conversations.from: system
conversations.value: I am a warrior seeking peace and an end to bloodshed. I am on a pilgrimage to the Temple of No Gods in the distant City of Gulls. My pilgrimage has brought me to the Sundered Land, inhabited by multiple enemies, desiring nothing more than to end my quest. My goal is to pass safely through and continue my pilgrimage.
  
  You, my friends online, play the world. Your goal is to see me to my doom or safely on my way, developing the world through description and imagination.
  
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  **Information**
  
  A modification of the game *The Sundered Land* by Lumpley Games, this game will be run a bit differently to try and fit well within a Storium game. This is hopefully going to be an interesting journey to see what sort of story we can tell with very limited resources.
  
  ~ You will be creating deities that are the creators/rulers of these lands. You can be a god, goddess, demon, or perhaps just a king. Either way, these lands obey your word without question.
  
  ~ You will be developing your land/deity through your posts. Perhaps you can't stand the land next to you and want it burned down, perhaps your sister goddess is out of your reach and you only wish to speak with her once more. The land's deities are aware and can speak to one another, but can only interact through your creatures and the pilgrim.
  
  ~ You are NOT allowed to control the pilgrim - you can only describe what is going on around him/her.
  
  ~This game is not entirely about winning. This game is an exploration in narrative and what happens when players are building a world, not the narrator.
  
  ~Feel free to create new cards as you'd like. These are only beginning suggestions to get you into the idea of the game. They are all pending my approval, however, and I will give feedback if they are not in the idea of the game. If possible, please add artwork so we can have an idea of what you are going for with your card.
  
  ~If you want to bestow something upon the pilgrim, you may use your wilds to do so. Assets will also be used like this in the game.
  
  ~When submitting your character, please add some sort of avatar. Whether it's an abstract idea of your deity or an actual picture of an animal/object/human/whatever, as long as it is up there so we know who we are dealing with.
  
  ~Also, so this is not entirely one-sided, when you submit your character, please leave in the notes to the narrator something you'd like my character to have. Whether it's an item, a trait, a flaw, whatever, please leave it in there. You can suggest multiple and I will try and make something feasible based on everyone's suggestions :)
  
  ~The game is marked as NSFW since this game may take us outside of safe work things. It may not even go that far, but putting it there as a precaution.
  
  ~This is my first time narrating a game like this, so please, bear with me. It'll be a new experience for all that I hope we can all sit down and enjoy writing for :)
conversations.from: human
conversations.value: The Pilgrim has come to the Last Sanctuary to offer you gifts - will you accept them? Or will you decline and declare ill will upon him?    
  
conversations.prefix: Meet the Pilgrim (copy):
conversations.from: gpt
conversations.value: The Pilgrim has come to the Last Sanctuary to offer you gifts - will you accept them? Or will you decline and declare ill will upon him?    
  
conversations.prefix: Meet the Pilgrim:
conversations.from: human
conversations.value: The Pilgrim has offered you the gift of beauty, a necklace from his lover.
conversations.prefix: Gift of Beauty:
conversations.from: gpt
conversations.value: The Pilgrim has offered you his blood, a show of the suffering he hopes to understand.
conversations.prefix: Gift of Blood:
conversations.from: human
conversations.value: The Pilgrim has offered you the gift of his history and past journeys.
conversations.prefix: Gift of History:
conversations.from: gpt
conversations.value: The Pilgrim has come to the Last Sanctuary to offer you gifts - will you accept them? Or will you decline and declare ill will upon him?
conversations.prefix: Meet the Pilgrim:
conversations.from: human
conversations.value: Khalid has offered you the knife of his best friend, his most trusted and prized possession.
conversations.prefix: Gift of Past Friendship:
conversations.from: gpt
conversations.value: The Pilgrim has offered you the finest of foods he was offered as his own last meal.
conversations.prefix: Gift of the Feast:
conversations.from: human
conversations.value: He's unnerved by the silence in the forest, though he has resolved himself to follow through.
conversations.prefix: Frighten the Pilgrim:
conversations.from: gpt
conversations.value: The Pilgrim is unsure of his way and is needing a bit of guidance before he can make a decision. Perhaps an Ungod like you can help make it for him.
conversations.prefix: Lure the Pilgrim:
conversations.from: human
conversations.value: The deity of the Desert of Spires, you are as vicious and cruel as the desert to embody. 
conversations.prefix: Desert of Spires:
conversations.from: gpt
conversations.value: The deity of the Gray Hills, you are as crafty and devious as the mists that cover your land.
conversations.prefix: The Gray Hills:
conversations.from: human
conversations.value: The deity of the Jungle of Bones, you are as mad and insane as the people that worship you.
conversations.prefix: The Jungle of Bones:
conversations.from: gpt
conversations.value: The deity of the Jaggedlands, you are as sharp and stubborn as the lands you have created.
conversations.prefix: The Jaggedlands:
conversations.from: human
conversations.value: The deity of the Ragged Forest, you are as dangerous and twisted as the ancient forest you dwell in.
conversations.prefix: The Ragged Forest:
conversations.from: gpt
conversations.value: The deity of the Longmoor, you are as indifferent and apathetic as the lands you have drowned thousands in.
conversations.prefix: The Longmoor:
conversations.from: human
conversations.value: Ghouls have become bandits on your roads. They attack any travelers through your lands - sometimes they steal, sometimes they kill.
conversations.prefix: Bandit Ghouls:
conversations.from: gpt
conversations.value: The deity of the Broken Reaches, you are the shattered and incomplete memory of the cities you once produced.
conversations.prefix: The Broken Reaches:
conversations.from: human
conversations.value: You wish nothing more than to stop the pilgrim from reaching the City of Gulls. Stopping them would ensure more bloodshed and war, and what's more entertaining than that?
conversations.prefix: Kill the Pilgrim:
conversations.from: gpt
conversations.value: You wish for an end to the bloodshed and for peace, and have vowed to assist the Pilgrim in their journey. Saving them is the first step towards fixing this broken world.
conversations.prefix: Save the Pilgrim:
conversations.from: human
conversations.value: While the pilgrim might be stopping war, what is stopping them from worshipping you? After all, they owe you their life - it is time they stopped and paid their dues.
conversations.prefix: Convert the Pilgrim:
conversations.from: gpt
conversations.value: You exist in shadows and whispers and you need a physical body. And this pilgrim has been so kind as to deliver themselves personally to you. After all, their body has been honed by the land...they would be perfect.
conversations.prefix: Possess the Pilgrim:
conversations.from: human
conversations.value: Sworn enemies of the pilgrim's native peoples, they capture and torture until they die. After desecrating the victim's corpse, they send it back to their homeland.
conversations.prefix: Pilgrim's Sworn Enemies:
conversations.from: gpt
conversations.value: Dedicated to their Ungod, they take on the visage of spiders when hunting their prey. They will then perform an elaborate ceremony to sacrifice to their Spider Ungod.
conversations.prefix: Murder-cult of Ungod of Spiders:
conversations.from: human
conversations.value: The King's army resides on your lands, waiting for the pilgrim to pass. They have sworn vengeance on the pilgrim for their journey and will do anything to stop them.
conversations.prefix: The King's Army:
conversations.from: gpt
conversations.value: The Hyenas of the Waste do not laugh but sing to their victims, luring them into the dangerous environment, letting it kill them before they scavenge what's left of them.
conversations.prefix: Singing Hyenas of the Waste:
conversations.from: human
conversations.value: Multiple clans of cannibals reside on your land, though this has caused war between them and their differences. They will gladly pick apart anyone they may find...
conversations.prefix: Warring Cannibal Clans:
conversations.from: gpt
conversations.value: The followers of a torturer-devil inhabit your lands. They haven't had anyone to torture in ages and are looking for some prime victims to play with.
conversations.prefix: Devil Followers:
conversations.from: human
conversations.value: Monsters dressed in human skin walk your lands, looking for the next pretty skin suit to steal and wear. 
conversations.prefix: Skinwalkers:
conversations.from: gpt
conversations.value: Many caravans travel through your land, helping those who are lost on the road, giving them food and shelter for however long they may need it.
conversations.prefix: Caravans:
conversations.from: human
conversations.value: The pilgrim's native people have made friends with these natives, who have sword to protect and help any of those that they might come across. 
conversations.prefix: Allies of the Pilgrim:
conversations.from: gpt
conversations.value: Cultists that worship the sun and the light it brings, they see the glory of peace and will do anything they can to preserve it. Anything.
conversations.prefix: Cultists of the Sun:
conversations.from: human
conversations.value: Dissenters of the King, the vigilantes assist those who have become enemies of the state. They are also prone to attacking the King's resources, making it difficult to manage his war.
conversations.prefix: Vigilantes:
conversations.from: gpt
conversations.value: While they might play tricks on those who pass by, they only tease in good nature. They may delay one a few days or weeks, but provide them with essentials they need on their journey.
conversations.prefix: Faeries of the Glen:
conversations.from: human
conversations.value: Your land has many landmarks and the skies are clear enough that it makes it easy to navigate, no matter what sort of weather conditions one might be suffering through.
conversations.prefix: Easy to navigate:
conversations.from: gpt
conversations.value: Many holy men travel through your lands, becoming companions of those who would listen to their sermon and meditate with them. They ward off many demons and monsters with their skills.
conversations.prefix: Holy Men:
conversations.from: human
conversations.value: Unlike skinwalkers, shapeshifters are of the shamanistic ideal, believing themselves to be one with the spirits and land, and only wish for harmony across all species.
conversations.prefix: Shapeshifters:
conversations.from: gpt
conversations.value: The land that I must cross if I am to help end the bloodshed and war in my homelands. 
conversations.prefix: Sundered Land:
conversations.from: human
conversations.value: The deity of the Ice Caverns, you are as cold and unforgiving as those who would dare travel your seemingly endless tunnels of mirrors.
conversations.prefix: The Ice Caverns:
conversations.from: gpt
conversations.value: The Pilgrim sent by forces unknown across the Sundered Land, to reach the City of Gulls and the Temple of No Gods.
conversations.prefix: Khalid - the Pilgrim:
conversations.from: human
conversations.value: The Pilgrim sent by forces unknown across the Sundered Land, to reach the City of Gulls and the Temple of No Gods.
conversations.prefix: Khalid - the Pilgrim (copy):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Those who enter your domain must prove themselves worthy enough to tread your hallowed ground. As the smithy passes steel through the flame, so must the Pilgrim be tested. Should he be worthy, he may even earn your favor.
conversations.prefix: Test the Pilgrim:
conversations.from: human
conversations.value: The deity of the City of Broken Dreams, you are as cold and cruel as the undead who belong to you.
conversations.prefix: The City of Broken Dreams:
conversations.from: gpt
conversations.value: The City of Broken Dreams is populated by the dead.  The army is strong, and exerts the will of the Lich-King, which is never a good thing for the living in the region.
conversations.prefix: Army of the Dead:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The peasants of the City of Broken Dreams are beaten down, but what help they can give to anyone who opposes the Lich-King is given freely.
conversations.prefix: Oppressed Peasants:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can never have too many minions, and the Pilgrim will make an excellent one.  Perhaps a general to lead the Army of the Dead, by killing and raising him, or by corrupting him into a demon.
conversations.prefix: Recruit the Pilgrim:
conversations.from: human
conversations.value: Life is a labyrinth and it's your home, Observer. You exist to listen, you exist to see, you exist, because you want to see the most interesting labyrinth there is.
conversations.prefix: The Labyrinth:
conversations.from: gpt
conversations.value: The souls of the dead gods gather in the Observer's mind. Faint memories of this universe and those before. They gather in his labyrinth as countless phantoms replaying their roles they had alive.
conversations.prefix: Phantoms of the gods:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The ones with the Observers gift of immortality. Traversing the world, searching for new stories and telling their own. They're the only ones who can walk and watch the Labyrinth as a whole.
conversations.prefix: Immortals:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't enjoy anything more than a good story and this piligrim seems like he'll be the best one. Maybe you should watch him just a little bit closer. Maybe, just maybe, as neutral being you should join him.
conversations.prefix: Walk with the Piligrim:
conversations.from: human
conversations.value: The White Wailers are said to be malicious spirits that linger throughout the Icy Wastes and within the confines of the Ice Cavern. Harbingers of darkness, many call them, for if their true visage isn't enough to scare a traveler to death, their piercing screams are said to bring about madness. 
conversations.prefix: White Wailers:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The deity of the Longmoor, you are as indifferent and apathetic as the lands you have drowned thousands in.
conversations.prefix: The Longmoor:
conversations.from: human
conversations.value: With the god of the Longmoor keeping silent for so long, an ancient coven of witches grew in strength. Where once they were tempered and subdued by the waters of the swamp, now they lived within them. Seclusion comforts the witches, and intrusion threatens them.
conversations.prefix: Mire Witches:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Remnants of the former inhabitants of the Longmoor are scattered across the land, led by shamans who preach of the evil of the god who watched as his people died in the waters of his flooded marshes. These people hate the god and the witches of the Longmoor, and will work to keep the pilgrim safe in his voyage through their land.
conversations.prefix: Embittered Survivors:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The people of this land mean nothing to you, and you feel nothing of their pain. The pilgrim is the first person of interest to wander into your domain in a very long time. Your curiosity has been sparked, and for the first time in many years, there is something that you want. Him.
conversations.prefix: Possess the Pilgrim:
conversations.from: gpt
conversations.value: Everything hungers in the Jungle of Bones. The clans, the animals, even the plants. And they all want to eat you.
conversations.prefix: Hunger:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Whether she aids mortals just to spite her mate or out of a genuine love of all life, the Pilgrim can count on her guidance. The Hollow King's domain is certain doom without her. 
conversations.prefix: His Queen:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Jungle of Bones will devour your meat and add your bones to the pile. 
conversations.prefix: Consume the Pilgrim:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Guardian of the ways, keeper of the balance; invoked by travelers, thieves, soldiers, and pilgrims alike. 
conversations.prefix: The Ways:
conversations.from: gpt
conversations.value: The only clergy known to be dedicated to The Wanderer, these nomadic warrior brothers and sisters are as mysterious as they are rare, shadowy figures on lonesome roads who are drawn, like The Wanderer, to where they are needed...
conversations.prefix: The Traveling Brotherhood:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The servants of Dischord seek to effect a great unmaking of the sacred balance. They are the enemies of the Great Work of the creator, serving chaos itself, that which is most diametrically opposed to The Wanderer. They adopt the trappings of morality, for good or for evil, when it suits their goals, aligning themselves like flood waters to a new bend in the river when it comes to political or celestial loyalty. The goals of their true master are as inscrutable as the tides which tug at The Wanderer himself... 
conversations.prefix: Agents of Dischord:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: All of the Ungods are, it is said, gifted with the ability to shift form, one way or another. To the Wanderer, who roams the pathways of this world and the next, these most often take the form of beasts most often found on the fringes of civilization. All are seen in shades of grey, with the same haunting, glowing yellow eye-slits that are seen in  his every manifestation.
conversations.prefix: Forms of the Wanderer:
conversations.from: human
conversations.value: Like the Ragged Forest, Karjia can be both beautiful and deadly at the same time. Perhaps it is this beauty that makes them both so poisonously potent.
conversations.prefix: Alluring Visage: