conversations.from: system
conversations.value: *In the beginning, the Seven Gods—divine embodiments of the seven Holy Virtues—created the world, in all its beauty and cruelty.  Mountains and valleys, rivers and lakes, forests and vast grassland plains, deserts and marshland... all brought into being in a moment.* 
   
  *But the new world was vast and empty, and so the Gods made many creatures to fill the void, some with intelligence enough to tend and care for the rest of creation.* 
   
  *And that was when the world's troubles truly began...* 
   
  --- 
   
  Twenty five years ago, everything changed.
  
  Magic, that precious gift of the gods, began to flicker and fade.  For some, it grew weaker or disappeared altogether.  For others, it became savage and unpredictable, lashing out at its wielder like a wounded animal.  Unreliable, dangerous, _broken_.
  
  It was also the time of the first monstrous births; children of all races, born with strange and beastly mutations—a wolf’s ears, a fox’s tail, a raven’s talons—and the ability to alter their form into that of an animal.  These “Shapeshifters”, as they became known, were said to be a curse.  A sickness deep in the world's soul.
  
  A sign of the end times.
  
  It has been twenty five years since then, and the world has not yet ended.  The first Shapeshifters are adults, more are born every day, and still no one knows _why_.  
  
  The people of the world have turned to panic in the face of the incomprehensible.  Some give themselves over to fevered research, desperately seeking answers where there may be none.  Others indulge in hedonistic pleasures, reasoning that if these are their last days, they might as well *live* before they die.  Still others embrace their doom, welcome the horror, even attempt to usher in the Age of Darkness.
  
  Which brings us to the city of Montevelian, to reports of strange sightings on the islands to the West.  To the anxious Grand Duke, determined to defend his people.  
  
  To you.
  
  This may not the first death cult you've investigated.  But it might just be the last.
conversations.from: human
conversations.value: You are more familiar with theory than practice, but your education is sound, and you are ready for the challenges that will come.
conversations.prefix: Scholar:
conversations.from: gpt
conversations.value: You have done much good in the world, but there is no cause that calls you quite as strongly as the clink of coin in your purse.
conversations.prefix: Mercenary:
conversations.from: human
conversations.value: Born into a life of wealth and privilege, you have decided to use whatever influence you may have to help the less fortunate.
conversations.prefix: Noble Scion:
conversations.from: gpt
conversations.value: You were abandoned on the steps of a temple as a baby, leaving the faithful there to raise and educate you as best they could.
conversations.prefix: Temple Foundling:
conversations.from: human
conversations.prefix: Religious Devotee:
conversations.from: gpt
conversations.value: The road calls and you go.  You travel and quest for the love of it, because you're driven to make the world a better place.
conversations.prefix: Adventurer:
conversations.from: human
conversations.value: You may regret your youth spent on the wrong side of the law, but you can't deny that it has furnished you with many skills.
conversations.prefix: Reformed Thief:
conversations.from: gpt
conversations.value: No dusty tower or temple for you.  As a travelling historian, you get to see the living story of the land as it unfolds before you.
conversations.prefix: Chronicler:
conversations.from: human
conversations.prefix: Inventor:
conversations.from: gpt
conversations.value: Anyone can patch up a wound.  You have the power and the knowledge to effect near-miraculous cures in your patients.
conversations.prefix: Healer:
conversations.from: human
conversations.value: Anyone can patch up a wound.  You have the power and the knowledge to effect near-miraculous cures in your patients.
conversations.prefix: Healer:
conversations.from: gpt
conversations.value: The Grand Duke's patronage could be a great advantage for you.  Take care to impress him and his agents, if you can.
conversations.prefix: Advance Your Career:
conversations.from: human
conversations.value: The Grand Duke's pockets are reputedly deep, and there are bound to be other opportunities to make yourself a little gold.
conversations.prefix: Earn Your Fortune:
conversations.from: gpt
conversations.value: Whatever is happening out in the western islands, you wish to put a stop to it before any more innocents are harmed or killed.
conversations.prefix: Protect the People:
conversations.from: human
conversations.value: There will always be evil, but there must likewise always be champions of good to thwart it.  You will stand with the Light.
conversations.prefix: Hold Back the Darkness:
conversations.from: gpt
conversations.value: You are ashamed of who you were and what you did, and feel driven to do good deeds and make it up to the world somehow.
conversations.prefix: Redeem Yourself:
conversations.from: human
conversations.prefix: Serve Your God:
conversations.from: gpt
conversations.value: You know that the world stands upon the precipice of change.  You can feel it, and you simply have to be involved in it somehow.
conversations.prefix: Be Part of History:
conversations.from: human
conversations.value: You want to get to the bottom of everything; not just the cult activity in the western islands, but the decay of magic as well.
conversations.prefix: Unravel the Mystery:
conversations.from: gpt
conversations.value: The Seven Gods have an interest in these events.  As a devout servant of one of them, you must do as you are bid and investigate.
conversations.prefix: Serve Your God:
conversations.from: human
conversations.value: You remain calm even in the midst of a storm, and you are difficult to annoy or rouse to anger.
conversations.prefix: Even-Tempered:
conversations.from: gpt
conversations.value: Your mind is quick and creative, always ready with an ingenious solution to problems new or old.
conversations.prefix: Inventive:
conversations.from: human
conversations.value: You are seldom afraid to take the lead or speak your mind. Others may be overlooked, but not you.
conversations.prefix: Assertive:
conversations.from: gpt
conversations.value: You are a kind and warm-hearted soul, driven to help those in need with no thought for the cost.
conversations.prefix: Compassionate:
conversations.from: human
conversations.value: You are seldom wedded to one idea, allowing you to adapt and improve when faced with setbacks.
conversations.prefix: Flexible:
conversations.from: gpt
conversations.value: You have keen senses and an eye for detail. Where others see only chaos you will pick out a pattern.
conversations.prefix: Observant:
conversations.from: human
conversations.value: You have a good head on your shoulders and take a common sense approach to problem solving.
conversations.prefix: Practical:
conversations.from: gpt
conversations.value: No pain or hardship will keep you from your goals. You just don’t know the meaning of ‘surrender’.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: You say exactly what you think, convinced that your honesty is helpful rather than cruel or unkind.
conversations.prefix: Blunt:
conversations.from: gpt
conversations.value: You look at the world with a jaundiced eye, always ready to believe the worst of everyone you meet.
conversations.prefix: Cynical:
conversations.from: human
conversations.value: You move quickly from thought to action, often without considering all of the consequences.
conversations.prefix: Impulsive:
conversations.from: gpt
conversations.value: You believe that people are basically good, that they have your best interests at heart. You’re wrong.
conversations.prefix: Naive:
conversations.from: human
conversations.value: You can be too forceful in expressing your opinions, leaving no room for others to express theirs.
conversations.prefix: Overbearing:
conversations.from: gpt
conversations.value: You feel that your position is the right one, and fail to see why you should be the one to change. Ever.
conversations.prefix: Stubborn:
conversations.from: human
conversations.value: There is too much going on in your head, making it hard to settle on any one idea or course of action.
conversations.prefix: Unfocused:
conversations.from: gpt
conversations.value: You have a quick and fiery temper, and your mood can shift abruptly and without any warning.
conversations.prefix: Volatile:
conversations.from: human
conversations.value: You don’t open up to others very easily, even when it might be in your interests to do so.
conversations.prefix: Withdrawn:
conversations.from: gpt
conversations.value: Can all of these things *really* be omens of the end times?  Or is something else at work here?
conversations.prefix: Discover the Truth:
conversations.from: human
conversations.value: It doesn't necessarily have to be faith in the *gods*, but everyone needs something to believe in, don't they?
conversations.prefix: Rekindle Your Faith:
conversations.from: gpt
conversations.value: Your instinct is to keep people at a distance, but in order to form a pack you'll have to let your guard down around them.
conversations.prefix: Let Someone In:
conversations.from: human
conversations.value: You have spent much of your life researching the decay of magic.  You need to figure out *why*.
conversations.prefix: Understand Your Loss:
conversations.from: gpt
conversations.value: You owe him much, and so you dislike suspecting his intent.  But you do have to wonder... why you and not some other knight?  Why so many Shapeshifters?  What's really going on?
conversations.prefix: The Duke's Agenda:
conversations.from: human
conversations.value: Your society is unlike the human one you now move in.  That gives you a unique perspective, which can help you see the truth... or get you into trouble.
  
  This card can be played as a **Strength** or a **Weakness**.
conversations.prefix: Bi'An Culture (+/-):
conversations.from: gpt
conversations.value: You can see the world from an angle that most never will.  That's a big advantage... albeit one you sometimes hate yourself for being able to use. 
  
  This card can be played as a **Strength** or a **Weakness**.
conversations.prefix: Bird's Eye View (+/-):
conversations.from: human
conversations.value: You have a wolf-like attitude to friendship and forming connections; another person is either Pack or they are not.
  
  This card can be played as a **Strength** or a **Weakness**.
conversations.prefix: Pack Instinct (+/-):
conversations.from: gpt
conversations.value: You *can* play along with the foolish superstitions of those who fear and hate the unknown, but you'd really rather not have to.
conversations.prefix: A Voice of Reason:
conversations.from: human
conversations.value: Your magic is gone, but the in-depth knowledge gained through study remains.  You may yet be of use... if the bitterness doesn't eat you whole.
  
  This card can be played as a **Strength** or a **Weakness**.
conversations.prefix: The Once-Mage (+/-):
conversations.from: gpt
conversations.value: Your position inclines people to trust you, and the goddess bolsters your spirit.  But the duties of a knight may demand more than you can pay...
  
  This card can be played as a **Strength** or a **Weakness**.
conversations.prefix: Knight's Oath (+/-):
conversations.from: human
conversations.value: Is it possible to know too much history?  If it is, then you certainly come close.  And yet no knowledge is perfect, however much you may rely upon it...
  
  This card can be played as a **Strength** or a **Weakness**.
conversations.prefix: Keeper's Wisdom (+/-):
conversations.from: gpt
conversations.value: Not all roads lead here, but yours did.  What forces brought you here, and how do you feel about that now?
conversations.prefix: The Road to Montevelian:
conversations.from: human
conversations.value: Seated with strangers, you can make an effort to be friendly or keep your own counsel.  How much do you care about the impression you make on them?
conversations.prefix: Introductions:
conversations.from: gpt
conversations.value: More properly *Adriano Montevelian II*, but the young man scorns such a formal address.  He is not his father's heir, but he serves as the Duke's eyes here.
conversations.prefix: Monty:
conversations.from: human
conversations.value: Tomorrow's meeting will commit you to this task.  If you were going to turn back, now would be the last moment to do it.
conversations.prefix: Sleepless Night:
conversations.from: gpt
conversations.value: You heard from Monty what you're *supposed* to believe.  Now to figure out if there's anything else lurking beneath the surface.
conversations.prefix: The Official Line:
conversations.from: human
conversations.value: This is likely to be dangerous.  Maybe you feel that compensation is in order here...
conversations.prefix: Incentives:
conversations.from: gpt
conversations.value: You struck up a good rapport with Monty last night, and you are curious: how come he and his family are so accepting of Shifters?
conversations.prefix: Gareth: Monty & the Shifters:
conversations.from: human
conversations.value: Some people don't *fear* the End Times; they *welcome* them.  It seems an illogical worldview, but they have their reasons.
conversations.prefix: Cults of the Apocalypse:
conversations.from: gpt
conversations.value: You know the outlines of the story, but what about the details?
conversations.prefix: Tales from the Survivors:
conversations.from: human
conversations.value: As the *Hart of the Sea* is one of the Grand Duke's personal ships, her captain is more or less obliged to help.  
conversations.prefix: Captain of the Hart:
conversations.from: gpt
conversations.value: You have a chance to get to know these new companions before you set sail into the unknown.  How will you use that chance?
conversations.prefix: Accord:
conversations.from: human
conversations.value: It's not always *what* you know that counts.
conversations.prefix: Contacts:
conversations.from: gpt
conversations.value: Having the right tools on hand might save your life someday.
conversations.prefix: Equipment:
conversations.from: human
conversations.value: Ignorance may be bliss, but knowledge is power.  You know which of those you need right now.
conversations.prefix: Research:
conversations.from: gpt
conversations.value: Maybe this is a good chance to hone your skills.  Or refresh your sea legs, if you ever managed to find them.
conversations.prefix: Training:
conversations.from: human
conversations.value: In theory, this glass sphere can be used to cast the spell inscribed into its surface.  In practice...
  
  [When you play this card, state the *expected* effect of the spell.  The actual effect is randomly determined.]
conversations.prefix: Spell Sphere (???):
conversations.from: gpt
conversations.value: A small quantity of arrows with specialised heads.
  
  [This card counts as a **Strength** when played on a combat-based challenge.]
conversations.prefix: Crafted Arrows (+):
conversations.from: human
conversations.value: For those who haven't sailed before, adapting to life on the ocean wave takes time.
conversations.prefix: Sea Legs:
conversations.from: gpt
conversations.value: The crew of the *Hart of the Sea* are putting their lives on the line for the Grand Duke—and you.  Better make sure they don't regret that decision.
conversations.prefix: Impressions:
conversations.from: human
conversations.value: If there's one thing a non-sailor can do to help aboard ship, it's keep their eyes open.
conversations.prefix: Lookout Duty:
conversations.from: gpt
conversations.value: Storms happen at sea, but the green colour suggests that this one is not natural at all...
conversations.prefix: Electric Storm:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are not satisfied with second hand knowledge and find it hard to resist the lure of the unknown.
conversations.prefix: Curious:
conversations.from: gpt
conversations.value: You make a living out of the foothills and forests surrounding Montevelian, whether by acting as a guide or by protecting the woodcutters that work there.
conversations.prefix: Woodsman:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Society does not often value those like you.  Prove your worth.  They still might not see it, but you'll know.
conversations.prefix: Prove Yourself:
conversations.from: gpt
conversations.value: You make a living out of the foothills and forests surrounding Montevelian, whether by acting as a guide or by protecting those who venture there.
conversations.prefix: Woodsman:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Life has drawn you to the Temples. It is not because you, like the others, believe in the power of the Clergy. It is that you have to believe there is a cure for your brother. And bringing back the Gods... that is the only way.
conversations.prefix: Temple Acolyte:
conversations.from: gpt
conversations.value: In the hardest of times, faith is what keeps you going, what makes your muscles, your blood and your joints *move*.
conversations.prefix: Faithful:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Inside of you breeds the fear of failure. Despite your quest toward salvation, the coward that thrives within tells you of your imminent doom.
conversations.prefix: Cowardly:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: As the twin sister of a Shapeshifter, you have seen the darkness that resides inside of them. You must find a cure, for only you know the despair of the Shapeshifters, without being one.
conversations.prefix: Save thine brother:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Rua has a middling (at best) grasp of music and song, but his storytelling is always tinged delightfully with hints of the latest gossip of the locale.
conversations.prefix: Seanchaí :
conversations.from: gpt
conversations.value: Rua leaps through conversations and dances around confrontation. 
  
  "Little Robin chirped and sang,
      And what did Pussy say?
  Pussy-cat said “Mew,”
      and Robin flew away."
conversations.prefix: Nimble Thinker:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: When things get bad, Rua can sometimes just shut down.
  
  "He'll sit in a barn and keep himself warm
  and hide his head under his wing, poor thing."
conversations.prefix: Head Under Wing:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Seeing and hearing more than he should is never enough. Rua seeks to piece together the terrible clues and terrifying secrets he has heard before it is too late. 
conversations.prefix: Dark Rumours:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Life on the streets taught you the importance of power and wealth. Above all you crave the ultimate form of  power: magic. You gained it over the years through both conventional and unconventional means. Through the temples and through the black market...
conversations.prefix: Magic Seeker:
conversations.from: gpt
conversations.value: While your brand of charm steers towards the more juvenile and playful(and that tends to grate on some) it tends to get you out of a few hairy situations, at least on average it helps you more than harms you (although just about).
conversations.prefix: Charming:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Your practically consider yourself blessed by the gods with your devilish good looks and masterful control of magic *cough cough* What could possibly go wrong?
conversations.prefix: Cocky:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Magic and its pursuit is your life. You'll do just about anything to strengthen your hold over it. And should you happen upon an opportunity to stabilise the magic which you already posses, then without hesitation you will capitalise upon it.
conversations.prefix: Gain more power and solidify that which you have:
conversations.from: human
conversations.value: You know who you are, and that helps you accept your strengths *and* your weaknesses.
conversations.prefix: Steady:
conversations.from: gpt
conversations.value: Was this really such a good idea?
conversations.prefix: Doubtful:
conversations.from: human
conversations.value: As a historian, you’re used to adding up the facts and seeing discrepancies in the pattern. 
conversations.prefix: Sleuth:
conversations.from: gpt
conversations.value: You grew up in a temple dedicated to knowledge and wisdom.  Curiosity isn't so much something you possess as something that possesses you.
conversations.prefix: Curious:
conversations.from: human
conversations.value: If it weren't for your features, people would take you for an unassuming young scholar.  As it is, some have a hard time seeing past the surface.
conversations.prefix: Marked:
conversations.from: gpt
conversations.value: You recognise that some things take time, often a lot of time, and you're willing to wait for what you want.  
conversations.prefix: Patient:
conversations.from: human
conversations.value: You are no stranger to long and grueling hours of work. 
conversations.prefix: Diligent:
conversations.from: gpt
conversations.value: You’re a practical person, but this is just not your domain. 
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: You are physically fit and well coordinated.
conversations.prefix: Athletic:
conversations.from: gpt
conversations.value: They say that with age comes wisdom, probably to distract from all the things you lose. 
conversations.prefix: Aging:
conversations.from: human
conversations.value: You are a hard and willing worker.  Whatever the task, you always give your best effort to completing it.
conversations.prefix: Diligent:
conversations.from: gpt
conversations.value: You have reason to believe that perhaps Harvier Shimick does not have your or the Consul's best interests as heart...
conversations.prefix: The Crooked Advisor:
conversations.from: human
conversations.value: You aren't really sure how much help any of these advisors will be, but maybe one of them has heard something.
conversations.prefix: Rumours of Cult Activity:
conversations.from: gpt
conversations.value: Even the weather has turned against the people of the Isles, or so it would seem.
conversations.prefix: Unnatural Storms:
conversations.from: human
conversations.value: The crew of the *Golden Sunrise* came to Lytten before you did.  See if you can find out exactly what they did while they were here.
conversations.prefix: Those Who Came Before:
conversations.from: gpt
conversations.value: Find out more about the smuggler who offered his services to the *Golden Sunrise*.
conversations.prefix: Smugglers:
conversations.from: human
conversations.value: It would appear that the Chosen of the Sea are not particularly happy about all of the interest in "cults".
conversations.prefix: Cultists:
conversations.from: gpt
conversations.value: The Chosen of the Sea have been active on the Isles for many years.  Why do the people here tolerate them?
conversations.prefix: The Local Cult:
conversations.from: human
conversations.value: What can you learn in the cult commune and its surroundings?
  
  See [here](https://docs.google.com/forms/d/e/1FAIpQLSdk6gANFU80sccnNu44R9Ui9N1sBcl5OSYAss7QYgdlt7zP3Q/viewform) for form.
conversations.prefix: Cienara:
conversations.from: gpt
conversations.value: Your temple sent you here to find answers, but not in response to a message.  What is Kurik talking about?
conversations.prefix: Iaris: The Message:
conversations.from: human
conversations.value: The cult known as the Acolytes of the Flame is strong in Mavros.  Can you find out why?
  
  ...
  
  Link to google form: [here](https://docs.google.com/forms/d/e/1FAIpQLSeExkgCg0u9pyQpDRcaO4-8Za8fwvc7HkTFYnqsuOFiu2s8DQ/viewform).
conversations.prefix: Cult Activity in Mavros:
conversations.from: gpt
conversations.value: Why did Shimick not want you to come to Mavros?  Does he have a connection to the cult or the temple... or is it something else?
conversations.prefix: Secrets & Lies:
conversations.from: human
conversations.value: Local investigators haven't had much luck at finding the cult base, but maybe they haven't really *wanted* to.  Either way, it's worth making the attempt, isn't it?
conversations.prefix: A Moving Base:
conversations.from: gpt
conversations.value: Who is this man, and how did he come to be here?  And do his words imply what you suspect they might?
conversations.prefix: A Ragged Man:
conversations.from: human
conversations.value: By his own account, a sailor on a trade ship that came from beyond Cape Finistère.  He was taken prisoner by the cultists but managed to escape.  There may be more to the story...
conversations.prefix: Kartik:
conversations.from: gpt
conversations.value: Clearly the Chosen think they know something about their enemies' island, but it's not clear to you what that might be.
conversations.prefix: The Acolytes and the Island:
conversations.from: human
conversations.value: You need to learn more about the cultists who operate in Mavros.  The street preachers would be a good place to start.
conversations.prefix: Public Face:
conversations.from: gpt
conversations.value: The people here must have opinions on the cult; the question is whether you can get them to reveal it.
conversations.prefix: Private Doubts:
conversations.from: human
conversations.value: A mundane word to speak to cultists, or a magical phrase to pass a barrier?  Either way, access to the cultists' base, if you can find it... and if you dare.
conversations.prefix: A Password:
conversations.from: gpt
conversations.value: What was Harvier Shimick (or Xander) up to when Orin was fatally wounded?
conversations.prefix: "Magics We Should Not Possess":
conversations.from: human
conversations.value: If you can gather more proof that the cult are behind some of Mavros' problems, you might be able to turn some people away from their message.
conversations.prefix: Misfortunes:
conversations.from: gpt
conversations.value: Your companions want you to come to Mavros, rather than meeting you in Lytten.  But you only just got back...
conversations.prefix: "On Receipt of this Message":
conversations.from: human
conversations.value: You know that they were at the Temple of Sela, so perhaps that's the best place to start with looking for them.
conversations.prefix: Find the Others:
conversations.from: gpt
conversations.value: So you've pinned down a cultist and your teeth are a few inches away from his throat.
  
  Now what?
conversations.prefix: Gareth: Bite Reflex:
conversations.from: human
conversations.value: You are not a fighter, but you _are_ large and possessed of claws and a formidable tail.
conversations.prefix: Íshyashee: Natural Weapons:
conversations.from: gpt
conversations.value: You might not be a mage anymore, but you can still harness the magic of the spell spheres... if you dare.
  
  ...
  
  You do not have to play the spell sphere card on this challenge!  If you do, you must state the intended effect.
conversations.prefix: Iaris: Spells:
conversations.from: human
conversations.value: As the only trained and experienced fighter, it falls to you to make sure your enemies get what they deserve.
conversations.prefix: Aren: Hidden Predator:
conversations.from: gpt
conversations.value: You're not a fighter as such, but you might be able to make yourself useful, perhaps by capturing a cultist...
conversations.prefix: Alea: Turn the Tables:
conversations.from: human
conversations.value: The Quartermaster of the *Hart of the Sea*.  She may look like a pirate, but in reality she has killed many pirates. And anyone else who tried to cross her.
conversations.prefix: Vasilisa:
conversations.from: gpt
conversations.value: You need to regroup and patch yourselves up after a surprisingly vicious battle.
conversations.prefix: Heal:
conversations.from: human
conversations.value: You need information from the cultist you captured, but he's unlikely to talk unless you give him a reason.
conversations.prefix: Harm:
conversations.from: gpt
conversations.value: Bisera seems inclined to listen to you, for now at least.  What can you say to convince her and her guards that the cult meant to harm you?
conversations.prefix: Tell Your Story :
conversations.from: human
conversations.value: Bisera wants to hear what you have to say, but at least one of her junior officers seems to have a problem with you.  Why is that?
conversations.prefix: Objections:
conversations.from: gpt
conversations.value: Is there anything more you can usefully do here, or should you go elsewhere to look for leads?  There *was* that Island of Mists...
conversations.prefix: Turning Point:
conversations.from: human
conversations.value: What can Harvier Shimick possibly have to say to you that you want to hear?
conversations.prefix: A Summons From Shimick:
conversations.from: gpt
conversations.value: Shimick's plot seems benign enough for political manoeuvring.  But can you really trust him, or should you take the aid he offers with a hefty pinch of salt?
conversations.prefix: Trust or Treason:
conversations.from: human
conversations.value: Shimick says he can help you fight the cult.  But what does his aid amount to, when all is said and done?
conversations.prefix: To Fight the Cult:
conversations.from: gpt
conversations.value: Faced with the order to sail to the Isle of Mists, the crew have rebelled.  You can understand that, but unless you can talk them out of it, the *Hart* will be stranded...
conversations.prefix: Mutiny!:
conversations.from: human
conversations.value: What happened to rile up the crew so much?  What have they heard about the Isle of Mists?
conversations.prefix: Root Causes:
conversations.from: gpt
conversations.value: You've heard that the seas are fierce and treacherous around the Isle.  Whether it's from natural or magical causes, you need to be prepared for that.
conversations.prefix: Rough Seas:
conversations.from: human
conversations.value: They say the *Mists* are what divide the land of the living from that of the dead.  This fog, on the other hand, exists mostly to confuse and possibly wreck you.
conversations.prefix: Obscuring Fog:
conversations.from: gpt
conversations.value: According to some of the sailors, the will o' wisps will lure you off course if you try to sail.  Or maybe it's just the fog.  You will have to hope it's just fog.
conversations.prefix: Will o' Wisps:
conversations.from: human
conversations.value: If the fog/Wisps wasn't bad enough, you may start to hear voices as well.  Unless... they can't be *real*, can they?
conversations.prefix: Voices in the Wind:
conversations.from: gpt
conversations.value: You hope they won't need you to fly up and scout the way.
  
  You're afraid they will.
conversations.prefix: Aren: Eyes in the Sky:
conversations.from: human
conversations.value: You need to set up a base somewhere.  The only question is, where is the best location?
conversations.prefix: Base Camp:
conversations.from: gpt
conversations.value: Once ashore, you will need to set up a base for your investigations of the island, where those who remain behind can stay safe from the cult.
conversations.prefix: Base Camp:
conversations.from: human
conversations.value: Whether from academic curiosity or some other more personal motive, you want to know more about these "Mists" that are said to divide the living world from the one "beyond".
conversations.prefix: Study the Mists:
conversations.from: gpt
conversations.value: Even if you disregard the uncanny, the island is still a cultist base.  It would be wise to get familiar with the area around your camp.
conversations.prefix: Scouting Party:
conversations.from: human
conversations.value: You like to get straight to the point and have little time for those who don't. 
conversations.prefix: Impatient:
conversations.from: gpt
conversations.value: You understand that the highborn engage in games of words and intrigue, but you are unable to play along.
conversations.prefix: Unsubtle:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You feel very ill at ease in small or enclosed spaces.
conversations.prefix: Claustrophobic:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: It is becoming evident that there are many dangers to face here. You may want to solve the mystery, but you don't want anyone to get hurt doing it.
conversations.prefix: Protect Your Party:
conversations.from: human
conversations.value: As much as you enjoy your leisure, you take care of business first.
conversations.prefix: Responsible:
conversations.from: gpt
conversations.value: A double-edged sword, you are quick to protect those in danger, but you don't always consider more subtle options.
conversations.prefix: Protective Instinct:
conversations.from: human
conversations.value: You are *not* a fighter and don’t really stand a chance against anyone who is. 
conversations.prefix: Untrained:
conversations.from: gpt
conversations.value: Your mind may be quick, but your reflexes sure aren’t.
conversations.prefix: Slow:
conversations.from: human
conversations.value: You have studied a number of cults in your time and in many ways, they all function the same.
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: You have a warm heart, metaphorically speaking, but your literal cold blood puts you at a disadvantage in certain circumstances.
conversations.prefix: Cold-Blooded:
conversations.from: human
conversations.value: Though you have a warm heart, metaphorically speaking, your literal cold blood sometimes puts you at a serious disadvantage.
conversations.prefix: Sluggish:
conversations.from: gpt
conversations.value: Something strange is happening here and you're determined to work out what.
conversations.prefix: Solve the Mystery:
conversations.from: human
conversations.value: You're good at pointing out *those* parts of the bigger picture that suit your needs.
conversations.prefix: Sly:
conversations.from: gpt
conversations.value: Something of a double-edged sword.  Heightened senses are easily overwhelmed, but they can also provide early warning of danger.
conversations.prefix: Keen Senses:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Standing here, you are supposedly very close to the "other world".  And yet the pull and the voices are not as strong as during the voyage.
conversations.prefix: On the Island of the Mists:
conversations.from: human
conversations.value: Enough is enough.  The cult has terrorised the people of Mavros, raised unnatural storms, set twisted beasts on agents of the Duke, and even tried to kill *you*. 
conversations.prefix: End This Evil:
conversations.from: gpt
conversations.value: The cultists believe that their god will rise and unmake the world.  But you know that there are only *seven* gods.  What is the truth behind the cult?
conversations.prefix: Find the Truth:
conversations.from: human
conversations.value: Though an effective method of *discovering* underground caverns, a sinkhole may not be the best way to get down.
conversations.prefix: Access the Caves:
conversations.from: gpt
conversations.value: Time to hunt cultists (or whatever they're searching for) in a set of unfamiliar passages under the ground.
conversations.prefix: A Twisted Maze:
conversations.from: human
conversations.value: Why are these people hiding from the cult in a cave system on their island base?  What plan had they made for this to be a sensible choice?
conversations.prefix: Hide-and-Seek:
conversations.from: gpt
conversations.value: A mage whose powers were either lost or weakened... but seem to work once again now that he's on this island.
conversations.prefix: Waurick:
conversations.from: human
conversations.value: These are far from ideal conditions to fight one enemy, let alone two.
conversations.prefix: A Tightly Packed Brawl:
conversations.from: gpt
conversations.value: Larisa might not be the only one still working for the cult.  If you're not careful, you might end up stabbed in the back.  Literally.
conversations.prefix: Traitors:
conversations.from: human
conversations.value: If any of the cultists escape from this room, you will have lost the element of surprise.  Stop them, if you can.
conversations.prefix: Clean Sweep:
conversations.from: gpt
conversations.value: Magic works here, or so Waurick says.  It's hard for you to believe, but what if it's true?
conversations.prefix: Iaris: What Once Was Yours:
conversations.from: human
conversations.value: You think you've sorted out who your friends *are*, at least.  Still, you've got a task ahead of you keeping them safe and whole.
conversations.prefix: Friends:
conversations.from: gpt
conversations.value: Winning the fight is seldom the end of the battle.  Especially not when you've got a cult to hunt down and a mystery to solve.
conversations.prefix: Foes:
conversations.from: human
conversations.value: Waurick activated a 'magnetite vein'.  Is that why the air seems to vibrate with energy?
conversations.prefix: Living Walls:
conversations.from: gpt
conversations.value: The sound can't be the wind, and it isn't like the cry you heard earlier.  So what is it?
conversations.prefix: Dead Howls:
conversations.from: human
conversations.value: High levels of ambient magic can provoke involuntary Shifting into one's animal form.  And the air is already heavy with it...
conversations.prefix: Aren & Gareth: The Change:
conversations.from: gpt
conversations.value: You have the password.  You think you are in the right place.  Time to see what lost magic might lie beyond the wall...
conversations.prefix: Open Sesame:
conversations.from: human
conversations.value: Could Alea really have heard her brother's voice among the dead? What happened to him?  How can she carry on?
conversations.prefix: Alea/Íshy: Breakdown:
conversations.from: gpt
conversations.value: Stay out of sight, or find a way to keep the cultists from realising that none of you are meant to be here.
conversations.prefix: Evade Notice:
conversations.from: human
conversations.value: You never know what might end up being useful later on.
  
  [If you are *forced to flee* before completing this challenge, you can no longer play on it.]
conversations.prefix: Take Notice:
conversations.from: gpt
conversations.value: It might be an ornate and beautiful artefact, but it's also just a door.  And what are doors for, but to be opened?
conversations.prefix: The Door:
conversations.from: human
conversations.value: An eight-spoked wheel with one of the spokes missing?  Now, that is suggestive, isn't it?
conversations.prefix: A Missing God?:
conversations.from: gpt
conversations.value: The white light is a manifestation of the strange Presence.  It might or might not be an eighth god, but you will only find out if you keep moving forward.
conversations.prefix: Onward into the Dream:
conversations.from: human
conversations.value: You believe something about yourself or somebody else that isn't true.  What is it, and how does the fog surrounding the bridge show you the truth?
conversations.prefix: Delusion:
conversations.from: gpt
conversations.value: There is something about which you have never been honest with anybody.  What is it, and how do you react to being confronted?
conversations.prefix: Deception:
conversations.from: human
conversations.value: You lost something or someone (or it was taken from you) and you have allowed that to define you.  Can you move forward now?
conversations.prefix: Loss:
conversations.from: gpt
conversations.value: Something you did or failed to do weighs on your mind.  What was it?  Can you forgive yourself and move on?
conversations.prefix: Regret:
conversations.from: human
conversations.value: You have spent too long blaming someone else for something that happened to you.  What was it?  Who are they?  Can you accept what happened and forgive?
conversations.prefix: Resentment:
conversations.from: gpt
conversations.value: Who is this Presence, at once strange and familiar to you?  Can they really be an eighth and unknown god?
conversations.prefix: Identity:
conversations.from: human
conversations.value: How did this god or godlike being come to be on the island at all?
conversations.prefix: Past:
conversations.from: gpt
conversations.value: Perhaps the Presence can explain more about the island of the mists, and how the cult came to take up residence.
conversations.prefix: Island Prison:
conversations.from: human
conversations.value: How did Arith come to have a god's power?
conversations.prefix: The Stolen God:
conversations.from: gpt
conversations.value: A god weakened by the theft of their blood and a wheel with a single spoke missing.  How can the two be healed?
conversations.prefix: The Power in the Blood:
conversations.from: human
conversations.value: Each of you channelled a god during the ritual.  No mortal could fail to be changed by such an experience.  What was the effect on you?
conversations.prefix: Gifts of the Gods:
conversations.from: gpt
conversations.value: You were the focus for the God of Wisdom, Qualis, during the ritual.  How has that affected you?  Are the effects likely to last?  Are they entirely positive, or are there some drawbacks?
conversations.prefix: Gift of Qualis:
conversations.from: human
conversations.value: You were the focus for the Goddess of Justice, Verrill, during the ritual.  How has that affected you?  Are the effects likely to last?  Are they entirely positive, or are there some drawbacks?
conversations.prefix: Gift of Verrill:
conversations.from: gpt
conversations.value: You were the focus for the Goddess of Air and Faith during the ritual.  How has that affected you?  Are the effects likely to last?  Are they entirely positive, or are there some drawbacks?
conversations.prefix: Gift of Arwen:
conversations.from: human
conversations.value: You were the focus for the Goddess of Water and Hope during the ritual.  How has that affected you?  Are the effects likely to last?  Are they positive, or are there some drawbacks?
conversations.prefix: Gift of Guicen:
conversations.from: gpt
conversations.value: You were the focus for the Goddess of Temperance during the ritual.  How has that affected you?  Are the effects likely to last?  Are they entirely positive, or are there some drawbacks?
conversations.prefix: Gift of Sela:
conversations.from: human
conversations.value: Use your unleashed magic or your new 'senses' to breach Arith's protections.
conversations.prefix: Iaris: Strength & Perception:
conversations.from: gpt
conversations.value: Light the way through the 'shifting maze', and lead the others out of the sinister illusion.
conversations.prefix: Alea: Light of Truth:
conversations.from: human
conversations.value: Wisdom is hard-won and often tested.  It's time to see how much you really have grown.
conversations.prefix:  Gareth: Self-Restraint:
conversations.from: gpt
conversations.value: People are creatures of water, and you can feel (and touch?) them too.  What potential can you find in this new power?
conversations.prefix: Íshy: Rhythms of Life:
conversations.from: human
conversations.value: You are whole and as you should be.  Accept both sides of yourself and scent your prey.
conversations.prefix: Aren: Hunter's Instincts:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: There have to be answers to all these mysteries somewhere. 
conversations.prefix: Get to the bottom of this:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You know a thing or two about living on the road and in the wild.
conversations.prefix: Well-travelled:
conversations.from: human
conversations.value: Been there, survived that, got the scar. It takes a lot to ruffle your feathers now. 
conversations.prefix: Experienced:
conversations.from: gpt
conversations.value: You try to use reason even when it's time to take action. 
conversations.prefix: Rational:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Of all the people caught up in this, most seem to be innocent of any wrongdoing. You want to keep them safe... if you can.
conversations.prefix: Protect The Innocent:
conversations.from: gpt
conversations.value: Your practicality often serves your well, but sometimes it also serves to blind you to possibilities.
conversations.prefix: Prosaic:
conversations.from: human
conversations.value: There are people back home that you care about. But will they still be there when you return?
conversations.prefix: Family Ties:
conversations.from: gpt
conversations.value: Something of a double-edged sword. Heightened senses are easily overwhelmed, but they can also provide early warning of danger.
conversations.prefix: Keen Senses:
conversations.from: human
conversations.value: You have friends, but you've never *quite* felt like you belonged anywhere.  It's a lonely way to live.
conversations.prefix: Misfit:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Delicate sensibilities are not important when the world is at stake.
conversations.prefix: Practical:
conversations.from: human
conversations.prefix: Wild: