conversations.from: system
conversations.value: An innocuous request from an eccentric old collector is probably little more than just his latest attempt to get his hands on some fascinating piece of old culture that has little to no significance for anybody but himself and his ilk.
  
  Probably.
  
  Or maybe... just maybe... there could be more to this seemingly simple task than what meets the eye.
  
  ~~~~~~~~
  
  This game is me trying to get a grip on the narrator's side of things here on Storium, so this'll be a very laid back tale while I (and whoever else joins in) get a handle on all the tools we've got at our disposal. I'm looking for somewhere around 4-6 players here. Since this is meant to be an easygoing venture, feel free to add your own cards! Let's find out where the story takes us.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: This snapped off a wooden chair after Burrick was thrown into it. It might do as a brief makeshift weapon.
conversations.prefix: Broken Chair Leg:
conversations.from: gpt
conversations.value: You're well familiar with the story of how you - along with your people - came to be where you are today.
conversations.prefix: Historian:
conversations.from: human
conversations.value: This is certainly a useful item, yes indeedy. Sure to come in handy at some point or another.
conversations.prefix: Useful Item:
conversations.from: gpt
conversations.value: You have a few things that would prove helpful to the party, which means helpful to yourself in the long run, of course. But you're not sure that *certain* parties might try to swipe them for their own benefit.
conversations.prefix: Protect Your Assets:
conversations.from: human
conversations.value: Your attempts to wrangle a large share of whatever rewards the party makes don't seem to be effective - but you've got to make a profit *some*how.
conversations.prefix: Make a Profit:
conversations.from: gpt
conversations.value: Your fellows seem a lot more experienced at this sort of thing than you are. It would be nice to show you're just as capable.
conversations.prefix: Prove Your Worth:
conversations.from: human
conversations.value: On the road again... I just can't wait to get on the road again...
conversations.prefix: The Road, Outside Ambrin:
conversations.from: gpt
conversations.value: These were swiped from the possession of a sorcerer of some repute, and may or may not be enchanted. Whether this will be a boon or a hindrance to you remains to be seen.
conversations.prefix: Potentially Enchanted Cutlery:
conversations.from: human
conversations.value: Between your attackers, what they were looking for, and the strange pattern on the journal, there are many secrets to ponder during your stay in Inhaven.
conversations.prefix: Secrets in Inhaven:
conversations.from: gpt
conversations.value: There is clearly more here than meets the eye, at least to you. And you're determined to gain a little insight into exactly what.
conversations.prefix: Uncover a Secret:
conversations.from: human
conversations.value: This is a small purse of gold, enough to make a few purchases - for weapons, for provisions, for armor... for information...
conversations.prefix: Purse of Gold:
conversations.from: gpt
conversations.value: This staff is covered with arcane runes, and is purported to be able to summon a flock of birds. What kind of birds, and whether that's the *only* thing it can do - who can say?
conversations.prefix: Runed Staff:
conversations.from: human
conversations.value: This is a simply made, hand-carved wooden whistle, that glows faintly with the feel of magic. Sheyo left it with you, along with a note to blow it if he can return the favor somehow.
conversations.prefix: A Small, Wooden Whistle:
conversations.from: gpt
conversations.value: Nelek clearly thinks little of you. Discovering something that he himself couldn't discern - now that would certainly show him, wouldn't it.
conversations.prefix: Make a Grand Discovery:
conversations.from: human
conversations.value: Burrick dropped this after he was assaulted. You might find more use for it than he can at the moment.
conversations.prefix: Cudgel:
conversations.from: gpt
conversations.value: There is much out there to learn, and this venture seems full of both opportunity and companions with much to teach. Might as well seize it!
conversations.prefix: Gain Further Knowledge:
conversations.from: human
conversations.value: This is reportedly the journal of Sir Koriam, who helped defeat the Shivilarn and supposedly brought the Soul of the Shivilarn to be enshrined in a temple now ruined outside Devonshire. Are there more secrets within, though...?
conversations.prefix: Sir Koriam's Journal:
conversations.from: gpt
conversations.value: You've been alerted to the presence of... well, you're not sure what just yet, but you know it's not bound to be anything good.
conversations.prefix: Fight or Flight:
conversations.from: human
conversations.value: This unnaturally large raven seems bent on doing as much damage as possible to whoever's closest. That's you, at the moment.
conversations.prefix: Shadows in the Sky:
conversations.from: gpt
conversations.value: The finest inn in all of Inhaven. In fact, some suspect it to be the source of the town's name in the first place.
conversations.prefix: The Haven Inn:
conversations.from: human
conversations.value: An experienced archer, you met Sheyo on the road to Debonhead, where you all had a tussle with an ashtalon.
conversations.prefix: Sheyo the Hunter:
conversations.from: gpt
conversations.value: There's a bird up in that tree over there. But it is something more than simply that?
conversations.prefix: The Raven:
conversations.from: human
conversations.value: The quiet, rotund keeper of the Haven Inn is perhaps more adept then his plump countenance suggests - but it still may not be enough.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: This tavern's sign depicts an eagle in flight. Many an adventure has had its roots here, and many seeking the brave and the bold pass through its doors.
conversations.prefix: The Soaring Eagle:
conversations.from: human
conversations.value: You're skilled at mediation and finding the common ground in very different perspectives.
conversations.prefix: Diplomatic:
conversations.from: gpt
conversations.value: What good are adventures if nobody takes the time to set them down? Always ready with a song or story, you carry the very heart and soul of the people.
conversations.prefix: Bard:
conversations.from: human
conversations.value: Some people are just beneath you. You, of course, don't bother to give them even the time of day, if you deign to notice them.
conversations.prefix: Haughty:
conversations.from: gpt
conversations.value: Look out for number one - and that's you. You'll always put yourself first.
conversations.prefix: Egotistic:
conversations.from: human
conversations.value: Inhaven is a busy town, and the Haven inn may already be full for the night.
conversations.prefix: Secure Shelter:
conversations.from: gpt
conversations.value: Lord Lentis is the ruling lord of Inhaven, and his extensive library of records may be of help. He is known as a sorcerer of some repute.
conversations.prefix: Lord Lentis:
conversations.from: human
conversations.value: Nelek serves as the assistant to Lord Panwar, and conducts the business of the eccentric, reclusive collector when it needs to be done.
conversations.prefix: Nelek, the Collector's Assistant:
conversations.from: gpt
conversations.value: A shared fight can go a long way to developing a certain amount of trust - but is it enough?
conversations.prefix: A Measure of Trust:
conversations.from: human
conversations.value: Just a little ways outside of Debonshire, the town of Inhaven is a bustling place.
conversations.prefix: Inhaven:
conversations.from: gpt
conversations.value: Your journey continues, and you think you've chosen the path that will give you at least a bit of respite. Were you right?
conversations.prefix: On The Road:
conversations.from: human
conversations.value: These dedicated and dutiful men stand by the gates of Inhaven, guarding them and making sure none pass that do not have permission. Especially when the gates have closed for the night.
conversations.prefix: Inhaven Gatekeepers:
conversations.from: gpt
conversations.value: You stand before the large gates of the town of Inhaven. The city is very adamant about keeping them closed when night falls.
conversations.prefix: The Gates of Inhaven:
conversations.from: human
conversations.value: This is a secluded grove of trees just outside of Ambrin, a fine place for meeting where one doesn't want a lot of company. Of course, there *is* a hiding spot or two nearby, so maybe it isn't as private as one might think...
conversations.prefix: The Grove:
conversations.from: gpt
conversations.value: You have a suggestion for where to begin - but is it really the best option? And whether it is or not - which road will get you there?
conversations.prefix: Where to Start?:
conversations.from: human
conversations.value: A small village at the source of the river Debon.
conversations.prefix: Debonhead:
conversations.from: gpt
conversations.value: Another day's travel and adventure are drawing to a close. Time to figure out where you're settling for the night.
conversations.prefix: Settling In:
conversations.from: human
conversations.value: These hulking brutes of men seem to be very good at what they do - namely, laying the pain on whatever's in their way. Unfortunately, that looks to be you at the moment.
conversations.prefix: Thuggish Goons:
conversations.from: gpt
conversations.value: These goons want to get their hands on the journal of Sir Korian. Whether for the Soul or some other reason, you know you can't let them have it!
conversations.prefix: Protect the Journal!:
conversations.from: human
conversations.value: There are multiple avenues that need investigation at the moment, but you need to decide which takes priority.
conversations.prefix: What Will You Do?:
conversations.from: gpt
conversations.value: You're assailed by opponents that probably won't be swayed by anything but either what they want or brute force. And you certainly can't afford to give them the former.
conversations.prefix: Time for a Fight:
conversations.from: human
conversations.value: Magical injuries can be tricky to heal. But maybe you can figure out a way to do so, with a little teamwork.
conversations.prefix: Cut to the Quick:
conversations.from: gpt
conversations.value: You managed to make this goon pay for attempting to stand in your way. What all does he know?
conversations.prefix: Injured Goon:
conversations.from: human
conversations.value: A winding, fairly quiet country road leading to the town at the source of the Debon River.
conversations.prefix: The Road to Debonhead:
conversations.from: gpt
conversations.value: Stick to your initial plan. The Soul is waiting, and you're fairly certain where the road to claiming it begins. Best you get there sooner rather than later.
conversations.prefix: Head Downriver:
conversations.from: human
conversations.value: Lentis is likely more of an adversary than you first suspected. Maybe it would be worth your time to look into his affairs before going after the Soul.
conversations.prefix: Investigate the Sorcerer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If you move fast enough, nothing can touch, or catch, you.
conversations.prefix: Intangile:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: One would think paying off all their debts would lead to a free life, but what is more free than a defiant life?
conversations.prefix: Live Fast and Free:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a seeker of wisdom both ancient and new, but you are no ordinary scholar. You're willing to go to extraordinary lengths in the pursuit of knowledge.
conversations.prefix: Philomath:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Seek what once was yours. Somehow it slipped through your fingers--and you want it back.
conversations.prefix: The One That Got Away:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Over many years of life, casting out a net in search of arcane knowledge, titbits of more mundane understandings are also drawn in with the catch.
conversations.prefix: Ancient Learnings:
conversations.from: human
conversations.value: A leather pack that unfolds to reveal row upon row of small glass phials. There appear to be several different substances contained within.
conversations.prefix: Healer's Helper:
conversations.from: gpt
conversations.value: A notebook written by an amateur explorer from about 40 years ago of things that he discovered about  “The Soul of the Shivilarn” and the places that he visited in his research.
conversations.prefix: A Small, Slim Volume:
conversations.from: human
conversations.value: An ornate, ancient sword. Owned by a wizard for a long, long time, just because he's getting long in the tooth doesn't mean the blade isn't sharp - and gods alone know how much his magics have rubbed off on it.
conversations.prefix: Antique Blade:
conversations.from: gpt
conversations.value: A relatively unadorned, but well-crafted blade of steel, forged by Finna's own two hands. It rests in a plain, tanned hide scabbard.
conversations.prefix: Unremarkable Broadsword:
conversations.from: human
conversations.value: This is a travel-sized herbal, written in painstakingly cramped handwriting by the Monks of Syonne over the course of a winter when an outbreak of pneumonic plague broke out. It details the beneficial properties of various flora, of course (including a very interesting section on poisons), and is notable for meticulous, hand-drawn maps throughout.  
conversations.prefix: Herbal:
conversations.from: gpt
conversations.value: It's unclear whether this artifact has uses, but Furian certainly believes so. 
conversations.prefix: Intricately Notched Stone:
conversations.from: human
conversations.value: From years of disarming traps from a distance, you can pinpoint and strike anything with a hand thrown weapon. 
conversations.prefix: Eagle' Eye:
conversations.from: gpt
conversations.value: You are not beyond playing a few tricks to get what you want.  It often works too.
conversations.prefix: Subterfuge:
conversations.from: human
conversations.value: When one must remain calm, especially for some time, their patience WILL run out.
conversations.prefix: Bottled Anger:
conversations.from: gpt
conversations.value: Whether it be through greed or comradery, you aim to protect what's your's at any cost.
conversations.prefix: Overly Protective:
conversations.from: human
conversations.value: Through rigorous study, you've applied your hard-earned knowledge of anatomy and physiology to the magical arts. 
  
  Drawing on the inherent energy in all things, you use your will to mend what's been broken.
conversations.prefix: Arcane Healer:
conversations.from: gpt
conversations.value: You are quick tempered and it sometimes gets the better of you.
conversations.prefix: Quick to Anger:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are skilled at smoothing over problems and bringing others around to your way of thinking.
conversations.prefix: Diplomacy :
conversations.from: human
conversations.value: Unpredictable situations lead to unpredictable results. You prefer to have a plan, and when things go counter to it, you don't always handle it all that well..
conversations.prefix: Caught off Guard:
conversations.from: gpt
conversations.value: Your sword has tasted blood, and you've discovered what you're really capable of. The thought of having to face that reality is almost too much to bear.
conversations.prefix: Fear:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have an eye for the ladies and it sometimes impairs your judgement or leads you into trouble.
conversations.prefix: Wandering Eye:
conversations.from: human
conversations.value: The longer you stay with these people, the more they've become bearable. Like friends almost, but they hate you. You haven't had friends in a long time...
conversations.prefix: Fit In:
conversations.from: gpt
conversations.value: A silver tongued talker with a pinch of guile sometimes doesn't need fists to settle a matter or get the answer--they just need a minute to *"talk"*.
conversations.prefix: Deal Maker:
conversations.from: human
conversations.prefix: Wild: