conversations.from: system
conversations.value: "And it shall come to pass that a beast shall fall from the heavens on wings of flame. 
  
  And it shall smother the Light of Justice with smoke and flames.
  
  All who fail to bend knee to the Dark Fire will be made unto ashes.
  
  But all hope is not lost.
  
  There shall come from the edges of a shattered empire four swords.
  
  Blades of Earth, Air, Fire, and Sea. 
  
  Blades which will together carve out the black heart of the Fire. 
  
  And restore a crown upon a worthy brow". 
  
  -Excerpt from Talthones' Dragon Prophecy c. 2000 pre-Imperium 
  
  
  It's been ten years since the Empire of Man was shattered by the coming of the Dragon and the realm was broken up into a scattered handful of war-torn city-states and the capital city reduced to a population of slaves and the sycophantic Dragon Cultists.
  
  But out on the fringe, in what was known as the frontier provinces, Destiny has taken a hand. Will heroes of prophecy step forward and re-unite the Empire? Or will the Dragon Cult spread it's influence and crush the hope of freedom and justice for all mankind? 
  
  ***
  
  Shattered Empire is a story set in a fantasy world of magic, adventure, honor and betrayal. Four players will take on the roles of heroes of prophecy destined to defeat the Dragon, or die horribly trying. 
  
    The local culture be set akin to Middle Ages Western Europe. Characters will be humans coming from any and all walks of life. Be they the ignorant farm boy or the exiled princess looking to regain her throne. (I will do all I can to accommodate your concepts, but will be  working with each of you individually to work your characters into context.) 
  
  Elves and Trollkin (Dwarfs) do  exist in the world, but keep their distance as both are hugely underpopulated. 
  
  Players are encouraged to use their own artwork on cards, but any and all player created cards **MUST** be approved by the storyteller. 
  
  Any questions? drop me a line at raythe808@gmail.com and I'll answer them as quickly and clearly as possible. 
  
  I may clone the game if I get too many good characters to weed out, but we'll see. 
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: This ancient elven blade was given to the founder of house Lytton and carried down throughout the centuries. It's said it's blade turned crimson soaking up the blood of the murdered Lord Lytton.
conversations.prefix: Red Blade of Lyton:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: A sacred place of Old Magic  housing an altar dedicated to the four elements. 
conversations.prefix: The old forest grove:
conversations.from: gpt
conversations.value: A book with the wisdom and knowledge of the Wizard Savian Brightgrace. Does it contain enough knowledge and wisdom to defeat the dragon though?
conversations.prefix: Savien's Journal:
conversations.from: human
conversations.value: **It's an ambush!**
  No dragon flying overhead, just a dozen or so men clamoring for your deaths.
  Defeat them or chase them off. (One card per player please) 
conversations.prefix: Dragonguard Ambush:
conversations.from: gpt
conversations.value: You managed to escape the ambush with the journal, will you use it to save the rebellion? or do you have other plans?
conversations.prefix: Survive with the Journal:
conversations.from: human
conversations.value: This pendant is rumored to have the magical power to heal the most grievous of wounds. But as with all things, there is a price...
conversations.prefix: Tear of Gaia:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: This staff summons a shadowy spirit which devours the life force of it's target and giving it to it's master. But at what price? 
conversations.prefix: Souleater Staff:
conversations.from: gpt
conversations.value: When held in battle this shield gives the wielder and his company courage and faith to sustain them in the coming battle.
conversations.prefix: The Lionheart Shield:
conversations.from: human
conversations.value: What is it? And how can it help against the dragon? 
  
conversations.prefix: Find out about the Lodestone:
conversations.from: gpt
conversations.value: Decide which path to take. 
conversations.prefix: Make a choice:
conversations.from: human
conversations.value: Sitting upon a hill overlooking the farmlands of Darval is the small castle keep of House Darval, a banner house to House Lytton.
conversations.prefix: Castle Darval:
conversations.from: gpt
conversations.value: Con sneak, or fight your way in. One way or another you'll have to get past the castle guards and enter the library.
conversations.prefix: 1) Enter the Castle Keep:
conversations.from: human
conversations.value: Find the study where the late Lord Darval researched the Lodestone.
conversations.prefix: 2) Find Lord Horace's Study:
conversations.from: gpt
conversations.value: Get together and study the former Lord's notes on the Lodestone. 
conversations.prefix: 3) Gather his research:
conversations.from: human
conversations.value: Get out of the castle keep
conversations.prefix: 4) Make your escape:
conversations.from: gpt
conversations.value: Ruler of House Darval and beholden to Duke Lytton as bannerman.
conversations.prefix: Lady Aryanna Darval:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A sell-sword for hire, always looking for a way to make a little bit of coin. People know not to cross this sword.
conversations.prefix: Mercenary:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: With a powerful body, any obstacle can be conquered!
conversations.prefix: Strong:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: What does a mercenary have need for emotions? What does a wanderer have need to care for his or her friends?
conversations.prefix: Uncaring:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: How long ago was it when brother took the throne? How long ago was it when he pushed me so far away? Was it something in the chalice? Is there a raven over my own home?
conversations.prefix: Family Matters:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.    
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: In command of some measure of magical power.    
conversations.prefix: Wizardly:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're not a user of the light, your magic is what some might call the forbidden arts. You're attitude is the same way, a little arrogant, backstabbing, conniving, and power hungry. 
conversations.prefix: Dark:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things … and put them where you say they belong.    
conversations.prefix: Recover what is lost:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A man forced to fight when defeat is not a possibility, but a matter of time. 
conversations.prefix: Soldier of a doomed war:
conversations.from: human
conversations.value: You know the outcome, you always have, those you once led have all fallen, but you wont stop. You must continue to make those who falter rise their swords in retribution.
conversations.prefix: Charismatic :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've seen the writing on the walls, you're cause is hopeless, just as the voices in your head continue to tell you. Just as the keep repeating the massive death tolls at every city, every village burned to the ground. How can you even think to kill a demon?
conversations.prefix: lack of faith in your own cuase:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You tell yourself what you once told your soldiers every night before the night fell. Before every battle came and so many found their final resting place on a battle field bathed in blood and fire. The nation of men must be strong enough to keep going, If you don't fight this blight.. who will?
conversations.prefix: See this through  :
conversations.from: gpt
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
conversations.prefix: Druidic Witch:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Socially inexperienced and too trusting.
conversations.prefix: Naïve:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: human
conversations.value: Though religion everything is possible, you practice the art or service and you never turn anyone away even if they have done you wrong
conversations.prefix: Priest :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're out for your own personal gain, nothing else matters.
conversations.prefix: Conniving:
conversations.from: gpt
conversations.value: In the past, there was something which has been a burden on me. Now, a mission brings back these pained memories all too well, and I will not be able to co-operate well.
conversations.prefix: Haunted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You the person with a plan. You thrive on besting challenges using your wit and intellect to overcome them, instead of bull rushing in. 
conversations.prefix: Stratergist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're intelligent, and you know how to use your advantage in situations that allow you to achieve success through clever deception or quick evasion. 
conversations.prefix: Cunning:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have a monster within you that is completely opposite from who you are. You try to suppress it, but there are things that just may him break loose. 
conversations.prefix: Inner Demon:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You became a Tactician to save lives on the field of war. So, when even one dies while following your orders. You take that as a personal failure in which you did not do you job well enough. 
conversations.prefix: One is to Many:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There are will be causalities in this war against this monster, you want to be sure that most of them aren't people who have nothing to do with the fighting.
conversations.prefix: Protecting the Meek:
conversations.from: human
conversations.value: Your job doesn’t require any skill any one can do it and anywhere but rare are the ones who do it well, besides pouring the sweet nectar of life you also need to know to listen and tell the stories. Because after all when someone want to know something It’s the Bartender that he will ask.
conversations.prefix: Bartender: