstorm. But what's that? Something is just visible in the distance.
conversations.prefix: A Windy Desert:
conversations.from: human
conversations.value: Unnatural looking lighting is visible from that cloud, is there some kind of magic involved? Wait, no time to debate, it is moving in our direction, and fast!
conversations.prefix: Magical Storm:
conversations.from: gpt
conversations.value: You've just encountered a creature that appears sentient, look at it! It is  unique compared to the races we know of. Just what is that? Should we try to greet it? What is that Glow?
conversations.prefix: What a Discovery!:
conversations.from: human
conversations.value: For whatever the crime, be it minor or treacherous, you were exiled to the outlands. Conveniently, your scheduled release was nearly simultaneous with the departure of the party, and deeming you useful for one reason or another, you were chosen to be brought and your release date was changed to meet this.
conversations.prefix: Exiled:
conversations.from: gpt
conversations.value: The Captain of the Guard at Juna, he and a band of City Guards escorts exiles out of the city and into the Exile's Frontier. He escorted the party to the entrance to the frontier, and is the last face of Rholora they see before they depart. 
conversations.prefix: Captain Amon:
conversations.from: human
conversations.value: A practitioner of something feared by all and one shunned by most due to your power, you can command fire, ice, cast light from the palm of your hand, and bear knowledge related to the arcane.
  ...
  
  Suggested Strength: Magical Aptitude
  
  Suggested Weakness: Frail
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: A younger human clad in leather armor, and a hood. She is a quiet individual, and the only statement of herself she'll make, is that she is a member of the Valiants. However, if one was well knowledgeable on the Royal Military, they might recognize the symbol of the Underseers on her daggers. Her prized possession seems to be a folding Dwarven-made bow.
  
  Strength: Dextrous
  Weakness: Mentally Scarred
conversations.prefix: Amaryah:
conversations.from: human
conversations.value: An older human who is a member of the Inner circle of the Church, and a noble. He was not a volunteer, but rather specifically assigned to the group by the Inner circle to watch the mages and elves. He believes the god Anoble and his power are far greater than the power of any mage, or demon. He was a specialist at dealing with occultists,  and severing their patron's magical bindings.
  
  Strength: Headstrong
  Weakness: Conceited
conversations.prefix: Priest Lapidos:
conversations.from: gpt
conversations.value: A self-proclaimed historian, and an elf, Deiniol has spent countless years studying the ruins within Rholora, and others piecing together it's past and history. For some reason he is unable to use magic, despite being an elf, but he always shuts down that topic. He himself has lost count, but he estimates he is in his late 200s or early 300s.
  
  Strength: Wise
  Weakness: Brutish
conversations.prefix: Deiniol:
conversations.from: human
conversations.value: The sole known path to get from Juna into the Exile's Frontier. Despite it's relativity to the city, it is a dangerous place.
conversations.prefix: The Mountain Pass:
conversations.from: gpt
conversations.value: A younger human clad in leather armor, and a hood. She is a quiet individual, and the only statement of herself she'll make, is that she is a member of the Valiants. However, if one was well knowledgeable on the Royal Military, they might recognize the symbol of the Underseers on her daggers. Her prized possession seems to be a folding Dwarven-made bow.
  
  Strength: Dextrous
  Weakness: Mentally Scarred
conversations.prefix: Amaryah:
conversations.from: human
conversations.value: A self-proclaimed historian, and an elf, Deiniol has spent countless years studying the ruins within Rholora, and others piecing together it's past and history. For some reason he is unable to use magic, despite being an elf, but he always shuts down that topic. He himself has lost count, but he estimates he is in his late 200s or early 300s.
  
  Strength: Wise
  Weakness: Brutish
conversations.prefix: Deininol:
conversations.from: gpt
conversations.value: An older human who is a member of the Inner circle of the Church, and a noble. He was not a volunteer, but rather specifically assigned to the group by the Inner circle to watch the mages and elves. He believes the god Anoble and his power are far greater than the power of any mage, or demon. He was a specialist at dealing with occultists,  and severing their patron's magical bindings.
  
  Strength: Headstrong
  Weakness: Conceited
conversations.prefix: Priest Lapidos:
conversations.from: human
conversations.value: A pillar of smoke was seen in the distance. It could be a wildfire, or maybe people living out here.
  
  
  
conversations.prefix: Investigate the Smoke:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Spread the belief of Anoble to the farthest corners of Rholora and beyond.
conversations.prefix: Spread Anobles Light:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is a dark spot in your past. Find a way to redeem yourself, or short of that find a way for you to suffer to quell your guilty conscience.
conversations.prefix: do penance:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: G
conversations.prefix: gf:
conversations.from: human
conversations.value: Now that you have a new set of spells you might as well learn to use them properly.
conversations.prefix: Learn more :
conversations.from: gpt
conversations.value: You might have fought for pride and honour once, but now the only master you heed is coin.
conversations.prefix: Mercenary:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your old life has nothing left for you - those bridges are burned. Let the ash turn the earth before you into fertile ground.
conversations.prefix: Carve a new life:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: By the melding of spell and steel, you can achieve feats that ordinary warriors couldn't hope to dream of, and stand where ordinary mages would crumble.
conversations.prefix: Might and Magic:
conversations.from: human
conversations.value: People are bastards. They've proved it time and time again, so why should you care what any of them think? The only person you still care about is yourself. After all, people are bastards. Why should you be any different?
conversations.prefix: Aloof:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: After being exiled there is nothing more he wants to do than to regain his honour and return home.
conversations.prefix: Regain his honour:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were instilled with a need to ease the suffering of those in pain. You are not one to watch suffering in silence.
conversations.prefix: Help Others: