conversations.from: system
conversations.value: Ever since humans discovered the Feywild, home of the elves, and started tapping into it's magic for their own mages, there has been war between the two. It has lasted for nearly half a century, and it seems it will never end.
  
  The city of Aviria is the centre of human civilisation. A huge city, populated by hundreds of thousands of people. It has always been seen as a safe place, it's wall, unbreachable.
  
  That reputation is about to be put to the test.
  
  A number of villages and towns to the east of Aviria have recently been destroyed, and word has come that an army of thousands of elves is marching towards the city. If Aviria should fall, any chance the humans had would be lost.
  
  Whoever wins, this battle promises to be a game changer. The future of civilisation hangs in the balance.
  
  ---
  
  This is a medieval fantasy adventure game based on a miscellaneous piece of lore me and some of the other players from the game Defenders of Akakios (Game C) (found here: https://storium.com/game/defenders-of-akakios-game-c/act-1/scene-1) came up with. This is meant to be a standalone adventure, however, so you don’t have to read the other game.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: To the people of Avaria, you are the enemy. And yet, you're on their side. What could possibly have happened too bring you where you are now?
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: gpt
conversations.value: There's a war on, and you're going to help your side win.
conversations.prefix: Win the War:
conversations.from: human
conversations.value: This city is your home. You will not let it fall.
conversations.prefix: Save Avaria:
conversations.from: gpt
conversations.value: A mere few days journey away from Aviria, the red canyon is a large, barren area, and the current location of the Elf Army.
conversations.prefix: The Red Canyon:
conversations.from: human
conversations.value: You've been given the simple objective to cause havoc; to delay and damage the enemy forces as much as possible. It's up to you how you do that.
conversations.prefix: Plan of Attack:
conversations.from: gpt
conversations.value: The plan is to create a rockslide in a narrow gully and force the elves to re-route or dig through, then get out before they find and kill you all. It won't be easy.
conversations.prefix: Rockslide:
conversations.from: human
conversations.value: They've seen you, and they don't intend to let you escape.
conversations.prefix: Elf Archers:
conversations.from: gpt
conversations.value: Finnur has been separated from the group by a river he, ironically, created.
conversations.prefix: The River:
conversations.from: human
conversations.value: Between Aviria and the Red Canyon lie the towering Iron Hills. It can be tough terrain to cross.
conversations.prefix: The Iron Hills:
conversations.from: gpt
conversations.value: The Iron Hills can be very difficult terrain.
conversations.prefix: Tough Terrain:
conversations.from: human
conversations.value: The elves are searching for you. You could fight, but here that could be dangerous. Or, you could find somewhere to hide; something these hills are littered with.
conversations.prefix: Elf Patrols:
conversations.from: gpt
conversations.value: You've become lost in the Iron Hills. You'll need to find a way out if you're going to get back to Aviria in time.
conversations.prefix: Lost in the Iron Hills:
conversations.from: human
conversations.value: A huge, bustling city, always kept safe by its military and the wall surrounding it... until now.
conversations.prefix: Aviria:
conversations.from: gpt
conversations.value: You have orders to sabotage Aviria's defences. Just don't get caught doing it.
conversations.prefix: Sabotage (Elsinor):
conversations.from: human
conversations.value: Numerous safe-houses have been set up to keep the citizens of Aviria safe. Get them into these, keep their morale up, and try not to let things get out of control.
conversations.prefix: Evacuate the Civilians:
conversations.from: gpt
conversations.value: You can't just rely on the soldiers and Aviria's reputation to keep the elves out. You'll need solid wood and stone defences, too.
conversations.prefix: Building Defences:
conversations.from: human
conversations.value: There was conversation last night about a surprise for the elves, and this city needs all the help it can get.
  
  If you have any ideas, set them up here. This is an optional challenge, though, so you can skip it if you don't have any ideas.
conversations.prefix: A Surprise (Finnur & Rolf, Optional):
conversations.from: gpt
conversations.value: Someone tried to sabotage the defences, and it's up to you to find out who.
conversations.prefix: Find the Saboteur:
conversations.from: human
conversations.value: These make up the bulk of the elf army. They make tricky opponents.
conversations.prefix: Elf Soldiers:
conversations.from: gpt
conversations.value: An elf blessed by the Fey King with inhuman strength and skill in battle. This is going to be a tough opponent to beat.
conversations.prefix: The Feyrük:
conversations.from: human
conversations.value: Their job is to bring down the barrier, and they have the skill to do it.
conversations.prefix: Elf Mages:
conversations.from: gpt
conversations.value: Elsinor's been given the task of getting some elves inside, with intention to attack the soldiers from behind.
conversations.prefix: Make a Way In (Elsinor):
conversations.from: human
conversations.value: You have a surprise planned for the elves.
conversations.prefix: A Surprise (Finnur & Rolf, Optional):
conversations.from: gpt
conversations.value: A bag of explosive material that was used to attempt sabotage on the wall. It could make a useful weapon.
conversations.prefix: Bag of Explosives:
conversations.from: human
conversations.value: Somehow, a small group of elves managed to get inside the city and attack the soldiers from behind.
conversations.prefix: Intruders!:
conversations.from: gpt
conversations.value: An Enchanting Blacksmith, and a loyal soldier of Aviria.
conversations.prefix: Adair Conleth:
conversations.from: human
conversations.value: A large portion of the defences has been pretty much ruined in the battle.
conversations.prefix: Rebuilding Defences:
conversations.from: gpt
conversations.value: Throughout the battle, you got some more serious injuries.
conversations.prefix: Rest & Recuperation:
conversations.from: human
conversations.value: The sewers beneath Aviria are maze like. Don't get lost.
conversations.prefix: The Sewers:
conversations.from: gpt
conversations.value: The source of this mysterious new illness.
conversations.prefix: The Source:
conversations.from: human
conversations.value: You can't let the source be found. Warn the elves, or try to get the soldiers lost.
conversations.prefix: Covering Up (Elsinor):
conversations.from: gpt
conversations.value: Repugnant to human and elf alike, you are forced to conceal your identity wherever you go.
conversations.prefix: Half-Elf:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've been wandering for a long, long time. Could this, right here, possibly be your home?
conversations.prefix: Find a Home:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A religious figure, she  advises and protects the followers of her goddess. She serves a goddess who is associated with the hearth and home, similar to Hestia in the greek pantheon. 
conversations.prefix: Priestess of the Mother:
conversations.from: human
conversations.value: Keep the temple and the Mother's followers together and safe at all costs. 
conversations.prefix: Defend the Mother:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value:  A master of defensive and protective magic, one of the wizards charged with maintaining the great barrier over the city.
conversations.prefix: Barrier Wizard:
conversations.from: human
conversations.value: In the midst of battle, you often enter in a state of destructive rage.
conversations.prefix: Berserker:
conversations.from: gpt
conversations.value: You are a moving mountain, strong, powerful and resilient.
conversations.prefix: Force of nature:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are slow in everything you do, and unfortunately, your mind is functioning at the same pace.  
conversations.prefix: Slow:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Vengeance is all you got left. You hate those cruel Elves, and you'll kill as many as you can before you die.
conversations.prefix: Blind vengeance:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are dedicated to learning the ways of nature and how she works. You study and nurture plants and herbs, using them for medicinal purposes and for spells and potions. You have power over the Earth only.
conversations.prefix: Witch:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You're not much of a knight in shining amor. You're not the one going out to war and dying for your country but instead you forge the instruments needed to protect those who are, but you don't only just create, but you also give enchantments. Spells to protect in the place of loved ones.
conversations.prefix: Enchanting Blacksmith:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You've spent time among the elves. You might not know specifics of their battle plans, but you know how they think, and more general strategies.
conversations.prefix: Insider Knowledge:
conversations.from: gpt
conversations.value: Use something in your surroundings in a different way to create an advantage
conversations.prefix: Creativity:
conversations.from: human
conversations.value: You have little tolerance for foolishness or fools. You also have an expansive definition of "foolishness."
conversations.prefix: Irritable:
conversations.from: gpt
conversations.value: Once you get your orders, you execute them with great focus and discipline.
conversations.prefix: Disciplined follower:
conversations.from: human
conversations.value: Too convinced by ones abilities to see that you might fail
conversations.prefix: overly confident:
conversations.from: gpt
conversations.value: Your old profession. Once, you were great at it...
conversations.prefix: Woodman:
conversations.from: human
conversations.value:  Can't do everything at once.
conversations.prefix: Divided Attention:
conversations.from: gpt
conversations.value: skilled in close combat and archery
conversations.prefix: combat:
conversations.from: human
conversations.value: With that thick head of yours, you tend to stick to your ideas, no matter how wrong they are. 
conversations.prefix: Stubborn:
conversations.from: gpt
conversations.value: valuables are very attractive for the thief
conversations.prefix: greedy:
conversations.from: human
conversations.value:  The ability to create protective or controlling shields.
conversations.prefix: Barrier Magic:
conversations.from: gpt
conversations.value: When rage overwhelms you, you lose the ability to separate foes from allies.
conversations.prefix: Blind rage:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Underestimating the wounds suffered during battle and the time it takes too heal.
conversations.prefix: Underestimating :
conversations.from: gpt
conversations.value: You've done some terrible things. One way or the other, you need to make amends.
conversations.prefix: Clear Your Conscience:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The elves have made sure to supply you with anything you might need to carry out your mission.
conversations.prefix: Well-Equipped:
conversations.from: gpt
conversations.value: Sometimes, you just don't have the stomach to do what needs to be done.
conversations.prefix: Squeamish: