conversations.from: system
conversations.value: This is loosely based on  Th3rdWorldsStudios "The Stuff of Legend" comic books and graphic novels (and soon to be a Disney film!). http://th3rdworld.com/book/the-stuff-of-legend (be sure to check out the gallery which has some of the amazing art from this series that will give you a good sense of the tone I'm shooting for.  The collected volumes are available on Comixology. Vol 1 will cover more than enough to give you a feel). This is an excellent book and I can't recommend it enough.  I am not using any of the characters, plots (except in the broadest sense) or places from these stories (except the Bogeyman, but it can be argued he's in the public domain).  This is intended to be an homage, not a copy.
  
  \\----------------------------------------------------\\
  
  In the 1950's you are a toy who belongs to an 11 year-old girl. In the child's room you appear as toys. The toys become animated and self-aware when the girl is asleep or not nearby, but they are still toys.
  
  But inside the closet is another realm.  In that realm are all of the 'lost' toys. Either they've been forgotten or broken or else they belong to the child's siblings or parents and they've been placed there in storage. 
  
  Ultimately, in that realm, you are no longer toys.  You are your 'true' self. A "teddy bear" toy is a real bear in the Closet.  A fashion doll is a supermodel in the Closet. A toy car might become a Race driver with a full-sized racecar. Animals such as pets (puppies and kittens) remain as the same kind of animal, but sometimes they grow larger or more intelligent.
  
  The Closet realm is also the home to the Bogeyman. The Bogeyman is taking over the closet realm and needs a child in order to escape into the real world.  When the child is kidnapped by the Bogeyman into the Closet realm, her toys go after her.
  
  \\----------------------------------------------------\\
  
  In your character description please put the type of toy you are as well as how you appear in the Closet realm. If you have companions or equipment that is attached to you in toy form (such as a cowboy who rides a horse or a 'Bo Peep' with a crook and sheep) please indicate that in your "true self" description as well.
  
  These toys aren't "Toy Story" toys.  A T-Rex in the Closet would appear as a full sized intelligent speaking Tyrannosaur. Also, please try to find late 1940-early 1950's era toys.
  
  \\----------------------------------------------------\\
  
  I run a fast-paced game and if you don't feel you can commit to continue playing, please write an exit for your character before retiring. If you have not posted anything for two weeks (including commentary), then I'll retire you to make room for new players. Death is possible for the toys in the Closet.
  
  I am not very strict about writing responses for the other player characters. If a player writes something that you feel is completely out of character or is not possible for your character say something in the commentary so I can  revision. 
  
  I'll write for your character in continuations and scene ends and starts as well in order to progress the story.  So the same applies to me too, but remember that if anyone posts after a continuation I can't go back and edit it.
conversations.from: human
conversations.value: This jester-type character haunts the corners of Gametown doing the opposite of what people want him to do. So if you DON'T want him to help he'll be the most useful guy you can imagine.
conversations.prefix: The Joker:
conversations.from: gpt
conversations.value: Tough, relentless, and utterly alien.
conversations.prefix: Martian Monster:
conversations.from: human
conversations.value: With his enormous brain he'll plot the destruction of the human race.
conversations.prefix: Martian mastermind:
conversations.from: gpt
conversations.value: Spin the spinner and you play the game. Every time you spin you play one of these cards.  You keep playing until you are out of cards.
conversations.prefix: Play the game:
conversations.from: human
conversations.value: Spin the spinner and you play the game. Every time you spin you play one of these cards.  You keep playing until you are out of cards.
conversations.prefix: Play the game (copy):
conversations.from: gpt
conversations.value: It's dirty and worn, but it is special to you. It may have its uses later. 
conversations.prefix: Wedding Dress:
conversations.from: human
conversations.value: A token with a diamond printed on it. (see the game 'Afrikan tähti')
conversations.prefix: Star of Africa:
conversations.from: gpt
conversations.value: You are going to whine and complain until everyone realizes what a foolish quest this is.  You can't beat the Bogeyman, he always comes back!
conversations.prefix: Give up:
conversations.from: human
conversations.value: These make it easier to carry stuff.  But they aren't empty, there might be some useful things inside. 
conversations.prefix: Saddlebags:
conversations.from: gpt
conversations.value: You can hang back and let them break their backs on the Bogeyman's forces. Once they've softened up you can save the day.
conversations.prefix: Let the others do the work:
conversations.from: human
conversations.value: You stand out in TV Town because you have "living color" if you use this you can influence events. But lose it all and you become part of the black&white landscape.
conversations.prefix: In Living Color:
conversations.from: gpt
conversations.value: Can be used to call help from Superman, Dick Tracy or...each other. 
  
  
conversations.prefix: 2-way wrist radio:
conversations.from: human
conversations.value: Toy rifles are real here.
conversations.prefix: Rifle:
conversations.from: gpt
conversations.value: You need to be a lot more badass.  This means getting weapons, armor, and tools to do this job.
conversations.prefix: Gear Up:
conversations.from: human
conversations.value: Toy swords are real here.
conversations.prefix: Sword:
conversations.from: gpt
conversations.value: Erector pieces, Lincoln logs, Tinker Toys, and even Legos are all attachable to each other to create huge and amazing buildings and machines. Getting enough parts is the trick.
conversations.prefix: Building Bits:
conversations.from: human
conversations.value: These can be used to send or receive secret messages.  They require a secret pass-phrase that both sender and recipient know.
conversations.prefix: Decoder Ring:
conversations.from: gpt
conversations.value: A box of caramel corn with a prize inside. These are all over the place in the Closet. The prizes can be surprisingly useful!
conversations.prefix: Crackerjacks:
conversations.from: human
conversations.value: Less common but edible.
conversations.prefix: Candy:
conversations.from: gpt
conversations.value: There's more in here than you remember putting in it. 
conversations.prefix: Suitcase:
conversations.from: human
conversations.value: Nice fresh apples.  Edible any time, portable, and delicious!
conversations.prefix: Apples:
conversations.from: gpt
conversations.value: If the other toys do what you say then you are the leader, right?
conversations.prefix: Become Leader:
conversations.from: human
conversations.value: You need to choose a course of action. 
conversations.prefix: Which way to go:
conversations.from: gpt
conversations.value: You want to be real forever. You can do that here, although it might mean joining up with the Bogeyman
conversations.prefix: Become Real:
conversations.from: human
conversations.value: You hate this place. It is dangerous and scary.  What if you get lost in here or worse, die?
conversations.prefix: Leave the Closet:
conversations.from: gpt
conversations.value: You need to push yourself harder and faster to be the best. Once you prove your commitment the others will recognize your worth as well.
conversations.prefix: Feel the burn:
conversations.from: human
conversations.value: Sometimes the most direct motivation is all that maters.
conversations.prefix: Recover the Child:
conversations.from: gpt
conversations.value: Spin and move, that's all you can do from here.
conversations.prefix: Lucy on Ten:
conversations.from: human
conversations.value: If you play a "play the game" card here you cannot stop and have tea and cookies. 
  
  But those cookies, cakes and tea look very nice...
conversations.prefix: Gertrude on Four:
conversations.from: gpt
conversations.value: This is a doorway. Solve the puzzle plus a "play the game" card.
conversations.prefix: Arthur on Eleven:
conversations.from: human
conversations.value: This is a fairly benign place of the imagination that serves as a border territory between the Closet Realm and the Actual Closet.
conversations.prefix: The Thousand Acre Wood:
conversations.from: gpt
conversations.value: Spinner runs Game Town and he is somewhat of a malicious rules-lawyer.  He'll play by the rules but he won't always tell you ALL of the rules. If you make an illegal move you could get thrown out of the game or worse...trapped in the game.
conversations.prefix: Spinner:
conversations.from: human
conversations.value: This is a band of six henchmen called "Pips" who work with The Spinner to control Gametown.  They ride huge mice.
conversations.prefix: Tumbling Dice:
conversations.from: gpt
conversations.value: This jester-type character haunts the corners of Gametown doing the opposite of what people want him to do. So if you DON'T want him to help he'll be the most useful guy you can imagine.
conversations.prefix: The Jolly Joker:
conversations.from: human
conversations.value: This trap will set you back again and again.
conversations.prefix: Yo-Yo:
conversations.from: gpt
conversations.value: Popeye, Charles Atlas, Superman you are the epitome of strength. You tend to approach problems head on relying on the strength of your body over the strength of your mind.
conversations.prefix: Strong:
conversations.from: human
conversations.value: You are intelligent and creative and can often times think your way out of predicaments. You may have other talents but they are usually used in service to a really good idea.
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: You have a lot of different talents that all have uses. And so whatever is needed of you you can do. There will always be people smarter, stronger, or faster, but not as strong, fast and smart at the same time.
conversations.prefix: Generally Useful:
conversations.from: human
conversations.value: Your speed is remarkable. You always win races and you never get tired of moving. But it also means your mind is going a jillion ways at once.
conversations.prefix: Fast:
conversations.from: gpt
conversations.value: You are a practical toy. Handyman, farmer, construction or even a cleaning toy.  You have a utilitarian purpose.  This is reflected in your conservative, practical manner.
conversations.prefix: Useful:
conversations.from: human
conversations.value: You are dedicated to a person or ideal. Once you've pledged you loyalty it cannot be shaken.
conversations.prefix: Faithful:
conversations.from: gpt
conversations.value: Once you set your mind to something you'll do anything to achieve it. People occasionally use this against you knowing that you'd rather die than give up.
conversations.prefix: Determined:
conversations.from: human
conversations.value: You attract males (or females if you are a male toy) like bees to honey.  You also have an excellent sense of style, fashion trends, color matching, personal health and fitness.
conversations.prefix: Pretty:
conversations.from: gpt
conversations.value: You have a superior intellect.  You read books and know a lot bout the world, science, history, and people.
conversations.prefix: Intelligent:
conversations.from: human
conversations.value: Some toys are scary because scary is part of life. But that does not mean you are scary inside. Your friends know you aren't what you appear to be.
conversations.prefix: Scary:
conversations.from: gpt
conversations.value: You are the child's favorite toy. You have a special bond to the child that allows you have a general sense of how they are or which way to go (it's VERY general...not like a compass)
conversations.prefix: Beloved:
conversations.from: human
conversations.value: Your true form is tough and able to resist wounds. It's not indestructibility but it is as close as you could be expected to get.
conversations.prefix: Tough:
conversations.from: gpt
conversations.value: You can lift things that are heavy and break things that are tough.  You can usually fight pretty well.
conversations.prefix: Strength:
conversations.from: human
conversations.value: If you get wounded, you can be fixed. Toys based on living things can't have this ability.
conversations.prefix: Repairable:
conversations.from: gpt
conversations.value: Your senses allow you to follow a trail. Whether it is superior sight or a keen sense of smell you can track other beings or detect when they are close.
conversations.prefix: Tracking:
conversations.from: human
conversations.value: You can talk the monkeys out of the trees and talk the pants off a politician.
conversations.prefix: Persuasive:
conversations.from: gpt
conversations.value: You can fly. Either you have wings or some mechanical (or magical) ability that allows you to fly.
conversations.prefix: Flight:
conversations.from: human
conversations.value: You are a trained fighter and know many ways of combat. Whether you were in the military or you were a hero you know how to both attack and defend.
conversations.prefix: Trained:
conversations.from: gpt
conversations.value: You are a toy based on an animal and so you can do anything that animal can do.  This includes climbing, biting, smelling, swimming or  flying
conversations.prefix: Animal:
conversations.from: human
conversations.value: You've been in the Closet before. This gives you insight into places and things found in here. Your story of how you got out is probably a good starting place.
conversations.prefix: History:
conversations.from: gpt
conversations.value: You are jealous of some of the other toys because they are played with more often or are prettier, cleverer, or newer than you.
conversations.prefix: Jealousy:
conversations.from: human
conversations.value: Some part of you is magical.  It might or might not be a spell-casting magic. It might just be something special about you.
conversations.prefix: Magical:
conversations.from: gpt
conversations.value: You've been around and seen a lot and your friends value your insight.
conversations.prefix: Wisdom:
conversations.from: human
conversations.value: You are a popular toy or are a toy of someone famous.  You have your own personality but it means that you might get confused for other similar toys of the same figure.
conversations.prefix: Famous:
conversations.from: gpt
conversations.value: You are a toy that can change it's appearance.
conversations.prefix: Mutable:
conversations.from: human
conversations.value: You belong to a family of toys that has some loyalty within its own ranks over and above whatever faction they belong to. You can sometimes leverage that to your advantage.
conversations.prefix: Clan:
conversations.from: gpt
conversations.value: This gives you internal fortitude against despair, loneliness, and suffering. You are assured that your child loves you.
conversations.prefix: Loved:
conversations.from: human
conversations.value: You have very little sense of fortitude. People push you around and you take it. You rarely fight for your own self interest.
conversations.prefix: Weak:
conversations.from: gpt
conversations.value: You are a toy that has been neglected, but not yet abandoned. You may have a sense that your child still cares about you it isn't the same as being regularly played with or loved.
conversations.prefix: Unloved:
conversations.from: human
conversations.value: You have a toy that you are paired with. Even though you can act independently your "paired" toy is always associated with you. 
  
  Your Paired toy might also be missing, broken, or evil.
conversations.prefix: Paired:
conversations.from: gpt
conversations.value: You are particularly easy to wound or damage. This means that battles are something you avoid at all costs.
conversations.prefix: Frail:
conversations.from: human
conversations.value: You aren't the sharpest crayon in the box.
conversations.prefix: Thick:
conversations.from: gpt
conversations.value: This is a terrifying trait for a toy. It tends to make other toys not trust you as much.
conversations.prefix: Violent:
conversations.from: human
conversations.value: You have encountered and defeated the Bogeyman before. This time his actions have driven you to act out of vengeance and not protecting the child.
conversations.prefix: Vendetta:
conversations.from: gpt
conversations.value: You have a very simple outlook on life. This often means you miss nuances of people's motivations.
conversations.prefix: Naive:
conversations.from: human
conversations.value: You have a very specific vulnerability that can be exploited. (Robots and water for instance)
conversations.prefix: Vulnerability:
conversations.from: gpt
conversations.value: More than not having a weapon you can't really fight. People can usually bully you with little effort.
conversations.prefix: Unarmed:
conversations.from: human
conversations.value: You are not sure why you are here and you may even be trying to get back to the child's room where you were safe.
conversations.prefix: Lost:
conversations.from: gpt
conversations.value: You have been broken once and bear the scars of it. It also means you are vulnerable to being broken there again.
conversations.prefix: Broken:
conversations.from: human
conversations.value: You feel unfulfilled unless you are eating, complaining, touching things, poking around, or being a general nuisance
conversations.prefix: Needy:
conversations.from: gpt
conversations.value: You are old, ugly, scary or unwanted.  You want to change that to something different.
conversations.prefix: Transform Yourself:
conversations.from: human
conversations.value: You wish to save the day in some way.  It would mean you are worthy.
conversations.prefix: Be a Hero:
conversations.from: gpt
conversations.value: Of all the things in the world you hate, the Bogeyman tops the list.  Anything you can do to foil his plans is worthy.
conversations.prefix: Oppose the Bogeyman:
conversations.from: human
conversations.value: Ray guns are real here.
conversations.prefix: Ray Gun:
conversations.from: gpt
conversations.value: Toy Planes are real planes here.
conversations.prefix: Airplane:
conversations.from: human
conversations.value: One of the most common ways to get from place to place in The Closet.
conversations.prefix: Horse:
conversations.from: gpt
conversations.value: One of the most common ways to get from place to place in The Closet.
conversations.prefix: Motorcycle:
conversations.from: human
conversations.value: Mice here are the size of a horse and are sometimes ridden as mounts.
conversations.prefix: Mouse:
conversations.from: gpt
conversations.value: These show up from time to time.  They can do all sort of unpredictable (comic-book) things. If you are a scientist (or know science) you can combine these to make stuff.
conversations.prefix: Chemicals:
conversations.from: human
conversations.value: These plastic creatures are huge (over 10' tall!) and can crush you with their tongue. Fortunately, if they are tipped over, they can be dismantled.
conversations.prefix: Cootie Bugs:
conversations.from: gpt
conversations.value: The funny thing about jacks is if you throw one where someone can see you do it...they have to go get it.
conversations.prefix: Jacks:
conversations.from: human
conversations.value: Sports paraphernalia is bound by rules.  So a baseball can be pitched but someone with a bat can hit it back and if you hit someone with a baseball they get a "walk".
conversations.prefix: Sports:
conversations.from: gpt
conversations.value: A black-and-white paradise of nice suburban neighborhoods and suppressed individuality.
conversations.prefix: TV Land:
conversations.from: human
conversations.value: Captain video runs TV Land.  He maintains order with the help of his Video Rangers.
conversations.prefix: Captain Video:
conversations.from: gpt
conversations.value: Surprisingly, Clark Kent is totally working for Captain Video, but if you can reach Superman, under the disguise, he's on your side.
conversations.prefix: Superman:
conversations.from: human
conversations.value: Jackbooted thugs working for Captain Video to maintain order, discipline and uniformity.
conversations.prefix: Video Rangers:
conversations.from: gpt
conversations.value: It is organized something like a board-game.  There is a single street that winds through all of the sights and places but occasionally there'll be an event to make you "go back 3 spaces".  If you reach the end you find yourself at the beginning.
conversations.prefix: Gametown:
conversations.from: human
conversations.value: You can cover more ground by splitting up.  Convincing others that this is the right plan may take more doing.
conversations.prefix: Split the group:
conversations.from: gpt
conversations.value: Others are better suited to doing the work than you.  You are an "ideas" man.  That's the ticket!
conversations.prefix: Lazy:
conversations.from: human
conversations.value: These are designed to be hung from a bracelet. The charm can be of anything.  If separated from the bracelet it can transform into that thing for a short time.
conversations.prefix: Charm:
conversations.from: gpt
conversations.value: With his over-sized brain he'll plot your downfall.
conversations.prefix: Martian Mastermind:
conversations.from: human
conversations.value: The huge monstrous henchmen of the Martian mastermind he's virtually indestructible and incredibly strong.
conversations.prefix: Bug-Eyed Monster:
conversations.from: gpt
conversations.value: Solve the challenge.
conversations.prefix: Lucy And Arthur on Eleven:
conversations.from: human
conversations.value: You are completely oblivious of the gravity of the situation at any given time.  You make jokes and you play.  Nothing is serious to you.
conversations.prefix: Silly:
conversations.from: gpt
conversations.value: You fight and you plan and you get things done.  But you feel it is important to have fun doing it. There's a silver lining to every dark cloud. 
conversations.prefix: Optimistic:
conversations.from: human
conversations.value: Decorated like a baby's room for a girl that is now 11.  The closet is shared with storage and boxes of things from her teenage brother and her sister who is now married. Deborah has a toy chest full of toys that she got from both of them and a few toys of her own. 
conversations.prefix: Deborah's Room:
conversations.from: gpt
conversations.value: Toys are not, by nature, action things. They are there for the child.  But this is a breach.  The world of the Closet has reached into this world and the toys are the only thing that can help.
conversations.prefix: Make a rescue party:
conversations.from: human
conversations.value: This is a bracelet that has a few charms on it. Each charm can become something for a short while.
conversations.prefix: Charm Bracelet:
conversations.from: gpt
conversations.value: He's really not a scary in person as he is imagined. But he's very powerful.  Darkness literally drips off of him and he can change shape into anything. 
conversations.prefix: Bogeyman:
conversations.from: human
conversations.value: There are few specific ways to enter TV Town.  Figure them out and entry is easy.  Try to force your way in and thing can get a little dangerous.
conversations.prefix: Enter TV Town:
conversations.from: gpt
conversations.value: If you spin the spinner, take a stack of "Play the Game" cards and play one on this obstacle.
  
  If you can't follow the rules you'll be penalized.
conversations.prefix: Do you want to play a game?:
conversations.from: human
conversations.value: Horse Racing Games are fun! This one is set at the Kentucky Derby. Bet on the horses: Whirlaway, Citation, Twenty Grand, Seabiscuit and Gallant Fox. Then see who wins!
conversations.prefix: Lucy on Eighteen:
conversations.from: gpt
conversations.value: Strong means you continue the way you  are heading.  Weak means you head South. Uncertain means you attempt some other idea (please elaborate)
conversations.prefix: Robert headed to Fifteen:
conversations.from: human
conversations.value: A large house with many rooms and secret passages.  There's a murderer on the loose!
conversations.prefix: Gertrude on the other Ten:
conversations.from: gpt
conversations.value: Open the door and you find a challenge for you. Ignore the rules and you'll be penalized.
conversations.prefix: Lucy on Six:
conversations.from: human
conversations.value: Gertrude is penalized and can't move until she plays a spin card. But there's a door here. What did he tell you to do?
conversations.prefix: Gertrude on One:
conversations.from: gpt
conversations.value: Arthur doesn't have a door. It is just a weird blue flagstone. There is a strange symbol on it. It looks like a square with four dots in it. 
conversations.prefix: Arthur on 5:
conversations.from: human
conversations.value: If you spin the spinner,  play one one this obstacle.
  
  If you can't follow the rules you'll be penalized.
conversations.prefix: Keep Playing?:
conversations.from: gpt
conversations.value: The pieces are all here, you just need to get them to the board before Spinner does. 
  
  
conversations.prefix: Rig the Game:
conversations.from: human
conversations.value: This comically proportioned vampire lurks around spookily (accompanied by his own musical cues). 
conversations.prefix: VAMP-ire:
conversations.from: gpt
conversations.value: Soldiers with green skin and antennae. They use ray-guns.  These are definitely NOT cartoon martians. 
conversations.prefix: Martians:
conversations.from: human
conversations.value: The queen is a piece in the game that can move any direction except through players. Arthur is a player in the game who has lost his turn and can't move. 
conversations.prefix: Arthur on Seven with a Queen:
conversations.from: gpt
conversations.value: Something you can send into the game to Robert in order to let him move on.
conversations.prefix: Care Package for Robert:
conversations.from: human
conversations.value: In chess no piece can move through another. 
conversations.prefix: Knight vs Queen:
conversations.from: gpt
conversations.value: This is a game in which the players try to claim the Star of Africa be the first player to return it to Tangiers
conversations.prefix: Afrikan tähti :
conversations.from: human
conversations.value: You have to be the first player to complete your shopping list and return to your car.
conversations.prefix: Park and Shop:
conversations.from: gpt
conversations.value: What does a bright pony do when she can't win this turn?  How can she outsmart the rulekeeper?
conversations.prefix: Pony vs Spinner:
conversations.from: human
conversations.value: Mild-mannered. Friendly but clearly a stooge working for Captain Video. But he has hints of something underneath his fedora and glasses.
conversations.prefix: Clark Kent:
conversations.from: gpt
conversations.value: The animated section of TV Town. There's nobody here that you know.  Or is there?  Anything can happen here, the normal rules do not apply.
conversations.prefix: Toon Town:
conversations.from: human
conversations.value: You need to find a way out of the Shopping game and back onto the path. You are 1 from the end.
conversations.prefix: Escape the Shopping Center:
conversations.from: gpt
conversations.value: Yana moves like a queen, but there's a horse in the way. She is one away from the end.
conversations.prefix: Queen Passes Horse (or vice-versa):
conversations.from: human
conversations.value: Video Lad is Captain Video's sidekick.  He's having a great time and wouldn't trade his job for anything.  He's also a little innocent and can be duped fairly easily.
conversations.prefix: Video Lad:
conversations.from: gpt
conversations.value: You are asked to perform on the Captain Video Show. Perform what is left up to you, they seem to be expecting an 'animal' act.
conversations.prefix: Performance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are intelligent and creative and can often times think your way out of predicaments. You may have other talents but they are usually used in service to a really good idea.
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: You are a toy based on an animal and so you can do anything that animal can do.  This includes climbing, biting, smelling, swimming or  flying
conversations.prefix: Animal:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are old, ugly, scary or unwanted.  You want to change that to something different.
conversations.prefix: Transform Yourself:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have vises for claws that allow you to  manipulate objects.
conversations.prefix: Robot Claws:
conversations.from: human
conversations.value: You move with the swiftness and agility of a cat.
  
  Probably because you are a cat.
conversations.prefix: Cat-like Reflexes:
conversations.from: gpt
conversations.value: You firmly believe in yourself and your ideals, you will stop at nothing to see your goals met, often times to a fault.
conversations.prefix: Obstinate:
conversations.from: human
conversations.value: You are intelligent and creative and can often think your way out of predicaments. 
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: There are those with fortitude...and then there's Gertrude.
conversations.prefix: Whiny:
conversations.from: human
conversations.value: Something or someone has frightened you. 
conversations.prefix: Scared:
conversations.from: gpt
conversations.value: You have the wisdom of 9 minds and 4 generations.
conversations.prefix: Wisdom of 9:
conversations.from: human
conversations.value: You hate somebody or something very much. It blinds you at times.
conversations.prefix: Hate:
conversations.from: gpt
conversations.value: She does not like being threatened. At all. It makes her uncommonly brave, if she loses her temper.
conversations.prefix: Brave:
conversations.from: human
conversations.value: Subtlety eludes you. You act directly and purposefully. Small details are usually ignored or missed. Sometimes you create unintended and unplanned results, because of simple plans and blunt actions
conversations.prefix: Blunt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you've set your mind on something you'll see it through to the bitter end. 
conversations.prefix: Determination:
conversations.from: gpt
conversations.value: You've come this far. You might as well just keep going and see this thing through. 
conversations.prefix: Sheer Bloodymindedness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: become a complete family again, together, return Deborah, and stop the Bogeyman, in any order.
conversations.prefix: recover the child and the baby:
conversations.from: gpt
conversations.value: When circumstances call for it, every once in awhile Gertrude can step up to the plate.
conversations.prefix: Resourceful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Whether through reason or emotion, or a mixture of the two, you can be very convincing. 
conversations.prefix: Plead Your Case:
conversations.from: gpt
conversations.value: a body of many and a mind of many working as 1.
conversations.prefix: Organised:
conversations.from: human
conversations.value: Gertrude is fed up with all this nonsense!
conversations.prefix: Enraged:
conversations.from: gpt
conversations.value: You've had enough, and will tend to act without thinking about consequences. 
conversations.prefix: Breaking Point:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: