conversations.from: system
conversations.value: #Story:
  
  Many years ago, the people of the small country known as Eldoria made a discovery.
  A natural energy that can be found pretty much anywhere and is extremely easy to manipulate, if one knows how. All it takes is willpower. We know it as magic.
  The people of this country studied it, and trained themselves in its use. Within ten years, Eldoria had created a large army of sorcerers.
  With their magical army, they conquered country after country, until the entire continent, Cynelia, was under their control.
  
  But this wasn't enough for them. The Eldorian empire that had come to be was ambitious, and they wished to take over the world.
  They used their sorcery to make all their lands an impregnable fortress; they raised the entire landmass, and some smaller surrounding ones, miles into the air. The entirety of Cynelia rose out of the sea. From this great floating continent, the Eldorian empire began its takeover.
  
  Three of the six other continents, Irea, Eimuin and Ikror, were theirs within the next twenty years. The last three, Hivrus, Faubloa and Vermillia, however, had their own tricks up their sleeves, and lost ground far slower. These three continents were those under the empire that rivalled the Eldorians: the Crimson empire.
  
  But still they lost ground. Even their own secrets, those of alchemy, were not powerful enough to combat the Eldorians' magic.
  The Eldorians gained ground, taking smaller countries from the edges of the three continents, and eventually, they attacked a village.
  More specifically, they attacked *your* village.
  
  You were taken as a prisoner of war and thrown in Deadman Dungeons, the largest prison complex in the Eldorian empire, found on an island near the centre of Cynelia, a part of the landmass that for some reason could not be lifted. The prisoners there are forced to work on *something*. Nobody knows what, except this: it is a weapon, and it will most likely mean the end for the Crimson empire.
  
  There is, however, a point of light, a single hope. The energy that the Eldorians' magic is based off of is not limitless. It is not renewable. It's beginning to run out. Cynelia is slowly sinking. And the Crimson empire is regaining ground. Their alchemy doesn't require this energy. This war may yet be won.
  
  And you will be there.
  
  -------------------------------------------
  
  ##Now, important stuff:
  
  First things first, I plan on 4-6 players having characters in the game (not counting mine, see below), but if there is high demand I will take up to 8. No more. I find large games get too hectic for my tastes, and 8 is the furthest I'll go.
  
  I expect this to be a pretty long game, will likely take a good few months even if we stay at normal speed, which doesn't normally happen with longer games. If you want to join this game, you've got to be in it for the long haul.
  
  Now, story stuff. This story is, at the most basic level, on rails. You *will* escape the prison, you'll almost certainly join up with the Crimson empire, you will *definitely* end up defeating the Eldorian empire. But that is it. The details are up to you. The way you do it, any possible plot twists, those sorts of things are up to you guys.
  
  Now, I'd just like to set a few basic ground rules.
  1: card plays. This one is simple. If any substantial amount of progress towards a goal is made, there must be a card play in that move. I will be the judge on what is or isn't substantial.
  
  2: other PCs and NPCs. You are permitted to control other PCs and NPCs on a very minor level whenever you make a move, for example, conversation, so long as you keep them in character. If you have story control, you may control NPCs full-on, and PCs too as long as the PC's player gives permission. Again, you must keep them in character. I will be the judge of whether an NPC is in character, and players will be judge of their PC.
  
  3: neutral outcomes. With neutral outcomes, I will take control of the story, however, if you have an idea you particularly want to use and you finish a challenge on a neutral outcome, you can suggest it to me through my email and I will continue the scene based around that idea. Now, I know some narrators are lenient about this, but (unless I specifically state otherwise) **under no circumstances are you to make a move taking control of the scene if it is a neutral outcome**. I almost always have secret plans for if it goes neutral. I would rather if you don't make moves that mess them up hugely.
  
  4: person and tense. I prefer 3rd person past or present tense, myself, but you can do any person and tense you like, so long as it's nothing stupid like 2nd person future. My only requirement, other than nothing stupid, is that you remain consistent. The first move you make sets what person and tense I expect you to use *for the entire game*. No switching mid game.
  
  Just so you know, character death is a definite possibility in this game. It is by no means a certainty, but a possibility it is. Character death will only take place if the player whose character could die is willing to let them. It'll only happen if it is wanted and will have an interesting effect on the story.
  
  One small note: I shall have a character in this game. He will be quite overpowered, and he exists only to keep the game running smoothly. If you're stuck, he'll butt in. If the game starts running slow due to no ideas, he'll butt in. Almost always he's there so that I can help out if I misjudged the difficulty of a challenge.
  
  -------------------------------------------
  
  #Creating a character:
  
  I'd like you to go in depth with your character, and There won't be premade cards. I believe that to truly get into your character, you have to design them yourself, from scratch (card pictures are not required, or expected, but they are preferred). But still, a few expectations and guidelines:
  Avatar: you must have one, but I won't judge your character based on it, at all.I know how hard it can be to find a good image.
  
  Description: I'd like an outline of your characters abilities in this somewhere, but that's all
  
  Nature: what your character was before they got thrown into the dungeon. Be it alchemist, rebel mage, just some random guy, it goes here.
  
  Strength: I's prefer if this is not be any physical or mental srength. Your strength should be a *skill*, like magic or whatever. Something you learn. Though a strongarm character with unbelievable strength as their strength may be accepted (because that sort of character is always helpful).
  
   Weakness: Now this one can be anything, so long as it's an actual weakness.
  
  Subplot: If you have anything in particular against the Eldorian empire, put it here. 
  
  That's about it for character creation. If you need to, look at my character as a guideline.
  
  ------------------------------------------
  
  btw, if this game is popular, I may make a "sequel" (the current plan is it's set a thousand or so years after the end of this game), with things in it based on what happens in this.
conversations.from: human
conversations.value: (if you're surprised by this, you obviously didn't read the description, so go back and read it)
  Wh0 were you before your home was attacked? what did you do?
conversations.prefix: Make your own:
conversations.from: gpt
conversations.value: Did you have anything special about you? A powerful skill? Anything that makes you more powerful?
conversations.prefix: Make your own:
conversations.from: human
conversations.value: What slows you down? What holds you back? What is it that stops your character being totally overpowered?
conversations.prefix: Make your own:
conversations.from: gpt
conversations.value: Why do you fight the empire? What did they do to you to make you hate them?
conversations.prefix: Make your own:
conversations.from: human
conversations.value: A dark, dingy place underneath a long-abandoned castle, this is the first place a new prisoner in Deadman will find themselves. It's hardly comfortable, but it's better than the alternative.
conversations.prefix: Castle Sewers:
conversations.from: gpt
conversations.value: You're pretty new to this place, you should probably look around.
conversations.prefix: Explore a little:
conversations.from: human
conversations.value: This is hardly a nice place to be. Make a few friends, strength in numbers and all that.
conversations.prefix: Make some friends:
conversations.from: gpt
conversations.value: This guy seems to know his way around the prison. Maybe he can tell you a few things.
conversations.prefix: The Red Alchemist:
conversations.from: human
conversations.value: This guy is pretty suspicious, but you may gain from working with him. Do you trust him?
conversations.prefix: Trust:
conversations.from: gpt
conversations.value: This is a small piece of deep red cloth, with the letter R stamped on it in black. Whatever it is, it seems to give you some level of authority
conversations.prefix: Red Cloth:
conversations.from: human
conversations.value: This is your chance to learn more about what goes on in here. Make use of it.
conversations.prefix: Questions:
conversations.from: gpt
conversations.value: Though when first found it appeared ugly and crusty, after cleaning off the filth one can see it is a beautiful and ornate handmade knife. It has floral engravings near and on the hilt, as well as a depiction of a horsebound hero vanquishing a beast. The blade is of impressive sharpness, and the whole thing has a very nice slight S-shaped curve to it. An incredible find.
  (*this asset, when used alongside the "Knives" strength, counts as a second strength. Otherwise, it does not.*)
conversations.prefix: Greg's knife:
conversations.from: human
conversations.value: Above the sewers where you started your time in the prison, are the ruins of what used to be the home of a king that opposed the Eldorians. He had some success, due to the weak magic, but overall only caused the invention of the wands used by sorceres today
conversations.prefix: Castle Ruins:
conversations.from: gpt
conversations.value: There are eight tunnel snakes here, and you're gonna have to fight 'em.
conversations.prefix: Tunnel snakes:
conversations.from: human
conversations.value: The tunnel snakes have gone too far. The've taken captive many other prisoners, including some very well-respected faces and some members of your group. Your goal is to free said captives.
conversations.prefix: Free the Captives:
conversations.from: gpt
conversations.value: A deeply forested area in a mire, this is a treacherous area for most. The forest contains many creatures to which humans can fall prey, and at night it is a maze of trees navigable by none. The wood of the trees here has many magical properties, though, and prisoners are forced to collect it for sorcerer wands.
conversations.prefix: Blackwood Bogs:
conversations.from: human
conversations.value: There are five very skilled fighters who currently want you dead, and more will probably soon be on their way. One would recommend getting to somewhere you have any influence, preferably at top speeds.
conversations.prefix: Get the hell outta there! (Greg only):
conversations.from: gpt
conversations.value: An absolute psychopath who's a brilliant knife fighter. Greg's knife used to be his, and he is not happy about that fact. He's a monster, and his only redeeming feature is the mustache
conversations.prefix: Jack Knife:
conversations.from: human
conversations.value: Pyromaniac extroadinaire. He fights with special gloves made of fibres from blackwood trees, which are set alight when he wills it. His fighting style is a huge waste of magic, so the Flame Hearts' sorcerer doesn't get along with him. His flaming hair is probably just dyed.
conversations.prefix: Burnin' Leo:
conversations.from: gpt
conversations.value: Probably the most relaxed member of the Flame Hearts. Supposedly called spike because he looks like a hedgehog. Fights using a long chain. Has an unusual connection with owls. Nobody knows what those things on his face are, but there is no denying that they look cool.
conversations.prefix: Spike:
conversations.from: human
conversations.value: Easily the most outgoing Flame Heart. Probably the most annoying as well. He considers himself to be "Teach", though what he teaches, nobody wants to know. He fights with an axe, and his fighting style is extremely aggressive.
conversations.prefix: Vaike:
conversations.from: gpt
conversations.value: You fight for coin, it doesn’t matter whose paying you. As long as you get paid. You are an essential jack-of-all-trades. Almost.  
conversations.prefix: Mercenary  :
conversations.from: human
conversations.value: You have tamed the shadows, and use them as your weapon. You strike the Eldoraian Empire with a taste of bitter medicine.
conversations.prefix: Shadow Magic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You tend to be a calm, and calculative person, until something snaps. You become someone else. A person that is reckless and aggressive.
conversations.prefix: Inner Demon:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You witnessed the killings of everybody you once knew. You were severely beaten on multiple occasions. Well, it's time you retrebution for all those years that you suffered.  
conversations.prefix: Vengeance:
conversations.from: gpt
conversations.value: Before your capture, you were the village midwife and healer, bringing babies into the world and doing your best to keep them there.
conversations.prefix: Midwife:
conversations.from: human
conversations.value: You can set a broken bone, dress a wound, deliver a baby, and make basic tinctures and poultices.
conversations.prefix: Medical Skill:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've treated more than a few injured rebels in your time, but the thought of fighting the Empire yourself fills your veins with ice...
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were happy, before the  soldiers of the Eldorian Empire ripped you from the life you'd made for yourself. You just want it back.
conversations.prefix: Return to Normal:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are a powerful alchemist who hides his face and tells none his name. You wear a red robe, in a style similar to those of the crimson empire's alchemist guild, and you know more than you seem to.
conversations.prefix: Red Alchemist:
conversations.from: gpt
conversations.value: You are a master of the art of alchemy, the brewing of unusual potions that have powerful effects upon human beings. It has its limits, but it is the only thing that can combat sorcery
conversations.prefix: Alchemist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are not one of this group. You may help them, but you are not one of them. You don't work well with them, and you're not always there for them.
conversations.prefix: Not part of the group:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have very good reasons to fight the Eldorian empire, but you aren't telling anyone what they are. That's a secret.
conversations.prefix: I have my reasons:
conversations.from: human
conversations.value: You are a fey knight of the Ebony Court. Not fully part of this world, and always connected to The Dream taht all Fey share, you wield strange magic and otherworldly items and knowledge.
conversations.prefix: Ebony Knight:
conversations.from: gpt
conversations.value: Not fully part of this world, you sometimes cross short distances by teleporting, and, oh, the things you can see beyond this realm ...
conversations.prefix: Fey Step:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your training and upbringing means you see everything as part of a tale. Your beahvior might appear daring or even nonsensical to others.
conversations.prefix: It's just a tale:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You hunt for another piece of a wonderful tale, something to enrich The Dream.
conversations.prefix: The greatest tale:
conversations.from: human
conversations.value: As a merchant of exotic wares, you traveled the globe, searching for strange trinkets far and wide. One day you could be bartering with a peasant for an interesting knick-knack, and the next wrestling a chest from a dead king's hands. Then, you'd load up a caravan, and travel, looking for interested buyers. This brought in a lot of money for you, but also unwanted attention. Eventually, you were robbed, and ended up in the village from which you were captured. 
conversations.prefix: Merchant :
conversations.from: gpt
conversations.value: If you weren't out on an adventure, you were in a book, on a different kind of journey. The things you've haven't seen, you've read about, and this makes you quite knowledgeable on just about any subject. 
conversations.prefix: Well-read :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have trouble coping well in emotional situations. Tragic events hit you harder than most, and can disable your for months, even years at a time. 
conversations.prefix: Fragile:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: After reading of the numerous wars in history, you aren't ignorant of the cost of such conflicts. Thousands, perhaps millions will die, and many who don't will be torn from their lives. You yourself have been torn from what you love, and you just want it back. Ambitious war-mongers are no friends to you. 
conversations.prefix: Striving For Peace:
conversations.from: human
conversations.value: You fought for the local militia, putting down riots and bandits alike. Your job was rewarding despite its low pay. Fighting is almost like an instinct to you, violence runs through your veins. 
conversations.prefix: Soldier :
conversations.from: gpt
conversations.value: You're the kind of guy who could land a shot with your eyes closed. No one questions your cunning with a crossbow, and any soldier in his right mind would not dare enter your line of sight. 
conversations.prefix: Archery :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Fighting can sometimes give you perhaps too much of a thrill. When you're concentrated on the kill, nothing else matters. A wall seems to go up around you and your prey, and this can result in you missing out on a crucial piece of information or scaring people around you. 
conversations.prefix: Bloodlust :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not only do you believe it is your duty to fight for your village, the killing of the soldiers who tore you from your home excites you in a way it shouldn't. You're out for duty, and you're out for blood. 
conversations.prefix: Above And Beyond :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Greg was never one to mingle with others. His parents were killed when he was young and he has never been the same since.
conversations.prefix: Recluse:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: He is fluent with knives, throwing, fighting, stabbing and cutting. He could definitely work in a kitchen some day.
conversations.prefix: Knives:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Greg is generally an awkward guy to be around, he doesn't really know how to talk to people.
conversations.prefix: Awkward:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: His ultimate goal is to discover the premise of his parents' deaths and kill whoever is responsible.
conversations.prefix: Avenge His Parents:
conversations.from: gpt
conversations.value: Your lands were captured before you were born. You grew up under their rule, believing in the cause and killing those who would oppose the Empire. Until you saw too much and learned too many truths...
conversations.prefix: Ex-Eldorian Agent:
conversations.from: human
conversations.value: The Eldorians have long used the worlds surrounding magics to suppress & conquer. As a former Agent, you have the skill to wield a variety of spells, both offensive and defensive.  
conversations.prefix: Magic :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were born and raised Eldorian- this has left you with certain beliefs and behaviors, seen as cruel by most. You may want an end to the bloodshed, but the Empire molded you.
conversations.prefix: Tiger and his Stripes:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your "people" have gone too far. The death toll too high and the methods too brutal. How many more have to die senselessly? And *you* were part of it. You have much to atone for.
conversations.prefix: End the Bloodshed:
conversations.from: gpt
conversations.value: You don't click well with people, you tend to have distant interactions; thanks to the several beating you were given as a child.
conversations.prefix: Cold:
conversations.from: human
conversations.value: the pain and punishment, you believe, only serve to make a story and its characters grow. And you and your allies need to be strong!
conversations.prefix: Through the fire:
conversations.from: gpt
conversations.value: He didn't like the look of him right from the start.
conversations.prefix: Untrusting:
conversations.from: human
conversations.value: You've been trained as an Agent and worked inside the Eldorian Empire. Calculating the odds and aware of your surroundings. You've been in battles and invasions, hunted down rebels and much more.
conversations.prefix: Experienced :
conversations.from: gpt
conversations.value: You're pretty smart. You can quickly figure things out. For example it took you only two years to learn a forgotten magic. Where it would have taken others decades to learn the first step.
conversations.prefix: Intelligent :
conversations.from: human
conversations.value: He's a little unsure of who this person is and doesn't really want to get involved.
conversations.prefix: Creeped Out:
conversations.from: gpt
conversations.value: He doesn't like being told what to do.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: Your skills are a real sight to see. It's easy to scare or amaze people, especially if you surprise them.
conversations.prefix: Impressive:
conversations.from: gpt
conversations.value: You know the schemes of the Fey Courts - and humans seemed to enjoy similiar games. Best tread carefully, for everything might be a plot.
conversations.prefix: Schemes:
conversations.from: human
conversations.value: You've never been one to put blind trust in people. In fact, even if it would seem sensible to trust someone, you are more likely to assume they're a back stabber, and treat them as such. 
conversations.prefix: Wary :
conversations.from: gpt
conversations.value: You keep secrets and tell lies, revealing very little. This makes you suspicious. But when you tell people the flat, honest truth, it can convince them to work with you.
conversations.prefix: One truth among lies:
conversations.from: human
conversations.value: For the sake of an interesting outcome, you know that sometimes questionable things need to be done. You are not afraid to do them.
conversations.prefix: The Ends justify the means:
conversations.from: gpt
conversations.value: Your life as an Agent was full of danger and secrets. While your suspicions may have kept you alive in the Empire, they may now get in the way of making new allies.  
conversations.prefix: Suspicious :
conversations.from: human
conversations.value: Sorcerer, soldier, spy - an Eldorian Agent must play many roles. Your expereince in battles, strike teams and cloak and dagger missions has produced a savvy, seasoned man.
conversations.prefix: Expereince:
conversations.from: gpt
conversations.value: Soldier, sorcerer, spy. Your time as an Eldorian Agent had you playing many roles. You've been in battles, raids and even cloak and dagger missions. The result is a seasoned and savvy man.
conversations.prefix: Experience:
conversations.from: human
conversations.value: Greg has a quality of leadership, whether he likes it or not.
conversations.prefix: Taking Charge:
conversations.from: gpt
conversations.value: You may be a Mercenary. but you know a thing or two about Chivalry, and you like to live by it. If you see someone goes against it, you tend to set things right. 
conversations.prefix: Honor: