conversations.from: system
conversations.value: Seven years ago, Sabela's king began flexing his strength. It started with the persecution of the Geonbae, then it turned to conquest. Sabela began to encroach upon, and eventually consume several of the smaller, weaker nations around it. Alliances were formed and ere long several countries united to fight back. The war was bloody and long, both sides expending their last resources in an effort to prevail, and in the end, Sabela was defeated.
  
  Now, as the rain slowly begins to wash away the desolation of war, people from all nations are at a loss. None of the Unionist countries have the resources left to gather their armies back in, and Sabela has no means to rebuild. A weary sort of anarchy has taken over all the lands that have been scorched by battle. 
  
  So it is that a mismatched group of varying origins and loyalties has gathered to begin a journey. Their particular desires differ, but they are united by a single goal: finding a place to call home.
  
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  This is less of a fantasy and more of a historical/cultural mashup with folk tales and myths thrown in for spice. There are no elves or dwarves or dragons, but there are people (particularly the Geonbae) who are strangely gifted. The feel should be like all the worlds cultures from the Napoleonic era were thrown into a blender and given medieval technology. So Native American type cultures would use steel and Europe doesn't have guns. You can't ride a unicorn, but elephants, llamas, and horses are all fair game. 
  
  Looking for 4 to 6 players who want to add their own twists. All I really ask is you help me bring this world to life and that you try to keep any colorful romance off stage. The cards I provided are merely to show more about the world and provide hints, please use your imagination to create cards to suit your character.
conversations.from: human
conversations.value: You can't just leave her there all alone, especially when the war's been raging all around and it's likely she needs help. Find some way to earn her trust and get her somewhere she will be taken care of.
conversations.prefix: Help the Silent Woman:
conversations.from: gpt
conversations.value: You thought you were rescuing the prey, but now it becomes apparent: you were just lining up to be next on the menu. Perhaps there's something you picked up which can help?
conversations.prefix: Defeat the Silent Woman:
conversations.from: human
conversations.value: A onece quaint little town has been transformed by the war. While there are some historical buildings still intact, the central location for advancing armies and refugees alike has caused new buildings to be slapped together and more than a few tents to be strung up and eventually supported by wood planking.
conversations.prefix: Pachore (copy):
conversations.from: gpt
conversations.value: You've got places to be, but only fools travel alone through the wilderness and waste. Find some companions, come up with a plan, and start your journey.
conversations.prefix: Travel Arrangements:
conversations.from: human
conversations.value: Maybe she can't talk. Maybe she doesn't want to.  With sad blue eyes and pleading gestures, will you stop to help her?
conversations.prefix: Silent Woman:
conversations.from: gpt
conversations.value: You can't just leave her out here all alone. She looks like she needs help, and if the ruins are anything to go by, she doesn't have anyone else.
conversations.prefix: Help the Silent Woman:
conversations.from: human
conversations.value: It's an odd thing; a downy soft, blue garment with threads that shine and fade as the sun touches them. Even more unusual... it wasn't completed. One of the sleeves is missing.
conversations.prefix: A Tunic With One Sleeve:
conversations.from: gpt
conversations.value: There used to be a town here. All that's left are a few leaning cinders and metal tools strewn along the ground. Nearby, past the scorched summer grass, flows a bright little stream with a few tall trees perched along the edge.
conversations.prefix: Ruins on the River:
conversations.from: human
conversations.value: A little unusual, but he seems friendly enough.
conversations.prefix: Talking Wolf:
conversations.from: gpt
conversations.value: Since the war's end, dissatisfied soldiers and insatiable mercenaries have begun to join forces and wander the broken lands.
conversations.prefix: Bandits:
conversations.from: human
conversations.value: A giant owl with a taste for humans.
conversations.prefix: Kikiyaon:
conversations.from: gpt
conversations.value: You've fought long and hard; traveled many miles from home, and seen things that others can't imagine. It's time for some well deserved rest.
conversations.prefix: Soldier:
conversations.from: human
conversations.value: Your home may have been put to the torch, or the rumor of war may have been enough. Either way, life can never be what it once was, and you only hope that you can rebuild and make things better than they were before.
conversations.prefix: Refugee:
conversations.from: gpt
conversations.value: The war ended, and so did your steady pay. Taking up another trade isn't an option, so you'll look for conflict, or make it, and sell your sword to the highest bidder.
conversations.prefix: Mercenary:
conversations.from: human
conversations.value: Maybe you were the keeper of the livestock, maybe you were a wife, maybe you practiced the oldest trade of all. Whatever the case, the army you followed across the world is no more.
conversations.prefix: Camp Follower:
conversations.from: gpt
conversations.value: The war happened, but it never made a mark on you. You picked up and moved away and now that the fighting's done, you'll easily move right back, but moving'a in your blood and travel is a goal of its own. It's time to be moving again.
conversations.prefix: Gypsy:
conversations.from: human
conversations.value: You've lost your army, maybe your country, and above all, your honor. In a search to regain what was lost, you'll have to wander far and wide, and learn how to survive as one of the multitude.
conversations.prefix: Noble:
conversations.from: gpt
conversations.value: In the wake of so much devistation, all you want is peace and a little place to call home.
conversations.prefix: Build a Home:
conversations.from: human
conversations.value: Either due to your defeat, or the nature of your victories, honor is a thing you no longer have, and you will not return without it.
conversations.prefix: Regain Honor:
conversations.from: gpt
conversations.value: The great violence of your generation has come and gone, and the songs that will be sung for centuries have just been penned, but you cannot let the tail end there. For you, every horizon promises hidden adventure, and you will seek it out or die trying.
conversations.prefix: Adventures Continued:
conversations.from: human
conversations.value: A onece quaint little town has been transformed by the war. While there are some historical buildings still intact, the central location for advancing armies and refugees alike has caused new buildings to be slapped together and more than a few tents to be strung up and eventually supported by wood planking.
conversations.prefix: Pachore:
conversations.from: gpt
conversations.value: Maybe you can predict the weather a little too well, or people you treat tend to heal quicker than medicine alone can explain. Perhaps you have an extraordinary ability to train animals or have dreams that faintly mirror the future. This is as close as it gets to magic.
conversations.prefix: Uncanny Talent:
conversations.from: human
conversations.value: Some sort of ill luck follows you. Perhaps you were born with it, or maybe you angered the wrong beings along the way.
conversations.prefix: Raven Shadowed:
conversations.from: gpt
conversations.value: You've got places to be, but only fools travel alone through the wilderness and waste. Find some companions, come up with a plan, and start your journey.
conversations.prefix: Travel Areangements:
conversations.from: human
conversations.value: There's still sunlight, but not much, and the road ahead is less than welcoming. It's time to decide whether to make camp or keep moving. Will someone step up and become a leader? Will everyone step up at once, causing anarchy and division? 
conversations.prefix: Make a Decision:
conversations.from: gpt
conversations.value: Very little escapes your notice; your powers of observation have helped to maintain your life on more than one occasion.
conversations.prefix: Observant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You spoke with the souls of the ancestors, you healed those in need and there were many after the battles. You gave wisdom to the ignorant. Your powers have been with your family forever. Now you are lost.
conversations.prefix: Medicine Man:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You stopped caring at some point. When fate strikes it strikes. Who are you to wager with the Gods.
conversations.prefix: Careless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your home is lost. Your people are lost. You don't know where to go or what to do so you just go with the flow trying to find to yourself and a goal to live for.
conversations.prefix: Find a goal:
conversations.from: gpt
conversations.value: You're a person of repute. People have heard of your actions, whether they be good and ill.
conversations.prefix: Famous name:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Always anticipating unfavorable outcomes, sometimes it's easier to just give up before something goes wrong.
conversations.prefix: Pessimist :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Maybe you were betrayed. Maybe you never learned to trust. Whatever the reason, you keep your thoughts to yourself... even when sharing them might be in everyone's best interest.
conversations.prefix: Secretive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: War tore your family apart. Chances are high your relatives are dead. But if you survived, maybe they did too and you won't rest until you find them again.
conversations.prefix: Reunite with Family:
conversations.from: gpt
conversations.value: Every situation is a new possibility. A couple word or a pouch of gold and the tide of events could change. People are your tools, use them wisely.
conversations.prefix: Manipulating:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your apperance may have changed, but your actions have not. Better to stay unoticed than having to deal with past mistakes. One thing is certain: they are not going to benefit you.
conversations.prefix: Infamous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're just not terribly charismatic, when it comes down to it.
conversations.prefix: Lacking in social graces:
conversations.from: human
conversations.value: How can one trust others to provide when there has never been anyone that has done so in the past?
conversations.prefix: Independent: