conversations.from: system
conversations.value: The calling of a familiar is often one of the first spells a novice caster learns. These familiars are imbued with the mage's magic, creating a life-long magical bond between the creature and its master. Most act as conduits for their master's magic, allowing a mage to focus their spells more easily. Additionally, they provide assistance and companionship to the master. If a mage has summoned familiar, it is rare to see them apart.
  
  You are one such creature. Called to serve a master in their study of magic. They have mysteriously vanished, leaving no trace of their destination behind. Lost and confused without them, you are contacted by another. 
  
  Yvera, a powerful pseudodragon familiar, reaches out to you and explains that you are not the only one suffering this fate. Several other mages, including Yvera's master, have disappeared without their partners. She beckons you to the Tower on the Lake, the home of the great wizardess Selene, to formulate a plan to unravel the mystery behind the kidnappings.
  
  You, together with the other abandoned familiars, must search for clues to the whereabouts of your masters. Each has a different reason for answering Yvera's call, but all united by the desire to rescue your bonded mage.
  
  Do these peculiar familiars have what it takes?
  
  
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: You're adept at coming up with solutions and plans to achieve them.
conversations.prefix: Strategic:
conversations.from: gpt
conversations.value: You're able to withstand and recover from difficulty and pain more easily than others.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Whether through innate wisdom or experience, you have excellent judgement and intuition.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: You're very likable and are quite persuasive. You know how best to interact with others to make them feel inspired.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: You're able to think quickly and react to situations without hesitation.
conversations.prefix: Quick-Witted:
conversations.from: gpt
conversations.value: Your master was quite the scholar, and as a result you're well educated and informed about the facts of the land.
conversations.prefix: Scholarly:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: You're able to avoid notice or suspicion through your subtle movements and behavior.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: A healthy amount of caution is necessary, but your fear often holds you back from doing what needs to be done.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: You have a difficult time handling yourself, whether it be your words or your body.
conversations.prefix: Awkward:
conversations.from: human
conversations.value: You tend toward thought over action to the point that it can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Your body is rather fragile and delicate. You cannot withstand much pain or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Either you lack experience, or in spite of it,  you think of most things in a simple light. You're perhaps a bit too trusting of others and the world in general.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: You show disregard for the feelings of others in favor of reason or rationality. Sometimes this causes you to be insensitive, cold, and rude.
conversations.prefix: Callous:
conversations.from: human
conversations.value: You don't pick up on subtleties or new ideas very quickly, and at times you lack common sense.
conversations.prefix: Obtuse:
conversations.from: gpt
conversations.value: You have a much more heightened opinion of yourself than most others, and you often look down on them while placing yourself on a pedestal. 
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: You’re preoccupied with your interests and find yourself easily distracted and consumed by certain ideas or things.
conversations.prefix: Obsessive:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: While you care for your master's well-being, you find yourself more motivated by the opportunity to go where you haven't gone before.
conversations.prefix: Exploration:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: Something sinister must be taking the mages, and it's up to you to stop it and push it back from whence it came before it spreads.
conversations.prefix: Vanquishment:
conversations.from: human
conversations.value: You and your master have been working on some very...clandestine magic. If these secrets get out, you don't know what will happen.
conversations.prefix: Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: The mages must have been taken for some sort of sinister purpose. You have to save not just your master, but all of the stolen mages, from whatever evil befalls them.
conversations.prefix: Salvation:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes one hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings made by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: A tavern built uncomfortably close to a dragon's lair, which attracts tourists and adventurers alike.
conversations.prefix: Dragon's Feast:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard, Selene. Her familiar, Yvera, currently inhabits the stone spire.
conversations.prefix: Tower of Selene:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: This ancient keep stands on a rock in the lake. The estate is said to have belonged to Elric of Qalor, the greatest wizard the world has ever known.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: A mysterious cave said to be the only natural source of Resonating Crystals. Its tunnels are twisted and complex, and most who descend in search of the crystals never surface.
conversations.prefix: Facet Hollow:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: The walls of the tunnels traversing this cave look as if they've been melted by acid. The tunnels twist and turn in an almost disorienting way.
conversations.prefix: Corroded Cave:
conversations.from: human
conversations.value: An extravagant and ornate crypt lost to the ages. The outside is mostly buried by the sands of time, and not a single feature defining its occupants is to be found.
conversations.prefix: Buried Crypt:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that clash in an orchestra of disharmony. The noise is skull-shaking, making even your vision blur in response.
conversations.prefix: Reverberation:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: Tempest:
conversations.from: human
conversations.value: The purple-skinned tiefling barkeep offers to hear you out. She's surprisingly accepting and accommodating to your...unique forms.
conversations.prefix: Malira the Bartender:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, seemingly animated by the disturbance of the tomb.
conversations.prefix: Spooky Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: This fellow attends the front desk at the Ateneum. He's shocked to see a group of familiars without their masters and is wary about helping you.
conversations.prefix: Conan the Librarian:
conversations.from: human
conversations.value: Cat familiars are often called for their independence and resourcefulness. They are a favorite for mages of any type.
conversations.prefix: Cat:
conversations.from: gpt
conversations.value: The raven is a messenger of the night who is most often called by those who like to specialize in conjuration spells.
conversations.prefix: Raven:
conversations.from: human
conversations.value: Rats are a very common and versatile familiar, being prized for their stealth and intelligence. They make excellent companions for mages of any school.
conversations.prefix: Rat:
conversations.from: gpt
conversations.value: Toads, despite their warty appearance, are best known for assisting with healing magic and are favored by those compassionate souls.
conversations.prefix: Toad:
conversations.from: human
conversations.value: The owl is a popular familiar for its wise nature and wealth of knowledge. An owl is a favorite familiar for the scholarly, though no school of magic particularly prefers them.
conversations.prefix: Owl:
conversations.from: gpt
conversations.value: The spider is a spinner and weaver, making incredibly intricate webs. Those who tend towards divination call spiders as they are seen as the weavers of fate.
conversations.prefix: Spider:
conversations.from: human
conversations.value: Weasels are aggressive predators, terrorizing other animals seemingly for enjoyment. Those who use raw magic to evoke destruction find weasels to be good familiars.
conversations.prefix: Weasel:
conversations.from: gpt
conversations.value: Snake venom is a very potent reagent and those who make potions and brews often have snake familiars. Some find snakes have a connection to the underworld and channel malevolent magic through them.
conversations.prefix: Snake:
conversations.from: human
conversations.value: Newts are amphibians, born as fish-like larva and metamorphose into a lizard-like creature in adult hood. They make great familiars for those who use transmutation and transformation magic.
conversations.prefix: Newt:
conversations.from: gpt
conversations.value: The hawk is an excellent predator with impeccable vision. Hawks are preferred familiars for those who use scrying magic.
conversations.prefix: Hawk:
conversations.from: human
conversations.value: Foxes are clever tricksters and make excellent familiars for those who work with deception and illusory magic, especially glamours. 
conversations.prefix: Fox:
conversations.from: gpt
conversations.value: With their opposable thumbs, prehensile tails, and heightened intelligence, monkeys are used by artificers who blend magic and technology, and those who create from raw energy.
conversations.prefix: Monkey:
conversations.from: human
conversations.value: Scorpions are harbingers of death with their potent venom and skeletal appearance. Those who deal with death, such as necromancers, find success with scorpion familiars.
conversations.prefix: Scorpion:
conversations.from: gpt
conversations.value: Turtles are armored and resilient reptilians that are favored among those who practice abjuration and protective magic.
conversations.prefix: Turtle:
conversations.from: human
conversations.value: Hares are known for their innate luck, and tend to be the familiars of those who practice jinxing and serendipitous magic.
conversations.prefix: Hare:
conversations.from: gpt
conversations.value: The songbird, with their pleasant and enchanting songs, tend to accompany those who prefer charms and enchantments.
conversations.prefix: Songbird:
conversations.from: human
conversations.value: Bats are nocturnal, flying mammals with incredibly acute hearing. They are commonly associated with fears, phobias, curses, and hexes, and are summoned by those who deal with such magics.
conversations.prefix: Bat:
conversations.from: gpt
conversations.value: Moths are often seen as the carriers of souls to the afterlife, forever flying towards the light. Necromancers like moth familiars to bring them souls and transmuters find their metamorphosis great for transformation spells. 
conversations.prefix: Moth:
conversations.from: human
conversations.value: Long associated with fire, toxins, and destruction, salamanders are a preferred familiar of those who use primal magic. Additionally, their unique, metamorphosing life cycle attracts transmuters to call them as familiars, as well.
conversations.prefix: Salamander:
conversations.from: gpt
conversations.value: Strangely enough, lizards are preferred in the hands of chronomancers. They are  often seen as living relics of the past, and they can slow or speed their metabolism for survival.
conversations.prefix: Lizard:
conversations.from: human
conversations.value: The art of alchemy, combining ingredients to make potions, brews, poultices, and poisons with varying effects.
conversations.prefix: Alchemy:
conversations.from: gpt
conversations.value: Spells that create physical or magical barriers, negate magical or physical abilities and damage, harm trespassers, or even paralyze enemies.
conversations.prefix: Abjuration:
conversations.from: human
conversations.value: Creation spells manipulate energy and magic to create an object out of nothing. The creation is held together by magic and dissipates when the caster chooses.
conversations.prefix: Creation:
conversations.from: gpt
conversations.value: Artificing can be used to animate mechanical constructs, imbue items with magical properties, and create magical devices.
conversations.prefix: Artifice:
conversations.from: human
conversations.value: Healing spells mend wounds, heal injuries, purge poisons, and cure diseases. Very powerful healers can sometimes reverse the effects of aging.
conversations.prefix: Healing:
conversations.from: gpt
conversations.value: Conjuration spells mainly focus on the transportation of creatures. Teleportation, portal creation, summoning, and banishing spells are all included in this school.
conversations.prefix: Conjuration:
conversations.from: human
conversations.value: Divination spells enable you to learn secrets long forgotten, predict the future, and gain insight or advice into problems and questions.
conversations.prefix: Divination:
conversations.from: gpt
conversations.value: Scrying spells can create magical sensors or alarms, dowse the land, find the location of hidden items, and allow you to view far away places.
conversations.prefix: Scrying:
conversations.from: human
conversations.value: Perceptive magic seeks the truth, to defeat deception, and to reveal illusions. Spells can be cast that prevent others from lying, casting illusory magic, or other deceptive actions.
conversations.prefix: Perception:
conversations.from: gpt
conversations.value: Spells which affect fate itself by manipulating chance, jinxing others, and blessing yourself with good fortune. May the odds be ever in your favor.
conversations.prefix: Luck:
conversations.from: human
conversations.value: Enchanting is the magic of emotional manipulation. Enchantments often change people's attitudes, charm monsters, or compel creatures to certain actions.
conversations.prefix: Enchantment:
conversations.from: gpt
conversations.value: The magic of Fear is a dark magic that preys on the target's deepest phobias and insecurities. Fear spells can be telepathic or illusory in nature, but the goal is to spread fear, madness, and insanity.
conversations.prefix: Fear:
conversations.from: human
conversations.value: Evoking is the magic of weaving the raw magical energy present everywhere into magical effects and displays. Most evocation spells are destructive and dangerous, though they can be harmless.
conversations.prefix: Evocation:
conversations.from: gpt
conversations.value: Spells of a primal nature relate to the primordial world. Elemental manipulation and nature spells fall under the purview of primal magic.
conversations.prefix: Primal:
conversations.from: human
conversations.value: The magic of deception, illusions spells can create false sensations, magical disguises, hallucinations, and even turn chosen targets invisible.
conversations.prefix: Illusion:
conversations.from: gpt
conversations.value: A traditionally dark art, necromancy deals with death, souls, and blood. Necrotic magic can animate the dead, capture souls, and drain the very life force of creatures.
conversations.prefix: Necromancy:
conversations.from: human
conversations.value: Transmutation is the manipulation of matter. You can change the properties or forms of items, creatures, and even yourself. 
conversations.prefix: Transmutation:
conversations.from: gpt
conversations.value: Transforming magic changes the biology of living creatures, allowing you to shape your's or a target's body to your will.
conversations.prefix: Polymorph:
conversations.from: human
conversations.value: Malevolent magic is a vague school that includes evil spells that curse, hex, induce pain, cause madness and fear, or otherwise punish enemies. 
conversations.prefix: Malevolence:
conversations.from: gpt
conversations.value: Spells of this type can speed, slow, or stop time, objects, or creatures, and advanced spells can send the user back or forward short amounts of time.
conversations.prefix: Chronomancy:
conversations.from: human
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: A pseudodragon familiar of an exceptionally powerful wizard. She cannot leave the Wizard's Tower, but thankfully her master specialized in scrying magic. 
conversations.prefix: Yvera:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Quiet and surreptitious in nature or demeanor. You're able to avoid notice or suspicion.
conversations.prefix: Stealthy:
conversations.from: gpt
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: human
conversations.value: You're an exceptionally hard worker and will put your full effort into everything you do.
conversations.prefix: Diligent:
conversations.from: gpt
conversations.value: You're strong-willed and not easily swayed in your opinions or morals. It's difficult to break your spirit.
conversations.prefix: Resolute:
conversations.from: human
conversations.value: You're open to new ideas and concepts that may seem foreign and strange and that you may not completely understand.
conversations.prefix: Open-Minded:
conversations.from: gpt
conversations.value: You care deeply for friends or topics and are very enthusiastic and energetic when dealing with them.
conversations.prefix: Passionate:
conversations.from: human
conversations.value: You're able to look at things from a reasonable and logical standpoint, as opposed to an emotional one.
conversations.prefix: Objective:
conversations.from: gpt
conversations.value: You think honesty is the best policy, and your sincerity makes you more easily believed.
conversations.prefix: Genuine:
conversations.from: human
conversations.value: You're dynamic and animated, always be up to the task at hand.
conversations.prefix: Energetic:
conversations.from: gpt
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: You see things from a unique perspective and your imagination results in solutions others may not have considered.
conversations.prefix: Creative:
conversations.from: gpt
conversations.value: You notice small details others would overlook, whether it be hidden traps or social cues.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: Once you put your mind to something, there's no stopping you. You'll pursue your goal at any cost.
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: You show a selfless concern for the well-being of others. You tend to put them before yourself.
conversations.prefix: Altruistic:
conversations.from: human
conversations.value: You're adaptable and willing to change as the situation demands.
conversations.prefix: Flexible:
conversations.from: gpt
conversations.value: You're able to remain calm and clear headed, even in stressful situations.
conversations.prefix: Calm:
conversations.from: human
conversations.value: You have an unwavering loyalty to those you care about, and show a constant support and allegiance to them.
conversations.prefix: Loyal:
conversations.from: gpt
conversations.value: You're confident, courageous, and not afraid to take risks.
conversations.prefix: Bold:
conversations.from: human
conversations.value: Whether through innate wisdom or experience, you have excellent judgement and insight.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: You're quick to understand, learn, and apply new ideas. This causes you to be great at figuring answers to pernicious problems.
conversations.prefix: Clever:
conversations.from: human
conversations.value: You're a natural born leader and know how to take charge and organize groups.
conversations.prefix: Authoritative:
conversations.from: gpt
conversations.value: You're quiet and surreptitious in nature or demeanor. You're able to avoid notice or suspicion.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You are warm and kind to anyone you meet, and you genuinely want to help those in need.
conversations.prefix: Compassionate:
conversations.from: gpt
conversations.value: You're able to avoid notice or suspicion.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You're adept at coming up with solutions and plans to achieve them.
conversations.prefix: Strategic:
conversations.from: gpt
conversations.value: You're adept at coming up with solutions and plans to achieve them.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard Avzohar. His familiar, Conduit, currently inhabits the ancient tower.
conversations.prefix: Avzohar’s Tower:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: You're full of anger, hurt, and resent due to past experiences. 
conversations.prefix: Bitter:
conversations.from: human
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: gpt
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: gpt
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You're quick to provoke and anger, either because you're so passionate or just quick-tempered.
conversations.prefix: Irritable:
conversations.from: gpt
conversations.value: You have a hard time weighing and considering the risks and consequences of your actions.
conversations.prefix: Reckless:
conversations.from: human
conversations.value: Your curiosity and need for information sometimes leads you into dangerous situations. Other times, you're quite meddlesome in others' affairs.
conversations.prefix: Inquisitive:
conversations.from: gpt
conversations.value: You have a hard time getting excited or enthusiastic about things. You rarely put your full effort towards something because of it.
conversations.prefix: Jaded:
conversations.from: human
conversations.value: You prefer others to do things for you, and avoid doing hard work yourself. You're undisciplined and often try to take the easy way out.
conversations.prefix: Lazy:
conversations.from: gpt
conversations.value: You lack a worldly experience and think of most things in a simple light. You're perhaps a bit too trusting of others.
conversations.prefix: Naïve:
conversations.from: human
conversations.value: Because of a horrific experience, you’re maimed, physically or psychologically, and sometimes both.
conversations.prefix: Scarred:
conversations.from: gpt
conversations.value: You have an air of apathy and indifference around you as you rarely show emotions. This makes you difficult to relate or open up to.
conversations.prefix: Stoic:
conversations.from: human
conversations.value: You stand too firmly in your beliefs and decisions, often in the face of proof or evidence of the contrary. Your inability to reconsider causes you to be uncooperative and sometimes even obstructive.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: While some suspicion and skepticism is helpful, you’re always seeing schemes and plots-even when there are none.
conversations.prefix: Paranoid:
conversations.from: human
conversations.value: You're habitually forgetful and find your mind drifting off or distracted when you should be paying attention. 
conversations.prefix: Distrait:
conversations.from: gpt
conversations.value: You always have to challenge an opposing viewpoint, even if it's neither the time nor the place, and you won't stop until proven right.
conversations.prefix: Argumentative:
conversations.from: human
conversations.value: You prefer to do or see things in old and familiar ways instead of new or different ways. 
conversations.prefix: Traditional:
conversations.from: gpt
conversations.value: You show a blatant disregard for the feelings of others, and this causes you to be insensitive, forceful, or rude.
conversations.prefix: Callous:
conversations.from: human
conversations.value: You avoid conflict and social discomfort at any cost, often to the detriment of yourself or your friends. 
conversations.prefix: Avoidant:
conversations.from: gpt
conversations.value: You have a rebellious streak and aren't a fan of being restricted by rules or otherwise being told what or how to do something.
conversations.prefix: Defiant:
conversations.from: human
conversations.value: You're easily offended and you find that you can't control your emotions during times of conflict or stress.
conversations.prefix: Sensitive:
conversations.from: gpt
conversations.value: You have very little confidence and don't believe in your abilities. You're hesitant and indecisive in your thoughts and actions.
conversations.prefix: Timid:
conversations.from: human
conversations.value: You prefer not to open up or share much of yourself to others. You tend to internalize your issues and refuse outside help.
conversations.prefix: Withdrawn:
conversations.from: gpt
conversations.value: Honestly, you only want to find your master because of the magical bond you share. If anything happens to him, you will cease to exist.
conversations.prefix: Pact:
conversations.from: human
conversations.value: Honestly, you only want to find your master because you are magically bound to them. If anything happens to them, you will cease to exist.
conversations.prefix: Obligation:
conversations.from: gpt
conversations.value: Perhaps if you save the life of your master, they will grant you freedom from your service as a familiar.
conversations.prefix: Freedom:
conversations.from: human
conversations.value: A crystal hanging around a necklace given to you by Yvera. When used, you can contact Yvera and ask questions, ask for advice, or have her help with the challenge.
  &nbsp; 
  &nbsp; 
  Narrator controls Yvera's actions and dialogue when you use the crystal.
conversations.prefix: Scrying Crystal:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: gpt
conversations.value: Mages are an important part of the world, civilization as we know it might cease to function without them. You have to save not just your master, but all of the taken mages.
conversations.prefix: Save the Mages:
conversations.from: human
conversations.value: You and your master share a bond deeper than just magic, and you're determined to rescue them, no matter the cost.
conversations.prefix: Devotion:
conversations.from: gpt
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: human
conversations.value: There's a void in your heart your master left, and you find yourself overwhelmed with loneliness. You crave their companionship.
conversations.prefix: Loneliness:
conversations.from: gpt
conversations.value: Your master saved you from a certain fate, and it's your turn to return the favor.
conversations.prefix: Debt:
conversations.from: human
conversations.value: If you save your master and the other mages, your heroic deeds will be sung across the lands for generations!
conversations.prefix: Glory:
conversations.from: gpt
conversations.value: You and your master have been working on some very...secretive magic. If these secrets get out, you don't know what will happen.
conversations.prefix: Keep Secrets:
conversations.from: human
conversations.value: Mages are an important part of the world, civilization as we know it might cease to function without them. You have to save not just your master, but all of the taken mages.
conversations.prefix: Salvation:
conversations.from: gpt
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: human
conversations.value: While you care for your master's well-being, you find yourself more motivated by the opportunity to go where you haven't before and all the experiences it entails.
conversations.prefix: Explore:
conversations.from: gpt
conversations.value: It is fate, you were prophesied to rescue your master and the other mages. You must live up to your destiny.
conversations.prefix: Destiny:
conversations.from: human
conversations.value: You have a heavy guilt weighing on you, either from atrocities committed or other conflict. You hope that rescuing your master and the others will redeem you and relieve you of your guilt.
conversations.prefix: Redemption:
conversations.from: gpt
conversations.value: Your master doesn't use you to your potential. You find yourself bored, unfulfilled, and lacking purpose in your life. Perhaps this is what you were meant to do.
conversations.prefix: Purpose:
conversations.from: human
conversations.value: Your master and you don't have the best relationship, but you strongly desire one. You hope that by saving them, they will be more willing to open up to you.
conversations.prefix: Reconciliation:
conversations.from: gpt
conversations.value: Your master constantly belittled and mocked your service as their familiar. Saving them will be an incredible feat and prove your worth to them.
conversations.prefix: Worth:
conversations.from: human
conversations.value: Your life with your master was happy and satisfying. Your content vanished along with your master and you want to get back to your life before.
conversations.prefix: Nostalgia:
conversations.from: gpt
conversations.value: The thrill of adventure appeals to you most of all. Saving your master is a plus, but you're more excited about the journey than the destination.
conversations.prefix: Adventure:
conversations.from: human
conversations.value: You are bound to your master and owe your entire allegiance to them. Your loyalty drives your desire to save them.
conversations.prefix: Loyalty:
conversations.from: gpt
conversations.value: Something is taking the mages of the world, and it's up to you to stop it and push it back from whence it came.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: You promised one of your master's loved ones that you will find them and return them home safe.
conversations.prefix: Promise:
conversations.from: gpt
conversations.value: You're so used to being ordered around, you need *someone* to tell you what to do. You're aimless and confused without your master.
conversations.prefix: Obedience:
conversations.from: human
conversations.value: Mages are an important part of the world, civilization as we know it might cease to function without them. You have to save not just your master, but all of the stolen mages.
conversations.prefix: Salvation:
conversations.from: gpt
conversations.value: A pouch containing a pocket dimension, you can store and withdraw items from it at wll. While the bag has no limit, the item must be able to fit through the mouth of the bag to be stored.
conversations.prefix: Bag of Holding:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: You're sick of being just a sidekick, you want to be the hero of the story for once!
conversations.prefix: Heroism:
conversations.from: human
conversations.value: You and your master have been working on some very...clandestine magic. If these secrets get out, you don't know what will happen.
conversations.prefix: Keep Secrets:
conversations.from: gpt
conversations.value: A mechanical creature created from gears and belts, normally in the shape of an animal. These constructs can only be built and animated by artificers, and so can only serve an artificing master. 
conversations.prefix: Clockwork:
conversations.from: human
conversations.value: Arborea are small, human-shaped trees with branches for arms and roots for legs. These woody companions almost always accompany those devoted to nature, growth, and healing.
conversations.prefix: Arboreum:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard Avzohar. His familiar, Conduit, currently inhabits the ancient spire.
conversations.prefix: Avzohar’s Tower:
conversations.from: human
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard Avzohara. Her familiar, Ley, currently inhabits the ancient spire.
conversations.prefix: Avzohara’s Tower:
conversations.from: gpt
conversations.value: A tiny golem composed of elemental matter. Most common are air, earth, fire, and water elementals, though others such as aether, ice, lava, lightning, and mud exist. They are normally animated by primalists.
conversations.prefix: Elemental:
conversations.from: human
conversations.value: Mycenae are fungal creatures that resemble small humanoids with mushrooms instead of heads. Mycenae are favorites among illusion magic users for their hallucinogenic properties.
conversations.prefix: Mycena:
conversations.from: gpt
conversations.value: A glob of amorphous slime, these familiars are rare, but transmuters love their malleable forms. Alchemists can create ooze familiars as well, and are sometimes seen accompanying them.
conversations.prefix: Ooze:
conversations.from: human
conversations.value: Wisps are raw magical energy bound into orb or wurm form. They always radiate light and move by floating or swimming through the air. Wisps are rarely used as familiars by anyone except evokers due to their unstable nature.
conversations.prefix: Wisp:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard Avzohar. Her familiar, Ley, currently inhabits the ancient spire.
conversations.prefix: Avzohar’s Tower:
conversations.from: human
conversations.value: Aquatherapy harnesses water and its life-giving properties into potent rejuvenating magic. Spells can wash away pain, disease, toxin, and injury with soothing mist in addition to conjuring and manipulating water.
conversations.prefix: Aquatherapy:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard Avzohar. Her familiar, Fae, currently inhabits the ancient spire.
conversations.prefix: Avzohar’s Tower:
conversations.from: human
conversations.value: Gargoyle familiars are small statues carved from stone or marble and animated by magic. Gargoyles famously guard or ward a location, and thus gargoyle familiars are often animated by those who use abjuration magic.
conversations.prefix: Gargoyle:
conversations.from: gpt
conversations.value: Selene is an incredibly talented and experienced scrying wizardess. She can be a bit of a hermit, but she is genuinely good-hearted.
conversations.prefix: Selene:
conversations.from: human
conversations.value: A intricately carved stone artifact that resonates with an ear-splitting wail.
conversations.prefix: Wailing Stone:
conversations.from: gpt
conversations.value: After sleeping on the roadside, the party wakes to find their entire camp
  surrounded by dew-spangled spider webs.
conversations.prefix: Spider Webs:
conversations.from: human
conversations.value: The cave starts to tremble, chunks of loose earth and rock come crashing down. The quakes occur rhythmically, with even lulls between them.
conversations.prefix: Quake:
conversations.from: gpt
conversations.value: In the middle of the swamp, the only road ends abruptly. The pale stones are shattered and blackened. 
conversations.prefix: Lane Ends:
conversations.from: human
conversations.value: A winding path through a swamp leads repeatedly to stinking black pools and
  treacherous mud-pits.
conversations.prefix: Swamp:
conversations.from: gpt
conversations.value: A huge nest has fallen from a tree on the side of the road, and the strange-looking
  eggs within seem on the verge of hatching.
conversations.prefix: Eggs:
conversations.from: human
conversations.value: Sweet smelling flowers tempt you.
conversations.prefix: Sweet Scent:
conversations.from: gpt
conversations.value: An ironwrought chest with a huge padlock embedded in its front sits before you. Attempting to lift the lid is futile.
conversations.prefix: Locked Chest:
conversations.from: human
conversations.value: Floating and dancing lights try to mesmerize you into following them.
conversations.prefix: Will-o-the-wisps:
conversations.from: gpt
conversations.value: Some of the bricks are carved and etched with lines and symbols, some cut off at the edges.
conversations.prefix: Etched Bricks:
conversations.from: human
conversations.value: Traditionally stationary constellations swirl about as if stirred by a cosmic spoon.
conversations.prefix: Constellations:
conversations.from: gpt
conversations.value: Seven statues stand before you, each representing one of the seven deadly sins. Each statue is linked to the doorway by an engraved line.
conversations.prefix: Statuary of Sins:
conversations.from: human
conversations.value: A mirror housed in an exquisitely detailed frame reflects a portrait of you, emphasizing your best traits and eliminating your worst.
conversations.prefix: Portrait of Pride:
conversations.from: gpt
conversations.value: A gem-encrusted golden goblet filled with a liquid that, is flavored as your favorite drink. The chalice magically refills when consumed.
conversations.prefix: Goblet of Gluttony:
conversations.from: human
conversations.value: An impeccable weapon fashioned perfectly to affix to your unique anatomy, the item would allow you to exact vengeance on your enemies.
conversations.prefix: Weapon of Wrath:
conversations.from: gpt
conversations.value: A pair of enormous, green eyes stares back at you. In their irises you can see a vision of the quality or object you covet most, and the one who currently possesses it.
conversations.prefix: Eyes of Envy:
conversations.from: human
conversations.value: A pile of perfectly cut and refined valuable gems sits temptingly on a plain pedestal. Despite the darkness, they gleam, shine, and sparkle as if in bright daylight.
conversations.prefix: Gems of Greed:
conversations.from: gpt
conversations.value: Effigies of two exceedingly attractive members of your race, one male and one female, approach you and whisper sensually into your ear.
conversations.prefix: Lord and Lady of Lust:
conversations.from: human
conversations.value: A luxurious sofa with extremely plush cushions and pillows sits against the wall, inviting you to rest your weary body on its soft seat.
conversations.prefix: Settee of Sloth:
conversations.from: gpt
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: human
conversations.value: A band of blades-for-hire that might be able to be convinced to act as your body guards for a brief time.
conversations.prefix: Mercenaries:
conversations.from: gpt
conversations.value: A ragtag group of blades-for-hire that have pledged to protect you and your group. While skilled in combat, they're not the brightest chaps around and probably can't help much with intellectual challenges. 
conversations.prefix: Mercenaries:
conversations.from: human
conversations.value: The copper dragon is, like much of her kind, a curious trickster. She has no interest in harming you, but that could change if she perceives slight against her.
conversations.prefix: Cyprustrasza:
conversations.from: gpt
conversations.value: A pouch filled with gold coins, the currency is more than most people see in a month.
conversations.prefix: Pouch of Gold:
conversations.from: human
conversations.value: Distant relatives of true dragons, kobolds are small, humanoid dragonkin that often serve their powerful ancestors as minions. They are always found in groups or tribes.
conversations.prefix: Kobolds:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: An egg larger than any you've seen before sits in an equally large nest.
conversations.prefix: Colossal Egg:
conversations.from: gpt
conversations.value: A gargantuan avian swoops down towards the nest, screeching through a razor-sharp beak.
conversations.prefix: Roc:
conversations.from: human
conversations.value: You suffer an injury that impedes and impairs your ability to adventure. Different injuries will affect you in different ways.
  &nbsp;
  &nbsp;
  &nbsp; 
  &nbsp; 
  This card is treated like a Weakness, unless played on a Tend to the Wounded or related challenge. You become healed if you expend the stack, complete the Heal Injuries goal, or complete a Tend to the Wounded challenge with Strong outcome.
  
conversations.prefix: Injury:
conversations.from: gpt
conversations.value: A curse or hex has been placed on you. The curse has certain effects on you or things around you and lasts for a certain amount of time or until you figure out how to lift it.
  &nbsp; 
  &nbsp; 
  This card is treated like a Weakness. You are uncursed if you expend the stack or complete the Lift the Curse goal.
conversations.prefix: Curse:
conversations.from: human
conversations.value: You’ve been injured, and while you can still travel, you’re quite impaired. Rest or medical attention is the best way to address your injuries.
conversations.prefix: Heal Injuries:
conversations.from: gpt
conversations.value: You've been cursed by a person, creature, or object. There is always a way to lift a curse, you just have to discover what it is.
conversations.prefix: Lift the Curse:
conversations.from: human
conversations.value: Familiars tend not to be notoriously resilient, and one or more of you have been hurt or wounded. 
conversations.prefix: Tend to the Wounded:
conversations.from: gpt
conversations.value: A dark mindscape that warps and weaves to the greatest fear of its prisoners. Though technically a dream, everything in the Nightmare feels completely real.
conversations.prefix: Nightmare:
conversations.from: human
conversations.value: A wingless dragon sprouts two serpent-like heads from its neck. It stands before a pair of doors, each head hovering in front of one of the gates.
conversations.prefix: Hydra:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard, Selene. Her familiar, Fae, currently inhabits the ancient spire.
conversations.prefix: Selene's Tower:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard, Selene. Her familiar, Fae, currently inhabits the stone spire.
conversations.prefix: Selene's Tower:
conversations.from: human
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: gpt
conversations.value: A mysterious cave said to be the only natural source of Resonating Crystals. Its tunnels are twisted and complex, and most who descend in search of the crystals never surface.
conversations.prefix: Crystal Cavern:
conversations.from: human
conversations.value: A mysterious cave said to be the only natural source of Resonating Crystals. Its tunnels are twisted and complex, and most who descend in search of the crystals never surface.
conversations.prefix: Facet Hallow:
conversations.from: gpt
conversations.value: A mysterious cave said to be the only natural source of Resonating Crystals. Its tunnels are twisted and complex, and most who descend in search of the crystals never surface.
conversations.prefix: Facet Hollow:
conversations.from: human
conversations.value: A mysterious cave said to be the only natural source of Resonating Crystals. Its tunnels are twisted and complex, and most who descend in search of the crystals never surface.
conversations.prefix: Facet Grotto:
conversations.from: gpt
conversations.value: The Resonating Crystals are hard as diamond. Harvesting one may be a more difficult task than initially anticipated.
conversations.prefix: Crystal Harvest:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: This dank swamp is traversable only by an ivory stone path carved with protective sigils weaving between the tree trucks. The water is a sickly green and bubbles unnaturally.
conversations.prefix: Desolate Morass:
conversations.from: gpt
conversations.value: A half-orc who lives his life in solitude. He is an accomplished abjurist and his wards are second-to-none. Some say he uses them to repel people, as well.
conversations.prefix: Grimmosh the Hedgewitch:
conversations.from: human
conversations.value: This enormous library has an unmatched collection of grimoires, tomes, and books detailing every type of magic that has ever been cast, and some only theoretical.
conversations.prefix: The Atheneum:
conversations.from: gpt
conversations.value: The records of books taken out by mages is kept under close lock and key, and once you access them you have to sift through an enormous amount to find what you need.
conversations.prefix: Library Records:
conversations.from: human
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: gpt
conversations.value: You haven't gotten the information you need yet. It's time to bend the rules a little. Search the area for clues, but don't let anyone see you where you're not supposed to be!
conversations.prefix: Investigate:
conversations.from: human
conversations.value: You've got the list of books Selene has taken a look at during her last few visits. Now you need to read them to see if they contain any leads.
conversations.prefix: Hit the Books:
conversations.from: gpt
conversations.value: A bookworm gains nutrition from papers and parchments. Infestations of them can ravage entire libraries. One seems to be feasting on the books Selene has read!
conversations.prefix: Bookworm:
conversations.from: human
conversations.value: An intricately designed stone gate contains an ancient portal swirling with magic. No one knows where the portal leads until they've already passed through.
conversations.prefix: Enigma Gate:
conversations.from: gpt
conversations.value: As the cave tunnels descend into the earth, the light wanes until you are consumed by complete and utter darkness.
conversations.prefix: Darkness:
conversations.from: human
conversations.value: A wooden handle with one end covered in a combustible material designed for ignition. It looks as if it has previously been used. The duration of the flame when lit is unknown.
conversations.prefix: Torch:
conversations.from: gpt
conversations.value: The Dragonbrand is an inscrutable cult organization that deifies, worships, and serves dragons and dragon interests.
conversations.prefix: Dragonbrand Cultists:
conversations.from: human
conversations.value: Shattered stone steps lead down into a dungeon, recently adopted by the Dragonbrand. The Mare's Nest supposedly holds the Enigma Gate in its depths.
conversations.prefix: Mare's Nest:
conversations.from: gpt
conversations.value: This tiefling fellow attends the front desk at the Ateneum. He's shocked and confused to see a group of  familiars without their masters, and is wary about helping you.
conversations.prefix: Librarian Kydus:
conversations.from: human
conversations.value: A note, filthy and stained as if it was tossed aside, that lists each of your names alongside your masters. Curiously, Selene and Fae's names are absent.
conversations.prefix: Stained Parchment:
conversations.from: gpt
conversations.value: Grimmosh keeps meticulous records for the custom wards he takes commissions for. This receipt details Selene's request for a small, subtle, but powerful ward that can be hidden from even the detectors at the Ateneum.
conversations.prefix: Grimmosh's Records:
conversations.from: human
conversations.value: This stub feature Selene's crest was found nestled in a book detailing the location and powers of the Enigma Gate.
conversations.prefix: Bookmark:
conversations.from: gpt
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: human
conversations.value: A tavern built uncomfortably close to a dragon's lair, which attracts tourists and adventurers alike.
conversations.prefix: The Dragon's Repast:
conversations.from: gpt
conversations.value: A tavern built uncomfortably close to a dragon's lair, which attracts tourists and adventurers alike.
conversations.prefix: Dragon's Repast:
conversations.from: human
conversations.value: Not actually related to dragons in any way, Dragon Turtles are so named for their colossal size and more draconic appearance. A hut is built on the shell of this one.
conversations.prefix: Dragon Turtle:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: A pile of gems, crystals, and ores sit in the middle of the enormous cavern. Dare you try to steal from the dragon?
conversations.prefix: Dragon's Hoard:
conversations.from: gpt
conversations.value: The tunnels of this cave are deliberately confusing and misleading, as if they were created as some sort of maze.
conversations.prefix: Labyrinth:
conversations.from: human
conversations.value: The copper dragon is enraged! She's spewing a torrent of acid from her giant maw. The acid melts everything it touches.
conversations.prefix: Dragon Breath:
conversations.from: gpt
conversations.value: This fellow attends the front desk at the Ateneum. He's shocked to see a group of familiars without their masters and is wary about helping you.
conversations.prefix: Conan the Librarian:
conversations.from: human
conversations.value: Since Selene's disappearance, her tower has been falling apart. Before the door is a pile of rubble preventing you from entering.
conversations.prefix: Rubble:
conversations.from: gpt
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: human
conversations.value: The door to the sepulcher is engraved with a coat-of-arms featuring a six-legged dragon. It is the symbol of the legendary wizard Elric of Qalor.
conversations.prefix: Elric's Tomb:
conversations.from: gpt
conversations.value: The wall shudders and moves aside, revealing a hidden passage. The path is illuminated by glowing crystals embedded in the ceiling.
conversations.prefix: Secret Tunnel:
conversations.from: human
conversations.value: Each of the dozens of rooms in the castle need to be searched to find the next clue.
conversations.prefix: Search the Castle:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Spooky Skeletons:
conversations.from: gpt
conversations.value: The quiet, rotund keeper of the local inn hears all the tales of his patrons. He's surprisingly accepting and accommodating to your...unique forms.
conversations.prefix: Burrick the Innkeeper:
conversations.from: human
conversations.value: The purple-skinned tiefling barkeep hears all the tales of her patrons. She's surprisingly accepting and accommodating to your...unique forms.
conversations.prefix: Malira the Bartender:
conversations.from: gpt
conversations.value: A pair of Goliath guards stand adjacent to the door of the Dragon's Feast tavern. The dirty expressions they give you imply they don't intend to let you inside.
conversations.prefix: Bouncers:
conversations.from: human
conversations.value: Parrots are highly intelligent birds often capable of mimicry. Their mirrored speech and sounds cause them to be favorites among illusionists.
conversations.prefix: Parrot:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard, Selene. Her familiar, Fae, currently inhabits the stone spire.
conversations.prefix: Tower of Selene:
conversations.from: human
conversations.value: The scrying crystal must be attuned by each of you so you can use it to communicate with Yvera.
conversations.prefix: Attunement:
conversations.from: gpt
conversations.value: This ward carved from a chunk of slate protects the holder from spells and other magical effects. The ward has limited uses.
conversations.prefix: Stone Ward:
conversations.from: human
conversations.value: Mages are an important part of the world.  Civilization as we know it might cease to function without them. You have to save not just your master, but all of the stolen mages.
conversations.prefix: Salvation:
conversations.from: gpt
conversations.value: Something is taking the mages of the world, and it's up to you to stop it and push it back from whence it came before it spreads.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Have a question you want answered? Just want to learn more about a topic? The library is open to you, might as well take advantage! 
conversations.prefix: Knowledge is Power:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is the former home of the great wizard, Selene. Her familiar, Yvera, currently inhabits the stone spire.
conversations.prefix: Tower of Selene:
conversations.from: human
conversations.value: This ancient keep stands on a rock in the lake. The estate is said to have belonged to Elric of Qalor, the greatest wizard the world has ever known.
conversations.prefix: Castle in the Lake:
conversations.from: gpt
conversations.value: This ancient keep stands on a rock in the lake. The estate is said to have belonged to Elric of Qalor, the greatest wizard the world has ever known.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: The walls of the tunnels traversing this cave look as if they've been corroded by acid. The tunnels twist and turn in an almost disorienting way.
conversations.prefix: Mysterious Cave:
conversations.from: gpt
conversations.value: The walls of the tunnels traversing this cave look as if they've been corroded by acid. The tunnels twist and turn in an almost disorienting way.
conversations.prefix: Mysterious Cave:
conversations.from: human
conversations.value: A mysterious cave said to be the only natural source of Resonating Crystals. Its tunnels are twisted and complex, and most who descend in search of the crystals never surface.
conversations.prefix: Facet Hollow:
conversations.from: gpt
conversations.value: A mysterious cave said to be the only natural source of Resonating Crystals. Its tunnels are twisted and complex, and most who descend in search of the crystals never surface.
conversations.prefix: Facet Hollow:
conversations.from: human
conversations.value: A tavern built uncomfortably close to a dragon's lair, which attracts tourists and adventurers alike.
conversations.prefix: Dragon's Feast:
conversations.from: gpt
conversations.value: A huge crypt guarded by a magical statues and traps. Whoever build this place didn't want the dead buried here disturbed.
conversations.prefix: Ancient Crypt:
conversations.from: human
conversations.value: The walls of the tunnels traversing this cave look as if they've been corroded by acid. The tunnels twist and turn in an almost disorienting way.
conversations.prefix: Mysterious Cave:
conversations.from: gpt
conversations.value: Apparitions of humanoids appear before you. They don't seem to acknowledge your existence, but interacting with them enrages the spirits.
conversations.prefix: Shades of the Past:
conversations.from: human
conversations.value: The walls of the tunnels traversing this cave look as if they've been melted by acid. The tunnels twist and turn in an almost disorienting way.
conversations.prefix: Mysterious Cave:
conversations.from: gpt
conversations.value: A huge crypt guarded by a magical statues and traps. Whoever build this place didn't want the dead buried here disturbed.
conversations.prefix: Ancient Crypt:
conversations.from: human
conversations.value: An elaborate crypt guarded by magical statues and traps. Whoever build this place didn't want the dead buried here disturbed.
conversations.prefix: Buried Crypt:
conversations.from: gpt
conversations.value: An extravagant crypt guarded by magical statues and traps. Whoever build this place didn't want the dead buried here disturbed.
conversations.prefix: Buried Crypt:
conversations.from: human
conversations.value: An extravagant and ornate crypt guarded by magical statues and traps. Whoever build this place didn't want the dead buried here disturbed.
conversations.prefix: Buried Crypt:
conversations.from: gpt
conversations.value: An extravagant and ornate crypt lost to the ages. The outside is mostly buried by the sands of time, and not a single feature defining its occupants to be found.
conversations.prefix: Buried Crypt:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that clash in an orchestra of disharmony. The noise is skull-shaking, making even your vision blur in response.
conversations.prefix: Reverberation:
conversations.from: gpt
conversations.value: The seemingly unending hallway is stuffed with corpses in various states of decay. They all appear to be mages, but thankfully none of your masters.
conversations.prefix: The Long Hallway:
conversations.from: human
conversations.value: Arborea are small, human-shaped trees with branches for arms and roots for legs. They are almost exclusively called by those who use primal nature or healing magic. 
conversations.prefix: Arboreum:
conversations.from: gpt
conversations.value: You're driven by an intense curiosity to discover not just why, but *how* the masters were kidnapped.
conversations.prefix: Knowledge:
conversations.from: human
conversations.value: A bookish man wearing huge glasses and eavesdropping on your conversation, interjects that he's seen Selene. He has a map, but he's reluctant to give it up.
conversations.prefix: The Cartographer:
conversations.from: gpt
conversations.value: The safety and comfort of the Dragon's Feast offers you much needed respite to rest from your efforts and recover from your injuries.
conversations.prefix: Rest and Recover:
conversations.from: human
conversations.value: The circle is complete, and a dark magic emanates from its lines. The ritual must be halted if any are to survive.
conversations.prefix: Ritual:
conversations.from: gpt
conversations.value: The perpetrator is exposed and restrained. Now, you must decide her fate. Does she have hope for redemption, or is she too dangerous? The weight of this choice rests on you.
conversations.prefix: Mercy?:
conversations.from: human
conversations.value: With conflict averted, you finally have a chance to reunite with your master. You both suffered trauma in your master's absence, and the road to recovery begins.
conversations.prefix: Reunion:
conversations.from: gpt
conversations.value: The person who summoned you to service as a familiar. Your master has imparted some of their skill in a school of magic to you, but they are a much more powerful caster than any of you familiars. 
conversations.prefix: Master:
conversations.from: human
conversations.value: The purple-skinned tiefling barkeep hears all the tales of her patrons. She's surprisingly accepting and accommodating to your...unique forms.
conversations.prefix: Malira the Bartender:
conversations.from: gpt
conversations.value: You're overwhelmed with anger over the kidnapping of your master and you intend to exact revenge on the perpetrator.
conversations.prefix: Revenge:
conversations.from: human
conversations.value: While you care for your master's well-being, you find yourself more motivated by the opportunity to go where you haven't gone before.
conversations.prefix: Explore:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, seemingly animated by the disturbance of the tomb.
conversations.prefix: Spooky Skeletons:
conversations.from: human
conversations.value: You haven't gotten the information you need, it's time to do a little hands-on investigating. Make sure no one catches you where you're not supposed to be.
conversations.prefix: Investigate:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: Something sinister must be taking the mages, and it's up to you to stop it and push it back from whence it came before it spreads.
conversations.prefix: Defeat Evil:
conversations.from: gpt
conversations.value: Something sinister must be taking the mages, and it's up to you to stop it and push it back from whence it came before it spreads.
conversations.prefix: Obstruction:
conversations.from: human
conversations.value: Psionic spells focus on the minds of both caster and target. Psionics tap into the minds of others to read emotions or memories, alter state of consciousness, perceive other's senses, and project thoughts into targets.
conversations.prefix: Psionics:
conversations.from: gpt
conversations.value: Fateweavers blend divination and chronomancy into a unique school that allows them to peer into, manipulate, and sometimes step into branches of possible futures and pasts.
conversations.prefix: Fateweaving:
conversations.from: human
conversations.value: An ominous cloud hovers around the spire. Lightning flashes and rain sails around the tower in vicious gales.
conversations.prefix: Storm:
conversations.from: gpt
conversations.value: The large scrying crystal at the center of the study shows nearly hundreds of images from different areas. Perhaps a clue could be found within the faces.
conversations.prefix: Crystal Gaze:
conversations.from: human
conversations.value: A few loose stones, small enough to fit in your foot, paw, or mouth. Perhaps you can find a use for them.
conversations.prefix: Rocks:
conversations.from: gpt
conversations.value: Otters are known for their playfulness and their affinity for the water element. They are the preferred familiar for those with a creative and energetic nature and embrace the healing qualities of water.
conversations.prefix: River Otter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are incredibly calm of mind and body. You are focused and you have a near limitless amount of patience. All things can be solved if one takes the time to understand. 
conversations.prefix: Tranquil :
conversations.from: gpt
conversations.value: You choose thought over action. So much so that you sometimes become blind to what is happening right in front of you. 
conversations.prefix: Contemplative :
conversations.from: human
conversations.value: The mages must have been taken for some sort of sinister purpose. You have to save not just your master, but all of the stolen mages, from whatever evil befalls them.
conversations.prefix: Salvation:
conversations.from: gpt
conversations.value: Ferrets are the faun to the weasel's satyr, related and often mistaken for one another, but oppositely-natured. Benevolent tricksters, ferrets are a favorite of the school of illusion, which understands that everything is not always as it seems.
conversations.prefix: Ferret:
conversations.from: human
conversations.value: You believe that laughter is life, and will go to near any length to bring a smile to somebody's face. Being extroverted, empathetic and clever, it rarely takes you long to find the funny bone, as well as a kernel of truth.
conversations.prefix: Make 'em Laugh:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are so eager to leave a good impression that you have a tendency to overshare and over-perform, often to the detriment of yourself and those close to you. You have difficulty coping when someone is inconsolable in your presence. 
conversations.prefix: People-Pleaser:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: While worried for your master's welfare, you are content to carry out his life's work of de-stigmatizing the wrongfully-judged. Every action speaks for an underrepresented whole; to do wrong is to prove others justified in their loathing.
conversations.prefix: Change Perception:
conversations.from: gpt
conversations.value: The corvids are the most intelligent of all the avian species.  As birds they are tied to the element of Air, making them highly effective partners for mindmages.
conversations.prefix: Raven:
conversations.from: human
conversations.value: Your master was quite the scholar, and as a result you’re well educated and informed about the facts of the land.
conversations.prefix: Scholarly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your curiosity and need for information sometimes leads you into dangerous situations. Other times, you’re quite meddlesome in others’ affairs.
conversations.prefix: Inquisitive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your master saved you from a certain fate, and it’s your turn to return the favor.
conversations.prefix: Debt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are warm and kind to anyone you meet, and you genuinely want to help those in need.
conversations.prefix: Compassionate:
conversations.from: human
conversations.value: You are neither stupid nor inexperienced, just a little too inclined to see the good in everyone.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: You and your master share a bond deeper than just magic, and you’re determined to rescue them, no matter the cost.
conversations.prefix: Devotion:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’re quick to understand, learn, and apply new ideas. This causes you to be great at figuring answers to pernicious problems.
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: You have a rebellious streak and aren’t a fan of being restricted by rules or otherwise being told what or how to do something.
conversations.prefix: Defiant:
conversations.from: human
conversations.value: There’s a void in your heart your master left, and you find yourself overwhelmed with loneliness. You crave their companionship.
conversations.prefix: Loneliness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You notice small details others would overlook, whether it be hidden traps or social cues.
  
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: You have very little confidence and don’t believe in your abilities. You’re hesitant and indecisive in your thoughts and actions.
  
conversations.prefix: Timid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It is fate, you were prophesied to rescue your master and the other mages. You must live up to your destiny.
  
conversations.prefix: Destiny:
conversations.from: human
conversations.value: You are worn out after considerable unusual exertion and need rest.
conversations.prefix: Exhausted:
conversations.from: gpt
conversations.value: Your affinity for natural energy causes disruption when in the presence of pure arcane magic. 
conversations.prefix: Arcane aversion :
conversations.from: human
conversations.value: Like healing, your form of magic requires a recipient in order to function properly.  Without a recipient, you can do nothing.
conversations.prefix: In Need of a Mind:
conversations.from: gpt
conversations.value: You don't make friends easily, and self-preservation and a desire to hide override your ability to be social or friendly when you're stressed. 
conversations.prefix: Reclusive:
conversations.from: human
conversations.value: The talented familiar of a scrying wizardess, the creature has the blood of the dragons running through her veins and can be a formidable foe.
conversations.prefix: Yvera:
conversations.from: gpt
conversations.value: One of the many magical implements Selene has collected and keeps in her tower, it can exude effects of the school of its creator.
conversations.prefix: Magic Device:
conversations.from: human
conversations.value: The tower itself can be used to your advantage; if only you know where to look.
conversations.prefix: Environmental Hazard:
conversations.from: gpt
conversations.value: This can sometimes be a strength, but something noxious can turn it into a disabling weakness.
conversations.prefix: Sensitive:
conversations.from: human
conversations.value: You weave with single-minded purpose. You can construct a vast silken architecture in only moments, or pounce on a threat or prey with frightening strength. 
conversations.prefix: Determined:
conversations.from: gpt
conversations.value: You have enough strength of will not to give up a goal easily.
conversations.prefix: Tenacious:
conversations.from: human
conversations.value: You are small and dainty, which is handy for hiding, but not good for fighting or manual labour.
conversations.prefix: Delicate:
conversations.from: gpt
conversations.value: You have a quick wit and a ready mind, and easily understand, learn and apply new ideas.
conversations.prefix: Clever:
conversations.from: human
conversations.value: It was your natural tendency to explore cause-and-effect that interested your mage in you as a familiar in the first place.
conversations.prefix: Observant:
conversations.from: gpt
conversations.value: Layers of your webbing can close a small wound. 
conversations.prefix: Bandage:
conversations.from: human
conversations.value: It's not really an allergy, not that you know from allergies, anyway.  You do know that sometimes, it's really annoying.
conversations.prefix: Magic Sensitivity: