conversations.from: system
conversations.value: The land of Osnain is beset by the Dark. It is a faceless, insidious, and corruptive force; capable of twisting the human heart, soul, and mind towards madness and evil, until the body reflects the corruption within, until they become Damned, and join the Dark forever.
  
  There is no kind and loving force in this land, and only by resisting the Dark do the people of Osnain get by.
  
  The Ordo Lux has dedicated itself to stopping the spread of the Dark through the years, and has established cathedrals through the lands to bring the people together. There is a dark secret to the Order of Light, however. The Slayers. A hand selected group of those who have been caught in the act of murdering an innocent, the most corrupting act that a human can commit. Those caught are offered the chance of redemption through service to the Ordo Lux, or to be slain outright. Those who have murdered seem to gain some power in recognizing the influence of the Dark, and are able to do battle with the minions of the Dark.
  These Slayers are overseen by the Confessors, a group of militant monks, charged with ensuring that their charges do not succumb to the Dark, and to slay those who do. If the Slayer they are assigned to guard is mortally wounded in a fight against the Dark, the Confessor is charged with ending the Slayer’s life, and ensuring that their are no remains to be used by the Dark’s minions. 
  
  This game is a direct prequel to the already established Hunters of the Damned; https://storium.com/game/hunters-of-the-damned 
  
  This setting is inspired by others such as the Witch Hunters of Warhammer, and The Witcher. Technology is limited to gunpowder weapons that are slow to reload, but effective against the unholy terrors. Several normal humans could expect to deal with a creature of the Dark, but a Slayer could do it on their own, due to the Dark’s influence over them. The Dark itself is not a tangible force, though those under its influence sometimes think they are spoken to by the Dark in their minds, either through pleas or threats. The Dark may send its minions: humans or animals that it twists to its purpose to attack and spread misery. Or it may simply work to corrupt, either a whole town, a single person, or even a section of land, until it is an unwholesome place of evil.
  
  The dynamic between characters is a large focus. Is your relationship with your Confessor formal, or casual? Do you see them as a comrade, or a slave driver? As a Confessor, do you seek to control your charge, or do you give them leeway, and trust their skill?
  
  The Narrator is adaptable; there is a goal in mind, and a general plot, and end, but what occurs in between, and even the setting's  lore (within reason) is up to the players.   
  
  There is no true magic to speak of in this setting, but Slayers are powerful fighters against the Dark though they are forbidden firearms by the Ordo. Confessors are trained in many skills to better serve their charges, and readily employ their firearms in a fight.
  
  Players will control a Confessor or Slayer, but  creating an additional character as a town person or guard later on will be allowed.
  
  *UPDATE 23 Jan*
  Game has started, and there are several characters just waiting for the proper scene to introduce them into the plot. 
  
  
conversations.from: human
conversations.value: A member of the specially appointed order of confessors. Assigned to watch over the Slayers, to ensure that they do not succumb to the corruption of the Dark, and when needed, to grant the redemptive final boon of a clean death if a mortal wound is received. 
conversations.prefix: Confessor:
conversations.from: gpt
conversations.value: A veteran Confessor of the Ordo who has strayed dangerously down the road to corruption by the Dark. They may have seen too much to handle, or have taken truly wicked actions to achieve a goal. Few in the Ordo are even aware of the Reclaimers, and one who is inducted into the secret society is stripped of their birth name, and set the most dangerous missions until death claims them. All Reclaimers carry a number of sharpened obsidian hooks as a reminder of their crimes. 
conversations.prefix: Reclaimer:
conversations.from: human
conversations.value: Your service to the Ordo Lux began with at least one murder, and an oath made to your first confessor in order to avoid the noose. The words were not important, so long as you swore to fight the forces of the Dark. You've seen, fought and killed many terrible things over the long years of service; will you hold to your oath?
conversations.prefix: Veteran Slayer:
conversations.from: gpt
conversations.value: Warrior, criminal, or willing volunteer. Whatever your background, you have committed murder which brings your soul under the sway of the Dark. Your damnation however, will give you an advantage in locating and destroying the unholy minions of the Dark.
conversations.prefix: Novice Slayer:
conversations.from: human
conversations.value: You are able to put your plans into play with your intelligence.  
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Swift and agile, able to move with grace in any situation. 
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Your tough nature lets you deal with fatigue and injury better than most.    
conversations.prefix: RESILIENT:
conversations.from: gpt
conversations.value: You are able to move quietly and avoid drawing notice to yourself in and out of battle.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your powerful muscles allow you to fight harder and longer than most.
conversations.prefix: Great Strength:
conversations.from: gpt
conversations.value: You are experienced in the ways of the world and how to make the most of your situation.   
conversations.prefix: Wisdom:
conversations.from: human
conversations.value: You are used to getting your own way, and haven’t been afraid of hurting others to keep it that way.
conversations.prefix: Brutish:
conversations.from: gpt
conversations.value: Your fear can inhibit you from acting, even in the face of danger.
conversations.prefix: Cowardly:
conversations.from: human
conversations.value: Weak of body or spirit, you are sickly, or may have a more difficult time resisting the pull of the Dark.    
conversations.prefix: Fraility:
conversations.from: gpt
conversations.value: You dedicate yourself to a task to the point that you ignore the needs of others.   
conversations.prefix: Obsessed:
conversations.from: human
conversations.value: You see yourself as superior to others, and have a hard time with being humble, or accepting another's orders.
conversations.prefix: Prideful:
conversations.from: gpt
conversations.value: You have a habit of manipulation, and using others to get your way.
conversations.prefix: Scheming:
conversations.from: human
conversations.value: The scourge of the Dark on the land must be fought at every turn.    
conversations.prefix: Defeat evil:
conversations.from: gpt
conversations.value: You are burdened by your past actions, and seek peace through service.    
conversations.prefix: Earn forgiveness:
conversations.from: human
conversations.value: You may have come from humble beginnings, or just be seeking advancement, but you want to prove that you are more than what you seem.    
conversations.prefix: Gain recognition:
conversations.from: gpt
conversations.value: Whether you are too ashamed of past deeds, or have the compulsive need to conceal your actions, you need to keep your secrets to yourself.   
conversations.prefix: Keep your secrets:
conversations.from: human
conversations.value: This land is harsh and full of dangers. You rely on your skill and those of others to ensure that you live another day.    
conversations.prefix: Survival:
conversations.from: gpt
conversations.value: A resident of Grayfolk. Farmer, craftsman, shop owner; whatever your profession, you find yourself caught in a situation that is going from bad to worse. 
conversations.prefix: peasant:
conversations.from: human
conversations.value: Either serving as peasant militia, or as a minor Nobleman serving as a low ranking knight; your training has not prepared you for what is happening in your land. 
conversations.prefix: Town guard:
conversations.from: gpt
conversations.value: A fighting spear, well suited for dueling, paired with a short stabbing blade for close quarters work.
conversations.prefix: Cross Spear and Short Sword:
conversations.from: human
conversations.value: A fighting spear, well suited for dueling, paired with a short stabbing blade for close quarters work. 
conversations.prefix: Cross Spear and Short Sword (copy):
conversations.from: gpt
conversations.value: The Confessor's standard issue panoply. The judgement and mercy of the Ordo.
conversations.prefix: Flintlock and Dagger:
conversations.from: human
conversations.value: The Confessor's standard issue panoply. The judgement and mercy of the Ordo.
conversations.prefix: Flintlock and Dagger:
conversations.from: gpt
conversations.value: The Confessor's standard issue panoply. The judgement and mercy of the Ordo.
conversations.prefix: Flintlock and Dagger:
conversations.from: human
conversations.value: A powerful, winch reloading crossbow.
conversations.prefix: Heavy Crossbow:
conversations.from: gpt
conversations.value: A powerful, winch reloading crossbow.
conversations.prefix: Heavy Crossbow (copy):
conversations.from: human
conversations.value: Praemis' bag of tricks. Filled with a variety of bombs, fusing, and tripwiring cable.
conversations.prefix: Explosive Devices:
conversations.from: gpt
conversations.value: Praemis' bag of tricks. Filled with a variety of bombs, fusing, and tripwiring cable.
conversations.prefix: Explosive Devices (copy):
conversations.from: human
conversations.value: A heavy cleaving two-hander for a more forceful approach to battle.
conversations.prefix: Greatsword:
conversations.from: gpt
conversations.value: A heavy cleaving two-hander for when ranged options fail.
conversations.prefix: Greatsword (copy):
conversations.from: human
conversations.value: Paired fighting knives, balanced enough for throwing as well as stabbing.
conversations.prefix: Twin Daggers:
conversations.from: gpt
conversations.value: Paired fighting knives, balanced enough for throwing as well as stabbing.
conversations.prefix: Twin Daggers (copy):
conversations.from: human
conversations.value: A broad, machete style hacking sword.
conversations.prefix: Short Sword:
conversations.from: gpt
conversations.value: A broad, machete style hacking sword.
conversations.prefix: Short Sword (copy):
conversations.from: human
conversations.value: A well stocked training yard, currently plastered with snow.
conversations.prefix: Whitekiln Practice yard:
conversations.from: gpt
conversations.value: A young man and patricide. His mother, a Confessor, has brought him into the Ordo. He will now serve as a Slayer, or face the consequences of his crime.
conversations.prefix: Morgan Bell:
conversations.from: human
conversations.value: The Confessor's standard issue panoply. The judgement and mercy of the Ordo.
conversations.prefix: Flintlock and Dagger (copy):
conversations.from: gpt
conversations.value: Swear to whatever you will abide by, so long as you swear to serve the Ordo, and renounce the Dark’s influence.    
conversations.prefix: Speak your oath:
conversations.from: human
conversations.value: Essential training for Confessor and Slayer alike, to develop skill and teamwork.
conversations.prefix: Spar with your Confessor:
conversations.from: gpt
conversations.value: Essential training for Confessor and Slayer alike, to develop skill and teamwork.
conversations.prefix: Spar with your Confessor (copy):
conversations.from: human
conversations.value: Essential training for Confessor and Slayer alike, to develop skill and teamwork.
conversations.prefix: Spar with your Confessor (copy):
conversations.from: gpt
conversations.value: Practice on your own, or call another out for a practice duel.  
conversations.prefix: Free Practice (optional):
conversations.from: human
conversations.value: An elegantly curved weapon designed for striking at unexpected angles.
conversations.prefix: Shotel:
conversations.from: gpt
conversations.value: An elegantly curved weapon designed for striking at unexpected angles.
conversations.prefix: Shotel (copy):
conversations.from: human
conversations.value: A massive two handed warhammer, deadly in skilled hands.
conversations.prefix: Great Maul:
conversations.from: gpt
conversations.value: A massive two handed warhammer, deadly in skilled hands.
conversations.prefix: Great Maul (copy):
conversations.from: human
conversations.value: A recent initiated Slayer armed with an impressive array of knives.
conversations.prefix: Helter:
conversations.from: gpt
conversations.value: The first and largest of the Ordo's fortresses.
conversations.prefix: Whitekiln Cathedral:
conversations.from: human
conversations.value: Morgan's honed short sword. It has a thick, heavy blade best suited for up close stabbing.
conversations.prefix: Fighting blade:
conversations.from: gpt
conversations.value: To be used to end your character's contributions to the story. Either write your fate, or leave it up in the air for another. Your character will be retired, but keep reading anyway. 
conversations.prefix: My Death is My Own:
conversations.from: human
conversations.value: Standing guard against whatever may come in the hour of sleep.
conversations.prefix: The Night watch:
conversations.from: gpt
conversations.value: The masked Slayer has been dragged below the snow by an unseen presence.
conversations.prefix: Save Kotha (Praemis & Kotha):
conversations.from: human
conversations.value: Feeder wights that inhabit a dying human become tied to the remains until destroyed, or the corpse rots away. They typically lie dormant until disturbed.
conversations.prefix: Revenants:
conversations.from: gpt
conversations.value: Kotha's attacker, foiled, and out for blood. The body is inhabited by a powerful wight, capable of using it's mind altering powers from within the corpse.
conversations.prefix: Clutching Baneshee:
conversations.from: human
conversations.value: You've struggled and prevailed over the mind altering wight's power, and destroyed the threat of the attacking revenants.
conversations.prefix: The Magician:
conversations.from: gpt
conversations.value: The town where the Ordo Lux was founded hundreds of years ago. Currently in dire straits.
conversations.prefix: Kelford:
conversations.from: human
conversations.value: An inn located in the town of Peatsland. A gathering place for all living nearby, or passing through northern Grayfolk.
conversations.prefix: The Broken Fence :
conversations.from: gpt
conversations.value: You've arrived at the inn mentioned in the Arbiter's missive, but there is no hint of their location. Maybe you can suss something out of the locals.
conversations.prefix: mingle:
conversations.from: human
conversations.value: Much more accurate at long range than the Confessor's standard issue flintlock pistol. Min has rifled her musket's barrel, making it an excellent, if slow to reload tool for striking at a distance.
conversations.prefix: Musket:
conversations.from: gpt
conversations.value: An easily concealed tube used by Min to launch darts tipped in a variety of interesting substances.
conversations.prefix: Blowgun:
conversations.from: human
conversations.value: Au Kane's trusted weapons. A slim dueling sword, and parrying dagger. 
conversations.prefix: Rapier and dagger:
conversations.from: gpt
conversations.value: The nature of the Seer's abilities are sometimes of use in understanding a situation.
conversations.prefix: Insight:
conversations.from: human
conversations.value: To the keenest of minds such as the Artbiter, Hazona's power is of no threat. In the mind of another with a weaker will, there can be unpleasant effects.
conversations.prefix: Dark Empathy:
conversations.from: gpt
conversations.value: Garrison of the Ordo Lux's forces in Grayfolk. If the Arbiter's suspicions are correct, a potential powderkeg.  
conversations.prefix: Sabletown Cathedral:
conversations.from: human
conversations.value: The Slayer's oath is administered... differently in Grayfolk.
conversations.prefix: Administer the Rites (Min):
conversations.from: gpt
conversations.value: Swear to whatever you will abide by, so long as you swear to serve the Ordo, and renounce the Dark’s influence.    
conversations.prefix: Speak your oath (copy):
conversations.from: human
conversations.value: Au Kane has secretly smuggled you within the catacombs of Grayfolk's cathedral. She seeks the hiding places of the secretive Reclaimer sect, but for what purpose? 
conversations.prefix: Explore the catacombs:
conversations.from: gpt
conversations.value: Without Hazona's ability to feel out thoughts, the Arbiter's group is ambushed, their number less by one.
conversations.prefix: A knife in the dark (Below):
conversations.from: human
conversations.value: Armed with a bloody rapier, the more agile of the two killers.
conversations.prefix: Gelda:
conversations.from: gpt
conversations.value: The brutal assassin is armed with a number of his favorite fighting blades. The more powerful of the two killers. 
conversations.prefix: Bernadyn:
conversations.from: human
conversations.value: Min's headswoman, sent to end her threat.
conversations.prefix: A knife in the dark (above):
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Those toys aren't just for show.
conversations.prefix: Big Game Hunter:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were once proud, but you've walked this path long enough to know its end. Desperation is man's greatest ally and worst enemy.
conversations.prefix: Road to Ruin:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: If there is anything Karan has learned to do, it is endure.
  
  For years she has felt the weight of many burdens upon her shoulders, and after time her spirit became like stone.
conversations.prefix: Resilience:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Redemption was your purpose, but a question nags at you.
  
  What salvation awaits a murderer?
conversations.prefix: The Day the World Went Away:
conversations.from: human
conversations.value: Though her spirit has grown stiff and unbreakable, Karan's heart is another matter entirely.
  
  Each day she feels the sting of guilt as she thinks of the home she abandoned, the duties she left unfulfilled.
  
  Behind the iron-clad resolve and steel-bound body lies a fragile soul that threatens to fracture each day.
conversations.prefix: Heart of Glass:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: In pursuit or in an argument, you are relentless. You will track a mark for miles, keep yelling until you are spitting blood, or keep fighting until every muscle in your body is flayed and useless. 
conversations.prefix: Dauntless:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You love and obsess the sight of a broken body, the tantalizing taste of blood on your tongue, and the succulent screaming of a victim in pain. Perhaps it was a mistake letting you live.
conversations.prefix: Bloodlust:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Some of these stooges are out for forgiveness, or are out on some sacred mission. You? You've been given a free pass to do almost anything you want, and you intend to satisfy some especially insistent vices. 
conversations.prefix: Have Fun:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You don't right care what happens to those around you, and you display a total lack of remorse. There is only you, and your job.
conversations.prefix: Uncaring :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A psychological addiction for the euphoric rush that comes from killing. This strongly conflicts with the moral upbringing that he received from his father.
conversations.prefix: Devil's Due:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: To overcome his urges to kill and find a way to escape his own darkness.
conversations.prefix: Break Your Chains:
conversations.from: human
conversations.value: Able perform the act of killing without hesitation or regret. 
conversations.prefix: Cold Blood:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Witnessing the death of so many members of your family--and being the cause of one of those deaths--has caused wounds deeper than can be healed. Triggers happen at any moment for you, and the madness creeps back in.
conversations.prefix: Traumatized:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're a lonesome vigilante with an exceptional tolerance for dark.
conversations.prefix: Vagrant Knight:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You tower over others, a thick mass of muscle and sinew. Others are intimidated by your mere presence.
conversations.prefix: Giant Strength:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A moment of weakness long ago haunts your dreams. So much pain, all because of you. No matter the cost, you will set this right.
conversations.prefix: Fix Your Mistake:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A veteran Confessor of the Ordo who has strayed dangerously down the road to corruption by the Dark. They may have seen too much to handle, or have taken truly wicked actions to achieve a goal. Few in the Ordo are even aware of the Reclaimers, and one who is inducted into the secret society is stripped of their birth name, and set the most dangerous missions until death claims them. All Reclaimers carry a number of sharpened obsidian hooks as a reminder of their crimes.
conversations.prefix: Reclaimer:
conversations.from: gpt
conversations.value: You are burdened by your past actions, and seek peace through service.
conversations.prefix: Redemption:
conversations.from: human
conversations.value: You're watchful and tenacious. Your great mental fortitude gives you advantages in many tense situations. You are not easily discouraged, and will not fall prey to cheap tricks or melancholic fits. 
conversations.prefix: Resolute:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Sometimes your steadfast loyalty to the cause leaves you open before unforeseen circumstances. 
conversations.prefix: Zealot:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A civilian caught in the awkward sphere between nobility and peasantry, the merchant class is a highly politicised one in Osnain. Most are innocuous, selling clothes or jewels. Others, however, deal in more forbidden items...
conversations.prefix: Merchant:
conversations.from: gpt
conversations.value: You have harnessed your skills as an Empath to use the hatred contained within the Dark as weapon. It burns the flesh and armor alike of the wicked when prodded by your mind. Your skills also give you some ability to control the Dark creatures and foretell anything that involves the Dark.
conversations.prefix: Empathy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your skills in empathy can work as a double-edged sword when you sense emotions and foretell the future. You are susceptible to those of strong will and your abilities leave you physically vulnerable as you manipulate the Dark. 
  
  No one truly knows what happened with your mind when you killed your old Confessor mentor.
conversations.prefix: Fraility:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The feelings of your lost Confessor still haunt your dreams. You feel your sanity slowing slipping out of your fingertips with every foretelling, but you hope to make amends with the grief before you slip into a final madness.
  
conversations.prefix: Salvation:
conversations.from: human
conversations.value: You were cast into servitude by Ordo Lux as punishment for betrayal and for your gift of empathy. You can sense the Dark and manipulate it and the Dark creatures to your  will. Your crimes were absolved by aiding the Order against the Dark, however you are bound to the Order's will.
conversations.prefix: Dark Seer:
conversations.from: gpt
conversations.value: You were cast into servitude by Ordo Lux as punishment for betrayal and for your gift of empathy. You can sense the Dark and manipulate it and the Dark creatures to your  will. Your crimes were absolved by aiding the Order against the Dark, however you are bound to the Order's will.
conversations.prefix: Dark Seer:
conversations.from: human
conversations.value: You were cast into servitude by Ordo Lux as punishment for betrayal and for your gift of empathy. You can sense the Dark and manipulate it and the Dark creatures to your  will. Your crimes were absolved by aiding the Order against the Dark, however you are bound to the Order's will. Confessors  hesitantly seek your advice before a major mission. You can often be found in your confined hut within the village of Grayfolk.
conversations.prefix: Dark Seer:
conversations.from: gpt
conversations.value: A Knight in the command of Grayfolk Guard Force. You are a career soldier, proficient in the art of warfare, but your experience did not prepare you for this.
conversations.prefix: Banneret:
conversations.from: human
conversations.value: The scourge of the Dark on the land must be fought at every turn.    
conversations.prefix: Defeat Evil:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You seek to rise through the ranks of the Ordo Lux. The allure of power and secrets holds a tight grasp over you.
conversations.prefix: Ambition:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: An expert in long range weapons and hand-to-hand combat can make it hard for foes to land a blow - or see you coming. Adaptable and deadly.
conversations.prefix: Untouchable:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your methods and abilities could take the Lux far. The decisions and whispers made behind closed doors intrigue you. You will be a part of whatever hidden powers govern the Ordo Lux - whatever the cost. 
conversations.prefix: Rise and Rule:
conversations.from: gpt
conversations.value: You can snipe, certainly. You are skilled in close-quarters combat, of that there is no doubt. Where you truly excel, however, is the area between the two.
conversations.prefix: Mid-Range Specialist:
conversations.from: human
conversations.value: A life of hard training has tempered Karan into a disciplined warrior. She is not quick to become frustrated, nor is she one to give up a task as hopeless if it appears impossible.
conversations.prefix: Patience:
conversations.from: gpt
conversations.value: Morgan already has a strong body from working in the fields with his father. This transitions easily into sword fighting, and if any he can take a hit or two.
conversations.prefix: Honors Student:
conversations.from: human
conversations.value: Morgan seems to have the best luck that is always there to fix most of his mistakes.
conversations.prefix: Dumb Luck:
conversations.from: gpt
conversations.value: Arbiters are tasked with settling conflicts within the Ordo, and act independently of the Archbishops' orders.
conversations.prefix: Arbiter:
conversations.from: human
conversations.value: Yours is the razor of finality. It doesn't matter who started the fight, you will end it.
conversations.prefix: Silent Steel:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: This disease of yours wastes away souls at a frightening pace.
  
  Though for how quickly it kills, you've been alive a curiously long time...
conversations.prefix: A Price Paid in Blood:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Time heals most wounds, but not yours. No, you're looking for something a bit more... permanent.
conversations.prefix: The Clock's Companion:
conversations.from: gpt
conversations.value: Trained in the ever growing demand for powered weaponry, the job is both high risk and high reward. One can see them whipping groups of enemies or blowing themselves in the process. 
conversations.prefix: Arbalist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Unable to contact the  front lines, perhaps its lack of courage to face a foe face to face, the slightest sight  of blood is enough to turn them cold. 
conversations.prefix: Squeamish :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Karan will never linger long in indecision.
  
  She is quick to assume control of a situation and deploy herself and her allies in the way she deems best.
conversations.prefix: Decisive:
conversations.from: human
conversations.value: You don't like leaving anything behind. While your tendency to carry everything with you has saved your life on many occasions, it causes you to be slow and to tire easily. 
conversations.prefix: Heavy Equipment:
conversations.from: gpt
conversations.value: You are familiar with the darkness as it also lies within you. You know the ways of the Dark's minions and the secrets to slaying them.
conversations.prefix: Touched by Darkness:
conversations.from: human
conversations.value: Karan is no longer the rebellious youth she once was. She takes seriously the duty handed to her by the Ordo Lux, but still she misses The Acre, her sisters, and her home.
conversations.prefix: Torn:
conversations.from: gpt
conversations.value: "Other People" is not a concept that Ormalt is comfortable with. Of course, the feeling is mutual.
conversations.prefix: Uncomfortable:
conversations.from: human
conversations.value: Born few and often mad, Seers are those that whisper in the darkness, providing truth and insight. The darkness, however, often whispers back. But for all that they see, it is in their voice that power comes.
conversations.prefix: Seer:
conversations.from: gpt
conversations.value: The world is full of the unseen and the unspoken. It lives in the darkness, humming a song only a few can hear. It lets you see the truths of others and the world, and whisper back, controlling that darkness to hurt, or at times, to heal. 
conversations.prefix: Whispers:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The dark keeps you apart. It has marked you as special but also tempts you to embrace its madness and pour its power into you. You fear your own abilities, you fear what you will become, you fear what you already are.
conversations.prefix: Afraid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There is never quiet. It is never done. To find a place where no darkness can touch, where there is beauty and light and blessed silence... an escape from the madness.
conversations.prefix: Silence:
conversations.from: human
conversations.value: You were raised in the Ordo and craved forbidden knowledge. The older, dustier and more locked away the secret was, all the better. Now serving the Arbiter, you see the true path more than ever.
conversations.prefix: Ancient Lore:
conversations.from: gpt
conversations.value: A mind is a trivial thing, capable of turning on the whim of another. All it takes is the right word at the right time.
conversations.prefix: Silver-tongued Serpent:
conversations.from: human
conversations.value: Is this who you *really* are, or have you donned this mask for so long it just feels natural?
conversations.prefix: Empty: