conversations.from: system
conversations.value: "A New Blight" is a story based in the world of the Dragon Age games. You are not required to have knowledge of the games, but it may be useful. Please feel free to make your own cards.
  
  This story begins in Gwaren, Ferelden during an attack by darkspawn, humanoid tainted creatures who are exceptionally numerous and willing to indiscriminately kill or corrupt all in their path.
  
  The Grey Wardens sense there is another Blight coming, but it seems unusual. Like something new is going on with these darkspawn. How will your characters help, or simply survive, this new Blight?
  
  ........................................
  
  Looking for 1 or 2 more players to make up for a character loss! Thanks!
conversations.from: human
conversations.value: You've acquired some...friends?...who you think you can trust. Together, you're hoping something good can happen in your life for once.
conversations.prefix: Strength in Numbers:
conversations.from: gpt
conversations.value: You've acquired some...friends?...who you think you can trust. Together, you're hoping something good can happen in your life for once.
conversations.prefix: Strength in Numbers:
conversations.from: human
conversations.value: Landros has asked you to prove yourselves. Help the villagers rebuild, heal the wounded, and regroup the militia.
conversations.prefix: Rebuild:
conversations.from: gpt
conversations.value: Landros needs you to complete some tasks and impress him before he will trust you or induct you.
conversations.prefix: Prove Yourself to Landros:
conversations.from: human
conversations.value: The room beyond the doorway is spinning, and fast. You must time your passage correctly.
conversations.prefix: Spinning Room:
conversations.from: gpt
conversations.value: A mysterious orb dropped by Eldul in the mausoleum.
conversations.prefix: Orb:
conversations.from: human
conversations.value: You seem to have found at least one Circle Mage with a more open mind than you ever expected. Could this mean that you can be understood as an individual apostate, and not just hunted?
conversations.prefix: Find Understanding:
conversations.from: gpt
conversations.value: Cross your fingers you survive this.
conversations.prefix: Survive the Joining - Jem:
conversations.from: human
conversations.value: Acquired by a dwarven merchant on Gherlen's Pass, no one knows what it is made of. But, the dwarf claimed it would heal all ailments...
conversations.prefix: Mystery Healing Draught:
conversations.from: gpt
conversations.value: There are a few wounded Grey Wardens and soldiers at this fork in the Deep Roads that could use healing before moving on.
conversations.prefix: Heal the Wounded:
conversations.from: human
conversations.value: Find a way across the chasm to attack the darkspawn further out.
conversations.prefix: Cross the Chasm:
conversations.from: gpt
conversations.value: You caught your enemies off guard with your great skill.
conversations.prefix: Preemptive Strike:
conversations.from: human
conversations.value: Darien's plan is solid, but can you all make it work? Balance across the chasm and make the stalactites fall on your enemies! 
conversations.prefix: Darien's Plan:
conversations.from: gpt
conversations.value: Another orb is here, and it must be destroyed before more Unclean are made!
conversations.prefix: Destroy the Orb:
conversations.from: human
conversations.value: You have to find your fellow adventurers somehow. Link up with more powerful people of like mind to continue your journey.
conversations.prefix: Find A Safe Place, and A Safe Group:
conversations.from: gpt
conversations.value: Townsfolk have been reporting strange attacks by people long dead, arson, and missing people. FInd out what might be causing this.
conversations.prefix: Investigate the Graveyard:
conversations.from: human
conversations.value: Cross your fingers you survive this.
conversations.prefix: Survive the Joining - Kora:
conversations.from: gpt
conversations.value: After being bitten by one of the Darkspawn, Orarad is given three choices by Landros: becoming a ghoul, death, or the Joining. Which will you choose?
conversations.prefix: Orarad's Decision:
conversations.from: human
conversations.value: Lots of changes have occurred with your group recently. Get to know each other and reform that solid friendship.
conversations.prefix: Reform a Party:
conversations.from: gpt
conversations.value: You seek the guidance of of the First Enchanter, Irving. You must face the new threats in the land on the way to the Circle Tower.
conversations.prefix: Travel to the Circle Tower:
conversations.from: human
conversations.value: Someone must have dropped this...
conversations.prefix: Magic Sword:
conversations.from: gpt
conversations.value: Landros needs you to complete some tasks and impress him before he will trust you or induct you.
conversations.prefix: Prove Yourself to Landros:
conversations.from: human
conversations.value: An amulet dropped by Eldul in the mausoleum.
conversations.prefix: Amulet:
conversations.from: gpt
conversations.value: You've acquired some...friends?...who you think you can trust. Together, you're hoping something good can happen in your life for once.
conversations.prefix: Strength in Numbers:
conversations.from: human
conversations.value: You're particularly good at lying and tricking people into believing whatever you say. You grow in conniving skill.
conversations.prefix: Tricksy:
conversations.from: gpt
conversations.value: Firerock is magical stone which lights easily and burns for a long time.
conversations.prefix: Firerock:
conversations.from: human
conversations.value: You're not the only one the Circle has wronged. You have resolved yourself to finding a solution to the problem.
conversations.prefix: Find Your Calling:
conversations.from: gpt
conversations.value: You have a good idea of what's going on and what needs to be done. Your intelligence is astounding to all who know you.
conversations.prefix: In-The-Know:
conversations.from: human
conversations.value: This belt increases the wearer's mana, mana regeneration, and their spellpower for more effective magic power.
conversations.prefix: Destructionist's Belt:
conversations.from: gpt
conversations.value: These tankards are nice and heavy...could do some good smashing damage.
conversations.prefix: Nice Heavy Tankards:
conversations.from: human
conversations.value: Landros needs you to complete some tasks and impress him before he will trust you or induct you.
conversations.prefix: Prove Yourself to Landros:
conversations.from: gpt
conversations.value: You've acquired some...friends?...who you think you can trust. Together, you're hoping something good can happen in your life for once.
conversations.prefix: Strength in Numbers:
conversations.from: human
conversations.value: Landros needs you to complete some tasks and impress him before he will trust you or induct you.
conversations.prefix: Prove Yourself to Landros:
conversations.from: gpt
conversations.value: This bow infused with lyrium deals extra damage to evil-aligned characters like undead, darkspawn, and abominations.
conversations.prefix: Evil Bane Bow:
conversations.from: human
conversations.value: This charm gives the wearer increased health and health regeneration, plus increased armor.
conversations.prefix: Feral Wolf Charm:
conversations.from: gpt
conversations.value: You've become a great leader with your keen intelligence and bright ideas. People follow you willingly.
conversations.prefix: Leadership:
conversations.from: human
conversations.value: Your renown helps you in matters between leaders, and your skills in diplomacy could be improving.
conversations.prefix: Diplomacy:
conversations.from: gpt
conversations.value: This battleaxe is inscribed with interlaced silver and red runes which deal increased damage to darkspawn as well as additional fire damage.
conversations.prefix: Silverite Flaming Battleaxe:
conversations.from: human
conversations.value: This blade has increased armor penetration, and inflicts cold damage.
conversations.prefix: Keening Blade:
conversations.from: gpt
conversations.value: This crossbow has increased damage, and the ability to rapid aim.
conversations.prefix: Sailor's Crossbow:
conversations.from: human
conversations.value: This ring grants the wearer increased resistance to all types of magic.
conversations.prefix: Ring of Ages:
conversations.from: gpt
conversations.value: This light drakeskin armor increases both strength and dexterity, allowing for easy movement in combat.
conversations.prefix: Shadow of the Empire Armor:
conversations.from: human
conversations.value: This two-handed battleaxe has increased damage to darkspawn.
conversations.prefix: Griffon's Beak Battleaxe:
conversations.from: gpt
conversations.value: You are permanently linked to the darkspawn as a Grey Warden. You can sense them, hear them...and you're often haunted by them.
conversations.prefix: Hivemind:
conversations.from: human
conversations.value: This master-crafted dwarven armor increases the wearer's constitution and makes them more resistant to all spells.
conversations.prefix: Shielded Dwarven Armor:
conversations.from: gpt
conversations.value: Firerock is magical stone which lights easily and burns for a long time.
conversations.prefix: Firerock (copy):
conversations.from: human
conversations.value: You're quite the actress, and getting successful at creating diversions.
conversations.prefix: Distraction Queen:
conversations.from: gpt
conversations.value: This ring grants the wearer increased resistance to magic.
conversations.prefix: Ring of Ages:
conversations.from: human
conversations.value: You're bleeding from a bad wound from a fall down the rock face, and your main hand is burnt. You need to recover back to full function.
conversations.prefix: Wounded:
conversations.from: gpt
conversations.value: This silverite set is perfectly crafted by Avvar blacksmiths for your hands. You are a deadly force with your sword and shield skills, and well protected as well.
conversations.prefix: Champion Sword & Shield:
conversations.from: human
conversations.value: You are always looking to gain more strength, money, magic, or any sort of power. Gaining a status of authority is high on your list of desires.
conversations.prefix: Gain Power:
conversations.from: gpt
conversations.value: Akel, a close friend of Landros, is a newly-inducted Grey Warden. She may be green, but she is a sure shot with a bow. She was brought to the Grey Wardens after being caught stealing food.
conversations.prefix: Grey Warden Akel:
conversations.from: human
conversations.value: Fara, a Dalish elf mage, lives just outside of Gwaren in the Brecilian Forest. She is the keeper of a graveyard which has recently erupted in undead.
conversations.prefix: Fara:
conversations.from: gpt
conversations.value: Genlocks are tough and stocky fighters with a penchant for wickedly hooked axes.
conversations.prefix: Genlocks:
conversations.from: human
conversations.value: Hurlocks are taller and more muscular than genlocks and often form the strongest part of darkspawn armies. They are known to excel at using two-handed weapons.
conversations.prefix: Hurlock Archers:
conversations.from: gpt
conversations.value: Jardek has asked for your help with the village's new darkspawn threat...but he threatens Krel.
conversations.prefix: Jardek:
conversations.from: human
conversations.value: The Drake's Head Tavern in Gwaren is a place for just about anyone. Here is where all races, classes, and personalities meet without quarrel. All is equal over a tankard of ale!
conversations.prefix: Drake's Head Tavern:
conversations.from: gpt
conversations.value: Your mind is addled with alcohol. Try to keep it together in order to fight and survive!
conversations.prefix: Keep a Clear Mind:
conversations.from: human
conversations.value: Rogues are crafty combatants who succeed in battle by combining speed, subterfuge, and a wide range of abilities to bring their opponents down in unexpected ways, sometimes before the enemy even perceives danger.
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: Gwaren is a major, but remote town on the southeast corner of Ferelden as it is surrounded by the Brecilian Forest and is accessible only by ship or by traveling along the Brecilian Passage.
conversations.prefix: Gwaren, Ferelden:
conversations.from: human
conversations.value: Warriors are the front-line fighters, the backbone of any party under assault.
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: You have brute strength to rely on, and serious warrior training. Battle born.
conversations.prefix: Strong:
conversations.from: human
conversations.value: A mage is able to interact with the forces of magic, using different elemental powers. Circle Mages are trained by the Circle of Magi, and held to a strict code of conduct.
conversations.prefix: Circle Mage:
conversations.from: gpt
conversations.value: Apostates are mages who are not part of the Circle of Magi and are thus considered rebel mages. The Templar Order is charged with finding apostates and either capturing or killing them. Maleficarum are a branch of apostate mages considered most dangerous.
conversations.prefix: Apostate:
conversations.from: human
conversations.value: You are an expert of deft movements, stealth, and trickery. You're great at sneaking around and fooling enemies to get the advantage.
conversations.prefix: Dextrous:
conversations.from: gpt
conversations.value: You are particularly adept at healing spells, and know exactly how to help the wounded.
conversations.prefix: Healer:
conversations.from: human
conversations.value: You have the stamina and health of a horse. You don't stay down for long.
conversations.prefix: Stout:
conversations.from: gpt
conversations.value: Your charisma is astounding. You know what to say and when to say it to get your way.
conversations.prefix: Charismatic:
conversations.from: human
conversations.value: You can command the elements in magic. You excel in both aggressive and passive spells to use during combat.
conversations.prefix: Magic:
conversations.from: gpt
conversations.value: You're convinced you are the strongest and best person in Thedas. You just can't go wrong. But, sometimes this gets you in tricky situations.
conversations.prefix: Over-Confident:
conversations.from: human
conversations.value: You've been labeled a miscreant, and someone is after you for your misdeeds.
conversations.prefix: Hunted:
conversations.from: gpt
conversations.value: Magic is particularly effective against you.
conversations.prefix: Magic Weakness:
conversations.from: human
conversations.value: You're physically pretty weak, and can't take a hit for anything.
conversations.prefix: Defenseless:
conversations.from: gpt
conversations.value: Your sole purpose in life is to defeat those nasty darkspawn that keep cropping up around Thedas.
conversations.prefix: Defeat Darkspawn:
conversations.from: human
conversations.value: You are determined to be inducted into the Grey Wardens to fight darkspawn and the Archdemon.
conversations.prefix: Become a Grey Warden:
conversations.from: gpt
conversations.value: You've been running your whole life from one thing or another. All you want is to find somewhere safe, or be with safe people.
conversations.prefix: Find Somewhere Safe:
conversations.from: human
conversations.value: Hmmm...what do we do about that demon?
conversations.prefix: Decide What's Next:
conversations.from: gpt
conversations.value: Castle Raldin is the home to the new Teyrn of Gwaren, Erik Raldin. Teyrn Raldin was given his title from Queen Anora after his valor as a Grey Warden in the last blight. The castle serves as a Grey Warden post.
conversations.prefix: Castle Raldin:
conversations.from: human
conversations.value: Landros, a Senior Warden, is a powerful warrior from Gwaren. His family was taken from him by darkspawn, and he has since sworn his revenge. He seeks more fighters, Wardens or not. First he must trust you and understand your skills.
conversations.prefix: Arden Only: Landros:
conversations.from: gpt
conversations.value: A new rift into the Deep Roads has opened in the Brecilian Forest. This may be the root of Gwaren's recent problems.
conversations.prefix: Brecilian Rift:
conversations.from: human
conversations.value: The Circle Tower, officially named Kinloch Hold, is Ferelden's regional headquarters for the Circle of Magi. It is located on Lake Calenhad, and accessed only by its docks. As per Chantry and local law, human and city elf citizens of Ferelden with magical potential are brought here to be instructed in the legally-approved Schools of Magic, and (ideally) trained to resist demons.
conversations.prefix: Circle Tower:
conversations.from: gpt
conversations.value: Many Templars guard the docks of Lake Calenhad to protect the entrance to the Circle Tower. You must convince them to let you pass.
conversations.prefix: Templar Guards:
conversations.from: human
conversations.value: Outside of Gwaren in the Brecilian Forest lies a graveyard for deceased Dalish elves. A very old elf lives in a cottage near it, and acts as its caretaker.
conversations.prefix: Brecilian Forest Graveyard:
conversations.from: gpt
conversations.value: Irving is the First Enchanter of the Circle of Magi's tower in Ferelden, Kinloch Hold. Irving is a wise man who holds a stern but kind heart.
conversations.prefix: First Enchanter Irving:
conversations.from: human
conversations.value: Greagoir is the Knight-Commander of the Ferelden's Circle of Magi, Kinloch Hold. He commands the templars of the tower and determines, together with First Enchanter Irving, which apprentices undergo the Harrowing to become full mages, and which become Tranquil. 
conversations.prefix: Knight-Commander Greagoir:
conversations.from: gpt
conversations.value: This mausoleum sits at the heart of Fara's graveyard in the Brecilian Forest. Lately it has been the source of the town's problems with kidnappings, arson, and undead.
conversations.prefix: Mausoleum:
conversations.from: human
conversations.value: You interrupted this group of Unclean blood mages, and they aren't happy.
conversations.prefix: Cultists:
conversations.from: gpt
conversations.value: The long-dead mage Eldul has been resurrected somehow...as an abomination.
conversations.prefix: Eldul:
conversations.from: human
conversations.value: Mage Warden companion of Landros.
conversations.prefix: Grey Warden Yuli:
conversations.from: gpt
conversations.value: It's getting dark, and ever colder. Best to set up camp now.
conversations.prefix: Set Up Camp:
conversations.from: human
conversations.value: First Enchanter Irving has his own personal library where he keeps tomes which must be protected. He just might have a book on the Vaelus Orb here...
conversations.prefix: Irving's Library:
conversations.from: gpt
conversations.value: A shade has appeared from Irving's book on the shaman Olztad Vaelus. It is about to strike Irving!
conversations.prefix: Adder Shade:
conversations.from: human
conversations.value: Dwarven crafts; fine dwarven crafts!
conversations.prefix: Dwarven Misc Merchant:
conversations.from: gpt
conversations.value: Gherlen's Pass acts both as the road to the city gates of Orzammar, as well as the pass through the Frostback Mountains into Orlais. Near Orzammar, the pass is littered with dwarven merchants turning a profit selling dwarven wares.
conversations.prefix: Gherlen's Pass:
conversations.from: human
conversations.value: This dwarf is selling fine dwarven crafted weapons of expert quality.
conversations.prefix: Dwarven Weapon Merchant:
conversations.from: gpt
conversations.value: This dwarf is selling shining armor expertly crafted in Orzammar.
conversations.prefix: Dwarven Armor Merchant:
conversations.from: human
conversations.value: The Templars are searching for a blood mage and won't let anyone pass without inspection. Varik is the hunted, and Krel doesn't look safe either...
conversations.prefix: Templar Roadblock:
conversations.from: gpt
conversations.value: This mountain range forms Ferelden's natural western border with Orlais. Gherlen's Pass leading to Orlais is the only Frostback passage safe for year-round travel.
  
  The mountains are considered highly inhospitable, and yet they house the native Avvar tribes, and, beneath the northern foothills, most of the continent's dwarves. The entrance to the dwarven city of Orzammar lies in Gherlen's Pass, with its permanent shanty-town filled with traders and petitioners, making it of strategic importance
conversations.prefix: Frostback Mountains:
conversations.from: human
conversations.value: The peaks on the path are getting steeper, to the point that you need to climb them just to stay on track.
conversations.prefix: Climbing:
conversations.from: gpt
conversations.value: The temperature in these mountains keeps dropping, and you're starting to freeze.
conversations.prefix: Keep Warm:
conversations.from: human
conversations.value: Arden has just shown up and helped the group defeat a strong emissary. What is his goal? Can he be trusted?
conversations.prefix: New Guy:
conversations.from: gpt
conversations.value: These dire wolves have marked you as their prey--most likely their only meal in weeks.
conversations.prefix: Dire Wolves:
conversations.from: human
conversations.value: You were sent to explore the east passage with Landros. You fought off the first wave of Darkspawn handily, but terrible noises can still be heard beyond...
conversations.prefix: Brecilian Rift - East Passage:
conversations.from: gpt
conversations.value: Ogres are the massive, brutish shock troopers of the darkspawn horde. Dwarfing their darkspawn brethren, ogres attack opponents with brute force and monumental strength, acting as living siege weapons.
conversations.prefix: Ogre:
conversations.from: human
conversations.value: An emissary is part of this group of darkspawn, and it does not appear as a usual one. This one has diseased skin with an unnatural number of eyes and arms...
conversations.prefix: Unclean Emissary:
conversations.from: gpt
conversations.value: These demons are the embodiment of rage and feed off of anger. They are composed of flame, and often explode on their death.
conversations.prefix: Rage Demons:
conversations.from: human
conversations.value: Something is odd about this one. It seems human in its screams, actions, and possible emotions. Perhaps there is something more going on here?
conversations.prefix: Humanoid Darkspawn?:
conversations.from: gpt
conversations.value: Your blood is boiling inside your veins, and it *hurts*. You might be too busy writhing in pain to move...
conversations.prefix: Blood Wound Spell:
conversations.from: human
conversations.value: Large forest in south-eastern Ferelden. 
conversations.prefix: Brecilian Forest:
conversations.from: gpt
conversations.value: The Darkspawn Abomination cross Krel may be an asset in your search for answers about the Unclean. He must be protected, but also watched carefully.
conversations.prefix: Krel:
conversations.from: human
conversations.value: Nolar serves as a gate to the Avvar region in the Frostback Mountains. The Avvar Elders reside here in a large stone tower.
conversations.prefix: Nolar:
conversations.from: gpt
conversations.value: The Unclean are attacking this Avvar village, and it doesn't seem to be faring well.
conversations.prefix: Unclean:
conversations.from: human
conversations.value: The Main Hall of Nolar is a meeting house and feasting hall for the Avvar villagers.
conversations.prefix: Nolar Main Hall:
conversations.from: gpt
conversations.value: Kora has lost her battle to the darkspawn taint...now she's after you.
conversations.prefix: Kora - Tainted:
conversations.from: human
conversations.value: Jardek's idea is to cave in the rift to the Deep Roads outside of Nolar. The lyrium bombs must be places carefully and correctly to pull this off.
conversations.prefix: Place the Lyrium Bombs:
conversations.from: gpt
conversations.value: A horde of several hurlocks and genlocks has been alerted in the rift. Jardek is leaving this fight up to you.
conversations.prefix: Rift Darkspawn:
conversations.from: human
conversations.value: Darien is fatally wounded. Can he be saved?
conversations.prefix: Darien - Live Or Die?:
conversations.from: gpt
conversations.value: You can command the elements in magic. You excel in both aggressive and passive spells to use during combat.
conversations.prefix: Magic:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You think that everyone should go left. Wait, no, right. No no no, left. 'eh... maybe right?
  
  Needless to say, nobody ever asks you to lead the group.
conversations.prefix: Indecisive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Many view the Circle as a prison, the Templars their captors instead of their protectors. You aim to change all of this and to remind everyone why the Circle is necessary for the safety everyone, including Mages.
conversations.prefix: Unite the Circle:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have the stamina and health of a horse. You don't stay down for long.
conversations.prefix: Stout:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Someone is after you for your misdeeds.
conversations.prefix: Hunted:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Perhaps by giving your life to defeat the darkspawn you can atone for past misdeeds.
conversations.prefix: Atonement:
conversations.from: gpt
conversations.value: The use of the life force for additional magic beyond your normal limits-even healing via stealing the life energy from another. Normally this is your sacrifice, or a gift from a willing friend...but it can be forced on someone as well... 
conversations.prefix: Blood Mage:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Apostasy isn't easy. Self righteous Templar thugs are always looking for another head to bring their masters for the meager praise and power they are given in return. Templars abilities are less effective against enchanted steel and maille.
conversations.prefix: Arcane Warrior:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A warrior who hires out their services to the highest bidder.
conversations.prefix: Sellsword:
conversations.from: human
conversations.value: You have brute strength to rely on, and serious warrior training. Battle born.
conversations.prefix: Strong:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Missing part of a limb - clumsy - makes even mundane tasks a chore
conversations.prefix: Amputee:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your sole purpose in life is to defeat those nasty darkspawn that keep cropping up around Thedas.
conversations.prefix: Defeat Darkspawn:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Everything and everyone is going to hell. Except, that is, you.
conversations.prefix: Survive:
conversations.from: human
conversations.value: You channel your anger into delivering powerful blows in battle.
conversations.prefix: Barbarian Rage:
conversations.from: gpt
conversations.value: The undead require necromantic energy to exist. One who controls such power can easily weaken them...
conversations.prefix: Countermagic:
conversations.from: human
conversations.value: You cant help but rush the biggest, baddest opponent you see.
conversations.prefix: Glory-blind:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have been running all your life. Never looking back for more than a moment-only to think about the next hiding spot. It may be time to turn around and deal with them...
conversations.prefix: Face your foe:
conversations.from: gpt
conversations.value: Sure Varik wants to make this his home. Sure he wants to face the foes that are coming. However, he can never tell if this is really the right place-the safe place.
conversations.prefix: Uncertainty:
conversations.from: human
conversations.value: Powerful muscles, quick reflexes, and great skill at arms make you a fearsome combatant.
conversations.prefix: Mighty Warrior:
conversations.from: gpt
conversations.value: As a druid Darien is very familiar with most types of magic.
conversations.prefix: Knowledge of magic:
conversations.from: human
conversations.value: You're obedient to the teachings and convictions of the Circle of Magi. You strictly practice the four accepted schools of magic: Spirit, Primal, Creation and Entropy.
conversations.prefix: Bound by Circle Law:
conversations.from: gpt
conversations.value: Lara has not only fought before, but she has the upbringing and education to make her a large threat to those that oppose her on the battlefield.
conversations.prefix: Experienced Warrior:
conversations.from: human
conversations.value: Varik's mystical energy reserves are supplied by the necromatic life stealing magic of the blood mage, so he has plenty left over for healing.
conversations.prefix: Healing magics:
conversations.from: gpt
conversations.value: In a pervious task, Varik and others defeated an evil cult at Landros's request. No simple matter-but it was very successful.
conversations.prefix: Already proven myself:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Unwilling to make decisions and rather do what they are told.
conversations.prefix: Follower:
conversations.from: gpt
conversations.value: Fight with two weapons or sword and shield has made you more dexterous.
conversations.prefix: Dexterous:
conversations.from: human
conversations.value: The Arcane Warriors once widely existed amongst the ancient Elves. However, after their fall, the art of the Arcane Warriors was seemingly all but lost.
conversations.prefix: Arcane Warrior:
conversations.from: gpt
conversations.value: Able to make quick decisions based on what is happening around the individual
conversations.prefix: Attentive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A lot of what you show others is a show. What is under it all is a deep reserve of anger. While it can serve a purpose, it can also get in the way of logic...
conversations.prefix: Deep reserves of hate:
conversations.from: gpt
conversations.value: You are headstrong and stubborn. You need this to be a warrior, however it is detrimental as a negotiator.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: You are a respected member of the Aequitarians. Aequitarians are the dominant faction in the College of Magi in general, and Ferelden's Circle in particular. They promote a moderate and popular viewpoint that mages must use their abilities in a responsible and ethical manner, regardless of Chantry law. Aequitarians believe that all mages should help people and follow a set of rules and ideals. In practice, this usually means operating within the more reasonable tenets of Chantry law.
conversations.prefix: Respected Aequitarian:
conversations.from: gpt
conversations.prefix: Trickster:
conversations.from: human
conversations.value: No more hiding...not from your hunters. Not from the frightened. Not from anyone. You live...or die...in the open now.
conversations.prefix: Stand before the world:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: With keen senses, you are rarely fooled by your surroundings - or by people.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Well the access to ancient tomes and skilled teachers is nothing to sneeze at, you have managed to cobble together more than a working knowledge of magic. There was a LOT of trial and error of course...
conversations.prefix: Self taught mage:
conversations.from: human
conversations.value: Rid the world of evil.
conversations.prefix: Vanquish Evil:
conversations.from: gpt
conversations.value: You know how to wear a face that is not your own. You're an expert at acting, be it on the stage or otherwise....
conversations.prefix: Acting:
conversations.from: human
conversations.value: Located in Nolar in the Frostback Mountains, the Hall of Elders is home to the oldest and most wise of the clan.
conversations.prefix: Hall of Elders:
conversations.from: gpt
conversations.value: You nearly died once, and maybe actually died...you've seen beyond this world, and it has left you traumatized. You must overcome this before you can function fully.
conversations.prefix: Near Death Experience:
conversations.from: human
conversations.value: The Avvar like to be sure of who they help. And they like tests. This time you must defeat what they send at you, one at a time, to prove yourselves worthy of their knowledge.
conversations.prefix: Pass the Avvar Test (JEM):
conversations.from: gpt
conversations.value: The Avvar like to be sure of who they help. And they like tests. This time you must defeat what they send at you, one at a time, to prove yourselves worthy of their knowledge.
conversations.prefix: Pass the Avvar Test (VIOLET):
conversations.from: human
conversations.value: The Avvar like to be sure of who they help. And they like tests. This time you must defeat what they send at you, one at a time, to prove yourselves worthy of their knowledge.
conversations.prefix: Pass the Avvar Test (ARDEN):
conversations.from: gpt
conversations.value: The Avvar like to be sure of who they help. And they like tests. This time you must defeat what they send at you, one at a time, to prove yourselves worthy of their knowledge.
conversations.prefix: Pass the Avvar Test (LANDROS):
conversations.from: human
conversations.value: Calir has rushed in, infuriated at Jem for some past regression. She seems set for a fight...what do you do?
conversations.prefix: Elder Calir:
conversations.from: gpt
conversations.value: Calir has been corrupted by whatever creature just appeared from her amulet. She's even more ready to fight, now.
conversations.prefix: Calir - Corrupted:
conversations.from: human
conversations.value: The lost City is a dangerous mountain pass in the Frostback Mountains. The ancient city has a history of only rumors, as it has been uninhabitable for centuries and been swallowed by the snow and ice.
conversations.prefix: Lost City in the Frostbacks:
conversations.from: gpt
conversations.value: A frozen ravine stands between you and the creature you chase. Quickly--you need to cross before you lose it.
conversations.prefix: Cross the Ravine:
conversations.from: human
conversations.value: Three demons block your path with their glistening scythes, while the greater threat moves further out of sight...
conversations.prefix: Demons:
conversations.from: gpt
conversations.value: The so-called Broken Castle stands atop the mountain in the Forgotten City. Its walls are crumbling, and the Elders say it has not been entered in decades. Yet, it looks recently occupied as you enter...
conversations.prefix: Broken Castle:
conversations.from: human
conversations.value: The cultists' huge snakes practically cover the floor, hissing and snapping at your feet and legs--then slithering up them.
conversations.prefix: Snakes EVERYWHERE:
conversations.from: gpt
conversations.value: You're met with an empty room with no exits, but you need to go further up. How?
conversations.prefix: Where Do We Go From Here?:
conversations.from: human
conversations.prefix: Agile:
conversations.from: gpt
conversations.value: You’re obedient to the teachings and convictions of the Circle of Magi. You strictly practice the four accepted schools of magic: Spirit, Primal, Creation and Entropy.   
conversations.prefix: Bound by Circle Law:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Many view the Circle as a prison, the Templars their captors instead of their protectors. You aim to change all of this and to remind everyone why the Circle is necessary for the safety everyone, including Mages.
conversations.prefix: Unite the Circle:
conversations.from: human
conversations.value: Kora loves animals and harming them goes greatly against her nature. 
conversations.prefix: Animal Lover:
conversations.from: gpt
conversations.value: Blood magic can be gained via a pact with demons-but there are other ways. Some are born with it-as it can be passed down in the blood itself. Ultimately, its a tool-for good or evil-by the choice of the user.
conversations.prefix: Magic of the blood:
conversations.from: human
conversations.value: You know how to get an enemy's attention on a battlefield. By taking on the brunt of an attack you take pressure off your comrades and attempt to take control of the combat.
conversations.prefix: Challenging Attack:
conversations.from: gpt
conversations.value: The Arcane Warriors once widely existed amongst the ancient Elves. However, after their fall, the art of the Arcane Warriors was seemingly all but lost.
conversations.prefix: Arcane Warrior:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You're too young for all this. All you've ever wanted is what that street kid has; a family.
  
  But you're too scarred, have grown up too fast, surely, for anything so normal. Rather, your unconscious wishes can slow your hand.
conversations.prefix: Denied Lonliness :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Not only are you knowledgeable about magic itself, but you are well learned on the applications of Lyrium, The Fade, and the happenings of the Circle itself.
conversations.prefix: Arcane Knowledge:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have an unusually sharp, or quick, brain either due to dumb-luck or magical enhancement. This is always useful in a tricky situation…    
conversations.prefix: Quick-Witted:
conversations.from: gpt
conversations.value: A veteren Grey Warden, you command a small group of Wardens and undertake special missions. 
conversations.prefix: Senior Grey Warden:
conversations.from: human
conversations.value: As a Senior Warden, you've grown into a strong leader. When things get rough, you're the one to make the right decisions and to rally your comrades.
conversations.prefix: Leader:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You get angry very easily, sometimes at the slightest provocation.
conversations.prefix: Temper:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your life force has been weakened by blood magic. You need time to recover. 
conversations.prefix: Drained:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You aren't sure what you are anymore. A little of your past has come back to you, but it is no longer true.
conversations.prefix: Mystery:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a terrible mix of two horrifying things in Thedas--abominations and Darkspawn. Yet somehow, you have retained your consciousness. Despite this...many people want you killed.
conversations.prefix: Unclean:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This fate is not what you expected in life. You are determined to be healed and find your way back to humanity.
conversations.prefix: Regain Humanity:
conversations.from: human
conversations.value: You have stoood your ground, and you stopped hiding. Those that are still hunting you now are recluctant to attack-but they are still dangerous. It matters not-you define your own future.
conversations.prefix: Build your place in the world:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Once you make a bond with someone there is no breaking it. 
conversations.prefix: Loyal :
conversations.from: gpt
conversations.value: Having gotten into trouble lately as a "loose cannon," you are simply working on surviving and not getting in trouble.
conversations.prefix: Work on surviving:
conversations.from: human
conversations.value: For whatever reason you're not entirely informed on the situation. This has led to a lot of confusion, mostly on your part.
conversations.prefix: Contextless Confusion:
conversations.from: gpt
conversations.value: The incident with Calir has left you feeling responsible and guilty.
conversations.prefix: Make Up:
conversations.from: human
conversations.value: These daggers are specially enchanted to destroy demons.
conversations.prefix: Elven daggers:
conversations.from: gpt
conversations.value: You may be lithe and agile and all that, but, even in great shape, arm wrestling isn't your strong suit. You're just to small.  
conversations.prefix: Small:
conversations.from: human
conversations.value: It is the nature of blood magic to feed on itself as well as the life force...
conversations.prefix: Blood magic vs Blood magic: