conversations.from: system
conversations.value: Aelsia is a story that is both silly and gritty; Funny and dramatic. The setting is somewhere between a fantasy feudal age and non-fantasy industrial age.
  
  The characters are limited to a few things upon creation those limits are as follows:
  
  1. No godmodding.
  2. Humans, Dwarfs, Elves, Norfolk(think bigger than human but not ridiculous in size).
  3. Alignments of a character are to be decided and played upon however can change in mid-to-late story.
  4. MUST have personality to  them and be clear to the narrator.
  5. Do NOT ask to join if you are not willing to commit the time to play. We are here to have fun and play through a story not wait on people days on end. Sorry.
  
  Now to give a brief description of the intial setting:
  
  Aelsia, a world that is grand in scope and various in biomes. There are several oceans in the land about 16 to be exact. The landmasses are few but grand. The main continent, Runa, is a mostly moderate biome with some tropical areas near the Southern most regions. To the east is a smaller continent, Lapsi, which is a more subtropical biome in its entirety. Outward of these two continents are various others of smaller size and varying names and some that are still unknown/unclaimed. 
  
  The people that reside here are mostly Humans and Elves. However there are Dwarven realms in the mountains and Norfolk tribes that wander the continents.
  
  *More weaknesses and strengths as well as subplots will be made, just give me time to get them done.*
  
  **Please inform the narrator of any expected time you will be gone as to not delay gameplay - your character will be noted as on a personal expedition away from the group.**
conversations.from: human
conversations.value: A person who travels and investigates areas of which no one knows anything about.
conversations.prefix: Explorer:
conversations.from: gpt
conversations.value: A professional soldier hired for service, or hired for any odd job in which they see the pay fitting to do.
conversations.prefix: Mercenary:
conversations.from: human
conversations.value: A person who is a spiritualist or practitioner of mystic arts and/or supernatural magic.
conversations.prefix: Magician:
conversations.from: gpt
conversations.value: A person who shoots an arrow from a bow or a bolt from a crossbow. Basically one who is expert at ranged combat and practices.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: A person who adventures; as, the merchant adventurers; one who seeks his fortune in new and hazardous or perilous enterprises.
conversations.prefix: Common Adventurer:
conversations.from: gpt
conversations.value: Your emotions have been torn from you by some tragic event of your past, or you went to an illegal military combat school where you were forced to learn not to feel emotion through brutal training. 
conversations.prefix: Hardened:
conversations.from: human
conversations.value: You have a nack for exploring place or objects you shouldn't. 
conversations.prefix: Curious :
conversations.from: gpt
conversations.value: You have the motivation for a healthy sack of gold that motivates you towards a certain objective
conversations.prefix: Gold:
conversations.from: human
conversations.value: You are very understanding in math and science, though the arts of society elude you.
conversations.prefix: Logical:
conversations.from: gpt
conversations.value: You are skilled at finishing simple tasks quickly, but you have a difficult time dealing with longer, more complex tasks. 
conversations.prefix: Inattentive:
conversations.from: human
conversations.value: You crave the fight, you are driven by your instincts towards a great battle to come.
conversations.prefix: Battle:
conversations.from: gpt
conversations.value: You have a gift for casting spells.
conversations.prefix: Spellgifted:
conversations.from: human
conversations.value: You are naturally deceitful and insincere with others. You have a talent for lying, but have difficulty convincing others when you do speak truthfully. 
conversations.prefix: Dishonest:
conversations.from: gpt
conversations.value: You are driven to the horizons and pulled by the wind. You are an adventure seeker at heart and long for a story worth telling your children one day.
conversations.prefix: Adventure:
conversations.from: human
conversations.value: Leyit sits on the western coast line along the river Weis. Which runs for miles to the east across Runa. The city is large and always bustling with noise from the trade ships coming into the dockyard.
conversations.prefix: The Port City - Leyit:
conversations.from: gpt
conversations.value: You have struck a deal and commissioned an adventure into the lands to the east of Leyit.
  ((one per player))
conversations.prefix: A Deal is Struck.:
conversations.from: human
conversations.value: You have struck a deal and commissioned an adventure into the lands to the east of Leyit.
  ((one per player))
conversations.prefix: A Deal is Struck. :
conversations.from: gpt
conversations.value: You have struck a deal and commissioned an adventure into the lands to the east of Leyit.
  ((one per player))
conversations.prefix: A Deal is Struck.:
conversations.from: human
conversations.value: Cloak and Dagger assassins have noticed you and taken a high interest in your 'purse(s)'. They seem to be focused on Arabella.
conversations.prefix: Hired Assassins:
conversations.from: gpt
conversations.value: An assassin wearing leather garb with a short hooded cape. Daggers can be seen at her side and slight purple glow in her eyes. The air is almost ice around her and the air is thick.
conversations.prefix: Female Assassin:
conversations.from: human
conversations.value: A woman ranger from the western coast. Native to Leyit. She is an expert adventurer, and one who has sent many down the same path she took to attain glory infinite. Her name is known to all and feared by all foes. She is accompanied by a small band of 2 others, Vlien Kastur, and Beruck Ragar.
conversations.prefix: Keira Voran:
conversations.from: gpt
conversations.value: A mysterious Elven warrior whose name is known to all of Elven kind and is fabled to lived longer than traditional Elves of the time he is estimated to be one of several Elven Elders whom some refer to as an Elven DemiGod. Of course that is pure speculation, for he is indeed a mortal elf and has no 'exceptional supernatural ability.' Ha is however extremely skilled in bladed combat. One of Lady Keira Vorans companions.
conversations.prefix: Vlien Kastur:
conversations.from: human
conversations.value: A very tall Norfolk man who has a warriors stance about him that has pledged his life to serving Keira Voran. He is from a Norfolk tribe to the far north known as the Hreati, ones who worship the Norfolk god of earth((land)). A man of few words but lots of action. One of Keira Vorans companions.
conversations.prefix: Beruck Ragar:
conversations.from: gpt
conversations.value: A purse full of gold coins.
  (Amt: described in context of use.)
conversations.prefix: Purse of Gold Coins:
conversations.from: human
conversations.value: It is a nice and proper tavern. Large and made of strong mahogany. The walls are strewn with various decor and lighting. There is two main doorways one into the back alley and the other towards the main street running parallel to the docks.
conversations.prefix: The Red Skull Tavern:
conversations.from: gpt
conversations.value: A fine man standing tall, and lightly tanned. He is always seen wearing a purple gown with a purple cloak and frilled scarf. He is an elven man of a very flamboyant stature. He is also known as the owner of the Red Skull Tavern in Leyit. A luckily clumsy man at most times, he is almost 100% intoxicated from his wine at all times. Of course that is what makes him so lucky in most situations.
conversations.prefix: Waylan Briar:
conversations.from: human
conversations.value: "Kr Shx Krnh S Ahhn Hin Aoin Kr Snace Nix..."
  
  It trails on in the language that only few still can read. What secrets does this hold?
conversations.prefix: Ancient Parchment of The Chiena:
conversations.from: gpt
conversations.value: As you all approach the stable you are greeted by the stable-hands assistant, he informs you his master is out for the day and that he will be your handler for today. He asks you what you would like to purchase from their breeds.
  
  **Seen inside the stalls there are; 3 white mares, 2 white and brown foals, 2 black stallions, 1 brown stallion, 1 black mare, and 3 brown mules.**
conversations.prefix: Stable House:
conversations.from: human
conversations.value: A mysterious figure of a man in black has been seen on the parties journey, it has become your new goal for the time being to figure out a way to find out who/what it is and what it wants.
conversations.prefix: The Man In Black:
conversations.from: gpt
conversations.value: A not so constructive path made through various terrain form Leyit stretching east.
conversations.prefix: Eastern Pathway:
conversations.from: human
conversations.value: A glowing symbol of seeming arcane birth. Mysterious and most probably dangerous to touch or be near for too long. 
conversations.prefix: Glowing Symbol:
conversations.from: gpt
conversations.value: On this sheet of paper is a crude replication of a dark arcane symbol worth a name inscribed int he center.
  
  "Faelina"
conversations.prefix: Arcane Symbol Inscription.:
conversations.from: human
conversations.value: A ruined tavern on the side of the path in a small cleared area of the forest. The moon is seen high in the night sky here and a small fog has rolled in.
conversations.prefix: Ruined Tavern:
conversations.from: gpt
conversations.value: A demon summoned from abyss by a dark mage. They have various purposes and obey their summoners whims to the end. This one is seen as a dark cloaked figure but has also been known to take the shape of a large scraggly haired wolf-like creature. It has a few key features that are instantly noticeable. Glowing red eyes like lava. A seemingly metallic like scaled face. A dark aura that if stood near makes anyone feel instantly ill. 
conversations.prefix: Demon Kara'zel:
conversations.from: human
conversations.value: The path from the ruined tavern was lined by various trees and lead straight eastward.
conversations.prefix: Eastern  Pathway:
conversations.from: gpt
conversations.value: An old book brought here by norfolk people and traded for something in return. Not many 'books' were ever made by the norfolk at least of a traditional sense. It has old etchings depicting a old legend of the god of the earth and the god of the sky fighting an ancient battle with each other on the cover.
conversations.prefix: Norfolk Book:
conversations.from: human
conversations.value: A golden bow in some disrepair is seen in a stall near the trade post. It catches Riskas eye. An old elven shortbow if only it could be repaired.
conversations.prefix: Old Bow:
conversations.from: gpt
conversations.value: A pair of old twin blades is also found near the trade post. They are old and of seemingly dwarven craft. How they made it here is unknown but they catch the eye of Arabella.
conversations.prefix: Twin Dragon Blades:
conversations.from: human
conversations.value: As the party presses further east they are now trotting along the rivers edge. It seems to be much smaller than earlier perhaps it had forked earlier when they did not see it clearly.
conversations.prefix: Eatern Pathway River Edge:
conversations.from: gpt
conversations.value: You are starting to get tired form your days travels and need to setup a site to stay the night. It isn't too risky but you will need to make a small clearing perhaps.
conversations.prefix: Setup Camp:
conversations.from: human
conversations.value: An elven warrior, strong visually and quite attractive to behold standing in black armor wielding a hollowed sword.
conversations.prefix: Elven Warrioress:
conversations.from: gpt
conversations.value: You find yourself searching for her yet again. This time it is far more important to not give up on her though. Just what has she gotten herself into...
conversations.prefix: Raven Alathiel:
conversations.from: human
conversations.value: A large city, of mercantile roots. Walled in with a large high up fortress around the river Weis as it pours into the Azteali ocean. Large ships can be seen in the water making port and long trade caravans can be seen on the roadways. Guardsmen can be seen paroling the walls and out wall perimeters armed quite well. A few flags are seen flying inside the city most likely guilds of various professions. The city itself flies a large flag seen towards the canter keep of the fortress, it is hard to depict the exact image, but it would appear to be a large boar with tusks bearing armor.
conversations.prefix: Port City - Roscol:
conversations.from: gpt
conversations.value: Hired assassins were sent to take out someone in Leyit, they may have root here. See what you can find out by asking the local populace etc.
conversations.prefix: Crecent and Crow:
conversations.from: human
conversations.value: A mysterious artifact of the Norfolk people. It is said to harness the power of the Sun god to light the blade aflame and smite the foes of its wielder in one swipe.
conversations.prefix: Sword of The Sun:
conversations.from: gpt
conversations.value: As the sun wanes and the moon rises, drums can be heard in the distant north of Roscol. An ember light can be seen over the forest to the north of the walls. 
conversations.prefix: Port City - Roscol(Besieged):
conversations.from: human
conversations.value: As the battle ensues on the northern wall of Roscol one thing lays on the adventurers mind, should we stay and help or flee and continue on our way? Both seemingly dangerous courses of action.
conversations.prefix: Fight or Flight?:
conversations.from: gpt
conversations.value: Quiet as a mouse, light as a feather, and (sometimes) quicker that the naked eye.
conversations.prefix: Stealthy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your young and out to prove yourself.
conversations.prefix: Determined Youth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A traveler of lands, a soother of the crowd, and a master of the fine arts.  Makes their living practicing crafts to entertain travelers.
conversations.prefix: Bard:
conversations.from: human
conversations.value: You may not be not being the strongest, fastest, or smartest; however, your quick whit and unorthodox thinking get you out of trouble.
conversations.prefix: Resourceful :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may not be a lord, but you certainly act like it, even when it gets you and your company into situations you can't handle.  
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: To hear your name on the lips of everyone, to have your life be the example of those after you is what you truly strive for.  You want your name to be engraved in time.
conversations.prefix: Glory:
conversations.from: gpt
conversations.value: You have been blessed by the god of heat, light, and awareness. This makes you both perceptive and rather good at magic.
conversations.prefix: Son of the sun:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You aren't adaptable or good at changing your mind--you tend to break before you bend.
conversations.prefix: Rigid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There's a relic out there, sacred to and stolen from your tribe long ago. You're going to bring it back.
conversations.prefix: Holy hunt:
conversations.from: human
conversations.value: A norfolk person raised in the priesthood of Chiena, taught in the ways of fire and healing.
conversations.prefix: Sun priest:
conversations.from: gpt
conversations.value: You like to think outside the box! You're good at solving problems and coming up with gadgets and ideas to get the job done.
conversations.prefix: Tinkerer and a Thinker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a constant suspicion that people don't take you seriously. You jump to conclusions and are easily offended.
conversations.prefix: Defensive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to be the first, to set yourself apart. It's your sole mission in life to prove them wrong and be an icon for change!
conversations.prefix: Groundbreaker:
conversations.from: human
conversations.value: You are still learning the proper ways of the world.
conversations.prefix: Naive:
conversations.from: gpt
conversations.value: The Norfolk might be nomadic, but the duties of sun priests don't include  interacting with other peoples. You lack knowledge some consider common that would be useful here.
conversations.prefix: Disconnected:
conversations.from: human
conversations.value: You pick up on things quickly and notice things others often overlook.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: When you see someone important, you know how to be respectful.
conversations.prefix: Respectful:
conversations.from: human
conversations.value: Sometimes it's hard to focus on more than one thing at a time.
conversations.prefix: Distracted:
conversations.from: gpt
conversations.value: This is usually a weakness, but the way you stand out *does* make for a useful distraction.
conversations.prefix: Noticeable:
conversations.from: human
conversations.value: A master of the silver tongued arts.  Charisma flows through your veins like blood, when you smile it is almost contagious.
conversations.prefix: Bard Charisma (Aka Bardisma):
conversations.from: gpt
conversations.value: Sometimes you have to find the best way to make things work for you.
conversations.prefix: Creative:
conversations.from: human
conversations.value: If someone doesn't get a horse, it's only fair that it's you.
conversations.prefix: Broke:
conversations.from: gpt
conversations.value: Fire runes are not as mysterious or powerful as whatever this mark is, but being blown up is just as undesirable to the sun priests of Chiena. You have some idea of how to handle this.
conversations.prefix: Arcane Experience:
conversations.from: human
conversations.value: When you see a giant glowing red button, you have a strong feeling, NOT to press it.
conversations.prefix: Common Sense:
conversations.from: gpt
conversations.value: You've just never had to deal with this sort of thing before!
conversations.prefix: Inexperience :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You aren't new to putting your boots on the ground, you've seen many places and walked many steps along your journey.
conversations.prefix: Experienced Traveler:
conversations.from: human
conversations.value: You have traveled far and wide a few times over.  There are few places you haven't been.
conversations.prefix: Wanderer of the Land:
conversations.from: gpt
conversations.value: When you get that look in your eye, that means your up to something...and generally that something is trouble.
conversations.prefix: Mischievous:
conversations.from: human
conversations.value: You have a better claim on the sword than any human Bryn's ever seen.
conversations.prefix: Chienan:
conversations.from: gpt
conversations.value: Use that female charm to win over the boys, you fox you.
conversations.prefix: Seduction:
conversations.from: human
conversations.value: You're fed up with running. You're fed up with hiding and working from the shadows.  You're fed up with it all; and now it's time to let off some steam.
conversations.prefix: Fed Up:
conversations.from: gpt
conversations.value: Sometimes you get too excited and don't think first.
conversations.prefix: Overeager:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are crazy in battle, having nothing to live for but the thrill of battle. you are a powerful opponent in  battle. You lean towards battle tactics that involve much screaming and swinging huge weapons.
conversations.prefix: Beserker :
conversations.from: gpt
conversations.value: bushido is as being crazy to die, ten men could not slay such a man. You are a fury in battle, pausing for a rest only when you are surrounded in corpses, or the objective is met.
conversations.prefix: Bushido :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have done many things in your past that you regret. Your past actions often cloud your judgment.
conversations.prefix: haunted :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As the Gate is rushed to by the Guard and militia the battering rams of the Daemon Army can be heard with every few minutes as it would crash against the large ornate stone gate of the northern wall.
conversations.prefix: Roscolian Gate:
conversations.from: gpt
conversations.value: As the demon horde pushed onto the walls from their siege towers more and more of the guard were showing up in force almost evenly matched on the high walls. The gate had held strong and was now reinforced heavily. There would be no breaking it this day.
conversations.prefix: Port City - Northern Roscol Walls:
conversations.from: human
conversations.value: The gargoyle like warriors were familiars to the dark mages in the demon army. They were tall and very strong wielding a large two handed sword.
conversations.prefix: Gargoyle Like Warriors:
conversations.from: gpt
conversations.value: The wall was breached, the guardsmen formed a circular formation to cover the hole for now, but for how long could they hold the horde at bay was unknown.
conversations.prefix: Port City - Roscol Wall Breach:
conversations.from: human
conversations.value: The demon army started their push through the breach int eh wall, a massive horde of foul creatures and twisted men began pouring through and slaughtering anyone and anything in their way.
conversations.prefix: Demon Army Wall Breach:
conversations.from: gpt
conversations.value: A twisted elven warrior brought into the darkness, he now has the rank of a general amongst a few others in the Daemon Army. Very agile and strong also a wielder of some dark magic.
conversations.prefix: Twisted Elven General:
conversations.from: human
conversations.value: The home of a norfolk healer who has brought in a few of the guardsmen and those who helped aide int eh defense.
conversations.prefix: Port City - Roscol Healers House:
conversations.from: gpt
conversations.value: A norfolk woman who is of the tribe of Life known as the Reinians. Powerful in the arts of healing and clairvoyance. They are pacifists at heart and live to help others with their god given abilities. Most are wandering healers and clerics, however Arvanti has chosen to make residence in Roscol as a part of the local clerics guild.
conversations.prefix: Norfolk Healer - Arvanti Cyrial:
conversations.from: human
conversations.value: The Blue Horn tavern is a nice large tavern located near the center of Roscol. Currently being used as the main tavern in the city after the siege.
conversations.prefix: Port City - Roscol Tavern(Blue Horn):
conversations.from: gpt
conversations.value: A bard of the Blue Horn tavern in Roscol. He is the key man to get to know, or not to know if you want to find or hide information as ironically put as that may be. He is a very sarcastic, yet cunning man. Long experienced in the information buisness, he also has quite the reputation as an ex-assassin.
conversations.prefix: Gail Karistor:
conversations.from: human
conversations.value: A dark alleyway in Roscol - mostly cluttered with carts and crates. Some establishments used them for under the table dealings as well. Not the best place to be in the late night.
conversations.prefix: Dark Alley - Chase:
conversations.from: gpt
conversations.value: A dark tunnel is ahead of you. Where it ends is obviously somewhere on the outside of the city... but where exactly is unknown. It is still lit by a few torches so it must be used by smugglers or the like at least you can only assume.
conversations.prefix: Dark Tunnel:
conversations.from: human
conversations.value: The door now opened with a tall figure standing befor you.You realize your in the dungeons of Roscol. Not a very pleasant place to be, and ironically a haven for some of the more nefarious peoples of Roscol.
conversations.prefix: Dungeon - Roscol:
conversations.from: gpt
conversations.value: The tunnels below Roscol are ancient, some lead deeper into the mountain at the center of Roscol. Below it was once said to be the mighty kingdom of the drows. A dark and unfriendly place for those who dwell above ground.
conversations.prefix: The Drow Kingdom - Entrance:
conversations.from: human
conversations.value: From the information gathered from just listening in on conversation and gossip while in Roscol; you learned the city was built into and around an old mountain that was once part of a large drow kingdom which was believed to be destroyed. Recently however rumors have circulated that it was still flourishing below Roscol deep into the caverns that are present there. Navigating the ancient caverns is very tricky however as the light here is mostly what the travelers have with them among rare areas illuminated by bio-luminescent fungi.
conversations.prefix: Drow Kingom Entrance:
conversations.from: gpt
conversations.value: A well made torch that can be lit with a small flint and tinderbox.
conversations.prefix: Torch:
conversations.from: human
conversations.value: A female drow has stumbled into the parties path and looks extremely uneasy. What could of startled her down here in the dark?
conversations.prefix: Drow Female - Uneasy:
conversations.from: gpt
conversations.value: A crude yet brilliantly drawn map of the drow kingdoms cave system. Use this sparingly and only in a time of great need of direction.
conversations.prefix: Hand Drawn Cave Map:
conversations.from: human
conversations.value: The large pillars form a colossal archway in the caverns here, they are strong and seem to be still maintained. There are torches near the large columns stretching what seems to be 100 feet or higher into the ceiling of the cavern. The pools of water here are bright from the bio-luminescent fungi in them. There is still no sign of civilization yet.
conversations.prefix: Archway of Undraeth:
conversations.from: gpt
conversations.value: The kingdom of the Drows. mighty and beautiful albeit hidden deep below the mountains of Roscol.
conversations.prefix: The Drow Kingdom:
conversations.from: human
conversations.value: The city is large and only part of it is on the map, with hardly any secret entrances or anything of the like marked. The Drow did not guide you in the way to enter but only how to reach the city. IT seems it is now up to the party to decided on how to get inside.
conversations.prefix: Planning Your entry:
conversations.from: gpt
conversations.value: Your kind is few, and far apart. You have mastered an art. the fierce art of battle, and now you wander the world in search for the only thing that can quench your undying desire for thrill. A good fight.
conversations.prefix: Beserker:
conversations.from: human
conversations.value: bushido is in being crazy to die, ten men could not slay such a man. You simply have nothing to loose, and everything to gain from taking risks.
conversations.prefix: bushido :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A man may try his hardest to move a mountain, pushing at it with all his might until he collapses, but that does not mean it will move. You are stubborn, to the point of insanity. Once you get going you don't stop until its to late.
conversations.prefix: stuburn :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The path to strength is sometimes a terrible one. In your conquest to glory you have gone over the edge, using strange means to accomplish what you wish. through years of beaten memories and built up rage you are a time bomb, waiting to explode  
conversations.prefix: Time bomb :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: you must search for peace in yourself, finding the death that you wish to face. Calmly coming to the hand of death so that you may be remembered.
conversations.prefix: find Glory:
conversations.from: gpt
conversations.value: You're not only bigger than most people in the room, but you've been training and fighting your whole life.
conversations.prefix: Strong:
conversations.from: human
conversations.value: You've seen a lot of the world. Not all of it, but enough to know how to handle different situations.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You will not die a coward, you will fight. Until you breathe your last breath, you will fight.
conversations.prefix: Victory Or Death:
conversations.from: human
conversations.value: A quick movement of your hands has made you able to fire shots in rapid succession with deadly accuracy.
conversations.prefix: Rapid Fire:
conversations.from: gpt
conversations.value: You are a battle hardened warrior.  You've fought many battles and over come many trials.
conversations.prefix: Warrior:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As the world changes around you, you refuse to change with it, holding on to the traditions of your forefathers. Sometimes this leaves you ill equipped in many ways and idea's.
conversations.prefix: Traditional :
conversations.from: gpt
conversations.value: Your ability as a marksmen has given you some credibility with a bow or crossbow. You are able to rain arrows down over people with ease.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: There went the neighborhood...
conversations.prefix: Dwarven Strength:
conversations.from: gpt
conversations.value: All the fighting, all the rampaging, it is just too much for a little dwarf.
conversations.prefix: Tired:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your a very hardy person. However you also know when you need a little help to be as hardy as you are. 
conversations.prefix: Hardy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know when you need help, and you can recognize when someone's abilities surpass your own.
conversations.prefix: Unpretentious:
conversations.from: human
conversations.value: You cant stand it when people help you, you feel like they are steeling something from you, eating away at your pride.
conversations.prefix: pride of a warrior:
conversations.from: gpt
conversations.value: Dwarves hate sitting somewhere. They look like an ant's nest, crawling and jumping over each other. When they do rest, they are usually knocked unconcious.
conversations.prefix: Rowdy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have been stumbling these parts before, so you know a bit where he is headed.
conversations.prefix: Know the neighbourhood:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: As a young adventurer, lots of the world is new and mysterious to you.
conversations.prefix: Parts Unknown:
conversations.from: human
conversations.value: Even with out your weapon you have the strength of ten men, able and willing to destroy your enemies with your bare fists if need be.
conversations.prefix: Powerfull :
conversations.from: gpt
conversations.value: Girls gotta stick together right?
conversations.prefix: Female Connection: