conversations.from: system
conversations.value: *The context i am using for this story is the background of my next game, a Tactical RPG, as such, you can guess it has a secondary goal; to develop the world and lore of my future creation.*
  
  --------------------------------
  
  **Backstory**
  
  This story begins in a time when the world we know of is but legends. Thousands of years after the destruction of our civilizations, a new world has started to sprout. Atop the ruins of our civilization, plants have reclaimed their rights, and humans, have got back to the way of nature.
  
  But this is not the world we knew of, after the events that led to our world's end, the world has started shifting. New species appeared at an unnatural speed while the old ones evolved at a frightening rate, climate and geography where modified and formerly unbelievable became reality. Twisting the rules of nature and logic as we knew them.
  
  Survival has come back into the world we once knew, and with it, human evolution. 
  
  -----------------------------------
  
  
  
  **Character Creation**
  
  Nature-wise, I'll be creating a little window of classes that are already, or will be, part of my game. You are free to use one of them you fancy or to create an entirely new one but i advice you to go trough a few of them, it will give you a lot of info about the lore. Anything will be permitted, as with evolution running amok, I've got no issue with your character having unique powers or features as long as it has a semi-rational explication evolution-wise, try to explain why your character has such or such traits. If you want your character to have poor traits for it's birth environment, remember pure errors in your character's own DNA can occur, even ones unsuited to survival.
  
  However, i want to remind you that everyting comes with a cost, and evolution does not escape this rule. When modifications in your DNA creates new traits and abilities, the subject loses other traits. Also try to find a barely logical explanation between fantasy-like attributes.
  
  I'll be providing a few Strength and weaknesses as an example but ideally just create your own, I'll accept hopefully anything.
  
  Obviously, you are freely to choose your goals, i have set a few example but have fun creating your own.  As long as you believe it can be achieved in the story, i do not have any constraint.
  
  Finnally, try to give as much detailed info as possible in your character's Bio, don't hesitate to add any category.
  
  *I am not picky, but i do prefer drawings to photos or photorealistic picture, if that's not an issue with you i would be glad if you could try to find some, eastern or western-styles are both great, they just fit better in the world i have in my head.*
  
  -----------------------------------
conversations.from: human
conversations.value: A roaming survivor of the human species. You manage to survive trough fights using relics of the old ones as the species the closest to them, it is to say firearms, and the power of numbers. Humans are still the most common species in the world and a few kingdoms have already sprouted, but tin this world, humans are not at the top of the food chain.
conversations.prefix: Survivor:
conversations.from: gpt
conversations.value: A white-haired humanoid deviant that is said to have acquired magical abilities trough Old Ones Medicines and Relics. Feared by all, they are very rare. Just like their white hair, their children-like Physical abilities and weak complexion is said to be a secondary effect of such experiment. As the burden to the mind is very harsh, it is believe that many have grown mad and some are said to have been twisted into a demonlike appearance. 
  
  Other rumors say those Mages are just regular humans using rare Old Ones items like Flamethrowers and Tazers.
conversations.prefix: Relic Mage:
conversations.from: human
conversations.value: An rare breed of humanoid species that seems to have branched from human. Their scales, claws and long tail has gotten them the name "Dragonling". Their speed and power are both far above those of the regular humans as well as their resistance and longevity. Their weapon of choice is the rare Chainsaw. An unique weapon from the old ones that seems to be able to function on the black blood of Dragon lings. To free their powerful claws though, the Chain-Saws are used as wings. 
conversations.prefix: Dragonling:
conversations.from: gpt
conversations.value: An humanoid species known as beings extremely close to nature, they use their knowledge about it's trees and plants to create wonderful remedies ... and deadly poisons
  
  Because of their human-like appearance, ignoring their pale brown or blue skin and strange colored hair, they have been severely discriminated upon by humans. As such, some harbor a incurable hate. Most of them now live hidden in the mountains and forests but many of them have been made into slaves.
conversations.prefix: Rain:
conversations.from: human
conversations.value: You have always wondered about the Great Ones, who were they ? How where they brought to and end ? What caused evolution to go havoc ? Why is there so few information about them ?
  
  So much questions with no answers. Your goal ? To uncover the most secrets and try to scratch the veil hiding the story of the old ones.
conversations.prefix: Uncover the secrets of the Old Ones:
conversations.from: gpt
conversations.value: A deviant specie that shares traits with both the human specie and the Animal Kingdom to better adapt to the environment. Often showing heightened senses and physical strength. Their abilities and appearance vary depending on their habitat. Depending on their tribe and origin, their appearance can seem more Animal-like or human-like. As such, some Beastfolks having few animal traits live amongst humans, hiding their ears and tails. As all deviant, though, they are heavily persecuted.
conversations.prefix: Beastfolk:
conversations.from: human
conversations.value: Even in a world where common sense do not exist anymore, you do not falter and stay true to your convictions.
conversations.prefix: Iron Will:
conversations.from: gpt
conversations.value: Your sweet words and charming aura are used to naturally rule over others and bend them to your will. A powerful skill in society but be careful, when alone, charisma will not stop a beast from devouring you.
conversations.prefix: Leader's Charisma:
conversations.from: human
conversations.value: You easily fall prey to doubts and frights and are easily convinced. You don't have the mental strength to take big actions.
conversations.prefix: Weak minded:
conversations.from: gpt
conversations.value: You have poor intellectual capacities and rarely think more than you need. Strategy and planning are not exactly your thing.
conversations.prefix: Not the sharpest tool in the shed:
conversations.from: human
conversations.value: A great goal, perhaps even bigger than yourself, but not impossible. Creating a Kingdom will take time and luck, but it is exactly what people need in those dark times. Will you be able to restore order ?
conversations.prefix: Create a Kingdom:
conversations.from: gpt
conversations.value: You do not have big dreams and ideas of grandeur. You might have though, if it wasn't for the harsh world you live in. But you don't have the time, survival is at the core of your life and your only concern. 
conversations.prefix: Survive:
conversations.from: human
conversations.value: A wide wasteland of sand separating the Balzaan Kingdom and the Sea of Samudra. The unusually cold temperatures does not suit a scenery reminiscing the deserts of our Afghanistan.
conversations.prefix: Dagistan Desert:
conversations.from: gpt
conversations.value: Bandits and scavengers roam the free Dagistan desert, interrupting carriages or raiding village to steal, kill, pillage and find new slaves to sell in neighboring cities. Sight of them having setting the Jasla ruins has been reported.
conversations.prefix: Balzaan Bandits:
conversations.from: human
conversations.value: The rich kingdom of the sand. A human settlement known for it's giant market and the unique "merchandises" sold there every day.
conversations.prefix: Balzaan:
conversations.from: gpt
conversations.value: The stronghold of the Balzaan bandit group offered a very peculiar view. The imposing cliff had been used as a very successful mine in the distant past and the ruins left were redirected to be the ideal outlaw fortress.
conversations.prefix: Bandit Stronghold:
conversations.from: human
conversations.value: There has been no record of someone escaping the Bandit cells. While their bars are rusty enough to be broken in a hit ( when they are not made of wood ) and while the guards are barely even looking at the prisoners, there has actually never even been record of a future slave trying to escape. Indeed, the fortress is in the middle of the desert, in an unknown position, and full of roaming bandits. It is obvious to anyone that escaping would only bring pain, wasted time and probably death.
  
  What will you be doing tonight ?
conversations.prefix: Cells:
conversations.from: gpt
conversations.value: A broken bottle of an unknown alcohol that has rolled from the guards table. While it hasn't got into the cells, it is close enough for prisoners to grab it.
conversations.prefix: Broken Bottle:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are smart, some will even say above average, but you know better than that, because you are a genius    
conversations.prefix: Genius:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It’s not that people don’t like you it’s just they don’t know you. You pass most of your time alone so your social skills are not at their best.    
conversations.prefix: Outsider:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sharp senses are good for finding prey, but also for spotting ambushes and hidden caches
conversations.prefix: Keenly Observant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you're awake, you're awake.  Prone to pacing, twitching, turning to look at things you see from the corner of your eye.  The Old Ones might have also called in ADHD.
conversations.prefix: High Strung:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The extinction even created many new evolutionary niches, and humanity's increased genetic plasticity allowed those with certain mutations to be colonized by plants and fungi, gaining plant-like abilities and a connection to the hive-like mind possessed by all non-sapient life.
conversations.prefix: Plant Hybrid:
conversations.from: gpt
conversations.value: Possessed of the mobility and speed of a human, but able to photosynthesize and regrow like a plant. Some colonized humans are also able to tap into the metaconsciousness of plants and fungi.
conversations.prefix: Symbiosis:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Plants tend to "think" in an extremely long time frame. Worrying about things in the short term is unnatural to them, and colonized humans tend to become stoic and passive in turn. Many think it improper to be too hasty.
conversations.prefix: Glacial Mind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Because of their dual nature, colonized humans believe that Humans can learn from nature, and nature can learn from humans.
  
  The goal of all colonized humans (or those who are not corrupted by disease and parasites) is to promote the peaceful coexistence of all creatures, and to avoid repeating the escalation of rapacious technology that led to the world's ruination.
conversations.prefix: Harmony:
conversations.from: human
conversations.value: You're ridiculously smart. And I mean ridiculously so. If anyone still knew much about quantum physics, you could wrap your head around it in a month. And there's plenty you already know.
conversations.prefix: Genius Intellect:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Maniacal, insane, crazy. You're hardly right in the head. Sure, you know what you're goals are, and the best way to get there, but the goals are rarely the sort that normal people would have.
conversations.prefix: Mad:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This world is definitely not something you like. In fact, you hate this world. You want it destroyed. And you shant rest until it is so.
conversations.prefix: Destroy:
conversations.from: gpt
conversations.value: Automancers are the keepers of arcane lore that allows them to give autonomy to non living materials.  
  
  Also known as Golum Lords, Automancers imbue a special mud with pseudo sentience.  That mud is then introduced to manufactured artifacts, binding them, giving them self-actuation, and automation.
conversations.prefix: Automancer:
conversations.from: human
conversations.value: Automancy is the art of investing alchemical properties, including autonomy upon a magical substance called 'Grout' which can be applied to other items to grant them alchemical abilities, including autonomy, and rudimentary intelligence.  All Grout however is vulnerable to one of the 4 elements (Water, Fire, Earth, or Air) so the Automancer must be cautious when imbuing an object.
  
  Most objects loose their autonomy and abilities after 17 hours (No one is exactly sure why).  It takes more than 3 hours to imbue permenancy upon an artificat, and when this happens that artifcat develops sentience
conversations.prefix: Automancy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Trouble seeks out this character, and constantly makes his life hell.
conversations.prefix: Trouble Magnet:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Cunning and devious, you are able to get what you want from people by subtly manipulating them.
conversations.prefix: Silver Tongue:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Small and delicate, you are unable to be much help when it comes to raw strength.
conversations.prefix: Weak:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You see the beauty in all people and all life. Your goal is to end discrimination of deviants and help the people around you to work together.
conversations.prefix: Promote Cooperation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In order to snag glory from obscurity, one must do things differently.
  
  Resourceful, quick-witted, and highly practical, you are confident you can handle anything this harsh world will throw at you.
conversations.prefix: Maverick:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Testy, impatient, and far too arrogant for one of such young age, your talent comes with the burden of being far too confident in it.
conversations.prefix: Ego:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Rain have historically been either a timid, reclusive people, or a trod-upon race of forced laborers. Yowe is not satisfied with either option.
  
  She wishes to become a legend, to embody a tale worthy of inspiring her people to reach for greater heights than hermits and slaves.
conversations.prefix: All's in a Name:
conversations.from: human
conversations.value: You see the world as just one big workshop. Filled with ancient relics to be tinkered and modified... or rigged to explode.
conversations.prefix: Technological Genious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You may be the sharpest tool in the shed, but definitely not the strongest. You frequently have trouble with manual task and cower at the thought of hand to hand combat.
conversations.prefix: Physically Weak:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Very loud noises, explosions, close by gunshots, fireworks going off give you a sense of blind panic.
conversations.prefix: Noise Sensitivity:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You wish to both uncover the secrets of the Old Ones and learn from ALL species that now inhabit the planet, to blend the best parts to create something new and beautiful!
conversations.prefix: Explore!:
conversations.from: human
conversations.value: Lacking a sturdy constitution, Yowe is poorly suited to situations which require brute strength.
conversations.prefix: Flimsy:
conversations.from: gpt
conversations.value: Your body is partly robotic, which is great, except that sometimes it doesn't work quite right.
conversations.prefix: Malfunctions:
conversations.from: human
conversations.value: Your body has been greatly enhanced through several methods. Robotic limbs and genetic improvements make you far more powerful than most.
conversations.prefix: Enhanced:
conversations.from: gpt
conversations.value: Though your pride frequently demands you defend your honor, your stature does not oft allow you to back up your bravado.
conversations.prefix: Little Rain, Big Ego: