conversations.from: system
conversations.value: Your world seems to be drastically changing, but will you stand back and watch, or fight to keep the world you love?
  
  Set in the world of Aurora, a mystical array of climates, creatures, people, and technologies, this story begins with a sudden drought of epic proportions. The town you live in, Turran, is now facing new hardships unknown to the usually rainy, lake-filled region. The disappearance of Mirror Lake is a mystery needing solved before the townsfolk die of thirst...
  
  For a map and other info for this game, use this Google Doc folder: https://drive.google.com/folderview?id=0Bz5i7SD1sl_-MXpsQllvUmtDMFU&usp=sharing
  
  ..........................
  
  This is a cloned game simply because my other group plays too slowly for my liking! :P I would like to see a commitment of 1 post per day, except weekends will be slower, for me anyway. 
  
  Really any characters are welcome, but please keep to a fantasy setting, i.e. swords and sorcery, but no guns, computers, etc. Hit me up with questions on the forums or by email: daewen2011@gmail.com.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: A potion received from Jordann, the spirit of earth. When used, this potion will fully heal the user of any status ailments, restoring them back to their normal health.
conversations.prefix: Remedy (copy):
conversations.from: gpt
conversations.value: You have promised to the locals that you will end the drought. Your heroism has calmed the crowds, but now they depend on you.
conversations.prefix: Your Promise:
conversations.from: human
conversations.value: You've been severely hurt by the fall into the cavern. Your body aches, and your head throbs. Until you get some rest, you're feeling too weak to do much.
conversations.prefix: Overcome:
conversations.from: gpt
conversations.value: A reward for defeating the problematic bandits.
conversations.prefix: 25 GP:
conversations.from: human
conversations.value: You have a way with words and body language, and are good at gauging and swaying attitudes.
conversations.prefix: Persuasive:
conversations.from: gpt
conversations.value: This shortbow is expertly crafted for perfect aim.
conversations.prefix: Masterwork Shortbow:
conversations.from: human
conversations.value: These arrows look like any other, but when drawn from the quiver they shine brightly with the element of choice by the user. Just make sure to pick them back up!
conversations.prefix: Elemental Arrows:
conversations.from: gpt
conversations.value: You are tougher than normal, and are capable of amazing feats of stamina.
conversations.prefix: Fortitude:
conversations.from: human
conversations.value: This staff is etched with runes, aiding in Druidic magic.
conversations.prefix: Runic Staff:
conversations.from: gpt
conversations.value: This robe not only camouflages the wearer, it is also filled with hidden pockets to stash almost anything inside.
conversations.prefix: Druid's Robe of Hidden Pockets:
conversations.from: human
conversations.value: You can take care of yourself in harsh environments and situations.
conversations.prefix: Self-Sufficiency:
conversations.from: gpt
conversations.value: The order of the world is being thrown by a mage named Unwar. He must be stopped before the world is changed forever.
conversations.prefix: Restore Order:
conversations.from: human
conversations.value: This pair of daggers are perfectly matched and beautifully crafted. They are a favorite of rogues.
conversations.prefix: Twin Daggers:
conversations.from: gpt
conversations.value: A crystal found off a troglodyte in Vann's realm. It glows with swirling waves of blue, green, and white.
conversations.prefix: Crystal Shard:
conversations.from: human
conversations.value: When touched by the wearer, this amulet makes the wearer invisible for an hour, or until touched again. The amulet can be used 5 times, and then it returns to a normal amulet.
conversations.prefix: Amulet of Invisibility:
conversations.from: gpt
conversations.value: You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.
conversations.prefix: Spell Resistance:
conversations.from: human
conversations.value: This "Unwar" nearly killed your father and started this awful drought. He must pay, one way or another.
conversations.prefix: Revenge:
conversations.from: gpt
conversations.value: This wand helps a wizard or sorcerer boost powerful spells.
conversations.prefix: Mystic Wand:
conversations.from: human
conversations.value: For healing on the spot, these potions are perfect. Drinking one bottle restores a person to perfect health.
conversations.prefix: Healing Potions:
conversations.from: gpt
conversations.value: Your meticulousness allows you to analyze minute details that others miss.
conversations.prefix: Diligence:
conversations.from: human
conversations.value: A demon has been summoned into this world, and it must be destroyed!
conversations.prefix: Slay the Evil:
conversations.from: gpt
conversations.value: Your will is strong. You have a determination and resolve to do what is right.
conversations.prefix: Willpower:
conversations.from: human
conversations.value: This expertly crafted longsword has seen many bloody days.
conversations.prefix: Masterwork Longsword:
conversations.from: gpt
conversations.value: This canteen holds a spell which creates drinking water, at most 5 gallons per day. The water cannot be poured; it must be drank directly from the canteen.
conversations.prefix: Canteen of Water Creation:
conversations.from: human
conversations.value: A potion received from Jordann, the spirit of earth. When used, this potion will fully heal the user of any status ailments, restoring them back to their normal health.
conversations.prefix: Remedy:
conversations.from: gpt
conversations.value: This expertly crafted hammer is perfect for crushing skulls on one end, and piercing them on the other.
conversations.prefix: Masterwork Hammer:
conversations.from: human
conversations.value: You're quick on your feet.  You are adept at dodging, using fluid movements, and generally being dextrous.
conversations.prefix: Reflexes:
conversations.from: gpt
conversations.value: Unwar is threatening the existence of everything on this world, and he must be stopped. As a maiden of the forge, it is your duty to protect!
conversations.prefix: Protect the World:
conversations.from: human
conversations.value: At first plain jewels, after a mage cast a spell on them these jewels hold powerful magic. When the word "brann" is spoken with a jewel in hand, it becomes a thrown weapon which will burst into a fireball on the ground.
conversations.prefix: Magic Baubles:
conversations.from: gpt
conversations.value: This dwarven-crafted waraxe has been passed down for generations.
conversations.prefix: Masterwork Waraxe:
conversations.from: human
conversations.value: It's another long journey to the Mage's Tower. What do you do? Do you find anything?
conversations.prefix: Traveling:
conversations.from: gpt
conversations.value: Jordann is the spirit guardian of earth. She provides us with the seasons and growth in plants, animals, and people with the power of the Earth Crystal. Jordann and the crystal reside in Tred.
conversations.prefix: Jordann of the Earth:
conversations.from: human
conversations.value: Do'alla is a rarity in the High Mages, being a drow sorceress. She is well respected for her magic abilities as well as her unexpectedly kind nature and charisma.
conversations.prefix: High Mage Do'alla:
conversations.from: gpt
conversations.value: Bis took a huge fall into this cavern, and now she is unconscious and bleeding from her nose. She seems seriously hurt, and may need some specialized healing.
conversations.prefix: Save Bis!:
conversations.from: human
conversations.value: Do I help myself, or help others?
conversations.prefix: Hard Decisions:
conversations.from: gpt
conversations.value: Something isn't right here. It looks as though someone should be living here, but you don't see anyone. And, you're still looking for clues about the drought...
conversations.prefix: Investigate:
conversations.from: human
conversations.value: People have entered survival mode. Fights have broken out over the receding water supply at the river's edge in Eloma.
conversations.prefix: Stop the Riot:
conversations.from: gpt
conversations.value: The entrance to the cavern under Mirror Lake drops about 100 feet.
conversations.prefix: Long Way Down:
conversations.from: human
conversations.value: This is your last chance to pass Luft's test.
conversations.prefix: Trust Yourself:
conversations.from: gpt
conversations.value: Visit High Mage Garrus goal should be played here!
conversations.prefix: Visit High Mage Garrus:
conversations.from: human
conversations.value: You have completed your goal. Play the card for your reward.
conversations.prefix: Visit High Mage Garrus:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: human
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: human
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: gpt
conversations.value: You are quite the special person, with unique ways of doing things...Many people would call you strange, but you enjoy living your way.
conversations.prefix: Quirky:
conversations.from: human
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: gpt
conversations.value: You are often called cold, but really you are only remaining focused and determined to get things done. There's no playing around for you.
conversations.prefix: Serious:
conversations.from: human
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: Play GP cards on this for a random item, or get creative and "ask" for something in particular.
conversations.prefix: Shop 'Til You Drop:
conversations.from: human
conversations.value: Your name alone gives you privileges as you meet people and travel the world.
conversations.prefix: Noble Born:
conversations.from: gpt
conversations.value: Dalo is a city built between two mountain peaks in Hari, close to the border with Dar.
conversations.prefix: Dalo, Hari:
conversations.from: human
conversations.value: The region of Dar, just east of Hari, is filled with lush plains and beautiful buildings. The Mage's Tower floats on a sky island at the center of the region. Several cities are spread around Dar, with elaborate buildings, statues, and castles built by the High Mages.
conversations.prefix: Dar:
conversations.from: gpt
conversations.value: Eloma, the capital city of Dar, is a grand city built with silver and gold. One of the most populated cities in Aurora, the city is always bustling with activity. The Mage's Tower hovers above the city on a sky island.
conversations.prefix: Eloma, Dar:
conversations.from: human
conversations.value: The grand castle of King Bannon houses his family, advisers, and servants. It rests on a tall rock in the middle of a diminishing lake.
conversations.prefix: High Castle in the Lake:
conversations.from: gpt
conversations.value: This school of magic is where most wizards and sorcerers receive their training and council. The High Mages, more akin to rulers than even the King, also reside here. The tower sits upon the highest floating mountain in the center of Dar.
conversations.prefix: Mage’s Tower:
conversations.from: human
conversations.value: The place that used to hold a beautiful lake is now nothing but a dry cavern. The townsfolk dug deeper and deeper in search of water before they deserted the town.
conversations.prefix: Mirror Lake:
conversations.from: gpt
conversations.value: The cavern under Mirror Lake shines brightly with the blue and purple rocks and crystals despite being underground.
conversations.prefix: Mystical Cavern:
conversations.from: human
conversations.value: High Mage Trelis has led you into a secret room of the Mage's Tower to be tested for your trustworthiness. The room glows blue, shining on a single seat in the center. Along the walls, there are 5 doors.
conversations.prefix: Room of Secrets:
conversations.from: gpt
conversations.value: Mountainous town in the southern region, Hari, where the story begins.
conversations.prefix: Turran:
conversations.from: human
conversations.value: This crew of 5 isn't messing around. They're out to get what they want, any way possible.
conversations.prefix: Bandits:
conversations.from: gpt
conversations.value: Brann is the spirit guardian of flame. He keeps the sun aflame and our fires alight with the power of the Fire Crystal. The crystal and Brann are located in the region of Jorn.
conversations.prefix: Brann of the Flame:
conversations.from: human
conversations.value: A druid who lives near Mirror Lake. She keeps to herself, and is the keeper of much knowledge.
conversations.prefix: Brela Erys:
conversations.from: gpt
conversations.value: You don't know this woman, but she needs you.
conversations.prefix: Caila:
conversations.from: human
conversations.value: Ende is a spirit born from the evil in all creatures. She has been gathering power from various cults and general dabblers in darker arts. Currently she is forming attacks on the spirit guardians to bring about total destruction of Aurora.
conversations.prefix: Ende of Destruction:
conversations.from: gpt
conversations.value: Garrus is the fourth High Mage of Aurora. He presides over the school of fire magic, and also holds many secrets of the world to keep them safe.
conversations.prefix: High Mage Garrus:
conversations.from: human
conversations.value: The eldest of the High Mages, Trelis is a kind and knowledgeable man. He is also said to be the most powerful wizard in Aurora, but he rarely shows his power.
conversations.prefix: High Mage Trelis:
conversations.from: gpt
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: human
conversations.value: The King of Aurora. He is rather aloof, and does little to run the country. His advisers try their best to govern the various regions of Aurora while he revels in luxury and irresponsibility.
conversations.prefix: King Bannon:
conversations.from: gpt
conversations.value: Luft is the spirit guardian of air. She provides us with the air we breathe and the wind that moves our sails with the power of the Air Crystal. She and the crystal reside in Rian.
conversations.prefix: Luft of the Air:
conversations.from: human
conversations.value: Lys is the spirit guardian of light. She provides us with electricity as well as the good in each of us with the power of the Light Crystal. Lys and the crystal reside in Alur.
conversations.prefix: Lys of the Light:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: The King's adviser in the region of Hari. She tries her best to govern the region, but the water shortage is a huge struggle. Most of her time is spent organizing and training the militia for protection of the cities.
conversations.prefix: Reya Umil:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: The water spirit is not here...so how do you get out??
conversations.prefix: Find a Way Out:
conversations.from: gpt
conversations.value: The Mage's Tower floats above the city of Eloma. But how in the world do you get up there?    
conversations.prefix: Find Your Way into the Mage's Tower:
conversations.from: human
conversations.value: Vague orders. This is typical.
conversations.prefix: Guard This...Unless It's Important:
conversations.from: gpt
conversations.value: Delain studies under Do'alla in the arts of summoning. He is currently out on a mission. Could he be Unwar? 
conversations.prefix: Delain Kulnar:
conversations.from: human
conversations.value: Vann is the spirit guardian of water. He brings the rain and forms rivers, lakes, and oceans with the power of the Water Crystal.
conversations.prefix: Vann of the Water:
conversations.from: gpt
conversations.value: The crystal that contains the element of air.
conversations.prefix: Air Crystal:
conversations.from: human
conversations.value: The crystal that contains the element of fire (heat).
conversations.prefix: Fire Crystal:
conversations.from: gpt
conversations.value: The crystal that contains the element of light (good).
conversations.prefix: Light Crystal:
conversations.from: human
conversations.value: A crystal made in ancient times which could trap an evil person upon defeat.
conversations.prefix: Pandora Crystal:
conversations.from: gpt
conversations.value: The crystal that contains the element of water.
conversations.prefix: Water Crystal:
conversations.from: human
conversations.value: Turn in the bandit leader for a reward.
conversations.prefix: Claim Your Reward:
conversations.from: gpt
conversations.value: The lake is dry, and no one knows why. Explore the cavern beneath it to find what the cause may be.
conversations.prefix: Explore Mirror Lake:
conversations.from: human
conversations.value: Teraina's father has returned, but lacks his ability to speak. Can you get any information from him?
conversations.prefix: Father?:
conversations.from: gpt
conversations.value: These finned lizards are poised with spears to attack. They must have been summoned here, but by whom?
conversations.prefix: Troglodytes:
conversations.from: human
conversations.value: It's time for decisions. What will you do to investigate the drought?
conversations.prefix: Make A Plan:
conversations.from: gpt
conversations.value: This time there are armored guards at the Tower Gate. Have they ramped up security?
conversations.prefix: Guards:
conversations.from: human
conversations.value: Raum studies under Do'alla in the arts of summoning. Could he be Unwar?
conversations.prefix: Raum Gorrin:
conversations.from: gpt
conversations.value: Chadwick studies under Do'alla in the arts of summoning. Could he be Unwar?
conversations.prefix: Chadwick Vandul:
conversations.from: human
conversations.value: Neris just stumbled in after the warrior, looking for the druid Waylond. Now is your chance to question him. Could he be Unwar?
conversations.prefix: Neris Pastir:
conversations.from: gpt
conversations.value: Do'alla informed you that Neris was searching for an elderly druid, Waylond. How do you go about finding him?
conversations.prefix: How to Find A Druid:
conversations.from: human
conversations.value: That you’re a sneak and a thief is not in dispute, but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Rogue (Thief):
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Diligent and committed, you will follow through to make sure you do what needs to be done. You do not chose your duty, but you will recognise it when you see it.
conversations.prefix: Do Your Duty:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Dwarf.
  
  Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  As a Maiden of the Forge your faith emboldens you with the ability to heal the wounds of the world. You are a healer. A guardian. 
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Maiden of the Forge:
conversations.from: human
conversations.value: Your faith in the Forge strengthens your resolve: granting you
  the ability to withstand or recover from difficulty and pain.    
conversations.prefix: Faith in the Forge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are fascinated by the most ordinary of items to the point in which you become: so preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Trinkets and Baubles:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As spoken by Urmduhn, the Forge Father,"Nurture the flames of the Forge, the beacon I have bestowed upon ye, that ye shall know of my doing. Yet, if the fires of the Forge smolder than ye shall claim no more my benediction, for ye are faithless and have turned from the Forge. For as ye have forgotten me, I shall have forgotten ye."
  
  The fires of the Forge of your people are slowly fading. 
  You are sent into the world to seek a manner in which to rejuvenate the fires of the Forge.
  
  
  
conversations.prefix: Embers of the Forge:
conversations.from: gpt
conversations.value: Being raised by a single father has left it's mark. You may be a girl, but you want to compete with all the boys, and have the skills to do it.
conversations.prefix: Tomboy:
conversations.from: human
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Once you have an idea in your mind there's little that will change it, even if you know you're wrong. 
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Family is the most important thing to you, and you'll do everything you can to protect them.
conversations.prefix: Family:
conversations.from: gpt
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: human
conversations.value: Being one with nature, a druid has command of some earth-based magic to heal, shapeshift, or defend.
conversations.prefix: Earth Magic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A broken knee, unable to be healed by druidic magic, interferes at just the wrong moments.
conversations.prefix: Broken Knee:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Practitioners of magic that excel in elemental magics. They don't need a staff to cast spells. 
conversations.prefix: Mage:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Living in the same village all your life has not prepared you for the grandeur of the big city, and even less so for the intricacies of dealing with nobles and official figures.
conversations.prefix: Country Bumpkin:
conversations.from: gpt
conversations.value: "Mountains move; Dwarves do not." 
  -Old Proverb
conversations.prefix: The Stubborness of Dwarves:
conversations.from: human
conversations.value: You are one with the Earth and have wandered far and wide. This has given you the opportunity to collect a vast amount of knowledge and meet an equally impressive number of people. You can use this to your advantage.
conversations.prefix: Druidic Knowledge:
conversations.from: gpt
conversations.value: You may seem flat-lined most of the time, but you really care about what matters most to you.
conversations.prefix: Passionate:
conversations.from: human
conversations.value: Allies of the Paladin fear nothing, and are fortified in their will and conviction to succeed for the duration of this Blessing.
conversations.prefix: Aegis Of Faith:
conversations.from: gpt
conversations.value: Being totally disconnected and isolated from the Earth and her powers leaves you feeling out-of-sorts. Extended periods of disconnection or isolation can lead to emotional turmoil and distress.
conversations.prefix: Disconnected:
conversations.from: human
conversations.value: Dance like a butterfly,  
  Sting like a bee,  
  Swim like a brick....  
conversations.prefix: Can't Swim:
conversations.from: gpt
conversations.value: All the sleuthing over the course of the adventure has made Laney more observant than she used to be, and prone to notice the little details she hadn't paid attention to before.
conversations.prefix: Observant:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If Teraina's father has anything to say, he'll say it to his baby girl.
conversations.prefix: Daddy's Girl:
conversations.from: human
conversations.value: If anything can actually hurt Teraina, it's her dad's pain.
conversations.prefix: Daddy's Girl:
conversations.from: gpt
conversations.value: The paladin channels Divine Blessing and healing directly from his / her Goddess / God to the person they touch.
  This Holy Fire redeems the spirit and cleanses the body of those ills that affect it.
conversations.prefix: Holy Fire:
conversations.from: human
conversations.value: Dwarves are renowned for being ill-tempered, callous, and confrontational.
conversations.prefix: Ill-Tempered:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: "Fire which burns with ire shall scorch the forge. "
  
  -Dwarven Proverb
conversations.prefix: Temperance:
conversations.from: gpt
conversations.value: Being a part of the Earth, you can, if the Earth is willing, an elemental. The elemental can assist you in battle or in other areas as needed and as it is willing.
conversations.prefix: Elemental Summoning: