conversations.from: system
conversations.value: The Northern Marches
  
  The action begins at the "Last Inn" on the edge of the northern marches. A party of adventurers meets there to seek a way to tap the riches of the frontier. Gold, mithril and gems are rumoured to exist and are sure to be found. Cue the music: 
  
  https://soundcloud.com/paul-anthony-romero/track-06
  
  Players' Notes
  
  This story is set in a frontier region on the edge of civilisation.  All the characters are would-be adventurers. Adventuring is neither a common nor a safe activity here, and the player characters are the only ones interested in risking their lives in the wilderness in hopes of making a fortune.
   
  The characters will get to explore anywhere they want in the wilderness, but the south is not a place that they can go because there are no adventures in those civilised lands, just a dull life with no adventure.
  
  The marches are dangerous. Very dangerous. If a character does not think ahead and simply charges in they ARE going to be killed. If you cannot accept the DEATH of a character, please do not sign up. Also please note that the action will often not be based on the interactions with friendly NPC's that you may find in a city or town setting.
  
  Because the characters are exploring in a dangerous environment their exploits will be seen as the stuff of heroes and legends! They will have bragging rights!
  
  Narrator's Notes
  
  I am looking to run a role-playing adventure in a fantasy medieval setting. 
  
  A party can consist of up to four characters and I am looking for a balanced party of different classes such as fighter, cleric, ranger, wizard etc. So I would prefer not duplicate a class if that is possible. It is up to you.
  
  I will try and keep the action going - you can expect the scenes to run at least one or two times a week. I will take steps to make sure that the story moves on at a reasonable pace... 
  
  A link to a character creation guide is here: http://ourstorium.net/play-mechanics/character-creation/
conversations.from: human
conversations.value: A walled town where the adventure begins.
conversations.prefix: Fothgar:
conversations.from: gpt
conversations.value: Used for cooking the daily meals.
conversations.prefix: Cooking Pots:
conversations.from: human
conversations.value: Used for cutting the firewood.
conversations.prefix: Handaxe:
conversations.from: gpt
conversations.value: Used for climbing and crossing rivers.
conversations.prefix: Rope:
conversations.from: human
conversations.value: Used for playing music.
conversations.prefix: Mandolin:
conversations.from: gpt
conversations.value: Place where the player characters meet.
conversations.prefix: The Last Inn:
conversations.from: human
conversations.value: You are dead.
conversations.prefix: Death:
conversations.from: gpt
conversations.value: Gold!
conversations.prefix: Treasure Hoard:
conversations.from: human
conversations.value: Difficult ground to fight on at times.
conversations.prefix: Northern Forest:
conversations.from: gpt
conversations.value: Bone chilling.
conversations.prefix: Wolf:
conversations.from: human
conversations.value: Essential foodstuffs.
conversations.prefix: Provisions:
conversations.from: gpt
conversations.value: Used for carrying water.
conversations.prefix: Water bottle:
conversations.from: human
conversations.value: A way forward.
conversations.prefix: Forest river:
conversations.from: gpt
conversations.value: A good tune can be made, and a bad one. Or somewhere in between.
conversations.prefix: Flute:
conversations.from: human
conversations.value: The Innkeepers wife
  
conversations.prefix: Grimona:
conversations.from: gpt
conversations.value: The Innkeeper
conversations.prefix: Athur:
conversations.from: human
conversations.value: You tell a story of heroic deeds.
conversations.prefix: Heroic story:
conversations.from: gpt
conversations.value: Music is very popular here.
conversations.prefix: Play a tune:
conversations.from: human
conversations.value: You think about a loved one from the past.
conversations.prefix: Flashback:
conversations.from: gpt
conversations.value: A rakish fellow challenges you to a riddle game for a few copper.
  
  "Feed me and I live, yet give me a drink and I die?"
  
  Weak
  You fail the riddle and pay up.
  
  Strong
  You win and gain some copper.
conversations.prefix: Riddler:
conversations.from: human
conversations.value: You tell a tale of cowardly deeds.
  
  Strong
  The listener(s) think you are a great storyteller.
  
  Weak
  The listener(s) think that it is a load of rubbish.
conversations.prefix: Tale of Cowardice:
conversations.from: gpt
conversations.value: You tell a tale of cowardly deeds.
  
  Strong
  The listener(s) think you are a great storyteller.
  
  Weak
  The listener(s) think that it is a load of rubbish.
conversations.prefix: Tale of Cowardice:
conversations.from: human
conversations.value: A challenge is given to see how fast you can drink ale.
  
  
conversations.prefix: Drinking Game:
conversations.from: gpt
conversations.value: You decide to get a tatoo done.
conversations.prefix: Tatoo:
conversations.from: human
conversations.value: A challenge is given to see how fast you can drink ale.
  
  
conversations.prefix: Drinking Game (copy):
conversations.from: gpt
conversations.value: Try and find news about a missing border guard.
conversations.prefix: Find news:
conversations.from: human
conversations.value: You do the cooking.
conversations.prefix: Cook:
conversations.from: gpt
conversations.value: You will be on first watch.
conversations.prefix: First watch:
conversations.from: human
conversations.value: You will be ahead of the party.
conversations.prefix: Scout:
conversations.from: gpt
conversations.value: You will hack a way through.
conversations.prefix: Trailblazer:
conversations.from: human
conversations.value: Ethan Staynhal, an experienced border guard.
conversations.prefix: Border Patrol:
conversations.from: gpt
conversations.value: Farmland turns eventually to open grassland and low hills.
conversations.prefix: North of Fothgar:
conversations.from: human
conversations.value: Four huge stones in a circle.
conversations.prefix: Puzzle of the Stones:
conversations.from: gpt
conversations.value: These tusked amimals are relentless in their attack!
conversations.prefix: Wild Boars:
conversations.from: human
conversations.value: You instruct, or offer to do so.
conversations.prefix: Instruction:
conversations.from: gpt
conversations.value: You make an incantation.
conversations.prefix: Incantation:
conversations.from: human
conversations.value: You make a joke with the party.
conversations.prefix: Joke:
conversations.from: gpt
conversations.value: You make a plan.
conversations.prefix: Plan:
conversations.from: human
conversations.value: The cloak creates the illusion of being a small tree.
conversations.prefix: Cloakbark:
conversations.from: gpt
conversations.value: The arrow can transport the person who
  fired it to the location where it lands or strikes a target. If it strikes a creature, it will transport the archer in front of them. If fired from a great height, the archer will be transported to the bottom without falling.
conversations.prefix: Movearrow:
conversations.from: human
conversations.value: A lone wolf.
conversations.prefix: Wolf:
conversations.from: gpt
conversations.value: A flying, ravenging monster made from crows.
  
  Undead, undoubtely.
conversations.prefix: Crow Man:
conversations.from: human
conversations.value: Psychic attack
conversations.prefix: Crows Mind:
conversations.from: gpt
conversations.value: A brutal psychic attack.
conversations.prefix: Mind attack:
conversations.from: human
conversations.value: A seven foot tall hyena-like, blade wielding, killer.
conversations.prefix: Gnoll:
conversations.from: gpt
conversations.value: A hyena-like, blade wielding, seven foot killer.
conversations.prefix: Gnoll Scout:
conversations.from: human
conversations.value: [Smush]
conversations.prefix: Gnollish Half Spear:
conversations.from: gpt
conversations.value: A strong stream cascades through the forest.
conversations.prefix: Forest cascade:
conversations.from: human
conversations.value: A collection of overturned trees are lying on the forest floor.
conversations.prefix: Overturned trees:
conversations.from: gpt
conversations.value: A strong stream is only passable across slippery rocks.
conversations.prefix: Slippery wet rocks:
conversations.from: human
conversations.value: The forest becomes very dense and impassable.
conversations.prefix: Forest thicket:
conversations.from: gpt
conversations.value: An insight is revealed?
conversations.prefix: Dream:
conversations.from: human
conversations.value: You perfom a ritual.
conversations.prefix: Ritual:
conversations.from: gpt
conversations.value: A mystic fish spirit. The spirit will prevent anyone from using the lake for fishing unless they can convince it to let them do so.
conversations.prefix: The fish that said no:
conversations.from: human
conversations.value: You create a potion or complete a transmutation.
conversations.prefix: Alchemy:
conversations.from: gpt
conversations.value: This snake may be tamed if a charm can be created.
conversations.prefix: Cave Snake:
conversations.from: human
conversations.value: You look for the tracks of other animals.
conversations.prefix: Track:
conversations.from: gpt
conversations.value: There may be some old gnoll tracks here.
conversations.prefix: Tracks here?:
conversations.from: human
conversations.value: Vallop's plant grows in the shade of larger trees. It grows a sparse population of tiny pinnate leaves on each of its many stems. If collected and processed carefully it is volatile and given the right amount of alchemical treatment can be turned into a weapon.
conversations.prefix: Valloup's Plant:
conversations.from: gpt
conversations.value: You try to make a persuasive case.
conversations.prefix: Try and persuade:
conversations.from: human
conversations.value: You try to make a persuasive case.
conversations.prefix: Try and persuade:
conversations.from: gpt
conversations.value: You look for the whereabouts of the gnolls.
conversations.prefix: Gnolls out there?:
conversations.from: human
conversations.value: An alchemist can convert enough of this into a weapon.
conversations.prefix: Valloup's Plant:
conversations.from: gpt
conversations.value: A green snake that has been charmed and is a familiar to the wizard.
  
  [Zalazar]
conversations.prefix: Familiar:
conversations.from: human
conversations.value: A band of gnolls is near.
  
  [For Smush, Zalazar and Vander only]
conversations.prefix: Gnoll Warband:
conversations.from: gpt
conversations.value: If used correctly this can create a large explosion.
conversations.prefix: Valloup's Bomb:
conversations.from: human
conversations.value: You try and assist the others to evade the gnolls.
  
  [Rallo only] 
conversations.prefix: Help to evade:
conversations.from: gpt
conversations.value: A low wooden trap that cuts at the leg of the unfortunate victim.
conversations.prefix: Snare trap:
conversations.from: human
conversations.value: A suspended log that is triggered from the ground.
conversations.prefix: Wooden Log Swing Trap:
conversations.from: gpt
conversations.value: A small pit with a sharp spike at the bottom.
conversations.prefix: Small Pit Trap:
conversations.from: human
conversations.value: A massive collection of snakes, some poisonous. In a pit. 
conversations.prefix: Pit of snakes:
conversations.from: gpt
conversations.value: The druid has disappeared - but the memory of him has not.
conversations.prefix: Vander:
conversations.from: human
conversations.value: Picking locks, disarming traps, pickpocketing... You can do it all with ease and style. 
conversations.prefix: Rogue:
conversations.from: gpt
conversations.value: You are more agile than a normal human, a trait which helped you succed as a thief.
conversations.prefix: Dexterious:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You are a bad, bad person and everyone seems to be aware of that. 
conversations.prefix: Hell of a bastard :
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Once, you served the queen. Now you just try to find a place to stay
conversations.prefix: Former Knight:
conversations.from: human
conversations.value: You're made of steel, with skin of iron and bejeweled eyes. You terrify on sight.
conversations.prefix: Strength :
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Formidable master at arms, seeking for glory and gold.
conversations.prefix: Mercenary:
conversations.from: gpt
conversations.value: This character lived enough long to get so experienced that nothing can frighten him.
conversations.prefix: Experienced:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Enemies from past still seek for blood of this character.
conversations.prefix: Outlaw:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: A Ranger's true calling is to defend the outskirts of civilization from the ravages of monsters and humanoid hordes that press in from the wild.
conversations.prefix: Ranger:
conversations.from: human
conversations.value: A master of navigating the natural world, you react with swift and decisive action when attacked and are skilled at navigating the wilderness.
conversations.prefix: Natural Explorer:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: Wandering without ever really settling down might be the destiny of most adventurers, but it carries the risk of never finding something to live for.  The road goes ever on, but to what end?
conversations.prefix: Wandering-madness:
conversations.from: gpt
conversations.prefix: Wild:
conversations.from: human
conversations.value: The road calls to you and you must answer, if only to see what is around the next bend. You would just as happily make camp in a deep wood than settle down in a roadside inn for the evening.
conversations.prefix: Lure of the Road:
conversations.from: gpt
conversations.value: This character is painfully sick and soon will die without finding the cure.
conversations.prefix: Seeking for cure:
conversations.from: human
conversations.value: Van's soul and afterlife belong to a powerful demon. However, a great druid bonded him to the earth, effectively (if perhaps only temporarily) severing his demon ties.
conversations.prefix: Druidic Demonblood:
conversations.from: gpt
conversations.value: Vander has decades of earth lore and druidic knowledge at his disposal. While modern druidic magics continue to elude him, he can commune with the earth and speak to its mystical denizens (elementals, fae, etc). He can also perform most rituals for which he has components for.
conversations.prefix: Ancient Druid:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Van's druidic bond is centralized on his homeland. Thus, the longer he is away, the harder it is to maintain his druidic bond from afar.
conversations.prefix: Dual Ties:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Van is determined to break his ancestral heritage. Permanently. The druidic tie has saved him -for now- but there is no certainty of its permanency. His ultimate hope is to discover what exactly his ancestors did that enslaved their entire bloodline and reverse it, if possible. And if it cannot be reversed, he will look for ways to at least sever the bonds holding his children.
conversations.prefix: History doesn't Repeat Itself:
conversations.from: human
conversations.value: A famous acupuncturist of the East who uses Qi to heal. His healing prowess can rival any genius cleric. 
conversations.prefix: Qi Acupuncturist :
conversations.from: gpt
conversations.value: Converts Qi to lifeforce or health using acupuncture needles.
conversations.prefix: Qi to Life:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Will save someone no matter what, even at the cost of transfering all of his Qi. Can resurrect a freshly departed ally. Causes him to be in a state of paralysis and vulnerability.
conversations.prefix: Save No Matter What:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Rumors of a medicine tome written by the western Medicine God.
conversations.prefix: Medicine Knowledge:
conversations.from: human
conversations.value: Through long and intense study, you have mastered the art and science of magic.
conversations.prefix: Master of the Arcane:
conversations.from: gpt
conversations.value: You have gathered rare materials and subjected them to arcane rituals and preparation to allow you to perform your magical feats.
conversations.prefix: Arcane Imbued Equipment:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have devoted your life to the study of the arcane, which has caused you to neglect physical pursuits.
conversations.prefix: Lifelong Scholar:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You have reached a point where study in the Academy of the Arcane will take you no further, you must go out into the world to expand your knowledge.
conversations.prefix: Seeker of Knowledge:
conversations.from: human
conversations.value: Born of the macabre breeding pits of the far eastern gladiatorial houses you've been cursed with the remarkable healing prowess and pain threshold of your Sire. Surprisingly your affect developed as easygoing and affable. So much so that you proved to be a terrible gladiator. So you were sold to a renown circus that made the grand tour of all the civilized lands. There you championed the amateur  boxing rink wherein the brave and foolhardy attempted to knock you out for a purse. They occasionally succeeded. Now it's time to explore.
conversations.prefix: Half Troll Brawler:
conversations.from: gpt
conversations.value: According to your breeders your sire was a swamp troll. From it you inherited a remarkable ability to recover from just about any wound. It's not immediate but you there hasn't been a wound yet that a couple hours of rest can't close. You even grew back a tusk you once lost while being trounced by an owlbear cub. 
conversations.prefix: Remarkable Ability to Recover:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: The traditional bane of trolls. Wounds from fire heal slow and badly. You still have a wound across your back from months ago that still weeps through its bandages. Keep that wound clean and stay away from open flame.
conversations.prefix: Fire Bad!:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: You weren't blessed with a lot of smarts. Surprisingly though you've developed a disposition disposed towards affable, when your ire hasn't been piqued anyway. You honestly have a desire to be a better monster than most give you credit for. The trouble is seeing the clear path to doing better... One tried and true method is to find the person in your company who gives a damn and let them call the shots for you. If they say a thing needs hit. Hit it. If they say a thing needs saved, save it. Easy as pie.
  
conversations.prefix: Find someone who knows better...:
conversations.from: human
conversations.value: A Dwarf warrior,he is very strong and likes a good company.
conversations.prefix: Gremhan:
conversations.from: gpt
conversations.value: He is very strong in battle
conversations.prefix: Strength:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: He has an extremely bad reputation and rarely goes to highly populated areas
conversations.prefix: Infamy:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: More than anything,he wants to be respected
conversations.prefix: Respect:
conversations.from: human
conversations.value: Your sire gave you a too large, two tusked mouth below an oddly flattened face sporting jaunty cat ears. An Ale keg of a chest set atop a marble column of a midsection. Oddly jointed Gorilla shoulders and arms that reach at little to far towards the floor. Hips and legs that would suit an elven dancer atop paddle feet with tusk like toenails that need to be trimmed nightly if there is any hope for your boots.
  
  You manage to slouch and minimize yourself in such a way that you can pass for a malformed human. If you keep your hood up. 
  
  When you want though you can strike a very unsettling pose. 
conversations.prefix: Inhuman physique :
conversations.from: gpt
conversations.value: As Magic is not real flashy and impressive, in general, you have mastered the ability to make things look more impressive than they really are.
conversations.prefix: Master of Misdirection:
conversations.from: human
conversations.value: Music has always been something of a mystery to you. A wise cracking sooth sayer back in the circus once told you that "...there is nothing to it Smush. You just need to use your maths ." Whatever those are. Tonight though as the hour grew late and the ale more watered you noticed a young man counting while he tried to play for the singers. Counting, who knew. 
conversations.prefix: Tone Deaf and Thick Fingered :
conversations.from: gpt
conversations.value: You just cannot help making things look flashy, even when it is unnecessary or wasteful. 
conversations.prefix: Flamboyant:
conversations.from: human
conversations.value: Particularly when your wounds heal in a day's time, a scuffle can be down right invigorating. 
conversations.prefix: "What? Scrapping is fun.":
conversations.from: gpt
conversations.value: One of the drawbacks of conversing with nature is that you must give it your full mind.
conversations.prefix: Distracted:
conversations.from: human
conversations.value: Enraged beasts (and men for that matter) react one of two ways to a beastial roar of challenge. Flight or Fight. 
  
  You faced enough alpha beasts in the gladiatorial rings of home to know how to deliver such a challenge and achieve one or the other.
  
  If you roar "just so" you know you will taunt this monster to charge. 
conversations.prefix: Pull:
conversations.from: gpt
conversations.value: A Ranger often alone in the wild knows that going one to one with the beasts that live in the wild can be a quick way to die. So will use a bow to engage them at a distance
conversations.prefix: Archer:
conversations.from: human
conversations.value: As someone who spends most of time in the wild, Rallo has a great deal of respect for the animals that survive their entire lives there. 
  So he is reluctant to kill them without a good reason
conversations.prefix: Reluctant Hunter:
conversations.from: gpt
conversations.value: You are not used to the outdoors and its attendant dangers. 
conversations.prefix: Not an Outdoorsman :
conversations.from: human
conversations.value: Had some power hungry ancester NOT sold the souls of Van's lineage into demonic bondage, he'd probably be much more angelic. 
  
  Far from home among wild, strange magic coupled with insufficient meditation, his mind has ripened to the perfect temperature for a temporary invasion.
conversations.prefix: Bad Ancestry:
conversations.from: gpt
conversations.value: One of the perks (or downfalls) of being a druid is the ability to speak to the many elementals which make up the earth. Sometimes this results in beneficial friendships.
conversations.prefix: Spritely Conversations:
conversations.from: human
conversations.value: Travelling the wilderness the best route between two points is rarely a straight line. However at times there is no other choice but to take the direct route
conversations.prefix: The Direct route:
conversations.from: gpt
conversations.value: Smush will try and learn more of the forest.
conversations.prefix: Forest ways:
conversations.from: human
conversations.value: Smush will try and disable and render harmless threats from animals.
conversations.prefix: Animal Handling:
conversations.from: gpt
conversations.value: You are experienced in bending other beings and forces to your will. Whether it be an malevolent entity from another plane or a more mundane creature or force, you are prepared to deal with it. 
conversations.prefix: Strong Will:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Druids have a great sense of nature
conversations.prefix: Green Thumb:
conversations.from: human
conversations.value: You often come across as a Know-It-All and Pompous.
conversations.prefix: Pompous:
conversations.from: gpt
conversations.value: You are adept at making things appear different than they actually are.
conversations.prefix: Master of Misdirection:
conversations.from: human
conversations.value: You know who gets the whip after the show? The one that doesn't listen to the man with the top hat.
conversations.prefix: Follow the Ring Leader:
conversations.from: gpt
conversations.value: Thick undergrowth and heavily forested areas may be good for hiding but it also hides those that you need to see
conversations.prefix: Wood for the trees:
conversations.from: human
conversations.value: Being ostracized does something to a man. Makes him difficult to soften to the idea of companionship. So when someone penetrates that barrier; guys like Smush tend to do uncharacteristic things to show it. 
conversations.prefix: Pack Mentality:
conversations.from: gpt
conversations.value: A strong sense of doubt pervades the party.
conversations.prefix: Pessimism:
conversations.from: human
conversations.value: A sense of doubt and failing in purpose consumes the party.
conversations.prefix: Pessimism:
conversations.from: gpt
conversations.value: You remember a book from years ago.
conversations.prefix: Book:
conversations.from: human
conversations.value: You remember a book from before and gain a new insight.
conversations.prefix: Book:
conversations.from: gpt
conversations.value: You remember a book from the past.
conversations.prefix: Book:
conversations.from: human
conversations.value: You remember a book from the past.
conversations.prefix: Book :
conversations.from: gpt
conversations.value: The party have found a body in a dell surrounded by willow trees. 
conversations.prefix: The Body:
conversations.from: human
conversations.value: A glowing green tunnel to somewhere. 
conversations.prefix: Portal:
conversations.from: gpt
conversations.value: To enter the Irontree the  puzzle must be answered correctly.
conversations.prefix: Door Lock Puzzle:
conversations.from: human
conversations.value: .
  
   
  
  "Tell me where you are all from."
  
  [Play with this NPC]
conversations.prefix: Ballor :
conversations.from: gpt
conversations.value: Armoured Construct
  
  [Programmable]
conversations.prefix: Cooke:
conversations.from: human
conversations.value: Armoured Construct
  
  [Programmable]
conversations.prefix: Cooke (copy):
conversations.from: gpt
conversations.value: Armoured Construct
  
  [Programmable]
conversations.prefix: Deeke:
conversations.from: human
conversations.prefix: Wild:
conversations.from: gpt
conversations.value: Knowledge of the local plant life can often keep a ranger alive. While not as obvious as charging boar some plants can be just as dangerous. While others often have hidden properties that can be very useful
conversations.prefix: Local Flora:
conversations.from: human
conversations.value: The knowledge of the ancients speaks through you.
conversations.prefix: Ancestral Soul :
conversations.from: gpt
conversations.value: Though possessing the patience of ancients, this form of Vander would need roots in the modern world to overcome his deep fixation of old nature.
conversations.prefix: Of Earth not Stone:
conversations.from: human
conversations.value: Your knowledge spans an incredible array of subjects, from the arcane to the mundane.
conversations.prefix: Wide Array of Knowledge:
conversations.from: gpt
conversations.value: You're too old for these modernizations and would rather be sitting on a log in the middle of a grove.
conversations.prefix: Vintage: