conversations.from: system
conversations.value: There have been troubling rumors in the world of Teladesh. Rumors of necromancy, political trouble, and hidden wars. 
  
  One day, signs start showing up in the villages and towns of the Empire. 
  
  "Looking for people of all castes to investigate rumors and update the Oacinan and Kin Council as needed. If interested, please send a letter by pigeon to the Spires, attention to Dar'kai Keyana Mesimerdo of House Lapis."
  
  Usually, the ruling classes can manage their problems without asking for outside help, though it's not unheard of for them to ask. But this leaves you, and everyone else, uneasy. Rather than sitting on your heels and waiting for something to happen, you soon find yourself jotting off a letter to Dar'kai Mesimerdo.
  
  **OOC notes:**
  
  This is an original fantasy world. There are only two races - Tayenu (basically humans who can use magic) and Shulans (lizardmen). Before you apply, *please* read the worldbuilding information at https://sites.google.com/site/teladesh/home so everyone starts off at the same spot. If you submit a character where it's clear you haven't read the information, you will be denied. 
  
  Every Tayenu, regardless of magical skill, is capable of using telepathy with other Tayenu, although it's considered *beyond* rude to mindspeak to strangers. (And, indeed, in some villages, it's a jailing offense.) Mindspeak will be indicated in-game by using a ~ instead of a " in dialogue. 
  
  This story starts after you've received a note back from Dar'kai Mesimerdo telling you to come to Oacina to meet your team. You've traveled the distance and are all meeting for the first time in an Oacinan tavern.
  
  I intend for this to be a long-lasting game, where your group is responsible for keeping the nations on the continent peaceful and prosperous. Once we wrap up one mission, I will take suggestions about where we should go next from everyone and we will vote on the most popular idea.
  
  Please pick an avatar if you're playing a Tayenu. Please keep the nationality of your character in mind when looking for avatars, since there's not a lot of travel by the average person.
  
  If you want to play a Shulan, please make sure to include a full description of them in your bio, so we don't have problems with a constantly shifting appearance. ^^ I'm looking for skin/scale color, eye color, height, and general body type (i.e. "stocky", "thin", "wiry", "fat"). 
  
  Character applications without an avatar (Tayenu) or description (Shulan) will be denied. 
  
  The more detailed the bio, the better, though I won't deny people solely on length of bio. 
  
  Lastly, please be aware that I'm a stickler for grammar.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You are a member of one of the Kin of Teladesh. To your family, you're not important - a youngest child in a huge group of children, or even an illegitimate child. This means that you have more freedom than most other member of the Kin caste.
  
  (OOC note: Only ONE character will be accepted from this class and only if they are very low down the line of succession for their Kin. As with Shulans, all applications for this caste will be held to a much higher standard than applications for the other castes.) 
conversations.prefix: Noble:
conversations.from: gpt
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: human
conversations.value: If you say you'll do something, you'll go to the ends of the world to keep your promise.
conversations.prefix: Dependable:
conversations.from: gpt
conversations.value: You're able to come up with unique and unusual ideas and to put them into play.    
conversations.prefix: Creative:
conversations.from: human
conversations.value: You don’t wait around well. You want to act first and think about it later maybe.    
conversations.prefix: Impatient:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.    
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.    
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: This cozy inn is a popular stop for travelers, since the folk here couldn’t be nicer.
conversations.prefix: Robin's Flight Inn:
conversations.from: human
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. He has been trained by the Dar'kai and is a member of the House of Wood.
conversations.prefix: Teacher Adalias:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.    
conversations.prefix: Charming:
conversations.from: human
conversations.value: You're good with your hands and are very unlikely to mess up when you need to do something delicate.    
conversations.prefix: Dexterous:
conversations.from: gpt
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: human
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. It is your job to put them to rest, whether by words or by swords.
conversations.prefix: Put the Dead to Rest:
conversations.from: gpt
conversations.value: You are in command of some measure of magical power and have finished training at the Spires.
conversations.prefix: Magic:
conversations.from: human
conversations.value: Some people rely on good looks, brute force, or magic to solve their problems, but you prefer to use your mind.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Merchants usually focus on hawking their wares, but you have reasons to focus on other things. Maybe you want to protect your family or a particular person, or maybe you're just appalled by the wrongs in the world and want to fix them. Either way, you have taken up the call and joined the fight for Justice. 
  
  (OOC: This is the CASTE of merchants. You do not have to be an active merchant, though it might be helpful. 
  
  If you ARE an active merchant, you are a traveling merchant with a wagon or cart. Please mention what wares you sell in your bio.)
conversations.prefix: Merchant:
conversations.from: human
conversations.value: You are one of the mages of the land. You trained at the Spires in Oacina for years and have passed the final test. Now, you've been set upon the world to make it better. 
  
  (OOC note: ALL people who use significant amounts of magic in this game are Dar'kai who have finished their training. Please read the game information webpage and include what house your character pledged in your bio.)
conversations.prefix: Dar'kai:
conversations.from: gpt
conversations.value: You are of the military caste and have received extensive training in weaponry, armor, warfare, and battle strategy. You may sell your services as a caravan guard or serve as town or temple guard, but you go out of your way to protect whoever you serve.
  
  (OOC note: All Military caste are NOT magic users. If you want to play a warrior who uses magic, please pick Dar'kai and mention that your character pledged to House Ruby.)
conversations.prefix: Military:
conversations.from: human
conversations.value: You are one of the skilled workers that have gone to the Spires or to one of the satellite universities for training. Whether you struggled through training or not, you have finished it and you have pledged a house.
  
  (OOC note: Please read the "Stages of Training" page under "Houses of Magic" to get an idea of what non-magical areas each House teaches. Please mention what House you pledged in your bio.)
conversations.prefix: Dar'kai-trained:
conversations.from: gpt
conversations.value: You are a priest of one of the aspects of the All-God. 
  
  (OOC note: Priests cannot use magic, though they may have been trained in the Spires or a university in non-magical areas of study. If your character has been trained, please let me know what they've been trained in.)
conversations.prefix: Priest:
conversations.from: human
conversations.value: You're a member of the lowest caste, one who is just your Average Everyday Joe. You may not have military or magical training, but you *do* have heart. For reasons only known to you, you have decided to help those who seek Justice.
conversations.prefix: Worker/Commoner:
conversations.from: gpt
conversations.value: You think every action through completely, weighing all the pros and cons. You may take longer than most people to do something, but when you finally go into action, you're confident that you'll get the best possible outcome.    
conversations.prefix: Careful:
conversations.from: human
conversations.value: You are one of the Lizardmen of the Endless Desert. While most of your countrymen are more comfortable sticking close to home, you have decided to go out and see the world.
  
  (OOC note: *Please* read the racial note for Shulans on the "races" page, so you can get a proper idea of what these characters look like. You must submit a full description of your character.
  
  As with royal/noble applications, all applications for this role will be held to a much higher standard than for the other roles.)
conversations.prefix: Shulan:
conversations.from: gpt
conversations.value: You have many insecurities, occasionally complicating or creating problems due to a mix of overactive imagination, over-thinking and negativity.    
conversations.prefix: Neurotic:
conversations.from: human
conversations.value: Something awful happened to you. Maybe you lost someone or maybe you went through something traumatic. But you were left marked for life and, no matter how much you want to move on, you haven't figured out how to do it yet.
conversations.prefix: Heal Your Heart:
conversations.from: gpt
conversations.value: All you ever wanted was for them to love and respect you for who you are, instead of for who they want you to be.    
conversations.prefix: Earn Your Parents' Respect:
conversations.from: human
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for. You need people to love.  
conversations.prefix: Find Something Worth Having:
conversations.from: gpt
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: human
conversations.value: This woman is one of the heads of the Lapis Lazuli House. She has convinced the Oacian and Kin councils to try to find adventurers to deal with problems that the councils cannot deal with on their own.
conversations.prefix: Dar'kai Keyana Mesimerdo:
conversations.from: gpt
conversations.value: This is one of the expensive private rooms that can be rented for big parties. The doors close to give you privacy and to ensure that you won't be overheard if you don't want to be.
conversations.prefix: A Private Dining Room at the Robin's Flight Inn:
conversations.from: human
conversations.value: These halls are considered the best schools in the Empire. All mages who run the risk of their magic getting out of control must come here to train, and may who are weak in magic come to train in non-magical subjects. Six towers of black stone rise to the heavens, encircling a 7th tower, which is shorter and wider than the others.  Each of the outer spires are claimed by a House, while all Kemerati live and train in the middle building.
conversations.prefix: The Spires:
conversations.from: gpt
conversations.value: You've been assigned to watch over 4 patients - two gravely injured and two less seriously injured.
conversations.prefix: Care for the wounded (Fee and Chelsea):
conversations.from: human
conversations.value: You've been assigned to secure the Spire and surrounding areas and to attempt to find how the attackers got into the Spire.
conversations.prefix: Search for the point of entry (Tychandis and Lucerno):
conversations.from: gpt
conversations.value: You've decided to help Dar'kai Keyana gather testimony. You've been asked to use your ability to feel for truth to look for people who are subconsciously or consciously blocking useful information.
conversations.prefix:  Gather Testimony (Diassanna):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are one of the Lizardmen of the Endless Desert. While most of your countrymen are more comfortable sticking close to home, you have decided to go out and see the world.
  
  (OOC note: *Please* read the racial note for Shulans on the "races" page, so you can get a proper idea of what these characters look like. You must submit a full description of your character.
  
  As with royal/noble applications, all applications for this caste will be held to a much higher standard than for the other castes.)
conversations.prefix: Shulan:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the Shulan member of a bonded Lapis pair.  Together with your Bondmate, you have spent years Seeking, serving the cause of justice and peace.  
  
  But now your own peace is broken, and your purpose seems lost.  Through illness, accident, or malice, your Bondmate has died, and for the first time since your Final Exam you are truly alone.
conversations.prefix: Lost Bondmate:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are refreshingly polite and civilized when dealing with others, and this often gains you their respect.
conversations.prefix: Well-Mannered:
conversations.from: gpt
conversations.value: Good at what you do, you are well thought of by your peers and superiors.  
  
  Though in no way flashy, you have, over the course of many years, established a solid, reputation for discretion, professionalism, and competence.
conversations.prefix: Good Reputation:
conversations.from: human
conversations.value: You've spent time in Hospices around the injured, and dying, and developed a knack for noticing the small details that separate the two states.
conversations.prefix: Hospice Experience:
conversations.from: gpt
conversations.value: You're good at reading emotions and the environment around you. Perhaps too good - excesses of anyone's emotions can leave you reeling. and the edges of your personality blurring into that of those around you.
conversations.prefix: Empathy: