conversations.from: system
conversations.value: Join a rag-tag bunch of 'adventurers' just trying to survive the retribution of angry Druids and navigate the perilous waters of some gods that may be taking a little TOO much interest in their lives.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings like this once held great power, but most have lost their might.
conversations.prefix: Runean-made Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large and ravenous.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn seems awfully combative, for someone whose business depends on hospitality.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: magic is in your blood, not your mind. using it was not a choice but a calling.
conversations.prefix: Socercer:
conversations.from: gpt
conversations.value: This cozy place’s sign depicts a dragon with three paws raised to strike. It is known for its concentration of adventurers.
conversations.prefix: Dragon Rampant Inn:
conversations.from: human
conversations.value: age 47. The leader of a band of mercenaries, Elias runs a tight crew but cannot quite manage to get rid of the prejudices that have long since been erased from his own mind. 
conversations.prefix: Elias Schwerter:
conversations.from: gpt
conversations.value: A small crossroads town, made up of farmers and a couple of merchants. Lately they've been plagued by a mysterious monster...
conversations.prefix: Vierstrass:
conversations.from: human
conversations.value: A northern port city, full of shops, nobles, and a large tower housing the Wizard's guild. How does that thing even stay up?
conversations.prefix: Gressenwohr:
conversations.from: gpt
conversations.value: age 40. Bauer is the belaguered farmer sent to find a party of adventurers to help his town. 
conversations.prefix: Arald Bauer:
conversations.from: human
conversations.value: age 23. A baroness, Ludmila is hungry for power and extremely interested in hiring a group of adventurers to give her an edge in whatever endeavor she may attempt next. 
conversations.prefix: Ludmila Von Vilseck:
conversations.from: gpt
conversations.value: age 17. Once a simple tailor's daughter, Fel has run away from home to become an almost-adequate thief, made notable only by her treasure map. It's said to lead to a cache of ancient artifacts in the Thalosian desert.
conversations.prefix: Fel Nacht:
conversations.from: human
conversations.value: a resident of the local Druid Wood, this drake has been corrupted by some nameless greed and has recently been venturing out to munch on cows and little girls.
conversations.prefix: The Fell Drake:
conversations.from: gpt
conversations.value: A race descended from two cultures but inheritors of neither, half-elves often inherit the lean height and grace of their elvish parent and the adaptability of their human one. They are often shunned from elvish society and do not feel at home in human ones.
conversations.prefix: Half Elf:
conversations.from: human
conversations.value: those born when orcish and human blood mingled in, half-orcs are often shunned by both orc and human societies, though for different reasons. Still, they have proven time and time again their capabilities as heroes
  
  Suggested Strength: Strong.
  
  Suggested Weakness: Oafish
conversations.prefix: Half Orc:
conversations.from: gpt
conversations.value: Out in the forest, someone is definitely watching you. Funnily enough, they don't seem like monsters...
conversations.prefix: The Druids:
conversations.from: human
conversations.value: drawing the attention of the city guard may not be easy, but there sure are a lot of the little guys...
conversations.prefix: The City Guard:
conversations.from: gpt
conversations.value: their ability to adapt to whatever happens makes them the most resilient race in the world. Their kingdoms and empires can span entire continents, from desert to tundra and back again.
conversations.prefix: Human:
conversations.from: human
conversations.value: A Barbarian's action in almost any circumstance can plausibly be "I hit it with my great axe!"
  Those raised with few social graces and a talent for uncontrollable rages may find the barbarian path useful to them.
conversations.prefix: Barbarian:
conversations.from: gpt
conversations.value: often the butt of jokes around the world, gnomes tend to keep a good sense of humor as they tinker away at whatever catches their bright eye.
conversations.prefix: gnome:
conversations.from: human
conversations.value: rich tapestries and large shelves of ancient books fill the room with an almost cozy air, along with the small fire crackling in one corner. 
conversations.prefix: Ludmila's Library:
conversations.from: gpt
conversations.value: A hooded figure approaches, taking great care that you cannot determine their identity. 
conversations.prefix: The Mysterious Stranger:
conversations.from: human
conversations.value: It's late, and there aren't many people about, but the well-cared for greenery invites a viewer, no matter the hour.
conversations.prefix: A Tranquil Park:
conversations.from: gpt
conversations.value: A well-appointed town house with a large staff, all eager to please. In fact, they seem to be popping up everywhere.
conversations.prefix: The Baroness's House:
conversations.from: human
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: gpt
conversations.value: The markings on the coin have been worn away, leaving only tarnished gold. It looks very old.
conversations.prefix: Mysterious Coin:
conversations.from: human
conversations.value: The villagers can point you in the direction of the last attack, but the tracks are a few days old and it'll be difficult to trace them.
conversations.prefix: Find the tracks:
conversations.from: gpt
conversations.value: Not far outside the village, the menacing trees of a forbidden Wood sway in the night. The tracks lead into the dark beneath the trees, a particular kind of darkness.
conversations.prefix: Get into the Druid's Wood:
conversations.from: human
conversations.value: Though you're not quite what the village was expecting when they sent Arald off, this person is willing to help you in the interest of the town.
conversations.prefix: Helpful Villager:
conversations.from: gpt
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: human
conversations.value: The grief-stricken wife of the town's miller, Sara seems preoccupied and more content with her gin than conversation.
conversations.prefix: Mistress Müller:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Runean-make Ring:
conversations.from: human
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Runean-made Ring:
conversations.from: gpt
conversations.value: The local in is known for its cider. Maybe they'll give you a round on the house, since you're working for them.
conversations.prefix: A round of drinks:
conversations.from: human
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: gpt
conversations.value: Heavy green wheatstalks stand next to a small wooden bridge and, in the distance, the ominous dark of the Druid's Wood looms.
conversations.prefix: The Fields:
conversations.from: human
conversations.value: It's been a week since the girl was abducted, and if there was any evidence of an attack here, it won't be easy to find.
conversations.prefix: Seven Days Old:
conversations.from: gpt
conversations.value: The sturdy farmhouse is overshadowed by the tall trees behind it. This is the only building you've seen so close to those trees...
conversations.prefix: Grüner Farm:
conversations.from: human
conversations.value: There are no paths through the trees, and no matter the time of day very little light reaches the forest floor. Every rustle of leaves seems weirdly amplified.
conversations.prefix: Druid's Wood:
conversations.from: gpt
conversations.value: The stone building looks old, but steady. The mill-wheel is still now, and the only sign of movement comes from the chickens strutting around the yard. 
conversations.prefix: Müllers' House:
conversations.from: human
conversations.value: The oldest son of Harald Grüner, Peter seems reluctant to talk about what he considers 'family matters.'
conversations.prefix: Peter Grüner:
conversations.from: gpt
conversations.value: Mary has twin five-year-olds to look after, and as a farmer's wife she's plenty busy without making conversation with strangers like yourselves.
conversations.prefix: Mary Grüner:
conversations.from: human
conversations.value: There's definitely something going on here, but you don't have the freedom to figure it out when you're being watched so closely.
conversations.prefix: The Grüner Place:
conversations.from: gpt
conversations.value: Everything about this place, from the trees to the rocks under your feet, seems unwelcoming.
conversations.prefix: The Druid's Wood:
conversations.from: human
conversations.value: An apprentice druid, Feather is more curious about the rest of the world than her elders would strictly appreciate.
conversations.prefix: Feather:
conversations.from: gpt
conversations.value: River takes her duties as a druid very seriously. She might be a little paranoid, but it's not paranoia if people are really out to get you, right?
conversations.prefix: River:
conversations.from: human
conversations.value: You manage to avoid physical violence this time around, and convince people to help you with only a threat or two. 
conversations.prefix: Talk your way through it:
conversations.from: gpt
conversations.value: Sometimes actions speak louder than words.
conversations.prefix: Firght your way through it:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Orcs are not well thought of in most of the world, and people tend to treat those of Orc descent badly, with or without true cause to do so.
conversations.prefix: Orc-Appearance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your family has up and disappeared, but merchants have many connections. Surely they're out there somewhere. The first step to finding them is a point in the right direction.
conversations.prefix: Looking for a Lead:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You take nothing and no one seriously, and it often bites you in your carefree, overconfident butt.
conversations.prefix: Frivolous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You take nothing seriously, other than your own entertainment.  Danger is fun to you, so you often make foolish decisions and fly by the seat of your pants.
conversations.prefix: Frivolous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are certain you are destined for glory.  All you have to do is keep being glorious, and accepting all challengers, and it should all work itself out.
conversations.prefix: Glory:
conversations.from: gpt
conversations.value: A quick and nimble fighter. You like to use illusions and telekinesis to distract or unbalance foes, creating openings for your attacks.  
conversations.prefix: Arcane Duelist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Born a second son, you seek to distinguish yourself beyond your family name. Will your future entail golden glory, or shadowed shame?
conversations.prefix: Human Noble:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In the end, reputation is all we leave behind. Be remembered for greatness, only the forgotten truly die. 
conversations.prefix: Glory!:
conversations.from: human
conversations.value: In the end, reputation is all we leave behind. Be remembered for greatness, only the forgotten truly die. 
conversations.prefix: Glory!:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The High Priestess of the temple where Antira was raised sent her off into the world with only the instruction to "Protect those who cannot protect themselves".
conversations.prefix: A Mission From The High Priestess:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: "Hrn! It's not that I'm accident-prone, I just, I just have a lot on my mind that's all ... does anyone know where I put that acid? I swear it was just here."
conversations.prefix: Accident-Prone:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: "Oh my oh my! This might be my greatest invention yet!" 
conversations.prefix: Inventive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you want to be you can say things frankly, finding the right time and way to do that is not your thing.
conversations.prefix: Direct:
conversations.from: gpt
conversations.value: Something about you is very comforting to those grieving or in pain.
conversations.prefix: Gentle:
conversations.from: human
conversations.value: You have training and experience in wilderness tracking. Keen awareness and the knowledge of what to look for and what it might mean.
conversations.prefix: Tracker Knowledge:
conversations.from: gpt
conversations.value: Children love you, and you love them back - they are pretty adorable, after all. That makes dealing with them a **lot** easier.
conversations.prefix: Great With Kids:
conversations.from: human
conversations.value: Those of mixed orc origins are well-served to think before they speak, though doing so goes against certain in-born instincts.
conversations.prefix: Careful with her Words:
conversations.from: gpt
conversations.value: You can get drawn down in the current of life's details.
conversations.prefix: Lost in so many thoughts:
conversations.from: human
conversations.value: You're only half human, and while this doesn't bother you at all, many of the people here seem to have a different opinion.
conversations.prefix: Half-Breed:
conversations.from: gpt
conversations.value: There's times when you just want to do things the quick and direct way, even if that may have unpleasant consequenses.
conversations.prefix: Impulsive: