conversations.from: system
conversations.value: The great Predoran Empire was once feared throughout the land for its military might. It ruthlessly conquered all neighboring territories until just two sovereign nations were left to stand on their own against its power: the seafaring state of Covar, and the mysterious thick jungle lands of Iza. Even much of Covar fell – reduced to just several cities on the mainland - before the carnage halted.
  
  Modern scholars are still in heated debate about what exactly caused the Predorans to call for peace. The only thing known is that they abandoned their conquest after the Empire’s first - and last - confrontation with the Izans. Thus, the known world fell into its first great period of peace in over a century. 
  
  Covar and Iza flourished, for the first time in recent history able to devote resources into the arts rather than their armies. Covar in particular entered an age of unrivaled wealth, and became the vast trading nation it is today. The Izans, to their credit, have stayed as secretive as ever; though there have been more and more sightings of Izans roaming outside of their homeland as of late.
  
  The Empire of Predora, however, did not share in the world’s good fortune. For so long their economy and culture had been one solely based on violence and warfare, that when suddenly there were no wars to fight, the Predoran people didn’t know what to do. Soldiers were left with no income. the nation's great Cave Bears began being bred for royalty rather than battle. Poverty hit record high rates, and the outer settlements of the Empire fell into chaos.
  
  Adventuring, dungeon-delving, and treasure hunting has become the best, if not safest, way to earn a living. You are a Predoran, or a visitor of Predora, who has found yourself short of gold, struggling to get by day to day. In the great Predoran capital Dambi, notices have been posted and word spread that a nobleman known as Elessar Sandwind has need of a team of adventurers for a dangerous mission. It is also said, and stressed, that he pays very, very well.
  
  Unsure of what you may be getting yourself into, you decide that it couldn’t hurt to check it out…
  
  **=+=+=+=+=+=+=+=**
  
  You’ll be playing an adventurer - by choice or necessity - who’s trying to make some cash. The game will start out with the party meeting Elessar and each other, and then you’ll set out on your first adventure. 
  
  
  The game isn’t story based or super structured. You’ll basically be playing as characters exploring and discovering the hidden and lost lore of this fantasy realm (and fighting some baddies on the side). You’ll begin by taking the nobelman’s job, but who knows? You might, as a party, decide that you’d rather slip off to Covar to do something more interesting. I’ll roll with the punches. 
  
  This is the story of your characters and their adventures. You are not chosen heroes, you are not destined to save the realm. You’re just trying to get by, just trying to serve your own goals. This I*isn’t* the story of Predora. **This is the story of you**.
  
  **=+=+=+=+=+=+=+=**
  
  *It is important to note that communication is very important to me, so if you have any questions or concerns let me know. We can work through any issues as a group instead of letting them ruin our fun!*
  
  **Speed:** As a group, we’ll figure out what speed works best for us. I would prefer that we complete at least one or two scenes a week, but whatever we all decide works best will be fine.
  
  **Size: **Anywhere between three to six players. I will try to make sure that the characters submitted will play off each other well, and will give you guys a chance to form any in-character relationships before we start.
  
  **Tense:** Third person, past OR present tense, either is fine. Just no first or second person, please!
  
  **NPC Control:** If it seems like an important NPC, (named, is playing a significant part in the narrative at the time) don’t control them. If it's someone like a bartender bringing you a drink, that’s fine. If in doubt, ask! Also, don’t control another player’s character without their consent.
  
  **Challenges:** Unless otherwise stated, don’t write the exact outcome of the challenge. Lead up to it, and then let me jump in and tell you what happened. Also, weak outcomes do NOT equal failure! Don’t be afraid to use your weakness cards - remember that you’re roleplaying your character, so do what they would do.
  
  *Not all scenes will have challenges. If you guys feel like you want it, there can just be some downtime scenes as well for you guys to just interact. (I might throw in some fun challenges in those, though, depending on where you guys take it!)*
  
  **Card Mechanics: **There are a few special card mechanics and rules I’ll be implementing in this game. Please take a look at the google doc for more information, as well as to skim over some of the lore so you can make the most of your character!
  
  **Google Doc**: Please read through all of the card mechanics and at least skim the world lore so you can make an appropriate character. I should also have a Looking for Players post up in the forums if you want to ask questions.
  
  https://docs.google.com/document/d/1MpJ2rc1iqlVFhLF75VHVAqd5xOVBqoCcl_RF8V1BTaU/edit?usp=sharing
conversations.from: human
conversations.value: Rolling sand dunes, intense heat and deadly beasts. Sounds fun.
conversations.prefix: Predoran Desert:
conversations.from: gpt
conversations.value: 1
conversations.prefix: Iza -  (copy):
conversations.from: human
conversations.value: 1
conversations.prefix: Covar - (copy):
conversations.from: gpt
conversations.value: A member of the noble Sandwind House and one of Dambi's social elite, Lord Elessar is looking to hire a group of adventurers to do his dirty work for him. 
conversations.prefix: Lord Elessar (copy):
conversations.from: human
conversations.value: A really, really small fortune. Five gold coins of a fortune, in fact; not even enough to get a room at the shadiest of inns.
  
  *Neutral
conversations.prefix: A Small Fortune (copy):
conversations.from: gpt
conversations.value: A really, really small fortune. Five gold coins of a fortune, in fact; not even enough to get a room at the shadiest of inns.
  
  NEUTRAL
conversations.prefix: A Small Fortune:
conversations.from: human
conversations.value: By using your own blood as an offering, you are able to influence marine life and are able to exert some control over water itself. The more powerful the spell, the more blood.
  
  •STRENGTH
  
  You gain a Fatigue card. 
  
  You gain 1-3 Injury cards, as decided by the Narrator.
  
  Will refresh the scene after the stack is finished and you have no fatigue cards.
conversations.prefix:  Blood Magic:
conversations.from: gpt
conversations.value: This stolen artifact seems to stare at you, unblinking. You get the feeling that it's watching you. You have no idea what it does, only that it came from the mysterious jungles of Iza.
  
  NEUTRAL
  
  Before playing your last instance of this card, ask the Narrator if it refreshes or not, or if something particular happens to it.
conversations.prefix: Odd Izan Pendant:
conversations.from: human
conversations.value: Playing this card on a challenge gives the Narrator permission to have something horrible happen to your character, either now or in the near future.
conversations.prefix: Misfortune:
conversations.from: gpt
conversations.value: Bread from a merchant in Dambi's Prosperity District.
  
  If you take this card, give your A Small Fortune card to the Dummy player.
  
  Give this card to the Dummy player to lose 2 Fatigue cards.
conversations.prefix: Bread:
conversations.from: human
conversations.value: Not the sharpest or most balanced sword you've ever wielded. It does its job, at least.
  
  NEUTRAL
  
  Once the stack is depleted, you either lose, break, or discard this sword.
conversations.prefix: Broadsword:
conversations.from: gpt
conversations.value: Sometimes you experience horrific flashbacks, leftover effects of whatever horrific rituals you were an unwilling part of.
  
  WEAKNESS
  
  You gain a Fatigue card. 
  
  
conversations.prefix: Flashbacks:
conversations.from: human
conversations.value: If this is your fourth or higher Fatigue card, you cannot play any cards other than weakness, Fatigue, Injury, or items that would make you lose Fatigue cards.
  
  WEAKNESS
conversations.prefix: Fatigue:
conversations.from: gpt
conversations.value: By drawing from your inner energy, you are able to enchant an arrow as you let it loose.
  
  STRENGTH
  
  You gain a Fatigue card. 
  
  You can take creative liberties when it comes to what the arrow actually does, as long as it isn't over the top.
  
  Will refresh the scene after the stack is finished and you have no fatigue cards.
conversations.prefix: Magical Sharpshooting:
conversations.from: human
conversations.value: Your elven ears allow you to hear what others can't.  While that can be useful, you also wind up hearing things you really, really just don't need to know.
  
  •NEUTRAL 
conversations.prefix: Elven Ears:
conversations.from: gpt
conversations.value: Some bandages. Useful to take care of wounds.
  
  If you take this card, give your A Small Fortune card to the Dummy player.
  
  Give this card to the Dummy player to lose 2 Injury cards.
conversations.prefix: Bandages:
conversations.from: human
conversations.value: This identifies you as a former member of the Crimson Cloaks of Predora - and as a war criminal. 
  
  NEUTRAL
  
  Once the stack is depleted, you lose, break, or discard the pendant. How this happens is completely up to you. 
  
  
conversations.prefix: Crimson Cloaks Pendant:
conversations.from: gpt
conversations.value: Some of them you've lived, some of them are myth, and some of them you make up. You've got stories to tell, and they can move people. There's a reason bards are so popular.
  
  STRENGTH 
conversations.prefix: Stories to Tell:
conversations.from: human
conversations.value: You're very aware of how your actions can effect others.
conversations.prefix: Mindful:
conversations.from: gpt
conversations.value: You know that sometimes you have to do something, even if it puts you at risk.
conversations.prefix: Courageous:
conversations.from: human
conversations.value: You're quick to comprehend strange situations and often the first to find a solution to a problem.
conversations.prefix: Clever:
conversations.from: gpt
conversations.value: You've learned that it's always best to be prepared for the unexpected.
conversations.prefix: Prepared:
conversations.from: human
conversations.value: You don't bother getting worked up over things. 
conversations.prefix: Easygoing:
conversations.from: gpt
conversations.value: You just can't muster the motivation to do... wait, what were you supposed to do again?
conversations.prefix: Unmotivated:
conversations.from: human
conversations.value: You're kind to a fault.
conversations.prefix: Soft Hearted:
conversations.from: gpt
conversations.value: You stay true to your word and stick with your own.
conversations.prefix: Loyal:
conversations.from: human
conversations.value: You're good in sticky situations where other people might falter.
conversations.prefix: Reliable:
conversations.from: gpt
conversations.value: You can see through the chaos to the heart of a situation.
conversations.prefix: Clear Headed:
conversations.from: human
conversations.value: You're able to roll with whatever comes your way.
conversations.prefix: Flexible:
conversations.from: gpt
conversations.value: You're utterly dependent on others to validate you.
  
conversations.prefix: Dependent:
conversations.from: human
conversations.value: Locura, though not known by outsiders, is Iza's great smithing town. It is here where the greatest weapons and armor in history have been forged.
conversations.prefix: Iza - Locura:
conversations.from: gpt
conversations.value: The Izan Wall is a great wall grown from trees and vines. It surrounds the jungle, keeping unwelcome guests out.
conversations.prefix: Iza - Izan Wall:
conversations.from: human
conversations.value: High amongst the Wyvern Tree's branches is the Aerie, where all dragons come to nest.
conversations.prefix: Iza - The Aerie :
conversations.from: gpt
conversations.value: Even though Alumbre is deep within the jungle, it is surrounded by a crystalline wall, so large it is impossible to see within...
conversations.prefix: Iza - Alumbre:
conversations.from: human
conversations.value: Known as the Undercroft, these caves are formed by the roots of the jungle and illuminated by softly glowing crystals.
conversations.prefix: Iza -  Undercroft:
conversations.from: gpt
conversations.value: Massive bones create bridges across this gorge, the bottom of which is piled with the bones of much smaller creatures. Hopefully whatever killed them isn't still around...
conversations.prefix: Iza - Bone Gorge:
conversations.from: human
conversations.value: Capital of Covar, Settler's point is a magnificent trade hub as well as a holy city.
conversations.prefix: Covar - Settler's Point:
conversations.from: gpt
conversations.value: Highcliffe is located on the Shattered Isles. Many ships have met an unfortunate end near its rocky shores, though the rocks weren't the problem...
conversations.prefix: Covar - Highcliffe:
conversations.from: human
conversations.value: The Savage Sea boasts dreadful storms and isolated islands. Only the most skilled of navigators can cross this expanse, often needing the help of Children of the Sea.
conversations.prefix: Covar - Savage Sea:
conversations.from: gpt
conversations.value: Westmere is a small trading outpost. Their main concern is exporting and importing goods to and from Iza.
conversations.prefix: Covar - Westmere:
conversations.from: human
conversations.value: Much of Covar's mainland territory is dangerous marshland. Some say that Children of the Sea near the end of their human life retire here.
conversations.prefix: Covar - Marsh:
conversations.from: gpt
conversations.value: The Shattered Isles are full of dangerous beasts you can't find anywhere on the mainland.
conversations.prefix: Covar - Shattered Isles:
conversations.from: human
conversations.value: You've got enemies in high places. Evading them is always on your mind.
conversations.prefix: On the Run:
conversations.from: gpt
conversations.value: Your body has seen better days.
conversations.prefix: Aged:
conversations.from: human
conversations.value: You've grown to see what is, in your eyes, the true nature of things
conversations.prefix: Cynical:
conversations.from: gpt
conversations.value: You have a bad habit of saying the wrong things at the wrong times. Oops.
conversations.prefix: Loose Lipped:
conversations.from: human
conversations.value: You'll look after yourself before anyone else.
conversations.prefix: Disloyal:
conversations.from: gpt
conversations.value: People know you. And not in a good way.
conversations.prefix: Infamy:
conversations.from: human
conversations.value: One could, to drastically understate it, call you a pushover.
conversations.prefix: Meek:
conversations.from: gpt
conversations.value: Cave city located deep within Claw Mountain itself. Genzin is known for its master swordsmen and cave bear training. The city's population consists mostly of Gnomes.
conversations.prefix: Predora - Genzin:
conversations.from: human
conversations.value: Large fishing town surrounded by marshland. Covarian religious practices seem to be gaining favor.
conversations.prefix: Predora - Ilp Harbor:
conversations.from: gpt
conversations.value: Vast, unpopulated marshland. Originally Cavarian land, Predora captured it during the final years of the war.
conversations.prefix: Predora - Marsh:
conversations.from: human
conversations.value: Large cliff with several waterfalls all pouring into the same lake. Said to be the home of an ancient Kelpie.
conversations.prefix: Predora - The Crying Cliff:
conversations.from: gpt
conversations.value: Shifting sand, blinding storms, intense heat and deadly beasts. Not to mention the murderous native elves. Sounds fun.
conversations.prefix: Predora - Desert:
conversations.from: human
conversations.value: Time worn ruins uncovered by the Predoran Desert's massive sandstorms. Rumors are that the Dune Elf Clans have reclaimed it as a meeting spot.
conversations.prefix: Predora - Bhand:
conversations.from: gpt
conversations.value: Camp of Dune Elves located alarmingly close to Dambi, hidden by strong illusion magic. 
conversations.prefix: Predora - Camp Mirage:
conversations.from: human
conversations.value: Sprawling mountain city home to Wood Elves and Gnomes alike, Laha serves as a training ground for many of Predora's finest archers.
conversations.prefix: Predora - Laha:
conversations.from: gpt
conversations.value: Huge wooded mountains home to all kinds of nasty beasts. The tallest of them all is Claw Mountain itself.
conversations.prefix: Predora - Claw Mountain Range:
conversations.from: human
conversations.value: Prosperous trading town located nearby several desert oases. The town has fallen into hard times with the collapse of the Predoran economy. Many former Clan Dune Elves live here.
conversations.prefix: Predora - Teima:
conversations.from: gpt
conversations.value: Capital of the Predoran Empire, Dambi sits between the great Predoran Desert and the Claw mountain range. Famous for its great sandstone walls.
conversations.prefix: Predora - Dambi:
conversations.from: human
conversations.value: Small fortress located near the Predoran-Izan border. They watch the Izan jungle tirelessly.
conversations.prefix: Predora - Ghostfoot Gaurd:
conversations.from: gpt
conversations.value: Dark, dangerous caves sprawling within the Claw Mountains. Watch where you step... and what you wake.
conversations.prefix: Predora - Deep Caves:
conversations.from: human
conversations.value: The jungle is dense, hot, and dark. Who knows what kind of man-eating animals lurk within the shadows?
conversations.prefix: Iza - Jungle:
conversations.from: gpt
conversations.value: A massive tree located near Tucusu, the Dragon Tree is said to be the birth place of all dragons.
conversations.prefix: Iza - Wyvern Tree:
conversations.from: human
conversations.value: Small, nondescript trading town located on the outskirts of the Izan jungle. A privileged few Covarians are welcomed here to trade.
conversations.prefix: Iza - Juntas:
conversations.from: gpt
conversations.value: Capital of Iza. Located within the heart of the Izan jungle, the architecture of Tucusu is grand and flashy. Outsiders not welcome.
conversations.prefix: Iza - Tucusu:
conversations.from: human
conversations.value: Growing from the foliage are glimmering crystals and gems. Even some of the trees themselves seem to be made of crystal... as do the creatures.
conversations.prefix: Iza - Crystal Jungle:
conversations.from: gpt
conversations.value: Thunder Bay is a small town hidden away within the Shattered Isles. Some say it's a pirate town, others say the town's full of cannibals.
conversations.prefix: Covar - Thunder  Bay:
conversations.from: human
conversations.value: The waters of this lake are nearly black. Some say there are ancient ruins hidden beneath the lake's smooth surface...
conversations.prefix: Covar - Black Lake:
conversations.from: gpt
conversations.value: With great concentration, you're able to create masterful illusions. This draws on your internal reserves of energy.
  
  •STRENGTH
  
  You gain a Fatigue card. 
  
  May only be used once per scene unless otherwise specified.
conversations.prefix: Illusionary Magic:
conversations.from: human
conversations.value: As an Izan, your skin is thicker and tougher than most. 
  
  STRENGTH
  
  You gain a Fatigue card.
  
  If you would have taken an Injury card, you take a Fatigue card instead.
  
conversations.prefix: Tough Hide:
conversations.from: gpt
conversations.value: As an Izan, you are naturally resistant to heat, and actually find it quite pleasant.
  
  •STRENGTH
  
  You gain a Fatigue card.
  
  
conversations.prefix: Born of Flame:
conversations.from: human
conversations.value: Many people find Dune Elves frightening or distrustworhy. Whether that's true or not, it can certainly make dealing with others a pain.
  
  •WEAKNESS
conversations.prefix: Bloody History:
conversations.from: gpt
conversations.value: You've got a young Cave Bear following you around everywhere. It's unBEARably cute!
  
  •NEUTRAL 
conversations.prefix: "Bear" With Me:
conversations.from: human
conversations.value: You are able to heal yourself and others by calling upon your inner strength.
  
  STRENGTH
  
  If healing yourself you gain one Fatigue card.
  
  If healing others, you gain two Fatigue cards.
  
  Player being healed gives two Injury cards to the Dummy Player.
  
  Can only be used once every two scene, unless otherwise specified.
  
  
conversations.prefix: Magical Healing:
conversations.from: gpt
conversations.value: As an Izan, you look... quite a bit different. Sometimes looking different can get you into some sticky situations. 
conversations.prefix: Izan:
conversations.from: human
conversations.value: You're living on borrowed time. You know exactly how and when your human life will end. Sometimes that's a bit daunting.
  
  •WEAKNESS
conversations.prefix: Borrowed Time:
conversations.from: gpt
conversations.value: Gnomes are short so they can fit into the smallest cracks in a cave. It can be useful for other things, too.
  
  STRENGTH
  
  
conversations.prefix: Small Stature:
conversations.from: human
conversations.value: You were brought as a child out of the Izan jungles. Raised away from your culture, you've never quite fit in with others of your race, and everyone else rejected you.
conversations.prefix: Displaced:
conversations.from: gpt
conversations.value: You've dedicated your life to learning the healing arts, and on helping others with them.
  
conversations.prefix: Healer:
conversations.from: human
conversations.value: You led a simple life on the outskirts of Predora, but now as the Empire's economy collapses, you've had to take up much more dangerous work. You're kind of new to all this.... adventuring. 
conversations.prefix: Humble Predoran:
conversations.from: gpt
conversations.value: You're one of the few Izans to leave your jungle home and make a living out in the world. Everything is so... different here. You're still not really used to it all.
conversations.prefix: Immigrant:
conversations.from: human
conversations.value: You're good at what you do and everyone knows it. Doesn't hurt that you can enchant your arrows, either.
  
conversations.prefix: Magical Archer:
conversations.from: gpt
conversations.value: This isn't the first time you've had to take some odd jobs to put food on the table. You've got some good skills under your belt.
  
conversations.prefix: Seasoned Adventurer:
conversations.from: human
conversations.value: Did someone say caves? Caves are your thing. You love them. You love being in them. You don't, however, love that they don't really seem to be making you money.
conversations.prefix: Spelunker:
conversations.from: gpt
conversations.value: You used to do some trading back in Covar, but for whatever reason that didn't quite stick. Now you're stuck in Predora and need to find some work, quick.
  
conversations.prefix: Washed Up Trader:
conversations.from: human
conversations.value: You raise Cave Bears for the elite of Predora. Its a demanding job, and not quite as high paying as one would think.
conversations.prefix: Bear Raiser:
conversations.from: gpt
conversations.value: Chosen at the age of two, you have trained all your life as a Child of the Sea. Your blood brings life to the seas themselves even as it slowly steals yours away.
  
conversations.prefix: Covarian Acolyt:
conversations.from: human
conversations.value: You've got people depending on you back home. You've got to take care of them above anything else.
conversations.prefix: Mouths to Feed:
conversations.from: gpt
conversations.value: There's sights to be seen and mysteries to uncover out there, and you plan to upturn every rock.
conversations.prefix: Spirit of Adventure:
conversations.from: human
conversations.value: Gold makes the world spin round and its your intent to keep your personal bubble spinning for a very long time. 
conversations.prefix: All that Glitters:
conversations.from: gpt
conversations.value: You don't have high hopes or goals. You're just trying to get by in this ruthless world.
conversations.prefix: Skim By:
conversations.from: human
conversations.value: People all across the lands are suffering from unknown injuries and sicknesses. You want to help them.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: You know next to nothing of your people's culture. You'd like to find out more about your heritage.
conversations.prefix: Discover your Heritage:
conversations.from: human
conversations.value: You want nothing to do with where you came from or who you used to be. You WILL be different than them. You have to be.
conversations.prefix: Abandon your Heritage:
conversations.from: gpt
conversations.value: Whatever it is you do best, you want to push yourself to perfect it.
conversations.prefix: Master your Craft:
conversations.from: human
conversations.value: You act, get hurt, nurse your wounds, and THEN you pointedly dive headlong into the next danger.
conversations.prefix: Reckless:
conversations.from: gpt
conversations.value: You mind has seen better days.
  
  I SAID YOUR MIND HAS SEEN BETTER DAYS, PLAYER. Did you hear me? Yeah? Okay, good.
  
  Just making sure.
conversations.prefix: Senile:
conversations.from: human
conversations.value: You're right, they're wrong, and they're obviously infringing on your rights by being wrong. Rude.
conversations.prefix: Bigot:
conversations.from: gpt
conversations.value: A magnificent seaside temple where the Children of the Sea are trained and where Covarians come to worship the ocean.
conversations.prefix: Covar - Bathysmal Temple:
conversations.from: human
conversations.value: Located near a lake, Blackpool is tiny village. They fish the lake and hoe the land. Nothing special... right?
conversations.prefix: Covar - Blackpool:
conversations.from: gpt
conversations.value: Your greatest desire is to learn about the mystical and magical of the land, and perhaps even preform magic yourself.
conversations.prefix: Mystic Inquiries:
conversations.from: human
conversations.value: You've learned that sometimes it's easier to work with someone than to work against them.
conversations.prefix: Cooperative:
conversations.from: gpt
conversations.value: Not much scares you. You can endure a lot.
conversations.prefix: Intrepid:
conversations.from: human
conversations.value: You've dedicated a great portion of your life to learning Illusionary magic. With practice, you've grown quite skilled in it.
  
conversations.prefix: Illusionist:
conversations.from: gpt
conversations.value: A member of the noble Sandwind House and one of Dambi's social elite, Lord Elessar is looking to hire a group of adventurers to do his dirty work for him. 
conversations.prefix: Lord Elessar:
conversations.from: human
conversations.value: Next in line to become the head of the Sandwind house, Moirane won't let anything get in her way. Especially not her little brother.
conversations.prefix: Lady Moirane:
conversations.from: gpt
conversations.value: Well-kept cobblestone roads, magically powered street lights (are those *illusionary* lights? ), and three story inns, the Prosperity District is where Dambi's finest spend most of their time and money. As of late, however, the whole area is seeming a little less... *prosperous* than the name might suggest.
conversations.prefix: Dambi Prosperity District:
conversations.from: human
conversations.value: A really small fortune. Ten gold coins of a fortune, in fact. Barely enough to get a room at the shadiest of inns.
  
  NEUTRAL
conversations.prefix: A Slightly Larger Small Fortune:
conversations.from: gpt
conversations.value: By drawing from your inner energy, you are able to enchant an arrow as you let it loose.
  
  STRENGTH
  
  You gain a Fatigue card. 
  
  You can take creative liberties when it comes to what the arrow actually does, as long as it isn't over the top.
  
  Will refresh the scene after the stack is finished and you have no fatigue cards.
conversations.prefix: Magical Sharpshooting (copy):
conversations.from: human
conversations.value: By using your own blood as an offering, you are able to influence marine life and are able to exert some control over water itself. The more powerful the spell, the more blood.
  
  •STRENGTH
  
  You gain a Fatigue card. 
  
  You gain 1-3 Injury cards, as decided by the Narrator.
  
  Will refresh the scene after the stack is finished and you have no fatigue cards.
conversations.prefix:  Blood Magic (copy):
conversations.from: gpt
conversations.value: Playing this card on a challenge gives the Narrator permission to have something horrible happen to your character, either now or in the near future.
conversations.prefix: Misfortune (copy):
conversations.from: human
conversations.value: Sometimes you experience strange things, leftover effects of whatever horrific rituals you were an unwilling part of.
  
  NEUTRAL
  
  You gain a Fatigue card. 
  
  
conversations.prefix: Ritual Reminants:
conversations.from: gpt
conversations.value: Sometimes you experience horrific flashbacks, leftover effects of whatever horrific rituals you were an unwilling part of.
  
  WEAKNESS
  
  You gain a Fatigue card. 
  
  
conversations.prefix: Flashbacks (copy):
conversations.from: human
conversations.value: At least, you *
  think* she's a guard. She's certainly dressed like one. The typical Dambi guards tend not to harass citizens, however. Looks like she missed that particular seminar.
conversations.prefix: Belligerent Guard:
conversations.from: gpt
conversations.value: Your elven ears allow you to hear what others can't.  While that can be useful, you also wind up hearing things you really, really just don't need to know.
  
  •NEUTRAL 
conversations.prefix: Elven Ears (copy):
conversations.from: human
conversations.value: Some of them you've lived, some of them are myth, and some of them you make up. You've got stories to tell, and they can move people. There's a reason bards are so popular.
  
  STRENGTH 
conversations.prefix: Stories to Tell (copy):
conversations.from: gpt
conversations.value: Some bandages. Useful to take care of wounds.
  
  If you take this card, give your A Small Fortune card to the Dummy player.
  
  Give this card to the Dummy player to lose 2 Injury cards.
conversations.prefix: Bandages (copy):
conversations.from: human
conversations.value: You're not very familiar with the Prosperity District, and at this time of day it's packed with all sorts of snotty Dambi Nobles who aren't very useful for directions. You need to find the White Hart Inn.
conversations.prefix: Find Your Way:
conversations.from: gpt
conversations.value: If this is your fourth or higher Fatigue card, you cannot play any cards other than weakness, Fatigue, Injury, or items that would make you lose Fatigue cards.
  
  WEAKNESS
conversations.prefix: Fatigue (copy):
conversations.from: human
conversations.value: A really, really small fortune. Five gold coins of a fortune, in fact; not even enough to get a room at the shadiest of inns.
  
  NEUTRAL
conversations.prefix: A Small Fortune (copy):
conversations.from: gpt
conversations.value: Dump cards at me. Do it.
conversations.prefix: Dummy Player:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Chosen at the age of two, you have trained all your life as a Child of the Sea. Your blood brings life to the seas themselves even as it slowly steals yours away.
  
conversations.prefix: Covarian Acolyte:
conversations.from: gpt
conversations.value: You're quick to comprehend strange situations and often the first to find a solution to a problem.
conversations.prefix: Clever:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: People know you. And not in a good way.
conversations.prefix: Infamy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've got enemies in high places. Evading them is always on your mind.
conversations.prefix: On the Run:
conversations.from: human
conversations.value: You belong to one of the more reclusive tribes of wood elves, and were raised away from the dubious civilisation of the Empire. You are a crack shot and can sometimes enchant your arrows. 
conversations.prefix: Wood Elf Archer:
conversations.from: gpt
conversations.value: You can make any shot, no matter how difficult,  and you frequently spot things that others would miss.
conversations.prefix: Keen Eyes:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You refuse to kill or even shed the blood of a sentient creature unless you have a very good reason to do so.
conversations.prefix: Pacifist:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You want gold not for its own sake but for what it can do for you.  You're not greedy, just desperate.
conversations.prefix: Raise Money:
conversations.from: human
conversations.value: This isn't the first time you've had to take some odd jobs to put food on the table. You've got some good skills under your belt.
  
conversations.prefix: Seasoned Adventurer:
conversations.from: gpt
conversations.value: You've learned that it's always best to be prepared for the unexpected.
conversations.prefix: Prepared:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've grown to see what is, in your eyes, the true nature of things
conversations.prefix: Cynical:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You've got enemies in high places. Evading them is always on your mind.
conversations.prefix: On the Run:
conversations.from: human
conversations.value: Driven from your home by events that you barely remember, you wander the land in search of a place to settle down and start life anew.
conversations.prefix: Outcast:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You have questions. *Endless* questions. And you really don't like it when they go unanswered.
conversations.prefix: Insatiable Curiosity:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You were forced to leave your homeland or suffer an unknown fate. You don't think you will be hunted, but there's no going back. There is only moving forward.
conversations.prefix: Explore And Resettle:
conversations.from: gpt
conversations.value: You're really passionate. About everything. And sometimes that passion gets the better of you.
conversations.prefix: Hot-Tempered: