conversations.from: system
conversations.value: They considered themselves the most advanced generations. They invented machines that ruled the land, air and sea; they created electronic and mechanical aids for every task, no matter how menial; they bent nature to their will in every part of the globe; and they burned the resources of the world with no concern for the future.
  
  When the reality of their situation sank in, it was too late. Oil reserves dwindled, coal seams ran out, forests were depleted, and the water began to rise. Before the first bombs fell it was too late, but that didn't stop the super powers. Wars raged, brief but intense, as the world powers battled over the last few scraps of cheap energy. When the wars ended, no nation was left standing. Those with the money and foresight to hoard resources, build shelters and ride out the storm escaped relatively unscathed. Most of the rest of the population was reduced to scavenging the flooded coasts or scorched plains in order to survive.
  
  Now, the Fall is a distant memory. A handful of super-rich live in enclaves in the temperate climes near the arctic circle, while most of the world slaves away under their yoke. There are places, though. Wild places. Places where even the corporations fear to go. Our story begins in the shadow of Drowned Port, once a thriving metropolis, now home to competing War Bosses, a host of scavengers, and a few small enclaves of survivors, trying to eke out a living where they can.
  
                                        ###
  
  
  **Notes from the Narrator**
  
  *Third try at this game (1st died due to player drop-out, 2nd died due to my drop-out). I really like the world and the writing in the other instances of this game was exciting and interesting. Hoping to actually finish this time :D. *
  
  This story is inspired by the works of Paulo Bacigalupi, particularly *The Drowned Cities*, *Ship Breaker*, and  *The Windup Girl*, as well as post-apocalyptic films and stories. Familiarity with Bacigalupi's works is in no way necessary (but I'd suggest you check them out if you get a chance, because they are incredible). This is a low-tech future setting. There are some advancements, but they mostly have to do with genetic engineering and harnessing natural resources (wind/solar); they are also almost exclusively owned by the super rich. Players should expect to be using modified versions of simple current era weapons, walking most places, or paying extravagant fees for motorized transport. 
  
  I'm looking for 2-4 players with a range of Natures and configurations. If you'd like to create your own cards feel free, but please keep with the theme. I may ask for revisions if I feel they don't fit.
  
  Though I have an outline in mind for the story, I'm really looking for players who are willing to take control of challenges and engage in a real cooperative storytelling experience.
conversations.from: human
conversations.value: A small pistol powered by a kink-spring. Instead of typical bullets, it fires flechettes. Though not terribly lethal at range, it can be devastating in close quarters.
conversations.prefix: Bolt Pistol:
conversations.from: gpt
conversations.value: Tired of being pushed around by the War Bosses, war boys, and various warring factions, you are determined to put an end to their control.
conversations.prefix: Get Revenge:
conversations.from: human
conversations.value: A well used hatchet. It may be old, but it still holds an edge.
conversations.prefix: Hatchet:
conversations.from: gpt
conversations.value: After the fall of Wilson's Village you're focused on escaping the deprivations of the Army of the Redeemer, and all the other warring factions.
conversations.prefix: Flee to Safety:
conversations.from: human
conversations.value: Everyone needs a poultice or two on occasion. Your knowledge of medicine has endeared you to people in the area.
conversations.prefix: Friendly with the locals:
conversations.from: gpt
conversations.value: A box of strike-anywhere matches, a rarity in this part of the world. Only two matches remain.
conversations.prefix: Box of Matches:
conversations.from: human
conversations.value: Gunpowder weapons are rare, and this is a fine example of one. Its value as an object almost outweighs its value as a weapon. Unfortunately, it only has a single cartridge.
conversations.prefix: Henry's Rifle:
conversations.from: gpt
conversations.value: Storium Experiment:
  This is a single card stack. Playing it gives you a new wild card, but gives me (narrator) the freedom to throw in major obstacles and/or challenges with more serious consequences.
conversations.prefix: Big Trouble:
conversations.from: human
conversations.value: Your physical strength is beyond compare. When it comes to lifting, pulling, and carrying; or smashing, cutting, crushing you are unmatched.
conversations.prefix: Mighty:
conversations.from: gpt
conversations.value: Fast and fleet, you are always ready to move. Your speed and agility gives you an advantage in rough terrain, and makes you a hard target.
conversations.prefix: Nimble:
conversations.from: human
conversations.value: Dedication or luck has revealed secrets from before the Fall. (Please edit this strength to indicate what your knowledge is).
conversations.prefix: Forgotten Knowledge:
conversations.from: gpt
conversations.value: You are able to find the best solution to any problem, whether it be repairing a machine or dealing with the local militia.
conversations.prefix: Cunning:
conversations.from: human
conversations.value: Years of constant training have given you an edge. (Please edit this card to indicate what your training is in)
conversations.prefix: Rigorous Training:
conversations.from: gpt
conversations.value: You're able to hear more subtle sounds, see more clearly, and detect minute odors that would be imperceptible to others.
conversations.prefix: Heightened Senses:
conversations.from: human
conversations.value: You know a guy who knows a guy who can get you whatever you need. No matter where you go, there's always someone you know.
conversations.prefix: Well Connected:
conversations.from: gpt
conversations.value: You are a master of many weapons. If it makes people dead you know how to use it.
conversations.prefix: Weapon Expert:
conversations.from: human
conversations.value: You are able to win friends and influence people with ease. No matter your intentions, people tend to believe the best of you.
conversations.prefix: Charismatic Figure:
conversations.from: gpt
conversations.value: Schools are rare these days, but even if you'd had a chance to go, there's no guarantee you would have benefited.
conversations.prefix: Not the Sharpest Tool:
conversations.from: human
conversations.value: You look down your nose at lesser people. Your attitude may or may not be justified; regardless it tends to rub people the wrong way.
conversations.prefix: Arrogant Bastard:
conversations.from: gpt
conversations.value: A lifetime of sickness and poor nutrition has left you less physically fit than most. Any physically demanding activity taxes your abilities.
conversations.prefix: Frail Body:
conversations.from: human
conversations.value: There's good money for turning you in. Dead or alive doesn't seem to matter too much.
conversations.prefix: Bounty on Your Head:
conversations.from: gpt
conversations.value: When it comes to surviving you're willing to do anything, as long as that anything involves running away.
conversations.prefix: Self Preservation:
conversations.from: human
conversations.value: You've lied, cheated and stolen (perhaps worse?) in the past, and there's no indication of anything different happening in the future.
conversations.prefix: Less than a Saint:
conversations.from: gpt
conversations.value: Anything that can go wrong, will. Often at the most inopportune time.
conversations.prefix: Murphy's Magnet:
conversations.from: human
conversations.value: You fail to pick up on social cues, don't understand basic human interactions, and are all around difficult to interact with.
conversations.prefix: Lack of Social Skills:
conversations.from: gpt
conversations.value: Glasses slip through your fingers, chairs move places, and corners jump out and catch you. You can trip over your own feet when you're lying down.
conversations.prefix: Clumsy:
conversations.from: human
conversations.value: You are searching for a way to get even with someone who has wronged you in the past.
conversations.prefix: Extract Revenge:
conversations.from: gpt
conversations.value: Your physical appearance is unpleasant and causes people to be uncomfortable around you.
conversations.prefix: Grotesque Deformity:
conversations.from: human
conversations.value: You are always looking for the big score. If you find it, you could buy your way out of here.
conversations.prefix: Money, Money, Money:
conversations.from: gpt
conversations.value: You have bounced from place to place, either by choice or by force, without somewhere to call home.
conversations.prefix: Find a Place to Belong:
conversations.from: human
conversations.value: Pre-Fall civilization had knowledge and power the likes of which has not been seen since. You are searching for a taste of that power.
conversations.prefix: Uncover the Secrets of the Past:
conversations.from: gpt
conversations.value: You are trying to forget, but first you must forgive. Are you searching for atonement, or a way to forgive another?
conversations.prefix: Lay the Past to Rest:
conversations.from: human
conversations.value: You're tired of being a nobody. It's time people knew your name; whether they respect or fear you makes no difference.
conversations.prefix: Make a Name for Yourself:
conversations.from: gpt
conversations.value: You always want to know what is around the next bend, over the next hill, or through the next forest.
conversations.prefix: Explore the World:
conversations.from: human
conversations.value: Built on the northern edge of Burned Wood lake, this small trading enclave is one of many that helps move scrap out of Drowned Port.
conversations.prefix: Wilson Village:
conversations.from: gpt
conversations.value: A former or current child soldier. You've killed, maimed and burned those that've stood against your War Boss. Now you find yourself at odds with him/her.
conversations.prefix: Warboy:
conversations.from: human
conversations.value: You search the ruins of the fallen cities for scrap metal, discarded weapons, historical treasures. Anything and everything that has value.
conversations.prefix: Reclaimer:
conversations.from: gpt
conversations.value: You've spent your whole life in a village, hiding from the War Bosses when you can, paying them off when you can't, doing whatever you need to survive.
conversations.prefix: Villager:
conversations.from: human
conversations.value: The corporations still thrive. Your job is to sniff out new revenue streams in the least likely of places.
conversations.prefix: Company Man:
conversations.from: gpt
conversations.value: Modern medicine is a thing of the past. You do your healing with herbs, plants, and a lifetime of experience.
conversations.prefix: Medicine Man:
conversations.from: human
conversations.value: An abomination of nature, your DNA carries traces of a dozen or more creatures. You were designed for a single purpose, but sometimes designs go awry.
conversations.prefix: Hybrid:
conversations.from: gpt
conversations.value: An artificial human, running on calories instead of volts. Your programming is complex, but is a (nearly) perfect simulation of a human a human?
conversations.prefix: Bio-Mech:
conversations.from: human
conversations.value: It's a small world, you're bound to run into someone you've met before.
conversations.prefix: We've got History:
conversations.from: gpt
conversations.value: Years ago the corporations, trying to drive the war bosses and their tribes out, deposited gene-hacked animals in and around Drowned Port. A combination of constrictor, crocodile and who knows what else, these abominations were supposed to be sterile - live for a generation, drive out the competition, then they die off. That was the plan. The reality was, not all of them were sterile, and now their descendants lurk in the swamps.
conversations.prefix: Creature Info:
conversations.from: human
conversations.value: It's a small world, you're bound to run into someone you've met before.
conversations.prefix: We've got History pt. 2:
conversations.from: gpt
conversations.value: It's a small world, you're bound to run into someone you've met before.
conversations.prefix: We've got History Pt. 3:
conversations.from: human
conversations.value: Soldiers from the Dog Tribe have captured James. It looks as though they mean to kill him, but not before they get some answers.
conversations.prefix: They've got our friend:
conversations.from: gpt
conversations.value: One of the main arteries that fills Burned Wood Lake.
conversations.prefix: Burned Wood Lake Inflow:
conversations.from: human
conversations.value: A bedraggled collection of tables, chairs and stools. It's not much to look at, but the owner keeps his customers happy
conversations.prefix: Red Dog Inn:
conversations.from: gpt
conversations.value: The owner of the Red Dog Inn. His friendly smile and easy laugh hide the mind of a ruthless businessman and survivor.
conversations.prefix: James Dawson:
conversations.from: human
conversations.value: In the never-ending struggle for territory, nothing is ever entirely safe.
conversations.prefix: Raiding Party:
conversations.from: gpt
conversations.value: Escape the Army of Redemption.
conversations.prefix: Fly, you fools!:
conversations.from: human
conversations.value: A young boy, no more than 12, bearing the circle and cross brand of the Army of the Redeemer on his forearm.
conversations.prefix: Redeemed Recruit:
conversations.from: gpt
conversations.value: Gunpowder weapons are rare. This rifle uses a tightly compressed spring  to propel caseless ammo at lethal speeds. This rifle has plenty of ammo, but the spring looks about spent.
conversations.prefix: Spring Rifle:
conversations.from: human
conversations.value: The Dog Tribe currently control the area surrounding Wilson's Village. It's mostly shallow swamps and reedy marshes of no real value.
conversations.prefix: Dog Tribe Territory:
conversations.from: gpt
conversations.value: In the chaos of the escape, you've lost your bearings. Will you be able to convince the locals to help you find your way?
conversations.prefix: Lost in the Dark:
conversations.from: human
conversations.value: The result of a gene-hack gone wrong. Body of a constrictor, but the head and jaws of a crocodile the creature stalks your party through the dark.
conversations.prefix: Swamp Creature:
conversations.from: gpt
conversations.value: The youngest Clairmont. Impulsive and excitable, he yearns to see more of the world than just the swamp he grew up in. Can you convince him to stay with you?
conversations.prefix: Joreh Clairmont (Complete First):
conversations.from: human
conversations.value: The patriarch of the Clairmont family, a small band of scavengers and hunters who live on the edge of Wilson's Village.Will you be able to convince him to help you find your way?    
conversations.prefix: Pa Clairmont:
conversations.from: gpt
conversations.value: A long time dweller in the swamps and marshes between Wilson's Village and Drowned Port. He provides potent, if unpalatable, alcohol to both territories.
conversations.prefix: 'Zeke Clairmont:
conversations.from: human
conversations.value: There was a time "The Mary" was a pristine beauty. That time was a long, long time ago.
conversations.prefix: The Proud Mary:
conversations.from: gpt
conversations.value: The locals know an awful lot, or at least they think they do. Find out the latest gossip while you ride.
conversations.prefix: Rumor Mill:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Modern medicine is a thing of the past. You do your healing with herbs, plants, and a lifetime of experience.    
conversations.prefix: Medicine Woman:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Dedication or luck has revealed secrets from before the Fall. You were raised by those who have kept the scared knowledge (tonics, poisons, and things more...etherial) for generations. They have been hunted, reviled, ridiculed, but through it all they have survived, to pass that knowledge on to you.  
conversations.prefix: Forgotten Knowledge :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Modern medicine is a thing of the past. You do your healing with herbs, plants, and a lifetime of experience.   
conversations.prefix: Medicine Man:
conversations.from: gpt
conversations.value: A lifetime of sickness and poor nutrition has left you less physically fit than most. Any physically demanding activity taxes your abilities. 
conversations.prefix: Frail Body:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are trying to forget, but first you must forgive. Are you searching for atonement, or a way to forgive another?
conversations.prefix: Lay the Past to Rest:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You were born in a old subway station hearing the stories of the great rail lines of old. Everything you have is from the old tunnels clothes, weapons, and lifestyle.
conversations.prefix: Rail men:
conversations.from: human
conversations.value: Your hands are made and trained to build. From small hinges to the huge rail cars if it needs to be built you can build it.
conversations.prefix: Craftsmen :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The outside, all the empty space, that sky that you could just fall into. It's terrifying.
conversations.prefix: Agoraphobia :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: People use to be more connected, but after the bomb everyone became isolated. You think it's time to have people start see each other again.
conversations.prefix: Mender of roads:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have uncovered the concept of "Good" in writing from the past. "Good" would stand up against evil, "Good" would fight for those who couldn't fight for themselves, so where is the "Good" now?
conversations.prefix: Where have all the Good people Gone?:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Modern medicine is a thing of the past. You do your healing with herbs, plants, and a lifetime of experience.    
conversations.prefix: Medicine Woman:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Your physical appearance is unpleasant and causes people to be uncomfortable around you.    
conversations.prefix: Grotesque Disfigurement:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: There’s good money for turning you in. Dead or alive doesn’t seem to matter too much. 
conversations.prefix: Bounty on your Head:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Get the bounty lifted, kill the bastard who gave it to you, and burn everything else in your way.  Only then will you be able to start over.
conversations.prefix: Break Free:
conversations.from: human
conversations.value: Years of battle have given you an edge. You know the true reach of human endurance; and are able to push yourself to fight through any pain.  You can also quickly determine your target's limits, if you need them to talk. 
conversations.prefix: Rigorous Training:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: A former or current child soldier. You’ve killed, maimed and burned those that’ve stood against your War Boss. Now you find yourself at odds with him/her. 
conversations.prefix: Warboy:
conversations.from: gpt
conversations.value: Fast and fleet, you are always ready to move. Your speed and agility gives you an advantage in rough terrain, and makes you a hard target. 
conversations.prefix: Nimble:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Living alone is hardly living. You need friends to look out for. You need allies to watch your back. You need someone to love.    
conversations.prefix: Something Worth Having:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A lifetime of fighting and a less than perfect structure in the first place has left you in rough form. Hollow bones don't like strain. Knees and wings ain't what they used to be.
conversations.prefix: Aging Body:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: You are looking to wrong someone that wronged you in the past. 
conversations.prefix: Extract Revenge:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: That is the word they used for her. She was made to be beautiful, instead she was a horrific combination of man and animal.
conversations.prefix: Disgusting:
conversations.from: human
conversations.value: You are alert and attentive to what is happening around you.  
conversations.prefix: Observant: