conversations.from: system
conversations.value: This story will be an adaptation of the Numenera  RPG scenario The Devil Spine with a mix of RPG game and story.
  
  “Any sufficiently advanced technology is
  indistinguishable from magic.”
  —Arthur C. Clarke
  
  This is a TEST RUN Prologue, I will try to adapt the rules to Storium. 
  
  Note: I am french speaking, please don't expect perfect english.
  
  TO APPLY:
  Novice or veteran accepted, please state if you have already played by forum or if this new to you. In this case, i will offer more guidance.
  
  It's best to know about the game to apply. But if you don't, at least read this: 
  http://www.numenera.com/the-amber-monolith/
  
  To create a character, choose your type :
  Jack, Nano or Glaive: Multiple variants are proposed in the Nature.
  Choose a Descriptor (strength)
  Choose a focus (subplot)
  Choose a weakness (I have put only a few, so don't hesitate to create one)
  You will receive your equipment, Cyphers and oddities (Assets) during the first scene.
  Propose a short backstory which must include a connection with another character. You will be able to choose among the other players, who you will be connected to, during the first scene.
  Think about the origin of your Focus.
  
  WRITING convention: "speaking aloud", [Speaking mentally], *Italic for highlight*
  
  SPEED Normal: You must be able to post three time per week minimum.
  
  Enjoy, Bajorque
conversations.from: human
conversations.value: A little lie can help sometime.
conversations.prefix: The ruse:
conversations.from: gpt
conversations.value: Internal: liquid
  Usable: Injector
  Effect: Renders user immune to poisons of the strength or lower and ends any such ongoing effects, if any,
  already in the user’s system.
conversations.prefix: Antivenom:
conversations.from: human
conversations.value: a stern and 
conversations.prefix: Capitain Edatch:
conversations.from: gpt
conversations.value: This stat determines how smart,
  knowledgeable, and likable your character is. It includes
  intelligence, wisdom, charisma, education, reasoning, wit,
  willpower, and charm. Intellect governs solving puzzles,
  remembering facts, telling convincing lies, and using
  mental powers. Characters interested in communicating
  effectively, being learned scholars, and wielding the
  numenera should stress their Intellect stat.
conversations.prefix: INTELLECT:
conversations.from: human
conversations.value: Might defines how strong and durable your
  character is. The concepts of strength, endurance,
  constitution, hardiness, and physical prowess are all folded
  into this one stat. Might isn’t relative to size; instead, it’s an
  absolute measurement. An elephant has more Might than
  the mightiest tiger, which has more Might than the mightiest
  rat, which has more Might than the mightiest spider.
  Might governs actions from forcing doors open to
  walking for days without food to resisting disease. It’s also
  the primary means of determining how much damage your
  character can sustain in a dangerous situation. Physical
  characters, tough characters, and characters interested in
  fighting should focus on Might.
conversations.prefix: MIGHT:
conversations.from: gpt
conversations.value: Might defines how strong and durable your
  character is. The concepts of strength, endurance,
  constitution, hardiness, and physical prowess are all folded
  into this one stat. Might isn’t relative to size; instead, it’s an
  absolute measurement. An elephant has more Might than
  the mightiest tiger, which has more Might than the mightiest
  rat, which has more Might than the mightiest spider.
  Might governs actions from forcing doors open to
  walking for days without food to resisting disease. It’s also
  the primary means of determining how much damage your
  character can sustain in a dangerous situation. Physical
  characters, tough characters, and characters interested in
  fighting should focus on Might.
conversations.prefix: MIGHT (copy):
conversations.from: human
conversations.value: Speed describes how fast and physically
  coordinated your character is. The stat embodies quickness,
  movement, dexterity, and reflexes. Speed governs such
  divergent actions as dodging attacks, sneaking around
  quietly, and throwing a ball accurately. It helps determine
  whether you can move farther on your turn. Nimble, fast, or
  sneaky characters will want good Speed stats, as will those
  interested in ranged combat.
conversations.prefix: SPEED:
conversations.from: gpt
conversations.value: You have few social grace, charming, persuading or following proper etiquette is much harder for you.
conversations.prefix: Social inabilities:
conversations.from: human
conversations.value: You have few social grace, charming, persuading or following proper etiquette is much harder for you.
conversations.prefix: Social inabilities (copy):
conversations.from: gpt
conversations.value: Nanos are sometimes called mages, wizards, sorcerers, or
  witches by the people of the Ninth World. Nano-sorcerer is
  also a common term, with their abilities referred to as nanosorcery.
  Some claim to be the representatives of gods or other supernatural agencies. Whatever they’re called, nanos master the mysteries of the past to the degree that they seem to perform miracles. They tap into the numenera to alter reality or learn things that they couldn’t otherwise know.
conversations.prefix: SMART NANO (copy):
conversations.from: human
conversations.value: Sprayed across an area up to 10 feet (3 m) square, this gel makes things extremely slippery. For one hour, the difficulty of movement tasks in the area is increased.
conversations.prefix: Friction-Reducing Gel:
conversations.from: gpt
conversations.value: A long and sturdy piece of wood.
conversations.prefix: crossbeam:
conversations.from: human
conversations.value: One of the Baron's men who was saved by Raspian.
conversations.prefix: Darel Soldier of the baron (copy):
conversations.from: gpt
conversations.value: book
conversations.prefix: book about the numenera:
conversations.from: human
conversations.value: Two rounds after being activated, the device creates an invisible field that fills an area within short range and lasts for
  one minute. The field scrambles the electronic processes, scrambling most technological devices and making them inoperable. Intelligent devices cannot take actions during this time. The effect lasts as long as they remain in the field.
conversations.prefix: Countermeasures:
conversations.from: gpt
conversations.value: You feel an obligation to the group for helping you. Thanks to them, you are still free, even if you know the Baron will still be looking for you.
conversations.prefix: Pay your debt to the group (Raspian):
conversations.from: human
conversations.value: Brass device with circular plates that rotate, click showing luminous quadrants with symbols and needles. 
conversations.prefix: Brass Device (Oddity):
conversations.from: gpt
conversations.value: Some money
conversations.prefix: shins:
conversations.from: human
conversations.value: Contains small tongs, pliers, screwdriver, small hammer, small pry bar, lockpicks, 10 feet (3 m) of string, 3 feet (.09 m) of wire, and 
  miscellaneous screws and nails.
conversations.prefix: Bag of  light tools:
conversations.from: gpt
conversations.value: A long swiftly flexible thin bladed sword designed primarily for thrusting. Usually with an elaborated "full cup" handguard.
  
  Light weapon
conversations.prefix: Rapier:
conversations.from: human
conversations.value: You are developping a special connection, a bond with her. Explain how she is affected or unaffected by your focus, why and how this connection came to be.
conversations.prefix: Connect with Javonni:
conversations.from: gpt
conversations.value: You must help the villagers avoid a terrible fate at the hands of the automaton for your own personnal reason.
conversations.prefix: Warn the Village of Xarion (copy):
conversations.from: human
conversations.value: You are developing a special connection, a bond with him. Explain how he is affected or unaffected by your focus, why and how this connection came to be.
conversations.prefix: Connect with Taylos (copy):
conversations.from: gpt
conversations.value: A small pouch full of 25 shins. 
  
  Shins is the ninth world currency. It can be minted coins (but not from previous world), jagged  bits or interesting material or small coin like object 
  made of metal, glass, or substances that has no name.  Remember that some regions only accepted minted coins while others accept all coins. And material don't have a value due to their scarcity anymore, they are abundant.
conversations.prefix: a bag of shins:
conversations.from: human
conversations.value: A medicine pouch containing medicinal substance to cure infection from one wound but the medicine has been wrongly dosed and will poison/worsen the condition instead of healing.
conversations.prefix: shaman’s remedies:
conversations.from: gpt
conversations.value: Establishes a  connection with one
  metal object within short range that a human could hold in one hand. After this connection is established, the user can move or manipulate the object anywhere within short range
  (each movement or manipulation is an action). For example, the user could wield a weapon or drag a helm
  affixed to a foe’s head to and fro. The connection lasts for a short fight (10 rounds).
conversations.prefix: Magnetic Master:
conversations.from: human
conversations.value: Usable: Complex device
  Effect: Creates a wall of extreme heat up to 30 feet by 30 feet by 1 foot (9 m by 9 m by 0.3 m) that inflicts damage on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes.
conversations.prefix: Inferno Wall Projector:
conversations.from: gpt
conversations.value: Since the attack of the worms, you are not the same. You realized you have lost the capacity to speak. You need to get use to an other form of communication. 
  "Once you have reach this goal, you will find out your new mental empathy."
conversations.prefix: What happened to you (Javonni):
conversations.from: human
conversations.value: A strange object that reshape and blend with whatever surface it's put into contact with.
conversations.prefix: Blending object (oddity):
conversations.from: gpt
conversations.value: You are developing a special connection, a bond with him. Explain how he is affected or unaffected by your focus, why and how this connection came to be.
conversations.prefix: Connect with Raspian:
conversations.from: human
conversations.value: Help you understand Numenera devices 
  as long as the 
  character can read it, and can devote half an hour to the task (or twice as long as normal, whichever is greater).
conversations.prefix: book about the numenera:
conversations.from: gpt
conversations.value: Two highly ornated twin daggerS that belonged to Javonni's father.
  
  Light weapon
conversations.prefix: Heirloom twin daggers:
conversations.from: human
conversations.value: You must help the villagers avoid a terrible fate at the hands of the automaton for your own personnal reason.
conversations.prefix: Warn the Village of Xarion:
conversations.from: gpt
conversations.value: You are developing a special connection, a bond with him. Explain how he is affected or unaffected by your focus, why and how this connection came to be.    
conversations.prefix: Connect With Azel (copy):
conversations.from: human
conversations.value: This strange injector delivers an active chemical directly into the bloodstream through a short needle.
  
  You believe it's a mind controller. Someone injected will obey the next order given just after until it's done or some time has elapse.
conversations.prefix: Chemical Injector (Cypher):
conversations.from: gpt
conversations.value: A strange device that seemed to shine brighter and brighter shades of red when pointed to the South.
  
  But is it really pointing South ... 
conversations.prefix: South pointer (oddity):
conversations.from: human
conversations.value: Allows the user to project a ray of destructive energy up to 200 feet (61 m) that inflicts damage equal
  to the cypher’s level to creatures of living flesh.
conversations.prefix: Cell-Disrupting Ray Emitter:
conversations.from: gpt
conversations.value: Basic traveling equipment, a backpack with a bedroll, clothes, a few rations of food and water. 
conversations.prefix: Equipment (Azel):
conversations.from: human
conversations.value: A plant that when nurtured in a soil for a few days create seeds that once ingested give an understanding of the regional language.
conversations.prefix: Strange Plant (oddity):
conversations.from: gpt
conversations.value: Formidable agility is a good advantage in any defense. Excellent technique make it even better and graceful.
conversations.prefix: Acrobatic defense:
conversations.from: human
conversations.value: You are developping a special connection, a bond with him. Explain how he is affected or unaffected by your focus, why and how this connection came to be.
conversations.prefix: Connect with Jörn:
conversations.from: gpt
conversations.value: It's time to correct what happened at Javonni's village and rid the Ninth World of this monstrous automaton.
conversations.prefix: Search and destroy the automaton (copy):
conversations.from: human
conversations.value: This device splits into two parts. 
  For one hour, the glass screen on one part shows everything going
  on in the vicinity of the other part of this device, regardless of the
  distance between the two parts.
conversations.prefix: Remote Viewer:
conversations.from: gpt
conversations.value: Datasphere Siphon
  Tapping into the datasphere’s
  knowledge, the user can learn the answer to one question.
conversations.prefix: Datasphere Siphon:
conversations.from: human
conversations.value: Usable: Explosive device (thrown, short range)
  Effect: Explodes in an immediate radius, inflicting cold damage (Heat drain)
conversations.prefix: Detonation:
conversations.from: gpt
conversations.value: A strange and beautiful object that melt and solidify, reshaping itself into different animalistic form when the weather changes.
conversations.prefix:  Creature statue (oddity):
conversations.from: human
conversations.value: This metal weapon is basically a bracer with a mounted blade on it. A favorite of berserkers as well as the Jaekels of Aras Island.
  
  Light weapon
conversations.prefix: Forearm blade:
conversations.from: gpt
conversations.value: Help you understand Numenera devices 
  as long as the 
  character can read it, and can devote half an hour to the task (or twice as long as normal, whichever is greater).
conversations.prefix: book about the numenera:
conversations.from: human
conversations.value: Produces a 6-inch (15 cm) blade that’s
  the same level as the cypher. The blade
  cuts through any material of a level
  lower than its own. If used as a weapon,
  it is a light weapon that ignores Armor
  of a level lower than its own. The blade
  lasts for 10 minutes.
conversations.prefix: Monoblade:
conversations.from: gpt
conversations.value: Usable: Small platform which can levitate the user.
  Effect: For one hour, the user can float into the air, moving vertically (but not horizontally without some other
  action, such as pushing along the ceiling) up to a short distance per round. The user must weigh less than 300
  pounds (132 kg)
conversations.prefix: Gravity Nullifier:
conversations.from: human
conversations.value: Basic traveling equipment, a backpack with a bedroll, clothes, a few rations of food and water. 
conversations.prefix: Equipment (Jörn):
conversations.from: gpt
conversations.value: A box that open a gateway to a very cold land. 
conversations.prefix: Box Threshold (oddity):
conversations.from: human
conversations.value: A heavy two-handed hammer suitable for driving piles, wedges or crushing skull.
  
  Heavy weapon.
conversations.prefix: Maul:
conversations.from: gpt
conversations.value: You are developping a special connection, a bond with him. Explain how he is affected or unaffected by your focus, why and how this connection came to be.
conversations.prefix: Connect with Azel:
conversations.from: human
conversations.value: It's time to correct what happened at Javonni's village and rid the Ninth World of this monstrous automaton.
conversations.prefix: Search and destroy the automaton:
conversations.from: gpt
conversations.value: A strange object with an alien keypad that produce an ray causing strange sensation to living beings.
conversations.prefix: Alien keypad (oddity):
conversations.from: human
conversations.value: This bladed throwing disk is about the 
  diameter of a human head. This short-range weapon 
  is used most frequently by the warriors of Milave.
conversations.prefix: Sisk:
conversations.from: gpt
conversations.value: Shins is the ninth world currency. It can be minted coins (but not from previous world), jagged  bits or interesting material or small coin like object 
  made of metal, glass, or substances that has no name.  Remember that some regions only accepted minted coins while others accept all coins. And material don't have a value due to their scarcity anymore, they are abundant.
conversations.prefix: shins:
conversations.from: human
conversations.value: Help you understand the function of Numenera devices as long as the character can read his book, and can devote half an hour to the task (or twice as long as normal, whichever is greater).
conversations.prefix: book about the numenera:
conversations.from: gpt
conversations.value: Explosive device that can be thrown at short range.
  It explodes in an immediate radius, draining all the heat and inflicting cold damage.
conversations.prefix: Detonation (cypher):
conversations.from: human
conversations.value: This device splits into two parts. For one hour, the glass screen on one part shows everything going on in the vicinity of the other part of this device, regardless of the distance between the two parts. 
conversations.prefix: Remote Viewer (cypher):
conversations.from: gpt
conversations.value: By tapping into the datasphere’s knowledge, the user can learn the answer to one question.
conversations.prefix: Datashere Siphon (cypher):
conversations.from: human
conversations.value: A wooden long bow of good quality.
conversations.prefix: Bow (range weapon):
conversations.from: gpt
conversations.value: A steel sword of good quality.
conversations.prefix: A sturdy Sword (Close Weapon):
conversations.from: human
conversations.value: A wooden crossbow of good quality
conversations.prefix: crossbow (range weapon):
conversations.from: gpt
conversations.value: When life has no more meaning, dead is sometime preferable.
conversations.prefix: Resist to Suicide:
conversations.from: human
conversations.value: Hert Edarch is the captain of the Baron's men. A stern and bitter man with a love for cruelty and fine clothes.
  He possess 2 cyphers, a satchel containing a pill and a device attached to his belt.
conversations.prefix: Captain Edarch :
conversations.from: gpt
conversations.value: Contains 50 feet (15 m) of rope, rations for three days, three spikes, hammer, warm clothes, sturdy boots, three torches, and two minor 
  glowglobes.
conversations.prefix: explorer’s pack:
conversations.from: human
conversations.value: light armor
conversations.prefix: light armor:
conversations.from: gpt
conversations.value: medium armor
conversations.prefix: medium armor:
conversations.from: human
conversations.value: Attack
conversations.prefix: Unarmed attack:
conversations.from: gpt
conversations.value: daggers
conversations.prefix: twin dagger:
conversations.from: human
conversations.value: Leather armor
conversations.prefix: Leather Jerkin:
conversations.from: gpt
conversations.value: A small village in a barren place, south east of the cristal's skyfield.
conversations.prefix: Javonni's village:
conversations.from: human
conversations.value: Present you character and keep you pursuers at bay despite you exhausted beast.
conversations.prefix: Buy some time (Raspian):
conversations.from: gpt
conversations.value: This handheld weapon fires thumbnail sized bladed disks up to short range. It holds five 
  disks in a magazine and requires an action to reload. 
  It can be used as a rapid-fire weapon.
conversations.prefix: Short range Buzzer:
conversations.from: human
conversations.value: Glaives are the elite warriors of the Ninth World, using
  weapons and armor to fight their enemies. Hunters,
  guardians, and soldiers could be glaives. Sometimes
  scouts, warlords, bandits, and even athletes are
  glaives. “Glaive” is a common slang term used almost
  everywhere in the Steadfast and the Beyond for any
  person skilled with weapons or a martial art, but in
  truth, it applies only to the best of the best. Glaives are
  warriors who command abilities far beyond those of a
  typical person with a sword.
conversations.prefix: MIGTHY GLAIVE (Man):
conversations.from: gpt
conversations.value: Nanos are sometimes called mages, wizards, sorcerers, or
  witches by the people of the Ninth World. Nano-sorcerer is
  also a common term, with their abilities referred to as nanosorcery.
  Some claim to be the representatives of gods or other supernatural agencies. Whatever they’re called, nanos master the mysteries of the past to the degree that they seem to perform miracles. They tap into the numenera to alter reality or learn things that they couldn’t otherwise know.
conversations.prefix: MIGHTY NANO (Man):
conversations.from: human
conversations.value: Jacks are intrepid explorers and adventurers. They are jacks of all trades — hence the name — although the word also hearkens back to fables involving a wily, resourceful hero who always seems to be named Jack. Used as a verb, “to jack” means to steal, to deceive, or to get out of a tight scrape
  through ingenuity or luck. 
  Jacks don’t use one skill or tactic exclusively; they use whatever weapons, armor, esoteries, or anything else that might help them. They are hunters (particularly treasure hunters), con artists, skalds, rogues, scouts, and experts in a variety of fields.
conversations.prefix: MIGHTY JACK (Man):
conversations.from: gpt
conversations.value: You’re a smooth talker and a charmer. Whether through
  seemingly supernatural means or just a way with words,
  you can convince others to do as you wish. Most likely,
  you’re physically attractive or at least highly charismatic,
  and others enjoy listening to your voice. You probably
  pay attention to your appearance, keeping yourself well
  groomed. You make friends easily.
  You play up the personality facet of your Intellect stat;
  intelligence is not your strong suit. You’re personable, not
  necessarily studious or strong-willed.
conversations.prefix: CHARMING:
conversations.from: human
conversations.value: You’re quick-witted, thinking well on your feet. You
  understand people, so you can fool them but are rarely fooled. Because you easily see things for what they are, you
  get the lay of the land swiftly, size up threats and allies, and
  assess situations with accuracy. Perhaps you’re physically
  attractive, or maybe you use your wit to overcome any
  physical or mental imperfections.
conversations.prefix: CLEVER:
conversations.from: gpt
conversations.value: You have a perfect sense of balance, moving and speaking
  with grace and beauty. You’re quick, lithe, flexible, and
  dexterous. Your body is perfectly suited to dance, and you
  use that advantage in combat to dodge blows. You might
  wear garments that enhance your agile movement and
  sense of style.
conversations.prefix: GRACEFUL:
conversations.from: human
conversations.value: You’re quite smart. Your memory is sharp, and you easily
  grasp concepts that others might struggle with. This
  aptitude doesn’t necessarily mean that you’ve had years of
  formal education, but you have learned a great deal in your
  life, primarily because you pick things up quickly and retain
  so much.
conversations.prefix: INTELLIGENT:
conversations.from: gpt
conversations.value: You’re sneaky, slippery, and fast. These talents help you hide,
  move quietly, and pull off tricks that require sleight of hand.
  Most likely, you’re wiry and small. However, you’re not much of a sprinter—you’re more dexterous than fleet of foot.
conversations.prefix: STEALTHY:
conversations.from: human
conversations.value: Speed is not your strong point. Your reflex, body movement and coordination are slow. Dodging attacks, sneaking around quietly, and throwing a ball accurately are harder for you.
conversations.prefix: Not So Fast:
conversations.from: gpt
conversations.value: You have studied, either on your own or with an instructor.
  You know many things and are an expert on a few topics,
  such as history, biology, geography, the numenera, nature,
  or any other area of study. Learned characters typically carry
  a few books around with them and spend their spare time
  reading.
conversations.prefix: LEARNED:
conversations.from: human
conversations.value: You have a special talent that can be viewed in two ways. You might think of yourself as “mystical,” and thus attuned with the mysterious and the paranormal, or you might think of yourself as “mechanical,” and thus adept with
  devices and machines. In either case, your true talents lie with the numenera. You likely have experience with ancient lore, and you can sense and wield the numenera—though
  whether that means “magic” or  technology” is up to you (and probably up to those around you as well). Mystical characters often wear jewelry, such as a ring or an amulet,
  or have tattoos or other marks that show their interests. Mechanical characters tend to carry a lot of tools and treat
  them almost like talismans. 
conversations.prefix: MYSTICAL/MECHANICAL:
conversations.from: gpt
conversations.value: You’re a nature lover accustomed to living rough, pitting
  your wits against the elements. Most likely, you’re a skilled
  hunter, gatherer, or naturalist. Years of living in the wild
  have left their mark with a worn  countenance, wild hair, or scars. Your clothing is probably much less refined than the
  garments worn by city dwellers.
conversations.prefix: RUGGED:
conversations.from: human
conversations.value: You’re extremely strong and physically powerful, and you
  use these qualities well, whether through violence or feats
  of prowess. You likely have a brawny build and impressive
  muscles.
conversations.prefix: STRONG:
conversations.from: gpt
conversations.value: With the remains of previous civilizations all around,
  the raw materials for a crafter offer themselves to those
  who know where to look. You are a maker, a crafter, and a
  builder. You might start out working with wood or metal as
  understood by the people of the Ninth World, but eventually
  you will master even the mysteries of the ancients. Call it
  magic or call it technology—you know that you can master
  it and use it for your own designs.
  You likely carry a wide array of tools and spare parts
  wherever you go. Your work apron is probably a mainstay
  of your wardrobe, its pockets and loops brimming with
  the instruments of your trade. Your calloused fingers
  might be stained with grease that will never come
  completely clean, but these marks are badges of honor
  among your kind.
  Nanos make interesting crafters, supplementing their
  esoteries with tools and devices. A glaive builder likely
  focuses on weapons or armor. Jacks might be the most
  common crafters, making things that work in a variety of
  ways for a variety of uses.
conversations.prefix: CRAFTS UNIQUE OBJECTS:
conversations.from: human
conversations.value: You have the ability to change your phase state. In fact,
  you’re always slightly out of phase, giving you a ghostly
  translucence. With concentration, you can pass your
  hand through a solid object, allow a solid object to
  pass harmlessly through you, or literally walk through
  walls. However, moving in and out of different phase
  states requires extreme force of will and can be mentally
  taxing. The explanation for your strange power lies
  within some aspect of the numenera. Perhaps the ability
  emerged through the use of (or exposure to) lingering
  transdimensional technology or as the result of an
  encounter with a creature not native to this world or
  dimension. Perhaps one of your ancestors first developed
  the power and passed it down through generations.
  You might do whatever you can to play up your translucent
  appearance by wearing diaphanous, billowy clothing, or,
  depending on your personality, you might do just the opposite.
  Jacks enjoy the infiltration possibilities of changing
  their phase state, and nanos appreciate the defensive
  capabilities. Glaives can use the offensive and defensive
  aspects but might find them a bit hindering as well.
conversations.prefix: EXISTS PARTIALLY OUT OF PHASE:
conversations.from: gpt
conversations.value: You’re tough-minded, willful, and independent. No one can
  talk you into anything or change your mind when you don’t
  want it changed. This quality doesn’t necessarily make you
  smart, but it does make you a bastion of willpower and
  resolve. You likely dress and act with unique style and flair,
  not caring what others think.
conversations.prefix: STRONG-WILLED:
conversations.from: human
conversations.value: You move quickly, able to sprint in short bursts and work
  with your hands with dexterity. You’re great at crossing
  distances quickly but not always smoothly. You are likely
  slim and muscular.
conversations.prefix: SWIFT:
conversations.from: gpt
conversations.value: You’re strong and can take a lot of physical punishment. You
  might have a large frame and a square jaw. Tough characters
  frequently have visible scars.
conversations.prefix: TOUGH:
conversations.from: human
conversations.value: Electromagnetism is a fundamental force in the universe,
  and it is yours to command. You are a master of metal.
  You probably wear a lot of metal, perhaps as part of your
  clothing or armor, as part of your accessories (such as
  jewelry or piercings), embedded into your body surgically,
  or in some combination of these options.
  No one type of character is more likely than any other to
  employ magnetism, although glaives who wield weapons
  and wear armor will find it an interesting complement to
  their powers.
conversations.prefix: EMPLOYS MAGNETISM:
conversations.from: gpt
conversations.value: You can create a sheath of flames around your body. You
  leave scorch marks wherever you go, and you can’t handle
  combustible objects without first dousing your inherent
  flames. If you perform esoteries (or similar effects beyond
  the abilities of normal humans), all your effects are tainted
  with flame. Fiery visuals accompany your powers, and in
  some cases, your predilection for flame actually reshapes
  your abilities to take on a fiery nature where none existed
  before.
  You probably wear red and yellow, or perhaps black.
  Although most of those who take up this mantle are
  nanos, flame-wielding glaives and jacks are fearsome
  indeed.
conversations.prefix: BEARS A HALO OF FIRE:
conversations.from: human
conversations.value: The archer is a skilled combatant, deadly in any fight. With a
  keen eye and quick reflexes, you can eliminate foes at range
  before they reach you. A good archer also learns to make
  his own arrows and bows.
  You probably wear no more than light armor so you can
  move quickly when needed.
  Many glaives and jacks are archers.
  You can use this focus with crossbows instead of bows if
  you wish.
conversations.prefix: CARRIES A QUIVER:
conversations.from: gpt
conversations.value: You have always had special abilities that others didn’t
  seem to share. Through practice and devotion, you have
  honed this unique talent so that you can harness the
  power of your mind to perform deeds.
  No one can tell that you have this ability just by looking at
  you, although you wear a crystal or jewel somewhere on your
  head to help focus your power. Either this focusing object
  was given to you by someone who recognized your ability, or
  you came upon it by accident and it triggered your abilities.
  Some people with mental powers—often called psychics or
  psionics by ordinary folks—are secretive and a little paranoid.
  Although nanos frequently command mental powers,
  psionic glaives or jacks are not uncommon.
conversations.prefix: COMMANDS MENTAL POWERS:
conversations.from: human
conversations.value: To say that you have a way with animals and nonhuman
  creatures doesn’t begin to cover it. Your mastery and
  communication with beasts is positively uncanny. They come to
  you fearlessly, and it’s not uncommon for birds to alight on your
  shoulder or for small animals to climb up your arms or legs.
  You probably wear tough clothing and have a disheveled
  or grizzled appearance that suggests a rugged, outdoor life.
  Perhaps you even smell like an animal.
  Any type of character is likely to have this focus.
conversations.prefix: CONTROLS BEASTS:
conversations.from: gpt
conversations.value: Gravity must have been quite a concern for the people
  of prior epochs because there are many paths within the
  numenera to control it. Through a quirk of fate, some
  unique device(s), or supreme devotion (or a combination of all three), you have learned to tap into the power of
  gravity. With one foot planted in the distant past, you are a
  mysterious individual. Most likely, you are also older, having
  spent much of your life honing your odd, ancient talents.
  You might prefer billowy garments that display your mastery
  of gravity’s pull and conceal your identity and intentions.
  No one type of character is more likely to control gravity
  than another, but the power is rare.
conversations.prefix: CONTROLS GRAVITY:
conversations.from: human
conversations.value: You use the numenera to create holographic images that
  appear real. You are, in effect, an artist—a crafter of light and
  sound. Holographic images can never inflict direct harm
  or exert real force, but they can fool creatures, changing
  opinions and even behaviors if you craft them cleverly.
  You likely dress with flair and color. The appearance
  of things is important to you, both their beauty and their
  ugliness. You are a visual performer who can entertain,
  terrify, or fool everyone you encounter.
  A nano is the most likely character to be an illusionist,
  but jacks find illusions to be helpful as well. The rare glaive
  illusionist can find ways to use tricks in battle.
conversations.prefix: CRAFTS ILLUSIONS:
conversations.from: gpt
conversations.value: You are an entertainer: a singer, dancer, poet, storyteller, or
  something similar. You perform for the benefit of others.
  Naturally charismatic and talented, you have also studied to
  master your art. You know all the old poems, songs, jokes,
  and stories, and you’re skilled at creating new ones, too.
  You probably wear flamboyant or at least fashionable
  clothes and use cosmetics, tattoos, or hair stylings for
  dramatic effect.
  The role of the entertainer fits the jack best, but glaives
  and nanos sometimes entertain as well.
conversations.prefix: ENTERTAINS:
conversations.from: human
conversations.value: You explore the foreboding ruins and mysterious locales
  of the ancient eras, trained in such activities by those who
  have gone before you. You’re the archetypical treasure
  hunter, scavenger, and finder of lost things. You spend so
  much of your time in the dark that you slowly adapt to it,
  almost becoming a creature of the gloom yourself. Even in
  civilized areas, you prefer to keep to the shadows.
  Most likely, you wear dark clothing to help you blend into
  the blackness. On the other hand, you might wear sensible
  garments and gear because you have serious and dangerous
  business to attend to in the dark.
  Jacks in particular are suited to exploring dark places;
  those who do so are called shadowjacks. Glaives who follow
  this path are known as shadow warriors, and nanos are
  called shadowcasters.
conversations.prefix: EXPLORES DARK PLACES:
conversations.from: gpt
conversations.value: You know that style is at least as important as substance.
  Defeating foes is secondary to looking good while doing it.
  Some might call you a swashbuckler or daredevil. You leap
  through the air, make a flourish with your weapon, and attack,
  usually with a clever, biting show of wit. Your enemies hate you,
  but your allies adore you. Just watching you fight is entertaining.
  You very likely wear no armor, instead preferring stylish
  clothing—perhaps even a hat with a feather.
  Jacks and glaives make the best swashbucklers, and
  they are the most common types of character to fight with
  panache.
conversations.prefix: FIGHTS WITH PANACHE:
conversations.from: human
conversations.value: Telekinesis. Psychokinesis. Mind over matter. The power
  has many names, but in the end, it all boils down to one
  thing—the molecules that make up all matter are yours to
  command. You likely call yourself a telekinetic or just a TK.
  Many telekinetics prefer to wear tight clothing without
  much accouterment so there is little another TK could
  grab hold of psychically. On the other hand, you have the
  power to create very minor telekinetic effects at will, so your
  hair might always be in motion, you could have a few tiny
  objects floating around you, or you might wear a long cape
  that’s always billowing.
  Jacks are the most likely characters to be telekinetics, but
  glaives find that the abilities add to their combat prowess,
  and nanos, of course, appreciate the additional power.
conversations.prefix: FOCUSES MIND OVER MATTER:
conversations.from: gpt
conversations.value: At some point in your past,
  some of your organic parts
  were replaced with artificial
  components. (Alternatively,
  you belong to a secret race
  of biomechanical hybrids.)
  These artificial components
  might be subdermal, or
  they might resemble more
  overt metal or synth plating
  on your skin. They can also
  take the form of threadlike
  tendrils of circuitry winding
  across your flesh. Whatever their
  appearance, these components
  give you special abilities.
  As you advance, you can
  add to, modify, or discover
  new functions for them.
  Unfortunately, your artificial
  body also has special
  requirements when it takes
  damage.
  You probably wear a cloak with a hood or something
  similar to hide your artificial parts from those who would
  persecute you. Because your components are tricky to
  repair, as time goes on, it might become more difficult
  to conceal your true nature, with exposed circuitry, metal
  plates, and more in a state of partial disassembly.
  Anyone—glaive, jack, or nano—might be a cybernetic
  organism.
conversations.prefix: FUSES FLESH AND STEEL:
conversations.from: human
conversations.value: Sometimes the numenera is a double-edged sword.
  You are cursed and blessed to be able to transform
  into a powerful creature, drawing additional mass from
  a transdimensional source. You and the GM should
  work out the exact nature of the creature, including its
  appearance, but it’s a wild beast of rage and blood—at
  least until you learn to control it. Creatures like you are
  often called “lycanthropes.”
  Style and appearance are probably low on your list of
  concerns. Your clothes might be ragged because your
  transformation is hard on them (or they’re cheap because
  you know they’ll be destroyed the next time you transform).
  Anyone—glaive, jack, or nano—can be a lycanthrope,
  although a glaive likely benefits the most from the
  transformation.
conversations.prefix: HOWLS AT THE MOON:
conversations.from: gpt
conversations.value: Using charisma, natural leadership, and perhaps some
  training, you command the actions of others, who follow
  you willingly. You are a commander, a captain, a leader, or
  a general. Your skills allow you to make people do what you
  want, but you also have the wisdom to know what actions
  would be best for your followers and allies.
  Since you need the respect of others, you probably dress
  and carry yourself in such a way that inspires, endears, or
  intimidates. You have a voice suited to barking orders that
  can be heard even on a noisy battlefield.
  Glaives make excellent military leaders, but a jack could
  easily lead a group of explorers or a den of thieves. A nano
  might be the head of a group of “mages” or scholars, or
  she might have a gang of bodyguards as followers.
conversations.prefix: LEADS:
conversations.from: human
conversations.value: Protecting yourself is obviously important in dangerous
  situations, and you are particularly good at it. Cautious and
  prudent, you learn techniques to defend against all kinds of
  attacks, both physical and mental. The winner is often the
  last person standing, and you’ve done all you can to ensure
  that person will be you.
  You carry a shield and probably wear the best armor you
  can find.
  Glaives make excellent defensive masters, but jacks and
  nanos also find at least some of these skills of great value.
conversations.prefix: MASTERS DEFENSE:
conversations.from: gpt
conversations.value: The berserker is a feared fighter who cannot be stopped.
  You put yourself into a howling battle frenzy that can make
  you a terror on the battlefield. You might hail from a less
  civilized society, perhaps even a tribal one.
  You likely wear little or no armor so as not to restrict your
  speed or maneuverability. Your clothing is probably simple
  and utilitarian.
  Glaives make the best berserkers.
  Connection: Choose one other PC.
conversations.prefix: RAGES:
conversations.from: human
conversations.value: The murderous assassin is a master of dealing death. No one
  is better at sneaking into a location, eliminating a target, and
  slipping out again. Obviously, a professional killer is not likely
  to have a lot of friends.
  You probably wear dark colors—black, charcoal grey, or
  midnight blue—to help blend into the shadows. But since you’re
  also a master of disguise, in truth you could look like anyone.
  Any character could be an assassin. Jacks are the most
  likely choice, but nanos with their esoteries or glaives with
  their combat abilities would make efficient killers as well.
conversations.prefix: MURDERS:
conversations.from: gpt
conversations.value: You are a tracker. Perhaps you hunt animals or more deadly
  creatures. Perhaps you go after people as a bounty hunter,
  law enforcer, or killer for hire. Whatever form your hunting
  takes, you are trained in stalking your quarry and bringing it
  down. You are a dangerous individual.
  If you hunt animals or creatures, you might carry the
  trophies of past kills, such as teeth or skins. If you’re a
  bounty hunter, you probably wear whatever your quarry
  would find most intimidating so it feels as though it has
  no chance of getting away from you.
  Most hunters are glaives, but jacks and nanos bring
  unique skills to the chase.
conversations.prefix: HUNTS WITH GREAT SKILL:
conversations.from: human
conversations.value: You dwell in the wilds. You probably have done so most, if
  not all, of your life, coming to understand the mysteries of
  nature, weather, and survival. The ways of flora and fauna
  are your ways.
  Your rough, rugged clothing shows little concern for style.
  Most of the time, covering yourself in natural smells to keep
  your scent from arousing suspicion in the wilderness is more
  important than bathing to keep yourself presentable to other
  humans.
  Glaives and jacks are the most likely characters to live in
  the wilderness, perhaps working as guides, hunters, trappers,
  scouts, or trackers. A nano that does so might be seen as a
  nature priest or wild wizard.
conversations.prefix: LIVES IN THE WILDERNESS:
conversations.from: gpt
conversations.value: Through your studies, you have learned to focus your
  natural talents to command the powers of ice and cold.
  People might refer to you as an ice mage. Sometimes ice
  mages are thought to come into conflict with those known
  as fire mages, but this is a fallacy believed by ordinary folks
  more than anything based in truth.
  You likely wear white or blue garments that are heavier
  than they need to be—unless you live in a cold region
  or wintry clime, in which case you probably wear less
  clothing than other people do because the cold doesn’t
  bother you.
  Most ice mages are nanos, but a glaive armored in ice,
  perhaps wielding an ice sword, would be quite impressive.
conversations.prefix: WEARS A SHEEN OF ICE:
conversations.from: human
conversations.value: You have worked long and hard with one particular type of
  weapon: swords, axes, daggers, whips, or whatever you choose.
  Thus, you are a swordsman, an axemaster, a mistress of knives,
  or whatever is appropriate to your chosen weapon. A master of
  the rapier is different from a master of the warhammer.
  You might wear a symbol—a badge, a pin, a tattoo, an
  amulet, certain colors, and so on—that indicates the school
  in which you trained, the style of fighting you have mastered,
  or the name of your mentor. Your weapon is almost certainly
  your finest possession. Not only is it well cared for and of
  high quality, but you probably keep it in a beautiful scabbard,
  harness, belt, case, or something similar.
  Many glaives are weapon masters, but sometimes a jack
  might choose this path, particularly with lighter weapons.
conversations.prefix: MASTERS WEAPONRY:
conversations.from: gpt
conversations.value: Since you were young, you had an affinity for machines. It
  seemed almost like you were speaking to them.
  You were. You have the ability to use your organic
  brain like a computer, interfacing “wirelessly” with any
  electronic device. You can control and influence them in
  ways that others can’t. Computers are your friends and
  companions. You have also learned to repair machines of
  all kinds because the better they work, the better off you
  are as well.
  You likely wear a tool belt full of various implements, and
  machine oils stain your clothes and fingertips.
  All types of characters can spend their time talking to
  machines, although this practice fits the nano best of all.
conversations.prefix: TALKS TO MACHINES:
conversations.from: human
conversations.value: Not only are you blessed with a great command of the
  numenera, but you are also trained to exploit esoteries in
  ways that elevate you above other nanos and jacks. Some
  people believe that those who perform esoteries are born
  with the ability, but you know that skill and intelligence
  play important roles. The ancients created the numenera
  through knowledge, discovery, and intellect, and to use it
  properly, you must follow the same path.
  You probably wear spectacles and dapper outfits,
  carrying extra books, notebooks, and pens so you can
  continually focus on your studies and experiments.
  Nanos usually receive this instruction and focus, but
  some jacks do as well. Glaives never do.
conversations.prefix: WIELDS POWER WITH PRECISION:
conversations.from: gpt
conversations.value: You manipulate matter and time to help others and are
  beloved by everyone you encounter. Some people consider
  you a representative of the gods or a power from beyond
  this world. Perhaps they’re right—transdimensional
  experiments in the prior worlds might be what created the
  energies that you now wield.
  You probably wear simple clothes—nothing too flashy
  or stylish. There’s no need to call more attention to
  yourself.
  Nanos are the likeliest miracle workers, using their
  mental fortitude to focus the power of healing. A glaive who
  can heal himself, though, is an interesting and dangerous
  proposition.
conversations.prefix: WORKS MIRACLES:
conversations.from: human
conversations.value: The ancients harnessed electricity in strange and wonderful
  ways. Through practice and inherent ability (or the subtle
  use of hidden or implanted devices), you control the same
  energy. Not only can you create and discharge electrical
  power, but you can eventually learn to use it to transport
  yourself.
  You probably wear tight-fitting clothing that allows you
  to move quickly. Your garments might be blue and black,
  perhaps with a lightning-bolt motif.
  Although nanos seem most suited to wielding lightning,
  jacks can make good use of the varied lightning abilities.
conversations.prefix: RIDES THE LIGHTNING:
conversations.from: gpt
conversations.value: You bear steel with both hands, ready to
  take on any foe. You fight with two weapons
  in melee, sometimes called dual wielding.
  A fearsome warrior, quick and strong, you
  believe that the best defense is a strong
  offense.
  You probably sheathe one weapon on
  each side or both crossed behind your back. They are likely your most prized possessions, and you
  might have names for them.
  Many glaives and jacks train to fight with two weapons at
  once. Very rarely would a nano spend the time required to
  learn such a purely physical art, but it’s possible.
conversations.prefix: WIELDS TWO WEAPONS AT ONCE:
conversations.from: human
conversations.value: The thief, the burglar, the pickpocket: these are the
  dangerous individuals who haunt the back alleys of every
  community. You are a thief in a city or town, making your
  livelihood at the expense of the wealthy. Your talents,
  however, prepare you for all kinds of pursuits, even when
  you’re not crouching in an alley or climbing into a window.
  Usually, you dress to blend in with the crowd. When
  you’re on a mission, black, form-fitting clothing allows you
  to swim in the shadows.
  Most thieves are jacks, but nanos make interesting
  burglars as well. A glaive thief likely adds a little more
  physicality to his crimes.
conversations.prefix: WORKS THE BACK ALLEYS:
conversations.from: gpt
conversations.value: Jacks are intrepid explorers and adventurers. They are jacks of all trades — hence the name — although the word also hearkens back to fables involving a wily, resourceful hero who always seems to be named Jack. Used as a verb, “to jack” means to steal, to deceive, or to get out of a tight scrape
  through ingenuity or luck. 
  Jacks don’t use one skill or tactic exclusively; they use whatever weapons, armor, esoteries, or anything else that might help them. They are hunters (particularly treasure hunters), con artists, skalds, rogues, scouts, and experts in a variety of fields.
conversations.prefix: SMART JACK (Man):
conversations.from: human
conversations.value: Glaives are the elite warriors of the Ninth World, using
  weapons and armor to fight their enemies. Hunters,
  guardians, and soldiers could be glaives. Sometimes
  scouts, warlords, bandits, and even athletes are
  glaives. “Glaive” is a common slang term used almost
  everywhere in the Steadfast and the Beyond for any
  person skilled with weapons or a martial art, but in
  truth, it applies only to the best of the best. Glaives are
  warriors who command abilities far beyond those of a
  typical person with a sword.
conversations.prefix: SMART GLAIVE (Woman):
conversations.from: gpt
conversations.value: Strength, endurance,
  constitution, hardiness, and physical prowess are not your 
  Actions like forcing doors open, walking for days without food, or resisting disease are not for you.
conversations.prefix: Not So Mighty:
conversations.from: human
conversations.value: Intelligence, wisdom, charisma, education, reasoning, wit and charm are not your strong point.
  Solving puzzles,
  remembering facts, telling convincing lies, and using mental powers are best left for others.
conversations.prefix: Not So Smart:
conversations.from: gpt
conversations.value: Jacks are intrepid explorers and adventurers. They are jacks of all trades — hence the name — although the word also hearkens back to fables involving a wily, resourceful hero who always seems to be named Jack. Used as a verb, “to jack” means to steal, to deceive, or to get out of a tight scrape
  through ingenuity or luck. 
  Jacks don’t use one skill or tactic exclusively; they use whatever weapons, armor, esoteries, or anything else that might help them. They are hunters (particularly treasure hunters), con artists, skalds, rogues, scouts, and experts in a variety of fields.
conversations.prefix: RAPID JACK (Man):
conversations.from: human
conversations.value: Nanos are sometimes called mages, wizards, sorcerers, or
  witches by the people of the Ninth World. Nano-sorcerer is
  also a common term, with their abilities referred to as nanosorcery.
  Some claim to be the representatives of gods or other supernatural agencies. Whatever they’re called, nanos master the mysteries of the past to the degree that they seem to perform miracles. They tap into the numenera to alter reality or learn things that they couldn’t otherwise know.
conversations.prefix: RAPID NANO (Man):
conversations.from: gpt
conversations.value: Nanos are sometimes called mages, wizards, sorcerers, or
  witches by the people of the Ninth World. Nano-sorcerer is
  also a common term, with their abilities referred to as nanosorcery.
  Some claim to be the representatives of gods or other supernatural agencies. Whatever they’re called, nanos master the mysteries of the past to the degree that they seem to perform miracles. They tap into the numenera to alter reality or learn things that they couldn’t otherwise know.
conversations.prefix: SMART NANO (Man):
conversations.from: human
conversations.value: Glaives are the elite warriors of the Ninth World, using
  weapons and armor to fight their enemies. Hunters,
  guardians, and soldiers could be glaives. Sometimes
  scouts, warlords, bandits, and even athletes are
  glaives. “Glaive” is a common slang term used almost
  everywhere in the Steadfast and the Beyond for any
  person skilled with weapons or a martial art, but in
  truth, it applies only to the best of the best. Glaives are
  warriors who command abilities far beyond those of a
  typical person with a sword.
conversations.prefix: RAPID GLAIVE (Woman):
conversations.from: gpt
conversations.value: You have few social grace, charming, persuading, following etiquette or deceiving is much harder for you.
conversations.prefix: Animal are better than man:
conversations.from: human
conversations.value: Nanos are sometimes called mages, wizards, sorcerers, or
  witches by the people of the Ninth World. Nano-sorcerer is
  also a common term, with their abilities referred to as nanosorcery.
  Some claim to be the representatives of gods or other supernatural agencies. Whatever they’re called, nanos master the mysteries of the past to the degree that they seem to perform miracles. They tap into the numenera to alter reality or learn things that they couldn’t otherwise know.
conversations.prefix: SMART NANO (Woman):
conversations.from: gpt
conversations.value: Glaives are the elite warriors of the Ninth World, using
  weapons and armor to fight their enemies. Hunters,
  guardians, and soldiers could be glaives. Sometimes
  scouts, warlords, bandits, and even athletes are
  glaives. “Glaive” is a common slang term used almost
  everywhere in the Steadfast and the Beyond for any
  person skilled with weapons or a martial art, but in
  truth, it applies only to the best of the best. Glaives are
  warriors who command abilities far beyond those of a
  typical person with a sword.
conversations.prefix: MIGTHY GLAIVE (Woman):
conversations.from: human
conversations.value: Jacks are intrepid explorers and adventurers. They are jacks of all trades — hence the name — although the word also hearkens back to fables involving a wily, resourceful hero who always seems to be named Jack. Used as a verb, “to jack” means to steal, to deceive, or to get out of a tight scrape
  through ingenuity or luck. 
  Jacks don’t use one skill or tactic exclusively; they use whatever weapons, armor, esoteries, or anything else that might help them. They are hunters (particularly treasure hunters), con artists, skalds, rogues, scouts, and experts in a variety of fields.
conversations.prefix: SMART JACK (Woman):
conversations.from: gpt
conversations.value: Glaives are the elite warriors of the Ninth World, using
  weapons and armor to fight their enemies. Hunters,
  guardians, and soldiers could be glaives. Sometimes
  scouts, warlords, bandits, and even athletes are
  glaives. “Glaive” is a common slang term used almost
  everywhere in the Steadfast and the Beyond for any
  person skilled with weapons or a martial art, but in
  truth, it applies only to the best of the best. Glaives are
  warriors who command abilities far beyond those of a
  typical person with a sword.
conversations.prefix: RAPID GLAIVE (Man):
conversations.from: human
conversations.value: Jacks are intrepid explorers and adventurers. They are jacks of all trades — hence the name — although the word also hearkens back to fables involving a wily, resourceful hero who always seems to be named Jack. Used as a verb, “to jack” means to steal, to deceive, or to get out of a tight scrape
  through ingenuity or luck. 
  Jacks don’t use one skill or tactic exclusively; they use whatever weapons, armor, esoteries, or anything else that might help them. They are hunters (particularly treasure hunters), con artists, skalds, rogues, scouts, and experts in a variety of fields.
conversations.prefix: RAPID JACK (Woman):
conversations.from: gpt
conversations.value: Nanos are sometimes called mages, wizards, sorcerers, or
  witches by the people of the Ninth World. Nano-sorcerer is
  also a common term, with their abilities referred to as nanosorcery.
  Some claim to be the representatives of gods or other supernatural agencies. Whatever they’re called, nanos master the mysteries of the past to the degree that they seem to perform miracles. They tap into the numenera to alter reality or learn things that they couldn’t otherwise know.
conversations.prefix: RAPID NANO (Woman):
conversations.from: human
conversations.value: Jacks are intrepid explorers and adventurers. They are jacks of all trades — hence the name — although the word also hearkens back to fables involving a wily, resourceful hero who always seems to be named Jack. Used as a verb, “to jack” means to steal, to deceive, or to get out of a tight scrape
  through ingenuity or luck. 
  Jacks don’t use one skill or tactic exclusively; they use whatever weapons, armor, esoteries, or anything else that might help them. They are hunters (particularly treasure hunters), con artists, skalds, rogues, scouts, and experts in a variety of fields.
conversations.prefix: MIGHTY JACK (Man):
conversations.from: gpt
conversations.value: Glaives are the elite warriors of the Ninth World, using
  weapons and armor to fight their enemies. Hunters,
  guardians, and soldiers could be glaives. Sometimes
  scouts, warlords, bandits, and even athletes are
  glaives. “Glaive” is a common slang term used almost
  everywhere in the Steadfast and the Beyond for any
  person skilled with weapons or a martial art, but in
  truth, it applies only to the best of the best. Glaives are
  warriors who command abilities far beyond those of a
  typical person with a sword.
conversations.prefix: SMART GLAIVE (Woman):
conversations.from: human
conversations.value: You were never good at studying or retaining facts. Tasks involving lore, trivial knowledge or understanding are much harder for you.
conversations.prefix: Bad Memory:
conversations.from: gpt
conversations.value: Your willpower is not one of your strong point. It's harder for you to resist mental attacks.
conversations.prefix: Weak Will:
conversations.from: human
conversations.value: You have few social grace, charming, persuading, following etiquette or deceiving is much harder for you.
conversations.prefix: Unnerving Manner:
conversations.from: gpt
conversations.value: Life is too short. Waiting has never been in your gene. Planning, strategy, reflection are best left to someone else.
conversations.prefix: Impatient:
conversations.from: human
conversations.value: Survivor to the massacre.
  
  Red eyes, red skin, bold with a long reddish beard. Uncle of Javonni.  
conversations.prefix: Garzel:
conversations.from: gpt
conversations.value: One of the Baron's men who was saved by Raspian.
conversations.prefix: Darel Soldier of the baron:
conversations.from: human
conversations.value: Painful memories are hard to relieve.
conversations.prefix: Learn what happened:
conversations.from: gpt
conversations.value: Once you start something, it must be perfect even if it takes much more time or money. You can't leave anything unfinished. 
conversations.prefix: Perfectionist:
conversations.from: human
conversations.value: You sometime get into an angry mood. Deep down you life is not as you wanted and it's gnawing at you. To other people, it seems you get angry for not good reason.
conversations.prefix: Anger Issue:
conversations.from: gpt
conversations.value: Your lost love is affecting you more than you thought, and your moral is degrading. 
conversations.prefix: Depressed:
conversations.from: human
conversations.value: Performing a funeral ceremony is important. The deads can rest in peace and the livings can quell their sorrow.
conversations.prefix: Light the Pyres:
conversations.from: gpt
conversations.value: A sort of helicoïdal cone vibrating at different frequencies.
conversations.prefix: (Oddity):
conversations.from: human
conversations.value: A four legs mount use all across the Steadfast for fast travel. It is controlled with a bridle fixed on his sensitive nostril. It has expressive eyes, a long rectangular horn atop his head and solid hooves. Color of his coat can vary.
conversations.prefix: Jabwarrok mount:
conversations.from: gpt
conversations.value: The baron's men are not the brightest but they know how to follow orders and hurt people.
conversations.prefix: Turon and the Baron's men:
conversations.from: human
conversations.value: Basic traveling equipment, a backpack with a bedroll, clothes, a few rations of food and water. 
conversations.prefix: Equipment (Taylos):
conversations.from: gpt
conversations.value: You feel in debt to Javonni. After all, it's your lightning that have awaken the worms and caused her present situation.
conversations.prefix: Pay your debt to Javonni (Taylos):
conversations.from: human
conversations.value: Javonni's village is the first to fall but certainly not the last. He will continue his path of destruction.
conversations.prefix: Find the automaton:
conversations.from: gpt
conversations.value: Contains bandages, a few tools, salves, and so on 
  to heal yourself or another person.
conversations.prefix: First aid kit:
conversations.from: human
conversations.value: Basic traveling equipment, a backpack with a bedroll, clothes, a few rations of food and water. 
conversations.prefix: Equipment (Jörn) (copy):
conversations.from: gpt
conversations.value: Survivor to the massacre.
  
  Red eyes, red skin, bold with a long reddish beard. Uncle of Javonni.  
conversations.prefix: Garzel (copy):
conversations.from: human
conversations.value: Hert Edarch is the captain of the Baron's men. A stern and bitter man with a love for cruelty and fine clothes.
  He possess 2 cyphers, a satchel containing a pill and a device attached to his belt.  (chemical factory - stim and Detonation (Web)
conversations.prefix: Captain Edarch  (copy):
conversations.from: gpt
conversations.value: Contains bandages, a few tools, salves, and so on 
  to heal yourself or another person.
conversations.prefix: First aid kit (copy):
conversations.from: human
conversations.value: You are developing a special connection, a bond with him. Explain how he is affected or unaffected by your focus, why and how this connection came to be.
conversations.prefix: Connect with Taylos:
conversations.from: gpt
conversations.value: You find something or someone unexpected in the Regent's Hut. Is it food or alcohol ? Is it an animal, or a strange device ?
  May be it's another survivor, a young boy or a dying woman ?
conversations.prefix: In the Regent's Hut:
conversations.from: human
conversations.value: Coming from far above in the sky, a lightning came done with deadly precision and stuck Taylos, rousing a cloud of dust and debris. Then the cloud dissipated...
conversations.prefix: What happened to Taylos:
conversations.from: gpt
conversations.value: You are developing a special connection, a bond with him. Explain how he is affected or unaffected by your focus, why and how this connection came to be.    
conversations.prefix: Connect With Jörn (copy):
conversations.from: human
conversations.value: A small pouch full of 25 shins. 
  
  Shins is the ninth world currency. It can be minted coins (but not from previous world), jagged  bits or interesting material or small coin like object 
  made of metal, glass, or substances that has no name.  Remember that some regions only accepted minted coins while others accept all coins. And material don't have a value due to their scarcity anymore, they are abundant.
conversations.prefix: a bag of shins (copy):
conversations.from: gpt
conversations.value: Help you understand the function of Numenera devices as long as the character can read his book, and can devote half an hour to the task (or twice as long as normal, whichever is greater).
conversations.prefix: book about the numenera (copy):
conversations.from: human
conversations.value: Explosive device that can be thrown at short range.
  It explodes in an immediate radius, draining all the heat and inflicting cold damage.
conversations.prefix: Detonation (cypher) (copy):
conversations.from: gpt
conversations.value: You are developing a special connection, a bond with her. Explain how she is affected or unaffected by your focus, why and how this connection came to be.    
conversations.prefix: Connect With Javonni (copy):
conversations.from: human
conversations.value: You are developing a special connection, a bond with him. Explain how he is affected or unaffected by your focus, why and how this connection came to be.
conversations.prefix: Connect with Raspian (copy):
conversations.from: gpt
conversations.value: This device splits into two parts. For one hour, the glass screen on one part shows everything going on in the vicinity of the other part of this device, regardless of the distance between the two parts. 
conversations.prefix: Remote Viewer (cypher) (copy):
conversations.from: human
conversations.value: By tapping into the datasphere’s knowledge, the user can learn the answer to one question.
conversations.prefix: Datashere Siphon (cypher) (copy):
conversations.from: gpt
conversations.value: A peaceful village on the road to Uxphon build on the border of the lake Dhalin
conversations.prefix: Village of Xarion:
conversations.from: human
conversations.value: Alien creature biomecanical ore true machine with oganic part.
conversations.prefix: the automaton:
conversations.from: gpt
conversations.value: A strange device that seemed to shine brighter and brighter shades of red when pointed to the South.
  
  What your character don't know is that It's not really the South that it's pointing to.
conversations.prefix: South pointer (oddity) (copy):
conversations.from: human
conversations.value: This strange injector delivers an active chemical directly into the bloodstream through a short needle.
  
  You believe it's a mind controller. Someone injected will obey the next order given just after until it's done or some time has elapse.
conversations.prefix: Chemical Injector (Cypher) (copy):
conversations.from: gpt
conversations.value: Dangerous small and shiny metallic worms with a reddish hue that become brighter and fuse with flesh. 
conversations.prefix: Worm-like machines:
conversations.from: human
conversations.value: What happened here, who is this old man and where had Taylos gone ?
conversations.prefix: Learn what happened:
conversations.from: gpt
conversations.value: It might not be too late to save Javonni for this horrible death but wouldn't it be better to let her die  rather than live with that ?
conversations.prefix: Save Javonni:
conversations.from: human
conversations.value: The worms keeps on streaming out of the ground. There are more and more coming out, you don't know for how long. Anyway they are a menace that need to be stopped.
conversations.prefix: Stop the Worms:
conversations.from: gpt
conversations.value: The worms have reached Javonni's brain having entered through her nose, they now started to affect her mind. 
conversations.prefix: Resist the Worms (Javonni):
conversations.from: human
conversations.value: You are trustworthy, fair, and forthright. You try to do what is right, to
  help others, and to  treat them well. Lying and cheating are no way  to get ahead—these things are for the weak,  the lazy, or the despicable. You
  probably spend  a lot of time thinking about your personal  honor, how best to
  maintain it, and how to  defend it if challenged. In combat, you are
  straightforward and offer quarter to any foe. You were likely instilled with
  this sense of  honor by a parent or a mentor. Sometimes  the distinction
  between what is and isn’t  honorable varies with different schools of
  thought, but in broad strokes, honorable  people can agree on most aspects of
  what  honor means.
conversations.prefix: HONORABLE:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Because you live an honorable life, you want to give everyone else the benefit of the doubt. You tend to see the goodness in people, even if it isn't truly there. You can miss when someone is taking advantage of you and your tendency to see everything as black and white can cause you to miss the subtleties in peoples' motivations. 
conversations.prefix: NAIVE:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don’t use weapons—you are a weapon. 
  With powerful punches, kicks, and full-body 
  moves, you inflict incredible damage on your 
  foes. By focusing your energy, the combined 
  power of your body and mind means you can 
  do incredible amounts of damage without 
  depleting your energy reserves. You might 
  have gained your skills through intense 
  training, various implants and enhancements, 
  genetic mutations, or any combination of 
  these things. Whatever the origin of your 
  feats, you likely take good care of your body, 
  ensuring that it remains the sharpest, most 
  dependable weapon at your disposal. 
conversations.prefix: NEEDS NO WEAPON:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're slow. You'll finish the race but long after the winner. You'll get the joke but you're the last one in the room to laugh after the punchline. 
conversations.prefix: Slow:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: He is a Doomed Glaive who "Howls at the Moon".  He will eventually fail to return form his machine-hound form.  He can take the form any time he wants, and yet his greatest fear is that he will choose to remain in that form forever.  When in wolf form, he is controlled by his twin - as he calls him. His twin is fiercely loyal to the point of being headless of his own life.  It is his hope to die in that form rather than stay a feral creature forever.
conversations.prefix: Doomed Glaive:
conversations.from: gpt
conversations.value: Can become a machine-animal resembling a hunting hound.  When in this form, he is a deadly killing machine - with no ability to formulate a plan.  He is also willing to give up his life for the safety of his "pack".
conversations.prefix: Howl at the moon:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Because of his fear of becoming the wolf, he is reticent to use this ability.
conversations.prefix: Reticent:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He is looking for people with knowledge who can help him kill his "twin" before his twin consumes him.  
conversations.prefix: Looking for Salvation:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You know your mounts limits and when to walk it and when it can be pushed. 
conversations.prefix: Skilled Rider:
conversations.from: gpt
conversations.value: The customer is always right. A good salesman however can trick them into wanting exactly what he needs them to.
conversations.prefix: Salesman:
conversations.from: human
conversations.value: The *sheq'tah* are special, most obviously noted by their bronze-colored skin, but also for their mastery of the human body. Between their natural intuition and years of training, they are able to make their fists and legs into lethal weapons. They are also able to subtly control their metabolism and are keenly aware of pressure points and nerve clusters.
conversations.prefix: Body Mastery:
conversations.from: gpt
conversations.value: You are extremely tired and must rest for a little bit.
conversations.prefix: Exhausted:
conversations.from: human
conversations.value: You still haven't quite gotten over the horrors you've seen and experienced lately... which send you into gibbering panic attacks.
conversations.prefix: Shellshocked: