conversations.from: system
conversations.value: **TRIGGER WARNING:** This game is NSFW, as it will very likely deal with graphic violence, sex, drug references... as well as some disturbing themes and scenarios. Its a Vampire the Requiem game set in Cairo, Egypt, it'd be a little weird if something like that didn't come up.
  
  ----
  *You love this club. It has been around for almost half a century now. Though you don't look it, you are almost as old as this club... it has been around since before you were born, and a little bit after you died. You can't quite put your finger on why you love this place... perhaps it has something to do with its somewhat prestigious history as a number of important luminaries and dignitaries have danced, drunk, and snorted their troubles away in this place, gyrating and shaking along to the heady melange of hip new rhythms and the rebounding lights of the aging disco ball.*
  
  *Or perhaps its the fact when you could still enjoy such things, you could easily score just about any mind-altering substance known to man, and some that should probably be forgotten. Perhaps it was simply that this club seemed to attract all of the hot girls and guys, and all of them, no matter how traditional their upbringing, seemed to leave their inhibitions at the door. Hell, you've seen more than one couple go at it right on the dance floor.*
  
  *Or perhaps you were drawn in by the club's hypnotic DJ. Despite her lurid surroundings, she dressed in a conservative hijab and body-length skin-tight black dress, and yet... despite that she always drew you in, made you feel as if this was your true home, even if you couldn't explain why.*
  
  *Whatever the case, even after dying and being "saved" by one of those corpse-defilers, and have been forced to seduce every hit of your newest... and final... addiction... even after all of that, you still come here. To your favorite club. THE Club. You know this club inside and out, you know every regular, and this place only lets in regulars and their guests... which is why it is more than a little odd that one of your recent victims walks into the room with a wicked gleam in her eye.*
  
  *You hadn't meant to kill her of course. But you had been starving. A recent skirmish in the eternal Danse Macabre had left you drained and withered, you had no choice by to drain *someone* dry in order to keep going, so you keep telling yourself to "rest" easy. She was completely drained, and following the advice of your Sire, you dragged her body out into the desert where it should have rotted away very quickly. Yet here she is, and there are no obvious signs of decay. Did you accidentally Embrace her?*
  
  *Or is this something else taking on her appearance to mock you with your crime? To rub it in your face? Either way, as you look past the dead woman you notice the bouncer behind her, on the floor scowling in pain. Then you notice that the dead woman is looking right at your favorite DJ with a vile gleam in her eyes, which in this dingy lighting almost look yellow. The dead woman reaches into the folds of her dress, which you only just now noticed how tattered it was. You don't wait, you rush at the threat, fangs and bangs fully bared as you rush at the walking corpse with all of your unnatural speed, hoping against hope that you can reach her before...*
  
  **BANG!**
  
  ----
  Welcome to Beset on All Sides, a storium game loosely based on *Vampire: The Requiem*. It is a game of political machinations, of facing strange supernatural threats, of never being quite sure who among your circle of acquaintances is really on your side... if anyone ever is. Above all though, it is a game of personal horror, where everything you hold dear could be ripped from you in a single moment, a single misstep, could cost you the last shred of humanity you had left, leaving only a monster behind.
  
  Note on the story for this... story:
  
  Cairo is run by a Clanless, or Caitiff in the old World of Darkness parlance... Prince Randa Toure, yes, a female vampire is secretly running a city dominated by a thoroughly anti-woman extremist religious sect. Irony is fun isn't it? Anyway, she has held onto power in Cairo for several centuries now, keeping all of the Covenants out of her city. Oh, she doesn't mind the odd vampire from the various factions hanging around, but she does take issue when they try to undermine her rule... and specifically, the way she has managed to turn clans into a caste system.
  
  In this case:
  
  Daeva are the "ruling" clan, the ones that get special privileges, and who can reliably call on the Prince and her Sheriff for aid. And in general, if you aren't a Daeva, and a prominent one or worse yet, one of the Harpies, gives you an order, you'd better follow it as though it had come from The Prince herself.
  
  Nosferatu are the second down the rung, and they are the chief informants and enforcers of Cairo.
  
  Gangrel are the middle class as it were, and as such they tend to have the most mobility in terms of where it is acceptable for them to be seen in Cairo. They also often serve as the Sheriff's Hounds.
  
  The Mekhet are closer to the bottom rung of the social order in Cairo, and while they might be occasionally blamed for the relatively recent strengthening in the influence of certain bigoted elements within mortal religions. But overall, they are afforded some degree of respect because in Cairo, more than anywhere else, their ability to gather information that even the Nosferatu can't get at is seen as indispensable. Plus, they are also often the most reliable source of information on which ancient ruins are safe to allow mortals to find.
  
  The Venture however, are a very different story. In one of their many bids to oust the Clanless Prince, the Ventrue of the Lancea Sanctum (with the backing of the Invictus) bolstered the traditionalist, highly conservative, and often very bigotted elements of Cairo's religions just as modern skepticism, rationalism, and humanism had started to settle in. All to advance their own selfish agenda, heedless of the cost to the Kine. The Ventrue are the most heavily restricted clan in Cairo... only a certain number of them are allowed in the city at a time, they cannot approach the district that the Prince's home and office are in without express permission, and they cannot hold any position of prominence in Cairo.
  
  Covenants: The normal political groups of Vampire do not have an open, active presence in Cairo. They may however have an underground presence, dodging the Prince's regular sweeps for their activities within her city.
  
  While all of these factions are much maligned in Cairo, there has been a certain pattern of leniency and tolerance for some, and a dogged ruthlessness in dealing with others.
  
  First, for mirroring her own natural dis-interest in dealing with politics more than necessary, the Ordo Dracul are sometimes let off with little more than a harsh, but hardly cruel warning. So long as they show no interest in ousting her or in doing business with those that do want to overthrow her, the Prince is largely content to leave the Dragons alone.
  
  The Carthian Movement also garners some degree of the Prince's sympathy, though she sees them as far too unpredictable, and doesn't like their blanket attitude of overthrowing every authority figure they see simply on principle... or because it seemed amusing at the time... or whatever. That being said, she is somewhat tolerant of their antics, but only to a point. 
  
  The Circle of the Crone is in a middle ground in the Prince's eyes... on the one hand they do see eye to eye on a few issues, like women's rights... however the Crones tend not to value mortals as much as the Prince does, and some of their practices (which the Prince witnessed herself on a few occasions) utterly revolt her.
  
  The Invictus are the laughing stock of Cairo, seen as ineffectual, unable to keep up with the times, and overall, just plain useless in this modern world. It also chafes the Prince that she still has to use *their* titles and some of *their* methods in order to hold power in her city. So they tend to be physically punished more readily than most other Covenants.
  
  Finally, the Lancea Sanctum, regardless of what religion they are claiming to be a part of this week (it changes with frightening regularity in Cairo as mortal attitudes shift), are utterly despised in Toure's Cairo. They are among the chief groups that has tried to not only depose her, but kill her in all manner of cruel ways. The Prince still bears some of the burn-marks they placed on her decades, and in one case, centuries ago. She has no tolerance whatsoever for them, and outright murders any member of this Covenant that shows any attempt to convert others or even the slightest hint of ambition.
  
  RULES FOR UNLIVING IN CAIRO:
  
  1. Don't kill humans. Don't hurt humans more than you have to. If you kill in Her city, you will be dealt with quickly and permanently.
  
  2. While you don't necessarily need permission to Sire, you should still ask Her Highness as a sign of respect. Note however that in some cases you may be required to ask or face Final Death for your indiscretion... basically, the higher up on the social ladder you are in her eyes, the less you need to fear.
  
  3. Diablorie is forbidden, except as a form of execution. Blood bonds are strongly encouraged however.
  
  4. Do not make Ghouls. It is a cruel fate for mortals to be bound as such, and you will be destroyed if you make one with the express intention of shackling a mortal to your whims.
  
  5. Do not aid the Covenants, do not aid them in their absurd Danse Macabre. Punishment for this one will be meted out on a case-by-case basis and according to the Prince's prejudices. 
  
  
  NOTES FOR CHARACTER CREATION:
  
  First, please pick one of the provided natures. Normally, I would have broad archetypes based on personality, but to some degree, vampire clans in this game serve the same function. If you need to use a custom nature, say for making a Mortal, Ghoul, or some other creature of the night... you are going to have to have an outstanding character in mind for it, and be able to demonstrate it for me to consider a non-Vampire character in this game. This is because you need to work on a very good explanation for why they might fit into the story working alongside the vampires to some degree... after a while if not at first at least.
  
  Second, you are free to make your own strengths and weaknesses... just be sure they can fit into more than one situation.
  
  Third, you will also need to make your own subplot. In this game, this represents a concept from the tabletop rpg called "Touchstones", which represent your character's last tangible connection to humanity, whether it is someone they know intimately (this may or may not be one-sided), or a place they know intimately (anything from a home, former or current, to a public library, or a cafe that they have a powerful, personal connection to). In some rare cases, it could be an object that the character knows intimately or played a vital role in their mortal life in some way. 
  
  Fourth, card art isn't required but encouraged. Avatar art is required.
  
  Fifth, please include the following in your bio:
  
  **Age:** (if vampire, count from your first night for your true age, and give your apparent age for when you died and rose again as a vampire; and yes, you can play as an Elder or even an Ancient... but you'll need a hell of a backstory for that.)
  
  **Likes:**
  
  **Dislikes:**
  
  **Physical Description:**
  
  **Vampire Acquaintances:** Only fill this in if you are a Vampire or Ghoul... this represents who you know in vampire society already, whether your Sire, Childe, or any political allies/rivals... or anything else that comes to mind. Please give a little information on each to give a rough idea of the nature of these relationships.
  
  **Mortal Friends/Family:** If you are a Ghoul or a Fledgling, please give some detail on these, as they are likely your immediate family and close mortal friends. If you are an Elder or Ancient, please refrain from giving details as I will be deciding those... since you haven't interacted with them much since your Fledgling days, and are now dealing with their descendants and have needed to distance yourself to avoid suspicion.
  
  **Covenant:** Choose one: Circle of the Crone, Ordo Dracul, Carthian Movement, Invictus, Lancea Sanctum, or No Covenant.
  
  Thank you for reading this far, and I look forward to your submissions!
  
  Helpful resources:
  
  Gentleman Gamer's Guide to Requiem Clans:
  https://www.youtube.com/playlist?list=PLqARvpQDkw7DD5zcyBFWHPQdYvR_OYYWI
  
  Subnet Database:  http://www.thesubnet.com/portal/wod2/vtr/index.html
conversations.from: human
conversations.value: Despite all expectations to the contrary, they are not the ruling clan of Cairo, but The Shadows are no less indispensible than they are anywhere else. Their network of secrets and power over shadow and mastery of stealth and disguise make them invaluable information dealers... and their more ancient traditions, their ancient magics can help as well at times... if any Shadow living in these nights even knows how to work such ancient tricks anymore. As a Shadow you are very likely secretive by nature and discreet by trade. You are used to operating in the dark, and you manipulate not through seduction or presence... but through information.
conversations.prefix: Mekhet:
conversations.from: gpt
conversations.value: The ruling clan of Cairo these nights. Despite what the Ventrue might think, clan Daeva are the original lords of the night. The ancient lords that ruled through passion and seduction and charisma, and yes, through sex and intimidation. As a Serpent, you are undoubtedly beautiful, iconically so perhaps, perhaps painfully so. Either way, whenever you enter a room everyone takes notice, whether they love or hate you at first sight. You never feel more alive than when you are indulging the clan's vice... feeding both your Beast and your Libido at the same time.
conversations.prefix: Daeva:
conversations.from: human
conversations.value: You, like the few other Ventrue still in Cairo are probably chafing under the anomalous authority that the damned Serpents wield here. You are a Lord of the Modern Nights damn it! You *deserve* more respect than you're getting by virtue of your vampiric lineage. And by virtue of your ability, more than anyone else, to truly *command*, to utterly Dominate others.
conversations.prefix: Ventrue:
conversations.from: gpt
conversations.value: Some might say that without the woods to prowl around in, that Clan Gangrel simply cannot function in the deserts of Egypt. They could not be more wrong. Clan Gangrel is many things... bestial, often feral, violent, brash, headstrong, willful... but the Savages are never ones to shirk a challenge. A Gangrel withers without a way to challenge itself, and what better way than in the desert where Vitae is even less common than water? Whether you wish to pursue a political rival, or hunt an obscure and great beast... you are here for a challenge. Whether in Beast form or cowing another's Beast into submission... it's never boring to be a Savage.
conversations.prefix: Gangrel:
conversations.from: human
conversations.value: The clan of monsters, here the older and more obviously monstrous members of the clan are often mistaken for mummies. They're the lucky ones. The rest of you... that appear more human, are often mistaken for pedophiles and terrorists. You may not be monstrous in appearance, but you are unsettling to behold nonetheless. But in either case, you are a master of keeping to the shadows, and wielding fear as a weapon.
conversations.prefix: Nosferatu:
conversations.from: gpt
conversations.value: Just try to have it make sense with your character, and be able to apply it in more than a few different scenarios.
conversations.prefix: Create Your Own!:
conversations.from: human
conversations.value: Like strengths, make your own, but try to have it make sense for your character... or somehow expand on them...
  
  and have it apply to more than a few different situations.
conversations.prefix: Create Your Own!:
conversations.from: gpt
conversations.value: This one is a bit trickier than normal subplots. Because I'm adapting 2nd edition, and because it looks like a really good idea to use.... I need you to create a subplot that represents one of your last ties to the mortal world... something physical that keeps you grounded, helps you keep your humanity in place. This can be just about anything from a person or group of people that you know well to a favorite cafe or landmark that you visited often as a mortal.
conversations.prefix: Create Your Own Touchstone!:
conversations.from: human
conversations.value: This strange being appeared out of nowhere and you are instantly terrified of him. Do you dare to treat with such a clear threat? Or do you simply go with your in-born Flight or Fight response? Does the man in you win over, or does the Beast?
conversations.prefix: Mysterious Man (Ibrahim):
conversations.from: gpt
conversations.value: At first glance, she appears to be a perfectly ordinary member of one local Mosque charity or other... but then you notice the political statement woven into her garb: the chains. And then you notice the tiny little pin holding it all together: a pair of dragons encircling an overflowing goblet... marking her as a member of the Ordo Dracul. What could she want?
conversations.prefix: Kareema (Adriel):
conversations.from: human
conversations.value: Something's not right here... Francois's greater experience and Tarek's "unique" insight sense something more to this woman than a mere ghoul or fledgling recruiting for the Dragons. You can't quite put your finger on it, but there is definitely something odd here.
conversations.prefix: Who is this woman, really? (Tarek and Francois):
conversations.from: gpt
conversations.value: The guy's passport identifies him as an American tourist, one Knox Harrington. Apparently employed by the LaCroix Foundation. Better get him to the hospital fast.
conversations.prefix: Knox Harrington (Ibrahim):
conversations.from: human
conversations.value: Step 1. Sneak in.
  Step 2. Plant the Bomb.
  Step 3. Make sure it destroys whatever it was meant to.
  Step 4. Run.
  Step 5. Profit?
conversations.prefix: Museum Antics (Tarek and Francois):
conversations.from: gpt
conversations.value: For whatever reason, the bomb didn't work. Now you have to stop the ritual to keep this cult from summoning... whatever it is. Or you could save the poor girl in the middle of it all... who seems to be some kind of sacrifice.
conversations.prefix: Stop the Ritual:
conversations.from: human
conversations.value: It wasn't here earlier... so this must be the 'package' the strange man told you about earlier. You know you're supposed to keep it safe until you get further instructions about it... but... what's in it? Its not like you were ever told NOT to look in it or anything... but that might be a little unprofessional. Still, can't help but wonder...
conversations.prefix: The Briefcase (Ibrihim):
conversations.from: gpt
conversations.value: This clearly isn't an ordinary bird... so what the hell is it?
conversations.prefix: The Owl (Musuem Group):
conversations.from: human
conversations.value: Its time to meet up with them, time to see how you can explain all of this to them.
conversations.prefix: Parents (Ibrihim):
conversations.from: gpt
conversations.value: Your Beast is starting to gain ground, can you fight it off? Or do you give in... and indulge your darker self? Perhaps... your true self?
  
  (Individualized outcome challenge: play one card on this one only, and whichever that one is will be your character's result. Please only play strong or weak cards here)
conversations.prefix: Thy Beastly Self (museum group):
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: "We are creatures of darkness, and the darkness itself obeys me. What have I to fear from you?"
  
  Set has granted you control of the shadows within which your kind dwell. You can make the darkness dance to your tune, weaving it into whatever form you need or even using it to form small portals through whence you might grasp its ebon heart.
conversations.prefix: Obtenebration:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: All Mekhet are particularly vulnerable to sunlight and fire, but it is more intense still in your bloodline. The night may hold no terrors for you, but the day... That, my childe, holds not just terrors but unimaginable agony.
conversations.prefix: Daylight's Bright Terror:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Throughout time, information has always been the most valuable asset. Few know this more than the Nosferatii...
conversations.prefix: Information Net:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: While great age provides great power, it also comes with onerous burdens... 
conversations.prefix: Ancient:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The villa in Siena Italy where Carlos was born human, then born again as a Vampire. The world may change but as long as there is Siena, everything will work out.
conversations.prefix: Siena Villa:
conversations.from: human
conversations.value: There are benefits to being one of the founders of the oldest bank in the world - the office perks are astounding!
conversations.prefix: Bank Office:
conversations.from: gpt
conversations.value: You have been around for quite some time now, and you know a little more than your age may let on.
conversations.prefix: Intelligent :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Although you are calm and collected on the outside, as many years have taught you, you are also nervous when it comes to confrontations.
conversations.prefix: Nervous:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A tree that has grown in almost the very center. This vampire used to visit this same tree as a mortal in university to study under. Has also given him a love for juniper berry tea.
conversations.prefix: The Juniper Tree:
conversations.from: human
conversations.value: You are a new fledgling who is just learning the ropes of the vampiric world. This means that there are *many* things you don't know, which can be quite ***deadly***.
conversations.prefix: Inexperience:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Living, breathing, day-walking mortal.
conversations.prefix: Mortal:
conversations.from: gpt
conversations.value: Displaying resolve.
conversations.prefix: Determined:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Suspicious 
conversations.prefix: Untrusting:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Discover, find, believe! Further the knowledge you have already obtained. The answers are out there.
conversations.prefix: Enlightenment:
conversations.from: human
conversations.value: Cultured, Urbane, and witty, you manage to make friends wherever you go. Hell, even your enemies like you.
conversations.prefix: Charming:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You expect nothing but the best, in people, in manners, and in hospitality. Rudeness and a poor host  tend to upset your sensibilities.
conversations.prefix: High Standards:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Once you walked the Hall when your blood still ran warm in your veins, you've vowed to keep the place as immortal as you are yourself.
conversations.prefix: Cairo Opera House:
conversations.from: gpt
conversations.value: During her time with Mossad, Afya learned to gather information in a number of ways...some less legitimate than others.
conversations.prefix: Spycraft:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The Fairest are changelings for whom Faerie should have been - in some sense was - bright and wonderful. They embody the wonder and beauty ever-present in folklore. But theirs is a beauty not of this world; they are wondrous to look on, but they're too perfect. They are still changelings, and their true forms are still inhuman.
conversations.prefix: Changeling: Fairest:
conversations.from: human
conversations.value: Your enthusiasm for experiencing all that life has to offer makes you eager and driven towards whatever has caught your fancy this week. Your vibrancy also tends to draw others to you, as they sense life overflowing.
conversations.prefix: Passionate:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your moods change rapidly, making you difficult to predict and work with. Joyous one moment, enraged the next - you seek to feel all of your emotions to the fullest, which can blind your sensibilities. 
conversations.prefix: Fickle:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The scents, sights, and sounds of uninhibited smokers made their way through the Hedge: all she had to do was follow her nose. She's dedicated to keeping this place stress (and inhibition) free.
conversations.prefix: Al-Kahwa Shisha Café:
conversations.from: gpt
conversations.value: Afya resents her current state, and everyone connected to it...and even some people who have no connection at all.
conversations.prefix: Spiteful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Since her transformation a year and a half ago, Afya has been lying to her husband, Asher, about being in deep cover on an assignment. He doesn't know that she can never come home.
conversations.prefix: Asher Behn:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Despite his appearance and clan, this character knows everyone who is everyone through out Egypt.  Either through the use of Ghouls or discipline, he is able to manipulate many important people to get things the way he needs.
conversations.prefix: Well Connected:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It does not take much to set you off, and with the strength he has, along with the fact that he is a vampire makes this dangerous for everyone involved.
conversations.prefix: Short Temper:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: This is a smuggling group that you were a high ranking member of before your embrace.  While it covers itself as a legitimate imports/exports business, many in the underground know that Gaza collections can acquire them most anything they are looking for. 
conversations.prefix: Gaza collections:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: She believes she is a demon incarnate in flesh, superior to all mere mortals, unsurpassed by any of the human riff-raff. Unlike megalomania, this is not a front for secret fears of failure. Far from fearing it, she can barely conceive of it.
conversations.prefix: Egomaniac:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A great many nights of unlife have enabled Mahin to develop a great deal of personal power, even if it may not translate to the power and station that she'd prefer these current nights.
conversations.prefix: Many Lives of Experience:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: After her many years as a monster and rather embracing that role for most of those years, the ties to her humanity have thinned to ever so little.
  
  However, she can still be reminded of what once was, things that she once stared at in wonder as ancient relics even when she still breathed.
conversations.prefix: Ancient Structures:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: As a human trafficker, Ibrahim has many contacts in the mortal underground who are willing to assist him at a moment's notice... for a price. 
conversations.prefix: Contacts:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ibrahim is completely new to the world of vampires and so knows very little about their traditions, clans and factions.
conversations.prefix: Out of his depth:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Ibrahim didn't know what he was letting himself in for when he agreed to smuggle seven year old Babur to Tripoli in Libya, with a view of reaching Europe. Can he solve the mystery of the young vampire and send him on his way?
conversations.prefix: Babur:
conversations.from: human
conversations.value: Learning in all its forms holds an appeal for you. University was a help, yes, with books and people to help you build knowledge. But it also helped your mind build paths to acquire and organize that knowledge.
conversations.prefix: Scholarly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There must be a mistake. This isn't a weakness. Its a gift! A wondrous, terrible, amazing, agonizing gift. They can appear anywhere. They ask, they order, they tease, they confuse. Why me? WHY ME!?
conversations.prefix: Visions of the Gods:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A niece, from the brother who stayed behind. Cairo native. Loves her city and country. Just started at Ain Shams University with an interest in ancient history. She is the perfect normal young citizen of Cairo. Everything Tarek is not.
conversations.prefix: Maani Rizk:
conversations.from: gpt
conversations.value: Never too sure of anyone. Maybe it's because of being a Mehket, or it be the teachings of his Sire, Adriel is wary of anyone. 
conversations.prefix: Careful:
conversations.from: human
conversations.value: Hearing voices makes you crazy. Unless they come from somewhere.
  Seeing visions makes you crazy. Unless they reveal the underlying truth. 
  
  I can hear. I can see. 
  Can you? 
conversations.prefix: Touched in the Head:
conversations.from: gpt
conversations.value: Francois is very high-strung and his moods are mercurial. He can go from calm to furious in a heartbeat, if he had one. 
conversations.prefix: Tempermental:
conversations.from: human
conversations.value: With supernatural speed you can move sometimes.even faster than the eye can follow.
conversations.prefix: Quick:
conversations.from: gpt
conversations.value: Long years of experience have taught you the value of not being seen. 
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Kids get curious, and Babur is no different. 
conversations.prefix: Curiosity :
conversations.from: gpt
conversations.value: When you were a kid you picket pockets. As a teen it was B & E. When you became an adult you where bypassing security systems. Its hard to go straight with all this on your back…    
conversations.prefix: Lifetime of Crime:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Its is the shadow at your heels. The whisper you cannot drown out. The wound that never heals...
conversations.prefix: Remorse:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A small medallion with a image of a man, woman, and two children. Kept as a link of shame to the past...
conversations.prefix: Amulet of someone else's family:
conversations.from: human
conversations.value: Some things come in handy later on...
conversations.prefix: Hit man training:
conversations.from: gpt
conversations.value: Creatures of the night, such music they make!
conversations.prefix: Animalism:
conversations.from: human
conversations.value: Part of being Ordo Dracul is the ability to control the beast. It is part of you now, so you hold the leash. Not the other way round...
conversations.prefix: Ordo Training:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A ghoul is a human who is blood-bound to a vampire.
  To become a ghoul, a human must drink the blood of a vampire—who then becomes their 'Master'—and must continue to do so once a month to feel the full benefits. Ghouls are faster, stronger, heal quicker than normal humans, and do not age because of the vampire blood.
conversations.prefix: Ghoul:
conversations.from: human
conversations.value: You have extensive military training and field experience, all which have molded you into a disciplined soldier.  You apply that toward everything you do.
conversations.prefix: Military Discipline:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are addicted to the vampire vitae, and while it bestows you with great gifts, these all come at a very steep price.
conversations.prefix: Fatal Addiction:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There are no chains, no collars, yet you feel compelled to your Master’s every whim. Whether it is implied, explicit, or simply imagined. Love doesn’t even begin to define what you feel
conversations.prefix: Bound:
conversations.from: gpt
conversations.value: Granted Jake is a powerhouse, a master of stealth, and a cat burglar-but his training in the Ordo has been slow going. A few key arts is all he has under his belt.
conversations.prefix: Not a master of the mystic arts...:
conversations.from: human
conversations.value: You know how to use your looks and honeyed words to get what you want and calm rough situations.
conversations.prefix: Charm:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: As winds blow, so does your fancy.  It happens with prey, business ventures, cars, whatever.  The new shiny typically catches your eye.
conversations.prefix: Fickle:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your house holds a secret, a painting that was done of you before you turned.  It shows a happy woman, full of life and hope.  Is there anything of that left?  Is this the last visage of the human you?
conversations.prefix: Is the Painting Real?:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The voices, they don't always agree. They aren't always external either. Sometime they are you, and they don't do what you want. 
conversations.prefix: Torn:
conversations.from: human
conversations.value: Good job, you've pissed it off, now how do you stop it from killing you? Wait... are there others in the museum who can help?
conversations.prefix: Rage of the True Beast:
conversations.from: gpt
conversations.value: You got the thing your Master asked you for! Now you just need to get away with it! Or stash it somewhere in case you get caught.
conversations.prefix: Theft (Rakin):
conversations.from: human
conversations.value: You knew there was something wrong with that ghoul the moment she sidled up to you. Now something important is missing and you know who to blame. Time to catch her!
conversations.prefix: Catch that Ghoul! (Nazli):
conversations.from: gpt
conversations.value: You worked to get this audience with Prince Randa Tourre for a reason. What is it? Why are you here? Why are you worth Her time?
conversations.prefix: An Audience with the Prince (Maddox):
conversations.from: human
conversations.value: Impassable, impenetrable shadows block just about every door and window you come across. Hmm... a building without any usable doors or windows... leaving you with a chilling challenge...
conversations.prefix: Escape the Labyrinth! (Jake and Tarek):
conversations.from: gpt
conversations.value: Someone is on your tail. You need to shake them before you get to the Prince's building for your audience with her... or there will be... *consequences*.
conversations.prefix: Watched (Ibrihim):
conversations.from: human
conversations.value: You'd better hope that Francois either fucked off or has been consumed by the flames, as you don't have time to check for him. All you can do now... is run for it!
conversations.prefix: Lose the Cops! (Tarek and Jake):
conversations.from: gpt
conversations.value: Time to find somewhere more discreet to talk and hash things out... and hopefully come to an understanding.
conversations.prefix: Come to an Understanding (Nazli and Veronica):
conversations.from: human
conversations.value: You all came here for a reason, time to make your voice heard.
conversations.prefix: Petitioning the Prince:
conversations.from: gpt
conversations.value: Yeah... time to run and hide before you can be ID'd and tied to this scene.
conversations.prefix: Dodge the Cops (Tarek and Jake):
conversations.from: human
conversations.value: It looks genuine, but how could the Ancient Egyptians have made such a *perfect* sphere? And the hieroglyphs... just where are you supposed to start reading them?
conversations.prefix: Examine the Sphere (Tarek and Riley):
conversations.from: gpt
conversations.value: The Prince wants answers. She knows something went wrong by the look on your face. Can you keep your focus on the details that matter, or do you start rambling? Can you keep your cool while the Prince fixes you with her infamous Tyrant's Gaze?
conversations.prefix: Explain yourself! (Jake and Tarek):
conversations.from: human
conversations.value: That *is* the eternal question for a Daeva.
  The prior encounter with the Prince has left you a little... *hot and bothered*, and your Beast is whispering tantalizing fantasies into your ear... all of which could be realized in a moment here... if you would only let it seize the night for you...
conversations.prefix: To Indugle or to Not Indulge? (Maddox):
conversations.from: gpt
conversations.value: Just a harmless little necklace, nothing to see here.
conversations.prefix: Lancea Cross Necklace:
conversations.from: human
conversations.value: Okay... time to get into the Sanctified Offices... which means either sneaking past their Ghouls and other unwitting mortal servants, or parlaying with them. Either path could lead to a Masquerade Breach as these offices are not empty during the day.
conversations.prefix: Early Recon (Nazli and Veronica):
conversations.from: gpt
conversations.value: These assassins don't quite seem like vampires, but they definitely aren't mortals either... just what are they!??!?! Doesn't matter, right now, you simply need to survive!
conversations.prefix: Assassins! (all but Nazli and Veronica):
conversations.from: human
conversations.value: Ibrahim has kept secrets about his trade for many years from his parents and more distant relatives, so lying comes naturally to him.
conversations.prefix: Secrets:
conversations.from: gpt
conversations.value: Things that stand still are gonna die. Ether keep moving or get taken down...
conversations.prefix: Make a move!:
conversations.from: human
conversations.value: If it involves wheels, gears and grease you can take it apart, put it back together and ride it.  
conversations.prefix: Grease Monkey:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: For the Gangrel, the Beast is closer to the Man than any other clan.  It's impulses are distracting and take time and energy to rein in.  
conversations.prefix: Just beneath the Skin:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A gold necklace and charm, such a simple little thing.  From a time when Nazli was just a girl and a boy fancied her.  It was only ever a flirtation.  But it is a reminder, something untouched by the Beast.
conversations.prefix: From the Heart:
conversations.from: gpt
conversations.value: Through prudent saving, Ibrahim has enough money to support his aged parents for a time, despite him being unable to continue his smuggling job for the time being.
conversations.prefix: Savings:
conversations.from: human
conversations.value: A bouquet of Dark blue flowers native to Georgia.  Too romantic?  Too juvenile?  Nope, just right.
conversations.prefix: Flowers for the Prince:
conversations.from: gpt
conversations.value: Yes, you may be a vampire, stalking the night, but HAVE YOU SEEN WHAT ELSE IS OUT THERE? It's a miracle you aren't even more jumpy and jittery than you are...
conversations.prefix: Nervous:
conversations.from: human
conversations.value: Gangrels are the apex hunters of the Night.  Except no substitutes.
conversations.prefix: Gangrel:
conversations.from: gpt
conversations.value: Ibrahim hasn't quite had time to learn how to take full advantage of his new vampiric powers... yet.
conversations.prefix: Inexperience:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You can't help it sometimes.  You've found it's hard to focus on tasks at hand when you're, how did they put it?  'You're red hair and too much curves to pay attention'.
conversations.prefix: Distracting:
conversations.from: gpt
conversations.value: You think *he* is different, you think you're different.  You think this is the first ever relationship of this type that is actually healthy.  You're convinced enough that you actually believe it.
conversations.prefix: Caring Master:
conversations.from: human
conversations.value: You grew up in a Prince's Court.  You know how what the rules are and how to use them to your advantage.
conversations.prefix: Courtly Manners:
conversations.from: gpt
conversations.value: Though loathe to use it for various reasons, you can bend others to your will.
conversations.prefix: Dominate:
conversations.from: human
conversations.value: You don't live this long without knowing how to deal with the long game.  Sure, it is easy for you to be passionate and burn hot and cold, but with determination you can also let the fires simmer...
conversations.prefix: Patience:
conversations.from: gpt
conversations.value: Though new to the modern world, Babur thinks quickly on his feet and takes little time to find solutions to the problems in front of him.
conversations.prefix: Intuition:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: His long rest has whittled away the self-control he once mastered, leaving Babur impulsive and curious as you would expect a child of his apparent age.
conversations.prefix: Immaturity:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Babur only has very clouded memories of his past life, and so has little idea why he and Ibrahim are being pursued through Cairo by mysterious figures.
conversations.prefix: Who am I?:
conversations.from: human
conversations.value: You are the master of your own damnation, your own punishment. God has cursed you for your sins, and though you act as his agent to scare the flock back where they belong... you must still be punished for doing so.
conversations.prefix: Intimam Cognitionem Dolor:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There is little about yourself that you like. You see everything you do as inherently wrong... every action you might take is cause for further punishment. 
conversations.prefix: Self-Loathing:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: It belonged to your first victim. It is all you have left of her.
conversations.prefix: Inscribed Locket:
conversations.from: gpt
conversations.value: Though it is difficult for a Kindred of your age and power to show genuine compassion, you believe that by simply setting out to help others however you can... you might one day regain some measure of yourself that was lost along the way. Others tend to notice the act of kindness more than the motive... well... most of them anyway.
conversations.prefix: Compassion:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Despite his appearance, Babur is in reality an ancient being and in certain situations can call upon these centuries of experience to solve a problem... or simply crack some heads together.
conversations.prefix: Ancient Knowledge:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild: