conversations.from: system
conversations.value: We need to replace an inactive player who was playing the role of a Guardian. You can either take over the existing character (Pichai) or create a new one. We are 3/4 through the first scene.
  ---
  
  *Souls. 
  Trapped. Lost. Chained. 
  Bereft. Bereaved. Abandoned.
  Cryimg, Hurt
  The hurtful, the malicious
  From wasteful humans
  To foolish gnomes
  Wretched creations to gentle creatures
  Elves, high and low
  The greatest beasts 
  And the tiniest of wings
  Black ones, grey ones, of fire and cold
  Elder  to newborn
  From the missed to the cursed
  You will be their destiny,
  Their guidance 
  And their hope.*
  
  ---
  
  People have been squabbling for ages over which Gods truly rule what, who rules over who, and which divine agents amid the realm have the right to speak for which God, or even if they do at all. The one thing people mostly agree on is that when bodies die, the souls belonging to those vessels ascend to some spiritual realm/plane/afterlife where they can then rest.
  
  Trouble is they don't always get there. And those that do don't always get to stay. 
  
  The cosmos itself came up with a solution. Every century or so, the heavens create shortcuts called *Gates* which have the sole purpose of mopping up these drifting souls and sealing them up in their proper places of rest. To help thwart evil, the Gates are mobile, only temporary, each one rigorously protected by a celestially appointed guard and both Guard and Gate wink into existence only upon the will of the cosmos. 
  
  Oh, and they're living people. The Gates, that is. One day they are living their perfectly normal life and Blam! Now they're a living, open doorway for the dead. No walk of life is excluded; the record books are scrawled with the names of both paupers and kings. 
  
  To know what a Guardian is, you just have to look up. All those constellations you've heard tales about, that's them. A Gate awakens, a Guardian comes down. That's how it goes. And they call the two together The Guardianship. 
  
  And that's it. All I can tell you. Any effort to keep records has been mystically denied. Gong by the stories from the lips of our elders, we know these occasions are both dangerous and revered. The legends are stuffed with both victories and tragedies. What they don't proclaim, however, is how even the oldest stories are absent of survivors. The guardians return to their vigil in the night sky, sure. But the Gates? Not one whisper of a survivor. 
  
  Not. One. 
  
  
  
  
  
  
  
conversations.from: human
conversations.value: What you thought was only a spell of dry or irritated skin appears to be the manifestation of an ancient and much revered mark. A *guardian's* mark.
conversations.prefix: Manifesting Mark:
conversations.from: gpt
conversations.value: ytgjytyt
conversations.prefix: The Sky Raven:
conversations.from: human
conversations.value: ---
  Though they share the same father, Cess is the true, spoiled heir who remains bitter over Batair's existence. 
conversations.prefix: Cess Puliard (Batair):
conversations.from: gpt
conversations.value: ---
  The bog lands between Carmisle and lake eye of Grome, treacherous for its beasts and hidden, hot pockets of steam.
conversations.prefix: Carmisle Swamp:
conversations.from: human
conversations.value: ---
  Sizable seaside city located just north of the eye of Grome. Has a hustling but peaceful atmosphere, and a good presence of Imperial Guard.
  
conversations.prefix: Carmisle:
conversations.from: gpt
conversations.value: ---
  Is it dead or alive?
  
  GREY OUTCOME: A pocket of steam erupts as you approach the body, rendering it unrecognizable and almost getting you in the process. You'd withstand it, as you're immortal, but you wouldn't look pretty while doing so.
conversations.prefix: Body in the Mire:
conversations.from: human
conversations.value: ---
  Transitioning from ether to skin never goes smoothly. Until this goal is completed, you suffer moments of confusion, disorientation and inadequacy. 
  
  ---
  Extra pips for cardplay will be provided.
conversations.prefix: Get Your Bearings:
conversations.from: gpt
conversations.value: ---
  Of all the places to materialize...
conversations.prefix: Muck! (Pichai):
conversations.from: human
conversations.value: ---
  Their landings may need work but the Celestials always do nail proximity. 
  
  Your Gate should be near, no more than a half day's walk (even through this). You know nothing about them except the powerful pull of the bond.
conversations.prefix: Find Your Gate  (Pichai):
conversations.from: gpt
conversations.value: ---
  Small settlement tucked deep within Everwood Forest. There is a sister village named Ehlmess of Day located elsewhere in the forest
conversations.prefix: Ehlme of End:
conversations.from: human
conversations.value: Magic users who magically add permanent, animalistic elements to their appearance, which varies from subtle to overwhelming. 
  
  Only the physical (not biological) nature of the element transfers over., though grafters tend to “enhance” their stronger features. 
  
  Grafters are only sometimes welcome into general civilization. Most live tribally. Evil minded grafters have been known to graft unwilling victims.
conversations.prefix: Grafters (Variant):
conversations.from: gpt
conversations.value: ---
conversations.prefix: Faral, Claw of the Talion:
conversations.from: human
conversations.value: ---
  You've got friends in low places.
  
  SPECIAL: may be treated as a *strength card* when played to complete a challenge. 
  
  -
  
  RESTRICTION: Must have friendly NPCs present to utilize.
  
conversations.prefix: Comrades:
conversations.from: gpt
conversations.value: ---
  Silvery etching covers your shoulder and parts of your chest/neck. Upon completing this goal, you realize you've been marked as a *Gate*; you're familiar with the history.
conversations.prefix: Manifestation:
conversations.from: human
conversations.value: ---
  Your half brother has ordered you arrested for the use of dark magic. 
conversations.prefix: Under Arrest!:
conversations.from: gpt
conversations.value: Get There
conversations.prefix: Civilization:
conversations.from: human
conversations.value: ---
  
  You've been found by Altair's unit and they are happy to see you.
conversations.prefix: Allies:
conversations.from: gpt
conversations.value: ---
  Find it swiftly.
conversations.prefix: Safety!:
conversations.from: human
conversations.value: ---
  An old journal of a previous Gate. 
  
  SPECIAL: This card may be used as a strength when completing a challenge. 
conversations.prefix: Journal:
conversations.from: gpt
conversations.value: Given to you by the old crone, it contains items of sustenance along with a hand written journal.
conversations.prefix: Knapsack:
conversations.from: human
conversations.value: ---
  Roaming druin tribe of Everwood Forest. Members resemble their animalistic names (via tattoo or grafts).
  
  Supportive, proud, fierce. Cultural practices often infringe upon settlements, instigating clashes and occasional confrontation.
conversations.prefix: Talion:
conversations.from: gpt
conversations.value: You’ve been cornered, and you’re naked. Now what?
conversations.prefix: Treed:
conversations.from: human
conversations.value: With paint and horns and masks and furs of their own, they’re almost an odder assembly than your wardrobe.
conversations.prefix: Hunters:
conversations.from: gpt
conversations.value: 
  An abnormal creature has been sighted. Player decides the creature’s specifics. However:
conversations.prefix: Odd Creature:
conversations.from: human
conversations.value: You are the guest of honor to a great feast!
conversations.prefix: Sacrifice:
conversations.from: gpt
conversations.value: Until this goal is played out, your shifting is askew. Forms may or may not be what you want them to be, or when you want them to be. And then there’s that whole struggle with conjuring clothes…
conversations.prefix: Shifting Woes:
conversations.from: human
conversations.value: What you thought was only a rash appears to be a glowing manifestation. Upon completing this goal, you discover it is the mark of a Gate and are aware of all it entails.
conversations.prefix: Manifestation (Reva):
conversations.from: gpt
conversations.value: ---
  An herbalist thought to sprinkle a little magic into her concoctions.
conversations.prefix: Old Lady Wyers:
conversations.from: human
conversations.value: ---
  An army of magical conjuring with one purpose only - destroy The Guardianship.
conversations.prefix: Helions:
conversations.from: gpt
conversations.value: ---
  As if the disorientation of switching cosmos isn't enough, the Aetherii are an uncommon site, lending difficulty to wherever you go.
  
  -
  Until this goal is completed, Selune suffers moments of disorientation from her cosmic jump as well as the usual racial prejudices and difficulties that come with being a minority.
conversations.prefix: Stranger Among Us:
conversations.from: human
conversations.value: Reva's six year old son, darker and younger than depicted here.
conversations.prefix: Marvel:
conversations.from: gpt
conversations.value: Reva's 11 year old daughter, younger than depicted in pic.
conversations.prefix: Hunter:
conversations.from: human
conversations.value:  Nomad’like tribes throughout uncivilized territory. There are forest druins, mountain or steepe druins, desert or sand druins, etc. 
  
  -
  They do not shape change but are known for nature influenced magics that can control beasts/etc. 
  
  Most tribes take to some kind of tattoo/skin dying ritual.
conversations.prefix: Druin (Race):
conversations.from: gpt
conversations.value: Humans with an elemental affinity; their appearance tends to reflect their element though not as drastically as  DnD genasi.
  
  -
  
  As with grafters, more extreme individuals find civilization unwelcoming. 
  
  Most elemii are gifted magically, at least minimally, though many choose to follow life paths unrelated to magic.
conversations.prefix: Elemii (Race):
conversations.from: human
conversations.value: Race
conversations.prefix: Aetherii:
conversations.from: gpt
conversations.value: ---
  ... and locate my Gate.
conversations.prefix: I Otter Get Outta This:
conversations.from: human
conversations.value: What do these sticky, flexible orbs belong to?
conversations.prefix: Strange Eggs:
conversations.from: gpt
conversations.value: Reva's kids run straight into...
  
conversations.prefix: Babes in the Woods:
conversations.from: human
conversations.value: Gate and Guardian collide. How does it go?
conversations.prefix: Impending Collision:
conversations.from: gpt
conversations.value: with knowledge of herbs and and abilities of mending, this character does all they can in order to help the ill and the weak
conversations.prefix: herbalist:
conversations.from: human
conversations.value: this character holds a large amount of knowledge about plants - from ancient remedies to the newest medicine, he can use almost any substance to their advantage.
conversations.prefix: Flora Knowledge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This character doesn't like directly causing pain to others, and doing so can make them feel lightheaded and dizzy.
conversations.prefix: Pacifist:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't want to  become famous or popular, you simply have a hunger for knowledge that you can use to help others. And you're gonna achieve it.
conversations.prefix: Learn and Research:
conversations.from: gpt
conversations.value: Your father is a diplomat. You are to be betrothed to a boy in a far away land. Your dreams are unclear, so what's next?
conversations.prefix: Aristocrat's Daughter:
conversations.from: human
conversations.value: Your father taught you well, every word coming from your mouth is a clear and concise decision. Words are your power. 
conversations.prefix: Negotiation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your upbringing taught her to be kind and ladylike. You were always told that you were to a wife and a mother, nothing more, nothing less. 
conversations.prefix: Obligation:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You keep a shop full of antiques. They are all mystical objects you have encountered on your trips around the universe. And some of them... may be magical. 
conversations.prefix: Shopkeeper:
conversations.from: gpt
conversations.value: You have experience in the world because of your age and travels. You are the one people turn to when they need a question answered. 
conversations.prefix: Wise:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Because of your age, you are not the person you used to be. You are weaker now, unable to defend yourself with your fists. 
conversations.prefix: Frail:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want to do good without straying too far from your morals. Find love and keep your parents happy. Can both be done?
conversations.prefix: Appease the world and yourself:
conversations.from: human
conversations.value: After a decade spent outfoxing the Emperor's navy as the captain of a pirate crew, you've retired to an unglamorous life in the Endwood Forest near Merinot.
conversations.prefix: Retired Swashbuckler:
conversations.from: gpt
conversations.value: You have faint memories of previous Gates that were bestowed under you. The only thing you remember is that they were not saved. You intend to make sure to keep them safe. 
conversations.prefix: Keep everyone safe:
conversations.from: human
conversations.value: Well-spoken and witty, you draw people in and inspire loyalty in those around you.    Can hold a conversation with most anyone, de-escalate a fight, and talk her way into just about anything.
conversations.prefix: Charismatic Leader:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You spent a decade looting Empire ships - guards from Cadecus to The Hand know your face, and the cities aren't safe for you. 
conversations.prefix: Wanted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Bursting with passion and youthful energy but woefully inexperienced and naive. Easily swept up in the moment and impulsive. Handy with a sword but has never had to use it when it counts. 
conversations.prefix: Naive young soldier:
conversations.from: gpt
conversations.value: Brave and courageous. His enthusiasm will see him running headlong into any challenge.
conversations.prefix: Lion-hearted:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Like many teenager driven by passion he easily makes decisions he will later regret. 
conversations.prefix: Naive and impulsive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It’s not easy being the illegitimate son of one of the Emporer’s top Generals. Earning his father’s respect means the world to this ambitious soldier. He’ll be lucky to even be acknowledged. 
conversations.prefix: Impress his father:
conversations.from: human
conversations.value: Riches, adventure, resistance against the Emperor - none of it was worth the risk to your family. You want nothing more than to remain in hiding, raise your kids, and make it to your twilight years with your adoring wife, and you'll go through hell to protect them from harm.
conversations.prefix: Protect Your Family:
conversations.from: gpt
conversations.value: You are a mid-level celestial being who's known for subversion. You've been around a few millennia but still have a thing or two to learn.
  
conversations.prefix: Guardian Trickster:
conversations.from: human
conversations.value: Whether it's your mouth, mind, or movement, you're quick on your feet.
conversations.prefix: Speedy:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your high opinion of yourself does not always reflect your actual skills.
conversations.prefix: Arrogant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're tired of being a grunt and want to be taken seriously. To rise through the ranks you have to complete this assignment with flying colors.
conversations.prefix: Impress:
conversations.from: gpt
conversations.value: You're a celestial being long famed for your ruthlessness and skill in battle.
conversations.prefix: Warrior Constellation:
conversations.from: human
conversations.value: You take into account all of the variables so that you're less likely to be taken off guard.
conversations.prefix: Cautious:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're used to solving your problems the fastest way possible: crushing them into submission.
conversations.prefix: Brute:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It's been a slow millennia. You have a craving for action and and this is where you you'll get it. The greater the conquest, the stronger you grow.
conversations.prefix: Blood Lust:
conversations.from: gpt
conversations.value: You have money, a title and political power whether in a monarchy, democracy or other forms of governing but despite this you're still possibly going to become a gate.
conversations.prefix: Royalty:
conversations.from: human
conversations.value: You're able to get people to do what you need due to your political prowess at making connections
conversations.prefix: Connected:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value:  Used to getting your own way to the point that when you don't you breakdown
conversations.prefix: Spoiled:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You wish to inherit the power wielded by your parent but will do anything to be-or at least appear to be-better than them.
conversations.prefix: To be a better heir:
conversations.from: gpt
conversations.value: A hero from a bygone age promoted to celestial status for your actions in life.
conversations.prefix: Legendary Hero:
conversations.from: human
conversations.value: You don't give up. Ever.
conversations.prefix: Determined:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You never break a promise and will always keep your word-for better or worse.
conversations.prefix: Honour Before Reason:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It is an honour to serve as guardian, and you will fulfil your duty as best you can.
conversations.prefix: Live to Serve:
conversations.from: gpt
conversations.value: Your land and people no longer exist. You are unfamiliar with this new world that surrounds you.
conversations.prefix: Foreign:
conversations.from: human
conversations.value: You've been injured in battle enough times to know how to keep an injured soldier alive, at least for a little while.
conversations.prefix: Battlefield Medicine:
conversations.from: gpt
conversations.value: Your name and legend have passed beyond history into myth, and even that myth has been forgotten except in the most basic way.
conversations.prefix: Ancient Hero:
conversations.from: human
conversations.value: You have long since accepted life simply is, so there are no surprises, only options. 
conversations.prefix: Equilibrium:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have only the barest connection to the current world and its people, its hard to empathize with them, and often things don't make sense to you culturally 
conversations.prefix: Disconnected:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The world has forgotten you and the Aethrii, before you return to the heavens, you will teach them the legends and constellations they've forgotten the true names of.
conversations.prefix: Keep the Legacies Alive:
conversations.from: gpt
conversations.value: Your life is not one for stories or adventure, but it is the sort of life necessary for life itself to go on.
conversations.prefix: Peasant Mother:
conversations.from: human
conversations.value: Your focus is on solving the problem in front of you, not some grand ambition or mysterious prophecy.
conversations.prefix: Practical :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You had a great romance once that left you bitter and wary of trusting anyone, especially smooth-talking and dashing types.
conversations.prefix: Once Bitten:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You’ve survived so much. Surely you can survive this too. You have to - someone is counting on you.
conversations.prefix: Endure:
conversations.from: gpt
conversations.value: One of the most recent Guardians to join the pantheon. You're still adjusting to your new supernatural identity.
conversations.prefix: New Guardian:
conversations.from: human
conversations.value: Sneaky and stealthy, you prefer a more subtle approach over direct confrontation.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You talk a big game, but when you're in a dangerous situation you often choose to run rather than fight.
conversations.prefix: All Talk:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You want stories to be told about you and your exploits for eternity. Being a guardian is just a part of that.
conversations.prefix: Preserve Your Legend:
conversations.from: gpt
conversations.value: Settling disputes among a pirate crew required a strong hand, a sense of justice, and more than a little creative problem-solving. It was excellent training for parenthood.
conversations.prefix: Peacekeeper:
conversations.from: human
conversations.value: You do everything to protect your kids from pain and danger - probably more than you should. They don't understand how to keep themselves safe, because you're always there to do it for them.
conversations.prefix: Overprotective: