conversations.from: system
conversations.value: The year is 2014 and people are still coming to terms with the fact that four years ago the supernatural community came forward and told the rest of the mundanes they existed.  In order to prevent turmoil and chaos the heads of the supernatural communities met with heads of the American government to make a truce and set ground rules. 
  
  The government made the perternatural legal citizens, with rights to vote and everything. Now people accept the reality of things that go bump in the night being real.Some people flock to them in awe and fascination, while others think they'd be better off killing anything that isn't mundane. A few people rose up in the beginning but those people were used as examples to show that the laws protecting any other citizen would protect these supernatural as well. 
  
  Police forces scrambled to create teams to combat supernatural crimes. And to appease the populace terrified of the fact supernaturals exist governments have set into place laws that result in sever punishments if supernaturals commit crimes.   
  
  New businesses open to cater to mundanes who just want to get a little closer to the things that could rip them apart given the chance. 
  
  Churches open for the soul purpose of giving mundanes a chance to repent, for surely their sins are the reason these devilish beings came to be.   And some new churches surface that welcome the supernatural and those who wish to convert. 
  
  Discrimination, and racism, gets to add a new page in it's book for supernaturals. 
  
  And while everything seemed to change, nothing changed.
  
  ///////////////////////////////
  
  This story will be based off the Anita Blake universe written by Laurel K. Hamilton.  
  
  The supernatural that I am willing to accept in this story will be the following. 
  
  Humans
  
  Vampires
  
  Shifters (wolves, leopards, and rats only --  for now, but other shifters can be brought into game later)
  
  Psychics
  
  Animators
  
  Feel free to play humans, in fact it's encouraged.
  
  Setting = New Orleans
  
  Premise = There is a tiny plot in my head but for the most part I want this to be a role play heavy story line and away from the usual use of cards & challenges. 
  
  This is a clone, I got a little busy before and didn't feel like I could really hold the game plot wise.  I'm still in school but I've decided that I wanted to approach this in a different way. 
  
  First I want a little less major plot, and more minor character created / driven plot.   Larger plot, like murder and some large big bad is something I reserve the right to veto or create. 
  
  Secondly I want to allow businesses / locations to be added as people request.  Do you want your character to open a bar? Cool!  Ask me in the notes between narrator and player and I can approve it or not, and even make a card for it. 
  
  This second thing, and the fact that not everyone needs to stick together, leads me to this note.  We're all going to be making things up as we go along -- but to keep locations simple let's make sure that you add [LOCATION_HERE] at the the tops of your posts so other characters might know where the action is happening (especially if there is more than one location going).
  
  **To apply please select a race, as for the strengths and weaknesses I would like you to create them on your own if you can by going off what you've read on the webpage provided for your character nature cards.  Same goes for the goal cards.  I want to work with creative players and this is a way to show you're creative! As for history sections the more detailed the better. **
conversations.from: human
conversations.value: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.prefix: Novice Vampire:
conversations.from: gpt
conversations.value: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.prefix: Ancient Vampire:
conversations.from: human
conversations.value: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.prefix: Young Werewolf:
conversations.from: gpt
conversations.value: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.prefix: Aged Werewolf:
conversations.from: human
conversations.value: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.prefix: New Ghost:
conversations.from: gpt
conversations.value: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.prefix: Old Ghost:
conversations.from: human
conversations.value: Please read the following webpage: http://anitablake.wikia.com/wiki/Witch
conversations.prefix: Witch:
conversations.from: gpt
conversations.value: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.prefix: Practicing Wizard:
conversations.from: human
conversations.value: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.prefix: Rookie Monster-Hunter:
conversations.from: gpt
conversations.value: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.prefix: Veteran Monster-Hunter:
conversations.from: human
conversations.value: You’re physically strong and probably look it, whether you’re lean or built.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.prefix: Agile:
conversations.from: human
conversations.value: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.value: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.prefix: Tough:
conversations.from: human
conversations.value: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.prefix: Educated:
conversations.from: human
conversations.value: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.prefix: Alluring:
conversations.from: gpt
conversations.value: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.prefix: Crass:
conversations.from: gpt
conversations.value: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.prefix: Doubting:
conversations.from: human
conversations.value: Your blood sears your veins and when you lose control, you lash out.
conversations.prefix: Angry:
conversations.from: gpt
conversations.value: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.prefix: Ephemeral:
conversations.from: human
conversations.value: You think you know how things work. You think people are basically good. You’re wrong.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.prefix: Guilty:
conversations.from: human
conversations.value: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.prefix: Proud:
conversations.from: human
conversations.value: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.prefix: Heartbroken:
conversations.from: human
conversations.value: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.prefix: Reveal Your Love:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.value: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.prefix: Air of Secrets:
conversations.from: gpt
conversations.value: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.prefix: Deny Your Love:
conversations.from: human
conversations.value: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.prefix: Be Humane:
conversations.from: gpt
conversations.value: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.prefix: Be the Monster:
conversations.from: human
conversations.value: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.prefix: Achieve Power:
conversations.from: gpt
conversations.value: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.prefix: Achieve Control:
conversations.from: human
conversations.value: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.prefix: Heal the Hurt:
conversations.from: gpt
conversations.value: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.prefix: Spread the Hurt:
conversations.from: human
conversations.value: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.prefix: The Secret of Hank Farrow:
conversations.from: gpt
conversations.value: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.prefix: Get Victor’s Keys:
conversations.from: human
conversations.value: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.prefix: Brickhand’s Mission:
conversations.from: gpt
conversations.value: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.prefix: Does the Diary Lie?:
conversations.from: human
conversations.value: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.prefix: Brian Becker Is Missing:
conversations.from: gpt
conversations.value: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.prefix: Investigating Brigid:
conversations.from: human
conversations.value: Syrupy, hot, metallic — drink it in.
conversations.prefix: Get Blood:
conversations.from: gpt
conversations.value: The P.I., Edgar Crease, knows things it would be good to know.
conversations.prefix: See Edgar’s Files:
conversations.from: human
conversations.value: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.prefix: Rampage:
conversations.from: gpt
conversations.value: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.prefix: Dead In Chains:
conversations.from: human
conversations.value: Shiny and sharp.
conversations.prefix: Straight-razor:
conversations.from: gpt
conversations.value: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.prefix: The Damned Diary:
conversations.from: human
conversations.value: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.prefix: Magic Words: Scrying:
conversations.from: gpt
conversations.value: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.prefix: Magic Words: Summoning:
conversations.from: human
conversations.value: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.prefix: Wizard Blood:
conversations.from: gpt
conversations.value: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.prefix: Silver Bullets:
conversations.from: human
conversations.value: Angular, sharpened, and ready for work.
conversations.prefix: Wooden Stake:
conversations.from: gpt
conversations.value: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.prefix: Machete Etched with Alchemical Symbols:
conversations.from: human
conversations.value: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.prefix: Keys to Victor’s Hog:
conversations.from: gpt
conversations.value: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.prefix: A Photo of Young Lovers:
conversations.from: human
conversations.value: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.prefix: The Blood Red Club:
conversations.from: gpt
conversations.value: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.prefix: Petite Mort:
conversations.from: human
conversations.value: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.prefix: Rathbone and Highland:
conversations.from: gpt
conversations.value: Young werewolves grow up here and pretty much everyone knows it.
conversations.prefix: Highland Ave Trailer Park:
conversations.from: human
conversations.value: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.prefix: Edgebrook Garden Cemetery:
conversations.from: gpt
conversations.value: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.prefix: Atop the New Sussex Tower:
conversations.from: human
conversations.value: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.prefix: Crawford Street Subway Stop:
conversations.from: gpt
conversations.value: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.prefix: Deep Underneath Miller’s Pub:
conversations.from: human
conversations.value: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.prefix: Grove Ave Rowhouses:
conversations.from: gpt
conversations.value: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.prefix: The Junkyard:
conversations.from: human
conversations.value: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.prefix: Shed the Ghosts:
conversations.from: gpt
conversations.value: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.prefix: Throng:
conversations.from: human
conversations.value: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.prefix: Ramshackle Traps:
conversations.from: gpt
conversations.value: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.prefix: Angry Ghosts:
conversations.from: human
conversations.value: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.prefix: Rooftop Escape:
conversations.from: gpt
conversations.value: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.prefix: Blend In:
conversations.from: human
conversations.value: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.prefix: The Evil Eye:
conversations.from: gpt
conversations.value: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.prefix: A Chase Down Dead Streets:
conversations.from: human
conversations.value: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.prefix: Fires:
conversations.from: gpt
conversations.value: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.prefix: Junkyard Dogs:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.prefix: Brigid Douglas:
conversations.from: human
conversations.value: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.prefix: Alistair Wright-Smith:
conversations.from: gpt
conversations.value: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.prefix: Brickhand:
conversations.from: human
conversations.value: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.prefix: One High Werewolf:
conversations.from: gpt
conversations.value: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.prefix: Edgar Crease, Private Detective:
conversations.from: human
conversations.value: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.prefix: Delia Becker:
conversations.from: gpt
conversations.value: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.prefix: Starved Vampire:
conversations.from: human
conversations.value: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.prefix: Jean Farrow:
conversations.from: gpt
conversations.value: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.prefix: The Drake:
conversations.from: human
conversations.value: Please read the following webpage:
  
  http://anitablake.wikia.com/wiki/Werewolves
conversations.prefix: Werewolf:
conversations.from: gpt
conversations.value: Please read the following webpage:
  
  http://anitablake.wikia.com/wiki/Witch
conversations.prefix: Witch:
conversations.from: human
conversations.value: Please read the following webpage:
  
  http://anitablake.wikia.com/wiki/Wererats
conversations.prefix: Wererat:
conversations.from: gpt
conversations.value: Please read the following webpage:
  
  http://anitablake.wikia.com/wiki/Wereleopards
  
  ( also keep in mind these shifters also have the same superhuman strenght, heightened senses / agility / endurance that any other shifter would have )
conversations.prefix: Wereleopards:
conversations.from: human
conversations.value: Please read the following wepage:
  
  http://anitablake.wikia.com/wiki/Fey
  
  (Also please describe in your history what TYPE of fey you are, there are many -- see this webpage for options : http://merrygentry.wikidot.com/races )
conversations.prefix: Fae:
conversations.from: gpt
conversations.value: Please read the following webpage
  
  http://anitablake.wikia.com/wiki/Vampire
  
  (If you choose to play a vampire please choose a bloodline for your strength you should create something that goes with your choice. 
  BE REALISTIC.  Not every vampire is going to be ancient, and only the oldest vampires can use some of the skills on the webpage, so make sure your choices go hand in hand with your vampires age.)
conversations.prefix: Vampire:
conversations.from: human
conversations.value: Please read the following webpage:
  
  http://anitablake.wikia.com/wiki/Animator
conversations.prefix: Animator:
conversations.from: gpt
conversations.value: Please read the following webpage:
  
  http://anitablake.wikia.com/wiki/Psychics
  
  (Also please describe which type of psychic you choose in your history.)
conversations.prefix: Psychics:
conversations.from: human
conversations.value: These are typically humans with a need to kill anything that's supernatural. Some become a hunter do it if the pay is right, some do it because they've been wronged in some way by a supernatural.  The reason why is up to you in the history. 
conversations.prefix: Hunter:
conversations.from: gpt
conversations.value: Master of the City.  No one knows much about him other than he's of the Morte D'Amour blood line, with rumors that he can rot the flesh from your bones if you displease him.   Rumors also say that he is a fair man, so long as you do not step on his toes.  His whereabouts change, and so are forever unknown.  But you can request an audience with him via Stephanie, his human servant.
conversations.prefix: Victor Solomon:
conversations.from: human
conversations.value: Please read the following webpage:
  
  http://anitablake.wikia.com/wiki/Human_Servant
conversations.prefix: Human Servant:
conversations.from: gpt
conversations.value: Well aren't you the little fish in the pond!  Not everyone can be supernatural! 
conversations.prefix: Human:
conversations.from: human
conversations.value: Tuckers got a winning smile, but that doesn't mean he's a push over.  
conversations.prefix: Tucker:
conversations.from: gpt
conversations.value: Human Servant of the Master of the City.  More than anything her main function seems to be that of secretary -- making his appointments and vetting those who request  a meeting.   Sophisticated, loyal, and highly suspicious of anyone requesting an audience.  She's a busy woman you better have a good reason to bother her.  
conversations.prefix: Stephanie Cooper:
conversations.from: human
conversations.value: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.prefix: Victor Castle:
conversations.from: gpt
conversations.value: He's rather strict about the humans he lets pass through. 
conversations.prefix: Getting Past Tucker:
conversations.from: human
conversations.value: This is neutral ground, bad shit happens if you start trouble here, and everyone whose part of the supernatural community knows it. That's why it's a pretty hot spot for the locals supernatural community.   Old man Freddies been dead for a while now, didn't make it home before sunrise one night.  His son, Fred JR runs it now -- but the same rules apply.  Keep your hands to yourself, unless invited. 
conversations.prefix: Dead Freddies:
conversations.from: gpt
conversations.value: A beautiful historic, and VERY touristy area.   Everyone and anyone comes down to hit the bars and see the sights. 
conversations.prefix: Burbon Street:
conversations.from: human
conversations.value: Junior seems to know a little bit about everything. That can prove useful.  Can you make him a friend? 
conversations.prefix: Making friends. :
conversations.from: gpt
conversations.value: If you're human Tucker seems hesitant to let you in. 
conversations.prefix: Getting through the door. :
conversations.from: human
conversations.value: " Just call me Junior "
  
  He never likes to be confused with his father, and he's quick to correct you if you call him Freddie.   You can see Junior working everywhere in his own bar, but his favorite thing to do is wander around and smooze with guests to make sure they are having fun -- and it doesn't hurt if he picks up a secret or two. 
conversations.prefix: Fred II:
conversations.from: gpt
conversations.value: Vivian is overly perky, it's weird considering her favorite animal is a rat.  That *might* have something to do with the fact she's a wererat -- and a powerful one to boot.  
  
  Disposition: She's friendly so long as you don't challenge her dominance in any sort of way (eg tell her what to do, step in front of her path to block her from going somewhere etc etc).  She'll be overly understanding, but she's exacts just punishment wise for her wererats with no qualms.   She believes in networking, letting people be her friend even if they are only seeking out her power, because you never know when you'll need a favor from someone.  
conversations.prefix: Vivian St. Claire:
conversations.from: human
conversations.value: vie après la mort means afterlife in english.  Which makes  it a semi-joke in the supernatural community.  This graveyard is older, created by a long since abandoned church, it's commonly used by animators to practice their works under proper supervision.  
conversations.prefix: Vie Après La Mort:
conversations.from: gpt
conversations.value: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.prefix: Green Wizard:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You possess a rare ability among your kind, Call Flesh, which allows you to heal through intimate contact.  In addition, you have a medical background as an ER nurse, able to provide emergency medical treatment as needed.
conversations.prefix: Healer:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your kind are few, and you've suffered at the hands of cruel masters as a result, being passed around and used like an object, rather than a person.  This can lead to fight or flight reactions, even in situations which may not merit that sort of response.
conversations.prefix: Broken:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Even in human form you are able to have more in depth information about your surroundings.    
conversations.prefix: Animal Instincts:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Transformation requires energy and energy requires food, and I'm no vegetarian.
conversations.prefix: Predatory:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The vampire shares its life essence with the servant. The first mark grants the human servant greater endurance, healing, speed and resistance to vampire mental powers, and an almost complete immunity to their own vampire's mental powers.
conversations.prefix: Vampires First Mark:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have ‘lived’ the unlife of a vampire for a short time. Routine is starting to set in but you’re still in the lowest part of the undead hierarchy. You'll have to be careful and find a balance between your human and inhuman sides if you want to thrive.
  
conversations.prefix: Young Vampire:
conversations.from: human
conversations.value: Your bloodline comes from Belle Morte. You were picked for your beauty and now you have the basic powers of the vampire. Your senses are sharp, and you can even smell human emotions. You’re immortal and heal fast. You’re extremely fast and strong. You can affect humans psychically if you look them in the eye. However, you have none of the powers of a master vampire and you lack the special powers of your bloodline. You also have all the weaknesses of the undead.
conversations.prefix: Young Belle Morte Vampire:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your new vampiric existence is filled with temptations and dangerous lusts. Can you resist them? However, you’re still close enough to your humanity to feel guilt and doubt after these urges pass.
conversations.prefix: Allure and guilt:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've lost the world you knew and now live in a more shadowy place filled by powerful undead and other beings of power. Find a niche where you can survive and maybe even thrive. Is happiness possible?
conversations.prefix: Find Your Place:
conversations.from: gpt
conversations.value: Well aren’t you the little fish in the pond! Not everyone can be supernatural
conversations.prefix: Human:
conversations.from: human
conversations.value: Your a repairman, fixing broken things is your wheelhouse
conversations.prefix: I Can Fix It!:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You care for your loved ones a great deal, maybe a bit too much...
conversations.prefix: Overprotective:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: These creatures have the ability to do serious harm to normal people. Maybe some won't but you will protect your family from the mean ones.
conversations.prefix: Protect Your Family:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your experiences have left you wary of a lot of things, but the supernatural aren't necessarily who you're doubtful of.
conversations.prefix: Untrusting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: When you enter a room heads turn, you're the center of attention . Your presence demands respect. Others do what you command, your words are a sirens song. Your gaze disarmes those who are heavily fortified. Who needs hypnotic vampire powers when your you? 
conversations.prefix: Alluring:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You question whether you are the architect of your own demise. You are angry at your loss of your independence. You resent your position of weakness as a mere human. 
conversations.prefix: Angry:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You fear the worst from your entanglement with Julian. You need something to fall back on. You need power. Whether it's attained through connections and influence or supernatural routes, the more the better. 
conversations.prefix: Attain Power:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Julian Shard has placed the third mark upon you. Your lives are bound both mentally and physically. You are able to communicate supernaturaly with Julien and have an increased  endurance and strength, umong other things. 
conversations.prefix: Human Servant :
conversations.from: human
conversations.value: You are *the* head honcho.  You not only rule the vampires, but you are seen as the person responsible for keeping  the city in order when it comes to the supernatural community -- vampire or not the humans are going to be looking at **you**.  
conversations.prefix: Master Of The City:
conversations.from: gpt
conversations.value: You manage to get people to do exactly what you want and need them to do.  Sometimes you use temptation, sometimes intimidation -- but sometimes just your title gets people to do what they need to do. 
conversations.prefix: Influence:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have gotten to where you're at by making sure you stayed alive.  It's always better safe than sorry after all. 
conversations.prefix: Paranoia:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You really would rather New Orleans NOT be the center of attention in a bad way when it comes to the world and the council. 
conversations.prefix: Keep the balance in your city:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In order for your soul to rest, you need to have peace of mind.  The only way to do that is to find your killer and bring them to justice.
conversations.prefix: Peace of Mind:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Please read the following webpage:
  
  http://anitablake.wikia.com/wiki/Animator    
  
conversations.prefix: Animator:
conversations.from: gpt
conversations.value: You don't really know the ropes of this whole 'supernatural' thing. 
conversations.prefix: n00b:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: In a world of flashy powers and associated prejudices, you fit right in with the crowd. You can blend in with the norms or hang around the supes. And no one can predict what they can't see coming.
conversations.prefix: Unassuming:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There are a lot of big bads out there - and most of them aren't even supernatural. You just want to navigate the dangers without getting killed. Or, worse, *hired*.
conversations.prefix: Don't eat me!: