conversations.from: system
conversations.value: In the year is 2274 AD, the governments of Earth were on the brink of total collapse. The planet had suffered a series of devastating disasters brought on by global climate changes. As the polar ice caps melted away almost entirely, the sea level rose dramatically, swallowing up entire coastal cities. Incredibly intense 'superstorms' ravaged surviving communities. Agriculture became all but impossible.
  
  With food in short supply and the human population dwindling, those in control of what government infrastructure remained came to a grim conclusion: Earth was doomed. The survivors pooled what resources remained to fund the construction of half a dozen space ships, the pinnacle of human technology and engineering, massive vessels designed to travel to other star systems.
  
  Though spaceflight technology had advanced to the point where interstellar travel was possible, it would not be easy, fast, or simple. No method to surpass the speed of light had ever been discovered, and vessels the size of colony ships would have to travel considerably slower, relying mostly on momentum and drift to conserve fuel.
  
  Six of these ships were constructed, each to be occupied by a hundred thousand people who volunteered to try to carry humanity's legacy forward. Given the length of the journey ahead, it was impossible to do anything but the most rudimentary scans of possible habitable planets in nearby star systems. The colony ships had to set out into the dark of space without even knowing for certain whether they'd find a world they could safely inhabit. The colonists would be placed in an experimental form of cryogenic suspension, aging them minimally over the decades-long voyage. They'd be traveling too far to even communicate with Earth again, truly leaving everything behind for good.
  
  This is the story of one of those ships, the colony ship *Hercules*. They were bound for Epsilon Eridani e, a rocky world believed to be earthlike and just 10.5 light years from home. The *Hercules* was placed under the command of Captain Lin Heng, a beloved and almost universally respected leader and humanitarian. Captain Heng did more than almost anyone to keep humanity together in Earth's final years. To assist Captain Heng, a group of officers, experts in a variety of fields and disciplines, were selected to advise her and manage different aspects of the colony project.
  
  Unfortunately, the *Hercules* met with disaster before it could ever benefit from Captain Heng's leadership. A catastrophe during the voyage claimed her life along with the lives of dozens of other colonists. Now it would be up to her officers, intended only as advisers and experts in their own fields, to provide the colony with the leadership it would need to survive and thrive. Would it be possible for them to reconcile their ideas for humanity's future and find a way to move forward? Or would the colonists turn out to have just jumped from one doomed world to another?
  
  OOC Information:
  
  This game will use an experimental format I am currently using in one of my other games. The player characters will often be in conflict with each other and will often be pursuing their own agendas. This is a game of intrigue and scheming. You are strongly encouraged to let your subplot drive your character’s actions. Plotting with your fellow players is certainly encouraged, but plotting against them is also encouraged. It will be necessary to form coalitions to work with characters of different views and backgrounds in order to accomplish much.
  
  For an example of the format I intend to use, please take a look at this game: https://storium.com/game/the-royal-council
  
  All player characters in this game will be colony officers who now have to make leadership decisions which will effect the fate of the colony as a whole. Many of the challenges in this game will not be traditional obstacles with strong and weak outcomes, but will only be resolved when a majority of the colony leadership council agrees on a single course of action. Challenges with strong or weak outcomes will generally only be used to effect the exact outcomes of the 'vote' challenges, which will require a majority in support of any particular outcome.
  
  The *Hercules* has a diverse, international crew. Feel free to have a character of any race, gender, national origin, religion, or sexual orientation in any role. Futuristic automatic translation software makes lack of a common language a complete non-issue.
  
  There will be a cap of five characters for this game. I intend to leave applications open for a few days. I will be trying to pick characters with a strong variety of backgrounds and goals, so take a look at other submissions and try to come up with something unique. No more than one character for each nature will be accepted, and I will try to avoid taking multiple characters with the same subplots. Feel free to create your own nature, strength, weakness, and subplot cards in addition to those provided. Make sure your application discusses both your background prior to being chosen for the colony ship and a description of the role you were chosen for. Please include an avatar image with your application.
conversations.from: human
conversations.value: Your vote for a particular course of action on an issue.
conversations.prefix: Vote:
conversations.from: gpt
conversations.value: Should the colony proceed with unrestricted hunting and fishing, or conduct a more cautious study to assess the environmental impact first?
conversations.prefix: Hunting and Fishing:
conversations.from: human
conversations.value: Should the colony create a currency and embrace free market capitalism, or should all resources remain tightly under government control, with assigned labor duties?
conversations.prefix: The New Economy:
conversations.from: gpt
conversations.value: Should the colony allow elections for new leadership?
conversations.prefix: Elections:
conversations.from: human
conversations.value: Head of the ship's infirmary after the death of Doctor Mortimer.
conversations.prefix: Doctor Maria Garcia:
conversations.from: gpt
conversations.value: Which of the three major construction projects proposed will the colony undertake first?
conversations.prefix: Construction Projects:
conversations.from: human
conversations.value: What should the colony do with the currently unused space on the Hercules?
conversations.prefix: The Multipurpose Space:
conversations.from: gpt
conversations.value: The command center of the colony ship.
conversations.prefix: Bridge of the Hercules:
conversations.from: human
conversations.value: The newly formed colony leadership council needs to decide where exactly to land on their new world.
conversations.prefix: Landing Site:
conversations.from: gpt
conversations.value: Your vote for a particular course of action on an issue.
conversations.prefix: Vote (copy):
conversations.from: human
conversations.value: A cold, flat, snowy expanse near Epsilon Eridani e's northern pole.
conversations.prefix: The Landing Site:
conversations.from: gpt
conversations.value: A Nigerian businessman who made a small fortune in oil and mining.
conversations.prefix: Olumide Tafari:
conversations.from: human
conversations.value: The Council will need to decide whether or not to adopt Tafari's proposal.
conversations.prefix: Mining Operations:
conversations.from: gpt
conversations.value: An outspoken environmentalist who wants to avoid repeating the mistakes of the past.
conversations.prefix: Jirina Darina:
conversations.from: human
conversations.value: A member of Sinclair's security team. He was a police officer on Earth.
conversations.prefix: Adam Reynolds:
conversations.from: gpt
conversations.value: A former defense attorney and human rights advocate.
conversations.prefix: Kishori Sandya:
conversations.from: human
conversations.value: The ship's Multipurpose Artificial Intelligence Administrator. Has access to an incredible amount of data.
conversations.prefix: Maia:
conversations.from: gpt
conversations.value: The Council needs to vote on competing proposals about how criminals are to be treated in the new colony.
conversations.prefix: Crime and Punishment:
conversations.from: human
conversations.value: Your job is to keep the peace and defend the colony from any and all dangers, internal or external. You likely have a military or law enforcement background.
conversations.prefix: Security Officer:
conversations.from: gpt
conversations.value: Your primary responsibility is ensuring a stable and bountiful supply of food for the colony.
conversations.prefix: Agricultural Officer:
conversations.from: human
conversations.value: Your job is to ensure the physical and mental health of the colonists. You likely have a background in the medical field.
conversations.prefix: Health Officer:
conversations.from: gpt
conversations.value: You have been tasked with helping to develop a stable and thriving economic structure at the colony. You were probably an economist or a businessperson.
conversations.prefix: Economics Officer:
conversations.from: human
conversations.value: Your primary task is keeping the spirits of the colonists high and making sure the group stays united. You may have been an entertainer or a psychologist.
conversations.prefix: Morale Officer:
conversations.from: gpt
conversations.value: Knowledgeable and skilled in a variety of scientific disciplines, your job is to help the colonists prepare for and adapt to any and all situations requiring scientific analysis.
conversations.prefix: Science Officer:
conversations.from: human
conversations.value: You want to make the colony into a society of equals, a true classless utopia.
conversations.prefix: Equality:
conversations.from: gpt
conversations.value: You want to bring the colony back to the old world's standard of living and create a utopia of wealth and abundance.
conversations.prefix: Prosperity:
conversations.from: human
conversations.value: You want to do everything possible to protect the planet from environmental damage and avoid repeating the mistakes of the past.
conversations.prefix: Protect the Planet:
conversations.from: gpt
conversations.value: Who knows what kind of secrets this mysterious world might hold? You want to learn all you can about it.
conversations.prefix: Explore:
conversations.from: human
conversations.value: Above all else, you want to protect yourself and the other colonists from unnecessary risks and dangers.
conversations.prefix: Safety:
conversations.from: gpt
conversations.value: You have a way of impressing others with your charm and force of personality.
conversations.prefix: Charisma:
conversations.from: human
conversations.value: You are a true genius, incredibly intelligent and vastly knowledgeable about a variety of topics.
conversations.prefix: Brilliant:
conversations.from: gpt
conversations.value: You're responsible for overseeing the assembly and manufacturing of everything the colony might need. You might have a history working in manufacturing or engineering.
conversations.prefix: Engineering Officer:
conversations.from: human
conversations.value: Likely a former politician or government official, your expertise lies in organizing and maintaining a bureaucracy.
conversations.prefix: Administrative Officer:
conversations.from: gpt
conversations.value: You have a very orderly, methodical, and efficient way of going about things.
conversations.prefix: Organized:
conversations.from: human
conversations.value: With the vacancy in command, you want to try to seize power over the colony for yourself.
conversations.prefix: Power:
conversations.from: gpt
conversations.value: You often selfishly pursue your own interests instead of the greater good.
conversations.prefix: Greedy:
conversations.from: human
conversations.value: You are both well known and well liked by a strong majority of the colonists.
conversations.prefix: Respected:
conversations.from: gpt
conversations.value: You have an imposing manner which can sometimes frighten others into cooperating with you.
conversations.prefix: Intimidating:
conversations.from: human
conversations.value: You have the kind of common sense and intuition that comes with a lifetime of experience.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: You have a reputation as a dishonest person with questionable moral character.
conversations.prefix: Distrusted:
conversations.from: human
conversations.value: You are direct and candid in situations where a more subtle approach might be preferred.
conversations.prefix: Blunt:
conversations.from: gpt
conversations.value: You are physically weak, having difficulty with tasks that come easily to others.
conversations.prefix: Frail:
conversations.from: human
conversations.value: You aren't exactly the brightest of the colony's officers.
conversations.prefix: Dimwitted:
conversations.from: gpt
conversations.value: You have some major skeletons in your closet. You need to be careful not to reveal the truth, or risk blackmail or disgrace.
conversations.prefix: Secrets:
conversations.from: human
conversations.value: You have some form of attention deficit disorder, and have difficulty maintaining focus on any single task for too long.
conversations.prefix: Scatterbrained:
conversations.from: gpt
conversations.value: You have a short temper. When you lose your cool, you have a tendency to explode at others in a decidedly unproductive way.
conversations.prefix: Angry:
conversations.from: human
conversations.value: You're strong, both physically and mentally. You aren't afraid of hard work when it's necessary to get the job done.
conversations.prefix: Tough:
conversations.from: gpt
conversations.value: You have a way of influencing people and events without making your involvement too obvious.
conversations.prefix: Subtle:
conversations.from: human
conversations.value: You want to make sure the colonists stay united as a single group.
conversations.prefix: Unity:
conversations.from: gpt
conversations.value: You are a strong proponent of a particular political or religious ideology, and you want to take this opportunity to spread it to the colony as a whole.
conversations.prefix: Ideology:
conversations.from: human
conversations.value: Should the colony create financial incentives and guaranteed maternity leave to encourage procreation?
conversations.prefix: Maternity Incentives:
conversations.from: gpt
conversations.value: A former university student who is expecting the first child born on the new world.
conversations.prefix: Lam Wen:
conversations.from: human
conversations.value: A former union organizer who still cares deeply about the rights of workers.
conversations.prefix: Richard Lutz:
conversations.from: gpt
conversations.value: Now that the colony has real money, it might be time for Recolte to further develop his plans for the mysterious native fungus.
conversations.prefix: Heaven's Stalk (Recolte):
conversations.from: human
conversations.value: Should the colony limit the workweek and offer other protections for the rights of the workers?
conversations.prefix: Worker Protections:
conversations.from: gpt
conversations.value: Your primary responsibility is ensuring a stable and bountiful supply of food for the colony.
conversations.prefix: Agricultural Officer:
conversations.from: human
conversations.value: You have a way of influencing people and events without making your involvement too obvious.
conversations.prefix: Subtle:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You often selfishly pursue your own interests instead of the greater good.
conversations.prefix: Greedy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to create a utopia of wealth and abundance in this new colony, as long as you are the wealthiest and the abundance is under your control.
conversations.prefix: Prosperity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Knowledgeable and skilled in a variety of scientific disciplines, your job is to help the colonists prepare for and adapt to any and all situations requiring scientific analysis.
conversations.prefix: Science Officer:
conversations.from: human
conversations.value: You have the kind of common sense and intuition that comes with a lifetime of experience.
conversations.prefix: Wise:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are direct and candid in situations where a more subtle approach might be preferred.
conversations.prefix: Blunt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a strong proponent of a particular political or religious ideology, and you want to take this opportunity to spread it to the colony as a whole.
conversations.prefix: Ideology:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Earth has been left behind, so now, if we want to thrive, we must embrace our new home and my role in that is to show everyone why our new home is BETTER than the old!
conversations.prefix: Embrace the Planet:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: