conversations.from: system
conversations.value: Of course, you were always a little strange to begin with. But now, things are starting to get out of hand and (this time) it's really not your fault. 
  
  Re-enter the world you thought you knew under the watchful eye of your Intervention Man. Like him or not, he's the only individual who has the power to keep you alive when the supernatural world comes calling.
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: You've been slowly dying for months and no one can figure out why. A hollow husk of your former self, it's only a matter of time before you realize you can live by consuming Marrow, the life force of others. With your victim's life, you gain power over life and blood itself, but at great, great, cost.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: New Sanguinari:
conversations.from: gpt
conversations.value: You're starting to see the magic in the world, allowing you to break physical laws. It's only a matter of time before you realize the rules no longer apply to you, and that you can either use the shadows to your advantage, or unveil the dark works of others. Regardless, the sway of the world's magic causes havoc in your orderly life, driving you to emotional extremes which may, in fact, destroy all you love.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: New Tuatha:
conversations.from: human
conversations.value: You're starting to have dreams of the wild while your personality becomes more angry, passionate, and extreme. It's only a matter of time before you involuntarily become one of the shape-shifting Woden, supernaturals who can take on forms of animals. 
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: New Woden:
conversations.from: gpt
conversations.value: Get Nigel out of the club without drawing the attention of the Fomorians in the crowd.
conversations.prefix: Break the Spell:
conversations.from: human
conversations.value: The Petite Mort bouncer is a notorious asshole. There's plenty of rich people who can afford a piece of paper. But at the Petite Mort, one has to *look* the part as well. Convince the bouncer you're more than money...you're *style.*
conversations.prefix: Get Through the Bouncer:
conversations.from: gpt
conversations.value: Reach and play through your moment of Inception. You're ready for this.
conversations.prefix: Reach Enlightenment:
conversations.from: human
conversations.value: A pocket watch which always points the way to the Element, while also showing the direction of the Never's magical winds.
conversations.prefix: Nevertime:
conversations.from: gpt
conversations.value: This bracelet has five changes. It can call Corson to your aid when needed.
conversations.prefix: Golden Cord:
conversations.from: human
conversations.value: A curved sword of flawless steel, forever trailing tendrils of colorful magic in a reminder of its unusual origins. Use it wisely, for it will not last forever.
conversations.prefix: Rainbow Blade:
conversations.from: gpt
conversations.value: You’re being followed by some nefarious-looking company. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Tail:
conversations.from: human
conversations.value: Can you dodge the surveillance of a Djinn's elemental? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: The Tepes Gothic tower is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Tricky Traps:
conversations.from: human
conversations.value: You are having trouble controlling your supernatural nature before a crowd of mundanes. Get it under control before word gets out you're breaking the rules.
conversations.prefix: Uncontrolled Power:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The supernatural is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: Nothing is more important than preserving your job and growing in your career. You'll become headman at any cost.
conversations.prefix: Career Man:
conversations.from: gpt
conversations.value: The crypt keys to the Orlandolana tombs.
conversations.prefix: Keys to the Tombs:
conversations.from: human
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a Nevermoor creature you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: gpt
conversations.value: Angular, sharpened, and ready for work, Willow stakes (if driven true) are said to immobilize Sanguinari and render them powerless.
conversations.prefix: Wooden Willow Stake:
conversations.from: human
conversations.value: Strid's servant Brickhand must be here for a reason, what could it be?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: Who unearthed a Sanguinari from the Orlerdolana tombs before his rest was complete, creating a dangerous Orloki? And why?
conversations.prefix: Chained and Hungry:
conversations.from: human
conversations.value: Roman Bennett sounds like a useful fellow to know. Find him and introduce yourself.
conversations.prefix: Deal with the Devil:
conversations.from: gpt
conversations.value: House Orlerdolana is missing the Crypt Keys to the ancients. They are worth a handsome reward.
conversations.prefix: Find the Crypt Keys:
conversations.from: human
conversations.value: It's time you introduce yourself to the Realm leader, Jenna Richardson. Make a good impression.
conversations.prefix: Introductions:
conversations.from: gpt
conversations.value: Infiltrate the Fomorian order to find out what they're up to.
conversations.prefix: League of Shadows:
conversations.from: human
conversations.value: The lackey, Edgar Crease, knows things it would be good to know.
conversations.prefix: Pick Edgar's Brain:
conversations.from: gpt
conversations.value: Bring down the rampaging Woden f in a way that doesn't get you killed — by it or its friends.
conversations.prefix: Rampage:
conversations.from: human
conversations.value: It seems someone thinks there are enough supernaturals in town. Survive the ambush and discover who is behind it (if you can).
conversations.prefix: Survive the Ambush:
conversations.from: gpt
conversations.value: You're starting to reach heights of spiritual and physical prowess you never knew possible. It's only a matter of time before you're a physical master of combat, balance, and grace. But when you control the intricacies of physics, who will come calling to ensure you play by the rules?
  
  Concept: The Matrix. The ability to see the physical laws connecting the physical plane, allowing manipulation of vectors and force.
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: New Satvani (Pythagorean):
conversations.from: human
conversations.value: You're starting to appreciate a mechanical knowledge on an innate level, a connection to gears, steam, and engineering which obsesses you. It's only a matter of time before your tinkering leads to something revolutionary. 
  
  Concept: Steampunk Magic. 
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: New Futurist (Clockworker):
conversations.from: gpt
conversations.value: Yup, there's a giant were-elephant after you. It would seem absurd if it didn't fill you with a supernatural horror. Escape with the use of your new talents.
conversations.prefix: Escape the Stampede:
conversations.from: human
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where House Tepes holds its hedonistic court and toes the line of civil decency.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: gpt
conversations.value: Dank and rotten, this stop is a favorite portal for those with the know-how to access the supernatural market.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: human
conversations.value: In the old foundations of the city, deeper than parts of the subway, is a supernatural club where an accord exists between the Society and creatures of the Nevermoor.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: gpt
conversations.value: Hidden underneath the grounds are the ancient tombs of House Olerdolana, the Sanguinari grave watchers, keepers of ancient lore, and friends to all.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: human
conversations.value: This hot new club caters to the wicked, youthful, and indulgent human youth. It is owned by the Fomorians. Anyone looking to buy or sell information knows to start with a drink.
conversations.prefix: Petite Mort:
conversations.from: gpt
conversations.value: The office of (Former) Judge Michael Scarlett, local representative of the Glastonbury Court. A true Societyman, Scarlett is helpful as long as his client is on the right side of the law.
conversations.prefix: Scarlett Law:
conversations.from: human
conversations.value: A store frequented by the local Djinn, the masters of elements and elementals.
conversations.prefix: The Dusty Shelf:
conversations.from: gpt
conversations.value: The Realm Leader's posh plaza complex serving as the Society's front. It is the primary resource, shelter, and employment for the city's supernaturals.
conversations.prefix: The Richardson:
conversations.from: human
conversations.value: Calm, isolated private grounds outside the city, reserved for stormy days. Local Woden know to come here to ride nature's tempests without harm to the outside world.
conversations.prefix: The Sanctuary:
conversations.from: gpt
conversations.value: A small tarot-reading room in the city market where supernaturals can discuss Nevermoor travel prices with members of the Goodfolke.
conversations.prefix: The Veil:
conversations.from: human
conversations.value: A sexy waitress from Petite Mort who is looking for a "costumer." She seems rather vacuous but in a Fomorian club, first impressions are not always what they seem.
conversations.prefix: 007:
conversations.from: gpt
conversations.value: A Marrow-starved Sanguinari is looking for any source of magic he can find...hey, those teenagers look tasty.
conversations.prefix: Bad Humors:
conversations.from: human
conversations.value: 400 pounds of angry, shit-your-pants, berserking Woden crashing through the mall. No way it doesn’t kill someone.
conversations.prefix: Berserkergang:
conversations.from: gpt
conversations.value: This Aspect works for the Neverlord, Strid. He is not a nice guy and generally scary as shit. But he might have information for those who prove themselves worthy.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: Your Intervention Man. You're not sure, exactly, what that means, but you're going to find out. At least he seems a decent sort.
conversations.prefix: Dale Corson:
conversations.from: gpt
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: human
conversations.value: Supposedly Edgar was once punished by the Society for some transgression. In retaliation, he now does dirty work for Aspects and Malificari.
conversations.prefix: Edgar Crease, Supernatural for Hire:
conversations.from: gpt
conversations.value: Realm leader of the city. She's bright, powerful, and knows how to pack a punch. She also rewards loyalty.
conversations.prefix: Jenna Richardson:
conversations.from: human
conversations.value: An Australian Woden and powerful Paladin, sent to help re-establish order in the city.
conversations.prefix: Malcolm Kelley:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from being woken too early, the monstrous Sanguinari is  chained up in a basement. Who did this?
conversations.prefix: Orloki:
conversations.from: human
conversations.value: One of the most powerful Malificari in the region, and always ready to make a deal, have some fun, or teach one how to...indulge  a little. Don't worry...if you need him, simply call his name and he'll find *you.*
conversations.prefix: Roman Bennett:
conversations.from: gpt
conversations.value: Practically a walking Goth billboard, the Watchtower is a powerful Aspect of the Ferryman's. There are rumors he's been seen wandering the streets at night.
conversations.prefix: The Watchtower:
conversations.from: human
conversations.value: Try to behave like you're a normal person, that you belong in this crowd, regardless of the supernatural effect threatening to burst forth.
conversations.prefix: Blend In:
conversations.from: gpt
conversations.value: They say the Watchtower's hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Insulted shoppers in the Nevermoor Market don't just shout obscenities and throw rocks. They rend flesh and break bones.
conversations.prefix: Market Shoppers:
conversations.from: gpt
conversations.value: Get out of the club in one piece without accidentally  falling into the open Nevermoor.
conversations.prefix: Escape the Club:
conversations.from: human
conversations.value: Get everyone onto Rass's ship and sail into the deep Never before Macha can stop you.
conversations.prefix: Flight:
conversations.from: gpt
conversations.value: One of Strid's Aspects, Macha is known for her efficiency. She always takes the most practical route to dispatch her enemy, yet she still remembers the value of honor from her human past.
conversations.prefix: Macha:
conversations.from: human
conversations.value: Mechanical know how is as innate to you as breathing; a connection to gears, steam, and engineering which transcends mere skill. Machines are your heart and soul.
  
  ...
  
  Concept: Steampunk Magic. 
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Futurist (Clockworker):
conversations.from: gpt
conversations.value: You've had more than your fair share of education in the intricacies of the Legacy Weave. The Nevermoor holds little mystery if not less danger for you and those who travel with you.
conversations.prefix: Weave Wise:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You bear a symbol, scar, or have otherwise been altered by an Aspect. Whatever it is, denizens of the Nevermoor react ... poorly when they learn about this.
conversations.prefix: Aspect-marked:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Some days there aren't enough balls to go around. People who should stand up, don't. Those who can't, look away. Grow a pair and show them how it's done, 'cause if you don't, who will be there when you need one?
conversations.prefix: Be the Hero:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You  always been charismatic...
  
  But when you choose to, you are one truly frightening individual.
  You have a talent for being overwhelmingly intimidating.
conversations.prefix: Intimidation :
conversations.from: gpt
conversations.value: People underestimate you because you're a girl.
  
  Go find the biggest, scariest, nastiest thing out there and ask what it's afraid of ... and then apologize because you just pissed her off.
conversations.prefix: Hit Like A Girl:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: An Officer understands the value of Honor.
  
  Let's hope the enemy understands it too.
conversations.prefix: Honorable Accord:
conversations.from: human
conversations.value: No matter how hard you try, no matter how close you get, something always falls short. Things break, friends are lost, not everyone wins. This time, you lose.
conversations.prefix: Not Good Enough: