conversations.from: system
conversations.value: *Fair Warning: This will be my first hosted game, and I am still fiddling with the interface a bit.  I think I'm a pretty decent writer, but do feel free to help me out or make suggestions through the open lobby if you have some ideas.*
  
  Welcome to Kostia, a nation in turmoil.  You are The Imperial Shield, the sworn protectors of the late King Hector's only heir, Princess Marina.  Her purpose is to ensure that she produces a male heir to inherit her father's throne.  Your purpose is to ensure that she lives long enough to do so.  While your ultimate responsibility is to Marina's safety, you typically follow the direction of Minister Kempe, a nobleman who was designated to speak and act in King Hector's stead and who is charged with arranging Marina's marriage to a Kostian nobleman.  
  
  *The Backstory*
  
  Your old King Hector had maintained a fragile peace with the neighboring Ethilia even though he saw them as savages.  Although Ethilia consisted of many diverse peoples, Queen Lena of Ethilia had convinced Hector that they all had in common such a love of independence that they would unite against any imperial aggression from Kostia. 
  
  Unfortunately, following Hector's death, Minister Kempe violated the peace by invading the Teverian Highlands, a small region just across the Ethilian border that was rich in gold and iron.  He expected that the invasion would boost the economy of Kostia and his popularity along with it.  He was right.  He also expected that the Ethilian tribes were too fragmented to launch a serious counterattack.  He was wrong.
  
  Unlike Hector, Kempe had never been to battle against the tenacious Ethilians.  Hector may have mistakenly seen them as savage people, but Kempe saw them as stupid and weak savages.  Perhaps both men were wrong, but Minister Kempe was fatally wrong.  As she had promised, Queen Lena rallied the Ethilian tribes against the threat of continued Kostian aggression, and most of the tribes in her alliance sent their bravest to fight for the liberation of the Teverian Highlands and the defense of the Ethilia-Kostia border.  The Ethilian Alliance became stronger than ever, Lena commanded more respect than ever, and Kostia has been stuck in a slow and costly war with Ethilia for a decade.
  
  Princess Marina has watched the political machinations behind this war since she was twelve, and she is decidedly but quietly in favor of seeking peace.  While she was sheltered and reserved as a child, Marina has felt a growing need to speak up for herself in recent years, albeit hesitantly.  She did so privately at first by refusing all suitors, including two of Kempe's sons, without offering a specific objection to any of them.  She then began to speak to the public, initially due to Minster Kempe's insistence that she reassure the people that she would provide them with a king.  As she publicly demonstrated her developing intellect and independence, however, she became increasingly popular, triggering a scattering of public opinion.  
  
  Because of her public addresses, many got to know Marina the slightest bit as she matured into a capable young woman of 22 years.  Since her public debut six years ago, a small but vocal group of citizens have become, by degrees, loyal to Marina.  A much larger and more conservative group are loyal only to her royal womb but are fond of Marina as a sort of celebrity and figurehead.  Still another substantial but quiet group has come to despise her for her refusal to marry.
  
  Marina does not presently wield any official power in Kostia, but she is about to make your job much more complicated.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: After eight years of construction, this grandiose structure is finally completely.  Surely, this shows just how much Kostia has done for the Teverians by taking over.
conversations.prefix: The Teverian Hall:
conversations.from: gpt
conversations.value: Describe you weapon here.
conversations.prefix: Legendary Weapon:
conversations.from: human
conversations.value: Marina and The Shield are heading to a town near the Teverian Highlands.
conversations.prefix: On the Road:
conversations.from: gpt
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon!:
conversations.from: human
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: gpt
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: human
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: gpt
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: human
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: gpt
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: human
conversations.value: Perhaps you all have that one that people talk about in the stories.
conversations.prefix: Legendary Weapon! (copy):
conversations.from: gpt
conversations.value: Which one is your favorite?
conversations.prefix: Trusty Old Weapon:
conversations.from: human
conversations.value: She was their speaker and their guide, but they were to her as essential as her eyes, her ears, her hands.
conversations.prefix: Special Agent Bob and Secret Agent Steve:
conversations.from: gpt
conversations.value: Lord Garris is searching the manor for Marina at the order of Minster Kempe.
conversations.prefix: Lord Garris:
conversations.from: human
conversations.value: Part of the job is waiting and watching.  Where do you take your post?  Do you notice any strengths or vulnerabilities related to the surrounding area?  The crowd?  Or perhaps, what kinds of signs are you scanning for?
conversations.prefix: Stand Guard:
conversations.from: gpt
conversations.value: The crowd is bristling with excitement, and so is the guard.  Will you approach this issue with kindness, finesse, or intimidation?
conversations.prefix: Heroes of Lore!!:
conversations.from: human
conversations.value: You've been very busy this past week.  What information do you share, how do you share it, and with whom?  (This need not be one interaction)
conversations.prefix: Intelligence (Aymeric only):
conversations.from: gpt
conversations.value: You notice someone from the Resistance at the scene.  You didn't know they would be here!  Better find out what they're up to.
conversations.prefix: A Familiar Face (Anadan only):
conversations.from: human
conversations.value: Is this overtime or dereliction of duty?  Whatever the case, Aymeric is on the trail of a smuggler's ring.  He has secured the name of a guard who has been spending a suspicious amount of money buying rounds and playing cards.  He's in town now (at cards, maybe), but he'll leave for Tevaria soon.
conversations.prefix: OPTIONAL: Captain Vermeer (Aymeric or Anadan):
conversations.from: gpt
conversations.value: The leader of the assassins.  This one is slippery.  The guards gossip about a man who can turn his flesh to mist in battle.  Whether or not the rumors are true, this is the man they speak of.
conversations.prefix: Renniel:
conversations.from: human
conversations.value: Renniel's cousin and devoted follower, an ace with a bow.  She has come here to die fighting by his side.  For the Resistance!
conversations.prefix: Indril:
conversations.from: gpt
conversations.value: Four assassins have slipped through the guard alongside Renniel and Indril.  This is a suicide mission.  They have come here to trade their lives for Princess Marina's.  For the Resistance!!
conversations.prefix: Teverian Assassins:
conversations.from: human
conversations.value: Captain Vermeer and his allies have been using this place as a waypoint for their smuggling operation.
conversations.prefix: Smuggler's Outpost:
conversations.from: gpt
conversations.value: This is kind of your job, so.....
conversations.prefix: Secure the Princess!!:
conversations.from: human
conversations.value: You (or one of your shadows) left Ashborne in order to gain information on the smuggling operation.  (For Aymeric: Does anyone know where you've gone?)
conversations.prefix: OPTIONAL: Smuggler's Outpost (Aymeric or Anadan):
conversations.from: gpt
conversations.value: Lord Garris has betrayed enough information for you to know that he is harboring some dark secrets about Teveria.  Unfortunately, you may need to buy some time if you are going to find them out quietly.
conversations.prefix: Search Lord Garris' Study:
conversations.from: human
conversations.value: You have captured Renniel and two of his allies.  Somehow, they have managed a formidable attack, but they have failed.  What will be their fate?
conversations.prefix: The Trial of Renniel:
conversations.from: gpt
conversations.value: The guard performed admirably and stopped many of the assassins before they reached the manor.  Still, they have suffered some losses and may be shaken.
conversations.prefix: Rally the Troops:
conversations.from: human
conversations.value: Minister Kempe has sentenced to Renniel to die immediately.  Anadan has requested that he be spared.  It only takes one person to execute the order (or not) in the first move, but the second player can also influence the control/chaos outcome.
conversations.prefix: The Judgment of Renniel:
conversations.from: gpt
conversations.value: The hilt bears the insignia of a hammer and chisel surrounded by laurels.
conversations.prefix: Anadan's Coat of Arms:
conversations.from: human
conversations.value: Thrak was grievously wounded in his battle with Indril.  In order to heal his wounds, he used the Darkhammer to absorb a significant amount of her lifeforce.  Now, it seems she is fighting back from within....
conversations.prefix: Indril, part 2 (Thrak):
conversations.from: gpt
conversations.value: Two assassins have survived the assault.  Kempe has ordered that they be arrested and tried for their attempt on Marina's life.
conversations.prefix: Teverian Assassins, part 2:
conversations.from: human
conversations.value: Minister Kempe has sentenced to Renniel to die immediately.  Anadan has requested that he be spared.  It only takes one person to execute the order.
conversations.prefix: The Judgment of Renniel:
conversations.from: gpt
conversations.value: The mysterious Anadan claims to have some information valuable to The Shield, but The Shield has gained some privileged information as well.
conversations.prefix: An Uneasy Truce:
conversations.from: human
conversations.value: Although she is generally shy, she can be very charming to most people and can command respect from the rest.
conversations.prefix: Princess:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: She has learned everything that she is expected to teach the future king.
conversations.prefix: Royal Education:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Marina knows what power looks like, but has never held power of her own?  How will she learn to take power for herself.
conversations.prefix: Take Charge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Which will prevail?  Love or duty?  His/her lowborn status means that his/her relationship with the queen can never be public.
conversations.prefix: Royal Subject:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It is the rare soldier who grows old. No longer fit for the front lines, the King sees your experience as an asset in protecting what is most dear to him.
conversations.prefix: Grognard:
conversations.from: gpt
conversations.value: You have seen much and survived it all. That knowledge will well serve those you protect.
conversations.prefix: Wealth of Experience:
conversations.from: human
conversations.value: Your body isn't what it used to be and it seems to constantly be failing you are the worst time.
conversations.prefix: Too Old for this Shit:
conversations.from: gpt
conversations.value: You won't die quietly in your bed. Protect those you have sworn to, stand before the darkness, and do your best to take it with you.
conversations.prefix: Blaze of Glory:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are honor-bound to Princess Marina and no one else. You will do anything, ***anything*** to maintain her honor and faith in her men.
conversations.prefix: Honor:
conversations.from: gpt
conversations.value: Born and raised to be a warrior, you rose quickly through the ranks to become renown as a man with strong belief, in this case, belief in Marina.
conversations.prefix: Templar:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you have been rejected. Living life among humans isn't what you thought it would be. 
conversations.prefix: Half-Dwarf:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: An (ostensibly) reformed criminal, You rely on speed and cunning over pure brawn, but you’re no less dangerous for it.
conversations.prefix: Rogue:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know what an opportunity guarding the princess is. You're not going to pass up the chance to have the ear of the king's mother.
conversations.prefix: Ambitions:
conversations.from: gpt
conversations.value: One of noble blood who will always serve faithfully.
conversations.prefix: Knight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were fated to serve, it is the single reason why you walked the path you did.
conversations.prefix: To serve:
conversations.from: gpt
conversations.value: Marina's life has, for the most part, been micromanaged for her.  Lately, however, a certain willfulness has been rising up in her.
conversations.prefix: Princess:
conversations.from: human
conversations.value: Princess Marina has had an education far above average.  After all, she is expected to raise a king.  She also may have taken some extracurricular lessons with Olgr and Aymeric.
conversations.prefix: Royal Education:
conversations.from: gpt
conversations.value: A mysterious figure.  A rebel?  A spy?  On whose side?
conversations.prefix: Rogue:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The world whispers to you in its secret language, while eldritch forces crawl beneath your skin, waiting to erupt. Always. It's taken you a lifetime to master what Arts you possess, but these, you use in service to your charge.
conversations.prefix: Sorcerer:
conversations.from: gpt
conversations.value: Let them not take ***you*** for some conjurer of cheap tricks. *(Though you* can *pull a few of those, when really necessary).* While it costs you dearly, you have learned to throw your will against Creation. It listens. 
conversations.prefix: Sorcerous Might:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There's a price to be paid by those who would bend Creation to their will. At times you sicken, or age a year in a day. Mostly, though, you just grow... *stranger*, more alien, piece by piece slipping away from the mortal world. 
conversations.prefix: The Price of Power:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are sworn to loyal service, and will honour that promise to death, perhaps beyond. This choice you made willingly, giving over your destiny to shield another. Why? And what would you be without this pledge?
conversations.prefix: Ward and Guard:
conversations.from: human
conversations.value: Minister Kempe is a politician rather than a true king.  Nevertheless, he was chosen to serve in place of Hector, and he is respected by most.  For the time being, he is the leader of Kostia, and he commands the Shield.
conversations.prefix: Keeper of the Shield:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Marina’s life has, for the most part, been micromanaged for her. Lately, however, a certain willfulness has been rising up in her, and she has been making some interesting decisions.
conversations.prefix: Princess:
conversations.from: human
conversations.value: Not only has Marina had access to the best teachers and the Royal Library, but she has also lived her life among the political machinations at court.  She may also have been involved in some extracurricular activities with The Shield.
conversations.prefix: Royal Education:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Marina has had only minimal exposure to the common life and common people of Kostia.  She is inexperienced regarding matters outside the palace walls, and so she is bound to slip up.
conversations.prefix: Sheltered:
conversations.from: human
conversations.value: How does Marina control a situation?  Does she inspire and lead?  Does she use deception?  Does she take up the sword herself?
conversations.prefix: Take Charge:
conversations.from: gpt
conversations.value: Commissioned by Hector himself when he retired his father's shield to grace the walls of the throne room.  It features a raised brickwork pattern in the form of a wall, wrapping all the way around the shield.  In the center, and in fine detail (some of which was damaged), there were charming pedestrian scenes of farmers, fishermen, mother and child, the blacksmith, and so forth.
conversations.prefix: The Shield of Hector:
conversations.from: human
conversations.value: Refashioned to fit her finger alone, it was bestowed as a gift for the princess' public debut. This heirloom ring is made of burnished gold and is set with a brilliant blood ruby; a favored stone of the late king. A tiny hinge along the curve of the top is the only hint that the ring ultimately serves another, more important purpose beneath the ornately engraved face.
conversations.prefix: Hector's Royal Signet Ring:
conversations.from: gpt
conversations.value: Olgr's oldest and most trusted companion.
conversations.prefix: Fárbauti:
conversations.from: human
conversations.value: The *Staff* is a promise, a pledge, and a burden. It is old, and while it slumbers, merely *dangerous.* Were it to wake? Who can say? There is a reason Vorn alone wields it, and it is *not* for his greater glory.
conversations.prefix: Staff of the World Tree:
conversations.from: gpt
conversations.value: Two feet long with a Raven head, small by most Warhammer standards, this hammer was forged in the depths. Granting berserk healing in battle and unlocking latent dwarven blood magic, this hammer only works with one of dwarven descent.
conversations.prefix: The DarkHammer:
conversations.from: human
conversations.value: Two feet long with a Raven head, small by most Warhammer standards, this hammer was forged in the depths. Granting berserk healing in battle and unlocking latent dwarven blood magic, this hammer only works with one of dwarven descent.
conversations.prefix: The DarkHammer:
conversations.from: gpt
conversations.value: Passed down through the generations, Sunder third king of the Twin Valley's spear is a family heirloom. Although the shaft has been replaced many times the blade never dulls or breaks. For it was forged by the Lord of the Winter court as a gift to Sunder and his heirs. 
conversations.prefix: The spear of Sundur:
conversations.from: human
conversations.value: Emblazoned with Princess Marina's coat of arms and imbued with the most powerful defensive magic known to Kostia, this shield is said to absorb any magic cast upon it and rumor has it that this sacred shield 
  
  grants a second life to any who yields it.
conversations.prefix: The Iron Maiden:
conversations.from: gpt
conversations.value: This dagger and its twin might not have the long history some of the others can claim, but that doesn't make it any less important to you.
conversations.prefix: Twin dagger:
conversations.from: human
conversations.value: You've lived a long, long life. *Many* lives, in fact. Sometimes, the weight of all those years and all those histories distracts you from the present. Think of it as a mystical senior moment.
conversations.prefix: Distracted:
conversations.from: gpt
conversations.value: Your enemies cannot form a good plan of attack if they cannot predict your movements.
conversations.prefix: Unpredictable:
conversations.from: human
conversations.value: One woman cannot know all without her trusted followers. Afridi and Fanel obey her, and act as her ears and eyes wherever need be, for like her, they are masters of disguise and stealth. 
conversations.prefix: Afridi and Fanel:
conversations.from: gpt
conversations.value: You feel no pain and others tremble before you. That does not translate into you take no injuries, however. 
conversations.prefix: Berserk:
conversations.from: human
conversations.value: Kempe's political clout could be reduced to nothing without Marina to protect.  When necessary, he will put himself between her and danger.
conversations.prefix: Desperate Measures:
conversations.from: gpt
conversations.value: Sometimes the simple sorceries are the most effective. While limited in scope, these spells are quick, subtle and generally unobtrusive. They get the job done, without a lot of mystic collateral damage.
conversations.prefix: Cantrip:
conversations.from: human
conversations.value: All of the education in the world would do no good for a mind that's too dull to receive it. Luckily for her, Marina's mind has always been sharp as a knife. 
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: Sometimes you can't see everything. A second set of eyes can change your viewpoint, dramatically.
conversations.prefix: Perspectives: