conversations.from: system
conversations.value: Welcome to Fantasy for Beginners, Vol. II!!  If you are looking for high adventure, magic, mystery, and a fair bit of horror you have come to the right place.
  
  Thank you so much for taking a minute to stop by.  FFB is played with a fresh batch of writers each chapter, and each chapter is a stand alone story with its own beginning, middle, and end.  Events do not carry from chapter to chapter so your story begins where you enter without any need to read previous writing.
  
  At the end of each chapter, existing characters will be retired, but fear not!  As I did with FFB Vol. I, upon the completion of the entire volume all characters from all chapters will be un-retired so that ultimately you will receive a completed story in your profile (yeah!).  FFB Vol. I ran for 3 chapters and approximately 9 to 10 scenes per chapter.  I expect FFB Vol. II to be about the same.
  
  Regarding my narration style:
  
  I approach each story with a pretty rough outline of big events that will happen throughout the story as well as the big picture, but I leave the spaces in between pretty loose for you guys to be creative.   In most cases, there are some great writers who insert some stuff that makes me have to change my plan and adapt.  The story always benefits greatly from this sort of interplay.   
  
  I tend to mix some heavily controlled scenes with some looser scenes throughout each story.   For some sections, you may feel as if you are riding on rails and very limited in your choices.  Typically this occurs when I am leading to a reveal or major event.   All I can say is bear with me, as it does loosen up again.  If you have any questions about how that works, feel free to read any chapter in FFB, Vol. I as they all follow the same general mold.  (And if you do check out FFB, Vol. I, a *Favorite* would be much appreciated!  That is, of course, if you believe we earned it :P)
  
  At times I can put real pressure on a scene with harsh/fatal consequences. Although this sounds brutal, I try to keep a balance between fun and game-like peril in the story. I feel that this has challenged some characters and made for some really great writing out of our groups, which has been awesome.   
  
  However, this also gives me a chance to reiterate an important point- read challenges carefully . . . characters can be seriously injured, permanently injured, and die in Fantasy for Beginners. (Mwuah ha ha ha!).  I have used this as a tool to get more development out of a character, punish Mary Sues, eliminate non-reponsive writers, and to simply tell a better story.  Again, if you have any questions, feel free to read any chapter in FFB Vol. I as examples of this happened throughout.  (Especially in Chapters 2 and 3, after I got my bearings on this narration thing.)
  
  One final note regarding submitting characters: I receive regular comments like “does this character look like it will work for your story?” and “Does this fit what you are looking for?” . . . no need to worry about this.
  
  I am looking for something mildly familiar as Fantasy - so unless you try to throw a 35 foot Gundam style robot, hard nosed gumshoe with a .45, or a 3rd generation prince from the Andromeda galaxy at me, I will probably approve the character. I don’t mind if a crew is balanced or unbalance, uniform or wildly diverse, goblin, man, or beast . . . as long as you don’t try to go godlike omnipotence I am ok with it.  Mary Sues and characters who show similar traits tend to run into trouble in my stories . . .
  
  So, go ahead and write the character you would have the most fun playing and submit with complete abandon.  I have created some natures as well as goals, weak, and strong cards if needed.  You are welcome to use them or you are welcome create your own.
  
  That is it, folks! I look forward to writing with any and all who feel like participating here!
  
  For information on specific chapter stories, I typically post in the forum when invitations are open.  Check in the "Looking for Group" forum for a post that will have more details on the specific Chapter's story.  Don't expect much as I tend to employ some mystery in my stories and love to surprise the team!  Finally, for fun, when you submit, toss the words Spanish Pickle in your message...this will help me identify those who took the time to read all this :D!
  
  
  Previous Chapters:
  
  **Chapter 1 - The Deception of the Un-Worhshipped:**
  https://storium.com/game/fantasy-for-beginners-vol-ii/chapter-1/scene-1
  
  **Chapter 2 - Fear of Dying**  - *In Progress*
  https://storium.com/game/fantasy-for-beginners-vol-ii/chapter-2/scene-1
conversations.from: human
conversations.value: A bustling city along the coast of the Dheanamh Creidim continent.  It is a peaceful, prosperous, and place as well know for its culture as well as its commerce.  
  
  Laghairt is best know as having a high concentration of Dragon worshipers:  followers who venerate the ancient creatures.
  
  The last living Dragons are said to live in the region, although sightings are extremely rare.
conversations.prefix: Laghairt:
conversations.from: gpt
conversations.value: You are a skilled warrior and make your living as a mercenary.   However, your chosen trade has put you in a position to do some terrible things.  You are not well liked or trusted, and your  motives and origin are known only to you.
conversations.prefix: Sellsword (m):
conversations.from: human
conversations.value: You are a skilled warrior and make your living as a mercenary.   However, your chosen trade has put you in a position to do some terrible things.  You are not well liked or trusted, and your  motives and origin are known only to you.
conversations.prefix: Sellsword (f):
conversations.from: gpt
conversations.value: You are well trained in the finer points of battle as well as survival in the wild.    You prefer the open air and get a bit claustrophobic in castles, cities, and dungeons.
conversations.prefix: Ranger (f):
conversations.from: human
conversations.value: You are well trained in the finer points of battle as well as survival in the wild.    You prefer the open air and get a bit claustrophobic in castles, cities, and dungeons.
conversations.prefix: Ranger (m):
conversations.from: gpt
conversations.value: Your skills are as ancient as the races of men themselves.  You know the ways of healing, herbalism, and magic of the land.  You are wary of the ways of modern mages, as their power seems unnatural. 
conversations.prefix: Shaman (f):
conversations.from: human
conversations.value: Your skills are as ancient as the races of men themselves.  You know the ways of healing, herbalism, and magic of the land.  You are wary of the ways of modern mages, as their power seems unnatural. 
conversations.prefix: Shaman (m):
conversations.from: gpt
conversations.value: You are steeped in the traditions of chivalry, righteousness, and law.  You were taught your skills under a trusted order and their code must be upheld.  You can be a bit too black and white for some, and subtly escapes you.
conversations.prefix: Knight (f):
conversations.from: human
conversations.value: You are steeped in the traditions of chivalry, righteousness, and law.  You were taught your skills under a trusted order and their code must be upheld.  You can be a bit too black and white for some, and subtly escapes you.
conversations.prefix: Knight (m):
conversations.from: gpt
conversations.value: Yours are a simple but robust people.   Your a powerful warrior and trustworthy companion.  You are distrustful of mages and city-folk.  You do not like overt complications and tend to be blunt in your actions.
conversations.prefix: Barbarian (f):
conversations.from: human
conversations.value: Yours are a simple but robust people.   Your a powerful warrior and your needs are simple.  You are distrustful of mages and superstition.  You do not like overt complications, as that seems to be the game of city-folk.
conversations.prefix: Barbarian (f) (copy):
conversations.from: gpt
conversations.value: Yours are a simple but robust people.   Your a powerful warrior and trustworthy companion.  You are distrustful of mages and city-folk.  You do not like overt complications and tend to be blunt in your actions.
conversations.prefix: Barbarian (m):
conversations.from: human
conversations.value: Everything about you is an enigma.  Your craft, your methods, your motives . . . all a mystery.  You have spent some time studying that which is forbidden, and this causes many to distrust you or even despise your kind.
conversations.prefix: Mage (f):
conversations.from: gpt
conversations.value: Everything about you is an enigma.  Your craft, your methods, your motives . . . all a mystery.  You have spent some time studying that which is forbidden, and this causes many to distrust you or even despise your kind.
conversations.prefix: Mage (m):
conversations.from: human
conversations.value: Your passion in life is discovery.  You search far and wide for everything from ancient lore to new inventions.  You have a wealth of knowledge to draw from, but sometimes find books better companions that people.
conversations.prefix: Scribe (f):
conversations.from: gpt
conversations.value: Your passion in life is discovery.  You search far and wide for everything from ancient lore to new inventions.  You have a wealth of knowledge to draw from, but sometimes find books better companions that people.
conversations.prefix: Scribe (m):
conversations.from: human
conversations.value: Your craft is a dying one.   What takes hours of preparation can be done by a mage in a matter of seconds.  As the use of magic grew more prevalent, your kind have become a relic.  You will show them differently.
conversations.prefix: Alchemist (f):
conversations.from: gpt
conversations.value: Your craft is a dying one.   What takes hours of preparation can be done by a mage in a matter of seconds.  As the use of magic grew more prevalent, your kind have become a relic.  You will show them differently.
conversations.prefix: Alchemist (m):
conversations.from: human
conversations.value: You are a friend to the shadows and an enemy to bankers and merchants everywhere.  You take on the quiet work that needs a delicate touch, but you are no cut-throat.  Obviously, you keep your after-hours escapades to yourself.
conversations.prefix: Thief (m):
conversations.from: gpt
conversations.value: You are a friend to the shadows and an enemy to bankers and merchants everywhere.  You take on the quiet work that needs a delicate touch, but you are no cut-throat.  Obviously, you keep your after-hours escapades to yourself.
conversations.prefix: Thief (f):
conversations.from: human
conversations.value: You are headstrong and myopic.   You have a thought in your head as to the way things should be, and damn it, that is the way things should be.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: What some call cowardice, you called wisdom!   The world is a dangerous place out there!  A person could get themselves hurt or worse if they are not careful. 
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: That is one hell of a temper you got there.   I have seen rabid dogs with more self control than you.
conversations.prefix: Anger Issues:
conversations.from: gpt
conversations.value: Whether it is the flesh, the spirits, the forbidden plants, or the dark arts . . . you can not get enough of it.   Your obsession has already cost you much, but you still can't seem to let it go.
conversations.prefix: Slave to Your Vices:
conversations.from: human
conversations.value: Sometimes you are about as graceful and delicate as a blind hog who got stung by a hornet in the pot-makers hut.
conversations.prefix: Clumsy:
conversations.from: gpt
conversations.value: The nature of your work grants you access where other are denied and your skills are alway in demand.   Let others fight, your passion is to entertain.  The road can be rough, so if it comes to blows you know your way around a blade.
conversations.prefix: Bard (m):
conversations.from: human
conversations.value: The nature of your work grants you access where other are denied and your skills are alway in demand.   Let others fight, your passion is to entertain.  The road can be rough, so if it comes to blows you know your way around a blade.
conversations.prefix: Bard (f):
conversations.from: gpt
conversations.value: Pfft - you are better than all these people, and way too big of a person to be bothered by all this crap.
  Don't call you smug. . . you are just speaking the truth and everyone knows it.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: You are slowly loosing your grip on the world around you.   You do your best to hide it, but sometimes it bubbles to the surface.
conversations.prefix: Growing Madness:
conversations.from: gpt
conversations.value: Whether by your actions, an event in your past, or dabbling in things you should not have . . . there is a darkness in you.  This darkness causes you to do bad things.   
conversations.prefix: Inner Demons:
conversations.from: human
conversations.value: You have lands, power, and money.  Your family name is well known among civilized society.  You have little in common with the peasant folk and therefor derive equal parts fear, awe, and contempt among them.
conversations.prefix: Noble Born (m):
conversations.from: gpt
conversations.value: You have lands, power, and money.  Your family name is well known among civilized society.  You have little in common with the peasant folk and therefor derive equal parts fear, awe, and contempt among them.
conversations.prefix: Noble Born (f):
conversations.from: human
conversations.value: They are coming to get you!  They will betray you!   It will all end in tears!
  
  You are not sure what is going to happen exactly, but one thing you are sure of is it will not be good.
conversations.prefix: Paranoid:
conversations.from: gpt
conversations.value: It isn't that you feel too much, it is that others aren't compassionate enough!  Why doesn't anyone understand you?!
conversations.prefix: Emotional:
conversations.from: human
conversations.value: Let's face it, you are a tad bigger than the average bear.   Regardless of whether the disparity is vertical or horizontal, the rest of the world seems to be built for someone smaller.   Also, you aren't exactly sprint material. 
conversations.prefix: Oversized:
conversations.from: gpt
conversations.value: It is not your fault you don't know better, you just haven't had enough experience yet.   However, this does get you in trouble from time to time.
conversations.prefix: Naive:
conversations.from: human
conversations.value: You may be an impressive size for your race or your age, but in terms of populace at large you come up a hair short.    This can cause some very practical problems for you from time to time.
conversations.prefix: Small:
conversations.from: gpt
conversations.value: Sometimes you don't think all your actions through and ultimately bite off a bit more than you can chew.
conversations.prefix: Rash:
conversations.from: human
conversations.value: You are not the most robust person in the world.  You are prone to sickness and injury, and you wouldn't win any strong man contests.
conversations.prefix: Delicate:
conversations.from: gpt
conversations.value: Why bust your hump when others who are far more capable than you are perfectly willing to get the job done?    
  
  If not, I am sure it can wait till tomorrow, right?
conversations.prefix: Lazy:
conversations.from: human
conversations.value: You have done a great many wrongs in your life.  Your only goal now is to atone for those actions in any way you can, whether you are recognized for it or not.
conversations.prefix: Redemption:
conversations.from: gpt
conversations.value: Your aim is simple:  Amass a fortune so large your descendant's descendants will live fat and happy all their long years.
conversations.prefix: Seek Fortune:
conversations.from: human
conversations.value: You want your deeds to be so renowned the bards a century from now will sing your praises.
conversations.prefix: Pursue Glory:
conversations.from: gpt
conversations.value: Your mission is to tip the balance in the favor of the righteous.   Wherever you see a wrong, you must right it.  Wherever there is an evil, you must be the force for good.
conversations.prefix: May Justice Be Done:
conversations.from: human
conversations.value: You strive to look behind the very fabric of reality.  Your passion is to learn that which is unknowable, do that which is undoable, and be the thing of dreams
conversations.prefix: Uncover the Mysteries:
conversations.from: gpt
conversations.value: Your very existence is to serve the name of your ancestors.  Every action you take, every word you say, and every deed you do is not a victory for you, but for your heritage.
conversations.prefix: Honor Your House:
conversations.from: human
conversations.value: You have been a nomad adrift amongst a sea of strangers for too long.  Whether it is love or simply friendship, you want to find someone to share your experiences with.
conversations.prefix: Seek Companionship:
conversations.from: gpt
conversations.value: You have been a nomad now for some time.  Whether you lost your home or never had one, you want so badly to find a place to call your own.   
conversations.prefix: Find A New Home:
conversations.from: human
conversations.value: You seek to be the best there ever was at what you do.  Not for the glory or prestige, but simply for the self satisfaction of knowing that you are the greatest who ever was.
conversations.prefix: Become A Master:
conversations.from: gpt
conversations.value: There is a price to pay for the gifts you have been given.  You must appease your benefactors lest they decide to come collect their bounty from you.
conversations.prefix: Serve Chaos:
conversations.from: human
conversations.value: You are well versed in the natural arts.    Medicine, healing, and other creative tricks of nature are yours to command.
conversations.prefix: Apprentice of Nature:
conversations.from: gpt
conversations.value: You are well versed in the dark arts of the arcane.   You have a cursory knowledge of most arts, but only specialize in a specific handful.
conversations.prefix: Apprentice of the Arcane:
conversations.from: human
conversations.value: You have spent many days and nights of your life living off the land.  This has given you a unique set of skills that you can bring to any situation.
conversations.prefix: Survivalist:
conversations.from: gpt
conversations.value: Years and years of training have made you one of the best fighters around.  You are adept at multiple styles of combat, but an expert in your weapon of choice.
conversations.prefix: Weapons Master:
conversations.from: human
conversations.value: The complexity of thought and speed of intellect you exhibit can be downright breathtaking at times.  
conversations.prefix: Brilliant:
conversations.from: gpt
conversations.value: You are an amazing specimen of physical strength.
conversations.prefix: Strong:
conversations.from: human
conversations.value: Your agility and flexibility are far better than the average person.  You would give a circus performer a run for their money.
conversations.prefix: Acrobatic:
conversations.from: gpt
conversations.value: You know the fine art of chemical reaction . . . whether it is a poultice for healing or a powder to make things go boom, given enough time and the right ingredients, anything is possible.
conversations.prefix: Alchemic Master:
conversations.from: human
conversations.value: Your education is second to none.   You have a wide breath of knowledge covering all things such as religions, culture, military tactics, languages, and the list goes on and on. 
conversations.prefix: Well Versed:
conversations.from: gpt
conversations.value: Not much gets past you.  You notice little things that other people seem to miss, whether it be small actions, slight changes in others mood, or even whether someone is being forthright with you.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: You have wisdom beyond your years, and you earned that wisdom through hard work.  You have done enough to know what works and what doesn't, and you have the physical and emotional scars to prove it.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: You are a shadow.  You are as imperceptible as a fine mist.  You are quieter than a gentle breeze.  If you don't want to be seen, you are not seen.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You are a force for good in this world and people acknowledge it.  Your honor is recognized by strangers and you are often given respect and deference wherever you appear.
conversations.prefix: Righteous:
conversations.from: gpt
conversations.value: You are a gifted speaker, either to a group or one on one.  You can typically win people over in any situation where people will listen.
conversations.prefix: Power of Persuasion:
conversations.from: human
conversations.value: You have a way with the opposite sex.   Hell, you even have a way with the same sex.   You use this to your advantage.
conversations.prefix: Charming:
conversations.from: gpt
conversations.value: You take a lickin' and just keep tickin'.  No matter how many times you are knocked down, you always seem to get back up again.
conversations.prefix: Fortitude:
conversations.from: human
conversations.value: You have secret gifts which where granted to you by unnatural means.   You may use these as however you wish, but they always come at a price.
conversations.prefix: Supernatural Gifts:
conversations.from: gpt
conversations.value: You must pay the price for your powers, and sometimes that price can be quite high.
conversations.prefix: The Price Of Power:
conversations.from: human
conversations.value: Before we dig into it, your character was up to something today . . what was it and how did it go? 
  
  Use this challenge as an exposition of your character, a simple set up of your motivations, or just an opportunity to recount a short happening in your characters day.   
  - *Single Card Plays Only*
  - *The strong/weak outcomes relate to each play.  The overall challenge outcome will not effect the scene.*
conversations.prefix: So . .  How was your day?:
conversations.from: gpt
conversations.value: Shadrach has been around the block a few times and something about this lady orc makes him uneasy.  Could be his merchants instinct, or it could be rumors about town of an uptick in robberies  . . . hmm . . .
  
  *This card is a running theme and can be played or discarded at the writers discretion.  It can be played regarding any interaction with Morgar.*
conversations.prefix: Suspicious (Morgar):
conversations.from: human
conversations.value: A mysterious woman who seems to distrust the Draconistarum and claims to know how dangerous the Dragons really are.  
  
  After what just happened, she doesn't need to work hard convincing you of the latter.
  
  *Celeste will answer a question per card play - strong card plays may or may not result in better answers*
conversations.prefix: Celeste:
conversations.from: gpt
conversations.value: An extremely volatile and downright dangerous woman.   Leader of the Draonistarum in Laghairt.
conversations.prefix: High Fada:
conversations.from: human
conversations.value: A small boy is wandering the streets, screaming for his mother.  He is not safe.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save the young boy (Optional):
conversations.from: gpt
conversations.value: A foreign aristocrat is pinned under some rubble.  he does not have long to live if he is not pulled free.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save the aristocrat (Optional):
conversations.from: human
conversations.value: You see a young toddler crying and knocking on a door of a burning building trying to get in.  The house and anyone who might of been inside is lost.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save the toddler-(Optional):
conversations.from: gpt
conversations.value: A woman lies unconscious at your feet.  She looks like she is breathing.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save the woman (Optional):
conversations.from: human
conversations.value: A beautiful maiden is pinned to the wall by a wooden beam through her shoulder.  Her arm is falling off.  You are not sure she will make it.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save the Maiden (Optional):
conversations.from: gpt
conversations.value: You see a merchant desperately trying pack up his merchandise.  He apparently doesn't realize the danger he is in or perhaps can't afford to loose his wares.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save The Merchant (Optional):
conversations.from: human
conversations.value: A man is engulfed in flames.  He is running about blind, tripping over debris and screaming.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save the Man (Optional):
conversations.from: gpt
conversations.value: A proud Dwarf is running strait for the dragon.  He doesn't stand a chance and will surely be killed.  Convince him to help save the bystanders instead.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save the Dwarf (Optional):
conversations.from: human
conversations.value: He is trying to escape, but he is just not fast enough.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save the Old Man (Optional):
conversations.from: gpt
conversations.value: An old woman kneels weeping next to the dead body of a child.  If she stays where she is, she is surely done for.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save the Old Woman (Optional):
conversations.from: human
conversations.value: Screw this noise, I am getting the hell out of here.
  
  *neutral outcomes are writers choice . . . you coward you.*
conversations.prefix: Save Yourself! (Optional):
conversations.from: gpt
conversations.value: This is no beast . . . this thing is a force of nature!  If you choose to face the creature head on, you better do it en masse.  Understand also that you will have little time or resources left to handle anything else going on.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Fight the Dragon (Optional):
conversations.from: human
conversations.value: If you can distract the beast, you may be able to buy more innocents a chance to escape.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Distract the Dragon (Optional):
conversations.from: gpt
conversations.value: *Mandatory Play*
  
  You must play at least one of these per move on each coming challenge until the cards are spent.  They can be played alone, together, or with another card, either hampering the strong effect or accenting the weak effect of the companion card play.
conversations.prefix: Ya Drunken idjit . .  :
conversations.from: human
conversations.value: Something you have done has attracted the guard's attention.  You are not exactly a wanted man, but you *are* under scrutiny.
conversations.prefix: Brant & Shadrach Only - Laghairt Guards:
conversations.from: gpt
conversations.value: Looks like your new drinking buddy just bought himself a night in a cell.  What are you going to do?
  
  *A neutral outcome to this challenge is writers choice: Can be played as strong or weak.*
conversations.prefix: Shadrach Only - Save Brant!:
conversations.from: human
conversations.value: Problem?  there is no problem here . . . seriously, no problem at all . . . 
conversations.prefix: Caius Only - Keeping up appearances . . . :
conversations.from: gpt
conversations.value: Something just doesn't seem right with that guy.  What is his deal anyway?
  
  *This card is a running theme and can be played or discarded at the writers discretion.  It can be played regarding any interaction with Caius.*
conversations.prefix: Suspicious (Caius):
conversations.from: human
conversations.value: If you aren't careful, you will be spotted.
conversations.prefix: Caius Only - Make yourself scare . . .:
conversations.from: gpt
conversations.value: There is a lot of city heat coming down on these guys. . .do I really want to get myself wrapped up in this?
conversations.prefix: Morgar (Optional)- This situation is getting a little hot for my taste:
conversations.from: human
conversations.value: What the heck is going on here?
conversations.prefix: Hiro - Wait, is that Shadrach?:
conversations.from: gpt
conversations.value: A guard pulled a woman clear of a falling building but managed to get trapped under a collapsing stone wall in the process.
  
  *neutral outcomes = weak outcomes for this challenge.*
conversations.prefix: Save The Guard (Optional):
conversations.from: human
conversations.value: You remember the squire announcing the news of the Dragon's arrival from before.   He clings for deal life to the broken edge of the pier.
  
  *Neutral result = weak outcome for this challenge.*
conversations.prefix: Save the Squire (Optional):
conversations.from: gpt
conversations.value: Surely she will be able to help . . but where is she?
  
  
  
  
  *To play this challenge, a local must briefly describe who Falda is in their move.*
  
  *This does not need to be lengthy or include all details, but should include some information for the benefit of those visiting Laghairt.*
conversations.prefix: Locals Only - Where is High Fada?:
conversations.from: human
conversations.value: Morgar remembers her own failures on the night of Draco's Eve vividly. . .
  
  But no matter how much blame she piles on herself, she also remembers putting the care of that one child in the hands of her "companions."
  
  The attack on the Dragon was folly.  If they had only tried to help more people .. .  Or at least one person.  One defenseless child . .. that is the only time I asked for your help and you let me down.
  
  *This card can be played on any challenge involving or in concert with Hiro, Brant, or Caius.  To play this card Morgar must make her disappointment clear.*
  
conversations.prefix:  . . . I trusted you to help . . . :
conversations.from: gpt
conversations.value: Due to your knowledge and faith, you have been tasked by High Fada to explain the importance of Dragons, their history, and why we worship them.  These facts will be used in the case against Brant and Hiro
conversations.prefix: Caius - Draconistarum History:
conversations.from: human
conversations.value: With the calamity last night and the gathering over at the Temple this morning. . . everybody seems to be a little occupied.  Maybe occupied enough that security at Goodheart manor could be lighter than usual.
  
  *Play this challenge in two parts - one card play per move (example: Breaking in then the heist, or hiest then escape, etc).*
conversations.prefix: Morgar - Councilman Goodheart's Residence (Optional):
conversations.from: gpt
conversations.value: Due to your position, you can represent the Laghairt council in the defense of these heros.   Also, you have a unique perspective on how dangerous the Dragons can be.
  
  *You may use this story to recount your personal experience regarding Dragons, or simply offer a counterpoint to High Fada's case that expands on the heroism these two men displayed.*
conversations.prefix: Shadrach - I can speak for the council:
conversations.from: human
conversations.value: Yours is a holy mission and this Dragon was a threat.   It had to be dealt with, and that is what you did.
conversations.prefix: Hiro - How dare you judge me:
conversations.from: gpt
conversations.value: Are these city people just plain mad?  There was a *DRAGON* attacking the *CITY* . . I try to stop it!
conversations.prefix: Brant - What did you expect me to do?:
conversations.from: human
conversations.value: There seems to be very little hope of escape, but you are not going to just roll over and die for these bastards!
  
  *Neutral results = weak results for this challenge.*
  
  *This challenge need not be taken literally.   It can be used as a reaction to the trial outcome, consideration of your coming fate or the formulation of a plan to save yourself.*
  
conversations.prefix: (Optional) Hiro -Loosen Your binding . . . :
conversations.from: gpt
conversations.value: There seems to be very little hope of escape, but you are not going to just roll over and die for these bastards!
  
  *Neutral results = weak results for this challenge.*
  
  *This challenge need not be taken literally.   It can be used as a reaction to the trial outcome, consideration of your coming fate or the formulation of a plan to save yourself.*
conversations.prefix: (Optional) Brant -Loosen Your binding . . . :
conversations.from: human
conversations.value: How can we rescue these two in front of all these people . . . and then what??  Think . .  think think think!
conversations.prefix: Shadrach - We need a plan. . . FAST!:
conversations.from: gpt
conversations.value: This card can be played in place of an action in this scene.   This card play will be considered a STRONG ACTION.
conversations.prefix: Weakened Rope:
conversations.from: human
conversations.value: I did not expect for any of this to happen.  Had I known I  . . . 
conversations.prefix: (Optional) Caius - You must believe me. . .:
conversations.from: gpt
conversations.value: Enough.   You have seen enough innocents die over this damned Dragon attack . . . you can't stand by and watch it happen to two more.
  
  It looks like Hiro is nearly free . . . You are no warrior, but if you could maybe just draw some attention away from the gallows. . . if only for a moment. . . . maybe it would be just enough.
conversations.prefix: Morgar - Distraction:
conversations.from: human
conversations.value: Rumored to be from Drathor Tidecaller himself.
  
  Prize possession of Councilman Goodheart.
  
  . . . or at least it used to be.
conversations.prefix: Blue Dragon Scale:
conversations.from: gpt
conversations.value: With the mob distracted, there is no better time . . . best to get out of this situation, and get the hell out of town.
conversations.prefix: Time to make a break for it . . . :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your job is one of great tradition. You hold your chosen of the patheon close and use them to guide your life. With their divine magics you protect friends and smite foes. Sometimes you even go adventuring, be it for personal glory, coin, or spreading the light of the one you follow.
conversations.prefix: Cleric (M):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Shadrach the Mage and Merchant in the coastal city of Laghairt.
  
  Shadrach grew up in the shadow of a high ranking guildsman that dealt in bizarre and often arcane wares. This path had lead to many mysteries and wonders. Some of these wonders have left their scars.
  
  He is trained in the arcane arts and has a hand in some black market trade with the less scruple-less nobles.
conversations.prefix: Mage (m) Guildsmen:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: [You win...](https://www.7sky.life/wp-content/uploads/2014/02/vtrhvdh1m41.jpg)
conversations.prefix: Some times when you lose...:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This person is a citizen on Laghairt.
conversations.prefix: Citizen of Laghairt:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.value: This person is a citizen of Laghairt.
conversations.prefix: Citizen of Laghairt:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.value: This person is a citizen of Laghairt
conversations.prefix: Citizen of Laghairt:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.value: This person is a citizen of Laghairt.
conversations.prefix: Citizen of Laghairt:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.value: This person is a citizen of Laghairt.
conversations.prefix: Citizen of Laghairt:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.value: This person is a citizen of Laghairt.
conversations.prefix: Citizen of Laghairt:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: NA
conversations.prefix: NA:
conversations.from: gpt
conversations.value: Racial prejudice is alive and well in the world. Orcs have reputations as hot blooded thieves and bandits. Whenever there is a crime, the guard is quick to round up the small Orc population.
conversations.prefix: Suspect:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Ill placed appetites are a dangerous thing indeed.
conversations.prefix: Vice:
conversations.from: gpt
conversations.value: She was a street Orc through and through. She couldn't set a bear trap or light a fire, but she knows how cities and towns operate. 
conversations.prefix: Street Wise:
conversations.from: human
conversations.value: When given the choice of protecting the innocent and those close to you, and punching a heretic in the face, you choose the latter. Welcome to the Inquisition.
conversations.prefix: Heresy Comes First:
conversations.from: gpt
conversations.value: You recognize your shortcomings and accept the help before you. 
conversations.prefix: Helping Hand:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Orc runs faster than a giant's hurled brick.
conversations.prefix: Orc Be Nimble, Orc Be Quick :
conversations.from: gpt
conversations.value: Fire is yours to bend and wield but only if it's origins are form dragon's breath.
conversations.prefix: Firebender:
conversations.from: human
conversations.value: Flame is your to bend and wield but only if it's origins a from the breath of a dragon.
conversations.prefix: Firebender:
conversations.from: gpt
conversations.value: Damn it, I'm a thief not a warrior! 
conversations.prefix: Fear:
conversations.from: human
conversations.value: In difficult circumstances, you are able to make a decision based on your knowledge and training. 
conversations.prefix: Coolheaded:
conversations.from: gpt
conversations.value: Just about anything sounds like a good idea once you've taken your frontal lobe out of the equation. Sometimes, it's just boost you need to try something epic.
conversations.prefix: Liquid Courage:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Try as you might, you just cannot summon that which you need. 
conversations.prefix: Petite Strength:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: ????
conversations.prefix: ????:
conversations.from: gpt
conversations.value: ????
conversations.prefix: ????:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: ????
conversations.prefix: ????:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: ????
conversations.prefix: ????:
conversations.from: human
conversations.value: Even as your death comes ever closer, you still hold your faith close. You're not going down without a fight.
conversations.prefix: I Have Not Been Abandoned:
conversations.from: gpt
conversations.value: It aches when it is going to rain, and makes impressive feats of strength very difficult.
conversations.prefix: The Old Dragon Fighting Injury:
conversations.from: human
conversations.value: This challenge is a relaxed, optional challenge to offer a place for card plays if you choose.  Use to complete goals or to spend your remaining deck for a refresh.
conversations.prefix: (Optional) Camp:
conversations.from: gpt
conversations.value: The way to Mount Eagna is mostly clear, but the travel itself can be trying.  Without out any worn paths to travel, there are long stretches of rocky sand, thick brush, and sopping wet marshland to contend with. 
  
  *Single Card Plays Only.  Strong/Weak results are realized per card play.  Neutral card plays = weak for this challenge.  There will be no consequence for the cumulative result of this challenge.*
conversations.prefix: Traveling up the coast:
conversations.from: human
conversations.value: You dig through the pile of weapons and find exactly what you are looking for.  This can be your own weapons and/or another you think you will find useful.
conversations.prefix: Weapons (Writer's Choice):
conversations.from: gpt
conversations.value: There is nothing particularly special about a Draconistarum staff . . . there is one in every hand of every priest walking the streets of Laghairt.   What is interesting is why it is in this pile at all.  And why so many of them?
conversations.prefix: Draconistarum Staff:
conversations.from: human
conversations.value: This is clearly a fine weapon, if a bit gaudy.   The craftsmanship is of a quality usually reserved for royalty.  Veins of gold and silver seem infused in the intricate metal work, and the hard sheath is coated underneath the ornate design with what looks like a ruby glass.
  
  The blade inside has a fine edge and seems sturdy.   Other than metalwork, it seems a regular dagger.  Just a very very expensive one.
conversations.prefix: Ornate Dragon Dagger:
conversations.from: gpt
conversations.value: But, it can't be . . . he would never let it leave his side.  It is his prized possession . . .
  
  *You recognize the dagger as the one awarded to General Geoff for his service to Laghairt.  Use this challenge as an opportunity to recall an interaction with him, this dagger, and you.*
conversations.prefix: (optional) Morgar - Something about this dagger is familiar:
conversations.from: human
conversations.value: The ocean seems off.  It seems darker than it should in parts . . . and the breeze has a taint to it.  
conversations.prefix: (Optional) Is the water usually that color?:
conversations.from: gpt
conversations.value: A thick glass bottle containing acid.
conversations.prefix: Acid:
conversations.from: human
conversations.value: A set of lock picks.
conversations.prefix: Lock Picks:
conversations.from: gpt
conversations.value: A marked bottle clearly indicating a smoke concoction.
conversations.prefix: Smoke Flasks:
conversations.from: human
conversations.value: A bottle marked poison.
conversations.prefix: Poison:
conversations.from: gpt
conversations.value: Two handfuls worth of caltrops.
conversations.prefix: Caltrops:
conversations.from: human
conversations.value: I am not sure we can all fit, and this doesn't seem to have any oars.  Is that water coming in from the sides or the bottom?
conversations.prefix: This skiff has seen better days:
conversations.from: gpt
conversations.value: It doesn't seem too far . . . I can just swim it!
  
  *Neutral Card plays = Weak card plays for this challenge*
conversations.prefix: Skiff Shmiff. . . LET'S DO THIS!!:
conversations.from: human
conversations.value: Brant is currently holding on for dear life in the center of the inlet.   He looks like he can hold out for a little longer, but you better get there soon.   
  
  
  *As the rest of the party is still near the shore.  Please account for this when addressing the challenge.*
conversations.prefix: SAVE BRANT!:
conversations.from: gpt
conversations.value: In your madness, you are attacking what you see as a great threat to your safety and the safety of your party.  If you choose, you may use these cards in place of strong/weak cards during the defend yourself challenge. 
conversations.prefix: Defeat your enemies:
conversations.from: human
conversations.value: You have 250 lbs of finely tuned muscle armed to the teeth and after your hide.  What is worse, is that you call this man a companion.
  
  Do what you can to end his rampage, but watch that he doesn't take your head in the mean time.
  
  *Nuetral outcome = weak outcome for this challenge*
conversations.prefix: Brant Berserk!!!:
conversations.from: gpt
conversations.value: What are these creatures!?   What did they do with my companions?!
  
  
conversations.prefix: Brant: Defend yourself!:
conversations.from: human
conversations.value: No seriously!  What is that thing?! It was a pile of black sludge Brant vomited up just a seconds ago.  Now it is a mass of muscle, tentacles, and eyes . .
conversations.prefix: What the hell is that??!!:
conversations.from: gpt
conversations.value: There is a tidal wave headed your way and a large Dragon . . . This slimy, eyeball, vomit creature could not have come at a worse time.  We need to get to higher ground!
conversations.prefix: Shadrach: We got a problem:
conversations.from: human
conversations.value: *Mandatory Play*
  
  ThereImustcan'tbethinkastrait.wayIformustmecalmtodownsettle down. . .  
  
  *This card must be played with on each coming objective till spent.*
conversations.prefix: Fight the Madness:
conversations.from: gpt
conversations.value: The ocean seems off.  It seems darker than it should in parts . . . and the breeze has a taint to it.  
conversations.prefix: (Optional) Is the water usually that color? (copy):
conversations.from: human
conversations.value: The scale is reacting and to its former owner's coming. . .and we aren't talking the Goodhearts.
  
  *Neutral Results = Weak result*
conversations.prefix: Morgar: That's . . .oh boy . . :
conversations.from: gpt
conversations.value: Drathor Tidecaller is swooping down for an attack.  This is an opportunity to strike before he is out of range again.
  
  *Neutral Outcomes = Weak Outcomes for this challenge.*
conversations.prefix: Drathor Tidecaller - First Pass:
conversations.from: human
conversations.value: Drathor calls down lightning from the heavens and it explodes all along the side of the mountain.
  
  *Neutral Outcomes = Weak Outcomes for this challenge.*
conversations.prefix: Drathor Tidecaller's Lighting!:
conversations.from: gpt
conversations.value: Drathor's lightning strikes are causing explosions of rock all over the mountain side.
  
  *Neutral Outcomes = Weak Outcomes for this challenge.*
  
  *Single Card Plays Only*
  
  *Strong/Weak results occur per card play*
conversations.prefix: Drathor's Damage: Exploding Rocks:
conversations.from: human
conversations.value: *Mandatory Play*
  
  This card must be played on each successive move until spent.  Cards may also be discarded after a successful  heal challenge if/when one becomes available.
conversations.prefix: Injury: Lightning Burns:
conversations.from: gpt
conversations.value: The massive Dragon is swooping down again for another strike!  Act quickly before he is out of range again!
conversations.prefix: Drathor Tidcaller - Second Pass:
conversations.from: human
conversations.value: The loosening of rock and heavy rain has caused a mudslide down the mountainside.  Act fast as not to be swept up in it.  
  
  *Single Card Plays only.  Each play immediately results in strong/weak outcome taking place to individual moves.*
conversations.prefix: Drathor's Damage: Mudslide:
conversations.from: gpt
conversations.value: *Mandatory Play*
  
  This card must be played on each successive move until spent.  Cards may also be discarded after a successful  heal challenge if/when one becomes available.
conversations.prefix: Injury: Shoulder:
conversations.from: human
conversations.value: Caius is down for the count and slowly drifting away with the moving earth.  Rescue him before he is engulfed or slides off the mountain completely.
conversations.prefix: SAVE CAIUS!!:
conversations.from: gpt
conversations.value: Unlike the fire blown by the  Dragon who attacked Laghairt, Drathor's flame is hotter and thicker, like molten metal.
  
  It can not be blocked, only avoided at all cost.
  
  *Neutral Result = Weak Result for this challenge.*
conversations.prefix: (Optional) Drathor Tidecaller - Fire:
conversations.from: human
conversations.value: The great and ancient Dragon is clearly tiring.  This is your last chance to bring this Dragon down.
conversations.prefix: Drathor Tidecaller - Final Pass:
conversations.from: gpt
conversations.value: Your head is throbbing!   The pulsing keeps getting stronger and stronger ever since you heard that voice.
conversations.prefix: Caius:  Severe head pain:
conversations.from: human
conversations.value: RAAAAAAAAH!
conversations.prefix: Barbarian Rage:
conversations.from: gpt
conversations.value: You are sufficiently chastened. 
conversations.prefix: The Meek Shall Inherit:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: We all pass the blame, but someone has to stand up and say we all messed up.
conversations.prefix: The Buck Stops Here:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: All arcana must be pursued to exhaustion.
  
  No secret will be left unchallenged, no mystery left uninvestigated.
conversations.prefix: The Need to Know:
conversations.from: gpt
conversations.value: You have asked questions before, and you know how to get the answers you want.
conversations.prefix: An Interrogator's Will:
conversations.from: human
conversations.value: Ancient Magic is never mastered by the living... only survived and feared when called upon.
conversations.prefix: The Old Ways:
conversations.from: gpt
conversations.value: You're so vain... I bet you think this dragon hunt is about you
conversations.prefix: Prideful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A thief never forgets a face, or slight.
conversations.prefix: Memory:
conversations.from: gpt
conversations.value: Sure, you may be well traveled, but you spend most of your times in cities and forests. A trip by the ocean can be nice.
conversations.prefix: Cloistered in the World:
conversations.from: human
conversations.value: Universal higher consciousness or source of being for all sentient being. The ocean of souls.
conversations.prefix: Universal Mind:
conversations.from: gpt
conversations.value: Your magic has a little trick, some blessing to keep you going through the day.
conversations.prefix: Divine Spells:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Good at noticing what others miss.
conversations.prefix: Perceptive :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Telekinesis is the psychic ability to moving objects with the mind. 
conversations.prefix: Wizard's Touch (Telekinesis):
conversations.from: human
conversations.value: One last insane and desperate strike
conversations.prefix: All In:
conversations.from: gpt
conversations.value: This is pure madness.  Drathor nearly killed us.  Another confrontation will be our end.
conversations.prefix: (Optional) We need to find another way down:
conversations.from: human
conversations.value: It is clear that there is no other passable path on this mountain.   Maybe we can avoid the Dragon.
conversations.prefix: (Optional) We have no choice, we should follow the path:
conversations.from: gpt
conversations.value: The Dragons are clearly mad!  We must put an end to their scourge!  We must kill this beast!
conversations.prefix: (Optional) We must meet the threat head on!:
conversations.from: human
conversations.value: Perhaps this invitation is the first sign there might be peace!  We must meet with the Dragon . . . try to communicate with it.
conversations.prefix: (Optional) There is something else going on here:
conversations.from: gpt
conversations.value: It is important you explain to the party who and what they could possibly face.  Use this challenge to tell the lore of the highest among the Dragons, name him, and explain what it is that this party could be dealing with.
conversations.prefix: (Locals Only):  The Highest of the Dragons:
conversations.from: human
conversations.value: This creature is doing something to Caius, and it isn't good . . . we MUST kill it to save our companion!
  
  *Neutral result = weak result*
conversations.prefix: (Optional)  Attack the Dragon!:
conversations.from: gpt
conversations.value: This close to the creature, you can visibly see the magic pouring off him.  If you could just touch it, perhaps you can communicate with the creature as well.
  
  *Neutral Results = Weak Results*
conversations.prefix: (Optional) Shadrach:  Touch the magic:
conversations.from: human
conversations.value: You take this brief respite to heal you or your party's ailments.   Play and/or discard all ailments on this challenge.
  
  *Any and all ailments can be played and discarded with this challenge.  The move can be a reaction to the events as long as it includes some form of healing action.*
conversations.prefix: Hiro - Heal the Wounded:
conversations.from: gpt
conversations.value: He is obviously in pain . . . but how do you help him?   Can he speak?  What is happening?
  
  *Neutral result = weak result.*
conversations.prefix: Attend to Caius:
conversations.from: human
conversations.value: When you had travelled here so many years ago, you had found a cave where you and your friends were attacked . . . 
  
  Do what you can to recount the details of the cave you remember to your companions.
conversations.prefix: Shadrach - The Cave:
conversations.from: gpt
conversations.value: The highest among the Draconistarum, naive firebrand or not, must have SOME idea of what is going on!
  
  One card play per move.  Weak/Strong outcomes are realized per move.  There is no cumulative benefit or penalty for this challenge.*
conversations.prefix: Time for some answers!:
conversations.from: human
conversations.value: Um, listen lady . . .I know how this looks, but. . . .no seriously . .  well the thing of it is is . . . um, well, see . .ahem, it is like this.
conversations.prefix: (Optional) You got it all wrong :
conversations.from: gpt
conversations.value: Laced with the deadly poison Bloodspoil . . . or at least you are pretty sure it is Bloodspoil.
conversations.prefix: Poisoned Dagger:
conversations.from: human
conversations.value: Fada is held tightly in the Un-worshipped's grip.   Celeste is squeezing the life from her.
conversations.prefix: Save High Fada!:
conversations.from: gpt
conversations.value: You are bound tightly by Celeste's tentacles.  They are squeezing the life from you and draining your magic.
conversations.prefix: Shaddrach- Free Yourself!:
conversations.from: human
conversations.value: Celeste's tentacles slap, swing, and grab all about the summit.  Don't get caught!
conversations.prefix: Un-worshipped Celeste's Tentacles:
conversations.from: gpt
conversations.value: He is overwhelmed by Celeste's many tentacles.  He needs your help!
conversations.prefix: Save Shadrach!:
conversations.from: human
conversations.value: Gweyen was able to give you a general location before he was killed and it is your only lead on finding the Dragons' home.
conversations.prefix: Search For The Cave:
conversations.from: gpt
conversations.value: As the quiet settles in, your mind has a chance to catch up with all that has happened . . .  
  
  *Single Card Plays Only*
conversations.prefix: (Optional) Mounting Anxiety:
conversations.from: human
conversations.value: Gweyen, Yolan, and Tëstvon Lightbringer all lost their lives on the summit.   Honor them.
conversations.prefix: (Optional) Honoring the dead:
conversations.from: gpt
conversations.value: It is time to venture forth and find the secrets this cave holds.
conversations.prefix: Search The Cave:
conversations.from: human
conversations.value: Perhaps we should abandon this quest for the Dragons and face this enemy head on.
conversations.prefix: (Optional)  The danger is clearly here . . .:
conversations.from: gpt
conversations.value: Magic.. . . you can feel it.  It is faint. . .  a mere, wispy tendril . . . a reflection of a refection . .  but it is there . . . 
  
  
  *Neutral Result = Weak Result*
conversations.prefix:  . . . Its faint. . . but there . . .:
conversations.from: human
conversations.value: It's really dark - where was that light Brant thought he saw coming from?   Maybe we can find it if we look
  
  *Neutral Outcome = Weak Outcome*
conversations.prefix: What was that light . . .?:
conversations.from: gpt
conversations.value: There must be something of value here . . . somewhere, somehow there is SOMETHING  . . 
  
  *Neutral = Weak*
conversations.prefix: Morgar: Never Give Up:
conversations.from: human
conversations.value: Mysterious marble covered with Runes found by Morgar.
conversations.prefix: Rune Sphere:
conversations.from: gpt
conversations.value: Rumored to be from Drathor Tidecaller himself.
  
  Prize possession of Councilman Goodheart.
  
  . . . or at least it used to be.
conversations.prefix: Blue Dragon Scale (copy):
conversations.from: human
conversations.value: A huge circle of light appears and a Dragon appears!  Then, the circle reappears and the Dragon flew away!  What the heck just happened here?
conversations.prefix: What the heck just happened?!!:
conversations.from: gpt
conversations.value: Ok . ..I think this marble did something . . . but do I  risk loosing the ONLY thing I have managed to pick up on this journey that might have SOME value?  
  
  Really?  Can't I just keep this ONE thing?
conversations.prefix: Morgar:  Time to fess up:
conversations.from: human
conversations.value: The Dragon's violent appearance opened the hole in the ceiling as well as knocked down part of structure.   Large pieces of stone and brick are coming down.
conversations.prefix: Falling Debris:
conversations.from: gpt
conversations.value: AAAAAAAAAAAAAAAAAHHAAAAAHHHHH!!!!!!!!  AAh, AAAAAAAAAAAHHHHHH!!
  
  AAAAAHHH!!  AAAHHH!!
  
  *Single Card Plays Only*
  *Neutral Outcome = Weak Outcome.*
conversations.prefix: AAAAAHHH!!!:
conversations.from: human
conversations.value: *Mandatory Play*
  
  This card must be played on each successive move until spent.  Cards may also be discarded after a successful  heal challenge if/when one becomes available.
conversations.prefix: Injury: Side:
conversations.from: gpt
conversations.value: *Mandatory Play*
  
  This card must be played on each successive move until spent.  Cards may also be discarded after a successful  heal challenge if/when one becomes available.
conversations.prefix: Injury: Oh God Why!:
conversations.from: human
conversations.value: So much looks familiar, but there are other things that just seem off.   Like the water, you notice slight differences between this world and your own.
  
  
conversations.prefix: This place . . . it is not like our own.:
conversations.from: gpt
conversations.value: The Universal Consciousness is gone and the wand did not work as expected . . . but is all magic out of reach in this place?
  
  *Single Card Plays Only*
conversations.prefix: Hiro / Shaddrach:  Touch the magic:
conversations.from: human
conversations.value: You take this brief respite to heal you or your party's ailments.   Play and/or discard all ailments on this challenge.
  
  *Any and all ailments can be played on this challenge or discarded according to the outcome.  The move can be a reaction to the events as long as it includes some form of healing action.*
conversations.prefix: (Optional) Tend To Your Wounds:
conversations.from: gpt
conversations.value: It has a nice scent and is pretty.  Who knows . .  might be worth something if they ever get back.
conversations.prefix: "Dragon World" flower.:
conversations.from: human
conversations.value: The man-size creature seems to almost be a part of the very jungle itself, connected to it through the ground.    It appears to be made of grass, mud,  bark and branches and it is swinging it's staff menacingly.
  
  *Nuetral result = Weak result*
conversations.prefix: ???:
conversations.from: gpt
conversations.value: This massive creature formed from a much larger tree in the jungle.  It stands approximately two and a half men in height and just as wide.  The bark has formed a sort of armor and the creature seems much more formidable than its smaller companions. 
  
  *Single card Plays Only*
  *Neutral = Writers Choice*
conversations.prefix: Big ???:
conversations.from: human
conversations.value: You felt something, some of magic of this world when the trees formed the path.  It is somewhat different, but somewhat familiar . . .
conversations.prefix: (Optional) Shadrach:  Tapping the magic:
conversations.from: gpt
conversations.value: Your keen vision and heightened nerves alert you to what you think is movement way off in the distance down the path . . . 
conversations.prefix: Eagle eye:
conversations.from: human
conversations.value: The high priest of the Draconistarum who disappeared looking for the place where Dragons are born.
  
  However, this can not and should not be.   High Priest Maluhne was this old when he left nearly 30 years ago . . . he should be long dead.   If  by some miracle of Dragon magic it is him, why has he not returned or at least sent word in all this time?
conversations.prefix: High Priest Maluhne:
conversations.from: gpt
conversations.value: Something is off.  You exerted yourself, but you are in superior physical shape.   You should not be this winded for this long.  Something is not right.
conversations.prefix: Brant:  Shortness of Breath:
conversations.from: human
conversations.value: Something is off.  You exerted yourself, but you are in superior physical shape.   You should not be this winded for this long.  Something is not right.
conversations.prefix: Hiro:  Shortness of Breath:
conversations.from: gpt
conversations.value: You can clearly understand the Dragons . . . but can you speak to them to?  Perhaps this is an after effect of the connection you made with Tëstvon Lightbringer or simply a new evolution of your communion with the Dragon magic.
conversations.prefix: (Optional) Shadrach: Speak with the Dragons:
conversations.from: human
conversations.value: These new Dragons seem reluctant to continue service to the humans the way their ancestors did.  Can you convince them to at least offer assistance in the war with the Un-worshipped?   Do you even feel you should?
  
  *Nuetral Outcome = Weak Outcome*
conversations.prefix: Make Your Case:
conversations.from: gpt
conversations.value: You recount the fate of the red Dragon who attacked Laghairt.
  
  *neutral outcome = weak outcome.*
conversations.prefix: (Optional) The fate of "Sparkles":
conversations.from: human
conversations.value: Rustling?  Dripping?  It is faint . . . Is it a residual effect of the transportation or simply an echo in the cave?  Something in your gut says neither.
conversations.prefix: Hiro:  I think I hear something:
conversations.from: gpt
conversations.value: We were actually GETTING somewhere!  If that @&#! #-ing Dragon with his stupid (%*#@-ing name could have held off for just five more **#$@-ing seconds, we could have. . . 
conversations.prefix: (Optional) THAT SON OF A  . . . :
conversations.from: human
conversations.value: The Creature appears to be human in shape, but with a strange and malformed head, like that of some sort of fish . . . something about its size, shape, and color seems familiar.
conversations.prefix: Mysterious Figure:
conversations.from: gpt
conversations.value: The Creature appears to be human in shape, but with a strange and malformed head, like that of some sort of fish.
conversations.prefix: Mysterious Figure:
conversations.from: human
conversations.value: Now that the creature is subdued, you take a better look at it to get a sense of what you might be facing.
conversations.prefix: (Optional) Get a better look at the thing . .:
conversations.from: gpt
conversations.value: As much as you don't want to admit it, you know the tattoo from drawings when you were young.   It is the mark of the lost tribe, the Rò-Cora.
  
  *Neutral = Weak*
conversations.prefix: (Optional) Morgar:  Rò-Cora:
conversations.from: human
conversations.value: What are these creatures?  How Long Have we been gone?   What do we do now?
  
  *Neutral = Weak*
conversations.prefix: What do we do now? (Optional):
conversations.from: gpt
conversations.value: The Un-Worshipped are already here.   We are too late.  The battle seems to have been fought and lost.  It is gone. . .all of it. . .it is all gone. 
  
  *Single Card Plays Only*
  *Neutral = Weak*
conversations.prefix: We have failed:
conversations.from: human
conversations.value: ...were not always best. I mean, just because your grandfather drank a pregnant mare's first piss for increased virility doesn't mean that's the thing that's going to help. Still, they've been doing it for a long time so... 
conversations.prefix: The Old Ways:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A beast lies inside you, simmering below the surface. They can see it in your eyes. Dare they awaken your true fury?
conversations.prefix: Simmering Anger:
conversations.from: gpt
conversations.value: Spent your whole life in that damn city, now it was gone?
conversations.prefix: Grief:
conversations.from: human
conversations.value: Lightbringer's quest will be fulfilled. The dragons will return and Caius will rise as the new voice of the Draconian Covenant.
conversations.prefix: Dragconion Rising:
conversations.from: gpt
conversations.value: Old age is the most unexpected of all the things that can happen to a man.
  
  LEON TROTSKY, Diary in Exile
  
  
conversations.prefix: Old:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Traversing the physical space and time.
conversations.prefix: Teleportation:
conversations.from: gpt
conversations.value: Your very soul burns with a passion, and it eats away at your mind and body.
conversations.prefix: A Fire in the Soul:
conversations.from: human
conversations.value: A new darkness is upon us. You will smite these creatures with your holy hand. You will not fall.
conversations.prefix: Defeat the Un-Worshipped:
conversations.from: gpt
conversations.value: A lust for treasure that rivals any dragon's.
conversations.prefix: Hoarder :
conversations.from: human
conversations.value: You were told to put the square peg in the square hole. Maybe you should put the square peg in the square hole.
conversations.prefix: Basic Problem Solving:
conversations.from: gpt
conversations.value: You're an adventurer! Sure, you might not be Sir Angus of the Macgyver clan, but you've got a couple of items that could be used in a pinch.
conversations.prefix: Use Magic Device (Int):
conversations.from: human
conversations.value: ... Gold, gems, coin, it means nothing in the end. Your companions are are your true fortune. Your new brothers (maybe more like brother, sister, and crazy uncle) are your real treasure. (*Still wants loot*)
conversations.prefix: The Real Treasure:
conversations.from: gpt
conversations.value: Breath of Ice
  
  
  
conversations.prefix:  spiritus glacies :
conversations.from: human
conversations.value: ...Haven't left this place.
conversations.prefix: The Old Gods...:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You trust your senses to catch the details. You pay attention to the little things that clue you in to what others may miss.
conversations.prefix: Perceptive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You comport yourself with honor, living by some sort of code of conduct. 
conversations.prefix: Honorable:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is a deep magic. 
  
  A magic from which all dragons arose and fuels their very life force.
conversations.prefix: Draco Arcana:
conversations.from: human
conversations.value: Brant so angry! Brant want to break something! Brant not care what! Brant Smash!
conversations.prefix: BRANT SMASH!:
conversations.from: gpt
conversations.value: Once an orc, now a transformed horror in service of the Un-worshiped.
conversations.prefix:  Rò-Cora:
conversations.from: human
conversations.value: Once an orc, now a transformed horror in service of the Un-worshiped.
conversations.prefix:  Rò-Cora:
conversations.from: gpt
conversations.value: Once an orc, now a large, transformed horror in service of the Un-worshiped.
  
  *Single Card Plays Only*
conversations.prefix: Large  Rò-Cora:
conversations.from: human
conversations.value: Once an orc, now a transformed horror in service of the Un-worshiped.
conversations.prefix:  Rò-Cora:
conversations.from: gpt
conversations.value: Once an orc, now a large, transformed horror in service of the Un-worshiped.
  
  *Single Card Plays Only*
conversations.prefix: Large  Rò-Cora:
conversations.from: human
conversations.value: Several ballistas are set up around each side of the ship.  So many of the crew are busy fighting off tentacles that a few of them are unmanned.
conversations.prefix: Man a ballista:
conversations.from: gpt
conversations.value: The tentacles are overwhelming the ship.  Beat them back before they can grab hold of something and pull the ship closer to the mouth.
conversations.prefix: Tentacles:
conversations.from: human
conversations.value: You focus your attack directly on the creatures mouth in an effort to do the most damage possible.
  
  
  *Single Card Plays Only*
conversations.prefix: The direct approach:
conversations.from: gpt
conversations.value: Floating among the debris that has fallen from the ship, you clearly see Shadrach trying to swim away from the creature.
conversations.prefix: (Optional) Help Shadrach get back Aboard:
conversations.from: human
conversations.value: The arrogance, insult, and pure blasphemy of the Celeste's form is gut wrenching.   Dragon bones spread across her chest, torn Dragon wings, and head of Tëstvon Lightbringer . . . Celeste's form was meant to strike shock, fear, and anger into her attackers.   It accomplishes all three.
conversations.prefix: Celeste:
conversations.from: gpt
conversations.value: The hard beams of light emitting from the Celeste's mouth are clearly a power stolen from Tëstvon Lightbringer.  The devastating power of those beams can easily sink the Retribution, leaving the party and the crew helplessly floating in the water.
conversations.prefix: Tëstvon's Fire:
conversations.from: human
conversations.value: The hard beams of light emitting from the Celeste's mouth are clearly a power stolen from Tëstvon Lightbringer.  The devastating power of those beams can easily sink the Retribution, leaving the party and the crew helplessly floating in the water.
conversations.prefix: Tëstvon's Light 1:
conversations.from: gpt
conversations.value: This is not where you want to be . . .  
  
  *Nuetral = weak*
conversations.prefix: Hiro:  Get the 6-hells out of the water!:
conversations.from: human
conversations.value: The hard beams of light emitting from the Celeste's mouth are clearly a power stolen from Tëstvon Lightbringer.  The devastating power of those beams can easily sink the Retribution, leaving the party and the crew helplessly floating in the water.
conversations.prefix: Tëstvon's Light 2:
conversations.from: gpt
conversations.value: What was held together by magic has fallen away and what is left, Celeste's true form races toward the ship across the uncovered sea floor.
  
  *Single Card Plays Only*
conversations.prefix: Celeste:
conversations.from: human
conversations.value: After the events on the shores of Laghairt, it is said that Morgar . . .  
  
  Write this challenge in Mother Fada's voice, recounting what became of the hero.
conversations.prefix: What Happened to Morgar Yarz?:
conversations.from: gpt
conversations.value: After the events on the shores of Laghairt, it is said that Hiro . . .  
  
  Write this challenge in Mother Fada's voice, recounting what became of the hero.
conversations.prefix: What Happened to Hironious Amakiir?:
conversations.from: human
conversations.value: "After the events on the shores of Laghairt, it is said that Brant . . .  "
  
  Write this challenge in Mother Fada's voice, recounting what became of the hero.
conversations.prefix: What Happened to Brant Heavyhand?:
conversations.from: gpt
conversations.value: "The name Shadrach of Laghairt did not die of that shore.  After the events of that day . . .  "
  
  Write this challenge in Mother Fada's voice, recounting Shadrach's impact on the annals of history.
conversations.prefix: Shadrach's Legacy:
conversations.from: human
conversations.value: It is clear you need to prove you are the intended recipient for this card.  Do your best to convince the King's Elite Guard.
  
  *Neutral Card Plays = Weak Outcome*
conversations.prefix: Present your Invitation:
conversations.from: gpt
conversations.value: Seriously, though . .. seriously?
  
  I mean, I didn't even do anything!
  
  *Optional card for use at any point you interact with Farah*
conversations.prefix: (Optional) What is with her?!!:
conversations.from: human
conversations.value: The Dellius are as renowned for their fighting as the Logredan . . . this will be no easy task.
conversations.prefix: Dellius Warrior:
conversations.from: gpt
conversations.value: The Prince!  The actual Prince of Logredan was posing as a guard this whole time!   He is locked in battle with Marcus and needs assistance . . . perhaps this could win you some favor with him and the king!
  
  *Single Card plays only.*
  *Neutral Result = Weak Result*
conversations.prefix: Assist Prince Derrik!:
conversations.from: human
conversations.value: They are not aiming for you, per-say, but damned if they are not getting close!  Better move quick as not to be hit.
conversations.prefix: Arrows!:
conversations.from: gpt
conversations.value: You cannot take a Dellius head on . . . that would be suicide . . . but you can help the Logredanian guard.
conversations.prefix: Support the Guard:
conversations.from: human
conversations.value: Wenrick's bold stunt turned out to be effective.  So effective that he fooled you as well.   As far as you know, the Alchemist just tried to kill you all!
  
  Optional goal card which can be picked up and then used at any time you want to confront Wenrick.
  
  
conversations.prefix: (Optional) Are you MAD!?:
conversations.from: gpt
conversations.value: Confused by the mist, a Logredanian Guard has jumped into the fast moving river below the drawbridge along with the Dellius to avoid being poisoned.  Apparently he can't swim.
conversations.prefix: SAVE THE GUARD!!:
conversations.from: human
conversations.value: The thick black mist moves your way, and you see the Dellius who are caught in it choking and hacking . .  you act fast as not to be caught up in it.
conversations.prefix: (Optional) Avoid the mist!!:
conversations.from: gpt
conversations.value: Nathaira's brave act only caused her to join the guard's peril.  She managed to hold them in place, but she couldn't keep that up for long against the current. . .  
conversations.prefix: SAVE THE GUARD . . . AND NATHAIRA!!:
conversations.from: human
conversations.value: Your trusted companion is lost . . .
  
  *Use this card if you ever wish to take a moment to lament the loss of your trusty steed . . .*
conversations.prefix: (Optional) He was a noble steed . . . :
conversations.from: gpt
conversations.value: The morning did not exactly leave a lot of time for pleasantries . . . but now that everyone has had a chance to freshen up, use this challenge as an opportunity to get to know one another.  
  
  *Single Card Plays Only*
  *Neutral play = Writer's Choice*
  
  
conversations.prefix: Hi . . I don't think we have met:
conversations.from: human
conversations.value: After the endless questions, and despite your actions on the drawbridge, you get the sense you are still under a magnifying glass . . . 
conversations.prefix: (Optional) We are being watched . . . :
conversations.from: gpt
conversations.value: That was an outright @*$@show this morning!  Are these Dellius and Logredanian's nuts?
conversations.prefix: (Optional) WHAT THE HELL IS WITH THESE PEOPLE!:
conversations.from: human
conversations.value: Oh whatever . . . at the end of the day, it is work.   I will just wait until the king is ready to see us . .  
conversations.prefix: (Optional) Meh - at least they fed us . . . :
conversations.from: gpt
conversations.value: The King has entrusted you with a great secret, and an even greater charge . . . 
  
  *Single Card Plays Only*
conversations.prefix: Great Dulvies:
conversations.from: human
conversations.value: Nursemaid stories to frighten young children.  There is no such magic, and no such mages . . . 
conversations.prefix: (Optional) Necromancers? Bull#$%@ . . :
conversations.from: gpt
conversations.value: Nursemaid stories to frighten young children. There is no such magic, and no such mages . . .    
  
conversations.prefix: (Optional) Necromancer?  Bull#%&$ . . . :
conversations.from: human
conversations.value: It is really wise for him to be going?  I . . .uh, I don't think he looks so hot. . . 
conversations.prefix: (Optional) Umm . ..  really?   I am not sure that is a good idea . . .:
conversations.from: gpt
conversations.value: This will turn out poorly.
conversations.prefix: Cynic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Biting, kicking and screaming, you aren't going down as long as there is breath still in you.
conversations.prefix: Last Gasp:
conversations.from: gpt
conversations.value: Fire Spirits bound to iron born weapons.
conversations.prefix: IGNIS FERRUM:
conversations.from: human
conversations.value: Knowledge of the secrets of killing great beasts. The confidence that no matter how big and scary a monster is, it can be brought down. The tenacity and ferocity to bring down the behemoths.
conversations.prefix: Slayer:
conversations.from: gpt
conversations.value: [Enter One](https://youtu.be/e8Fon6ptEPs)
conversations.prefix: Enter One:
conversations.from: human
conversations.value: [Enter One](https://youtu.be/e8Fon6ptEPs)
conversations.prefix: Enter One:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Due to a single dishonorable action, the support of your noble house has been withdrawn. Your father sends you on this quest now, but it is as good as banishment. However, be successful and there may be redemption of your lost honor and power.
conversations.prefix: Redeem Your Honor:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: With a confidence of years of spinning tales for an audience, you can easily deliver nearly any information in such a way as the listener has a hard time doubting you are anything but sincere.
conversations.prefix: Practiced Sincerity:
conversations.from: gpt
conversations.value: There are no songs about you, nothing you have done that deserves that  a feast be thrown in your honor. Yet, your name is starting to get around. Those who require your services might call upon you specifically.
  Whether it's for something good or not so good, well....
conversations.prefix: Small Renown:
conversations.from: human
conversations.value: You are a wanderer, but you are not lost.
conversations.prefix: Wanderer:
conversations.from: gpt
conversations.value: You are often looked over by those in charge, blending in to the background and giving the appearance of being little threat. 
conversations.prefix: Underestimated:
conversations.from: human
conversations.value: Quick to analyze and quick to act - you are able to take action on the fly, whether it be in a battle of swords or a battle of wit.
conversations.prefix: Decisive:
conversations.from: gpt
conversations.value: Quick to analyze and quick to act. You are able to weigh your options and take action with the haste that a situation warrants, whether in a battle of swords or wits. 
conversations.prefix: Decisive:
conversations.from: human
conversations.value: Quick to analyze and quick to act. You are able to weigh your options and take action with the haste that a situation warrants, whether in a battle of swords or wits.
conversations.prefix: Decisive:
conversations.from: gpt
conversations.value: Quick to analyze and quick to act. You are able to weigh your options and take action with the haste that a situation warrants, whether in a battle of swords or wits.    
conversations.prefix: Decisive:
conversations.from: human
conversations.value: Not willing to risk your life when there are other easily taken options for victory.
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: You're unfamiliar with the horrors and realities of battle, and may be unpredictable or even incompetent in your first experiences in combat. 
conversations.prefix: Untested:
conversations.from: human
conversations.value: Yeah, you can't swim. The best you've got is flailing. 
conversations.prefix: Can't swim:
conversations.from: gpt
conversations.value: The little farming village that Bastian grew up in had a river nearby. If you weren't farming, you were fishing and the most exciting distraction a kid could have, was playing around in the water.
conversations.prefix: And a River Runs Through It:
conversations.from: human
conversations.value: Years of travel and watching people in taverns have given you a good idea about a situation, a feel for things happening behind the scenes and the ability to notice little details that often go overlooked by the less practiced. 
conversations.prefix: Keen Eye:
conversations.from: gpt
conversations.value: You have perfected the art of the angry glare. It curdles milk, speeds up decay, brings about plant death, and is usually enough to build a very effective wall between you and the mice- excuse me, *humans*, that are annoying you. However, what could otherwise be a generally good skill has become a weakness with your penchant for liberal use of this skill.
conversations.prefix: Milk-Curdling Glare:
conversations.from: human
conversations.value: Although he looks better than before, some uncertainty may remain . . . 
  
  Use this challenge as a recap of your own evening/morning, your thoughts on the task ahead, and a reaction to Prince Derrik's condition . .  
  
  *Single card plays only*
conversations.prefix: Our Leader . . .  :
conversations.from: gpt
conversations.value: What the hell is a *Natharacha Mur*?
  
  It is obviously large. . . but have you heard of this kind of thing before?
  
  *Nuetral Outcome = Weak Outcome*
conversations.prefix: Natharacha-what now?:
conversations.from: human
conversations.value: The lands around Logredan have rarely been viewed by outsiders . . . make note of anything specific your character notices.
  *See Reverse Side*
  .....
  
  *Single Card Plays Only.*
  ...
  
  *Per Card - Per Result Outcome:  In this challenge, each character can fully realize the strong/weak outcome in each play.  There will be no cumulative reward/penalty for this challenge.*
conversations.prefix: The Journey:
conversations.from: gpt
conversations.value: The high quality piece far exceeded Norgris's expectation.    High magnification crystal lenses, fine woodworked handle, strong polished brass casing, and sturdy leather box with a Logredan medallion.  
  
  The piece far exceeded Norgris's expectation.  He asked for a tool . . . what he got was an heirloom.  
conversations.prefix: Spyglass:
conversations.from: human
conversations.value: Use this card whenever you feel like questioning the validity of one of Talven's claims.
conversations.prefix: (Optional) Well . . the thing of it is, see . . . how do I explain . .  :
conversations.from: gpt
conversations.value: It appears that whoever made camp left in a hurry, with no care or concern for covering their tracks . .  the path is easy to follow.
conversations.prefix: Following the trail:
conversations.from: human
conversations.value: The natharacha-mur is a beast strait from a nightmare.  The writhing movement of its five heads is dizzying . . . its frame is massive.   Derrik was right, it would take ten more men to take this thing down safely . . . 
  
  *Neutral Result = Weak Result*
  
  *Cannot be completed until all other challenges are resolved.*
conversations.prefix: Natharaca-Mur:
conversations.from: gpt
conversations.value: The natharaca-mur's tail whips about menacing.   
conversations.prefix: Whipping Tail:
conversations.from: human
conversations.value: You are caught up in one of the creatures tails and being squeezed.
conversations.prefix: Constricted:
conversations.from: gpt
conversations.value: One of the creatures heads has focused on you and is trying to land a venomous bite.
conversations.prefix: Venom Strike:
conversations.from: human
conversations.value: One of the creatures heads has focused on you and is trying to land a venomous bite.
conversations.prefix: Venom Strike :
conversations.from: gpt
conversations.value: Whether through practical means or through magical means - use your talents to help tend to your companions wounds.
conversations.prefix: (Optional) Tend to the wounded:
conversations.from: human
conversations.value: The Logredanian never spoke before, so that in itself was a little odd to hear . .  but something about him just doesn't seem right.  It could be that the man is on the brink of death . . . but that just doesn't seem to satisfy the twisting deep in your gut.
conversations.prefix: Something about Cren seems off . .  :
conversations.from: gpt
conversations.value: Perhaps you are familiar with the true carnage of war, perhaps not . . . regardless, the death and destruction on display here is on a scale unlike anything you have ever seen.
conversations.prefix: The Killing Fields:
conversations.from: human
conversations.value: Yes, it is horrible. . . but by the gods the SMELL!!  It coats the tongue, burns the nostrils and makes your eyes water. . .  
conversations.prefix: The Pall of Death:
conversations.from: gpt
conversations.value: Yes, it is horrible. . . but by the gods the SMELL!!  It coats the tongue, burns the nostrils and makes your eyes water. . .  
conversations.prefix: The pall of death:
conversations.from: human
conversations.value: Despite Cren's lead, you take it upon yourself to scout out the battlefield.  Looking about, you can almost reconstruct the battle that took place here.
conversations.prefix: Scouting the plains:
conversations.from: gpt
conversations.value: Cren the undead is locked in ferocious combat with Derrik.   You attempt to assist.
conversations.prefix: Stop Cren:
conversations.from: human
conversations.value: If Cren is being controlled which means the necromancy should be nearby . . . can you spot in him the field?
conversations.prefix: Spot The Necromancer:
conversations.from: gpt
conversations.value: Nathaira scrawled this symbol in her notebook.  It was found written in the dirt next to a dead soldier on the Elran Field.
conversations.prefix: Strange Symbol:
conversations.from: human
conversations.value: From his armor, you make his as Logredanian.  It doesn't matter now, as he is no more than a thrall of the necromancer. 
conversations.prefix: Undead warrior:
conversations.from: gpt
conversations.value: This warrior met his end at the wrong end of a flaming bolder, but what is left of his armor marks him as being Dellius once.
conversations.prefix: Undead warrior:
conversations.from: human
conversations.value: The garish end of the female warrior was unclear, but whatever the means, the end was grisly.   The hissing bloody skull atop the corpse's head makes a mockery of the life this warrior once had.
conversations.prefix: Undead warrior :
conversations.from: gpt
conversations.value: The extent of the decay says the warrior was an early victim of the battle.  Regardless, it is as lively as the fresher corpses brought back to life.
conversations.prefix: Undead warrior:
conversations.from: human
conversations.value: A Dellius warrior through and through, it is hard to tell this one apart from the living ones . .until he gets close enough the smell gives him away.
conversations.prefix: Undead warrior:
conversations.from: gpt
conversations.value: Just ruuuuuuuun!!!
  
  *There is no cumulative effect to this card.  Weak/Strong result are realized per card play.*
conversations.prefix: Run!:
conversations.from: human
conversations.value: Norgris may or may not be conscious . .  for all you know, he may or may not be dead.   Offer assistance so he is not left behind.
conversations.prefix: (Optional) Norgris:
conversations.from: gpt
conversations.value: He looks so peaceful . . . However, he may or may not be fully conscious.  Frankly, he may or may not be dead.   Someone should help him.
conversations.prefix: (Optional) Norgris:
conversations.from: human
conversations.value: You have had more time than you even wanted to you settle in . . . whatcha you been up to?    
  Use this challenge to describe your haitus in Logredan.  
  What has your character been doing, what relationships have you formed, how are you feeling about past events and the silence of the Prince?
  
  *Additional cards may be rewarded for moves based on detail provided.*
  
  *Neutral Card Plays are writers choice . . . can be used as strong or weak outcome.*
conversations.prefix: So . . . How you settling in?:
conversations.from: gpt
conversations.value: You have had some time to yourself after the battle with the Necromancer . . . how did you spend it?
conversations.prefix: Norgris:  Living off the land?:
conversations.from: human
conversations.value: A unique device, unlike anything the world has ever seen.   Wenrick's labor is an unrivaled feat of alchemy and engineering, and a weapon which could change the face of  combat forever.
conversations.prefix: The Adder:
conversations.from: gpt
conversations.value: I mean, you did.  Am I upset about it?   Well, honestly. . .  
conversations.prefix: Norgis:  Um. . .  ya'll kinda just left me there . . . :
conversations.from: human
conversations.value: You are invited back to the castle to be reunited with your lost companion Norgis.   
  
  *Use this challenge to receive your invitation, head to the castle,*
  
  *(or not), and reunite with your companions as they arrive.   Norgis himself cannot be interacted with until he moves on his challenge and arrives at the dinner.*
  
  *Neutral plays = Weak Outcome*
conversations.prefix: The Invitation:
conversations.from: gpt
conversations.value: Over the course of your hiatus, you have developed a bond with a competent, eager, and capable young squire
  
conversations.prefix: Faithful Milo:
conversations.from: human
conversations.value: Prince's wife
conversations.prefix: Lady Reese:
conversations.from: gpt
conversations.value: Lady Reese is the picture of beauty, class and grace.   Just sitting with her at the table it is clear that you are in the presence of someone special, but the woman doesn't carry the slightest air of superiority . . . in fact she seems quite humble and warm.   You find yourself feeling mildly inadequate . .  
  
  *Use this challenge to offer character reaction to events thus far before engaging with the Lady Reese.  You may also describe more of the dinner and great hall in your move.*
conversations.prefix: Lady Reese - Make Smalltalk:
conversations.from: human
conversations.value: As warm, friendly, and inviting the Lady Reese is, it is clear there is something bothering her.   Also, there are some other bits of information you may want to know. . .  You feel like you must tread carefully with her as not to cause offense, but some questions need answer. . . 
  
  *Use this challenge to offer character reaction to events thus far before engaging with the Lady Reese.  You may also describe more of the dinner and great hall in your move.*
conversations.prefix: Questioning the Lady Reese . . . politely . . :
conversations.from: gpt
conversations.value: Bronze hairpins, with an intricately carved rose on one side and needle sharp points.   A gift from Farah.
conversations.prefix: Rose Hairpins:
conversations.from: human
conversations.value: Throwing daggers with an intricate rose at base of the blade.  Surprising balanced, it is clearly the product of fine craftsmanship.
conversations.prefix: Rose Throwing Daggers:
conversations.from: gpt
conversations.value: Over your time in Logredan, you have built up quite a network of people willing to share secrets for the right amount of coin.    In addition to being used as an asset during regular obstacles, narrator may offer additional information regarding plot points when play is especially effective.
conversations.prefix: Network of Spies:
conversations.from: human
conversations.value: There is a very "distinct" odor coming from a corner of the room that has caught the attention of one of the serving woman.
  
  Do you do anything to distract her?
conversations.prefix: (Optional)  Wenrick:  What is that smell:
conversations.from: gpt
conversations.value: There is a very “distinct” odor coming from a corner of the room that has caught the attention of one of the attendants.
conversations.prefix: (Optional) Wenrick:  What is that smell?:
conversations.from: human
conversations.value: It seems every city and village has a gathering of elder's who seem to be experts in all others business.    A similar group seems to occupy a corner near the palance entrance.   They remember a man bustling out of the castle in a rush headed towards the Ward, a disreputable district of the city.
  
  *Pick up a card by playing a move which elaborates on how you decided to pursue this course of investigation and how you came across this particular clue.*
conversations.prefix: Clue:  Gossip Circle:
conversations.from: gpt
conversations.value: You delicately ask after Tan with his Daughter, Gemis.  She is quite distraught and does not know where he is, but describes behavior similar to Olivia's Description of the Prince.
  
  *Pick up a card by playing a move which elaborates on how you decided to pursue this course of investigation and how you came across this particular clue.*
conversations.prefix: Clue:  Tan's Daughter:
conversations.from: human
conversations.value: Seems there was a break in at Archmage Fallon's.   Tan never struck you as a thief, but rumor has it a dark tome was removed that has a section on necromancy.
  
  *Pick up a card by playing a move which elaborates on how you decided to pursue this course of investigation and how you came across this particular clue.*
conversations.prefix: Clue:  Missing Tome:
conversations.from: gpt
conversations.value: Tan's room is a simple and utilitarian place as a soldiers room should be.  This makes it all the more curious that it contains a multiple fliers for various Mystics and Herbavories, many of a less reputable nature located in the Ward district.
  
  *Pick up a card by playing a move which elaborates on how you decided to pursue this course of investigation and how you came across this particular clue.*
conversations.prefix: Clue:  Tan's Room:
conversations.from: human
conversations.value: It seems a scullery maid overhead the argument Tan and Derrik in parts.  She was very hesitant to speak about it, but revealed that Tan was pleading with Derrik to accept "the truth" and see reason . . . the Prince physically tossed Tan out of the room.  Tan mumbled "An affront to nature. . . our time is done. . .  it must be stopped." and ran off.
  
  *Pick up a card by playing a move which elaborates on how you decided to pursue this course of investigation and how you came across this particular clue.*
conversations.prefix: Clue:  Skullery Maid:
conversations.from: gpt
conversations.value: Tan was integral in helping build the standing army for a final assault on Dellius and the Necromancy.   All was normal up till two weeks ago when Tan suffered and injury, and minor laceration taken in combat training.  Although he seemed physically well, troops claim he seemed distracted, even troubled over the next few days.  One morning, he simply did not show up for training.
  
  *Pick up a card by playing a move which elaborates on how you decided to pursue this course of investigation and how you came across this particular clue.*
conversations.prefix: Clue: Rumors amongst the Troop:
conversations.from: human
conversations.value: You have an opportunity to discuss both what you found and your thoughts on what it means.  Together, you plan your next move.
  
  *- Use this challenge to share what you have learned with your companions, but more importantly what you think it means.*
  
  *- Play a strong, weak, goal, item, or clue card on this challenge.*
  
  *- Neutral Result = Strong Result*
  
  
  
conversations.prefix: Where do we go from here?:
conversations.from: gpt
conversations.value: Various flyers for mystics, herbalists, and seers found in Tan's room.   One thing they all seem to have in common is that all the businesses are located in the Ward.
conversations.prefix: Tan's Flyers:
conversations.from: human
conversations.value: Walking the Ward it becomes clear why this part of the city got it's reputation.   Using what you have learned, you search the shops for more clues to Tan's whereabouts.
  
  *Use this challenge to describe the Ward, its people, and its shops.*
conversations.prefix: Searching the Ward:
conversations.from: gpt
conversations.value: Your keen sense of your surroundings give you the sense you are being followed.  *This challenge is unavailable until two pips of the "Searching the Ward" challenge are cleared.*
conversations.prefix: (Optional) You picked up a tail:
conversations.from: human
conversations.value: Not as clearly or cleanly drawn as Nathaira's copy, but a close enough approximation for Farah to recognize it.  The shopkeeper tossed the scribbled parchment across the table to her as if it were a soiled napkin.
conversations.prefix: Scribbled Symbol:
conversations.from: gpt
conversations.value: An obscure amulet of the Arcane Guilds, outlawed in all right thinking provinces of the continent.  Not many know what this thing can do, but you do . . . 
conversations.prefix: Niren Amulet:
conversations.from: human
conversations.value: Anyone can use this challenge to rejoin the two groups, get everyone up to speed on what was discovered, and write a reaction to what you all know now.
conversations.prefix: Regroup and Follow the Clues:
conversations.from: gpt
conversations.value: The thin and nimble thief moves quick - really quick . . . You can just barely keep up with the man's movements.
conversations.prefix: Ward Thug (Optional):
conversations.from: human
conversations.value: This stinking, lumbering, slob is as offensive to the nose as he is to the eyes.   You dread moving in on him for fear of catching whatever is growing on him.
conversations.prefix: Ward Thug (Optional):
conversations.from: gpt
conversations.value: That isn't a man, it is a bear!   Good lord, what must one eat to get that size . . . is it even fully human?    The brute is as big as he is wide, and he is coming right for you.
  
  *Single Card Plays Only*
  *Neutral Outcome = Writer's Choice*
conversations.prefix: Biiiiiig Ward Thug:
conversations.from: human
conversations.value: You are trying to converse with your companions, but you are ridiculously overwhelmed with a case of the giggles . . you can barely get the words out.
conversations.prefix: The Giggles:
conversations.from: gpt
conversations.value: Any rumor's or stories of the Farie are old . . . impossibly old.   Most consider them myth.   Faries are not know to be evil, per-say, but are definitely not known to be good.  Is it as the Merchant said? Could *May This Year* actually be one of these creatures?
  
conversations.prefix: The Fairies (Talven or Farrah only):
conversations.from: human
conversations.value: The shop of intricacies and oddities is unlike anything you have ever seen.  You investigate while you wait for *May This Year* to return with Nathaira.
conversations.prefix: The Shop of May This Year:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: An insatiable curiosity attracts you to the new and unfamiliar.
conversations.prefix: Open to Experience:
conversations.from: gpt
conversations.value: If the Prince can't hold his own, you have a few tricks up your sleeve that leave you feeling confident and ready for anything. 
conversations.prefix: Prepared:
conversations.from: human
conversations.value: Despite spending much time in the city, you actually grew up in the middle of the surrounding woods. 
conversations.prefix: At home in the trees:
conversations.from: gpt
conversations.value: It's not that Bastian thinks people aren't to be trusted. He just doesn't trust them to do the things he needs.
  He'd rather do things himself than let others and feels the need to constantly check on them if he doesn't have a choice.
  Though he's not gone far enough to think to replace a magician at casting a spell.
conversations.prefix: Distrusting:
conversations.from: human
conversations.value: Always thinking and acting towards the next step, you are able to assess nuances of the situation, ascertain what objectives need to be accomplished, and move ahead to reach the goal at hand.
conversations.prefix: ¡Adelante!:
conversations.from: gpt
conversations.value: You're good at what you do, but that's led more than once to you being knocked on your ass by an opponent you underestimated. 
conversations.prefix: Hubris:
conversations.from: human
conversations.value: Being the hard on the outside, soft on the inside guy you are, sometimes friends take priority in crucial situations. 
conversations.prefix: Distracted by friends:
conversations.from: gpt
conversations.value: Perceptive to a fault... you've always been a little too sensitive to the world of thoughts transcending the physical world. It has weakened you to attacks on the mind.
conversations.prefix: Tendrils of Madness:
conversations.from: human
conversations.value: You've been doing so well lately, that well, it went to your head. 
conversations.prefix: Cocky:
conversations.from: gpt
conversations.value: It's never the wrong time for chocolate.
conversations.prefix: Chocolate:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Having traveled far and wide, you are familiar with the consequence of war both on the battlefield, and back home.
conversations.prefix: No stranger to War:
conversations.from: human
conversations.value: You travel quickly and quietly, not leaving a trace that you were there. Even the birds seem to ignore you.
conversations.prefix: Light-footed:
conversations.from: gpt
conversations.value: It's not that Bastian doesn't care for others or their feelings, it's just that they're mostly not worth his time and he doesn't see why they should be HIS problem.
conversations.prefix: Callous:
conversations.from: human
conversations.value: When It comes down to it, you talk or charm your way out of most situations. Good for city life, but in a battlefield situation where someone just wants you dead, talk is cheap. 
conversations.prefix: Lover not a Fighter:
conversations.from: gpt
conversations.value: Alchemy is little more than a rigorous examination of cause and effect - the identification of patterns, trends, co-variance - and it's not scrutiny that you can switch off. Sometimes, your analytical brain does nothing but spin cogs out here in the "real" world, but other times, it hits its mark in a major way.
conversations.prefix: Foresight:
conversations.from: human
conversations.value: Alchemy, if nothing else, is the rigorous study of cause and effect. And you, if nothing else, are an alchemist. Your feats of foresight are sometimes mistaken for precognition.
conversations.prefix: Foresight:
conversations.from: gpt
conversations.value: Previous conflicts have left you injured and seriously hamper your ability to preform physical actions.
conversations.prefix: Injured:
conversations.from: human
conversations.value: You see what might otherwise be missed - years of curiosity about the ways of the world have served you well in being able to analyze and act upon a situation in unusual ways
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: You have fought several battles, been injured, and it's finally catching up to you.
conversations.prefix: Tired:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Unceasing skepticism made you a great alchemist, but makes for some awkward social interactions.
conversations.prefix: No Off Switch:
conversations.from: gpt
conversations.value: You've been betrayed by too many people, and it makes you very wary. 
conversations.prefix: Suspicious:
conversations.from: human
conversations.value: Let's be honest, you grew up in the woods and on the streets. You are not one for fancy dinners, and small-talk is a living nightmare. 
conversations.prefix: Awkward:
conversations.from: gpt
conversations.value: Though they are not his kin, Bastian tends to value his companions and though he may not *love* them, he will be loyal to them.
  
  
  Alternative text: Ohana means family and family means no one must be left behind. Or forgotten.
conversations.prefix: We're a team:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Until you fulfill your blood oath, there is no diverting from this path.
conversations.prefix: Find the Necromancer:
conversations.from: gpt
conversations.value: Weeks of relentless training and sparring with the soldiers and trainees of the Logredan army have left Bastian with a much finer technique and control than he had before.
conversations.prefix: Trained With The Best:
conversations.from: human
conversations.value: You decide to ask about about Tan - you explain what you know, ask what you want to know, and explain why you want to know it.  May This Year pesters you for clarification throughout, and frankly seems quick impatient over the whole matter.
conversations.prefix: Ask about Tan:
conversations.from: gpt
conversations.value: You inquire about the symbol on May This Year's door- you explain what you know, ask what you want to know, and explain why you want to know it.  May This Year pesters you for clarification throughout, and somehow seems amused that you are even asking.
conversations.prefix: Ask About The Symbol:
conversations.from: human
conversations.value: You inquire about the Necromancer- you explain what you know, ask what you want to know, and explain why you want to know it.  May This Year seems absolutely enthralled with this line of questioning and seems to hang on your every word.
conversations.prefix: Ask About The Necromancer:
conversations.from: gpt
conversations.value: May This Year has offered you use of her mirror . . . but do you trust her?   She is insisting you make a decision quickly . .  Use it for passage or leave through the back door of the shop.  
  
  *Final Card Play writes the outcome of the challenge* 
  
  *Neutral Outcome = Writers Choice*
conversations.prefix: The Mirror:
conversations.from: human
conversations.value: You attempt to convince Nathaira to come with you . . .*Any confrontation of May This Year results in increasing disorientation and the ever increasing smell of various sweets.*
conversations.prefix: (Optional) Nathaira?:
conversations.from: gpt
conversations.value: This is a child's book and it is very old - Although the drawings are childish, it clearly shows the Logredanian castle on the cover.  However, the flags overhead don't show any house you are familiar with, but instead show the symbol found on the drawing.  Bastian could not read the writing, but the pictures told a rudimentary story:   A circle of people wearing crowns holding up vials then drinking from them.  Those people lying on the floor, x's for eyes.  Women and children fleeing the castle.   A group farmers stomping on the vials.  The flags removed from the castle.    A family standing far away from the castle, crying.  The writing looks Vyrrakian.
conversations.prefix: The Copper Vials :
conversations.from: human
conversations.value: You are overwhelmed with guilt and remorse.  It is effecting your judgement and your ability to function.
  *You are required to play one card per scene until both are spent.  When the last card is played, the effects of May's "spell" wear off and you return to normal.*
conversations.prefix: (Manditory Play) Emotional Wreck:
conversations.from: gpt
conversations.value: Fast, vicious,  and bloodthirsty, Chillets are one of the most feared creatures to dwell the underground.   It is said that rampant Chillet infestations are the primary cause of the dwarves dwindling population and also why the little who are left no longer live underground. 
  
  They have some humanoid features and on occasion show signs of a rudimentary, if hive like, intelligence.  Despite this, it is clear the sectoid type creatures are much more beast than man.   
conversations.prefix: Chillets:
conversations.from: human
conversations.value: It is as black as pitch.  You must find some way to get a sense of your surroundings.
  
  *Neutral Outcome = Weak Outcome*
conversations.prefix: Got a Light?:
conversations.from: gpt
conversations.value:  So much of the face has been removed by the Chillets, you can't be sure . .  but the hair . . . what he says . . . oh no. . .  
conversations.prefix: Farah:   . . .:
conversations.from: human
conversations.value: You have a brief respite, but you know it won't last long.  You try to escape and locate your lost companion.
conversations.prefix: Bastian/Talven:  Find Farah/Escape The Chillets:
conversations.from: gpt
conversations.value:  So much of the face has been removed by the Chillets, you can't be sure . .  but the hair . . . what he says . . . 
  *Single Card plays only, weak/strong outcome per play, Nuetral=Weak*
conversations.prefix: Question 'Tan':
conversations.from: human
conversations.value: They crunch and crack underneath your weight.  Bits of them are caught in your clothes and hair. 
conversations.prefix: (Optional) Talven: BONES!:
conversations.from: gpt
conversations.value: Listen carefully . . . can you hear it?
conversations.prefix: The Voice of The Necromancer:
conversations.from: human
conversations.value: Can you hear the necromancer's voice?
  
  **{KEY CHALLENGE}**
  *Neutral Play = Writer's Choice*
  *Single Card Play only*
conversations.prefix:  . . . Can you hear it?:
conversations.from: gpt
conversations.value: It seems we have a decision to make.   We know what we need to do, no matter the cost, but how best to do it?
  
  *Neutral= Weak Outcome*
conversations.prefix: The Path Forward:
conversations.from: human
conversations.value: Knowing what you know now, you ponder the companions you have lost along the way.   Perhaps you escaped the Necromancer's curse, but. . . 
conversations.prefix: (Optional) All that is lost . . .:
conversations.from: gpt
conversations.value: For you to truly trust one another, you must know.
conversations.prefix: (Optional: Farah or Bastian Only)  "Hold out your hand.":
conversations.from: human
conversations.value: You have no time for subterfuge as your cause is the righteous one.  No man, Logredanian or not, will stand in your way.
  *-Single Card Plays Only*
  *-Nuetral Outcome = Strong Outcome*
  *-Choosing "Subdue. . ."  Eliminates "Confront" and "Sneak" Challenges*
  *-Once selected, Subdue Challenge must be completed before another challenge can be played.* 
conversations.prefix: (Opt. 1) Subdue the Guards:
conversations.from: gpt
conversations.value: You and your companions were celebrated as heroes of the kingdom.   The Prince's strange behavior must be clear to the fighting men of Logredan.  You decide you can get them to see reason.  
  *-Single Card Plays Only*
  *-Nuetral Outcome = Strong Outcome*
  *-Choosing "Confront. . ."  Eliminates "Subdue" and "Sneak" Challenges*
  *-Once selected, Confront Challenge must be completed before another challenge can be played.* 
conversations.prefix: (Opt. 2) Confront the Guards :
conversations.from: human
conversations.value: You decide the best course of action is to avoid confrontation entirely.   You must determine a clever way to get by the guards without being seen.  The door at the other end of the drawbridge is only entrance you see and the walls are very high. 
  *-Single Card Plays Only*
  *-Nuetral Outcome = Strong Outcome*
  *-Choosing "Sneak. . ."  Eliminates "Subdue" and "Confront" Challenges*
  *-Once selected, Sneak Challenge must be completed before another challenge can be played.* 
conversations.prefix: (Opt. 3) Sneak past the Guards:
conversations.from: gpt
conversations.value: *Can only be attempted after Opt. 1, 2, or 3 is completed.*
  Your companions have executed their plan and you either weren't paying attention, acted too slow, or just plain didn't agree with what they were doing.   Whatever the reason, you attempt one of the options they did not select.
  
  *Option 1 - Confront the Gaurds*
  
  *Option 2 - Subdue the Guards*
conversations.prefix: Forging your own path:
conversations.from: human
conversations.value: The Lady Reese seems shocked to see you back so quickly.  You recount what you discovered and request her assistance . . . 
  *Neutral outcome= Weak*
conversations.prefix: Speak with Olivia:
conversations.from: gpt
conversations.value: King Dulvies is weak and listens to your story in silence.  You are not sure if he fully understands what you are saying.
  *Neutral play = Weak*
conversations.prefix: Speak with the King:
conversations.from: human
conversations.value: The series of letters offer great details of your mother's work uncovering the truth about House Asclepias and cited specific documents and artifacts which prove it is directly descended from the exiled Ochtahein.
  
  They reveal exactly the type of woman your mother was, but also tell an even more vivid picture of your father.  A deeply troubled and dangerous man, consumed with distrust and dark paranoia, she advised uniting Logredan under his rule could be catastrophic.  However, she thought there was hope if she could raise her daughter with the truth.  The last letter suggests her investigation was discovered.
conversations.prefix: Letters from your mother to the king:
conversations.from: gpt
conversations.value: The scroll is has the Ochtahein symbol on top and is written in an ancient language.  However, the fundamentals of the text appear to be similar to old Vyrraki so the document is interpretable on a basic level.
  
  The scroll's contents on their own note nothing of significance - it appears to be a simple royal charter granting lands for farming a specific crop of produce.  However, the symbol, the clear location of these lands in what is now Logredanian territory, and the fact that it is easily identifiable as a *royal charter* has implications of its own.  In short, the document is clear evidence that affirms the Ochtahein once ruled this land.
conversations.prefix: Ochtahein scroll:
conversations.from: human
conversations.value: He is tense, rambling, and in very bad condition . . . but perhaps you can get through to him.
conversations.prefix: Reason with Derrik:
conversations.from: gpt
conversations.value: By all appearances, he is as much Royalty in Logredan as his King.   He calls you his Queen, and even the highest Logredanian General seems unquestionably loyal to him.  Davos is yours to command.
conversations.prefix: Fíor Davos:
conversations.from: human
conversations.value: Prince Derrik is clearly mad, but that madness hasn't dulled his skills.  You face the full fury of possibly the greatest fighter you have ever known.
  
  *Neutral Outcome = The fight extends out of the home causing additional chaos before resolving.  Prince's fate is writer's choice.*
conversations.prefix: Prince Derrik Unhinged:
conversations.from: gpt
conversations.value: Whether for a positive or a negative emotion, Bastian always tended to take a long time to chill.
conversations.prefix: Can't Calm Down:
conversations.from: human
conversations.value: You have a way with words and can both explain yourself and intent, as well as read and understand the meaning and intend behind those you speak with.
conversations.prefix: Skilled Conversationalist:
conversations.from: gpt
conversations.value: Due to the nature of the job, you have built up a bit of a wall and do not get to attached to anyone. This can sometimes cause you to misread intentions, or press to hard or back off when the situation called for the other. 
conversations.prefix: Emotional Distance:
conversations.from: human
conversations.value: Zombies, Necromancers, and piles of bones have left you with a touch of Necrophobia.
conversations.prefix: Necrophobia:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You like to be certain of the things you're getting into, sometimes to the point of suspicion until proof one way or another, but it sometimes gets you in trouble.
conversations.prefix: Suspicion:
conversations.from: gpt
conversations.value: You took a long hard look at everything in front of you. There is a way and it's probably not the easiest path.
  
conversations.prefix: Faced the Facts:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Recent events have honed your combat reflexes and situational awareness to a higher degree than you previously had. 
conversations.prefix: Combat reflexes:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: