conversations.from: system
conversations.value: "Lords and Ladies, Gentlefolk and Commons, I bid you welcome to the Flaming Flagon, the finest public house in the city.  Well, maybe the finest in this neighborhood (now that the Mangy Rooster has burnt down).  At any rate, we are proud to be of service to you today."
  
  "You look like you're a capable sort.  Not afraid of a little hard work, getting a little dirty?  I might have something of a special offer for you, if you're interested.  Have a seat at that table in the far corner, and I'll be along in just a moment to explain.  I promise you it'll be worth your while."
  
  "What?  Oh no, those people there are also going to be offered the same opportunity - I expect that several intrepid souls working together would be much more effective that any one person - however skilled and capable - would be alone."
  
  Description:
  
  The Flaming Flagon is located in one of the rougher neighborhoods in New Empyria, a walled city on the frontiers of the kingdom.  The proprietor, Rufus, has been asking about for individuals who would be willing to do some work for him outside the inn (and possibly outside the city).
  
  You have arrived to check into his offer, and possibly escape the menial, boring, or otherwise unappealing life you've led up to this point.  You may not have experience in adventuring, but you do have some unique skills and a desire for something more than your life has provided you until now.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You aren't sure what value Bhalt puts on the locket, or even what a thug like Bhalt could care about other than  the basics of wealth and power.  It's obvious that this was special for some reason though.
conversations.prefix: Bhalt's Locket:
conversations.from: gpt
conversations.value: Every city has it's place where outcasts, misfits, the poor and degenerates accumulate.  These slums lie close to the river, and apart from the ramshackle and makeshift dwellings, also hold the leatherworkers, dyers, and some less than reputable apothecaries and alchemists.
conversations.prefix: Slums of New Empyria:
conversations.from: human
conversations.value: You know someone in the neighborhood who might just be able to help out.
conversations.prefix: Contact: Slums:
conversations.from: gpt
conversations.value: The words of the mysterious book seem to have taken up residence in your mind, but you don't know what was actually in the book.  The knowledge surfaces at odd times, usually giving some insight on the matter at hand.
conversations.prefix: Implanted Knowledge:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: Replace this card with an asset card of your choice - either something you directly looted, or something you bartered the assorted valuables for.  This card in itself is not useful in the story and will not be accepted for moves.
conversations.prefix: LOOT!:
conversations.from: human
conversations.value: There are quite a few excellent maps with a wealth of information contained within.
conversations.prefix: Bundle of Maps:
conversations.from: gpt
conversations.value: Who carries an exploding locket that doesn't open? Obviously there's something more to this than just a bit of jewelery.
conversations.prefix: Bhalt's Locket,  Explained:
conversations.from: human
conversations.value: Smoke bombs of assorted colours, firecrackers of assorted sizes, screamers, dazzlers, firebursts, skyflowers, or even a simple sparkler.  This kit fits in a bag easily slung over the shoulder and should provide quite an array of entertainment.
conversations.prefix: Pyrotechnics Kit:
conversations.from: gpt
conversations.value: Musical lockbox holding an assortment of exquisite jewelry.  It's definitely worth quite a bit of money, the trouble would be finding someone able to afford buying it.
conversations.prefix: Box of Jewelry:
conversations.from: human
conversations.value: A set of dice, well balanced and skillfully crafted.
conversations.prefix: Gambler's Brass Dice:
conversations.from: gpt
conversations.value: Small, easily concealed tools to help open that which is locked.  Fairly fragile.
conversations.prefix: Lockpicks:
conversations.from: human
conversations.value: Prepared herbs and other ingredients, intended to restore health to an ill or injured person.
conversations.prefix: Medicine:
conversations.from: gpt
conversations.value: This cloak is masterfully made, and would be a treasured possession even without it's ability to subtly blend with it's wearer's surroundings.
conversations.prefix: Stealthy Cloak:
conversations.from: human
conversations.value: This finely worked pendant seems to glow  from within it's finely cut crystal.  When gazing into it's depths, you feel much calmer and able to focus your mind.
conversations.prefix: Focus Crystal Pendant:
conversations.from: gpt
conversations.value: Very fine workmanship makes this blade stand out from the daggers commonly seen in this part of the world.
conversations.prefix: Keen Edged Dagger:
conversations.from: human
conversations.value: Basically a pile of scrap wood and castoffs from everywhere else in the city.  The residents are the poorest of the poor, or those who can't risk living anywhere else in the city.
conversations.prefix: Slum Warrens:
conversations.from: gpt
conversations.value: Verminous, odiferous, vicious, crazed.  Dangerous, too.  Doesn't seem overly bright, but he does have ambitions to be top dog in the neighborhood.
conversations.prefix: Bhalt the Thug:
conversations.from: human
conversations.value: Some scorched, twisted golden metal, burnt paper, and glass fragments.  If you hadn't seen it when it were whole, you wouldn't know it was once a locket.
conversations.prefix: The Broken Locket:
conversations.from: gpt
conversations.value: A couple of large, hulking brutes.  They will have to be dealt with before tackling Bhalt.
conversations.prefix: Bhalt's Goons:
conversations.from: human
conversations.value: This book needs to be opened, but how to get past it's enchantment and locked clasp?
conversations.prefix: Riddle of the Book:
conversations.from: gpt
conversations.value: It's actually several streets, but this neighborhood is home to the lower class tradesmen and petty merchants.  The area is somewhat clean and there is the occasional patrol of the Watch seen.
conversations.prefix: Brownstone Street:
conversations.from: human
conversations.value: Durmac is a veteran of the slave fighting pits of Treska, a city to the south of New Empyria. He won his freedom in an incredible show of martial prowess and has made his way here to start his new life.
conversations.prefix: Durmac:
conversations.from: gpt
conversations.value: A somewhat shady public house in a rough area of New Empyria.
conversations.prefix: The Flaming Flagon:
conversations.from: human
conversations.value: Very well spoken, enthusiastic and energetic, Rufus is the owner of the Flaming Flagon.
conversations.prefix: Rufus:
conversations.from: gpt
conversations.value: They want something.  You want something.  At the end of the day, you agree on terms that hopefully disadvantage them as much as it does you.
conversations.prefix: The Negotiation:
conversations.from: human
conversations.value: He keeps to himself, lives in a quiet, modest part of town, and makes his living by putting on shows for the nobles that can afford his illusions.
conversations.prefix: Heorn the Illusionist:
conversations.from: gpt
conversations.value: One of several markets in the city.  Usually busy, with a wide variety of goods for sale.
conversations.prefix: Market Square:
conversations.from: human
conversations.value: He looks like a kindly old man, and seems to have won some respect on the streets.  What's his purpose?
conversations.prefix: The Beggar King:
conversations.from: gpt
conversations.value: There are too many to take care of properly.  Something needs to be done to help out.
conversations.prefix: Urchins, Urchins Everywhere!:
conversations.from: human
conversations.value: Luther is an old man who has served the Carlisle family his entire life.  He is currently the personal valet to the head of the family.
conversations.prefix: Luther:
conversations.from: gpt
conversations.value: Patriarch of a family in decline, he nonetheless still radiates authority.
conversations.prefix: Lord Carlisle:
conversations.from: human
conversations.value: The rich and noble residents of the city tended to want to live as close to the ducal palace as they could.  Their houses became mansions, and when they couldn't grow outwards anymore, they grew up instead.  Prevented by ducal decree from being built higher than the spires of the palace itself, they built outwards again, creating a wonderfully complex web of stone and iron high above the rest of the city.
conversations.prefix: The Tower District:
conversations.from: gpt
conversations.value: Carlisle Tower holds the books you seek.  You will need to find entry to the tower before you can search for the books.
conversations.prefix: Gaining Entry:
conversations.from: human
conversations.value: Now that you are inside, you need to find out where the books are being kept.
conversations.prefix: Locate the Books:
conversations.from: gpt
conversations.value: Fire!
conversations.prefix: Fire!:
conversations.from: human
conversations.value: The servants are confused and scared.  They are in your way and don't know what they should do.
conversations.prefix: Panic!:
conversations.from: gpt
conversations.value: The old stone in this cave is beginning to crack and shift at the vibrations of your footsteps and the sounds you make as you are passing.  The whole ceiling looks about ready to drop right on you.
conversations.prefix: Crumbling Ceiling:
conversations.from: human
conversations.value: A simple man who makes his living from the soil.  He doesn't have much patience for arrogant city folk who think they can lord it over him.
conversations.prefix: Jeri the Farmer:
conversations.from: gpt
conversations.value: These men are armed, but don't seem to be equipped or trained very well.  Odds are they are merely newly hired thugs, without too much discipline.
conversations.prefix: Warehouse Guards:
conversations.from: human
conversations.value: This young woman is a commoner, of above average beauty, and well-spoken but quiet and somewhat shy.
conversations.prefix: Selena:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: It looks long-forgotten, but it leads deep into the earth.  Who can say what is at the other end?
conversations.prefix: The Cavern:
conversations.from: gpt
conversations.value: The subject of many tall tales and goal of adventurers near and far.  What secrets could it hold?
conversations.prefix: The Dark City:
conversations.from: human
conversations.value: This bridge once crossed a chasm into the Dark City.  Now it lies in ruins, crumbled stone and old pillars standing at odd angles.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: It could be anyone or even anything.  A glimpse of movement, a whisper of sound, that's all you have to go on, but this is something you need to identify before you go further.
conversations.prefix: Mysterious Entity:
conversations.from: human
conversations.value: Made of brass and steel, this undying protector still guards the long vacant property of it's owner or creator.
conversations.prefix: Berserk Automaton:
conversations.from: gpt
conversations.value: You know there's a way through, you just have to get past the pile of rock in the way.
conversations.prefix: Blocked Passage:
conversations.from: human
conversations.value: The alleys and roads meet at odd angles, and the buildings all look the same.  You're sure you've been through this square before...
conversations.prefix: Urban Maze:
conversations.from: gpt
conversations.value: A large building, many columns and arches with intricate stonework.  In the courtyard stands a smaller building closed to prying eyes.
conversations.prefix: Temple of the Machines:
conversations.from: human
conversations.value: A large stone door is before you, with no obvious latches or locks.  Behind the door must lie more interesting things than an empty hall.
conversations.prefix: Sealed Entry:
conversations.from: gpt
conversations.value: The gates themselves are closed, but it's the guards outside that are the real obstacle.
conversations.prefix: City Gates:
conversations.from: human
conversations.value: He looks more hungry than harmful, but any cornered fugitive can be dangerous...
conversations.prefix: Poacher:
conversations.from: gpt
conversations.value: A kindly old man, weather-beaten and sinewy, but still alert and the best woodsman for many leagues around.  He has a reputation for being just, fair, and merciful.
conversations.prefix: Head Ranger:
conversations.from: human
conversations.value: This individual is stirring up some trouble.  Why?
conversations.prefix: Dockyard Demagogue:
conversations.from: gpt
conversations.value: Some of your group have gone astray, leaving little clue where they might be.
conversations.prefix: Missing Companions:
conversations.from: human
conversations.value: Vernon is a stout, jovial looking, middle-aged man.  He squints habitually, and speaks in a quiet voice, but is always quick with a smile or a witty remark.
conversations.prefix: Vernon the Master Brewer:
conversations.from: gpt
conversations.value: Hardly a village at all, there's the Mill, a brewery, and a few residences.  It does seem like a good area for some farming and to stay hidden from the world.
conversations.prefix: Troy's Mill:
conversations.from: human
conversations.value: You need a place to work from, to store supplies, plan your moves, and generally be safe.   With the brewer not wanting to help you much, it falls to you to figure something out.
conversations.prefix: Finding a Base:
conversations.from: gpt
conversations.value: A quiet clearing in the forest is the site of this well-maintained camp.  A wide stream passes along the edge of the clearing, and though it's clear that lumber is being cut here, the wood cutters are being careful not to over-harvest the trees.
conversations.prefix: Lumber Camp:
conversations.from: human
conversations.value: More of a fortress than a camp, it's obvious that the bandits have been here a while and are planning on sticking around.  The only bright spot is that everything is in early stages, they haven't had the time or resources to lay stones or bricks yet.
conversations.prefix: Bandit Camp:
conversations.from: gpt
conversations.value: An experienced hunter, watching for any threats approaching the encampment.
conversations.prefix: Sentry:
conversations.from: human
conversations.value: There are quite a few bandits in the encampment.  It will take skill and luck to deal with them before they can gang up on you.
conversations.prefix: Bandits:
conversations.from: gpt
conversations.value: The driving force behind this bandit encampment.  He's smart, patient, cunning, ambitious, and brutal.  Once he is dealt with, whatever is left of the camp after you get through it should fall to squabbling and infighting.
conversations.prefix: Bandit Leader:
conversations.from: human
conversations.value: You know the troupe is less than a day's ride from the city.  The question is, where exactly can they be found?
conversations.prefix: Find the Troupe:
conversations.from: gpt
conversations.value: Finn has led his troupe of performers for many years, and is well known for his leadership and business acumen.
conversations.prefix: Master Finn:
conversations.from: human
conversations.value: The area is deserted.  There has to be people around somewhere, but where are they hiding, from what, and why?
conversations.prefix: Hello?  Anyone?:
conversations.from: gpt
conversations.value: The fighting has finished, and the combatants have dispersed, but it's still not clear exactly what happened, or why.
conversations.prefix: The University Riots:
conversations.from: human
conversations.value: You know he can't be up to any good, and he has an extra reason to hate you.  Better to find out what he is doing before he gets what he wants.
conversations.prefix: Bhalt's Back:
conversations.from: gpt
conversations.value: A young boy, between 8 and 14, who seems to be part of the Beggar King's group.  Quiet and sober, he's usually thinking or reading when other children would be playing.
conversations.prefix: Kit:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Get out of your current situation with more coin in your pocket than you started with.
conversations.prefix: Profit!:
conversations.from: gpt
conversations.value: You're a wanderer in search of answers. You're not even particularly sure what the question is, but maybe time will tell.
conversations.prefix: Vagabond:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Strange things tend to happen to or around you, particularly at times of high levels of stress.
conversations.prefix: Strange Occurrences:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've heard of the tales of magic. Maybe that could explain why you can do strange things. The only way to find out is to look...
conversations.prefix: Legend Exploration:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: And Sell To The Poor!
conversations.prefix: Take From The Rich...:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know how to entertain and keep people's attention.
conversations.prefix: Showmanship:
conversations.from: human
conversations.value: When put on the spot, lead with a smile.
conversations.prefix: Best Foot Forward:
conversations.from: gpt
conversations.value: Sometimes it helps to know your limitations.
conversations.prefix: Overconfident:
conversations.from: human
conversations.value: It pays to listen to people talk. Sometimes, they let things slip that may come in handy.
conversations.prefix: Loose lips and open ears:
conversations.from: gpt
conversations.value: You are considered a gentle giant but when angered you stop being a nice guy.
conversations.prefix: Gentle Giant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Too much, much too young.
conversations.prefix: Adolescent:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You grew up on a farm and know you're way around it.
conversations.prefix: Son of a farmer man:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Though he seems like an unstoppable giant even Brevin has fears. 
conversations.prefix: Acrophobia :
conversations.from: gpt
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Knowing the secret signs of the various guilds facilitates orienting within the city and helps deciphering unknown ones.
conversations.prefix: Secret Signs:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Many visitors passed through the farm you grew up on. Some came and went while others left an impression that has led you to a path of adventure. 
conversations.prefix: Not just stories.:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Perhaps not as wise as scholars, but you keep your head in a crisis and come up with clever ideas.
conversations.prefix: Sharp of Mind:
conversations.from: gpt
conversations.value: Sometimes you just can't help yourself. 
conversations.prefix: Impulsive:
conversations.from: human
conversations.value: Hard work on the farm has helped you develop a good nature towards hard work and a body suited for it. 
conversations.prefix: Son of a Farmer Man:
conversations.from: gpt
conversations.value: If you really really fix your mind on something, you're going to get it. No matter what it takes.
conversations.prefix: Determined:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've heard of the tales of magic. Maybe that could explain why you can do strange things. The only way to find out is to look...
conversations.prefix: Legend Exploration:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: To yourself or to others, it might be time to do more than just roll from one con to the next.
conversations.prefix: Prove Your Worth:
conversations.from: gpt
conversations.value: You've just got a way of convincing people that you're telling the truth. You usually *are* telling the truth, anyway.
conversations.prefix: Sincere:
conversations.from: human
conversations.value: You don't look particularly intimidating. Your youthful face tends to make people think you are inexperienced (which you are), and trust you less.
conversations.prefix: Youthful:
conversations.from: gpt
conversations.value: In a city your exotic appearance blends into the crowd, but in smaller towns it simply makes you stand out, and not in a good way.
conversations.prefix: Unfamiliar:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You might not know much about skulking through the shadows, but you can move quickly while making little noise.
conversations.prefix: Light of Foot:
conversations.from: gpt
conversations.value: A lifetime spent entertaining crowds has given you the talent needed to influence people.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: A Ranger must be able to fight well with a sword. 
conversations.prefix: Swordplay:
conversations.from: gpt
conversations.value: You've had very little experience against actual competent opponents. Usually, your size is enough to deter people but this time it's not gonna work.
conversations.prefix: Low Level:
conversations.from: human
conversations.value: A set of well-balanced and finely crafted throwing daggers.
conversations.prefix: Throwing Daggers:
conversations.from: gpt
conversations.value: An exquisite piece of leather taken from the Captain's tent. 
conversations.prefix: Leather Armor:
conversations.from: human
conversations.value: The kidnapped children are in the warehouse somewhere.  They are not in bad shape, and it seems like at least most of them are present.  Whatever plot they were supposed to be used in, it's safe to say it's better for them if they were freed and far from here, soon.
conversations.prefix: Rescue the Children:
conversations.from: gpt
conversations.value: The children are safe for now, but they have to be moved, preferably back to the Beggar King, but barring that, somewhere out of town.  And the movement needs to be kept quiet so attention isn't drawn to them.
conversations.prefix: Get the Children to Safety:
conversations.from: human
conversations.value: Seth is a traitor to the Beggar King.  Somehow he needs to be neutralized.
conversations.prefix: The Traitor:
conversations.from: gpt
conversations.value: A couple of rough thugs are in your way.  You'll have to deal with them before you can make your way into the cloister.
conversations.prefix: Street Toughs:
conversations.from: human
conversations.value: This young man has an earnest face and seems to be new to his religious duties.  However young or new, though, he radiates a sense of competence and conviction.
conversations.prefix: Brother Freno:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When you fail once or twice, you get upset and everything just seems to get worse. And worse. And worse...
conversations.prefix: Downward Spiral:
conversations.from: human
conversations.value: Out in the wild you feel a bit lost, but in the big city you know people who know people.
conversations.prefix: Friends in the City:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A sturdy, well crafted sling with a pouch of stones to go along with it.
conversations.prefix: Sling:
conversations.from: human
conversations.value: You stand out from the normal population, and sometimes this can make you seem suspicious.
conversations.prefix: Exotic:
conversations.from: gpt
conversations.value: You are better at swinging a weapon than talking. Brevin isn't a dolt he just doesn't deal well with upset,  frightened, or mysterious strangers. 
conversations.prefix: Tongue tied:
conversations.from: human
conversations.value: While the fact that you're young can work against you sometimes, other times it works in your favour. Especially if people always think you 'don't know any better'.
conversations.prefix: Unassuming:
conversations.from: gpt
conversations.value: You are known in the warrens and have a reputation as a man of the people. 
conversations.prefix: Hero of the Warrens:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Since leaving your troupe you've been mostly running solo, in thoughts and actions. Now, after some unexpected loss, you feel like you need to hold tighter to those in your company.
conversations.prefix: Protect Those Close To You:
conversations.from: human
conversations.value: You're good at reading people, particularly picking up on how best to take advantage of them.
conversations.prefix: Detect Weakness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Improvisation is one of the hallmarks of a good actor.
conversations.prefix: Clever: