conversations.from: system
conversations.value: The dwarven High King has summoned a rare meeting of the full council of kings. The rulers of all the lands have been invited to attend to discuss a matter of utmost urgency. The human rulers are intrigued - the dwarven race rarely has much dealings with the humans of the plains. The dwarves live inside the great mountains of the North, which guard the plains from the savage races of the frozen wastelands. The High King's messengers refused to disclose any useful information about what this urgent matter might be.
  
  The player characters: Each player will control one of the "kings" at the council. "Kings" is being used loosely, as each of the lands has its own political system. (They can also have female leaders). There are also some NPC "Kings", including, obviously, the Dwarven High King himself. In creating your character, you are creating not just an individual, but an entire "land" and "people". I include a list of the existing "kings" here as examples, but you can fit in your land anywhere else on this imaginary continent. I gave the "lands" pretty bland descriptive names on purpose, but you can call your lands whatever you want. The idea is that each of the lands is roughly equal in "power", with relative strengths and weaknesses based on their position, their economy, etc.
  This is a list of the NPC "kings"
  High King Harkon of the Mountain Dwarves.
  High Lord Mardur of the Freemen
  Chief Dragnor of the Marshlands
  King Larmonde of the Lakelans
  Queen Arithea of the Western Isles
  
  The setting: The council has been called at the Vault of Ages, the central chamber of an ancient temple complex long since abandoned. This was built at a time when the entire continent was ruled by a mighty empire. With the demise of the empire, many centuries ago, the temple was abandoned to decay. Each of the kings has their own private chambers for the duration of the council, and we can have "private" meetings in the nights between council meetings as required. (The council is expected to last several days). 
  
  The idea is that we will collaboratively create a "world", with a complex political system, that can serve as a setting for other adventures. The council will end when the kings decide how they will deal with the threat that the dwarven King is concerned about, and hopefully that decision will inspire a different story that deals with that threat directly.
  
  A note on magic and other fantasy elements: Magic does exist in this world but it is relatively rare, and has become increasingly rare since the ways of the Empire have been forgotten. Obviously there are dwarves (and thanks to the first player submission, also elves now) and you can assume other standard fantasy races (orcs, goblins, etc). Your characters, however, do not have any first hand knowledge of magic, or magical creatures. Dragons have not been seen for centuries, and many people don't believe they ever existed. Some people don't even believe in magic any more, though it is generally accepted that it was through their use of magic that the Emperors were able to subdue an entire continent for so long.
  
  Queen Arithea of the Western Isles: The small nation of the Western archipelago is proud of its singular history - the only known part of the world that was never conquered by the Empire, which was never a significant naval power. The islanders trade in goods from all over the continent, and have also developed advanced industry based on their imports. Most of the lands are dependent on trade with the islanders. Arithea is the first woman to hold the throne in living memory, being the only daughter of the late King, but she has proven herself as a capable leader of her people.
  King Larmonde of the Lakelands: The small kingdom of the Lakelands lies at the Southern edge of the continent, and is therefore a safe and peaceful haven of contented fishermen and farmers. The young king himself is a tragic figure, widowed soon after the birth of his only daughter. The queen's mysterious death was never explained - some even say she took her own life. Larmonde is very protective of his daughter, who is rarely seen outside the palace walls since the death of her mother. 
  High Lord Mardur of the Freemen: The nation of Freemen was founded by former slaves of the Empire, who settled the rough lands to the East of the great mountains. Fiercely proud and independent, they are governed by a council of elected rulers. While the old ways of the Empire have largely been forgotten in all the lands, the Freemen make a point of rejecting any reminder of old imperial customs, which they see as superstition and backwardness. The High Lord was recently elected to lead the council for the next four years. Being the only elected leader at this council, he is uncertain of how the crowned heads at the table will receive him. 
  Chief Dragnor of the Marshlands: The tribal societies of the Marshlands survive primarily through hunting. They have no large settlements, and many of them live an entirely nomadic life. Each tribe is largely independent, but Dragnor is recognised as the first among the tribal chiefs because according to legend it was one of his ancestors who slew the last of the dragons that had invaded the land from the North. Dragnor, however, is ageing, and the future leadership of his tribe is uncertain.
  High King Harkon of the Mountain Dwarves: Older than any of his human counterparts, Harkon rarely makes any appearances outside the mountain home of his race. The human kings are aware that it is only the fortifications of the dwarves that keep their lands safe. Harkon himself is long past his prime, but he was once a fierce warrior and remains in direct command of the dwarven troops, who are always primed to face threats from the North. Like many of his race, he prefers to speak little but insists on having the final the word.
conversations.from: human
conversations.value: Take Tyriem's opportunity to send a message with a dwarven courier back to your homeland before the gates are sealed.
conversations.prefix: Royal message home (Laetrin):
conversations.from: gpt
conversations.value: Take Tyriem's opportunity to send a message with a dwarven courier back to your homeland before the gates are sealed.
conversations.prefix: Royal message home (Alpin):
conversations.from: human
conversations.value: Take Tyriem's opportunity to send a message with a dwarven courier back to your homeland before the gates are sealed.
conversations.prefix: Royal message home (Algin):
conversations.from: gpt
conversations.value: Take Tyriem's opportunity to send a message with a dwarven courier back to your homeland before the gates are sealed.
conversations.prefix: Royal message home (Joseph):
conversations.from: human
conversations.value: Take Tyriem's opportunity to send a message with a dwarven courier back to your homeland before the gates are sealed.
conversations.prefix: Royal message home (Edwind):
conversations.from: gpt
conversations.value: An ancient coin of old empire, bearing, on one side, what is clearly a portrait of the strange figure who joined the kings' council.
conversations.prefix: Imperial Coin:
conversations.from: human
conversations.value: Take Tyriem's opportunity to send a message with a dwarven courier back to your homeland before the gates are sealed.
conversations.prefix: Royal message home (Draas):
conversations.from: gpt
conversations.value: Only Selene knows what really happened to Draas.
conversations.prefix: Selene's secret:
conversations.from: human
conversations.value: Take Tyriem's opportunity to send a message with a dwarven courier back to your homeland before the gates are sealed.
conversations.prefix: Royal message home (Selene):
conversations.from: gpt
conversations.value: The Fae Queen may choose an additional guest at her chambers this evening, along with the Lakeland King.
conversations.prefix: The Fae's Invitation:
conversations.from: human
conversations.value: Selene won the respect of both the dwarven steward and the Lakeland king by rescuing the princess from Draas and his men. 
conversations.prefix: The Princess' Saviour:
conversations.from: gpt
conversations.value: The leader of the Freemen is impressed by your leadership.
conversations.prefix: The Freemen's Favour:
conversations.from: human
conversations.value: Lord Tyriem has given you an opportunity to send a last message back to your court through dwarven courier before the temple compound is sealed by ancient magic. 
conversations.prefix: A royal message home:
conversations.from: gpt
conversations.value: Take Tyriem's opportunity to send a message with a dwarven courier back to your homeland before the gates are sealed.
conversations.prefix: Royal message home (Aimil):
conversations.from: human
conversations.value: A hooded figure watches the council of kings from the balcony, hiding behind the dwarven guards.
conversations.prefix: A hooded presence:
conversations.from: gpt
conversations.value: The small kingdom of the Lakelands lies at the Southern edge of the continent, and is therefore a safe and peaceful haven of contented fishermen and farmers. The young king himself is a tragic figure, widowed soon after the birth of his only daughter. The queen's mysterious death was never explained - some even say she took her own life. Larmonde is very protective of his daughter, who is rarely seen outside the palace walls since the death of her mother. 
conversations.prefix: King Larmonde of the Lakelands:
conversations.from: human
conversations.value: The nation of Freemen was founded by former slaves of the Empire, who settled the rough lands to the East of the great mountains. Fiercely proud and independent, they are governed by a council of elected rulers. While the old ways of the Empire have largely been forgotten in all the lands, the Freemen make a point of rejecting any reminder of old imperial customs, which they see as superstition and backwardness. The High Lord was recently elected to lead the council for the next four years. Being the only elected leader at this council, he is uncertain of how the crowned heads at the table will receive him. 
conversations.prefix: High Lord Mardur of the Freemen:
conversations.from: gpt
conversations.value: A good leader knows when the time is right - and when it is not. 
conversations.prefix: Impatience:
conversations.from: human
conversations.value: A good ruler never lets an opportunity go by.
conversations.prefix: Hesitation:
conversations.from: gpt
conversations.value: A decision made in haste often proves disastrous.
conversations.prefix: Impulsiveness:
conversations.from: human
conversations.value: Respect for knowledge and the wisdom of old age has determined this leader's selection. Both their people and the leaders of other lands recognise the value of their experience. 
conversations.prefix: sage:
conversations.from: gpt
conversations.value: Acting out of anger is rarely a good idea for a leader of men.
conversations.prefix: Wrathfulness:
conversations.from: human
conversations.value: A shrewd politician never lets down his guard. 
conversations.prefix: Naivety:
conversations.from: gpt
conversations.value: They use their political position mostly for their own profit, letting affairs of state mostly run themselves. 
conversations.prefix: profiteer:
conversations.from: human
conversations.value: A wise ruler exercises restraint and knows when it is best to wait and listen.
conversations.prefix: caution:
conversations.from: gpt
conversations.value: Their drive and enthusiasm benefit both themselves and their people.
conversations.prefix: ambition :
conversations.from: human
conversations.value: A good ruler is confident in both themselves and in their people. 
conversations.prefix: confidence:
conversations.from: gpt
conversations.value: In the absence of the High King, an election will take place to select the leader of the Kings' Council. Each of the king may nominate one other for the position. The nominee has to be seconded by one more king. Seconding a King means that you may no longer nominate another. Making a nomination means you can no longer second, even if your nominee is not seconded.
conversations.prefix: The Nomination:
conversations.from: human
conversations.value: An ancient temple complex built under imperial rule, now abandoned and used only for such rare events as this historic council. There are many rumours about what actually lies hidden in the many chambers surrounding the central dome - several of which haven't been accessed in centuries.
conversations.prefix: Vault of Ages:
conversations.from: gpt
conversations.value: Older than any of his human counterparts, Harkon rarely makes any appearances outside the mountain home of his race. The human kings are aware that it is only the fortifications of the dwarves that keep their lands safe. Harkon himself is long past his prime, but he was once a fierce warrior and remains in direct command of the dwarven troops, who are always primed to face threats from the North. Like many of his race, he prefers to speak little but insists on having the final the word. 
conversations.prefix: High King Harkon of the Mountain Dwarves:
conversations.from: human
conversations.value: The tribal societies of the Marshlands survive primarily through hunting. They have no large settlements, and many of them live an entirely nomadic life. Each tribe is largely independent, but Dragnor is recognised as the first among the tribal chiefs because according to legend it was one of his ancestors who slew the last of the dragons that had invaded the land from the North. Dragnor, however, is ageing, and the future leadership of his tribe is uncertain.
conversations.prefix: Chief Dragnor of the Marshlands:
conversations.from: gpt
conversations.value: The tyrant has seized power through cunning and violence, and relies on the same means to preserve her/his position. They are surrounded by a closed circle of trusted accomplices, but they are deeply suspicious of all other elites in the land. 
conversations.prefix: Tyrant:
conversations.from: human
conversations.value: Both political and spiritual leader of their people, the theocrat's mandate is given directly by God (or the gods). They serve for life, and their decisions are generally respected as divine will. 
conversations.prefix: Theocrat:
conversations.from: gpt
conversations.value: The small nation of the Western archipelago is proud of its singular history - the only known part of the world that was never conquered by the Empire, which was never a significant naval power. The islanders trade in goods from all over the continent, and have also developed advanced industry based on their imports. Most of the lands are dependent on trade with the islanders. Arithea is the first woman to hold the throne in living memory, being the only daughter of the late King, but she has proven herself as a capable leader of her people.
conversations.prefix: Queen Arithea of the Western Isles:
conversations.from: human
conversations.value: Primarily a military leader, she/he has been rewarded by her people for her/his victories by being called to govern as well as fight for the land. Their political savvy is limited, but they are respected by other leaders for their past triumphs.
conversations.prefix: General:
conversations.from: gpt
conversations.value: Politics and business are interchangeable for this leader and for their people. Born wealthy and grown even wealthier through industry and cunning, they have lead the entire nation to greater prosperity. 
conversations.prefix: Plutocrat:
conversations.from: human
conversations.value: The only thing those in power crave is more power. 
conversations.prefix: Greed:
conversations.from: gpt
conversations.value: Through might or cunning, the expansionist leader has ambitions of expanding their people's territory and winning power, wealth, and glory to their name. 
conversations.prefix: Expansionist:
conversations.from: human
conversations.value: The isolationist's priority is the safety of their own people. They have little interest in the world outside their borders, and would be happy to completely ignore the outside world as long as their people can meet their needs internally.
conversations.prefix: Isolationist:
conversations.from: gpt
conversations.value: Peace for their own land and for all the lands is the highest aspiration of the pacifist. They know, however, that sometimes peace can only be achieved through sacrifice.
conversations.prefix: Pacifist:
conversations.from: human
conversations.value: A firm believer in progress and reform, they have high ambitions for the future of their people. They are patrons of scholars and scientists, and welcome innovation and experimentation. 
conversations.prefix: Reformer:
conversations.from: gpt
conversations.value: The ability to understand the position of others - both their own people and the rulers of other lands - makes empathic leaders effective rulers and diplomats.
conversations.prefix: Empathy:
conversations.from: human
conversations.value: A good ruler must be a skilled negotiator - if not always an entirely honest one.
conversations.prefix: Diplomacy:
conversations.from: gpt
conversations.value: An experienced leader is one who has learned both from their successes and their failures.
conversations.prefix: Experience:
conversations.from: human
conversations.value: A bold leader will defend their people's interest, and inspire courage in others.
conversations.prefix: Courage:
conversations.from: gpt
conversations.value: The dwarven king's right hand dwarf, Lord Tyriem is acting as the stewart of the Council, preparing things for the King's arrivals. One of the most important nobles of the dwarven capital, he is a skilled warrior as well as an accomplished craftsman. He is well travelled for a dwarf, and speaks the common human tongue without a trace of the heavy, dwarven accent. Perhaps that is why he was chosen for this role.
conversations.prefix: Lord Tyriem:
conversations.from: human
conversations.value: Annoyed by the delay of the dwarven King's arrival, King Larmonde wishes to return to his home and his daughter immediately. He feels that this is a waste of time, and is concerned about leaving his orphaned daughter any longer than absolutely necessary. 
conversations.prefix: Early departure:
conversations.from: gpt
conversations.value: In the absence of the High King, the council needs someone else to act as a chair. This is not just an honorary position, but an opportunity to set the tone and the agenda of this rare occasion. You may nominate any of the others present for this position, and they must be seconded by one other. The voting will be public.
conversations.prefix: First among equals:
conversations.from: human
conversations.value: Are you able to lead the Council of Kings? But first, you must be nominated, and then seconded, by two of your peers. You have until tomorrow to make this happen.
conversations.prefix: Nomination:
conversations.from: gpt
conversations.value: The Lakeland King has requested a private hearing with the Queen of the Fae this evening at her chambers. Surely the Queen will not accept such an intimate proposition - she will probably request someone else to be in attendance - and it might as well be you.
conversations.prefix: A private affair:
conversations.from: human
conversations.value: The small kingdom of the Lakelands lies at the Southern edge of the continent, and is therefore a safe and peaceful haven of contented fishermen and farmers. The young king himself is a tragic figure, widowed soon after the birth of his only daughter. The queen's mysterious death was never explained - some even say she took her own life. Larmonde is very protective of his daughter, who is rarely seen outside the palace walls since the death of her mother. 
conversations.prefix: King Larmonde of the Lakelands (copy):
conversations.from: gpt
conversations.value: The small nation of the Western archipelago is proud of its singular history - the only known part of the world that was never conquered by the Empire, which was never a significant naval power. The islanders trade in goods from all over the continent, and have also developed advanced industry based on their imports. Most of the lands are dependent on trade with the islanders. Arithea is the first woman to hold the throne in living memory, being the only daughter of the late King, but she has proven herself as a capable leader of her people.
conversations.prefix: Queen Arithea of the Western Isles (copy):
conversations.from: human
conversations.value: The dwarven king's right hand dwarf, Lord Tyriem is acting as the stewart of the Council, preparing things for the King's arrivals. One of the most important nobles of the dwarven capital, he is a skilled warrior as well as an accomplished craftsman. He is well travelled for a dwarf, and speaks the common human tongue without a trace of the heavy, dwarven accent. Perhaps that is why he was chosen for this role.
conversations.prefix: Lord Tyriem (copy):
conversations.from: gpt
conversations.value: The nation of Freemen was founded by former slaves of the Empire, who settled the rough lands to the East of the great mountains. Fiercely proud and independent, they are governed by a council of elected rulers. While the old ways of the Empire have largely been forgotten in all the lands, the Freemen make a point of rejecting any reminder of old imperial customs, which they see as superstition and backwardness. The High Lord was recently elected to lead the council for the next four years. Being the only elected leader at this council, he is uncertain of how the crowned heads at the table will receive him. 
conversations.prefix: High Lord Mardur of the Freemen (copy):
conversations.from: human
conversations.value: The Queen's entourage was given large, comfortable quarters with a terrace overlooking the temple complex.
conversations.prefix: The Private Chambers of the Fae Queen:
conversations.from: gpt
conversations.value: King Larmonde has failed to appear at the beginning of the second day of the council.
conversations.prefix: The absent king:
conversations.from: human
conversations.value: The dwarves are guarding the ancient hallways, and expect the kings to stay locked up in their chambers through the night. In the middle of the night a single intruder sneaks into the elven king's chambers. 
conversations.prefix: The third night:
conversations.from: gpt
conversations.value: A large mural on the ceiling of the ancient library depicts a wingless dragon in chains being led by a mixed army of men and dwarves up a mountain. The man at the front appears to be none other than the secretive sorcerer who joined the kings at their council.
conversations.prefix: The Library Mural:
conversations.from: human
conversations.value: The tribal societies of the Marshlands survive primarily through hunting. They have no large settlements, and many of them live an entirely nomadic life. Each tribe is largely independent, but Dragnor is recognised as the first among the tribal chiefs because according to legend it was one of his ancestors who slew the last of the dragons that had invaded the land from the North. Dragnor, however, is ageing, and the future leadership of his tribe is uncertain.
conversations.prefix: Chief Dragnor of the Marshlands (copy):
conversations.from: gpt
conversations.value: In the shadows of the great hallways, small, agile figures stalk the men of the great kings. They seem as short as dwarves, but also as if they're crouched or bent and could in fact be a lot taller. They move without making noise and they disappear behind the great columns without leaving a trace.
conversations.prefix: A new enemy:
conversations.from: human
conversations.value: The temple complex has been attacked from within - sinister, shadowy creatures who live in the tunnels below the temple have been raiding the surface and seizing members of the kings' companies. 
conversations.prefix: The Enemy Below:
conversations.from: gpt
conversations.value: There is an additional reason for sending a party to the dungeons below the temple. A number of ancient magical relics is hidden under the council chambers, that will be needed to face the impending threat.
conversations.prefix: Treasure hunt:
conversations.from: human
conversations.value: The kings realise that the sound they just heard was an explosion created intentionally to seal the tunnel behind the backs of their men. 
conversations.prefix: The Trap:
conversations.from: gpt
conversations.value: The last of the ancient emperors has mysteriously joined the Council of Kings. 
conversations.prefix: Lutros Wyrmblood:
conversations.from: human
conversations.value: King Hyperion of the Court of Night claims Larmonde's halfblood princess as one of his own. 
conversations.prefix: The Halfblood King:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Although they might be sneered at by the citizens of more settled realms, the great tribal leaders must be as adept in politics as they are in war - their authority is personal, not enshrined in law or given by the gods, and any chieftain who loses his authority tends to lose his head soon after.
conversations.prefix: Tribal Leader:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Being sure of one's course is one thing, but a leader must maintain flexibility to truly prosper.
conversations.prefix: Stubbornness:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A good ruler knows when to listen to the advice of others.
conversations.prefix: Arrogance:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The best set to lead among all of his people. Even if the people do not see it. He will ensure they get what they need, even if it is not what they want. His people will always be free as long as they remain under his rule.
conversations.prefix: Benevolent Despot:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A wise ruler must know that not every exposed jugular should be seized.
conversations.prefix: Predatory:
conversations.from: human
conversations.value: A leader in poor health appears a poor leader. 
conversations.prefix: Ill:
conversations.from: gpt
conversations.value: A good leader exercises restraint and knows when it is best to attack and defend.    
conversations.prefix: Caution:
conversations.from: human
conversations.value: Laetrin spares little time for sympathy.
conversations.prefix: Cold:
conversations.from: gpt
conversations.value: You dabble in the old magics of the world. While society has forgotten the influences of the great magics, you continue to seek their power. 
conversations.prefix: Mystic:
conversations.from: human
conversations.value: You are often indifferent to the affairs of others unless they directly effect you.
conversations.prefix: Indifference:
conversations.from: gpt
conversations.value: Oh god, I gotta think realllly fast and gotta make use of the 5 seconds I have!
conversations.prefix: Quick Witted Words:
conversations.from: human
conversations.value: A great leader does not hope his orders will be obeyed; he *knows* they will be.
conversations.prefix: Commanding:
conversations.from: gpt
conversations.value: You can remain clear-headed in the worst of situations.
conversations.prefix: Composure:
conversations.from: human
conversations.value: Laetrin's keen elven senses help him notice things that others might miss.
conversations.prefix: Perceptive:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A good lord knows that even more important than action, is action at the right moment. You account for all the factors and seize the perfect opportunity when it arises. 
conversations.prefix: Calculating:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The isolationist's priority is the safety of their own people. They have little interest in the world outside their borders, and would be happy to completely ignore the outside world as long as their people can meet their needs internally.
conversations.prefix: Isolationist:
conversations.from: gpt
conversations.value: too much going on in one area
conversations.prefix: unorganized:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Some insults are hard to forgive.
conversations.prefix: Vengeful:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Sometimes Laetrin prefers to move slowly when quick action is called for.
conversations.prefix: Hesitant:
conversations.from: human
conversations.prefix: Pride:
conversations.from: gpt
conversations.prefix: skeptical:
conversations.from: human
conversations.value: Your father and brother were both Tyrants, holding power and selfish desires above all else. Your childhood was nothing more than a learning experience about the weakness in trusting others.
conversations.prefix: Fear of Trust:
conversations.from: gpt
conversations.value: The isolationist's priority is the safety of their own people. They have little interest in the world outside their borders, and would be happy to completely ignore the outside world as long as their people can meet their needs internally.
conversations.prefix: Isolationist:
conversations.from: human
conversations.value: Laetrin learned much in his long life.
conversations.prefix: Knowledgable: