conversations.from: system
conversations.value: They were just your typical bunch of roleplayers. They played online through an online gaming system caled the FROST - Fantasy Realtime Online Storytelling Engine.  It hosted the latest tools for enabling people to feel like they were sharing an old style tabletop gaming experience, web cams, online dice rollers, avatars and map generation. 
  
  Their GM, a mysterious figure who never showed his face but made the best stories, had immersed them in a really cool game world called Ymor. 
  
  Then, one evening as the characters considered their next quest, the Game Master asked each player to read aloud a magic scroll. As they did so everything changed forever. 
  
  The players awoke in their characters, alive an breathing and in the world of Ymor.
  
  
  ----------------------------
  
  Loosely derived from the Guardian's of the Flame series, this game will invite you to become one of the players who is thrust into their RPG character and planted in the real word of Ymor. 
  
  How will twentieth century folk deal with a fantasy world? How will they cope with the fact their bodies have changed?  Genders and races shifted? The fact that magic is real?
  
  Will they be able to thrive, or will the first town swallow them whole?
  
  
  
  
conversations.from: human
conversations.value: You are a tough and grizzled fighter. Skilld with sword, shield and armour. 
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: Armoured fighter with skillls in mounted and foot combat. Code of honour. 
conversations.prefix: Knight:
conversations.from: human
conversations.value: Holy warrior, piousd and pure of heart. Some healing ad protection magic as well as fighting skills. 
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: Large, well muscled and proud, skilled in unarmed and armed combat - combat rage. 
conversations.prefix: Barbarian:
conversations.from: human
conversations.value: At one with nature, guardian of forests, animals and all growing things. 
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: Sneaky and cunning, thiefly skills matched with guile and light combat skills. 
conversations.prefix: Rogue:
conversations.from: human
conversations.value: Out and out burglar, skilled in movement, climbing, locks and striking from the shadows. 
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: Representative of a deity, imbued with powers. 
conversations.prefix: Cleric:
conversations.from: human
conversations.value: Skilled in arcane magics. 
conversations.prefix: Mage:
conversations.from: gpt
conversations.value: You do not balk in the face of danger
conversations.prefix: Courageous:
conversations.from: human
conversations.value: This is insane, you want to go home!
conversations.prefix: Coward:
conversations.from: gpt
conversations.value: You have a life, and a family and this craziness has to stop. 
conversations.prefix: Get back to the real world!:
conversations.from: human
conversations.value: Why do the GM transport you here and how? what are his plans?
conversations.prefix: Why?:
conversations.from: gpt
conversations.value: These thin tribal design bracers provide armour normally afforded someone wearing much heavier armor.
conversations.prefix: Bracers of Armour:
conversations.from: human
conversations.value:  Rapier designed to allow a wielder to add Charisma bonus to damage dealt.
conversations.prefix: Rapier of Beautiful Riposte:
conversations.from: gpt
conversations.value: A bard playing this lute will find any performance or persuasion checks made immediately after will be at a bonus. Also, said bard’s inspiration bonus is given a bump as well.
conversations.prefix: Lute of Persuasion and Vigor:
conversations.from: human
conversations.value: You are the noblest of elvish peoples and this can sometimes give you an advantage in social situations. 
conversations.prefix: High Elf:
conversations.from: gpt
conversations.value: Afford a slight combat bonus and return to your weapon belt after use.
conversations.prefix: Daggers of Returning:
conversations.from: human
conversations.value: Useful for picking locks and gaining access
conversations.prefix: Thieves tools:
conversations.from: gpt
conversations.value: what is it's secret?
conversations.prefix: Moonstone Pendant:
conversations.from: human
conversations.value: strong and light and almost silent. 
conversations.prefix: Elven Mail:
conversations.from: gpt
conversations.value: Give these to players you have inspired
conversations.prefix: Bardic Inspiration:
conversations.from: human
conversations.value: Call upon the powers and abilities of a given beast
conversations.prefix: Spirit magic:
conversations.from: gpt
conversations.value: Call and possess a beast
conversations.prefix: Beast Magic:
conversations.from: human
conversations.value: Made of strong leather and imbued with the magic of the wings of a dove. These magical shoes not only allow Tara to move much faster than normal, but also to tread quieter than the smallest of creatures if the time came.
conversations.prefix: Hermes' Moccasins:
conversations.from: gpt
conversations.value: You can heal most simple wounds. 
conversations.prefix: Healing:
conversations.from: human
conversations.value: You have natural advantages in moving stealthily, climbing and hunting. 
conversations.prefix: Wood Elf:
conversations.from: gpt
conversations.value: You are at home in the open spaces, you have some basic hunting skills as well as being quite stealthy and tough. 
conversations.prefix: Plainsmen:
conversations.from: human
conversations.value: You can force the undead to retrear or even return back to the final rest. 
conversations.prefix: Turn Undead:
conversations.from: gpt
conversations.value: You can attempt to ward off evil magics. Can aply to one or the whole group. The effect is weakened the more you include. The effect is not a 'shield' but reduces the effects of incoming badness. 
conversations.prefix: Blessings of protection:
conversations.from: human
conversations.value: Usually a mace, hammer, staff or similar. 
  
  Does extra damage vs undead, demonic. 
  
  Can produce light on request (do not use a card for light)
conversations.prefix: Holy Weapon:
conversations.from: gpt
conversations.value: You get combat advantages, reduces damge to yourself, increases damage to others. 
conversations.prefix: RAGE:
conversations.from: human
conversations.value: Used to add  to your strength in dire circumstanes
conversations.prefix: Gauntlet of might:
conversations.from: gpt
conversations.value: You are of the people, the wandering folk. You know their ways. 
conversations.prefix: Vistani:
conversations.from: human
conversations.value: A set of four masks, she wears one, and has the others floating around her, and then she creates illusory duplicates of them to create a “swarm” of masks… the real masks all act as wands she can “load” different spells into each day, or until their charge runs out, whichever comes first… only the floating masks can cast spells, the one she’s wearing allows her to control the floating masks but cannot cast spells while she is wearing it. Further, she can only use the masks as wands when she is wearing one. They are a… family heirloom of sorts.
conversations.prefix: Mask Swarm:
conversations.from: gpt
conversations.value: Heals minor to moderate damage, reduced effect on more serious wounds. Will prevent character death. 
conversations.prefix: Potion of Healing:
conversations.from: human
conversations.value: My dear friends. 
  
  I am very sorry to have put you through this ordeal. I understand you will be confused and disorientated. 
  
  Please be assured, your own bodies will be safe and looked after while you are away. Time passes here differently than on earth. If you achieve your mission within the next two weeks, you will be able to return to your bodies and only one night will have passed. 
  
  As to why I have done this. It is quite simple. The world of Ymor is real, it always was, and it is my home. I was banished unjustly years ago and I found myself on your miserable mudball of a world. 
  
  I learned to adapt. I learned to survive and I have learned how I can be returned. 
  
  If my spell has worked correctly, you are near the town of Bellingford.  Seek out the priest Sharielle, she will tell you what you need to do next. 
  
  Be careful, you have inherited the powers and abilities of your characters, but in this world, there are no saving throws or re-rolls. This is real, and there are things and people here that can and will want to end you. 
  
  If you want to get home,  you must find Sharielle and complete the task she sets you. 
  
  Good Luck. 
conversations.prefix: The Letter:
conversations.from: gpt
conversations.value: he is not sure about this motley crew, and all those elf girls? what's going on here?
conversations.prefix: Sgt Merfander:
conversations.from: human
conversations.value: Some of the soldiers take a shine to something. It could be your items, it could be you! But they want something and they are going to try and get it.  
conversations.prefix: Uwanted attention:
conversations.from: gpt
conversations.value: Your owl companion seems angry with you and refuses to obey your commands. 
  
  NOTE: The real Tara Usseda's 'soul' escaped her body and fled to the nearest available source. 
conversations.prefix: My Owl hates me! (Verethragna only):
conversations.from: human
conversations.value: Somehow you need to get in!
conversations.prefix: Getting inside:
conversations.from: gpt
conversations.value: You seem to have picked up a bad reputation on your travels and now its causing an issue. 
conversations.prefix: Bad reputation:
conversations.from: human
conversations.value: You have to seek out the Cleric Sharielle, trouble is, you are not sure what faith, or what she looks like all you have is a name. 
conversations.prefix: Find Sharielle:
conversations.from: gpt
conversations.value: This is a dark place, full of danger. You guys stand out like jewels. That makes people avaricious. 
conversations.prefix: Not like the game:
conversations.from: human
conversations.value: It's not the cleanest in, but it's large with rooms to spare, even a rooom apiece  should you so desire. The food is palatable and cheap at a gold piece each for food and lodging for a night, you can't really complain. 
  
  The clientele is mixed, some look thoroughly disreputable. 
conversations.prefix: The Jolly Potboy:
conversations.from: gpt
conversations.value: Freindly proprietor of the Potboy, he seems very approachable and is happy to answer any questions you may have, he seems very eager to plase. 
conversations.prefix: Laslo Lysander:
conversations.from: human
conversations.value: A pair of large human slavers, they have a young girl, perhaps half elven by looks, in collar and chains, she waits on them hand and foot. her face is bruised, her clothing far more than just revealing. 
  
conversations.prefix: The Slavers:
conversations.from: gpt
conversations.value: The slavers are armed with  cloths soaked in a potent sleeping potion. Anyone who inhales the vapours deeply will be drugged into a deep sleep. 
  
  If anyone resists, they will fight with cudgels and knives. 
conversations.prefix: Kidapped Phil/Tabitha, Jason/Nadiya:
conversations.from: human
conversations.value: The slavers are armed with  cloths soaked in a potent sleeping potion. Anyone who inhales the vapours deeply will be drugged into a deep sleep. 
  
  If anyone resists, they will fight with cudgels and knives. 
conversations.prefix: Kidnapped  Girls room:
conversations.from: gpt
conversations.value: The slavers are armed with  cloths soaked in a potent sleeping potion. Anyone who inhales the vapours deeply will be drugged into a deep sleep. 
  
  If anyone resists, they will fight with cudgels and knives. 
conversations.prefix: Kidnapped - Bianca/Helen:
conversations.from: human
conversations.value: There are slavers out tonight to take your women as slaves. 
  
  Do you wake, or do you sleep on unaware?
conversations.prefix: Something amiss - Blaine/Kyle:
conversations.from: gpt
conversations.value: Dancing, climbing, swimming, shooting, swordplay - whatever you do that involves movement, you do with such skill as to be almost hypnotic.
conversations.prefix: Graceful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You can't take much of a hit.  If someone actually connects with you, you're probably going to be taken down.
conversations.prefix: Glass Jaw:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Of all the trials and tribulations of being transported, not seeing your son ever again is the worst of them.  Can you get home to him - or bring him here?
conversations.prefix: See my son again:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Might makes right.
conversations.prefix: Strong:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This body is SO different from your usual, you almost don't know how to use it.
conversations.prefix: New 'You':
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Why did the GM transport you here, and how? What are his plans?
conversations.prefix: Why?:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Half-Orcs deal with a lot of prejudice and hatred from others, but you are also a holy warrior, pious and pure of heart. You have some healing and protection magic, as well as fighting skills.
conversations.prefix: Half-Orc Paladin:
conversations.from: human
conversations.value: You have been chosen by Alden to champion
conversations.prefix: Champion of Alden:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You do not let danger deter you from doing things that need to be done. 
conversations.prefix: Bold:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Things are Right or they are Wrong! You know the difference!
conversations.prefix: Black and White:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want to survive, but you also want to experience as much as you can, while you are here. 
conversations.prefix: Live Through the Experience:
conversations.from: gpt
conversations.value: Anger and will come together to use insurmountable strength to defeat the task ahead.
conversations.prefix: Wrath:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When things are looking too forlorn, the act of blind desperation takes over sense and reason. 
conversations.prefix: Desperation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He left her... He's now a wanted man and the only way to destroying him is to find evidence of his cheating. 
conversations.prefix: Destroy Husband:
conversations.from: human
conversations.value: He has an almost 6th sense about his surroundings. It helps him evade injuries in fights, find what is missing and if people are trying to deceive him. 
conversations.prefix: Intuative:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: His real life instincts kick in and he can't focus, can't fight, can't even think straight.
conversations.prefix: coward:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: In his old life he was a coward that was over looked and under appreciated. Why would he want to go back to that?
conversations.prefix: Stay:
conversations.from: gpt
conversations.value: Out and out burglar, skilled in movement, climbing, locks and striking from the shadows.
conversations.prefix: Thief:
conversations.from: human
conversations.value: You are not a bad person, and try to see both sides of a story, and will generally treat people respectfully.
conversations.prefix: Kind Hearted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't get out much, and are generally a quiet shy person. But your character is a whole different story.....
conversations.prefix: Shy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Maybe, this experience will help you gain that confidence, and bring up your self esteem!
conversations.prefix: Find Your Confidence:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Armoured fighter with skillls in mounted and foot combat. Code of honour.
conversations.prefix: Knight:
conversations.from: human
conversations.value: A follower of Sesha specializes in healing and caring for others.
conversations.prefix: Sesha Cleric:
conversations.from: gpt
conversations.value: Able to study things and perceive their merits or flaws accurately.
conversations.prefix: Analyst:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Even if knowing something that may save the party, is too hesitant to contradict others or speak up if opposition exists.
conversations.prefix: Meek:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to figure out how transporting a real person into a game is even possible with known technology!
conversations.prefix: How does it work?:
conversations.from: human
conversations.value: Knowledgeable on many things and able to discern facts easy.
conversations.prefix: Intelligent :
conversations.from: gpt
conversations.value: Skilled in arcane magics.
conversations.prefix: Mage:
conversations.from: human
conversations.value: Preoccupied with things, perhaps troubles or plans, to the point of hindrance.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: While this wasn't expected your being here is not so bad when something isn't trying to kill you. Explore the world.
conversations.prefix: New World:
conversations.from: human
conversations.value: As Smush you were born to the gangs of the gladiatorial pits you were a slave bred to be a Blood Screamer. The rage flowed through you, your were large, strong and hale. You fought well but showed a disturbing tendency to defend rather than devour the weak. So, you were sold to a traveling circus were you performed as a Strong-man, Pincushion and prize fighter.  You learned the art of showmanship there. When that gig dried up you were adopted by a fellowship of Murder Hobos  who were intent of Giant Killing. You tanked well for the party but you told better tales. Gods you loved playing Smush. 
conversations.prefix: Half orc, Barbarian/Bard:
conversations.from: gpt
conversations.value: When startled, injured or offended you have the ability to tap a pressurized abscess of hate filled and righteous indignation. It is short lived but magnificent (to your allies) or demoralizing (to your enemies). Weapons seem to blunt and break against your flesh when so enraged.   Feats of strength and endurance become simple acts of will. Of course the very real feeling of nigh-invulnerability exacerbates your normal lack of wisdom and intelligence and it is at its root a self centered experience. So far the heroics of this metaphysical state have outweighed its occasional tragedies. 
conversations.prefix: Blood Rage :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are charismatic enough, You have a real talent for the beginning bardic magics of grabbing and holding the attention of an audience. Your choice of song and tale tend to wax a bit rageful and too... orcish for most tastes though. It doesn't help that your favored instrument is the battle horn.
conversations.prefix: Bardic Penchant :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: One God in particular. The GM. Any god along the way will do though. From your new perspective you were a god amongst Gods: not just a player but a Mod builder.
  
  Its the one thing from RL that reliably triggers Smush's Blood Rage. 
  
  Had the Gm asked, you might have gone along willingly. Added your expertise to theirs and helped make an epic immersive experience.  They didn't though. You are just a character now. Some of that is cool but the pain, angst, cold...  Have you ever seen a giant take a crap. Its traumatizing. This is all too real now to dismiss. An assault, an insult! Even if it all went back today there would still have to be a reckoning. 
conversations.prefix: Kill the Gods!:
conversations.from: human
conversations.value: Performances are best made with a range of talent. Main acts can only be made to pop with the right back up performers.
  
  You have been shown the tools of the ringmaster's trade. Right now it's time to introduce the second string lest the main performance fails to hold your audiences attention alone. 
conversations.prefix: Ringmaster's Instinct: