conversations.from: system
conversations.value: After: A Post-Apocalyptic Fairy Tale.
  
  ***
  
  Once upon a time…
  
  A world embodying the traditions of old world European fairy tales flourished. In spite of its sinister and fantastical nature, many inhabitants managed to live happily over the centuries.
  
  But that is not our story.
  
  The population grew exponentially. Technology advanced in the hands of common people, and although the magic defining the core of their existence never diminished, most cultures changed drastically. New systems of governance developed.
  
  All known peoples coalesced into 3 kingdoms, and a great alliance formed, based in one incomparably grand city created purely to maintain it.
  
  In the end, that city was the last to fall. An immense war consumed everything in an avalanche of political tensions hastened by conspiracy and powerful enchantments.  The few survivors were plunged back into the darkest ages of wild magic untamed by civilization, and found only in small pockets on a poisoned, shattered world.  But unbeknownst to most, a small mismatched group is setting out on what may be the last adventure of all.  
  
  The End has come, but no one lives happily, or forever.  And that is where our story begins.
  
  After.
  
  ***
  
  Major Known Powers:
  
  The Northern Territories:  Mountains, forests, wilderness.  Cold.  Made up of a group of small kingdoms and territories loosely controlled by one ruler who keeps them functioning and stops major conflicts. Bordered by the Glass Mountains to the north.
   
  Thaler (The Southern Kingdom):  Warm, consisting of wastelands, plains and a lot of farmland. THaler controls a lot of the food supply.  Powerful centralized government (before everything went to hell)
  
  Werault (Underwater Civilization):  Werault isn’t exactly a kingdom, just what water dwellers call the ocean, the same way humans might say earth or world.  It’s so big that no one that close to land has ever been to or even heard of the edge, just more settlements farther and farther away.  The people on the shoreline border have a lot of power due to their strategic position near the land.  They have allied with land dwellers to keep them from polluting or over-fishing, and facilitate trade.  They often send selkies as representatives, even sending them to land based schools in Freidan.
  
  Freidan (Diplomatic Central City)—The U.N. of this world, created to maintain the great alliance.  People come to Friedan from all over.  It has a mostly democratic government, mainly consisting of an international counsel made of representatives elected by their homelands, and a “Regent Elect”.  Great minds congregate here to learn and teach away from international tensions.  Friedan is the most technologically advanced place in all the kingdoms.
  
  Fairies:  No one knew where they came from or where they disappeared to, but sightings of the reclusive creatures petered out to almost nothing over the centuries until stopping entirely about 50 to 75 years ago.
  
  ***
  
  A/N: 
  
  Warning:  Fairy tales in their original form are sometimes gruesome and creepy.  While I'm not sure things will get this extreme, one classic punishment you'll find in multiple stories is heating iron shoes red hot and making the Bad Guy dance to death in them  (in the original Snow White, for instance.)  In that respect, the tone of this story will depend a little on the characters I end up selecting, and what the players are comfortable with, but be aware that this is the kind of thing parts might be based on.  Also, it's post-apocalyptic, so that won't help if you're not up for some pretty intense stuff.  On the flip side of that, players should tell me when anything makes them uncomfortable, and I'll do my best to adapt to that.
  
  This is a game for a max of 6 players.  I'll leave applications open for about a week.  Not first come first serve.
  
  Written in 3rd person past tense.  I have a tendency to be goofy, so while there will be a certain amount of grittiness, humor is welcome too.  LGBT+ friendly.
  
  Characters should be 18+ and low or non-powered.  I'll only be accepting  one person with distant fairy heritage.  Because of reasons.  Secret ones.  Shhh.
  
  Do, however, make up your own cards.  Go nuts--remember, this story takes place hundreds of years after the classical fairy tail world, and technology and magic have grown together in a lot of ways.  Of course, the world has all but ended, so technology users may find themselves without  a lot of uses for their abilities.  Shoot me any questions at iris.shreve@gmail.com or this thread in the forums: https://storium.com/forums#/category/lfp/thread/hbxv00
conversations.from: human
conversations.value: Low or no powered characters please.  Only one character with straight out fairy ancestry will be accepted.  Have fun!
conversations.prefix: Create your own:
conversations.from: gpt
conversations.value: Make your strength a quality unrelated to any magic abilities your character might have.
conversations.prefix: Create your own:
conversations.from: human
conversations.value: Follow your bliss.
conversations.prefix: Create your own:
conversations.from: gpt
conversations.value: Go for it.  Let me know if you have questions.
conversations.prefix: Create your own:
conversations.from: human
conversations.value: A cheap bauble often kept on keychains and necklaces for emergencies.  You've tweaked this one to shed light over a much wider radius, but it wears out faster.
conversations.prefix: Emergency Light Source:
conversations.from: gpt
conversations.value: You've been experimenting with bump keys lately, and have a few blanks on you.  Just drive one into an average lock with something tough, then pull back carefully until it clicks twice and turn.
conversations.prefix: Bump keys:
conversations.from: human
conversations.value: They won't heal wounds, but they'll keep you going until you can get some rest or help.
conversations.prefix: Painkillers:
conversations.from: gpt
conversations.value: An older stretch of underground tracks.  There seem to be a lot of warding symbols incorporated into the graffiti here.
conversations.prefix: Old underground tunnel:
conversations.from: human
conversations.value: The cell is dreary and rusty.  You're on the wrong side of the bars, but the door has twisted open far enough to slip through--if you can get there.
conversations.prefix: Dungeon cell:
conversations.from: gpt
conversations.value: These opulent rooms house the most precious possessions Freidan has amassed since it's founding.
conversations.prefix: Treasure room:
conversations.from: human
conversations.value: You've survived the fall of Freidan.  What's your immediate reaction? 
conversations.prefix: The fall of Freidan (Cassandra):
conversations.from: gpt
conversations.value: You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.prefix: Dream Team (Cassandra):
conversations.from: human
conversations.value: You just picked up some rations, and still have them on you.  In a world without food, that could be pretty handy.
conversations.prefix: Protein bars:
conversations.from: gpt
conversations.value: You've survived the fall of Freidan.  What's your immediate reaction? 
conversations.prefix: The fall of Freidan (Peter):
conversations.from: human
conversations.value: You've survived the fall of Freidan.  What's your immediate reaction? 
conversations.prefix: The fall of Freidan (Echo):
conversations.from: gpt
conversations.value: You've survived the fall of Freidan.  What's your immediate reaction? 
conversations.prefix: The fall of Freidan (Rook):
conversations.from: human
conversations.value: You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.prefix: Dream Team (Rook):
conversations.from: gpt
conversations.value: You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.prefix: Dream Team (Echo):
conversations.from: human
conversations.value: You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.prefix: Dream Team (Peter):
conversations.from: gpt
conversations.value: Quick hands to get the job done and faster feet for when it inevitably goes horribly wrong.    
conversations.prefix: Thief:
conversations.from: human
conversations.value: There’s a reason you’ve survived this long. You can think of some great things in a pinch.  
conversations.prefix: Clever:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes you just can’t help yourself.
  
  …all the time, actually.  
conversations.prefix: Kleptomania:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: What you really need in life is something super shiny. More than one something’s even better.    
conversations.prefix: Riches:
conversations.from: gpt
conversations.value: 
  
  Your mother was one of the witches of old, causing trouble in all sorts of fairy tales throughout history. Unfortunately, you don’t seem to have the knack for magic, and have learned to play around with technology instead.    
conversations.prefix: Witch's Daughter:
conversations.from: human
conversations.value: You’ve learned the technique of merging minor magic with technology. You can fix most broken devices, or piece together new (and better!) ones from it.    
conversations.prefix: Gearhead:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Everyone knows your heritage and everyone is just waiting for you to cause trouble. No one trusts you, most don’t like you, even when you’ve proven your good intentions. You’re just a liar, just like the rest of your witchy bloodline.    
conversations.prefix: Shunned:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This is the End, and you’re not entirely sure things can recover. All you want is to find a place where old grudges can be put aside, and you can be accepted for who and what you are, witch or not.
conversations.prefix: Find your place in The End:
conversations.from: gpt
conversations.value: You make shoes. Your father made shoes, your grandfather also made shoes, and you're reasonably sure that pretty much everybody in your family makes shoes. So, yes, you make shoes too. It's just the family business.  
conversations.prefix: Cobbler:
conversations.from: human
conversations.value: As a cobbler, you need an eye for detail. You're particularly good at spotting things, borne from many years of detail work and always examining the people on the street. 
conversations.prefix: Observant:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You don't do well in dangerous situations. You don't like wolves, or anything that can kill you, actually. You tend to panic and freeze under pressure. 
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You liked making shoes. You'd really just like to go back to doing that. Instead of living in a post-apocalyptic wasteland. It's stressful, your personal hygiene is rapidly deteriorating, and just about everything wants to kill you. It's not that fun.  
conversations.prefix: Back to Normal:
conversations.from: gpt
conversations.value: A skilled fighter and survivor, you know your way around trouble and do what you have to do to stay alive. You've ruffled some feathers over the years, and more than one local authority would like nothing better than to see you behind bars.
conversations.prefix: Rogue:
conversations.from: human
conversations.value: The cold mountain forests are your home. You've lived on your own since your were 11. Tracking, stalking, killing. It's become second nature.You know every sound, every mark. Signs everyone else missed glare out at you; a leaf flipped over, a piece of bark scuffed off the trunk of a tree. Everything means something.
conversations.prefix: Hunter:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The world has become an evil place. An evil place inhabited by evil beings. Maybe it always was. The only person you should trust is yourself... right?
conversations.prefix: Distrustfull:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A name, Echo. A necklace, silver and emerald. A gurgled word, fairy. 
conversations.prefix: Who Am I?:
conversations.from: gpt
conversations.value: Every since that day when *your* world fell apart, nothing seems capable of unsettling you. Or even particularly startling you. Life is a horror movie, and you numbed out long ago. 
conversations.prefix: Cool Headed:
conversations.from: human
conversations.value: Who and the what, now?
conversations.prefix: Disoriented:
conversations.from: gpt
conversations.value: You've seen terrible things before because of your Family, so this is nothing different. You have means to calm yourself down, to keep a level head when the world goes to shit. Just another day...
conversations.prefix: Calm and Collected:
conversations.from: human
conversations.value: You recognize magic when you see it, but unraveling it? Far beyond your means. You're at your enemy's mercy.
conversations.prefix: Lack of Understanding:
conversations.from: gpt
conversations.value: You panic easily and then run. Running, running, always running.
conversations.prefix: Panic:
conversations.from: human
conversations.value: You don't nip things everywhere you go without ever getting caught, and you don't live long if you don't know how to fix that. 
conversations.prefix: Escape Artist: