conversations.from: system
conversations.value: Avenworth Academy is, simply put, a school for princesses attend to become more cultured. As far as the general public knows, that's all there is to it. 
  
  The few royal families that have their daughters enrolled there know better, however.
  Avenworth is a place where a girl can learn how to protect herself and survive on her own if she has to. It's where girls learn how to fend off attackers in one class, and how to dance in the next.
  
  With more and more princesses getting kidnapped these days (mostly by dragons, no less,) it's looking like Avenworth Academy is going to have to schedule their first field trip to go save some princesses. After all, even despite coming from different regions, girls take care of their own.
  
  Looking for 4-6 players, all characters must be female. Custom cards welcome!
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: You have a bone to pick with the headmistress. Whether it be about why you  or the others were chosen, or what's *really* going on, you must speak with her.
conversations.prefix: Learn More from Alistair:
conversations.from: gpt
conversations.value: Bears the crest of the academy.
conversations.prefix: Sheild:
conversations.from: human
conversations.value: A steel short sword from the Avenworth armory.
conversations.prefix: Short sword:
conversations.from: gpt
conversations.value: Bears the crest of the academy.
conversations.prefix: Greatsheild:
conversations.from: human
conversations.value: A two-handed weapon the fires bolts.
conversations.prefix: Crossbow:
conversations.from: gpt
conversations.value: A weapon that looks like a harmless folding fan.
conversations.prefix: Tessen:
conversations.from: human
conversations.value: A single-edged blade on the end of a pole.
conversations.prefix: Glaive:
conversations.from: gpt
conversations.value: Perfect for flinging stones when you can't find another weapon.
conversations.prefix: Sling:
conversations.from: human
conversations.value: Sharp enough to kill, if thrown properly.
conversations.prefix: Throwing Knives:
conversations.from: gpt
conversations.value: The best inn in Glim, if you're looking for warm food, ale, and place to stay.
conversations.prefix: The Blackwater Inn:
conversations.from: human
conversations.value: Up on Mt. Baum, the paths to the dragon dens that all seem to connect to each other in the most confusing ways.
conversations.prefix: The Dragon Dens:
conversations.from: gpt
conversations.value: The keeper of The Blackwater Inn, he hears much and says little.
conversations.prefix: Everett the Innkeeper:
conversations.from: human
conversations.value: The king of the region, who has taken upon himself to see the dragons are exterminated, before they capture his own daughter.
conversations.prefix: King Plitare:
conversations.from: gpt
conversations.value: The stubborn, dark-haired headmistress of Avenworth Academy.
conversations.prefix: Lady Alistair:
conversations.from: human
conversations.value: The dark-skinned combat teacher at Avenworth Academy. Playful, but stern.
conversations.prefix: Lady Rimrose:
conversations.from: gpt
conversations.value: The Prince of the land. Handsome, but less than bright.
conversations.prefix: Prince Edrick:
conversations.from: human
conversations.value: Daughter of King Plitare, she seems to keep many secrets.
conversations.prefix: Princess Aren:
conversations.from: gpt
conversations.value: Another princess captured by the dragons.
conversations.prefix: Princess Blaire:
conversations.from: human
conversations.value: One of the princesses captured by the dragons.
conversations.prefix: Princess Emarade:
conversations.from: gpt
conversations.value: A small, yellow dragon with wings bigger than her entire body.
conversations.prefix: Ren'rai:
conversations.from: human
conversations.value: A black-scaled dragon with scars on his hind legs. Responsible for the princess kidnappings.
conversations.prefix: Rinsim:
conversations.from: gpt
conversations.value: A dragon that has not been admitted into the dragon den.
conversations.prefix: Wild Dragon:
conversations.from: human
conversations.value: Lady Rimrose has plenty of weapons she could loan you for the journey, but which one fits you best?
conversations.prefix: Arm Yourself:
conversations.from: gpt
conversations.value: They're not exactly happy to see you here with weapons, after all.
conversations.prefix: Gain the Trust of the Dragons:
conversations.from: human
conversations.value: There has got to be a way to get her out of the castle that doesn't involve the King knowing.
conversations.prefix: Help Princess Aven:
conversations.from: gpt
conversations.value: Which way were the dragon lairs, exactly?
conversations.prefix: Navigate Mt. Baum:
conversations.from: human
conversations.value: How much information can you get without blowing your cover as a warrior and spy?
conversations.prefix: The Undercover Ball:
conversations.from: gpt
conversations.value: Prove to Lady Rimrose that you've retained her lessons.
conversations.prefix: Weapons Practice:
conversations.from: human
conversations.value: "Princess" isn't the right term for you. Your whole town scraped together the funds to send you to Avenworth to get you a "proper education."
  
  ...
  
  Suggested Strength: Jack of All Trades
  
  Suggested Weakness: Oafish
conversations.prefix: Bumpkin:
conversations.from: gpt
conversations.value: You come from a far away kingdom and are adjusting to life in this place with new customs.
  
  ...
  
  Suggested Strength: Language
  
  Suggested Weakness: Unknowing
conversations.prefix: Foreigner:
conversations.from: human
conversations.value: You were raised as a proper young lady, keeping manners and etiquette in mind always.
  
  ...
  
  Suggested Strength: 
  Proper
  
  Suggested Weakness:
  Snobbish
conversations.prefix: Good Breeding:
conversations.from: gpt
conversations.value: Do you arm yourself and train for the day? Gain the trust of your allies? Try and find out more about Mt. Baum?
conversations.prefix: Be Prepared:
conversations.from: human
conversations.value: You were taught that a princess was only to speak when spoken to, but this means you've learned to listen well.
  
  ...
  
  Suggested Strength: Quiet
  
  Suggested Weakness: Poor Talker
conversations.prefix: Seen, Not Heard:
conversations.from: gpt
conversations.value: You were never great at the ladylike things princesses were supposed to do. Instead, you took up stranger hobbies.
  
  ...
  
  Suggested Strength: Eccentric
  
  Suggested Weakness: Oafish
conversations.prefix: Unconventional:
conversations.from: human
conversations.value: You're good at ending fights without violence, and even better at preventing them from starting in the first place.
conversations.prefix: Diplomatic:
conversations.from: gpt
conversations.value: You find things interesting that others would consider strange. Of course, this gives you knowledge about things that most people might not know anything about.
conversations.prefix: Eccentric:
conversations.from: human
conversations.value: You know how to do a little of everything. Of course, you're not proficient enough to be a master of anything you do, but it's better to know many things than just one.
conversations.prefix: Jack of All Trades:
conversations.from: gpt
conversations.value: You speak more than one language, though you might not be fluent in your non-native tongue.
conversations.prefix: Language:
conversations.from: human
conversations.value: You just just what to say and how to act.
conversations.prefix: Proper:
conversations.from: gpt
conversations.value: You're a better listener than talker, meaning you hear more secrets and private things.
conversations.prefix: Quiet:
conversations.from: human
conversations.value: You never really learned how to be proper, and stick out among nobles.
conversations.prefix: Oafish:
conversations.from: gpt
conversations.value: You trip over your words and don't know what to say.
conversations.prefix: Poor Talker:
conversations.from: human
conversations.value: You know you're better than most people, and you let that shine through.
conversations.prefix: Snobbish:
conversations.from: gpt
conversations.value: It's near impossible for someone to change your mind once it's made up.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: You're quick to anger and quick to start a fight.
conversations.prefix: Temper:
conversations.from: gpt
conversations.value: You know there are differences between the way you grew up and the way you're expected to act now, you're just not quite sure what all those differences are.
conversations.prefix: Uninformed:
conversations.from: human
conversations.value: You've seen more than your fair share of people who try to get close to you only to use you.
conversations.prefix: Untrusting:
conversations.from: gpt
conversations.value: Life back at home was all well and good, but you're longing for something a little more... exciting.
conversations.prefix: Adventure!:
conversations.from: human
conversations.value: In order to become a good ruler, or even just a good person, you have to be well-educated. You're going to learn as much as you can from whoever (or whatever) you can.
conversations.prefix: For the Future:
conversations.from: gpt
conversations.value: You didn't really want to come to Avenworth, but you knew it would make your parents happy. And when your parents are happy, you're happy, you guess.
conversations.prefix: Golden Child:
conversations.from: human
conversations.value: Between your siblings, it was hard to feel like you stood out. You're doing your best to prove to your family (and yourself) that you're different.
conversations.prefix: Middle Child:
conversations.from: gpt
conversations.value: They said you couldn't do it, that this life wouldn't suit a girl like you. Well, you'll show them.
conversations.prefix: Prove Them Wrong:
conversations.from: human
conversations.value: Your home isn't very well protected at all. You're doing your best to learn how to at least keep yourself safe, if not also your people.
conversations.prefix: Warrior:
conversations.from: gpt
conversations.value: An iron longsword from the Avenworth Armory.
conversations.prefix: Longsword:
conversations.from: human
conversations.value: A heavy wooden quarterstaff from the Avenworth Armory.
conversations.prefix: Quarterstaff:
conversations.from: gpt
conversations.value: Though it is usually used as a speaker's hall, rather than a ballroom, the Ballroom is used for most meetings.
conversations.prefix: Avenworth Ballroom:
conversations.from: human
conversations.value: They may not be on par to typical chambers meant for princesses, but they're home.
conversations.prefix: Avenworth Bed Chambers:
conversations.from: gpt
conversations.value: Long, wooden tables stretch through the hall, laden with food around mealtimes.
conversations.prefix: Avenworth Dining Hall:
conversations.from: human
conversations.value: The highest place in Avenworth. Sometimes you can see dragons circling Mt. Baum in the distance.
conversations.prefix: Avenworth Tower:
conversations.from: gpt
conversations.value: Swordplay, archery, quarterstaves, horseback, hand-to-hand. Any and all are practiced here.
conversations.prefix: Avenworth Training Arenas:
conversations.from: human
conversations.value: The closest town to Avenworth, its known for it's markets during the day and it's crime at night.
conversations.prefix: Glim:
conversations.from: gpt
conversations.value: Said to be the home to bandits, thugs, cults, and of course, dragons.
conversations.prefix: Mt. Baum:
conversations.from: human
conversations.value: The den of the Dragon Ren'rai. Larger than one would expect for such a small dragon.
conversations.prefix: Ren'rai's Den:
conversations.from: gpt
conversations.value: The den of the fearsome dragon, Rinsim. Littered with jewels, jars of unidentifiable items, books, and other treasure.
conversations.prefix: Rinsim's Den:
conversations.from: human
conversations.value: You're going to need somewhere to sleep for the night.
conversations.prefix: Set Up Camp:
conversations.from: gpt
conversations.value: You're all done up in dirt to show you're not who you really are... but does it work?
conversations.prefix: Disguises:
conversations.from: human
conversations.value: Little more than a large, glorified canoe.
conversations.prefix: The Ferry:
conversations.from: gpt
conversations.value: The most direct route from Avenworth to Mt. Baum. Alternately, there are paths that branch off towards the neighboring kingdoms.
conversations.prefix: The North Roads:
conversations.from: human
conversations.value: You're tasked with making sure the camp is safe overnight for several hours.
conversations.prefix: Night Watch:
conversations.from: gpt
conversations.value: You are under attack. Save your travel partners, save your belongings, or save yourself, but don't just stand there!
conversations.prefix: Defend Yourself:
conversations.from: human
conversations.value: Dark figures hidden among the trees; it is unclear how old they are or what gender they are.
conversations.prefix: Mysterious Figures:
conversations.from: gpt
conversations.value: The leader of the camp of Dakaeri Elves.
conversations.prefix: Reviri'an Lesh:
conversations.from: human
conversations.value: A small party of elves has been sent to share breakfast with you as a peace offering for last night. They seem harmless enough.
conversations.prefix: Befriend the Elves:
conversations.from: gpt
conversations.value: The medicine woman and spirit speaker of clan Lesh.
conversations.prefix: Speaker Reft:
conversations.from: human
conversations.value: Gauze, disinfectant, and two kinds of plants.
conversations.prefix: Elven First Aid Kit:
conversations.from: gpt
conversations.value: A gift of food from the elves. You could eat it yourself, or you could use it for something else in a sticky situation.
conversations.prefix: Dried Food:
conversations.from: human
conversations.value: The mark of clan Lesh. It proves your alliance.
conversations.prefix: Lesh Insignia:
conversations.from: gpt
conversations.value: The mark of clan Lesh. It proves your alliance.    
conversations.prefix: Lesh Insignia:
conversations.from: human
conversations.value: The general feeling among the group is agitation, to say the best. Is there any way to remedy that?
conversations.prefix: Raise Morale:
conversations.from: gpt
conversations.value: A good head on your shoulders gives you a practical outlook on problems. Your skills may not be elegant, but they're imminently useful for dealing with the perils of day to day common life.  
conversations.prefix: Grounded:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were never great at the ladylike things princesses were supposed to do. Instead, you took up stranger hobbies.
  
  ...
  
  Suggested Strength: Eccentric
  
  Suggested Weakness: Oafish
conversations.prefix: Unconventional:
conversations.from: gpt
conversations.value: You know how to do a little of everything. Of course, you're not proficient enough to be a master of anything you do, but it's better to know many things than just one.
conversations.prefix: Jack of All Trades:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It's near impossible for someone to change your mind once it's made up.
conversations.prefix: Stubborn:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Life back at home was all well and good, but you're longing for something a little more... exciting.
conversations.prefix: Adventure!:
conversations.from: human
conversations.value: Essentially a prisoner taken by the current rulers of Ulysain at the end of a war. Raised in a foreign court to ensure the losing kingdom’s compliance in reparations.
conversations.prefix: Royal Ward:
conversations.from: gpt
conversations.value: You are able to reach conclusions quickly and accurately, and have good instincts. You are also able to notice things that others tend to miss.
conversations.prefix: Intuitive:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’ve never forgotten the circumstances of your displacement. You’re given to resent authority figures in general.
conversations.prefix: Resentful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You’re never going to free yourself from the court of your captors without learning their rules.
conversations.prefix: Planning Ahead:
conversations.from: human
conversations.value: You were taught that a princess was only to speak when spoken to, but this means you've learned to listen well.
  
  ...
  
  Suggested Strength: Quiet
  
  Suggested Weakness: Poor Talker
conversations.prefix: Seen, Not Heard:
conversations.from: gpt
conversations.value: You're a better listener than talker, meaning you hear more secrets and private things.
conversations.prefix: Quiet:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've seen more than your fair share of people who try to get close to you only to use you.
conversations.prefix: Untrusting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Between your siblings, it was hard to feel like you stood out. You're doing your best to prove to your family (and yourself) that you're different.
conversations.prefix: Middle Child:
conversations.from: human
conversations.value: You were never great at the ladylike things princesses were supposed to do. Instead, you took up stranger hobbies.
  
  ...
  
  Suggested Strength: Eccentric
  
  Suggested Weakness: Oafish
conversations.prefix: Unconventional:
conversations.from: gpt
conversations.value: You can come up with creative ways to solve problems, or just to amuse yourself while bored.
conversations.prefix: Clever:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Easily spooked and lacking confidence in physical abilities, you often retreat into yourself.
conversations.prefix: Timid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In order to become a good ruler, or even just a good person, you have to be well-educated. You're going to learn as much as you can from whoever (or whatever) you can.
conversations.prefix: For the Future:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Being a princess should be all about luxury. Hard work? Effort? You want none of these. A continuation of your spoiled existence is all that you are looking for.
conversations.prefix: Enjoy the Finer Things:
conversations.from: gpt
conversations.value: Very little escapes your notice.
conversations.prefix: Observant:
conversations.from: human
conversations.value: Occasionally, you're able to surprise your peers with an something truly exceptional.
conversations.prefix: Ingenious:
conversations.from: gpt
conversations.value: You are determined to excel in everything you do. It's just a natural part of being a princess! 
conversations.prefix: Determination:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You see the value in looking forward, and anticipating the consequences of your decisions.
conversations.prefix: Foresight:
conversations.from: human
conversations.value: You are not very useful in situations that occur outside your realm of comfort, and may find yourself paralyzed by indecision.
conversations.prefix: Impractical:
conversations.from: gpt
conversations.value: It's ok to be scared when you fight against the fear. You recover from difficult conditions quickly.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Royal upbringing, no matter how unconventional or recluse, requires a little bit of diplomacy.
conversations.prefix: Diplomatic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Everyone is a potential friend and love to make more.
conversations.prefix: Friendly: