conversations.from: system
conversations.value: Not everyone can be the good guy. 
  
  I mean, how would anyone know what a good guy was, without a bad guy? How can one know light without darkness? (Ooh, that's a good one, I better keep that.) Without standing as a bastion of all that is good, who would know who the villain was? 
  
  It's a good thing you're the good guy, though, standing for the True King, the Dark Crusader, the Watcher of All. You remember the days when he was on the throne, and fondly; peace came to your lands (well, at least to those that tended to their dirt farms and appreciated the all-too-generous scraps from the armies), a time of unprecedented growth (for some reason, people came pouring from the cities, oddly without many possessions, but who are we to judge?), a time when goodness swept across the lands (and those dark clouds that killed the crops, wasn't that odd?). 
  
  Alas, the once-powerful have fallen, and fallen far. No one is sure where the True King has gone, though it is rumored he died in battle against the Usurper, a nasty little man in white (really, how does he eat anything without ruining his clothes? Ridiculous, I'd say, and suspicious to boot) who took his place as if it were his. Though, of course, a little elbow grease and a touch of magic, and the old king would be good as new--if anyone were brave enough to stand up to the new tyrant.
  
  But, when you get your summons to fight in the name of your liege, you're ready for his call (or well, at least the call of his chief advisors). Many left their homes to take up his flag in the early days of his campaign, and now you'll follow in their footsteps. 
  
  Perhaps you were an old member of his armies, one that somehow slipped from the grasp of the usurper (really, how did you manage to sleep in at the final battle?), or perhaps you were raised a bit differently from the rest. Maybe your sword is a bit sharper than your mind. Whatever the reason, you fight in the name of the king, the rightful king. 
  
  The thing is… He's the true murderous tyrant. You're the bad guy, despite your delusions of gallantry that suggest otherwise. But, you know (or at least think you know) what your true calling is, your loving leader who will reward you for your undying loyalty. So, like it or not, you're going, and that's final. 
  
  What could possibly go wrong?
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer. Inn't it disgusting?
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: Whew, some crowd they got here. Best keep things to a low volume and a look at friendly to the Usur--er, the king, as possible. 
conversations.prefix: Keep a Low Profile:
conversations.from: human
conversations.value: Jorlin has been around (rumor has it he was some kind of right-hand man to the king), and he knows a good crew when he sees one. 
  You'd do well to stay on his good side. 
conversations.prefix: Jorlin (The Recruiter):
conversations.from: gpt
conversations.value: Well, you've done attracted some unwanted attention. This could be better. 
conversations.prefix: Keep the Peace:
conversations.from: human
conversations.value: The whole point of this mission is to get something or another going for your King. So, first thing's first, trouble or no trouble--where to first? 
conversations.prefix: Get the Map:
conversations.from: gpt
conversations.value: Trying to walk halfway across the kingdom (more or less) into the lands of a potential ally is going to take some time--unless you have wheels. 
  
  Or, uh, hooves. 
conversations.prefix: Transportation Time!:
conversations.from: human
conversations.value: You know, for a campaign so long, you could use a friend or two! After all, it's not about the destination--it's about the friends you make along the way. 
  
  (Or something sappy like that.)
conversations.prefix: Buddy-Buddy:
conversations.from: gpt
conversations.value: Because crashing into the castle and killing the guards of a potential ally is just *really* in bad taste.  
conversations.prefix: Diplomacy!:
conversations.from: human
conversations.value: Owner (and, rumor has it, founder) of the Locke estate and family, the prince is perhaps less known for his wealth and deep-running connections, and more for certain rumors about his... Ahem, health and longevity. But hey, you never can tell with these royal types, right? 
conversations.prefix: Darrien Locke, Marquis of Myrefall:
conversations.from: gpt
conversations.value: Hey, you just came here to help! Even if, you know, it might not exactly be obvious to certain parties. Better do some very convincing talking. 
conversations.prefix: Make Your Case:
conversations.from: human
conversations.value: You've got a potential ally that might be of some use to you--will you take them in? Or will things be a little more complicated than that? 
conversations.prefix: Should He Stay or Should He Go?:
conversations.from: gpt
conversations.value: Instructions could have been a little clearer, for an unfamiliar territory, but surely you'll find your way. 
conversations.prefix: Follow the Map:
conversations.from: human
conversations.value: Master of story and song. Preserver of the ancient oral tradition. Weaver of tales and strange magic.
conversations.prefix: Bard:
conversations.from: gpt
conversations.value: You draw others to admire and confide in you as easily as breathing.
conversations.prefix: Enchanting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You will never let go, even if it kills you. Some things are worth dying for.
conversations.prefix: Obsessed:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You will see Rose avenged, and restore her King to his rightful throne.
conversations.prefix: See Justice Done:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Trained in the arts of magic, with powers of enchantment and knowledge of the true names of secret spirits and demons of the great beyond.
conversations.prefix: Sorceress:
conversations.from: gpt
conversations.value: Spells that cloud the mind and piece the veil of beyond.
conversations.prefix: Sorcery:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.    
conversations.prefix: Conniving:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The True King is dead -- to bring him back, death itself must be defeated. The magic I have learned is not up to the task, but there are secrets yet unknown...
conversations.prefix: Defeat Death:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Born with magic and enhanced by artifacts, do you serve the kingdom, or yourself. 
conversations.prefix: Warlock:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.    
conversations.prefix: Educated:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You crave power, and are willing to do what is unethical to benefit yourself, oh the kingdom can rot, but on my terms. 
conversations.prefix: Dark:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Power is a means to itself, gain enough and no one can stop you, the King may rule, but the power will be yours.     
conversations.prefix: For Power:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The True King used many methods to insure his rule. The sword, magic, politic, but far stranger things as well. Lockthorn spent his days working in the Royal Laboratories. Here he was supplied with all the resources he needed to make his bizarre dreams a reality.
conversations.prefix: Tinkerer :
conversations.from: human
conversations.value: It's genius all right, but not as we know it. Lockthorn's mind is built differently than others. His notebooks are filled with diagrams so intricate and beautiful that could make a mathematician cry. He also doesn't know his right from his left or what direction the sun sets. His mind is non-linear, complex, and more than a little broken.
conversations.prefix: Corkscrew Mind:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Shadow assassins are masters of stealth, moving about unseen and unsuspected. 
  
  Their combat style is focused on selecting a specific foe and taking it down as quickly as possible, even if that requires a (brief) head-on confrontation. Shadow assassins are particularly adept at manipulating shadowy terrain to serve their needs, though their skills are not without uses elsewhere as well.
conversations.prefix: Shadow Assassian:
conversations.from: human
conversations.value: A shadow assassin is trained to be one with the shadows, wrapping himself in mystic cloaks of darkness. The effects of shadowmeld work only in areas of dim or less light
conversations.prefix: Shadowmeld :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The removal of the tongue is one of the first steps taken when a child is apprenticed to the Shadow Assassins.
  
  It forces nonverbal communication and is believed to lead to a heightening of the other senses. Shadow Assassins communicate with one another via an elaborate system of hand and finger gestures. Useful as an assassin…not so useful in the wider world.
conversations.prefix: Mute:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The true king has been dethroned. Rumors of his death. 
  
  Alive or dead, he will be avenged the Usurper will fall.
conversations.prefix: Defeat the Usurper:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is someone out there who you have sworn revenge on.  One day, you will find them...
conversations.prefix: Revenge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.    
conversations.prefix: Paladin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.    
conversations.prefix: Resilient:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Danger is not enough to keep you from your course of action.
conversations.prefix: Reckless:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Promises made cannot be broken.
conversations.prefix: An oath of honor:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are the human host of the soul of a Lich who once served the True King. You bear within you the power of Death itself...and with it you are the Lord of the corpses, commander of the dead. But with time, you will no longer be *you*.
conversations.prefix: Lich Host:
conversations.from: gpt
conversations.value: The soul within you has been around for an extremely long time. His experience--and the power he holds--serve him well. And with them...so do you.
conversations.prefix: Ancient Advisor:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You exist to hold the spirit you were given...your life is temporary, to be given over to the Lich when it is strong enough, and you understand and accept that.
  
  Don't you?
conversations.prefix: Serve Your Purpose:
conversations.from: gpt
conversations.value: You do your best! It's just that sometimes...okay, quite a lot of the time...you do it far too quickly, without taking the time to figure out at *what*, exactly, you should be doing your best.
conversations.prefix: Overeager:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  The noble lords and ladies of the realm, the executors of the king's will. Be they Usurper's men, rewarded with title for their loyalty, or the old families who still remember the True King, every one of them has their own agenda, and a sense of intrigue.
conversations.prefix: Courtier:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value:  Not everyone can walk the paths of power unscathed. The intrigues and betrayals of the royal court left his mind twisted and warped.
conversations.prefix: Madness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Born of beasts(the most obvious being the Werewolf of Dron),an ancient spirit gives power to Valarr, who can take the shape of the Werewolf, as well as other creatures great or small. 
  
  Though in control of the beast within, this can change at any moment if Valarr is not careful to keep the animal instincts at rest.
conversations.prefix: Skinchanger:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The usurper hates skinchangers and has made steps to wipe them from the land...perhaps because the last of them sided with the true king before his disappearance and he feared their uprising.
  
  Whether others reside in the world in different forms greater than that of normal beasts remains unclear. But finding others....and stopping those who would wipe out Valarr...is Valarrs main focus.
conversations.prefix: Am I the last?:
conversations.from: gpt
conversations.value: People don't care what you can do when you spend half your time talking to thin air.
conversations.prefix: Fool:
conversations.from: human
conversations.value: Only those that have something to hide act to hide it.
conversations.prefix: Subtle as a stampede:
conversations.from: gpt
conversations.value: Even when disguise -- or a low profile -- might serve, one should look good.
conversations.prefix: Vain:
conversations.from: human
conversations.value: Heath is older than most. He has seen more than most can dream of. Done more than most history books have written about. And has had more lovers than most whores in an harbor city. 
conversations.prefix: Older Than Dirt:
conversations.from: gpt
conversations.value: Heath has away about him that draws other to him. He can tell a tell better than most, drink a troll under the table, and make you feel like you are the only person he has ever loved.
conversations.prefix: Charismatic :
conversations.from: human
conversations.value: Tómi sometimes doesn't really seem to get what's going on. Okay, Tómi *often* doesn't really seem to get what's going on. He can stumble right into dangerous situations without a clue.
conversations.prefix: Oblivious:
conversations.from: gpt
conversations.value: Your order is known for honesty and kindness. They have saved many throughout their existence. 
conversations.prefix: ... In Shining Armor:
conversations.from: human
conversations.value: You protect the innocent, the weak, those in need. Generally, it seems, those will not be your allies.
conversations.prefix: Protective:
conversations.from: gpt
conversations.value: Tómi just doesn't get down easily. He's happy-go-lucky and cheery, and generally doesn't even seem to fully realize when things *are* bad. While that can, obviously, be dangerous, it also means he can bring the group's mood up pretty easily.
conversations.prefix: Endless Cheer:
conversations.from: human
conversations.value: While Valarr is proud of his heritage, he is also likeable and friendly, a part of his youthful countenance, and tries to get along with people. 
conversations.prefix: Not too proud.:
conversations.from: gpt
conversations.value: Raised in a monastery he might be, but Tómi is also effectively the heir to a very powerful figure, whose priests didn't exactly *lack*. Vows of poverty weren't strictly necessary.
conversations.prefix: Actually Kinda Rich:
conversations.from: human
conversations.value: Valarr is extremely friendly and,as a child, quite innocent in peoples eyes.
conversations.prefix: Innocent looking:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Heath has been around the block more than once. 
conversations.prefix: Experienced :
conversations.from: human
conversations.value: Valarr fears what will happen if people learn his identity as a skinchanger.
conversations.prefix: Fear:
conversations.from: gpt
conversations.value: Tómi is...not exactly good about staying on task or playing attention to what he's supposed to be paying attention to.
conversations.prefix: Distractible: