conversations.from: system
conversations.value: **The Quest**
  
  The dragon Joruzu has been reborn. The eruption of Mount Zira on the island of Guozu has triggered Joruzu's former stone heart to hatch into an infant dragon. One alliance of heroes from each island has already traveled to Guozu to defeat the dragon before it can grow wings and wreak havoc on the surrounding islands. That alliance perished. Now you have been summoned along with four other heroes to use your magic, weapons, and animal forms to defeat Joruzu and destroy his stone heart once and for all. 
  
  But can you really trust the other heroes from different islands? Will you even make it to the final battle, or will another hero from your island need to risk their life after your death? 
  
  **Background**
  
  Sajema is a tropical archipelago of over a dozen islands strategically situated between the other continents in the world of Suno. It is said to be the place where magic was born into the world, and the people of Sajema wield it far more easily than weapons. 
  
  The islanders (kesajema) all speak a common language (Cesa) and share a relatively similar culture. Since women there are thought to be more adept at wielding magic, the society has evolved to be quite matriarchal. Husbands and children take on the last name of their wives and mothers. 
  
  Each island is named for its goddess, and its people develop their magic (je) in accordance with their goddess's domains:
  
  Guozu: earth, stone, metalcraft (already chosen)
  
  Tuiro: time, space (already chosen)
  
  Zifa: fire, smoke, death (already chosen)
  
  Muvi: growth, plants, animals (already chosen)
  
  Juago: water, harvest, storms (already chosen)
  
  Another important aspect of their religion is reincarnation. All of them believe that the use of magic brings them closer to their gods, transgressions lead to the continuation of the cycle of reincarnation as animals. All people of Sajema can turn into animals, but overuse of this magic is condemned since most islanders believe that humans in animal form may eventually take on the characteristics of that animal until their human soul dies. The people of Muvi, however, celebrate their animal forms and do not view these forms as weakness.
  
  If an islander achieves great power or becomes renowned for magic, they can be cremated at great cost in the temple of Zifa. At that point, the individual is believed to have transcended reincarnation and become a goddess or god themselves.
  
  Politically, all the islands are currently controlled by the Archmage and a council consisting of one leader from each island. Juago has held the most political sway for many generations, but Tuiro has gained considerable power over the past few decades. The current Archmage, Kajuna, has ruled for nearly two decades and has been rumored to be leaving her post soon, prompting calls for a new Archmage Tournament to determine the next leader of Sajema. But first, the islanders will all need to ban together to defeat Joruzu and reclaim the island of Guozu.
  
  **Narrator Notes**
  
  This story is my first narration and is meant to be the first in a recurring fantasy series. Characters do not need to stay the same, but the culture will be consistent. Characters will be dying frequently with the possibility of resurrection if another teammate is still alive. 
  
  I'm much more focused on building a world and a culture than character development, so I'll be very flexible with what sort of characters everyone develops. 
  
  When creating a character, please make sure that your nature and strength match. Your weakness, the animal form, and the subplot are up to you. More animals may be acquired as they're found throughout the story. More islands may be added for a future story, but let's just stick to these five for now. There's a possibility of adding new characters as heroes may die or even resurrect other dead heroes they find on their quest.
  
  Each scene will include an action sequence with the possibility of death if the action is incomplete or there's a negative outcome. You can use clocksoul crystals to revive teammates quickly. If you can't make a scene, let me know and I'll write you out of the scene that day so you don't face death. I'll try to write about one scene every day or so and one chapter per week.
conversations.from: human
conversations.value: Discovery is your business. You tread the edge of human understanding and capability. Make way, people.
  
  ...
  
  Suggested Strength: Hardy
  
  Suggested Weakness: Arrogant
conversations.prefix: Professional Explorer:
conversations.from: gpt
conversations.value: You are an expert in the occult and—how does one say it?—possessor of rare and secret knowledge.
  
  ...
  
  Suggested Strength: Mystique
  
  Suggested Weakness: Frail
conversations.prefix: Occult Scholar:
conversations.from: human
conversations.value: The world is host to a wide variety of life and you seek it out for the sake of public knowledge. Only a few understand.
  
  ...
  
  Suggested Strength: Quick Study
  
  Suggested Weakness: Cowardly
conversations.prefix: Bold Cryptozoologist:
conversations.from: gpt
conversations.value: Your experiences in live-fire conflict zones have become your expertise. Your survival is your CV.
  
  ...
  
  Suggested Strength: Combatant
  
  Suggested Weakness: Angry
conversations.prefix: Soldier of Fortune:
conversations.from: human
conversations.value: Some call your shows “reality TV” but you consider yourself a producer of experiences worth living and sharing.
  
  ...
  
  Suggested Strength: Charming
  
  Suggested Weakness: Clueless
conversations.prefix: Eager Producer:
conversations.from: gpt
conversations.value: You’ve been called “famous” and “nefarious” by colleagues and rivals alike. Point is, you get results.
  
  ...
  
  Suggested Strength: Well Educated
  
  Suggested Weakness: Uncouth
conversations.prefix: Renowned Archaeologist:
conversations.from: human
conversations.value: Your journeys have taken you from extreme-sports competitions to war zones to remote paradises. Hunger for more.
  
  ...
  
  Suggested Strength: Worldly
  
  Suggested Weakness: Reckless
conversations.prefix: World Traveler:
conversations.from: gpt
conversations.value: Machines are the ultimate expression of science, where intelligence makes contact with solid ground.
  
  ...
  
  Suggested Strength: Build & Rebuild
  
  Suggested Weakness: Naïve
conversations.prefix: Clever Mechanic:
conversations.from: human
conversations.value: You admit, you’re along for the ride until you can figure out what to do with your life. Who do you follow?
  
  ...
  
  Suggested Strength: Wise Insight
  
  Suggested Weakness: Awkward
conversations.prefix: Eager Sidekick:
conversations.from: gpt
conversations.value: You’re not headed somewhere, you’re headed away from somewhere, in search of yourself.
  
  ...
  
  Suggested Strength: Escapist
  
  Suggested Weakness: Untrusting
conversations.prefix: Mysterious Traveler:
conversations.from: human
conversations.value: You are sturdy, tough, resilient; easy to hurt, maybe, but hard to kill.
conversations.prefix: Hardy:
conversations.from: gpt
conversations.value: You’re versed in mysteries and mysticism but your most potent strength may be your open mind.
conversations.prefix: Mystique:
conversations.from: human
conversations.value: Quality schooling, perhaps combined with real-world experience, gives you an edge in the field.
conversations.prefix: Well Educated:
conversations.from: gpt
conversations.value: That smile, that swagger, that look—you’re an enchanting, persuasive sort, in almost any language.
conversations.prefix: Charming:
conversations.from: human
conversations.value: You’ve been around, seen the best and the worst the world has to offer, and that gives you great instincts.
conversations.prefix: Worldly:
conversations.from: gpt
conversations.value: You make things go. With parts and tools, from circuit boards to chewing gum, you do remarkable things.
conversations.prefix: Build & Rebuild:
conversations.from: human
conversations.value: You’re a natural study of people and situations. Some call it intuition but it’s just the way you see the world.
conversations.prefix: Wise Insight:
conversations.from: gpt
conversations.value: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake.
conversations.prefix: Combatant:
conversations.from: human
conversations.value: This isn’t about instinct, it’s about study. With observation or a primary source, you learn quickly.
conversations.prefix: Quick Study:
conversations.from: gpt
conversations.value: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance.
conversations.prefix: Escapist:
conversations.from: human
conversations.value: Fear is your greatest obstacle; you build it in your own mind.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Your spirit is willing but your body isn’t yet up to every challenge.
conversations.prefix: Frail:
conversations.from: human
conversations.value: You might prefer to think of yourself as bold but, yeah, sure, sometimes you’re just plain reckless.
conversations.prefix: Reckless:
conversations.from: gpt
conversations.value: People should look up to you after everything you’ve done and for everything you’re bound to do yet.
conversations.prefix: Arrogant:
conversations.from: human
conversations.value: You’ll get it, if they’d give you a minute to think it through.
conversations.prefix: Clueless:
conversations.from: gpt
conversations.value: Manners are for fundraisers and weddings. You’ve got work to do.
conversations.prefix: Uncouth:
conversations.from: human
conversations.value: Sometimes even two hands and two feet seem like a lot to keep track of.
conversations.prefix: Awkward:
conversations.from: gpt
conversations.value: The world hasn’t been fair to you so you show it the same courtesy.
conversations.prefix: Angry:
conversations.from: human
conversations.value: Sometimes even you think you should’ve known better.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: People hurt each other. You’ve been hurt before. Why open yourself up to getting hurt again?
conversations.prefix: Untrusting:
conversations.from: human
conversations.value: Escape this mysterious island and get back to the world you know.
conversations.prefix: Escape the Island:
conversations.from: gpt
conversations.value: Whether escape is possible or not, you’re here now. Make the best of it by understanding the others stranded here.
conversations.prefix: Make Friends:
conversations.from: human
conversations.value: The stars in the sky aren’t right. Those aren’t our constellations. Where are you?
conversations.prefix: Not Our Stars:
conversations.from: gpt
conversations.value: What lore and truths to change the world can you uncover from this place? What secrets can you discover?
conversations.prefix: Secret Knowledge:
conversations.from: human
conversations.value: What are the costs of survival in this place? You were fit to survive one world. What about this one?
conversations.prefix: The Fittest:
conversations.from: gpt
conversations.value: How can you go on without all you’ve lost? How far can love reach?
conversations.prefix: Lost Love:
conversations.from: human
conversations.value: You believe something about this island—you feel you’re right about it. What are you hiding?
conversations.prefix: Faith in the Island:
conversations.from: gpt
conversations.value: Find reasonable explanations for what’s happening here. Science is on your side.
conversations.prefix: Understand the Impossible:
conversations.from: human
conversations.value: We live in the worlds we make. Whatever happens is the result of our own actions, even in this chaotic world.
conversations.prefix: What Comes Around:
conversations.from: gpt
conversations.value: You’ll never get home. You don’t want to. This is your chance to start over.
conversations.prefix: Make A New World:
conversations.from: human
conversations.value: Survival. Food, shelter, defenses. You can’t make sense of this place if you’re dead.
conversations.prefix: The First Order of Business:
conversations.from: gpt
conversations.value: Wherever you are, you should acquire artifacts (or treasures) so others will believe you when you get home.
conversations.prefix: Treasures of Yore:
conversations.from: human
conversations.value: Make contact with the world beyond this island.
conversations.prefix: Make Contact:
conversations.from: gpt
conversations.value: Get a grip. Restore yourself to your best capabilities. Heal.
conversations.prefix: Recover Yourself:
conversations.from: human
conversations.value: Show the others that you’re more than you were by saving someone or something valuable.
conversations.prefix: Prove Yourself:
conversations.from: gpt
conversations.value: Free Ace Bishop from her life in this strange place.
conversations.prefix: Rescue: Ace Bishop:
conversations.from: human
conversations.value: Free Thomas Merchant from his exile and maybe return him to civilization.
conversations.prefix: Rescue: Thomas Merchant:
conversations.from: gpt
conversations.value: Rescue the raving madman from himself and maybe help him find a measure of peace.
conversations.prefix: Rescue: The Madman:
conversations.from: human
conversations.value: Get through to those who want to hurt you. Find a way to make peace between hated groups.
conversations.prefix: Make Peace:
conversations.from: gpt
conversations.value: Defeat that monster that hunted you.
conversations.prefix: Kill To Live:
conversations.from: human
conversations.value: No signal, half a bar of battery left, but maybe some app or data within can still help somehow?
conversations.prefix: Smartphone:
conversations.from: gpt
conversations.value: This battered pump-action shotgun was in the front of the plane and survived the crash. Lucky.
conversations.prefix: Shotgun:
conversations.from: human
conversations.value: The plane’s weatherbeaten radio is detachable and sports an emergency battery.
conversations.prefix: Radio:
conversations.from: gpt
conversations.value: Aged and marked with generations of marginalia, this is either spooky nonsense or a mystic treasure trove.
conversations.prefix: Tome of Occult Lore:
conversations.from: human
conversations.value: An old-fashioned spyglass in pretty good shape.
conversations.prefix: Spyglass:
conversations.from: gpt
conversations.value: A good, sturdy, 21st-century backpack with a dozen pockets.
conversations.prefix: Backpack:
conversations.from: human
conversations.value: One military-issue meal, ready to eat.
conversations.prefix: MRE:
conversations.from: gpt
conversations.value: Top-of-the-line still and video camera with a backup battery taped on and a tripod.
conversations.prefix: Digital Camera:
conversations.from: human
conversations.value: A coil of top-grade climbing rope, blue with an orange stripe.
conversations.prefix: 50 Feet of Good Rope:
conversations.from: gpt
conversations.value: A one-foot gold idol vaguely resembling the art style of the Chachapoyas but in a previously unknown mode and style.
conversations.prefix: Golden Idol:
conversations.from: human
conversations.value: Thick jungle holds up the wrecked front half of the plane, it’s shredded tail littering the forest beyond.
conversations.prefix: Crash Site:
conversations.from: gpt
conversations.value: A deep valley, thick with deep jungle, yawns before this cliff-top perch. Tall stone ruins peek through the canopy below.
conversations.prefix: Vista Overlook:
conversations.from: human
conversations.value: Waters gush off the edge of a sheer cliff into what looks like a deep lagoon forty or fifty feet below.
conversations.prefix: Thundering Waterfall:
conversations.from: gpt
conversations.value: Three-toed footprints and crushed eggshells, the size of melons, mingle with gore-streaked animal bones here.
conversations.prefix: Monstrous Nest:
conversations.from: human
conversations.value: This towering complex of vine-choked ruins is pocked by shallow dig sites and excavations throughout.
conversations.prefix: Ancient Ruin:
conversations.from: gpt
conversations.value: A dripping grotto of still water with a stroke of sky visible through a crack in the ceiling, where skulls are knotted into hanging roots.
conversations.prefix: Damp Cavern:
conversations.from: human
conversations.value: A rough and ragged stilt-village of haphazard buildings assembled from sorry wreckage and harvested planks.
conversations.prefix: Shanty Town:
conversations.from: gpt
conversations.value: The beach here is a rusty tangle of wrecks upon wrecks—a storied landscape of maritime disasters spanning a century or more.
conversations.prefix: Shore of Wrecks:
conversations.from: human
conversations.value: Statues, some carved from stone, some from tree trunks, stand in this clearing like a meeting of a dozen artificial ambassadors.
conversations.prefix: Enigmatic Statue Garden:
conversations.from: gpt
conversations.value: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds.
conversations.prefix: Strange Jungle:
conversations.from: human
conversations.value: You’ve done this before. You can do it again.
conversations.prefix: Build a Fire:
conversations.from: gpt
conversations.value: Make your way carefully across without being carried away or drowned.
conversations.prefix: Cross the River:
conversations.from: human
conversations.value: Get down the cliff side to the jungle below. Do you climb or take the plunge into the lagoon below?
conversations.prefix: Down the Cliff:
conversations.from: gpt
conversations.value: Learn what you can about how it moves, where it nests, and what it is.
conversations.prefix: Track the Beast:
conversations.from: human
conversations.value: What was this place? Who made it? Where did they go?
conversations.prefix: Puzzle Out the Ruin:
conversations.from: gpt
conversations.value: Ancient graffiti and a broken piano decorate this grotto. What is this place?
conversations.prefix: Explore the Cave:
conversations.from: human
conversations.value: Find something of value in the rusting shipwrecks on this beach—if you can.
conversations.prefix: Pillage the Wrecks:
conversations.from: gpt
conversations.value: Sneak around in the shanty town to learn what you can or to escape.
conversations.prefix: Sneak Through Town:
conversations.from: human
conversations.value: Is the old transceiver aboard the outermost shipwreck really beyond saving?
conversations.prefix: Repair the Transceiver:
conversations.from: gpt
conversations.value: Not much ammo on this island but a lot of it is flying at you tonight.
conversations.prefix: Shootout in the Rain:
conversations.from: human
conversations.value: A pioneer among explorers and visionary behind this expedition, sadly lost in the crash on this mysterious island.
conversations.prefix: Atticus Kirkhill:
conversations.from: gpt
conversations.value: The bold and daring heiress to the Kirkhill legacy is a renowned explorer and linguist. Did she expect any of this?
conversations.prefix: Kate Kirkhill:
conversations.from: human
conversations.value: Survivalist, rabble rouser, and self-proclaimed leader of the island. How long has he been here?
conversations.prefix: Michael Barrett:
conversations.from: gpt
conversations.value: This fabled singer-turned-adventurer was lost crossing the Pacific in 1938 during an airplane race.
conversations.prefix: Candace “Ace” Bishop:
conversations.from: human
conversations.value: Like some combination of a cobra and a boa, this hooded constrictor is almost twelve feet of trouble.
conversations.prefix: Venomous Constrictor:
conversations.from: gpt
conversations.value: An inquisitive, strangely tattooed elephant. Where did those tattoos come from and what do they mean?
conversations.prefix: Curious Elephant:
conversations.from: human
conversations.value: Its unearthly roar shakes the jungle, sending birds to flight and hearts to pounding. What the hell is it?
conversations.prefix: Gigantic, Roaring Beast:
conversations.from: gpt
conversations.value: One of several sweaty, angry goons armed with blades (or worse) who do Barrett’s bidding. But why?
conversations.prefix: Blade-Toting Goon:
conversations.from: human
conversations.value: Raving and flailing in rags and broken boots. Who was this long-bearded lunatic and how did he get here?
conversations.prefix: Sweaty-Toothed Madman:
conversations.from: gpt
conversations.value: A privateer and pirate who plied the seas from Bermuda to Barbados before disappearing in the 18th century.
conversations.prefix: Thomas Merchant:
conversations.from: human
conversations.value: Use this totem to transform into a tree wolf.
conversations.prefix: Tree Wolf Totem (copy):
conversations.from: gpt
conversations.value: It's a lot easier to use a bowstaff when you can change it to water or ice at will. You can even stow it in a small flask.
conversations.prefix: Wavestaff:
conversations.from: human
conversations.value: Each crystal can be used to resurrect one teammate right after their death (during the same scene). Crystals become less reliable the longer the hero is dead. The crystals work by rewinding the body to their last moments of safety. The resurrected hero will have no memory of the current scene.
conversations.prefix: Clocksoul Crystal:
conversations.from: gpt
conversations.value: It tastes more like a dry sponge than a piece of bread, but it's the only food that you have for now.
conversations.prefix: Stale bread:
conversations.from: human
conversations.value: Each crystal can be used to resurrect one teammate right after their death (during the same scene). Crystals become less reliable the longer the hero is dead. The crystals work by rewinding the body to their last moments of safety. The resurrected hero will have no memory of the current scene.
conversations.prefix: Clocksoul Crystal (copy):
conversations.from: gpt
conversations.value: Shoot hot embers and set fire upon your enemy.
conversations.prefix: Ember Slingshot:
conversations.from: human
conversations.value: It tastes more like a dry sponge than a piece of bread, but it's the only food that you have for now.
conversations.prefix: Stale bread (copy):
conversations.from: gpt
conversations.value: Shoot your enemies, then watch as their entangled with rapidly growing vines.
conversations.prefix: Arrowseed Bow:
conversations.from: human
conversations.value: A small wooden totem with various kinds of unnatural creatures carved on it. Linoki uses these totems for soulbinding. If you hold this totem and chant, you can transform into a smoke gremlin for a short time. Each totem can only be used one time.
conversations.prefix: Smoke Gremlin Totem (copy):
conversations.from: gpt
conversations.value: Use this totem to transform into a tree wolf.
conversations.prefix: Tree Wolf Totem:
conversations.from: human
conversations.value: A powerful hammer that can create tremors throughout the island when it hits the ground. Be careful where you use it!
conversations.prefix: Quakehammer:
conversations.from: gpt
conversations.value: You can use this magnifying glass to gaze back into time and see what happened at a specific location.
conversations.prefix: Clockwork Spyglass:
conversations.from: human
conversations.value: A small wooden totem with various kinds of unnatural creatures carved on it. Linoki uses these totems for soulbinding. If you hold this totem and chant, you can transform into a smoke gremlin for a short time. Each totem can only be used one time.
conversations.prefix: Smoke Gremlin Totem:
conversations.from: gpt
conversations.value: A top graduate of Juago's mage academy, Linoki served as the apprentice to the Archmage briefly after her graduation. Linoki comes from the northern continent of Druin and left her family at a young age to study in Sajema. She specializes in soulbinding totems. Her animal form is a dragonfly.
conversations.prefix: Linoki:
conversations.from: human
conversations.value: Only Kedo's clockwork spyglass can be used to complete this challenge. Use the spyglass to see what your predecessors planned when they first arrived on Guozu.
conversations.prefix: Reveal Visions of the first Alliance:
conversations.from: gpt
conversations.value: A gargantuan golem assembled by Tijo from the nearby lighthouse. Defeating this monstrosity is your first team challenge.
conversations.prefix: Lighthouse Golem:
conversations.from: human
conversations.value: Use your item for the first time to see how it works. Think about how it could be used to combat enemies in preparation for Tijo's challenge.
conversations.prefix: Weapon Practice:
conversations.from: gpt
conversations.value: At the center of the foreboding hedge maze is the Moondial. This giant structure glows in the moonlight and serves as the secret entrance to the City of Tunnels. It's gate only opens at midnight during a full moon.
conversations.prefix: Garden of the Moon:
conversations.from: human
conversations.value: The city is filled with narrow, labyrinthine tunnels which serves to confused invaders but perplex rescuers as well. You can hear voices and footsteps in the distance, but anyone who remains in the city must be hiding from you.
conversations.prefix: City of Tunnels:
conversations.from: gpt
conversations.value: This port city is located at the tip of Guozu's southern peninsula. The city is sparsely populated since the volcanic eruption and rebirth of Joruzu triggered the evacuation of most citizens. The city contains portals to pass instantly to the other our surrounding islands. The portals are located on the perimeter of an arena known as the Summoning Field. Your journey starts here.
conversations.prefix: Tujaguina (Diamond Harbor):
conversations.from: human
conversations.value: The Archmage herself. She's known as the "Snow Mage" as she's been the only wizard known to create a successful blizzard on the tropical islands. Why did she risk her life to come here?
conversations.prefix: Kajuna:
conversations.from: gpt
conversations.value: You were sent from the island of Sazifa. The islanders worship the goddess Zifa, warden of smoke, fire, and death. The islanders do not fear death, and they consider cremation to be the highest form of spirituality, representing transcendence beyond reincarnation. Only the most wealthy and revered in all the islands are cremated there. Sazifa is mainly swamplands, and the economy is heavily based on providing death rituals for the surrounding islands and baking bricks in their many kilns.
conversations.prefix: Kezifa:
conversations.from: human
conversations.value: You were sent from the island of Sajuago. The islanders worship the goddess Juago, the goddess of water, harvest, and storms. Tujuago is the oldest city in the islands, situated on a verdant mountain. Since the islanders grow many crops and also are charged with providing rain to the other islands, they are very well-respected and often become great leaders.
conversations.prefix: Kejuago:
conversations.from: gpt
conversations.value: You were sent from the island of Satuiro. The islanders worship the goddess Tuiro, who controls time and space. The islanders use their airships and portals to create trade routes around the world. The city of Tutuiro is the largest and richest on the islands. The kesatuiroma are more mechanically inclined than the other islands and have invented many new technologies.
conversations.prefix: Ketuiro:
conversations.from: human
conversations.value: Your magic controls fire and smoke. You can create powerful fireballs upon your enemies or fill the room with smoke to make a quick escape. You can even put undead souls to rest.
conversations.prefix: Zifa:
conversations.from: gpt
conversations.value: Your magic controls water and weather. You can use powerful waves or ice walls to slow your enemies. You can also create extremely powerful thunderstorms or even hurricanes.
conversations.prefix: Juago:
conversations.from: human
conversations.value: Your magic allows you to move quickly through time and space. You can teleport to avoid enemies and slow time to speed up your attacks. You cannot go back in time without dire consequences.
conversations.prefix: Tuiro:
conversations.from: gpt
conversations.value: You are extremely powerful and can take on many enemies while striking terror with your roar. Spend too much time in this form and you may be overcome with rage and lash out against your teammates.
conversations.prefix: Magujo (Bear):
conversations.from: human
conversations.value: You able able to climb trees, stalk prey, and easily overpower enemies as a leopard. Spend too much time in this form and you may become an obsessive loner focused only on stalking one target.
conversations.prefix: Matuko (Leopard):
conversations.from: gpt
conversations.value: You are able to sneak around and go where other animals and humans can't. Retrieving items or entering unreachable rooms is easy for you. Spend too much time in this form and you may begin to feel insignificant and cowardly.
conversations.prefix: Manamu (Mouse):
conversations.from: human
conversations.value: You are able to spy on enemies in darkness and complete actions in complete silence. Spend too much time in this form and you may become more condescending and passive-aggressive towards your teammates.
conversations.prefix: Miruvua (Owl):
conversations.from: gpt
conversations.value: You are able to take on any enemy in the water. Spend too much time in this form and you may become sadistic and bloodthirsty, enjoying killing more than saving others from death.
conversations.prefix: Muguaraka (Crocodile):
conversations.from: human
conversations.value: An enchanted relic of your home island was left somewhere on the island. Your goal is to find the item, learn how to use it, and bring its power back to the leader of your island.
conversations.prefix: Recover the Lost Relic:
conversations.from: gpt
conversations.value: Kalanu, a merchant of the City of Tunnels, is believed to still be somewhere underground in the city. You have a very complicated history with him. You want to find him and bring him safely back to your home island.
conversations.prefix: Save Kalanu:
conversations.from: human
conversations.value: Every two years, a tournament of mages is held to determine the next Archmage. The Archmage leads the council of all Sajema leaders and is considered the world's most powerful mage. You consider this quest to be nothing more than practice and a way to size up your possible competitors.
conversations.prefix: Become the Archmage:
conversations.from: gpt
conversations.value: You are a native to the island of Saguozu. The islanders worship the goddess Guozu, matron of the earth, mining, and metalcraft. Guozu has an elaborate network of caves and mineshafts running underneath, and  its capital Tuguozu, also known as the City of Tunnels, is completely underground. Since the rise of Joruzu, all surface towns have been abandoned or destroyed and the City of Tunnels has been cut off from the outside world.
conversations.prefix: Keguozu:
conversations.from: human
conversations.value: You were sent from the island of Samuvi. The islanders worship Muvi, goddess of growth, plants, and animals. Most of the island is covered in jungle, and its people live in small villages high in the trees. The Kesamuvima revere animals much more than other islanders do, and they do not animal transformations. Many people here spend a good amount of time in their animal form, and very few people ever desire to transcend the reincarnation cycle.
conversations.prefix: Kemuvi:
conversations.from: gpt
conversations.value: Your magic controls the earth and its elements. You can create earthquakes, rockslides, and clear tunnels with ease. You can even summon powerful stone golems to fight for you.
conversations.prefix: Guozu:
conversations.from: human
conversations.value: This knife can be used to break anything apart. Think of the possibilities...
conversations.prefix: Diamond Knife:
conversations.from: gpt
conversations.value: Your magic enables plants, animals, or people to grow or heal rapidly. You can use vines to ensnare enemies, enlarge your allies during their animal transformations, or heal wounds.
conversations.prefix: Muvi:
conversations.from: human
conversations.value: With a heart made of indestructible volcanic stone that transforms into an egg when exposed to magma, Joruzu can never be truly defeated unless his heart is destroyed. If only there was some way to break it...
conversations.prefix: Joruzu the Stoneheart Dragon:
conversations.from: gpt
conversations.value: Three-toed footprints and crushed eggshells, the size of melons, mingle with gore-streaked animal bones here.
conversations.prefix: Lava Nest:
conversations.from: human
conversations.value: A merchant and diplomat who has called you to Guozu in order to kill Joruzu, the stoneheart dragon. He provides you with supplies and information on the quest. He's adept at creating stone golems and his animal form is a parrot.
conversations.prefix: Tijo:
conversations.from: gpt
conversations.value: This town was burned to the ground a long time ago during one of the first of Joruzu's rampages. Wild grass and trees now begin to sprout up through the charred remains.
conversations.prefix: Incinerated Town:
conversations.from: human
conversations.value: You've personally experienced loss from previous encounters with Joruzu. It's your mission to make sure that you're the one who kills him and destroys his heart forever.
conversations.prefix: Kill Joruzu once and for all:
conversations.from: gpt
conversations.value: You can scout terrain from above and provide air support in a battle. Spend too much time in this form and you may become aloof and uncaring, seeing the world logically but ignoring the emotions of others.
conversations.prefix: Milova (Falcon):
conversations.from: human
conversations.value: You are faithful to your people above all. You went on this mission only in the service of your leader. Your goal is to garner respect from the others and protect your home from harm.
conversations.prefix: Honor Your Island:
conversations.from: gpt
conversations.value: You believe someone outside of Joruzu's island has aiding his resurrections. You don't have any concrete evidence, but you suspect that one of the heroes may be hiding something.
conversations.prefix: Find the traitor:
conversations.from: human
conversations.value: You're not sure what it does just yet, but you know that it's critical to learn how to use it by the time you return to your island.
conversations.prefix: Lost Relic:
conversations.from: gpt
conversations.value: One of the previous champions from your island was killed during the recent failed quest to kill Joruzu. You were very close to this fallen hero, and you hope it's not too late to use a clocksoul crystal to revive her or him.
conversations.prefix: Resurrect a fallen hero:
conversations.from: human
conversations.value: This upscale inn caters to the wealthy merchant class who controls Diamond Harbor. It seems that there are no other guests around, and even the innkeeper has evacuated the city.
conversations.prefix: The Jewel Traders' Inn:
conversations.from: gpt
conversations.value: Tiny puffs of black smoke materialized into smoke gremlins, each no longer than the size of a coconut. They have tremendous energy as they bounce around the room and are particularly difficult to catch.
conversations.prefix: Kuajifama (Smoke Gremlins):
conversations.from: human
conversations.value: You must decide which way to reach the City of Tunnels and rescue those trapped inside. You can either take the tunnels and caverns below, possibly finding clues about what happened to the first group, or you could take the surface route and wait for a week at the Moondial for the gate to safely open during the next full moon in one week's time.
conversations.prefix: Choose your path to the City of Tunnels:
conversations.from: gpt
conversations.value: The sewers below the harbor are filled with a brackish green water surrounding arched support pillars. The water level appears to be rising, and who knows what may lurk beneath.
conversations.prefix: Diamond Harbor Sewers:
conversations.from: human
conversations.value: The path through the forest is completely abandoned. The gates are covered in moss and create a foreboding entrance to a winding jungle road.
conversations.prefix: Forest Path:
conversations.from: gpt
conversations.value: Five green wolves surround the group. They appear to be made from the same leaves and branches of the surrounding forest.
conversations.prefix: Kuvaru (Tree Wolves):
conversations.from: human
conversations.value: Moonlight silhouettes the wraiths as they approach. Unfortunately, they travel over maze walls quite easily.
conversations.prefix: Kuaraima (Wraiths):
conversations.from: gpt
conversations.value: You must make it through the maze to find the Moondial at the center. The maze itself is enchanted and contains magically obstacles. Can you make through safely?
conversations.prefix: Navigate Garden Maze:
conversations.from: human
conversations.value: You've been with your companions for a few days now, but you still feel like their complete strangers. Take time to break bread with them along the road and get to know more of their backstories.
conversations.prefix: Learn more about your companions:
conversations.from: gpt
conversations.value: The Moondial will unlock a passage to the City of Tunnels under the light of a full moon. You can use the clockwork spyglass to open the secret passage if it can reveal a full moon.
conversations.prefix: Unlock the Moondial:
conversations.from: human
conversations.value: Linoki is missing. She must have been trapped by another illusion in the maze. Find her and save her from the curse of the maze.
conversations.prefix: Find Linoki:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are able to move in and out of new situations with speed and agility. You can reach greater heights than other animals and humans. Spend too much time in this form and you may begin to feel the fear of being prey, and will find it easier to use your reflexes to flee .
conversations.prefix: Mikuva (Starling):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are able able to climb walls, create webs to catch prey, your many eyes make it nearly impossible for someone to sneak up on you. Spend too much time in this form and you become withdrawn and start to see others as prey.
conversations.prefix: Mirachnox (Spider):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: People attuned to Time and Space are able to travel back in time but not without dire consequences.
  Something Orun discovered first hand. Unbeknownst to the others he did just that. Orun was a member of the first team of heroes sent to deal with the dragon. He panicked and in doing so travelled back in time, causing the other team to fail. Now he is looking for a chance to redeem himself and make up for his past mistake.
conversations.prefix: Find Redemption:
conversations.from: human
conversations.value: When faced with some new information or relic, she becomes obsessed with analyzing and learning all there is to know about the object, to the point it dulls her awareness.
conversations.prefix: Fixated:
conversations.from: gpt
conversations.value: Observant and quick-witted, she is good at sizing things up and figuring out they work in short order.
conversations.prefix: Quick Study:
conversations.from: human
conversations.value: You are prone to act on the spur of the moment, without thinking through the consequences of your actions.
conversations.prefix: Impulsive: