conversations.from: system
conversations.value: The Dwarven Kingdom of Dag Kuldohr has ruled from the Granite Mountains to the Plains of Varnuir for more than ten thousand years.  As one of its citizens, you have been selected as the most promising 1st year apprentice in your craft and have been summoned to the provincial hub of Thal Lodur to receive a well deserved reward from the magistrate for your hard work.  What starts out as a seemingly simple visit to your regional capital will lead to intrigue, adventure, and danger that will shake the foundation of  this ancient  kingdom.
  (OOC):  All characters in this story will be dwarves - Male or Female.  As the description above implies, there will only be one character per craft.  Will accept 5-8 characters.  Characters are welcome to use "dwarven brogue" when speaking but it is not required.  Looking for fun and creativity for the story.
conversations.from: human
conversations.value: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.prefix: Halfling:
conversations.from: gpt
conversations.value: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.prefix: Elf:
conversations.from: human
conversations.value: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.prefix: Dwarf:
conversations.from: gpt
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior:
conversations.from: human
conversations.value: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Wizard:
conversations.from: gpt
conversations.value: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.prefix: Thief:
conversations.from: human
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric:
conversations.from: gpt
conversations.value: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.prefix: Paladin:
conversations.from: human
conversations.value: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.prefix: Druid:
conversations.from: gpt
conversations.value: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.prefix: Ranger:
conversations.from: human
conversations.value: Strong of body.
conversations.prefix: Strong:
conversations.from: gpt
conversations.value: Quick and precise of hand and eye.
conversations.prefix: Dextrous:
conversations.from: human
conversations.value: Intelligent, even ingenious.
conversations.prefix: Cunning:
conversations.from: gpt
conversations.value: Able to withstand or recover from difficulty and pain.
conversations.prefix: Resilient:
conversations.from: human
conversations.value: Experienced and informed about the ways of the world.
conversations.prefix: Wise:
conversations.from: gpt
conversations.value: Attractive, persuasive, and likable.
conversations.prefix: Charming:
conversations.from: human
conversations.value: Quick on your feet, funny, and likable.
conversations.prefix: Witty:
conversations.from: gpt
conversations.value: Well schooled and informed about the facts of the land.
conversations.prefix: Educated:
conversations.from: human
conversations.value: In command of some measure of magical power.
conversations.prefix: Wizardly:
conversations.from: gpt
conversations.value: Quiet and surreptitious in nature or demeanor.
conversations.prefix: Stealthy:
conversations.from: human
conversations.value: Your fear holds you back sometimes.
conversations.prefix: Cowardly:
conversations.from: gpt
conversations.value: Uncultured and indelicate, perhaps even clumsy.
conversations.prefix: Oafish:
conversations.from: human
conversations.value: You tend toward thought over action to the point that is can cause you trouble.
conversations.prefix: Contemplative:
conversations.from: gpt
conversations.value: Physically weak, perhaps due to age or injury.
conversations.prefix: Frail:
conversations.from: human
conversations.value: Inexperienced and perhaps too trusting.
conversations.prefix: Naïve:
conversations.from: gpt
conversations.value: Insensitive, unsubtle, and forceful.
conversations.prefix: Brutish:
conversations.from: human
conversations.value: Your mind is like a blunted blade: effective but imprecise.
conversations.prefix: Dull-witted:
conversations.from: gpt
conversations.value: Sometimes your confidence sours into arrogance.
conversations.prefix: Proud:
conversations.from: human
conversations.value: You’re preoccupied with your interests to the point of causing you trouble.
conversations.prefix: Obsessed:
conversations.from: gpt
conversations.value: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.prefix: Conniving:
conversations.from: human
conversations.value: Go where you’ve never been before and share your experiences through song and story.
conversations.prefix: Explore!:
conversations.from: gpt
conversations.value: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.prefix: Resist Mundanity:
conversations.from: human
conversations.value: You’re building something greater than yourself, something that will better this land.
conversations.prefix: Through Right Crafting:
conversations.from: gpt
conversations.value: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.prefix: Defeat Evil:
conversations.from: human
conversations.value: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.prefix: Keep Your Secrets:
conversations.from: gpt
conversations.value: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.prefix: Retrieve What’s Lost:
conversations.from: human
conversations.value: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.prefix: Heal the Sick:
conversations.from: gpt
conversations.value: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.prefix: Put the Dead to Rest:
conversations.from: human
conversations.value: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.prefix: Heal the Land:
conversations.from: gpt
conversations.value: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.prefix: Protect the Meek:
conversations.from: human
conversations.value: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.prefix: Rescue the Lost Adventurer:
conversations.from: gpt
conversations.value: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.prefix: Slay the Monster of the Mad Caves:
conversations.from: human
conversations.value: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.prefix: Chart the Mad Caves:
conversations.from: gpt
conversations.value: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.prefix: Plunder the Catacombs:
conversations.from: human
conversations.value: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.prefix: Recover A Dwarf-made Treasure:
conversations.from: gpt
conversations.value: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.prefix: Restore Peace in the Catacombs:
conversations.from: human
conversations.value: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.prefix: Impress Sir Gwyndolyn:
conversations.from: gpt
conversations.value: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.prefix: Impress Brother Conway:
conversations.from: human
conversations.value: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.prefix: Find the Gilded Skull:
conversations.from: gpt
conversations.value: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.prefix: Slay One Dozen Boars:
conversations.from: human
conversations.value: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.prefix: Map of the Mad Caves:
conversations.from: gpt
conversations.value: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.prefix: Enchanted Sword:
conversations.from: human
conversations.value: It’s no great treasure, but perhaps it’s a start.
conversations.prefix: A Few Loose Coins:
conversations.from: gpt
conversations.value: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.prefix: Skull Key:
conversations.from: human
conversations.value: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.prefix: Gilded Skull:
conversations.from: gpt
conversations.value: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.prefix: Ever-bright Torch:
conversations.from: human
conversations.value: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.prefix: Cloak of the Raven:
conversations.from: gpt
conversations.value: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.prefix: Elven-make Ring:
conversations.from: human
conversations.value: Cruel-looking, heavy, and chipped... but sharp!
conversations.prefix: A Bloody Big Axe:
conversations.from: gpt
conversations.value: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.prefix: Potion of Hope:
conversations.from: human
conversations.value: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.prefix: Dragon Rampant Inn:
conversations.from: gpt
conversations.value: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.prefix: Old Wizard’s Tower:
conversations.from: human
conversations.value: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.prefix: Temple of the Wise:
conversations.from: gpt
conversations.value: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.prefix: Castle in the Lake:
conversations.from: human
conversations.value: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.prefix: The Bonepit:
conversations.from: gpt
conversations.value: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.prefix: Tunnels of the Mad Caves:
conversations.from: human
conversations.value: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.prefix: Cavern of Anguish:
conversations.from: gpt
conversations.value: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.prefix: The Lair:
conversations.from: human
conversations.value: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.prefix: Ancient Catacombs:
conversations.from: gpt
conversations.value: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.prefix: Treasure Vault:
conversations.from: human
conversations.value: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.prefix: Ruined Bridge:
conversations.from: gpt
conversations.value: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.prefix: Riddle at the Gate:
conversations.from: human
conversations.value: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.prefix: Checkerboard Corridor:
conversations.from: gpt
conversations.value: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.prefix: Crushing Walls Chamber:
conversations.from: human
conversations.value: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.prefix: Clawing Hands:
conversations.from: gpt
conversations.value: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.prefix: Dwarf-make Door:
conversations.from: human
conversations.value: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.prefix: Crystal Song:
conversations.from: gpt
conversations.value: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.prefix: Dwarf-make Bridge:
conversations.from: human
conversations.value: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.prefix: Orb of Fire:
conversations.from: gpt
conversations.value: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.prefix: The Storm:
conversations.from: human
conversations.value: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Burrick the Innkeeper:
conversations.from: gpt
conversations.value: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.prefix: Sir Gwyndolyn of the Lake:
conversations.from: human
conversations.value: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.prefix: Mad Adventurer:
conversations.from: gpt
conversations.value: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.prefix: Pointy-toothed Goblins:
conversations.from: human
conversations.value: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.prefix: Hulking Ogre:
conversations.from: gpt
conversations.value: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.prefix: Creeping Ooze:
conversations.from: human
conversations.value: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.prefix: Razor-tusked Boar:
conversations.from: gpt
conversations.value: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.prefix: Stalking Skeletons:
conversations.from: human
conversations.value: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.prefix: Wat Greenfoot:
conversations.from: gpt
conversations.value: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.prefix: Brother Conway:
conversations.from: human
conversations.value: aaa
conversations.prefix: Calm:
conversations.from: gpt
conversations.value: An enchanted ring that increases the muscular capacity of the wearer to be able to toil longer than with their natural abilities.
conversations.prefix: Ring of Strength:
conversations.from: human
conversations.value: An enchanted ring that blesses the wearer with a holy light to chase away even the blackest darkness.
conversations.prefix: Ring of Light:
conversations.from: gpt
conversations.value: A magical ring that enables the wearer to enchant others through music and song.
conversations.prefix: Ring of Enchanting:
conversations.from: human
conversations.value: An enchanted ring that masks the wearer's form and scent from nearby creatures.
conversations.prefix: Ring of Stealth:
conversations.from: gpt
conversations.value: An enchanted ring that steels the mind of the wearer to discard all distractions and focus on what is desired.
conversations.prefix: Ring of Focus:
conversations.from: human
conversations.value: An enchanted ring that provides the wearer with improved vision to see minute details of items both near and far.
conversations.prefix: Ring of Sight:
conversations.from: gpt
conversations.value: An enchanted ring that provides the wearer with an aura of protection that dampens the impact of objects striking the body.
conversations.prefix: Ring of Protection:
conversations.from: human
conversations.value: An enchanted ring that masks the wearer’s form and scent from nearby creatures.
conversations.prefix: Ring of Stealth:
conversations.from: gpt
conversations.value: A shiny bar of pure Esteill ready to be crafted.
conversations.prefix: Bar of Esteill:
conversations.from: human
conversations.value: A mid-sized room with a raised seat for the magistrate and 8 wooden chairs lining the walls for the council of elders.  Town business is conducted here.
conversations.prefix: Thal Lodur - Council Chamber:
conversations.from: gpt
conversations.value: Perched high in the northernmost part of the Granite Mountains, Caener's Reach has served as a part-monastery, part-wayfarer's stop.
conversations.prefix: Caener's Reach:
conversations.from: human
conversations.value: A narrow, rocky path though the Granite Mountains that connects Thal Lodur with Caener's Reach.  The steepness of the terrain and presence of wild creatures lend to travel by only the most experienced adventurers.
conversations.prefix: Precarious Mountain Path:
conversations.from: gpt
conversations.value: An established dirt road connecting Caener's Reach and Velgrun.  A pleasant path in the summer.
conversations.prefix: Nirheim Road:
conversations.from: human
conversations.value: A medium sized town, mid-way between the Granite Mountains in the southeast and Mogh Boldohr in the center of the Dwarven Kingdom.
conversations.prefix: Velgrun:
conversations.from: gpt
conversations.value: The dwarf king's dungeon located deep below the great keep in the center of Mogh Boldohr.  It is rumored that no one has ever escaped.  It also smells like sweaty trolls.
conversations.prefix: Mogh Boldohr's Dungeon:
conversations.from: human
conversations.value: Supposedly an ancient Dwarf-mine in the Granite Mountains, Elath Dur is a maze of rumored treasures and certain danger.
conversations.prefix: Elath Dur:
conversations.from: gpt
conversations.value: The short, high-strung keeper of the drunken gnome inn is often "the drunken gnome".  He hears all the tales and knows how to ply a patron to get a story told.
conversations.prefix: Fizzbang the Innkeeper:
conversations.from: human
conversations.value: At one time his beard was ginger colored - now it's gray.  Kazi is old & wise and has mentored countless apprentices over the years.
  
  "Impress me not with yer big words and fancy dress, show me by yer bold actions and grand deeds." - Kazi Gingerbeard
conversations.prefix: Kazi Gingerbeard:
conversations.from: gpt
conversations.value: This cozy place’s sign depicts a tipsy gnome with a tankard. The folk here couldn’t be nicer (even if they're gnomes).  Located in Velgrun.
conversations.prefix: The Drunken Gnome Inn:
conversations.from: human
conversations.value: Captain of the guard in Thal Lodur.  Janek has a reputation for being tough but fair and always follows the direction of the Magistrate and Council.
conversations.prefix: Janek Bloodhammer:
conversations.from: gpt
conversations.value: Senior member of the Council of Elders in Thal Lodur.  Moren is arrogant & conniving and has a strong influence on the other Council members.
conversations.prefix: Moren Horngrin:
conversations.from: human
conversations.value: A small regional capital town just within the southeast mountain border of the Dwarven Kingdom.  It is governed by a magistrate who is assisted by a council of elders.  The apprentices live within the region governed by Thal Lodur.
conversations.prefix: Thal Lodur:
conversations.from: gpt
conversations.value: Mogh Boldohr has been the capital of the dwarven kingdom for over a thousand years.  It represents the power and glory of a proud race.
conversations.prefix: Mogh Boldohr:
conversations.from: human
conversations.value: The Magistrate - Barris Feldspar - has been murdered.  Citizens of Thal Lodur believe you are the culprits!  Get out of Dodg...err...Thal.  (Preferably without killing any fellow dwarves)
conversations.prefix: Escape Thal Lodur:
conversations.from: gpt
conversations.value: Getting out of the Council Chamber is not enough; all of Thal Lodur is about to become very hostile to the group of apprentices.  Escaping Thal Lodur, with as little harm inflicted on its people, appears to be their only option.
conversations.prefix: Escape Thal Lodur:
conversations.from: human
conversations.value: The town guard has arrived with a dead magistrate and you to blame.  Get out of the Chamber.
conversations.prefix: Get Out of the Council Chamber:
conversations.from: gpt
conversations.value: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.prefix: Cleric Apprentice:
conversations.from: human
conversations.value: You have begun the study of trade and commerce.  You hope to some day own a prosperous inter-kingdom trade conglomerate.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Cowardly
conversations.prefix: Merchant Apprentice:
conversations.from: gpt
conversations.value: You have begun the study of working rare metals jewels.  The day will come when you will produce the finest jewelry in the land.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Proud
conversations.prefix: Goldsmith Apprentice:
conversations.from: human
conversations.value: You’ve begun studying the mystical powers of the universe.  Though you have much to learn, you have a strong command of simple spells.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.prefix: Mage Apprentice:
conversations.from: gpt
conversations.value: Magistrate of Thal Lodur.  Fair, kind, and loved by the citizens of the town.  Barris is thick and strong and one of the most talented blacksmiths Thal Lodur has seen.
conversations.prefix: Barris Feldspar:
conversations.from: human
conversations.value: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.prefix: Warrior Apprentice:
conversations.from: gpt
conversations.value: You are studying to be a worker of all things metal.  You can use a hammer and forge and are on your way to becoming a fine craftsman.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Oafish
conversations.prefix: Blacksmith Apprentice:
conversations.from: human
conversations.value: Thorn's fate is unknown, the orcs are in the mine, and there's only one reason they're here...YOU!
conversations.prefix: Avoid the Orcs:
conversations.from: gpt
conversations.value: You’ve loved music and storytelling since you were a wee lad (or lass).  You are now focusing your mind to memorize events and retell them with an exciting flourish
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Obsessed
conversations.prefix: Bard Apprentice:
conversations.from: human
conversations.value: You have an affinity toward animals.  Your initial training has taught you to conduct rudimentary communication with some species.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Naive
conversations.prefix: Beasthandler Apprentice:
conversations.from: gpt
conversations.value: You may be able to befriend and train small birds and squirrels, but your deeper desire is to tame something wild that could tear you apart if you fail.
conversations.prefix: Tame a Dangerous Animal:
conversations.from: human
conversations.value: You wish to craft something different, something special, something made of a rare item that will be so unique as to be named.  But first you need to find an item to fuel your creative spirit.
conversations.prefix: Search for Rare Item:
conversations.from: gpt
conversations.value: An always hungry, diminutive, and flirtatious wizard.  Quick to smile and usually in some kind of trouble.  No one really knows if he's human, gnome, halfling, or combination of the three.  Suffers arachnophobia and has a heart of gold.  He tends to get around.
conversations.prefix: Zippy Fizzlebark:
conversations.from: human
conversations.value: King of the Dwarves.  Magnund is strong and noble.  He has ruled for a century and has a reputation for being firm but fair.
conversations.prefix: King Magnund Ulriksson:
conversations.from: gpt
conversations.value: Because doing something epic would be...well...Epic!  Besides, what better subjects to use for an epic ballad than you and some friends who save the day?
conversations.prefix: Create The Epic Ballad:
conversations.from: human
conversations.value: Brutish hulks, shaped roughly like a man but thrice as tall, with tree limbs for clubs. They reek something fierce.
conversations.prefix: Smelly Ogres:
conversations.from: gpt
conversations.value: A mysterious, but seemingly familiar dwarf. He appears to be an experienced traveler who knows the Granite Mountains.  Thorn wears a dark cloak and a firm but understanding demeanor.
conversations.prefix: Thorn:
conversations.from: human
conversations.value: A new fellowship had been formed in the crucible of immense stress.  Will the party of talented apprentices build solid friendships or merely tolerate each other until their reputations are salvaged?
conversations.prefix: A Fellowship Formed:
conversations.from: gpt
conversations.value: You don't have much of a choice but to fight.  12 orcs against 8 dwarves, should be a walk in the park, right?
conversations.prefix: Battle the Orcs:
conversations.from: human
conversations.value: You are the first dwarves to enter the ancient mine of Elath Dur in over a thousand years.  It's been told there are riches beyond imagination in the mine, as well as a number of hidden doors to the outside.  A safe place to regroup...or is it?
conversations.prefix: Explore Elath Dur:
conversations.from: gpt
conversations.value: You're damaged - get better!
conversations.prefix: Heal the Party:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You wish to prove yourself a hero on the battlefield, and fight valiantly for your cause and your friends.
conversations.prefix: Glory in Battle:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have an affinity for fire.  You hear its voice and know how best to shape it so as to suits your needs and purpose.  You fear not the fire, for the fire is your friend.
conversations.prefix: Affinity for Fire:
conversations.from: human
conversations.value: The flames call out to you and there are times you become too enthralled by them.  On such occasions you just want to watch the world burn.
conversations.prefix: Pyromaniac:
conversations.from: gpt
conversations.value: You lose hope in dire situations. You don't put much stake in the intangible wishes of good fortune.
conversations.prefix: Despondent:
conversations.from: human
conversations.value: Isn't afraid to think and act outside of the box, even if it's against long-held ideas and traditions. After all, that's how one makes progress!
conversations.prefix: Innovative:
conversations.from: gpt
conversations.value: It is in your nature to seek new and exciting wilds. The world is full of untouched lands.
conversations.prefix: Explorer:
conversations.from: human
conversations.value: Your family is known to be not only reputable crafts dwarves but also loyal dwarves who support their King.
conversations.prefix: Family reputation :
conversations.from: gpt
conversations.value: You may be gruff when it comes to people, but you will give credit where credit is due.
conversations.prefix: Honorable: