conversations.from: system
conversations.value: Ray Guns! Jet Packs! Bubble Helmets with fins on them! 
  Strap your self into your seat and set the course of your chrome-plated rocket ship into the very heart of "**Mystery in Space**!"
  
  The idea is to take some of the most obscure "Atomic Age" sci fi characters and write a modern sci-fi story. Given the title, I supposed there'd better be some "Mystery" in there, and I intend the style to reference some of the retro sci-fi character of the original '50's comics. 
  
  Just as the Player characters are obscure, I wonder if we should go for obscure villains as well - perhaps we should avoid the Fourth World characters; no Darkseid or Granny Goodness here. The planets of The Legion of Super Heroes are out there, but this is pre-Legion by several hundred years. It's 2518. Man has been out in space for 300 years and this story is set far, far away from Mother Earth. Out here in the Further Depths, man is but one species amongst many. Colonies and Space Stations trade and fight with all manner of alien species. Green Lanterns pass this way only once in a Blue Moon, and local law agencies hold the fragile peace as best they can - and compete with one another for the privilege of the most lucrative security contracts.
  
  (Oh, and it goes absolutely without saying that all characters are copyright of DC comics!)
conversations.from: human
conversations.value: It's a gun. It fires rays. It's every Spaceman's dream weapon. 
conversations.prefix: Ray Gun:
conversations.from: gpt
conversations.value: The ultimate in personal transport options. (Until they invent teleportation)
conversations.prefix: Jet Pack:
conversations.from: human
conversations.value: A corrupt commercial satellite station owned by 'Entreplaneteurs Inc.' with a population of several million in a free space zone between a number of trading civilisations. Hardcore Station began as part of an asteroid mining operation. Its location in space is at the crossroads of five major commercial districts, so it became a business and smuggling centre. It is "the new hotspot for making questionable deals" and "feels like a haven for every cut-throat, degenerate and con-man in the Universe." Hardcore has its own laws as it does not come under any planetary jurisdiction.
conversations.prefix: Hardcore Station:
conversations.from: gpt
conversations.value: Gala Station was the vast headquarters of the Atomic Knights of the Galaxy. When they were a going concern, the station bustled with life. Now, life support only works in a few selected areas. It's decaying... like the memory of the Atomic Knights...
conversations.prefix: Gala Space Station:
conversations.from: human
conversations.value: A large ship, capable of interstellar travel. It can accommodate all of the remaining 98 K'l, Chris-KL and his two travelling companions Halk & Jero.
conversations.prefix: "The Pioneer":
conversations.from: gpt
conversations.value: Halk was the chief scientist on Mars. He comes from the warlike race of White Martians. 
conversations.prefix: Halk, Chief Scientist of Mars:
conversations.from: human
conversations.value: Jero is the famous explorer from Venus
conversations.prefix: Jero, Venusian Adventurer:
conversations.from: gpt
conversations.value: Sweet ride of Space Cabbie, this can transport several people and their luggage in style & comfort. No smoking, No spitting, No swearing. 
conversations.prefix: Space Cab #7433:
conversations.from: human
conversations.value: Ora Knight is wife to Lyle Knight, and was once the chief scientist to the now defunct "Atomic Knights of the Galaxy".
conversations.prefix: Ora Knight:
conversations.from: gpt
conversations.value: Homer is a novelist and sportsman and sometimes works with Karel Sorenson in the loosely affiliated "Star Rovers" group.
conversations.prefix: Homer Gint:
conversations.from: human
conversations.value: Rick describes himself as a "playboy", and sometimes works with Karel Sorenson in the loosely affiliated  "Star Rovers" group. 
conversations.prefix: Rick Purvis:
conversations.from: gpt
conversations.value: Myra Mason is a nurse, and the longstanding girlfriend of Rick Starr, Space Ranger
conversations.prefix: Myra Mason:
conversations.from: human
conversations.value: Cryll is the alien sidekick to Rick Starr, Space Ranger. He is cute, pink, plucky and clever with big-eyes and a trunk-like snout. Cryll is a  shapeshifter with the ability to transform into sundry super-powered extraterrestrial lifeforms. Cryll was discovered by Space Ranger  out beyond the orbit of Pluto, where he was found frozen in suspended animation.
conversations.prefix: Cryll:
conversations.from: gpt
conversations.value: Ilda (aka Robot F2324) is a robot receptionist, cleaner and general dogsbody purchased from the 'Super-Secretary Robot Factory'. She runs Star Hawkins' office and frequently assists him with cases. She comes equipped with a number of features, including  low-powered telepathic ability and  'Intuition Tubes'. She is an outspoken advocate for "Robot Rights".
conversations.prefix: Ilda:
conversations.from: human
conversations.value: King Jaxx, beleaguered ruler of the planet Saturn is the father of Jemm. 
conversations.prefix: King Jaxx:
conversations.from: gpt
conversations.value: Cha'rissa is a White Saturnian, and the betrothed of Jemm. 
conversations.prefix: Princess Cha'rissa:
conversations.from: human
conversations.value: Tyrone is an articulate, sentient bulldog, and is the pet of Captain Comet
conversations.prefix: Tyrone:
conversations.from: gpt
conversations.value: Major Tommy Tomorrow is the leader of "The Planeteers", a vigilante group who largely took over the role of "The Atomic Knights of the Galaxy". Where the "Knights" were driven by chivalry, Tommy's "Planeteers" are a ruthlessly commercial outfit, who now have a commanding grasp of justice in the galaxy. 
conversations.prefix: Tommy Tomorrow:
conversations.from: human
conversations.value: Martha Black is a nefarious Space Pirate. 
conversations.prefix: Martha Black:
conversations.from: gpt
conversations.value: There are many thousands of Green Lanterns, but this on is named Medphyll. He is a respected and  highly experienced Green Lantern. Medphyll is the Green Lantern of Sector 586, and comes from the planet J586, a planet where plants are the dominant life forms. He has a somewhat tree-like appearance, with brown, bark-like skin, feet that slightly resemble roots and sprout-like "mind stalks" instead of hair. 
conversations.prefix: Green Lantern:
conversations.from: human
conversations.value: One of an intergalactic peace keeping force based on Gala Space Station, you rely on your quick wits, jet pack & ray gun.
conversations.prefix: Space Commando:
conversations.from: gpt
conversations.value: There's a big old Galaxy out there, just waiting to be explored!
conversations.prefix: Space Explorer:
conversations.from: human
conversations.value: Robots get used to perform some pretty underhanded crimes these days, and once they've committed their dark deeds, their components are stripped down and used in new machines. The Robot Bounty Hunter traces down the components & reassembles tham to bring the robot perpetrators to justice. 
conversations.prefix: Robot Bounty Hunter:
conversations.from: gpt
conversations.value: A captain of high-tech industry
conversations.prefix: Quantum Industriallist:
conversations.from: human
conversations.value: Please use the remade characters
conversations.prefix: Premade Characters only please:
conversations.from: gpt
conversations.value: Please choose one of the premade characters! Thanks!
conversations.prefix: Premade characters only please:
conversations.from: human
conversations.value: Please select one of the premade characters. 
conversations.prefix: Premade characters only please:
conversations.from: gpt
conversations.value: A scientist from the planet Auron, Evil Star created the StarBand which draws the energy of the stars to prolong Evil Star's lifespan, enable him to fly, survive in space, create force blasts or hard light constructs, and powers the Starlings. He uses this power to conquer and destroy.  If Evil Star is kept away from starlight for a prolonged period, his powers fade away.
conversations.prefix: Evil Star:
conversations.from: human
conversations.value: Starlings are miniature versions of Evil Star that possess superhuman strength and invulnerability, and are under his complete control. Starlings need direct commands from Evil Star to function.
conversations.prefix: Starling:
conversations.from: gpt
conversations.value: An alien gemstone of fabled beauty. Knowledge of it's significance and powers are lost to the annals of time...
conversations.prefix: 'The Fulcrum of Libra':
conversations.from: human
conversations.value: Culacao is the second planet of the Vega system - well-known bandit country. Culacao is a largely unexplored, mineral-poor world of little interest, despite the fact that it is inhabited. The Culacaoan natives are of considerable interest to biologists; these primitive, marginally-sentient beings, who live on the planet's vast grasslands, comprise a single species whose males are humanoid and whose females resemble large snails.
  The mineral wealth is in the asteroid belt that orbits the planet.
conversations.prefix: Culacao:
conversations.from: gpt
conversations.value: Starlings are miniature versions of Evil Star that possess superhuman strength and invulnerability, and are under his complete control. Starlings need direct commands from Evil Star to function.
conversations.prefix: Starling (copy):
conversations.from: human
conversations.value: You let Evil Star get away with the gem. Frickin' Evil Star!! Could there be a lamer bad guy? Someone's to blame - and you're going to have a petty  quarrel until you've established exactly who that is...
conversations.prefix: Let the Bickering Commence:
conversations.from: gpt
conversations.value: You've been taken into custody and are streaming towards Hardcore Station. What thoughts are running through your head and do you bid your time or plot a hijacking?
conversations.prefix: Formulate a Plan:
conversations.from: human
conversations.value: You find a bit of tech or other gadget or gizmo lying around. How fortunate
conversations.prefix: Discarded Tech:
conversations.from: gpt
conversations.value: Can you convince Tommy to join in your quest to pursue Evil Star or are you still on track for a jail cell at Hardcore?
conversations.prefix: Convince Tommy Tomorrow:
conversations.from: human
conversations.value: A gang of Gordanians are tearing up the Municipal Area and terrorizing merchants and locals! Worse yet, there is no way to get past them to the Justice Department where the Weaponer is being kept in lock up!
conversations.prefix: The Bad, the ugly, and the down right irate!:
conversations.from: gpt
conversations.value: A gang of Gordanians are tearing up the Municipal Area and terrorizing merchants and locals! Worse yet, there is no way to get past them to the Justice Department where the Weaponer is being kept in lock up!
conversations.prefix: The Bad, the ugly, and the down right irate!:
conversations.from: human
conversations.value: A First Weaponer! It could be Evil Star wants her as hostage or for help in his scheme. Either way, she *must* be stopped before she escapes! By the look in her eye, she’s none to happy to see the lot of you. She races for a nearby vehicle bay for the Justice speeder bikes!
conversations.prefix: Catch Diataria Lysis and her Starling ‘escorts’!:
conversations.from: gpt
conversations.value: Diatara's racing for the docking bay and the unguarded ships there. But trying to scrape Hawkins off on a bulkhead is slowing her down. This may be the last chance to catch her before she makes it to a ship!
conversations.prefix: Catching the Weaponer!:
conversations.from: human
conversations.value: The Weaponer revealed some of what she knows, but claimed ignorance of Evil Star's grand plan.  She may be telling the truth, but you can't help the feeling she is holding some information back.
  
  *Neutral Outcome = Weak Outcome*
conversations.prefix: (Optional) Get more info from Diataria:
conversations.from: gpt
conversations.value: The ride from Hardcore Station to Dexius 12 offered the only moment of respite since discovering The Fulcrum of Libra.   You use this opportunity to think about your situation and evaluate your true motives in this scheme.
  
  *-Single card plays only.*
  *-Weak/Strong result per card play - there is no cumulative effect for this challenge.*
  *-Neutral Play = Writer's Choice.*
conversations.prefix: Some Quiet Reflection:
conversations.from: human
conversations.value: The Fulcrum of Libra is serious business, but that doesn't mean WE have to be all business does it?   We should get to know each other better!
  
  *-Neutral outcome = Weak outcome.*
  *-Single card plays only.*
conversations.prefix: (Optional) A friend in need is a friend indeed, a friend with  . . :
conversations.from: gpt
conversations.value: You have history with this place and/or the Dominion.  Use this challenge to describe the station as you remember it, your history with it, and your feelings on visiting.
  
  *Neutral play = writer's choice.*
conversations.prefix: (Optional) Dexius 12 and the Dominion:
conversations.from: human
conversations.value: You make an attempt to improve the relationship with Tommy Tomorrow, as you never know what type of alliances might be handy in the days to come.
  
  *Neutral outcome = weak outcome.*
conversations.prefix: Hey - we got off on the wrong foot.:
conversations.from: gpt
conversations.value: You make an attempt to improve the relationship with Tommy Tomorrow, as you never know what type of alliances might be handy in the days to come.
  
  *Neutral outcome = weak outcome.*
conversations.prefix: (Optional) We got off on the wrong foot . .:
conversations.from: human
conversations.value: There is a section of the habitat ring floating before you.   There is flickering light coming from the view port and you see a family of Psions desperately trying to get your attention.  Their cabin still seems to have air.  The rest of the section is floating in open space so that air must be leaking out rapidly . . . and the family doesn't appear to have space suits.
  
  *Neutral Outcome = Weak Outcome*
conversations.prefix: Rescue The Psion family:
conversations.from: gpt
conversations.value: The Dominator ships are swarming the wreckage of Dexius 12.    As you move in to assist, however, you realize the Dominion are passing by multiple alien ships in need of help . . . instead they seemed to be focused on rescuing only their own kind.  
  
  *Single Card Plays Only*
  *Neutral Outcome = Writer's Choice*
conversations.prefix: Assist The Dominator Rescue :
conversations.from: human
conversations.value: The lifeless body of Green Lantern Loshorr floats through space.    Her body glows in a dull green, but the light is fading.  If you can get her back to Space Ace, you might be able to save her.
  
  *Neutral Outcome = Weak Outcome*
conversations.prefix: Recover Lantern Loshorr:
conversations.from: gpt
conversations.value: A Harpis floats into view, holding onto a piece of debris desperately.    Although the Aello native can survive in the vacuum of space for extended periods of time, by the frost gathering on its wings and shoulders, it is clear that the cold is taking its toll.     The Harpis won't survive long.
  
  *Neutral Outcome = Weak Outcome*
conversations.prefix: Rescue The Harpis:
conversations.from: human
conversations.value: There is a Tamaran flying around the debris assisting in the rescue effort.   She is clearly overwhelmed by the sheer volume of people in danger.   You attempt to assist.
  
  *Neutral Outcome = Writer's Choice*
conversations.prefix: Assist the Tamaran:
conversations.from: gpt
conversations.value: Cabbie is spinning through open space, desperately trying to hold on while the Harpis pulls at his legs.  The two are spiralling away from the rescue zone towards the planet.
conversations.prefix: Rescue Space Cabbie!:
conversations.from: human
conversations.value: Over you comms you receive word that Diataria has escaped the Space Ace and is flying off to who knows where on a who knows what.
conversations.prefix: Stop Diataria's Escape:
conversations.from: gpt
conversations.value: Lantern Gpaak deeply appreciates your efforts in helping save his companion Loshorr.   As thanks, Gpaak offers to assist you in your journey.   
  *Once All Cards Are used, Gpaak is called on other Green Lantern Business*
conversations.prefix: My Buddy Gpaak:
conversations.from: human
conversations.value: Our tagalong Justice seems much more interested in you than Star Hawkins.   Whether or not you find it flattering or simply unsettling, the bottom line is it is a distraction.  Hopefully it doesn't interfere too much with what you are doing.
  
  *This asset is an optional card which can be played any time you want to use Justice Beetro in a challenge either to assist or to hinder the outcome.*
  
conversations.prefix: Justice Beetro has a crush:
conversations.from: gpt
conversations.value: Third planet of the Antares system, home to the cruel, insectoid Dhorian race, ruled over by Kanjar Rey, latest scion of the brutal Kanjar dictatorship.
conversations.prefix: Planet Dhor:
conversations.from: human
conversations.value: There's a lot of debris flying around out there. One scratch and you're done for!
conversations.prefix: Dodge the Space Junk:
conversations.from: gpt
conversations.value: The only functional docking port might already be taken, but you have to get on board. How do you do it?
conversations.prefix: Get access to the space station:
conversations.from: human
conversations.value: A conical flask containing a yellowish liquid. The Trophy Room label describes the liquid as "Gingold". Looks like there's enough left in there for about two doses...
conversations.prefix: Gingold:
conversations.from: gpt
conversations.value: There is a quiver containing three of Green Arrow's 'trick arrows'. One of them is a Boxing Glove Arrow. The function of the other two is less clear...
conversations.prefix: Trick Arrows:
conversations.from: human
conversations.value: These are crack troops from the warlike planet of Dhor. They are battle-hardened and disinclined to listen to reasoned argument. 
conversations.prefix: Dhorian Forces:
conversations.from: gpt
conversations.value: You're outside the collapsing space station, and waiting to pick up your allies. Do try not to get crushed or mashed by the debris!
conversations.prefix: Star Cabbie: Getaway Driver:
conversations.from: human
conversations.value: This unusual garment, rescued from the old JLA trophy room, has illusion casting powers. Who do you use it on, and what will you have them see?
conversations.prefix: M-Vest:
conversations.from: gpt
conversations.value:  Jemm, son of King Jaxx, is the current bearer of the “Mark of Jargon”
  Powers: Superstrength, Flight, Telepathic, Ability to fire psychokinetic energy discharges from the organic gemstone in his forehead, Rapid cellular regeneration.
  
  Weakness: Fire
conversations.prefix: Jemm, Son of Saturn:
conversations.from: human
conversations.value: One of Chief Justice Max's trusted lieutenants. 
conversations.prefix: Justice Beetro:
conversations.from: gpt
conversations.value: You have history with this place and/or the Dominion.  Use this challenge to describe the station as you remember it, your history with it, and your feelings on visiting.
  
  *Neutral play = writer's choice.*
conversations.prefix: (Optional) Dexius 12 and the Dominion (copy):
conversations.from: human
conversations.value: The Phantom Zone is a place unto itself. It sometimes has an odd effect on a person. 
  
  *neutral card = writer's choice*
conversations.prefix: (Optional) Phantom Zone Effects:
conversations.from: gpt
conversations.value: Many have come to the Phantom Zone. Some have found ways out.  A plan is needed.
  
  *neutral outcome = weak outcome*
conversations.prefix: How Do We Get Outta Dis Place:
conversations.from: human
conversations.value: One of an intergalactic peace keeping force based on Gala Space Station, you rely on your quick wits, jet pack & ray gun. 
conversations.prefix: Space Commando:
conversations.from: gpt
conversations.value: The Atomic Knights of the Galaxy were founded on the basis of ancient ideas of Chivalry. The Chivalric Code of bravery, courtesy, honor and gallantry still prevails.
conversations.prefix: Chivalry:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In a cold, cruel Galaxy, the Atomic Knights are seen as an outmoded anachronism and a bit of a joke. You no longer command the respect of those you seek to bring to justice... or even their victims!
conversations.prefix: Yesterday's Heroes:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your quest is not just to right injustices around the Galaxy, but to return the Atomic Knights of the Galaxy to the prominence they once enjoyed... except that other organisations have arisen to fill the vacuum. And they have no desire to give up the spotlight.
conversations.prefix: Return to Glory:
conversations.from: human
conversations.value: Chris was the first baby to be born in Outer Space, and was never happier when travelling through the void. But at the age of eight, he was kidnapped by a dying race of aliens known as the K'l. On his return to Earth, he pledge to explore the Galaxy, protecting the peoples of beleaguered planets
conversations.prefix: Explorer:
conversations.from: gpt
conversations.value: The combined knowledge of the K'l in your head gives you a keen, analytical mind
conversations.prefix: Keen Mind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've been away from Earth for a decade completing your training with the K'l. You gained a lot... but you missed out on a lot that happened on Earth too. 
conversations.prefix: Man out of Time:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There are only 98 members of the K'l species remaining. Can you help them survive? A planet to call their own would be a good start. And what was it that all but wiped them out in the first place?
conversations.prefix: Save the K'l. :
conversations.from: human
conversations.value: His name is his vocation! 
conversations.prefix: Space Cabbie:
conversations.from: gpt
conversations.value: Space Cabbie is a skill astronavigator & pilot. But his easy manner with people means he can also navigate the chasms of the human heart just as easily.
conversations.prefix: Navigator:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He grew up under the tyrannous rule of the military junta on Ghengkis VII. During the subsequent "Bored Wars", he was a fighter pilot and committed some dark deeds - some things he's kept an absolute secret. Perhaps there's a reason that no-one seems to know his real name... what does he have to hide?
conversations.prefix: Dark Past:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Space Cabbie is getting fed up of working for others - he wants to set up his own cab firm. 
conversations.prefix: Set up his own Business:
conversations.from: human
conversations.value: Karel is one of a disparate group of space adventurers known as the Space Rovers. They don't function as a team as such, all members work independently of one another. 
conversations.prefix: Star Rover:
conversations.from: gpt
conversations.value: Karel has it all: intelligent, beautiful enough to win the Miss Solar System contest, ace marks-woman and space pilot, she can more than hold her own against any male. 
conversations.prefix: Independent Woman:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The nature of her adventuring frequently sees her working and travelling alone. She finds it difficult to play nicely with others, sometimes. 
conversations.prefix: Bit of a Loner:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're driven by the chase of the next thrill, the next death-defying predicament or fascinating discovery. 
conversations.prefix: The Thrill of Adventure:
conversations.from: human
conversations.value: Rick is an interplanetary troubleshooter, scourge of space pirates, alien invaders, evil scientists and other futuristic threats both cosmic and criminal.  Hiding his true identity beneath a transparent blue helmet, he operates out of a hidden asteroid base via his sleek super-swift scarlet spaceship the "*Solar King*".
conversations.prefix: Space Ranger:
conversations.from: gpt
conversations.value: Rick has a number of gimmicks and gadgets to aid his crime fighting. His Thermoblaze ray-gun, Explosi-discs, Dissolverizer, Anti-gravity gun and Numbing gun have all been used on occasion. 
conversations.prefix: Super-Science Gadgets:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Without his gadgets & space helmet, Rick is only human with no powers of his own. And that might make him vulnerable. 
conversations.prefix: Just Human:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Rick might look like the do-gooding hero, but as Deputy Chief Executive of *Allied Solar Enterprises*, he's always on the look out for a sound business opportunity to exploit. (How else do you think he raised the cash for the flash spaceship, ace gadgets and secret asteroid base, huh?)
conversations.prefix: Expand your Business Empire:
conversations.from: human
conversations.value: A graduate of the *Academy of Robot Detection*, Star is a down-on-his-luck Private Investigator, living down near the StarDocks of "*Hardcore Station*". 
conversations.prefix: Sci-Fi Private Eye:
conversations.from: gpt
conversations.value: Star's great strength as a detective is his uncanny ability to communicate with all alien species; they've given him crucial leads on a number of past investigations...
conversations.prefix: Alien Communications:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Star has an unerring ability to become the fall guy for someone else's schemes. It doesn't usually work out great for him. 
conversations.prefix: Perennial Patsy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ilda is Star's super-smart robot receptionist, cleaner and general dogsbody. She's the one who solved most of Star's cases. He had to pawn her (again) to pay the rent, and this time she's gone. Star need to locate her... and fast!
conversations.prefix: Find Ilda:
conversations.from: human
conversations.value: Saturnians were genetically modified descendants of the Martians, developed to survive in the harsh atmosphere of Saturn. Jemm, son of King Jaxx has been forced into exile after a coup by the rival White Saturnians....
conversations.prefix: Prince of Saturn:
conversations.from: gpt
conversations.value: Jemm carries an organic gemstone in his forehead, known as the Mark of Jargon. This allows Jemm telepathic powers, and the ability to fire psychokinetic energy discharges from the gemstone.
conversations.prefix: The Mark of Jargon:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Like all Saturnians (and their Martian forebears), Jemm is psychologically vulnerable to fire. 
conversations.prefix: Fire:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Jemm wishes above all else to reunify the Red & White Saturnians by whatever means necessary 
conversations.prefix: Reunite the Saturnian Races:
conversations.from: human
conversations.value: Humanity's first mutant, Captain Comet is supposedly the pinnacle of human evolution, "born a hundred thousand years before his time". His "metagene" was triggered by a comet passing overhead at birth.
conversations.prefix: Captain Comet:
conversations.from: gpt
conversations.value:  His mutant mental functions give him  telekinetic powers, which enable him to use his thoughts to move, lift, and alter matter without physical contact, mentally lift himself to fly at high-speed, create barriers of psychic force to deflect physical attack, and fire bursts of psionic energy that strike with concussive impact, sometimes in the form of lightning or fire blasts. His telekinetic shield can simultaneously protect him from the vacuum of space and surround him with a breathable environment.
conversations.prefix: Telekenesis:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There's a profound sense of loneliness in Adam Blake - his unique mutation means he's never felt able to fit in. 
conversations.prefix: Isolated :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Nothing motivates Blake quite like fighting for the side of good, no matter how long the odds. 
conversations.prefix: Justice:
conversations.from: human
conversations.value: Earth spaceman Ace Arn was attacked by four aliens from from the planets Ulla, Laroo, Trago, and Raagan. Simultaneously shot with rays designed to transform him into a member of their respective species, Arn was transformed into a combination of the four aliens, acquiring some of their powers in the process. Ultra the Multi-Alien was born! 
conversations.prefix: Human-Alien Hybrid:
conversations.from: gpt
conversations.value: Super strength from the green furry upper right section of his body; Magnetic powers from the blue upper left section; the ability to fly from his feathered right leg and lightning bolts from his electrical left leg.
conversations.prefix: Insanely Powerful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Arn doesn't only have the powers and appearance of four aliens... he has their minds as well. Keeping the nagging alien voices and their conflicting agendas under control is hard work.
conversations.prefix: Keeping the Voices at Bay:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Have you seen Ultra?! What a mess! Why wouldn't he want to try to get back to normal?
conversations.prefix: Try to Restore his Humanity:
conversations.from: human
conversations.value: You have been at this PI game quite a while, and in turn have built a nice collection of nifty gadgets.  Yeah, some are a little old . . . yeah, some are a little worse for wear . . . but hey, most of them still work!
conversations.prefix: Tools of the Trade:
conversations.from: gpt
conversations.value: Sometimes it takes a bit of slight of hand and a little trick to get the job done.
conversations.prefix: Clever Trickster:
conversations.from: human
conversations.value: You were trained in all the skills of a Space Commando. But at the end of the day, no skill was more important than innovative, quick thinking in the heat of the moment.
conversations.prefix: Quick Thinking:
conversations.from: gpt
conversations.value: OK - maybe you overstated the effectiveness of your "nifty gadgets" . . . You *say* collection, but it really is more like a pile.   And to be more accurate, most *did* work, but you have raided the pile more then once to pawn off the good ones.
conversations.prefix: Tools of The Trade?:
conversations.from: human
conversations.value: You have been shot. You are not a happy camper. 
conversations.prefix: You Shot Me!!?:
conversations.from: gpt
conversations.value: What kind of a universe would it be without gum. Not one you want to imagine.
conversations.prefix: Gum is the Glue that Holds the Universe Together:
conversations.from: human
conversations.value: All the constituent parts of Ultra seem to want different things. That doesn't help win an argument...
conversations.prefix: Conflicting Agendas:
conversations.from: gpt
conversations.value: You are a Telepath and sometimes it is more trouble than it is worth. 
conversations.prefix: Telepathy is Sometimes Just Trouble:
conversations.from: human
conversations.value: Being a private investigator, you often skirt the very edge of the law.  In this line of work, you pick up a few skills of questionable scrupulousness.
conversations.prefix: PI Skills :
conversations.from: gpt
conversations.value: When necessary, you can burrow deeply into a person's mind and exert some degree of control. 
conversations.prefix: Mind Explorer:
conversations.from: human
conversations.value: Tommy isn't known to be reasonable on the best of days. But he does love hearing about himself or the sound of adulation about himself. Which means he might be pointed in the right direction, given the correct motivation
conversations.prefix: Proper Motivation:
conversations.from: gpt
conversations.value: For good or ill, Hardcore Station is Comet's home. You know the authorities and every nook and cranny. You can use that to your advantage.
conversations.prefix: Home Advantage:
conversations.from: human
conversations.value: Overconfidence is understandable when you're so darned powerful. But no-one's invincible all of the time...
conversations.prefix: Cocky:
conversations.from: gpt
conversations.value: Dancing, fighting and sometimes even walking can be a hot mess.
conversations.prefix: Two Left feet:
conversations.from: human
conversations.value: The aliens were all plotting devious schemes when they attacked Ace Arn. You've inherited their cold-blooded scheming as well as their powers.
conversations.prefix: Conniving Intelligence:
conversations.from: gpt
conversations.value: At times, your telepathy enables you to create a link with another person. He does it only rarely, as it gives him a splitting migraine and decreases his ability to interact telepathically with anyone else, in this instance it happened quite by accident.
conversations.prefix: Telepathic Link:
conversations.from: human
conversations.value: Wearing your heart on your sleeve means losing it quite often.
conversations.prefix: Sentimental Fool:
conversations.from: gpt
conversations.value: With 5 minds and cultures in one body, sometimes your desire to demonstrate humanity can get swamped out...
conversations.prefix: Alien Ethics:
conversations.from: human
conversations.value: While you meant well, jumping in might have caused more harm than good. Especially by distracting those already working on lending a hand.
conversations.prefix: Too much the distraction!:
conversations.from: gpt
conversations.value: Your powers are awesome... but sometimes it's too far away for you to be able to get exactly the outcome you want...
conversations.prefix: So Far Away...:
conversations.from: human
conversations.value: No matter how well you prepare, anyone can be caught off guard.
conversations.prefix: Caught off Guard:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: One of Ultra's four amazing powers is magnetism. 
conversations.prefix: Magnetic Powers:
conversations.from: human
conversations.value: When in doubt, you use brute force to get what you want, which is not always the best choice.
conversations.prefix: Brute Force is your Go To Move:
conversations.from: gpt
conversations.value: The handheld blaster is a competent weapon against your average joe, but against these supers it is a mild irritant at best.  It may be more effective if you simply threw the weapon at them instead. 
conversations.prefix: Don't bring a ray gun to a 'Supers' fight:
conversations.from: human
conversations.value: Reflexes, skill, and hours and hours of flying all add up to one bad-ass flying ace. He could do this in his sleep, with both eyes shut and one hand and foot tied behind his back. Flying is as simple as sleeping.
conversations.prefix: Flying Ace:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild: