conversations.from: system
conversations.value: A necromancer known only as Cowl raised a legion of undead minions. Those that are little more than skeletons slavishly obey his every command, however, the recently deceased have minds of their own and unfinished business to see to. 
  
  Cowl hasn't noticed that some of his slaves aren't quite as loyal as he might wish but the townspeople have. If they work together they might be able to defeat the necromancer and tend to any unfinished business. 
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Not all of your memories came back with you. 
conversations.prefix: Memory Loss:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Say goodbye to a loved one or pass on a final message.
conversations.prefix: Farewell:
conversations.from: gpt
conversations.value: There's something that you just have to know
conversations.prefix: Demand Answers:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Whether it's your true feelings or where you buried your fortune you cannot rest until you tell someone.
conversations.prefix: Reveal Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: You want to spite your decedents and hangers on by hiding your worldly wealth. 
conversations.prefix: Hide your Wealth:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Cowl has a lot of undead serving him, you'll have to cut your way through. 
conversations.prefix: Slay Cowl's Minions:
conversations.from: human
conversations.value: If you can recall the tower's layout it may lead you to Cowl. 
conversations.prefix: Chart the Tower:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull gives Cowl much of his power. Find and destroy it. 
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Tower was made by the undead after they escaped. 
conversations.prefix: Map of the Tower:
conversations.from: gpt
conversations.value: Not all the undead are on your side and ordinary metal just won't cut it. 
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, useful for getting in and out of Cowl's tower.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. Cowl uses it to command the dead.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright enough to make the undead flinch.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: There's nothing like cold iron for cutting down a necromancer. 
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: The heart of the Necromancer's power and the one place where he lets his guard down.
conversations.prefix: Cowl’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: The Lower Levels of Cowl's tower are inhabited by servants, prisoners and undead slaves.
conversations.prefix: The Lower Levels:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The former resting place of the dead.
conversations.prefix: The Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern where Cowl keeps his greatest treasure. 
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: There was a bridge across the moat to Cowl's castle. Then the storm came. 
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: Cowl doesn't leave the source of his power lying around, you have to open the Vault to take it from him.
conversations.prefix: Locked Vault:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: Not all of the Undead are on your side. They'll do anything to keep you from Cowl.
conversations.prefix: Undead Minions:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: Not everyone is happy to see you again. Convince the townspeople you mean them no harm.
conversations.prefix: Unfriendly Welcome:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal and hastening your decay.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: The dreaded necromancer, named for the concealing cowl he always wears. 
conversations.prefix: Cowl:
conversations.from: human
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: gpt
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: human
conversations.value: Say goodbye to a loved one.
conversations.prefix: Farewell:
conversations.from: gpt
conversations.value: Say goodbye to a loved one or pass on a final message
conversations.prefix: Farewell:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Tell someone where you hid your worldly treasures.
conversations.prefix: Reveal Your Secrets:
conversations.from: human
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: gpt
conversations.value: Whether it's your true feelings on something or where you buried your fortune you cannot rest until you tell someone.
conversations.prefix: Reveal Your Secrets:
conversations.from: human
conversations.value: Cowl raised you from the dead but your mind is your own. 
conversations.prefix: Undead:
conversations.from: gpt
conversations.value: One of the dead was once close to you and you've dreamed of a chance to see them again.
conversations.prefix: Townsperson:
conversations.from: human
conversations.value: You seek out evil doers and defeat them, Cowl is most assuredly on that list. 
conversations.prefix: Champion:
conversations.from: gpt
conversations.value: Your body loses pieces at the worst times.
conversations.prefix: Decaying:
conversations.from: human
conversations.value: Your mind is free but your body is in Cowl's tower, get out of there. 
conversations.prefix: Escape:
conversations.from: gpt
conversations.value: Cowl must be defeated but you cannot do it alone.
conversations.prefix: Find Help:
conversations.from: human
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: human
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: gpt
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: human
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: gpt
conversations.value: The dead will only know rest once Cowl is one of them
conversations.prefix: Defeat Cowl:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: human
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: gpt
conversations.value: The heart of the Necromancer's power and the one place where he lets his guard down.
conversations.prefix: Cowl’s Tower:
conversations.from: human
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: gpt
conversations.value: The Preacher believes that all undead must be vanquished, even if he has to set them on fire himself.
conversations.prefix: Righteous Preacher:
conversations.from: human
conversations.value: A champion of good come to slay the evil Cowl and his minions. 
conversations.prefix: Lady Knight:
conversations.from: gpt
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: human
conversations.value: The former resting place of the dead.
conversations.prefix: The Catacombs:
conversations.from: gpt
conversations.value: The Lower Levels of Cowl's tower are inhabited by servants, prisoners and undead slaves.
conversations.prefix: The Lower Levels:
conversations.from: human
conversations.value: A long-forgotten cavern where Cowl keeps his greatest treasure. 
conversations.prefix: Treasure Vault:
conversations.from: gpt
conversations.value: The dreaded necromancer, named for the concealing cowl he always wears. 
conversations.prefix: Cowl:
conversations.from: human
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: gpt
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: human
conversations.value: Cowl doesn't leave the source of his power lying around, you have to open the Vault to take it from him.
conversations.prefix: Locked Vault:
conversations.from: gpt
conversations.value: Not all of the Undead are on your side. They'll do anything to keep you from Cowl.
conversations.prefix: Undead Minions:
conversations.from: human
conversations.value: Not everyone is happy to see you again. Convince the townspeople you mean them no harm.
conversations.prefix: Unfriendly Welcome:
conversations.from: gpt
conversations.value: You're free of Cowl's control but it's only a matter of time before the power animating you wears off.
conversations.prefix: Fading fast:
conversations.from: human
conversations.value: You're free of Cowl's control but the magic animating you is failing.
conversations.prefix: Fading fast:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: You reek of decay, the living don't want to come near you. 
conversations.prefix: The Stench:
conversations.from: gpt
conversations.value: No one liked you when you were alive, that hasn't changed. 
conversations.prefix: Ill repute:
conversations.from: human
conversations.value: You don't feel a thing when stabbed, impaled or otherwise maimed. 
conversations.prefix: Painless:
conversations.from: gpt
conversations.value: You could keep going forever, the undead don't need food or sleep. 
conversations.prefix: Tireless:
conversations.from: human
conversations.value: No earthy desires distract you from your task.
conversations.prefix: Unshackled :
conversations.from: gpt
conversations.value: You know what you want. You know how to get it. Everything is perfectly clear. 
conversations.prefix: Clarity:
conversations.from: human
conversations.value: Whether it's the size of your tombstone or the location of you plot something just wasn't right. This is your chance to fix it. 
conversations.prefix: Do Over:
conversations.from: gpt
conversations.value: Your gravestone is too small or your plot in the wrong location. This time you plan to get it right.
conversations.prefix: Do Over:
conversations.from: human
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: gpt
conversations.value: Your mind is free but your body is in Cowl's tower, get out of there. 
conversations.prefix: Escape (copy):
conversations.from: human
conversations.value: Deadly when following orders, mindless when left alone. 
conversations.prefix: Undead Minons :
conversations.from: gpt
conversations.value: A place of rest and worship for the living. 
conversations.prefix: The Monastery :
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: Cowl doesn't worry about the mess when his undead fail but they are quite the tripping hazard. 
conversations.prefix: Undead Rubble:
conversations.from: human
conversations.value: You'll need help to overcome Cowl. 
conversations.prefix: Recruitment:
conversations.from: gpt
conversations.value: Its voice whispers in your head, promising everything you ever desired, but at what price? 
conversations.prefix: The Skull:
conversations.from: human
conversations.value: You all fell to the skull's voice but only one of you can claim it. 
conversations.prefix: Finders Keepers:
conversations.from: gpt
conversations.value: Where everyone gathers to celebrate and debate town events. 
conversations.prefix: The Village Square:
conversations.from: human
conversations.value: The Pastor believes that the undead should be laid to rest whether they want to be or not and now he has the support of a magic skull. 
conversations.prefix: Pastor Briggins:
conversations.from: gpt
conversations.value: It's almost time to go, you just have one or two things to take care of first. 
conversations.prefix: Unfinished Business (Individual):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You promised your Ma you'd pick her a basket of mushrooms for dinner. You don't want to disappoint her.
conversations.prefix: Home in time for Supper:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The later stages of decomposition haven't set in yet, so you're still pretty whole and could pass off as alive.
conversations.prefix: Fairly Fresh:
conversations.from: human
conversations.value: You fell in a pit and drowned when it flooded in storm.
  
  Is it any wonder you're afraid?
conversations.prefix: Fear of Water:
conversations.from: gpt
conversations.value: You know how to dish out love and comfort, sometimes a healthy helping of guilt and humility.
conversations.prefix: Motherly:
conversations.from: human
conversations.value: Well, just plain *child* actually. 
  
  You convey innocence and simplicity because you are--or until very recently, you were--innocent and simple. 
  
  
conversations.prefix: Childlike:
conversations.from: gpt
conversations.value: Despite your best efforts, talking is going to be difficult for you. Especially for long periods of time.
conversations.prefix: Struggling Voice:
conversations.from: human
conversations.value: The proper authorities need to be informed of all infractions against their rules. 
conversations.prefix: Tattle-tale:
conversations.from: gpt
conversations.value: You challenged them, you succeeded, you won their respect. 
  
  Now what?
conversations.prefix: Playground Heroine:
conversations.from: human
conversations.value: You see combat like a game of chess, easily won with the right moves and strategies. It’s a good thing you’re pretty good with plans.
conversations.prefix: Tactician:
conversations.from: gpt
conversations.value: For some reason, the necromancy keeping you all bone-jangly decided your desiccated eyeballs needed some witchfire pizzazz. You can see better than you did in life!
conversations.prefix: Undead Sight:
conversations.from: human
conversations.value: You weren't exactly a budding flower, but hadn't gone to seed when you died, so you didn't know quite how creaky old bones could get. Now you do.
conversations.prefix: Creaky Ol' Bones:
conversations.from: gpt
conversations.value: You charge headfirst into situations with little thought to consequences. Too bad you don't have horns to aid you.
conversations.prefix: Bullheaded:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Just because you're dead doesn't mean chivalry is too! Whether or not that's a good thing, however, is anyone's guess as it keeps rearing its head in the most inopportune moments... 
conversations.prefix: Gallant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This little adventure was fun and all, but you've always said "I'll sleep when I'm dead!" and you plan on keeping that promise.
conversations.prefix: Go Back to Bed:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It's given you nothing but trouble in this undead mockery of life. The best you can hope for is to bury it deep and start fresh, before her memory drags you down with it.
conversations.prefix: Bury the Past: