conversations.from: system
conversations.value: Semular. An independent city-state, built upon an island on the great Tarsen River. A shining jewel upon the land. Rumours say the island was constructed and held aloft by Green and Blue Magic of the highest order. Quite possible, given Semular houses the headquarters of the Corjangaal Order of Sorcery.
  
  In their majestic white tower in the city centre, the Mages take in students from throughout the land, training each young prospect as a apprentice of one of their Five Schools - the Flame, the Land, the Sea, the Sky or the Soul. Upon completion of studies, the young mages are formally sworn in as Disciples of their chosen school, expected to make good use of their power and serve The Order well.
  
  Together, the leaders of each school form The Order's ruling council, respected throughout the known world for their wisdom, benevolence and political neutrality. Semular is a place of peace for all within its walls, resident or guest.
  
  Lately, however, Semular's long-standing peace has seemingly been disturbed. A growing series of rumours suggest the presence of a dark, Necromantic cult of corrupted Order Mages,  practicing Black Magic and threatening to destroy The Order from within. 
  
  The Order's official stance regarding the rumours is vehement denial, of course. Nonetheless, they grow by the day. Hooded figures. Odd noises in the dark. Strange glows. Missing people. Something is very wrong in Semular.
   
  Perhaps you are an Order Mage, established or in training. Perhaps you work for the Order, in some respect. Perhaps you simply reside in the city. Or perhaps you are a visitor, swept up in the dangerous affairs about to take place. Regardless, these strange occurences threaten every honest soul in the city, and you're bound to find yourself involved somehow.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Enchanted collars carried by Red Mages for use in apprehending criminals. Each is attuned to the Mage carrying it. When fastened around the neck, the wearer yields control of their limbs to their captor, who can mentally 'walk' the offender to the Tower Jail.
conversations.prefix: Collar of Binding:
conversations.from: gpt
conversations.value: A good man just died violently in front of you, and you don't know why. You would like to remedy that last.
conversations.prefix: Find Romarn's Killer:
conversations.from: human
conversations.value: A handwritten party invitation for Citlali Traya in Romarn Senrilas' handwriting. It'll get you in the door, and prove to anyone interested that you're a friend to the Master of the Soul.
conversations.prefix: Romarn's Invitation:
conversations.from: gpt
conversations.value: Romarn Senrilas' long-serving butler and the first and foremost among his staff.
conversations.prefix: Edward Valnere:
conversations.from: human
conversations.value: Romarn Senrilas is dying before you, his senses addled by the poison he has consumed. Perhaps the first to his side may here his last thoughts.
conversations.prefix: Romarn's Last Words:
conversations.from: gpt
conversations.value: Romarn's bottle of wine sits upon his table. It is very old, very expensive and very poisoned.
conversations.prefix: The Wine:
conversations.from: human
conversations.value: Sparsely decorated, Tilari's office contains nothing more than she needs.
conversations.prefix: Tilari Fevinor's Office:
conversations.from: gpt
conversations.value: A mysterious, deadly stranger with connections to Gavaroc and Romarn. Is this silver-haired man all he claims to be?
conversations.prefix: Astrolanoid Direlios:
conversations.from: human
conversations.value: A large, imposing Red Mage guarding the door to Romarn's home. He'll let in any Mage, but requires an invitation from anyone else.
conversations.prefix: Jaysin Direll:
conversations.from: gpt
conversations.value: Beautiful and powerful, Gavaroc Fevinor's daughter is acting Master of the Flame in his absence, every bit as capable as her wayward father.
conversations.prefix: Tilari Fevinor:
conversations.from: human
conversations.value: A respected Disciple of the Soul, member of the ruling council. Generally considered the next most powerful White Mage after Romarn, though some doubt his integrity.
conversations.prefix: Rendus Fain:
conversations.from: gpt
conversations.value: You've been an Apprentice long enough, and you yearn for the right to call yourself a Mage of the Corjangaal.
conversations.prefix: Complete Your Studies:
conversations.from: human
conversations.value: Status and respect are important. Ascend the heirarchy of your School, and win the admiration of your brothers and sisters in The Order.
conversations.prefix: Ascend the Ranks:
conversations.from: gpt
conversations.value: Even beyond Apprenticeship, a Mage must never cease learning. You wish to be better every day.
conversations.prefix: Develop Your Powers:
conversations.from: human
conversations.value: The promise of power is worth any corruption. See if you can't worm your way into this supposed 'Cult.'
conversations.prefix: Learn Dark Magic:
conversations.from: gpt
conversations.value: Whatever may be happening, the safety of those you hold dear is paramount. Protect them at all costs.
conversations.prefix: Protect your Loved Ones:
conversations.from: human
conversations.value: A Red Mage in training, you study the most destructive of the Five Schools, controlling heat and fire. Red Mages serve as the defenders of Semular, keeping the peace. As such they are generally as able-bodied as they are able-minded. Many Reds travel the land, slaying evil creatures and protecting the weak.
conversations.prefix: Apprentice of the Flame:
conversations.from: gpt
conversations.value: A Red Mage, you belong to the most destructive of the Five Schools, controlling heat and fire. Red Mages serve as the defenders of Semular, keeping the peace. As such they are generally as able-bodied as they are able-minded. Many Reds travel the land, slaying evil creatures and protecting the weak.
conversations.prefix: Disciple of the Flame:
conversations.from: human
conversations.value: A Green Mage in training, you study power over the earth itself. With the ability to accelerate growth, Green Mages keep Semular well fed and maintain the beautiful gardens throughout the city.
conversations.prefix: Apprentice of the Land:
conversations.from: gpt
conversations.value: A Green Mage, you hold power over the earth itself. With the ability to accelerate growth, Green Mages keep Semular well fed and maintain the beautiful gardens throughout the city.
conversations.prefix: Disciple of the Land:
conversations.from: human
conversations.value: A Blue Mage in training, you study mastery of water. Blue Mages protect the island city from flooding, instilling a permanent calm over the Tarsen River.
conversations.prefix: Apprentice of the Sea:
conversations.from: gpt
conversations.value: A Blue Mage, you enjoy mastery of water. Blue Mages protect the island city from flooding, instilling a permanent calm over the Tarsen River.
conversations.prefix: Disciple of the Sea:
conversations.from: human
conversations.value: A Grey Mage in training, you study the mysteries of the air and the weather. Grey Mages maintain a balance in the skies above Semular. Powerful Greys can learn to ride the wind, soaring through the air like birds.
conversations.prefix: Apprentice of the Sky:
conversations.from: gpt
conversations.value: A Grey Mage, you know the mysteries of the air and the weather. Grey Mages maintain a balance in the skies above Semular. Powerful Greys can learn to ride the wind, soaring through the air like birds.
conversations.prefix: Disciple of the Sky:
conversations.from: human
conversations.value: A White Mage in training, you study the noble art of healing. White Mages learn to cleanse the body, drawing on their own energies or that of their patient. Some Whites keep the people of Semular healthy, while many travel the land to heal those in need.
conversations.prefix: Apprentice of the Soul:
conversations.from: gpt
conversations.value: A White Mage, you practice the noble art of healing. White Mages learn to cleanse the body, drawing on their own energies or that of their patient. Some Whites keep the people of Semular healthy, while many travel the land to heal those in need.
conversations.prefix: Disciple of the Soul:
conversations.from: human
conversations.value: You've travelled far to reach this great city, all in the hopes of being accepted as an Apprentice. You've heard their admission tests are rigorous. Will you fulfill your dreams?
conversations.prefix: Hopeful Applicant:
conversations.from: gpt
conversations.value: A prominent Disciple of the Sky sitting on the ruling council of Semular. An easygoing, mild-mannered Mage.
conversations.prefix: Palanok Beneve:
conversations.from: human
conversations.value: You settled your family in Semular so they could live the good life. How do you feel about these rumours of a threat to their safety?
conversations.prefix: Devoted Parent:
conversations.from: gpt
conversations.value: You wouldn't pass up living here for the world, but the Red Mages sure do make it difficult to earn a dishonest living. Still, you're nothing if not persistant.
conversations.prefix: Local Ne'er-Do-Well:
conversations.from: human
conversations.value: You travel the land in search of excitement never staying in one place for too long. Semular's generally not too lively, but these new rumours have you interested.
conversations.prefix: Roaming Adventurer:
conversations.from: gpt
conversations.value: You represent a foreign nation, visiting the Tower to speak to the Council on behalf of your ruler.
conversations.prefix: Visiting Dignitary:
conversations.from: human
conversations.value: Power to create, manipulate and remove fire and heat. Can affect temperature by adding and removing heat, though has no other power over the weather.
conversations.prefix: Red Magic:
conversations.from: gpt
conversations.value: Power over the land, including the rocks, the trees, the plants, the stone and the soil.
conversations.prefix: Green Magic:
conversations.from: human
conversations.value: Power over all bodies of water, big or small. Can freeze and evaporate water, thaw ice and condense water vapour, as well as manipulate all three. Shares some power with Grey Magic, such as the calling of rain.
conversations.prefix: Blue Magic:
conversations.from: gpt
conversations.value: Power of the air and the weather. Can generate winds, manipulate weather patterns to some degree. (Large changes require multiple Mages working together.) Shares some power with Blue Magic, namely controlling water with relation to the weather only.
conversations.prefix: Grey Magic:
conversations.from: human
conversations.value: Power to heal, cleanse and strengthen the bodies and minds of human beings. Can draw on own energy to do this, or that of the one being healed. Death is beyond healing.
conversations.prefix: White Magic:
conversations.from: gpt
conversations.value: Keenly aware of your surroundings; little slips beneath your radar.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: You possess a powerful sense of self, able to resist being led or manipulated.
conversations.prefix: Strong-Willed:
conversations.from: gpt
conversations.value: Your control over your spells leaves much to be desired. It's likely your Apprenticeship will last longer than most.
conversations.prefix: Magical Inexperience:
conversations.from: human
conversations.value: The lure of Dark Magic calls to you, with the seeds of corruption threatening to take hold.
conversations.prefix: Temptation:
conversations.from: gpt
conversations.value: Life is an adventure, and you plan to live a grand one. You relish the interesting and loathe the mundane.
conversations.prefix: Seek Excitement:
conversations.from: human
conversations.value: Through no fault of your own, you possess only a small amount of magical power. You know the spells, they simply aren't very impressive in your hands.
conversations.prefix: Magical Weakness:
conversations.from: gpt
conversations.value: The Corjangaal Order has marked you as a serial troublemaker. The Red Mages keep a close eye on you and most know your sullied reputation.
conversations.prefix: Probation:
conversations.from: human
conversations.value: Your family lives in Semular, and concern for them can cloud your judgement or inhibit you in other ways.
conversations.prefix: Loved Ones:
conversations.from: gpt
conversations.value: Dark Magic is a dangerous blight upon the world. Find the source of these rumours, and put an end to them.
conversations.prefix: Eradicate the Evil:
conversations.from: human
conversations.value: The impressive manor home of Romarn Senrilas, Master of the School of the Soul. The servants are well paid and treated as good friends.
conversations.prefix: Romarn Senrilas' Home:
conversations.from: gpt
conversations.value: The eccentric Master of the Soul, leader of the White Mages. His sense of humour is as legendary as his temper, though he speaks to all as his equals.
conversations.prefix: Romarn Senrilas:
conversations.from: human
conversations.value: Rumours spread by the day, and in a social atmosphere such as this, there are bound to be several.
conversations.prefix: Rumours Abound:
conversations.from: gpt
conversations.value: In a nearby room, two of the most powerful Mages in Semular engage in a heated discussion. Who would dare to listen in?
conversations.prefix: Eavesdropping:
conversations.from: human
conversations.value: Semular's legendary Master of the Flame. Often considered unofficial leader of the Council, renowned as the wisest, most powerful Mage in Semular.
conversations.prefix: Gavaroc Fevinor:
conversations.from: gpt
conversations.value: The massive, central Hall on the ground floor of the Tower of the Order.
conversations.prefix: Hall of the Tower:
conversations.from: human
conversations.value: The parents of Regan Malahkor, he a teacher of Red Mages and she an active Disciple.
conversations.prefix: Quintus & Verona Malahkor:
conversations.from: gpt
conversations.value: The body of Romarn lies peacefully here. Many wish to pay their respects, lining up to do so in order.
conversations.prefix: Romarn's Open Casket:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A Blue Mage, you enjoy mastery of water. Blue Mages protect the island city from flooding, instilling a permanent calm over the Tarsen River.
conversations.prefix: Disciple of the Sea:
conversations.from: gpt
conversations.value: Power over all bodies of water, big or small. Can freeze and evaporate water, thaw ice and condense water vapour, as well as manipulate all three. Shares some power with Grey Magic, such as the calling of rain.
conversations.prefix: Blue Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The lure of Dark Magic calls to you, with the seeds of corruption threatening to take hold.
conversations.prefix: Temptation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Red Mages follow both Semular's laws and a moral code set out by the Order—both of which have defined your life up until now. You do not allow many shades of grey in your thinking.
conversations.prefix: Inflexible:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Some see chaos as a destructive force. Others see chaos as a creative one. With peace and stability in the city, nothing changes. The mages remain in power and the common people are second class citizens. Now the mages are fighting amongst themselves and it's the perfect time to use that chaos to take back the power.
conversations.prefix: The Opportunist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Too long have we lived under the heel of the mages. Magic should be a servant of the people, not the other way around. It's time to take the power back.
conversations.prefix: Sieze Power:
conversations.from: gpt
conversations.value: Your faith, once given, is not easily broken. Be it a new friend or the Order you've dedicated your life to, you are respectful and trusting. You do not go back on your word.
conversations.prefix: Loyal:
conversations.from: human
conversations.value: When the stakes are high and your hand is weak, there is only one possible move: Raise hard.
conversations.prefix: Fearless:
conversations.from: gpt
conversations.value: You have no head for politics, scheming or deals behind closed doors. This makes you frustrated with coded phrases and opaque smiles, and too easy to manipulate.
conversations.prefix: Unsubtle:
conversations.from: human
conversations.value: You are skilled at brown-nosing and easing people's worries.
conversations.prefix: Smooth Operator:
conversations.from: gpt
conversations.value: When you want to get something done, you think of nothing else until you've done it. And while you're doing it, nothing important escapes your attention.
conversations.prefix: Focused:
conversations.from: human
conversations.value: You want to advance in this world, and nothing is going to stop you.
conversations.prefix: Ruthless: